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MSU-1 Audio #10

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qwertymodo opened this issue Oct 25, 2017 · 5 comments
Open

MSU-1 Audio #10

qwertymodo opened this issue Oct 25, 2017 · 5 comments

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@qwertymodo
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qwertymodo commented Oct 25, 2017

Edit: I'm hijacking this issue thread to track v31 changes to the MSU-1 support and other various music-related changes, and relevant bug reports. Trying to keep track of things on Discord isn't working out.

New features for v31:

  • Dungeon-specific music. See the expanded track list below
  • Add new track (15) for the dark woods.
  • Fix bunny music in inverted mode. Bunny music now matches bunny transformation in the light world.
  • Fix music loading after fluting in inverted mode.
  • Add support for multiple audio packs with runtime switching (potential crowd-control support, or maybe a menu)

Expanded track list:

  1. Title ~ Link to the Past
  2. Hyrule Field
  3. Time of Falling Rain
  4. The Silly Pink Rabbit
  5. Forest of Mystery
  6. Seal of Seven Maidens
  7. Kakariko Village
  8. Dimensional Shift (Mirror)
  9. Dark Golden Land
  10. Unsealing the Master Sword
  11. Beginning of the Journey
  12. Soldiers of Kakariko Village
  13. Black Mist
  14. Guessing Game House
  15. Dark Woods
  16. Majestic Castle
  17. Lost Ancient Ruins
  18. Dank Dungeons
  19. Great Victory!
  20. Safety in the Sanctuary
  21. Anger of the Guardians
  22. Dungeon of Shadows
  23. Fortune Teller
  24. Dank Dungeons (Copy)
  25. Princess Zelda's Rescue
  26. Meeting the Maidens
  27. The Goddess Appears
  28. Priest of the Dark Order
  29. Release of Ganon
  30. Ganon's Message
  31. The Prince of Darkness
  32. Power of the Gods
  33. Epilogue ~ Beautiful Hyrule
  34. Staff Roll

Dungeon-specific tracks:

  1. Eastern Palace
  2. Desert Palace
  3. Agahnim's Tower
  4. Swamp Palace
  5. Palace of Darkness
  6. Misery Mire
  7. Skull Woods
  8. Ice Palace
  9. Tower of Hera
  10. Thieves' Town
  11. Turtle Rock
  12. Ganon's Tower

Bosses:

  1. Eastern Palace
  2. Desert Palace
  3. Agahnim's Tower
  4. Swamp Palace
  5. Palace of Darkness
  6. Misery Mire
  7. Skull Woods
  8. Ice Palace
  9. Tower of Hera
  10. Thieves' Town
  11. Turtle Rock
  12. Ganon's Tower
@qwertymodo
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Code has been updated to correct the load and wait timings to match the SPC. These changes require the "No BGM" option to be enabled, otherwise you will hear both the MSU-1 and SPC tracks at the same time. Unfortunately, this means losing the SPC fallback feature of the MSU-1, so you'll need to be sure that your audio pack includes all of the BGM tracks, including the mirror warp (I kind of feel like the mirror warp should have been excluded from the No BGM option, but that's a separate issue...)

@KatDevsGames
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I actually agree about the mirror warp and plan to mention that at a future point. At any rate, the patch appears to meet all of the criteria for inclusion so I'll probably get to adding this during the next let's dev.

@qwertymodo
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Here's a list of MSU-1 audio packs currently available (listed in alphabetical order, just scroll down a bit). There are currently 3 different packs available, but I'm also 90% with a heavy metal pack, which kinda started out as a joke, but has really been growing on me... I just need to find a couple of the short jingles and Soldiers of Kakariko before it's ready for release.

https://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good

@qwertymodo
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Since MSU-1 has been incorporated, I could close this, but I think I'm going to go ahead and update the top post to turn this into a tracker for the new work I'm doing on dungeon-specific tracks and other related features.

@qwertymodo
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Silence bug (I thought I fixed this... maybe it's not live yet?). Caused by a race condition between fadeout and new track load.

https://clips.twitch.tv/HungrySullenRabbitArsonNoSexy

ardnaxelarak pushed a commit to ardnaxelarak/z3randomizer that referenced this issue Jul 17, 2021
Fix junk graphics appearing during GAME OVER screen
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