- Added support for splines in 3D Viewer node.
- Added built-in attributes for Mesh object.
- Added Vertex Group as attribute for Mesh object.
- Added Scene Changed auto execution option.
- Added full ADSR (Attack, Delay, Sustain, Release) envelope to Evaluate MIDI Track node.
- Added velocity sensitivity to Evaluate MIDI Track node.
- Added Container Type advanced option to object instancer node.
- Added Evaluate FCurves Transforms node.
- Added Lamp Input and Lamp Output nodes.
- Added Int2 list and socket type.
- Fixed Mesh Object Input node custom attribute reading with enabled modifiers.
- Fixed Insert Vertex Group node.
- Fixed Convert node when converting to Action.
- Fixed Object Action Output node for Actions with named attributes.
- Fixed Object Action Output nodes overwriting Custom Property types.
- Fixed failing dialogs after recent API change.
- Fixed wrong MIDI tempo map computation.
- Fixed exception due to outdated invoke nodes of removed subprograms.
- Fixed Grease Pencil Nodes for API changes.
- Fixed missing output for input list nodes.
- Fixed error when using multiple subprogram nodes.
- Fixed Transform Vector node modifying its inputs.
- Fixed incorrect position of UI extensions.
- Fixed incorrect loading of boolean mesh attribute.
- Fixed BMesh Mesh Data not loading indices.
- Fixed Set Bevel Vertex Weight and Set Bevel Edge Weight nodes for API changes.
- Fixed Set Keyframe node failing when path contains a subscript.
- Fixed symbol not found error on MacOS 10.
- Fixed Custom Attributes for new API changes.
- Fixed Distribute Matrices node causing superfluous executions.
- Fixed Mesh Object Input node for new API changes.
- Fixed Set Vertex Weight node for new API changes.
- Fixed Set Edge Weight node for new API changes.
- Fixed Set Edge Crease node for new API changes.
- Fixed Mesh Object Output node for boolean custom attributes.
- Vectorized Float To Text node.
- Adjust default colors of nodes to match the new default theme.
- Optimize execution unit setup time.
- Vectorized Get Spline Length node.
- Avoid unnecessary updates caused by Object Visibility Output node.
- Avoid unnecessary updates caused by Viewer node.
- Fix nodes accessible to other node systems.
- Allow Insert Custom Attribute node to rewriting an existing attribute.
- Replace deprecated BGL calls with GPU module calls.
- Added MIDI parser library.
- Added MIDI Track data structure.
- Added MIDI Note data structure.
- Added MIDI file reader utility.
- Added MIDI Note socket.
- Added MIDI Track socket.
- Added MIDI File Reader node.
- Added MIDI Track Info node.
- Added MIDI Note Info node.
- Added Evaluate MIDI Track node.
- Added Vertices and Edges output to Line Mesh node.
- Added Evaluate Object node.
- Added Start Time to Animate Data nodes.
- Added Plane-Axis for Circle mode in Distribute Matrices node.
- Added Material By Name node.
- Added Apply Modifiers input to the Splines From Object node.
- Added Copy Animation Nodes Tree operator.
- Added Vectorization Type option to Set Spline Radius node.
- Added Taper Mode input to Curve Object Output node.
- Added Evaluate Object option to Object Attribute Input node.
- Added Attribute data type, and Custom Attribute nodes.
- Added Bevel Spline node.
- Added Hexagonal Grid in Distribute Matrices node.
- Added Index output to Max and Min operatins in Numbers List Math node.
- Added search aliases for Numbers List Math node operations.
- Added Clamp Falloff node.
- Fixed ID Key distance sorting.
- Fixed nodetree.execute method in background mode.
- Fixed wrong types in Get Struct List Elements node.
- Fixed mesh generation methods.
- Fixed Mix Data node for zero length lists.
- Fixed conflicts with the Node Wrangler add-on keymap.
- Fixed incorrect file loading of Shape Key sockets.
- Fixed vectorized Spline Falloff node.
- Fixed random crashes in Mesh Object Output node.
- Removed Deform and Scene inputs from Bmesh From Object node.
- Vectorized Convert Rotations node.
- Vectorized Delay Time node.
- Corrected mesh components' order and names.
- Skip selection sorting if no node tree exist.
- Vectorized Animate Data node.
- Removed Update Object Matrices node.
- The output of the Get Selected Objects node is no longer ordered.
- Selection order now need to be recorded for Integer ID Keys.
- Splines can now be computed from Text objects.
- Support curve objects in Shade Object Smooth node.
- Vectorized Matrix input of Transform Vector node.
- Vectorized Transform Spline node.
- Vectorized Transform Matrix node.
- Remove clamping from the inputs of the Random Falloff node.
- Support FLIP particle systems in the Particles Data node.
- Vectorized Point Distance Falloff node.
- Added Is Used property to the value socket in the Attribute Output node.
- Added Filter Material List By Name node.
- Added Change GP Stroke Direction node.
- Added create list option to the Random Quaternion node.
- Added Random Boolean node.
- Added Random Color node.
- Added Find Shortest Path node.
- Added Compare Numbers node.
- Added Copy Object Modifiers node.
- Added Export Headers option to the setup script.
- Added Indices output to Get Random List Elements node.
- Added Overlay mode to Mix Falloff node.
- Added Spline mode to Distribute Matrices node.
- Added Fill Caps option to Curve Object Output node.
- Added Bevel Mode option to Curve Object Output node.
- Added Parameter option to Spline Falloff node.
- Added Wrap Parameters option to Evaluate Spline node.
- Added Matrix output to the Evaluate Spline node.
- Added search tags for Distribute Matrices node.
- Added material index to spline structure.
- Added Height and Interpolation inputs to Spiral in Distribute Matrices node.
- Added Center and Direction options to Linear in Distribute Matrices node.
- Added Range Step option to Evaluate Spline node.
- Fixed nextBoolean method for XoShiRo256StarStar generators.
- Fixed OpenGL fragment shaders on Core contexts.
- Fixed triangulateMesh method of Mesh.
- Fixed freeze in Is Inside Volume node.
- Fixed Grease Pencil Nodes for API changes.
- Fixed Wiggle Action node when channel is not a valid identifier.
- Vectorized Mix nodes.
- Use slerp in the Mix Quaternions node.
- Vectorized Convert Angle node.
- Vectorized Vector Dot Product node.
- Socket enable/disable option for Shade Object Smooth node.
- Support undo for node operators.
- Increased default spline resolution for Spline nodes.
- Remove redundant attribute setting in Object Instancer node.
- Vectorized Offset Splines node.
- Added an option to hide subprogram sockets by default.
- Added default values for Script subprogram inputs.
- Added subtract method to the Mix Falloff node.
- Added order weight option for Viewport Input node.
- Added regular polygons mesh generators menu and search entries.
- Added curve dimensions option to the Separate Text node.
- Added matrices output in Mesh Points Scatter node.
- Added edges mode in Mesh Points Scatter node.
- Added Vertex Color Fill attribute to GP strokes.
- Added Radial Falloff node.
- Added Radial mode to Object Controller Falloff node.
- Added Create Trigger operator to Object Controller Falloff node.
- Added Extract Matrix Basis node.
- Added Normals output in Mesh Points Scatter node.
- Added Interpolation input to Remap Falloff node.
- Added Decompose Text node to menu.
- Added Repeat List Elements node.
- Added Material Indices to Mesh structure.
- Added Material Indices output to Bmesh Mesh Data node.
- Added Material Indices input to Combine Mesh node.
- Added implicit conversion from Polygon Indices List to Integer List.
- Added Insert List Element node.
- Added option to remove Channel in Wiggle Action node.
- Added Curvature output to Evaluate Spline node.
- Added Interpolation input to Float Range node.
- Added Mesh Falloff node.
- Added Object property to BVH Tree socket.
- Fixed the Make ELement Copies option in the Repeat List node.
- Fixed the Map Range node when the input max is less than input min.
- Fixed Sound nodes when scene fps base is not one.
- Removed Material Indices input from Mesh Object Output node.
- Vectorized Separate Color node.
- Vectorized Separate Quaternion node.
- Vectorized Combine Quaternion node.
- Replaced the inputs of the mesh Construct BVH Tree node with a mesh.
- Added GP Stroke From Spline node.
- Added Spline From GP Stroke node.
- Added Offset GP Stroke node.
- Added Polygon Indices List to Edge Indices List link conversion.
- Added Offset Spline Node.
- Added Grease Pencil type to the Object Instancer node.
- Added List to Element link conversion.
- Added GP sockets link conversions.
- Added input range to Remap Falloff node.
- Added Bmesh Invert Normals node.
- Added Object Material Input node.
- Added Vector Noise node to the node menu.
