diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 000000000000..537a05f68b67 --- /dev/null +++ b/.gitattributes @@ -0,0 +1 @@ +worlds/blasphemous/region_data.py linguist-generated=true diff --git a/.github/workflows/unittests.yml b/.github/workflows/unittests.yml index 3ad29b007772..9a3a6d11217f 100644 --- a/.github/workflows/unittests.yml +++ b/.github/workflows/unittests.yml @@ -37,12 +37,13 @@ jobs: - {version: '3.9'} - {version: '3.10'} - {version: '3.11'} + - {version: '3.12'} include: - python: {version: '3.8'} # win7 compat os: windows-latest - - python: {version: '3.11'} # current + - python: {version: '3.12'} # current os: windows-latest - - python: {version: '3.11'} # current + - python: {version: '3.12'} # current os: macos-latest steps: @@ -70,7 +71,7 @@ jobs: os: - ubuntu-latest python: - - {version: '3.11'} # current + - {version: '3.12'} # current steps: - uses: actions/checkout@v4 diff --git a/.gitignore b/.gitignore index 5686f43de380..791f7b1bb7fe 100644 --- a/.gitignore +++ b/.gitignore @@ -150,7 +150,7 @@ venv/ ENV/ env.bak/ venv.bak/ -.code-workspace +*.code-workspace shell.nix # Spyder project settings diff --git a/BaseClasses.py b/BaseClasses.py index 88857f803212..53b69d30e2f9 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1,6 +1,6 @@ from __future__ import annotations -import copy +import collections import itertools import functools import logging @@ -11,8 +11,10 @@ from collections import Counter, deque from collections.abc import Collection, MutableSequence from enum import IntEnum, IntFlag -from typing import Any, Callable, Dict, Iterable, Iterator, List, Mapping, NamedTuple, Optional, Set, Tuple, \ - TypedDict, Union, Type, ClassVar +from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple, + Optional, Protocol, Set, Tuple, Union, Type) + +from typing_extensions import NotRequired, TypedDict import NetUtils import Options @@ -22,16 +24,16 @@ from worlds import AutoWorld -class Group(TypedDict, total=False): +class Group(TypedDict): name: str game: str world: "AutoWorld.World" - players: Set[int] - item_pool: Set[str] - replacement_items: Dict[int, Optional[str]] - local_items: Set[str] - non_local_items: Set[str] - link_replacement: bool + players: AbstractSet[int] + item_pool: NotRequired[Set[str]] + replacement_items: NotRequired[Dict[int, Optional[str]]] + local_items: NotRequired[Set[str]] + non_local_items: NotRequired[Set[str]] + link_replacement: NotRequired[bool] class ThreadBarrierProxy: @@ -48,6 +50,11 @@ def __getattr__(self, name: str) -> Any: "Please use multiworld.per_slot_randoms[player] or randomize ahead of output.") +class HasNameAndPlayer(Protocol): + name: str + player: int + + class MultiWorld(): debug_types = False player_name: Dict[int, str] @@ -63,7 +70,6 @@ class MultiWorld(): state: CollectionState plando_options: PlandoOptions - accessibility: Dict[int, Options.Accessibility] early_items: Dict[int, Dict[str, int]] local_early_items: Dict[int, Dict[str, int]] local_items: Dict[int, Options.LocalItems] @@ -157,7 +163,7 @@ def __init__(self, players: int): self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {} for player in range(1, players + 1): - def set_player_attr(attr, val): + def set_player_attr(attr: str, val) -> None: self.__dict__.setdefault(attr, {})[player] = val set_player_attr('plando_items', []) set_player_attr('plando_texts', {}) @@ -166,13 +172,13 @@ def set_player_attr(attr, val): set_player_attr('completion_condition', lambda state: True) self.worlds = {} self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the " - "world's random object instead (usually self.random)") + "world's random object instead (usually self.random)") self.plando_options = PlandoOptions.none def get_all_ids(self) -> Tuple[int, ...]: return self.player_ids + tuple(self.groups) - def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]: + def add_group(self, name: str, game: str, players: AbstractSet[int] = frozenset()) -> Tuple[int, Group]: """Create a group with name and return the assigned player ID and group. If a group of this name already exists, the set of players is extended instead of creating a new one.""" from worlds import AutoWorld @@ -188,7 +194,9 @@ def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tu self.player_types[new_id] = NetUtils.SlotType.group world_type = AutoWorld.AutoWorldRegister.world_types[game] self.worlds[new_id] = world_type.create_group(self, new_id, players) - self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id]) + self.worlds[new_id].collect_item = AutoWorld.World.collect_item.__get__(self.worlds[new_id]) + self.worlds[new_id].collect = AutoWorld.World.collect.__get__(self.worlds[new_id]) + self.worlds[new_id].remove = AutoWorld.World.remove.__get__(self.worlds[new_id]) self.player_name[new_id] = name new_group = self.groups[new_id] = Group(name=name, game=game, players=players, @@ -196,7 +204,7 @@ def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tu return new_id, new_group - def get_player_groups(self, player) -> Set[int]: + def get_player_groups(self, player: int) -> Set[int]: return {group_id for group_id, group in self.groups.items() if player in group["players"]} def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None): @@ -259,7 +267,7 @@ def set_item_links(self): "link_replacement": replacement_prio.index(item_link["link_replacement"]), } - for name, item_link in item_links.items(): + for _name, item_link in item_links.items(): current_item_name_groups = AutoWorld.AutoWorldRegister.world_types[item_link["game"]].item_name_groups pool = set() local_items = set() @@ -288,6 +296,88 @@ def set_item_links(self): group["non_local_items"] = item_link["non_local_items"] group["link_replacement"] = replacement_prio[item_link["link_replacement"]] + def link_items(self) -> None: + """Called to link together items in the itempool related to the registered item link groups.""" + from worlds import AutoWorld + + for group_id, group in self.groups.items(): + def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[ + Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]] + ]: + classifications: Dict[str, int] = collections.defaultdict(int) + counters = {player: {name: 0 for name in shared_pool} for player in players} + for item in self.itempool: + if item.player in counters and item.name in shared_pool: + counters[item.player][item.name] += 1 + classifications[item.name] |= item.classification + + for player in players.copy(): + if all([counters[player][item] == 0 for item in shared_pool]): + players.remove(player) + del (counters[player]) + + if not players: + return None, None + + for item in shared_pool: + count = min(counters[player][item] for player in players) + if count: + for player in players: + counters[player][item] = count + else: + for player in players: + del (counters[player][item]) + return counters, classifications + + common_item_count, classifications = find_common_pool(group["players"], group["item_pool"]) + if not common_item_count: + continue + + new_itempool: List[Item] = [] + for item_name, item_count in next(iter(common_item_count.values())).items(): + for _ in range(item_count): + new_item = group["world"].create_item(item_name) + # mangle together all original classification bits + new_item.classification |= classifications[item_name] + new_itempool.append(new_item) + + region = Region(group["world"].origin_region_name, group_id, self, "ItemLink") + self.regions.append(region) + locations = region.locations + # ensure that progression items are linked first, then non-progression + self.itempool.sort(key=lambda item: item.advancement) + for item in self.itempool: + count = common_item_count.get(item.player, {}).get(item.name, 0) + if count: + loc = Location(group_id, f"Item Link: {item.name} -> {self.player_name[item.player]} {count}", + None, region) + loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \ + state.has(item_name, group_id_, count_) + + locations.append(loc) + loc.place_locked_item(item) + common_item_count[item.player][item.name] -= 1 + else: + new_itempool.append(item) + + itemcount = len(self.itempool) + self.itempool = new_itempool + + while itemcount > len(self.itempool): + items_to_add = [] + for player in group["players"]: + if group["link_replacement"]: + item_player = group_id + else: + item_player = player + if group["replacement_items"][player]: + items_to_add.append(AutoWorld.call_single(self, "create_item", item_player, + group["replacement_items"][player])) + else: + items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player)) + self.random.shuffle(items_to_add) + self.itempool.extend(items_to_add[:itemcount - len(self.itempool)]) + def secure(self): self.random = ThreadBarrierProxy(secrets.SystemRandom()) self.is_race = True @@ -309,7 +399,7 @@ def get_game_worlds(self, game_name: str): return tuple(world for player, world in self.worlds.items() if player not in self.groups and self.game[player] == game_name) - def get_name_string_for_object(self, obj) -> str: + def get_name_string_for_object(self, obj: HasNameAndPlayer) -> str: return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_name(obj.player)})' def get_player_name(self, player: int) -> str: @@ -351,7 +441,7 @@ def get_all_state(self, use_cache: bool) -> CollectionState: subworld = self.worlds[player] for item in subworld.get_pre_fill_items(): subworld.collect(ret, item) - ret.sweep_for_events() + ret.sweep_for_advancements() if use_cache: self._all_state = ret @@ -360,7 +450,7 @@ def get_all_state(self, use_cache: bool) -> CollectionState: def get_items(self) -> List[Item]: return [loc.item for loc in self.get_filled_locations()] + self.itempool - def find_item_locations(self, item, player: int, resolve_group_locations: bool = False) -> List[Location]: + def find_item_locations(self, item: str, player: int, resolve_group_locations: bool = False) -> List[Location]: if resolve_group_locations: player_groups = self.get_player_groups(player) return [location for location in self.get_locations() if @@ -369,7 +459,7 @@ def find_item_locations(self, item, player: int, resolve_group_locations: bool = return [location for location in self.get_locations() if location.item and location.item.name == item and location.item.player == player] - def find_item(self, item, player: int) -> Location: + def find_item(self, item: str, player: int) -> Location: return next(location for location in self.get_locations() if location.item and location.item.name == item and location.item.player == player) @@ -462,9 +552,9 @@ def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> boo return True state = starting_state.copy() else: - if self.has_beaten_game(self.state): - return True state = CollectionState(self) + if self.has_beaten_game(state): + return True prog_locations = {location for location in self.get_locations() if location.item and location.item.advancement and location not in state.locations_checked} @@ -523,26 +613,21 @@ def fulfills_accessibility(self, state: Optional[CollectionState] = None): players: Dict[str, Set[int]] = { "minimal": set(), "items": set(), - "locations": set() + "full": set() } - for player, access in self.accessibility.items(): - players[access.current_key].add(player) + for player, world in self.worlds.items(): + players[world.options.accessibility.current_key].add(player) beatable_fulfilled = False - def location_condition(location: Location): + def location_condition(location: Location) -> bool: """Determine if this location has to be accessible, location is already filtered by location_relevant""" - if location.player in players["locations"] or (location.item and location.item.player not in - players["minimal"]): - return True - return False + return location.player in players["full"] or \ + (location.item and location.item.player not in players["minimal"]) - def location_relevant(location: Location): + def location_relevant(location: Location) -> bool: """Determine if this location is relevant to sweep.""" - if location.progress_type != LocationProgressType.EXCLUDED \ - and (location.player in players["locations"] or location.advancement): - return True - return False + return location.player in players["full"] or location.advancement def all_done() -> bool: """Check if all access rules are fulfilled""" @@ -587,7 +672,7 @@ class CollectionState(): multiworld: MultiWorld reachable_regions: Dict[int, Set[Region]] blocked_connections: Dict[int, Set[Entrance]] - events: Set[Location] + advancements: Set[Location] path: Dict[Union[Region, Entrance], PathValue] locations_checked: Set[Location] stale: Dict[int, bool] @@ -599,7 +684,7 @@ def __init__(self, parent: MultiWorld): self.multiworld = parent self.reachable_regions = {player: set() for player in parent.get_all_ids()} self.blocked_connections = {player: set() for player in parent.get_all_ids()} - self.events = set() + self.advancements = set() self.path = {} self.locations_checked = set() self.stale = {player: True for player in parent.get_all_ids()} @@ -611,17 +696,25 @@ def __init__(self, parent: MultiWorld): def update_reachable_regions(self, player: int): self.stale[player] = False + world: AutoWorld.World = self.multiworld.worlds[player] reachable_regions = self.reachable_regions[player] - blocked_connections = self.blocked_connections[player] queue = deque(self.blocked_connections[player]) - start = self.multiworld.get_region("Menu", player) + start: Region = world.get_region(world.origin_region_name) # init on first call - this can't be done on construction since the regions don't exist yet if start not in reachable_regions: reachable_regions.add(start) - blocked_connections.update(start.exits) + self.blocked_connections[player].update(start.exits) queue.extend(start.exits) + if world.explicit_indirect_conditions: + self._update_reachable_regions_explicit_indirect_conditions(player, queue) + else: + self._update_reachable_regions_auto_indirect_conditions(player, queue) + + def _update_reachable_regions_explicit_indirect_conditions(self, player: int, queue: deque): + reachable_regions = self.reachable_regions[player] + blocked_connections = self.blocked_connections[player] # run BFS on all connections, and keep track of those blocked by missing items while queue: connection = queue.popleft() @@ -629,7 +722,7 @@ def update_reachable_regions(self, player: int): if new_region in reachable_regions: blocked_connections.remove(connection) elif connection.can_reach(self): - assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region" + assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region" reachable_regions.add(new_region) blocked_connections.remove(connection) blocked_connections.update(new_region.exits) @@ -641,16 +734,39 @@ def update_reachable_regions(self, player: int): if new_entrance in blocked_connections and new_entrance not in queue: queue.append(new_entrance) + def _update_reachable_regions_auto_indirect_conditions(self, player: int, queue: deque): + reachable_regions = self.reachable_regions[player] + blocked_connections = self.blocked_connections[player] + new_connection: bool = True + # run BFS on all connections, and keep track of those blocked by missing items + while new_connection: + new_connection = False + while queue: + connection = queue.popleft() + new_region = connection.connected_region + if new_region in reachable_regions: + blocked_connections.remove(connection) + elif connection.can_reach(self): + assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region" + reachable_regions.add(new_region) + blocked_connections.remove(connection) + blocked_connections.update(new_region.exits) + queue.extend(new_region.exits) + self.path[new_region] = (new_region.name, self.path.get(connection, None)) + new_connection = True + # sweep for indirect connections, mostly Entrance.can_reach(unrelated_Region) + queue.extend(blocked_connections) + def copy(self) -> CollectionState: ret = CollectionState(self.multiworld) - ret.prog_items = copy.deepcopy(self.prog_items) - ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in - self.reachable_regions} - ret.blocked_connections = {player: copy.copy(self.blocked_connections[player]) for player in - self.blocked_connections} - ret.events = copy.copy(self.events) - ret.path = copy.copy(self.path) - ret.locations_checked = copy.copy(self.locations_checked) + ret.prog_items = {player: counter.copy() for player, counter in self.prog_items.items()} + ret.reachable_regions = {player: region_set.copy() for player, region_set in + self.reachable_regions.items()} + ret.blocked_connections = {player: entrance_set.copy() for player, entrance_set in + self.blocked_connections.items()} + ret.advancements = self.advancements.copy() + ret.path = self.path.copy() + ret.locations_checked = self.locations_checked.copy() for function in self.additional_copy_functions: ret = function(self, ret) return ret @@ -680,20 +796,25 @@ def can_reach_entrance(self, spot: str, player: int) -> bool: def can_reach_region(self, spot: str, player: int) -> bool: return self.multiworld.get_region(spot, player).can_reach(self) - def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None: + def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None: + Utils.deprecate("sweep_for_events has been renamed to sweep_for_advancements. The functionality is the same. " + "Please switch over to sweep_for_advancements.") + return self.sweep_for_advancements(locations) + + def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None: if locations is None: locations = self.multiworld.get_filled_locations() - reachable_events = True - # since the loop has a good chance to run more than once, only filter the events once - locations = {location for location in locations if location.advancement and location not in self.events and - not key_only or getattr(location.item, "locked_dungeon_item", False)} - while reachable_events: - reachable_events = {location for location in locations if location.can_reach(self)} - locations -= reachable_events - for event in reachable_events: - self.events.add(event) - assert isinstance(event.item, Item), "tried to collect Event with no Item" - self.collect(event.item, True, event) + reachable_advancements = True + # since the loop has a good chance to run more than once, only filter the advancements once + locations = {location for location in locations if location.advancement and location not in self.advancements} + + while reachable_advancements: + reachable_advancements = {location for location in locations if location.can_reach(self)} + locations -= reachable_advancements + for advancement in reachable_advancements: + self.advancements.add(advancement) + assert isinstance(advancement.item, Item), "tried to collect Event with no Item" + self.collect(advancement.item, True, advancement) # item name related def has(self, item: str, player: int, count: int = 1) -> bool: @@ -727,7 +848,7 @@ def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool: if found >= count: return True return False - + def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> bool: """Returns True if the state contains at least `count` items matching any of the item names from a list. Ignores duplicates of the same item.""" @@ -742,7 +863,7 @@ def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> def count_from_list(self, items: Iterable[str], player: int) -> int: """Returns the cumulative count of items from a list present in state.""" return sum(self.prog_items[player][item_name] for item_name in items) - + def count_from_list_unique(self, items: Iterable[str], player: int) -> int: """Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item.""" return sum(self.prog_items[player][item_name] > 0 for item_name in items) @@ -788,20 +909,16 @@ def count_group_unique(self, item_name_group: str, player: int) -> int: ) # Item related - def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool: + def collect(self, item: Item, prevent_sweep: bool = False, location: Optional[Location] = None) -> bool: if location: self.locations_checked.add(location) changed = self.multiworld.worlds[item.player].collect(self, item) - if not changed and event: - self.prog_items[item.player][item.name] += 1 - changed = True - self.stale[item.player] = True - if changed and not event: - self.sweep_for_events() + if changed and not prevent_sweep: + self.sweep_for_advancements() return changed @@ -825,12 +942,13 @@ class Entrance: addresses = None target = None - def __init__(self, player: int, name: str = '', parent: Region = None): + def __init__(self, player: int, name: str = "", parent: Optional[Region] = None) -> None: self.name = name self.parent_region = parent self.player = player def can_reach(self, state: CollectionState) -> bool: + assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region" if self.parent_region.can_reach(state) and self.access_rule(state): if not self.hide_path and not self in state.path: state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None))) @@ -845,9 +963,6 @@ def connect(self, region: Region, addresses: Any = None, target: Any = None) -> region.entrances.append(self) def __repr__(self): - return self.__str__() - - def __str__(self): multiworld = self.parent_region.multiworld if self.parent_region else None return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})' @@ -973,7 +1088,7 @@ def add_locations(self, locations: Dict[str, Optional[int]], self.locations.append(location_type(self.player, location, address, self)) def connect(self, connecting_region: Region, name: Optional[str] = None, - rule: Optional[Callable[[CollectionState], bool]] = None) -> entrance_type: + rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance: """ Connects this Region to another Region, placing the provided rule on the connection. @@ -1013,9 +1128,6 @@ def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]], rules[connecting_region] if rules and connecting_region in rules else None) def __repr__(self): - return self.__str__() - - def __str__(self): return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})' @@ -1034,9 +1146,9 @@ class Location: locked: bool = False show_in_spoiler: bool = True progress_type: LocationProgressType = LocationProgressType.DEFAULT - always_allow = staticmethod(lambda state, item: False) + always_allow: Callable[[CollectionState, Item], bool] = staticmethod(lambda state, item: False) access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True) - item_rule = staticmethod(lambda item: True) + item_rule: Callable[[Item], bool] = staticmethod(lambda item: True) item: Optional[Item] = None def __init__(self, player: int, name: str = '', address: Optional[int] = None, parent: Optional[Region] = None): @@ -1045,16 +1157,20 @@ def __init__(self, player: int, name: str = '', address: Optional[int] = None, p self.address = address self.parent_region = parent - def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool: - return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items) - or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful)) - and self.item_rule(item) - and (not check_access or self.can_reach(state)))) + def can_fill(self, state: CollectionState, item: Item, check_access: bool = True) -> bool: + return (( + self.always_allow(state, item) + and item.name not in state.multiworld.worlds[item.player].options.non_local_items + ) or ( + (self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful)) + and self.item_rule(item) + and (not check_access or self.can_reach(state)) + )) def can_reach(self, state: CollectionState) -> bool: - # self.access_rule computes faster on average, so placing it first for faster abort - assert self.parent_region, "Can't reach location without region" - return self.access_rule(state) and self.parent_region.can_reach(state) + # Region.can_reach is just a cache lookup, so placing it first for faster abort on average + assert self.parent_region, f"called can_reach on a Location \"{self}\" with no parent_region" + return self.parent_region.can_reach(state) and self.access_rule(state) def place_locked_item(self, item: Item): if self.item: @@ -1064,9 +1180,6 @@ def place_locked_item(self, item: Item): self.locked = True def __repr__(self): - return self.__str__() - - def __str__(self): multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})' @@ -1088,7 +1201,7 @@ def is_event(self) -> bool: @property def native_item(self) -> bool: """Returns True if the item in this location matches game.""" - return self.item and self.item.game == self.game + return self.item is not None and self.item.game == self.game @property def hint_text(self) -> str: @@ -1099,7 +1212,7 @@ class ItemClassification(IntFlag): filler = 0b0000 # aka trash, as in filler items like ammo, currency etc, progression = 0b0001 # Item that is logically relevant useful = 0b0010 # Item that is generally quite useful, but not required for anything logical - trap = 0b0100 # detrimental or entirely useless (nothing) item + trap = 0b0100 # detrimental item skip_balancing = 0b1000 # should technically never occur on its own # Item that is logically relevant, but progression balancing should not touch. # Typically currency or other counted items. @@ -1171,9 +1284,6 @@ def __hash__(self) -> int: return hash((self.name, self.player)) def __repr__(self) -> str: - return self.__str__() - - def __str__(self) -> str: if self.location and self.location.parent_region and self.location.parent_region.multiworld: return self.location.parent_region.multiworld.get_name_string_for_object(self) return f"{self.name} (Player {self.player})" @@ -1251,9 +1361,9 @@ def create_playthrough(self, create_paths: bool = True) -> None: # in the second phase, we cull each sphere such that the game is still beatable, # reducing each range of influence to the bare minimum required inside it - restore_later = {} + restore_later: Dict[Location, Item] = {} for num, sphere in reversed(tuple(enumerate(collection_spheres))): - to_delete = set() + to_delete: Set[Location] = set() for location in sphere: # we remove the item at location and check if game is still beatable logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, @@ -1271,7 +1381,7 @@ def create_playthrough(self, create_paths: bool = True) -> None: sphere -= to_delete # second phase, sphere 0 - removed_precollected = [] + removed_precollected: List[Item] = [] for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement): logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player) multiworld.precollected_items[item.player].remove(item) @@ -1291,8 +1401,6 @@ def create_playthrough(self, create_paths: bool = True) -> None: state = CollectionState(multiworld) collection_spheres = [] while required_locations: - state.sweep_for_events(key_only=True) - sphere = set(filter(state.can_reach, required_locations)) for location in sphere: @@ -1354,7 +1462,7 @@ def get_path(state: CollectionState, region: Region) -> List[Union[Tuple[str, st # Maybe move the big bomb over to the Event system instead? if any(exit_path == 'Pyramid Fairy' for path in self.paths.values() for (_, exit_path) in path): - if multiworld.mode[player] != 'inverted': + if multiworld.worlds[player].options.mode != 'inverted': self.paths[str(multiworld.get_region('Big Bomb Shop', player))] = \ get_path(state, multiworld.get_region('Big Bomb Shop', player)) else: @@ -1426,9 +1534,9 @@ def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None: if self.paths: outfile.write('\n\nPaths:\n\n') - path_listings = [] + path_listings: List[str] = [] for location, path in sorted(self.paths.items()): - path_lines = [] + path_lines: List[str] = [] for region, exit in path: if exit is not None: path_lines.append("{} -> {}".format(region, exit)) diff --git a/BizHawkClient.py b/BizHawkClient.py index 86c8e5197e3f..743785b25f16 100644 --- a/BizHawkClient.py +++ b/BizHawkClient.py @@ -1,9 +1,10 @@ from __future__ import annotations +import sys import ModuleUpdate ModuleUpdate.update() from worlds._bizhawk.context import launch if __name__ == "__main__": - launch() + launch(*sys.argv[1:]) diff --git a/CommonClient.py b/CommonClient.py index 19dd44f592a4..77ed85b5c652 100644 --- a/CommonClient.py +++ b/CommonClient.py @@ -23,7 +23,7 @@ from MultiServer import CommandProcessor from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot, - RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes) + RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType) from Utils import Version, stream_input, async_start from worlds import network_data_package, AutoWorldRegister import os @@ -45,10 +45,21 @@ def get_ssl_context(): class ClientCommandProcessor(CommandProcessor): + """ + The Command Processor will parse every method of the class that starts with "_cmd_" as a command to be called + when parsing user input, i.e. _cmd_exit will be called when the user sends the command "/exit". + + The decorator @mark_raw can be imported from MultiServer and tells the parser to only split on the first + space after the command i.e. "/exit one two three" will be passed in as method("one two three") with mark_raw + and method("one", "two", "three") without. + + In addition all docstrings for command methods will be displayed to the user on launch and when using "/help" + """ def __init__(self, ctx: CommonContext): self.ctx = ctx def output(self, text: str): + """Helper function to abstract logging to the CommonClient UI""" logger.info(text) def _cmd_exit(self) -> bool: @@ -61,6 +72,7 @@ def _cmd_connect(self, address: str = "") -> bool: if address: self.ctx.server_address = None self.ctx.username = None + self.ctx.password = None elif not self.ctx.server_address: self.output("Please specify an address.") return False @@ -163,13 +175,14 @@ def _cmd_ready(self): async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate") def default(self, raw: str): + """The default message parser to be used when parsing any messages that do not match a command""" raw = self.ctx.on_user_say(raw) if raw: async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say") class CommonContext: - # Should be adjusted as needed in subclasses + # The following attributes are used to Connect and should be adjusted as needed in subclasses tags: typing.Set[str] = {"AP"} game: typing.Optional[str] = None items_handling: typing.Optional[int] = None @@ -251,7 +264,7 @@ def update_game(self, game: str, name_to_id_lookup_table: typing.Dict[str, int]) starting_reconnect_delay: int = 5 current_reconnect_delay: int = starting_reconnect_delay command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor - ui = None + ui: typing.Optional["kvui.GameManager"] = None ui_task: typing.Optional["asyncio.Task[None]"] = None input_task: typing.Optional["asyncio.Task[None]"] = None keep_alive_task: typing.Optional["asyncio.Task[None]"] = None @@ -342,6 +355,8 @@ def __init__(self, server_address: typing.Optional[str] = None, password: typing self.item_names = self.NameLookupDict(self, "item") self.location_names = self.NameLookupDict(self, "location") + self.versions = {} + self.checksums = {} self.jsontotextparser = JSONtoTextParser(self) self.rawjsontotextparser = RawJSONtoTextParser(self) @@ -428,7 +443,10 @@ async def get_username(self): self.auth = await self.console_input() async def send_connect(self, **kwargs: typing.Any) -> None: - """ send `Connect` packet to log in to server """ + """ + Send a `Connect` packet to log in to the server, + additional keyword args can override any value in the connection packet + """ payload = { 'cmd': 'Connect', 'password': self.password, 'name': self.auth, 'version': Utils.version_tuple, @@ -438,6 +456,7 @@ async def send_connect(self, **kwargs: typing.Any) -> None: if kwargs: payload.update(kwargs) await self.send_msgs([payload]) + await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}]) async def console_input(self) -> str: if self.ui: @@ -458,6 +477,7 @@ def cancel_autoreconnect(self) -> bool: return False def slot_concerns_self(self, slot) -> bool: + """Helper function to abstract player groups, should be used instead of checking slot == self.slot directly.""" if slot == self.slot: return True if slot in self.slot_info: @@ -465,6 +485,7 @@ def slot_concerns_self(self, slot) -> bool: return False def is_echoed_chat(self, print_json_packet: dict) -> bool: + """Helper function for filtering out messages sent by self.""" return print_json_packet.get("type", "") == "Chat" \ and print_json_packet.get("team", None) == self.team \ and print_json_packet.get("slot", None) == self.slot @@ -496,13 +517,14 @@ def on_user_say(self, text: str) -> typing.Optional[str]: """Gets called before sending a Say to the server from the user. Returned text is sent, or sending is aborted if None is returned.""" return text - + def on_ui_command(self, text: str) -> None: """Gets called by kivy when the user executes a command starting with `/` or `!`. The command processor is still called; this is just intended for command echoing.""" self.ui.print_json([{"text": text, "type": "color", "color": "orange"}]) def update_permissions(self, permissions: typing.Dict[str, int]): + """Internal method to parse and save server permissions from RoomInfo""" for permission_name, permission_flag in permissions.items(): try: flag = Permission(permission_flag) @@ -514,6 +536,7 @@ def update_permissions(self, permissions: typing.Dict[str, int]): async def shutdown(self): self.server_address = "" self.username = None + self.password = None self.cancel_autoreconnect() if self.server and not self.server.socket.closed: await self.server.socket.close() @@ -550,26 +573,34 @@ async def prepare_data_package(self, relevant_games: typing.Set[str], needed_updates.add(game) continue - local_version: int = network_data_package["games"].get(game, {}).get("version", 0) - local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum") - # no action required if local version is new enough - if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \ - or remote_checksum != local_checksum: - cached_game = Utils.load_data_package_for_checksum(game, remote_checksum) - cache_version: int = cached_game.get("version", 0) - cache_checksum: typing.Optional[str] = cached_game.get("checksum") - # download remote version if cache is not new enough - if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \ - or remote_checksum != cache_checksum: - needed_updates.add(game) + cached_version: int = self.versions.get(game, 0) + cached_checksum: typing.Optional[str] = self.checksums.get(game) + # no action required if cached version is new enough + if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \ + or remote_checksum != cached_checksum: + local_version: int = network_data_package["games"].get(game, {}).get("version", 0) + local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum") + if ((remote_checksum or remote_version <= local_version and remote_version != 0) + and remote_checksum == local_checksum): + self.update_game(network_data_package["games"][game], game) else: - self.update_game(cached_game, game) + cached_game = Utils.load_data_package_for_checksum(game, remote_checksum) + cache_version: int = cached_game.get("version", 0) + cache_checksum: typing.Optional[str] = cached_game.get("checksum") + # download remote version if cache is not new enough + if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \ + or remote_checksum != cache_checksum: + needed_updates.add(game) + else: + self.update_game(cached_game, game) if needed_updates: await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates]) def update_game(self, game_package: dict, game: str): self.item_names.update_game(game, game_package["item_name_to_id"]) self.location_names.update_game(game, game_package["location_name_to_id"]) + self.versions[game] = game_package.get("version", 0) + self.checksums[game] = game_package.get("checksum") def update_data_package(self, data_package: dict): for game, game_data in data_package["games"].items(): @@ -611,6 +642,7 @@ def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None: logger.info(f"DeathLink: Received from {data['source']}") async def send_death(self, death_text: str = ""): + """Helper function to send a deathlink using death_text as the unique death cause string.""" if self.server and self.server.socket: logger.info("DeathLink: Sending death to your friends...") self.last_death_link = time.time() @@ -624,6 +656,7 @@ async def send_death(self, death_text: str = ""): }]) async def update_death_link(self, death_link: bool): + """Helper function to set Death Link connection tag on/off and update the connection if already connected.""" old_tags = self.tags.copy() if death_link: self.tags.add("DeathLink") @@ -633,7 +666,7 @@ async def update_death_link(self, death_link: bool): await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]) def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]: - """Displays an error messagebox""" + """Displays an error messagebox in the loaded Kivy UI. Override if using a different UI framework""" if not self.ui: return None title = title or "Error" @@ -660,17 +693,19 @@ def handle_connection_loss(self, msg: str) -> None: logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True}) self._messagebox_connection_loss = self.gui_error(msg, exc_info[1]) - def run_gui(self): - """Import kivy UI system and start running it as self.ui_task.""" + def make_gui(self) -> typing.Type["kvui.GameManager"]: + """To return the Kivy App class needed for run_gui so it can be overridden before being built""" from kvui import GameManager class TextManager(GameManager): - logging_pairs = [ - ("Client", "Archipelago") - ] base_title = "Archipelago Text Client" - self.ui = TextManager(self) + return TextManager + + def run_gui(self): + """Import kivy UI system from make_gui() and start running it as self.ui_task.""" + ui_class = self.make_gui() + self.ui = ui_class(self) self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI") def run_cli(self): @@ -862,7 +897,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict): ctx.team = args["team"] ctx.slot = args["slot"] # int keys get lost in JSON transfer - ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()} + ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)} + ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()}) ctx.hint_points = args.get("hint_points", 0) ctx.consume_players_package(args["players"]) ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}") @@ -982,6 +1018,7 @@ async def console_loop(ctx: CommonContext): def get_base_parser(description: typing.Optional[str] = None): + """Base argument parser to be reused for components subclassing off of CommonClient""" import argparse parser = argparse.ArgumentParser(description=description) parser.add_argument('--connect', default=None, help='Address of the multiworld host.') @@ -991,7 +1028,7 @@ def get_base_parser(description: typing.Optional[str] = None): return parser -def run_as_textclient(): +def run_as_textclient(*args): class TextContext(CommonContext): # Text Mode to use !hint and such with games that have no text entry tags = CommonContext.tags | {"TextOnly"} @@ -1030,16 +1067,21 @@ async def main(args): parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.") parser.add_argument('--name', default=None, help="Slot Name to connect as.") parser.add_argument("url", nargs="?", help="Archipelago connection url") - args = parser.parse_args() + args = parser.parse_args(args) + # handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost if args.url: url = urllib.parse.urlparse(args.url) - args.connect = url.netloc - if url.username: - args.name = urllib.parse.unquote(url.username) - if url.password: - args.password = urllib.parse.unquote(url.password) + if url.scheme == "archipelago": + args.connect = url.netloc + if url.username: + args.name = urllib.parse.unquote(url.username) + if url.password: + args.password = urllib.parse.unquote(url.password) + else: + parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281") + # use colorama to display colored text highlighting on windows colorama.init() asyncio.run(main(args)) @@ -1048,4 +1090,4 @@ async def main(args): if __name__ == '__main__': logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING - run_as_textclient() + run_as_textclient(*sys.argv[1:]) # default value for parse_args diff --git a/Fill.py b/Fill.py index 4967ff073601..706cca657457 100644 --- a/Fill.py +++ b/Fill.py @@ -12,7 +12,12 @@ class FillError(RuntimeError): - pass + def __init__(self, *args: typing.Union[str, typing.Any], **kwargs) -> None: + if "multiworld" in kwargs and isinstance(args[0], str): + placements = (args[0] + f"\nAll Placements:\n" + + f"{[(loc, loc.item) for loc in kwargs['multiworld'].get_filled_locations()]}") + args = (placements, *args[1:]) + super().__init__(*args) def _log_fill_progress(name: str, placed: int, total_items: int) -> None: @@ -24,7 +29,7 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] new_state = base_state.copy() for item in itempool: new_state.collect(item, True) - new_state.sweep_for_events(locations=locations) + new_state.sweep_for_advancements(locations=locations) return new_state @@ -212,7 +217,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati f"Unfilled locations:\n" f"{', '.join(str(location) for location in locations)}\n" f"Already placed {len(placements)}:\n" - f"{', '.join(str(place) for place in placements)}") + f"{', '.join(str(place) for place in placements)}", multiworld=multiworld) item_pool.extend(unplaced_items) @@ -299,7 +304,7 @@ def remaining_fill(multiworld: MultiWorld, f"Unfilled locations:\n" f"{', '.join(str(location) for location in locations)}\n" f"Already placed {len(placements)}:\n" - f"{', '.join(str(place) for place in placements)}") + f"{', '.join(str(place) for place in placements)}", multiworld=multiworld) itempool.extend(unplaced_items) @@ -324,8 +329,8 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo pool.append(location.item) state.remove(location.item) location.item = None - if location in state.events: - state.events.remove(location) + if location in state.advancements: + state.advancements.remove(location) locations.append(location) if pool and locations: locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY) @@ -358,7 +363,7 @@ def distribute_early_items(multiworld: MultiWorld, early_priority_locations: typing.List[Location] = [] loc_indexes_to_remove: typing.Set[int] = set() base_state = multiworld.state.copy() - base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None)) + base_state.sweep_for_advancements(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None)) for i, loc in enumerate(fill_locations): if loc.can_reach(base_state): if loc.progress_type == LocationProgressType.PRIORITY: @@ -470,28 +475,26 @@ def mark_for_locking(location: Location): nonlocal lock_later lock_later.append(location) + single_player = multiworld.players == 1 and not multiworld.groups + if prioritylocations: # "priority fill" fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, - single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking, - name="Priority") + single_player_placement=single_player, swap=False, on_place=mark_for_locking, name="Priority") accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool) defaultlocations = prioritylocations + defaultlocations if progitempool: # "advancement/progression fill" if panic_method == "swap": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=True, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True, + name="Progression", single_player_placement=single_player) elif panic_method == "raise": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=False, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, + name="Progression", single_player_placement=single_player) elif panic_method == "start_inventory": - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, - swap=False, allow_partial=True, - name="Progression", single_player_placement=multiworld.players == 1) + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, + allow_partial=True, name="Progression", single_player_placement=single_player) if progitempool: for item in progitempool: logging.debug(f"Moved {item} to start_inventory to prevent fill failure.") @@ -506,7 +509,8 @@ def mark_for_locking(location: Location): if progitempool: raise FillError( f"Not enough locations for progression items. " - f"There are {len(progitempool)} more progression items than there are available locations." + f"There are {len(progitempool)} more progression items than there are available locations.", + multiworld=multiworld, ) accessibility_corrections(multiworld, multiworld.state, defaultlocations) @@ -523,7 +527,8 @@ def mark_for_locking(location: Location): if excludedlocations: raise FillError( f"Not enough filler items for excluded locations. " - f"There are {len(excludedlocations)} more excluded locations than filler or trap items." + f"There are {len(excludedlocations)} more excluded locations than filler or trap items.", + multiworld=multiworld, ) restitempool = filleritempool + usefulitempool @@ -551,7 +556,7 @@ def flood_items(multiworld: MultiWorld) -> None: progress_done = False # sweep once to pick up preplaced items - multiworld.state.sweep_for_events() + multiworld.state.sweep_for_advancements() # fill multiworld from top of itempool while we can while not progress_done: @@ -589,7 +594,7 @@ def flood_items(multiworld: MultiWorld) -> None: if candidate_item_to_place is not None: item_to_place = candidate_item_to_place else: - raise FillError('No more progress items left to place.') + raise FillError('No more progress items left to place.', multiworld=multiworld) # find item to replace with progress item location_list = multiworld.get_reachable_locations() @@ -646,7 +651,6 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None: def get_sphere_locations(sphere_state: CollectionState, locations: typing.Set[Location]) -> typing.Set[Location]: - sphere_state.sweep_for_events(key_only=True, locations=locations) return {loc for loc in locations if sphere_state.can_reach(loc)} def item_percentage(player: int, num: int) -> float: @@ -740,7 +744,7 @@ def item_percentage(player: int, num: int) -> float: ), items_to_test): reducing_state.collect(location.item, True, location) - reducing_state.sweep_for_events(locations=locations_to_test) + reducing_state.sweep_for_advancements(locations=locations_to_test) if multiworld.has_beaten_game(balancing_state): if not multiworld.has_beaten_game(reducing_state): @@ -823,7 +827,7 @@ def failed(warning: str, force: typing.Union[bool, str]) -> None: warn(warning, force) swept_state = multiworld.state.copy() - swept_state.sweep_for_events() + swept_state.sweep_for_advancements() reachable = frozenset(multiworld.get_reachable_locations(swept_state)) early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list) non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list) diff --git a/Generate.py b/Generate.py index d7dd6523e7f1..bc359a203da7 100644 --- a/Generate.py +++ b/Generate.py @@ -43,10 +43,10 @@ def mystery_argparse(): parser.add_argument('--race', action='store_true', default=defaults.race) parser.add_argument('--meta_file_path', default=defaults.meta_file_path) parser.add_argument('--log_level', default='info', help='Sets log level') - parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0), - help='Output rolled mystery results to yaml up to specified number (made for async multiworld)') - parser.add_argument('--plando', default=defaults.plando_options, - help='List of options that can be set manually. Can be combined, for example "bosses, items"') + parser.add_argument("--csv_output", action="store_true", + help="Output rolled player options to csv (made for async multiworld).") + parser.add_argument("--plando", default=defaults.plando_options, + help="List of options that can be set manually. Can be combined, for example \"bosses, items\"") parser.add_argument("--skip_prog_balancing", action="store_true", help="Skip progression balancing step during generation.") parser.add_argument("--skip_output", action="store_true", @@ -110,7 +110,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: player_files = {} for file in os.scandir(args.player_files_path): fname = file.name - if file.is_file() and not fname.startswith(".") and \ + if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \ os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}: path = os.path.join(args.player_files_path, fname) try: @@ -155,6 +155,8 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: erargs.outputpath = args.outputpath erargs.skip_prog_balancing = args.skip_prog_balancing erargs.skip_output = args.skip_output + erargs.name = {} + erargs.csv_output = args.csv_output settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \ {fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None) @@ -202,7 +204,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: if path == args.weights_file_path: # if name came from the weights file, just use base player name erargs.name[player] = f"Player{player}" - elif not erargs.name[player]: # if name was not specified, generate it from filename + elif player not in erargs.name: # if name was not specified, generate it from filename erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0] erargs.name[player] = handle_name(erargs.name[player], player, name_counter) @@ -215,28 +217,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]: if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name): raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}") - if args.yaml_output: - import yaml - important = {} - for option, player_settings in vars(erargs).items(): - if type(player_settings) == dict: - if all(type(value) != list for value in player_settings.values()): - if len(player_settings.values()) > 1: - important[option] = {player: value for player, value in player_settings.items() if - player <= args.yaml_output} - else: - logging.debug(f"No player settings defined for option '{option}'") - - else: - if player_settings != "": # is not empty name - important[option] = player_settings - else: - logging.debug(f"No player settings defined for option '{option}'") - if args.outputpath: - os.makedirs(args.outputpath, exist_ok=True) - with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f: - yaml.dump(important, f) - return erargs, seed @@ -511,7 +491,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b continue logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.") if PlandoOptions.items in plando_options: - ret.plando_items = game_weights.get("plando_items", []) + ret.plando_items = copy.deepcopy(game_weights.get("plando_items", [])) if ret.game == "A Link to the Past": roll_alttp_settings(ret, game_weights) diff --git a/KH1Client.py b/KH1Client.py new file mode 100644 index 000000000000..4c3ed501901b --- /dev/null +++ b/KH1Client.py @@ -0,0 +1,9 @@ +if __name__ == '__main__': + import ModuleUpdate + ModuleUpdate.update() + + import Utils + Utils.init_logging("KH1Client", exception_logger="Client") + + from worlds.kh1.Client import launch + launch() diff --git a/Launcher.py b/Launcher.py index e4b65be93a68..2620f786a54b 100644 --- a/Launcher.py +++ b/Launcher.py @@ -16,10 +16,11 @@ import shlex import subprocess import sys +import urllib.parse import webbrowser from os.path import isfile from shutil import which -from typing import Callable, Sequence, Union, Optional +from typing import Callable, Optional, Sequence, Tuple, Union import Utils import settings @@ -34,7 +35,9 @@ def open_host_yaml(): - file = settings.get_settings().filename + s = settings.get_settings() + file = s.filename + s.save() assert file, "host.yaml missing" if is_linux: exe = which('sensible-editor') or which('gedit') or \ @@ -101,13 +104,88 @@ def update_settings(): Component("Open host.yaml", func=open_host_yaml), Component("Open Patch", func=open_patch), Component("Generate Template Options", func=generate_yamls), + Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")), Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")), Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")), Component("Browse Files", func=browse_files), ]) -def identify(path: Union[None, str]): +def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None: + url = urllib.parse.urlparse(path) + queries = urllib.parse.parse_qs(url.query) + launch_args = (path, *launch_args) + client_component = None + text_client_component = None + if "game" in queries: + game = queries["game"][0] + else: # TODO around 0.6.0 - this is for pre this change webhost uri's + game = "Archipelago" + for component in components: + if component.supports_uri and component.game_name == game: + client_component = component + elif component.display_name == "Text Client": + text_client_component = component + + from kvui import App, Button, BoxLayout, Label, Clock, Window + + class Popup(App): + timer_label: Label + remaining_time: Optional[int] + + def __init__(self): + self.title = "Connect to Multiworld" + self.icon = r"data/icon.png" + super().__init__() + + def build(self): + layout = BoxLayout(orientation="vertical") + + if client_component is None: + self.remaining_time = 7 + label_text = (f"A game client able to parse URIs was not detected for {game}.\n" + f"Launching Text Client in 7 seconds...") + self.timer_label = Label(text=label_text) + layout.add_widget(self.timer_label) + Clock.schedule_interval(self.update_label, 1) + else: + layout.add_widget(Label(text="Select client to open and connect with.")) + button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4)) + + text_client_button = Button( + text=text_client_component.display_name, + on_release=lambda *args: run_component(text_client_component, *launch_args) + ) + button_row.add_widget(text_client_button) + + game_client_button = Button( + text=client_component.display_name, + on_release=lambda *args: run_component(client_component, *launch_args) + ) + button_row.add_widget(game_client_button) + + layout.add_widget(button_row) + + return layout + + def update_label(self, dt): + if self.remaining_time > 1: + # countdown the timer and string replace the number + self.remaining_time -= 1 + self.timer_label.text = self.timer_label.text.replace( + str(self.remaining_time + 1), str(self.remaining_time) + ) + else: + # our timer is finished so launch text client and close down + run_component(text_client_component, *launch_args) + Clock.unschedule(self.update_label) + App.get_running_app().stop() + Window.close() + + Popup().run() + + +def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]: if path is None: return None, None for component in components: @@ -177,7 +255,7 @@ class Launcher(App): _client_layout: Optional[ScrollBox] = None def __init__(self, ctx=None): - self.title = self.base_title + self.title = self.base_title + " " + Utils.__version__ self.ctx = ctx self.icon = r"data/icon.png" super().__init__() @@ -266,7 +344,7 @@ def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None if file and component: run_component(component, file) else: - logging.warning(f"unable to identify component for {filename}") + logging.warning(f"unable to identify component for {file}") def _stop(self, *largs): # ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm. @@ -299,20 +377,24 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None): elif not args: args = {} - if args.get("Patch|Game|Component", None) is not None: - file, component = identify(args["Patch|Game|Component"]) + path = args.get("Patch|Game|Component|url", None) + if path is not None: + if path.startswith("archipelago://"): + handle_uri(path, args.get("args", ())) + return + file, component = identify(path) if file: args['file'] = file if component: args['component'] = component if not component: - logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}") + logging.warning(f"Could not identify Component responsible for {path}") if args["update_settings"]: update_settings() - if 'file' in args: + if "file" in args: run_component(args["component"], args["file"], *args["args"]) - elif 'component' in args: + elif "component" in args: run_component(args["component"], *args["args"]) elif not args["update_settings"]: run_gui() @@ -322,12 +404,16 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None): init_logging('Launcher') Utils.freeze_support() multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work - parser = argparse.ArgumentParser(description='Archipelago Launcher') + parser = argparse.ArgumentParser( + description='Archipelago Launcher', + usage="[-h] [--update_settings] [Patch|Game|Component] [-- component args here]" + ) run_group = parser.add_argument_group("Run") run_group.add_argument("--update_settings", action="store_true", help="Update host.yaml and exit.") - run_group.add_argument("Patch|Game|Component", type=str, nargs="?", - help="Pass either a patch file, a generated game or the name of a component to run.") + run_group.add_argument("Patch|Game|Component|url", type=str, nargs="?", + help="Pass either a patch file, a generated game, the component name to run, or a url to " + "connect with.") run_group.add_argument("args", nargs="*", help="Arguments to pass to component.") main(parser.parse_args()) diff --git a/LinksAwakeningClient.py b/LinksAwakeningClient.py index a51645feac92..298788098d9e 100644 --- a/LinksAwakeningClient.py +++ b/LinksAwakeningClient.py @@ -467,6 +467,8 @@ class LinksAwakeningContext(CommonContext): def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None: self.client = LinksAwakeningClient() + self.slot_data = {} + if magpie: self.magpie_enabled = True self.magpie = MagpieBridge() @@ -564,6 +566,8 @@ async def server_auth(self, password_requested: bool = False): def on_package(self, cmd: str, args: dict): if cmd == "Connected": self.game = self.slot_info[self.slot].game + self.slot_data = args.get("slot_data", {}) + # TODO - use watcher_event if cmd == "ReceivedItems": for index, item in enumerate(args["items"], start=args["index"]): @@ -628,6 +632,7 @@ async def deathlink(): self.magpie.set_checks(self.client.tracker.all_checks) await self.magpie.set_item_tracker(self.client.item_tracker) await self.magpie.send_gps(self.client.gps_tracker) + self.magpie.slot_data = self.slot_data except Exception: # Don't let magpie errors take out the client pass diff --git a/LttPAdjuster.py b/LttPAdjuster.py index 9c5bd102440b..7e33a3d5efe8 100644 --- a/LttPAdjuster.py +++ b/LttPAdjuster.py @@ -14,7 +14,7 @@ from argparse import Namespace from concurrent.futures import as_completed, ThreadPoolExecutor from glob import glob -from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, TOP, LabelFrame, \ +from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, BOTH, TOP, LabelFrame, \ IntVar, Checkbutton, E, W, OptionMenu, Toplevel, BOTTOM, RIGHT, font as font, PhotoImage from tkinter.constants import DISABLED, NORMAL from urllib.parse import urlparse @@ -29,7 +29,8 @@ GAME_ALTTP = "A Link to the Past" - +WINDOW_MIN_HEIGHT = 525 +WINDOW_MIN_WIDTH = 425 class AdjusterWorld(object): def __init__(self, sprite_pool): @@ -242,16 +243,17 @@ def adjustGUI(): from argparse import Namespace from Utils import __version__ as MWVersion adjustWindow = Tk() + adjustWindow.minsize(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT) adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion) set_icon(adjustWindow) rom_options_frame, rom_vars, set_sprite = get_rom_options_frame(adjustWindow) - bottomFrame2 = Frame(adjustWindow) + bottomFrame2 = Frame(adjustWindow, padx=8, pady=2) romFrame, romVar = get_rom_frame(adjustWindow) - romDialogFrame = Frame(adjustWindow) + romDialogFrame = Frame(adjustWindow, padx=8, pady=2) baseRomLabel2 = Label(romDialogFrame, text='Rom to adjust') romVar2 = StringVar() romEntry2 = Entry(romDialogFrame, textvariable=romVar2) @@ -261,9 +263,9 @@ def RomSelect2(): romVar2.set(rom) romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2) - romDialogFrame.pack(side=TOP, expand=True, fill=X) - baseRomLabel2.pack(side=LEFT) - romEntry2.pack(side=LEFT, expand=True, fill=X) + romDialogFrame.pack(side=TOP, expand=False, fill=X) + baseRomLabel2.pack(side=LEFT, expand=False, fill=X, padx=(0, 8)) + romEntry2.pack(side=LEFT, expand=True, fill=BOTH, pady=1) romSelectButton2.pack(side=LEFT) def adjustRom(): @@ -331,12 +333,11 @@ def saveGUISettings(): messagebox.showinfo(title="Success", message="Settings saved to persistent storage") adjustButton = Button(bottomFrame2, text='Adjust Rom', command=adjustRom) - rom_options_frame.pack(side=TOP) + rom_options_frame.pack(side=TOP, padx=8, pady=8, fill=BOTH, expand=True) adjustButton.pack(side=LEFT, padx=(5,5)) saveButton = Button(bottomFrame2, text='Save Settings', command=saveGUISettings) saveButton.pack(side=LEFT, padx=(5,5)) - bottomFrame2.pack(side=TOP, pady=(5,5)) tkinter_center_window(adjustWindow) @@ -576,7 +577,7 @@ def hide(self): def get_rom_frame(parent=None): adjuster_settings = get_adjuster_settings(GAME_ALTTP) - romFrame = Frame(parent) + romFrame = Frame(parent, padx=8, pady=8) baseRomLabel = Label(romFrame, text='LttP Base Rom: ') romVar = StringVar(value=adjuster_settings.baserom) romEntry = Entry(romFrame, textvariable=romVar) @@ -596,20 +597,19 @@ def RomSelect(): romSelectButton = Button(romFrame, text='Select Rom', command=RomSelect) baseRomLabel.pack(side=LEFT) - romEntry.pack(side=LEFT, expand=True, fill=X) + romEntry.pack(side=LEFT, expand=True, fill=BOTH, pady=1) romSelectButton.pack(side=LEFT) - romFrame.pack(side=TOP, expand=True, fill=X) + romFrame.pack(side=TOP, fill=X) return romFrame, romVar def get_rom_options_frame(parent=None): adjuster_settings = get_adjuster_settings(GAME_ALTTP) - romOptionsFrame = LabelFrame(parent, text="Rom options") - romOptionsFrame.columnconfigure(0, weight=1) - romOptionsFrame.columnconfigure(1, weight=1) + romOptionsFrame = LabelFrame(parent, text="Rom options", padx=8, pady=8) + for i in range(5): - romOptionsFrame.rowconfigure(i, weight=1) + romOptionsFrame.rowconfigure(i, weight=0, pad=4) vars = Namespace() vars.MusicVar = IntVar() @@ -660,7 +660,7 @@ def SpriteSelect(): spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect) baseSpriteLabel.pack(side=LEFT) - spriteEntry.pack(side=LEFT) + spriteEntry.pack(side=LEFT, expand=True, fill=X) spriteSelectButton.pack(side=LEFT) oofDialogFrame = Frame(romOptionsFrame) diff --git a/Main.py b/Main.py index de6b467f93d9..4008ca5e9017 100644 --- a/Main.py +++ b/Main.py @@ -11,7 +11,8 @@ import worlds from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region -from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items +from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \ + flood_items from Options import StartInventoryPool from Utils import __version__, output_path, version_tuple, get_settings from settings import get_settings @@ -45,6 +46,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No multiworld.sprite_pool = args.sprite_pool.copy() multiworld.set_options(args) + if args.csv_output: + from Options import dump_player_options + dump_player_options(multiworld) multiworld.set_item_links() multiworld.state = CollectionState(multiworld) logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed) @@ -100,7 +104,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No multiworld.early_items[player][item_name] = max(0, early-count) remaining_count = count-early if remaining_count > 0: - local_early = multiworld.early_local_items[player].get(item_name, 0) + local_early = multiworld.local_early_items[player].get(item_name, 0) if local_early: multiworld.early_items[player][item_name] = max(0, local_early - remaining_count) del local_early @@ -124,14 +128,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No for player in multiworld.player_ids: exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value) multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value + world_excluded_locations = set() for location_name in multiworld.worlds[player].options.priority_locations.value: try: location = multiworld.get_location(location_name, player) - except KeyError as e: # failed to find the given location. Check if it's a legitimate location - if location_name not in multiworld.worlds[player].location_name_to_id: - raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e - else: + except KeyError: + continue + + if location.progress_type != LocationProgressType.EXCLUDED: location.progress_type = LocationProgressType.PRIORITY + else: + logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.") + world_excluded_locations.add(location_name) + multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations # Set local and non-local item rules. if multiworld.players > 1: @@ -146,6 +155,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No # Because some worlds don't actually create items during create_items this has to be as late as possible. if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids): new_items: List[Item] = [] + old_items: List[Item] = [] depletion_pool: Dict[int, Dict[str, int]] = { player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", @@ -164,97 +174,26 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No depletion_pool[item.player][item.name] -= 1 # quick abort if we have found all items if not target: - new_items.extend(multiworld.itempool[i+1:]) + old_items.extend(multiworld.itempool[i+1:]) break else: - new_items.append(item) + old_items.append(item) # leftovers? if target: for player, remaining_items in depletion_pool.items(): remaining_items = {name: count for name, count in remaining_items.items() if count} if remaining_items: - raise Exception(f"{multiworld.get_player_name(player)}" + logger.warning(f"{multiworld.get_player_name(player)}" f" is trying to remove items from their pool that don't exist: {remaining_items}") - assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change." - multiworld.itempool[:] = new_items - - # temporary home for item links, should be moved out of Main - for group_id, group in multiworld.groups.items(): - def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[ - Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]] - ]: - classifications: Dict[str, int] = collections.defaultdict(int) - counters = {player: {name: 0 for name in shared_pool} for player in players} - for item in multiworld.itempool: - if item.player in counters and item.name in shared_pool: - counters[item.player][item.name] += 1 - classifications[item.name] |= item.classification - - for player in players.copy(): - if all([counters[player][item] == 0 for item in shared_pool]): - players.remove(player) - del (counters[player]) - - if not players: - return None, None - - for item in shared_pool: - count = min(counters[player][item] for player in players) - if count: - for player in players: - counters[player][item] = count - else: - for player in players: - del (counters[player][item]) - return counters, classifications - - common_item_count, classifications = find_common_pool(group["players"], group["item_pool"]) - if not common_item_count: - continue - - new_itempool: List[Item] = [] - for item_name, item_count in next(iter(common_item_count.values())).items(): - for _ in range(item_count): - new_item = group["world"].create_item(item_name) - # mangle together all original classification bits - new_item.classification |= classifications[item_name] - new_itempool.append(new_item) - - region = Region("Menu", group_id, multiworld, "ItemLink") - multiworld.regions.append(region) - locations = region.locations - for item in multiworld.itempool: - count = common_item_count.get(item.player, {}).get(item.name, 0) - if count: - loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}", - None, region) - loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \ - state.has(item_name, group_id_, count_) - - locations.append(loc) - loc.place_locked_item(item) - common_item_count[item.player][item.name] -= 1 - else: - new_itempool.append(item) - - itemcount = len(multiworld.itempool) - multiworld.itempool = new_itempool + # find all filler we generated for the current player and remove until it matches + removables = [item for item in new_items if item.player == player] + for _ in range(sum(remaining_items.values())): + new_items.remove(removables.pop()) + assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change." + multiworld.itempool[:] = new_items + old_items - while itemcount > len(multiworld.itempool): - items_to_add = [] - for player in group["players"]: - if group["link_replacement"]: - item_player = group_id - else: - item_player = player - if group["replacement_items"][player]: - items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player, - group["replacement_items"][player])) - else: - items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player)) - multiworld.random.shuffle(items_to_add) - multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)]) + multiworld.link_items() if any(multiworld.item_links.values()): multiworld._all_state = None @@ -399,6 +338,7 @@ def precollect_hint(location): "seed_name": multiworld.seed_name, "spheres": spheres, "datapackage": data_package, + "race_mode": int(multiworld.is_race), } AutoWorld.call_all(multiworld, "modify_multidata", multidata) @@ -411,7 +351,7 @@ def precollect_hint(location): output_file_futures.append(pool.submit(write_multidata)) if not check_accessibility_task.result(): if not multiworld.can_beat_game(): - raise Exception("Game appears as unbeatable. Aborting.") + raise FillError("Game appears as unbeatable. Aborting.", multiworld=multiworld) else: logger.warning("Location Accessibility requirements not fulfilled.") diff --git a/ModuleUpdate.py b/ModuleUpdate.py index ed041bef4604..f49182bb7863 100644 --- a/ModuleUpdate.py +++ b/ModuleUpdate.py @@ -75,13 +75,13 @@ def update(yes: bool = False, force: bool = False) -> None: if not update_ran: update_ran = True + install_pkg_resources(yes=yes) + import pkg_resources + if force: update_command() return - install_pkg_resources(yes=yes) - import pkg_resources - prev = "" # if a line ends in \ we store here and merge later for req_file in requirements_files: path = os.path.join(os.path.dirname(sys.argv[0]), req_file) diff --git a/MultiServer.py b/MultiServer.py index dc5e3d21ac89..bac35648cf5a 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -15,6 +15,7 @@ import operator import pickle import random +import shlex import threading import time import typing @@ -67,6 +68,21 @@ def update_dict(dictionary, entries): return dictionary +def queue_gc(): + import gc + from threading import Thread + + gc_thread: typing.Optional[Thread] = getattr(queue_gc, "_thread", None) + def async_collect(): + time.sleep(2) + setattr(queue_gc, "_thread", None) + gc.collect() + if not gc_thread: + gc_thread = Thread(target=async_collect) + setattr(queue_gc, "_thread", gc_thread) + gc_thread.start() + + # functions callable on storable data on the server by clients modify_functions = { # generic: @@ -169,11 +185,9 @@ class Context: slot_info: typing.Dict[int, NetworkSlot] generator_version = Version(0, 0, 0) checksums: typing.Dict[str, str] - item_names: typing.Dict[str, typing.Dict[int, str]] = ( - collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))) + item_names: typing.Dict[str, typing.Dict[int, str]] item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] - location_names: typing.Dict[str, typing.Dict[int, str]] = ( - collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))) + location_names: typing.Dict[str, typing.Dict[int, str]] location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]] @@ -182,7 +196,6 @@ class Context: """ each sphere is { player: { location_id, ... } } """ logger: logging.Logger - def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, @@ -253,6 +266,10 @@ def __init__(self, host: str, port: int, server_password: str, password: str, lo self.location_name_groups = {} self.all_item_and_group_names = {} self.all_location_and_group_names = {} + self.item_names = collections.defaultdict( + lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')) + self.location_names = collections.defaultdict( + lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')) self.non_hintable_names = collections.defaultdict(frozenset) self._load_game_data() @@ -412,6 +429,8 @@ def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.A use_embedded_server_options: bool): self.read_data = {} + # there might be a better place to put this. + self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0) mdata_ver = decoded_obj["minimum_versions"]["server"] if mdata_ver > version_tuple: raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver}," @@ -551,6 +570,9 @@ def get_datetime_second(): self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.") else: self.save_dirty = False + if not atexit_save: # if atexit is used, that keeps a reference anyway + queue_gc() + self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True) self.auto_saver_thread.start() @@ -991,7 +1013,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False): collect_player(ctx, team, group, True) -def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]: +def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[typing.Tuple[int, int]]: return ctx.locations.get_remaining(ctx.location_checks, team, slot) @@ -1132,7 +1154,10 @@ def __call__(self, raw: str) -> typing.Optional[bool]: if not raw: return try: - command = raw.split() + try: + command = shlex.split(raw, comments=False) + except ValueError: # most likely: "ValueError: No closing quotation" + command = raw.split() basecommand = command[0] if basecommand[0] == self.marker: method = self.commands.get(basecommand[1:].lower(), None) @@ -1203,6 +1228,10 @@ def _cmd_countdown(self, seconds: str = "10") -> bool: timer = int(seconds, 10) except ValueError: timer = 10 + else: + if timer > 60 * 60: + raise ValueError(f"{timer} is invalid. Maximum is 1 hour.") + async_start(countdown(self.ctx, timer)) return True @@ -1350,10 +1379,10 @@ def _cmd_collect(self) -> bool: def _cmd_remaining(self) -> bool: """List remaining items in your game, but not their location or recipient""" if self.ctx.remaining_mode == "enabled": - remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot) - if remaining_item_ids: - self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id] - for item_id in remaining_item_ids)) + rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot) + if rest_locations: + self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id] + for slot, item_id in rest_locations)) else: self.output("No remaining items found.") return True @@ -1363,10 +1392,10 @@ def _cmd_remaining(self) -> bool: return False else: # is goal if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL: - remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot) - if remaining_item_ids: - self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id] - for item_id in remaining_item_ids)) + rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot) + if rest_locations: + self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id] + for slot, item_id in rest_locations)) else: self.output("No remaining items found.") return True @@ -2039,6 +2068,8 @@ def _cmd_send_multiple(self, amount: typing.Union[int, str], player_name: str, * item_name, usable, response = get_intended_text(item_name, names) if usable: amount: int = int(amount) + if amount > 100: + raise ValueError(f"{amount} is invalid. Maximum is 100.") new_items = [NetworkItem(names[item_name], -1, 0) for _ in range(int(amount))] send_items_to(self.ctx, team, slot, *new_items) diff --git a/NetUtils.py b/NetUtils.py index f8d698c74fcc..4776b228db17 100644 --- a/NetUtils.py +++ b/NetUtils.py @@ -79,6 +79,7 @@ class NetworkItem(typing.NamedTuple): item: int location: int player: int + """ Sending player, except in LocationInfo (from LocationScouts), where it is the receiving player. """ flags: int = 0 @@ -272,7 +273,8 @@ def _handle_color(self, node: JSONMessagePart): color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34, 'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43, - 'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47} + 'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47, + 'plum': 35, 'slateblue': 34, 'salmon': 31,} # convert ui colors to terminal colors def color_code(*args): @@ -397,12 +399,12 @@ def get_missing(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int] location_id not in checked] def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int - ) -> typing.List[int]: + ) -> typing.List[typing.Tuple[int, int]]: checked = state[team, slot] player_locations = self[slot] - return sorted([player_locations[location_id][0] for - location_id in player_locations if - location_id not in checked]) + return sorted([(player_locations[location_id][1], player_locations[location_id][0]) for + location_id in player_locations if + location_id not in checked]) if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub diff --git a/Options.py b/Options.py index b5fb25ea34a0..aa6f175fa58d 100644 --- a/Options.py +++ b/Options.py @@ -8,16 +8,17 @@ import random import typing import enum +from collections import defaultdict from copy import deepcopy from dataclasses import dataclass from schema import And, Optional, Or, Schema from typing_extensions import Self -from Utils import get_fuzzy_results, is_iterable_except_str +from Utils import get_fuzzy_results, is_iterable_except_str, output_path if typing.TYPE_CHECKING: - from BaseClasses import PlandoOptions + from BaseClasses import MultiWorld, PlandoOptions from worlds.AutoWorld import World import pathlib @@ -786,17 +787,22 @@ class VerifyKeys(metaclass=FreezeValidKeys): verify_location_name: bool = False value: typing.Any - @classmethod - def verify_keys(cls, data: typing.Iterable[str]) -> None: - if cls.valid_keys: - data = set(data) - dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data) - extra = dataset - cls._valid_keys + def verify_keys(self) -> None: + if self.valid_keys: + data = set(self.value) + dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data) + extra = dataset - self._valid_keys if extra: - raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. " - f"Allowed keys: {cls._valid_keys}.") + raise OptionError( + f"Found unexpected key {', '.join(extra)} in {getattr(self, 'display_name', self)}. " + f"Allowed keys: {self._valid_keys}." + ) def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None: + try: + self.verify_keys() + except OptionError as validation_error: + raise OptionError(f"Player {player_name} has invalid option keys:\n{validation_error}") if self.convert_name_groups and self.verify_item_name: new_value = type(self.value)() # empty container of whatever value is for item_name in self.value: @@ -833,7 +839,6 @@ def __init__(self, value: typing.Dict[str, typing.Any]): @classmethod def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict: if type(data) == dict: - cls.verify_keys(data) return cls(data) else: raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}") @@ -879,7 +884,6 @@ def from_text(cls, text: str): @classmethod def from_any(cls, data: typing.Any): if is_iterable_except_str(data): - cls.verify_keys(data) return cls(data) return cls.from_text(str(data)) @@ -905,7 +909,6 @@ def from_text(cls, text: str): @classmethod def from_any(cls, data: typing.Any): if is_iterable_except_str(data): - cls.verify_keys(data) return cls(data) return cls.from_text(str(data)) @@ -948,6 +951,19 @@ def verify(self, world: typing.Type[World], player_name: str, plando_options: "P self.value = [] logging.warning(f"The plando texts module is turned off, " f"so text for {player_name} will be ignored.") + else: + super().verify(world, player_name, plando_options) + + def verify_keys(self) -> None: + if self.valid_keys: + data = set(text.at for text in self) + dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data) + extra = dataset - self._valid_keys + if extra: + raise OptionError( + f"Invalid \"at\" placement {', '.join(extra)} in {getattr(self, 'display_name', self)}. " + f"Allowed placements: {self._valid_keys}." + ) @classmethod def from_any(cls, data: PlandoTextsFromAnyType) -> Self: @@ -958,7 +974,19 @@ def from_any(cls, data: PlandoTextsFromAnyType) -> Self: if random.random() < float(text.get("percentage", 100)/100): at = text.get("at", None) if at is not None: + if isinstance(at, dict): + if at: + at = random.choices(list(at.keys()), + weights=list(at.values()), k=1)[0] + else: + raise OptionError("\"at\" must be a valid string or weighted list of strings!") given_text = text.get("text", []) + if isinstance(given_text, dict): + if not given_text: + given_text = [] + else: + given_text = random.choices(list(given_text.keys()), + weights=list(given_text.values()), k=1) if isinstance(given_text, str): given_text = [given_text] texts.append(PlandoText( @@ -966,12 +994,13 @@ def from_any(cls, data: PlandoTextsFromAnyType) -> Self: given_text, text.get("percentage", 100) )) + else: + raise OptionError("\"at\" must be a valid string or weighted list of strings!") elif isinstance(text, PlandoText): if random.random() < float(text.percentage/100): texts.append(text) else: raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}") - cls.verify_keys([text.at for text in texts]) return cls(texts) else: raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}") @@ -1144,18 +1173,35 @@ def __len__(self) -> int: class Accessibility(Choice): - """Set rules for reachability of your items/locations. + """ + Set rules for reachability of your items/locations. + + **Full:** ensure everything can be reached and acquired. - - **Locations:** ensure everything can be reached and acquired. - - **Items:** ensure all logically relevant items can be acquired. - - **Minimal:** ensure what is needed to reach your goal can be acquired. + **Minimal:** ensure what is needed to reach your goal can be acquired. """ display_name = "Accessibility" rich_text_doc = True - option_locations = 0 - option_items = 1 + option_full = 0 option_minimal = 2 alias_none = 2 + alias_locations = 0 + alias_items = 0 + default = 0 + + +class ItemsAccessibility(Accessibility): + """ + Set rules for reachability of your items/locations. + + **Full:** ensure everything can be reached and acquired. + + **Minimal:** ensure what is needed to reach your goal can be acquired. + + **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and + some locations may be inaccessible. + """ + option_items = 1 default = 1 @@ -1205,6 +1251,7 @@ def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, :param option_names: names of the options to return :param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab` """ + assert option_names, "options.as_dict() was used without any option names." option_results = {} for option_name in option_names: if option_name in type(self).type_hints: @@ -1289,7 +1336,7 @@ class PriorityLocations(LocationSet): class DeathLink(Toggle): - """When you die, everyone dies. Of course the reverse is true too.""" + """When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" display_name = "Death Link" rich_text_doc = True @@ -1488,29 +1535,40 @@ def yaml_dump_scalar(scalar) -> str: f.write(res) -if __name__ == "__main__": - - from worlds.alttp.Options import Logic - import argparse - - map_shuffle = Toggle - compass_shuffle = Toggle - key_shuffle = Toggle - big_key_shuffle = Toggle - hints = Toggle - test = argparse.Namespace() - test.logic = Logic.from_text("no_logic") - test.map_shuffle = map_shuffle.from_text("ON") - test.hints = hints.from_text('OFF') - try: - test.logic = Logic.from_text("overworld_glitches_typo") - except KeyError as e: - print(e) - try: - test.logic_owg = Logic.from_text("owg") - except KeyError as e: - print(e) - if test.map_shuffle: - print("map_shuffle is on") - print(f"Hints are {bool(test.hints)}") - print(test) +def dump_player_options(multiworld: MultiWorld) -> None: + from csv import DictWriter + + game_players = defaultdict(list) + for player, game in multiworld.game.items(): + game_players[game].append(player) + game_players = dict(sorted(game_players.items())) + + output = [] + per_game_option_names = [ + getattr(option, "display_name", option_key) + for option_key, option in PerGameCommonOptions.type_hints.items() + ] + all_option_names = per_game_option_names.copy() + for game, players in game_players.items(): + game_option_names = per_game_option_names.copy() + for player in players: + world = multiworld.worlds[player] + player_output = { + "Game": multiworld.game[player], + "Name": multiworld.get_player_name(player), + } + output.append(player_output) + for option_key, option in world.options_dataclass.type_hints.items(): + if issubclass(Removed, option): + continue + display_name = getattr(option, "display_name", option_key) + player_output[display_name] = getattr(world.options, option_key).current_option_name + if display_name not in game_option_names: + all_option_names.append(display_name) + game_option_names.append(display_name) + + with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file: + fields = ["Game", "Name", *all_option_names] + writer = DictWriter(file, fields) + writer.writeheader() + writer.writerows(output) diff --git a/README.md b/README.md index cebd4f7e7529..0e57bce53b51 100644 --- a/README.md +++ b/README.md @@ -72,6 +72,10 @@ Currently, the following games are supported: * Aquaria * Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 * A Hat in Time +* Old School Runescape +* Kingdom Hearts 1 +* Mega Man 2 +* Yacht Dice For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/SNIClient.py b/SNIClient.py index 222ed54f5cc5..19440e1dc5be 100644 --- a/SNIClient.py +++ b/SNIClient.py @@ -633,7 +633,13 @@ async def game_watcher(ctx: SNIContext) -> None: if not ctx.client_handler: continue - rom_validated = await ctx.client_handler.validate_rom(ctx) + try: + rom_validated = await ctx.client_handler.validate_rom(ctx) + except Exception as e: + snes_logger.error(f"An error occurred, see logs for details: {e}") + text_file_logger = logging.getLogger() + text_file_logger.exception(e) + rom_validated = False if not rom_validated or (ctx.auth and ctx.auth != ctx.rom): snes_logger.warning("ROM change detected, please reconnect to the multiworld server") @@ -649,7 +655,13 @@ async def game_watcher(ctx: SNIContext) -> None: perf_counter = time.perf_counter() - await ctx.client_handler.game_watcher(ctx) + try: + await ctx.client_handler.game_watcher(ctx) + except Exception as e: + snes_logger.error(f"An error occurred, see logs for details: {e}") + text_file_logger = logging.getLogger() + text_file_logger.exception(e) + await snes_disconnect(ctx) async def run_game(romfile: str) -> None: diff --git a/UndertaleClient.py b/UndertaleClient.py index 415d7e7f21a3..dfacee148abc 100644 --- a/UndertaleClient.py +++ b/UndertaleClient.py @@ -29,7 +29,7 @@ def _cmd_resync(self): def _cmd_patch(self): """Patch the game. Only use this command if /auto_patch fails.""" if isinstance(self.ctx, UndertaleContext): - os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True) + os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True) self.ctx.patch_game() self.output("Patched.") @@ -43,7 +43,7 @@ def _cmd_savepath(self, directory: str): def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None): """Patch the game automatically.""" if isinstance(self.ctx, UndertaleContext): - os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True) + os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True) tempInstall = steaminstall if not os.path.isfile(os.path.join(tempInstall, "data.win")): tempInstall = None @@ -62,7 +62,7 @@ def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None): for file_name in os.listdir(tempInstall): if file_name != "steam_api.dll": shutil.copy(os.path.join(tempInstall, file_name), - os.path.join(os.getcwd(), "Undertale", file_name)) + Utils.user_path("Undertale", file_name)) self.ctx.patch_game() self.output("Patching successful!") @@ -111,12 +111,12 @@ def __init__(self, server_address, password): self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE") def patch_game(self): - with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f: + with open(Utils.user_path("Undertale", "data.win"), "rb") as f: patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff")) - with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f: + with open(Utils.user_path("Undertale", "data.win"), "wb") as f: f.write(patchedFile) - os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True) - with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites", + os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True) + with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites", "Which Character.txt")), "w") as f: f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only " "line other than this one.\n", "frisk"]) diff --git a/Utils.py b/Utils.py index f89330cf7c65..412011200f8a 100644 --- a/Utils.py +++ b/Utils.py @@ -31,6 +31,7 @@ import tkinter import pathlib from BaseClasses import Region + import multiprocessing def tuplize_version(version: str) -> Version: @@ -46,7 +47,7 @@ def as_simple_string(self) -> str: return ".".join(str(item) for item in self) -__version__ = "0.5.0" +__version__ = "0.5.1" version_tuple = tuplize_version(__version__) is_linux = sys.platform.startswith("linux") @@ -423,7 +424,7 @@ def find_class(self, module: str, name: str) -> type: if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}: return getattr(self.net_utils_module, name) # Options and Plando are unpickled by WebHost -> Generate - if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}: + if module == "worlds.generic" and name == "PlandoItem": if not self.generic_properties_module: self.generic_properties_module = importlib.import_module("worlds.generic") return getattr(self.generic_properties_module, name) @@ -434,7 +435,7 @@ def find_class(self, module: str, name: str) -> type: else: mod = importlib.import_module(module) obj = getattr(mod, name) - if issubclass(obj, self.options_module.Option): + if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)): return obj # Forbid everything else. raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden") @@ -664,6 +665,19 @@ def get_input_text_from_response(text: str, command: str) -> typing.Optional[str return None +def is_kivy_running() -> bool: + if "kivy" in sys.modules: + from kivy.app import App + return App.get_running_app() is not None + return False + + +def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None: + if is_kivy_running(): + raise RuntimeError("kivy should not be running in multiprocess") + res.put(open_filename(*args)) + + def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \ -> typing.Optional[str]: logging.info(f"Opening file input dialog for {title}.") @@ -693,6 +707,13 @@ def run(*args: str): f'This attempt was made because open_filename was used for "{title}".') raise e else: + if is_macos and is_kivy_running(): + # on macOS, mixing kivy and tk does not work, so spawn a new process + # FIXME: performance of this is pretty bad, and we should (also) look into alternatives + from multiprocessing import Process, Queue + res: "Queue[typing.Optional[str]]" = Queue() + Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start() + return res.get() try: root = tkinter.Tk() except tkinter.TclError: @@ -702,6 +723,12 @@ def run(*args: str): initialfile=suggest or None) +def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None: + if is_kivy_running(): + raise RuntimeError("kivy should not be running in multiprocess") + res.put(open_directory(*args)) + + def open_directory(title: str, suggest: str = "") -> typing.Optional[str]: def run(*args: str): return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None @@ -725,9 +752,16 @@ def run(*args: str): import tkinter.filedialog except Exception as e: logging.error('Could not load tkinter, which is likely not installed. ' - f'This attempt was made because open_filename was used for "{title}".') + f'This attempt was made because open_directory was used for "{title}".') raise e else: + if is_macos and is_kivy_running(): + # on macOS, mixing kivy and tk does not work, so spawn a new process + # FIXME: performance of this is pretty bad, and we should (also) look into alternatives + from multiprocessing import Process, Queue + res: "Queue[typing.Optional[str]]" = Queue() + Process(target=_mp_open_directory, args=(res, title, suggest)).start() + return res.get() try: root = tkinter.Tk() except tkinter.TclError: @@ -740,12 +774,6 @@ def messagebox(title: str, text: str, error: bool = False) -> None: def run(*args: str): return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None - def is_kivy_running(): - if "kivy" in sys.modules: - from kivy.app import App - return App.get_running_app() is not None - return False - if is_kivy_running(): from kvui import MessageBox MessageBox(title, text, error).open() diff --git a/WargrooveClient.py b/WargrooveClient.py index 39da044d659c..f9971f7a6c05 100644 --- a/WargrooveClient.py +++ b/WargrooveClient.py @@ -267,9 +267,7 @@ class WargrooveManager(GameManager): def build(self): container = super().build() - panel = TabbedPanelItem(text="Wargroove") - panel.content = self.build_tracker() - self.tabs.add_widget(panel) + self.add_client_tab("Wargroove", self.build_tracker()) return container def build_tracker(self) -> TrackerLayout: diff --git a/WebHost.py b/WebHost.py index 08ef3c430795..e597de24763d 100644 --- a/WebHost.py +++ b/WebHost.py @@ -1,3 +1,4 @@ +import argparse import os import multiprocessing import logging @@ -31,6 +32,15 @@ def get_app() -> "Flask": import yaml app.config.from_file(configpath, yaml.safe_load) logging.info(f"Updated config from {configpath}") + # inside get_app() so it's usable in systems like gunicorn, which do not run WebHost.py, but import it. + parser = argparse.ArgumentParser() + parser.add_argument('--config_override', default=None, + help="Path to yaml config file that overrules config.yaml.") + args = parser.parse_known_args()[0] + if args.config_override: + import yaml + app.config.from_file(os.path.abspath(args.config_override), yaml.safe_load) + logging.info(f"Updated config from {args.config_override}") if not app.config["HOST_ADDRESS"]: logging.info("Getting public IP, as HOST_ADDRESS is empty.") app.config["HOST_ADDRESS"] = Utils.get_public_ipv4() diff --git a/WebHostLib/api/__init__.py b/WebHostLib/api/__init__.py index 4003243a281d..cf05e87374ab 100644 --- a/WebHostLib/api/__init__.py +++ b/WebHostLib/api/__init__.py @@ -1,51 +1,15 @@ """API endpoints package.""" from typing import List, Tuple -from uuid import UUID -from flask import Blueprint, abort, url_for +from flask import Blueprint -import worlds.Files -from ..models import Room, Seed +from ..models import Seed api_endpoints = Blueprint('api', __name__, url_prefix="/api") -# unsorted/misc endpoints - def get_players(seed: Seed) -> List[Tuple[str, str]]: return [(slot.player_name, slot.game) for slot in seed.slots] -@api_endpoints.route('/room_status/') -def room_info(room: UUID): - room = Room.get(id=room) - if room is None: - return abort(404) - - def supports_apdeltapatch(game: str): - return game in worlds.Files.AutoPatchRegister.patch_types - downloads = [] - for slot in sorted(room.seed.slots): - if slot.data and not supports_apdeltapatch(slot.game): - slot_download = { - "slot": slot.player_id, - "download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id) - } - downloads.append(slot_download) - elif slot.data: - slot_download = { - "slot": slot.player_id, - "download": url_for("download_patch", patch_id=slot.id, room_id=room.id) - } - downloads.append(slot_download) - return { - "tracker": room.tracker, - "players": get_players(room.seed), - "last_port": room.last_port, - "last_activity": room.last_activity, - "timeout": room.timeout, - "downloads": downloads, - } - - -from . import generate, user, datapackage # trigger registration +from . import datapackage, generate, room, user # trigger registration diff --git a/WebHostLib/api/room.py b/WebHostLib/api/room.py new file mode 100644 index 000000000000..9337975695b2 --- /dev/null +++ b/WebHostLib/api/room.py @@ -0,0 +1,42 @@ +from typing import Any, Dict +from uuid import UUID + +from flask import abort, url_for + +import worlds.Files +from . import api_endpoints, get_players +from ..models import Room + + +@api_endpoints.route('/room_status/') +def room_info(room_id: UUID) -> Dict[str, Any]: + room = Room.get(id=room_id) + if room is None: + return abort(404) + + def supports_apdeltapatch(game: str) -> bool: + return game in worlds.Files.AutoPatchRegister.patch_types + + downloads = [] + for slot in sorted(room.seed.slots): + if slot.data and not supports_apdeltapatch(slot.game): + slot_download = { + "slot": slot.player_id, + "download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id) + } + downloads.append(slot_download) + elif slot.data: + slot_download = { + "slot": slot.player_id, + "download": url_for("download_patch", patch_id=slot.id, room_id=room.id) + } + downloads.append(slot_download) + + return { + "tracker": room.tracker, + "players": get_players(room.seed), + "last_port": room.last_port, + "last_activity": room.last_activity, + "timeout": room.timeout, + "downloads": downloads, + } diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index 9f70165b61e5..a2eef108b0a1 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -72,6 +72,14 @@ def __init__(self, static_server_data: dict, logger: logging.Logger): self.video = {} self.tags = ["AP", "WebHost"] + def __del__(self): + try: + import psutil + from Utils import format_SI_prefix + self.logger.debug(f"Context destroyed, Mem: {format_SI_prefix(psutil.Process().memory_info().rss, 1024)}iB") + except ImportError: + self.logger.debug("Context destroyed") + def _load_game_data(self): for key, value in self.static_server_data.items(): # NOTE: attributes are mutable and shared, so they will have to be copied before being modified @@ -249,6 +257,7 @@ async def start_room(room_id): ctx = WebHostContext(static_server_data, logger) ctx.load(room_id) ctx.init_save() + assert ctx.server is None try: ctx.server = websockets.serve( functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) @@ -279,6 +288,7 @@ async def start_room(room_id): ctx.auto_shutdown = Room.get(id=room_id).timeout if ctx.saving: setattr(asyncio.current_task(), "save", lambda: ctx._save(True)) + assert ctx.shutdown_task is None ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) await ctx.shutdown_task @@ -325,10 +335,12 @@ def _done(self, task: asyncio.Future): def run(self): while 1: next_room = rooms_to_run.get(block=True, timeout=None) + gc.collect() task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop) self._tasks.append(task) task.add_done_callback(self._done) logging.info(f"Starting room {next_room} on {name}.") + del task # delete reference to task object starter = Starter() starter.daemon = True diff --git a/WebHostLib/generate.py b/WebHostLib/generate.py index a12dc0f4ae14..b19f3d483515 100644 --- a/WebHostLib/generate.py +++ b/WebHostLib/generate.py @@ -81,6 +81,7 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]) elif len(gen_options) > app.config["MAX_ROLL"]: flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. " f"If you have a larger group, please generate it yourself and upload it.") + return redirect(url_for(request.endpoint, **(request.view_args or {}))) elif len(gen_options) >= app.config["JOB_THRESHOLD"]: gen = Generation( options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}), @@ -134,6 +135,7 @@ def task(): {"bosses", "items", "connections", "texts"})) erargs.skip_prog_balancing = False erargs.skip_output = False + erargs.csv_output = False name_counter = Counter() for player, (playerfile, settings) in enumerate(gen_options.items(), 1): diff --git a/WebHostLib/misc.py b/WebHostLib/misc.py index 5072f113bd54..c49b1ae17801 100644 --- a/WebHostLib/misc.py +++ b/WebHostLib/misc.py @@ -1,10 +1,11 @@ import datetime import os -from typing import List, Dict, Union +from typing import Any, IO, Dict, Iterator, List, Tuple, Union import jinja2.exceptions from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory from pony.orm import count, commit, db_session +from werkzeug.utils import secure_filename from worlds.AutoWorld import AutoWorldRegister from . import app, cache @@ -69,14 +70,40 @@ def tutorial_landing(): @app.route('/faq//') @cache.cached() -def faq(lang): - return render_template("faq.html", lang=lang) +def faq(lang: str): + import markdown + with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f: + document = f.read() + return render_template( + "markdown_document.html", + title="Frequently Asked Questions", + html_from_markdown=markdown.markdown( + document, + extensions=["toc", "mdx_breakless_lists"], + extension_configs={ + "toc": {"anchorlink": True} + } + ), + ) @app.route('/glossary//') @cache.cached() -def terms(lang): - return render_template("glossary.html", lang=lang) +def glossary(lang: str): + import markdown + with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f: + document = f.read() + return render_template( + "markdown_document.html", + title="Glossary", + html_from_markdown=markdown.markdown( + document, + extensions=["toc", "mdx_breakless_lists"], + extension_configs={ + "toc": {"anchorlink": True} + } + ), + ) @app.route('/seed/') @@ -97,49 +124,91 @@ def new_room(seed: UUID): return redirect(url_for("host_room", room=room.id)) -def _read_log(path: str): - if os.path.exists(path): - with open(path, encoding="utf-8-sig") as log: - yield from log - else: - yield f"Logfile {path} does not exist. " \ - f"Likely a crash during spinup of multiworld instance or it is still spinning up." +def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]: + marker = log.read(3) # skip optional BOM + if marker != b'\xEF\xBB\xBF': + log.seek(0, os.SEEK_SET) + log.seek(offset, os.SEEK_CUR) + yield from log + log.close() # free file handle as soon as possible @app.route('/log/') -def display_log(room: UUID): +def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]: room = Room.get(id=room) if room is None: return abort(404) if room.owner == session["_id"]: file_path = os.path.join("logs", str(room.id) + ".txt") - if os.path.exists(file_path): - return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8") - return "Log File does not exist." + try: + log = open(file_path, "rb") + range_header = request.headers.get("Range") + if range_header: + range_type, range_values = range_header.split('=') + start, end = map(str.strip, range_values.split('-', 1)) + if range_type != "bytes" or end != "": + return "Unsupported range", 500 + # NOTE: we skip Content-Range in the response here, which isn't great but works for our JS + return Response(_read_log(log, int(start)), mimetype="text/plain", status=206) + return Response(_read_log(log), mimetype="text/plain") + except FileNotFoundError: + return Response(f"Logfile {file_path} does not exist. " + f"Likely a crash during spinup of multiworld instance or it is still spinning up.", + mimetype="text/plain") return "Access Denied", 403 -@app.route('/room/', methods=['GET', 'POST']) +@app.post("/room/") +def host_room_command(room: UUID): + room: Room = Room.get(id=room) + if room is None: + return abort(404) + + if room.owner == session["_id"]: + cmd = request.form["cmd"] + if cmd: + Command(room=room, commandtext=cmd) + commit() + return redirect(url_for("host_room", room=room.id)) + + +@app.get("/room/") def host_room(room: UUID): room: Room = Room.get(id=room) if room is None: return abort(404) - if request.method == "POST": - if room.owner == session["_id"]: - cmd = request.form["cmd"] - if cmd: - Command(room=room, commandtext=cmd) - commit() - return redirect(url_for("host_room", room=room.id)) now = datetime.datetime.utcnow() # indicate that the page should reload to get the assigned port - should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3) + should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)) + or room.last_activity < now - datetime.timedelta(seconds=room.timeout)) with db_session: room.last_activity = now # will trigger a spinup, if it's not already running - return render_template("hostRoom.html", room=room, should_refresh=should_refresh) + browser_tokens = "Mozilla", "Chrome", "Safari" + automated = ("update" in request.args + or "Discordbot" in request.user_agent.string + or not any(browser_token in request.user_agent.string for browser_token in browser_tokens)) + + def get_log(max_size: int = 0 if automated else 1024000) -> str: + if max_size == 0: + return "…" + try: + with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log: + raw_size = 0 + fragments: List[str] = [] + for block in _read_log(log): + if raw_size + len(block) > max_size: + fragments.append("…") + break + raw_size += len(block) + fragments.append(block.decode("utf-8")) + return "".join(fragments) + except FileNotFoundError: + return "" + + return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log) @app.route('/favicon.ico') diff --git a/WebHostLib/options.py b/WebHostLib/options.py index 33339daa1983..15b7bd61ceee 100644 --- a/WebHostLib/options.py +++ b/WebHostLib/options.py @@ -231,6 +231,13 @@ def generate_yaml(game: str): del options[key] + # Detect keys which end with -range, indicating a NamedRange with a possible custom value + elif key_parts[-1].endswith("-range"): + if options[key_parts[-1][:-6]] == "custom": + options[key_parts[-1][:-6]] = val + + del options[key] + # Detect random-* keys and set their options accordingly for key, val in options.copy().items(): if key.startswith("random-"): diff --git a/WebHostLib/requirements.txt b/WebHostLib/requirements.txt index 3452c9d416db..2020387053f9 100644 --- a/WebHostLib/requirements.txt +++ b/WebHostLib/requirements.txt @@ -1,10 +1,13 @@ flask>=3.0.3 -werkzeug>=3.0.3 -pony>=0.7.17 +werkzeug>=3.0.4 +pony>=0.7.19 waitress>=3.0.0 Flask-Caching>=2.3.0 Flask-Compress>=1.15 -Flask-Limiter>=3.7.0 +Flask-Limiter>=3.8.0 bokeh>=3.1.1; python_version <= '3.8' -bokeh>=3.4.1; python_version >= '3.9' +bokeh>=3.4.3; python_version == '3.9' +bokeh>=3.5.2; python_version >= '3.10' markupsafe>=2.1.5 +Markdown>=3.7 +mdx-breakless-lists>=1.0.1 diff --git a/WebHostLib/robots.py b/WebHostLib/robots.py index 410a92c8238c..93c735c71015 100644 --- a/WebHostLib/robots.py +++ b/WebHostLib/robots.py @@ -8,7 +8,8 @@ def robots(): # If this host is not official, do not allow search engine crawling if not app.config["ASSET_RIGHTS"]: - return app.send_static_file('robots.txt') + # filename changed in case the path is intercepted and served by an outside service + return app.send_static_file('robots_file.txt') # Send 404 if the host has affirmed this to be the official WebHost abort(404) diff --git a/WebHostLib/static/assets/faq.js b/WebHostLib/static/assets/faq.js deleted file mode 100644 index 1bf5e5a65995..000000000000 --- a/WebHostLib/static/assets/faq.js +++ /dev/null @@ -1,51 +0,0 @@ -window.addEventListener('load', () => { - const tutorialWrapper = document.getElementById('faq-wrapper'); - new Promise((resolve, reject) => { - const ajax = new XMLHttpRequest(); - ajax.onreadystatechange = () => { - if (ajax.readyState !== 4) { return; } - if (ajax.status === 404) { - reject("Sorry, the tutorial is not available in that language yet."); - return; - } - if (ajax.status !== 200) { - reject("Something went wrong while loading the tutorial."); - return; - } - resolve(ajax.responseText); - }; - ajax.open('GET', `${window.location.origin}/static/assets/faq/` + - `faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true); - ajax.send(); - }).then((results) => { - // Populate page with HTML generated from markdown - showdown.setOption('tables', true); - showdown.setOption('strikethrough', true); - showdown.setOption('literalMidWordUnderscores', true); - tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results); - adjustHeaderWidth(); - - // Reset the id of all header divs to something nicer - for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) { - const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase(); - header.setAttribute('id', headerId); - header.addEventListener('click', () => { - window.location.hash = `#${headerId}`; - header.scrollIntoView(); - }); - } - - // Manually scroll the user to the appropriate header if anchor navigation is used - document.fonts.ready.finally(() => { - if (window.location.hash) { - const scrollTarget = document.getElementById(window.location.hash.substring(1)); - scrollTarget?.scrollIntoView(); - } - }); - }).catch((error) => { - console.error(error); - tutorialWrapper.innerHTML = - `

This page is out of logic!

-

Click here to return to safety.

`; - }); -}); diff --git a/WebHostLib/static/assets/faq/faq_en.md b/WebHostLib/static/assets/faq/en.md similarity index 98% rename from WebHostLib/static/assets/faq/faq_en.md rename to WebHostLib/static/assets/faq/en.md index fb1ccd2d6f4a..e64535b42d03 100644 --- a/WebHostLib/static/assets/faq/faq_en.md +++ b/WebHostLib/static/assets/faq/en.md @@ -77,4 +77,4 @@ There, you will find examples of games in the `worlds` folder: You may also find developer documentation in the `docs` folder: [/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs). -If you have more questions, feel free to ask in the **#archipelago-dev** channel on our Discord. +If you have more questions, feel free to ask in the **#ap-world-dev** channel on our Discord. diff --git a/WebHostLib/static/assets/glossary.js b/WebHostLib/static/assets/glossary.js deleted file mode 100644 index 04a292008655..000000000000 --- a/WebHostLib/static/assets/glossary.js +++ /dev/null @@ -1,51 +0,0 @@ -window.addEventListener('load', () => { - const tutorialWrapper = document.getElementById('glossary-wrapper'); - new Promise((resolve, reject) => { - const ajax = new XMLHttpRequest(); - ajax.onreadystatechange = () => { - if (ajax.readyState !== 4) { return; } - if (ajax.status === 404) { - reject("Sorry, the glossary page is not available in that language yet."); - return; - } - if (ajax.status !== 200) { - reject("Something went wrong while loading the glossary."); - return; - } - resolve(ajax.responseText); - }; - ajax.open('GET', `${window.location.origin}/static/assets/faq/` + - `glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true); - ajax.send(); - }).then((results) => { - // Populate page with HTML generated from markdown - showdown.setOption('tables', true); - showdown.setOption('strikethrough', true); - showdown.setOption('literalMidWordUnderscores', true); - tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results); - adjustHeaderWidth(); - - // Reset the id of all header divs to something nicer - for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) { - const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase(); - header.setAttribute('id', headerId); - header.addEventListener('click', () => { - window.location.hash = `#${headerId}`; - header.scrollIntoView(); - }); - } - - // Manually scroll the user to the appropriate header if anchor navigation is used - document.fonts.ready.finally(() => { - if (window.location.hash) { - const scrollTarget = document.getElementById(window.location.hash.substring(1)); - scrollTarget?.scrollIntoView(); - } - }); - }).catch((error) => { - console.error(error); - tutorialWrapper.innerHTML = - `

This page is out of logic!

-

Click here to return to safety.

`; - }); -}); diff --git a/WebHostLib/static/assets/faq/glossary_en.md b/WebHostLib/static/assets/glossary/en.md similarity index 100% rename from WebHostLib/static/assets/faq/glossary_en.md rename to WebHostLib/static/assets/glossary/en.md diff --git a/WebHostLib/static/assets/playerOptions.js b/WebHostLib/static/assets/playerOptions.js index d0f2e388c2a6..fbf96a3a71c2 100644 --- a/WebHostLib/static/assets/playerOptions.js +++ b/WebHostLib/static/assets/playerOptions.js @@ -288,6 +288,11 @@ const applyPresets = (presetName) => { } }); namedRangeSelect.value = trueValue; + // It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom" + if (namedRangeSelect.selectedIndex == -1) + { + namedRangeSelect.value = "custom"; + } } // Handle options whose presets are "random" diff --git a/WebHostLib/static/robots.txt b/WebHostLib/static/robots_file.txt similarity index 100% rename from WebHostLib/static/robots.txt rename to WebHostLib/static/robots_file.txt diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png new file mode 100644 index 000000000000..537e27979180 Binary files /dev/null and b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.png differ diff --git a/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp new file mode 100644 index 000000000000..f34cd5ff2ec1 Binary files /dev/null and b/WebHostLib/static/static/backgrounds/cliffs/grass/cliff-atlas.webp differ diff --git 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a/WebHostLib/static/static/decorations/rock-in-water.png and b/WebHostLib/static/static/decorations/rock-in-water.png differ diff --git a/WebHostLib/static/static/decorations/rock-in-water.webp b/WebHostLib/static/static/decorations/rock-in-water.webp new file mode 100644 index 000000000000..2c8af460d5e2 Binary files /dev/null and b/WebHostLib/static/static/decorations/rock-in-water.webp differ diff --git a/WebHostLib/static/static/decorations/rock-single.png b/WebHostLib/static/static/decorations/rock-single.png index cc237d132ef4..c003abe0d173 100644 Binary files a/WebHostLib/static/static/decorations/rock-single.png and b/WebHostLib/static/static/decorations/rock-single.png differ diff --git a/WebHostLib/static/static/decorations/rock-single.webp b/WebHostLib/static/static/decorations/rock-single.webp new file mode 100644 index 000000000000..e53a2fb5c480 Binary files /dev/null and b/WebHostLib/static/static/decorations/rock-single.webp differ diff --git a/WebHostLib/static/styles/hostRoom.css b/WebHostLib/static/styles/hostRoom.css index 827f74c04df7..625b78cc5d3f 100644 --- a/WebHostLib/static/styles/hostRoom.css +++ b/WebHostLib/static/styles/hostRoom.css @@ -58,3 +58,28 @@ overflow-y: auto; max-height: 400px; } + +.loader{ + display: inline-block; + visibility: hidden; + margin-left: 5px; + width: 40px; + aspect-ratio: 4; + --_g: no-repeat radial-gradient(circle closest-side,#fff 90%,#fff0); + background: + var(--_g) 0 50%, + var(--_g) 50% 50%, + var(--_g) 100% 50%; + background-size: calc(100%/3) 100%; + animation: l7 1s infinite linear; +} + +.loader.loading{ + visibility: visible; +} + +@keyframes l7{ + 33%{background-size:calc(100%/3) 0% ,calc(100%/3) 100%,calc(100%/3) 100%} + 50%{background-size:calc(100%/3) 100%,calc(100%/3) 0 ,calc(100%/3) 100%} + 66%{background-size:calc(100%/3) 100%,calc(100%/3) 100%,calc(100%/3) 0 } +} diff --git a/WebHostLib/static/styles/markdown.css b/WebHostLib/static/styles/markdown.css index e0165b7489ef..5ead2c60f791 100644 --- a/WebHostLib/static/styles/markdown.css +++ b/WebHostLib/static/styles/markdown.css @@ -28,7 +28,7 @@ font-weight: normal; font-family: LondrinaSolid-Regular, sans-serif; text-transform: uppercase; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; text-shadow: 1px 1px 4px #000000; } @@ -37,7 +37,7 @@ font-size: 38px; font-weight: normal; font-family: LondrinaSolid-Light, sans-serif; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; margin-top: 20px; margin-bottom: 0.5rem; @@ -50,7 +50,7 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; text-align: left; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ width: 100%; margin-bottom: 0.5rem; } @@ -59,7 +59,7 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 24px; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ margin-bottom: 24px; } @@ -67,20 +67,29 @@ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 22px; - cursor: pointer; + cursor: pointer; /* TODO: remove once we drop showdown.js */ } .markdown h6, .markdown details summary.h6{ font-family: LexendDeca-Regular, sans-serif; text-transform: none; font-size: 20px; - cursor: pointer;; + cursor: pointer; /* TODO: remove once we drop showdown.js */ } .markdown h4, .markdown h5, .markdown h6{ margin-bottom: 0.5rem; } +.markdown h1 > a, +.markdown h2 > a, +.markdown h3 > a, +.markdown h4 > a, +.markdown h5 > a, +.markdown h6 > a { + color: inherit; +} + .markdown ul{ margin-top: 0.5rem; margin-bottom: 0.5rem; diff --git a/WebHostLib/templates/faq.html b/WebHostLib/templates/faq.html deleted file mode 100644 index 76bdb96d2ef8..000000000000 --- a/WebHostLib/templates/faq.html +++ /dev/null @@ -1,17 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {% include 'header/grassHeader.html' %} - Frequently Asked Questions - - - -{% endblock %} - -{% block body %} -
- -
-{% endblock %} diff --git a/WebHostLib/templates/genericTracker.html b/WebHostLib/templates/genericTracker.html index 5a533204083b..947cf2837278 100644 --- a/WebHostLib/templates/genericTracker.html +++ b/WebHostLib/templates/genericTracker.html @@ -99,14 +99,18 @@ {% if hint.finding_player == player %} {{ player_names_with_alias[(team, hint.finding_player)] }} {% else %} - {{ player_names_with_alias[(team, hint.finding_player)] }} + + {{ player_names_with_alias[(team, hint.finding_player)] }} + {% endif %} {% if hint.receiving_player == player %} {{ player_names_with_alias[(team, hint.receiving_player)] }} {% else %} - {{ player_names_with_alias[(team, hint.receiving_player)] }} + + {{ player_names_with_alias[(team, hint.receiving_player)] }} + {% endif %} {{ item_id_to_name[games[(team, hint.receiving_player)]][hint.item] }} diff --git a/WebHostLib/templates/glossary.html b/WebHostLib/templates/glossary.html deleted file mode 100644 index 921f678157fc..000000000000 --- a/WebHostLib/templates/glossary.html +++ /dev/null @@ -1,17 +0,0 @@ -{% extends 'pageWrapper.html' %} - -{% block head %} - {% include 'header/grassHeader.html' %} - Glossary - - - -{% endblock %} - -{% block body %} -
- -
-{% endblock %} diff --git a/WebHostLib/templates/hostRoom.html b/WebHostLib/templates/hostRoom.html index 2bbfe4ad0169..8e76dafc12fa 100644 --- a/WebHostLib/templates/hostRoom.html +++ b/WebHostLib/templates/hostRoom.html @@ -19,61 +19,179 @@ {% block body %} {% include 'header/grassHeader.html' %}
- {% if room.owner == session["_id"] %} - Room created from Seed #{{ room.seed.id|suuid }} -
- {% endif %} - {% if room.tracker %} - This room has a Multiworld Tracker - and a Sphere Tracker enabled. -
- {% endif %} - The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity. - Should you wish to continue later, - anyone can simply refresh this page and the server will resume.
- {% if room.last_port == -1 %} - There was an error hosting this Room. Another attempt will be made on refreshing this page. - The most likely failure reason is that the multiworld is too old to be loaded now. - {% elif room.last_port %} - You can connect to this room by using - '/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}' - - in the client.
- {% endif %} + + {% if room.owner == session["_id"] %} + Room created from Seed #{{ room.seed.id|suuid }} +
+ {% endif %} + {% if room.tracker %} + This room has a Multiworld Tracker + and a Sphere Tracker enabled. +
+ {% endif %} + The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity. + Should you wish to continue later, + anyone can simply refresh this page and the server will resume.
+ {% if room.last_port == -1 %} + There was an error hosting this Room. Another attempt will be made on refreshing this page. + The most likely failure reason is that the multiworld is too old to be loaded now. + {% elif room.last_port %} + You can connect to this room by using + '/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}' + + in the client.
+ {% endif %} +
{{ macros.list_patches_room(room) }} {% if room.owner == session["_id"] %} -
- {% endif %} +
{% endblock %} diff --git a/WebHostLib/templates/macros.html b/WebHostLib/templates/macros.html index 7bbb894de090..6b2a4b0ed784 100644 --- a/WebHostLib/templates/macros.html +++ b/WebHostLib/templates/macros.html @@ -22,7 +22,7 @@ {% for patch in room.seed.slots|list|sort(attribute="player_id") %} {{ patch.player_id }} - {{ patch.player_name }} + {{ patch.player_name }} {{ patch.game }} {% if patch.data %} diff --git a/WebHostLib/templates/markdown_document.html b/WebHostLib/templates/markdown_document.html new file mode 100644 index 000000000000..07b3c8354d0d --- /dev/null +++ b/WebHostLib/templates/markdown_document.html @@ -0,0 +1,13 @@ +{% extends 'pageWrapper.html' %} + +{% block head %} + {% include 'header/grassHeader.html' %} + {{ title }} + +{% endblock %} + +{% block body %} +
+ {{ html_from_markdown | safe}} +
+{% endblock %} diff --git a/WebHostLib/templates/playerOptions/macros.html b/WebHostLib/templates/playerOptions/macros.html index 415739b861a1..64f0f140de95 100644 --- a/WebHostLib/templates/playerOptions/macros.html +++ b/WebHostLib/templates/playerOptions/macros.html @@ -54,7 +54,7 @@ {% macro NamedRange(option_name, option) %} {{ OptionTitle(option_name, option) }}
- {% for key, val in option.special_range_names.items() %} {% if option.default == val %} @@ -64,17 +64,17 @@ {% endfor %} -
+
- + {{ option.default | default(option.range_start) if option.default != "random" else option.range_start }} {{ RandomizeButton(option_name, option) }} @@ -196,13 +196,14 @@ {% macro OptionTitle(option_name, option) %}
diff --git a/WebHostLib/templates/weightedOptions/macros.html b/WebHostLib/templates/weightedOptions/macros.html index a1d319697154..68d3968a178a 100644 --- a/WebHostLib/templates/weightedOptions/macros.html +++ b/WebHostLib/templates/weightedOptions/macros.html @@ -138,7 +138,7 @@ id="{{ option_name }}-{{ key }}" name="{{ option_name }}||{{ key }}" value="1" - checked="{{ "checked" if key in option.default else "" }}" + {{ "checked" if key in option.default }} />