diff --git a/GameData/SolverEngines/Plugins/SolverEngines.dll b/GameData/SolverEngines/Plugins/SolverEngines.dll index 8ba2d0a..03dd9f4 100755 Binary files a/GameData/SolverEngines/Plugins/SolverEngines.dll and b/GameData/SolverEngines/Plugins/SolverEngines.dll differ diff --git a/GameData/SolverEngines/Readme_SolverEngines.txt b/GameData/SolverEngines/Readme_SolverEngines.txt index f0d1a2e..b1e05fd 100644 --- a/GameData/SolverEngines/Readme_SolverEngines.txt +++ b/GameData/SolverEngines/Readme_SolverEngines.txt @@ -29,6 +29,9 @@ See AJE or RealFuels for examples of how to implement SolverEngines in practice. Changelog: +v3.10.0 +* Respect KSP's use of fuelFlowGui field, instead use our own massFlowGui field. (Used for Waterfall compatibility etc.) + v3.9.0 * Recompile for KSP 1.10.1 diff --git a/GameData/SolverEngines/SolverEngines.version b/GameData/SolverEngines/SolverEngines.version index 2c62780..c5dc590 100644 --- a/GameData/SolverEngines/SolverEngines.version +++ b/GameData/SolverEngines/SolverEngines.version @@ -8,7 +8,7 @@ }, "VERSION" : { "MAJOR" : 3, - "MINOR" : 9, + "MINOR" : 10, "PATCH" : 0, "BUILD" : 0 }, diff --git a/SolverEngines/Properties/AssemblyInfo.cs b/SolverEngines/Properties/AssemblyInfo.cs index e6a83f1..45cc791 100644 --- a/SolverEngines/Properties/AssemblyInfo.cs +++ b/SolverEngines/Properties/AssemblyInfo.cs @@ -33,6 +33,6 @@ // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("3.3.0.0")] // Don't change until breaking changes occur -[assembly: AssemblyFileVersion("3.9.0.0")] +[assembly: AssemblyFileVersion("3.10.0.0")] -[assembly: KSPAssembly("SolverEngines", 3, 9, 0)] +[assembly: KSPAssembly("SolverEngines", 3, 10, 0)]