Keep up the good work! #218
Replies: 3 comments
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Thanks! I looked a little into what it would take to add support for these two integrations. An VMA looks a bit more complicated. |
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Hi there! I want to join the topic starter. Thanks for your work! I have already tried to use Vulkan via Keep up the good work 🚀 |
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I've started work to add a VMA integration and wrapper. |
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Just wanted to say that you're doing an AWESOME job! I love the builders you've implemented for the config structs, it allows my code to be so much more elegant. I like how almost everything in the crate is 1:1 with regular vulkan, so I can use existing API documentation to understand the concepts. I'm using Vulkanalia to build a voxel game engine.
Two questions:
Will Vulkanalia ever have support for VMA? The vk-mem crate expects Ash types for everything, and doesnt compile. The gpu-allocator crate also expects ash.
Can we expect an Egui integration at some point? I'm trying to build my own but it is very poorly documented.
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