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Check argument constness with SparseTextureOffset functions
There are a few checks that were missing for sparse variants of these functions.
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Test/baseResults/spv.sparsetextureoffset_non_const.vert.out
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spv.sparsetextureoffset_non_const.vert | ||
Validation failed | ||
// Module Version 10000 | ||
// Generated by (magic number): 8000b | ||
// Id's are bound by 114 | ||
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Capability Shader | ||
Capability ImageGatherExtended | ||
Capability SparseResidency | ||
1: ExtInstImport "GLSL.std.450" | ||
MemoryModel Logical GLSL450 | ||
EntryPoint Vertex 4 "main" 10 14 27 31 45 75 90 98 106 | ||
Source GLSL 450 | ||
SourceExtension "GL_ARB_sparse_texture2" | ||
SourceExtension "GL_EXT_texture_offset_non_const" | ||
Name 4 "main" | ||
Name 8 "gl_PerVertex" | ||
MemberName 8(gl_PerVertex) 0 "gl_Position" | ||
Name 10 "" | ||
Name 14 "a_position" | ||
Name 19 "ret0" | ||
Name 23 "u_sampler" | ||
Name 27 "a_in0" | ||
Name 31 "offsetValue" | ||
Name 34 "aux0" | ||
Name 36 "ResType" | ||
Name 40 "ret1" | ||
Name 45 "a_in1" | ||
Name 49 "aux1" | ||
Name 54 "ret2" | ||
Name 59 "aux2" | ||
Name 63 "ret3" | ||
Name 71 "aux3" | ||
Name 75 "v_color0" | ||
Name 77 "buf0" | ||
MemberName 77(buf0) 0 "u_scale" | ||
Name 79 "" | ||
Name 84 "buf1" | ||
MemberName 84(buf1) 0 "u_bias" | ||
Name 86 "" | ||
Name 90 "v_color1" | ||
Name 98 "v_color2" | ||
Name 106 "v_color3" | ||
Decorate 8(gl_PerVertex) Block | ||
MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position | ||
Decorate 14(a_position) Location 0 | ||
Decorate 23(u_sampler) Binding 0 | ||
Decorate 23(u_sampler) DescriptorSet 0 | ||
Decorate 27(a_in0) Location 4 | ||
Decorate 31(offsetValue) Location 10 | ||
Decorate 45(a_in1) Location 5 | ||
Decorate 75(v_color0) RelaxedPrecision | ||
Decorate 75(v_color0) Location 0 | ||
Decorate 77(buf0) Block | ||
MemberDecorate 77(buf0) 0 Offset 0 | ||
Decorate 79 Binding 1 | ||
Decorate 79 DescriptorSet 0 | ||
Decorate 84(buf1) Block | ||
MemberDecorate 84(buf1) 0 Offset 0 | ||
Decorate 86 Binding 2 | ||
Decorate 86 DescriptorSet 0 | ||
Decorate 90(v_color1) RelaxedPrecision | ||
Decorate 90(v_color1) Location 1 | ||
Decorate 98(v_color2) RelaxedPrecision | ||
Decorate 98(v_color2) Location 2 | ||
Decorate 106(v_color3) RelaxedPrecision | ||
Decorate 106(v_color3) Location 3 | ||
2: TypeVoid | ||
3: TypeFunction 2 | ||
6: TypeFloat 32 | ||
7: TypeVector 6(float) 4 | ||
8(gl_PerVertex): TypeStruct 7(fvec4) | ||
9: TypePointer Output 8(gl_PerVertex) | ||
10: 9(ptr) Variable Output | ||
11: TypeInt 32 1 | ||
12: 11(int) Constant 0 | ||
13: TypePointer Input 7(fvec4) | ||
14(a_position): 13(ptr) Variable Input | ||
16: TypePointer Output 7(fvec4) | ||
18: TypePointer Function 11(int) | ||
20: TypeImage 6(float) 2D sampled format:Unknown | ||
21: TypeSampledImage 20 | ||
22: TypePointer UniformConstant 21 | ||
23(u_sampler): 22(ptr) Variable UniformConstant | ||
25: TypeVector 6(float) 2 | ||
26: TypePointer Input 25(fvec2) | ||
27(a_in0): 26(ptr) Variable Input | ||
29: TypeVector 11(int) 2 | ||
30: TypePointer Input 29(ivec2) | ||
31(offsetValue): 30(ptr) Variable Input | ||
33: TypePointer Function 7(fvec4) | ||
35: 6(float) Constant 0 | ||
36(ResType): TypeStruct 11(int) 7(fvec4) | ||
44: TypePointer Input 6(float) | ||
45(a_in1): 44(ptr) Variable Input | ||
75(v_color0): 16(ptr) Variable Output | ||
77(buf0): TypeStruct 7(fvec4) | ||
78: TypePointer Uniform 77(buf0) | ||
79: 78(ptr) Variable Uniform | ||
80: TypePointer Uniform 7(fvec4) | ||
84(buf1): TypeStruct 7(fvec4) | ||
85: TypePointer Uniform 84(buf1) | ||
86: 85(ptr) Variable Uniform | ||
90(v_color1): 16(ptr) Variable Output | ||
98(v_color2): 16(ptr) Variable Output | ||
106(v_color3): 16(ptr) Variable Output | ||
4(main): 2 Function None 3 | ||
5: Label | ||
19(ret0): 18(ptr) Variable Function | ||
34(aux0): 33(ptr) Variable Function | ||
40(ret1): 18(ptr) Variable Function | ||
49(aux1): 33(ptr) Variable Function | ||
54(ret2): 18(ptr) Variable Function | ||
59(aux2): 33(ptr) Variable Function | ||
63(ret3): 18(ptr) Variable Function | ||
71(aux3): 33(ptr) Variable Function | ||
15: 7(fvec4) Load 14(a_position) | ||
17: 16(ptr) AccessChain 10 12 | ||
Store 17 15 | ||
24: 21 Load 23(u_sampler) | ||
28: 25(fvec2) Load 27(a_in0) | ||
32: 29(ivec2) Load 31(offsetValue) | ||
37: 36(ResType) ImageSparseSampleExplicitLod 24 28 Lod Offset 35 32 | ||
38: 7(fvec4) CompositeExtract 37 1 | ||
Store 34(aux0) 38 | ||
39: 11(int) CompositeExtract 37 0 | ||
Store 19(ret0) 39 | ||
41: 21 Load 23(u_sampler) | ||
42: 25(fvec2) Load 27(a_in0) | ||
43: 29(ivec2) ConvertFToS 42 | ||
46: 6(float) Load 45(a_in1) | ||
47: 11(int) ConvertFToS 46 | ||
48: 29(ivec2) Load 31(offsetValue) | ||
50: 20 Image 41 | ||
51: 36(ResType) ImageSparseFetch 50 43 Lod Offset 47 48 | ||
52: 7(fvec4) CompositeExtract 51 1 | ||
Store 49(aux1) 52 | ||
53: 11(int) CompositeExtract 51 0 | ||
Store 40(ret1) 53 | ||
55: 21 Load 23(u_sampler) | ||
56: 25(fvec2) Load 27(a_in0) | ||
57: 6(float) Load 45(a_in1) | ||
58: 29(ivec2) Load 31(offsetValue) | ||
60: 36(ResType) ImageSparseSampleExplicitLod 55 56 Lod Offset 57 58 | ||
61: 7(fvec4) CompositeExtract 60 1 | ||
Store 59(aux2) 61 | ||
62: 11(int) CompositeExtract 60 0 | ||
Store 54(ret2) 62 | ||
64: 21 Load 23(u_sampler) | ||
65: 25(fvec2) Load 27(a_in0) | ||
66: 6(float) Load 45(a_in1) | ||
67: 25(fvec2) CompositeConstruct 66 66 | ||
68: 6(float) Load 45(a_in1) | ||
69: 25(fvec2) CompositeConstruct 68 68 | ||
70: 29(ivec2) Load 31(offsetValue) | ||
72: 36(ResType) ImageSparseSampleExplicitLod 64 65 Grad Offset 67 69 70 | ||
73: 7(fvec4) CompositeExtract 72 1 | ||
Store 71(aux3) 73 | ||
74: 11(int) CompositeExtract 72 0 | ||
Store 63(ret3) 74 | ||
76: 7(fvec4) Load 34(aux0) | ||
81: 80(ptr) AccessChain 79 12 | ||
82: 7(fvec4) Load 81 | ||
83: 7(fvec4) FMul 76 82 | ||
87: 80(ptr) AccessChain 86 12 | ||
88: 7(fvec4) Load 87 | ||
89: 7(fvec4) FAdd 83 88 | ||
Store 75(v_color0) 89 | ||
91: 7(fvec4) Load 49(aux1) | ||
92: 80(ptr) AccessChain 79 12 | ||
93: 7(fvec4) Load 92 | ||
94: 7(fvec4) FMul 91 93 | ||
95: 80(ptr) AccessChain 86 12 | ||
96: 7(fvec4) Load 95 | ||
97: 7(fvec4) FAdd 94 96 | ||
Store 90(v_color1) 97 | ||
99: 7(fvec4) Load 59(aux2) | ||
100: 80(ptr) AccessChain 79 12 | ||
101: 7(fvec4) Load 100 | ||
102: 7(fvec4) FMul 99 101 | ||
103: 80(ptr) AccessChain 86 12 | ||
104: 7(fvec4) Load 103 | ||
105: 7(fvec4) FAdd 102 104 | ||
Store 98(v_color2) 105 | ||
107: 7(fvec4) Load 71(aux3) | ||
108: 80(ptr) AccessChain 79 12 | ||
109: 7(fvec4) Load 108 | ||
110: 7(fvec4) FMul 107 109 | ||
111: 80(ptr) AccessChain 86 12 | ||
112: 7(fvec4) Load 111 | ||
113: 7(fvec4) FAdd 110 112 | ||
Store 106(v_color3) 113 | ||
Return | ||
FunctionEnd |
9 changes: 9 additions & 0 deletions
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Test/baseResults/spv.sparsetextureoffset_non_const_fail.vert.out
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spv.sparsetextureoffset_non_const_fail.vert | ||
ERROR: 0:26: 'texel offset' : argument must be compile-time constant | ||
ERROR: 0:27: 'texel offset' : argument must be compile-time constant | ||
ERROR: 0:28: 'texel offset' : argument must be compile-time constant | ||
ERROR: 0:29: 'texel offset' : argument must be compile-time constant | ||
ERROR: 4 compilation errors. No code generated. | ||
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SPIR-V is not generated for failed compile or link |
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#version 450 core | ||
#extension GL_ARB_sparse_texture2 : enable | ||
#extension GL_EXT_texture_offset_non_const : enable | ||
layout(location = 0) in highp vec4 a_position; | ||
layout(location = 4) in highp vec2 a_in0; | ||
layout(location = 5) in highp float a_in1; | ||
layout(location = 10) in highp ivec2 offsetValue; | ||
layout(location = 0) out mediump vec4 v_color0; | ||
layout(location = 1) out mediump vec4 v_color1; | ||
layout(location = 2) out mediump vec4 v_color2; | ||
layout(location = 3) out mediump vec4 v_color3; | ||
layout(set = 0, binding = 0) uniform highp sampler2D u_sampler; | ||
layout(set = 0, binding = 1) uniform buf0 { highp vec4 u_scale; }; | ||
layout(set = 0, binding = 2) uniform buf1 { highp vec4 u_bias; }; | ||
out gl_PerVertex { | ||
vec4 gl_Position; | ||
}; | ||
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void main() | ||
{ | ||
gl_Position = a_position; | ||
vec4 aux0; | ||
vec4 aux1; | ||
vec4 aux2; | ||
vec4 aux3; | ||
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int ret0 = sparseTextureOffsetARB(u_sampler, a_in0, offsetValue, aux0); | ||
int ret1 = sparseTexelFetchOffsetARB(u_sampler, ivec2(a_in0), int(a_in1), offsetValue, aux1); | ||
int ret2 = sparseTextureLodOffsetARB(u_sampler, a_in0, a_in1, offsetValue, aux2); | ||
int ret3 = sparseTextureGradOffsetARB(u_sampler, a_in0, vec2(a_in1, a_in1), vec2(a_in1, a_in1), offsetValue, aux3); | ||
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v_color0 = aux0 * u_scale + u_bias; | ||
v_color1 = aux1 * u_scale + u_bias; | ||
v_color2 = aux2 * u_scale + u_bias; | ||
v_color3 = aux3 * u_scale + u_bias; | ||
} |
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#version 450 core | ||
#extension GL_ARB_sparse_texture2 : enable | ||
layout(location = 0) in highp vec4 a_position; | ||
layout(location = 4) in highp vec2 a_in0; | ||
layout(location = 5) in highp float a_in1; | ||
layout(location = 10) in highp ivec2 offsetValue; | ||
layout(location = 0) out mediump vec4 v_color0; | ||
layout(location = 1) out mediump vec4 v_color1; | ||
layout(location = 2) out mediump vec4 v_color2; | ||
layout(location = 3) out mediump vec4 v_color3; | ||
layout(set = 0, binding = 0) uniform highp sampler2D u_sampler; | ||
layout(set = 0, binding = 1) uniform buf0 { highp vec4 u_scale; }; | ||
layout(set = 0, binding = 2) uniform buf1 { highp vec4 u_bias; }; | ||
out gl_PerVertex { | ||
vec4 gl_Position; | ||
}; | ||
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void main() | ||
{ | ||
gl_Position = a_position; | ||
vec4 aux0; | ||
vec4 aux1; | ||
vec4 aux2; | ||
vec4 aux3; | ||
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int ret0 = sparseTextureOffsetARB(u_sampler, a_in0, offsetValue, aux0); | ||
int ret1 = sparseTexelFetchOffsetARB(u_sampler, ivec2(a_in0), int(a_in1), offsetValue, aux1); | ||
int ret2 = sparseTextureLodOffsetARB(u_sampler, a_in0, a_in1, offsetValue, aux2); | ||
int ret3 = sparseTextureGradOffsetARB(u_sampler, a_in0, vec2(a_in1, a_in1), vec2(a_in1, a_in1), offsetValue, aux3); | ||
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v_color0 = aux0 * u_scale + u_bias; | ||
v_color1 = aux1 * u_scale + u_bias; | ||
v_color2 = aux2 * u_scale + u_bias; | ||
v_color3 = aux3 * u_scale + u_bias; | ||
} |
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