diff --git a/Config.js b/Config.js index 75f2a0b..9640b9b 100644 --- a/Config.js +++ b/Config.js @@ -1,6 +1,6 @@ module.exports = { - version: "1.20.6", - versionCompared: "1.20.4", - soundboardVersion: "13.0.0", - soundboardVersionCompared: "12.0.1" + version: "1.21", + versionCompared: "1.20.6", + soundboardVersion: "14.0.0", + soundboardVersionCompared: "13.0.0" } diff --git a/package.json b/package.json index 1d8ec69..3a7d4c1 100644 --- a/package.json +++ b/package.json @@ -7,7 +7,7 @@ "reinstall": "npm i", "#1": "echo Create a new file under './sounds' for your version and update Config, then run these.", "create_sound_config": "node createSoundConfig.js", - "#2": "echo Based on the diff, apply sound changes to the 'copy' file, then copy its contents and put it in the new version sound config.", + "#2": "echo Based on the diff, apply sound changes to the new version config", "create_soundboard": "node createSoundboard.js", "#3": "echo Finalise.", "finalise_soundboard": "node finaliseSoundboard.js", diff --git a/soundConfig/final-1.21.yml b/soundConfig/final-1.21.yml new file mode 100644 index 0000000..74323dc --- /dev/null +++ b/soundConfig/final-1.21.yml @@ -0,0 +1,2677 @@ +ambient: + icon: coal_ore + basalt_deltas: + icon: basalt + sounds: + - additions + - loop + - mood + sounds: + - cave + crimson_forest: + icon: crimson_nylium + sounds: + - additions + - loop + - mood + nether_wastes: + icon: netherrack + sounds: + - additions + - loop + - mood + soul_sand_valley: + icon: soul_sand + sounds: + - additions + - loop + - mood + underwater: + icon: water_bucket + sounds: + - enter + - exit + - loop + loop: + icon: water_bucket + sounds: + - additions + additions: + icon: water_bucket + sounds: + - rare + - ultra_rare + warped_forest: + icon: warped_nylium + sounds: + - additions + - loop + - mood +block: + icon: stone + amethyst_block: + icon: amethyst_block + sounds: + - break + - chime + - fall + - hit + - place + - resonate + - step + amethyst_cluster: + icon: amethyst_cluster + sounds: + - break + - fall + - hit + - place + - step + ancient_debris: + icon: ancient_debris + sounds: + - break + - fall + - hit + - place + - step + anvil: + icon: anvil + sounds: + - break + - destroy + - fall + - hit + - land + - place + - step + - use + azalea: + icon: azalea + sounds: + - break + - fall + - hit + - place + - step + azalea_leaves: + icon: azalea_leaves + sounds: + - break + - fall + - hit + - place + - step + bamboo: + icon: bamboo + sounds: + - break + - fall + - hit + - place + - step + bamboo_sapling: + icon: bamboo + sounds: + - break + - hit + - place + bamboo_wood: + icon: bamboo_planks + sounds: + - break + - fall + - hit + - place + - step + bamboo_wood_button: + icon: bamboo_button + sounds: + - click_off + - click_on + bamboo_wood_door: + icon: bamboo_door + sounds: + - close + - open + bamboo_wood_fence_gate: + icon: bamboo_fence_gate + sounds: + - close + - open + bamboo_wood_hanging_sign: + icon: bamboo_hanging_sign + sounds: + - break + - fall + - hit + - place + - step + bamboo_wood_pressure_plate: + icon: bamboo_pressure_plate + sounds: + - click_off + - click_on + bamboo_wood_trapdoor: + icon: bamboo_trapdoor + sounds: + - close + - open + barrel: + icon: barrel + sounds: + - close + - open + basalt: + icon: basalt + sounds: + - break + - fall + - hit + - place + - step + beacon: + icon: beacon + sounds: + - activate + - ambient + - deactivate + - power_select + beehive: + icon: beehive + sounds: + - drip + - enter + - exit + - shear + - work + bell: + icon: bell + sounds: + - resonate + - use + big_dripleaf: + icon: big_dripleaf + sounds: + - break + - fall + - hit + - place + - step + - tilt_down + - tilt_up + blastfurnace: + icon: blast_furnace + sounds: + - fire_crackle + bone_block: + icon: bone_block + sounds: + - break + - fall + - hit + - place + - step + brewing_stand: + icon: brewing_stand + sounds: + - brew + bubble_column: + icon: light_blue_stained_glass + sounds: + - bubble_pop + - upwards_ambient + - upwards_inside + - whirlpool_ambient + - whirlpool_inside + cake: + icon: cake + sounds: + - add_candle + calcite: + icon: calcite + sounds: + - break + - fall + - hit + - place + - step + campfire: + icon: campfire + sounds: + - crackle + candle: + icon: candle + sounds: + - ambient + - break + - extinguish + - fall + - hit + - place + - step + cave_vines: + icon: glow_lichen + sounds: + - break + - fall + - hit + - pick_berries + - place + - step + chain: + icon: chain + sounds: + - break + - fall + - hit + - place + - step + cherry_leaves: + icon: cherry_leaves + sounds: + - break + - fall + - hit + - place + - step + cherry_sapling: + icon: cherry_sapling + sounds: + - break + - fall + - hit + - place + - step + cherry_wood: + icon: cherry_wood + sounds: + - break + - fall + - hit + - place + - step + cherry_wood_button: + icon: cherry_button + sounds: + - click_off + - click_on + cherry_wood_door: + icon: cherry_door + sounds: + - close + - open + cherry_wood_fence_gate: + icon: cherry_fence_gate + sounds: + - close + - open + cherry_wood_hanging_sign: + icon: cherry_hanging_sign + sounds: + - break + - fall + - hit + - place + - step + cherry_wood_pressure_plate: + icon: cherry_pressure_plate + sounds: + - click_off + - click_on + cherry_wood_trapdoor: + icon: cherry_trapdoor + sounds: + - close + - open + chest: + icon: chest + sounds: + - close + - locked + - open + chiseled_bookshelf: + icon: chiseled_bookshelf + sounds: + - break + - fall + - hit + - insert + - pickup + - place + - step + insert: + icon: bookshelf + sounds: + - enchanted + pickup: + icon: bookshelf + sounds: + - enchanted + chorus_flower: + icon: chorus_flower + sounds: + - death + - grow + cobweb: + icon: cobweb + sounds: + - break + - fall + - hit + - place + - step + comparator: + icon: comparator + sounds: + - click + composter: + icon: composter + sounds: + - empty + - fill + - fill_success + - ready + conduit: + icon: conduit + sounds: + - activate + - ambient + - deactivate + ambient: + icon: conduit + sounds: + - short + attack: + icon: conduit + sounds: + - target + copper: + icon: copper_block + sounds: + - break + - fall + - hit + - place + - step + copper_bulb: + icon: copper_bulb + sounds: + - break + - fall + - hit + - place + - step + - turn_off + - turn_on + copper_door: + icon: copper_door + sounds: + - close + - open + copper_grate: + icon: copper_grate + sounds: + - break + - fall + - hit + - place + - step + copper_trapdoor: + icon: copper_trapdoor + sounds: + - close + - open + coral_block: + icon: horn_coral + sounds: + - break + - fall + - hit + - place + - step + crafter: + icon: crafter + sounds: + - craft + - fail + crop: + icon: wheat_seeds + sounds: + - break + decorated_pot: + icon: decorated_pot + sounds: + - break + - fall + - hit + - insert + - insert_fail + - place + - shatter + - step + deepslate: + icon: deepslate + sounds: + - break + - fall + - hit + - place + - step + deepslate_bricks: + icon: deepslate_bricks + sounds: + - break + - fall + - hit + - place + - step + deepslate_tiles: + icon: deepslate_tiles + sounds: + - break + - fall + - hit + - place + - step + dispenser: + icon: dispenser + sounds: + - dispense + - fail + - launch + dripstone_block: + icon: dripstone_block + sounds: + - break + - fall + - hit + - place + - step + enchantment_table: + icon: enchanting_table + sounds: + - use + end_gateway: + icon: end_crystal + sounds: + - spawn + end_portal: + icon: ender_eye + sounds: + - spawn + end_portal_frame: + icon: end_portal_frame + sounds: + - fill + ender_chest: + icon: ender_chest + sounds: + - close + - open + fence_gate: + icon: oak_fence_gate + sounds: + - close + - open + fire: + icon: blaze_powder + sounds: + - ambient + - extinguish + flowering_azalea: + icon: flowering_azalea + sounds: + - break + - fall + - hit + - place + - step + froglight: + icon: verdant_froglight + sounds: + - break + - fall + - hit + - place + - step + frogspawn: + icon: frogspawn + sounds: + - break + - fall + - hatch + - hit + - place + - step + fungus: + icon: crimson_fungus + sounds: + - break + - fall + - hit + - place + - step + furnace: + icon: furnace + sounds: + - fire_crackle + gilded_blackstone: + icon: gilded_blackstone + sounds: + - break + - fall + - hit + - place + - step + glass: + icon: glass + sounds: + - break + - fall + - hit + - place + - step + grass: + icon: short_grass + sounds: + - break + - fall + - hit + - place + - step + gravel: + icon: gravel + sounds: + - break + - fall + - hit + - place + - step + grindstone: + icon: grindstone + sounds: + - use + growing_plant: + icon: wheat_seeds + sounds: + - crop + hanging_roots: + icon: hanging_roots + sounds: + - break + - fall + - hit + - place + - step + hanging_sign: + icon: oak_hanging_sign + sounds: + - break + - fall + - hit + - place + - step + - waxed_interact_fail + heavy_core: + icon: heavy_core + sounds: + - break + - fall + - hit + - place + - step + honey_block: + icon: honey_block + sounds: + - break + - fall + - hit + - place + - slide + - step + iron_door: + icon: iron_door + sounds: + - close + - open + iron_trapdoor: + icon: iron_trapdoor + sounds: + - close + - open + ladder: + icon: ladder + sounds: + - break + - fall + - hit + - place + - step + lantern: + icon: lantern + sounds: + - break + - fall + - hit + - place + - step + large_amethyst_bud: + icon: large_amethyst_bud + sounds: + - break + - place + lava: + icon: lava_bucket + sounds: + - ambient + - extinguish + - pop + lever: + icon: lever + sounds: + - click + lily_pad: + icon: lily_pad + sounds: + - place + lodestone: + icon: lodestone + sounds: + - break + - fall + - hit + - place + - step + mangrove_roots: + icon: mangrove_roots + sounds: + - break + - fall + - hit + - place + - step + medium_amethyst_bud: + icon: medium_amethyst_bud + sounds: + - break + - place + metal: + icon: iron_block + sounds: + - break + - fall + - hit + - place + - step + metal_pressure_plate: + icon: heavy_weighted_pressure_plate + sounds: + - click_off + - click_on + moss: + icon: moss_block + sounds: + - break + - fall + - hit + - place + - step + moss_carpet: + icon: moss_carpet + sounds: + - break + - fall + - hit + - place + - step + mud: + icon: mud + sounds: + - break + - fall + - hit + - place + - step + mud_bricks: + icon: mud_bricks + sounds: + - break + - fall + - hit + - place + - step + muddy_mangrove_roots: + icon: muddy_mangrove_roots + sounds: + - break + - fall + - hit + - place + - step + nether_bricks: + icon: nether_bricks + sounds: + - break + - fall + - hit + - place + - step + nether_gold_ore: + icon: nether_gold_ore + sounds: + - break + - fall + - hit + - place + - step + nether_ore: + icon: nether_quartz_ore + sounds: + - break + - fall + - hit + - place + - step + nether_sprouts: + icon: nether_sprouts + sounds: + - break + - fall + - hit + - place + - step + nether_wart: + icon: nether_wart + sounds: + - break + nether_wood: + icon: warped_hyphae + sounds: + - break + - fall + - hit + - place + - step + nether_wood_button: + icon: warped_button + sounds: + - click_off + - click_on + nether_wood_door: + icon: warped_door + sounds: + - close + - open + nether_wood_fence_gate: + icon: warped_fence_gate + sounds: + - close + - open + nether_wood_hanging_sign: + icon: warped_hanging_sign + sounds: + - break + - fall + - hit + - place + - step + nether_wood_pressure_plate: + icon: warped_pressure_plate + sounds: + - click_off + - click_on + nether_wood_trapdoor: + icon: warped_trapdoor + sounds: + - close + - open + netherite_block: + icon: netherite_block + sounds: + - break + - fall + - hit + - place + - step + netherrack: + icon: netherrack + sounds: + - break + - fall + - hit + - place + - step + note_block: + icon: note_block + sounds: + - banjo + - basedrum + - bass + - bell + - bit + - chime + - cow_bell + - didgeridoo + - flute + - guitar + - harp + - hat + - iron_xylophone + - pling + - snare + - xylophone + imitate: + icon: note_block + sounds: + - creeper + - ender_dragon + - piglin + - skeleton + - wither_skeleton + - zombie + nylium: + icon: crimson_nylium + sounds: + - break + - fall + - hit + - place + - step + packed_mud: + icon: packed_mud + sounds: + - break + - fall + - hit + - place + - step + pink_petals: + icon: pink_petals + sounds: + - break + - fall + - hit + - place + - step + piston: + icon: piston + sounds: + - contract + - extend + pointed_dripstone: + icon: pointed_dripstone + sounds: + - break + - drip_lava + - drip_lava_into_cauldron + - drip_water + - drip_water_into_cauldron + - fall + - hit + - land + - place + - step + polished_deepslate: + icon: polished_deepslate + sounds: + - break + - fall + - hit + - place + - step + polished_tuff: + icon: polished_tuff + sounds: + - break + - fall + - hit + - place + - step + portal: + icon: obsidian + sounds: + - ambient + - travel + - trigger + powder_snow: + icon: powder_snow_bucket + sounds: + - break + - fall + - hit + - place + - step + pumpkin: + icon: pumpkin + sounds: + - carve + redstone_torch: + icon: redstone_torch + sounds: + - burnout + respawn_anchor: + icon: respawn_anchor + sounds: + - ambient + - charge + - deplete + - set_spawn + rooted_dirt: + icon: rooted_dirt + sounds: + - break + - fall + - hit + - place + - step + roots: + icon: crimson_roots + sounds: + - break + - fall + - hit + - place + - step + sand: + icon: sand + sounds: + - break + - fall + - hit + - place + - step + scaffolding: + icon: scaffolding + sounds: + - break + - fall + - hit + - place + - step + sculk: + icon: sculk + sounds: + - break + - charge + - fall + - hit + - place + - spread + - step + sculk_catalyst: + icon: sculk_catalyst + sounds: + - bloom + - break + - fall + - hit + - place + - step + sculk_sensor: + icon: sculk_sensor + sounds: + - break + - clicking + - clicking_stop + - fall + - hit + - place + - step + sculk_shrieker: + icon: sculk_shrieker + sounds: + - break + - fall + - hit + - place + - shriek + - step + sculk_vein: + icon: sculk_vein + sounds: + - break + - fall + - hit + - place + - step + shroomlight: + icon: shroomlight + sounds: + - break + - fall + - hit + - place + - step + shulker_box: + icon: shulker_box + sounds: + - close + - open + sign: + icon: oak_sign + sounds: + - waxed_interact_fail + slime_block: + icon: slime_block + sounds: + - break + - fall + - hit + - place + - step + small_amethyst_bud: + icon: small_amethyst_bud + sounds: + - break + - place + small_dripleaf: + icon: small_dripleaf + sounds: + - break + - fall + - hit + - place + - step + smithing_table: + icon: smithing_table + sounds: + - use + smoker: + icon: smoker + sounds: + - smoke + sniffer_egg: + icon: sniffer_egg + sounds: + - crack + - hatch + - plop + snow: + icon: snow + sounds: + - break + - fall + - hit + - place + - step + soul_sand: + icon: soul_sand + sounds: + - break + - fall + - hit + - place + - step + soul_soil: + icon: soul_soil + sounds: + - break + - fall + - hit + - place + - step + sponge: + icon: sponge + sounds: + - absorb + - break + - fall + - hit + - place + - step + spore_blossom: + icon: spore_blossom + sounds: + - break + - fall + - hit + - place + - step + stem: + icon: crimson_stem + sounds: + - break + - fall + - hit + - place + - step + stone: + icon: stone + sounds: + - break + - fall + - hit + - place + - step + stone_button: + icon: stone_button + sounds: + - click_off + - click_on + stone_pressure_plate: + icon: stone_pressure_plate + sounds: + - click_off + - click_on + suspicious_gravel: + icon: suspicious_gravel + sounds: + - break + - fall + - hit + - place + - step + suspicious_sand: + icon: suspicious_sand + sounds: + - break + - fall + - hit + - place + - step + sweet_berry_bush: + icon: sweet_berries + sounds: + - break + - pick_berries + - place + trial_spawner: + icon: trial_spawner + sounds: + - about_to_spawn_item + - ambient + - ambient_ominous + - break + - close_shutter + - detect_player + - eject_item + - fall + - hit + - ominous_activate + - open_shutter + - place + - spawn_item + - spawn_item_begin + - spawn_mob + - step + tripwire: + icon: tripwire_hook + sounds: + - attach + - click_off + - click_on + - detach + tuff: + icon: tuff + sounds: + - break + - fall + - hit + - place + - step + tuff_bricks: + icon: tuff_bricks + sounds: + - break + - fall + - hit + - place + - step + vault: + icon: vault + sounds: + - activate + - ambient + - break + - close_shutter + - deactivate + - eject_item + - fall + - hit + - insert_item + - insert_item_fail + - open_shutter + - place + - reject_rewarded_player + - step + vine: + icon: vine + sounds: + - break + - fall + - hit + - place + - step + wart_block: + icon: warped_wart_block + sounds: + - break + - fall + - hit + - place + - step + water: + icon: water_bucket + sounds: + - ambient + weeping_vines: + icon: weeping_vines + sounds: + - break + - fall + - hit + - place + - step + wet_grass: + icon: kelp + sounds: + - break + - fall + - hit + - place + - step + wet_sponge: + icon: wet_sponge + sounds: + - break + - dries + - fall + - hit + - place + - step + wood: + icon: oak_log + sounds: + - break + - fall + - hit + - place + - step + wooden_button: + icon: oak_button + sounds: + - click_off + - click_on + wooden_door: + icon: oak_door + sounds: + - close + - open + wooden_pressure_plate: + icon: oak_pressure_plate + sounds: + - click_off + - click_on + wooden_trapdoor: + icon: oak_trapdoor + sounds: + - close + - open + wool: + icon: white_wool + sounds: + - break + - fall + - hit + - place + - step +enchant: + icon: enchanted_book + thorns: + icon: enchanted_book + sounds: + - hit +entity: + icon: ghast_spawn_egg + allay: + icon: allay_spawn_egg + sounds: + - ambient_with_item + - ambient_without_item + - death + - hurt + - item_given + - item_taken + - item_thrown + armadillo: + icon: armadillo_spawn_egg + sounds: + - ambient + - brush + - death + - eat + - hurt + - hurt_reduced + - land + - peek + - roll + - scute_drop + - step + - unroll_finish + - unroll_start + armor_stand: + icon: armor_stand + sounds: + - break + - fall + - hit + - place + arrow: + icon: arrow + sounds: + - hit + - hit_player + - shoot + axolotl: + icon: axolotl_bucket + sounds: + - attack + - death + - hurt + - idle_air + - idle_water + - splash + - swim + bat: + icon: bat_spawn_egg + sounds: + - ambient + - death + - hurt + - loop + - takeoff + bee: + icon: bee_spawn_egg + sounds: + - death + - hurt + - loop + - loop_aggressive + - pollinate + - sting + blaze: + icon: blaze_spawn_egg + sounds: + - ambient + - burn + - death + - hurt + - shoot + boat: + icon: oak_boat + sounds: + - paddle_land + - paddle_water + bogged: + icon: bogged_spawn_egg + sounds: + - ambient + - death + - hurt + - shear + - step + breeze: + icon: breeze_spawn_egg + sounds: + - charge + - death + - deflect + - hurt + - idle_air + - idle_ground + - inhale + - jump + - land + - shoot + - slide + - whirl + - wind_burst + camel: + icon: camel_spawn_egg + sounds: + - ambient + - dash + - dash_ready + - death + - eat + - hurt + - saddle + - sit + - stand + - step + - step_sand + cat: + icon: cat_spawn_egg + sounds: + - ambient + - beg_for_food + - death + - eat + - hiss + - hurt + - purr + - purreow + - stray_ambient + chicken: + icon: chicken_spawn_egg + sounds: + - ambient + - death + - egg + - hurt + - step + cod: + icon: cod_spawn_egg + sounds: + - ambient + - death + - flop + - hurt + cow: + icon: cow_spawn_egg + sounds: + - ambient + - death + - hurt + - milk + - step + creeper: + icon: creeper_spawn_egg + sounds: + - death + - hurt + - primed + dolphin: + icon: dolphin_spawn_egg + sounds: + - ambient + - ambient_water + - attack + - death + - eat + - hurt + - jump + - play + - splash + - swim + donkey: + icon: donkey_spawn_egg + sounds: + - ambient + - angry + - chest + - death + - eat + - hurt + - jump + dragon_fireball: + icon: fire_charge + sounds: + - explode + drowned: + icon: drowned_spawn_egg + sounds: + - ambient + - ambient_water + - death + - death_water + - hurt + - hurt_water + - shoot + - step + - swim + egg: + icon: egg + sounds: + - throw + elder_guardian: + icon: elder_guardian_spawn_egg + sounds: + - ambient + - ambient_land + - curse + - death + - death_land + - flop + - hurt + - hurt_land + ender_dragon: + icon: dragon_head + sounds: + - ambient + - death + - flap + - growl + - hurt + - shoot + ender_eye: + icon: ender_eye + sounds: + - death + - launch + ender_pearl: + icon: ender_pearl + sounds: + - throw + enderman: + icon: enderman_spawn_egg + sounds: + - ambient + - death + - hurt + - scream + - stare + - teleport + endermite: + icon: endermite_spawn_egg + sounds: + - ambient + - death + - hurt + - step + evoker: + icon: evoker_spawn_egg + sounds: + - ambient + - cast_spell + - celebrate + - death + - hurt + - prepare_attack + - prepare_summon + - prepare_wololo + evoker_fangs: + icon: totem_of_undying + sounds: + - attack + experience_bottle: + icon: experience_bottle + sounds: + - throw + experience_orb: + icon: experience_bottle + sounds: + - pickup + firework_rocket: + icon: firework_rocket + sounds: + - blast + - blast_far + - large_blast + - large_blast_far + - launch + - shoot + - twinkle + - twinkle_far + fish: + icon: tropical_fish_bucket + sounds: + - swim + fishing_bobber: + icon: fishing_rod + sounds: + - retrieve + - splash + - throw + fox: + icon: fox_spawn_egg + sounds: + - aggro + - ambient + - bite + - death + - eat + - hurt + - screech + - sleep + - sniff + - spit + - teleport + frog: + icon: frog_spawn_egg + sounds: + - ambient + - death + - eat + - hurt + - lay_spawn + - long_jump + - step + - tongue + generic: + icon: bookshelf + sounds: + - big_fall + - burn + - death + - drink + - eat + - explode + - extinguish_fire + - hurt + - small_fall + - splash + - swim + ghast: + icon: ghast_spawn_egg + sounds: + - ambient + - death + - hurt + - scream + - shoot + - warn + glow_item_frame: + icon: glow_item_frame + sounds: + - add_item + - break + - place + - remove_item + - rotate_item + glow_squid: + icon: glow_squid_spawn_egg + sounds: + - ambient + - death + - hurt + - squirt + goat: + icon: goat_spawn_egg + sounds: + - ambient + - death + - eat + - horn_break + - hurt + - long_jump + - milk + - prepare_ram + - ram_impact + - step + screaming: + icon: goat_spawn_egg + sounds: + - ambient + - death + - eat + - horn_break + - hurt + - long_jump + - milk + - prepare_ram + - ram_impact + guardian: + icon: guardian_spawn_egg + sounds: + - ambient + - ambient_land + - attack + - death + - death_land + - flop + - hurt + - hurt_land + hoglin: + icon: hoglin_spawn_egg + sounds: + - ambient + - angry + - attack + - converted_to_zombified + - death + - hurt + - retreat + - step + horse: + icon: horse_spawn_egg + sounds: + - ambient + - angry + - armor + - breathe + - death + - eat + - gallop + - hurt + - jump + - land + - saddle + - step + - step_wood + hostile: + icon: wooden_sword + sounds: + - big_fall + - death + - hurt + - small_fall + - splash + - swim + husk: + icon: husk_spawn_egg + sounds: + - ambient + - converted_to_zombie + - death + - hurt + - step + illusioner: + icon: lapis_lazuli + sounds: + - ambient + - cast_spell + - death + - hurt + - mirror_move + - prepare_blindness + - prepare_mirror + iron_golem: + icon: ghast_spawn_egg + sounds: + - attack + - damage + - death + - hurt + - repair + - step + item: + icon: paper + sounds: + - break + - pickup + item_frame: + icon: item_frame + sounds: + - add_item + - break + - place + - remove_item + - rotate_item + leash_knot: + icon: lead + sounds: + - break + - place + lightning_bolt: + icon: lightning_rod + sounds: + - impact + - thunder + lingering_potion: + icon: lingering_potion + sounds: + - throw + llama: + icon: llama_spawn_egg + sounds: + - ambient + - angry + - chest + - death + - eat + - hurt + - spit + - step + - swag + magma_cube: + icon: magma_cube_spawn_egg + sounds: + - death + - death_small + - hurt + - hurt_small + - jump + - squish + - squish_small + minecart: + icon: minecart + sounds: + - inside + - riding + inside: + icon: minecart + sounds: + - underwater + mooshroom: + icon: mooshroom_spawn_egg + sounds: + - convert + - eat + - milk + - shear + - suspicious_milk + mule: + icon: mule_spawn_egg + sounds: + - ambient + - angry + - chest + - death + - eat + - hurt + - jump + ocelot: + icon: ocelot_spawn_egg + sounds: + - ambient + - death + - hurt + painting: + icon: painting + sounds: + - break + - place + panda: + icon: panda_spawn_egg + sounds: + - aggressive_ambient + - ambient + - bite + - cant_breed + - death + - eat + - hurt + - pre_sneeze + - sneeze + - step + - worried_ambient + parrot: + icon: parrot_spawn_egg + sounds: + - ambient + - death + - eat + - fly + - hurt + - step + imitate: + icon: parrot_spawn_egg + sounds: + - blaze + - bogged + - breeze + - creeper + - drowned + - elder_guardian + - ender_dragon + - endermite + - evoker + - ghast + - guardian + - hoglin + - husk + - illusioner + - magma_cube + - phantom + - piglin + - piglin_brute + - pillager + - ravager + - shulker + - silverfish + - skeleton + - slime + - spider + - stray + - vex + - vindicator + - warden + - witch + - wither + - wither_skeleton + - zoglin + - zombie + - zombie_villager + phantom: + icon: phantom_spawn_egg + sounds: + - ambient + - bite + - death + - flap + - hurt + - swoop + pig: + icon: pig_spawn_egg + sounds: + - ambient + - death + - hurt + - saddle + - step + piglin: + icon: piglin_spawn_egg + sounds: + - admiring_item + - ambient + - angry + - celebrate + - converted_to_zombified + - death + - hurt + - jealous + - retreat + - step + piglin_brute: + icon: piglin_brute_spawn_egg + sounds: + - ambient + - angry + - converted_to_zombified + - death + - hurt + - step + pillager: + icon: pillager_spawn_egg + sounds: + - ambient + - celebrate + - death + - hurt + player: + icon: player_head + attack: + icon: iron_sword + sounds: + - crit + - knockback + - nodamage + - strong + - sweep + - weak + sounds: + - big_fall + - breath + - burp + - death + - hurt + - hurt_drown + - hurt_freeze + - hurt_on_fire + - hurt_sweet_berry_bush + - levelup + - small_fall + - splash + - swim + - teleport + splash: + icon: water_bucket + sounds: + - high_speed + polar_bear: + icon: polar_bear_spawn_egg + sounds: + - ambient + - ambient_baby + - death + - hurt + - step + - warning + puffer_fish: + icon: pufferfish_spawn_egg + sounds: + - ambient + - blow_out + - blow_up + - death + - flop + - hurt + - sting + rabbit: + icon: rabbit_spawn_egg + sounds: + - ambient + - attack + - death + - hurt + - jump + ravager: + icon: ravager_spawn_egg + sounds: + - ambient + - attack + - celebrate + - death + - hurt + - roar + - step + - stunned + salmon: + icon: salmon_spawn_egg + sounds: + - ambient + - death + - flop + - hurt + sheep: + icon: sheep_spawn_egg + sounds: + - ambient + - death + - hurt + - shear + - step + shulker: + icon: shulker_spawn_egg + sounds: + - ambient + - close + - death + - hurt + - hurt_closed + - open + - shoot + - teleport + shulker_bullet: + icon: shulker_shell + sounds: + - hit + - hurt + silverfish: + icon: silverfish_spawn_egg + sounds: + - ambient + - death + - hurt + - step + skeleton: + icon: skeleton_spawn_egg + sounds: + - ambient + - converted_to_stray + - death + - hurt + - shoot + - step + skeleton_horse: + icon: skeleton_horse_spawn_egg + sounds: + - ambient + - ambient_water + - death + - gallop_water + - hurt + - jump_water + - step_water + - swim + slime: + icon: slime_spawn_egg + sounds: + - attack + - death + - death_small + - hurt + - hurt_small + - jump + - jump_small + - squish + - squish_small + sniffer: + icon: sniffer_spawn_egg + sounds: + - death + - digging + - digging_stop + - drop_seed + - eat + - happy + - hurt + - idle + - scenting + - searching + - sniffing + - step + snow_golem: + icon: snow_golem_spawn_egg + sounds: + - ambient + - death + - hurt + - shear + - shoot + snowball: + icon: snowball + sounds: + - throw + spider: + icon: spider_spawn_egg + sounds: + - ambient + - death + - hurt + - step + splash_potion: + icon: splash_potion + sounds: + - break + - throw + squid: + icon: squid_spawn_egg + sounds: + - ambient + - death + - hurt + - squirt + stray: + icon: stray_spawn_egg + sounds: + - ambient + - death + - hurt + - step + strider: + icon: strider_spawn_egg + sounds: + - ambient + - death + - eat + - happy + - hurt + - retreat + - saddle + - step + - step_lava + tadpole: + icon: tadpole_spawn_egg + sounds: + - death + - flop + - grow_up + - hurt + tnt: + icon: tnt + sounds: + - primed + tropical_fish: + icon: tropical_fish_spawn_egg + sounds: + - ambient + - death + - flop + - hurt + turtle: + icon: turtle_spawn_egg + sounds: + - ambient_land + - death + - death_baby + - egg_break + - egg_crack + - egg_hatch + - hurt + - hurt_baby + - lay_egg + - shamble + - shamble_baby + - swim + vex: + icon: vex_spawn_egg + sounds: + - ambient + - charge + - death + - hurt + villager: + icon: villager_spawn_egg + sounds: + - ambient + - celebrate + - death + - hurt + - no + - trade + - work_armorer + - work_butcher + - work_cartographer + - work_cleric + - work_farmer + - work_fisherman + - work_fletcher + - work_leatherworker + - work_librarian + - work_mason + - work_shepherd + - work_toolsmith + - work_weaponsmith + - yes + vindicator: + icon: vindicator_spawn_egg + sounds: + - ambient + - celebrate + - death + - hurt + wandering_trader: + icon: wandering_trader_spawn_egg + sounds: + - ambient + - death + - disappeared + - drink_milk + - drink_potion + - hurt + - no + - reappeared + - trade + - yes + warden: + icon: warden_spawn_egg + sounds: + - agitated + - ambient + - angry + - attack_impact + - death + - dig + - emerge + - heartbeat + - hurt + - listening + - listening_angry + - nearby_close + - nearby_closer + - nearby_closest + - roar + - sniff + - sonic_boom + - sonic_charge + - step + - tendril_clicks + wind_charge: + icon: wind_charge + sounds: + - throw + - wind_burst + witch: + icon: witch_spawn_egg + sounds: + - ambient + - celebrate + - death + - drink + - hurt + - throw + wither: + icon: nether_star + sounds: + - ambient + - break_block + - death + - hurt + - shoot + - spawn + wither_skeleton: + icon: wither_skeleton_spawn_egg + sounds: + - ambient + - death + - hurt + - step + wolf: + icon: wolf_spawn_egg + sounds: + - ambient + - death + - growl + - howl + - hurt + - pant + - shake + - step + - whine + zoglin: + icon: zoglin_spawn_egg + sounds: + - ambient + - angry + - attack + - death + - hurt + - step + zombie: + icon: zombie_spawn_egg + sounds: + - ambient + - attack_iron_door + - attack_wooden_door + - break_wooden_door + - converted_to_drowned + - death + - destroy_egg + - hurt + - infect + - step + zombie_horse: + icon: zombie_horse_spawn_egg + sounds: + - ambient + - death + - hurt + zombie_villager: + icon: zombie_villager_spawn_egg + sounds: + - ambient + - converted + - cure + - death + - hurt + - step + zombified_piglin: + icon: zombified_piglin_spawn_egg + sounds: + - ambient + - angry + - death + - hurt +event: + icon: bell + mob_effect: + icon: potion + sounds: + - bad_omen + - raid_omen + - trial_omen + raid: + icon: bell + sounds: + - horn +item: + icon: diamond_axe + armor: + icon: iron_chestplate + sounds: + - equip_chain + - equip_diamond + - equip_elytra + - equip_generic + - equip_gold + - equip_iron + - equip_leather + - equip_netherite + - equip_turtle + - equip_wolf + - unequip_wolf + axe: + icon: iron_axe + sounds: + - scrape + - strip + - wax_off + bone_meal: + icon: bone_meal + sounds: + - use + book: + icon: book + sounds: + - page_turn + - put + bottle: + icon: glass_bottle + sounds: + - empty + - fill + - fill_dragonbreath + brush: + icon: brush + brushing: + icon: brush + sounds: + - generic + - gravel + - sand + gravel: + icon: gravel + sounds: + - complete + sand: + icon: sand + sounds: + - complete + bucket: + icon: bucket + sounds: + - empty + - empty_axolotl + - empty_fish + - empty_lava + - empty_powder_snow + - empty_tadpole + - fill + - fill_axolotl + - fill_fish + - fill_lava + - fill_powder_snow + - fill_tadpole + bundle: + icon: bundle + sounds: + - drop_contents + - insert + - remove_one + chorus_fruit: + icon: chorus_fruit + sounds: + - teleport + crop: + icon: wheat_seeds + sounds: + - plant + crossbow: + icon: crossbow + sounds: + - hit + - loading_end + - loading_middle + - loading_start + - quick_charge_1 + - quick_charge_2 + - quick_charge_3 + - shoot + dye: + icon: cyan_dye + sounds: + - use + elytra: + icon: elytra + sounds: + - flying + firecharge: + icon: fire_charge + sounds: + - use + flintandsteel: + icon: flint_and_steel + sounds: + - use + glow_ink_sac: + icon: glow_ink_sac + sounds: + - use + goat_horn: + icon: goat_horn + sounds: + - play + sound: + icon: goat_horn + sounds: + - "0" + - "1" + - "2" + - "3" + - "4" + - "5" + - "6" + - "7" + hoe: + icon: wooden_hoe + sounds: + - till + honey_bottle: + icon: honey_bottle + sounds: + - drink + honeycomb: + icon: honeycomb + sounds: + - wax_on + ink_sac: + icon: ink_sac + sounds: + - use + lodestone_compass: + icon: compass + sounds: + - lock + mace: + icon: stone_axe + sounds: + - smash_air + - smash_ground + - smash_ground_heavy + nether_wart: + icon: nether_wart + sounds: + - plant + ominous_bottle: + icon: honey_bottle + sounds: + - dispose + shield: + icon: shield + sounds: + - block + - break + shovel: + icon: wooden_shovel + sounds: + - flatten + spyglass: + icon: spyglass + sounds: + - stop_using + - use + totem: + icon: totem_of_undying + sounds: + - use + trident: + icon: trident + sounds: + - hit + - hit_ground + - return + - riptide_1 + - riptide_2 + - riptide_3 + - throw + - thunder + wolf_armor: + icon: leather_horse_armor + sounds: + - break + - crack + - damage + - repair +music: + icon: jukebox + sounds: + - creative + - credits + - dragon + - end + - game + - menu + - under_water + nether: + icon: music_disc_pigstep + sounds: + - basalt_deltas + - crimson_forest + - nether_wastes + - soul_sand_valley + - warped_forest + overworld: + icon: grass_block + sounds: + - badlands + - bamboo_jungle + - cherry_grove + - deep_dark + - desert + - dripstone_caves + - flower_forest + - forest + - frozen_peaks + - grove + - jagged_peaks + - jungle + - lush_caves + - meadow + - old_growth_taiga + - snowy_slopes + - sparse_jungle + - stony_peaks + - swamp +music_disc: + icon: music_disc_pigstep + sounds: + - "11" + - "13" + - "5" + - blocks + - cat + - chirp + - creator + - creator_music_box + - far + - mall + - mellohi + - otherside + - pigstep + - precipice + - relic + - stal + - strad + - wait + - ward +particle: + icon: blaze_powder + sounds: + - soul_escape +ui: + icon: name_tag + button: + icon: stone_button + sounds: + - click + cartography_table: + icon: cartography_table + sounds: + - take_result + loom: + icon: loom + sounds: + - select_pattern + - take_result + stonecutter: + icon: stonecutter + sounds: + - select_recipe + - take_result + toast: + icon: name_tag + sounds: + - challenge_complete + - in + - out +weather: + icon: snowball + sounds: + - rain + rain: + icon: water_bucket + sounds: + - above diff --git a/soundboards/spellSystem-Soundboard-14.0.0-by-JasperLorelai.yml b/soundboards/spellSystem-Soundboard-14.0.0-by-JasperLorelai.yml new file mode 100644 index 0000000..db8dfae --- /dev/null +++ b/soundboards/spellSystem-Soundboard-14.0.0-by-JasperLorelai.yml @@ -0,0 +1,13694 @@ +variables: + Sound: + type: playerstring + Menu: + type: playerstring + Pitch: + type: player + Volume: + type: player + PitchIsPreset: + type: playerstring + PitchPreset: + type: player +sb-anchor-menu: + <<: &a2 + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + enabled: false +sb-anchor-dummy: + <<: &a1 + spell-class: .instant.DummySpell + helper-spell: true + tags: + - NotSilenceable + enabled: false +sb-anchor-command: + <<: &a3 + spell-class: .ExternalCommandSpell + helper-spell: true + tags: + - NotSilenceable + execute-on-console-instead: true + do-variable-replacement: true + enabled: false +sb-dummy: + spell-class: .instant.DummySpell + helper-spell: true + tags: + - NotSilenceable +sb-main: + spell-class: .MultiSpell + permission-name: soundboard + tags: + - NotSilenceable + incantations: + - /soundboard + - /sounds + - /sb + always-granted: true + variable-mods-cast: + - Pitch =1 + - Volume =1 + - Sound =Empty + - Menu =Main + - PitchIsPreset =false + spells: + - DELAY 1 + - sb +sb-showsound: + <<: *a1 + str-cast-self: Open for (%var:Sound%) Click'>[Click Here] +sb-configure: + <<: *a2 + title: Modify Pitch or Volume & Play + modifiers: + - always cast sb-showsound(mode=full) + options: + Pitch1: + slot: 0 + item: + type: lime_wool + name: Modify Pitch by .5 + lore: + - "Current Pitch: %var:Pitch:2%" + - Left-click to increase + - Right-click to decrease + spell: sb-configure-amount(args=[0.5, 0]) + spell-right: sb-configure-amount(args=[-0.5, 0]) + stay-open: true + modifiers: + - variable Pitch>1.5 deny + - variable Pitch<.5 deny + Pitch1Fail1: + slot: 0 + item: + type: gray_wool + name: Pitch is over 1.5 + lore: + - "Current Pitch: %var:Pitch:2%" + - Right-click to decrease + spell: sb-dummy + spell-right: sb-configure-amount(args=[-0.5, 0]) + stay-open: true + modifiers: + - variable Pitch>1.5 require + Pitch1Fail2: + slot: 0 + item: + type: gray_wool + name: Pitch is under 0.5 + lore: + - "Current Pitch: %var:Pitch:2%" + - Left-click to increase + spell: sb-configure-amount(args=[0.5, 0]) + spell-right: sb-dummy + stay-open: true + modifiers: + - variable Pitch<0.5 require + Pitch2: + slot: 9 + item: + type: lime_wool + name: Modify Pitch by 0.1 + lore: + - "Current Pitch: %var:Pitch:2%" + - Left-click to increase + - Right-click to decrease + spell: sb-configure-amount(args=[0.1, 0]) + spell-right: sb-configure-amount(args=[-0.1, 0]) + stay-open: true + modifiers: + - variable Pitch>1.9 deny + - variable Pitch<.1 deny + Pitch2Fail1: + slot: 9 + item: + type: gray_wool + name: Pitch is over 1.9 + lore: + - "Current Pitch: %var:Pitch:2%" + - Right-click to decrease + spell: sb-dummy + spell-right: sb-configure-amount(args=[-0.1, 0]) + stay-open: true + modifiers: + - variable Pitch>1.9 require + Pitch2Fail2: + slot: 9 + item: + type: gray_wool + name: Pitch is under 0.1 + lore: + - "Current Pitch: %var:Pitch:2%" + - Left-click to increase + spell: sb-configure-amount(args=[0.1, 0]) + spell-right: sb-dummy + stay-open: true + modifiers: + - variable Pitch<0.1 require + Pitch3: + slot: 18 + item: + type: lime_wool + name: Modify Pitch by 0.05 + lore: + - "Current Pitch: %var:Pitch:2%" + - Left-click to increase + - Right-click to decrease + spell: sb-configure-amount(args=[0.05, 0]) + spell-right: sb-configure-amount(args=[-0.05, 0]) + stay-open: true + modifiers: + - variable Pitch>1.95 deny + - variable Pitch<.05 deny + Pitch3Fail1: + slot: 18 + item: + type: gray_wool + name: Pitch is over 1.95 + lore: + - "Current Pitch: %var:Pitch:2%" + - Right-click to decrease + spell: sb-dummy + spell-right: sb-configure-amount(args=[-0.05, 0]) + stay-open: true + modifiers: + - variable Pitch>1.9 require + Pitch3Fail2: + slot: 18 + item: + type: gray_wool + name: Pitch is under 0.05 + lore: + - "Current Pitch: %var:Pitch:2%" + - Left-click to increase + spell: sb-configure-amount(args=[0.05, 0]) + spell-right: sb-dummy + stay-open: true + modifiers: + - variable Pitch<0.05 require + Volume1: + slot: 8 + item: + type: lime_wool + name: Modify Volume by 100 + lore: + - "Current Volume: %var:Volume:2%" + - Left-click to increase + - Right-click to decrease + spell: sb-configure-amount(args=[0, 100]) + spell-right: sb-configure-amount(args=[0, -100]) + stay-open: true + modifiers: + - variable Volume>99.99 require + Volume1Fail: + slot: 8 + item: + type: gray_wool + name: Volume is under 100 + lore: + - "Current Volume: %var:Volume:2%" + - Left-click to increase + spell: sb-configure-amount(args=[0, 100]) + spell-right: sb-dummy + stay-open: true + modifiers: + - variable Volume>99.99 deny + Volume2: + slot: 17 + item: + type: lime_wool + name: Modify Volume by 1 + lore: + - "Current Volume: %var:Volume:2%" + - Left-click to increase + - Right-click to decrease + spell: sb-configure-amount(args=[0, 1]) + spell-right: sb-configure-amount(args=[0, -1]) + stay-open: true + modifiers: + - variable Volume>0.99 require + Volume2Fail: + slot: 17 + item: + type: gray_wool + name: Volume is under 1 + lore: + - "Current Volume: %var:Volume:2%" + - Left-click to increase + spell: sb-configure-amount(args=[0, 1]) + spell-right: sb-dummy + stay-open: true + modifiers: + - variable Volume>0.99 deny + Volume3: + slot: 26 + item: + type: lime_wool + name: Modify Volume by 0.5 + lore: + - "Current Volume: %var:Volume:2%" + - Left-click to increase + - Right-click to decrease + spell: sb-configure-amount(args=[0, 0.5]) + spell-right: sb-configure-amount(args=[0, -0.5]) + stay-open: true + modifiers: + - variable Volume>0 require + Volume3Fail: + slot: 26 + item: + type: gray_wool + name: Volume is under 0.5 + lore: + - "Current Volume: %var:Volume:2%" + - Left-click to increase + spell: sb-configure-amount(args=[0, 0.5]) + spell-right: sb-dummy + stay-open: true + modifiers: + - variable Volume>0 deny + PitchPresetRemove: + slot: 3 + item: + type: diamond + name: Pitch Preset Remove + lore: + - Note pitch (music semitones) + - "Noteblock Clicks: %var:PitchPreset:0%" + spell: sb-pitch-preset-remove + stay-open: true + PitchPreset: + slot: 4 + item: + type: note_block + name: Pitch Presets + lore: + - Note pitch (music semitones) + - "Noteblock Clicks: %var:PitchPreset:0%" + spell: sb-pitch-presets + PitchPresetAdd: + slot: 5 + item: + type: diamond + name: Pitch Preset Add + lore: + - Note pitch (music semitones) + - "Noteblock Clicks: %var:PitchPreset:0%" + spell: sb-pitch-preset-add + stay-open: true + PlaySound: + slot: 12 + item: + type: enchanted_book + name: Play + lore: + - "Sound: %var:Sound%" + - "Pitch: %var:Pitch:2%" + - "Volume: %var:Volume:1%" + spell: sb-play + stay-open: true + modifiers: + - variablestringequals PitchIsPreset:false require + PlaySoundPitchPreset: + slot: 12 + item: + type: enchanted_book + name: Play + lore: + - "Sound: %var:Sound%" + - "Pitch: %var:Pitch:5%" + - "Volume: %var:Volume:1%" + spell: sb-play + stay-open: true + modifiers: + - variablestringequals PitchIsPreset:true require + StopSound: + slot: 13 + item: 'barrier{name: "Stop Sound"}' + spell: sb-stop + stay-open: true + Show: + slot: 14 + item: 'paper{name: "Show Configuration In Chat"}' + spell: sb-show-check(mode=full) + Back: + slot: 22 + item: 'book{name: "Back"}' + spell: sb-back-edit +sb-configure-amount: + <<: *a1 + variable-mods-cast: + - PitchIsPreset =false + - Pitch +%arg:1:0% + - Volume +%arg:2:0% +sb-back-edit: + <<: *a1 + modifiers: + - variablestringequals Menu:ambient cast sb-ambient + - variablestringequals Menu:music cast sb-music + - variablestringequals Menu:music_disc cast sb-music_disc + - variablestringequals Menu:particle cast sb-particle + - variablestringequals Menu:weather cast sb-weather + - variablestringequals Menu:ambient_basalt_deltas cast sb-ambient-basalt_deltas + - variablestringequals Menu:ambient_crimson_forest cast sb-ambient-crimson_forest + - variablestringequals Menu:ambient_nether_wastes cast sb-ambient-nether_wastes + - variablestringequals Menu:ambient_soul_sand_valley cast sb-ambient-soul_sand_valley + - variablestringequals Menu:ambient_underwater cast sb-ambient-underwater + - variablestringequals Menu:ambient_warped_forest cast sb-ambient-warped_forest + - variablestringequals Menu:ambient_underwater_loop cast sb-ambient-underwater-loop + - variablestringequals Menu:ambient_underwater_loop_additions cast sb-ambient-underwater-loop-additions + - variablestringequals Menu:block_amethyst_block cast sb-block-amethyst_block + - variablestringequals Menu:block_amethyst_cluster cast sb-block-amethyst_cluster + - variablestringequals Menu:block_ancient_debris cast sb-block-ancient_debris + - variablestringequals Menu:block_anvil cast sb-block-anvil + - variablestringequals Menu:block_azalea cast sb-block-azalea + - variablestringequals Menu:block_azalea_leaves cast sb-block-azalea_leaves + - variablestringequals Menu:block_bamboo cast sb-block-bamboo + - variablestringequals Menu:block_bamboo_sapling cast sb-block-bamboo_sapling + - variablestringequals Menu:block_bamboo_wood cast sb-block-bamboo_wood + - variablestringequals Menu:block_bamboo_wood_button cast sb-block-bamboo_wood_button + - variablestringequals Menu:block_bamboo_wood_door cast sb-block-bamboo_wood_door + - variablestringequals Menu:block_bamboo_wood_fence_gate cast sb-block-bamboo_wood_fence_gate + - variablestringequals Menu:block_bamboo_wood_hanging_sign cast sb-block-bamboo_wood_hanging_sign + - variablestringequals Menu:block_bamboo_wood_pressure_plate cast sb-block-bamboo_wood_pressure_plate + - variablestringequals Menu:block_bamboo_wood_trapdoor cast sb-block-bamboo_wood_trapdoor + - variablestringequals Menu:block_barrel cast sb-block-barrel + - variablestringequals Menu:block_basalt cast sb-block-basalt + - variablestringequals Menu:block_beacon cast sb-block-beacon + - variablestringequals Menu:block_beehive cast sb-block-beehive + - variablestringequals Menu:block_bell cast sb-block-bell + - variablestringequals Menu:block_big_dripleaf cast sb-block-big_dripleaf + - variablestringequals Menu:block_blastfurnace cast sb-block-blastfurnace + - variablestringequals Menu:block_bone_block cast sb-block-bone_block + - variablestringequals Menu:block_brewing_stand cast sb-block-brewing_stand + - variablestringequals Menu:block_bubble_column cast sb-block-bubble_column + - variablestringequals Menu:block_cake cast sb-block-cake + - variablestringequals Menu:block_calcite cast sb-block-calcite + - variablestringequals Menu:block_campfire cast sb-block-campfire + - variablestringequals Menu:block_candle cast sb-block-candle + - variablestringequals Menu:block_cave_vines cast sb-block-cave_vines + - variablestringequals Menu:block_chain cast sb-block-chain + - variablestringequals Menu:block_cherry_leaves cast sb-block-cherry_leaves + - variablestringequals Menu:block_cherry_sapling cast sb-block-cherry_sapling + - variablestringequals Menu:block_cherry_wood cast sb-block-cherry_wood + - variablestringequals Menu:block_cherry_wood_button cast sb-block-cherry_wood_button + - variablestringequals Menu:block_cherry_wood_door cast sb-block-cherry_wood_door + - variablestringequals Menu:block_cherry_wood_fence_gate cast sb-block-cherry_wood_fence_gate + - variablestringequals Menu:block_cherry_wood_hanging_sign cast sb-block-cherry_wood_hanging_sign + - variablestringequals Menu:block_cherry_wood_pressure_plate cast sb-block-cherry_wood_pressure_plate + - variablestringequals Menu:block_cherry_wood_trapdoor cast sb-block-cherry_wood_trapdoor + - variablestringequals Menu:block_chest cast sb-block-chest + - variablestringequals Menu:block_chiseled_bookshelf cast sb-block-chiseled_bookshelf + - variablestringequals Menu:block_chorus_flower cast sb-block-chorus_flower + - variablestringequals Menu:block_cobweb cast sb-block-cobweb + - variablestringequals Menu:block_comparator cast sb-block-comparator + - variablestringequals Menu:block_composter cast sb-block-composter + - variablestringequals Menu:block_conduit cast sb-block-conduit + - variablestringequals Menu:block_copper cast sb-block-copper + - variablestringequals Menu:block_copper_bulb cast sb-block-copper_bulb + - variablestringequals Menu:block_copper_door cast sb-block-copper_door + - variablestringequals Menu:block_copper_grate cast sb-block-copper_grate + - variablestringequals Menu:block_copper_trapdoor cast sb-block-copper_trapdoor + - variablestringequals Menu:block_coral_block cast sb-block-coral_block + - variablestringequals Menu:block_crafter cast sb-block-crafter + - variablestringequals Menu:block_crop cast sb-block-crop + - variablestringequals Menu:block_decorated_pot cast sb-block-decorated_pot + - variablestringequals Menu:block_deepslate cast sb-block-deepslate + - variablestringequals Menu:block_deepslate_bricks cast sb-block-deepslate_bricks + - variablestringequals Menu:block_deepslate_tiles cast sb-block-deepslate_tiles + - variablestringequals Menu:block_dispenser cast sb-block-dispenser + - variablestringequals Menu:block_dripstone_block cast sb-block-dripstone_block + - variablestringequals Menu:block_enchantment_table cast sb-block-enchantment_table + - variablestringequals Menu:block_end_gateway cast sb-block-end_gateway + - variablestringequals Menu:block_end_portal cast sb-block-end_portal + - variablestringequals Menu:block_end_portal_frame cast sb-block-end_portal_frame + - variablestringequals Menu:block_ender_chest cast sb-block-ender_chest + - variablestringequals Menu:block_fence_gate cast sb-block-fence_gate + - variablestringequals Menu:block_fire cast sb-block-fire + - variablestringequals Menu:block_flowering_azalea cast sb-block-flowering_azalea + - variablestringequals Menu:block_froglight cast sb-block-froglight + - variablestringequals Menu:block_frogspawn cast sb-block-frogspawn + - variablestringequals Menu:block_fungus cast sb-block-fungus + - variablestringequals Menu:block_furnace cast sb-block-furnace + - variablestringequals Menu:block_gilded_blackstone cast sb-block-gilded_blackstone + - variablestringequals Menu:block_glass cast sb-block-glass + - variablestringequals Menu:block_grass cast sb-block-grass + - variablestringequals Menu:block_gravel cast sb-block-gravel + - variablestringequals Menu:block_grindstone cast sb-block-grindstone + - variablestringequals Menu:block_growing_plant cast sb-block-growing_plant + - variablestringequals Menu:block_hanging_roots cast sb-block-hanging_roots + - variablestringequals Menu:block_hanging_sign cast sb-block-hanging_sign + - variablestringequals Menu:block_heavy_core cast sb-block-heavy_core + - variablestringequals Menu:block_honey_block cast sb-block-honey_block + - variablestringequals Menu:block_iron_door cast sb-block-iron_door + - variablestringequals Menu:block_iron_trapdoor cast sb-block-iron_trapdoor + - variablestringequals Menu:block_ladder cast sb-block-ladder + - variablestringequals Menu:block_lantern cast sb-block-lantern + - variablestringequals Menu:block_large_amethyst_bud cast sb-block-large_amethyst_bud + - variablestringequals Menu:block_lava cast sb-block-lava + - variablestringequals Menu:block_lever cast sb-block-lever + - variablestringequals Menu:block_lily_pad cast sb-block-lily_pad + - variablestringequals Menu:block_lodestone cast sb-block-lodestone + - variablestringequals Menu:block_mangrove_roots cast sb-block-mangrove_roots + - variablestringequals Menu:block_medium_amethyst_bud cast sb-block-medium_amethyst_bud + - variablestringequals Menu:block_metal cast sb-block-metal + - variablestringequals Menu:block_metal_pressure_plate cast sb-block-metal_pressure_plate + - variablestringequals Menu:block_moss cast sb-block-moss + - variablestringequals Menu:block_moss_carpet cast sb-block-moss_carpet + - variablestringequals Menu:block_mud cast sb-block-mud + - variablestringequals Menu:block_mud_bricks cast sb-block-mud_bricks + - variablestringequals Menu:block_muddy_mangrove_roots cast sb-block-muddy_mangrove_roots + - variablestringequals Menu:block_nether_bricks cast sb-block-nether_bricks + - variablestringequals Menu:block_nether_gold_ore cast sb-block-nether_gold_ore + - variablestringequals Menu:block_nether_ore cast sb-block-nether_ore + - variablestringequals Menu:block_nether_sprouts cast sb-block-nether_sprouts + - variablestringequals Menu:block_nether_wart cast sb-block-nether_wart + - variablestringequals Menu:block_nether_wood cast sb-block-nether_wood + - variablestringequals Menu:block_nether_wood_button cast sb-block-nether_wood_button + - variablestringequals Menu:block_nether_wood_door cast sb-block-nether_wood_door + - variablestringequals Menu:block_nether_wood_fence_gate cast sb-block-nether_wood_fence_gate + - variablestringequals Menu:block_nether_wood_hanging_sign cast sb-block-nether_wood_hanging_sign + - variablestringequals Menu:block_nether_wood_pressure_plate cast sb-block-nether_wood_pressure_plate + - variablestringequals Menu:block_nether_wood_trapdoor cast sb-block-nether_wood_trapdoor + - variablestringequals Menu:block_netherite_block cast sb-block-netherite_block + - variablestringequals Menu:block_netherrack cast sb-block-netherrack + - variablestringequals Menu:block_note_block cast sb-block-note_block + - variablestringequals Menu:block_nylium cast sb-block-nylium + - variablestringequals Menu:block_packed_mud cast sb-block-packed_mud + - variablestringequals Menu:block_pink_petals cast sb-block-pink_petals + - variablestringequals Menu:block_piston cast sb-block-piston + - variablestringequals Menu:block_pointed_dripstone cast sb-block-pointed_dripstone + - variablestringequals Menu:block_polished_deepslate cast sb-block-polished_deepslate + - variablestringequals Menu:block_polished_tuff cast sb-block-polished_tuff + - variablestringequals Menu:block_portal cast sb-block-portal + - variablestringequals Menu:block_powder_snow cast sb-block-powder_snow + - variablestringequals Menu:block_pumpkin cast sb-block-pumpkin + - variablestringequals Menu:block_redstone_torch cast sb-block-redstone_torch + - variablestringequals Menu:block_respawn_anchor cast sb-block-respawn_anchor + - variablestringequals Menu:block_rooted_dirt cast sb-block-rooted_dirt + - variablestringequals Menu:block_roots cast sb-block-roots + - variablestringequals Menu:block_sand cast sb-block-sand + - variablestringequals Menu:block_scaffolding cast sb-block-scaffolding + - variablestringequals Menu:block_sculk cast sb-block-sculk + - variablestringequals Menu:block_sculk_catalyst cast sb-block-sculk_catalyst + - variablestringequals Menu:block_sculk_sensor cast sb-block-sculk_sensor + - variablestringequals Menu:block_sculk_shrieker cast sb-block-sculk_shrieker + - variablestringequals Menu:block_sculk_vein cast sb-block-sculk_vein + - variablestringequals Menu:block_shroomlight cast sb-block-shroomlight + - variablestringequals Menu:block_shulker_box cast sb-block-shulker_box + - variablestringequals Menu:block_sign cast sb-block-sign + - variablestringequals Menu:block_slime_block cast sb-block-slime_block + - variablestringequals Menu:block_small_amethyst_bud cast sb-block-small_amethyst_bud + - variablestringequals Menu:block_small_dripleaf cast sb-block-small_dripleaf + - variablestringequals Menu:block_smithing_table cast sb-block-smithing_table + - variablestringequals Menu:block_smoker cast sb-block-smoker + - variablestringequals Menu:block_sniffer_egg cast sb-block-sniffer_egg + - variablestringequals Menu:block_snow cast sb-block-snow + - variablestringequals Menu:block_soul_sand cast sb-block-soul_sand + - variablestringequals Menu:block_soul_soil cast sb-block-soul_soil + - variablestringequals Menu:block_sponge cast sb-block-sponge + - variablestringequals Menu:block_spore_blossom cast sb-block-spore_blossom + - variablestringequals Menu:block_stem cast sb-block-stem + - variablestringequals Menu:block_stone cast sb-block-stone + - variablestringequals Menu:block_stone_button cast sb-block-stone_button + - variablestringequals Menu:block_stone_pressure_plate cast sb-block-stone_pressure_plate + - variablestringequals Menu:block_suspicious_gravel cast sb-block-suspicious_gravel + - variablestringequals Menu:block_suspicious_sand cast sb-block-suspicious_sand + - variablestringequals Menu:block_sweet_berry_bush cast sb-block-sweet_berry_bush + - variablestringequals Menu:block_trial_spawner cast sb-block-trial_spawner + - variablestringequals Menu:block_tripwire cast sb-block-tripwire + - variablestringequals Menu:block_tuff cast sb-block-tuff + - variablestringequals Menu:block_tuff_bricks cast sb-block-tuff_bricks + - variablestringequals Menu:block_vault cast sb-block-vault + - variablestringequals Menu:block_vine cast sb-block-vine + - variablestringequals Menu:block_wart_block cast sb-block-wart_block + - variablestringequals Menu:block_water cast sb-block-water + - variablestringequals Menu:block_weeping_vines cast sb-block-weeping_vines + - variablestringequals Menu:block_wet_grass cast sb-block-wet_grass + - variablestringequals Menu:block_wet_sponge cast sb-block-wet_sponge + - variablestringequals Menu:block_wood cast sb-block-wood + - variablestringequals Menu:block_wooden_button cast sb-block-wooden_button + - variablestringequals Menu:block_wooden_door cast sb-block-wooden_door + - variablestringequals Menu:block_wooden_pressure_plate cast sb-block-wooden_pressure_plate + - variablestringequals Menu:block_wooden_trapdoor cast sb-block-wooden_trapdoor + - variablestringequals Menu:block_wool cast sb-block-wool + - variablestringequals Menu:block_chiseled_bookshelf_insert cast sb-block-chiseled_bookshelf-insert + - variablestringequals Menu:block_chiseled_bookshelf_pickup cast sb-block-chiseled_bookshelf-pickup + - variablestringequals Menu:block_conduit_ambient cast sb-block-conduit-ambient + - variablestringequals Menu:block_conduit_attack cast sb-block-conduit-attack + - variablestringequals Menu:block_note_block_imitate cast sb-block-note_block-imitate + - variablestringequals Menu:enchant_thorns cast sb-enchant-thorns + - variablestringequals Menu:entity_allay cast sb-entity-allay + - variablestringequals Menu:entity_armadillo cast sb-entity-armadillo + - variablestringequals Menu:entity_armor_stand cast sb-entity-armor_stand + - variablestringequals Menu:entity_arrow cast sb-entity-arrow + - variablestringequals Menu:entity_axolotl cast sb-entity-axolotl + - variablestringequals Menu:entity_bat cast sb-entity-bat + - variablestringequals Menu:entity_bee cast sb-entity-bee + - variablestringequals Menu:entity_blaze cast sb-entity-blaze + - variablestringequals Menu:entity_boat cast sb-entity-boat + - variablestringequals Menu:entity_bogged cast sb-entity-bogged + - variablestringequals Menu:entity_breeze cast sb-entity-breeze + - variablestringequals Menu:entity_camel cast sb-entity-camel + - variablestringequals Menu:entity_cat cast sb-entity-cat + - variablestringequals Menu:entity_chicken cast sb-entity-chicken + - variablestringequals Menu:entity_cod cast sb-entity-cod + - variablestringequals Menu:entity_cow cast sb-entity-cow + - variablestringequals Menu:entity_creeper cast sb-entity-creeper + - variablestringequals Menu:entity_dolphin cast sb-entity-dolphin + - variablestringequals Menu:entity_donkey cast sb-entity-donkey + - variablestringequals Menu:entity_dragon_fireball cast sb-entity-dragon_fireball + - variablestringequals Menu:entity_drowned cast sb-entity-drowned + - variablestringequals Menu:entity_egg cast sb-entity-egg + - variablestringequals Menu:entity_elder_guardian cast sb-entity-elder_guardian + - variablestringequals Menu:entity_ender_dragon cast sb-entity-ender_dragon + - variablestringequals Menu:entity_ender_eye cast sb-entity-ender_eye + - variablestringequals Menu:entity_ender_pearl cast sb-entity-ender_pearl + - variablestringequals Menu:entity_enderman cast sb-entity-enderman + - variablestringequals Menu:entity_endermite cast sb-entity-endermite + - variablestringequals Menu:entity_evoker cast sb-entity-evoker + - variablestringequals Menu:entity_evoker_fangs cast sb-entity-evoker_fangs + - variablestringequals Menu:entity_experience_bottle cast sb-entity-experience_bottle + - variablestringequals Menu:entity_experience_orb cast sb-entity-experience_orb + - variablestringequals Menu:entity_firework_rocket cast sb-entity-firework_rocket + - variablestringequals Menu:entity_fish cast sb-entity-fish + - variablestringequals Menu:entity_fishing_bobber cast sb-entity-fishing_bobber + - variablestringequals Menu:entity_fox cast sb-entity-fox + - variablestringequals Menu:entity_frog cast sb-entity-frog + - variablestringequals Menu:entity_generic cast sb-entity-generic + - variablestringequals Menu:entity_ghast cast sb-entity-ghast + - variablestringequals Menu:entity_glow_item_frame cast sb-entity-glow_item_frame + - variablestringequals Menu:entity_glow_squid cast sb-entity-glow_squid + - variablestringequals Menu:entity_goat cast sb-entity-goat + - variablestringequals Menu:entity_guardian cast sb-entity-guardian + - variablestringequals Menu:entity_hoglin cast sb-entity-hoglin + - variablestringequals Menu:entity_horse cast sb-entity-horse + - variablestringequals Menu:entity_hostile cast sb-entity-hostile + - variablestringequals Menu:entity_husk cast sb-entity-husk + - variablestringequals Menu:entity_illusioner cast sb-entity-illusioner + - variablestringequals Menu:entity_iron_golem cast sb-entity-iron_golem + - variablestringequals Menu:entity_item cast sb-entity-item + - variablestringequals Menu:entity_item_frame cast sb-entity-item_frame + - variablestringequals Menu:entity_leash_knot cast sb-entity-leash_knot + - variablestringequals Menu:entity_lightning_bolt cast sb-entity-lightning_bolt + - variablestringequals Menu:entity_lingering_potion cast sb-entity-lingering_potion + - variablestringequals Menu:entity_llama cast sb-entity-llama + - variablestringequals Menu:entity_magma_cube cast sb-entity-magma_cube + - variablestringequals Menu:entity_minecart cast sb-entity-minecart + - variablestringequals Menu:entity_mooshroom cast sb-entity-mooshroom + - variablestringequals Menu:entity_mule cast sb-entity-mule + - variablestringequals Menu:entity_ocelot cast sb-entity-ocelot + - variablestringequals Menu:entity_painting cast sb-entity-painting + - variablestringequals Menu:entity_panda cast sb-entity-panda + - variablestringequals Menu:entity_parrot cast sb-entity-parrot + - variablestringequals Menu:entity_phantom cast sb-entity-phantom + - variablestringequals Menu:entity_pig cast sb-entity-pig + - variablestringequals Menu:entity_piglin cast sb-entity-piglin + - variablestringequals Menu:entity_piglin_brute cast sb-entity-piglin_brute + - variablestringequals Menu:entity_pillager cast sb-entity-pillager + - variablestringequals Menu:entity_player cast sb-entity-player + - variablestringequals Menu:entity_polar_bear cast sb-entity-polar_bear + - variablestringequals Menu:entity_puffer_fish cast sb-entity-puffer_fish + - variablestringequals Menu:entity_rabbit cast sb-entity-rabbit + - variablestringequals Menu:entity_ravager cast sb-entity-ravager + - variablestringequals Menu:entity_salmon cast sb-entity-salmon + - variablestringequals Menu:entity_sheep cast sb-entity-sheep + - variablestringequals Menu:entity_shulker cast sb-entity-shulker + - variablestringequals Menu:entity_shulker_bullet cast sb-entity-shulker_bullet + - variablestringequals Menu:entity_silverfish cast sb-entity-silverfish + - variablestringequals Menu:entity_skeleton cast sb-entity-skeleton + - variablestringequals Menu:entity_skeleton_horse cast sb-entity-skeleton_horse + - variablestringequals Menu:entity_slime cast sb-entity-slime + - variablestringequals Menu:entity_sniffer cast sb-entity-sniffer + - variablestringequals Menu:entity_snow_golem cast sb-entity-snow_golem + - variablestringequals Menu:entity_snowball cast sb-entity-snowball + - variablestringequals Menu:entity_spider cast sb-entity-spider + - variablestringequals Menu:entity_splash_potion cast sb-entity-splash_potion + - variablestringequals Menu:entity_squid cast sb-entity-squid + - variablestringequals Menu:entity_stray cast sb-entity-stray + - variablestringequals Menu:entity_strider cast sb-entity-strider + - variablestringequals Menu:entity_tadpole cast sb-entity-tadpole + - variablestringequals Menu:entity_tnt cast sb-entity-tnt + - variablestringequals Menu:entity_tropical_fish cast sb-entity-tropical_fish + - variablestringequals Menu:entity_turtle cast sb-entity-turtle + - variablestringequals Menu:entity_vex cast sb-entity-vex + - variablestringequals Menu:entity_villager cast sb-entity-villager + - variablestringequals Menu:entity_vindicator cast sb-entity-vindicator + - variablestringequals Menu:entity_wandering_trader cast sb-entity-wandering_trader + - variablestringequals Menu:entity_warden cast sb-entity-warden + - variablestringequals Menu:entity_wind_charge cast sb-entity-wind_charge + - variablestringequals Menu:entity_witch cast sb-entity-witch + - variablestringequals Menu:entity_wither cast sb-entity-wither + - variablestringequals Menu:entity_wither_skeleton cast sb-entity-wither_skeleton + - variablestringequals Menu:entity_wolf cast sb-entity-wolf + - variablestringequals Menu:entity_zoglin cast sb-entity-zoglin + - variablestringequals Menu:entity_zombie cast sb-entity-zombie + - variablestringequals Menu:entity_zombie_horse cast sb-entity-zombie_horse + - variablestringequals Menu:entity_zombie_villager cast sb-entity-zombie_villager + - variablestringequals Menu:entity_zombified_piglin cast sb-entity-zombified_piglin + - variablestringequals Menu:entity_goat_screaming cast sb-entity-goat-screaming + - variablestringequals Menu:entity_minecart_inside cast sb-entity-minecart-inside + - variablestringequals Menu:entity_parrot_imitate cast sb-entity-parrot-imitate + - variablestringequals Menu:entity_player_attack cast sb-entity-player-attack + - variablestringequals Menu:entity_player_splash cast sb-entity-player-splash + - variablestringequals Menu:event_mob_effect cast sb-event-mob_effect + - variablestringequals Menu:event_raid cast sb-event-raid + - variablestringequals Menu:item_armor cast sb-item-armor + - variablestringequals Menu:item_axe cast sb-item-axe + - variablestringequals Menu:item_bone_meal cast sb-item-bone_meal + - variablestringequals Menu:item_book cast sb-item-book + - variablestringequals Menu:item_bottle cast sb-item-bottle + - variablestringequals Menu:item_bucket cast sb-item-bucket + - variablestringequals Menu:item_bundle cast sb-item-bundle + - variablestringequals Menu:item_chorus_fruit cast sb-item-chorus_fruit + - variablestringequals Menu:item_crop cast sb-item-crop + - variablestringequals Menu:item_crossbow cast sb-item-crossbow + - variablestringequals Menu:item_dye cast sb-item-dye + - variablestringequals Menu:item_elytra cast sb-item-elytra + - variablestringequals Menu:item_firecharge cast sb-item-firecharge + - variablestringequals Menu:item_flintandsteel cast sb-item-flintandsteel + - variablestringequals Menu:item_glow_ink_sac cast sb-item-glow_ink_sac + - variablestringequals Menu:item_goat_horn cast sb-item-goat_horn + - variablestringequals Menu:item_hoe cast sb-item-hoe + - variablestringequals Menu:item_honey_bottle cast sb-item-honey_bottle + - variablestringequals Menu:item_honeycomb cast sb-item-honeycomb + - variablestringequals Menu:item_ink_sac cast sb-item-ink_sac + - variablestringequals Menu:item_lodestone_compass cast sb-item-lodestone_compass + - variablestringequals Menu:item_mace cast sb-item-mace + - variablestringequals Menu:item_nether_wart cast sb-item-nether_wart + - variablestringequals Menu:item_ominous_bottle cast sb-item-ominous_bottle + - variablestringequals Menu:item_shield cast sb-item-shield + - variablestringequals Menu:item_shovel cast sb-item-shovel + - variablestringequals Menu:item_spyglass cast sb-item-spyglass + - variablestringequals Menu:item_totem cast sb-item-totem + - variablestringequals Menu:item_trident cast sb-item-trident + - variablestringequals Menu:item_wolf_armor cast sb-item-wolf_armor + - variablestringequals Menu:item_brush_brushing cast sb-item-brush-brushing + - variablestringequals Menu:item_brush_brushing_gravel cast sb-item-brush-brushing-gravel + - variablestringequals Menu:item_brush_brushing_sand cast sb-item-brush-brushing-sand + - variablestringequals Menu:item_goat_horn_sound cast sb-item-goat_horn-sound + - variablestringequals Menu:music_nether cast sb-music-nether + - variablestringequals Menu:music_overworld cast sb-music-overworld + - variablestringequals Menu:ui_button cast sb-ui-button + - variablestringequals Menu:ui_cartography_table cast sb-ui-cartography_table + - variablestringequals Menu:ui_loom cast sb-ui-loom + - variablestringequals Menu:ui_stonecutter cast sb-ui-stonecutter + - variablestringequals Menu:ui_toast cast sb-ui-toast + - variablestringequals Menu:weather_rain cast sb-weather-rain +sb-show-check: + <<: *a1 + modifiers: + - variable Pitch=1.0 castinstead sb-show-clean-pitch(mode=full) + - variable Pitch=1.0 stop + - variable Volume=1.0 castinstead sb-show-clean-volume(mode=full) + - variable Volume=1.0 stop + - variablestringequals PitchIsPreset:true castinstead sb-show-preset-pitch(mode=full) + - variablestringequals PitchIsPreset:true stop + - variable Pitch=0.0 castinstead sb-show-whole-pitch(mode=full) + - variable Pitch=2.0 castinstead sb-show-whole-pitch(mode=full) + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-show-clean-pitch: + <<: *a1 + modifiers: + - variable Volume=1.0 castinstead sb-show-clean-all(mode=full) + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-show-clean-volume: + <<: *a1 + modifiers: + - variablestringequals PitchIsPreset:true castinstead sb-show-clean-volume-preset-pitch(mode=full) + - variablestringequals PitchIsPreset:true stop + - variable Pitch=0.0 castinstead sb-show-clean-volume-whole-pitch(mode=full) + - variable Pitch=2.0 castinstead sb-show-clean-volume-whole-pitch(mode=full) + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-show-clean-all: + <<: *a1 + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-show-clean-volume-preset-pitch: + <<: *a1 + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-show-clean-volume-whole-pitch: + <<: *a1 + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-show-preset-pitch: + <<: *a1 + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-show-whole-pitch: + <<: *a1 + str-cast-self: "To show the sound configuration Click to show'>[Click Here]" +sb-play: + <<: *a3 + command-to-execute: + - minecraft:execute at %a run playsound minecraft:%var:Sound% master %a ~ ~ ~ %var:Volume:2% %var:Pitch:2% +sb-stop: + <<: *a3 + command-to-execute: + - minecraft:stopsound %a master %var:Sound% +sb-pitch-presets: + <<: *a2 + title: Pitch Presets (Semitones) + options: + "0": + slot: 0 + item: + type: note_block + name: F♯/G♭ + lore: + - "Octave: 1" + - "Noteblock clicks: 0" + - "Pitch: 0.5" + spell: sb-pitch-preset(args=[0.5, 0]) + "1": + slot: 1 + item: + type: note_block + name: G + lore: + - "Octave: 1" + - "Noteblock clicks: 1" + - "Pitch: 2^(-11/12) ≈ 0.529732" + spell: sb-pitch-preset(args=[0.529732, 1]) + "2": + slot: 2 + item: + type: note_block + name: G♯/A♭ + lore: + - "Octave: 1" + - "Noteblock clicks: 2" + - "Pitch: 2^(-10/12) ≈ 0.561231" + spell: sb-pitch-preset(args=[0.561231, 2]) + "3": + slot: 3 + item: + type: note_block + name: A + lore: + - "Octave: 1" + - "Noteblock clicks: 3" + - "Pitch: 2^(-9/12) ≈ 0.594604" + spell: sb-pitch-preset(args=[0.594604, 3]) + "4": + slot: 4 + item: + type: note_block + name: A♯/B♭ + lore: + - "Octave: 1" + - "Noteblock clicks: 4" + - "Pitch: 2^(-8/12) ≈ 0.629961" + spell: sb-pitch-preset(args=[0.629961, 4]) + "5": + slot: 5 + item: + type: note_block + name: B + lore: + - "Octave: 1" + - "Noteblock clicks: 5" + - "Pitch: 2^(-7/12) ≈ 0.667420" + spell: sb-pitch-preset(args=[0.667420, 5]) + "6": + slot: 6 + item: + type: note_block + name: C + lore: + - "Octave: 1" + - "Noteblock clicks: 6" + - "Pitch: 2^(-6/12) ≈ 0.707107" + spell: sb-pitch-preset(args=[0.707107, 6]) + "7": + slot: 7 + item: + type: note_block + name: C♯/D♭ + lore: + - "Octave: 1" + - "Noteblock clicks: 7" + - "Pitch: 2^(-5/12) ≈ 0.749154" + spell: sb-pitch-preset(args=[0.749154, 7]) + "8": + slot: 8 + item: + type: note_block + name: D + lore: + - "Octave: 1" + - "Noteblock clicks: 8" + - "Pitch: 2^(-4/12) ≈ 0.793701" + spell: sb-pitch-preset(args=[0.793701, 8]) + "9": + slot: 9 + item: + type: note_block + name: D♯/E♭ + lore: + - "Octave: 1" + - "Noteblock clicks: 9" + - "Pitch: 2^(-3/12) ≈ 0.840896" + spell: sb-pitch-preset(args=[0.840896, 9]) + "10": + slot: 10 + item: + type: note_block + name: E + lore: + - "Octave: 1" + - "Noteblock clicks: 10" + - "Pitch: 2^(-2/12) ≈ 0.890899" + spell: sb-pitch-preset(args=[0.890899, 10]) + "11": + slot: 11 + item: + type: note_block + name: F + lore: + - "Octave: 1" + - "Noteblock clicks: 11" + - "Pitch: 2^(-1/12) ≈ 0.943874" + spell: sb-pitch-preset(args=[0.943874, 11]) + "12": + slot: 12 + item: + type: note_block + name: F♯/G♭ + lore: + - "Octave: 1 and 2" + - "Noteblock clicks: 12" + - "Pitch: 1" + spell: sb-pitch-preset(args=[1, 12]) + "13": + slot: 13 + item: + type: note_block + name: G + lore: + - "Octave: 2" + - "Noteblock clicks: 13" + - "Pitch: 2^(1/12) ≈ 1.059463" + spell: sb-pitch-preset(args=[1.059463, 13]) + "14": + slot: 14 + item: + type: note_block + name: G♯/A♭ + lore: + - "Octave: 2" + - "Noteblock clicks: 14" + - "Pitch: 2^(2/12) ≈ 1.122462" + spell: sb-pitch-preset(args=[1.189207, 15]) + "15": + slot: 15 + item: + type: note_block + name: A + lore: + - "Octave: 2" + - "Noteblock clicks: 15" + - "Pitch: 2^(3/12) ≈ 1.189207" + spell: sb-pitch-preset(args=[1.189207, 15]) + "16": + slot: 16 + item: + type: note_block + name: A♯/B♭ + lore: + - "Octave: 2" + - "Noteblock clicks: 16" + - "Pitch: 2^(4/12) ≈ 1.259921" + spell: sb-pitch-preset(args=[1.259921, 16]) + "17": + slot: 17 + item: + type: note_block + name: B + lore: + - "Octave: 2" + - "Noteblock clicks: 17" + - "Pitch: 2^(5/12) ≈ 1.334840" + spell: sb-pitch-preset(args=[1.334840, 17]) + "18": + slot: 18 + item: + type: note_block + name: C + lore: + - "Octave: 2" + - "Noteblock clicks: 18" + - "Pitch: 2^(6/12) ≈ 1.414214" + spell: sb-pitch-preset(args=[1.414214, 18]) + "19": + slot: 19 + item: + type: note_block + name: C♯/D♭ + lore: + - "Octave: 2" + - "Noteblock clicks: 19" + - "Pitch: 2^(7/12) ≈ 1.498307" + spell: sb-pitch-preset(args=[1.498307, 19]) + "20": + slot: 20 + item: + type: note_block + name: D + lore: + - "Octave: 2" + - "Noteblock clicks&: 20" + - "Pitch: 2^(8/12) ≈ 1.587401" + spell: sb-pitch-preset(args=[1.587401, 20]) + "21": + slot: 21 + item: + type: note_block + name: D♯/E♭ + lore: + - "Octave: 2" + - "Noteblock clicks: 21" + - "Pitch: 2^(9/12) ≈ 1.68179" + spell: sb-pitch-preset(args=[1.681793, 21]) + "22": + slot: 22 + item: + type: note_block + name: E + lore: + - "Octave: 2" + - "Noteblock clicks: 22" + - "Pitch: 2^(10/12) ≈ 1.781797" + spell: sb-pitch-preset(args=[1.781797, 22]) + "23": + slot: 23 + item: + type: note_block + name: F + lore: + - "Octave: 2" + - "Noteblock clicks: 23" + - "Pitch: 2^(11/12) ≈ 1.887749" + spell: sb-pitch-preset(args=[1.887749, 23]) + "24": + slot: 24 + item: + type: note_block + name: F♯/G♭ + lore: + - "Octave: 2" + - "Noteblock clicks: 24" + - "Pitch: 2" + spell: sb-pitch-preset(args=[2, 24]) + Back: + slot: 26 + item: 'book{name: "Back"}' + spell: sb-configure +sb-pitch-preset-add: + <<: *a3 + modifiers: + - always variable PitchPreset;+1 + - variable PitchPreset=25 variable PitchPreset;=0 + command-to-execute: + - c forcecast %a sb-pitch-preset%var:PitchPreset:0% +sb-pitch-preset-remove: + <<: *a3 + modifiers: + - variable PitchPreset=0 variable PitchPreset;=25 + - always variable PitchPreset;-1 + command-to-execute: + - c forcecast %a sb-pitch-preset%var:PitchPreset:0% +sb-pitch-preset: + spell-class: .MultiSpell + helper-spell: true + tags: + - NotSilenceable + variable-mods-cast: + - PitchIsPreset =true + - Pitch =%arg:1:0% + - PitchPreset =%arg:2:0% + spells: + - sb-configure +sb-prepare-sound: + spell-class: .instant.DummySpell + helper-spell: true + tags: + - NotSilenceable + variable-mods-cast: + - Sound =%arg:1:0% + - Menu =%arg:2:0% + modifiers: + - always cast sb-configure(delay=1) +sb: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Soundboard + options: + Ambient: + spell: sb-ambient + item: 'coal_ore{name: "Ambient Sounds"}' + slot: 0 + Block: + spell: sb-block1 + item: 'stone{name: "Block Sounds"}' + slot: 1 + Enchant: + spell: sb-enchant + item: 'enchanted_book{name: "Enchant Sounds"}' + slot: 2 + Entity: + spell: sb-entity1 + item: 'ghast_spawn_egg{name: "Entity Sounds"}' + slot: 3 + Event: + spell: sb-event + item: 'bell{name: "Event Sounds"}' + slot: 4 + Item: + spell: sb-item + item: 'diamond_axe{name: "Item Sounds"}' + slot: 5 + Music: + spell: sb-music + item: 'jukebox{name: "Music Sounds"}' + slot: 6 + MusicDisc: + spell: sb-music_disc + item: 'music_disc_pigstep{name: "Music Disc Sounds"}' + slot: 7 + Particle: + spell: sb-particle + item: 'blaze_powder{name: "Particle Sounds"}' + slot: 8 + UI: + spell: sb-ui + item: 'name_tag{name: "UI Sounds"}' + slot: 9 + Weather: + spell: sb-weather + item: 'snowball{name: "Weather Sounds"}' + slot: 10 +sb-ambient: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ambient Sounds + options: + Sound_Cave: + spell: sb-prepare-sound(args=["ambient.cave", "ambient"]) + item: 'coal_ore{name: "Cave Sound", lore: ["ambient.cave"]}' + slot: 0 + BasaltDeltas: + spell: sb-ambient-basalt_deltas + item: 'basalt{name: "Basalt Deltas Sounds"}' + slot: 1 + CrimsonForest: + spell: sb-ambient-crimson_forest + item: 'crimson_nylium{name: "Crimson Forest Sounds"}' + slot: 2 + NetherWastes: + spell: sb-ambient-nether_wastes + item: 'netherrack{name: "Nether Wastes Sounds"}' + slot: 3 + SoulSandValley: + spell: sb-ambient-soul_sand_valley + item: 'soul_sand{name: "Soul Sand Valley Sounds"}' + slot: 4 + Underwater: + spell: sb-ambient-underwater + item: 'water_bucket{name: "Underwater Sounds"}' + slot: 5 + WarpedForest: + spell: sb-ambient-warped_forest + item: 'warped_nylium{name: "Warped Forest Sounds"}' + slot: 6 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-basalt_deltas: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Basalt Deltas Sounds + options: + Sound_Additions: + spell: sb-prepare-sound(args=["ambient.basalt_deltas.additions", "ambient_basalt_deltas"]) + item: 'basalt{name: "Additions Sound", lore: ["ambient.basalt_deltas.additions"]}' + slot: 0 + Sound_Loop: + spell: sb-prepare-sound(args=["ambient.basalt_deltas.loop", "ambient_basalt_deltas"]) + item: 'basalt{name: "Loop Sound", lore: ["ambient.basalt_deltas.loop"]}' + slot: 1 + Sound_Mood: + spell: sb-prepare-sound(args=["ambient.basalt_deltas.mood", "ambient_basalt_deltas"]) + item: 'basalt{name: "Mood Sound", lore: ["ambient.basalt_deltas.mood"]}' + slot: 2 + Button_Back: + spell: sb-ambient + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-crimson_forest: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Crimson Forest Sounds + options: + Sound_Additions: + spell: sb-prepare-sound(args=["ambient.crimson_forest.additions", "ambient_crimson_forest"]) + item: 'crimson_nylium{name: "Additions Sound", lore: ["ambient.crimson_forest.additions"]}' + slot: 0 + Sound_Loop: + spell: sb-prepare-sound(args=["ambient.crimson_forest.loop", "ambient_crimson_forest"]) + item: 'crimson_nylium{name: "Loop Sound", lore: ["ambient.crimson_forest.loop"]}' + slot: 1 + Sound_Mood: + spell: sb-prepare-sound(args=["ambient.crimson_forest.mood", "ambient_crimson_forest"]) + item: 'crimson_nylium{name: "Mood Sound", lore: ["ambient.crimson_forest.mood"]}' + slot: 2 + Button_Back: + spell: sb-ambient + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-nether_wastes: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wastes Sounds + options: + Sound_Additions: + spell: sb-prepare-sound(args=["ambient.nether_wastes.additions", "ambient_nether_wastes"]) + item: 'netherrack{name: "Additions Sound", lore: ["ambient.nether_wastes.additions"]}' + slot: 0 + Sound_Loop: + spell: sb-prepare-sound(args=["ambient.nether_wastes.loop", "ambient_nether_wastes"]) + item: 'netherrack{name: "Loop Sound", lore: ["ambient.nether_wastes.loop"]}' + slot: 1 + Sound_Mood: + spell: sb-prepare-sound(args=["ambient.nether_wastes.mood", "ambient_nether_wastes"]) + item: 'netherrack{name: "Mood Sound", lore: ["ambient.nether_wastes.mood"]}' + slot: 2 + Button_Back: + spell: sb-ambient + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-soul_sand_valley: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Soul Sand Valley Sounds + options: + Sound_Additions: + spell: sb-prepare-sound(args=["ambient.soul_sand_valley.additions", "ambient_soul_sand_valley"]) + item: 'soul_sand{name: "Additions Sound", lore: ["ambient.soul_sand_valley.additions"]}' + slot: 0 + Sound_Loop: + spell: sb-prepare-sound(args=["ambient.soul_sand_valley.loop", "ambient_soul_sand_valley"]) + item: 'soul_sand{name: "Loop Sound", lore: ["ambient.soul_sand_valley.loop"]}' + slot: 1 + Sound_Mood: + spell: sb-prepare-sound(args=["ambient.soul_sand_valley.mood", "ambient_soul_sand_valley"]) + item: 'soul_sand{name: "Mood Sound", lore: ["ambient.soul_sand_valley.mood"]}' + slot: 2 + Button_Back: + spell: sb-ambient + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-underwater: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Underwater Sounds + options: + Sound_Enter: + spell: sb-prepare-sound(args=["ambient.underwater.enter", "ambient_underwater"]) + item: 'water_bucket{name: "Enter Sound", lore: ["ambient.underwater.enter"]}' + slot: 0 + Sound_Exit: + spell: sb-prepare-sound(args=["ambient.underwater.exit", "ambient_underwater"]) + item: 'water_bucket{name: "Exit Sound", lore: ["ambient.underwater.exit"]}' + slot: 1 + Sound_Loop: + spell: sb-prepare-sound(args=["ambient.underwater.loop", "ambient_underwater"]) + item: 'water_bucket{name: "Loop Sound", lore: ["ambient.underwater.loop"]}' + slot: 2 + Loop: + spell: sb-ambient-underwater-loop + item: 'water_bucket{name: "Loop Sounds"}' + slot: 3 + Button_Back: + spell: sb-ambient + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-underwater-loop: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Loop Sounds + options: + Sound_Additions: + spell: sb-prepare-sound(args=["ambient.underwater.loop.additions", "ambient_underwater_loop"]) + item: 'water_bucket{name: "Additions Sound", lore: ["ambient.underwater.loop.additions"]}' + slot: 0 + Additions: + spell: sb-ambient-underwater-loop-additions + item: 'water_bucket{name: "Additions Sounds"}' + slot: 1 + Button_Back: + spell: sb-ambient-underwater + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-underwater-loop-additions: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Additions Sounds + options: + Sound_Rare: + spell: sb-prepare-sound(args=["ambient.underwater.loop.additions.rare", "ambient_underwater_loop_additions"]) + item: 'water_bucket{name: "Rare Sound", lore: ["ambient.underwater.loop.additions.rare"]}' + slot: 0 + Sound_UltraRare: + spell: sb-prepare-sound(args=["ambient.underwater.loop.additions.ultra_rare", "ambient_underwater_loop_additions"]) + item: 'water_bucket{name: "Ultra Rare Sound", lore: ["ambient.underwater.loop.additions.ultra_rare"]}' + slot: 1 + Button_Back: + spell: sb-ambient-underwater-loop + item: 'book{name: "Back"}' + slot: 13 +sb-ambient-warped_forest: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Warped Forest Sounds + options: + Sound_Additions: + spell: sb-prepare-sound(args=["ambient.warped_forest.additions", "ambient_warped_forest"]) + item: 'warped_nylium{name: "Additions Sound", lore: ["ambient.warped_forest.additions"]}' + slot: 0 + Sound_Loop: + spell: sb-prepare-sound(args=["ambient.warped_forest.loop", "ambient_warped_forest"]) + item: 'warped_nylium{name: "Loop Sound", lore: ["ambient.warped_forest.loop"]}' + slot: 1 + Sound_Mood: + spell: sb-prepare-sound(args=["ambient.warped_forest.mood", "ambient_warped_forest"]) + item: 'warped_nylium{name: "Mood Sound", lore: ["ambient.warped_forest.mood"]}' + slot: 2 + Button_Back: + spell: sb-ambient + item: 'book{name: "Back"}' + slot: 13 +sb-block1: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Block Sounds + options: + AmethystBlock: + spell: sb-block-amethyst_block + item: 'amethyst_block{name: "Amethyst Block Sounds"}' + slot: 0 + AmethystCluster: + spell: sb-block-amethyst_cluster + item: 'amethyst_cluster{name: "Amethyst Cluster Sounds"}' + slot: 1 + AncientDebris: + spell: sb-block-ancient_debris + item: 'ancient_debris{name: "Ancient Debris Sounds"}' + slot: 2 + Anvil: + spell: sb-block-anvil + item: 'anvil{name: "Anvil Sounds"}' + slot: 3 + Azalea: + spell: sb-block-azalea + item: 'azalea{name: "Azalea Sounds"}' + slot: 4 + AzaleaLeaves: + spell: sb-block-azalea_leaves + item: 'azalea_leaves{name: "Azalea Leaves Sounds"}' + slot: 5 + Bamboo: + spell: sb-block-bamboo + item: 'bamboo{name: "Bamboo Sounds"}' + slot: 6 + BambooSapling: + spell: sb-block-bamboo_sapling + item: 'bamboo{name: "Bamboo Sapling Sounds"}' + slot: 7 + BambooWood: + spell: sb-block-bamboo_wood + item: 'bamboo_planks{name: "Bamboo Wood Sounds"}' + slot: 8 + BambooWoodButton: + spell: sb-block-bamboo_wood_button + item: 'bamboo_button{name: "Bamboo Wood Button Sounds"}' + slot: 9 + BambooWoodDoor: + spell: sb-block-bamboo_wood_door + item: 'bamboo_door{name: "Bamboo Wood Door Sounds"}' + slot: 10 + BambooWoodFenceGate: + spell: sb-block-bamboo_wood_fence_gate + item: 'bamboo_fence_gate{name: "Bamboo Wood Fence Gate Sounds"}' + slot: 11 + BambooWoodHangingSign: + spell: sb-block-bamboo_wood_hanging_sign + item: 'bamboo_hanging_sign{name: "Bamboo Wood Hanging Sign Sounds"}' + slot: 12 + BambooWoodPressurePlate: + spell: sb-block-bamboo_wood_pressure_plate + item: 'bamboo_pressure_plate{name: "Bamboo Wood Pressure Plate Sounds"}' + slot: 13 + BambooWoodTrapdoor: + spell: sb-block-bamboo_wood_trapdoor + item: 'bamboo_trapdoor{name: "Bamboo Wood Trapdoor Sounds"}' + slot: 14 + Barrel: + spell: sb-block-barrel + item: 'barrel{name: "Barrel Sounds"}' + slot: 15 + Basalt: + spell: sb-block-basalt + item: 'basalt{name: "Basalt Sounds"}' + slot: 16 + Beacon: + spell: sb-block-beacon + item: 'beacon{name: "Beacon Sounds"}' + slot: 17 + Beehive: + spell: sb-block-beehive + item: 'beehive{name: "Beehive Sounds"}' + slot: 18 + Bell: + spell: sb-block-bell + item: 'bell{name: "Bell Sounds"}' + slot: 19 + BigDripleaf: + spell: sb-block-big_dripleaf + item: 'big_dripleaf{name: "Big Dripleaf Sounds"}' + slot: 20 + Blastfurnace: + spell: sb-block-blastfurnace + item: 'blast_furnace{name: "Blastfurnace Sounds"}' + slot: 21 + BoneBlock: + spell: sb-block-bone_block + item: 'bone_block{name: "Bone Block Sounds"}' + slot: 22 + BrewingStand: + spell: sb-block-brewing_stand + item: 'brewing_stand{name: "Brewing Stand Sounds"}' + slot: 23 + BubbleColumn: + spell: sb-block-bubble_column + item: 'light_blue_stained_glass{name: "Bubble Column Sounds"}' + slot: 24 + Cake: + spell: sb-block-cake + item: 'cake{name: "Cake Sounds"}' + slot: 25 + Calcite: + spell: sb-block-calcite + item: 'calcite{name: "Calcite Sounds"}' + slot: 26 + Campfire: + spell: sb-block-campfire + item: 'campfire{name: "Campfire Sounds"}' + slot: 27 + Candle: + spell: sb-block-candle + item: 'candle{name: "Candle Sounds"}' + slot: 28 + CaveVines: + spell: sb-block-cave_vines + item: 'glow_lichen{name: "Cave Vines Sounds"}' + slot: 29 + Chain: + spell: sb-block-chain + item: 'chain{name: "Chain Sounds"}' + slot: 30 + CherryLeaves: + spell: sb-block-cherry_leaves + item: 'cherry_leaves{name: "Cherry Leaves Sounds"}' + slot: 31 + CherrySapling: + spell: sb-block-cherry_sapling + item: 'cherry_sapling{name: "Cherry Sapling Sounds"}' + slot: 32 + CherryWood: + spell: sb-block-cherry_wood + item: 'cherry_wood{name: "Cherry Wood Sounds"}' + slot: 33 + CherryWoodButton: + spell: sb-block-cherry_wood_button + item: 'cherry_button{name: "Cherry Wood Button Sounds"}' + slot: 34 + CherryWoodDoor: + spell: sb-block-cherry_wood_door + item: 'cherry_door{name: "Cherry Wood Door Sounds"}' + slot: 35 + CherryWoodFenceGate: + spell: sb-block-cherry_wood_fence_gate + item: 'cherry_fence_gate{name: "Cherry Wood Fence Gate Sounds"}' + slot: 36 + CherryWoodHangingSign: + spell: sb-block-cherry_wood_hanging_sign + item: 'cherry_hanging_sign{name: "Cherry Wood Hanging Sign Sounds"}' + slot: 37 + CherryWoodPressurePlate: + spell: sb-block-cherry_wood_pressure_plate + item: 'cherry_pressure_plate{name: "Cherry Wood Pressure Plate Sounds"}' + slot: 38 + CherryWoodTrapdoor: + spell: sb-block-cherry_wood_trapdoor + item: 'cherry_trapdoor{name: "Cherry Wood Trapdoor Sounds"}' + slot: 39 + Chest: + spell: sb-block-chest + item: 'chest{name: "Chest Sounds"}' + slot: 40 + ChiseledBookshelf: + spell: sb-block-chiseled_bookshelf + item: 'chiseled_bookshelf{name: "Chiseled Bookshelf Sounds"}' + slot: 41 + ChorusFlower: + spell: sb-block-chorus_flower + item: 'chorus_flower{name: "Chorus Flower Sounds"}' + slot: 42 + Cobweb: + spell: sb-block-cobweb + item: 'cobweb{name: "Cobweb Sounds"}' + slot: 43 + Comparator: + spell: sb-block-comparator + item: 'comparator{name: "Comparator Sounds"}' + slot: 44 + Button_Home: + spell: sb + item: 'book{name: "Home"}' + slot: 49 + Button_Next_Page: + spell: sb-block2 + item: + type: arrow + name: Next Page + slot: 51 +sb-block2: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Block Sounds + options: + Composter: + spell: sb-block-composter + item: 'composter{name: "Composter Sounds"}' + slot: 0 + Conduit: + spell: sb-block-conduit + item: 'conduit{name: "Conduit Sounds"}' + slot: 1 + Copper: + spell: sb-block-copper + item: 'copper_block{name: "Copper Sounds"}' + slot: 2 + CopperBulb: + spell: sb-block-copper_bulb + item: 'copper_bulb{name: "Copper Bulb Sounds"}' + slot: 3 + CopperDoor: + spell: sb-block-copper_door + item: 'copper_door{name: "Copper Door Sounds"}' + slot: 4 + CopperGrate: + spell: sb-block-copper_grate + item: 'copper_grate{name: "Copper Grate Sounds"}' + slot: 5 + CopperTrapdoor: + spell: sb-block-copper_trapdoor + item: 'copper_trapdoor{name: "Copper Trapdoor Sounds"}' + slot: 6 + CoralBlock: + spell: sb-block-coral_block + item: 'horn_coral{name: "Coral Block Sounds"}' + slot: 7 + Crafter: + spell: sb-block-crafter + item: 'crafter{name: "Crafter Sounds"}' + slot: 8 + Crop: + spell: sb-block-crop + item: 'wheat_seeds{name: "Crop Sounds"}' + slot: 9 + DecoratedPot: + spell: sb-block-decorated_pot + item: 'decorated_pot{name: "Decorated Pot Sounds"}' + slot: 10 + Deepslate: + spell: sb-block-deepslate + item: 'deepslate{name: "Deepslate Sounds"}' + slot: 11 + DeepslateBricks: + spell: sb-block-deepslate_bricks + item: 'deepslate_bricks{name: "Deepslate Bricks Sounds"}' + slot: 12 + DeepslateTiles: + spell: sb-block-deepslate_tiles + item: 'deepslate_tiles{name: "Deepslate Tiles Sounds"}' + slot: 13 + Dispenser: + spell: sb-block-dispenser + item: 'dispenser{name: "Dispenser Sounds"}' + slot: 14 + DripstoneBlock: + spell: sb-block-dripstone_block + item: 'dripstone_block{name: "Dripstone Block Sounds"}' + slot: 15 + EnchantmentTable: + spell: sb-block-enchantment_table + item: 'enchanting_table{name: "Enchantment Table Sounds"}' + slot: 16 + EndGateway: + spell: sb-block-end_gateway + item: 'end_crystal{name: "End Gateway Sounds"}' + slot: 17 + EndPortal: + spell: sb-block-end_portal + item: 'ender_eye{name: "End Portal Sounds"}' + slot: 18 + EndPortalFrame: + spell: sb-block-end_portal_frame + item: 'end_portal_frame{name: "End Portal Frame Sounds"}' + slot: 19 + EnderChest: + spell: sb-block-ender_chest + item: 'ender_chest{name: "Ender Chest Sounds"}' + slot: 20 + FenceGate: + spell: sb-block-fence_gate + item: 'oak_fence_gate{name: "Fence Gate Sounds"}' + slot: 21 + Fire: + spell: sb-block-fire + item: 'blaze_powder{name: "Fire Sounds"}' + slot: 22 + FloweringAzalea: + spell: sb-block-flowering_azalea + item: 'flowering_azalea{name: "Flowering Azalea Sounds"}' + slot: 23 + Froglight: + spell: sb-block-froglight + item: 'verdant_froglight{name: "Froglight Sounds"}' + slot: 24 + Frogspawn: + spell: sb-block-frogspawn + item: 'frogspawn{name: "Frogspawn Sounds"}' + slot: 25 + Fungus: + spell: sb-block-fungus + item: 'crimson_fungus{name: "Fungus Sounds"}' + slot: 26 + Furnace: + spell: sb-block-furnace + item: 'furnace{name: "Furnace Sounds"}' + slot: 27 + GildedBlackstone: + spell: sb-block-gilded_blackstone + item: 'gilded_blackstone{name: "Gilded Blackstone Sounds"}' + slot: 28 + Glass: + spell: sb-block-glass + item: 'glass{name: "Glass Sounds"}' + slot: 29 + Grass: + spell: sb-block-grass + item: 'short_grass{name: "Grass Sounds"}' + slot: 30 + Gravel: + spell: sb-block-gravel + item: 'gravel{name: "Gravel Sounds"}' + slot: 31 + Grindstone: + spell: sb-block-grindstone + item: 'grindstone{name: "Grindstone Sounds"}' + slot: 32 + GrowingPlant: + spell: sb-block-growing_plant + item: 'wheat_seeds{name: "Growing Plant Sounds"}' + slot: 33 + HangingRoots: + spell: sb-block-hanging_roots + item: 'hanging_roots{name: "Hanging Roots Sounds"}' + slot: 34 + HangingSign: + spell: sb-block-hanging_sign + item: 'oak_hanging_sign{name: "Hanging Sign Sounds"}' + slot: 35 + HeavyCore: + spell: sb-block-heavy_core + item: 'heavy_core{name: "Heavy Core Sounds"}' + slot: 36 + HoneyBlock: + spell: sb-block-honey_block + item: 'honey_block{name: "Honey Block Sounds"}' + slot: 37 + IronDoor: + spell: sb-block-iron_door + item: 'iron_door{name: "Iron Door Sounds"}' + slot: 38 + IronTrapdoor: + spell: sb-block-iron_trapdoor + item: 'iron_trapdoor{name: "Iron Trapdoor Sounds"}' + slot: 39 + Ladder: + spell: sb-block-ladder + item: 'ladder{name: "Ladder Sounds"}' + slot: 40 + Lantern: + spell: sb-block-lantern + item: 'lantern{name: "Lantern Sounds"}' + slot: 41 + LargeAmethystBud: + spell: sb-block-large_amethyst_bud + item: 'large_amethyst_bud{name: "Large Amethyst Bud Sounds"}' + slot: 42 + Lava: + spell: sb-block-lava + item: 'lava_bucket{name: "Lava Sounds"}' + slot: 43 + Lever: + spell: sb-block-lever + item: 'lever{name: "Lever Sounds"}' + slot: 44 + Button_Previous_Page: + spell: sb-block1 + item: 'arrow{name: "Previous Page"}' + slot: 47 + Button_Home: + spell: sb + item: 'book{name: "Home"}' + slot: 49 + Button_Next_Page: + spell: sb-block3 + item: + type: arrow + name: Next Page + slot: 51 +sb-block3: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Block Sounds + options: + LilyPad: + spell: sb-block-lily_pad + item: 'lily_pad{name: "Lily Pad Sounds"}' + slot: 0 + Lodestone: + spell: sb-block-lodestone + item: 'lodestone{name: "Lodestone Sounds"}' + slot: 1 + MangroveRoots: + spell: sb-block-mangrove_roots + item: 'mangrove_roots{name: "Mangrove Roots Sounds"}' + slot: 2 + MediumAmethystBud: + spell: sb-block-medium_amethyst_bud + item: 'medium_amethyst_bud{name: "Medium Amethyst Bud Sounds"}' + slot: 3 + Metal: + spell: sb-block-metal + item: 'iron_block{name: "Metal Sounds"}' + slot: 4 + MetalPressurePlate: + spell: sb-block-metal_pressure_plate + item: 'heavy_weighted_pressure_plate{name: "Metal Pressure Plate Sounds"}' + slot: 5 + Moss: + spell: sb-block-moss + item: 'moss_block{name: "Moss Sounds"}' + slot: 6 + MossCarpet: + spell: sb-block-moss_carpet + item: 'moss_carpet{name: "Moss Carpet Sounds"}' + slot: 7 + Mud: + spell: sb-block-mud + item: 'mud{name: "Mud Sounds"}' + slot: 8 + MudBricks: + spell: sb-block-mud_bricks + item: 'mud_bricks{name: "Mud Bricks Sounds"}' + slot: 9 + MuddyMangroveRoots: + spell: sb-block-muddy_mangrove_roots + item: 'muddy_mangrove_roots{name: "Muddy Mangrove Roots Sounds"}' + slot: 10 + NetherBricks: + spell: sb-block-nether_bricks + item: 'nether_bricks{name: "Nether Bricks Sounds"}' + slot: 11 + NetherGoldOre: + spell: sb-block-nether_gold_ore + item: 'nether_gold_ore{name: "Nether Gold Ore Sounds"}' + slot: 12 + NetherOre: + spell: sb-block-nether_ore + item: 'nether_quartz_ore{name: "Nether Ore Sounds"}' + slot: 13 + NetherSprouts: + spell: sb-block-nether_sprouts + item: 'nether_sprouts{name: "Nether Sprouts Sounds"}' + slot: 14 + NetherWart: + spell: sb-block-nether_wart + item: 'nether_wart{name: "Nether Wart Sounds"}' + slot: 15 + NetherWood: + spell: sb-block-nether_wood + item: 'warped_hyphae{name: "Nether Wood Sounds"}' + slot: 16 + NetherWoodButton: + spell: sb-block-nether_wood_button + item: 'warped_button{name: "Nether Wood Button Sounds"}' + slot: 17 + NetherWoodDoor: + spell: sb-block-nether_wood_door + item: 'warped_door{name: "Nether Wood Door Sounds"}' + slot: 18 + NetherWoodFenceGate: + spell: sb-block-nether_wood_fence_gate + item: 'warped_fence_gate{name: "Nether Wood Fence Gate Sounds"}' + slot: 19 + NetherWoodHangingSign: + spell: sb-block-nether_wood_hanging_sign + item: 'warped_hanging_sign{name: "Nether Wood Hanging Sign Sounds"}' + slot: 20 + NetherWoodPressurePlate: + spell: sb-block-nether_wood_pressure_plate + item: 'warped_pressure_plate{name: "Nether Wood Pressure Plate Sounds"}' + slot: 21 + NetherWoodTrapdoor: + spell: sb-block-nether_wood_trapdoor + item: 'warped_trapdoor{name: "Nether Wood Trapdoor Sounds"}' + slot: 22 + NetheriteBlock: + spell: sb-block-netherite_block + item: 'netherite_block{name: "Netherite Block Sounds"}' + slot: 23 + Netherrack: + spell: sb-block-netherrack + item: 'netherrack{name: "Netherrack Sounds"}' + slot: 24 + NoteBlock: + spell: sb-block-note_block + item: 'note_block{name: "Note Block Sounds"}' + slot: 25 + Nylium: + spell: sb-block-nylium + item: 'crimson_nylium{name: "Nylium Sounds"}' + slot: 26 + PackedMud: + spell: sb-block-packed_mud + item: 'packed_mud{name: "Packed Mud Sounds"}' + slot: 27 + PinkPetals: + spell: sb-block-pink_petals + item: 'pink_petals{name: "Pink Petals Sounds"}' + slot: 28 + Piston: + spell: sb-block-piston + item: 'piston{name: "Piston Sounds"}' + slot: 29 + PointedDripstone: + spell: sb-block-pointed_dripstone + item: 'pointed_dripstone{name: "Pointed Dripstone Sounds"}' + slot: 30 + PolishedDeepslate: + spell: sb-block-polished_deepslate + item: 'polished_deepslate{name: "Polished Deepslate Sounds"}' + slot: 31 + PolishedTuff: + spell: sb-block-polished_tuff + item: 'polished_tuff{name: "Polished Tuff Sounds"}' + slot: 32 + Portal: + spell: sb-block-portal + item: 'obsidian{name: "Portal Sounds"}' + slot: 33 + PowderSnow: + spell: sb-block-powder_snow + item: 'powder_snow_bucket{name: "Powder Snow Sounds"}' + slot: 34 + Pumpkin: + spell: sb-block-pumpkin + item: 'pumpkin{name: "Pumpkin Sounds"}' + slot: 35 + RedstoneTorch: + spell: sb-block-redstone_torch + item: 'redstone_torch{name: "Redstone Torch Sounds"}' + slot: 36 + RespawnAnchor: + spell: sb-block-respawn_anchor + item: 'respawn_anchor{name: "Respawn Anchor Sounds"}' + slot: 37 + RootedDirt: + spell: sb-block-rooted_dirt + item: 'rooted_dirt{name: "Rooted Dirt Sounds"}' + slot: 38 + Roots: + spell: sb-block-roots + item: 'crimson_roots{name: "Roots Sounds"}' + slot: 39 + Sand: + spell: sb-block-sand + item: 'sand{name: "Sand Sounds"}' + slot: 40 + Scaffolding: + spell: sb-block-scaffolding + item: 'scaffolding{name: "Scaffolding Sounds"}' + slot: 41 + Sculk: + spell: sb-block-sculk + item: 'sculk{name: "Sculk Sounds"}' + slot: 42 + SculkCatalyst: + spell: sb-block-sculk_catalyst + item: 'sculk_catalyst{name: "Sculk Catalyst Sounds"}' + slot: 43 + SculkSensor: + spell: sb-block-sculk_sensor + item: 'sculk_sensor{name: "Sculk Sensor Sounds"}' + slot: 44 + Button_Previous_Page: + spell: sb-block2 + item: 'arrow{name: "Previous Page"}' + slot: 47 + Button_Home: + spell: sb + item: 'book{name: "Home"}' + slot: 49 + Button_Next_Page: + spell: sb-block4 + item: + type: arrow + name: Next Page + slot: 51 +sb-block4: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Block Sounds + options: + SculkShrieker: + spell: sb-block-sculk_shrieker + item: 'sculk_shrieker{name: "Sculk Shrieker Sounds"}' + slot: 0 + SculkVein: + spell: sb-block-sculk_vein + item: 'sculk_vein{name: "Sculk Vein Sounds"}' + slot: 1 + Shroomlight: + spell: sb-block-shroomlight + item: 'shroomlight{name: "Shroomlight Sounds"}' + slot: 2 + ShulkerBox: + spell: sb-block-shulker_box + item: 'shulker_box{name: "Shulker Box Sounds"}' + slot: 3 + Sign: + spell: sb-block-sign + item: 'oak_sign{name: "Sign Sounds"}' + slot: 4 + SlimeBlock: + spell: sb-block-slime_block + item: 'slime_block{name: "Slime Block Sounds"}' + slot: 5 + SmallAmethystBud: + spell: sb-block-small_amethyst_bud + item: 'small_amethyst_bud{name: "Small Amethyst Bud Sounds"}' + slot: 6 + SmallDripleaf: + spell: sb-block-small_dripleaf + item: 'small_dripleaf{name: "Small Dripleaf Sounds"}' + slot: 7 + SmithingTable: + spell: sb-block-smithing_table + item: 'smithing_table{name: "Smithing Table Sounds"}' + slot: 8 + Smoker: + spell: sb-block-smoker + item: 'smoker{name: "Smoker Sounds"}' + slot: 9 + SnifferEgg: + spell: sb-block-sniffer_egg + item: 'sniffer_egg{name: "Sniffer Egg Sounds"}' + slot: 10 + Snow: + spell: sb-block-snow + item: 'snow{name: "Snow Sounds"}' + slot: 11 + SoulSand: + spell: sb-block-soul_sand + item: 'soul_sand{name: "Soul Sand Sounds"}' + slot: 12 + SoulSoil: + spell: sb-block-soul_soil + item: 'soul_soil{name: "Soul Soil Sounds"}' + slot: 13 + Sponge: + spell: sb-block-sponge + item: 'sponge{name: "Sponge Sounds"}' + slot: 14 + SporeBlossom: + spell: sb-block-spore_blossom + item: 'spore_blossom{name: "Spore Blossom Sounds"}' + slot: 15 + Stem: + spell: sb-block-stem + item: 'crimson_stem{name: "Stem Sounds"}' + slot: 16 + Stone: + spell: sb-block-stone + item: 'stone{name: "Stone Sounds"}' + slot: 17 + StoneButton: + spell: sb-block-stone_button + item: 'stone_button{name: "Stone Button Sounds"}' + slot: 18 + StonePressurePlate: + spell: sb-block-stone_pressure_plate + item: 'stone_pressure_plate{name: "Stone Pressure Plate Sounds"}' + slot: 19 + SuspiciousGravel: + spell: sb-block-suspicious_gravel + item: 'suspicious_gravel{name: "Suspicious Gravel Sounds"}' + slot: 20 + SuspiciousSand: + spell: sb-block-suspicious_sand + item: 'suspicious_sand{name: "Suspicious Sand Sounds"}' + slot: 21 + SweetBerryBush: + spell: sb-block-sweet_berry_bush + item: 'sweet_berries{name: "Sweet Berry Bush Sounds"}' + slot: 22 + TrialSpawner: + spell: sb-block-trial_spawner + item: 'trial_spawner{name: "Trial Spawner Sounds"}' + slot: 23 + Tripwire: + spell: sb-block-tripwire + item: 'tripwire_hook{name: "Tripwire Sounds"}' + slot: 24 + Tuff: + spell: sb-block-tuff + item: 'tuff{name: "Tuff Sounds"}' + slot: 25 + TuffBricks: + spell: sb-block-tuff_bricks + item: 'tuff_bricks{name: "Tuff Bricks Sounds"}' + slot: 26 + Vault: + spell: sb-block-vault + item: 'vault{name: "Vault Sounds"}' + slot: 27 + Vine: + spell: sb-block-vine + item: 'vine{name: "Vine Sounds"}' + slot: 28 + WartBlock: + spell: sb-block-wart_block + item: 'warped_wart_block{name: "Wart Block Sounds"}' + slot: 29 + Water: + spell: sb-block-water + item: 'water_bucket{name: "Water Sounds"}' + slot: 30 + WeepingVines: + spell: sb-block-weeping_vines + item: 'weeping_vines{name: "Weeping Vines Sounds"}' + slot: 31 + WetGrass: + spell: sb-block-wet_grass + item: 'kelp{name: "Wet Grass Sounds"}' + slot: 32 + WetSponge: + spell: sb-block-wet_sponge + item: 'wet_sponge{name: "Wet Sponge Sounds"}' + slot: 33 + Wood: + spell: sb-block-wood + item: 'oak_log{name: "Wood Sounds"}' + slot: 34 + WoodenButton: + spell: sb-block-wooden_button + item: 'oak_button{name: "Wooden Button Sounds"}' + slot: 35 + WoodenDoor: + spell: sb-block-wooden_door + item: 'oak_door{name: "Wooden Door Sounds"}' + slot: 36 + WoodenPressurePlate: + spell: sb-block-wooden_pressure_plate + item: 'oak_pressure_plate{name: "Wooden Pressure Plate Sounds"}' + slot: 37 + WoodenTrapdoor: + spell: sb-block-wooden_trapdoor + item: 'oak_trapdoor{name: "Wooden Trapdoor Sounds"}' + slot: 38 + Wool: + spell: sb-block-wool + item: 'white_wool{name: "Wool Sounds"}' + slot: 39 + Button_Previous_Page: + spell: sb-block3 + item: 'arrow{name: "Previous Page"}' + slot: 47 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 49 +sb-block-amethyst_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Amethyst Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.amethyst_block.break", "block_amethyst_block"]) + item: 'amethyst_block{name: "Break Sound", lore: ["block.amethyst_block.break"]}' + slot: 0 + Sound_Chime: + spell: sb-prepare-sound(args=["block.amethyst_block.chime", "block_amethyst_block"]) + item: 'amethyst_block{name: "Chime Sound", lore: ["block.amethyst_block.chime"]}' + slot: 1 + Sound_Fall: + spell: sb-prepare-sound(args=["block.amethyst_block.fall", "block_amethyst_block"]) + item: 'amethyst_block{name: "Fall Sound", lore: ["block.amethyst_block.fall"]}' + slot: 2 + Sound_Hit: + spell: sb-prepare-sound(args=["block.amethyst_block.hit", "block_amethyst_block"]) + item: 'amethyst_block{name: "Hit Sound", lore: ["block.amethyst_block.hit"]}' + slot: 3 + Sound_Place: + spell: sb-prepare-sound(args=["block.amethyst_block.place", "block_amethyst_block"]) + item: 'amethyst_block{name: "Place Sound", lore: ["block.amethyst_block.place"]}' + slot: 4 + Sound_Resonate: + spell: sb-prepare-sound(args=["block.amethyst_block.resonate", "block_amethyst_block"]) + item: 'amethyst_block{name: "Resonate Sound", lore: ["block.amethyst_block.resonate"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["block.amethyst_block.step", "block_amethyst_block"]) + item: 'amethyst_block{name: "Step Sound", lore: ["block.amethyst_block.step"]}' + slot: 6 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-amethyst_cluster: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Amethyst Cluster Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.amethyst_cluster.break", "block_amethyst_cluster"]) + item: 'amethyst_cluster{name: "Break Sound", lore: ["block.amethyst_cluster.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.amethyst_cluster.fall", "block_amethyst_cluster"]) + item: 'amethyst_cluster{name: "Fall Sound", lore: ["block.amethyst_cluster.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.amethyst_cluster.hit", "block_amethyst_cluster"]) + item: 'amethyst_cluster{name: "Hit Sound", lore: ["block.amethyst_cluster.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.amethyst_cluster.place", "block_amethyst_cluster"]) + item: 'amethyst_cluster{name: "Place Sound", lore: ["block.amethyst_cluster.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.amethyst_cluster.step", "block_amethyst_cluster"]) + item: 'amethyst_cluster{name: "Step Sound", lore: ["block.amethyst_cluster.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-ancient_debris: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ancient Debris Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.ancient_debris.break", "block_ancient_debris"]) + item: 'ancient_debris{name: "Break Sound", lore: ["block.ancient_debris.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.ancient_debris.fall", "block_ancient_debris"]) + item: 'ancient_debris{name: "Fall Sound", lore: ["block.ancient_debris.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.ancient_debris.hit", "block_ancient_debris"]) + item: 'ancient_debris{name: "Hit Sound", lore: ["block.ancient_debris.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.ancient_debris.place", "block_ancient_debris"]) + item: 'ancient_debris{name: "Place Sound", lore: ["block.ancient_debris.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.ancient_debris.step", "block_ancient_debris"]) + item: 'ancient_debris{name: "Step Sound", lore: ["block.ancient_debris.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-anvil: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Anvil Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.anvil.break", "block_anvil"]) + item: 'anvil{name: "Break Sound", lore: ["block.anvil.break"]}' + slot: 0 + Sound_Destroy: + spell: sb-prepare-sound(args=["block.anvil.destroy", "block_anvil"]) + item: 'anvil{name: "Destroy Sound", lore: ["block.anvil.destroy"]}' + slot: 1 + Sound_Fall: + spell: sb-prepare-sound(args=["block.anvil.fall", "block_anvil"]) + item: 'anvil{name: "Fall Sound", lore: ["block.anvil.fall"]}' + slot: 2 + Sound_Hit: + spell: sb-prepare-sound(args=["block.anvil.hit", "block_anvil"]) + item: 'anvil{name: "Hit Sound", lore: ["block.anvil.hit"]}' + slot: 3 + Sound_Land: + spell: sb-prepare-sound(args=["block.anvil.land", "block_anvil"]) + item: 'anvil{name: "Land Sound", lore: ["block.anvil.land"]}' + slot: 4 + Sound_Place: + spell: sb-prepare-sound(args=["block.anvil.place", "block_anvil"]) + item: 'anvil{name: "Place Sound", lore: ["block.anvil.place"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["block.anvil.step", "block_anvil"]) + item: 'anvil{name: "Step Sound", lore: ["block.anvil.step"]}' + slot: 6 + Sound_Use: + spell: sb-prepare-sound(args=["block.anvil.use", "block_anvil"]) + item: 'anvil{name: "Use Sound", lore: ["block.anvil.use"]}' + slot: 7 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-azalea: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Azalea Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.azalea.break", "block_azalea"]) + item: 'azalea{name: "Break Sound", lore: ["block.azalea.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.azalea.fall", "block_azalea"]) + item: 'azalea{name: "Fall Sound", lore: ["block.azalea.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.azalea.hit", "block_azalea"]) + item: 'azalea{name: "Hit Sound", lore: ["block.azalea.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.azalea.place", "block_azalea"]) + item: 'azalea{name: "Place Sound", lore: ["block.azalea.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.azalea.step", "block_azalea"]) + item: 'azalea{name: "Step Sound", lore: ["block.azalea.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-azalea_leaves: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Azalea Leaves Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.azalea_leaves.break", "block_azalea_leaves"]) + item: 'azalea_leaves{name: "Break Sound", lore: ["block.azalea_leaves.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.azalea_leaves.fall", "block_azalea_leaves"]) + item: 'azalea_leaves{name: "Fall Sound", lore: ["block.azalea_leaves.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.azalea_leaves.hit", "block_azalea_leaves"]) + item: 'azalea_leaves{name: "Hit Sound", lore: ["block.azalea_leaves.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.azalea_leaves.place", "block_azalea_leaves"]) + item: 'azalea_leaves{name: "Place Sound", lore: ["block.azalea_leaves.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.azalea_leaves.step", "block_azalea_leaves"]) + item: 'azalea_leaves{name: "Step Sound", lore: ["block.azalea_leaves.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.bamboo.break", "block_bamboo"]) + item: 'bamboo{name: "Break Sound", lore: ["block.bamboo.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.bamboo.fall", "block_bamboo"]) + item: 'bamboo{name: "Fall Sound", lore: ["block.bamboo.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.bamboo.hit", "block_bamboo"]) + item: 'bamboo{name: "Hit Sound", lore: ["block.bamboo.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.bamboo.place", "block_bamboo"]) + item: 'bamboo{name: "Place Sound", lore: ["block.bamboo.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.bamboo.step", "block_bamboo"]) + item: 'bamboo{name: "Step Sound", lore: ["block.bamboo.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_sapling: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Sapling Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.bamboo_sapling.break", "block_bamboo_sapling"]) + item: 'bamboo{name: "Break Sound", lore: ["block.bamboo_sapling.break"]}' + slot: 0 + Sound_Hit: + spell: sb-prepare-sound(args=["block.bamboo_sapling.hit", "block_bamboo_sapling"]) + item: 'bamboo{name: "Hit Sound", lore: ["block.bamboo_sapling.hit"]}' + slot: 1 + Sound_Place: + spell: sb-prepare-sound(args=["block.bamboo_sapling.place", "block_bamboo_sapling"]) + item: 'bamboo{name: "Place Sound", lore: ["block.bamboo_sapling.place"]}' + slot: 2 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_wood: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Wood Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.bamboo_wood.break", "block_bamboo_wood"]) + item: 'bamboo_planks{name: "Break Sound", lore: ["block.bamboo_wood.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.bamboo_wood.fall", "block_bamboo_wood"]) + item: 'bamboo_planks{name: "Fall Sound", lore: ["block.bamboo_wood.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.bamboo_wood.hit", "block_bamboo_wood"]) + item: 'bamboo_planks{name: "Hit Sound", lore: ["block.bamboo_wood.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.bamboo_wood.place", "block_bamboo_wood"]) + item: 'bamboo_planks{name: "Place Sound", lore: ["block.bamboo_wood.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.bamboo_wood.step", "block_bamboo_wood"]) + item: 'bamboo_planks{name: "Step Sound", lore: ["block.bamboo_wood.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_wood_button: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Wood Button Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.bamboo_wood_button.click_off", "block_bamboo_wood_button"]) + item: 'bamboo_button{name: "Click Off Sound", lore: ["block.bamboo_wood_button.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.bamboo_wood_button.click_on", "block_bamboo_wood_button"]) + item: 'bamboo_button{name: "Click ON Sound", lore: ["block.bamboo_wood_button.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_wood_door: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Wood Door Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.bamboo_wood_door.close", "block_bamboo_wood_door"]) + item: 'bamboo_door{name: "Close Sound", lore: ["block.bamboo_wood_door.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.bamboo_wood_door.open", "block_bamboo_wood_door"]) + item: 'bamboo_door{name: "Open Sound", lore: ["block.bamboo_wood_door.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_wood_fence_gate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Wood Fence Gate Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.bamboo_wood_fence_gate.close", "block_bamboo_wood_fence_gate"]) + item: 'bamboo_fence_gate{name: "Close Sound", lore: ["block.bamboo_wood_fence_gate.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.bamboo_wood_fence_gate.open", "block_bamboo_wood_fence_gate"]) + item: 'bamboo_fence_gate{name: "Open Sound", lore: ["block.bamboo_wood_fence_gate.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_wood_hanging_sign: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Wood Hanging Sign Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.bamboo_wood_hanging_sign.break", "block_bamboo_wood_hanging_sign"]) + item: 'bamboo_hanging_sign{name: "Break Sound", lore: ["block.bamboo_wood_hanging_sign.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.bamboo_wood_hanging_sign.fall", "block_bamboo_wood_hanging_sign"]) + item: 'bamboo_hanging_sign{name: "Fall Sound", lore: ["block.bamboo_wood_hanging_sign.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.bamboo_wood_hanging_sign.hit", "block_bamboo_wood_hanging_sign"]) + item: 'bamboo_hanging_sign{name: "Hit Sound", lore: ["block.bamboo_wood_hanging_sign.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.bamboo_wood_hanging_sign.place", "block_bamboo_wood_hanging_sign"]) + item: 'bamboo_hanging_sign{name: "Place Sound", lore: ["block.bamboo_wood_hanging_sign.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.bamboo_wood_hanging_sign.step", "block_bamboo_wood_hanging_sign"]) + item: 'bamboo_hanging_sign{name: "Step Sound", lore: ["block.bamboo_wood_hanging_sign.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_wood_pressure_plate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Wood Pressure Plate Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.bamboo_wood_pressure_plate.click_off", "block_bamboo_wood_pressure_plate"]) + item: 'bamboo_pressure_plate{name: "Click Off Sound", lore: ["block.bamboo_wood_pressure_plate.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.bamboo_wood_pressure_plate.click_on", "block_bamboo_wood_pressure_plate"]) + item: 'bamboo_pressure_plate{name: "Click ON Sound", lore: ["block.bamboo_wood_pressure_plate.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bamboo_wood_trapdoor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bamboo Wood Trapdoor Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.bamboo_wood_trapdoor.close", "block_bamboo_wood_trapdoor"]) + item: 'bamboo_trapdoor{name: "Close Sound", lore: ["block.bamboo_wood_trapdoor.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.bamboo_wood_trapdoor.open", "block_bamboo_wood_trapdoor"]) + item: 'bamboo_trapdoor{name: "Open Sound", lore: ["block.bamboo_wood_trapdoor.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-barrel: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Barrel Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.barrel.close", "block_barrel"]) + item: 'barrel{name: "Close Sound", lore: ["block.barrel.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.barrel.open", "block_barrel"]) + item: 'barrel{name: "Open Sound", lore: ["block.barrel.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-basalt: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Basalt Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.basalt.break", "block_basalt"]) + item: 'basalt{name: "Break Sound", lore: ["block.basalt.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.basalt.fall", "block_basalt"]) + item: 'basalt{name: "Fall Sound", lore: ["block.basalt.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.basalt.hit", "block_basalt"]) + item: 'basalt{name: "Hit Sound", lore: ["block.basalt.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.basalt.place", "block_basalt"]) + item: 'basalt{name: "Place Sound", lore: ["block.basalt.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.basalt.step", "block_basalt"]) + item: 'basalt{name: "Step Sound", lore: ["block.basalt.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-beacon: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Beacon Sounds + options: + Sound_Activate: + spell: sb-prepare-sound(args=["block.beacon.activate", "block_beacon"]) + item: 'beacon{name: "Activate Sound", lore: ["block.beacon.activate"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["block.beacon.ambient", "block_beacon"]) + item: 'beacon{name: "Ambient Sound", lore: ["block.beacon.ambient"]}' + slot: 1 + Sound_Deactivate: + spell: sb-prepare-sound(args=["block.beacon.deactivate", "block_beacon"]) + item: 'beacon{name: "Deactivate Sound", lore: ["block.beacon.deactivate"]}' + slot: 2 + Sound_PowerSelect: + spell: sb-prepare-sound(args=["block.beacon.power_select", "block_beacon"]) + item: 'beacon{name: "Power Select Sound", lore: ["block.beacon.power_select"]}' + slot: 3 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-beehive: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Beehive Sounds + options: + Sound_Drip: + spell: sb-prepare-sound(args=["block.beehive.drip", "block_beehive"]) + item: 'beehive{name: "Drip Sound", lore: ["block.beehive.drip"]}' + slot: 0 + Sound_Enter: + spell: sb-prepare-sound(args=["block.beehive.enter", "block_beehive"]) + item: 'beehive{name: "Enter Sound", lore: ["block.beehive.enter"]}' + slot: 1 + Sound_Exit: + spell: sb-prepare-sound(args=["block.beehive.exit", "block_beehive"]) + item: 'beehive{name: "Exit Sound", lore: ["block.beehive.exit"]}' + slot: 2 + Sound_Shear: + spell: sb-prepare-sound(args=["block.beehive.shear", "block_beehive"]) + item: 'beehive{name: "Shear Sound", lore: ["block.beehive.shear"]}' + slot: 3 + Sound_Work: + spell: sb-prepare-sound(args=["block.beehive.work", "block_beehive"]) + item: 'beehive{name: "Work Sound", lore: ["block.beehive.work"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bell: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bell Sounds + options: + Sound_Resonate: + spell: sb-prepare-sound(args=["block.bell.resonate", "block_bell"]) + item: 'bell{name: "Resonate Sound", lore: ["block.bell.resonate"]}' + slot: 0 + Sound_Use: + spell: sb-prepare-sound(args=["block.bell.use", "block_bell"]) + item: 'bell{name: "Use Sound", lore: ["block.bell.use"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-big_dripleaf: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Big Dripleaf Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.big_dripleaf.break", "block_big_dripleaf"]) + item: 'big_dripleaf{name: "Break Sound", lore: ["block.big_dripleaf.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.big_dripleaf.fall", "block_big_dripleaf"]) + item: 'big_dripleaf{name: "Fall Sound", lore: ["block.big_dripleaf.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.big_dripleaf.hit", "block_big_dripleaf"]) + item: 'big_dripleaf{name: "Hit Sound", lore: ["block.big_dripleaf.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.big_dripleaf.place", "block_big_dripleaf"]) + item: 'big_dripleaf{name: "Place Sound", lore: ["block.big_dripleaf.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.big_dripleaf.step", "block_big_dripleaf"]) + item: 'big_dripleaf{name: "Step Sound", lore: ["block.big_dripleaf.step"]}' + slot: 4 + Sound_TiltDown: + spell: sb-prepare-sound(args=["block.big_dripleaf.tilt_down", "block_big_dripleaf"]) + item: 'big_dripleaf{name: "Tilt Down Sound", lore: ["block.big_dripleaf.tilt_down"]}' + slot: 5 + Sound_TiltUP: + spell: sb-prepare-sound(args=["block.big_dripleaf.tilt_up", "block_big_dripleaf"]) + item: 'big_dripleaf{name: "Tilt UP Sound", lore: ["block.big_dripleaf.tilt_up"]}' + slot: 6 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-blastfurnace: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Blastfurnace Sounds + options: + Sound_FireCrackle: + spell: sb-prepare-sound(args=["block.blastfurnace.fire_crackle", "block_blastfurnace"]) + item: 'blast_furnace{name: "Fire Crackle Sound", lore: ["block.blastfurnace.fire_crackle"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bone_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bone Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.bone_block.break", "block_bone_block"]) + item: 'bone_block{name: "Break Sound", lore: ["block.bone_block.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.bone_block.fall", "block_bone_block"]) + item: 'bone_block{name: "Fall Sound", lore: ["block.bone_block.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.bone_block.hit", "block_bone_block"]) + item: 'bone_block{name: "Hit Sound", lore: ["block.bone_block.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.bone_block.place", "block_bone_block"]) + item: 'bone_block{name: "Place Sound", lore: ["block.bone_block.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.bone_block.step", "block_bone_block"]) + item: 'bone_block{name: "Step Sound", lore: ["block.bone_block.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-brewing_stand: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Brewing Stand Sounds + options: + Sound_Brew: + spell: sb-prepare-sound(args=["block.brewing_stand.brew", "block_brewing_stand"]) + item: 'brewing_stand{name: "Brew Sound", lore: ["block.brewing_stand.brew"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-bubble_column: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bubble Column Sounds + options: + Sound_BubblePop: + spell: sb-prepare-sound(args=["block.bubble_column.bubble_pop", "block_bubble_column"]) + item: 'light_blue_stained_glass{name: "Bubble Pop Sound", lore: ["block.bubble_column.bubble_pop"]}' + slot: 0 + Sound_UpwardsAmbient: + spell: sb-prepare-sound(args=["block.bubble_column.upwards_ambient", "block_bubble_column"]) + item: 'light_blue_stained_glass{name: "Upwards Ambient Sound", lore: ["block.bubble_column.upwards_ambient"]}' + slot: 1 + Sound_UpwardsInside: + spell: sb-prepare-sound(args=["block.bubble_column.upwards_inside", "block_bubble_column"]) + item: 'light_blue_stained_glass{name: "Upwards Inside Sound", lore: ["block.bubble_column.upwards_inside"]}' + slot: 2 + Sound_WhirlpoolAmbient: + spell: sb-prepare-sound(args=["block.bubble_column.whirlpool_ambient", "block_bubble_column"]) + item: 'light_blue_stained_glass{name: "Whirlpool Ambient Sound", lore: ["block.bubble_column.whirlpool_ambient"]}' + slot: 3 + Sound_WhirlpoolInside: + spell: sb-prepare-sound(args=["block.bubble_column.whirlpool_inside", "block_bubble_column"]) + item: 'light_blue_stained_glass{name: "Whirlpool Inside Sound", lore: ["block.bubble_column.whirlpool_inside"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cake: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cake Sounds + options: + Sound_AddCandle: + spell: sb-prepare-sound(args=["block.cake.add_candle", "block_cake"]) + item: 'cake{name: "Add Candle Sound", lore: ["block.cake.add_candle"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-calcite: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Calcite Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.calcite.break", "block_calcite"]) + item: 'calcite{name: "Break Sound", lore: ["block.calcite.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.calcite.fall", "block_calcite"]) + item: 'calcite{name: "Fall Sound", lore: ["block.calcite.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.calcite.hit", "block_calcite"]) + item: 'calcite{name: "Hit Sound", lore: ["block.calcite.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.calcite.place", "block_calcite"]) + item: 'calcite{name: "Place Sound", lore: ["block.calcite.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.calcite.step", "block_calcite"]) + item: 'calcite{name: "Step Sound", lore: ["block.calcite.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-campfire: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Campfire Sounds + options: + Sound_Crackle: + spell: sb-prepare-sound(args=["block.campfire.crackle", "block_campfire"]) + item: 'campfire{name: "Crackle Sound", lore: ["block.campfire.crackle"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-candle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Candle Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["block.candle.ambient", "block_candle"]) + item: 'candle{name: "Ambient Sound", lore: ["block.candle.ambient"]}' + slot: 0 + Sound_Break: + spell: sb-prepare-sound(args=["block.candle.break", "block_candle"]) + item: 'candle{name: "Break Sound", lore: ["block.candle.break"]}' + slot: 1 + Sound_Extinguish: + spell: sb-prepare-sound(args=["block.candle.extinguish", "block_candle"]) + item: 'candle{name: "Extinguish Sound", lore: ["block.candle.extinguish"]}' + slot: 2 + Sound_Fall: + spell: sb-prepare-sound(args=["block.candle.fall", "block_candle"]) + item: 'candle{name: "Fall Sound", lore: ["block.candle.fall"]}' + slot: 3 + Sound_Hit: + spell: sb-prepare-sound(args=["block.candle.hit", "block_candle"]) + item: 'candle{name: "Hit Sound", lore: ["block.candle.hit"]}' + slot: 4 + Sound_Place: + spell: sb-prepare-sound(args=["block.candle.place", "block_candle"]) + item: 'candle{name: "Place Sound", lore: ["block.candle.place"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["block.candle.step", "block_candle"]) + item: 'candle{name: "Step Sound", lore: ["block.candle.step"]}' + slot: 6 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cave_vines: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cave Vines Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.cave_vines.break", "block_cave_vines"]) + item: 'glow_lichen{name: "Break Sound", lore: ["block.cave_vines.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.cave_vines.fall", "block_cave_vines"]) + item: 'glow_lichen{name: "Fall Sound", lore: ["block.cave_vines.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.cave_vines.hit", "block_cave_vines"]) + item: 'glow_lichen{name: "Hit Sound", lore: ["block.cave_vines.hit"]}' + slot: 2 + Sound_PickBerries: + spell: sb-prepare-sound(args=["block.cave_vines.pick_berries", "block_cave_vines"]) + item: 'glow_lichen{name: "Pick Berries Sound", lore: ["block.cave_vines.pick_berries"]}' + slot: 3 + Sound_Place: + spell: sb-prepare-sound(args=["block.cave_vines.place", "block_cave_vines"]) + item: 'glow_lichen{name: "Place Sound", lore: ["block.cave_vines.place"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["block.cave_vines.step", "block_cave_vines"]) + item: 'glow_lichen{name: "Step Sound", lore: ["block.cave_vines.step"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-chain: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Chain Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.chain.break", "block_chain"]) + item: 'chain{name: "Break Sound", lore: ["block.chain.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.chain.fall", "block_chain"]) + item: 'chain{name: "Fall Sound", lore: ["block.chain.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.chain.hit", "block_chain"]) + item: 'chain{name: "Hit Sound", lore: ["block.chain.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.chain.place", "block_chain"]) + item: 'chain{name: "Place Sound", lore: ["block.chain.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.chain.step", "block_chain"]) + item: 'chain{name: "Step Sound", lore: ["block.chain.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_leaves: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Leaves Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.cherry_leaves.break", "block_cherry_leaves"]) + item: 'cherry_leaves{name: "Break Sound", lore: ["block.cherry_leaves.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.cherry_leaves.fall", "block_cherry_leaves"]) + item: 'cherry_leaves{name: "Fall Sound", lore: ["block.cherry_leaves.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.cherry_leaves.hit", "block_cherry_leaves"]) + item: 'cherry_leaves{name: "Hit Sound", lore: ["block.cherry_leaves.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.cherry_leaves.place", "block_cherry_leaves"]) + item: 'cherry_leaves{name: "Place Sound", lore: ["block.cherry_leaves.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.cherry_leaves.step", "block_cherry_leaves"]) + item: 'cherry_leaves{name: "Step Sound", lore: ["block.cherry_leaves.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_sapling: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Sapling Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.cherry_sapling.break", "block_cherry_sapling"]) + item: 'cherry_sapling{name: "Break Sound", lore: ["block.cherry_sapling.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.cherry_sapling.fall", "block_cherry_sapling"]) + item: 'cherry_sapling{name: "Fall Sound", lore: ["block.cherry_sapling.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.cherry_sapling.hit", "block_cherry_sapling"]) + item: 'cherry_sapling{name: "Hit Sound", lore: ["block.cherry_sapling.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.cherry_sapling.place", "block_cherry_sapling"]) + item: 'cherry_sapling{name: "Place Sound", lore: ["block.cherry_sapling.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.cherry_sapling.step", "block_cherry_sapling"]) + item: 'cherry_sapling{name: "Step Sound", lore: ["block.cherry_sapling.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_wood: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Wood Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.cherry_wood.break", "block_cherry_wood"]) + item: 'cherry_wood{name: "Break Sound", lore: ["block.cherry_wood.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.cherry_wood.fall", "block_cherry_wood"]) + item: 'cherry_wood{name: "Fall Sound", lore: ["block.cherry_wood.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.cherry_wood.hit", "block_cherry_wood"]) + item: 'cherry_wood{name: "Hit Sound", lore: ["block.cherry_wood.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.cherry_wood.place", "block_cherry_wood"]) + item: 'cherry_wood{name: "Place Sound", lore: ["block.cherry_wood.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.cherry_wood.step", "block_cherry_wood"]) + item: 'cherry_wood{name: "Step Sound", lore: ["block.cherry_wood.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_wood_button: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Wood Button Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.cherry_wood_button.click_off", "block_cherry_wood_button"]) + item: 'cherry_button{name: "Click Off Sound", lore: ["block.cherry_wood_button.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.cherry_wood_button.click_on", "block_cherry_wood_button"]) + item: 'cherry_button{name: "Click ON Sound", lore: ["block.cherry_wood_button.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_wood_door: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Wood Door Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.cherry_wood_door.close", "block_cherry_wood_door"]) + item: 'cherry_door{name: "Close Sound", lore: ["block.cherry_wood_door.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.cherry_wood_door.open", "block_cherry_wood_door"]) + item: 'cherry_door{name: "Open Sound", lore: ["block.cherry_wood_door.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_wood_fence_gate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Wood Fence Gate Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.cherry_wood_fence_gate.close", "block_cherry_wood_fence_gate"]) + item: 'cherry_fence_gate{name: "Close Sound", lore: ["block.cherry_wood_fence_gate.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.cherry_wood_fence_gate.open", "block_cherry_wood_fence_gate"]) + item: 'cherry_fence_gate{name: "Open Sound", lore: ["block.cherry_wood_fence_gate.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_wood_hanging_sign: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Wood Hanging Sign Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.cherry_wood_hanging_sign.break", "block_cherry_wood_hanging_sign"]) + item: 'cherry_hanging_sign{name: "Break Sound", lore: ["block.cherry_wood_hanging_sign.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.cherry_wood_hanging_sign.fall", "block_cherry_wood_hanging_sign"]) + item: 'cherry_hanging_sign{name: "Fall Sound", lore: ["block.cherry_wood_hanging_sign.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.cherry_wood_hanging_sign.hit", "block_cherry_wood_hanging_sign"]) + item: 'cherry_hanging_sign{name: "Hit Sound", lore: ["block.cherry_wood_hanging_sign.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.cherry_wood_hanging_sign.place", "block_cherry_wood_hanging_sign"]) + item: 'cherry_hanging_sign{name: "Place Sound", lore: ["block.cherry_wood_hanging_sign.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.cherry_wood_hanging_sign.step", "block_cherry_wood_hanging_sign"]) + item: 'cherry_hanging_sign{name: "Step Sound", lore: ["block.cherry_wood_hanging_sign.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_wood_pressure_plate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Wood Pressure Plate Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.cherry_wood_pressure_plate.click_off", "block_cherry_wood_pressure_plate"]) + item: 'cherry_pressure_plate{name: "Click Off Sound", lore: ["block.cherry_wood_pressure_plate.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.cherry_wood_pressure_plate.click_on", "block_cherry_wood_pressure_plate"]) + item: 'cherry_pressure_plate{name: "Click ON Sound", lore: ["block.cherry_wood_pressure_plate.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cherry_wood_trapdoor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cherry Wood Trapdoor Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.cherry_wood_trapdoor.close", "block_cherry_wood_trapdoor"]) + item: 'cherry_trapdoor{name: "Close Sound", lore: ["block.cherry_wood_trapdoor.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.cherry_wood_trapdoor.open", "block_cherry_wood_trapdoor"]) + item: 'cherry_trapdoor{name: "Open Sound", lore: ["block.cherry_wood_trapdoor.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-chest: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Chest Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.chest.close", "block_chest"]) + item: 'chest{name: "Close Sound", lore: ["block.chest.close"]}' + slot: 0 + Sound_Locked: + spell: sb-prepare-sound(args=["block.chest.locked", "block_chest"]) + item: 'chest{name: "Locked Sound", lore: ["block.chest.locked"]}' + slot: 1 + Sound_Open: + spell: sb-prepare-sound(args=["block.chest.open", "block_chest"]) + item: 'chest{name: "Open Sound", lore: ["block.chest.open"]}' + slot: 2 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-chiseled_bookshelf: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Chiseled Bookshelf Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.break", "block_chiseled_bookshelf"]) + item: 'chiseled_bookshelf{name: "Break Sound", lore: ["block.chiseled_bookshelf.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.fall", "block_chiseled_bookshelf"]) + item: 'chiseled_bookshelf{name: "Fall Sound", lore: ["block.chiseled_bookshelf.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.hit", "block_chiseled_bookshelf"]) + item: 'chiseled_bookshelf{name: "Hit Sound", lore: ["block.chiseled_bookshelf.hit"]}' + slot: 2 + Sound_Insert: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.insert", "block_chiseled_bookshelf"]) + item: 'chiseled_bookshelf{name: "Insert Sound", lore: ["block.chiseled_bookshelf.insert"]}' + slot: 3 + Sound_Pickup: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.pickup", "block_chiseled_bookshelf"]) + item: 'chiseled_bookshelf{name: "Pickup Sound", lore: ["block.chiseled_bookshelf.pickup"]}' + slot: 4 + Sound_Place: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.place", "block_chiseled_bookshelf"]) + item: 'chiseled_bookshelf{name: "Place Sound", lore: ["block.chiseled_bookshelf.place"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.step", "block_chiseled_bookshelf"]) + item: 'chiseled_bookshelf{name: "Step Sound", lore: ["block.chiseled_bookshelf.step"]}' + slot: 6 + Insert: + spell: sb-block-chiseled_bookshelf-insert + item: 'bookshelf{name: "Insert Sounds"}' + slot: 7 + Pickup: + spell: sb-block-chiseled_bookshelf-pickup + item: 'bookshelf{name: "Pickup Sounds"}' + slot: 8 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-chiseled_bookshelf-insert: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Insert Sounds + options: + Sound_Enchanted: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.insert.enchanted", "block_chiseled_bookshelf_insert"]) + item: 'bookshelf{name: "Enchanted Sound", lore: ["block.chiseled_bookshelf.insert.enchanted"]}' + slot: 0 + Button_Back: + spell: sb-block-chiseled_bookshelf + item: 'book{name: "Back"}' + slot: 13 +sb-block-chiseled_bookshelf-pickup: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Pickup Sounds + options: + Sound_Enchanted: + spell: sb-prepare-sound(args=["block.chiseled_bookshelf.pickup.enchanted", "block_chiseled_bookshelf_pickup"]) + item: 'bookshelf{name: "Enchanted Sound", lore: ["block.chiseled_bookshelf.pickup.enchanted"]}' + slot: 0 + Button_Back: + spell: sb-block-chiseled_bookshelf + item: 'book{name: "Back"}' + slot: 13 +sb-block-chorus_flower: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Chorus Flower Sounds + options: + Sound_Death: + spell: sb-prepare-sound(args=["block.chorus_flower.death", "block_chorus_flower"]) + item: 'chorus_flower{name: "Death Sound", lore: ["block.chorus_flower.death"]}' + slot: 0 + Sound_Grow: + spell: sb-prepare-sound(args=["block.chorus_flower.grow", "block_chorus_flower"]) + item: 'chorus_flower{name: "Grow Sound", lore: ["block.chorus_flower.grow"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-cobweb: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cobweb Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.cobweb.break", "block_cobweb"]) + item: 'cobweb{name: "Break Sound", lore: ["block.cobweb.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.cobweb.fall", "block_cobweb"]) + item: 'cobweb{name: "Fall Sound", lore: ["block.cobweb.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.cobweb.hit", "block_cobweb"]) + item: 'cobweb{name: "Hit Sound", lore: ["block.cobweb.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.cobweb.place", "block_cobweb"]) + item: 'cobweb{name: "Place Sound", lore: ["block.cobweb.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.cobweb.step", "block_cobweb"]) + item: 'cobweb{name: "Step Sound", lore: ["block.cobweb.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-comparator: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Comparator Sounds + options: + Sound_Click: + spell: sb-prepare-sound(args=["block.comparator.click", "block_comparator"]) + item: 'comparator{name: "Click Sound", lore: ["block.comparator.click"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-composter: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Composter Sounds + options: + Sound_Empty: + spell: sb-prepare-sound(args=["block.composter.empty", "block_composter"]) + item: 'composter{name: "Empty Sound", lore: ["block.composter.empty"]}' + slot: 0 + Sound_Fill: + spell: sb-prepare-sound(args=["block.composter.fill", "block_composter"]) + item: 'composter{name: "Fill Sound", lore: ["block.composter.fill"]}' + slot: 1 + Sound_FillSuccess: + spell: sb-prepare-sound(args=["block.composter.fill_success", "block_composter"]) + item: 'composter{name: "Fill Success Sound", lore: ["block.composter.fill_success"]}' + slot: 2 + Sound_Ready: + spell: sb-prepare-sound(args=["block.composter.ready", "block_composter"]) + item: 'composter{name: "Ready Sound", lore: ["block.composter.ready"]}' + slot: 3 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-conduit: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Conduit Sounds + options: + Sound_Activate: + spell: sb-prepare-sound(args=["block.conduit.activate", "block_conduit"]) + item: 'conduit{name: "Activate Sound", lore: ["block.conduit.activate"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["block.conduit.ambient", "block_conduit"]) + item: 'conduit{name: "Ambient Sound", lore: ["block.conduit.ambient"]}' + slot: 1 + Sound_Deactivate: + spell: sb-prepare-sound(args=["block.conduit.deactivate", "block_conduit"]) + item: 'conduit{name: "Deactivate Sound", lore: ["block.conduit.deactivate"]}' + slot: 2 + Ambient: + spell: sb-block-conduit-ambient + item: 'conduit{name: "Ambient Sounds"}' + slot: 3 + Attack: + spell: sb-block-conduit-attack + item: 'conduit{name: "Attack Sounds"}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-conduit-ambient: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ambient Sounds + options: + Sound_Short: + spell: sb-prepare-sound(args=["block.conduit.ambient.short", "block_conduit_ambient"]) + item: 'conduit{name: "Short Sound", lore: ["block.conduit.ambient.short"]}' + slot: 0 + Button_Back: + spell: sb-block-conduit + item: 'book{name: "Back"}' + slot: 13 +sb-block-conduit-attack: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Attack Sounds + options: + Sound_Target: + spell: sb-prepare-sound(args=["block.conduit.attack.target", "block_conduit_attack"]) + item: 'conduit{name: "Target Sound", lore: ["block.conduit.attack.target"]}' + slot: 0 + Button_Back: + spell: sb-block-conduit + item: 'book{name: "Back"}' + slot: 13 +sb-block-copper: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Copper Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.copper.break", "block_copper"]) + item: 'copper_block{name: "Break Sound", lore: ["block.copper.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.copper.fall", "block_copper"]) + item: 'copper_block{name: "Fall Sound", lore: ["block.copper.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.copper.hit", "block_copper"]) + item: 'copper_block{name: "Hit Sound", lore: ["block.copper.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.copper.place", "block_copper"]) + item: 'copper_block{name: "Place Sound", lore: ["block.copper.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.copper.step", "block_copper"]) + item: 'copper_block{name: "Step Sound", lore: ["block.copper.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-copper_bulb: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Copper Bulb Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.copper_bulb.break", "block_copper_bulb"]) + item: 'copper_bulb{name: "Break Sound", lore: ["block.copper_bulb.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.copper_bulb.fall", "block_copper_bulb"]) + item: 'copper_bulb{name: "Fall Sound", lore: ["block.copper_bulb.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.copper_bulb.hit", "block_copper_bulb"]) + item: 'copper_bulb{name: "Hit Sound", lore: ["block.copper_bulb.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.copper_bulb.place", "block_copper_bulb"]) + item: 'copper_bulb{name: "Place Sound", lore: ["block.copper_bulb.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.copper_bulb.step", "block_copper_bulb"]) + item: 'copper_bulb{name: "Step Sound", lore: ["block.copper_bulb.step"]}' + slot: 4 + Sound_TurnOff: + spell: sb-prepare-sound(args=["block.copper_bulb.turn_off", "block_copper_bulb"]) + item: 'copper_bulb{name: "Turn Off Sound", lore: ["block.copper_bulb.turn_off"]}' + slot: 5 + Sound_TurnON: + spell: sb-prepare-sound(args=["block.copper_bulb.turn_on", "block_copper_bulb"]) + item: 'copper_bulb{name: "Turn ON Sound", lore: ["block.copper_bulb.turn_on"]}' + slot: 6 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-copper_door: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Copper Door Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.copper_door.close", "block_copper_door"]) + item: 'copper_door{name: "Close Sound", lore: ["block.copper_door.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.copper_door.open", "block_copper_door"]) + item: 'copper_door{name: "Open Sound", lore: ["block.copper_door.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-copper_grate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Copper Grate Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.copper_grate.break", "block_copper_grate"]) + item: 'copper_grate{name: "Break Sound", lore: ["block.copper_grate.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.copper_grate.fall", "block_copper_grate"]) + item: 'copper_grate{name: "Fall Sound", lore: ["block.copper_grate.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.copper_grate.hit", "block_copper_grate"]) + item: 'copper_grate{name: "Hit Sound", lore: ["block.copper_grate.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.copper_grate.place", "block_copper_grate"]) + item: 'copper_grate{name: "Place Sound", lore: ["block.copper_grate.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.copper_grate.step", "block_copper_grate"]) + item: 'copper_grate{name: "Step Sound", lore: ["block.copper_grate.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-copper_trapdoor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Copper Trapdoor Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.copper_trapdoor.close", "block_copper_trapdoor"]) + item: 'copper_trapdoor{name: "Close Sound", lore: ["block.copper_trapdoor.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.copper_trapdoor.open", "block_copper_trapdoor"]) + item: 'copper_trapdoor{name: "Open Sound", lore: ["block.copper_trapdoor.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-coral_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Coral Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.coral_block.break", "block_coral_block"]) + item: 'horn_coral{name: "Break Sound", lore: ["block.coral_block.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.coral_block.fall", "block_coral_block"]) + item: 'horn_coral{name: "Fall Sound", lore: ["block.coral_block.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.coral_block.hit", "block_coral_block"]) + item: 'horn_coral{name: "Hit Sound", lore: ["block.coral_block.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.coral_block.place", "block_coral_block"]) + item: 'horn_coral{name: "Place Sound", lore: ["block.coral_block.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.coral_block.step", "block_coral_block"]) + item: 'horn_coral{name: "Step Sound", lore: ["block.coral_block.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-crafter: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Crafter Sounds + options: + Sound_Craft: + spell: sb-prepare-sound(args=["block.crafter.craft", "block_crafter"]) + item: 'crafter{name: "Craft Sound", lore: ["block.crafter.craft"]}' + slot: 0 + Sound_Fail: + spell: sb-prepare-sound(args=["block.crafter.fail", "block_crafter"]) + item: 'crafter{name: "Fail Sound", lore: ["block.crafter.fail"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-crop: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Crop Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.crop.break", "block_crop"]) + item: 'wheat_seeds{name: "Break Sound", lore: ["block.crop.break"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-decorated_pot: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Decorated Pot Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.decorated_pot.break", "block_decorated_pot"]) + item: 'decorated_pot{name: "Break Sound", lore: ["block.decorated_pot.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.decorated_pot.fall", "block_decorated_pot"]) + item: 'decorated_pot{name: "Fall Sound", lore: ["block.decorated_pot.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.decorated_pot.hit", "block_decorated_pot"]) + item: 'decorated_pot{name: "Hit Sound", lore: ["block.decorated_pot.hit"]}' + slot: 2 + Sound_Insert: + spell: sb-prepare-sound(args=["block.decorated_pot.insert", "block_decorated_pot"]) + item: 'decorated_pot{name: "Insert Sound", lore: ["block.decorated_pot.insert"]}' + slot: 3 + Sound_InsertFail: + spell: sb-prepare-sound(args=["block.decorated_pot.insert_fail", "block_decorated_pot"]) + item: 'decorated_pot{name: "Insert Fail Sound", lore: ["block.decorated_pot.insert_fail"]}' + slot: 4 + Sound_Place: + spell: sb-prepare-sound(args=["block.decorated_pot.place", "block_decorated_pot"]) + item: 'decorated_pot{name: "Place Sound", lore: ["block.decorated_pot.place"]}' + slot: 5 + Sound_Shatter: + spell: sb-prepare-sound(args=["block.decorated_pot.shatter", "block_decorated_pot"]) + item: 'decorated_pot{name: "Shatter Sound", lore: ["block.decorated_pot.shatter"]}' + slot: 6 + Sound_Step: + spell: sb-prepare-sound(args=["block.decorated_pot.step", "block_decorated_pot"]) + item: 'decorated_pot{name: "Step Sound", lore: ["block.decorated_pot.step"]}' + slot: 7 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-deepslate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Deepslate Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.deepslate.break", "block_deepslate"]) + item: 'deepslate{name: "Break Sound", lore: ["block.deepslate.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.deepslate.fall", "block_deepslate"]) + item: 'deepslate{name: "Fall Sound", lore: ["block.deepslate.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.deepslate.hit", "block_deepslate"]) + item: 'deepslate{name: "Hit Sound", lore: ["block.deepslate.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.deepslate.place", "block_deepslate"]) + item: 'deepslate{name: "Place Sound", lore: ["block.deepslate.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.deepslate.step", "block_deepslate"]) + item: 'deepslate{name: "Step Sound", lore: ["block.deepslate.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-deepslate_bricks: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Deepslate Bricks Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.deepslate_bricks.break", "block_deepslate_bricks"]) + item: 'deepslate_bricks{name: "Break Sound", lore: ["block.deepslate_bricks.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.deepslate_bricks.fall", "block_deepslate_bricks"]) + item: 'deepslate_bricks{name: "Fall Sound", lore: ["block.deepslate_bricks.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.deepslate_bricks.hit", "block_deepslate_bricks"]) + item: 'deepslate_bricks{name: "Hit Sound", lore: ["block.deepslate_bricks.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.deepslate_bricks.place", "block_deepslate_bricks"]) + item: 'deepslate_bricks{name: "Place Sound", lore: ["block.deepslate_bricks.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.deepslate_bricks.step", "block_deepslate_bricks"]) + item: 'deepslate_bricks{name: "Step Sound", lore: ["block.deepslate_bricks.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-deepslate_tiles: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Deepslate Tiles Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.deepslate_tiles.break", "block_deepslate_tiles"]) + item: 'deepslate_tiles{name: "Break Sound", lore: ["block.deepslate_tiles.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.deepslate_tiles.fall", "block_deepslate_tiles"]) + item: 'deepslate_tiles{name: "Fall Sound", lore: ["block.deepslate_tiles.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.deepslate_tiles.hit", "block_deepslate_tiles"]) + item: 'deepslate_tiles{name: "Hit Sound", lore: ["block.deepslate_tiles.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.deepslate_tiles.place", "block_deepslate_tiles"]) + item: 'deepslate_tiles{name: "Place Sound", lore: ["block.deepslate_tiles.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.deepslate_tiles.step", "block_deepslate_tiles"]) + item: 'deepslate_tiles{name: "Step Sound", lore: ["block.deepslate_tiles.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-dispenser: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Dispenser Sounds + options: + Sound_Dispense: + spell: sb-prepare-sound(args=["block.dispenser.dispense", "block_dispenser"]) + item: 'dispenser{name: "Dispense Sound", lore: ["block.dispenser.dispense"]}' + slot: 0 + Sound_Fail: + spell: sb-prepare-sound(args=["block.dispenser.fail", "block_dispenser"]) + item: 'dispenser{name: "Fail Sound", lore: ["block.dispenser.fail"]}' + slot: 1 + Sound_Launch: + spell: sb-prepare-sound(args=["block.dispenser.launch", "block_dispenser"]) + item: 'dispenser{name: "Launch Sound", lore: ["block.dispenser.launch"]}' + slot: 2 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-dripstone_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Dripstone Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.dripstone_block.break", "block_dripstone_block"]) + item: 'dripstone_block{name: "Break Sound", lore: ["block.dripstone_block.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.dripstone_block.fall", "block_dripstone_block"]) + item: 'dripstone_block{name: "Fall Sound", lore: ["block.dripstone_block.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.dripstone_block.hit", "block_dripstone_block"]) + item: 'dripstone_block{name: "Hit Sound", lore: ["block.dripstone_block.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.dripstone_block.place", "block_dripstone_block"]) + item: 'dripstone_block{name: "Place Sound", lore: ["block.dripstone_block.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.dripstone_block.step", "block_dripstone_block"]) + item: 'dripstone_block{name: "Step Sound", lore: ["block.dripstone_block.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-enchantment_table: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Enchantment Table Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["block.enchantment_table.use", "block_enchantment_table"]) + item: 'enchanting_table{name: "Use Sound", lore: ["block.enchantment_table.use"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-end_gateway: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: End Gateway Sounds + options: + Sound_Spawn: + spell: sb-prepare-sound(args=["block.end_gateway.spawn", "block_end_gateway"]) + item: 'end_crystal{name: "Spawn Sound", lore: ["block.end_gateway.spawn"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-end_portal: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: End Portal Sounds + options: + Sound_Spawn: + spell: sb-prepare-sound(args=["block.end_portal.spawn", "block_end_portal"]) + item: 'ender_eye{name: "Spawn Sound", lore: ["block.end_portal.spawn"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-end_portal_frame: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: End Portal Frame Sounds + options: + Sound_Fill: + spell: sb-prepare-sound(args=["block.end_portal_frame.fill", "block_end_portal_frame"]) + item: 'end_portal_frame{name: "Fill Sound", lore: ["block.end_portal_frame.fill"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-ender_chest: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ender Chest Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.ender_chest.close", "block_ender_chest"]) + item: 'ender_chest{name: "Close Sound", lore: ["block.ender_chest.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.ender_chest.open", "block_ender_chest"]) + item: 'ender_chest{name: "Open Sound", lore: ["block.ender_chest.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-fence_gate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Fence Gate Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.fence_gate.close", "block_fence_gate"]) + item: 'oak_fence_gate{name: "Close Sound", lore: ["block.fence_gate.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.fence_gate.open", "block_fence_gate"]) + item: 'oak_fence_gate{name: "Open Sound", lore: ["block.fence_gate.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-fire: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Fire Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["block.fire.ambient", "block_fire"]) + item: 'blaze_powder{name: "Ambient Sound", lore: ["block.fire.ambient"]}' + slot: 0 + Sound_Extinguish: + spell: sb-prepare-sound(args=["block.fire.extinguish", "block_fire"]) + item: 'blaze_powder{name: "Extinguish Sound", lore: ["block.fire.extinguish"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-flowering_azalea: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Flowering Azalea Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.flowering_azalea.break", "block_flowering_azalea"]) + item: 'flowering_azalea{name: "Break Sound", lore: ["block.flowering_azalea.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.flowering_azalea.fall", "block_flowering_azalea"]) + item: 'flowering_azalea{name: "Fall Sound", lore: ["block.flowering_azalea.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.flowering_azalea.hit", "block_flowering_azalea"]) + item: 'flowering_azalea{name: "Hit Sound", lore: ["block.flowering_azalea.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.flowering_azalea.place", "block_flowering_azalea"]) + item: 'flowering_azalea{name: "Place Sound", lore: ["block.flowering_azalea.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.flowering_azalea.step", "block_flowering_azalea"]) + item: 'flowering_azalea{name: "Step Sound", lore: ["block.flowering_azalea.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-froglight: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Froglight Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.froglight.break", "block_froglight"]) + item: 'verdant_froglight{name: "Break Sound", lore: ["block.froglight.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.froglight.fall", "block_froglight"]) + item: 'verdant_froglight{name: "Fall Sound", lore: ["block.froglight.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.froglight.hit", "block_froglight"]) + item: 'verdant_froglight{name: "Hit Sound", lore: ["block.froglight.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.froglight.place", "block_froglight"]) + item: 'verdant_froglight{name: "Place Sound", lore: ["block.froglight.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.froglight.step", "block_froglight"]) + item: 'verdant_froglight{name: "Step Sound", lore: ["block.froglight.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-frogspawn: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Frogspawn Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.frogspawn.break", "block_frogspawn"]) + item: 'frogspawn{name: "Break Sound", lore: ["block.frogspawn.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.frogspawn.fall", "block_frogspawn"]) + item: 'frogspawn{name: "Fall Sound", lore: ["block.frogspawn.fall"]}' + slot: 1 + Sound_Hatch: + spell: sb-prepare-sound(args=["block.frogspawn.hatch", "block_frogspawn"]) + item: 'frogspawn{name: "Hatch Sound", lore: ["block.frogspawn.hatch"]}' + slot: 2 + Sound_Hit: + spell: sb-prepare-sound(args=["block.frogspawn.hit", "block_frogspawn"]) + item: 'frogspawn{name: "Hit Sound", lore: ["block.frogspawn.hit"]}' + slot: 3 + Sound_Place: + spell: sb-prepare-sound(args=["block.frogspawn.place", "block_frogspawn"]) + item: 'frogspawn{name: "Place Sound", lore: ["block.frogspawn.place"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["block.frogspawn.step", "block_frogspawn"]) + item: 'frogspawn{name: "Step Sound", lore: ["block.frogspawn.step"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-fungus: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Fungus Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.fungus.break", "block_fungus"]) + item: 'crimson_fungus{name: "Break Sound", lore: ["block.fungus.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.fungus.fall", "block_fungus"]) + item: 'crimson_fungus{name: "Fall Sound", lore: ["block.fungus.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.fungus.hit", "block_fungus"]) + item: 'crimson_fungus{name: "Hit Sound", lore: ["block.fungus.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.fungus.place", "block_fungus"]) + item: 'crimson_fungus{name: "Place Sound", lore: ["block.fungus.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.fungus.step", "block_fungus"]) + item: 'crimson_fungus{name: "Step Sound", lore: ["block.fungus.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-furnace: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Furnace Sounds + options: + Sound_FireCrackle: + spell: sb-prepare-sound(args=["block.furnace.fire_crackle", "block_furnace"]) + item: 'furnace{name: "Fire Crackle Sound", lore: ["block.furnace.fire_crackle"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-gilded_blackstone: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Gilded Blackstone Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.gilded_blackstone.break", "block_gilded_blackstone"]) + item: 'gilded_blackstone{name: "Break Sound", lore: ["block.gilded_blackstone.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.gilded_blackstone.fall", "block_gilded_blackstone"]) + item: 'gilded_blackstone{name: "Fall Sound", lore: ["block.gilded_blackstone.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.gilded_blackstone.hit", "block_gilded_blackstone"]) + item: 'gilded_blackstone{name: "Hit Sound", lore: ["block.gilded_blackstone.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.gilded_blackstone.place", "block_gilded_blackstone"]) + item: 'gilded_blackstone{name: "Place Sound", lore: ["block.gilded_blackstone.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.gilded_blackstone.step", "block_gilded_blackstone"]) + item: 'gilded_blackstone{name: "Step Sound", lore: ["block.gilded_blackstone.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-glass: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Glass Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.glass.break", "block_glass"]) + item: 'glass{name: "Break Sound", lore: ["block.glass.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.glass.fall", "block_glass"]) + item: 'glass{name: "Fall Sound", lore: ["block.glass.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.glass.hit", "block_glass"]) + item: 'glass{name: "Hit Sound", lore: ["block.glass.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.glass.place", "block_glass"]) + item: 'glass{name: "Place Sound", lore: ["block.glass.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.glass.step", "block_glass"]) + item: 'glass{name: "Step Sound", lore: ["block.glass.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-grass: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Grass Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.grass.break", "block_grass"]) + item: 'short_grass{name: "Break Sound", lore: ["block.grass.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.grass.fall", "block_grass"]) + item: 'short_grass{name: "Fall Sound", lore: ["block.grass.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.grass.hit", "block_grass"]) + item: 'short_grass{name: "Hit Sound", lore: ["block.grass.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.grass.place", "block_grass"]) + item: 'short_grass{name: "Place Sound", lore: ["block.grass.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.grass.step", "block_grass"]) + item: 'short_grass{name: "Step Sound", lore: ["block.grass.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-gravel: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Gravel Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.gravel.break", "block_gravel"]) + item: 'gravel{name: "Break Sound", lore: ["block.gravel.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.gravel.fall", "block_gravel"]) + item: 'gravel{name: "Fall Sound", lore: ["block.gravel.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.gravel.hit", "block_gravel"]) + item: 'gravel{name: "Hit Sound", lore: ["block.gravel.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.gravel.place", "block_gravel"]) + item: 'gravel{name: "Place Sound", lore: ["block.gravel.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.gravel.step", "block_gravel"]) + item: 'gravel{name: "Step Sound", lore: ["block.gravel.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-grindstone: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Grindstone Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["block.grindstone.use", "block_grindstone"]) + item: 'grindstone{name: "Use Sound", lore: ["block.grindstone.use"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-growing_plant: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Growing Plant Sounds + options: + Sound_Crop: + spell: sb-prepare-sound(args=["block.growing_plant.crop", "block_growing_plant"]) + item: 'wheat_seeds{name: "Crop Sound", lore: ["block.growing_plant.crop"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-hanging_roots: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Hanging Roots Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.hanging_roots.break", "block_hanging_roots"]) + item: 'hanging_roots{name: "Break Sound", lore: ["block.hanging_roots.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.hanging_roots.fall", "block_hanging_roots"]) + item: 'hanging_roots{name: "Fall Sound", lore: ["block.hanging_roots.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.hanging_roots.hit", "block_hanging_roots"]) + item: 'hanging_roots{name: "Hit Sound", lore: ["block.hanging_roots.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.hanging_roots.place", "block_hanging_roots"]) + item: 'hanging_roots{name: "Place Sound", lore: ["block.hanging_roots.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.hanging_roots.step", "block_hanging_roots"]) + item: 'hanging_roots{name: "Step Sound", lore: ["block.hanging_roots.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-hanging_sign: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Hanging Sign Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.hanging_sign.break", "block_hanging_sign"]) + item: 'oak_hanging_sign{name: "Break Sound", lore: ["block.hanging_sign.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.hanging_sign.fall", "block_hanging_sign"]) + item: 'oak_hanging_sign{name: "Fall Sound", lore: ["block.hanging_sign.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.hanging_sign.hit", "block_hanging_sign"]) + item: 'oak_hanging_sign{name: "Hit Sound", lore: ["block.hanging_sign.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.hanging_sign.place", "block_hanging_sign"]) + item: 'oak_hanging_sign{name: "Place Sound", lore: ["block.hanging_sign.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.hanging_sign.step", "block_hanging_sign"]) + item: 'oak_hanging_sign{name: "Step Sound", lore: ["block.hanging_sign.step"]}' + slot: 4 + Sound_WaxedInteractFail: + spell: sb-prepare-sound(args=["block.hanging_sign.waxed_interact_fail", "block_hanging_sign"]) + item: 'oak_hanging_sign{name: "Waxed Interact Fail Sound", lore: ["block.hanging_sign.waxed_interact_fail"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-heavy_core: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Heavy Core Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.heavy_core.break", "block_heavy_core"]) + item: 'heavy_core{name: "Break Sound", lore: ["block.heavy_core.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.heavy_core.fall", "block_heavy_core"]) + item: 'heavy_core{name: "Fall Sound", lore: ["block.heavy_core.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.heavy_core.hit", "block_heavy_core"]) + item: 'heavy_core{name: "Hit Sound", lore: ["block.heavy_core.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.heavy_core.place", "block_heavy_core"]) + item: 'heavy_core{name: "Place Sound", lore: ["block.heavy_core.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.heavy_core.step", "block_heavy_core"]) + item: 'heavy_core{name: "Step Sound", lore: ["block.heavy_core.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-honey_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Honey Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.honey_block.break", "block_honey_block"]) + item: 'honey_block{name: "Break Sound", lore: ["block.honey_block.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.honey_block.fall", "block_honey_block"]) + item: 'honey_block{name: "Fall Sound", lore: ["block.honey_block.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.honey_block.hit", "block_honey_block"]) + item: 'honey_block{name: "Hit Sound", lore: ["block.honey_block.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.honey_block.place", "block_honey_block"]) + item: 'honey_block{name: "Place Sound", lore: ["block.honey_block.place"]}' + slot: 3 + Sound_Slide: + spell: sb-prepare-sound(args=["block.honey_block.slide", "block_honey_block"]) + item: 'honey_block{name: "Slide Sound", lore: ["block.honey_block.slide"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["block.honey_block.step", "block_honey_block"]) + item: 'honey_block{name: "Step Sound", lore: ["block.honey_block.step"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-iron_door: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Iron Door Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.iron_door.close", "block_iron_door"]) + item: 'iron_door{name: "Close Sound", lore: ["block.iron_door.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.iron_door.open", "block_iron_door"]) + item: 'iron_door{name: "Open Sound", lore: ["block.iron_door.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-iron_trapdoor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Iron Trapdoor Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.iron_trapdoor.close", "block_iron_trapdoor"]) + item: 'iron_trapdoor{name: "Close Sound", lore: ["block.iron_trapdoor.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.iron_trapdoor.open", "block_iron_trapdoor"]) + item: 'iron_trapdoor{name: "Open Sound", lore: ["block.iron_trapdoor.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-ladder: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ladder Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.ladder.break", "block_ladder"]) + item: 'ladder{name: "Break Sound", lore: ["block.ladder.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.ladder.fall", "block_ladder"]) + item: 'ladder{name: "Fall Sound", lore: ["block.ladder.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.ladder.hit", "block_ladder"]) + item: 'ladder{name: "Hit Sound", lore: ["block.ladder.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.ladder.place", "block_ladder"]) + item: 'ladder{name: "Place Sound", lore: ["block.ladder.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.ladder.step", "block_ladder"]) + item: 'ladder{name: "Step Sound", lore: ["block.ladder.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-lantern: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lantern Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.lantern.break", "block_lantern"]) + item: 'lantern{name: "Break Sound", lore: ["block.lantern.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.lantern.fall", "block_lantern"]) + item: 'lantern{name: "Fall Sound", lore: ["block.lantern.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.lantern.hit", "block_lantern"]) + item: 'lantern{name: "Hit Sound", lore: ["block.lantern.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.lantern.place", "block_lantern"]) + item: 'lantern{name: "Place Sound", lore: ["block.lantern.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.lantern.step", "block_lantern"]) + item: 'lantern{name: "Step Sound", lore: ["block.lantern.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-large_amethyst_bud: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Large Amethyst Bud Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.large_amethyst_bud.break", "block_large_amethyst_bud"]) + item: 'large_amethyst_bud{name: "Break Sound", lore: ["block.large_amethyst_bud.break"]}' + slot: 0 + Sound_Place: + spell: sb-prepare-sound(args=["block.large_amethyst_bud.place", "block_large_amethyst_bud"]) + item: 'large_amethyst_bud{name: "Place Sound", lore: ["block.large_amethyst_bud.place"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-lava: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lava Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["block.lava.ambient", "block_lava"]) + item: 'lava_bucket{name: "Ambient Sound", lore: ["block.lava.ambient"]}' + slot: 0 + Sound_Extinguish: + spell: sb-prepare-sound(args=["block.lava.extinguish", "block_lava"]) + item: 'lava_bucket{name: "Extinguish Sound", lore: ["block.lava.extinguish"]}' + slot: 1 + Sound_Pop: + spell: sb-prepare-sound(args=["block.lava.pop", "block_lava"]) + item: 'lava_bucket{name: "Pop Sound", lore: ["block.lava.pop"]}' + slot: 2 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-lever: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lever Sounds + options: + Sound_Click: + spell: sb-prepare-sound(args=["block.lever.click", "block_lever"]) + item: 'lever{name: "Click Sound", lore: ["block.lever.click"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-lily_pad: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lily Pad Sounds + options: + Sound_Place: + spell: sb-prepare-sound(args=["block.lily_pad.place", "block_lily_pad"]) + item: 'lily_pad{name: "Place Sound", lore: ["block.lily_pad.place"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-lodestone: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lodestone Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.lodestone.break", "block_lodestone"]) + item: 'lodestone{name: "Break Sound", lore: ["block.lodestone.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.lodestone.fall", "block_lodestone"]) + item: 'lodestone{name: "Fall Sound", lore: ["block.lodestone.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.lodestone.hit", "block_lodestone"]) + item: 'lodestone{name: "Hit Sound", lore: ["block.lodestone.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.lodestone.place", "block_lodestone"]) + item: 'lodestone{name: "Place Sound", lore: ["block.lodestone.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.lodestone.step", "block_lodestone"]) + item: 'lodestone{name: "Step Sound", lore: ["block.lodestone.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-mangrove_roots: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Mangrove Roots Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.mangrove_roots.break", "block_mangrove_roots"]) + item: 'mangrove_roots{name: "Break Sound", lore: ["block.mangrove_roots.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.mangrove_roots.fall", "block_mangrove_roots"]) + item: 'mangrove_roots{name: "Fall Sound", lore: ["block.mangrove_roots.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.mangrove_roots.hit", "block_mangrove_roots"]) + item: 'mangrove_roots{name: "Hit Sound", lore: ["block.mangrove_roots.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.mangrove_roots.place", "block_mangrove_roots"]) + item: 'mangrove_roots{name: "Place Sound", lore: ["block.mangrove_roots.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.mangrove_roots.step", "block_mangrove_roots"]) + item: 'mangrove_roots{name: "Step Sound", lore: ["block.mangrove_roots.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-medium_amethyst_bud: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Medium Amethyst Bud Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.medium_amethyst_bud.break", "block_medium_amethyst_bud"]) + item: 'medium_amethyst_bud{name: "Break Sound", lore: ["block.medium_amethyst_bud.break"]}' + slot: 0 + Sound_Place: + spell: sb-prepare-sound(args=["block.medium_amethyst_bud.place", "block_medium_amethyst_bud"]) + item: 'medium_amethyst_bud{name: "Place Sound", lore: ["block.medium_amethyst_bud.place"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-metal: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Metal Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.metal.break", "block_metal"]) + item: 'iron_block{name: "Break Sound", lore: ["block.metal.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.metal.fall", "block_metal"]) + item: 'iron_block{name: "Fall Sound", lore: ["block.metal.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.metal.hit", "block_metal"]) + item: 'iron_block{name: "Hit Sound", lore: ["block.metal.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.metal.place", "block_metal"]) + item: 'iron_block{name: "Place Sound", lore: ["block.metal.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.metal.step", "block_metal"]) + item: 'iron_block{name: "Step Sound", lore: ["block.metal.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-metal_pressure_plate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Metal Pressure Plate Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.metal_pressure_plate.click_off", "block_metal_pressure_plate"]) + item: 'heavy_weighted_pressure_plate{name: "Click Off Sound", lore: ["block.metal_pressure_plate.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.metal_pressure_plate.click_on", "block_metal_pressure_plate"]) + item: 'heavy_weighted_pressure_plate{name: "Click ON Sound", lore: ["block.metal_pressure_plate.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-moss: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Moss Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.moss.break", "block_moss"]) + item: 'moss_block{name: "Break Sound", lore: ["block.moss.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.moss.fall", "block_moss"]) + item: 'moss_block{name: "Fall Sound", lore: ["block.moss.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.moss.hit", "block_moss"]) + item: 'moss_block{name: "Hit Sound", lore: ["block.moss.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.moss.place", "block_moss"]) + item: 'moss_block{name: "Place Sound", lore: ["block.moss.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.moss.step", "block_moss"]) + item: 'moss_block{name: "Step Sound", lore: ["block.moss.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-moss_carpet: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Moss Carpet Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.moss_carpet.break", "block_moss_carpet"]) + item: 'moss_carpet{name: "Break Sound", lore: ["block.moss_carpet.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.moss_carpet.fall", "block_moss_carpet"]) + item: 'moss_carpet{name: "Fall Sound", lore: ["block.moss_carpet.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.moss_carpet.hit", "block_moss_carpet"]) + item: 'moss_carpet{name: "Hit Sound", lore: ["block.moss_carpet.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.moss_carpet.place", "block_moss_carpet"]) + item: 'moss_carpet{name: "Place Sound", lore: ["block.moss_carpet.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.moss_carpet.step", "block_moss_carpet"]) + item: 'moss_carpet{name: "Step Sound", lore: ["block.moss_carpet.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-mud: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Mud Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.mud.break", "block_mud"]) + item: 'mud{name: "Break Sound", lore: ["block.mud.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.mud.fall", "block_mud"]) + item: 'mud{name: "Fall Sound", lore: ["block.mud.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.mud.hit", "block_mud"]) + item: 'mud{name: "Hit Sound", lore: ["block.mud.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.mud.place", "block_mud"]) + item: 'mud{name: "Place Sound", lore: ["block.mud.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.mud.step", "block_mud"]) + item: 'mud{name: "Step Sound", lore: ["block.mud.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-mud_bricks: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Mud Bricks Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.mud_bricks.break", "block_mud_bricks"]) + item: 'mud_bricks{name: "Break Sound", lore: ["block.mud_bricks.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.mud_bricks.fall", "block_mud_bricks"]) + item: 'mud_bricks{name: "Fall Sound", lore: ["block.mud_bricks.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.mud_bricks.hit", "block_mud_bricks"]) + item: 'mud_bricks{name: "Hit Sound", lore: ["block.mud_bricks.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.mud_bricks.place", "block_mud_bricks"]) + item: 'mud_bricks{name: "Place Sound", lore: ["block.mud_bricks.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.mud_bricks.step", "block_mud_bricks"]) + item: 'mud_bricks{name: "Step Sound", lore: ["block.mud_bricks.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-muddy_mangrove_roots: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Muddy Mangrove Roots Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.muddy_mangrove_roots.break", "block_muddy_mangrove_roots"]) + item: 'muddy_mangrove_roots{name: "Break Sound", lore: ["block.muddy_mangrove_roots.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.muddy_mangrove_roots.fall", "block_muddy_mangrove_roots"]) + item: 'muddy_mangrove_roots{name: "Fall Sound", lore: ["block.muddy_mangrove_roots.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.muddy_mangrove_roots.hit", "block_muddy_mangrove_roots"]) + item: 'muddy_mangrove_roots{name: "Hit Sound", lore: ["block.muddy_mangrove_roots.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.muddy_mangrove_roots.place", "block_muddy_mangrove_roots"]) + item: 'muddy_mangrove_roots{name: "Place Sound", lore: ["block.muddy_mangrove_roots.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.muddy_mangrove_roots.step", "block_muddy_mangrove_roots"]) + item: 'muddy_mangrove_roots{name: "Step Sound", lore: ["block.muddy_mangrove_roots.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_bricks: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Bricks Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nether_bricks.break", "block_nether_bricks"]) + item: 'nether_bricks{name: "Break Sound", lore: ["block.nether_bricks.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.nether_bricks.fall", "block_nether_bricks"]) + item: 'nether_bricks{name: "Fall Sound", lore: ["block.nether_bricks.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.nether_bricks.hit", "block_nether_bricks"]) + item: 'nether_bricks{name: "Hit Sound", lore: ["block.nether_bricks.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.nether_bricks.place", "block_nether_bricks"]) + item: 'nether_bricks{name: "Place Sound", lore: ["block.nether_bricks.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.nether_bricks.step", "block_nether_bricks"]) + item: 'nether_bricks{name: "Step Sound", lore: ["block.nether_bricks.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_gold_ore: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Gold Ore Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nether_gold_ore.break", "block_nether_gold_ore"]) + item: 'nether_gold_ore{name: "Break Sound", lore: ["block.nether_gold_ore.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.nether_gold_ore.fall", "block_nether_gold_ore"]) + item: 'nether_gold_ore{name: "Fall Sound", lore: ["block.nether_gold_ore.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.nether_gold_ore.hit", "block_nether_gold_ore"]) + item: 'nether_gold_ore{name: "Hit Sound", lore: ["block.nether_gold_ore.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.nether_gold_ore.place", "block_nether_gold_ore"]) + item: 'nether_gold_ore{name: "Place Sound", lore: ["block.nether_gold_ore.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.nether_gold_ore.step", "block_nether_gold_ore"]) + item: 'nether_gold_ore{name: "Step Sound", lore: ["block.nether_gold_ore.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_ore: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Ore Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nether_ore.break", "block_nether_ore"]) + item: 'nether_quartz_ore{name: "Break Sound", lore: ["block.nether_ore.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.nether_ore.fall", "block_nether_ore"]) + item: 'nether_quartz_ore{name: "Fall Sound", lore: ["block.nether_ore.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.nether_ore.hit", "block_nether_ore"]) + item: 'nether_quartz_ore{name: "Hit Sound", lore: ["block.nether_ore.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.nether_ore.place", "block_nether_ore"]) + item: 'nether_quartz_ore{name: "Place Sound", lore: ["block.nether_ore.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.nether_ore.step", "block_nether_ore"]) + item: 'nether_quartz_ore{name: "Step Sound", lore: ["block.nether_ore.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_sprouts: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Sprouts Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nether_sprouts.break", "block_nether_sprouts"]) + item: 'nether_sprouts{name: "Break Sound", lore: ["block.nether_sprouts.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.nether_sprouts.fall", "block_nether_sprouts"]) + item: 'nether_sprouts{name: "Fall Sound", lore: ["block.nether_sprouts.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.nether_sprouts.hit", "block_nether_sprouts"]) + item: 'nether_sprouts{name: "Hit Sound", lore: ["block.nether_sprouts.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.nether_sprouts.place", "block_nether_sprouts"]) + item: 'nether_sprouts{name: "Place Sound", lore: ["block.nether_sprouts.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.nether_sprouts.step", "block_nether_sprouts"]) + item: 'nether_sprouts{name: "Step Sound", lore: ["block.nether_sprouts.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wart: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wart Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nether_wart.break", "block_nether_wart"]) + item: 'nether_wart{name: "Break Sound", lore: ["block.nether_wart.break"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wood: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wood Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nether_wood.break", "block_nether_wood"]) + item: 'warped_hyphae{name: "Break Sound", lore: ["block.nether_wood.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.nether_wood.fall", "block_nether_wood"]) + item: 'warped_hyphae{name: "Fall Sound", lore: ["block.nether_wood.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.nether_wood.hit", "block_nether_wood"]) + item: 'warped_hyphae{name: "Hit Sound", lore: ["block.nether_wood.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.nether_wood.place", "block_nether_wood"]) + item: 'warped_hyphae{name: "Place Sound", lore: ["block.nether_wood.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.nether_wood.step", "block_nether_wood"]) + item: 'warped_hyphae{name: "Step Sound", lore: ["block.nether_wood.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wood_button: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wood Button Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.nether_wood_button.click_off", "block_nether_wood_button"]) + item: 'warped_button{name: "Click Off Sound", lore: ["block.nether_wood_button.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.nether_wood_button.click_on", "block_nether_wood_button"]) + item: 'warped_button{name: "Click ON Sound", lore: ["block.nether_wood_button.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wood_door: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wood Door Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.nether_wood_door.close", "block_nether_wood_door"]) + item: 'warped_door{name: "Close Sound", lore: ["block.nether_wood_door.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.nether_wood_door.open", "block_nether_wood_door"]) + item: 'warped_door{name: "Open Sound", lore: ["block.nether_wood_door.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wood_fence_gate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wood Fence Gate Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.nether_wood_fence_gate.close", "block_nether_wood_fence_gate"]) + item: 'warped_fence_gate{name: "Close Sound", lore: ["block.nether_wood_fence_gate.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.nether_wood_fence_gate.open", "block_nether_wood_fence_gate"]) + item: 'warped_fence_gate{name: "Open Sound", lore: ["block.nether_wood_fence_gate.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wood_hanging_sign: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wood Hanging Sign Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nether_wood_hanging_sign.break", "block_nether_wood_hanging_sign"]) + item: 'warped_hanging_sign{name: "Break Sound", lore: ["block.nether_wood_hanging_sign.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.nether_wood_hanging_sign.fall", "block_nether_wood_hanging_sign"]) + item: 'warped_hanging_sign{name: "Fall Sound", lore: ["block.nether_wood_hanging_sign.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.nether_wood_hanging_sign.hit", "block_nether_wood_hanging_sign"]) + item: 'warped_hanging_sign{name: "Hit Sound", lore: ["block.nether_wood_hanging_sign.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.nether_wood_hanging_sign.place", "block_nether_wood_hanging_sign"]) + item: 'warped_hanging_sign{name: "Place Sound", lore: ["block.nether_wood_hanging_sign.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.nether_wood_hanging_sign.step", "block_nether_wood_hanging_sign"]) + item: 'warped_hanging_sign{name: "Step Sound", lore: ["block.nether_wood_hanging_sign.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wood_pressure_plate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wood Pressure Plate Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.nether_wood_pressure_plate.click_off", "block_nether_wood_pressure_plate"]) + item: 'warped_pressure_plate{name: "Click Off Sound", lore: ["block.nether_wood_pressure_plate.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.nether_wood_pressure_plate.click_on", "block_nether_wood_pressure_plate"]) + item: 'warped_pressure_plate{name: "Click ON Sound", lore: ["block.nether_wood_pressure_plate.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-nether_wood_trapdoor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wood Trapdoor Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.nether_wood_trapdoor.close", "block_nether_wood_trapdoor"]) + item: 'warped_trapdoor{name: "Close Sound", lore: ["block.nether_wood_trapdoor.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.nether_wood_trapdoor.open", "block_nether_wood_trapdoor"]) + item: 'warped_trapdoor{name: "Open Sound", lore: ["block.nether_wood_trapdoor.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-netherite_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Netherite Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.netherite_block.break", "block_netherite_block"]) + item: 'netherite_block{name: "Break Sound", lore: ["block.netherite_block.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.netherite_block.fall", "block_netherite_block"]) + item: 'netherite_block{name: "Fall Sound", lore: ["block.netherite_block.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.netherite_block.hit", "block_netherite_block"]) + item: 'netherite_block{name: "Hit Sound", lore: ["block.netherite_block.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.netherite_block.place", "block_netherite_block"]) + item: 'netherite_block{name: "Place Sound", lore: ["block.netherite_block.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.netherite_block.step", "block_netherite_block"]) + item: 'netherite_block{name: "Step Sound", lore: ["block.netherite_block.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-netherrack: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Netherrack Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.netherrack.break", "block_netherrack"]) + item: 'netherrack{name: "Break Sound", lore: ["block.netherrack.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.netherrack.fall", "block_netherrack"]) + item: 'netherrack{name: "Fall Sound", lore: ["block.netherrack.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.netherrack.hit", "block_netherrack"]) + item: 'netherrack{name: "Hit Sound", lore: ["block.netherrack.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.netherrack.place", "block_netherrack"]) + item: 'netherrack{name: "Place Sound", lore: ["block.netherrack.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.netherrack.step", "block_netherrack"]) + item: 'netherrack{name: "Step Sound", lore: ["block.netherrack.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-note_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Note Block Sounds + options: + Sound_Banjo: + spell: sb-prepare-sound(args=["block.note_block.banjo", "block_note_block"]) + item: 'note_block{name: "Banjo Sound", lore: ["block.note_block.banjo"]}' + slot: 0 + Sound_Basedrum: + spell: sb-prepare-sound(args=["block.note_block.basedrum", "block_note_block"]) + item: 'note_block{name: "Basedrum Sound", lore: ["block.note_block.basedrum"]}' + slot: 1 + Sound_Bass: + spell: sb-prepare-sound(args=["block.note_block.bass", "block_note_block"]) + item: 'note_block{name: "Bass Sound", lore: ["block.note_block.bass"]}' + slot: 2 + Sound_Bell: + spell: sb-prepare-sound(args=["block.note_block.bell", "block_note_block"]) + item: 'note_block{name: "Bell Sound", lore: ["block.note_block.bell"]}' + slot: 3 + Sound_Bit: + spell: sb-prepare-sound(args=["block.note_block.bit", "block_note_block"]) + item: 'note_block{name: "Bit Sound", lore: ["block.note_block.bit"]}' + slot: 4 + Sound_Chime: + spell: sb-prepare-sound(args=["block.note_block.chime", "block_note_block"]) + item: 'note_block{name: "Chime Sound", lore: ["block.note_block.chime"]}' + slot: 5 + Sound_CowBell: + spell: sb-prepare-sound(args=["block.note_block.cow_bell", "block_note_block"]) + item: 'note_block{name: "Cow Bell Sound", lore: ["block.note_block.cow_bell"]}' + slot: 6 + Sound_Didgeridoo: + spell: sb-prepare-sound(args=["block.note_block.didgeridoo", "block_note_block"]) + item: 'note_block{name: "Didgeridoo Sound", lore: ["block.note_block.didgeridoo"]}' + slot: 7 + Sound_Flute: + spell: sb-prepare-sound(args=["block.note_block.flute", "block_note_block"]) + item: 'note_block{name: "Flute Sound", lore: ["block.note_block.flute"]}' + slot: 8 + Sound_Guitar: + spell: sb-prepare-sound(args=["block.note_block.guitar", "block_note_block"]) + item: 'note_block{name: "Guitar Sound", lore: ["block.note_block.guitar"]}' + slot: 9 + Sound_Harp: + spell: sb-prepare-sound(args=["block.note_block.harp", "block_note_block"]) + item: 'note_block{name: "Harp Sound", lore: ["block.note_block.harp"]}' + slot: 10 + Sound_Hat: + spell: sb-prepare-sound(args=["block.note_block.hat", "block_note_block"]) + item: 'note_block{name: "Hat Sound", lore: ["block.note_block.hat"]}' + slot: 11 + Sound_IronXylophone: + spell: sb-prepare-sound(args=["block.note_block.iron_xylophone", "block_note_block"]) + item: 'note_block{name: "Iron Xylophone Sound", lore: ["block.note_block.iron_xylophone"]}' + slot: 12 + Sound_Pling: + spell: sb-prepare-sound(args=["block.note_block.pling", "block_note_block"]) + item: 'note_block{name: "Pling Sound", lore: ["block.note_block.pling"]}' + slot: 13 + Sound_Snare: + spell: sb-prepare-sound(args=["block.note_block.snare", "block_note_block"]) + item: 'note_block{name: "Snare Sound", lore: ["block.note_block.snare"]}' + slot: 14 + Sound_Xylophone: + spell: sb-prepare-sound(args=["block.note_block.xylophone", "block_note_block"]) + item: 'note_block{name: "Xylophone Sound", lore: ["block.note_block.xylophone"]}' + slot: 15 + Imitate: + spell: sb-block-note_block-imitate + item: 'note_block{name: "Imitate Sounds"}' + slot: 16 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 22 +sb-block-note_block-imitate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Imitate Sounds + options: + Sound_Creeper: + spell: sb-prepare-sound(args=["block.note_block.imitate.creeper", "block_note_block_imitate"]) + item: 'note_block{name: "Creeper Sound", lore: ["block.note_block.imitate.creeper"]}' + slot: 0 + Sound_EnderDragon: + spell: sb-prepare-sound(args=["block.note_block.imitate.ender_dragon", "block_note_block_imitate"]) + item: 'note_block{name: "Ender Dragon Sound", lore: ["block.note_block.imitate.ender_dragon"]}' + slot: 1 + Sound_Piglin: + spell: sb-prepare-sound(args=["block.note_block.imitate.piglin", "block_note_block_imitate"]) + item: 'note_block{name: "Piglin Sound", lore: ["block.note_block.imitate.piglin"]}' + slot: 2 + Sound_Skeleton: + spell: sb-prepare-sound(args=["block.note_block.imitate.skeleton", "block_note_block_imitate"]) + item: 'note_block{name: "Skeleton Sound", lore: ["block.note_block.imitate.skeleton"]}' + slot: 3 + Sound_WitherSkeleton: + spell: sb-prepare-sound(args=["block.note_block.imitate.wither_skeleton", "block_note_block_imitate"]) + item: 'note_block{name: "Wither Skeleton Sound", lore: ["block.note_block.imitate.wither_skeleton"]}' + slot: 4 + Sound_Zombie: + spell: sb-prepare-sound(args=["block.note_block.imitate.zombie", "block_note_block_imitate"]) + item: 'note_block{name: "Zombie Sound", lore: ["block.note_block.imitate.zombie"]}' + slot: 5 + Button_Back: + spell: sb-block-note_block + item: 'book{name: "Back"}' + slot: 13 +sb-block-nylium: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nylium Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.nylium.break", "block_nylium"]) + item: 'crimson_nylium{name: "Break Sound", lore: ["block.nylium.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.nylium.fall", "block_nylium"]) + item: 'crimson_nylium{name: "Fall Sound", lore: ["block.nylium.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.nylium.hit", "block_nylium"]) + item: 'crimson_nylium{name: "Hit Sound", lore: ["block.nylium.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.nylium.place", "block_nylium"]) + item: 'crimson_nylium{name: "Place Sound", lore: ["block.nylium.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.nylium.step", "block_nylium"]) + item: 'crimson_nylium{name: "Step Sound", lore: ["block.nylium.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-packed_mud: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Packed Mud Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.packed_mud.break", "block_packed_mud"]) + item: 'packed_mud{name: "Break Sound", lore: ["block.packed_mud.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.packed_mud.fall", "block_packed_mud"]) + item: 'packed_mud{name: "Fall Sound", lore: ["block.packed_mud.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.packed_mud.hit", "block_packed_mud"]) + item: 'packed_mud{name: "Hit Sound", lore: ["block.packed_mud.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.packed_mud.place", "block_packed_mud"]) + item: 'packed_mud{name: "Place Sound", lore: ["block.packed_mud.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.packed_mud.step", "block_packed_mud"]) + item: 'packed_mud{name: "Step Sound", lore: ["block.packed_mud.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-pink_petals: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Pink Petals Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.pink_petals.break", "block_pink_petals"]) + item: 'pink_petals{name: "Break Sound", lore: ["block.pink_petals.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.pink_petals.fall", "block_pink_petals"]) + item: 'pink_petals{name: "Fall Sound", lore: ["block.pink_petals.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.pink_petals.hit", "block_pink_petals"]) + item: 'pink_petals{name: "Hit Sound", lore: ["block.pink_petals.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.pink_petals.place", "block_pink_petals"]) + item: 'pink_petals{name: "Place Sound", lore: ["block.pink_petals.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.pink_petals.step", "block_pink_petals"]) + item: 'pink_petals{name: "Step Sound", lore: ["block.pink_petals.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-piston: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Piston Sounds + options: + Sound_Contract: + spell: sb-prepare-sound(args=["block.piston.contract", "block_piston"]) + item: 'piston{name: "Contract Sound", lore: ["block.piston.contract"]}' + slot: 0 + Sound_Extend: + spell: sb-prepare-sound(args=["block.piston.extend", "block_piston"]) + item: 'piston{name: "Extend Sound", lore: ["block.piston.extend"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-pointed_dripstone: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Pointed Dripstone Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.pointed_dripstone.break", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Break Sound", lore: ["block.pointed_dripstone.break"]}' + slot: 0 + Sound_DripLava: + spell: sb-prepare-sound(args=["block.pointed_dripstone.drip_lava", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Drip Lava Sound", lore: ["block.pointed_dripstone.drip_lava"]}' + slot: 1 + Sound_DripLavaIntoCauldron: + spell: sb-prepare-sound(args=["block.pointed_dripstone.drip_lava_into_cauldron", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Drip Lava Into Cauldron Sound", lore: ["block.pointed_dripstone.drip_lava_into_cauldron"]}' + slot: 2 + Sound_DripWater: + spell: sb-prepare-sound(args=["block.pointed_dripstone.drip_water", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Drip Water Sound", lore: ["block.pointed_dripstone.drip_water"]}' + slot: 3 + Sound_DripWaterIntoCauldron: + spell: sb-prepare-sound(args=["block.pointed_dripstone.drip_water_into_cauldron", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Drip Water Into Cauldron Sound", lore: ["block.pointed_dripstone.drip_water_into_cauldron"]}' + slot: 4 + Sound_Fall: + spell: sb-prepare-sound(args=["block.pointed_dripstone.fall", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Fall Sound", lore: ["block.pointed_dripstone.fall"]}' + slot: 5 + Sound_Hit: + spell: sb-prepare-sound(args=["block.pointed_dripstone.hit", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Hit Sound", lore: ["block.pointed_dripstone.hit"]}' + slot: 6 + Sound_Land: + spell: sb-prepare-sound(args=["block.pointed_dripstone.land", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Land Sound", lore: ["block.pointed_dripstone.land"]}' + slot: 7 + Sound_Place: + spell: sb-prepare-sound(args=["block.pointed_dripstone.place", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Place Sound", lore: ["block.pointed_dripstone.place"]}' + slot: 8 + Sound_Step: + spell: sb-prepare-sound(args=["block.pointed_dripstone.step", "block_pointed_dripstone"]) + item: 'pointed_dripstone{name: "Step Sound", lore: ["block.pointed_dripstone.step"]}' + slot: 9 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 22 +sb-block-polished_deepslate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Polished Deepslate Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.polished_deepslate.break", "block_polished_deepslate"]) + item: 'polished_deepslate{name: "Break Sound", lore: ["block.polished_deepslate.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.polished_deepslate.fall", "block_polished_deepslate"]) + item: 'polished_deepslate{name: "Fall Sound", lore: ["block.polished_deepslate.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.polished_deepslate.hit", "block_polished_deepslate"]) + item: 'polished_deepslate{name: "Hit Sound", lore: ["block.polished_deepslate.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.polished_deepslate.place", "block_polished_deepslate"]) + item: 'polished_deepslate{name: "Place Sound", lore: ["block.polished_deepslate.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.polished_deepslate.step", "block_polished_deepslate"]) + item: 'polished_deepslate{name: "Step Sound", lore: ["block.polished_deepslate.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-polished_tuff: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Polished Tuff Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.polished_tuff.break", "block_polished_tuff"]) + item: 'polished_tuff{name: "Break Sound", lore: ["block.polished_tuff.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.polished_tuff.fall", "block_polished_tuff"]) + item: 'polished_tuff{name: "Fall Sound", lore: ["block.polished_tuff.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.polished_tuff.hit", "block_polished_tuff"]) + item: 'polished_tuff{name: "Hit Sound", lore: ["block.polished_tuff.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.polished_tuff.place", "block_polished_tuff"]) + item: 'polished_tuff{name: "Place Sound", lore: ["block.polished_tuff.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.polished_tuff.step", "block_polished_tuff"]) + item: 'polished_tuff{name: "Step Sound", lore: ["block.polished_tuff.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-portal: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Portal Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["block.portal.ambient", "block_portal"]) + item: 'obsidian{name: "Ambient Sound", lore: ["block.portal.ambient"]}' + slot: 0 + Sound_Travel: + spell: sb-prepare-sound(args=["block.portal.travel", "block_portal"]) + item: 'obsidian{name: "Travel Sound", lore: ["block.portal.travel"]}' + slot: 1 + Sound_Trigger: + spell: sb-prepare-sound(args=["block.portal.trigger", "block_portal"]) + item: 'obsidian{name: "Trigger Sound", lore: ["block.portal.trigger"]}' + slot: 2 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-powder_snow: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Powder Snow Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.powder_snow.break", "block_powder_snow"]) + item: 'powder_snow_bucket{name: "Break Sound", lore: ["block.powder_snow.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.powder_snow.fall", "block_powder_snow"]) + item: 'powder_snow_bucket{name: "Fall Sound", lore: ["block.powder_snow.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.powder_snow.hit", "block_powder_snow"]) + item: 'powder_snow_bucket{name: "Hit Sound", lore: ["block.powder_snow.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.powder_snow.place", "block_powder_snow"]) + item: 'powder_snow_bucket{name: "Place Sound", lore: ["block.powder_snow.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.powder_snow.step", "block_powder_snow"]) + item: 'powder_snow_bucket{name: "Step Sound", lore: ["block.powder_snow.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-pumpkin: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Pumpkin Sounds + options: + Sound_Carve: + spell: sb-prepare-sound(args=["block.pumpkin.carve", "block_pumpkin"]) + item: 'pumpkin{name: "Carve Sound", lore: ["block.pumpkin.carve"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-redstone_torch: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Redstone Torch Sounds + options: + Sound_Burnout: + spell: sb-prepare-sound(args=["block.redstone_torch.burnout", "block_redstone_torch"]) + item: 'redstone_torch{name: "Burnout Sound", lore: ["block.redstone_torch.burnout"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-respawn_anchor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Respawn Anchor Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["block.respawn_anchor.ambient", "block_respawn_anchor"]) + item: 'respawn_anchor{name: "Ambient Sound", lore: ["block.respawn_anchor.ambient"]}' + slot: 0 + Sound_Charge: + spell: sb-prepare-sound(args=["block.respawn_anchor.charge", "block_respawn_anchor"]) + item: 'respawn_anchor{name: "Charge Sound", lore: ["block.respawn_anchor.charge"]}' + slot: 1 + Sound_Deplete: + spell: sb-prepare-sound(args=["block.respawn_anchor.deplete", "block_respawn_anchor"]) + item: 'respawn_anchor{name: "Deplete Sound", lore: ["block.respawn_anchor.deplete"]}' + slot: 2 + Sound_SetSpawn: + spell: sb-prepare-sound(args=["block.respawn_anchor.set_spawn", "block_respawn_anchor"]) + item: 'respawn_anchor{name: "Set Spawn Sound", lore: ["block.respawn_anchor.set_spawn"]}' + slot: 3 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-rooted_dirt: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Rooted Dirt Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.rooted_dirt.break", "block_rooted_dirt"]) + item: 'rooted_dirt{name: "Break Sound", lore: ["block.rooted_dirt.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.rooted_dirt.fall", "block_rooted_dirt"]) + item: 'rooted_dirt{name: "Fall Sound", lore: ["block.rooted_dirt.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.rooted_dirt.hit", "block_rooted_dirt"]) + item: 'rooted_dirt{name: "Hit Sound", lore: ["block.rooted_dirt.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.rooted_dirt.place", "block_rooted_dirt"]) + item: 'rooted_dirt{name: "Place Sound", lore: ["block.rooted_dirt.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.rooted_dirt.step", "block_rooted_dirt"]) + item: 'rooted_dirt{name: "Step Sound", lore: ["block.rooted_dirt.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-roots: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Roots Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.roots.break", "block_roots"]) + item: 'crimson_roots{name: "Break Sound", lore: ["block.roots.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.roots.fall", "block_roots"]) + item: 'crimson_roots{name: "Fall Sound", lore: ["block.roots.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.roots.hit", "block_roots"]) + item: 'crimson_roots{name: "Hit Sound", lore: ["block.roots.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.roots.place", "block_roots"]) + item: 'crimson_roots{name: "Place Sound", lore: ["block.roots.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.roots.step", "block_roots"]) + item: 'crimson_roots{name: "Step Sound", lore: ["block.roots.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sand: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sand Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.sand.break", "block_sand"]) + item: 'sand{name: "Break Sound", lore: ["block.sand.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.sand.fall", "block_sand"]) + item: 'sand{name: "Fall Sound", lore: ["block.sand.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.sand.hit", "block_sand"]) + item: 'sand{name: "Hit Sound", lore: ["block.sand.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.sand.place", "block_sand"]) + item: 'sand{name: "Place Sound", lore: ["block.sand.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.sand.step", "block_sand"]) + item: 'sand{name: "Step Sound", lore: ["block.sand.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-scaffolding: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Scaffolding Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.scaffolding.break", "block_scaffolding"]) + item: 'scaffolding{name: "Break Sound", lore: ["block.scaffolding.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.scaffolding.fall", "block_scaffolding"]) + item: 'scaffolding{name: "Fall Sound", lore: ["block.scaffolding.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.scaffolding.hit", "block_scaffolding"]) + item: 'scaffolding{name: "Hit Sound", lore: ["block.scaffolding.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.scaffolding.place", "block_scaffolding"]) + item: 'scaffolding{name: "Place Sound", lore: ["block.scaffolding.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.scaffolding.step", "block_scaffolding"]) + item: 'scaffolding{name: "Step Sound", lore: ["block.scaffolding.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sculk: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sculk Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.sculk.break", "block_sculk"]) + item: 'sculk{name: "Break Sound", lore: ["block.sculk.break"]}' + slot: 0 + Sound_Charge: + spell: sb-prepare-sound(args=["block.sculk.charge", "block_sculk"]) + item: 'sculk{name: "Charge Sound", lore: ["block.sculk.charge"]}' + slot: 1 + Sound_Fall: + spell: sb-prepare-sound(args=["block.sculk.fall", "block_sculk"]) + item: 'sculk{name: "Fall Sound", lore: ["block.sculk.fall"]}' + slot: 2 + Sound_Hit: + spell: sb-prepare-sound(args=["block.sculk.hit", "block_sculk"]) + item: 'sculk{name: "Hit Sound", lore: ["block.sculk.hit"]}' + slot: 3 + Sound_Place: + spell: sb-prepare-sound(args=["block.sculk.place", "block_sculk"]) + item: 'sculk{name: "Place Sound", lore: ["block.sculk.place"]}' + slot: 4 + Sound_Spread: + spell: sb-prepare-sound(args=["block.sculk.spread", "block_sculk"]) + item: 'sculk{name: "Spread Sound", lore: ["block.sculk.spread"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["block.sculk.step", "block_sculk"]) + item: 'sculk{name: "Step Sound", lore: ["block.sculk.step"]}' + slot: 6 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sculk_catalyst: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sculk Catalyst Sounds + options: + Sound_Bloom: + spell: sb-prepare-sound(args=["block.sculk_catalyst.bloom", "block_sculk_catalyst"]) + item: 'sculk_catalyst{name: "Bloom Sound", lore: ["block.sculk_catalyst.bloom"]}' + slot: 0 + Sound_Break: + spell: sb-prepare-sound(args=["block.sculk_catalyst.break", "block_sculk_catalyst"]) + item: 'sculk_catalyst{name: "Break Sound", lore: ["block.sculk_catalyst.break"]}' + slot: 1 + Sound_Fall: + spell: sb-prepare-sound(args=["block.sculk_catalyst.fall", "block_sculk_catalyst"]) + item: 'sculk_catalyst{name: "Fall Sound", lore: ["block.sculk_catalyst.fall"]}' + slot: 2 + Sound_Hit: + spell: sb-prepare-sound(args=["block.sculk_catalyst.hit", "block_sculk_catalyst"]) + item: 'sculk_catalyst{name: "Hit Sound", lore: ["block.sculk_catalyst.hit"]}' + slot: 3 + Sound_Place: + spell: sb-prepare-sound(args=["block.sculk_catalyst.place", "block_sculk_catalyst"]) + item: 'sculk_catalyst{name: "Place Sound", lore: ["block.sculk_catalyst.place"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["block.sculk_catalyst.step", "block_sculk_catalyst"]) + item: 'sculk_catalyst{name: "Step Sound", lore: ["block.sculk_catalyst.step"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sculk_sensor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sculk Sensor Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.sculk_sensor.break", "block_sculk_sensor"]) + item: 'sculk_sensor{name: "Break Sound", lore: ["block.sculk_sensor.break"]}' + slot: 0 + Sound_Clicking: + spell: sb-prepare-sound(args=["block.sculk_sensor.clicking", "block_sculk_sensor"]) + item: 'sculk_sensor{name: "Clicking Sound", lore: ["block.sculk_sensor.clicking"]}' + slot: 1 + Sound_ClickingStop: + spell: sb-prepare-sound(args=["block.sculk_sensor.clicking_stop", "block_sculk_sensor"]) + item: 'sculk_sensor{name: "Clicking Stop Sound", lore: ["block.sculk_sensor.clicking_stop"]}' + slot: 2 + Sound_Fall: + spell: sb-prepare-sound(args=["block.sculk_sensor.fall", "block_sculk_sensor"]) + item: 'sculk_sensor{name: "Fall Sound", lore: ["block.sculk_sensor.fall"]}' + slot: 3 + Sound_Hit: + spell: sb-prepare-sound(args=["block.sculk_sensor.hit", "block_sculk_sensor"]) + item: 'sculk_sensor{name: "Hit Sound", lore: ["block.sculk_sensor.hit"]}' + slot: 4 + Sound_Place: + spell: sb-prepare-sound(args=["block.sculk_sensor.place", "block_sculk_sensor"]) + item: 'sculk_sensor{name: "Place Sound", lore: ["block.sculk_sensor.place"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["block.sculk_sensor.step", "block_sculk_sensor"]) + item: 'sculk_sensor{name: "Step Sound", lore: ["block.sculk_sensor.step"]}' + slot: 6 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sculk_shrieker: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sculk Shrieker Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.sculk_shrieker.break", "block_sculk_shrieker"]) + item: 'sculk_shrieker{name: "Break Sound", lore: ["block.sculk_shrieker.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.sculk_shrieker.fall", "block_sculk_shrieker"]) + item: 'sculk_shrieker{name: "Fall Sound", lore: ["block.sculk_shrieker.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.sculk_shrieker.hit", "block_sculk_shrieker"]) + item: 'sculk_shrieker{name: "Hit Sound", lore: ["block.sculk_shrieker.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.sculk_shrieker.place", "block_sculk_shrieker"]) + item: 'sculk_shrieker{name: "Place Sound", lore: ["block.sculk_shrieker.place"]}' + slot: 3 + Sound_Shriek: + spell: sb-prepare-sound(args=["block.sculk_shrieker.shriek", "block_sculk_shrieker"]) + item: 'sculk_shrieker{name: "Shriek Sound", lore: ["block.sculk_shrieker.shriek"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["block.sculk_shrieker.step", "block_sculk_shrieker"]) + item: 'sculk_shrieker{name: "Step Sound", lore: ["block.sculk_shrieker.step"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sculk_vein: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sculk Vein Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.sculk_vein.break", "block_sculk_vein"]) + item: 'sculk_vein{name: "Break Sound", lore: ["block.sculk_vein.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.sculk_vein.fall", "block_sculk_vein"]) + item: 'sculk_vein{name: "Fall Sound", lore: ["block.sculk_vein.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.sculk_vein.hit", "block_sculk_vein"]) + item: 'sculk_vein{name: "Hit Sound", lore: ["block.sculk_vein.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.sculk_vein.place", "block_sculk_vein"]) + item: 'sculk_vein{name: "Place Sound", lore: ["block.sculk_vein.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.sculk_vein.step", "block_sculk_vein"]) + item: 'sculk_vein{name: "Step Sound", lore: ["block.sculk_vein.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-shroomlight: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Shroomlight Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.shroomlight.break", "block_shroomlight"]) + item: 'shroomlight{name: "Break Sound", lore: ["block.shroomlight.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.shroomlight.fall", "block_shroomlight"]) + item: 'shroomlight{name: "Fall Sound", lore: ["block.shroomlight.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.shroomlight.hit", "block_shroomlight"]) + item: 'shroomlight{name: "Hit Sound", lore: ["block.shroomlight.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.shroomlight.place", "block_shroomlight"]) + item: 'shroomlight{name: "Place Sound", lore: ["block.shroomlight.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.shroomlight.step", "block_shroomlight"]) + item: 'shroomlight{name: "Step Sound", lore: ["block.shroomlight.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-shulker_box: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Shulker Box Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.shulker_box.close", "block_shulker_box"]) + item: 'shulker_box{name: "Close Sound", lore: ["block.shulker_box.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.shulker_box.open", "block_shulker_box"]) + item: 'shulker_box{name: "Open Sound", lore: ["block.shulker_box.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sign: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sign Sounds + options: + Sound_WaxedInteractFail: + spell: sb-prepare-sound(args=["block.sign.waxed_interact_fail", "block_sign"]) + item: 'oak_sign{name: "Waxed Interact Fail Sound", lore: ["block.sign.waxed_interact_fail"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-slime_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Slime Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.slime_block.break", "block_slime_block"]) + item: 'slime_block{name: "Break Sound", lore: ["block.slime_block.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.slime_block.fall", "block_slime_block"]) + item: 'slime_block{name: "Fall Sound", lore: ["block.slime_block.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.slime_block.hit", "block_slime_block"]) + item: 'slime_block{name: "Hit Sound", lore: ["block.slime_block.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.slime_block.place", "block_slime_block"]) + item: 'slime_block{name: "Place Sound", lore: ["block.slime_block.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.slime_block.step", "block_slime_block"]) + item: 'slime_block{name: "Step Sound", lore: ["block.slime_block.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-small_amethyst_bud: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Small Amethyst Bud Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.small_amethyst_bud.break", "block_small_amethyst_bud"]) + item: 'small_amethyst_bud{name: "Break Sound", lore: ["block.small_amethyst_bud.break"]}' + slot: 0 + Sound_Place: + spell: sb-prepare-sound(args=["block.small_amethyst_bud.place", "block_small_amethyst_bud"]) + item: 'small_amethyst_bud{name: "Place Sound", lore: ["block.small_amethyst_bud.place"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-small_dripleaf: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Small Dripleaf Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.small_dripleaf.break", "block_small_dripleaf"]) + item: 'small_dripleaf{name: "Break Sound", lore: ["block.small_dripleaf.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.small_dripleaf.fall", "block_small_dripleaf"]) + item: 'small_dripleaf{name: "Fall Sound", lore: ["block.small_dripleaf.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.small_dripleaf.hit", "block_small_dripleaf"]) + item: 'small_dripleaf{name: "Hit Sound", lore: ["block.small_dripleaf.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.small_dripleaf.place", "block_small_dripleaf"]) + item: 'small_dripleaf{name: "Place Sound", lore: ["block.small_dripleaf.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.small_dripleaf.step", "block_small_dripleaf"]) + item: 'small_dripleaf{name: "Step Sound", lore: ["block.small_dripleaf.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-smithing_table: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Smithing Table Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["block.smithing_table.use", "block_smithing_table"]) + item: 'smithing_table{name: "Use Sound", lore: ["block.smithing_table.use"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-smoker: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Smoker Sounds + options: + Sound_Smoke: + spell: sb-prepare-sound(args=["block.smoker.smoke", "block_smoker"]) + item: 'smoker{name: "Smoke Sound", lore: ["block.smoker.smoke"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sniffer_egg: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sniffer Egg Sounds + options: + Sound_Crack: + spell: sb-prepare-sound(args=["block.sniffer_egg.crack", "block_sniffer_egg"]) + item: 'sniffer_egg{name: "Crack Sound", lore: ["block.sniffer_egg.crack"]}' + slot: 0 + Sound_Hatch: + spell: sb-prepare-sound(args=["block.sniffer_egg.hatch", "block_sniffer_egg"]) + item: 'sniffer_egg{name: "Hatch Sound", lore: ["block.sniffer_egg.hatch"]}' + slot: 1 + Sound_Plop: + spell: sb-prepare-sound(args=["block.sniffer_egg.plop", "block_sniffer_egg"]) + item: 'sniffer_egg{name: "Plop Sound", lore: ["block.sniffer_egg.plop"]}' + slot: 2 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-snow: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Snow Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.snow.break", "block_snow"]) + item: 'snow{name: "Break Sound", lore: ["block.snow.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.snow.fall", "block_snow"]) + item: 'snow{name: "Fall Sound", lore: ["block.snow.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.snow.hit", "block_snow"]) + item: 'snow{name: "Hit Sound", lore: ["block.snow.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.snow.place", "block_snow"]) + item: 'snow{name: "Place Sound", lore: ["block.snow.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.snow.step", "block_snow"]) + item: 'snow{name: "Step Sound", lore: ["block.snow.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-soul_sand: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Soul Sand Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.soul_sand.break", "block_soul_sand"]) + item: 'soul_sand{name: "Break Sound", lore: ["block.soul_sand.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.soul_sand.fall", "block_soul_sand"]) + item: 'soul_sand{name: "Fall Sound", lore: ["block.soul_sand.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.soul_sand.hit", "block_soul_sand"]) + item: 'soul_sand{name: "Hit Sound", lore: ["block.soul_sand.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.soul_sand.place", "block_soul_sand"]) + item: 'soul_sand{name: "Place Sound", lore: ["block.soul_sand.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.soul_sand.step", "block_soul_sand"]) + item: 'soul_sand{name: "Step Sound", lore: ["block.soul_sand.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-soul_soil: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Soul Soil Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.soul_soil.break", "block_soul_soil"]) + item: 'soul_soil{name: "Break Sound", lore: ["block.soul_soil.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.soul_soil.fall", "block_soul_soil"]) + item: 'soul_soil{name: "Fall Sound", lore: ["block.soul_soil.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.soul_soil.hit", "block_soul_soil"]) + item: 'soul_soil{name: "Hit Sound", lore: ["block.soul_soil.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.soul_soil.place", "block_soul_soil"]) + item: 'soul_soil{name: "Place Sound", lore: ["block.soul_soil.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.soul_soil.step", "block_soul_soil"]) + item: 'soul_soil{name: "Step Sound", lore: ["block.soul_soil.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sponge: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sponge Sounds + options: + Sound_Absorb: + spell: sb-prepare-sound(args=["block.sponge.absorb", "block_sponge"]) + item: 'sponge{name: "Absorb Sound", lore: ["block.sponge.absorb"]}' + slot: 0 + Sound_Break: + spell: sb-prepare-sound(args=["block.sponge.break", "block_sponge"]) + item: 'sponge{name: "Break Sound", lore: ["block.sponge.break"]}' + slot: 1 + Sound_Fall: + spell: sb-prepare-sound(args=["block.sponge.fall", "block_sponge"]) + item: 'sponge{name: "Fall Sound", lore: ["block.sponge.fall"]}' + slot: 2 + Sound_Hit: + spell: sb-prepare-sound(args=["block.sponge.hit", "block_sponge"]) + item: 'sponge{name: "Hit Sound", lore: ["block.sponge.hit"]}' + slot: 3 + Sound_Place: + spell: sb-prepare-sound(args=["block.sponge.place", "block_sponge"]) + item: 'sponge{name: "Place Sound", lore: ["block.sponge.place"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["block.sponge.step", "block_sponge"]) + item: 'sponge{name: "Step Sound", lore: ["block.sponge.step"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-spore_blossom: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Spore Blossom Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.spore_blossom.break", "block_spore_blossom"]) + item: 'spore_blossom{name: "Break Sound", lore: ["block.spore_blossom.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.spore_blossom.fall", "block_spore_blossom"]) + item: 'spore_blossom{name: "Fall Sound", lore: ["block.spore_blossom.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.spore_blossom.hit", "block_spore_blossom"]) + item: 'spore_blossom{name: "Hit Sound", lore: ["block.spore_blossom.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.spore_blossom.place", "block_spore_blossom"]) + item: 'spore_blossom{name: "Place Sound", lore: ["block.spore_blossom.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.spore_blossom.step", "block_spore_blossom"]) + item: 'spore_blossom{name: "Step Sound", lore: ["block.spore_blossom.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-stem: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Stem Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.stem.break", "block_stem"]) + item: 'crimson_stem{name: "Break Sound", lore: ["block.stem.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.stem.fall", "block_stem"]) + item: 'crimson_stem{name: "Fall Sound", lore: ["block.stem.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.stem.hit", "block_stem"]) + item: 'crimson_stem{name: "Hit Sound", lore: ["block.stem.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.stem.place", "block_stem"]) + item: 'crimson_stem{name: "Place Sound", lore: ["block.stem.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.stem.step", "block_stem"]) + item: 'crimson_stem{name: "Step Sound", lore: ["block.stem.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-stone: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Stone Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.stone.break", "block_stone"]) + item: 'stone{name: "Break Sound", lore: ["block.stone.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.stone.fall", "block_stone"]) + item: 'stone{name: "Fall Sound", lore: ["block.stone.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.stone.hit", "block_stone"]) + item: 'stone{name: "Hit Sound", lore: ["block.stone.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.stone.place", "block_stone"]) + item: 'stone{name: "Place Sound", lore: ["block.stone.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.stone.step", "block_stone"]) + item: 'stone{name: "Step Sound", lore: ["block.stone.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-stone_button: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Stone Button Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.stone_button.click_off", "block_stone_button"]) + item: 'stone_button{name: "Click Off Sound", lore: ["block.stone_button.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.stone_button.click_on", "block_stone_button"]) + item: 'stone_button{name: "Click ON Sound", lore: ["block.stone_button.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-stone_pressure_plate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Stone Pressure Plate Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.stone_pressure_plate.click_off", "block_stone_pressure_plate"]) + item: 'stone_pressure_plate{name: "Click Off Sound", lore: ["block.stone_pressure_plate.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.stone_pressure_plate.click_on", "block_stone_pressure_plate"]) + item: 'stone_pressure_plate{name: "Click ON Sound", lore: ["block.stone_pressure_plate.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-suspicious_gravel: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Suspicious Gravel Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.suspicious_gravel.break", "block_suspicious_gravel"]) + item: 'suspicious_gravel{name: "Break Sound", lore: ["block.suspicious_gravel.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.suspicious_gravel.fall", "block_suspicious_gravel"]) + item: 'suspicious_gravel{name: "Fall Sound", lore: ["block.suspicious_gravel.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.suspicious_gravel.hit", "block_suspicious_gravel"]) + item: 'suspicious_gravel{name: "Hit Sound", lore: ["block.suspicious_gravel.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.suspicious_gravel.place", "block_suspicious_gravel"]) + item: 'suspicious_gravel{name: "Place Sound", lore: ["block.suspicious_gravel.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.suspicious_gravel.step", "block_suspicious_gravel"]) + item: 'suspicious_gravel{name: "Step Sound", lore: ["block.suspicious_gravel.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-suspicious_sand: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Suspicious Sand Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.suspicious_sand.break", "block_suspicious_sand"]) + item: 'suspicious_sand{name: "Break Sound", lore: ["block.suspicious_sand.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.suspicious_sand.fall", "block_suspicious_sand"]) + item: 'suspicious_sand{name: "Fall Sound", lore: ["block.suspicious_sand.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.suspicious_sand.hit", "block_suspicious_sand"]) + item: 'suspicious_sand{name: "Hit Sound", lore: ["block.suspicious_sand.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.suspicious_sand.place", "block_suspicious_sand"]) + item: 'suspicious_sand{name: "Place Sound", lore: ["block.suspicious_sand.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.suspicious_sand.step", "block_suspicious_sand"]) + item: 'suspicious_sand{name: "Step Sound", lore: ["block.suspicious_sand.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-sweet_berry_bush: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sweet Berry Bush Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.sweet_berry_bush.break", "block_sweet_berry_bush"]) + item: 'sweet_berries{name: "Break Sound", lore: ["block.sweet_berry_bush.break"]}' + slot: 0 + Sound_PickBerries: + spell: sb-prepare-sound(args=["block.sweet_berry_bush.pick_berries", "block_sweet_berry_bush"]) + item: 'sweet_berries{name: "Pick Berries Sound", lore: ["block.sweet_berry_bush.pick_berries"]}' + slot: 1 + Sound_Place: + spell: sb-prepare-sound(args=["block.sweet_berry_bush.place", "block_sweet_berry_bush"]) + item: 'sweet_berries{name: "Place Sound", lore: ["block.sweet_berry_bush.place"]}' + slot: 2 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-trial_spawner: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Trial Spawner Sounds + options: + Sound_AboutTOSpawnItem: + spell: sb-prepare-sound(args=["block.trial_spawner.about_to_spawn_item", "block_trial_spawner"]) + item: 'trial_spawner{name: "About TO Spawn Item Sound", lore: ["block.trial_spawner.about_to_spawn_item"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["block.trial_spawner.ambient", "block_trial_spawner"]) + item: 'trial_spawner{name: "Ambient Sound", lore: ["block.trial_spawner.ambient"]}' + slot: 1 + Sound_AmbientOminous: + spell: sb-prepare-sound(args=["block.trial_spawner.ambient_ominous", "block_trial_spawner"]) + item: 'trial_spawner{name: "Ambient Ominous Sound", lore: ["block.trial_spawner.ambient_ominous"]}' + slot: 2 + Sound_Break: + spell: sb-prepare-sound(args=["block.trial_spawner.break", "block_trial_spawner"]) + item: 'trial_spawner{name: "Break Sound", lore: ["block.trial_spawner.break"]}' + slot: 3 + Sound_CloseShutter: + spell: sb-prepare-sound(args=["block.trial_spawner.close_shutter", "block_trial_spawner"]) + item: 'trial_spawner{name: "Close Shutter Sound", lore: ["block.trial_spawner.close_shutter"]}' + slot: 4 + Sound_DetectPlayer: + spell: sb-prepare-sound(args=["block.trial_spawner.detect_player", "block_trial_spawner"]) + item: 'trial_spawner{name: "Detect Player Sound", lore: ["block.trial_spawner.detect_player"]}' + slot: 5 + Sound_EjectItem: + spell: sb-prepare-sound(args=["block.trial_spawner.eject_item", "block_trial_spawner"]) + item: 'trial_spawner{name: "Eject Item Sound", lore: ["block.trial_spawner.eject_item"]}' + slot: 6 + Sound_Fall: + spell: sb-prepare-sound(args=["block.trial_spawner.fall", "block_trial_spawner"]) + item: 'trial_spawner{name: "Fall Sound", lore: ["block.trial_spawner.fall"]}' + slot: 7 + Sound_Hit: + spell: sb-prepare-sound(args=["block.trial_spawner.hit", "block_trial_spawner"]) + item: 'trial_spawner{name: "Hit Sound", lore: ["block.trial_spawner.hit"]}' + slot: 8 + Sound_OminousActivate: + spell: sb-prepare-sound(args=["block.trial_spawner.ominous_activate", "block_trial_spawner"]) + item: 'trial_spawner{name: "Ominous Activate Sound", lore: ["block.trial_spawner.ominous_activate"]}' + slot: 9 + Sound_OpenShutter: + spell: sb-prepare-sound(args=["block.trial_spawner.open_shutter", "block_trial_spawner"]) + item: 'trial_spawner{name: "Open Shutter Sound", lore: ["block.trial_spawner.open_shutter"]}' + slot: 10 + Sound_Place: + spell: sb-prepare-sound(args=["block.trial_spawner.place", "block_trial_spawner"]) + item: 'trial_spawner{name: "Place Sound", lore: ["block.trial_spawner.place"]}' + slot: 11 + Sound_SpawnItem: + spell: sb-prepare-sound(args=["block.trial_spawner.spawn_item", "block_trial_spawner"]) + item: 'trial_spawner{name: "Spawn Item Sound", lore: ["block.trial_spawner.spawn_item"]}' + slot: 12 + Sound_SpawnItemBegin: + spell: sb-prepare-sound(args=["block.trial_spawner.spawn_item_begin", "block_trial_spawner"]) + item: 'trial_spawner{name: "Spawn Item Begin Sound", lore: ["block.trial_spawner.spawn_item_begin"]}' + slot: 13 + Sound_SpawnMob: + spell: sb-prepare-sound(args=["block.trial_spawner.spawn_mob", "block_trial_spawner"]) + item: 'trial_spawner{name: "Spawn Mob Sound", lore: ["block.trial_spawner.spawn_mob"]}' + slot: 14 + Sound_Step: + spell: sb-prepare-sound(args=["block.trial_spawner.step", "block_trial_spawner"]) + item: 'trial_spawner{name: "Step Sound", lore: ["block.trial_spawner.step"]}' + slot: 15 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 22 +sb-block-tripwire: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Tripwire Sounds + options: + Sound_Attach: + spell: sb-prepare-sound(args=["block.tripwire.attach", "block_tripwire"]) + item: 'tripwire_hook{name: "Attach Sound", lore: ["block.tripwire.attach"]}' + slot: 0 + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.tripwire.click_off", "block_tripwire"]) + item: 'tripwire_hook{name: "Click Off Sound", lore: ["block.tripwire.click_off"]}' + slot: 1 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.tripwire.click_on", "block_tripwire"]) + item: 'tripwire_hook{name: "Click ON Sound", lore: ["block.tripwire.click_on"]}' + slot: 2 + Sound_Detach: + spell: sb-prepare-sound(args=["block.tripwire.detach", "block_tripwire"]) + item: 'tripwire_hook{name: "Detach Sound", lore: ["block.tripwire.detach"]}' + slot: 3 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-tuff: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Tuff Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.tuff.break", "block_tuff"]) + item: 'tuff{name: "Break Sound", lore: ["block.tuff.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.tuff.fall", "block_tuff"]) + item: 'tuff{name: "Fall Sound", lore: ["block.tuff.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.tuff.hit", "block_tuff"]) + item: 'tuff{name: "Hit Sound", lore: ["block.tuff.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.tuff.place", "block_tuff"]) + item: 'tuff{name: "Place Sound", lore: ["block.tuff.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.tuff.step", "block_tuff"]) + item: 'tuff{name: "Step Sound", lore: ["block.tuff.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-tuff_bricks: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Tuff Bricks Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.tuff_bricks.break", "block_tuff_bricks"]) + item: 'tuff_bricks{name: "Break Sound", lore: ["block.tuff_bricks.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.tuff_bricks.fall", "block_tuff_bricks"]) + item: 'tuff_bricks{name: "Fall Sound", lore: ["block.tuff_bricks.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.tuff_bricks.hit", "block_tuff_bricks"]) + item: 'tuff_bricks{name: "Hit Sound", lore: ["block.tuff_bricks.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.tuff_bricks.place", "block_tuff_bricks"]) + item: 'tuff_bricks{name: "Place Sound", lore: ["block.tuff_bricks.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.tuff_bricks.step", "block_tuff_bricks"]) + item: 'tuff_bricks{name: "Step Sound", lore: ["block.tuff_bricks.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-vault: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Vault Sounds + options: + Sound_Activate: + spell: sb-prepare-sound(args=["block.vault.activate", "block_vault"]) + item: 'vault{name: "Activate Sound", lore: ["block.vault.activate"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["block.vault.ambient", "block_vault"]) + item: 'vault{name: "Ambient Sound", lore: ["block.vault.ambient"]}' + slot: 1 + Sound_Break: + spell: sb-prepare-sound(args=["block.vault.break", "block_vault"]) + item: 'vault{name: "Break Sound", lore: ["block.vault.break"]}' + slot: 2 + Sound_CloseShutter: + spell: sb-prepare-sound(args=["block.vault.close_shutter", "block_vault"]) + item: 'vault{name: "Close Shutter Sound", lore: ["block.vault.close_shutter"]}' + slot: 3 + Sound_Deactivate: + spell: sb-prepare-sound(args=["block.vault.deactivate", "block_vault"]) + item: 'vault{name: "Deactivate Sound", lore: ["block.vault.deactivate"]}' + slot: 4 + Sound_EjectItem: + spell: sb-prepare-sound(args=["block.vault.eject_item", "block_vault"]) + item: 'vault{name: "Eject Item Sound", lore: ["block.vault.eject_item"]}' + slot: 5 + Sound_Fall: + spell: sb-prepare-sound(args=["block.vault.fall", "block_vault"]) + item: 'vault{name: "Fall Sound", lore: ["block.vault.fall"]}' + slot: 6 + Sound_Hit: + spell: sb-prepare-sound(args=["block.vault.hit", "block_vault"]) + item: 'vault{name: "Hit Sound", lore: ["block.vault.hit"]}' + slot: 7 + Sound_InsertItem: + spell: sb-prepare-sound(args=["block.vault.insert_item", "block_vault"]) + item: 'vault{name: "Insert Item Sound", lore: ["block.vault.insert_item"]}' + slot: 8 + Sound_InsertItemFail: + spell: sb-prepare-sound(args=["block.vault.insert_item_fail", "block_vault"]) + item: 'vault{name: "Insert Item Fail Sound", lore: ["block.vault.insert_item_fail"]}' + slot: 9 + Sound_OpenShutter: + spell: sb-prepare-sound(args=["block.vault.open_shutter", "block_vault"]) + item: 'vault{name: "Open Shutter Sound", lore: ["block.vault.open_shutter"]}' + slot: 10 + Sound_Place: + spell: sb-prepare-sound(args=["block.vault.place", "block_vault"]) + item: 'vault{name: "Place Sound", lore: ["block.vault.place"]}' + slot: 11 + Sound_RejectRewardedPlayer: + spell: sb-prepare-sound(args=["block.vault.reject_rewarded_player", "block_vault"]) + item: 'vault{name: "Reject Rewarded Player Sound", lore: ["block.vault.reject_rewarded_player"]}' + slot: 12 + Sound_Step: + spell: sb-prepare-sound(args=["block.vault.step", "block_vault"]) + item: 'vault{name: "Step Sound", lore: ["block.vault.step"]}' + slot: 13 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 22 +sb-block-vine: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Vine Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.vine.break", "block_vine"]) + item: 'vine{name: "Break Sound", lore: ["block.vine.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.vine.fall", "block_vine"]) + item: 'vine{name: "Fall Sound", lore: ["block.vine.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.vine.hit", "block_vine"]) + item: 'vine{name: "Hit Sound", lore: ["block.vine.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.vine.place", "block_vine"]) + item: 'vine{name: "Place Sound", lore: ["block.vine.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.vine.step", "block_vine"]) + item: 'vine{name: "Step Sound", lore: ["block.vine.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wart_block: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wart Block Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.wart_block.break", "block_wart_block"]) + item: 'warped_wart_block{name: "Break Sound", lore: ["block.wart_block.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.wart_block.fall", "block_wart_block"]) + item: 'warped_wart_block{name: "Fall Sound", lore: ["block.wart_block.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.wart_block.hit", "block_wart_block"]) + item: 'warped_wart_block{name: "Hit Sound", lore: ["block.wart_block.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.wart_block.place", "block_wart_block"]) + item: 'warped_wart_block{name: "Place Sound", lore: ["block.wart_block.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.wart_block.step", "block_wart_block"]) + item: 'warped_wart_block{name: "Step Sound", lore: ["block.wart_block.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-water: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Water Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["block.water.ambient", "block_water"]) + item: 'water_bucket{name: "Ambient Sound", lore: ["block.water.ambient"]}' + slot: 0 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-weeping_vines: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Weeping Vines Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.weeping_vines.break", "block_weeping_vines"]) + item: 'weeping_vines{name: "Break Sound", lore: ["block.weeping_vines.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.weeping_vines.fall", "block_weeping_vines"]) + item: 'weeping_vines{name: "Fall Sound", lore: ["block.weeping_vines.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.weeping_vines.hit", "block_weeping_vines"]) + item: 'weeping_vines{name: "Hit Sound", lore: ["block.weeping_vines.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.weeping_vines.place", "block_weeping_vines"]) + item: 'weeping_vines{name: "Place Sound", lore: ["block.weeping_vines.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.weeping_vines.step", "block_weeping_vines"]) + item: 'weeping_vines{name: "Step Sound", lore: ["block.weeping_vines.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wet_grass: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wet Grass Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.wet_grass.break", "block_wet_grass"]) + item: 'kelp{name: "Break Sound", lore: ["block.wet_grass.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.wet_grass.fall", "block_wet_grass"]) + item: 'kelp{name: "Fall Sound", lore: ["block.wet_grass.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.wet_grass.hit", "block_wet_grass"]) + item: 'kelp{name: "Hit Sound", lore: ["block.wet_grass.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.wet_grass.place", "block_wet_grass"]) + item: 'kelp{name: "Place Sound", lore: ["block.wet_grass.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.wet_grass.step", "block_wet_grass"]) + item: 'kelp{name: "Step Sound", lore: ["block.wet_grass.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wet_sponge: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wet Sponge Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.wet_sponge.break", "block_wet_sponge"]) + item: 'wet_sponge{name: "Break Sound", lore: ["block.wet_sponge.break"]}' + slot: 0 + Sound_Dries: + spell: sb-prepare-sound(args=["block.wet_sponge.dries", "block_wet_sponge"]) + item: 'wet_sponge{name: "Dries Sound", lore: ["block.wet_sponge.dries"]}' + slot: 1 + Sound_Fall: + spell: sb-prepare-sound(args=["block.wet_sponge.fall", "block_wet_sponge"]) + item: 'wet_sponge{name: "Fall Sound", lore: ["block.wet_sponge.fall"]}' + slot: 2 + Sound_Hit: + spell: sb-prepare-sound(args=["block.wet_sponge.hit", "block_wet_sponge"]) + item: 'wet_sponge{name: "Hit Sound", lore: ["block.wet_sponge.hit"]}' + slot: 3 + Sound_Place: + spell: sb-prepare-sound(args=["block.wet_sponge.place", "block_wet_sponge"]) + item: 'wet_sponge{name: "Place Sound", lore: ["block.wet_sponge.place"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["block.wet_sponge.step", "block_wet_sponge"]) + item: 'wet_sponge{name: "Step Sound", lore: ["block.wet_sponge.step"]}' + slot: 5 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wood: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wood Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.wood.break", "block_wood"]) + item: 'oak_log{name: "Break Sound", lore: ["block.wood.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.wood.fall", "block_wood"]) + item: 'oak_log{name: "Fall Sound", lore: ["block.wood.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.wood.hit", "block_wood"]) + item: 'oak_log{name: "Hit Sound", lore: ["block.wood.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.wood.place", "block_wood"]) + item: 'oak_log{name: "Place Sound", lore: ["block.wood.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.wood.step", "block_wood"]) + item: 'oak_log{name: "Step Sound", lore: ["block.wood.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wooden_button: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wooden Button Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.wooden_button.click_off", "block_wooden_button"]) + item: 'oak_button{name: "Click Off Sound", lore: ["block.wooden_button.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.wooden_button.click_on", "block_wooden_button"]) + item: 'oak_button{name: "Click ON Sound", lore: ["block.wooden_button.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wooden_door: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wooden Door Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.wooden_door.close", "block_wooden_door"]) + item: 'oak_door{name: "Close Sound", lore: ["block.wooden_door.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.wooden_door.open", "block_wooden_door"]) + item: 'oak_door{name: "Open Sound", lore: ["block.wooden_door.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wooden_pressure_plate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wooden Pressure Plate Sounds + options: + Sound_ClickOff: + spell: sb-prepare-sound(args=["block.wooden_pressure_plate.click_off", "block_wooden_pressure_plate"]) + item: 'oak_pressure_plate{name: "Click Off Sound", lore: ["block.wooden_pressure_plate.click_off"]}' + slot: 0 + Sound_ClickON: + spell: sb-prepare-sound(args=["block.wooden_pressure_plate.click_on", "block_wooden_pressure_plate"]) + item: 'oak_pressure_plate{name: "Click ON Sound", lore: ["block.wooden_pressure_plate.click_on"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wooden_trapdoor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wooden Trapdoor Sounds + options: + Sound_Close: + spell: sb-prepare-sound(args=["block.wooden_trapdoor.close", "block_wooden_trapdoor"]) + item: 'oak_trapdoor{name: "Close Sound", lore: ["block.wooden_trapdoor.close"]}' + slot: 0 + Sound_Open: + spell: sb-prepare-sound(args=["block.wooden_trapdoor.open", "block_wooden_trapdoor"]) + item: 'oak_trapdoor{name: "Open Sound", lore: ["block.wooden_trapdoor.open"]}' + slot: 1 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-block-wool: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wool Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["block.wool.break", "block_wool"]) + item: 'white_wool{name: "Break Sound", lore: ["block.wool.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["block.wool.fall", "block_wool"]) + item: 'white_wool{name: "Fall Sound", lore: ["block.wool.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["block.wool.hit", "block_wool"]) + item: 'white_wool{name: "Hit Sound", lore: ["block.wool.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["block.wool.place", "block_wool"]) + item: 'white_wool{name: "Place Sound", lore: ["block.wool.place"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["block.wool.step", "block_wool"]) + item: 'white_wool{name: "Step Sound", lore: ["block.wool.step"]}' + slot: 4 + Button_Back: + spell: sb-block1 + item: 'book{name: "Back"}' + slot: 13 +sb-enchant: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Enchant Sounds + options: + Thorns: + spell: sb-enchant-thorns + item: 'enchanted_book{name: "Thorns Sounds"}' + slot: 0 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 13 +sb-enchant-thorns: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Thorns Sounds + options: + Sound_Hit: + spell: sb-prepare-sound(args=["enchant.thorns.hit", "enchant_thorns"]) + item: 'enchanted_book{name: "Hit Sound", lore: ["enchant.thorns.hit"]}' + slot: 0 + Button_Back: + spell: sb-enchant + item: 'book{name: "Back"}' + slot: 13 +sb-entity1: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Entity Sounds + options: + Allay: + spell: sb-entity-allay + item: 'allay_spawn_egg{name: "Allay Sounds"}' + slot: 0 + Armadillo: + spell: sb-entity-armadillo + item: 'armadillo_spawn_egg{name: "Armadillo Sounds"}' + slot: 1 + ArmorStand: + spell: sb-entity-armor_stand + item: 'armor_stand{name: "Armor Stand Sounds"}' + slot: 2 + Arrow: + spell: sb-entity-arrow + item: 'arrow{name: "Arrow Sounds"}' + slot: 3 + Axolotl: + spell: sb-entity-axolotl + item: 'axolotl_bucket{name: "Axolotl Sounds"}' + slot: 4 + Bat: + spell: sb-entity-bat + item: 'bat_spawn_egg{name: "Bat Sounds"}' + slot: 5 + Bee: + spell: sb-entity-bee + item: 'bee_spawn_egg{name: "Bee Sounds"}' + slot: 6 + Blaze: + spell: sb-entity-blaze + item: 'blaze_spawn_egg{name: "Blaze Sounds"}' + slot: 7 + Boat: + spell: sb-entity-boat + item: 'oak_boat{name: "Boat Sounds"}' + slot: 8 + Bogged: + spell: sb-entity-bogged + item: 'bogged_spawn_egg{name: "Bogged Sounds"}' + slot: 9 + Breeze: + spell: sb-entity-breeze + item: 'breeze_spawn_egg{name: "Breeze Sounds"}' + slot: 10 + Camel: + spell: sb-entity-camel + item: 'camel_spawn_egg{name: "Camel Sounds"}' + slot: 11 + Cat: + spell: sb-entity-cat + item: 'cat_spawn_egg{name: "Cat Sounds"}' + slot: 12 + Chicken: + spell: sb-entity-chicken + item: 'chicken_spawn_egg{name: "Chicken Sounds"}' + slot: 13 + Cod: + spell: sb-entity-cod + item: 'cod_spawn_egg{name: "Cod Sounds"}' + slot: 14 + Cow: + spell: sb-entity-cow + item: 'cow_spawn_egg{name: "Cow Sounds"}' + slot: 15 + Creeper: + spell: sb-entity-creeper + item: 'creeper_spawn_egg{name: "Creeper Sounds"}' + slot: 16 + Dolphin: + spell: sb-entity-dolphin + item: 'dolphin_spawn_egg{name: "Dolphin Sounds"}' + slot: 17 + Donkey: + spell: sb-entity-donkey + item: 'donkey_spawn_egg{name: "Donkey Sounds"}' + slot: 18 + DragonFireball: + spell: sb-entity-dragon_fireball + item: 'fire_charge{name: "Dragon Fireball Sounds"}' + slot: 19 + Drowned: + spell: sb-entity-drowned + item: 'drowned_spawn_egg{name: "Drowned Sounds"}' + slot: 20 + Egg: + spell: sb-entity-egg + item: 'egg{name: "Egg Sounds"}' + slot: 21 + ElderGuardian: + spell: sb-entity-elder_guardian + item: 'elder_guardian_spawn_egg{name: "Elder Guardian Sounds"}' + slot: 22 + EnderDragon: + spell: sb-entity-ender_dragon + item: 'dragon_head{name: "Ender Dragon Sounds"}' + slot: 23 + EnderEye: + spell: sb-entity-ender_eye + item: 'ender_eye{name: "Ender Eye Sounds"}' + slot: 24 + EnderPearl: + spell: sb-entity-ender_pearl + item: 'ender_pearl{name: "Ender Pearl Sounds"}' + slot: 25 + Enderman: + spell: sb-entity-enderman + item: 'enderman_spawn_egg{name: "Enderman Sounds"}' + slot: 26 + Endermite: + spell: sb-entity-endermite + item: 'endermite_spawn_egg{name: "Endermite Sounds"}' + slot: 27 + Evoker: + spell: sb-entity-evoker + item: 'evoker_spawn_egg{name: "Evoker Sounds"}' + slot: 28 + EvokerFangs: + spell: sb-entity-evoker_fangs + item: 'totem_of_undying{name: "Evoker Fangs Sounds"}' + slot: 29 + ExperienceBottle: + spell: sb-entity-experience_bottle + item: 'experience_bottle{name: "Experience Bottle Sounds"}' + slot: 30 + ExperienceOrb: + spell: sb-entity-experience_orb + item: 'experience_bottle{name: "Experience Orb Sounds"}' + slot: 31 + FireworkRocket: + spell: sb-entity-firework_rocket + item: 'firework_rocket{name: "Firework Rocket Sounds"}' + slot: 32 + Fish: + spell: sb-entity-fish + item: 'tropical_fish_bucket{name: "Fish Sounds"}' + slot: 33 + FishingBobber: + spell: sb-entity-fishing_bobber + item: 'fishing_rod{name: "Fishing Bobber Sounds"}' + slot: 34 + Fox: + spell: sb-entity-fox + item: 'fox_spawn_egg{name: "Fox Sounds"}' + slot: 35 + Frog: + spell: sb-entity-frog + item: 'frog_spawn_egg{name: "Frog Sounds"}' + slot: 36 + Generic: + spell: sb-entity-generic + item: 'bookshelf{name: "Generic Sounds"}' + slot: 37 + Ghast: + spell: sb-entity-ghast + item: 'ghast_spawn_egg{name: "Ghast Sounds"}' + slot: 38 + GlowItemFrame: + spell: sb-entity-glow_item_frame + item: 'glow_item_frame{name: "Glow Item Frame Sounds"}' + slot: 39 + GlowSquid: + spell: sb-entity-glow_squid + item: 'glow_squid_spawn_egg{name: "Glow Squid Sounds"}' + slot: 40 + Goat: + spell: sb-entity-goat + item: 'goat_spawn_egg{name: "Goat Sounds"}' + slot: 41 + Guardian: + spell: sb-entity-guardian + item: 'guardian_spawn_egg{name: "Guardian Sounds"}' + slot: 42 + Hoglin: + spell: sb-entity-hoglin + item: 'hoglin_spawn_egg{name: "Hoglin Sounds"}' + slot: 43 + Horse: + spell: sb-entity-horse + item: 'horse_spawn_egg{name: "Horse Sounds"}' + slot: 44 + Button_Home: + spell: sb + item: 'book{name: "Home"}' + slot: 49 + Button_Next_Page: + spell: sb-entity2 + item: + type: arrow + name: Next Page + slot: 51 +sb-entity2: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Entity Sounds + options: + Hostile: + spell: sb-entity-hostile + item: 'wooden_sword{name: "Hostile Sounds"}' + slot: 0 + Husk: + spell: sb-entity-husk + item: 'husk_spawn_egg{name: "Husk Sounds"}' + slot: 1 + Illusioner: + spell: sb-entity-illusioner + item: 'lapis_lazuli{name: "Illusioner Sounds"}' + slot: 2 + IronGolem: + spell: sb-entity-iron_golem + item: 'ghast_spawn_egg{name: "Iron Golem Sounds"}' + slot: 3 + Item: + spell: sb-entity-item + item: 'paper{name: "Item Sounds"}' + slot: 4 + ItemFrame: + spell: sb-entity-item_frame + item: 'item_frame{name: "Item Frame Sounds"}' + slot: 5 + LeashKnot: + spell: sb-entity-leash_knot + item: 'lead{name: "Leash Knot Sounds"}' + slot: 6 + LightningBolt: + spell: sb-entity-lightning_bolt + item: 'lightning_rod{name: "Lightning Bolt Sounds"}' + slot: 7 + LingeringPotion: + spell: sb-entity-lingering_potion + item: 'lingering_potion{name: "Lingering Potion Sounds"}' + slot: 8 + Llama: + spell: sb-entity-llama + item: 'llama_spawn_egg{name: "Llama Sounds"}' + slot: 9 + MagmaCube: + spell: sb-entity-magma_cube + item: 'magma_cube_spawn_egg{name: "Magma Cube Sounds"}' + slot: 10 + Minecart: + spell: sb-entity-minecart + item: 'minecart{name: "Minecart Sounds"}' + slot: 11 + Mooshroom: + spell: sb-entity-mooshroom + item: 'mooshroom_spawn_egg{name: "Mooshroom Sounds"}' + slot: 12 + Mule: + spell: sb-entity-mule + item: 'mule_spawn_egg{name: "Mule Sounds"}' + slot: 13 + Ocelot: + spell: sb-entity-ocelot + item: 'ocelot_spawn_egg{name: "Ocelot Sounds"}' + slot: 14 + Painting: + spell: sb-entity-painting + item: 'painting{name: "Painting Sounds"}' + slot: 15 + Panda: + spell: sb-entity-panda + item: 'panda_spawn_egg{name: "Panda Sounds"}' + slot: 16 + Parrot: + spell: sb-entity-parrot + item: 'parrot_spawn_egg{name: "Parrot Sounds"}' + slot: 17 + Phantom: + spell: sb-entity-phantom + item: 'phantom_spawn_egg{name: "Phantom Sounds"}' + slot: 18 + Pig: + spell: sb-entity-pig + item: 'pig_spawn_egg{name: "Pig Sounds"}' + slot: 19 + Piglin: + spell: sb-entity-piglin + item: 'piglin_spawn_egg{name: "Piglin Sounds"}' + slot: 20 + PiglinBrute: + spell: sb-entity-piglin_brute + item: 'piglin_brute_spawn_egg{name: "Piglin Brute Sounds"}' + slot: 21 + Pillager: + spell: sb-entity-pillager + item: 'pillager_spawn_egg{name: "Pillager Sounds"}' + slot: 22 + Player: + spell: sb-entity-player + item: 'player_head{name: "Player Sounds"}' + slot: 23 + PolarBear: + spell: sb-entity-polar_bear + item: 'polar_bear_spawn_egg{name: "Polar Bear Sounds"}' + slot: 24 + PufferFish: + spell: sb-entity-puffer_fish + item: 'pufferfish_spawn_egg{name: "Puffer Fish Sounds"}' + slot: 25 + Rabbit: + spell: sb-entity-rabbit + item: 'rabbit_spawn_egg{name: "Rabbit Sounds"}' + slot: 26 + Ravager: + spell: sb-entity-ravager + item: 'ravager_spawn_egg{name: "Ravager Sounds"}' + slot: 27 + Salmon: + spell: sb-entity-salmon + item: 'salmon_spawn_egg{name: "Salmon Sounds"}' + slot: 28 + Sheep: + spell: sb-entity-sheep + item: 'sheep_spawn_egg{name: "Sheep Sounds"}' + slot: 29 + Shulker: + spell: sb-entity-shulker + item: 'shulker_spawn_egg{name: "Shulker Sounds"}' + slot: 30 + ShulkerBullet: + spell: sb-entity-shulker_bullet + item: 'shulker_shell{name: "Shulker Bullet Sounds"}' + slot: 31 + Silverfish: + spell: sb-entity-silverfish + item: 'silverfish_spawn_egg{name: "Silverfish Sounds"}' + slot: 32 + Skeleton: + spell: sb-entity-skeleton + item: 'skeleton_spawn_egg{name: "Skeleton Sounds"}' + slot: 33 + SkeletonHorse: + spell: sb-entity-skeleton_horse + item: 'skeleton_horse_spawn_egg{name: "Skeleton Horse Sounds"}' + slot: 34 + Slime: + spell: sb-entity-slime + item: 'slime_spawn_egg{name: "Slime Sounds"}' + slot: 35 + Sniffer: + spell: sb-entity-sniffer + item: 'sniffer_spawn_egg{name: "Sniffer Sounds"}' + slot: 36 + SnowGolem: + spell: sb-entity-snow_golem + item: 'snow_golem_spawn_egg{name: "Snow Golem Sounds"}' + slot: 37 + Snowball: + spell: sb-entity-snowball + item: 'snowball{name: "Snowball Sounds"}' + slot: 38 + Spider: + spell: sb-entity-spider + item: 'spider_spawn_egg{name: "Spider Sounds"}' + slot: 39 + SplashPotion: + spell: sb-entity-splash_potion + item: 'splash_potion{name: "Splash Potion Sounds"}' + slot: 40 + Squid: + spell: sb-entity-squid + item: 'squid_spawn_egg{name: "Squid Sounds"}' + slot: 41 + Stray: + spell: sb-entity-stray + item: 'stray_spawn_egg{name: "Stray Sounds"}' + slot: 42 + Strider: + spell: sb-entity-strider + item: 'strider_spawn_egg{name: "Strider Sounds"}' + slot: 43 + Tadpole: + spell: sb-entity-tadpole + item: 'tadpole_spawn_egg{name: "Tadpole Sounds"}' + slot: 44 + Button_Previous_Page: + spell: sb-entity1 + item: 'arrow{name: "Previous Page"}' + slot: 47 + Button_Home: + spell: sb + item: 'book{name: "Home"}' + slot: 49 + Button_Next_Page: + spell: sb-entity3 + item: + type: arrow + name: Next Page + slot: 51 +sb-entity3: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Entity Sounds + options: + Tnt: + spell: sb-entity-tnt + item: 'tnt{name: "Tnt Sounds"}' + slot: 0 + TropicalFish: + spell: sb-entity-tropical_fish + item: 'tropical_fish_spawn_egg{name: "Tropical Fish Sounds"}' + slot: 1 + Turtle: + spell: sb-entity-turtle + item: 'turtle_spawn_egg{name: "Turtle Sounds"}' + slot: 2 + Vex: + spell: sb-entity-vex + item: 'vex_spawn_egg{name: "Vex Sounds"}' + slot: 3 + Villager: + spell: sb-entity-villager + item: 'villager_spawn_egg{name: "Villager Sounds"}' + slot: 4 + Vindicator: + spell: sb-entity-vindicator + item: 'vindicator_spawn_egg{name: "Vindicator Sounds"}' + slot: 5 + WanderingTrader: + spell: sb-entity-wandering_trader + item: 'wandering_trader_spawn_egg{name: "Wandering Trader Sounds"}' + slot: 6 + Warden: + spell: sb-entity-warden + item: 'warden_spawn_egg{name: "Warden Sounds"}' + slot: 7 + WindCharge: + spell: sb-entity-wind_charge + item: 'wind_charge{name: "Wind Charge Sounds"}' + slot: 8 + Witch: + spell: sb-entity-witch + item: 'witch_spawn_egg{name: "Witch Sounds"}' + slot: 9 + Wither: + spell: sb-entity-wither + item: 'nether_star{name: "Wither Sounds"}' + slot: 10 + WitherSkeleton: + spell: sb-entity-wither_skeleton + item: 'wither_skeleton_spawn_egg{name: "Wither Skeleton Sounds"}' + slot: 11 + Wolf: + spell: sb-entity-wolf + item: 'wolf_spawn_egg{name: "Wolf Sounds"}' + slot: 12 + Zoglin: + spell: sb-entity-zoglin + item: 'zoglin_spawn_egg{name: "Zoglin Sounds"}' + slot: 13 + Zombie: + spell: sb-entity-zombie + item: 'zombie_spawn_egg{name: "Zombie Sounds"}' + slot: 14 + ZombieHorse: + spell: sb-entity-zombie_horse + item: 'zombie_horse_spawn_egg{name: "Zombie Horse Sounds"}' + slot: 15 + ZombieVillager: + spell: sb-entity-zombie_villager + item: 'zombie_villager_spawn_egg{name: "Zombie Villager Sounds"}' + slot: 16 + ZombifiedPiglin: + spell: sb-entity-zombified_piglin + item: 'zombified_piglin_spawn_egg{name: "Zombified Piglin Sounds"}' + slot: 17 + Button_Previous_Page: + spell: sb-entity2 + item: 'arrow{name: "Previous Page"}' + slot: 20 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 22 +sb-entity-allay: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Allay Sounds + options: + Sound_AmbientWithItem: + spell: sb-prepare-sound(args=["entity.allay.ambient_with_item", "entity_allay"]) + item: 'allay_spawn_egg{name: "Ambient With Item Sound", lore: ["entity.allay.ambient_with_item"]}' + slot: 0 + Sound_AmbientWithoutItem: + spell: sb-prepare-sound(args=["entity.allay.ambient_without_item", "entity_allay"]) + item: 'allay_spawn_egg{name: "Ambient Without Item Sound", lore: ["entity.allay.ambient_without_item"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.allay.death", "entity_allay"]) + item: 'allay_spawn_egg{name: "Death Sound", lore: ["entity.allay.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.allay.hurt", "entity_allay"]) + item: 'allay_spawn_egg{name: "Hurt Sound", lore: ["entity.allay.hurt"]}' + slot: 3 + Sound_ItemGiven: + spell: sb-prepare-sound(args=["entity.allay.item_given", "entity_allay"]) + item: 'allay_spawn_egg{name: "Item Given Sound", lore: ["entity.allay.item_given"]}' + slot: 4 + Sound_ItemTaken: + spell: sb-prepare-sound(args=["entity.allay.item_taken", "entity_allay"]) + item: 'allay_spawn_egg{name: "Item Taken Sound", lore: ["entity.allay.item_taken"]}' + slot: 5 + Sound_ItemThrown: + spell: sb-prepare-sound(args=["entity.allay.item_thrown", "entity_allay"]) + item: 'allay_spawn_egg{name: "Item Thrown Sound", lore: ["entity.allay.item_thrown"]}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-armadillo: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Armadillo Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.armadillo.ambient", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Ambient Sound", lore: ["entity.armadillo.ambient"]}' + slot: 0 + Sound_Brush: + spell: sb-prepare-sound(args=["entity.armadillo.brush", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Brush Sound", lore: ["entity.armadillo.brush"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.armadillo.death", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Death Sound", lore: ["entity.armadillo.death"]}' + slot: 2 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.armadillo.eat", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Eat Sound", lore: ["entity.armadillo.eat"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.armadillo.hurt", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Hurt Sound", lore: ["entity.armadillo.hurt"]}' + slot: 4 + Sound_HurtReduced: + spell: sb-prepare-sound(args=["entity.armadillo.hurt_reduced", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Hurt Reduced Sound", lore: ["entity.armadillo.hurt_reduced"]}' + slot: 5 + Sound_Land: + spell: sb-prepare-sound(args=["entity.armadillo.land", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Land Sound", lore: ["entity.armadillo.land"]}' + slot: 6 + Sound_Peek: + spell: sb-prepare-sound(args=["entity.armadillo.peek", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Peek Sound", lore: ["entity.armadillo.peek"]}' + slot: 7 + Sound_Roll: + spell: sb-prepare-sound(args=["entity.armadillo.roll", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Roll Sound", lore: ["entity.armadillo.roll"]}' + slot: 8 + Sound_ScuteDrop: + spell: sb-prepare-sound(args=["entity.armadillo.scute_drop", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Scute Drop Sound", lore: ["entity.armadillo.scute_drop"]}' + slot: 9 + Sound_Step: + spell: sb-prepare-sound(args=["entity.armadillo.step", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Step Sound", lore: ["entity.armadillo.step"]}' + slot: 10 + Sound_UnrollFinish: + spell: sb-prepare-sound(args=["entity.armadillo.unroll_finish", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Unroll Finish Sound", lore: ["entity.armadillo.unroll_finish"]}' + slot: 11 + Sound_UnrollStart: + spell: sb-prepare-sound(args=["entity.armadillo.unroll_start", "entity_armadillo"]) + item: 'armadillo_spawn_egg{name: "Unroll Start Sound", lore: ["entity.armadillo.unroll_start"]}' + slot: 12 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-armor_stand: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Armor Stand Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["entity.armor_stand.break", "entity_armor_stand"]) + item: 'armor_stand{name: "Break Sound", lore: ["entity.armor_stand.break"]}' + slot: 0 + Sound_Fall: + spell: sb-prepare-sound(args=["entity.armor_stand.fall", "entity_armor_stand"]) + item: 'armor_stand{name: "Fall Sound", lore: ["entity.armor_stand.fall"]}' + slot: 1 + Sound_Hit: + spell: sb-prepare-sound(args=["entity.armor_stand.hit", "entity_armor_stand"]) + item: 'armor_stand{name: "Hit Sound", lore: ["entity.armor_stand.hit"]}' + slot: 2 + Sound_Place: + spell: sb-prepare-sound(args=["entity.armor_stand.place", "entity_armor_stand"]) + item: 'armor_stand{name: "Place Sound", lore: ["entity.armor_stand.place"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-arrow: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Arrow Sounds + options: + Sound_Hit: + spell: sb-prepare-sound(args=["entity.arrow.hit", "entity_arrow"]) + item: 'arrow{name: "Hit Sound", lore: ["entity.arrow.hit"]}' + slot: 0 + Sound_HitPlayer: + spell: sb-prepare-sound(args=["entity.arrow.hit_player", "entity_arrow"]) + item: 'arrow{name: "Hit Player Sound", lore: ["entity.arrow.hit_player"]}' + slot: 1 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.arrow.shoot", "entity_arrow"]) + item: 'arrow{name: "Shoot Sound", lore: ["entity.arrow.shoot"]}' + slot: 2 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-axolotl: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Axolotl Sounds + options: + Sound_Attack: + spell: sb-prepare-sound(args=["entity.axolotl.attack", "entity_axolotl"]) + item: 'axolotl_bucket{name: "Attack Sound", lore: ["entity.axolotl.attack"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.axolotl.death", "entity_axolotl"]) + item: 'axolotl_bucket{name: "Death Sound", lore: ["entity.axolotl.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.axolotl.hurt", "entity_axolotl"]) + item: 'axolotl_bucket{name: "Hurt Sound", lore: ["entity.axolotl.hurt"]}' + slot: 2 + Sound_IdleAir: + spell: sb-prepare-sound(args=["entity.axolotl.idle_air", "entity_axolotl"]) + item: 'axolotl_bucket{name: "Idle Air Sound", lore: ["entity.axolotl.idle_air"]}' + slot: 3 + Sound_IdleWater: + spell: sb-prepare-sound(args=["entity.axolotl.idle_water", "entity_axolotl"]) + item: 'axolotl_bucket{name: "Idle Water Sound", lore: ["entity.axolotl.idle_water"]}' + slot: 4 + Sound_Splash: + spell: sb-prepare-sound(args=["entity.axolotl.splash", "entity_axolotl"]) + item: 'axolotl_bucket{name: "Splash Sound", lore: ["entity.axolotl.splash"]}' + slot: 5 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.axolotl.swim", "entity_axolotl"]) + item: 'axolotl_bucket{name: "Swim Sound", lore: ["entity.axolotl.swim"]}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-bat: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bat Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.bat.ambient", "entity_bat"]) + item: 'bat_spawn_egg{name: "Ambient Sound", lore: ["entity.bat.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.bat.death", "entity_bat"]) + item: 'bat_spawn_egg{name: "Death Sound", lore: ["entity.bat.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.bat.hurt", "entity_bat"]) + item: 'bat_spawn_egg{name: "Hurt Sound", lore: ["entity.bat.hurt"]}' + slot: 2 + Sound_Loop: + spell: sb-prepare-sound(args=["entity.bat.loop", "entity_bat"]) + item: 'bat_spawn_egg{name: "Loop Sound", lore: ["entity.bat.loop"]}' + slot: 3 + Sound_Takeoff: + spell: sb-prepare-sound(args=["entity.bat.takeoff", "entity_bat"]) + item: 'bat_spawn_egg{name: "Takeoff Sound", lore: ["entity.bat.takeoff"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-bee: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bee Sounds + options: + Sound_Death: + spell: sb-prepare-sound(args=["entity.bee.death", "entity_bee"]) + item: 'bee_spawn_egg{name: "Death Sound", lore: ["entity.bee.death"]}' + slot: 0 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.bee.hurt", "entity_bee"]) + item: 'bee_spawn_egg{name: "Hurt Sound", lore: ["entity.bee.hurt"]}' + slot: 1 + Sound_Loop: + spell: sb-prepare-sound(args=["entity.bee.loop", "entity_bee"]) + item: 'bee_spawn_egg{name: "Loop Sound", lore: ["entity.bee.loop"]}' + slot: 2 + Sound_LoopAggressive: + spell: sb-prepare-sound(args=["entity.bee.loop_aggressive", "entity_bee"]) + item: 'bee_spawn_egg{name: "Loop Aggressive Sound", lore: ["entity.bee.loop_aggressive"]}' + slot: 3 + Sound_Pollinate: + spell: sb-prepare-sound(args=["entity.bee.pollinate", "entity_bee"]) + item: 'bee_spawn_egg{name: "Pollinate Sound", lore: ["entity.bee.pollinate"]}' + slot: 4 + Sound_Sting: + spell: sb-prepare-sound(args=["entity.bee.sting", "entity_bee"]) + item: 'bee_spawn_egg{name: "Sting Sound", lore: ["entity.bee.sting"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-blaze: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Blaze Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.blaze.ambient", "entity_blaze"]) + item: 'blaze_spawn_egg{name: "Ambient Sound", lore: ["entity.blaze.ambient"]}' + slot: 0 + Sound_Burn: + spell: sb-prepare-sound(args=["entity.blaze.burn", "entity_blaze"]) + item: 'blaze_spawn_egg{name: "Burn Sound", lore: ["entity.blaze.burn"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.blaze.death", "entity_blaze"]) + item: 'blaze_spawn_egg{name: "Death Sound", lore: ["entity.blaze.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.blaze.hurt", "entity_blaze"]) + item: 'blaze_spawn_egg{name: "Hurt Sound", lore: ["entity.blaze.hurt"]}' + slot: 3 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.blaze.shoot", "entity_blaze"]) + item: 'blaze_spawn_egg{name: "Shoot Sound", lore: ["entity.blaze.shoot"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-boat: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Boat Sounds + options: + Sound_PaddleLand: + spell: sb-prepare-sound(args=["entity.boat.paddle_land", "entity_boat"]) + item: 'oak_boat{name: "Paddle Land Sound", lore: ["entity.boat.paddle_land"]}' + slot: 0 + Sound_PaddleWater: + spell: sb-prepare-sound(args=["entity.boat.paddle_water", "entity_boat"]) + item: 'oak_boat{name: "Paddle Water Sound", lore: ["entity.boat.paddle_water"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-bogged: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bogged Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.bogged.ambient", "entity_bogged"]) + item: 'bogged_spawn_egg{name: "Ambient Sound", lore: ["entity.bogged.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.bogged.death", "entity_bogged"]) + item: 'bogged_spawn_egg{name: "Death Sound", lore: ["entity.bogged.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.bogged.hurt", "entity_bogged"]) + item: 'bogged_spawn_egg{name: "Hurt Sound", lore: ["entity.bogged.hurt"]}' + slot: 2 + Sound_Shear: + spell: sb-prepare-sound(args=["entity.bogged.shear", "entity_bogged"]) + item: 'bogged_spawn_egg{name: "Shear Sound", lore: ["entity.bogged.shear"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["entity.bogged.step", "entity_bogged"]) + item: 'bogged_spawn_egg{name: "Step Sound", lore: ["entity.bogged.step"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-breeze: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Breeze Sounds + options: + Sound_Charge: + spell: sb-prepare-sound(args=["entity.breeze.charge", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Charge Sound", lore: ["entity.breeze.charge"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.breeze.death", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Death Sound", lore: ["entity.breeze.death"]}' + slot: 1 + Sound_Deflect: + spell: sb-prepare-sound(args=["entity.breeze.deflect", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Deflect Sound", lore: ["entity.breeze.deflect"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.breeze.hurt", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Hurt Sound", lore: ["entity.breeze.hurt"]}' + slot: 3 + Sound_IdleAir: + spell: sb-prepare-sound(args=["entity.breeze.idle_air", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Idle Air Sound", lore: ["entity.breeze.idle_air"]}' + slot: 4 + Sound_IdleGround: + spell: sb-prepare-sound(args=["entity.breeze.idle_ground", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Idle Ground Sound", lore: ["entity.breeze.idle_ground"]}' + slot: 5 + Sound_Inhale: + spell: sb-prepare-sound(args=["entity.breeze.inhale", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Inhale Sound", lore: ["entity.breeze.inhale"]}' + slot: 6 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.breeze.jump", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Jump Sound", lore: ["entity.breeze.jump"]}' + slot: 7 + Sound_Land: + spell: sb-prepare-sound(args=["entity.breeze.land", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Land Sound", lore: ["entity.breeze.land"]}' + slot: 8 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.breeze.shoot", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Shoot Sound", lore: ["entity.breeze.shoot"]}' + slot: 9 + Sound_Slide: + spell: sb-prepare-sound(args=["entity.breeze.slide", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Slide Sound", lore: ["entity.breeze.slide"]}' + slot: 10 + Sound_Whirl: + spell: sb-prepare-sound(args=["entity.breeze.whirl", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Whirl Sound", lore: ["entity.breeze.whirl"]}' + slot: 11 + Sound_WindBurst: + spell: sb-prepare-sound(args=["entity.breeze.wind_burst", "entity_breeze"]) + item: 'breeze_spawn_egg{name: "Wind Burst Sound", lore: ["entity.breeze.wind_burst"]}' + slot: 12 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-camel: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Camel Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.camel.ambient", "entity_camel"]) + item: 'camel_spawn_egg{name: "Ambient Sound", lore: ["entity.camel.ambient"]}' + slot: 0 + Sound_Dash: + spell: sb-prepare-sound(args=["entity.camel.dash", "entity_camel"]) + item: 'camel_spawn_egg{name: "Dash Sound", lore: ["entity.camel.dash"]}' + slot: 1 + Sound_DashReady: + spell: sb-prepare-sound(args=["entity.camel.dash_ready", "entity_camel"]) + item: 'camel_spawn_egg{name: "Dash Ready Sound", lore: ["entity.camel.dash_ready"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.camel.death", "entity_camel"]) + item: 'camel_spawn_egg{name: "Death Sound", lore: ["entity.camel.death"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.camel.eat", "entity_camel"]) + item: 'camel_spawn_egg{name: "Eat Sound", lore: ["entity.camel.eat"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.camel.hurt", "entity_camel"]) + item: 'camel_spawn_egg{name: "Hurt Sound", lore: ["entity.camel.hurt"]}' + slot: 5 + Sound_Saddle: + spell: sb-prepare-sound(args=["entity.camel.saddle", "entity_camel"]) + item: 'camel_spawn_egg{name: "Saddle Sound", lore: ["entity.camel.saddle"]}' + slot: 6 + Sound_Sit: + spell: sb-prepare-sound(args=["entity.camel.sit", "entity_camel"]) + item: 'camel_spawn_egg{name: "Sit Sound", lore: ["entity.camel.sit"]}' + slot: 7 + Sound_Stand: + spell: sb-prepare-sound(args=["entity.camel.stand", "entity_camel"]) + item: 'camel_spawn_egg{name: "Stand Sound", lore: ["entity.camel.stand"]}' + slot: 8 + Sound_Step: + spell: sb-prepare-sound(args=["entity.camel.step", "entity_camel"]) + item: 'camel_spawn_egg{name: "Step Sound", lore: ["entity.camel.step"]}' + slot: 9 + Sound_StepSand: + spell: sb-prepare-sound(args=["entity.camel.step_sand", "entity_camel"]) + item: 'camel_spawn_egg{name: "Step Sand Sound", lore: ["entity.camel.step_sand"]}' + slot: 10 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-cat: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cat Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.cat.ambient", "entity_cat"]) + item: 'cat_spawn_egg{name: "Ambient Sound", lore: ["entity.cat.ambient"]}' + slot: 0 + Sound_BegForFood: + spell: sb-prepare-sound(args=["entity.cat.beg_for_food", "entity_cat"]) + item: 'cat_spawn_egg{name: "Beg For Food Sound", lore: ["entity.cat.beg_for_food"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.cat.death", "entity_cat"]) + item: 'cat_spawn_egg{name: "Death Sound", lore: ["entity.cat.death"]}' + slot: 2 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.cat.eat", "entity_cat"]) + item: 'cat_spawn_egg{name: "Eat Sound", lore: ["entity.cat.eat"]}' + slot: 3 + Sound_Hiss: + spell: sb-prepare-sound(args=["entity.cat.hiss", "entity_cat"]) + item: 'cat_spawn_egg{name: "Hiss Sound", lore: ["entity.cat.hiss"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.cat.hurt", "entity_cat"]) + item: 'cat_spawn_egg{name: "Hurt Sound", lore: ["entity.cat.hurt"]}' + slot: 5 + Sound_Purr: + spell: sb-prepare-sound(args=["entity.cat.purr", "entity_cat"]) + item: 'cat_spawn_egg{name: "Purr Sound", lore: ["entity.cat.purr"]}' + slot: 6 + Sound_Purreow: + spell: sb-prepare-sound(args=["entity.cat.purreow", "entity_cat"]) + item: 'cat_spawn_egg{name: "Purreow Sound", lore: ["entity.cat.purreow"]}' + slot: 7 + Sound_StrayAmbient: + spell: sb-prepare-sound(args=["entity.cat.stray_ambient", "entity_cat"]) + item: 'cat_spawn_egg{name: "Stray Ambient Sound", lore: ["entity.cat.stray_ambient"]}' + slot: 8 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-chicken: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Chicken Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.chicken.ambient", "entity_chicken"]) + item: 'chicken_spawn_egg{name: "Ambient Sound", lore: ["entity.chicken.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.chicken.death", "entity_chicken"]) + item: 'chicken_spawn_egg{name: "Death Sound", lore: ["entity.chicken.death"]}' + slot: 1 + Sound_Egg: + spell: sb-prepare-sound(args=["entity.chicken.egg", "entity_chicken"]) + item: 'chicken_spawn_egg{name: "Egg Sound", lore: ["entity.chicken.egg"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.chicken.hurt", "entity_chicken"]) + item: 'chicken_spawn_egg{name: "Hurt Sound", lore: ["entity.chicken.hurt"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["entity.chicken.step", "entity_chicken"]) + item: 'chicken_spawn_egg{name: "Step Sound", lore: ["entity.chicken.step"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-cod: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cod Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.cod.ambient", "entity_cod"]) + item: 'cod_spawn_egg{name: "Ambient Sound", lore: ["entity.cod.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.cod.death", "entity_cod"]) + item: 'cod_spawn_egg{name: "Death Sound", lore: ["entity.cod.death"]}' + slot: 1 + Sound_Flop: + spell: sb-prepare-sound(args=["entity.cod.flop", "entity_cod"]) + item: 'cod_spawn_egg{name: "Flop Sound", lore: ["entity.cod.flop"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.cod.hurt", "entity_cod"]) + item: 'cod_spawn_egg{name: "Hurt Sound", lore: ["entity.cod.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-cow: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cow Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.cow.ambient", "entity_cow"]) + item: 'cow_spawn_egg{name: "Ambient Sound", lore: ["entity.cow.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.cow.death", "entity_cow"]) + item: 'cow_spawn_egg{name: "Death Sound", lore: ["entity.cow.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.cow.hurt", "entity_cow"]) + item: 'cow_spawn_egg{name: "Hurt Sound", lore: ["entity.cow.hurt"]}' + slot: 2 + Sound_Milk: + spell: sb-prepare-sound(args=["entity.cow.milk", "entity_cow"]) + item: 'cow_spawn_egg{name: "Milk Sound", lore: ["entity.cow.milk"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["entity.cow.step", "entity_cow"]) + item: 'cow_spawn_egg{name: "Step Sound", lore: ["entity.cow.step"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-creeper: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Creeper Sounds + options: + Sound_Death: + spell: sb-prepare-sound(args=["entity.creeper.death", "entity_creeper"]) + item: 'creeper_spawn_egg{name: "Death Sound", lore: ["entity.creeper.death"]}' + slot: 0 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.creeper.hurt", "entity_creeper"]) + item: 'creeper_spawn_egg{name: "Hurt Sound", lore: ["entity.creeper.hurt"]}' + slot: 1 + Sound_Primed: + spell: sb-prepare-sound(args=["entity.creeper.primed", "entity_creeper"]) + item: 'creeper_spawn_egg{name: "Primed Sound", lore: ["entity.creeper.primed"]}' + slot: 2 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-dolphin: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Dolphin Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.dolphin.ambient", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Ambient Sound", lore: ["entity.dolphin.ambient"]}' + slot: 0 + Sound_AmbientWater: + spell: sb-prepare-sound(args=["entity.dolphin.ambient_water", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Ambient Water Sound", lore: ["entity.dolphin.ambient_water"]}' + slot: 1 + Sound_Attack: + spell: sb-prepare-sound(args=["entity.dolphin.attack", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Attack Sound", lore: ["entity.dolphin.attack"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.dolphin.death", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Death Sound", lore: ["entity.dolphin.death"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.dolphin.eat", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Eat Sound", lore: ["entity.dolphin.eat"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.dolphin.hurt", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Hurt Sound", lore: ["entity.dolphin.hurt"]}' + slot: 5 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.dolphin.jump", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Jump Sound", lore: ["entity.dolphin.jump"]}' + slot: 6 + Sound_Play: + spell: sb-prepare-sound(args=["entity.dolphin.play", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Play Sound", lore: ["entity.dolphin.play"]}' + slot: 7 + Sound_Splash: + spell: sb-prepare-sound(args=["entity.dolphin.splash", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Splash Sound", lore: ["entity.dolphin.splash"]}' + slot: 8 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.dolphin.swim", "entity_dolphin"]) + item: 'dolphin_spawn_egg{name: "Swim Sound", lore: ["entity.dolphin.swim"]}' + slot: 9 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-donkey: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Donkey Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.donkey.ambient", "entity_donkey"]) + item: 'donkey_spawn_egg{name: "Ambient Sound", lore: ["entity.donkey.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.donkey.angry", "entity_donkey"]) + item: 'donkey_spawn_egg{name: "Angry Sound", lore: ["entity.donkey.angry"]}' + slot: 1 + Sound_Chest: + spell: sb-prepare-sound(args=["entity.donkey.chest", "entity_donkey"]) + item: 'donkey_spawn_egg{name: "Chest Sound", lore: ["entity.donkey.chest"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.donkey.death", "entity_donkey"]) + item: 'donkey_spawn_egg{name: "Death Sound", lore: ["entity.donkey.death"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.donkey.eat", "entity_donkey"]) + item: 'donkey_spawn_egg{name: "Eat Sound", lore: ["entity.donkey.eat"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.donkey.hurt", "entity_donkey"]) + item: 'donkey_spawn_egg{name: "Hurt Sound", lore: ["entity.donkey.hurt"]}' + slot: 5 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.donkey.jump", "entity_donkey"]) + item: 'donkey_spawn_egg{name: "Jump Sound", lore: ["entity.donkey.jump"]}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-dragon_fireball: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Dragon Fireball Sounds + options: + Sound_Explode: + spell: sb-prepare-sound(args=["entity.dragon_fireball.explode", "entity_dragon_fireball"]) + item: 'fire_charge{name: "Explode Sound", lore: ["entity.dragon_fireball.explode"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-drowned: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Drowned Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.drowned.ambient", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Ambient Sound", lore: ["entity.drowned.ambient"]}' + slot: 0 + Sound_AmbientWater: + spell: sb-prepare-sound(args=["entity.drowned.ambient_water", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Ambient Water Sound", lore: ["entity.drowned.ambient_water"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.drowned.death", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Death Sound", lore: ["entity.drowned.death"]}' + slot: 2 + Sound_DeathWater: + spell: sb-prepare-sound(args=["entity.drowned.death_water", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Death Water Sound", lore: ["entity.drowned.death_water"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.drowned.hurt", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Hurt Sound", lore: ["entity.drowned.hurt"]}' + slot: 4 + Sound_HurtWater: + spell: sb-prepare-sound(args=["entity.drowned.hurt_water", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Hurt Water Sound", lore: ["entity.drowned.hurt_water"]}' + slot: 5 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.drowned.shoot", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Shoot Sound", lore: ["entity.drowned.shoot"]}' + slot: 6 + Sound_Step: + spell: sb-prepare-sound(args=["entity.drowned.step", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Step Sound", lore: ["entity.drowned.step"]}' + slot: 7 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.drowned.swim", "entity_drowned"]) + item: 'drowned_spawn_egg{name: "Swim Sound", lore: ["entity.drowned.swim"]}' + slot: 8 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-egg: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Egg Sounds + options: + Sound_Throw: + spell: sb-prepare-sound(args=["entity.egg.throw", "entity_egg"]) + item: 'egg{name: "Throw Sound", lore: ["entity.egg.throw"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-elder_guardian: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Elder Guardian Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.elder_guardian.ambient", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Ambient Sound", lore: ["entity.elder_guardian.ambient"]}' + slot: 0 + Sound_AmbientLand: + spell: sb-prepare-sound(args=["entity.elder_guardian.ambient_land", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Ambient Land Sound", lore: ["entity.elder_guardian.ambient_land"]}' + slot: 1 + Sound_Curse: + spell: sb-prepare-sound(args=["entity.elder_guardian.curse", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Curse Sound", lore: ["entity.elder_guardian.curse"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.elder_guardian.death", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Death Sound", lore: ["entity.elder_guardian.death"]}' + slot: 3 + Sound_DeathLand: + spell: sb-prepare-sound(args=["entity.elder_guardian.death_land", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Death Land Sound", lore: ["entity.elder_guardian.death_land"]}' + slot: 4 + Sound_Flop: + spell: sb-prepare-sound(args=["entity.elder_guardian.flop", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Flop Sound", lore: ["entity.elder_guardian.flop"]}' + slot: 5 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.elder_guardian.hurt", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Hurt Sound", lore: ["entity.elder_guardian.hurt"]}' + slot: 6 + Sound_HurtLand: + spell: sb-prepare-sound(args=["entity.elder_guardian.hurt_land", "entity_elder_guardian"]) + item: 'elder_guardian_spawn_egg{name: "Hurt Land Sound", lore: ["entity.elder_guardian.hurt_land"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-ender_dragon: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ender Dragon Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.ender_dragon.ambient", "entity_ender_dragon"]) + item: 'dragon_head{name: "Ambient Sound", lore: ["entity.ender_dragon.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.ender_dragon.death", "entity_ender_dragon"]) + item: 'dragon_head{name: "Death Sound", lore: ["entity.ender_dragon.death"]}' + slot: 1 + Sound_Flap: + spell: sb-prepare-sound(args=["entity.ender_dragon.flap", "entity_ender_dragon"]) + item: 'dragon_head{name: "Flap Sound", lore: ["entity.ender_dragon.flap"]}' + slot: 2 + Sound_Growl: + spell: sb-prepare-sound(args=["entity.ender_dragon.growl", "entity_ender_dragon"]) + item: 'dragon_head{name: "Growl Sound", lore: ["entity.ender_dragon.growl"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.ender_dragon.hurt", "entity_ender_dragon"]) + item: 'dragon_head{name: "Hurt Sound", lore: ["entity.ender_dragon.hurt"]}' + slot: 4 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.ender_dragon.shoot", "entity_ender_dragon"]) + item: 'dragon_head{name: "Shoot Sound", lore: ["entity.ender_dragon.shoot"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-ender_eye: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ender Eye Sounds + options: + Sound_Death: + spell: sb-prepare-sound(args=["entity.ender_eye.death", "entity_ender_eye"]) + item: 'ender_eye{name: "Death Sound", lore: ["entity.ender_eye.death"]}' + slot: 0 + Sound_Launch: + spell: sb-prepare-sound(args=["entity.ender_eye.launch", "entity_ender_eye"]) + item: 'ender_eye{name: "Launch Sound", lore: ["entity.ender_eye.launch"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-ender_pearl: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ender Pearl Sounds + options: + Sound_Throw: + spell: sb-prepare-sound(args=["entity.ender_pearl.throw", "entity_ender_pearl"]) + item: 'ender_pearl{name: "Throw Sound", lore: ["entity.ender_pearl.throw"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-enderman: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Enderman Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.enderman.ambient", "entity_enderman"]) + item: 'enderman_spawn_egg{name: "Ambient Sound", lore: ["entity.enderman.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.enderman.death", "entity_enderman"]) + item: 'enderman_spawn_egg{name: "Death Sound", lore: ["entity.enderman.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.enderman.hurt", "entity_enderman"]) + item: 'enderman_spawn_egg{name: "Hurt Sound", lore: ["entity.enderman.hurt"]}' + slot: 2 + Sound_Scream: + spell: sb-prepare-sound(args=["entity.enderman.scream", "entity_enderman"]) + item: 'enderman_spawn_egg{name: "Scream Sound", lore: ["entity.enderman.scream"]}' + slot: 3 + Sound_Stare: + spell: sb-prepare-sound(args=["entity.enderman.stare", "entity_enderman"]) + item: 'enderman_spawn_egg{name: "Stare Sound", lore: ["entity.enderman.stare"]}' + slot: 4 + Sound_Teleport: + spell: sb-prepare-sound(args=["entity.enderman.teleport", "entity_enderman"]) + item: 'enderman_spawn_egg{name: "Teleport Sound", lore: ["entity.enderman.teleport"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-endermite: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Endermite Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.endermite.ambient", "entity_endermite"]) + item: 'endermite_spawn_egg{name: "Ambient Sound", lore: ["entity.endermite.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.endermite.death", "entity_endermite"]) + item: 'endermite_spawn_egg{name: "Death Sound", lore: ["entity.endermite.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.endermite.hurt", "entity_endermite"]) + item: 'endermite_spawn_egg{name: "Hurt Sound", lore: ["entity.endermite.hurt"]}' + slot: 2 + Sound_Step: + spell: sb-prepare-sound(args=["entity.endermite.step", "entity_endermite"]) + item: 'endermite_spawn_egg{name: "Step Sound", lore: ["entity.endermite.step"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-evoker: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Evoker Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.evoker.ambient", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Ambient Sound", lore: ["entity.evoker.ambient"]}' + slot: 0 + Sound_CastSpell: + spell: sb-prepare-sound(args=["entity.evoker.cast_spell", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Cast Spell Sound", lore: ["entity.evoker.cast_spell"]}' + slot: 1 + Sound_Celebrate: + spell: sb-prepare-sound(args=["entity.evoker.celebrate", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Celebrate Sound", lore: ["entity.evoker.celebrate"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.evoker.death", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Death Sound", lore: ["entity.evoker.death"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.evoker.hurt", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Hurt Sound", lore: ["entity.evoker.hurt"]}' + slot: 4 + Sound_PrepareAttack: + spell: sb-prepare-sound(args=["entity.evoker.prepare_attack", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Prepare Attack Sound", lore: ["entity.evoker.prepare_attack"]}' + slot: 5 + Sound_PrepareSummon: + spell: sb-prepare-sound(args=["entity.evoker.prepare_summon", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Prepare Summon Sound", lore: ["entity.evoker.prepare_summon"]}' + slot: 6 + Sound_PrepareWololo: + spell: sb-prepare-sound(args=["entity.evoker.prepare_wololo", "entity_evoker"]) + item: 'evoker_spawn_egg{name: "Prepare Wololo Sound", lore: ["entity.evoker.prepare_wololo"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-evoker_fangs: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Evoker Fangs Sounds + options: + Sound_Attack: + spell: sb-prepare-sound(args=["entity.evoker_fangs.attack", "entity_evoker_fangs"]) + item: 'totem_of_undying{name: "Attack Sound", lore: ["entity.evoker_fangs.attack"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-experience_bottle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Experience Bottle Sounds + options: + Sound_Throw: + spell: sb-prepare-sound(args=["entity.experience_bottle.throw", "entity_experience_bottle"]) + item: 'experience_bottle{name: "Throw Sound", lore: ["entity.experience_bottle.throw"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-experience_orb: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Experience Orb Sounds + options: + Sound_Pickup: + spell: sb-prepare-sound(args=["entity.experience_orb.pickup", "entity_experience_orb"]) + item: 'experience_bottle{name: "Pickup Sound", lore: ["entity.experience_orb.pickup"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-firework_rocket: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Firework Rocket Sounds + options: + Sound_Blast: + spell: sb-prepare-sound(args=["entity.firework_rocket.blast", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Blast Sound", lore: ["entity.firework_rocket.blast"]}' + slot: 0 + Sound_BlastFar: + spell: sb-prepare-sound(args=["entity.firework_rocket.blast_far", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Blast Far Sound", lore: ["entity.firework_rocket.blast_far"]}' + slot: 1 + Sound_LargeBlast: + spell: sb-prepare-sound(args=["entity.firework_rocket.large_blast", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Large Blast Sound", lore: ["entity.firework_rocket.large_blast"]}' + slot: 2 + Sound_LargeBlastFar: + spell: sb-prepare-sound(args=["entity.firework_rocket.large_blast_far", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Large Blast Far Sound", lore: ["entity.firework_rocket.large_blast_far"]}' + slot: 3 + Sound_Launch: + spell: sb-prepare-sound(args=["entity.firework_rocket.launch", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Launch Sound", lore: ["entity.firework_rocket.launch"]}' + slot: 4 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.firework_rocket.shoot", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Shoot Sound", lore: ["entity.firework_rocket.shoot"]}' + slot: 5 + Sound_Twinkle: + spell: sb-prepare-sound(args=["entity.firework_rocket.twinkle", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Twinkle Sound", lore: ["entity.firework_rocket.twinkle"]}' + slot: 6 + Sound_TwinkleFar: + spell: sb-prepare-sound(args=["entity.firework_rocket.twinkle_far", "entity_firework_rocket"]) + item: 'firework_rocket{name: "Twinkle Far Sound", lore: ["entity.firework_rocket.twinkle_far"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-fish: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Fish Sounds + options: + Sound_Swim: + spell: sb-prepare-sound(args=["entity.fish.swim", "entity_fish"]) + item: 'tropical_fish_bucket{name: "Swim Sound", lore: ["entity.fish.swim"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-fishing_bobber: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Fishing Bobber Sounds + options: + Sound_Retrieve: + spell: sb-prepare-sound(args=["entity.fishing_bobber.retrieve", "entity_fishing_bobber"]) + item: 'fishing_rod{name: "Retrieve Sound", lore: ["entity.fishing_bobber.retrieve"]}' + slot: 0 + Sound_Splash: + spell: sb-prepare-sound(args=["entity.fishing_bobber.splash", "entity_fishing_bobber"]) + item: 'fishing_rod{name: "Splash Sound", lore: ["entity.fishing_bobber.splash"]}' + slot: 1 + Sound_Throw: + spell: sb-prepare-sound(args=["entity.fishing_bobber.throw", "entity_fishing_bobber"]) + item: 'fishing_rod{name: "Throw Sound", lore: ["entity.fishing_bobber.throw"]}' + slot: 2 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-fox: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Fox Sounds + options: + Sound_Aggro: + spell: sb-prepare-sound(args=["entity.fox.aggro", "entity_fox"]) + item: 'fox_spawn_egg{name: "Aggro Sound", lore: ["entity.fox.aggro"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.fox.ambient", "entity_fox"]) + item: 'fox_spawn_egg{name: "Ambient Sound", lore: ["entity.fox.ambient"]}' + slot: 1 + Sound_Bite: + spell: sb-prepare-sound(args=["entity.fox.bite", "entity_fox"]) + item: 'fox_spawn_egg{name: "Bite Sound", lore: ["entity.fox.bite"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.fox.death", "entity_fox"]) + item: 'fox_spawn_egg{name: "Death Sound", lore: ["entity.fox.death"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.fox.eat", "entity_fox"]) + item: 'fox_spawn_egg{name: "Eat Sound", lore: ["entity.fox.eat"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.fox.hurt", "entity_fox"]) + item: 'fox_spawn_egg{name: "Hurt Sound", lore: ["entity.fox.hurt"]}' + slot: 5 + Sound_Screech: + spell: sb-prepare-sound(args=["entity.fox.screech", "entity_fox"]) + item: 'fox_spawn_egg{name: "Screech Sound", lore: ["entity.fox.screech"]}' + slot: 6 + Sound_Sleep: + spell: sb-prepare-sound(args=["entity.fox.sleep", "entity_fox"]) + item: 'fox_spawn_egg{name: "Sleep Sound", lore: ["entity.fox.sleep"]}' + slot: 7 + Sound_Sniff: + spell: sb-prepare-sound(args=["entity.fox.sniff", "entity_fox"]) + item: 'fox_spawn_egg{name: "Sniff Sound", lore: ["entity.fox.sniff"]}' + slot: 8 + Sound_Spit: + spell: sb-prepare-sound(args=["entity.fox.spit", "entity_fox"]) + item: 'fox_spawn_egg{name: "Spit Sound", lore: ["entity.fox.spit"]}' + slot: 9 + Sound_Teleport: + spell: sb-prepare-sound(args=["entity.fox.teleport", "entity_fox"]) + item: 'fox_spawn_egg{name: "Teleport Sound", lore: ["entity.fox.teleport"]}' + slot: 10 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-frog: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Frog Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.frog.ambient", "entity_frog"]) + item: 'frog_spawn_egg{name: "Ambient Sound", lore: ["entity.frog.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.frog.death", "entity_frog"]) + item: 'frog_spawn_egg{name: "Death Sound", lore: ["entity.frog.death"]}' + slot: 1 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.frog.eat", "entity_frog"]) + item: 'frog_spawn_egg{name: "Eat Sound", lore: ["entity.frog.eat"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.frog.hurt", "entity_frog"]) + item: 'frog_spawn_egg{name: "Hurt Sound", lore: ["entity.frog.hurt"]}' + slot: 3 + Sound_LaySpawn: + spell: sb-prepare-sound(args=["entity.frog.lay_spawn", "entity_frog"]) + item: 'frog_spawn_egg{name: "Lay Spawn Sound", lore: ["entity.frog.lay_spawn"]}' + slot: 4 + Sound_LongJump: + spell: sb-prepare-sound(args=["entity.frog.long_jump", "entity_frog"]) + item: 'frog_spawn_egg{name: "Long Jump Sound", lore: ["entity.frog.long_jump"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["entity.frog.step", "entity_frog"]) + item: 'frog_spawn_egg{name: "Step Sound", lore: ["entity.frog.step"]}' + slot: 6 + Sound_Tongue: + spell: sb-prepare-sound(args=["entity.frog.tongue", "entity_frog"]) + item: 'frog_spawn_egg{name: "Tongue Sound", lore: ["entity.frog.tongue"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-generic: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Generic Sounds + options: + Sound_BigFall: + spell: sb-prepare-sound(args=["entity.generic.big_fall", "entity_generic"]) + item: 'bookshelf{name: "Big Fall Sound", lore: ["entity.generic.big_fall"]}' + slot: 0 + Sound_Burn: + spell: sb-prepare-sound(args=["entity.generic.burn", "entity_generic"]) + item: 'bookshelf{name: "Burn Sound", lore: ["entity.generic.burn"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.generic.death", "entity_generic"]) + item: 'bookshelf{name: "Death Sound", lore: ["entity.generic.death"]}' + slot: 2 + Sound_Drink: + spell: sb-prepare-sound(args=["entity.generic.drink", "entity_generic"]) + item: 'bookshelf{name: "Drink Sound", lore: ["entity.generic.drink"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.generic.eat", "entity_generic"]) + item: 'bookshelf{name: "Eat Sound", lore: ["entity.generic.eat"]}' + slot: 4 + Sound_Explode: + spell: sb-prepare-sound(args=["entity.generic.explode", "entity_generic"]) + item: 'bookshelf{name: "Explode Sound", lore: ["entity.generic.explode"]}' + slot: 5 + Sound_ExtinguishFire: + spell: sb-prepare-sound(args=["entity.generic.extinguish_fire", "entity_generic"]) + item: 'bookshelf{name: "Extinguish Fire Sound", lore: ["entity.generic.extinguish_fire"]}' + slot: 6 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.generic.hurt", "entity_generic"]) + item: 'bookshelf{name: "Hurt Sound", lore: ["entity.generic.hurt"]}' + slot: 7 + Sound_SmallFall: + spell: sb-prepare-sound(args=["entity.generic.small_fall", "entity_generic"]) + item: 'bookshelf{name: "Small Fall Sound", lore: ["entity.generic.small_fall"]}' + slot: 8 + Sound_Splash: + spell: sb-prepare-sound(args=["entity.generic.splash", "entity_generic"]) + item: 'bookshelf{name: "Splash Sound", lore: ["entity.generic.splash"]}' + slot: 9 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.generic.swim", "entity_generic"]) + item: 'bookshelf{name: "Swim Sound", lore: ["entity.generic.swim"]}' + slot: 10 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-ghast: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ghast Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.ghast.ambient", "entity_ghast"]) + item: 'ghast_spawn_egg{name: "Ambient Sound", lore: ["entity.ghast.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.ghast.death", "entity_ghast"]) + item: 'ghast_spawn_egg{name: "Death Sound", lore: ["entity.ghast.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.ghast.hurt", "entity_ghast"]) + item: 'ghast_spawn_egg{name: "Hurt Sound", lore: ["entity.ghast.hurt"]}' + slot: 2 + Sound_Scream: + spell: sb-prepare-sound(args=["entity.ghast.scream", "entity_ghast"]) + item: 'ghast_spawn_egg{name: "Scream Sound", lore: ["entity.ghast.scream"]}' + slot: 3 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.ghast.shoot", "entity_ghast"]) + item: 'ghast_spawn_egg{name: "Shoot Sound", lore: ["entity.ghast.shoot"]}' + slot: 4 + Sound_Warn: + spell: sb-prepare-sound(args=["entity.ghast.warn", "entity_ghast"]) + item: 'ghast_spawn_egg{name: "Warn Sound", lore: ["entity.ghast.warn"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-glow_item_frame: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Glow Item Frame Sounds + options: + Sound_AddItem: + spell: sb-prepare-sound(args=["entity.glow_item_frame.add_item", "entity_glow_item_frame"]) + item: 'glow_item_frame{name: "Add Item Sound", lore: ["entity.glow_item_frame.add_item"]}' + slot: 0 + Sound_Break: + spell: sb-prepare-sound(args=["entity.glow_item_frame.break", "entity_glow_item_frame"]) + item: 'glow_item_frame{name: "Break Sound", lore: ["entity.glow_item_frame.break"]}' + slot: 1 + Sound_Place: + spell: sb-prepare-sound(args=["entity.glow_item_frame.place", "entity_glow_item_frame"]) + item: 'glow_item_frame{name: "Place Sound", lore: ["entity.glow_item_frame.place"]}' + slot: 2 + Sound_RemoveItem: + spell: sb-prepare-sound(args=["entity.glow_item_frame.remove_item", "entity_glow_item_frame"]) + item: 'glow_item_frame{name: "Remove Item Sound", lore: ["entity.glow_item_frame.remove_item"]}' + slot: 3 + Sound_RotateItem: + spell: sb-prepare-sound(args=["entity.glow_item_frame.rotate_item", "entity_glow_item_frame"]) + item: 'glow_item_frame{name: "Rotate Item Sound", lore: ["entity.glow_item_frame.rotate_item"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-glow_squid: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Glow Squid Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.glow_squid.ambient", "entity_glow_squid"]) + item: 'glow_squid_spawn_egg{name: "Ambient Sound", lore: ["entity.glow_squid.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.glow_squid.death", "entity_glow_squid"]) + item: 'glow_squid_spawn_egg{name: "Death Sound", lore: ["entity.glow_squid.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.glow_squid.hurt", "entity_glow_squid"]) + item: 'glow_squid_spawn_egg{name: "Hurt Sound", lore: ["entity.glow_squid.hurt"]}' + slot: 2 + Sound_Squirt: + spell: sb-prepare-sound(args=["entity.glow_squid.squirt", "entity_glow_squid"]) + item: 'glow_squid_spawn_egg{name: "Squirt Sound", lore: ["entity.glow_squid.squirt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-goat: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Goat Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.goat.ambient", "entity_goat"]) + item: 'goat_spawn_egg{name: "Ambient Sound", lore: ["entity.goat.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.goat.death", "entity_goat"]) + item: 'goat_spawn_egg{name: "Death Sound", lore: ["entity.goat.death"]}' + slot: 1 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.goat.eat", "entity_goat"]) + item: 'goat_spawn_egg{name: "Eat Sound", lore: ["entity.goat.eat"]}' + slot: 2 + Sound_HornBreak: + spell: sb-prepare-sound(args=["entity.goat.horn_break", "entity_goat"]) + item: 'goat_spawn_egg{name: "Horn Break Sound", lore: ["entity.goat.horn_break"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.goat.hurt", "entity_goat"]) + item: 'goat_spawn_egg{name: "Hurt Sound", lore: ["entity.goat.hurt"]}' + slot: 4 + Sound_LongJump: + spell: sb-prepare-sound(args=["entity.goat.long_jump", "entity_goat"]) + item: 'goat_spawn_egg{name: "Long Jump Sound", lore: ["entity.goat.long_jump"]}' + slot: 5 + Sound_Milk: + spell: sb-prepare-sound(args=["entity.goat.milk", "entity_goat"]) + item: 'goat_spawn_egg{name: "Milk Sound", lore: ["entity.goat.milk"]}' + slot: 6 + Sound_PrepareRam: + spell: sb-prepare-sound(args=["entity.goat.prepare_ram", "entity_goat"]) + item: 'goat_spawn_egg{name: "Prepare Ram Sound", lore: ["entity.goat.prepare_ram"]}' + slot: 7 + Sound_RamImpact: + spell: sb-prepare-sound(args=["entity.goat.ram_impact", "entity_goat"]) + item: 'goat_spawn_egg{name: "Ram Impact Sound", lore: ["entity.goat.ram_impact"]}' + slot: 8 + Sound_Step: + spell: sb-prepare-sound(args=["entity.goat.step", "entity_goat"]) + item: 'goat_spawn_egg{name: "Step Sound", lore: ["entity.goat.step"]}' + slot: 9 + Screaming: + spell: sb-entity-goat-screaming + item: 'goat_spawn_egg{name: "Screaming Sounds"}' + slot: 10 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-goat-screaming: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Screaming Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.goat.screaming.ambient", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Ambient Sound", lore: ["entity.goat.screaming.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.goat.screaming.death", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Death Sound", lore: ["entity.goat.screaming.death"]}' + slot: 1 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.goat.screaming.eat", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Eat Sound", lore: ["entity.goat.screaming.eat"]}' + slot: 2 + Sound_HornBreak: + spell: sb-prepare-sound(args=["entity.goat.screaming.horn_break", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Horn Break Sound", lore: ["entity.goat.screaming.horn_break"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.goat.screaming.hurt", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Hurt Sound", lore: ["entity.goat.screaming.hurt"]}' + slot: 4 + Sound_LongJump: + spell: sb-prepare-sound(args=["entity.goat.screaming.long_jump", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Long Jump Sound", lore: ["entity.goat.screaming.long_jump"]}' + slot: 5 + Sound_Milk: + spell: sb-prepare-sound(args=["entity.goat.screaming.milk", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Milk Sound", lore: ["entity.goat.screaming.milk"]}' + slot: 6 + Sound_PrepareRam: + spell: sb-prepare-sound(args=["entity.goat.screaming.prepare_ram", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Prepare Ram Sound", lore: ["entity.goat.screaming.prepare_ram"]}' + slot: 7 + Sound_RamImpact: + spell: sb-prepare-sound(args=["entity.goat.screaming.ram_impact", "entity_goat_screaming"]) + item: 'goat_spawn_egg{name: "Ram Impact Sound", lore: ["entity.goat.screaming.ram_impact"]}' + slot: 8 + Button_Back: + spell: sb-entity-goat + item: 'book{name: "Back"}' + slot: 13 +sb-entity-guardian: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Guardian Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.guardian.ambient", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Ambient Sound", lore: ["entity.guardian.ambient"]}' + slot: 0 + Sound_AmbientLand: + spell: sb-prepare-sound(args=["entity.guardian.ambient_land", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Ambient Land Sound", lore: ["entity.guardian.ambient_land"]}' + slot: 1 + Sound_Attack: + spell: sb-prepare-sound(args=["entity.guardian.attack", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Attack Sound", lore: ["entity.guardian.attack"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.guardian.death", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Death Sound", lore: ["entity.guardian.death"]}' + slot: 3 + Sound_DeathLand: + spell: sb-prepare-sound(args=["entity.guardian.death_land", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Death Land Sound", lore: ["entity.guardian.death_land"]}' + slot: 4 + Sound_Flop: + spell: sb-prepare-sound(args=["entity.guardian.flop", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Flop Sound", lore: ["entity.guardian.flop"]}' + slot: 5 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.guardian.hurt", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Hurt Sound", lore: ["entity.guardian.hurt"]}' + slot: 6 + Sound_HurtLand: + spell: sb-prepare-sound(args=["entity.guardian.hurt_land", "entity_guardian"]) + item: 'guardian_spawn_egg{name: "Hurt Land Sound", lore: ["entity.guardian.hurt_land"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-hoglin: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Hoglin Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.hoglin.ambient", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Ambient Sound", lore: ["entity.hoglin.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.hoglin.angry", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Angry Sound", lore: ["entity.hoglin.angry"]}' + slot: 1 + Sound_Attack: + spell: sb-prepare-sound(args=["entity.hoglin.attack", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Attack Sound", lore: ["entity.hoglin.attack"]}' + slot: 2 + Sound_ConvertedTOZombified: + spell: sb-prepare-sound(args=["entity.hoglin.converted_to_zombified", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Converted TO Zombified Sound", lore: ["entity.hoglin.converted_to_zombified"]}' + slot: 3 + Sound_Death: + spell: sb-prepare-sound(args=["entity.hoglin.death", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Death Sound", lore: ["entity.hoglin.death"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.hoglin.hurt", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Hurt Sound", lore: ["entity.hoglin.hurt"]}' + slot: 5 + Sound_Retreat: + spell: sb-prepare-sound(args=["entity.hoglin.retreat", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Retreat Sound", lore: ["entity.hoglin.retreat"]}' + slot: 6 + Sound_Step: + spell: sb-prepare-sound(args=["entity.hoglin.step", "entity_hoglin"]) + item: 'hoglin_spawn_egg{name: "Step Sound", lore: ["entity.hoglin.step"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-horse: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Horse Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.horse.ambient", "entity_horse"]) + item: 'horse_spawn_egg{name: "Ambient Sound", lore: ["entity.horse.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.horse.angry", "entity_horse"]) + item: 'horse_spawn_egg{name: "Angry Sound", lore: ["entity.horse.angry"]}' + slot: 1 + Sound_Armor: + spell: sb-prepare-sound(args=["entity.horse.armor", "entity_horse"]) + item: 'horse_spawn_egg{name: "Armor Sound", lore: ["entity.horse.armor"]}' + slot: 2 + Sound_Breathe: + spell: sb-prepare-sound(args=["entity.horse.breathe", "entity_horse"]) + item: 'horse_spawn_egg{name: "Breathe Sound", lore: ["entity.horse.breathe"]}' + slot: 3 + Sound_Death: + spell: sb-prepare-sound(args=["entity.horse.death", "entity_horse"]) + item: 'horse_spawn_egg{name: "Death Sound", lore: ["entity.horse.death"]}' + slot: 4 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.horse.eat", "entity_horse"]) + item: 'horse_spawn_egg{name: "Eat Sound", lore: ["entity.horse.eat"]}' + slot: 5 + Sound_Gallop: + spell: sb-prepare-sound(args=["entity.horse.gallop", "entity_horse"]) + item: 'horse_spawn_egg{name: "Gallop Sound", lore: ["entity.horse.gallop"]}' + slot: 6 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.horse.hurt", "entity_horse"]) + item: 'horse_spawn_egg{name: "Hurt Sound", lore: ["entity.horse.hurt"]}' + slot: 7 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.horse.jump", "entity_horse"]) + item: 'horse_spawn_egg{name: "Jump Sound", lore: ["entity.horse.jump"]}' + slot: 8 + Sound_Land: + spell: sb-prepare-sound(args=["entity.horse.land", "entity_horse"]) + item: 'horse_spawn_egg{name: "Land Sound", lore: ["entity.horse.land"]}' + slot: 9 + Sound_Saddle: + spell: sb-prepare-sound(args=["entity.horse.saddle", "entity_horse"]) + item: 'horse_spawn_egg{name: "Saddle Sound", lore: ["entity.horse.saddle"]}' + slot: 10 + Sound_Step: + spell: sb-prepare-sound(args=["entity.horse.step", "entity_horse"]) + item: 'horse_spawn_egg{name: "Step Sound", lore: ["entity.horse.step"]}' + slot: 11 + Sound_StepWood: + spell: sb-prepare-sound(args=["entity.horse.step_wood", "entity_horse"]) + item: 'horse_spawn_egg{name: "Step Wood Sound", lore: ["entity.horse.step_wood"]}' + slot: 12 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-hostile: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Hostile Sounds + options: + Sound_BigFall: + spell: sb-prepare-sound(args=["entity.hostile.big_fall", "entity_hostile"]) + item: 'wooden_sword{name: "Big Fall Sound", lore: ["entity.hostile.big_fall"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.hostile.death", "entity_hostile"]) + item: 'wooden_sword{name: "Death Sound", lore: ["entity.hostile.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.hostile.hurt", "entity_hostile"]) + item: 'wooden_sword{name: "Hurt Sound", lore: ["entity.hostile.hurt"]}' + slot: 2 + Sound_SmallFall: + spell: sb-prepare-sound(args=["entity.hostile.small_fall", "entity_hostile"]) + item: 'wooden_sword{name: "Small Fall Sound", lore: ["entity.hostile.small_fall"]}' + slot: 3 + Sound_Splash: + spell: sb-prepare-sound(args=["entity.hostile.splash", "entity_hostile"]) + item: 'wooden_sword{name: "Splash Sound", lore: ["entity.hostile.splash"]}' + slot: 4 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.hostile.swim", "entity_hostile"]) + item: 'wooden_sword{name: "Swim Sound", lore: ["entity.hostile.swim"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-husk: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Husk Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.husk.ambient", "entity_husk"]) + item: 'husk_spawn_egg{name: "Ambient Sound", lore: ["entity.husk.ambient"]}' + slot: 0 + Sound_ConvertedTOZombie: + spell: sb-prepare-sound(args=["entity.husk.converted_to_zombie", "entity_husk"]) + item: 'husk_spawn_egg{name: "Converted TO Zombie Sound", lore: ["entity.husk.converted_to_zombie"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.husk.death", "entity_husk"]) + item: 'husk_spawn_egg{name: "Death Sound", lore: ["entity.husk.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.husk.hurt", "entity_husk"]) + item: 'husk_spawn_egg{name: "Hurt Sound", lore: ["entity.husk.hurt"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["entity.husk.step", "entity_husk"]) + item: 'husk_spawn_egg{name: "Step Sound", lore: ["entity.husk.step"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-illusioner: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Illusioner Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.illusioner.ambient", "entity_illusioner"]) + item: 'lapis_lazuli{name: "Ambient Sound", lore: ["entity.illusioner.ambient"]}' + slot: 0 + Sound_CastSpell: + spell: sb-prepare-sound(args=["entity.illusioner.cast_spell", "entity_illusioner"]) + item: 'lapis_lazuli{name: "Cast Spell Sound", lore: ["entity.illusioner.cast_spell"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.illusioner.death", "entity_illusioner"]) + item: 'lapis_lazuli{name: "Death Sound", lore: ["entity.illusioner.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.illusioner.hurt", "entity_illusioner"]) + item: 'lapis_lazuli{name: "Hurt Sound", lore: ["entity.illusioner.hurt"]}' + slot: 3 + Sound_MirrorMove: + spell: sb-prepare-sound(args=["entity.illusioner.mirror_move", "entity_illusioner"]) + item: 'lapis_lazuli{name: "Mirror Move Sound", lore: ["entity.illusioner.mirror_move"]}' + slot: 4 + Sound_PrepareBlindness: + spell: sb-prepare-sound(args=["entity.illusioner.prepare_blindness", "entity_illusioner"]) + item: 'lapis_lazuli{name: "Prepare Blindness Sound", lore: ["entity.illusioner.prepare_blindness"]}' + slot: 5 + Sound_PrepareMirror: + spell: sb-prepare-sound(args=["entity.illusioner.prepare_mirror", "entity_illusioner"]) + item: 'lapis_lazuli{name: "Prepare Mirror Sound", lore: ["entity.illusioner.prepare_mirror"]}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-iron_golem: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Iron Golem Sounds + options: + Sound_Attack: + spell: sb-prepare-sound(args=["entity.iron_golem.attack", "entity_iron_golem"]) + item: 'ghast_spawn_egg{name: "Attack Sound", lore: ["entity.iron_golem.attack"]}' + slot: 0 + Sound_Damage: + spell: sb-prepare-sound(args=["entity.iron_golem.damage", "entity_iron_golem"]) + item: 'ghast_spawn_egg{name: "Damage Sound", lore: ["entity.iron_golem.damage"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.iron_golem.death", "entity_iron_golem"]) + item: 'ghast_spawn_egg{name: "Death Sound", lore: ["entity.iron_golem.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.iron_golem.hurt", "entity_iron_golem"]) + item: 'ghast_spawn_egg{name: "Hurt Sound", lore: ["entity.iron_golem.hurt"]}' + slot: 3 + Sound_Repair: + spell: sb-prepare-sound(args=["entity.iron_golem.repair", "entity_iron_golem"]) + item: 'ghast_spawn_egg{name: "Repair Sound", lore: ["entity.iron_golem.repair"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["entity.iron_golem.step", "entity_iron_golem"]) + item: 'ghast_spawn_egg{name: "Step Sound", lore: ["entity.iron_golem.step"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-item: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Item Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["entity.item.break", "entity_item"]) + item: 'paper{name: "Break Sound", lore: ["entity.item.break"]}' + slot: 0 + Sound_Pickup: + spell: sb-prepare-sound(args=["entity.item.pickup", "entity_item"]) + item: 'paper{name: "Pickup Sound", lore: ["entity.item.pickup"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-item_frame: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Item Frame Sounds + options: + Sound_AddItem: + spell: sb-prepare-sound(args=["entity.item_frame.add_item", "entity_item_frame"]) + item: 'item_frame{name: "Add Item Sound", lore: ["entity.item_frame.add_item"]}' + slot: 0 + Sound_Break: + spell: sb-prepare-sound(args=["entity.item_frame.break", "entity_item_frame"]) + item: 'item_frame{name: "Break Sound", lore: ["entity.item_frame.break"]}' + slot: 1 + Sound_Place: + spell: sb-prepare-sound(args=["entity.item_frame.place", "entity_item_frame"]) + item: 'item_frame{name: "Place Sound", lore: ["entity.item_frame.place"]}' + slot: 2 + Sound_RemoveItem: + spell: sb-prepare-sound(args=["entity.item_frame.remove_item", "entity_item_frame"]) + item: 'item_frame{name: "Remove Item Sound", lore: ["entity.item_frame.remove_item"]}' + slot: 3 + Sound_RotateItem: + spell: sb-prepare-sound(args=["entity.item_frame.rotate_item", "entity_item_frame"]) + item: 'item_frame{name: "Rotate Item Sound", lore: ["entity.item_frame.rotate_item"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-leash_knot: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Leash Knot Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["entity.leash_knot.break", "entity_leash_knot"]) + item: 'lead{name: "Break Sound", lore: ["entity.leash_knot.break"]}' + slot: 0 + Sound_Place: + spell: sb-prepare-sound(args=["entity.leash_knot.place", "entity_leash_knot"]) + item: 'lead{name: "Place Sound", lore: ["entity.leash_knot.place"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-lightning_bolt: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lightning Bolt Sounds + options: + Sound_Impact: + spell: sb-prepare-sound(args=["entity.lightning_bolt.impact", "entity_lightning_bolt"]) + item: 'lightning_rod{name: "Impact Sound", lore: ["entity.lightning_bolt.impact"]}' + slot: 0 + Sound_Thunder: + spell: sb-prepare-sound(args=["entity.lightning_bolt.thunder", "entity_lightning_bolt"]) + item: 'lightning_rod{name: "Thunder Sound", lore: ["entity.lightning_bolt.thunder"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-lingering_potion: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lingering Potion Sounds + options: + Sound_Throw: + spell: sb-prepare-sound(args=["entity.lingering_potion.throw", "entity_lingering_potion"]) + item: 'lingering_potion{name: "Throw Sound", lore: ["entity.lingering_potion.throw"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-llama: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Llama Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.llama.ambient", "entity_llama"]) + item: 'llama_spawn_egg{name: "Ambient Sound", lore: ["entity.llama.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.llama.angry", "entity_llama"]) + item: 'llama_spawn_egg{name: "Angry Sound", lore: ["entity.llama.angry"]}' + slot: 1 + Sound_Chest: + spell: sb-prepare-sound(args=["entity.llama.chest", "entity_llama"]) + item: 'llama_spawn_egg{name: "Chest Sound", lore: ["entity.llama.chest"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.llama.death", "entity_llama"]) + item: 'llama_spawn_egg{name: "Death Sound", lore: ["entity.llama.death"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.llama.eat", "entity_llama"]) + item: 'llama_spawn_egg{name: "Eat Sound", lore: ["entity.llama.eat"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.llama.hurt", "entity_llama"]) + item: 'llama_spawn_egg{name: "Hurt Sound", lore: ["entity.llama.hurt"]}' + slot: 5 + Sound_Spit: + spell: sb-prepare-sound(args=["entity.llama.spit", "entity_llama"]) + item: 'llama_spawn_egg{name: "Spit Sound", lore: ["entity.llama.spit"]}' + slot: 6 + Sound_Step: + spell: sb-prepare-sound(args=["entity.llama.step", "entity_llama"]) + item: 'llama_spawn_egg{name: "Step Sound", lore: ["entity.llama.step"]}' + slot: 7 + Sound_Swag: + spell: sb-prepare-sound(args=["entity.llama.swag", "entity_llama"]) + item: 'llama_spawn_egg{name: "Swag Sound", lore: ["entity.llama.swag"]}' + slot: 8 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-magma_cube: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Magma Cube Sounds + options: + Sound_Death: + spell: sb-prepare-sound(args=["entity.magma_cube.death", "entity_magma_cube"]) + item: 'magma_cube_spawn_egg{name: "Death Sound", lore: ["entity.magma_cube.death"]}' + slot: 0 + Sound_DeathSmall: + spell: sb-prepare-sound(args=["entity.magma_cube.death_small", "entity_magma_cube"]) + item: 'magma_cube_spawn_egg{name: "Death Small Sound", lore: ["entity.magma_cube.death_small"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.magma_cube.hurt", "entity_magma_cube"]) + item: 'magma_cube_spawn_egg{name: "Hurt Sound", lore: ["entity.magma_cube.hurt"]}' + slot: 2 + Sound_HurtSmall: + spell: sb-prepare-sound(args=["entity.magma_cube.hurt_small", "entity_magma_cube"]) + item: 'magma_cube_spawn_egg{name: "Hurt Small Sound", lore: ["entity.magma_cube.hurt_small"]}' + slot: 3 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.magma_cube.jump", "entity_magma_cube"]) + item: 'magma_cube_spawn_egg{name: "Jump Sound", lore: ["entity.magma_cube.jump"]}' + slot: 4 + Sound_Squish: + spell: sb-prepare-sound(args=["entity.magma_cube.squish", "entity_magma_cube"]) + item: 'magma_cube_spawn_egg{name: "Squish Sound", lore: ["entity.magma_cube.squish"]}' + slot: 5 + Sound_SquishSmall: + spell: sb-prepare-sound(args=["entity.magma_cube.squish_small", "entity_magma_cube"]) + item: 'magma_cube_spawn_egg{name: "Squish Small Sound", lore: ["entity.magma_cube.squish_small"]}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-minecart: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Minecart Sounds + options: + Sound_Inside: + spell: sb-prepare-sound(args=["entity.minecart.inside", "entity_minecart"]) + item: 'minecart{name: "Inside Sound", lore: ["entity.minecart.inside"]}' + slot: 0 + Sound_Riding: + spell: sb-prepare-sound(args=["entity.minecart.riding", "entity_minecart"]) + item: 'minecart{name: "Riding Sound", lore: ["entity.minecart.riding"]}' + slot: 1 + Inside: + spell: sb-entity-minecart-inside + item: 'minecart{name: "Inside Sounds"}' + slot: 2 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-minecart-inside: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Inside Sounds + options: + Sound_Underwater: + spell: sb-prepare-sound(args=["entity.minecart.inside.underwater", "entity_minecart_inside"]) + item: 'minecart{name: "Underwater Sound", lore: ["entity.minecart.inside.underwater"]}' + slot: 0 + Button_Back: + spell: sb-entity-minecart + item: 'book{name: "Back"}' + slot: 13 +sb-entity-mooshroom: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Mooshroom Sounds + options: + Sound_Convert: + spell: sb-prepare-sound(args=["entity.mooshroom.convert", "entity_mooshroom"]) + item: 'mooshroom_spawn_egg{name: "Convert Sound", lore: ["entity.mooshroom.convert"]}' + slot: 0 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.mooshroom.eat", "entity_mooshroom"]) + item: 'mooshroom_spawn_egg{name: "Eat Sound", lore: ["entity.mooshroom.eat"]}' + slot: 1 + Sound_Milk: + spell: sb-prepare-sound(args=["entity.mooshroom.milk", "entity_mooshroom"]) + item: 'mooshroom_spawn_egg{name: "Milk Sound", lore: ["entity.mooshroom.milk"]}' + slot: 2 + Sound_Shear: + spell: sb-prepare-sound(args=["entity.mooshroom.shear", "entity_mooshroom"]) + item: 'mooshroom_spawn_egg{name: "Shear Sound", lore: ["entity.mooshroom.shear"]}' + slot: 3 + Sound_SuspiciousMilk: + spell: sb-prepare-sound(args=["entity.mooshroom.suspicious_milk", "entity_mooshroom"]) + item: 'mooshroom_spawn_egg{name: "Suspicious Milk Sound", lore: ["entity.mooshroom.suspicious_milk"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-mule: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Mule Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.mule.ambient", "entity_mule"]) + item: 'mule_spawn_egg{name: "Ambient Sound", lore: ["entity.mule.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.mule.angry", "entity_mule"]) + item: 'mule_spawn_egg{name: "Angry Sound", lore: ["entity.mule.angry"]}' + slot: 1 + Sound_Chest: + spell: sb-prepare-sound(args=["entity.mule.chest", "entity_mule"]) + item: 'mule_spawn_egg{name: "Chest Sound", lore: ["entity.mule.chest"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.mule.death", "entity_mule"]) + item: 'mule_spawn_egg{name: "Death Sound", lore: ["entity.mule.death"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.mule.eat", "entity_mule"]) + item: 'mule_spawn_egg{name: "Eat Sound", lore: ["entity.mule.eat"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.mule.hurt", "entity_mule"]) + item: 'mule_spawn_egg{name: "Hurt Sound", lore: ["entity.mule.hurt"]}' + slot: 5 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.mule.jump", "entity_mule"]) + item: 'mule_spawn_egg{name: "Jump Sound", lore: ["entity.mule.jump"]}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-ocelot: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ocelot Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.ocelot.ambient", "entity_ocelot"]) + item: 'ocelot_spawn_egg{name: "Ambient Sound", lore: ["entity.ocelot.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.ocelot.death", "entity_ocelot"]) + item: 'ocelot_spawn_egg{name: "Death Sound", lore: ["entity.ocelot.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.ocelot.hurt", "entity_ocelot"]) + item: 'ocelot_spawn_egg{name: "Hurt Sound", lore: ["entity.ocelot.hurt"]}' + slot: 2 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-painting: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Painting Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["entity.painting.break", "entity_painting"]) + item: 'painting{name: "Break Sound", lore: ["entity.painting.break"]}' + slot: 0 + Sound_Place: + spell: sb-prepare-sound(args=["entity.painting.place", "entity_painting"]) + item: 'painting{name: "Place Sound", lore: ["entity.painting.place"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-panda: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Panda Sounds + options: + Sound_AggressiveAmbient: + spell: sb-prepare-sound(args=["entity.panda.aggressive_ambient", "entity_panda"]) + item: 'panda_spawn_egg{name: "Aggressive Ambient Sound", lore: ["entity.panda.aggressive_ambient"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.panda.ambient", "entity_panda"]) + item: 'panda_spawn_egg{name: "Ambient Sound", lore: ["entity.panda.ambient"]}' + slot: 1 + Sound_Bite: + spell: sb-prepare-sound(args=["entity.panda.bite", "entity_panda"]) + item: 'panda_spawn_egg{name: "Bite Sound", lore: ["entity.panda.bite"]}' + slot: 2 + Sound_CantBreed: + spell: sb-prepare-sound(args=["entity.panda.cant_breed", "entity_panda"]) + item: 'panda_spawn_egg{name: "Cant Breed Sound", lore: ["entity.panda.cant_breed"]}' + slot: 3 + Sound_Death: + spell: sb-prepare-sound(args=["entity.panda.death", "entity_panda"]) + item: 'panda_spawn_egg{name: "Death Sound", lore: ["entity.panda.death"]}' + slot: 4 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.panda.eat", "entity_panda"]) + item: 'panda_spawn_egg{name: "Eat Sound", lore: ["entity.panda.eat"]}' + slot: 5 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.panda.hurt", "entity_panda"]) + item: 'panda_spawn_egg{name: "Hurt Sound", lore: ["entity.panda.hurt"]}' + slot: 6 + Sound_PreSneeze: + spell: sb-prepare-sound(args=["entity.panda.pre_sneeze", "entity_panda"]) + item: 'panda_spawn_egg{name: "Pre Sneeze Sound", lore: ["entity.panda.pre_sneeze"]}' + slot: 7 + Sound_Sneeze: + spell: sb-prepare-sound(args=["entity.panda.sneeze", "entity_panda"]) + item: 'panda_spawn_egg{name: "Sneeze Sound", lore: ["entity.panda.sneeze"]}' + slot: 8 + Sound_Step: + spell: sb-prepare-sound(args=["entity.panda.step", "entity_panda"]) + item: 'panda_spawn_egg{name: "Step Sound", lore: ["entity.panda.step"]}' + slot: 9 + Sound_WorriedAmbient: + spell: sb-prepare-sound(args=["entity.panda.worried_ambient", "entity_panda"]) + item: 'panda_spawn_egg{name: "Worried Ambient Sound", lore: ["entity.panda.worried_ambient"]}' + slot: 10 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-parrot: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Parrot Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.parrot.ambient", "entity_parrot"]) + item: 'parrot_spawn_egg{name: "Ambient Sound", lore: ["entity.parrot.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.parrot.death", "entity_parrot"]) + item: 'parrot_spawn_egg{name: "Death Sound", lore: ["entity.parrot.death"]}' + slot: 1 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.parrot.eat", "entity_parrot"]) + item: 'parrot_spawn_egg{name: "Eat Sound", lore: ["entity.parrot.eat"]}' + slot: 2 + Sound_Fly: + spell: sb-prepare-sound(args=["entity.parrot.fly", "entity_parrot"]) + item: 'parrot_spawn_egg{name: "Fly Sound", lore: ["entity.parrot.fly"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.parrot.hurt", "entity_parrot"]) + item: 'parrot_spawn_egg{name: "Hurt Sound", lore: ["entity.parrot.hurt"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["entity.parrot.step", "entity_parrot"]) + item: 'parrot_spawn_egg{name: "Step Sound", lore: ["entity.parrot.step"]}' + slot: 5 + Imitate: + spell: sb-entity-parrot-imitate + item: 'parrot_spawn_egg{name: "Imitate Sounds"}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-parrot-imitate: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Imitate Sounds + options: + Sound_Blaze: + spell: sb-prepare-sound(args=["entity.parrot.imitate.blaze", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Blaze Sound", lore: ["entity.parrot.imitate.blaze"]}' + slot: 0 + Sound_Bogged: + spell: sb-prepare-sound(args=["entity.parrot.imitate.bogged", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Bogged Sound", lore: ["entity.parrot.imitate.bogged"]}' + slot: 1 + Sound_Breeze: + spell: sb-prepare-sound(args=["entity.parrot.imitate.breeze", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Breeze Sound", lore: ["entity.parrot.imitate.breeze"]}' + slot: 2 + Sound_Creeper: + spell: sb-prepare-sound(args=["entity.parrot.imitate.creeper", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Creeper Sound", lore: ["entity.parrot.imitate.creeper"]}' + slot: 3 + Sound_Drowned: + spell: sb-prepare-sound(args=["entity.parrot.imitate.drowned", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Drowned Sound", lore: ["entity.parrot.imitate.drowned"]}' + slot: 4 + Sound_ElderGuardian: + spell: sb-prepare-sound(args=["entity.parrot.imitate.elder_guardian", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Elder Guardian Sound", lore: ["entity.parrot.imitate.elder_guardian"]}' + slot: 5 + Sound_EnderDragon: + spell: sb-prepare-sound(args=["entity.parrot.imitate.ender_dragon", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Ender Dragon Sound", lore: ["entity.parrot.imitate.ender_dragon"]}' + slot: 6 + Sound_Endermite: + spell: sb-prepare-sound(args=["entity.parrot.imitate.endermite", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Endermite Sound", lore: ["entity.parrot.imitate.endermite"]}' + slot: 7 + Sound_Evoker: + spell: sb-prepare-sound(args=["entity.parrot.imitate.evoker", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Evoker Sound", lore: ["entity.parrot.imitate.evoker"]}' + slot: 8 + Sound_Ghast: + spell: sb-prepare-sound(args=["entity.parrot.imitate.ghast", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Ghast Sound", lore: ["entity.parrot.imitate.ghast"]}' + slot: 9 + Sound_Guardian: + spell: sb-prepare-sound(args=["entity.parrot.imitate.guardian", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Guardian Sound", lore: ["entity.parrot.imitate.guardian"]}' + slot: 10 + Sound_Hoglin: + spell: sb-prepare-sound(args=["entity.parrot.imitate.hoglin", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Hoglin Sound", lore: ["entity.parrot.imitate.hoglin"]}' + slot: 11 + Sound_Husk: + spell: sb-prepare-sound(args=["entity.parrot.imitate.husk", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Husk Sound", lore: ["entity.parrot.imitate.husk"]}' + slot: 12 + Sound_Illusioner: + spell: sb-prepare-sound(args=["entity.parrot.imitate.illusioner", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Illusioner Sound", lore: ["entity.parrot.imitate.illusioner"]}' + slot: 13 + Sound_MagmaCube: + spell: sb-prepare-sound(args=["entity.parrot.imitate.magma_cube", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Magma Cube Sound", lore: ["entity.parrot.imitate.magma_cube"]}' + slot: 14 + Sound_Phantom: + spell: sb-prepare-sound(args=["entity.parrot.imitate.phantom", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Phantom Sound", lore: ["entity.parrot.imitate.phantom"]}' + slot: 15 + Sound_Piglin: + spell: sb-prepare-sound(args=["entity.parrot.imitate.piglin", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Piglin Sound", lore: ["entity.parrot.imitate.piglin"]}' + slot: 16 + Sound_PiglinBrute: + spell: sb-prepare-sound(args=["entity.parrot.imitate.piglin_brute", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Piglin Brute Sound", lore: ["entity.parrot.imitate.piglin_brute"]}' + slot: 17 + Sound_Pillager: + spell: sb-prepare-sound(args=["entity.parrot.imitate.pillager", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Pillager Sound", lore: ["entity.parrot.imitate.pillager"]}' + slot: 18 + Sound_Ravager: + spell: sb-prepare-sound(args=["entity.parrot.imitate.ravager", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Ravager Sound", lore: ["entity.parrot.imitate.ravager"]}' + slot: 19 + Sound_Shulker: + spell: sb-prepare-sound(args=["entity.parrot.imitate.shulker", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Shulker Sound", lore: ["entity.parrot.imitate.shulker"]}' + slot: 20 + Sound_Silverfish: + spell: sb-prepare-sound(args=["entity.parrot.imitate.silverfish", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Silverfish Sound", lore: ["entity.parrot.imitate.silverfish"]}' + slot: 21 + Sound_Skeleton: + spell: sb-prepare-sound(args=["entity.parrot.imitate.skeleton", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Skeleton Sound", lore: ["entity.parrot.imitate.skeleton"]}' + slot: 22 + Sound_Slime: + spell: sb-prepare-sound(args=["entity.parrot.imitate.slime", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Slime Sound", lore: ["entity.parrot.imitate.slime"]}' + slot: 23 + Sound_Spider: + spell: sb-prepare-sound(args=["entity.parrot.imitate.spider", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Spider Sound", lore: ["entity.parrot.imitate.spider"]}' + slot: 24 + Sound_Stray: + spell: sb-prepare-sound(args=["entity.parrot.imitate.stray", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Stray Sound", lore: ["entity.parrot.imitate.stray"]}' + slot: 25 + Sound_Vex: + spell: sb-prepare-sound(args=["entity.parrot.imitate.vex", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Vex Sound", lore: ["entity.parrot.imitate.vex"]}' + slot: 26 + Sound_Vindicator: + spell: sb-prepare-sound(args=["entity.parrot.imitate.vindicator", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Vindicator Sound", lore: ["entity.parrot.imitate.vindicator"]}' + slot: 27 + Sound_Warden: + spell: sb-prepare-sound(args=["entity.parrot.imitate.warden", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Warden Sound", lore: ["entity.parrot.imitate.warden"]}' + slot: 28 + Sound_Witch: + spell: sb-prepare-sound(args=["entity.parrot.imitate.witch", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Witch Sound", lore: ["entity.parrot.imitate.witch"]}' + slot: 29 + Sound_Wither: + spell: sb-prepare-sound(args=["entity.parrot.imitate.wither", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Wither Sound", lore: ["entity.parrot.imitate.wither"]}' + slot: 30 + Sound_WitherSkeleton: + spell: sb-prepare-sound(args=["entity.parrot.imitate.wither_skeleton", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Wither Skeleton Sound", lore: ["entity.parrot.imitate.wither_skeleton"]}' + slot: 31 + Sound_Zoglin: + spell: sb-prepare-sound(args=["entity.parrot.imitate.zoglin", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Zoglin Sound", lore: ["entity.parrot.imitate.zoglin"]}' + slot: 32 + Sound_Zombie: + spell: sb-prepare-sound(args=["entity.parrot.imitate.zombie", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Zombie Sound", lore: ["entity.parrot.imitate.zombie"]}' + slot: 33 + Sound_ZombieVillager: + spell: sb-prepare-sound(args=["entity.parrot.imitate.zombie_villager", "entity_parrot_imitate"]) + item: 'parrot_spawn_egg{name: "Zombie Villager Sound", lore: ["entity.parrot.imitate.zombie_villager"]}' + slot: 34 + Button_Back: + spell: sb-entity-parrot + item: 'book{name: "Back"}' + slot: 40 +sb-entity-phantom: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Phantom Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.phantom.ambient", "entity_phantom"]) + item: 'phantom_spawn_egg{name: "Ambient Sound", lore: ["entity.phantom.ambient"]}' + slot: 0 + Sound_Bite: + spell: sb-prepare-sound(args=["entity.phantom.bite", "entity_phantom"]) + item: 'phantom_spawn_egg{name: "Bite Sound", lore: ["entity.phantom.bite"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.phantom.death", "entity_phantom"]) + item: 'phantom_spawn_egg{name: "Death Sound", lore: ["entity.phantom.death"]}' + slot: 2 + Sound_Flap: + spell: sb-prepare-sound(args=["entity.phantom.flap", "entity_phantom"]) + item: 'phantom_spawn_egg{name: "Flap Sound", lore: ["entity.phantom.flap"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.phantom.hurt", "entity_phantom"]) + item: 'phantom_spawn_egg{name: "Hurt Sound", lore: ["entity.phantom.hurt"]}' + slot: 4 + Sound_Swoop: + spell: sb-prepare-sound(args=["entity.phantom.swoop", "entity_phantom"]) + item: 'phantom_spawn_egg{name: "Swoop Sound", lore: ["entity.phantom.swoop"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-pig: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Pig Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.pig.ambient", "entity_pig"]) + item: 'pig_spawn_egg{name: "Ambient Sound", lore: ["entity.pig.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.pig.death", "entity_pig"]) + item: 'pig_spawn_egg{name: "Death Sound", lore: ["entity.pig.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.pig.hurt", "entity_pig"]) + item: 'pig_spawn_egg{name: "Hurt Sound", lore: ["entity.pig.hurt"]}' + slot: 2 + Sound_Saddle: + spell: sb-prepare-sound(args=["entity.pig.saddle", "entity_pig"]) + item: 'pig_spawn_egg{name: "Saddle Sound", lore: ["entity.pig.saddle"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["entity.pig.step", "entity_pig"]) + item: 'pig_spawn_egg{name: "Step Sound", lore: ["entity.pig.step"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-piglin: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Piglin Sounds + options: + Sound_AdmiringItem: + spell: sb-prepare-sound(args=["entity.piglin.admiring_item", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Admiring Item Sound", lore: ["entity.piglin.admiring_item"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.piglin.ambient", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Ambient Sound", lore: ["entity.piglin.ambient"]}' + slot: 1 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.piglin.angry", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Angry Sound", lore: ["entity.piglin.angry"]}' + slot: 2 + Sound_Celebrate: + spell: sb-prepare-sound(args=["entity.piglin.celebrate", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Celebrate Sound", lore: ["entity.piglin.celebrate"]}' + slot: 3 + Sound_ConvertedTOZombified: + spell: sb-prepare-sound(args=["entity.piglin.converted_to_zombified", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Converted TO Zombified Sound", lore: ["entity.piglin.converted_to_zombified"]}' + slot: 4 + Sound_Death: + spell: sb-prepare-sound(args=["entity.piglin.death", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Death Sound", lore: ["entity.piglin.death"]}' + slot: 5 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.piglin.hurt", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Hurt Sound", lore: ["entity.piglin.hurt"]}' + slot: 6 + Sound_Jealous: + spell: sb-prepare-sound(args=["entity.piglin.jealous", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Jealous Sound", lore: ["entity.piglin.jealous"]}' + slot: 7 + Sound_Retreat: + spell: sb-prepare-sound(args=["entity.piglin.retreat", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Retreat Sound", lore: ["entity.piglin.retreat"]}' + slot: 8 + Sound_Step: + spell: sb-prepare-sound(args=["entity.piglin.step", "entity_piglin"]) + item: 'piglin_spawn_egg{name: "Step Sound", lore: ["entity.piglin.step"]}' + slot: 9 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-piglin_brute: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Piglin Brute Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.piglin_brute.ambient", "entity_piglin_brute"]) + item: 'piglin_brute_spawn_egg{name: "Ambient Sound", lore: ["entity.piglin_brute.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.piglin_brute.angry", "entity_piglin_brute"]) + item: 'piglin_brute_spawn_egg{name: "Angry Sound", lore: ["entity.piglin_brute.angry"]}' + slot: 1 + Sound_ConvertedTOZombified: + spell: sb-prepare-sound(args=["entity.piglin_brute.converted_to_zombified", "entity_piglin_brute"]) + item: 'piglin_brute_spawn_egg{name: "Converted TO Zombified Sound", lore: ["entity.piglin_brute.converted_to_zombified"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.piglin_brute.death", "entity_piglin_brute"]) + item: 'piglin_brute_spawn_egg{name: "Death Sound", lore: ["entity.piglin_brute.death"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.piglin_brute.hurt", "entity_piglin_brute"]) + item: 'piglin_brute_spawn_egg{name: "Hurt Sound", lore: ["entity.piglin_brute.hurt"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["entity.piglin_brute.step", "entity_piglin_brute"]) + item: 'piglin_brute_spawn_egg{name: "Step Sound", lore: ["entity.piglin_brute.step"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-pillager: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Pillager Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.pillager.ambient", "entity_pillager"]) + item: 'pillager_spawn_egg{name: "Ambient Sound", lore: ["entity.pillager.ambient"]}' + slot: 0 + Sound_Celebrate: + spell: sb-prepare-sound(args=["entity.pillager.celebrate", "entity_pillager"]) + item: 'pillager_spawn_egg{name: "Celebrate Sound", lore: ["entity.pillager.celebrate"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.pillager.death", "entity_pillager"]) + item: 'pillager_spawn_egg{name: "Death Sound", lore: ["entity.pillager.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.pillager.hurt", "entity_pillager"]) + item: 'pillager_spawn_egg{name: "Hurt Sound", lore: ["entity.pillager.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-player: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Player Sounds + options: + Sound_BigFall: + spell: sb-prepare-sound(args=["entity.player.big_fall", "entity_player"]) + item: 'player_head{name: "Big Fall Sound", lore: ["entity.player.big_fall"]}' + slot: 0 + Sound_Breath: + spell: sb-prepare-sound(args=["entity.player.breath", "entity_player"]) + item: 'player_head{name: "Breath Sound", lore: ["entity.player.breath"]}' + slot: 1 + Sound_Burp: + spell: sb-prepare-sound(args=["entity.player.burp", "entity_player"]) + item: 'player_head{name: "Burp Sound", lore: ["entity.player.burp"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.player.death", "entity_player"]) + item: 'player_head{name: "Death Sound", lore: ["entity.player.death"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.player.hurt", "entity_player"]) + item: 'player_head{name: "Hurt Sound", lore: ["entity.player.hurt"]}' + slot: 4 + Sound_HurtDrown: + spell: sb-prepare-sound(args=["entity.player.hurt_drown", "entity_player"]) + item: 'player_head{name: "Hurt Drown Sound", lore: ["entity.player.hurt_drown"]}' + slot: 5 + Sound_HurtFreeze: + spell: sb-prepare-sound(args=["entity.player.hurt_freeze", "entity_player"]) + item: 'player_head{name: "Hurt Freeze Sound", lore: ["entity.player.hurt_freeze"]}' + slot: 6 + Sound_HurtONFire: + spell: sb-prepare-sound(args=["entity.player.hurt_on_fire", "entity_player"]) + item: 'player_head{name: "Hurt ON Fire Sound", lore: ["entity.player.hurt_on_fire"]}' + slot: 7 + Sound_HurtSweetBerryBush: + spell: sb-prepare-sound(args=["entity.player.hurt_sweet_berry_bush", "entity_player"]) + item: 'player_head{name: "Hurt Sweet Berry Bush Sound", lore: ["entity.player.hurt_sweet_berry_bush"]}' + slot: 8 + Sound_Levelup: + spell: sb-prepare-sound(args=["entity.player.levelup", "entity_player"]) + item: 'player_head{name: "Levelup Sound", lore: ["entity.player.levelup"]}' + slot: 9 + Sound_SmallFall: + spell: sb-prepare-sound(args=["entity.player.small_fall", "entity_player"]) + item: 'player_head{name: "Small Fall Sound", lore: ["entity.player.small_fall"]}' + slot: 10 + Sound_Splash: + spell: sb-prepare-sound(args=["entity.player.splash", "entity_player"]) + item: 'player_head{name: "Splash Sound", lore: ["entity.player.splash"]}' + slot: 11 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.player.swim", "entity_player"]) + item: 'player_head{name: "Swim Sound", lore: ["entity.player.swim"]}' + slot: 12 + Sound_Teleport: + spell: sb-prepare-sound(args=["entity.player.teleport", "entity_player"]) + item: 'player_head{name: "Teleport Sound", lore: ["entity.player.teleport"]}' + slot: 13 + Attack: + spell: sb-entity-player-attack + item: 'iron_sword{name: "Attack Sounds"}' + slot: 14 + Splash: + spell: sb-entity-player-splash + item: 'water_bucket{name: "Splash Sounds"}' + slot: 15 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-player-attack: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Attack Sounds + options: + Sound_Crit: + spell: sb-prepare-sound(args=["entity.player.attack.crit", "entity_player_attack"]) + item: 'iron_sword{name: "Crit Sound", lore: ["entity.player.attack.crit"]}' + slot: 0 + Sound_Knockback: + spell: sb-prepare-sound(args=["entity.player.attack.knockback", "entity_player_attack"]) + item: 'iron_sword{name: "Knockback Sound", lore: ["entity.player.attack.knockback"]}' + slot: 1 + Sound_Nodamage: + spell: sb-prepare-sound(args=["entity.player.attack.nodamage", "entity_player_attack"]) + item: 'iron_sword{name: "Nodamage Sound", lore: ["entity.player.attack.nodamage"]}' + slot: 2 + Sound_Strong: + spell: sb-prepare-sound(args=["entity.player.attack.strong", "entity_player_attack"]) + item: 'iron_sword{name: "Strong Sound", lore: ["entity.player.attack.strong"]}' + slot: 3 + Sound_Sweep: + spell: sb-prepare-sound(args=["entity.player.attack.sweep", "entity_player_attack"]) + item: 'iron_sword{name: "Sweep Sound", lore: ["entity.player.attack.sweep"]}' + slot: 4 + Sound_Weak: + spell: sb-prepare-sound(args=["entity.player.attack.weak", "entity_player_attack"]) + item: 'iron_sword{name: "Weak Sound", lore: ["entity.player.attack.weak"]}' + slot: 5 + Button_Back: + spell: sb-entity-player + item: 'book{name: "Back"}' + slot: 13 +sb-entity-player-splash: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Splash Sounds + options: + Sound_HighSpeed: + spell: sb-prepare-sound(args=["entity.player.splash.high_speed", "entity_player_splash"]) + item: 'water_bucket{name: "High Speed Sound", lore: ["entity.player.splash.high_speed"]}' + slot: 0 + Button_Back: + spell: sb-entity-player + item: 'book{name: "Back"}' + slot: 13 +sb-entity-polar_bear: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Polar Bear Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.polar_bear.ambient", "entity_polar_bear"]) + item: 'polar_bear_spawn_egg{name: "Ambient Sound", lore: ["entity.polar_bear.ambient"]}' + slot: 0 + Sound_AmbientBaby: + spell: sb-prepare-sound(args=["entity.polar_bear.ambient_baby", "entity_polar_bear"]) + item: 'polar_bear_spawn_egg{name: "Ambient Baby Sound", lore: ["entity.polar_bear.ambient_baby"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.polar_bear.death", "entity_polar_bear"]) + item: 'polar_bear_spawn_egg{name: "Death Sound", lore: ["entity.polar_bear.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.polar_bear.hurt", "entity_polar_bear"]) + item: 'polar_bear_spawn_egg{name: "Hurt Sound", lore: ["entity.polar_bear.hurt"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["entity.polar_bear.step", "entity_polar_bear"]) + item: 'polar_bear_spawn_egg{name: "Step Sound", lore: ["entity.polar_bear.step"]}' + slot: 4 + Sound_Warning: + spell: sb-prepare-sound(args=["entity.polar_bear.warning", "entity_polar_bear"]) + item: 'polar_bear_spawn_egg{name: "Warning Sound", lore: ["entity.polar_bear.warning"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-puffer_fish: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Puffer Fish Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.puffer_fish.ambient", "entity_puffer_fish"]) + item: 'pufferfish_spawn_egg{name: "Ambient Sound", lore: ["entity.puffer_fish.ambient"]}' + slot: 0 + Sound_BlowOut: + spell: sb-prepare-sound(args=["entity.puffer_fish.blow_out", "entity_puffer_fish"]) + item: 'pufferfish_spawn_egg{name: "Blow Out Sound", lore: ["entity.puffer_fish.blow_out"]}' + slot: 1 + Sound_BlowUP: + spell: sb-prepare-sound(args=["entity.puffer_fish.blow_up", "entity_puffer_fish"]) + item: 'pufferfish_spawn_egg{name: "Blow UP Sound", lore: ["entity.puffer_fish.blow_up"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.puffer_fish.death", "entity_puffer_fish"]) + item: 'pufferfish_spawn_egg{name: "Death Sound", lore: ["entity.puffer_fish.death"]}' + slot: 3 + Sound_Flop: + spell: sb-prepare-sound(args=["entity.puffer_fish.flop", "entity_puffer_fish"]) + item: 'pufferfish_spawn_egg{name: "Flop Sound", lore: ["entity.puffer_fish.flop"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.puffer_fish.hurt", "entity_puffer_fish"]) + item: 'pufferfish_spawn_egg{name: "Hurt Sound", lore: ["entity.puffer_fish.hurt"]}' + slot: 5 + Sound_Sting: + spell: sb-prepare-sound(args=["entity.puffer_fish.sting", "entity_puffer_fish"]) + item: 'pufferfish_spawn_egg{name: "Sting Sound", lore: ["entity.puffer_fish.sting"]}' + slot: 6 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-rabbit: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Rabbit Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.rabbit.ambient", "entity_rabbit"]) + item: 'rabbit_spawn_egg{name: "Ambient Sound", lore: ["entity.rabbit.ambient"]}' + slot: 0 + Sound_Attack: + spell: sb-prepare-sound(args=["entity.rabbit.attack", "entity_rabbit"]) + item: 'rabbit_spawn_egg{name: "Attack Sound", lore: ["entity.rabbit.attack"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.rabbit.death", "entity_rabbit"]) + item: 'rabbit_spawn_egg{name: "Death Sound", lore: ["entity.rabbit.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.rabbit.hurt", "entity_rabbit"]) + item: 'rabbit_spawn_egg{name: "Hurt Sound", lore: ["entity.rabbit.hurt"]}' + slot: 3 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.rabbit.jump", "entity_rabbit"]) + item: 'rabbit_spawn_egg{name: "Jump Sound", lore: ["entity.rabbit.jump"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-ravager: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ravager Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.ravager.ambient", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Ambient Sound", lore: ["entity.ravager.ambient"]}' + slot: 0 + Sound_Attack: + spell: sb-prepare-sound(args=["entity.ravager.attack", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Attack Sound", lore: ["entity.ravager.attack"]}' + slot: 1 + Sound_Celebrate: + spell: sb-prepare-sound(args=["entity.ravager.celebrate", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Celebrate Sound", lore: ["entity.ravager.celebrate"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.ravager.death", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Death Sound", lore: ["entity.ravager.death"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.ravager.hurt", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Hurt Sound", lore: ["entity.ravager.hurt"]}' + slot: 4 + Sound_Roar: + spell: sb-prepare-sound(args=["entity.ravager.roar", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Roar Sound", lore: ["entity.ravager.roar"]}' + slot: 5 + Sound_Step: + spell: sb-prepare-sound(args=["entity.ravager.step", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Step Sound", lore: ["entity.ravager.step"]}' + slot: 6 + Sound_Stunned: + spell: sb-prepare-sound(args=["entity.ravager.stunned", "entity_ravager"]) + item: 'ravager_spawn_egg{name: "Stunned Sound", lore: ["entity.ravager.stunned"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-salmon: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Salmon Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.salmon.ambient", "entity_salmon"]) + item: 'salmon_spawn_egg{name: "Ambient Sound", lore: ["entity.salmon.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.salmon.death", "entity_salmon"]) + item: 'salmon_spawn_egg{name: "Death Sound", lore: ["entity.salmon.death"]}' + slot: 1 + Sound_Flop: + spell: sb-prepare-sound(args=["entity.salmon.flop", "entity_salmon"]) + item: 'salmon_spawn_egg{name: "Flop Sound", lore: ["entity.salmon.flop"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.salmon.hurt", "entity_salmon"]) + item: 'salmon_spawn_egg{name: "Hurt Sound", lore: ["entity.salmon.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-sheep: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sheep Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.sheep.ambient", "entity_sheep"]) + item: 'sheep_spawn_egg{name: "Ambient Sound", lore: ["entity.sheep.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.sheep.death", "entity_sheep"]) + item: 'sheep_spawn_egg{name: "Death Sound", lore: ["entity.sheep.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.sheep.hurt", "entity_sheep"]) + item: 'sheep_spawn_egg{name: "Hurt Sound", lore: ["entity.sheep.hurt"]}' + slot: 2 + Sound_Shear: + spell: sb-prepare-sound(args=["entity.sheep.shear", "entity_sheep"]) + item: 'sheep_spawn_egg{name: "Shear Sound", lore: ["entity.sheep.shear"]}' + slot: 3 + Sound_Step: + spell: sb-prepare-sound(args=["entity.sheep.step", "entity_sheep"]) + item: 'sheep_spawn_egg{name: "Step Sound", lore: ["entity.sheep.step"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-shulker: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Shulker Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.shulker.ambient", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Ambient Sound", lore: ["entity.shulker.ambient"]}' + slot: 0 + Sound_Close: + spell: sb-prepare-sound(args=["entity.shulker.close", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Close Sound", lore: ["entity.shulker.close"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.shulker.death", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Death Sound", lore: ["entity.shulker.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.shulker.hurt", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Hurt Sound", lore: ["entity.shulker.hurt"]}' + slot: 3 + Sound_HurtClosed: + spell: sb-prepare-sound(args=["entity.shulker.hurt_closed", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Hurt Closed Sound", lore: ["entity.shulker.hurt_closed"]}' + slot: 4 + Sound_Open: + spell: sb-prepare-sound(args=["entity.shulker.open", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Open Sound", lore: ["entity.shulker.open"]}' + slot: 5 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.shulker.shoot", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Shoot Sound", lore: ["entity.shulker.shoot"]}' + slot: 6 + Sound_Teleport: + spell: sb-prepare-sound(args=["entity.shulker.teleport", "entity_shulker"]) + item: 'shulker_spawn_egg{name: "Teleport Sound", lore: ["entity.shulker.teleport"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-shulker_bullet: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Shulker Bullet Sounds + options: + Sound_Hit: + spell: sb-prepare-sound(args=["entity.shulker_bullet.hit", "entity_shulker_bullet"]) + item: 'shulker_shell{name: "Hit Sound", lore: ["entity.shulker_bullet.hit"]}' + slot: 0 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.shulker_bullet.hurt", "entity_shulker_bullet"]) + item: 'shulker_shell{name: "Hurt Sound", lore: ["entity.shulker_bullet.hurt"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-silverfish: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Silverfish Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.silverfish.ambient", "entity_silverfish"]) + item: 'silverfish_spawn_egg{name: "Ambient Sound", lore: ["entity.silverfish.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.silverfish.death", "entity_silverfish"]) + item: 'silverfish_spawn_egg{name: "Death Sound", lore: ["entity.silverfish.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.silverfish.hurt", "entity_silverfish"]) + item: 'silverfish_spawn_egg{name: "Hurt Sound", lore: ["entity.silverfish.hurt"]}' + slot: 2 + Sound_Step: + spell: sb-prepare-sound(args=["entity.silverfish.step", "entity_silverfish"]) + item: 'silverfish_spawn_egg{name: "Step Sound", lore: ["entity.silverfish.step"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-skeleton: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Skeleton Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.skeleton.ambient", "entity_skeleton"]) + item: 'skeleton_spawn_egg{name: "Ambient Sound", lore: ["entity.skeleton.ambient"]}' + slot: 0 + Sound_ConvertedTOStray: + spell: sb-prepare-sound(args=["entity.skeleton.converted_to_stray", "entity_skeleton"]) + item: 'skeleton_spawn_egg{name: "Converted TO Stray Sound", lore: ["entity.skeleton.converted_to_stray"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.skeleton.death", "entity_skeleton"]) + item: 'skeleton_spawn_egg{name: "Death Sound", lore: ["entity.skeleton.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.skeleton.hurt", "entity_skeleton"]) + item: 'skeleton_spawn_egg{name: "Hurt Sound", lore: ["entity.skeleton.hurt"]}' + slot: 3 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.skeleton.shoot", "entity_skeleton"]) + item: 'skeleton_spawn_egg{name: "Shoot Sound", lore: ["entity.skeleton.shoot"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["entity.skeleton.step", "entity_skeleton"]) + item: 'skeleton_spawn_egg{name: "Step Sound", lore: ["entity.skeleton.step"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-skeleton_horse: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Skeleton Horse Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.skeleton_horse.ambient", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Ambient Sound", lore: ["entity.skeleton_horse.ambient"]}' + slot: 0 + Sound_AmbientWater: + spell: sb-prepare-sound(args=["entity.skeleton_horse.ambient_water", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Ambient Water Sound", lore: ["entity.skeleton_horse.ambient_water"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.skeleton_horse.death", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Death Sound", lore: ["entity.skeleton_horse.death"]}' + slot: 2 + Sound_GallopWater: + spell: sb-prepare-sound(args=["entity.skeleton_horse.gallop_water", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Gallop Water Sound", lore: ["entity.skeleton_horse.gallop_water"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.skeleton_horse.hurt", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Hurt Sound", lore: ["entity.skeleton_horse.hurt"]}' + slot: 4 + Sound_JumpWater: + spell: sb-prepare-sound(args=["entity.skeleton_horse.jump_water", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Jump Water Sound", lore: ["entity.skeleton_horse.jump_water"]}' + slot: 5 + Sound_StepWater: + spell: sb-prepare-sound(args=["entity.skeleton_horse.step_water", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Step Water Sound", lore: ["entity.skeleton_horse.step_water"]}' + slot: 6 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.skeleton_horse.swim", "entity_skeleton_horse"]) + item: 'skeleton_horse_spawn_egg{name: "Swim Sound", lore: ["entity.skeleton_horse.swim"]}' + slot: 7 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-slime: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Slime Sounds + options: + Sound_Attack: + spell: sb-prepare-sound(args=["entity.slime.attack", "entity_slime"]) + item: 'slime_spawn_egg{name: "Attack Sound", lore: ["entity.slime.attack"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.slime.death", "entity_slime"]) + item: 'slime_spawn_egg{name: "Death Sound", lore: ["entity.slime.death"]}' + slot: 1 + Sound_DeathSmall: + spell: sb-prepare-sound(args=["entity.slime.death_small", "entity_slime"]) + item: 'slime_spawn_egg{name: "Death Small Sound", lore: ["entity.slime.death_small"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.slime.hurt", "entity_slime"]) + item: 'slime_spawn_egg{name: "Hurt Sound", lore: ["entity.slime.hurt"]}' + slot: 3 + Sound_HurtSmall: + spell: sb-prepare-sound(args=["entity.slime.hurt_small", "entity_slime"]) + item: 'slime_spawn_egg{name: "Hurt Small Sound", lore: ["entity.slime.hurt_small"]}' + slot: 4 + Sound_Jump: + spell: sb-prepare-sound(args=["entity.slime.jump", "entity_slime"]) + item: 'slime_spawn_egg{name: "Jump Sound", lore: ["entity.slime.jump"]}' + slot: 5 + Sound_JumpSmall: + spell: sb-prepare-sound(args=["entity.slime.jump_small", "entity_slime"]) + item: 'slime_spawn_egg{name: "Jump Small Sound", lore: ["entity.slime.jump_small"]}' + slot: 6 + Sound_Squish: + spell: sb-prepare-sound(args=["entity.slime.squish", "entity_slime"]) + item: 'slime_spawn_egg{name: "Squish Sound", lore: ["entity.slime.squish"]}' + slot: 7 + Sound_SquishSmall: + spell: sb-prepare-sound(args=["entity.slime.squish_small", "entity_slime"]) + item: 'slime_spawn_egg{name: "Squish Small Sound", lore: ["entity.slime.squish_small"]}' + slot: 8 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-sniffer: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sniffer Sounds + options: + Sound_Death: + spell: sb-prepare-sound(args=["entity.sniffer.death", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Death Sound", lore: ["entity.sniffer.death"]}' + slot: 0 + Sound_Digging: + spell: sb-prepare-sound(args=["entity.sniffer.digging", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Digging Sound", lore: ["entity.sniffer.digging"]}' + slot: 1 + Sound_DiggingStop: + spell: sb-prepare-sound(args=["entity.sniffer.digging_stop", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Digging Stop Sound", lore: ["entity.sniffer.digging_stop"]}' + slot: 2 + Sound_DropSeed: + spell: sb-prepare-sound(args=["entity.sniffer.drop_seed", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Drop Seed Sound", lore: ["entity.sniffer.drop_seed"]}' + slot: 3 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.sniffer.eat", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Eat Sound", lore: ["entity.sniffer.eat"]}' + slot: 4 + Sound_Happy: + spell: sb-prepare-sound(args=["entity.sniffer.happy", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Happy Sound", lore: ["entity.sniffer.happy"]}' + slot: 5 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.sniffer.hurt", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Hurt Sound", lore: ["entity.sniffer.hurt"]}' + slot: 6 + Sound_Idle: + spell: sb-prepare-sound(args=["entity.sniffer.idle", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Idle Sound", lore: ["entity.sniffer.idle"]}' + slot: 7 + Sound_Scenting: + spell: sb-prepare-sound(args=["entity.sniffer.scenting", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Scenting Sound", lore: ["entity.sniffer.scenting"]}' + slot: 8 + Sound_Searching: + spell: sb-prepare-sound(args=["entity.sniffer.searching", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Searching Sound", lore: ["entity.sniffer.searching"]}' + slot: 9 + Sound_Sniffing: + spell: sb-prepare-sound(args=["entity.sniffer.sniffing", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Sniffing Sound", lore: ["entity.sniffer.sniffing"]}' + slot: 10 + Sound_Step: + spell: sb-prepare-sound(args=["entity.sniffer.step", "entity_sniffer"]) + item: 'sniffer_spawn_egg{name: "Step Sound", lore: ["entity.sniffer.step"]}' + slot: 11 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-snow_golem: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Snow Golem Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.snow_golem.ambient", "entity_snow_golem"]) + item: 'snow_golem_spawn_egg{name: "Ambient Sound", lore: ["entity.snow_golem.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.snow_golem.death", "entity_snow_golem"]) + item: 'snow_golem_spawn_egg{name: "Death Sound", lore: ["entity.snow_golem.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.snow_golem.hurt", "entity_snow_golem"]) + item: 'snow_golem_spawn_egg{name: "Hurt Sound", lore: ["entity.snow_golem.hurt"]}' + slot: 2 + Sound_Shear: + spell: sb-prepare-sound(args=["entity.snow_golem.shear", "entity_snow_golem"]) + item: 'snow_golem_spawn_egg{name: "Shear Sound", lore: ["entity.snow_golem.shear"]}' + slot: 3 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.snow_golem.shoot", "entity_snow_golem"]) + item: 'snow_golem_spawn_egg{name: "Shoot Sound", lore: ["entity.snow_golem.shoot"]}' + slot: 4 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-snowball: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Snowball Sounds + options: + Sound_Throw: + spell: sb-prepare-sound(args=["entity.snowball.throw", "entity_snowball"]) + item: 'snowball{name: "Throw Sound", lore: ["entity.snowball.throw"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-spider: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Spider Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.spider.ambient", "entity_spider"]) + item: 'spider_spawn_egg{name: "Ambient Sound", lore: ["entity.spider.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.spider.death", "entity_spider"]) + item: 'spider_spawn_egg{name: "Death Sound", lore: ["entity.spider.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.spider.hurt", "entity_spider"]) + item: 'spider_spawn_egg{name: "Hurt Sound", lore: ["entity.spider.hurt"]}' + slot: 2 + Sound_Step: + spell: sb-prepare-sound(args=["entity.spider.step", "entity_spider"]) + item: 'spider_spawn_egg{name: "Step Sound", lore: ["entity.spider.step"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-splash_potion: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Splash Potion Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["entity.splash_potion.break", "entity_splash_potion"]) + item: 'splash_potion{name: "Break Sound", lore: ["entity.splash_potion.break"]}' + slot: 0 + Sound_Throw: + spell: sb-prepare-sound(args=["entity.splash_potion.throw", "entity_splash_potion"]) + item: 'splash_potion{name: "Throw Sound", lore: ["entity.splash_potion.throw"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-squid: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Squid Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.squid.ambient", "entity_squid"]) + item: 'squid_spawn_egg{name: "Ambient Sound", lore: ["entity.squid.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.squid.death", "entity_squid"]) + item: 'squid_spawn_egg{name: "Death Sound", lore: ["entity.squid.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.squid.hurt", "entity_squid"]) + item: 'squid_spawn_egg{name: "Hurt Sound", lore: ["entity.squid.hurt"]}' + slot: 2 + Sound_Squirt: + spell: sb-prepare-sound(args=["entity.squid.squirt", "entity_squid"]) + item: 'squid_spawn_egg{name: "Squirt Sound", lore: ["entity.squid.squirt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-stray: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Stray Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.stray.ambient", "entity_stray"]) + item: 'stray_spawn_egg{name: "Ambient Sound", lore: ["entity.stray.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.stray.death", "entity_stray"]) + item: 'stray_spawn_egg{name: "Death Sound", lore: ["entity.stray.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.stray.hurt", "entity_stray"]) + item: 'stray_spawn_egg{name: "Hurt Sound", lore: ["entity.stray.hurt"]}' + slot: 2 + Sound_Step: + spell: sb-prepare-sound(args=["entity.stray.step", "entity_stray"]) + item: 'stray_spawn_egg{name: "Step Sound", lore: ["entity.stray.step"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-strider: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Strider Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.strider.ambient", "entity_strider"]) + item: 'strider_spawn_egg{name: "Ambient Sound", lore: ["entity.strider.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.strider.death", "entity_strider"]) + item: 'strider_spawn_egg{name: "Death Sound", lore: ["entity.strider.death"]}' + slot: 1 + Sound_Eat: + spell: sb-prepare-sound(args=["entity.strider.eat", "entity_strider"]) + item: 'strider_spawn_egg{name: "Eat Sound", lore: ["entity.strider.eat"]}' + slot: 2 + Sound_Happy: + spell: sb-prepare-sound(args=["entity.strider.happy", "entity_strider"]) + item: 'strider_spawn_egg{name: "Happy Sound", lore: ["entity.strider.happy"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.strider.hurt", "entity_strider"]) + item: 'strider_spawn_egg{name: "Hurt Sound", lore: ["entity.strider.hurt"]}' + slot: 4 + Sound_Retreat: + spell: sb-prepare-sound(args=["entity.strider.retreat", "entity_strider"]) + item: 'strider_spawn_egg{name: "Retreat Sound", lore: ["entity.strider.retreat"]}' + slot: 5 + Sound_Saddle: + spell: sb-prepare-sound(args=["entity.strider.saddle", "entity_strider"]) + item: 'strider_spawn_egg{name: "Saddle Sound", lore: ["entity.strider.saddle"]}' + slot: 6 + Sound_Step: + spell: sb-prepare-sound(args=["entity.strider.step", "entity_strider"]) + item: 'strider_spawn_egg{name: "Step Sound", lore: ["entity.strider.step"]}' + slot: 7 + Sound_StepLava: + spell: sb-prepare-sound(args=["entity.strider.step_lava", "entity_strider"]) + item: 'strider_spawn_egg{name: "Step Lava Sound", lore: ["entity.strider.step_lava"]}' + slot: 8 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-tadpole: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Tadpole Sounds + options: + Sound_Death: + spell: sb-prepare-sound(args=["entity.tadpole.death", "entity_tadpole"]) + item: 'tadpole_spawn_egg{name: "Death Sound", lore: ["entity.tadpole.death"]}' + slot: 0 + Sound_Flop: + spell: sb-prepare-sound(args=["entity.tadpole.flop", "entity_tadpole"]) + item: 'tadpole_spawn_egg{name: "Flop Sound", lore: ["entity.tadpole.flop"]}' + slot: 1 + Sound_GrowUP: + spell: sb-prepare-sound(args=["entity.tadpole.grow_up", "entity_tadpole"]) + item: 'tadpole_spawn_egg{name: "Grow UP Sound", lore: ["entity.tadpole.grow_up"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.tadpole.hurt", "entity_tadpole"]) + item: 'tadpole_spawn_egg{name: "Hurt Sound", lore: ["entity.tadpole.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-tnt: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Tnt Sounds + options: + Sound_Primed: + spell: sb-prepare-sound(args=["entity.tnt.primed", "entity_tnt"]) + item: 'tnt{name: "Primed Sound", lore: ["entity.tnt.primed"]}' + slot: 0 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-tropical_fish: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Tropical Fish Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.tropical_fish.ambient", "entity_tropical_fish"]) + item: 'tropical_fish_spawn_egg{name: "Ambient Sound", lore: ["entity.tropical_fish.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.tropical_fish.death", "entity_tropical_fish"]) + item: 'tropical_fish_spawn_egg{name: "Death Sound", lore: ["entity.tropical_fish.death"]}' + slot: 1 + Sound_Flop: + spell: sb-prepare-sound(args=["entity.tropical_fish.flop", "entity_tropical_fish"]) + item: 'tropical_fish_spawn_egg{name: "Flop Sound", lore: ["entity.tropical_fish.flop"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.tropical_fish.hurt", "entity_tropical_fish"]) + item: 'tropical_fish_spawn_egg{name: "Hurt Sound", lore: ["entity.tropical_fish.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-turtle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Turtle Sounds + options: + Sound_AmbientLand: + spell: sb-prepare-sound(args=["entity.turtle.ambient_land", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Ambient Land Sound", lore: ["entity.turtle.ambient_land"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.turtle.death", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Death Sound", lore: ["entity.turtle.death"]}' + slot: 1 + Sound_DeathBaby: + spell: sb-prepare-sound(args=["entity.turtle.death_baby", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Death Baby Sound", lore: ["entity.turtle.death_baby"]}' + slot: 2 + Sound_EggBreak: + spell: sb-prepare-sound(args=["entity.turtle.egg_break", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Egg Break Sound", lore: ["entity.turtle.egg_break"]}' + slot: 3 + Sound_EggCrack: + spell: sb-prepare-sound(args=["entity.turtle.egg_crack", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Egg Crack Sound", lore: ["entity.turtle.egg_crack"]}' + slot: 4 + Sound_EggHatch: + spell: sb-prepare-sound(args=["entity.turtle.egg_hatch", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Egg Hatch Sound", lore: ["entity.turtle.egg_hatch"]}' + slot: 5 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.turtle.hurt", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Hurt Sound", lore: ["entity.turtle.hurt"]}' + slot: 6 + Sound_HurtBaby: + spell: sb-prepare-sound(args=["entity.turtle.hurt_baby", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Hurt Baby Sound", lore: ["entity.turtle.hurt_baby"]}' + slot: 7 + Sound_LayEgg: + spell: sb-prepare-sound(args=["entity.turtle.lay_egg", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Lay Egg Sound", lore: ["entity.turtle.lay_egg"]}' + slot: 8 + Sound_Shamble: + spell: sb-prepare-sound(args=["entity.turtle.shamble", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Shamble Sound", lore: ["entity.turtle.shamble"]}' + slot: 9 + Sound_ShambleBaby: + spell: sb-prepare-sound(args=["entity.turtle.shamble_baby", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Shamble Baby Sound", lore: ["entity.turtle.shamble_baby"]}' + slot: 10 + Sound_Swim: + spell: sb-prepare-sound(args=["entity.turtle.swim", "entity_turtle"]) + item: 'turtle_spawn_egg{name: "Swim Sound", lore: ["entity.turtle.swim"]}' + slot: 11 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-vex: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Vex Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.vex.ambient", "entity_vex"]) + item: 'vex_spawn_egg{name: "Ambient Sound", lore: ["entity.vex.ambient"]}' + slot: 0 + Sound_Charge: + spell: sb-prepare-sound(args=["entity.vex.charge", "entity_vex"]) + item: 'vex_spawn_egg{name: "Charge Sound", lore: ["entity.vex.charge"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.vex.death", "entity_vex"]) + item: 'vex_spawn_egg{name: "Death Sound", lore: ["entity.vex.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.vex.hurt", "entity_vex"]) + item: 'vex_spawn_egg{name: "Hurt Sound", lore: ["entity.vex.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-villager: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Villager Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.villager.ambient", "entity_villager"]) + item: 'villager_spawn_egg{name: "Ambient Sound", lore: ["entity.villager.ambient"]}' + slot: 0 + Sound_Celebrate: + spell: sb-prepare-sound(args=["entity.villager.celebrate", "entity_villager"]) + item: 'villager_spawn_egg{name: "Celebrate Sound", lore: ["entity.villager.celebrate"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.villager.death", "entity_villager"]) + item: 'villager_spawn_egg{name: "Death Sound", lore: ["entity.villager.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.villager.hurt", "entity_villager"]) + item: 'villager_spawn_egg{name: "Hurt Sound", lore: ["entity.villager.hurt"]}' + slot: 3 + Sound_NO: + spell: sb-prepare-sound(args=["entity.villager.no", "entity_villager"]) + item: 'villager_spawn_egg{name: "NO Sound", lore: ["entity.villager.no"]}' + slot: 4 + Sound_Trade: + spell: sb-prepare-sound(args=["entity.villager.trade", "entity_villager"]) + item: 'villager_spawn_egg{name: "Trade Sound", lore: ["entity.villager.trade"]}' + slot: 5 + Sound_WorkArmorer: + spell: sb-prepare-sound(args=["entity.villager.work_armorer", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Armorer Sound", lore: ["entity.villager.work_armorer"]}' + slot: 6 + Sound_WorkButcher: + spell: sb-prepare-sound(args=["entity.villager.work_butcher", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Butcher Sound", lore: ["entity.villager.work_butcher"]}' + slot: 7 + Sound_WorkCartographer: + spell: sb-prepare-sound(args=["entity.villager.work_cartographer", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Cartographer Sound", lore: ["entity.villager.work_cartographer"]}' + slot: 8 + Sound_WorkCleric: + spell: sb-prepare-sound(args=["entity.villager.work_cleric", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Cleric Sound", lore: ["entity.villager.work_cleric"]}' + slot: 9 + Sound_WorkFarmer: + spell: sb-prepare-sound(args=["entity.villager.work_farmer", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Farmer Sound", lore: ["entity.villager.work_farmer"]}' + slot: 10 + Sound_WorkFisherman: + spell: sb-prepare-sound(args=["entity.villager.work_fisherman", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Fisherman Sound", lore: ["entity.villager.work_fisherman"]}' + slot: 11 + Sound_WorkFletcher: + spell: sb-prepare-sound(args=["entity.villager.work_fletcher", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Fletcher Sound", lore: ["entity.villager.work_fletcher"]}' + slot: 12 + Sound_WorkLeatherworker: + spell: sb-prepare-sound(args=["entity.villager.work_leatherworker", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Leatherworker Sound", lore: ["entity.villager.work_leatherworker"]}' + slot: 13 + Sound_WorkLibrarian: + spell: sb-prepare-sound(args=["entity.villager.work_librarian", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Librarian Sound", lore: ["entity.villager.work_librarian"]}' + slot: 14 + Sound_WorkMason: + spell: sb-prepare-sound(args=["entity.villager.work_mason", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Mason Sound", lore: ["entity.villager.work_mason"]}' + slot: 15 + Sound_WorkShepherd: + spell: sb-prepare-sound(args=["entity.villager.work_shepherd", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Shepherd Sound", lore: ["entity.villager.work_shepherd"]}' + slot: 16 + Sound_WorkToolsmith: + spell: sb-prepare-sound(args=["entity.villager.work_toolsmith", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Toolsmith Sound", lore: ["entity.villager.work_toolsmith"]}' + slot: 17 + Sound_WorkWeaponsmith: + spell: sb-prepare-sound(args=["entity.villager.work_weaponsmith", "entity_villager"]) + item: 'villager_spawn_egg{name: "Work Weaponsmith Sound", lore: ["entity.villager.work_weaponsmith"]}' + slot: 18 + Sound_Yes: + spell: sb-prepare-sound(args=["entity.villager.yes", "entity_villager"]) + item: 'villager_spawn_egg{name: "Yes Sound", lore: ["entity.villager.yes"]}' + slot: 19 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 31 +sb-entity-vindicator: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Vindicator Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.vindicator.ambient", "entity_vindicator"]) + item: 'vindicator_spawn_egg{name: "Ambient Sound", lore: ["entity.vindicator.ambient"]}' + slot: 0 + Sound_Celebrate: + spell: sb-prepare-sound(args=["entity.vindicator.celebrate", "entity_vindicator"]) + item: 'vindicator_spawn_egg{name: "Celebrate Sound", lore: ["entity.vindicator.celebrate"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.vindicator.death", "entity_vindicator"]) + item: 'vindicator_spawn_egg{name: "Death Sound", lore: ["entity.vindicator.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.vindicator.hurt", "entity_vindicator"]) + item: 'vindicator_spawn_egg{name: "Hurt Sound", lore: ["entity.vindicator.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-wandering_trader: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wandering Trader Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.wandering_trader.ambient", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Ambient Sound", lore: ["entity.wandering_trader.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.wandering_trader.death", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Death Sound", lore: ["entity.wandering_trader.death"]}' + slot: 1 + Sound_Disappeared: + spell: sb-prepare-sound(args=["entity.wandering_trader.disappeared", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Disappeared Sound", lore: ["entity.wandering_trader.disappeared"]}' + slot: 2 + Sound_DrinkMilk: + spell: sb-prepare-sound(args=["entity.wandering_trader.drink_milk", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Drink Milk Sound", lore: ["entity.wandering_trader.drink_milk"]}' + slot: 3 + Sound_DrinkPotion: + spell: sb-prepare-sound(args=["entity.wandering_trader.drink_potion", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Drink Potion Sound", lore: ["entity.wandering_trader.drink_potion"]}' + slot: 4 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.wandering_trader.hurt", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Hurt Sound", lore: ["entity.wandering_trader.hurt"]}' + slot: 5 + Sound_NO: + spell: sb-prepare-sound(args=["entity.wandering_trader.no", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "NO Sound", lore: ["entity.wandering_trader.no"]}' + slot: 6 + Sound_Reappeared: + spell: sb-prepare-sound(args=["entity.wandering_trader.reappeared", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Reappeared Sound", lore: ["entity.wandering_trader.reappeared"]}' + slot: 7 + Sound_Trade: + spell: sb-prepare-sound(args=["entity.wandering_trader.trade", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Trade Sound", lore: ["entity.wandering_trader.trade"]}' + slot: 8 + Sound_Yes: + spell: sb-prepare-sound(args=["entity.wandering_trader.yes", "entity_wandering_trader"]) + item: 'wandering_trader_spawn_egg{name: "Yes Sound", lore: ["entity.wandering_trader.yes"]}' + slot: 9 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-warden: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Warden Sounds + options: + Sound_Agitated: + spell: sb-prepare-sound(args=["entity.warden.agitated", "entity_warden"]) + item: 'warden_spawn_egg{name: "Agitated Sound", lore: ["entity.warden.agitated"]}' + slot: 0 + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.warden.ambient", "entity_warden"]) + item: 'warden_spawn_egg{name: "Ambient Sound", lore: ["entity.warden.ambient"]}' + slot: 1 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.warden.angry", "entity_warden"]) + item: 'warden_spawn_egg{name: "Angry Sound", lore: ["entity.warden.angry"]}' + slot: 2 + Sound_AttackImpact: + spell: sb-prepare-sound(args=["entity.warden.attack_impact", "entity_warden"]) + item: 'warden_spawn_egg{name: "Attack Impact Sound", lore: ["entity.warden.attack_impact"]}' + slot: 3 + Sound_Death: + spell: sb-prepare-sound(args=["entity.warden.death", "entity_warden"]) + item: 'warden_spawn_egg{name: "Death Sound", lore: ["entity.warden.death"]}' + slot: 4 + Sound_Dig: + spell: sb-prepare-sound(args=["entity.warden.dig", "entity_warden"]) + item: 'warden_spawn_egg{name: "Dig Sound", lore: ["entity.warden.dig"]}' + slot: 5 + Sound_Emerge: + spell: sb-prepare-sound(args=["entity.warden.emerge", "entity_warden"]) + item: 'warden_spawn_egg{name: "Emerge Sound", lore: ["entity.warden.emerge"]}' + slot: 6 + Sound_Heartbeat: + spell: sb-prepare-sound(args=["entity.warden.heartbeat", "entity_warden"]) + item: 'warden_spawn_egg{name: "Heartbeat Sound", lore: ["entity.warden.heartbeat"]}' + slot: 7 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.warden.hurt", "entity_warden"]) + item: 'warden_spawn_egg{name: "Hurt Sound", lore: ["entity.warden.hurt"]}' + slot: 8 + Sound_Listening: + spell: sb-prepare-sound(args=["entity.warden.listening", "entity_warden"]) + item: 'warden_spawn_egg{name: "Listening Sound", lore: ["entity.warden.listening"]}' + slot: 9 + Sound_ListeningAngry: + spell: sb-prepare-sound(args=["entity.warden.listening_angry", "entity_warden"]) + item: 'warden_spawn_egg{name: "Listening Angry Sound", lore: ["entity.warden.listening_angry"]}' + slot: 10 + Sound_NearbyClose: + spell: sb-prepare-sound(args=["entity.warden.nearby_close", "entity_warden"]) + item: 'warden_spawn_egg{name: "Nearby Close Sound", lore: ["entity.warden.nearby_close"]}' + slot: 11 + Sound_NearbyCloser: + spell: sb-prepare-sound(args=["entity.warden.nearby_closer", "entity_warden"]) + item: 'warden_spawn_egg{name: "Nearby Closer Sound", lore: ["entity.warden.nearby_closer"]}' + slot: 12 + Sound_NearbyClosest: + spell: sb-prepare-sound(args=["entity.warden.nearby_closest", "entity_warden"]) + item: 'warden_spawn_egg{name: "Nearby Closest Sound", lore: ["entity.warden.nearby_closest"]}' + slot: 13 + Sound_Roar: + spell: sb-prepare-sound(args=["entity.warden.roar", "entity_warden"]) + item: 'warden_spawn_egg{name: "Roar Sound", lore: ["entity.warden.roar"]}' + slot: 14 + Sound_Sniff: + spell: sb-prepare-sound(args=["entity.warden.sniff", "entity_warden"]) + item: 'warden_spawn_egg{name: "Sniff Sound", lore: ["entity.warden.sniff"]}' + slot: 15 + Sound_SonicBoom: + spell: sb-prepare-sound(args=["entity.warden.sonic_boom", "entity_warden"]) + item: 'warden_spawn_egg{name: "Sonic Boom Sound", lore: ["entity.warden.sonic_boom"]}' + slot: 16 + Sound_SonicCharge: + spell: sb-prepare-sound(args=["entity.warden.sonic_charge", "entity_warden"]) + item: 'warden_spawn_egg{name: "Sonic Charge Sound", lore: ["entity.warden.sonic_charge"]}' + slot: 17 + Sound_Step: + spell: sb-prepare-sound(args=["entity.warden.step", "entity_warden"]) + item: 'warden_spawn_egg{name: "Step Sound", lore: ["entity.warden.step"]}' + slot: 18 + Sound_TendrilClicks: + spell: sb-prepare-sound(args=["entity.warden.tendril_clicks", "entity_warden"]) + item: 'warden_spawn_egg{name: "Tendril Clicks Sound", lore: ["entity.warden.tendril_clicks"]}' + slot: 19 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 31 +sb-entity-wind_charge: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wind Charge Sounds + options: + Sound_Throw: + spell: sb-prepare-sound(args=["entity.wind_charge.throw", "entity_wind_charge"]) + item: 'wind_charge{name: "Throw Sound", lore: ["entity.wind_charge.throw"]}' + slot: 0 + Sound_WindBurst: + spell: sb-prepare-sound(args=["entity.wind_charge.wind_burst", "entity_wind_charge"]) + item: 'wind_charge{name: "Wind Burst Sound", lore: ["entity.wind_charge.wind_burst"]}' + slot: 1 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-witch: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Witch Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.witch.ambient", "entity_witch"]) + item: 'witch_spawn_egg{name: "Ambient Sound", lore: ["entity.witch.ambient"]}' + slot: 0 + Sound_Celebrate: + spell: sb-prepare-sound(args=["entity.witch.celebrate", "entity_witch"]) + item: 'witch_spawn_egg{name: "Celebrate Sound", lore: ["entity.witch.celebrate"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.witch.death", "entity_witch"]) + item: 'witch_spawn_egg{name: "Death Sound", lore: ["entity.witch.death"]}' + slot: 2 + Sound_Drink: + spell: sb-prepare-sound(args=["entity.witch.drink", "entity_witch"]) + item: 'witch_spawn_egg{name: "Drink Sound", lore: ["entity.witch.drink"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.witch.hurt", "entity_witch"]) + item: 'witch_spawn_egg{name: "Hurt Sound", lore: ["entity.witch.hurt"]}' + slot: 4 + Sound_Throw: + spell: sb-prepare-sound(args=["entity.witch.throw", "entity_witch"]) + item: 'witch_spawn_egg{name: "Throw Sound", lore: ["entity.witch.throw"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-wither: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wither Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.wither.ambient", "entity_wither"]) + item: 'nether_star{name: "Ambient Sound", lore: ["entity.wither.ambient"]}' + slot: 0 + Sound_BreakBlock: + spell: sb-prepare-sound(args=["entity.wither.break_block", "entity_wither"]) + item: 'nether_star{name: "Break Block Sound", lore: ["entity.wither.break_block"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.wither.death", "entity_wither"]) + item: 'nether_star{name: "Death Sound", lore: ["entity.wither.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.wither.hurt", "entity_wither"]) + item: 'nether_star{name: "Hurt Sound", lore: ["entity.wither.hurt"]}' + slot: 3 + Sound_Shoot: + spell: sb-prepare-sound(args=["entity.wither.shoot", "entity_wither"]) + item: 'nether_star{name: "Shoot Sound", lore: ["entity.wither.shoot"]}' + slot: 4 + Sound_Spawn: + spell: sb-prepare-sound(args=["entity.wither.spawn", "entity_wither"]) + item: 'nether_star{name: "Spawn Sound", lore: ["entity.wither.spawn"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-wither_skeleton: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wither Skeleton Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.wither_skeleton.ambient", "entity_wither_skeleton"]) + item: 'wither_skeleton_spawn_egg{name: "Ambient Sound", lore: ["entity.wither_skeleton.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.wither_skeleton.death", "entity_wither_skeleton"]) + item: 'wither_skeleton_spawn_egg{name: "Death Sound", lore: ["entity.wither_skeleton.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.wither_skeleton.hurt", "entity_wither_skeleton"]) + item: 'wither_skeleton_spawn_egg{name: "Hurt Sound", lore: ["entity.wither_skeleton.hurt"]}' + slot: 2 + Sound_Step: + spell: sb-prepare-sound(args=["entity.wither_skeleton.step", "entity_wither_skeleton"]) + item: 'wither_skeleton_spawn_egg{name: "Step Sound", lore: ["entity.wither_skeleton.step"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-wolf: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wolf Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.wolf.ambient", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Ambient Sound", lore: ["entity.wolf.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.wolf.death", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Death Sound", lore: ["entity.wolf.death"]}' + slot: 1 + Sound_Growl: + spell: sb-prepare-sound(args=["entity.wolf.growl", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Growl Sound", lore: ["entity.wolf.growl"]}' + slot: 2 + Sound_Howl: + spell: sb-prepare-sound(args=["entity.wolf.howl", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Howl Sound", lore: ["entity.wolf.howl"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.wolf.hurt", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Hurt Sound", lore: ["entity.wolf.hurt"]}' + slot: 4 + Sound_Pant: + spell: sb-prepare-sound(args=["entity.wolf.pant", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Pant Sound", lore: ["entity.wolf.pant"]}' + slot: 5 + Sound_Shake: + spell: sb-prepare-sound(args=["entity.wolf.shake", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Shake Sound", lore: ["entity.wolf.shake"]}' + slot: 6 + Sound_Step: + spell: sb-prepare-sound(args=["entity.wolf.step", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Step Sound", lore: ["entity.wolf.step"]}' + slot: 7 + Sound_Whine: + spell: sb-prepare-sound(args=["entity.wolf.whine", "entity_wolf"]) + item: 'wolf_spawn_egg{name: "Whine Sound", lore: ["entity.wolf.whine"]}' + slot: 8 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-zoglin: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Zoglin Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.zoglin.ambient", "entity_zoglin"]) + item: 'zoglin_spawn_egg{name: "Ambient Sound", lore: ["entity.zoglin.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.zoglin.angry", "entity_zoglin"]) + item: 'zoglin_spawn_egg{name: "Angry Sound", lore: ["entity.zoglin.angry"]}' + slot: 1 + Sound_Attack: + spell: sb-prepare-sound(args=["entity.zoglin.attack", "entity_zoglin"]) + item: 'zoglin_spawn_egg{name: "Attack Sound", lore: ["entity.zoglin.attack"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.zoglin.death", "entity_zoglin"]) + item: 'zoglin_spawn_egg{name: "Death Sound", lore: ["entity.zoglin.death"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.zoglin.hurt", "entity_zoglin"]) + item: 'zoglin_spawn_egg{name: "Hurt Sound", lore: ["entity.zoglin.hurt"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["entity.zoglin.step", "entity_zoglin"]) + item: 'zoglin_spawn_egg{name: "Step Sound", lore: ["entity.zoglin.step"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-zombie: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Zombie Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.zombie.ambient", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Ambient Sound", lore: ["entity.zombie.ambient"]}' + slot: 0 + Sound_AttackIronDoor: + spell: sb-prepare-sound(args=["entity.zombie.attack_iron_door", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Attack Iron Door Sound", lore: ["entity.zombie.attack_iron_door"]}' + slot: 1 + Sound_AttackWoodenDoor: + spell: sb-prepare-sound(args=["entity.zombie.attack_wooden_door", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Attack Wooden Door Sound", lore: ["entity.zombie.attack_wooden_door"]}' + slot: 2 + Sound_BreakWoodenDoor: + spell: sb-prepare-sound(args=["entity.zombie.break_wooden_door", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Break Wooden Door Sound", lore: ["entity.zombie.break_wooden_door"]}' + slot: 3 + Sound_ConvertedTODrowned: + spell: sb-prepare-sound(args=["entity.zombie.converted_to_drowned", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Converted TO Drowned Sound", lore: ["entity.zombie.converted_to_drowned"]}' + slot: 4 + Sound_Death: + spell: sb-prepare-sound(args=["entity.zombie.death", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Death Sound", lore: ["entity.zombie.death"]}' + slot: 5 + Sound_DestroyEgg: + spell: sb-prepare-sound(args=["entity.zombie.destroy_egg", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Destroy Egg Sound", lore: ["entity.zombie.destroy_egg"]}' + slot: 6 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.zombie.hurt", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Hurt Sound", lore: ["entity.zombie.hurt"]}' + slot: 7 + Sound_Infect: + spell: sb-prepare-sound(args=["entity.zombie.infect", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Infect Sound", lore: ["entity.zombie.infect"]}' + slot: 8 + Sound_Step: + spell: sb-prepare-sound(args=["entity.zombie.step", "entity_zombie"]) + item: 'zombie_spawn_egg{name: "Step Sound", lore: ["entity.zombie.step"]}' + slot: 9 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 22 +sb-entity-zombie_horse: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Zombie Horse Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.zombie_horse.ambient", "entity_zombie_horse"]) + item: 'zombie_horse_spawn_egg{name: "Ambient Sound", lore: ["entity.zombie_horse.ambient"]}' + slot: 0 + Sound_Death: + spell: sb-prepare-sound(args=["entity.zombie_horse.death", "entity_zombie_horse"]) + item: 'zombie_horse_spawn_egg{name: "Death Sound", lore: ["entity.zombie_horse.death"]}' + slot: 1 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.zombie_horse.hurt", "entity_zombie_horse"]) + item: 'zombie_horse_spawn_egg{name: "Hurt Sound", lore: ["entity.zombie_horse.hurt"]}' + slot: 2 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-zombie_villager: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Zombie Villager Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.zombie_villager.ambient", "entity_zombie_villager"]) + item: 'zombie_villager_spawn_egg{name: "Ambient Sound", lore: ["entity.zombie_villager.ambient"]}' + slot: 0 + Sound_Converted: + spell: sb-prepare-sound(args=["entity.zombie_villager.converted", "entity_zombie_villager"]) + item: 'zombie_villager_spawn_egg{name: "Converted Sound", lore: ["entity.zombie_villager.converted"]}' + slot: 1 + Sound_Cure: + spell: sb-prepare-sound(args=["entity.zombie_villager.cure", "entity_zombie_villager"]) + item: 'zombie_villager_spawn_egg{name: "Cure Sound", lore: ["entity.zombie_villager.cure"]}' + slot: 2 + Sound_Death: + spell: sb-prepare-sound(args=["entity.zombie_villager.death", "entity_zombie_villager"]) + item: 'zombie_villager_spawn_egg{name: "Death Sound", lore: ["entity.zombie_villager.death"]}' + slot: 3 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.zombie_villager.hurt", "entity_zombie_villager"]) + item: 'zombie_villager_spawn_egg{name: "Hurt Sound", lore: ["entity.zombie_villager.hurt"]}' + slot: 4 + Sound_Step: + spell: sb-prepare-sound(args=["entity.zombie_villager.step", "entity_zombie_villager"]) + item: 'zombie_villager_spawn_egg{name: "Step Sound", lore: ["entity.zombie_villager.step"]}' + slot: 5 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-entity-zombified_piglin: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Zombified Piglin Sounds + options: + Sound_Ambient: + spell: sb-prepare-sound(args=["entity.zombified_piglin.ambient", "entity_zombified_piglin"]) + item: 'zombified_piglin_spawn_egg{name: "Ambient Sound", lore: ["entity.zombified_piglin.ambient"]}' + slot: 0 + Sound_Angry: + spell: sb-prepare-sound(args=["entity.zombified_piglin.angry", "entity_zombified_piglin"]) + item: 'zombified_piglin_spawn_egg{name: "Angry Sound", lore: ["entity.zombified_piglin.angry"]}' + slot: 1 + Sound_Death: + spell: sb-prepare-sound(args=["entity.zombified_piglin.death", "entity_zombified_piglin"]) + item: 'zombified_piglin_spawn_egg{name: "Death Sound", lore: ["entity.zombified_piglin.death"]}' + slot: 2 + Sound_Hurt: + spell: sb-prepare-sound(args=["entity.zombified_piglin.hurt", "entity_zombified_piglin"]) + item: 'zombified_piglin_spawn_egg{name: "Hurt Sound", lore: ["entity.zombified_piglin.hurt"]}' + slot: 3 + Button_Back: + spell: sb-entity1 + item: 'book{name: "Back"}' + slot: 13 +sb-event: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Event Sounds + options: + MobEffect: + spell: sb-event-mob_effect + item: 'potion{name: "Mob Effect Sounds"}' + slot: 0 + Raid: + spell: sb-event-raid + item: 'bell{name: "Raid Sounds"}' + slot: 1 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 13 +sb-event-mob_effect: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Mob Effect Sounds + options: + Sound_BadOmen: + spell: sb-prepare-sound(args=["event.mob_effect.bad_omen", "event_mob_effect"]) + item: 'potion{name: "Bad Omen Sound", lore: ["event.mob_effect.bad_omen"]}' + slot: 0 + Sound_RaidOmen: + spell: sb-prepare-sound(args=["event.mob_effect.raid_omen", "event_mob_effect"]) + item: 'potion{name: "Raid Omen Sound", lore: ["event.mob_effect.raid_omen"]}' + slot: 1 + Sound_TrialOmen: + spell: sb-prepare-sound(args=["event.mob_effect.trial_omen", "event_mob_effect"]) + item: 'potion{name: "Trial Omen Sound", lore: ["event.mob_effect.trial_omen"]}' + slot: 2 + Button_Back: + spell: sb-event + item: 'book{name: "Back"}' + slot: 13 +sb-event-raid: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Raid Sounds + options: + Sound_Horn: + spell: sb-prepare-sound(args=["event.raid.horn", "event_raid"]) + item: 'bell{name: "Horn Sound", lore: ["event.raid.horn"]}' + slot: 0 + Button_Back: + spell: sb-event + item: 'book{name: "Back"}' + slot: 13 +sb-item: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Item Sounds + options: + Armor: + spell: sb-item-armor + item: 'iron_chestplate{name: "Armor Sounds"}' + slot: 0 + Axe: + spell: sb-item-axe + item: 'iron_axe{name: "Axe Sounds"}' + slot: 1 + BoneMeal: + spell: sb-item-bone_meal + item: 'bone_meal{name: "Bone Meal Sounds"}' + slot: 2 + Book: + spell: sb-item-book + item: 'book{name: "Book Sounds"}' + slot: 3 + Bottle: + spell: sb-item-bottle + item: 'glass_bottle{name: "Bottle Sounds"}' + slot: 4 + Brush: + spell: sb-item-brush + item: 'brush{name: "Brush Sounds"}' + slot: 5 + Bucket: + spell: sb-item-bucket + item: 'bucket{name: "Bucket Sounds"}' + slot: 6 + Bundle: + spell: sb-item-bundle + item: 'bundle{name: "Bundle Sounds"}' + slot: 7 + ChorusFruit: + spell: sb-item-chorus_fruit + item: 'chorus_fruit{name: "Chorus Fruit Sounds"}' + slot: 8 + Crop: + spell: sb-item-crop + item: 'wheat_seeds{name: "Crop Sounds"}' + slot: 9 + Crossbow: + spell: sb-item-crossbow + item: 'crossbow{name: "Crossbow Sounds"}' + slot: 10 + Dye: + spell: sb-item-dye + item: 'cyan_dye{name: "Dye Sounds"}' + slot: 11 + Elytra: + spell: sb-item-elytra + item: 'elytra{name: "Elytra Sounds"}' + slot: 12 + Firecharge: + spell: sb-item-firecharge + item: 'fire_charge{name: "Firecharge Sounds"}' + slot: 13 + Flintandsteel: + spell: sb-item-flintandsteel + item: 'flint_and_steel{name: "Flintandsteel Sounds"}' + slot: 14 + GlowInkSac: + spell: sb-item-glow_ink_sac + item: 'glow_ink_sac{name: "Glow Ink Sac Sounds"}' + slot: 15 + GoatHorn: + spell: sb-item-goat_horn + item: 'goat_horn{name: "Goat Horn Sounds"}' + slot: 16 + Hoe: + spell: sb-item-hoe + item: 'wooden_hoe{name: "Hoe Sounds"}' + slot: 17 + HoneyBottle: + spell: sb-item-honey_bottle + item: 'honey_bottle{name: "Honey Bottle Sounds"}' + slot: 18 + Honeycomb: + spell: sb-item-honeycomb + item: 'honeycomb{name: "Honeycomb Sounds"}' + slot: 19 + InkSac: + spell: sb-item-ink_sac + item: 'ink_sac{name: "Ink Sac Sounds"}' + slot: 20 + LodestoneCompass: + spell: sb-item-lodestone_compass + item: 'compass{name: "Lodestone Compass Sounds"}' + slot: 21 + Mace: + spell: sb-item-mace + item: 'stone_axe{name: "Mace Sounds"}' + slot: 22 + NetherWart: + spell: sb-item-nether_wart + item: 'nether_wart{name: "Nether Wart Sounds"}' + slot: 23 + OminousBottle: + spell: sb-item-ominous_bottle + item: 'honey_bottle{name: "Ominous Bottle Sounds"}' + slot: 24 + Shield: + spell: sb-item-shield + item: 'shield{name: "Shield Sounds"}' + slot: 25 + Shovel: + spell: sb-item-shovel + item: 'wooden_shovel{name: "Shovel Sounds"}' + slot: 26 + Spyglass: + spell: sb-item-spyglass + item: 'spyglass{name: "Spyglass Sounds"}' + slot: 27 + Totem: + spell: sb-item-totem + item: 'totem_of_undying{name: "Totem Sounds"}' + slot: 28 + Trident: + spell: sb-item-trident + item: 'trident{name: "Trident Sounds"}' + slot: 29 + WolfArmor: + spell: sb-item-wolf_armor + item: 'leather_horse_armor{name: "Wolf Armor Sounds"}' + slot: 30 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 40 +sb-item-armor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Armor Sounds + options: + Sound_EquipChain: + spell: sb-prepare-sound(args=["item.armor.equip_chain", "item_armor"]) + item: 'iron_chestplate{name: "Equip Chain Sound", lore: ["item.armor.equip_chain"]}' + slot: 0 + Sound_EquipDiamond: + spell: sb-prepare-sound(args=["item.armor.equip_diamond", "item_armor"]) + item: 'iron_chestplate{name: "Equip Diamond Sound", lore: ["item.armor.equip_diamond"]}' + slot: 1 + Sound_EquipElytra: + spell: sb-prepare-sound(args=["item.armor.equip_elytra", "item_armor"]) + item: 'iron_chestplate{name: "Equip Elytra Sound", lore: ["item.armor.equip_elytra"]}' + slot: 2 + Sound_EquipGeneric: + spell: sb-prepare-sound(args=["item.armor.equip_generic", "item_armor"]) + item: 'iron_chestplate{name: "Equip Generic Sound", lore: ["item.armor.equip_generic"]}' + slot: 3 + Sound_EquipGold: + spell: sb-prepare-sound(args=["item.armor.equip_gold", "item_armor"]) + item: 'iron_chestplate{name: "Equip Gold Sound", lore: ["item.armor.equip_gold"]}' + slot: 4 + Sound_EquipIron: + spell: sb-prepare-sound(args=["item.armor.equip_iron", "item_armor"]) + item: 'iron_chestplate{name: "Equip Iron Sound", lore: ["item.armor.equip_iron"]}' + slot: 5 + Sound_EquipLeather: + spell: sb-prepare-sound(args=["item.armor.equip_leather", "item_armor"]) + item: 'iron_chestplate{name: "Equip Leather Sound", lore: ["item.armor.equip_leather"]}' + slot: 6 + Sound_EquipNetherite: + spell: sb-prepare-sound(args=["item.armor.equip_netherite", "item_armor"]) + item: 'iron_chestplate{name: "Equip Netherite Sound", lore: ["item.armor.equip_netherite"]}' + slot: 7 + Sound_EquipTurtle: + spell: sb-prepare-sound(args=["item.armor.equip_turtle", "item_armor"]) + item: 'iron_chestplate{name: "Equip Turtle Sound", lore: ["item.armor.equip_turtle"]}' + slot: 8 + Sound_EquipWolf: + spell: sb-prepare-sound(args=["item.armor.equip_wolf", "item_armor"]) + item: 'iron_chestplate{name: "Equip Wolf Sound", lore: ["item.armor.equip_wolf"]}' + slot: 9 + Sound_UnequipWolf: + spell: sb-prepare-sound(args=["item.armor.unequip_wolf", "item_armor"]) + item: 'iron_chestplate{name: "Unequip Wolf Sound", lore: ["item.armor.unequip_wolf"]}' + slot: 10 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 22 +sb-item-axe: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Axe Sounds + options: + Sound_Scrape: + spell: sb-prepare-sound(args=["item.axe.scrape", "item_axe"]) + item: 'iron_axe{name: "Scrape Sound", lore: ["item.axe.scrape"]}' + slot: 0 + Sound_Strip: + spell: sb-prepare-sound(args=["item.axe.strip", "item_axe"]) + item: 'iron_axe{name: "Strip Sound", lore: ["item.axe.strip"]}' + slot: 1 + Sound_WaxOff: + spell: sb-prepare-sound(args=["item.axe.wax_off", "item_axe"]) + item: 'iron_axe{name: "Wax Off Sound", lore: ["item.axe.wax_off"]}' + slot: 2 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-bone_meal: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bone Meal Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["item.bone_meal.use", "item_bone_meal"]) + item: 'bone_meal{name: "Use Sound", lore: ["item.bone_meal.use"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-book: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Book Sounds + options: + Sound_PageTurn: + spell: sb-prepare-sound(args=["item.book.page_turn", "item_book"]) + item: 'book{name: "Page Turn Sound", lore: ["item.book.page_turn"]}' + slot: 0 + Sound_Put: + spell: sb-prepare-sound(args=["item.book.put", "item_book"]) + item: 'book{name: "Put Sound", lore: ["item.book.put"]}' + slot: 1 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-bottle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bottle Sounds + options: + Sound_Empty: + spell: sb-prepare-sound(args=["item.bottle.empty", "item_bottle"]) + item: 'glass_bottle{name: "Empty Sound", lore: ["item.bottle.empty"]}' + slot: 0 + Sound_Fill: + spell: sb-prepare-sound(args=["item.bottle.fill", "item_bottle"]) + item: 'glass_bottle{name: "Fill Sound", lore: ["item.bottle.fill"]}' + slot: 1 + Sound_FillDragonbreath: + spell: sb-prepare-sound(args=["item.bottle.fill_dragonbreath", "item_bottle"]) + item: 'glass_bottle{name: "Fill Dragonbreath Sound", lore: ["item.bottle.fill_dragonbreath"]}' + slot: 2 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-brush: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Brush Sounds + options: + Brushing: + spell: sb-item-brush-brushing + item: 'brush{name: "Brushing Sounds"}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-brush-brushing: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Brushing Sounds + options: + Sound_Generic: + spell: sb-prepare-sound(args=["item.brush.brushing.generic", "item_brush_brushing"]) + item: 'brush{name: "Generic Sound", lore: ["item.brush.brushing.generic"]}' + slot: 0 + Sound_Gravel: + spell: sb-prepare-sound(args=["item.brush.brushing.gravel", "item_brush_brushing"]) + item: 'brush{name: "Gravel Sound", lore: ["item.brush.brushing.gravel"]}' + slot: 1 + Sound_Sand: + spell: sb-prepare-sound(args=["item.brush.brushing.sand", "item_brush_brushing"]) + item: 'brush{name: "Sand Sound", lore: ["item.brush.brushing.sand"]}' + slot: 2 + Gravel: + spell: sb-item-brush-brushing-gravel + item: 'gravel{name: "Gravel Sounds"}' + slot: 3 + Sand: + spell: sb-item-brush-brushing-sand + item: 'sand{name: "Sand Sounds"}' + slot: 4 + Button_Back: + spell: sb-item-brush + item: 'book{name: "Back"}' + slot: 13 +sb-item-brush-brushing-gravel: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Gravel Sounds + options: + Sound_Complete: + spell: sb-prepare-sound(args=["item.brush.brushing.gravel.complete", "item_brush_brushing_gravel"]) + item: 'gravel{name: "Complete Sound", lore: ["item.brush.brushing.gravel.complete"]}' + slot: 0 + Button_Back: + spell: sb-item-brush-brushing + item: 'book{name: "Back"}' + slot: 13 +sb-item-brush-brushing-sand: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sand Sounds + options: + Sound_Complete: + spell: sb-prepare-sound(args=["item.brush.brushing.sand.complete", "item_brush_brushing_sand"]) + item: 'sand{name: "Complete Sound", lore: ["item.brush.brushing.sand.complete"]}' + slot: 0 + Button_Back: + spell: sb-item-brush-brushing + item: 'book{name: "Back"}' + slot: 13 +sb-item-bucket: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bucket Sounds + options: + Sound_Empty: + spell: sb-prepare-sound(args=["item.bucket.empty", "item_bucket"]) + item: 'bucket{name: "Empty Sound", lore: ["item.bucket.empty"]}' + slot: 0 + Sound_EmptyAxolotl: + spell: sb-prepare-sound(args=["item.bucket.empty_axolotl", "item_bucket"]) + item: 'bucket{name: "Empty Axolotl Sound", lore: ["item.bucket.empty_axolotl"]}' + slot: 1 + Sound_EmptyFish: + spell: sb-prepare-sound(args=["item.bucket.empty_fish", "item_bucket"]) + item: 'bucket{name: "Empty Fish Sound", lore: ["item.bucket.empty_fish"]}' + slot: 2 + Sound_EmptyLava: + spell: sb-prepare-sound(args=["item.bucket.empty_lava", "item_bucket"]) + item: 'bucket{name: "Empty Lava Sound", lore: ["item.bucket.empty_lava"]}' + slot: 3 + Sound_EmptyPowderSnow: + spell: sb-prepare-sound(args=["item.bucket.empty_powder_snow", "item_bucket"]) + item: 'bucket{name: "Empty Powder Snow Sound", lore: ["item.bucket.empty_powder_snow"]}' + slot: 4 + Sound_EmptyTadpole: + spell: sb-prepare-sound(args=["item.bucket.empty_tadpole", "item_bucket"]) + item: 'bucket{name: "Empty Tadpole Sound", lore: ["item.bucket.empty_tadpole"]}' + slot: 5 + Sound_Fill: + spell: sb-prepare-sound(args=["item.bucket.fill", "item_bucket"]) + item: 'bucket{name: "Fill Sound", lore: ["item.bucket.fill"]}' + slot: 6 + Sound_FillAxolotl: + spell: sb-prepare-sound(args=["item.bucket.fill_axolotl", "item_bucket"]) + item: 'bucket{name: "Fill Axolotl Sound", lore: ["item.bucket.fill_axolotl"]}' + slot: 7 + Sound_FillFish: + spell: sb-prepare-sound(args=["item.bucket.fill_fish", "item_bucket"]) + item: 'bucket{name: "Fill Fish Sound", lore: ["item.bucket.fill_fish"]}' + slot: 8 + Sound_FillLava: + spell: sb-prepare-sound(args=["item.bucket.fill_lava", "item_bucket"]) + item: 'bucket{name: "Fill Lava Sound", lore: ["item.bucket.fill_lava"]}' + slot: 9 + Sound_FillPowderSnow: + spell: sb-prepare-sound(args=["item.bucket.fill_powder_snow", "item_bucket"]) + item: 'bucket{name: "Fill Powder Snow Sound", lore: ["item.bucket.fill_powder_snow"]}' + slot: 10 + Sound_FillTadpole: + spell: sb-prepare-sound(args=["item.bucket.fill_tadpole", "item_bucket"]) + item: 'bucket{name: "Fill Tadpole Sound", lore: ["item.bucket.fill_tadpole"]}' + slot: 11 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 22 +sb-item-bundle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Bundle Sounds + options: + Sound_DropContents: + spell: sb-prepare-sound(args=["item.bundle.drop_contents", "item_bundle"]) + item: 'bundle{name: "Drop Contents Sound", lore: ["item.bundle.drop_contents"]}' + slot: 0 + Sound_Insert: + spell: sb-prepare-sound(args=["item.bundle.insert", "item_bundle"]) + item: 'bundle{name: "Insert Sound", lore: ["item.bundle.insert"]}' + slot: 1 + Sound_RemoveOne: + spell: sb-prepare-sound(args=["item.bundle.remove_one", "item_bundle"]) + item: 'bundle{name: "Remove One Sound", lore: ["item.bundle.remove_one"]}' + slot: 2 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-chorus_fruit: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Chorus Fruit Sounds + options: + Sound_Teleport: + spell: sb-prepare-sound(args=["item.chorus_fruit.teleport", "item_chorus_fruit"]) + item: 'chorus_fruit{name: "Teleport Sound", lore: ["item.chorus_fruit.teleport"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-crop: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Crop Sounds + options: + Sound_Plant: + spell: sb-prepare-sound(args=["item.crop.plant", "item_crop"]) + item: 'wheat_seeds{name: "Plant Sound", lore: ["item.crop.plant"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-crossbow: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Crossbow Sounds + options: + Sound_Hit: + spell: sb-prepare-sound(args=["item.crossbow.hit", "item_crossbow"]) + item: 'crossbow{name: "Hit Sound", lore: ["item.crossbow.hit"]}' + slot: 0 + Sound_LoadingEnd: + spell: sb-prepare-sound(args=["item.crossbow.loading_end", "item_crossbow"]) + item: 'crossbow{name: "Loading End Sound", lore: ["item.crossbow.loading_end"]}' + slot: 1 + Sound_LoadingMiddle: + spell: sb-prepare-sound(args=["item.crossbow.loading_middle", "item_crossbow"]) + item: 'crossbow{name: "Loading Middle Sound", lore: ["item.crossbow.loading_middle"]}' + slot: 2 + Sound_LoadingStart: + spell: sb-prepare-sound(args=["item.crossbow.loading_start", "item_crossbow"]) + item: 'crossbow{name: "Loading Start Sound", lore: ["item.crossbow.loading_start"]}' + slot: 3 + Sound_QuickCharge1: + spell: sb-prepare-sound(args=["item.crossbow.quick_charge_1", "item_crossbow"]) + item: 'crossbow{name: "Quick Charge 1 Sound", lore: ["item.crossbow.quick_charge_1"]}' + slot: 4 + Sound_QuickCharge2: + spell: sb-prepare-sound(args=["item.crossbow.quick_charge_2", "item_crossbow"]) + item: 'crossbow{name: "Quick Charge 2 Sound", lore: ["item.crossbow.quick_charge_2"]}' + slot: 5 + Sound_QuickCharge3: + spell: sb-prepare-sound(args=["item.crossbow.quick_charge_3", "item_crossbow"]) + item: 'crossbow{name: "Quick Charge 3 Sound", lore: ["item.crossbow.quick_charge_3"]}' + slot: 6 + Sound_Shoot: + spell: sb-prepare-sound(args=["item.crossbow.shoot", "item_crossbow"]) + item: 'crossbow{name: "Shoot Sound", lore: ["item.crossbow.shoot"]}' + slot: 7 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-dye: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Dye Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["item.dye.use", "item_dye"]) + item: 'cyan_dye{name: "Use Sound", lore: ["item.dye.use"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-elytra: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Elytra Sounds + options: + Sound_Flying: + spell: sb-prepare-sound(args=["item.elytra.flying", "item_elytra"]) + item: 'elytra{name: "Flying Sound", lore: ["item.elytra.flying"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-firecharge: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Firecharge Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["item.firecharge.use", "item_firecharge"]) + item: 'fire_charge{name: "Use Sound", lore: ["item.firecharge.use"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-flintandsteel: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Flintandsteel Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["item.flintandsteel.use", "item_flintandsteel"]) + item: 'flint_and_steel{name: "Use Sound", lore: ["item.flintandsteel.use"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-glow_ink_sac: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Glow Ink Sac Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["item.glow_ink_sac.use", "item_glow_ink_sac"]) + item: 'glow_ink_sac{name: "Use Sound", lore: ["item.glow_ink_sac.use"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-goat_horn: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Goat Horn Sounds + options: + Sound_Play: + spell: sb-prepare-sound(args=["item.goat_horn.play", "item_goat_horn"]) + item: 'goat_horn{name: "Play Sound", lore: ["item.goat_horn.play"]}' + slot: 0 + Sound: + spell: sb-item-goat_horn-sound + item: 'goat_horn{name: "Sound Sounds"}' + slot: 1 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-goat_horn-sound: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Sound Sounds + options: + Sound_0: + spell: sb-prepare-sound(args=["item.goat_horn.sound.0", "item_goat_horn_sound"]) + item: 'goat_horn{name: "0 Sound", lore: ["item.goat_horn.sound.0"]}' + slot: 0 + Sound_1: + spell: sb-prepare-sound(args=["item.goat_horn.sound.1", "item_goat_horn_sound"]) + item: 'goat_horn{name: "1 Sound", lore: ["item.goat_horn.sound.1"]}' + slot: 1 + Sound_2: + spell: sb-prepare-sound(args=["item.goat_horn.sound.2", "item_goat_horn_sound"]) + item: 'goat_horn{name: "2 Sound", lore: ["item.goat_horn.sound.2"]}' + slot: 2 + Sound_3: + spell: sb-prepare-sound(args=["item.goat_horn.sound.3", "item_goat_horn_sound"]) + item: 'goat_horn{name: "3 Sound", lore: ["item.goat_horn.sound.3"]}' + slot: 3 + Sound_4: + spell: sb-prepare-sound(args=["item.goat_horn.sound.4", "item_goat_horn_sound"]) + item: 'goat_horn{name: "4 Sound", lore: ["item.goat_horn.sound.4"]}' + slot: 4 + Sound_5: + spell: sb-prepare-sound(args=["item.goat_horn.sound.5", "item_goat_horn_sound"]) + item: 'goat_horn{name: "5 Sound", lore: ["item.goat_horn.sound.5"]}' + slot: 5 + Sound_6: + spell: sb-prepare-sound(args=["item.goat_horn.sound.6", "item_goat_horn_sound"]) + item: 'goat_horn{name: "6 Sound", lore: ["item.goat_horn.sound.6"]}' + slot: 6 + Sound_7: + spell: sb-prepare-sound(args=["item.goat_horn.sound.7", "item_goat_horn_sound"]) + item: 'goat_horn{name: "7 Sound", lore: ["item.goat_horn.sound.7"]}' + slot: 7 + Button_Back: + spell: sb-item-goat_horn + item: 'book{name: "Back"}' + slot: 13 +sb-item-hoe: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Hoe Sounds + options: + Sound_Till: + spell: sb-prepare-sound(args=["item.hoe.till", "item_hoe"]) + item: 'wooden_hoe{name: "Till Sound", lore: ["item.hoe.till"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-honey_bottle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Honey Bottle Sounds + options: + Sound_Drink: + spell: sb-prepare-sound(args=["item.honey_bottle.drink", "item_honey_bottle"]) + item: 'honey_bottle{name: "Drink Sound", lore: ["item.honey_bottle.drink"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-honeycomb: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Honeycomb Sounds + options: + Sound_WaxON: + spell: sb-prepare-sound(args=["item.honeycomb.wax_on", "item_honeycomb"]) + item: 'honeycomb{name: "Wax ON Sound", lore: ["item.honeycomb.wax_on"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-ink_sac: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ink Sac Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["item.ink_sac.use", "item_ink_sac"]) + item: 'ink_sac{name: "Use Sound", lore: ["item.ink_sac.use"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-lodestone_compass: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Lodestone Compass Sounds + options: + Sound_Lock: + spell: sb-prepare-sound(args=["item.lodestone_compass.lock", "item_lodestone_compass"]) + item: 'compass{name: "Lock Sound", lore: ["item.lodestone_compass.lock"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-mace: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Mace Sounds + options: + Sound_SmashAir: + spell: sb-prepare-sound(args=["item.mace.smash_air", "item_mace"]) + item: 'stone_axe{name: "Smash Air Sound", lore: ["item.mace.smash_air"]}' + slot: 0 + Sound_SmashGround: + spell: sb-prepare-sound(args=["item.mace.smash_ground", "item_mace"]) + item: 'stone_axe{name: "Smash Ground Sound", lore: ["item.mace.smash_ground"]}' + slot: 1 + Sound_SmashGroundHeavy: + spell: sb-prepare-sound(args=["item.mace.smash_ground_heavy", "item_mace"]) + item: 'stone_axe{name: "Smash Ground Heavy Sound", lore: ["item.mace.smash_ground_heavy"]}' + slot: 2 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-nether_wart: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Wart Sounds + options: + Sound_Plant: + spell: sb-prepare-sound(args=["item.nether_wart.plant", "item_nether_wart"]) + item: 'nether_wart{name: "Plant Sound", lore: ["item.nether_wart.plant"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-ominous_bottle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Ominous Bottle Sounds + options: + Sound_Dispose: + spell: sb-prepare-sound(args=["item.ominous_bottle.dispose", "item_ominous_bottle"]) + item: 'honey_bottle{name: "Dispose Sound", lore: ["item.ominous_bottle.dispose"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-shield: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Shield Sounds + options: + Sound_Block: + spell: sb-prepare-sound(args=["item.shield.block", "item_shield"]) + item: 'shield{name: "Block Sound", lore: ["item.shield.block"]}' + slot: 0 + Sound_Break: + spell: sb-prepare-sound(args=["item.shield.break", "item_shield"]) + item: 'shield{name: "Break Sound", lore: ["item.shield.break"]}' + slot: 1 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-shovel: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Shovel Sounds + options: + Sound_Flatten: + spell: sb-prepare-sound(args=["item.shovel.flatten", "item_shovel"]) + item: 'wooden_shovel{name: "Flatten Sound", lore: ["item.shovel.flatten"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-spyglass: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Spyglass Sounds + options: + Sound_StopUsing: + spell: sb-prepare-sound(args=["item.spyglass.stop_using", "item_spyglass"]) + item: 'spyglass{name: "Stop Using Sound", lore: ["item.spyglass.stop_using"]}' + slot: 0 + Sound_Use: + spell: sb-prepare-sound(args=["item.spyglass.use", "item_spyglass"]) + item: 'spyglass{name: "Use Sound", lore: ["item.spyglass.use"]}' + slot: 1 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-totem: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Totem Sounds + options: + Sound_Use: + spell: sb-prepare-sound(args=["item.totem.use", "item_totem"]) + item: 'totem_of_undying{name: "Use Sound", lore: ["item.totem.use"]}' + slot: 0 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-trident: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Trident Sounds + options: + Sound_Hit: + spell: sb-prepare-sound(args=["item.trident.hit", "item_trident"]) + item: 'trident{name: "Hit Sound", lore: ["item.trident.hit"]}' + slot: 0 + Sound_HitGround: + spell: sb-prepare-sound(args=["item.trident.hit_ground", "item_trident"]) + item: 'trident{name: "Hit Ground Sound", lore: ["item.trident.hit_ground"]}' + slot: 1 + Sound_Return: + spell: sb-prepare-sound(args=["item.trident.return", "item_trident"]) + item: 'trident{name: "Return Sound", lore: ["item.trident.return"]}' + slot: 2 + Sound_Riptide1: + spell: sb-prepare-sound(args=["item.trident.riptide_1", "item_trident"]) + item: 'trident{name: "Riptide 1 Sound", lore: ["item.trident.riptide_1"]}' + slot: 3 + Sound_Riptide2: + spell: sb-prepare-sound(args=["item.trident.riptide_2", "item_trident"]) + item: 'trident{name: "Riptide 2 Sound", lore: ["item.trident.riptide_2"]}' + slot: 4 + Sound_Riptide3: + spell: sb-prepare-sound(args=["item.trident.riptide_3", "item_trident"]) + item: 'trident{name: "Riptide 3 Sound", lore: ["item.trident.riptide_3"]}' + slot: 5 + Sound_Throw: + spell: sb-prepare-sound(args=["item.trident.throw", "item_trident"]) + item: 'trident{name: "Throw Sound", lore: ["item.trident.throw"]}' + slot: 6 + Sound_Thunder: + spell: sb-prepare-sound(args=["item.trident.thunder", "item_trident"]) + item: 'trident{name: "Thunder Sound", lore: ["item.trident.thunder"]}' + slot: 7 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-item-wolf_armor: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Wolf Armor Sounds + options: + Sound_Break: + spell: sb-prepare-sound(args=["item.wolf_armor.break", "item_wolf_armor"]) + item: 'leather_horse_armor{name: "Break Sound", lore: ["item.wolf_armor.break"]}' + slot: 0 + Sound_Crack: + spell: sb-prepare-sound(args=["item.wolf_armor.crack", "item_wolf_armor"]) + item: 'leather_horse_armor{name: "Crack Sound", lore: ["item.wolf_armor.crack"]}' + slot: 1 + Sound_Damage: + spell: sb-prepare-sound(args=["item.wolf_armor.damage", "item_wolf_armor"]) + item: 'leather_horse_armor{name: "Damage Sound", lore: ["item.wolf_armor.damage"]}' + slot: 2 + Sound_Repair: + spell: sb-prepare-sound(args=["item.wolf_armor.repair", "item_wolf_armor"]) + item: 'leather_horse_armor{name: "Repair Sound", lore: ["item.wolf_armor.repair"]}' + slot: 3 + Button_Back: + spell: sb-item + item: 'book{name: "Back"}' + slot: 13 +sb-music: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Music Sounds + options: + Sound_Creative: + spell: sb-prepare-sound(args=["music.creative", "music"]) + item: 'jukebox{name: "Creative Sound", lore: ["music.creative"]}' + slot: 0 + Sound_Credits: + spell: sb-prepare-sound(args=["music.credits", "music"]) + item: 'jukebox{name: "Credits Sound", lore: ["music.credits"]}' + slot: 1 + Sound_Dragon: + spell: sb-prepare-sound(args=["music.dragon", "music"]) + item: 'jukebox{name: "Dragon Sound", lore: ["music.dragon"]}' + slot: 2 + Sound_End: + spell: sb-prepare-sound(args=["music.end", "music"]) + item: 'jukebox{name: "End Sound", lore: ["music.end"]}' + slot: 3 + Sound_Game: + spell: sb-prepare-sound(args=["music.game", "music"]) + item: 'jukebox{name: "Game Sound", lore: ["music.game"]}' + slot: 4 + Sound_Menu: + spell: sb-prepare-sound(args=["music.menu", "music"]) + item: 'jukebox{name: "Menu Sound", lore: ["music.menu"]}' + slot: 5 + Sound_UnderWater: + spell: sb-prepare-sound(args=["music.under_water", "music"]) + item: 'jukebox{name: "Under Water Sound", lore: ["music.under_water"]}' + slot: 6 + Nether: + spell: sb-music-nether + item: 'music_disc_pigstep{name: "Nether Sounds"}' + slot: 7 + Overworld: + spell: sb-music-overworld + item: 'grass_block{name: "Overworld Sounds"}' + slot: 8 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 13 +sb-music-nether: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Nether Sounds + options: + Sound_BasaltDeltas: + spell: sb-prepare-sound(args=["music.nether.basalt_deltas", "music_nether"]) + item: 'music_disc_pigstep{name: "Basalt Deltas Sound", lore: ["music.nether.basalt_deltas"]}' + slot: 0 + Sound_CrimsonForest: + spell: sb-prepare-sound(args=["music.nether.crimson_forest", "music_nether"]) + item: 'music_disc_pigstep{name: "Crimson Forest Sound", lore: ["music.nether.crimson_forest"]}' + slot: 1 + Sound_NetherWastes: + spell: sb-prepare-sound(args=["music.nether.nether_wastes", "music_nether"]) + item: 'music_disc_pigstep{name: "Nether Wastes Sound", lore: ["music.nether.nether_wastes"]}' + slot: 2 + Sound_SoulSandValley: + spell: sb-prepare-sound(args=["music.nether.soul_sand_valley", "music_nether"]) + item: 'music_disc_pigstep{name: "Soul Sand Valley Sound", lore: ["music.nether.soul_sand_valley"]}' + slot: 3 + Sound_WarpedForest: + spell: sb-prepare-sound(args=["music.nether.warped_forest", "music_nether"]) + item: 'music_disc_pigstep{name: "Warped Forest Sound", lore: ["music.nether.warped_forest"]}' + slot: 4 + Button_Back: + spell: sb-music + item: 'book{name: "Back"}' + slot: 13 +sb-music-overworld: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Overworld Sounds + options: + Sound_Badlands: + spell: sb-prepare-sound(args=["music.overworld.badlands", "music_overworld"]) + item: 'grass_block{name: "Badlands Sound", lore: ["music.overworld.badlands"]}' + slot: 0 + Sound_BambooJungle: + spell: sb-prepare-sound(args=["music.overworld.bamboo_jungle", "music_overworld"]) + item: 'grass_block{name: "Bamboo Jungle Sound", lore: ["music.overworld.bamboo_jungle"]}' + slot: 1 + Sound_CherryGrove: + spell: sb-prepare-sound(args=["music.overworld.cherry_grove", "music_overworld"]) + item: 'grass_block{name: "Cherry Grove Sound", lore: ["music.overworld.cherry_grove"]}' + slot: 2 + Sound_DeepDark: + spell: sb-prepare-sound(args=["music.overworld.deep_dark", "music_overworld"]) + item: 'grass_block{name: "Deep Dark Sound", lore: ["music.overworld.deep_dark"]}' + slot: 3 + Sound_Desert: + spell: sb-prepare-sound(args=["music.overworld.desert", "music_overworld"]) + item: 'grass_block{name: "Desert Sound", lore: ["music.overworld.desert"]}' + slot: 4 + Sound_DripstoneCaves: + spell: sb-prepare-sound(args=["music.overworld.dripstone_caves", "music_overworld"]) + item: 'grass_block{name: "Dripstone Caves Sound", lore: ["music.overworld.dripstone_caves"]}' + slot: 5 + Sound_FlowerForest: + spell: sb-prepare-sound(args=["music.overworld.flower_forest", "music_overworld"]) + item: 'grass_block{name: "Flower Forest Sound", lore: ["music.overworld.flower_forest"]}' + slot: 6 + Sound_Forest: + spell: sb-prepare-sound(args=["music.overworld.forest", "music_overworld"]) + item: 'grass_block{name: "Forest Sound", lore: ["music.overworld.forest"]}' + slot: 7 + Sound_FrozenPeaks: + spell: sb-prepare-sound(args=["music.overworld.frozen_peaks", "music_overworld"]) + item: 'grass_block{name: "Frozen Peaks Sound", lore: ["music.overworld.frozen_peaks"]}' + slot: 8 + Sound_Grove: + spell: sb-prepare-sound(args=["music.overworld.grove", "music_overworld"]) + item: 'grass_block{name: "Grove Sound", lore: ["music.overworld.grove"]}' + slot: 9 + Sound_JaggedPeaks: + spell: sb-prepare-sound(args=["music.overworld.jagged_peaks", "music_overworld"]) + item: 'grass_block{name: "Jagged Peaks Sound", lore: ["music.overworld.jagged_peaks"]}' + slot: 10 + Sound_Jungle: + spell: sb-prepare-sound(args=["music.overworld.jungle", "music_overworld"]) + item: 'grass_block{name: "Jungle Sound", lore: ["music.overworld.jungle"]}' + slot: 11 + Sound_LushCaves: + spell: sb-prepare-sound(args=["music.overworld.lush_caves", "music_overworld"]) + item: 'grass_block{name: "Lush Caves Sound", lore: ["music.overworld.lush_caves"]}' + slot: 12 + Sound_Meadow: + spell: sb-prepare-sound(args=["music.overworld.meadow", "music_overworld"]) + item: 'grass_block{name: "Meadow Sound", lore: ["music.overworld.meadow"]}' + slot: 13 + Sound_OldGrowthTaiga: + spell: sb-prepare-sound(args=["music.overworld.old_growth_taiga", "music_overworld"]) + item: 'grass_block{name: "Old Growth Taiga Sound", lore: ["music.overworld.old_growth_taiga"]}' + slot: 14 + Sound_SnowySlopes: + spell: sb-prepare-sound(args=["music.overworld.snowy_slopes", "music_overworld"]) + item: 'grass_block{name: "Snowy Slopes Sound", lore: ["music.overworld.snowy_slopes"]}' + slot: 15 + Sound_SparseJungle: + spell: sb-prepare-sound(args=["music.overworld.sparse_jungle", "music_overworld"]) + item: 'grass_block{name: "Sparse Jungle Sound", lore: ["music.overworld.sparse_jungle"]}' + slot: 16 + Sound_StonyPeaks: + spell: sb-prepare-sound(args=["music.overworld.stony_peaks", "music_overworld"]) + item: 'grass_block{name: "Stony Peaks Sound", lore: ["music.overworld.stony_peaks"]}' + slot: 17 + Sound_Swamp: + spell: sb-prepare-sound(args=["music.overworld.swamp", "music_overworld"]) + item: 'grass_block{name: "Swamp Sound", lore: ["music.overworld.swamp"]}' + slot: 18 + Button_Back: + spell: sb-music + item: 'book{name: "Back"}' + slot: 31 +sb-music_disc: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Music Disc Sounds + options: + Sound_11: + spell: sb-prepare-sound(args=["music_disc.11", "music_disc"]) + item: 'music_disc_pigstep{name: "11 Sound", lore: ["music_disc.11"]}' + slot: 0 + Sound_13: + spell: sb-prepare-sound(args=["music_disc.13", "music_disc"]) + item: 'music_disc_pigstep{name: "13 Sound", lore: ["music_disc.13"]}' + slot: 1 + Sound_5: + spell: sb-prepare-sound(args=["music_disc.5", "music_disc"]) + item: 'music_disc_pigstep{name: "5 Sound", lore: ["music_disc.5"]}' + slot: 2 + Sound_Blocks: + spell: sb-prepare-sound(args=["music_disc.blocks", "music_disc"]) + item: 'music_disc_pigstep{name: "Blocks Sound", lore: ["music_disc.blocks"]}' + slot: 3 + Sound_Cat: + spell: sb-prepare-sound(args=["music_disc.cat", "music_disc"]) + item: 'music_disc_pigstep{name: "Cat Sound", lore: ["music_disc.cat"]}' + slot: 4 + Sound_Chirp: + spell: sb-prepare-sound(args=["music_disc.chirp", "music_disc"]) + item: 'music_disc_pigstep{name: "Chirp Sound", lore: ["music_disc.chirp"]}' + slot: 5 + Sound_Creator: + spell: sb-prepare-sound(args=["music_disc.creator", "music_disc"]) + item: 'music_disc_pigstep{name: "Creator Sound", lore: ["music_disc.creator"]}' + slot: 6 + Sound_CreatorMusicBox: + spell: sb-prepare-sound(args=["music_disc.creator_music_box", "music_disc"]) + item: 'music_disc_pigstep{name: "Creator Music Box Sound", lore: ["music_disc.creator_music_box"]}' + slot: 7 + Sound_Far: + spell: sb-prepare-sound(args=["music_disc.far", "music_disc"]) + item: 'music_disc_pigstep{name: "Far Sound", lore: ["music_disc.far"]}' + slot: 8 + Sound_Mall: + spell: sb-prepare-sound(args=["music_disc.mall", "music_disc"]) + item: 'music_disc_pigstep{name: "Mall Sound", lore: ["music_disc.mall"]}' + slot: 9 + Sound_Mellohi: + spell: sb-prepare-sound(args=["music_disc.mellohi", "music_disc"]) + item: 'music_disc_pigstep{name: "Mellohi Sound", lore: ["music_disc.mellohi"]}' + slot: 10 + Sound_Otherside: + spell: sb-prepare-sound(args=["music_disc.otherside", "music_disc"]) + item: 'music_disc_pigstep{name: "Otherside Sound", lore: ["music_disc.otherside"]}' + slot: 11 + Sound_Pigstep: + spell: sb-prepare-sound(args=["music_disc.pigstep", "music_disc"]) + item: 'music_disc_pigstep{name: "Pigstep Sound", lore: ["music_disc.pigstep"]}' + slot: 12 + Sound_Precipice: + spell: sb-prepare-sound(args=["music_disc.precipice", "music_disc"]) + item: 'music_disc_pigstep{name: "Precipice Sound", lore: ["music_disc.precipice"]}' + slot: 13 + Sound_Relic: + spell: sb-prepare-sound(args=["music_disc.relic", "music_disc"]) + item: 'music_disc_pigstep{name: "Relic Sound", lore: ["music_disc.relic"]}' + slot: 14 + Sound_Stal: + spell: sb-prepare-sound(args=["music_disc.stal", "music_disc"]) + item: 'music_disc_pigstep{name: "Stal Sound", lore: ["music_disc.stal"]}' + slot: 15 + Sound_Strad: + spell: sb-prepare-sound(args=["music_disc.strad", "music_disc"]) + item: 'music_disc_pigstep{name: "Strad Sound", lore: ["music_disc.strad"]}' + slot: 16 + Sound_Wait: + spell: sb-prepare-sound(args=["music_disc.wait", "music_disc"]) + item: 'music_disc_pigstep{name: "Wait Sound", lore: ["music_disc.wait"]}' + slot: 17 + Sound_Ward: + spell: sb-prepare-sound(args=["music_disc.ward", "music_disc"]) + item: 'music_disc_pigstep{name: "Ward Sound", lore: ["music_disc.ward"]}' + slot: 18 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 31 +sb-particle: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Particle Sounds + options: + Sound_SoulEscape: + spell: sb-prepare-sound(args=["particle.soul_escape", "particle"]) + item: 'blaze_powder{name: "Soul Escape Sound", lore: ["particle.soul_escape"]}' + slot: 0 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 13 +sb-ui: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: UI Sounds + options: + Button: + spell: sb-ui-button + item: 'stone_button{name: "Button Sounds"}' + slot: 0 + CartographyTable: + spell: sb-ui-cartography_table + item: 'cartography_table{name: "Cartography Table Sounds"}' + slot: 1 + Loom: + spell: sb-ui-loom + item: 'loom{name: "Loom Sounds"}' + slot: 2 + Stonecutter: + spell: sb-ui-stonecutter + item: 'stonecutter{name: "Stonecutter Sounds"}' + slot: 3 + Toast: + spell: sb-ui-toast + item: 'name_tag{name: "Toast Sounds"}' + slot: 4 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 13 +sb-ui-button: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Button Sounds + options: + Sound_Click: + spell: sb-prepare-sound(args=["ui.button.click", "ui_button"]) + item: 'stone_button{name: "Click Sound", lore: ["ui.button.click"]}' + slot: 0 + Button_Back: + spell: sb-ui + item: 'book{name: "Back"}' + slot: 13 +sb-ui-cartography_table: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Cartography Table Sounds + options: + Sound_TakeResult: + spell: sb-prepare-sound(args=["ui.cartography_table.take_result", "ui_cartography_table"]) + item: 'cartography_table{name: "Take Result Sound", lore: ["ui.cartography_table.take_result"]}' + slot: 0 + Button_Back: + spell: sb-ui + item: 'book{name: "Back"}' + slot: 13 +sb-ui-loom: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Loom Sounds + options: + Sound_SelectPattern: + spell: sb-prepare-sound(args=["ui.loom.select_pattern", "ui_loom"]) + item: 'loom{name: "Select Pattern Sound", lore: ["ui.loom.select_pattern"]}' + slot: 0 + Sound_TakeResult: + spell: sb-prepare-sound(args=["ui.loom.take_result", "ui_loom"]) + item: 'loom{name: "Take Result Sound", lore: ["ui.loom.take_result"]}' + slot: 1 + Button_Back: + spell: sb-ui + item: 'book{name: "Back"}' + slot: 13 +sb-ui-stonecutter: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Stonecutter Sounds + options: + Sound_SelectRecipe: + spell: sb-prepare-sound(args=["ui.stonecutter.select_recipe", "ui_stonecutter"]) + item: 'stonecutter{name: "Select Recipe Sound", lore: ["ui.stonecutter.select_recipe"]}' + slot: 0 + Sound_TakeResult: + spell: sb-prepare-sound(args=["ui.stonecutter.take_result", "ui_stonecutter"]) + item: 'stonecutter{name: "Take Result Sound", lore: ["ui.stonecutter.take_result"]}' + slot: 1 + Button_Back: + spell: sb-ui + item: 'book{name: "Back"}' + slot: 13 +sb-ui-toast: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Toast Sounds + options: + Sound_ChallengeComplete: + spell: sb-prepare-sound(args=["ui.toast.challenge_complete", "ui_toast"]) + item: 'name_tag{name: "Challenge Complete Sound", lore: ["ui.toast.challenge_complete"]}' + slot: 0 + Sound_IN: + spell: sb-prepare-sound(args=["ui.toast.in", "ui_toast"]) + item: 'name_tag{name: "IN Sound", lore: ["ui.toast.in"]}' + slot: 1 + Sound_Out: + spell: sb-prepare-sound(args=["ui.toast.out", "ui_toast"]) + item: 'name_tag{name: "Out Sound", lore: ["ui.toast.out"]}' + slot: 2 + Button_Back: + spell: sb-ui + item: 'book{name: "Back"}' + slot: 13 +sb-weather: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Weather Sounds + options: + Sound_Rain: + spell: sb-prepare-sound(args=["weather.rain", "weather"]) + item: 'snowball{name: "Rain Sound", lore: ["weather.rain"]}' + slot: 0 + Rain: + spell: sb-weather-rain + item: 'water_bucket{name: "Rain Sounds"}' + slot: 1 + Button_Back: + spell: sb + item: 'book{name: "Back"}' + slot: 13 +sb-weather-rain: + spell-class: .MenuSpell + helper-spell: true + tags: + - NotSilenceable + delay: 1 + stay-open-non-option: true + title: Rain Sounds + options: + Sound_Above: + spell: sb-prepare-sound(args=["weather.rain.above", "weather_rain"]) + item: 'water_bucket{name: "Above Sound", lore: ["weather.rain.above"]}' + slot: 0 + Button_Back: + spell: sb-weather + item: 'book{name: "Back"}' + slot: 13 diff --git a/sounds/1.21.txt b/sounds/1.21.txt new file mode 100644 index 0000000..d62c976 --- /dev/null +++ b/sounds/1.21.txt @@ -0,0 +1,1611 @@ +ambient.basalt_deltas.additions +ambient.basalt_deltas.loop +ambient.basalt_deltas.mood +ambient.cave +ambient.crimson_forest.additions +ambient.crimson_forest.loop +ambient.crimson_forest.mood +ambient.nether_wastes.additions +ambient.nether_wastes.loop +ambient.nether_wastes.mood +ambient.soul_sand_valley.additions +ambient.soul_sand_valley.loop +ambient.soul_sand_valley.mood +ambient.underwater.enter +ambient.underwater.exit +ambient.underwater.loop +ambient.underwater.loop.additions +ambient.underwater.loop.additions.rare +ambient.underwater.loop.additions.ultra_rare +ambient.warped_forest.additions +ambient.warped_forest.loop +ambient.warped_forest.mood +block.amethyst_block.break +block.amethyst_block.chime +block.amethyst_block.fall +block.amethyst_block.hit +block.amethyst_block.place +block.amethyst_block.resonate +block.amethyst_block.step +block.amethyst_cluster.break +block.amethyst_cluster.fall +block.amethyst_cluster.hit +block.amethyst_cluster.place +block.amethyst_cluster.step +block.ancient_debris.break +block.ancient_debris.fall +block.ancient_debris.hit +block.ancient_debris.place +block.ancient_debris.step +block.anvil.break +block.anvil.destroy +block.anvil.fall +block.anvil.hit +block.anvil.land +block.anvil.place +block.anvil.step +block.anvil.use +block.azalea.break +block.azalea.fall +block.azalea.hit +block.azalea_leaves.break +block.azalea_leaves.fall +block.azalea_leaves.hit +block.azalea_leaves.place +block.azalea_leaves.step +block.azalea.place +block.azalea.step +block.bamboo.break +block.bamboo.fall +block.bamboo.hit +block.bamboo.place +block.bamboo_sapling.break +block.bamboo_sapling.hit +block.bamboo_sapling.place +block.bamboo.step +block.bamboo_wood.break +block.bamboo_wood_button.click_off +block.bamboo_wood_button.click_on +block.bamboo_wood_door.close +block.bamboo_wood_door.open +block.bamboo_wood.fall +block.bamboo_wood_fence_gate.close +block.bamboo_wood_fence_gate.open +block.bamboo_wood_hanging_sign.break +block.bamboo_wood_hanging_sign.fall +block.bamboo_wood_hanging_sign.hit +block.bamboo_wood_hanging_sign.place +block.bamboo_wood_hanging_sign.step +block.bamboo_wood.hit +block.bamboo_wood.place +block.bamboo_wood_pressure_plate.click_off +block.bamboo_wood_pressure_plate.click_on +block.bamboo_wood.step +block.bamboo_wood_trapdoor.close +block.bamboo_wood_trapdoor.open +block.barrel.close +block.barrel.open +block.basalt.break +block.basalt.fall +block.basalt.hit +block.basalt.place +block.basalt.step +block.beacon.activate +block.beacon.ambient +block.beacon.deactivate +block.beacon.power_select +block.beehive.drip +block.beehive.enter +block.beehive.exit +block.beehive.shear +block.beehive.work +block.bell.resonate +block.bell.use +block.big_dripleaf.break +block.big_dripleaf.fall +block.big_dripleaf.hit +block.big_dripleaf.place +block.big_dripleaf.step +block.big_dripleaf.tilt_down +block.big_dripleaf.tilt_up +block.blastfurnace.fire_crackle +block.bone_block.break +block.bone_block.fall +block.bone_block.hit +block.bone_block.place +block.bone_block.step +block.brewing_stand.brew +block.bubble_column.bubble_pop +block.bubble_column.upwards_ambient +block.bubble_column.upwards_inside +block.bubble_column.whirlpool_ambient +block.bubble_column.whirlpool_inside +block.cake.add_candle +block.calcite.break +block.calcite.fall +block.calcite.hit +block.calcite.place +block.calcite.step +block.campfire.crackle +block.candle.ambient +block.candle.break +block.candle.extinguish +block.candle.fall +block.candle.hit +block.candle.place +block.candle.step +block.cave_vines.break +block.cave_vines.fall +block.cave_vines.hit +block.cave_vines.pick_berries +block.cave_vines.place +block.cave_vines.step +block.chain.break +block.chain.fall +block.chain.hit +block.chain.place +block.chain.step +block.cherry_leaves.break +block.cherry_leaves.fall +block.cherry_leaves.hit +block.cherry_leaves.place +block.cherry_leaves.step +block.cherry_sapling.break +block.cherry_sapling.fall +block.cherry_sapling.hit +block.cherry_sapling.place +block.cherry_sapling.step +block.cherry_wood.break +block.cherry_wood_button.click_off +block.cherry_wood_button.click_on +block.cherry_wood_door.close +block.cherry_wood_door.open +block.cherry_wood.fall +block.cherry_wood_fence_gate.close +block.cherry_wood_fence_gate.open +block.cherry_wood_hanging_sign.break +block.cherry_wood_hanging_sign.fall +block.cherry_wood_hanging_sign.hit +block.cherry_wood_hanging_sign.place +block.cherry_wood_hanging_sign.step +block.cherry_wood.hit +block.cherry_wood.place +block.cherry_wood_pressure_plate.click_off +block.cherry_wood_pressure_plate.click_on +block.cherry_wood.step +block.cherry_wood_trapdoor.close +block.cherry_wood_trapdoor.open +block.chest.close +block.chest.locked +block.chest.open +block.chiseled_bookshelf.break +block.chiseled_bookshelf.fall +block.chiseled_bookshelf.hit +block.chiseled_bookshelf.insert +block.chiseled_bookshelf.insert.enchanted +block.chiseled_bookshelf.pickup +block.chiseled_bookshelf.pickup.enchanted +block.chiseled_bookshelf.place +block.chiseled_bookshelf.step +block.chorus_flower.death +block.chorus_flower.grow +block.cobweb.break +block.cobweb.fall +block.cobweb.hit +block.cobweb.place +block.cobweb.step +block.comparator.click +block.composter.empty +block.composter.fill +block.composter.fill_success +block.composter.ready +block.conduit.activate +block.conduit.ambient +block.conduit.ambient.short +block.conduit.attack.target +block.conduit.deactivate +block.copper.break +block.copper_bulb.break +block.copper_bulb.fall +block.copper_bulb.hit +block.copper_bulb.place +block.copper_bulb.step +block.copper_bulb.turn_off +block.copper_bulb.turn_on +block.copper_door.close +block.copper_door.open +block.copper.fall +block.copper_grate.break +block.copper_grate.fall +block.copper_grate.hit +block.copper_grate.place +block.copper_grate.step +block.copper.hit +block.copper.place +block.copper.step +block.copper_trapdoor.close +block.copper_trapdoor.open +block.coral_block.break +block.coral_block.fall +block.coral_block.hit +block.coral_block.place +block.coral_block.step +block.crafter.craft +block.crafter.fail +block.crop.break +block.decorated_pot.break +block.decorated_pot.fall +block.decorated_pot.hit +block.decorated_pot.insert +block.decorated_pot.insert_fail +block.decorated_pot.place +block.decorated_pot.shatter +block.decorated_pot.step +block.deepslate.break +block.deepslate_bricks.break +block.deepslate_bricks.fall +block.deepslate_bricks.hit +block.deepslate_bricks.place +block.deepslate_bricks.step +block.deepslate.fall +block.deepslate.hit +block.deepslate.place +block.deepslate.step +block.deepslate_tiles.break +block.deepslate_tiles.fall +block.deepslate_tiles.hit +block.deepslate_tiles.place +block.deepslate_tiles.step +block.dispenser.dispense +block.dispenser.fail +block.dispenser.launch +block.dripstone_block.break +block.dripstone_block.fall +block.dripstone_block.hit +block.dripstone_block.place +block.dripstone_block.step +block.enchantment_table.use +block.ender_chest.close +block.ender_chest.open +block.end_gateway.spawn +block.end_portal_frame.fill +block.end_portal.spawn +block.fence_gate.close +block.fence_gate.open +block.fire.ambient +block.fire.extinguish +block.flowering_azalea.break +block.flowering_azalea.fall +block.flowering_azalea.hit +block.flowering_azalea.place +block.flowering_azalea.step +block.froglight.break +block.froglight.fall +block.froglight.hit +block.froglight.place +block.froglight.step +block.frogspawn.break +block.frogspawn.fall +block.frogspawn.hatch +block.frogspawn.hit +block.frogspawn.place +block.frogspawn.step +block.fungus.break +block.fungus.fall +block.fungus.hit +block.fungus.place +block.fungus.step +block.furnace.fire_crackle +block.gilded_blackstone.break +block.gilded_blackstone.fall +block.gilded_blackstone.hit +block.gilded_blackstone.place +block.gilded_blackstone.step +block.glass.break +block.glass.fall +block.glass.hit +block.glass.place +block.glass.step +block.grass.break +block.grass.fall +block.grass.hit +block.grass.place +block.grass.step +block.gravel.break +block.gravel.fall +block.gravel.hit +block.gravel.place +block.gravel.step +block.grindstone.use +block.growing_plant.crop +block.hanging_roots.break +block.hanging_roots.fall +block.hanging_roots.hit +block.hanging_roots.place +block.hanging_roots.step +block.hanging_sign.break +block.hanging_sign.fall +block.hanging_sign.hit +block.hanging_sign.place +block.hanging_sign.step +block.hanging_sign.waxed_interact_fail +block.heavy_core.break +block.heavy_core.fall +block.heavy_core.hit +block.heavy_core.place +block.heavy_core.step +block.honey_block.break +block.honey_block.fall +block.honey_block.hit +block.honey_block.place +block.honey_block.slide +block.honey_block.step +block.iron_door.close +block.iron_door.open +block.iron_trapdoor.close +block.iron_trapdoor.open +block.ladder.break +block.ladder.fall +block.ladder.hit +block.ladder.place +block.ladder.step +block.lantern.break +block.lantern.fall +block.lantern.hit +block.lantern.place +block.lantern.step +block.large_amethyst_bud.break +block.large_amethyst_bud.place +block.lava.ambient 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+block.note_block.imitate.skeleton +block.note_block.imitate.wither_skeleton +block.note_block.imitate.zombie +block.note_block.iron_xylophone +block.note_block.pling +block.note_block.snare +block.note_block.xylophone +block.nylium.break +block.nylium.fall +block.nylium.hit +block.nylium.place +block.nylium.step +block.packed_mud.break +block.packed_mud.fall +block.packed_mud.hit +block.packed_mud.place +block.packed_mud.step +block.pink_petals.break +block.pink_petals.fall +block.pink_petals.hit +block.pink_petals.place +block.pink_petals.step +block.piston.contract +block.piston.extend +block.pointed_dripstone.break +block.pointed_dripstone.drip_lava +block.pointed_dripstone.drip_lava_into_cauldron +block.pointed_dripstone.drip_water +block.pointed_dripstone.drip_water_into_cauldron +block.pointed_dripstone.fall +block.pointed_dripstone.hit +block.pointed_dripstone.land +block.pointed_dripstone.place +block.pointed_dripstone.step +block.polished_deepslate.break 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