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CHANGELOG.md

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All changes below here are by BahamutoD with the exception of my recompile.

v1.6.0 recompiled for 1.1.3 by westamastaflash

  • 1.1 compat and path tool
  • fix loading paths/deleting paths, fix deleting selected key
  • set spatial blend to 3d audio

v1.5.1

  • Dogfight mode auto-resets when a new target is selected or active vessel is switched
  • Auto targeting option with BDArmory AI pilot target

v1.5

  • Dogfight chase mode
  • Autozoom margin slider

v1.4.2

  • Slight UI tweak
  • Incremental buttons for manual offset

v1.4.1

  • Ability to save persistant settings
  • Fixed part audio too loud when stationary
  • Fixed inability to select auto position without unchecking manual position
  • Stopped sonic boom being played when vessel breaks sound barrier after wavefront already passed camera
  • Increased sonic boom volume
  • Temporary fix for silent atmospheric audio when >~600m/s

v1.4

  • Atmospheric audio effects (toggleable)
  • Camera shake (adjustable)

v1.3

  • 1.0+ Compatibility
  • Manual camera position now persists after resetting camera
  • Bind activate/reset key by recording instead of typing button name
  • Camera no longer resets when pausing

v1.2

  • Added Orbit frame of reference
  • Fixed issues with setting camera offset to vertically launching vehicles

v1.1

  • 0.25 update
  • Added ability to set location -before- activating camera
  • Fixed text fields in GUI (it won't fight you when entering negatives or decimals)
  • Fixed Toolbar Icon
  • Greatly reduced motion of stationary camera when vessel is accelerating/turning

v1.0

  • Initial release