- Added Use Spline Radius option in Spline Falloff node.
- Added Calculate Loose Edges option in Mesh Object Output node.
- Added XoShiRo256 random number generators.
- Added mesh Triangulation methods and Triangulate Mesh node.
- Added Mesh Points Scatter node.
- Added support for 2D vectors in 3D viewer node.
- Fixed Decompose Text node for fonts relative path.
- Fixed fatal error when using replicate nodes.
- Fixed crash upon updating the Separate Text node when main collection is hidden.
- Fixed the New Text Block operator in the script node.
- Fixed enum callbacks by caching them.
- Fixed the Triangulate BMesh node.
- Fixed smooth sound spectrum evaluation.
- Fixed the None material issue of the Material Output node.
- Fixed the Cycles Material Output node.
- Fixed incompatible declaration in getTrimmedCopy_LowLevel method.
- Fixed Grease Pencil nodes for latest Blender API changes.
- Fixed Project Point On Line distance output.
- Fixed missing UV and vertex colors in the Transform Mesh node.
- Fixed bad splines during rendering and baking.
- Fixed the spiral method in the Distribute Matrices node for negative amounts.
- Fixed the output of Set GP Stroke Attributes node for hardness-list input.
- Fixed Object Action Output node when action contain bad channels.
- Fixed Mesh From Spline node when Closed Shape and Cap Ends are enabled.
- Fixed wrong sign in scale for matrix list in Decomposed Matrix node.
- Fixed bad link conversions between Object and Shape Key sockets.
- Vectorized the Tilt Spline node.
- Instancer node objects are now removed regardless of their numbers of users.
- Return empty spline from Trim Spline node if start and end are equal.
- Migrate CI/CD pipeline to Github Workflows.
- Moved Problems panel to UI region.
- Add CI/CD build for Python 3.8 on Linux.
- Rename the Sort node as Sort Numbers node.
- Added GP Object Input node.
- Added GP Layer Info node.
- Added GP Frame Info node.
- Added GP Stroke Info node.
- Added GP Stroke From Points node.
- Added GP Frame From Strokes node.
- Added GP Layer From Frames node.
- Added GP Object Output node.
- Added Change Spline Direction node.
- Added Transform GP Layer node.
- Added Replicate GP Stroke node.
- Added Transform GP Stoke node.
- Added Set GP Layer Attributes node.
- Added Set GP Stroke Attributes node.
- Added GP Material Output node.
- Added GP Object Material Output node.
- Added Replicate GP Layer node.
- Added Offset GP Layer Frames node.
- Added Set Edge Crease node.
- Added Set Polygon Material Index node.
- Added Deep Copy option to the Copy Object Data node.
- Added Decompose Text node.
- Added Object Color Output node.
- Fixed the Splines From Branches algorithm for closed loops.
- Fixed auto execution when the node tree is refreshed during animation.
- Fixed the Distribute Matrices node for the Spiral option.
- Fixed VirtualPyList for singleton lists.
- Fixed error due to duplication of nodes with code effects.
- Fixed unexpected results and crashes during exporting.
- Fixed enum identifiers that had spaces.
- Optimized the Object Instancer node.
- Make all numeric types comparable.
- Vectorized Combine Color node.
- Replace the Font socket pick operator with a Load Font operator.
- Moved panels from the Tool region to the UI region.
- Added Set Vertex Weight node.
- Added CList and VirtualList for colors.
- Added Get Vertex Color Layer node.
- Added Insert Vertex Color Layer node.
- Added Get Linked Vertices node.
- Added Set Bevel Vertex Weight node.
- Added Set Bevel Edge Weight node.
- Added Vector 2D and Vector 2D List sockets.
- Added VirtualVector2DList structure.
- Added Get UV Map node.
- Added Insert UV Map node.
- Added Set UV Map node.
- Fixed sound nodes when sounds are packed in the blend file.
- Fixed the Frame Rate output of the Time Info node.
- Fixed sound evaluation when sound sequences are cut.
- Fixed Set Vertex Color node when alpha value change.
- Fixed time measurement.
time.clock()
was removed in python 3.8. - Fixed the Node Editor's HUD position.
- Fixed Curve Interpolation node.
- Fixed the name output in the Mesh Object Input node.
- Fixed Slice List node for negative start index in Length mode.
- Fixed duplication of the Curve Interpolation node.
- Fixed the Ensure Animation Data option in the Mesh Object Output node.
