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The Travel upgrade for EnderIO tools has an interaction with some graphics optimization mods that mess with frustum culling, causing the vector cast for finding a travel anchor to travel to to not check whether the anchor is along the vector in front or behind the player.
Ideally the player can only teleport to the travel anchor they are looking at. You can trivially reproduce this issue by placing a travel anchor behind the player and trying to shift right click. This will teleport the player backwards.
The Reality
With this bug, having a travel anchor behind the player counts as "selected" and will teleport you backwards.
Your Proposal
The implementation changes in the linked PR from upstream should be backported.
Final Checklist
I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
The text was updated successfully, but these errors were encountered:
Your GTNH Discord Username
killurselfdiscor.d
Your Pack Version
2.6.1
Your Server
private
Java Version
Java 21
Type of Server
Vanilla Forge
Your Expectation
There is an issue present that was fixed in upstream here: SleepyTrousers/EnderIO-1.5-1.12#5125
See the related issue here: SleepyTrousers/EnderIO-1.5-1.12#4773
The Travel upgrade for EnderIO tools has an interaction with some graphics optimization mods that mess with frustum culling, causing the vector cast for finding a travel anchor to travel to to not check whether the anchor is along the vector in front or behind the player.
Ideally the player can only teleport to the travel anchor they are looking at. You can trivially reproduce this issue by placing a travel anchor behind the player and trying to shift right click. This will teleport the player backwards.
The Reality
With this bug, having a travel anchor behind the player counts as "selected" and will teleport you backwards.
Your Proposal
The implementation changes in the linked PR from upstream should be backported.
Final Checklist
The text was updated successfully, but these errors were encountered: