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NoLinkOutGlobalAnimation #270
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Add the "NoLinkOut" GlobalAnimations
What are the situations in which this animation would be useful? Putting your hand on a linking panel but not going anywhere shouldn't ever happen. I don't think it's a good idea to put new animations in the global space unless they're likely to be useful in a wide range of Ages. As for the animation itself, it feels unnatural to have it reverse the first half of the motion. It doesn't look like how a person would relax from having their hand and lowered head in that position to me. If someone wanted to simply reverse an existing animation, I believe they can do that with a behavior without needing a whole new animation to do it, making this redundant. |
The book was just an example, to show where and how the hand is placed. |
2 thoughts:
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I don't think that an animation used only for a single Age is going to get accepted here as a global animation. One reason is that it increases the amount of memory needed to run the game (because all global animations are loaded at startup) for no benefit, rather than only being loaded when necessary for the specific Age. If there is demand to reuse animations in multiple Ages, then we can evaluate promoting it to a global animation, but it's too early to make those assumptions now (when this animation is currently unused anywhere in the game). |
I understand that, but how people could want to use these animations if they are hosted nowhere? |
If someone makes an Age that uses an animation which only exists in another Age, then they either copy it to their new Age or request it be made global at that point. That's not really a chicken-and-egg issue, just a policy of only putting things in global once they have multiple users. |
Scar - something else to consider is that by keeping this bundled as part of Trigon itself, you'll help ensure that Trigon will be more modular by reducing the amount of potential dependencies the Age has on the base shard's content. This will help keep your age content cleaner and will ensure you will be able to test/deploy in a variety of different environments. Plus, as others have said, if this does end up being a resource lots of people want to implement, then there's no reason you couldn't explore converting this to Global at some point in the future. So I think keeping this animation Trigon-specific is probably a win-win for you. |
An excellent point, @patmauro! That's important for testing and deployment. |
I understand that, but do you understand (guys) that if the Trigon Age isn't ready yet, and that if the anim is hosted nowhere, nobody can use it in his Age? Deledrius, I wasn't talking about the fact that someone adds in his Age the anim from another Age, but about the ability for him to know that this anim exists. If it's added nowhere, how can he know that it exists? It's just one anim (two files); it isn't like if we were release new anims each month... Of course, if there were 30 new anims, it could be too many global anims; but it's just 1 anim. |
Yes, I do understand that. But like I said - if that becomes an issue, and enough people ask to use this animation in their Ages in the future, then you can always look into converting this to Global at that time, so there's no risk leaving this out of Global until you know for sure. So: there's really no harm in keeping this bundled with Trigon for now - it'll actually help make sure your Age is modular and easy to test in different environments. But again, you can always re-assess if there's enough demand in the future - so like I said, it's a win-win scenario for you. |
I'm not sure to understand what you think about when you say "different environments" (language barrier?). Notes:
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Different servers mostly. If you want your Age on Destiny, or on Minkata, or on Gehn, or on MOULa, you would only need to distribute one bundle of self-contained Trigon files, rather than needing to also make sure changes to GlobalAnimations were included (which might conflict across different servers with different sets of animations). Your Age would be broken if those GlobalAnimations weren't available. It's better and easier (especially for shard admins) if they can deal with a self-contained bundle that doesn't potentially conflict with other global content. |
For my Ages, I'm aiming only MOUL(a), so also Minkata (and also Complete Chronicles), but anybody could use this anim somewhere else. |
Thanks for your contribution! As previously noted, this seems to be an animation that is specific to your Trigon Age. At this time, we are not accepting contributions of fan-created Ages. If you are interested in seeing your Age on a Shard, please contact the administrator(s) of the Shard(s) that you would like your Age to appear on. At this time, we will be closing this pull request. Note that this not intended to be negative review of your submission; rather, it is a determination that your contribution does not fit the goals of this repository. Please see the contributor's guide for more information. |
Add the "NoLinkOut" GlobalAnimations:
I have 2 PRPs for a new GlobalAnimations (
GlobalAnimations_District_[Gender]NoLinkOut.prp
) which I'll need for my "Trigon" Age, but this Age isn't ready yet; that being said, as these animations are global ones, someone could use them in his own Age.These animations play forward the "LinkOut" animations without the final loop, keep the avatar with his hand raised for about 2 seconds, and play backward the "LinkOut" animations (still without the loop).
Here is a vidéo of the animations: https://youtu.be/_UdFXcMbWjE
They look a little like the "InsertKiHandLonger" animations, but with the right hand instead of the left hand.
It could be used in-game for different things.
Changes:
GlobalAnimations_District_FemaleNoLinkOut.prp
andGlobalAnimations_District_MaleNoLinkOut.prp
new files.Sirius
> His email address isn't written on his profile. ( @Jrius )TheScar(.fr) <[email protected]>
( @TheScarFr )Ehren <[email protected]>
( @EhrenCG )See also: H-uru/Plasma#1636