From 5e9f192abd1d130c3211cc4c6395b71fde2e0eb0 Mon Sep 17 00:00:00 2001 From: JasperLorelai Date: Sun, 19 Jul 2020 17:19:22 +0200 Subject: [PATCH] Uploaded 6.0.0 version --- spellSystem-Soundboard-6.0.0-by-JasperLorelai | 11304 ++++++++++++++++ 1 file changed, 11304 insertions(+) create mode 100644 spellSystem-Soundboard-6.0.0-by-JasperLorelai diff --git a/spellSystem-Soundboard-6.0.0-by-JasperLorelai b/spellSystem-Soundboard-6.0.0-by-JasperLorelai new file mode 100644 index 0000000..bfab579 --- /dev/null +++ b/spellSystem-Soundboard-6.0.0-by-JasperLorelai @@ -0,0 +1,11304 @@ +# -------------------- { Variables } -------------------- +variables: + Sound: {type: playerstring} + Menu: {type: playerstring} + Pitch: {type: player} + Volume: {type: player} + PitchIsPreset: {type: playerstring} + PitchPreset: {type: player} + SoundCache: {type: playerstring} + + + +# -------------------- { Spells } -------------------- +Dummy: + spell-class: ".instant.DummySpell" + helper-spell: true + tags: [NotSilenceable] + + + +# Soundboard original open +sb-main: + spell-class: ".MultiSpell" + permission-name: soundboard + tags: [NotSilenceable] + incantations: ["/soundboard", "/sounds", "/sb"] + always-granted: true + variable-mods-cast: + - Pitch =1 + - Volume =1 + - Sound =Empty + - Menu =Main + - PitchIsPreset =false + - SoundCache =Empty + spells: [DELAY 1, sb] + + + +# Soundboard Main Menu and menu anchor +sb: + <<: &menu + spell-class: ".MenuSpell" + helper-spell: true + tags: [NotSilenceable] + delay: 1 + stay-open-non-option: true + title: "&9Soundboard" + options: + Ambient: + slot: 0 + item: 'coal_ore{name: "&6Ambient"}' + spell: sb-ambient + Block: + slot: 1 + item: 'stone{name: "&6Block"}' + spell: sb-block1 + Enchant: + slot: 2 + item: 'enchanted_book{name: "&6Enchant"}' + spell: sb-enchant + Entity: + slot: 3 + item: 'ghast_spawn_egg{name: "&6Entity"}' + spell: sb-entity1 + RaidEvent: + slot: 4 + item: 'bell{name: "&6Raid Event"}' + spell: sb-raidevent + Item: + slot: 5 + item: 'diamond_axe{name: "&6Item"}' + spell: sb-item + Music: + slot: 6 + item: 'jukebox{name: "&6Music"}' + spell: sb-music + Particles: + slot: 7 + item: 'blaze_powder{name: "&6Particle"}' + spell: sb-particle + UI: + slot: 8 + item: 'name_tag{name: "&6UI"}' + spell: sb-ui + Weather: + slot: 9 + item: 'snowball{name: "&6Weather"}' + spell: sb-weather + + +# Ambient Sounds +sb-ambient: + <<: *menu + title: "&9Ambient Sounds" + options: + BasaltDeltas: + slot: 0 + item: 'basalt{name: "&6Basalt Deltas Sounds"}' + spell: sb-ambient-basalt_deltas + Cave: + slot: 1 + item: + type: coal_ore + name: "&6Cave Sound" + lore: [ambient.cave] + spell: sound-ambient-cave + CrimsonForest: + slot: 2 + item: 'crimson_nylium{name: "&6Crimson Forest Sounds"}' + spell: sb-ambient-crimson_forest + NetherWastes: + slot: 3 + item: 'netherrack{name: "&6Nether Wastes Sounds"}' + spell: sb-ambient-nether_wastes + SoulSandValley: + slot: 4 + item: 'soul_sand{name: "&6Soul Sand Valley Sounds"}' + spell: sb-ambient-soul_sand_valley + UnderWater: + slot: 5 + item: 'water_bucket{name: "&6Under Water Sounds"}' + spell: sb-ambient-underwater + WarpedForest: + slot: 6 + item: 'warped_nylium{name: "&6Warped Forest Sounds"}' + spell: sb-ambient-warped_forest + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb + +sb-ambient-basalt_deltas: + <<: *menu + title: "&9Basalt Deltas Sounds" + options: + Additions: + slot: 0 + item: + type: basalt + name: "&6Additions Sound" + lore: [ambient.basalt_deltas.additions] + spell: sound-ambient-basalt_deltas-additions + Loop: + slot: 1 + item: + type: basalt + name: "&6Loop Sound" + lore: [ambient.basalt_deltas.loop] + spell: sound-ambient-basalt_deltas-loop + Mood: + slot: 2 + item: + type: basalt + name: "&6Mood Sound" + lore: [ambient.basalt_deltas.mood] + spell: sound-ambient-basalt_deltas-mood + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-ambient + +sb-ambient-crimson_forest: + <<: *menu + title: "&9Crimson Forest Sounds" + options: + Additions: + slot: 0 + item: + type: basalt + name: "&6Additions Sound" + lore: [ambient.crimson_forest.additions] + spell: sound-ambient-crimson_forest-additions + Loop: + slot: 1 + item: + type: basalt + name: "&6Loop Sound" + lore: [ambient.crimson_forest.loop] + spell: sound-ambient-crimson_forest-loop + Mood: + slot: 2 + item: + type: basalt + name: "&6Mood Sound" + lore: [ambient.crimson_forest.mood] + spell: sound-ambient-crimson_forest-mood + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-ambient + +sb-ambient-nether_wastes: + <<: *menu + title: "&9Nether Wastes Sounds" + options: + Additions: + slot: 0 + item: + type: netherrack + name: "&6Additions Sound" + lore: [ambient.nether_wastes.additions] + spell: sound-ambient-nether_wastes-additions + Loop: + slot: 1 + item: + type: netherrack + name: "&6Loop Sound" + lore: [ambient.nether_wastes.loop] + spell: sound-ambient-nether_wastes-loop + Mood: + slot: 2 + item: + type: netherrack + name: "&6Mood Sound" + lore: [ambient.nether_wastes.mood] + spell: sound-ambient-nether_wastes-mood + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-ambient + +sb-ambient-soul_sand_valley: + <<: *menu + title: "&9Soul Sand Valley Sounds" + options: + Additions: + slot: 0 + item: + type: soul_sand + name: "&6Additions Sound" + lore: [ambient.soul_sand_valley.additions] + spell: sound-ambient-soul_sand_valley-additions + Loop: + slot: 1 + item: + type: soul_sand + name: "&6Loop Sound" + lore: [ambient.soul_sand_valley.loop] + spell: sound-ambient-soul_sand_valley-loop + Mood: + slot: 2 + item: + type: soul_sand + name: "&6Mood Sound" + lore: [ambient.soul_sand_valley.mood] + spell: sound-ambient-soul_sand_valley-mood + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-ambient + +sb-ambient-underwater: + <<: *menu + title: "&9Under Water Sounds" + options: + Enter: + slot: 0 + item: + type: water_bucket + name: "&6Enter Sound" + lore: [ambient.underwater.enter] + spell: sound-ambient-underwater-enter + Exit: + slot: 1 + item: + type: water_bucket + name: "&6Exit Sound" + lore: [ambient.underwater.exit] + spell: sound-ambient-underwater-exit + Loop: + slot: 2 + item: + type: water_bucket + name: "&6Loop Sound" + lore: [ambient.underwater.loop] + spell: sound-ambient-underwater-loop + LoopAdd: + slot: 3 + item: + type: water_bucket + name: "&6Loop Additions Sound" + lore: [ambient.underwater.loop.additions] + spell: sound-ambient-underwater-loop-additions + LoopAddRare: + slot: 4 + item: + type: water_bucket + name: "&6Loop Additions Rare Sound" + lore: [ambient.underwater.loop.additions.rare] + spell: sound-ambient-underwater-loop-additions-rare + LoopAddUltraRare: + slot: 5 + item: + type: water_bucket + name: "&6Loop Additions Ultra Rare Sound" + lore: [ambient.underwater.loop.additions.ultra_rare] + spell: sound-ambient-underwater-loop-additions-ultra_rare + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-ambient + +sb-ambient-warped_forest: + <<: *menu + title: "&9Warped Forest Sounds" + options: + Additions: + slot: 0 + item: + type: warped_nylium + name: "&6Additions Sound" + lore: [ambient.warped_forest.additions] + spell: sound-ambient-warped_forest-additions + Loop: + slot: 1 + item: + type: warped_nylium + name: "&6Loop Sound" + lore: [ambient.warped_forest.loop] + spell: sound-ambient-warped_forest-loop + Mood: + slot: 2 + item: + type: warped_nylium + name: "&6Mood Sound" + lore: [ambient.warped_forest.mood] + spell: sound-ambient-warped_forest-mood + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-ambient + + + +# Block Sounds +sb-block1: + <<: *menu + title: "&9Block Sounds" + options: + AncientDebris: + slot: 0 + item: 'ancient_debris{name: "&6Ancient Debris Sounds"}' + spell: sb-block-ancient_debris + Anvil: + slot: 1 + item: 'anvil{name: "&6Anvil Sounds"}' + spell: sb-block-anvil + Bamboo: + slot: 2 + item: 'bamboo{name: "&6Bamboo Sounds"}' + spell: sb-block-bamboo + Barrel: + slot: 3 + item: 'barrel{name: "&6Barrel Sounds"}' + spell: sb-block-barrel + Basalt: + slot: 4 + item: 'basalt{name: "&6Basalt Sounds"}' + spell: sb-block-basalt + Beacon: + slot: 5 + item: 'beacon{name: "&6Beacon Sounds"}' + spell: sb-block-beacon + Beehive: + slot: 6 + item: 'beehive{name: "&6Beehive Sounds"}' + spell: sb-block-beehive + Bell: + slot: 7 + item: 'bell{name: "&6Bell Sounds"}' + spell: sb-block-bell + Blastfurnace: + slot: 8 + item: + type: blast_furnace + name: "&6Blast Furnace Fire Crackle Sound" + lore: [block.blastfurnace.fire_crackle] + spell: sound-block-blastfurnace-fire_crackle + BoneBlock: + slot: 9 + item: 'bone_block{name: "&6Bone Block Sounds"}' + spell: sb-block-bone_block + BrewingStand: + slot: 10 + item: + type: brewing_stand + name: "&6Brewing Stand Brew Sound" + lore: [block.brewing_stand.brew] + spell: sound-block-brewing_stand-brew + BubbleColumn: + slot: 11 + item: 'light_blue_stained_glass{name: "&6Bubble Column Sounds"}' + spell: sb-block-bubblecolumn + Campfire: + slot: 12 + item: + type: campfire + name: "&6Campfire Crackle Sound" + lore: [block.campfire.crackle] + spell: sound-block-campfire-crackle + Chain: + slot: 13 + item: 'chain{name: "&6Chain Sounds"}' + spell: sb-block-chain + Chest: + slot: 14 + item: 'chest{name: "&6Chest Sounds"}' + spell: sb-block-chest + ChorusFlower: + slot: 15 + item: 'chorus_flower{name: "&6Chorus Flower Sounds"}' + spell: sb-block-chorusflower + Comparator: + slot: 16 + item: + type: comparator + name: "&6Comparator Click Sound" + lore: [block.comparator.click] + spell: sound-block-comparator-click + Composter: + slot: 17 + item: 'composter{name: "&6Composter Sounds"}' + spell: sb-block-composter + Conduit: + slot: 18 + item: 'conduit{name: "&6Conduit Sounds"}' + spell: sb-block-conduit + Coral: + slot: 19 + item: 'horn_coral{name: "&6Coral Sounds"}' + spell: sb-block-coral + Crop: + slot: 20 + item: + type: wheat_seeds + name: "&6Crop Break Sound" + lore: [block.crop.break] + spell: sound-block-crop-break + Dispenser: + slot: 21 + item: 'dispenser{name: "&6Dispenser Sounds"}' + spell: sb-block-dispenser + EnchantmentTable: + slot: 22 + item: + type: enchanting_table + name: "&6Enchantment Table Use Sound" + lore: [block.enchantment_table.use] + spell: sound-block-enchantment_table-use + EngGateway: + slot: 23 + item: + type: end_crystal + name: "&6Eng Gateway Spawn Sound" + lore: [block.end_gateway.spawn] + spell: sound-block-end_gateway-spawn + EngPortal: + slot: 24 + item: + type: ender_eye + name: "&6End Portal Spawn Sound" + lore: [block.end_portal.spawn] + spell: sound-block-end_portal-spawn + EngPortalFrame: + slot: 25 + item: + type: end_portal_frame + name: "&6End Portal Frame Fill Sound" + lore: [block.end_portal_frame.fill] + spell: sound-block-end_portal_frame-fill + EnderChest: + slot: 26 + item: 'ender_chest{name: "&6Ender Chest Sounds"}' + spell: sb-block-enderchest + FenceGate: + slot: 27 + item: 'oak_fence_gate{name: "&6Fence Gate Sounds"}' + spell: sb-block-fencegate + Fire: + slot: 28 + item: 'blaze_powder{name: "&6Fire Sounds"}' + spell: sb-block-fire + Fungus: + slot: 29 + item: 'crimson_fungus{name: "&6Fungus Sounds"}' + spell: sb-block-fungus + Furnace: + slot: 30 + item: + type: furnace + name: "&6Furnace Crackle Sound" + lore: [block.furnace.fire_crackle] + spell: sound-block-furnace-fire_crackle + GildedBlackstone: + slot: 31 + item: 'gilded_blackstone{name: "&6Gilded Blackstone Sounds"}' + spell: sb-block-gilded_blackstone + Glass: + slot: 32 + item: + type: glass + name: "&6Glass Sounds" + lore: ["Glass, Ice, Glowstone, Nether", "Portal, Sea Lantern and Packed Ice"] + spell: sb-block-glass + Grass: + slot: 33 + item: + type: grass + name: "&6Grass Sounds" + lore: ["Grass Block, Sponge Wet", "Sponge, Leaves, Tall Grass, Fern,", "Dead Bush, Flowers, Brown Mushroom,", "Red Mushroom, TNT, Wheat, Sugar,", "Canes, Vines, Mycelium,", "Lily Pad, Carrots, Potatoes and Hay Bale"] + spell: sb-block-grass + Gravel: + slot: 34 + item: + type: gravel + name: "&6Gravel Sounds" + lore: ["Dirt, Coarse Dirt, Podzol, Gravel,", "Farmland and Clay"] + spell: sb-block-gravel + Grindstone: + slot: 35 + item: + type: grindstone + name: "&6Grindstone Use Sound" + lore: [block.grindstone.use] + spell: sound-block-grindstone-use + HoneyBlock: + slot: 36 + item: 'honey_block{name: "&6Honey Block Sounds"}' + spell: sb-block-honey_block + IronDoor: + slot: 37 + item: 'iron_door{name: "&6Iron Door Sounds"}' + spell: sb-block-irondoor + IronTrapdoor: + slot: 38 + item: 'iron_trapdoor{name: "&6Iron Trapdoor Sounds"}' + spell: sb-block-irontrapdoor + Ladder: + slot: 39 + item: 'ladder{name: "&6Ladder Sounds"}' + spell: sb-block-ladder + Lantern: + slot: 40 + item: 'lantern{name: "&6Lantern Sounds"}' + spell: sb-block-lantern + Lava: + slot: 41 + item: 'lava_bucket{name: "&6Lava Sounds"}' + spell: sb-block-lava + Lever: + slot: 42 + item: + type: lever + name: "&6Lever Click Sound" + lore: [block.lever.click] + spell: sound-block-lever-click + LilyPad: + slot: 43 + item: + type: lily_pad + name: "&6Lily Pad Place Sound" + lore: [block.lily_pad.place] + spell: sound-block-lily_pad-place + Lodestone: + slot: 44 + item: 'lodestone{name: "&6Lodestone Sounds"}' + spell: sb-block-lodestone + Home: + slot: 47 + item: 'book{name: "&6Home"}' + spell: sb + Next: + slot: 51 + item: 'arrow{name: "&6Next"}' + spell: sb-block2 + +sb-block-ancient_debris: + <<: *menu + title: "&9Ancient Debris Sounds" + options: + Break: + slot: 0 + item: + type: ancient_debris + name: "&6Break Sound" + lore: [block.ancient_debris.break] + spell: sound-block-ancient_debris-break + Fall: + slot: 1 + item: + type: ancient_debris + name: "&6Fall Sound" + lore: [block.ancient_debris.fall] + spell: sound-block-ancient_debris-fall + Hit: + slot: 2 + item: + type: ancient_debris + name: "&6Hit Sound" + lore: [block.ancient_debris.hit] + spell: sound-block-ancient_debris-hit + Place: + slot: 3 + item: + type: ancient_debris + name: "&6Place Sound" + lore: [block.ancient_debris.place] + spell: sound-block-ancient_debris-place + Step: + slot: 4 + item: + type: ancient_debris + name: "&6Step Sound" + lore: [block.ancient_debris.step] + spell: sound-block-ancient_debris-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-anvil: + <<: *menu + title: "&9Anvil Sounds" + options: + Break: + slot: 0 + item: + type: anvil + name: "&6Break Sound" + lore: [block.anvil.break] + spell: sound-block-anvil-break + Destroy: + slot: 1 + item: + type: anvil + name: "&6Destroy Sound" + lore: [block.anvil.destroy] + spell: sound-block-anvil-destroy + Fall: + slot: 2 + item: + type: anvil + name: "&6Fall Sound" + lore: [block.anvil.fall] + spell: sound-block-anvil-fall + Hit: + slot: 3 + item: + type: anvil + name: "&6Hit Sound" + lore: [block.anvil.hit] + spell: sound-block-anvil-hit + Land: + slot: 4 + item: + type: anvil + name: "&6Land Sound" + lore: [block.anvil.land] + spell: sound-block-anvil-land + Place: + slot: 5 + item: + type: anvil + name: "&6Place Sound" + lore: [block.anvil.place] + spell: sound-block-anvil-place + Step: + slot: 6 + item: + type: anvil + name: "&6Step Sound" + lore: [block.anvil.step] + spell: sound-block-anvil-step + Use: + slot: 7 + item: + type: anvil + name: "&6Use Sound" + lore: [block.anvil.use] + spell: sound-block-anvil-use + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-bamboo: + <<: *menu + title: "&9Bamboo Sounds" + options: + Break: + slot: 0 + item: + type: bamboo + name: "&6Break Sound" + lore: [block.bamboo.break] + spell: sound-block-bamboo-break + Fall: + slot: 1 + item: + type: bamboo + name: "&6Fall Sound" + lore: [block.bamboo.fall] + spell: sound-block-bamboo-fall + Hit: + slot: 2 + item: + type: bamboo + name: "&6Hit Sound" + lore: [block.bamboo.hit] + spell: sound-block-bamboo-hit + Place: + slot: 3 + item: + type: bamboo + name: "&6Place Sound" + lore: [block.bamboo.place] + spell: sound-block-bamboo-place + Step: + slot: 4 + item: + type: bamboo + name: "&6Step Sound" + lore: [block.bamboo.step] + spell: sound-block-bamboo-step + SaplingBreak: + slot: 5 + item: + type: bamboo + name: "&6Sapling Break Sound" + lore: [block.bamboo_sapling.break] + spell: sound-block-bamboo_sapling-break + SaplingHit: + slot: 6 + item: + type: bamboo + name: "&6Sapling Hit Sound" + lore: [block.bamboo_sapling.hit] + spell: sound-block-bamboo_sapling-hit + SaplingPlace: + slot: 7 + item: + type: bamboo + name: "&6Sapling Place Sound" + lore: [block.bamboo_sapling.place] + spell: sound-block-bamboo_sapling-place + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-barrel: + <<: *menu + title: "&9Barrel Sounds" + options: + Close: + slot: 0 + item: + type: barrel + name: "&6Close Sound" + lore: [block.barrel.close] + spell: sound-block-barrel-close + Open: + slot: 1 + item: + type: barrel + name: "&6Open Sound" + lore: [block.barrel.open] + spell: sound-block-barrel-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-basalt: + <<: *menu + title: "&9Basalt Sounds" + options: + Break: + slot: 0 + item: + type: basalt + name: "&6Break Sound" + lore: [block.basalt.break] + spell: sound-block-basalt-break + Fall: + slot: 1 + item: + type: basalt + name: "&6Fall Sound" + lore: [block.basalt.fall] + spell: sound-block-basalt-fall + Hit: + slot: 2 + item: + type: basalt + name: "&6Hit Sound" + lore: [block.basalt.hit] + spell: sound-block-basalt-hit + Place: + slot: 3 + item: + type: basalt + name: "&6Place Sound" + lore: [block.basalt.place] + spell: sound-block-basalt-place + Step: + slot: 4 + item: + type: basalt + name: "&6Step Sound" + lore: [block.basalt.step] + spell: sound-block-basalt-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-beacon: + <<: *menu + title: "&9Beacon Sounds" + options: + Activate: + slot: 0 + item: + type: beacon + name: "&6Activate Sound" + lore: [block.beacon.activate] + spell: sound-block-beacon-activate + Ambient: + slot: 1 + item: + type: beacon + name: "&6Ambient Sound" + lore: [block.beacon.ambient] + spell: sound-block-beacon-ambient + Deactivate: + slot: 2 + item: + type: beacon + name: "&6Deactivate Sound" + lore: [block.beacon.deactivate] + spell: sound-block-beacon-deactivate + PowerSelect: + slot: 3 + item: + type: beacon + name: "&6Power Select Sound" + lore: [block.beacon.power_select] + spell: sound-block-beacon-power_select + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-beehive: + <<: *menu + title: "&9Beehive Sounds" + options: + Drip: + slot: 0 + item: + type: beehive + name: "&6Drip Sound" + lore: [block.beehive.drip] + spell: sound-block-beehive-drip + Enter: + slot: 1 + item: + type: beehive + name: "&6Enter Sound" + lore: [block.beehive.enter] + spell: sound-block-beehive-enter + Exit: + slot: 2 + item: + type: beehive + name: "&6Exit Sound" + lore: [block.beehive.exit] + spell: sound-block-beehive-exit + Shear: + slot: 3 + item: + type: beehive + name: "&6Shear Sound" + lore: [block.beehive.shear] + spell: sound-block-beehive-shear + Work: + slot: 4 + item: + type: beehive + name: "&6Work Sound" + lore: [block.beehive.work] + spell: sound-block-beehive-work + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-bell: + <<: *menu + title: "&9Bell Sounds" + options: + Resonate: + slot: 0 + item: + type: bell + name: "&6Resonate Sound" + lore: [block.bell.resonate] + spell: sound-block-bell-resonate + Use: + slot: 1 + item: + type: bell + name: "&6Use Sound" + lore: [block.bell.use] + spell: sound-block-bell-use + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-bone_block: + <<: *menu + title: "&9Bone Block Sounds" + options: + Break: + slot: 0 + item: + type: bone_block + name: "&6Break Sound" + lore: [block.bone_block.break] + spell: sound-block-bone_block-break + Fall: + slot: 1 + item: + type: bone_block + name: "&6Fall Sound" + lore: [block.bone_block.fall] + spell: sound-block-bone_block-fall + Hit: + slot: 2 + item: + type: bone_block + name: "&6Hit Sound" + lore: [block.bone_block.hit] + spell: sound-block-bone_block-hit + Place: + slot: 3 + item: + type: bone_block + name: "&6Place Sound" + lore: [block.bone_block.place] + spell: sound-block-bone_block-place + Step: + slot: 4 + item: + type: bone_block + name: "&6Step Sound" + lore: [block.bone_block.step] + spell: sound-block-bone_block-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-bubblecolumn: + <<: *menu + title: "&9Bubble Column Sounds" + options: + Pop: + slot: 0 + item: + type: light_blue_stained_glass + name: "&6Bubble Pop Sound" + lore: [block.bubble_column.bubble_pop] + spell: sound-block-bubble_column-bubble_pop + UpAmbient: + slot: 1 + item: + type: light_blue_stained_glass + name: "&6Upward Ambient Sound" + lore: [block.bubble_column.upwards_ambient] + spell: sound-block-bubble_column-upwards_ambient + UpInside: + slot: 2 + item: + type: light_blue_stained_glass + name: "&6Upward Inside Sound" + lore: [block.bubble_column.upwards_inside] + spell: sound-block-bubble_column-upwards_inside + WhirlAmbient: + slot: 3 + item: + type: light_blue_stained_glass + name: "&6Whirlpool Ambient Sound" + lore: [block.bubble_column.whirlpool_ambient] + spell: sound-block-bubble_column-whirlpool_ambient + WhirlInside: + slot: 4 + item: + type: light_blue_stained_glass + name: "&6Whirlpool Inside Sound" + lore: [block.bubble_column.whirlpool_inside] + spell: sound-block-bubble_column-whirlpool_inside + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-chain: + <<: *menu + title: "&9Chain Sounds" + options: + Break: + slot: 0 + item: + type: chain + name: "&6Break Sound" + lore: [block.chain.break] + spell: sound-block-chain-break + Fall: + slot: 1 + item: + type: chain + name: "&6Fall Sound" + lore: [block.chain.fall] + spell: sound-block-chain-fall + Hit: + slot: 2 + item: + type: chain + name: "&6Hit Sound" + lore: [block.chain.hit] + spell: sound-block-chain-hit + Place: + slot: 3 + item: + type: chain + name: "&6Place Sound" + lore: [block.chain.place] + spell: sound-block-chain-place + Step: + slot: 4 + item: + type: chain + name: "&6Step Sound" + lore: [block.chain.step] + spell: sound-block-chain-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-chest: + <<: *menu + title: "&9Chest Sounds" + options: + Close: + slot: 0 + item: + type: chest + name: "&6Close Sound" + lore: [block.chest.close] + spell: sound-block-chest-close + Locked: + slot: 1 + item: + type: chest + name: "&6Locked Sound" + lore: [block.chest.locked] + spell: sound-block-chest-locked + Open: + slot: 2 + item: + type: chest + name: "&6Open Sound" + lore: [block.chest.open] + spell: sound-block-chest-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-chorusflower: + <<: *menu + title: "&9Chorus Flower Sounds" + options: + Death: + slot: 0 + item: + type: chorus_flower + name: "&6Death Sound" + lore: [block.chorus_flower.death] + spell: sound-block-chorus_flower-death + Grow: + slot: 1 + item: + type: chorus_flower + name: "&6Grow Sound" + lore: [block.chorus_flower.grow] + spell: sound-block-chorus_flower-grow + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-composter: + <<: *menu + title: "&9Composter Sounds" + options: + Empty: + slot: 0 + item: + type: composter + name: "&6Empty Sound" + lore: [block.composter.empty] + spell: sound-block-composter-empty + Fill: + slot: 1 + item: + type: composter + name: "&6Fill Sound" + lore: [block.composter.fill] + spell: sound-block-composter-fill + FillSuccess: + slot: 2 + item: + type: composter + name: "&6Fill Success Sound" + lore: [block.composter.fill_success] + spell: sound-block-composter-fill_success + Ready: + slot: 3 + item: + type: composter + name: "&6Ready Sound" + lore: [block.composter.ready] + spell: sound-block-composter-ready + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-conduit: + <<: *menu + title: "&9Conduit Sounds" + options: + Activate: + slot: 0 + item: + type: conduit + name: "&6Activate Sound" + lore: [block.conduit.activate] + spell: sound-block-conduit-activate + Ambient: + slot: 1 + item: + type: conduit + name: "&6Ambient Sound" + lore: [block.conduit.ambient] + spell: sound-block-conduit-ambient + AmbientShort: + slot: 2 + item: + type: conduit + name: "&6Ambient Short Sound" + lore: [block.conduit.ambient.short] + spell: sound-block-conduit-ambient-short + Attack: + slot: 3 + item: + type: conduit + name: "&6Attack Sound" + lore: [block.conduit.attack.target] + spell: sound-block-conduit-attack-target + Deactivate: + slot: 4 + item: + type: conduit + name: "&6Deactivate Sound" + lore: [block.conduit.deactivate] + spell: sound-block-conduit-deactivate + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-coral: + <<: *menu + title: "&9Coral Sounds" + options: + Break: + slot: 0 + item: + type: horn_coral + name: "&6Break" + lore: [block.coral_block.break] + spell: sound-block-coral-break + Fall: + slot: 1 + item: + type: horn_coral + name: "&6Fall" + lore: [block.coral_block.fall] + spell: sound-block-coral-fall + Hit: + slot: 2 + item: + type: horn_coral + name: "&6Hit" + lore: [block.coral_block.hit] + spell: sound-block-coral-hit + Place: + slot: 3 + item: + type: horn_coral + name: "&6Place" + lore: [block.coral_block.place] + spell: sound-block-coral-place + Step: + slot: 4 + item: + type: horn_coral + name: "&6Step" + lore: [block.coral_block.step] + spell: sound-block-coral-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-dispenser: + <<: *menu + title: "&9Dispenser Sounds" + options: + Dispense: + slot: 0 + item: + type: dispenser + name: "&6Dispense Sound" + lore: [block.dispenser.dispense] + spell: sound-block-dispenser-dispense + Fail: + slot: 1 + item: + type: dispenser + name: "&6Fail Sound" + lore: [block.dispenser.fail] + spell: sound-block-dispenser-fail + Launch: + slot: 2 + item: + type: dispenser + name: "&6Launch Sound" + lore: [block.dispenser.launch] + spell: sound-block-dispenser-launch + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-enderchest: + <<: *menu + title: "&9Ender Chest Sounds" + options: + Close: + slot: 0 + item: + type: ender_chest + name: "&6Close Sound" + lore: [block.ender_chest.close] + spell: sound-block-ender_chest-close + Open: + slot: 1 + item: + type: ender_chest + name: "&6Open Sound" + lore: [block.ender_chest.open] + spell: sound-block-ender_chest-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-fencegate: + <<: *menu + title: "&9Fence Gate Sounds" + options: + Close: + slot: 0 + item: + type: oak_fence_gate + name: "&6Close Sound" + lore: [block.fence_gate.close] + spell: sound-block-fence_gate-close + Open: + slot: 1 + item: + type: oak_fence_gate + name: "&6Open Sound" + lore: [block.fence_gate.open] + spell: sound-block-fence_gate-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-fire: + <<: *menu + title: "&9Fire Sounds" + options: + Ambient: + slot: 0 + item: + type: blaze_powder + name: "&6Ambient Sound" + lore: [block.fire.ambient] + spell: sound-block-fire-ambient + Extinguish: + slot: 1 + item: + type: blaze_powder + name: "&6Extinguish Sound" + lore: [block.fire.extinguish] + spell: sound-block-fire-extinguish + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-fungus: + <<: *menu + title: "&9Fungus Sounds" + options: + Break: + slot: 0 + item: + type: crimson_fungus + name: "&6Break Sound" + lore: [block.fungus.break] + spell: sound-block-fungus-break + Fall: + slot: 1 + item: + type: crimson_fungus + name: "&6Fall Sound" + lore: [block.fungus.fall] + spell: sound-block-fungus-fall + Hit: + slot: 2 + item: + type: crimson_fungus + name: "&6Hit Sound" + lore: [block.fungus.hit] + spell: sound-block-fungus-hit + Place: + slot: 3 + item: + type: crimson_fungus + name: "&6Place Sound" + lore: [block.fungus.place] + spell: sound-block-fungus-place + Step: + slot: 4 + item: + type: crimson_fungus + name: "&6Step Sound" + lore: [block.fungus.step] + spell: sound-block-fungus-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-gilded_blackstone: + <<: *menu + title: "&9Gilded Blackstone Sounds" + options: + Break: + slot: 0 + item: + type: gilded_blackstone + name: "&6Break Sound" + lore: [block.gilded_blackstone.break] + spell: sound-block-gilded_blackstone-break + Fall: + slot: 1 + item: + type: gilded_blackstone + name: "&6Fall Sound" + lore: [block.gilded_blackstone.fall] + spell: sound-block-gilded_blackstone-fall + Hit: + slot: 2 + item: + type: gilded_blackstone + name: "&6Hit Sound" + lore: [block.gilded_blackstone.hit] + spell: sound-block-gilded_blackstone-hit + Place: + slot: 3 + item: + type: gilded_blackstone + name: "&6Place Sound" + lore: [block.gilded_blackstone.place] + spell: sound-block-gilded_blackstone-place + Step: + slot: 4 + item: + type: gilded_blackstone + name: "&6Step Sound" + lore: [block.gilded_blackstone.step] + spell: sound-block-gilded_blackstone-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-glass: + <<: *menu + title: "&9Glass Sounds" + options: + Break: + slot: 0 + item: + type: glass + name: "&6Break" + lore: [block.glass.break] + spell: sound-block-glass-break + Fall: + slot: 1 + item: + type: glass + name: "&6Fall" + lore: [block.glass.fall] + spell: sound-block-glass-fall + Hit: + slot: 2 + item: + type: glass + name: "&6Hit" + lore: [block.glass.hit] + spell: sound-block-glass-hit + Place: + slot: 3 + item: + type: glass + name: "&6Place" + lore: [block.glass.place] + spell: sound-block-glass-place + Step: + slot: 4 + item: + type: glass + name: "&6Step" + lore: [block.glass.step] + spell: sound-block-glass-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-grass: + <<: *menu + title: "&9Grass Sounds" + options: + Break: + slot: 0 + item: + type: grass + name: "&6Break" + lore: [block.grass.break] + spell: sound-block-grass-break + Fall: + slot: 1 + item: + type: grass + name: "&6Fall" + lore: [block.grass.fall] + spell: sound-block-grass-fall + Hit: + slot: 2 + item: + type: grass + name: "&6Hit" + lore: [block.grass.hit] + spell: sound-block-grass-hit + Place: + slot: 3 + item: + type: grass + name: "&6Place" + lore: [block.grass.place] + spell: sound-block-grass-place + Step: + slot: 4 + item: + type: grass + name: "&6Step" + lore: [block.grass.step] + spell: sound-block-grass-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-gravel: + <<: *menu + title: "&9Gravel Sounds" + options: + Break: + slot: 0 + item: + type: gravel + name: "&6Break" + lore: [block.gravel.break] + spell: sound-block-gravel-break + Fall: + slot: 1 + item: + type: gravel + name: "&6Fall" + lore: [block.gravel.fall] + spell: sound-block-gravel-fall + Hit: + slot: 2 + item: + type: gravel + name: "&6Hit" + lore: [block.gravel.hit] + spell: sound-block-gravel-hit + Place: + slot: 3 + item: + type: gravel + name: "&6Place" + lore: [block.gravel.place] + spell: sound-block-gravel-place + Step: + slot: 4 + item: + type: gravel + name: "&6Step" + lore: [block.gravel.step] + spell: sound-block-gravel-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-honey_block: + <<: *menu + title: "&9Honey Sounds" + options: + Break: + slot: 0 + item: + type: honey_block + name: "&6Break" + lore: [block.honey_block.break] + spell: sound-block-honey_block-break + Fall: + slot: 1 + item: + type: honey_block + name: "&6Fall" + lore: [block.honey_block.fall] + spell: sound-block-honey_block-fall + Hit: + slot: 2 + item: + type: honey_block + name: "&6Hit" + lore: [block.honey_block.hit] + spell: sound-block-honey_block-hit + Place: + slot: 3 + item: + type: honey_block + name: "&6Place" + lore: [block.honey_block.place] + spell: sound-block-honey_block-place + Slide: + slot: 4 + item: + type: honey_block + name: "&6Slide" + lore: [block.honey_block.slide] + spell: sound-block-honey_block-slide + Step: + slot: 5 + item: + type: honey_block + name: "&6Step" + lore: [block.honey_block.step] + spell: sound-block-honey_block-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-irondoor: + <<: *menu + title: "&9Iron Door Sounds" + options: + Close: + slot: 0 + item: + type: iron_door + name: "&6Close Sound" + lore: [block.iron_door.close] + spell: sound-block-iron_door-close + Open: + slot: 1 + item: + type: iron_door + name: "&6Open Sound" + lore: [block.iron_door.open] + spell: sound-block-iron_door-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-irontrapdoor: + <<: *menu + title: "&9Iron Trapdoor Sounds" + options: + Close: + slot: 0 + item: + type: iron_trapdoor + name: "&6Close Sound" + lore: [block.iron_trapdoor.close] + spell: sound-block-iron_trapdoor-close + Open: + slot: 1 + item: + type: iron_trapdoor + name: "&6Open Sound" + lore: [block.iron_trapdoor.open] + spell: sound-block-iron_trapdoor-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-ladder: + <<: *menu + title: "&9Ladder Sounds" + options: + Break: + slot: 0 + item: + type: ladder + name: "&6Break Sound" + lore: [block.ladder.break] + spell: sound-block-ladder-break + Fall: + slot: 1 + item: + type: ladder + name: "&6Fall Sound" + lore: [block.ladder.fall] + spell: sound-block-ladder-fall + Hit: + slot: 2 + item: + type: ladder + name: "&6Hit Sound" + lore: [block.ladder.hit] + spell: sound-block-ladder-hit + Place: + slot: 3 + item: + type: ladder + name: "&6Place Sound" + lore: [block.ladder.place] + spell: sound-block-ladder-place + Step: + slot: 4 + item: + type: ladder + name: "&6Step Sound" + lore: [block.ladder.step] + spell: sound-block-ladder-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-lantern: + <<: *menu + title: "&9Lantern Sounds" + options: + Break: + slot: 0 + item: + type: lantern + name: "&6Break Sound" + lore: [block.lantern.break] + spell: sound-block-lantern-break + Fall: + slot: 1 + item: + type: lantern + name: "&6Fall Sound" + lore: [block.lantern.fall] + spell: sound-block-lantern-fall + Hit: + slot: 2 + item: + type: lantern + name: "&6Hit Sound" + lore: [block.lantern.hit] + spell: sound-block-lantern-hit + Place: + slot: 3 + item: + type: lantern + name: "&6Place Sound" + lore: [block.lantern.place] + spell: sound-block-lantern-place + Step: + slot: 4 + item: + type: lantern + name: "&6Step Sound" + lore: [block.lantern.step] + spell: sound-block-lantern-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-lava: + <<: *menu + title: "&9Lava Sounds" + options: + Ambient: + slot: 0 + item: + type: lava_bucket + name: "&6Ambient Sound" + lore: [block.lava.ambient] + spell: sound-block-lava-ambient + Extinguish: + slot: 1 + item: + type: lava_bucket + name: "&6Extinguish Sound" + lore: [block.lava.extinguish] + spell: sound-block-lava-extinguish + Pop: + slot: 2 + item: + type: lava_bucket + name: "&6Pop Sound" + lore: [block.lava.pop] + spell: sound-block-lava-pop + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +sb-block-lodestone: + <<: *menu + title: "&9Lodestone Sounds" + options: + Break: + slot: 0 + item: + type: lodestone + name: "&6Break Sound" + lore: [block.lodestone.break] + spell: sound-block-lodestone-break + Fall: + slot: 1 + item: + type: lodestone + name: "&6Fall Sound" + lore: [block.lodestone.fall] + spell: sound-block-lodestone-fall + Hit: + slot: 2 + item: + type: lodestone + name: "&6Hit Sound" + lore: [block.lodestone.hit] + spell: sound-block-lodestone-hit + Place: + slot: 3 + item: + type: lodestone + name: "&6Place Sound" + lore: [block.lodestone.place] + spell: sound-block-lodestone-place + Step: + slot: 4 + item: + type: lodestone + name: "&6Step Sound" + lore: [block.lodestone.step] + spell: sound-block-lodestone-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block1 + +# Block Sounds 2 +sb-block2: + <<: *menu + title: "&9Block Sounds" + options: + Metal: + slot: 0 + item: 'iron_block{name: "&6Metal Sounds"}' + spell: sb-block-metal + MetalPlate: + slot: 1 + item: 'heavy_weighted_pressure_plate{name: "&6Metal Pressure Plate Sounds"}' + spell: sb-block-metalplate + NetherBricks: + slot: 2 + item: 'nether_bricks{name: "&6Nether Bricks Sounds"}' + spell: sb-block-nether_bricks + NetherGoldOre: + slot: 3 + item: 'nether_gold_ore{name: "&6Nether Gold Ore Sounds"}' + spell: sb-block-nether_gold_ore + NetherOre: + slot: 4 + item: 'nether_gold_ore{name: "&6Nether Ore Sounds"}' + spell: sb-block-nether_ore + NetherSprouts: + slot: 5 + item: 'nether_sprouts{name: "&6Nether Sprouts Sounds"}' + spell: sb-block-nether_sprouts + NetherWart: + slot: 6 + item: + type: nether_wart + name: "&6Nether Wart Break Sound" + lore: [block.nether_wart.break] + spell: sound-block-nether_wart-break + NetheriteBlock: + slot: 7 + item: 'netherite_block{name: "&6Netherite Block Sounds"}' + spell: sb-block-netherite_block + Netherrack: + slot: 8 + item: 'netherrack{name: "&6Netherrack Sounds"}' + spell: sb-block-netherrack + Notes: + slot: 9 + item: 'note_block{name: "&6Noteblock Sounds"}' + spell: sb-block-noteblock + Nylium: + slot: 10 + item: 'crimson_nylium{name: "&6Nylium Sounds"}' + spell: sb-block-nylium + Piston: + slot: 11 + item: 'piston{name: "&6Piston Sounds"}' + spell: sb-block-piston + Portal: + slot: 12 + item: 'obsidian{name: "&6Portal Sounds"}' + spell: sb-block-portal + Pumpkin: + slot: 13 + item: + type: pumpkin + name: "&6Pumpkin Carve Sound" + lore: [block.pumpkin.carve] + spell: sound-block-pumpkin-carve + RedstoneTorch: + slot: 14 + item: + type: redstone_torch + name: "&6Redstone Torch Burnout Sound" + lore: [block.redstone_torch.burnout] + spell: sound-block-redstone_torch-burnout + RespawnAnchor: + slot: 15 + item: 'respawn_anchor{name: "&6Respawn Anchor Sounds"}' + spell: sb-block-respawn_anchor + Roots: + slot: 16 + item: 'crimson_roots{name: "&6Roots Sounds"}' + spell: sb-block-roots + Sand: + slot: 17 + item: + type: sand + name: "&6Sand Sounds" + lore: ["Sand, Red Sand, Soul Sand", "and Concrete Powder"] + spell: sb-block-sand + Scaffolding: + slot: 18 + item: 'scaffolding{name: "&6Scaffolding Sounds"}' + spell: sb-block-scaffolding + Shroomlight: + slot: 19 + item: 'shroomlight{name: "&6Shroomlight Sounds"}' + spell: sb-block-shroomlight + Shulker: + slot: 20 + item: 'shulker_shell{name: "&6Shulker Box Sounds"}' + spell: sb-block-shulkerbox + Slime: + slot: 21 + item: 'slime_block{name: "&6Slime Block Sounds"}' + spell: sb-block-slime + SmithingTable: + slot: 22 + item: + type: smithing_table + name: "&6Smithing Table Sound" + lore: [block.smithing_table.use] + spell: sound-block-smithing_table-use + Smoker: + slot: 23 + item: + type: smoker + name: "&6Smoker Smoke Sound" + lore: [block.smoker.smoke] + spell: sound-block-smoker-smoke + Snow: + slot: 24 + item: 'snow_block{name: "&6Snow Sounds"}' + spell: sb-block-snow + SoulSand: + slot: 25 + item: 'soul_sand{name: "&6Soul Sand Sounds"}' + spell: sb-block-soul_sand + SoulSoil: + slot: 26 + item: 'soul_soil{name: "&6Soul Soil Sounds"}' + spell: sb-block-soul_soil + Stem: + slot: 27 + item: 'crimson_stem{name: "&6Stem Sounds"}' + spell: sb-block-stem + Stone: + slot: 28 + item: + type: stone + name: "&6Stone Sounds" + lore: ["Stone, Ores, Sandstone, Rails, Bricks,", "Obsidian, Stone Bricks, Iron Bars, Nether", "Bricks, Enchantment Table, Cauldron,", "Portal, Ender Chest, Command Block,", "Beacon, Anvil, Barrier, Prismarine, Terracotta,", "Sandstone, Magma Block and Concrete"] + spell: sb-block-stone + StoneButton: + slot: 29 + item: 'stone_button{name: "&6Stone Button Sounds"}' + spell: sb-block-stonebutton + StonePlate: + slot: 30 + item: 'stone_pressure_plate{name: "&6Stone Pressure Plate Sounds"}' + spell: sb-block-stoneplate + SweetBerryBush: + slot: 31 + item: 'sweet_berries{name: "&6Sweet Berry Bush Sounds"}' + spell: sb-block-sweet_berry_bush + VineStep: + slot: 32 + item: + type: vine + name: "&6Vine Step Sound" + lore: [block.vine.step] + spell: sound-block-vine-step + WartBlock: + slot: 33 + item: 'warped_wart_block{name: "&6Wart Block Sounds"}' + spell: sb-block-wart_block + Tripwire: + slot: 34 + item: 'tripwire_hook{name: "&6Tripwire Hook Sounds"}' + spell: sb-block-tripwire + WeepingVines: + slot: 35 + item: 'weeping_vines{name: "&6Weeping Vines Sounds"}' + spell: sb-block-weeping_vines + Water: + slot: 36 + item: + type: water_bucket + name: "&6Water Sound" + lore: [block.water.ambient] + spell: sound-block-water-ambient + WetGrass: + slot: 37 + item: + type: kelp + name: "&6Wet Grass Sounds" + lore: ["Seagrass, Kelp, Coral and Coral Fans"] + spell: sb-block-wetgrass + Wood: + slot: 38 + item: + type: oak_log + name: "&6Wood Sounds" + lore: ["Plank, Log, Bed, Bookshelf, Pumpkin", "Banner and Fence"] + spell: sb-block-wood + WoodenButton: + slot: 39 + item: 'oak_button{name: "&6Wooden Button Sounds"}' + spell: sb-block-woodenbutton + WoodDoor: + slot: 40 + item: 'oak_door{name: "&6Wooden Door Sounds"}' + spell: sb-block-woodendoor + WoodenPlate: + slot: 41 + item: 'oak_pressure_plate{name: "&6Wooden Pressure Plate Sounds"}' + spell: sb-block-woodenplate + WoodTrapdoor: + slot: 42 + item: 'oak_trapdoor{name: "&6Wooden Trapdoor Sounds"}' + spell: sb-block-woodentrapdoor + Wool: + slot: 43 + item: + type: white_wool + name: "&6Wool Sounds" + lore: ["Wool, Cactus, Cake, Carpet", "and Fire"] + spell: sb-block-wool + Back: + slot: 47 + item: 'arrow{name: "&6Back"}' + spell: sb-block1 + Home: + slot: 51 + item: 'book{name: "&6Home"}' + spell: sb + +sb-block-metal: + <<: *menu + title: "&9Metal Sounds" + options: + Break: + slot: 0 + item: + type: iron_block + name: "&6Break" + lore: [block.metal.break] + spell: sound-block-metal-break + Fall: + slot: 1 + item: + type: iron_block + name: "&6Fall" + lore: [block.metal.fall] + spell: sound-block-metal-fall + Hit: + slot: 2 + item: + type: iron_block + name: "&6Hit" + lore: [block.metal.hit] + spell: sound-block-metal-hit + Place: + slot: 3 + item: + type: iron_block + name: "&6Place" + lore: [block.metal.place] + spell: sound-block-metal-place + Step: + slot: 4 + item: + type: iron_block + name: "&6Step" + lore: [block.metal.step] + spell: sound-block-metal-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-metalplate: + <<: *menu + title: "&9Metal Plate Sounds" + options: + Off: + slot: 0 + item: + type: heavy_weighted_pressure_plate + name: "&6Off" + lore: [block.metal_pressure_plate.click_off] + spell: sound-block-metal_pressure_plate-click_off + On: + slot: 1 + item: + type: heavy_weighted_pressure_plate + name: "&6On" + lore: [block.metal_pressure_plate.click_on] + spell: sound-block-metal_pressure_plate-click_on + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-nether_bricks: + <<: *menu + title: "&9Nether Bricks Sounds" + options: + Break: + slot: 0 + item: + type: nether_bricks + name: "&6Break Sound" + lore: [block.nether_bricks.break] + spell: sound-block-nether_bricks-break + Fall: + slot: 1 + item: + type: nether_bricks + name: "&6Fall Sound" + lore: [block.nether_bricks.fall] + spell: sound-block-nether_bricks-fall + Hit: + slot: 2 + item: + type: nether_bricks + name: "&6Hit Sound" + lore: [block.nether_bricks.hit] + spell: sound-block-nether_bricks-hit + Place: + slot: 3 + item: + type: nether_bricks + name: "&6Place Sound" + lore: [block.nether_bricks.place] + spell: sound-block-nether_bricks-place + Step: + slot: 4 + item: + type: nether_bricks + name: "&6Step Sound" + lore: [block.nether_bricks.step] + spell: sound-block-nether_bricks-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-nether_gold_ore: + <<: *menu + title: "&9Nether Gold Ore Sounds" + options: + Break: + slot: 0 + item: + type: nether_gold_ore + name: "&6Break Sound" + lore: [block.nether_gold_ore.break] + spell: sound-block-nether_gold_ore-break + Fall: + slot: 1 + item: + type: lodestone + name: "&6Fall Sound" + lore: [block.lodestone.fall] + spell: sound-block-lodestone-fall + Hit: + slot: 2 + item: + type: nether_gold_ore + name: "&6Hit Sound" + lore: [block.nether_gold_ore.hit] + spell: sound-block-nether_gold_ore-hit + Place: + slot: 3 + item: + type: nether_gold_ore + name: "&6Place Sound" + lore: [block.nether_gold_ore.place] + spell: sound-block-nether_gold_ore-place + Step: + slot: 4 + item: + type: nether_gold_ore + name: "&6Step Sound" + lore: [block.nether_gold_ore.step] + spell: sound-block-nether_gold_ore-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-nether_ore: + <<: *menu + title: "&9Nether Ore Sounds" + options: + Break: + slot: 0 + item: + type: nether_gold_ore + name: "&6Break Sound" + lore: [block.nether_ore.break] + spell: sound-block-nether_ore-break + Fall: + slot: 1 + item: + type: nether_gold_ore + name: "&6Fall Sound" + lore: [block.nether_ore.fall] + spell: sound-block-nether_ore-fall + Hit: + slot: 2 + item: + type: nether_gold_ore + name: "&6Hit Sound" + lore: [block.nether_ore.hit] + spell: sound-block-nether_ore-hit + Place: + slot: 3 + item: + type: nether_gold_ore + name: "&6Place Sound" + lore: [block.nether_ore.place] + spell: sound-block-nether_ore-place + Step: + slot: 4 + item: + type: nether_gold_ore + name: "&6Step Sound" + lore: [block.nether_ore.step] + spell: sound-block-nether_ore-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-nether_sprouts: + <<: *menu + title: "&9Nether Sprouts Sounds" + options: + Break: + slot: 0 + item: + type: nether_sprouts + name: "&6Break Sound" + lore: [block.nether_sprouts.break] + spell: sound-block-nether_sprouts-break + Fall: + slot: 1 + item: + type: nether_sprouts + name: "&6Fall Sound" + lore: [block.nether_sprouts.fall] + spell: sound-block-nether_sprouts-fall + Hit: + slot: 2 + item: + type: nether_sprouts + name: "&6Hit Sound" + lore: [block.nether_sprouts.hit] + spell: sound-block-nether_sprouts-hit + Place: + slot: 3 + item: + type: nether_sprouts + name: "&6Place Sound" + lore: [block.nether_sprouts.place] + spell: sound-block-nether_sprouts-place + Step: + slot: 4 + item: + type: nether_sprouts + name: "&6Step Sound" + lore: [block.nether_sprouts.step] + spell: sound-block-nether_sprouts-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-netherite_block: + <<: *menu + title: "&9Netherite Block Sounds" + options: + Break: + slot: 0 + item: + type: netherite_block + name: "&6Break Sound" + lore: [block.netherite_block.break] + spell: sound-block-netherite_block-break + Fall: + slot: 1 + item: + type: netherite_block + name: "&6Fall Sound" + lore: [block.netherite_block.fall] + spell: sound-block-netherite_block-fall + Hit: + slot: 2 + item: + type: netherite_block + name: "&6Hit Sound" + lore: [block.netherite_block.hit] + spell: sound-block-netherite_block-hit + Place: + slot: 3 + item: + type: netherite_block + name: "&6Place Sound" + lore: [block.netherite_block.place] + spell: sound-block-netherite_block-place + Step: + slot: 4 + item: + type: netherite_block + name: "&6Step Sound" + lore: [block.netherite_block.step] + spell: sound-block-netherite_block-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-netherrack: + <<: *menu + title: "&9Netherrack Sounds" + options: + Break: + slot: 0 + item: + type: netherrack + name: "&6Break Sound" + lore: [block.netherrack.break] + spell: sound-block-netherrack-break + Fall: + slot: 1 + item: + type: netherrack + name: "&6Fall Sound" + lore: [block.netherrack.fall] + spell: sound-block-netherrack-fall + Hit: + slot: 2 + item: + type: netherrack + name: "&6Hit Sound" + lore: [block.netherrack.hit] + spell: sound-block-netherrack-hit + Place: + slot: 3 + item: + type: netherrack + name: "&6Place Sound" + lore: [block.netherrack.place] + spell: sound-block-netherrack-place + Step: + slot: 4 + item: + type: netherrack + name: "&6Step Sound" + lore: [block.netherrack.step] + spell: sound-block-netherrack-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-noteblock: + <<: *menu + title: "&9Noteblock Sounds" + options: + Banjo: + slot: 0 + item: + type: note_block + name: "&6Note Banjo" + lore: [block.note_block.banjo] + spell: sound-block-note_block-banjo + Basedrum: + slot: 1 + item: + type: note_block + name: "&6Note Basedrum" + lore: [block.note_block.basedrum] + spell: sound-block-note_block-basedrum + Bass: + slot: 2 + item: + type: note_block + name: "&6Note Bass" + lore: [block.note_block.bass] + spell: sound-block-note_block-bass + Bell: + slot: 3 + item: + type: note_block + name: "&6Note Bell" + lore: [block.note_block.bell] + spell: sound-block-note_block-bell + Bit: + slot: 4 + item: + type: note_block + name: "&6Note Bit" + lore: [block.note_block.bit] + spell: sound-block-note_block-bit + Chime: + slot: 5 + item: + type: note_block + name: "&6Note Chime" + lore: [block.note_block.chime] + spell: sound-block-note_block-chime + CowBell: + slot: 6 + item: + type: note_block + name: "&6Note Cow Bell" + lore: [block.note_block.cow_bell] + spell: sound-block-note_block-cow_bell + Didgeridoo: + slot: 7 + item: + type: note_block + name: "&6Note Didgeridoo" + lore: [block.note_block.didgeridoo] + spell: sound-block-note_block-didgeridoo + Flute: + slot: 8 + item: + type: note_block + name: "&6Note Flute" + lore: [block.note_block.flute] + spell: sound-block-note_block-flute + Guitar: + slot: 9 + item: + type: note_block + name: "&6Note Guitar" + lore: [block.note_block.guitar] + spell: sound-block-note_block-guitar + Harp: + slot: 10 + item: + type: note_block + name: "&6Note Harp" + lore: [block.note_block.harp] + spell: sound-block-note_block-harp + Hat: + slot: 11 + item: + type: note_block + name: "&6Note Hat" + lore: [block.note_block.hat] + spell: sound-block-note_block-hat + IronXylophone: + slot: 12 + item: + type: note_block + name: "&6Note Iron Xylophone" + lore: [block.note_block.iron_xylophone] + spell: sound-block-note_block-iron_xylophone + Pling: + slot: 13 + item: + type: note_block + name: "&6Note Pling" + lore: [block.note_block.pling] + spell: sound-block-note_block-pling + Snare: + slot: 14 + item: + type: note_block + name: "&6Note Snare" + lore: [block.note_block.snare] + spell: sound-block-note_block-snare + Xylophone: + slot: 15 + item: + type: note_block + name: "&6Note Xylophone" + lore: [block.note_block.xylophone] + spell: sound-block-note_block-xylophone + Back: + slot: 22 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-nylium: + <<: *menu + title: "&9Nylium Sounds" + options: + Break: + slot: 0 + item: + type: crimson_nylium + name: "&6Break Sound" + lore: [block.nylium.break] + spell: sound-block-nylium-break + Fall: + slot: 1 + item: + type: crimson_nylium + name: "&6Fall Sound" + lore: [block.nylium.fall] + spell: sound-block-nylium-fall + Hit: + slot: 2 + item: + type: crimson_nylium + name: "&6Hit Sound" + lore: [block.nylium.hit] + spell: sound-block-nylium-hit + Place: + slot: 3 + item: + type: crimson_nylium + name: "&6Place Sound" + lore: [block.nylium.place] + spell: sound-block-nylium-place + Step: + slot: 4 + item: + type: crimson_nylium + name: "&6Step Sound" + lore: [block.nylium.step] + spell: sound-block-nylium-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-piston: + <<: *menu + title: "&9Piston Sounds" + options: + Contract: + slot: 0 + item: + type: piston + name: "&6Piston Contract" + lore: [block.piston.contract] + spell: sound-block-piston-contract + Extent: + slot: 1 + item: + type: piston + name: "&6Piston Extent" + lore: [block.piston.extend] + spell: sound-block-piston-extend + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-portal: + <<: *menu + title: "&9Portal Sounds" + options: + Ambient: + slot: 0 + item: + type: obsidian + name: "&6Portal Ambient" + lore: [block.portal.ambient] + spell: sound-block-portal-ambient + Travel: + slot: 1 + item: + type: obsidian + name: "&6Portal Travel" + lore: [block.portal.travel] + spell: sound-block-portal-travel + Trigger: + slot: 2 + item: + type: obsidian + name: "&6Portal Trigger" + lore: [block.portal.trigger] + spell: sound-block-portal-trigger + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-respawn_anchor: + <<: *menu + title: "&9Respawn Anchor Sounds" + options: + Ambient: + slot: 0 + item: + type: respawn_anchor + name: "&6Ambient Sound" + lore: [block.respawn_anchor.ambient] + spell: sound-block-respawn_anchor-ambient + Charge: + slot: 1 + item: + type: respawn_anchor + name: "&6Charge Sound" + lore: [block.respawn_anchor.charge] + spell: sound-block-respawn_anchor-charge + Deplete: + slot: 2 + item: + type: respawn_anchor + name: "&6Deplete Sound" + lore: [block.respawn_anchor.deplete] + spell: sound-block-respawn_anchor-deplete + SetSpawn: + slot: 3 + item: + type: respawn_anchor + name: "&6Set Spawn Sound" + lore: [block.respawn_anchor.set_spawn] + spell: sound-block-respawn_anchor-set_spawn + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-roots: + <<: *menu + title: "&9Roots Sounds" + options: + Break: + slot: 0 + item: + type: crimson_roots + name: "&6Break Sound" + lore: [block.roots.break] + spell: sound-block-roots-break + Fall: + slot: 1 + item: + type: crimson_roots + name: "&6Fall Sound" + lore: [block.roots.fall] + spell: sound-block-roots-fall + Hit: + slot: 2 + item: + type: crimson_roots + name: "&6Hit Sound" + lore: [block.roots.hit] + spell: sound-block-roots-hit + Place: + slot: 3 + item: + type: crimson_roots + name: "&6Place Sound" + lore: [block.roots.place] + spell: sound-block-roots-place + Step: + slot: 4 + item: + type: crimson_roots + name: "&6Step Sound" + lore: [block.roots.step] + spell: sound-block-roots-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-sand: + <<: *menu + title: "&9Sand Sounds" + options: + Break: + slot: 0 + item: + type: sand + name: "&6Break" + lore: [block.sand.break] + spell: sound-block-sand-break + Fall: + slot: 1 + item: + type: sand + name: "&6Fall" + lore: [block.sand.fall] + spell: sound-block-sand-fall + Hit: + slot: 2 + item: + type: sand + name: "&6Hit" + lore: [block.sand.hit] + spell: sound-block-sand-hit + Place: + slot: 3 + item: + type: sand + name: "&6Place" + lore: [block.sand.place] + spell: sound-block-sand-place + Step: + slot: 4 + item: + type: sand + name: "&6Step" + lore: [block.sand.step] + spell: sound-block-sand-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-scaffolding: + <<: *menu + title: "&9Scaffolding Sounds" + options: + Break: + slot: 0 + item: + type: scaffolding + name: "&6Break" + lore: [block.scaffolding.break] + spell: sound-block-scaffolding-break + Fall: + slot: 1 + item: + type: scaffolding + name: "&6Fall" + lore: [block.scaffolding.fall] + spell: sound-block-scaffolding-fall + Hit: + slot: 2 + item: + type: scaffolding + name: "&6Hit" + lore: [block.scaffolding.hit] + spell: sound-block-scaffolding-hit + Place: + slot: 3 + item: + type: scaffolding + name: "&6Place" + lore: [block.scaffolding.place] + spell: sound-block-scaffolding-place + Step: + slot: 4 + item: + type: scaffolding + name: "&6Step" + lore: [block.scaffolding.step] + spell: sound-block-scaffolding-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-shroomlight: + <<: *menu + title: "&9Shroomlight Sounds" + options: + Break: + slot: 0 + item: + type: shroomlight + name: "&6Break Sound" + lore: [block.shroomlight.break] + spell: sound-block-shroomlight-break + Fall: + slot: 1 + item: + type: shroomlight + name: "&6Fall Sound" + lore: [block.shroomlight.fall] + spell: sound-block-shroomlight-fall + Hit: + slot: 2 + item: + type: shroomlight + name: "&6Hit Sound" + lore: [block.shroomlight.hit] + spell: sound-block-shroomlight-hit + Place: + slot: 3 + item: + type: shroomlight + name: "&6Place Sound" + lore: [block.shroomlight.place] + spell: sound-block-shroomlight-place + Step: + slot: 4 + item: + type: shroomlight + name: "&6Step Sound" + lore: [block.shroomlight.step] + spell: sound-block-shroomlight-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-shulkerbox: + <<: *menu + title: "&9Shulker Box Sounds" + options: + Close: + slot: 0 + item: + type: shulker_shell + name: "&6Close" + lore: [block.shulker_box.close] + spell: sound-block-shulker_box-close + Open: + slot: 1 + item: + type: shulker_shell + name: "&6Open" + lore: [block.shulker_box.open] + spell: sound-block-shulker_box-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-slime: + <<: *menu + title: "&9Slime Sounds" + options: + Break: + slot: 0 + item: + type: slime_block + name: "&6Break" + lore: [block.slime_block.break] + spell: sound-block-slime_block-break + Fall: + slot: 1 + item: + type: slime_block + name: "&6Fall" + lore: [block.slime_block.fall] + spell: sound-block-slime_block-fall + Hit: + slot: 2 + item: + type: slime_block + name: "&6Hit" + lore: [block.slime_block.hit] + spell: sound-block-slime_block-hit + Place: + slot: 3 + item: + type: slime_block + name: "&6Place" + lore: [block.slime_block.place] + spell: sound-block-slime_block-place + Step: + slot: 4 + item: + type: slime_block + name: "&6Step" + lore: [block.slime_block.step] + spell: sound-block-slime_block-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-snow: + <<: *menu + title: "&9Snow Sounds" + options: + Break: + slot: 0 + item: + type: snow_block + name: "&6Break" + lore: [block.snow.break] + spell: sound-block-snow-break + Fall: + slot: 1 + item: + type: snow_block + name: "&6Fall" + lore: [block.snow.fall] + spell: sound-block-snow-fall + Hit: + slot: 2 + item: + type: snow_block + name: "&6Hit" + lore: [block.snow.hit] + spell: sound-block-snow-hit + Place: + slot: 3 + item: + type: snow_block + name: "&6Place" + lore: [block.snow.place] + spell: sound-block-snow-place + Step: + slot: 4 + item: + type: snow_block + name: "&6Step" + lore: [block.snow.step] + spell: sound-block-snow-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-soul_sand: + <<: *menu + title: "&9Soul Sand Sounds" + options: + Break: + slot: 0 + item: + type: soul_sand + name: "&6Break Sound" + lore: [block.soul_sand.break] + spell: sound-block-soul_sand-break + Fall: + slot: 1 + item: + type: soul_sand + name: "&6Fall Sound" + lore: [block.soul_sand.fall] + spell: sound-block-soul_sand-fall + Hit: + slot: 2 + item: + type: soul_sand + name: "&6Hit Sound" + lore: [block.soul_sand.hit] + spell: sound-block-soul_sand-hit + Place: + slot: 3 + item: + type: soul_sand + name: "&6Place Sound" + lore: [block.soul_sand.place] + spell: sound-block-soul_sand-place + Step: + slot: 4 + item: + type: soul_sand + name: "&6Step Sound" + lore: [block.soul_sand.step] + spell: sound-block-soul_sand-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-soul_soil: + <<: *menu + title: "&9Soul Soil Sounds" + options: + Break: + slot: 0 + item: + type: soul_soil + name: "&6Break Sound" + lore: [block.soul_soil.break] + spell: sound-block-soul_soil-break + Fall: + slot: 1 + item: + type: soul_soil + name: "&6Fall Sound" + lore: [block.soul_soil.fall] + spell: sound-block-soul_soil-fall + Hit: + slot: 2 + item: + type: soul_soil + name: "&6Hit Sound" + lore: [block.soul_soil.hit] + spell: sound-block-soul_soil-hit + Place: + slot: 3 + item: + type: soul_soil + name: "&6Place Sound" + lore: [block.soul_soil.place] + spell: sound-block-soul_soil-place + Step: + slot: 4 + item: + type: soul_soil + name: "&6Step Sound" + lore: [block.soul_soil.step] + spell: sound-block-soul_soil-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-stem: + <<: *menu + title: "&9Stem Sounds" + options: + Break: + slot: 0 + item: + type: crimson_stem + name: "&6Break Sound" + lore: [block.stem.break] + spell: sound-block-stem-break + Fall: + slot: 1 + item: + type: crimson_stem + name: "&6Fall Sound" + lore: [block.stem.fall] + spell: sound-block-stem-fall + Hit: + slot: 2 + item: + type: crimson_stem + name: "&6Hit Sound" + lore: [block.stem.hit] + spell: sound-block-stem-hit + Place: + slot: 3 + item: + type: crimson_stem + name: "&6Place Sound" + lore: [block.stem.place] + spell: sound-block-stem-place + Step: + slot: 4 + item: + type: crimson_stem + name: "&6Step Sound" + lore: [block.stem.step] + spell: sound-block-stem-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-stone: + <<: *menu + title: "&9Stone Sounds" + options: + Break: + slot: 0 + item: + type: stone + name: "&6Break" + lore: [block.stone.break] + spell: sound-block-stone-break + Fall: + slot: 1 + item: + type: stone + name: "&6Fall" + lore: [block.stone.fall] + spell: sound-block-stone-fall + Hit: + slot: 2 + item: + type: stone + name: "&6Hit" + lore: [block.stone.hit] + spell: sound-block-stone-hit + Place: + slot: 3 + item: + type: stone + name: "&6Place" + lore: [block.stone.place] + spell: sound-block-stone-place + Step: + slot: 4 + item: + type: stone + name: "&6Step" + lore: [block.stone.step] + spell: sound-block-stone-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-stonebutton: + <<: *menu + title: "&9Stone Button Sounds" + options: + Off: + slot: 0 + item: + type: stone_button + name: "&6Off" + lore: [block.stone_button.click_off] + spell: sound-block-stone_button-click_off + On: + slot: 1 + item: + type: stone_button + name: "&6On" + lore: [block.stone_button.click_on] + spell: sound-block-stone_button-click_on + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-stoneplate: + <<: *menu + title: "&9Stone Pressure Plate Sounds" + options: + Off: + slot: 0 + item: + type: stone_pressure_plate + name: "&6Off" + lore: [block.stone_pressure_plate.click_off] + spell: sound-block-stone_pressure_plate-click_off + On: + slot: 1 + item: + type: stone_pressure_plate + name: "&6On" + lore: [block.stone_pressure_plate.click_on] + spell: sound-block-stone_pressure_plate-click_on + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-sweet_berry_bush: + <<: *menu + title: "&9Sweet Berry Bush Sounds" + options: + Break: + slot: 0 + item: + type: sweet_berries + name: "&6Break Sound" + lore: [block.sweet_berry_bush.break] + spell: sound-block-sweet_berry_bush-break + Place: + slot: 1 + item: + type: sweet_berries + name: "&6Place Sound" + lore: [block.sweet_berry_bush.place] + spell: sound-block-sweet_berry_bush-place + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-wart_block: + <<: *menu + title: "&9Wart Block Sounds" + options: + Break: + slot: 0 + item: + type: warped_wart_block + name: "&6Break Sound" + lore: [block.wart_block.break] + spell: sound-block-wart_block-break + Fall: + slot: 1 + item: + type: warped_wart_block + name: "&6Fall Sound" + lore: [block.wart_block.fall] + spell: sound-block-wart_block-fall + Hit: + slot: 2 + item: + type: warped_wart_block + name: "&6Hit Sound" + lore: [block.wart_block.hit] + spell: sound-block-wart_block-hit + Place: + slot: 3 + item: + type: warped_wart_block + name: "&6Place Sound" + lore: [block.wart_block.place] + spell: sound-block-wart_block-place + Step: + slot: 4 + item: + type: warped_wart_block + name: "&6Step Sound" + lore: [block.wart_block.step] + spell: sound-block-wart_block-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-tripwire: + <<: *menu + title: "&9Tripwire Sounds" + options: + Attach: + slot: 0 + item: + type: tripwire_hook + name: "&6Attach" + lore: [block.tripwire.attach] + spell: sound-block-tripwire-attach + On: + slot: 1 + item: + type: tripwire_hook + name: "&6On" + lore: [block.tripwire.click_off] + spell: sound-block-tripwire-click_off + Off: + slot: 2 + item: + type: tripwire_hook + name: "&6Off" + lore: [block.tripwire.click_on] + spell: sound-block-tripwire-click_on + Detach: + slot: 3 + item: + type: tripwire_hook + name: "&6Detach" + lore: [block.tripwire.detach] + spell: sound-block-tripwire-detach + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-weeping_vines: + <<: *menu + title: "&9Weeping Vines Sounds" + options: + Break: + slot: 0 + item: + type: weeping_vines + name: "&6Break Sound" + lore: [block.weeping_vines.break] + spell: sound-block-weeping_vines-break + Fall: + slot: 1 + item: + type: weeping_vines + name: "&6Fall Sound" + lore: [block.weeping_vines.fall] + spell: sound-block-weeping_vines-fall + Hit: + slot: 2 + item: + type: weeping_vines + name: "&6Hit Sound" + lore: [block.weeping_vines.hit] + spell: sound-block-weeping_vines-hit + Place: + slot: 3 + item: + type: weeping_vines + name: "&6Place Sound" + lore: [block.weeping_vines.place] + spell: sound-block-weeping_vines-place + Step: + slot: 4 + item: + type: weeping_vines + name: "&6Step Sound" + lore: [block.weeping_vines.step] + spell: sound-block-weeping_vines-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-wetgrass: + <<: *menu + title: "&9Wet Grass Sounds" + options: + Break: + slot: 0 + item: + type: kelp + name: "&6Break" + lore: [block.wet_grass.break] + spell: sound-block-wet_grass-break + Fall: + slot: 1 + item: + type: kelp + name: "&6Fall" + lore: [block.wet_grass.fall] + spell: sound-block-wet_grass-fall + Hit: + slot: 2 + item: + type: kelp + name: "&6Hit" + lore: [block.wet_grass.hit] + spell: sound-block-wet_grass-hit + Place: + slot: 3 + item: + type: kelp + name: "&6Place" + lore: [block.wet_grass.place] + spell: sound-block-wet_grass-place + Step: + slot: 4 + item: + type: kelp + name: "&6Step" + lore: [block.wet_grass.step] + spell: sound-block-wet_grass-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-wood: + <<: *menu + title: "&9Wood Sounds" + options: + Break: + slot: 0 + item: + type: oak_log + name: "&6Break" + lore: [block.wood.break] + spell: sound-block-wood-break + Fall: + slot: 1 + item: + type: oak_log + name: "&6Fall" + lore: [block.wood.fall] + spell: sound-block-wood-fall + Hit: + slot: 2 + item: + type: oak_log + name: "&6Hit" + lore: [block.wood.hit] + spell: sound-block-wood-hit + Place: + slot: 3 + item: + type: oak_log + name: "&6Place" + lore: [block.wood.place] + spell: sound-block-wood-place + Step: + slot: 4 + item: + type: oak_log + name: "&6Step" + lore: [block.wood.step] + spell: sound-block-wood-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-woodenbutton: + <<: *menu + title: "&9Wooden Button Sounds" + options: + Off: + slot: 0 + item: + type: oak_button + name: "&6Off" + lore: [block.wooden_button.click_off] + spell: sound-block-wooden_button-click_off + On: + slot: 1 + item: + type: oak_button + name: "&6On" + lore: [block.wooden_button.click_on] + spell: sound-block-wooden_button-click_on + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-woodendoor: + <<: *menu + title: "&9Wooden Door Sounds" + options: + Close: + slot: 0 + item: + type: oak_door + name: "&6Close Sound" + lore: [block.wooden_door.close] + spell: sound-block-wooden_door-close + Open: + slot: 1 + item: + type: oak_door + name: "&6Open Sound" + lore: [block.wooden_door.open] + spell: sound-block-wooden_door-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-woodenplate: + <<: *menu + title: "&9Wooden Pressure Plate Sounds" + options: + Off: + slot: 0 + item: + type: oak_pressure_plate + name: "&6Off" + lore: [block.wooden_pressure_plate.click_off] + spell: sound-block-wooden_pressure_plate-click_off + On: + slot: 1 + item: + type: oak_pressure_plate + name: "&6On" + lore: [block.wooden_pressure_plate.click_on] + spell: sound-block-wooden_pressure_plate-click_on + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-woodentrapdoor: + <<: *menu + title: "&9Wooden Trapdoor Sounds" + options: + Close: + slot: 0 + item: + type: oak_trapdoor + name: "&6Close Sound" + lore: [block.wooden_trapdoor.close] + spell: sound-block-wooden_trapdoor-close + Open: + slot: 1 + item: + type: oak_trapdoor + name: "&6Open Sound" + lore: [block.wooden_trapdoor.open] + spell: sound-block-wooden_trapdoor-open + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + +sb-block-wool: + <<: *menu + title: "&9Wool Sounds" + options: + Break: + slot: 0 + item: + type: white_wool + name: "&6Break" + lore: [block.wool.break] + spell: sound-block-wool-break + Fall: + slot: 1 + item: + type: white_wool + name: "&6Fall" + lore: [block.wool.fall] + spell: sound-block-wool-fall + Hit: + slot: 2 + item: + type: white_wool + name: "&6Hit" + lore: [block.wool.hit] + spell: sound-block-wool-hit + Place: + slot: 3 + item: + type: white_wool + name: "&6Place" + lore: [block.wool.place] + spell: sound-block-wool-place + Step: + slot: 4 + item: + type: white_wool + name: "&6Step" + lore: [block.wool.step] + spell: sound-block-wool-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-block2 + + + +# Enchantment Sound +sb-enchant: + <<: *menu + title: "&9Enchantment Sounds" + options: + Thorns: + slot: 0 + item: + type: enchanted_book + name: "&6Thorns" + lore: [enchant.thorns.hit] + spell: sound-enchant-thorns-hit + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb + + + +# Entity Sounds +sb-entity1: + <<: *menu + title: "&9Entity Sounds - Page 1" + options: + ArmorStand: + slot: 0 + item: 'armor_stand{name: "&6Armor Stand Sounds"}' + spell: sb-entity-armorstand + Arrow: + slot: 1 + item: 'arrow{name: "&6Arrow Sounds"}' + spell: sb-entity-arrow + Bat: + slot: 2 + item: 'bat_spawn_egg{name: "&6Bat Sounds"}' + spell: sb-entity-bat + Bee: + slot: 3 + item: 'bee_spawn_egg{name: "&6Bee Sounds"}' + spell: sb-entity-bee + Blaze: + slot: 4 + item: 'blaze_spawn_egg{name: "&6Blaze Sounds"}' + spell: sb-entity-blaze + Boat: + slot: 5 + item: 'oak_boat{name: "&6Boat Sounds"}' + spell: sb-entity-boat + Cat: + slot: 6 + item: 'cat_spawn_egg{name: "&6Cat Sounds"}' + spell: sb-entity-cat + Chicken: + slot: 7 + item: 'chicken_spawn_egg{name: "&6Chicken Sounds"}' + spell: sb-entity-chicken + Cod: + slot: 8 + item: 'cod{name: "&6Cod Sounds"}' + spell: sb-entity-cod + Cow: + slot: 9 + item: 'cow_spawn_egg{name: "&6Cow Sounds"}' + spell: sb-entity-cow + Creeper: + slot: 10 + item: 'creeper_spawn_egg{name: "&6Creeper Sounds"}' + spell: sb-entity-creeper + Dolphin: + slot: 11 + item: 'dolphin_spawn_egg{name: "&6Dolphin Sounds"}' + spell: sb-entity-dolphin + Donkey: + slot: 12 + item: 'donkey_spawn_egg{name: "&6Donkey Sounds"}' + spell: sb-entity-donkey + DragonFireball: + slot: 13 + item: + type: fire_charge + name: "&6Ender Dragon Fireball Explode Sound" + lore: [entity.dragon_fireball.explode] + spell: sound-entity-dragon_fireball-explode + Drowned: + slot: 14 + item: 'drowned_spawn_egg{name: "&6Drowned Sounds"}' + spell: sb-entity-drowned + Egg: + slot: 15 + item: + type: egg + name: "&6Egg Throw Sound" + lore: [entity.egg.throw] + spell: sound-entity-egg-throw + ElderGuardian: + slot: 16 + item: 'elder_guardian_spawn_egg{name: "&6Elder Guardian Sounds"}' + spell: sb-entity-elderguardian + EnderDragon: + slot: 17 + item: 'dragon_head{name: "&6Ender Dragon Sounds"}' + spell: sb-entity-enderdragon + EnderEye: + slot: 18 + item: 'ender_eye{name: "&6Ender Eye Sounds"}' + spell: sb-entity-endereye + EnderPearl: + slot: 19 + item: + type: ender_pearl + name: "&6Ender Pearl Throw Sound" + lore: [entity.ender_pearl.throw] + spell: sound-entity-ender_pearl-throw + Enderman: + slot: 20 + item: 'enderman_spawn_egg{name: "&6Enderman Sounds"}' + spell: sb-entity-enderman + Endermite: + slot: 21 + item: 'endermite_spawn_egg{name: "&6Endermite Sounds"}' + spell: sb-entity-endermite + Evoker: + slot: 22 + item: 'evoker_spawn_egg{name: "&6Evoker Sounds"}' + spell: sb-entity-evoker + FangsAttack: + slot: 23 + item: + type: totem_of_undying + name: "&6Evoker Fang Sound" + lore: [entity.evoker_fangs.attack] + spell: sound-entity-evoker_fangs-attack + ExperienceBottle: + slot: 24 + item: + type: experience_bottle + name: "&6Experience Bottle Throw Sound" + lore: [entity.experience_bottle.throw] + spell: sound-entity-experience_bottle-throw + ExperienceOrb: + slot: 25 + item: + type: experience_bottle + name: "&6Experience Orb Pickup Sound" + lore: [entity.experience_orb.pickup] + spell: sound-entity-experience_orb-pickup + Firework: + slot: 26 + item: 'firework_rocket{name: "&6Firework Sounds"}' + spell: sb-entity-firework + Fish: + slot: 27 + item: + type: water_bucket + name: "&6Fish Swim Sound" + lore: [entity.fish.swim] + spell: sound-entity-fish-swim + FishingBobber: + slot: 28 + item: 'fishing_rod{name: "&6Fishing Bobber Sounds"}' + spell: sb-entity-fishingbobber + Fox: + slot: 29 + item: 'fox_spawn_egg{name: "&6Fox Sounds"}' + spell: sb-entity-fox + Generic: + slot: 30 + item: 'bookshelf{name: "&6Generic Sounds"}' + spell: sb-entity-generic + Ghast: + slot: 31 + item: 'ghast_spawn_egg{name: "&6Ghast Sounds"}' + spell: sb-entity-ghast + Guardian: + slot: 32 + item: 'guardian_spawn_egg{name: "&6Guardian Sounds"}' + spell: sb-entity-guardian + Hoglin: + slot: 33 + item: 'hoglin_spawn_egg{name: "&6Hoglin Sounds"}' + spell: sb-entity-hoglin + Horse: + slot: 34 + item: 'horse_spawn_egg{name: "&6Horse Sounds"}' + spell: sb-entity-horse + Hostile: + slot: 35 + item: 'wooden_sword{name: "&6Hostile Sounds"}' + spell: sb-entity-hostile + Husk: + slot: 36 + item: 'husk_spawn_egg{name: "&6Husk Sounds"}' + spell: sb-entity-husk + Illusioner: + slot: 37 + item: 'lapis_lazuli{name: "&6Illusioner Sounds"}' + spell: sb-entity-illusioner + IronGolem: + slot: 38 + item: 'ghast_spawn_egg{name: "&6Iron Golem Sounds"}' + spell: sb-entity-irongolem + Items: + slot: 39 + item: 'paper{name: "&6Item Sounds"}' + spell: sb-entity-items + ItemFrame: + slot: 40 + item: 'item_frame{name: "&6Item Frame Sounds"}' + spell: sb-entity-itemframe + LeashKnot: + slot: 41 + item: 'lead{name: "&6Leash Knot Sounds"}' + spell: sb-entity-leash + LightningBolt: + slot: 42 + item: 'end_rod{name: "&6Lightning Bolt Sounds"}' + spell: sb-entity-lightning + LingeringPotion: + slot: 43 + item: + type: lingering_potion + name: "&6Lingering Potion Throw Sound" + lore: [entity.lingering_potion.throw] + spell: sound-entity-lingering_potion-throw + Llama: + slot: 44 + item: 'llama_spawn_egg{name: "&6Llama Sounds"}' + spell: sb-entity-llama + Home: + slot: 47 + item: 'book{name: "&6Home"}' + spell: sb + Next: + slot: 51 + item: 'arrow{name: "&6Next"}' + spell: sb-entity2 + +sb-entity-armorstand: + <<: *menu + title: "&9Armor Stand Sounds" + options: + Break: + slot: 0 + item: + type: armor_stand + name: "&6Armor Stand Break Sound" + lore: [entity.armor_stand.break] + spell: sound-entity-armor_stand-break + Fall: + slot: 1 + item: + type: armor_stand + name: "&6Armor Stand Fall Sound" + lore: [entity.armor_stand.fall] + spell: sound-entity-armor_stand-fall + Hit: + slot: 2 + item: + type: armor_stand + name: "&6Armor Stand Hit Sound" + lore: [entity.armor_stand.hit] + spell: sound-entity-armor_stand-hit + Place: + slot: 3 + item: + type: armor_stand + name: "&6Armor Stand Place Sound" + lore: [entity.armor_stand.place] + spell: sound-entity-armor_stand-place + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-arrow: + <<: *menu + title: "&9Arrow Sounds" + options: + Hit: + slot: 0 + item: + type: arrow + name: "&6Arrow Hit Sound" + lore: [entity.arrow.hit] + spell: sound-entity-arrow-hit + HitPlayer: + slot: 1 + item: + type: arrow + name: "&6Arrow Hit Player Sound" + lore: [entity.arrow.hit_player] + spell: sound-entity-arrow-hit_player + Shoot: + slot: 2 + item: + type: arrow + name: "&6Arrow Shoot Sound" + lore: [entity.arrow.shoot] + spell: sound-entity-arrow-shoot + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-bat: + <<: *menu + title: "&9Bat Sounds" + options: + Ambient: + slot: 0 + item: + type: bat_spawn_egg + name: "&6Bat Ambient Sound" + lore: [entity.bat.ambient] + spell: sound-entity-bat-ambient + Death: + slot: 1 + item: + type: bat_spawn_egg + name: "&6Bat Death Sound" + lore: [entity.bat.death] + spell: sound-entity-bat-death + Hurt: + slot: 2 + item: + type: bat_spawn_egg + name: "&6Bat Hurt Sound" + lore: [entity.bat.hurt] + spell: sound-entity-bat-hurt + Loop: + slot: 3 + item: + type: bat_spawn_egg + name: "&6Bat Loop Sound" + lore: [entity.bat.loop] + spell: sound-entity-bat-loop + TakeOff: + slot: 4 + item: + type: bat_spawn_egg + name: "&6Bat Take Off Sound" + lore: [entity.bat.takeoff] + spell: sound-entity-bat-takeoff + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-bee: + <<: *menu + title: "&9Bee Sounds" + options: + Death: + slot: 0 + item: + type: bee_spawn_egg + name: "&6Bee Death Sound" + lore: [entity.bee.death] + spell: sound-entity-bee-death + Hurt: + slot: 1 + item: + type: bee_spawn_egg + name: "&6Bee Hurt Sound" + lore: [entity.bee.hurt] + spell: sound-entity-bee-hurt + Loop: + slot: 2 + item: + type: bee_spawn_egg + name: "&6Bee Loop Sound" + lore: [entity.bee.loop] + spell: sound-entity-bee-loop + LoopAggressive: + slot: 3 + item: + type: bee_spawn_egg + name: "&6Bee Loop Aggressive Sound" + lore: [entity.bee.loop_aggressive] + spell: sound-entity-bee-loop_aggressive + Pollinate: + slot: 4 + item: + type: bee_spawn_egg + name: "&6Bee Pollinate Sound" + lore: [entity.bee.pollinate] + spell: sound-entity-bee-pollinate + Sting: + slot: 5 + item: + type: bee_spawn_egg + name: "&6Bee Sting Sound" + lore: [entity.bee.sting] + spell: sound-entity-bee-sting + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-blaze: + <<: *menu + title: "&9Blaze Sounds" + options: + Ambient: + slot: 0 + item: + type: blaze_spawn_egg + name: "&6Blaze Ambient Sound" + lore: [entity.blaze.ambient] + spell: sound-entity-blaze-ambient + Burn: + slot: 1 + item: + type: blaze_spawn_egg + name: "&6Blaze Burn Sound" + lore: [entity.blaze.blaze] + spell: sound-entity-blaze-burn + Death: + slot: 2 + item: + type: blaze_spawn_egg + name: "&6Blaze Death Sound" + lore: [entity.blaze.death] + spell: sound-entity-blaze-death + Hurt: + slot: 3 + item: + type: blaze_spawn_egg + name: "&6Blaze Hurt Sound" + lore: [entity.blaze.hurt] + spell: sound-entity-blaze-hurt + Shoot: + slot: 4 + item: + type: blaze_spawn_egg + name: "&6Blaze Shoot Sound" + lore: [entity.blaze.shoot] + spell: sound-entity-blaze-shoot + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-boat: + <<: *menu + title: "&9Boat Sounds" + options: + PaddleLand: + slot: 0 + item: + type: oak_boat + name: "&6Boat Paddle Land Sound" + lore: [entity.boat.paddle_land] + spell: sound-entity-boat-paddle_land + PaddleWater: + slot: 1 + item: + type: oak_boat + name: "&6Boat Paddle Water Sound" + lore: [entity.boat.paddle_water] + spell: sound-entity-boat-paddle_water + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-cat: + <<: *menu + title: "&9Cat Sounds" + options: + Ambient: + slot: 0 + item: + type: cat_spawn_egg + name: "&6Cat Ambient Sound" + lore: [entity.cat.ambient] + spell: sound-entity-cat-ambient + BegForFood: + slot: 1 + item: + type: cat_spawn_egg + name: "&6Cat Beg For Food Sound" + lore: [entity.cat.beg_for_food] + spell: sound-entity-cat-beg_for_food + Death: + slot: 2 + item: + type: cat_spawn_egg + name: "&6Cat Death Sound" + lore: [entity.cat.death] + spell: sound-entity-cat-death + Eat: + slot: 3 + item: + type: cat_spawn_egg + name: "&6Cat Eat Sound" + lore: [entity.cat.eat] + spell: sound-entity-cat-eat + Hiss: + slot: 4 + item: + type: cat_spawn_egg + name: "&6Cat Hiss Sound" + lore: [entity.cat.hiss] + spell: sound-entity-cat-hiss + Hurt: + slot: 5 + item: + type: cat_spawn_egg + name: "&6Cat Hurt Sound" + lore: [entity.cat.hurt] + spell: sound-entity-cat-hurt + Purr: + slot: 6 + item: + type: cat_spawn_egg + name: "&6Cat Purr Sound" + lore: [entity.cat.purr] + spell: sound-entity-cat-purr + Purreow: + slot: 7 + item: + type: cat_spawn_egg + name: "&6Cat Purreow Sound" + lore: [entity.cat.purreow] + spell: sound-entity-cat-purreow + StrayAmbient: + slot: 8 + item: + type: cat_spawn_egg + name: "&6Cat Stray Ambient Sound" + lore: [entity.cat.stray_ambient] + spell: sound-entity-cat-stray_ambient + Back: + slot: 13 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-chicken: + <<: *menu + title: "&9Chicken Sounds" + options: + Ambient: + slot: 0 + item: + type: chicken_spawn_egg + name: "&6Chicken Ambient Sound" + lore: [entity.chicken.ambient] + spell: sound-entity-chicken-ambient + Death: + slot: 1 + item: + type: chicken_spawn_egg + name: "&6Chicken Death Sound" + lore: [entity.chicken.death] + spell: sound-entity-chicken-death + Egg: + slot: 2 + item: + type: chicken_spawn_egg + name: "&6Chicken Egg Sound" + lore: [entity.chicken.egg] + spell: sound-entity-chicken-egg + Hurt: + slot: 3 + item: + type: chicken_spawn_egg + name: "&6Chicken Hurt Sound" + lore: [entity.chicken.hurt] + spell: sound-entity-chicken-hurt + Step: + slot: 4 + item: + type: chicken_spawn_egg + name: "&6Chicken Step Sound" + lore: [entity.chicken.step] + spell: sound-entity-chicken-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-cod: + <<: *menu + title: "&9Cod Sounds" + options: + Ambient: + slot: 0 + item: + type: cod + name: "&6Cod Ambient Sound" + lore: [entity.cod.ambient] + spell: sound-entity-cod-ambient + Death: + slot: 1 + item: + type: cod + name: "&6Cod Death Sound" + lore: [entity.cod.death] + spell: sound-entity-cod-death + Flop: + slot: 2 + item: + type: cod + name: "&6Cod Flop Sound" + lore: [entity.cod.flop] + spell: sound-entity-cod-flop + Hurt: + slot: 3 + item: + type: cod + name: "&6Cod Hurt Sound" + lore: [entity.cod.hurt] + spell: sound-entity-cod-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-cow: + <<: *menu + title: "&9Cow Sounds" + options: + Ambient: + slot: 0 + item: + type: cow_spawn_egg + name: "&6Cow Ambient Sound" + lore: [entity.cow.ambient] + spell: sound-entity-cow-ambient + Death: + slot: 1 + item: + type: cow_spawn_egg + name: "&6Cow Death Sound" + lore: [entity.cow.death] + spell: sound-entity-cow-death + Hurt: + slot: 2 + item: + type: cow_spawn_egg + name: "&6Cow Hurt Sound" + lore: [entity.cow.hurt] + spell: sound-entity-cow-hurt + Milk: + slot: 3 + item: + type: cow_spawn_egg + name: "&6Cow Milk Sound" + lore: [entity.cow.milk] + spell: sound-entity-cow-milk + Step: + slot: 4 + item: + type: cow_spawn_egg + name: "&6Cow Step Sound" + lore: [entity.cow.step] + spell: sound-entity-cow-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-creeper: + <<: *menu + title: "&9Creeper Sounds" + options: + Death: + slot: 0 + item: + type: creeper_spawn_egg + name: "&6Creeper Death Sound" + lore: [entity.creeper.death] + spell: sound-entity-creeper-death + Hurt: + slot: 1 + item: + type: creeper_spawn_egg + name: "&6Creeper Hurt Sound" + lore: [entity.creeper.hurt] + spell: sound-entity-creeper-hurt + Primed: + slot: 2 + item: + type: creeper_spawn_egg + name: "&6Creeper Primed Sound" + lore: [entity.creeper.primed] + spell: sound-entity-creeper-primed + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-dolphin: + <<: *menu + title: "&9Dolphin Sounds" + options: + Ambient: + slot: 0 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Ambient Sound" + lore: [entity.dolphin.ambient] + spell: sound-entity-dolphin-ambient + AmbientWater: + slot: 1 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Ambient Water Sound" + lore: [entity.dolphin.ambient_water] + spell: sound-entity-dolphin-ambient_water + Attack: + slot: 2 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Attack Sound" + lore: [entity.dolphin.attack] + spell: sound-entity-dolphin-attack + Death: + slot: 3 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Death Sound" + lore: [entity.dolphin.death] + spell: sound-entity-dolphin-death + Eat: + slot: 4 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Eat Sound" + lore: [entity.dolphin.eat] + spell: sound-entity-dolphin-eat + Hurt: + slot: 5 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Hurt Sound" + lore: [entity.dolphin.hurt] + spell: sound-entity-dolphin-hurt + Jump: + slot: 6 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Jump Sound" + lore: [entity.dolphin.jump] + spell: sound-entity-dolphin-jump + Play: + slot: 7 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Play Sound" + lore: [entity.dolphin.play] + spell: sound-entity-dolphin-play + Splash: + slot: 8 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Splash Sound" + lore: [entity.dolphin.splash] + spell: sound-entity-dolphin-splash + Swim: + slot: 9 + item: + type: dolphin_spawn_egg + name: "&6Dolphin Swim Sound" + lore: [entity.dolphin.swim] + spell: sound-entity-dolphin-swim + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-donkey: + <<: *menu + title: "&9Donkey Sounds" + options: + Ambient: + slot: 0 + item: + type: donkey_spawn_egg + name: "&6Donkey Ambient Sound" + lore: [entity.donkey.ambient] + spell: sound-entity-donkey-ambient + Angry: + slot: 1 + item: + type: donkey_spawn_egg + name: "&6Donkey Angry Sound" + lore: [entity.donkey.angry] + spell: sound-entity-donkey-angry + Chest: + slot: 2 + item: + type: donkey_spawn_egg + name: "&6Donkey Chest Sound" + lore: [entity.donkey.chest] + spell: sound-entity-donkey-chest + Death: + slot: 3 + item: + type: donkey_spawn_egg + name: "&6Donkey Death Sound" + lore: [entity.mule.death] + spell: sound-entity-donkey-death + Eat: + slot: 4 + item: + type: donkey_spawn_egg + name: "&6Donkey Eat Sound" + lore: [entity.mule.eat] + spell: sound-entity-donkey-eat + Hurt: + slot: 5 + item: + type: donkey_spawn_egg + name: "&6Donkey Hurt Sound" + lore: [entity.mule.hurt] + spell: sound-entity-donkey-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-drowned: + <<: *menu + title: "&9Drowned Sounds" + options: + Ambient: + slot: 0 + item: + type: drowned_spawn_egg + name: "&6Drowned Ambient Sound" + lore: [entity.drowned.ambient] + spell: sound-entity-drowned-ambient + AmbientWater: + slot: 1 + item: + type: drowned_spawn_egg + name: "&6Drowned Ambient Water Sound" + lore: [entity.drowned.ambient_water] + spell: sound-entity-drowned-ambient_water + Death: + slot: 2 + item: + type: drowned_spawn_egg + name: "&6Drowned Death Sound" + lore: [entity.drowned.death] + spell: sound-entity-drowned-death + DeathWater: + slot: 3 + item: + type: drowned_spawn_egg + name: "&6Drowned Death Water Sound" + lore: [entity.drowned.death_water] + spell: sound-entity-drowned-death_water + Hurt: + slot: 4 + item: + type: drowned_spawn_egg + name: "&6Drowned Hurt Sound" + lore: [entity.drowned.hurt] + spell: sound-entity-drowned-hurt + HurtWater: + slot: 5 + item: + type: drowned_spawn_egg + name: "&6Drowned Hurt Water Sound" + lore: [entity.drowned.hurt_water] + spell: sound-entity-drowned-hurt_water + Shoot: + slot: 6 + item: + type: drowned_spawn_egg + name: "&6Drowned Shoot Sound" + lore: [entity.drowned.shoot] + spell: sound-entity-drowned-shoot + Step: + slot: 7 + item: + type: drowned_spawn_egg + name: "&6Drowned Step Sound" + lore: [entity.drowned.step] + spell: sound-entity-drowned-step + Swim: + slot: 8 + item: + type: drowned_spawn_egg + name: "&6Drowned Swim Sound" + lore: [entity.drowned.swim] + spell: sound-entity-drowned-swim + Back: + slot: 13 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-elderguardian: + <<: *menu + title: "&9Elder Guardian Sounds" + options: + Ambient: + slot: 0 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Ambient Sound" + lore: [entity.elder_guardian.ambient] + spell: sound-entity-elder_guardian-ambient + AmbientLand: + slot: 1 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Ambient Land Sound" + lore: [entity.elder_guardian.ambient_land] + spell: sound-entity-elder_guardian-ambient_land + Curse: + slot: 2 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Curse Sound" + lore: [entity.elderguardian.curse] + spell: sound-entity-elder_guardian-curse + Death: + slot: 3 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Death Sound" + lore: [entity.elder_guardian.death] + spell: sound-entity-elder_guardian-death + DeathLand: + slot: 4 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Death Land Sound" + lore: [entity.elder_guardian.death_land] + spell: sound-entity-elder_guardian-death_land + Flop: + slot: 5 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Flop Sound" + lore: [entity.elder_guardian.flop] + spell: sound-entity-elder_guardian-flop + Hurt: + slot: 6 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Hurt Sound" + lore: [entity.elder_guardian.hurt] + spell: sound-entity-elder_guardian-hurt + HurtLand: + slot: 7 + item: + type: elder_guardian_spawn_egg + name: "&6Elder Guardian Hurt Land Sound" + lore: [entity.elder_guardian.hurt_land] + spell: sound-entity-elder_guardian-hurt_land + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-enderdragon: + <<: *menu + title: "&9Ender Dragon Sounds" + options: + Ambient: + slot: 0 + item: + type: dragon_head + name: "&6Ender Dragon Ambient Sound" + lore: [entity.ender_dragon.ambient] + spell: sound-entity-ender_dragon-ambient + Death: + slot: 1 + item: + type: dragon_head + name: "&6Ender Dragon Death Sound" + lore: [entity.ender_dragon.death] + spell: sound-entity-ender_dragon-death + Flap: + slot: 2 + item: + type: dragon_head + name: "&6Ender Dragon Flap Sound" + lore: [entity.ender_dragon.flap] + spell: sound-entity-ender_dragon-flap + Growl: + slot: 3 + item: + type: dragon_head + name: "&6Ender Dragon Growl Sound" + lore: [entity.ender_dragon.growl] + spell: sound-entity-ender_dragon-growl + Hurt: + slot: 4 + item: + type: dragon_head + name: "&6Ender Dragon Hurt Sound" + lore: [entity.ender_dragon.hurt] + spell: sound-entity-ender_dragon-hurt + Shoot: + slot: 5 + item: + type: dragon_head + name: "&6Ender Dragon Shoot Sound" + lore: [entity.ender_dragon.shoot] + spell: sound-entity-ender_dragon-shoot + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-endereye: + <<: *menu + title: "&9Ender Eye Sounds" + options: + Death: + slot: 0 + item: + type: ender_eye + name: "&6Ender Eye Death Sound" + lore: [entity.ender_eye.death] + spell: sound-entity-ender_eye-death + Launch: + slot: 1 + item: + type: ender_eye + name: "&6Ender Eye Launch Sound" + lore: [entity.ender_eye.launch] + spell: sound-entity-ender_eye-launch + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-enderman: + <<: *menu + title: "&9Enderman Sounds" + options: + Ambient: + slot: 0 + item: + type: enderman_spawn_egg + name: "&6Enderman Ambient Sound" + lore: [entity.enderman.ambient] + spell: sound-entity-enderman-ambient + Death: + slot: 1 + item: + type: enderman_spawn_egg + name: "&6Enderman Death Sound" + lore: [entity.enderman.death] + spell: sound-entity-enderman-death + Hurt: + slot: 2 + item: + type: enderman_spawn_egg + name: "&6Enderman Hurt Sound" + lore: [entity.enderman.hurt] + spell: sound-entity-enderman-hurt + Scream: + slot: 3 + item: + type: enderman_spawn_egg + name: "&6Enderman Scream Sound" + lore: [entity.enderman.scream] + spell: sound-entity-enderman-scream + Stare: + slot: 4 + item: + type: enderman_spawn_egg + name: "&6Enderman Stare Sound" + lore: [entity.enderman.stare] + spell: sound-entity-enderman-stare + Teleport: + slot: 5 + item: + type: enderman_spawn_egg + name: "&6Enderman Teleport Sound" + lore: [entity.enderman.teleport] + spell: sound-entity-enderman-teleport + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-endermite: + <<: *menu + title: "&9Endermite Sounds" + options: + Ambient: + slot: 0 + item: + type: endermite_spawn_egg + name: "&6Endermite Ambient Sound" + lore: [entity.endermite.ambient] + spell: sound-entity-endermite-ambient + Death: + slot: 1 + item: + type: endermite_spawn_egg + name: "&6Endermite Death Sound" + lore: [entity.endermite.death] + spell: sound-entity-endermite-death + Hurt: + slot: 2 + item: + type: endermite_spawn_egg + name: "&6Endermite Hurt Sound" + lore: [entity.endermite.hurt] + spell: sound-entity-endermite-hurt + Step: + slot: 3 + item: + type: endermite_spawn_egg + name: "&6Endermite Step Sound" + lore: [entity.endermite.step] + spell: sound-entity-endermite-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-evoker: + <<: *menu + title: "&9Evoker Sounds" + options: + Ambient: + slot: 0 + item: + type: totem_of_undying + name: "&6Evoker Ambient Sound" + lore: [entity.evoker.ambient] + spell: sound-entity-evoker-ambient + CastSpell: + slot: 1 + item: + type: totem_of_undying + name: "&6Evoker Cast Spell Sound" + lore: [entity.evoker.cast_spell] + spell: sound-entity-evoker-cast_spell + Celebrate: + slot: 2 + item: + type: totem_of_undying + name: "&6Evoker Celebrate Sound" + lore: [entity.evoker.celebrate] + spell: sound-entity-evoker-celebrate + Death: + slot: 3 + item: + type: totem_of_undying + name: "&6Evoker Death Sound" + lore: [entity.evoker.death] + spell: sound-entity-evoker-death + Hurt: + slot: 4 + item: + type: totem_of_undying + name: "&6Evoker Hurt Sound" + lore: [entity.evoker.hurt] + spell: sound-entity-evoker-hurt + PrepareAttack: + slot: 5 + item: + type: totem_of_undying + name: "&6Evoker Prepare Attack Sound" + lore: [entity.evoker.prepare_attack] + spell: sound-entity-evoker-prepare_attack + PrepareSummon: + slot: 6 + item: + type: totem_of_undying + name: "&6Evoker Prepare Summon Sound" + lore: [entity.evoker.prepare_summon] + spell: sound-entity-evoker-prepare_summon + PrepareWololo: + slot: 7 + item: + type: totem_of_undying + name: "&6Evoker Prepare Wololo Sound" + lore: [entity.evoker.prepare_wololo] + spell: sound-entity-evoker-prepare_wololo + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-firework: + <<: *menu + title: "&9Firework Sounds" + options: + Blast: + slot: 0 + item: + type: firework_rocket + name: "&6Firework Blast Sound" + lore: [entity.firework_rocket.blast] + spell: sound-entity-firework-blast + BlastFar: + slot: 1 + item: + type: firework_rocket + name: "&6Firework Blast Far Sound" + lore: [entity.firework_rocket.blast_far] + spell: sound-entity-firework-blast_far + LargeBlast: + slot: 2 + item: + type: firework_rocket + name: "&6Firework Large Blast Sound" + lore: [entity.firework_rocket.large_blast] + spell: sound-entity-firework-large_blast + LargeBlastFar: + slot: 3 + item: + type: firework_rocket + name: "&6Firework Large Blast Far Sound" + lore: [entity.firework_rocket.large_blast_far] + spell: sound-entity-firework-large_blast_far + Launch: + slot: 4 + item: + type: firework_rocket + name: "&6Firework Launch Sound" + lore: [entity.firework_rocket.launch] + spell: sound-entity-firework-launch + Shoot: + slot: 5 + item: + type: firework_rocket + name: "&6Firework Shoot Sound" + lore: [entity.firework_rocket.shoot] + spell: sound-entity-firework-shoot + Twinkle: + slot: 6 + item: + type: firework_rocket + name: "&6Firework Twinkle Sound" + lore: [entity.firework_rocket.twinkle] + spell: sound-entity-firework-twinkle + TwinkleFar: + slot: 7 + item: + type: firework_rocket + name: "&6Firework Twinkle Far Sound" + lore: [entity.firework_rocket.twinkle_far] + spell: sound-entity-firework-twinkle_far + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-fishingbobber: + <<: *menu + title: "&9Fishing Bobber Sounds" + options: + Retrieve: + slot: 0 + item: + type: fishing_rod + name: "&6Fishing Bobber Retrieve Sound" + lore: [entity.fishing_bobber.retrieve] + spell: sound-entity-fishing_bobber-retrieve + Splash: + slot: 1 + item: + type: fishing_rod + name: "&6Fishing Bobber Splash Sound" + lore: [entity.fishing_bobber.splash] + spell: sound-entity-fishing_bobber-splash + Throw: + slot: 2 + item: + type: fishing_rod + name: "&6Fishing Bobber Throw Sound" + lore: [entity.fishing_bobber.throw] + spell: sound-entity-fishing_bobber-throw + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-fox: + <<: *menu + title: "&9Fox Sounds" + options: + Aggro: + slot: 0 + item: + type: fox_spawn_egg + name: "&6Fox Aggro Sound" + lore: [entity.fox.aggro] + spell: sound-entity-fox-aggro + Ambient: + slot: 1 + item: + type: fox_spawn_egg + name: "&6Fox Ambient Sound" + lore: [entity.fox.ambient] + spell: sound-entity-fox-ambient + Bite: + slot: 2 + item: + type: fox_spawn_egg + name: "&6Fox Bite Sound" + lore: [entity.fox.bite] + spell: sound-entity-fox-bite + Death: + slot: 3 + item: + type: fox_spawn_egg + name: "&6Fox Death Sound" + lore: [entity.fox.death] + spell: sound-entity-fox-death + Eat: + slot: 4 + item: + type: fox_spawn_egg + name: "&6Fox Eat Sound" + lore: [entity.fox.eat] + spell: sound-entity-fox-eat + Hurt: + slot: 5 + item: + type: fox_spawn_egg + name: "&6Fox Hurt Sound" + lore: [entity.fox.hurt] + spell: sound-entity-fox-hurt + Screech: + slot: 6 + item: + type: fox_spawn_egg + name: "&6Fox Screech Sound" + lore: [entity.fox.screech] + spell: sound-entity-fox-screech + Sleep: + slot: 7 + item: + type: fox_spawn_egg + name: "&6Fox Sleep Sound" + lore: [entity.fox.sleep] + spell: sound-entity-fox-sleep + Sniff: + slot: 8 + item: + type: fox_spawn_egg + name: "&6Fox Sniff Sound" + lore: [entity.fox.sniff] + spell: sound-entity-fox-sniff + Spit: + slot: 9 + item: + type: fox_spawn_egg + name: "&6Fox Spit Sound" + lore: [entity.fox.spit] + spell: sound-entity-fox-spit + Teleport: + slot: 10 + item: + type: fox_spawn_egg + name: "&6Fox Teleport Sound" + lore: [entity.fox.teleport] + spell: sound-entity-fox-teleport + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-generic: + <<: *menu + title: "&9Generic Sounds" + options: + BigFall: + slot: 0 + item: + type: bookshelf + name: "&6Generic Big Fall Sound" + lore: [entity.generic.big_fall] + spell: sound-entity-generic-big_fall + Burn: + slot: 1 + item: + type: bookshelf + name: "&6Generic Burn Sound" + lore: [entity.generic.burn] + spell: sound-entity-generic-burn + Death: + slot: 2 + item: + type: bookshelf + name: "&6Generic Death Sound" + lore: [entity.generic.death] + spell: sound-entity-generic-death + Drink: + slot: 3 + item: + type: bookshelf + name: "&6Generic Drink Sound" + lore: [entity.generic.drink] + spell: sound-entity-generic-drink + Eat: + slot: 4 + item: + type: bookshelf + name: "&6Generic Eat Sound" + lore: [entity.generic.eat] + spell: sound-entity-generic-eat + Explode: + slot: 5 + item: + type: bookshelf + name: "&6Generic Explode Sound" + lore: [entity.generic.explode] + spell: sound-entity-generic-explode + ExtinguishFire: + slot: 6 + item: + type: bookshelf + name: "&6Generic Extinguish Fire Sound" + lore: [entity.generic.extinguish_fire] + spell: sound-entity-generic-extinguish_fire + Hurt: + slot: 7 + item: + type: bookshelf + name: "&6Generic Hurt Sound" + lore: [entity.generic.hurt] + spell: sound-entity-generic-hurt + SmallFall: + slot: 8 + item: + type: bookshelf + name: "&6Generic Small Fall Sound" + lore: [entity.generic.small_fall] + spell: sound-entity-generic-small_fall + Splash: + slot: 9 + item: + type: bookshelf + name: "&6Generic Splash Sound" + lore: [entity.generic.splash] + spell: sound-entity-generic-splash + Swim: + slot: 10 + item: + type: bookshelf + name: "&6Generic Swim Sound" + lore: [entity.generic.swim] + spell: sound-entity-generic-swim + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-ghast: + <<: *menu + title: "&9Ghast Sounds" + options: + Ambient: + slot: 0 + item: + type: ghast_spawn_egg + name: "&6Ghast Ambient Sound" + lore: [entity.ghast.ambient] + spell: sound-entity-ghast-ambient + Death: + slot: 1 + item: + type: ghast_spawn_egg + name: "&6Ghast Death Sound" + lore: [entity.ghast.death] + spell: sound-entity-ghast-death + Hurt: + slot: 2 + item: + type: ghast_spawn_egg + name: "&6Ghast Hurt Sound" + lore: [entity.ghast.hurt] + spell: sound-entity-ghast-hurt + Scream: + slot: 3 + item: + type: ghast_spawn_egg + name: "&6Ghast Scream Sound" + lore: [entity.generic.scream] + spell: sound-entity-ghast-scream + Shoot: + slot: 4 + item: + type: ghast_spawn_egg + name: "&6Ghast Shoot Sound" + lore: [entity.ghast.shoot] + spell: sound-entity-ghast-shoot + Warn: + slot: 5 + item: + type: ghast_spawn_egg + name: "&6Ghast Warn Sound" + lore: [entity.ghast.warn] + spell: sound-entity-ghast-warn + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-guardian: + <<: *menu + title: "&9Guardian Sounds" + options: + Ambient: + slot: 0 + item: + type: guardian_spawn_egg + name: "&6Guardian Ambient Sound" + lore: [entity.guardian.ambient] + spell: sound-entity-guardian-ambient + AmbientLand: + slot: 1 + item: + type: guardian_spawn_egg + name: "&6Guardian Ambient Land Sound" + lore: [entity.guardian.ambient_land] + spell: sound-entity-guardian-ambient_land + Attack: + slot: 2 + item: + type: guardian_spawn_egg + name: "&6Guardian Attack Sound" + lore: [entity.guardian.attack] + spell: sound-entity-guardian-attack + Death: + slot: 3 + item: + type: guardian_spawn_egg + name: "&6Guardian Death Sound" + lore: [entity.guardian.death] + spell: sound-entity-guardian-death + DeathLand: + slot: 4 + item: + type: guardian_spawn_egg + name: "&6Guardian Death Land Sound" + lore: [entity.guardian.death_land] + spell: sound-entity-guardian-death_land + Flop: + slot: 5 + item: + type: guardian_spawn_egg + name: "&6Guardian Flop Sound" + lore: [entity.guardian.flop] + spell: sound-entity-guardian-flop + Hurt: + slot: 6 + item: + type: guardian_spawn_egg + name: "&6Guardian Hurt Sound" + lore: [entity.guardian.hurt] + spell: sound-entity-guardian-hurt + HurtLand: + slot: 7 + item: + type: guardian_spawn_egg + name: "&6Guardian Hurt Land Sound" + lore: [entity.guardian.hurt_land] + spell: sound-entity-guardian-hurt_land + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-hoglin: + <<: *menu + title: "&9Hoglin Sounds" + options: + Ambient: + slot: 0 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Ambient Sound" + lore: [entity.hoglin.ambient] + spell: sound-entity-hoglin-ambient + Angry: + slot: 1 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Angry Sound" + lore: [entity.hoglin.angry] + spell: sound-entity-hoglin-angry + Attack: + slot: 2 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Attack Sound" + lore: [entity.hoglin.attack] + spell: sound-entity-hoglin-attack + ConvertedToZombified: + slot: 3 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Converted To Zombified Sound" + lore: [entity.hoglin.converted_to_zombified] + spell: sound-entity-hoglin-converted_to_zombified + Death: + slot: 4 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Death Sound" + lore: [entity.hoglin.death] + spell: sound-entity-hoglin-death + Hurt: + slot: 5 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Hurt Sound" + lore: [entity.hoglin.hurt] + spell: sound-entity-hoglin-hurt + Retreat: + slot: 6 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Retreat Sound" + lore: [entity.hoglin.retreat] + spell: sound-entity-hoglin-retreat + Step: + slot: 7 + item: + type: hoglin_spawn_egg + name: "&6Hoglin Step Sound" + lore: [entity.hoglin.step] + spell: sound-entity-hoglin-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-horse: + <<: *menu + title: "&9Horse Sounds" + options: + Ambient: + slot: 0 + item: + type: horse_spawn_egg + name: "&6Horse Ambient Sound" + lore: [entity.horse.ambient] + spell: sound-entity-horse-ambient + Angry: + slot: 1 + item: + type: horse_spawn_egg + name: "&6Horse Angry Sound" + lore: [entity.horse.angry] + spell: sound-entity-horse-angry + Armor: + slot: 2 + item: + type: horse_spawn_egg + name: "&6Horse Armor Sound" + lore: [entity.horse.armor] + spell: sound-entity-horse-armor + Breathe: + slot: 3 + item: + type: horse_spawn_egg + name: "&6Horse Breathe Sound" + lore: [entity.horse.breathe] + spell: sound-entity-horse-breathe + Death: + slot: 4 + item: + type: horse_spawn_egg + name: "&6Horse Death Sound" + lore: [entity.horse.death] + spell: sound-entity-horse-death + Eat: + slot: 5 + item: + type: horse_spawn_egg + name: "&6Horse Eat Sound" + lore: [entity.horse.eat] + spell: sound-entity-horse-eat + Gallop: + slot: 6 + item: + type: horse_spawn_egg + name: "&6Horse Gallop Sound" + lore: [entity.horse.gallop] + spell: sound-entity-horse-gallop + Hurt: + slot: 7 + item: + type: horse_spawn_egg + name: "&6Horse Hurt Sound" + lore: [entity.horse.hurt] + spell: sound-entity-horse-hurt + Jump: + slot: 8 + item: + type: horse_spawn_egg + name: "&6Horse Jump Sound" + lore: [entity.horse.jump] + spell: sound-entity-horse-jump + Land: + slot: 9 + item: + type: horse_spawn_egg + name: "&6Horse Land Sound" + lore: [entity.horse.land] + spell: sound-entity-horse-land + Saddle: + slot: 10 + item: + type: horse_spawn_egg + name: "&6Horse Saddle Sound" + lore: [entity.horse.saddle] + spell: sound-entity-horse-saddle + Step: + slot: 11 + item: + type: horse_spawn_egg + name: "&6Horse Step Sound" + lore: [entity.horse.step] + spell: sound-entity-horse-step + StepWood: + slot: 12 + item: + type: horse_spawn_egg + name: "&6Horse Step Wood Sound" + lore: [entity.horse.step_wood] + spell: sound-entity-horse-step_wood + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-hostile: + <<: *menu + title: "&9Hostile Sounds" + options: + BigFall: + slot: 0 + item: + type: wooden_sword + name: "&6Hostile Big Fall Sound" + lore: [entity.hostile.big_fall] + spell: sound-entity-hostile-big_fall + Death: + slot: 1 + item: + type: wooden_sword + name: "&6Hostile Death Sound" + lore: [entity.hostile.death] + spell: sound-entity-hostile-death + Hurt: + slot: 2 + item: + type: wooden_sword + name: "&6Hostile Hurt Sound" + lore: [entity.hostile.hurt] + spell: sound-entity-hostile-hurt + SmallFall: + slot: 3 + item: + type: wooden_sword + name: "&6Hostile Small Fall Sound" + lore: [entity.hostile.small_fall] + spell: sound-entity-hostile-small_fall + Splash: + slot: 4 + item: + type: wooden_sword + name: "&6Hostile Splash Sound" + lore: [entity.hostile.splash] + spell: sound-entity-hostile-splash + Swim: + slot: 5 + item: + type: wooden_sword + name: "&6Hostile Swim Sound" + lore: [entity.hostile.swim] + spell: sound-entity-hostile-swim + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-husk: + <<: *menu + title: "&9Husk Sounds" + options: + Ambient: + slot: 0 + item: + type: husk_spawn_egg + name: "&6Husk Ambient Sound" + lore: [entity.husk.ambient] + spell: sound-entity-husk-ambient + ConvertToZombie: + slot: 1 + item: + type: husk_spawn_egg + name: "&6Husk Convert To Zombie Sound" + lore: [entity.husk.converted_to_zombie] + spell: sound-entity-husk-converted_to_zombie + Death: + slot: 2 + item: + type: husk_spawn_egg + name: "&6Husk Death Sound" + lore: [entity.husk.death] + spell: sound-entity-husk-death + Hurt: + slot: 3 + item: + type: husk_spawn_egg + name: "&6Husk Hurt Sound" + lore: [entity.husk.hurt] + spell: sound-entity-husk-hurt + Step: + slot: 4 + item: + type: husk_spawn_egg + name: "&6Husk Step Sound" + lore: [entity.husk.step] + spell: sound-entity-husk-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-illusioner: + <<: *menu + title: "&9Illusioner Sounds" + options: + Ambient: + slot: 0 + item: + type: lapis_lazuli + name: "&6Illusioner Ambient Sound" + lore: [entity.illusioner.ambient] + spell: sound-entity-illusioner-ambient + CastSpell: + slot: 1 + item: + type: lapis_lazuli + name: "&6Illusioner Cast Spell Sound" + lore: [entity.illusioner.cast_spell] + spell: sound-entity-illusioner-cast_spell + Death: + slot: 2 + item: + type: lapis_lazuli + name: "&6Illusioner Death Sound" + lore: [entity.illusioner.death] + spell: sound-entity-illusioner-death + Hurt: + slot: 3 + item: + type: lapis_lazuli + name: "&6Illusioner Hurt Sound" + lore: [entity.illusioner.hurt] + spell: sound-entity-illusioner-hurt + MirrorMove: + slot: 4 + item: + type: lapis_lazuli + name: "&6Illusioner Mirror Move Sound" + lore: [entity.illusioner.mirror_move] + spell: sound-entity-illusioner-mirror_move + PrepareBlindness: + slot: 5 + item: + type: lapis_lazuli + name: "&6Illusioner Prepare Blindness Sound" + lore: [entity.illusioner.prepare_blindness] + spell: sound-entity-illusioner-prepare_blindness + PrepareMirror: + slot: 6 + item: + type: lapis_lazuli + name: "&6Illusioner Prepare Mirror Sound" + lore: [entity.illusioner.prepare_mirror] + spell: sound-entity-illusioner-prepare_mirror + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-irongolem: + <<: *menu + title: "&9Iron Golem Sounds" + options: + Attack: + slot: 0 + item: + type: ghast_spawn_egg + name: "&6Iron Golem Ambient Sound" + lore: [entity.iron_golem.attack] + spell: sound-entity-iron_golem-attack + Damage: + slot: 1 + item: + type: ghast_spawn_egg + name: "&6Iron Golem Damage Sound" + lore: [entity.iron_golem.damage] + spell: sound-entity-iron_golem-damage + Death: + slot: 2 + item: + type: ghast_spawn_egg + name: "&6Iron Golem Death Sound" + lore: [entity.iron_golem.death] + spell: sound-entity-iron_golem-death + Hurt: + slot: 3 + item: + type: ghast_spawn_egg + name: "&6Iron Golem Hurt Sound" + lore: [entity.iron_golem.hurt] + spell: sound-entity-iron_golem-hurt + Repair: + slot: 4 + item: + type: ghast_spawn_egg + name: "&6Iron Golem Repair Sound" + lore: [entity.iron_golem.repair] + spell: sound-entity-iron_golem-repair + Step: + slot: 5 + item: + type: ghast_spawn_egg + name: "&6Iron Golem Step Sound" + lore: [entity.iron_golem.step] + spell: sound-entity-iron_golem-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-items: + <<: *menu + title: "&9Item Sounds" + options: + Break: + slot: 0 + item: + type: paper + name: "&6Item Break Sound" + lore: [entity.item.break] + spell: sound-entity-item-break + Pickup: + slot: 1 + item: + type: paper + name: "&6Item Pickup Sound" + lore: [entity.item.pickup] + spell: sound-entity-item-pickup + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-itemframe: + <<: *menu + title: "&9Item Frame Sounds" + options: + AddItem: + slot: 0 + item: + type: item_frame + name: "&6Item Frame Add Item Sound" + lore: [entity.item_frame.add_item] + spell: sound-entity-itemframe-add_item + Break: + slot: 1 + item: + type: item_frame + name: "&6Item Frame Break Sound" + lore: [entity.item_frame.break] + spell: sound-entity-itemframe-break + Place: + slot: 2 + item: + type: item_frame + name: "&6Item Frame Place Sound" + lore: [entity.item_frame.place] + spell: sound-entity-itemframe-place + RemoveItem: + slot: 3 + item: + type: item_frame + name: "&6Item Frame Remove Item Sound" + lore: [entity.item_frame.remove_item] + spell: sound-entity-itemframe-remove_item + RotateItem: + slot: 4 + item: + type: item_frame + name: "&6Item Frame Rotate Item Sound" + lore: [entity.item_frame.rotate_item] + spell: sound-entity-itemframe-rotate_item + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-leash: + <<: *menu + title: "&9Leash Knot Sounds" + options: + Break: + slot: 0 + item: + type: lead + name: "&6Leash Knot Break Sound" + lore: [entity.leash_knot.break] + spell: sound-entity-leash_knot-break + Place: + slot: 1 + item: + type: lead + name: "&6Leash Knot Place Sound" + lore: [entity.leash_knot.place] + spell: sound-entity-leash_knot-place + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-lightning: + <<: *menu + title: "&9Lightning Bolt Sounds" + options: + Impact: + slot: 0 + item: + type: end_rod + name: "&6Lightning Bolt Impact Sound" + lore: [entity.lightning_bolt.impact] + spell: sound-entity-lightning_bolt-impact + Thunder: + slot: 1 + item: + type: end_rod + name: "&6Lightning Bolt Thunder Sound" + lore: [entity.lightning_bolt.thunder] + spell: sound-entity-lightning_bolt-thunder + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +sb-entity-llama: + <<: *menu + title: "&9Llama Sounds" + options: + Ambient: + slot: 0 + item: + type: llama_spawn_egg + name: "&6Llama Ambient Sound" + lore: [entity.llama.ambient] + spell: sound-entity-llama-ambient + Angry: + slot: 1 + item: + type: llama_spawn_egg + name: "&6Llama Angry Sound" + lore: [entity.llama.angry] + spell: sound-entity-llama-angry + Chest: + slot: 2 + item: + type: llama_spawn_egg + name: "&6Llama Chest Sound" + lore: [entity.llama.chest] + spell: sound-entity-llama-chest + Death: + slot: 3 + item: + type: llama_spawn_egg + name: "&6Llama Death Sound" + lore: [entity.llama.death] + spell: sound-entity-llama-death + Eat: + slot: 4 + item: + type: llama_spawn_egg + name: "&6Llama Eat Sound" + lore: [entity.llama.eat] + spell: sound-entity-llama-eat + Hurt: + slot: 5 + item: + type: llama_spawn_egg + name: "&6Llama Hurt Sound" + lore: [entity.llama.hurt] + spell: sound-entity-llama-hurt + Spit: + slot: 6 + item: + type: llama_spawn_egg + name: "&6Llama Spit Sound" + lore: [entity.llama.spit] + spell: sound-entity-llama-spit + Step: + slot: 7 + item: + type: llama_spawn_egg + name: "&6Llama Step Sound" + lore: [entity.llama.step] + spell: sound-entity-llama-step + Swag: + slot: 8 + item: + type: llama_spawn_egg + name: "&6Llama Swag Sound" + lore: [entity.llama.swag] + spell: sound-entity-llama-swag + Back: + slot: 13 + item: 'book{name: "&6Back"}' + spell: sb-entity1 + +# Entity Sounds 2 +sb-entity2: + <<: *menu + title: "&9Entity Sounds - Page 2" + options: + MagmaCube: + slot: 0 + item: 'magma_cube_spawn_egg{name: "&6Magma Cube Sounds"}' + spell: sb-entity-magmacube + Minecart: + slot: 1 + item: 'minecart{name: "&6Minecart Sounds"}' + spell: sb-entity-minecart + Mule: + slot: 2 + item: 'mule_spawn_egg{name: "&6Mule Sounds"}' + spell: sb-entity-mule + Mooshroom: + slot: 3 + item: 'mooshroom_spawn_egg{name: "&6Mooshroom Sounds"}' + spell: sb-entity-mooshroom + Ocelot: + slot: 4 + item: 'ocelot_spawn_egg{name: "&6Ocelot Sounds"}' + spell: sb-entity-ocelot + Painting: + slot: 5 + item: 'painting{name: "&6Painting Sounds"}' + spell: sb-entity-painting + Panda: + slot: 6 + item: 'panda_spawn_egg{name: "&6Panda Sounds"}' + spell: sb-entity-panda + Parrot: + slot: 7 + item: 'parrot_spawn_egg{name: "&6Parrot Sounds"}' + spell: sb-entity-parrot + Phantom: + slot: 8 + item: 'phantom_spawn_egg{name: "&6Phantom Sounds"}' + spell: sb-entity-phantom + Pig: + slot: 9 + item: 'pig_spawn_egg{name: "&6Pig Sounds"}' + spell: sb-entity-pig + Piglin: + slot: 10 + item: 'piglin_spawn_egg{name: "&6Piglin Sounds"}' + spell: sb-entity-piglin + Pillager: + slot: 11 + item: 'pillager_spawn_egg{name: "&6Pillager Sounds"}' + spell: sb-entity-pillager + Player: + slot: 12 + item: 'player_head{name: "&6Player Sounds"}' + spell: sb-entity-player + PolarBear: + slot: 13 + item: 'ghast_spawn_egg{name: "&6Polar Bear Sounds"}' + spell: sb-entity-polarbear + PufferFish: + slot: 14 + item: 'pufferfish{name: "&6Pufferfish Sounds"}' + spell: sb-entity-pufferfish + Rabbit: + slot: 15 + item: 'rabbit_spawn_egg{name: "&6Rabbit Sounds"}' + spell: sb-entity-rabbit + Ravager: + slot: 16 + item: 'ravager_spawn_egg{name: "&6Ravager Sounds"}' + spell: sb-entity-ravager + Salmon: + slot: 17 + item: 'salmon{name: "&6Salmon Sounds"}' + spell: sb-entity-salmon + Sheep: + slot: 18 + item: 'sheep_spawn_egg{name: "&6Sheep Sounds"}' + spell: sb-entity-sheep + Shulker: + slot: 19 + item: 'shulker_spawn_egg{name: "&6Shulker Sounds"}' + spell: sb-entity-shulker + ShulkerBullet: + slot: 20 + item: 'shulker_shell{name: "&6Shulker Bullet Sounds"}' + spell: sb-entity-shulkerbullet + Silverfish: + slot: 21 + item: 'silverfish_spawn_egg{name: "&6Silverfish Sounds"}' + spell: sb-entity-silverfish + Skeleton: + slot: 22 + item: 'skeleton_spawn_egg{name: "&6Skeleton Sounds"}' + spell: sb-entity-skeleton + SkeletonHorse: + slot: 23 + item: 'skeleton_horse_spawn_egg{name: "&6Skeleton Horse Sounds"}' + spell: sb-entity-skeletonhorse + SnowGolem: + slot: 24 + item: 'carved_pumpkin{name: "&6Snow Golem Sounds"}' + spell: sb-entity-snowgolem + Snowball: + slot: 25 + item: + type: snowball + name: "&6Snowball Throw Sound" + lore: [entity.snowball.throw] + spell: sound-entity-snowball-throw + Spider: + slot: 26 + item: 'spider_spawn_egg{name: "&6Spider Sounds"}' + spell: sb-entity-spider + SplashPotion: + slot: 27 + item: 'splash_potion{name: "&6Splash Potion Sounds"}' + spell: sb-entity-splashpotion + Squid: + slot: 28 + item: 'squid_spawn_egg{name: "&6Squid Sounds"}' + spell: sb-entity-squid + Stray: + slot: 29 + item: 'stray_spawn_egg{name: "&6Stray Sounds"}' + spell: sb-entity-stray + Strider: + slot: 30 + item: 'strider_spawn_egg{name: "&6Strider Sounds"}' + spell: sb-entity-strider + TMT: + slot: 31 + item: + type: tnt + name: "&6TNT Primed Sound" + lore: [entity.tnt.primed] + spell: sound-entity-tnt-primed + TropicalFish: + slot: 32 + item: 'tropical_fish{name: "&6Tropical Fish Sounds"}' + spell: sb-entity-tropicalfish + Turtle: + slot: 33 + item: 'turtle_spawn_egg{name: "&6Turtle Sounds"}' + spell: sb-entity-turtle + Vex: + slot: 34 + item: 'vex_spawn_egg{name: "&6Vex Sounds"}' + spell: sb-entity-vex + Villager: + slot: 35 + item: 'villager_spawn_egg{name: "&6Villager Sounds"}' + spell: sb-entity-villager + Vindicator: + slot: 36 + item: 'iron_axe{name: "&6Vindicator Sounds"}' + spell: sb-entity-vindicator + WanderingTrader: + slot: 37 + item: 'wandering_trader_spawn_egg{name: "&6Wandering Trader Sounds"}' + spell: sb-entity-wandering_trader + Witch: + slot: 38 + item: 'witch_spawn_egg{name: "&6Witch Sounds"}' + spell: sb-entity-witch + Wither: + slot: 39 + item: 'nether_star{name: "&6Wither Sounds"}' + spell: sb-entity-wither + WitherSkeleton: + slot: 40 + item: 'wither_skeleton_skull{name: "&6Wither Skeleton Sounds"}' + spell: sb-entity-witherskeleton + Wolf: + slot: 41 + item: 'wolf_spawn_egg{name: "&6Wolf Sound"}s' + spell: sb-entity-wolf + Zoglin: + slot: 42 + item: 'zoglin_spawn_egg{name: "&6Zoglin Sound"}s' + spell: sb-entity-zoglin + Zombie: + slot: 43 + item: 'zombie_spawn_egg{name: "&6Zombie Sounds"}' + spell: sb-entity-zombie + ZombieHorse: + slot: 44 + item: 'zombie_horse_spawn_egg{name: "&6Zombie Horse Sounds"}' + spell: sb-entity-zombiehorse + Back: + slot: 47 + item: 'arrow{name: "&6Back"}' + spell: sb-entity1 + Home: + slot: 49 + item: 'book{name: "&6Home"}' + spell: sb + Next: + slot: 51 + item: 'arrow{name: "&6Next"}' + spell: sb-entity3 + +sb-entity-magmacube: + <<: *menu + title: "&9Magma Cube Sounds" + options: + Death: + slot: 0 + item: + type: magma_cube_spawn_egg + name: "&6Magma Cube Death Sound" + lore: [entity.magma_cube.death] + spell: sound-entity-magma_cube-death + DeathSmall: + slot: 1 + item: + type: magma_cube_spawn_egg + name: "&6Magma Cube Death Sound" + lore: [entity.magma_cube.death_small] + spell: sound-entity-magma_cube-death_small + Hurt: + slot: 2 + item: + type: magma_cube_spawn_egg + name: "&6SMagma Cube Hurt Sound" + lore: [entity.magma_cube.hurt] + spell: sound-entity-magma_cube-hurt + HurtSmall: + slot: 3 + item: + type: magma_cube_spawn_egg + name: "&6SMagma Cube Hurt Small Sound" + lore: [entity.magma_cube.hurt_small] + spell: sound-entity-magma_cube-hurt_small + Jump: + slot: 4 + item: + type: magma_cube_spawn_egg + name: "&6Magma Cube Jump Sound" + lore: [entity.magma_cube.jump] + spell: sound-entity-magma_cube-jump + Squish: + slot: 5 + item: + type: magma_cube_spawn_egg + name: "&6Magma Cube Squish Sound" + lore: [entity.magma_cube.squish] + spell: sound-entity-magma_cube-squish + SquishSmall: + slot: 6 + item: + type: magma_cube_spawn_egg + name: "&6Magma Cube Squish Small Sound" + lore: [entity.magma_cube.squish_small] + spell: sound-entity-magma_cube-squish_small + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-minecart: + <<: *menu + title: "&9Minecart Sounds" + options: + Inside: + slot: 0 + item: + type: minecart + name: "&6Minecart Inside Sound" + lore: [entity.minecart.insinde] + spell: sound-entity-minecart-inside + Riding: + slot: 1 + item: + type: minecart + name: "&6Minecart Riding Sound" + lore: [entity.minecart.riding] + spell: sound-entity-minecart-riding + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-mooshroom: + <<: *menu + title: "&9Mooshroom Sounds" + options: + Convert: + slot: 0 + item: + type: mooshroom_spawn_egg + name: "&6Mooshroom Convert Sound" + lore: [entity.mooshroom.convert] + spell: sound-entity-mooshroom-convert + Eat: + slot: 1 + item: + type: mooshroom_spawn_egg + name: "&6Mooshroom Eat Sound" + lore: [entity.mooshroom.eat] + spell: sound-entity-mooshroom-eat + Milk: + slot: 2 + item: + type: mooshroom_spawn_egg + name: "&6Mooshroom Milk Sound" + lore: [entity.mooshroom.milk] + spell: sound-entity-mooshroom-milk + Shear: + slot: 3 + item: + type: mooshroom_spawn_egg + name: "&6Mooshroom Shear Sound" + lore: [entity.mooshroom.shear] + spell: sound-entity-mooshroom-shear + SuspiciousMilk: + slot: 4 + item: + type: mooshroom_spawn_egg + name: "&6Mooshroom Suspicious Milk Sound" + lore: [entity.mooshroom.suspicious_milk] + spell: sound-entity-mooshroom-suspicious_milk + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-mule: + <<: *menu + title: "&9Mule Sounds" + options: + Ambient: + slot: 0 + item: + type: mule_spawn_egg + name: "&6Mule Ambient Sound" + lore: [entity.mule.ambient] + spell: sound-entity-mule-ambient + Angry: + slot: 1 + item: + type: mule_spawn_egg + name: "&6Mule Angry Sound" + lore: [entity.mule.angry] + spell: sound-entity-mule-angry + Chest: + slot: 2 + item: + type: mule_spawn_egg + name: "&6Mule Chest Sound" + lore: [entity.mule.chest] + spell: sound-entity-mule-chest + Death: + slot: 3 + item: + type: mule_spawn_egg + name: "&6Mule Death Sound" + lore: [entity.mule.death] + spell: sound-entity-mule-death + Eat: + slot: 4 + item: + type: mule_spawn_egg + name: "&6Mule Eat Sound" + lore: [entity.mule.eat] + spell: sound-entity-mule-eat + Hurt: + slot: 5 + item: + type: mule_spawn_egg + name: "&6Mule Hurt Sound" + lore: [entity.mule.hurt] + spell: sound-entity-mule-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-ocelot: + <<: *menu + title: "&9Ocelot Sounds" + options: + Ambient: + slot: 0 + item: + type: ocelot_spawn_egg + name: "&6Ocelot Ambient Sound" + lore: [entity.ocelot.ambient] + spell: sound-entity-ocelot-ambient + Death: + slot: 1 + item: + type: ocelot_spawn_egg + name: "&6Ocelot Death Sound" + lore: [entity.ocelot.death] + spell: sound-entity-ocelot-death + Hurt: + slot: 2 + item: + type: ocelot_spawn_egg + name: "&6Ocelot Hurt Sound" + lore: [entity.ocelot.hurt] + spell: sound-entity-ocelot-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-painting: + <<: *menu + title: "&9Painting Sounds" + options: + Break: + slot: 0 + item: + type: painting + name: "&6Painting Break Sound" + lore: [entity.painting.break] + spell: sound-entity-painting-break + Place: + slot: 1 + item: + type: painting + name: "&6Painting Place Sound" + lore: [entity.painting.place] + spell: sound-entity-painting-place + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-panda: + <<: *menu + title: "&9Panda Sounds" + options: + AggressiveAmbient: + slot: 0 + item: + type: panda_spawn_egg + name: "&6Panda Aggressive Ambient Sound" + lore: [entity.panda.aggressive_ambient] + spell: sound-entity-panda-aggressive_ambient + Ambient: + slot: 1 + item: + type: panda_spawn_egg + name: "&6Panda Ambient Sound" + lore: [entity.panda.ambient] + spell: sound-entity-panda-ambient + Bite: + slot: 2 + item: + type: panda_spawn_egg + name: "&6Panda Bite Sound" + lore: [entity.panda.bite] + spell: sound-entity-panda-bite + CantBreed: + slot: 3 + item: + type: panda_spawn_egg + name: "&6Panda Cant Breed Sound" + lore: [entity.panda.cant_breed] + spell: sound-entity-panda-cant_breed + Death: + slot: 4 + item: + type: panda_spawn_egg + name: "&6Panda Death Sound" + lore: [entity.panda.death] + spell: sound-entity-panda-death + Eat: + slot: 5 + item: + type: panda_spawn_egg + name: "&6Panda Eat Sound" + lore: [entity.panda.eat] + spell: sound-entity-panda-eat + Hurt: + slot: 6 + item: + type: panda_spawn_egg + name: "&6Panda Hurt Sound" + lore: [entity.panda.hurt] + spell: sound-entity-panda-hurt + PreSneeze: + slot: 7 + item: + type: panda_spawn_egg + name: "&6Panda Pre Sneeze Sound" + lore: [entity.panda.pre_sneeze] + spell: sound-entity-panda-pre_sneeze + Sneeze: + slot: 8 + item: + type: panda_spawn_egg + name: "&6Panda Sneeze Sound" + lore: [entity.panda.sneeze] + spell: sound-entity-panda-sneeze + Step: + slot: 9 + item: + type: panda_spawn_egg + name: "&6Panda Step Sound" + lore: [entity.panda.step] + spell: sound-entity-panda-step + WorriedAmbient: + slot: 10 + item: + type: panda_spawn_egg + name: "&6Panda Worried Ambient Sound" + lore: [entity.panda.worried_ambient] + spell: sound-entity-panda-worried_ambient + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-parrot: + <<: *menu + title: "&9Parrot Sounds" + options: + Ambient: + slot: 0 + item: + type: parrot_spawn_egg + name: "&6Parrot Ambient Sound" + lore: [entity.parrot.ambient] + spell: sound-entity-parrot-ambient + Death: + slot: 1 + item: + type: parrot_spawn_egg + name: "&6Parrot Death Sound" + lore: [entity.parrot.death] + spell: sound-entity-parrot-death + Eat: + slot: 2 + item: + type: parrot_spawn_egg + name: "&6Parrot Eat Sound" + lore: [entity.parrot.eat] + spell: sound-entity-parrot-eat + Fly: + slot: 3 + item: + type: parrot_spawn_egg + name: "&6Parrot Fly Sound" + lore: [entity.parrot.fly] + spell: sound-entity-parrot-fly + Hurt: + slot: 4 + item: + type: parrot_spawn_egg + name: "&6Parrot Hurt Sound" + lore: [entity.parrot.hurt] + spell: sound-entity-parrot-hurt + Imitate: + slot: 5 + item: 'parrot_spawn_egg{name: "&6Parrot Imitate Sounds"}' + spell: sb-entity-parrot-imitate + Step: + slot: 6 + item: + type: parrot_spawn_egg + name: "&6Parrot Step Sound" + lore: [entity.parrot.step] + spell: sound-entity-parrot-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-parrot-imitate: + <<: *menu + title: "&9Parrot Imitate Sounds" + options: + Blaze: + slot: 0 + item: + type: blaze_spawn_egg + name: "&6Imitate Blaze Sound" + lore: [entity.parrot.imitate.blaze] + spell: sound-entity-parrot-imitate-blaze + Creeper: + slot: 1 + item: + type: creeper_spawn_egg + name: "&6Imitate Creeper Sound" + lore: [entity.parrot.imitate.creeper] + spell: sound-entity-parrot-imitate-creeper + Drowned: + slot: 2 + item: + type: drowned_spawn_egg + name: "&6Imitate Drowned Sound" + lore: [entity.parrot.imitate.drowned] + spell: sound-entity-parrot-imitate-drowned + ElderGuardian: + slot: 3 + item: + type: elder_guardian_spawn_egg + name: "&6Imitate Elder Guardian Sound" + lore: [entity.parrot.imitate.elder_guardian] + spell: sound-entity-parrot-imitate-elder_guardian + EnderDragon: + slot: 4 + item: + type: dragon_head + name: "&6Imitate Ender Dragon Sound" + lore: [entity.parrot.imitate.ender_dragon] + spell: sound-entity-parrot-imitate-ender_dragon + Endermite: + slot: 5 + item: + type: endermite_spawn_egg + name: "&6Imitate Endermite Sound" + lore: [entity.parrot.imitate.endermite] + spell: sound-entity-parrot-imitate-endermite + Evoker: + slot: 6 + item: + type: evoker_spawn_egg + name: "&6Imitate Evoker Sound" + lore: [entity.parrot.imitate.evoker] + spell: sound-entity-parrot-imitate-evoker + Ghast: + slot: 7 + item: + type: ghast_spawn_egg + name: "&6Imitate Ghast Sound" + lore: [entity.parrot.imitate.ghast] + spell: sound-entity-parrot-imitate-ghast + Guardian: + slot: 8 + item: + type: guardian_spawn_egg + name: "&6Imitate Guardian Sound" + lore: [entity.parrot.imitate.guardian] + spell: sound-entity-parrot-imitate-guardian + Hoglin: + slot: 9 + item: + type: hoglin_spawn_egg + name: "&6Imitate Hoglin Sound" + lore: [entity.parrot.imitate.hoglin] + spell: sound-entity-parrot-imitate-hoglin + Husk: + slot: 10 + item: + type: husk_spawn_egg + name: "&6Imitate Husk Sound" + lore: [entity.parrot.imitate.husk] + spell: sound-entity-parrot-imitate-husk + Illusioner: + slot: 11 + item: + type: lapis_lazuli + name: "&6Imitate Illusioner Sound" + lore: [entity.parrot.imitate.illusioner] + spell: sound-entity-parrot-imitate-illusioner + MagmaCube: + slot: 12 + item: + type: magma_cube_spawn_egg + name: "&6Imitate Magma Cube Sound" + lore: [entity.parrot.imitate.magma_cube] + spell: sound-entity-parrot-imitate-magma_cube + Phantom: + slot: 13 + item: + type: phantom_spawn_egg + name: "&6Imitate Phantom Sound" + lore: [entity.parrot.imitate.phantom] + spell: sound-entity-parrot-imitate-phantom + Piglin: + slot: 14 + item: + type: piglin_spawn_egg + name: "&6Imitate Piglin Sound" + lore: [entity.parrot.imitate.piglin] + spell: sound-entity-parrot-imitate-piglin + Pillager: + slot: 15 + item: + type: pillager_spawn_egg + name: "&6Imitate Pillager Sound" + lore: [entity.parrot.imitate.pillager] + spell: sound-entity-parrot-imitate-pillager + Ravager: + slot: 16 + item: + type: ravager_spawn_egg + name: "&6Imitate Ravager Sound" + lore: [entity.parrot.imitate.ravager] + spell: sound-entity-parrot-imitate-ravager + Shulker: + slot: 17 + item: + type: shulker_spawn_egg + name: "&6Imitate Shulker Sound" + lore: [entity.parrot.imitate.shulker] + spell: sound-entity-parrot-imitate-shulker + Silverfish: + slot: 18 + item: + type: silverfish_spawn_egg + name: "&6Imitate Silverfish Sound" + lore: [entity.parrot.imitate.silverfish] + spell: sound-entity-parrot-imitate-silverfish + Skeleton: + slot: 19 + item: + type: skeleton_spawn_egg + name: "&6Imitate Skeleton Sound" + lore: [entity.parrot.imitate.skeleton] + spell: sound-entity-parrot-imitate-skeleton + Slime: + slot: 20 + item: + type: slime_spawn_egg + name: "&6Imitate Slime Sound" + lore: [entity.parrot.imitate.slime] + spell: sound-entity-parrot-imitate-slime + Spider: + slot: 21 + item: + type: spider_spawn_egg + name: "&6Imitate Spider Sound" + lore: [entity.parrot.imitate.spider] + spell: sound-entity-parrot-imitate-spider + Stray: + slot: 22 + item: + type: stray_spawn_egg + name: "&6Imitate Stray Sound" + lore: [entity.parrot.imitate.stray] + spell: sound-entity-parrot-imitate-stray + Vex: + slot: 23 + item: + type: vex_spawn_egg + name: "&6Imitate Vex Sound" + lore: [entity.parrot.imitate.vex] + spell: sound-entity-parrot-imitate-vex + Vindicator: + slot: 24 + item: + type: vindicator_spawn_egg + name: "&6Imitate Vindicator Sound" + lore: [entity.parrot.imitate.vindicator] + spell: sound-entity-parrot-imitate-vindicator + Witch: + slot: 25 + item: + type: witch_spawn_egg + name: "&6Imitate Witch Sound" + lore: [entity.parrot.imitate.witch] + spell: sound-entity-parrot-imitate-witch + Wither: + slot: 26 + item: + type: nether_star + name: "&6Imitate Wither Sound" + lore: [entity.parrot.imitate.wither] + spell: sound-entity-parrot-imitate-wither + WitherSkeleton: + slot: 27 + item: + type: wither_skeleton_spawn_egg + name: "&6Imitate Wither Skeleton Sound" + lore: [entity.parrot.imitate.wither_skeleton] + spell: sound-entity-parrot-imitate-wither_skeleton + Zoglin: + slot: 28 + item: + type: zoglin_spawn_egg + name: "&6Imitate Zoglin Sound" + lore: [entity.parrot.imitate.zoglin] + spell: sound-entity-parrot-imitate-zoglin + Zombie: + slot: 29 + item: + type: zombie_spawn_egg + name: "&6Imitate Zombie Sound" + lore: [entity.parrot.imitate.zombie] + spell: sound-entity-parrot-imitate-zombie + ZombieVillager: + slot: 30 + item: + type: zombie_villager_spawn_egg + name: "&6Imitate Zombie Villager Sound" + lore: [entity.parrot.imitate.zombie_villager] + spell: sound-entity-parrot-imitate-zombie_villager + Back: + slot: 35 + item: 'book{name: "&6Back"}' + spell: sb-entity-parrot + +sb-entity-phantom: + <<: *menu + title: "&9Phantom Sounds" + options: + Ambient: + slot: 0 + item: + type: phantom_spawn_egg + name: "&6Phantom Ambient Sound" + lore: [entity.phantom.ambient] + spell: sound-entity-phantom-ambient + Bite: + slot: 2 + item: + type: phantom_spawn_egg + name: "&6Phantom Bite Sound" + lore: [entity.phantom.bite] + spell: sound-entity-phantom-bite + Death: + slot: 1 + item: + type: phantom_spawn_egg + name: "&6Phantom Death Sound" + lore: [entity.phantom.death] + spell: sound-entity-phantom-death + Flap: + slot: 3 + item: + type: phantom_spawn_egg + name: "&6Phantom Flap Sound" + lore: [entity.phantom.flap] + spell: sound-entity-phantom-flap + Hurt: + slot: 4 + item: + type: phantom_spawn_egg + name: "&6Phantom Hurt Sound" + lore: [entity.phantom.hurt] + spell: sound-entity-phantom-hurt + Swoop: + slot: 5 + item: + type: phantom_spawn_egg + name: "&6Phantom Swoop Sound" + lore: [entity.phantom.swoop] + spell: sound-entity-phantom-swoop + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-pig: + <<: *menu + title: "&9Pig Sounds" + options: + Ambient: + slot: 0 + item: + type: pig_spawn_egg + name: "&6Pig Ambient Sound" + lore: [entity.pig.ambient] + spell: sound-entity-pig-ambient + Death: + slot: 1 + item: + type: pig_spawn_egg + name: "&6Pig Death Sound" + lore: [entity.pig.death] + spell: sound-entity-pig-death + Hurt: + slot: 2 + item: + type: pig_spawn_egg + name: "&6Pig Hurt Sound" + lore: [entity.pig.hurt] + spell: sound-entity-pig-hurt + Saddle: + slot: 3 + item: + type: pig_spawn_egg + name: "&6Pig Saddle Sound" + lore: [entity.pig.saddle] + spell: sound-entity-pig-saddle + Step: + slot: 4 + item: + type: pig_spawn_egg + name: "&6Pig Step Sound" + lore: [entity.pig.step] + spell: sound-entity-pig-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-piglin: + <<: *menu + title: "&9Piglin Sounds" + options: + AdmiringItem: + slot: 0 + item: + type: piglin_spawn_egg + name: "&6Piglin Admiring Item Sound" + lore: [entity.piglin.admiring_item] + spell: sound-entity-piglin-admiring_item + Ambient: + slot: 1 + item: + type: piglin_spawn_egg + name: "&6Piglin Ambient Sound" + lore: [entity.piglin.ambient] + spell: sound-entity-piglin-ambient + Angry: + slot: 2 + item: + type: piglin_spawn_egg + name: "&6Piglin Angry Sound" + lore: [entity.piglin.angry] + spell: sound-entity-piglin-angry + Death: + slot: 3 + item: + type: piglin_spawn_egg + name: "&6Piglin Death Sound" + lore: [entity.piglin.death] + spell: sound-entity-piglin-death + Hurt: + slot: 4 + item: + type: piglin_spawn_egg + name: "&6Piglin Hurt Sound" + lore: [entity.piglin.hurt] + spell: sound-entity-piglin-hurt + Jealous: + slot: 5 + item: + type: piglin_spawn_egg + name: "&6Piglin Jealous Sound" + lore: [entity.piglin.jealous] + spell: sound-entity-piglin-jealous + Retreat: + slot: 6 + item: + type: piglin_spawn_egg + name: "&6Piglin Retreat Sound" + lore: [entity.piglin.retreat] + spell: sound-entity-piglin-retreat + Step: + slot: 7 + item: + type: piglin_spawn_egg + name: "&6Piglin Step Sound" + lore: [entity.piglin.step] + spell: sound-entity-piglin-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-pillager: + <<: *menu + title: "&9Pillager Sounds" + options: + Ambient: + slot: 0 + item: + type: pillager_spawn_egg + name: "&6Pillager Ambient Sound" + lore: [entity.pillager.ambient] + spell: sound-entity-pillager-ambient + Celebrate: + slot: 1 + item: + type: pillager_spawn_egg + name: "&6Pillager Celebrate Sound" + lore: [entity.pillager.celebrate] + spell: sound-entity-pillager-celebrate + Death: + slot: 2 + item: + type: pillager_spawn_egg + name: "&6Pillager Death Sound" + lore: [entity.pillager.death] + spell: sound-entity-pillager-death + Hurt: + slot: 3 + item: + type: pillager_spawn_egg + name: "&6Pillager Hurt Sound" + lore: [entity.pillager.hurt] + spell: sound-entity-pillager-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-player: + <<: *menu + title: "&9Player Sounds" + options: + AttackCrit: + slot: 0 + item: + type: player_head + name: "&6Player Attack Crit Sound" + lore: [entity.player.attack.crit] + spell: sound-entity-player-attack-crit + AttackKnockback: + slot: 1 + item: + type: player_head + name: "&6Player Attack Knockback Sound" + lore: [entity.player.attack.knockback] + spell: sound-entity-player-attack-knockback + AttackNoDamage: + slot: 2 + item: + type: player_head + name: "&6Player Attack No Damage Sound" + lore: [entity.player.attack.nodamage] + spell: sound-entity-player-attack-nodamage + AttackStrong: + slot: 3 + item: + type: player_head + name: "&6Player Attack Strong Sound" + lore: [entity.player.attack.strong] + spell: sound-entity-player-attack-strong + AttackSweep: + slot: 4 + item: + type: player_head + name: "&6Player Attack Sweep Sound" + lore: [entity.player.attack.sweep] + spell: sound-entity-player-attack-sweep + AttackWeak: + slot: 5 + item: + type: player_head + name: "&6Player Attack Weak Sound" + lore: [entity.player.attack.weak] + spell: sound-entity-player-attack-weak + BigFall: + slot: 6 + item: + type: player_head + name: "&6Player Big Fall Sound" + lore: [entity.player.big_fall] + spell: sound-entity-player-big_fall + Breath: + slot: 7 + item: + type: player_head + name: "&6Player Breath Sound" + lore: [entity.player.breath] + spell: sound-entity-player-breath + Burp: + slot: 8 + item: + type: player_head + name: "&6Player Burp Sound" + lore: [entity.player.burp] + spell: sound-entity-player-burp + Death: + slot: 9 + item: + type: player_head + name: "&6Player Death Sound" + lore: [entity.player.death] + spell: sound-entity-player-death + Hurt: + slot: 10 + item: + type: player_head + name: "&6Player Hurt Sound" + lore: [entity.player.hurt] + spell: sound-entity-player-hurt + HurtDrown: + slot: 11 + item: + type: player_head + name: "&6Player Hurt Drown Sound" + lore: [entity.player.hurt_drown] + spell: sound-entity-player-hurt_drown + HurtOnFire: + slot: 12 + item: + type: player_head + name: "&6Player Hurt On Fire Sound" + lore: [entity.player.hurt_on_fire] + spell: sound-entity-player-hurt_on_fire + HurtSweetBerryBush: + slot: 13 + item: + type: player_head + name: "&6Player Hurt Sweet Berry Bush Sound" + lore: [entity.player.hurt_sweet_berry_bush] + spell: sound-entity-player-hurt_sweet_berry_bush + LevelUp: + slot: 14 + item: + type: player_head + name: "&6Player Level Up Sound" + lore: [entity.player.levelup] + spell: sound-entity-player-levelup + SmallFall: + slot: 15 + item: + type: player_head + name: "&6Player Small Fall Sound" + lore: [entity.player.small_fall] + spell: sound-entity-player-small_fall + Splash: + slot: 16 + item: + type: player_head + name: "&6Player Splash Sound" + lore: [entity.player.splash] + spell: sound-entity-player-splash + SplashHighSpeed: + slot: 17 + item: + type: player_head + name: "&6Player Splash High Speed Sound" + lore: [entity.player.splash.high_speed] + spell: sound-entity-player-splash-high_speed + Swim: + slot: 18 + item: + type: player_head + name: "&6Player Swim Sound" + lore: [entity.player.swim] + spell: sound-entity-player-swim + Back: + slot: 26 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-polarbear: + <<: *menu + title: "&9Polar Bear Sounds" + options: + Ambient: + slot: 0 + item: + type: ghast_spawn_egg + name: "&6Polar Bear Ambient Sound" + lore: [entity.polar_bear.ambient] + spell: sound-entity-polarbear-ambient + AmbientBaby: + slot: 1 + item: + type: ghast_spawn_egg + name: "&6Polar Bear Ambient Baby Sound" + lore: [entity.polar_bear.ambient_baby] + spell: sound-entity-polarbear-ambient_baby + Death: + slot: 2 + item: + type: ghast_spawn_egg + name: "&6Polar Bear Death Sound" + lore: [entity.polar_bear.death] + spell: sound-entity-polarbear-death + Hurt: + slot: 3 + item: + type: ghast_spawn_egg + name: "&6Polar Bear Hurt Sound" + lore: [entity.polar_bear.hurt] + spell: sound-entity-polarbear-hurt + Step: + slot: 4 + item: + type: ghast_spawn_egg + name: "&6Polar Bear Step Sound" + lore: [entity.polar_bear.step] + spell: sound-entity-polarbear-step + Warning: + slot: 5 + item: + type: ghast_spawn_egg + name: "&6Polar Bear Warning Sound" + lore: [entity.polar_bear.warning] + spell: sound-entity-polarbear-warning + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-pufferfish: + <<: *menu + title: "&9Pufferfish Sounds" + options: + Ambient: + slot: 0 + item: + type: pufferfish + name: "&6Pufferfish Ambient Sound" + lore: [entity.puffer_fish.ambient] + spell: sound-entity-puffer_fish-ambient + BlowOut: + slot: 1 + item: + type: pufferfish + name: "&6Pufferfish Blow Out Sound" + lore: [entity.puffer_fish.blow_out] + spell: sound-entity-puffer_fish-blow_out + BlowUp: + slot: 1 + item: + type: pufferfish + name: "&6Pufferfish Blow Up Sound" + lore: [entity.puffer_fish.blow_up] + spell: sound-entity-puffer_fish-blow_up + Death: + slot: 2 + item: + type: pufferfish + name: "&6Pufferfish Death Sound" + lore: [entity.puffer_fish.death] + spell: sound-entity-puffer_fish-death + Flop: + slot: 5 + item: + type: pufferfish + name: "&6Pufferfish Flop Sound" + lore: [entity.puffer_fish.flop] + spell: sound-entity-puffer_fish-flop + Hurt: + slot: 3 + item: + type: pufferfish + name: "&6Pufferfish Hurt Sound" + lore: [entity.puffer_fish.hurt] + spell: sound-entity-puffer_fish-hurt + Sting: + slot: 4 + item: + type: pufferfish + name: "&6Pufferfish Sting Sound" + lore: [entity.puffer_fish.sting] + spell: sound-entity-puffer_fish-sting + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-rabbit: + <<: *menu + title: "&9Rabbit Sounds" + options: + Ambient: + slot: 0 + item: + type: rabbit_spawn_egg + name: "&6Rabbit Ambient Sound" + lore: [entity.rabbit.ambient] + spell: sound-entity-rabbit-ambient + Attack: + slot: 1 + item: + type: rabbit_spawn_egg + name: "&6Rabbit Attack Sound" + lore: [entity.rabbit.attack] + spell: sound-entity-rabbit-attack + Death: + slot: 2 + item: + type: rabbit_spawn_egg + name: "&6Rabbit Death Sound" + lore: [entity.rabbit.death] + spell: sound-entity-rabbit-death + Hurt: + slot: 3 + item: + type: rabbit_spawn_egg + name: "&6Rabbit Hurt Sound" + lore: [entity.rabbit.hurt] + spell: sound-entity-rabbit-hurt + Jump: + slot: 4 + item: + type: rabbit_spawn_egg + name: "&6Rabbit Jump Sound" + lore: [entity.rabbit.jump] + spell: sound-entity-rabbit-jump + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-ravager: + <<: *menu + title: "&9Ravager Sounds" + options: + Ambient: + slot: 0 + item: + type: ravager_spawn_egg + name: "&6Ravager Ambient Sound" + lore: [entity.ravager.ambient] + spell: sound-entity-ravager-ambient + Attack: + slot: 1 + item: + type: ravager_spawn_egg + name: "&6Ravager Attack Sound" + lore: [entity.ravager.attack] + spell: sound-entity-ravager-attack + Celebrate: + slot: 2 + item: + type: ravager_spawn_egg + name: "&6Ravager Celebrate Sound" + lore: [entity.ravager.celebrate] + spell: sound-entity-ravager-celebrate + Death: + slot: 3 + item: + type: ravager_spawn_egg + name: "&6Ravager Death Sound" + lore: [entity.ravager.death] + spell: sound-entity-ravager-death + Hurt: + slot: 4 + item: + type: ravager_spawn_egg + name: "&6Ravager Hurt Sound" + lore: [entity.ravager.hurt] + spell: sound-entity-ravager-hurt + Roar: + slot: 5 + item: + type: ravager_spawn_egg + name: "&6Ravager Roar Sound" + lore: [entity.ravager.roar] + spell: sound-entity-ravager-roar + Step: + slot: 6 + item: + type: ravager_spawn_egg + name: "&6Ravager Step Sound" + lore: [entity.ravager.step] + spell: sound-entity-ravager-step + Stunned: + slot: 7 + item: + type: ravager_spawn_egg + name: "&6Ravager Stunned Sound" + lore: [entity.ravager.stunned] + spell: sound-entity-ravager-stunned + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-salmon: + <<: *menu + title: "&9Salmon Sounds" + options: + Ambient: + slot: 0 + item: + type: salmon + name: "&6Salmon Ambient Sound" + lore: [entity.salmon.ambient] + spell: sound-entity-salmon-ambient + Death: + slot: 1 + item: + type: salmon + name: "&6Salmon Death Sound" + lore: [entity.salmon.death] + spell: sound-entity-salmon-death + Flop: + slot: 2 + item: + type: salmon + name: "&6Salmon flop Sound" + lore: [entity.salmon.flop] + spell: sound-entity-salmon-flop + Hurt: + slot: 3 + item: + type: salmon + name: "&6Salmon Hurt Sound" + lore: [entity.salmon.hurt] + spell: sound-entity-salmon-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-sheep: + <<: *menu + title: "&9Sheep Sounds" + options: + Ambient: + slot: 0 + item: + type: sheep_spawn_egg + name: "&6Sheep Ambient Sound" + lore: [entity.sheep.ambient] + spell: sound-entity-sheep-ambient + Death: + slot: 1 + item: + type: sheep_spawn_egg + name: "&6Sheep Death Sound" + lore: [entity.sheep.death] + spell: sound-entity-sheep-death + Hurt: + slot: 2 + item: + type: sheep_spawn_egg + name: "&6Sheep Hurt Sound" + lore: [entity.sheep.hurt] + spell: sound-entity-sheep-hurt + Shear: + slot: 3 + item: + type: sheep_spawn_egg + name: "&6Sheep Shear Sound" + lore: [entity.sheep.shear] + spell: sound-entity-sheep-shear + Step: + slot: 4 + item: + type: sheep_spawn_egg + name: "&6Sheep Step Sound" + lore: [entity.sheep.step] + spell: sound-entity-sheep-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-shulker: + <<: *menu + title: "&9Shulker Sounds" + options: + Ambient: + slot: 0 + item: + type: shulker_spawn_egg + name: "&6Shulker Ambient Sound" + lore: [entity.shulker.ambient] + spell: sound-entity-shulker-ambient + Close: + slot: 1 + item: + type: shulker_spawn_egg + name: "&6Shulker Close Sound" + lore: [entity.shulker.close] + spell: sound-entity-shulker-close + Death: + slot: 2 + item: + type: shulker_spawn_egg + name: "&6Shulker Death Sound" + lore: [entity.shulker.death] + spell: sound-entity-shulker-death + Hurt: + slot: 3 + item: + type: shulker_spawn_egg + name: "&6Shulker Hurt Sound" + lore: [entity.shulker.hurt] + spell: sound-entity-shulker-hurt + HurtClosed: + slot: 4 + item: + type: shulker_spawn_egg + name: "&6Shulker Hurt Closed Sound" + lore: [entity.shulker.hurt_closed] + spell: sound-entity-shulker-hurt_closed + Open: + slot: 5 + item: + type: shulker_spawn_egg + name: "&6Shulker Open Sound" + lore: [entity.shulker.open] + spell: sound-entity-shulker-open + Shoot: + slot: 6 + item: + type: shulker_spawn_egg + name: "&6Shulker Shoot Sound" + lore: [entity.shulker.shoot] + spell: sound-entity-shulker-shoot + Teleport: + slot: 7 + item: + type: shulker_spawn_egg + name: "&6Shulker Teleport Sound" + lore: [entity.shulker.teleport] + spell: sound-entity-shulker-teleport + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-shulkerbullet: + <<: *menu + title: "&9Shulker Bullet Sounds" + options: + SBHit: + slot: 0 + item: + type: shulker_shell + name: "&6Shulker Bullet Hit Sound" + lore: [entity.shulker_bullet.hit] + spell: sound-entity-shulker_bullet-hit + SBHurt: + slot: 1 + item: + type: shulker_shell + name: "&6Shulker Bullet Hurt Sound" + lore: [entity.shulker_bullet.hurt] + spell: sound-entity-shulker_bullet-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-silverfish: + <<: *menu + title: "&9Silverfish Sounds" + options: + Ambient: + slot: 0 + item: + type: silverfish_spawn_egg + name: "&6Silverfish Ambient Sound" + lore: [entity.silverfish.ambient] + spell: sound-entity-silverfish-ambient + Death: + slot: 1 + item: + type: silverfish_spawn_egg + name: "&6Silverfish Death Sound" + lore: [entity.silverfish.death] + spell: sound-entity-silverfish-death + Hurt: + slot: 2 + item: + type: silverfish_spawn_egg + name: "&6Silverfish Hurt Sound" + lore: [entity.silverfish.hurt] + spell: sound-entity-silverfish-hurt + Step: + slot: 3 + item: + type: silverfish_spawn_egg + name: "&6Silverfish Step Sound" + lore: [entity.silverfish.step] + spell: sound-entity-silverfish-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-skeleton: + <<: *menu + title: "&9Skeleton Sounds" + options: + Ambient: + slot: 0 + item: + type: skeleton_spawn_egg + name: "&6Skeleton Ambient Sound" + lore: [entity.skeleton.ambient] + spell: sound-entity-skeleton-ambient + Death: + slot: 1 + item: + type: skeleton_spawn_egg + name: "&6Skeleton Death Sound" + lore: [entity.skeleton.death] + spell: sound-entity-skeleton-death + Hurt: + slot: 2 + item: + type: skeleton_spawn_egg + name: "&6Skeleton Hurt Sound" + lore: [entity.skeleton.hurt] + spell: sound-entity-skeleton-hurt + Shoot: + slot: 3 + item: + type: skeleton_spawn_egg + name: "&6Skeleton Shoot Sound" + lore: [entity.skeleton.shoot] + spell: sound-entity-skeleton-shoot + Step: + slot: 4 + item: + type: skeleton_spawn_egg + name: "&6Skeleton Step Sound" + lore: [entity.skeleton.step] + spell: sound-entity-skeleton-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-skeletonhorse: + <<: *menu + title: "&9Skeleton Horse Sounds" + options: + Ambient: + slot: 0 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Ambient Sound" + lore: [entity.skeleton_horse.ambient] + spell: sound-entity-skeleton_horse-ambient + AmbientWater: + slot: 1 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Ambient Water Sound" + lore: [entity.skeleton_horse.ambient_water] + spell: sound-entity-skeleton_horse-ambient_water + Death: + slot: 2 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Death Sound" + lore: [entity.skeleton_horse.death] + spell: sound-entity-skeleton_horse-death + GallopWater: + slot: 3 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Gallop Water Sound" + lore: [entity.skeleton_horse.gallop_water] + spell: sound-entity-skeleton_horse-gallop_water + Hurt: + slot: 4 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Hurt Sound" + lore: [entity.skeleton_horse.hurt] + spell: sound-entity-skeleton_horse-hurt + JumpWater: + slot: 5 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Jump Water Sound" + lore: [entity.skeleton_horse.jump_water] + spell: sound-entity-skeleton_horse-jump_water + StepWater: + slot: 6 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Step Water Sound" + lore: [entity.skeleton_horse.step_water] + spell: sound-entity-skeleton_horse-step_water + Swim: + slot: 7 + item: + type: skeleton_horse_spawn_egg + name: "&6Skeleton Horse Swim Sound" + lore: [entity.skeleton_horse.swim] + spell: sound-entity-skeleton_horse-swim + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-slime: + <<: *menu + title: "&9Slime Sounds" + options: + Attack: + slot: 0 + item: + type: slime_spawn_egg + name: "&6Slime Attack Sound" + lore: [entity.slime.attack] + spell: sound-entity-slime-attack + Death: + slot: 1 + item: + type: slime_spawn_egg + name: "&6Slime Death Sound" + lore: [entity.slime.death] + spell: sound-entity-slime-death + DeathSmall: + slot: 2 + item: + type: slime_spawn_egg + name: "&6Slime Death Small Sound" + lore: [entity.slime.death_small] + spell: sound-entity-slime-death_small + Hurt: + slot: 3 + item: + type: slime_spawn_egg + name: "&6Slime Hurt Sound" + lore: [entity.slime.hurt] + spell: sound-entity-slime-hurt + HurtSmall: + slot: 4 + item: + type: slime_spawn_egg + name: "&6Slime Hurt Small Sound" + lore: [entity.slime.hurt_small] + spell: sound-entity-slime-hurt_small + Jump: + slot: 5 + item: + type: slime_spawn_egg + name: "&6Slime Jump Sound" + lore: [entity.slime.jump] + spell: sound-entity-slime-jump + JumpSmall: + slot: 6 + item: + type: slime_spawn_egg + name: "&6Slime Jump Small Sound" + lore: [entity.slime.jump_small] + spell: sound-entity-slime-jump_small + Squish: + slot: 7 + item: + type: slime_spawn_egg + name: "&6Slime Squish Sound" + lore: [entity.slime.squish] + spell: sound-entity-slime-squish + SquishSmall: + slot: 8 + item: + type: slime_spawn_egg + name: "&6Slime Squish Small Sound" + lore: [entity.slime.squish_small] + spell: sound-entity-slime-squish_small + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-snowgolem: + <<: *menu + title: "&9Snow Golem Sounds" + options: + Ambient: + slot: 0 + item: + type: carved_pumpkin + name: "&6Snow Golem Ambient Sound" + lore: [entity.snow_golem.ambient] + spell: sound-entity-snow_golem-ambient + Death: + slot: 1 + item: + type: carved_pumpkin + name: "&6Snow Golem Death Sound" + lore: [entity.snow_golem.death] + spell: sound-entity-snow_golem-death + Hurt: + slot: 2 + item: + type: carved_pumpkin + name: "&6Snow Golem Hurt Sound" + lore: [entity.snow_golem.hurt] + spell: sound-entity-snow_golem-hurt + Shear: + slot: 3 + item: + type: carved_pumpkin + name: "&6Snow Golem Shear Sound" + lore: [entity.snow_golem.shear] + spell: sound-entity-snow_golem-shear + Shoot: + slot: 4 + item: + type: carved_pumpkin + name: "&6Snow Golem Shoot Sound" + lore: [entity.snow_golem.shoot] + spell: sound-entity-snow_golem-shoot + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-spider: + <<: *menu + title: "&9Spider Sounds" + options: + Ambient: + slot: 0 + item: + type: spider_spawn_egg + name: "&6Spider Ambient Sound" + lore: [entity.spider.ambient] + spell: sound-entity-spider-ambient + Death: + slot: 1 + item: + type: spider_spawn_egg + name: "&6Spider Death Sound" + lore: [entity.spider.death] + spell: sound-entity-spider-death + Hurt: + slot: 2 + item: + type: spider_spawn_egg + name: "&6Spider Hurt Sound" + lore: [entity.spider.hurt] + spell: sound-entity-spider-hurt + Step: + slot: 3 + item: + type: spider_spawn_egg + name: "&6Spider Step Sound" + lore: [entity.spider.step] + spell: sound-entity-spider-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-splashpotion: + <<: *menu + title: "&9Splash Potion Sounds" + options: + Break: + slot: 0 + item: + type: splash_potion + name: "&6Splash Potion Break Sound" + lore: [entity.splash_potion.break] + spell: sound-entity-splash_potion-break + Throw: + slot: 1 + item: + type: splash_potion + name: "&6Splash Potion Throw Sound" + lore: [entity.splash_potion.throw] + spell: sound-entity-splash_potion-throw + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-squid: + <<: *menu + title: "&9Squid Sounds" + options: + Ambient: + slot: 0 + item: + type: squid_spawn_egg + name: "&6Squid Ambient Sound" + lore: [entity.squid.ambient] + spell: sound-entity-squid-ambient + Death: + slot: 1 + item: + type: squid_spawn_egg + name: "&6Squid Death Sound" + lore: [entity.squid.death] + spell: sound-entity-squid-death + Hurt: + slot: 2 + item: + type: squid_spawn_egg + name: "&6Squid Hurt Sound" + lore: [entity.squid.hurt] + spell: sound-entity-squid-hurt + Squirt: + slot: 3 + item: + type: squid_spawn_egg + name: "&6Squid Squirt Sound" + lore: [entity.squid.squirt] + spell: sound-entity-squid-squirt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-stray: + <<: *menu + title: "&9Stray Sounds" + options: + Ambient: + slot: 0 + item: + type: stray_spawn_egg + name: "&6Stray Ambient Sound" + lore: [entity.stray.ambient] + spell: sound-entity-stray-ambient + Death: + slot: 1 + item: + type: stray_spawn_egg + name: "&6Stray Death Sound" + lore: [entity.stray.death] + spell: sound-entity-stray-death + Hurt: + slot: 2 + item: + type: stray_spawn_egg + name: "&6Stray Hurt Sound" + lore: [entity.stray.hurt] + spell: sound-entity-stray-hurt + Step: + slot: 3 + item: + type: stray_spawn_egg + name: "&6Stray Step Sound" + lore: [entity.stray.step] + spell: sound-entity-stray-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-strider: + <<: *menu + title: "&9Strider Sounds" + options: + Ambient: + slot: 0 + item: + type: strider_spawn_egg + name: "&6Strider Ambient Sound" + lore: [entity.strider.ambient] + spell: sound-entity-strider-ambient + Death: + slot: 1 + item: + type: strider_spawn_egg + name: "&6Strider Death Sound" + lore: [entity.strider.death] + spell: sound-entity-strider-death + Eat: + slot: 2 + item: + type: strider_spawn_egg + name: "&6Strider Eat Sound" + lore: [entity.strider.eat] + spell: sound-entity-strider-eat + Happy: + slot: 3 + item: + type: strider_spawn_egg + name: "&6Strider Happy Sound" + lore: [entity.strider.happy] + spell: sound-entity-strider-happy + Hurt: + slot: 4 + item: + type: strider_spawn_egg + name: "&6Strider Hurt Sound" + lore: [entity.strider.hurt] + spell: sound-entity-strider-hurt + Retreat: + slot: 5 + item: + type: strider_spawn_egg + name: "&6Strider Retreat Sound" + lore: [entity.strider.retreat] + spell: sound-entity-strider-retreat + Saddle: + slot: 6 + item: + type: strider_spawn_egg + name: "&6Strider Saddle Sound" + lore: [entity.strider.saddle] + spell: sound-entity-strider-saddle + Step: + slot: 7 + item: + type: strider_spawn_egg + name: "&6Strider Step Sound" + lore: [entity.strider.step] + spell: sound-entity-strider-step + StepLava: + slot: 8 + item: + type: strider_spawn_egg + name: "&6Strider Step Lava Sound" + lore: [entity.strider.step_lava] + spell: sound-entity-strider-step_lava + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-tropicalfish: + <<: *menu + title: "&9Tropical Fish Sounds" + options: + Ambient: + slot: 0 + item: + type: tropical_fish + name: "&6Tropical Fish Ambient Sound" + lore: [entity.tropical_fish.ambient] + spell: sound-entity-tropical_fish-ambient + Death: + slot: 1 + item: + type: tropical_fish + name: "&6Tropical Fish Death Sound" + lore: [entity.tropical_fish.death] + spell: sound-entity-tropical_fish-death + Flop: + slot: 2 + item: + type: tropical_fish + name: "&6Tropical Fish flop Sound" + lore: [entity.tropical_fish.flop] + spell: sound-entity-tropical_fish-flop + Hurt: + slot: 3 + item: + type: tropical_fish + name: "&6Tropical Fish Hurt Sound" + lore: [entity.tropical_fish.hurt] + spell: sound-entity-tropical_fish-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-turtle: + <<: *menu + title: "&9Turtle Sounds" + options: + AmbientLand: + slot: 0 + item: + type: turtle_spawn_egg + name: "&6Turtle Ambient Land Sound" + lore: [entity.turtle.ambient_land] + spell: sound-entity-turtle-ambient_land + Death: + slot: 1 + item: + type: turtle_spawn_egg + name: "&6Turtle Death Sound" + lore: [entity.turtle.death] + spell: sound-entity-turtle-death + DeathBaby: + slot: 2 + item: + type: turtle_spawn_egg + name: "&6Turtle Death Baby Sound" + lore: [entity.turtle.death_baby] + spell: sound-entity-turtle-death_baby + EggBreak: + slot: 3 + item: + type: turtle_spawn_egg + name: "&6Turtle Egg Break Sound" + lore: [entity.turtle.egg_break] + spell: sound-entity-turtle-egg_break + EggCrack: + slot: 4 + item: + type: turtle_spawn_egg + name: "&6Turtle Egg Crack Sound" + lore: [entity.turtle.egg_crack] + spell: sound-entity-turtle-egg_crack + EggHatch: + slot: 5 + item: + type: turtle_spawn_egg + name: "&6Turtle Egg Hatch Sound" + lore: [entity.turtle.egg_hatch] + spell: sound-entity-turtle-egg_hatch + Hurt: + slot: 6 + item: + type: turtle_spawn_egg + name: "&6Turtle Hurt Sound" + lore: [entity.turtle.hurt] + spell: sound-entity-turtle-hurt + HurtBaby: + slot: 7 + item: + type: turtle_spawn_egg + name: "&6Turtle Hurt Baby Sound" + lore: [entity.turtle.hurt_baby] + spell: sound-entity-turtle-hurt_baby + LayEgg: + slot: 8 + item: + type: turtle_spawn_egg + name: "&6Turtle Lay Egg Sound" + lore: [entity.turtle.lay_egg] + spell: sound-entity-turtle-lay_egg + Shamble: + slot: 9 + item: + type: turtle_spawn_egg + name: "&6Turtle Shamble Sound" + lore: [entity.turtle.shamble] + spell: sound-entity-turtle-shamble + ShambleBaby: + slot: 10 + item: + type: turtle_spawn_egg + name: "&6Turtle Shamble Baby Sound" + lore: [entity.turtle.shamble_baby] + spell: sound-entity-turtle-shamble_baby + Swim: + slot: 11 + item: + type: turtle_spawn_egg + name: "&6Turtle Swim Sound" + lore: [entity.turtle.swim] + spell: sound-entity-turtle-swim + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-vex: + <<: *menu + title: "&9Vex Sounds" + options: + Ambient: + slot: 0 + item: + type: vex_spawn_egg + name: "&6Vex Ambient Sound" + lore: [entity.vex.ambient] + spell: sound-entity-vex-ambient + Charge: + slot: 1 + item: + type: vex_spawn_egg + name: "&6Vex Charge Sound" + lore: [entity.vex.charge] + spell: sound-entity-vex-charge + Death: + slot: 2 + item: + type: vex_spawn_egg + name: "&6Vex Death Sound" + lore: [entity.vex.death] + spell: sound-entity-vex-death + Hurt: + slot: 3 + item: + type: vex_spawn_egg + name: "&6Vex Hurt Sound" + lore: [entity.vex.hurt] + spell: sound-entity-vex-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + + +sb-entity-villager: + <<: *menu + title: "&9Villager Sounds" + options: + Ambient: + slot: 0 + item: + type: villager_spawn_egg + name: "&6Villager Ambient Sound" + lore: [entity.villager.ambient] + spell: sound-entity-villager-ambient + Celebrate: + slot: 1 + item: + type: villager_spawn_egg + name: "&6Villager Celebrate Sound" + lore: [entity.villager.celebrate] + spell: sound-entity-villager-celebrate + Death: + slot: 2 + item: + type: villager_spawn_egg + name: "&6Villager Death Sound" + lore: [entity.villager.death] + spell: sound-entity-villager-death + Hurt: + slot: 3 + item: + type: villager_spawn_egg + name: "&6Villager Hurt Sound" + lore: [entity.villager.hurt] + spell: sound-entity-villager-hurt + No: + slot: 4 + item: + type: villager_spawn_egg + name: "&6Villager No Sound" + lore: [entity.villager.no] + spell: sound-entity-villager-no + Trade: + slot: 5 + item: + type: villager_spawn_egg + name: "&6Villager Trade Sound" + lore: [entity.villager.trade] + spell: sound-entity-villager-trade + WorkArmorer: + slot: 6 + item: + type: villager_spawn_egg + name: "&6Villager Work Armorer Sound" + lore: [entity.villager.work_armorer] + spell: sound-entity-villager-work_armorer + WorkButcher: + slot: 7 + item: + type: villager_spawn_egg + name: "&6Villager Work Butcher Sound" + lore: [entity.villager.work_butcher] + spell: sound-entity-villager-work_butcher + WorkCartographer: + slot: 8 + item: + type: villager_spawn_egg + name: "&6Villager Work Cartographer Sound" + lore: [entity.villager.work_cartographer] + spell: sound-entity-villager-work_cartographer + WorkCleric: + slot: 9 + item: + type: villager_spawn_egg + name: "&6Villager Work Cleric Sound" + lore: [entity.villager.work_cleric] + spell: sound-entity-villager-work_cleric + WorkFarmer: + slot: 10 + item: + type: villager_spawn_egg + name: "&6Villager Work Farmer Sound" + lore: [entity.villager.work_farmer] + spell: sound-entity-villager-work_farmer + WorkFisherman: + slot: 11 + item: + type: villager_spawn_egg + name: "&6Villager Work Fisherman Sound" + lore: [entity.villager.work_fisherman] + spell: sound-entity-villager-work_fisherman + WorkFletcher: + slot: 12 + item: + type: villager_spawn_egg + name: "&6Villager Work Fletcher Sound" + lore: [entity.villager.work_fletcher] + spell: sound-entity-villager-work_fletcher + WorkLeatherworker: + slot: 13 + item: + type: villager_spawn_egg + name: "&6Villager Work Leatherworker Sound" + lore: [entity.villager.work_leatherworker] + spell: sound-entity-villager-work_leatherworker + WorkLibrarian: + slot: 14 + item: + type: villager_spawn_egg + name: "&6Villager Work Librarian Sound" + lore: [entity.villager.work_librarian] + spell: sound-entity-villager-work_librarian + WorkMason: + slot: 15 + item: + type: villager_spawn_egg + name: "&6Villager Work Mason Sound" + lore: [entity.villager.work_mason] + spell: sound-entity-villager-work_mason + WorkShepherd: + slot: 16 + item: + type: villager_spawn_egg + name: "&6Villager Work Shepherd Sound" + lore: [entity.villager.work_shepherd] + spell: sound-entity-villager-work_shepherd + WorkToolsmith: + slot: 17 + item: + type: villager_spawn_egg + name: "&6Villager Work Toolsmith Sound" + lore: [entity.villager.work_toolsmith] + spell: sound-entity-villager-work_toolsmith + WorkWeaponsmith: + slot: 18 + item: + type: villager_spawn_egg + name: "&6Villager Work Weaponsmith Sound" + lore: [entity.villager.work_weaponsmith] + spell: sound-entity-villager-work_weaponsmith + Yes: + slot: 19 + item: + type: villager_spawn_egg + name: "&6Villager Yes Sound" + lore: [entity.villager.yes] + spell: sound-entity-villager-yes + Back: + slot: 26 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-vindicator: + <<: *menu + title: "&9Vindicator Sounds" + options: + Ambient: + slot: 0 + item: + type: iron_axe + name: "&6Vindicator Ambient Sound" + lore: [entity.vindicator.ambient] + spell: sound-entity-vindicator-ambient + Celebrate: + slot: 1 + item: + type: iron_axe + name: "&6Vindicator Celebrate Sound" + lore: [entity.vindicator.celebrate] + spell: sound-entity-vindicator-celebrate + Death: + slot: 2 + item: + type: iron_axe + name: "&6Villager Death Sound" + lore: [entity.vindicator.death] + spell: sound-entity-vindicator-death + Hurt: + slot: 3 + item: + type: iron_axe + name: "&6Villager Hurt Sound" + lore: [entity.vindicator.hurt] + spell: sound-entity-vindicator-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-wandering_trader: + <<: *menu + title: "&9Wandering Trader Sounds" + options: + Ambient: + slot: 0 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Ambient Sound" + lore: [entity.wandering_trader.ambient] + spell: sound-entity-wandering_trader-ambient + Death: + slot: 1 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Death Sound" + lore: [entity.wandering_trader.death] + spell: sound-entity-wandering_trader-death + Disappeared: + slot: 2 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Disappeared Sound" + lore: [entity.wandering_trader.disappeared] + spell: sound-entity-wandering_trader-disappeared + DrinkMilk: + slot: 3 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Drink Milk Sound" + lore: [entity.wandering_trader.drink_milk] + spell: sound-entity-wandering_trader-drink_milk + DrinkPotion: + slot: 4 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Drink Potion Sound" + lore: [entity.wandering_trader.drink_potion] + spell: sound-entity-wandering_trader-drink_potion + Hurt: + slot: 5 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Hurt Sound" + lore: [entity.wandering_trader.hurt] + spell: sound-entity-wandering_trader-hurt + No: + slot: 6 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader No Sound" + lore: [entity.wandering_trader.no] + spell: sound-entity-wandering_trader-no + Reappeared: + slot: 7 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Reappeared Sound" + lore: [entity.wandering_trader.reappeared] + spell: sound-entity-wandering_trader-reappeared + Trade: + slot: 8 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Trade Sound" + lore: [entity.wandering_trader.trade] + spell: sound-entity-wandering_trader-trade + Yes: + slot: 9 + item: + type: wandering_trader_spawn_egg + name: "&6Wandering Trader Yes Sound" + lore: [entity.wandering_trader.yes] + spell: sound-entity-wandering_trader-yes + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-witch: + <<: *menu + title: "&9Witch Sounds" + options: + Ambient: + slot: 0 + item: + type: witch_spawn_egg + name: "&6Witch Ambient Sound" + lore: [entity.witch.ambient] + spell: sound-entity-witch-ambient + Celebrate: + slot: 1 + item: + type: witch_spawn_egg + name: "&6Witch Celebrate Sound" + lore: [entity.witch.celebrate] + spell: sound-entity-witch-celebrate + Death: + slot: 2 + item: + type: witch_spawn_egg + name: "&6Witch Death Sound" + lore: [entity.witch.death] + spell: sound-entity-witch-death + Drink: + slot: 3 + item: + type: witch_spawn_egg + name: "&6Witch Drink Sound" + lore: [entity.witch.drink] + spell: sound-entity-witch-drink + Hurt: + slot: 4 + item: + type: witch_spawn_egg + name: "&6Witch Hurt Sound" + lore: [entity.witch.hurt] + spell: sound-entity-witch-hurt + Throw: + slot: 5 + item: + type: witch_spawn_egg + name: "&6Witch Throw Sound" + lore: [entity.witch.throw] + spell: sound-entity-witch-throw + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-wither: + <<: *menu + title: "&9Wither Sounds" + options: + Ambient: + slot: 0 + item: + type: nether_star + name: "&6Wither Ambient Sound" + lore: [entity.wither.ambient] + spell: sound-entity-wither-ambient + BreakBlock: + slot: 1 + item: + type: nether_star + name: "&6Wither Break Block Sound" + lore: [entity.wither.break_block] + spell: sound-entity-wither-break_block + Death: + slot: 2 + item: + type: nether_star + name: "&6Wither Death Sound" + lore: [entity.wither.death] + spell: sound-entity-wither-death + Hurt: + slot: 3 + item: + type: nether_star + name: "&6Wither Hurt Sound" + lore: [entity.wither.hurt] + spell: sound-entity-wither-hurt + Shoot: + slot: 4 + item: + type: nether_star + name: "&6Wither Shoot Sound" + lore: [entity.wither.shoot] + spell: sound-entity-wither-shoot + Spawn: + slot: 5 + item: + type: nether_star + name: "&6Wither Spawn Sound" + lore: [entity.wither.spawn] + spell: sound-entity-wither-spawn + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-witherskeleton: + <<: *menu + title: "&9Wither Skeleton Sounds" + options: + Ambient: + slot: 0 + item: + type: wither_skeleton_skull + name: "&6Wither Skeleton Ambient Sound" + lore: [entity.wither_skeleton.ambient] + spell: sound-entity-wither_skeleton-ambient + Death: + slot: 1 + item: + type: wither_skeleton_skull + name: "&6Wither Skeleton Death Sound" + lore: [entity.wither_skeleton.death] + spell: sound-entity-wither_skeleton-death + Hurt: + slot: 2 + item: + type: wither_skeleton_skull + name: "&6Wither Skeleton Hurt Sound" + lore: [entity.wither_skeleton.hurt] + spell: sound-entity-wither_skeleton-hurt + Step: + slot: 3 + item: + type: wither_skeleton_skull + name: "&6Wither Skeleton Step Sound" + lore: [entity.wither_skeleton.step] + spell: sound-entity-wither_skeleton-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-wolf: + <<: *menu + title: "&9Wolf Sounds" + options: + Ambient: + slot: 0 + item: + type: wolf_spawn_egg + name: "&6Wolf Ambient Sound" + lore: [entity.wolf.ambient] + spell: sound-entity-wolf-ambient + Death: + slot: 1 + item: + type: wolf_spawn_egg + name: "&6Wolf Death Sound" + lore: [entity.wolf.death] + spell: sound-entity-wolf-death + Growl: + slot: 2 + item: + type: wolf_spawn_egg + name: "&6Wolf Growl Sound" + lore: [entity.wolf.growl] + spell: sound-entity-wolf-growl + Howl: + slot: 3 + item: + type: wolf_spawn_egg + name: "&6Wolf Howl Sound" + lore: [entity.wolf.howl] + spell: sound-entity-wolf-howl + Hurt: + slot: 4 + item: + type: wolf_spawn_egg + name: "&6Wolf Hurt Sound" + lore: [entity.wolf.hurt] + spell: sound-entity-wolf-hurt + Pant: + slot: 5 + item: + type: wolf_spawn_egg + name: "&6Wolf Pant Sound" + lore: [entity.wolf.pant] + spell: sound-entity-wolf-pant + Shake: + slot: 6 + item: + type: wolf_spawn_egg + name: "&6Wolf Shake Sound" + lore: [entity.wolf.shake] + spell: sound-entity-wolf-shake + Step: + slot: 7 + item: + type: wolf_spawn_egg + name: "&6Wolf Step Sound" + lore: [entity.wolf.step] + spell: sound-entity-wolf-step + Whine: + slot: 8 + item: + type: wolf_spawn_egg + name: "&6Wolf Whine Sound" + lore: [entity.wolf.whine] + spell: sound-entity-wolf-whine + Back: + slot: 13 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-zoglin: + <<: *menu + title: "&9Zoglin Sounds" + options: + Ambient: + slot: 0 + item: + type: zoglin_spawn_egg + name: "&6Zoglin Ambient Sound" + lore: [entity.zoglin.ambient] + spell: sound-entity-zoglin-ambient + Angry: + slot: 1 + item: + type: zoglin_spawn_egg + name: "&6Zoglin Angry Sound" + lore: [entity.zoglin.angry] + spell: sound-entity-zoglin-angry + Attack: + slot: 2 + item: + type: zoglin_spawn_egg + name: "&6Zoglin Attack Sound" + lore: [entity.zoglin.attack] + spell: sound-entity-zoglin-attack + Death: + slot: 3 + item: + type: zoglin_spawn_egg + name: "&6Zoglin Death Sound" + lore: [entity.zoglin.death] + spell: sound-entity-zoglin-death + Hurt: + slot: 4 + item: + type: zoglin_spawn_egg + name: "&6Zoglin Hurt Sound" + lore: [entity.zoglin.hurt] + spell: sound-entity-zoglin-hurt + Step: + slot: 5 + item: + type: zoglin_spawn_egg + name: "&6Zoglin Step Sound" + lore: [entity.zoglin.step] + spell: sound-entity-zoglin-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-zombie: + <<: *menu + title: "&9Zombie Sounds" + options: + Ambient: + slot: 0 + item: + type: zombie_spawn_egg + name: "&6Zombie Ambient Sound" + lore: [entity.zombie.ambient] + spell: sound-entity-zombie-ambient + AttackIronDoor: + slot: 1 + item: + type: zombie_spawn_egg + name: "&6Zombie Attack Iron Door Sound" + lore: [entity.zombie.attack_iron_door] + spell: sound-entity-zombie-attack_iron_door + AttackWoodenDoor: + slot: 2 + item: + type: zombie_spawn_egg + name: "&6Zombie Attack Wooden Door Sound" + lore: [entity.zombie.attack_wooden_door] + spell: sound-entity-zombie-attack_wooden_door + BreakWoodenDoor: + slot: 3 + item: + type: zombie_spawn_egg + name: "&6Zombie Break Wooden Door Sound" + lore: [entity.zombie.break_wooden_door] + spell: sound-entity-zombie-break_wooden_door + ConvertToDrowned: + slot: 4 + item: + type: zombie_spawn_egg + name: "&6Zombie Convert to Drowned Sound" + lore: [entity.zombie.converted_to_drowned] + spell: sound-entity-zombie-converted_to_drowned + Death: + slot: 5 + item: + type: zombie_spawn_egg + name: "&6Zombie Death Sound" + lore: [entity.zombie.death] + spell: sound-entity-zombie-death + DestroyEgg: + slot: 6 + item: + type: zombie_spawn_egg + name: "&6Zombie Destroy Egg Sound" + lore: [entity.zombie.destroy_egg] + spell: sound-entity-zombie-destroy_egg + Hurt: + slot: 7 + item: + type: zombie_spawn_egg + name: "&6Zombie Hurt Sound" + lore: [entity.zombie.hurt] + spell: sound-entity-zombie-hurt + Infect: + slot: 8 + item: + type: zombie_spawn_egg + name: "&6Zombie Infect Sound" + lore: [entity.zombie.infect] + spell: sound-entity-zombie-infect + Step: + slot: 9 + item: + type: zombie_spawn_egg + name: "&6Zombie Step Sound" + lore: [entity.zombie.step] + spell: sound-entity-zombie-step + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +sb-entity-zombiehorse: + <<: *menu + title: "&9Zombie Horse Sounds" + options: + Ambient: + slot: 0 + item: + type: zombie_horse_spawn_egg + name: "&6Zombie Horse Ambient Sound" + lore: [entity.zombie_horse.ambient] + spell: sound-entity-zombie_horse-ambient + Death: + slot: 1 + item: + type: zombie_horse_spawn_egg + name: "&6Zombie Horse Death Sound" + lore: [entity.zombie_horse.death] + spell: sound-entity-zombie_horse-death + Hurt: + slot: 2 + item: + type: zombie_horse_spawn_egg + name: "&6Zombie Horse Hurt Sound" + lore: [entity.zombie_horse.hurt] + spell: sound-entity-zombie_horse-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity2 + +# Entity Sounds 3 +sb-entity3: + <<: *menu + title: "&9Entity Sounds - Page 3" + options: + ZombieVillager: + slot: 0 + item: 'zombie_villager_spawn_egg{name: "&6Zombie Villager Sounds"}' + spell: sb-entity-zombievillager + ZombifiedPiglin: + slot: 1 + item: 'zombified_piglin_spawn_egg{name: "&6Zombified Piglin Sounds"}' + spell: sb-entity-zombified_piglin + Back: + slot: 11 + item: 'arrow{name: "&6Back"}' + spell: sb-entity2 + Home: + slot: 15 + item: 'book{name: "&6Home"}' + spell: sb + +sb-entity-zombievillager: + <<: *menu + title: "&9Zombie Villager Sounds" + options: + Ambient: + slot: 0 + item: + type: zombie_villager_spawn_egg + name: "&6Zombie Villager Ambient Sound" + lore: [entity.zombie_villager.ambient] + spell: sound-entity-zombie_villager-ambient + Converted: + slot: 1 + item: + type: zombie_villager_spawn_egg + name: "&6Zombie Villager Converted Sound" + lore: [entity.zombie_villager.converted] + spell: sound-entity-zombie_villager-converted + Cure: + slot: 2 + item: + type: zombie_villager_spawn_egg + name: "&6Zombie Villager Cure Sound" + lore: [entity.zombie_villager.cure] + spell: sound-entity-zombie_villager-cure + Death: + slot: 3 + item: + type: zombie_villager_spawn_egg + name: "&6Zombie Villager Death Sound" + lore: [entity.zombie_villager.death] + spell: sound-entity-zombie_villager-death + Hurt: + slot: 4 + item: + type: zombie_villager_spawn_egg + name: "&6Zombie Villager Hurt Sound" + lore: [entity.zombie_villager.hurt] + spell: sound-entity-zombie_villager-hurt + Step: + slot: 5 + item: + type: zombie_villager_spawn_egg + name: "&6Zombie Villager Step Sound" + lore: [entity.zombie_villager.step] + spell: sound-entity-zombie_villager-step + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity3 + +sb-entity-zombified_piglin: + <<: *menu + title: "&9Zombified Piglin Sounds" + options: + Ambient: + slot: 0 + item: + type: zombified_piglin_spawn_egg + name: "&6Zombified Piglin Ambient Sound" + lore: [entity.zombified_piglin.ambient] + spell: sound-entity-zombified_piglin-ambient + Angry: + slot: 1 + item: + type: zombified_piglin_spawn_egg + name: "&6Zombified Piglin Angry Sound" + lore: [entity.zombified_piglin.angry] + spell: sound-entity-zombified_piglin-angry + Death: + slot: 2 + item: + type: zombified_piglin_spawn_egg + name: "&6Zombified Piglin Death Sound" + lore: [entity.zombified_piglin.death] + spell: sound-entity-zombified_piglin-death + Hurt: + slot: 3 + item: + type: zombified_piglin_spawn_egg + name: "&6Zombified Piglin Hurt Sound" + lore: [entity.zombified_piglin.hurt] + spell: sound-entity-zombified_piglin-hurt + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-entity3 + + + +# Event Sound +sb-raidevent: + <<: *menu + title: "&9Raid Event Sounds" + options: + Horn: + slot: 0 + item: + type: bell + name: "&6Horn Sound" + lore: [event.raid.horn] + spell: sound-event-raid-horn + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb + + + +# Item Sounds +sb-item: + <<: *menu + title: "&9Item Sounds" + options: + Elytra: + slot: 0 + item: 'elytra{name: "&6Elytra Sounds"}' + spell: sb-item-elytra + EquipChestplate: + slot: 1 + item: 'iron_chestplate{name: "&6Equip Chestplate Sounds"}' + spell: sb-item-chestplate + EquipGeneric: + slot: 2 + item: + type: leather_helmet + color: 9d9d97 + name: "&6Equip Generic Sound" + lore: [item.armor.equip_generic] + spell: sound-item-armor-equip_generic + EquipTurtle: + slot: 3 + item: + type: turtle_helmet + name: "&6Equip Turtle Helmet Sound" + lore: [item.armor.equip_turtle] + spell: sound-item-armor-equip_turtle + AxeStrip: + slot: 4 + item: + type: iron_axe + name: "&6Axe Strip Sound" + lore: [item.axe.strip] + spell: sound-item-axe-strip + Book: + slot: 5 + item: 'book{name: "&6Book Sounds"}' + spell: sb-item-book + GlassBottle: + slot: 6 + item: 'glass_bottle{name: "&6Glass Bottle Sounds"}' + spell: sb-item-glassbottle + Bucket: + slot: 7 + item: 'bucket{name: "&6Bucket Sounds"}' + spell: sb-item-bucket + ChorusFruitTeleport: + slot: 8 + item: + type: chorus_fruit + name: "&6Chorus Fruit Teleport Sound" + lore: [item.chorus_fruit.teleport] + spell: sound-item-chorus_fruit-teleport + CropPlant: + slot: 9 + item: + type: wheat_seeds + name: "&6Crop Plant Sound" + lore: [item.crop.plant] + spell: sound-item-crop-plant + Crossbow: + slot: 10 + item: 'crossbow{name: "&6Crossbow Sounds"}' + spell: sb-item-crossbow + FireChargeUse: + slot: 11 + item: + type: fire_charge + name: "&6Fire Charge Use Sound" + lore: [item.firecharge.use] + spell: sound-item-firecharge-use + IgniteFire: + slot: 12 + item: + type: flint_and_steel + name: "&6Fire Ignite Sound" + lore: [item.flintandsteel.use] + spell: sound-item-flintandsteel-use + Till: + slot: 13 + item: + type: wooden_hoe + name: "&6Till Soil Sound" + lore: [item.hoe.till] + spell: sound-item-hoe-till + HoneyDrink: + slot: 14 + item: + type: honey_bottle + name: "&6Honey Drink Sound" + lore: [item.honey_bottle.drink] + spell: sound-item-honey_bottle-drink + LodestoneCompassLock: + slot: 15 + item: + type: compass + name: "&6Lodestone Compass Lock Sound" + lore: [item.lodestone_compass.lock] + spell: sound-item-lodestone_compass-lock + NetherWartPlant: + slot: 16 + item: + type: nether_wart + name: "&6Nether Wart Plant Sound" + lore: [item.nether_wart.plant] + spell: sound-item-nether_wart-plant + Shield: + slot: 17 + item: 'shield{name: "&6Shield Sounds"}' + spell: sb-item-shield + ShovelFlatten: + slot: 18 + item: + type: wooden_shovel + name: "&6Shovel Flatten Sound" + lore: [item.shovel.flatten] + spell: sound-item-shovel-flatten + SweetBerriesPick: + slot: 19 + item: + type: sweet_berries + name: "&6Sweet Berry Pick Sound" + lore: [item.sweet_berries.pick_from_bush] + spell: sound-item-sweet_berries-pick_from_bush + TotemUse: + slot: 20 + item: + type: totem_of_undying + name: "&6Totem Use Sound" + lore: [item.totem.use] + spell: sound-item-totem-use + Trident: + slot: 21 + item: 'trident{name: "&6Trident Sounds"}' + spell: sb-item-trident + Back: + slot: 26 + item: 'book{name: "&6Back"}' + spell: sb + +sb-item-elytra: + <<: *menu + title: "&9Elytra Sounds" + options: + EquipElytra: + slot: 0 + item: + type: elytra + name: "&6Equip Elytra Sound" + lore: [item.armor.equip_elytra] + spell: sound-item-armor-equip_elytra + ElytraUse: + slot: 1 + item: + type: elytra + name: "&6Elytra Fly Sound" + lore: [item.elytra.flying] + spell: sound-item-elytra-flying + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + +sb-item-chestplate: + <<: *menu + title: "&9Chestplate Equip Sounds" + options: + EquipChain: + slot: 0 + item: + type: chainmail_chestplate + name: "&6Equip Chain Chestplate Sound" + lore: [item.armor.equip_chain] + spell: sound-item-armor-equip_chain + EquipDiamond: + slot: 1 + item: + type: diamond_chestplate + name: "&6Equip Diamond Chestplate Sound" + lore: [item.armor.equip_chain] + spell: sound-item-armor-equip_diamond + EquipGold: + slot: 2 + item: + type: golden_chestplate + name: "&6Equip Gold Chestplate Sound" + lore: [item.armor.equip_gold] + spell: sound-item-armor-equip_gold + EquipIron: + slot: 3 + item: + type: iron_chestplate + name: "&6Equip Iron Chestplate Sound" + lore: [item.armor.equip_iron] + spell: sound-item-armor-equip_iron + EquipLeather: + slot: 4 + item: + type: leather_chestplate + name: "&6Equip Leather Chestplate Sound" + lore: [item.armor.equip_leather] + spell: sound-item-armor-equip_leather + EquipNetherite: + slot: 5 + item: + type: netherite_chestplate + name: "&6Equip Netherite Chestplate Sound" + lore: [item.armor.equip_netherite] + spell: sound-item-armor-equip_netherite + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + +sb-item-book: + <<: *menu + title: "&9Book Sounds" + options: + PageTurn: + slot: 0 + item: + type: book + name: "&6Book Page Turn Sound" + lore: [item.book.page_turn] + spell: sound-item-book-page_turn + Put: + slot: 1 + item: + type: book + name: "&6Book Put Sound" + lore: [item.book.put] + spell: sound-item-book-put + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + +sb-item-glassbottle: + <<: *menu + title: "&9Glass Bottle Sounds" + options: + BottleEmpty: + slot: 0 + item: + type: glass_bottle + name: "&6Bottle Empty Sound" + lore: [item.bottle.empty] + spell: sound-item-bottle-empty + BottleFill: + slot: 1 + item: + type: potion + name: "&6Bottle Fill Water Sound" + lore: [item.bottle.fill] + spell: sound-item-bottle-fill + BottleFillDragonBreath: + slot: 2 + item: + type: dragon_breath + name: "&6Bottle Fill Dragons Breath Sound" + lore: [item.bottle.fill_dragonbreath] + spell: sound-item-bottle-fill_dragonbreath + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + +sb-item-bucket: + <<: *menu + title: "&9Bucket Sounds" + options: + BucketEmpty: + slot: 0 + item: + type: bucket + name: "&6Bucket Empty Sound" + lore: [item.bucket.empty] + spell: sound-item-bucket-empty + BucketEmptyFish: + slot: 1 + item: + type: bucket + name: "&6Bucket Empty Fish Sound" + lore: [item.bucket.empty_fish] + spell: sound-item-bucket-empty_fish + BucketEmptyLava: + slot: 2 + item: + type: bucket + name: "&6Bucket Empty Lava Sound" + lore: [item.bucket.empty_lava] + spell: sound-item-bucket-empty_lava + BucketFillWater: + slot: 3 + item: + type: water_bucket + name: "&6Bucket Fill Water Sound" + lore: [item.bucket.fill] + spell: sound-item-bucket-fill + BucketFillFish: + slot: 4 + item: + type: cod_bucket + name: "&6Bucket Fill Fish Sound" + lore: [item.bucket.fill_fish] + spell: sound-item-bucket-fill_fish + BucketFillLava: + slot: 5 + item: + type: lava_bucket + name: "&6Bucket Fill Lava Sound" + lore: [item.bucket.fill_lava] + spell: sound-item-bucket-fill_lava + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + +sb-item-crossbow: + <<: *menu + title: "&9Crossbow Sounds" + options: + Hit: + slot: 0 + item: + type: crossbow + name: "&6Crossbow Hit Sound" + lore: [item.crossbow.hit] + spell: sound-item-crossbow-hit + LoadingEnd: + slot: 1 + item: + type: crossbow + name: "&6Crossbow Loading End Sound" + lore: [item.crossbow.loading_end] + spell: sound-item-crossbow-loading_end + LoadingMiddle: + slot: 2 + item: + type: crossbow + name: "&6Crossbow Loading Middle Sound" + lore: [item.crossbow.loading_middle] + spell: sound-item-crossbow-loading_middle + LoadingStart: + slot: 3 + item: + type: crossbow + name: "&6Crossbow Loading Start Sound" + lore: [item.crossbow.loading_start] + spell: sound-item-crossbow-loading_start + QuickCharge1: + slot: 4 + item: + type: crossbow + name: "&6Crossbow Quick Charge 1 Sound" + lore: [item.crossbow.quick_charge_1] + spell: sound-item-crossbow-quick_charge_1 + QuickCharge2: + slot: 5 + item: + type: crossbow + name: "&6Crossbow Quick Charge 2 Sound" + lore: [item.crossbow.quick_charge_2] + spell: sound-item-crossbow-quick_charge_2 + QuickCharge3: + slot: 6 + item: + type: crossbow + name: "&6Crossbow Quick Charge 3 Sound" + lore: [item.crossbow.quick_charge_3] + spell: sound-item-crossbow-quick_charge_3 + shoot: + slot: 7 + item: + type: crossbow + name: "&6Crossbow shoot Sound" + lore: [item.crossbow.shoot] + spell: sound-item-crossbow-shoot + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + +sb-item-shield: + <<: *menu + title: "&9Shield Sounds" + options: + ShieldBlock: + slot: 0 + item: + type: shield + name: "&6Shield Block Sound" + lore: [item.shield.block] + spell: sound-item-shield-block + ShieldBreak: + slot: 1 + item: + type: shield + name: "&6Shield Break Sound" + lore: [item.shield.break] + spell: sound-item-shield-break + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + +sb-item-trident: + <<: *menu + title: "&9Trident Sounds" + options: + Hit: + slot: 0 + item: + type: trident + name: "&6Trident Hit Sound" + lore: [item.trident.hit] + spell: sound-item-trident-hit + HitGround: + slot: 1 + item: + type: trident + name: "&6Trident Hit Ground Sound" + lore: [item.trident.hit_ground] + spell: sound-item-trident-hit_ground + Return: + slot: 2 + item: + type: trident + name: "&6Trident Return Sound" + lore: [item.trident.return] + spell: sound-item-trident-return + Riptide1: + slot: 3 + item: + type: trident + name: "&6Trident Riptide 1 Sound" + lore: [item.trident.riptide_1] + spell: sound-item-trident-riptide_1 + Riptide2: + slot: 4 + item: + type: trident + name: "&6Trident Riptide 2 Sound" + lore: [item.trident.riptide_2] + spell: sound-item-trident-riptide_2 + Riptide3: + slot: 5 + item: + type: trident + name: "&6Trident Riptide 3 Sound" + lore: [item.trident.riptide_3] + spell: sound-item-trident-riptide_3 + Throw: + slot: 6 + item: + type: trident + name: "&6Trident Throw Sound" + lore: [item.trident.throw] + spell: sound-item-trident-throw + Thunder: + slot: 7 + item: + type: trident + name: "&6Trident Thunder Sound" + lore: [item.trident.thunder] + spell: sound-item-trident-thunder + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-item + + + +# Music +sb-music: + <<: *menu + title: "&9Music" + options: + Discs: + slot: 0 + item: 'music_disc_cat{name: "&6Music Discs"}' + spell: sb-music-discs + NetherMusic: + slot: 1 + item: 'jukebox{name: "&6Nether Music"}' + spell: sb-music-nether + Music: + slot: 2 + item: 'jukebox{name: "&6Music"}' + spell: sb-music-music + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb + +sb-music-discs: + <<: *menu + title: "&9Music Discs" + options: + Disc11: + slot: 0 + item: + type: music_disc_11 + name: "&6Disc 11" + lore: [music_disc.11] + spell: sound-music-disc-11 + Disc13: + slot: 1 + item: + type: music_disc_13 + name: "&6Disc 13" + lore: [music_disc.13] + spell: sound-music-disc-13 + DiscBlocks: + slot: 2 + item: + type: music_disc_blocks + name: "&6Disc Blocks" + lore: [music_disc.blocks] + spell: sound-music-disc-blocks + DiscCat: + slot: 3 + item: + type: music_disc_cat + name: "&6Disc Cat" + lore: [music_disc.cat] + spell: sound-music-disc-cat + DiscChirp: + slot: 4 + item: + type: music_disc_chirp + name: "&6Disc Chirp" + lore: [music_disc.chirp] + spell: sound-music-disc-chirp + DiscFar: + slot: 5 + item: + type: music_disc_far + name: "&6Disc Far" + lore: [music_disc.far] + spell: sound-music-disc-far + DiscMall: + slot: 6 + item: + type: music_disc_mall + name: "&6Disc Mall" + lore: [music_disc.mall] + spell: sound-music-disc-mall + DiscMellohi: + slot: 7 + item: + type: music_disc_mellohi + name: "&6Disc Mellohi" + lore: [music_disc.mellohi] + spell: sound-music-disc-mellohi + DiscPigstep: + slot: 8 + item: + type: music_disc_pigstep + name: "&6Disc Pigstep" + lore: [music_disc.pigstep] + spell: sound-music-disc-pigstep + DiscStal: + slot: 9 + item: + type: music_disc_stal + name: "&6Disc Stal" + lore: [music_disc.stal] + spell: sound-music-disc-stal + DiscStrad: + slot: 10 + item: + type: music_disc_strad + name: "&6Disc Strad" + lore: [music_disc.strad] + spell: sound-music-disc-strad + DiscWait: + slot: 11 + item: + type: music_disc_wait + name: "&6Disc Wait" + lore: [music_disc.wait] + spell: sound-music-disc-wait + DiscWard: + slot: 12 + item: + type: music_disc_ward + name: "&6Disc Ward" + lore: [music_disc.ward] + spell: sound-music-disc-ward + Back: + slot: 17 + item: 'book{name: "&6Back"}' + spell: sb-music + +sb-music-nether: + <<: *menu + title: "&9Nether Minecraft Music" + options: + BasaltDeltas: + slot: 0 + item: + type: jukebox + name: "&6Basalt Deltas Music" + lore: [music.nether.basalt_deltas] + spell: sound-music-nether-basalt_deltas + CrimsonForest: + slot: 1 + item: + type: jukebox + name: "&6Crimson Forest Music" + lore: [music.nether.crimson_forest] + spell: sound-music-nether-crimson_forest + NetherWastes: + slot: 2 + item: + type: jukebox + name: "&6Nether Wastes Music" + lore: [music.nether.nether_wastes] + spell: sound-music-nether-nether_wastes + SoulSandValley: + slot: 3 + item: + type: jukebox + name: "&6Soul Sand Valley Music" + lore: [music.nether-soul_sand_valley] + spell: sound-music-nether-soul_sand_valley + WarpedForest: + slot: 4 + item: + type: jukebox + name: "&6Warped Forest Music" + lore: [music.nether.warped_forest] + spell: sound-music-nether-warped_forest + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-music + +sb-music-music: + <<: *menu + title: "&9Minecraft Music" + options: + Creative: + slot: 0 + item: + type: jukebox + name: "&6Creative Music" + lore: [music.creative] + spell: sound-music-creative + Credits: + slot: 1 + item: + type: jukebox + name: "&6Credits Music" + lore: [music.credits] + spell: sound-music-credits + Dragon: + slot: 2 + item: + type: jukebox + name: "&6Dragon Music" + lore: [music.dragon] + spell: sound-music-dragon + End: + slot: 3 + item: + type: jukebox + name: "&6End Music" + lore: [music.end] + spell: sound-music-end + Game: + slot: 4 + item: + type: jukebox + name: "&6Game Music" + lore: [music.game] + spell: sound-music-game + Menu: + slot: 5 + item: + type: jukebox + name: "&6Menu Music" + lore: [music.menu] + spell: sound-music-menu + UnderWater: + slot: 6 + item: + type: jukebox + name: "&6Under Water Music" + lore: [music.under_water] + spell: sound-music-under_water + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb-music + + + +# Particle Sound +sb-particle: + <<: *menu + title: "&9Particle Sounds" + options: + Horn: + slot: 0 + item: + type: soul_sand + name: "&6Soul Escape Sound" + lore: [particle.soul_escape] + spell: sound-particle-soul_escape + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb + + + +# Weather +sb-weather: + <<: *menu + title: "&9Weather Sounds" + options: + Rain: + slot: 0 + item: + type: snowball + name: "&6Rain" + lore: [weather.rain] + spell: sound-weather-rain + RainAbove: + slot: 1 + item: + type: snowball + name: "&6Rain Above" + lore: [weather.rain.above] + spell: sound-weather-rain-above + Back: + slot: 8 + item: 'book{name: "&6Back"}' + spell: sb + + + +# UI Toast Sounds +sb-ui: + <<: *menu + title: "&9UI Sounds" + options: + Button: + slot: 0 + item: + type: stone_button + name: "&6UI Button Click Sound" + lore: [ui.button.click] + spell: sound-ui-button-click + CartographyTableTakeResult: + slot: 1 + item: + type: cartography_table + name: "&6UI Cartography Table Take Result Sound" + lore: [ui.cartography_table.take_result] + spell: sound-ui-cartography_table-take_result + LoomSelectPattern: + slot: 2 + item: + type: loom + name: "&6UI Loom Select Pattern Sound" + lore: [ui.loom.select_pattern] + spell: sound-ui-loom-select_pattern + LoomTakeResult: + slot: 3 + item: + type: loom + name: "&6UI Loom Take Result Sound" + lore: [ui.loom.take_result] + spell: sound-ui-loom-take_result + StonecutterSelectRecipe: + slot: 4 + item: + type: stonecutter + name: "&6UI Stonecutter Select Recipe Sound" + lore: [ui.stonecutter.select_recipe] + spell: sound-ui-stonecutter-select_recipe + StonecutterTakeResult: + slot: 5 + item: + type: stonecutter + name: "&6UI Stonecutter Take Result Sound" + lore: [ui.stonecutter.take_result] + spell: sound-ui-stonecutter-take_result + ToastChallengeComplete: + slot: 6 + item: + type: name_tag + name: "&6Challenge Complete Sound" + lore: [ui.toast.challenge_complete] + spell: sound-ui-challenge_complete + ToastIn: + slot: 7 + item: + type: name_tag + name: "&6Toast In Sound" + lore: [ui.toast.in] + spell: sound-ui-in + ToastOut: + slot: 8 + item: + type: name_tag + name: "&6Toast Out Sound" + lore: [ui.toast.out] + spell: sound-ui-out + Back: + slot: 13 + item: 'book{name: "&6Back"}' + spell: sb + + + +# Sound Editing +sb-selectsound: + spell-class: ".MultiSpell" + helper-spell: true + tags: [NotSilenceable] + spells: [sb-configure, DELAY 10, sb-open] + +sb-open: + <<: &command + spell-class: ".ExternalCommandSpell" + helper-spell: true + tags: [NotSilenceable] + execute-on-console-instead: true + do-variable-replacement: true + command-to-execute: ['minecraft:tellraw %a [{"text":"Open for (%var:Sound%) ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"run_command","value":"/c sound-%var:SoundCache%"}},{"text":"]","color":"dark_aqua"}]'] + +sb-configure2: + <<: *menu + title: "&9Modify Pitch or Volume & Play" + options: + Pitch1: + slot: 0 + item: + type: lime_wool + name: "&6Increase Pitch by .5" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add1 + stay-open: true + modifiers: [variable Pitch>1.5 deny] + PitchFail1: + slot: 0 + item: + type: gray_wool + name: "&8Pitch is over 1.5" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Pitch>1.5 require] + Pitch2: + slot: 9 + item: + type: lime_wool + name: "&6Increase Pitch by .1" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add2 + stay-open: true + modifiers: [variable Pitch>1.9 deny] + PitchFail2: + slot: 9 + item: + type: gray_wool + name: "&8Pitch is over 1.9" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Pitch>1.9 require] + Pitch3: + slot: 18 + item: + type: lime_wool + name: "&6Increase Pitch by .05" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add3 + stay-open: true + modifiers: [variable Pitch>1.95 deny] + PitchFail3: + slot: 18 + item: + type: gray_wool + name: "&cMax Pitch" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Pitch>1.95 require] + Pitch4: + slot: 1 + item: + type: red_wool + name: "&6Decrease Pitch by .5" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-dec1 + stay-open: true + modifiers: [variable Pitch<0.5 deny] + PitchFail4: + slot: 1 + item: + type: gray_wool + name: "&8Pitch is below .5" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Pitch<.5 require] + Pitch5: + slot: 10 + item: + type: red_wool + name: "&6Decrease Pitch by .1" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-dec2 + stay-open: true + modifiers: [variable Pitch<0.1 deny] + PitchFail5: + slot: 10 + item: + type: gray_wool + name: "&8Pitch is below .1" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Pitch<.1 require] + Pitch6: + slot: 19 + item: + type: red_wool + name: "&6Decrease Pitch by .05" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-dec3 + stay-open: true + modifiers: + - variable Pitch<0.05 deny + PitchFail6: + slot: 19 + item: + type: gray_wool + name: "&cMin Pitch" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Pitch<0.05 require] + Volume1: + slot: 8 + item: + type: lime_wool + name: "&6Increase Volume by 100" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add1 + stay-open: true + Volume2: + slot: 17 + item: + type: lime_wool + name: "&6Increase Volume by 1" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add2 + stay-open: true + Volume3: + slot: 26 + item: + type: lime_wool + name: "&6Increase Volume by .5" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add3 + stay-open: true + Volume4: + slot: 7 + item: + type: red_wool + name: "&6Decrease Volume by 100" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-dec1 + stay-open: true + modifiers: [variable Volume<100.1 deny] + VolumeFail1: + slot: 7 + item: + type: gray_wool + name: "&8Volume is below 100" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Volume<100.1 require] + Volume5: + slot: 16 + item: + type: red_wool + name: "&6Decrease Volume by 1" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-dec2 + stay-open: true + modifiers: [variable Volume<1.1 deny] + VolumeFail2: + slot: 16 + item: + type: gray_wool + name: "&8Volume is below 1" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Volume<1.1 require] + Volume6: + slot: 25 + item: + type: red_wool + name: "&6Decrease Volume by .5" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-dec3 + stay-open: true + modifiers: [variable Volume<0.6 deny] + VolumeFail3: + slot: 25 + item: + type: gray_wool + name: "&cMin Volume" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: Dummy + stay-open: true + modifiers: [variable Volume<0.6 require] + PitchPresetRemove: + slot: 3 + item: + type: diamond + name: "&6Pitch Preset Remove" + lore: ["Note pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] + spell: sb-pitch-preset-remove + stay-open: true + PitchPreset: + slot: 4 + item: + type: note_block + name: "&6Pitch Presets" + lore: ["Note pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] + spell: sb-pitch-presets + PitchPresetAdd: + slot: 5 + item: + type: diamond + name: "&6Pitch Preset Add" + lore: ["Note pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] + spell: sb-pitch-preset-add + stay-open: true + PlaySound: + slot: 12 + item: + type: enchanted_book + name: "&6Play" + lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:2%", "eVolume&f: &6%var:Volume:1%"] + spell: sb-play + stay-open: true + modifiers: [variablestringequals PitchIsPreset:false require] + PlaySoundPitchPreset: + slot: 12 + item: + type: enchanted_book + name: "&6Play" + lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:5%", "&eVolume&f: &6%var:Volume:1%"] + spell: sb-play + stay-open: true + modifiers: [variablestringequals PitchIsPreset:true require] + StopSound: + slot: 13 + item: 'barrier{name: "&6Stop Sound"}' + spell: sb-stop + stay-open: true + Show: + slot: 14 + item: 'paper{name: "&6Show Configuration In Chat"}' + spell: sb-show-check + Back: + slot: 22 + item: 'book{name: "&6Back"}' + spell: sb-back-edit + +sb-configure: + <<: *menu + title: "&9Modify Pitch or Volume & Play" + options: + Pitch1: + slot: 0 + item: + type: lime_wool + name: "&6Modify Pitch by .5" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add1 + spell-right: sb-pitch-dec1 + stay-open: true + modifiers: [variable Pitch>1.5 deny, variable Pitch<.5 deny] + Pitch1Fail1: + slot: 0 + item: + type: gray_wool + name: "&6Pitch is over 1.5" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + spell-right: sb-pitch-dec1 + stay-open: true + modifiers: [variable Pitch>1.5 require] + Pitch1Fail2: + slot: 0 + item: + type: gray_wool + name: "&6Pitch is under 0.5" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add1 + spell-right: Dummy + stay-open: true + modifiers: [variable Pitch<0.5 require] + Pitch2: + slot: 9 + item: + type: lime_wool + name: "&6Modify Pitch by 0.1" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add2 + spell-right: sb-pitch-dec2 + stay-open: true + modifiers: [variable Pitch>1.9 deny, variable Pitch<.1 deny] + Pitch2Fail1: + slot: 9 + item: + type: gray_wool + name: "&6Pitch is over 1.9" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + spell-right: sb-pitch-dec2 + stay-open: true + modifiers: [variable Pitch>1.9 require] + Pitch2Fail2: + slot: 9 + item: + type: gray_wool + name: "&6Pitch is under 0.1" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add2 + spell-right: Dummy + stay-open: true + modifiers: [variable Pitch<0.1 require] + Pitch3: + slot: 18 + item: + type: lime_wool + name: "&6Modify Pitch by 0.05" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add3 + spell-right: sb-pitch-dec3 + stay-open: true + modifiers: [variable Pitch>1.95 deny, variable Pitch<.05 deny] + Pitch3Fail1: + slot: 18 + item: + type: gray_wool + name: "&6Pitch is over 1.95" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: Dummy + spell-right: sb-pitch-dec3 + stay-open: true + modifiers: [variable Pitch>1.9 require] + Pitch3Fail2: + slot: 18 + item: + type: gray_wool + name: "&6Pitch is under 0.05" + lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] + spell: sb-pitch-add3 + spell-right: Dummy + stay-open: true + modifiers: [variable Pitch<0.05 require] + Volume1: + slot: 8 + item: + type: lime_wool + name: "&6Modify Volume by 100" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add1 + spell-right: sb-volume-dec1 + stay-open: true + modifiers: [variable Volume>99.99 require] + Volume1Fail: + slot: 8 + item: + type: gray_wool + name: "&6Volume is under 100" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add1 + spell-right: Dummy + stay-open: true + modifiers: [variable Volume>99.99 deny] + Volume2: + slot: 17 + item: + type: lime_wool + name: "&6Modify Volume by 1" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add2 + spell-right: sb-volume-dec2 + stay-open: true + modifiers: [variable Volume>0.99 require] + Volume2Fail: + slot: 17 + item: + type: gray_wool + name: "&6Volume is under 1" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add2 + spell-right: Dummy + stay-open: true + modifiers: [variable Volume>0.99 deny] + Volume3: + slot: 26 + item: + type: lime_wool + name: "&6Modify Volume by 0.5" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add3 + spell-right: sb-volume-dec3 + stay-open: true + modifiers: [variable Volume>0 require] + Volume3Fail: + slot: 26 + item: + type: gray_wool + name: "&6Volume is under 0.5" + lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] + spell: sb-volume-add3 + spell-right: Dummy + stay-open: true + modifiers: [variable Volume>0 deny] + PitchPresetRemove: + slot: 3 + item: + type: diamond + name: "&6Pitch Preset Remove" + lore: ["&eNote pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] + spell: sb-pitch-preset-remove + stay-open: true + PitchPreset: + slot: 4 + item: + type: note_block + name: "&6Pitch Presets" + lore: ["&eNote pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] + spell: sb-pitch-presets + PitchPresetAdd: + slot: 5 + item: + type: diamond + name: "&6Pitch Preset Add" + lore: ["&eNote pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] + spell: sb-pitch-preset-add + stay-open: true + PlaySound: + slot: 12 + item: + type: enchanted_book + name: "&6Play" + lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:2%", "&eVolume&f: &6%var:Volume:1%"] + spell: sb-play + stay-open: true + modifiers: [variablestringequals PitchIsPreset:false require] + PlaySoundPitchPreset: + slot: 12 + item: + type: enchanted_book + name: "&6Play" + lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:5%", "&eVolume&f: &6%var:Volume:1%"] + spell: sb-play + stay-open: true + modifiers: [variablestringequals PitchIsPreset:true require] + StopSound: + slot: 13 + item: 'barrier{name: "&6Stop Sound"}' + spell: sb-stop + stay-open: true + Show: + slot: 14 + item: 'paper{name: "&6Show Configuration In Chat"}' + spell: sb-show-check + Back: + slot: 22 + item: 'book{name: "&6Back"}' + spell: sb-back-edit + +sb-back-edit: + <<: &dummy + spell-class: ".instant.DummySpell" + helper-spell: true + tags: [NotSilenceable] + modifiers: + - "variablestringequals Menu:Ambient cast sb-ambient" + - "variablestringequals Menu:BasaltDeltas cast sb-ambient-basalt_deltas" + - "variablestringequals Menu:CrimsonForest cast sb-ambient-crimson_forest" + - "variablestringequals Menu:NetherWastes cast sb-ambient-nether_wastes" + - "variablestringequals Menu:SoulSandValley cast sb-ambient-soul_sand_valley" + - "variablestringequals Menu:UnderWater cast sb-ambient-underwater" + - "variablestringequals Menu:WarpedForest cast sb-ambient-warped_forest" + - "variablestringequals Menu:Block cast sb-block1" + - "variablestringequals Menu:AncientDebris cast sb-block-ancient_debris" + - "variablestringequals Menu:Anvil cast sb-block-anvil" + - "variablestringequals Menu:Bamboo cast sb-block-bamboo" + - "variablestringequals Menu:Barrel cast sb-block-barrel" + - "variablestringequals Menu:Basalt cast sb-block-basalt" + - "variablestringequals Menu:Beacon cast sb-block-beacon" + - "variablestringequals Menu:Beehive cast sb-block-beehive" + - "variablestringequals Menu:Bell cast sb-block-bell" + - "variablestringequals Menu:BoneBlock cast sb-block-bone_block" + - "variablestringequals Menu:BubbleColumn cast sb-block-bubblecolumn" + - "variablestringequals Menu:Chain cast sb-block-chain" + - "variablestringequals Menu:Chest cast sb-block-chest" + - "variablestringequals Menu:Chorus cast sb-block-chorusflower" + - "variablestringequals Menu:Composter cast sb-block-composter" + - "variablestringequals Menu:Conduit cast sb-block-conduit" + - "variablestringequals Menu:Coral cast sb-block-coral" + - "variablestringequals Menu:Dispenser cast sb-block-dispenser" + - "variablestringequals Menu:EnderChest cast sb-block-enderchest" + - "variablestringequals Menu:FenceGate cast sb-block-fencegate" + - "variablestringequals Menu:Fire cast sb-block-fire" + - "variablestringequals Menu:Fungus cast sb-block-fungus" + - "variablestringequals Menu:GildedBlackstone cast sb-block-gilded_blackstone" + - "variablestringequals Menu:Glass cast sb-block-glass" + - "variablestringequals Menu:Grass cast sb-block-grass" + - "variablestringequals Menu:Gravel cast sb-block-gravel" + - "variablestringequals Menu:HoneyBlock cast sb-block-honey_block" + - "variablestringequals Menu:IronDoor cast sb-block-irondoor" + - "variablestringequals Menu:IronTrapdoor cast sb-block-irontrapdoor" + - "variablestringequals Menu:Ladder cast sb-block-ladder" + - "variablestringequals Menu:Lantern cast sb-block-lantern" + - "variablestringequals Menu:Lava cast sb-block-lava" + - "variablestringequals Menu:Lodestone cast sb-block-lodestone" + - "variablestringequals Menu:Metal cast sb-block-metal" + - "variablestringequals Menu:MetalPlate cast sb-block-metalplate" + - "variablestringequals Menu:NetherBricks cast sb-block-nether_bricks" + - "variablestringequals Menu:NetherGoldOre cast sb-block-nether_gold_ore" + - "variablestringequals Menu:NetherOre cast sb-block-nether_ore" + - "variablestringequals Menu:NetherSprouts cast sb-block-nether_sprouts" + - "variablestringequals Menu:NetheriteBlock cast sb-block-netherite_block" + - "variablestringequals Menu:Netherrack cast sb-block-netherrack" + - "variablestringequals Menu:Note cast sb-block-noteblock" + - "variablestringequals Menu:Nylium cast sb-block-nylium" + - "variablestringequals Menu:Piston cast sb-block-piston" + - "variablestringequals Menu:Portal cast sb-block-portal" + - "variablestringequals Menu:RespawnAnchor cast sb-block-respawn_anchor" + - "variablestringequals Menu:Roots cast sb-block-roots" + - "variablestringequals Menu:Sand cast sb-block-sand" + - "variablestringequals Menu:Shulker cast sb-block-shulkerbox" + - "variablestringequals Menu:Scaffolding cast sb-block-scaffolding" + - "variablestringequals Menu:Shroomlight cast sb-block-shroomlight" + - "variablestringequals Menu:Slime cast sb-block-slime" + - "variablestringequals Menu:Snow cast sb-block-snow" + - "variablestringequals Menu:SoulSand cast sb-block-soul_sand" + - "variablestringequals Menu:SoulSoil cast sb-block-soul_soil" + - "variablestringequals Menu:Stem cast sb-block-stem" + - "variablestringequals Menu:Stone cast sb-block-stone" + - "variablestringequals Menu:StoneButton cast sb-block-stonebutton" + - "variablestringequals Menu:StonePlate cast sb-block-stoneplate" + - "variablestringequals Menu:SweetBerryBush cast sb-block-sweet_berry_bush" + - "variablestringequals Menu:Tripwire cast sb-block-tripwire" + - "variablestringequals Menu:WartBlock cast sb-block-wart_block" + - "variablestringequals Menu:WetGrass cast sb-block-wetgrass" + - "variablestringequals Menu:WeepingVines cast sb-block-weeping_vines" + - "variablestringequals Menu:Wood cast sb-block-wood" + - "variablestringequals Menu:WoodenButton cast sb-block-woodenbutton" + - "variablestringequals Menu:WoodenDoor cast sb-block-woodendoor" + - "variablestringequals Menu:WoodenPlate cast sb-block-woodenplate" + - "variablestringequals Menu:WoodenTrapdoor cast sb-block-woodentrapdoor" + - "variablestringequals Menu:Wool cast sb-block-wool" + - "variablestringequals Menu:Enchant cast sb-enchant" + - "variablestringequals Menu:Entity cast sb-entity1" + - "variablestringequals Menu:ArmorStand cast sb-entity-armorstand" + - "variablestringequals Menu:Arrow cast sb-entity-arrow" + - "variablestringequals Menu:Bat cast sb-entity-bat" + - "variablestringequals Menu:Bee cast sb-entity-bee" + - "variablestringequals Menu:Blaze cast sb-entity-blaze" + - "variablestringequals Menu:Boat cast sb-entity-boat" + - "variablestringequals Menu:Cat cast sb-entity-cat" + - "variablestringequals Menu:Chicken cast sb-entity-chicken" + - "variablestringequals Menu:Cod cast sb-entity-cod" + - "variablestringequals Menu:Cow cast sb-entity-cow" + - "variablestringequals Menu:Creeper cast sb-entity-creeper" + - "variablestringequals Menu:Dolphin cast sb-entity-dolphin" + - "variablestringequals Menu:Donkey cast sb-entity-donkey" + - "variablestringequals Menu:Drowned cast sb-entity-drowned" + - "variablestringequals Menu:ElderGuardian cast sb-entity-elderguardian" + - "variablestringequals Menu:Dragon cast sb-entity-enderdragon" + - "variablestringequals Menu:EnderEye cast sb-entity-endereye" + - "variablestringequals Menu:Enderman cast sb-entity-enderman" + - "variablestringequals Menu:Endermite cast sb-entity-endermite" + - "variablestringequals Menu:Evoker cast sb-entity-evoker" + - "variablestringequals Menu:Firework cast sb-entity-firework" + - "variablestringequals Menu:Fishing cast sb-entity-fishingbobber" + - "variablestringequals Menu:Fox cast sb-entity-fox" + - "variablestringequals Menu:Generic cast sb-entity-generic" + - "variablestringequals Menu:Ghast cast sb-entity-ghast" + - "variablestringequals Menu:Guardian cast sb-entity-guardian" + - "variablestringequals Menu:Hoglin cast sb-entity-hoglin" + - "variablestringequals Menu:Horse cast sb-entity-horse" + - "variablestringequals Menu:Hostile cast sb-entity-hostile" + - "variablestringequals Menu:Husk cast sb-entity-husk" + - "variablestringequals Menu:Illusioner cast sb-entity-illusioner" + - "variablestringequals Menu:IronGolem cast sb-entity-irongolem" + - "variablestringequals Menu:Items cast sb-entity-items" + - "variablestringequals Menu:ItemFrame cast sb-entity-itemframe" + - "variablestringequals Menu:Leash cast sb-entity-leash" + - "variablestringequals Menu:Lightning cast sb-entity-lightning" + - "variablestringequals Menu:Llama cast sb-entity-llama" + - "variablestringequals Menu:MagmaCube cast sb-entity-magmacube" + - "variablestringequals Menu:Minecart cast sb-entity-minecart" + - "variablestringequals Menu:Mooshroom cast sb-entity-mooshroom" + - "variablestringequals Menu:Mule cast sb-entity-mule" + - "variablestringequals Menu:Ocelot cast sb-entity-ocelot" + - "variablestringequals Menu:Painting cast sb-entity-painting" + - "variablestringequals Menu:Panda cast sb-entity-panda" + - "variablestringequals Menu:Parrot cast sb-entity-parrot" + - "variablestringequals Menu:ParrotImitate cast sb-entity-parrot-imitate" + - "variablestringequals Menu:Phantom cast sb-entity-phantom" + - "variablestringequals Menu:Pig cast sb-entity-pig" + - "variablestringequals Menu:Piglin cast sb-entity-piglin" + - "variablestringequals Menu:Pillager cast sb-entity-pillager" + - "variablestringequals Menu:Player cast sb-entity-player" + - "variablestringequals Menu:PolarBear cast sb-entity-polarbear" + - "variablestringequals Menu:PufferFish cast sb-entity-pufferfish" + - "variablestringequals Menu:Rabbit cast sb-entity-rabbit" + - "variablestringequals Menu:Ravager cast sb-entity-ravager" + - "variablestringequals Menu:Salmon cast sb-entity-salmon" + - "variablestringequals Menu:Sheep cast sb-entity-sheep" + - "variablestringequals Menu:Shulker cast sb-entity-shulker" + - "variablestringequals Menu:ShulkerBullet cast sb-entity-shulkerbullet" + - "variablestringequals Menu:Silverfish cast sb-entity-silverfish" + - "variablestringequals Menu:Skeleton cast sb-entity-skeleton" + - "variablestringequals Menu:SkeletonHorse cast sb-entity-skeletonhorse" + - "variablestringequals Menu:Slime cast sb-entity-slime" + - "variablestringequals Menu:Snowman cast sb-entity-snowgolem" + - "variablestringequals Menu:Spider cast sb-entity-spider" + - "variablestringequals Menu:SplashPotion cast sb-entity-splashpotion" + - "variablestringequals Menu:Squid cast sb-entity-squid" + - "variablestringequals Menu:Stray cast sb-entity-stray" + - "variablestringequals Menu:Strider cast sb-entity-strider" + - "variablestringequals Menu:TropicalFish cast sb-entity-tropicalfish" + - "variablestringequals Menu:Turtle cast sb-entity-turtle" + - "variablestringequals Menu:Vex cast sb-entity-vex" + - "variablestringequals Menu:Villager cast sb-entity-villager" + - "variablestringequals Menu:Vindicator cast sb-entity-vindicator" + - "variablestringequals Menu:WanderingTrader cast sb-entity-wandering_trader" + - "variablestringequals Menu:Witch cast sb-entity-witch" + - "variablestringequals Menu:Wither cast sb-entity-wither" + - "variablestringequals Menu:WitherSkeleton cast sb-entity-witherskeleton" + - "variablestringequals Menu:Wolf cast sb-entity-wolf" + - "variablestringequals Menu:ZombifiedPiglin cast sb-entity-zombifiedpiglin" + - "variablestringequals Menu:Zombie cast sb-entity-zombie" + - "variablestringequals Menu:ZombieHorse cast sb-entity-zombiehorse" + - "variablestringequals Menu:ZombieVillager cast sb-entity-zombievillager" + - "variablestringequals Menu:RaidEvent cast sb-raidevent" + - "variablestringequals Menu:Item cast sb-item" + - "variablestringequals Menu:Elytra cast sb-item-elytra" + - "variablestringequals Menu:Chestplate cast sb-item-chestplate" + - "variablestringequals Menu:GlassBottle cast sb-item-glassbottle" + - "variablestringequals Menu:Book cast sb-item-book" + - "variablestringequals Menu:Bucket cast sb-item-bucket" + - "variablestringequals Menu:Crossbow cast sb-item-crossbow" + - "variablestringequals Menu:Shield cast sb-item-shield" + - "variablestringequals Menu:Trident cast sb-item-trident" + - "variablestringequals Menu:Music cast sb-music-music" + - "variablestringequals Menu:NetherMusic cast sb-music-nether" + - "variablestringequals Menu:MusicDiscs cast sb-music-discs" + - "variablestringequals Menu:UI cast sb-ui" + - "variablestringequals Menu:Weather cast sb-weather" + + + +sb-pitch-add1: {<<: *dummy, variable-mods-cast: [Pitch +0.5, PitchIsPreset =false]} +sb-pitch-add2: {<<: *dummy, variable-mods-cast: [Pitch +0.1, PitchIsPreset =false]} +sb-pitch-add3: {<<: *dummy, variable-mods-cast: [Pitch +0.05, PitchIsPreset =false]} +sb-pitch-dec1: {<<: *dummy, variable-mods-cast: [Pitch -0.5, PitchIsPreset =false]} +sb-pitch-dec2: {<<: *dummy, variable-mods-cast: [Pitch -0.1, PitchIsPreset =false]} +sb-pitch-dec3: {<<: *dummy, variable-mods-cast: [Pitch -0.05, PitchIsPreset =false]} +sb-volume-add1: {<<: *dummy, variable-mods-cast: [Volume +100]} +sb-volume-add2: {<<: *dummy, variable-mods-cast: [Volume +1]} +sb-volume-add3: {<<: *dummy, variable-mods-cast: [Volume +0.5]} +sb-volume-dec1: {<<: *dummy, variable-mods-cast: [Volume -100]} +sb-volume-dec2: {<<: *dummy, variable-mods-cast: [Volume -1]} +sb-volume-dec3: {<<: *dummy, variable-mods-cast: [Volume -0.5]} + +sb-show-check: + <<: *command + modifiers: + - variable Pitch=1.0 castinstead sb-show-clean-pitch + - variable Pitch=1.0 stop + - variable Volume=1.0 castinstead sb-show-clean-volume + - variable Volume=1.0 stop + - "variablestringequals PitchIsPreset:true castinstead sb-show-preset-pitch" + - "variablestringequals PitchIsPreset:true stop" + - variable Pitch=0.0 castinstead sb-show-whole-pitch + - variable Pitch=2.0 castinstead sb-show-whole-pitch + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:2% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] +sb-show-clean-pitch: #final + <<: *command + modifiers: [variable Volume=1.0 castinstead sb-show-clean-all] + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] +sb-show-clean-volume: #clear vol, but could be whole or preset + <<: *command + modifiers: + - "variablestringequals PitchIsPreset:true castinstead sb-show-clean-volume-preset-pitch" + - "variablestringequals PitchIsPreset:true stop" + - variable Pitch=0.0 castinstead sb-show-clean-volume-whole-pitch + - variable Pitch=2.0 castinstead sb-show-clean-volume-whole-pitch + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] +sb-show-clean-all: #final + <<: *command + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] +sb-show-clean-volume-preset-pitch: #final + <<: *command + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:5%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] +sb-show-clean-volume-whole-pitch: #final + <<: *command + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:0%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] +sb-show-preset-pitch: #final + <<: *command + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:5% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] +sb-show-whole-pitch: #final + <<: *command + command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:0% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] + + + +sb-play: {<<: *command,command-to-execute: ["minecraft:execute at %a run playsound minecraft:%var:Sound% master %a ~ ~ ~ %var:Volume:2% %var:Pitch:2%"]} +sb-stop: {<<: *command,command-to-execute: ["minecraft:stopsound %a master %var:Sound%"]} + +sb-pitch-presets: + <<: *menu + title: "&9Pitch Presets (Semitones)" + options: + 0: + slot: 0 + item: + type: note_block + name: "&6F♯/G♭" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &60", "&ePitch&f: &60.5"] + spell: sb-pitch-preset0 + 1: + slot: 1 + item: + type: note_block + name: "&6G" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &61", "&ePitch&f: &62^(-11/12) ≈ 0.529732"] + spell: sb-pitch-preset1 + 2: + slot: 2 + item: + type: note_block + name: "&6G♯/A♭" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &62", "&ePitch&f: &62^(-10/12) ≈ 0.561231"] + spell: sb-pitch-preset2 + 3: + slot: 3 + item: + type: note_block + name: "&6A" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &63", "&ePitch&f: &62^(-9/12) ≈ 0.594604"] + spell: sb-pitch-preset3 + 4: + slot: 4 + item: + type: note_block + name: "&6A♯/B♭" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &64", "&ePitch&f: &62^(-8/12) ≈ 0.629961"] + spell: sb-pitch-preset4 + 5: + slot: 5 + item: + type: note_block + name: "&6B" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &65", "&ePitch&f: &62^(-7/12) ≈ 0.667420"] + spell: sb-pitch-preset5 + 6: + slot: 6 + item: + type: note_block + name: "&6C" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &66", "&ePitch&f: &62^(-6/12) ≈ 0.707107"] + spell: sb-pitch-preset6 + 7: + slot: 7 + item: + type: note_block + name: "&6C♯/D♭" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &67", "&ePitch&f: &62^(-5/12) ≈ 0.749154"] + spell: sb-pitch-preset7 + 8: + slot: 8 + item: + type: note_block + name: "&6D" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &68", "&ePitch&f: &62^(-4/12) ≈ 0.793701"] + spell: sb-pitch-preset8 + 9: + slot: 9 + item: + type: note_block + name: "&6D♯/E♭" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &69", "&ePitch&f: &62^(-3/12) ≈ 0.840896"] + spell: sb-pitch-preset9 + 10: + slot: 10 + item: + type: note_block + name: "&6E" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &610", "&ePitch&f: &62^(-2/12) ≈ 0.890899"] + spell: sb-pitch-preset10 + 11: + slot: 11 + item: + type: note_block + name: "&6F" + lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &611", "&ePitch&f: &62^(-1/12) ≈ 0.943874"] + spell: sb-pitch-preset11 + 12: + slot: 12 + item: + type: note_block + name: "&6F♯/G♭" + lore: ["&eOctave&f: &61 &eand &62", "&eNoteblock clicks&f: &6&612", "&ePitch&e: 1"] + spell: sb-pitch-preset12 + 13: + slot: 13 + item: + type: note_block + name: "&6G" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &613", "&ePitch&f: &62^(1/12) ≈ 1.059463"] + spell: sb-pitch-preset13 + 14: + slot: 14 + item: + type: note_block + name: "&6G♯/A♭" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &614", "&ePitch&f: &62^(2/12) ≈ 1.122462"] + spell: sb-pitch-preset14 + 15: + slot: 15 + item: + type: note_block + name: "&6A" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &615", "&ePitch&f: &62^(3/12) ≈ 1.189207"] + spell: sb-pitch-preset15 + 16: + slot: 16 + item: + type: note_block + name: "&6A♯/B♭" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &616", "&ePitch&f: &62^(4/12) ≈ 1.259921"] + spell: sb-pitch-preset16 + 17: + slot: 17 + item: + type: note_block + name: "&6B" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &617", "&ePitch&f: &62^(5/12) ≈ 1.334840"] + spell: sb-pitch-preset17 + 18: + slot: 18 + item: + type: note_block + name: "&6C" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &618", "&ePitch&f: &62^(6/12) ≈ 1.414214"] + spell: sb-pitch-preset18 + 19: + slot: 19 + item: + type: note_block + name: "&6C♯/D♭" + lore: ["&eOctave&f: &62", "eNoteblock clicks&f: &619", "&ePitch&f: &62^(7/12) ≈ 1.498307"] + spell: sb-pitch-preset19 + 20: + slot: 20 + item: + type: note_block + name: "&6D" + lore: ["&eOctave&f: &62", "eNoteblock clicks&f: &620", "&ePitch&f: &62^(8/12) ≈ 1.587401"] + spell: sb-pitch-preset20 + 21: + slot: 21 + item: + type: note_block + name: "&6D♯/E♭" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &621", "ePitch&f: &62^(9/12) ≈ 1.68179"] + spell: sb-pitch-preset21 + 22: + slot: 22 + item: + type: note_block + name: "&6E" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &622", "&ePitch&f: &62^(10/12) ≈ 1.781797"] + spell: sb-pitch-preset22 + 23: + slot: 23 + item: + type: note_block + name: "&6F" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &623", "&ePitch&f: &62^(11/12) ≈ 1.887749"] + spell: sb-pitch-preset23 + 24: + slot: 24 + item: + type: note_block + name: "&6F♯/G♭" + lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &624", "&ePitch&f: &62"] + spell: sb-pitch-preset24 + Back: + slot: 26 + item: 'book{name: "&6Back"}' + spell: sb-configure + +sb-pitch-preset-add: {<<: *command,modifiers: [chance 100 variable PitchPreset;+1,"variable PitchPreset=25 variable PitchPreset;=0"],command-to-execute: [c forcecast %a sb-pitch-preset%var:PitchPreset:0%]} +sb-pitch-preset-remove: {<<: *command,modifiers: ["variable PitchPreset=0 variable PitchPreset;=25",chance 100 variable PitchPreset;-1],command-to-execute: [c forcecast %a sb-pitch-preset%var:PitchPreset:0%]} + +sb-pitch-preset0: &preset + spell-class: ".MultiSpell" + helper-spell: true + tags: [NotSilenceable] + variable-mods-cast: [Pitch =0.5, PitchPreset =0, &pr PitchIsPreset =true] + spells: [sb-configure] +sb-pitch-preset1: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.529732, PitchPreset =1]} +sb-pitch-preset2: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.561231, PitchPreset =2]} +sb-pitch-preset3: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.594604, PitchPreset =3]} +sb-pitch-preset4: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.629961, PitchPreset =4]} +sb-pitch-preset5: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.667420, PitchPreset =5]} +sb-pitch-preset6: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.707107, PitchPreset =6]} +sb-pitch-preset7: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.749154, PitchPreset =7]} +sb-pitch-preset8: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.793701, PitchPreset =8]} +sb-pitch-preset9: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.840896, PitchPreset =9]} +sb-pitch-preset10: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.890899, PitchPreset =10]} +sb-pitch-preset11: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.943874, PitchPreset =11]} +sb-pitch-preset12: {<<: *preset, variable-mods-cast: [*pr, Pitch =1, PitchPreset =12]} +sb-pitch-preset13: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.059463, PitchPreset =13]} +sb-pitch-preset14: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.122462, PitchPreset =14]} +sb-pitch-preset15: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.189207, PitchPreset =15]} +sb-pitch-preset16: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.259921, PitchPreset =16]} +sb-pitch-preset17: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.334840, PitchPreset =17]} +sb-pitch-preset18: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.414214, PitchPreset =18]} +sb-pitch-preset19: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.498307, PitchPreset =19]} +sb-pitch-preset20: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.587401, PitchPreset =20]} +sb-pitch-preset21: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.681793, PitchPreset =21]} +sb-pitch-preset22: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.781797, PitchPreset =22]} +sb-pitch-preset23: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.887749, PitchPreset =23]} +sb-pitch-preset24: {<<: *preset, variable-mods-cast: [*pr, Pitch =2, PitchPreset =24]} + + +# Sound Parsing +sound-ambient-basalt_deltas-additions: &sound + <<: *dummy + variable-mods-cast: [Sound =ambient.basalt_deltas.additions, Menu =BasaltDeltas, SoundCache =ambient-basalt_deltas-additions] + # Opens the soundboard on select (Present in all spells). + modifiers: [&sel chance 100 cast sb-selectsound] + +# Everything below is just a compacted mess to save file size. +# The spell above this comment is the best structure idea for this. +sound-ambient-basalt_deltas-loop: {<<: *sound, variable-mods-cast: [Sound =ambient.basalt_deltas.loop, Menu =BasaltDeltas, SoundCache =ambient-basalt_deltas-loop]} +sound-ambient-basalt_deltas-mood: {<<: *sound, variable-mods-cast: [Sound =ambient.basalt_deltas.mood, Menu =BasaltDeltas, SoundCache =ambient-basalt_deltas-mood]} +sound-ambient-cave: {<<: *sound, variable-mods-cast: [Sound =ambient.cave, Menu =Ambient, SoundCache =ambient-cave]} +sound-ambient-crimson_forest-additions: {<<: *sound, variable-mods-cast: [Sound =ambient.crimson_forest.additions, Menu =CrimsonForest, SoundCache =ambient-crimson_forest-additions]} +sound-ambient-crimson_forest-loop: {<<: *sound, variable-mods-cast: [Sound =ambient.crimson_forest.loop, Menu =CrimsonForest, SoundCache =ambient-crimson_forest-loop]} +sound-ambient-crimson_forest-mood: {<<: *sound, variable-mods-cast: [Sound =ambient.crimson_forest.mood, Menu =CrimsonForest, SoundCache =ambient-crimson_forest-mood]} +sound-ambient-nether_wastes-additions: {<<: *sound, variable-mods-cast: [Sound =ambient.nether_wastes.additions, Menu =NetherWastes, SoundCache =ambient-nether_wastes-additions]} +sound-ambient-nether_wastes-loop: {<<: *sound, variable-mods-cast: [Sound =ambient.nether_wastes.loop, Menu =NetherWastes, SoundCache =ambient-nether_wastes-loop]} +sound-ambient-nether_wastes-mood: {<<: *sound, variable-mods-cast: [Sound =ambient.nether_wastes.mood, Menu =NetherWastes, SoundCache =ambient-nether_wastes-mood]} +sound-ambient-soul_sand_valley-additions: {<<: *sound, variable-mods-cast: [Sound =ambient.soul_sand_valley.additions, Menu =SoulSandValley, SoundCache =ambient-soul_sand_valley-additions]} +sound-ambient-soul_sand_valley-loop: {<<: *sound, variable-mods-cast: [Sound =ambient.soul_sand_valley.loop, Menu =SoulSandValley, SoundCache =ambient-soul_sand_valley-loop]} +sound-ambient-soul_sand_valley-mood: {<<: *sound, variable-mods-cast: [Sound =ambient.soul_sand_valley.mood, Menu =SoulSandValley, SoundCache =ambient-soul_sand_valley-mood]} +sound-ambient-underwater-enter: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.enter, Menu =UnderWater, SoundCache =ambient-underwater-enter]} +sound-ambient-underwater-exit: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.exit, Menu =UnderWater, SoundCache =ambient-underwater-exit]} +sound-ambient-underwater-loop: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop, Menu =UnderWater, SoundCache =ambient-underwater-loop]} +sound-ambient-underwater-loop-additions: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop.additions, Menu =UnderWater, SoundCache =ambient-underwater-loop-additions]} +sound-ambient-underwater-loop-additions-rare: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop.additions.rare, Menu =UnderWater, SoundCache =ambient-underwater-loop-additions-rare]} +sound-ambient-underwater-loop-additions-ultra_rare: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop.additions.ultra_rare, Menu =UnderWater, SoundCache =ambient-underwater-loop-additions-ultra_rare]} +sound-ambient-warped_forest-additions: {<<: *sound, variable-mods-cast: [Sound =ambient.warped_forest.additions, Menu =WarpedForest, SoundCache =ambient-warped_forest-additions]} +sound-ambient-warped_forest-loop: {<<: *sound, variable-mods-cast: [Sound =ambient.warped_forest.loop, Menu =WarpedForest, SoundCache =ambient-warped_forest-loop]} +sound-ambient-warped_forest-mood: {<<: *sound, variable-mods-cast: [Sound =ambient.warped_forest.mood, Menu =WarpedForest, SoundCache =ambient-warped_forest-mood]} +sound-block-ancient_debris-break: {<<: *sound, variable-mods-cast: [Sound =block.ancient_debris.break, Menu =AncientDebris, SoundCache =block-ancient_debris-break]} +sound-block-ancient_debris-fall: {<<: *sound, variable-mods-cast: [Sound =block.ancient_debris.fall, Menu =AncientDebris, SoundCache =block-ancient_debris-fall]} +sound-block-ancient_debris-hit: {<<: *sound, variable-mods-cast: [Sound =block.ancient_debris.hit, Menu =AncientDebris, SoundCache =block-ancient_debris-hit]} +sound-block-ancient_debris-place: {<<: *sound, variable-mods-cast: [Sound =block.ancient_debris.place, Menu =AncientDebris, SoundCache =block-ancient_debris-place]} +sound-block-ancient_debris-step: {<<: *sound, variable-mods-cast: [Sound =block.ancient_debris.step, Menu =AncientDebris, SoundCache =block-ancient_debris-step]} +sound-block-anvil-break: {<<: *sound, variable-mods-cast: [Sound =block.anvil.break, Menu =Anvil, SoundCache =block-anvil-break]} +sound-block-anvil-destroy: {<<: *sound, variable-mods-cast: [Sound =block.anvil.destroy, Menu =Anvil, SoundCache =block-anvil-destroy]} +sound-block-anvil-fall: {<<: *sound, variable-mods-cast: [Sound =block.anvil.fall, Menu =Anvil, SoundCache =block-anvil-fall]} +sound-block-anvil-hit: {<<: *sound, variable-mods-cast: [Sound =block.anvil.hit, Menu =Anvil, SoundCache =block-anvil-hit]} +sound-block-anvil-land: {<<: *sound, variable-mods-cast: [Sound =block.anvil.land, Menu =Anvil, SoundCache =block-anvil-land]} +sound-block-anvil-place: {<<: *sound, variable-mods-cast: [Sound =block.anvil.place, Menu =Anvil, SoundCache =block-anvil-place]} +sound-block-anvil-step: {<<: *sound, variable-mods-cast: [Sound =block.anvil.step, Menu =Anvil, SoundCache =block-anvil-step]} +sound-block-anvil-use: {<<: *sound, variable-mods-cast: [Sound =block.anvil.use, Menu =Anvil, SoundCache =block-anvil-use]} +sound-block-bamboo-break: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.break, Menu =Bamboo, SoundCache =block-bamboo-break]} +sound-block-bamboo-fall: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.fall, Menu =Bamboo, SoundCache =block-bamboo-fall]} +sound-block-bamboo-hit: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.hit, Menu =Bamboo, SoundCache =block-bamboo-hit]} +sound-block-bamboo-place: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.place, Menu =Bamboo, SoundCache =block-bamboo-place]} +sound-block-bamboo-step: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.step, Menu =Bamboo, SoundCache =block-bamboo-step]} +sound-block-bamboo_sapling-break: {<<: *sound, variable-mods-cast: [Sound =block.bamboo_sapling.break, Menu =Bamboo, SoundCache =block-bamboo_sapling-break]} +sound-block-bamboo_sapling-hit: {<<: *sound, variable-mods-cast: [Sound =block.bamboo_sapling.hit, Menu =Bamboo, SoundCache =block-bamboo_sapling-hit]} +sound-block-bamboo_sapling-place: {<<: *sound, variable-mods-cast: [Sound =block.bamboo_sapling.place, Menu =Bamboo, SoundCache =block-bamboo_sapling-place]} +sound-block-barrel-close: {<<: *sound, variable-mods-cast: [Sound =block.barrel.close, Menu =Barrel, SoundCache =block-barrel-close]} +sound-block-barrel-open: {<<: *sound, variable-mods-cast: [Sound =block.barrel.open, Menu =Barrel, SoundCache =block-barrel-open]} +sound-block-basalt-break: {<<: *sound, variable-mods-cast: [Sound =block.basalt.break, Menu =Basalt, SoundCache =block-basalt-break]} +sound-block-basalt-fall: {<<: *sound, variable-mods-cast: [Sound =block.basalt.fall, Menu =Basalt, SoundCache =block-basalt-fall]} +sound-block-basalt-hit: {<<: *sound, variable-mods-cast: [Sound =block.basalt.hit, Menu =Basalt, SoundCache =block-basalt-hit]} +sound-block-basalt-place: {<<: *sound, variable-mods-cast: [Sound =block.basalt.place, Menu =Basalt, SoundCache =block-basalt-place]} +sound-block-basalt-step: {<<: *sound, variable-mods-cast: [Sound =block.basalt.step, Menu =Basalt, SoundCache =block-basalt-step]} +sound-block-beacon-activate: {<<: *sound, variable-mods-cast: [Sound =block.beacon.activate, Menu =Beacon, SoundCache =block-beacon-activate]} +sound-block-beacon-ambient: {<<: *sound, variable-mods-cast: [Sound =block.beacon.ambient, Menu =Beacon, SoundCache =block-beacon-ambient]} +sound-block-beacon-deactivate: {<<: *sound, variable-mods-cast: [Sound =block.beacon.deactivate, Menu =Beacon, SoundCache =block-beacon-deactivate]} +sound-block-beacon-power_select: {<<: *sound, variable-mods-cast: [Sound =block.beacon.power_select, Menu =Beacon, SoundCache =block-beacon-power_select]} +sound-block-beehive-drip: {<<: *sound, variable-mods-cast: [Sound =block.beehive.drip, Menu =Beehive, SoundCache =block-beehive-drip]} +sound-block-beehive-enter: {<<: *sound, variable-mods-cast: [Sound =block.beehive.enter, Menu =Beehive, SoundCache =block-beehive-enter]} +sound-block-beehive-exit: {<<: *sound, variable-mods-cast: [Sound =block.beehive.exit, Menu =Beehive, SoundCache =block-beehive-exit]} +sound-block-beehive-shear: {<<: *sound, variable-mods-cast: [Sound =block.beehive.shear, Menu =Beehive, SoundCache =block-beehive-shear]} +sound-block-beehive-work: {<<: *sound, variable-mods-cast: [Sound =block.beehive.work, Menu =Beehive, SoundCache =block-beehive-work]} +sound-block-bell-resonate: {<<: *sound, variable-mods-cast: [Sound =block.bell.resonate, Menu =Bell, SoundCache =block-bell-resonate]} +sound-block-bell-use: {<<: *sound, variable-mods-cast: [Sound =block.bell.use, Menu =Bell, SoundCache =block-bell-use]} +sound-block-blastfurnace-fire_crackle: {<<: *sound, variable-mods-cast: [Sound =block.blastfurnace.fire_crackle, Menu =Block, SoundCache =block-blastfurnace-fire_crackle]} +sound-block-bone_block-break: {<<: *sound, variable-mods-cast: [Sound =block.bone_block.break, Menu =BoneBlock, SoundCache =block-bone_block-break]} +sound-block-bone_block-fall: {<<: *sound, variable-mods-cast: [Sound =block.bone_block.fall, Menu =BoneBlock, SoundCache =block-bone_block-fall]} +sound-block-bone_block-hit: {<<: *sound, variable-mods-cast: [Sound =block.bone_block.hit, Menu =BoneBlock, SoundCache =block-bone_block-hit]} +sound-block-bone_block-place: {<<: *sound, variable-mods-cast: [Sound =block.bone_block.place, Menu =BoneBlock, SoundCache =block-bone_block-place]} +sound-block-bone_block-step: {<<: *sound, variable-mods-cast: [Sound =block.bone_block.step, Menu =BoneBlock, SoundCache =block-bone_block-step]} +sound-block-brewing_stand-brew: {<<: *sound, variable-mods-cast: [Sound =block.brewing_stand.brew, Menu =Block, SoundCache =block-brewing_stand-brew]} +sound-block-bubble_column-bubble_pop: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.bubble_pop, Menu =BubbleColumn, SoundCache =block-bubble_column-bubble_pop]} +sound-block-bubble_column-upwards_ambient: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.upwards_ambient, Menu =BubbleColumn, SoundCache =block-bubble_column-upwards_ambient]} +sound-block-bubble_column-upwards_inside: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.upwards_inside, Menu =BubbleColumn, SoundCache =block-bubble_column-upwards_inside]} +sound-block-bubble_column-whirlpool_ambient: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.whirlpool_ambient, Menu =BubbleColumn, SoundCache =block-bubble_column-whirlpool_ambient]} +sound-block-bubble_column-whirlpool_inside: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.whirlpool_inside, Menu =BubbleColumn, SoundCache =block-bubble_column-whirlpool_inside]} +sound-block-campfire-crackle: {<<: *sound, variable-mods-cast: [Sound =block.campfire.crackle, Menu =Block, SoundCache =block-campfire-crackle]} +sound-block-chain-break: {<<: *sound, variable-mods-cast: [Sound =block.chain.break, Menu =Chain, SoundCache =block-chain-break]} +sound-block-chain-fall: {<<: *sound, variable-mods-cast: [Sound =block.chain.fall, Menu =Chain, SoundCache =block-chain-fall]} +sound-block-chain-hit: {<<: *sound, variable-mods-cast: [Sound =block.chain.hit, Menu =Chain, SoundCache =block-chain-hit]} +sound-block-chain-place: {<<: *sound, variable-mods-cast: [Sound =block.chain.place, Menu =Chain, SoundCache =block-chain-place]} +sound-block-chain-step: {<<: *sound, variable-mods-cast: [Sound =block.chain.step, Menu =Chain, SoundCache =block-chain-step]} +sound-block-chest-close: {<<: *sound, variable-mods-cast: [Sound =block.chest.close, Menu =Chest, SoundCache =block-chest-close]} +sound-block-chest-locked: {<<: *sound, variable-mods-cast: [Sound =block.chest.locked, Menu =Chest, SoundCache =block-chest-locked]} +sound-block-chest-open: {<<: *sound, variable-mods-cast: [Sound =block.chest.open, Menu =Chest, SoundCache =block-chest-open]} +sound-block-chorus_flower-death: {<<: *sound, variable-mods-cast: [Sound =block.chorus_flower.death, Menu =Chorus, SoundCache =block-chorus_flower-death]} +sound-block-chorus_flower-grow: {<<: *sound, variable-mods-cast: [Sound =block.chorus_flower.grow, Menu =Chorus, SoundCache =block-chorus_flower-grow]} +sound-block-comparator-click: {<<: *sound, variable-mods-cast: [Sound =block.comparator.click, Menu =Block, SoundCache =block-comparator-click]} +sound-block-composter-empty: {<<: *sound, variable-mods-cast: [Sound =block.composter.empty, Menu =Composter, SoundCache =block-composter-empty]} +sound-block-composter-fill: {<<: *sound, variable-mods-cast: [Sound =block.composter.fill, Menu =Composter, SoundCache =block-composter-fill]} +sound-block-composter-fill_success: {<<: *sound, variable-mods-cast: [Sound =block.composter.fill_success, Menu =Composter, SoundCache =block-composter-fill_success]} +sound-block-composter-ready: {<<: *sound, variable-mods-cast: [Sound =block.composter.ready, Menu =Composter, SoundCache =block-composter-ready]} +sound-block-conduit-activate: {<<: *sound, variable-mods-cast: [Sound =block.conduit.activate, Menu =Conduit, SoundCache =block-conduit-activate]} +sound-block-conduit-ambient: {<<: *sound, variable-mods-cast: [Sound =block.conduit.ambient, Menu =Conduit, SoundCache =block-conduit-ambient]} +sound-block-conduit-ambient-short: {<<: *sound, variable-mods-cast: [Sound =block.conduit.ambient.short, Menu =Conduit, SoundCache =block-conduit-ambient-short]} +sound-block-conduit-attack-target: {<<: *sound, variable-mods-cast: [Sound =block.conduit.attack.target, Menu =Conduit, SoundCache =block-conduit-attack-target]} +sound-block-conduit-deactivate: {<<: *sound, variable-mods-cast: [Sound =block.conduit.deactivate, Menu =Conduit, SoundCache =block-conduit-deactivate]} +sound-block-coral-break: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.break, Menu =Coral, SoundCache =block-coral-break]} +sound-block-coral-fall: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.fall, Menu =Coral, SoundCache =block-coral-fall]} +sound-block-coral-hit: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.hit, Menu =Coral, SoundCache =block-coral-hit]} +sound-block-coral-place: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.place, Menu =Coral, SoundCache =block-coral-place]} +sound-block-coral-step: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.step, Menu =Coral, SoundCache =block-coral-step]} +sound-block-crop-break: {<<: *sound, variable-mods-cast: [Sound =block.crop.break, Menu =Block, SoundCache =block-crop-break]} +sound-block-dispenser-dispense: {<<: *sound, variable-mods-cast: [Sound =block.dispenser.dispense, Menu =Dispenser, SoundCache =block-dispenser-dispense]} +sound-block-dispenser-fail: {<<: *sound, variable-mods-cast: [Sound =block.dispenser.fail, Menu =Dispenser, SoundCache =block-dispenser-fail]} +sound-block-dispenser-launch: {<<: *sound, variable-mods-cast: [Sound =block.dispenser.launch, Menu =Dispenser, SoundCache =block-dispenser-launch]} +sound-block-enchantment_table-use: {<<: *sound, variable-mods-cast: [Sound =block.enchantment_table.use, Menu =Block, SoundCache =block-enchantment_table-use]} +sound-block-end_gateway-spawn: {<<: *sound, variable-mods-cast: [Sound =block.end_gateway.spawn, Menu =Block, SoundCache =block-end_gateway-spawn]} +sound-block-end_portal-spawn: {<<: *sound, variable-mods-cast: [Sound =block.end_portal.spawn, Menu =Block, SoundCache =block-end_portal-spawn]} +sound-block-end_portal_frame-fill: {<<: *sound, variable-mods-cast: [Sound =block.end_portal_frame.fill, Menu =Block, SoundCache =block-end_portal_frame-fill]} +sound-block-ender_chest-close: {<<: *sound, variable-mods-cast: [Sound =block.ender_chest.close, Menu =EnderChest, SoundCache =block-ender_chest-close]} +sound-block-ender_chest-open: {<<: *sound, variable-mods-cast: [Sound =block.ender_chest.open, Menu =EnderChest, SoundCache =block-ender_chest-open]} +sound-block-fence_gate-close: {<<: *sound, variable-mods-cast: [Sound =block.fence_gate.close, Menu =FenceGate, SoundCache =block-fence_gate-close]} +sound-block-fence_gate-open: {<<: *sound, variable-mods-cast: [Sound =block.fence_gate.open, Menu =FenceGate, SoundCache =block-fence_gate-open]} +sound-block-fire-ambient: {<<: *sound, variable-mods-cast: [Sound =block.fire.ambient, Menu =Fire, SoundCache =block-fire-ambient]} +sound-block-fire-extinguish: {<<: *sound, variable-mods-cast: [Sound =block.fire.extinguish, Menu =Fire, SoundCache =block-fire-extinguish]} +sound-block-fungus-break: {<<: *sound, variable-mods-cast: [Sound =block.fungus.break, Menu =Fungus, SoundCache =block-fungus-break]} +sound-block-fungus-fall: {<<: *sound, variable-mods-cast: [Sound =block.fungus.fall, Menu =Fungus, SoundCache =block-fungus-fall]} +sound-block-fungus-hit: {<<: *sound, variable-mods-cast: [Sound =block.fungus.hit, Menu =Fungus, SoundCache =block-fungus-hit]} +sound-block-fungus-place: {<<: *sound, variable-mods-cast: [Sound =block.fungus.place, Menu =Fungus, SoundCache =block-fungus-place]} +sound-block-fungus-step: {<<: *sound, variable-mods-cast: [Sound =block.fungus.step, Menu =Fungus, SoundCache =block-fungus-step]} +sound-block-furnace-fire_crackle: {<<: *sound, variable-mods-cast: [Sound =block.furnace.fire_crackle, Menu =Block, SoundCache =block-furnace-fire_crackle]} +sound-block-gilded_blackstone-break: {<<: *sound, variable-mods-cast: [Sound =block.gilded_blackstone.break, Menu =GildedBlackstone, SoundCache =block-gilded_blackstone-break]} +sound-block-gilded_blackstone-fall: {<<: *sound, variable-mods-cast: [Sound =block.gilded_blackstone.fall, Menu =GildedBlackstone, SoundCache =block-gilded_blackstone-fall]} +sound-block-gilded_blackstone-hit: {<<: *sound, variable-mods-cast: [Sound =block.gilded_blackstone.hit, Menu =GildedBlackstone, SoundCache =block-gilded_blackstone-hit]} +sound-block-gilded_blackstone-place: {<<: *sound, variable-mods-cast: [Sound =block.gilded_blackstone.place, Menu =GildedBlackstone, SoundCache =block-gilded_blackstone-place]} +sound-block-gilded_blackstone-step: {<<: *sound, variable-mods-cast: [Sound =block.gilded_blackstone.step, Menu =GildedBlackstone, SoundCache =block-gilded_blackstone-step]} +sound-block-glass-break: {<<: *sound, variable-mods-cast: [Sound =block.glass.break, Menu =Glass, SoundCache =block-glass-break]} +sound-block-glass-fall: {<<: *sound, variable-mods-cast: [Sound =block.glass.fall, Menu =Glass, SoundCache =block-glass-fall]} +sound-block-glass-hit: {<<: *sound, variable-mods-cast: [Sound =block.glass.hit, Menu =Glass, SoundCache =block-glass-hit]} +sound-block-glass-place: {<<: *sound, variable-mods-cast: [Sound =block.glass.place, Menu =Glass, SoundCache =block-glass-place]} +sound-block-glass-step: {<<: *sound, variable-mods-cast: [Sound =block.glass.step, Menu =Glass, SoundCache =block-glass-step]} +sound-block-grass-break: {<<: *sound, variable-mods-cast: [Sound =block.grass.break, Menu =Grass, SoundCache =block-grass-break]} +sound-block-grass-fall: {<<: *sound, variable-mods-cast: [Sound =block.grass.fall, Menu =Grass, SoundCache =block-grass-fall]} +sound-block-grass-hit: {<<: *sound, variable-mods-cast: [Sound =block.grass.hit, Menu =Grass, SoundCache =block-grass-hit]} +sound-block-grass-place: {<<: *sound, variable-mods-cast: [Sound =block.grass.place, Menu =Grass, SoundCache =block-grass-place]} +sound-block-grass-step: {<<: *sound, variable-mods-cast: [Sound =block.grass.step, Menu =Grass, SoundCache =block-grass-step]} +sound-block-gravel-break: {<<: *sound, variable-mods-cast: [Sound =block.gravel.break, Menu =Gravel, SoundCache =block-gravel-break]} +sound-block-gravel-fall: {<<: *sound, variable-mods-cast: [Sound =block.gravel.fall, Menu =Gravel, SoundCache =block-gravel-fall]} +sound-block-gravel-hit: {<<: *sound, variable-mods-cast: [Sound =block.gravel.hit, Menu =Gravel, SoundCache =block-gravel-hit]} +sound-block-gravel-place: {<<: *sound, variable-mods-cast: [Sound =block.gravel.place, Menu =Gravel, SoundCache =block-gravel-place]} +sound-block-gravel-step: {<<: *sound, variable-mods-cast: [Sound =block.gravel.step, Menu =Gravel, SoundCache =block-gravel-step]} +sound-block-grindstone-use: {<<: *sound, variable-mods-cast: [Sound =block.grindstone.use, Menu =Block, SoundCache =block-grindstone-use]} +sound-block-honey_block-break: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.break, Menu =HoneyBlock, SoundCache =block-honey_block-break]} +sound-block-honey_block-fall: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.fall, Menu =HoneyBlock, SoundCache =block-honey_block-fall]} +sound-block-honey_block-hit: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.hit, Menu =HoneyBlock, SoundCache =block-honey_block-hit]} +sound-block-honey_block-place: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.place, Menu =HoneyBlock, SoundCache =block-honey_block-place]} +sound-block-honey_block-slide: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.slide, Menu =HoneyBlock, SoundCache =block-honey_block-slide]} +sound-block-honey_block-step: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.step, Menu =HoneyBlock, SoundCache =block-honey_block-step]} +sound-block-iron_door-close: {<<: *sound, variable-mods-cast: [Sound =block.iron_door.close, Menu =IronDoor, SoundCache =block-iron_door-close]} +sound-block-iron_door-open: {<<: *sound, variable-mods-cast: [Sound =block.iron_door.open, Menu =IronDoor, SoundCache =block-iron_door-open]} +sound-block-iron_trapdoor-close: {<<: *sound, variable-mods-cast: [Sound =block.iron_trapdoor.close, Menu =IronTrapdoor, SoundCache =block-iron_trapdoor-close]} +sound-block-iron_trapdoor-open: {<<: *sound, variable-mods-cast: [Sound =block.iron_trapdoor.open, Menu =IronTrapdoor, SoundCache =block-iron_trapdoor-open]} +sound-block-ladder-break: {<<: *sound, variable-mods-cast: [Sound =block.ladder.break, Menu =Ladder, SoundCache =block-ladder-break]} +sound-block-ladder-fall: {<<: *sound, variable-mods-cast: [Sound =block.ladder.fall, Menu =Ladder, SoundCache =block-ladder-fall]} +sound-block-ladder-hit: {<<: *sound, variable-mods-cast: [Sound =block.ladder.hit, Menu =Ladder, SoundCache =block-ladder-hit]} +sound-block-ladder-place: {<<: *sound, variable-mods-cast: [Sound =block.ladder.place, Menu =Ladder, SoundCache =block-ladder-place]} +sound-block-ladder-step: {<<: *sound, variable-mods-cast: [Sound =block.ladder.step, Menu =Ladder, SoundCache =block-ladder-step]} +sound-block-lantern-break: {<<: *sound, variable-mods-cast: [Sound =block.lantern.break, Menu =Lantern, SoundCache =block-lantern-break]} +sound-block-lantern-fall: {<<: *sound, variable-mods-cast: [Sound =block.lantern.fall, Menu =Lantern, SoundCache =block-lantern-fall]} +sound-block-lantern-hit: {<<: *sound, variable-mods-cast: [Sound =block.lantern.hit, Menu =Lantern, SoundCache =block-lantern-hit]} +sound-block-lantern-place: {<<: *sound, variable-mods-cast: [Sound =block.lantern.place, Menu =Lantern, SoundCache =block-lantern-place]} +sound-block-lantern-step: {<<: *sound, variable-mods-cast: [Sound =block.lantern.step, Menu =Lantern, SoundCache =block-lantern-step]} +sound-block-lava-ambient: {<<: *sound, variable-mods-cast: [Sound =block.lava.ambient, Menu =Lava, SoundCache =block-lava-ambient]} +sound-block-lava-extinguish: {<<: *sound, variable-mods-cast: [Sound =block.lava.extinguish, Menu =Lava, SoundCache =block-lava-extinguish]} +sound-block-lava-pop: {<<: *sound, variable-mods-cast: [Sound =block.lava.pop, Menu =Lava, SoundCache =block-lava-pop]} +sound-block-lever-click: {<<: *sound, variable-mods-cast: [Sound =block.lever.click, Menu =Block, SoundCache =block-lever-click]} +sound-block-lily_pad-place: {<<: *sound, variable-mods-cast: [Sound =block.lily_pad.place, Menu =Block, SoundCache =block-lily_pad-place]} +sound-block-lodestone-break: {<<: *sound, variable-mods-cast: [Sound =block.lodestone.break, Menu =Lodestone, SoundCache =block-lodestone-break]} +sound-block-lodestone-fall: {<<: *sound, variable-mods-cast: [Sound =block.lodestone.fall, Menu =Lodestone, SoundCache =block-lodestone-fall]} +sound-block-lodestone-hit: {<<: *sound, variable-mods-cast: [Sound =block.lodestone.hit, Menu =Lodestone, SoundCache =block-lodestone-hit]} +sound-block-lodestone-place: {<<: *sound, variable-mods-cast: [Sound =block.lodestone.place, Menu =Lodestone, SoundCache =block-lodestone-place]} +sound-block-lodestone-step: {<<: *sound, variable-mods-cast: [Sound =block.lodestone.step, Menu =Lodestone, SoundCache =block-lodestone-step]} +sound-block-metal-break: {<<: *sound, variable-mods-cast: [Sound =block.metal.break, Menu =Metal, SoundCache =block-metal-break]} +sound-block-metal-fall: {<<: *sound, variable-mods-cast: [Sound =block.metal.fall, Menu =Metal, SoundCache =block-metal-fall]} +sound-block-metal-hit: {<<: *sound, variable-mods-cast: [Sound =block.metal.hit, Menu =Metal, SoundCache =block-metal-hit]} +sound-block-metal-place: {<<: *sound, variable-mods-cast: [Sound =block.metal.place, Menu =Metal, SoundCache =block-metal-place]} +sound-block-metal-step: {<<: *sound, variable-mods-cast: [Sound =block.metal.step, Menu =Metal, SoundCache =block-metal-step]} +sound-block-metal_pressure_plate-click_off: {<<: *sound, variable-mods-cast: [Sound =block.metal_pressure_plate.click_off, Menu =MetalPlate, SoundCache =block-metal_pressure_plate-click_off]} +sound-block-metal_pressure_plate-click_on: {<<: *sound, variable-mods-cast: [Sound =block.metal_pressure_plate.click_on, Menu =MetalPlate, SoundCache =block-metal_pressure_plate-click_on]} +sound-block-nether_bricks-break: {<<: *sound, variable-mods-cast: [Sound =block.nether_bricks.break, Menu =NetherBricks, SoundCache =block-nether_bricks-break]} +sound-block-nether_bricks-fall: {<<: *sound, variable-mods-cast: [Sound =block.nether_bricks.fall, Menu =NetherBricks, SoundCache =block-nether_bricks-fall]} +sound-block-nether_bricks-hit: {<<: *sound, variable-mods-cast: [Sound =block.nether_bricks.hit, Menu =NetherBricks, SoundCache =block-nether_bricks-hit]} +sound-block-nether_bricks-place: {<<: *sound, variable-mods-cast: [Sound =block.nether_bricks.place, Menu =NetherBricks, SoundCache =block-nether_bricks-place]} +sound-block-nether_bricks-step: {<<: *sound, variable-mods-cast: [Sound =block.nether_bricks.step, Menu =NetherBricks, SoundCache =block-nether_bricks-step]} +sound-block-nether_gold_ore-break: {<<: *sound, variable-mods-cast: [Sound =block.nether_gold_ore.break, Menu =NetherGoldOre, SoundCache =block-nether_gold_ore-break]} +sound-block-nether_gold_ore-fall: {<<: *sound, variable-mods-cast: [Sound =block.nether_gold_ore.fall, Menu =NetherGoldOre, SoundCache =block-nether_gold_ore-fall]} +sound-block-nether_gold_ore-hit: {<<: *sound, variable-mods-cast: [Sound =block.nether_gold_ore.hit, Menu =NetherGoldOre, SoundCache =block-nether_gold_ore-hit]} +sound-block-nether_gold_ore-place: {<<: *sound, variable-mods-cast: [Sound =block.nether_gold_ore.place, Menu =NetherGoldOre, SoundCache =block-nether_gold_ore-place]} +sound-block-nether_gold_ore-step: {<<: *sound, variable-mods-cast: [Sound =block.nether_gold_ore.step, Menu =NetherGoldOre, SoundCache =block-nether_gold_ore-step]} +sound-block-nether_ore-break: {<<: *sound, variable-mods-cast: [Sound =block.nether_ore.break, Menu =NetherOre, SoundCache =block-nether_ore-break]} +sound-block-nether_ore-fall: {<<: *sound, variable-mods-cast: [Sound =block.nether_ore.fall, Menu =NetherOre, SoundCache =block-nether_ore-fall]} +sound-block-nether_ore-hit: {<<: *sound, variable-mods-cast: [Sound =block.nether_ore.hit, Menu =NetherOre, SoundCache =block-nether_ore-hit]} +sound-block-nether_ore-place: {<<: *sound, variable-mods-cast: [Sound =block.nether_ore.place, Menu =NetherOre, SoundCache =block-nether_ore-place]} +sound-block-nether_ore-step: {<<: *sound, variable-mods-cast: [Sound =block.nether_ore.step, Menu =NetherOre, SoundCache =block-nether_ore-step]} +sound-block-nether_sprouts-break: {<<: *sound, variable-mods-cast: [Sound =block.nether_sprouts.break, Menu =NetherSprouts, SoundCache =block-nether_sprouts-break]} +sound-block-nether_sprouts-fall: {<<: *sound, variable-mods-cast: [Sound =block.nether_sprouts.fall, Menu =NetherSprouts, SoundCache =block-nether_sprouts-fall]} +sound-block-nether_sprouts-hit: {<<: *sound, variable-mods-cast: [Sound =block.nether_sprouts.hit, Menu =NetherSprouts, SoundCache =block-nether_sprouts-hit]} +sound-block-nether_sprouts-place: {<<: *sound, variable-mods-cast: [Sound =block.nether_sprouts.place, Menu =NetherSprouts, SoundCache =block-nether_sprouts-place]} +sound-block-nether_sprouts-step: {<<: *sound, variable-mods-cast: [Sound =block.nether_sprouts.step, Menu =NetherSprouts, SoundCache =block-nether_sprouts-step]} +sound-block-nether_wart-break: {<<: *sound, variable-mods-cast: [Sound =block.nether_wart.break, Menu =Block, SoundCache =block-nether_wart-break]} +sound-block-netherite_block-break: {<<: *sound, variable-mods-cast: [Sound =block.netherite_block.break, Menu =NetheriteBlock, SoundCache =block-netherite_block-break]} +sound-block-netherite_block-fall: {<<: *sound, variable-mods-cast: [Sound =block.netherite_block.fall, Menu =NetheriteBlock, SoundCache =block-netherite_block-fall]} +sound-block-netherite_block-hit: {<<: *sound, variable-mods-cast: [Sound =block.netherite_block.hit, Menu =NetheriteBlock, SoundCache =block-netherite_block-hit]} +sound-block-netherite_block-place: {<<: *sound, variable-mods-cast: [Sound =block.netherite_block.place, Menu =NetheriteBlock, SoundCache =block-netherite_block-place]} +sound-block-netherite_block-step: {<<: *sound, variable-mods-cast: [Sound =block.netherite_block.step, Menu =NetheriteBlock, SoundCache =block-netherite_block-step]} +sound-block-netherrack-break: {<<: *sound, variable-mods-cast: [Sound =block.netherrack.break, Menu =Netherrack, SoundCache =block-netherrack-break]} +sound-block-netherrack-fall: {<<: *sound, variable-mods-cast: [Sound =block.netherrack.fall, Menu =Netherrack, SoundCache =block-netherrack-fall]} +sound-block-netherrack-hit: {<<: *sound, variable-mods-cast: [Sound =block.netherrack.hit, Menu =Netherrack, SoundCache =block-netherrack-hit]} +sound-block-netherrack-place: {<<: *sound, variable-mods-cast: [Sound =block.netherrack.place, Menu =Netherrack, SoundCache =block-netherrack-place]} +sound-block-netherrack-step: {<<: *sound, variable-mods-cast: [Sound =block.netherrack.step, Menu =Netherrack, SoundCache =block-netherrack-step]} +sound-block-note_block-banjo: {<<: *sound, variable-mods-cast: [Sound =block.note_block.banjo, Menu =Note, SoundCache =block-note_block-banjo]} +sound-block-note_block-basedrum: {<<: *sound, variable-mods-cast: [Sound =block.note_block.basedrum, Menu =Note, SoundCache =block-note_block-basedrum]} +sound-block-note_block-bass: {<<: *sound, variable-mods-cast: [Sound =block.note_block.bass, Menu =Note, SoundCache =block-note_block-bass]} +sound-block-note_block-bell: {<<: *sound, variable-mods-cast: [Sound =block.note_block.bell, Menu =Note, SoundCache =block-note_block-bell]} +sound-block-note_block-bit: {<<: *sound, variable-mods-cast: [Sound =block.note_block.bit, Menu =Note, SoundCache =block-note_block-bit]} +sound-block-note_block-chime: {<<: *sound, variable-mods-cast: [Sound =block.note_block.chime, Menu =Note, SoundCache =block-note_block-chime]} +sound-block-note_block-cow_bell: {<<: *sound, variable-mods-cast: [Sound =block.note_block.cow_bell, Menu =Note, SoundCache =block-note_block-cow_bell]} +sound-block-note_block-didgeridoo: {<<: *sound, variable-mods-cast: [Sound =block.note_block.didgeridoo, Menu =Note, SoundCache =block-note_block-didgeridoo]} +sound-block-note_block-flute: {<<: *sound, variable-mods-cast: [Sound =block.note_block.flute, Menu =Note, SoundCache =block-note_block-flute]} +sound-block-note_block-guitar: {<<: *sound, variable-mods-cast: [Sound =block.note_block.guitar, Menu =Note, SoundCache =block-note_block-guitar]} +sound-block-note_block-harp: {<<: *sound, variable-mods-cast: [Sound =block.note_block.harp, Menu =Note, SoundCache =block-note_block-harp]} +sound-block-note_block-hat: {<<: *sound, variable-mods-cast: [Sound =block.note_block.hat, Menu =Note, SoundCache =block-note_block-hat]} +sound-block-note_block-iron_xylophone: {<<: *sound, variable-mods-cast: [Sound =block.note_block.iron_xylophone, Menu =Note, SoundCache =block-note_block-iron_xylophone]} +sound-block-note_block-pling: {<<: *sound, variable-mods-cast: [Sound =block.note_block.pling, Menu =Note, SoundCache =block-note_block-pling]} +sound-block-note_block-snare: {<<: *sound, variable-mods-cast: [Sound =block.note_block.snare, Menu =Note, SoundCache =block-note_block-snare]} +sound-block-note_block-xylophone: {<<: *sound, variable-mods-cast: [Sound =block.note_block.xylophone, Menu =Note, SoundCache =block-note_block-xylophone]} +sound-block-nylium-break: {<<: *sound, variable-mods-cast: [Sound =block.nylium.break, Menu =Nylium, SoundCache =block-nylium-break]} +sound-block-nylium-fall: {<<: *sound, variable-mods-cast: [Sound =block.nylium.fall, Menu =Nylium, SoundCache =block-nylium-fall]} +sound-block-nylium-hit: {<<: *sound, variable-mods-cast: [Sound =block.nylium.hit, Menu =Nylium, SoundCache =block-nylium-hit]} +sound-block-nylium-place: {<<: *sound, variable-mods-cast: [Sound =block.nylium.place, Menu =Nylium, SoundCache =block-nylium-place]} +sound-block-nylium-step: {<<: *sound, variable-mods-cast: [Sound =block.nylium.step, Menu =Nylium, SoundCache =block-nylium-step]} +sound-block-piston-contract: {<<: *sound, variable-mods-cast: [Sound =block.piston.contract, Menu =Piston, SoundCache =block-piston-contract]} +sound-block-piston-extend: {<<: *sound, variable-mods-cast: [Sound =block.piston.extend, Menu =Piston, SoundCache =block-piston-extend]} +sound-block-portal-ambient: {<<: *sound, variable-mods-cast: [Sound =block.portal.ambient, Menu =Portal, SoundCache =block-portal-ambient]} +sound-block-portal-travel: {<<: *sound, variable-mods-cast: [Sound =block.portal.travel, Menu =Portal, SoundCache =block-portal-travel]} +sound-block-portal-trigger: {<<: *sound, variable-mods-cast: [Sound =block.portal.trigger, Menu =Portal, SoundCache =block-portal-trigger]} +sound-block-pumpkin-carve: {<<: *sound, variable-mods-cast: [Sound =block.pumpkin.carve, Menu =Block, SoundCache =block-pumpkin-carve]} +sound-block-redstone_torch-burnout: {<<: *sound, variable-mods-cast: [Sound =block.redstone_torch.burnout, Menu =Block, SoundCache =block-redstone_torch-burnout]} +sound-block-roots-break: {<<: *sound, variable-mods-cast: [Sound =block.roots.break, Menu =Roots, SoundCache =block-roots-break]} +sound-block-roots-fall: {<<: *sound, variable-mods-cast: [Sound =block.roots.fall, Menu =Roots, SoundCache =block-roots-fall]} +sound-block-roots-hit: {<<: *sound, variable-mods-cast: [Sound =block.roots.hit, Menu =Roots, SoundCache =block-roots-hit]} +sound-block-roots-place: {<<: *sound, variable-mods-cast: [Sound =block.roots.place, Menu =Roots, SoundCache =block-roots-place]} +sound-block-roots-step: {<<: *sound, variable-mods-cast: [Sound =block.roots.step, Menu =Roots, SoundCache =block-roots-step]} +sound-block-respawn_anchor-ambient: {<<: *sound, variable-mods-cast: [Sound =block.respawn_anchor.ambient, Menu =RespawnAnchor, SoundCache =block-respawn_anchor-ambient]} +sound-block-respawn_anchor-charge: {<<: *sound, variable-mods-cast: [Sound =block.respawn_anchor.charge, Menu =RespawnAnchor, SoundCache =block-respawn_anchor-charge]} +sound-block-respawn_anchor-deplete: {<<: *sound, variable-mods-cast: [Sound =block.respawn_anchor.deplete, Menu =RespawnAnchor, SoundCache =block-respawn_anchor-deplete]} +sound-block-respawn_anchor-set_spawn: {<<: *sound, variable-mods-cast: [Sound =block.respawn_anchor.set_spawn, Menu =RespawnAnchor, SoundCache =block-respawn_anchor-set_spawn]} +sound-block-sand-break: {<<: *sound, variable-mods-cast: [Sound =block.sand.break, Menu =Sand, SoundCache =block-sand-break]} +sound-block-sand-fall: {<<: *sound, variable-mods-cast: [Sound =block.sand.fall, Menu =Sand, SoundCache =block-sand-fall]} +sound-block-sand-hit: {<<: *sound, variable-mods-cast: [Sound =block.sand.hit, Menu =Sand, SoundCache =block-sand-hit]} +sound-block-sand-place: {<<: *sound, variable-mods-cast: [Sound =block.sand.place, Menu =Sand, SoundCache =block-sand-place]} +sound-block-sand-step: {<<: *sound, variable-mods-cast: [Sound =block.sand.step, Menu =Sand, SoundCache =block-sand-step]} +sound-block-scaffolding-break: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.break, Menu =Scaffolding, SoundCache =block-scaffolding-break]} +sound-block-scaffolding-fall: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.fall, Menu =Scaffolding, SoundCache =block-scaffolding-fall]} +sound-block-scaffolding-hit: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.hit, Menu =Scaffolding, SoundCache =block-scaffolding-hit]} +sound-block-scaffolding-place: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.place, Menu =Scaffolding, SoundCache =block-scaffolding-place]} +sound-block-scaffolding-step: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.step, Menu =Scaffolding, SoundCache =block-scaffolding-step]} +sound-block-shroomlight-break: {<<: *sound, variable-mods-cast: [Sound =block.shroomlight.break, Menu =Shroomlight, SoundCache =block-shroomlight-break]} +sound-block-shroomlight-fall: {<<: *sound, variable-mods-cast: [Sound =block.shroomlight.fall, Menu =Shroomlight, SoundCache =block-shroomlight-fall]} +sound-block-shroomlight-hit: {<<: *sound, variable-mods-cast: [Sound =block.shroomlight.hit, Menu =Shroomlight, SoundCache =block-shroomlight-hit]} +sound-block-shroomlight-place: {<<: *sound, variable-mods-cast: [Sound =block.shroomlight.place, Menu =Shroomlight, SoundCache =block-shroomlight-place]} +sound-block-shroomlight-step: {<<: *sound, variable-mods-cast: [Sound =block.shroomlight.step, Menu =Shroomlight, SoundCache =block-shroomlight-step]} +sound-block-shulker_box-close: {<<: *sound, variable-mods-cast: [Sound =block.shulker_box.close, Menu =ShulkerBox, SoundCache =block-shulker_box-close]} +sound-block-shulker_box-open: {<<: *sound, variable-mods-cast: [Sound =block.shulker_box.open, Menu =ShulkerBox, SoundCache =block-shulker_box-open]} +sound-block-slime_block-break: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.break, Menu =Sand, SoundCache =block-slime_block-break]} +sound-block-slime_block-fall: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.fall, Menu =Sand, SoundCache =block-slime_block-fall]} +sound-block-slime_block-hit: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.hit, Menu =Sand, SoundCache =block-slime_block-hit]} +sound-block-slime_block-place: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.place, Menu =Sand, SoundCache =block-slime_block-place]} +sound-block-slime_block-step: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.step, Menu =Sand, SoundCache =block-slime_block-step]} +sound-block-smithing_table-use: {<<: *sound, variable-mods-cast: [Sound =block.smithing_table.use, Menu =Block, SoundCache =block-smithing_table-use]} +sound-block-smoker-smoke: {<<: *sound, variable-mods-cast: [Sound =block.smoker.smoke, Menu =Block, SoundCache =block-smoker-smoke]} +sound-block-snow-break: {<<: *sound, variable-mods-cast: [Sound =block.snow.break, Menu =Snow, SoundCache =block-snow-break]} +sound-block-snow-fall: {<<: *sound, variable-mods-cast: [Sound =block.snow.fall, Menu =Snow, SoundCache =block-snow-fall]} +sound-block-snow-hit: {<<: *sound, variable-mods-cast: [Sound =block.snow.hit, Menu =Snow, SoundCache =block-snow-hit]} +sound-block-snow-place: {<<: *sound, variable-mods-cast: [Sound =block.snow.place, Menu =Snow, SoundCache =block-snow-place]} +sound-block-snow-step: {<<: *sound, variable-mods-cast: [Sound =block.snow.step, Menu =Snow, SoundCache =block-snow-step]} +sound-block-soul_sand-break: {<<: *sound, variable-mods-cast: [Sound =block.soul_sand.break, Menu =SoulSand, SoundCache =block-soul_sand-break]} +sound-block-soul_sand-fall: {<<: *sound, variable-mods-cast: [Sound =block.soul_sand.fall, Menu =SoulSand, SoundCache =block-soul_sand-fall]} +sound-block-soul_sand-hit: {<<: *sound, variable-mods-cast: [Sound =block.soul_sand.hit, Menu =SoulSand, SoundCache =block-soul_sand-hit]} +sound-block-soul_sand-place: {<<: *sound, variable-mods-cast: [Sound =block.soul_sand.place, Menu =SoulSand, SoundCache =block-soul_sand-place]} +sound-block-soul_sand-step: {<<: *sound, variable-mods-cast: [Sound =block.soul_sand.step, Menu =SoulSand, SoundCache =block-soul_sand-step]} +sound-block-soul_soil-break: {<<: *sound, variable-mods-cast: [Sound =block.soul_soil.break, Menu =SoulSoil, SoundCache =block-soul_soil-break]} +sound-block-soul_soil-fall: {<<: *sound, variable-mods-cast: [Sound =block.soul_soil.fall, Menu =SoulSoil, SoundCache =block-soul_soil-fall]} +sound-block-soul_soil-hit: {<<: *sound, variable-mods-cast: [Sound =block.soul_soil.hit, Menu =SoulSoil, SoundCache =block-soul_soil-hit]} +sound-block-soul_soil-place: {<<: *sound, variable-mods-cast: [Sound =block.soul_soil.place, Menu =SoulSoil, SoundCache =block-soul_soil-place]} +sound-block-soul_soil-step: {<<: *sound, variable-mods-cast: [Sound =block.soul_soil.step, Menu =SoulSoil, SoundCache =block-soul_soil-step]} +sound-block-stem-break: {<<: *sound, variable-mods-cast: [Sound =block.stem.break, Menu =Stem, SoundCache =block-stem-break]} +sound-block-stem-fall: {<<: *sound, variable-mods-cast: [Sound =block.stem.fall, Menu =Stem, SoundCache =block-stem-fall]} +sound-block-stem-hit: {<<: *sound, variable-mods-cast: [Sound =block.stem.hit, Menu =Stem, SoundCache =block-stem-hit]} +sound-block-stem-place: {<<: *sound, variable-mods-cast: [Sound =block.stem.place, Menu =Stem, SoundCache =block-stem-place]} +sound-block-stem-step: {<<: *sound, variable-mods-cast: [Sound =block.stem.step, Menu =Stem, SoundCache =block-stem-step]} +sound-block-stone-break: {<<: *sound, variable-mods-cast: [Sound =block.stone.break, Menu =Stone, SoundCache =block-stone-break]} +sound-block-stone-fall: {<<: *sound, variable-mods-cast: [Sound =block.stone.fall, Menu =Stone, SoundCache =block-stone-fall]} +sound-block-stone-hit: {<<: *sound, variable-mods-cast: [Sound =block.stone.hit, Menu =Stone, SoundCache =block-stone-hit]} +sound-block-stone-place: {<<: *sound, variable-mods-cast: [Sound =block.stone.place, Menu =Stone, SoundCache =block-stone-place]} +sound-block-stone-step: {<<: *sound, variable-mods-cast: [Sound =block.stone.step, Menu =Stone, SoundCache =block-stone-step]} +sound-block-stone_button-click_off: {<<: *sound, variable-mods-cast: [Sound =block.stone_button.click_off, Menu =StoneButton, SoundCache =block-stone_button-click_off]} +sound-block-stone_button-click_on: {<<: *sound, variable-mods-cast: [Sound =block.stone_button.click_on, Menu =StoneButton, SoundCache =block-stone_button-click_on]} +sound-block-stone_pressure_plate-click_off: {<<: *sound, variable-mods-cast: [Sound =block.stone_pressure_plate.click_off, Menu =StonePlate, SoundCache =block-stone_pressure_plate-click_off]} +sound-block-stone_pressure_plate-click_on: {<<: *sound, variable-mods-cast: [Sound =block.stone_pressure_plate.click_on, Menu =StonePlate, SoundCache =block-stone_pressure_plate-click_on]} +sound-block-sweet_berry_bush-break: {<<: *sound, variable-mods-cast: [Sound =block.sweet_berry_bush.break, Menu =SweetBerryBush, SoundCache =block-sweet_berry_bush-break]} +sound-block-sweet_berry_bush-place: {<<: *sound, variable-mods-cast: [Sound =block.sweet_berry_bush.place, Menu =SweetBerryBush, SoundCache =block-sweet_berry_bush-place]} +sound-block-tripwire-attach: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.attach, Menu =Tripwire, SoundCache =block-tripwire-attach]} +sound-block-tripwire-click_off: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.click_off, Menu =Tripwire, SoundCache =block-tripwire-click_off]} +sound-block-tripwire-click_on: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.click_on, Menu =Tripwire, SoundCache =block-tripwire-click_on]} +sound-block-tripwire-detach: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.detach, Menu =Tripwire, SoundCache =block-tripwire-detach]} +sound-block-wart_block-break: {<<: *sound, variable-mods-cast: [Sound =block.wart_block.break, Menu =WartBlock, SoundCache =block-wart_block-break]} +sound-block-wart_block-fall: {<<: *sound, variable-mods-cast: [Sound =block.wart_block.fall, Menu =WartBlock, SoundCache =block-wart_block-fall]} +sound-block-wart_block-hit: {<<: *sound, variable-mods-cast: [Sound =block.wart_block.hit, Menu =WartBlock, SoundCache =block-wart_block-hit]} +sound-block-wart_block-place: {<<: *sound, variable-mods-cast: [Sound =block.wart_block.place, Menu =WartBlock, SoundCache =block-wart_block-place]} +sound-block-wart_block-step: {<<: *sound, variable-mods-cast: [Sound =block.wart_block.step, Menu =WartBlock, SoundCache =block-wart_block-step]} +sound-block-vine-step: {<<: *sound, variable-mods-cast: [Sound =block.vine.step, Menu =Block, SoundCache =block-vine-step]} +sound-block-water-ambient: {<<: *sound, variable-mods-cast: [Sound =block.water.ambient, Menu =Block, SoundCache =block-water-ambient]} +sound-block-weeping_vines-break: {<<: *sound, variable-mods-cast: [Sound =block.weeping_vines.break, Menu =WeepingVines, SoundCache =block-weeping_vines-break]} +sound-block-weeping_vines-fall: {<<: *sound, variable-mods-cast: [Sound =block.weeping_vines.fall, Menu =WeepingVines, SoundCache =block-weeping_vines-fall]} +sound-block-weeping_vines-hit: {<<: *sound, variable-mods-cast: [Sound =block.weeping_vines.hit, Menu =WeepingVines, SoundCache =block-weeping_vines-hit]} +sound-block-weeping_vines-place: {<<: *sound, variable-mods-cast: [Sound =block.weeping_vines.place, Menu =WeepingVines, SoundCache =block-weeping_vines-place]} +sound-block-weeping_vines-step: {<<: *sound, variable-mods-cast: [Sound =block.weeping_vines.step, Menu =WeepingVines, SoundCache =block-weeping_vines-step]} +sound-block-wet_grass-break: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.break, Menu =WetGrass, SoundCache =block-wet_grass-break]} +sound-block-wet_grass-fall: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.fall, Menu =WetGrass, SoundCache =block-wet_grass-fall]} +sound-block-wet_grass-hit: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.hit, Menu =WetGrass, SoundCache =block-wet_grass-hit]} +sound-block-wet_grass-place: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.place, Menu =WetGrass, SoundCache =block-wet_grass-place]} +sound-block-wet_grass-step: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.step, Menu =WetGrass, SoundCache =block-wet_grass-step]} +sound-block-wood-break: {<<: *sound, variable-mods-cast: [Sound =block.wood.break, Menu =Wood, SoundCache =block-wood-break]} +sound-block-wood-fall: {<<: *sound, variable-mods-cast: [Sound =block.wood.fall, Menu =Wood, SoundCache =block-wood-fall]} +sound-block-wood-hit: {<<: *sound, variable-mods-cast: [Sound =block.wood.hit, Menu =Wood, SoundCache =block-wood-hit]} +sound-block-wood-place: {<<: *sound, variable-mods-cast: [Sound =block.wood.place, Menu =Wood, SoundCache =block-wood-place]} +sound-block-wood-step: {<<: *sound, variable-mods-cast: [Sound =block.wood.step, Menu =Wood, SoundCache =block-wood-step]} +sound-block-wooden_button-click_off: {<<: *sound, variable-mods-cast: [Sound =block.wooden_button.click_off, Menu =WoodenButton, SoundCache =block-wooden_button-click_off]} +sound-block-wooden_button-click_on: {<<: *sound, variable-mods-cast: [Sound =block.wooden_button.click_on, Menu =WoodenButton, SoundCache =block-wooden_button-click_on]} +sound-block-wooden_door-close: {<<: *sound, variable-mods-cast: [Sound =block.wooden_door.close, Menu =WoodenDoor, SoundCache =block-wooden_door-close]} +sound-block-wooden_door-open: {<<: *sound, variable-mods-cast: [Sound =block.wooden_door.open, Menu =WoodenDoor, SoundCache =block-wooden_door-open]} +sound-block-wooden_pressure_plate-click_off: {<<: *sound, variable-mods-cast: [Sound =block.wooden_pressure_plate.click_off, Menu =WoodenPlate, SoundCache =block-wooden_pressure_plate-click_off]} +sound-block-wooden_pressure_plate-click_on: {<<: *sound, variable-mods-cast: [Sound =block.wooden_pressure_plate.click_on, Menu =WoodenPlate, SoundCache =block-wooden_pressure_plate-click_on]} +sound-block-wooden_trapdoor-close: {<<: *sound, variable-mods-cast: [Sound =block.wooden_trapdoor.close, Menu =WoodenTrapDoor, SoundCache =block-wooden_trapdoor-close]} +sound-block-wooden_trapdoor-open: {<<: *sound, variable-mods-cast: [Sound =block.wooden_trapdoor.open, Menu =WoodenTrapDoor, SoundCache =block-wooden_trapdoor-open]} +sound-block-wool-break: {<<: *sound, variable-mods-cast: [Sound =block.wool.break, Menu =Wool, SoundCache =block-wool-break]} +sound-block-wool-fall: {<<: *sound, variable-mods-cast: [Sound =block.wool.fall, Menu =Wool, SoundCache =block-wool-fall]} +sound-block-wool-hit: {<<: *sound, variable-mods-cast: [Sound =block.wool.hit, Menu =Wool, SoundCache =block-wool-hit]} +sound-block-wool-place: {<<: *sound, variable-mods-cast: [Sound =block.wool.place, Menu =Wool, SoundCache =block-wool-place]} +sound-block-wool-step: {<<: *sound, variable-mods-cast: [Sound =block.wool.step, Menu =Wool, SoundCache =block-wool-step]} +sound-enchant-thorns-hit: {<<: *sound, variable-mods-cast: [Sound =enchant.thorns.hit, Menu =Enchant, SoundCache =enchant-thorns-hit]} +sound-entity-armor_stand-break: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.break, Menu =ArmorStand, SoundCache =entity-armor_stand-break]} +sound-entity-armor_stand-fall: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.fall, Menu =ArmorStand, SoundCache =entity-armor_stand-fall]} +sound-entity-armor_stand-hit: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.hit, Menu =ArmorStand, SoundCache =entity-armor_stand-hit]} +sound-entity-armor_stand-place: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.place, Menu =ArmorStand, SoundCache =entity-armor_stand-place]} +sound-entity-arrow-hit: {<<: *sound, variable-mods-cast: [Sound =entity.arrow.hit, Menu =Arrow, SoundCache =entity-arrow-hit]} +sound-entity-arrow-hit_player: {<<: *sound, variable-mods-cast: [Sound =entity.arrow.hit_player, Menu =Arrow, SoundCache =entity-arrow-hit_player]} +sound-entity-arrow-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.arrow.shoot, Menu =Arrow, SoundCache =entity-arrow-shoot]} +sound-entity-bat-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.bat.ambient, Menu =Bat, SoundCache =entity-bat-ambient]} +sound-entity-bat-death: {<<: *sound, variable-mods-cast: [Sound =entity.bat.death, Menu =Bat, SoundCache =entity-bat-death]} +sound-entity-bat-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.bat.hurt, Menu =Bat, SoundCache =entity-bat-hurt]} +sound-entity-bat-loop: {<<: *sound, variable-mods-cast: [Sound =entity.bat.loop, Menu =Bat, SoundCache =entity-bat-loop]} +sound-entity-bat-takeoff: {<<: *sound, variable-mods-cast: [Sound =entity.bat.takeoff, Menu =Bat, SoundCache =entity-bat-takeoff]} +sound-entity-bee-death: {<<: *sound, variable-mods-cast: [Sound =entity.bee.death, Menu =Bee, SoundCache =entity-bee-death]} +sound-entity-bee-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.bee.hurt, Menu =Bee, SoundCache =entity-bee-hurt]} +sound-entity-bee-loop: {<<: *sound, variable-mods-cast: [Sound =entity.bee.loop, Menu =Bee, SoundCache =entity-bee-loop]} +sound-entity-bee-loop_aggressive: {<<: *sound, variable-mods-cast: [Sound =entity.bee.loop_aggressive, Menu =Bee, SoundCache =entity-bee-loop_aggressive]} +sound-entity-bee-pollinate: {<<: *sound, variable-mods-cast: [Sound =entity.bee.pollinate, Menu =Bee, SoundCache =entity-bee-pollinate]} +sound-entity-bee-sting: {<<: *sound, variable-mods-cast: [Sound =entity.bee.sting, Menu =Bee, SoundCache =entity-bee-sting]} +sound-entity-blaze-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.ambient, Menu =Blaze, SoundCache =entity-blaze-ambient]} +sound-entity-blaze-burn: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.burn, Menu =Blaze, SoundCache =entity-blaze-burn]} +sound-entity-blaze-death: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.death, Menu =Blaze, SoundCache =entity-blaze-death]} +sound-entity-blaze-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.hurt, Menu =Blaze, SoundCache =entity-blaze-hurt]} +sound-entity-blaze-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.shoot, Menu =Blaze, SoundCache =entity-blaze-shoot]} +sound-entity-boat-paddle_land: {<<: *sound, variable-mods-cast: [Sound =entity.boat.paddle_land, Menu =Boat, SoundCache =entity-boat-paddle_land]} +sound-entity-boat-paddle_water: {<<: *sound, variable-mods-cast: [Sound =entity.boat.paddle_water, Menu =Boat, SoundCache =entity-boat-paddle_water]} +sound-entity-cat-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cat.ambient, Menu =Cat, SoundCache =entity-cat-ambient]} +sound-entity-cat-beg_for_food: {<<: *sound, variable-mods-cast: [Sound =entity.cat.beg_for_food, Menu =Cat, SoundCache =entity-cat-beg_for_food]} +sound-entity-cat-death: {<<: *sound, variable-mods-cast: [Sound =entity.cat.death, Menu =Cat, SoundCache =entity-cat-death]} +sound-entity-cat-eat: {<<: *sound, variable-mods-cast: [Sound =entity.cat.eat, Menu =Cat, SoundCache =entity-cat-eat]} +sound-entity-cat-hiss: {<<: *sound, variable-mods-cast: [Sound =entity.cat.hiss, Menu =Cat, SoundCache =entity-cat-hiss]} +sound-entity-cat-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.cat.hurt, Menu =Cat, SoundCache =entity-cat-hurt]} +sound-entity-cat-purr: {<<: *sound, variable-mods-cast: [Sound =entity.cat.purr, Menu =Cat, SoundCache =entity-cat-purr]} +sound-entity-cat-purreow: {<<: *sound, variable-mods-cast: [Sound =entity.cat.purreow, Menu =Cat, SoundCache =entity-cat-purreow]} +sound-entity-cat-stray_ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cat.stray_ambient, Menu =Cat, SoundCache =entity-cat-stray_ambient]} +sound-entity-chicken-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.ambient, Menu =Chicken, SoundCache =entity-chicken-ambient]} +sound-entity-chicken-death: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.death, Menu =Chicken, SoundCache =entity-chicken-death]} +sound-entity-chicken-egg: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.egg, Menu =Chicken, SoundCache =entity-chicken-egg]} +sound-entity-chicken-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.hurt, Menu =Chicken, SoundCache =entity-chicken-hurt]} +sound-entity-chicken-step: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.step, Menu =Chicken, SoundCache =entity-chicken-step]} +sound-entity-cod-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cod.ambient, Menu =Cod, SoundCache =entity-cod-ambient]} +sound-entity-cod-death: {<<: *sound, variable-mods-cast: [Sound =entity.cod.death, Menu =Cod, SoundCache =entity-cod-death]} +sound-entity-cod-flop: {<<: *sound, variable-mods-cast: [Sound =entity.cod.flop, Menu =Cod, SoundCache =entity-cod-flop]} +sound-entity-cod-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.cod.hurt, Menu =Cod, SoundCache =entity-cod-hurt]} +sound-entity-cow-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cow.ambient, Menu =Cow, SoundCache =entity-cow-ambient]} +sound-entity-cow-death: {<<: *sound, variable-mods-cast: [Sound =entity.cow.death, Menu =Cow, SoundCache =entity-cow-death]} +sound-entity-cow-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.cow.hurt, Menu =Cow, SoundCache =entity-cow-hurt]} +sound-entity-cow-milk: {<<: *sound, variable-mods-cast: [Sound =entity.cow.milk, Menu =Cow, SoundCache =entity-cow-milk]} +sound-entity-cow-step: {<<: *sound, variable-mods-cast: [Sound =entity.cow.step, Menu =Cow, SoundCache =entity-cow-step]} +sound-entity-creeper-death: {<<: *sound, variable-mods-cast: [Sound =entity.creeper.death, Menu =Creeper, SoundCache =entity-creeper-death]} +sound-entity-creeper-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.creeper.hurt, Menu =Creeper, SoundCache =entity-creeper-hurt]} +sound-entity-creeper-primed: {<<: *sound, variable-mods-cast: [Sound =entity.creeper.primed, Menu =Creeper, SoundCache =entity-creeper-primed]} +sound-entity-dolphin-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.ambient, Menu =Dolphin, SoundCache =entity-dolphin-ambient]} +sound-entity-dolphin-ambient_water: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.ambient_water, Menu =Dolphin, SoundCache =entity-dolphin-ambient_water]} +sound-entity-dolphin-attack: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.attack, Menu =Dolphin, SoundCache =entity-dolphin-attack]} +sound-entity-dolphin-death: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.death, Menu =Dolphin, SoundCache =entity-dolphin-death]} +sound-entity-dolphin-eat: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.eat, Menu =Dolphin, SoundCache =entity-dolphin-eat]} +sound-entity-dolphin-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.hurt, Menu =Dolphin, SoundCache =entity-dolphin-hurt]} +sound-entity-dolphin-jump: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.jump, Menu =Dolphin, SoundCache =entity-dolphin-jump]} +sound-entity-dolphin-play: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.play, Menu =Dolphin, SoundCache =entity-dolphin-play]} +sound-entity-dolphin-splash: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.splash, Menu =Dolphin, SoundCache =entity-dolphin-splash]} +sound-entity-dolphin-swim: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.swim, Menu =Dolphin, SoundCache =entity-dolphin-swim]} +sound-entity-donkey-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.ambient, Menu =Donkey, SoundCache =entity-donkey-ambient]} +sound-entity-donkey-angry: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.angry, Menu =Donkey, SoundCache =entity-donkey-angry]} +sound-entity-donkey-chest: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.chest, Menu =Donkey, SoundCache =entity-donkey-chest]} +sound-entity-donkey-death: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.death, Menu =Donkey, SoundCache =entity-donkey-death]} +sound-entity-donkey-eat: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.eat, Menu =Donkey, SoundCache =entity-donkey-eat]} +sound-entity-donkey-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.hurt, Menu =Donkey, SoundCache =entity-donkey-hurt]} +sound-entity-dragon_fireball-explode: {<<: *sound, variable-mods-cast: [Sound =entity.dragon_fireball.explode, Menu =Entity, SoundCache =entity-dragon_fireball-explode]} +sound-entity-drowned-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.ambient, Menu =Drowned, SoundCache =entity-drowned-ambient]} +sound-entity-drowned-ambient_water: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.ambient_water, Menu =Drowned, SoundCache =entity-drowned-ambient_water]} +sound-entity-drowned-death: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.death, Menu =Drowned, SoundCache =entity-drowned-death]} +sound-entity-drowned-death_water: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.death_water, Menu =Drowned, SoundCache =entity-drowned-death_water]} +sound-entity-drowned-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.hurt, Menu =Drowned, SoundCache =entity-drowned-hurt]} +sound-entity-drowned-hurt_water: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.hurt_water, Menu =Drowned, SoundCache =entity-drowned-hurt_water]} +sound-entity-drowned-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.shoot, Menu =Drowned, SoundCache =entity-drowned-shoot]} +sound-entity-drowned-step: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.step, Menu =Drowned, SoundCache =entity-drowned-step]} +sound-entity-drowned-swim: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.swim, Menu =Drowned, SoundCache =entity-drowned-swim]} +sound-entity-egg-throw: {<<: *sound, variable-mods-cast: [Sound =entity.egg.throw, Menu =Entity, SoundCache =entity-egg-throw]} +sound-entity-elder_guardian-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.ambient, Menu =ElderGuardian, SoundCache =entity-elder_guardian-ambient]} +sound-entity-elder_guardian-ambient_land: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.ambient_land, Menu =ElderGuardian, SoundCache =entity-elder_guardian-ambient_land]} +sound-entity-elder_guardian-curse: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.curse, Menu =ElderGuardian, SoundCache =entity-elder_guardian-curse]} +sound-entity-elder_guardian-death: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.death, Menu =ElderGuardian, SoundCache =entity-elder_guardian-death]} +sound-entity-elder_guardian-death_land: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.death_land, Menu =ElderGuardian, SoundCache =entity-elder_guardian-death_land]} +sound-entity-elder_guardian-flop: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.flop, Menu =ElderGuardian, SoundCache =entity-elder_guardian-flop]} +sound-entity-elder_guardian-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.hurt, Menu =ElderGuardian, SoundCache =entity-elder_guardian-hurt]} +sound-entity-elder_guardian-hurt_land: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.hurt_land, Menu =ElderGuardian, SoundCache =entity-elder_guardian-hurt_land]} +sound-entity-ender_dragon-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.ambient, Menu =Dragon, SoundCache =entity-ender_dragon-ambient]} +sound-entity-ender_dragon-death: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.death, Menu =Dragon, SoundCache =entity-ender_dragon-death]} +sound-entity-ender_dragon-flap: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.flap, Menu =Dragon, SoundCache =entity-ender_dragon-flap]} +sound-entity-ender_dragon-growl: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.growl, Menu =Dragon, SoundCache =entity-ender_dragon-growl]} +sound-entity-ender_dragon-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.hurt, Menu =Dragon, SoundCache =entity-ender_dragon-hurt]} +sound-entity-ender_dragon-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.shoot, Menu =Dragon, SoundCache =entity-ender_dragon-shoot]} +sound-entity-ender_eye-death: {<<: *sound, variable-mods-cast: [Sound =entity.ender_eye.death, Menu =EnderEye, SoundCache =entity-ender_eye-death]} +sound-entity-ender_eye-launch: {<<: *sound, variable-mods-cast: [Sound =entity.ender_eye.launch, Menu =EnderEye, SoundCache =entity-ender_eye-launch]} +sound-entity-ender_pearl-throw: {<<: *sound, variable-mods-cast: [Sound =entity.ender_pearl.throw, Menu =Entity, SoundCache =entity-ender_pearl-throw]} +sound-entity-enderman-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.ambient, Menu =Enderman, SoundCache =entity-enderman-ambient]} +sound-entity-enderman-death: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.death, Menu =Enderman, SoundCache =entity-enderman-death]} +sound-entity-enderman-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.hurt, Menu =Enderman, SoundCache =entity-enderman-hurt]} +sound-entity-enderman-scream: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.scream, Menu =Enderman, SoundCache =entity-enderman-scream]} +sound-entity-enderman-stare: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.stare, Menu =Enderman, SoundCache =entity-enderman-stare]} +sound-entity-enderman-teleport: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.teleport, Menu =Enderman, SoundCache =entity-enderman-teleport]} +sound-entity-endermite-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.ambient, Menu =Endermite, SoundCache =entity-endermite-ambient]} +sound-entity-endermite-death: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.death, Menu =Endermite, SoundCache =entity-endermite-death]} +sound-entity-endermite-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.hurt, Menu =Endermite, SoundCache =entity-endermite-hurt]} +sound-entity-endermite-step: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.step, Menu =Endermite, SoundCache =entity-endermite-step]} +sound-entity-evoker-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.ambient, Menu =Evoker, SoundCache =entity-evoker-ambient]} +sound-entity-evoker-cast_spell: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.cast_spell, Menu =Evoker, SoundCache =entity-evoker-cast_spell]} +sound-entity-evoker-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.celebrate, Menu =Evoker, SoundCache =entity-evoker-celebrate]} +sound-entity-evoker-death: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.death, Menu =Evoker, SoundCache =entity-evoker-death]} +sound-entity-evoker-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.hurt, Menu =Evoker, SoundCache =entity-evoker-hurt]} +sound-entity-evoker-prepare_attack: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.prepare_attack, Menu =Evoker, SoundCache =entity-evoker-prepare_attack]} +sound-entity-evoker-prepare_summon: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.prepare_summon, Menu =Evoker, SoundCache =entity-evoker-prepare_summon]} +sound-entity-evoker-prepare_wololo: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.prepare_wololo, Menu =Evoker, SoundCache =entity-evoker-prepare_wololo]} +sound-entity-evoker_fangs-attack: {<<: *sound, variable-mods-cast: [Sound =entity.evoker_fangs.attack, Menu =Entity, SoundCache =entity-evoker_fangs-attack]} +sound-entity-experience_bottle-throw: {<<: *sound, variable-mods-cast: [Sound =entity.experience_bottle.throw, Menu =Entity, SoundCache =entity-experience_bottle-throw]} +sound-entity-experience_orb-pickup: {<<: *sound, variable-mods-cast: [Sound =entity.experience_orb.pickup, Menu =Entity, SoundCache =entity-experience_orb-pickup]} +sound-entity-firework-blast: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.blast, Menu =Firework, SoundCache =entity-firework-blast]} +sound-entity-firework-blast_far: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.blast_far, Menu =Firework, SoundCache =entity-firework-blast_far]} +sound-entity-firework-large_blast: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.large_blast, Menu =Firework, SoundCache =entity-firework-large_blast]} +sound-entity-firework-large_blast_far: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.large_blast_far, Menu =Firework, SoundCache =entity-firework-large_blast_far]} +sound-entity-firework-launch: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.launch, Menu =Firework, SoundCache =entity-firework-launch]} +sound-entity-firework-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.shoot, Menu =Firework, SoundCache =entity-firework-shoot]} +sound-entity-firework-twinkle: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.twinkle, Menu =Firework, SoundCache =entity-firework-twinkle]} +sound-entity-firework-twinkle_far: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.twinkle_far, Menu =Firework, SoundCache =entity-firework-twinkle_far]} +sound-entity-fish-swim: {<<: *sound, variable-mods-cast: [Sound =entity.fish.swim, Menu =Entity, SoundCache =entity-fish-swim]} +sound-entity-fishing_bobber-retrieve: {<<: *sound, variable-mods-cast: [Sound =entity.fishing_bobber.retrieve, Menu =Fishing, SoundCache =entity-fishing_bobber-retrieve]} +sound-entity-fishing_bobber-splash: {<<: *sound, variable-mods-cast: [Sound =entity.fishing_bobber.splash, Menu =Fishing, SoundCache =entity-fishing_bobber-splash]} +sound-entity-fishing_bobber-throw: {<<: *sound, variable-mods-cast: [Sound =entity.fishing_bobber.throw, Menu =Fishing, SoundCache =entity-fishing_bobber-throw]} +sound-entity-fox-aggro: {<<: *sound, variable-mods-cast: [Sound =entity.fox.aggro, Menu =Fox, SoundCache =entity-fox-aggro]} +sound-entity-fox-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.fox.ambient, Menu =Fox, SoundCache =entity-fox-ambient]} +sound-entity-fox-bite: {<<: *sound, variable-mods-cast: [Sound =entity.fox.bite, Menu =Fox, SoundCache =entity-fox-bite]} +sound-entity-fox-death: {<<: *sound, variable-mods-cast: [Sound =entity.fox.death, Menu =Fox, SoundCache =entity-fox-death]} +sound-entity-fox-eat: {<<: *sound, variable-mods-cast: [Sound =entity.fox.eat, Menu =Fox, SoundCache =entity-fox-eat]} +sound-entity-fox-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.fox.hurt, Menu =Fox, SoundCache =entity-fox-hurt]} +sound-entity-fox-screech: {<<: *sound, variable-mods-cast: [Sound =entity.fox.screech, Menu =Fox, SoundCache =entity-fox-screech]} +sound-entity-fox-sleep: {<<: *sound, variable-mods-cast: [Sound =entity.fox.sleep, Menu =Fox, SoundCache =entity-fox-sleep]} +sound-entity-fox-sniff: {<<: *sound, variable-mods-cast: [Sound =entity.fox.sniff, Menu =Fox, SoundCache =entity-fox-sniff]} +sound-entity-fox-spit: {<<: *sound, variable-mods-cast: [Sound =entity.fox.spit, Menu =Fox, SoundCache =entity-fox-spit]} +sound-entity-fox-teleport: {<<: *sound, variable-mods-cast: [Sound =entity.fox.teleport, Menu =Fox, SoundCache =entity-fox-teleport]} +sound-entity-generic-big_fall: {<<: *sound, variable-mods-cast: [Sound =entity.generic.big_fall, Menu =Generic, SoundCache =entity-generic-big_fall]} +sound-entity-generic-burn: {<<: *sound, variable-mods-cast: [Sound =entity.generic.burn, Menu =Generic, SoundCache =entity-generic-burn]} +sound-entity-generic-death: {<<: *sound, variable-mods-cast: [Sound =entity.generic.death, Menu =Generic, SoundCache =entity-generic-death]} +sound-entity-generic-drink: {<<: *sound, variable-mods-cast: [Sound =entity.generic.drink, Menu =Generic, SoundCache =entity-generic-drink]} +sound-entity-generic-eat: {<<: *sound, variable-mods-cast: [Sound =entity.generic.eat, Menu =Generic, SoundCache =entity-generic-eat]} +sound-entity-generic-explode: {<<: *sound, variable-mods-cast: [Sound =entity.generic.explode, Menu =Generic, SoundCache =entity-generic-explode]} +sound-entity-generic-extinguish_fire: {<<: *sound, variable-mods-cast: [Sound =entity.generic.extinguish_fire, Menu =Generic, SoundCache =entity-generic-extinguish_fire]} +sound-entity-generic-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.generic.hurt, Menu =Generic, SoundCache =entity-generic-hurt]} +sound-entity-generic-small_fall: {<<: *sound, variable-mods-cast: [Sound =entity.generic.small_fall, Menu =Generic, SoundCache =entity-generic-small_fall]} +sound-entity-generic-splash: {<<: *sound, variable-mods-cast: [Sound =entity.generic.splash, Menu =Generic, SoundCache =entity-generic-splash]} +sound-entity-generic-swim: {<<: *sound, variable-mods-cast: [Sound =entity.generic.swim, Menu =Generic, SoundCache =entity-generic-swim]} +sound-entity-ghast-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.ambient, Menu =Ghast, SoundCache =entity-ghast-ambient]} +sound-entity-ghast-death: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.death, Menu =Ghast, SoundCache =entity-ghast-death]} +sound-entity-ghast-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.hurt, Menu =Ghast, SoundCache =entity-ghast-hurt]} +sound-entity-ghast-scream: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.scream, Menu =Ghast, SoundCache =entity-ghast-scream]} +sound-entity-ghast-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.shoot, Menu =Ghast, SoundCache =entity-ghast-shoot]} +sound-entity-ghast-warn: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.warn, Menu =Ghast, SoundCache =entity-ghast-warn]} +sound-entity-guardian-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.ambient, Menu =Guardian, SoundCache =entity-guardian-ambient]} +sound-entity-guardian-ambient_land: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.ambient_land, Menu =Guardian, SoundCache =entity-guardian-ambient_land]} +sound-entity-guardian-attack: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.attack, Menu =Guardian, SoundCache =entity-guardian-attack]} +sound-entity-guardian-death: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.death, Menu =Guardian, SoundCache =entity-guardian-death]} +sound-entity-guardian-death_land: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.death_land, Menu =Guardian, SoundCache =entity-guardian-death_land]} +sound-entity-guardian-flop: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.flop, Menu =Guardian, SoundCache =entity-guardian-flop]} +sound-entity-guardian-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.hurt, Menu =Guardian, SoundCache =entity-guardian-hurt]} +sound-entity-guardian-hurt_land: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.hurt_land, Menu =Guardian, SoundCache =entity-guardian-hurt_land]} +sound-entity-hoglin-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.ambient, Menu =Hoglin, SoundCache =entity-hoglin-ambient]} +sound-entity-hoglin-angry: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.angry, Menu =Hoglin, SoundCache =entity-hoglin-angry]} +sound-entity-hoglin-attack: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.attack, Menu =Hoglin, SoundCache =entity-hoglin-attack]} +sound-entity-hoglin-converted_to_zombified: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.converted_to_zombified, Menu =Hoglin, SoundCache =entity-hoglin-converted_to_zombified]} +sound-entity-hoglin-death: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.death, Menu =Hoglin, SoundCache =entity-hoglin-death]} +sound-entity-hoglin-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.hurt, Menu =Hoglin, SoundCache =entity-hoglin-hurt]} +sound-entity-hoglin-retreat: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.retreat, Menu =Hoglin, SoundCache =entity-hoglin-retreat]} +sound-entity-hoglin-step: {<<: *sound, variable-mods-cast: [Sound =entity.hoglin.step, Menu =Hoglin, SoundCache =entity-hoglin-step]} +sound-entity-horse-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.horse.ambient, Menu =Horse, SoundCache =entity-horse-ambient]} +sound-entity-horse-angry: {<<: *sound, variable-mods-cast: [Sound =entity.horse.angry, Menu =Horse, SoundCache =entity-horse-angry]} +sound-entity-horse-armor: {<<: *sound, variable-mods-cast: [Sound =entity.horse.armor, Menu =Horse, SoundCache =entity-horse-armor]} +sound-entity-horse-breathe: {<<: *sound, variable-mods-cast: [Sound =entity.horse.breathe, Menu =Horse, SoundCache =entity-horse-breathe]} +sound-entity-horse-death: {<<: *sound, variable-mods-cast: [Sound =entity.horse.death, Menu =Horse, SoundCache =entity-horse-death]} +sound-entity-horse-eat: {<<: *sound, variable-mods-cast: [Sound =entity.horse.eat, Menu =Horse, SoundCache =entity-horse-eat]} +sound-entity-horse-gallop: {<<: *sound, variable-mods-cast: [Sound =entity.horse.gallop, Menu =Horse, SoundCache =entity-horse-gallop]} +sound-entity-horse-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.horse.hurt, Menu =Horse, SoundCache =entity-horse-hurt]} +sound-entity-horse-jump: {<<: *sound, variable-mods-cast: [Sound =entity.horse.jump, Menu =Horse, SoundCache =entity-horse-jump]} +sound-entity-horse-land: {<<: *sound, variable-mods-cast: [Sound =entity.horse.land, Menu =Horse, SoundCache =entity-horse-land]} +sound-entity-horse-saddle: {<<: *sound, variable-mods-cast: [Sound =entity.horse.saddle, Menu =Horse, SoundCache =entity-horse-saddle]} +sound-entity-horse-step: {<<: *sound, variable-mods-cast: [Sound =entity.horse.step, Menu =Horse, SoundCache =entity-horse-step]} +sound-entity-horse-step_wood: {<<: *sound, variable-mods-cast: [Sound =entity.horse.step_wood, Menu =Horse, SoundCache =entity-horse-step_wood]} +sound-entity-hostile-big_fall: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.big_fall, Menu =Hostile, SoundCache =entity-hostile-big_fall]} +sound-entity-hostile-death: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.death, Menu =Hostile, SoundCache =entity-hostile-death]} +sound-entity-hostile-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.hurt, Menu =Hostile, SoundCache =entity-hostile-hurt]} +sound-entity-hostile-small_fall: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.small_fall, Menu =Hostile, SoundCache =entity-hostile-small_fall]} +sound-entity-hostile-splash: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.splash, Menu =Hostile, SoundCache =entity-hostile-splash]} +sound-entity-hostile-swim: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.swim, Menu =Hostile, SoundCache =entity-hostile-swim]} +sound-entity-husk-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.husk.ambient, Menu =Husk, SoundCache =entity-husk-ambient]} +sound-entity-husk-converted_to_zombie: {<<: *sound, variable-mods-cast: [Sound =entity.husk.converted_to_zombie, Menu =Husk, SoundCache =entity-husk-converted_to_zombie]} +sound-entity-husk-death: {<<: *sound, variable-mods-cast: [Sound =entity.husk.death, Menu =Husk, SoundCache =entity-husk-death]} +sound-entity-husk-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.husk.hurt, Menu =Husk, SoundCache =entity-husk-hurt]} +sound-entity-husk-step: {<<: *sound, variable-mods-cast: [Sound =entity.husk.step, Menu =Husk, SoundCache =entity-husk-step]} +sound-entity-illusioner-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.ambient, Menu =Illusioner, SoundCache =entity-illusioner-ambient]} +sound-entity-illusioner-cast_spell: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.cast_spell, Menu =Illusioner, SoundCache =entity-illusioner-cast_spell]} +sound-entity-illusioner-death: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.death, Menu =Illusioner, SoundCache =entity-illusioner-death]} +sound-entity-illusioner-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.hurt, Menu =Illusioner, SoundCache =entity-illusioner-hurt]} +sound-entity-illusioner-mirror_move: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.mirror_move, Menu =Illusioner, SoundCache =entity-illusioner-mirror_move]} +sound-entity-illusioner-prepare_blindness: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.prepare_blindness, Menu =Illusioner, SoundCache =entity-illusioner-prepare_blindness]} +sound-entity-illusioner-prepare_mirror: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.prepare_mirror, Menu =Illusioner, SoundCache =entity-illusioner-prepare_mirror]} +sound-entity-iron_golem-attack: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.attack, Menu =IronGolem, SoundCache =entity-iron_golem-attack]} +sound-entity-iron_golem-damage: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.damage, Menu =IronGolem, SoundCache =entity-iron_golem-damage]} +sound-entity-iron_golem-death: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.death, Menu =IronGolem, SoundCache =entity-iron_golem-death]} +sound-entity-iron_golem-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.hurt, Menu =IronGolem, SoundCache =entity-iron_golem-hurt]} +sound-entity-iron_golem-repair: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.repair, Menu =IronGolem, SoundCache =entity-iron_golem-repair]} +sound-entity-iron_golem-step: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.step, Menu =IronGolem, SoundCache =entity-iron_golem-step]} +sound-entity-item-break: {<<: *sound, variable-mods-cast: [Sound =entity.item.break, Menu =Items, SoundCache =entity-item-break]} +sound-entity-item-pickup: {<<: *sound, variable-mods-cast: [Sound =entity.item.pickup, Menu =Items, SoundCache =entity-item-pickup]} +sound-entity-itemframe-add_item: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.add_item, Menu =ItemFrame, SoundCache =entity-itemframe-add_item]} +sound-entity-itemframe-break: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.break, Menu =ItemFrame, SoundCache =entity-itemframe-break]} +sound-entity-itemframe-place: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.place, Menu =ItemFrame, SoundCache =entity-itemframe-place]} +sound-entity-itemframe-remove_item: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.remove_item, Menu =ItemFrame, SoundCache =entity-itemframe-remove_item]} +sound-entity-itemframe-rotate_item: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.rotate_item, Menu =ItemFrame, SoundCache =entity-itemframe-rotate_item]} +sound-entity-leash_knot-break: {<<: *sound, variable-mods-cast: [Sound =entity.leash_knot.break, Menu =Leash, SoundCache =entity-leash_knot-break]} +sound-entity-leash_knot-place: {<<: *sound, variable-mods-cast: [Sound =entity.leash_knot.place, Menu =Leash, SoundCache =entity-leash_knot-place]} +sound-entity-lightning_bolt-impact: {<<: *sound, variable-mods-cast: [Sound =entity.lightning_bolt.impact, Menu =Lightning, SoundCache =entity-lightning_bolt-impact]} +sound-entity-lightning_bolt-thunder: {<<: *sound, variable-mods-cast: [Sound =entity.lightning_bolt.thunder, Menu =Lightning, SoundCache =entity-lightning_bolt-thunder]} +sound-entity-lingering_potion-throw: {<<: *sound, variable-mods-cast: [Sound =entity.lingering_potion.throw, Menu =Entity, SoundCache =entity-lingering_potion-throw]} +sound-entity-llama-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.llama.ambient, Menu =Llama, SoundCache =entity-llama-ambient]} +sound-entity-llama-angry: {<<: *sound, variable-mods-cast: [Sound =entity.llama.angry, Menu =Llama, SoundCache =entity-llama-angry]} +sound-entity-llama-chest: {<<: *sound, variable-mods-cast: [Sound =entity.llama.chest, Menu =Llama, SoundCache =entity-llama-chest]} +sound-entity-llama-death: {<<: *sound, variable-mods-cast: [Sound =entity.llama.death, Menu =Llama, SoundCache =entity-llama-death]} +sound-entity-llama-eat: {<<: *sound, variable-mods-cast: [Sound =entity.llama.eat, Menu =Llama, SoundCache =entity-llama-eat]} +sound-entity-llama-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.llama.hurt, Menu =Llama, SoundCache =entity-llama-hurt]} +sound-entity-llama-spit: {<<: *sound, variable-mods-cast: [Sound =entity.llama.spit, Menu =Llama, SoundCache =entity-llama-spit]} +sound-entity-llama-step: {<<: *sound, variable-mods-cast: [Sound =entity.llama.step, Menu =Llama, SoundCache =entity-llama-step]} +sound-entity-llama-swag: {<<: *sound, variable-mods-cast: [Sound =entity.llama.swag, Menu =Llama, SoundCache =entity-llama-swag]} +sound-entity-magma_cube-death: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.death, Menu =MagmaCube, SoundCache =entity-magma_cube-death]} +sound-entity-magma_cube-death_small: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.death_small, Menu =MagmaCube, SoundCache =entity-magma_cube-death_small]} +sound-entity-magma_cube-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.hurt, Menu =MagmaCube, SoundCache =entity-magma_cube-hurt]} +sound-entity-magma_cube-hurt_small: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.hurt_small, Menu =MagmaCube, SoundCache =entity-magma_cube-hurt_small]} +sound-entity-magma_cube-jump: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.jump, Menu =MagmaCube, SoundCache =entity-magma_cube-jump]} +sound-entity-magma_cube-squish: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.squish, Menu =MagmaCube, SoundCache =entity-magma_cube-squish]} +sound-entity-magma_cube-squish_small: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.squish_small, Menu =MagmaCube, SoundCache =entity-magma_cube-squish_small]} +sound-entity-minecart-inside: {<<: *sound, variable-mods-cast: [Sound =entity.minecart.inside, Menu =Minecart, SoundCache =entity-minecart-inside]} +sound-entity-minecart-riding: {<<: *sound, variable-mods-cast: [Sound =entity.minecart.riding, Menu =Minecart, SoundCache =entity-minecart-riding]} +sound-entity-mooshroom-convert: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.convert, Menu =Mooshroom, SoundCache =entity-mooshroom-convert]} +sound-entity-mooshroom-eat: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.eat, Menu =Mooshroom, SoundCache =entity-mooshroom-eat]} +sound-entity-mooshroom-milk: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.milk, Menu =Mooshroom, SoundCache =entity-mooshroom-milk]} +sound-entity-mooshroom-shear: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.shear, Menu =Mooshroom, SoundCache =entity-mooshroom-shear]} +sound-entity-mooshroom-suspicious_milk: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.suspicious_milk, Menu =Mooshroom, SoundCache =entity-mooshroom-suspicious_milk]} +sound-entity-mule-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.mule.ambient, Menu =Mule, SoundCache =entity-mule-ambient]} +sound-entity-mule-angry: {<<: *sound, variable-mods-cast: [Sound =entity.mule.angry, Menu =Mule, SoundCache =entity-mule-angry]} +sound-entity-mule-chest: {<<: *sound, variable-mods-cast: [Sound =entity.mule.chest, Menu =Mule, SoundCache =entity-mule-chest]} +sound-entity-mule-death: {<<: *sound, variable-mods-cast: [Sound =entity.mule.death, Menu =Mule, SoundCache =entity-mule-death]} +sound-entity-mule-eat: {<<: *sound, variable-mods-cast: [Sound =entity.mule.eat, Menu =Mule, SoundCache =entity-mule-eat]} +sound-entity-mule-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.mule.hurt, Menu =Mule, SoundCache =entity-mule-hurt]} +sound-entity-ocelot-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ocelot.ambient, Menu =Ocelot, SoundCache =entity-ocelot-ambient]} +sound-entity-ocelot-death: {<<: *sound, variable-mods-cast: [Sound =entity.ocelot.death, Menu =Ocelot, SoundCache =entity-ocelot-death]} +sound-entity-ocelot-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ocelot.hurt, Menu =Ocelot, SoundCache =entity-ocelot-hurt]} +sound-entity-painting-break: {<<: *sound, variable-mods-cast: [Sound =entity.painting.break, Menu =Painting, SoundCache =entity-painting-break]} +sound-entity-painting-place: {<<: *sound, variable-mods-cast: [Sound =entity.painting.place, Menu =Painting, SoundCache =entity-painting-place]} +sound-entity-panda-aggressive_ambient: {<<: *sound, variable-mods-cast: [Sound =entity.panda.aggressive_ambient, Menu =Panda, SoundCache =entity-panda-aggressive_ambient]} +sound-entity-panda-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.panda.ambient, Menu =Panda, SoundCache =entity-panda-ambient]} +sound-entity-panda-bite: {<<: *sound, variable-mods-cast: [Sound =entity.panda.bite, Menu =Panda, SoundCache =entity-panda-bite]} +sound-entity-panda-cant_breed: {<<: *sound, variable-mods-cast: [Sound =entity.panda.cant_breed, Menu =Panda, SoundCache =entity-panda-cant_breed]} +sound-entity-panda-death: {<<: *sound, variable-mods-cast: [Sound =entity.panda.death, Menu =Panda, SoundCache =entity-panda-death]} +sound-entity-panda-eat: {<<: *sound, variable-mods-cast: [Sound =entity.panda.eat, Menu =Panda, SoundCache =entity-panda-eat]} +sound-entity-panda-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.panda.hurt, Menu =Panda, SoundCache =entity-panda-hurt]} +sound-entity-panda-pre_sneeze: {<<: *sound, variable-mods-cast: [Sound =entity.panda.pre_sneeze, Menu =Panda, SoundCache =entity-panda-pre_sneeze]} +sound-entity-panda-sneeze: {<<: *sound, variable-mods-cast: [Sound =entity.panda.sneeze, Menu =Panda, SoundCache =entity-panda-sneeze]} +sound-entity-panda-step: {<<: *sound, variable-mods-cast: [Sound =entity.panda.step, Menu =Panda, SoundCache =entity-panda-step]} +sound-entity-panda-worried_ambient: {<<: *sound, variable-mods-cast: [Sound =entity.panda.worried_ambient, Menu =Panda, SoundCache =entity-panda-worried_ambient]} +sound-entity-parrot-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.ambient, Menu =Parrot, SoundCache =entity-parrot-ambient]} +sound-entity-parrot-death: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.death, Menu =Parrot, SoundCache =entity-parrot-death]} +sound-entity-parrot-eat: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.eat, Menu =Parrot, SoundCache =entity-parrot-eat]} +sound-entity-parrot-fly: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.fly, Menu =Parrot, SoundCache =entity-parrot-fly]} +sound-entity-parrot-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.hurt, Menu =Parrot, SoundCache =entity-parrot-hurt]} +sound-entity-parrot-imitate-blaze: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.blaze, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-blaze]} +sound-entity-parrot-imitate-creeper: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.creeper, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-creeper]} +sound-entity-parrot-imitate-drowned: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.drowned, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-drowned]} +sound-entity-parrot-imitate-elder_guardian: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.elder_guardian, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-elder_guardian]} +sound-entity-parrot-imitate-ender_dragon: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.ender_dragon, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-ender_dragon]} +sound-entity-parrot-imitate-endermite: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.endermite, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-endermite]} +sound-entity-parrot-imitate-evoker: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.evoker, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-evoker]} +sound-entity-parrot-imitate-ghast: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.ghast, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-ghast]} +sound-entity-parrot-imitate-guardian: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.guardian, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-guardian]} +sound-entity-parrot-imitate-hoglin: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.hoglin, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-hoglin]} +sound-entity-parrot-imitate-husk: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.husk, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-husk]} +sound-entity-parrot-imitate-illusioner: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.illusioner, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-illusioner]} +sound-entity-parrot-imitate-magma_cube: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.magma_cube, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-magma_cube]} +sound-entity-parrot-imitate-phantom: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.phantom, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-phantom]} +sound-entity-parrot-imitate-piglin: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.piglin, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-piglin]} +sound-entity-parrot-imitate-pillager: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.pillager, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-pillager]} +sound-entity-parrot-imitate-ravager: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.ravager, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-ravager]} +sound-entity-parrot-imitate-shulker: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.shulker, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-shulker]} +sound-entity-parrot-imitate-silverfish: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.silverfish, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-silverfish]} +sound-entity-parrot-imitate-skeleton: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.skeleton, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-skeleton]} +sound-entity-parrot-imitate-slime: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.slime, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-slime]} +sound-entity-parrot-imitate-spider: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.spider, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-spider]} +sound-entity-parrot-imitate-stray: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.stray, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-stray]} +sound-entity-parrot-imitate-vex: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.vex, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-vex]} +sound-entity-parrot-imitate-vindicator: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.vindicator, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-vindicator]} +sound-entity-parrot-imitate-witch: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.witch, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-witch]} +sound-entity-parrot-imitate-wither: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.wither, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-wither]} +sound-entity-parrot-imitate-wither_skeleton: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.wither_skeleton, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-wither_skeleton]} +sound-entity-parrot-imitate-zoglin: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.zoglin, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-zoglin]} +sound-entity-parrot-imitate-zombie: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.zombie, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-zombie]} +sound-entity-parrot-imitate-zombie_villager: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.zombie_villager, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-zombie_villager]} +sound-entity-parrot-step: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.step, Menu =Parrot, SoundCache =entity-parrot-step]} +sound-entity-phantom-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.ambient, Menu =Phantom, SoundCache =entity-phantom-ambient]} +sound-entity-phantom-bite: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.bite, Menu =Phantom, SoundCache =entity-phantom-bite]} +sound-entity-phantom-death: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.death, Menu =Phantom, SoundCache =entity-phantom-death]} +sound-entity-phantom-flap: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.flap, Menu =Phantom, SoundCache =entity-phantom-flap]} +sound-entity-phantom-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.hurt, Menu =Phantom, SoundCache =entity-phantom-hurt]} +sound-entity-phantom-swoop: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.swoop, Menu =Phantom, SoundCache =entity-phantom-swoop]} +sound-entity-pig-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.pig.ambient, Menu =Pig, SoundCache =entity-pig-ambient]} +sound-entity-pig-death: {<<: *sound, variable-mods-cast: [Sound =entity.pig.death, Menu =Pig, SoundCache =entity-pig-death]} +sound-entity-pig-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.pig.hurt, Menu =Pig, SoundCache =entity-pig-hurt]} +sound-entity-pig-saddle: {<<: *sound, variable-mods-cast: [Sound =entity.pig.saddle, Menu =Pig, SoundCache =entity-pig-saddle]} +sound-entity-pig-step: {<<: *sound, variable-mods-cast: [Sound =entity.pig.step, Menu =Pig, SoundCache =entity-pig-step]} +sound-entity-piglin-admiring_item: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.admiring_item, Menu =Piglin, SoundCache =entity-piglin-admiring_item]} +sound-entity-piglin-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.ambient, Menu =Piglin, SoundCache =entity-piglin-ambient]} +sound-entity-piglin-angry: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.angry, Menu =Piglin, SoundCache =entity-piglin-angry]} +sound-entity-piglin-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.celebrate, Menu =Piglin, SoundCache =entity-piglin-celebrate]} +sound-entity-piglin-converted_to_zombified: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.converted_to_zombified, Menu =Piglin, SoundCache =entity-piglin-converted_to_zombified]} +sound-entity-piglin-death: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.death, Menu =Piglin, SoundCache =entity-piglin-death]} +sound-entity-piglin-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.hurt, Menu =Piglin, SoundCache =entity-piglin-hurt]} +sound-entity-piglin-jealous: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.jealous, Menu =Piglin, SoundCache =entity-piglin-jealous]} +sound-entity-piglin-retreat: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.retreat, Menu =Piglin, SoundCache =entity-piglin-retreat]} +sound-entity-piglin-step: {<<: *sound, variable-mods-cast: [Sound =entity.piglin.step, Menu =Piglin, SoundCache =entity-piglin-step]} +sound-entity-pillager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.ambient, Menu =Pillager, SoundCache =entity-pillager-ambient]} +sound-entity-pillager-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.celebrate, Menu =Pillager, SoundCache =entity-pillager-celebrate]} +sound-entity-pillager-death: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.death, Menu =Pillager, SoundCache =entity-pillager-death]} +sound-entity-pillager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.hurt, Menu =Pillager, SoundCache =entity-pillager-hurt]} +sound-entity-player-attack-crit: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.crit, Menu =Player, SoundCache =entity-player-attack-crit]} +sound-entity-player-attack-knockback: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.knockback, Menu =Player, SoundCache =entity-player-attack-knockback]} +sound-entity-player-attack-nodamage: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.nodamage, Menu =Player, SoundCache =entity-player-attack-nodamage]} +sound-entity-player-attack-strong: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.strong, Menu =Player, SoundCache =entity-player-attack-strong]} +sound-entity-player-attack-sweep: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.sweep, Menu =Player, SoundCache =entity-player-attack-sweep]} +sound-entity-player-attack-weak: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.weak, Menu =Player, SoundCache =entity-player-attack-weak]} +sound-entity-player-big_fall: {<<: *sound, variable-mods-cast: [Sound =entity.player.big_fall, Menu =Player, SoundCache =entity-player-big_fall]} +sound-entity-player-breath: {<<: *sound, variable-mods-cast: [Sound =entity.player.breath, Menu =Player, SoundCache =entity-player-breath]} +sound-entity-player-burp: {<<: *sound, variable-mods-cast: [Sound =entity.player.burp, Menu =Player, SoundCache =entity-player-burp]} +sound-entity-player-death: {<<: *sound, variable-mods-cast: [Sound =entity.player.death, Menu =Player, SoundCache =entity-player-death]} +sound-entity-player-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt, Menu =Player, SoundCache =entity-player-hurt]} +sound-entity-player-hurt_drown: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt_drown, Menu =Player, SoundCache =entity-player-hurt_drown]} +sound-entity-player-hurt_on_fire: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt_on_fire, Menu =Player, SoundCache =entity-player-hurt_on_fire]} +sound-entity-player-hurt_sweet_berry_bush: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt_sweet_berry_bush, Menu =Player, SoundCache =entity-player-hurt_sweet_berry_bush]} +sound-entity-player-levelup: {<<: *sound, variable-mods-cast: [Sound =entity.player.levelup, Menu =Player, SoundCache =entity-player-levelup]} +sound-entity-player-small_fall: {<<: *sound, variable-mods-cast: [Sound =entity.player.small_fall, Menu =Player, SoundCache =entity-player-small_fall]} +sound-entity-player-splash: {<<: *sound, variable-mods-cast: [Sound =entity.player.splash, Menu =Player, SoundCache =entity-player-splash]} +sound-entity-player-splash-high_speed: {<<: *sound, variable-mods-cast: [Sound =entity.player.splash.high_speed, Menu =Player, SoundCache =entity-player-splash-high_speed]} +sound-entity-player-swim: {<<: *sound, variable-mods-cast: [Sound =entity.player.swim, Menu =Player, SoundCache =entity-player-swim]} +sound-entity-polarbear-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.ambient, Menu =PolarBear, SoundCache =entity-polarbear-ambient]} +sound-entity-polarbear-ambient_baby: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.ambient_baby, Menu =PolarBear, SoundCache =entity-polarbear-ambient_baby]} +sound-entity-polarbear-death: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.death, Menu =PolarBear, SoundCache =entity-polarbear-death]} +sound-entity-polarbear-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.hurt, Menu =PolarBear, SoundCache =entity-polarbear-hurt]} +sound-entity-polarbear-step: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.step, Menu =PolarBear, SoundCache =entity-polarbear-step]} +sound-entity-polarbear-warning: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.warning, Menu =PolarBear, SoundCache =entity-polarbear-warning]} +sound-entity-puffer_fish-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.ambient, Menu =PufferFish, SoundCache =entity-puffer_fish-ambient]} +sound-entity-puffer_fish-blow_out: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.blow_out, Menu =PufferFish, SoundCache =entity-puffer_fish-blow_out]} +sound-entity-puffer_fish-blow_up: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.blow_up, Menu =PufferFish, SoundCache =entity-puffer_fish-blow_up]} +sound-entity-puffer_fish-death: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.death, Menu =PufferFish, SoundCache =entity-puffer_fish-death]} +sound-entity-puffer_fish-flop: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.flop, Menu =PufferFish, SoundCache =entity-puffer_fish-flop]} +sound-entity-puffer_fish-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.hurt, Menu =PufferFish, SoundCache =entity-puffer_fish-hurt]} +sound-entity-puffer_fish-sting: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.sting, Menu =PufferFish, SoundCache =entity-puffer_fish-sting]} +sound-entity-rabbit-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.ambient, Menu =Rabbit, SoundCache =entity-rabbit-ambient]} +sound-entity-rabbit-attack: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.attack, Menu =Rabbit, SoundCache =entity-rabbit-attack]} +sound-entity-rabbit-death: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.death, Menu =Rabbit, SoundCache =entity-rabbit-death]} +sound-entity-rabbit-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.hurt, Menu =Rabbit, SoundCache =entity-rabbit-hurt]} +sound-entity-rabbit-jump: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.jump, Menu =Rabbit, SoundCache =entity-rabbit-jump]} +sound-entity-ravager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.ambient, Menu =Ravager, SoundCache =entity-ravager-ambient]} +sound-entity-ravager-attack: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.attack, Menu =Ravager, SoundCache =entity-ravager-attack]} +sound-entity-ravager-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.celebrate, Menu =Ravager, SoundCache =entity-ravager-celebrate]} +sound-entity-ravager-death: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.death, Menu =Ravager, SoundCache =entity-ravager-death]} +sound-entity-ravager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.hurt, Menu =Ravager, SoundCache =entity-ravager-hurt]} +sound-entity-ravager-roar: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.roar, Menu =Ravager, SoundCache =entity-ravager-roar]} +sound-entity-ravager-step: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.step, Menu =Ravager, SoundCache =entity-ravager-step]} +sound-entity-ravager-stunned: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.stunned, Menu =Ravager, SoundCache =entity-ravager-stunned]} +sound-entity-salmon-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.ambient, Menu =Salmon, SoundCache =entity-salmon-ambient]} +sound-entity-salmon-death: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.death, Menu =Salmon, SoundCache =entity-salmon-death]} +sound-entity-salmon-flop: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.flop, Menu =Salmon, SoundCache =entity-salmon-flop]} +sound-entity-salmon-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.hurt, Menu =Salmon, SoundCache =entity-salmon-hurt]} +sound-entity-sheep-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.ambient, Menu =Sheep, SoundCache =entity-sheep-ambient]} +sound-entity-sheep-death: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.death, Menu =Sheep, SoundCache =entity-sheep-death]} +sound-entity-sheep-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.hurt, Menu =Sheep, SoundCache =entity-sheep-hurt]} +sound-entity-sheep-shear: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.shear, Menu =Sheep, SoundCache =entity-sheep-shear]} +sound-entity-sheep-step: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.step, Menu =Sheep, SoundCache =entity-sheep-step]} +sound-entity-shulker-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.ambient, Menu =Shulker, SoundCache =entity-shulker-ambient]} +sound-entity-shulker-close: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.close, Menu =Shulker, SoundCache =entity-shulker-close]} +sound-entity-shulker-death: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.death, Menu =Shulker, SoundCache =entity-shulker-death]} +sound-entity-shulker-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.hurt, Menu =Shulker, SoundCache =entity-shulker-hurt]} +sound-entity-shulker-hurt_closed: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.hurt_closed, Menu =Shulker, SoundCache =entity-shulker-hurt_closed]} +sound-entity-shulker-open: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.open, Menu =Shulker, SoundCache =entity-shulker-open]} +sound-entity-shulker-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.shoot, Menu =Shulker, SoundCache =entity-shulker-shoot]} +sound-entity-shulker-teleport: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.teleport, Menu =Shulker, SoundCache =entity-shulker-teleport]} +sound-entity-shulker_bullet-hit: {<<: *sound, variable-mods-cast: [Sound =entity.shulker_bullet.hit, Menu =ShulkerBullet, SoundCache =entity-shulker_bullet-hit]} +sound-entity-shulker_bullet-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.shulker_bullet.hurt, Menu =ShulkerBullet, SoundCache =entity-shulker_bullet-hurt]} +sound-entity-silverfish-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.ambient, Menu =Silverfish, SoundCache =entity-silverfish-ambient]} +sound-entity-silverfish-death: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.death, Menu =Silverfish, SoundCache =entity-silverfish-death]} +sound-entity-silverfish-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.hurt, Menu =Silverfish, SoundCache =entity-silverfish-hurt]} +sound-entity-silverfish-step: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.step, Menu =Silverfish, SoundCache =entity-silverfish-step]} +sound-entity-skeleton-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.ambient, Menu =Skeleton, SoundCache =entity-skeleton-ambient]} +sound-entity-skeleton-death: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.death, Menu =Skeleton, SoundCache =entity-skeleton-death]} +sound-entity-skeleton-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.hurt, Menu =Skeleton, SoundCache =entity-skeleton-hurt]} +sound-entity-skeleton-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.shoot, Menu =Skeleton, SoundCache =entity-skeleton-shoot]} +sound-entity-skeleton-step: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.step, Menu =Skeleton, SoundCache =entity-skeleton-step]} +sound-entity-skeleton_horse-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.ambient, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-ambient]} +sound-entity-skeleton_horse-ambient_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.ambient_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-ambient_water]} +sound-entity-skeleton_horse-death: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.death, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-death]} +sound-entity-skeleton_horse-gallop_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.gallop_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-gallop_water]} +sound-entity-skeleton_horse-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.hurt, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-hurt]} +sound-entity-skeleton_horse-jump_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.jump_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-jump_water]} +sound-entity-skeleton_horse-step_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.step_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-step_water]} +sound-entity-skeleton_horse-swim: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.swim, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-swim]} +sound-entity-slime-attack: {<<: *sound, variable-mods-cast: [Sound =entity.slime.attack, Menu =Slime, SoundCache =entity-slime-attack]} +sound-entity-slime-death: {<<: *sound, variable-mods-cast: [Sound =entity.slime.death, Menu =Slime, SoundCache =entity-slime-death]} +sound-entity-slime-death_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.death_small, Menu =Slime, SoundCache =entity-slime-death_small]} +sound-entity-slime-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.slime.hurt, Menu =Slime, SoundCache =entity-slime-hurt]} +sound-entity-slime-hurt_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.hurt_small, Menu =Slime, SoundCache =entity-slime-hurt_small]} +sound-entity-slime-jump: {<<: *sound, variable-mods-cast: [Sound =entity.slime.jump, Menu =Slime, SoundCache =entity-slime-jump]} +sound-entity-slime-jump_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.jump_small, Menu =Slime, SoundCache =entity-slime-jump_small]} +sound-entity-slime-squish: {<<: *sound, variable-mods-cast: [Sound =entity.slime.squish, Menu =Slime, SoundCache =entity-slime-squish]} +sound-entity-slime-squish_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.squish_small, Menu =Slime, SoundCache =entity-slime-squish_small]} +sound-entity-snow_golem-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.ambient, Menu =Snowman, SoundCache =entity-snow_golem-ambient]} +sound-entity-snow_golem-death: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.death, Menu =Snowman, SoundCache =entity-snow_golem-death]} +sound-entity-snow_golem-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.hurt, Menu =Snowman, SoundCache =entity-snow_golem-hurt]} +sound-entity-snow_golem-shear: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.shear, Menu =Snowman, SoundCache =entity-snow_golem-shear]} +sound-entity-snow_golem-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.shoot, Menu =Snowman, SoundCache =entity-snow_golem-shoot]} +sound-entity-snowball-throw: {<<: *sound, variable-mods-cast: [Sound =entity.snowball.throw, Menu =Entity, SoundCache =entity-snowball-throw]} +sound-entity-spider-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.spider.ambient, Menu =Spider, SoundCache =entity-spider-ambient]} +sound-entity-spider-death: {<<: *sound, variable-mods-cast: [Sound =entity.spider.death, Menu =Spider, SoundCache =entity-spider-death]} +sound-entity-spider-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.spider.hurt, Menu =Spider, SoundCache =entity-spider-hurt]} +sound-entity-spider-step: {<<: *sound, variable-mods-cast: [Sound =entity.spider.step, Menu =Spider, SoundCache =entity-spider-step]} +sound-entity-splash_potion-break: {<<: *sound, variable-mods-cast: [Sound =entity.splash_potion.break, Menu =SplashPotion, SoundCache =entity-splash_potion-break]} +sound-entity-splash_potion-throw: {<<: *sound, variable-mods-cast: [Sound =entity.splash_potion.throw, Menu =SplashPotion, SoundCache =entity-splash_potion-throw]} +sound-entity-squid-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.squid.ambient, Menu =Squid, SoundCache =entity-squid-ambient]} +sound-entity-squid-death: {<<: *sound, variable-mods-cast: [Sound =entity.squid.death, Menu =Squid, SoundCache =entity-squid-death]} +sound-entity-squid-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.squid.hurt, Menu =Squid, SoundCache =entity-squid-hurt]} +sound-entity-squid-squirt: {<<: *sound, variable-mods-cast: [Sound =entity.squid.squirt, Menu =Squid, SoundCache =entity-squid-squirt]} +sound-entity-stray-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.stray.ambient, Menu =Stray, SoundCache =entity-stray-ambient]} +sound-entity-stray-death: {<<: *sound, variable-mods-cast: [Sound =entity.stray.death, Menu =Stray, SoundCache =entity-stray-death]} +sound-entity-stray-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.stray.hurt, Menu =Stray, SoundCache =entity-stray-hurt]} +sound-entity-stray-step: {<<: *sound, variable-mods-cast: [Sound =entity.stray.step, Menu =Stray, SoundCache =entity-stray-step]} +sound-entity-strider-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.strider.ambient, Menu =Strider, SoundCache =entity-strider-ambient]} +sound-entity-strider-death: {<<: *sound, variable-mods-cast: [Sound =entity.strider.death, Menu =Strider, SoundCache =entity-strider-death]} +sound-entity-strider-eat: {<<: *sound, variable-mods-cast: [Sound =entity.strider.eat, Menu =Strider, SoundCache =entity-strider-eat]} +sound-entity-strider-happy: {<<: *sound, variable-mods-cast: [Sound =entity.strider.happy, Menu =Strider, SoundCache =entity-strider-happy]} +sound-entity-strider-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.strider.hurt, Menu =Strider, SoundCache =entity-strider-hurt]} +sound-entity-strider-retreat: {<<: *sound, variable-mods-cast: [Sound =entity.strider.retreat, Menu =Strider, SoundCache =entity-strider-retreat]} +sound-entity-strider-saddle: {<<: *sound, variable-mods-cast: [Sound =entity.strider.saddle, Menu =Strider, SoundCache =entity-strider-saddle]} +sound-entity-strider-step: {<<: *sound, variable-mods-cast: [Sound =entity.strider.step, Menu =Strider, SoundCache =entity-strider-step]} +sound-entity-strider-step_lava: {<<: *sound, variable-mods-cast: [Sound =entity.strider.step_lava, Menu =Strider, SoundCache =entity-strider-step_lava]} +sound-entity-tnt-primed: {<<: *sound, variable-mods-cast: [Sound =entity.tnt.primed, Menu =Entity, SoundCache =entity-tnt-primed]} +sound-entity-tropical_fish-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.ambient, Menu =TropicalFish, SoundCache =entity-tropical_fish-ambient]} +sound-entity-tropical_fish-death: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.death, Menu =TropicalFish, SoundCache =entity-tropical_fish-death]} +sound-entity-tropical_fish-flop: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.flop, Menu =TropicalFish, SoundCache =entity-tropical_fish-flop]} +sound-entity-tropical_fish-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.hurt, Menu =TropicalFish, SoundCache =entity-tropical_fish-hurt]} +sound-entity-turtle-ambient_land: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.ambient_land, Menu =Turtle, SoundCache =entity-turtle-ambient_land]} +sound-entity-turtle-death: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.death, Menu =Turtle, SoundCache =entity-turtle-death]} +sound-entity-turtle-death_baby: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.death_baby, Menu =Turtle, SoundCache =entity-turtle-death_baby]} +sound-entity-turtle-egg_break: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.egg_break, Menu =Turtle, SoundCache =entity-turtle-egg_break]} +sound-entity-turtle-egg_crack: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.egg_crack, Menu =Turtle, SoundCache =entity-turtle-egg_crack]} +sound-entity-turtle-egg_hatch: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.egg_hatch, Menu =Turtle, SoundCache =entity-turtle-egg_hatch]} +sound-entity-turtle-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.hurt, Menu =Turtle, SoundCache =entity-turtle-hurt]} +sound-entity-turtle-hurt_baby: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.hurt_baby, Menu =Turtle, SoundCache =entity-turtle-hurt_baby]} +sound-entity-turtle-lay_egg: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.lay_egg, Menu =Turtle, SoundCache =entity-turtle-lay_egg]} +sound-entity-turtle-shamble: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.shamble, Menu =Turtle, SoundCache =entity-turtle-shamble]} +sound-entity-turtle-shamble_baby: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.shamble_baby, Menu =Turtle, SoundCache =entity-turtle-shamble_baby]} +sound-entity-turtle-swim: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.swim, Menu =Turtle, SoundCache =entity-turtle-swim]} +sound-entity-vex-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.vex.ambient, Menu =Vex, SoundCache =entity-vex-ambient]} +sound-entity-vex-charge: {<<: *sound, variable-mods-cast: [Sound =entity.vex.charge, Menu =Vex, SoundCache =entity-vex-charge]} +sound-entity-vex-death: {<<: *sound, variable-mods-cast: [Sound =entity.vex.death, Menu =Vex, SoundCache =entity-vex-death]} +sound-entity-vex-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.vex.hurt, Menu =Vex, SoundCache =entity-vex-hurt]} +sound-entity-villager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.villager.ambient, Menu =Villager, SoundCache =entity-villager-ambient]} +sound-entity-villager-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.villager.celebrate, Menu =Villager, SoundCache =entity-villager-celebrate]} +sound-entity-villager-death: {<<: *sound, variable-mods-cast: [Sound =entity.villager.death, Menu =Villager, SoundCache =entity-villager-death]} +sound-entity-villager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.villager.hurt, Menu =Villager, SoundCache =entity-villager-hurt]} +sound-entity-villager-no: {<<: *sound, variable-mods-cast: [Sound =entity.villager.no, Menu =Villager, SoundCache =entity-villager-no]} +sound-entity-villager-trade: {<<: *sound, variable-mods-cast: [Sound =entity.villager.trade, Menu =Villager, SoundCache =entity-villager-trade]} +sound-entity-villager-work_armorer: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_armorer, Menu =Villager, SoundCache =entity-villager-work_armorer]} +sound-entity-villager-work_butcher: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_butcher, Menu =Villager, SoundCache =entity-villager-work_butcher]} +sound-entity-villager-work_cartographer: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_cartographer, Menu =Villager, SoundCache =entity-villager-work_cartographer]} +sound-entity-villager-work_cleric: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_cleric, Menu =Villager, SoundCache =entity-villager-work_cleric]} +sound-entity-villager-work_farmer: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_farmer, Menu =Villager, SoundCache =entity-villager-work_farmer]} +sound-entity-villager-work_fisherman: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_fisherman, Menu =Villager, SoundCache =entity-villager-work_fisherman]} +sound-entity-villager-work_fletcher: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_fletcher, Menu =Villager, SoundCache =entity-villager-work_fletcher]} +sound-entity-villager-work_leatherworker: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_leatherworker, Menu =Villager, SoundCache =entity-villager-work_leatherworker]} +sound-entity-villager-work_librarian: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_librarian, Menu =Villager, SoundCache =entity-villager-work_librarian]} +sound-entity-villager-work_mason: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_mason, Menu =Villager, SoundCache =entity-villager-work_mason]} +sound-entity-villager-work_shepherd: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_shepherd, Menu =Villager, SoundCache =entity-villager-work_shepherd]} +sound-entity-villager-work_toolsmith: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_toolsmith, Menu =Villager, SoundCache =entity-villager-work_toolsmith]} +sound-entity-villager-work_weaponsmith: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_weaponsmith, Menu =Villager, SoundCache =entity-villager-work_weaponsmith]} +sound-entity-villager-yes: {<<: *sound, variable-mods-cast: [Sound =entity.villager.yes, Menu =Villager, SoundCache =entity-villager-yes]} +sound-entity-vindicator-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.ambient, Menu =Vindicator, SoundCache =entity-vindicator-ambient]} +sound-entity-vindicator-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.celebrate, Menu =Vindicator, SoundCache =entity-vindicator-celebrate]} +sound-entity-vindicator-death: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.death, Menu =Vindicator, SoundCache =entity-vindicator-death]} +sound-entity-vindicator-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.hurt, Menu =Vindicator, SoundCache =entity-vindicator-hurt]} +sound-entity-wandering_trader-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.ambient, Menu =WanderingTrader, SoundCache =entity-wandering_trader-ambient]} +sound-entity-wandering_trader-death: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.death, Menu =WanderingTrader, SoundCache =entity-wandering_trader-death]} +sound-entity-wandering_trader-disappeared: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.disappeared, Menu =WanderingTrader, SoundCache =entity-wandering_trader-disappeared]} +sound-entity-wandering_trader-drink_milk: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.drink_milk, Menu =WanderingTrader, SoundCache =entity-wandering_trader-drink_milk]} +sound-entity-wandering_trader-drink_potion: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.drink_potion, Menu =WanderingTrader, SoundCache =entity-wandering_trader-drink_potion]} +sound-entity-wandering_trader-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.hurt, Menu =WanderingTrader, SoundCache =entity-wandering_trader-hurt]} +sound-entity-wandering_trader-no: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.no, Menu =WanderingTrader, SoundCache =entity-wandering_trader-no]} +sound-entity-wandering_trader-reappeared: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.reappeared, Menu =WanderingTrader, SoundCache =entity-wandering_trader-reappeared]} +sound-entity-wandering_trader-trade: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.trade, Menu =WanderingTrader, SoundCache =entity-wandering_trader-trade]} +sound-entity-wandering_trader-yes: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.yes, Menu =WanderingTrader, SoundCache =entity-wandering_trader-yes]} +sound-entity-witch-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.witch.ambient, Menu =Witch, SoundCache =entity-witch-ambient]} +sound-entity-witch-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.witch.celebrate, Menu =Witch, SoundCache =entity-witch-celebrate]} +sound-entity-witch-death: {<<: *sound, variable-mods-cast: [Sound =entity.witch.death, Menu =Witch, SoundCache =entity-witch-death]} +sound-entity-witch-drink: {<<: *sound, variable-mods-cast: [Sound =entity.witch.drink, Menu =Witch, SoundCache =entity-witch-drink]} +sound-entity-witch-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.witch.hurt, Menu =Witch, SoundCache =entity-witch-hurt]} +sound-entity-witch-throw: {<<: *sound, variable-mods-cast: [Sound =entity.witch.throw, Menu =Witch, SoundCache =entity-witch-throw]} +sound-entity-wither-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wither.ambient, Menu =Wither, SoundCache =entity-wither-ambient]} +sound-entity-wither-break_block: {<<: *sound, variable-mods-cast: [Sound =entity.wither.break_block, Menu =Wither, SoundCache =entity-wither-break_block]} +sound-entity-wither-death: {<<: *sound, variable-mods-cast: [Sound =entity.wither.death, Menu =Wither, SoundCache =entity-wither-death]} +sound-entity-wither-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wither.hurt, Menu =Wither, SoundCache =entity-wither-hurt]} +sound-entity-wither-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.wither.shoot, Menu =Wither, SoundCache =entity-wither-shoot]} +sound-entity-wither-spawn: {<<: *sound, variable-mods-cast: [Sound =entity.wither.spawn, Menu =Wither, SoundCache =entity-wither-spawn]} +sound-entity-wither_skeleton-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.ambient, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-ambient]} +sound-entity-wither_skeleton-death: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.death, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-death]} +sound-entity-wither_skeleton-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.hurt, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-hurt]} +sound-entity-wither_skeleton-step: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.step, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-step]} +sound-entity-wolf-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.ambient, Menu =Wolf, SoundCache =entity-wolf-ambient]} +sound-entity-wolf-death: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.death, Menu =Wolf, SoundCache =entity-wolf-death]} +sound-entity-wolf-growl: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.growl, Menu =Wolf, SoundCache =entity-wolf-growl]} +sound-entity-wolf-howl: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.howl, Menu =Wolf, SoundCache =entity-wolf-howl]} +sound-entity-wolf-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.hurt, Menu =Wolf, SoundCache =entity-wolf-hurt]} +sound-entity-wolf-pant: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.pant, Menu =Wolf, SoundCache =entity-wolf-pant]} +sound-entity-wolf-shake: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.shake, Menu =Wolf, SoundCache =entity-wolf-shake]} +sound-entity-wolf-step: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.step, Menu =Wolf, SoundCache =entity-wolf-step]} +sound-entity-wolf-whine: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.whine, Menu =Wolf, SoundCache =entity-wolf-whine]} +sound-entity-zoglin-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zoglin.ambient, Menu =Zoglin, SoundCache =entity-zoglin-ambient]} +sound-entity-zoglin-angry: {<<: *sound, variable-mods-cast: [Sound =entity.zoglin.angry, Menu =Zoglin, SoundCache =entity-zoglin-angry]} +sound-entity-zoglin-attack: {<<: *sound, variable-mods-cast: [Sound =entity.zoglin.attack, Menu =Zoglin, SoundCache =entity-zoglin-attack]} +sound-entity-zoglin-death: {<<: *sound, variable-mods-cast: [Sound =entity.zoglin.death, Menu =Zoglin, SoundCache =entity-zoglin-death]} +sound-entity-zoglin-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zoglin.hurt, Menu =Zoglin, SoundCache =entity-zoglin-hurt]} +sound-entity-zoglin-step: {<<: *sound, variable-mods-cast: [Sound =entity.zoglin.step, Menu =Zoglin, SoundCache =entity-zoglin-step]} +sound-entity-zombified_piglin-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombified_piglin.ambient, Menu =ZombifiedPiglin, SoundCache =entity-zombified_piglin-ambient]} +sound-entity-zombified_piglin-angry: {<<: *sound, variable-mods-cast: [Sound =entity.zombified_piglin.angry, Menu =ZombifiedPiglin, SoundCache =entity-zombified_piglin-angry]} +sound-entity-zombified_piglin-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombified_piglin.death, Menu =ZombifiedPiglin, SoundCache =entity-zombified_piglin-death]} +sound-entity-zombified_piglin-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombified_piglin.hurt, Menu =ZombifiedPiglin, SoundCache =entity-zombified_piglin-hurt]} +sound-entity-zombie-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.ambient, Menu =Zombie, SoundCache =entity-zombie-ambient]} +sound-entity-zombie-attack_iron_door: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.attack_iron_door, Menu =Zombie, SoundCache =entity-zombie-attack_iron_door]} +sound-entity-zombie-attack_wooden_door: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.attack_wooden_door, Menu =Zombie, SoundCache =entity-zombie-attack_wooden_door]} +sound-entity-zombie-break_wooden_door: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.break_wooden_door, Menu =Zombie, SoundCache =entity-zombie-break_wooden_door]} +sound-entity-zombie-converted_to_drowned: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.converted_to_drowned, Menu =Zombie, SoundCache =entity-zombie-converted_to_drowned]} +sound-entity-zombie-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.death, Menu =Zombie, SoundCache =entity-zombie-death]} +sound-entity-zombie-destroy_egg: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.destroy_egg, Menu =Zombie, SoundCache =entity-zombie-destroy_egg]} +sound-entity-zombie-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.hurt, Menu =Zombie, SoundCache =entity-zombie-hurt]} +sound-entity-zombie-infect: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.infect, Menu =Zombie, SoundCache =entity-zombie-infect]} +sound-entity-zombie-step: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.step, Menu =Zombie, SoundCache =entity-zombie-step]} +sound-entity-zombie_horse-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_horse.ambient, Menu =ZombieHorse, SoundCache =entity-zombie_horse-ambient]} +sound-entity-zombie_horse-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_horse.death, Menu =ZombieHorse, SoundCache =entity-zombie_horse-death]} +sound-entity-zombie_horse-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_horse.hurt, Menu =ZombieHorse, SoundCache =entity-zombie_horse-hurt]} +sound-entity-zombie_villager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.ambient, Menu =ZombieVillager, SoundCache =entity-zombie_villager-ambient]} +sound-entity-zombie_villager-converted: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.converted, Menu =ZombieVillager, SoundCache =entity-zombie_villager-converted]} +sound-entity-zombie_villager-cure: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.cure, Menu =ZombieVillager, SoundCache =entity-zombie_villager-cure]} +sound-entity-zombie_villager-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.death, Menu =ZombieVillager, SoundCache =entity-zombie_villager-death]} +sound-entity-zombie_villager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.hurt, Menu =ZombieVillager, SoundCache =entity-zombie_villager-hurt]} +sound-entity-zombie_villager-step: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.step, Menu =ZombieVillager, SoundCache =entity-zombie_villager-step]} +sound-event-raid-horn: {<<: *sound, variable-mods-cast: [Sound =event.raid.horn, Menu =RaidEvent, SoundCache =event-raid-horn]} +sound-item-armor-equip_chain: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_chain, Menu =Chestplate, SoundCache =item-armor-equip_chain]} +sound-item-armor-equip_diamond: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_diamond, Menu =Chestplate, SoundCache =item-armor-equip_diamond]} +sound-item-armor-equip_elytra: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_elytra, Menu =Elytra, SoundCache =item-armor-equip_elytra]} +sound-item-armor-equip_generic: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_generic, Menu =Item, SoundCache =item-armor-equip_generic]} +sound-item-armor-equip_gold: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_gold, Menu =Chestplate, SoundCache =item-armor-equip_gold]} +sound-item-armor-equip_iron: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_iron, Menu =Chestplate, SoundCache =item-armor-equip_iron]} +sound-item-armor-equip_leather: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_leather, Menu =Chestplate, SoundCache =item-armor-equip_leather]} +sound-item-armor-equip_netherite: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_netherite, Menu =Chestplate, SoundCache =item-armor-equip_netherite]} +sound-item-armor-equip_turtle: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_turtle, Menu =Item, SoundCache =item-armor-equip_turtle]} +sound-item-axe-strip: {<<: *sound, variable-mods-cast: [Sound =item.axe.strip, Menu =Item, SoundCache =item-axe-strip]} +sound-item-book-page_turn: {<<: *sound, variable-mods-cast: [Sound =item.book.page_turn, Menu =Book, SoundCache =item-book-page_turn]} +sound-item-book-put: {<<: *sound, variable-mods-cast: [Sound =item.book.put, Menu =Book, SoundCache =item-book-put]} +sound-item-bottle-empty: {<<: *sound, variable-mods-cast: [Sound =item.bottle.empty, Menu =GlassBottle, SoundCache =item-bottle-empty]} +sound-item-bottle-fill: {<<: *sound, variable-mods-cast: [Sound =item.bottle.fill, Menu =GlassBottle, SoundCache =item-bottle-fill]} +sound-item-bottle-fill_dragonbreath: {<<: *sound, variable-mods-cast: [Sound =item.bottle.fill_dragonbreath, Menu =GlassBottle, SoundCache =item-bottle-fill_dragonbreath]} +sound-item-bucket-empty: {<<: *sound, variable-mods-cast: [Sound =item.bucket.empty, Menu =Bucket, SoundCache =item-bucket-empty]} +sound-item-bucket-empty_fish: {<<: *sound, variable-mods-cast: [Sound =item.bucket.empty_fish, Menu =Bucket, SoundCache =item-bucket-empty_fish]} +sound-item-bucket-empty_lava: {<<: *sound, variable-mods-cast: [Sound =item.bucket.empty_lava, Menu =Bucket, SoundCache =item-bucket-empty_lava]} +sound-item-bucket-fill: {<<: *sound, variable-mods-cast: [Sound =item.bucket.fill, Menu =Bucket, SoundCache =item-bucket-fill]} +sound-item-bucket-fill_fish: {<<: *sound, variable-mods-cast: [Sound =item.bucket.fill_fish, Menu =Bucket, SoundCache =item-bucket-fill_fish]} +sound-item-bucket-fill_lava: {<<: *sound, variable-mods-cast: [Sound =item.bucket.fill_lava, Menu =Bucket, SoundCache =item-bucket-fill_lava]} +sound-item-chorus_fruit-teleport: {<<: *sound, variable-mods-cast: [Sound =item.chorus_fruit.teleport, Menu =Item, SoundCache =item-chorus_fruit-teleport]} +sound-item-crop-plant: {<<: *sound, variable-mods-cast: [Sound =item.crop.plant, Menu =Item, SoundCache =item-crop-plant]} +sound-item-crossbow-hit: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.hit, Menu =Crossbow, SoundCache =item-crossbow-hit]} +sound-item-crossbow-loading_end: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.loading_end, Menu =Crossbow, SoundCache =item-crossbow-loading_end]} +sound-item-crossbow-loading_middle: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.loading_middle, Menu =Crossbow, SoundCache =item-crossbow-loading_middle]} +sound-item-crossbow-loading_start: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.loading_start, Menu =Crossbow, SoundCache =item-crossbow-loading_start]} +sound-item-crossbow-quick_charge_1: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.quick_charge_1, Menu =Crossbow, SoundCache =item-crossbow-quick_charge_1]} +sound-item-crossbow-quick_charge_2: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.quick_charge_2, Menu =Crossbow, SoundCache =item-crossbow-quick_charge_2]} +sound-item-crossbow-quick_charge_3: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.quick_charge_3, Menu =Crossbow, SoundCache =item-crossbow-quick_charge_3]} +sound-item-crossbow-shoot: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.shoot, Menu =Crossbow, SoundCache =item-crossbow-shoot]} +sound-item-elytra-flying: {<<: *sound, variable-mods-cast: [Sound =item.elytra.flying, Menu =Elytra, SoundCache =item-elytra-flying]} +sound-item-firecharge-use: {<<: *sound, variable-mods-cast: [Sound =item.firecharge.use, Menu =Item, SoundCache =item-firecharge-use]} +sound-item-flintandsteel-use: {<<: *sound, variable-mods-cast: [Sound =item.flintandsteel.use, Menu =Item, SoundCache =item-flintandsteel-use]} +sound-item-hoe-till: {<<: *sound, variable-mods-cast: [Sound =item.hoe.till, Menu =Item, SoundCache =item-hoe-till]} +sound-item-honey_bottle-drink: {<<: *sound, variable-mods-cast: [Sound =item.honey_bottle.drink, Menu =Item, SoundCache =item-honey_bottle-drink]} +sound-item-lodestone_compass-lock: {<<: *sound, variable-mods-cast: [Sound =item.lodestone_compass.lock, Menu =Item, SoundCache =item-lodestone_compass-lock]} +sound-item-nether_wart-plant: {<<: *sound, variable-mods-cast: [Sound =item.nether_wart.plant, Menu =Item, SoundCache =item-nether_wart-plant]} +sound-item-shield-block: {<<: *sound, variable-mods-cast: [Sound =item.shield.block, Menu =Shield, SoundCache =item-shield-block]} +sound-item-shield-break: {<<: *sound, variable-mods-cast: [Sound =item.shield.break, Menu =Shield, SoundCache =item-shield-break]} +sound-item-shovel-flatten: {<<: *sound, variable-mods-cast: [Sound =item.shovel.flatten, Menu =Item, SoundCache =item-shovel-flatten]} +sound-item-sweet_berries-pick_from_bush: {<<: *sound, variable-mods-cast: [Sound =item.sweet_berries.pick_from_bush, Menu =Item, SoundCache =item-sweet_berries-pick_from_bush]} +sound-item-totem-use: {<<: *sound, variable-mods-cast: [Sound =item.totem.use, Menu =Item, SoundCache =item-totem-use]} +sound-item-trident-hit: {<<: *sound, variable-mods-cast: [Sound =item.trident.hit, Menu =Trident, SoundCache =item-trident-hit]} +sound-item-trident-hit_ground: {<<: *sound, variable-mods-cast: [Sound =item.trident.hit_ground, Menu =Trident, SoundCache =item-trident-hit_ground]} +sound-item-trident-return: {<<: *sound, variable-mods-cast: [Sound =item.trident.return, Menu =Trident, SoundCache =item-trident-return]} +sound-item-trident-riptide_1: {<<: *sound, variable-mods-cast: [Sound =item.trident.riptide_1, Menu =Trident, SoundCache =item-trident-riptide_1]} +sound-item-trident-riptide_2: {<<: *sound, variable-mods-cast: [Sound =item.trident.riptide_2, Menu =Trident, SoundCache =item-trident-riptide_2]} +sound-item-trident-riptide_3: {<<: *sound, variable-mods-cast: [Sound =item.trident.riptide_3, Menu =Trident, SoundCache =item-trident-riptide_3]} +sound-item-trident-throw: {<<: *sound, variable-mods-cast: [Sound =item.trident.throw, Menu =Trident, SoundCache =item-trident-throw]} +sound-item-trident-thunder: {<<: *sound, variable-mods-cast: [Sound =item.trident.thunder, Menu =Trident, SoundCache =item-trident-thunder]} +sound-music-creative: {<<: *sound, variable-mods-cast: [Sound =music.creative, Menu =Music, SoundCache =music-creative]} +sound-music-credits: {<<: *sound, variable-mods-cast: [Sound =music.credits, Menu =Music, SoundCache =music-credits]} +sound-music-dragon: {<<: *sound, variable-mods-cast: [Sound =music.dragon, Menu =Music, SoundCache =music-dragon]} +sound-music-end: {<<: *sound, variable-mods-cast: [Sound =music.end, Menu =Music, SoundCache =music-end]} +sound-music-game: {<<: *sound, variable-mods-cast: [Sound =music.game, Menu =Music, SoundCache =music-game]} +sound-music-menu: {<<: *sound, variable-mods-cast: [Sound =music.menu, Menu =Music, SoundCache =music-menu]} +sound-music-nether-basalt_deltas: {<<: *sound, variable-mods-cast: [Sound =music.nether.basalt_deltas, Menu =NetherMusic, SoundCache =music-nether-basalt_deltas]} +sound-music-nether-crimson_forest: {<<: *sound, variable-mods-cast: [Sound =music.nether.crimson_forest, Menu =NetherMusic, SoundCache =music-nether-crimson_forest]} +sound-music-nether-nether_wastes: {<<: *sound, variable-mods-cast: [Sound =music.nether.nether_wastes, Menu =NetherMusic, SoundCache =music-nether-nether_wastes]} +sound-music-nether-soul_sand_valley: {<<: *sound, variable-mods-cast: [Sound =music.nether.soul_sand_valley, Menu =NetherMusic, SoundCache =music-nether-soul_sand_valley]} +sound-music-nether-warped_forest: {<<: *sound, variable-mods-cast: [Sound =music.nether.warped_forest, Menu =NetherMusic, SoundCache =music-nether-warped_forest]} +sound-music-under_water: {<<: *sound, variable-mods-cast: [Sound =music.under_water, Menu =Music, SoundCache =music-under_water]} +sound-music-disc-11: {<<: *sound, variable-mods-cast: [Sound =music_disc.11, Menu =MusicDiscs, SoundCache =music-disc-11]} +sound-music-disc-13: {<<: *sound, variable-mods-cast: [Sound =music_disc.13, Menu =MusicDiscs, SoundCache =music-disc-13]} +sound-music-disc-blocks: {<<: *sound, variable-mods-cast: [Sound =music_disc.blocks, Menu =MusicDiscs, SoundCache =music-disc-blocks]} +sound-music-disc-cat: {<<: *sound, variable-mods-cast: [Sound =music_disc.cat, Menu =MusicDiscs, SoundCache =music-disc-cat]} +sound-music-disc-chirp: {<<: *sound, variable-mods-cast: [Sound =music_disc.chirp, Menu =MusicDiscs, SoundCache =music-disc-chirp]} +sound-music-disc-far: {<<: *sound, variable-mods-cast: [Sound =music_disc.far, Menu =MusicDiscs, SoundCache =music-disc-far]} +sound-music-disc-mall: {<<: *sound, variable-mods-cast: [Sound =music_disc.mall, Menu =MusicDiscs, SoundCache =music-disc-mall]} +sound-music-disc-mellohi: {<<: *sound, variable-mods-cast: [Sound =music_disc.mellohi, Menu =MusicDiscs, SoundCache =music-disc-mellohi]} +sound-music-disc-pigstep: {<<: *sound, variable-mods-cast: [Sound =music_disc.pigstep, Menu =MusicDiscs, SoundCache =music-disc-pigstep]} +sound-music-disc-stal: {<<: *sound, variable-mods-cast: [Sound =music_disc.stal, Menu =MusicDiscs, SoundCache =music-disc-stal]} +sound-music-disc-strad: {<<: *sound, variable-mods-cast: [Sound =music_disc.strad, Menu =MusicDiscs, SoundCache =music-disc-strad]} +sound-music-disc-wait: {<<: *sound, variable-mods-cast: [Sound =music_disc.wait, Menu =MusicDiscs, SoundCache =music-disc-wait]} +sound-music-disc-ward: {<<: *sound, variable-mods-cast: [Sound =music_disc.ward, Menu =MusicDiscs, SoundCache =music-disc-ward]} +sound-particle-soul_escape: {<<: *sound, variable-mods-cast: [Sound =particle.soul_escape, Menu =RaidEvent, SoundCache =particle-soul_escape]} +sound-ui-button-click: {<<: *sound, variable-mods-cast: [Sound =ui.button.click, Menu =UI, SoundCache =ui-button-click]} +sound-ui-cartography_table-take_result: {<<: *sound, variable-mods-cast: [Sound =ui.cartography_table.take_result, Menu =UI, SoundCache =ui-cartography_table-take_result]} +sound-ui-loom-select_pattern: {<<: *sound, variable-mods-cast: [Sound =ui.loom.select_pattern, Menu =UI, SoundCache =ui-loom-select_pattern]} +sound-ui-loom-take_result: {<<: *sound, variable-mods-cast: [Sound =ui.loom.take_result, Menu =UI, SoundCache =ui-loom-take_result]} +sound-ui-stonecutter-select_recipe: {<<: *sound, variable-mods-cast: [Sound =ui.stonecutter.select_recipe, Menu =UI, SoundCache =ui-stonecutter-select_recipe]} +sound-ui-stonecutter-take_result: {<<: *sound, variable-mods-cast: [Sound =ui.stonecutter.take_result, Menu =UI, SoundCache =ui-stonecutter-take_result]} +sound-ui-challenge_complete: {<<: *sound, variable-mods-cast: [Sound =ui.toast.challenge_complete, Menu =UI, SoundCache =ui-challenge_complete]} +sound-ui-in: {<<: *sound, variable-mods-cast: [Sound =ui.toast.in, Menu =UI, SoundCache =ui-in]} +sound-ui-out: {<<: *sound, variable-mods-cast: [Sound =ui.toast.out, Menu =UI, SoundCache =ui-out]} +sound-weather-rain: {<<: *sound, variable-mods-cast: [Sound =weather.rain, Menu =Weather, SoundCache =weather-rain]} +sound-weather-rain-above: {<<: *sound, variable-mods-cast: [Sound =weather.rain.above, Menu =Weather, SoundCache =weather-rain-above]}