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GetOrientation does not take into account gyro in certain pose #5

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CasperH2O opened this issue Apr 3, 2024 · 0 comments
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@CasperH2O
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CasperH2O commented Apr 3, 2024

As discussed and reproduced over Discord DM with @JibbSmart .

When holding the device in pose 2, all motions are taking into account for the device orientation. When holding it in pose 1, the gyro around the gravity axis is not taken into account and the GetOrientation returns a very similar pose.

image

Graph when holding the device in pose 2 and rotating around the 3 axis:

Gamepose-Facebuttons-Ceiling-Rotate

Graph when holding the device in pose 1 and rotating around the 3 axis:

Gamepose-Facebuttons-TowardsPlayer-Rotate-Annotated

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