- Fixed crashes during rendering and exporting.
- Fixed inconsistency between viewport, renders, and exports.
- Fixed node tree not executing when a sequence editor is active.
- Allow getting items from virtual lists in Python.
- Allow choosing alpha in Color socket.
- Update initialization error messages.
- Normalize Quaternion in the Combine Quaternion node.
- Normalize Quaternion in the Convert Rotations node.
- Vectorized Set Vertex Color node and color modes are added.
- Linux and MacOS are now release builds. They were debug builds.
- Added Points mode to the Line Mesh node.
- Added the
__repr__
function for spline.
- Added Include End Point option to the Float Range node.
- Added collection option to Execution Triggers.
- Added Sound Falloff node.
- Added Subprograms to the search menu.
- Added missing nodes to the node menu
- Added Collection Operations node.
- Added Rotations output to the Particles Data node.
- Fixed the Sort node for Windows users.
- Fixed bad path resolution in the Set Keyframe node.
- Fixed Convert Plane Type node.
- Fixed ReturnDefaultsOnExceptionCodeEffect and Get Struct node.
- Fixed the fromFloatList method of the 3DVectorList structure.
- Fixed double period in the description of some properties.
- Fixed Material Output node's color output.
- Fixed Create Execution Trigger operators.
- Fixed getSelectedObjectNames function.
- Fixed crash on context view_layer access and Get Selected Objects node.
- Fixed Separate Text Object node.
- Fixed Time Code node.
- Fixed: Fails when trying to rename an object.
- Fixed baking for Text Object Output node.
- Fixed the Offset Vertices and Offset Polygons nodes. Copy the input mesh if needed.
- Fixed crash upon linking to a Script node
- Fixed bad precision in the Wiggle Falloff node.
- Fixed header alignment for the Subprograms menu and the Remove node tree operator.
- Redesigned Execution Triggers UI.
- Allow multiple comma-separated data paths per Execution Trigger.
- Replaced colored icons in the Node Menu to be more uniform.
- Started following Blender's class naming conventions.
- Made dependent nodes unsearchable like Loop Generator and Group Output nodes.
- Changed location of Animation Nodes to Animation Nodes Editor.
- Allow the spline radius to affect the object's scale in the Follow Spline Action.
- Vectorized the Number Wiggle, Euler Wiggle, and Quaternion Wiggle nodes.
- Inform the user that no Viewport Input node exists in the Data Input panel.
- Added new sound system for Sound nodes.
- Added Vectors output and Center options for Distribute Matrices node.
- Added Object Material Output and Material Output nodes.
- Added error handling code when sound files don't exist on disk.
- Added Viewport Input node.
- Fixed toggleObjectVisibilty function.
- Fixed Bake To Keyframes operator.
- Fixed Separate Text Object node.
- Fixed Compose Matrix node.
- Fixed getSoundData function, and changed a default value.
- Fixed Wiggle Action node.
- Fixed Mesh Object Input node.
- Fixed Vectorized sockets stop automatic conversion upon duplication.
- Fixed Sort node.
- Add objects to a container collection in Object Instancer node.
- Automatically unlink objects by calling remove in Object Instancer node.
- Limit count input in Vector Wiggle node.
- Added Spline Per Branch option to Splines From Edges node.
- Added more troubleshooting info upon unsuccessful installation of the add-on.
- Added Combine Mesh node to the menu.
- Added Collection Info node.
- Added Sort node.
- Added BOTTOM_BASELINE align option in Text Object Output node.
- Fixed the node menu.
- Fixed UV Maps.
- Fixed UI Split.
- Fixed Spline Normals.
- Fixed no tabs in the left sidebar (tools panel) anymore.
- Fixed node editor HUD position.
- Fixed Create Auto Execution Trigger operator.
- Fixed Transform Vector node.
- Fixed Quaternion Math node.
- Fixed Quaternion List Combine node.
- Fixed *Separate Text Object WIP. Poll fails.
- Fixed Set Vertex Color node.
- Fixed Get Selected Objects node.
- Fixed Transform Object node.
- Fixed Armature Info node.
- Fixed Spline Revolve node.
- Port Animation Nodes to Blender 2.8.
- Move ID and Input Data panels to UI menu.
- Change editor name to Animation Nodes.
- Enable error border.
- Removed Objects From Group and Set Layer Visibility nodes.
- Updated Object Visibility Input/Output nodes.
- Removed Object Group generic nodes.
- Move Advanced Node Settings to Node category.
- Refactor 3D viewer node.
- Added J, K and M outputs to L System node.
- Added String output to L System node.
- Added Frame Current Network operator in the pie menu.
- Fixed sound baking.
- Fixed Evaluate Falloff node with matrices.
- Fixed Separate Text Object node crash when clicking on update.
- Remove unknown sockets from undefined nodes.
- Added Action From Object node.
- Added Constant Action node.
- Added Wiggle Location Action node.
- Added Object Action Output node.
- Added Delay Action node.
- Added Follow Spline Action node.
- Added Overlay Action node.
- Added Normals and Tilt for Spline nodes.
- Added new error handing mechanism for nodes.
- Added compilation support for MAC OS.
- Added Vector Noise node.
- Added Noise Falloff node.
- Added Action support in Offset Matrix node.
- Added Chain Action node.
- Added Action Viewer node.
- Added mesh validation checks for mesh nodes.
- Added UV Maps support for mesh object.
- Added Mesh Info node.
- Added output mesh object in Cylinder Mesh node.
- Added Circle node.
- Added custom pivot options in Transform Polygons node.
- Added Transform Mesh node.
- Added Evaluate Sound node in menu.
- Added support for auto insert in Mesh and Vector List, and Matrix List and Vector List.
- Added Polygon and Spiral mode in Distribute Matrices node.
- Added Tilt Spline and Mesh From Spline nodes.
- Added Cap Ends option in Mesh from Spline node.
- Added L System node.
- Fixed zero division in case of Geometry nodes.
- Fixed wrong input name of Project Point On Plane node.
- Fixed preferences class name for Blender 2.79.
- Fixed Spline trimming.
- Fixed Bezier Spline projection.
- Fixed compilation on Linux and fast Noise Wraper.
- Fixed Evaluate Falloff node.
- Fixed spelling in the error message for missing NumPy.
- Fixed Object Transforms Output node outputs nothing.
- Show the file path when there is an error in the file.
- Removed Scale and Translation Matrix nodes, which are now part of Compose Matrix node.
- Replace Rotation Matrix node with Axis Rotation Matrix node.
- Updated default conf.json file to version Blender 2.79.
- Joined Get Spline Samples node into Evaluate Spline node.
- Vectorized the Vector Angle node.
- Better handles for straight Bezier segments.
- Removed Barycentric Transform node.
- Implemented list evaluation for falloffs which roughly 30% speedup the falloff nodes.
- Improved the Mesh Input, Replicate Mesh, Edge to Tube nodes.
- Changed functionality of the Transform Polygons node.
- Removed Prepare Polygon Transforms node.
- Speedup Transform Polygons node.
- Speedup Edges of Polygons node.
- Removed Separate Mesh Data node.
- Vectorized Combine Euler node.
- Transform Polygons node supports 3 basis modes.
- Renamed the modes of the Transform Polygons node.
- Removed the Mesh Data From Object and Object Mesh Data nodes.
- Choose edge based on distance in Extract Polygons Transforms node.
- Removed the Replicate Mesh node, replaced by Transform Mesh node.
- Mesh generation nodes now only output a mesh.
- Renamed Transform Polygons node to Offset Polygons node.
- Vectorized Replace Text node.
- Allowed to skip mesh validation in Combine Mesh Data node.
- Added the Unity Triangle node.
- Added a flag to copy the add-on to the path specified in the
conf.json
file. - Added Virtual Lists.
- Added Compose Matrix node.
- Fixed double frame update.
- Fixed PermissionError during copying the add-on at the specified path.
- Raise exception when the folder has a wrong name for add-on installation.
- Show degrees instead of radians in Viewer node.
- Vectorized the Separate Euler node.
- Removed the different frame options from Object Transforms Output node.
- Allow custom default list element when vectorized list input is empty.
- Allow lists with different lengths in Float Math node.
- Removed Reference (Basis) key from Shape Key list.
- Cythonized and Vectorized Line Plane Intersection node.
- Cythonized and Vectorized Intersect Line Sphere node.
- Cythonized and Vectorized Plane Plane Intersection node.
- Cythonized and Vectorized Intersect Sphere Plane node.
- Cythonized and Vectorized Intersect Sphere Sphere node.
- Cythonized and Vectorized Project Point On Line node.
- Cythonized and Vectorized Project Point On Plane node.
- Bring back 0.8 transparency for vectorized sockets.