-
Notifications
You must be signed in to change notification settings - Fork 32
Home
Kiss Attila edited this page Jul 29, 2014
·
27 revisions
Welcome to the YSF Wiki. Documenting new functions and callbacks in YSF Plugin for San Andreas Multiplayer mod.
Latest release: R8 (In Beta)
Callbacks
- OnPlayerEnterGangZone(playerid, zoneid);
- OnPlayerLeaveGangZone(playerid, zoneid);
- OnPlayerEnterPlayerGangZone(playerid, zoneid);
- OnPlayerLeavePlayerGangZone(playerid, zoneid);
- OnPlayerPauseStateChange(playerid, pausestate);
File functions
- ffind(const pattern[], filename[], len, &idx);
- frename(const oldname[], const newname[]);
Directory functions
- dfind(const pattern[], filename[], len, &idx);
- dcreate(const name[]);
- drename(const oldname[], const newname[]);
Server rule and other functions
- SetModeRestartTime(Float:time);
- Float:GetModeRestartTime();
- SetMaxPlayers(maxplayers);
- SetMaxNPCs(maxnpcs);
- SetPlayerAdmin(playerid, bool:admin);
- LoadFilterScript(scriptname[]);
- UnLoadFilterScript(scriptname[]);
- GetFilterScriptCount();
- GetFilterScriptName(id, name[], len = sizeof(name));
- AddServerRule(name[], value[], flags = CON_VARFLAG_RULE);
- SetServerRule(name[], value[]);
- ModifyFlag(name[], flags);
Nickname
- IsValidNickName(name[]);
- AllowNickNameCharacter(character, bool:allow);
- IsNickNameCharacterAllowed(character);
Classes
- GetAvailableClasses();
- GetPlayerClass(classid, &teamid, &modelid, &Float:spawn_x, &Float:spawn_y, &Float:spawn_z, &Float:z_angle, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo,& weapon3, &weapon3_ammo);
- EditPlayerClass(classid, teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
Timers
- GetActiveTimers();
- If you want more function, use timerfix https://github.com/udan11/samp-plugin-timerfix
Per player
- SetPlayerGravity(playerid, Float:gravity);
- Float:GetPlayerGravity(playerid);
- SetPlayerTeamForPlayer(forplayerid, playerid, teamid);
- GetPlayerTeamForPlayer(forplayerid, playerid);
- GetPlayerWeather(playerid);
- TogglePlayerWidescreen(playerid, bool:set);
- IsPlayerWidescreenToggled(playerid);
- GetSpawnInfo(playerid, &teamid, &modelid, &Float:spawn_x, &Float:spawn_y, &Float:spawn_z, &Float:z_angle, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo,& weapon3, &weapon3_ammo);
- GetPlayerSkillLevel(playerid, skill);
- GetPlayerCheckpoint(playerid, &Float:fX, &Float:fY, &Float:fZ, &Float:fSize);
- GetPlayerRaceCheckpoint(playerid, &Float:fX, &Float:fY, &Float:fZ, &Float:fNextX, &Float:fNextY, &fNextZ, &Float:fSize);
- GetPlayerWorldBounds(playerid, &Float:x_max, &Float:x_min, &Float:y_max, &Float:y_min);
- IsPlayerInModShop(playerid);
- GetPlayerSirenState(playerid);
- GetPlayerLandingGearState(playerid);
- GetPlayerHydraReactorAngle(playerid);
- Float:GetPlayerTrainSpeed(playerid);
- Float:GetPlayerZAim(playerid);
- GetPlayerSurfingOffsets(playerid, &Float:fOffsetX, &Float:fOffsetY, &Float:fOffsetZ);
- GetPlayerRotationQuat(playerid, &Float:w, &Float:x, &Float:y, &Float:z);
- GetPlayerDialogID(playerid);
- GetPlayerSpectateID(playerid);
- GetPlayerSpectateType(playerid);
- SendBulletData(sender, hitid, hittype, Float:fHitOriginX, Float:fHitOriginY, Float:fHitOriginZ, Float:fHitTargetX, Float:fHitTargetY, Float:fHitTargetZ, Float:fCenterOfHitX, Float:fCenterOfHitY, Float:fCenterOfHitZ, forplayerid = -1);
- ShowPlayerForPlayer(forplayerid, playerid);
- HidePlayerForPlayer(forplayerid, playerid);
Scoreboard manipulation
- TogglePlayerScoresPingsUpdate(playerid, bool:toggle);
- TogglePlayerFakePing(playerid, bool:toggle);
- SetPlayerFakePing(playerid, ping);
Pause functions
- IsPlayerPaused(playerid);
- GetPlayerPausedTime(playerid);
Objects get - global
- GetObjectModel(objectid);
- Float:GetObjectDrawDistance(objectid);
- SetObjectMoveSpeed(objectid, Float:fSpeed);
- Float:GetObjectMoveSpeed(objectid);
- GetObjectTarget(objectid, &Float:fX, &Float:fY, &Float:fZ);
- GetObjectAttachedData(objectid, &attached_vehicleid, &attached_objectid);
- GetObjectAttachedOffset(objectid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ);
- IsObjectMaterialSlotUsed(objectid, materialindex); // Return values: 1 = material, 2 = material text
- GetObjectMaterial(objectid, materialindex, &modelid, txdname[], txdnamelen = sizeof(txdname), texturename[], texturenamelen = sizeof(texturename), &materialcoor);
- GetObjectMaterialText(objectid, materialindex, text[], textlen = sizeof(text), &materialsize, fontface[], fontfacelen = sizeof(fontface), &fontsize, &bold, &fontcolor, &backcolor, &textalignment);
Objects get - player
- GetPlayerObjectModel(playerid, objectid);
- Float:GetPlayerObjectDrawDistance(playerid, objectid);
- SetPlayerObjectMoveSpeed(playerid, objectid, Float:fSpeed);
- Float:GetPlayerObjectMoveSpeed(playerid, objectid);
- Float:GetPlayerObjectTarget(playerid, objectid, &Float:fX, &Float:fY, &Float:fZ);
- GetPlayerObjectAttachedData(playerid, objectid, &attached_vehicleid, &attached_objectid);
- GetPlayerObjectAttachedOffset(playerid, objectid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ);
- IsPlayerObjectMaterialSlotUsed(playerid, objectid, materialindex); // Return values: 1 = material, 2 = material text
- GetPlayerObjectMaterial(playerid, objectid, materialindex, &modelid, txdname[], txdnamelen = sizeof(txdname), texturename[], texturenamelen = sizeof(texturename), &materialcolor);
- GetPlayerObjectMaterialText(playerid, objectid, materialindex, text[], textlen = sizeof(text), &materialsize, fontface[], fontfacelen = sizeof(fontface), &fontsize, &bold, &fontcolor, &backcolor, &textalignment);
special - for attached objects
- GetPlayerAttachedObject(playerid, index, &modelid, &bone, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ, &Float:fSacleX, &Float:fScaleY, &Float:fScaleZ, &materialcolor1, &materialcolor2);
- AttachPlayerObjectToObject(playerid, objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
RakNet ban functions
- ClearBanList();
- IsBanned(ipaddress[]);
Raknet
- SetTimeoutTime(playerid, time_ms);
- GetMTUSize();
- GetLocalIP(index, localip[], len = sizeof(localip));
vehicle functions
- GetVehicleSpawnPos(vehicleid, &Float:fX, &Float:fY, &Float:fZ);
- GetVehicleColor(vehicleid, &color1, &color2);
- GetVehiclePaintjob(vehicleid);
- GetVehicleInterior(vehicleid);
- GetVehicleNumberPlate(vehicleid, plate[], len = sizeof(plate));
