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Add better MMSynchronizer implementations #17

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GuilhermeGSousa opened this issue Sep 6, 2024 · 0 comments
Open

Add better MMSynchronizer implementations #17

GuilhermeGSousa opened this issue Sep 6, 2024 · 0 comments
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enhancement New feature or request

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@GuilhermeGSousa
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Right now there are two types of synchronizers:

  • Clamp synchronizer: limits the distance of the skeleton from the player capsule
  • Root motion synchronizer: moves the player capsule with to the skeleton's position

This gives us the two ends of controllability: one is code driven, the other data driven (root motion). Life, however, isn't this black or white, and it may sometimes be desireable to use a solution somewhere in between.

Dan Holden's awesome article gives great examples of this.

@GuilhermeGSousa GuilhermeGSousa converted this from a draft issue Sep 6, 2024
@fire fire added the enhancement New feature or request label Nov 4, 2024
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