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ChangeLog
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ChangeLog
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2023-10-29: Version 4.4.0-beta1:
* General:
* Add: Allow challenges to save replays (commit:2897e40ef22b64746d14b41aa77e68156bc79c1a, commit:6c307d0d783832656bb7eecf627047ee8db0e476, #3239)
* Add: Add new repair droid suborder in the right-click menu to control if they accept retreating units--defaults to off (commit:c789e0c1c6e2d42d4ee7f5a0eeed97d87e3c824d, commit:b8e9ee3d36bb7f2f8228c25ee7c8e755f2a01833, #3229, #3402)
* Add: Groups UI menu for group management (too many commits, #2828, #3363, #3387)
* Add: Add UI Help Screen overlay (too many commits, #3363)
* Change: Make artillery units gain commander bonuses, mimic the commander's orders, and take up slots in the commander's group (commit:faeaeede08316a9c847cbc1784bbcee1c748b173, #3177)
* Change: Make sensors follow the Commander thresholds again for rank (commit:5d31891c18540ea28e74351e7cf27793d8b40258, #3259)
* Change: Increase minimum vertical ascension speed for slower VTOLs (commit:b3c7788f7a58bf775bbddf1f8e98f29b80cfdaaa, #3279)
* Change: Allow EMP weapon subclasses to do actual damage, add new stat "empRadius" to determine the EMP effect area rather than using the splash radius as before (commit:fa72ffe8c12d7c5030cbb6012c48e8d2c4c91ff9, #3343)
* Fix: Properly update obstacle maps for allies (commit:7c3fc0f4369da3bff55a03aa6aad15abe26b2358, commit:e2f62965a03dc6ac97404ff6e009e232880d95eb, #3182)
* Fix: Show the appropriate ready text in a Challenge at the right time (commit:f3b3141eab239acaeecd6dd02b5173140e28a3e2, commit:f6ca8d1a9e728d8260f8b5cbaa6e35e1c806192e, #3238)
* Fix: Do not blow up allied objects for the "get off my land" cheat (commit:313793b8f738e7ea69f810766c5770bfa105fdec, #3275)
* Fix: Various crashes and sanity checks (too many commits, #3273, #3284, #3301, #3311, #3344, #3346, #3371, #3380, #3382)
* Fix: Preserve artillery weapon pitch after firing (commit:fd51e758d6cbba1d20372566cfbfc282c410152e, #3178)
* Fix: Add exclusion list for terrain type overrides for builtin maps. 3p-Monocot tile behavior fixed (commit:50327484546bc45b4e4dca70696bf04845f872c8, #3287)
* Fix: Improve map hard-coded id handling, fixes for save game queued droid orders (too many commits, #3313)
* Fix: Prevent droids from sometimes moving towards and ramming into targets (commit:4129da71ba9f47673254a0d7df88e6a798438263, #3317)
* Fix: Fix indices of baked-earth and green-mud in the terrain table (commit:ab2db156ce8b12d409fc4d720ede63e60bafef9b, #3396)
* Fix: Fixing the suggested save names when trying to game the numbering system (commit:4cfce4d61b3f424bd73dec428592c4b6436cec0d, #3398)
* Fix: Allied repair not working (commit:9529e46a8c3b5bb7d206747a591642db90bb2525, #3399)
* Fix: Prevent repair units from highlighting their own commander (commit:cbce1ccd55b069848543fb5e04fccece07df6c72, #3400)
* Fix: Improve scrolling in high FPS situations (commit:c936be8f1ad0be09efa067402a12f747b71ba113, #3410)
* Graphics:
* Add: Initial instanced rendering support (too many commits, #3114)
* Add: PIE format 4 and model level enhancements (too many commits, #3117)
* Add: New terrain renderer: single pass, terrain normal mapping, classic terrain, + more! (too many commits, #3127)
* Add: Initial support for multiple render passes / offscreen FBOs. Minimum requirements for WZ bumped up to OpenGL 3.0+ / OpenGL ES 3.0+ (too many commits, #3290)
* Add: Various terrain / lightmap improvements (too many commits, #3295, #3296)
* Add: Add T and L shaped Nexus faction walls for MP (commit:48d5074fea313b768d90c32771ff76f9fdf80341, #3312)
* Add: Implement initial cascaded shadow mapping support (too many commits, #3307)
* Add: Split iIMDShape, separate game state data from display data, + initial graphics overrides support (too many commits, #3350)
* Add: High terrain rendering tweaks (too many commits, #3368)
* Add: Terrain water rendering / shader tweaks (too many commits, #3373)
* Add: Initial attempt: use lightmap in the object shader (commit:06283eb385eae7d04c0f7ebdaee0fe793f600e57, #3375)
* Add: Tweak high terrain shader (too many commits, #3379, #3422)
* Add: [Vulkan] Add support for 10-bit color component scene buffer and swapchain format (commit:f5b9880fb9d04ec2e293d47568ae18c3c3dd40b7, #3429)
* Change: Classic / normal model improvements (too many commits, #3347)
* Change: Classic model fixes for the shadow mapping implementation (commit:2f2781b630526ea574b93472f12a4c52d63b2809, #3415)
* Change: Refactor intelligence screen (too many commits, #3424)
* Fix: Remove a sliver on the back of the standard sensor turret (commit:8af3d84ad19da331dabb1eb661d57d8f9ce58fae, #3263)
* Fix: Close up a gap in the Mini Rocket Pod (commit:de84c71f068307c7325ee24d9e61c75ef37ece1f, #3277)
* Fix: [Vulkan] Support different swapchain compositeAlpha modes (commit:2b43608c2d5683455f35c4ce52ffb7ce8d326a30, #3351)
* Fix: [Vulkan] Fix pipeline rasterizationSamples mismatch with renderpass (commit:21db14c5d51a350d20c34a001ecf895afe818d54, #3384)
* Campaign:
* Add: New non-cheatmode chat command "rank x" (0-9) changes enemy ranks immediately, "prop x" (0-3) changes produced/spawned units to use type I/II/III propulsions (too many commits, #3328)
* Add: Add unused NEXUS sound when absorbed factories produce units on Gamma 5 (commit:aa9f6d323ce87670499009c5df91ab3069740bf1, #3342)
* Add: Utilize the transporter return timer on Beta End (commit:452e21bc50b79b9d854b974e4256d20ad96b56c6, #3421)
* Change: Use Whirlwinds instead of Cyclones when starting Gamma from the main menu (commit:58cbe48710050fb71deeb7c478d761eb2477005a, #3228)
* Change: Allow Hardened Sensor tower to appear in Alpha 5 research (commit:1258362793dfb110e8e5aa29a82649ed8cb6eac8, #3234)
* Change: Move VTOL pads on Beta 8 next to the Command Relay instead of being behind a base (commit:4c6e98529e1c1b0c840d693859df207a150f46d9, #3287)
* Change: Make New Paradigm use Hardened Sensor towers from Alpha 8 onwards (commit:20b0918d62606137a862fd7de8f74d53e5fc5a07, #3287)
* Change: Route orderDroid, orderDroidStatsLocDir, orderDroidStatsTwoLocDir though network code paths like in skirmish/mp (commit:814435aa62b11698848b7fa393c91e036c1e5066, #3302, #3342)
* Change: Use a randomized assortment of the best design components for Beta/Gamma 1 if coming from the main menu (commit:393faf4c7c72e010f15a761db2935ad7931c7408, commit:6bc54e69ad176be062c6e165f287201013365f4a, #3331)
* Change: Huge var to let/const conversion for all data/base scripts (commit:6ff8bed4f1f450b4a18f3c9544d9fd4479c654d1, commit:5feefe20a4b92f1e8af238e8c5a0bd2acf92005a, #3341, #3349)
* Change: Let research upgrade the mobile repair turret, set it to a baseline of half the repair facility (commit:f410d021436be8ace64a3927f02994d4528ef298, #3356)
* Fix: Restore original northern NP base layout on Alpha 6 since obstacle maps are fixed for the scavengers so they don't drive into NP structures anymore (commit:ba046ab6f78563a0c27cc9c16699607e4b0becde, #3227)
* Fix: Fix saved coordinates for newly produced units inside transporters causing units to appear in a corner coming back offworld (commit:183db154053bc477de47949e79b379f9110db8b5, #3264)
* Fix: Show reinforcement timer for offworld missions after the first exit rather than immediately at mission start if they're available at the start (commit:76487add03a2e832a18aab9a5128d40a13da45f1, commit:4fee3bb360dbe2c923b8856e9c54595cefcde152, #3270, #3275)
* Fix: Cancel in-progress/held research inside labs when changing campaigns so research results don't disappear upon transitions--like Mantis body (commit:2d92571b2187eb78b906209fee58230af66efa6b, #3278)
* Fix: Force the player to bring a truck or factory into the Gamma 8 area of the map before winning Gamma 7 (commit:5a5270b76332f38f81739dbaa095ced3c75531a7, #3306)
* Fix: If the player beat Gamma 2 with no built factories and no trucks on the home map they would fail coming back. Give them a fail-safe truck at Gamma 3 then (commit:de8cef477678b73e66f5b08fb96414067afd2577, #3314)
* Fix: Fix libcampaign's camSetVtolSpawnState() when the stop object label is passed so that all spawners tied to the object get deactivated and not the first one encountered (commit:42d337bf7672f7236362ab68f68c839dea6f888f, #3342)
* Fix: Transporters that dropped off units on Beta/Gamma 1, and are still flying back to go off map, would persist through the end of the mission and cause an unavoidable early exit trigger to load the next mission (commit:1371bcf4c89eb4fe2a88da411f0c6a647e77af27, #3364)
* Scripting:
* Add: New events eventTransporterEmbarked and eventTransporterDisembarked to fix Command/Build reticule edge-cases with units in transporters (commit:00ca99a53a61d9951fe94bce934b33b9996e8181, commit:19b0a8c108e56b617499dc9f3d5784ee5e52c87d, #3394)
* Change: Expand addStructure() and changePlayerColour() functions (commit:6e5c9cf224578ca0d9c2f44ba6ff8b58821fd792, #3202)
* Fix: If trying to use enumCargo() during an eventTransporterLanded the Commander was already removed from the transporter group (commit:88298709cdcdc38042ed6055b1739e7272005c67, #3331)
* Fix: Fix moduleToBuilding / label mapping for loaded maps (commit:f9efb30305dc0a25dcfb8ff560f28fa3228e9a0b, #3427)
* Multiplayer:
* Add: Add options for handling player resources on leave (commit:6feff17279f410061d0ce56a7f8f2a0289b00967, commit:c82c37c892750c3179ef1d0642a0927893f89675, #3243)
* Add: Initial attempt at verifying identity on join (commit:64f1834b8acaa078bb42bed77ebf1441b153b8e3, #3059)
* Add: Multiplayer / network / lobby / chat enhancements. Quick chat, team strategy, pregame countdown (too many commits, #3401)
* Add: Add overrides for name and color from rating lookup (too many commits, #3316)
* Add: Various netplay, voting enhancements / kick restrictions (too many commits, #3430)
* Change: Output all chat messages to command interface (commit:2635fcbcd5ed8d85cd0dc88f95b0ba03f11c3c56, #3274)
* Fix: Fix default name "Commander" overriding player names on exit, leave, kick etc. (commit:23a66b04968fd72f33f8e11e9f7165ee9a352569, commit:26f2d66d00d24e596d03be437dae88433a11554e, #3152)
* Fix: Initialize passive play warning properly (commit:e05925721d191effa24a8ba0286c576b36868d70, #3254)
* Fix: Multiplayer stats and options improvements (too many commits, #3283)
* Fix: Fix loadSaveFeature2 for spectator-assigned features (commit:8408aa2144fd8f89cfde73b4a29431d0e3bed8f5, #3310)
* Balance MP:
* Change: Increase Super Transporter base HP from 500 to 3000, Cyborg transporter from 200 to 1000 (commit:e7623112976ed37b5c6a9865a41998cdcc7c502a, #3215)
* Change: Remove splash damage from VTOL Lancer, Tank-Killer, and Scourge Missile (commit:6f91451a6d30aa949c011353dd491a842b4f7169, #3222)
* Change: Increase range of HVC turret from 9.5 to 10--rollback to v3.1.x (commit:56d42a9d9bd2e2bcfbe7cb85975e6550f7223ee5, #3214)
* Change: Rollback price and times for Stabilized Rockets and HE Rockets Mk3 research to match 4.3.3 (commit:e0838fdf7f09d94ffba6bb4e6f1dd6b2d9593bed, commit:6e46316f5da06e016a26fe84f632a7765c3f7787, #3219, #3249)
* Change: Increase Sunburst AA ROF from 58 to 90 (commit:d302a36daf8dff148e2a996c9e7e2384a4c5d731, #3217)
* Change: Reduce splash damage of HRA and Seraph, increase Seraph reload time from 135 to 150 (commit:889c85802f865d5d15ee9d22afd09ce30afd4ff8, commit:8960d228b8def34e90f8c7e08e3fc9f530f004a0, #3225, #3266)
* Change: Various AA turret cost, HP, or ROF tweaks (commit:6b437e7e4acffc94e142277e62724c4b1e023aaa, #3224)
* Change: Increase costs on artillery (commit:ae15ddb3c553b437b491a9b161b2dcd7123626db, #3223)
* Change: Various stat tweaks to Needle to help fight Scourge Missile better (commit: 1258362793dfb110e8e5aa29a82649ed8cb6eac8, #3226)
* Change: Return various Tank-Killer stats to v3.1.5 to account for the appearance of HRA (commit:4f0778642f70123ae209491649f435d9bd554296, #3205)
* Change: Increase build time of Fortresses by 25% (commit:d9ee0521362ddb44fdb895d8c2d8c098960c0a56, #3232)
* Change: Reduce ROF of EMP Mortar from 130 to 90 (commit:dd0f030999404a077a636dcf9ba7ee6f42b4bd63, #3241)
* Change: Increase ROF of Cyclone by 10%, Reduce range of Hurricane from 16 to 14 tiles (commit:073f69e7cdf70b5f53788c7fe85708f2abee20a1, #3244)
* Change: Reduce weight of EMP Cannon from 10,000 to 8,000 (commit:8bd50fe17b40d2e7dc4932c3d89ef33829b6d0cb, #3245)
* Change: Make Leopard and Panther come earlier, reduce weights on red bodies, and adjust stats on Leopard, Retaliation, and Retribution (commit:86fc2f9cb39ed2849d8c51dbb40b7ec03ab3e771, #3056)
* Change: Reduce weight of Heavy Cannon from 10,000 to 8,000 (commit:78564b7174a0f01b5e550bee6a3adcacd0336223, #3246)
