Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Opencomputers AE2 Integration, add storage cost in getCraftables #18224

Open
5 tasks done
Keridos opened this issue Dec 4, 2024 · 1 comment
Open
5 tasks done

Opencomputers AE2 Integration, add storage cost in getCraftables #18224

Keridos opened this issue Dec 4, 2024 · 1 comment
Labels

Comments

@Keridos
Copy link

Keridos commented Dec 4, 2024

Your GTNH Discord Username

Keridos

Your Pack Version

1.6.1

Your Proposal

Currently there is no easy way to calculate how much storage a craft request would take since the userdata in getCraftables() only contains the outputs of the recipe and no inputs.

Your Goal

It would be nice to be able to calculate the total storage needed for a craft, so that we can select the best CPU (storagewise) for that.
Currently it takes the CPU with the most storage automatically, even for very small jobs.

Your Vision

This would improve the AE2 Integration with crafting to enable a more fine grained control over selecting the proper CPU for crafting jobs. It also would allow OC Programs to show the storage needed for certain autocrafts if wanted.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this feature please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
  • I believe there is nothing similar in the pack already, or the existing solution isn't good enough.
  • I understand this change request may not attract enough attention and thus not be implemented.
  • I understand this change request may be rejected due to other community members thinking it's inappropriate.
  • I believe this feature would make the pack better.
@Keridos Keridos added Status: Triage Issue awaiting triage. Remove once this issue is processed Suggestion labels Dec 4, 2024
@Keridos
Copy link
Author

Keridos commented Dec 5, 2024

This might also be not hard to implement. If somebody would hint where the craftables are generated, I might be able, to do this myself.

@RAFAEL-SOSA-UH RAFAEL-SOSA-UH added Mod: OpenComputers Type: QoL Status: Needs Discussion Issue requires developer/staff/admin discussion and removed Status: Triage Issue awaiting triage. Remove once this issue is processed labels Dec 5, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants