diff --git a/config/betterquesting/DefaultQuests/Quests/BeeBreeding-AAAAAAAAAAAAAAAAAAAAEw==/Empowering-AAAAAAAAAAAAAAAAAAAIuw==.json b/config/betterquesting/DefaultQuests/Quests/BeeBreeding-AAAAAAAAAAAAAAAAAAAAEw==/Empowering-AAAAAAAAAAAAAAAAAAAIuw==.json index 6910f5f53f..ee5db6dad8 100644 --- a/config/betterquesting/DefaultQuests/Quests/BeeBreeding-AAAAAAAAAAAAAAAAAAAAEw==/Empowering-AAAAAAAAAAAAAAAAAAAIuw==.json +++ b/config/betterquesting/DefaultQuests/Quests/BeeBreeding-AAAAAAAAAAAAAAAAAAAAEw==/Empowering-AAAAAAAAAAAAAAAAAAAIuw==.json @@ -47,7 +47,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "The Empowering bee will randomly add aspects to nearby nodes, allowing enormous power to build up. The best chance to breed them is during the Full moon. Breed them from Rejuvenating and Vis.\n\n[note]The maxiumum node size was capped for a few versions, but that cap is now removed! Maybe go on the GTNH discord and praise Runakai for that. :)[/note]" + "desc:8": "The Empowering bee will randomly add aspects to nearby nodes, allowing enormous power to build up. The best chance to breed them is during a full moon. Breed them from Rejuvenating and Vis.\n\n[note]The maximum node size was capped for a few versions, but that cap is now removed! Maybe go on the GTNH discord and praise Runakai for that. :)[/note]" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/BiofortheMasses-AAAAAAAAAAAAAAAAAAAAFQ==/SuperFuelAndBoil-AAAAAAAAAAAAAAAAAAAMQA==.json b/config/betterquesting/DefaultQuests/Quests/BiofortheMasses-AAAAAAAAAAAAAAAAAAAAFQ==/SuperFuelAndBoil-AAAAAAAAAAAAAAAAAAAMQA==.json index dc9aac6d85..d89e00c81e 100644 --- a/config/betterquesting/DefaultQuests/Quests/BiofortheMasses-AAAAAAAAAAAAAAAAAAAAFQ==/SuperFuelAndBoil-AAAAAAAAAAAAAAAAAAAMQA==.json +++ b/config/betterquesting/DefaultQuests/Quests/BiofortheMasses-AAAAAAAAAAAAAAAAAAAAFQ==/SuperFuelAndBoil-AAAAAAAAAAAAAAAAAAAMQA==.json @@ -33,7 +33,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "If you\u0027ve gotten this far, you should be about ready to produce Steam at an alarming rate from this hyper-efficient fuel. Unlike the Combustion Generators and Gas Turbines, though, you need more multis in front of your Large Boiler. Since it outputs Superheated Steam, you will need two turbines: the first one outputs EU and regular Steam, and the second one takes it in and outputs more EU and water, to be reused in the boiler.\n\nThe multis don\u0027t do anything by themselves, they need a turbine inside the controller to run them, and the turbine\u0027s size and material decide what their preferred flow rate is, and the EU/t at that rate. Good materials in EV are Shadow Metal (from Thaumcraft) and Manuyllyn, in IV you can use Oriharukon. Steam Turbine multis usually have a lower EU/t value than Gas Turbine ones, which means that you might have to make more of each kind of multi. This depends on the amount of boilers you are using, which tier of boiler and also whether or not you are using loose mode (check the Steam Turbine quest for more details).\n\nFlow rates when using Steam are very high, as you can imagine. You will need huge GT pipes if you use that mode of transportation, but there is a better way: AE2 P2P tunnels, set to fluid mode, can teleport fluids from one multi to the next without caring for high flow rates. With all that taken care of, all you need is an EV Buffered Dynamo Hatch for each turbine, and your setup is complete!" + "desc:8": "If you\u0027ve gotten this far, you should be ready to produce Steam at an alarming rate from this hyper-efficient fuel. Unlike Combustion Generators and Gas Turbines, you will need more multis in front of your Large Boiler because it outputs Superheated Steam. More specifically, you will need two turbines: one for turning the Superheated Steam into EU and regular Steam, and another for turning the regular Steam into EU and water, to be reused in the boiler.\n\nThe multis will not run without a turbine inside the controller. The size and material of a turbine determines the optimal flow rate and the EU/t at that rate. Good materials in EV are Shadow Metal (from Thaumcraft) and Manyullyn, before upgrading to Oriharukon in IV. Steam turbines usually generate less EU/t than gas turbines but that depends on the amount and tier of the boilers, and whether or not you are using loose mode (check the Steam Turbine quest for more details).\n\nSteam flow rates are very high which means you will need huge GT pipes to keep up, but there is a better way: AE2 P2P tunnels, set to fluid mode, can teleport fluids from one multi to the next without caring for high flow rates. With all that taken care of, the only thing left to do is place an EV Buffered Dynamo Hatch on each turbine. Now your setup is complete!" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/CentralProcessin-AAAAAAAAAAAAAAAAAAAEDQ==.json b/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/CentralProcessin-AAAAAAAAAAAAAAAAAAAEDQ==.json index 314e370865..30a10c6839 100644 --- a/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/CentralProcessin-AAAAAAAAAAAAAAAAAAAEDQ==.json +++ b/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/CentralProcessin-AAAAAAAAAAAAAAAAAAAEDQ==.json @@ -31,7 +31,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Want some central processing unit wafers? Buy some!" + "desc:8": "Want some central processing unit chips? Buy some!" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/IntegratedLogicC-AAAAAAAAAAAAAAAAAAADyw==.json b/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/IntegratedLogicC-AAAAAAAAAAAAAAAAAAADyw==.json index b0c34dec7a..0e2d94032e 100644 --- a/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/IntegratedLogicC-AAAAAAAAAAAAAAAAAAADyw==.json +++ b/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/IntegratedLogicC-AAAAAAAAAAAAAAAAAAADyw==.json @@ -31,7 +31,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Want some integrated logic circuit wafers? Buy some!" + "desc:8": "Want some integrated logic circuit chips? Buy some!" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/RAM-AAAAAAAAAAAAAAAAAAADyg==.json b/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/RAM-AAAAAAAAAAAAAAAAAAADyg==.json index df02000133..ad419a51a1 100644 --- a/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/RAM-AAAAAAAAAAAAAAAAAAADyg==.json +++ b/config/betterquesting/DefaultQuests/Quests/CoinsCoinsCoins-AAAAAAAAAAAAAAAAAAAAEA==/RAM-AAAAAAAAAAAAAAAAAAADyg==.json @@ -31,7 +31,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Want some RAM wafers? Buy some!" + "desc:8": "Want some RAM chips? Buy some!" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/EndgameGoals-AAAAAAAAAAAAAAAAAAAAHQ==/WhatHow-AAAAAAAAAAAAAAAAAAAKJg==.json b/config/betterquesting/DefaultQuests/Quests/EndgameGoals-AAAAAAAAAAAAAAAAAAAAHQ==/WhatHow-AAAAAAAAAAAAAAAAAAAKJg==.json index f1211a1757..bd2bfc0aec 100644 --- a/config/betterquesting/DefaultQuests/Quests/EndgameGoals-AAAAAAAAAAAAAAAAAAAAHQ==/WhatHow-AAAAAAAAAAAAAAAAAAAKJg==.json +++ b/config/betterquesting/DefaultQuests/Quests/EndgameGoals-AAAAAAAAAAAAAAAAAAAAHQ==/WhatHow-AAAAAAAAAAAAAAAAAAAKJg==.json @@ -33,7 +33,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "You\u0027re not supposed to be here... I think you need to go outside and get some sunlight if you unlocked this legitmately...\n\nIn the meantime here\u0027s your reward, don\u0027t spend it all at once!" + "desc:8": "You\u0027re not supposed to be here... I think you need to go outside and get some sunlight if you unlocked this legitimately...\n\nIn the meantime here\u0027s your reward, don\u0027t spend it all at once!" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/GT-AAAAAAAAAAAAAAAAAAAAEQ==/FocusingSciencea-AAAAAAAAAAAAAAAAAAAM2A==.json b/config/betterquesting/DefaultQuests/Quests/GT-AAAAAAAAAAAAAAAAAAAAEQ==/FocusingSciencea-AAAAAAAAAAAAAAAAAAAM2A==.json index c17bf2bd2b..d14bb51fb7 100644 --- a/config/betterquesting/DefaultQuests/Quests/GT-AAAAAAAAAAAAAAAAAAAAEQ==/FocusingSciencea-AAAAAAAAAAAAAAAAAAAM2A==.json +++ b/config/betterquesting/DefaultQuests/Quests/GT-AAAAAAAAAAAAAAAAAAAAEQ==/FocusingSciencea-AAAAAAAAAAAAAAAAAAAM2A==.json @@ -29,7 +29,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "This mechanic is completely optional, and never required for crafting. However, it’s greatly incentivized when the number of parallels is high and when crafting the new items to unlock the new tiers. “Focusing”, in general, means to increase the chances of the outputs in a QFT recipe, and it can be done in two ways, possibly both at the same time. Each method uses a new plasma, both of which are crafted in a T4 Fusion Reactor by using other plasmas as the inputs, including one T3 plasma for each. These plasmas are Neptunium and Fermium and they can be used together, or individually.\n\nWhen Neptunium Plasma is present, the current recipe can have one of its inputs focused. The specific output is chosen with a circuit in the input bus (this is the only thing circuits do for this multi), where circuit 1 is for the 1st output visible in NEI, circuit 2 is for the 2nd output, and so on. It is up to the player to choose which output they want the most out of all the existing ones, and the fact that every recipe has multiple outputs is because of this mechanic.\n\nWhen an output is successfully focused with Neptunium, its chance increases by reducing the chance of all the other outputs. The logic for this change is as follows:\n\n-\u003e Without focusing, the chance of each output is 100 / number of outputs;\n-\u003e If the casing tier matches the recipe tier, the chance of all other outputs is halved and the sum of those halves is added to the focused output (for example, 20/20/20/20/20 becomes 60/10/10/10/10);\n-\u003e If the casing tier is +1 over the recipe tier, halve the other outputs\u0027 chance again (for example, 60/10/10/10/10 becomes 80/5/5/5/5);\n-\u003e If the casing tier is +2 or +3 over the recipe tier, set the focused output to 100% and the rest to 0%.\n\nIn general, this type of focusing doesn’t increase the total amount of outputs, save for the new items added with this multi that will come out in smaller quantities. Instead, it allows the player to replace less useful outputs with the more useful ones, and this choice is completely up to them, as is the choice of focusing at all.\n\nWhen Fermium Plasma is present, the current recipe will have all of its output chances boosted, unless the chance for one of them is 100%, in which case that chance is unchanged. This happens because the boost increases if the output chance before ferm focusing is smaller, and the maximum boost is achieved when the chance is 0%, which happens with high-tier nep focusing.\n\nWhen an output is successfully focused with Fermium, its chance increases based on how far it is from 100% chance. This applies to all the outputs at once, and the logic for this change is as follows:\n\n-\u003e If the casing tier matches the recipe tier, each output gets increased by 1/4 of the \"failure\" chance (for example, a 50% chance output has a 50% chance of failure, so it gets boosted by 12.5%, becoming 62.5%)\n-\u003e If the casing tier is +1 over the recipe tier, each output gets increased by 1/3 of the \"failure\" chance\n-\u003e If the casing tier is +2 or +3 over the recipe tier, each output gets increased by 1/2 of the \"failure\" chance\n\nWith the two plasmas combined and a +2 or +3 over recipe tier, a 5-output recipe would normally have 20/20/20/20/20 chances, but it becomes 100/50/50/50/50.\n\nMany lategame multis have parallels, which means they complete the recipe several times at once every time the recipe time is completed, instead of only one, but they require extra EU to achieve this. This makes power the biggest constraint for those multiblocks, and the same happens with the QFT, given that recipe inputs are generally very cheap and simple. Throwing more power at the machine means more outputs, in general.\n\nGiven that, a player that wants a faster QFT will make more catalysts to unlock more parallels, but each added parallels adds to the other ones, to a cap of 64. Focusing, instead, changes output odds, which effectively multiplies the number of outputs per cycle. In terms of speed, a recipe with 4 outputs and 64 parallels runs at the speed of 256 parallels for the focused output if it’s nep focused to the maximum of 100%, since it was 25% originally. \n\nThis is a lot of saved EU for high-tier, high-parallel QFTs, so it is the main reason for focusing, and both plasmas are useful here. However, plasma consumption is not the same regardless of parallels, it instead scales with the square root of the number of correct catalysts for the recipe, which is to say, the number of parallels.\n\nThis further applies to the 3 new items that are needed to upgrade the casing tiers. Since their output amount is much smaller than usual, they could get a further boost if focusing is being used, to incentivize the plasma mechanic when upgrading the multi." + "desc:8": "This mechanic is completely optional, and never required for crafting. However, it’s greatly incentivized when the number of parallels is high and when crafting the unique items that unlock higher tiers. “Focusing”, in general, means to increase the chances of the outputs in a QFT recipe, and it can be done in two ways, possibly both at the same time. Each method uses a new plasma, both of which are crafted in a T4 Fusion Reactor by using other plasmas as the inputs, including one T3 plasma for each. These plasmas are Neptunium and Fermium and they can be used together, or individually.\n\nWhen Neptunium Plasma is present, the current recipe can have one of the outputs focused. The specific output is chosen with a circuit in the input bus (this is the only thing circuits do for this multi), where circuit 1 is for the 1st output visible in NEI, circuit 2 is for the 2nd output, and so on. It is up to the player to choose which output they want the most out of all the existing ones, and the fact that every recipe has multiple outputs is because of this mechanic.\n\nWhen an output is successfully focused with Neptunium, its chance increases by reducing the chance of all the other outputs. The logic for this change is as follows:\n\n-\u003e Without focusing, the chance of each output is 100 / number of outputs;\n-\u003e If the casing tier matches the recipe tier, the chance of all other outputs is halved and the sum of those halves is added to the focused output (for example, 20/20/20/20/20 becomes 60/10/10/10/10);\n-\u003e If the casing tier is +1 over the recipe tier, halve the other outputs\u0027 chance again (for example, 60/10/10/10/10 becomes 80/5/5/5/5);\n-\u003e If the casing tier is +2 or +3 over the recipe tier, set the focused output to 100% and the rest to 0%.\n\nIn general, this type of focusing doesn’t increase the total amount of outputs, save for the new items added with this multi that will come out in smaller quantities. Instead, it allows the player to replace less useful outputs with the more useful ones, and this choice is completely up to them, as is the choice of focusing at all.\n\nWhen Fermium Plasma is present, the current recipe will have all of its output chances boosted, unless the chance for one of them is 100%, in which case that chance is unchanged. This happens because the boost increases if the output chance before ferm focusing is smaller, and the maximum boost is achieved when the chance is 0%, which happens with high-tier nep focusing.\n\nWhen an output is successfully focused with Fermium, its chance increases based on how far it is from 100% chance. This applies to all the outputs at once, and the logic for this change is as follows:\n\n-\u003e If the casing tier matches the recipe tier, each output gets increased by 1/4 of the \"failure\" chance (for example, a 50% chance output has a 50% chance of failure, so it gets boosted by 12.5%, becoming 62.5%)\n-\u003e If the casing tier is +1 over the recipe tier, each output gets increased by 1/3 of the \"failure\" chance\n-\u003e If the casing tier is +2 or +3 over the recipe tier, each output gets increased by 1/2 of the \"failure\" chance\n\nWith the two plasmas combined and a +2 or +3 over recipe tier, a 5-output recipe would normally have 20/20/20/20/20 chances, but it becomes 100/50/50/50/50.\n\nMany lategame multis have parallels, which means they complete the recipe several times at once every time the recipe time is completed, instead of only one, but they require extra EU to achieve this. This makes power the biggest constraint for those multiblocks, and the same happens with the QFT, given that recipe inputs are generally very cheap and simple. Throwing more power at the machine means more outputs, in general.\n\nGiven that, a player that wants a faster QFT will make more catalysts to unlock more parallels, but each added parallels adds to the other ones, to a cap of 64. Focusing, instead, changes output odds, which effectively multiplies the number of outputs per cycle. In terms of speed, a recipe with 4 outputs and 64 parallels runs at the speed of 256 parallels for the focused output if it’s nep focused to the maximum of 100%, since it was 25% originally. \n\nThis is a lot of saved EU for high-tier, high-parallel QFTs, so it is the main reason for focusing, and both plasmas are useful here. However, plasma consumption is not the same regardless of parallels, it instead scales with the square root of the number of correct catalysts for the recipe, which is to say, the number of parallels.