* Change: Required research for Gauss Cannon changed from Hardened Rail Dart Mk3 -> Rail Gun (commit:6b7cc905ff8ce716996400f5c460944cf0a935a7, #271)
* Change: Reduce Cannon VTOL weapon hitpoints, increase rockets (commit:ee1a232e130973d27f1c2a937dc00b3deca4cd23, #3303)
* Change: Buff Robotic/Advanced repair facility research bonus to 100% from 50%, and let mobile repair turrets and mechanic get upgraded by repair research (commit:6567ce3f4778f23f58d5bd2e6e2f62a822ed7a80, commit:3118a6dcdce487bb3daeef54db890c590f7ee6de, #3391)
* Change: Bump VTOL bomb weapon HP up by 10% (commit:806f503494f505ab2fc6c1dfe1c7f3a62dd2e189, #3395)
* Fix: Replace NavGunSensor with the default sensor for Sunburst, Avenger, Vindicator, and Stormbringer AA sites (commit:bb82a7a76208e818bfedda9f79e9677859a37201, #3257)
* Other:
* Add: Introduced scope-based profiling instrumentation. Current instrumentation can use NVTX and/or VTune instrumentation (too many commits, #3285)
* Add: Support cmd interface with unix socket (too many commits, #3345)
* Change: Improved performance for looking for the best nearest target (commit:46d3d9223a989a87b6e0ce74f4552cd3e75b1fa4, #3144)
* Change: wzmaplib updates (too many commits, #3236, #3240, #3313, #3321, #3330, #3334, #3335, #3380)
* Change: Increase maximum saved designs viewable in the design menu from 40 to 500 (commit:b55b8cf58b96126e127d1d077846903d8c0411d0, #3261)
* Change: Simplify faction IMD display (too many commits, #3348)
* Change: Flatpak: Update to 23.08 freedesktop runtime (too many commits, #3369)
* Change: QuickJS: Replace tl::index_sequence with C++14 std::index_sequence (commit:30d32697dfe05906b6979c9d42f73c7ff8a4f0b8, #3404)
* Fix: Don't hardcode port number to "2100" in some console text message (commit:ac014411d560d9e05e06e2eed05fafb9d9fcdfde, #3175)
* Fix: Mod loading / cleanup improvements (too many commits, #3282)
* Fix: Reduce performance impact of the draw sensor range code (commit:60d4ebc06b4337d61b3ce730c5720a390238d818, #3297)
* Fix: Thread-safety improvements for debug() (commit:dac2b6476f121f3ac6e924361b0323249809a3be, commit:e816b67568d42db9d81ed4da1ec094d4dabbe87c, #3309)
* Fix: The "Unit Destroyed" sound wasn't playing properly (commit:fdc36c97727bc3ddfef3d9cb6b007a0973de0b90, #3336)
* Fix: Show total ranks/units correctly for LDS_MKEEP_LIMBO missions (commit:3dbedc98eb3260163fa6104515588e033c61b84d, #3339)
* Fix: Display remaining feature object HP correctly in the console (commit:56e96515d2a42d671ae51e4c2540f914182b4f0b, #3340)
* Fix: Only attempt to play outro if user has videos to begin with (commit:588bda8a5e26aa97600b229524ec86dd0a04fca1, #3342)
* Fix: [CMake] Update IncludeFindCurl.cmake - better OpenSSL v3+ handling (commit:b21dd483e31cfb2c4e6fc2c29ab2c54904b364ad, #3354)
* Fix: Snap improvements (too many commits, #3355)
* Fix: Fix WorldToScreenPSO draw call count (commit:0b7e44ea7e21461a2313d89b4d1cebcb95d20317, #3407)
* Fix: Fix the intentional crash tester function (commit:0d8853e6a7318abb5b1ea4968c60e8e5ef3d5c78, #3411)
* Fix: Various netplay message tweaks (too many commits, #3414)
* Fix: Prevent Commander reticule widget list scrambling on save-load (commit:9423ce1482820a4099ad70f84fc6a6cc6197d9ab, #3403)
2023-04-16: Version 4.3.5:
* General:
* Add: Display kills and units in spectator stats UI (commit:b1c52e8be428e7b239e9e845288e7a968a017551, #3186)
* Fix: "Get off my land" and "kill selected" cheats (commit:f51f234ef5902d4033d6b58a93049e03239c8072, #3171)
* Fix: Don't assign trucks from factories to commanders (commit:f04e2d3932910213f67f82759b2005c86ff8dd0e, #3179)
* Fix: Repairs: Reset secondary only after "go-to-rally-point" was triggered, separate RTR logic from RTR_SPECIFIED (commit:15c6fc7ae57ccc2d4dc8fc205eac14c83fd3eb71, #3194)
* Fix: Various potential crashes and corrupt config issues (commit:fe7ebfa2bd406ee73c7363afad3a4e26e9297ce9, commit:d07b94e924ad247aaa27df5305e5aee85552da60, #3208, #3211)
* Graphics:
* Fix: Properly render unit resistance bar (commit:099580bc88e5443ee9f76c043102b97055e11866, #3183)
* Multiplayer:
* Add: /hostmsg lobby chat prefix that sends a message only to the host (commit:c563170c7eae67af799e7b8ba19a66f2241fb26f, #3204)
* Change: Add Heavy Rocket Array to all skirmish AIs (commit:7c62ce1ddabe5925c75f5e85722fee54b449118f, #3196)
* Change: Improvements to Nexus AI (commit:86ef42d5f8419f88f96d53a2aef69b18eae77cfc, #3196)
* Fix: Desync with losing player-turned-spectator when certain defensive structures remain (commit:b15ec308db501988b1f8b0fb5c6e18eb1aa16605, #3189)
* Balance MP:
* Change: Slightly increase the build cost of Mortar1Mk1 (commit:0b4bfc612121d2c5bad91908a54900aeb9323581, #3190)
* Change: Return Tank Killer reloadTime from 160 -> 180 (commit:3ce486735df52445042add20897de01679d3d75f, #3203)
* Change: Increase HRA production time from 800 -> 900 (commit:d5f5fb28d95f6c285932bc40646bb0fcb3e6d4bd, #3206)
* Other:
* Fix: "kick identity" command should only kick, not ban (commit:da1d8770fc77e34272c4a4b7529f2ea64855b551, #3210)
2023-03-26: Version 4.3.4:
* General:
* Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute (too many commits, #3163)
* Fix: Various potential crashes (too many commits, #3100, #3101, #3106, #3108)
* Fix: Let some older maps show up again in the map lists (commit:444a637345a3578b327d278b7328ebd4d0ff91db, #3109)
* Fix: Always cancel research when starting it in another lab (commit:5f7eb0e172fa52c2e443220a5370ed88a7345216, #3150)
* Fix: Persist Snap config data by using SNAP_USER_COMMON (commit:6366d7b51ba697351abe430a402c9e5a77a837a7, #3160)
* Graphics:
* Fix: Fix missing sections on Tank Killer super cyborg (commit:3e7b9d5382ab09b24a7793eb2826327f8f1382dc, #3092)
* Campaign:
* Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI (commit:e70f636345f71b02cbed9d25628ef2a260809fa2, #3058)
* Change: Always blow up walls and tank traps during Nexus transfers in campaign (commit:8e7e7fdad4ec3ed5059163eeb0f36a699964fa23, #3118)
* Change: Improve difficulty differences on Gamma 9 (commit:e396fdf9f45a7d681d1b9b477717f52d1bcec48b, #3118)
* Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges (commit:31f18cc2478dcc1a62f72c171a627088ee059be4, #3132)
* Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit (commit:a4dc62af69db6ebd77ff4f506b7a1c2241828bbe, #3162)
* Multiplayer:
* Add: Add lobby command: makeplayer (commit:64f50bdbb74053c8752197c634ed6642af6f0754, #3107, #3108)
* Add: Add a join message (commit:d48073c810ac385449b275132449d1c82fdbab1e, commit:dad97d406c539399d4c1d519b59b8cbad314620d, #3105)
* Fix: Do not truncate spectator labels (commit:66fcbeb22decbd06b49252580e8df91d5b1867b6, #3149)
* Fix: Stop Mission Time and store it when the results screen pops up (commit:5bad9826b739252b1ffea5b72b7bcb27823aeee1, commit:8a23639e683c4d1fb5696fd23d4c961b4080e66c, #3151)
* Fix: Preserve player identity on rename (commit:13a21a13c07983745327b8ee1e1653b516d92e76, #3155)
* Balance MP:
* Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 (commit:ca9dc06f0ee3a86f29940a7a15038043292321f5, commit:d9d9d3e54df4b5aeb41fba8bb322ae71c73beeb8, #3103, #3141)
* Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% (commit:46cab7cad2adbdb80150588852480eabac496510, commit:669fb3abf708662cbd5d3dd3be6cae1c94d24605, #2894)
* Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster (commit:5ba9b81f4a88546d462f8dc13f35fb3ac0ba6201, #3022)
* Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun (commit:bf10dfa807e30f25410a576eb26373a8a0a2864f, #3076)
* Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement (commit:b3062383eaab33c26fb3c9b08cd8ae04ad9d23c7, #3075)
* Change: Increase costs on later MG research and on (Twin) Assault Gun (commit:574b8d65c00080b400d1f9383093fde31bc53de3, #3113)
* Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% (commit:06ec3db15164fee44ad3016df52d7951bf9607fb, #3080)
* Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights (commit:589b226e512e6e667f481c54bd4e852effc1b378, #3081)
* Change: Pull Mortar into Advanced Bases by removing factory module requirement (commit:93cb444ef71260981cae61ded29d146bd1ce5cd3, #3089)
* Change: Reduce time and cost for Command Turret research by 50% (commit:e8465be7fc6c044ffd72e7aad9dba0c1f865022a, #3121)
* Change: Reduce research topic time and cost for most defenses by 50% (commit:bf408ac0b59c56b51fceda8e9cd54fcd62cdf089, #3122)
* Change: Increase reward for some engineering upgrades to 30% (commit:96e6878d33c4e2d13665051e08a7915ecdec6bde, #3134)
* Other:
* Add: Add autohost and autorating documentation (commit:2ab6c37eeb684f6b1936eb49a263f3412a92dfed, #3138)
* Fix: Fix building with GCC 13 (commit:e872db579ec2847de29d1e3a96b35902f643b9fb, #3090)
2023-01-01: Version 4.3.3:
* General:
* Add: Cursor scaling implemented (commit:41f1cc5329d483e659b6b1c345ba8913692336a2, #3016)
* Change: Prevent loading old ~pre-4.x series saves to curb strange and invalid bug reports (commit:b199936986337e9d043bcb4d5a793ca33e49d5fb, #3038)
* Fix: Various potential crashes (too many commits, #2996, #2999, #3009, #3017, #3019, #3025, #3047)
* Fix: [Audio] Improve stream buffer exhaustion handling to hopefully avoid occasional music resets (commit:88349c6665af2e0c7845798995efe393f4c6e70d, commit:01655ee90c558a6a149365e94192b795a6f1aab0, #3010)
* Fix: Don't override orders with guard behavior when done repairing unless explicitly ordered to repair (commit:42cceb79ae99a0b876df022a1c2d79dbb08f6c5d, #3030)
* Fix: Load structure and droid limits before loading droids and structures (commit:8dd23535c3118ea02ccca9effc2e4baa73cea3ea, #3064)
* Remove: "Go Back buttons in options menu" due to causing keymapping instability (commit:40ae5a753b5fb3bba2faa3afbc8e8b1c17ec1ab4, #2998)
* Graphics:
* Change: Make light/medium half-tracks a bit more distinct (commit:7df11d7121c312bb51039fe7c9c7e938b1ff28a7, #2992)
* Change: [SDL backend] Windows: Workaround for Nvidia threaded optimization (commit:4ac78c353d2f61320d81630428664db640c4dc97, #3001)
* Campaign:
* Change: Rebalance FastPlay to better fit the new campaign balance (commit:3dbd1ac1c7b5465d18e487d4766b459253905b20, #3057)
* Fix: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won't interfere with their movement (commit:2a6cd3f2c318d7847de2b381378cebb5a5972904, #3012)
* Fix: Fix config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit (commit:74511d2de80d387902cdcb375b87c0fb1233bd02, #3037)
* Multiplayer:
* Change: Allow setting up to 20 research labs in the limits menu (commit:f3a182db2ac6709fb8350915c77c4ef4f84cbd0a, #3064)
* Fix: Attempt to improve slot/identity behavior (too many commits, #2993, #3023, #3043, #3044, #3068)
* Balance MP:
* Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade (commit:f4e8da794584cf71265dd203b9422e46471b2fb0, commit:3a1a066cbe438c52bfbc55c73340b37b4884cb56, #2958)
* Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles (commit:e10289c37a30b7cc33031d85a8af4ed705d681a9, #2975)
* Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile (commit:a12aab815f46a42abe4d573e5818e32901b1bfb4, #3004)
* Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time (commit:0487d72ac323fbe311fbdb1967f144288dc81a19, #3000)
* Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon (commit:45f75861a0f16e7debfadbc1047d82112087aa09, #3029)
* Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3 (commit:9550bff61b047628a55c238bab3b9d0eaae50207, #3066)
* Other:
* Add: [GitHub Actions] Flatpak: Initial publishing support (commit:92fc8bb3ebeb300eba603c8718896918ce9f7129, #3006)
* Add: Attempt to create an overview document on micro-AI behavior (commit:c3a35955b2b3bdded07462750d5f567cb37a4b0a, commit:4dc1dfff0bc157f62e3e651cff4a002e4e35b27a, #3024)
* Change: [CMake] Add -uastc_rdo_m to basis universal to improve reproducible builds (commit:27218d78258d852a2ea2604c7aefa41b202124cc, #2997)
* Fix: Improve notifications and exception handling for them (too many commits, #3026)
* Fix: Do not play attacked sounds from friendly fire (commit:d81a9ad2a3c931b18f4c310186a9941f21e33915, #3039)
2022-11-09: Version 4.3.2:
* General:
* Fix: Various potential crashes (too many commits, #2973)
* Fix: Restoring window sometimes shows black screen in OpenGL mode (commit:24eacb55a39abb0a9540a4dbc9e046b769c3a6ef, #2981)
* Fix: Possible high CPU usage when minimizing window in Vulkan mode (too many commits, #2981)
* Fix: Default fullscreen dimensions should match the current resolution (commit:09fd7ee9400b5935854271f691a63df2448aa3b6, #2981)
* Fix: PNG files should take precedence over KTX2 files, to support mods (commit:380c0fe645562ad3e82d9e3c4ca6e5a8375dbd05, #2981)
* Graphics:
* Fix: Missing top section on cyborg repair turret (commit:2157a83881212c0710c5796d75e3cbf0893dc40b, #2977)
* Fix: Update generic design tank (commit:1fb78f9571d8fe48fa23ae0182803fa4baeec2c5, #2980)
* Balance MP:
* Change: Buff Flashlight for tanks, increase HP 100->180 and add 1 tile of range 12->13 (commit:faf8d361f18297dad37066dcd0fd4d6f05d01333, #2889)
* Change: Reduce periodical damage on Incendiary Mortar 26-24 (commit:fe7924177444f967e664a7d8acc31b60b3f314b9, #2908)
* Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun (commit:ebdf66ec4ec448191052f5a81451209239f3f021, #2922)
* Change: Reduce price of Hellstorm from 450->400 and weight from 20000->10000, Pepperpot price reduced from 200->175 and build time from 900->800 (commit:ee0ea7fac774e54676f29fb43c5dc840f83e13ce, #2893)
* Other:
* Fix: 32-bit (x86) Windows build doesn't run on Windows 7
2022-11-02: Version 4.3.1:
* General:
* Fix: Crashes caused by certain old config file settings (too many commits, #2960)
2022-11-02: Version 4.3.0:
* General:
* Fix: Improve classic ("exclusive") fullscreen mode switching, additional Video Options (too many commits, #2936)
* Fix: Give Hardcrete Gate a research message (commit:7e1599fcb1b640ee6e4f90a5d622f3b5cb4ddffd, #2940)
* Fix: Add missing terminating entry (commit:55fb14b73486700ca8437f67527e36ccc7e16643, #2944)
* Fix: Truncating audio streams, buffer leaks (commit:25f1944c7ad0c1ff9c6017f88fce0d974ecb1502, commit:bc82e2cd1c5fcf02b1266911a8cdd7f446a593e8, #2943)
* Fix: Move favorite structures to a JSON file (too many commits, #2935)
* Fix: Mobile repair turrets prioritize distant heal targets over closer ones (commit:87a729e5d0396ba6bc55dbe32e580656cafaaa12, #2954)
* Fix: Improve fixed hotkey display (commit:6025f4b5f78230d8ffa61320b8c3a02d7bef8bba, #2952)
* Fix: Redundant components becoming available (commit:4663d22b589c65f53daab33e4625cca1cfcbce47, #2950)
* Fix: Autorating tooltip requests (too many commits, #2955)
2022-10-23: Version 4.3.0-beta3:
* General:
* Add: "LOD Distance" Graphics option, to adjust texture sharpness at distance - set default to "High" (too many commits, #2897)
* Fix: Nickname selection in lobby (commit:3b6895150af9ee7cd12cd5a346e315f598d81eaa, #2900)
* Fix: Cancel RTR when fully repaired, and there are no repair stations (commit:969eb3cf048c623c8ce39cd4502ea485ab6b611e, #2891)
* Fix: Build status for trucks in helping mode (commit:cbd84aceb6455182a6bb89790a8d734c73f588db, #2929)
* Fix: Various potential crashes (too many commits, #2890, #2899, #2907)
* Graphics:
* Fix: Keep aspect ratio for sequences in full screen (commit:8123696900228fafafb76466ff14ec365890747f, #2888)
* Fix: Garbage first frame of video (commit:b5ea1149d13114824e62449a1184b6f7fadd94bc, #2902)
* Fix: Auto-adjust menu item font size to better fit long strings (too many commits, #2905)
* Fix: Properly render multi-level structure models (too many commits, #2911)
* Fix: Faction model lookup for multi-level models (commit:3f6574c78b64a165460b032b78883f07766b4f03, #2911)
* Fix: Retribution body clipping into Hover propulsion (commit:41576b8f415d1cf2a0d32b4e052cadebe0809d31, #2898)
* Fix: Flicker with VTOL Assault Gun (commit:32e54c7b3b62f1ceb5658f9cef46b7a7c3d11d23, #2898)
* Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks (commit:0737083a93f4657c3c103725d175e676a06b9b39, #2910)
* Fix: Update VTOL rearming pad model (commit:c8318809e291868a0fab0df03d3ad1622e2f098a, #2912)
* Fix: Tank factory model fixes (commit:6de3063bb19e8852a3b744995393f91b0136010c, #2911)
* Fix: Combine propulsion models (commit:b45bf836f8af7d73351c38f0cba041ff30861879, #2918)
* Fix: Add warning for outdated propulsion models in stats files (commit:82f202e39cf7569a08a094ec40da6fe50f8bb594, #2918)
* Other:
* Fix: Always update the base.wz and mp.wz when building (commit:19e926077ebab5e485fea4182b2d5d28a82162e0, #2901)
* Fix: NSIS installer: Add warning when running ARM64 installer on x86/x64 (commit:e8db52a82c9668f7a69b9ee3f5be360455ed6b7b, #2903)
2022-10-14: Version 4.3.0-beta2:
* Other:
* Fix: Release automation issues
* (See 4.3.0-beta1 for everything else)
2022-10-13: Version 4.3.0-beta1:
* General:
* Add: Add console message when limits change (commit:33087b712596d913a6265b204a982f0b7999ac88, #2600)
* Add: Convert language selector to dropdown with flags (too many commits, #2079)
* Add: OPUS format support, convert all music tracks to opus format. New "Aftermath" soundtrack added. (too many commits, #2680, #2723, #2728)
* Add: Add support for bidirectional text using fribidi (too many commits, #2628, #2731)
* Add: Basic per-script font support, add CJK font (too many commits, #2735)
* Add: Show the rank a unit will have if it were produced next (commit:28dfe21e26a8f24f60235ca7fcd5d184d279b62b, #2727)
* Add: Various refactoring / prep-work for future Emscripten builds (too many commits, #2792, #2815)
* Add: Basic texture compression support (too many commits, #2807, #2815)
* Add: Go Back functions better by backing out 1 in-game menu instead of going back to the initial ESC options menu (commit:14d3139d2b1bf5496908ae0115f950b09c98873b, #2834)
* Change: Make save name suggestion easy to understand (commit:7e66a34746f3a2947d5de5b5e9f0897c6d7ac00c, commit:2e9d8447a968da7cb9562197cadde95720648ac8, commit:2c74538adf5949e409ea729c5829208bf6cdb1f8, commit:782b8b8989e476c6ec675b0a74ad41e942873889, #2761)
* Change: Various Vulkan improvements (too many commits, #2824)
* Fix: Various potential crashes (too many commits, #2424, #2665, #2842)
* Fix: Disable the auto button in the replay load menus (commit:995ae684df3c1cc24870a27813ac4c4f3fa9da21, #2772)
* Fix: Fix longstanding save related research state issue where incomplete research topics could disappear (commit:61d937123b0b2375c7a38ccc136a77e082a7d2ea, #2782)
* Fix: Speed up headless replay loading (commit:4fb265ae26a884d907a73ba87481e4c0105a26f2, #2816)
* Fix: Make artillery fire over walls (commit:46446c9736ff2c97b9c47d0feb0656a841c43ed2, #2819)
* Fix: Direct weapon: Don't fire when blocked by defense hardpoint (commit:c44de5fc0f1e97d6c4defd8a69aa40e3723c430e, #2822)
* Fix: Simplify repairs logic, prevent "stuck" repair stations (commit:1c812bdb52fef29263a9f9f0b105617a5fd5d322, #2840)
* Graphics:
* Change: Make sliders a bit slim to look better (commit:05ae22acc976c2cb1438ecd5cd9868a75a51555c, #2748)
* Change: Fix team chooser being off by 1 pixel, and merge factions into the color chooser (commit:21046e5e4c2e869a79663d9269bf0c9ee49742ca, #2747)
* Fix: Fix vertex indexing on cyclone flak (commit:b6a44f65f9b4bc30992e5a7c4416277e72a7a0d8, #2649)
* Fix: Fix OpenGL antialiasing only working at 2x (commit:8bb207d1fdb29c34906edb96d2efb146ec6709d3, #2662)
* Fix: [Vulkan] Prefer integrated GPUs over CPU device types and ensure llvmpipe is selected last (commit:b9ae0b5dde3deb698fefbc60b14750f4d85ad350, commit:e9c6ad8aaf2e816d5c8b0e5f45ab76c45d096596, #2720)
* Fix: Improve one of the scavenger cranes, fix model errors (commit:42e3a854304ba33b58bceb391258072f425d4eb0, #2800)
* Fix: Make the wrecked tanker cast a shadow by correcting its type (commit:835a38c945121be3586675884858900f904a2754, #2802)
* Fix: Fix some water pipe feature models (commit:461ed8e3c2ba440a8286354e663a59f361963dcf, #2806)
* Fix: Prevent Howitzer/Mortar mount model causing glitchy rendering on the back of the tray (commit:5092bda811700078e7c58a78d05ec27b90628804, #2806)
* Fix: Overhaul all mortar models. Fixes missing backside of Pepperpot, missing top section of EMP mortar, centered hole texture location, smaller mount model (commit:af9eebe058ae270a82e13d2c2cd13b987d2eb0e9, #2811)
* Fix: Change Cyborg and Super Cyborg model to fix shadow issues (commit:180ab46a28b8d78d3d49f9bf3a4f97d698acf94e, commit:53c91ba9a7451ce23ff9d2572c16193c66eb097d, #2817)
* Fix: Improve a bottleneck in shadow calculations (too many commits, #1633)
* Fix: Rendering improvements for text and translucent effects (too many commits, #2860)
* Campaign:
* Add: New Super Easy difficulty for campaign (commit:31cf33ea85397a3c8665bf0f4639502c9638644a, #2776)
* Change: Increase difficulty of later Beta missions (commit:0b6d08c6e037a8c41ba980099e5eb32635efe0ec, #2681)
* Change: Improvements to campaign library script documentation (commit:601d74da4a1daeb043485c0884efb2771538442f, #2715)
* Change: Make Beta-end even harder to survive in general by only choosing powerful VTOL weapons (commit:702bd6ac51b53836712451d1af29b636a92d80d9, #2773)
* Change: Start the northern most scavenger factory upon triggering the 2nd LZ on Alpha 6, for this ever so elusive scavenger base (commit:6910b3bc8069f708561714defc9bf6a079f357eb, #2789)
* Fix: Fix the balance of FastPlay since the merging of camBalance (commit:761dc4fa275487047e1ee148805c1390af598390, #2655)
* Fix: Prevent building something on the future LZ of Gamma 9 on the couple missions prior (commit:71c7919ad0ca3e76c99d32cca5ef7acd6199f6cc, #2683)
* Fix: Transporters when starting Beta/Gamma from the main menu no longer block structures an extra tile more than they should at the LZ for the player (commit:d50cbfac5f2f07ab509f1e560a20ab53fd8ffd40, #2716)
* Fix: Prevent warning about removing timers related to enemy trucks before they exist(commit:28c8b9a2775d9c9f74e3a626ca9ed1c0c970f377, #2722)
* Fix: Make the western scavenger factory in Alpha 2 use a patrol order to prevent amassing units in one spot (commit:84e7f8743ef0ba4f9544f77489e3b61390d233c8, #2757)
* Fix: Make Gamma 2 factory use patrol behavior to prevent tanks clogging up the base (commit:08142542b107b21cc448b5aa8808b2316745629c, #2773)
* Multiplayer:
* Change: Push back Ultimate Scavengers Helicopter appearance times (commit:90e684c5911d2637a28346a71222bb8ca888f475, #2736)
* Fix: Fix names sometimes being set to "Commander" in multiplayer (commit:9632000bedf9e8ce720bc80a8828d9c518c51fea, commit:dc63f22abae21204a5c50271d4da7f568fa3f7f8, #1983, #2772)
* Fix: Do not form alliances with scavengers when starting games (commit:b1171458c1b134a31004e349c713c2d8bd259d0a, #2693)
* Fix: Add a research message for Stormbringer, fix auto-cannon cyborg research message (commit:0d77bd7cc0e4ad9d99cdcbad02ac9d2d45902e96, #2712)
* Fix: Merge skirmish/multiplayer score/kill structure; Save/load recent score/kills for skirmish saves, and prevent this skirmish data showing for players in multiplayer too (commit:c23d0437e2baceabec3af4cd45b73e2eb08470bb, commit:56f41e5ec64fc51febd42e8e00cff91f034fa3b9, #2769)
* Fix: Prevent 32-bit builds from appearing to freeze if a really long chat message is entered (commit:ebb8363ae979b8c28583344e8f385c88a982585a, #2791)
* Fix: Check human player designs to be legal during MP and desync the modded client player if they try to circumvent this check further (commit:1f9ba68d9d600d4009928a0e8429e765c259f680, #2788)
* Fix: Chat message is sent upon clicking anywhere outside of chat widget (commit:6283f6a1bbda5e179ecf63ac24454e1902c52ae5, commit:004444abd4d47c073c3f414eca36dc96849de61e, #2855)
* AI:
* Change: Improve Cobra AI yet again, balances against defensive/system research when 1v1 on high oil maps (commit:01e03323a449db3d7eee92380500a05ad77c1fda, #2801)
* Scripting:
* Fix: Use unit propulsion for pickStructureLocation() (commit:69597eb4cf1b6f241fed3ea5102233a180fd2c01, #2603)
* Fix: Make derrick positions unique (too many commits, #2618)
* Balance MP:
* Change: Revamp machinegun AA weapons to use machinegun research requirements instead of cannons (commit:19787dca8ee5b6051dde1f57b1e71781e5eba142, #2654)
* Change: HVC ROF Rollback for tank and cyborg (commit:76d6fdb1666352a50022e09d7688753e70915f74, commit:6417812ca6f1bf4454cdbfe66ba709987fc7780d, #2763, #2820)
* Change: Boost flamers: add 1 tile of range to Inferno, 0.5 tiles of range to Thermite cyborg, and reduce Plasmite Flamer weight 5000->1000 and give it a small increase to HP from 75->100 (commit:87febfe32004f180abc6f009b4a761f6dd9c500e, #2714)
* Change: Make Needle require two cannon accuracy upgrades since Scourge Missile requires two rocket accuracy upgrades (commit:0e402df6869898dd78d804579f178a10ae613482, #2784)
* Change: Make ~T2 MG damage upgrades take less time to research to help keep MGs relevant before Flashlight (commit:e8053e07cd66b774d31272a3a0a3f5c0b60091e8, #2784)
* Change: Increase Heavy Cannon long range by 0.5 tiles making it reach 9 tiles (commit:6417812ca6f1bf4454cdbfe66ba709987fc7780d, #2820)
* Change: Condense Reinforced Base Structure Materials upgrades into 3 upgrades (commit:5f615440fd67debaf40c4c77aa6fc21da4442e85, #2835)
* Other:
* Add: Flatpak builds (too many commits, #2839)
* Add: Add difficulty selector to debug menu AI attach option (commit:c1cb494d171add05d98feab5df664092affac4c7, #2170)
* Change: Chop off the ".gam" extension when showing saves in the console area (commit:b11da1ea2d4a607aa8cb1834aa89bc7e4966f001, #2738)
* Change: Allow game speed modifier of 2x outside of debug mode (commit:b9351222991628f099327e4f710e1cbecdcecbb7, #2767)
* Change: Make use of sequence factory.ogg in the tutorial when a Viper Machinegun Wheels is first manufactured (commit:9584ad4bf442bde738b700c8d9bb44bce7a9cf9d, #2795)
* Change: Improve metainfo / appstream data (too many commits, #2836, #2839)
* Fix: Fixed hotkey doesn't count selected units correctly (commit:1b0e4654a04d292acb5466005a9713df35cc9b7d, #2670)
* Fix: Disable ground retexture after destroying skyscrapers on non-Urban maps (commit:3d50d518c87ec4a4c23c6d424b946df085cbab12, #2692)
* Fix: Tweak autorating level field behaviour to show a correct image (commit:00152b0e2699b59feaa4554b7b986446c6cbdd34, commit:7cb2cf95d836a55527ac6950e6faa667e449ddcb, #2703, #2711)
* Fix: Major enhancements and fixes to wzmaplib and the maptools CLI tool, new "flat" map archive format added (too many commits, #2705, #2706, #2707, #2708, #2709, #2710, #2724, #2741, #2743, #2749, #2751, #2796)
* Fix: Work around Flame issue where ScrollMin* > ScrollMax* (commit:119e89d0d07487807dbd6b17a336dd7b16d8d81a, commit:fb4212f93fde09d9fecdd17647f8a2f95cd8c35a, #2742)
* Fix: Make the Command Relay intel message accurate yet again (commit:d7591ded017c58f132870d0b5b13566323a9d234, #2770)
* Fix: Do not ever skip loading droid save data (if it ever did at all) (commit:a9783accd80d5a2220b3ed3060f200c1d252d898, #2779)
* Fix: Improve autorating requesting and attempt to put data into tooltip (commit:3cc487708c6eb41e3729bccd355ba22accd197a1, #2750)
* Fix: Make Blender PIE plugin work on Blender 3.2 (commit:2fd0140f2a9d4da22c115fae59a7f60b56cf80e8, #2781)
* Fix: Prevent (potentially endless) "over-shooting" in ValueTracker on low-perf system affecting blueprints, rotation of camera, etc. (commit:e418aa6040adffd049921fcb7d423990443b2d2d, #2821)
* Fix: Improve autorating request policy (too many commits, #2838)
2022-03-07: Version 4.2.7:
* General:
* Fix: VTOLs occasionally land to attack (commit:579eb5ce08eba4274fbb68620f49e310fc83f8bc, #2616)
* Fix: VTOLs may attempt to "attack" when empty (commit:4a10d3ee09f798cca2e2a203af8264d72dd7cc6b, #2616)
* Fix: Optimum range not moving past long range when clicking a target (commit:7e5079670ac4605d51c01a6e3d51983be54902d8, #2623)
2022-03-01: Version 4.2.6:
* General:
* Fix: Potential crash due to reinitializing default fog color (commit:1a3835ebd2558901d239f9f1353418297ae54dc9, commit:9310e24f3bf7f2c0816792c3aa04b28b6abcf808, #2612)
2022-02-28: Version 4.2.5:
* General:
* Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack (commit:41f7e8adba087177fc05aa154eebb98e6e53dd40, commit:157491c232f36714051033d4acbde114b993f8b1, #2518, #2533)
* Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed (commit:7d5ea8f5e71571aa906e26ef1780ffa7ced2dd12, #2529)
* Fix: Headless spectator performance improvements (commit:83a82a4bf573e9208dfc9eb99b97a709880cb367, #2524)
* Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions (commit:acc46736452cf10cbb94b414818d1669c1d5fea6, #2542)
* Fix: Various potential crashes (too many commits, #2578, #2579, #2589, #2590, #2591)
* Graphics:
* Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file (too many commits, #2548)
* Campaign:
* Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty (commit:d96c6bfabe28e07e1bd87ca35b68cb6c20bb87a4, #2536)
* Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 (commit:00a88cd9426952be9735d514b56ffffc2a1b6fd8, #2523)
* Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base (commit:3783ba59347ea27a2bb40808351a5128da49c106, #2525)
* Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu (commit:f4d081db414620cbe982efcc03bd7e024c156049, #2536)
* Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player (commit:fcf9c5ccd00deda1b04c71d7a0df75daf4917f89, #2536)
* Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps (commit:856feca473f3bc725c523663cb2eac6156795303, #2532)
* Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer (commit:3d64d9443a859f2d256c99fc9da3f2188f797b8b, #2532)
* Change: The Collective uses Whirlwind tanks like in previous versions again (commit:3d64d9443a859f2d256c99fc9da3f2188f797b8b, #2532)
* Change: Clear console when displaying automatic victory reminders (commit:07d2e3702bb83f9c98c922643d629dc107b5b108, #2592)
* Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option (commit:81b40b61f96016fde12757c33070ae16895c4916, #2593)
* Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps (commit:92e3273fb688be915b4a9fa9b5f9da55d7cecd37, #2519)
* Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter (commit:4359220d50762ab63aed36214a8e70a907749b9e, #2536)
* Multiplayer:
* Add: Add in-game "Mute Player" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game (too many commits, #2601)
* Change: Spectators: Make F9 work and clicking on droids/structures for information purposes.
* Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range (commit:b0889915c3d51608239b881ab9a954f17205082b, #2555)
* Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them (commit:a510b42bbe9d66c3c2fc92ae9f6bd22d1e5cbbc5, #2570)
* Fix: Remove extra propulsion models on scavenger helicopters (commit:3560692fbe4ad54bc5f7e3f54d91bf637641d96e, #2586)
* Fix: Format the netplay log file better (commit:54e1ff90d20570f55755e153842f5f4ee1f491c8, #2574)
* Modding:
* Fix: Modding gamedesc.lev no longer causes a crash anymore (commit:e20ab7b7d92dde4d5ed828ee3f20e6e223d56176, #2541)
* AI:
* Change: Small improvements to Cobra AI and allow it to play cyborg only games (commit:757a5399fb1ce1db30f9eb3c36a3ba4e9a0e81bf, #2539)
* MP-Balance:
* Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 (commit:2f06bec04a9e5b2a2efd07df71fef0783a08d785, #2531)
* Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses (commit:7963c4319ad0bc69dcc4afd0df2567bf4816974a, #2535)
* Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 (commit:b5acaba550959116dfbb4da000845339863dd766, commit:fb1c07f5db37457b0c0634b1497e6c636be092eb, #2534)
* Other:
* Add: New maxReplaySaved and oldLogsLimit config options (commit:d0eedf739c9948db12a9460af32084a7abefd441, commit:a18639d6643ecb2b62fb5706f580a0ab1b6645ce, #2580)
* Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer (commit:39f0b9bc7366f524adb33ca56104cb88d0ebc7e, #2527)
* Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost (commit:10128b2402980c45536a64554bf84b80fbaac134, #2543)
* Fix: Fix macOS-specific search path priority (commit:12185fa159b82c5d60ffaf3d184b664eba1d737c, #2541)
* Fix: Add Arabic to the list of available languages (commit:65bf0f28aa1203f1b5e261d4028cecb9cc726331, #2584)
* Fix: Check for electronic research rewards already researched (commit:7c887108aaea2814d291d941fb640fa7e10b7427, #2604)
2021-12-20: Version 4.2.4:
* General:
* Fix: Prebuilt ally gates not being passable (commit:428d0b70ff9af2a58a27bcfdade12ffe7fc062b4, #2484)
* Fix: Cleanup old log files (commit:d5ed1a5164b50fadba5f0ef5bcf03c619aa2b62f, #2501)
* Fix: Various crashes and resource leaks (too many commits, #2480, #2493, #2494, #2499, #2504, #2512)
* Campaign:
* Change: Ignore VTOLs when a campaign enemy group unit can't hit them (commit:d1fd63899890de6f9b43b4080581378acf631a89, #2475)
* Change: Better target selections by sorting targets relative to group average coordinate (commit:b538fb562f55ffd3abd92eea1774ac0cfe98cc4f, #2475)
* Change: Add a time range to cam3-1 launch / detonate sounds (commit:c64ca3afdc989a885d12b530647bbd308221c037, #2476)
* Change: Make the winning requirements for Beta-end more clear (commit:d89391d05026d8e940bca5ccd507517349965153, #2491)
* Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty (commit:f467e476951b89dab56404e68913662734ba54e2, #2502)
* Multiplayer:
* Add: Additional lobby chat slash commands, cmdinterface event output (too many commits, #2500)
* Change: Set default AI back to Nexus (commit:a4f7b6b6d678a25ef76d738779eed00bf8526d69, #2487)
* Change: Make some AIs easier when using Easy difficulty (too many commits, #2486)
* Change: Remove old Cobra Hard / Insane weapon perks (commit:9c245da200648745d17bee0dc3f200872b7d7b94, #2489)
* Fix: Repeated game over message (commit:3e4a146bc6f8d52bddb98634aafc48e1be20b049, #2485)
* Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps (commit:3c60e5f9428136de5f494ce5857d9be6008b7701, #2506)
* Challenges:
* Fix: Specify specific AIs for "Back to Basics" and "Hide Behind Me" (commit:f2e6edabb1fad7193c611800180145faedc60611, #2487)
2021-11-28: Version 4.2.3:
* General:
* Fix: Unable to demolish structures at full health (commit:baab23227e5deab3579e313f50f5a7238286a8dd, #2430)
* Fix: Properly remove old QuickSave data when quick-saving (commit:c0e4bcfbf9809eca8ac33210a019a194851f9c61, #2442)
* Fix: Drop pending structures on first click (commit:ccdff9e9bf241d3d0f53cd675c40c0de86f02d88, #2452)
* Fix: Play buzz sound once per interval (commit:69a9de00c819dc9ef0b94946d3cdbdc02f527a16, #2456)
* Fix: Ultimate Scavengers freeze on certain maps (commit:e56a5cfb27fa739dd528a8786ba7e6e892b973e6, #2458)
* Fix: Improve OpenGL context cleanup on init failure (commit:eda3996d2efdd80d6e848fdabbc1b2ceb7a4161a, #2462)
* Fix: Various crashes (too many commits, #2433, #2434, #2453)
* Multiplayer:
* Fix: Game doesn't end when autohosting if all players leave simultaneously (commit:0dc476077676e4642c3ebd0fe572b0989d805203, #2455)
2021-11-22: Version 4.2.2:
* General:
* Add: Multiplay Options menu (too many commits, #2415)
* Add: Hotkey to "Select all land combat units, with health >50%, not assigned to any group" (commit:b7ff3b346e1b9c07c257f8084b6b3d9a99995485, #2329)
* Fix: Reject certain crashy OpenGL drivers, and fallback to other backends (commit:c71c0c9aae85dec46f94124a2a11e941e2699dbc, commit:720ccab774c8df4e8581f3ccca27f721460544da, #2400, #2427)
* Fix: Handle exceptions creating Vulkan device (commit:1091109a0ae3a59ba864c8864188183d7b34f75c, #2421)
* Fix: Repairs & Builders: Don't move needlessly (commit:df8997b5f08afa26cc69b93ab8279db04e643e3d, #2391)
* Fix: Re-ordering construction units to build something shouldn't cancel it (commit:5a106269f68d9d1c708114853d0da20cf442843c, #2395)
* Fix: Don't reset attack range under commander (commit:7ac86b51bc9ff96d1881544799d620d267e45de0, #2394)
* Fix: Ignore rearm order when already rearming (commit:e9fef35ea95c95df6e78df8e95a2b378b4ccb5b3, #2399)
* Fix: Don't show green overlay when impossible to build next module (commit:24b570d887275d685ee944570d05f07bb3339dd9, #2398)
* Fix: Don't show modules in build list when unable to build more buildings of that type (commit:af3f237f0f64ac3da11dd0a83a46a89e41d0afbf, #2396)
* Fix: Don't retreat repair turrets (RT) to other RT (commit:d4cf74d30ff79fad6d0c4c5cffe3129b7310b959, #2389)
* Fix: Improve resource cleanup on shutdown (too many commits, #2405, #2423)
* Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider (commit:0979c692f941689505e35c782040fe80f1f29d86, #2408)
* Fix: Various savegame / autosave issues (too many commits, #2409, #2419)
* Fix: Remove Command Relay structure requirement for Command Turret research (commit:0248233152c341fcd36a6f14c94c4a2bb57aa5e1, #2414)
* Fix: Partial UI soft-lock with certain in-game menus (commit:b429ffe3d146baf04b8e55b279ef5a3b6543f4f2, #2418)
* Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug (commit:cda0183a1abf868103e67649aedb73768e7ba521, #2397)
* Fix: Toggling debug mode in skirmish as spectator (commit:ca936ba49bd3473472ffb095614de4f0cab88dac, #2420)
* Fix: Ultimate Scavengers building an absurd amount of factories (commit:f0fce501741a7c2075452abb8b77c8fa66e10b19, #2417)
* Graphics:
* Fix: Missing parts on the Nexus Link turret (commit:06a8600dfde844bff1bc3c70a08c32a1d574e07b, #2392)
* AI:
* Fix: Rip out mobile repair tactics from Cobra AI (commit:3fc79370c16b597009040e06fc5439ec030168de, #2387)
* Scripting:
* Fix: Use constants instead of plain numbers (commit:70e03ad9790be91d009f9e73d11aa1492868a37e, commit:dd815aeae262f3d955b8828073e64c407d8fa774, #2406)
* Multiplayer:
* Add: Add 7-player map "Thales" (commit:a927e712eb5fecfa7bda7d946291e8a1c7375ba8, #2404)
* MP-Balance:
* Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 (commit:b8685b5df12091ace6f5590e80984eecbcbe2fa0, #2386)
* Change: Adjust Incendiary Mortar: "researchPoints": 3600 -> 4800, "researchPower": 112 -> 150 (commit:1d2976ed52d4365e0ae8b4aae31d23333247dea6, #2407)
* Other:
* Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin (commit:97427c87d4ceeaea436c1dd52418f3db60579b96, #2412)
2021-11-08: Version 4.2.1:
* General:
* Add: Replay v2 format: Embed downloaded maps, store "end of game" info block (too many commits, #2347)
* Fix: Improve replay saving performance / behavior (commit:e4e604aa55f229ce1f9ac582388a4c3b20f9409b, #2345)
* Fix: Handle frontend.img / intfac.img load failure explicitly (commit:5ea99dd6ebe1bfd9e8efd94ac25fa841d3600913, commit:406956ad1f197925f20b8e638e49432554af0c6f, #2355)
* Fix: updateChallenge() crash (commit:2f912f7bf6588752ce95cc010df916b30c85ec9f, #2348)
* Fix: loadGame() crash if map load failed (commit:45fbedd4b67de805246d0a95d2ea9f75b8766a31, #2352)
* Fix: Various additional bounds checks & error logging (too many commits, #2359, #2373, #2374, #2377)
* Fix: cursors_sdl: Null checks, cleanup order fixes (commit:bf0b642306c34f0a73806715eb2e11e30ccaa4f4, commit:8bfc6ae13b03b1beb99ce4421d62dde5a31d641d, #2360)
* Fix: showUNITCOUNT should only apply to player slots (commit:340d5ec8fd9a9c87ced84953a33493ad0bda2955, #2366)
* Graphics:
* Fix: Further OpenGL init tweaks (too many commits, #2350)
* Campaign:
* Change: Alpha 09 tweaks (commit:120cb3ddf03ddf31c0de67706cf0073ddeb33df5, #2356)
* Change: Alpha 06 NP reinforcement tweak (commit:5485ebe25147f8f4d1e8a95afd6502de5d4cd249, #2357)
* Change: Update a Nexus Resistance Circuit research item name (commit:04d1692b7ba96cb6dc03c1636fc548c9f135c9b5, #2369)
* Fix: Account for the transporter in campaign unit limit (commit:dbf34209c3c8b8b8a14e286c4265223a2e80b47b, #2369)
* Scripting:
* Add: Provide a native fractal value noise generator for use in map scripts (commit:469df2d69f137183aef3e2413fa285db3e83908a, #2341)
* Multiplayer:
* Add: Add specstats button (commit:12fffa2c845b2a3c48262a23078fac9a30ce7238, #2370)
* Change: Host: Remember number of spectator slots in MP games (commit:33b9c498f333952e849dbb3619d667b5fad7daa2, #2372)
* Fix: Improve spectator lag / fast-forward behavior (too many commits, #2338)
* Fix: Do not reset ready status of players on spectator leave (commit:30cf5a2003e86eb8fe7b22fa97bda04907dcbb45, #2353)
* Fix: NetworkTextMessage::receive() crash (commit:a63e016f2faa562292437591e7e958caea1d9440, #2354)
* Fix: ActivityManager: updateMultiplayGameData on MP replay load (commit:4c36ed5934077962370316b3e057e5242bbaca53, #2375)
* Fix: Revamp WZFiles cleanup (commit:13849b065378d830f55771e35878670f38a544b2, #2376)
* MP-Balance:
* Change: Rollback "ALL ROUNDER" damage value against "Legged", Increase the accuracy at long range of all MGs from 50 to 55 (commit:e00eff60500ec59ef25c6ac90aa1397fe366f819, #2361)
* Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons (commit:6e4d2561de3f5e6f6f90adae04a96fbb8591c26a, #2363)
* Change: Increase the research time "High Temperature Flamer Gel Mk3" so it is no longer included in "Advanced Base" (commit:2745499133bd237924df03e1e416ca1f6f2ab2ca, #2364)
* Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research (commit:27bce204cd198f4bec1d23a48ea31a5345792f08, #2367)
* Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard (commit:06e5b5ca3b0d4ac2267314d8aff0932582a55bad, #2368)
2021-10-26: Version 4.2.0:
* General:
* Fix: Handle repair point choice better so it doesn't pick less than ideal ones (commit:4a3d528b6c70fd5763ad1ebabf181e2e6fc7f321, #2313)
* Add: --loadreplay command line option (commit:19c59750c55d74b15f65ee3551ebd08b5777f32e, #2323)
* Graphics:
* Add: Update Ultimate Scavengers button image (commit:51c535432c1777e4a002e5d41f9865928734dd17, #2305)
* Campaign:
* Add: Increase oil drum power in Beta (150) and Gamma (200) (commit:211e0a72a0e886e79651e776384f7fe64c5c2a28, #2310)
* Fix: Fix fastplay video not working since 4.2.0-beta2 (commit:55b656f1a9c660a5a521a35f2e5de28b41e85824, #2311)
* Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again (commit:2dab78359b0ca05157c73b52d13aa160108c8ce3, #2317)
* Scripting:
* Change: Update JS documents (commit:1b50d7040c70e4b5c4bab6a1e21f27c58dd4d1f6, #2290)
* Multiplayer:
* Change: Display team chooser column at all times (commit:8a6b20424d55e5acac0271ef56d82a7cc157c25f, #2302)
* Change: Make inactivityMinutes / idleTime configurable (too many commits, #2307)
* Fix: Fix a desync in replays due to structure limits not being the same in the replay (commit:79f1580e36b96584616a94d680b7eb09325d9e94, commit:d8f3f8cdcf1550e9680658fc3ff070e640c66b08 commit:c317fc92036952e3bffa90cc7819ce8b1be7e99c, #2288)
* Fix: Fix a crash/assert when players were transitioned to spectators (commit:0720478249555a965a1c117d9148816aa6ce4ccf, commit:844afd747987c525c5bfc7e12ad5fd394f426c00, #2293)
* Fix: Fix order of players in specstats window (commit:d7ce7f65234011c17f791cad03bca2681d7c5136, #2299)
* Fix: Crash on autogame with spectator host (commit:eeb74a0c83be8de18f7645e4f7f5accb763a9a5b, commit:a1d025bd4b6d8cc846eb9f8cb908f97145405e9a, #2323)
* Fix: Joining new game after quitting lobby with spectator host (commit:e5e5b3cea4252fd602e0877f251ca373eace39a0, #2323)
* Fix: Client sends invalid command to host if autorating URL is enabled (commit:b42006c4295a70554d4c61e53e567a43721c754f, #2323)
* Fix: Spectator host autorating URL requests for all clients (commit:9ad707ba27c39aea19e73957a36a9b4e89d5c6dd, #2323)
* Fix: Unable to refresh lobby after being kicked (commit:d0b29ee4d0adbd923fb23eae5b4c535998c2f7d1, #2323)
* Fix: Replay desync at start due to replay spectator (commit:41142f9dc15dbc139d1155335819c559e73a717d, #2323)
* MP-Balance:
* Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier (commit:37fba9ff657d29ad9e044b447cd1c2063cbb0c35, #2306)
* Change: Slightly increase Super Auto-Cannon Cyborgs damage (commit:c8664187f722e2af756a4da7670248c0c7caac68, #2324)
* Other:
* Fix: Mingw / Clang compile warning fixes (commit:4a4106d59d1ca54938fdc64fb24934b75e38fc86, commit:495ec740a314894aae325c69e9923a11c617edb3, #2291)
* Fix: Fix a potential chat related crash (commit:86ea2a27214fb47cbb55fd40af07ec9dd388bf98, #2294)
* Fix: Fix potential crash due to 0-sized decals VBO on maps without decals (commit:641b57f61eebb1b860e63eb382b96811ebb72ed2, #2303)
* Fix: Crash if transporter is recycled (commit:33bf6b41dab41a583202588aa3aa45897eec5021, #2308)
* Fix: Suppress and log wzDisplayDialog in headless mode (commit:aa91f8ef280c52b01a90ccf0149a5f014f544a52, #2323)
* Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode (commit:3891ec232e85537b71164c8bf838b1f92ba0a84a, #2323)
2021-10-16: Version 4.2.0-beta2:
* General:
* Add: Make selected structures and units blink on radar (too many commits, #2260)
* Add: Power per second to power bar tooltip (commit:dbaf846580c5300ad994eeb2b913bb6699b72d39, #2283)
* Fix: Command interface fixes, documentation added (too many commits, #2255, #2266)
* Fix: Crash caused by crash-handling provider (commit:9eba84b42b2d9b5491a641cb42ccb81ef8387a13, #2257)
* Fix: Always release sequence resources at shutdown (commit:c8db2e117f9116e2b5412edc42281a0cd7f37db7, #2258)
* Fix: Additional null checks (commit:c9822b47c630b71d4e8308b2f4c5365985f296c8, commit:5c84be3edf87fdd4daa37b8e2cdb3e8338a9e1cd, #2259, #2280)
* Fix: Repair: Return to HQ as fallback (commit:c2c8a1b455c931eef8a892d71136b4022d407ef1, #2261)
* Fix: Improve replay warning / error messages (too many commits, #2263)
* Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby (commit:a554be6214cf75b0c958a96ea7bd6de4f730b5fd, #2274)
* Fix: Struct stats lookup maps tweaks / refactoring (commit:259a0af9cebe5d3260fd3d965e147724c99fecbe, commit:b1947b59d491623588f1e28e3250f2037fe32fd3, #2275)
* Fix: Add a missing break for attack orders (commit:899e32a7aaaa2b11d07bc58ceb843098543e315e, #2277)
* Campaign:
* Change: Decrease the player return LZ in Beta 08 (commit:aca3f4590f08753e81edec46995c4dd1f9f43af5, #2271)
* Change: Add additional research messages for Nexus Resistance Circuits (commit:4f62603de92be6e9857de86ed73961db8f21da93, #2276)
* Multiplayer:
* Change: Ignore allies' attack to determine activity (commit:145c7667baa776cbfbb0764db6f177fe3b7151b7, #2262)
* Change: Limit Ultimate Scavengers' Helicopter usage times on T1 technology (commit:ae2031af9e109d71fe3326c7c60f76c43a100af1, #2268)
* Fix: Desync when moving to repair (commit:49f3a398d6746fa66d377cd218e4511572b5f06e, #2267)
* Fix: Don't load map preview twice for the host (commit:20f2ac22f03f779e2c183067377a1c973657c4b9, #2282)
* Other:
* Change: Add video install information for Ubuntu in README (commit:980a222986fd6876891051b2d51fb68a4815503c, #2279)
2021-10-09: Version 4.2.0-beta1:
* General:
* Add: Add Ultimate Scavengers to the game (commit:21f7935791a9816815dc69c95bebe91b6daf3328, commit:9c7fc3569d11fbdb1e840f3b4901a6863090aaad, commit:71f1b17794ca5559eefbbc172539eecbb728da97, #2211, #2131, #1995)
* Add: Implement remove from group shortcut (commit:c12d3798a173bd5eb942a6905ea20935ebc24dee, #2197)
* Add: Use a stable config directory for release builds (commit:d3b10cd790aea97335149ac352c129c21ec1058b, commit:47d27df891caad7f0f21051eb4065a8cd53b2aaa, #2248)
* Change: First steps at moving savegame format totally to JSON--now converted the .gam file (too many commits, #2191)
* Change: Return units to mobiles turrets & randomize repair points (commit:5910fc43e3381ec4e06ce51dad0e4e72dd6d47f2, #1829)
* Fix: Fix orders from Commanders after loading saves (commit:2b04681dd54e65d10ff8d80d94bcbdfb6dd16d31, #2113)
* Fix: Don't reveal artillery unless the CB tower is completely built (commit:960adb4e6fd78735f337b7a7ae66636aebc47ce7, #2139)
* Fix: Fix sensors logic under commander so attaching them isn't useless (commit:13f0587dd56600097d1180511fb1d8d7844a7437, #2146)
* Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow (commit:2ae01399210fcf59931fb2060db7240561fa53c5, #2151)
* Fix: Only play "assigned to commander" sound if group is not full (commit:b2d5d011d3f40dbd806987298b52ecaf4e4b4390, #2156)
* Fix: Don't block ready status button when player clicks ready too fast (commit:6125af3677ef918c03b5c1d7cd1ebf9be54892ef, #2152)
* Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes (commit:85145678baff20e9a9b111be195f2aa19346950b, #2172)
* Fix: Improve ManufactureOptions/StatsButton clickability (commit:c21187897b41a1213c8911c2b460c2fe79d130d8, #2166)
* Graphics:
* Change: Major revision to the Blender 2.9x pie addon (commit:344b5d327455b96a949ee6a71a8ae5c338a55056, #2180)
* Fix: OpenGL init resiliency (too many commits, #2121)
* Campaign:
* Change: Update Beta 11 mission objectives in the Intel menu (commit:cff3b7808c2082667467afb706466a21ac02bd21, #2181)
* Change: Increase default message duration times for campaigns (commit:d7a2c7a7bb876846b8cc9bf8064fa6ee141d3370, #2200)
* Change: Improve the Alpha 7 Intel objective text (commit:49a643ca287f2da5dfae8a2811581ca77b2ff55f, #2200)
* Change: Update camBalance for Gamma. Campaign rebalance is basically complete (commit:db7ed93ccd2ce2186b48c7e5dbaf9136ccc33b15, #2231)
* Fix: Allow mission objectives to persist into offworld missions (commit:bf4407e2ec8e33a8712f8264931908fa8327a98d, #2185)
* Multiplayer:
* Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer (too many commits, #2143, #2243, #2247)
* Add: Support non-0-index hostPlayer, configuring "spectatorHost" from autohost json (too many commits, #2212)
* Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes (too many commits, #2223)
* Add: Add new random maps "DustyMaze": one 2-player and two 4-player maps (too many commits, #2237)
* Change: Make lobby games scrollable (too many commits, #2155)
* Fix: Fix double host exit screen (commit:003d69fd8f665c8baeac1363bf6c3035294484f6, #2122)
* Fix: Properly load ttypes.ttp for script maps so water is shown and more (commit:33c0ec4d8f9863b765505b100cf54b3ef935e8c7, #2199)
* Scripting:
* Add: Add a way for scripts to determine if games are a challenge (commit:dae3c3fd9dfaf39301859cde8a2cff4aeca665f7, #2137)
* Change: Cleanup and improve JS API documentation (too many commits, #1872)
* Balance:
* Change: Make Machineguns less powerful short-term but not as to weaken them long-term (commit:1b0d9889dc0cb8d4cc7dcd27abd4066412145685, #2136)
* Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round (commit:072569f92526b34050a8de493e80e9f97de75f2b, #2147)
* Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar (commit:ca750cae70e865a320118311f89b793a8944be79, #2153)
* Change: Tweaks to Anti-Air research costs and timeline (commit:d096c058a0dbd51d7dccd13b32d4effb82367fc7, #2162)
* Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters (commit:ed2de106d2ab6935bdcdc6ac6720ba728023bb83, #2168)
* Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret (commit:76ba3222ede7798a2d37c7a1d649c8cf51478a7c, #2171)
* Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research (commit:f406e7ad25ecbddf9d748a0a665056329df0048e, #2184)
* Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use (commit:643d39073e5b9562eb490ca499f000854b6ad170, #2194)
* Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance (commit:0393afd4e8f3961fd129eb6788c6bc0f34472899, #2198)
* Change: Make the VTOL MG parameters more balanced by reducing damage (commit:2fc3c33e0e7ae1d87bdf0c00ff38b87c9c07d35a, #2201)
* Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer (commit:1720a7ec7000a0167f5b6848198a6063b3ee133f, #2202)
* Change: Improve accuracy of VTOL HMG (commit:2d21b6407e6a382bd8a61d36ccf72153c177f6de, #2204)
* Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad (commit:726b2b9f83d292980c82a24819a7a32321e1fe25, #2213)
* Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius (commit:368d33e94c8bb1f37e965bb47a46564229d9a075, #2216)
* Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm (commit:9ea437be616ad1f9eef47f19208f66cdd8d78117, #2215)
* Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 (commit:82c55fb6572874e10b17ca923af5507696e7e7e2, commit:d72f367913da71f948fd6f0d83665154405567dc, #2218, #2229)
* Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket (commit:8513682c3efa8f318d61475f28de048dc94634ee, #2220)
* Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg (commit:f6226b76ec0ab5d3887003a4400da307560876a7, #2221)
* Change: Balancing and rolling back to version 3.4.1 of some VTOL weapons damages and accuracy (commit:b2daf54b0ff3a378e45b694ae7255b18a90fcb4e, #2222)
* Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade (commit:9dbecb0f75fc7628f12b5dc54cec7db09ba83cee, #2226)
* Change: Slight Incendiary Mortar research cost and timeline reduction (commit:e923492c8bbf2b55c072db1b34458b102bff1f51, #2230)
* Other:
* Add: Add autorating url in config (commit:242f322bce687cfa84c8ffbe6a25dbebb006e1fe, #2165)
* Change: Don't show enemy building being repaired (commit:fe1bfba7a6f9865b5378b3fa9c2705928afda954, #2141)
* Fix: Don't crash with JumpToResourceExtractor keybind after level reload (commit:0b8e502586507b74c45bbbc194501065a624e2dc, #2178)
* Fix: Don't double load a random backdrop on a connection cancel (commit:7e47d9779a3ed376ea569d4926725d25a0f6d9dd, #2239)
2021-08-09: Version 4.1.3:
* General:
* Fix: clearLoadedMods(): Clear mod_hash_list (commit:dbd3921a02df1f45579c77b22706b0ffdc7b93bc, #2096)
* Graphics:
* Fix: setBarGraphValue() divide-by-zero (commit:8b99babe058824b21ac9efc8a345147c154dc819, #2089)
* Fix: WIDGET::detach(): Check iterator before erasing (commit:2e5436dfedb8aa4d68c77680e9c7ba335b4d663f, #2101)
* Fix: IntMessageButton::getTip(): Add null-checks (commit:e1a51965749a9330f8ac370de9fc80959525e263, #2102)
* Campaign:
* Fix: Crash caused by saveMissionData() (commit:0cd0bc53cae655e79f3a5e3c6a4892c16617dd52, #2088)
* Multiplayer:
* Fix: Fix order of players in alliances screen (commit:dba9b4d252609047185a0449a88ac76189f7473c, #2105)
* Balance:
* Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters (commit:2c6c4c9fbfae1d92dad194018f84ba73d896217a, #2070)
* Change: (Multiplayer) Make Mantis more accessible (commit:311838ff1e35057ecbc0fbd84aaefb8f8e74f5be, #2095)
* Change: (Multiplayer) Earlier access to Assault Gun, improve MG (commit:169f4637ead8885caacb22cd098543ba60af9268, #2094)
2021-08-02: Version 4.1.2:
* General:
* Fix: Various crash / cleanup fixes (too many commits, #2037, #2039, #2041, #2045, #2058, #2059, #2073, #2074)
* Fix: Reduce log-spam (commit:d92641fe8a207ed05b2b196c13cb6d709a68f447, commit:ac98d677f5f1c7db7650df850437ffcab0a48fa2, #2048, #2076)
* Fix: Wrong names for HVC (commit:35f68f6a9d3dc29f829939dad34ef90a4fad919e, #2054)
* Fix: Don't deselect droids when pressing RMB over something (commit:4bb8151efdeb1f7534fbb128d767f22a7ccb33d3, #2052)
* Fix: Various memory leaks (commit:a08b23f040b1d84398c40168c33f3eac008c458f, #2019)
* Fix: Do not play audio from assignments to commanders from other players (commit:ad91ba5193d5679ff370697b158dd35a1bcfdb05, #2063)
* Fix: When editing keymappings, ESC should unhighlight the selection (commit:afb112901ce8b205bf38c2033ed2b4916f1e4052, #2072)
* Fix: Correct minimum OpenGL version check (commit:d974dcc14cd2256e1698c57d10be89a0415d9182, #2082)
* Graphics:
* Fix: Vulkan: Crash due to late release of graphics resources (commit:3accfde52c96d48e804417e2f29d07666603e8f9, #2038)
* Fix: Statistics table overflow (commit:3ff4440bc45da4d2ce24c0ccea7b397b08e6ae97, #2029)
* Fix: Various widget improvements (too many commits, #2071, #2080)
* Campaign:
* Fix: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04 (commit:d945b9371a9affb80264a6d08056955c3dcb2896, #2044)
* Multiplayer:
* Fix: Map request logic improvements (commit:843dc47dccd5c2a91eb6869c8bb33aa80087325c, #2043)
* Balance:
* Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters (commit:f10e1582813fe1a067accd9418a656446705e2e3, #2065)
2021-07-25: Version 4.1.1:
* General:
* Fix: Fix chat cursor position (commit:10f32bc6fc8e22e1046bb5f37ed5e5fda72189d7, commit:042e4c2276aa4569bf1687c00bd72d2834f02bc5, #1979)
* Fix: Respect Hold & Fire at will better (commit:8de662f45b6b0f88ab03f852e8cb089bdd0f41ca, commit:05f5f1c71c7fcd0d79d5a448432e0e4c2d9fb90e, #1987)
* Fix: Refresh order buttons on hotkey press (commit:ddf25c084007b2ead4beee698f62dece6f1df447, #2010)
* Fix: Make other hotkeys override debug hotkeys by default (too many commits, #1931)
* Graphics:
* Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons (commit:d2dbcac2e29e2128ba9660ea0e3b77f466a6b448, commit:e198438b00a51fe49fa09fbcf532cae6334c1dcb, #2001)
* Change: Use faction models for UI buttons (commit:f477d76a5a6ad633c4926241304632e6447740b3, #2015)
* Campaign:
* Add: Add a small delay for allowing video skipping (commit:37828b78f46f1c292bb1b55e88358c31fd54fd18, #2011)
* Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks (commit:4268f4426e62226092c1cbc58e254a42ecc9aa21, #2027)
* Fix: Do not show transport button in objective achieved screen (commit:6f0e7f0beaa436edbfe71d9e97a040c1c674ef68, #2014)
* Multiplayer:
* Fix: Fixed obsolescence of machine guns Technology (commit:26918596ad2670d49178ffea121b36ed9f20b759, #1989)
* Balance:
* Change: Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly (commit:0b4f37365ed551efc14fc70b4e9b58a8a3043f0d, #2009)
* Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight (commit:e0c17f814747dade806ab64e533feecd9ddf1a67, #2021)
* Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range (commit:2edbb1b34a51eab38427ead1f4be21374febf9d3, #2022)
* Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons (commit:0ce8587c47e9c2dc0643a47eb1d04974d5b63819, #2032)
* Other:
* Add: Add weapon info into debug window (commit:0a626c31e7dc82f9095e22ee0484111188e3c94c, #1998)
* Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC (commit:d9794c0e23f342ec707f5c3bd2b31353569eca4a, #2005)
2021-07-04: Version 4.1.0:
* General:
* Change: Move research upgrade code to C++ away from Javascript. May fix a late-game desync (commit:7b4e1d110ec9427ea070ea3395db252ef8547127, commit:3ddc0356b0de20ccee34727dec4f96677e02eb1c, commit:b2da3338db951361a20969e2a55542e310d299c9, #1925)
* Fix: Prevent crash when resuming game from the Music Manager (commit:757db8dc266eeddbe1a47f36d0610d93070ae5df, #1913)
* Fix: Fix vtol collision with ground units (commit:614a62f9eb5df8eec6a32a214559b37885a45626, #1917)
* Fix: Fix updating certain key mappings making the keys unusable (commit:f493fa8fe521a37c81623edbe565ef3f6b07b654, commit:0859366c77e19b4f0944987b04706cce772c75ed, commit:7355f730e3cf986217e1f409669a6aca47a09dbf, #1922)
* Fix: Update unit speed when researching engine upgrades and when reloading saves (commit:4db7674c093acde144cad384edaca9633d243868, #1953)
* Fix: Stop heavy CPU usage on the Intelligence map (too many commits, #1958, #1962)
* Graphics:
* Fix: Fix floating turrets on Heavy Plasma Launcher and Tornado Flak (commit:c02c5e198cd74ea153ed769c9085e5a92a9236ca, #1932)
* Fix: Fix and show various muzzle flash effects for Gauss, laser, and all kinds of weapons (commit:c99cadf51a280e565979ad8dc3f74ad92e20a915, commit:453d69d3b805a833ae56bde33aef20cec73a3128, commit:0d4b8b5e04b5a27ae87358b7c63b6707722c518c, #1935)
* Fix: Normalmapping of 3D models in menus / buttons (commit:32fb024c9d261fc35a1018a893bba78704a648d4, commit:e536d1f639f3fd8b9e63042b33def23c2d5ab09a, #1930)
* Campaign:
* Add: Add warning when selecting Insane campaign difficulty (commit:4ac34dbbfa89d1954859686c290bbb94cfd0d6c8, commit:37402723cef4da511d46644f9fd02a91f4787933, #1938)
* Multiplayer:
* Fix: Don't incorporate ally losses into enemy kill count (commit:5b5114083ed232ff6b0d36e61988b9d3b5a32e9c, #1916)
* Fix: Improve handling of corrupt map archives / delete partially downloaded map files (commit:bc18010d044c9ac211c5d364c72578575ab4d257, commit:7850af11528b0e94ababf5c4065d3b7e0e05a683, #1919)
* Fix: Implement editbox placeholder for password box and can set password by clicking icon (commit:eca46698c0acb9b0d69bddcc24c0c90c18f48695, commit:1c1fc3a7b5609f069b7fec037bd81e822b83fcb7, #1950)
* Scripting:
* Fix: Prevent a crash if passing in no turrets to a few API functions (commit:ad082fb475f465de53286755dee892971998ac09, #1929)
* AI:
* Fix: General improvements to Cobra AI / accounts for new balance changes (commit:1c2b422c88f28d78bc85e6ff951e06724cb4488e, #1954)
* Balance:
* Change: Make the Heavy Repair Turret come earlier (commit:7465e1b97da4a3c2ffbf4b6968f882898268efa4, #1927)
* Change: Weaken the VTOL rail weapons so they aren't overpowered (commit:ba6cc666178fe28cb0832dbf880a9054a6d05ebc, #1928)
* Change: Balance and move EMP weapons to come earlier (commit:405c4ba6eb13e860919925db1671c7704c465195, #1939)
* Change: Increase cost/buildtime of Howitzers and Archangel Missiles (commit:9b26877e1aa73129e23f0cdd2fe0a03a074b0371, commit:dd4360fa2b0e36a550451ee1daa77ef92ad284cb, #1952)
* Change: Balance VTOL Lancer-line to be less overpowered and remove splash damage from Hyper Velocity Cannons (commit:8a423d54c53465f3701314ef14876da416ac4a3a, #1915)
* Change: Make Leopard and Panther have higher engine power output thus move faster with more weapons (commit:8786263d96ad0168969e10029e19e596e9d790af, #1955)
* Other:
* Fix: Make "help us translate" message translatable (commit:cf697c6896d56d6e761621d8e14830d6e6ab2fb6, #1961)
2021-06-18: Version 4.1.0-beta1:
* General:
* Add: New design menu stats delta system (too many commits, #1781, #1790)
* Add: Add a single player quit confirmation screen (commit:bc46a4287b0d6047ceb4ba5a40819421cb55205b, #1792)
* Add: Allow building modules/derricks in a row (with drag & build) (commit:931fad8bd5cb5730a6e0c4883c4fa45e9fa0b737, #1797)
* Add: Provide a self-contained map loading library that can be used by outside tools (too many commits, #1807)
* Add: Allow scrollable menu options (too many commits, #1823, #1851)
* Add: Add support for binding same keys to multiple actions in non-conflicting contexts (too many commits, #1508, #1852)
* Add: Add selection without group hotkeys (commit:afe1da9f777d2da726a4eba391bb3b35470735b9, #1893)
* Change: Allow assigning key bindings to mouse keys / huge keymapping refactor (too many commits, #1745)
* Change: Move the whole group to the target location, not only the command droid (commit:2f964fc01e6e168ef1063c0eac00e9081a5514be, #1831)
* Fix: Refresh tooltips every 500 milliseconds (commit:de53db956aea1bdcf1b509a4db4a8b9ea486c45e, commit:6675a64216e7dcfc57bc3be7108fe43604a0e3b5, #1735)
* Fix: Fix crash if dead object is in a widget menu (commit:4be967fe914b18a07932eac592998942311a9f55, commit:18b04b8501a6d8f1ddff8997f0f5065a8cb129e3, #1819)
* Fix: Fix droid health values sometimes restored to maximum after loading saves (commit:a2ee458b3fa08993ed614608a297d156ff72d9ec, #1816)
* Fix: Do not handle RMB click while panning the camera (commit:da4321625e83b2a78c676807a98c3d1666895357, #1822)
* Fix: Fix unclosable panels and flicker when using the Intelligence map and Design menus (too many commits, #1763, #1892)
* Fix: Clean up option menus that are open when a host quits to prevent softlocks (commit:628bcf2149d26fe1630fa247b54a265d03b3c53d, #1879)
* Graphics:
* Change: Use a single-component texture for the tcmask (commit:df2dffffed30ede55b71c4b64c2876b2994fceed, #1854)
* Change: [OpenGL] Provide GL_R8 fallback for OpenGL < 3.0 and OpenGL ES 2.0 (commit:9f88111e845c8ed584634d66971099d12a56101a, commit:79637a5bdc67cbadae6b10001d81004d40afa016, #1864)
* Change: Use a single-component texture for specular maps (commit:023229ba3d49aa146ddd1b7735ee828a2d367f98, #1865)
* Fix: Fix fog and add menu option to toggle it (too many commits, #1275, #1851, #1870)
* Campaign:
* Fix: Set transporter speed to zero when moving to away mission maps to prevent flying backwards (commit:71d884c9d3c546041e4d0e667f635160e1bb6681, #1881)
* Multiplayer:
* Change: Revision of some visual effects to distinguish kinetic and thermal weapons better (commit:b71b1ab2c509a0488aeb9f3b7dc98275cde665f2, #1874)
* Add: Chat messages when players vote (commit:8866b0f651b8bb1f0f6ce5c84568137167ee41b4, commit:a9686c74ea8ee08ef592ba5d3ddd651ce696f79e, #1572)
