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Untitled2.cpp
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Untitled2.cpp
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#include <iostream>
#include <cmath>
#include <string>
using namespace std;
class Shapes {
protected :
static float PI;
virtual void calArea()=0; //pure virtual functions
virtual void printArea()=0;
};
float Shapes :: PI=3.14159265359; //initialization of static member PI
//--------------------------------------------------------------------------------------------
class TwoDim : public Shapes {
protected :
float area;
float lenA, lenB, lenC, radius;
string shape;
virtual void calArea()=0;
virtual void printArea()=0;
};
//-------------------------------------------------------------------------------------------
class ThreeDim : public Shapes {
protected :
float curvedarea, totalarea;
float length, breadth, height, radius, slantheight;
string shape;
virtual void calArea()=0;
virtual void printArea()=0;
};
//----------------------------------------------------------------------------------------------
class Triangle : public TwoDim {
void calArea();
bool is_righttriangle(float a,float b,float c);
public :
Triangle ();
Triangle (float b,float h);
Triangle (float a,float b,float c);
void printArea ();
};
//-----------------------------------------------------------------------------------------------------
void Triangle :: calArea () {
if (is_righttriangle(lenA,lenB,lenC))
{
float hypotenuse=lenA, base=lenB, altitude=lenC;
if (lenB>lenA)
{
hypotenuse=lenB;
base = lenC;
altitude = lenA;
}
if (lenC>lenA)
{
hypotenuse=lenC;
base = lenA;
altitude = lenB;
}
area = (base * altitude)/2;
}
else
{
float s=(static_cast<float>(lenA)+lenB+lenC)/2; //half perimeter
// float ar=sqrt(s*(s-lenA)(s-lenB)(s-lenC));
// area=ar;
}
return;
}
bool Triangle :: is_righttriangle (float a,float b,float c) {
if (a<=0||b<=0||c<=0) return 0;
float hypotenuse=a, base=b, altitude=c;
if (b>a)
{
hypotenuse=b;
base = c;
altitude = a;
}
if (c>a)
{
hypotenuse=c;
base = a;
altitude = b;
}
if (hypotenuse==sqrt(base*base+altitude*altitude)) return 1;
else return 0;
}//is_righttriangle func
Triangle :: Triangle () {
lenA=1; lenB=1; lenC=1;
shape = "Triangle";
calArea ();
}
Triangle :: Triangle (float b,float h) {
lenA=b; lenB=h; lenC=0;
shape="Triangle";
calArea();
}
Triangle :: Triangle (float a,float b,float c) {
lenA=a; lenB=b; lenC=c;
shape="Triangle";
calArea();
}
void Triangle :: printArea () {
cout << "\nThe area of the triangle is "<<area<<" sq units.";
return;
}
//-------------------------------------------------------------------------------------------
class Rectangle : public TwoDim {
void calArea();
public :
Rectangle ();
Rectangle (float a);
Rectangle (float a,float b);
virtual void printArea();
};
void Rectangle :: calArea () {
area=lenA*lenB;
return;
}
Rectangle :: Rectangle () {
lenA=1; lenB=1;
shape="Rectangle";
calArea();
}
Rectangle :: Rectangle (float a) {
lenA=a; lenB=a;
shape="Square";
calArea();
}
Rectangle :: Rectangle (float a,float b) {
lenA=a; lenB=b;
if (a==b)
shape="Square";
else
shape="Rectangle";
calArea();
}
void Rectangle :: printArea () {
cout << "\nThe area of "<<shape<<" with sides "<<lenA<<" x "<<lenB<<" units each is "<<area<<" sq units.";
return;
}
//-------------------------------------------------------------------------------------------
class Circle : public TwoDim {
void calArea();
public :
Circle ();
Circle (float r);
virtual void printArea();
};
//------------------------------------------------------------------------------------------
void Circle :: calArea () {
area=PI*radius*radius;
return;
}
Circle :: Circle () {
radius=1;
shape="Circle";
calArea();
}
Circle :: Circle (float r) {
radius=r;
shape="Circle";
calArea();
}
void Circle :: printArea () {
cout << "\nThe area of circle with radius = "<<radius<<" units is "<<area<<" sq units.";
return;
}
//------------------------------------------------------------------------------------------
class Cone : public ThreeDim {
void calArea();
public :
Cone();
Cone(float r,float h,float l);//r==radius,h==height,l==slant height
virtual void printArea();
};
//--------------------------------------------------------------------------------------
void Cone :: calArea() {
if ((slantheight==0&&height==0)||radius==0)
{
cout << "\nError 20: No figure possible.";
exit(20);
}
if (radius!=0&&height!=0&&slantheight!=0)
{
if (slantheight!=sqrt(radius*radius+height*height))
cout << "Error 20 : No figure possible.";
exit(20);
}
if (slantheight==0)
{
slantheight=sqrt((height*height)+(radius*radius));
}
curvedarea=PI*radius*slantheight;
totalarea=PI*radius*(radius+slantheight);
return;
}
Cone :: Cone () {
radius=1; slantheight=1;
shape="Cone";
calArea();
}
Cone :: Cone (float r,float h, float l) {
radius=r; height=h; slantheight=l;
shape="Cone";
calArea();
}
void Cone :: printArea() {
cout << "\nThe curved surface area of the cone is "<<curvedarea<<" sq units and total suface area is "<<totalarea<<" sq units.";
return;
}
//---------------------------------------------------------------------------------------------------------------------------------------
class Cuboid : public ThreeDim {
void calArea();
public :
Cuboid ();
Cuboid (float a);
Cuboid (float a,float b,float c);
virtual void printArea();
};
//---------------------------------------------------------------------------------------------------------------------------------------
void Cuboid :: calArea() {
if (length<=0||breadth<=0)
{
cout << "\nError 20: No figure possible.";
exit(20);
}
curvedarea=2*height*(length+breadth);
totalarea=2*(length*breadth)+2*(breadth*height)+2*(height*length);
return;
}
Cuboid :: Cuboid () {
length=breadth=height=1;
shape="Cube";
calArea();
}
Cuboid :: Cuboid (float a) {
length=breadth=height=a;
shape="Cube";
calArea();
}
Cuboid :: Cuboid (float a,float b,float c) {
length=a; breadth=b; height=c;
shape="Cuboid";
calArea();
}
void Cuboid :: printArea () {
cout <<"\nThe lateral surface area of the "<<shape<<" is "<<curvedarea<<" sq units and total area is "<<totalarea<<" sq units.";
return;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
class Sphere : public ThreeDim {
void calArea();
public :
Sphere ();
Sphere (float r);
virtual void printArea();
};
void Sphere :: calArea () {
totalarea=4*PI*radius*radius;
return;
}
Sphere :: Sphere () {
radius=1;
shape="Sphere";
calArea();
}
Sphere :: Sphere (float r){
radius=r;
shape="Sphere";
calArea();
}
void Sphere :: printArea () {
cout << "\nThe area of the sphere is "<<totalarea<<" sq units.";
return;
}
//---------------------------------------------------------------------------------------------------
int main () {
Triangle triangle(2,3,4);
triangle.printArea();
Rectangle r(2.2,3);
r.printArea();
Rectangle r2(20.5);
r2.printArea();
Circle c(5.5);
c.printArea();
Cone cone(8,12,0);
cone.printArea();
Cuboid cuboid;
cuboid.printArea();
Sphere sphere(23.4);
sphere.printArea();
}