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Representation of what's on screen. #27

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phildini opened this issue May 12, 2013 · 0 comments
Open

Representation of what's on screen. #27

phildini opened this issue May 12, 2013 · 0 comments

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@phildini
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The fogs and the obstacles are going to be generated in real time. There needs to be some representation of each segment of the screen and what's there so that fogs and obstacles aren't placed in the same spot.

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