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SNDINFO.Terrain
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SNDINFO.Terrain
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//********** Terrain **********
slime dsmuck
slimesmall dsmucksm
watersmall dsfloush
burn dsburn
burnsmall dsburnsm
blood1 dssplat1
blood2 dssplat2
$RANDOM blood { blood1 blood2 }
bloodsmall1 dssplat3
bloodsmall2 dssplat4
$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }
// World Sounds / Terrain sounds
water1 water1
water2 water2
water3 water3
water4 water4
$random world/watersplash {water1 water2 water3 water4}
$volume world/watersplash 1.1
$limit world/watersplash 10
world/drip dsempty
dssplash dssplash
dssplas2 dssplas2
world/watersplashsmall dssplsml
world/sludgegloop dsploosh
world/sludgegloopsmall dsplosml
world/lavasizzle dslvsiz
world/lavsiz2 dslvsiz2
world/lavasizzlesmall dslavsml
world/thunder dsthun
$volume dssplash 0.6
$volume dssplas2 0.6
$limit dssplash 4
$limit world/drip 4
$limit world/watersplashsmall 4
$limit world/sludgegloop 4
$limit world/sludgegloopsmall 4
$limit world/lavasizzle 4
$limit world/lavsiz2 4
$limit world/lavasizzlesmall 4
//Hard - generic hard floor
$random floorhard { floorhard01 floorhard02 floorhard03 floorhard04 floorhard05 floorhard06 }
floorhard01 fshard1
floorhard02 fshard2
floorhard03 fshard3
floorhard04 fshard4
floorhard05 fshard5
floorhard06 fshard6
$limit floorhard 20
//Dirt
$random floordirt { floordirt01 floordirt02 floordirt03 floordirt04 floordirt05 floordirt06 }
floordirt01 fsdirt1
floordirt02 fsdirt2
floordirt03 fsdirt3
floordirt04 fsdirt4
floordirt05 fsdirt5
floordirt06 fsdirt6
$limit floordirt 20
//Gravel - loose crunchy surface
$random floorgravel { floorgrav01 floorgrav02 floorgrav03 floorgrav04 }
floorgrav01 fsgrav1
floorgrav02 fsgrav2
floorgrav03 fsgrav3
floorgrav04 fsgrav4
$limit floorgravel 20
//Metal - hard metal
$random floormetal { floormetl01 floormetl02 floormetl03 floormetl04 floormetl05 floormetl06 }
floormetl01 fsmet01
floormetl02 fsmet02
floormetl03 fsmet03
floormetl04 fsmet04
floormetl05 fsmet05
floormetl06 fsmet06
$limit floormetal 20
//Metal2 - clanky metal
$random floormetal2 { floormetal201 floormetal202 floormetal203 floormetal204 }
floormetal201 fsmet201
floormetal202 fsmet202
floormetal203 fsmet203
floormetal204 fsmet204
$limit floormetal2 20
FHVMTL FHVMTL
//Rock - Hard outdoor type floor
$random floorrock { floorrock01 floorrock02 floorrock03 floorrock04 floorrock05 floorrock06 floorrock07 floorrock08 }
floorrock01 fsrock1
floorrock02 fsrock2
floorrock03 fsrock3
floorrock04 fsrock4
floorrock05 fsrock5
floorrock06 fsrock6
floorrock07 fsrock7
floorrock08 fsrock8
$limit floorrock 20
//Snow
$random floorsnow { floorsnow01 floorsnow02 floorsnow03 floorsnow04 floorsnow05 floorsnow06 }
floorsnow01 fssnow1
floorsnow02 fssnow2
floorsnow03 fssnow3
floorsnow04 fssnow4
floorsnow05 fssnow5
floorsnow06 fssnow6
$limit floorsnow 20
//Wood
$random floorwood { floorwood01 floorwood02 floorwood03 floorwood04 }
floorwood01 fswood1
floorwood02 fswood2
floorwood03 fswood3
floorwood04 fswood4
$limit floorwood 20
//Tile - Hard indoor floor
$random floortile { floortile01 floortile02 floortile03 floortile04 floortile05 floortile06 }
floortile01 fstile01
floortile02 fstile02
floortile03 fstile03
floortile04 fstile04
floortile05 fstile05
floortile06 fstile06
$limit floortile 20
//Tile2 - More echoey traditional tile
$random floortile2 { floortile201 floortile202 floortile203 floortile204 floortile205 floortile206 floortile207 floortile208 }
floortile201 fstile21
floortile202 fstile22
floortile203 fstile23
floortile204 fstile24
floortile205 fstile25
floortile206 fstile26
floortile207 fstile27
floortile208 fstile28
$limit floortile2 20
//Slimy - for the Doom snake floors
//$random floorslimy { floorslimy01 floorslimy02 floorslimy03 floorslimy04 }
floorslimy fsskinny
floorslimy01 fsslimy1
floorslimy02 fsslimy2
floorslimy03 fsslimy3
floorslimy04 fsslimy4
$limit floorslimy 20
WINBREA WINBREA
$limit WINBREA 20
$rolloff BDWFALL1 300 1000
BDWFALL1 BDWFALL1
$limit BDWFALL1 6
$rolloff BDWFALL2 300 900
BDWFALL2 BDWFALL2
$limit BDWFALL2 6
$rolloff BDWFALL3 500 1100
BDWFALL3 BDWFALL3
$limit BDWFALL3 6
"weather/rain" RAIN
"weather/wind" WIND
$random "weather/thunder" { THND1 THND2 THND3 THND4 THND5 THND6 }
THND1 THND1
THND2 THND2
THND3 THND3
THND4 THND4
THND5 THND5
THND6 THND6