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Real-time Rendering [Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 10 Local Illumination [Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 11 Global Illumination Raytracing [Pharr 2016] Matt Pharr, Wenzel Jakob, Greg Humphreys. "Physically based rendering: From theory to implementation, Third Edition." Morgan Kaufmann 2016. [Haines 2019] Eric Haines, Tomas Akenine Moller. "Ray Tracing Gems." Apress 2019. Intel Embree AMD Radeon Rays Radiosity [Cohen 1993] Michael Cohen, John Wallace. "Radiosity and Realistic Image Synthesis." Morgan Kaufmann 1993. [Coombe 2005] Greg Coombe, Mark Harris. "Global Illumination Using Progressive Refinement Radiosity." Chapter 39, GPU Gems 2, 2005. Voxel [Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 13.10 Voxels NVIDIA GVDB Voxels OpenVDB VXGI [Crassin 2011] Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann. "Interactive Indirect Illumination Using Voxel Cone Tracing." SIGGRAPH 2011 NVIDIA VXGI Material SONY OSL NVIDIA MDL
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