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Makefile
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Makefile
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# This makefile is optimized to be run from WSL and to interact with the
# Windows host as there are limitations when building GPU programs. This
# makefile contains the commands for interacting with the visual studio
# build via command line for faster iterations, as the intention is to
# support other editors (optimised for vim). There are also commands that
# support the builds for linux-native compilations and these are the commands
# starting with mk_.
VERSION := $(shell cat ./VERSION)
VCPKG_WIN_PATH ?= "C:\\Users\\axsau\\Programming\\lib\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
VCPKG_UNIX_PATH ?= "/c/Users/axsau/Programming/lib/vcpkg/scripts/buildsystems/vcpkg.cmake"
# These are the tests that don't work with swiftshader but can be run directly with vulkan
FILTER_TESTS ?= "-TestAsyncOperations.TestManagerParallelExecution:TestSequence.SequenceTimestamps:TestPushConstants.TestConstantsDouble"
ifeq ($(OS),Windows_NT) # is Windows_NT on XP, 2000, 7, Vista, 10...
CMAKE_BIN ?= "C:\Program Files\CMake\bin\cmake.exe"
SCMP_BIN="C:\\VulkanSDK\\1.2.141.2\\Bin32\\glslangValidator.exe"
MSBUILD_BIN ?= "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\MSBuild\\Current\\Bin\\MSBuild.exe"
else
CLANG_FORMAT_BIN ?= "/home/alejandro/Programming/lib/clang+llvm-10.0.0-x86_64-linux-gnu-ubuntu-18.04/bin/clang-format"
CMAKE_BIN ?= "/c/Program Files/CMake/bin/cmake.exe"
MSBUILD_BIN ?= "/c/Program Files (x86)/Microsoft Visual Studio/2019/Community/MSBuild/Current/Bin/MSBuild.exe"
# Choosing the binary based on whether it's on WSL or linux-native
KERNEL := $(shell uname -r)
IS_WSL := $(shell (if [[ "$(KERNEL)" =~ Microsoft$ ]]; then echo '0'; fi))
ifeq ($(IS_WSL),0)
SCMP_BIN ?= "/c/VulkanSDK/1.2.141.2/Bin32/glslangValidator.exe"
else
SCMP_BIN ?= "/usr/bin/glslangValidator"
endif
endif
####### Main Target Rules #######
push_docs_to_ghpages:
GIT_DEPLOY_DIR="build/docs/sphinx/" \
GIT_DEPLOY_BRANCH="gh-pages" \
GIT_DEPLOY_REPO="origin" \
./scripts/push_folder_to_branch.sh
####### CMAKE quickstart commands #######
clean_cmake:
rm -rf build/
####### Visual studio build shortcut commands #######
MK_BUILD_TYPE ?= "Release"
MK_INSTALL_PATH ?= "build/src/CMakeFiles/Export/" # Set to "" if prefer default
MK_CMAKE_EXTRA_FLAGS ?= ""
MK_KOMPUTE_EXTRA_CXX_FLAGS ?= ""
mk_cmake:
cmake \
-Bbuild \
-DCMAKE_CXX_FLAGS=$(MK_KOMPUTE_EXTRA_CXX_FLAGS) \
-DCMAKE_BUILD_TYPE=$(MK_BUILD_TYPE) \
-DCMAKE_INSTALL_PREFIX=$(MK_INSTALL_PATH) \
-DKOMPUTE_OPT_INSTALL=ON \
-DKOMPUTE_OPT_BUILD_TESTS=ON \
-DKOMPUTE_OPT_ENABLE_BENCHMARK=ON \
-DKOMPUTE_OPT_BUILT_IN_VULKAN_HEADER_TAG="v1.3.275" \
-DKOMPUTE_OPT_BUILD_DOCS=ON \
-DKOMPUTE_OPT_CODE_COVERAGE=ON \
-DKOMPUTE_OPT_USE_SPDLOG=1 \
-DKOMPUTE_OPT_LOG_LEVEL=Debug \
-DKOMPUTE_OPT_DISABLE_VK_DEBUG_LAYERS=ON \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DKOMPUTE_OPT_DISABLE_VULKAN_VERSION_CHECK=ON \
$(MK_CMAKE_EXTRA_FLAGS) \
-G "Unix Makefiles"
mk_build_all:
cmake --build build/. --parallel
mk_build_docs:
cmake --build build/. --target gendocsall --parallel
mk_build_kompute:
cmake --build build/. --target kompute --parallel
mk_build_tests:
cmake --build build/. --target kompute_tests --parallel
mk_build_benchmark:
cmake --build build/. --target kompute_benchmark --parallel
mk_run_docs: mk_build_docs mk_run_docs_only
mk_run_docs_only:
(cd build/docs/sphinx && python -m http.server)
# An alternative would be: ctest -vv --test-dir build/.
# But this is not possible since we need to filter specific tests, not complete executables, which is not possible with ctest.
# https://gitlab.kitware.com/cmake/cmake/-/issues/13168
mk_run_tests: mk_build_tests
./build/bin/kompute_tests --gtest_filter=$(FILTER_TESTS)
mk_run_benchmark: mk_build_benchmark
./build/bin/kompute_benchmark --gtest_filter=$(FILTER_TESTS)
mk_build_swiftshader_library:
git clone https://github.com/google/swiftshader || echo "Assuming already cloned"
# GCC 8 or above is required otherwise error on "filesystem" lib will appear
CC="/usr/bin/gcc-8" CXX="/usr/bin/g++-8" cmake swiftshader/. -Bswiftshader/build/
cmake --build swiftshader/build/. --parallel
mk_run_tests_cpu: export VK_ICD_FILENAMES=$(PWD)/swiftshader/build/vk_swiftshader_icd.json
mk_run_tests_cpu: mk_build_swiftshader_library mk_build_tests mk_run_tests_cpu_only
####### Visual studio build shortcut commands #######
VS_BUILD_TYPE ?= "Debug"
# Run with multiprocessin / parallel build by default
VS_CMAKE_EXTRA_FLAGS ?= ""
VS_KOMPUTE_EXTRA_CXX_FLAGS ?= ""
VS_INSTALL_PATH ?= "build/src/CMakeFiles/Export/" # Set to "" if prefer default
vs_cmake:
$(CMAKE_BIN) \
-Bbuild \
$(VS_CMAKE_EXTRA_FLAGS) \
-DCMAKE_TOOLCHAIN_FILE=$(VCPKG_WIN_PATH) \
-DCMAKE_CXX_FLAGS=$(VS_KOMPUTE_EXTRA_CXX_FLAGS) \
-DCMAKE_INSTALL_PREFIX=$(VS_INSTALL_PATH) \
-DKOMPUTE_OPT_INSTALL=ON \
-DKOMPUTE_OPT_BUILD_TESTS=ON \
-DKOMPUTE_OPT_BUILD_SHADERS=ON \
-DKOMPUTE_OPT_CODE_COVERAGE=OFF \
-DKOMPUTE_OPT_BUILD_DOCS=OFF \
-G "Visual Studio 16 2019" \
-DCMAKE_BUILD_TYPE=$(VS_BUILD_TYPE)
vs_build_all:
cmake --build build/. --parallel
vs_build_docs:
cmake --build build/. --target gendocsall --parallel
vs_install_kompute:
cmake --build build/. --target install --parallel
vs_build_kompute:
cmake --build build/. --target kompute --parallel
vs_build_tests:
cmake --build build/. --target kompute_tests --parallel
vs_run_docs: vs_build_docs
(cd build/docs/sphinx && python2.7 -m SimpleHTTPServer)
vs_run_tests: vs_build_tests
./build/test/$(VS_BUILD_TYPE)/bin/kompute_tests.exe --gtest_filter=$(FILTER_TESTS)
#### PYTHONG ####
test_python:
python3 -m pytest -s --log-cli-level=DEBUG -v python/test/
####### Run CI Commands #######
# This command uses act to replicate github action
# https://github.com/nektos/act
run_ci:
act
####### General project commands #######
generate_python_docstrings:
python -m pybind11_mkdoc \
-o python/src/docstrings.hpp \
kompute/Kompute.hpp \
-Iexternal/fmt/include/ \
-Iexternal/spdlog/include/ \
-Iexternal/glslang/ \
-I/usr/include/c++/7.5.0/
install_python_reqs:
python3 -m pip install -r scripts/requirements.txt
install_lcov:
sudo apt install lcov -y
build_shaders:
python3 scripts/convert_shaders.py \
--shader-path shaders/glsl \
--shader-binary $(SCMP_BIN) \
--header-path src/include/kompute/shaders/ \
-v
python3 scripts/convert_shaders.py \
--shader-path test/shaders/glsl \
--shader-binary $(SCMP_BIN) \
--header-path test/compiled_shaders_include/kompute_test/shaders/ \
-v
build_single_header:
quom \
--include_directory \
"src/include/" \
"single_include/AggregateHeaders.cpp" \
"single_include/kompute/Kompute.hpp"
win_build_xxd:
cd external/bin/ && gcc.exe -o xxd.exe xxd.c -DCYGWIN
format:
for val in "examples single_include src test" ; do \
find $$val -depth -iname *.h -or -iname *.c -or -iname *.hpp -or -iname *.cpp | grep -v "shaders" | xargs $(CLANG_FORMAT_BIN) -style=file -i; \
done
static_scan:
cppcheck --project=build/compile_commands.json -iexternal/
build_changelog:
docker run --rm -it -v "$(PWD)":/usr/local/src/your-app -e CHANGELOG_GITHUB_TOKEN=${CHANGELOG_GITHUB_TOKEN} ferrarimarco/github-changelog-generator:1.15.2 -u KomputeProject -p kompute
chmod 664 CHANGELOG.md # (Read+Write, Read+Write, Read)
sed -i -e 's/\(HEAD\|Unreleased\)/v${VERSION}/g' CHANGELOG.md # Replacing unreleased version with latest tag