* Scripting:
* Fix: Fixes for uninitialized values in labels (commit:870043f8b6f63e32bacdb3d3caeca1d4792ff8b1, #1821)
* Balance:
* Add: Balance and add Heavy Plasma Launcher to multiplayer (commit:3426158b3e454786baac86cb036fef2441d83a60, #1871)
* Change: Revamp multiplayer anti-aircraft weapons and add Tornado Flak cannon (commit:fc6104a28d3a9bbd8017ef5ce8549de878e22b22, #1804, #1842)
* Change: Campaign rebalance aka "camBalance" merged (commit:ecd1a1612e73883b0d43169c169a027849c2ac1b, #1857, #1882)
* Change: Make howitzers less overpowered / rework mortar and howitzer tech tree (commit:eeee16c751c2c5e33a4981cca7511842d7d2e023, #1842)
* Change: Fix Wide Spectrum Sensor production and cost (commit:85963f5d9c68ef512a6f4782910d1a754892ee0f, #1842)
* Change: Improved combat parameters of weak VTOL weapons and removed obsolete (commit:97f70c2f0d77f702b13887c35dbbceafc58192fd, #1868)
* Change: Improving the parameters of the obsolete Super Auto-Cannon Cyborg (commit:0ad20ab65fc85f32699fc040b71e41651f5c7ce3, #1875)
* Change: Moving the obsolete Twin Assault Gun to come earlier (commit:a11a1010c7d1336be6c303eb5deba87a9afad404, #1877)
* Change: Raising the potential of Tank Killer Rocket and Super Tank Killer Cyborg (commit:712fa7b710bc7ad61f5f01b5dd8b25ff6d56c382, #1884)
* Other:
* Add: New cheat "makemehero" makes selected units hero rank (commit:e49a9f950eaa0bc3e6235013365f1d46d0a312d9, #1820)
* Add: Initial MINGW/Clang build for Windows x64 (too many commits, #1891)
* Change: [CMake] Ensure WZ-specific internal libs are built statically (commit:edb455fb8ccf6ee6848a7601e2af2bbd62fa0d88, #1805)
* Change: Fix various compilation warnings (too many commits, #1818)
* Change: Performance improvement when saving (commit:73937e2905a6e3c0c49ee27dea5bb30c623dd254, commit:05359b406f216e7a3eb09e05ef012691fe299b26, commit:3371524dcbd018fe03ee2b85d2f33a4574beb5a6, commit:2b47e9a55d21d7fb630ec395c77d059df8ed8b37, #1726)
* Fix: QuickJS Patch: Fix NetBSD compilation (commit:65d9993304b496478701fb6048167f7fe0227e91, #1827)
* Fix: Fix deactivation of research/manufacture buttons / GUI warning (commit:53efc73af592b13e2a81b7e81c70e43ef08167db, #1848)
* Fix: Many Mingw-w64/Clang compatibility fixes (too many commits, #1846)
* Fix: CMake packaging improvements for Windows (too many commits, #1888)
* Fix: Fix odd name placement with empty elo autorating string (commit:2b4830ef5af8c37a1e7fc3c8c4bf531fc8377555, #1900)
* Fix: Format json indentation (commit:40be939910ca7e44a5ec3cb6de769f95173d1303, #1901)
* Fix: Store more required save data into the main.json file (commit:6ad788d2c4de402e0b9ea962b33380a2f7d85272, #1902)
2021-04-18: Version 4.0.1
* General:
* Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options (commit:825a07d3f237befc194e62e2de29ef0eab3defbb, commit:6037803287f1c9d3cd26820cc863d47ec16d5852, #1707)
* Fix: Improve water performance (commit:154ff47cb7a470879f716a9e9e149e6345742b40, commit:efee2d8c4a8f78aac944f7c5770909fd26e90b17, #1724)
* Fix: Prevent crash related to flag/rally point positions already existing (commit:db2b23da5c49cdf95140160b31ad8cb922f8fbbe, #1752)
* Graphics:
* Add: Additional Collective faction textures (commit:734bfe4336abf4489420397ca28f15a977fa16fa, #1768)
* Multiplayer:
* Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg (commit:8b9d3954880eac94ac14ebe8439196d2405e7036, #1721)
* Change: Some improvements to 6c-Entropy for easier modding (too many commits, #1756)
* Fix: Reset ready status in lobby when a player leaves (commit:d7f125d51c89614f4705aa17ff94f8bbe589a6c4, #1744)
* Fix: Fixed incorrect player positioning in procedurally generated maps (commit:d9fd9a7888d05696641c28e54f8b9c0bec0a3796, #1755)
* Fix: Fix skirmish power modifier after saveload (commit:847496e22df5fa6283fa90a9ab0cd9b81014fd71, #1764)
* AI:
* Fix: AI messages wrongly targeting players (commit:5aca61614f66a8c9554b6ba482a730ae880e0f10, #1770)
* Balance:
* Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons (commit:cb34127ba35bf0fa9d85398e6c4ddf1103ff8c4b, commit:3b833e1a52cb3ebd4ef8a6e436c931708f6a266b, #1474)
* Other:
* Add: Add config option to toggle autosave feature (commit:c8008672f926fc9143eb5477865dd7b64f8f2abe, #1727)
* Fix: macOS ARM64 / Apple Silicon builds (SDL2 cross-compiling issue) (commit:f0934ee4e84418b583e204c595383581c12270cc, #1720)
* Fix: Don't crash when closing the game if the music manager is open in the main menu (commit:93094e8a3e3334ac9109b8be27a83dff695de641, #1761)
2021-04-04: Version 4.0.0
* See: Version 4.0.0 beta1, beta2, beta3 for the full list of improvements since the last stable release
* Changes since Version 4.0.0 beta3:
* General:
* Fix: General improvements to address UI crashes and issues (commit:d7288f4c2f0c130889db4d7ea4e8229d920dc3f7, commit:5639a187f069677476ce2eb2af532d70368faf58, commit:484ebc432fdfb91f1ab0619ba46be2170f7a6e9c, commit:fe0ed076f92c6eb44aa483849eaf8046b22240cd, #1679, #1686, #1689, #1695)
* Fix: Fix animation system not letting scavengers out of the firing animation (commit:319ef65c7acd01111ce9d83d6b394b10343be09a, #1690)
* Fix: Shooting through gates after they lower (commit:aedce4ceb6059926d9bfa19fd29c522e3c81b16b, #1692)
* Fix: Lock UI and do not accept option changes over the network when everybody is ready (too many commits, #1701)
* Scripting:
* Change: Update QuickJS (too many commits, #1682)
* AI:
* Change: Update Cobra AI (commit:a216a60a03ef8f76817dd31f287a86801e71203f, commit:c6a22faa9253758ca489f68cbc0233b3e8e30d90, #1697, #1699)
* Translations:
* Change: Numerous translation updates (commit:f04c085d018b074d8268ea57d7eb04485c34d4dc, #1705)
2021-03-27: Version 4.0.0 beta3
* General:
* Fix: General improvements to address UI crashes and issues (commit:7534e6c1f6df8778e337e51d460de6aeb8f2309f, commit:046b98065e5ec8add67c31e62384c75739d07103, #1653, #1664)
* Fix: Fix crash when using Alt + Tab (commit:82847e3dab405d1ffef7954c7df25be747dabff5, #1661)
* Fix: Mouse not responding as expected after multiplayer games (commit:f4672c5e24f9dfe3cf469d1cab0c4ad01c8cd998, commit:67f7bfafb7620dcf745e74a6286a3ce3882c7d37, #1666)
* Fix: Fix crash when backing out of save/load menus repeatedly (commit:fb27eb4e0bb0285e399dd5739e065f72f4cf96ee, #1670)
* Fix: Fix incorrect display of production cycles (commit:43b9b4d220da607c5c11558a63908edb1c5dc130, #1671)
* Fix: Fix UI crash when a factory gets destroyed (commit:17c3fb5627c175bf34b7afa0da99979b1c5b3039, #1673)
* Fix: Fix commander overview not showing factory modules (commit:af9612abac8959a1ee34fb9859046a6efbc28452, #1675)
* Graphics:
* Add: Add new optional .PIE sections: SHADOWPOINTS, SHADOWPOLYGONS (commit:cbdf25c8f48f45a2284ff8976b3634f6ffd9d57f, #1630)
* Fix: Various bug fixes for Blender 2.9x ".pie" addon (commit:ef06b7c6ce0ba449beee918a9379665dfb83fbca, #1651)
* Multiplayer:
* Fix: Fix player slot issues when switching to maps with less players in a skirmish after hosting (commit:07eb7f5a700561c1b855001aaabf2b965954f8d, #1674)
* Scripting:
* Fix: Unboxing issue could cause buildDroid() to only utilize the first turret parameter (commit:32f61a8c5cbd07bd1c4996f5bbf1b6d42f1e5828, #1676)
2021-03-20: Version 4.0.0 beta2
* General:
* Change: Return previous camera rotation behavior as the default. Improve the locking version and set it behind config option "lockCameraScrollWhileRotating" (commit:5b893cfc6a725a78d5b86699aad75b7b2d59ba79, commit:f2d68e5fb40dbd3f8f6f172d9f92f3de32d77799, #1640)
* Fix: Fix medal display which caused a crash (commit:9aa49ea227c0dda727f992737dc5d2b01d681b7d, #1584)
* Fix: Fix profile selection list causing new profiles to not display (commit:9ebf1ce5bcfa5223168a17156f395f801e73291f, #1585)
* Fix: Fix UI crashes and issues (too many commits, #1583, #1590, #1608, #1637)
* Fix: Close options menu, when other menu is opened. Disable reticule menus when options are open in multiplayer (commit:a6da62e419bd822f889d79cb5b117a8c153bf3f9, commit:37cffc421280f36bfb534944ec25ea03f2373aa5, #1589)
* Fix: Disable quicksave and quickload while option menus are open (commit:de516624eb7e8f94a6247e8e1b333d87711f7951, #1632)
* Fix: Unload level data before loading any save data (commit:12b64bc0e790bea88dc8d1878a82d4c1329e0bb6, #1639)
* Graphics:
* Add: Introduce the ability to specify if a model wants to interpolate frames (commit:ba731f3e43a67686485f8fcd5c3de1a8eb19a8ec, #1593)
* Add: New Blender 2.9x ".pie" Import-Export add-on (commit:73602cf27b1c46508b18469ab08a0928c311c1b0, #1601)
* Change: Minor shadow-related refactoring, imdload sanity checks (too many commits, #1623)
* Change: Optimized light calculations. Cleaned up shaders to save a few fps (commit:a63f76eeb215aaab672d5cf500bb7ae276db4dde, commit: cd6c32a3f30c88e487e490725e39c69d2981507a, #1628, #1629)
* Fix: Improve flushing in headless mode + don't initialize video subsystem (commit:cd9df7e0485c23c8eb03ab1a313eafa561be18fe, commit:5dfaf18901d4907a58ff3f2bb0b03ab1d496e877, commit:2b00ed61bf8f737b95c07e990c62af2e6e221995, #1618, #1622)
* Campaign:
* Change: Widen a sub1-d base entrance and replace MG bunkers with Assault Gun bunkers in sub3-1 map (commit:8b9a32690d7a0e1e44f0d0de9709b2d6101f6bd9, #1643)
* Fix: Guard against compromised timer bringing up the reinforcement button (commit:d059fdb44cd7a524bcded199fedf6e2f06a5322f, #1613)
* Multiplayer:
* Change: Improve lobby performance by not loading map addons as much (commit:bcc790b37255cda79d4007d444916899efc88b09, commit:3cea0447f5e0d7b0e7c235eb1e0839d9eedf33f8, commit:a6011af7318795f222e1b4db9ef156178d7c5ab8, #1588)
* Change: Improve obsolete weapon redaction (commit:edd7d1185cb01209e24bca70fab78f717c9a4894, #1634)
* Scripting:
* Fix: Prevent a potential double free with QuickJS backend (commit:19157334b5ae645017d33f0e4df7268034508b4c, #1642)
* AI:
* Fix: Add more weapon data into the NullBot standards to prevent ruleset warnings about undefined weapon info (commit:013d3a0eaf500aa5c100adfffa24c7a902f99885, #1602)
* Other:
* Change: Lock key inputs when the in-game music manager is open (commit:2a1cb3c520449b91a89692e286929129316ca87a, #1631)
* Change: Changed "High-Velocity" to "Hyper-Velocity" in HVAPFSDS to fit in better (commit:c6305216d09a458b373df676e6df362c543e73bb, #1636)
* Fix: Fix -Wnull-dereference warning in structure.cpp (commit:4b4cfe36b2f3038e895e026a21ad933fd1d5b2de, #1567)
2021-02-28: Version 4.0.0 beta1
* General:
* Add: Tweak build and line build to allow diagonal building and more (commit:4b99c8f20f0c202b5b2bc797580f2a8b32361db4, commit:337103224cdb69262938b5614c0e972de87b4baa, commit:95cf4a8fe90752df809f19d5fc3537d4cec520a2, commit:b72b642757117cd11fb91b06fa39fbb3a774a51d, #996)
* Add: Add "Add to group #" keyboard shortcuts (commit:d0e9cffa1235277cdb89abc75267cc54ebcbfc70, #1102)
* Add: Add hardban list (commit:ecd5041efe3ffa19d8a48e39c0c84ef75bf53c6a, commit:68a4b0115527d31f6644327a919616bd114b2e3c, commit:dafed3a03f06c400737746ee98d08b8c0fdf5188, #1079)
* Add: Add Hotkey to rotate building during placement (commit:c13c54d769a445d23b5a1594f8b94e43d92b56ec, #1215)
* Add: Add indicator for unused derricks (commit:8fd7e3b9bb33eb29e553c8ea843f4ec670802824, commit:4f20b0cd2a21386e11155e870ab94c781b7b4123, #1216, #1230)
* Add: Add configuration directory link to Options menu (commit:043167772d2780ed2983cb1fc28964545d1b1eb3, #1228)
* Add: Add Music Manager menu / in-game options (too many commits, #1280, #1288)
* Add: Add additional info to the pause screen to improve user experience (commit:fff00dac37d36c9aa79d69e7306b0f5cec1bc778, #1403)
* Add: Improvements to multiplayer lobby widgets / screens (too many commits, #1425)
* Add: Bring back screen shake option (commit:138d83c5ed03359aad83bbf65cf9c1c56f9a8d6c, #1434)
* Add: Support "Desktop Fullscreen" window mode, better switching (commit:2605e343add09d6fff89a2c8a01c6884d7120d8d, commit:762928abc6351c9a93277d092aa356aac9708943, commit:79976323cfa7bfa84cd7fa2c81b1171c5bec6703, #1445)
* Add: Savegames now have suggestions (commit:ec4dadcb5cb020473e989fb22842ccc3d9511a70, commit:796e1ab7d1a4c33bebbd9bd9d9bf4fda2529a41c #1468, #1515)
* Add: Add "Go Back" to in-game pause menu and submenus (commit:d05ad5273c2e702f961bbd3f9a018b328b050365, #1477)
* Add: Implement research cycle detection (commit:266d281a715f61ab65d34de055e7ab9e1f183309, #1535)
* Change: Lower threshold for automatic firing against blocking walls to 33% damage minimum (commit:5c39fc0b1039ba55552170bd38b3151bfe2a6b23, #1060)
* Change: Fix weird cyborg names (commit:ca808469bea7241c10bee5b07e1a7580769d01e0, #1056)
* Change: Remove radar jump bounce / camera code cleanup (too many commits, #1177)
* Change: Use buffered file writing for binary save game files to speed up save times (commit:5d7d9e779acb85c7618095c665b716211d78f3a9, commit:9f5d29e166503f2919618eb94bb9a6fe483d1cbb, commit:30baabfb18c73eb50fec54970a6d0b94346897a0, #1194)
