diff --git a/src/game_menu.c b/src/game_menu.c index 587a0ca1..fcbb1b1f 100644 --- a/src/game_menu.c +++ b/src/game_menu.c @@ -510,29 +510,33 @@ void JE_itemScreen( void ) } /* Get power level info for front and rear weapons */ - if (curSel[MENU_UPGRADES] == 4 && itemAvail[itemAvailMap[curSel[MENU_UPGRADES]-2]-1][curSel[MENU_UPGRADE_SUB]-2] == 0) + if ((curSel[MENU_UPGRADES] == 3 || curSel[MENU_UPGRADES] == 4) && curSel[MENU_UPGRADE_SUB] < menuChoices[MENU_UPGRADE_SUB]) { - // "None" on rear weapon menu cannot be upgraded - leftPower = false; - rightPower = false; - } - else if ((curSel[MENU_UPGRADES] == 3 || curSel[MENU_UPGRADES] == 4) && curSel[MENU_UPGRADE_SUB] < menuChoices[MENU_UPGRADE_SUB]) - { - const uint port = curSel[MENU_UPGRADES] - 3, // 0 or 1 (front or back) - item_level = player[0].items.weapon[port].power; + if (curSel[MENU_UPGRADES] == 4 && itemAvail[itemAvailMap[curSel[MENU_UPGRADES]-2]-1][curSel[MENU_UPGRADE_SUB]-2] == 0) + { + // "None" on rear weapon menu cannot be upgraded + // ("None" on front weapon menu can -- this is accurate to the original game) + leftPower = false; + rightPower = false; + } + else + { + const uint port = curSel[MENU_UPGRADES] - 3, // 0 or 1 (front or back) + item_level = player[0].items.weapon[port].power; - // calculate upgradeCost - JE_getCost(curSel[MENU_UPGRADES], itemAvail[itemAvailMap[curSel[MENU_UPGRADES]-2]-1][curSel[MENU_UPGRADE_SUB]-2]); + // calculate upgradeCost + JE_getCost(curSel[MENU_UPGRADES], itemAvail[itemAvailMap[curSel[MENU_UPGRADES]-2]-1][curSel[MENU_UPGRADE_SUB]-2]); - leftPower = item_level > 1; // can downgrade - rightPower = item_level < 11; // can upgrade + leftPower = item_level > 1; // can downgrade + rightPower = item_level < 11; // can upgrade - if (rightPower) - rightPowerAfford = JE_cashLeft() >= upgradeCost; // can afford upgrade + if (rightPower) + rightPowerAfford = JE_cashLeft() >= upgradeCost; // can afford upgrade + } } else { - /* Nothing else can be upgraded / downgraded */ + // Nothing else can be upgraded or downgraded leftPower = false; rightPower = false; }