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HobbyGameEngine

This is a game engine created in cpp using a native Windows library and using a custom software renderer.

GameEngine Features:

  1. Entity Component System Architecture
  2. Event Systems
  3. Native Windows application
  4. Custom software renderer (Stay tuned!)

Development Env:

  1. CLion v2021.3.3
  2. CMake v3.21.1
  3. Win32API
  4. MinGW-w64 64-bits (GCC v11.2.0)
Note

This is only a personal project. This project aims to apply what I have learned in my Computer graphics course and improve my C++ knowledge.

Note 2

If anyone wants to contribute to this repo, they are free to do so. Just fork and create a pull request.