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Displaying a 4K webp using swww causes the sway process itself to use about 10 times as much load as it does when displaying the original mp4 using mpv (or mpvpaper). I'm guessing that it has to do with the way swww uses wl_shm.
(It also might be just inherent to using shm for animations instead of directly using a GPU buffer; I have vague memories where even continually reusing the same wl_shm buffer would result in large animations using a lot of CPU.)
The text was updated successfully, but these errors were encountered:
If you are playing a "normal" video, then this is expected. swww was specifically optimized to deal with animations that do not change a lot frame to frame. If you want to play something more complex, then I would recommend going for mpvpaper.
Displaying a 4K webp using swww causes the sway process itself to use about 10 times as much load as it does when displaying the original mp4 using mpv (or mpvpaper). I'm guessing that it has to do with the way swww uses wl_shm.
(It also might be just inherent to using shm for animations instead of directly using a GPU buffer; I have vague memories where even continually reusing the same wl_shm buffer would result in large animations using a lot of CPU.)
The text was updated successfully, but these errors were encountered: