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No longer working in Unreal 5.5 #13

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IntXThOrn opened this issue Nov 29, 2024 · 8 comments
Open

No longer working in Unreal 5.5 #13

IntXThOrn opened this issue Nov 29, 2024 · 8 comments

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@IntXThOrn
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Needs language updating to meet the new standard in 5.5 after deprecations.

@xessgamedev
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Thank you for reporting, new release will be ready soon.

@XPOL555
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XPOL555 commented Nov 29, 2024

As i did for the NVIDIA DLSS plugin i did it for the XeSS Plugin.

I pushed the packaged plugin for Unreal Engine 5.5 here in the fork: https://github.com/XPOL555/XeSSUnrealPlugin/tree/main/XeSS

And as said on the NVIDIA Thread, wait for the official plugin. This is just to not block you on your development.

Long life to open source ❤️ 👐🏼

@IntXThOrn
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Hi XPOL555, that's really helpful thank you! I had managed myself to convert the Nvidia plugin, but struggled with the XeSS plugin , I gave FSR3 plugin a good go but failed there also. Have you looked at FSR3 5.5 yet?

@XPOL555
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XPOL555 commented Nov 29, 2024

haven't checked FSR3... yet

should they hire me 😅 ? ahahaha

@IntXThOrn
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LOL XPOL555, I'm thinking they should! Let me know here if you do decide to take a look at FSR 3, it was just a bit beyond my C++ skills that one. Thanks again <3

@mayhemmirror
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haven't checked FSR3... yet

should they hire me 😅 ? ahahaha

They 100% should! Being version-locked sucks.

If you do the same for FSR3 x UE5.5 I want to join your fan club.

@XPOL555
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XPOL555 commented Dec 2, 2024

well we are often on our Discord channel ^^ https://discord.gg/HJSy5SMR

@WingsOfAltair
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haven't checked FSR3... yet

should they hire me 😅 ? ahahaha

Please do FSR next! I tested both XeSS and DLSS from your Nvidia link and they both work flawlessly. (except for Dynamic Vibrance)

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5 participants