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main.cpp
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main.cpp
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/****************************************************************************
** Hyne Final Fantasy VIII Save Editor
** Copyright (C) 2009-2013 Arzel Jérôme <[email protected]>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <QApplication>
#include "Window.h"
// Only for static compilation
//Q_IMPORT_PLUGIN(qjpcodecs) // jp encoding
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
app.setWindowIcon(QIcon(":/images/hyne.png"));
Config::set();
QTranslator translator_qt, translator;
QString lang = QLocale::system().name().toLower(),
translationPath = Config::translationDir();
lang = Config::value(Config::Lang, lang.left(lang.indexOf("_")));
if (translator_qt.load("qt_" % lang, translationPath)
|| translator_qt.load("qt_" % lang, QLibraryInfo::location(QLibraryInfo::TranslationsPath))) {
app.installTranslator(&translator_qt);
}
if (translator.load("hyne_" + lang, translationPath)) {
app.installTranslator(&translator);
} else if (lang != "fr") {
QLocale locale = Window::chooseLangDialog();
lang = locale.bcp47Name();
if (translator.load("hyne_" + lang, translationPath)) {
app.installTranslator(&translator);
Config::setValue(Config::Lang, lang);
} else {
Config::setValue(Config::Lang, "fr");
}
} else {
Config::setValue(Config::Lang, "fr");
}
Config::translator = &translator;
Config::loadRecentFiles();
Window window;
window.show();
if (argc > 1) {
window.openFile(argv[1]);
}
return app.exec();
}