\n\nThis further applies to the 3 new items that are needed to upgrade the casing tiers. Since their output amount is much smaller than usual, they could get a further boost if focusing is being used, to incentivize the plasma mechanic when upgrading the multi." } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/HowtoGeneratePow-AAAAAAAAAAAAAAAAAAAACQ==/GeothermalPowerL-AAAAAAAAAAAAAAAAAAAK8A==.json b/config/betterquesting/DefaultQuests/Quests/HowtoGeneratePow-AAAAAAAAAAAAAAAAAAAACQ==/GeothermalPowerL-AAAAAAAAAAAAAAAAAAAK8A==.json index 805a3afa37..e45cfa4833 100644 --- a/config/betterquesting/DefaultQuests/Quests/HowtoGeneratePow-AAAAAAAAAAAAAAAAAAAACQ==/GeothermalPowerL-AAAAAAAAAAAAAAAAAAAK8A==.json +++ b/config/betterquesting/DefaultQuests/Quests/HowtoGeneratePow-AAAAAAAAAAAAAAAAAAAACQ==/GeothermalPowerL-AAAAAAAAAAAAAAAAAAAK8A==.json @@ -31,7 +31,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "This is the LuV version. Even if you use it with an Everburn Urn, would it even be useful?" + "desc:8": "The LuV version. Even if you use it with an Everburn Urn, would it even be useful?" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/AdvancedAssembly-ZIotzqvnRiKu1_1Hb9i1dg==.json b/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/AdvancedAssembly-ZIotzqvnRiKu1_1Hb9i1dg==.json index 69d069f099..0e4f13529a 100644 --- a/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/AdvancedAssembly-ZIotzqvnRiKu1_1Hb9i1dg==.json +++ b/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/AdvancedAssembly-ZIotzqvnRiKu1_1Hb9i1dg==.json @@ -33,7 +33,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "This is the advanced assembly line from §6GigaGram§rFab.\n\nIt supports item pipelining. That is, it will mimic a real assembly line by consuming ingredients one by one instead of all at start. In effect, it offers a parallelism up to however many item input this recipe requires. You can think of an advanced assembly line as a collection of assembly slices. Each assembly slice is capably of processing each step independent of other slices. It will start processing once the input bus contents align with any stored data stick. The first slice will consume the input in Bus #1. After (recipe time/number of inputs) time, the first slice\u0027s work is concluded and will start the second slice. At the same time, first slice will look for input in input bus #1. If there are still enough input there slice #1 will start working again.\n\nThe terminal slice (the n-th slice, where n is number of item input in recipe) will put the recipe output in output bus when it has concluded his work. Whenever a non-terminal slice finished its work, it will try to pass the work onto next slice. If the next slice cannot find the materials in its input bus, the just-finished slice will remain in [warn]STUCK[/warn] state and hang the assembly line. To help locate these [warn]STUCK[/warn] assembly lines, the controller\u0027s front face will have its status light turned orange.\n\nThe EU/t cost of this machine is number of slices active multiplied by the original recipe EU/t. [warn]STUCK[/warn] slices do not consume power. It will use the worst energy supplying hatch\u0027s input voltage for recipe tier calculation and normal imperfect overclock. With exotic energy hatches, it can overclock beyond usual voltage tier, but will consume even more power than usual imperfect overclock. Every §2laser overclock§r will 0.3 to power exponent. 1 §2laser overclock§r will have 50% recipe time and use 430% power. 2 §2laser overclocks§r will have 25% recipe time and use 1978% power. Will not overclock beyond 1 tick. Machine first tries to parallelize, then normal imperfect overclock, then §2laser overclock§r." + "desc:8": "This is the advanced assembly line from §6GigaGram§rFab.\n\nIt supports item pipelining. That is, it will mimic a real assembly line by consuming ingredients one by one instead of all at start. In effect, it offers a parallelism up to however many item input this recipe requires. You can think of an advanced assembly line as a collection of slices which are capable of processing each step independently from other slices. It will start processing once the input bus contents align with any stored data stick. The first slice will consume the input in Bus #1. After (recipe time/number of inputs) time, the first slice\u0027s work is concluded and will start the second slice. At the same time, first slice will look for input in input bus #1. If there are still enough input there slice #1 will start working again.\n\nThe terminal slice (the n-th slice, where n is number of item input in recipe) will put the recipe output in output bus when it has concluded his work. Whenever a non-terminal slice finished its work, it will try to pass the work onto next slice. If the next slice cannot find the materials in its input bus, the just-finished slice will remain in [warn]STUCK[/warn] state and hang the assembly line. To help locate these [warn]STUCK[/warn] assembly lines, the controller\u0027s front face will have its status light turned orange.\n\nThe EU/t cost of this machine is number of slices active multiplied by the original recipe EU/t. [warn]STUCK[/warn] slices do not consume power. It will use the worst energy supplying hatch\u0027s input voltage for recipe tier calculation and normal imperfect overclock. With exotic energy hatches, it can overclock beyond usual voltage tier, but will consume even more power than usual imperfect overclock. Every §2laser overclock§r will 0.3 to power exponent. 1 §2laser overclock§r will have 50% recipe time and use 430% power. 2 §2laser overclocks§r will have 25% recipe time and use 1978% power. Will not overclock beyond 1 tick. Machine first tries to parallelize, then normal imperfect overclock, then §2laser overclock§r." } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/Cleanroom-AAAAAAAAAAAAAAAAAAADrA==.json b/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/Cleanroom-AAAAAAAAAAAAAAAAAAADrA==.json index c03cea3f66..9fef752d74 100644 --- a/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/Cleanroom-AAAAAAAAAAAAAAAAAAADrA==.json +++ b/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/Cleanroom-AAAAAAAAAAAAAAAAAAADrA==.json @@ -31,7 +31,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "If you want to make more advanced (also cheaper!) circuits you\u0027ll need a cleanroom. The cleanroom is a multiblock between 3x4x3 and 15x15x15 (WxHxL) blocks. The base does not need to be a square, a rectangular shape is fine if it is symmetric around the center. Besides Plascrete Blocks for all edges you\u0027ll need a controller in the top center, Filter Machine Casings for the rest of the top except edges, an energy and a maintenance hatch. You will also need a reinforced door or some other way to get in and out and machine hulls or diodes if you want to automate it. The door, machine hulls, and diodes are optional. You can use the machine hulls for power input, item input, and item output. Tier does not affect item transfer, so use the cheapest ones for that.\n\nLet\u0027s build a 5x5x5 room. Expanding it vertically is easy to do, or you can make it wider and longer, as long as both X and Z match and are odd. Up to around 5% of the plascrete blocks can be replaced with Reinforced Glass to see into the cleanroom and check on machines. Some other glass like Borosilicate Glass or Warded Glass can be used in even higher percentages.\n\nYou can pass materials through the walls using Machine Hulls. You can pass 1A of power using a Machine Hull as well, or you can use Diodes to pass multiple amps through.\n\nJust be really careful when upgrading your machines to a higher voltage. Be sure to remove the machine hulls and diodes and replace them with the new power tier, or else you will be very sad. You don\u0027t need to do this for ones you only use to pass items through.\n\nIf the Cleanroom has maintenance issues, it will have a chance to void recipes needing a cleanroom (10% per maint issue!). Monitor your cleanroom with a Hand Scanner, Industrial Information Panel, or using a Needs Maintenance Cover and a Redstone Powered Light or Howler Alarm.\n\nAdditionally, the longer the door is open or the cleanroom is off, the lower the efficiency will get, which has a direct correlation to recipe voiding. So open the door as little as possible and keep the cleanroom running! There are ways around using a door though. With an elevator or travel anchor you never actually need to open a door or even use one in the structure! You can even use the elevator block or travel anchor as a floor block to neatly integrate it.\n\nThe power usage of this multiblock is a bit unusual. It starts out at 40 eu/t and then gradually goes down. But even when it uses 40 eu/t - which is usually MV - a single LV energy hatch suffices. Just keep in mind that this makes the Cleanroom an exception, not the rule.\n\n[note]Multiblocks such as the LCR, LPF, or PA count as cleanrooms, so you don\u0027t need to put them in one. You cannot use the bio lab in a PA, so you\u0027ll still need the cleanroom later on.[/note]\n\n[note]Other helpful hints include: using a wireless connector for AE or a transvector interface to skip machine hulls, and that you can use higher tier energy hatches to reach 100% efficiency faster (does not use more power once at 100%).[/note]\n\n[warn]Keep in mind that you cannot use anything in the cleanroom that causes pollution or it will break down.[/warn]" + "desc:8": "If you want to make more advanced (and cheaper!) circuits you\u0027ll need a cleanroom. The cleanroom is a multiblock between 3x4x3 and 15x15x15 (WxHxL) blocks. The base does not need to be a square; a rectangular shape is fine if it is symmetric around the center. Besides Plascrete Blocks for all edges you\u0027ll need a controller in the top center, Filter Machine Casings for the rest of the top except edges, an energy hatch, and a maintenance hatch. You will also need a reinforced door or some other way to get in and out and machine hulls or diodes if you want to automate it. The door, machine hulls, and diodes are optional. You can use the machine hulls for power input, item input, and item output. Tier does not affect item transfer, so use the cheapest ones for that.\n\nLet\u0027s build a 5x5x5 room. Expanding it vertically is easy to do, or you can make it wider and longer, as long as both X and Z match and are odd. Up to around 5% of the plascrete blocks can be replaced with Reinforced Glass to see into the cleanroom and check on machines. Some other glass like Borosilicate Glass or Warded Glass can be used in even higher percentages.\n\nYou can pass materials through the walls using Machine Hulls. You can pass 1A of power using a Machine Hull as well, or you can use Diodes to pass multiple amps through.\n\nJust be really careful when upgrading your machines to a higher voltage. Be sure to remove the machine hulls and diodes and replace them with the new power tier, or else you will be very sad. You don\u0027t need to do this for ones you only use to pass items through.\n\nIf the Cleanroom has maintenance issues, it will have a chance to void recipes needing a cleanroom (10% per maint issue!). Monitor your cleanroom with a Hand Scanner, Industrial Information Panel, or using a Needs Maintenance Cover and a Redstone Powered Light or Howler Alarm.\n\nAdditionally, the longer the door is open or the cleanroom is off, the lower the efficiency will get, which has a direct correlation to recipe voiding. So open the door as little as possible and keep the cleanroom running! There are ways around using a door though. With an elevator or travel anchor you never actually need to open a door or even use one in the structure! You can even use the elevator block or travel anchor as a floor block to neatly integrate it.\n\nThe power usage of this multiblock is a bit unusual. It starts out at 40 eu/t and then gradually goes down. But even when it uses 40 eu/t - which is usually MV - a single LV energy hatch suffices. Just keep in mind that this makes the Cleanroom an exception, not the rule.\n\n[note]Multiblocks such as the LCR, LPF, or PA count as cleanrooms, so you don\u0027t need to put them in one. You cannot use the bio lab in a PA, so you\u0027ll still need the cleanroom later on.[/note]\n\n[note]Other helpful hints include: using a wireless connector for AE or a transvector interface to skip machine hulls, and that you can use higher tier energy hatches to reach 100% efficiency faster (does not use more power once at 100%).[/note]\n\n[warn]Keep in mind that you cannot use anything in the cleanroom that causes pollution or it will break down.[/warn]" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/DontLoseThatMult-b_Ll4zvSRfCMgmqiBa4Xkw==.json b/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/DontLoseThatMult-b_Ll4zvSRfCMgmqiBa4Xkw==.json index fe45ee5a1f..0108c27973 100644 --- a/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/DontLoseThatMult-b_Ll4zvSRfCMgmqiBa4Xkw==.json +++ b/config/betterquesting/DefaultQuests/Quests/MultiblockGoals-AAAAAAAAAAAAAAAAAAAADA==/DontLoseThatMult-b_Ll4zvSRfCMgmqiBa4Xkw==.json @@ -29,7 +29,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "It\u0027s easy to lose Ore Drilling Plants. You\u0027re a busy engineer, you know? You can\u0027t be bothered to remember trifling things like \"where, in what galactic backwater I last placed my miner.\" Now, you could do something boring like \"write down the location of the miner\" or \"put up a sign with the miner\u0027s location in my ore processing area,\" but there\u0027s a better way.\n\nEnter the Metrics Transmitter Cover. This cover, when attached to a multiblock miner (or any GregTech machine,) spawns in a GregTech Advanced Sensor Card paired to the host machine. This card, when inserted into a NuclearCraft Industrial Information Panel, will receive runtime information transmitted by the host machine, including its current location. Additionally, it returns the same information that its lower-tech sibling, the GregTech Sensor Kit, provides. Unlike the GregTech Senor Kit, the Metrics Transmitter Cover §nworks interdimensionally and at any range without the need of range upgrades.§r In addition, since covers remain on machines when they are dismantled, the paired sensor card §nwill continue to work even if the host machine is relocated, and never needs to be recalibrated.§r This makes it perfect for the Ore Drilling Plant and Oil/Gas/Fluid Drilling Rig, which are deployed in the field and often have to be relocated.\n\nHowever, like always, there\u0027s a catch. If the Metrics Transmitter Cover is detached from its host machine, §nthe paired sensor card will be destroyed.§r Maybe you shouldn\u0027t be using a crowbar around sensitive electronics..." + "desc:8": "It\u0027s easy to lose Ore Drilling Plants. You\u0027re a busy engineer, you know? You can\u0027t be bothered to remember trifling things like \"where, in what galactic backwater did I last place my miner.\" You could do something boring like \"write down the location of the miner\" or \"put up a sign with the miner\u0027s location in my ore processing area,\" but there\u0027s a better way.\n\nEnter the Metrics Transmitter Cover. This cover, when attached to a multiblock miner (or any GregTech machine,) spawns in a GregTech Advanced Sensor Card paired to the host machine. This card, when inserted into a NuclearCraft Industrial Information Panel, will receive runtime information transmitted by the host machine, including its current location. Additionally, it returns the same information that its lower-tech sibling, the GregTech Sensor Kit, provides. Unlike the GregTech Senor Kit, the Metrics Transmitter Cover §nworks interdimensionally and at any range without the need of range upgrades.§r In addition, since covers remain on machines when they are dismantled, the paired sensor card §nwill continue to work even if the host machine is relocated, and never needs to be recalibrated.§r This makes it perfect for the Ore Drilling Plant and Oil/Gas/Fluid Drilling Rig, which are deployed in the field and often have to be relocated.\n\nHowever, like always, there\u0027s a catch. If the Metrics Transmitter Cover is detached from its host machine, §nthe paired sensor card will be destroyed.§r Maybe you shouldn\u0027t be using a crowbar around sensitive electronics..." } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/LiquidCoolingTow-AAAAAAAAAAAAAAAAAAAMyw==.json b/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/LiquidCoolingTow-AAAAAAAAAAAAAAAAAAAMyw==.json index cea47eec7e..b17811ad92 100644 --- a/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/LiquidCoolingTow-AAAAAAAAAAAAAAAAAAAMyw==.json +++ b/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/LiquidCoolingTow-AAAAAAAAAAAAAAAAAAAMyw==.json @@ -33,7 +33,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "I have started to hit the limit of the multiblock without overclocking it, so I decided to give it a liquid cooler to cool down the mechanism. This will allow it to overclock like every other multi with 2xSpeed 4xEU/t.\n\nI will need to provide some distilled water to its hatch to avoid blockage in the pipes.\n\n[note]The Liquid Cooling Tower allows the Multiblock to have 2/4 OC at the cost of 10/s of distilled water when running. The hatch is placed in the center of the Liquid Cooling Tower.[/note]" + "desc:8": "I have started to hit the limit of the multiblock without overclocking it, so I decided to give it a liquid cooling tower. This will allow it to overclock like every other multi with 2x Speed and 4x EU/t.\n\nI will need to provide some distilled water to its hatch to absorb any excess heat.\n\n[note]The Liquid Cooling Tower allows the Multiblock to have 2/4 OC at the cost of 10L/s of distilled water when running. The input hatch is placed in the bottom center of the Liquid Cooling Tower.