Skip to content
This repository has been archived by the owner on Jan 2, 2024. It is now read-only.

3 Point Velocity based Collision and allow for pickup when its stuck in object #57

Open
DigitalN8m4r3 opened this issue Sep 28, 2022 · 0 comments
Assignees
Labels
enhancement New feature or request

Comments

@DigitalN8m4r3
Copy link
Collaborator

  1. making it get stuck on velocity as in a 3 point/node calcualtion.

If high velocity = piercing arrow
middle velocity = halfway stuck in the collision object
low velocity = just the tip gets stuck

Note: Now this might seem trivial but would eventualy path the way for a stabbing system.
Good examples are the Walking Dead Saints and Sinners game and Blade & Sorcery

  1. Making the arrow pickable again once its stuck in collided object
@DigitalN8m4r3 DigitalN8m4r3 added the enhancement New feature or request label Sep 28, 2022
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants