From 487ba37c927226536dde6a2b485f405012a6c177 Mon Sep 17 00:00:00 2001 From: JasperLorelai Date: Wed, 8 Jul 2020 23:53:40 +0200 Subject: [PATCH] Delete spellSystem-Soundboard-6.0.0-by-JasperLorelai.yml --- ...stem-Soundboard-6.0.0-by-JasperLorelai.yml | 9465 ----------------- 1 file changed, 9465 deletions(-) delete mode 100644 spellSystem-Soundboard-6.0.0-by-JasperLorelai.yml diff --git a/spellSystem-Soundboard-6.0.0-by-JasperLorelai.yml b/spellSystem-Soundboard-6.0.0-by-JasperLorelai.yml deleted file mode 100644 index d46ee08..0000000 --- a/spellSystem-Soundboard-6.0.0-by-JasperLorelai.yml +++ /dev/null @@ -1,9465 +0,0 @@ -# -------------------- { Variables } -------------------- -variables: - Sound: {type: playerstring} - Menu: {type: playerstring} - Pitch: {type: player} - Volume: {type: player} - PitchIsPreset: {type: playerstring} - PitchPreset: {type: player} - SoundCache: {type: playerstring} - - - -# -------------------- { Spells } -------------------- -Dummy: - spell-class: ".instant.DummySpell" - helper-spell: true - tags: [NotSilenceable] - - - -# Soundboard original open -sb-main: - spell-class: ".MultiSpell" - permission-name: soundboard - tags: [NotSilenceable] - incantations: ["/soundboard", "/sounds", "/sb"] - always-granted: true - variable-mods-cast: - - Pitch =1 - - Volume =1 - - Sound =Empty - - Menu =Main - - PitchIsPreset =false - - SoundCache =Empty - spells: [DELAY 1, sb] - - - -# Soundboard Main Menu and menu anchor -sb: - <<: &menu - spell-class: ".MenuSpell" - helper-spell: true - tags: [NotSilenceable] - delay: 1 - stay-open-non-option: true - title: "&9Soundboard" - options: - Ambient: - slot: 0 - item: 'coal_ore{name: "&6Ambient"}' - spell: sb-ambient - Block: - slot: 1 - item: 'stone{name: "&6Block"}' - spell: sb-block1 - Enchant: - slot: 2 - item: 'enchanted_book{name: "&6Enchant"}' - spell: sb-enchant - Entity: - slot: 3 - item: 'ghast_spawn_egg{name: "&6Entity"}' - spell: sb-entity1 - Item: - slot: 4 - item: 'diamond_axe{name: "&6Item"}' - spell: sb-item - Music: - slot: 5 - item: 'jukebox{name: "&6Music"}' - spell: sb-music - UI: - slot: 6 - item: 'name_tag{name: "&6UI"}' - spell: sb-ui - Weather: - slot: 7 - item: 'snowball{name: "&6Weather"}' - spell: sb-weather - RaidEvent: - slot: 8 - item: 'bell{name: "&6Raid Event"}' - spell: sb-raidevent - Custom: - slot: 13 - item: 'stick{name: "&6Custom"}' - spell: sb-custom - - - -# Ambient Sounds -sb-ambient: - <<: *menu - title: "&9Ambient Sounds" - options: - Cave: - slot: 0 - item: - type: coal_ore - name: "&6Cave Sound" - lore: [ambient.cave] - spell: sound-ambient-cave - UnderwaterEnter: - slot: 1 - item: - type: water_bucket - name: "&6Underwater Enter Sound" - lore: [ambient.underwater.enter] - spell: sound-ambient-underwater-enter - UnderwaterExit: - slot: 2 - item: - type: water_bucket - name: "&6Underwater Exit Sound" - lore: [ambient.underwater.exit] - spell: sound-ambient-underwater-exit - UnderwaterLoop: - slot: 3 - item: - type: water_bucket - name: "&6Underwater Loop Sound" - lore: [ambient.underwater.loop] - spell: sound-ambient-underwater-loop - UnderwaterLoopAdd: - slot: 4 - item: - type: water_bucket - name: "&6Underwater Loop Additions Sound" - lore: [ambient.underwater.loop.additions] - spell: sound-ambient-underwater-loop-additions - UnderwaterLoopAddRare: - slot: 5 - item: - type: water_bucket - name: "&6Underwater Loop Additions Rare Sound" - lore: [ambient.underwater.loop.additions.rare] - spell: sound-ambient-underwater-loop-additions-rare - UnderwaterLoopAddUltraRare: - slot: 6 - item: - type: water_bucket - name: "&6Underwater Loop Additions Ultra Rare Sound" - lore: [ambient.underwater.loop.additions.ultra_rare] - spell: sound-ambient-underwater-loop-additions-ultra_rare - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb - - - -# Block Sounds -sb-block1: - <<: *menu - title: "&9Block Sounds" - options: - Anvil: - slot: 0 - item: 'anvil{name: "&6Anvil Sounds"}' - spell: sb-block-anvil - Bamboo: - slot: 1 - item: 'bamboo{name: "&6Bamboo Sounds"}' - spell: sb-block-bamboo - Barrel: - slot: 2 - item: 'barrel{name: "&6Barrel Sounds"}' - spell: sb-block-barrel - Beacon: - slot: 3 - item: 'beacon{name: "&6Beacon Sounds"}' - spell: sb-block-beacon - Beehive: - slot: 4 - item: 'beehive{name: "&6Beehive Sounds"}' - spell: sb-block-beehive - Bell: - slot: 5 - item: 'bell{name: "&6Bell Sounds"}' - spell: sb-block-bell - Blastfurnace: - slot: 6 - item: - type: blast_furnace - name: "&6Blast Furnace Fire Crackle Sound" - lore: [block.blastfurnace.fire_crackle] - spell: sound-block-blastfurnace-fire_crackle - BrewingStand: - slot: 7 - item: - type: brewing_stand - name: "&6Brewing Stand Brew Sound" - lore: [block.brewing_stand.brew] - spell: sound-block-brewing_stand-brew - BubbleColumn: - slot: 8 - item: 'light_blue_stained_glass{name: "&6Bubble Column Sounds"}' - spell: sb-block-bubblecolumn - Campfire: - slot: 9 - item: - type: campfire - name: "&6Campfire Crackle Sound" - lore: [block.campfire.crackle] - spell: sound-block-campfire-crackle - Chest: - slot: 10 - item: 'chest{name: "&6Chest Sounds"}' - spell: sb-block-chest - ChorusFlower: - slot: 11 - item: 'chorus_flower{name: "&6Chorus Flower Sounds"}' - spell: sb-block-chorusflower - Comparator: - slot: 12 - item: - type: comparator - name: "&6Comparator Click Sound" - lore: [block.comparator.click] - spell: sound-block-comparator-click - Composter: - slot: 13 - item: 'composter{name: "&6Composter Sounds"}' - spell: sb-block-composter - Conduit: - slot: 14 - item: 'conduit{name: "&6Conduit Sounds"}' - spell: sb-block-conduit - Coral: - slot: 15 - item: 'horn_coral{name: "&6Coral Sounds"}' - spell: sb-block-coral - Crop: - slot: 16 - item: - type: wheat_seeds - name: "&6Crop Break Sound" - lore: [block.crop.break] - spell: sound-block-crop-break - Dispenser: - slot: 17 - item: 'dispenser{name: "&6Dispenser Sounds"}' - spell: sb-block-dispenser - EnchantmentTable: - slot: 18 - item: - type: enchanting_table - name: "&6Enchantment Table Use Sound" - lore: [block.enchantment_table.use] - spell: sound-block-enchantment_table-use - EngGateway: - slot: 19 - item: - type: end_crystal - name: "&6Eng Gateway Spawn Sound" - lore: [block.end_gateway.spawn] - spell: sound-block-end_gateway-spawn - EngPortal: - slot: 20 - item: - type: ender_eye - name: "&6End Portal Spawn Sound" - lore: [block.end_portal.spawn] - spell: sound-block-end_portal-spawn - EngPortalFrame: - slot: 21 - item: - type: end_portal_frame - name: "&6End Portal Frame Fill Sound" - lore: [block.end_portal_frame.fill] - spell: sound-block-end_portal_frame-fill - EnderChest: - slot: 22 - item: 'ender_chest{name: "&6Ender Chest Sounds"}' - spell: sb-block-enderchest - FenceGate: - slot: 23 - item: 'oak_fence_gate{name: "&6Fence Gate Sounds"}' - spell: sb-block-fencegate - Fire: - slot: 24 - item: 'blaze_powder{name: "&6Fire Sounds"}' - spell: sb-block-fire - Furnace: - slot: 25 - item: - type: furnace - name: "&6Furnace Crackle Sound" - lore: [block.furnace.fire_crackle] - spell: sound-block-furnace-fire_crackle - Glass: - slot: 26 - item: - type: glass - name: "&6Glass Sounds" - lore: ["Glass, Ice, Glowstone, Nether", "Portal, Sea Lantern and Packed Ice"] - spell: sb-block-glass - Grass: - slot: 27 - item: - type: grass - name: "&6Grass Sounds" - lore: ["Grass Block, Sponge Wet", "Sponge, LEaves, Tall Grass, Fern,", "Dead Bush, Flowers, Brown Mushroom,", "Red Mushroom, TNT, Wheat, Sugar,", "Canes, Vines, Mycelium,", "Lily Pad, Carrots, Potatoes and Hay Bale"] - spell: sb-block-grass - Gravel: - slot: 28 - item: - type: gravel - name: "&6Gravel Sounds" - lore: ["Dirt, Coarse Dirt, Podzol, Gravel,", "Farmland and Clay"] - spell: sb-block-gravel - Grindstone: - slot: 29 - item: - type: grindstone - name: "&6Grindstone Use Sound" - lore: [block.grindstone.use] - spell: sound-block-grindstone-use - HoneyBlock: - slot: 30 - item: 'honey_block{name: "&6Honey Block Sounds"}' - spell: sb-block-honey_block - IronDoor: - slot: 31 - item: 'iron_door{name: "&6Iron Door Sounds"}' - spell: sb-block-irondoor - IronTrapdoor: - slot: 32 - item: 'iron_trapdoor{name: "&6Iron Trapdoor Sounds"}' - spell: sb-block-irontrapdoor - Ladder: - slot: 33 - item: 'ladder{name: "&6Ladder Sounds"}' - spell: sb-block-ladder - Lantern: - slot: 34 - item: 'lantern{name: "&6Lantern Sounds"}' - spell: sb-block-lantern - Lava: - slot: 35 - item: 'lava_bucket{name: "&6Lava Sounds"}' - spell: sb-block-lava - Lever: - slot: 36 - item: - type: lever - name: "&6Lever Click Sound" - lore: [block.lever.click] - spell: sound-block-lever-click - LilyPad: - slot: 37 - item: - type: lily_pad - name: "&6Lily Pad Place Sound" - lore: [block.lily_pad.place] - spell: sound-block-lily_pad-place - Metal: - slot: 38 - item: 'iron_block{name: "&6Metal Sounds"}' - spell: sb-block-metal - MetalPlate: - slot: 39 - item: 'heavy_weighted_pressure_plate{name: "&6Metal Pressure Plate Sounds"}' - spell: sb-block-metalplate - NetherWart: - slot: 40 - item: - type: nether_wart - name: "&6Nether Wart Break Sound" - lore: [block.nether_wart.break] - spell: sound-block-nether_wart-break - Notes: - slot: 41 - item: 'note_block{name: "&6Noteblock Sounds"}' - spell: sb-block-noteblock - Piston: - slot: 42 - item: 'piston{name: "&6Piston Sounds"}' - spell: sb-block-piston - Portal: - slot: 43 - item: 'obsidian{name: "&6Portal Sounds"}' - spell: sb-block-portal - Pumpkin: - slot: 44 - item: - type: pumpkin - name: "&6Pumpkin Carve Sound" - lore: [block.pumpkin.carve] - spell: sound-block-pumpkin-carve - Home: - slot: 47 - item: 'book{name: "&6Home"}' - spell: sb - Next: - slot: 51 - item: 'arrow{name: "&6Next"}' - spell: sb-block2 - -sb-block-anvil: - <<: *menu - title: "&9Anvil Sounds" - options: - Break: - slot: 0 - item: - type: anvil - name: "&6Break Sound" - lore: [block.anvil.break] - spell: sound-block-anvil-break - Destroy: - slot: 1 - item: - type: anvil - name: "&6Destroy Sound" - lore: [block.anvil.destroy] - spell: sound-block-anvil-destroy - Fall: - slot: 2 - item: - type: anvil - name: "&6Fall Sound" - lore: [block.anvil.fall] - spell: sound-block-anvil-fall - Hit: - slot: 3 - item: - type: anvil - name: "&6Hit Sound" - lore: [block.anvil.hit] - spell: sound-block-anvil-hit - Land: - slot: 4 - item: - type: anvil - name: "&6Land Sound" - lore: [block.anvil.land] - spell: sound-block-anvil-land - Place: - slot: 5 - item: - type: anvil - name: "&6Place Sound" - lore: [block.anvil.place] - spell: sound-block-anvil-place - Step: - slot: 6 - item: - type: anvil - name: "&6Step Sound" - lore: [block.anvil.step] - spell: sound-block-anvil-step - Use: - slot: 7 - item: - type: anvil - name: "&6Use Sound" - lore: [block.anvil.use] - spell: sound-block-anvil-use - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-bamboo: - <<: *menu - title: "&9Bamboo Sounds" - options: - Break: - slot: 0 - item: - type: bamboo - name: "&6Break Sound" - lore: [block.bamboo.break] - spell: sound-block-bamboo-break - Fall: - slot: 1 - item: - type: bamboo - name: "&6Fall Sound" - lore: [block.bamboo.fall] - spell: sound-block-bamboo-fall - Hit: - slot: 2 - item: - type: bamboo - name: "&6Hit Sound" - lore: [block.bamboo.hit] - spell: sound-block-bamboo-hit - Place: - slot: 3 - item: - type: bamboo - name: "&6Place Sound" - lore: [block.bamboo.place] - spell: sound-block-bamboo-place - Step: - slot: 4 - item: - type: bamboo - name: "&6Step Sound" - lore: [block.bamboo.step] - spell: sound-block-bamboo-step - SaplingBreak: - slot: 5 - item: - type: bamboo - name: "&6Sapling Break Sound" - lore: [block.bamboo_sapling.break] - spell: sound-block-bamboo_sapling-break - SaplingHit: - slot: 6 - item: - type: bamboo - name: "&6Sapling Hit Sound" - lore: [block.bamboo_sapling.hit] - spell: sound-block-bamboo_sapling-hit - SaplingPlace: - slot: 7 - item: - type: bamboo - name: "&6Sapling Place Sound" - lore: [block.bamboo_sapling.place] - spell: sound-block-bamboo_sapling-place - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-barrel: - <<: *menu - title: "&9Barrel Sounds" - options: - Close: - slot: 0 - item: - type: barrel - name: "&6Close Sound" - lore: [block.barrel.close] - spell: sound-block-barrel-close - Open: - slot: 1 - item: - type: barrel - name: "&6Open Sound" - lore: [block.barrel.open] - spell: sound-block-barrel-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-beacon: - <<: *menu - title: "&9Beacon Sounds" - options: - Activate: - slot: 0 - item: - type: beacon - name: "&6Activate Sound" - lore: [block.beacon.activate] - spell: sound-block-beacon-activate - Ambient: - slot: 1 - item: - type: beacon - name: "&6Ambient Sound" - lore: [block.beacon.ambient] - spell: sound-block-beacon-ambient - Deactivate: - slot: 2 - item: - type: beacon - name: "&6Deactivate Sound" - lore: [block.beacon.deactivate] - spell: sound-block-beacon-deactivate - PowerSelect: - slot: 3 - item: - type: beacon - name: "&6Power Select Sound" - lore: [block.beacon.power_select] - spell: sound-block-beacon-power_select - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-beehive: - <<: *menu - title: "&9Beehive Sounds" - options: - Drip: - slot: 0 - item: - type: beehive - name: "&6Drip Sound" - lore: [block.beehive.drip] - spell: sound-block-beehive-drip - Enter: - slot: 1 - item: - type: beehive - name: "&6Enter Sound" - lore: [block.beehive.enter] - spell: sound-block-beehive-enter - Exit: - slot: 2 - item: - type: beehive - name: "&6Exit Sound" - lore: [block.beehive.exit] - spell: sound-block-beehive-exit - Shear: - slot: 3 - item: - type: beehive - name: "&6Shear Sound" - lore: [block.beehive.shear] - spell: sound-block-beehive-shear - Work: - slot: 4 - item: - type: beehive - name: "&6Work Sound" - lore: [block.beehive.work] - spell: sound-block-beehive-work - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-bell: - <<: *menu - title: "&9Bell Sounds" - options: - Resonate: - slot: 0 - item: - type: bell - name: "&6Resonate Sound" - lore: [block.bell.resonate] - spell: sound-block-bell-resonate - Use: - slot: 1 - item: - type: bell - name: "&6Use Sound" - lore: [block.bell.use] - spell: sound-block-bell-use - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-bubblecolumn: - <<: *menu - title: "&9Bubble Column Sounds" - options: - Pop: - slot: 0 - item: - type: light_blue_stained_glass - name: "&6Bubble Pop Sound" - lore: [block.bubble_column.bubble_pop] - spell: sound-block-bubble_column-bubble_pop - UpAmbient: - slot: 1 - item: - type: light_blue_stained_glass - name: "&6Upward Ambient Sound" - lore: [block.bubble_column.upwards_ambient] - spell: sound-block-bubble_column-upwards_ambient - UpInside: - slot: 2 - item: - type: light_blue_stained_glass - name: "&6Upward Inside Sound" - lore: [block.bubble_column.upwards_inside] - spell: sound-block-bubble_column-upwards_inside - WhirlAmbient: - slot: 3 - item: - type: light_blue_stained_glass - name: "&6Whirlpool Ambient Sound" - lore: [block.bubble_column.whirlpool_ambient] - spell: sound-block-bubble_column-whirlpool_ambient - WhirlInside: - slot: 4 - item: - type: light_blue_stained_glass - name: "&6Whirlpool Inside Sound" - lore: [block.bubble_column.whirlpool_inside] - spell: sound-block-bubble_column-whirlpool_inside - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-chest: - <<: *menu - title: "&9Chest Sounds" - options: - Close: - slot: 0 - item: - type: chest - name: "&6Close Sound" - lore: [block.chest.close] - spell: sound-block-chest-close - Locked: - slot: 1 - item: - type: chest - name: "&6Locked Sound" - lore: [block.chest.locked] - spell: sound-block-chest-locked - Open: - slot: 2 - item: - type: chest - name: "&6Open Sound" - lore: [block.chest.open] - spell: sound-block-chest-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-chorusflower: - <<: *menu - title: "&9Chorus Flower Sounds" - options: - Death: - slot: 0 - item: - type: chorus_flower - name: "&6Death Sound" - lore: [block.chorus_flower.death] - spell: sound-block-chorus_flower-death - Grow: - slot: 1 - item: - type: chorus_flower - name: "&6Grow Sound" - lore: [block.chorus_flower.grow] - spell: sound-block-chorus_flower-grow - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-composter: - <<: *menu - title: "&9Composter Sounds" - options: - Empty: - slot: 0 - item: - type: composter - name: "&6Empty Sound" - lore: [block.composter.empty] - spell: sound-block-composter-empty - Fill: - slot: 1 - item: - type: composter - name: "&6Fill Sound" - lore: [block.composter.fill] - spell: sound-block-composter-fill - FillSuccess: - slot: 2 - item: - type: composter - name: "&6Fill Success Sound" - lore: [block.composter.fill_success] - spell: sound-block-composter-fill_success - Ready: - slot: 3 - item: - type: composter - name: "&6Ready Sound" - lore: [block.composter.ready] - spell: sound-block-composter-ready - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-conduit: - <<: *menu - title: "&9Conduit Sounds" - options: - Activate: - slot: 0 - item: - type: conduit - name: "&6Activate Sound" - lore: [block.conduit.activate] - spell: sound-block-conduit-activate - Ambient: - slot: 1 - item: - type: conduit - name: "&6Ambient Sound" - lore: [block.conduit.ambient] - spell: sound-block-conduit-ambient - AmbientShort: - slot: 2 - item: - type: conduit - name: "&6Ambient Short Sound" - lore: [block.conduit.ambient.short] - spell: sound-block-conduit-ambient-short - Attack: - slot: 3 - item: - type: conduit - name: "&6Attack Sound" - lore: [block.conduit.attack.target] - spell: sound-block-conduit-attack-target - Deactivate: - slot: 4 - item: - type: conduit - name: "&6Deactivate Sound" - lore: [block.conduit.deactivate] - spell: sound-block-conduit-deactivate - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-coral: - <<: *menu - title: "&9Coral Sounds" - options: - Break: - slot: 0 - item: - type: horn_coral - name: "&6Break" - lore: [block.coral_block.break] - spell: sound-block-coral-break - Fall: - slot: 1 - item: - type: horn_coral - name: "&6Fall" - lore: [block.coral_block.fall] - spell: sound-block-coral-fall - Hit: - slot: 2 - item: - type: horn_coral - name: "&6Hit" - lore: [block.coral_block.hit] - spell: sound-block-coral-hit - Place: - slot: 3 - item: - type: horn_coral - name: "&6Place" - lore: [block.coral_block.place] - spell: sound-block-coral-place - Step: - slot: 4 - item: - type: horn_coral - name: "&6Step" - lore: [block.coral_block.step] - spell: sound-block-coral-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-dispenser: - <<: *menu - title: "&9Dispenser Sounds" - options: - Dispense: - slot: 0 - item: - type: dispenser - name: "&6Dispense Sound" - lore: [block.dispenser.dispense] - spell: sound-block-dispenser-dispense - Fail: - slot: 1 - item: - type: dispenser - name: "&6Fail Sound" - lore: [block.dispenser.fail] - spell: sound-block-dispenser-fail - Launch: - slot: 2 - item: - type: dispenser - name: "&6Launch Sound" - lore: [block.dispenser.launch] - spell: sound-block-dispenser-launch - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-enderchest: - <<: *menu - title: "&9Ender Chest Sounds" - options: - Close: - slot: 0 - item: - type: ender_chest - name: "&6Close Sound" - lore: [block.ender_chest.close] - spell: sound-block-ender_chest-close - Open: - slot: 1 - item: - type: ender_chest - name: "&6Open Sound" - lore: [block.ender_chest.open] - spell: sound-block-ender_chest-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-fencegate: - <<: *menu - title: "&9Fence Gate Sounds" - options: - Close: - slot: 0 - item: - type: oak_fence_gate - name: "&6Close Sound" - lore: [block.fence_gate.close] - spell: sound-block-fence_gate-close - Open: - slot: 1 - item: - type: oak_fence_gate - name: "&6Open Sound" - lore: [block.fence_gate.open] - spell: sound-block-fence_gate-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-fire: - <<: *menu - title: "&9Fire Sounds" - options: - Ambient: - slot: 0 - item: - type: blaze_powder - name: "&6Ambient Sound" - lore: [block.fire.ambient] - spell: sound-block-fire-ambient - Extinguish: - slot: 1 - item: - type: blaze_powder - name: "&6Extinguish Sound" - lore: [block.fire.extinguish] - spell: sound-block-fire-extinguish - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-glass: - <<: *menu - title: "&9Glass Sounds" - options: - Break: - slot: 0 - item: - type: glass - name: "&6Break" - lore: [block.glass.break] - spell: sound-block-glass-break - Fall: - slot: 1 - item: - type: glass - name: "&6Fall" - lore: [block.glass.fall] - spell: sound-block-glass-fall - Hit: - slot: 2 - item: - type: glass - name: "&6Hit" - lore: [block.glass.hit] - spell: sound-block-glass-hit - Place: - slot: 3 - item: - type: glass - name: "&6Place" - lore: [block.glass.place] - spell: sound-block-glass-place - Step: - slot: 4 - item: - type: glass - name: "&6Step" - lore: [block.glass.step] - spell: sound-block-glass-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-grass: - <<: *menu - title: "&9Grass Sounds" - options: - Break: - slot: 0 - item: - type: grass - name: "&6Break" - lore: [block.grass.break] - spell: sound-block-grass-break - Fall: - slot: 1 - item: - type: grass - name: "&6Fall" - lore: [block.grass.fall] - spell: sound-block-grass-fall - Hit: - slot: 2 - item: - type: grass - name: "&6Hit" - lore: [block.grass.hit] - spell: sound-block-grass-hit - Place: - slot: 3 - item: - type: grass - name: "&6Place" - lore: [block.grass.place] - spell: sound-block-grass-place - Step: - slot: 4 - item: - type: grass - name: "&6Step" - lore: [block.grass.step] - spell: sound-block-grass-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-gravel: - <<: *menu - title: "&9Gravel Sounds" - options: - Break: - slot: 0 - item: - type: gravel - name: "&6Break" - lore: [block.gravel.break] - spell: sound-block-gravel-break - Fall: - slot: 1 - item: - type: gravel - name: "&6Fall" - lore: [block.gravel.fall] - spell: sound-block-gravel-fall - Hit: - slot: 2 - item: - type: gravel - name: "&6Hit" - lore: [block.gravel.hit] - spell: sound-block-gravel-hit - Place: - slot: 3 - item: - type: gravel - name: "&6Place" - lore: [block.gravel.place] - spell: sound-block-gravel-place - Step: - slot: 4 - item: - type: gravel - name: "&6Step" - lore: [block.gravel.step] - spell: sound-block-gravel-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-honey_block: - <<: *menu - title: "&9Honey Sounds" - options: - Break: - slot: 0 - item: - type: honey_block - name: "&6Break" - lore: [block.honey_block.break] - spell: sound-block-honey_block-break - Fall: - slot: 1 - item: - type: honey_block - name: "&6Fall" - lore: [block.honey_block.fall] - spell: sound-block-honey_block-fall - Hit: - slot: 2 - item: - type: honey_block - name: "&6Hit" - lore: [block.honey_block.hit] - spell: sound-block-honey_block-hit - Place: - slot: 3 - item: - type: honey_block - name: "&6Place" - lore: [block.honey_block.place] - spell: sound-block-honey_block-place - Slide: - slot: 4 - item: - type: honey_block - name: "&6Slide" - lore: [block.honey_block.slide] - spell: sound-block-honey_block-slide - Step: - slot: 5 - item: - type: honey_block - name: "&6Step" - lore: [block.honey_block.step] - spell: sound-block-honey_block-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-irondoor: - <<: *menu - title: "&9Iron Door Sounds" - options: - Close: - slot: 0 - item: - type: iron_door - name: "&6Close Sound" - lore: [block.iron_door.close] - spell: sound-block-iron_door-close - Open: - slot: 1 - item: - type: iron_door - name: "&6Open Sound" - lore: [block.iron_door.open] - spell: sound-block-iron_door-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-irontrapdoor: - <<: *menu - title: "&9Iron Trapdoor Sounds" - options: - Close: - slot: 0 - item: - type: iron_trapdoor - name: "&6Close Sound" - lore: [block.iron_trapdoor.close] - spell: sound-block-iron_trapdoor-close - Open: - slot: 1 - item: - type: iron_trapdoor - name: "&6Open Sound" - lore: [block.iron_trapdoor.open] - spell: sound-block-iron_trapdoor-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-ladder: - <<: *menu - title: "&9Ladder Sounds" - options: - Break: - slot: 0 - item: - type: ladder - name: "&6Break Sound" - lore: [block.ladder.break] - spell: sound-block-ladder-break - Fall: - slot: 1 - item: - type: ladder - name: "&6Fall Sound" - lore: [block.ladder.fall] - spell: sound-block-ladder-fall - Hit: - slot: 2 - item: - type: ladder - name: "&6Hit Sound" - lore: [block.ladder.hit] - spell: sound-block-ladder-hit - Place: - slot: 3 - item: - type: ladder - name: "&6Place Sound" - lore: [block.ladder.place] - spell: sound-block-ladder-place - Step: - slot: 4 - item: - type: ladder - name: "&6Step Sound" - lore: [block.ladder.step] - spell: sound-block-ladder-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-lantern: - <<: *menu - title: "&9Lantern Sounds" - options: - Break: - slot: 0 - item: - type: lantern - name: "&6Break Sound" - lore: [block.lantern.break] - spell: sound-block-lantern-break - Fall: - slot: 1 - item: - type: lantern - name: "&6Fall Sound" - lore: [block.lantern.fall] - spell: sound-block-lantern-fall - Hit: - slot: 2 - item: - type: lantern - name: "&6Hit Sound" - lore: [block.lantern.hit] - spell: sound-block-lantern-hit - Place: - slot: 3 - item: - type: lantern - name: "&6Place Sound" - lore: [block.lantern.place] - spell: sound-block-lantern-place - Step: - slot: 4 - item: - type: lantern - name: "&6Step Sound" - lore: [block.lantern.step] - spell: sound-block-lantern-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-lava: - <<: *menu - title: "&9Lava Sounds" - options: - Ambient: - slot: 0 - item: - type: lava_bucket - name: "&6Ambient Sound" - lore: [block.lava.ambient] - spell: sound-block-lava-ambient - Extinguish: - slot: 1 - item: - type: lava_bucket - name: "&6Extinguish Sound" - lore: [block.lava.extinguish] - spell: sound-block-lava-extinguish - Pop: - slot: 2 - item: - type: lava_bucket - name: "&6Pop Sound" - lore: [block.lava.pop] - spell: sound-block-lava-pop - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-metal: - <<: *menu - title: "&9Metal Sounds" - options: - Break: - slot: 0 - item: - type: iron_block - name: "&6Break" - lore: [block.metal.break] - spell: sound-block-metal-break - Fall: - slot: 1 - item: - type: iron_block - name: "&6Fall" - lore: [block.metal.fall] - spell: sound-block-metal-fall - Hit: - slot: 2 - item: - type: iron_block - name: "&6Hit" - lore: [block.metal.hit] - spell: sound-block-metal-hit - Place: - slot: 3 - item: - type: iron_block - name: "&6Place" - lore: [block.metal.place] - spell: sound-block-metal-place - Step: - slot: 4 - item: - type: iron_block - name: "&6Step" - lore: [block.metal.step] - spell: sound-block-metal-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-metalplate: - <<: *menu - title: "&9Metal Plate Sounds" - options: - Off: - slot: 0 - item: - type: heavy_weighted_pressure_plate - name: "&6Off" - lore: [block.metal_pressure_plate.click_off] - spell: sound-block-metal_pressure_plate-click_off - On: - slot: 1 - item: - type: heavy_weighted_pressure_plate - name: "&6On" - lore: [block.metal_pressure_plate.click_on] - spell: sound-block-metal_pressure_plate-click_on - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-noteblock: - <<: *menu - title: "&9Noteblock Sounds" - options: - Banjo: - slot: 0 - item: - type: note_block - name: "&6Note Banjo" - lore: [block.note_block.banjo] - spell: sound-block-note_block-banjo - Basedrum: - slot: 1 - item: - type: note_block - name: "&6Note Basedrum" - lore: [block.note_block.basedrum] - spell: sound-block-note_block-basedrum - Bass: - slot: 2 - item: - type: note_block - name: "&6Note Bass" - lore: [block.note_block.bass] - spell: sound-block-note_block-bass - Bell: - slot: 3 - item: - type: note_block - name: "&6Note Bell" - lore: [block.note_block.bell] - spell: sound-block-note_block-bell - Bit: - slot: 4 - item: - type: note_block - name: "&6Note Bit" - lore: [block.note_block.bit] - spell: sound-block-note_block-bit - Chime: - slot: 5 - item: - type: note_block - name: "&6Note Chime" - lore: [block.note_block.chime] - spell: sound-block-note_block-chime - CowBell: - slot: 6 - item: - type: note_block - name: "&6Note Cow Bell" - lore: [block.note_block.cow_bell] - spell: sound-block-note_block-cow_bell - Didgeridoo: - slot: 7 - item: - type: note_block - name: "&6Note Didgeridoo" - lore: [block.note_block.didgeridoo] - spell: sound-block-note_block-didgeridoo - Flute: - slot: 8 - item: - type: note_block - name: "&6Note Flute" - lore: [block.note_block.flute] - spell: sound-block-note_block-flute - Guitar: - slot: 9 - item: - type: note_block - name: "&6Note Guitar" - lore: [block.note_block.guitar] - spell: sound-block-note_block-guitar - Harp: - slot: 10 - item: - type: note_block - name: "&6Note Harp" - lore: [block.note_block.harp] - spell: sound-block-note_block-harp - Hat: - slot: 11 - item: - type: note_block - name: "&6Note Hat" - lore: [block.note_block.hat] - spell: sound-block-note_block-hat - IronXylophone: - slot: 12 - item: - type: note_block - name: "&6Note Iron Xylophone" - lore: [block.note_block.iron_xylophone] - spell: sound-block-note_block-iron_xylophone - Pling: - slot: 13 - item: - type: note_block - name: "&6Note Pling" - lore: [block.note_block.pling] - spell: sound-block-note_block-pling - Snare: - slot: 14 - item: - type: note_block - name: "&6Note Snare" - lore: [block.note_block.snare] - spell: sound-block-note_block-snare - Xylophone: - slot: 15 - item: - type: note_block - name: "&6Note Xylophone" - lore: [block.note_block.xylophone] - spell: sound-block-note_block-xylophone - Back: - slot: 22 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-piston: - <<: *menu - title: "&9Piston Sounds" - options: - Contract: - slot: 0 - item: - type: piston - name: "&6Piston Contract" - lore: [block.piston.contract] - spell: sound-block-piston-contract - Extent: - slot: 1 - item: - type: piston - name: "&6Piston Extent" - lore: [block.piston.extend] - spell: sound-block-piston-extend - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -sb-block-portal: - <<: *menu - title: "&9Portal Sounds" - options: - Ambient: - slot: 0 - item: - type: obsidian - name: "&6Portal Ambient" - lore: [block.portal.ambient] - spell: sound-block-portal-ambient - Travel: - slot: 1 - item: - type: obsidian - name: "&6Portal Travel" - lore: [block.portal.travel] - spell: sound-block-portal-travel - Trigger: - slot: 2 - item: - type: obsidian - name: "&6Portal Trigger" - lore: [block.portal.trigger] - spell: sound-block-portal-trigger - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block1 - -# Block Sounds 2 -sb-block2: - <<: *menu - title: "&9Block Sounds" - options: - RedstoneTorch: - slot: 0 - item: - type: redstone_torch - name: "&6Redstone Torch Burnout Sound" - lore: [block.redstone_torch.burnout] - spell: sound-block-redstone_torch-burnout - Sand: - slot: 1 - item: - type: sand - name: "&6Sand Sounds" - lore: ["Sand, Red Sand, Soul Sand", "and Concrete Powder"] - spell: sb-block-sand - Scaffolding: - slot: 2 - item: 'scaffolding{name: "&6Scaffolding Sounds"}' - spell: sb-block-scaffolding - Shulker: - slot: 3 - item: 'shulker_shell{name: "&6Shulker Box Sounds"}' - spell: sb-block-shulkerbox - Slime: - slot: 4 - item: 'slime_block{name: "&6Slime Block Sounds"}' - spell: sb-block-slime - Smoker: - slot: 5 - item: - type: smoker - name: "&6Smoker Smoke Sound" - lore: [block.smoker.smoke] - spell: sound-block-smoker-smoke - Snow: - slot: 6 - item: 'snow_block{name: "&6Snow Sounds"}' - spell: sb-block-snow - Stone: - slot: 7 - item: - type: stone - name: "&6Stone Sounds" - lore: ["Stone, Ores, Sandstone, Rails, Bricks,", "Obsidian, Stone Bricks, Iron Bars, Nether", "Bricks, Enchantment Table, Cauldron,", "Portal, Ender Chest, Command Block,", "Beacon, Anvil, Barrier, Prismarine, Terracotta,", "Sandstone, Magma Block and Concrete"] - spell: sb-block-stone - StoneButton: - slot: 8 - item: 'stone_button{name: "&6Stone Button Sounds"}' - spell: sb-block-stonebutton - StonePlate: - slot: 9 - item: 'stone_pressure_plate{name: "&6Stone Pressure Plate Sounds"}' - spell: sb-block-stoneplate - SweetBerryBush: - slot: 10 - item: 'sweet_berries{name: "&6Sweet Berry Bush Sounds"}' - spell: sb-block-sweet_berry_bush - Tripwire: - slot: 11 - item: 'tripwire_hook{name: "&6Tripwire Hook Sounds"}' - spell: sb-block-tripwire - Water: - slot: 12 - item: - type: water_bucket - name: "&6Water Sound" - lore: [block.water.ambient] - spell: sound-block-water-ambient - WetGrass: - slot: 13 - item: - type: kelp - name: "&6Wet Grass Sounds" - lore: ["Seagrass, Kelp, Coral and Coral Fans"] - spell: sb-block-wetgrass - Wood: - slot: 14 - item: - type: oak_log - name: "&6Wood Sounds" - lore: ["Plank, Log, Bed, Bookshelf, Pumpkin", "Banner and Fence"] - spell: sb-block-wood - WoodenButton: - slot: 15 - item: 'oak_button{name: "&6Wooden Button Sounds"}' - spell: sb-block-woodenbutton - WoodDoor: - slot: 16 - item: 'oak_door{name: "&6Wooden Door Sounds"}' - spell: sb-block-woodendoor - WoodenPlate: - slot: 17 - item: 'oak_pressure_plate{name: "&6Wooden Pressure Plate Sounds"}' - spell: sb-block-woodenplate - WoodTrapdoor: - slot: 18 - item: 'oak_trapdoor{name: "&6Wooden Trapdoor Sounds"}' - spell: sb-block-woodentrapdoor - Wool: - slot: 19 - item: - type: white_wool - name: "&6Wool Sounds" - lore: ["Wool, Cactus, Cake, Carpet", "and Fire"] - spell: sb-block-wool - Back: - slot: 29 - item: 'arrow{name: "&6Back"}' - spell: sb-block1 - Home: - slot: 33 - item: 'book{name: "&6Home"}' - spell: sb - -sb-block-sand: - <<: *menu - title: "&9Sand Sounds" - options: - Break: - slot: 0 - item: - type: sand - name: "&6Break" - lore: [block.sand.break] - spell: sound-block-sand-break - Fall: - slot: 1 - item: - type: sand - name: "&6Fall" - lore: [block.sand.fall] - spell: sound-block-sand-fall - Hit: - slot: 2 - item: - type: sand - name: "&6Hit" - lore: [block.sand.hit] - spell: sound-block-sand-hit - Place: - slot: 3 - item: - type: sand - name: "&6Place" - lore: [block.sand.place] - spell: sound-block-sand-place - Step: - slot: 4 - item: - type: sand - name: "&6Step" - lore: [block.sand.step] - spell: sound-block-sand-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-scaffolding: - <<: *menu - title: "&9Scaffolding Sounds" - options: - Break: - slot: 0 - item: - type: scaffolding - name: "&6Break" - lore: [block.scaffolding.break] - spell: sound-block-scaffolding-break - Fall: - slot: 1 - item: - type: scaffolding - name: "&6Fall" - lore: [block.scaffolding.fall] - spell: sound-block-scaffolding-fall - Hit: - slot: 2 - item: - type: scaffolding - name: "&6Hit" - lore: [block.scaffolding.hit] - spell: sound-block-scaffolding-hit - Place: - slot: 3 - item: - type: scaffolding - name: "&6Place" - lore: [block.scaffolding.place] - spell: sound-block-scaffolding-place - Step: - slot: 4 - item: - type: scaffolding - name: "&6Step" - lore: [block.scaffolding.step] - spell: sound-block-scaffolding-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-shulkerbox: - <<: *menu - title: "&9Shulker Box Sounds" - options: - Close: - slot: 0 - item: - type: shulker_shell - name: "&6Close" - lore: [block.shulker_box.close] - spell: sound-block-shulker_box-close - Open: - slot: 1 - item: - type: shulker_shell - name: "&6Open" - lore: [block.shulker_box.open] - spell: sound-block-shulker_box-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-slime: - <<: *menu - title: "&9Slime Sounds" - options: - Break: - slot: 0 - item: - type: slime_block - name: "&6Break" - lore: [block.slime_block.break] - spell: sound-block-slime_block-break - Fall: - slot: 1 - item: - type: slime_block - name: "&6Fall" - lore: [block.slime_block.fall] - spell: sound-block-slime_block-fall - Hit: - slot: 2 - item: - type: slime_block - name: "&6Hit" - lore: [block.slime_block.hit] - spell: sound-block-slime_block-hit - Place: - slot: 3 - item: - type: slime_block - name: "&6Place" - lore: [block.slime_block.place] - spell: sound-block-slime_block-place - Step: - slot: 4 - item: - type: slime_block - name: "&6Step" - lore: [block.slime_block.step] - spell: sound-block-slime_block-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-snow: - <<: *menu - title: "&9Snow Sounds" - options: - Break: - slot: 0 - item: - type: snow_block - name: "&6Break" - lore: [block.snow.break] - spell: sound-block-snow-break - Fall: - slot: 1 - item: - type: snow_block - name: "&6Fall" - lore: [block.snow.fall] - spell: sound-block-snow-fall - Hit: - slot: 2 - item: - type: snow_block - name: "&6Hit" - lore: [block.snow.hit] - spell: sound-block-snow-hit - Place: - slot: 3 - item: - type: snow_block - name: "&6Place" - lore: [block.snow.place] - spell: sound-block-snow-place - Step: - slot: 4 - item: - type: snow_block - name: "&6Step" - lore: [block.snow.step] - spell: sound-block-snow-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-stone: - <<: *menu - title: "&9Stone Sounds" - options: - Break: - slot: 0 - item: - type: stone - name: "&6Break" - lore: [block.stone.break] - spell: sound-block-stone-break - Fall: - slot: 1 - item: - type: stone - name: "&6Fall" - lore: [block.stone.fall] - spell: sound-block-stone-fall - Hit: - slot: 2 - item: - type: stone - name: "&6Hit" - lore: [block.stone.hit] - spell: sound-block-stone-hit - Place: - slot: 3 - item: - type: stone - name: "&6Place" - lore: [block.stone.place] - spell: sound-block-stone-place - Step: - slot: 4 - item: - type: stone - name: "&6Step" - lore: [block.stone.step] - spell: sound-block-stone-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-stonebutton: - <<: *menu - title: "&9Stone Button Sounds" - options: - Off: - slot: 0 - item: - type: stone_button - name: "&6Off" - lore: [block.stone_button.click_off] - spell: sound-block-stone_button-click_off - On: - slot: 1 - item: - type: stone_button - name: "&6On" - lore: [block.stone_button.click_on] - spell: sound-block-stone_button-click_on - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-stoneplate: - <<: *menu - title: "&9Stone Pressure Plate Sounds" - options: - Off: - slot: 0 - item: - type: stone_pressure_plate - name: "&6Off" - lore: [block.stone_pressure_plate.click_off] - spell: sound-block-stone_pressure_plate-click_off - On: - slot: 1 - item: - type: stone_pressure_plate - name: "&6On" - lore: [block.stone_pressure_plate.click_on] - spell: sound-block-stone_pressure_plate-click_on - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-sweet_berry_bush: - <<: *menu - title: "&9Sweet Berry Bush Sounds" - options: - Break: - slot: 0 - item: - type: sweet_berries - name: "&6Break Sound" - lore: [block.sweet_berry_bush.break] - spell: sound-block-sweet_berry_bush-break - Place: - slot: 1 - item: - type: sweet_berries - name: "&6Place Sound" - lore: [block.sweet_berry_bush.place] - spell: sound-block-sweet_berry_bush-place - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-tripwire: - <<: *menu - title: "&9Tripwire Sounds" - options: - Attach: - slot: 0 - item: - type: tripwire_hook - name: "&6Attach" - lore: [block.tripwire.attach] - spell: sound-block-tripwire-attach - On: - slot: 1 - item: - type: tripwire_hook - name: "&6On" - lore: [block.tripwire.click_off] - spell: sound-block-tripwire-click_off - Off: - slot: 2 - item: - type: tripwire_hook - name: "&6Off" - lore: [block.tripwire.click_on] - spell: sound-block-tripwire-click_on - Detach: - slot: 3 - item: - type: tripwire_hook - name: "&6Detach" - lore: [block.tripwire.detach] - spell: sound-block-tripwire-detach - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-wetgrass: - <<: *menu - title: "&9Wet Grass Sounds" - options: - Break: - slot: 0 - item: - type: kelp - name: "&6Break" - lore: [block.wet_grass.break] - spell: sound-block-wet_grass-break - Fall: - slot: 1 - item: - type: kelp - name: "&6Fall" - lore: [block.wet_grass.fall] - spell: sound-block-wet_grass-fall - Hit: - slot: 2 - item: - type: kelp - name: "&6Hit" - lore: [block.wet_grass.hit] - spell: sound-block-wet_grass-hit - Place: - slot: 3 - item: - type: kelp - name: "&6Place" - lore: [block.wet_grass.place] - spell: sound-block-wet_grass-place - Step: - slot: 4 - item: - type: kelp - name: "&6Step" - lore: [block.wet_grass.step] - spell: sound-block-wet_grass-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-wood: - <<: *menu - title: "&9Wood Sounds" - options: - Break: - slot: 0 - item: - type: oak_log - name: "&6Break" - lore: [block.wood.break] - spell: sound-block-wood-break - Fall: - slot: 1 - item: - type: oak_log - name: "&6Fall" - lore: [block.wood.fall] - spell: sound-block-wood-fall - Hit: - slot: 2 - item: - type: oak_log - name: "&6Hit" - lore: [block.wood.hit] - spell: sound-block-wood-hit - Place: - slot: 3 - item: - type: oak_log - name: "&6Place" - lore: [block.wood.place] - spell: sound-block-wood-place - Step: - slot: 4 - item: - type: oak_log - name: "&6Step" - lore: [block.wood.step] - spell: sound-block-wood-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-woodenbutton: - <<: *menu - title: "&9Wooden Button Sounds" - options: - Off: - slot: 0 - item: - type: oak_button - name: "&6Off" - lore: [block.wooden_button.click_off] - spell: sound-block-wooden_button-click_off - On: - slot: 1 - item: - type: oak_button - name: "&6On" - lore: [block.wooden_button.click_on] - spell: sound-block-wooden_button-click_on - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-woodendoor: - <<: *menu - title: "&9Wooden Door Sounds" - options: - Close: - slot: 0 - item: - type: oak_door - name: "&6Close Sound" - lore: [block.wooden_door.close] - spell: sound-block-wooden_door-close - Open: - slot: 1 - item: - type: oak_door - name: "&6Open Sound" - lore: [block.wooden_door.open] - spell: sound-block-wooden_door-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-woodenplate: - <<: *menu - title: "&9Wooden Pressure Plate Sounds" - options: - Off: - slot: 0 - item: - type: oak_pressure_plate - name: "&6Off" - lore: [block.wooden_pressure_plate.click_off] - spell: sound-block-wooden_pressure_plate-click_off - On: - slot: 1 - item: - type: oak_pressure_plate - name: "&6On" - lore: [block.wooden_pressure_plate.click_on] - spell: sound-block-wooden_pressure_plate-click_on - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-woodentrapdoor: - <<: *menu - title: "&9Wooden Trapdoor Sounds" - options: - Close: - slot: 0 - item: - type: oak_trapdoor - name: "&6Close Sound" - lore: [block.wooden_trapdoor.close] - spell: sound-block-wooden_trapdoor-close - Open: - slot: 1 - item: - type: oak_trapdoor - name: "&6Open Sound" - lore: [block.wooden_trapdoor.open] - spell: sound-block-wooden_trapdoor-open - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - -sb-block-wool: - <<: *menu - title: "&9Wool Sounds" - options: - Break: - slot: 0 - item: - type: white_wool - name: "&6Break" - lore: [block.wool.break] - spell: sound-block-wool-break - Fall: - slot: 1 - item: - type: white_wool - name: "&6Fall" - lore: [block.wool.fall] - spell: sound-block-wool-fall - Hit: - slot: 2 - item: - type: white_wool - name: "&6Hit" - lore: [block.wool.hit] - spell: sound-block-wool-hit - Place: - slot: 3 - item: - type: white_wool - name: "&6Place" - lore: [block.wool.place] - spell: sound-block-wool-place - Step: - slot: 4 - item: - type: white_wool - name: "&6Step" - lore: [block.wool.step] - spell: sound-block-wool-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-block2 - - - -# Enchantment Sound -sb-enchant: - <<: *menu - title: "&9Enchantment Sounds" - options: - Thorns: - slot: 0 - item: - type: enchanted_book - name: "&6Thorns" - lore: [enchant.thorns.hit] - spell: sound-enchant-thorns-hit - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb - - - -# Entity Sounds -sb-entity1: - <<: *menu - title: "&9Entity Sounds - Page 1" - options: - ArmorStand: - slot: 0 - item: 'armor_stand{name: "&6Armor Stand Sounds"}' - spell: sb-entity-armorstand - Arrow: - slot: 1 - item: 'arrow{name: "&6Arrow Sounds"}' - spell: sb-entity-arrow - Bat: - slot: 2 - item: 'bat_spawn_egg{name: "&6Bat Sounds"}' - spell: sb-entity-bat - Bee: - slot: 3 - item: 'bee_spawn_egg{name: "&6Bee Sounds"}' - spell: sb-entity-bee - Blaze: - slot: 4 - item: 'blaze_spawn_egg{name: "&6Blaze Sounds"}' - spell: sb-entity-blaze - Boat: - slot: 5 - item: 'oak_boat{name: "&6Boat Sounds"}' - spell: sb-entity-boat - Cat: - slot: 6 - item: 'cat_spawn_egg{name: "&6Cat Sounds"}' - spell: sb-entity-cat - Chicken: - slot: 7 - item: 'chicken_spawn_egg{name: "&6Chicken Sounds"}' - spell: sb-entity-chicken - Cod: - slot: 8 - item: 'cod{name: "&6Cod Sounds"}' - spell: sb-entity-cod - Cow: - slot: 9 - item: 'cow_spawn_egg{name: "&6Cow Sounds"}' - spell: sb-entity-cow - Creeper: - slot: 10 - item: 'creeper_spawn_egg{name: "&6Creeper Sounds"}' - spell: sb-entity-creeper - Dolphin: - slot: 11 - item: 'dolphin_spawn_egg{name: "&6Dolphin Sounds"}' - spell: sb-entity-dolphin - Donkey: - slot: 12 - item: 'donkey_spawn_egg{name: "&6Donkey Sounds"}' - spell: sb-entity-donkey - DragonFireball: - slot: 13 - item: - type: fire_charge - name: "&6Ender Dragon Fireball Explode Sound" - lore: [entity.dragon_fireball.explode] - spell: sound-entity-dragon_fireball-explode - Drowned: - slot: 14 - item: 'drowned_spawn_egg{name: "&6Drowned Sounds"}' - spell: sb-entity-drowned - Egg: - slot: 15 - item: - type: egg - name: "&6Egg Throw Sound" - lore: [entity.egg.throw] - spell: sound-entity-egg-throw - ElderGuardian: - slot: 16 - item: 'elder_guardian_spawn_egg{name: "&6Elder Guardian Sounds"}' - spell: sb-entity-elderguardian - EnderDragon: - slot: 17 - item: 'dragon_head{name: "&6Ender Dragon Sounds"}' - spell: sb-entity-enderdragon - EnderEye: - slot: 18 - item: 'ender_eye{name: "&6Ender Eye Sounds"}' - spell: sb-entity-endereye - EnderPearl: - slot: 19 - item: - type: ender_pearl - name: "&6Ender Pearl Throw Sound" - lore: [entity.ender_pearl.throw] - spell: sound-entity-ender_pearl-throw - Enderman: - slot: 20 - item: 'enderman_spawn_egg{name: "&6Enderman Sounds"}' - spell: sb-entity-enderman - Endermite: - slot: 21 - item: 'endermite_spawn_egg{name: "&6Endermite Sounds"}' - spell: sb-entity-endermite - Evoker: - slot: 22 - item: 'evoker_spawn_egg{name: "&6Evoker Sounds"}' - spell: sb-entity-evoker - FangsAttack: - slot: 23 - item: - type: totem_of_undying - name: "&6Evoker Fang Sound" - lore: [entity.evoker_fangs.attack] - spell: sound-entity-evoker_fangs-attack - ExperienceBottle: - slot: 24 - item: - type: experience_bottle - name: "&6Experience Bottle Throw Sound" - lore: [entity.experience_bottle.throw] - spell: sound-entity-experience_bottle-throw - ExperienceOrb: - slot: 25 - item: - type: experience_bottle - name: "&6Experience Orb Pickup Sound" - lore: [entity.experience_orb.pickup] - spell: sound-entity-experience_orb-pickup - Firework: - slot: 26 - item: 'firework_rocket{name: "&6Firework Sounds"}' - spell: sb-entity-firework - Fish: - slot: 27 - item: - type: water_bucket - name: "&6Fish Swim Sound" - lore: [entity.fish.swim] - spell: sound-entity-fish-swim - FishingBobber: - slot: 28 - item: 'fishing_rod{name: "&6Fishing Bobber Sounds"}' - spell: sb-entity-fishingbobber - Fox: - slot: 29 - item: 'fox_spawn_egg{name: "&6Fox Sounds"}' - spell: sb-entity-fox - Generic: - slot: 30 - item: 'bookshelf{name: "&6Generic Sounds"}' - spell: sb-entity-generic - Ghast: - slot: 31 - item: 'ghast_spawn_egg{name: "&6Ghast Sounds"}' - spell: sb-entity-ghast - Guardian: - slot: 32 - item: 'guardian_spawn_egg{name: "&6Guardian Sounds"}' - spell: sb-entity-guardian - Horse: - slot: 33 - item: 'horse_spawn_egg{name: "&6Horse Sounds"}' - spell: sb-entity-horse - Hostile: - slot: 34 - item: 'wooden_sword{name: "&6Hostile Sounds"}' - spell: sb-entity-hostile - Husk: - slot: 35 - item: 'husk_spawn_egg{name: "&6Husk Sounds"}' - spell: sb-entity-husk - Illusioner: - slot: 36 - item: 'lapis_lazuli{name: "&6Illusioner Sounds"}' - spell: sb-entity-illusioner - IronGolem: - slot: 37 - item: 'ghast_spawn_egg{name: "&6Iron Golem Sounds"}' - spell: sb-entity-irongolem - Items: - slot: 38 - item: 'paper{name: "&6Item Sounds"}' - spell: sb-entity-items - ItemFrame: - slot: 39 - item: 'item_frame{name: "&6Item Frame Sounds"}' - spell: sb-entity-itemframe - LeashKnot: - slot: 40 - item: 'lead{name: "&6Leash Knot Sounds"}' - spell: sb-entity-leash - LightningBolt: - slot: 41 - item: 'end_rod{name: "&6Lightning Bolt Sounds"}' - spell: sb-entity-lightning - LingeringPotion: - slot: 42 - item: - type: lingering_potion - name: "&6Lingering Potion Throw Sound" - lore: [entity.lingering_potion.throw] - spell: sound-entity-lingering_potion-throw - Llama: - slot: 43 - item: 'llama_spawn_egg{name: "&6Llama Sounds"}' - spell: sb-entity-llama - MagmaCube: - slot: 44 - item: 'magma_cube_spawn_egg{name: "&6Magma Cube Sounds"}' - spell: sb-entity-magmacube - Home: - slot: 47 - item: 'book{name: "&6Home"}' - spell: sb - Next: - slot: 51 - item: 'arrow{name: "&6Next"}' - spell: sb-entity2 - -sb-entity-armorstand: - <<: *menu - title: "&9Armor Stand Sounds" - options: - Break: - slot: 0 - item: - type: armor_stand - name: "&6Armor Stand Break Sound" - lore: [entity.armor_stand.break] - spell: sound-entity-armor_stand-break - Fall: - slot: 1 - item: - type: armor_stand - name: "&6Armor Stand Fall Sound" - lore: [entity.armor_stand.fall] - spell: sound-entity-armor_stand-fall - Hit: - slot: 2 - item: - type: armor_stand - name: "&6Armor Stand Hit Sound" - lore: [entity.armor_stand.hit] - spell: sound-entity-armor_stand-hit - Place: - slot: 3 - item: - type: armor_stand - name: "&6Armor Stand Place Sound" - lore: [entity.armor_stand.place] - spell: sound-entity-armor_stand-place - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-arrow: - <<: *menu - title: "&9Arrow Sounds" - options: - Hit: - slot: 0 - item: - type: arrow - name: "&6Arrow Hit Sound" - lore: [entity.arrow.hit] - spell: sound-entity-arrow-hit - HitPlayer: - slot: 1 - item: - type: arrow - name: "&6Arrow Hit Player Sound" - lore: [entity.arrow.hit_player] - spell: sound-entity-arrow-hit_player - Shoot: - slot: 2 - item: - type: arrow - name: "&6Arrow Shoot Sound" - lore: [entity.arrow.shoot] - spell: sound-entity-arrow-shoot - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-bat: - <<: *menu - title: "&9Bat Sounds" - options: - Ambient: - slot: 0 - item: - type: bat_spawn_egg - name: "&6Bat Ambient Sound" - lore: [entity.bat.ambient] - spell: sound-entity-bat-ambient - Death: - slot: 1 - item: - type: bat_spawn_egg - name: "&6Bat Death Sound" - lore: [entity.bat.death] - spell: sound-entity-bat-death - Hurt: - slot: 2 - item: - type: bat_spawn_egg - name: "&6Bat Hurt Sound" - lore: [entity.bat.hurt] - spell: sound-entity-bat-hurt - Loop: - slot: 3 - item: - type: bat_spawn_egg - name: "&6Bat Loop Sound" - lore: [entity.bat.loop] - spell: sound-entity-bat-loop - TakeOff: - slot: 4 - item: - type: bat_spawn_egg - name: "&6Bat Take Off Sound" - lore: [entity.bat.takeoff] - spell: sound-entity-bat-takeoff - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-bee: - <<: *menu - title: "&9Bee Sounds" - options: - Death: - slot: 0 - item: - type: bee_spawn_egg - name: "&6Bee Death Sound" - lore: [entity.bee.death] - spell: sound-entity-bee-death - Hurt: - slot: 1 - item: - type: bee_spawn_egg - name: "&6Bee Hurt Sound" - lore: [entity.bee.hurt] - spell: sound-entity-bee-hurt - Loop: - slot: 2 - item: - type: bee_spawn_egg - name: "&6Bee Loop Sound" - lore: [entity.bee.loop] - spell: sound-entity-bee-loop - LoopAggressive: - slot: 3 - item: - type: bee_spawn_egg - name: "&6Bee Loop Aggressive Sound" - lore: [entity.bee.loop_aggressive] - spell: sound-entity-bee-loop_aggressive - Pollinate: - slot: 4 - item: - type: bee_spawn_egg - name: "&6Bee Pollinate Sound" - lore: [entity.bee.pollinate] - spell: sound-entity-bee-pollinate - Sting: - slot: 5 - item: - type: bee_spawn_egg - name: "&6Bee Sting Sound" - lore: [entity.bee.sting] - spell: sound-entity-bee-sting - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-blaze: - <<: *menu - title: "&9Blaze Sounds" - options: - Ambient: - slot: 0 - item: - type: blaze_spawn_egg - name: "&6Blaze Ambient Sound" - lore: [entity.blaze.ambient] - spell: sound-entity-blaze-ambient - Burn: - slot: 1 - item: - type: blaze_spawn_egg - name: "&6Blaze Burn Sound" - lore: [entity.blaze.blaze] - spell: sound-entity-blaze-burn - Death: - slot: 2 - item: - type: blaze_spawn_egg - name: "&6Blaze Death Sound" - lore: [entity.blaze.death] - spell: sound-entity-blaze-death - Hurt: - slot: 3 - item: - type: blaze_spawn_egg - name: "&6Blaze Hurt Sound" - lore: [entity.blaze.hurt] - spell: sound-entity-blaze-hurt - Shoot: - slot: 4 - item: - type: blaze_spawn_egg - name: "&6Blaze Shoot Sound" - lore: [entity.blaze.shoot] - spell: sound-entity-blaze-shoot - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-boat: - <<: *menu - title: "&9Boat Sounds" - options: - PaddleLand: - slot: 0 - item: - type: oak_boat - name: "&6Boat Paddle Land Sound" - lore: [entity.boat.paddle_land] - spell: sound-entity-boat-paddle_land - PaddleWater: - slot: 1 - item: - type: oak_boat - name: "&6Boat Paddle Water Sound" - lore: [entity.boat.paddle_water] - spell: sound-entity-boat-paddle_water - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-cat: - <<: *menu - title: "&9Cat Sounds" - options: - Ambient: - slot: 0 - item: - type: cat_spawn_egg - name: "&6Cat Ambient Sound" - lore: [entity.cat.ambient] - spell: sound-entity-cat-ambient - BegForFood: - slot: 1 - item: - type: cat_spawn_egg - name: "&6Cat Beg For Food Sound" - lore: [entity.cat.beg_for_food] - spell: sound-entity-cat-beg_for_food - Death: - slot: 2 - item: - type: cat_spawn_egg - name: "&6Cat Death Sound" - lore: [entity.cat.death] - spell: sound-entity-cat-death - Eat: - slot: 3 - item: - type: cat_spawn_egg - name: "&6Cat Eat Sound" - lore: [entity.cat.eat] - spell: sound-entity-cat-eat - Hiss: - slot: 4 - item: - type: cat_spawn_egg - name: "&6Cat Hiss Sound" - lore: [entity.cat.hiss] - spell: sound-entity-cat-hiss - Hurt: - slot: 5 - item: - type: cat_spawn_egg - name: "&6Cat Hurt Sound" - lore: [entity.cat.hurt] - spell: sound-entity-cat-hurt - Purr: - slot: 6 - item: - type: cat_spawn_egg - name: "&6Cat Purr Sound" - lore: [entity.cat.purr] - spell: sound-entity-cat-purr - Purreow: - slot: 7 - item: - type: cat_spawn_egg - name: "&6Cat Purreow Sound" - lore: [entity.cat.purreow] - spell: sound-entity-cat-purreow - StrayAmbient: - slot: 8 - item: - type: cat_spawn_egg - name: "&6Cat Stray Ambient Sound" - lore: [entity.cat.stray_ambient] - spell: sound-entity-cat-stray_ambient - Back: - slot: 13 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-chicken: - <<: *menu - title: "&9Chicken Sounds" - options: - Ambient: - slot: 0 - item: - type: chicken_spawn_egg - name: "&6Chicken Ambient Sound" - lore: [entity.chicken.ambient] - spell: sound-entity-chicken-ambient - Death: - slot: 1 - item: - type: chicken_spawn_egg - name: "&6Chicken Death Sound" - lore: [entity.chicken.death] - spell: sound-entity-chicken-death - Egg: - slot: 2 - item: - type: chicken_spawn_egg - name: "&6Chicken Egg Sound" - lore: [entity.chicken.egg] - spell: sound-entity-chicken-egg - Hurt: - slot: 3 - item: - type: chicken_spawn_egg - name: "&6Chicken Hurt Sound" - lore: [entity.chicken.hurt] - spell: sound-entity-chicken-hurt - Step: - slot: 4 - item: - type: chicken_spawn_egg - name: "&6Chicken Step Sound" - lore: [entity.chicken.step] - spell: sound-entity-chicken-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-cod: - <<: *menu - title: "&9Cod Sounds" - options: - Ambient: - slot: 0 - item: - type: cod - name: "&6Cod Ambient Sound" - lore: [entity.cod.ambient] - spell: sound-entity-cod-ambient - Death: - slot: 1 - item: - type: cod - name: "&6Cod Death Sound" - lore: [entity.cod.death] - spell: sound-entity-cod-death - Flop: - slot: 2 - item: - type: cod - name: "&6Cod Flop Sound" - lore: [entity.cod.flop] - spell: sound-entity-cod-flop - Hurt: - slot: 3 - item: - type: cod - name: "&6Cod Hurt Sound" - lore: [entity.cod.hurt] - spell: sound-entity-cod-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-cow: - <<: *menu - title: "&9Cow Sounds" - options: - Ambient: - slot: 0 - item: - type: cow_spawn_egg - name: "&6Cow Ambient Sound" - lore: [entity.cow.ambient] - spell: sound-entity-cow-ambient - Death: - slot: 1 - item: - type: cow_spawn_egg - name: "&6Cow Death Sound" - lore: [entity.cow.death] - spell: sound-entity-cow-death - Hurt: - slot: 2 - item: - type: cow_spawn_egg - name: "&6Cow Hurt Sound" - lore: [entity.cow.hurt] - spell: sound-entity-cow-hurt - Milk: - slot: 3 - item: - type: cow_spawn_egg - name: "&6Cow Milk Sound" - lore: [entity.cow.milk] - spell: sound-entity-cow-milk - Step: - slot: 4 - item: - type: cow_spawn_egg - name: "&6Cow Step Sound" - lore: [entity.cow.step] - spell: sound-entity-cow-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-creeper: - <<: *menu - title: "&9Creeper Sounds" - options: - Death: - slot: 0 - item: - type: creeper_spawn_egg - name: "&6Creeper Death Sound" - lore: [entity.creeper.death] - spell: sound-entity-creeper-death - Hurt: - slot: 1 - item: - type: creeper_spawn_egg - name: "&6Creeper Hurt Sound" - lore: [entity.creeper.hurt] - spell: sound-entity-creeper-hurt - Primed: - slot: 2 - item: - type: creeper_spawn_egg - name: "&6Creeper Primed Sound" - lore: [entity.creeper.primed] - spell: sound-entity-creeper-primed - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-dolphin: - <<: *menu - title: "&9Dolphin Sounds" - options: - Ambient: - slot: 0 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Ambient Sound" - lore: [entity.dolphin.ambient] - spell: sound-entity-dolphin-ambient - AmbientWater: - slot: 1 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Ambient Water Sound" - lore: [entity.dolphin.ambient_water] - spell: sound-entity-dolphin-ambient_water - Attack: - slot: 2 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Attack Sound" - lore: [entity.dolphin.attack] - spell: sound-entity-dolphin-attack - Death: - slot: 3 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Death Sound" - lore: [entity.dolphin.death] - spell: sound-entity-dolphin-death - Eat: - slot: 4 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Eat Sound" - lore: [entity.dolphin.eat] - spell: sound-entity-dolphin-eat - Hurt: - slot: 5 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Hurt Sound" - lore: [entity.dolphin.hurt] - spell: sound-entity-dolphin-hurt - Jump: - slot: 6 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Jump Sound" - lore: [entity.dolphin.jump] - spell: sound-entity-dolphin-jump - Play: - slot: 7 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Play Sound" - lore: [entity.dolphin.play] - spell: sound-entity-dolphin-play - Splash: - slot: 8 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Splash Sound" - lore: [entity.dolphin.splash] - spell: sound-entity-dolphin-splash - Swim: - slot: 9 - item: - type: dolphin_spawn_egg - name: "&6Dolphin Swim Sound" - lore: [entity.dolphin.swim] - spell: sound-entity-dolphin-swim - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-donkey: - <<: *menu - title: "&9Donkey Sounds" - options: - Ambient: - slot: 0 - item: - type: donkey_spawn_egg - name: "&6Donkey Ambient Sound" - lore: [entity.donkey.ambient] - spell: sound-entity-donkey-ambient - Angry: - slot: 1 - item: - type: donkey_spawn_egg - name: "&6Donkey Angry Sound" - lore: [entity.donkey.angry] - spell: sound-entity-donkey-angry - Chest: - slot: 2 - item: - type: donkey_spawn_egg - name: "&6Donkey Chest Sound" - lore: [entity.donkey.chest] - spell: sound-entity-donkey-chest - Death: - slot: 3 - item: - type: donkey_spawn_egg - name: "&6Donkey Death Sound" - lore: [entity.mule.death] - spell: sound-entity-donkey-death - Hurt: - slot: 4 - item: - type: donkey_spawn_egg - name: "&6Donkey Hurt Sound" - lore: [entity.mule.hurt] - spell: sound-entity-donkey-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-drowned: - <<: *menu - title: "&9Drowned Sounds" - options: - Ambient: - slot: 0 - item: - type: drowned_spawn_egg - name: "&6Drowned Ambient Sound" - lore: [entity.drowned.ambient] - spell: sound-entity-drowned-ambient - AmbientWater: - slot: 1 - item: - type: drowned_spawn_egg - name: "&6Drowned Ambient Water Sound" - lore: [entity.drowned.ambient_water] - spell: sound-entity-drowned-ambient_water - Death: - slot: 2 - item: - type: drowned_spawn_egg - name: "&6Drowned Death Sound" - lore: [entity.drowned.death] - spell: sound-entity-drowned-death - DeathWater: - slot: 3 - item: - type: drowned_spawn_egg - name: "&6Drowned Death Water Sound" - lore: [entity.drowned.death_water] - spell: sound-entity-drowned-death_water - Hurt: - slot: 4 - item: - type: drowned_spawn_egg - name: "&6Drowned Hurt Sound" - lore: [entity.drowned.hurt] - spell: sound-entity-drowned-hurt - HurtWater: - slot: 5 - item: - type: drowned_spawn_egg - name: "&6Drowned Hurt Water Sound" - lore: [entity.drowned.hurt_water] - spell: sound-entity-drowned-hurt_water - Shoot: - slot: 6 - item: - type: drowned_spawn_egg - name: "&6Drowned Shoot Sound" - lore: [entity.drowned.shoot] - spell: sound-entity-drowned-shoot - Step: - slot: 7 - item: - type: drowned_spawn_egg - name: "&6Drowned Step Sound" - lore: [entity.drowned.step] - spell: sound-entity-drowned-step - Swim: - slot: 8 - item: - type: drowned_spawn_egg - name: "&6Drowned Swim Sound" - lore: [entity.drowned.swim] - spell: sound-entity-drowned-swim - Back: - slot: 13 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-elderguardian: - <<: *menu - title: "&9Elder Guardian Sounds" - options: - Ambient: - slot: 0 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Ambient Sound" - lore: [entity.elder_guardian.ambient] - spell: sound-entity-elder_guardian-ambient - AmbientLand: - slot: 1 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Ambient Land Sound" - lore: [entity.elder_guardian.ambient_land] - spell: sound-entity-elder_guardian-ambient_land - Curse: - slot: 2 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Curse Sound" - lore: [entity.elderguardian.curse] - spell: sound-entity-elder_guardian-curse - Death: - slot: 3 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Death Sound" - lore: [entity.elder_guardian.death] - spell: sound-entity-elder_guardian-death - DeathLand: - slot: 4 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Death Land Sound" - lore: [entity.elder_guardian.death_land] - spell: sound-entity-elder_guardian-death_land - Flop: - slot: 5 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Flop Sound" - lore: [entity.elder_guardian.flop] - spell: sound-entity-elder_guardian-flop - Hurt: - slot: 6 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Hurt Sound" - lore: [entity.elder_guardian.hurt] - spell: sound-entity-elder_guardian-hurt - HurtLand: - slot: 7 - item: - type: elder_guardian_spawn_egg - name: "&6Elder Guardian Hurt Land Sound" - lore: [entity.elder_guardian.hurt_land] - spell: sound-entity-elder_guardian-hurt_land - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-enderdragon: - <<: *menu - title: "&9Ender Dragon Sounds" - options: - Ambient: - slot: 0 - item: - type: dragon_head - name: "&6Ender Dragon Ambient Sound" - lore: [entity.ender_dragon.ambient] - spell: sound-entity-ender_dragon-ambient - Death: - slot: 1 - item: - type: dragon_head - name: "&6Ender Dragon Death Sound" - lore: [entity.ender_dragon.death] - spell: sound-entity-ender_dragon-death - Flap: - slot: 2 - item: - type: dragon_head - name: "&6Ender Dragon Flap Sound" - lore: [entity.ender_dragon.flap] - spell: sound-entity-ender_dragon-flap - Growl: - slot: 3 - item: - type: dragon_head - name: "&6Ender Dragon Growl Sound" - lore: [entity.ender_dragon.growl] - spell: sound-entity-ender_dragon-growl - Hurt: - slot: 4 - item: - type: dragon_head - name: "&6Ender Dragon Hurt Sound" - lore: [entity.ender_dragon.hurt] - spell: sound-entity-ender_dragon-hurt - Shoot: - slot: 5 - item: - type: dragon_head - name: "&6Ender Dragon Shoot Sound" - lore: [entity.ender_dragon.shoot] - spell: sound-entity-ender_dragon-shoot - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-endereye: - <<: *menu - title: "&9Ender Eye Sounds" - options: - Death: - slot: 0 - item: - type: ender_eye - name: "&6Ender Eye Death Sound" - lore: [entity.ender_eye.death] - spell: sound-entity-ender_eye-death - Launch: - slot: 1 - item: - type: ender_eye - name: "&6Ender Eye Launch Sound" - lore: [entity.ender_eye.launch] - spell: sound-entity-ender_eye-launch - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-enderman: - <<: *menu - title: "&9Enderman Sounds" - options: - Ambient: - slot: 0 - item: - type: enderman_spawn_egg - name: "&6Enderman Ambient Sound" - lore: [entity.enderman.ambient] - spell: sound-entity-enderman-ambient - Death: - slot: 1 - item: - type: enderman_spawn_egg - name: "&6Enderman Death Sound" - lore: [entity.enderman.death] - spell: sound-entity-enderman-death - Hurt: - slot: 2 - item: - type: enderman_spawn_egg - name: "&6Enderman Hurt Sound" - lore: [entity.enderman.hurt] - spell: sound-entity-enderman-hurt - Scream: - slot: 3 - item: - type: enderman_spawn_egg - name: "&6Enderman Scream Sound" - lore: [entity.enderman.scream] - spell: sound-entity-enderman-scream - Stare: - slot: 4 - item: - type: enderman_spawn_egg - name: "&6Enderman Stare Sound" - lore: [entity.enderman.stare] - spell: sound-entity-enderman-stare - Teleport: - slot: 5 - item: - type: enderman_spawn_egg - name: "&6Enderman Teleport Sound" - lore: [entity.enderman.teleport] - spell: sound-entity-enderman-teleport - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-endermite: - <<: *menu - title: "&9Endermite Sounds" - options: - Ambient: - slot: 0 - item: - type: endermite_spawn_egg - name: "&6Endermite Ambient Sound" - lore: [entity.endermite.ambient] - spell: sound-entity-endermite-ambient - Death: - slot: 1 - item: - type: endermite_spawn_egg - name: "&6Endermite Death Sound" - lore: [entity.endermite.death] - spell: sound-entity-endermite-death - Hurt: - slot: 2 - item: - type: endermite_spawn_egg - name: "&6Endermite Hurt Sound" - lore: [entity.endermite.hurt] - spell: sound-entity-endermite-hurt - Step: - slot: 3 - item: - type: endermite_spawn_egg - name: "&6Endermite Step Sound" - lore: [entity.endermite.step] - spell: sound-entity-endermite-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-evoker: - <<: *menu - title: "&9Evoker Sounds" - options: - Ambient: - slot: 0 - item: - type: totem_of_undying - name: "&6Evoker Ambient Sound" - lore: [entity.evoker.ambient] - spell: sound-entity-evoker-ambient - CastSpell: - slot: 1 - item: - type: totem_of_undying - name: "&6Evoker Cast Spell Sound" - lore: [entity.evoker.cast_spell] - spell: sound-entity-evoker-cast_spell - Celebrate: - slot: 2 - item: - type: totem_of_undying - name: "&6Evoker Celebrate Sound" - lore: [entity.evoker.celebrate] - spell: sound-entity-evoker-celebrate - Death: - slot: 3 - item: - type: totem_of_undying - name: "&6Evoker Death Sound" - lore: [entity.evoker.death] - spell: sound-entity-evoker-death - Hurt: - slot: 4 - item: - type: totem_of_undying - name: "&6Evoker Hurt Sound" - lore: [entity.evoker.hurt] - spell: sound-entity-evoker-hurt - PrepareAttack: - slot: 5 - item: - type: totem_of_undying - name: "&6Evoker Prepare Attack Sound" - lore: [entity.evoker.prepare_attack] - spell: sound-entity-evoker-prepare_attack - PrepareSummon: - slot: 6 - item: - type: totem_of_undying - name: "&6Evoker Prepare Summon Sound" - lore: [entity.evoker.prepare_summon] - spell: sound-entity-evoker-prepare_summon - PrepareWololo: - slot: 7 - item: - type: totem_of_undying - name: "&6Evoker Prepare Wololo Sound" - lore: [entity.evoker.prepare_wololo] - spell: sound-entity-evoker-prepare_wololo - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-firework: - <<: *menu - title: "&9Firework Sounds" - options: - Blast: - slot: 0 - item: - type: firework_rocket - name: "&6Firework Blast Sound" - lore: [entity.firework_rocket.blast] - spell: sound-entity-firework-blast - BlastFar: - slot: 1 - item: - type: firework_rocket - name: "&6Firework Blast Far Sound" - lore: [entity.firework_rocket.blast_far] - spell: sound-entity-firework-blast_far - LargeBlast: - slot: 2 - item: - type: firework_rocket - name: "&6Firework Large Blast Sound" - lore: [entity.firework_rocket.large_blast] - spell: sound-entity-firework-large_blast - LargeBlastFar: - slot: 3 - item: - type: firework_rocket - name: "&6Firework Large Blast Far Sound" - lore: [entity.firework_rocket.large_blast_far] - spell: sound-entity-firework-large_blast_far - Launch: - slot: 4 - item: - type: firework_rocket - name: "&6Firework Launch Sound" - lore: [entity.firework_rocket.launch] - spell: sound-entity-firework-launch - Shoot: - slot: 5 - item: - type: firework_rocket - name: "&6Firework Shoot Sound" - lore: [entity.firework_rocket.shoot] - spell: sound-entity-firework-shoot - Twinkle: - slot: 6 - item: - type: firework_rocket - name: "&6Firework Twinkle Sound" - lore: [entity.firework_rocket.twinkle] - spell: sound-entity-firework-twinkle - TwinkleFar: - slot: 7 - item: - type: firework_rocket - name: "&6Firework Twinkle Far Sound" - lore: [entity.firework_rocket.twinkle_far] - spell: sound-entity-firework-twinkle_far - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-fishingbobber: - <<: *menu - title: "&9Fishing Bobber Sounds" - options: - Retrieve: - slot: 0 - item: - type: fishing_rod - name: "&6Fishing Bobber Retrieve Sound" - lore: [entity.fishing_bobber.retrieve] - spell: sound-entity-fishing_bobber-retrieve - Splash: - slot: 1 - item: - type: fishing_rod - name: "&6Fishing Bobber Splash Sound" - lore: [entity.fishing_bobber.splash] - spell: sound-entity-fishing_bobber-splash - Throw: - slot: 2 - item: - type: fishing_rod - name: "&6Fishing Bobber Throw Sound" - lore: [entity.fishing_bobber.throw] - spell: sound-entity-fishing_bobber-throw - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-fox: - <<: *menu - title: "&9Fox Sounds" - options: - Aggro: - slot: 0 - item: - type: fox_spawn_egg - name: "&6Fox Aggro Sound" - lore: [entity.fox.aggro] - spell: sound-entity-fox-aggro - Ambient: - slot: 1 - item: - type: fox_spawn_egg - name: "&6Fox Ambient Sound" - lore: [entity.fox.ambient] - spell: sound-entity-fox-ambient - Bite: - slot: 2 - item: - type: fox_spawn_egg - name: "&6Fox Bite Sound" - lore: [entity.fox.bite] - spell: sound-entity-fox-bite - Death: - slot: 3 - item: - type: fox_spawn_egg - name: "&6Fox Death Sound" - lore: [entity.fox.death] - spell: sound-entity-fox-death - Eat: - slot: 4 - item: - type: fox_spawn_egg - name: "&6Fox Eat Sound" - lore: [entity.fox.eat] - spell: sound-entity-fox-eat - Hurt: - slot: 5 - item: - type: fox_spawn_egg - name: "&6Fox Hurt Sound" - lore: [entity.fox.hurt] - spell: sound-entity-fox-hurt - Screech: - slot: 6 - item: - type: fox_spawn_egg - name: "&6Fox Screech Sound" - lore: [entity.fox.screech] - spell: sound-entity-fox-screech - Sleep: - slot: 7 - item: - type: fox_spawn_egg - name: "&6Fox Sleep Sound" - lore: [entity.fox.sleep] - spell: sound-entity-fox-sleep - Sniff: - slot: 8 - item: - type: fox_spawn_egg - name: "&6Fox Sniff Sound" - lore: [entity.fox.sniff] - spell: sound-entity-fox-sniff - Spit: - slot: 9 - item: - type: fox_spawn_egg - name: "&6Fox Spit Sound" - lore: [entity.fox.spit] - spell: sound-entity-fox-spit - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-generic: - <<: *menu - title: "&9Generic Sounds" - options: - BigFall: - slot: 0 - item: - type: bookshelf - name: "&6Generic Big Fall Sound" - lore: [entity.generic.big_fall] - spell: sound-entity-generic-big_fall - Burn: - slot: 1 - item: - type: bookshelf - name: "&6Generic Burn Sound" - lore: [entity.generic.burn] - spell: sound-entity-generic-burn - Death: - slot: 2 - item: - type: bookshelf - name: "&6Generic Death Sound" - lore: [entity.generic.death] - spell: sound-entity-generic-death - Drink: - slot: 3 - item: - type: bookshelf - name: "&6Generic Drink Sound" - lore: [entity.generic.drink] - spell: sound-entity-generic-drink - Eat: - slot: 4 - item: - type: bookshelf - name: "&6Generic Eat Sound" - lore: [entity.generic.eat] - spell: sound-entity-generic-eat - Explode: - slot: 5 - item: - type: bookshelf - name: "&6Generic Explode Sound" - lore: [entity.generic.explode] - spell: sound-entity-generic-explode - ExtinguishFire: - slot: 6 - item: - type: bookshelf - name: "&6Generic Extinguish Fire Sound" - lore: [entity.generic.extinguish_fire] - spell: sound-entity-generic-extinguish_fire - Hurt: - slot: 7 - item: - type: bookshelf - name: "&6Generic Hurt Sound" - lore: [entity.generic.hurt] - spell: sound-entity-generic-hurt - SmallFall: - slot: 8 - item: - type: bookshelf - name: "&6Generic Small Fall Sound" - lore: [entity.generic.small_fall] - spell: sound-entity-generic-small_fall - Splash: - slot: 9 - item: - type: bookshelf - name: "&6Generic Splash Sound" - lore: [entity.generic.splash] - spell: sound-entity-generic-splash - Swim: - slot: 10 - item: - type: bookshelf - name: "&6Generic Swim Sound" - lore: [entity.generic.swim] - spell: sound-entity-generic-swim - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-ghast: - <<: *menu - title: "&9Ghast Sounds" - options: - Ambient: - slot: 0 - item: - type: ghast_spawn_egg - name: "&6Ghast Ambient Sound" - lore: [entity.ghast.ambient] - spell: sound-entity-ghast-ambient - Death: - slot: 1 - item: - type: ghast_spawn_egg - name: "&6Ghast Death Sound" - lore: [entity.ghast.death] - spell: sound-entity-ghast-death - Hurt: - slot: 2 - item: - type: ghast_spawn_egg - name: "&6Ghast Hurt Sound" - lore: [entity.ghast.hurt] - spell: sound-entity-ghast-hurt - Scream: - slot: 3 - item: - type: ghast_spawn_egg - name: "&6Ghast Scream Sound" - lore: [entity.generic.scream] - spell: sound-entity-ghast-scream - Shoot: - slot: 4 - item: - type: ghast_spawn_egg - name: "&6Ghast Shoot Sound" - lore: [entity.ghast.shoot] - spell: sound-entity-ghast-shoot - Warn: - slot: 5 - item: - type: ghast_spawn_egg - name: "&6Ghast Warn Sound" - lore: [entity.ghast.warn] - spell: sound-entity-ghast-warn - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-guardian: - <<: *menu - title: "&9Guardian Sounds" - options: - Ambient: - slot: 0 - item: - type: guardian_spawn_egg - name: "&6Guardian Ambient Sound" - lore: [entity.guardian.ambient] - spell: sound-entity-guardian-ambient - AmbientLand: - slot: 1 - item: - type: guardian_spawn_egg - name: "&6Guardian Ambient Land Sound" - lore: [entity.guardian.ambient_land] - spell: sound-entity-guardian-ambient_land - Attack: - slot: 2 - item: - type: guardian_spawn_egg - name: "&6Guardian Attack Sound" - lore: [entity.guardian.attack] - spell: sound-entity-guardian-attack - Death: - slot: 3 - item: - type: guardian_spawn_egg - name: "&6Guardian Death Sound" - lore: [entity.guardian.death] - spell: sound-entity-guardian-death - DeathLand: - slot: 4 - item: - type: guardian_spawn_egg - name: "&6Guardian Death Land Sound" - lore: [entity.guardian.death_land] - spell: sound-entity-guardian-death_land - Flop: - slot: 5 - item: - type: guardian_spawn_egg - name: "&6Guardian Flop Sound" - lore: [entity.guardian.flop] - spell: sound-entity-guardian-flop - Hurt: - slot: 6 - item: - type: guardian_spawn_egg - name: "&6Guardian Hurt Sound" - lore: [entity.guardian.hurt] - spell: sound-entity-guardian-hurt - HurtLand: - slot: 7 - item: - type: guardian_spawn_egg - name: "&6Guardian Hurt Land Sound" - lore: [entity.guardian.hurt_land] - spell: sound-entity-guardian-hurt_land - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-horse: - <<: *menu - title: "&9Horse Sounds" - options: - Ambient: - slot: 0 - item: - type: horse_spawn_egg - name: "&6Horse Ambient Sound" - lore: [entity.horse.ambient] - spell: sound-entity-horse-ambient - Angry: - slot: 1 - item: - type: horse_spawn_egg - name: "&6Horse Angry Sound" - lore: [entity.horse.angry] - spell: sound-entity-horse-angry - Armor: - slot: 2 - item: - type: horse_spawn_egg - name: "&6Horse Armor Sound" - lore: [entity.horse.armor] - spell: sound-entity-horse-armor - Breathe: - slot: 3 - item: - type: horse_spawn_egg - name: "&6Horse Breathe Sound" - lore: [entity.horse.breathe] - spell: sound-entity-horse-breathe - Death: - slot: 4 - item: - type: horse_spawn_egg - name: "&6Horse Death Sound" - lore: [entity.horse.death] - spell: sound-entity-horse-death - Eat: - slot: 5 - item: - type: horse_spawn_egg - name: "&6Horse Eat Sound" - lore: [entity.horse.eat] - spell: sound-entity-horse-eat - Gallop: - slot: 6 - item: - type: horse_spawn_egg - name: "&6Horse Gallop Sound" - lore: [entity.horse.gallop] - spell: sound-entity-horse-gallop - Hurt: - slot: 7 - item: - type: horse_spawn_egg - name: "&6Horse Hurt Sound" - lore: [entity.horse.hurt] - spell: sound-entity-horse-hurt - Jump: - slot: 8 - item: - type: horse_spawn_egg - name: "&6Horse