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arm64-osx
support
#40
Comments
Currently when I try to use gameanalytics library on m1. it's producing the error for libcurl:
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@the1schwartz Can you comment on this? We'll have to quit GA is this support isn't planned. |
@the1schwartz could you pls add lib for arm64-macos? |
@the1schwartz Please add support for GA arm64 for Mac M1 developers :C, I would really appreciate it. Otherwise I would be forced to change to Unity because the publisher I am working with requires the use of GA for testing. |
Hello everyone I have kind of good news on the GameAnalitics arm64-macos issue :D If you try to use the https://github.com/GameAnalytics/GA-SDK-DEFOLD/archive/4.2.6.zip dependency (or any other version of it) you will get the same error as @Qwarr (#40 (comment)) for MacBooks M1s when running (Project->Build). The same will happen if you try to export a Debug variant with Contentless bundle active, it won't work. But if you export with the Contentless option disabled, IT WILL WORK! (I only tried on Android, but technically should work also on iOS) I already tried it and the events arrive at my GameAnalitics app perfectly. Obviously it is a little bit uncomfortable to have to delete the dependency, then run Fetch Libraries and keep coding/command + B without trouble, and when you want to test the GameAnalitics then having to add again the dependency, run Fetch Libraries and exporting to your phone without the capability of seeing the console because you don't have the contentless option active... but it works.
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This issue is partly fixed in this fork: More details here: A full fix is still needed. |
Could you please add support for
arm64-osx
for the extension?For that
lib/osx
folder should contain universal binaries for all needed archs, or it should be two separate foldersarm64-osx
andx86_64-osx
with corresponding static libsThe text was updated successfully, but these errors were encountered: