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Right now, synchronization simply sets the position/rotation of both character and skeleton. This means that synchronizer that need to move the character to the skeleton like MMRootMotionSynchronizer, will ignore collisions and gravity.
The text was updated successfully, but these errors were encountered:
Right now, synchronization simply sets the position/rotation of both character and skeleton. This means that synchronizer that need to move the character to the skeleton like
MMRootMotionSynchronizer
, will ignore collisions and gravity.The text was updated successfully, but these errors were encountered: