From 2daccded365258633bd8ac268c5a58ae9ee31a43 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Wed, 12 Jun 2024 15:35:51 +0200 Subject: [PATCH] Core: don't lock progression (#3501) --- Fill.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Fill.py b/Fill.py index d8147b2eac80..4967ff073601 100644 --- a/Fill.py +++ b/Fill.py @@ -483,15 +483,15 @@ def mark_for_locking(location: Location): if panic_method == "swap": fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True, - on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1) + name="Progression", single_player_placement=multiworld.players == 1) elif panic_method == "raise": fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, - on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1) + name="Progression", single_player_placement=multiworld.players == 1) elif panic_method == "start_inventory": fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, allow_partial=True, - on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1) + name="Progression", single_player_placement=multiworld.players == 1) if progitempool: for item in progitempool: logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")