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Crafted before update ME output buses/hatches get insane cache capacity #18319

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CatsLeftEar opened this issue Dec 10, 2024 · 1 comment
Closed
2 of 3 tasks
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Bug: Minor Status: Triage Issue awaiting triage. Remove once this issue is processed

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@CatsLeftEar
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Your GTNH Discord Username

keyla3300

Your Pack Version

stable

Your Server

Epsilon

Java Version

Java 8

Type of Server

None

Your Expectation

Now you need to use a storage cell to add cache (up to 134m). Without added cache outputs have 1600 items and 128k fluid cache.

The Reality

Crafted before update outputs have capacity of more than billions
image

Your Proposal

Not sure if it needs a fix, but i guess since its not intended, it guess i will tell about it

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
@CatsLeftEar CatsLeftEar added Bug: Minor Status: Triage Issue awaiting triage. Remove once this issue is processed labels Dec 10, 2024
@StaffiX
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StaffiX commented Dec 10, 2024

This is intended, since before the update, output bus/hatch had infinite capacity.

Already placed me outputs gets infinite capacity to not break old setups

@StaffiX StaffiX closed this as completed Dec 10, 2024
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Labels
Bug: Minor Status: Triage Issue awaiting triage. Remove once this issue is processed
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