-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Simplify ArbitraryMotion struct #371
Comments
The most efficient solution should be deleting the times function or, at least, calculate the time nodes for ArbitraryMotion using ranges between 0 and 1 and then scaling them with the values of Also consider periodic and non-periodic ArbitraryMotion.
Also simplify adapt functions in GPUFunctions.jl |
Also, we need to re-implement |
Change
to:
Originally posted by @cncastillo in #184 (comment)
The text was updated successfully, but these errors were encountered: