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Convex Hull Algorithms

This is a simple example for the implementation and visualization of the Giftwrapping and Quickhull algorithms. Everything is coded in Python.

Setup

Python Environment

It is recommended to use a Python environment with Conda.

Installation of Pygame

After setting up your Conda environment, you can install Pygame with the following command:

pip install pygame

Instructions

1. Starting the Program

Run the main file main.py to start the program.

2. Mode Selection

  • Performance Mode: Both algorithms, Quickhull and Giftwrapping, are measured for their performance. The result is output to the console.
  • Visualization Mode: The functioning of the algorithms is visualized. A new window opens where you can see the algorithms in action.

3. Selecting the Data Source

You can either use randomly generated points or read a CSV file with data points.

4. Navigation in Visualization Mode

You can switch between the Quickhull and Giftwrapping algorithms using the Q and G keys.

5. Note on Display

The coordinate origin (0,0) is centered in the middle of the square window. The positive direction of the y-axis goes downwards due to Pygame. If the points are displayed too small (e.g., as a small set of points), you can adjust the value coord_tresh in the main file to match the maximum x and y values of the points.

6. Data Generator

With the integrated data generator, you can generate various data patterns, e.g., circle data.

There is a test protocol that presents the results of the implementation.