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jquery.pep.js

---- *kinetic drag for mobile & desktop; more at [http://pep.briangonzalez.org](http://pep.briangonzalez.org)*

Getting Started

Getting started is simple: include jQuery, include pep, then:

$('.pep').pep(); // yup, that simple.

Usage

Pep has many options. Here they are in their entirety, with their defaults. This list can be a little daunting, but most of Pep's options are comparable to jQueryUI. Need a little help? Just ask.

Name Default Description
initiate function(){} [≘ touchstart/mousedown] called when first touch / click event is triggered on the object
start function(){} called when dragging starts; when dx or dy are greater than startThreshold[0] or startThreshold[1]
drag function(){} [≘ touchmove/mousemove] called continuously while the object is dragging
stop function(){} [≘ touchend/mouseup] called when dragging stops
rest function(){} called after dragging stops, and object has come to rest
moveTo false custom method to override the default moveTo functionality.
callIfNotStarted ['stop', 'rest'] if object has not moved outside of the startThreshold, call either the user-provided stop or rest fxn's anyway, or call both
startThreshold [0,0] how far past should the object move in the [x,y] direction before user 'start' function is called
grid [0,0] define an [x,y] grid for the object to move along
droppable false CSS selector that this element can be dropped on, false to disable
droppableActiveClass 'pep-dpa' class to add to active droppable parents, default to pep-dpa (droppable parent active)
overlapFunction false override pep's default overlap function; takes two args: a & b and returns true if they overlap
cssEaseString cubic-bezier(0.190, 1.000, 0.220, 1.000) get more css ease params from [ http://matthewlein.com/ceaser/ ]
cssEaseDuration 750 how long should it take (in ms) for the object to get from stop to rest?
constrainTo false constrain object to 'window' or 'parent' or [top, right, bottom, left]; works best w/ useCSSTranslation set to false
axis null constrain object to either 'x' or 'y' axis
debug false show debug values and events in the lower-righthand corner of page
activeClass 'pep-active' class to add to the pep element while dragging
multiplier 1 +/- this number to modify to 1:1 ratio of finger/mouse movement to el movement
velocityMultiplier 1.9 +/- this number to modify the springiness of the object as your release it
shouldPreventDefault true in some cases, we don't want to prevent the default mousedown/touchstart on our Pep object, your call
allowDragEventPropagation true set to false to stop drag events from bubbling up through the DOM tree
stopEvents '' space delimited set of events which programmatically cause the object to stop
hardwareAccelerate true apply the CSS3 silver bullet method to accelerate the pep object: http://indiegamr.com/ios6-html-hardware-acceleration-changes-and-how-to-fix-them/
useCSSTranslation true use CSS transform translations as opposed to top/left
disableSelect true apply user-select: none (CSS) to the object
removeMargins true remove margins for better object placement
shouldEase true disable/enable easing
place true bypass pep's object placement logic
deferPlacement false defer object placement until start event occurs
forceNonCSS3Movement false DO NOT USE: this is subject to come/go. Use at your own risk
elementsWithInteraction 'input' valid CSS/jQuery selector for elements within the Pep object that should allow user interaction, and thus propagate to allow movement

API

// Toggle functionality of all Pep objects on the page
$.pep.toggleAll()

// Explicitly disable all Pep objects on the page
$.pep.toggleAll(false)

// Explicitly enable all Pep objects on the page
$.pep.toggleAll(true)

// Unbind Pep completely from the object
var $pep = $('.pep');
$pep.pep();               // bind
$.pep.unbind( $pep );     // unbind
$pep.pep();               // bind

Class Applications

The following classes are applied corresponding to events that are happening on the pep object:

  • pep-active -- applied when initiate event is triggered; removed when ease has finished
  • pep-start -- applied when start event is triggered; removed when stop event occurs
  • pep-ease -- applied when stop event is triggered; removed when ease has finished

Installation

Via Bower

bower install jquery.pep

From CDN

Guaranteed to be up-to-date:

http://rawgithub.com/briangonzalez/jquery.pep.js/master/src/jquery.pep.js

This is likely to get out of sync from master:

http://cdnjs.cloudflare.com/ajax/libs/jquery.pep/0.4.0/jquery.pep.min.js

Examples

Checkout the examples in the demos folder, which cover a wide array of test cases and options. Or you can check out other examples at http://pep.briangonzalez.org/ (which can also be found in more detail on Codepen: http://codepen.io/briangonzalez/tag/pep-demo)

On the web

Visit us at http://pep.briangonzalez.org or follow me on Twitter: @brianmgonzalez.

Support

IE6 IE7 IE8 IE9 IE10 Chrome Firefox Opera Safari

See it in action in IE6, IE7, IE8, and IE9.

Milestones

  • 08/08/13 - Now with 100% IE coverage! That is, Pep now supports MSPointerEvents (IE10+)!
  • 08/06/13 - Added in user-provided initiate function, which is fired during touchstart or mousedown; start is now called after object has moved past threshold
  • 05/01/13 - Added in droppable functionality
  • 12/02/12 - Complete rewrite with support for movement using CSS3 Transforms (translate() function)
  • 05/30/12 - Initial version

License

Pep is licensed under the MIT License

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Pep, a lightweight plugin for kinetic drag on mobile/desktop

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