forked from aerinon/ALttPDoorRandomizer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
MultiServer.py
408 lines (351 loc) · 16.8 KB
/
MultiServer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
import aioconsole
import argparse
import asyncio
import functools
import json
import logging
import re
import shlex
import urllib.request
import websockets
import zlib
import Items
import Regions
from MultiClient import ReceivedItem, get_item_name_from_id, get_location_name_from_address
class Client:
def __init__(self, socket):
self.socket = socket
self.auth = False
self.name = None
self.team = None
self.slot = None
self.send_index = 0
class Context:
def __init__(self, host, port, password):
self.data_filename = None
self.save_filename = None
self.disable_save = False
self.player_names = {}
self.rom_names = {}
self.remote_items = set()
self.locations = {}
self.host = host
self.port = port
self.password = password
self.server = None
self.countdown_timer = 0
self.clients = []
self.received_items = {}
async def send_msgs(websocket, msgs):
if not websocket or not websocket.open or websocket.closed:
return
try:
await websocket.send(json.dumps(msgs))
except websockets.ConnectionClosed:
pass
def broadcast_all(ctx : Context, msgs):
for client in ctx.clients:
if client.auth:
asyncio.create_task(send_msgs(client.socket, msgs))
def broadcast_team(ctx : Context, team, msgs):
for client in ctx.clients:
if client.auth and client.team == team:
asyncio.create_task(send_msgs(client.socket, msgs))
def notify_all(ctx : Context, text):
logging.info("Notice (all): %s" % text)
broadcast_all(ctx, [['Print', text]])
def notify_team(ctx : Context, team : int, text : str):
logging.info("Notice (Team #%d): %s" % (team+1, text))
broadcast_team(ctx, team, [['Print', text]])
def notify_client(client : Client, text : str):
if not client.auth:
return
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text))
asyncio.create_task(send_msgs(client.socket, [['Print', text]]))
async def server(websocket, path, ctx : Context):
client = Client(websocket)
ctx.clients.append(client)
try:
await on_client_connected(ctx, client)
async for data in websocket:
for msg in json.loads(data):
if len(msg) == 1:
cmd = msg
args = None
else:
cmd = msg[0]
args = msg[1]
await process_client_cmd(ctx, client, cmd, args)
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
logging.exception(e)
finally:
await on_client_disconnected(ctx, client)
ctx.clients.remove(client)
async def on_client_connected(ctx : Context, client : Client):
await send_msgs(client.socket, [['RoomInfo', {
'password': ctx.password is not None,
'players': [(client.team, client.slot, client.name) for client in ctx.clients if client.auth]
}]])
async def on_client_disconnected(ctx : Context, client : Client):
if client.auth:
await on_client_left(ctx, client)
async def on_client_joined(ctx : Context, client : Client):
notify_all(ctx, "%s (Team #%d) has joined the game" % (client.name, client.team + 1))
async def on_client_left(ctx : Context, client : Client):
notify_all(ctx, "%s (Team #%d) has left the game" % (client.name, client.team + 1))
async def countdown(ctx : Context, timer):
notify_all(ctx, f'[Server]: Starting countdown of {timer}s')
if ctx.countdown_timer:
ctx.countdown_timer = timer
return
ctx.countdown_timer = timer
while ctx.countdown_timer > 0:
notify_all(ctx, f'[Server]: {ctx.countdown_timer}')
ctx.countdown_timer -= 1
await asyncio.sleep(1)
notify_all(ctx, f'[Server]: GO')
def get_connected_players_string(ctx : Context):
auth_clients = [c for c in ctx.clients if c.auth]
if not auth_clients:
return 'No player connected'
auth_clients.sort(key=lambda c: (c.team, c.slot))
current_team = 0
text = 'Team #1: '
for c in auth_clients:
if c.team != current_team:
text += f':: Team #{c.team + 1}: '
current_team = c.team
text += f'{c.name} '
return 'Connected players: ' + text[:-1]
def get_received_items(ctx : Context, team, player):
return ctx.received_items.setdefault((team, player), [])
def tuplize_received_items(items):
return [(item.item, item.location, item.player) for item in items]
def send_new_items(ctx : Context):
for client in ctx.clients:
if not client.auth:
continue
items = get_received_items(ctx, client.team, client.slot)
if len(items) > client.send_index:
asyncio.create_task(send_msgs(client.socket, [['ReceivedItems', (client.send_index, tuplize_received_items(items)[client.send_index:])]]))
client.send_index = len(items)
def forfeit_player(ctx : Context, team, slot):
all_locations = {values[0] for values in Regions.location_table.values() if type(values[0]) is int}
all_locations.update({values[1] for values in Regions.key_drop_data.values()})
notify_all(ctx, "%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
register_location_checks(ctx, team, slot, all_locations)
def register_location_checks(ctx : Context, team, slot, locations):
found_items = False
for location in locations:
if (location, slot) in ctx.locations:
target_item, target_player = ctx.locations[(location, slot)]
if target_player != slot or slot in ctx.remote_items:
found = False
recvd_items = get_received_items(ctx, team, target_player)
for recvd_item in recvd_items:
if recvd_item.location == location and recvd_item.player == slot:
found = True
break
if not found:
new_item = ReceivedItem(target_item, location, slot)
recvd_items.append(new_item)
if slot != target_player:
broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
logging.info('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
found_items = True
send_new_items(ctx)
if found_items and not ctx.disable_save:
try:
with open(ctx.save_filename, "wb") as f:
jsonstr = json.dumps((list(ctx.rom_names.items()),
[(k, [i.__dict__ for i in v]) for k, v in ctx.received_items.items()]))
f.write(zlib.compress(jsonstr.encode("utf-8")))
except Exception as e:
logging.exception(e)
async def process_client_cmd(ctx : Context, client : Client, cmd, args):
if type(cmd) is not str:
await send_msgs(client.socket, [['InvalidCmd']])
return
if cmd == 'Connect':
if not args or type(args) is not dict or \
'password' not in args or type(args['password']) not in [str, type(None)] or \
'rom' not in args or type(args['rom']) is not list:
await send_msgs(client.socket, [['InvalidArguments', 'Connect']])
return
errors = set()
if ctx.password is not None and args['password'] != ctx.password:
errors.add('InvalidPassword')
if tuple(args['rom']) not in ctx.rom_names:
errors.add('InvalidRom')
else:
team, slot = ctx.rom_names[tuple(args['rom'])]
if any([c.slot == slot and c.team == team for c in ctx.clients if c.auth]):
errors.add('SlotAlreadyTaken')
else:
client.name = ctx.player_names[(team, slot)]
client.team = team
client.slot = slot
if errors:
await send_msgs(client.socket, [['ConnectionRefused', list(errors)]])
else:
client.auth = True
reply = [['Connected', [(client.team, client.slot), [(p, n) for (t, p), n in ctx.player_names.items() if t == client.team]]]]
items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
client.send_index = len(items)
await send_msgs(client.socket, reply)
await on_client_joined(ctx, client)
if not client.auth:
return
if cmd == 'Sync':
items = get_received_items(ctx, client.team, client.slot)
if items:
client.send_index = len(items)
await send_msgs(client.socket, [['ReceivedItems', (0, tuplize_received_items(items))]])
if cmd == 'LocationChecks':
if type(args) is not list:
await send_msgs(client.socket, [['InvalidArguments', 'LocationChecks']])
return
register_location_checks(ctx, client.team, client.slot, args)
if cmd == 'LocationScouts':
if type(args) is not list:
await send_msgs(client.socket, [['InvalidArguments', 'LocationScouts']])
return
locs = []
for location in args:
if type(location) is not int or 0 >= location > len(Regions.lookup_id_to_name.keys()):
await send_msgs(client.socket, [['InvalidArguments', 'LocationScouts']])
return
loc_name = list(Regions.lookup_id_to_name.keys())[location - 1]
target_item, target_player = ctx.locations[(Regions.lookup_name_to_id[loc_name], client.slot)]
replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
item_type = [i[2] for i in Items.item_table.values() if type(i[3]) is int and i[3] == target_item]
if item_type:
target_item = replacements.get(item_type[0], target_item)
locs.append([loc_name, location, target_item, target_player])
logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
await send_msgs(client.socket, [['LocationInfo', [l[1:] for l in locs]]])
if cmd == 'Say':
if type(args) is not str or not args.isprintable():
await send_msgs(client.socket, [['InvalidArguments', 'Say']])
return
notify_all(ctx, client.name + ': ' + args)
if args.startswith('!players'):
notify_all(ctx, get_connected_players_string(ctx))
if args.startswith('!forfeit'):
forfeit_player(ctx, client.team, client.slot)
if args.startswith('!countdown'):
try:
timer = int(args.split()[1])
except (IndexError, ValueError):
timer = 10
asyncio.create_task(countdown(ctx, timer))
def set_password(ctx : Context, password):
ctx.password = password
logging.warning('Password set to ' + password if password is not None else 'Password disabled')
async def console(ctx : Context):
while True:
input = await aioconsole.ainput()
command = shlex.split(input)
if not command:
continue
if command[0] == '/exit':
ctx.server.ws_server.close()
break
if command[0] == '/players':
logging.info(get_connected_players_string(ctx))
if command[0] == '/password':
set_password(ctx, command[1] if len(command) > 1 else None)
if command[0] == '/kick' and len(command) > 1:
team = int(command[2]) - 1 if len(command) > 2 and command[2].isdigit() else None
for client in ctx.clients:
if client.auth and client.name.lower() == command[1].lower() and (team is None or team == client.team):
if client.socket and not client.socket.closed:
await client.socket.close()
if command[0] == '/forfeitslot' and len(command) > 1 and command[1].isdigit():
if len(command) > 2 and command[2].isdigit():
team = int(command[1]) - 1
slot = int(command[2])
else:
team = 0
slot = int(command[1])
forfeit_player(ctx, team, slot)
if command[0] == '/forfeitplayer' and len(command) > 1:
team = int(command[2]) - 1 if len(command) > 2 and command[2].isdigit() else None
for client in ctx.clients:
if client.auth and client.name.lower() == command[1].lower() and (team is None or team == client.team):
if client.socket and not client.socket.closed:
forfeit_player(ctx, client.team, client.slot)
if command[0] == '/senditem' and len(command) > 2:
[(player, item)] = re.findall(r'\S* (\S*) (.*)', input)
if item in Items.item_table:
for client in ctx.clients:
if client.auth and client.name.lower() == player.lower():
new_item = ReceivedItem(Items.item_table[item][3], "cheat console", client.slot)
get_received_items(ctx, client.team, client.slot).append(new_item)
notify_all(ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
send_new_items(ctx)
else:
logging.warning("Unknown item: " + item)
if command[0][0] != '/':
notify_all(ctx, '[Server]: ' + input)
async def main():
parser = argparse.ArgumentParser()
parser.add_argument('--host', default=None)
parser.add_argument('--port', default=38281, type=int)
parser.add_argument('--password', default=None)
parser.add_argument('--multidata', default=None)
parser.add_argument('--savefile', default=None)
parser.add_argument('--disable_save', default=False, action='store_true')
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
args = parser.parse_args()
logging.basicConfig(format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
ctx = Context(args.host, args.port, args.password)
ctx.data_filename = args.multidata
try:
if not ctx.data_filename:
import tkinter
import tkinter.filedialog
root = tkinter.Tk()
root.withdraw()
ctx.data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data","*multidata"),))
with open(ctx.data_filename, 'rb') as f:
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
for team, names in enumerate(jsonobj['names']):
for player, name in enumerate(names, 1):
ctx.player_names[(team, player)] = name
ctx.rom_names = {tuple(rom): (team, slot) for slot, team, rom in jsonobj['roms']}
ctx.remote_items = set(jsonobj['remote_items'])
ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj['locations']}
except Exception as e:
logging.error('Failed to read multiworld data (%s)' % e)
return
ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8') if not ctx.host else ctx.host
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
ctx.disable_save = args.disable_save
if not ctx.disable_save:
if not ctx.save_filename:
ctx.save_filename = (ctx.data_filename[:-9] if ctx.data_filename[-9:] == 'multidata' else (ctx.data_filename + '_')) + 'multisave'
try:
with open(ctx.save_filename, 'rb') as f:
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
rom_names = jsonobj[0]
received_items = {tuple(k): [ReceivedItem(**i) for i in v] for k, v in jsonobj[1]}
if not all([ctx.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]):
raise Exception('Save file mismatch, will start a new game')
ctx.received_items = received_items
logging.info('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items)))
except FileNotFoundError:
logging.error('No save data found, starting a new game')
except Exception as e:
logging.info(e)
ctx.server = websockets.serve(functools.partial(server,ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None)
await ctx.server
await console(ctx)
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks()))
loop.close()