- SetVehicleRespawnDelay(vehicleid, delay);
- GetVehicleRespawnDelay(vehicleid);
- SetVehicleOccupiedTick(vehicleid, ticks);
- GetVehicleOccupiedTick(vehicleid);
- SetVehicleRespawnTick(vehicleid, ticks);
- GetVehicleRespawnTick(vehicleid);
- GetVehicleLastDriver(vehicleid);
Gangzones - Global
- IsValidGangZone(zoneid);
- IsPlayerInGangZone(playerid, zoneid);
- IsGangZoneVisibleForPlayer(playerid, zoneid);
- GangZoneGetColorForPlayer(playerid, zoneid);
- GangZoneGetFlashColorForPlayer(playerid, zoneid);
- IsGangZoneFlashingForPlayer(playerid, zoneid);
- GangZoneGetPos(zoneid, &Float:fMinX, &Float:fMinY, &Float:fMaxX, &Float:fMaxY);
Gangzones - Player
- CreatePlayerGangZone(playerid, Float:minx, Float:miny, Float:maxx, Float:maxy);
- PlayerGangZoneDestroy(playerid, zoneid);
- PlayerGangZoneShow(playerid, zoneid, color);
- PlayerGangZoneHide(playerid, zoneid);
- PlayerGangZoneFlash(playerid, zoneid, color);
- PlayerGangZoneStopFlash(playerid, zoneid);
- IsValidPlayerGangZone(playerid, zoneid);
- IsPlayerInPlayerGangZone(playerid, zoneid);
- IsPlayerGangZoneVisible(playerid, zoneid);
- PlayerGangZoneGetColor(playerid, zoneid);
- PlayerGangZoneGetFlashColor(playerid, zoneid);
- IsPlayerGangZoneFlashing(playerid, zoneid);
- PlayerGangZoneGetPos(playerid, zoneid);
Textdraw - Global
- IsValidTextDraw(Text:textdrawid);
- IsTextDrawVisibleForPlayer(playerid, Text:textdrawid);
- TextDrawGetString(Text:textdrawid, text[], len = sizeof(text));
- TextDrawSetPos(Text:textdrawid, Float:fX, Float:fY); // You can change textdraw pos with it, but you need to use TextDrawShowForPlayer() after that
- TextDrawGetLetterSize(Text:textdrawid, &Float:fX, &Float:fY);
- TextDrawGetFontSize(Text:textdrawid, &Float:fX, &Float:fY);
- TextDrawGetPos(Text:textdrawid, &Float:fX, &Float:fY);
- TextDrawGetColor(Text:textdrawid);
- TextDrawGetBoxColor(Text:textdrawid);
- TextDrawGetBackgroundColor(Text:textdrawid);
- TextDrawGetShadow(Text:textdrawid);
- TextDrawGetOutline(Text:textdrawid);
- TextDrawGetFont(Text:textdrawid);
- TextDrawIsBox(Text:textdrawid);
- TextDrawIsProportional(Text:textdrawid);
- TextDrawIsSelectable(textdrawid);
- TextDrawGetAlignment(Text:textdrawid);
- TextDrawGetPreviewModel(Text:textdrawid);
- TextDrawGetPreviewRot(Text:textdrawid, &Float:fRotX, &Float:fRotY, &Float:fRotZ, &Float:fZoom);
- TextDrawGetPreviewVehCol(Text:textdrawid, &color1, &color2);
Textdraw - Player
- IsValidPlayerTextDraw(playerid, PlayerText:textdrawid);
- IsPlayerTextDrawVisible(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetString(playerid, PlayerText:textdrawid, text[], len = sizeof(text));
- PlayerTextDrawSetPos(playerid, PlayerText:textdrawid, Float:fX, Float:fY);
- PlayerTextDrawGetLetterSize(playerid, PlayerText:textdrawid, &Float:fX, &Float:fY);
- PlayerTextDrawGetFontSize(playerid, PlayerText:textdrawid, &Float:fX, &Float:fY);
- PlayerTextDrawGetPos(playerid, PlayerText:textdrawid, &Float:fX, &Float:fY);
- PlayerTextDrawGetColor(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetBoxColor(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetBackgroundCol(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetShadow(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetOutline(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetFont(playerid, PlayerText:textdrawid);
- PlayerTextDrawIsBox(playerid, PlayerText:textdrawid);
- PlayerTextDrawIsProportional(playerid, PlayerText:textdrawid);
- PlayerTextDrawIsSelectable(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetAlignment(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetPreviewModel(playerid, PlayerText:textdrawid);
- PlayerTextDrawGetPreviewRot(playerid, PlayerText:textdrawid, &Float:fRotX, &Float:fRotY, &Float:fRotZ, &Float:fZoom);
- PlayerTextDrawGetPreviewVehCol(playerid, PlayerText:textdrawid, &color1, &color2);
3D Text - Global
- IsValid3DTextLabel(Text3D:id);
- Get3DTextLabelText(Text3D:id, text[], len = sizeof(text));
- Get3DTextLabelColor(Text3D:id);
- Get3DTextLabelPos(Text3D:id, &Float:fX, &Float:fY, &Float:fZ);
- Float:Get3DTextLabelDrawDistance(Text3D:id);
- Get3DTextLabelLOS(Text3D:id);
- Get3DTextLabelVirtualWorld(Text3D:id);
- Get3DTextLabelAttachedData(Text3D:id, &attached_playerid, &attached_vehicleid);
3D Text - Player
- IsValidPlayer3DTextLabel(playerid, PlayerText3D:id);
- GetPlayer3DTextLabelText(playerid, PlayerText3D:id, text[], len = sizeof(text));
- GetPlayer3DTextLabelColor(playerid, PlayerText3D:id);
- GetPlayer3DTextLabelPos(playerid, PlayerText3D:id, &Float:fX, &Float:fY, &Float:fZ);
- Float:GetPlayer3DTextLabelDrawDist(playerid, PlayerText3D:id);
- GetPlayer3DTextLabelLOS(playerid, PlayerText3D:id);
- GetPlayer3DTextLabelVirtualW(playerid, PlayerText3D:id);
Menu
- IsMenuDisabled(Menu:menuid);
- IsMenuRowDisabled(Menu:menuid, row);
- GetMenuColumns(Menu:menuid);
- GetMenuItems(Menu:menuid, column);
- GetMenuPos(Menu:menuid, &Float:fX, &Float:fY);
- GetMenuColumnWidth(Menu:menuid, column, &Float:fColumn1, &Float:fColumn2);
- GetMenuColumnHeader(Menu:menuid, column, header[], len = sizeof(header));
- GetMenuItem(Menu:menuid, column, itemid, item[], len = sizeof(item));
Pickups
- IsValidPickup(pickupid);
- GetPickupPos(pickupid, &Float:fX, &Float:fY, &Float:fZ);
- GetPickupModel(pickupid);
- GetPickupType(pickupid);
- GetPickupVirtualWorld(pickupid);
Y_Less's model sizes inc
- GetColCount();
- Float:GetColSphereRadius(modelid);
- GetColSphereOffset(modelid, &Float:fX, &Float:fY, &Float:fZ);
- Home
-
Natives
- Execute
- File functions
- Directory functions
- Max player/npc change at runtime
- Filterscript functions
- Server rule modifications
- Server settings
- Player position sync bounds
- Modifying RCON commands
- Per AMX function calling
- Broadcasting console messages
- YSF Settings
- Nickname
- Classes
- Timers
- Per player functions
- Actors
- Scoreboard manipulation
- Pause functions
- Objects get - global
- Objects get - player
- Special for attached objects
- RakNet ban functions
- RakNet
- Exclusive RPC broadcast
- Vehicle functions
- Gangzones - Global
- Gangzones - Player
- Textdraws - Global
- Textdraws - Player
- 3DTexts - Global
- 3DTexts - Player
- Menu
- Pickups - Global
- Y_Less's model sizes inc
- Developer functions
- Formatting
- Callbacks
- Definitions
- Enumerators
- YSF.cfg