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cvar.h
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cvar.h
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#ifndef _CVARS_
#define _CVARS_
class CVARlist
{
public:
void init();
float rage_active;
float rage_penetration;
float rage_team_attack;
float rage_bone;
float rage_multipoint_bone;
float rage_target_selection;
float rage_silent;
float rage_knife_attack;
float rage_shield_attack;
float rage_nospread_method;
float rage_auto_fire;
struct legit_weapons
{
float active;
float speed;
float speed_scale_fov;
float reaction_time;
float humanize;
float recoil_compensation_pitch;
float recoil_compensation_yaw;
float recoil_compensation_after_shots_fired;
float block_attack_after_kill;
float accuracy;
float silent;
float fov;
float speed_in_attack;
float stomach_bone;
float chest_bone;
float head_bone;
float all_bone;
float trigger_active;
float trigger_penetration;
float trigger_accuracy;
float trigger_bone_head;
float trigger_bone_chest;
float trigger_bone_stomach;
float trigger_bone_all;
float trigger_delay_shot;
float trigger_shot_count;
float trigger_shot_type;
float trigger_random_max;
} legit[31];
struct rage_weapons
{
float recoil;
float rage_delay_shot;
float rage_shot_count;
float rage_shot_type;
float rage_random_max;
} rage[31];
float legit_team_attack;
float legit_trigger_only_zoom;
float legit_fast_zoom;
float menu_legit_global_section;
float menu_legit_sub_section;
float menu_rage_global_section;
float menu_rage_sub_section;
float knifebot_active;
float knifebot_attack;
float knifebot_attack_distance;
float knifebot_attack2_distance;
float knifebot_silent;
float bypass_trace_blockers;
float aa_pitch;
float aa_edge;
float aa_yaw;
float aa_yaw_static;
float aa_yaw_while_running;
float aim_id_mode;
float wav_speed;
float misc_snapshot;
float misc_snapshot_time;
float misc_quick_change;
float misc_quick_change_key;
float misc_weapon_local;
float chams_view_model;
float chams_view_model_glow;
float chams_player;
float chams_player_glow;
float chams_player_wall;
float chams_third_person;
float chams_third_person_glow;
float chams_third_person_wall;
float chams_weapon;
float chams_weapon_wall;
float chams_weapon_glow;
float chams_chicken;
float chams_chicken_wall;
float chams_chicken_glow;
float kz_strafe;
float kz_fast_run;
float kz_gstrafe;
float kz_bhop;
float kz_jump_bug;
float kz_jump_bug_auto;
float kz_show_kz;
float kz_strafe_key;
float kz_fastrun_key;
float kz_gstrafe_key;
float kz_bhop_key;
float kz_jumpbug_key;
float color_red;
float color_green;
float color_blue;
float color_random;
float color_speed;
float esp_name;
float esp_weapon;
float esp_model_name;
float esp_reload_bar;
float esp_box;
float esp_health;
float esp_alpha;
float esp_visual_team;
float esp_box_width;
float esp_box_height;
float esp_box_size_bot;
float esp_box_size_top;
float esp_sound;
float esp_idhook_only;
float esp_chase_cam;
float esp_headshot_mark;
float esp_kill_lightning;
float esp_rounding;
float esp_radar;
float esp_radar_size;
float esp_grenade_trajectory;
float esp_crosshair;
float esp_crosshair_offset;
float esp_crosshair_spin;
float esp_vip;
float esp_custom_fov;
float esp_skins;
float esp_view_model_no_hands;
float esp_wall;
float esp_lambert;
float skeleton_player_body;
float skeleton_player_stick_figure_only;
float skeleton_player_stick_figure;
float skeleton_player_bonebox;
float skeleton_player_bonebox_num;
float skeleton_player_hitbox;
float skeleton_player_hitbox_num;
float skeleton_third_person_body;
float skeleton_third_person_stick_figure_only;
float skeleton_third_person_stick_figure;
float skeleton_third_person_bonebox;
float skeleton_third_person_bonebox_num;
float skeleton_third_person_hitbox;
float skeleton_third_person_hitbox_num;
float skeleton_models;
float skeleton_models_third_person;
float skeleton_models_chicken;
float skeleton_weapon_world_box;
float skeleton_chicken_box;
float skeleton_chicken_box_num;
float skeleton_chicken_bone;
float skeleton_chicken_bone_num;
float skeleton_face_player;
float skeleton_face_third_person;
float gui_key;
float gui_chat;
float gui_chat_key;
float gui_chat_key_team;
float gui_menu_button_spin;
float gui_menu_image;
float gui_menu_image_spin;
float gui_mouse_image;
float gui_mouse_image_spin;
float gui_mouse_image_amount;
float test1;
float test2;
float test3;
float test4;
float test5;
float test6;
};
extern CVARlist cvar;
#endif