Jump Sound" - lore: [entity.horse.jump] - spell: sound-entity-horse-jump - Land: - slot: 9 - item: - type: horse_spawn_egg - name: "&6Horse Land Sound" - lore: [entity.horse.land] - spell: sound-entity-horse-land - Saddle: - slot: 10 - item: - type: horse_spawn_egg - name: "&6Horse Saddle Sound" - lore: [entity.horse.saddle] - spell: sound-entity-horse-saddle - Step: - slot: 11 - item: - type: horse_spawn_egg - name: "&6Horse Step Sound" - lore: [entity.horse.step] - spell: sound-entity-horse-step - StepWood: - slot: 12 - item: - type: horse_spawn_egg - name: "&6Horse Step Wood Sound" - lore: [entity.horse.step_wood] - spell: sound-entity-horse-step_wood - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-hostile: - <<: *menu - title: "&9Hostile Sounds" - options: - BigFall: - slot: 0 - item: - type: wooden_sword - name: "&6Hostile Big Fall Sound" - lore: [entity.hostile.big_fall] - spell: sound-entity-hostile-big_fall - Death: - slot: 1 - item: - type: wooden_sword - name: "&6Hostile Death Sound" - lore: [entity.hostile.death] - spell: sound-entity-hostile-death - Hurt: - slot: 2 - item: - type: wooden_sword - name: "&6Hostile Hurt Sound" - lore: [entity.hostile.hurt] - spell: sound-entity-hostile-hurt - SmallFall: - slot: 3 - item: - type: wooden_sword - name: "&6Hostile Small Fall Sound" - lore: [entity.hostile.small_fall] - spell: sound-entity-hostile-small_fall - Splash: - slot: 4 - item: - type: wooden_sword - name: "&6Hostile Splash Sound" - lore: [entity.hostile.splash] - spell: sound-entity-hostile-splash - Swim: - slot: 5 - item: - type: wooden_sword - name: "&6Hostile Swim Sound" - lore: [entity.hostile.swim] - spell: sound-entity-hostile-swim - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-husk: - <<: *menu - title: "&9Husk Sounds" - options: - Ambient: - slot: 0 - item: - type: husk_spawn_egg - name: "&6Husk Ambient Sound" - lore: [entity.husk.ambient] - spell: sound-entity-husk-ambient - ConvertToZombie: - slot: 1 - item: - type: husk_spawn_egg - name: "&6Husk Convert To Zombie Sound" - lore: [entity.husk.converted_to_zombie] - spell: sound-entity-husk-converted_to_zombie - Death: - slot: 2 - item: - type: husk_spawn_egg - name: "&6Husk Death Sound" - lore: [entity.husk.death] - spell: sound-entity-husk-death - Hurt: - slot: 3 - item: - type: husk_spawn_egg - name: "&6Husk Hurt Sound" - lore: [entity.husk.hurt] - spell: sound-entity-husk-hurt - Step: - slot: 4 - item: - type: husk_spawn_egg - name: "&6Husk Step Sound" - lore: [entity.husk.step] - spell: sound-entity-husk-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-illusioner: - <<: *menu - title: "&9Illusioner Sounds" - options: - Ambient: - slot: 0 - item: - type: lapis_lazuli - name: "&6Illusioner Ambient Sound" - lore: [entity.illusioner.ambient] - spell: sound-entity-illusioner-ambient - CastSpell: - slot: 1 - item: - type: lapis_lazuli - name: "&6Illusioner Cast Spell Sound" - lore: [entity.illusioner.cast_spell] - spell: sound-entity-illusioner-cast_spell - Death: - slot: 2 - item: - type: lapis_lazuli - name: "&6Illusioner Death Sound" - lore: [entity.illusioner.death] - spell: sound-entity-illusioner-death - Hurt: - slot: 3 - item: - type: lapis_lazuli - name: "&6Illusioner Hurt Sound" - lore: [entity.illusioner.hurt] - spell: sound-entity-illusioner-hurt - MirrorMove: - slot: 4 - item: - type: lapis_lazuli - name: "&6Illusioner Mirror Move Sound" - lore: [entity.illusioner.mirror_move] - spell: sound-entity-illusioner-mirror_move - PrepareBlindness: - slot: 5 - item: - type: lapis_lazuli - name: "&6Illusioner Prepare Blindness Sound" - lore: [entity.illusioner.prepare_blindness] - spell: sound-entity-illusioner-prepare_blindness - PrepareMirror: - slot: 6 - item: - type: lapis_lazuli - name: "&6Illusioner Prepare Mirror Sound" - lore: [entity.illusioner.prepare_mirror] - spell: sound-entity-illusioner-prepare_mirror - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-irongolem: - <<: *menu - title: "&9Iron Golem Sounds" - options: - Attack: - slot: 0 - item: - type: ghast_spawn_egg - name: "&6Iron Golem Ambient Sound" - lore: [entity.iron_golem.attack] - spell: sound-entity-iron_golem-attack - Damage: - slot: 1 - item: - type: ghast_spawn_egg - name: "&6Iron Golem Damage Sound" - lore: [entity.iron_golem.damage] - spell: sound-entity-iron_golem-damage - Death: - slot: 2 - item: - type: ghast_spawn_egg - name: "&6Iron Golem Death Sound" - lore: [entity.iron_golem.death] - spell: sound-entity-iron_golem-death - Hurt: - slot: 3 - item: - type: ghast_spawn_egg - name: "&6Iron Golem Hurt Sound" - lore: [entity.iron_golem.hurt] - spell: sound-entity-iron_golem-hurt - Repair: - slot: 4 - item: - type: ghast_spawn_egg - name: "&6Iron Golem Repair Sound" - lore: [entity.iron_golem.repair] - spell: sound-entity-iron_golem-repair - Step: - slot: 5 - item: - type: ghast_spawn_egg - name: "&6Iron Golem Step Sound" - lore: [entity.iron_golem.step] - spell: sound-entity-iron_golem-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-items: - <<: *menu - title: "&9Item Sounds" - options: - Break: - slot: 0 - item: - type: paper - name: "&6Item Break Sound" - lore: [entity.item.break] - spell: sound-entity-item-break - Pickup: - slot: 1 - item: - type: paper - name: "&6Item Pickup Sound" - lore: [entity.item.pickup] - spell: sound-entity-item-pickup - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-itemframe: - <<: *menu - title: "&9Item Frame Sounds" - options: - AddItem: - slot: 0 - item: - type: item_frame - name: "&6Item Frame Add Item Sound" - lore: [entity.item_frame.add_item] - spell: sound-entity-itemframe-add_item - Break: - slot: 1 - item: - type: item_frame - name: "&6Item Frame Break Sound" - lore: [entity.item_frame.break] - spell: sound-entity-itemframe-break - Place: - slot: 2 - item: - type: item_frame - name: "&6Item Frame Place Sound" - lore: [entity.item_frame.place] - spell: sound-entity-itemframe-place - RemoveItem: - slot: 3 - item: - type: item_frame - name: "&6Item Frame Remove Item Sound" - lore: [entity.item_frame.remove_item] - spell: sound-entity-itemframe-remove_item - RotateItem: - slot: 4 - item: - type: item_frame - name: "&6Item Frame Rotate Item Sound" - lore: [entity.item_frame.rotate_item] - spell: sound-entity-itemframe-rotate_item - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-leash: - <<: *menu - title: "&9Leash Knot Sounds" - options: - Break: - slot: 0 - item: - type: lead - name: "&6Leash Knot Break Sound" - lore: [entity.leash_knot.break] - spell: sound-entity-leash_knot-break - Place: - slot: 1 - item: - type: lead - name: "&6Leash Knot Place Sound" - lore: [entity.leash_knot.place] - spell: sound-entity-leash_knot-place - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-lightning: - <<: *menu - title: "&9Lightning Bolt Sounds" - options: - Impact: - slot: 0 - item: - type: end_rod - name: "&6Lightning Bolt Impact Sound" - lore: [entity.lightning_bolt.impact] - spell: sound-entity-lightning_bolt-impact - Thunder: - slot: 1 - item: - type: end_rod - name: "&6Lightning Bolt Thunder Sound" - lore: [entity.lightning_bolt.thunder] - spell: sound-entity-lightning_bolt-thunder - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-llama: - <<: *menu - title: "&9Llama Sounds" - options: - Ambient: - slot: 0 - item: - type: llama_spawn_egg - name: "&6Llama Ambient Sound" - lore: [entity.llama.ambient] - spell: sound-entity-llama-ambient - Angry: - slot: 1 - item: - type: llama_spawn_egg - name: "&6Llama Angry Sound" - lore: [entity.llama.angry] - spell: sound-entity-llama-angry - Chest: - slot: 2 - item: - type: llama_spawn_egg - name: "&6Llama Chest Sound" - lore: [entity.llama.chest] - spell: sound-entity-llama-chest - Death: - slot: 3 - item: - type: llama_spawn_egg - name: "&6Llama Death Sound" - lore: [entity.llama.death] - spell: sound-entity-llama-death - Eat: - slot: 4 - item: - type: llama_spawn_egg - name: "&6Llama Eat Sound" - lore: [entity.llama.eat] - spell: sound-entity-llama-eat - Hurt: - slot: 5 - item: - type: llama_spawn_egg - name: "&6Llama Hurt Sound" - lore: [entity.llama.hurt] - spell: sound-entity-llama-hurt - Spit: - slot: 6 - item: - type: llama_spawn_egg - name: "&6Llama Spit Sound" - lore: [entity.llama.spit] - spell: sound-entity-llama-spit - Step: - slot: 7 - item: - type: llama_spawn_egg - name: "&6Llama Step Sound" - lore: [entity.llama.step] - spell: sound-entity-llama-step - Swag: - slot: 8 - item: - type: llama_spawn_egg - name: "&6Llama Swag Sound" - lore: [entity.llama.swag] - spell: sound-entity-llama-swag - Back: - slot: 13 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -sb-entity-magmacube: - <<: *menu - title: "&9Magma Cube Sounds" - options: - Death: - slot: 0 - item: - type: magma_cube_spawn_egg - name: "&6Magma Cube Death Sound" - lore: [entity.magma_cube.death] - spell: sound-entity-magma_cube-death - DeathSmall: - slot: 1 - item: - type: magma_cube_spawn_egg - name: "&6Magma Cube Death Sound" - lore: [entity.magma_cube.death_small] - spell: sound-entity-magma_cube-death_small - Hurt: - slot: 2 - item: - type: magma_cube_spawn_egg - name: "&6SMagma Cube Hurt Sound" - lore: [entity.magma_cube.hurt] - spell: sound-entity-magma_cube-hurt - HurtSmall: - slot: 3 - item: - type: magma_cube_spawn_egg - name: "&6SMagma Cube Hurt Small Sound" - lore: [entity.magma_cube.hurt_small] - spell: sound-entity-magma_cube-hurt_small - Jump: - slot: 4 - item: - type: magma_cube_spawn_egg - name: "&6Magma Cube Jump Sound" - lore: [entity.magma_cube.jump] - spell: sound-entity-magma_cube-jump - Squish: - slot: 5 - item: - type: magma_cube_spawn_egg - name: "&6Magma Cube Squish Sound" - lore: [entity.magma_cube.squish] - spell: sound-entity-magma_cube-squish - SquishSmall: - slot: 6 - item: - type: magma_cube_spawn_egg - name: "&6Magma Cube Squish Small Sound" - lore: [entity.magma_cube.squish_small] - spell: sound-entity-magma_cube-squish_small - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity1 - -# Entity Sounds 2 -sb-entity2: - <<: *menu - title: "&9Entity Sounds - Page 2" - options: - Minecart: - slot: 0 - item: 'minecart{name: "&6Minecart Sounds"}' - spell: sb-entity-minecart - Mule: - slot: 1 - item: 'mule_spawn_egg{name: "&6Mule Sounds"}' - spell: sb-entity-mule - Mooshroom: - slot: 2 - item: 'mooshroom_spawn_egg{name: "&6Mooshroom Sounds"}' - spell: sb-entity-mooshroom - Ocelot: - slot: 3 - item: 'ocelot_spawn_egg{name: "&6Ocelot Sounds"}' - spell: sb-entity-ocelot - Painting: - slot: 4 - item: 'painting{name: "&6Painting Sounds"}' - spell: sb-entity-painting - Panda: - slot: 5 - item: 'panda_spawn_egg{name: "&6Panda Sounds"}' - spell: sb-entity-panda - Parrot: - slot: 6 - item: 'parrot_spawn_egg{name: "&6Parrot Sounds"}' - spell: sb-entity-parrot - Phantom: - slot: 7 - item: 'phantom_spawn_egg{name: "&6Phantom Sounds"}' - spell: sb-entity-phantom - Pig: - slot: 8 - item: 'pig_spawn_egg{name: "&6Pig Sounds"}' - spell: sb-entity-pig - Pillager: - slot: 9 - item: 'pillager_spawn_egg{name: "&6Pillager Sounds"}' - spell: sb-entity-pillager - Player: - slot: 10 - item: 'player_head{name: "&6Player Sounds"}' - spell: sb-entity-player - PolarBear: - slot: 11 - item: 'ghast_spawn_egg{name: "&6Polar Bear Sounds"}' - spell: sb-entity-polarbear - PufferFish: - slot: 12 - item: 'pufferfish{name: "&6Pufferfish Sounds"}' - spell: sb-entity-pufferfish - Rabbit: - slot: 13 - item: 'rabbit_spawn_egg{name: "&6Rabbit Sounds"}' - spell: sb-entity-rabbit - Ravager: - slot: 14 - item: 'ravager_spawn_egg{name: "&6Ravager Sounds"}' - spell: sb-entity-ravager - Salmon: - slot: 15 - item: 'salmon{name: "&6Salmon Sounds"}' - spell: sb-entity-salmon - Sheep: - slot: 16 - item: 'sheep_spawn_egg{name: "&6Sheep Sounds"}' - spell: sb-entity-sheep - Shulker: - slot: 17 - item: 'shulker_spawn_egg{name: "&6Shulker Sounds"}' - spell: sb-entity-shulker - ShulkerBullet: - slot: 18 - item: 'shulker_shell{name: "&6Shulker Bullet Sounds"}' - spell: sb-entity-shulkerbullet - Silverfish: - slot: 19 - item: 'silverfish_spawn_egg{name: "&6Silverfish Sounds"}' - spell: sb-entity-silverfish - Skeleton: - slot: 20 - item: 'skeleton_spawn_egg{name: "&6Skeleton Sounds"}' - spell: sb-entity-skeleton - SkeletonHorse: - slot: 21 - item: 'skeleton_horse_spawn_egg{name: "&6Skeleton Horse Sounds"}' - spell: sb-entity-skeletonhorse - SnowGolem: - slot: 22 - item: 'carved_pumpkin{name: "&6Snow Golem Sounds"}' - spell: sb-entity-snowgolem - Snowball: - slot: 23 - item: - type: snowball - name: "&6Snowball Throw Sound" - lore: [entity.snowball.throw] - spell: sound-entity-snowball-throw - Spider: - slot: 24 - item: 'spider_spawn_egg{name: "&6Spider Sounds"}' - spell: sb-entity-spider - SplashPotion: - slot: 25 - item: 'splash_potion{name: "&6Splash Potion Sounds"}' - spell: sb-entity-splashpotion - Squid: - slot: 26 - item: 'squid_spawn_egg{name: "&6Squid Sounds"}' - spell: sb-entity-squid - Stray: - slot: 27 - item: 'stray_spawn_egg{name: "&6Stray Sounds"}' - spell: sb-entity-stray - TMT: - slot: 28 - item: - type: tnt - name: "&6TNT Primed Sound" - lore: [entity.tnt.primed] - spell: sound-entity-tnt-primed - TropicalFish: - slot: 29 - item: 'tropical_fish{name: "&6Tropical Fish Sounds"}' - spell: sb-entity-tropicalfish - Turtle: - slot: 30 - item: 'turtle_spawn_egg{name: "&6Turtle Sounds"}' - spell: sb-entity-turtle - Vex: - slot: 31 - item: 'vex_spawn_egg{name: "&6Vex Sounds"}' - spell: sb-entity-vex - Villager: - slot: 32 - item: 'villager_spawn_egg{name: "&6Villager Sounds"}' - spell: sb-entity-villager - Vindicator: - slot: 33 - item: 'iron_axe{name: "&6Vindicator Sounds"}' - spell: sb-entity-vindicator - WanderingTrader: - slot: 34 - item: 'wandering_trader_spawn_egg{name: "&6Wandering Trader Sounds"}' - spell: sb-entity-wandering_trader - Witch: - slot: 35 - item: 'witch_spawn_egg{name: "&6Witch Sounds"}' - spell: sb-entity-witch - Wither: - slot: 36 - item: 'nether_star{name: "&6Wither Sounds"}' - spell: sb-entity-wither - WitherSkeleton: - slot: 37 - item: 'wither_skeleton_skull{name: "&6Wither Skeleton Sounds"}' - spell: sb-entity-witherskeleton - Wolf: - slot: 38 - item: 'wolf_spawn_egg{name: "&6Wolf Sound"}s' - spell: sb-entity-wolf - Zombie: - slot: 39 - item: 'zombie_spawn_egg{name: "&6Zombie Sounds"}' - spell: sb-entity-zombie - ZombieHorse: - slot: 40 - item: 'zombie_horse_spawn_egg{name: "&6Zombie Horse Sounds"}' - spell: sb-entity-zombiehorse - ZombiePigman: - slot: 41 - item: 'zombie_pigman_spawn_egg{name: "&6Zombie Pigman Sounds"}' - spell: sb-entity-zombiepigman - ZombieVillager: - slot: 42 - item: 'zombie_villager_spawn_egg{name: "&6Zombie Villager Sounds"}' - spell: sb-entity-zombievillager - Next: - slot: 47 - item: 'arrow{name: "&6Next"}' - spell: sb-entity1 - Home: - slot: 51 - item: 'book{name: "&6Home"}' - spell: sb - -sb-entity-minecart: - <<: *menu - title: "&9Minecart Sounds" - options: - Inside: - slot: 0 - item: - type: minecart - name: "&6Minecart Inside Sound" - lore: [entity.minecart.insinde] - spell: sound-entity-minecart-inside - Riding: - slot: 1 - item: - type: minecart - name: "&6Minecart Riding Sound" - lore: [entity.minecart.riding] - spell: sound-entity-minecart-riding - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-mooshroom: - <<: *menu - title: "&9Mooshroom Sounds" - options: - Convert: - slot: 0 - item: - type: mooshroom_spawn_egg - name: "&6Mooshroom Convert Sound" - lore: [entity.mooshroom.convert] - spell: sound-entity-mooshroom-convert - Eat: - slot: 1 - item: - type: mooshroom_spawn_egg - name: "&6Mooshroom Eat Sound" - lore: [entity.mooshroom.eat] - spell: sound-entity-mooshroom-eat - Milk: - slot: 2 - item: - type: mooshroom_spawn_egg - name: "&6Mooshroom Milk Sound" - lore: [entity.mooshroom.milk] - spell: sound-entity-mooshroom-milk - Shear: - slot: 3 - item: - type: mooshroom_spawn_egg - name: "&6Mooshroom Shear Sound" - lore: [entity.mooshroom.shear] - spell: sound-entity-mooshroom-shear - SuspiciousMilk: - slot: 4 - item: - type: mooshroom_spawn_egg - name: "&6Mooshroom Suspicious Milk Sound" - lore: [entity.mooshroom.suspicious_milk] - spell: sound-entity-mooshroom-suspicious_milk - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-mule: - <<: *menu - title: "&9Mule Sounds" - options: - Ambient: - slot: 0 - item: - type: mule_spawn_egg - name: "&6Mule Ambient Sound" - lore: [entity.mule.ambient] - spell: sound-entity-mule-ambient - Chest: - slot: 1 - item: - type: mule_spawn_egg - name: "&6Mule Chest Sound" - lore: [entity.mule.chest] - spell: sound-entity-mule-chest - Death: - slot: 2 - item: - type: mule_spawn_egg - name: "&6Mule Death Sound" - lore: [entity.mule.death] - spell: sound-entity-mule-death - Hurt: - slot: 3 - item: - type: mule_spawn_egg - name: "&6Mule Hurt Sound" - lore: [entity.mule.hurt] - spell: sound-entity-mule-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-ocelot: - <<: *menu - title: "&9Ocelot Sounds" - options: - Ambient: - slot: 0 - item: - type: ocelot_spawn_egg - name: "&6Ocelot Ambient Sound" - lore: [entity.ocelot.ambient] - spell: sound-entity-ocelot-ambient - Death: - slot: 1 - item: - type: ocelot_spawn_egg - name: "&6Ocelot Death Sound" - lore: [entity.ocelot.death] - spell: sound-entity-ocelot-death - Hurt: - slot: 2 - item: - type: ocelot_spawn_egg - name: "&6Ocelot Hurt Sound" - lore: [entity.ocelot.hurt] - spell: sound-entity-ocelot-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-painting: - <<: *menu - title: "&9Painting Sounds" - options: - Break: - slot: 0 - item: - type: painting - name: "&6Painting Break Sound" - lore: [entity.painting.break] - spell: sound-entity-painting-break - Place: - slot: 1 - item: - type: painting - name: "&6Painting Place Sound" - lore: [entity.painting.place] - spell: sound-entity-painting-place - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-panda: - <<: *menu - title: "&9Panda Sounds" - options: - AggressiveAmbient: - slot: 0 - item: - type: panda_spawn_egg - name: "&6Panda Aggressive Ambient Sound" - lore: [entity.panda.aggressive_ambient] - spell: sound-entity-panda-aggressive_ambient - Ambient: - slot: 1 - item: - type: panda_spawn_egg - name: "&6Panda Ambient Sound" - lore: [entity.panda.ambient] - spell: sound-entity-panda-ambient - Bite: - slot: 2 - item: - type: panda_spawn_egg - name: "&6Panda Bite Sound" - lore: [entity.panda.bite] - spell: sound-entity-panda-bite - CantBreed: - slot: 3 - item: - type: panda_spawn_egg - name: "&6Panda Cant Breed Sound" - lore: [entity.panda.cant_breed] - spell: sound-entity-panda-cant_breed - Death: - slot: 4 - item: - type: panda_spawn_egg - name: "&6Panda Death Sound" - lore: [entity.panda.death] - spell: sound-entity-panda-death - Eat: - slot: 5 - item: - type: panda_spawn_egg - name: "&6Panda Eat Sound" - lore: [entity.panda.eat] - spell: sound-entity-panda-eat - Hurt: - slot: 6 - item: - type: panda_spawn_egg - name: "&6Panda Hurt Sound" - lore: [entity.panda.hurt] - spell: sound-entity-panda-hurt - PreSneeze: - slot: 7 - item: - type: panda_spawn_egg - name: "&6Panda Pre Sneeze Sound" - lore: [entity.panda.pre_sneeze] - spell: sound-entity-panda-pre_sneeze - Sneeze: - slot: 8 - item: - type: panda_spawn_egg - name: "&6Panda Sneeze Sound" - lore: [entity.panda.sneeze] - spell: sound-entity-panda-sneeze - Step: - slot: 9 - item: - type: panda_spawn_egg - name: "&6Panda Step Sound" - lore: [entity.panda.step] - spell: sound-entity-panda-step - WorriedAmbient: - slot: 10 - item: - type: panda_spawn_egg - name: "&6Panda Worried Ambient Sound" - lore: [entity.panda.worried_ambient] - spell: sound-entity-panda-worried_ambient - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-parrot: - <<: *menu - title: "&9Parrot Sounds" - options: - Ambient: - slot: 0 - item: - type: parrot_spawn_egg - name: "&6Parrot Ambient Sound" - lore: [entity.parrot.ambient] - spell: sound-entity-parrot-ambient - Death: - slot: 1 - item: - type: parrot_spawn_egg - name: "&6Parrot Death Sound" - lore: [entity.parrot.death] - spell: sound-entity-parrot-death - Eat: - slot: 2 - item: - type: parrot_spawn_egg - name: "&6Parrot Eat Sound" - lore: [entity.parrot.eat] - spell: sound-entity-parrot-eat - Fly: - slot: 3 - item: - type: parrot_spawn_egg - name: "&6Parrot Fly Sound" - lore: [entity.parrot.fly] - spell: sound-entity-parrot-fly - Hurt: - slot: 4 - item: - type: parrot_spawn_egg - name: "&6Parrot Hurt Sound" - lore: [entity.parrot.hurt] - spell: sound-entity-parrot-hurt - Imitate: - slot: 5 - item: 'parrot_spawn_egg{name: "&6Parrot Imitate Sounds"}' - spell: sb-entity-parrot-imitate - Step: - slot: 6 - item: - type: parrot_spawn_egg - name: "&6Parrot Step Sound" - lore: [entity.parrot.step] - spell: sound-entity-parrot-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-parrot-imitate: - <<: *menu - title: "&9Parrot Imitate Sounds" - options: - Blaze: - slot: 0 - item: - type: blaze_spawn_egg - name: "&6Imitate Blaze Sound" - lore: [entity.parrot.imitate.blaze] - spell: sound-entity-parrot-imitate-blaze - Creeper: - slot: 1 - item: - type: creeper_spawn_egg - name: "&6Imitate Creeper Sound" - lore: [entity.parrot.imitate.creeper] - spell: sound-entity-parrot-imitate-creeper - Drowned: - slot: 2 - item: - type: drowned_spawn_egg - name: "&6Imitate Drowned Sound" - lore: [entity.parrot.imitate.drowned] - spell: sound-entity-parrot-imitate-drowned - ElderGuardian: - slot: 3 - item: - type: elder_guardian_spawn_egg - name: "&6Imitate Elder Guardian Sound" - lore: [entity.parrot.imitate.elder_guardian] - spell: sound-entity-parrot-imitate-elder_guardian - EnderDragon: - slot: 4 - item: - type: dragon_head - name: "&6Imitate Ender Dragon Sound" - lore: [entity.parrot.imitate.ender_dragon] - spell: sound-entity-parrot-imitate-ender_dragon - Enderman: - slot: 5 - item: - type: enderman_spawn_egg - name: "&6Imitate Enderman Sound" - lore: [entity.parrot.imitate.enderman] - spell: sound-entity-parrot-imitate-enderman - Endermite: - slot: 6 - item: - type: endermite_spawn_egg - name: "&6Imitate Endermite Sound" - lore: [entity.parrot.imitate.endermite] - spell: sound-entity-parrot-imitate-endermite - Evoker: - slot: 7 - item: - type: evoker_spawn_egg - name: "&6Imitate Evoker Sound" - lore: [entity.parrot.imitate.evoker] - spell: sound-entity-parrot-imitate-evoker - Ghast: - slot: 8 - item: - type: ghast_spawn_egg - name: "&6Imitate Ghast Sound" - lore: [entity.parrot.imitate.ghast] - spell: sound-entity-parrot-imitate-ghast - Guardian: - slot: 9 - item: - type: guardian_spawn_egg - name: "&6Imitate Guardian Sound" - lore: [entity.parrot.imitate.guardian] - spell: sound-entity-parrot-imitate-guardian - Husk: - slot: 10 - item: - type: husk_spawn_egg - name: "&6Imitate Husk Sound" - lore: [entity.parrot.imitate.husk] - spell: sound-entity-parrot-imitate-husk - Illusioner: - slot: 11 - item: - type: lapis_lazuli - name: "&6Imitate Illusioner Sound" - lore: [entity.parrot.imitate.illusioner] - spell: sound-entity-parrot-imitate-illusioner - MagmaCube: - slot: 12 - item: - type: magma_cube_spawn_egg - name: "&6Imitate Magma Cube Sound" - lore: [entity.parrot.imitate.magma_cube] - spell: sound-entity-parrot-imitate-magma_cube - Phantom: - slot: 13 - item: - type: phantom_spawn_egg - name: "&6Imitate Phantom Sound" - lore: [entity.parrot.imitate.phantom] - spell: sound-entity-parrot-imitate-phantom - Pillager: - slot: 14 - item: - type: pillager_spawn_egg - name: "&6Imitate Pillager Sound" - lore: [entity.parrot.imitate.pillager] - spell: sound-entity-parrot-imitate-pillager - Ravager: - slot: 15 - item: - type: ravager_spawn_egg - name: "&6Imitate Ravager Sound" - lore: [entity.parrot.imitate.ravager] - spell: sound-entity-parrot-imitate-ravager - PolarBear: - slot: 16 - item: - type: polar_bear_spawn_egg - name: "&6Imitate Polar Bear Sound" - lore: [entity.parrot.imitate.polar_bear] - spell: sound-entity-parrot-imitate-polar_bear - Shulker: - slot: 17 - item: - type: shulker_spawn_egg - name: "&6Imitate Shulker Sound" - lore: [entity.parrot.imitate.shulker] - spell: sound-entity-parrot-imitate-shulker - Silverfish: - slot: 18 - item: - type: silverfish_spawn_egg - name: "&6Imitate Silverfish Sound" - lore: [entity.parrot.imitate.silverfish] - spell: sound-entity-parrot-imitate-silverfish - Skeleton: - slot: 19 - item: - type: skeleton_spawn_egg - name: "&6Imitate Skeleton Sound" - lore: [entity.parrot.imitate.skeleton] - spell: sound-entity-parrot-imitate-skeleton - Slime: - slot: 20 - item: - type: slime_spawn_egg - name: "&6Imitate Slime Sound" - lore: [entity.parrot.imitate.slime] - spell: sound-entity-parrot-imitate-slime - Spider: - slot: 21 - item: - type: spider_spawn_egg - name: "&6Imitate Spider Sound" - lore: [entity.parrot.imitate.spider] - spell: sound-entity-parrot-imitate-spider - Stray: - slot: 22 - item: - type: stray_spawn_egg - name: "&6Imitate Stray Sound" - lore: [entity.parrot.imitate.stray] - spell: sound-entity-parrot-imitate-stray - Vex: - slot: 23 - item: - type: vex_spawn_egg - name: "&6Imitate Vex Sound" - lore: [entity.parrot.imitate.vex] - spell: sound-entity-parrot-imitate-vex - Vindicator: - slot: 24 - item: - type: vindicator_spawn_egg - name: "&6Imitate Vindicator Sound" - lore: [entity.parrot.imitate.vindicator] - spell: sound-entity-parrot-imitate-vindicator - Witch: - slot: 25 - item: - type: witch_spawn_egg - name: "&6Imitate Witch Sound" - lore: [entity.parrot.imitate.witch] - spell: sound-entity-parrot-imitate-witch - wither: - slot: 26 - item: - type: nether_star - name: "&6Imitate Wither Sound" - lore: [entity.parrot.imitate.wither] - spell: sound-entity-parrot-imitate-wither - WitherSkeleton: - slot: 27 - item: - type: wither_skeleton_spawn_egg - name: "&6Imitate Wither Skeleton Sound" - lore: [entity.parrot.imitate.wither_skeleton] - spell: sound-entity-parrot-imitate-wither_skeleton - Wolf: - slot: 28 - item: - type: wolf_spawn_egg - name: "&6Imitate Wolf Sound" - lore: [entity.parrot.imitate.wolf] - spell: sound-entity-parrot-imitate-wolf - Zombie: - slot: 29 - item: - type: zombie_spawn_egg - name: "&6Imitate Zombie Sound" - lore: [entity.parrot.imitate.zombie] - spell: sound-entity-parrot-imitate-zombie - ZombiePigman: - slot: 30 - item: - type: zombie_pigman_spawn_egg - name: "&6Imitate Zombie Pigman Sound" - lore: [entity.parrot.imitate.zombie_pigman] - spell: sound-entity-parrot-imitate-zombie_pigman - ZombieVillager: - slot: 31 - item: - type: zombie_villager_spawn_egg - name: "&6Imitate Zombie Villager Sound" - lore: [entity.parrot.imitate.zombie_villager] - spell: sound-entity-parrot-imitate-zombie_villager - Back: - slot: 35 - item: 'book{name: "&6Back"}' - spell: sb-entity-parrot - -sb-entity-phantom: - <<: *menu - title: "&9Phantom Sounds" - options: - Ambient: - slot: 0 - item: - type: phantom_spawn_egg - name: "&6Phantom Ambient Sound" - lore: [entity.phantom.ambient] - spell: sound-entity-phantom-ambient - Bite: - slot: 2 - item: - type: phantom_spawn_egg - name: "&6Phantom Bite Sound" - lore: [entity.phantom.bite] - spell: sound-entity-phantom-bite - Death: - slot: 1 - item: - type: phantom_spawn_egg - name: "&6Phantom Death Sound" - lore: [entity.phantom.death] - spell: sound-entity-phantom-death - Flap: - slot: 3 - item: - type: phantom_spawn_egg - name: "&6Phantom Flap Sound" - lore: [entity.phantom.flap] - spell: sound-entity-phantom-flap - Hurt: - slot: 4 - item: - type: phantom_spawn_egg - name: "&6Phantom Hurt Sound" - lore: [entity.phantom.hurt] - spell: sound-entity-phantom-hurt - Swoop: - slot: 5 - item: - type: phantom_spawn_egg - name: "&6Phantom Swoop Sound" - lore: [entity.phantom.swoop] - spell: sound-entity-phantom-swoop - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-pig: - <<: *menu - title: "&9Pig Sounds" - options: - Ambient: - slot: 0 - item: - type: pig_spawn_egg - name: "&6Pig Ambient Sound" - lore: [entity.pig.ambient] - spell: sound-entity-pig-ambient - Death: - slot: 1 - item: - type: pig_spawn_egg - name: "&6Pig Death Sound" - lore: [entity.pig.death] - spell: sound-entity-pig-death - Hurt: - slot: 2 - item: - type: pig_spawn_egg - name: "&6Pig Hurt Sound" - lore: [entity.pig.hurt] - spell: sound-entity-pig-hurt - Saddle: - slot: 3 - item: - type: pig_spawn_egg - name: "&6Pig Saddle Sound" - lore: [entity.pig.saddle] - spell: sound-entity-pig-saddle - Step: - slot: 4 - item: - type: pig_spawn_egg - name: "&6Pig Step Sound" - lore: [entity.pig.step] - spell: sound-entity-pig-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-pillager: - <<: *menu - title: "&9Pillager Sounds" - options: - Ambient: - slot: 0 - item: - type: pillager_spawn_egg - name: "&6Pillager Ambient Sound" - lore: [entity.pillager.ambient] - spell: sound-entity-pillager-ambient - Celebrate: - slot: 1 - item: - type: pillager_spawn_egg - name: "&6Pillager Celebrate Sound" - lore: [entity.pillager.celebrate] - spell: sound-entity-pillager-celebrate - Death: - slot: 2 - item: - type: pillager_spawn_egg - name: "&6Pillager Death Sound" - lore: [entity.pillager.death] - spell: sound-entity-pillager-death - Hurt: - slot: 3 - item: - type: pillager_spawn_egg - name: "&6Pillager Hurt Sound" - lore: [entity.pillager.hurt] - spell: sound-entity-pillager-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-player: - <<: *menu - title: "&9Player Sounds" - options: - AttackCrit: - slot: 0 - item: - type: player_head - name: "&6Player Attack Crit Sound" - lore: [entity.player.attack.crit] - spell: sound-entity-player-attack-crit - AttackKnockback: - slot: 1 - item: - type: player_head - name: "&6Player Attack Knockback Sound" - lore: [entity.player.attack.knockback] - spell: sound-entity-player-attack-knockback - AttackNoDamage: - slot: 2 - item: - type: player_head - name: "&6Player Attack No Damage Sound" - lore: [entity.player.attack.nodamage] - spell: sound-entity-player-attack-nodamage - AttackStrong: - slot: 3 - item: - type: player_head - name: "&6Player Attack Strong Sound" - lore: [entity.player.attack.strong] - spell: sound-entity-player-attack-strong - AttackSweep: - slot: 4 - item: - type: player_head - name: "&6Player Attack Sweep Sound" - lore: [entity.player.attack.sweep] - spell: sound-entity-player-attack-sweep - AttackWeak: - slot: 5 - item: - type: player_head - name: "&6Player Attack Weak Sound" - lore: [entity.player.attack.weak] - spell: sound-entity-player-attack-weak - BigFall: - slot: 6 - item: - type: player_head - name: "&6Player Big Fall Sound" - lore: [entity.player.big_fall] - spell: sound-entity-player-big_fall - Breath: - slot: 7 - item: - type: player_head - name: "&6Player Breath Sound" - lore: [entity.player.breath] - spell: sound-entity-player-breath - Burp: - slot: 8 - item: - type: player_head - name: "&6Player Burp Sound" - lore: [entity.player.burp] - spell: sound-entity-player-burp - Death: - slot: 9 - item: - type: player_head - name: "&6Player Death Sound" - lore: [entity.player.death] - spell: sound-entity-player-death - Hurt: - slot: 10 - item: - type: player_head - name: "&6Player Hurt Sound" - lore: [entity.player.hurt] - spell: sound-entity-player-hurt - HurtDrown: - slot: 11 - item: - type: player_head - name: "&6Player Hurt Drown Sound" - lore: [entity.player.hurt_drown] - spell: sound-entity-player-hurt_drown - HurtOnFire: - slot: 12 - item: - type: player_head - name: "&6Player Hurt On Fire Sound" - lore: [entity.player.hurt_on_fire] - spell: sound-entity-player-hurt_on_fire - HurtSweetBerryBush: - slot: 13 - item: - type: player_head - name: "&6Player Hurt Sweet Berry Bush Sound" - lore: [entity.player.hurt_sweet_berry_bush] - spell: sound-entity-player-hurt_sweet_berry_bush - LevelUp: - slot: 14 - item: - type: player_head - name: "&6Player Level Up Sound" - lore: [entity.player.levelup] - spell: sound-entity-player-levelup - SmallFall: - slot: 15 - item: - type: player_head - name: "&6Player Small Fall Sound" - lore: [entity.player.small_fall] - spell: sound-entity-player-small_fall - Splash: - slot: 16 - item: - type: player_head - name: "&6Player Splash Sound" - lore: [entity.player.splash] - spell: sound-entity-player-splash - SplashHighSpeed: - slot: 17 - item: - type: player_head - name: "&6Player Splash High Speed Sound" - lore: [entity.player.splash.high_speed] - spell: sound-entity-player-splash-high_speed - Swim: - slot: 18 - item: - type: player_head - name: "&6Player Swim Sound" - lore: [entity.player.swim] - spell: sound-entity-player-swim - Back: - slot: 26 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-polarbear: - <<: *menu - title: "&9Polar Bear Sounds" - options: - Ambient: - slot: 0 - item: - type: ghast_spawn_egg - name: "&6Polar Bear Ambient Sound" - lore: [entity.polar_bear.ambient] - spell: sound-entity-polarbear-ambient - AmbientBaby: - slot: 1 - item: - type: ghast_spawn_egg - name: "&6Polar Bear Ambient Baby Sound" - lore: [entity.polar_bear.ambient_baby] - spell: sound-entity-polarbear-ambient_baby - Death: - slot: 2 - item: - type: ghast_spawn_egg - name: "&6Polar Bear Death Sound" - lore: [entity.polar_bear.death] - spell: sound-entity-polarbear-death - Hurt: - slot: 3 - item: - type: ghast_spawn_egg - name: "&6Polar Bear Hurt Sound" - lore: [entity.polar_bear.hurt] - spell: sound-entity-polarbear-hurt - Step: - slot: 4 - item: - type: ghast_spawn_egg - name: "&6Polar Bear Step Sound" - lore: [entity.polar_bear.step] - spell: sound-entity-polarbear-step - Warning: - slot: 5 - item: - type: ghast_spawn_egg - name: "&6Polar Bear Warning Sound" - lore: [entity.polar_bear.warning] - spell: sound-entity-polarbear-warning - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-pufferfish: - <<: *menu - title: "&9Pufferfish Sounds" - options: - Ambient: - slot: 0 - item: - type: pufferfish - name: "&6Pufferfish Ambient Sound" - lore: [entity.puffer_fish.ambient] - spell: sound-entity-puffer_fish-ambient - BlowOut: - slot: 1 - item: - type: pufferfish - name: "&6Pufferfish Blow Out Sound" - lore: [entity.puffer_fish.blow_out] - spell: sound-entity-puffer_fish-blow_out - BlowUp: - slot: 1 - item: - type: pufferfish - name: "&6Pufferfish Blow Up Sound" - lore: [entity.puffer_fish.blow_up] - spell: sound-entity-puffer_fish-blow_up - Death: - slot: 2 - item: - type: pufferfish - name: "&6Pufferfish Death Sound" - lore: [entity.puffer_fish.death] - spell: sound-entity-puffer_fish-death - Flop: - slot: 5 - item: - type: pufferfish - name: "&6Pufferfish Flop Sound" - lore: [entity.puffer_fish.flop] - spell: sound-entity-puffer_fish-flop - Hurt: - slot: 3 - item: - type: pufferfish - name: "&6Pufferfish Hurt Sound" - lore: [entity.puffer_fish.hurt] - spell: sound-entity-puffer_fish-hurt - Sting: - slot: 4 - item: - type: pufferfish - name: "&6Pufferfish Sting Sound" - lore: [entity.puffer_fish.sting] - spell: sound-entity-puffer_fish-sting - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-rabbit: - <<: *menu - title: "&9Rabbit Sounds" - options: - Ambient: - slot: 0 - item: - type: rabbit_spawn_egg - name: "&6Rabbit Ambient Sound" - lore: [entity.rabbit.ambient] - spell: sound-entity-rabbit-ambient - Attack: - slot: 1 - item: - type: rabbit_spawn_egg - name: "&6Rabbit Attack Sound" - lore: [entity.rabbit.attack] - spell: sound-entity-rabbit-attack - Death: - slot: 2 - item: - type: rabbit_spawn_egg - name: "&6Rabbit Death Sound" - lore: [entity.rabbit.death] - spell: sound-entity-rabbit-death - Hurt: - slot: 3 - item: - type: rabbit_spawn_egg - name: "&6Rabbit Hurt Sound" - lore: [entity.rabbit.hurt] - spell: sound-entity-rabbit-hurt - Jump: - slot: 4 - item: - type: rabbit_spawn_egg - name: "&6Rabbit Jump Sound" - lore: [entity.rabbit.jump] - spell: sound-entity-rabbit-jump - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-ravager: - <<: *menu - title: "&9Ravager Sounds" - options: - Ambient: - slot: 0 - item: - type: ravager_spawn_egg - name: "&6Ravager Ambient Sound" - lore: [entity.ravager.ambient] - spell: sound-entity-ravager-ambient - Attack: - slot: 1 - item: - type: ravager_spawn_egg - name: "&6Ravager Attack Sound" - lore: [entity.ravager.attack] - spell: sound-entity-ravager-attack - Celebrate: - slot: 2 - item: - type: ravager_spawn_egg - name: "&6Ravager Celebrate Sound" - lore: [entity.ravager.celebrate] - spell: sound-entity-ravager-celebrate - Death: - slot: 3 - item: - type: ravager_spawn_egg - name: "&6Ravager Death Sound" - lore: [entity.ravager.death] - spell: sound-entity-ravager-death - Hurt: - slot: 4 - item: - type: ravager_spawn_egg - name: "&6Ravager Hurt Sound" - lore: [entity.ravager.hurt] - spell: sound-entity-ravager-hurt - Roar: - slot: 5 - item: - type: ravager_spawn_egg - name: "&6Ravager Roar Sound" - lore: [entity.ravager.roar] - spell: sound-entity-ravager-roar - Step: - slot: 6 - item: - type: ravager_spawn_egg - name: "&6Ravager Step Sound" - lore: [entity.ravager.step] - spell: sound-entity-ravager-step - Stunned: - slot: 7 - item: - type: ravager_spawn_egg - name: "&6Ravager Stunned Sound" - lore: [entity.ravager.stunned] - spell: sound-entity-ravager-stunned - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-salmon: - <<: *menu - title: "&9Salmon Sounds" - options: - Ambient: - slot: 0 - item: - type: salmon - name: "&6Salmon Ambient Sound" - lore: [entity.salmon.ambient] - spell: sound-entity-salmon-ambient - Death: - slot: 1 - item: - type: salmon - name: "&6Salmon Death Sound" - lore: [entity.salmon.death] - spell: sound-entity-salmon-death - Flop: - slot: 2 - item: - type: salmon - name: "&6Salmon flop Sound" - lore: [entity.salmon.flop] - spell: sound-entity-salmon-flop - Hurt: - slot: 3 - item: - type: salmon - name: "&6Salmon Hurt Sound" - lore: [entity.salmon.hurt] - spell: sound-entity-salmon-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-sheep: - <<: *menu - title: "&9Sheep Sounds" - options: - Ambient: - slot: 0 - item: - type: sheep_spawn_egg - name: "&6Sheep Ambient Sound" - lore: [entity.sheep.ambient] - spell: sound-entity-sheep-ambient - Death: - slot: 1 - item: - type: sheep_spawn_egg - name: "&6Sheep Death Sound" - lore: [entity.sheep.death] - spell: sound-entity-sheep-death - Hurt: - slot: 2 - item: - type: sheep_spawn_egg - name: "&6Sheep Hurt Sound" - lore: [entity.sheep.hurt] - spell: sound-entity-sheep-hurt - Shear: - slot: 3 - item: - type: sheep_spawn_egg - name: "&6Sheep Shear Sound" - lore: [entity.sheep.shear] - spell: sound-entity-sheep-shear - Step: - slot: 4 - item: - type: sheep_spawn_egg - name: "&6Sheep Step Sound" - lore: [entity.sheep.step] - spell: sound-entity-sheep-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-shulker: - <<: *menu - title: "&9Shulker Sounds" - options: - Ambient: - slot: 0 - item: - type: shulker_spawn_egg - name: "&6Shulker Ambient Sound" - lore: [entity.shulker.ambient] - spell: sound-entity-shulker-ambient - Close: - slot: 1 - item: - type: shulker_spawn_egg - name: "&6Shulker Close Sound" - lore: [entity.shulker.close] - spell: sound-entity-shulker-close - Death: - slot: 2 - item: - type: shulker_spawn_egg - name: "&6Shulker Death Sound" - lore: [entity.shulker.death] - spell: sound-entity-shulker-death - Hurt: - slot: 3 - item: - type: shulker_spawn_egg - name: "&6Shulker Hurt Sound" - lore: [entity.shulker.hurt] - spell: sound-entity-shulker-hurt - HurtClosed: - slot: 4 - item: - type: shulker_spawn_egg - name: "&6Shulker Hurt Closed Sound" - lore: [entity.shulker.hurt_closed] - spell: sound-entity-shulker-hurt_closed - Open: - slot: 5 - item: - type: shulker_spawn_egg - name: "&6Shulker Open Sound" - lore: [entity.shulker.open] - spell: sound-entity-shulker-open - Shoot: - slot: 6 - item: - type: shulker_spawn_egg - name: "&6Shulker Shoot Sound" - lore: [entity.shulker.shoot] - spell: sound-entity-shulker-shoot - Teleport: - slot: 7 - item: - type: shulker_spawn_egg - name: "&6Shulker Teleport Sound" - lore: [entity.shulker.teleport] - spell: sound-entity-shulker-teleport - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-shulkerbullet: - <<: *menu - title: "&9Shulker Bullet Sounds" - options: - SBHit: - slot: 0 - item: - type: shulker_shell - name: "&6Shulker Bullet Hit Sound" - lore: [entity.shulker_bullet.hit] - spell: sound-entity-shulker_bullet-hit - SBHurt: - slot: 1 - item: - type: shulker_shell - name: "&6Shulker Bullet Hurt Sound" - lore: [entity.shulker_bullet.hurt] - spell: sound-entity-shulker_bullet-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-silverfish: - <<: *menu - title: "&9Silverfish Sounds" - options: - Ambient: - slot: 0 - item: - type: silverfish_spawn_egg - name: "&6Silverfish Ambient Sound" - lore: [entity.silverfish.ambient] - spell: sound-entity-silverfish-ambient - Death: - slot: 1 - item: - type: silverfish_spawn_egg - name: "&6Silverfish Death Sound" - lore: [entity.silverfish.death] - spell: sound-entity-silverfish-death - Hurt: - slot: 2 - item: - type: silverfish_spawn_egg - name: "&6Silverfish Hurt Sound" - lore: [entity.silverfish.hurt] - spell: sound-entity-silverfish-hurt - Step: - slot: 3 - item: - type: silverfish_spawn_egg - name: "&6Silverfish Step Sound" - lore: [entity.silverfish.step] - spell: sound-entity-silverfish-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-skeleton: - <<: *menu - title: "&9Skeleton Sounds" - options: - Ambient: - slot: 0 - item: - type: skeleton_spawn_egg - name: "&6Skeleton Ambient Sound" - lore: [entity.skeleton.ambient] - spell: sound-entity-skeleton-ambient - Death: - slot: 1 - item: - type: skeleton_spawn_egg - name: "&6Skeleton Death Sound" - lore: [entity.skeleton.death] - spell: sound-entity-skeleton-death - Hurt: - slot: 2 - item: - type: skeleton_spawn_egg - name: "&6Skeleton Hurt Sound" - lore: [entity.skeleton.hurt] - spell: sound-entity-skeleton-hurt - Shoot: - slot: 3 - item: - type: skeleton_spawn_egg - name: "&6Skeleton Shoot Sound" - lore: [entity.skeleton.shoot] - spell: sound-entity-skeleton-shoot - Step: - slot: 4 - item: - type: skeleton_spawn_egg - name: "&6Skeleton Step Sound" - lore: [entity.skeleton.step] - spell: sound-entity-skeleton-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-skeletonhorse: - <<: *menu - title: "&9Skeleton Horse Sounds" - options: - Ambient: - slot: 0 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Ambient Sound" - lore: [entity.skeleton_horse.ambient] - spell: sound-entity-skeleton_horse-ambient - AmbientWater: - slot: 1 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Ambient Water Sound" - lore: [entity.skeleton_horse.ambient_water] - spell: sound-entity-skeleton_horse-ambient_water - Death: - slot: 2 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Death Sound" - lore: [entity.skeleton_horse.death] - spell: sound-entity-skeleton_horse-death - GallopWater: - slot: 3 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Gallop Water Sound" - lore: [entity.skeleton_horse.gallop_water] - spell: sound-entity-skeleton_horse-gallop_water - Hurt: - slot: 4 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Hurt Sound" - lore: [entity.skeleton_horse.hurt] - spell: sound-entity-skeleton_horse-hurt - JumpWater: - slot: 5 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Jump Water Sound" - lore: [entity.skeleton_horse.jump_water] - spell: sound-entity-skeleton_horse-jump_water - StepWater: - slot: 6 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Step Water Sound" - lore: [entity.skeleton_horse.step_water] - spell: sound-entity-skeleton_horse-step_water - Swim: - slot: 7 - item: - type: skeleton_horse_spawn_egg - name: "&6Skeleton Horse Swim Sound" - lore: [entity.skeleton_horse.swim] - spell: sound-entity-skeleton_horse-swim - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-slime: - <<: *menu - title: "&9Slime Sounds" - options: - Attack: - slot: 0 - item: - type: slime_spawn_egg - name: "&6Slime Attack Sound" - lore: [entity.slime.attack] - spell: sound-entity-slime-attack - Death: - slot: 1 - item: - type: slime_spawn_egg - name: "&6Slime Death Sound" - lore: [entity.slime.death] - spell: sound-entity-slime-death - DeathSmall: - slot: 2 - item: - type: slime_spawn_egg - name: "&6Slime Death Small Sound" - lore: [entity.slime.death_small] - spell: sound-entity-slime-death_small - Hurt: - slot: 3 - item: - type: slime_spawn_egg - name: "&6Slime Hurt Sound" - lore: [entity.slime.hurt] - spell: sound-entity-slime-hurt - HurtSmall: - slot: 4 - item: - type: slime_spawn_egg - name: "&6Slime Hurt Small Sound" - lore: [entity.slime.hurt_small] - spell: sound-entity-slime-hurt_small - Jump: - slot: 5 - item: - type: slime_spawn_egg - name: "&6Slime Jump Sound" - lore: [entity.slime.jump] - spell: sound-entity-slime-jump - JumpSmall: - slot: 6 - item: - type: slime_spawn_egg - name: "&6Slime Jump Small Sound" - lore: [entity.slime.jump_small] - spell: sound-entity-slime-jump_small - Squish: - slot: 7 - item: - type: slime_spawn_egg - name: "&6Slime Squish Sound" - lore: [entity.slime.squish] - spell: sound-entity-slime-squish - SquishSmall: - slot: 8 - item: - type: slime_spawn_egg - name: "&6Slime Squish Small Sound" - lore: [entity.slime.squish_small] - spell: sound-entity-slime-squish_small - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-snowgolem: - <<: *menu - title: "&9Snow Golem Sounds" - options: - Ambient: - slot: 0 - item: - type: carved_pumpkin - name: "&6Snow Golem Ambient Sound" - lore: [entity.snow_golem.ambient] - spell: sound-entity-snow_golem-ambient - Death: - slot: 1 - item: - type: carved_pumpkin - name: "&6Snow Golem Death Sound" - lore: [entity.snow_golem.death] - spell: sound-entity-snow_golem-death - Hurt: - slot: 2 - item: - type: carved_pumpkin - name: "&6Snow Golem Hurt Sound" - lore: [entity.snow_golem.hurt] - spell: sound-entity-snow_golem-hurt - Shoot: - slot: 3 - item: - type: carved_pumpkin - name: "&6Snow Golem Shoot Sound" - lore: [entity.snow_golem.shoot] - spell: sound-entity-snow_golem-shoot - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-spider: - <<: *menu - title: "&9Spider Sounds" - options: - Ambient: - slot: 0 - item: - type: spider_spawn_egg - name: "&6Spider Ambient Sound" - lore: [entity.spider.ambient] - spell: sound-entity-spider-ambient - Death: - slot: 1 - item: - type: spider_spawn_egg - name: "&6Spider Death Sound" - lore: [entity.spider.death] - spell: sound-entity-spider-death - Hurt: - slot: 2 - item: - type: spider_spawn_egg - name: "&6Spider Hurt Sound" - lore: [entity.spider.hurt] - spell: sound-entity-spider-hurt - Step: - slot: 3 - item: - type: spider_spawn_egg - name: "&6Spider Step Sound" - lore: [entity.spider.step] - spell: sound-entity-spider-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-splashpotion: - <<: *menu - title: "&9Splash Potion Sounds" - options: - Break: - slot: 0 - item: - type: splash_potion - name: "&6Splash Potion Break Sound" - lore: [entity.splash_potion.break] - spell: sound-entity-splash_potion-break - Throw: - slot: 1 - item: - type: splash_potion - name: "&6Splash Potion Throw Sound" - lore: [entity.splash_potion.throw] - spell: sound-entity-splash_potion-throw - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-squid: - <<: *menu - title: "&9Squid Sounds" - options: - Ambient: - slot: 0 - item: - type: squid_spawn_egg - name: "&6Squid Ambient Sound" - lore: [entity.squid.ambient] - spell: sound-entity-squid-ambient - Death: - slot: 1 - item: - type: squid_spawn_egg - name: "&6Squid Death Sound" - lore: [entity.squid.death] - spell: sound-entity-squid-death - Hurt: - slot: 2 - item: - type: squid_spawn_egg - name: "&6Squid Hurt Sound" - lore: [entity.squid.hurt] - spell: sound-entity-squid-hurt - Squirt: - slot: 3 - item: - type: squid_spawn_egg - name: "&6Squid Squirt Sound" - lore: [entity.squid.squirt] - spell: sound-entity-squid-squirt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-stray: - <<: *menu - title: "&9Stray Sounds" - options: - Ambient: - slot: 0 - item: - type: stray_spawn_egg - name: "&6Stray Ambient Sound" - lore: [entity.stray.ambient] - spell: sound-entity-stray-ambient - Death: - slot: 1 - item: - type: stray_spawn_egg - name: "&6Stray Death Sound" - lore: [entity.stray.death] - spell: sound-entity-stray-death - Hurt: - slot: 2 - item: - type: stray_spawn_egg - name: "&6Stray Hurt Sound" - lore: [entity.stray.hurt] - spell: sound-entity-stray-hurt - Step: - slot: 3 - item: - type: stray_spawn_egg - name: "&6Stray Step Sound" - lore: [entity.stray.step] - spell: sound-entity-stray-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-tropicalfish: - <<: *menu - title: "&9Tropical Fish Sounds" - options: - Ambient: - slot: 0 - item: - type: tropical_fish - name: "&6Tropical Fish Ambient Sound" - lore: [entity.tropical_fish.ambient] - spell: sound-entity-tropical_fish-ambient - Death: - slot: 1 - item: - type: tropical_fish - name: "&6Tropical Fish Death Sound" - lore: [entity.tropical_fish.death] - spell: sound-entity-tropical_fish-death - Flop: - slot: 2 - item: - type: tropical_fish - name: "&6Tropical Fish flop Sound" - lore: [entity.tropical_fish.flop] - spell: sound-entity-tropical_fish-flop - Hurt: - slot: 3 - item: - type: tropical_fish - name: "&6Tropical Fish Hurt Sound" - lore: [entity.tropical_fish.hurt] - spell: sound-entity-tropical_fish-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-turtle: - <<: *menu - title: "&9Turtle Sounds" - options: - AmbientLand: - slot: 0 - item: - type: turtle_spawn_egg - name: "&6Turtle Ambient Land Sound" - lore: [entity.turtle.ambient_land] - spell: sound-entity-turtle-ambient_land - Death: - slot: 1 - item: - type: turtle_spawn_egg - name: "&6Turtle Death Sound" - lore: [entity.turtle.death] - spell: sound-entity-turtle-death - DeathBaby: - slot: 2 - item: - type: turtle_spawn_egg - name: "&6Turtle Death Baby Sound" - lore: [entity.turtle.death_baby] - spell: sound-entity-turtle-death_baby - EggBreak: - slot: 3 - item: - type: turtle_spawn_egg - name: "&6Turtle Egg Break Sound" - lore: [entity.turtle.egg_break] - spell: sound-entity-turtle-egg_break - EggCrack: - slot: 4 - item: - type: turtle_spawn_egg - name: "&6Turtle Egg Crack Sound" - lore: [entity.turtle.egg_crack] - spell: sound-entity-turtle-egg_crack - EggHatch: - slot: 5 - item: - type: turtle_spawn_egg - name: "&6Turtle Egg Hatch Sound" - lore: [entity.turtle.egg_hatch] - spell: sound-entity-turtle-egg_hatch - Hurt: - slot: 6 - item: - type: turtle_spawn_egg - name: "&6Turtle Hurt Sound" - lore: [entity.turtle.hurt] - spell: sound-entity-turtle-hurt - HurtBaby: - slot: 7 - item: - type: turtle_spawn_egg - name: "&6Turtle Hurt Baby Sound" - lore: [entity.turtle.hurt_baby] - spell: sound-entity-turtle-hurt_baby - LayEgg: - slot: 8 - item: - type: turtle_spawn_egg - name: "&6Turtle Lay Egg Sound" - lore: [entity.turtle.lay_egg] - spell: sound-entity-turtle-lay_egg - Shamble: - slot: 9 - item: - type: turtle_spawn_egg - name: "&6Turtle Shamble Sound" - lore: [entity.turtle.shamble] - spell: sound-entity-turtle-shamble - ShambleBaby: - slot: 10 - item: - type: turtle_spawn_egg - name: "&6Turtle Shamble Baby Sound" - lore: [entity.turtle.shamble_baby] - spell: sound-entity-turtle-shamble_baby - Swim: - slot: 11 - item: - type: turtle_spawn_egg - name: "&6Turtle Swim Sound" - lore: [entity.turtle.swim] - spell: sound-entity-turtle-swim - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-vex: - <<: *menu - title: "&9Vex Sounds" - options: - Ambient: - slot: 0 - item: - type: vex_spawn_egg - name: "&6Vex Ambient Sound" - lore: [entity.vex.ambient] - spell: sound-entity-vex-ambient - Charge: - slot: 1 - item: - type: vex_spawn_egg - name: "&6Vex Charge Sound" - lore: [entity.vex.charge] - spell: sound-entity-vex-charge - Death: - slot: 2 - item: - type: vex_spawn_egg - name: "&6Vex Death Sound" - lore: [entity.vex.death] - spell: sound-entity-vex-death - Hurt: - slot: 3 - item: - type: vex_spawn_egg - name: "&6Vex Hurt Sound" - lore: [entity.vex.hurt] - spell: sound-entity-vex-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - - -sb-entity-villager: - <<: *menu - title: "&9Villager Sounds" - options: - Ambient: - slot: 0 - item: - type: villager_spawn_egg - name: "&6Villager Ambient Sound" - lore: [entity.villager.ambient] - spell: sound-entity-villager-ambient - Celebrate: - slot: 1 - item: - type: villager_spawn_egg - name: "&6Villager Celebrate Sound" - lore: [entity.villager.celebrate] - spell: sound-entity-villager-celebrate - Death: - slot: 2 - item: - type: villager_spawn_egg - name: "&6Villager Death Sound" - lore: [entity.villager.death] - spell: sound-entity-villager-death - Hurt: - slot: 3 - item: - type: villager_spawn_egg - name: "&6Villager Hurt Sound" - lore: [entity.villager.hurt] - spell: sound-entity-villager-hurt - No: - slot: 4 - item: - type: villager_spawn_egg - name: "&6Villager No Sound" - lore: [entity.villager.no] - spell: sound-entity-villager-no - Trade: - slot: 5 - item: - type: villager_spawn_egg - name: "&6Villager Trade Sound" - lore: [entity.villager.trade] - spell: sound-entity-villager-trade - Yes: - slot: 6 - item: - type: villager_spawn_egg - name: "&6Villager Yes Sound" - lore: [entity.villager.yes] - spell: sound-entity-villager-yes - WorkArmorer: - slot: 7 - item: - type: villager_spawn_egg - name: "&6Villager Work Armorer Sound" - lore: [entity.villager.work_armorer] - spell: sound-entity-villager-work_armorer - WorkButcher: - slot: 8 - item: - type: villager_spawn_egg - name: "&6Villager Work Butcher Sound" - lore: [entity.villager.work_butcher] - spell: sound-entity-villager-work_butcher - WorkCartographer: - slot: 9 - item: - type: villager_spawn_egg - name: "&6Villager Work Cartographer Sound" - lore: [entity.villager.work_cartographer] - spell: sound-entity-villager-work_cartographer - WorkCleric: - slot: 10 - item: - type: villager_spawn_egg - name: "&6Villager Work Cleric Sound" - lore: [entity.villager.work_cleric] - spell: sound-entity-villager-work_cleric - WorkFarmer: - slot: 11 - item: - type: villager_spawn_egg - name: "&6Villager Work Farmer Sound" - lore: [entity.villager.work_farmer] - spell: sound-entity-villager-work_farmer - WorkFisherman: - slot: 12 - item: - type: villager_spawn_egg - name: "&6Villager Work Fisherman Sound" - lore: [entity.villager.work_fisherman] - spell: sound-entity-villager-work_fisherman - WorkFletcher: - slot: 13 - item: - type: villager_spawn_egg - name: "&6Villager Work Fletcher Sound" - lore: [entity.villager.work_fletcher] - spell: sound-entity-villager-work_fletcher - WorkLeatherworker: - slot: 14 - item: - type: villager_spawn_egg - name: "&6Villager Work Leatherworker Sound" - lore: [entity.villager.work_leatherworker] - spell: sound-entity-villager-work_leatherworker - WorkLibrarian: - slot: 15 - item: - type: villager_spawn_egg - name: "&6Villager Work Librarian Sound" - lore: [entity.villager.work_librarian] - spell: sound-entity-villager-work_librarian - WorkMason: - slot: 16 - item: - type: villager_spawn_egg - name: "&6Villager Work Mason Sound" - lore: [entity.villager.work_mason] - spell: sound-entity-villager-work_mason - WorkShepherd: - slot: 17 - item: - type: villager_spawn_egg - name: "&6Villager Work Shepherd Sound" - lore: [entity.villager.work_shepherd] - spell: sound-entity-villager-work_shepherd - WorkToolsmith: - slot: 18 - item: - type: villager_spawn_egg - name: "&6Villager Work Toolsmith Sound" - lore: [entity.villager.work_toolsmith] - spell: sound-entity-villager-work_toolsmith - WorkWeaponsmith: - slot: 19 - item: - type: villager_spawn_egg - name: "&6Villager Work Weaponsmith Sound" - lore: [entity.villager.work_weaponsmith] - spell: sound-entity-villager-work_weaponsmith - Back: - slot: 26 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-vindicator: - <<: *menu - title: "&9Vindicator Sounds" - options: - Ambient: - slot: 0 - item: - type: iron_axe - name: "&6Vindicator Ambient Sound" - lore: [entity.vindicator.ambient] - spell: sound-entity-vindicator-ambient - Celebrate: - slot: 1 - item: - type: iron_axe - name: "&6Vindicator Celebrate Sound" - lore: [entity.vindicator.celebrate] - spell: sound-entity-vindicator-celebrate - Death: - slot: 2 - item: - type: iron_axe - name: "&6Villager Death Sound" - lore: [entity.vindicator.death] - spell: sound-entity-vindicator-death - Hurt: - slot: 3 - item: - type: iron_axe - name: "&6Villager Hurt Sound" - lore: [entity.vindicator.hurt] - spell: sound-entity-vindicator-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-wandering_trader: - <<: *menu - title: "&9Wandering Trader Sounds" - options: - Ambient: - slot: 0 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Ambient Sound" - lore: [entity.wandering_trader.ambient] - spell: sound-entity-wandering_trader-ambient - Death: - slot: 1 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Death Sound" - lore: [entity.wandering_trader.death] - spell: sound-entity-wandering_trader-death - Disappeared: - slot: 2 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Disappeared Sound" - lore: [entity.wandering_trader.disappeared] - spell: sound-entity-wandering_trader-disappeared - DrinkMilk: - slot: 3 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Drink Milk Sound" - lore: [entity.wandering_trader.drink_milk] - spell: sound-entity-wandering_trader-drink_milk - DrinkPotion: - slot: 4 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Drink Potion Sound" - lore: [entity.wandering_trader.drink_potion] - spell: sound-entity-wandering_trader-drink_potion - Hurt: - slot: 5 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Hurt Sound" - lore: [entity.wandering_trader.hurt] - spell: sound-entity-wandering_trader-hurt - No: - slot: 6 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader No Sound" - lore: [entity.wandering_trader.no] - spell: sound-entity-wandering_trader-no - Reappeared: - slot: 7 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Reappeared Sound" - lore: [entity.wandering_trader.reappeared] - spell: sound-entity-wandering_trader-reappeared - Trade: - slot: 8 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Trade Sound" - lore: [entity.wandering_trader.trade] - spell: sound-entity-wandering_trader-trade - Yes: - slot: 9 - item: - type: wandering_trader_spawn_egg - name: "&6Wandering Trader Yes Sound" - lore: [entity.wandering_trader.yes] - spell: sound-entity-wandering_trader-yes - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-witch: - <<: *menu - title: "&9Witch Sounds" - options: - Ambient: - slot: 0 - item: - type: witch_spawn_egg - name: "&6Witch Ambient Sound" - lore: [entity.witch.ambient] - spell: sound-entity-witch-ambient - Celebrate: - slot: 1 - item: - type: witch_spawn_egg - name: "&6Witch Celebrate Sound" - lore: [entity.witch.celebrate] - spell: sound-entity-witch-celebrate - Death: - slot: 2 - item: - type: witch_spawn_egg - name: "&6Witch Death Sound" - lore: [entity.witch.death] - spell: sound-entity-witch-death - Drink: - slot: 3 - item: - type: witch_spawn_egg - name: "&6Witch Drink Sound" - lore: [entity.witch.drink] - spell: sound-entity-witch-drink - Hurt: - slot: 4 - item: - type: witch_spawn_egg - name: "&6Witch Hurt Sound" - lore: [entity.witch.hurt] - spell: sound-entity-witch-hurt - Throw: - slot: 5 - item: - type: witch_spawn_egg - name: "&6Witch Throw Sound" - lore: [entity.witch.throw] - spell: sound-entity-witch-throw - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-wither: - <<: *menu - title: "&9Wither Sounds" - options: - Ambient: - slot: 0 - item: - type: nether_star - name: "&6Wither Ambient Sound" - lore: [entity.wither.ambient] - spell: sound-entity-wither-ambient - BreakBlock: - slot: 1 - item: - type: nether_star - name: "&6Wither Break Block Sound" - lore: [entity.wither.break_block] - spell: sound-entity-wither-break_block - Death: - slot: 2 - item: - type: nether_star - name: "&6Wither Death Sound" - lore: [entity.wither.death] - spell: sound-entity-wither-death - Hurt: - slot: 3 - item: - type: nether_star - name: "&6Wither Hurt Sound" - lore: [entity.wither.hurt] - spell: sound-entity-wither-hurt - Shoot: - slot: 4 - item: - type: nether_star - name: "&6Wither Shoot Sound" - lore: [entity.wither.shoot] - spell: sound-entity-wither-shoot - Spawn: - slot: 5 - item: - type: nether_star - name: "&6Wither Spawn Sound" - lore: [entity.wither.spawn] - spell: sound-entity-wither-spawn - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-witherskeleton: - <<: *menu - title: "&9Wither Skeleton Sounds" - options: - Ambient: - slot: 0 - item: - type: wither_skeleton_skull - name: "&6Wither Skeleton Ambient Sound" - lore: [entity.wither_skeleton.ambient] - spell: sound-entity-wither_skeleton-ambient - Death: - slot: 1 - item: - type: wither_skeleton_skull - name: "&6Wither Skeleton Death Sound" - lore: [entity.wither_skeleton.death] - spell: sound-entity-wither_skeleton-death - Hurt: - slot: 2 - item: - type: wither_skeleton_skull - name: "&6Wither Skeleton Hurt Sound" - lore: [entity.wither_skeleton.hurt] - spell: sound-entity-wither_skeleton-hurt - Step: - slot: 3 - item: - type: wither_skeleton_skull - name: "&6Wither Skeleton Step Sound" - lore: [entity.wither_skeleton.step] - spell: sound-entity-wither_skeleton-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-wolf: - <<: *menu - title: "&9Wolf Sounds" - options: - Ambient: - slot: 0 - item: - type: wolf_spawn_egg - name: "&6Wolf Ambient Sound" - lore: [entity.wolf.ambient] - spell: sound-entity-wolf-ambient - Death: - slot: 1 - item: - type: wolf_spawn_egg - name: "&6Wolf Death Sound" - lore: [entity.wolf.death] - spell: sound-entity-wolf-death - Growl: - slot: 2 - item: - type: wolf_spawn_egg - name: "&6Wolf Growl Sound" - lore: [entity.wolf.growl] - spell: sound-entity-wolf-growl - Howl: - slot: 3 - item: - type: wolf_spawn_egg - name: "&6Wolf Howl Sound" - lore: [entity.wolf.howl] - spell: sound-entity-wolf-howl - Hurt: - slot: 4 - item: - type: wolf_spawn_egg - name: "&6Wolf Hurt Sound" - lore: [entity.wolf.hurt] - spell: sound-entity-wolf-hurt - Pant: - slot: 5 - item: - type: wolf_spawn_egg - name: "&6Wolf Pant Sound" - lore: [entity.wolf.pant] - spell: sound-entity-wolf-pant - Shake: - slot: 6 - item: - type: wolf_spawn_egg - name: "&6Wolf Shake Sound" - lore: [entity.wolf.shake] - spell: sound-entity-wolf-shake - Step: - slot: 7 - item: - type: wolf_spawn_egg - name: "&6Wolf Step Sound" - lore: [entity.wolf.step] - spell: sound-entity-wolf-step - Whine: - slot: 8 - item: - type: wolf_spawn_egg - name: "&6Wolf Whine Sound" - lore: [entity.wolf.whine] - spell: sound-entity-wolf-whine - Back: - slot: 13 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-zombie: - <<: *menu - title: "&9Zombie Sounds" - options: - Ambient: - slot: 0 - item: - type: zombie_spawn_egg - name: "&6Zombie Ambient Sound" - lore: [entity.zombie.ambient] - spell: sound-entity-zombie-ambient - AttackIronDoor: - slot: 1 - item: - type: zombie_spawn_egg - name: "&6Zombie Attack Iron Door Sound" - lore: [entity.zombie.attack_iron_door] - spell: sound-entity-zombie-attack_iron_door - AttackWoodenDoor: - slot: 2 - item: - type: zombie_spawn_egg - name: "&6Zombie Attack Wooden Door Sound" - lore: [entity.zombie.attack_wooden_door] - spell: sound-entity-zombie-attack_wooden_door - BreakWoodenDoor: - slot: 3 - item: - type: zombie_spawn_egg - name: "&6Zombie Break Wooden Door Sound" - lore: [entity.zombie.break_wooden_door] - spell: sound-entity-zombie-break_wooden_door - ConvertToDrowned: - slot: 4 - item: - type: zombie_spawn_egg - name: "&6Zombie Convert to Drowned Sound" - lore: [entity.zombie.converted_to_drowned] - spell: sound-entity-zombie-converted_to_drowned - Death: - slot: 5 - item: - type: zombie_spawn_egg - name: "&6Zombie Death Sound" - lore: [entity.zombie.death] - spell: sound-entity-zombie-death - DestroyEgg: - slot: 6 - item: - type: zombie_spawn_egg - name: "&6Zombie Destroy Egg Sound" - lore: [entity.zombie.destroy_egg] - spell: sound-entity-zombie-destroy_egg - Hurt: - slot: 7 - item: - type: zombie_spawn_egg - name: "&6Zombie Hurt Sound" - lore: [entity.zombie.hurt] - spell: sound-entity-zombie-hurt - Infect: - slot: 8 - item: - type: zombie_spawn_egg - name: "&6Zombie Infect Sound" - lore: [entity.zombie.infect] - spell: sound-entity-zombie-infect - Step: - slot: 9 - item: - type: zombie_spawn_egg - name: "&6Zombie Step Sound" - lore: [entity.zombie.step] - spell: sound-entity-zombie-step - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-zombiehorse: - <<: *menu - title: "&9Zombie Horse Sounds" - options: - Ambient: - slot: 0 - item: - type: zombie_horse_spawn_egg - name: "&6Zombie Horse Ambient Sound" - lore: [entity.zombie_horse.ambient] - spell: sound-entity-zombie_horse-ambient - Death: - slot: 1 - item: - type: zombie_horse_spawn_egg - name: "&6Zombie Horse Death Sound" - lore: [entity.zombie_horse.death] - spell: sound-entity-zombie_horse-death - Hurt: - slot: 2 - item: - type: zombie_horse_spawn_egg - name: "&6Zombie Horse Hurt Sound" - lore: [entity.zombie_horse.hurt] - spell: sound-entity-zombie_horse-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-zombiepigman: - <<: *menu - title: "&9Zombie Pigman Sounds" - options: - Ambient: - slot: 0 - item: - type: zombie_pigman_spawn_egg - name: "&6Zombie Pig Man Ambient Sound" - lore: [entity.zombie_pigman.ambient] - spell: sound-entity-zombie_pigman-ambient - Angry: - slot: 1 - item: - type: zombie_pigman_spawn_egg - name: "&6Zombie Pig Man Angry Sound" - lore: [entity.zombie_pigman.angry] - spell: sound-entity-zombie_pigman-angry - Death: - slot: 2 - item: - type: zombie_pigman_spawn_egg - name: "&6Zombie Pig Man Death Sound" - lore: [entity.zombie_pigman.death] - spell: sound-entity-zombie_pigman-death - Hurt: - slot: 3 - item: - type: zombie_pigman_spawn_egg - name: "&6Zombie Pig Man Hurt Sound" - lore: [entity.zombie_pigman.hurt] - spell: sound-entity-zombie_pigman-hurt - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - -sb-entity-zombievillager: - <<: *menu - title: "&9Zombie Villager Sounds" - options: - Ambient: - slot: 0 - item: - type: zombie_villager_spawn_egg - name: "&6Zombie Villager Ambient Sound" - lore: [entity.zombie_villager.ambient] - spell: sound-entity-zombie_villager-ambient - Converted: - slot: 1 - item: - type: zombie_villager_spawn_egg - name: "&6Zombie Villager Converted Sound" - lore: [entity.zombie_villager.converted] - spell: sound-entity-zombie_villager-converted - Cure: - slot: 2 - item: - type: zombie_villager_spawn_egg - name: "&6Zombie Villager Cure Sound" - lore: [entity.zombie_villager.cure] - spell: sound-entity-zombie_villager-cure - Death: - slot: 3 - item: - type: zombie_villager_spawn_egg - name: "&6Zombie Villager Death Sound" - lore: [entity.zombie_villager.death] - spell: sound-entity-zombie_villager-death - Hurt: - slot: 4 - item: - type: zombie_villager_spawn_egg - name: "&6Zombie Villager Hurt Sound" - lore: [entity.zombie_villager.hurt] - spell: sound-entity-zombie_villager-hurt - Step: - slot: 5 - item: - type: zombie_villager_spawn_egg - name: "&6Zombie Villager Step Sound" - lore: [entity.zombie_villager.step] - spell: sound-entity-zombie_villager-step - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-entity2 - - - -# Item Sounds -sb-item: - <<: *menu - title: "&9Item Sounds" - options: - Elytra: - slot: 0 - item: 'elytra{name: "&6Elytra Sounds"}' - spell: sb-item-elytra - EquipChestplate: - slot: 1 - item: 'iron_chestplate{name: "&6Equip Chestplate Sounds"}' - spell: sb-item-chestplate - EquipGeneric: - slot: 2 - item: - type: leather_helmet - color: 9d9d97 - name: "&6Equip Generic Sound" - lore: [item.armor.equip_generic] - spell: sound-item-armor-equip_generic - EquipTurtle: - slot: 3 - item: - type: turtle_helmet - name: "&6Equip Turtle Helmet Sound" - lore: [item.armor.equip_turtle] - spell: sound-item-armor-equip_turtle - AxeStrip: - slot: 4 - item: - type: iron_axe - name: "&6Axe Strip Sound" - lore: [item.axe.strip] - spell: sound-item-axe-strip - Book: - slot: 5 - item: 'book{name: "&6Book Sounds"}' - spell: sb-item-book - GlassBottle: - slot: 6 - item: 'glass_bottle{name: "&6Glass Bottle Sounds"}' - spell: sb-item-glassbottle - Bucket: - slot: 7 - item: 'bucket{name: "&6Bucket Sounds"}' - spell: sb-item-bucket - ChorusFruitTeleport: - slot: 8 - item: - type: chorus_fruit - name: "&6Chorus Fruit Teleport Sound" - lore: [item.chorus_fruit.teleport] - spell: sound-item-chorus_fruit-teleport - CropPlant: - slot: 9 - item: - type: wheat_seeds - name: "&6Crop Plant Sound" - lore: [item.crop.plant] - spell: sound-item-crop-plant - Crossbow: - slot: 10 - item: 'crossbow{name: "&6Crossbow Sounds"}' - spell: sb-item-crossbow - FireChargeUse: - slot: 11 - item: - type: fire_charge - name: "&6Fire Charge Use Sound" - lore: [item.firecharge.use] - spell: sound-item-firecharge-use - IgniteFire: - slot: 12 - item: - type: flint_and_steel - name: "&6Fire Ignite Sound" - lore: [item.flintandsteel.use] - spell: sound-item-flintandsteel-use - Till: - slot: 13 - item: - type: wooden_hoe - name: "&6Till Soil Sound" - lore: [item.hoe.till] - spell: sound-item-hoe-till - NetherWartPlant: - slot: 14 - item: - type: nether_wart - name: "&6Nether Wart Plant Sound" - lore: [item.nether_wart.plant] - spell: sound-item-nether_wart-plant - Shield: - slot: 15 - item: 'shield{name: "&6Shield Sounds"}' - spell: sb-item-shield - ShovelFlatten: - slot: 16 - item: - type: wooden_shovel - name: "&6Shovel Flatten Sound" - lore: [item.shovel.flatten] - spell: sound-item-shovel-flatten - SweetBerriesPick: - slot: 17 - item: - type: sweet_berries - name: "&6Sweet Berry Pick Sound" - lore: [item.sweet_berries.pick_from_bush] - spell: sound-item-sweet_berries-pick_from_bush - TotemUse: - slot: 17 - item: - type: totem_of_undying - name: "&6Totem Use Sound" - lore: [item.totem.use] - spell: sound-item-totem-use - Trident: - slot: 18 - item: 'trident{name: "&6Trident Sounds"}' - spell: sb-item-trident - Back: - slot: 26 - item: 'book{name: "&6Back"}' - spell: sb - -sb-item-elytra: - <<: *menu - title: "&9Elytra Sounds" - options: - EquipElytra: - slot: 0 - item: - type: elytra - name: "&6Equip Elytra Sound" - lore: [item.armor.equip_elytra] - spell: sound-item-armor-equip_elytra - ElytraUse: - slot: 1 - item: - type: elytra - name: "&6Elytra Fly Sound" - lore: [item.elytra.flying] - spell: sound-item-elytra-flying - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - -sb-item-chestplate: - <<: *menu - title: "&9Chestplate Equip Sounds" - options: - EquipChain: - slot: 0 - item: - type: chainmail_chestplate - name: "&6Equip Chain Chestplate Sound" - lore: [item.armor.equip_chain] - spell: sound-item-armor-equip_chain - EquipDiamond: - slot: 1 - item: - type: diamond_chestplate - name: "&6Equip Diamond Chestplate Sound" - lore: [item.armor.equip_chain] - spell: sound-item-armor-equip_diamond - EquipGold: - slot: 2 - item: - type: golden_chestplate - name: "&6Equip Gold Chestplate Sound" - lore: [item.armor.equip_gold] - spell: sound-item-armor-equip_gold - EquipIron: - slot: 3 - item: - type: iron_chestplate - name: "&6Equip Iron Chestplate Sound" - lore: [item.armor.equip_iron] - spell: sound-item-armor-equip_iron - EquipLeather: - slot: 4 - item: - type: leather_chestplate - name: "&6Equip Leather Chestplate Sound" - lore: [item.armor.equip_leather] - spell: sound-item-armor-equip_leather - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - -sb-item-book: - <<: *menu - title: "&9Book Sounds" - options: - PageTurn: - slot: 0 - item: - type: book - name: "&6Book Page Turn Sound" - lore: [item.book.page_turn] - spell: sound-item-book-page_turn - Put: - slot: 1 - item: - type: book - name: "&6Book Put Sound" - lore: [item.book.put] - spell: sound-item-book-put - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - -sb-item-glassbottle: - <<: *menu - title: "&9Glass Bottle Sounds" - options: - BottleEmpty: - slot: 0 - item: - type: glass_bottle - name: "&6Bottle Empty Sound" - lore: [item.bottle.empty] - spell: sound-item-bottle-empty - BottleFill: - slot: 1 - item: - type: potion - name: "&6Bottle Fill Water Sound" - lore: [item.bottle.fill] - spell: sound-item-bottle-fill - BottleFillDragonBreath: - slot: 2 - item: - type: dragon_breath - name: "&6Bottle Fill Dragons Breath Sound" - lore: [item.bottle.fill_dragonbreath] - spell: sound-item-bottle-fill_dragonbreath - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - -sb-item-bucket: - <<: *menu - title: "&9Bucket Sounds" - options: - BucketEmpty: - slot: 0 - item: - type: bucket - name: "&6Bucket Empty Sound" - lore: [item.bucket.empty] - spell: sound-item-bucket-empty - BucketEmptyFish: - slot: 1 - item: - type: bucket - name: "&6Bucket Empty Fish Sound" - lore: [item.bucket.empty_fish] - spell: sound-item-bucket-empty_fish - BucketEmptyLava: - slot: 2 - item: - type: bucket - name: "&6Bucket Empty Lava Sound" - lore: [item.bucket.empty_lava] - spell: sound-item-bucket-empty_lava - BucketFillWater: - slot: 3 - item: - type: water_bucket - name: "&6Bucket Fill Water Sound" - lore: [item.bucket.fill] - spell: sound-item-bucket-fill - BucketFillFish: - slot: 4 - item: - type: cod_bucket - name: "&6Bucket Fill Fish Sound" - lore: [item.bucket.fill_fish] - spell: sound-item-bucket-fill_fish - BucketFillLava: - slot: 5 - item: - type: lava_bucket - name: "&6Bucket Fill Lava Sound" - lore: [item.bucket.fill_lava] - spell: sound-item-bucket-fill_lava - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - -sb-item-shield: - <<: *menu - title: "&9Shield Sounds" - options: - ShieldBlock: - slot: 0 - item: - type: shield - name: "&6Shield Block Sound" - lore: [item.shield.block] - spell: sound-item-shield-block - ShieldBreak: - slot: 1 - item: - type: shield - name: "&6Shield Break Sound" - lore: [item.shield.break] - spell: sound-item-shield-break - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - -sb-item-crossbow: - <<: *menu - title: "&9Crossbow Sounds" - options: - Hit: - slot: 0 - item: - type: crossbow - name: "&6Crossbow Hit Sound" - lore: [item.crossbow.hit] - spell: sound-item-crossbow-hit - LoadingEnd: - slot: 1 - item: - type: crossbow - name: "&6Crossbow Loading End Sound" - lore: [item.crossbow.loading_end] - spell: sound-item-crossbow-loading_end - LoadingMiddle: - slot: 2 - item: - type: crossbow - name: "&6Crossbow Loading Middle Sound" - lore: [item.crossbow.loading_middle] - spell: sound-item-crossbow-loading_middle - LoadingStart: - slot: 3 - item: - type: crossbow - name: "&6Crossbow Loading Start Sound" - lore: [item.crossbow.loading_start] - spell: sound-item-crossbow-loading_start - QuickCharge1: - slot: 4 - item: - type: crossbow - name: "&6Crossbow Quick Charge 1 Sound" - lore: [item.crossbow.quick_charge_1] - spell: sound-item-crossbow-quick_charge_1 - QuickCharge2: - slot: 5 - item: - type: crossbow - name: "&6Crossbow Quick Charge 2 Sound" - lore: [item.crossbow.quick_charge_2] - spell: sound-item-crossbow-quick_charge_2 - QuickCharge3: - slot: 6 - item: - type: crossbow - name: "&6Crossbow Quick Charge 3 Sound" - lore: [item.crossbow.quick_charge_3] - spell: sound-item-crossbow-quick_charge_3 - shoot: - slot: 7 - item: - type: crossbow - name: "&6Crossbow shoot Sound" - lore: [item.crossbow.shoot] - spell: sound-item-crossbow-shoot - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - -sb-item-trident: - <<: *menu - title: "&9Trident Sounds" - options: - Hit: - slot: 0 - item: - type: trident - name: "&6Trident Hit Sound" - lore: [item.trident.hit] - spell: sound-item-trident-hit - HitGround: - slot: 1 - item: - type: trident - name: "&6Trident Hit Ground Sound" - lore: [item.trident.hit_ground] - spell: sound-item-trident-hit_ground - Return: - slot: 2 - item: - type: trident - name: "&6Trident Return Sound" - lore: [item.trident.return] - spell: sound-item-trident-return - Riptide1: - slot: 3 - item: - type: trident - name: "&6Trident Riptide 1 Sound" - lore: [item.trident.riptide_1] - spell: sound-item-trident-riptide_1 - Riptide2: - slot: 4 - item: - type: trident - name: "&6Trident Riptide 2 Sound" - lore: [item.trident.riptide_2] - spell: sound-item-trident-riptide_2 - Riptide3: - slot: 5 - item: - type: trident - name: "&6Trident Riptide 3 Sound" - lore: [item.trident.riptide_3] - spell: sound-item-trident-riptide_3 - Throw: - slot: 6 - item: - type: trident - name: "&6Trident Throw Sound" - lore: [item.trident.throw] - spell: sound-item-trident-throw - Thunder: - slot: 7 - item: - type: trident - name: "&6Trident Thunder Sound" - lore: [item.trident.thunder] - spell: sound-item-trident-thunder - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-item - - - -# Music -sb-music: - <<: *menu - title: "&9Music" - options: - Music: - slot: 0 - item: 'jukebox{name: "&6Music"}' - spell: sb-music-music - Discs: - slot: 1 - item: 'music_disc_cat{name: "&6Music Discs"}' - spell: sb-music-discs - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb - -sb-music-music: - <<: *menu - title: "&9Minecraft Music" - options: - Creative: - slot: 0 - item: - type: jukebox - name: "&6Creative Music" - lore: [music.creative] - spell: sound-music-creative - Credits: - slot: 1 - item: - type: jukebox - name: "&6Credits Music" - lore: [music.credits] - spell: sound-music-credits - Dragon: - slot: 2 - item: - type: jukebox - name: "&6Dragon