forked from EmeraldCoasttt/BrutalDoomPlatinum
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SNDINFO.BD
1277 lines (929 loc) · 24.8 KB
/
SNDINFO.BD
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//Doomguy's Sounds
$random FUCK { FUCK1 FUCK2 FUCK3 FUCK4 }
FUCK1 FUCK1
FUCK2 FUCK2
FUCK3 FUCK3
FUCK4 FUCK4
ICOSCRE ICOSCRE
ICOBREAT ICOBREAT
ICOTHUND ICOTHUND
ICOFIRE ICOFIRE
ICOLAUG ICOLAUG
NUKEEXPL NUKEEXPL
$volume ICOLAUG 2.0
ACIDMELT ACIDMELT
MODSTING MODSTING
FLASHON FLASHON
FLASHOFF FLASHOFF
INFRARED INFRARED
$rolloff ICOLAUG 4000 6400
$rolloff ICOFIRE 4000 6400
$rolloff ICOBREAT 4000 6400
$rolloff ICOSCRE 4000 6400
NUKEEXP NUKEEXP
$rolloff NUKEEXP 8000 12000
$random HEDBON { HEDBON1 HEDBON2 HEDBON3 }
HEDBON1 HEDBON1
HEDBON2 HEDBON2
HEDBON3 HEDBON3
DSASHTBT DSASHTBT
$random HEADSHOT { HSHOT1 HSHOT2 }
HSHOT1 HSHOT1
HSHOT2 HSHOT2
DSTELEPT DSTELEPT
$random TAUNT0 { TAUNT01 TAUNT02 TAUNT03 TAUNT04 TAUNT05 TAUNT06 TAUNT07 TAUNT08 TAUNT09 TAUNT10 TAUNT11 TAUNT12 TAUNT13 TAUNT14 TAUNT15 TAUNT16 TAUNT17 TAUNT18 }
TAUNT01 TAUNT01
TAUNT02 TAUNT02
TAUNT03 TAUNT03
TAUNT04 TAUNT04
TAUNT05 TAUNT05
TAUNT06 TAUNT06
TAUNT07 TAUNT07
TAUNT08 TAUNT08
TAUNT09 TAUNT09
TAUNT10 TAUNT10
TAUNT11 TAUNT11
TAUNT12 TAUNT12
TAUNT13 TAUNT13
TAUNT14 TAUNT14
TAUNT15 TAUNT15
TAUNT16 TAUNT16
TAUNT17 TAUNT17
TAUNT18 TAUNT18
$limit TAUNT0 1
$random ONELIN { ONELIN01 ONELIN02 ONELIN03 ONELIN04 ONELIN05 ONELIN06 ONELIN07 ONELIN08 ONELIN09 ONELIN10 ONELIN11 ONELIN12}
ONELIN01 ONELIN01
ONELIN02 ONELIN02
ONELIN03 ONELIN03
ONELIN04 ONELIN04
ONELIN05 ONELIN05
ONELIN06 ONELIN06
ONELIN07 ONELIN07
ONELIN08 ONELIN08
ONELIN09 ONELIN09
ONELIN10 ONELIN10
ONELIN11 ONELIN11
ONELIN12 ONELIN12
$limit ONELIN 1
$random PIKUPTALK { PIKUPTALK1 PIKUPTALK2 PIKUPTALK3 PIKUPTALK4 }
PIKUPTALK1 PIKUPTALK1
PIKUPTALK2 PIKUPTALK2
PIKUPTALK3 PIKUPTALK3
PIKUPTALK4 PIKUPTALK4
redburn redburn
world/watersplash splash1
PLSM9 PLSM9
PLSTHRW PLSTHRW
world/sludgegloop dsploosh
world/lavasizzle dslvsiz
world/drip dsdrip2
world/hotsiz dshtsiz
weapons/rifle DSRIFLE
weapons/sg sgfire
weapons/sgpump STGNPUMP
weapons/empty DRYFIRE
DRYFIRE DRYFIRE
CLIPIN CLIPIN
CLIPINSS CLIPINSS
MP40 MP40
$limit MP40 30
$limit weapons/sg 10
insertshell SHELL_IN
DSRLAUN DSRLAUN
DSF2OOF DSF2OOF
//PlayerSounds
$playersound player male *death dspldeth
$playersound player male *xdeath dspdiehi
$playersound player male *gibbed dsslop
$playersound player male *grunt dsoof
$playersounddup player male *land *grunt
$playersound player male *jump dsoof
$playersound player male *fist dspunch
$playersound player male *usefail dsnoway
$playeralias player male plpain Pain1
//$playersound player male *falling dspldeth
/*
$playersound fplayer female *death DSFDETH
$playersound fplayer female *xdeath DSFDIEHI
$playersound fplayer female *gibbed dsslop
$playeralias fplayer female *grunt DSFEMUF
$playersound fplayer female *land DSF2OOF
$volume *land 0.0
$playeralias fplayer female *jump DSFEMUF
$playersound fplayer female *fist dspunch
$playeralias fplayer female *usefail DSFEMUF
$playersound fplayer female *taunt dsftaunt
$playeralias fplayer female plpain DSFPAIN
$playersound fplayer female BIGSCRE DSFDIEHI
$playersound fplayer female *death DSFDETH
$playersound fplayer female SALUTE DSFTAUN2
*/
TIRED TIRED
$random MTAUN { MTAUN01 MTAUN02 MTAUN03 MTAUN04 MTAUN05 MTAUN06 }
MTAUN01 MTAUN01
MTAUN02 MTAUN02
MTAUN03 MTAUN03
MTAUN04 MTAUN04
MTAUN05 MTAUN05
MTAUN06 MTAUN06
$limit MTAUN 1
LANDS1 LANDS1
$limit PlayerLandSound 3
$playersound player male BIGSCRE bigscrea
//$playersound player female BIGSCRE DSFDIEHI
//$playersound player female *death DSFDETH
DSFDTHE BIGSCRE
DSSALUTE DSSALUTE
$playersound player male SALUTE DSSALUTE
//$playersound player female SALUTE DSFTAUN2
$limit FUCK 1
$limit weapons/rifle 0
$rolloff weapons/rifle 100 2200
$rolloff weapons/pistol 100 2200
LAUNCH LAUNCH
PLREADY PLREADY
BFGREADY BFGREADy
RLREADY RLREADY
BFGEXPLO BFGEXPLO
$rolloff BFGEXPLO 1200 2000
BFGEXPL2 BFGEXPL2
$rolloff BFGEXPL2 4000 8000
BFGCHARGE BFGCHARG
BFGFIRE BFGFIRE
ARMOR ARMOR
GOTHPB GOTHPB
GOTHPS GOTHPS
10KIDLE 10KIDLE
10KSTART 10KSTART
10KFIRE 10KFIRE
10KSTOP 10KSTOP
IBRN1 IBRN1
IBRN2 IBRN2
IBRN3 IBRN3
RELOAD RELOAD
weapons/reloadgrenade GRELOAD
GRLLO1 GRLLO1
GRLLO2 GRLLO2
$limit world/watersplash 4
$limit world/sludgegloop 2
$limit world/drip 2
$limit world/hotsiz 2
$limit world/lavasizzle 2
$volume ricochet/hit 0.7
$volume world/watersplash 0.3
$volume weapons/casing2 0.7
$rolloff world/watersplash 300 300
$volume weapons/sshoto 1.5
$volume weapons/sshotc 1.5
$volume weapons/sshotl 1.5
weapons/plasmarifle PLASMA
$limit weapons/plasmarifle 0
$volume weapons/plasmarifle 0.9
$random RAILHIT { RAILHIT1 RAILHIT2 }
RAILHIT1 RAILHIT1
RAILHIT2 RAILHIT2
RAILHIT3 RAILHIT3
Rocket/Launch DSRLAUN
RKTSML RKTSML
$rolloff world/RKTSML 1200 2000
SSHFIRE SSHFIRE
weapons/ssg/open SSGOPEN
weapons/ssg/close SSGCLOSE
weapons/ssg/in SSGIN
weapons/ssg/fire SSGFIRE
FireSuperShotgun SSGFIRE1
$volume FireSuperShotgun 1.3
$random world/ricochet { ricochet/hit world/b1lank }
$random ricochet/hit { world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/ricochet6 world/ricochet7 }
world/ricochet1 ricoche1
world/ricochet2 ricoche2
world/ricochet3 ricoche3
world/ricochet4 ricoche4
world/ricochet5 ricoche5
world/ricochet6 ricoche6
world/ricochet7 ricoche7
world/blank1 blanksnd
world/blank2 blanksnd
$random bulletwhistle { WHIST1 WHIST2 WHIST3 WHIST4 WHIST5 WHIST6 WHIST7}
WHIST1 WHIST1
WHIST2 WHIST2
WHIST3 WHIST3
WHIST4 WHIST4
WHIST5 WHIST5
WHIST6 WHIST6
WHIST7 WHIST7
//$rolloff bulletwhistle 100 200
//$volume bulletwhistle 0.7
$random BHITDIR { BHITDIR1 BHITDIR2 BHITDIR3 BHITDIR4 BHITDIR5 world/b1lank}
BHITDIR1 BHITDIR1
BHITDIR2 BHITDIR2
BHITDIR3 BHITDIR3
BHITDIR4 BHITDIR4
BHITDIR5 BHITDIR5
$limit BHITDIR1 6
$limit BHITDIR2 6
$limit BHITDIR3 6
$limit BHITDIR4 6
$limit BHITDIR5 6
$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1
$rolloff world/ricochet1 200 700
$rolloff world/ricochet2 200 700
$rolloff world/ricochet3 200 700
$rolloff world/ricochet4 200 700
$rolloff world/ricochet5 200 700
$rolloff world/ricochet6 200 700
$rolloff world/ricochet7 200 700
$rolloff world/ricochet 200 700
BIGEXPL2 BIGEXPL2
//Brutal Doom's explosions sounds are actually 3 sounds playing at the same time so it can sound more realistic.
//First sound. Very sharp, like exploding next to you.
$random Explosion {Explode1 Explode2}
Explode1 Explode1
Explode2 Explode2
$limit Explosion 4
$rolloff Explosion 900 1400
// This is the second sound, it's muffled and can be heard one city block away.
$random FAREXPL {dsbarex1 dsbarex2 dsbarex3 dsbarex4 dsbarex5 dsbarex6 dsbarex7}
dsbarex1 dsbarex1
dsbarex2 dsbarex2
dsbarex3 dsbarex3
dsbarex4 dsbarex4
dsbarex5 dsbarex5
dsbarex6 dsbarex6
dsbarex7 dsbarex7
$limit FAREXPL 4
$rolloff FAREXPL 1000 7500
// This is the third sound, it's extremely muffled and can be heard anywhere in the map, sounds like distant thunder.
distantexp distantexp
$limit distantexp 4
$rolloff distantexp 1000 9000
//=============================================================================================
//=============================================================================================
//Distant gun sounds
//Assault Rifle
FARRIF FARRIF
$limit FARRIF 80
$rolloff FARRIF 3000 6000
//Heavy Machinegun
FARHMG FARHMG
$limit FARHMG 80
$rolloff FARHMG 3000 6000
//Pistol or Shotgun
FARSHT FARSHT
$limit FARSHT 80
$rolloff FARSHT 3000 6000
//Light Machinegun
FARMGN FARMGN
$limit FARMGN 20
$rolloff FARMGN 3000 6000
//Autocannon
FARCAN1 FARCAN1
$rolloff FARCAN1 6000 9000
//SuperShotgun or Sniper Rifle
FARSSG FARSSG
$limit FARSSG 80
$rolloff FARSSG 3000 6000
//=============================================================================================
//=============================================================================================
// Chainsaw Sounds
DSSAWFUL DSSAWFUL
DSSAWHIT DSSAWHIT
DSSAWUP DSSAWUP
DSSAWDIE DSSAWDIE
weapons/chainsaw/draw CSAWDRAW
weapons/chainsaw/start CSAWSTRT
weapons/chainsaw/loop CSAWFUL
weapons/chainsaw/stop CSAWSTOP
weapons/chainsaw/idle CSAWREDY
CSAWCUT CSAWCUT
//=============================================================================================
weapons/shell1 dsshell1
weapons/shell2 dsshell2
weapons/shell3 dsshell3
$random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3}
CHAINSPI CHAINSPI
$random u45/fire { u45/fire1 u45/fire2 u45/fire3 u45/fire4}
u45/fire1 uspfire1
u45/fire2 uspfire2
u45/fire3 uspfire3
u45/fire4 uspfire4
Ricochet RIC1
RIFLE RIFLE
SSHFIRE SSHFIRE
PLASMA PLASM
PLSCHARG PLSCHARG
PLSALTFR PLSALTFR
PLSFULL PLSFULL
IMPACT IMPACT
$random puff/ric { puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
puff/ric1 dsrich1
puff/ric2 dsrich2
puff/ric3 dsrich3
puff/ric4 dsrich4
puff/ric5 dsrich5
puff/ric6 dsrich6
puff/ric7 dsrich7
$limit weapons/chaingun/fire 0
weapons/chaingun/fire CHGNSHOT
weapons/chaingun/spin CHGNSPIN
weapons/chaingun/stop CHGNSTOP
weapons/chaingun/start CHGNSTRT
weapons/ssg/open SSGOPEN
weapons/ssg/close SSGCLOSE
weapons/ssg/in SSGIN
weapons/ssg/fire SSGFIRE
FireSuperShotgun SSGFIRE1
$rolloff SSGFIRE 100 2200
$rolloff SSGFIRE1 100 2200
weapons/shotgun2 STGNSHOT
weapons/shotgun/pump STGNPUMP
weapons/assaultrifle G2FIRE
$rolloff weapons/shotgun2 100 2200
REVOFIR REVOFIR
REVOHAM REVOHAM
RELOAD RELOAD
RELO1 RELO1
RELO2 RELO2
M249 M249
M249R1 M249R1
M249R2 M249R2
M249R3 M249R3
M249R4 M249R4
GLOCK18 GLOCK18
$limit blooddrop 3
BDFirePlace dstorch
$limit BDfireplace 2
$rolloff BDfireplace 100 900
BDFirePlace2 dstorch2
$limit BDfireplace2 2
$rolloff BDfireplace2 100 900
CHAINSPI CHAINSPI
CHAINSTO CHAINSTO
weapons/gswing dsswing
weapons/gpunch dspunch
DSSAWZIP DSSAWZIP
DSSAWPUL DSSAWPUL
$random fstatk { fstatk1 fstatk2 fstatk3 }
fstatk1 fstatk1
fstatk2 fstatk2
fstatk3 fstatk3
$random weapons/casing { weapons/casing2 weapons/casing3 }
$limit weapons/casing 5
weapons/casing2 dscasin1
weapons/casing2 dscasin2
weapons/casing3 dscasin3
$random 40mmCasing { 40CAS1 40CAS2 40CAS3 }
40CAS1 40CAS1
40CAS2 40CAS2
40CAS3 40CAS3
$random SlowBurnDeath { DSCULTF1 DSCULTF3 }
DSCULTF1 DSCULTF1
DSCULTF2 DSCULTF2
DSCULTF3 DSCULTF3
$rolloff weapons/casing 100 600
weapons/chainsaw/hitwall1 DSSAWAL1
weapons/chainsaw/hitwall2 DSSAWAL2
weapons/chainsaw/hitwall3 DSSAWAL3
weapons/chainsaw/hitwall4 DSSAWAL4
$random weapons/chainsaw/hitwall { weapons/chainsaw/hitwall1 weapons/chainsaw/hitwall2 weapons/chainsaw/hitwall3 weapons/chainsaw/hitwall4 }
$limit weapons/chainsaw/hitwall 1
$random BLOOOD { DSBLUD01 DSBLUD02 DSBLUD03 }
DSBLUD01 DSBLUD01
DSBLUD02 DSBLUD02
DSBLUD03 DSBLUD03
PLATA1 PLATA1
RLANDRAW RLANDRAW
RLANSHOT RLANSHOT
ROCKPKUP ROCKPKUP
BERSPKUP BERSPKUP
CBOXPKUP CBOXPKUP
CELLPKUP CELLPKUP
CHGNPKUP CHGNPKUP
MEGAPKUP MEGAPKUP
PLSDRAW PLSDRAW
PLSCOOL PLSCOOL
SHELPKUP SHELPKUP
SHELPK1 SHELPK1
SHELPK2 SHELPK2
RCKCLIP RCKCLIP
RCKCLIP2 RCKCLIP2
$rolloff RLANSHOT 1000 2000
$random LSOD {LSOD1 LSOD2 LSOD3 LSOD4}
LSOD1 LSOD1
LSOD2 LSOD2
LSOD3 LSOD3
LSOD4 LSOD4
DSBGSIT3 DSBGSIT3
DSBGSIT4 DSBGSIT4
DSGOTKEY DSGOTKEY
GOTSKUL GOTSKUL
DSPOSIT4 DSPOSIT4
DSPOSIT5 DSPOSIT5
DSPOSIT6 DSPOSIT6
DSBIGDPN DSBIGDPN
//Plasma gun beeps
BEP BEP
BEPBEP BEPBEP
BEEEP BEEEP
DSFDTHG DSFDTHG
CHAINSTA CHAINSTA
FLAMER FLAMER
FLAMSTOP FLAMSTOP
BREATHOF BREATHOF
CLAP CLAP
KNUCKLED KNUCKLED
DSSALUTE DSSALUTE
$random Sparks/Spawn { Sparks/Sound1 Sparks/Sound2 Sparks/Sound3 Sparks/Sound4 }
Sparks/Sound1 SPARKS1
Sparks/Sound2 SPARKS2
Sparks/Sound3 SPARKS3
Sparks/Sound4 SPARKS4
DSBOTTLE DSBOTTLE
DSPIPBNC DSPIPBNC
TAUNT TAUNT
Weapons/GrenadeFire DSGRFIRE
Weapons/GrenadeOpen DSGROPEN
Weapons/GrenadeLoad DSGRLOAD
Weapons/GrenadeClose DSGRCLOS
DSCANFIR DSCANFIR
$rolloff DSCANFIR 600 2400
//Mags
$random weapons/smallmagdrop { weapons/smallmagdrop1 weapons/smallmagdrop2 weapons/smallmagdrop3 weapons/smallmagdrop4 }
weapons/smallmagdrop1 dsbounc1
weapons/smallmagdrop2 dsbounc2
weapons/smallmagdrop3 dsbounc3
weapons/smallmagdrop4 dsbounc4
$random weapons/largemagdrop { weapons/largemagdrop1 weapons/largemagdrop2 weapons/largemagdrop3 weapons/largemagdrop4 }
weapons/largemagdrop1 dsaounc1
weapons/largemagdrop2 dsaounc2
weapons/largemagdrop3 dsaounc3
weapons/largemagdrop4 dsaounc4
weapons/barrelpain barrelz
$volume weapons/smallmagdrop 0.5
$volume weapons/largemagdrop 0.5
//Impse
$random imp/melee { imp/melee1 imp/melee2 imp/melee3 }
imp/melee1 IMPCLAW1
imp/melee2 IMPCLAW2
imp/melee3 IMPCLAW3
$random player/cyborg/fist { marine/superfist1 marine/superfist2 marine/superfist3 marine/superfist4 marine/superfist5 }
marine/superfist1 plspnch1
marine/superfist2 plspnch2
marine/superfist3 plspnch3
marine/superfist4 plspnch4
marine/superfist5 plspnch5
//Zombies
$random grunt/pain { DSPOPAI1 DSPOPAI2 DSPOPAI3 DSPOPAI4}
DSPOPAI1 DSPOPAI1
DSPOPAI2 DSPOPAI2
DSPOPAI3 DSPOPAI3
DSPOPAI4 DSPOPAI4
$random grunt/sight { ZCSIT1 ZCSIT2 ZCSIT3 ZCSIT4 ZCSIT5}
ZCSIT1 ZCSIT1
ZCSIT2 ZCSIT2
ZCSIT3 ZCSIT3
ZCSIT4 ZCSIT4
ZCSIT5 ZCSIT5
$random BURNZOM {BURNZOM1 BURNZOM2 BURNZOM3}
BURNZOM1 BURNZOM1
BURNZOM2 BURNZOM2
BURNZOM3 BURNZOM3
$random zombiemarine/sight { zombiemarine/sight1
zombiemarine/sight2
zombiemarine/sight3
zombiemarine/sight4
zombiemarine/sight5
zombiemarine/sight6
zombiemarine/sight7
zombiemarine/sight8
zombiemarine/sight9
zombiemarine/sight10
zombiemarine/sight11 }
zombiemarine/sight1 zspsit1
zombiemarine/sight2 zspsit2
zombiemarine/sight3 zspsit3
zombiemarine/sight4 zspsit4
zombiemarine/sight5 zspsit5
zombiemarine/sight6 zspsit6
zombiemarine/sight7 zspsit7
zombiemarine/sight8 zspsit8
zombiemarine/sight9 zspsit9
zombiemarine/sight10 zspsit10
zombiemarine/sight11 zspsit11
$volume zombiemarine/sight 0.80
$random zombiemarine/death
{ zombiemarine/death1
zombiemarine/death2
zombiemarine/death3
zombiemarine/death4
zombiemarine/death5
zombiemarine/death6
zombiemarine/death7 }
zombiemarine/death1 zspdth1
zombiemarine/death2 zspdth2
zombiemarine/death3 zspdth3
zombiemarine/death4 zspdth4
zombiemarine/death5 zspdth5
zombiemarine/death6 zspdth6
zombiemarine/death7 zspdth7
$random zombiemarine/pain
{ zombiemarine/pain1
zombiemarine/pain2
zombiemarine/pain3
zombiemarine/pain4
zombiemarine/pain5
zombiemarine/pain6
zombiemarine/pain7
zombiemarine/pain8
zombiemarine/pain9
zombiemarine/pain10
zombiemarine/pain11 }
zombiemarine/pain1 zsppn1
zombiemarine/pain2 zsppn2
zombiemarine/pain3 zsppn3
zombiemarine/pain4 zsppn4
zombiemarine/pain5 zsppn5
zombiemarine/pain6 zsppn6
zombiemarine/pain7 zsppn7
zombiemarine/pain8 zsppn8
zombiemarine/pain9 zsppn9
zombiemarine/pain10 zsppn10
zombiemarine/pain11 zsppn11
$random zombiemarine/active { zombiemarine/active1 zombiemarine/active2 zombiemarine/active3 zombiemarine/active4 zombiemarine/active5 NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
zombiemarine/active1 zspact1
zombiemarine/active2 zspact2
zombiemarine/active3 zspact3
zombiemarine/active4 zspact4
zombiemarine/active5 zspact5
$volume zombiemarine/active 0.76
IMPCHARG IMPCHARG
DSRFIRE DSRFIRE
KICK KICK
FOOTWALL FOOTWALL
PAIN1 PAIN1
$random melee/backsmack { BSMACK1 BSMACK2 BSMACK3 }
BSMACK1 BSMACK1
BSMACK2 BSMACK2
BSMACK3 BSMACK3
juggernaut/see BTKUNQV2
juggernaut/roam BTKUNQV1
juggernaut/engine BTKENGN1
juggernaut/death BTKDETH1
$random juggernaut/pain { BTKPAIN1 BTKPAIN2 BTKPAIN3 }
BTKPAIN1 BTKPAIN1
BTKPAIN2 BTKPAIN2
BTKPAIN3 BTKPAIN3
$rolloff juggernaut/see 900 1100
$rolloff juggernaut/engine 900 1100
$rolloff juggernaut/death 900 2800
$rolloff juggernaut/pain 900 1100
$rolloff juggernaut/roam 900 1100
$random DSMADTH { DSMADTH1 DSMADTH2 DSMADTH3 DSMADTH4 DSMADTH5 DSMADTH6 DSMADTH7 DSMADTH8 }
DSMADTH1 DSMADTH1
DSMADTH2 DSMADTH2
DSMADTH3 DSMADTH3
DSMADTH4 DSMADTH4
DSMADTH5 DSMADTH5
DSMADTH6 DSMADTH6
DSMADTH7 DSMADTH7
DSMADTH8 DSMADTH8
SPIPAIN1 SPIPAIN1
SPIPAIN2 SPIPAIN2
CYBPAIN CYBPAIN
fatso/act DSMANACT
knight/active DSKNTACT
knight/pain DSKNTPAI
baron/active DSBRACT
caco/pain DSCACPAI
caco/active DSCACACT
pain/active DSPEACT
skull/active DSSKLIDL
skull/pain DSSKLPN
PSXDPN PSXDPN
CYBTAT CYBTAT
$rolloff CYBTAT 50 8000
LETSROCK LETSROCK
MRNGI1 MRNGI1
MRNGI2 MRNGI2
$random MarineGuard { MRNWT2 MRNWT1 MRNWT5 }
$random MarineFollow { MRNWT4 }
NOTHING NOTHING
$rolloff MRNAT 50 1000
$rolloff MRNWT 50 1000
$rolloff MRNWC 50 1000
$rolloff MRNGI1 50 1000
$rolloff MRNGI2 50 1000
$rolloff MRNAG 50 1000
//From PTSD Simulator 2011 AKA Red Orchestra
$random TorturedMarineBD { CPTRT01 CPTRT02 CPTRT03 CPTRT04 CPTRT05 CPTRT06 CPTRT07 CPTRT08 CPTRT09 CPTRT10 }
CPTRT01 CPTRT01
CPTRT02 CPTRT02
CPTRT03 CPTRT04
CPTRT05 CPTRT05
CPTRT06 CPTRT06
CPTRT07 CPTRT07
CPTRT08 CPTRT08
CPTRT09 CPTRT09
CPTRT10 CPTRT10
$rolloff TorturedMarineBD 200 500
$random TorturedMarineDieBD { CPTRT11 CPTRT12 CPTRT13 CPTRT14 }
CPTRT11 CPTRT11
CPTRT12 CPTRT12
CPTRT13 CPTRT13
CPTRT14 CPTRT14
$random TorturedMarinePain { CPTRP1 CPTRP2 CPTRP3 }
CPTRP1 CPTRP1
CPTRP2 CPTRP2
CPTRP3 CPTRP3
ICEBRK1 ICEBRK1
ICEBRK2 ICEBRK2
CHGNSHOT CHGNSHOT
$limit CHGNSHOT 0
bigspl1 bigspl1
$random nazi/sight { nazisight1 nazisight2 nazisight3 nazisight4 nazisight5 nazisight6 nazisight7 nazisight8 }
$random nazi/death { nazideath1 nazideath2 nazideath3 nazideath4 nazideath5 nazideath6 nazideath7 nazideath8 nazideath9 nazideath10 nazideath11 }
$random nazi/pain { nazipain1 nazipain2 nazipain3 nazipain4 nazipain5 nazipain6 nazipain7 nazipain8 }
nazisight1 nazisit1
nazisight2 nazisit1
nazisight3 nazisit2
nazisight4 nazisit3
nazisight5 nazisit4
nazisight5 nazisit5
nazisight6 nazisit6
nazisight7 nazisit7
nazisight8 nazisit8
nazideath1 nazidth1
nazideath2 nazidth2
nazideath3 nazidth3
nazideath4 nazidth4
nazideath5 nazidth5
nazideath6 nazidth6
nazideath7 nazidth7
nazideath8 nazidth8
nazideath9 nazidth9
nazideath10 nazidtha
nazideath11 nazidthb
nazipain1 nazipn1
nazipain2 nazipn2
nazipain3 nazipn3
nazipain4 nazipn4
nazipain5 nazipn5
nazipain6 nazipn6
nazipain7 nazipn7
nazipain8 nazipn8
$rolloff nazi/sight 200 2500
$random DSRIFLE { DSRIFL1 DSRIFL2 }
DSRIFL1 DSRIFL1
DSRIFL2 DSRIFL2
AMBRAIN AMBRAIN
$limit AMBRAIN 1
GRNPIN GRNPIN
GRNBNCE GRNBNCE
GRNTOSS GRNTOSS
AMBAIRP AMBAIRP
$rolloff AMBAIRP 50 80000
$random EvilmarineSight { EVMRSIT1 EVMRSIT2 EVMRSIT3 EVMRSIT4 EVMRSIT5 EVMRSIT6}
EVMRSIT1 EVMRSIT1
EVMRSIT2 EVMRSIT2
EVMRSIT3 EVMRSIT3
EVMRSIT4 EVMRSIT4
EVMRSIT5 EVMRSIT5
EVMRSIT6 EVMRSIT6
$random EvilmarineActive { NONE NONE NONE EVMRACT2 EVMRACT3 EVMRACT4}
EVMRACT1 EVMRACT1
EVMRACT2 EVMRACT2
EVMRACT3 EVMRACT3
EVMRACT4 EVMRACT4
$random EvilmarinePain { EVMRPN1 EVMRPN2}
EVMRPN1 EVMRPN1
EVMRPN2 EVMRPN2
$random EvilmarineDeath { EVMRDT1 EVMRDT2}
EVMRDT1 EVMRDT1
EVMRDT2 EVMRDT2
EVMRLAUG EVMRLAUG
RLAUNCH1 RLAUNCH1
RLLOOP RLLOOP
RAILF1 RAILF1
RAILR1 RAILR1
$rolloff weapons/sg 100 2200
$rolloff CHGNSHOT 100 2200
// Gore
$random misc/xdeath { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a dsxdth1a
misc/xdeath1b dsxdth1b
misc/xdeath1c dsxdth1c
misc/xdeath1d dsxdth1d
misc/xdeath1e dsxdth1e
misc/xdeath1f dsxdth1f
$random misc/xdeath1 { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a dsxdth2a
misc/xdeath2b dsxdth2b