[/note]" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/NanoForgeTier1-AAAAAAAAAAAAAAAAAAAMzw==.json b/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/NanoForgeTier1-AAAAAAAAAAAAAAAAAAAMzw==.json index 4bd2b9ac82..d868cae889 100644 --- a/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/NanoForgeTier1-AAAAAAAAAAAAAAAAAAAMzw==.json +++ b/config/betterquesting/DefaultQuests/Quests/MultipleQuestLine/NanoForgeTier1-AAAAAAAAAAAAAAAAAAAMzw==.json @@ -29,7 +29,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "There must a be a way to make a nano scale robots to work in a machine. Carbon ones can be made in an assembly line, but very inefficiently. There must be a better way.\n\nWhat about a Nano Forge, able to cut up blocks into nano-thin sheets and then creating the first nanite, which helps create thousands of them in mere seconds.\n\n[note]The Nano Forge is a big multiblock requiring lots of power over the course of a couple minutes. It is able to use TT energy hatches (including lasers). The controller must have a carbon nanite to use tier 1 recipes.[/note]\n\n[note]Despite what NEI might claim there are no minimum voltages for the Nano Forge recipes. If you want to do a recipe you just have to achieve the raw EU/t required, no matter the voltage[/note]." + "desc:8": "There must a be a way to make a nano scale robots to work in a machine. Carbon ones can be made in an assembly line, but very inefficiently. There must be a better way.\n\nWhat about a Nano Forge, able to cut up blocks into nano-thin sheets and then creating the first nanite, which helps create thousands of them in mere seconds.\n\n[note]The Nano Forge is a big multiblock requiring lots of power over the course of a couple minutes. It is able to use TT energy hatches (including lasers). The controller must have a carbon nanite inside to make tier 1 recipes.[/note]\n\n[note]Despite what NEI might claim there are no minimum voltages for the Nano Forge recipes. If you want to do a recipe you just have to achieve the minimum EU/t required, no matter the voltage[/note]." } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/SpaceRace-AAAAAAAAAAAAAAAAAAAAIg==/SpacePumping-AAAAAAAAAAAAAAAAAAAL3Q==.json b/config/betterquesting/DefaultQuests/Quests/SpaceRace-AAAAAAAAAAAAAAAAAAAAIg==/SpacePumping-AAAAAAAAAAAAAAAAAAAL3Q==.json index 2d32d9d08d..f02b1d0920 100644 --- a/config/betterquesting/DefaultQuests/Quests/SpaceRace-AAAAAAAAAAAAAAAAAAAAIg==/SpacePumping-AAAAAAAAAAAAAAAAAAAL3Q==.json +++ b/config/betterquesting/DefaultQuests/Quests/SpaceRace-AAAAAAAAAAAAAAAAAAAAIg==/SpacePumping-AAAAAAAAAAAAAAAAAAAL3Q==.json @@ -34,7 +34,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "You might have already wondered: There are these enormous gas planets in the solar system - isn\u0027t there a way to \"harvest\" them? Indeed there is. By constructing the \"Planetary Gas Siphon\" multiblock, you are able to pump from the infinite supply of gas found on Jupiter, Saturn, Uranus and Neptune. You just need to build a space station around a gas planet to get near enough to be able to reach the gas without falling into it.\n\nBy pumping on different depths, you are able to extract different gases. The depth is controlled by a Programmed Circuit. You need to supply 64 * depth Mining Pipes to be able to rach the selected depth.\n\nWhile operational, the multiblock needs d*4^(t+2) EU/t (t is the space station\u0027s tier and d is the depth).\n\nYou can find an overview of what you can pump where in the Tips and Tricks chapter." + "desc:8": "At some point you may have wondered: There are these enormous gas planets in the solar system - could there be a way to \"harvest\" them? Indeed there is. By constructing the \"Planetary Gas Siphon\" multiblock, you are able to pump from the infinite supply of gas found on Jupiter, Saturn, Uranus, and Neptune. You just need to build a space station around a gas planet to get close enough to reach the gas without falling into it.\n\nDifferent gases can be extracted by pumping at different depths which is controlled by a Programmed Circuit. You need to supply (64 * depth) Mining Pipes to reach the selected depth.\n\nWhile operational, the multiblock needs d*4^(T+2) EU/t where T is the tier of the space station and d is the depth.\n\nYou can find an overview of what you can pump and where in the Tips and Tricks chapter." } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/StoringandTransf-AAAAAAAAAAAAAAAAAAAAIQ==/LapotronicEnergy-AAAAAAAAAAAAAAAAAAAHHA==.json b/config/betterquesting/DefaultQuests/Quests/StoringandTransf-AAAAAAAAAAAAAAAAAAAAIQ==/LapotronicEnergy-AAAAAAAAAAAAAAAAAAAHHA==.json index e172a3059c..c2ea07813a 100644 --- a/config/betterquesting/DefaultQuests/Quests/StoringandTransf-AAAAAAAAAAAAAAAAAAAAIQ==/LapotronicEnergy-AAAAAAAAAAAAAAAAAAAHHA==.json +++ b/config/betterquesting/DefaultQuests/Quests/StoringandTransf-AAAAAAAAAAAAAAAAAAAAIQ==/LapotronicEnergy-AAAAAAAAAAAAAAAAAAAHHA==.json @@ -35,7 +35,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "The L.E.S.U. is one of the oldest machines that are available in GregTech, its origins are in Minecraft 1.3.X, now it\u0027s redone to fit into this modpack. You can add a nearly infinite number of LESU casings to it and you\u0027ll have a huge Energy Storage. You might also live inside your Battery.\n\n[note]PS: It sucks, don\u0027t make it. Maybe somebody will rework or buff it some day.[/note]" + "desc:8": "The L.E.S.U. is one of the oldest machines still available in GregTech. Its origins are in Minecraft 1.3.X but has been redone to fit into this modpack. You can add a nearly infinite number of LESU casings to it and you\u0027ll have a huge Energy Storage. You might also live inside your Battery.\n\n[note]PS: It sucks, don\u0027t make it. Maybe somebody will rework or buff it some day.[/note]" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/Tier7ZPM-AAAAAAAAAAAAAAAAAAAAHg==/LasersSolveEvery-AAAAAAAAAAAAAAAAAAAKqg==.json b/config/betterquesting/DefaultQuests/Quests/Tier7ZPM-AAAAAAAAAAAAAAAAAAAAHg==/LasersSolveEvery-AAAAAAAAAAAAAAAAAAAKqg==.json index ed557b5e38..76703633b5 100644 --- a/config/betterquesting/DefaultQuests/Quests/Tier7ZPM-AAAAAAAAAAAAAAAAAAAAHg==/LasersSolveEvery-AAAAAAAAAAAAAAAAAAAKqg==.json +++ b/config/betterquesting/DefaultQuests/Quests/Tier7ZPM-AAAAAAAAAAAAAAAAAAAAHg==/LasersSolveEvery-AAAAAAAAAAAAAAAAAAAKqg==.json @@ -29,7 +29,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Laser hatches are a high-end way of sending lots of amps of power, so much in fact, that it starts at 32A. This goes 32/64/96/128/256+ and continues from there. They\u0027re also so powerful that only a few machines support them outside of the ever §owonderful§r TecTech: LSC, MEBF, MVF. and PSS. (Might be added in the future!) Remember to color both the Laser Vacuum Pipes, and the Source and Target Hatches. Also, Source \u003d Output, Target \u003d Input.\n\nLaser Converters are basically: Laser Source (on machine) -\u003e Vacuum Pipes -\u003e LC -\u003e 5x output split into X amps, 32 for the first. Make sure to put it into recieve mode. Or do it the other way around if you want to go up, it\u0027s basically a transformer that converts laser to/from cables. You can also use them to turn the lasers if you don\u0027t mind 3x the loss on device output (and not sending all the amps) compared to the Active Transformer (because of loss on each output). Just remember to put a battery buffer in between if you want it to work.\n\n[note]You can use the Low Power Laser Pipes if using a \u0027Low Power\u0027 Hatch or Converter, but keep in mind you\u0027ll need to connect them with wire cutters yourself after coloring them.[/note]\n\n[warn]Be careful with using very high ampere hatches as every Laser Hatch has 1EU/s per max. ampere passive power loss.[/warn]" + "desc:8": "Laser hatches are a high-end way of sending lots of amps of power, so much in fact, that it starts at 32A. This goes 32/64/96/128/256+ and continues from there. They\u0027re also so powerful that only a few machines support them outside of the ever §owonderful§r TecTech: LSC, MEBF, MVF, and PSS. Remember to paint the Laser Vacuum Pipes, the Source Hatch, and the Target Hatch. Also, Source \u003d Output, Target \u003d Input.\n\nLaser Converters are basically: Laser Source (on machine) -\u003e Vacuum Pipes -\u003e LC -\u003e 5x output split into X amps, 32 for the first. Make sure to put it into receive mode. Or do it the other way around if you want to go up. It\u0027s basically a transformer that converts laser to/from cables. You can also use them to turn the lasers if you don\u0027t mind 3x the loss on device output (and not sending all the amps) compared to the Active Transformer (because of loss on each output). Just remember to put a battery buffer in between if you want it to work.\n\n[note]You can use the Low Power Laser Pipes if using a \u0027Low Power\u0027 Hatch or Converter, but keep in mind you\u0027ll need to connect them with wire cutters yourself after coloring them.[/note]\n\n[warn]Be careful with using very high amp hatches as every Laser Hatch has 1EU/s * max amps passive power loss. For example, a 256A Laser Source Hatch and 256A Laser Target Hatch will both lose 256 EU/s regardless of the amount of power flowing through.[/warn]" } }, "tasks:9": { diff --git a/config/betterquesting/DefaultQuests/Quests/Tier8UV-AAAAAAAAAAAAAAAAAAAALQ==/ThisisNotHowYouM-AAAAAAAAAAAAAAAAAAAKWw==.json b/config/betterquesting/DefaultQuests/Quests/Tier8UV-AAAAAAAAAAAAAAAAAAAALQ==/ThisisNotHowYouM-AAAAAAAAAAAAAAAAAAAKWw==.json index 7c7330016b..7d2d18b60d 100644 --- a/config/betterquesting/DefaultQuests/Quests/Tier8UV-AAAAAAAAAAAAAAAAAAAALQ==/ThisisNotHowYouM-AAAAAAAAAAAAAAAAAAAKWw==.json +++ b/config/betterquesting/DefaultQuests/Quests/Tier8UV-AAAAAAAAAAAAAAAAAAAALQ==/ThisisNotHowYouM-AAAAAAAAAAAAAAAAAAAKWw==.json @@ -59,7 +59,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "In order to make Wetware circuits, you\u0027ll need Sterilized Growth Medium and Stemcells, so let\u0027s get started on those, ok?\n\nTo get anywhere, first you need Bacteria. You can get this through the vat or the brewing machine. Vat way is more efficient, but you need culture for it so you first need to do brewing way. Vat needs Bismuth rods for radiation and EV-tier glass. There are also 3 recipes, so you can use a higher tier one later if you like.\n\nYou\u0027ll also need Mince Meat and Agar. You\u0027ll want a stable supply of meat, so something like the a fish farm, a standard animal farm, or IC2 Meatrose or Goldfish is probably best.\n\nAgar has a more complicated processing chain, but it\u0027s nothing compared to Platinum. You\u0027ll need even more meat for it.\n\nUse some of the Bacteria to create an Ova Evolutionis culture (15% chance), and then use that in the vat\u0027s controller to make Raw Growth Medium. You\u0027ll need IV-tier glass, and Uranium rods. There are also higher tier recipes.\n\n[note]Cultures are not consumed when used in the vat.[/note]" + "desc:8": "In order to make Wetware circuits, you\u0027ll need Sterilized Growth Catalyst Medium and Stemcells.\n\nTo begin, you will first need Bacteria which you can get through the Bacterial Vat or the Brewing Machine. The vat recipe is more efficient, but you need a culture for it so you need to start with the brewing recipe. The Bacterial Vat needs at least Bismuth rods in the Radio Hatch for the proper Sievert and at least EV-tier glass to make Bacteria. There are also 3 different recipes, so you can use a higher tier one later if you like.\n\nYou\u0027ll also need Mince Meat and Agar. You\u0027ll want a stable supply of meat such as a fish farm, a standard animal farm, or IC2 Meatrose/Goldfish farm.\n\nAgar has a more complicated processing chain, but it\u0027s nothing compared to Platinum. You\u0027ll need even more meat for it.\n\nUse some of the Bacteria to create an Ova Evolutionis culture (15% chance), and then place that in the Bacterial Vat\u0027s controller. The Bacterial Vat also needs at least Uranium rods in the Radio Hatch for the proper Sievert and at least IV-tier glass to make Raw Growth Catalyst Medium. There are higher tier recipes for this as well.\n\n[note]Cultures are NOT consumed in the Bacterial Vat.[/note]" } }, "tasks:9": {