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Crossfire state in DirectX 9 and 10? #32

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mzronek opened this issue Dec 9, 2019 · 1 comment
Open

Crossfire state in DirectX 9 and 10? #32

mzronek opened this issue Dec 9, 2019 · 1 comment

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@mzronek
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mzronek commented Dec 9, 2019

NVAPI has the possibility to query the SLI state of a created Direct3D device object, starting with DX9 onwards.

Is there any safe way to determine the Crossfire state (implicit or explicit) for a created Direct3DDevice9 or Direct3DDevice10 object using AGS or any other AMD library?

Thank you for your time,
Matthias

@gareththomasamd
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The closest you can get to this now is to create a DX11 device via agsDriverExtensionsDX11_CreateDevice and query the number of Crossfired GPUs.

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