-
Notifications
You must be signed in to change notification settings - Fork 1
/
Assembly-CSharp-Editor-vs.csproj
165 lines (164 loc) · 11.2 KB
/
Assembly-CSharp-Editor-vs.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0019E5CB-A1F5-BA4B-AF85-623B522DD54A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_2;UNITY_5_1;UNITY_5;UNITY_64;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\JMO Assets\Cartoon FX Easy Editor\Editor\CFXEasyEditor.cs" />
<Compile Include="Assets\JMO Assets\Cartoon FX\Editor\CFX_InspectorHelpEditor.cs" />
<Compile Include="Assets\JMO Assets\Cartoon FX\Editor\CFX_SpawnSystemEditor.cs" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX3 Multiply Color.shader" />
<None Include="Assets\2D_Special_Effect_vol1\Darkness Force\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Borutikku Web\skeleton.atlas.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFXM_MobileParticleAdd_Alpha8.shader" />
<None Include="Assets\JMO Assets\Cartoon FX\CartoonFX3 Readme.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Light Healing\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Soul Reaper\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Blazing Sun\skeleton.atlas.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFXM_MobileParticleAlphaBlend_Alpha8.shader" />
<None Include="Assets\2D_Special_Effect_vol1\Blazing Sun\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Aqua Break\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Wind Chaser\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Saber Cyclone\skeleton.atlas.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX3 Invert.shader" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX2 Particle Alpha Blend Add.shader" />
<None Include="Assets\2D_Special_Effect_vol1\Mad Sphere\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Mad Sphere\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Thunder Bolt\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Blizzard Strike\skeleton.atlas.txt" />
<None Include="Assets\JMO Assets\Cartoon FX Easy Editor\CartoonFX Easy Editor Readme.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+AddSoft.shader" />
<None Include="Assets\2D_Special_Effect_vol1\Heaven's Lay\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Heaven's Lay\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Soul Reaper\skeleton.json.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+AddSoft VColor.shader" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+Add.shader" />
<None Include="Assets\2D_Special_Effect_vol1\Blizzard Strike\skeleton.json.txt" />
<None Include="Assets\JMO Assets\!JMO Assets Readme.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX4 Hidden.shader" />
<None Include="Assets\2D_Special_Effect_vol1\Aqua Break\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Magna Break\skeleton.atlas.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Demo\Assets\CFX_Demo_WaterWiggle.shader" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+Add VColor.shader" />
<None Include="Assets\2D_Special_Effect_vol1\explanation.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Borutikku Web\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Darkness Force\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Lightning Burst\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Light Healing\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Bubble Boil\skeleton.json.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\Shaders\CFX2 Particle Alpha Blend Tint.shader" />
<None Include="Assets\2D_Special_Effect_vol1\Lightning Burst\skeleton.json.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\CartoonFX4 Readme.txt" />
<None Include="Assets\JMO Assets\Cartoon FX\CartoonFX2 Readme.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Bubble Boil\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Wind Chaser\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Thunder Bolt\skeleton.atlas.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Magna Break\skeleton.json.txt" />
<None Include="Assets\2D_Special_Effect_vol1\Saber Cyclone\skeleton.json.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="JMOAssets">
<HintPath>/Users/Jang_wony/GitHub/HiSatan_1/Assets/JMO Assets/Editor/JMOAssets.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Tizen.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/TizenPlayer/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SamsungTV.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/STVPlayer/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-vs.csproj">
<Project>{1C310333-0D7E-E60C-0BDA-4030F9F29C80}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>