* Change: Load terrain textures earlier during game init for better load performance (commit:b975725b29f9d26ca293046953c16fe39a26754e, commit:f65c4b690aefe37ad94fad235f1dde2eb5da1b9b, #1206)
* Change: Show research names instead of "research completed" in the console (commit:71be6a9cd0b40bc9d9de07847b35cba6df0baaca, #1374)
* Change: Widget improvements, Replace Qt-based Script Debugger window (too many commits, #1452)
* Fix: Remove hard-coded limit on number of tiles seen by objects (commit:a115e05813a613185deab8a55c640d3e7afa495c, #986)
* Fix: Fix initial delivery point, droid orientation and puff effect for rotated factories (commit:b41c23b1d5b75f8d77f0bfa3baaca647ef1dbdb4, #1098)
* Fix: Next building hotkeys improvements (commit:ef20ec2ded05e7e2e64a0020e721044f7669dfc9, #1164)
* Fix: Fix droid stacking from factories if using hold orders, for example (commit:aa0f9d4f6fc651e4a35543cf2a05304662a6b4f2, #1172)
* Fix: Fix crash when loading challenge saves from the in-game menu (commit:65f438def257f7d761d3d2c3580ecbd3238d6ede, #1186)
* Fix: Improve droid transfer function (commit:cbf5d2bf2560d8cd3f95b283120ed668765c6098, commit:bf7ebb11a0d0a031370a3a10b46ab640c1574ef7, #1242, #1322)
* Fix: Use voice volume setting for intel button sounds (commit:023156eca1b3ef77af6b0e18ab4b9197ef453895, #1356)
* Fix: Fix Map Zoom config option cycle (commit:3d57d20fa240e20f66af84076fb6b185620100b9, #1364)
* Fix: Fix Continue Last Save always doing campaign init (commit:84af4e19473e7b4adbb2e464c3f6023963aa61ef, #1370)
* Fix: Save the file name of challenge files so the extra scripts can be loaded again (commit:2343e666c4464d2766f489da691ade8cd61824cb, #1373)
* Fix: Add new key-value pair to structure stats to determine if walls combine to them (commit:9b82d3c9cbfb6f4f1b4de34649343aa4d9136787, #1388)
* Fix: Fix reticule button init so F1-F6 always work when needed (commit:1764e27328b4b4625244ce2f5e0c7ed7feb80513, #1422)
* Remove: Completely remove the last remnants of Qt (too many commits, #1465)
* Graphics:
* Add: gfx_api: Remaining wrapping, + Vulkan backend, + OpenGL ES 2.0 / 3.0 support (too many commits, #489)
* Add: Supports optional vertex normals so that models can use tangent-space normal maps (commit:fb300475d15c29c6a6903ac89723781d895e2aac, #489)
* Add: Use higher-res terrain textures, and upscaled HQ backdrop images (commit:75fcf1f7c84b4b5df39062e2a96abb62be286df6, #1188)
* Add: Implement scrollable list widget (too many commits, #1224)
* Add: Add position interpolation for blueprints (too many commits, #1260, #1294)
* Add: High resolution reticule icons (too many commits, #1233)
* Add: "Headless" mode (for --autogame, --autohost, --skirmish) (too many commits, #1395)
* Add: add factions to multiplayer (too many commits, #868)
* Change: Implement dropdown widget for resolution picker (commit:63b4ae9080a050d232f8bc7728b3bda9fdc35f78, commit:c2f008c22de006e0e1b193639fee7eab3d915ae1, commit:f56f0148370b7bebb25f2e3c88049e5c29e3715d, commit:132f69d47efc0cb8362327eba7b56aefb1b3fafe, #1441)
* Fix: Fix skybox wind (commit:fb05d770929aa927c231ec9fbc2376c9948dd56e, #1285)
* Fix: Fix in game buttons refresh (too many commits, #1488)
* Campaign:
* Add: Add improved victory condition output to campaign (commit:001c1f9610f12d2c494ebe4b3aa04f52b6c501cf, commit:ab7d93a2f58e9c763395e657458e9c0fb1102444, #1072)
* Add: Unlock the Thermite Bomb in Beta 7 for the player; Collective uses Thermite bombs from Beta 7 onwards sometimes (commit:e73405992e8116997603ba2dc997ae08a7ea6026, #1170)
* Add: Add Improved Bomb Warhead upgrade as an artifact in cam2-7 (commit:7d632fb3f455b7001f04836ab0aadd32438717d8, #1406)
* Change: Prevent cyborg groups from over-protecting an area in Gamma 1 (commit:3df1fbdee6362e03a7ba0a75d7f7548a3e92f789, #1093)
* Change: Prevent giving electronic rewards to players in the campaign and thus some Type II propulsions in Gamma 6 (commit:eec8462cce9bfd1f080dd17d7f4095234db31654, #1156)
* Change: Allow destroying transporters in campaign (commit:d94464085f39d405352cef7ec68761d28c8f9a16, #1333)
* Change: Remove useless cyborg/vtol production upgrades from campaign (commit:2ae61c183a65cdf9fe8d94269b16db4ce5d3ffe0, #1336)
* Change: Use SUPERTRANSPORTER for campaign scripts (commit:1183132cb351ed824ea5e359e7c2abe91bb1eb24, #1346)
* Change: Lower the console box on campaign games to not conflict with the timer/transporter buttons (commit:e196747a5ca8e267f39ad9d8ad8a63b728232940, #1366)
* Change: Slow down cam3-4 truck build orders (commit:283c45d42a8678a319c2cb3f0695c57e9f594056, #1394)
* Change: Change factory activation on cam3-4 mission to happen only by trigger or after 5 minutes (commit:777fb7eea4ff99a9865e066c714ef303330ebbb8, #1430)
* Change: Hard and Insane use new damage modifiers (commit:cddcd9f191e7bccadaa1300d1547c2ce688fa2b8, #1547)
* Fix: Drop artifact from gamma base factory in the cam3-b mission for cannon rapid loaders (commit:b9614e025f7fd43f74ad978e4534b53e32983ded, #1116)
* Fix: Fix campaign research for the Alpha research upgrades being available for the first time now (commit:24f81743eb895b10c4e0efdeb6dc92a6d06f3243, #1130)
* Fix: Make campaign Assault Cannon research also grant the VTOL version (commit:63102b1870fed0d62a3cca6d8e2cf171d6404533, #1135)
* Fix: Fix appearance and strength of produced campaign Nexus cyborgs (commit:4f21fdf23aae83f2fd906f81ba4752d4fe53da47, #1147)
* Fix: Use Collective structures for Beta AI when it builds defenses (commit:f5c55f0a7063bbc88c29f37e3cf22c5136a826f5, #1148)
* Fix: Prevent a tick-perfect pause and save execution breaking campaign library/mission functions by using timers instead (commit:6ce06b14db11dfb5e4c7edfe18fa11dd82d9cbf5, commit:aaa9daf3f6486971462ea0537fd5f11cb51763e2, #1166, #1169)
* Fix: Fail the player immediately at the end of Beta-end if they did not send a truck in any transporter rather than in Gamma 1 (commit:d3b68999a5eea527ff1b5aae99e4d697460e12ac, #1207)
* Fix: Fix names of campaign Assault Gun towers (commit:26162d8f7629c861ce9463a889ccf8ce0cce3a80, #1362)
* Fix: Assault Gun Bunker research fix (commit:5fc5dfb4dcc2a352f8a13f0458f00555866f7e93, #1402)
* Fix: Reset libcampaign cheat mode var on loading saves (commit:1e3c6de3a41c0b8f12cf53d6f831c3d0eee9ebd9, #1404)
* Fix: Show the Nexus base firing a missile video in the Gamma introduction again (commit:e1eaf8daaea7d6c22b1ced44888b1ded9aa2425f, #1499)
* Multiplayer:
* Add: Improve direct connect dialog to a specific port (commit:b657f8b14f70afd819dd4dc45a9785d6441f8ebe, #1120)
* Add: Add port parsing for --join (commit:70682c7f5c772148351d9e7617b32348c3999dd9, commit:137cb43f4930d1a4a651dbec4b23b6a56c591503, #1289)
* Add: Scrollable room chat (too many commits, #1269, #1297)
* Add: Improve chat style (too many commits, #1326)
* Add: Show kick reasons (commit:93226dcb2b9aa2592a5cbb164c96859c161f96fe, #1348)
* Change: Share partial research progress in shared-research games (commit:93459b30a87adc1b9b7ece602f05d8e3a331623d, #987)
* Change: Reduce explosion counts for most weapons except for twin-barrel weapons (commit:b7ed713d374a2d2e501706c312c38266a2aa02e6, #1171)
* Change: Refactor medal display and allow more variety. Autorating support (commit:058bd02d510debf06fc695a5cc9a06e7aa9a5094, commit:94411e0745df505b9ce8eb0459fcac95adca194b, #1141)
* Change: SQLite database for KnownPlayers, Replace micro-ECC (too many commits, #1390)
* Change: Split up rules.js into many parts to improve mod support (too many commits, #1463)
* Fix: Fix dropped artifacts in skirmish being unobtainable after loading a save (commit:86975daf1efb0351a1c39cbf7b32bd54e5e0c9b7, commit:8c4de95e55f1525a4b82976a3b0515a83390337f, #1107)
* Fix: Fix map selection form alignment (commit:51bd1fb6c39598c92f7f0a8ec01b35ef24888ed5, #1328)
* Fix: Prevent map selection button list from going off the form (commit:aea66eb1aa557c73d97b8019e5e66fccbb79f66e, #1347)
* Fix: Fix odd EMP mortar pathway; Add EMP mortar to designable weapons (commit:bcf93b7fe640c09e8b1239fabfd901fde9760259, #1535)
* Scripting:
* Add: Can write a script to generate maps. 6p-Entropy and 10p-Waterloop maps created by Cyp (too many commits, #1019)
* Add: Add MapTiles global for static map tile information. Expose TileIsBurning to script API (commit:d85030c7d9c22c28dcd1cd8956a7acca91a6953e, commit: d72212cf7e340a44f7222bc138f941c08cc5e94a, #1375)
* Add: Various JS API enhancements / refactoring, `includeJSON` (too many commits, #1496)
* Change: Initial wzapi refactor + quickJS support (too many commits, #1261, #1371, #1380, #1412, #1433, #1470, #1484)
* Fix: Event eventPlayerLeft should only fire while in actual games (commit:27e2b565fcd279ded5feb2efa14417099f5b5b1b, #1090)
* AI:
* Add: Let Hard AIs get a power bonus (commit:3ab6a996f5e97bb5e564add171ef3710591a0563, #1149)
* Change: Update Cobra AI (commit:d76c4b7f3962cd36ea191ceb5fc376ffbca62249, commit:ec0a24a331fd28f91e8c8cbc4a355b9603ce8075, commit:a591d706ebf738ad3c69212fe0098bfadb6684c9, #1117, #1231, #1555)
* Change: BoneCrusher! v1.1 update (commit:2a3f6794cef49db1f81bb2f7ba55d9c868ee2599, commit:0e12640826bad5af11858b257e649aa104a859d2, commit:93306e214c6c5c9313495b4c35045e9e5bbfad6a, #1442, #1461, #1483)
* Fix: Fix Nexus production being broken after saveload (commit:72639831c1d5a05e3feb885e2225976b7695a6d9, #1071)
* Fix: Stop NullBot from attacking its derricks after winning games (commit:19931574d0f640cd7bc0bfddddbbf8c5623671c0, #1096)
* Fix: Make NullBot AIs manufacture combat units if the enemy player has trucks if the required "target" structures are not built by the enemy (commit:07c358e64fda07766c599541aae3ff4e3276ca46, #1287)
* Balance:
* Change: Decrease multiplayer HQ sensor range 24->18 (commit:04053a4dd17065df144ffb9c0550e8a0cd7a1908, #1157)
* Change: Stop projectiles from penetrating after 125% of max range, make borg needle gun penetrate in multiplayer (commit:8d058d40cc10caee5935187bd0a5c00062082138, commit:3cf54519b91e26a7f892f7277383d667fd40ade1, #1243)
* Fix: Use module buildPoints for module construction and set their buildPoints to currently match the buildPoints of the parent structure (commit:872d3f4deeb7bd03f262eb4f24b5cf494ca44c8e, commit:084bc273104689fabbc7b741487c2de86a1359c7, #1212)
* Fix: Improve VTOL CB, VTOL Strike, and Radar Detector behavior. No longer rearms full VTOLs and/or trigger artillery (too many commits, #1363)
* Other:
* Add: Auto-orientate delivery points (commit:0c4bdbb2d34874eb1ca0ba9b2966da8a72cbda1f, #1124)
* Add: Add counter for droid's number of kills (commit:8f21aa0d318214936f9a07ae7e57550bbfbf3456, #1144)
* Add: Implement mouse pan (commit:52e45c9069be5c6f930e79169059e43d1d3659f2, commit:0022557229fb4301d261bf17975a005a754de4e5, #1257, #1304)
* Add: Godmode toggle minimap without CC (commit:daf8c7ba6416c43379e29134c8d23e294d6e9b79, #1393)
* Add: Override the supplied terrain types so old maps can use the new values (commit:1296265b0544f94ddaaa4bbc381d4f3479625148, #1414)
* Add: Add gameport command line argument Sets gameserver port to custom value bypassing config entry (commit:ca1421af0c79d17ede13d048825494478127c497, commit:dc35f3cfe6e61dabcb0f08be1c6bcb39660f512f, #1450, #1462)
* Add: Non-default gameport support for lobby (commit:fb9bb3e314e6988e854d12b4a2d839ebbc2630b4, commit:fec20107eeda65b7a18f68bc96f3af03d929fdef, commit:b9a56ab62bfb3b063ec07c729bdf1c4b5fd94376, #1506)
* Change: Many map config loading improvements (commit:2b3312e3b55714d6fc6da626baea785b4faf15a5, commit:37f4eb11d352e30b57665a94cf4a7dbba4619e38, commit:3dcf9351fc0e1cb11f85bce837b2f96dfe9a9012, commit:e8ce4f94ea4a76ab363a28c1f99381b9cadf69b3, #994, #1078)
* Change: Make logo box transparent (commit:25d5661d2a5ed9b9fe81817edf1216a3384a54d3, #754)
* Change: Faster mousewheel zooming (commit:3265c7e41643470519269f97ca8208f8a7111dc4, commit:0c38284e68e027db043ee8ec7f962992a4698006, commit:4256f1540dfff5bab697db91ac94bd30afbecddf, #1209)
* Change: When in Intelligence or Design mode, ESC keybind should return to the game (commit:7fb11cb906075e377b69f3bdd445e45ec6d3065c, #1467)
* Change: "Go back" arrow button in load/save menu now returns to pause menu instead of resuming the game instantly (commit:a4ed26b05b3505216b5ca72905e983a1d5c483ff, #1501)
* Fix: Fix mbstowcs compilation warning (commit:97eab649079db35eec736fa4adcd4f4d29384cde, #1052)
* Fix: Fix some `-Wformat-overflow` warnings (commit:fe56ce35469502c5dc8578b56a5a79b5b3f5b7d3, #1057)
* Fix: Prevent players from changing positions in the current challenges (commit:3b725ad59706a530a94f1e9d79ad70f6e503f322, #1076)
* Fix: Fix a big list of tiny stat visual bugs (commit:cc39e586f17bf8370c61b9fc69a57c99bb514f10, #1126)