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FF8Installation.h
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FF8Installation.h
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/****************************************************************************
** Hyne Final Fantasy VIII Save Editor
** Copyright (C) 2013 Arzel Jérôme <[email protected]>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef FF8INSTALLATION_H
#define FF8INSTALLATION_H
#include <QtCore>
class FF8Installation
{
public:
enum Type {
Standard, Demo, Steam, Remaster, Custom
};
FF8Installation();
explicit FF8Installation(Type type);
FF8Installation(const QString &appPath, const QStringList &savePaths);
bool isValid() const;
bool hasSlots() const;
QString savePath(int slot) const;
QString exeFilename() const;
QString typeString() const;
QString saveNamePattern(quint8 slot) const;
bool hasMetadata() const;
inline Type type() const {
return _type;
}
inline const QString &appPath() const {
return _appPath;
}
inline const QStringList &savePaths() const {
return _savePaths;
}
inline void setType(Type type) {
_type = type;
}
inline void setAppPath(const QString &appPath) {
_appPath = appPath;
}
inline void savePaths(const QStringList &savePaths) {
_savePaths = savePaths;
}
inline bool operator ==(const FF8Installation &i2) const {
return type() == i2.type();
}
static QMap<FF8Installation::Type, FF8Installation> installations();
private:
static QStringList standardFF8DataPaths(const QString &appPath);
static QString standardFF8AppPath(const QString &path);
static QString steamFF8AppPath();
static QString steamFF8RemasterAppPath();
static QStringList steamFF8UserDataPaths(int max=-1);
static QStringList steamFF8RemasterUserDataPaths(int max=-1);
static QString regValue(const QString ®Path, const QString ®Key);
static QStringList searchInstalledApps(const QString &appName, const QString &publisher, int max=-1);
Type _type;
QString _appPath;
QStringList _savePaths;
};
#endif // FF8INSTALLATION_H