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Program.cs
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Program.cs
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using FNAEngine2D;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pong
{
internal class Program
{
[STAThread]
public static void Main()
{
GraphicSettings graphicSettings = new GraphicSettings();
#if DEBUG
GameManager.DevelopmentMode = true;
graphicSettings.IsFullscreen = false;
#else
graphicSettings.IsFullscreen = true;
#endif
//GameHost.Run(new Win());
//GameHost.Run(new GameOver());
//GameHost.Run(new Test());
//GameManager.Run(new EscapeMenu(), graphicSettings);
GameManager.Run(new PongGame(), graphicSettings);
//GameManager.Run(new EmptyGame(), graphicSettings);
//GameHost.Run(new UI());
}
}
}