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object.php
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object.php
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<?php
require_once('includes/allobjects.php');
require_once('includes/allitems.php');
require_once('includes/allcomments.php');
require_once('includes/allscreenshots.php');
require_once('includes/allquests.php');
require_once('includes/allachievements.php');
require_once('includes/allevents.php');
$smarty->config_load($conf_file, 'object');
// номер объекта;
$id = intval($podrazdel);
$cache_key = cache_key($id);
if(!$object = load_cache(OBJECT_PAGE, $cache_key))
{
unset($object);
// Данные об объекте:
$object = array();
$object = objectinfo($id, 1);
// Начиниают квесты...
$rows_qs = $DB->select('
SELECT o.?#
FROM gameobject_questrelation q, quest_template o
WHERE
q.id = ?d
AND o.entry = q.quest
',
$quest_cols[2],
$id
);
if($rows_qs)
{
$object['starts'] = array();
foreach($rows_qs as $numRow=>$row)
$object['starts'][] = GetQuestInfo($row, 0xFFFFFF);
}
unset($rows_qs);
// Заканчивают квесты...
$rows_qe = $DB->select('
SELECT ?#
FROM gameobject_involvedrelation i, quest_template q
WHERE
i.id = ?d
AND q.entry = i.quest
',
$quest_cols[2],
$id
);
if($rows_qe)
{
$object['ends'] = array();
foreach($rows_qe as $numRow=>$row)
$object['ends'][] = GetQuestInfo($row, 0xFFFFFF);
}
unset($rows_qe);
// Цель критерии
$rows = $DB->select('
SELECT a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description, a.category, a.points, s.iconname, z.areatableID
FROM ?_spellicons s, ?_achievementcriteria c, ?_achievement a
LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
WHERE
a.icon = s.id
AND a.id = c.refAchievement
AND c.type IN (?a)
AND c.value1 = ?d
GROUP BY a.id
ORDER BY a.name_loc?d
',
$_SESSION['locale'],
$_SESSION['locale'],
array(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT),
$object['entry'],
$_SESSION['locale']
);
if($rows)
{
$object['criteria_of'] = array();
foreach($rows as $row)
{
allachievementsinfo2($row['id']);
$object['criteria_of'][] = achievementinfo2($row);
}
}
// Положения объектофф:
$object['position'] = position($object['entry'], 'gameobject');
// Исправить type, чтобы подсвечивались event-овые объекты
if ($object['position'])
foreach ($object['position'] as $z => $zone)
foreach ($zone['points'] as $p => $pos)
if ($pos['type'] == 0 && ($events = event_find(array('object_guid' => $pos['guid']))))
{
$names = array_select_key(event_name($events), 'name');
$object['position'][$z]['points'][$p]['type'] = 4;
$object['position'][$z]['points'][$p]['events'] = implode(", ", $names);
}
save_cache(OBJECT_PAGE, $cache_key, $object);
}
global $page;
$page = array(
'Mapper' => true,
'Book' => $object['pagetext'] ? true : false,
'Title' => $object['name'].' - '.$smarty->get_config_vars('Objects'),
'tab' => 0,
'type' => 2,
'typeid' => $object['entry'],
'path' => path(0, 5, $object['type'])
);
$smarty->assign('page', $page);
// Комментарии
$smarty->assign('comments', getcomments($page['type'], $page['typeid']));
$smarty->assign('screenshots', getscreenshots($page['type'], $page['typeid']));
// Количество MySQL запросов
$smarty->assign('mysql', $DB->getStatistics());
$smarty->assign('object', $object);
$smarty->display('object.tpl');
?>