diff --git a/GameData/SolverEngines/Plugins/SolverEngines.dll b/GameData/SolverEngines/Plugins/SolverEngines.dll index 66c8a68..97121cf 100755 Binary files a/GameData/SolverEngines/Plugins/SolverEngines.dll and b/GameData/SolverEngines/Plugins/SolverEngines.dll differ diff --git a/GameData/SolverEngines/Readme_SolverEngines.txt b/GameData/SolverEngines/Readme_SolverEngines.txt index 68f9692..1ce3d26 100644 --- a/GameData/SolverEngines/Readme_SolverEngines.txt +++ b/GameData/SolverEngines/Readme_SolverEngines.txt @@ -29,6 +29,10 @@ See AJE or RealFuels for examples of how to implement SolverEngines in practice. Changelog: +v3.3 + +* Recompile for KSP 1.3 + v3.2 * Fix engines not allowing restart after running out of fuel and then fuel becoming available again diff --git a/GameData/SolverEngines/SolverEngines.version b/GameData/SolverEngines/SolverEngines.version index cea3c0f..4d8677d 100644 --- a/GameData/SolverEngines/SolverEngines.version +++ b/GameData/SolverEngines/SolverEngines.version @@ -8,13 +8,13 @@ }, "VERSION" : { "MAJOR" : 3, - "MINOR" : 2, + "MINOR" : 3, "PATCH" : 0, "BUILD" : 0 }, "KSP_VERSION" : { "MAJOR" : 1, - "MINOR" : 2, - "PATCH" : 2 + "MINOR" : 3, + "PATCH" : 0 } } diff --git a/SolverEngines/Properties/AssemblyInfo.cs b/SolverEngines/Properties/AssemblyInfo.cs index cb75825..d0654ad 100644 --- a/SolverEngines/Properties/AssemblyInfo.cs +++ b/SolverEngines/Properties/AssemblyInfo.cs @@ -32,7 +32,7 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("3.0.0.0")] // Don't change until breaking changes occur -[assembly: AssemblyFileVersion("3.2.0.0")] +[assembly: AssemblyVersion("3.3.0.0")] // Don't change until breaking changes occur +[assembly: AssemblyFileVersion("3.3.0.0")] -[assembly: KSPAssembly("SolverEngines", 3, 2)] +[assembly: KSPAssembly("SolverEngines", 3, 3)]