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example.cpp
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example.cpp
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#include "debug_assert.hpp"
#include <iostream>
//=== module A ===//
#define MODULE_A_LEVEL 1 // macro to control assertion level
// usually set by the build system
// tag type that defines a module
struct module_a : debug_assert::default_handler, // it uses the default handler
debug_assert::set_level<MODULE_A_LEVEL> // and this level
{
};
void module_a_func(void* ptr)
{
DEBUG_ASSERT(ptr, module_a{}); // minimal assertion
DEBUG_ASSERT(2 + 2 == 4, module_a{}, debug_assert::level<2>{}); // assertion with level
DEBUG_ASSERT(1 == 0, module_a{},
"this should be true"); // assertion with additional parameters, i.e. a message
DEBUG_UNREACHABLE(module_a{}); // mark unreachable statements
}
//=== module B ===//
#define MODULE_B_LEVEL 2
struct module_b : debug_assert::set_level<MODULE_B_LEVEL> // b uses all assertions with level <= 2
{
// module b uses a different handler
// it does not support a message
// instead you can specify a pointer value
static void handle(const debug_assert::source_location& loc, const char* expression,
void* ptr = nullptr) noexcept
{
std::cerr << "Assertion failure '" << loc.file_name << ':' << loc.line_number << ": "
<< expression;
if (ptr)
std::cerr << " - pointer is " << ptr;
std::cerr << '\n';
}
};
void module_b_func(int& value, void* ptr)
{
DEBUG_ASSERT(ptr == &value, module_b{}, ptr); // uses the additional custom parameter
DEBUG_ASSERT(ptr == &value, module_b{}, debug_assert::level<2>{},
ptr); // also works with a custom level
}
int main()
{
module_a_func(nullptr);
int val = 5;
module_b_func(val, &val);
}