Music" - lore: [music.dragon] - spell: sound-music-dragon - End: - slot: 3 - item: - type: jukebox - name: "&6End Music" - lore: [music.end] - spell: sound-music-end - Game: - slot: 4 - item: - type: jukebox - name: "&6Game Music" - lore: [music.game] - spell: sound-music-game - Menu: - slot: 5 - item: - type: jukebox - name: "&6Menu Music" - lore: [music.menu] - spell: sound-music-menu - Nether: - slot: 6 - item: - type: jukebox - name: "&6Nether Music" - lore: [music.nether] - spell: sound-music-nether - UnderWater: - slot: 7 - item: - type: jukebox - name: "&6Under Water Music" - lore: [music.under_water] - spell: sound-music-under_water - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb-music - -sb-music-discs: - <<: *menu - title: "&9Music Discs" - options: - Disc11: - slot: 0 - item: - type: music_disc_11 - name: "&6Disc 11" - lore: [music_disc.11] - spell: sound-music-disc-11 - Disc13: - slot: 1 - item: - type: music_disc_13 - name: "&6Disc 13" - lore: [music_disc.13] - spell: sound-music-disc-13 - DiscBlocks: - slot: 2 - item: - type: music_disc_blocks - name: "&6Disc Blocks" - lore: [music_disc.blocks] - spell: sound-music-disc-blocks - DiscCat: - slot: 3 - item: - type: music_disc_cat - name: "&6Disc Cat" - lore: [music_disc.cat] - spell: sound-music-disc-cat - DiscChirp: - slot: 4 - item: - type: music_disc_chirp - name: "&6Disc Chirp" - lore: [music_disc.chirp] - spell: sound-music-disc-chirp - DiscFar: - slot: 5 - item: - type: music_disc_far - name: "&6Disc Far" - lore: [music_disc.far] - spell: sound-music-disc-far - DiscMall: - slot: 6 - item: - type: music_disc_mall - name: "&6Disc Mall" - lore: [music_disc.mall] - spell: sound-music-disc-mall - DiscMellohi: - slot: 7 - item: - type: music_disc_mellohi - name: "&6Disc Mellohi" - lore: [music_disc.mellohi] - spell: sound-music-disc-mellohi - DiscStal: - slot: 8 - item: - type: music_disc_stal - name: "&6Disc Stal" - lore: [music_disc.stal] - spell: sound-music-disc-stal - DiscStrad: - slot: 9 - item: - type: music_disc_strad - name: "&6Disc Strad" - lore: [music_disc.strad] - spell: sound-music-disc-strad - DiscWait: - slot: 10 - item: - type: music_disc_wait - name: "&6Disc Wait" - lore: [music_disc.wait] - spell: sound-music-disc-wait - DiscWard: - slot: 11 - item: - type: music_disc_ward - name: "&6Disc Ward" - lore: [music_disc.ward] - spell: sound-music-disc-ward - Back: - slot: 17 - item: 'book{name: "&6Back"}' - spell: sb-music - - - -# Weather -sb-weather: - <<: *menu - title: "&9Weather Sounds" - options: - Rain: - slot: 0 - item: - type: snowball - name: "&6Rain" - lore: [weather.rain] - spell: sound-weather-rain - RainAbove: - slot: 1 - item: - type: snowball - name: "&6Rain Above" - lore: [weather.rain.above] - spell: sound-weather-rain-above - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb - - - -# UI Toast Sounds -sb-ui: - <<: *menu - title: "&9UI Sounds" - options: - Button: - slot: 0 - item: - type: stone_button - name: "&6UI Button Click Sound" - lore: [ui.button.click] - spell: sound-ui-button-click - CartographyTableTakeResult: - slot: 1 - item: - type: cartography_table - name: "&6UI Cartography Table Take Result Sound" - lore: [ui.cartography_table.take_result] - spell: sound-ui-cartography_table-take_result - LoomSelectPattern: - slot: 2 - item: - type: loom - name: "&6UI Loom Select Pattern Sound" - lore: [ui.loom.select_pattern] - spell: sound-ui-loom-select_pattern - LoomTakeResult: - slot: 3 - item: - type: loom - name: "&6UI Loom Take Result Sound" - lore: [ui.loom.take_result] - spell: sound-ui-loom-take_result - StonecutterSelectRecipe: - slot: 4 - item: - type: stonecutter - name: "&6UI Stonecutter Select Recipe Sound" - lore: [ui.stonecutter.select_recipe] - spell: sound-ui-stonecutter-select_recipe - StonecutterTakeResult: - slot: 5 - item: - type: stonecutter - name: "&6UI Stonecutter Take Result Sound" - lore: [ui.stonecutter.take_result] - spell: sound-ui-stonecutter-take_result - ToastChallengeComplete: - slot: 6 - item: - type: name_tag - name: "&6Challenge Complete Sound" - lore: [ui.toast.challenge_complete] - spell: sound-ui-challenge_complete - ToastIn: - slot: 7 - item: - type: name_tag - name: "&6Toast In Sound" - lore: [ui.toast.in] - spell: sound-ui-in - ToastOut: - slot: 8 - item: - type: name_tag - name: "&6Toast Out Sound" - lore: [ui.toast.out] - spell: sound-ui-out - Back: - slot: 13 - item: 'book{name: "&6Back"}' - spell: sb - - - -# Enchantment Sound -sb-raidevent: - <<: *menu - title: "&9Raid Event Sounds" - options: - Horn: - slot: 0 - item: - type: bell - name: "&6Horn Sound" - lore: [event.raid.horn] - spell: sound-event-raid-horn - Back: - slot: 8 - item: 'book{name: "&6Back"}' - spell: sb - - - -# Sound Editing -sb-selectsound: - spell-class: ".MultiSpell" - helper-spell: true - tags: [NotSilenceable] - spells: [sb-configure, DELAY 10, sb-open] - -sb-open: - <<: &command - spell-class: ".ExternalCommandSpell" - helper-spell: true - tags: [NotSilenceable] - execute-on-console-instead: true - do-variable-replacement: true - command-to-execute: ['minecraft:tellraw %a [{"text":"Open for (%var:Sound%) ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"run_command","value":"/c sound-%var:SoundCache%"}},{"text":"]","color":"dark_aqua"}]'] - -sb-configure2: - <<: *menu - title: "&9Modify Pitch or Volume & Play" - options: - Pitch1: - slot: 0 - item: - type: lime_wool - name: "&6Increase Pitch by .5" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add1 - stay-open: true - modifiers: [variable Pitch>1.5 deny] - PitchFail1: - slot: 0 - item: - type: gray_wool - name: "&8Pitch is over 1.5" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Pitch>1.5 require] - Pitch2: - slot: 9 - item: - type: lime_wool - name: "&6Increase Pitch by .1" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add2 - stay-open: true - modifiers: [variable Pitch>1.9 deny] - PitchFail2: - slot: 9 - item: - type: gray_wool - name: "&8Pitch is over 1.9" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Pitch>1.9 require] - Pitch3: - slot: 18 - item: - type: lime_wool - name: "&6Increase Pitch by .05" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add3 - stay-open: true - modifiers: [variable Pitch>1.95 deny] - PitchFail3: - slot: 18 - item: - type: gray_wool - name: "&cMax Pitch" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Pitch>1.95 require] - Pitch4: - slot: 1 - item: - type: red_wool - name: "&6Decrease Pitch by .5" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-dec1 - stay-open: true - modifiers: [variable Pitch<0.5 deny] - PitchFail4: - slot: 1 - item: - type: gray_wool - name: "&8Pitch is below .5" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Pitch<.5 require] - Pitch5: - slot: 10 - item: - type: red_wool - name: "&6Decrease Pitch by .1" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-dec2 - stay-open: true - modifiers: [variable Pitch<0.1 deny] - PitchFail5: - slot: 10 - item: - type: gray_wool - name: "&8Pitch is below .1" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Pitch<.1 require] - Pitch6: - slot: 19 - item: - type: red_wool - name: "&6Decrease Pitch by .05" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-dec3 - stay-open: true - modifiers: - - variable Pitch<0.05 deny - PitchFail6: - slot: 19 - item: - type: gray_wool - name: "&cMin Pitch" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Pitch<0.05 require] - Volume1: - slot: 8 - item: - type: lime_wool - name: "&6Increase Volume by 100" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add1 - stay-open: true - Volume2: - slot: 17 - item: - type: lime_wool - name: "&6Increase Volume by 1" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add2 - stay-open: true - Volume3: - slot: 26 - item: - type: lime_wool - name: "&6Increase Volume by .5" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add3 - stay-open: true - Volume4: - slot: 7 - item: - type: red_wool - name: "&6Decrease Volume by 100" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-dec1 - stay-open: true - modifiers: [variable Volume<100.1 deny] - VolumeFail1: - slot: 7 - item: - type: gray_wool - name: "&8Volume is below 100" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Volume<100.1 require] - Volume5: - slot: 16 - item: - type: red_wool - name: "&6Decrease Volume by 1" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-dec2 - stay-open: true - modifiers: [variable Volume<1.1 deny] - VolumeFail2: - slot: 16 - item: - type: gray_wool - name: "&8Volume is below 1" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Volume<1.1 require] - Volume6: - slot: 25 - item: - type: red_wool - name: "&6Decrease Volume by .5" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-dec3 - stay-open: true - modifiers: [variable Volume<0.6 deny] - VolumeFail3: - slot: 25 - item: - type: gray_wool - name: "&cMin Volume" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: Dummy - stay-open: true - modifiers: [variable Volume<0.6 require] - PitchPresetRemove: - slot: 3 - item: - type: diamond - name: "&6Pitch Preset Remove" - lore: ["Note pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] - spell: sb-pitch-preset-remove - stay-open: true - PitchPreset: - slot: 4 - item: - type: note_block - name: "&6Pitch Presets" - lore: ["Note pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] - spell: sb-pitch-presets - PitchPresetAdd: - slot: 5 - item: - type: diamond - name: "&6Pitch Preset Add" - lore: ["Note pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] - spell: sb-pitch-preset-add - stay-open: true - PlaySound: - slot: 12 - item: - type: enchanted_book - name: "&6Play" - lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:2%", "eVolume&f: &6%var:Volume:1%"] - spell: sb-play - stay-open: true - modifiers: [variablestringequals PitchIsPreset:false require] - PlaySoundPitchPreset: - slot: 12 - item: - type: enchanted_book - name: "&6Play" - lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:5%", "&eVolume&f: &6%var:Volume:1%"] - spell: sb-play - stay-open: true - modifiers: [variablestringequals PitchIsPreset:true require] - StopSound: - slot: 13 - item: 'barrier{name: "&6Stop Sound"}' - spell: sb-stop - stay-open: true - Show: - slot: 14 - item: 'paper{name: "&6Show Configuration In Chat"}' - spell: sb-show-check - Back: - slot: 22 - item: 'book{name: "&6Back"}' - spell: sb-back-edit - -sb-configure: - <<: *menu - title: "&9Modify Pitch or Volume & Play" - options: - Pitch1: - slot: 0 - item: - type: lime_wool - name: "&6Modify Pitch by .5" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add1 - spell-right: sb-pitch-dec1 - stay-open: true - modifiers: [variable Pitch>1.5 deny, variable Pitch<.5 deny] - Pitch1Fail1: - slot: 0 - item: - type: gray_wool - name: "&6Pitch is over 1.5" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - spell-right: sb-pitch-dec1 - stay-open: true - modifiers: [variable Pitch>1.5 require] - Pitch1Fail2: - slot: 0 - item: - type: gray_wool - name: "&6Pitch is under 0.5" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add1 - spell-right: Dummy - stay-open: true - modifiers: [variable Pitch<0.5 require] - Pitch2: - slot: 9 - item: - type: lime_wool - name: "&6Modify Pitch by 0.1" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add2 - spell-right: sb-pitch-dec2 - stay-open: true - modifiers: [variable Pitch>1.9 deny, variable Pitch<.1 deny] - Pitch2Fail1: - slot: 9 - item: - type: gray_wool - name: "&6Pitch is over 1.9" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - spell-right: sb-pitch-dec2 - stay-open: true - modifiers: [variable Pitch>1.9 require] - Pitch2Fail2: - slot: 9 - item: - type: gray_wool - name: "&6Pitch is under 0.1" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add2 - spell-right: Dummy - stay-open: true - modifiers: [variable Pitch<0.1 require] - Pitch3: - slot: 18 - item: - type: lime_wool - name: "&6Modify Pitch by 0.05" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add3 - spell-right: sb-pitch-dec3 - stay-open: true - modifiers: [variable Pitch>1.95 deny, variable Pitch<.05 deny] - Pitch3Fail1: - slot: 18 - item: - type: gray_wool - name: "&6Pitch is over 1.95" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: Dummy - spell-right: sb-pitch-dec3 - stay-open: true - modifiers: [variable Pitch>1.9 require] - Pitch3Fail2: - slot: 18 - item: - type: gray_wool - name: "&6Pitch is under 0.05" - lore: ["&eCurrent Pitch&f: &6%var:Pitch:2%"] - spell: sb-pitch-add3 - spell-right: Dummy - stay-open: true - modifiers: [variable Pitch<0.05 require] - Volume1: - slot: 8 - item: - type: lime_wool - name: "&6Modify Volume by 100" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add1 - spell-right: sb-volume-dec1 - stay-open: true - modifiers: [variable Volume>99.99 require] - Volume1Fail: - slot: 8 - item: - type: gray_wool - name: "&6Volume is under 100" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add1 - spell-right: Dummy - stay-open: true - modifiers: [variable Volume>99.99 deny] - Volume2: - slot: 17 - item: - type: lime_wool - name: "&6Modify Volume by 1" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add2 - spell-right: sb-volume-dec2 - stay-open: true - modifiers: [variable Volume>0.99 require] - Volume2Fail: - slot: 17 - item: - type: gray_wool - name: "&6Volume is under 1" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add2 - spell-right: Dummy - stay-open: true - modifiers: [variable Volume>0.99 deny] - Volume3: - slot: 26 - item: - type: lime_wool - name: "&6Modify Volume by 0.5" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add3 - spell-right: sb-volume-dec3 - stay-open: true - modifiers: [variable Volume>0 require] - Volume3Fail: - slot: 26 - item: - type: gray_wool - name: "&6Volume is under 0.5" - lore: ["&eCurrent Volume&f: &6%var:Volume:2%"] - spell: sb-volume-add3 - spell-right: Dummy - stay-open: true - modifiers: [variable Volume>0 deny] - PitchPresetRemove: - slot: 3 - item: - type: diamond - name: "&6Pitch Preset Remove" - lore: ["&eNote pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] - spell: sb-pitch-preset-remove - stay-open: true - PitchPreset: - slot: 4 - item: - type: note_block - name: "&6Pitch Presets" - lore: ["&eNote pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] - spell: sb-pitch-presets - PitchPresetAdd: - slot: 5 - item: - type: diamond - name: "&6Pitch Preset Add" - lore: ["&eNote pitch (music semitones)", "&eNoteblock Clicks&f: %var:PitchPreset:0%"] - spell: sb-pitch-preset-add - stay-open: true - PlaySound: - slot: 12 - item: - type: enchanted_book - name: "&6Play" - lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:2%", "&eVolume&f: &6%var:Volume:1%"] - spell: sb-play - stay-open: true - modifiers: [variablestringequals PitchIsPreset:false require] - PlaySoundPitchPreset: - slot: 12 - item: - type: enchanted_book - name: "&6Play" - lore: ["&eSound&f: &6%var:Sound%", "&ePitch&f: &6%var:Pitch:5%", "&eVolume&f: &6%var:Volume:1%"] - spell: sb-play - stay-open: true - modifiers: [variablestringequals PitchIsPreset:true require] - StopSound: - slot: 13 - item: 'barrier{name: "&6Stop Sound"}' - spell: sb-stop - stay-open: true - Show: - slot: 14 - item: 'paper{name: "&6Show Configuration In Chat"}' - spell: sb-show-check - Back: - slot: 22 - item: 'book{name: "&6Back"}' - spell: sb-back-edit - -sb-back-edit: - <<: &dummy - spell-class: ".instant.DummySpell" - helper-spell: true - tags: [NotSilenceable] - modifiers: - - "variablestringequals Menu:Ambient cast sb-ambient" - - "variablestringequals Menu:Block cast sb-block1" - - "variablestringequals Menu:Anvil cast sb-block-anvil" - - "variablestringequals Menu:Bamboo cast sb-block-bamboo" - - "variablestringequals Menu:Barrel cast sb-block-barrel" - - "variablestringequals Menu:Beacon cast sb-block-beacon" - - "variablestringequals Menu:Beehive cast sb-block-beehive" - - "variablestringequals Menu:Bell cast sb-block-bell" - - "variablestringequals Menu:BubbleColumn cast sb-block-bubblecolumn" - - "variablestringequals Menu:Chest cast sb-block-chest" - - "variablestringequals Menu:Chorus cast sb-block-chorusflower" - - "variablestringequals Menu:Composter cast sb-block-composter" - - "variablestringequals Menu:Conduit cast sb-block-conduit" - - "variablestringequals Menu:Coral cast sb-block-coral" - - "variablestringequals Menu:Dispenser cast sb-block-dispenser" - - "variablestringequals Menu:EnderChest cast sb-block-enderchest" - - "variablestringequals Menu:FenceGate cast sb-block-fencegate" - - "variablestringequals Menu:Fire cast sb-block-fire" - - "variablestringequals Menu:Glass cast sb-block-glass" - - "variablestringequals Menu:Grass cast sb-block-grass" - - "variablestringequals Menu:Gravel cast sb-block-gravel" - - "variablestringequals Menu:HoneyBlock cast sb-block-honey_block" - - "variablestringequals Menu:IronDoor cast sb-block-irondoor" - - "variablestringequals Menu:IronTrapdoor cast sb-block-irontrapdoor" - - "variablestringequals Menu:Ladder cast sb-block-ladder" - - "variablestringequals Menu:Lantern cast sb-block-lantern" - - "variablestringequals Menu:Lava cast sb-block-lava" - - "variablestringequals Menu:Metal cast sb-block-metal" - - "variablestringequals Menu:MetalPlate cast sb-block-metalplate" - - "variablestringequals Menu:Note cast sb-block-noteblock" - - "variablestringequals Menu:Piston cast sb-block-piston" - - "variablestringequals Menu:Portal cast sb-block-portal" - - "variablestringequals Menu:Sand cast sb-block-sand" - - "variablestringequals Menu:Shulker cast sb-block-shulkerbox" - - "variablestringequals Menu:Scaffolding cast sb-block-scaffolding" - - "variablestringequals Menu:Slime cast sb-block-slime" - - "variablestringequals Menu:Snow cast sb-block-snow" - - "variablestringequals Menu:Stone cast sb-block-stone" - - "variablestringequals Menu:StoneButton cast sb-block-stonebutton" - - "variablestringequals Menu:StonePlate cast sb-block-stoneplate" - - "variablestringequals Menu:SweetBerryBush cast sb-block-sweet_berry_bush" - - "variablestringequals Menu:Tripwire cast sb-block-tripwire" - - "variablestringequals Menu:WetGrass cast sb-block-wetgrass" - - "variablestringequals Menu:Wood cast sb-block-wood" - - "variablestringequals Menu:WoodenButton cast sb-block-woodenbutton" - - "variablestringequals Menu:WoodenDoor cast sb-block-woodendoor" - - "variablestringequals Menu:WoodenPlate cast sb-block-woodenplate" - - "variablestringequals Menu:WoodenTrapdoor cast sb-block-woodentrapdoor" - - "variablestringequals Menu:Wool cast sb-block-wool" - - "variablestringequals Menu:Enchant cast sb-enchant" - - "variablestringequals Menu:Entity cast sb-entity1" - - "variablestringequals Menu:ArmorStand cast sb-entity-armorstand" - - "variablestringequals Menu:Arrow cast sb-entity-arrow" - - "variablestringequals Menu:Bat cast sb-entity-bat" - - "variablestringequals Menu:Bee cast sb-entity-bee" - - "variablestringequals Menu:Blaze cast sb-entity-blaze" - - "variablestringequals Menu:Boat cast sb-entity-boat" - - "variablestringequals Menu:Cat cast sb-entity-cat" - - "variablestringequals Menu:Chicken cast sb-entity-chicken" - - "variablestringequals Menu:Cod cast sb-entity-cod" - - "variablestringequals Menu:Cow cast sb-entity-cow" - - "variablestringequals Menu:Creeper cast sb-entity-creeper" - - "variablestringequals Menu:Dolphin cast sb-entity-dolphin" - - "variablestringequals Menu:Donkey cast sb-entity-donkey" - - "variablestringequals Menu:Drowned cast sb-entity-drowned" - - "variablestringequals Menu:ElderGuardian cast sb-entity-elderguardian" - - "variablestringequals Menu:Dragon cast sb-entity-enderdragon" - - "variablestringequals Menu:EnderEye cast sb-entity-endereye" - - "variablestringequals Menu:Enderman cast sb-entity-enderman" - - "variablestringequals Menu:Endermite cast sb-entity-endermite" - - "variablestringequals Menu:Evoker cast sb-entity-evoker" - - "variablestringequals Menu:Firework cast sb-entity-firework" - - "variablestringequals Menu:Fishing cast sb-entity-fishingbobber" - - "variablestringequals Menu:Fox cast sb-entity-fox" - - "variablestringequals Menu:Generic cast sb-entity-generic" - - "variablestringequals Menu:Ghast cast sb-entity-ghast" - - "variablestringequals Menu:Guardian cast sb-entity-guardian" - - "variablestringequals Menu:Horse cast sb-entity-horse" - - "variablestringequals Menu:Hostile cast sb-entity-hostile" - - "variablestringequals Menu:Husk cast sb-entity-husk" - - "variablestringequals Menu:Illusioner cast sb-entity-illusioner" - - "variablestringequals Menu:IronGolem cast sb-entity-irongolem" - - "variablestringequals Menu:Items cast sb-entity-items" - - "variablestringequals Menu:ItemFrame cast sb-entity-itemframe" - - "variablestringequals Menu:Leash cast sb-entity-leash" - - "variablestringequals Menu:Lightning cast sb-entity-lightning" - - "variablestringequals Menu:Llama cast sb-entity-llama" - - "variablestringequals Menu:MagmaCube cast sb-entity-magmacube" - - "variablestringequals Menu:Minecart cast sb-entity-minecart" - - "variablestringequals Menu:Mooshroom cast sb-entity-mooshroom" - - "variablestringequals Menu:Mule cast sb-entity-mule" - - "variablestringequals Menu:Ocelot cast sb-entity-ocelot" - - "variablestringequals Menu:Painting cast sb-entity-painting" - - "variablestringequals Menu:Panda cast sb-entity-panda" - - "variablestringequals Menu:Parrot cast sb-entity-parrot" - - "variablestringequals Menu:ParrotImitate cast sb-entity-parrot-imitate" - - "variablestringequals Menu:Phantom cast sb-entity-phantom" - - "variablestringequals Menu:Pig cast sb-entity-pig" - - "variablestringequals Menu:Pillager cast sb-entity-pillager" - - "variablestringequals Menu:Player cast sb-entity-player" - - "variablestringequals Menu:PolarBear cast sb-entity-polarbear" - - "variablestringequals Menu:PufferFish cast sb-entity-pufferfish" - - "variablestringequals Menu:Rabbit cast sb-entity-rabbit" - - "variablestringequals Menu:Ravager cast sb-entity-ravager" - - "variablestringequals Menu:Salmon cast sb-entity-salmon" - - "variablestringequals Menu:Sheep cast sb-entity-sheep" - - "variablestringequals Menu:Shulker cast sb-entity-shulker" - - "variablestringequals Menu:ShulkerBullet cast sb-entity-shulkerbullet" - - "variablestringequals Menu:Silverfish cast sb-entity-silverfish" - - "variablestringequals Menu:Skeleton cast sb-entity-skeleton" - - "variablestringequals Menu:SkeletonHorse cast sb-entity-skeletonhorse" - - "variablestringequals Menu:Slime cast sb-entity-slime" - - "variablestringequals Menu:Snowman cast sb-entity-snowgolem" - - "variablestringequals Menu:Spider cast sb-entity-spider" - - "variablestringequals Menu:SplashPotion cast sb-entity-splashpotion" - - "variablestringequals Menu:Squid cast sb-entity-squid" - - "variablestringequals Menu:Stray cast sb-entity-stray" - - "variablestringequals Menu:TropicalFish cast sb-entity-tropicalfish" - - "variablestringequals Menu:Turtle cast sb-entity-turtle" - - "variablestringequals Menu:Vex cast sb-entity-vex" - - "variablestringequals Menu:Villager cast sb-entity-villager" - - "variablestringequals Menu:Vindicator cast sb-entity-vindicator" - - "variablestringequals Menu:WanderingTrader cast sb-entity-wandering_trader" - - "variablestringequals Menu:Witch cast sb-entity-witch" - - "variablestringequals Menu:Wither cast sb-entity-wither" - - "variablestringequals Menu:WitherSkeleton cast sb-entity-witherskeleton" - - "variablestringequals Menu:Wolf cast sb-entity-wolf" - - "variablestringequals Menu:Zombie cast sb-entity-zombie" - - "variablestringequals Menu:ZombieHorse cast sb-entity-zombiehorse" - - "variablestringequals Menu:ZombiePigman cast sb-entity-zombiepigman" - - "variablestringequals Menu:ZombieVillager cast sb-entity-zombievillager" - - "variablestringequals Menu:Item cast sb-item" - - "variablestringequals Menu:Elytra cast sb-item-elytra" - - "variablestringequals Menu:Chestplate cast sb-item-chestplate" - - "variablestringequals Menu:GlassBottle cast sb-item-glassbottle" - - "variablestringequals Menu:Book cast sb-item-book" - - "variablestringequals Menu:Bucket cast sb-item-bucket" - - "variablestringequals Menu:Shield cast sb-item-shield" - - "variablestringequals Menu:Crossbow cast sb-item-crossbow" - - "variablestringequals Menu:Trident cast sb-item-trident" - - "variablestringequals Menu:Music cast sb-music-music" - - "variablestringequals Menu:MusicDiscs cast sb-music-discs" - - "variablestringequals Menu:UI cast sb-ui" - - "variablestringequals Menu:Weather cast sb-weather" - - "variablestringequals Menu:RaidEvent cast sb-raidevent" - # Custom - - "variablestringequals Menu:Custom cast sb-custom" - - "variablestringequals Menu:Wand cast sb-magic-wand" - - "variablestringequals Menu:MagicHit cast sb-magic-hit" - - "variablestringequals Menu:Incendio cast sb-magic-incendio" - - "variablestringequals Menu:Whip cast sb-magic-whip" - - "variablestringequals Menu:HealChargeup cast sb-magic-healchargeup" - - "variablestringequals Menu:EvilChargeup cast sb-magic-evilchargeup" - - "variablestringequals Menu:Woosh cast sb-magic-woosh" - - "variablestringequals Menu:Chargeup cast sb-magic-chargeup" - - "variablestringequals Menu:HealWoosh cast sb-magic-healwoosh" - - "variablestringequals Menu:Patronus cast sb-magic-patronus" - - "variablestringequals Menu:EvilWoosh cast sb-magic-evilwoosh" - - - -sb-pitch-add1: {<<: *dummy, variable-mods-cast: [Pitch +0.5, PitchIsPreset =false]} -sb-pitch-add2: {<<: *dummy, variable-mods-cast: [Pitch +0.1, PitchIsPreset =false]} -sb-pitch-add3: {<<: *dummy, variable-mods-cast: [Pitch +0.05, PitchIsPreset =false]} -sb-pitch-dec1: {<<: *dummy, variable-mods-cast: [Pitch -0.5, PitchIsPreset =false]} -sb-pitch-dec2: {<<: *dummy, variable-mods-cast: [Pitch -0.1, PitchIsPreset =false]} -sb-pitch-dec3: {<<: *dummy, variable-mods-cast: [Pitch -0.05, PitchIsPreset =false]} -sb-volume-add1: {<<: *dummy, variable-mods-cast: [Volume +100]} -sb-volume-add2: {<<: *dummy, variable-mods-cast: [Volume +1]} -sb-volume-add3: {<<: *dummy, variable-mods-cast: [Volume +0.5]} -sb-volume-dec1: {<<: *dummy, variable-mods-cast: [Volume -100]} -sb-volume-dec2: {<<: *dummy, variable-mods-cast: [Volume -1]} -sb-volume-dec3: {<<: *dummy, variable-mods-cast: [Volume -0.5]} - -sb-show-check: - <<: *command - modifiers: - - variable Pitch=1.0 castinstead sb-show-clean-pitch - - variable Pitch=1.0 stop - - variable Volume=1.0 castinstead sb-show-clean-volume - - variable Volume=1.0 stop - - "variablestringequals PitchIsPreset:true castinstead sb-show-preset-pitch" - - "variablestringequals PitchIsPreset:true stop" - - variable Pitch=0.0 castinstead sb-show-whole-pitch - - variable Pitch=2.0 castinstead sb-show-whole-pitch - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:2% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] -sb-show-clean-pitch: #final - <<: *command - modifiers: [variable Volume=1.0 castinstead sb-show-clean-all] - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] -sb-show-clean-volume: #clear vol, but could be whole or preset - <<: *command - modifiers: - - "variablestringequals PitchIsPreset:true castinstead sb-show-clean-volume-preset-pitch" - - "variablestringequals PitchIsPreset:true stop" - - variable Pitch=0.0 castinstead sb-show-clean-volume-whole-pitch - - variable Pitch=2.0 castinstead sb-show-clean-volume-whole-pitch - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] -sb-show-clean-all: #final - <<: *command - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] -sb-show-clean-volume-preset-pitch: #final - <<: *command - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:5%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] -sb-show-clean-volume-whole-pitch: #final - <<: *command - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:0%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] -sb-show-preset-pitch: #final - <<: *command - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:5% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] -sb-show-whole-pitch: #final - <<: *command - command-to-execute: ['minecraft:tellraw %a [{"text":"To show the sound configuration ","color":"aqua"},{"text":"[","color":"dark_aqua"},{"text":"Click Here","color":"aqua","clickEvent":{"action":"suggest_command","value":"sound: %var:Sound% pitch: %var:Pitch:0% volume: %var:Volume:2%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to show","color":"aqua"}}},{"text":"]","color":"dark_aqua"}]'] - - - -sb-play: {<<: *command,command-to-execute: ["minecraft:execute at %a run playsound minecraft:%var:Sound% master %a ~ ~ ~ %var:Volume:2% %var:Pitch:2%"]} -sb-stop: {<<: *command,command-to-execute: ["minecraft:stopsound %a master %var:Sound%"]} - -sb-pitch-presets: - <<: *menu - title: "&9Pitch Presets (Semitones)" - options: - 0: - slot: 0 - item: - type: note_block - name: "&6F♯/G♭" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &60", "&ePitch&f: &60.5"] - spell: sb-pitch-preset0 - 1: - slot: 1 - item: - type: note_block - name: "&6G" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &61", "&ePitch&f: &62^(-11/12) ≈ 0.529732"] - spell: sb-pitch-preset1 - 2: - slot: 2 - item: - type: note_block - name: "&6G♯/A♭" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &62", "&ePitch&f: &62^(-10/12) ≈ 0.561231"] - spell: sb-pitch-preset2 - 3: - slot: 3 - item: - type: note_block - name: "&6A" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &63", "&ePitch&f: &62^(-9/12) ≈ 0.594604"] - spell: sb-pitch-preset3 - 4: - slot: 4 - item: - type: note_block - name: "&6A♯/B♭" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &64", "&ePitch&f: &62^(-8/12) ≈ 0.629961"] - spell: sb-pitch-preset4 - 5: - slot: 5 - item: - type: note_block - name: "&6B" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &65", "&ePitch&f: &62^(-7/12) ≈ 0.667420"] - spell: sb-pitch-preset5 - 6: - slot: 6 - item: - type: note_block - name: "&6C" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &66", "&ePitch&f: &62^(-6/12) ≈ 0.707107"] - spell: sb-pitch-preset6 - 7: - slot: 7 - item: - type: note_block - name: "&6C♯/D♭" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &67", "&ePitch&f: &62^(-5/12) ≈ 0.749154"] - spell: sb-pitch-preset7 - 8: - slot: 8 - item: - type: note_block - name: "&6D" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &68", "&ePitch&f: &62^(-4/12) ≈ 0.793701"] - spell: sb-pitch-preset8 - 9: - slot: 9 - item: - type: note_block - name: "&6D♯/E♭" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &69", "&ePitch&f: &62^(-3/12) ≈ 0.840896"] - spell: sb-pitch-preset9 - 10: - slot: 10 - item: - type: note_block - name: "&6E" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &610", "&ePitch&f: &62^(-2/12) ≈ 0.890899"] - spell: sb-pitch-preset10 - 11: - slot: 11 - item: - type: note_block - name: "&6F" - lore: ["&eOctave&f: &61", "&eNoteblock clicks&f: &611", "&ePitch&f: &62^(-1/12) ≈ 0.943874"] - spell: sb-pitch-preset11 - 12: - slot: 12 - item: - type: note_block - name: "&6F♯/G♭" - lore: ["&eOctave&f: &61 &eand &62", "&eNoteblock clicks&f: &6&612", "&ePitch&e: 1"] - spell: sb-pitch-preset12 - 13: - slot: 13 - item: - type: note_block - name: "&6G" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &613", "&ePitch&f: &62^(1/12) ≈ 1.059463"] - spell: sb-pitch-preset13 - 14: - slot: 14 - item: - type: note_block - name: "&6G♯/A♭" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &614", "&ePitch&f: &62^(2/12) ≈ 1.122462"] - spell: sb-pitch-preset14 - 15: - slot: 15 - item: - type: note_block - name: "&6A" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &615", "&ePitch&f: &62^(3/12) ≈ 1.189207"] - spell: sb-pitch-preset15 - 16: - slot: 16 - item: - type: note_block - name: "&6A♯/B♭" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &616", "&ePitch&f: &62^(4/12) ≈ 1.259921"] - spell: sb-pitch-preset16 - 17: - slot: 17 - item: - type: note_block - name: "&6B" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &617", "&ePitch&f: &62^(5/12) ≈ 1.334840"] - spell: sb-pitch-preset17 - 18: - slot: 18 - item: - type: note_block - name: "&6C" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &618", "&ePitch&f: &62^(6/12) ≈ 1.414214"] - spell: sb-pitch-preset18 - 19: - slot: 19 - item: - type: note_block - name: "&6C♯/D♭" - lore: ["&eOctave&f: &62", "eNoteblock clicks&f: &619", "&ePitch&f: &62^(7/12) ≈ 1.498307"] - spell: sb-pitch-preset19 - 20: - slot: 20 - item: - type: note_block - name: "&6D" - lore: ["&eOctave&f: &62", "eNoteblock clicks&f: &620", "&ePitch&f: &62^(8/12) ≈ 1.587401"] - spell: sb-pitch-preset20 - 21: - slot: 21 - item: - type: note_block - name: "&6D♯/E♭" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &621", "ePitch&f: &62^(9/12) ≈ 1.68179"] - spell: sb-pitch-preset21 - 22: - slot: 22 - item: - type: note_block - name: "&6E" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &622", "&ePitch&f: &62^(10/12) ≈ 1.781797"] - spell: sb-pitch-preset22 - 23: - slot: 23 - item: - type: note_block - name: "&6F" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &623", "&ePitch&f: &62^(11/12) ≈ 1.887749"] - spell: sb-pitch-preset23 - 24: - slot: 24 - item: - type: note_block - name: "&6F♯/G♭" - lore: ["&eOctave&f: &62", "&eNoteblock clicks&f: &624", "&ePitch&f: &62"] - spell: sb-pitch-preset24 - Back: - slot: 26 - item: 'book{name: "&6Back"}' - spell: sb-configure - -sb-pitch-preset-add: {<<: *command,modifiers: [chance 100 variable PitchPreset;+1,"variable PitchPreset=25 variable PitchPreset;=0"],command-to-execute: [c forcecast %a sb-pitch-preset%var:PitchPreset:0%]} -sb-pitch-preset-remove: {<<: *command,modifiers: ["variable PitchPreset=0 variable PitchPreset;=25",chance 100 variable PitchPreset;-1],command-to-execute: [c forcecast %a sb-pitch-preset%var:PitchPreset:0%]} - -sb-pitch-preset0: &preset - spell-class: ".MultiSpell" - helper-spell: true - tags: [NotSilenceable] - variable-mods-cast: [Pitch =0.5, PitchPreset =0, &pr PitchIsPreset =true] - spells: [sb-configure] -sb-pitch-preset1: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.529732, PitchPreset =1]} -sb-pitch-preset2: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.561231, PitchPreset =2]} -sb-pitch-preset3: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.594604, PitchPreset =3]} -sb-pitch-preset4: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.629961, PitchPreset =4]} -sb-pitch-preset5: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.667420, PitchPreset =5]} -sb-pitch-preset6: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.707107, PitchPreset =6]} -sb-pitch-preset7: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.749154, PitchPreset =7]} -sb-pitch-preset8: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.793701, PitchPreset =8]} -sb-pitch-preset9: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.840896, PitchPreset =9]} -sb-pitch-preset10: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.890899, PitchPreset =10]} -sb-pitch-preset11: {<<: *preset, variable-mods-cast: [*pr, Pitch =0.943874, PitchPreset =11]} -sb-pitch-preset12: {<<: *preset, variable-mods-cast: [*pr, Pitch =1, PitchPreset =12]} -sb-pitch-preset13: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.059463, PitchPreset =13]} -sb-pitch-preset14: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.122462, PitchPreset =14]} -sb-pitch-preset15: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.189207, PitchPreset =15]} -sb-pitch-preset16: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.259921, PitchPreset =16]} -sb-pitch-preset17: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.334840, PitchPreset =17]} -sb-pitch-preset18: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.414214, PitchPreset =18]} -sb-pitch-preset19: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.498307, PitchPreset =19]} -sb-pitch-preset20: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.587401, PitchPreset =20]} -sb-pitch-preset21: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.681793, PitchPreset =21]} -sb-pitch-preset22: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.781797, PitchPreset =22]} -sb-pitch-preset23: {<<: *preset, variable-mods-cast: [*pr, Pitch =1.887749, PitchPreset =23]} -sb-pitch-preset24: {<<: *preset, variable-mods-cast: [*pr, Pitch =2, PitchPreset =24]} - - -# Sound Parsing -sound-ambient-cave: &sound - <<: *dummy - variable-mods-cast: [Sound =ambient.cave, Menu =Ambient, SoundCache =ambient-cave] - # Opens the soundboard on select (Present in all spells). - modifiers: [&sel chance 100 cast sb-selectsound] - -# Everything below is just a compacted mess to save file size. -# The spell above this comment is the best structure idea for this. -sound-ambient-underwater-enter: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.enter, Menu =Ambient, SoundCache =ambient-underwater-enter]} -sound-ambient-underwater-exit: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.exit, Menu =Ambient, SoundCache =ambient-underwater-exit]} -sound-ambient-underwater-loop: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop, Menu =Ambient, SoundCache =ambient-underwater-loop]} -sound-ambient-underwater-loop-additions: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop.additions, Menu =Ambient, SoundCache =ambient-underwater-loop-additions]} -sound-ambient-underwater-loop-additions-rare: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop.additions.rare, Menu =Ambient, SoundCache =ambient-underwater-loop-additions-rare]} -sound-ambient-underwater-loop-additions-ultra_rare: {<<: *sound, variable-mods-cast: [Sound =ambient.underwater.loop.additions.ultra_rare, Menu =Ambient, SoundCache =ambient-underwater-loop-additions-ultra_rare]} -sound-block-anvil-break: {<<: *sound, variable-mods-cast: [Sound =block.anvil.break, Menu =Anvil, SoundCache =block-anvil-break]} -sound-block-anvil-destroy: {<<: *sound, variable-mods-cast: [Sound =block.anvil.destroy, Menu =Anvil, SoundCache =block-anvil-destroy]} -sound-block-anvil-fall: {<<: *sound, variable-mods-cast: [Sound =block.anvil.fall, Menu =Anvil, SoundCache =block-anvil-fall]} -sound-block-anvil-hit: {<<: *sound, variable-mods-cast: [Sound =block.anvil.hit, Menu =Anvil, SoundCache =block-anvil-hit]} -sound-block-anvil-land: {<<: *sound, variable-mods-cast: [Sound =block.anvil.land, Menu =Anvil, SoundCache =block-anvil-land]} -sound-block-anvil-place: {<<: *sound, variable-mods-cast: [Sound =block.anvil.place, Menu =Anvil, SoundCache =block-anvil-place]} -sound-block-anvil-step: {<<: *sound, variable-mods-cast: [Sound =block.anvil.step, Menu =Anvil, SoundCache =block-anvil-step]} -sound-block-anvil-use: {<<: *sound, variable-mods-cast: [Sound =block.anvil.use, Menu =Anvil, SoundCache =block-anvil-use]} -sound-block-bamboo-break: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.break, Menu =Bamboo, SoundCache =block-bamboo-break]} -sound-block-bamboo-fall: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.fall, Menu =Bamboo, SoundCache =block-bamboo-fall]} -sound-block-bamboo-hit: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.hit, Menu =Bamboo, SoundCache =block-bamboo-hit]} -sound-block-bamboo-place: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.place, Menu =Bamboo, SoundCache =block-bamboo-place]} -sound-block-bamboo-step: {<<: *sound, variable-mods-cast: [Sound =block.bamboo.step, Menu =Bamboo, SoundCache =block-bamboo-step]} -sound-block-bamboo_sapling-break: {<<: *sound, variable-mods-cast: [Sound =block.bamboo_sapling.break, Menu =Bamboo, SoundCache =block-bamboo_sapling-break]} -sound-block-bamboo_sapling-hit: {<<: *sound, variable-mods-cast: [Sound =block.bamboo_sapling.hit, Menu =Bamboo, SoundCache =block-bamboo_sapling-hit]} -sound-block-bamboo_sapling-place: {<<: *sound, variable-mods-cast: [Sound =block.bamboo_sapling.place, Menu =Bamboo, SoundCache =block-bamboo_sapling-place]} -sound-block-barrel-close: {<<: *sound, variable-mods-cast: [Sound =block.barrel.close, Menu =Barrel, SoundCache =block-barrel-close]} -sound-block-barrel-open: {<<: *sound, variable-mods-cast: [Sound =block.barrel.open, Menu =Barrel, SoundCache =block-barrel-open]} -sound-block-beacon-activate: {<<: *sound, variable-mods-cast: [Sound =block.beacon.activate, Menu =Beacon, SoundCache =block-beacon-activate]} -sound-block-beacon-ambient: {<<: *sound, variable-mods-cast: [Sound =block.beacon.ambient, Menu =Beacon, SoundCache =block-beacon-ambient]} -sound-block-beacon-deactivate: {<<: *sound, variable-mods-cast: [Sound =block.beacon.deactivate, Menu =Beacon, SoundCache =block-beacon-deactivate]} -sound-block-beacon-power_select: {<<: *sound, variable-mods-cast: [Sound =block.beacon.power_select, Menu =Beacon, SoundCache =block-beacon-power_select]} -sound-block-beehive-drip: {<<: *sound, variable-mods-cast: [Sound =block.beehive.drip, Menu =Beehive, SoundCache =block-beehive-drip]} -sound-block-beehive-enter: {<<: *sound, variable-mods-cast: [Sound =block.beehive.enter, Menu =Beehive, SoundCache =block-beehive-enter]} -sound-block-beehive-exit: {<<: *sound, variable-mods-cast: [Sound =block.beehive.exit, Menu =Beehive, SoundCache =block-beehive-exit]} -sound-block-beehive-shear: {<<: *sound, variable-mods-cast: [Sound =block.beehive.shear, Menu =Beehive, SoundCache =block-beehive-shear]} -sound-block-beehive-work: {<<: *sound, variable-mods-cast: [Sound =block.beehive.work, Menu =Beehive, SoundCache =block-beehive-work]} -sound-block-bell-resonate: {<<: *sound, variable-mods-cast: [Sound =block.bell.resonate, Menu =Bell, SoundCache =block-bell-resonate]} -sound-block-bell-use: {<<: *sound, variable-mods-cast: [Sound =block.bell.use, Menu =Bell, SoundCache =block-bell-use]} -sound-block-blastfurnace-fire_crackle: {<<: *sound, variable-mods-cast: [Sound =block.blastfurnace.fire_crackle, Menu =Block, SoundCache =block-blastfurnace-fire_crackle]} -sound-block-brewing_stand-brew: {<<: *sound, variable-mods-cast: [Sound =block.brewing_stand.brew, Menu =Block, SoundCache =block-brewing_stand-brew]} -sound-block-bubble_column-bubble_pop: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.bubble_pop, Menu =BubbleColumn, SoundCache =block-bubble_column-bubble_pop]} -sound-block-bubble_column-upwards_ambient: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.upwards_ambient, Menu =BubbleColumn, SoundCache =block-bubble_column-upwards_ambient]} -sound-block-bubble_column-upwards_inside: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.upwards_inside, Menu =BubbleColumn, SoundCache =block-bubble_column-upwards_inside]} -sound-block-bubble_column-whirlpool_ambient: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.whirlpool_ambient, Menu =BubbleColumn, SoundCache =block-bubble_column-whirlpool_ambient]} -sound-block-bubble_column-whirlpool_inside: {<<: *sound, variable-mods-cast: [Sound =block.bubble_column.whirlpool_inside, Menu =BubbleColumn, SoundCache =block-bubble_column-whirlpool_inside]} -sound-block-campfire-crackle: {<<: *sound, variable-mods-cast: [Sound =block.campfire.crackle, Menu =Block, SoundCache =block-campfire-crackle]} -sound-block-chest-close: {<<: *sound, variable-mods-cast: [Sound =block.chest.close, Menu =Chest, SoundCache =block-chest-close]} -sound-block-chest-locked: {<<: *sound, variable-mods-cast: [Sound =block.chest.locked, Menu =Chest, SoundCache =block-chest-locked]} -sound-block-chest-open: {<<: *sound, variable-mods-cast: [Sound =block.chest.open, Menu =Chest, SoundCache =block-chest-open]} -sound-block-chorus_flower-death: {<<: *sound, variable-mods-cast: [Sound =block.chorus_flower.death, Menu =Chorus, SoundCache =block-chorus_flower-death]} -sound-block-chorus_flower-grow: {<<: *sound, variable-mods-cast: [Sound =block.chorus_flower.grow, Menu =Chorus, SoundCache =block-chorus_flower-grow]} -sound-block-comparator-click: {<<: *sound, variable-mods-cast: [Sound =block.comparator.click, Menu =Block, SoundCache =block-comparator-click]} -sound-block-composter-empty: {<<: *sound, variable-mods-cast: [Sound =block.composter.empty, Menu =Composter, SoundCache =block-composter-empty]} -sound-block-composter-fill: {<<: *sound, variable-mods-cast: [Sound =block.composter.fill, Menu =Composter, SoundCache =block-composter-fill]} -sound-block-composter-fill_success: {<<: *sound, variable-mods-cast: [Sound =block.composter.fill_success, Menu =Composter, SoundCache =block-composter-fill_success]} -sound-block-composter-ready: {<<: *sound, variable-mods-cast: [Sound =block.composter.ready, Menu =Composter, SoundCache =block-composter-ready]} -sound-block-conduit-activate: {<<: *sound, variable-mods-cast: [Sound =block.conduit.activate, Menu =Conduit, SoundCache =block-conduit-activate]} -sound-block-conduit-ambient: {<<: *sound, variable-mods-cast: [Sound =block.conduit.ambient, Menu =Conduit, SoundCache =block-conduit-ambient]} -sound-block-conduit-ambient-short: {<<: *sound, variable-mods-cast: [Sound =block.conduit.ambient.short, Menu =Conduit, SoundCache =block-conduit-ambient-short]} -sound-block-conduit-attack-target: {<<: *sound, variable-mods-cast: [Sound =block.conduit.attack.target, Menu =Conduit, SoundCache =block-conduit-attack-target]} -sound-block-conduit-deactivate: {<<: *sound, variable-mods-cast: [Sound =block.conduit.deactivate, Menu =Conduit, SoundCache =block-conduit-deactivate]} -sound-block-coral-break: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.break, Menu =Coral, SoundCache =block-coral-break]} -sound-block-coral-fall: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.fall, Menu =Coral, SoundCache =block-coral-fall]} -sound-block-coral-hit: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.hit, Menu =Coral, SoundCache =block-coral-hit]} -sound-block-coral-place: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.place, Menu =Coral, SoundCache =block-coral-place]} -sound-block-coral-step: {<<: *sound, variable-mods-cast: [Sound =block.coral_block.step, Menu =Coral, SoundCache =block-coral-step]} -sound-block-crop-break: {<<: *sound, variable-mods-cast: [Sound =block.crop.break, Menu =Block, SoundCache =block-crop-break]} -sound-block-dispenser-dispense: {<<: *sound, variable-mods-cast: [Sound =block.dispenser.dispense, Menu =Dispenser, SoundCache =block-dispenser-dispense]} -sound-block-dispenser-fail: {<<: *sound, variable-mods-cast: [Sound =block.dispenser.fail, Menu =Dispenser, SoundCache =block-dispenser-fail]} -sound-block-dispenser-launch: {<<: *sound, variable-mods-cast: [Sound =block.dispenser.launch, Menu =Dispenser, SoundCache =block-dispenser-launch]} -sound-block-enchantment_table-use: {<<: *sound, variable-mods-cast: [Sound =block.enchantment_table.use, Menu =Block, SoundCache =block-enchantment_table-use]} -sound-block-end_gateway-spawn: {<<: *sound, variable-mods-cast: [Sound =block.end_gateway.spawn, Menu =Block, SoundCache =block-end_gateway-spawn]} -sound-block-end_portal-spawn: {<<: *sound, variable-mods-cast: [Sound =block.end_portal.spawn, Menu =Block, SoundCache =block-end_portal-spawn]} -sound-block-end_portal_frame-fill: {<<: *sound, variable-mods-cast: [Sound =block.end_portal_frame.fill, Menu =Block, SoundCache =block-end_portal_frame-fill]} -sound-block-ender_chest-close: {<<: *sound, variable-mods-cast: [Sound =block.ender_chest.close, Menu =EnderChest, SoundCache =block-ender_chest-close]} -sound-block-ender_chest-open: {<<: *sound, variable-mods-cast: [Sound =block.ender_chest.open, Menu =EnderChest, SoundCache =block-ender_chest-open]} -sound-block-fence_gate-close: {<<: *sound, variable-mods-cast: [Sound =block.fence_gate.close, Menu =FenceGate, SoundCache =block-fence_gate-close]} -sound-block-fence_gate-open: {<<: *sound, variable-mods-cast: [Sound =block.fence_gate.open, Menu =FenceGate, SoundCache =block-fence_gate-open]} -sound-block-fire-ambient: {<<: *sound, variable-mods-cast: [Sound =block.fire.ambient, Menu =Fire, SoundCache =block-fire-ambient]} -sound-block-fire-extinguish: {<<: *sound, variable-mods-cast: [Sound =block.fire.extinguish, Menu =Fire, SoundCache =block-fire-extinguish]} -sound-block-furnace-fire_crackle: {<<: *sound, variable-mods-cast: [Sound =block.furnace.fire_crackle, Menu =Block, SoundCache =block-furnace-fire_crackle]} -sound-block-glass-break: {<<: *sound, variable-mods-cast: [Sound =block.glass.break, Menu =Glass, SoundCache =block-glass-break]} -sound-block-glass-fall: {<<: *sound, variable-mods-cast: [Sound =block.glass.fall, Menu =Glass, SoundCache =block-glass-fall]} -sound-block-glass-hit: {<<: *sound, variable-mods-cast: [Sound =block.glass.hit, Menu =Glass, SoundCache =block-glass-hit]} -sound-block-glass-place: {<<: *sound, variable-mods-cast: [Sound =block.glass.place, Menu =Glass, SoundCache =block-glass-place]} -sound-block-glass-step: {<<: *sound, variable-mods-cast: [Sound =block.glass.step, Menu =Glass, SoundCache =block-glass-step]} -sound-block-grass-break: {<<: *sound, variable-mods-cast: [Sound =block.grass.break, Menu =Grass, SoundCache =block-grass-break]} -sound-block-grass-fall: {<<: *sound, variable-mods-cast: [Sound =block.grass.fall, Menu =Grass, SoundCache =block-grass-fall]} -sound-block-grass-hit: {<<: *sound, variable-mods-cast: [Sound =block.grass.hit, Menu =Grass, SoundCache =block-grass-hit]} -sound-block-grass-place: {<<: *sound, variable-mods-cast: [Sound =block.grass.place, Menu =Grass, SoundCache =block-grass-place]} -sound-block-grass-step: {<<: *sound, variable-mods-cast: [Sound =block.grass.step, Menu =Grass, SoundCache =block-grass-step]} -sound-block-gravel-break: {<<: *sound, variable-mods-cast: [Sound =block.gravel.break, Menu =Gravel, SoundCache =block-gravel-break]} -sound-block-gravel-fall: {<<: *sound, variable-mods-cast: [Sound =block.gravel.fall, Menu =Gravel, SoundCache =block-gravel-fall]} -sound-block-gravel-hit: {<<: *sound, variable-mods-cast: [Sound =block.gravel.hit, Menu =Gravel, SoundCache =block-gravel-hit]} -sound-block-gravel-place: {<<: *sound, variable-mods-cast: [Sound =block.gravel.place, Menu =Gravel, SoundCache =block-gravel-place]} -sound-block-gravel-step: {<<: *sound, variable-mods-cast: [Sound =block.gravel.step, Menu =Gravel, SoundCache =block-gravel-step]} -sound-block-honey_block-break: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.break, Menu =HoneyBlock, SoundCache =block-honey_block-break]} -sound-block-honey_block-fall: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.fall, Menu =HoneyBlock, SoundCache =block-honey_block-fall]} -sound-block-honey_block-hit: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.hit, Menu =HoneyBlock, SoundCache =block-honey_block-hit]} -sound-block-honey_block-place: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.place, Menu =HoneyBlock, SoundCache =block-honey_block-place]} -sound-block-honey_block-slide: {<<: *sound, variable-mods-cast: [Sound =block.honey_block.slide, Menu =HoneyBlock, SoundCache =block-honey_block-slide]} -sound-block-honey_block-step: {<<: *sound, variable-mods-cast: [Sound =block.gravel.step, Menu =Gravel, SoundCache =block-gravel-step]} -sound-block-grindstone-use: {<<: *sound, variable-mods-cast: [Sound =block.grindstone.use, Menu =Block, SoundCache =block-grindstone-use]} -sound-block-iron_door-close: {<<: *sound, variable-mods-cast: [Sound =block.iron_door.close, Menu =IronDoor, SoundCache =block-iron_door-close]} -sound-block-iron_door-open: {<<: *sound, variable-mods-cast: [Sound =block.iron_door.open, Menu =IronDoor, SoundCache =block-iron_door-open]} -sound-block-iron_trapdoor-close: {<<: *sound, variable-mods-cast: [Sound =block.iron_trapdoor.close, Menu =IronTrapdoor, SoundCache =block-iron_trapdoor-close]} -sound-block-iron_trapdoor-open: {<<: *sound, variable-mods-cast: [Sound =block.iron_trapdoor.open, Menu =IronTrapdoor, SoundCache =block-iron_trapdoor-open]} -sound-block-ladder-break: {<<: *sound, variable-mods-cast: [Sound =block.ladder.break, Menu =Ladder, SoundCache =block-ladder-break]} -sound-block-ladder-fall: {<<: *sound, variable-mods-cast: [Sound =block.ladder.fall, Menu =Ladder, SoundCache =block-ladder-fall]} -sound-block-ladder-hit: {<<: *sound, variable-mods-cast: [Sound =block.ladder.hit, Menu =Ladder, SoundCache =block-ladder-hit]} -sound-block-ladder-place: {<<: *sound, variable-mods-cast: [Sound =block.ladder.place, Menu =Ladder, SoundCache =block-ladder-place]} -sound-block-ladder-step: {<<: *sound, variable-mods-cast: [Sound =block.ladder.step, Menu =Ladder, SoundCache =block-ladder-step]} -sound-block-lantern-break: {<<: *sound, variable-mods-cast: [Sound =block.lantern.break, Menu =Lantern, SoundCache =block-lantern-break]} -sound-block-lantern-fall: {<<: *sound, variable-mods-cast: [Sound =block.lantern.fall, Menu =Lantern, SoundCache =block-lantern-fall]} -sound-block-lantern-hit: {<<: *sound, variable-mods-cast: [Sound =block.lantern.hit, Menu =Lantern, SoundCache =block-lantern-hit]} -sound-block-lantern-place: {<<: *sound, variable-mods-cast: [Sound =block.lantern.place, Menu =Lantern, SoundCache =block-lantern-place]} -sound-block-lantern-step: {<<: *sound, variable-mods-cast: [Sound =block.lantern.step, Menu =Lantern, SoundCache =block-lantern-step]} -sound-block-lava-ambient: {<<: *sound, variable-mods-cast: [Sound =block.lava.ambient, Menu =Lava, SoundCache =block-lava-ambient]} -sound-block-lava-extinguish: {<<: *sound, variable-mods-cast: [Sound =block.lava.extinguish, Menu =Lava, SoundCache =block-lava-extinguish]} -sound-block-lava-pop: {<<: *sound, variable-mods-cast: [Sound =block.lava.pop, Menu =Lava, SoundCache =block-lava-pop]} -sound-block-lever-click: {<<: *sound, variable-mods-cast: [Sound =block.lever.click, Menu =Block, SoundCache =block-lever-click]} -sound-block-lily_pad-place: {<<: *sound, variable-mods-cast: [Sound =block.lily_pad.place, Menu =Block, SoundCache =block-lily_pad-place]} -sound-block-metal-break: {<<: *sound, variable-mods-cast: [Sound =block.metal.break, Menu =Metal, SoundCache =block-metal-break]} -sound-block-metal-fall: {<<: *sound, variable-mods-cast: [Sound =block.metal.fall, Menu =Metal, SoundCache =block-metal-fall]} -sound-block-metal-hit: {<<: *sound, variable-mods-cast: [Sound =block.metal.hit, Menu =Metal, SoundCache =block-metal-hit]} -sound-block-metal-place: {<<: *sound, variable-mods-cast: [Sound =block.metal.place, Menu =Metal, SoundCache =block-metal-place]} -sound-block-metal-step: {<<: *sound, variable-mods-cast: [Sound =block.metal.step, Menu =Metal, SoundCache =block-metal-step]} -sound-block-metal_pressure_plate-click_off: {<<: *sound, variable-mods-cast: [Sound =block.metal_pressure_plate.click_off, Menu =MetalPlate, SoundCache =block-metal_pressure_plate-click_off]} -sound-block-metal_pressure_plate-click_on: {<<: *sound, variable-mods-cast: [Sound =block.metal_pressure_plate.click_on, Menu =MetalPlate, SoundCache =block-metal_pressure_plate-click_on]} -sound-block-nether_wart-break: {<<: *sound, variable-mods-cast: [Sound =block.nether_wart.break, Menu =Block, SoundCache =block-nether_wart-break]} -sound-block-note_block-banjo: {<<: *sound, variable-mods-cast: [Sound =block.note_block.banjo, Menu =Note, SoundCache =block-note_block-banjo]} -sound-block-note_block-basedrum: {<<: *sound, variable-mods-cast: [Sound =block.note_block.basedrum, Menu =Note, SoundCache =block-note_block-basedrum]} -sound-block-note_block-bass: {<<: *sound, variable-mods-cast: [Sound =block.note_block.bass, Menu =Note, SoundCache =block-note_block-bass]} -sound-block-note_block-bell: {<<: *sound, variable-mods-cast: [Sound =block.note_block.bell, Menu =Note, SoundCache =block-note_block-bell]} -sound-block-note_block-bit: {<<: *sound, variable-mods-cast: [Sound =block.note_block.bit, Menu =Note, SoundCache =block-note_block-bit]} -sound-block-note_block-chime: {<<: *sound, variable-mods-cast: [Sound =block.note_block.chime, Menu =Note, SoundCache =block-note_block-chime]} -sound-block-note_block-cow_bell: {<<: *sound, variable-mods-cast: [Sound =block.note_block.cow_bell, Menu =Note, SoundCache =block-note_block-cow_bell]} -sound-block-note_block-didgeridoo: {<<: *sound, variable-mods-cast: [Sound =block.note_block.didgeridoo, Menu =Note, SoundCache =block-note_block-didgeridoo]} -sound-block-note_block-flute: {<<: *sound, variable-mods-cast: [Sound =block.note_block.flute, Menu =Note, SoundCache =block-note_block-flute]} -sound-block-note_block-guitar: {<<: *sound, variable-mods-cast: [Sound =block.note_block.guitar, Menu =Note, SoundCache =block-note_block-guitar]} -sound-block-note_block-harp: {<<: *sound, variable-mods-cast: [Sound =block.note_block.harp, Menu =Note, SoundCache =block-note_block-harp]} -sound-block-note_block-hat: {<<: *sound, variable-mods-cast: [Sound =block.note_block.hat, Menu =Note, SoundCache =block-note_block-hat]} -sound-block-note_block-iron_xylophone: {<<: *sound, variable-mods-cast: [Sound =block.note_block.iron_xylophone, Menu =Note, SoundCache =block-note_block-iron_xylophone]} -sound-block-note_block-pling: {<<: *sound, variable-mods-cast: [Sound =block.note_block.pling, Menu =Note, SoundCache =block-note_block-pling]} -sound-block-note_block-snare: {<<: *sound, variable-mods-cast: [Sound =block.note_block.snare, Menu =Note, SoundCache =block-note_block-snare]} -sound-block-note_block-xylophone: {<<: *sound, variable-mods-cast: [Sound =block.note_block.xylophone, Menu =Note, SoundCache =block-note_block-xylophone]} -sound-block-piston-contract: {<<: *sound, variable-mods-cast: [Sound =block.piston.contract, Menu =Piston, SoundCache =block-piston-contract]} -sound-block-piston-extend: {<<: *sound, variable-mods-cast: [Sound =block.piston.extend, Menu =Piston, SoundCache =block-piston-extend]} -sound-block-portal-ambient: {<<: *sound, variable-mods-cast: [Sound =block.portal.ambient, Menu =Portal, SoundCache =block-portal-ambient]} -sound-block-portal-travel: {<<: *sound, variable-mods-cast: [Sound =block.portal.travel, Menu =Portal, SoundCache =block-portal-travel]} -sound-block-portal-trigger: {<<: *sound, variable-mods-cast: [Sound =block.portal.trigger, Menu =Portal, SoundCache =block-portal-trigger]} -sound-block-pumpkin-carve: {<<: *sound, variable-mods-cast: [Sound =block.pumpkin.carve, Menu =Block, SoundCache =block-pumpkin-carve]} -sound-block-redstone_torch-burnout: {<<: *sound, variable-mods-cast: [Sound =block.redstone_torch.burnout, Menu =Block, SoundCache =block-redstone_torch-burnout]} -sound-block-sand-break: {<<: *sound, variable-mods-cast: [Sound =block.sand.break, Menu =Sand, SoundCache =block-sand-break]} -sound-block-sand-fall: {<<: *sound, variable-mods-cast: [Sound =block.sand.fall, Menu =Sand, SoundCache =block-sand-fall]} -sound-block-sand-hit: {<<: *sound, variable-mods-cast: [Sound =block.sand.hit, Menu =Sand, SoundCache =block-sand-hit]} -sound-block-sand-place: {<<: *sound, variable-mods-cast: [Sound =block.sand.place, Menu =Sand, SoundCache =block-sand-place]} -sound-block-sand-step: {<<: *sound, variable-mods-cast: [Sound =block.sand.step, Menu =Sand, SoundCache =block-sand-step]} -sound-block-shulker_box-close: {<<: *sound, variable-mods-cast: [Sound =block.shulker_box.close, Menu =ShulkerBox, SoundCache =block-shulker_box-close]} -sound-block-shulker_box-open: {<<: *sound, variable-mods-cast: [Sound =block.shulker_box.open, Menu =ShulkerBox, SoundCache =block-shulker_box-open]} -sound-block-scaffolding-break: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.break, Menu =Scaffolding, SoundCache =block-scaffolding-break]} -sound-block-scaffolding-fall: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.fall, Menu =Scaffolding, SoundCache =block-scaffolding-fall]} -sound-block-scaffolding-hit: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.hit, Menu =Scaffolding, SoundCache =block-scaffolding-hit]} -sound-block-scaffolding-place: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.place, Menu =Scaffolding, SoundCache =block-scaffolding-place]} -sound-block-scaffolding-step: {<<: *sound, variable-mods-cast: [Sound =block.scaffolding.step, Menu =Scaffolding, SoundCache =block-scaffolding-step]} -sound-block-slime_block-break: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.break, Menu =Sand, SoundCache =block-slime_block-break]} -sound-block-slime_block-fall: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.fall, Menu =Sand, SoundCache =block-slime_block-fall]} -sound-block-slime_block-hit: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.hit, Menu =Sand, SoundCache =block-slime_block-hit]} -sound-block-slime_block-place: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.place, Menu =Sand, SoundCache =block-slime_block-place]} -sound-block-slime_block-step: {<<: *sound, variable-mods-cast: [Sound =block.slime_block.step, Menu =Sand, SoundCache =block-slime_block-step]} -sound-block-smoker-smoke: {<<: *sound, variable-mods-cast: [Sound =block.smoker.smoke, Menu =Block, SoundCache =block-smoker-smoke]} -sound-block-snow-break: {<<: *sound, variable-mods-cast: [Sound =block.snow.break, Menu =Snow, SoundCache =block-snow-break]} -sound-block-snow-fall: {<<: *sound, variable-mods-cast: [Sound =block.snow.fall, Menu =Snow, SoundCache =block-snow-fall]} -sound-block-snow-hit: {<<: *sound, variable-mods-cast: [Sound =block.snow.hit, Menu =Snow, SoundCache =block-snow-hit]} -sound-block-snow-place: {<<: *sound, variable-mods-cast: [Sound =block.snow.place, Menu =Snow, SoundCache =block-snow-place]} -sound-block-snow-step: {<<: *sound, variable-mods-cast: [Sound =block.snow.step, Menu =Snow, SoundCache =block-snow-step]} -sound-block-stone-break: {<<: *sound, variable-mods-cast: [Sound =block.stone.break, Menu =Stone, SoundCache =block-stone-break]} -sound-block-stone-fall: {<<: *sound, variable-mods-cast: [Sound =block.stone.fall, Menu =Stone, SoundCache =block-stone-fall]} -sound-block-stone-hit: {<<: *sound, variable-mods-cast: [Sound =block.stone.hit, Menu =Stone, SoundCache =block-stone-hit]} -sound-block-stone-place: {<<: *sound, variable-mods-cast: [Sound =block.stone.place, Menu =Stone, SoundCache =block-stone-place]} -sound-block-stone-step: {<<: *sound, variable-mods-cast: [Sound =block.stone.step, Menu =Stone, SoundCache =block-stone-step]} -sound-block-stone_button-click_off: {<<: *sound, variable-mods-cast: [Sound =block.stone_button.click_off, Menu =StoneButton, SoundCache =block-stone_button-click_off]} -sound-block-stone_button-click_on: {<<: *sound, variable-mods-cast: [Sound =block.stone_button.click_on, Menu =StoneButton, SoundCache =block-stone_button-click_on]} -sound-block-stone_pressure_plate-click_off: {<<: *sound, variable-mods-cast: [Sound =block.stone_pressure_plate.click_off, Menu =StonePlate, SoundCache =block-stone_pressure_plate-click_off]} -sound-block-stone_pressure_plate-click_on: {<<: *sound, variable-mods-cast: [Sound =block.stone_pressure_plate.click_on, Menu =StonePlate, SoundCache =block-stone_pressure_plate-click_on]} -sound-block-sweet_berry_bush-break: {<<: *sound, variable-mods-cast: [Sound =block.sweet_berry_bush.break, Menu =SweetBerryBush, SoundCache =block-sweet_berry_bush-break]} -sound-block-sweet_berry_bush-place: {<<: *sound, variable-mods-cast: [Sound =block.sweet_berry_bush.place, Menu =SweetBerryBush, SoundCache =block-sweet_berry_bush-place]} -sound-block-tripwire-attach: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.attach, Menu =Tripwire, SoundCache =block-tripwire-attach]} -sound-block-tripwire-click_off: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.click_off, Menu =Tripwire, SoundCache =block-tripwire-click_off]} -sound-block-tripwire-click_on: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.click_on, Menu =Tripwire, SoundCache =block-tripwire-click_on]} -sound-block-tripwire-detach: {<<: *sound, variable-mods-cast: [Sound =block.tripwire.detach, Menu =Tripwire, SoundCache =block-tripwire-detach]} -sound-block-water-ambient: {<<: *sound, variable-mods-cast: [Sound =block.water.ambient, Menu =Block, SoundCache =block-water-ambient]} -sound-block-wet_grass-break: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.break, Menu =WetGrass, SoundCache =block-wet_grass-break]} -sound-block-wet_grass-fall: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.fall, Menu =WetGrass, SoundCache =block-wet_grass-fall]} -sound-block-wet_grass-hit: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.hit, Menu =WetGrass, SoundCache =block-wet_grass-hit]} -sound-block-wet_grass-place: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.place, Menu =WetGrass, SoundCache =block-wet_grass-place]} -sound-block-wet_grass-step: {<<: *sound, variable-mods-cast: [Sound =block.wet_grass.step, Menu =WetGrass, SoundCache =block-wet_grass-step]} -sound-block-wood-break: {<<: *sound, variable-mods-cast: [Sound =block.wood.break, Menu =Wood, SoundCache =block-wood-break]} -sound-block-wood-fall: {<<: *sound, variable-mods-cast: [Sound =block.wood.fall, Menu =Wood, SoundCache =block-wood-fall]} -sound-block-wood-hit: {<<: *sound, variable-mods-cast: [Sound =block.wood.hit, Menu =Wood, SoundCache =block-wood-hit]} -sound-block-wood-place: {<<: *sound, variable-mods-cast: [Sound =block.wood.place, Menu =Wood, SoundCache =block-wood-place]} -sound-block-wood-step: {<<: *sound, variable-mods-cast: [Sound =block.wood.step, Menu =Wood, SoundCache =block-wood-step]} -sound-block-wooden_button-click_off: {<<: *sound, variable-mods-cast: [Sound =block.wooden_button.click_off, Menu =WoodenButton, SoundCache =block-wooden_button-click_off]} -sound-block-wooden_button-click_on: {<<: *sound, variable-mods-cast: [Sound =block.wooden_button.click_on, Menu =WoodenButton, SoundCache =block-wooden_button-click_on]} -sound-block-wooden_door-close: {<<: *sound, variable-mods-cast: [Sound =block.wooden_door.close, Menu =WoodenDoor, SoundCache =block-wooden_door-close]} -sound-block-wooden_door-open: {<<: *sound, variable-mods-cast: [Sound =block.wooden_door.open, Menu =WoodenDoor, SoundCache =block-wooden_door-open]} -sound-block-wooden_pressure_plate-click_off: {<<: *sound, variable-mods-cast: [Sound =block.wooden_pressure_plate.click_off, Menu =WoodenPlate, SoundCache =block-wooden_pressure_plate-click_off]} -sound-block-wooden_pressure_plate-click_on: {<<: *sound, variable-mods-cast: [Sound =block.wooden_pressure_plate.click_on, Menu =WoodenPlate, SoundCache =block-wooden_pressure_plate-click_on]} -sound-block-wooden_trapdoor-close: {<<: *sound, variable-mods-cast: [Sound =block.wooden_trapdoor.close, Menu =WoodenTrapDoor, SoundCache =block-wooden_trapdoor-close]} -sound-block-wooden_trapdoor-open: {<<: *sound, variable-mods-cast: [Sound =block.wooden_trapdoor.open, Menu =WoodenTrapDoor, SoundCache =block-wooden_trapdoor-open]} -sound-block-wool-break: {<<: *sound, variable-mods-cast: [Sound =block.wool.break, Menu =Wool, SoundCache =block-wool-break]} -sound-block-wool-fall: {<<: *sound, variable-mods-cast: [Sound =block.wool.fall, Menu =Wool, SoundCache =block-wool-fall]} -sound-block-wool-hit: {<<: *sound, variable-mods-cast: [Sound =block.wool.hit, Menu =Wool, SoundCache =block-wool-hit]} -sound-block-wool-place: {<<: *sound, variable-mods-cast: [Sound =block.wool.place, Menu =Wool, SoundCache =block-wool-place]} -sound-block-wool-step: {<<: *sound, variable-mods-cast: [Sound =block.wool.step, Menu =Wool, SoundCache =block-wool-step]} -sound-enchant-thorns-hit: {<<: *sound, variable-mods-cast: [Sound =enchant.thorns.hit, Menu =Enchant, SoundCache =enchant-thorns-hit]} -sound-entity-armor_stand-break: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.break, Menu =ArmorStand, SoundCache =entity-armor_stand-break]} -sound-entity-armor_stand-fall: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.fall, Menu =ArmorStand, SoundCache =entity-armor_stand-fall]} -sound-entity-armor_stand-hit: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.hit, Menu =ArmorStand, SoundCache =entity-armor_stand-hit]} -sound-entity-armor_stand-place: {<<: *sound, variable-mods-cast: [Sound =entity.armor_stand.place, Menu =ArmorStand, SoundCache =entity-armor_stand-place]} -sound-entity-arrow-hit: {<<: *sound, variable-mods-cast: [Sound =entity.arrow.hit, Menu =Arrow, SoundCache =entity-arrow-hit]} -sound-entity-arrow-hit_player: {<<: *sound, variable-mods-cast: [Sound =entity.arrow.hit_player, Menu =Arrow, SoundCache =entity-arrow-hit_player]} -sound-entity-arrow-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.arrow.shoot, Menu =Arrow, SoundCache =entity-arrow-shoot]} -sound-entity-bat-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.bat.ambient, Menu =Bat, SoundCache =entity-bat-ambient]} -sound-entity-bat-death: {<<: *sound, variable-mods-cast: [Sound =entity.bat.death, Menu =Bat, SoundCache =entity-bat-death]} -sound-entity-bat-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.bat.hurt, Menu =Bat, SoundCache =entity-bat-hurt]} -sound-entity-bat-loop: {<<: *sound, variable-mods-cast: [Sound =entity.bat.loop, Menu =Bat, SoundCache =entity-bat-loop]} -sound-entity-bat-takeoff: {<<: *sound, variable-mods-cast: [Sound =entity.bat.takeoff, Menu =Bat, SoundCache =entity-bat-takeoff]} -sound-entity-bee-death: {<<: *sound, variable-mods-cast: [Sound =entity.bee.death, Menu =Bee, SoundCache =entity-bee-death]} -sound-entity-bee-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.bee.hurt, Menu =Bee, SoundCache =entity-bee-hurt]} -sound-entity-bee-loop: {<<: *sound, variable-mods-cast: [Sound =entity.bee.loop, Menu =Bee, SoundCache =entity-bee-loop]} -sound-entity-bee-loop_aggressive: {<<: *sound, variable-mods-cast: [Sound =entity.bee.loop_aggressive, Menu =Bee, SoundCache =entity-bee-loop_aggressive]} -sound-entity-bee-pollinate: {<<: *sound, variable-mods-cast: [Sound =entity.bee.pollinate, Menu =Bee, SoundCache =entity-bee-pollinate]} -sound-entity-bee-sting: {<<: *sound, variable-mods-cast: [Sound =entity.bee.sting, Menu =Bee, SoundCache =entity-bee-sting]} -sound-entity-blaze-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.ambient, Menu =Blaze, SoundCache =entity-blaze-ambient]} -sound-entity-blaze-burn: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.burn, Menu =Blaze, SoundCache =entity-blaze-burn]} -sound-entity-blaze-death: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.death, Menu =Blaze, SoundCache =entity-blaze-death]} -sound-entity-blaze-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.hurt, Menu =Blaze, SoundCache =entity-blaze-hurt]} -sound-entity-blaze-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.blaze.shoot, Menu =Blaze, SoundCache =entity-blaze-shoot]} -sound-entity-boat-paddle_land: {<<: *sound, variable-mods-cast: [Sound =entity.boat.paddle_land, Menu =Boat, SoundCache =entity-boat-paddle_land]} -sound-entity-boat-paddle_water: {<<: *sound, variable-mods-cast: [Sound =entity.boat.paddle_water, Menu =Boat, SoundCache =entity-boat-paddle_water]} -sound-entity-cat-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cat.ambient, Menu =Cat, SoundCache =entity-cat-ambient]} -sound-entity-cat-beg_for_food: {<<: *sound, variable-mods-cast: [Sound =entity.cat.beg_for_food, Menu =Cat, SoundCache =entity-cat-beg_for_food]} -sound-entity-cat-death: {<<: *sound, variable-mods-cast: [Sound =entity.cat.death, Menu =Cat, SoundCache =entity-cat-death]} -sound-entity-cat-eat: {<<: *sound, variable-mods-cast: [Sound =entity.cat.eat, Menu =Cat, SoundCache =entity-cat-eat]} -sound-entity-cat-hiss: {<<: *sound, variable-mods-cast: [Sound =entity.cat.hiss, Menu =Cat, SoundCache =entity-cat-hiss]} -sound-entity-cat-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.cat.hurt, Menu =Cat, SoundCache =entity-cat-hurt]} -sound-entity-cat-purr: {<<: *sound, variable-mods-cast: [Sound =entity.cat.purr, Menu =Cat, SoundCache =entity-cat-purr]} -sound-entity-cat-purreow: {<<: *sound, variable-mods-cast: [Sound =entity.cat.purreow, Menu =Cat, SoundCache =entity-cat-purreow]} -sound-entity-cat-stray_ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cat.stray_ambient, Menu =Cat, SoundCache =entity-cat-stray_ambient]} -sound-entity-chicken-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.ambient, Menu =Chicken, SoundCache =entity-chicken-ambient]} -sound-entity-chicken-death: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.death, Menu =Chicken, SoundCache =entity-chicken-death]} -sound-entity-chicken-egg: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.egg, Menu =Chicken, SoundCache =entity-chicken-egg]} -sound-entity-chicken-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.hurt, Menu =Chicken, SoundCache =entity-chicken-hurt]} -sound-entity-chicken-step: {<<: *sound, variable-mods-cast: [Sound =entity.chicken.step, Menu =Chicken, SoundCache =entity-chicken-step]} -sound-entity-cod-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cod.ambient, Menu =Cod, SoundCache =entity-cod-ambient]} -sound-entity-cod-death: {<<: *sound, variable-mods-cast: [Sound =entity.cod.death, Menu =Cod, SoundCache =entity-cod-death]} -sound-entity-cod-flop: {<<: *sound, variable-mods-cast: [Sound =entity.cod.flop, Menu =Cod, SoundCache =entity-cod-flop]} -sound-entity-cod-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.cod.hurt, Menu =Cod, SoundCache =entity-cod-hurt]} -sound-entity-cow-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.cow.ambient, Menu =Cow, SoundCache =entity-cow-ambient]} -sound-entity-cow-death: {<<: *sound, variable-mods-cast: [Sound =entity.cow.death, Menu =Cow, SoundCache =entity-cow-death]} -sound-entity-cow-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.cow.hurt, Menu =Cow, SoundCache =entity-cow-hurt]} -sound-entity-cow-milk: {<<: *sound, variable-mods-cast: [Sound =entity.cow.milk, Menu =Cow, SoundCache =entity-cow-milk]} -sound-entity-cow-step: {<<: *sound, variable-mods-cast: [Sound =entity.cow.step, Menu =Cow, SoundCache =entity-cow-step]} -sound-entity-creeper-death: {<<: *sound, variable-mods-cast: [Sound =entity.creeper.death, Menu =Creeper, SoundCache =entity-creeper-death]} -sound-entity-creeper-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.creeper.hurt, Menu =Creeper, SoundCache =entity-creeper-hurt]} -sound-entity-creeper-primed: {<<: *sound, variable-mods-cast: [Sound =entity.creeper.primed, Menu =Creeper, SoundCache =entity-creeper-primed]} -sound-entity-dolphin-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.ambient, Menu =Dolphin, SoundCache =entity-dolphin-ambient]} -sound-entity-dolphin-ambient_water: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.ambient_water, Menu =Dolphin, SoundCache =entity-dolphin-ambient_water]} -sound-entity-dolphin-attack: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.attack, Menu =Dolphin, SoundCache =entity-dolphin-attack]} -sound-entity-dolphin-death: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.death, Menu =Dolphin, SoundCache =entity-dolphin-death]} -sound-entity-dolphin-eat: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.eat, Menu =Dolphin, SoundCache =entity-dolphin-eat]} -sound-entity-dolphin-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.hurt, Menu =Dolphin, SoundCache =entity-dolphin-hurt]} -sound-entity-dolphin-jump: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.jump, Menu =Dolphin, SoundCache =entity-dolphin-jump]} -sound-entity-dolphin-play: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.play, Menu =Dolphin, SoundCache =entity-dolphin-play]} -sound-entity-dolphin-splash: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.splash, Menu =Dolphin, SoundCache =entity-dolphin-splash]} -sound-entity-dolphin-swim: {<<: *sound, variable-mods-cast: [Sound =entity.dolphin.swim, Menu =Dolphin, SoundCache =entity-dolphin-swim]} -sound-entity-donkey-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.ambient, Menu =Donkey, SoundCache =entity-donkey-ambient]} -sound-entity-donkey-angry: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.angry, Menu =Donkey, SoundCache =entity-donkey-angry]} -sound-entity-donkey-chest: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.chest, Menu =Donkey, SoundCache =entity-donkey-chest]} -sound-entity-donkey-death: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.death, Menu =Donkey, SoundCache =entity-donkey-death]} -sound-entity-donkey-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.donkey.hurt, Menu =Donkey, SoundCache =entity-donkey-hurt]} -sound-entity-dragon_fireball-explode: {<<: *sound, variable-mods-cast: [Sound =entity.dragon_fireball.explode, Menu =Entity, SoundCache =entity-dragon_fireball-explode]} -sound-entity-drowned-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.ambient, Menu =Drowned, SoundCache =entity-drowned-ambient]} -sound-entity-drowned-ambient_water: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.ambient_water, Menu =Drowned, SoundCache =entity-drowned-ambient_water]} -sound-entity-drowned-death: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.death, Menu =Drowned, SoundCache =entity-drowned-death]} -sound-entity-drowned-death_water: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.death_water, Menu =Drowned, SoundCache =entity-drowned-death_water]} -sound-entity-drowned-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.hurt, Menu =Drowned, SoundCache =entity-drowned-hurt]} -sound-entity-drowned-hurt_water: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.hurt_water, Menu =Drowned, SoundCache =entity-drowned-hurt_water]} -sound-entity-drowned-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.shoot, Menu =Drowned, SoundCache =entity-drowned-shoot]} -sound-entity-drowned-step: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.step, Menu =Drowned, SoundCache =entity-drowned-step]} -sound-entity-drowned-swim: {<<: *sound, variable-mods-cast: [Sound =entity.drowned.swim, Menu =Drowned, SoundCache =entity-drowned-swim]} -sound-entity-egg-throw: {<<: *sound, variable-mods-cast: [Sound =entity.egg.throw, Menu =Entity, SoundCache =entity-egg-throw]} -sound-entity-elder_guardian-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.ambient, Menu =ElderGuardian, SoundCache =entity-elder_guardian-ambient]} -sound-entity-elder_guardian-ambient_land: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.ambient_land, Menu =ElderGuardian, SoundCache =entity-elder_guardian-ambient_land]} -sound-entity-elder_guardian-curse: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.curse, Menu =ElderGuardian, SoundCache =entity-elder_guardian-curse]} -sound-entity-elder_guardian-death: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.death, Menu =ElderGuardian, SoundCache =entity-elder_guardian-death]} -sound-entity-elder_guardian-death_land: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.death_land, Menu =ElderGuardian, SoundCache =entity-elder_guardian-death_land]} -sound-entity-elder_guardian-flop: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.flop, Menu =ElderGuardian, SoundCache =entity-elder_guardian-flop]} -sound-entity-elder_guardian-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.hurt, Menu =ElderGuardian, SoundCache =entity-elder_guardian-hurt]} -sound-entity-elder_guardian-hurt_land: {<<: *sound, variable-mods-cast: [Sound =entity.elder_guardian.hurt_land, Menu =ElderGuardian, SoundCache =entity-elder_guardian-hurt_land]} -sound-entity-ender_dragon-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.ambient, Menu =Dragon, SoundCache =entity-ender_dragon-ambient]} -sound-entity-ender_dragon-death: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.death, Menu =Dragon, SoundCache =entity-ender_dragon-death]} -sound-entity-ender_dragon-flap: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.flap, Menu =Dragon, SoundCache =entity-ender_dragon-flap]} -sound-entity-ender_dragon-growl: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.growl, Menu =Dragon, SoundCache =entity-ender_dragon-growl]} -sound-entity-ender_dragon-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.hurt, Menu =Dragon, SoundCache =entity-ender_dragon-hurt]} -sound-entity-ender_dragon-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.ender_dragon.shoot, Menu =Dragon, SoundCache =entity-ender_dragon-shoot]} -sound-entity-ender_eye-death: {<<: *sound, variable-mods-cast: [Sound =entity.ender_eye.death, Menu =EnderEye, SoundCache =entity-ender_eye-death]} -sound-entity-ender_eye-launch: {<<: *sound, variable-mods-cast: [Sound =entity.ender_eye.launch, Menu =EnderEye, SoundCache =entity-ender_eye-launch]} -sound-entity-ender_pearl-throw: {<<: *sound, variable-mods-cast: [Sound =entity.ender_pearl.throw, Menu =Entity, SoundCache =entity-ender_pearl-throw]} -sound-entity-enderman-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.ambient, Menu =Enderman, SoundCache =entity-enderman-ambient]} -sound-entity-enderman-death: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.death, Menu =Enderman, SoundCache =entity-enderman-death]} -sound-entity-enderman-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.hurt, Menu =Enderman, SoundCache =entity-enderman-hurt]} -sound-entity-enderman-scream: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.scream, Menu =Enderman, SoundCache =entity-enderman-scream]} -sound-entity-enderman-stare: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.stare, Menu =Enderman, SoundCache =entity-enderman-stare]} -sound-entity-enderman-teleport: {<<: *sound, variable-mods-cast: [Sound =entity.enderman.teleport, Menu =Enderman, SoundCache =entity-enderman-teleport]} -sound-entity-endermite-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.ambient, Menu =Endermite, SoundCache =entity-endermite-ambient]} -sound-entity-endermite-death: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.death, Menu =Endermite, SoundCache =entity-endermite-death]} -sound-entity-endermite-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.hurt, Menu =Endermite, SoundCache =entity-endermite-hurt]} -sound-entity-endermite-step: {<<: *sound, variable-mods-cast: [Sound =entity.endermite.step, Menu =Endermite, SoundCache =entity-endermite-step]} -sound-entity-evoker-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.ambient, Menu =Evoker, SoundCache =entity-evoker-ambient]} -sound-entity-evoker-cast_spell: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.cast_spell, Menu =Evoker, SoundCache =entity-evoker-cast_spell]} -sound-entity-evoker-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.celebrate, Menu =Evoker, SoundCache =entity-evoker-celebrate]} -sound-entity-evoker-death: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.death, Menu =Evoker, SoundCache =entity-evoker-death]} -sound-entity-evoker-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.hurt, Menu =Evoker, SoundCache =entity-evoker-hurt]} -sound-entity-evoker-prepare_attack: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.prepare_attack, Menu =Evoker, SoundCache =entity-evoker-prepare_attack]} -sound-entity-evoker-prepare_summon: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.prepare_summon, Menu =Evoker, SoundCache =entity-evoker-prepare_summon]} -sound-entity-evoker-prepare_wololo: {<<: *sound, variable-mods-cast: [Sound =entity.evoker.prepare_wololo, Menu =Evoker, SoundCache =entity-evoker-prepare_wololo]} -sound-entity-evoker_fangs-attack: {<<: *sound, variable-mods-cast: [Sound =entity.evoker_fangs.attack, Menu =Entity, SoundCache =entity-evoker_fangs-attack]} -sound-entity-experience_bottle-throw: {<<: *sound, variable-mods-cast: [Sound =entity.experience_bottle.throw, Menu =Entity, SoundCache =entity-experience_bottle-throw]} -sound-entity-experience_orb-pickup: {<<: *sound, variable-mods-cast: [Sound =entity.experience_orb.pickup, Menu =Entity, SoundCache =entity-experience_orb-pickup]} -sound-entity-firework-blast: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.blast, Menu =Firework, SoundCache =entity-firework-blast]} -sound-entity-firework-blast_far: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.blast_far, Menu =Firework, SoundCache =entity-firework-blast_far]} -sound-entity-firework-large_blast: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.large_blast, Menu =Firework, SoundCache =entity-firework-large_blast]} -sound-entity-firework-large_blast_far: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.large_blast_far, Menu =Firework, SoundCache =entity-firework-large_blast_far]} -sound-entity-firework-launch: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.launch, Menu =Firework, SoundCache =entity-firework-launch]} -sound-entity-firework-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.shoot, Menu =Firework, SoundCache =entity-firework-shoot]} -sound-entity-firework-twinkle: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.twinkle, Menu =Firework, SoundCache =entity-firework-twinkle]} -sound-entity-firework-twinkle_far: {<<: *sound, variable-mods-cast: [Sound =entity.firework_rocket.twinkle_far, Menu =Firework, SoundCache =entity-firework-twinkle_far]} -sound-entity-fish-swim: {<<: *sound, variable-mods-cast: [Sound =entity.fish.swim, Menu =Entity, SoundCache =entity-fish-swim]} -sound-entity-fishing_bobber-retrieve: {<<: *sound, variable-mods-cast: [Sound =entity.fishing_bobber.retrieve, Menu =Fishing, SoundCache =entity-fishing_bobber-retrieve]} -sound-entity-fishing_bobber-splash: {<<: *sound, variable-mods-cast: [Sound =entity.fishing_bobber.splash, Menu =Fishing, SoundCache =entity-fishing_bobber-splash]} -sound-entity-fishing_bobber-throw: {<<: *sound, variable-mods-cast: [Sound =entity.fishing_bobber.throw, Menu =Fishing, SoundCache =entity-fishing_bobber-throw]} -sound-entity-fox-aggro: {<<: *sound, variable-mods-cast: [Sound =entity.fox.aggro, Menu =Fox, SoundCache =entity-fox-aggro]} -sound-entity-fox-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.fox.ambient, Menu =Fox, SoundCache =entity-fox-ambient]} -sound-entity-fox-bite: {<<: *sound, variable-mods-cast: [Sound =entity.fox.bite, Menu =Fox, SoundCache =entity-fox-bite]} -sound-entity-fox-death: {<<: *sound, variable-mods-cast: [Sound =entity.fox.death, Menu =Fox, SoundCache =entity-fox-death]} -sound-entity-fox-eat: {<<: *sound, variable-mods-cast: [Sound =entity.fox.eat, Menu =Fox, SoundCache =entity-fox-eat]} -sound-entity-fox-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.fox.hurt, Menu =Fox, SoundCache =entity-fox-hurt]} -sound-entity-fox-screech: {<<: *sound, variable-mods-cast: [Sound =entity.fox.screech, Menu =Fox, SoundCache =entity-fox-screech]} -sound-entity-fox-sleep: {<<: *sound, variable-mods-cast: [Sound =entity.fox.sleep, Menu =Fox, SoundCache =entity-fox-sleep]} -sound-entity-fox-sniff: {<<: *sound, variable-mods-cast: [Sound =entity.fox.sniff, Menu =Fox, SoundCache =entity-fox-sniff]} -sound-entity-fox-spit: {<<: *sound, variable-mods-cast: [Sound =entity.fox.spit, Menu =Fox, SoundCache =entity-fox-spit]} -sound-entity-generic-big_fall: {<<: *sound, variable-mods-cast: [Sound =entity.generic.big_fall, Menu =Generic, SoundCache =entity-generic-big_fall]} -sound-entity-generic-burn: {<<: *sound, variable-mods-cast: [Sound =entity.generic.burn, Menu =Generic, SoundCache =entity-generic-burn]} -sound-entity-generic-death: {<<: *sound, variable-mods-cast: [Sound =entity.generic.death, Menu =Generic, SoundCache =entity-generic-death]} -sound-entity-generic-drink: {<<: *sound, variable-mods-cast: [Sound =entity.generic.drink, Menu =Generic, SoundCache =entity-generic-drink]} -sound-entity-generic-eat: {<<: *sound, variable-mods-cast: [Sound =entity.generic.eat, Menu =Generic, SoundCache =entity-generic-eat]} -sound-entity-generic-explode: {<<: *sound, variable-mods-cast: [Sound =entity.generic.explode, Menu =Generic, SoundCache =entity-generic-explode]} -sound-entity-generic-extinguish_fire: {<<: *sound, variable-mods-cast: [Sound =entity.generic.extinguish_fire, Menu =Generic, SoundCache =entity-generic-extinguish_fire]} -sound-entity-generic-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.generic.hurt, Menu =Generic, SoundCache =entity-generic-hurt]} -sound-entity-generic-small_fall: {<<: *sound, variable-mods-cast: [Sound =entity.generic.small_fall, Menu =Generic, SoundCache =entity-generic-small_fall]} -sound-entity-generic-splash: {<<: *sound, variable-mods-cast: [Sound =entity.generic.splash, Menu =Generic, SoundCache =entity-generic-splash]} -sound-entity-generic-swim: {<<: *sound, variable-mods-cast: [Sound =entity.generic.swim, Menu =Generic, SoundCache =entity-generic-swim]} -sound-entity-ghast-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.ambient, Menu =Ghast, SoundCache =entity-ghast-ambient]} -sound-entity-ghast-death: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.death, Menu =Ghast, SoundCache =entity-ghast-death]} -sound-entity-ghast-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.hurt, Menu =Ghast, SoundCache =entity-ghast-hurt]} -sound-entity-ghast-scream: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.scream, Menu =Ghast, SoundCache =entity-ghast-scream]} -sound-entity-ghast-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.shoot, Menu =Ghast, SoundCache =entity-ghast-shoot]} -sound-entity-ghast-warn: {<<: *sound, variable-mods-cast: [Sound =entity.ghast.warn, Menu =Ghast, SoundCache =entity-ghast-warn]} -sound-entity-guardian-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.ambient, Menu =Guardian, SoundCache =entity-guardian-ambient]} -sound-entity-guardian-ambient_land: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.ambient_land, Menu =Guardian, SoundCache =entity-guardian-ambient_land]} -sound-entity-guardian-attack: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.attack, Menu =Guardian, SoundCache =entity-guardian-attack]} -sound-entity-guardian-death: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.death, Menu =Guardian, SoundCache =entity-guardian-death]} -sound-entity-guardian-death_land: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.death_land, Menu =Guardian, SoundCache =entity-guardian-death_land]} -sound-entity-guardian-flop: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.flop, Menu =Guardian, SoundCache =entity-guardian-flop]} -sound-entity-guardian-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.hurt, Menu =Guardian, SoundCache =entity-guardian-hurt]} -sound-entity-guardian-hurt_land: {<<: *sound, variable-mods-cast: [Sound =entity.guardian.hurt_land, Menu =Guardian, SoundCache =entity-guardian-hurt_land]} -sound-entity-horse-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.horse.ambient, Menu =Horse, SoundCache =entity-horse-ambient]} -sound-entity-horse-angry: {<<: *sound, variable-mods-cast: [Sound =entity.horse.angry, Menu =Horse, SoundCache =entity-horse-angry]} -sound-entity-horse-armor: {<<: *sound, variable-mods-cast: [Sound =entity.horse.armor, Menu =Horse, SoundCache =entity-horse-armor]} -sound-entity-horse-breathe: {<<: *sound, variable-mods-cast: [Sound =entity.horse.breathe, Menu =Horse, SoundCache =entity-horse-breathe]} -sound-entity-horse-death: {<<: *sound, variable-mods-cast: [Sound =entity.horse.death, Menu =Horse, SoundCache =entity-horse-death]} -sound-entity-horse-eat: {<<: *sound, variable-mods-cast: [Sound =entity.horse.eat, Menu =Horse, SoundCache =entity-horse-eat]} -sound-entity-horse-gallop: {<<: *sound, variable-mods-cast: [Sound =entity.horse.gallop, Menu =Horse, SoundCache =entity-horse-gallop]} -sound-entity-horse-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.horse.hurt, Menu =Horse, SoundCache =entity-horse-hurt]} -sound-entity-horse-jump: {<<: *sound, variable-mods-cast: [Sound =entity.horse.jump, Menu =Horse, SoundCache =entity-horse-jump]} -sound-entity-horse-land: {<<: *sound, variable-mods-cast: [Sound =entity.horse.land, Menu =Horse, SoundCache =entity-horse-land]} -sound-entity-horse-saddle: {<<: *sound, variable-mods-cast: [Sound =entity.horse.saddle, Menu =Horse, SoundCache =entity-horse-saddle]} -sound-entity-horse-step: {<<: *sound, variable-mods-cast: [Sound =entity.horse.step, Menu =Horse, SoundCache =entity-horse-step]} -sound-entity-horse-step_wood: {<<: *sound, variable-mods-cast: [Sound =entity.horse.step_wood, Menu =Horse, SoundCache =entity-horse-step_wood]} -sound-entity-hostile-big_fall: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.big_fall, Menu =Hostile, SoundCache =entity-hostile-big_fall]} -sound-entity-hostile-death: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.death, Menu =Hostile, SoundCache =entity-hostile-death]} -sound-entity-hostile-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.hurt, Menu =Hostile, SoundCache =entity-hostile-hurt]} -sound-entity-hostile-small_fall: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.small_fall, Menu =Hostile, SoundCache =entity-hostile-small_fall]} -sound-entity-hostile-splash: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.splash, Menu =Hostile, SoundCache =entity-hostile-splash]} -sound-entity-hostile-swim: {<<: *sound, variable-mods-cast: [Sound =entity.hostile.swim, Menu =Hostile, SoundCache =entity-hostile-swim]} -sound-entity-husk-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.husk.ambient, Menu =Husk, SoundCache =entity-husk-ambient]} -sound-entity-husk-converted_to_zombie: {<<: *sound, variable-mods-cast: [Sound =entity.husk.converted_to_zombie, Menu =Husk, SoundCache =entity-husk-converted_to_zombie]} -sound-entity-husk-death: {<<: *sound, variable-mods-cast: [Sound =entity.husk.death, Menu =Husk, SoundCache =entity-husk-death]} -sound-entity-husk-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.husk.hurt, Menu =Husk, SoundCache =entity-husk-hurt]} -sound-entity-husk-step: {<<: *sound, variable-mods-cast: [Sound =entity.husk.step, Menu =Husk, SoundCache =entity-husk-step]} -sound-entity-illusioner-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.ambient, Menu =Illusioner, SoundCache =entity-illusioner-ambient]} -sound-entity-illusioner-cast_spell: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.cast_spell, Menu =Illusioner, SoundCache =entity-illusioner-cast_spell]} -sound-entity-illusioner-death: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.death, Menu =Illusioner, SoundCache =entity-illusioner-death]} -sound-entity-illusioner-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.hurt, Menu =Illusioner, SoundCache =entity-illusioner-hurt]} -sound-entity-illusioner-mirror_move: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.mirror_move, Menu =Illusioner, SoundCache =entity-illusioner-mirror_move]} -sound-entity-illusioner-prepare_blindness: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.prepare_blindness, Menu =Illusioner, SoundCache =entity-illusioner-prepare_blindness]} -sound-entity-illusioner-prepare_mirror: {<<: *sound, variable-mods-cast: [Sound =entity.illusioner.prepare_mirror, Menu =Illusioner, SoundCache =entity-illusioner-prepare_mirror]} -sound-entity-iron_golem-attack: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.attack, Menu =IronGolem, SoundCache =entity-iron_golem-attack]} -sound-entity-iron_golem-damage: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.damage, Menu =IronGolem, SoundCache =entity-iron_golem-damage]} -sound-entity-iron_golem-death: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.death, Menu =IronGolem, SoundCache =entity-iron_golem-death]} -sound-entity-iron_golem-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.hurt, Menu =IronGolem, SoundCache =entity-iron_golem-hurt]} -sound-entity-iron_golem-repair: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.repair, Menu =IronGolem, SoundCache =entity-iron_golem-repair]} -sound-entity-iron_golem-step: {<<: *sound, variable-mods-cast: [Sound =entity.iron_golem.step, Menu =IronGolem, SoundCache =entity-iron_golem-step]} -sound-entity-item-break: {<<: *sound, variable-mods-cast: [Sound =entity.item.break, Menu =Items, SoundCache =entity-item-break]} -sound-entity-item-pickup: {<<: *sound, variable-mods-cast: [Sound =entity.item.pickup, Menu =Items, SoundCache =entity-item-pickup]} -sound-entity-itemframe-add_item: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.add_item, Menu =ItemFrame, SoundCache =entity-itemframe-add_item]} -sound-entity-itemframe-break: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.break, Menu =ItemFrame, SoundCache =entity-itemframe-break]} -sound-entity-itemframe-place: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.place, Menu =ItemFrame, SoundCache =entity-itemframe-place]} -sound-entity-itemframe-remove_item: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.remove_item, Menu =ItemFrame, SoundCache =entity-itemframe-remove_item]} -sound-entity-itemframe-rotate_item: {<<: *sound, variable-mods-cast: [Sound =entity.item_frame.rotate_item, Menu =ItemFrame, SoundCache =entity-itemframe-rotate_item]} -sound-entity-leash_knot-break: {<<: *sound, variable-mods-cast: [Sound =entity.leash_knot.break, Menu =Leash, SoundCache =entity-leash_knot-break]} -sound-entity-leash_knot-place: {<<: *sound, variable-mods-cast: [Sound =entity.leash_knot.place, Menu =Leash, SoundCache =entity-leash_knot-place]} -sound-entity-lightning_bolt-impact: {<<: *sound, variable-mods-cast: [Sound =entity.lightning_bolt.impact, Menu =Lightning, SoundCache =entity-lightning_bolt-impact]} -sound-entity-lightning_bolt-thunder: {<<: *sound, variable-mods-cast: [Sound =entity.lightning_bolt.thunder, Menu =Lightning, SoundCache =entity-lightning_bolt-thunder]} -sound-entity-lingering_potion-throw: {<<: *sound, variable-mods-cast: [Sound =entity.lingering_potion.throw, Menu =Entity, SoundCache =entity-lingering_potion-throw]} -sound-entity-llama-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.llama.ambient, Menu =Llama, SoundCache =entity-llama-ambient]} -sound-entity-llama-angry: {<<: *sound, variable-mods-cast: [Sound =entity.llama.angry, Menu =Llama, SoundCache =entity-llama-angry]} -sound-entity-llama-chest: {<<: *sound, variable-mods-cast: [Sound =entity.llama.chest, Menu =Llama, SoundCache =entity-llama-chest]} -sound-entity-llama-death: {<<: *sound, variable-mods-cast: [Sound =entity.llama.death, Menu =Llama, SoundCache =entity-llama-death]} -sound-entity-llama-eat: {<<: *sound, variable-mods-cast: [Sound =entity.llama.eat, Menu =Llama, SoundCache =entity-llama-eat]} -sound-entity-llama-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.llama.hurt, Menu =Llama, SoundCache =entity-llama-hurt]} -sound-entity-llama-spit: {<<: *sound, variable-mods-cast: [Sound =entity.llama.spit, Menu =Llama, SoundCache =entity-llama-spit]} -sound-entity-llama-step: {<<: *sound, variable-mods-cast: [Sound =entity.llama.step, Menu =Llama, SoundCache =entity-llama-step]} -sound-entity-llama-swag: {<<: *sound, variable-mods-cast: [Sound =entity.llama.swag, Menu =Llama, SoundCache =entity-llama-swag]} -sound-entity-magma_cube-death: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.death, Menu =MagmaCube, SoundCache =entity-magma_cube-death]} -sound-entity-magma_cube-death_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.death_small, Menu =MagmaCube, SoundCache =entity-magma_cube-death_small]} -sound-entity-magma_cube-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.hurt, Menu =MagmaCube, SoundCache =entity-magma_cube-hurt]} -sound-entity-magma_cube-hurt_small: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.hurt_small, Menu =MagmaCube, SoundCache =entity-magma_cube-hurt_small]} -sound-entity-magma_cube-jump: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.jump, Menu =MagmaCube, SoundCache =entity-magma_cube-jump]} -sound-entity-magma_cube-squish: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.squish, Menu =MagmaCube, SoundCache =entity-magma_cube-squish]} -sound-entity-magma_cube-squish_small: {<<: *sound, variable-mods-cast: [Sound =entity.magma_cube.squish_small, Menu =MagmaCube, SoundCache =entity-magma_cube-squish_small]} -sound-entity-minecart-inside: {<<: *sound, variable-mods-cast: [Sound =entity.minecart.inside, Menu =Minecart, SoundCache =entity-minecart-inside]} -sound-entity-minecart-riding: {<<: *sound, variable-mods-cast: [Sound =entity.minecart.riding, Menu =Minecart, SoundCache =entity-minecart-riding]} -sound-entity-mooshroom-convert: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.convert, Menu =Mooshroom, SoundCache =entity-mooshroom-convert]} -sound-entity-mooshroom-eat: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.eat, Menu =Mooshroom, SoundCache =entity-mooshroom-eat]} -sound-entity-mooshroom-milk: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.milk, Menu =Mooshroom, SoundCache =entity-mooshroom-milk]} -sound-entity-mooshroom-shear: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.shear, Menu =Mooshroom, SoundCache =entity-mooshroom-shear]} -sound-entity-mooshroom-suspicious_milk: {<<: *sound, variable-mods-cast: [Sound =entity.mooshroom.suspicious_milk, Menu =Mooshroom, SoundCache =entity-mooshroom-suspicious_milk]} -sound-entity-mule-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.mule.ambient, Menu =Mule, SoundCache =entity-mule-ambient]} -sound-entity-mule-chest: {<<: *sound, variable-mods-cast: [Sound =entity.mule.chest, Menu =Mule, SoundCache =entity-mule-chest]} -sound-entity-mule-death: {<<: *sound, variable-mods-cast: [Sound =entity.mule.death, Menu =Mule, SoundCache =entity-mule-death]} -sound-entity-mule-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.mule.hurt, Menu =Mule, SoundCache =entity-mule-hurt]} -sound-entity-ocelot-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ocelot.ambient, Menu =Ocelot, SoundCache =entity-ocelot-ambient]} -sound-entity-ocelot-death: {<<: *sound, variable-mods-cast: [Sound =entity.ocelot.death, Menu =Ocelot, SoundCache =entity-ocelot-death]} -sound-entity-ocelot-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ocelot.hurt, Menu =Ocelot, SoundCache =entity-ocelot-hurt]} -sound-entity-painting-break: {<<: *sound, variable-mods-cast: [Sound =entity.painting.break, Menu =Painting, SoundCache =entity-painting-break]} -sound-entity-painting-place: {<<: *sound, variable-mods-cast: [Sound =entity.painting.place, Menu =Painting, SoundCache =entity-painting-place]} -sound-entity-panda-aggressive_ambient: {<<: *sound, variable-mods-cast: [Sound =entity.panda.aggressive_ambient, Menu =Panda, SoundCache =entity-panda-aggressive_ambient]} -sound-entity-panda-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.panda.ambient, Menu =Panda, SoundCache =entity-panda-ambient]} -sound-entity-panda-bite: {<<: *sound, variable-mods-cast: [Sound =entity.panda.bite, Menu =Panda, SoundCache =entity-panda-bite]} -sound-entity-panda-cant_breed: {<<: *sound, variable-mods-cast: [Sound =entity.panda.cant_breed, Menu =Panda, SoundCache =entity-panda-cant_breed]} -sound-entity-panda-death: {<<: *sound, variable-mods-cast: [Sound =entity.panda.death, Menu =Panda, SoundCache =entity-panda-death]} -sound-entity-panda-eat: {<<: *sound, variable-mods-cast: [Sound =entity.panda.eat, Menu =Panda, SoundCache =entity-panda-eat]} -sound-entity-panda-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.panda.hurt, Menu =Panda, SoundCache =entity-panda-hurt]} -sound-entity-panda-pre_sneeze: {<<: *sound, variable-mods-cast: [Sound =entity.panda.pre_sneeze, Menu =Panda, SoundCache =entity-panda-pre_sneeze]} -sound-entity-panda-sneeze: {<<: *sound, variable-mods-cast: [Sound =entity.panda.sneeze, Menu =Panda, SoundCache =entity-panda-sneeze]} -sound-entity-panda-step: {<<: *sound, variable-mods-cast: [Sound =entity.panda.step, Menu =Panda, SoundCache =entity-panda-step]} -sound-entity-panda-worried_ambient: {<<: *sound, variable-mods-cast: [Sound =entity.panda.worried_ambient, Menu =Panda, SoundCache =entity-panda-worried_ambient]} -sound-entity-parrot-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.ambient, Menu =Parrot, SoundCache =entity-parrot-ambient]} -sound-entity-parrot-death: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.death, Menu =Parrot, SoundCache =entity-parrot-death]} -sound-entity-parrot-eat: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.eat, Menu =Parrot, SoundCache =entity-parrot-eat]} -sound-entity-parrot-fly: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.fly, Menu =Parrot, SoundCache =entity-parrot-fly]} -sound-entity-parrot-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.hurt, Menu =Parrot, SoundCache =entity-parrot-hurt]} -sound-entity-parrot-imitate-blaze: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.blaze, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-blaze]} -sound-entity-parrot-imitate-creeper: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.creeper, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-creeper]} -sound-entity-parrot-imitate-drowned: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.drowned, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-drowned]} -sound-entity-parrot-imitate-elder_guardian: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.elder_guardian, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-elder_guardian]} -sound-entity-parrot-imitate-ender_dragon: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.ender_dragon, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-ender_dragon]} -sound-entity-parrot-imitate-enderman: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.enderman, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-enderman]} -sound-entity-parrot-imitate-endermite: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.endermite, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-endermite]} -sound-entity-parrot-imitate-evoker: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.evoker, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-evoker]} -sound-entity-parrot-imitate-ghast: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.ghast, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-ghast]} -sound-entity-parrot-imitate-guardian: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.guardian, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-guardian]} -sound-entity-parrot-imitate-husk: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.husk, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-husk]} -sound-entity-parrot-imitate-illusioner: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.illusioner, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-illusioner]} -sound-entity-parrot-imitate-magma_cube: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.magma_cube, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-magma_cube]} -sound-entity-parrot-imitate-phantom: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.phantom, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-phantom]} -sound-entity-parrot-imitate-pillager: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.pillager, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-pillager]} -sound-entity-parrot-imitate-ravager: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.ravager, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-ravager]} -sound-entity-parrot-imitate-polar_bear: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.polar_bear, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-polar_bear]} -sound-entity-parrot-imitate-shulker: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.shulker, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-shulker]} -sound-entity-parrot-imitate-silverfish: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.silverfish, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-silverfish]} -sound-entity-parrot-imitate-skeleton: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.skeleton, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-skeleton]} -sound-entity-parrot-imitate-slime: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.slime, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-slime]} -sound-entity-parrot-imitate-spider: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.spider, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-spider]} -sound-entity-parrot-imitate-stray: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.stray, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-stray]} -sound-entity-parrot-imitate-vex: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.vex, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-vex]} -sound-entity-parrot-imitate-vindicator: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.vindicator, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-vindicator]} -sound-entity-parrot-imitate-witch: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.witch, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-witch]} -sound-entity-parrot-imitate-wither: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.wither, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-wither]} -sound-entity-parrot-imitate-wither_skeleton: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.wither_skeleton, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-wither_skeleton]} -sound-entity-parrot-imitate-wolf: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.wolf, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-wolf]} -sound-entity-parrot-imitate-zombie: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.zombie, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-zombie]} -sound-entity-parrot-imitate-zombie_pigman: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.zombie_pigman, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-zombie_pigman]} -sound-entity-parrot-imitate-zombie_villager: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.imitate.zombie_villager, Menu =ParrotImitate, SoundCache =entity-parrot-imitate-zombie_villager]} -sound-entity-parrot-step: {<<: *sound, variable-mods-cast: [Sound =entity.parrot.step, Menu =Parrot, SoundCache =entity-parrot-step]} -sound-entity-phantom-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.ambient, Menu =Phantom, SoundCache =entity-phantom-ambient]} -sound-entity-phantom-bite: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.bite, Menu =Phantom, SoundCache =entity-phantom-bite]} -sound-entity-phantom-death: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.death, Menu =Phantom, SoundCache =entity-phantom-death]} -sound-entity-phantom-flap: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.flap, Menu =Phantom, SoundCache =entity-phantom-flap]} -sound-entity-phantom-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.hurt, Menu =Phantom, SoundCache =entity-phantom-hurt]} -sound-entity-phantom-swoop: {<<: *sound, variable-mods-cast: [Sound =entity.phantom.swoop, Menu =Phantom, SoundCache =entity-phantom-swoop]} -sound-entity-pig-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.pig.ambient, Menu =Pig, SoundCache =entity-pig-ambient]} -sound-entity-pig-death: {<<: *sound, variable-mods-cast: [Sound =entity.pig.death, Menu =Pig, SoundCache =entity-pig-death]} -sound-entity-pig-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.pig.hurt, Menu =Pig, SoundCache =entity-pig-hurt]} -sound-entity-pig-saddle: {<<: *sound, variable-mods-cast: [Sound =entity.pig.saddle, Menu =Pig, SoundCache =entity-pig-saddle]} -sound-entity-pig-step: {<<: *sound, variable-mods-cast: [Sound =entity.pig.step, Menu =Pig, SoundCache =entity-pig-step]} -sound-entity-pillager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.ambient, Menu =Pillager, SoundCache =entity-pillager-ambient]} -sound-entity-pillager-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.celebrate, Menu =Pillager, SoundCache =entity-pillager-celebrate]} -sound-entity-pillager-death: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.death, Menu =Pillager, SoundCache =entity-pillager-death]} -sound-entity-pillager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.pillager.hurt, Menu =Pillager, SoundCache =entity-pillager-hurt]} -sound-entity-player-attack-crit: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.crit, Menu =Player, SoundCache =entity-player-attack-crit]} -sound-entity-player-attack-knockback: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.knockback, Menu =Player, SoundCache =entity-player-attack-knockback]} -sound-entity-player-attack-nodamage: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.nodamage, Menu =Player, SoundCache =entity-player-attack-nodamage]} -sound-entity-player-attack-strong: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.strong, Menu =Player, SoundCache =entity-player-attack-strong]} -sound-entity-player-attack-sweep: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.sweep, Menu =Player, SoundCache =entity-player-attack-sweep]} -sound-entity-player-attack-weak: {<<: *sound, variable-mods-cast: [Sound =entity.player.attack.weak, Menu =Player, SoundCache =entity-player-attack-weak]} -sound-entity-player-big_fall: {<<: *sound, variable-mods-cast: [Sound =entity.player.big_fall, Menu =Player, SoundCache =entity-player-big_fall]} -sound-entity-player-breath: {<<: *sound, variable-mods-cast: [Sound =entity.player.breath, Menu =Player, SoundCache =entity-player-breath]} -sound-entity-player-burp: {<<: *sound, variable-mods-cast: [Sound =entity.player.burp, Menu =Player, SoundCache =entity-player-burp]} -sound-entity-player-death: {<<: *sound, variable-mods-cast: [Sound =entity.player.death, Menu =Player, SoundCache =entity-player-death]} -sound-entity-player-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt, Menu =Player, SoundCache =entity-player-hurt]} -sound-entity-player-hurt_drown: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt_drown, Menu =Player, SoundCache =entity-player-hurt_drown]} -sound-entity-player-hurt_on_fire: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt_on_fire, Menu =Player, SoundCache =entity-player-hurt_on_fire]} -sound-entity-player-hurt_sweet_berry_bush: {<<: *sound, variable-mods-cast: [Sound =entity.player.hurt_sweet_berry_bush, Menu =Player, SoundCache =entity-player-hurt_sweet_berry_bush]} -sound-entity-player-levelup: {<<: *sound, variable-mods-cast: [Sound =entity.player.levelup, Menu =Player, SoundCache =entity-player-levelup]} -sound-entity-player-small_fall: {<<: *sound, variable-mods-cast: [Sound =entity.player.small_fall, Menu =Player, SoundCache =entity-player-small_fall]} -sound-entity-player-splash: {<<: *sound, variable-mods-cast: [Sound =entity.player.splash, Menu =Player, SoundCache =entity-player-splash]} -sound-entity-player-splash-high_speed: {<<: *sound, variable-mods-cast: [Sound =entity.player.splash.high_speed, Menu =Player, SoundCache =entity-player-splash-high_speed]} -sound-entity-player-swim: {<<: *sound, variable-mods-cast: [Sound =entity.player.swim, Menu =Player, SoundCache =entity-player-swim]} -sound-entity-polarbear-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.ambient, Menu =PolarBear, SoundCache =entity-polarbear-ambient]} -sound-entity-polarbear-ambient_baby: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.ambient_baby, Menu =PolarBear, SoundCache =entity-polarbear-ambient_baby]} -sound-entity-polarbear-death: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.death, Menu =PolarBear, SoundCache =entity-polarbear-death]} -sound-entity-polarbear-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.hurt, Menu =PolarBear, SoundCache =entity-polarbear-hurt]} -sound-entity-polarbear-step: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.step, Menu =PolarBear, SoundCache =entity-polarbear-step]} -sound-entity-polarbear-warning: {<<: *sound, variable-mods-cast: [Sound =entity.polar_bear.warning, Menu =PolarBear, SoundCache =entity-polarbear-warning]} -sound-entity-puffer_fish-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.ambient, Menu =PufferFish, SoundCache =entity-puffer_fish-ambient]} -sound-entity-puffer_fish-blow_out: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.blow_out, Menu =PufferFish, SoundCache =entity-puffer_fish-blow_out]} -sound-entity-puffer_fish-blow_up: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.blow_up, Menu =PufferFish, SoundCache =entity-puffer_fish-blow_up]} -sound-entity-puffer_fish-death: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.death, Menu =PufferFish, SoundCache =entity-puffer_fish-death]} -sound-entity-puffer_fish-flop: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.flop, Menu =PufferFish, SoundCache =entity-puffer_fish-flop]} -sound-entity-puffer_fish-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.hurt, Menu =PufferFish, SoundCache =entity-puffer_fish-hurt]} -sound-entity-puffer_fish-sting: {<<: *sound, variable-mods-cast: [Sound =entity.puffer_fish.sting, Menu =PufferFish, SoundCache =entity-puffer_fish-sting]} -sound-entity-rabbit-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.ambient, Menu =Rabbit, SoundCache =entity-rabbit-ambient]} -sound-entity-rabbit-attack: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.attack, Menu =Rabbit, SoundCache =entity-rabbit-attack]} -sound-entity-rabbit-death: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.death, Menu =Rabbit, SoundCache =entity-rabbit-death]} -sound-entity-rabbit-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.hurt, Menu =Rabbit, SoundCache =entity-rabbit-hurt]} -sound-entity-rabbit-jump: {<<: *sound, variable-mods-cast: [Sound =entity.rabbit.jump, Menu =Rabbit, SoundCache =entity-rabbit-jump]} -sound-entity-ravager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.ambient, Menu =Ravager, SoundCache =entity-ravager-ambient]} -sound-entity-ravager-attack: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.attack, Menu =Ravager, SoundCache =entity-ravager-attack]} -sound-entity-ravager-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.celebrate, Menu =Ravager, SoundCache =entity-ravager-celebrate]} -sound-entity-ravager-death: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.death, Menu =Ravager, SoundCache =entity-ravager-death]} -sound-entity-ravager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.hurt, Menu =Ravager, SoundCache =entity-ravager-hurt]} -sound-entity-ravager-roar: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.roar, Menu =Ravager, SoundCache =entity-ravager-roar]} -sound-entity-ravager-step: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.step, Menu =Ravager, SoundCache =entity-ravager-step]} -sound-entity-ravager-stunned: {<<: *sound, variable-mods-cast: [Sound =entity.ravager.stunned, Menu =Ravager, SoundCache =entity-ravager-stunned]} -sound-entity-salmon-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.ambient, Menu =Salmon, SoundCache =entity-salmon-ambient]} -sound-entity-salmon-death: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.death, Menu =Salmon, SoundCache =entity-salmon-death]} -sound-entity-salmon-flop: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.flop, Menu =Salmon, SoundCache =entity-salmon-flop]} -sound-entity-salmon-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.salmon.hurt, Menu =Salmon, SoundCache =entity-salmon-hurt]} -sound-entity-sheep-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.ambient, Menu =Sheep, SoundCache =entity-sheep-ambient]} -sound-entity-sheep-death: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.death, Menu =Sheep, SoundCache =entity-sheep-death]} -sound-entity-sheep-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.hurt, Menu =Sheep, SoundCache =entity-sheep-hurt]} -sound-entity-sheep-shear: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.shear, Menu =Sheep, SoundCache =entity-sheep-shear]} -sound-entity-sheep-step: {<<: *sound, variable-mods-cast: [Sound =entity.sheep.step, Menu =Sheep, SoundCache =entity-sheep-step]} -sound-entity-shulker-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.ambient, Menu =Shulker, SoundCache =entity-shulker-ambient]} -sound-entity-shulker-close: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.close, Menu =Shulker, SoundCache =entity-shulker-close]} -sound-entity-shulker-death: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.death, Menu =Shulker, SoundCache =entity-shulker-death]} -sound-entity-shulker-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.hurt, Menu =Shulker, SoundCache =entity-shulker-hurt]} -sound-entity-shulker-hurt_closed: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.hurt_closed, Menu =Shulker, SoundCache =entity-shulker-hurt_closed]} -sound-entity-shulker-open: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.open, Menu =Shulker, SoundCache =entity-shulker-open]} -sound-entity-shulker-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.shoot, Menu =Shulker, SoundCache =entity-shulker-shoot]} -sound-entity-shulker-teleport: {<<: *sound, variable-mods-cast: [Sound =entity.shulker.teleport, Menu =Shulker, SoundCache =entity-shulker-teleport]} -sound-entity-shulker_bullet-hit: {<<: *sound, variable-mods-cast: [Sound =entity.shulker_bullet.hit, Menu =ShulkerBullet, SoundCache =entity-shulker_bullet-hit]} -sound-entity-shulker_bullet-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.shulker_bullet.hurt, Menu =ShulkerBullet, SoundCache =entity-shulker_bullet-hurt]} -sound-entity-silverfish-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.ambient, Menu =Silverfish, SoundCache =entity-silverfish-ambient]} -sound-entity-silverfish-death: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.death, Menu =Silverfish, SoundCache =entity-silverfish-death]} -sound-entity-silverfish-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.hurt, Menu =Silverfish, SoundCache =entity-silverfish-hurt]} -sound-entity-silverfish-step: {<<: *sound, variable-mods-cast: [Sound =entity.silverfish.step, Menu =Silverfish, SoundCache =entity-silverfish-step]} -sound-entity-skeleton-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.ambient, Menu =Skeleton, SoundCache =entity-skeleton-ambient]} -sound-entity-skeleton-death: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.death, Menu =Skeleton, SoundCache =entity-skeleton-death]} -sound-entity-skeleton-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.hurt, Menu =Skeleton, SoundCache =entity-skeleton-hurt]} -sound-entity-skeleton-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.shoot, Menu =Skeleton, SoundCache =entity-skeleton-shoot]} -sound-entity-skeleton-step: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton.step, Menu =Skeleton, SoundCache =entity-skeleton-step]} -sound-entity-skeleton_horse-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.ambient, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-ambient]} -sound-entity-skeleton_horse-ambient_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.ambient_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-ambient_water]} -sound-entity-skeleton_horse-death: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.death, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-death]} -sound-entity-skeleton_horse-gallop_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.gallop_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-gallop_water]} -sound-entity-skeleton_horse-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.hurt, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-hurt]} -sound-entity-skeleton_horse-jump_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.jump_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-jump_water]} -sound-entity-skeleton_horse-step_water: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.step_water, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-step_water]} -sound-entity-skeleton_horse-swim: {<<: *sound, variable-mods-cast: [Sound =entity.skeleton_horse.swim, Menu =SkeletonHorse, SoundCache =entity-skeleton_horse-swim]} -sound-entity-slime-attack: {<<: *sound, variable-mods-cast: [Sound =entity.slime.attack, Menu =Slime, SoundCache =entity-slime-attack]} -sound-entity-slime-death: {<<: *sound, variable-mods-cast: [Sound =entity.slime.death, Menu =Slime, SoundCache =entity-slime-death]} -sound-entity-slime-death_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.death_small, Menu =Slime, SoundCache =entity-slime-death_small]} -sound-entity-slime-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.slime.hurt, Menu =Slime, SoundCache =entity-slime-hurt]} -sound-entity-slime-hurt_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.hurt_small, Menu =Slime, SoundCache =entity-slime-hurt_small]} -sound-entity-slime-jump: {<<: *sound, variable-mods-cast: [Sound =entity.slime.jump, Menu =Slime, SoundCache =entity-slime-jump]} -sound-entity-slime-jump_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.jump_small, Menu =Slime, SoundCache =entity-slime-jump_small]} -sound-entity-slime-squish: {<<: *sound, variable-mods-cast: [Sound =entity.slime.squish, Menu =Slime, SoundCache =entity-slime-squish]} -sound-entity-slime-squish_small: {<<: *sound, variable-mods-cast: [Sound =entity.slime.squish_small, Menu =Slime, SoundCache =entity-slime-squish_small]} -sound-entity-snow_golem-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.ambient, Menu =Snowman, SoundCache =entity-snow_golem-ambient]} -sound-entity-snow_golem-death: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.death, Menu =Snowman, SoundCache =entity-snow_golem-death]} -sound-entity-snow_golem-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.hurt, Menu =Snowman, SoundCache =entity-snow_golem-hurt]} -sound-entity-snow_golem-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.snow_golem.shoot, Menu =Snowman, SoundCache =entity-snow_golem-shoot]} -sound-entity-snowball-throw: {<<: *sound, variable-mods-cast: [Sound =entity.snowball.throw, Menu =Entity, SoundCache =entity-snowball-throw]} -sound-entity-spider-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.spider.ambient, Menu =Spider, SoundCache =entity-spider-ambient]} -sound-entity-spider-death: {<<: *sound, variable-mods-cast: [Sound =entity.spider.death, Menu =Spider, SoundCache =entity-spider-death]} -sound-entity-spider-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.spider.hurt, Menu =Spider, SoundCache =entity-spider-hurt]} -sound-entity-spider-step: {<<: *sound, variable-mods-cast: [Sound =entity.spider.step, Menu =Spider, SoundCache =entity-spider-step]} -sound-entity-splash_potion-break: {<<: *sound, variable-mods-cast: [Sound =entity.splash_potion.break, Menu =SplashPotion, SoundCache =entity-splash_potion-break]} -sound-entity-splash_potion-throw: {<<: *sound, variable-mods-cast: [Sound =entity.splash_potion.throw, Menu =SplashPotion, SoundCache =entity-splash_potion-throw]} -sound-entity-squid-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.squid.ambient, Menu =Squid, SoundCache =entity-squid-ambient]} -sound-entity-squid-death: {<<: *sound, variable-mods-cast: [Sound =entity.squid.death, Menu =Squid, SoundCache =entity-squid-death]} -sound-entity-squid-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.squid.hurt, Menu =Squid, SoundCache =entity-squid-hurt]} -sound-entity-squid-squirt: {<<: *sound, variable-mods-cast: [Sound =entity.squid.squirt, Menu =Squid, SoundCache =entity-squid-squirt]} -sound-entity-stray-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.stray.ambient, Menu =Stray, SoundCache =entity-stray-ambient]} -sound-entity-stray-death: {<<: *sound, variable-mods-cast: [Sound =entity.stray.death, Menu =Stray, SoundCache =entity-stray-death]} -sound-entity-stray-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.stray.hurt, Menu =Stray, SoundCache =entity-stray-hurt]} -sound-entity-stray-step: {<<: *sound, variable-mods-cast: [Sound =entity.stray.step, Menu =Stray, SoundCache =entity-stray-step]} -sound-entity-tnt-primed: {<<: *sound, variable-mods-cast: [Sound =entity.tnt.primed, Menu =Entity, SoundCache =entity-tnt-primed]} -sound-entity-tropical_fish-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.ambient, Menu =TropicalFish, SoundCache =entity-tropical_fish-ambient]} -sound-entity-tropical_fish-death: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.death, Menu =TropicalFish, SoundCache =entity-tropical_fish-death]} -sound-entity-tropical_fish-flop: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.flop, Menu =TropicalFish, SoundCache =entity-tropical_fish-flop]} -sound-entity-tropical_fish-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.tropical_fish.hurt, Menu =TropicalFish, SoundCache =entity-tropical_fish-hurt]} -sound-entity-turtle-ambient_land: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.ambient_land, Menu =Turtle, SoundCache =entity-turtle-ambient_land]} -sound-entity-turtle-death: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.death, Menu =Turtle, SoundCache =entity-turtle-death]} -sound-entity-turtle-death_baby: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.death_baby, Menu =Turtle, SoundCache =entity-turtle-death_baby]} -sound-entity-turtle-egg_break: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.egg_break, Menu =Turtle, SoundCache =entity-turtle-egg_break]} -sound-entity-turtle-egg_crack: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.egg_crack, Menu =Turtle, SoundCache =entity-turtle-egg_crack]} -sound-entity-turtle-egg_hatch: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.egg_hatch, Menu =Turtle, SoundCache =entity-turtle-egg_hatch]} -sound-entity-turtle-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.hurt, Menu =Turtle, SoundCache =entity-turtle-hurt]} -sound-entity-turtle-hurt_baby: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.hurt_baby, Menu =Turtle, SoundCache =entity-turtle-hurt_baby]} -sound-entity-turtle-lay_egg: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.lay_egg, Menu =Turtle, SoundCache =entity-turtle-lay_egg]} -sound-entity-turtle-shamble: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.shamble, Menu =Turtle, SoundCache =entity-turtle-shamble]} -sound-entity-turtle-shamble_baby: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.shamble_baby, Menu =Turtle, SoundCache =entity-turtle-shamble_baby]} -sound-entity-turtle-swim: {<<: *sound, variable-mods-cast: [Sound =entity.turtle.swim, Menu =Turtle, SoundCache =entity-turtle-swim]} -sound-entity-vex-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.vex.ambient, Menu =Vex, SoundCache =entity-vex-ambient]} -sound-entity-vex-charge: {<<: *sound, variable-mods-cast: [Sound =entity.vex.charge, Menu =Vex, SoundCache =entity-vex-charge]} -sound-entity-vex-death: {<<: *sound, variable-mods-cast: [Sound =entity.vex.death, Menu =Vex, SoundCache =entity-vex-death]} -sound-entity-vex-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.vex.hurt, Menu =Vex, SoundCache =entity-vex-hurt]} -sound-entity-villager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.villager.ambient, Menu =Villager, SoundCache =entity-villager-ambient]} -sound-entity-villager-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.villager.celebrate, Menu =Villager, SoundCache =entity-villager-celebrate]} -sound-entity-villager-death: {<<: *sound, variable-mods-cast: [Sound =entity.villager.death, Menu =Villager, SoundCache =entity-villager-death]} -sound-entity-villager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.villager.hurt, Menu =Villager, SoundCache =entity-villager-hurt]} -sound-entity-villager-no: {<<: *sound, variable-mods-cast: [Sound =entity.villager.no, Menu =Villager, SoundCache =entity-villager-no]} -sound-entity-villager-trade: {<<: *sound, variable-mods-cast: [Sound =entity.villager.trade, Menu =Villager, SoundCache =entity-villager-trade]} -sound-entity-villager-yes: {<<: *sound, variable-mods-cast: [Sound =entity.villager.yes, Menu =Villager, SoundCache =entity-villager-yes]} -sound-entity-villager-work_armorer: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_armorer, Menu =Villager, SoundCache =entity-villager-work_armorer]} -sound-entity-villager-work_butcher: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_butcher, Menu =Villager, SoundCache =entity-villager-work_butcher]} -sound-entity-villager-work_cartographer: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_cartographer, Menu =Villager, SoundCache =entity-villager-work_cartographer]} -sound-entity-villager-work_cleric: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_cleric, Menu =Villager, SoundCache =entity-villager-work_cleric]} -sound-entity-villager-work_farmer: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_farmer, Menu =Villager, SoundCache =entity-villager-work_farmer]} -sound-entity-villager-work_fisherman: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_fisherman, Menu =Villager, SoundCache =entity-villager-work_fisherman]} -sound-entity-villager-work_fletcher: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_fletcher, Menu =Villager, SoundCache =entity-villager-work_fletcher]} -sound-entity-villager-work_leatherworker: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_leatherworker, Menu =Villager, SoundCache =entity-villager-work_leatherworker]} -sound-entity-villager-work_librarian: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_librarian, Menu =Villager, SoundCache =entity-villager-work_librarian]} -sound-entity-villager-work_mason: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_mason, Menu =Villager, SoundCache =entity-villager-work_mason]} -sound-entity-villager-work_shepherd: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_shepherd, Menu =Villager, SoundCache =entity-villager-work_shepherd]} -sound-entity-villager-work_toolsmith: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_toolsmith, Menu =Villager, SoundCache =entity-villager-work_toolsmith]} -sound-entity-villager-work_weaponsmith: {<<: *sound, variable-mods-cast: [Sound =entity.villager.work_weaponsmith, Menu =Villager, SoundCache =entity-villager-work_weaponsmith]} -sound-entity-vindicator-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.ambient, Menu =Vindicator, SoundCache =entity-vindicator-ambient]} -sound-entity-vindicator-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.celebrate, Menu =Vindicator, SoundCache =entity-vindicator-celebrate]} -sound-entity-vindicator-death: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.death, Menu =Vindicator, SoundCache =entity-vindicator-death]} -sound-entity-vindicator-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.vindicator.hurt, Menu =Vindicator, SoundCache =entity-vindicator-hurt]} -sound-entity-wandering_trader-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.ambient, Menu =WanderingTrader, SoundCache =entity-wandering_trader-ambient]} -sound-entity-wandering_trader-death: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.death, Menu =WanderingTrader, SoundCache =entity-wandering_trader-death]} -sound-entity-wandering_trader-disappeared: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.disappeared, Menu =WanderingTrader, SoundCache =entity-wandering_trader-disappeared]} -sound-entity-wandering_trader-drink_milk: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.drink_milk, Menu =WanderingTrader, SoundCache =entity-wandering_trader-drink_milk]} -sound-entity-wandering_trader-drink_potion: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.drink_potion, Menu =WanderingTrader, SoundCache =entity-wandering_trader-drink_potion]} -sound-entity-wandering_trader-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.hurt, Menu =WanderingTrader, SoundCache =entity-wandering_trader-hurt]} -sound-entity-wandering_trader-no: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.no, Menu =WanderingTrader, SoundCache =entity-wandering_trader-no]} -sound-entity-wandering_trader-reappeared: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.reappeared, Menu =WanderingTrader, SoundCache =entity-wandering_trader-reappeared]} -sound-entity-wandering_trader-trade: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.trade, Menu =WanderingTrader, SoundCache =entity-wandering_trader-trade]} -sound-entity-wandering_trader-yes: {<<: *sound, variable-mods-cast: [Sound =entity.wandering_trader.yes, Menu =WanderingTrader, SoundCache =entity-wandering_trader-yes]} -sound-entity-witch-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.witch.ambient, Menu =Witch, SoundCache =entity-witch-ambient]} -sound-entity-witch-celebrate: {<<: *sound, variable-mods-cast: [Sound =entity.witch.celebrate, Menu =Witch, SoundCache =entity-witch-celebrate]} -sound-entity-witch-death: {<<: *sound, variable-mods-cast: [Sound =entity.witch.death, Menu =Witch, SoundCache =entity-witch-death]} -sound-entity-witch-drink: {<<: *sound, variable-mods-cast: [Sound =entity.witch.drink, Menu =Witch, SoundCache =entity-witch-drink]} -sound-entity-witch-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.witch.hurt, Menu =Witch, SoundCache =entity-witch-hurt]} -sound-entity-witch-throw: {<<: *sound, variable-mods-cast: [Sound =entity.witch.throw, Menu =Witch, SoundCache =entity-witch-throw]} -sound-entity-wither-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wither.ambient, Menu =Wither, SoundCache =entity-wither-ambient]} -sound-entity-wither-break_block: {<<: *sound, variable-mods-cast: [Sound =entity.wither.break_block, Menu =Wither, SoundCache =entity-wither-break_block]} -sound-entity-wither-death: {<<: *sound, variable-mods-cast: [Sound =entity.wither.death, Menu =Wither, SoundCache =entity-wither-death]} -sound-entity-wither-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wither.hurt, Menu =Wither, SoundCache =entity-wither-hurt]} -sound-entity-wither-shoot: {<<: *sound, variable-mods-cast: [Sound =entity.wither.shoot, Menu =Wither, SoundCache =entity-wither-shoot]} -sound-entity-wither-spawn: {<<: *sound, variable-mods-cast: [Sound =entity.wither.spawn, Menu =Wither, SoundCache =entity-wither-spawn]} -sound-entity-wither_skeleton-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.ambient, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-ambient]} -sound-entity-wither_skeleton-death: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.death, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-death]} -sound-entity-wither_skeleton-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.hurt, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-hurt]} -sound-entity-wither_skeleton-step: {<<: *sound, variable-mods-cast: [Sound =entity.wither_skeleton.step, Menu =WitherSkeleton, SoundCache =entity-wither_skeleton-step]} -sound-entity-wolf-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.ambient, Menu =Wolf, SoundCache =entity-wolf-ambient]} -sound-entity-wolf-death: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.death, Menu =Wolf, SoundCache =entity-wolf-death]} -sound-entity-wolf-growl: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.growl, Menu =Wolf, SoundCache =entity-wolf-growl]} -sound-entity-wolf-howl: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.howl, Menu =Wolf, SoundCache =entity-wolf-howl]} -sound-entity-wolf-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.hurt, Menu =Wolf, SoundCache =entity-wolf-hurt]} -sound-entity-wolf-pant: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.pant, Menu =Wolf, SoundCache =entity-wolf-pant]} -sound-entity-wolf-shake: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.shake, Menu =Wolf, SoundCache =entity-wolf-shake]} -sound-entity-wolf-step: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.step, Menu =Wolf, SoundCache =entity-wolf-step]} -sound-entity-wolf-whine: {<<: *sound, variable-mods-cast: [Sound =entity.wolf.whine, Menu =Wolf, SoundCache =entity-wolf-whine]} -sound-entity-zombie-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.ambient, Menu =Zombie, SoundCache =entity-zombie-ambient]} -sound-entity-zombie-attack_iron_door: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.attack_iron_door, Menu =Zombie, SoundCache =entity-zombie-attack_iron_door]} -sound-entity-zombie-attack_wooden_door: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.attack_wooden_door, Menu =Zombie, SoundCache =entity-zombie-attack_wooden_door]} -sound-entity-zombie-break_wooden_door: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.break_wooden_door, Menu =Zombie, SoundCache =entity-zombie-break_wooden_door]} -sound-entity-zombie-converted_to_drowned: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.converted_to_drowned, Menu =Zombie, SoundCache =entity-zombie-converted_to_drowned]} -sound-entity-zombie-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.death, Menu =Zombie, SoundCache =entity-zombie-death]} -sound-entity-zombie-destroy_egg: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.destroy_egg, Menu =Zombie, SoundCache =entity-zombie-destroy_egg]} -sound-entity-zombie-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.hurt, Menu =Zombie, SoundCache =entity-zombie-hurt]} -sound-entity-zombie-infect: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.infect, Menu =Zombie, SoundCache =entity-zombie-infect]} -sound-entity-zombie-step: {<<: *sound, variable-mods-cast: [Sound =entity.zombie.step, Menu =Zombie, SoundCache =entity-zombie-step]} -sound-entity-zombie_horse-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_horse.ambient, Menu =ZombieHorse, SoundCache =entity-zombie_horse-ambient]} -sound-entity-zombie_horse-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_horse.death, Menu =ZombieHorse, SoundCache =entity-zombie_horse-death]} -sound-entity-zombie_horse-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_horse.hurt, Menu =ZombieHorse, SoundCache =entity-zombie_horse-hurt]} -sound-entity-zombie_pigman-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_pigman.ambient, Menu =ZombiePigman, SoundCache =entity-zombie_pigman-ambient]} -sound-entity-zombie_pigman-angry: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_pigman.angry, Menu =ZombiePigman, SoundCache =entity-zombie_pigman-angry]} -sound-entity-zombie_pigman-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_pigman.death, Menu =ZombiePigman, SoundCache =entity-zombie_pigman-death]} -sound-entity-zombie_pigman-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_pigman.hurt, Menu =ZombiePigman, SoundCache =entity-zombie_pigman-hurt]} -sound-entity-zombie_villager-ambient: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.ambient, Menu =ZombieVillager, SoundCache =entity-zombie_villager-ambient]} -sound-entity-zombie_villager-converted: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.converted, Menu =ZombieVillager, SoundCache =entity-zombie_villager-converted]} -sound-entity-zombie_villager-cure: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.cure, Menu =ZombieVillager, SoundCache =entity-zombie_villager-cure]} -sound-entity-zombie_villager-death: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.death, Menu =ZombieVillager, SoundCache =entity-zombie_villager-death]} -sound-entity-zombie_villager-hurt: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.hurt, Menu =ZombieVillager, SoundCache =entity-zombie_villager-hurt]} -sound-entity-zombie_villager-step: {<<: *sound, variable-mods-cast: [Sound =entity.zombie_villager.step, Menu =ZombieVillager, SoundCache =entity-zombie_villager-step]} -sound-item-armor-equip_chain: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_chain, Menu =Chestplate, SoundCache =item-armor-equip_chain]} -sound-item-armor-equip_diamond: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_diamond, Menu =Chestplate, SoundCache =item-armor-equip_diamond]} -sound-item-armor-equip_elytra: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_elytra, Menu =Elytra, SoundCache =item-armor-equip_elytra]} -sound-item-armor-equip_generic: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_generic, Menu =Item, SoundCache =item-armor-equip_generic]} -sound-item-armor-equip_gold: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_gold, Menu =Chestplate, SoundCache =item-armor-equip_gold]} -sound-item-armor-equip_iron: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_iron, Menu =Chestplate, SoundCache =item-armor-equip_iron]} -sound-item-armor-equip_leather: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_leather, Menu =Chestplate, SoundCache =item-armor-equip_leather]} -sound-item-armor-equip_turtle: {<<: *sound, variable-mods-cast: [Sound =item.armor.equip_turtle, Menu =Item, SoundCache =item-armor-equip_turtle]} -sound-item-axe-strip: {<<: *sound, variable-mods-cast: [Sound =item.axe.strip, Menu =Item, SoundCache =item-axe-strip]} -sound-item-book-page_turn: {<<: *sound, variable-mods-cast: [Sound =item.book.page_turn, Menu =Book, SoundCache =item-book-page_turn]} -sound-item-book-put: {<<: *sound, variable-mods-cast: [Sound =item.book.put, Menu =Book, SoundCache =item-book-put]} -sound-item-bottle-empty: {<<: *sound, variable-mods-cast: [Sound =item.bottle.empty, Menu =GlassBottle, SoundCache =item-bottle-empty]} -sound-item-bottle-fill: {<<: *sound, variable-mods-cast: [Sound =item.bottle.fill, Menu =GlassBottle, SoundCache =item-bottle-fill]} -sound-item-bottle-fill_dragonbreath: {<<: *sound, variable-mods-cast: [Sound =item.bottle.fill_dragonbreath, Menu =GlassBottle, SoundCache =item-bottle-fill_dragonbreath]} -sound-item-bucket-empty: {<<: *sound, variable-mods-cast: [Sound =item.bucket.empty, Menu =Bucket, SoundCache =item-bucket-empty]} -sound-item-bucket-empty_fish: {<<: *sound, variable-mods-cast: [Sound =item.bucket.empty_fish, Menu =Bucket, SoundCache =item-bucket-empty_fish]} -sound-item-bucket-empty_lava: {<<: *sound, variable-mods-cast: [Sound =item.bucket.empty_lava, Menu =Bucket, SoundCache =item-bucket-empty_lava]} -sound-item-bucket-fill: {<<: *sound, variable-mods-cast: [Sound =item.bucket.fill, Menu =Bucket, SoundCache =item-bucket-fill]} -sound-item-bucket-fill_fish: {<<: *sound, variable-mods-cast: [Sound =item.bucket.fill_fish, Menu =Bucket, SoundCache =item-bucket-fill_fish]} -sound-item-bucket-fill_lava: {<<: *sound, variable-mods-cast: [Sound =item.bucket.fill_lava, Menu =Bucket, SoundCache =item-bucket-fill_lava]} -sound-item-chorus_fruit-teleport: {<<: *sound, variable-mods-cast: [Sound =item.chorus_fruit.teleport, Menu =Item, SoundCache =item-chorus_fruit-teleport]} -sound-item-crop-plant: {<<: *sound, variable-mods-cast: [Sound =item.crop.plant, Menu =Item, SoundCache =item-crop-plant]} -sound-item-elytra-flying: {<<: *sound, variable-mods-cast: [Sound =item.elytra.flying, Menu =Elytra, SoundCache =item-elytra-flying]} -sound-item-firecharge-use: {<<: *sound, variable-mods-cast: [Sound =item.firecharge.use, Menu =Item, SoundCache =item-firecharge-use]} -sound-item-flintandsteel-use: {<<: *sound, variable-mods-cast: [Sound =item.flintandsteel.use, Menu =Item, SoundCache =item-flintandsteel-use]} -sound-item-hoe-till: {<<: *sound, variable-mods-cast: [Sound =item.hoe.till, Menu =Item, SoundCache =item-hoe-till]} -sound-item-nether_wart-plant: {<<: *sound, variable-mods-cast: [Sound =item.nether_wart.plant, Menu =Item, SoundCache =item-nether_wart-plant]} -sound-item-shield-block: {<<: *sound, variable-mods-cast: [Sound =item.shield.block, Menu =Shield, SoundCache =item-shield-block]} -sound-item-shield-break: {<<: *sound, variable-mods-cast: [Sound =item.shield.break, Menu =Shield, SoundCache =item-shield-break]} -sound-item-shovel-flatten: {<<: *sound, variable-mods-cast: [Sound =item.shovel.flatten, Menu =Item, SoundCache =item-shovel-flatten]} -sound-item-sweet_berries-pick_from_bush: {<<: *sound, variable-mods-cast: [Sound =item.sweet_berries.pick_from_bush, Menu =Item, SoundCache =item-sweet_berries-pick_from_bush]} -sound-item-totem-use: {<<: *sound, variable-mods-cast: [Sound =item.totem.use, Menu =Item, SoundCache =item-totem-use]} -sound-item-crossbow-hit: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.hit, Menu =Crossbow, SoundCache =item-crossbow-hit]} -sound-item-crossbow-loading_end: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.loading_end, Menu =Crossbow, SoundCache =item-crossbow-loading_end]} -sound-item-crossbow-loading_middle: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.loading_middle, Menu =Crossbow, SoundCache =item-crossbow-loading_middle]} -sound-item-crossbow-loading_start: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.loading_start, Menu =Crossbow, SoundCache =item-crossbow-loading_start]} -sound-item-crossbow-quick_charge_1: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.quick_charge_1, Menu =Crossbow, SoundCache =item-crossbow-quick_charge_1]} -sound-item-crossbow-quick_charge_2: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.quick_charge_2, Menu =Crossbow, SoundCache =item-crossbow-quick_charge_2]} -sound-item-crossbow-quick_charge_3: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.quick_charge_3, Menu =Crossbow, SoundCache =item-crossbow-quick_charge_3]} -sound-item-crossbow-shoot: {<<: *sound, variable-mods-cast: [Sound =item.crossbow.shoot, Menu =Crossbow, SoundCache =item-crossbow-shoot]} -sound-item-trident-hit: {<<: *sound, variable-mods-cast: [Sound =item.trident.hit, Menu =Trident, SoundCache =item-trident-hit]} -sound-item-trident-hit_ground: {<<: *sound, variable-mods-cast: [Sound =item.trident.hit_ground, Menu =Trident, SoundCache =item-trident-hit_ground]} -sound-item-trident-return: {<<: *sound, variable-mods-cast: [Sound =item.trident.return, Menu =Trident, SoundCache =item-trident-return]} -sound-item-trident-riptide_1: {<<: *sound, variable-mods-cast: [Sound =item.trident.riptide_1, Menu =Trident, SoundCache =item-trident-riptide_1]} -sound-item-trident-riptide_2: {<<: *sound, variable-mods-cast: [Sound =item.trident.riptide_2, Menu =Trident, SoundCache =item-trident-riptide_2]} -sound-item-trident-riptide_3: {<<: *sound, variable-mods-cast: [Sound =item.trident.riptide_3, Menu =Trident, SoundCache =item-trident-riptide_3]} -sound-item-trident-throw: {<<: *sound, variable-mods-cast: [Sound =item.trident.throw, Menu =Trident, SoundCache =item-trident-throw]} -sound-item-trident-thunder: {<<: *sound, variable-mods-cast: [Sound =item.trident.thunder, Menu =Trident, SoundCache =item-trident-thunder]} -sound-music-creative: {<<: *sound, variable-mods-cast: [Sound =music.creative, Menu =Music, SoundCache =music-creative]} -sound-music-credits: {<<: *sound, variable-mods-cast: [Sound =music.credits, Menu =Music, SoundCache =music-credits]} -sound-music-dragon: {<<: *sound, variable-mods-cast: [Sound =music.dragon, Menu =Music, SoundCache =music-dragon]} -sound-music-end: {<<: *sound, variable-mods-cast: [Sound =music.end, Menu =Music, SoundCache =music-end]} -sound-music-game: {<<: *sound, variable-mods-cast: [Sound =music.game, Menu =Music, SoundCache =music-game]} -sound-music-menu: {<<: *sound, variable-mods-cast: [Sound =music.menu, Menu =Music, SoundCache =music-menu]} -sound-music-nether: {<<: *sound, variable-mods-cast: [Sound =music.nether, Menu =Music, SoundCache =music-nether]} -sound-music-under_water: {<<: *sound, variable-mods-cast: [Sound =music.under_water, Menu =Music, SoundCache =music-under_water]} -sound-music-disc-11: {<<: *sound, variable-mods-cast: [Sound =music_disc.11, Menu =MusicDiscs, SoundCache =music-disc-11]} -sound-music-disc-13: {<<: *sound, variable-mods-cast: [Sound =music_disc.13, Menu =MusicDiscs, SoundCache =music-disc-13]} -sound-music-disc-blocks: {<<: *sound, variable-mods-cast: [Sound =music_disc.blocks, Menu =MusicDiscs, SoundCache =music-disc-blocks]} -sound-music-disc-cat: {<<: *sound, variable-mods-cast: [Sound =music_disc.cat, Menu =MusicDiscs, SoundCache =music-disc-cat]} -sound-music-disc-chirp: {<<: *sound, variable-mods-cast: [Sound =music_disc.chirp, Menu =MusicDiscs, SoundCache =music-disc-chirp]} -sound-music-disc-far: {<<: *sound, variable-mods-cast: [Sound =music_disc.far, Menu =MusicDiscs, SoundCache =music-disc-far]} -sound-music-disc-mall: {<<: *sound, variable-mods-cast: [Sound =music_disc.mall, Menu =MusicDiscs, SoundCache =music-disc-mall]} -sound-music-disc-mellohi: {<<: *sound, variable-mods-cast: [Sound =music_disc.mellohi, Menu =MusicDiscs, SoundCache =music-disc-mellohi]} -sound-music-disc-stal: {<<: *sound, variable-mods-cast: [Sound =music_disc.stal, Menu =MusicDiscs, SoundCache =music-disc-stal]} -sound-music-disc-strad: {<<: *sound, variable-mods-cast: [Sound =music_disc.strad, Menu =MusicDiscs, SoundCache =music-disc-strad]} -sound-music-disc-wait: {<<: *sound, variable-mods-cast: [Sound =music_disc.wait, Menu =MusicDiscs, SoundCache =music-disc-wait]} -sound-music-disc-ward: {<<: *sound, variable-mods-cast: [Sound =music_disc.ward, Menu =MusicDiscs, SoundCache =music-disc-ward]} -sound-ui-button-click: {<<: *sound, variable-mods-cast: [Sound =ui.button.click, Menu =UI, SoundCache =ui-button-click]} -sound-ui-cartography_table-take_result: {<<: *sound, variable-mods-cast: [Sound =ui.cartography_table.take_result, Menu =UI, SoundCache =ui-cartography_table-take_result]} -sound-ui-loom-select_pattern: {<<: *sound, variable-mods-cast: [Sound =ui.loom.select_pattern, Menu =UI, SoundCache =ui-loom-select_pattern]} -sound-ui-loom-take_result: {<<: *sound, variable-mods-cast: [Sound =ui.loom.take_result, Menu =UI, SoundCache =ui-loom-take_result]} -sound-ui-stonecutter-select_recipe: {<<: *sound, variable-mods-cast: [Sound =ui.stonecutter.select_recipe, Menu =UI, SoundCache =ui-stonecutter-select_recipe]} -sound-ui-stonecutter-take_result: {<<: *sound, variable-mods-cast: [Sound =ui.stonecutter.take_result, Menu =UI, SoundCache =ui-stonecutter-take_result]} -sound-ui-challenge_complete: {<<: *sound, variable-mods-cast: [Sound =ui.toast.challenge_complete, Menu =UI, SoundCache =ui-challenge_complete]} -sound-ui-in: {<<: *sound, variable-mods-cast: [Sound =ui.toast.in, Menu =UI, SoundCache =ui-in]} -sound-ui-out: {<<: *sound, variable-mods-cast: [Sound =ui.toast.out, Menu =UI, SoundCache =ui-out]} -sound-weather-rain: {<<: *sound, variable-mods-cast: [Sound =weather.rain, Menu =Weather, SoundCache =weather-rain]} -sound-weather-rain-above: {<<: *sound, variable-mods-cast: [Sound =weather.rain.above, Menu =Weather, SoundCache =weather-rain-above]} -sound-event-raid-horn: {<<: *sound, variable-mods-cast: [Sound =event.raid.horn, Menu =RaidEvent, SoundCache =event-raid-horn]}