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ffx_cacao.h
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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <stdint.h>
///Include the interface for the backend of the API.
#include <FidelityFX/host/ffx_interface.h>
/// @defgroup FfxCacao FidelityFX CACAO
/// FidelityFX Combined Adaptive Compute Ambient Occlusion runtime library.
///
/// @ingroup SDKComponents
/// FidelityFX CACAO major version.
///
/// @ingroup FfxCacao
#define FFX_CACAO_VERSION_MAJOR (1)
/// FidelityFX CACAO minor version.
///
/// @ingroup FfxCacao
#define FFX_CACAO_VERSION_MINOR (4)
/// FidelityFX CACAO patch version.
///
/// @ingroup FfxCacao
#define FFX_CACAO_VERSION_PATCH (0)
// ============================================================================
// Prepare
/// Width of the PREPARE_DEPTHS_AND_MIPS pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_DEPTHS_AND_MIPS_WIDTH 8
/// Height of the PREPARE_DEPTHS_AND_MIPS pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_DEPTHS_AND_MIPS_HEIGHT 8
/// Width of the PREPARE_DEPTHS pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_DEPTHS_WIDTH 8
/// Height of the PREPARE_DEPTHS pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_DEPTHS_HEIGHT 8
/// Width of the PREPARE_DEPTHS_HALF pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_DEPTHS_HALF_WIDTH 8
/// Height of the PREPARE_DEPTHS_HALF pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_DEPTHS_HALF_HEIGHT 8
/// Width of the PREPARE_NORMALS pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_NORMALS_WIDTH 8
/// Height of the PREPARE_NORMALS pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_PREPARE_NORMALS_HEIGHT 8
/// Width of the PREPARE_NORMALS_FROM_INPUT_NORMALS pass tile size.
///
/// @ingroup FfxCacao
#define PREPARE_NORMALS_FROM_INPUT_NORMALS_WIDTH 8
/// Height of the PREPARE_NORMALS_FROM_INPUT_NORMALS pass tile size.
///
/// @ingroup FfxCacao
#define PREPARE_NORMALS_FROM_INPUT_NORMALS_HEIGHT 8
// ============================================================================
// SSAO Generation
/// Width of the GENERATE_SPARSE pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_GENERATE_SPARSE_WIDTH 4
/// Height of the GENERATE_SPARSE pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_GENERATE_SPARSE_HEIGHT 16
/// Width of the GENERATE pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_GENERATE_WIDTH 8
/// Height of the GENERATE pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_GENERATE_HEIGHT 8
// ============================================================================
// Importance Map
/// Width of the IMPORTANCE_MAP pass tile size.
///
/// @ingroup FfxCacao
#define IMPORTANCE_MAP_WIDTH 8
/// Height of the IMPORTANCE_MAP pass tile size.
///
/// @ingroup FfxCacao
#define IMPORTANCE_MAP_HEIGHT 8
/// Width of the IMPORTANCE_MAP_A pass tile size.
///
/// @ingroup FfxCacao
#define IMPORTANCE_MAP_A_WIDTH 8
/// Height of the IMPORTANCE_MAP_A pass tile size.
///
/// @ingroup FfxCacao
#define IMPORTANCE_MAP_A_HEIGHT 8
/// Width of the IMPORTANCE_MAP_B pass tile size.
///
/// @ingroup FfxCacao
#define IMPORTANCE_MAP_B_WIDTH 8
/// Height of the IMPORTANCE_MAP_B pass tile size.
///
/// @ingroup FfxCacao
#define IMPORTANCE_MAP_B_HEIGHT 8
// ============================================================================
// Edge Sensitive Blur
/// Width of the BLUR pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_BLUR_WIDTH 16
/// Height of the BLUR pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_BLUR_HEIGHT 16
// ============================================================================
// Apply
/// Width of the APPLY pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_APPLY_WIDTH 8
/// Height of the APPLY pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_APPLY_HEIGHT 8
// ============================================================================
// Bilateral Upscale
/// Width of the BILATERAL_UPSCALE pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_BILATERAL_UPSCALE_WIDTH 8
/// Height of the BILATERAL_UPSCALE pass tile size.
///
/// @ingroup FfxCacao
#define FFX_CACAO_BILATERAL_UPSCALE_HEIGHT 8
/// The size of the context specified in 32bit values.
///
/// @ingroup FfxCacao
#define FFX_CACAO_CONTEXT_SIZE (301054)
/// FidelityFX CACAO context count.
///
/// Defines the number of internal effect contexts required by CACAO.
///
/// @ingroup FfxCacao
#define FFX_CACAO_CONTEXT_COUNT 1
/// An enumeration of the passes which constitutes the CACAO algorithm.
///
/// @ingroup FfxCacao
typedef enum FfxCacaoPass
{
FFX_CACAO_PASS_CLEAR_LOAD_COUNTER = 0, ///<
FFX_CACAO_PASS_PREPARE_DOWNSAMPLED_DEPTHS = 1, ///<
FFX_CACAO_PASS_PREPARE_NATIVE_DEPTHS = 2, ///<
FFX_CACAO_PASS_PREPARE_DOWNSAMPLED_DEPTHS_AND_MIPS = 3, ///<
FFX_CACAO_PASS_PREPARE_NATIVE_DEPTHS_AND_MIPS = 4, ///<
FFX_CACAO_PASS_PREPARE_DOWNSAMPLED_NORMALS = 5, ///<
FFX_CACAO_PASS_PREPARE_NATIVE_NORMALS = 6, ///<
FFX_CACAO_PASS_PREPARE_DOWNSAMPLED_NORMALS_FROM_INPUT_NORMALS = 7, ///<
FFX_CACAO_PASS_PREPARE_NATIVE_NORMALS_FROM_INPUT_NORMALS = 8, ///<
FFX_CACAO_PASS_PREPARE_DOWNSAMPLED_DEPTHS_HALF = 9, ///<
FFX_CACAO_PASS_PREPARE_NATIVE_DEPTHS_HALF = 10, ///<
FFX_CACAO_PASS_GENERATE_Q0 = 11, ///<
FFX_CACAO_PASS_GENERATE_Q1 = 12, ///<
FFX_CACAO_PASS_GENERATE_Q2 = 13, ///<
FFX_CACAO_PASS_GENERATE_Q3 = 14, ///<
FFX_CACAO_PASS_GENERATE_Q3_BASE = 15, ///<
FFX_CACAO_PASS_GENERATE_IMPORTANCE_MAP = 16, ///<
FFX_CACAO_PASS_POST_PROCESS_IMPORTANCE_MAP_A = 17, ///<
FFX_CACAO_PASS_POST_PROCESS_IMPORTANCE_MAP_B = 18, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_1 = 19, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_2 = 20, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_3 = 21, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_4 = 22, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_5 = 23, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_6 = 24, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_7 = 25, ///<
FFX_CACAO_PASS_EDGE_SENSITIVE_BLUR_8 = 26, ///<
FFX_CACAO_PASS_APPLY_NON_SMART_HALF = 27, ///<
FFX_CACAO_PASS_APPLY_NON_SMART = 28, ///<
FFX_CACAO_PASS_APPLY = 29, ///<
FFX_CACAO_PASS_UPSCALE_BILATERAL_5X5 = 30,
FFX_CACAO_PASS_COUNT ///< The number of passes in CACAO
} FfxCacaoPass;
/// The quality levels that FidelityFX CACAO can generate SSAO at. This affects the number of samples taken for generating SSAO.
///
/// @ingroup FfxCacao
typedef enum FfxCacaoQuality {
FFX_CACAO_QUALITY_LOWEST = 0,
FFX_CACAO_QUALITY_LOW = 1,
FFX_CACAO_QUALITY_MEDIUM = 2,
FFX_CACAO_QUALITY_HIGH = 3,
FFX_CACAO_QUALITY_HIGHEST = 4,
} FfxCacaoQuality;
/// An enumeration of bit flags used when creating a
/// <c><i>FfxCacaoContext</i></c>. See <c><i>FfxCacaoContextDescription</i></c>.
///
/// @ingroup FfxCacao
typedef enum FfxCacaoInitializationFlagBits {
FFX_CACAO_ENABLE_APPLY_SMART = (1<<0), ///< A bit indicating to use smart application
} FfxCacaoInitializationFlagBits;
/// A structure for the settings used by FidelityFX CACAO. These settings may be updated with each draw call.
///
/// @ingroup FfxCacao
typedef struct FfxCacaoSettings {
float radius; ///< [0.0, ~ ] World (view) space size of the occlusion sphere.
float shadowMultiplier; ///< [0.0, 5.0] Effect strength linear multiplier.
float shadowPower; ///< [0.5, 5.0] Effect strength pow modifier.
float shadowClamp; ///< [0.0, 1.0] Effect max limit (applied after multiplier but before blur).
float horizonAngleThreshold; ///< [0.0, 0.2] Limits self-shadowing (makes the sampling area less of a hemisphere, more of a spherical cone, to avoid self-shadowing and various artifacts due to low tessellation and depth buffer imprecision, etc.).
float fadeOutFrom; ///< [0.0, ~ ] Distance to start fading out the effect.
float fadeOutTo; ///< [0.0, ~ ] Distance at which the effect is faded out.
FfxCacaoQuality qualityLevel; ///< Effect quality, affects number of taps etc.
float adaptiveQualityLimit; ///< [0.0, 1.0] (only for quality level FFX_CACAO_QUALITY_HIGHEST).
uint32_t blurPassCount; ///< [ 0, 8] Number of edge-sensitive smart blur passes to apply.
float sharpness; ///< [0.0, 1.0] How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges.
float temporalSupersamplingAngleOffset; ///< [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI.
float temporalSupersamplingRadiusOffset; ///< [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar.
float detailShadowStrength; ///< [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing).
bool generateNormals; ///< This option should be set to FFX_CACAO_TRUE if FidelityFX-CACAO should reconstruct a normal buffer from the depth buffer. It is required to be FFX_CACAO_TRUE if no normal buffer is provided.
float bilateralSigmaSquared; ///< [0.0, ~ ] Sigma squared value for use in bilateral upsampler giving Gaussian blur term. Should be greater than 0.0.
float bilateralSimilarityDistanceSigma; ///< [0.0, ~ ] Sigma squared value for use in bilateral upsampler giving similarity weighting for neighbouring pixels. Should be greater than 0.0.
} FfxCacaoSettings;
/// The default settings used by FidelityFX CACAO.
///
/// @ingroup FfxCacao
static const FfxCacaoSettings FFX_CACAO_DEFAULT_SETTINGS = {
/* radius */ 1.2f,
/* shadowMultiplier */ 1.0f,
/* shadowPower */ 1.50f,
/* shadowClamp */ 0.98f,
/* horizonAngleThreshold */ 0.06f,
/* fadeOutFrom */ 50.0f,
/* fadeOutTo */ 300.0f,
/* qualityLevel */ FFX_CACAO_QUALITY_HIGHEST,
/* adaptiveQualityLimit */ 0.45f,
/* blurPassCount */ 2,
/* sharpness */ 0.98f,
/* temporalSupersamplingAngleOffset */ 0.0f,
/* temporalSupersamplingRadiusOffset */ 0.0f,
/* detailShadowStrength */ 0.5f,
/* generateNormals */ false,
/* bilateralSigmaSquared */ 5.0f,
/* bilateralSimilarityDistanceSigma */ 0.01f,
};
/// A structure for the constant buffer used by FidelityFX CACAO.
///
/// @ingroup FfxCacao
typedef struct FfxCacaoConstants {
float DepthUnpackConsts[2]; /// Multiply and add values for clip to view depth conversion.
float CameraTanHalfFOV[2]; /// tan(fov/2) for the x and y dimensions.
float NDCToViewMul[2]; /// Multiplication value for normalized device coordinates (NDC) to View conversion.
float NDCToViewAdd[2]; /// Addition value for NDC to view conversion.
float DepthBufferUVToViewMul[2]; /// Multiplication value for the depth buffer's UV to View conversion.
float DepthBufferUVToViewAdd[2]; /// Addition value for the depth buffer's UV to view conversion.
float EffectRadius; /// The radius in world space of the occlusion sphere. A larger radius will make further objects contribute to the ambient occlusion of a point.
float EffectShadowStrength; /// The linear multiplier for shadows. Higher values intensify the shadow.
float EffectShadowPow; /// The exponent for shadow values. Larger values create darker shadows.
float EffectShadowClamp; /// Clamps the shadow values to be within a certain range.
float EffectFadeOutMul; /// Multiplication value for effect fade out.
float EffectFadeOutAdd; /// Addition value for effect fade out.
float EffectHorizonAngleThreshold; /// Minimum angle necessary between geometry and a point to create occlusion. Adjusting this value helps reduce self-shadowing.
float EffectSamplingRadiusNearLimitRec; /// Default: EffectRadius*1.2. Used to set limit on the sampling disk size when near.
float DepthPrecisionOffsetMod; /// Default: 0.9992. Offset used to prevent artifacts due to imprecision.
float NegRecEffectRadius; /// Negative reciprocal of the effect radius.
float LoadCounterAvgDiv; /// Multiplier value to get average from loadcounter value.
float AdaptiveSampleCountLimit; /// Limits the total number of samples taken at adaptive quality levels.
float InvSharpness; /// The sharpness controls how much blur should bleed over edges.
int BlurNumPasses; /// Number of blur passes. Default uses 4, with lowest quality using 2.
float BilateralSigmaSquared; /// Only affects downsampled SSAO. Higher values create a larger blur.
float BilateralSimilarityDistanceSigma; /// Only affects downsampled SSAO. Lower values create sharper edges.
float PatternRotScaleMatrices[4][5][4]; /// Sampling pattern rotation/scale matrices.
float NormalsUnpackMul; /// Multiplication value to unpack normals. Set to 1 if normals are already in [-1,1] range.
float NormalsUnpackAdd; /// Addition value to unpack normals. Set to 0 if normals are already in [-1,1]range.
float DetailAOStrength; /// Adds in more detailed shadows based on edges. These are less temporally stable.
float Dummy0;
float SSAOBufferDimensions[2]; /// Dimensions of SSAO buffer.
float SSAOBufferInverseDimensions[2];
float DepthBufferDimensions[2]; /// Dimensions of the depth buffer.
float DepthBufferInverseDimensions[2];
int DepthBufferOffset[2]; /// Default is (0,0). Read offset for depth buffer.
int Pad[2];
float PerPassFullResUVOffset[4*4]; /// UV Offsets used in adaptive approach.
float InputOutputBufferDimensions[2]; /// Dimensions of the output AO buffer.
float InputOutputBufferInverseDimensions[2];
float ImportanceMapDimensions[2]; /// Dimensions of the importance map.
float ImportanceMapInverseDimensions[2];
float DeinterleavedDepthBufferDimensions[2]; /// Dimensions of the deinterleaved depth buffer.
float DeinterleavedDepthBufferInverseDimensions[2];
float DeinterleavedDepthBufferOffset[2]; /// Default is (0,0). Read offset for the deinterleaved depth buffer.
float DeinterleavedDepthBufferNormalisedOffset[2]; /// Default is (0,0). Normalized read offset for the deinterleaved depth buffer.
FfxFloat32x4x4 NormalsWorldToViewspaceMatrix; /// Normal matrix.
} FfxCacaoConstants;
/// A structure encapsulating the parameters required to initialize FidelityFX CACAO.
///
/// @ingroup FfxCacao
typedef struct FfxCacaoContextDescription
{
uint32_t width; ///< width of the input/output buffers
uint32_t height; ///< height of the input/output buffers
bool useDownsampledSsao; ///< Whether SSAO should be generated at native resolution or half resolution. It is recommended to enable this setting for improved performance.
FfxInterface backendInterface;
} FfxCacaoContextDescription;
/// A structure encapsulating the parameters and resources required to dispatch FidelityFX CACAO.
///
/// @ingroup FfxCacao
typedef struct FfxCacaoDispatchDescription
{
FfxCommandList commandList; ///< The <c><i>FfxCommandList</i></c> to record CACAO rendering commands into.
FfxResource depthBuffer; ///< A <c><i>FfxResource</i></c> containing the depth buffer for the current frame.
FfxResource normalBuffer; ///< A <c><i>FfxResource</i></c> containing the normal buffer for the current frame.
FfxResource outputBuffer; ///< A <c><i>FfxResource</i></c> containing the output color buffer for CACAO.
FfxFloat32x4x4* proj; ///< A <c><i>FfxFloat32x4x4</i></c> containing the projection matrix for the current frame.
FfxFloat32x4x4* normalsToView; ///< A <c><i>FfxFloat32x4x4</i></c> containing the normal matrix for the current frame.
float normalUnpackMul; /// Multiplication value to unpack normals. Set to 1 if normals are already in [-1,1] range.
float normalUnpackAdd; /// Addition value to unpack normals. Set to 0 if normals are already in [-1,1]range.
} FfxCacaoDispatchDescription;
/// A structure containing sizes of each of the buffers used by FidelityFX CACAO.
///
/// @ingroup FfxCacao
typedef struct FfxCacaoBufferSizeInfo {
uint32_t inputOutputBufferWidth; ///< width of the input/output buffers
uint32_t inputOutputBufferHeight; ///< height of the input/output buffers
uint32_t ssaoBufferWidth; ///< width of the ssao buffer
uint32_t ssaoBufferHeight; ///< height of the ssao buffer
uint32_t depthBufferXOffset; ///< x-offset to use when sampling depth buffer
uint32_t depthBufferYOffset; ///< y-offset to use when sampling depth buffer
uint32_t depthBufferWidth; ///< width of the passed in depth buffer
uint32_t depthBufferHeight; ///< height of the passed in depth buffer
uint32_t deinterleavedDepthBufferXOffset; ///< x-offset to use when sampling de-interleaved depth buffer
uint32_t deinterleavedDepthBufferYOffset; ///< y-offset to use when sampling de-interleaved depth buffer
uint32_t deinterleavedDepthBufferWidth; ///< width of the de-interleaved depth buffer
uint32_t deinterleavedDepthBufferHeight; ///< height of the de-interleaved depth buffer
uint32_t importanceMapWidth; ///< width of the importance map buffer
uint32_t importanceMapHeight; ///< height of the importance map buffer
uint32_t downsampledSsaoBufferWidth; ///< width of the downsampled ssao buffer
uint32_t downsampledSsaoBufferHeight; ///< height of the downsampled ssao buffer
} FfxCacaoBufferSizeInfo;
/// An enumeration of bit flags used when dispatching FidelityFX CACAO
///
/// @ingroup FfxCacao
typedef enum FfxCacaoDispatchFlagsBits {
FFX_CACAO_SRV_SSAO_REMAP_TO_PONG = (1<<0), ///< A bit indicating the SRV maps to pong texture
FFX_CACAO_UAV_SSAO_REMAP_TO_PONG = (1<<1), ///< A bit indicating the UAV maps to pong texture
} FfxCacaoDispatchFlagsBits;
/// A structure encapsulating the FidelityFX CACAO context.
///
/// This sets up an object which contains all persistent internal data and
/// resources that are required by CACAO.
///
/// The <c><i>FfxCacaoContext</i></c> object should have a lifetime matching
/// your use of CACAO. Before destroying the CACAO context care should be taken
/// to ensure the GPU is not accessing the resources created or used by CACAO.
/// It is therefore recommended that the GPU is idle before destroying the
/// CACAO context.
///
/// @ingroup FfxCacao
typedef struct FfxCacaoContext
{
uint32_t data[FFX_CACAO_CONTEXT_SIZE]; ///< An opaque set of <c>uint32_t</c> which contain the data for the context.
} FfxCacaoContext;
/// Create a FidelityFX CACAO context from the parameters
/// programmed to the <c><i>FfxCacaoContextDescription</i></c> structure.
///
/// The context structure is the main object used to interact with the CACAO
/// API, and is responsible for the management of the internal resources
/// used by the CACAO algorithm. When this API is called, multiple calls
/// will be made via the pointers contained in the <c><i>backendInterface</i></c>
/// structure. This backend will attempt to retrieve the device capabilities,
/// and create the internal resources, and pipelines required by CACAO to function.
/// Depending on the precise configuration used when
/// creating the <c><i>FfxCacaoContext</i></c> a different set of resources and
/// pipelines might be requested via the callback functions.
///
/// The <c><i>FfxCacaoContext</i></c> should be destroyed when use of it is
/// completed, typically when an application is unloaded or CACAO
/// upscaling is disabled by a user. To destroy the CACAO context you
/// should call <c><i>ffxCacaoContextDestroy</i></c>.
///
/// @param [out] pContext A pointer to a <c><i>FfxCacaoContext</i></c> structure to populate.
/// @param [in] pContextDescription A pointer to a <c><i>FfxCacaoContextDescription</i></c> structure.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_CODE_NULL_POINTER The operation failed because either <c><i>context</i></c> or <c><i>contextDescription</i></c> was <c><i>NULL</i></c>.
/// @retval
/// FFX_ERROR_INCOMPLETE_INTERFACE The operation failed because the <c><i>FfxCacaoContextDescription.callbacks</i></c> was not fully specified.
/// @retval
/// FFX_ERROR_BACKEND_API_ERROR The operation failed because of an error returned from the backend.
///
/// @ingroup FfxCacao
FFX_API FfxErrorCode ffxCacaoContextCreate(FfxCacaoContext* context, const FfxCacaoContextDescription* contextDescription);
/// Dispatches work to the FidelityFX CACAO context
///
/// @param [out] pContext A pointer to a <c><i>FfxCacaoContext</i></c> structure to populate.
/// @param [in] pDispatchDescription A pointer to a <c><i>FfxCacaoDispatchDescription</i></c> structure.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_CODE_NULL_POINTER The operation failed because either <c><i>context</i></c> or <c><i>dispatchDescription</i></c> was <c><i>NULL</i></c>.
/// @retval
/// FFX_ERROR_BACKEND_API_ERROR The operation failed because of an error returned from the backend.
///
/// @ingroup FfxCacao
FFX_API FfxErrorCode ffxCacaoContextDispatch(FfxCacaoContext* context, const FfxCacaoDispatchDescription* dispatchDescription);
/// Destroy the FidelityFX CACAO context.
///
/// @param [out] pContext A pointer to a <c><i>FfxCacaoContext</i></c> structure to destroy.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_CODE_NULL_POINTER The operation failed because <c><i>context</i></c> was <c><i>NULL</i></c>.
///
/// @ingroup FfxCacao
FFX_API FfxErrorCode ffxCacaoContextDestroy(FfxCacaoContext* context);
/// Updates the settings used by CACAO.
/// @param [in] context A pointer to a <c><i>FfxCacaoContext</i></c> structure to change settings for.
/// @param [in] settings A pointer to a <c><i>FfxCacaoSettings</i></c> structure.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_CODE_NULL_POINTER The operation failed because either <c><i>context</i></c> or <c><i>settings</i></c> was <c><i>NULL</i></c>.
///
/// @ingroup FfxCacao
FFX_API FfxErrorCode ffxCacaoUpdateSettings(FfxCacaoContext* context, const FfxCacaoSettings* settings, const bool useDownsampledSsao);
/// Queries the effect version number.
///
/// @returns
/// The SDK version the effect was built with.
///
/// @ingroup FfxCacao
FFX_API FfxVersionNumber ffxCacaoGetEffectVersion();