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EnterTrigger.cs
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EnterTrigger.cs
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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class EnterTrigger : MonoBehaviour
{
//public GameObject[] Executables;
public GameObject DoorToClose;
public GameObject ObjectToActivate;
public bool HasBeenActivated = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnTriggerEnter(Collider other)
{
if (other.gameObject.name == "Player" && HasBeenActivated == false)
{
DoorToClose.SetActive(true);
DoorToClose.SendMessage("Close");
ObjectToActivate.SendMessage("UniversalActivate");
HasBeenActivated = true;
}
}
public void LevelReset()
{
HasBeenActivated = false;
}
}