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contents.htm
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.61 [en] (WinNT; I) [Netscape]">
<meta name="Author" content="Jennifer Hachigian">
<title>Character Modeling and the Super Cel Shader</title>
<link REL=StyleSheet HREF="style.css" TYPE="text/css">
</head>
<body text="#000000" bgcolor="#FFFFFF" link="#FF0000" vlink="#800080" alink="#0000FF">
<h3>
Character Modeling and the Super Cel Shader</h3>
© 2001 by <a href="mailto:[email protected]">Jennifer Hachigian</a>
<p>
<hr SIZE=1 WIDTH="100%">
<blockquote><b>Note</b>: If you do not want to go through the entire tutorial,
you may skip to any link you like and load the appropriate model from the
CD-ROM.<p>
If you do not have the CD-ROM for <i>LightWave Applied, Version 6.5 & 7</i>,
you may download the zipped content directory from
<a href="_Content.zip">here</a>.</blockquote>
<hr SIZE=1 WIDTH="100%">
<p>Before You Begin...
<ol>
<li>
<a href="_start/hot_keys/hotkeys.htm">Hot Keys</a></li>
<li>
<a href="_start/splines/splines.htm">Spline Basics</a></li>
</ol>
<p>Preface
<ol>
<li>
<a href="0intro/about1.htm">Introduction</a></li>
<li>
<a href="0intro/about2.htm">About Modeler</a></li>
<li>
<a href="0intro/about3.htm">About Modeling</a></li>
<li>
<a href="0intro/about4.htm">About Cel Shading</a></li>
</ol>
View
<ol>
<li>
<a href="1view/view.htm">Setting Up Modeler's Backdrops</a> (16 steps)</li>
</ol>
Body
<ol>
<li>
<a href="2body/01torso/torso1.htm">Torso</a> (91 steps, two additional
starting points: <a href="2body/01torso/torso2d.htm">Hip</a> and <a href="2body/01torso/torso3.htm">Patching</a>)</li>
<li>
<a href="2body/02weight/weight1.htm">Weight Maps</a> (16 steps)</li>
<li>
<a href="2body/03breast/breast.htm">Breast</a> (17 steps)</li>
<li>
<a href="2body/04arm/arm.htm">Arm</a> (14 steps)</li>
<li>
<a href="2body/05leg/leg.htm">Leg</a> (24 steps)</li>
<li>
<a href="2body/06weight/weight2.htm">More Weight Maps</a> (10 steps)</li>
<li>
<a href="2body/07foot/foot.htm">Foot</a> (30 steps)</li>
<li>
<a href="2body/08hand/hand1.htm">Hand</a> (51 steps, one additional starting
point: <a href="2body/08hand/hand3.htm">Hand Attachment</a>)</li>
<li>
<a href="2body/09name/surface.htm">Surface Naming</a> (7 steps)</li>
<li>
<a href="2body/10glove/glove.htm">Glove Trim</a> (8 steps)</li>
<li>
<a href="2body/11boot/boot.htm">Boot Top</a> (10 steps)</li>
<li>
<a href="2body/12mirror/mirror.htm">Mirroring</a> (5 steps)</li>
<li>
<a href="2body/13weight/weight3.htm">Still More Weight Maps</a> (16 steps)</li>
</ol>
Clothes
<ol>
<li>
<a href="3clothes/01tunic/tunic1.htm">Tunic</a> (32 steps, additional starting
point: <a href="3clothes/01tunic/tunic3.htm">Patching</a>)</li>
<li>
<a href="3clothes/02weight/weight4.htm">Weight Maps</a> (6 steps)</li>
<li>
<a href="3clothes/03detail/detail.htm">Detailing</a> (21 steps)</li>
<li>
<a href="3clothes/04weight/weight5.htm">More Weight Maps</a> (8 steps)</li>
<li>
<a href="3clothes/05layer/layer.htm">Layer Clean-Up</a> (3 steps)</li>
<li>
<a href="3clothes/06belt/belt.htm">Belt</a> (34 steps)</li>
<li>
<a href="3clothes/07fit/fitting.htm">Fitting</a> (6 steps)</li>
</ol>
Head
<ol>
<li>
Spline Cage Pt. 1 -- <a href="4head/01start/start.htm">Layout</a> (25 steps)</li>
<li>
Spline Cage Pt. 2 -- <a href="4head/02front/front.htm">Divisions (Front)</a>
(37 steps)</li>
<li>
Spline Cage Pt. 3 -- <a href="4head/03rear/rear.htm">Divisions (Rear)</a>
(11 steps)</li>
<li>
Spline Cage Pt. 4 -- <a href="4head/04refine/refine.htm">Refinements</a>
(16 steps)</li>
<li>
<a href="4head/05patch/patching.htm">Patching</a> (8 steps)</li>
<li>
Detailing Pt. 1 -- <a href="4head/06groups/groups.htm">Surfacing and Point
Grouping</a> (11 steps)</li>
<li>
Detailing Pt. 2 -- <a href="4head/07socket/socket.htm">Eye Socket</a> (11
steps)</li>
<li>
Detailing Pt. 3 -- <a href="4head/08brows/eyebrow.htm">Eyebrow</a> (14
steps)</li>
<li>
Detailing Pt. 4 -- <a href="4head/09ears/ear.htm">Ear</a> (21 steps)</li>
<li>
<a href="4head/10mirror/mirror.htm">Mirroring</a> (4 steps)</li>
<li>
<a href="4head/11pony/ponytail.htm">Ponytail</a> (27 steps)</li>
<li>
<a href="4head/12bangs/bangs.htm">Bangs</a> (26 steps)</li>
<li>
Detailing Pt. 5 -- <a href="4head/13mouth/mouth.htm">Mouth</a> (8 steps)</li>
<li>
<a href="4head/14weight/weight6.htm">Weight Maps</a> (5 steps)</li>
</ol>
Kara
<ol>
<li>
<a href="5kara/01stitch/stitch.htm">Stitching the Head and Body Together</a>
(8 steps)</li>
<li>
<a href="5kara/02layer/layer.htm">Layer Clean-Up Revisited</a> (7 steps)</li>
<li>
<a href="5kara/03eyes/eyes.htm">The Eyes</a> (11 steps)</li>
<li>
The Super Cel Shader -- <a href="5kara/04cel1/explain.htm">Explanation</a></li>
<li>
The Super Cel Shader -- <a href="5kara/05cel2/exp.htm">Experimentation</a>
(6 steps)</li>
<li>
The Super Cel Shader -- <a href="5kara/06cel3/app.htm">Application</a>
(35 steps)</li>
</ol>
<a href="6after/after.htm">Afterword</a>
<p><a href="index.htm">Return</a>
</body>
</html>