From 02c9976a3e374e030b49f6e789645125eb319795 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 15 Mar 2024 14:00:08 -0400 Subject: [PATCH] Updates --- ...og-BtWvWEUL.js => AboutDialog-DOfNArp4.js} | 4 +- ...EUL.js.map => AboutDialog-DOfNArp4.js.map} | 2 +- assets/ExportSVGDialog-0D7ADSyd.js | 2 - assets/ExportSVGDialog-Csuhzun8.js | 2 + ...js.map => ExportSVGDialog-Csuhzun8.js.map} | 2 +- ...t8S_uks3.js => MetadataDialog-CG0IU1O_.js} | 4 +- ....js.map => MetadataDialog-CG0IU1O_.js.map} | 2 +- ...l-GOXt-lAH.js => ProteinPanel-CR1YkZo1.js} | 4 +- ...AH.js.map => ProteinPanel-CR1YkZo1.js.map} | 2 +- assets/SettingsDialog-DgUIctQT.js | 2 - assets/SettingsDialog-DgUIctQT.js.map | 1 - assets/SettingsDialog-OKj4PsCr.js | 2 + assets/SettingsDialog-OKj4PsCr.js.map | 1 + assets/TrackInfoDialog-3dRdC0uy.js | 2 + ...js.map => TrackInfoDialog-3dRdC0uy.js.map} | 2 +- assets/TrackInfoDialog-qvHczhmR.js | 2 - assets/TracklistDialog-DbttIMmt.js | 2 - assets/TracklistDialog-DurU9Wr1.js | 2 + ...js.map => TracklistDialog-DurU9Wr1.js.map} | 2 +- assets/TreeNodeInfoDialog-R16aJE9_.js | 2 - assets/TreeNodeInfoDialog-R16aJE9_.js.map | 1 - assets/TreeNodeInfoDialog-oP2bcXgW.js | 3 + assets/TreeNodeInfoDialog-oP2bcXgW.js.map | 1 + .../{index-DrQDdWjW.js => index-BAq0vo4N.js} | 50 +- assets/index-BAq0vo4N.js.map | 1 + assets/index-D3BxRj96.js | 427 ----------------- assets/index-D3BxRj96.js.map | 1 - assets/index-DrQDdWjW.js.map | 1 - assets/index-yx-9MxwX.js | 428 ++++++++++++++++++ assets/index-yx-9MxwX.js.map | 1 + assets/renderToSvg-DHm7-n57.js | 8 + assets/renderToSvg-DHm7-n57.js.map | 1 + index.html | 2 +- 33 files changed, 490 insertions(+), 479 deletions(-) rename assets/{AboutDialog-BtWvWEUL.js => AboutDialog-DOfNArp4.js} (87%) rename assets/{AboutDialog-BtWvWEUL.js.map => AboutDialog-DOfNArp4.js.map} (96%) delete mode 100644 assets/ExportSVGDialog-0D7ADSyd.js create mode 100644 assets/ExportSVGDialog-Csuhzun8.js rename assets/{ExportSVGDialog-0D7ADSyd.js.map => ExportSVGDialog-Csuhzun8.js.map} (98%) rename assets/{MetadataDialog-t8S_uks3.js => MetadataDialog-CG0IU1O_.js} (52%) rename assets/{MetadataDialog-t8S_uks3.js.map => MetadataDialog-CG0IU1O_.js.map} (94%) rename assets/{ProteinPanel-GOXt-lAH.js => ProteinPanel-CR1YkZo1.js} (99%) rename assets/{ProteinPanel-GOXt-lAH.js.map => ProteinPanel-CR1YkZo1.js.map} (99%) delete mode 100644 assets/SettingsDialog-DgUIctQT.js delete mode 100644 assets/SettingsDialog-DgUIctQT.js.map create mode 100644 assets/SettingsDialog-OKj4PsCr.js create mode 100644 assets/SettingsDialog-OKj4PsCr.js.map create mode 100644 assets/TrackInfoDialog-3dRdC0uy.js rename assets/{TrackInfoDialog-qvHczhmR.js.map => TrackInfoDialog-3dRdC0uy.js.map} (68%) delete mode 100644 assets/TrackInfoDialog-qvHczhmR.js delete mode 100644 assets/TracklistDialog-DbttIMmt.js create mode 100644 assets/TracklistDialog-DurU9Wr1.js rename assets/{TracklistDialog-DbttIMmt.js.map => TracklistDialog-DurU9Wr1.js.map} (97%) delete mode 100644 assets/TreeNodeInfoDialog-R16aJE9_.js delete mode 100644 assets/TreeNodeInfoDialog-R16aJE9_.js.map create mode 100644 assets/TreeNodeInfoDialog-oP2bcXgW.js create mode 100644 assets/TreeNodeInfoDialog-oP2bcXgW.js.map rename assets/{index-DrQDdWjW.js => index-BAq0vo4N.js} (60%) create mode 100644 assets/index-BAq0vo4N.js.map delete mode 100644 assets/index-D3BxRj96.js delete mode 100644 assets/index-D3BxRj96.js.map delete mode 100644 assets/index-DrQDdWjW.js.map create mode 100644 assets/index-yx-9MxwX.js create mode 100644 assets/index-yx-9MxwX.js.map create mode 100644 assets/renderToSvg-DHm7-n57.js create mode 100644 assets/renderToSvg-DHm7-n57.js.map diff --git a/assets/AboutDialog-BtWvWEUL.js b/assets/AboutDialog-DOfNArp4.js similarity index 87% rename from assets/AboutDialog-BtWvWEUL.js rename to assets/AboutDialog-DOfNArp4.js index 3ff1af4d..96e7664c 100644 --- a/assets/AboutDialog-BtWvWEUL.js +++ b/assets/AboutDialog-DOfNArp4.js @@ -1,2 +1,2 @@ -import{R as e,u as o,D as n,a as l,L as t}from"./index-D3BxRj96.js";const i="3.1.3";function c({onClose:r}){return e.createElement(o.Dialog,{onClose:()=>r(),open:!0,title:"About this plugin"},e.createElement(n,null,e.createElement(l,null,"MSAView ",i," (",e.createElement(t,{href:"https://github.com/gmod/jbrowse-plugin-msaview"},"Github"),")"),e.createElement("ul",null,e.createElement("li",null,e.createElement(l,null,"We use some color schemes from the"," ",e.createElement(t,{href:"https://github.com/biotite-dev/biotite"},"biotite")," ","project, and their license is reproduced"," ",e.createElement(t,{href:"https://github.com/biotite-dev/biotite/blob/master/LICENSE.rst"},"here"))),e.createElement("li",null,e.createElement(l,null,"See this page for some information on jalview colorings"," ",e.createElement(t,{href:"https://www.jalview.org/help/html/colourSchemes/"},"here"))),e.createElement("li",null,e.createElement(l,null,"See this page for some info on the clustal, cinema, maeditor, and lesk color schemes"," ",e.createElement(t,{href:"http://www.bioinformatics.nl/~berndb/aacolour.html"},"here"))),e.createElement("li",null,e.createElement(l,null,"See this paper about the flower color scheme"," ",e.createElement(t,{href:"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7245768/"},"here"))))))}export{c as default}; -//# sourceMappingURL=AboutDialog-BtWvWEUL.js.map +import{R as e,k as o,D as n,f as l,L as t}from"./index-yx-9MxwX.js";const i="3.1.7";function c({onClose:r}){return e.createElement(o.Dialog,{onClose:()=>r(),open:!0,title:"About this plugin"},e.createElement(n,null,e.createElement(l,null,"MSAView ",i," (",e.createElement(t,{href:"https://github.com/gmod/jbrowse-plugin-msaview"},"Github"),")"),e.createElement("ul",null,e.createElement("li",null,e.createElement(l,null,"We use some color schemes from the"," ",e.createElement(t,{href:"https://github.com/biotite-dev/biotite"},"biotite")," ","project, and their license is reproduced"," 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\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7245768/\" }, \"here\")))))));\n}\n//# 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file diff --git a/assets/ExportSVGDialog-0D7ADSyd.js b/assets/ExportSVGDialog-0D7ADSyd.js deleted file mode 100644 index d06f3f2b..00000000 --- a/assets/ExportSVGDialog-0D7ADSyd.js +++ /dev/null @@ -1,2 +0,0 @@ -import{r as n,i as y,R as e,u as i,D as C,a as h,k as s,F as l,C as x,l as S,n as b,p as u,e as k,B as m}from"./index-D3BxRj96.js";function D({model:E,onClose:r}){const[o,p]=n.useState(!0),[a,d]=n.useState("viewport"),[c,g]=n.useState(),v=y();return e.createElement(i.Dialog,{onClose:()=>r(),open:!0,title:"Export SVG"},e.createElement(C,null,c?e.createElement(i.ErrorMessage,{error:c}):null,e.createElement(h,null,"Settings:"),e.createElement("div",null,e.createElement(s,null,e.createElement(l,{control:e.createElement(x,{checked:o,onChange:t=>p(t.target.checked)}),disabled:a==="entire",label:"Include minimap?"}))),e.createElement("div",null,e.createElement(s,null,e.createElement(S,null,"Export type"),e.createElement(b,{value:a,onChange:t=>d(t.target.value)},e.createElement(l,{value:"entire",control:e.createElement(u,null),label:"Entire MSA"}),e.createElement(l,{value:"viewport",control:e.createElement(u,null),label:"Current viewport only"}))))),e.createElement(k,null,e.createElement(m,{variant:"contained",color:"primary",onClick:async()=>{try{await E.exportSVG({theme:v,includeMinimap:a==="entire"?!1:o,exportType:a})}catch(t){console.error(t),g(t)}r()}},"Submit"),e.createElement(m,{variant:"contained",color:"secondary",onClick:()=>r()},"Cancel")))}export{D as default}; -//# sourceMappingURL=ExportSVGDialog-0D7ADSyd.js.map diff --git a/assets/ExportSVGDialog-Csuhzun8.js b/assets/ExportSVGDialog-Csuhzun8.js new file mode 100644 index 00000000..0d53b800 --- /dev/null +++ b/assets/ExportSVGDialog-Csuhzun8.js @@ -0,0 +1,2 @@ +import{r as l,s as y,R as e,k as i,D as x,f as C,t as s,F as n,C as h,v as S,x as b,y as m,l as k,B as u}from"./index-yx-9MxwX.js";function f({model:E,onClose:r}){const[o,p]=l.useState(!0),[a,d]=l.useState("viewport"),[c,v]=l.useState(),g=y();return e.createElement(i.Dialog,{onClose:()=>r(),open:!0,title:"Export SVG"},e.createElement(x,null,c?e.createElement(i.ErrorMessage,{error:c}):null,e.createElement(C,null,"Settings:"),e.createElement("div",null,e.createElement(s,null,e.createElement(n,{control:e.createElement(h,{checked:o,onChange:t=>p(t.target.checked)}),disabled:a==="entire",label:"Include minimap?"}))),e.createElement("div",null,e.createElement(s,null,e.createElement(S,null,"Export type"),e.createElement(b,{value:a,onChange:t=>d(t.target.value)},e.createElement(n,{value:"entire",control:e.createElement(m,null),label:"Entire MSA"}),e.createElement(n,{value:"viewport",control:e.createElement(m,null),label:"Current viewport only"}))))),e.createElement(k,null,e.createElement(u,{variant:"contained",color:"primary",onClick:async()=>{try{await 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from '@mui/material';\nexport default function ExportSVGDialog({ model, onClose, }) {\n const [includeMinimap, setIncludeMinimap] = useState(true);\n const [exportType, setExportType] = useState('viewport');\n const [error, setError] = useState();\n const theme = useTheme();\n return (React.createElement(Dialog, { onClose: () => onClose(), open: true, title: \"Export SVG\" },\n React.createElement(DialogContent, null,\n error ? 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e.createElement(n.Dialog,{onClose:()=>a(),open:!0,title:"Metadata"},e.createElement(s,null,e.createElement(l.Attributes,{attributes:o})))});export{c as default}; +//# sourceMappingURL=MetadataDialog-CG0IU1O_.js.map diff --git a/assets/MetadataDialog-t8S_uks3.js.map b/assets/MetadataDialog-CG0IU1O_.js.map similarity index 94% rename from assets/MetadataDialog-t8S_uks3.js.map rename to assets/MetadataDialog-CG0IU1O_.js.map index b2a5811c..d7607f87 100644 --- a/assets/MetadataDialog-t8S_uks3.js.map +++ b/assets/MetadataDialog-CG0IU1O_.js.map @@ -1 +1 @@ -{"version":3,"file":"MetadataDialog-t8S_uks3.js","sources":["../../../lib/dist/components/dialogs/MetadataDialog.js"],"sourcesContent":["import React from 'react';\nimport { DialogContent } from '@mui/material';\nimport { observer } from 'mobx-react';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { Attributes } from '@jbrowse/core/BaseFeatureWidget/BaseFeatureDetail';\nconst MetadataDialog = observer(function ({ model, onClose, }) 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n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this},random:function(){return this.x=Math.random(),this.y=Math.random(),this}});function An(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}Object.assign(An.prototype,{isMatrix3:!0,set:function(t,e,n,i,r,s,o,a,c){const l=this.elements;return l[0]=t,l[1]=i,l[2]=o,l[3]=e,l[4]=r,l[5]=a,l[6]=n,l[7]=s,l[8]=c,this},identity:function(){return this.set(1,0,0,0,1,0,0,0,1),this},clone:function(){return new this.constructor().fromArray(this.elements)},copy:function(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this},extractBasis:function(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this},setFromMatrix4:function(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},multiply:function(t){return this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],o=n[3],a=n[6],c=n[1],l=n[4],h=n[7],u=n[2],f=n[5],d=n[8],p=i[0],y=i[3],g=i[6],m=i[1],x=i[4],v=i[7],b=i[2],_=i[5],C=i[8];return r[0]=s*p+o*m+a*b,r[3]=s*y+o*x+a*_,r[6]=s*g+o*v+a*C,r[1]=c*p+l*m+h*b,r[4]=c*y+l*x+h*_,r[7]=c*g+l*v+h*C,r[2]=u*p+f*m+d*b,r[5]=u*y+f*x+d*_,r[8]=u*g+f*v+d*C,this},multiplyScalar:function(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this},determinant:function(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],o=t[5],a=t[6],c=t[7],l=t[8];return e*s*l-e*o*c-n*r*l+n*o*a+i*r*c-i*s*a},getInverse:function(t,e){e!==void 0&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");const n=t.elements,i=this.elements,r=n[0],s=n[1],o=n[2],a=n[3],c=n[4],l=n[5],h=n[6],u=n[7],f=n[8],d=f*c-l*u,p=l*h-f*a,y=u*a-c*h,g=r*d+s*p+o*y;if(g===0)return this.set(0,0,0,0,0,0,0,0,0);const m=1/g;return i[0]=d*m,i[1]=(o*u-f*s)*m,i[2]=(l*s-o*c)*m,i[3]=p*m,i[4]=(f*r-o*h)*m,i[5]=(o*a-l*r)*m,i[6]=y*m,i[7]=(s*h-u*r)*m,i[8]=(c*r-s*a)*m,this},transpose:function(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this},getNormalMatrix:function(t){return this.setFromMatrix4(t).getInverse(this).transpose()},transposeIntoArray:function(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this},setUvTransform:function(t,e,n,i,r,s,o){const a=Math.cos(r),c=Math.sin(r);this.set(n*a,n*c,-n*(a*s+c*o)+s+t,-i*c,i*a,-i*(-c*s+a*o)+o+e,0,0,1)},scale:function(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this},rotate:function(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],o=i[6],a=i[1],c=i[4],l=i[7];return i[0]=e*r+n*a,i[3]=e*s+n*c,i[6]=e*o+n*l,i[1]=-n*r+e*a,i[4]=-n*s+e*c,i[7]=-n*o+e*l,this},translate:function(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this},equals:function(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0},fromArray:function(t,e){e===void 0&&(e=0);for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this},toArray:function(t,e){t===void 0&&(t=[]),e===void 0&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}});let Os;const ys={getDataURL:function(t){if(/^data:/i.test(t.src)||typeof HTMLCanvasElement>"u")return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{Os===void 0&&(Os=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),Os.width=t.width,Os.height=t.height;const n=Os.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Os}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let R_=0;function $t(t,e,n,i,r,s,o,a,c,l){Object.defineProperty(this,"id",{value:R_++}),this.uuid=ut.generateUUID(),this.name="",this.image=t!==void 0?t:$t.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=e!==void 0?e:$t.DEFAULT_MAPPING,this.wrapS=n!==void 0?n:zn,this.wrapT=i!==void 0?i:zn,this.magFilter=r!==void 0?r:gn,this.minFilter=s!==void 0?s:Cu,this.anisotropy=c!==void 0?c:1,this.format=o!==void 0?o:Gn,this.internalFormat=null,this.type=a!==void 0?a:gs,this.offset=new Te(0,0),this.repeat=new Te(1,1),this.center=new Te(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new An,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=l!==void 0?l:Pn,this.version=0,this.onUpdate=null}$t.DEFAULT_IMAGE=void 0;$t.DEFAULT_MAPPING=jp;$t.prototype=Object.assign(Object.create(xr.prototype),{constructor:$t,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=t===void 0||typeof t=="string";if(!e&&t.textures[this.uuid]!==void 0)return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=ut.generateUUID()),!e&&t.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let s=0,o=i.length;s1)switch(this.wrapS){case Th:t.x=t.x-Math.floor(t.x);break;case zn:t.x=t.x<0?0:1;break;case Ph:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case Th:t.y=t.y-Math.floor(t.y);break;case zn:t.y=t.y<0?0:1;break;case Ph:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}});Object.defineProperty($t.prototype,"needsUpdate",{set:function(t){t===!0&&this.version++}});function kt(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}Object.defineProperties(kt.prototype,{width:{get:function(){return this.z},set:function(t){this.z=t}},height:{get:function(){return this.w},set:function(t){this.w=t}}});Object.assign(kt.prototype,{isVector4:!0,set:function(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setW:function(t){return this.w=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w!==void 0?t.w:1,this},add:function(t,e){return e!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},sub:function(t,e){return e!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this},divideScalar:function(t){return this.multiplyScalar(1/t)},setAxisAngleFromQuaternion:function(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},setAxisAngleFromRotationMatrix:function(t){let e,n,i,r;const a=t.elements,c=a[0],l=a[4],h=a[8],u=a[1],f=a[5],d=a[9],p=a[2],y=a[6],g=a[10];if(Math.abs(l-u)<.01&&Math.abs(h-p)<.01&&Math.abs(d-y)<.01){if(Math.abs(l+u)<.1&&Math.abs(h+p)<.1&&Math.abs(d+y)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const x=(c+1)/2,v=(f+1)/2,b=(g+1)/2,_=(l+u)/4,C=(h+p)/4,w=(d+y)/4;return x>v&&x>b?x<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(x),i=_/n,r=C/n):v>b?v<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(v),n=_/i,r=w/i):b<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(b),n=C/r,i=w/r),this.set(n,i,r,e),this}let m=Math.sqrt((y-d)*(y-d)+(h-p)*(h-p)+(u-l)*(u-l));return Math.abs(m)<.001&&(m=1),this.x=(y-d)/m,this.y=(h-p)/m,this.z=(u-l)/m,this.w=Math.acos((c+f+g-1)/2),this},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},fromArray:function(t,e){return e===void 0&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},toArray:function(t,e){return t===void 0&&(t=[]),e===void 0&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},fromBufferAttribute:function(t,e,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}});function Rn(t,e,n){this.width=t,this.height=e,this.scissor=new kt(0,0,t,e),this.scissorTest=!1,this.viewport=new kt(0,0,t,e),n=n||{},this.texture=new $t(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:gn,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!0,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}Rn.prototype=Object.assign(Object.create(xr.prototype),{constructor:Rn,isWebGLRenderTarget:!0,setSize:function(t,e){(this.width!==t||this.height!==e)&&(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});function Ym(t,e,n){Rn.call(this,t,e,n),this.samples=4}Ym.prototype=Object.assign(Object.create(Rn.prototype),{constructor:Ym,isWebGLMultisampleRenderTarget:!0,copy:function(t){return Rn.prototype.copy.call(this,t),this.samples=t.samples,this}});function Gt(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}Object.assign(Gt,{slerp:function(t,e,n,i){return n.copy(t).slerp(e,i)},slerpFlat:function(t,e,n,i,r,s,o){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[s+0],f=r[s+1],d=r[s+2],p=r[s+3];if(h!==p||a!==u||c!==f||l!==d){let y=1-o,g=a*u+c*f+l*d+h*p,m=g>=0?1:-1,x=1-g*g;if(x>Number.EPSILON){const b=Math.sqrt(x),_=Math.atan2(b,g*m);y=Math.sin(y*_)/b,o=Math.sin(o*_)/b}const v=o*m;if(a=a*y+u*v,c=c*y+f*v,l=l*y+d*v,h=h*y+p*v,y===1-o){const b=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=b,c*=b,l*=b,h*=b}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h},multiplyQuaternionsFlat:function(t,e,n,i,r,s){const o=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[s],u=r[s+1],f=r[s+2],d=r[s+3];return t[e]=o*d+l*h+a*f-c*u,t[e+1]=a*d+l*u+c*h-o*f,t[e+2]=c*d+l*f+o*u-a*h,t[e+3]=l*d-o*h-a*u-c*f,t}});Object.defineProperties(Gt.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},w:{get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}});Object.assign(Gt.prototype,{isQuaternion:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},setFromEuler:function(t,e){if(!(t&&t.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t.order,o=Math.cos,a=Math.sin,c=o(n/2),l=o(i/2),h=o(r/2),u=a(n/2),f=a(i/2),d=a(r/2);switch(s){case"XYZ":this._x=u*l*h+c*f*d,this._y=c*f*h-u*l*d,this._z=c*l*d+u*f*h,this._w=c*l*h-u*f*d;break;case"YXZ":this._x=u*l*h+c*f*d,this._y=c*f*h-u*l*d,this._z=c*l*d-u*f*h,this._w=c*l*h+u*f*d;break;case"ZXY":this._x=u*l*h-c*f*d,this._y=c*f*h+u*l*d,this._z=c*l*d+u*f*h,this._w=c*l*h-u*f*d;break;case"ZYX":this._x=u*l*h-c*f*d,this._y=c*f*h+u*l*d,this._z=c*l*d-u*f*h,this._w=c*l*h+u*f*d;break;case"YZX":this._x=u*l*h+c*f*d,this._y=c*f*h+u*l*d,this._z=c*l*d-u*f*h,this._w=c*l*h-u*f*d;break;case"XZY":this._x=u*l*h-c*f*d,this._y=c*f*h-u*l*d,this._z=c*l*d+u*f*h,this._w=c*l*h+u*f*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return e!==!1&&this._onChangeCallback(),this},setFromAxisAngle:function(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this},setFromRotationMatrix:function(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],o=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+o+h;if(u>0){const f=.5/Math.sqrt(u+1);this._w=.25/f,this._x=(l-a)*f,this._y=(r-c)*f,this._z=(s-i)*f}else if(n>o&&n>h){const f=2*Math.sqrt(1+n-o-h);this._w=(l-a)/f,this._x=.25*f,this._y=(i+s)/f,this._z=(r+c)/f}else if(o>h){const f=2*Math.sqrt(1+o-n-h);this._w=(r-c)/f,this._x=(i+s)/f,this._y=.25*f,this._z=(a+l)/f}else{const f=2*Math.sqrt(1+h-n-o);this._w=(s-i)/f,this._x=(r+c)/f,this._y=(a+l)/f,this._z=.25*f}return this._onChangeCallback(),this},setFromUnitVectors:function(t,e){let i=t.dot(e)+1;return i<1e-6?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()},angleTo:function(t){return 2*Math.acos(Math.abs(ut.clamp(this.dot(t),-1,1)))},rotateTowards:function(t,e){const n=this.angleTo(t);if(n===0)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this},inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},dot:function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},multiply:function(t,e){return e!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},premultiply:function(t){return this.multiplyQuaternions(t,this)},multiplyQuaternions:function(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,o=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+s*o+i*c-r*a,this._y=i*l+s*a+r*o-n*c,this._z=r*l+s*c+n*a-i*o,this._w=s*l-n*o-i*a-r*c,this._onChangeCallback(),this},slerp:function(t,e){if(e===0)return this;if(e===1)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let o=s*t._w+n*t._x+i*t._y+r*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const a=1-o*o;if(a<=Number.EPSILON){const f=1-e;return this._w=f*s+e*this._w,this._x=f*n+e*this._x,this._y=f*i+e*this._y,this._z=f*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,o),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},fromArray:function(t,e){return e===void 0&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},toArray:function(t,e){return t===void 0&&(t=[]),e===void 0&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},fromBufferAttribute:function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},_onChange:function(t){return this._onChangeCallback=t,this},_onChangeCallback:function(){}});const Ku=new T,Zm=new Gt;function T(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}Object.assign(T.prototype,{isVector3:!0,set:function(t,e,n){return this.x=t,this.y=e,this.z=n,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},add:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},sub:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},multiply:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this},multiplyVectors:function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},applyEuler:function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Zm.setFromEuler(t))},applyAxisAngle:function(t,e){return this.applyQuaternion(Zm.setFromAxisAngle(t,e))},applyMatrix3:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this},applyNormalMatrix:function(t){return this.applyMatrix3(t).normalize()},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this},applyQuaternion:function(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,o=t.z,a=t.w,c=a*e+s*i-o*n,l=a*n+o*e-r*i,h=a*i+r*n-s*e,u=-r*e-s*n-o*i;return this.x=c*a+u*-r+l*-o-h*-s,this.y=l*a+u*-s+h*-r-c*-o,this.z=h*a+u*-o+c*-s-l*-r,this},project:function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},unproject:function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},transformDirection:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()},divide:function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},divideScalar:function(t){return this.multiplyScalar(1/t)},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},cross:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},crossVectors:function(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,o=e.y,a=e.z;return this.x=i*a-r*o,this.y=r*s-n*a,this.z=n*o-i*s,this},projectOnVector:function(t){const e=t.lengthSq();if(e===0)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},projectOnPlane:function(t){return Ku.copy(this).projectOnVector(t),this.sub(Ku)},reflect:function(t){return this.sub(Ku.copy(t).multiplyScalar(2*this.dot(t)))},angleTo:function(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ut.clamp(n,-1,1))},distanceTo:function(t){return Math.sqrt(this.distanceToSquared(t))},distanceToSquared:function(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i},manhattanDistanceTo:function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},setFromSpherical:function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},setFromSphericalCoords:function(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this},setFromCylindrical:function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},setFromCylindricalCoords:function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},setFromMatrixPosition:function(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},setFromMatrixScale:function(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this},setFromMatrixColumn:function(t,e){return this.fromArray(t.elements,e*4)},setFromMatrix3Column:function(t,e){return this.fromArray(t.elements,e*3)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},fromArray:function(t,e){return e===void 0&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},toArray:function(t,e){return t===void 0&&(t=[]),e===void 0&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},fromBufferAttribute:function(t,e,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}});const ks=new T,hi=new Ie,D_=new T(0,0,0),B_=new T(1,1,1),Sr=new T,al=new T,Hn=new T;function Ie(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}Object.assign(Ie.prototype,{isMatrix4:!0,set:function(t,e,n,i,r,s,o,a,c,l,h,u,f,d,p,y){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=o,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=f,g[7]=d,g[11]=p,g[15]=y,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return new Ie().fromArray(this.elements)},copy:function(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},copyPosition:function(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},extractBasis:function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},makeBasis:function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},extractRotation:function(t){const e=this.elements,n=t.elements,i=1/ks.setFromMatrixColumn(t,0).length(),r=1/ks.setFromMatrixColumn(t,1).length(),s=1/ks.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromEuler:function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),o=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if(t.order==="XYZ"){const u=s*l,f=s*h,d=o*l,p=o*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=f+d*c,e[5]=u-p*c,e[9]=-o*a,e[2]=p-u*c,e[6]=d+f*c,e[10]=s*a}else if(t.order==="YXZ"){const u=a*l,f=a*h,d=c*l,p=c*h;e[0]=u+p*o,e[4]=d*o-f,e[8]=s*c,e[1]=s*h,e[5]=s*l,e[9]=-o,e[2]=f*o-d,e[6]=p+u*o,e[10]=s*a}else if(t.order==="ZXY"){const u=a*l,f=a*h,d=c*l,p=c*h;e[0]=u-p*o,e[4]=-s*h,e[8]=d+f*o,e[1]=f+d*o,e[5]=s*l,e[9]=p-u*o,e[2]=-s*c,e[6]=o,e[10]=s*a}else if(t.order==="ZYX"){const u=s*l,f=s*h,d=o*l,p=o*h;e[0]=a*l,e[4]=d*c-f,e[8]=u*c+p,e[1]=a*h,e[5]=p*c+u,e[9]=f*c-d,e[2]=-c,e[6]=o*a,e[10]=s*a}else if(t.order==="YZX"){const u=s*a,f=s*c,d=o*a,p=o*c;e[0]=a*l,e[4]=p-u*h,e[8]=d*h+f,e[1]=h,e[5]=s*l,e[9]=-o*l,e[2]=-c*l,e[6]=f*h+d,e[10]=u-p*h}else if(t.order==="XZY"){const u=s*a,f=s*c,d=o*a,p=o*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=u*h+p,e[5]=s*l,e[9]=f*h-d,e[2]=d*h-f,e[6]=o*l,e[10]=p*h+u}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(t){return this.compose(D_,t,B_)},lookAt:function(t,e,n){const i=this.elements;return Hn.subVectors(t,e),Hn.lengthSq()===0&&(Hn.z=1),Hn.normalize(),Sr.crossVectors(n,Hn),Sr.lengthSq()===0&&(Math.abs(n.z)===1?Hn.x+=1e-4:Hn.z+=1e-4,Hn.normalize(),Sr.crossVectors(n,Hn)),Sr.normalize(),al.crossVectors(Hn,Sr),i[0]=Sr.x,i[4]=al.x,i[8]=Hn.x,i[1]=Sr.y,i[5]=al.y,i[9]=Hn.y,i[2]=Sr.z,i[6]=al.z,i[10]=Hn.z,this},multiply:function(t,e){return e!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],o=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],f=n[13],d=n[2],p=n[6],y=n[10],g=n[14],m=n[3],x=n[7],v=n[11],b=n[15],_=i[0],C=i[4],w=i[8],S=i[12],M=i[1],B=i[5],L=i[9],U=i[13],E=i[2],O=i[6],k=i[10],ne=i[14],Y=i[3],F=i[7],te=i[11],ee=i[15];return r[0]=s*_+o*M+a*E+c*Y,r[4]=s*C+o*B+a*O+c*F,r[8]=s*w+o*L+a*k+c*te,r[12]=s*S+o*U+a*ne+c*ee,r[1]=l*_+h*M+u*E+f*Y,r[5]=l*C+h*B+u*O+f*F,r[9]=l*w+h*L+u*k+f*te,r[13]=l*S+h*U+u*ne+f*ee,r[2]=d*_+p*M+y*E+g*Y,r[6]=d*C+p*B+y*O+g*F,r[10]=d*w+p*L+y*k+g*te,r[14]=d*S+p*U+y*ne+g*ee,r[3]=m*_+x*M+v*E+b*Y,r[7]=m*C+x*B+v*O+b*F,r[11]=m*w+x*L+v*k+b*te,r[15]=m*S+x*U+v*ne+b*ee,this},multiplyScalar:function(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},determinant:function(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],o=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],f=t[14],d=t[3],p=t[7],y=t[11],g=t[15];return d*(+r*a*h-i*c*h-r*o*u+n*c*u+i*o*f-n*a*f)+p*(+e*a*f-e*c*u+r*s*u-i*s*f+i*c*l-r*a*l)+y*(+e*c*h-e*o*f-r*s*h+n*s*f+r*o*l-n*c*l)+g*(-i*o*l-e*a*h+e*o*u+i*s*h-n*s*u+n*a*l)},transpose:function(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this},setPosition:function(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this},getInverse:function(t,e){e!==void 0&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=t.elements,r=i[0],s=i[1],o=i[2],a=i[3],c=i[4],l=i[5],h=i[6],u=i[7],f=i[8],d=i[9],p=i[10],y=i[11],g=i[12],m=i[13],x=i[14],v=i[15],b=d*x*u-m*p*u+m*h*y-l*x*y-d*h*v+l*p*v,_=g*p*u-f*x*u-g*h*y+c*x*y+f*h*v-c*p*v,C=f*m*u-g*d*u+g*l*y-c*m*y-f*l*v+c*d*v,w=g*d*h-f*m*h-g*l*p+c*m*p+f*l*x-c*d*x,S=r*b+s*_+o*C+a*w;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/S;return n[0]=b*M,n[1]=(m*p*a-d*x*a-m*o*y+s*x*y+d*o*v-s*p*v)*M,n[2]=(l*x*a-m*h*a+m*o*u-s*x*u-l*o*v+s*h*v)*M,n[3]=(d*h*a-l*p*a-d*o*u+s*p*u+l*o*y-s*h*y)*M,n[4]=_*M,n[5]=(f*x*a-g*p*a+g*o*y-r*x*y-f*o*v+r*p*v)*M,n[6]=(g*h*a-c*x*a-g*o*u+r*x*u+c*o*v-r*h*v)*M,n[7]=(c*p*a-f*h*a+f*o*u-r*p*u-c*o*y+r*h*y)*M,n[8]=C*M,n[9]=(g*d*a-f*m*a-g*s*y+r*m*y+f*s*v-r*d*v)*M,n[10]=(c*m*a-g*l*a+g*s*u-r*m*u-c*s*v+r*l*v)*M,n[11]=(f*l*a-c*d*a-f*s*u+r*d*u+c*s*y-r*l*y)*M,n[12]=w*M,n[13]=(f*m*o-g*d*o+g*s*p-r*m*p-f*s*x+r*d*x)*M,n[14]=(g*l*o-c*m*o-g*s*h+r*m*h+c*s*x-r*l*x)*M,n[15]=(c*d*o-f*l*o+f*s*h-r*d*h-c*s*p+r*l*p)*M,this},scale:function(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this},getMaxScaleOnAxis:function(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))},makeTranslation:function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},makeRotationX:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},makeRotationY:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},makeRotationZ:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,o=t.y,a=t.z,c=r*s,l=r*o;return this.set(c*s+n,c*o-i*a,c*a+i*o,0,c*o+i*a,l*o+n,l*a-i*s,0,c*a-i*o,l*a+i*s,r*a*a+n,0,0,0,0,1),this},makeScale:function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},makeShear:function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},compose:function(t,e,n){const i=this.elements,r=e._x,s=e._y,o=e._z,a=e._w,c=r+r,l=s+s,h=o+o,u=r*c,f=r*l,d=r*h,p=s*l,y=s*h,g=o*h,m=a*c,x=a*l,v=a*h,b=n.x,_=n.y,C=n.z;return i[0]=(1-(p+g))*b,i[1]=(f+v)*b,i[2]=(d-x)*b,i[3]=0,i[4]=(f-v)*_,i[5]=(1-(u+g))*_,i[6]=(y+m)*_,i[7]=0,i[8]=(d+x)*C,i[9]=(y-m)*C,i[10]=(1-(u+p))*C,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this},decompose:function(t,e,n){const i=this.elements;let r=ks.set(i[0],i[1],i[2]).length(),s=ks.set(i[4],i[5],i[6]).length(),o=ks.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],hi.copy(this);const c=1/r,l=1/s,h=1/o;return hi.elements[0]*=c,hi.elements[1]*=c,hi.elements[2]*=c,hi.elements[4]*=l,hi.elements[5]*=l,hi.elements[6]*=l,hi.elements[8]*=h,hi.elements[9]*=h,hi.elements[10]*=h,e.setFromRotationMatrix(hi),n.x=r,n.y=s,n.z=o,this},makePerspective:function(t,e,n,i,r,s){s===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const o=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),f=-2*s*r/(s-r);return o[0]=a,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=f,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},makeOrthographic:function(t,e,n,i,r,s){const o=this.elements,a=1/(e-t),c=1/(n-i),l=1/(s-r),h=(e+t)*a,u=(n+i)*c,f=(s+r)*l;return o[0]=2*a,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-f,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},equals:function(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0},fromArray:function(t,e){e===void 0&&(e=0);for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this},toArray:function(t,e){t===void 0&&(t=[]),e===void 0&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}});const Km=new Ie,Jm=new Gt;function Ur(t=0,e=0,n=0,i=Ur.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}Ur.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];Ur.DefaultOrder="XYZ";Object.defineProperties(Ur.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},order:{get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}});Object.assign(Ur.prototype,{isEuler:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},setFromRotationMatrix:function(t,e,n){const i=ut.clamp,r=t.elements,s=r[0],o=r[4],a=r[8],c=r[1],l=r[5],h=r[9],u=r[2],f=r[6],d=r[10];switch(e=e||this._order,e){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(f,l),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,s));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(f,d),this._z=Math.atan2(c,s)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(f,l),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: 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em(){this.mask=1}Object.assign(em.prototype,{set:function(t){this.mask=1<1){for(let e=0;e1){for(let n=0;n0){i.children=[];for(let o=0;o0&&(n.geometries=o),a.length>0&&(n.materials=a),c.length>0&&(n.textures=c),l.length>0&&(n.images=l),h.length>0&&(n.shapes=h)}return n.object=i,n;function s(o){const a=[];for(const c in o){const l=o[c];delete l.metadata,a.push(l)}return a}},clone:function(t){return new this.constructor().copy(this,t)},copy:function(t,e){if(e===void 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t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},intersectsTriangle:function(t){if(this.isEmpty())return!1;this.getCenter(Sa),ll.subVectors(this.max,Sa),Ns.subVectors(t.a,Sa),zs.subVectors(t.b,Sa),Gs.subVectors(t.c,Sa),Mr.subVectors(zs,Ns),Ar.subVectors(Gs,zs),Qr.subVectors(Ns,Gs);let e=[0,-Mr.z,Mr.y,0,-Ar.z,Ar.y,0,-Qr.z,Qr.y,Mr.z,0,-Mr.x,Ar.z,0,-Ar.x,Qr.z,0,-Qr.x,-Mr.y,Mr.x,0,-Ar.y,Ar.x,0,-Qr.y,Qr.x,0];return!Qu(e,Ns,zs,Gs,ll)||(e=[1,0,0,0,1,0,0,0,1],!Qu(e,Ns,zs,Gs,ll))?!1:(hl.crossVectors(Mr,Ar),e=[hl.x,hl.y,hl.z],Qu(e,Ns,zs,Gs,ll))},clampPoint:function(t,e){return e===void 0&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new T),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(t){return wa.copy(t).clamp(this.min,this.max).sub(t).length()},getBoundingSphere:function(t){return t===void 0&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=this.getSize(wa).length()*.5,t},intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},applyMatrix4:function(t){return this.isEmpty()?this:(Xi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Xi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Xi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Xi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Xi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Xi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Xi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Xi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Xi),this)},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}});function Qu(t,e,n,i,r){for(let s=0,o=t.length-3;s<=o;s+=3){es.fromArray(t,s);const a=r.x*Math.abs(es.x)+r.y*Math.abs(es.y)+r.z*Math.abs(es.z),c=e.dot(es),l=n.dot(es),h=i.dot(es);if(Math.max(-Math.max(c,l,h),Math.min(c,l,h))>a)return!1}return!0}const G_=new Ut;function br(t,e){this.center=t!==void 0?t:new T,this.radius=e!==void 0?e:-1}Object.assign(br.prototype,{set:function(t,e){return this.center.copy(t),this.radius=e,this},setFromPoints:function(t,e){const n=this.center;e!==void 0?n.copy(e):G_.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},getBoundingBox:function(t){return t===void 0&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Ut),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},applyMatrix4:function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},translate:function(t){return this.center.add(t),this},equals:function(t){return t.center.equals(this.center)&&t.radius===this.radius}});const Yi=new T,ed=new T,ul=new T,Cr=new T,td=new T,dl=new T,nd=new T;function Ko(t,e){this.origin=t!==void 0?t:new T,this.direction=e!==void 0?e:new T(0,0,-1)}Object.assign(Ko.prototype,{set:function(t,e){return this.origin.copy(t),this.direction.copy(e),this},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},at:function(t,e){return e===void 0&&(console.warn("THREE.Ray: .at() target is now required"),e=new T),e.copy(this.direction).multiplyScalar(t).add(this.origin)},lookAt:function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},recast:function(t){return this.origin.copy(this.at(t,Yi)),this},closestPointToPoint:function(t,e){e===void 0&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new T),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},distanceToPoint:function(t){return Math.sqrt(this.distanceSqToPoint(t))},distanceSqToPoint:function(t){const e=Yi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Yi.copy(this.direction).multiplyScalar(e).add(this.origin),Yi.distanceToSquared(t))},distanceSqToSegment:function(t,e,n,i){ed.copy(t).add(e).multiplyScalar(.5),ul.copy(e).sub(t).normalize(),Cr.copy(this.origin).sub(ed);const r=t.distanceTo(e)*.5,s=-this.direction.dot(ul),o=Cr.dot(this.direction),a=-Cr.dot(ul),c=Cr.lengthSq(),l=Math.abs(1-s*s);let h,u,f,d;if(l>0)if(h=s*a-o,u=s*o-a,d=r*l,h>=0)if(u>=-d)if(u<=d){const p=1/l;h*=p,u*=p,f=h*(h+s*u+2*o)+u*(s*h+u+2*a)+c}else u=r,h=Math.max(0,-(s*u+o)),f=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(s*u+o)),f=-h*h+u*(u+2*a)+c;else u<=-d?(h=Math.max(0,-(-s*r+o)),u=h>0?-r:Math.min(Math.max(-r,-a),r),f=-h*h+u*(u+2*a)+c):u<=d?(h=0,u=Math.min(Math.max(-r,-a),r),f=u*(u+2*a)+c):(h=Math.max(0,-(s*r+o)),u=h>0?r:Math.min(Math.max(-r,-a),r),f=-h*h+u*(u+2*a)+c);else u=s>0?-r:r,h=Math.max(0,-(s*u+o)),f=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(ul).multiplyScalar(u).add(ed),f},intersectSphere:function(t,e){Yi.subVectors(t.center,this.origin);const n=Yi.dot(this.direction),i=Yi.dot(Yi)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),o=n-s,a=n+s;return o<0&&a<0?null:o<0?this.at(a,e):this.at(o,e)},intersectsSphere:function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},distanceToPlane:function(t){const e=t.normal.dot(this.direction);if(e===0)return t.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},intersectPlane:function(t,e){const n=this.distanceToPlane(t);return n===null?null:this.at(n,e)},intersectsPlane:function(t){const e=t.distanceToPoint(this.origin);return e===0||t.normal.dot(this.direction)*e<0},intersectBox:function(t,e){let n,i,r,s,o,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,s=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,s=(t.min.y-u.y)*l),n>s||r>i||((r>n||n!==n)&&(n=r),(s=0?(o=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(o=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||o>i)||((o>n||n!==n)&&(n=o),(a=0?n:i,e)},intersectsBox:function(t){return this.intersectBox(t,Yi)!==null},intersectTriangle:function(t,e,n,i,r){td.subVectors(e,t),dl.subVectors(n,t),nd.crossVectors(td,dl);let s=this.direction.dot(nd),o;if(s>0){if(i)return null;o=1}else if(s<0)o=-1,s=-s;else return null;Cr.subVectors(this.origin,t);const a=o*this.direction.dot(dl.crossVectors(Cr,dl));if(a<0)return null;const c=o*this.direction.dot(td.cross(Cr));if(c<0||a+c>s)return null;const l=-o*Cr.dot(nd);return l<0?null:this.at(l/s,r)},applyMatrix4:function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},equals:function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}});const id=new T,U_=new T,V_=new An;function Ri(t,e){this.normal=t!==void 0?t:new T(1,0,0),this.constant=e!==void 0?e:0}Object.assign(Ri.prototype,{isPlane:!0,set:function(t,e){return this.normal.copy(t),this.constant=e,this},setComponents:function(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this},setFromNormalAndCoplanarPoint:function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},setFromCoplanarPoints:function(t,e,n){const i=id.subVectors(n,e).cross(U_.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},normalize:function(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(t){return this.normal.dot(t)+this.constant},distanceToSphere:function(t){return this.distanceToPoint(t.center)-t.radius},projectPoint:function(t,e){return e===void 0&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new T),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},intersectLine:function(t,e){e===void 0&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new T);const n=t.delta(id),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;if(!(r<0||r>1))return e.copy(n).multiplyScalar(r).add(t.start)},intersectsLine:function(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},intersectsBox:function(t){return t.intersectsPlane(this)},intersectsSphere:function(t){return t.intersectsPlane(this)},coplanarPoint:function(t){return t===void 0&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new T),t.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(t,e){const n=e||V_.getNormalMatrix(t),i=this.coplanarPoint(id).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this},translate:function(t){return this.constant-=t.dot(this.normal),this},equals:function(t){return t.normal.equals(this.normal)&&t.constant===this.constant}});const mi=new T,tr=new T,rd=new T,Zi=new T,Us=new T,Vs=new T,ig=new T,sd=new T,od=new T,ad=new T;function Mn(t,e,n){this.a=t!==void 0?t:new T,this.b=e!==void 0?e:new T,this.c=n!==void 0?n:new T}Object.assign(Mn,{getNormal:function(t,e,n,i){i===void 0&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new T),i.subVectors(n,e),mi.subVectors(t,e),i.cross(mi);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)},getBarycoord:function(t,e,n,i,r){mi.subVectors(i,e),tr.subVectors(n,e),rd.subVectors(t,e);const s=mi.dot(mi),o=mi.dot(tr),a=mi.dot(rd),c=tr.dot(tr),l=tr.dot(rd),h=s*c-o*o;if(r===void 0&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new T),h===0)return r.set(-2,-1,-1);const u=1/h,f=(c*a-o*l)*u,d=(s*l-o*a)*u;return r.set(1-f-d,d,f)},containsPoint:function(t,e,n,i){return Mn.getBarycoord(t,e,n,i,Zi),Zi.x>=0&&Zi.y>=0&&Zi.x+Zi.y<=1},getUV:function(t,e,n,i,r,s,o,a){return this.getBarycoord(t,e,n,i,Zi),a.set(0,0),a.addScaledVector(r,Zi.x),a.addScaledVector(s,Zi.y),a.addScaledVector(o,Zi.z),a},isFrontFacing:function(t,e,n,i){return mi.subVectors(n,e),tr.subVectors(t,e),mi.cross(tr).dot(i)<0}});Object.assign(Mn.prototype,{set:function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},setFromPointsAndIndices:function(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},getArea:function(){return mi.subVectors(this.c,this.b),tr.subVectors(this.a,this.b),mi.cross(tr).length()*.5},getMidpoint:function(t){return t===void 0&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new T),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(t){return Mn.getNormal(this.a,this.b,this.c,t)},getPlane:function(t){return t===void 0&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ri),t.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(t,e){return Mn.getBarycoord(t,this.a,this.b,this.c,e)},getUV:function(t,e,n,i,r){return Mn.getUV(t,this.a,this.b,this.c,e,n,i,r)},containsPoint:function(t){return Mn.containsPoint(t,this.a,this.b,this.c)},isFrontFacing:function(t){return Mn.isFrontFacing(this.a,this.b,this.c,t)},intersectsBox:function(t){return t.intersectsTriangle(this)},closestPointToPoint:function(t,e){e===void 0&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new T);const n=this.a,i=this.b,r=this.c;let s,o;Us.subVectors(i,n),Vs.subVectors(r,n),sd.subVectors(t,n);const a=Us.dot(sd),c=Vs.dot(sd);if(a<=0&&c<=0)return e.copy(n);od.subVectors(t,i);const l=Us.dot(od),h=Vs.dot(od);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return s=a/(a-l),e.copy(n).addScaledVector(Us,s);ad.subVectors(t,r);const f=Us.dot(ad),d=Vs.dot(ad);if(d>=0&&f<=d)return e.copy(r);const p=f*c-a*d;if(p<=0&&c>=0&&d<=0)return o=c/(c-d),e.copy(n).addScaledVector(Vs,o);const y=l*d-f*h;if(y<=0&&h-l>=0&&f-d>=0)return ig.subVectors(r,i),o=(h-l)/(h-l+(f-d)),e.copy(i).addScaledVector(ig,o);const g=1/(y+p+u);return s=p*g,o=u*g,e.copy(n).addScaledVector(Us,s).addScaledVector(Vs,o)},equals:function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}});const Ny={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ui={h:0,s:0,l:0},fl={h:0,s:0,l:0};function ke(t,e,n){return e===void 0&&n===void 0?this.set(t):this.setRGB(t,e,n)}function cd(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}function ld(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function hd(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}Object.assign(ke.prototype,{isColor:!0,r:1,g:1,b:1,set:function(t){return t&&t.isColor?this.copy(t):typeof t=="number"?this.setHex(t):typeof t=="string"&&this.setStyle(t),this},setScalar:function(t){return this.r=t,this.g=t,this.b=t,this},setHex:function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,this},setRGB:function(t,e,n){return this.r=t,this.g=e,this.b=n,this},setHSL:function(t,e,n){if(t=ut.euclideanModulo(t,1),e=ut.clamp(e,0,1),n=ut.clamp(n,0,1),e===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=cd(r,i,t+1/3),this.g=cd(r,i,t),this.b=cd(r,i,t-1/3)}return this},setStyle:function(t){function e(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let i;const r=n[1],s=n[2];switch(r){case"rgb":case"rgba":if(i=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(s))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,e(i[5]),this;if(i=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(s))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,e(i[5]),this;break;case"hsl":case"hsla":if(i=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(s)){const o=parseFloat(i[1])/360,a=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return e(i[5]),this.setHSL(o,a,c)}break}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},setColorName:function(t){const e=Ny[t];return e!==void 0?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},copyGammaToLinear:function(t,e){return e===void 0&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},copyLinearToGamma:function(t,e){e===void 0&&(e=2);const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},convertGammaToLinear:function(t){return this.copyGammaToLinear(this,t),this},convertLinearToGamma:function(t){return this.copyLinearToGamma(this,t),this},copySRGBToLinear:function(t){return this.r=ld(t.r),this.g=ld(t.g),this.b=ld(t.b),this},copyLinearToSRGB:function(t){return this.r=hd(t.r),this.g=hd(t.g),this.b=hd(t.b),this},convertSRGBToLinear:function(){return this.copySRGBToLinear(this),this},convertLinearToSRGB:function(){return this.copyLinearToSRGB(this),this},getHex:function(){return this.r*255<<16^this.g*255<<8^this.b*255<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(t){t===void 0&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let o,a;const c=(s+r)/2;if(s===r)o=0,a=0;else{const l=r-s;switch(a=c<=.5?l/(r+s):l/(2-r-s),r){case e:o=(n-i)/l+(n0&&(n.alphaTest=this.alphaTest),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.morphTargets===!0&&(n.morphTargets=!0),this.morphNormals===!0&&(n.morphNormals=!0),this.skinning===!0&&(n.skinning=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const s=[];for(const o in r){const a=r[o];delete a.metadata,s.push(a)}return s}if(e){const r=i(t.textures),s=i(t.images);r.length>0&&(n.textures=r),s.length>0&&(n.images=s)}return n},clone:function(){return new this.constructor().copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(e!==null){const i=e.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=e[r].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(at.prototype,"needsUpdate",{set:function(t){t===!0&&this.version++}});function _i(t){at.call(this),this.type="MeshBasicMaterial",this.color=new ke(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Au,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}_i.prototype=Object.create(at.prototype);_i.prototype.constructor=_i;_i.prototype.isMeshBasicMaterial=!0;_i.prototype.copy=function(t){return at.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const jt=new T,pl=new Te;function Qe(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=n===!0,this.usage=Tu,this.updateRange={offset:0,count:-1},this.version=0}Object.defineProperty(Qe.prototype,"needsUpdate",{set:function(t){t===!0&&this.version++}});Object.assign(Qe.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0,s=i[1]&&i[1].length>0,o=t.morphTargets,a=o.length;let c;if(a>0){c=[];for(let g=0;g0){u=[];for(let g=0;g0&&e.length===0&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let g=0;ge&&(e=t[n]);return e}let $_=1;const Ti=new Ie,ud=new $e,Hs=new T,$n=new Ut,Ma=new Ut,vn=new T;function We(){Object.defineProperty(this,"id",{value:$_+=2}),this.uuid=ut.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}We.prototype=Object.assign(Object.create(xr.prototype),{constructor:We,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){Array.isArray(t)?this.index=new(Gy(t)>65535?cc:ac)(t,1):this.index=t},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:n!==void 0?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;e!==void 0&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new An().getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(t),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this},rotateX:function(t){return Ti.makeRotationX(t),this.applyMatrix4(Ti),this},rotateY:function(t){return Ti.makeRotationY(t),this.applyMatrix4(Ti),this},rotateZ:function(t){return Ti.makeRotationZ(t),this.applyMatrix4(Ti),this},translate:function(t,e,n){return Ti.makeTranslation(t,e,n),this.applyMatrix4(Ti),this},scale:function(t,e,n){return Ti.makeScale(t,e,n),this.applyMatrix4(Ti),this},lookAt:function(t){return ud.lookAt(t),ud.updateMatrix(),this.applyMatrix4(ud.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Hs).negate(),this.translate(Hs.x,Hs.y,Hs.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const n=new qe(e.vertices.length*3,3),i=new qe(e.colors.length*3,3);if(this.setAttribute("position",n.copyVector3sArray(e.vertices)),this.setAttribute("color",i.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const r=new qe(e.lineDistances.length,1);this.setAttribute("lineDistance",r.copyArray(e.lineDistances))}e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n0){const n=new Float32Array(t.normals.length*3);this.setAttribute("normal",new Qe(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const n=new Float32Array(t.colors.length*3);this.setAttribute("color",new Qe(n,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const n=new Float32Array(t.uvs.length*2);this.setAttribute("uv",new Qe(n,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const n=new Float32Array(t.uvs2.length*2);this.setAttribute("uv2",new Qe(n,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const n in t.morphTargets){const i=[],r=t.morphTargets[n];for(let s=0,o=r.length;s0){const n=new qe(t.skinIndices.length*4,4);this.setAttribute("skinIndex",n.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const n=new qe(t.skinWeights.length*4,4);this.setAttribute("skinWeight",n.copyVector4sArray(t.skinWeights))}return t.boundingSphere!==null&&(this.boundingSphere=t.boundingSphere.clone()),t.boundingBox!==null&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){this.boundingBox===null&&(this.boundingBox=new Ut);const t=this.attributes.position,e=this.morphAttributes.position;if(t!==void 0){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n0&&(t.userData=this.userData),this.parameters!==void 0){const a=this.parameters;for(const c in a)a[c]!==void 0&&(t[c]=a[c]);return t}t.data={attributes:{}};const e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const a in n){const c=n[a],l=c.toJSON(t.data);c.name!==""&&(l.name=c.name),t.data.attributes[a]=l}const i={};let r=!1;for(const a in this.morphAttributes){const c=this.morphAttributes[a],l=[];for(let h=0,u=c.length;h0&&(i[a]=l,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const o=this.boundingSphere;return o!==null&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t},clone:function(){return new We().copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;n!==null&&this.setIndex(n.clone(e));const i=t.attributes;for(const c in i){const l=i[c];this.setAttribute(c,l.clone(e))}const r=t.morphAttributes;for(const c in r){const l=[],h=r[c];for(let u=0,f=h.length;u0){const i=e[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,s=i.length;r0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. 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this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=t===void 0||typeof t=="string";if(!e&&t.textures[this.uuid]!==void 0)return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=ut.generateUUID()),!e&&t.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let s=0,o=i.length;s1)switch(this.wrapS){case Th:t.x=t.x-Math.floor(t.x);break;case zn:t.x=t.x<0?0:1;break;case Ph:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case Th:t.y=t.y-Math.floor(t.y);break;case zn:t.y=t.y<0?0:1;break;case Ph:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}});Object.defineProperty($t.prototype,"needsUpdate",{set:function(t){t===!0&&this.version++}});function kt(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}Object.defineProperties(kt.prototype,{width:{get:function(){return this.z},set:function(t){this.z=t}},height:{get:function(){return this.w},set:function(t){this.w=t}}});Object.assign(kt.prototype,{isVector4:!0,set:function(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setW:function(t){return this.w=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w!==void 0?t.w:1,this},add:function(t,e){return e!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},sub:function(t,e){return e!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this},divideScalar:function(t){return this.multiplyScalar(1/t)},setAxisAngleFromQuaternion:function(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},setAxisAngleFromRotationMatrix:function(t){let e,n,i,r;const a=t.elements,c=a[0],l=a[4],h=a[8],u=a[1],f=a[5],d=a[9],p=a[2],y=a[6],g=a[10];if(Math.abs(l-u)<.01&&Math.abs(h-p)<.01&&Math.abs(d-y)<.01){if(Math.abs(l+u)<.1&&Math.abs(h+p)<.1&&Math.abs(d+y)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const x=(c+1)/2,v=(f+1)/2,b=(g+1)/2,_=(l+u)/4,C=(h+p)/4,w=(d+y)/4;return x>v&&x>b?x<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(x),i=_/n,r=C/n):v>b?v<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(v),n=_/i,r=w/i):b<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(b),n=C/r,i=w/r),this.set(n,i,r,e),this}let m=Math.sqrt((y-d)*(y-d)+(h-p)*(h-p)+(u-l)*(u-l));return Math.abs(m)<.001&&(m=1),this.x=(y-d)/m,this.y=(h-p)/m,this.z=(u-l)/m,this.w=Math.acos((c+f+g-1)/2),this},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},fromArray:function(t,e){return e===void 0&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},toArray:function(t,e){return t===void 0&&(t=[]),e===void 0&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},fromBufferAttribute:function(t,e,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}});function Rn(t,e,n){this.width=t,this.height=e,this.scissor=new kt(0,0,t,e),this.scissorTest=!1,this.viewport=new kt(0,0,t,e),n=n||{},this.texture=new $t(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:gn,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!0,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}Rn.prototype=Object.assign(Object.create(xr.prototype),{constructor:Rn,isWebGLRenderTarget:!0,setSize:function(t,e){(this.width!==t||this.height!==e)&&(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});function Ym(t,e,n){Rn.call(this,t,e,n),this.samples=4}Ym.prototype=Object.assign(Object.create(Rn.prototype),{constructor:Ym,isWebGLMultisampleRenderTarget:!0,copy:function(t){return Rn.prototype.copy.call(this,t),this.samples=t.samples,this}});function Gt(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}Object.assign(Gt,{slerp:function(t,e,n,i){return n.copy(t).slerp(e,i)},slerpFlat:function(t,e,n,i,r,s,o){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[s+0],f=r[s+1],d=r[s+2],p=r[s+3];if(h!==p||a!==u||c!==f||l!==d){let y=1-o,g=a*u+c*f+l*d+h*p,m=g>=0?1:-1,x=1-g*g;if(x>Number.EPSILON){const b=Math.sqrt(x),_=Math.atan2(b,g*m);y=Math.sin(y*_)/b,o=Math.sin(o*_)/b}const v=o*m;if(a=a*y+u*v,c=c*y+f*v,l=l*y+d*v,h=h*y+p*v,y===1-o){const b=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=b,c*=b,l*=b,h*=b}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h},multiplyQuaternionsFlat:function(t,e,n,i,r,s){const o=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[s],u=r[s+1],f=r[s+2],d=r[s+3];return t[e]=o*d+l*h+a*f-c*u,t[e+1]=a*d+l*u+c*h-o*f,t[e+2]=c*d+l*f+o*u-a*h,t[e+3]=l*d-o*h-a*u-c*f,t}});Object.defineProperties(Gt.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},w:{get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}});Object.assign(Gt.prototype,{isQuaternion:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},setFromEuler:function(t,e){if(!(t&&t.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t.order,o=Math.cos,a=Math.sin,c=o(n/2),l=o(i/2),h=o(r/2),u=a(n/2),f=a(i/2),d=a(r/2);switch(s){case"XYZ":this._x=u*l*h+c*f*d,this._y=c*f*h-u*l*d,this._z=c*l*d+u*f*h,this._w=c*l*h-u*f*d;break;case"YXZ":this._x=u*l*h+c*f*d,this._y=c*f*h-u*l*d,this._z=c*l*d-u*f*h,this._w=c*l*h+u*f*d;break;case"ZXY":this._x=u*l*h-c*f*d,this._y=c*f*h+u*l*d,this._z=c*l*d+u*f*h,this._w=c*l*h-u*f*d;break;case"ZYX":this._x=u*l*h-c*f*d,this._y=c*f*h+u*l*d,this._z=c*l*d-u*f*h,this._w=c*l*h+u*f*d;break;case"YZX":this._x=u*l*h+c*f*d,this._y=c*f*h+u*l*d,this._z=c*l*d-u*f*h,this._w=c*l*h-u*f*d;break;case"XZY":this._x=u*l*h-c*f*d,this._y=c*f*h-u*l*d,this._z=c*l*d+u*f*h,this._w=c*l*h+u*f*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return e!==!1&&this._onChangeCallback(),this},setFromAxisAngle:function(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this},setFromRotationMatrix:function(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],o=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+o+h;if(u>0){const f=.5/Math.sqrt(u+1);this._w=.25/f,this._x=(l-a)*f,this._y=(r-c)*f,this._z=(s-i)*f}else if(n>o&&n>h){const f=2*Math.sqrt(1+n-o-h);this._w=(l-a)/f,this._x=.25*f,this._y=(i+s)/f,this._z=(r+c)/f}else if(o>h){const f=2*Math.sqrt(1+o-n-h);this._w=(r-c)/f,this._x=(i+s)/f,this._y=.25*f,this._z=(a+l)/f}else{const f=2*Math.sqrt(1+h-n-o);this._w=(s-i)/f,this._x=(r+c)/f,this._y=(a+l)/f,this._z=.25*f}return this._onChangeCallback(),this},setFromUnitVectors:function(t,e){let i=t.dot(e)+1;return i<1e-6?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()},angleTo:function(t){return 2*Math.acos(Math.abs(ut.clamp(this.dot(t),-1,1)))},rotateTowards:function(t,e){const n=this.angleTo(t);if(n===0)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this},inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},dot:function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},multiply:function(t,e){return e!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},premultiply:function(t){return this.multiplyQuaternions(t,this)},multiplyQuaternions:function(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,o=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+s*o+i*c-r*a,this._y=i*l+s*a+r*o-n*c,this._z=r*l+s*c+n*a-i*o,this._w=s*l-n*o-i*a-r*c,this._onChangeCallback(),this},slerp:function(t,e){if(e===0)return this;if(e===1)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let o=s*t._w+n*t._x+i*t._y+r*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const a=1-o*o;if(a<=Number.EPSILON){const f=1-e;return this._w=f*s+e*this._w,this._x=f*n+e*this._x,this._y=f*i+e*this._y,this._z=f*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,o),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},fromArray:function(t,e){return e===void 0&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},toArray:function(t,e){return t===void 0&&(t=[]),e===void 0&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},fromBufferAttribute:function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},_onChange:function(t){return this._onChangeCallback=t,this},_onChangeCallback:function(){}});const Ku=new T,Zm=new Gt;function T(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}Object.assign(T.prototype,{isVector3:!0,set:function(t,e,n){return this.x=t,this.y=e,this.z=n,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},add:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},sub:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},multiply:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this},multiplyVectors:function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},applyEuler:function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Zm.setFromEuler(t))},applyAxisAngle:function(t,e){return this.applyQuaternion(Zm.setFromAxisAngle(t,e))},applyMatrix3:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this},applyNormalMatrix:function(t){return this.applyMatrix3(t).normalize()},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this},applyQuaternion:function(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,o=t.z,a=t.w,c=a*e+s*i-o*n,l=a*n+o*e-r*i,h=a*i+r*n-s*e,u=-r*e-s*n-o*i;return this.x=c*a+u*-r+l*-o-h*-s,this.y=l*a+u*-s+h*-r-c*-o,this.z=h*a+u*-o+c*-s-l*-r,this},project:function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},unproject:function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},transformDirection:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()},divide:function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},divideScalar:function(t){return this.multiplyScalar(1/t)},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},cross:function(t,e){return e!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},crossVectors:function(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,o=e.y,a=e.z;return this.x=i*a-r*o,this.y=r*s-n*a,this.z=n*o-i*s,this},projectOnVector:function(t){const e=t.lengthSq();if(e===0)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},projectOnPlane:function(t){return Ku.copy(this).projectOnVector(t),this.sub(Ku)},reflect:function(t){return this.sub(Ku.copy(t).multiplyScalar(2*this.dot(t)))},angleTo:function(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ut.clamp(n,-1,1))},distanceTo:function(t){return Math.sqrt(this.distanceToSquared(t))},distanceToSquared:function(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i},manhattanDistanceTo:function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},setFromSpherical:function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},setFromSphericalCoords:function(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this},setFromCylindrical:function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},setFromCylindricalCoords:function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},setFromMatrixPosition:function(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},setFromMatrixScale:function(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this},setFromMatrixColumn:function(t,e){return this.fromArray(t.elements,e*4)},setFromMatrix3Column:function(t,e){return this.fromArray(t.elements,e*3)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},fromArray:function(t,e){return e===void 0&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},toArray:function(t,e){return t===void 0&&(t=[]),e===void 0&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},fromBufferAttribute:function(t,e,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}});const ks=new T,hi=new Ie,D_=new T(0,0,0),B_=new T(1,1,1),Sr=new T,al=new T,Hn=new T;function Ie(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}Object.assign(Ie.prototype,{isMatrix4:!0,set:function(t,e,n,i,r,s,o,a,c,l,h,u,f,d,p,y){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=o,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=f,g[7]=d,g[11]=p,g[15]=y,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return new Ie().fromArray(this.elements)},copy:function(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},copyPosition:function(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},extractBasis:function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},makeBasis:function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},extractRotation:function(t){const e=this.elements,n=t.elements,i=1/ks.setFromMatrixColumn(t,0).length(),r=1/ks.setFromMatrixColumn(t,1).length(),s=1/ks.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromEuler:function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),o=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if(t.order==="XYZ"){const u=s*l,f=s*h,d=o*l,p=o*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=f+d*c,e[5]=u-p*c,e[9]=-o*a,e[2]=p-u*c,e[6]=d+f*c,e[10]=s*a}else if(t.order==="YXZ"){const u=a*l,f=a*h,d=c*l,p=c*h;e[0]=u+p*o,e[4]=d*o-f,e[8]=s*c,e[1]=s*h,e[5]=s*l,e[9]=-o,e[2]=f*o-d,e[6]=p+u*o,e[10]=s*a}else if(t.order==="ZXY"){const u=a*l,f=a*h,d=c*l,p=c*h;e[0]=u-p*o,e[4]=-s*h,e[8]=d+f*o,e[1]=f+d*o,e[5]=s*l,e[9]=p-u*o,e[2]=-s*c,e[6]=o,e[10]=s*a}else if(t.order==="ZYX"){const u=s*l,f=s*h,d=o*l,p=o*h;e[0]=a*l,e[4]=d*c-f,e[8]=u*c+p,e[1]=a*h,e[5]=p*c+u,e[9]=f*c-d,e[2]=-c,e[6]=o*a,e[10]=s*a}else if(t.order==="YZX"){const u=s*a,f=s*c,d=o*a,p=o*c;e[0]=a*l,e[4]=p-u*h,e[8]=d*h+f,e[1]=h,e[5]=s*l,e[9]=-o*l,e[2]=-c*l,e[6]=f*h+d,e[10]=u-p*h}else if(t.order==="XZY"){const u=s*a,f=s*c,d=o*a,p=o*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=u*h+p,e[5]=s*l,e[9]=f*h-d,e[2]=d*h-f,e[6]=o*l,e[10]=p*h+u}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(t){return this.compose(D_,t,B_)},lookAt:function(t,e,n){const i=this.elements;return Hn.subVectors(t,e),Hn.lengthSq()===0&&(Hn.z=1),Hn.normalize(),Sr.crossVectors(n,Hn),Sr.lengthSq()===0&&(Math.abs(n.z)===1?Hn.x+=1e-4:Hn.z+=1e-4,Hn.normalize(),Sr.crossVectors(n,Hn)),Sr.normalize(),al.crossVectors(Hn,Sr),i[0]=Sr.x,i[4]=al.x,i[8]=Hn.x,i[1]=Sr.y,i[5]=al.y,i[9]=Hn.y,i[2]=Sr.z,i[6]=al.z,i[10]=Hn.z,this},multiply:function(t,e){return e!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],o=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],f=n[13],d=n[2],p=n[6],y=n[10],g=n[14],m=n[3],x=n[7],v=n[11],b=n[15],_=i[0],C=i[4],w=i[8],S=i[12],M=i[1],B=i[5],L=i[9],U=i[13],E=i[2],O=i[6],k=i[10],ne=i[14],Y=i[3],F=i[7],te=i[11],ee=i[15];return r[0]=s*_+o*M+a*E+c*Y,r[4]=s*C+o*B+a*O+c*F,r[8]=s*w+o*L+a*k+c*te,r[12]=s*S+o*U+a*ne+c*ee,r[1]=l*_+h*M+u*E+f*Y,r[5]=l*C+h*B+u*O+f*F,r[9]=l*w+h*L+u*k+f*te,r[13]=l*S+h*U+u*ne+f*ee,r[2]=d*_+p*M+y*E+g*Y,r[6]=d*C+p*B+y*O+g*F,r[10]=d*w+p*L+y*k+g*te,r[14]=d*S+p*U+y*ne+g*ee,r[3]=m*_+x*M+v*E+b*Y,r[7]=m*C+x*B+v*O+b*F,r[11]=m*w+x*L+v*k+b*te,r[15]=m*S+x*U+v*ne+b*ee,this},multiplyScalar:function(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},determinant:function(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],o=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],f=t[14],d=t[3],p=t[7],y=t[11],g=t[15];return d*(+r*a*h-i*c*h-r*o*u+n*c*u+i*o*f-n*a*f)+p*(+e*a*f-e*c*u+r*s*u-i*s*f+i*c*l-r*a*l)+y*(+e*c*h-e*o*f-r*s*h+n*s*f+r*o*l-n*c*l)+g*(-i*o*l-e*a*h+e*o*u+i*s*h-n*s*u+n*a*l)},transpose:function(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this},setPosition:function(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this},getInverse:function(t,e){e!==void 0&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=t.elements,r=i[0],s=i[1],o=i[2],a=i[3],c=i[4],l=i[5],h=i[6],u=i[7],f=i[8],d=i[9],p=i[10],y=i[11],g=i[12],m=i[13],x=i[14],v=i[15],b=d*x*u-m*p*u+m*h*y-l*x*y-d*h*v+l*p*v,_=g*p*u-f*x*u-g*h*y+c*x*y+f*h*v-c*p*v,C=f*m*u-g*d*u+g*l*y-c*m*y-f*l*v+c*d*v,w=g*d*h-f*m*h-g*l*p+c*m*p+f*l*x-c*d*x,S=r*b+s*_+o*C+a*w;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/S;return n[0]=b*M,n[1]=(m*p*a-d*x*a-m*o*y+s*x*y+d*o*v-s*p*v)*M,n[2]=(l*x*a-m*h*a+m*o*u-s*x*u-l*o*v+s*h*v)*M,n[3]=(d*h*a-l*p*a-d*o*u+s*p*u+l*o*y-s*h*y)*M,n[4]=_*M,n[5]=(f*x*a-g*p*a+g*o*y-r*x*y-f*o*v+r*p*v)*M,n[6]=(g*h*a-c*x*a-g*o*u+r*x*u+c*o*v-r*h*v)*M,n[7]=(c*p*a-f*h*a+f*o*u-r*p*u-c*o*y+r*h*y)*M,n[8]=C*M,n[9]=(g*d*a-f*m*a-g*s*y+r*m*y+f*s*v-r*d*v)*M,n[10]=(c*m*a-g*l*a+g*s*u-r*m*u-c*s*v+r*l*v)*M,n[11]=(f*l*a-c*d*a-f*s*u+r*d*u+c*s*y-r*l*y)*M,n[12]=w*M,n[13]=(f*m*o-g*d*o+g*s*p-r*m*p-f*s*x+r*d*x)*M,n[14]=(g*l*o-c*m*o-g*s*h+r*m*h+c*s*x-r*l*x)*M,n[15]=(c*d*o-f*l*o+f*s*h-r*d*h-c*s*p+r*l*p)*M,this},scale:function(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this},getMaxScaleOnAxis:function(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))},makeTranslation:function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},makeRotationX:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},makeRotationY:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},makeRotationZ:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,o=t.y,a=t.z,c=r*s,l=r*o;return this.set(c*s+n,c*o-i*a,c*a+i*o,0,c*o+i*a,l*o+n,l*a-i*s,0,c*a-i*o,l*a+i*s,r*a*a+n,0,0,0,0,1),this},makeScale:function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},makeShear:function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},compose:function(t,e,n){const i=this.elements,r=e._x,s=e._y,o=e._z,a=e._w,c=r+r,l=s+s,h=o+o,u=r*c,f=r*l,d=r*h,p=s*l,y=s*h,g=o*h,m=a*c,x=a*l,v=a*h,b=n.x,_=n.y,C=n.z;return i[0]=(1-(p+g))*b,i[1]=(f+v)*b,i[2]=(d-x)*b,i[3]=0,i[4]=(f-v)*_,i[5]=(1-(u+g))*_,i[6]=(y+m)*_,i[7]=0,i[8]=(d+x)*C,i[9]=(y-m)*C,i[10]=(1-(u+p))*C,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this},decompose:function(t,e,n){const i=this.elements;let r=ks.set(i[0],i[1],i[2]).length(),s=ks.set(i[4],i[5],i[6]).length(),o=ks.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],hi.copy(this);const c=1/r,l=1/s,h=1/o;return hi.elements[0]*=c,hi.elements[1]*=c,hi.elements[2]*=c,hi.elements[4]*=l,hi.elements[5]*=l,hi.elements[6]*=l,hi.elements[8]*=h,hi.elements[9]*=h,hi.elements[10]*=h,e.setFromRotationMatrix(hi),n.x=r,n.y=s,n.z=o,this},makePerspective:function(t,e,n,i,r,s){s===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const o=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),f=-2*s*r/(s-r);return o[0]=a,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=f,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},makeOrthographic:function(t,e,n,i,r,s){const o=this.elements,a=1/(e-t),c=1/(n-i),l=1/(s-r),h=(e+t)*a,u=(n+i)*c,f=(s+r)*l;return o[0]=2*a,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-f,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},equals:function(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0},fromArray:function(t,e){e===void 0&&(e=0);for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this},toArray:function(t,e){t===void 0&&(t=[]),e===void 0&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}});const Km=new Ie,Jm=new Gt;function Ur(t=0,e=0,n=0,i=Ur.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}Ur.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];Ur.DefaultOrder="XYZ";Object.defineProperties(Ur.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},order:{get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}});Object.assign(Ur.prototype,{isEuler:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},setFromRotationMatrix:function(t,e,n){const i=ut.clamp,r=t.elements,s=r[0],o=r[4],a=r[8],c=r[1],l=r[5],h=r[9],u=r[2],f=r[6],d=r[10];switch(e=e||this._order,e){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(f,l),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,s));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(f,d),this._z=Math.atan2(c,s)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(f,l),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,n!==!1&&this._onChangeCallback(),this},setFromQuaternion:function(t,e,n){return Km.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Km,e,n)},setFromVector3:function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},reorder:function(t){return Jm.setFromEuler(this),this.setFromQuaternion(Jm,t)},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},fromArray:function(t){return this._x=t[0],this._y=t[1],this._z=t[2],t[3]!==void 0&&(this._order=t[3]),this._onChangeCallback(),this},toArray:function(t,e){return t===void 0&&(t=[]),e===void 0&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},toVector3:function(t){return t?t.set(this._x,this._y,this._z):new T(this._x,this._y,this._z)},_onChange:function(t){return this._onChangeCallback=t,this},_onChangeCallback:function(){}});function em(){this.mask=1}Object.assign(em.prototype,{set:function(t){this.mask=1<1){for(let e=0;e1){for(let n=0;n0){i.children=[];for(let o=0;o0&&(n.geometries=o),a.length>0&&(n.materials=a),c.length>0&&(n.textures=c),l.length>0&&(n.images=l),h.length>0&&(n.shapes=h)}return n.object=i,n;function s(o){const a=[];for(const c in o){const l=o[c];delete l.metadata,a.push(l)}return a}},clone:function(t){return new this.constructor().copy(this,t)},copy:function(t,e){if(e===void 0&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),e===!0)for(let n=0;nr&&(r=l),h>s&&(s=h),u>o&&(o=u)}return this.min.set(e,n,i),this.max.set(r,s,o),this},setFromBufferAttribute:function(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,o=-1/0;for(let a=0,c=t.count;ar&&(r=l),h>s&&(s=h),u>o&&(o=u)}return this.min.set(e,n,i),this.max.set(r,s,o),this},setFromPoints:function(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},getParameter:function(t,e){return e===void 0&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new T),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},intersectsSphere:function(t){return this.clampPoint(t.center,wa),wa.distanceToSquared(t.center)<=t.radius*t.radius},intersectsPlane:function(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},intersectsTriangle:function(t){if(this.isEmpty())return!1;this.getCenter(Sa),ll.subVectors(this.max,Sa),Ns.subVectors(t.a,Sa),zs.subVectors(t.b,Sa),Gs.subVectors(t.c,Sa),Mr.subVectors(zs,Ns),Ar.subVectors(Gs,zs),Qr.subVectors(Ns,Gs);let e=[0,-Mr.z,Mr.y,0,-Ar.z,Ar.y,0,-Qr.z,Qr.y,Mr.z,0,-Mr.x,Ar.z,0,-Ar.x,Qr.z,0,-Qr.x,-Mr.y,Mr.x,0,-Ar.y,Ar.x,0,-Qr.y,Qr.x,0];return!Qu(e,Ns,zs,Gs,ll)||(e=[1,0,0,0,1,0,0,0,1],!Qu(e,Ns,zs,Gs,ll))?!1:(hl.crossVectors(Mr,Ar),e=[hl.x,hl.y,hl.z],Qu(e,Ns,zs,Gs,ll))},clampPoint:function(t,e){return e===void 0&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new T),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(t){return wa.copy(t).clamp(this.min,this.max).sub(t).length()},getBoundingSphere:function(t){return t===void 0&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=this.getSize(wa).length()*.5,t},intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},applyMatrix4:function(t){return this.isEmpty()?this:(Xi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Xi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Xi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Xi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Xi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Xi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Xi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Xi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Xi),this)},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}});function Qu(t,e,n,i,r){for(let s=0,o=t.length-3;s<=o;s+=3){es.fromArray(t,s);const a=r.x*Math.abs(es.x)+r.y*Math.abs(es.y)+r.z*Math.abs(es.z),c=e.dot(es),l=n.dot(es),h=i.dot(es);if(Math.max(-Math.max(c,l,h),Math.min(c,l,h))>a)return!1}return!0}const G_=new Ut;function br(t,e){this.center=t!==void 0?t:new T,this.radius=e!==void 0?e:-1}Object.assign(br.prototype,{set:function(t,e){return this.center.copy(t),this.radius=e,this},setFromPoints:function(t,e){const n=this.center;e!==void 0?n.copy(e):G_.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},getBoundingBox:function(t){return t===void 0&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Ut),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},applyMatrix4:function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},translate:function(t){return this.center.add(t),this},equals:function(t){return t.center.equals(this.center)&&t.radius===this.radius}});const Yi=new T,ed=new T,ul=new T,Cr=new T,td=new T,dl=new T,nd=new T;function Ko(t,e){this.origin=t!==void 0?t:new T,this.direction=e!==void 0?e:new T(0,0,-1)}Object.assign(Ko.prototype,{set:function(t,e){return this.origin.copy(t),this.direction.copy(e),this},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},at:function(t,e){return e===void 0&&(console.warn("THREE.Ray: .at() target is now required"),e=new T),e.copy(this.direction).multiplyScalar(t).add(this.origin)},lookAt:function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},recast:function(t){return this.origin.copy(this.at(t,Yi)),this},closestPointToPoint:function(t,e){e===void 0&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new T),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},distanceToPoint:function(t){return Math.sqrt(this.distanceSqToPoint(t))},distanceSqToPoint:function(t){const e=Yi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Yi.copy(this.direction).multiplyScalar(e).add(this.origin),Yi.distanceToSquared(t))},distanceSqToSegment:function(t,e,n,i){ed.copy(t).add(e).multiplyScalar(.5),ul.copy(e).sub(t).normalize(),Cr.copy(this.origin).sub(ed);const r=t.distanceTo(e)*.5,s=-this.direction.dot(ul),o=Cr.dot(this.direction),a=-Cr.dot(ul),c=Cr.lengthSq(),l=Math.abs(1-s*s);let h,u,f,d;if(l>0)if(h=s*a-o,u=s*o-a,d=r*l,h>=0)if(u>=-d)if(u<=d){const p=1/l;h*=p,u*=p,f=h*(h+s*u+2*o)+u*(s*h+u+2*a)+c}else u=r,h=Math.max(0,-(s*u+o)),f=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(s*u+o)),f=-h*h+u*(u+2*a)+c;else u<=-d?(h=Math.max(0,-(-s*r+o)),u=h>0?-r:Math.min(Math.max(-r,-a),r),f=-h*h+u*(u+2*a)+c):u<=d?(h=0,u=Math.min(Math.max(-r,-a),r),f=u*(u+2*a)+c):(h=Math.max(0,-(s*r+o)),u=h>0?r:Math.min(Math.max(-r,-a),r),f=-h*h+u*(u+2*a)+c);else u=s>0?-r:r,h=Math.max(0,-(s*u+o)),f=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(ul).multiplyScalar(u).add(ed),f},intersectSphere:function(t,e){Yi.subVectors(t.center,this.origin);const n=Yi.dot(this.direction),i=Yi.dot(Yi)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),o=n-s,a=n+s;return o<0&&a<0?null:o<0?this.at(a,e):this.at(o,e)},intersectsSphere:function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},distanceToPlane:function(t){const e=t.normal.dot(this.direction);if(e===0)return t.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},intersectPlane:function(t,e){const n=this.distanceToPlane(t);return n===null?null:this.at(n,e)},intersectsPlane:function(t){const e=t.distanceToPoint(this.origin);return e===0||t.normal.dot(this.direction)*e<0},intersectBox:function(t,e){let n,i,r,s,o,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,s=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,s=(t.min.y-u.y)*l),n>s||r>i||((r>n||n!==n)&&(n=r),(s=0?(o=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(o=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||o>i)||((o>n||n!==n)&&(n=o),(a=0?n:i,e)},intersectsBox:function(t){return this.intersectBox(t,Yi)!==null},intersectTriangle:function(t,e,n,i,r){td.subVectors(e,t),dl.subVectors(n,t),nd.crossVectors(td,dl);let s=this.direction.dot(nd),o;if(s>0){if(i)return null;o=1}else if(s<0)o=-1,s=-s;else return null;Cr.subVectors(this.origin,t);const a=o*this.direction.dot(dl.crossVectors(Cr,dl));if(a<0)return null;const c=o*this.direction.dot(td.cross(Cr));if(c<0||a+c>s)return null;const l=-o*Cr.dot(nd);return l<0?null:this.at(l/s,r)},applyMatrix4:function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},equals:function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}});const id=new T,U_=new T,V_=new An;function Ri(t,e){this.normal=t!==void 0?t:new T(1,0,0),this.constant=e!==void 0?e:0}Object.assign(Ri.prototype,{isPlane:!0,set:function(t,e){return this.normal.copy(t),this.constant=e,this},setComponents:function(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this},setFromNormalAndCoplanarPoint:function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},setFromCoplanarPoints:function(t,e,n){const i=id.subVectors(n,e).cross(U_.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},normalize:function(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(t){return this.normal.dot(t)+this.constant},distanceToSphere:function(t){return this.distanceToPoint(t.center)-t.radius},projectPoint:function(t,e){return e===void 0&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new T),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},intersectLine:function(t,e){e===void 0&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new T);const n=t.delta(id),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;if(!(r<0||r>1))return e.copy(n).multiplyScalar(r).add(t.start)},intersectsLine:function(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},intersectsBox:function(t){return t.intersectsPlane(this)},intersectsSphere:function(t){return t.intersectsPlane(this)},coplanarPoint:function(t){return t===void 0&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new T),t.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(t,e){const n=e||V_.getNormalMatrix(t),i=this.coplanarPoint(id).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this},translate:function(t){return this.constant-=t.dot(this.normal),this},equals:function(t){return t.normal.equals(this.normal)&&t.constant===this.constant}});const mi=new T,tr=new T,rd=new T,Zi=new T,Us=new T,Vs=new T,ig=new T,sd=new T,od=new T,ad=new T;function Mn(t,e,n){this.a=t!==void 0?t:new T,this.b=e!==void 0?e:new T,this.c=n!==void 0?n:new T}Object.assign(Mn,{getNormal:function(t,e,n,i){i===void 0&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new T),i.subVectors(n,e),mi.subVectors(t,e),i.cross(mi);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)},getBarycoord:function(t,e,n,i,r){mi.subVectors(i,e),tr.subVectors(n,e),rd.subVectors(t,e);const s=mi.dot(mi),o=mi.dot(tr),a=mi.dot(rd),c=tr.dot(tr),l=tr.dot(rd),h=s*c-o*o;if(r===void 0&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new T),h===0)return r.set(-2,-1,-1);const u=1/h,f=(c*a-o*l)*u,d=(s*l-o*a)*u;return r.set(1-f-d,d,f)},containsPoint:function(t,e,n,i){return Mn.getBarycoord(t,e,n,i,Zi),Zi.x>=0&&Zi.y>=0&&Zi.x+Zi.y<=1},getUV:function(t,e,n,i,r,s,o,a){return this.getBarycoord(t,e,n,i,Zi),a.set(0,0),a.addScaledVector(r,Zi.x),a.addScaledVector(s,Zi.y),a.addScaledVector(o,Zi.z),a},isFrontFacing:function(t,e,n,i){return mi.subVectors(n,e),tr.subVectors(t,e),mi.cross(tr).dot(i)<0}});Object.assign(Mn.prototype,{set:function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},setFromPointsAndIndices:function(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this},clone:function(){return new this.constructor().copy(this)},copy:function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},getArea:function(){return mi.subVectors(this.c,this.b),tr.subVectors(this.a,this.b),mi.cross(tr).length()*.5},getMidpoint:function(t){return t===void 0&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new T),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(t){return Mn.getNormal(this.a,this.b,this.c,t)},getPlane:function(t){return t===void 0&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ri),t.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(t,e){return Mn.getBarycoord(t,this.a,this.b,this.c,e)},getUV:function(t,e,n,i,r){return Mn.getUV(t,this.a,this.b,this.c,e,n,i,r)},containsPoint:function(t){return Mn.containsPoint(t,this.a,this.b,this.c)},isFrontFacing:function(t){return Mn.isFrontFacing(this.a,this.b,this.c,t)},intersectsBox:function(t){return t.intersectsTriangle(this)},closestPointToPoint:function(t,e){e===void 0&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new T);const n=this.a,i=this.b,r=this.c;let s,o;Us.subVectors(i,n),Vs.subVectors(r,n),sd.subVectors(t,n);const a=Us.dot(sd),c=Vs.dot(sd);if(a<=0&&c<=0)return e.copy(n);od.subVectors(t,i);const l=Us.dot(od),h=Vs.dot(od);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return s=a/(a-l),e.copy(n).addScaledVector(Us,s);ad.subVectors(t,r);const f=Us.dot(ad),d=Vs.dot(ad);if(d>=0&&f<=d)return e.copy(r);const p=f*c-a*d;if(p<=0&&c>=0&&d<=0)return o=c/(c-d),e.copy(n).addScaledVector(Vs,o);const y=l*d-f*h;if(y<=0&&h-l>=0&&f-d>=0)return ig.subVectors(r,i),o=(h-l)/(h-l+(f-d)),e.copy(i).addScaledVector(ig,o);const g=1/(y+p+u);return s=p*g,o=u*g,e.copy(n).addScaledVector(Us,s).addScaledVector(Vs,o)},equals:function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}});const Ny={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ui={h:0,s:0,l:0},fl={h:0,s:0,l:0};function ke(t,e,n){return e===void 0&&n===void 0?this.set(t):this.setRGB(t,e,n)}function cd(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}function ld(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function hd(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}Object.assign(ke.prototype,{isColor:!0,r:1,g:1,b:1,set:function(t){return t&&t.isColor?this.copy(t):typeof t=="number"?this.setHex(t):typeof t=="string"&&this.setStyle(t),this},setScalar:function(t){return this.r=t,this.g=t,this.b=t,this},setHex:function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,this},setRGB:function(t,e,n){return this.r=t,this.g=e,this.b=n,this},setHSL:function(t,e,n){if(t=ut.euclideanModulo(t,1),e=ut.clamp(e,0,1),n=ut.clamp(n,0,1),e===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=cd(r,i,t+1/3),this.g=cd(r,i,t),this.b=cd(r,i,t-1/3)}return this},setStyle:function(t){function e(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let i;const r=n[1],s=n[2];switch(r){case"rgb":case"rgba":if(i=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(s))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,e(i[5]),this;if(i=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(s))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,e(i[5]),this;break;case"hsl":case"hsla":if(i=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(s)){const o=parseFloat(i[1])/360,a=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return e(i[5]),this.setHSL(o,a,c)}break}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},setColorName:function(t){const e=Ny[t];return e!==void 0?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},copyGammaToLinear:function(t,e){return e===void 0&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},copyLinearToGamma:function(t,e){e===void 0&&(e=2);const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},convertGammaToLinear:function(t){return this.copyGammaToLinear(this,t),this},convertLinearToGamma:function(t){return this.copyLinearToGamma(this,t),this},copySRGBToLinear:function(t){return this.r=ld(t.r),this.g=ld(t.g),this.b=ld(t.b),this},copyLinearToSRGB:function(t){return this.r=hd(t.r),this.g=hd(t.g),this.b=hd(t.b),this},convertSRGBToLinear:function(){return this.copySRGBToLinear(this),this},convertLinearToSRGB:function(){return this.copyLinearToSRGB(this),this},getHex:function(){return this.r*255<<16^this.g*255<<8^this.b*255<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(t){t===void 0&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let o,a;const c=(s+r)/2;if(s===r)o=0,a=0;else{const l=r-s;switch(a=c<=.5?l/(r+s):l/(2-r-s),r){case e:o=(n-i)/l+(n0&&(n.alphaTest=this.alphaTest),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.morphTargets===!0&&(n.morphTargets=!0),this.morphNormals===!0&&(n.morphNormals=!0),this.skinning===!0&&(n.skinning=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const s=[];for(const o in r){const a=r[o];delete a.metadata,s.push(a)}return s}if(e){const r=i(t.textures),s=i(t.images);r.length>0&&(n.textures=r),s.length>0&&(n.images=s)}return n},clone:function(){return new this.constructor().copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(e!==null){const i=e.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=e[r].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(at.prototype,"needsUpdate",{set:function(t){t===!0&&this.version++}});function _i(t){at.call(this),this.type="MeshBasicMaterial",this.color=new ke(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Au,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}_i.prototype=Object.create(at.prototype);_i.prototype.constructor=_i;_i.prototype.isMeshBasicMaterial=!0;_i.prototype.copy=function(t){return at.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const jt=new T,pl=new Te;function Qe(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=n===!0,this.usage=Tu,this.updateRange={offset:0,count:-1},this.version=0}Object.defineProperty(Qe.prototype,"needsUpdate",{set:function(t){t===!0&&this.version++}});Object.assign(Qe.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0,s=i[1]&&i[1].length>0,o=t.morphTargets,a=o.length;let c;if(a>0){c=[];for(let g=0;g0){u=[];for(let g=0;g0&&e.length===0&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let g=0;ge&&(e=t[n]);return e}let $_=1;const Ti=new Ie,ud=new $e,Hs=new T,$n=new Ut,Ma=new Ut,vn=new T;function We(){Object.defineProperty(this,"id",{value:$_+=2}),this.uuid=ut.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}We.prototype=Object.assign(Object.create(xr.prototype),{constructor:We,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){Array.isArray(t)?this.index=new(Gy(t)>65535?cc:ac)(t,1):this.index=t},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:n!==void 0?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;e!==void 0&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new An().getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(t),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this},rotateX:function(t){return Ti.makeRotationX(t),this.applyMatrix4(Ti),this},rotateY:function(t){return Ti.makeRotationY(t),this.applyMatrix4(Ti),this},rotateZ:function(t){return Ti.makeRotationZ(t),this.applyMatrix4(Ti),this},translate:function(t,e,n){return Ti.makeTranslation(t,e,n),this.applyMatrix4(Ti),this},scale:function(t,e,n){return Ti.makeScale(t,e,n),this.applyMatrix4(Ti),this},lookAt:function(t){return ud.lookAt(t),ud.updateMatrix(),this.applyMatrix4(ud.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Hs).negate(),this.translate(Hs.x,Hs.y,Hs.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const n=new qe(e.vertices.length*3,3),i=new qe(e.colors.length*3,3);if(this.setAttribute("position",n.copyVector3sArray(e.vertices)),this.setAttribute("color",i.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const r=new qe(e.lineDistances.length,1);this.setAttribute("lineDistance",r.copyArray(e.lineDistances))}e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n0){const n=new Float32Array(t.normals.length*3);this.setAttribute("normal",new Qe(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const n=new Float32Array(t.colors.length*3);this.setAttribute("color",new Qe(n,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const n=new Float32Array(t.uvs.length*2);this.setAttribute("uv",new Qe(n,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const n=new Float32Array(t.uvs2.length*2);this.setAttribute("uv2",new Qe(n,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const n in t.morphTargets){const i=[],r=t.morphTargets[n];for(let s=0,o=r.length;s0){const n=new qe(t.skinIndices.length*4,4);this.setAttribute("skinIndex",n.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const n=new qe(t.skinWeights.length*4,4);this.setAttribute("skinWeight",n.copyVector4sArray(t.skinWeights))}return t.boundingSphere!==null&&(this.boundingSphere=t.boundingSphere.clone()),t.boundingBox!==null&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){this.boundingBox===null&&(this.boundingBox=new Ut);const t=this.attributes.position,e=this.morphAttributes.position;if(t!==void 0){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n0&&(t.userData=this.userData),this.parameters!==void 0){const a=this.parameters;for(const c in a)a[c]!==void 0&&(t[c]=a[c]);return t}t.data={attributes:{}};const e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const a in n){const c=n[a],l=c.toJSON(t.data);c.name!==""&&(l.name=c.name),t.data.attributes[a]=l}const i={};let r=!1;for(const a in this.morphAttributes){const c=this.morphAttributes[a],l=[];for(let h=0,u=c.length;h0&&(i[a]=l,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const o=this.boundingSphere;return o!==null&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t},clone:function(){return new We().copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;n!==null&&this.setIndex(n.clone(e));const i=t.attributes;for(const c in i){const l=i[c];this.setAttribute(c,l.clone(e))}const r=t.morphAttributes;for(const c in r){const l=[],h=r[c];for(let u=0,f=h.length;u0){const i=e[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,s=i.length;r0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),dd.copy(n.boundingSphere),dd.applyMatrix4(r),t.ray.intersectsSphere(dd)===!1)||(rg.getInverse(r),ts.copy(t.ray).applyMatrix4(rg),n.boundingBox!==null&&ts.intersectsBox(n.boundingBox)===!1))return;let s;if(n.isBufferGeometry){const o=n.index,a=n.attributes.position,c=n.morphAttributes.position,l=n.morphTargetsRelative,h=n.attributes.uv,u=n.attributes.uv2,f=n.groups,d=n.drawRange;if(o!==null)if(Array.isArray(i))for(let p=0,y=f.length;p0&&(l=h);for(let u=0,f=c.length;un.far?null:{distance:l,point:xl.clone(),object:t}}function bl(t,e,n,i,r,s,o,a,c,l,h,u){Tr.fromBufferAttribute(r,l),Pr.fromBufferAttribute(r,h),Er.fromBufferAttribute(r,u);const f=t.morphTargetInfluences;if(e.morphTargets&&s&&f){ml.set(0,0,0),gl.set(0,0,0),yl.set(0,0,0);for(let p=0,y=s.length;p0)for(let u=0;u0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let e=0,n=this.faces.length;e=0;a--){const c=s[a];this.faces.splice(c,1);for(let l=0,h=this.faceVertexUvs.length;l0,v=p.vertexNormals.length>0,b=p.color.r!==1||p.color.g!==1||p.color.b!==1,_=p.vertexColors.length>0;let C=0;if(C=l(C,0,0),C=l(C,1,y),C=l(C,2,g),C=l(C,3,m),C=l(C,4,x),C=l(C,5,v),C=l(C,6,b),C=l(C,7,_),n.push(C),n.push(p.a,p.b,p.c),n.push(p.materialIndex),m){const w=this.faceVertexUvs[0][d];n.push(f(w[0]),f(w[1]),f(w[2]))}if(x&&n.push(h(p.normal)),v){const w=p.vertexNormals;n.push(h(w[0]),h(w[1]),h(w[2]))}if(b&&n.push(u(p.color)),_){const w=p.vertexColors;n.push(u(w[0]),u(w[1]),u(w[2]))}}function l(d,p,y){return y?d|1<0&&(t.data.colors=s),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return new rt().copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let u=0,f=e.length;u0?1:-1,h.push(te.x,te.y,te.z),u.push(Z/w),u.push(1-ee/S),Y+=1}}for(let ee=0;ee0?v.setAttribute("normal",new Qe(new Float32Array(x.normals),3)):v.computeVertexNormals(),m.push(v)}}return m}};it.add("obj",class extends Gb{get type(){return"obj"}getLoader(){return new Hp}});const $p=function(){this.propertyNameMapping={}};$p.prototype={constructor:$p,setPropertyNameMapping:function(t){this.propertyNameMapping=t},bin2str:function(t){for(var e=new Uint8Array(t),n="",i=0;i=i.elements[o].count&&(o++,a=0);var h=this.parseASCIIElement(i.elements[o].properties,l);this.handleElement(n,i.elements[o].name,h),a++}}return this.postProcess(n)},postProcess:function(t){if(t.useColor){for(var 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h="",u=0;ut.length&&(e=t.length),n=e-1;n>=0&&(192&t[n])==128;)n--;return n<0||n===0?e:n+Wc[t[n]]>e?n:e}Wc[254]=Wc[254]=1;var ao=0,TI={2:"need dictionary",1:"stream end",0:"","-1":"file error","-2":"stream error","-3":"data error","-4":"insufficient memory","-5":"buffer error","-6":"incompatible version"};function PI(){this.input=null,this.next_in=0,this.avail_in=0,this.total_in=0,this.output=null,this.next_out=0,this.avail_out=0,this.total_out=0,this.msg="",this.state=null,this.data_type=2,this.adler=0}function EI(){this.text=0,this.time=0,this.xflags=0,this.os=0,this.extra=null,this.extra_len=0,this.name="",this.comment="",this.hcrc=0,this.done=!1}var _y=Object.prototype.toString;function go(t){if(!(this instanceof go))return new go(t);this.options=function(o){for(var a=Array.prototype.slice.call(arguments,1);a.length;){var c=a.shift();if(c){if(typeof c!="object")throw new TypeError(c+"must be non-object");for(var l in c)c.hasOwnProperty(l)&&(o[l]=c[l])}}return o}({chunkSize:16384,windowBits:0,to:""},t||{});var e=this.options;e.raw&&e.windowBits>=0&&e.windowBits<16&&(e.windowBits=-e.windowBits,e.windowBits===0&&(e.windowBits=-15)),!(e.windowBits>=0&&e.windowBits<16)||t&&t.windowBits||(e.windowBits+=32),e.windowBits>15&&e.windowBits<48&&!(15&e.windowBits)&&(e.windowBits|=15),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new PI,this.strm.avail_out=0;var n,i,r,s=vI(this.strm,e.windowBits);if(s!==ao)throw new Error(TI[s]);this.header=new EI,n=this.strm,i=this.header,n&&n.state&&(!(2&(r=n.state).wrap)||(r.head=i,i.done=!1))}go.prototype.push=function(t,e){var n,i,r,s,o,a,c=this.strm,l=this.options.chunkSize,h=this.options.dictionary,u=!1;if(this.ended)return!1;i=e===~~e?e:e===!0?4:0,typeof t=="string"?c.input=function(f){for(var d=new Uint8Array(f.length),p=0,y=d.length;p0||c.avail_out===0)&&n!==1);return n===1&&(i=4),i===4?(n=function(f){if(!f||!f.state)return Ni;var d=f.state;return d.window&&(d.window=null),f.state=null,Xo}(this.strm),this.onEnd(n),this.ended=!0,n===ao):i!==2||(this.onEnd(ao),c.avail_out=0,!0)},go.prototype.onData=function(t){this.chunks.push(t)},go.prototype.onEnd=function(t){t===ao&&(this.options.to==="string"?this.result=this.chunks.join(""):this.result=function(e){var n,i,r,s,o,a;for(r=0,n=0,i=e.length;nObject.assign(Object.assign({},e),{[n]:n}),{})}}Va("auto","low","medium","high"),io(1,5,-1),no(1,10,0),no(1,10,0),no(1,10,0),io(1,100,0),io(1,100,0),Cy(200,0),Va("scene","camera"),Va("relative","absolute"),io(1,100,0),io(1,100,0),Va("perspective","orthographic","stereo"),no(3,1,.01),io(1,120,15),no(2,10,0),no(2,10,0),Cy(1e4,-1),Va(...Object.keys(cb));function DI(t,e,n,i,r){const s=n.residueStore.count,o=n.getResidueProxy(),a=t.msaview.relativePxToBp(e,i);for(let c=0;c{if(g){const m=new oP(g);a(m)}},[]);return Ai.useEffect(()=>()=>o==null?void 0:o.dispose(),[o]),Ai.useEffect(()=>{!p.length||!o||(async()=>{window.addEventListener("resize",()=>{o.handleResize()});const g=await Promise.all(p.map(m=>o.loadFile(`data://${m.structure.pdb}.pdb`)));s(g),o.signals.hovered.add(m=>{var x;if(m&&(m.atom||m.bond)){const v=m.atom||m.closestBondAtom;h.setMouseoveredColumn(v.resno-((x=p[0])==null?void 0:x.structure.startPos),v.chainname,m.picker.structure.name)}})})()},[h,p,o]),Ai.useEffect(()=>{if(o){for(const g of r)g.removeAllRepresentations(),g.addRepresentation(n,{sele:u});o.autoView()}},[n,r,o,u]),Ai.useEffect(()=>{p.length&&!c&&r.forEach((g,m)=>{if(e.current.length&&g.removeAnnotation(e.current[m]),e.current=[],d!==void 0){const x=g.structure,v=DI(t,p[m].id,x,d,p[0].structure.startPos);if(v){const b=x.getAtomProxy();b.index=v.atomOffset,e.current.push(g.addAnnotation(b.positionToVector3(),v.qualifiedName()))}}o==null||o.viewer.requestRender()})},[t,d,p,o==null?void 0:o.viewer,r,c]),f.length?Ci.jsxs("div",{style:{padding:20},children:[Ci.jsxs("div",{style:{display:"flex",alignItems:"center"},children:[Ci.jsx(Jb,{onClick:()=>h.clearSelectedStructures(),variant:"contained",children:"Clear"}),Ci.jsx("div",{style:{width:20}}),Ci.jsxs(Qb,{value:n,onChange:g=>i(g.target.value),children:[Ci.jsx(Dm,{value:"cartoon",children:"cartoon"}),Ci.jsx(Dm,{value:"ball+stick",children:"ball+stick"})]}),Ci.jsx("div",{style:{width:20}}),Ci.jsx(ev,{variant:"outlined",label:"Selection",value:u,onChange:g=>t.setNGLSelection(g.target.value)})]}),Ci.jsx("div",{ref:y,style:{width:600,height:400},onMouseEnter:()=>l(!0),onMouseLeave:()=>l(!1)})]}):null});export{OI as default}; -//# sourceMappingURL=ProteinPanel-GOXt-lAH.js.map +//# sourceMappingURL=ProteinPanel-CR1YkZo1.js.map diff --git a/assets/ProteinPanel-GOXt-lAH.js.map b/assets/ProteinPanel-CR1YkZo1.js.map similarity index 99% rename from assets/ProteinPanel-GOXt-lAH.js.map rename to assets/ProteinPanel-CR1YkZo1.js.map index 47ebf129..0128928d 100644 --- a/assets/ProteinPanel-GOXt-lAH.js.map +++ b/assets/ProteinPanel-CR1YkZo1.js.map @@ -1 +1 @@ -{"version":3,"file":"ProteinPanel-GOXt-lAH.js","sources":["../../../node_modules/three/build/three.module.js","../../../node_modules/chroma-js/chroma.js","../../../node_modules/signals/dist/signals.js","../../../node_modules/sprintf-js/src/sprintf.js","../../../node_modules/ngl/dist/ngl.esm.js","../../src/util.ts","../../src/ProteinPanel.tsx"],"sourcesContent":["// Polyfills\n\nif ( Number.EPSILON === undefined ) {\n\n\tNumber.EPSILON = Math.pow( 2, - 52 );\n\n}\n\nif ( Number.isInteger === undefined ) {\n\n\t// Missing in IE\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger\n\n\tNumber.isInteger = function ( value ) {\n\n\t\treturn typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;\n\n\t};\n\n}\n\n//\n\nif ( Math.sign === undefined ) {\n\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign\n\n\tMath.sign = function ( x ) {\n\n\t\treturn ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;\n\n\t};\n\n}\n\nif ( 'name' in Function.prototype === false ) {\n\n\t// Missing in IE\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name\n\n\tObject.defineProperty( Function.prototype, 'name', {\n\n\t\tget: function () {\n\n\t\t\treturn this.toString().match( /^\\s*function\\s*([^\\(\\s]*)/ )[ 1 ];\n\n\t\t}\n\n\t} );\n\n}\n\nif ( Object.assign === undefined ) {\n\n\t// Missing in IE\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign\n\n\tObject.assign = function ( target ) {\n\n\t\tif ( target === undefined || target === null ) {\n\n\t\t\tthrow new TypeError( 'Cannot convert undefined or null to object' );\n\n\t\t}\n\n\t\tconst output = Object( target );\n\n\t\tfor ( let index = 1; index < arguments.length; index ++ ) {\n\n\t\t\tconst source = arguments[ index ];\n\n\t\t\tif ( source !== undefined && source !== null ) {\n\n\t\t\t\tfor ( const nextKey in source ) {\n\n\t\t\t\t\tif ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {\n\n\t\t\t\t\t\toutput[ nextKey ] = source[ nextKey ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn output;\n\n\t};\n\n}\n\nconst REVISION = '118';\nconst MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };\nconst TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };\nconst CullFaceNone = 0;\nconst CullFaceBack = 1;\nconst CullFaceFront = 2;\nconst CullFaceFrontBack = 3;\nconst FrontFaceDirectionCW = 0;\nconst FrontFaceDirectionCCW = 1;\nconst BasicShadowMap = 0;\nconst PCFShadowMap = 1;\nconst PCFSoftShadowMap = 2;\nconst VSMShadowMap = 3;\nconst FrontSide = 0;\nconst BackSide = 1;\nconst DoubleSide = 2;\nconst FlatShading = 1;\nconst SmoothShading = 2;\nconst NoBlending = 0;\nconst NormalBlending = 1;\nconst AdditiveBlending = 2;\nconst SubtractiveBlending = 3;\nconst MultiplyBlending = 4;\nconst CustomBlending = 5;\nconst AddEquation = 100;\nconst SubtractEquation = 101;\nconst ReverseSubtractEquation = 102;\nconst MinEquation = 103;\nconst MaxEquation = 104;\nconst ZeroFactor = 200;\nconst OneFactor = 201;\nconst SrcColorFactor = 202;\nconst OneMinusSrcColorFactor = 203;\nconst SrcAlphaFactor = 204;\nconst OneMinusSrcAlphaFactor = 205;\nconst DstAlphaFactor = 206;\nconst OneMinusDstAlphaFactor = 207;\nconst DstColorFactor = 208;\nconst OneMinusDstColorFactor = 209;\nconst SrcAlphaSaturateFactor = 210;\nconst NeverDepth = 0;\nconst AlwaysDepth = 1;\nconst LessDepth = 2;\nconst LessEqualDepth = 3;\nconst EqualDepth = 4;\nconst GreaterEqualDepth = 5;\nconst GreaterDepth = 6;\nconst NotEqualDepth = 7;\nconst MultiplyOperation = 0;\nconst MixOperation = 1;\nconst AddOperation = 2;\nconst NoToneMapping = 0;\nconst LinearToneMapping = 1;\nconst ReinhardToneMapping = 2;\nconst CineonToneMapping = 3;\nconst ACESFilmicToneMapping = 4;\nconst CustomToneMapping = 5;\n\nconst UVMapping = 300;\nconst CubeReflectionMapping = 301;\nconst CubeRefractionMapping = 302;\nconst EquirectangularReflectionMapping = 303;\nconst EquirectangularRefractionMapping = 304;\nconst CubeUVReflectionMapping = 306;\nconst CubeUVRefractionMapping = 307;\nconst RepeatWrapping = 1000;\nconst ClampToEdgeWrapping = 1001;\nconst MirroredRepeatWrapping = 1002;\nconst NearestFilter = 1003;\nconst NearestMipmapNearestFilter = 1004;\nconst NearestMipMapNearestFilter = 1004;\nconst NearestMipmapLinearFilter = 1005;\nconst NearestMipMapLinearFilter = 1005;\nconst LinearFilter = 1006;\nconst LinearMipmapNearestFilter = 1007;\nconst LinearMipMapNearestFilter = 1007;\nconst LinearMipmapLinearFilter = 1008;\nconst LinearMipMapLinearFilter = 1008;\nconst UnsignedByteType = 1009;\nconst ByteType = 1010;\nconst ShortType = 1011;\nconst UnsignedShortType = 1012;\nconst IntType = 1013;\nconst UnsignedIntType = 1014;\nconst FloatType = 1015;\nconst HalfFloatType = 1016;\nconst UnsignedShort4444Type = 1017;\nconst UnsignedShort5551Type = 1018;\nconst UnsignedShort565Type = 1019;\nconst UnsignedInt248Type = 1020;\nconst AlphaFormat = 1021;\nconst RGBFormat = 1022;\nconst RGBAFormat = 1023;\nconst LuminanceFormat = 1024;\nconst LuminanceAlphaFormat = 1025;\nconst RGBEFormat = RGBAFormat;\nconst DepthFormat = 1026;\nconst DepthStencilFormat = 1027;\nconst RedFormat = 1028;\nconst RedIntegerFormat = 1029;\nconst RGFormat = 1030;\nconst RGIntegerFormat = 1031;\nconst RGBIntegerFormat = 1032;\nconst RGBAIntegerFormat = 1033;\n\nconst RGB_S3TC_DXT1_Format = 33776;\nconst RGBA_S3TC_DXT1_Format = 33777;\nconst RGBA_S3TC_DXT3_Format = 33778;\nconst RGBA_S3TC_DXT5_Format = 33779;\nconst RGB_PVRTC_4BPPV1_Format = 35840;\nconst RGB_PVRTC_2BPPV1_Format = 35841;\nconst RGBA_PVRTC_4BPPV1_Format = 35842;\nconst RGBA_PVRTC_2BPPV1_Format = 35843;\nconst RGB_ETC1_Format = 36196;\nconst RGB_ETC2_Format = 37492;\nconst RGBA_ETC2_EAC_Format = 37496;\nconst RGBA_ASTC_4x4_Format = 37808;\nconst RGBA_ASTC_5x4_Format = 37809;\nconst RGBA_ASTC_5x5_Format = 37810;\nconst RGBA_ASTC_6x5_Format = 37811;\nconst RGBA_ASTC_6x6_Format = 37812;\nconst RGBA_ASTC_8x5_Format = 37813;\nconst RGBA_ASTC_8x6_Format = 37814;\nconst RGBA_ASTC_8x8_Format = 37815;\nconst RGBA_ASTC_10x5_Format = 37816;\nconst RGBA_ASTC_10x6_Format = 37817;\nconst RGBA_ASTC_10x8_Format = 37818;\nconst RGBA_ASTC_10x10_Format = 37819;\nconst RGBA_ASTC_12x10_Format = 37820;\nconst RGBA_ASTC_12x12_Format = 37821;\nconst RGBA_BPTC_Format = 36492;\nconst SRGB8_ALPHA8_ASTC_4x4_Format = 37840;\nconst SRGB8_ALPHA8_ASTC_5x4_Format = 37841;\nconst SRGB8_ALPHA8_ASTC_5x5_Format = 37842;\nconst SRGB8_ALPHA8_ASTC_6x5_Format = 37843;\nconst SRGB8_ALPHA8_ASTC_6x6_Format = 37844;\nconst SRGB8_ALPHA8_ASTC_8x5_Format = 37845;\nconst SRGB8_ALPHA8_ASTC_8x6_Format = 37846;\nconst SRGB8_ALPHA8_ASTC_8x8_Format = 37847;\nconst SRGB8_ALPHA8_ASTC_10x5_Format = 37848;\nconst SRGB8_ALPHA8_ASTC_10x6_Format = 37849;\nconst SRGB8_ALPHA8_ASTC_10x8_Format = 37850;\nconst SRGB8_ALPHA8_ASTC_10x10_Format = 37851;\nconst SRGB8_ALPHA8_ASTC_12x10_Format = 37852;\nconst SRGB8_ALPHA8_ASTC_12x12_Format = 37853;\nconst LoopOnce = 2200;\nconst LoopRepeat = 2201;\nconst LoopPingPong = 2202;\nconst InterpolateDiscrete = 2300;\nconst InterpolateLinear = 2301;\nconst InterpolateSmooth = 2302;\nconst ZeroCurvatureEnding = 2400;\nconst ZeroSlopeEnding = 2401;\nconst WrapAroundEnding = 2402;\nconst NormalAnimationBlendMode = 2500;\nconst AdditiveAnimationBlendMode = 2501;\nconst TrianglesDrawMode = 0;\nconst TriangleStripDrawMode = 1;\nconst TriangleFanDrawMode = 2;\nconst LinearEncoding = 3000;\nconst sRGBEncoding = 3001;\nconst GammaEncoding = 3007;\nconst RGBEEncoding = 3002;\nconst LogLuvEncoding = 3003;\nconst RGBM7Encoding = 3004;\nconst RGBM16Encoding = 3005;\nconst RGBDEncoding = 3006;\nconst BasicDepthPacking = 3200;\nconst RGBADepthPacking = 3201;\nconst TangentSpaceNormalMap = 0;\nconst ObjectSpaceNormalMap = 1;\n\nconst ZeroStencilOp = 0;\nconst KeepStencilOp = 7680;\nconst ReplaceStencilOp = 7681;\nconst IncrementStencilOp = 7682;\nconst DecrementStencilOp = 7683;\nconst IncrementWrapStencilOp = 34055;\nconst DecrementWrapStencilOp = 34056;\nconst InvertStencilOp = 5386;\n\nconst NeverStencilFunc = 512;\nconst LessStencilFunc = 513;\nconst EqualStencilFunc = 514;\nconst LessEqualStencilFunc = 515;\nconst GreaterStencilFunc = 516;\nconst NotEqualStencilFunc = 517;\nconst GreaterEqualStencilFunc = 518;\nconst AlwaysStencilFunc = 519;\n\nconst StaticDrawUsage = 35044;\nconst DynamicDrawUsage = 35048;\nconst StreamDrawUsage = 35040;\nconst StaticReadUsage = 35045;\nconst DynamicReadUsage = 35049;\nconst StreamReadUsage = 35041;\nconst StaticCopyUsage = 35046;\nconst DynamicCopyUsage = 35050;\nconst StreamCopyUsage = 35042;\n\n/**\n * https://github.com/mrdoob/eventdispatcher.js/\n */\n\nfunction EventDispatcher() {}\n\nObject.assign( EventDispatcher.prototype, {\n\n\taddEventListener: function ( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) this._listeners = {};\n\n\t\tconst listeners = this._listeners;\n\n\t\tif ( listeners[ type ] === undefined ) {\n\n\t\t\tlisteners[ type ] = [];\n\n\t\t}\n\n\t\tif ( listeners[ type ].indexOf( listener ) === - 1 ) {\n\n\t\t\tlisteners[ type ].push( listener );\n\n\t\t}\n\n\t},\n\n\thasEventListener: function ( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return false;\n\n\t\tconst listeners = this._listeners;\n\n\t\treturn listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;\n\n\t},\n\n\tremoveEventListener: function ( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tconst index = listenerArray.indexOf( listener );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\tlistenerArray.splice( index, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tdispatchEvent: function ( event ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ event.type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tevent.target = this;\n\n\t\t\t// Make a copy, in case listeners are removed while iterating.\n\t\t\tconst array = listenerArray.slice( 0 );\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tarray[ i ].call( this, event );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author thezwap\n */\n\nconst _lut = [];\n\nfor ( let i = 0; i < 256; i ++ ) {\n\n\t_lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );\n\n}\n\nconst MathUtils = {\n\n\tDEG2RAD: Math.PI / 180,\n\tRAD2DEG: 180 / Math.PI,\n\n\tgenerateUUID: function () {\n\n\t\t// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136\n\n\t\tconst d0 = Math.random() * 0xffffffff | 0;\n\t\tconst d1 = Math.random() * 0xffffffff | 0;\n\t\tconst d2 = Math.random() * 0xffffffff | 0;\n\t\tconst d3 = Math.random() * 0xffffffff | 0;\n\t\tconst uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +\n\t\t\t_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];\n\n\t\t// .toUpperCase() here flattens concatenated strings to save heap memory space.\n\t\treturn uuid.toUpperCase();\n\n\t},\n\n\tclamp: function ( value, min, max ) {\n\n\t\treturn Math.max( min, Math.min( max, value ) );\n\n\t},\n\n\t// compute euclidian modulo of m % n\n\t// https://en.wikipedia.org/wiki/Modulo_operation\n\n\teuclideanModulo: function ( n, m ) {\n\n\t\treturn ( ( n % m ) + m ) % m;\n\n\t},\n\n\t// Linear mapping from range to range \n\n\tmapLinear: function ( x, a1, a2, b1, b2 ) {\n\n\t\treturn b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );\n\n\t},\n\n\t// https://en.wikipedia.org/wiki/Linear_interpolation\n\n\tlerp: function ( x, y, t ) {\n\n\t\treturn ( 1 - t ) * x + t * y;\n\n\t},\n\n\t// http://en.wikipedia.org/wiki/Smoothstep\n\n\tsmoothstep: function ( x, min, max ) {\n\n\t\tif ( x <= min ) return 0;\n\t\tif ( x >= max ) return 1;\n\n\t\tx = ( x - min ) / ( max - min );\n\n\t\treturn x * x * ( 3 - 2 * x );\n\n\t},\n\n\tsmootherstep: function ( x, min, max ) {\n\n\t\tif ( x <= min ) return 0;\n\t\tif ( x >= max ) return 1;\n\n\t\tx = ( x - min ) / ( max - min );\n\n\t\treturn x * x * x * ( x * ( x * 6 - 15 ) + 10 );\n\n\t},\n\n\t// Random integer from interval\n\n\trandInt: function ( low, high ) {\n\n\t\treturn low + Math.floor( Math.random() * ( high - low + 1 ) );\n\n\t},\n\n\t// Random float from interval\n\n\trandFloat: function ( low, high ) {\n\n\t\treturn low + Math.random() * ( high - low );\n\n\t},\n\n\t// Random float from <-range/2, range/2> interval\n\n\trandFloatSpread: function ( range ) {\n\n\t\treturn range * ( 0.5 - Math.random() );\n\n\t},\n\n\tdegToRad: function ( degrees ) {\n\n\t\treturn degrees * MathUtils.DEG2RAD;\n\n\t},\n\n\tradToDeg: function ( radians ) {\n\n\t\treturn radians * MathUtils.RAD2DEG;\n\n\t},\n\n\tisPowerOfTwo: function ( value ) {\n\n\t\treturn ( value & ( value - 1 ) ) === 0 && value !== 0;\n\n\t},\n\n\tceilPowerOfTwo: function ( value ) {\n\n\t\treturn Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );\n\n\t},\n\n\tfloorPowerOfTwo: function ( value ) {\n\n\t\treturn Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );\n\n\t},\n\n\tsetQuaternionFromProperEuler: function ( q, a, b, c, order ) {\n\n\t\t// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles\n\n\t\t// rotations are applied to the axes in the order specified by 'order'\n\t\t// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'\n\t\t// angles are in radians\n\n\t\tconst cos = Math.cos;\n\t\tconst sin = Math.sin;\n\n\t\tconst c2 = cos( b / 2 );\n\t\tconst s2 = sin( b / 2 );\n\n\t\tconst c13 = cos( ( a + c ) / 2 );\n\t\tconst s13 = sin( ( a + c ) / 2 );\n\n\t\tconst c1_3 = cos( ( a - c ) / 2 );\n\t\tconst s1_3 = sin( ( a - c ) / 2 );\n\n\t\tconst c3_1 = cos( ( c - a ) / 2 );\n\t\tconst s3_1 = sin( ( c - a ) / 2 );\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYX':\n\t\t\t\tq.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZY':\n\t\t\t\tq.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXZ':\n\t\t\t\tq.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZX':\n\t\t\t\tq.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXY':\n\t\t\t\tq.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYZ':\n\t\t\t\tq.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author philogb / http://blog.thejit.org/\n * @author egraether / http://egraether.com/\n * @author zz85 / http://www.lab4games.net/zz85/blog\n */\n\nfunction Vector2( x = 0, y = 0 ) {\n\n\tthis.x = x;\n\tthis.y = y;\n\n}\n\nObject.defineProperties( Vector2.prototype, {\n\n\t\"width\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.x;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.x = value;\n\n\t\t}\n\n\t},\n\n\t\"height\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.y;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.y = value;\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Vector2.prototype, {\n\n\tisVector2: true,\n\n\tset: function ( x, y ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponent: function ( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetComponent: function ( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.x, this.y );\n\n\t},\n\n\tcopy: function ( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );\n\t\t\treturn this.addVectors( v, w );\n\n\t\t}\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\n\t\treturn this;\n\n\t},\n\n\taddVectors: function ( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\n\t\treturn this;\n\n\t},\n\n\taddScaledVector: function ( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );\n\t\t\treturn this.subVectors( v, w );\n\n\t\t}\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\n\t\treturn this;\n\n\t},\n\n\tsubScalar: function ( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\n\t\treturn this;\n\n\t},\n\n\tsubVectors: function ( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\n\t\treturn this;\n\n\t},\n\n\tdivide: function ( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\n\t\treturn this;\n\n\t},\n\n\tdivideScalar: function ( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t},\n\n\tapplyMatrix3: function ( m ) {\n\n\t\tconst x = this.x, y = this.y;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];\n\n\t\treturn this;\n\n\t},\n\n\tmin: function ( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\n\t\treturn this;\n\n\t},\n\n\tmax: function ( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\n\t\treturn this;\n\n\t},\n\n\tclamp: function ( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampScalar: function ( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampLength: function ( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t},\n\n\tfloor: function () {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\n\t\treturn this;\n\n\t},\n\n\tceil: function () {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\n\t\treturn this;\n\n\t},\n\n\tround: function () {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\n\t\treturn this;\n\n\t},\n\n\troundToZero: function () {\n\n\t\tthis.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );\n\t\tthis.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y;\n\n\t},\n\n\tcross: function ( v ) {\n\n\t\treturn this.x * v.y - this.y * v.x;\n\n\t},\n\n\tlengthSq: function () {\n\n\t\treturn this.x * this.x + this.y * this.y;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y );\n\n\t},\n\n\tmanhattanLength: function () {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y );\n\n\t},\n\n\tnormalize: function () {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t},\n\n\tangle: function () {\n\n\t\t// computes the angle in radians with respect to the positive x-axis\n\n\t\tconst angle = Math.atan2( - this.y, - this.x ) + Math.PI;\n\n\t\treturn angle;\n\n\t},\n\n\tdistanceTo: function ( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t},\n\n\tdistanceToSquared: function ( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y;\n\t\treturn dx * dx + dy * dy;\n\n\t},\n\n\tmanhattanDistanceTo: function ( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );\n\n\t},\n\n\tsetLength: function ( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t},\n\n\tlerp: function ( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpVectors: function ( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index, offset ) {\n\n\t\tif ( offset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );\n\n\t\t}\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\n\t\treturn this;\n\n\t},\n\n\trotateAround: function ( center, angle ) {\n\n\t\tconst c = Math.cos( angle ), s = Math.sin( angle );\n\n\t\tconst x = this.x - center.x;\n\t\tconst y = this.y - center.y;\n\n\t\tthis.x = x * c - y * s + center.x;\n\t\tthis.y = x * s + y * c + center.y;\n\n\t\treturn this;\n\n\t},\n\n\trandom: function () {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author bhouston / http://clara.io\n * @author tschw\n */\n\nfunction Matrix3() {\n\n\tthis.elements = [\n\n\t\t1, 0, 0,\n\t\t0, 1, 0,\n\t\t0, 0, 1\n\n\t];\n\n\tif ( arguments.length > 0 ) {\n\n\t\tconsole.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );\n\n\t}\n\n}\n\nObject.assign( Matrix3.prototype, {\n\n\tisMatrix3: true,\n\n\tset: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;\n\t\tte[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;\n\t\tte[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;\n\n\t\treturn this;\n\n\t},\n\n\tidentity: function () {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().fromArray( this.elements );\n\n\t},\n\n\tcopy: function ( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];\n\t\tte[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];\n\t\tte[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];\n\n\t\treturn this;\n\n\t},\n\n\textractBasis: function ( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrix3Column( this, 0 );\n\t\tyAxis.setFromMatrix3Column( this, 1 );\n\t\tzAxis.setFromMatrix3Column( this, 2 );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrix4: function ( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 4 ], me[ 8 ],\n\t\t\tme[ 1 ], me[ 5 ], me[ 9 ],\n\t\t\tme[ 2 ], me[ 6 ], me[ 10 ]\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t},\n\n\tpremultiply: function ( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t},\n\n\tmultiplyMatrices: function ( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;\n\t\tte[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;\n\t\tte[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;\n\t\tte[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;\n\t\tte[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;\n\t\tte[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;\n\t\tte[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;\n\t\tte[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;\n\t\tte[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;\n\n\t\treturn this;\n\n\t},\n\n\tdeterminant: function () {\n\n\t\tconst te = this.elements;\n\n\t\tconst a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],\n\t\t\td = te[ 3 ], e = te[ 4 ], f = te[ 5 ],\n\t\t\tg = te[ 6 ], h = te[ 7 ], i = te[ 8 ];\n\n\t\treturn a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;\n\n\t},\n\n\tgetInverse: function ( matrix, throwOnDegenerate ) {\n\n\t\tif ( throwOnDegenerate !== undefined ) {\n\n\t\t\tconsole.warn( \"THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.\" );\n\n\t\t}\n\n\t\tconst me = matrix.elements,\n\t\t\tte = this.elements,\n\n\t\t\tn11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],\n\t\t\tn12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],\n\t\t\tn13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],\n\n\t\t\tt11 = n33 * n22 - n32 * n23,\n\t\t\tt12 = n32 * n13 - n33 * n12,\n\t\t\tt13 = n23 * n12 - n22 * n13,\n\n\t\t\tdet = n11 * t11 + n21 * t12 + n31 * t13;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;\n\t\tte[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;\n\n\t\tte[ 3 ] = t12 * detInv;\n\t\tte[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;\n\t\tte[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;\n\n\t\tte[ 6 ] = t13 * detInv;\n\t\tte[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;\n\t\tte[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;\n\n\t\treturn this;\n\n\t},\n\n\ttranspose: function () {\n\n\t\tlet tmp;\n\t\tconst m = this.elements;\n\n\t\ttmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;\n\t\ttmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;\n\t\ttmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;\n\n\t\treturn this;\n\n\t},\n\n\tgetNormalMatrix: function ( matrix4 ) {\n\n\t\treturn this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();\n\n\t},\n\n\ttransposeIntoArray: function ( r ) {\n\n\t\tconst m = this.elements;\n\n\t\tr[ 0 ] = m[ 0 ];\n\t\tr[ 1 ] = m[ 3 ];\n\t\tr[ 2 ] = m[ 6 ];\n\t\tr[ 3 ] = m[ 1 ];\n\t\tr[ 4 ] = m[ 4 ];\n\t\tr[ 5 ] = m[ 7 ];\n\t\tr[ 6 ] = m[ 2 ];\n\t\tr[ 7 ] = m[ 5 ];\n\t\tr[ 8 ] = m[ 8 ];\n\n\t\treturn this;\n\n\t},\n\n\tsetUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {\n\n\t\tconst c = Math.cos( rotation );\n\t\tconst s = Math.sin( rotation );\n\n\t\tthis.set(\n\t\t\tsx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,\n\t\t\t- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,\n\t\t\t0, 0, 1\n\t\t);\n\n\t},\n\n\tscale: function ( sx, sy ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;\n\t\tte[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;\n\n\t\treturn this;\n\n\t},\n\n\trotate: function ( theta ) {\n\n\t\tconst c = Math.cos( theta );\n\t\tconst s = Math.sin( theta );\n\n\t\tconst te = this.elements;\n\n\t\tconst a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];\n\t\tconst a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];\n\n\t\tte[ 0 ] = c * a11 + s * a21;\n\t\tte[ 3 ] = c * a12 + s * a22;\n\t\tte[ 6 ] = c * a13 + s * a23;\n\n\t\tte[ 1 ] = - s * a11 + c * a21;\n\t\tte[ 4 ] = - s * a12 + c * a22;\n\t\tte[ 7 ] = - s * a13 + c * a23;\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( tx, ty ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];\n\t\tte[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\n\t\treturn array;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author szimek / https://github.com/szimek/\n */\n\nlet _canvas;\n\nconst ImageUtils = {\n\n\tgetDataURL: function ( image ) {\n\n\t\tif ( /^data:/i.test( image.src ) ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tif ( typeof HTMLCanvasElement == 'undefined' ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tlet canvas;\n\n\t\tif ( image instanceof HTMLCanvasElement ) {\n\n\t\t\tcanvas = image;\n\n\t\t} else {\n\n\t\t\tif ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );\n\n\t\t\t_canvas.width = image.width;\n\t\t\t_canvas.height = image.height;\n\n\t\t\tconst context = _canvas.getContext( '2d' );\n\n\t\t\tif ( image instanceof ImageData ) {\n\n\t\t\t\tcontext.putImageData( image, 0, 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\t}\n\n\t\t\tcanvas = _canvas;\n\n\t\t}\n\n\t\tif ( canvas.width > 2048 || canvas.height > 2048 ) {\n\n\t\t\treturn canvas.toDataURL( 'image/jpeg', 0.6 );\n\n\t\t} else {\n\n\t\t\treturn canvas.toDataURL( 'image/png' );\n\n\t\t}\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author szimek / https://github.com/szimek/\n */\n\nlet textureId = 0;\n\nfunction Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {\n\n\tObject.defineProperty( this, 'id', { value: textureId ++ } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\n\tthis.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;\n\tthis.mipmaps = [];\n\n\tthis.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;\n\n\tthis.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;\n\tthis.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;\n\n\tthis.magFilter = magFilter !== undefined ? magFilter : LinearFilter;\n\tthis.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;\n\n\tthis.anisotropy = anisotropy !== undefined ? anisotropy : 1;\n\n\tthis.format = format !== undefined ? format : RGBAFormat;\n\tthis.internalFormat = null;\n\tthis.type = type !== undefined ? type : UnsignedByteType;\n\n\tthis.offset = new Vector2( 0, 0 );\n\tthis.repeat = new Vector2( 1, 1 );\n\tthis.center = new Vector2( 0, 0 );\n\tthis.rotation = 0;\n\n\tthis.matrixAutoUpdate = true;\n\tthis.matrix = new Matrix3();\n\n\tthis.generateMipmaps = true;\n\tthis.premultiplyAlpha = false;\n\tthis.flipY = true;\n\tthis.unpackAlignment = 4;\t// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)\n\n\t// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.\n\t//\n\t// Also changing the encoding after already used by a Material will not automatically make the Material\n\t// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.\n\tthis.encoding = encoding !== undefined ? encoding : LinearEncoding;\n\n\tthis.version = 0;\n\tthis.onUpdate = null;\n\n}\n\nTexture.DEFAULT_IMAGE = undefined;\nTexture.DEFAULT_MAPPING = UVMapping;\n\nTexture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Texture,\n\n\tisTexture: true,\n\n\tupdateMatrix: function () {\n\n\t\tthis.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.image = source.image;\n\t\tthis.mipmaps = source.mipmaps.slice( 0 );\n\n\t\tthis.mapping = source.mapping;\n\n\t\tthis.wrapS = source.wrapS;\n\t\tthis.wrapT = source.wrapT;\n\n\t\tthis.magFilter = source.magFilter;\n\t\tthis.minFilter = source.minFilter;\n\n\t\tthis.anisotropy = source.anisotropy;\n\n\t\tthis.format = source.format;\n\t\tthis.internalFormat = source.internalFormat;\n\t\tthis.type = source.type;\n\n\t\tthis.offset.copy( source.offset );\n\t\tthis.repeat.copy( source.repeat );\n\t\tthis.center.copy( source.center );\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\t\tthis.matrix.copy( source.matrix );\n\n\t\tthis.generateMipmaps = source.generateMipmaps;\n\t\tthis.premultiplyAlpha = source.premultiplyAlpha;\n\t\tthis.flipY = source.flipY;\n\t\tthis.unpackAlignment = source.unpackAlignment;\n\t\tthis.encoding = source.encoding;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.textures[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Texture',\n\t\t\t\tgenerator: 'Texture.toJSON'\n\t\t\t},\n\n\t\t\tuuid: this.uuid,\n\t\t\tname: this.name,\n\n\t\t\tmapping: this.mapping,\n\n\t\t\trepeat: [ this.repeat.x, this.repeat.y ],\n\t\t\toffset: [ this.offset.x, this.offset.y ],\n\t\t\tcenter: [ this.center.x, this.center.y ],\n\t\t\trotation: this.rotation,\n\n\t\t\twrap: [ this.wrapS, this.wrapT ],\n\n\t\t\tformat: this.format,\n\t\t\ttype: this.type,\n\t\t\tencoding: this.encoding,\n\n\t\t\tminFilter: this.minFilter,\n\t\t\tmagFilter: this.magFilter,\n\t\t\tanisotropy: this.anisotropy,\n\n\t\t\tflipY: this.flipY,\n\n\t\t\tpremultiplyAlpha: this.premultiplyAlpha,\n\t\t\tunpackAlignment: this.unpackAlignment\n\n\t\t};\n\n\t\tif ( this.image !== undefined ) {\n\n\t\t\t// TODO: Move to THREE.Image\n\n\t\t\tconst image = this.image;\n\n\t\t\tif ( image.uuid === undefined ) {\n\n\t\t\t\timage.uuid = MathUtils.generateUUID(); // UGH\n\n\t\t\t}\n\n\t\t\tif ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {\n\n\t\t\t\tlet url;\n\n\t\t\t\tif ( Array.isArray( image ) ) {\n\n\t\t\t\t\t// process array of images e.g. CubeTexture\n\n\t\t\t\t\turl = [];\n\n\t\t\t\t\tfor ( let i = 0, l = image.length; i < l; i ++ ) {\n\n\t\t\t\t\t\turl.push( ImageUtils.getDataURL( image[ i ] ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// process single image\n\n\t\t\t\t\turl = ImageUtils.getDataURL( image );\n\n\t\t\t\t}\n\n\t\t\t\tmeta.images[ image.uuid ] = {\n\t\t\t\t\tuuid: image.uuid,\n\t\t\t\t\turl: url\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\toutput.image = image.uuid;\n\n\t\t}\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.textures[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t},\n\n\ttransformUv: function ( uv ) {\n\n\t\tif ( this.mapping !== UVMapping ) return uv;\n\n\t\tuv.applyMatrix3( this.matrix );\n\n\t\tif ( uv.x < 0 || uv.x > 1 ) {\n\n\t\t\tswitch ( this.wrapS ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.x = uv.x < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.x = Math.ceil( uv.x ) - uv.x;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( uv.y < 0 || uv.y > 1 ) {\n\n\t\t\tswitch ( this.wrapT ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.y = uv.y < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.y = Math.ceil( uv.y ) - uv.y;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.flipY ) {\n\n\t\t\tuv.y = 1 - uv.y;\n\n\t\t}\n\n\t\treturn uv;\n\n\t}\n\n} );\n\nObject.defineProperty( Texture.prototype, \"needsUpdate\", {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\n/**\n * @author supereggbert / http://www.paulbrunt.co.uk/\n * @author philogb / http://blog.thejit.org/\n * @author mikael emtinger / http://gomo.se/\n * @author egraether / http://egraether.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Vector4( x = 0, y = 0, z = 0, w = 1 ) {\n\n\tthis.x = x;\n\tthis.y = y;\n\tthis.z = z;\n\tthis.w = w;\n\n}\n\nObject.defineProperties( Vector4.prototype, {\n\n\t\"width\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.z;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.z = value;\n\n\t\t}\n\n\t},\n\n\t\"height\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.w;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.w = value;\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Vector4.prototype, {\n\n\tisVector4: true,\n\n\tset: function ( x, y, z, w ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\t\tthis.w = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetZ: function ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetW: function ( w ) {\n\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponent: function ( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tcase 3: this.w = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetComponent: function ( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tcase 3: return this.w;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.x, this.y, this.z, this.w );\n\n\t},\n\n\tcopy: function ( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\t\tthis.w = ( v.w !== undefined ) ? v.w : 1;\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );\n\t\t\treturn this.addVectors( v, w );\n\n\t\t}\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\t\tthis.w += v.w;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\t\tthis.w += s;\n\n\t\treturn this;\n\n\t},\n\n\taddVectors: function ( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\t\tthis.w = a.w + b.w;\n\n\t\treturn this;\n\n\t},\n\n\taddScaledVector: function ( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\t\tthis.w += v.w * s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );\n\t\t\treturn this.subVectors( v, w );\n\n\t\t}\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\t\tthis.w -= v.w;\n\n\t\treturn this;\n\n\t},\n\n\tsubScalar: function ( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\t\tthis.w -= s;\n\n\t\treturn this;\n\n\t},\n\n\tsubVectors: function ( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\t\tthis.w = a.w - b.w;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\t\tthis.w *= scalar;\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z, w = this.w;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;\n\t\tthis.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;\n\n\t\treturn this;\n\n\t},\n\n\tdivideScalar: function ( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t},\n\n\tsetAxisAngleFromQuaternion: function ( q ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm\n\n\t\t// q is assumed to be normalized\n\n\t\tthis.w = 2 * Math.acos( q.w );\n\n\t\tconst s = Math.sqrt( 1 - q.w * q.w );\n\n\t\tif ( s < 0.0001 ) {\n\n\t\t\tthis.x = 1;\n\t\t\tthis.y = 0;\n\t\t\tthis.z = 0;\n\n\t\t} else {\n\n\t\t\tthis.x = q.x / s;\n\t\t\tthis.y = q.y / s;\n\t\t\tthis.z = q.z / s;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetAxisAngleFromRotationMatrix: function ( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tlet angle, x, y, z; // variables for result\n\t\tconst epsilon = 0.01,\t\t// margin to allow for rounding errors\n\t\t\tepsilon2 = 0.1,\t\t// margin to distinguish between 0 and 180 degrees\n\n\t\t\tte = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tif ( ( Math.abs( m12 - m21 ) < epsilon ) &&\n\t\t ( Math.abs( m13 - m31 ) < epsilon ) &&\n\t\t ( Math.abs( m23 - m32 ) < epsilon ) ) {\n\n\t\t\t// singularity found\n\t\t\t// first check for identity matrix which must have +1 for all terms\n\t\t\t// in leading diagonal and zero in other terms\n\n\t\t\tif ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m13 + m31 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m23 + m32 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {\n\n\t\t\t\t// this singularity is identity matrix so angle = 0\n\n\t\t\t\tthis.set( 1, 0, 0, 0 );\n\n\t\t\t\treturn this; // zero angle, arbitrary axis\n\n\t\t\t}\n\n\t\t\t// otherwise this singularity is angle = 180\n\n\t\t\tangle = Math.PI;\n\n\t\t\tconst xx = ( m11 + 1 ) / 2;\n\t\t\tconst yy = ( m22 + 1 ) / 2;\n\t\t\tconst zz = ( m33 + 1 ) / 2;\n\t\t\tconst xy = ( m12 + m21 ) / 4;\n\t\t\tconst xz = ( m13 + m31 ) / 4;\n\t\t\tconst yz = ( m23 + m32 ) / 4;\n\n\t\t\tif ( ( xx > yy ) && ( xx > zz ) ) {\n\n\t\t\t\t// m11 is the largest diagonal term\n\n\t\t\t\tif ( xx < epsilon ) {\n\n\t\t\t\t\tx = 0;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tx = Math.sqrt( xx );\n\t\t\t\t\ty = xy / x;\n\t\t\t\t\tz = xz / x;\n\n\t\t\t\t}\n\n\t\t\t} else if ( yy > zz ) {\n\n\t\t\t\t// m22 is the largest diagonal term\n\n\t\t\t\tif ( yy < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ty = Math.sqrt( yy );\n\t\t\t\t\tx = xy / y;\n\t\t\t\t\tz = yz / y;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// m33 is the largest diagonal term so base result on this\n\n\t\t\t\tif ( zz < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tz = Math.sqrt( zz );\n\t\t\t\t\tx = xz / z;\n\t\t\t\t\ty = yz / z;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.set( x, y, z, angle );\n\n\t\t\treturn this; // return 180 deg rotation\n\n\t\t}\n\n\t\t// as we have reached here there are no singularities so we can handle normally\n\n\t\tlet s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +\n\t\t\t( m13 - m31 ) * ( m13 - m31 ) +\n\t\t\t( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize\n\n\t\tif ( Math.abs( s ) < 0.001 ) s = 1;\n\n\t\t// prevent divide by zero, should not happen if matrix is orthogonal and should be\n\t\t// caught by singularity test above, but I've left it in just in case\n\n\t\tthis.x = ( m32 - m23 ) / s;\n\t\tthis.y = ( m13 - m31 ) / s;\n\t\tthis.z = ( m21 - m12 ) / s;\n\t\tthis.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );\n\n\t\treturn this;\n\n\t},\n\n\tmin: function ( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\t\tthis.w = Math.min( this.w, v.w );\n\n\t\treturn this;\n\n\t},\n\n\tmax: function ( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\t\tthis.w = Math.max( this.w, v.w );\n\n\t\treturn this;\n\n\t},\n\n\tclamp: function ( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\t\tthis.w = Math.max( min.w, Math.min( max.w, this.w ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampScalar: function ( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\t\tthis.w = Math.max( minVal, Math.min( maxVal, this.w ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampLength: function ( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t},\n\n\tfloor: function () {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\t\tthis.w = Math.floor( this.w );\n\n\t\treturn this;\n\n\t},\n\n\tceil: function () {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\t\tthis.w = Math.ceil( this.w );\n\n\t\treturn this;\n\n\t},\n\n\tround: function () {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\t\tthis.w = Math.round( this.w );\n\n\t\treturn this;\n\n\t},\n\n\troundToZero: function () {\n\n\t\tthis.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );\n\t\tthis.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );\n\t\tthis.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );\n\t\tthis.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\t\tthis.w = - this.w;\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;\n\n\t},\n\n\tlengthSq: function () {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );\n\n\t},\n\n\tmanhattanLength: function () {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );\n\n\t},\n\n\tnormalize: function () {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t},\n\n\tsetLength: function ( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t},\n\n\tlerp: function ( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\t\tthis.w += ( v.w - this.w ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpVectors: function ( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\t\tthis.w = v1.w + ( v2.w - v1.w ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\t\tthis.w = array[ offset + 3 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\t\tarray[ offset + 3 ] = this.w;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index, offset ) {\n\n\t\tif ( offset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );\n\n\t\t}\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\t\tthis.w = attribute.getW( index );\n\n\t\treturn this;\n\n\t},\n\n\trandom: function () {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\t\tthis.w = Math.random();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author szimek / https://github.com/szimek/\n * @author alteredq / http://alteredqualia.com/\n * @author Marius Kintel / https://github.com/kintel\n */\n\n/*\n In options, we can specify:\n * Texture parameters for an auto-generated target texture\n * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers\n*/\nfunction WebGLRenderTarget( width, height, options ) {\n\n\tthis.width = width;\n\tthis.height = height;\n\n\tthis.scissor = new Vector4( 0, 0, width, height );\n\tthis.scissorTest = false;\n\n\tthis.viewport = new Vector4( 0, 0, width, height );\n\n\toptions = options || {};\n\n\tthis.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );\n\n\tthis.texture.image = {};\n\tthis.texture.image.width = width;\n\tthis.texture.image.height = height;\n\n\tthis.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;\n\tthis.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;\n\n\tthis.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;\n\tthis.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;\n\tthis.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;\n\n}\n\nWebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: WebGLRenderTarget,\n\n\tisWebGLRenderTarget: true,\n\n\tsetSize: function ( width, height ) {\n\n\t\tif ( this.width !== width || this.height !== height ) {\n\n\t\t\tthis.width = width;\n\t\t\tthis.height = height;\n\n\t\t\tthis.texture.image.width = width;\n\t\t\tthis.texture.image.height = height;\n\n\t\t\tthis.dispose();\n\n\t\t}\n\n\t\tthis.viewport.set( 0, 0, width, height );\n\t\tthis.scissor.set( 0, 0, width, height );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\n\t\tthis.viewport.copy( source.viewport );\n\n\t\tthis.texture = source.texture.clone();\n\n\t\tthis.depthBuffer = source.depthBuffer;\n\t\tthis.stencilBuffer = source.stencilBuffer;\n\t\tthis.depthTexture = source.depthTexture;\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n * @author Matt DesLauriers / @mattdesl\n */\n\nfunction WebGLMultisampleRenderTarget( width, height, options ) {\n\n\tWebGLRenderTarget.call( this, width, height, options );\n\n\tthis.samples = 4;\n\n}\n\nWebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {\n\n\tconstructor: WebGLMultisampleRenderTarget,\n\n\tisWebGLMultisampleRenderTarget: true,\n\n\tcopy: function ( source ) {\n\n\t\tWebGLRenderTarget.prototype.copy.call( this, source );\n\n\t\tthis.samples = source.samples;\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author bhouston / http://clara.io\n */\n\nfunction Quaternion( x = 0, y = 0, z = 0, w = 1 ) {\n\n\tthis._x = x;\n\tthis._y = y;\n\tthis._z = z;\n\tthis._w = w;\n\n}\n\nObject.assign( Quaternion, {\n\n\tslerp: function ( qa, qb, qm, t ) {\n\n\t\treturn qm.copy( qa ).slerp( qb, t );\n\n\t},\n\n\tslerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {\n\n\t\t// fuzz-free, array-based Quaternion SLERP operation\n\n\t\tlet x0 = src0[ srcOffset0 + 0 ],\n\t\t\ty0 = src0[ srcOffset0 + 1 ],\n\t\t\tz0 = src0[ srcOffset0 + 2 ],\n\t\t\tw0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 + 0 ],\n\t\t\ty1 = src1[ srcOffset1 + 1 ],\n\t\t\tz1 = src1[ srcOffset1 + 2 ],\n\t\t\tw1 = src1[ srcOffset1 + 3 ];\n\n\t\tif ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {\n\n\t\t\tlet s = 1 - t,\n\n\t\t\t\tcos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,\n\n\t\t\t\tdir = ( cos >= 0 ? 1 : - 1 ),\n\t\t\t\tsqrSin = 1 - cos * cos;\n\n\t\t\t// Skip the Slerp for tiny steps to avoid numeric problems:\n\t\t\tif ( sqrSin > Number.EPSILON ) {\n\n\t\t\t\tconst sin = Math.sqrt( sqrSin ),\n\t\t\t\t\tlen = Math.atan2( sin, cos * dir );\n\n\t\t\t\ts = Math.sin( s * len ) / sin;\n\t\t\t\tt = Math.sin( t * len ) / sin;\n\n\t\t\t}\n\n\t\t\tconst tDir = t * dir;\n\n\t\t\tx0 = x0 * s + x1 * tDir;\n\t\t\ty0 = y0 * s + y1 * tDir;\n\t\t\tz0 = z0 * s + z1 * tDir;\n\t\t\tw0 = w0 * s + w1 * tDir;\n\n\t\t\t// Normalize in case we just did a lerp:\n\t\t\tif ( s === 1 - t ) {\n\n\t\t\t\tconst f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );\n\n\t\t\t\tx0 *= f;\n\t\t\t\ty0 *= f;\n\t\t\t\tz0 *= f;\n\t\t\t\tw0 *= f;\n\n\t\t\t}\n\n\t\t}\n\n\t\tdst[ dstOffset ] = x0;\n\t\tdst[ dstOffset + 1 ] = y0;\n\t\tdst[ dstOffset + 2 ] = z0;\n\t\tdst[ dstOffset + 3 ] = w0;\n\n\t},\n\n\tmultiplyQuaternionsFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {\n\n\t\tconst x0 = src0[ srcOffset0 ];\n\t\tconst y0 = src0[ srcOffset0 + 1 ];\n\t\tconst z0 = src0[ srcOffset0 + 2 ];\n\t\tconst w0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 ];\n\t\tconst y1 = src1[ srcOffset1 + 1 ];\n\t\tconst z1 = src1[ srcOffset1 + 2 ];\n\t\tconst w1 = src1[ srcOffset1 + 3 ];\n\n\t\tdst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;\n\t\tdst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;\n\t\tdst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;\n\t\tdst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;\n\n\t\treturn dst;\n\n\t}\n\n} );\n\nObject.defineProperties( Quaternion.prototype, {\n\n\tx: {\n\n\t\tget: function () {\n\n\t\t\treturn this._x;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._x = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\ty: {\n\n\t\tget: function () {\n\n\t\t\treturn this._y;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._y = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\tz: {\n\n\t\tget: function () {\n\n\t\t\treturn this._z;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._z = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\tw: {\n\n\t\tget: function () {\n\n\t\t\treturn this._w;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._w = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Quaternion.prototype, {\n\n\tisQuaternion: true,\n\n\tset: function ( x, y, z, w ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._w );\n\n\t},\n\n\tcopy: function ( quaternion ) {\n\n\t\tthis._x = quaternion.x;\n\t\tthis._y = quaternion.y;\n\t\tthis._z = quaternion.z;\n\t\tthis._w = quaternion.w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromEuler: function ( euler, update ) {\n\n\t\tif ( ! ( euler && euler.isEuler ) ) {\n\n\t\t\tthrow new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );\n\n\t\t}\n\n\t\tconst x = euler._x, y = euler._y, z = euler._z, order = euler.order;\n\n\t\t// http://www.mathworks.com/matlabcentral/fileexchange/\n\t\t// \t20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/\n\t\t//\tcontent/SpinCalc.m\n\n\t\tconst cos = Math.cos;\n\t\tconst sin = Math.sin;\n\n\t\tconst c1 = cos( x / 2 );\n\t\tconst c2 = cos( y / 2 );\n\t\tconst c3 = cos( z / 2 );\n\n\t\tconst s1 = sin( x / 2 );\n\t\tconst s2 = sin( y / 2 );\n\t\tconst s3 = sin( z / 2 );\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tif ( update !== false ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromAxisAngle: function ( axis, angle ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm\n\n\t\t// assumes axis is normalized\n\n\t\tconst halfAngle = angle / 2, s = Math.sin( halfAngle );\n\n\t\tthis._x = axis.x * s;\n\t\tthis._y = axis.y * s;\n\t\tthis._z = axis.z * s;\n\t\tthis._w = Math.cos( halfAngle );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromRotationMatrix: function ( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],\n\n\t\t\ttrace = m11 + m22 + m33;\n\n\t\tif ( trace > 0 ) {\n\n\t\t\tconst s = 0.5 / Math.sqrt( trace + 1.0 );\n\n\t\t\tthis._w = 0.25 / s;\n\t\t\tthis._x = ( m32 - m23 ) * s;\n\t\t\tthis._y = ( m13 - m31 ) * s;\n\t\t\tthis._z = ( m21 - m12 ) * s;\n\n\t\t} else if ( m11 > m22 && m11 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );\n\n\t\t\tthis._w = ( m32 - m23 ) / s;\n\t\t\tthis._x = 0.25 * s;\n\t\t\tthis._y = ( m12 + m21 ) / s;\n\t\t\tthis._z = ( m13 + m31 ) / s;\n\n\t\t} else if ( m22 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );\n\n\t\t\tthis._w = ( m13 - m31 ) / s;\n\t\t\tthis._x = ( m12 + m21 ) / s;\n\t\t\tthis._y = 0.25 * s;\n\t\t\tthis._z = ( m23 + m32 ) / s;\n\n\t\t} else {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );\n\n\t\t\tthis._w = ( m21 - m12 ) / s;\n\t\t\tthis._x = ( m13 + m31 ) / s;\n\t\t\tthis._y = ( m23 + m32 ) / s;\n\t\t\tthis._z = 0.25 * s;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromUnitVectors: function ( vFrom, vTo ) {\n\n\t\t// assumes direction vectors vFrom and vTo are normalized\n\n\t\tconst EPS = 0.000001;\n\n\t\tlet r = vFrom.dot( vTo ) + 1;\n\n\t\tif ( r < EPS ) {\n\n\t\t\tr = 0;\n\n\t\t\tif ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {\n\n\t\t\t\tthis._x = - vFrom.y;\n\t\t\t\tthis._y = vFrom.x;\n\t\t\t\tthis._z = 0;\n\t\t\t\tthis._w = r;\n\n\t\t\t} else {\n\n\t\t\t\tthis._x = 0;\n\t\t\t\tthis._y = - vFrom.z;\n\t\t\t\tthis._z = vFrom.y;\n\t\t\t\tthis._w = r;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3\n\n\t\t\tthis._x = vFrom.y * vTo.z - vFrom.z * vTo.y;\n\t\t\tthis._y = vFrom.z * vTo.x - vFrom.x * vTo.z;\n\t\t\tthis._z = vFrom.x * vTo.y - vFrom.y * vTo.x;\n\t\t\tthis._w = r;\n\n\t\t}\n\n\t\treturn this.normalize();\n\n\t},\n\n\tangleTo: function ( q ) {\n\n\t\treturn 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );\n\n\t},\n\n\trotateTowards: function ( q, step ) {\n\n\t\tconst angle = this.angleTo( q );\n\n\t\tif ( angle === 0 ) return this;\n\n\t\tconst t = Math.min( 1, step / angle );\n\n\t\tthis.slerp( q, t );\n\n\t\treturn this;\n\n\t},\n\n\tinverse: function () {\n\n\t\t// quaternion is assumed to have unit length\n\n\t\treturn this.conjugate();\n\n\t},\n\n\tconjugate: function () {\n\n\t\tthis._x *= - 1;\n\t\tthis._y *= - 1;\n\t\tthis._z *= - 1;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;\n\n\t},\n\n\tlengthSq: function () {\n\n\t\treturn this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );\n\n\t},\n\n\tnormalize: function () {\n\n\t\tlet l = this.length();\n\n\t\tif ( l === 0 ) {\n\n\t\t\tthis._x = 0;\n\t\t\tthis._y = 0;\n\t\t\tthis._z = 0;\n\t\t\tthis._w = 1;\n\n\t\t} else {\n\n\t\t\tl = 1 / l;\n\n\t\t\tthis._x = this._x * l;\n\t\t\tthis._y = this._y * l;\n\t\t\tthis._z = this._z * l;\n\t\t\tthis._w = this._w * l;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( q, p ) {\n\n\t\tif ( p !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );\n\t\t\treturn this.multiplyQuaternions( q, p );\n\n\t\t}\n\n\t\treturn this.multiplyQuaternions( this, q );\n\n\t},\n\n\tpremultiply: function ( q ) {\n\n\t\treturn this.multiplyQuaternions( q, this );\n\n\t},\n\n\tmultiplyQuaternions: function ( a, b ) {\n\n\t\t// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm\n\n\t\tconst qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;\n\t\tconst qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;\n\n\t\tthis._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;\n\t\tthis._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;\n\t\tthis._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;\n\t\tthis._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tslerp: function ( qb, t ) {\n\n\t\tif ( t === 0 ) return this;\n\t\tif ( t === 1 ) return this.copy( qb );\n\n\t\tconst x = this._x, y = this._y, z = this._z, w = this._w;\n\n\t\t// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/\n\n\t\tlet cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;\n\n\t\tif ( cosHalfTheta < 0 ) {\n\n\t\t\tthis._w = - qb._w;\n\t\t\tthis._x = - qb._x;\n\t\t\tthis._y = - qb._y;\n\t\t\tthis._z = - qb._z;\n\n\t\t\tcosHalfTheta = - cosHalfTheta;\n\n\t\t} else {\n\n\t\t\tthis.copy( qb );\n\n\t\t}\n\n\t\tif ( cosHalfTheta >= 1.0 ) {\n\n\t\t\tthis._w = w;\n\t\t\tthis._x = x;\n\t\t\tthis._y = y;\n\t\t\tthis._z = z;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;\n\n\t\tif ( sqrSinHalfTheta <= Number.EPSILON ) {\n\n\t\t\tconst s = 1 - t;\n\t\t\tthis._w = s * w + t * this._w;\n\t\t\tthis._x = s * x + t * this._x;\n\t\t\tthis._y = s * y + t * this._y;\n\t\t\tthis._z = s * z + t * this._z;\n\n\t\t\tthis.normalize();\n\t\t\tthis._onChangeCallback();\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sinHalfTheta = Math.sqrt( sqrSinHalfTheta );\n\t\tconst halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );\n\t\tconst ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,\n\t\t\tratioB = Math.sin( t * halfTheta ) / sinHalfTheta;\n\n\t\tthis._w = ( w * ratioA + this._w * ratioB );\n\t\tthis._x = ( x * ratioA + this._x * ratioB );\n\t\tthis._y = ( y * ratioA + this._y * ratioB );\n\t\tthis._z = ( z * ratioA + this._z * ratioB );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( quaternion ) {\n\n\t\treturn ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis._x = array[ offset ];\n\t\tthis._y = array[ offset + 1 ];\n\t\tthis._z = array[ offset + 2 ];\n\t\tthis._w = array[ offset + 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._w;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index ) {\n\n\t\tthis._x = attribute.getX( index );\n\t\tthis._y = attribute.getY( index );\n\t\tthis._z = attribute.getZ( index );\n\t\tthis._w = attribute.getW( index );\n\n\t\treturn this;\n\n\t},\n\n\t_onChange: function ( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\t_onChangeCallback: function () {}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author kile / http://kile.stravaganza.org/\n * @author philogb / http://blog.thejit.org/\n * @author mikael emtinger / http://gomo.se/\n * @author egraether / http://egraether.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nconst _vector = new Vector3();\nconst _quaternion = new Quaternion();\n\nfunction Vector3( x = 0, y = 0, z = 0 ) {\n\n\tthis.x = x;\n\tthis.y = y;\n\tthis.z = z;\n\n}\n\nObject.assign( Vector3.prototype, {\n\n\tisVector3: true,\n\n\tset: function ( x, y, z ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetZ: function ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponent: function ( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetComponent: function ( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.x, this.y, this.z );\n\n\t},\n\n\tcopy: function ( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );\n\t\t\treturn this.addVectors( v, w );\n\n\t\t}\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\n\t\treturn this;\n\n\t},\n\n\taddVectors: function ( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\n\t\treturn this;\n\n\t},\n\n\taddScaledVector: function ( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );\n\t\t\treturn this.subVectors( v, w );\n\n\t\t}\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\n\t\treturn this;\n\n\t},\n\n\tsubScalar: function ( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\n\t\treturn this;\n\n\t},\n\n\tsubVectors: function ( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );\n\t\t\treturn this.multiplyVectors( v, w );\n\n\t\t}\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyVectors: function ( a, b ) {\n\n\t\tthis.x = a.x * b.x;\n\t\tthis.y = a.y * b.y;\n\t\tthis.z = a.z * b.z;\n\n\t\treturn this;\n\n\t},\n\n\tapplyEuler: function ( euler ) {\n\n\t\tif ( ! ( euler && euler.isEuler ) ) {\n\n\t\t\tconsole.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );\n\n\t\t}\n\n\t\treturn this.applyQuaternion( _quaternion.setFromEuler( euler ) );\n\n\t},\n\n\tapplyAxisAngle: function ( axis, angle ) {\n\n\t\treturn this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) );\n\n\t},\n\n\tapplyMatrix3: function ( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;\n\n\t\treturn this;\n\n\t},\n\n\tapplyNormalMatrix: function ( m ) {\n\n\t\treturn this.applyMatrix3( m ).normalize();\n\n\t},\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tconst w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );\n\n\t\tthis.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;\n\t\tthis.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;\n\t\tthis.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;\n\n\t\treturn this;\n\n\t},\n\n\tapplyQuaternion: function ( q ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst qx = q.x, qy = q.y, qz = q.z, qw = q.w;\n\n\t\t// calculate quat * vector\n\n\t\tconst ix = qw * x + qy * z - qz * y;\n\t\tconst iy = qw * y + qz * x - qx * z;\n\t\tconst iz = qw * z + qx * y - qy * x;\n\t\tconst iw = - qx * x - qy * y - qz * z;\n\n\t\t// calculate result * inverse quat\n\n\t\tthis.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;\n\t\tthis.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;\n\t\tthis.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;\n\n\t\treturn this;\n\n\t},\n\n\tproject: function ( camera ) {\n\n\t\treturn this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );\n\n\t},\n\n\tunproject: function ( camera ) {\n\n\t\treturn this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );\n\n\t},\n\n\ttransformDirection: function ( m ) {\n\n\t\t// input: THREE.Matrix4 affine matrix\n\t\t// vector interpreted as a direction\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;\n\n\t\treturn this.normalize();\n\n\t},\n\n\tdivide: function ( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\t\tthis.z /= v.z;\n\n\t\treturn this;\n\n\t},\n\n\tdivideScalar: function ( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t},\n\n\tmin: function ( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\n\t\treturn this;\n\n\t},\n\n\tmax: function ( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\n\t\treturn this;\n\n\t},\n\n\tclamp: function ( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampScalar: function ( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampLength: function ( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t},\n\n\tfloor: function () {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\n\t\treturn this;\n\n\t},\n\n\tceil: function () {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\n\t\treturn this;\n\n\t},\n\n\tround: function () {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\n\t\treturn this;\n\n\t},\n\n\troundToZero: function () {\n\n\t\tthis.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );\n\t\tthis.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );\n\t\tthis.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z;\n\n\t},\n\n\t// TODO lengthSquared?\n\n\tlengthSq: function () {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );\n\n\t},\n\n\tmanhattanLength: function () {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );\n\n\t},\n\n\tnormalize: function () {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t},\n\n\tsetLength: function ( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t},\n\n\tlerp: function ( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpVectors: function ( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tcross: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );\n\t\t\treturn this.crossVectors( v, w );\n\n\t\t}\n\n\t\treturn this.crossVectors( this, v );\n\n\t},\n\n\tcrossVectors: function ( a, b ) {\n\n\t\tconst ax = a.x, ay = a.y, az = a.z;\n\t\tconst bx = b.x, by = b.y, bz = b.z;\n\n\t\tthis.x = ay * bz - az * by;\n\t\tthis.y = az * bx - ax * bz;\n\t\tthis.z = ax * by - ay * bx;\n\n\t\treturn this;\n\n\t},\n\n\tprojectOnVector: function ( v ) {\n\n\t\tconst denominator = v.lengthSq();\n\n\t\tif ( denominator === 0 ) return this.set( 0, 0, 0 );\n\n\t\tconst scalar = v.dot( this ) / denominator;\n\n\t\treturn this.copy( v ).multiplyScalar( scalar );\n\n\t},\n\n\tprojectOnPlane: function ( planeNormal ) {\n\n\t\t_vector.copy( this ).projectOnVector( planeNormal );\n\n\t\treturn this.sub( _vector );\n\n\t},\n\n\treflect: function ( normal ) {\n\n\t\t// reflect incident vector off plane orthogonal to normal\n\t\t// normal is assumed to have unit length\n\n\t\treturn this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );\n\n\t},\n\n\tangleTo: function ( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( MathUtils.clamp( theta, - 1, 1 ) );\n\n\t},\n\n\tdistanceTo: function ( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t},\n\n\tdistanceToSquared: function ( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;\n\n\t\treturn dx * dx + dy * dy + dz * dz;\n\n\t},\n\n\tmanhattanDistanceTo: function ( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );\n\n\t},\n\n\tsetFromSpherical: function ( s ) {\n\n\t\treturn this.setFromSphericalCoords( s.radius, s.phi, s.theta );\n\n\t},\n\n\tsetFromSphericalCoords: function ( radius, phi, theta ) {\n\n\t\tconst sinPhiRadius = Math.sin( phi ) * radius;\n\n\t\tthis.x = sinPhiRadius * Math.sin( theta );\n\t\tthis.y = Math.cos( phi ) * radius;\n\t\tthis.z = sinPhiRadius * Math.cos( theta );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCylindrical: function ( c ) {\n\n\t\treturn this.setFromCylindricalCoords( c.radius, c.theta, c.y );\n\n\t},\n\n\tsetFromCylindricalCoords: function ( radius, theta, y ) {\n\n\t\tthis.x = radius * Math.sin( theta );\n\t\tthis.y = y;\n\t\tthis.z = radius * Math.cos( theta );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrixPosition: function ( m ) {\n\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 12 ];\n\t\tthis.y = e[ 13 ];\n\t\tthis.z = e[ 14 ];\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrixScale: function ( m ) {\n\n\t\tconst sx = this.setFromMatrixColumn( m, 0 ).length();\n\t\tconst sy = this.setFromMatrixColumn( m, 1 ).length();\n\t\tconst sz = this.setFromMatrixColumn( m, 2 ).length();\n\n\t\tthis.x = sx;\n\t\tthis.y = sy;\n\t\tthis.z = sz;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrixColumn: function ( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 4 );\n\n\t},\n\n\tsetFromMatrix3Column: function ( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 3 );\n\n\t},\n\n\tequals: function ( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index, offset ) {\n\n\t\tif ( offset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );\n\n\t\t}\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\n\t\treturn this;\n\n\t},\n\n\trandom: function () {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\n\t\treturn this;\n\n\t}\n\n} );\n\nconst _v1 = new Vector3();\nconst _m1 = new Matrix4();\nconst _zero = new Vector3( 0, 0, 0 );\nconst _one = new Vector3( 1, 1, 1 );\nconst _x = new Vector3();\nconst _y = new Vector3();\nconst _z = new Vector3();\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author supereggbert / http://www.paulbrunt.co.uk/\n * @author philogb / http://blog.thejit.org/\n * @author jordi_ros / http://plattsoft.com\n * @author D1plo1d / http://github.com/D1plo1d\n * @author alteredq / http://alteredqualia.com/\n * @author mikael emtinger / http://gomo.se/\n * @author timknip / http://www.floorplanner.com/\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Matrix4() {\n\n\tthis.elements = [\n\n\t\t1, 0, 0, 0,\n\t\t0, 1, 0, 0,\n\t\t0, 0, 1, 0,\n\t\t0, 0, 0, 1\n\n\t];\n\n\tif ( arguments.length > 0 ) {\n\n\t\tconsole.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );\n\n\t}\n\n}\n\nObject.assign( Matrix4.prototype, {\n\n\tisMatrix4: true,\n\n\tset: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;\n\t\tte[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;\n\t\tte[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;\n\t\tte[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;\n\n\t\treturn this;\n\n\t},\n\n\tidentity: function () {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new Matrix4().fromArray( this.elements );\n\n\t},\n\n\tcopy: function ( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];\n\t\tte[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];\n\t\tte[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];\n\t\tte[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];\n\n\t\treturn this;\n\n\t},\n\n\tcopyPosition: function ( m ) {\n\n\t\tconst te = this.elements, me = m.elements;\n\n\t\tte[ 12 ] = me[ 12 ];\n\t\tte[ 13 ] = me[ 13 ];\n\t\tte[ 14 ] = me[ 14 ];\n\n\t\treturn this;\n\n\t},\n\n\textractBasis: function ( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrixColumn( this, 0 );\n\t\tyAxis.setFromMatrixColumn( this, 1 );\n\t\tzAxis.setFromMatrixColumn( this, 2 );\n\n\t\treturn this;\n\n\t},\n\n\tmakeBasis: function ( xAxis, yAxis, zAxis ) {\n\n\t\tthis.set(\n\t\t\txAxis.x, yAxis.x, zAxis.x, 0,\n\t\t\txAxis.y, yAxis.y, zAxis.y, 0,\n\t\t\txAxis.z, yAxis.z, zAxis.z, 0,\n\t\t\t0, 0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\textractRotation: function ( m ) {\n\n\t\t// this method does not support reflection matrices\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tconst scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();\n\t\tconst scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();\n\t\tconst scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();\n\n\t\tte[ 0 ] = me[ 0 ] * scaleX;\n\t\tte[ 1 ] = me[ 1 ] * scaleX;\n\t\tte[ 2 ] = me[ 2 ] * scaleX;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = me[ 4 ] * scaleY;\n\t\tte[ 5 ] = me[ 5 ] * scaleY;\n\t\tte[ 6 ] = me[ 6 ] * scaleY;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = me[ 8 ] * scaleZ;\n\t\tte[ 9 ] = me[ 9 ] * scaleZ;\n\t\tte[ 10 ] = me[ 10 ] * scaleZ;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationFromEuler: function ( euler ) {\n\n\t\tif ( ! ( euler && euler.isEuler ) ) {\n\n\t\t\tconsole.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );\n\n\t\t}\n\n\t\tconst te = this.elements;\n\n\t\tconst x = euler.x, y = euler.y, z = euler.z;\n\t\tconst a = Math.cos( x ), b = Math.sin( x );\n\t\tconst c = Math.cos( y ), d = Math.sin( y );\n\t\tconst e = Math.cos( z ), f = Math.sin( z );\n\n\t\tif ( euler.order === 'XYZ' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - c * f;\n\t\t\tte[ 8 ] = d;\n\n\t\t\tte[ 1 ] = af + be * d;\n\t\t\tte[ 5 ] = ae - bf * d;\n\t\t\tte[ 9 ] = - b * c;\n\n\t\t\tte[ 2 ] = bf - ae * d;\n\t\t\tte[ 6 ] = be + af * d;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YXZ' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce + df * b;\n\t\t\tte[ 4 ] = de * b - cf;\n\t\t\tte[ 8 ] = a * d;\n\n\t\t\tte[ 1 ] = a * f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b;\n\n\t\t\tte[ 2 ] = cf * b - de;\n\t\t\tte[ 6 ] = df + ce * b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZXY' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce - df * b;\n\t\t\tte[ 4 ] = - a * f;\n\t\t\tte[ 8 ] = de + cf * b;\n\n\t\t\tte[ 1 ] = cf + de * b;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = df - ce * b;\n\n\t\t\tte[ 2 ] = - a * d;\n\t\t\tte[ 6 ] = b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZYX' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = be * d - af;\n\t\t\tte[ 8 ] = ae * d + bf;\n\n\t\t\tte[ 1 ] = c * f;\n\t\t\tte[ 5 ] = bf * d + ae;\n\t\t\tte[ 9 ] = af * d - be;\n\n\t\t\tte[ 2 ] = - d;\n\t\t\tte[ 6 ] = b * c;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YZX' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = bd - ac * f;\n\t\t\tte[ 8 ] = bc * f + ad;\n\n\t\t\tte[ 1 ] = f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b * e;\n\n\t\t\tte[ 2 ] = - d * e;\n\t\t\tte[ 6 ] = ad * f + bc;\n\t\t\tte[ 10 ] = ac - bd * f;\n\n\t\t} else if ( euler.order === 'XZY' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - f;\n\t\t\tte[ 8 ] = d * e;\n\n\t\t\tte[ 1 ] = ac * f + bd;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = ad * f - bc;\n\n\t\t\tte[ 2 ] = bc * f - ad;\n\t\t\tte[ 6 ] = b * e;\n\t\t\tte[ 10 ] = bd * f + ac;\n\n\t\t}\n\n\t\t// bottom row\n\t\tte[ 3 ] = 0;\n\t\tte[ 7 ] = 0;\n\t\tte[ 11 ] = 0;\n\n\t\t// last column\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationFromQuaternion: function ( q ) {\n\n\t\treturn this.compose( _zero, q, _one );\n\n\t},\n\n\tlookAt: function ( eye, target, up ) {\n\n\t\tconst te = this.elements;\n\n\t\t_z.subVectors( eye, target );\n\n\t\tif ( _z.lengthSq() === 0 ) {\n\n\t\t\t// eye and target are in the same position\n\n\t\t\t_z.z = 1;\n\n\t\t}\n\n\t\t_z.normalize();\n\t\t_x.crossVectors( up, _z );\n\n\t\tif ( _x.lengthSq() === 0 ) {\n\n\t\t\t// up and z are parallel\n\n\t\t\tif ( Math.abs( up.z ) === 1 ) {\n\n\t\t\t\t_z.x += 0.0001;\n\n\t\t\t} else {\n\n\t\t\t\t_z.z += 0.0001;\n\n\t\t\t}\n\n\t\t\t_z.normalize();\n\t\t\t_x.crossVectors( up, _z );\n\n\t\t}\n\n\t\t_x.normalize();\n\t\t_y.crossVectors( _z, _x );\n\n\t\tte[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;\n\t\tte[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;\n\t\tte[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( m, n ) {\n\n\t\tif ( n !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );\n\t\t\treturn this.multiplyMatrices( m, n );\n\n\t\t}\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t},\n\n\tpremultiply: function ( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t},\n\n\tmultiplyMatrices: function ( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];\n\t\tconst a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];\n\t\tconst b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;\n\t\tte[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;\n\t\tte[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;\n\t\tte[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;\n\t\tte[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;\n\t\tte[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;\n\t\tte[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;\n\t\tte[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;\n\t\tte[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;\n\t\tte[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;\n\n\t\tte[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;\n\t\tte[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;\n\t\tte[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;\n\t\tte[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;\n\t\tte[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;\n\t\tte[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;\n\t\tte[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;\n\n\t\treturn this;\n\n\t},\n\n\tdeterminant: function () {\n\n\t\tconst te = this.elements;\n\n\t\tconst n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];\n\t\tconst n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];\n\t\tconst n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];\n\t\tconst n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];\n\n\t\t//TODO: make this more efficient\n\t\t//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )\n\n\t\treturn (\n\t\t\tn41 * (\n\t\t\t\t+ n14 * n23 * n32\n\t\t\t\t - n13 * n24 * n32\n\t\t\t\t - n14 * n22 * n33\n\t\t\t\t + n12 * n24 * n33\n\t\t\t\t + n13 * n22 * n34\n\t\t\t\t - n12 * n23 * n34\n\t\t\t) +\n\t\t\tn42 * (\n\t\t\t\t+ n11 * n23 * n34\n\t\t\t\t - n11 * n24 * n33\n\t\t\t\t + n14 * n21 * n33\n\t\t\t\t - n13 * n21 * n34\n\t\t\t\t + n13 * n24 * n31\n\t\t\t\t - n14 * n23 * n31\n\t\t\t) +\n\t\t\tn43 * (\n\t\t\t\t+ n11 * n24 * n32\n\t\t\t\t - n11 * n22 * n34\n\t\t\t\t - n14 * n21 * n32\n\t\t\t\t + n12 * n21 * n34\n\t\t\t\t + n14 * n22 * n31\n\t\t\t\t - n12 * n24 * n31\n\t\t\t) +\n\t\t\tn44 * (\n\t\t\t\t- n13 * n22 * n31\n\t\t\t\t - n11 * n23 * n32\n\t\t\t\t + n11 * n22 * n33\n\t\t\t\t + n13 * n21 * n32\n\t\t\t\t - n12 * n21 * n33\n\t\t\t\t + n12 * n23 * n31\n\t\t\t)\n\n\t\t);\n\n\t},\n\n\ttranspose: function () {\n\n\t\tconst te = this.elements;\n\t\tlet tmp;\n\n\t\ttmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;\n\t\ttmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;\n\t\ttmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;\n\n\t\ttmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;\n\t\ttmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;\n\t\ttmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;\n\n\t\treturn this;\n\n\t},\n\n\tsetPosition: function ( x, y, z ) {\n\n\t\tconst te = this.elements;\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tte[ 12 ] = x.x;\n\t\t\tte[ 13 ] = x.y;\n\t\t\tte[ 14 ] = x.z;\n\n\t\t} else {\n\n\t\t\tte[ 12 ] = x;\n\t\t\tte[ 13 ] = y;\n\t\t\tte[ 14 ] = z;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetInverse: function ( m, throwOnDegenerate ) {\n\n\t\tif ( throwOnDegenerate !== undefined ) {\n\n\t\t\tconsole.warn( \"THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.\" );\n\n\t\t}\n\n\t\t// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm\n\t\tconst te = this.elements,\n\t\t\tme = m.elements,\n\n\t\t\tn11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],\n\t\t\tn12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],\n\t\t\tn13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],\n\t\t\tn14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],\n\n\t\t\tt11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,\n\t\t\tt12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,\n\t\t\tt13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,\n\t\t\tt14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;\n\n\t\tconst det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;\n\t\tte[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;\n\t\tte[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;\n\n\t\tte[ 4 ] = t12 * detInv;\n\t\tte[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;\n\t\tte[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;\n\t\tte[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;\n\n\t\tte[ 8 ] = t13 * detInv;\n\t\tte[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;\n\t\tte[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;\n\t\tte[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;\n\n\t\tte[ 12 ] = t14 * detInv;\n\t\tte[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;\n\t\tte[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;\n\t\tte[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( v ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = v.x, y = v.y, z = v.z;\n\n\t\tte[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;\n\t\tte[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;\n\t\tte[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;\n\t\tte[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;\n\n\t\treturn this;\n\n\t},\n\n\tgetMaxScaleOnAxis: function () {\n\n\t\tconst te = this.elements;\n\n\t\tconst scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];\n\t\tconst scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];\n\t\tconst scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];\n\n\t\treturn Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );\n\n\t},\n\n\tmakeTranslation: function ( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, x,\n\t\t\t0, 1, 0, y,\n\t\t\t0, 0, 1, z,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationX: function ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, c, - s, 0,\n\t\t\t0, s, c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationY: function ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t c, 0, s, 0,\n\t\t\t 0, 1, 0, 0,\n\t\t\t- s, 0, c, 0,\n\t\t\t 0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationZ: function ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0, 0,\n\t\t\ts, c, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationAxis: function ( axis, angle ) {\n\n\t\t// Based on http://www.gamedev.net/reference/articles/article1199.asp\n\n\t\tconst c = Math.cos( angle );\n\t\tconst s = Math.sin( angle );\n\t\tconst t = 1 - c;\n\t\tconst x = axis.x, y = axis.y, z = axis.z;\n\t\tconst tx = t * x, ty = t * y;\n\n\t\tthis.set(\n\n\t\t\ttx * x + c, tx * y - s * z, tx * z + s * y, 0,\n\t\t\ttx * y + s * z, ty * y + c, ty * z - s * x, 0,\n\t\t\ttx * z - s * y, ty * z + s * x, t * z * z + c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\t return this;\n\n\t},\n\n\tmakeScale: function ( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0, 0,\n\t\t\t0, y, 0, 0,\n\t\t\t0, 0, z, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeShear: function ( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\t1, y, z, 0,\n\t\t\tx, 1, z, 0,\n\t\t\tx, y, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tcompose: function ( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;\n\t\tconst x2 = x + x,\ty2 = y + y, z2 = z + z;\n\t\tconst xx = x * x2, xy = x * y2, xz = x * z2;\n\t\tconst yy = y * y2, yz = y * z2, zz = z * z2;\n\t\tconst wx = w * x2, wy = w * y2, wz = w * z2;\n\n\t\tconst sx = scale.x, sy = scale.y, sz = scale.z;\n\n\t\tte[ 0 ] = ( 1 - ( yy + zz ) ) * sx;\n\t\tte[ 1 ] = ( xy + wz ) * sx;\n\t\tte[ 2 ] = ( xz - wy ) * sx;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = ( xy - wz ) * sy;\n\t\tte[ 5 ] = ( 1 - ( xx + zz ) ) * sy;\n\t\tte[ 6 ] = ( yz + wx ) * sy;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = ( xz + wy ) * sz;\n\t\tte[ 9 ] = ( yz - wx ) * sz;\n\t\tte[ 10 ] = ( 1 - ( xx + yy ) ) * sz;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = position.x;\n\t\tte[ 13 ] = position.y;\n\t\tte[ 14 ] = position.z;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tdecompose: function ( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tlet sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();\n\t\tlet sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();\n\t\tlet sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();\n\n\t\t// if determine is negative, we need to invert one scale\n\t\tconst det = this.determinant();\n\t\tif ( det < 0 ) sx = - sx;\n\n\t\tposition.x = te[ 12 ];\n\t\tposition.y = te[ 13 ];\n\t\tposition.z = te[ 14 ];\n\n\t\t// scale the rotation part\n\t\t_m1.copy( this );\n\n\t\tconst invSX = 1 / sx;\n\t\tconst invSY = 1 / sy;\n\t\tconst invSZ = 1 / sz;\n\n\t\t_m1.elements[ 0 ] *= invSX;\n\t\t_m1.elements[ 1 ] *= invSX;\n\t\t_m1.elements[ 2 ] *= invSX;\n\n\t\t_m1.elements[ 4 ] *= invSY;\n\t\t_m1.elements[ 5 ] *= invSY;\n\t\t_m1.elements[ 6 ] *= invSY;\n\n\t\t_m1.elements[ 8 ] *= invSZ;\n\t\t_m1.elements[ 9 ] *= invSZ;\n\t\t_m1.elements[ 10 ] *= invSZ;\n\n\t\tquaternion.setFromRotationMatrix( _m1 );\n\n\t\tscale.x = sx;\n\t\tscale.y = sy;\n\t\tscale.z = sz;\n\n\t\treturn this;\n\n\t},\n\n\tmakePerspective: function ( left, right, top, bottom, near, far ) {\n\n\t\tif ( far === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );\n\n\t\t}\n\n\t\tconst te = this.elements;\n\t\tconst x = 2 * near / ( right - left );\n\t\tconst y = 2 * near / ( top - bottom );\n\n\t\tconst a = ( right + left ) / ( right - left );\n\t\tconst b = ( top + bottom ) / ( top - bottom );\n\t\tconst c = - ( far + near ) / ( far - near );\n\t\tconst d = - 2 * far * near / ( far - near );\n\n\t\tte[ 0 ] = x;\tte[ 4 ] = 0;\tte[ 8 ] = a;\tte[ 12 ] = 0;\n\t\tte[ 1 ] = 0;\tte[ 5 ] = y;\tte[ 9 ] = b;\tte[ 13 ] = 0;\n\t\tte[ 2 ] = 0;\tte[ 6 ] = 0;\tte[ 10 ] = c;\tte[ 14 ] = d;\n\t\tte[ 3 ] = 0;\tte[ 7 ] = 0;\tte[ 11 ] = - 1;\tte[ 15 ] = 0;\n\n\t\treturn this;\n\n\t},\n\n\tmakeOrthographic: function ( left, right, top, bottom, near, far ) {\n\n\t\tconst te = this.elements;\n\t\tconst w = 1.0 / ( right - left );\n\t\tconst h = 1.0 / ( top - bottom );\n\t\tconst p = 1.0 / ( far - near );\n\n\t\tconst x = ( right + left ) * w;\n\t\tconst y = ( top + bottom ) * h;\n\t\tconst z = ( far + near ) * p;\n\n\t\tte[ 0 ] = 2 * w;\tte[ 4 ] = 0;\tte[ 8 ] = 0;\tte[ 12 ] = - x;\n\t\tte[ 1 ] = 0;\tte[ 5 ] = 2 * h;\tte[ 9 ] = 0;\tte[ 13 ] = - y;\n\t\tte[ 2 ] = 0;\tte[ 6 ] = 0;\tte[ 10 ] = - 2 * p;\tte[ 14 ] = - z;\n\t\tte[ 3 ] = 0;\tte[ 7 ] = 0;\tte[ 11 ] = 0;\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\t\tarray[ offset + 9 ] = te[ 9 ];\n\t\tarray[ offset + 10 ] = te[ 10 ];\n\t\tarray[ offset + 11 ] = te[ 11 ];\n\n\t\tarray[ offset + 12 ] = te[ 12 ];\n\t\tarray[ offset + 13 ] = te[ 13 ];\n\t\tarray[ offset + 14 ] = te[ 14 ];\n\t\tarray[ offset + 15 ] = te[ 15 ];\n\n\t\treturn array;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author bhouston / http://clara.io\n */\n\nconst _matrix = new Matrix4();\nconst _quaternion$1 = new Quaternion();\n\nfunction Euler( x = 0, y = 0, z = 0, order = Euler.DefaultOrder ) {\n\n\tthis._x = x;\n\tthis._y = y;\n\tthis._z = z;\n\tthis._order = order;\n\n}\n\nEuler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];\n\nEuler.DefaultOrder = 'XYZ';\n\nObject.defineProperties( Euler.prototype, {\n\n\tx: {\n\n\t\tget: function () {\n\n\t\t\treturn this._x;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._x = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\ty: {\n\n\t\tget: function () {\n\n\t\t\treturn this._y;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._y = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\tz: {\n\n\t\tget: function () {\n\n\t\t\treturn this._z;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._z = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\torder: {\n\n\t\tget: function () {\n\n\t\t\treturn this._order;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._order = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Euler.prototype, {\n\n\tisEuler: true,\n\n\tset: function ( x, y, z, order ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order || this._order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._order );\n\n\t},\n\n\tcopy: function ( euler ) {\n\n\t\tthis._x = euler._x;\n\t\tthis._y = euler._y;\n\t\tthis._z = euler._z;\n\t\tthis._order = euler._order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromRotationMatrix: function ( m, order, update ) {\n\n\t\tconst clamp = MathUtils.clamp;\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements;\n\t\tconst m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];\n\t\tconst m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];\n\t\tconst m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\torder = order || this._order;\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\n\t\t\t\tthis._y = Math.asin( clamp( m13, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m13 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\n\t\t\t\tthis._x = Math.asin( - clamp( m23, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m23 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\n\t\t\t\tthis._x = Math.asin( clamp( m32, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m32 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = 0;\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\n\t\t\t\tthis._y = Math.asin( - clamp( m31, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m31 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\n\t\t\t\tthis._z = Math.asin( clamp( m21, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m21 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m22 );\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\n\t\t\t\tthis._z = Math.asin( - clamp( m12, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m12 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._y = Math.atan2( m13, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._y = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tconsole.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tthis._order = order;\n\n\t\tif ( update !== false ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromQuaternion: function ( q, order, update ) {\n\n\t\t_matrix.makeRotationFromQuaternion( q );\n\n\t\treturn this.setFromRotationMatrix( _matrix, order, update );\n\n\t},\n\n\tsetFromVector3: function ( v, order ) {\n\n\t\treturn this.set( v.x, v.y, v.z, order || this._order );\n\n\t},\n\n\treorder: function ( newOrder ) {\n\n\t\t// WARNING: this discards revolution information -bhouston\n\n\t\t_quaternion$1.setFromEuler( this );\n\n\t\treturn this.setFromQuaternion( _quaternion$1, newOrder );\n\n\t},\n\n\tequals: function ( euler ) {\n\n\t\treturn ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );\n\n\t},\n\n\tfromArray: function ( array ) {\n\n\t\tthis._x = array[ 0 ];\n\t\tthis._y = array[ 1 ];\n\t\tthis._z = array[ 2 ];\n\t\tif ( array[ 3 ] !== undefined ) this._order = array[ 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._order;\n\n\t\treturn array;\n\n\t},\n\n\ttoVector3: function ( optionalResult ) {\n\n\t\tif ( optionalResult ) {\n\n\t\t\treturn optionalResult.set( this._x, this._y, this._z );\n\n\t\t} else {\n\n\t\t\treturn new Vector3( this._x, this._y, this._z );\n\n\t\t}\n\n\t},\n\n\t_onChange: function ( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\t_onChangeCallback: function () {}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Layers() {\n\n\tthis.mask = 1 | 0;\n\n}\n\nObject.assign( Layers.prototype, {\n\n\tset: function ( channel ) {\n\n\t\tthis.mask = 1 << channel | 0;\n\n\t},\n\n\tenable: function ( channel ) {\n\n\t\tthis.mask |= 1 << channel | 0;\n\n\t},\n\n\tenableAll: function () {\n\n\t\tthis.mask = 0xffffffff | 0;\n\n\t},\n\n\ttoggle: function ( channel ) {\n\n\t\tthis.mask ^= 1 << channel | 0;\n\n\t},\n\n\tdisable: function ( channel ) {\n\n\t\tthis.mask &= ~ ( 1 << channel | 0 );\n\n\t},\n\n\tdisableAll: function () {\n\n\t\tthis.mask = 0;\n\n\t},\n\n\ttest: function ( layers ) {\n\n\t\treturn ( this.mask & layers.mask ) !== 0;\n\n\t}\n\n} );\n\nlet _object3DId = 0;\n\nconst _v1$1 = new Vector3();\nconst _q1 = new Quaternion();\nconst _m1$1 = new Matrix4();\nconst _target = new Vector3();\n\nconst _position = new Vector3();\nconst _scale = new Vector3();\nconst _quaternion$2 = new Quaternion();\n\nconst _xAxis = new Vector3( 1, 0, 0 );\nconst _yAxis = new Vector3( 0, 1, 0 );\nconst _zAxis = new Vector3( 0, 0, 1 );\n\nconst _addedEvent = { type: 'added' };\nconst _removedEvent = { type: 'removed' };\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author elephantatwork / www.elephantatwork.ch\n */\n\nfunction Object3D() {\n\n\tObject.defineProperty( this, 'id', { value: _object3DId ++ } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'Object3D';\n\n\tthis.parent = null;\n\tthis.children = [];\n\n\tthis.up = Object3D.DefaultUp.clone();\n\n\tconst position = new Vector3();\n\tconst rotation = new Euler();\n\tconst quaternion = new Quaternion();\n\tconst scale = new Vector3( 1, 1, 1 );\n\n\tfunction onRotationChange() {\n\n\t\tquaternion.setFromEuler( rotation, false );\n\n\t}\n\n\tfunction onQuaternionChange() {\n\n\t\trotation.setFromQuaternion( quaternion, undefined, false );\n\n\t}\n\n\trotation._onChange( onRotationChange );\n\tquaternion._onChange( onQuaternionChange );\n\n\tObject.defineProperties( this, {\n\t\tposition: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: position\n\t\t},\n\t\trotation: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: rotation\n\t\t},\n\t\tquaternion: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: quaternion\n\t\t},\n\t\tscale: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: scale\n\t\t},\n\t\tmodelViewMatrix: {\n\t\t\tvalue: new Matrix4()\n\t\t},\n\t\tnormalMatrix: {\n\t\t\tvalue: new Matrix3()\n\t\t}\n\t} );\n\n\tthis.matrix = new Matrix4();\n\tthis.matrixWorld = new Matrix4();\n\n\tthis.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;\n\tthis.matrixWorldNeedsUpdate = false;\n\n\tthis.layers = new Layers();\n\tthis.visible = true;\n\n\tthis.castShadow = false;\n\tthis.receiveShadow = false;\n\n\tthis.frustumCulled = true;\n\tthis.renderOrder = 0;\n\n\tthis.userData = {};\n\n}\n\nObject3D.DefaultUp = new Vector3( 0, 1, 0 );\nObject3D.DefaultMatrixAutoUpdate = true;\n\nObject3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Object3D,\n\n\tisObject3D: true,\n\n\tonBeforeRender: function () {},\n\tonAfterRender: function () {},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tthis.matrix.premultiply( matrix );\n\n\t\tthis.matrix.decompose( this.position, this.quaternion, this.scale );\n\n\t},\n\n\tapplyQuaternion: function ( q ) {\n\n\t\tthis.quaternion.premultiply( q );\n\n\t\treturn this;\n\n\t},\n\n\tsetRotationFromAxisAngle: function ( axis, angle ) {\n\n\t\t// assumes axis is normalized\n\n\t\tthis.quaternion.setFromAxisAngle( axis, angle );\n\n\t},\n\n\tsetRotationFromEuler: function ( euler ) {\n\n\t\tthis.quaternion.setFromEuler( euler, true );\n\n\t},\n\n\tsetRotationFromMatrix: function ( m ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tthis.quaternion.setFromRotationMatrix( m );\n\n\t},\n\n\tsetRotationFromQuaternion: function ( q ) {\n\n\t\t// assumes q is normalized\n\n\t\tthis.quaternion.copy( q );\n\n\t},\n\n\trotateOnAxis: function ( axis, angle ) {\n\n\t\t// rotate object on axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.multiply( _q1 );\n\n\t\treturn this;\n\n\t},\n\n\trotateOnWorldAxis: function ( axis, angle ) {\n\n\t\t// rotate object on axis in world space\n\t\t// axis is assumed to be normalized\n\t\t// method assumes no rotated parent\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.premultiply( _q1 );\n\n\t\treturn this;\n\n\t},\n\n\trotateX: function ( angle ) {\n\n\t\treturn this.rotateOnAxis( _xAxis, angle );\n\n\t},\n\n\trotateY: function ( angle ) {\n\n\t\treturn this.rotateOnAxis( _yAxis, angle );\n\n\t},\n\n\trotateZ: function ( angle ) {\n\n\t\treturn this.rotateOnAxis( _zAxis, angle );\n\n\t},\n\n\ttranslateOnAxis: function ( axis, distance ) {\n\n\t\t// translate object by distance along axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_v1$1.copy( axis ).applyQuaternion( this.quaternion );\n\n\t\tthis.position.add( _v1$1.multiplyScalar( distance ) );\n\n\t\treturn this;\n\n\t},\n\n\ttranslateX: function ( distance ) {\n\n\t\treturn this.translateOnAxis( _xAxis, distance );\n\n\t},\n\n\ttranslateY: function ( distance ) {\n\n\t\treturn this.translateOnAxis( _yAxis, distance );\n\n\t},\n\n\ttranslateZ: function ( distance ) {\n\n\t\treturn this.translateOnAxis( _zAxis, distance );\n\n\t},\n\n\tlocalToWorld: function ( vector ) {\n\n\t\treturn vector.applyMatrix4( this.matrixWorld );\n\n\t},\n\n\tworldToLocal: function ( vector ) {\n\n\t\treturn vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) );\n\n\t},\n\n\tlookAt: function ( x, y, z ) {\n\n\t\t// This method does not support objects having non-uniformly-scaled parent(s)\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\t_target.copy( x );\n\n\t\t} else {\n\n\t\t\t_target.set( x, y, z );\n\n\t\t}\n\n\t\tconst parent = this.parent;\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_position.setFromMatrixPosition( this.matrixWorld );\n\n\t\tif ( this.isCamera || this.isLight ) {\n\n\t\t\t_m1$1.lookAt( _position, _target, this.up );\n\n\t\t} else {\n\n\t\t\t_m1$1.lookAt( _target, _position, this.up );\n\n\t\t}\n\n\t\tthis.quaternion.setFromRotationMatrix( _m1$1 );\n\n\t\tif ( parent ) {\n\n\t\t\t_m1$1.extractRotation( parent.matrixWorld );\n\t\t\t_q1.setFromRotationMatrix( _m1$1 );\n\t\t\tthis.quaternion.premultiply( _q1.inverse() );\n\n\t\t}\n\n\t},\n\n\tadd: function ( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.add( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object === this ) {\n\n\t\t\tconsole.error( \"THREE.Object3D.add: object can't be added as a child of itself.\", object );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( ( object && object.isObject3D ) ) {\n\n\t\t\tif ( object.parent !== null ) {\n\n\t\t\t\tobject.parent.remove( object );\n\n\t\t\t}\n\n\t\t\tobject.parent = this;\n\t\t\tthis.children.push( object );\n\n\t\t\tobject.dispatchEvent( _addedEvent );\n\n\t\t} else {\n\n\t\t\tconsole.error( \"THREE.Object3D.add: object not an instance of THREE.Object3D.\", object );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tremove: function ( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.remove( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst index = this.children.indexOf( object );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\tobject.parent = null;\n\t\t\tthis.children.splice( index, 1 );\n\n\t\t\tobject.dispatchEvent( _removedEvent );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tattach: function ( object ) {\n\n\t\t// adds object as a child of this, while maintaining the object's world transform\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_m1$1.getInverse( this.matrixWorld );\n\n\t\tif ( object.parent !== null ) {\n\n\t\t\tobject.parent.updateWorldMatrix( true, false );\n\n\t\t\t_m1$1.multiply( object.parent.matrixWorld );\n\n\t\t}\n\n\t\tobject.applyMatrix4( _m1$1 );\n\n\t\tobject.updateWorldMatrix( false, false );\n\n\t\tthis.add( object );\n\n\t\treturn this;\n\n\t},\n\n\tgetObjectById: function ( id ) {\n\n\t\treturn this.getObjectByProperty( 'id', id );\n\n\t},\n\n\tgetObjectByName: function ( name ) {\n\n\t\treturn this.getObjectByProperty( 'name', name );\n\n\t},\n\n\tgetObjectByProperty: function ( name, value ) {\n\n\t\tif ( this[ name ] === value ) return this;\n\n\t\tfor ( let i = 0, l = this.children.length; i < l; i ++ ) {\n\n\t\t\tconst child = this.children[ i ];\n\t\t\tconst object = child.getObjectByProperty( name, value );\n\n\t\t\tif ( object !== undefined ) {\n\n\t\t\t\treturn object;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t},\n\n\tgetWorldPosition: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\treturn target.setFromMatrixPosition( this.matrixWorld );\n\n\t},\n\n\tgetWorldQuaternion: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );\n\t\t\ttarget = new Quaternion();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tthis.matrixWorld.decompose( _position, target, _scale );\n\n\t\treturn target;\n\n\t},\n\n\tgetWorldScale: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldScale() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tthis.matrixWorld.decompose( _position, _quaternion$2, target );\n\n\t\treturn target;\n\n\t},\n\n\tgetWorldDirection: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tconst e = this.matrixWorld.elements;\n\n\t\treturn target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();\n\n\t},\n\n\traycast: function () {},\n\n\ttraverse: function ( callback ) {\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverse( callback );\n\n\t\t}\n\n\t},\n\n\ttraverseVisible: function ( callback ) {\n\n\t\tif ( this.visible === false ) return;\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverseVisible( callback );\n\n\t\t}\n\n\t},\n\n\ttraverseAncestors: function ( callback ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tcallback( parent );\n\n\t\t\tparent.traverseAncestors( callback );\n\n\t\t}\n\n\t},\n\n\tupdateMatrix: function () {\n\n\t\tthis.matrix.compose( this.position, this.quaternion, this.scale );\n\n\t\tthis.matrixWorldNeedsUpdate = true;\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.matrixWorldNeedsUpdate || force ) {\n\n\t\t\tif ( this.parent === null ) {\n\n\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t}\n\n\t\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\t\tforce = true;\n\n\t\t}\n\n\t\t// update children\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].updateMatrixWorld( force );\n\n\t\t}\n\n\t},\n\n\tupdateWorldMatrix: function ( updateParents, updateChildren ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( updateParents === true && parent !== null ) {\n\n\t\t\tparent.updateWorldMatrix( true, false );\n\n\t\t}\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.parent === null ) {\n\n\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t} else {\n\n\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t}\n\n\t\t// update children\n\n\t\tif ( updateChildren === true ) {\n\n\t\t\tconst children = this.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tchildren[ i ].updateWorldMatrix( false, true );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\t// meta is a string when called from JSON.stringify\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tconst output = {};\n\n\t\t// meta is a hash used to collect geometries, materials.\n\t\t// not providing it implies that this is the root object\n\t\t// being serialized.\n\t\tif ( isRootObject ) {\n\n\t\t\t// initialize meta obj\n\t\t\tmeta = {\n\t\t\t\tgeometries: {},\n\t\t\t\tmaterials: {},\n\t\t\t\ttextures: {},\n\t\t\t\timages: {},\n\t\t\t\tshapes: {}\n\t\t\t};\n\n\t\t\toutput.metadata = {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Object',\n\t\t\t\tgenerator: 'Object3D.toJSON'\n\t\t\t};\n\n\t\t}\n\n\t\t// standard Object3D serialization\n\n\t\tconst object = {};\n\n\t\tobject.uuid = this.uuid;\n\t\tobject.type = this.type;\n\n\t\tif ( this.name !== '' ) object.name = this.name;\n\t\tif ( this.castShadow === true ) object.castShadow = true;\n\t\tif ( this.receiveShadow === true ) object.receiveShadow = true;\n\t\tif ( this.visible === false ) object.visible = false;\n\t\tif ( this.frustumCulled === false ) object.frustumCulled = false;\n\t\tif ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;\n\t\tif ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;\n\n\t\tobject.layers = this.layers.mask;\n\t\tobject.matrix = this.matrix.toArray();\n\n\t\tif ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;\n\n\t\t// object specific properties\n\n\t\tif ( this.isInstancedMesh ) {\n\n\t\t\tobject.type = 'InstancedMesh';\n\t\t\tobject.count = this.count;\n\t\t\tobject.instanceMatrix = this.instanceMatrix.toJSON();\n\n\t\t}\n\n\t\t//\n\n\t\tfunction serialize( library, element ) {\n\n\t\t\tif ( library[ element.uuid ] === undefined ) {\n\n\t\t\t\tlibrary[ element.uuid ] = element.toJSON( meta );\n\n\t\t\t}\n\n\t\t\treturn element.uuid;\n\n\t\t}\n\n\t\tif ( this.isMesh || this.isLine || this.isPoints ) {\n\n\t\t\tobject.geometry = serialize( meta.geometries, this.geometry );\n\n\t\t\tconst parameters = this.geometry.parameters;\n\n\t\t\tif ( parameters !== undefined && parameters.shapes !== undefined ) {\n\n\t\t\t\tconst shapes = parameters.shapes;\n\n\t\t\t\tif ( Array.isArray( shapes ) ) {\n\n\t\t\t\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst shape = shapes[ i ];\n\n\t\t\t\t\t\tserialize( meta.shapes, shape );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tserialize( meta.shapes, shapes );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.material !== undefined ) {\n\n\t\t\tif ( Array.isArray( this.material ) ) {\n\n\t\t\t\tconst uuids = [];\n\n\t\t\t\tfor ( let i = 0, l = this.material.length; i < l; i ++ ) {\n\n\t\t\t\t\tuuids.push( serialize( meta.materials, this.material[ i ] ) );\n\n\t\t\t\t}\n\n\t\t\t\tobject.material = uuids;\n\n\t\t\t} else {\n\n\t\t\t\tobject.material = serialize( meta.materials, this.material );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.children.length > 0 ) {\n\n\t\t\tobject.children = [];\n\n\t\t\tfor ( let i = 0; i < this.children.length; i ++ ) {\n\n\t\t\t\tobject.children.push( this.children[ i ].toJSON( meta ).object );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst geometries = extractFromCache( meta.geometries );\n\t\t\tconst materials = extractFromCache( meta.materials );\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\t\t\tconst shapes = extractFromCache( meta.shapes );\n\n\t\t\tif ( geometries.length > 0 ) output.geometries = geometries;\n\t\t\tif ( materials.length > 0 ) output.materials = materials;\n\t\t\tif ( textures.length > 0 ) output.textures = textures;\n\t\t\tif ( images.length > 0 ) output.images = images;\n\t\t\tif ( shapes.length > 0 ) output.shapes = shapes;\n\n\t\t}\n\n\t\toutput.object = object;\n\n\t\treturn output;\n\n\t\t// extract data from the cache hash\n\t\t// remove metadata on each item\n\t\t// and return as array\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t},\n\n\tclone: function ( recursive ) {\n\n\t\treturn new this.constructor().copy( this, recursive );\n\n\t},\n\n\tcopy: function ( source, recursive ) {\n\n\t\tif ( recursive === undefined ) recursive = true;\n\n\t\tthis.name = source.name;\n\n\t\tthis.up.copy( source.up );\n\n\t\tthis.position.copy( source.position );\n\t\tthis.quaternion.copy( source.quaternion );\n\t\tthis.scale.copy( source.scale );\n\n\t\tthis.matrix.copy( source.matrix );\n\t\tthis.matrixWorld.copy( source.matrixWorld );\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\t\tthis.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;\n\n\t\tthis.layers.mask = source.layers.mask;\n\t\tthis.visible = source.visible;\n\n\t\tthis.castShadow = source.castShadow;\n\t\tthis.receiveShadow = source.receiveShadow;\n\n\t\tthis.frustumCulled = source.frustumCulled;\n\t\tthis.renderOrder = source.renderOrder;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tif ( recursive === true ) {\n\n\t\t\tfor ( let i = 0; i < source.children.length; i ++ ) {\n\n\t\t\t\tconst child = source.children[ i ];\n\t\t\t\tthis.add( child.clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Scene() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Scene';\n\n\tthis.background = null;\n\tthis.environment = null;\n\tthis.fog = null;\n\n\tthis.overrideMaterial = null;\n\n\tthis.autoUpdate = true; // checked by the renderer\n\n\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef\n\n\t}\n\n}\n\nScene.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Scene,\n\n\tisScene: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tObject3D.prototype.copy.call( this, source, recursive );\n\n\t\tif ( source.background !== null ) this.background = source.background.clone();\n\t\tif ( source.environment !== null ) this.environment = source.environment.clone();\n\t\tif ( source.fog !== null ) this.fog = source.fog.clone();\n\n\t\tif ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();\n\n\t\tthis.autoUpdate = source.autoUpdate;\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tif ( this.background !== null ) data.object.background = this.background.toJSON( meta );\n\t\tif ( this.environment !== null ) data.object.environment = this.environment.toJSON( meta );\n\t\tif ( this.fog !== null ) data.object.fog = this.fog.toJSON();\n\n\t\treturn data;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\nconst _points = [\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3()\n];\n\nconst _vector$1 = new Vector3();\n\nconst _box = new Box3();\n\n// triangle centered vertices\n\nconst _v0 = new Vector3();\nconst _v1$2 = new Vector3();\nconst _v2 = new Vector3();\n\n// triangle edge vectors\n\nconst _f0 = new Vector3();\nconst _f1 = new Vector3();\nconst _f2 = new Vector3();\n\nconst _center = new Vector3();\nconst _extents = new Vector3();\nconst _triangleNormal = new Vector3();\nconst _testAxis = new Vector3();\n\n/**\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Box3( min, max ) {\n\n\tthis.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );\n\tthis.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );\n\n}\n\n\nObject.assign( Box3.prototype, {\n\n\tisBox3: true,\n\n\tset: function ( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromArray: function ( array ) {\n\n\t\tlet minX = + Infinity;\n\t\tlet minY = + Infinity;\n\t\tlet minZ = + Infinity;\n\n\t\tlet maxX = - Infinity;\n\t\tlet maxY = - Infinity;\n\t\tlet maxZ = - Infinity;\n\n\t\tfor ( let i = 0, l = array.length; i < l; i += 3 ) {\n\n\t\t\tconst x = array[ i ];\n\t\t\tconst y = array[ i + 1 ];\n\t\t\tconst z = array[ i + 2 ];\n\n\t\t\tif ( x < minX ) minX = x;\n\t\t\tif ( y < minY ) minY = y;\n\t\t\tif ( z < minZ ) minZ = z;\n\n\t\t\tif ( x > maxX ) maxX = x;\n\t\t\tif ( y > maxY ) maxY = y;\n\t\t\tif ( z > maxZ ) maxZ = z;\n\n\t\t}\n\n\t\tthis.min.set( minX, minY, minZ );\n\t\tthis.max.set( maxX, maxY, maxZ );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromBufferAttribute: function ( attribute ) {\n\n\t\tlet minX = + Infinity;\n\t\tlet minY = + Infinity;\n\t\tlet minZ = + Infinity;\n\n\t\tlet maxX = - Infinity;\n\t\tlet maxY = - Infinity;\n\t\tlet maxZ = - Infinity;\n\n\t\tfor ( let i = 0, l = attribute.count; i < l; i ++ ) {\n\n\t\t\tconst x = attribute.getX( i );\n\t\t\tconst y = attribute.getY( i );\n\t\t\tconst z = attribute.getZ( i );\n\n\t\t\tif ( x < minX ) minX = x;\n\t\t\tif ( y < minY ) minY = y;\n\t\t\tif ( z < minZ ) minZ = z;\n\n\t\t\tif ( x > maxX ) maxX = x;\n\t\t\tif ( y > maxY ) maxY = y;\n\t\t\tif ( z > maxZ ) maxZ = z;\n\n\t\t}\n\n\t\tthis.min.set( minX, minY, minZ );\n\t\tthis.max.set( maxX, maxY, maxZ );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCenterAndSize: function ( center, size ) {\n\n\t\tconst halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 );\n\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromObject: function ( object ) {\n\n\t\tthis.makeEmpty();\n\n\t\treturn this.expandByObject( object );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tmakeEmpty: function () {\n\n\t\tthis.min.x = this.min.y = this.min.z = + Infinity;\n\t\tthis.max.x = this.max.y = this.max.z = - Infinity;\n\n\t\treturn this;\n\n\t},\n\n\tisEmpty: function () {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );\n\n\t},\n\n\tgetCenter: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .getCenter() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t},\n\n\tgetSize: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .getSize() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t},\n\n\texpandByPoint: function ( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t},\n\n\texpandByVector: function ( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t},\n\n\texpandByScalar: function ( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t},\n\n\texpandByObject: function ( object ) {\n\n\t\t// Computes the world-axis-aligned bounding box of an object (including its children),\n\t\t// accounting for both the object's, and children's, world transforms\n\n\t\tobject.updateWorldMatrix( false, false );\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( geometry !== undefined ) {\n\n\t\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\t\tgeometry.computeBoundingBox();\n\n\t\t\t}\n\n\t\t\t_box.copy( geometry.boundingBox );\n\t\t\t_box.applyMatrix4( object.matrixWorld );\n\n\t\t\tthis.union( _box );\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tthis.expandByObject( children[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn point.x < this.min.x || point.x > this.max.x ||\n\t\t\tpoint.y < this.min.y || point.y > this.max.y ||\n\t\t\tpoint.z < this.min.z || point.z > this.max.z ? false : true;\n\n\t},\n\n\tcontainsBox: function ( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y &&\n\t\t\tthis.min.z <= box.min.z && box.max.z <= this.max.z;\n\n\t},\n\n\tgetParameter: function ( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .getParameter() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y ),\n\t\t\t( point.z - this.min.z ) / ( this.max.z - this.min.z )\n\t\t);\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\t// using 6 splitting planes to rule out intersections.\n\t\treturn box.max.x < this.min.x || box.min.x > this.max.x ||\n\t\t\tbox.max.y < this.min.y || box.min.y > this.max.y ||\n\t\t\tbox.max.z < this.min.z || box.min.z > this.max.z ? false : true;\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\t// Find the point on the AABB closest to the sphere center.\n\t\tthis.clampPoint( sphere.center, _vector$1 );\n\n\t\t// If that point is inside the sphere, the AABB and sphere intersect.\n\t\treturn _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t},\n\n\tintersectsPlane: function ( plane ) {\n\n\t\t// We compute the minimum and maximum dot product values. If those values\n\t\t// are on the same side (back or front) of the plane, then there is no intersection.\n\n\t\tlet min, max;\n\n\t\tif ( plane.normal.x > 0 ) {\n\n\t\t\tmin = plane.normal.x * this.min.x;\n\t\t\tmax = plane.normal.x * this.max.x;\n\n\t\t} else {\n\n\t\t\tmin = plane.normal.x * this.max.x;\n\t\t\tmax = plane.normal.x * this.min.x;\n\n\t\t}\n\n\t\tif ( plane.normal.y > 0 ) {\n\n\t\t\tmin += plane.normal.y * this.min.y;\n\t\t\tmax += plane.normal.y * this.max.y;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.y * this.max.y;\n\t\t\tmax += plane.normal.y * this.min.y;\n\n\t\t}\n\n\t\tif ( plane.normal.z > 0 ) {\n\n\t\t\tmin += plane.normal.z * this.min.z;\n\t\t\tmax += plane.normal.z * this.max.z;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.z * this.max.z;\n\t\t\tmax += plane.normal.z * this.min.z;\n\n\t\t}\n\n\t\treturn ( min <= - plane.constant && max >= - plane.constant );\n\n\t},\n\n\tintersectsTriangle: function ( triangle ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// compute box center and extents\n\t\tthis.getCenter( _center );\n\t\t_extents.subVectors( this.max, _center );\n\n\t\t// translate triangle to aabb origin\n\t\t_v0.subVectors( triangle.a, _center );\n\t\t_v1$2.subVectors( triangle.b, _center );\n\t\t_v2.subVectors( triangle.c, _center );\n\n\t\t// compute edge vectors for triangle\n\t\t_f0.subVectors( _v1$2, _v0 );\n\t\t_f1.subVectors( _v2, _v1$2 );\n\t\t_f2.subVectors( _v0, _v2 );\n\n\t\t// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb\n\t\t// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation\n\t\t// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)\n\t\tlet axes = [\n\t\t\t0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,\n\t\t\t_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,\n\t\t\t- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0\n\t\t];\n\t\tif ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// test 3 face normals from the aabb\n\t\taxes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];\n\t\tif ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// finally testing the face normal of the triangle\n\t\t// use already existing triangle edge vectors here\n\t\t_triangleNormal.crossVectors( _f0, _f1 );\n\t\taxes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];\n\n\t\treturn satForAxes( axes, _v0, _v1$2, _v2, _extents );\n\n\t},\n\n\tclampPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .clampPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\tconst clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max );\n\n\t\treturn clampedPoint.sub( point ).length();\n\n\t},\n\n\tgetBoundingSphere: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.error( 'THREE.Box3: .getBoundingSphere() target is now required' );\n\t\t\t//target = new Sphere(); // removed to avoid cyclic dependency\n\n\t\t}\n\n\t\tthis.getCenter( target.center );\n\n\t\ttarget.radius = this.getSize( _vector$1 ).length() * 0.5;\n\n\t\treturn target;\n\n\t},\n\n\tintersect: function ( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\t// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t},\n\n\tunion: function ( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\t// transform of empty box is an empty box.\n\t\tif ( this.isEmpty() ) return this;\n\n\t\t// NOTE: I am using a binary pattern to specify all 2^3 combinations below\n\t\t_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000\n\t\t_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001\n\t\t_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010\n\t\t_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011\n\t\t_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100\n\t\t_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101\n\t\t_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110\n\t\t_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111\n\n\t\tthis.setFromPoints( _points );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n} );\n\nfunction satForAxes( axes, v0, v1, v2, extents ) {\n\n\tfor ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {\n\n\t\t_testAxis.fromArray( axes, i );\n\t\t// project the aabb onto the seperating axis\n\t\tconst r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );\n\t\t// project all 3 vertices of the triangle onto the seperating axis\n\t\tconst p0 = v0.dot( _testAxis );\n\t\tconst p1 = v1.dot( _testAxis );\n\t\tconst p2 = v2.dot( _testAxis );\n\t\t// actual test, basically see if either of the most extreme of the triangle points intersects r\n\t\tif ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {\n\n\t\t\t// points of the projected triangle are outside the projected half-length of the aabb\n\t\t\t// the axis is seperating and we can exit\n\t\t\treturn false;\n\n\t\t}\n\n\t}\n\n\treturn true;\n\n}\n\nconst _box$1 = new Box3();\n\n/**\n * @author bhouston / http://clara.io\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Sphere( center, radius ) {\n\n\tthis.center = ( center !== undefined ) ? center : new Vector3();\n\tthis.radius = ( radius !== undefined ) ? radius : - 1;\n\n}\n\nObject.assign( Sphere.prototype, {\n\n\tset: function ( center, radius ) {\n\n\t\tthis.center.copy( center );\n\t\tthis.radius = radius;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points, optionalCenter ) {\n\n\t\tconst center = this.center;\n\n\t\tif ( optionalCenter !== undefined ) {\n\n\t\t\tcenter.copy( optionalCenter );\n\n\t\t} else {\n\n\t\t\t_box$1.setFromPoints( points ).getCenter( center );\n\n\t\t}\n\n\t\tlet maxRadiusSq = 0;\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );\n\n\t\t}\n\n\t\tthis.radius = Math.sqrt( maxRadiusSq );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( sphere ) {\n\n\t\tthis.center.copy( sphere.center );\n\t\tthis.radius = sphere.radius;\n\n\t\treturn this;\n\n\t},\n\n\tisEmpty: function () {\n\n\t\treturn ( this.radius < 0 );\n\n\t},\n\n\tmakeEmpty: function () {\n\n\t\tthis.center.set( 0, 0, 0 );\n\t\tthis.radius = - 1;\n\n\t\treturn this;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\treturn ( point.distanceTo( this.center ) - this.radius );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\tconst radiusSum = this.radius + sphere.radius;\n\n\t\treturn sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn box.intersectsSphere( this );\n\n\t},\n\n\tintersectsPlane: function ( plane ) {\n\n\t\treturn Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;\n\n\t},\n\n\tclampPoint: function ( point, target ) {\n\n\t\tconst deltaLengthSq = this.center.distanceToSquared( point );\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Sphere: .clampPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\ttarget.copy( point );\n\n\t\tif ( deltaLengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\ttarget.sub( this.center ).normalize();\n\t\t\ttarget.multiplyScalar( this.radius ).add( this.center );\n\n\t\t}\n\n\t\treturn target;\n\n\t},\n\n\tgetBoundingBox: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );\n\t\t\ttarget = new Box3();\n\n\t\t}\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\t// Empty sphere produces empty bounding box\n\t\t\ttarget.makeEmpty();\n\t\t\treturn target;\n\n\t\t}\n\n\t\ttarget.set( this.center, this.center );\n\t\ttarget.expandByScalar( this.radius );\n\n\t\treturn target;\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tthis.center.applyMatrix4( matrix );\n\t\tthis.radius = this.radius * matrix.getMaxScaleOnAxis();\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.center.add( offset );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( sphere ) {\n\n\t\treturn sphere.center.equals( this.center ) && ( sphere.radius === this.radius );\n\n\t}\n\n} );\n\nconst _vector$2 = new Vector3();\nconst _segCenter = new Vector3();\nconst _segDir = new Vector3();\nconst _diff = new Vector3();\n\nconst _edge1 = new Vector3();\nconst _edge2 = new Vector3();\nconst _normal = new Vector3();\n\n/**\n * @author bhouston / http://clara.io\n */\n\nfunction Ray( origin, direction ) {\n\n\tthis.origin = ( origin !== undefined ) ? origin : new Vector3();\n\tthis.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 );\n\n}\n\nObject.assign( Ray.prototype, {\n\n\tset: function ( origin, direction ) {\n\n\t\tthis.origin.copy( origin );\n\t\tthis.direction.copy( direction );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( ray ) {\n\n\t\tthis.origin.copy( ray.origin );\n\t\tthis.direction.copy( ray.direction );\n\n\t\treturn this;\n\n\t},\n\n\tat: function ( t, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Ray: .at() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( this.direction ).multiplyScalar( t ).add( this.origin );\n\n\t},\n\n\tlookAt: function ( v ) {\n\n\t\tthis.direction.copy( v ).sub( this.origin ).normalize();\n\n\t\treturn this;\n\n\t},\n\n\trecast: function ( t ) {\n\n\t\tthis.origin.copy( this.at( t, _vector$2 ) );\n\n\t\treturn this;\n\n\t},\n\n\tclosestPointToPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\ttarget.subVectors( point, this.origin );\n\n\t\tconst directionDistance = target.dot( this.direction );\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn target.copy( this.origin );\n\n\t\t}\n\n\t\treturn target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\treturn Math.sqrt( this.distanceSqToPoint( point ) );\n\n\t},\n\n\tdistanceSqToPoint: function ( point ) {\n\n\t\tconst directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction );\n\n\t\t// point behind the ray\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn this.origin.distanceToSquared( point );\n\n\t\t}\n\n\t\t_vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );\n\n\t\treturn _vector$2.distanceToSquared( point );\n\n\t},\n\n\tdistanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {\n\n\t\t// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h\n\t\t// It returns the min distance between the ray and the segment\n\t\t// defined by v0 and v1\n\t\t// It can also set two optional targets :\n\t\t// - The closest point on the ray\n\t\t// - The closest point on the segment\n\n\t\t_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );\n\t\t_segDir.copy( v1 ).sub( v0 ).normalize();\n\t\t_diff.copy( this.origin ).sub( _segCenter );\n\n\t\tconst segExtent = v0.distanceTo( v1 ) * 0.5;\n\t\tconst a01 = - this.direction.dot( _segDir );\n\t\tconst b0 = _diff.dot( this.direction );\n\t\tconst b1 = - _diff.dot( _segDir );\n\t\tconst c = _diff.lengthSq();\n\t\tconst det = Math.abs( 1 - a01 * a01 );\n\t\tlet s0, s1, sqrDist, extDet;\n\n\t\tif ( det > 0 ) {\n\n\t\t\t// The ray and segment are not parallel.\n\n\t\t\ts0 = a01 * b1 - b0;\n\t\t\ts1 = a01 * b0 - b1;\n\t\t\textDet = segExtent * det;\n\n\t\t\tif ( s0 >= 0 ) {\n\n\t\t\t\tif ( s1 >= - extDet ) {\n\n\t\t\t\t\tif ( s1 <= extDet ) {\n\n\t\t\t\t\t\t// region 0\n\t\t\t\t\t\t// Minimum at interior points of ray and segment.\n\n\t\t\t\t\t\tconst invDet = 1 / det;\n\t\t\t\t\t\ts0 *= invDet;\n\t\t\t\t\t\ts1 *= invDet;\n\t\t\t\t\t\tsqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// region 1\n\n\t\t\t\t\t\ts1 = segExtent;\n\t\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 5\n\n\t\t\t\t\ts1 = - segExtent;\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( s1 <= - extDet ) {\n\n\t\t\t\t\t// region 4\n\n\t\t\t\t\ts0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else if ( s1 <= extDet ) {\n\n\t\t\t\t\t// region 3\n\n\t\t\t\t\ts0 = 0;\n\t\t\t\t\ts1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 2\n\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// Ray and segment are parallel.\n\n\t\t\ts1 = ( a01 > 0 ) ? - segExtent : segExtent;\n\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t}\n\n\t\tif ( optionalPointOnRay ) {\n\n\t\t\toptionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );\n\n\t\t}\n\n\t\tif ( optionalPointOnSegment ) {\n\n\t\t\toptionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );\n\n\t\t}\n\n\t\treturn sqrDist;\n\n\t},\n\n\tintersectSphere: function ( sphere, target ) {\n\n\t\t_vector$2.subVectors( sphere.center, this.origin );\n\t\tconst tca = _vector$2.dot( this.direction );\n\t\tconst d2 = _vector$2.dot( _vector$2 ) - tca * tca;\n\t\tconst radius2 = sphere.radius * sphere.radius;\n\n\t\tif ( d2 > radius2 ) return null;\n\n\t\tconst thc = Math.sqrt( radius2 - d2 );\n\n\t\t// t0 = first intersect point - entrance on front of sphere\n\t\tconst t0 = tca - thc;\n\n\t\t// t1 = second intersect point - exit point on back of sphere\n\t\tconst t1 = tca + thc;\n\n\t\t// test to see if both t0 and t1 are behind the ray - if so, return null\n\t\tif ( t0 < 0 && t1 < 0 ) return null;\n\n\t\t// test to see if t0 is behind the ray:\n\t\t// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,\n\t\t// in order to always return an intersect point that is in front of the ray.\n\t\tif ( t0 < 0 ) return this.at( t1, target );\n\n\t\t// else t0 is in front of the ray, so return the first collision point scaled by t0\n\t\treturn this.at( t0, target );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\treturn this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t},\n\n\tdistanceToPlane: function ( plane ) {\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( plane.distanceToPoint( this.origin ) === 0 ) {\n\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t\t// Null is preferable to undefined since undefined means.... it is undefined\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;\n\n\t\t// Return if the ray never intersects the plane\n\n\t\treturn t >= 0 ? t : null;\n\n\t},\n\n\tintersectPlane: function ( plane, target ) {\n\n\t\tconst t = this.distanceToPlane( plane );\n\n\t\tif ( t === null ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn this.at( t, target );\n\n\t},\n\n\tintersectsPlane: function ( plane ) {\n\n\t\t// check if the ray lies on the plane first\n\n\t\tconst distToPoint = plane.distanceToPoint( this.origin );\n\n\t\tif ( distToPoint === 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator * distToPoint < 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\t// ray origin is behind the plane (and is pointing behind it)\n\n\t\treturn false;\n\n\t},\n\n\tintersectBox: function ( box, target ) {\n\n\t\tlet tmin, tmax, tymin, tymax, tzmin, tzmax;\n\n\t\tconst invdirx = 1 / this.direction.x,\n\t\t\tinvdiry = 1 / this.direction.y,\n\t\t\tinvdirz = 1 / this.direction.z;\n\n\t\tconst origin = this.origin;\n\n\t\tif ( invdirx >= 0 ) {\n\n\t\t\ttmin = ( box.min.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.max.x - origin.x ) * invdirx;\n\n\t\t} else {\n\n\t\t\ttmin = ( box.max.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.min.x - origin.x ) * invdirx;\n\n\t\t}\n\n\t\tif ( invdiry >= 0 ) {\n\n\t\t\ttymin = ( box.min.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.max.y - origin.y ) * invdiry;\n\n\t\t} else {\n\n\t\t\ttymin = ( box.max.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.min.y - origin.y ) * invdiry;\n\n\t\t}\n\n\t\tif ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;\n\n\t\t// These lines also handle the case where tmin or tmax is NaN\n\t\t// (result of 0 * Infinity). x !== x returns true if x is NaN\n\n\t\tif ( tymin > tmin || tmin !== tmin ) tmin = tymin;\n\n\t\tif ( tymax < tmax || tmax !== tmax ) tmax = tymax;\n\n\t\tif ( invdirz >= 0 ) {\n\n\t\t\ttzmin = ( box.min.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.max.z - origin.z ) * invdirz;\n\n\t\t} else {\n\n\t\t\ttzmin = ( box.max.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.min.z - origin.z ) * invdirz;\n\n\t\t}\n\n\t\tif ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;\n\n\t\tif ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;\n\n\t\tif ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;\n\n\t\t//return point closest to the ray (positive side)\n\n\t\tif ( tmax < 0 ) return null;\n\n\t\treturn this.at( tmin >= 0 ? tmin : tmax, target );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn this.intersectBox( box, _vector$2 ) !== null;\n\n\t},\n\n\tintersectTriangle: function ( a, b, c, backfaceCulling, target ) {\n\n\t\t// Compute the offset origin, edges, and normal.\n\n\t\t// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h\n\n\t\t_edge1.subVectors( b, a );\n\t\t_edge2.subVectors( c, a );\n\t\t_normal.crossVectors( _edge1, _edge2 );\n\n\t\t// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,\n\t\t// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by\n\t\t// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))\n\t\t// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))\n\t\t// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)\n\t\tlet DdN = this.direction.dot( _normal );\n\t\tlet sign;\n\n\t\tif ( DdN > 0 ) {\n\n\t\t\tif ( backfaceCulling ) return null;\n\t\t\tsign = 1;\n\n\t\t} else if ( DdN < 0 ) {\n\n\t\t\tsign = - 1;\n\t\t\tDdN = - DdN;\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t_diff.subVectors( this.origin, a );\n\t\tconst DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );\n\n\t\t// b1 < 0, no intersection\n\t\tif ( DdQxE2 < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );\n\n\t\t// b2 < 0, no intersection\n\t\tif ( DdE1xQ < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// b1+b2 > 1, no intersection\n\t\tif ( DdQxE2 + DdE1xQ > DdN ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Line intersects triangle, check if ray does.\n\t\tconst QdN = - sign * _diff.dot( _normal );\n\n\t\t// t < 0, no intersection\n\t\tif ( QdN < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Ray intersects triangle.\n\t\treturn this.at( QdN / DdN, target );\n\n\t},\n\n\tapplyMatrix4: function ( matrix4 ) {\n\n\t\tthis.origin.applyMatrix4( matrix4 );\n\t\tthis.direction.transformDirection( matrix4 );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( ray ) {\n\n\t\treturn ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n */\n\nconst _vector1 = new Vector3();\nconst _vector2 = new Vector3();\nconst _normalMatrix = new Matrix3();\n\nfunction Plane( normal, constant ) {\n\n\t// normal is assumed to be normalized\n\n\tthis.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );\n\tthis.constant = ( constant !== undefined ) ? constant : 0;\n\n}\n\nObject.assign( Plane.prototype, {\n\n\tisPlane: true,\n\n\tset: function ( normal, constant ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = constant;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponents: function ( x, y, z, w ) {\n\n\t\tthis.normal.set( x, y, z );\n\t\tthis.constant = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromNormalAndCoplanarPoint: function ( normal, point ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = - point.dot( this.normal );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCoplanarPoints: function ( a, b, c ) {\n\n\t\tconst normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();\n\n\t\t// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?\n\n\t\tthis.setFromNormalAndCoplanarPoint( normal, a );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( plane ) {\n\n\t\tthis.normal.copy( plane.normal );\n\t\tthis.constant = plane.constant;\n\n\t\treturn this;\n\n\t},\n\n\tnormalize: function () {\n\n\t\t// Note: will lead to a divide by zero if the plane is invalid.\n\n\t\tconst inverseNormalLength = 1.0 / this.normal.length();\n\t\tthis.normal.multiplyScalar( inverseNormalLength );\n\t\tthis.constant *= inverseNormalLength;\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.constant *= - 1;\n\t\tthis.normal.negate();\n\n\t\treturn this;\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\treturn this.normal.dot( point ) + this.constant;\n\n\t},\n\n\tdistanceToSphere: function ( sphere ) {\n\n\t\treturn this.distanceToPoint( sphere.center ) - sphere.radius;\n\n\t},\n\n\tprojectPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Plane: .projectPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );\n\n\t},\n\n\tintersectLine: function ( line, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Plane: .intersectLine() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tconst direction = line.delta( _vector1 );\n\n\t\tconst denominator = this.normal.dot( direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( this.distanceToPoint( line.start ) === 0 ) {\n\n\t\t\t\treturn target.copy( line.start );\n\n\t\t\t}\n\n\t\t\t// Unsure if this is the correct method to handle this case.\n\t\t\treturn undefined;\n\n\t\t}\n\n\t\tconst t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;\n\n\t\tif ( t < 0 || t > 1 ) {\n\n\t\t\treturn undefined;\n\n\t\t}\n\n\t\treturn target.copy( direction ).multiplyScalar( t ).add( line.start );\n\n\t},\n\n\tintersectsLine: function ( line ) {\n\n\t\t// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.\n\n\t\tconst startSign = this.distanceToPoint( line.start );\n\t\tconst endSign = this.distanceToPoint( line.end );\n\n\t\treturn ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn box.intersectsPlane( this );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\treturn sphere.intersectsPlane( this );\n\n\t},\n\n\tcoplanarPoint: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Plane: .coplanarPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( this.normal ).multiplyScalar( - this.constant );\n\n\t},\n\n\tapplyMatrix4: function ( matrix, optionalNormalMatrix ) {\n\n\t\tconst normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );\n\n\t\tconst referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );\n\n\t\tconst normal = this.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\tthis.constant = - referencePoint.dot( normal );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.constant -= offset.dot( this.normal );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( plane ) {\n\n\t\treturn plane.normal.equals( this.normal ) && ( plane.constant === this.constant );\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _v0$1 = new Vector3();\nconst _v1$3 = new Vector3();\nconst _v2$1 = new Vector3();\nconst _v3 = new Vector3();\n\nconst _vab = new Vector3();\nconst _vac = new Vector3();\nconst _vbc = new Vector3();\nconst _vap = new Vector3();\nconst _vbp = new Vector3();\nconst _vcp = new Vector3();\n\nfunction Triangle( a, b, c ) {\n\n\tthis.a = ( a !== undefined ) ? a : new Vector3();\n\tthis.b = ( b !== undefined ) ? b : new Vector3();\n\tthis.c = ( c !== undefined ) ? c : new Vector3();\n\n}\n\nObject.assign( Triangle, {\n\n\tgetNormal: function ( a, b, c, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getNormal() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\ttarget.subVectors( c, b );\n\t\t_v0$1.subVectors( a, b );\n\t\ttarget.cross( _v0$1 );\n\n\t\tconst targetLengthSq = target.lengthSq();\n\t\tif ( targetLengthSq > 0 ) {\n\n\t\t\treturn target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );\n\n\t\t}\n\n\t\treturn target.set( 0, 0, 0 );\n\n\t},\n\n\t// static/instance method to calculate barycentric coordinates\n\t// based on: http://www.blackpawn.com/texts/pointinpoly/default.html\n\tgetBarycoord: function ( point, a, b, c, target ) {\n\n\t\t_v0$1.subVectors( c, a );\n\t\t_v1$3.subVectors( b, a );\n\t\t_v2$1.subVectors( point, a );\n\n\t\tconst dot00 = _v0$1.dot( _v0$1 );\n\t\tconst dot01 = _v0$1.dot( _v1$3 );\n\t\tconst dot02 = _v0$1.dot( _v2$1 );\n\t\tconst dot11 = _v1$3.dot( _v1$3 );\n\t\tconst dot12 = _v1$3.dot( _v2$1 );\n\n\t\tconst denom = ( dot00 * dot11 - dot01 * dot01 );\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getBarycoord() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\t// collinear or singular triangle\n\t\tif ( denom === 0 ) {\n\n\t\t\t// arbitrary location outside of triangle?\n\t\t\t// not sure if this is the best idea, maybe should be returning undefined\n\t\t\treturn target.set( - 2, - 1, - 1 );\n\n\t\t}\n\n\t\tconst invDenom = 1 / denom;\n\t\tconst u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;\n\t\tconst v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;\n\n\t\t// barycentric coordinates must always sum to 1\n\t\treturn target.set( 1 - u - v, v, u );\n\n\t},\n\n\tcontainsPoint: function ( point, a, b, c ) {\n\n\t\tTriangle.getBarycoord( point, a, b, c, _v3 );\n\n\t\treturn ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 );\n\n\t},\n\n\tgetUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) {\n\n\t\tthis.getBarycoord( point, p1, p2, p3, _v3 );\n\n\t\ttarget.set( 0, 0 );\n\t\ttarget.addScaledVector( uv1, _v3.x );\n\t\ttarget.addScaledVector( uv2, _v3.y );\n\t\ttarget.addScaledVector( uv3, _v3.z );\n\n\t\treturn target;\n\n\t},\n\n\tisFrontFacing: function ( a, b, c, direction ) {\n\n\t\t_v0$1.subVectors( c, b );\n\t\t_v1$3.subVectors( a, b );\n\n\t\t// strictly front facing\n\t\treturn ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;\n\n\t}\n\n} );\n\nObject.assign( Triangle.prototype, {\n\n\tset: function ( a, b, c ) {\n\n\t\tthis.a.copy( a );\n\t\tthis.b.copy( b );\n\t\tthis.c.copy( c );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPointsAndIndices: function ( points, i0, i1, i2 ) {\n\n\t\tthis.a.copy( points[ i0 ] );\n\t\tthis.b.copy( points[ i1 ] );\n\t\tthis.c.copy( points[ i2 ] );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( triangle ) {\n\n\t\tthis.a.copy( triangle.a );\n\t\tthis.b.copy( triangle.b );\n\t\tthis.c.copy( triangle.c );\n\n\t\treturn this;\n\n\t},\n\n\tgetArea: function () {\n\n\t\t_v0$1.subVectors( this.c, this.b );\n\t\t_v1$3.subVectors( this.a, this.b );\n\n\t\treturn _v0$1.cross( _v1$3 ).length() * 0.5;\n\n\t},\n\n\tgetMidpoint: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getMidpoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );\n\n\t},\n\n\tgetNormal: function ( target ) {\n\n\t\treturn Triangle.getNormal( this.a, this.b, this.c, target );\n\n\t},\n\n\tgetPlane: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getPlane() target is now required' );\n\t\t\ttarget = new Plane();\n\n\t\t}\n\n\t\treturn target.setFromCoplanarPoints( this.a, this.b, this.c );\n\n\t},\n\n\tgetBarycoord: function ( point, target ) {\n\n\t\treturn Triangle.getBarycoord( point, this.a, this.b, this.c, target );\n\n\t},\n\n\tgetUV: function ( point, uv1, uv2, uv3, target ) {\n\n\t\treturn Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn Triangle.containsPoint( point, this.a, this.b, this.c );\n\n\t},\n\n\tisFrontFacing: function ( direction ) {\n\n\t\treturn Triangle.isFrontFacing( this.a, this.b, this.c, direction );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn box.intersectsTriangle( this );\n\n\t},\n\n\tclosestPointToPoint: function ( p, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tconst a = this.a, b = this.b, c = this.c;\n\t\tlet v, w;\n\n\t\t// algorithm thanks to Real-Time Collision Detection by Christer Ericson,\n\t\t// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,\n\t\t// under the accompanying license; see chapter 5.1.5 for detailed explanation.\n\t\t// basically, we're distinguishing which of the voronoi regions of the triangle\n\t\t// the point lies in with the minimum amount of redundant computation.\n\n\t\t_vab.subVectors( b, a );\n\t\t_vac.subVectors( c, a );\n\t\t_vap.subVectors( p, a );\n\t\tconst d1 = _vab.dot( _vap );\n\t\tconst d2 = _vac.dot( _vap );\n\t\tif ( d1 <= 0 && d2 <= 0 ) {\n\n\t\t\t// vertex region of A; barycentric coords (1, 0, 0)\n\t\t\treturn target.copy( a );\n\n\t\t}\n\n\t\t_vbp.subVectors( p, b );\n\t\tconst d3 = _vab.dot( _vbp );\n\t\tconst d4 = _vac.dot( _vbp );\n\t\tif ( d3 >= 0 && d4 <= d3 ) {\n\n\t\t\t// vertex region of B; barycentric coords (0, 1, 0)\n\t\t\treturn target.copy( b );\n\n\t\t}\n\n\t\tconst vc = d1 * d4 - d3 * d2;\n\t\tif ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {\n\n\t\t\tv = d1 / ( d1 - d3 );\n\t\t\t// edge region of AB; barycentric coords (1-v, v, 0)\n\t\t\treturn target.copy( a ).addScaledVector( _vab, v );\n\n\t\t}\n\n\t\t_vcp.subVectors( p, c );\n\t\tconst d5 = _vab.dot( _vcp );\n\t\tconst d6 = _vac.dot( _vcp );\n\t\tif ( d6 >= 0 && d5 <= d6 ) {\n\n\t\t\t// vertex region of C; barycentric coords (0, 0, 1)\n\t\t\treturn target.copy( c );\n\n\t\t}\n\n\t\tconst vb = d5 * d2 - d1 * d6;\n\t\tif ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {\n\n\t\t\tw = d2 / ( d2 - d6 );\n\t\t\t// edge region of AC; barycentric coords (1-w, 0, w)\n\t\t\treturn target.copy( a ).addScaledVector( _vac, w );\n\n\t\t}\n\n\t\tconst va = d3 * d6 - d5 * d4;\n\t\tif ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {\n\n\t\t\t_vbc.subVectors( c, b );\n\t\t\tw = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );\n\t\t\t// edge region of BC; barycentric coords (0, 1-w, w)\n\t\t\treturn target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC\n\n\t\t}\n\n\t\t// face region\n\t\tconst denom = 1 / ( va + vb + vc );\n\t\t// u = va * denom\n\t\tv = vb * denom;\n\t\tw = vc * denom;\n\n\t\treturn target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );\n\n\t},\n\n\tequals: function ( triangle ) {\n\n\t\treturn triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,\n\t'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,\n\t'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,\n\t'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,\n\t'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,\n\t'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,\n\t'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,\n\t'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,\n\t'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,\n\t'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,\n\t'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,\n\t'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,\n\t'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,\n\t'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,\n\t'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,\n\t'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,\n\t'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,\n\t'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,\n\t'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,\n\t'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,\n\t'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,\n\t'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,\n\t'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,\n\t'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };\n\nconst _hslA = { h: 0, s: 0, l: 0 };\nconst _hslB = { h: 0, s: 0, l: 0 };\n\nfunction Color( r, g, b ) {\n\n\tif ( g === undefined && b === undefined ) {\n\n\t\t// r is THREE.Color, hex or string\n\t\treturn this.set( r );\n\n\t}\n\n\treturn this.setRGB( r, g, b );\n\n}\n\nfunction hue2rgb( p, q, t ) {\n\n\tif ( t < 0 ) t += 1;\n\tif ( t > 1 ) t -= 1;\n\tif ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;\n\tif ( t < 1 / 2 ) return q;\n\tif ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );\n\treturn p;\n\n}\n\nfunction SRGBToLinear( c ) {\n\n\treturn ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );\n\n}\n\nfunction LinearToSRGB( c ) {\n\n\treturn ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;\n\n}\n\nObject.assign( Color.prototype, {\n\n\tisColor: true,\n\n\tr: 1, g: 1, b: 1,\n\n\tset: function ( value ) {\n\n\t\tif ( value && value.isColor ) {\n\n\t\t\tthis.copy( value );\n\n\t\t} else if ( typeof value === 'number' ) {\n\n\t\t\tthis.setHex( value );\n\n\t\t} else if ( typeof value === 'string' ) {\n\n\t\t\tthis.setStyle( value );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.r = scalar;\n\t\tthis.g = scalar;\n\t\tthis.b = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetHex: function ( hex ) {\n\n\t\thex = Math.floor( hex );\n\n\t\tthis.r = ( hex >> 16 & 255 ) / 255;\n\t\tthis.g = ( hex >> 8 & 255 ) / 255;\n\t\tthis.b = ( hex & 255 ) / 255;\n\n\t\treturn this;\n\n\t},\n\n\tsetRGB: function ( r, g, b ) {\n\n\t\tthis.r = r;\n\t\tthis.g = g;\n\t\tthis.b = b;\n\n\t\treturn this;\n\n\t},\n\n\tsetHSL: function ( h, s, l ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\t\th = MathUtils.euclideanModulo( h, 1 );\n\t\ts = MathUtils.clamp( s, 0, 1 );\n\t\tl = MathUtils.clamp( l, 0, 1 );\n\n\t\tif ( s === 0 ) {\n\n\t\t\tthis.r = this.g = this.b = l;\n\n\t\t} else {\n\n\t\t\tconst p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );\n\t\t\tconst q = ( 2 * l ) - p;\n\n\t\t\tthis.r = hue2rgb( q, p, h + 1 / 3 );\n\t\t\tthis.g = hue2rgb( q, p, h );\n\t\t\tthis.b = hue2rgb( q, p, h - 1 / 3 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetStyle: function ( style ) {\n\n\t\tfunction handleAlpha( string ) {\n\n\t\t\tif ( string === undefined ) return;\n\n\t\t\tif ( parseFloat( string ) < 1 ) {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tlet m;\n\n\t\tif ( m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec( style ) ) {\n\n\t\t\t// rgb / hsl\n\n\t\t\tlet color;\n\t\t\tconst name = m[ 1 ];\n\t\t\tconst components = m[ 2 ];\n\n\t\t\tswitch ( name ) {\n\n\t\t\t\tcase 'rgb':\n\t\t\t\tcase 'rgba':\n\n\t\t\t\t\tif ( color = /^(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(255,0,0) rgba(255,0,0,0.5)\n\t\t\t\t\t\tthis.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;\n\t\t\t\t\t\tthis.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;\n\t\t\t\t\t\tthis.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;\n\n\t\t\t\t\t\thandleAlpha( color[ 5 ] );\n\n\t\t\t\t\t\treturn this;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( color = /^(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)\n\t\t\t\t\t\tthis.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;\n\t\t\t\t\t\tthis.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;\n\t\t\t\t\t\tthis.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;\n\n\t\t\t\t\t\thandleAlpha( color[ 5 ] );\n\n\t\t\t\t\t\treturn this;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'hsl':\n\t\t\t\tcase 'hsla':\n\n\t\t\t\t\tif ( color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// hsl(120,50%,50%) hsla(120,50%,50%,0.5)\n\t\t\t\t\t\tconst h = parseFloat( color[ 1 ] ) / 360;\n\t\t\t\t\t\tconst s = parseInt( color[ 2 ], 10 ) / 100;\n\t\t\t\t\t\tconst l = parseInt( color[ 3 ], 10 ) / 100;\n\n\t\t\t\t\t\thandleAlpha( color[ 5 ] );\n\n\t\t\t\t\t\treturn this.setHSL( h, s, l );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t} else if ( m = /^\\#([A-Fa-f0-9]+)$/.exec( style ) ) {\n\n\t\t\t// hex color\n\n\t\t\tconst hex = m[ 1 ];\n\t\t\tconst size = hex.length;\n\n\t\t\tif ( size === 3 ) {\n\n\t\t\t\t// #ff0\n\t\t\t\tthis.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;\n\t\t\t\tthis.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;\n\t\t\t\tthis.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;\n\n\t\t\t\treturn this;\n\n\t\t\t} else if ( size === 6 ) {\n\n\t\t\t\t// #ff0000\n\t\t\t\tthis.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;\n\t\t\t\tthis.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;\n\t\t\t\tthis.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;\n\n\t\t\t\treturn this;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( style && style.length > 0 ) {\n\n\t\t\treturn this.setColorName( style );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetColorName: function ( style ) {\n\n\t\t// color keywords\n\t\tconst hex = _colorKeywords[ style ];\n\n\t\tif ( hex !== undefined ) {\n\n\t\t\t// red\n\t\t\tthis.setHex( hex );\n\n\t\t} else {\n\n\t\t\t// unknown color\n\t\t\tconsole.warn( 'THREE.Color: Unknown color ' + style );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.r, this.g, this.b );\n\n\t},\n\n\tcopy: function ( color ) {\n\n\t\tthis.r = color.r;\n\t\tthis.g = color.g;\n\t\tthis.b = color.b;\n\n\t\treturn this;\n\n\t},\n\n\tcopyGammaToLinear: function ( color, gammaFactor ) {\n\n\t\tif ( gammaFactor === undefined ) gammaFactor = 2.0;\n\n\t\tthis.r = Math.pow( color.r, gammaFactor );\n\t\tthis.g = Math.pow( color.g, gammaFactor );\n\t\tthis.b = Math.pow( color.b, gammaFactor );\n\n\t\treturn this;\n\n\t},\n\n\tcopyLinearToGamma: function ( color, gammaFactor ) {\n\n\t\tif ( gammaFactor === undefined ) gammaFactor = 2.0;\n\n\t\tconst safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;\n\n\t\tthis.r = Math.pow( color.r, safeInverse );\n\t\tthis.g = Math.pow( color.g, safeInverse );\n\t\tthis.b = Math.pow( color.b, safeInverse );\n\n\t\treturn this;\n\n\t},\n\n\tconvertGammaToLinear: function ( gammaFactor ) {\n\n\t\tthis.copyGammaToLinear( this, gammaFactor );\n\n\t\treturn this;\n\n\t},\n\n\tconvertLinearToGamma: function ( gammaFactor ) {\n\n\t\tthis.copyLinearToGamma( this, gammaFactor );\n\n\t\treturn this;\n\n\t},\n\n\tcopySRGBToLinear: function ( color ) {\n\n\t\tthis.r = SRGBToLinear( color.r );\n\t\tthis.g = SRGBToLinear( color.g );\n\t\tthis.b = SRGBToLinear( color.b );\n\n\t\treturn this;\n\n\t},\n\n\tcopyLinearToSRGB: function ( color ) {\n\n\t\tthis.r = LinearToSRGB( color.r );\n\t\tthis.g = LinearToSRGB( color.g );\n\t\tthis.b = LinearToSRGB( color.b );\n\n\t\treturn this;\n\n\t},\n\n\tconvertSRGBToLinear: function () {\n\n\t\tthis.copySRGBToLinear( this );\n\n\t\treturn this;\n\n\t},\n\n\tconvertLinearToSRGB: function () {\n\n\t\tthis.copyLinearToSRGB( this );\n\n\t\treturn this;\n\n\t},\n\n\tgetHex: function () {\n\n\t\treturn ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;\n\n\t},\n\n\tgetHexString: function () {\n\n\t\treturn ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );\n\n\t},\n\n\tgetHSL: function ( target ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Color: .getHSL() target is now required' );\n\t\t\ttarget = { h: 0, s: 0, l: 0 };\n\n\t\t}\n\n\t\tconst r = this.r, g = this.g, b = this.b;\n\n\t\tconst max = Math.max( r, g, b );\n\t\tconst min = Math.min( r, g, b );\n\n\t\tlet hue, saturation;\n\t\tconst lightness = ( min + max ) / 2.0;\n\n\t\tif ( min === max ) {\n\n\t\t\thue = 0;\n\t\t\tsaturation = 0;\n\n\t\t} else {\n\n\t\t\tconst delta = max - min;\n\n\t\t\tsaturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );\n\n\t\t\tswitch ( max ) {\n\n\t\t\t\tcase r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;\n\t\t\t\tcase g: hue = ( b - r ) / delta + 2; break;\n\t\t\t\tcase b: hue = ( r - g ) / delta + 4; break;\n\n\t\t\t}\n\n\t\t\thue /= 6;\n\n\t\t}\n\n\t\ttarget.h = hue;\n\t\ttarget.s = saturation;\n\t\ttarget.l = lightness;\n\n\t\treturn target;\n\n\t},\n\n\tgetStyle: function () {\n\n\t\treturn 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';\n\n\t},\n\n\toffsetHSL: function ( h, s, l ) {\n\n\t\tthis.getHSL( _hslA );\n\n\t\t_hslA.h += h; _hslA.s += s; _hslA.l += l;\n\n\t\tthis.setHSL( _hslA.h, _hslA.s, _hslA.l );\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( color ) {\n\n\t\tthis.r += color.r;\n\t\tthis.g += color.g;\n\t\tthis.b += color.b;\n\n\t\treturn this;\n\n\t},\n\n\taddColors: function ( color1, color2 ) {\n\n\t\tthis.r = color1.r + color2.r;\n\t\tthis.g = color1.g + color2.g;\n\t\tthis.b = color1.b + color2.b;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.r += s;\n\t\tthis.g += s;\n\t\tthis.b += s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( color ) {\n\n\t\tthis.r = Math.max( 0, this.r - color.r );\n\t\tthis.g = Math.max( 0, this.g - color.g );\n\t\tthis.b = Math.max( 0, this.b - color.b );\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( color ) {\n\n\t\tthis.r *= color.r;\n\t\tthis.g *= color.g;\n\t\tthis.b *= color.b;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( s ) {\n\n\t\tthis.r *= s;\n\t\tthis.g *= s;\n\t\tthis.b *= s;\n\n\t\treturn this;\n\n\t},\n\n\tlerp: function ( color, alpha ) {\n\n\t\tthis.r += ( color.r - this.r ) * alpha;\n\t\tthis.g += ( color.g - this.g ) * alpha;\n\t\tthis.b += ( color.b - this.b ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpHSL: function ( color, alpha ) {\n\n\t\tthis.getHSL( _hslA );\n\t\tcolor.getHSL( _hslB );\n\n\t\tconst h = MathUtils.lerp( _hslA.h, _hslB.h, alpha );\n\t\tconst s = MathUtils.lerp( _hslA.s, _hslB.s, alpha );\n\t\tconst l = MathUtils.lerp( _hslA.l, _hslB.l, alpha );\n\n\t\tthis.setHSL( h, s, l );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( c ) {\n\n\t\treturn ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.r = array[ offset ];\n\t\tthis.g = array[ offset + 1 ];\n\t\tthis.b = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.r;\n\t\tarray[ offset + 1 ] = this.g;\n\t\tarray[ offset + 2 ] = this.b;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index ) {\n\n\t\tthis.r = attribute.getX( index );\n\t\tthis.g = attribute.getY( index );\n\t\tthis.b = attribute.getZ( index );\n\n\t\tif ( attribute.normalized === true ) {\n\n\t\t\t// assuming Uint8Array\n\n\t\t\tthis.r /= 255;\n\t\t\tthis.g /= 255;\n\t\t\tthis.b /= 255;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\treturn this.getHex();\n\n\t}\n\n} );\n\nColor.NAMES = _colorKeywords;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Face3( a, b, c, normal, color, materialIndex ) {\n\n\tthis.a = a;\n\tthis.b = b;\n\tthis.c = c;\n\n\tthis.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();\n\tthis.vertexNormals = Array.isArray( normal ) ? normal : [];\n\n\tthis.color = ( color && color.isColor ) ? color : new Color();\n\tthis.vertexColors = Array.isArray( color ) ? color : [];\n\n\tthis.materialIndex = materialIndex !== undefined ? materialIndex : 0;\n\n}\n\nObject.assign( Face3.prototype, {\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.a = source.a;\n\t\tthis.b = source.b;\n\t\tthis.c = source.c;\n\n\t\tthis.normal.copy( source.normal );\n\t\tthis.color.copy( source.color );\n\n\t\tthis.materialIndex = source.materialIndex;\n\n\t\tfor ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {\n\n\t\t\tthis.vertexNormals[ i ] = source.vertexNormals[ i ].clone();\n\n\t\t}\n\n\t\tfor ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {\n\n\t\t\tthis.vertexColors[ i ] = source.vertexColors[ i ].clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nlet materialId = 0;\n\nfunction Material() {\n\n\tObject.defineProperty( this, 'id', { value: materialId ++ } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'Material';\n\n\tthis.fog = true;\n\n\tthis.blending = NormalBlending;\n\tthis.side = FrontSide;\n\tthis.flatShading = false;\n\tthis.vertexColors = false;\n\n\tthis.opacity = 1;\n\tthis.transparent = false;\n\n\tthis.blendSrc = SrcAlphaFactor;\n\tthis.blendDst = OneMinusSrcAlphaFactor;\n\tthis.blendEquation = AddEquation;\n\tthis.blendSrcAlpha = null;\n\tthis.blendDstAlpha = null;\n\tthis.blendEquationAlpha = null;\n\n\tthis.depthFunc = LessEqualDepth;\n\tthis.depthTest = true;\n\tthis.depthWrite = true;\n\n\tthis.stencilWriteMask = 0xff;\n\tthis.stencilFunc = AlwaysStencilFunc;\n\tthis.stencilRef = 0;\n\tthis.stencilFuncMask = 0xff;\n\tthis.stencilFail = KeepStencilOp;\n\tthis.stencilZFail = KeepStencilOp;\n\tthis.stencilZPass = KeepStencilOp;\n\tthis.stencilWrite = false;\n\n\tthis.clippingPlanes = null;\n\tthis.clipIntersection = false;\n\tthis.clipShadows = false;\n\n\tthis.shadowSide = null;\n\n\tthis.colorWrite = true;\n\n\tthis.precision = null; // override the renderer's default precision for this material\n\n\tthis.polygonOffset = false;\n\tthis.polygonOffsetFactor = 0;\n\tthis.polygonOffsetUnits = 0;\n\n\tthis.dithering = false;\n\n\tthis.alphaTest = 0;\n\tthis.premultipliedAlpha = false;\n\n\tthis.visible = true;\n\n\tthis.toneMapped = true;\n\n\tthis.userData = {};\n\n\tthis.version = 0;\n\n}\n\nMaterial.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Material,\n\n\tisMaterial: true,\n\n\tonBeforeCompile: function ( /* shaderobject, renderer */ ) {},\n\n\tcustomProgramCacheKey: function () {\n\n\t\treturn this.onBeforeCompile.toString();\n\n\t},\n\n\tsetValues: function ( values ) {\n\n\t\tif ( values === undefined ) return;\n\n\t\tfor ( const key in values ) {\n\n\t\t\tconst newValue = values[ key ];\n\n\t\t\tif ( newValue === undefined ) {\n\n\t\t\t\tconsole.warn( \"THREE.Material: '\" + key + \"' parameter is undefined.\" );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\t// for backward compatability if shading is set in the constructor\n\t\t\tif ( key === 'shading' ) {\n\n\t\t\t\tconsole.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );\n\t\t\t\tthis.flatShading = ( newValue === FlatShading ) ? true : false;\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst currentValue = this[ key ];\n\n\t\t\tif ( currentValue === undefined ) {\n\n\t\t\t\tconsole.warn( \"THREE.\" + this.type + \": '\" + key + \"' is not a property of this material.\" );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( currentValue && currentValue.isColor ) {\n\n\t\t\t\tcurrentValue.set( newValue );\n\n\t\t\t} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {\n\n\t\t\t\tcurrentValue.copy( newValue );\n\n\t\t\t} else {\n\n\t\t\t\tthis[ key ] = newValue;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst isRoot = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( isRoot ) {\n\n\t\t\tmeta = {\n\t\t\t\ttextures: {},\n\t\t\t\timages: {}\n\t\t\t};\n\n\t\t}\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Material',\n\t\t\t\tgenerator: 'Material.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard Material serialization\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\n\t\tif ( this.color && this.color.isColor ) data.color = this.color.getHex();\n\n\t\tif ( this.roughness !== undefined ) data.roughness = this.roughness;\n\t\tif ( this.metalness !== undefined ) data.metalness = this.metalness;\n\n\t\tif ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHex();\n\t\tif ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();\n\t\tif ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;\n\n\t\tif ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();\n\t\tif ( this.shininess !== undefined ) data.shininess = this.shininess;\n\t\tif ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;\n\t\tif ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;\n\n\t\tif ( this.clearcoatMap && this.clearcoatMap.isTexture ) {\n\n\t\t\tdata.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {\n\n\t\t\tdata.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {\n\n\t\t\tdata.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;\n\t\t\tdata.clearcoatNormalScale = this.clearcoatNormalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;\n\t\tif ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;\n\t\tif ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;\n\t\tif ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;\n\n\t\tif ( this.aoMap && this.aoMap.isTexture ) {\n\n\t\t\tdata.aoMap = this.aoMap.toJSON( meta ).uuid;\n\t\t\tdata.aoMapIntensity = this.aoMapIntensity;\n\n\t\t}\n\n\t\tif ( this.bumpMap && this.bumpMap.isTexture ) {\n\n\t\t\tdata.bumpMap = this.bumpMap.toJSON( meta ).uuid;\n\t\t\tdata.bumpScale = this.bumpScale;\n\n\t\t}\n\n\t\tif ( this.normalMap && this.normalMap.isTexture ) {\n\n\t\t\tdata.normalMap = this.normalMap.toJSON( meta ).uuid;\n\t\t\tdata.normalMapType = this.normalMapType;\n\t\t\tdata.normalScale = this.normalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.displacementMap && this.displacementMap.isTexture ) {\n\n\t\t\tdata.displacementMap = this.displacementMap.toJSON( meta ).uuid;\n\t\t\tdata.displacementScale = this.displacementScale;\n\t\t\tdata.displacementBias = this.displacementBias;\n\n\t\t}\n\n\t\tif ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;\n\t\tif ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;\n\n\t\tif ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;\n\t\tif ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;\n\n\t\tif ( this.envMap && this.envMap.isTexture ) {\n\n\t\t\tdata.envMap = this.envMap.toJSON( meta ).uuid;\n\t\t\tdata.reflectivity = this.reflectivity; // Scale behind envMap\n\t\t\tdata.refractionRatio = this.refractionRatio;\n\n\t\t\tif ( this.combine !== undefined ) data.combine = this.combine;\n\t\t\tif ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;\n\n\t\t}\n\n\t\tif ( this.gradientMap && this.gradientMap.isTexture ) {\n\n\t\t\tdata.gradientMap = this.gradientMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.size !== undefined ) data.size = this.size;\n\t\tif ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;\n\n\t\tif ( this.blending !== NormalBlending ) data.blending = this.blending;\n\t\tif ( this.flatShading === true ) data.flatShading = this.flatShading;\n\t\tif ( this.side !== FrontSide ) data.side = this.side;\n\t\tif ( this.vertexColors ) data.vertexColors = true;\n\n\t\tif ( this.opacity < 1 ) data.opacity = this.opacity;\n\t\tif ( this.transparent === true ) data.transparent = this.transparent;\n\n\t\tdata.depthFunc = this.depthFunc;\n\t\tdata.depthTest = this.depthTest;\n\t\tdata.depthWrite = this.depthWrite;\n\n\t\tdata.stencilWrite = this.stencilWrite;\n\t\tdata.stencilWriteMask = this.stencilWriteMask;\n\t\tdata.stencilFunc = this.stencilFunc;\n\t\tdata.stencilRef = this.stencilRef;\n\t\tdata.stencilFuncMask = this.stencilFuncMask;\n\t\tdata.stencilFail = this.stencilFail;\n\t\tdata.stencilZFail = this.stencilZFail;\n\t\tdata.stencilZPass = this.stencilZPass;\n\n\t\t// rotation (SpriteMaterial)\n\t\tif ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation;\n\n\t\tif ( this.polygonOffset === true ) data.polygonOffset = true;\n\t\tif ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;\n\t\tif ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;\n\n\t\tif ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth;\n\t\tif ( this.dashSize !== undefined ) data.dashSize = this.dashSize;\n\t\tif ( this.gapSize !== undefined ) data.gapSize = this.gapSize;\n\t\tif ( this.scale !== undefined ) data.scale = this.scale;\n\n\t\tif ( this.dithering === true ) data.dithering = true;\n\n\t\tif ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;\n\t\tif ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;\n\n\t\tif ( this.wireframe === true ) data.wireframe = this.wireframe;\n\t\tif ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;\n\t\tif ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;\n\t\tif ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;\n\n\t\tif ( this.morphTargets === true ) data.morphTargets = true;\n\t\tif ( this.morphNormals === true ) data.morphNormals = true;\n\t\tif ( this.skinning === true ) data.skinning = true;\n\n\t\tif ( this.visible === false ) data.visible = false;\n\n\t\tif ( this.toneMapped === false ) data.toneMapped = false;\n\n\t\tif ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;\n\n\t\t// TODO: Copied from Object3D.toJSON\n\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t\tif ( isRoot ) {\n\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\n\t\t\tif ( textures.length > 0 ) data.textures = textures;\n\t\t\tif ( images.length > 0 ) data.images = images;\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.fog = source.fog;\n\n\t\tthis.blending = source.blending;\n\t\tthis.side = source.side;\n\t\tthis.flatShading = source.flatShading;\n\t\tthis.vertexColors = source.vertexColors;\n\n\t\tthis.opacity = source.opacity;\n\t\tthis.transparent = source.transparent;\n\n\t\tthis.blendSrc = source.blendSrc;\n\t\tthis.blendDst = source.blendDst;\n\t\tthis.blendEquation = source.blendEquation;\n\t\tthis.blendSrcAlpha = source.blendSrcAlpha;\n\t\tthis.blendDstAlpha = source.blendDstAlpha;\n\t\tthis.blendEquationAlpha = source.blendEquationAlpha;\n\n\t\tthis.depthFunc = source.depthFunc;\n\t\tthis.depthTest = source.depthTest;\n\t\tthis.depthWrite = source.depthWrite;\n\n\t\tthis.stencilWriteMask = source.stencilWriteMask;\n\t\tthis.stencilFunc = source.stencilFunc;\n\t\tthis.stencilRef = source.stencilRef;\n\t\tthis.stencilFuncMask = source.stencilFuncMask;\n\t\tthis.stencilFail = source.stencilFail;\n\t\tthis.stencilZFail = source.stencilZFail;\n\t\tthis.stencilZPass = source.stencilZPass;\n\t\tthis.stencilWrite = source.stencilWrite;\n\n\t\tconst srcPlanes = source.clippingPlanes;\n\t\tlet dstPlanes = null;\n\n\t\tif ( srcPlanes !== null ) {\n\n\t\t\tconst n = srcPlanes.length;\n\t\t\tdstPlanes = new Array( n );\n\n\t\t\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\t\t\tdstPlanes[ i ] = srcPlanes[ i ].clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.clippingPlanes = dstPlanes;\n\t\tthis.clipIntersection = source.clipIntersection;\n\t\tthis.clipShadows = source.clipShadows;\n\n\t\tthis.shadowSide = source.shadowSide;\n\n\t\tthis.colorWrite = source.colorWrite;\n\n\t\tthis.precision = source.precision;\n\n\t\tthis.polygonOffset = source.polygonOffset;\n\t\tthis.polygonOffsetFactor = source.polygonOffsetFactor;\n\t\tthis.polygonOffsetUnits = source.polygonOffsetUnits;\n\n\t\tthis.dithering = source.dithering;\n\n\t\tthis.alphaTest = source.alphaTest;\n\t\tthis.premultipliedAlpha = source.premultipliedAlpha;\n\n\t\tthis.visible = source.visible;\n\n\t\tthis.toneMapped = source.toneMapped;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\nObject.defineProperty( Material.prototype, 'needsUpdate', {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * specularMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * combine: THREE.Multiply,\n * reflectivity: ,\n * refractionRatio: ,\n *\n * depthTest: ,\n * depthWrite: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: \n * }\n */\n\nfunction MeshBasicMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshBasicMaterial';\n\n\tthis.color = new Color( 0xffffff ); // emissive\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.specularMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.combine = MultiplyOperation;\n\tthis.reflectivity = 1;\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshBasicMaterial.prototype = Object.create( Material.prototype );\nMeshBasicMaterial.prototype.constructor = MeshBasicMaterial;\n\nMeshBasicMaterial.prototype.isMeshBasicMaterial = true;\n\nMeshBasicMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.specularMap = source.specularMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.combine = source.combine;\n\tthis.reflectivity = source.reflectivity;\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _vector$3 = new Vector3();\nconst _vector2$1 = new Vector2();\n\nfunction BufferAttribute( array, itemSize, normalized ) {\n\n\tif ( Array.isArray( array ) ) {\n\n\t\tthrow new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );\n\n\t}\n\n\tthis.name = '';\n\n\tthis.array = array;\n\tthis.itemSize = itemSize;\n\tthis.count = array !== undefined ? array.length / itemSize : 0;\n\tthis.normalized = normalized === true;\n\n\tthis.usage = StaticDrawUsage;\n\tthis.updateRange = { offset: 0, count: - 1 };\n\n\tthis.version = 0;\n\n}\n\nObject.defineProperty( BufferAttribute.prototype, 'needsUpdate', {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\nObject.assign( BufferAttribute.prototype, {\n\n\tisBufferAttribute: true,\n\n\tonUploadCallback: function () {},\n\n\tsetUsage: function ( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.itemSize = source.itemSize;\n\t\tthis.count = source.count;\n\t\tthis.normalized = source.normalized;\n\n\t\tthis.usage = source.usage;\n\n\t\treturn this;\n\n\t},\n\n\tcopyAt: function ( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.itemSize;\n\t\tindex2 *= attribute.itemSize;\n\n\t\tfor ( let i = 0, l = this.itemSize; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyArray: function ( array ) {\n\n\t\tthis.array.set( array );\n\n\t\treturn this;\n\n\t},\n\n\tcopyColorsArray: function ( colors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = colors.length; i < l; i ++ ) {\n\n\t\t\tlet color = colors[ i ];\n\n\t\t\tif ( color === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );\n\t\t\t\tcolor = new Color();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = color.r;\n\t\t\tarray[ offset ++ ] = color.g;\n\t\t\tarray[ offset ++ ] = color.b;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyVector2sArray: function ( vectors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = vectors.length; i < l; i ++ ) {\n\n\t\t\tlet vector = vectors[ i ];\n\n\t\t\tif ( vector === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );\n\t\t\t\tvector = new Vector2();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = vector.x;\n\t\t\tarray[ offset ++ ] = vector.y;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyVector3sArray: function ( vectors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = vectors.length; i < l; i ++ ) {\n\n\t\t\tlet vector = vectors[ i ];\n\n\t\t\tif ( vector === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );\n\t\t\t\tvector = new Vector3();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = vector.x;\n\t\t\tarray[ offset ++ ] = vector.y;\n\t\t\tarray[ offset ++ ] = vector.z;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyVector4sArray: function ( vectors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = vectors.length; i < l; i ++ ) {\n\n\t\t\tlet vector = vectors[ i ];\n\n\t\t\tif ( vector === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );\n\t\t\t\tvector = new Vector4();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = vector.x;\n\t\t\tarray[ offset ++ ] = vector.y;\n\t\t\tarray[ offset ++ ] = vector.z;\n\t\t\tarray[ offset ++ ] = vector.w;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix3: function ( m ) {\n\n\t\tif ( this.itemSize === 2 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector2$1.fromBufferAttribute( this, i );\n\t\t\t\t_vector2$1.applyMatrix3( m );\n\n\t\t\t\tthis.setXY( i, _vector2$1.x, _vector2$1.y, );\n\n\t\t\t}\n\n\t\t} else if ( this.itemSize === 3 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector$3.fromBufferAttribute( this, i );\n\t\t\t\t_vector$3.applyMatrix3( m );\n\n\t\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$3.x = this.getX( i );\n\t\t\t_vector$3.y = this.getY( i );\n\t\t\t_vector$3.z = this.getZ( i );\n\n\t\t\t_vector$3.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tapplyNormalMatrix: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$3.x = this.getX( i );\n\t\t\t_vector$3.y = this.getY( i );\n\t\t\t_vector$3.z = this.getZ( i );\n\n\t\t\t_vector$3.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttransformDirection: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$3.x = this.getX( i );\n\t\t\t_vector$3.y = this.getY( i );\n\t\t\t_vector$3.z = this.getZ( i );\n\n\t\t\t_vector$3.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tset: function ( value, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t},\n\n\tgetX: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize ];\n\n\t},\n\n\tsetX: function ( index, x ) {\n\n\t\tthis.array[ index * this.itemSize ] = x;\n\n\t\treturn this;\n\n\t},\n\n\tgetY: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize + 1 ];\n\n\t},\n\n\tsetY: function ( index, y ) {\n\n\t\tthis.array[ index * this.itemSize + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tgetZ: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize + 2 ];\n\n\t},\n\n\tsetZ: function ( index, z ) {\n\n\t\tthis.array[ index * this.itemSize + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tgetW: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize + 3 ];\n\n\t},\n\n\tsetW: function ( index, w ) {\n\n\t\tthis.array[ index * this.itemSize + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetXY: function ( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZ: function ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZW: function ( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\t\tthis.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tonUpload: function ( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.array, this.itemSize ).copy( this );\n\n\t},\n\n\ttoJSON: function () {\n\n\t\treturn {\n\t\t\titemSize: this.itemSize,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tarray: Array.prototype.slice.call( this.array ),\n\t\t\tnormalized: this.normalized\n\t\t};\n\n\t}\n\n} );\n\n//\n\nfunction Int8BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );\n\n}\n\nInt8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nInt8BufferAttribute.prototype.constructor = Int8BufferAttribute;\n\n\nfunction Uint8BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );\n\n}\n\nUint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;\n\n\nfunction Uint8ClampedBufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );\n\n}\n\nUint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;\n\n\nfunction Int16BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );\n\n}\n\nInt16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nInt16BufferAttribute.prototype.constructor = Int16BufferAttribute;\n\n\nfunction Uint16BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );\n\n}\n\nUint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;\n\n\nfunction Int32BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );\n\n}\n\nInt32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nInt32BufferAttribute.prototype.constructor = Int32BufferAttribute;\n\n\nfunction Uint32BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );\n\n}\n\nUint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;\n\n\nfunction Float32BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );\n\n}\n\nFloat32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nFloat32BufferAttribute.prototype.constructor = Float32BufferAttribute;\n\n\nfunction Float64BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );\n\n}\n\nFloat64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nFloat64BufferAttribute.prototype.constructor = Float64BufferAttribute;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction DirectGeometry() {\n\n\tthis.vertices = [];\n\tthis.normals = [];\n\tthis.colors = [];\n\tthis.uvs = [];\n\tthis.uvs2 = [];\n\n\tthis.groups = [];\n\n\tthis.morphTargets = {};\n\n\tthis.skinWeights = [];\n\tthis.skinIndices = [];\n\n\t// this.lineDistances = [];\n\n\tthis.boundingBox = null;\n\tthis.boundingSphere = null;\n\n\t// update flags\n\n\tthis.verticesNeedUpdate = false;\n\tthis.normalsNeedUpdate = false;\n\tthis.colorsNeedUpdate = false;\n\tthis.uvsNeedUpdate = false;\n\tthis.groupsNeedUpdate = false;\n\n}\n\nObject.assign( DirectGeometry.prototype, {\n\n\tcomputeGroups: function ( geometry ) {\n\n\t\tconst groups = [];\n\n\t\tlet group, i;\n\t\tlet materialIndex = undefined;\n\n\t\tconst faces = geometry.faces;\n\n\t\tfor ( i = 0; i < faces.length; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\t// materials\n\n\t\t\tif ( face.materialIndex !== materialIndex ) {\n\n\t\t\t\tmaterialIndex = face.materialIndex;\n\n\t\t\t\tif ( group !== undefined ) {\n\n\t\t\t\t\tgroup.count = ( i * 3 ) - group.start;\n\t\t\t\t\tgroups.push( group );\n\n\t\t\t\t}\n\n\t\t\t\tgroup = {\n\t\t\t\t\tstart: i * 3,\n\t\t\t\t\tmaterialIndex: materialIndex\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( group !== undefined ) {\n\n\t\t\tgroup.count = ( i * 3 ) - group.start;\n\t\t\tgroups.push( group );\n\n\t\t}\n\n\t\tthis.groups = groups;\n\n\t},\n\n\tfromGeometry: function ( geometry ) {\n\n\t\tconst faces = geometry.faces;\n\t\tconst vertices = geometry.vertices;\n\t\tconst faceVertexUvs = geometry.faceVertexUvs;\n\n\t\tconst hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;\n\t\tconst hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;\n\n\t\t// morphs\n\n\t\tconst morphTargets = geometry.morphTargets;\n\t\tconst morphTargetsLength = morphTargets.length;\n\n\t\tlet morphTargetsPosition;\n\n\t\tif ( morphTargetsLength > 0 ) {\n\n\t\t\tmorphTargetsPosition = [];\n\n\t\t\tfor ( let i = 0; i < morphTargetsLength; i ++ ) {\n\n\t\t\t\tmorphTargetsPosition[ i ] = {\n\t\t\t\t\tname: morphTargets[ i ].name,\n\t\t\t\t \tdata: []\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\tthis.morphTargets.position = morphTargetsPosition;\n\n\t\t}\n\n\t\tconst morphNormals = geometry.morphNormals;\n\t\tconst morphNormalsLength = morphNormals.length;\n\n\t\tlet morphTargetsNormal;\n\n\t\tif ( morphNormalsLength > 0 ) {\n\n\t\t\tmorphTargetsNormal = [];\n\n\t\t\tfor ( let i = 0; i < morphNormalsLength; i ++ ) {\n\n\t\t\t\tmorphTargetsNormal[ i ] = {\n\t\t\t\t\tname: morphNormals[ i ].name,\n\t\t\t\t \tdata: []\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\tthis.morphTargets.normal = morphTargetsNormal;\n\n\t\t}\n\n\t\t// skins\n\n\t\tconst skinIndices = geometry.skinIndices;\n\t\tconst skinWeights = geometry.skinWeights;\n\n\t\tconst hasSkinIndices = skinIndices.length === vertices.length;\n\t\tconst hasSkinWeights = skinWeights.length === vertices.length;\n\n\t\t//\n\n\t\tif ( vertices.length > 0 && faces.length === 0 ) {\n\n\t\t\tconsole.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < faces.length; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\tthis.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );\n\n\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\tif ( vertexNormals.length === 3 ) {\n\n\t\t\t\tthis.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );\n\n\t\t\t} else {\n\n\t\t\t\tconst normal = face.normal;\n\n\t\t\t\tthis.normals.push( normal, normal, normal );\n\n\t\t\t}\n\n\t\t\tconst vertexColors = face.vertexColors;\n\n\t\t\tif ( vertexColors.length === 3 ) {\n\n\t\t\t\tthis.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );\n\n\t\t\t} else {\n\n\t\t\t\tconst color = face.color;\n\n\t\t\t\tthis.colors.push( color, color, color );\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexUv === true ) {\n\n\t\t\t\tconst vertexUvs = faceVertexUvs[ 0 ][ i ];\n\n\t\t\t\tif ( vertexUvs !== undefined ) {\n\n\t\t\t\t\tthis.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );\n\n\t\t\t\t\tthis.uvs.push( new Vector2(), new Vector2(), new Vector2() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexUv2 === true ) {\n\n\t\t\t\tconst vertexUvs = faceVertexUvs[ 1 ][ i ];\n\n\t\t\t\tif ( vertexUvs !== undefined ) {\n\n\t\t\t\t\tthis.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );\n\n\t\t\t\t\tthis.uvs2.push( new Vector2(), new Vector2(), new Vector2() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// morphs\n\n\t\t\tfor ( let j = 0; j < morphTargetsLength; j ++ ) {\n\n\t\t\t\tconst morphTarget = morphTargets[ j ].vertices;\n\n\t\t\t\tmorphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );\n\n\t\t\t}\n\n\t\t\tfor ( let j = 0; j < morphNormalsLength; j ++ ) {\n\n\t\t\t\tconst morphNormal = morphNormals[ j ].vertexNormals[ i ];\n\n\t\t\t\tmorphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );\n\n\t\t\t}\n\n\t\t\t// skins\n\n\t\t\tif ( hasSkinIndices ) {\n\n\t\t\t\tthis.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );\n\n\t\t\t}\n\n\t\t\tif ( hasSkinWeights ) {\n\n\t\t\t\tthis.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.computeGroups( geometry );\n\n\t\tthis.verticesNeedUpdate = geometry.verticesNeedUpdate;\n\t\tthis.normalsNeedUpdate = geometry.normalsNeedUpdate;\n\t\tthis.colorsNeedUpdate = geometry.colorsNeedUpdate;\n\t\tthis.uvsNeedUpdate = geometry.uvsNeedUpdate;\n\t\tthis.groupsNeedUpdate = geometry.groupsNeedUpdate;\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t}\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction arrayMax( array ) {\n\n\tif ( array.length === 0 ) return - Infinity;\n\n\tlet max = array[ 0 ];\n\n\tfor ( let i = 1, l = array.length; i < l; ++ i ) {\n\n\t\tif ( array[ i ] > max ) max = array[ i ];\n\n\t}\n\n\treturn max;\n\n}\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nlet _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id\n\nconst _m1$2 = new Matrix4();\nconst _obj = new Object3D();\nconst _offset = new Vector3();\nconst _box$2 = new Box3();\nconst _boxMorphTargets = new Box3();\nconst _vector$4 = new Vector3();\n\nfunction BufferGeometry() {\n\n\tObject.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'BufferGeometry';\n\n\tthis.index = null;\n\tthis.attributes = {};\n\n\tthis.morphAttributes = {};\n\tthis.morphTargetsRelative = false;\n\n\tthis.groups = [];\n\n\tthis.boundingBox = null;\n\tthis.boundingSphere = null;\n\n\tthis.drawRange = { start: 0, count: Infinity };\n\n\tthis.userData = {};\n\n}\n\nBufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: BufferGeometry,\n\n\tisBufferGeometry: true,\n\n\tgetIndex: function () {\n\n\t\treturn this.index;\n\n\t},\n\n\tsetIndex: function ( index ) {\n\n\t\tif ( Array.isArray( index ) ) {\n\n\t\t\tthis.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );\n\n\t\t} else {\n\n\t\t\tthis.index = index;\n\n\t\t}\n\n\t},\n\n\tgetAttribute: function ( name ) {\n\n\t\treturn this.attributes[ name ];\n\n\t},\n\n\tsetAttribute: function ( name, attribute ) {\n\n\t\tthis.attributes[ name ] = attribute;\n\n\t\treturn this;\n\n\t},\n\n\tdeleteAttribute: function ( name ) {\n\n\t\tdelete this.attributes[ name ];\n\n\t\treturn this;\n\n\t},\n\n\taddGroup: function ( start, count, materialIndex ) {\n\n\t\tthis.groups.push( {\n\n\t\t\tstart: start,\n\t\t\tcount: count,\n\t\t\tmaterialIndex: materialIndex !== undefined ? materialIndex : 0\n\n\t\t} );\n\n\t},\n\n\tclearGroups: function () {\n\n\t\tthis.groups = [];\n\n\t},\n\n\tsetDrawRange: function ( start, count ) {\n\n\t\tthis.drawRange.start = start;\n\t\tthis.drawRange.count = count;\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tconst position = this.attributes.position;\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tposition.applyMatrix4( matrix );\n\n\t\t\tposition.needsUpdate = true;\n\n\t\t}\n\n\t\tconst normal = this.attributes.normal;\n\n\t\tif ( normal !== undefined ) {\n\n\t\t\tconst normalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\t\tnormal.applyNormalMatrix( normalMatrix );\n\n\t\t\tnormal.needsUpdate = true;\n\n\t\t}\n\n\t\tconst tangent = this.attributes.tangent;\n\n\t\tif ( tangent !== undefined ) {\n\n\t\t\ttangent.transformDirection( matrix );\n\n\t\t\ttangent.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\trotateX: function ( angle ) {\n\n\t\t// rotate geometry around world x-axis\n\n\t\t_m1$2.makeRotationX( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\trotateY: function ( angle ) {\n\n\t\t// rotate geometry around world y-axis\n\n\t\t_m1$2.makeRotationY( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\trotateZ: function ( angle ) {\n\n\t\t// rotate geometry around world z-axis\n\n\t\t_m1$2.makeRotationZ( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( x, y, z ) {\n\n\t\t// translate geometry\n\n\t\t_m1$2.makeTranslation( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( x, y, z ) {\n\n\t\t// scale geometry\n\n\t\t_m1$2.makeScale( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\tlookAt: function ( vector ) {\n\n\t\t_obj.lookAt( vector );\n\n\t\t_obj.updateMatrix();\n\n\t\tthis.applyMatrix4( _obj.matrix );\n\n\t\treturn this;\n\n\t},\n\n\tcenter: function () {\n\n\t\tthis.computeBoundingBox();\n\n\t\tthis.boundingBox.getCenter( _offset ).negate();\n\n\t\tthis.translate( _offset.x, _offset.y, _offset.z );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromObject: function ( object ) {\n\n\t\t// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( object.isPoints || object.isLine ) {\n\n\t\t\tconst positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );\n\t\t\tconst colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );\n\n\t\t\tthis.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );\n\t\t\tthis.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );\n\n\t\t\tif ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {\n\n\t\t\t\tconst lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );\n\n\t\t\t\tthis.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );\n\n\t\t\t}\n\n\t\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t\t}\n\n\t\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t\t}\n\n\t\t} else if ( object.isMesh ) {\n\n\t\t\tif ( geometry && geometry.isGeometry ) {\n\n\t\t\t\tthis.fromGeometry( geometry );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tconst position = [];\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tposition.push( point.x, point.y, point.z || 0 );\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );\n\n\t\treturn this;\n\n\t},\n\n\tupdateFromObject: function ( object ) {\n\n\t\tlet geometry = object.geometry;\n\n\t\tif ( object.isMesh ) {\n\n\t\t\tlet direct = geometry.__directGeometry;\n\n\t\t\tif ( geometry.elementsNeedUpdate === true ) {\n\n\t\t\t\tdirect = undefined;\n\t\t\t\tgeometry.elementsNeedUpdate = false;\n\n\t\t\t}\n\n\t\t\tif ( direct === undefined ) {\n\n\t\t\t\treturn this.fromGeometry( geometry );\n\n\t\t\t}\n\n\t\t\tdirect.verticesNeedUpdate = geometry.verticesNeedUpdate;\n\t\t\tdirect.normalsNeedUpdate = geometry.normalsNeedUpdate;\n\t\t\tdirect.colorsNeedUpdate = geometry.colorsNeedUpdate;\n\t\t\tdirect.uvsNeedUpdate = geometry.uvsNeedUpdate;\n\t\t\tdirect.groupsNeedUpdate = geometry.groupsNeedUpdate;\n\n\t\t\tgeometry.verticesNeedUpdate = false;\n\t\t\tgeometry.normalsNeedUpdate = false;\n\t\t\tgeometry.colorsNeedUpdate = false;\n\t\t\tgeometry.uvsNeedUpdate = false;\n\t\t\tgeometry.groupsNeedUpdate = false;\n\n\t\t\tgeometry = direct;\n\n\t\t}\n\n\t\tif ( geometry.verticesNeedUpdate === true ) {\n\n\t\t\tconst attribute = this.attributes.position;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyVector3sArray( geometry.vertices );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.verticesNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.normalsNeedUpdate === true ) {\n\n\t\t\tconst attribute = this.attributes.normal;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyVector3sArray( geometry.normals );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.normalsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.colorsNeedUpdate === true ) {\n\n\t\t\tconst attribute = this.attributes.color;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyColorsArray( geometry.colors );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.colorsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.uvsNeedUpdate ) {\n\n\t\t\tconst attribute = this.attributes.uv;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyVector2sArray( geometry.uvs );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.uvsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.lineDistancesNeedUpdate ) {\n\n\t\t\tconst attribute = this.attributes.lineDistance;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyArray( geometry.lineDistances );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.lineDistancesNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.groupsNeedUpdate ) {\n\n\t\t\tgeometry.computeGroups( object.geometry );\n\t\t\tthis.groups = geometry.groups;\n\n\t\t\tgeometry.groupsNeedUpdate = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tfromGeometry: function ( geometry ) {\n\n\t\tgeometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );\n\n\t\treturn this.fromDirectGeometry( geometry.__directGeometry );\n\n\t},\n\n\tfromDirectGeometry: function ( geometry ) {\n\n\t\tconst positions = new Float32Array( geometry.vertices.length * 3 );\n\t\tthis.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );\n\n\t\tif ( geometry.normals.length > 0 ) {\n\n\t\t\tconst normals = new Float32Array( geometry.normals.length * 3 );\n\t\t\tthis.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );\n\n\t\t}\n\n\t\tif ( geometry.colors.length > 0 ) {\n\n\t\t\tconst colors = new Float32Array( geometry.colors.length * 3 );\n\t\t\tthis.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );\n\n\t\t}\n\n\t\tif ( geometry.uvs.length > 0 ) {\n\n\t\t\tconst uvs = new Float32Array( geometry.uvs.length * 2 );\n\t\t\tthis.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );\n\n\t\t}\n\n\t\tif ( geometry.uvs2.length > 0 ) {\n\n\t\t\tconst uvs2 = new Float32Array( geometry.uvs2.length * 2 );\n\t\t\tthis.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );\n\n\t\t}\n\n\t\t// groups\n\n\t\tthis.groups = geometry.groups;\n\n\t\t// morphs\n\n\t\tfor ( const name in geometry.morphTargets ) {\n\n\t\t\tconst array = [];\n\t\t\tconst morphTargets = geometry.morphTargets[ name ];\n\n\t\t\tfor ( let i = 0, l = morphTargets.length; i < l; i ++ ) {\n\n\t\t\t\tconst morphTarget = morphTargets[ i ];\n\n\t\t\t\tconst attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );\n\t\t\t\tattribute.name = morphTarget.name;\n\n\t\t\t\tarray.push( attribute.copyVector3sArray( morphTarget.data ) );\n\n\t\t\t}\n\n\t\t\tthis.morphAttributes[ name ] = array;\n\n\t\t}\n\n\t\t// skinning\n\n\t\tif ( geometry.skinIndices.length > 0 ) {\n\n\t\t\tconst skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );\n\t\t\tthis.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );\n\n\t\t}\n\n\t\tif ( geometry.skinWeights.length > 0 ) {\n\n\t\t\tconst skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );\n\t\t\tthis.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t}\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcomputeBoundingBox: function () {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tthis.boundingBox.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_box$2.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$4.addVectors( this.boundingBox.min, _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$4 );\n\n\t\t\t\t\t\t_vector$4.addVectors( this.boundingBox.max, _box$2.max );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$4 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.boundingBox.makeEmpty();\n\n\t\t}\n\n\t\tif ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t}\n\n\t},\n\n\tcomputeBoundingSphere: function () {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position ) {\n\n\t\t\t// first, find the center of the bounding sphere\n\n\t\t\tconst center = this.boundingSphere.center;\n\n\t\t\t_box$2.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_boxMorphTargets.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$4.addVectors( _box$2.min, _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$4 );\n\n\t\t\t\t\t\t_vector$4.addVectors( _box$2.max, _boxMorphTargets.max );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$4 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_box$2.getCenter( center );\n\n\t\t\t// second, try to find a boundingSphere with a radius smaller than the\n\t\t\t// boundingSphere of the boundingBox: sqrt(3) smaller in the best case\n\n\t\t\tlet maxRadiusSq = 0;\n\n\t\t\tfor ( let i = 0, il = position.count; i < il; i ++ ) {\n\n\t\t\t\t_vector$4.fromBufferAttribute( position, i );\n\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );\n\n\t\t\t}\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\tconst morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t\t\t\tfor ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {\n\n\t\t\t\t\t\t_vector$4.fromBufferAttribute( morphAttribute, j );\n\n\t\t\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t\t\t_offset.fromBufferAttribute( position, j );\n\t\t\t\t\t\t\t_vector$4.add( _offset );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.boundingSphere.radius = Math.sqrt( maxRadiusSq );\n\n\t\t\tif ( isNaN( this.boundingSphere.radius ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tcomputeFaceNormals: function () {\n\n\t\t// backwards compatibility\n\n\t},\n\n\tcomputeVertexNormals: function () {\n\n\t\tconst index = this.index;\n\t\tconst positionAttribute = this.getAttribute( 'position' );\n\n\t\tif ( positionAttribute !== undefined ) {\n\n\t\t\tlet normalAttribute = this.getAttribute( 'normal' );\n\n\t\t\tif ( normalAttribute === undefined ) {\n\n\t\t\t\tnormalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );\n\t\t\t\tthis.setAttribute( 'normal', normalAttribute );\n\n\t\t\t} else {\n\n\t\t\t\t// reset existing normals to zero\n\n\t\t\t\tfor ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {\n\n\t\t\t\t\tnormalAttribute.setXYZ( i, 0, 0, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst pA = new Vector3(), pB = new Vector3(), pC = new Vector3();\n\t\t\tconst nA = new Vector3(), nB = new Vector3(), nC = new Vector3();\n\t\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\t\t// indexed elements\n\n\t\t\tif ( index ) {\n\n\t\t\t\tfor ( let i = 0, il = index.count; i < il; i += 3 ) {\n\n\t\t\t\t\tconst vA = index.getX( i + 0 );\n\t\t\t\t\tconst vB = index.getX( i + 1 );\n\t\t\t\t\tconst vC = index.getX( i + 2 );\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, vA );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, vB );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, vC );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnA.fromBufferAttribute( normalAttribute, vA );\n\t\t\t\t\tnB.fromBufferAttribute( normalAttribute, vB );\n\t\t\t\t\tnC.fromBufferAttribute( normalAttribute, vC );\n\n\t\t\t\t\tnA.add( cb );\n\t\t\t\t\tnB.add( cb );\n\t\t\t\t\tnC.add( cb );\n\n\t\t\t\t\tnormalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed elements (unconnected triangle soup)\n\n\t\t\t\tfor ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, i + 0 );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, i + 1 );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, i + 2 );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnormalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.normalizeNormals();\n\n\t\t\tnormalAttribute.needsUpdate = true;\n\n\t\t}\n\n\t},\n\n\tmerge: function ( geometry, offset ) {\n\n\t\tif ( ! ( geometry && geometry.isBufferGeometry ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( offset === undefined ) {\n\n\t\t\toffset = 0;\n\n\t\t\tconsole.warn(\n\t\t\t\t'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '\n\t\t\t\t+ 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'\n\t\t\t);\n\n\t\t}\n\n\t\tconst attributes = this.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tif ( geometry.attributes[ key ] === undefined ) continue;\n\n\t\t\tconst attribute1 = attributes[ key ];\n\t\t\tconst attributeArray1 = attribute1.array;\n\n\t\t\tconst attribute2 = geometry.attributes[ key ];\n\t\t\tconst attributeArray2 = attribute2.array;\n\n\t\t\tconst attributeOffset = attribute2.itemSize * offset;\n\t\t\tconst length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );\n\n\t\t\tfor ( let i = 0, j = attributeOffset; i < length; i ++, j ++ ) {\n\n\t\t\t\tattributeArray1[ j ] = attributeArray2[ i ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tnormalizeNormals: function () {\n\n\t\tconst normals = this.attributes.normal;\n\n\t\tfor ( let i = 0, il = normals.count; i < il; i ++ ) {\n\n\t\t\t_vector$4.fromBufferAttribute( normals, i );\n\n\t\t\t_vector$4.normalize();\n\n\t\t\tnormals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );\n\n\t\t}\n\n\t},\n\n\ttoNonIndexed: function () {\n\n\t\tfunction convertBufferAttribute( attribute, indices ) {\n\n\t\t\tconst array = attribute.array;\n\t\t\tconst itemSize = attribute.itemSize;\n\t\t\tconst normalized = attribute.normalized;\n\n\t\t\tconst array2 = new array.constructor( indices.length * itemSize );\n\n\t\t\tlet index = 0, index2 = 0;\n\n\t\t\tfor ( let i = 0, l = indices.length; i < l; i ++ ) {\n\n\t\t\t\tindex = indices[ i ] * itemSize;\n\n\t\t\t\tfor ( let j = 0; j < itemSize; j ++ ) {\n\n\t\t\t\t\tarray2[ index2 ++ ] = array[ index ++ ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( array2, itemSize, normalized );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.index === null ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst geometry2 = new BufferGeometry();\n\n\t\tconst indices = this.index.array;\n\t\tconst attributes = this.attributes;\n\n\t\t// attributes\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\n\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\tgeometry2.setAttribute( name, newAttribute );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = this.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst morphArray = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = morphAttribute[ i ];\n\n\t\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\t\tmorphArray.push( newAttribute );\n\n\t\t\t}\n\n\t\t\tgeometry2.morphAttributes[ name ] = morphArray;\n\n\t\t}\n\n\t\tgeometry2.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = this.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tgeometry2.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\treturn geometry2;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'BufferGeometry',\n\t\t\t\tgenerator: 'BufferGeometry.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard BufferGeometry serialization\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\tif ( this.parameters !== undefined ) {\n\n\t\t\tconst parameters = this.parameters;\n\n\t\t\tfor ( const key in parameters ) {\n\n\t\t\t\tif ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];\n\n\t\t\t}\n\n\t\t\treturn data;\n\n\t\t}\n\n\t\tdata.data = { attributes: {} };\n\n\t\tconst index = this.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tdata.data.index = {\n\t\t\t\ttype: index.array.constructor.name,\n\t\t\t\tarray: Array.prototype.slice.call( index.array )\n\t\t\t};\n\n\t\t}\n\n\t\tconst attributes = this.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\n\t\t\tconst attributeData = attribute.toJSON( data.data );\n\n\t\t\tif ( attribute.name !== '' ) attributeData.name = attribute.name;\n\n\t\t\tdata.data.attributes[ key ] = attributeData;\n\n\t\t}\n\n\t\tconst morphAttributes = {};\n\t\tlet hasMorphAttributes = false;\n\n\t\tfor ( const key in this.morphAttributes ) {\n\n\t\t\tconst attributeArray = this.morphAttributes[ key ];\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = attributeArray[ i ];\n\n\t\t\t\tconst attributeData = attribute.toJSON( data.data );\n\n\t\t\t\tif ( attribute.name !== '' ) attributeData.name = attribute.name;\n\n\t\t\t\tarray.push( attributeData );\n\n\t\t\t}\n\n\t\t\tif ( array.length > 0 ) {\n\n\t\t\t\tmorphAttributes[ key ] = array;\n\n\t\t\t\thasMorphAttributes = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( hasMorphAttributes ) {\n\n\t\t\tdata.data.morphAttributes = morphAttributes;\n\t\t\tdata.data.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t}\n\n\t\tconst groups = this.groups;\n\n\t\tif ( groups.length > 0 ) {\n\n\t\t\tdata.data.groups = JSON.parse( JSON.stringify( groups ) );\n\n\t\t}\n\n\t\tconst boundingSphere = this.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tdata.data.boundingSphere = {\n\t\t\t\tcenter: boundingSphere.center.toArray(),\n\t\t\t\tradius: boundingSphere.radius\n\t\t\t};\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tclone: function () {\n\n\t\t/*\n\t\t // Handle primitives\n\n\t\t const parameters = this.parameters;\n\n\t\t if ( parameters !== undefined ) {\n\n\t\t const values = [];\n\n\t\t for ( const key in parameters ) {\n\n\t\t values.push( parameters[ key ] );\n\n\t\t }\n\n\t\t const geometry = Object.create( this.constructor.prototype );\n\t\t this.constructor.apply( geometry, values );\n\t\t return geometry;\n\n\t\t }\n\n\t\t return new this.constructor().copy( this );\n\t\t */\n\n\t\treturn new BufferGeometry().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\t// reset\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\t\tthis.morphAttributes = {};\n\t\tthis.groups = [];\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\t// used for storing cloned, shared data\n\n\t\tconst data = {};\n\n\t\t// name\n\n\t\tthis.name = source.name;\n\n\t\t// index\n\n\t\tconst index = source.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tthis.setIndex( index.clone( data ) );\n\n\t\t}\n\n\t\t// attributes\n\n\t\tconst attributes = source.attributes;\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\t\t\tthis.setAttribute( name, attribute.clone( data ) );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = source.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {\n\n\t\t\t\tarray.push( morphAttribute[ i ].clone( data ) );\n\n\t\t\t}\n\n\t\t\tthis.morphAttributes[ name ] = array;\n\n\t\t}\n\n\t\tthis.morphTargetsRelative = source.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = source.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tthis.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\t// bounding box\n\n\t\tconst boundingBox = source.boundingBox;\n\n\t\tif ( boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = boundingBox.clone();\n\n\t\t}\n\n\t\t// bounding sphere\n\n\t\tconst boundingSphere = source.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = boundingSphere.clone();\n\n\t\t}\n\n\t\t// draw range\n\n\t\tthis.drawRange.start = source.drawRange.start;\n\t\tthis.drawRange.count = source.drawRange.count;\n\n\t\t// user data\n\n\t\tthis.userData = source.userData;\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author mikael emtinger / http://gomo.se/\n * @author jonobr1 / http://jonobr1.com/\n */\n\nconst _inverseMatrix = new Matrix4();\nconst _ray = new Ray();\nconst _sphere = new Sphere();\n\nconst _vA = new Vector3();\nconst _vB = new Vector3();\nconst _vC = new Vector3();\n\nconst _tempA = new Vector3();\nconst _tempB = new Vector3();\nconst _tempC = new Vector3();\n\nconst _morphA = new Vector3();\nconst _morphB = new Vector3();\nconst _morphC = new Vector3();\n\nconst _uvA = new Vector2();\nconst _uvB = new Vector2();\nconst _uvC = new Vector2();\n\nconst _intersectionPoint = new Vector3();\nconst _intersectionPointWorld = new Vector3();\n\nfunction Mesh( geometry, material ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Mesh';\n\n\tthis.geometry = geometry !== undefined ? geometry : new BufferGeometry();\n\tthis.material = material !== undefined ? material : new MeshBasicMaterial();\n\n\tthis.updateMorphTargets();\n\n}\n\nMesh.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Mesh,\n\n\tisMesh: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tif ( source.morphTargetInfluences !== undefined ) {\n\n\t\t\tthis.morphTargetInfluences = source.morphTargetInfluences.slice();\n\n\t\t}\n\n\t\tif ( source.morphTargetDictionary !== undefined ) {\n\n\t\t\tthis.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );\n\n\t\t}\n\n\t\tthis.material = source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\t\t\tconst keys = Object.keys( morphAttributes );\n\n\t\t\tif ( keys.length > 0 ) {\n\n\t\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst morphTargets = geometry.morphTargets;\n\n\t\t\tif ( morphTargets !== undefined && morphTargets.length > 0 ) {\n\n\t\t\t\tconsole.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere.copy( geometry.boundingSphere );\n\t\t_sphere.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix.getInverse( matrixWorld );\n\t\t_ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );\n\n\t\t// Check boundingBox before continuing\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tif ( _ray.intersectsBox( geometry.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\tlet intersection;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst morphPosition = geometry.morphAttributes.position;\n\t\t\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\t\t\tconst uv = geometry.attributes.uv;\n\t\t\tconst uv2 = geometry.attributes.uv2;\n\t\t\tconst groups = geometry.groups;\n\t\t\tconst drawRange = geometry.drawRange;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\t// indexed buffer geometry\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\t\tconst end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\t\tconst a = index.getX( j );\n\t\t\t\t\t\t\tconst b = index.getX( j + 1 );\n\t\t\t\t\t\t\tconst c = index.getX( j + 2 );\n\n\t\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\t\tconst a = index.getX( i );\n\t\t\t\t\t\tconst b = index.getX( i + 1 );\n\t\t\t\t\t\tconst c = index.getX( i + 2 );\n\n\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( position !== undefined ) {\n\n\t\t\t\t// non-indexed buffer geometry\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\t\tconst end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\t\tconst a = j;\n\t\t\t\t\t\t\tconst b = j + 1;\n\t\t\t\t\t\t\tconst c = j + 2;\n\n\t\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\t\tconst end = Math.min( position.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\t\tconst a = i;\n\t\t\t\t\t\tconst b = i + 1;\n\t\t\t\t\t\tconst c = i + 2;\n\n\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst isMultiMaterial = Array.isArray( material );\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst faces = geometry.faces;\n\t\t\tlet uvs;\n\n\t\t\tconst faceVertexUvs = geometry.faceVertexUvs[ 0 ];\n\t\t\tif ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;\n\n\t\t\tfor ( let f = 0, fl = faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = faces[ f ];\n\t\t\t\tconst faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;\n\n\t\t\t\tif ( faceMaterial === undefined ) continue;\n\n\t\t\t\tconst fvA = vertices[ face.a ];\n\t\t\t\tconst fvB = vertices[ face.b ];\n\t\t\t\tconst fvC = vertices[ face.c ];\n\n\t\t\t\tintersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint );\n\n\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\tif ( uvs && uvs[ f ] ) {\n\n\t\t\t\t\t\tconst uvs_f = uvs[ f ];\n\t\t\t\t\t\t_uvA.copy( uvs_f[ 0 ] );\n\t\t\t\t\t\t_uvB.copy( uvs_f[ 1 ] );\n\t\t\t\t\t\t_uvC.copy( uvs_f[ 2 ] );\n\n\t\t\t\t\t\tintersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tintersection.face = face;\n\t\t\t\t\tintersection.faceIndex = f;\n\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\nfunction checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {\n\n\tlet intersect;\n\n\tif ( material.side === BackSide ) {\n\n\t\tintersect = ray.intersectTriangle( pC, pB, pA, true, point );\n\n\t} else {\n\n\t\tintersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );\n\n\t}\n\n\tif ( intersect === null ) return null;\n\n\t_intersectionPointWorld.copy( point );\n\t_intersectionPointWorld.applyMatrix4( object.matrixWorld );\n\n\tconst distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );\n\n\tif ( distance < raycaster.near || distance > raycaster.far ) return null;\n\n\treturn {\n\t\tdistance: distance,\n\t\tpoint: _intersectionPointWorld.clone(),\n\t\tobject: object\n\t};\n\n}\n\nfunction checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {\n\n\t_vA.fromBufferAttribute( position, a );\n\t_vB.fromBufferAttribute( position, b );\n\t_vC.fromBufferAttribute( position, c );\n\n\tconst morphInfluences = object.morphTargetInfluences;\n\n\tif ( material.morphTargets && morphPosition && morphInfluences ) {\n\n\t\t_morphA.set( 0, 0, 0 );\n\t\t_morphB.set( 0, 0, 0 );\n\t\t_morphC.set( 0, 0, 0 );\n\n\t\tfor ( let i = 0, il = morphPosition.length; i < il; i ++ ) {\n\n\t\t\tconst influence = morphInfluences[ i ];\n\t\t\tconst morphAttribute = morphPosition[ i ];\n\n\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t_tempA.fromBufferAttribute( morphAttribute, a );\n\t\t\t_tempB.fromBufferAttribute( morphAttribute, b );\n\t\t\t_tempC.fromBufferAttribute( morphAttribute, c );\n\n\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t_morphA.addScaledVector( _tempA, influence );\n\t\t\t\t_morphB.addScaledVector( _tempB, influence );\n\t\t\t\t_morphC.addScaledVector( _tempC, influence );\n\n\t\t\t} else {\n\n\t\t\t\t_morphA.addScaledVector( _tempA.sub( _vA ), influence );\n\t\t\t\t_morphB.addScaledVector( _tempB.sub( _vB ), influence );\n\t\t\t\t_morphC.addScaledVector( _tempC.sub( _vC ), influence );\n\n\t\t\t}\n\n\t\t}\n\n\t\t_vA.add( _morphA );\n\t\t_vB.add( _morphB );\n\t\t_vC.add( _morphC );\n\n\t}\n\n\tif ( object.isSkinnedMesh ) {\n\n\t\tobject.boneTransform( a, _vA );\n\t\tobject.boneTransform( b, _vB );\n\t\tobject.boneTransform( c, _vC );\n\n\t}\n\n\tconst intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );\n\n\tif ( intersection ) {\n\n\t\tif ( uv ) {\n\n\t\t\t_uvA.fromBufferAttribute( uv, a );\n\t\t\t_uvB.fromBufferAttribute( uv, b );\n\t\t\t_uvC.fromBufferAttribute( uv, c );\n\n\t\t\tintersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );\n\n\t\t}\n\n\t\tif ( uv2 ) {\n\n\t\t\t_uvA.fromBufferAttribute( uv2, a );\n\t\t\t_uvB.fromBufferAttribute( uv2, b );\n\t\t\t_uvC.fromBufferAttribute( uv2, c );\n\n\t\t\tintersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );\n\n\t\t}\n\n\t\tconst face = new Face3( a, b, c );\n\t\tTriangle.getNormal( _vA, _vB, _vC, face.normal );\n\n\t\tintersection.face = face;\n\n\t}\n\n\treturn intersection;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author kile / http://kile.stravaganza.org/\n * @author alteredq / http://alteredqualia.com/\n * @author mikael emtinger / http://gomo.se/\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author bhouston / http://clara.io\n */\n\nlet _geometryId = 0; // Geometry uses even numbers as Id\nconst _m1$3 = new Matrix4();\nconst _obj$1 = new Object3D();\nconst _offset$1 = new Vector3();\n\nfunction Geometry() {\n\n\tObject.defineProperty( this, 'id', { value: _geometryId += 2 } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'Geometry';\n\n\tthis.vertices = [];\n\tthis.colors = [];\n\tthis.faces = [];\n\tthis.faceVertexUvs = [[]];\n\n\tthis.morphTargets = [];\n\tthis.morphNormals = [];\n\n\tthis.skinWeights = [];\n\tthis.skinIndices = [];\n\n\tthis.lineDistances = [];\n\n\tthis.boundingBox = null;\n\tthis.boundingSphere = null;\n\n\t// update flags\n\n\tthis.elementsNeedUpdate = false;\n\tthis.verticesNeedUpdate = false;\n\tthis.uvsNeedUpdate = false;\n\tthis.normalsNeedUpdate = false;\n\tthis.colorsNeedUpdate = false;\n\tthis.lineDistancesNeedUpdate = false;\n\tthis.groupsNeedUpdate = false;\n\n}\n\nGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Geometry,\n\n\tisGeometry: true,\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tconst normalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\tfor ( let i = 0, il = this.vertices.length; i < il; i ++ ) {\n\n\t\t\tconst vertex = this.vertices[ i ];\n\t\t\tvertex.applyMatrix4( matrix );\n\n\t\t}\n\n\t\tfor ( let i = 0, il = this.faces.length; i < il; i ++ ) {\n\n\t\t\tconst face = this.faces[ i ];\n\t\t\tface.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\tfor ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {\n\n\t\t\t\tface.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\tthis.verticesNeedUpdate = true;\n\t\tthis.normalsNeedUpdate = true;\n\n\t\treturn this;\n\n\t},\n\n\trotateX: function ( angle ) {\n\n\t\t// rotate geometry around world x-axis\n\n\t\t_m1$3.makeRotationX( angle );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\trotateY: function ( angle ) {\n\n\t\t// rotate geometry around world y-axis\n\n\t\t_m1$3.makeRotationY( angle );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\trotateZ: function ( angle ) {\n\n\t\t// rotate geometry around world z-axis\n\n\t\t_m1$3.makeRotationZ( angle );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( x, y, z ) {\n\n\t\t// translate geometry\n\n\t\t_m1$3.makeTranslation( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( x, y, z ) {\n\n\t\t// scale geometry\n\n\t\t_m1$3.makeScale( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\tlookAt: function ( vector ) {\n\n\t\t_obj$1.lookAt( vector );\n\n\t\t_obj$1.updateMatrix();\n\n\t\tthis.applyMatrix4( _obj$1.matrix );\n\n\t\treturn this;\n\n\t},\n\n\tfromBufferGeometry: function ( geometry ) {\n\n\t\tconst scope = this;\n\n\t\tconst index = geometry.index !== null ? geometry.index : undefined;\n\t\tconst attributes = geometry.attributes;\n\n\t\tif ( attributes.position === undefined ) {\n\n\t\t\tconsole.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst position = attributes.position;\n\t\tconst normal = attributes.normal;\n\t\tconst color = attributes.color;\n\t\tconst uv = attributes.uv;\n\t\tconst uv2 = attributes.uv2;\n\n\t\tif ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];\n\n\t\tfor ( let i = 0; i < position.count; i ++ ) {\n\n\t\t\tscope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );\n\n\t\t\tif ( color !== undefined ) {\n\n\t\t\t\tscope.colors.push( new Color().fromBufferAttribute( color, i ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction addFace( a, b, c, materialIndex ) {\n\n\t\t\tconst vertexColors = ( color === undefined ) ? [] : [\n\t\t\t\tscope.colors[ a ].clone(),\n\t\t\t\tscope.colors[ b ].clone(),\n\t\t\t\tscope.colors[ c ].clone()\n\t\t\t];\n\n\t\t\tconst vertexNormals = ( normal === undefined ) ? [] : [\n\t\t\t\tnew Vector3().fromBufferAttribute( normal, a ),\n\t\t\t\tnew Vector3().fromBufferAttribute( normal, b ),\n\t\t\t\tnew Vector3().fromBufferAttribute( normal, c )\n\t\t\t];\n\n\t\t\tconst face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );\n\n\t\t\tscope.faces.push( face );\n\n\t\t\tif ( uv !== undefined ) {\n\n\t\t\t\tscope.faceVertexUvs[ 0 ].push( [\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv, a ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv, b ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv, c )\n\t\t\t\t] );\n\n\t\t\t}\n\n\t\t\tif ( uv2 !== undefined ) {\n\n\t\t\t\tscope.faceVertexUvs[ 1 ].push( [\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv2, a ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv2, b ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv2, c )\n\t\t\t\t] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst groups = geometry.groups;\n\n\t\tif ( groups.length > 0 ) {\n\n\t\t\tfor ( let i = 0; i < groups.length; i ++ ) {\n\n\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\tconst start = group.start;\n\t\t\t\tconst count = group.count;\n\n\t\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\t\tif ( index !== undefined ) {\n\n\t\t\t\t\t\taddFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\taddFace( j, j + 1, j + 2, group.materialIndex );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( index !== undefined ) {\n\n\t\t\t\tfor ( let i = 0; i < index.count; i += 3 ) {\n\n\t\t\t\t\taddFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tfor ( let i = 0; i < position.count; i += 3 ) {\n\n\t\t\t\t\taddFace( i, i + 1, i + 2 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.computeFaceNormals();\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcenter: function () {\n\n\t\tthis.computeBoundingBox();\n\n\t\tthis.boundingBox.getCenter( _offset$1 ).negate();\n\n\t\tthis.translate( _offset$1.x, _offset$1.y, _offset$1.z );\n\n\t\treturn this;\n\n\t},\n\n\tnormalize: function () {\n\n\t\tthis.computeBoundingSphere();\n\n\t\tconst center = this.boundingSphere.center;\n\t\tconst radius = this.boundingSphere.radius;\n\n\t\tconst s = radius === 0 ? 1 : 1.0 / radius;\n\n\t\tconst matrix = new Matrix4();\n\t\tmatrix.set(\n\t\t\ts, 0, 0, - s * center.x,\n\t\t\t0, s, 0, - s * center.y,\n\t\t\t0, 0, s, - s * center.z,\n\t\t\t0, 0, 0, 1\n\t\t);\n\n\t\tthis.applyMatrix4( matrix );\n\n\t\treturn this;\n\n\t},\n\n\tcomputeFaceNormals: function () {\n\n\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tconst vA = this.vertices[ face.a ];\n\t\t\tconst vB = this.vertices[ face.b ];\n\t\t\tconst vC = this.vertices[ face.c ];\n\n\t\t\tcb.subVectors( vC, vB );\n\t\t\tab.subVectors( vA, vB );\n\t\t\tcb.cross( ab );\n\n\t\t\tcb.normalize();\n\n\t\t\tface.normal.copy( cb );\n\n\t\t}\n\n\t},\n\n\tcomputeVertexNormals: function ( areaWeighted ) {\n\n\t\tif ( areaWeighted === undefined ) areaWeighted = true;\n\n\t\tconst vertices = new Array( this.vertices.length );\n\n\t\tfor ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {\n\n\t\t\tvertices[ v ] = new Vector3();\n\n\t\t}\n\n\t\tif ( areaWeighted ) {\n\n\t\t\t// vertex normals weighted by triangle areas\n\t\t\t// http://www.iquilezles.org/www/articles/normals/normals.htm\n\n\t\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = this.faces[ f ];\n\n\t\t\t\tconst vA = this.vertices[ face.a ];\n\t\t\t\tconst vB = this.vertices[ face.b ];\n\t\t\t\tconst vC = this.vertices[ face.c ];\n\n\t\t\t\tcb.subVectors( vC, vB );\n\t\t\t\tab.subVectors( vA, vB );\n\t\t\t\tcb.cross( ab );\n\n\t\t\t\tvertices[ face.a ].add( cb );\n\t\t\t\tvertices[ face.b ].add( cb );\n\t\t\t\tvertices[ face.c ].add( cb );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.computeFaceNormals();\n\n\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = this.faces[ f ];\n\n\t\t\t\tvertices[ face.a ].add( face.normal );\n\t\t\t\tvertices[ face.b ].add( face.normal );\n\t\t\t\tvertices[ face.c ].add( face.normal );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {\n\n\t\t\tvertices[ v ].normalize();\n\n\t\t}\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\tif ( vertexNormals.length === 3 ) {\n\n\t\t\t\tvertexNormals[ 0 ].copy( vertices[ face.a ] );\n\t\t\t\tvertexNormals[ 1 ].copy( vertices[ face.b ] );\n\t\t\t\tvertexNormals[ 2 ].copy( vertices[ face.c ] );\n\n\t\t\t} else {\n\n\t\t\t\tvertexNormals[ 0 ] = vertices[ face.a ].clone();\n\t\t\t\tvertexNormals[ 1 ] = vertices[ face.b ].clone();\n\t\t\t\tvertexNormals[ 2 ] = vertices[ face.c ].clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.faces.length > 0 ) {\n\n\t\t\tthis.normalsNeedUpdate = true;\n\n\t\t}\n\n\t},\n\n\tcomputeFlatVertexNormals: function () {\n\n\t\tthis.computeFaceNormals();\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\tif ( vertexNormals.length === 3 ) {\n\n\t\t\t\tvertexNormals[ 0 ].copy( face.normal );\n\t\t\t\tvertexNormals[ 1 ].copy( face.normal );\n\t\t\t\tvertexNormals[ 2 ].copy( face.normal );\n\n\t\t\t} else {\n\n\t\t\t\tvertexNormals[ 0 ] = face.normal.clone();\n\t\t\t\tvertexNormals[ 1 ] = face.normal.clone();\n\t\t\t\tvertexNormals[ 2 ] = face.normal.clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.faces.length > 0 ) {\n\n\t\t\tthis.normalsNeedUpdate = true;\n\n\t\t}\n\n\t},\n\n\tcomputeMorphNormals: function () {\n\n\t\t// save original normals\n\t\t// - create temp variables on first access\n\t\t// otherwise just copy (for faster repeated calls)\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tif ( ! face.__originalFaceNormal ) {\n\n\t\t\t\tface.__originalFaceNormal = face.normal.clone();\n\n\t\t\t} else {\n\n\t\t\t\tface.__originalFaceNormal.copy( face.normal );\n\n\t\t\t}\n\n\t\t\tif ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];\n\n\t\t\tfor ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {\n\n\t\t\t\tif ( ! face.__originalVertexNormals[ i ] ) {\n\n\t\t\t\t\tface.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();\n\n\t\t\t\t} else {\n\n\t\t\t\t\tface.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// use temp geometry to compute face and vertex normals for each morph\n\n\t\tconst tmpGeo = new Geometry();\n\t\ttmpGeo.faces = this.faces;\n\n\t\tfor ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {\n\n\t\t\t// create on first access\n\n\t\t\tif ( ! this.morphNormals[ i ] ) {\n\n\t\t\t\tthis.morphNormals[ i ] = {};\n\t\t\t\tthis.morphNormals[ i ].faceNormals = [];\n\t\t\t\tthis.morphNormals[ i ].vertexNormals = [];\n\n\t\t\t\tconst dstNormalsFace = this.morphNormals[ i ].faceNormals;\n\t\t\t\tconst dstNormalsVertex = this.morphNormals[ i ].vertexNormals;\n\n\t\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\t\tconst faceNormal = new Vector3();\n\t\t\t\t\tconst vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };\n\n\t\t\t\t\tdstNormalsFace.push( faceNormal );\n\t\t\t\t\tdstNormalsVertex.push( vertexNormals );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst morphNormals = this.morphNormals[ i ];\n\n\t\t\t// set vertices to morph target\n\n\t\t\ttmpGeo.vertices = this.morphTargets[ i ].vertices;\n\n\t\t\t// compute morph normals\n\n\t\t\ttmpGeo.computeFaceNormals();\n\t\t\ttmpGeo.computeVertexNormals();\n\n\t\t\t// store morph normals\n\n\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = this.faces[ f ];\n\n\t\t\t\tconst faceNormal = morphNormals.faceNormals[ f ];\n\t\t\t\tconst vertexNormals = morphNormals.vertexNormals[ f ];\n\n\t\t\t\tfaceNormal.copy( face.normal );\n\n\t\t\t\tvertexNormals.a.copy( face.vertexNormals[ 0 ] );\n\t\t\t\tvertexNormals.b.copy( face.vertexNormals[ 1 ] );\n\t\t\t\tvertexNormals.c.copy( face.vertexNormals[ 2 ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// restore original normals\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tface.normal = face.__originalFaceNormal;\n\t\t\tface.vertexNormals = face.__originalVertexNormals;\n\n\t\t}\n\n\t},\n\n\tcomputeBoundingBox: function () {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tthis.boundingBox.setFromPoints( this.vertices );\n\n\t},\n\n\tcomputeBoundingSphere: function () {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.setFromPoints( this.vertices );\n\n\t},\n\n\tmerge: function ( geometry, matrix, materialIndexOffset ) {\n\n\t\tif ( ! ( geometry && geometry.isGeometry ) ) {\n\n\t\t\tconsole.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );\n\t\t\treturn;\n\n\t\t}\n\n\t\tlet normalMatrix,\n\t\t\tvertexOffset = this.vertices.length,\n\t\t\tvertices1 = this.vertices,\n\t\t\tvertices2 = geometry.vertices,\n\t\t\tfaces1 = this.faces,\n\t\t\tfaces2 = geometry.faces,\n\t\t\tcolors1 = this.colors,\n\t\t\tcolors2 = geometry.colors;\n\n\t\tif ( materialIndexOffset === undefined ) materialIndexOffset = 0;\n\n\t\tif ( matrix !== undefined ) {\n\n\t\t\tnormalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\t}\n\n\t\t// vertices\n\n\t\tfor ( let i = 0, il = vertices2.length; i < il; i ++ ) {\n\n\t\t\tconst vertex = vertices2[ i ];\n\n\t\t\tconst vertexCopy = vertex.clone();\n\n\t\t\tif ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );\n\n\t\t\tvertices1.push( vertexCopy );\n\n\t\t}\n\n\t\t// colors\n\n\t\tfor ( let i = 0, il = colors2.length; i < il; i ++ ) {\n\n\t\t\tcolors1.push( colors2[ i ].clone() );\n\n\t\t}\n\n\t\t// faces\n\n\t\tfor ( let i = 0, il = faces2.length; i < il; i ++ ) {\n\n\t\t\tlet face = faces2[ i ], faceCopy, normal, color,\n\t\t\t\tfaceVertexNormals = face.vertexNormals,\n\t\t\t\tfaceVertexColors = face.vertexColors;\n\n\t\t\tfaceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );\n\t\t\tfaceCopy.normal.copy( face.normal );\n\n\t\t\tif ( normalMatrix !== undefined ) {\n\n\t\t\t\tfaceCopy.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t}\n\n\t\t\tfor ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {\n\n\t\t\t\tnormal = faceVertexNormals[ j ].clone();\n\n\t\t\t\tif ( normalMatrix !== undefined ) {\n\n\t\t\t\t\tnormal.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t\t}\n\n\t\t\t\tfaceCopy.vertexNormals.push( normal );\n\n\t\t\t}\n\n\t\t\tfaceCopy.color.copy( face.color );\n\n\t\t\tfor ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {\n\n\t\t\t\tcolor = faceVertexColors[ j ];\n\t\t\t\tfaceCopy.vertexColors.push( color.clone() );\n\n\t\t\t}\n\n\t\t\tfaceCopy.materialIndex = face.materialIndex + materialIndexOffset;\n\n\t\t\tfaces1.push( faceCopy );\n\n\t\t}\n\n\t\t// uvs\n\n\t\tfor ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {\n\n\t\t\tconst faceVertexUvs2 = geometry.faceVertexUvs[ i ];\n\n\t\t\tif ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];\n\n\t\t\tfor ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uvs2 = faceVertexUvs2[ j ], uvsCopy = [];\n\n\t\t\t\tfor ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {\n\n\t\t\t\t\tuvsCopy.push( uvs2[ k ].clone() );\n\n\t\t\t\t}\n\n\t\t\t\tthis.faceVertexUvs[ i ].push( uvsCopy );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tmergeMesh: function ( mesh ) {\n\n\t\tif ( ! ( mesh && mesh.isMesh ) ) {\n\n\t\t\tconsole.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( mesh.matrixAutoUpdate ) mesh.updateMatrix();\n\n\t\tthis.merge( mesh.geometry, mesh.matrix );\n\n\t},\n\n\t/*\n\t * Checks for duplicate vertices with hashmap.\n\t * Duplicated vertices are removed\n\t * and faces' vertices are updated.\n\t */\n\n\tmergeVertices: function () {\n\n\t\tconst verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)\n\t\tconst unique = [], changes = [];\n\n\t\tconst precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001\n\t\tconst precision = Math.pow( 10, precisionPoints );\n\n\t\tfor ( let i = 0, il = this.vertices.length; i < il; i ++ ) {\n\n\t\t\tconst v = this.vertices[ i ];\n\t\t\tconst key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );\n\n\t\t\tif ( verticesMap[ key ] === undefined ) {\n\n\t\t\t\tverticesMap[ key ] = i;\n\t\t\t\tunique.push( this.vertices[ i ] );\n\t\t\t\tchanges[ i ] = unique.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\t//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);\n\t\t\t\tchanges[ i ] = changes[ verticesMap[ key ] ];\n\n\t\t\t}\n\n\t\t}\n\n\n\t\t// if faces are completely degenerate after merging vertices, we\n\t\t// have to remove them from the geometry.\n\t\tconst faceIndicesToRemove = [];\n\n\t\tfor ( let i = 0, il = this.faces.length; i < il; i ++ ) {\n\n\t\t\tconst face = this.faces[ i ];\n\n\t\t\tface.a = changes[ face.a ];\n\t\t\tface.b = changes[ face.b ];\n\t\t\tface.c = changes[ face.c ];\n\n\t\t\tconst indices = [ face.a, face.b, face.c ];\n\n\t\t\t// if any duplicate vertices are found in a Face3\n\t\t\t// we have to remove the face as nothing can be saved\n\t\t\tfor ( let n = 0; n < 3; n ++ ) {\n\n\t\t\t\tif ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {\n\n\t\t\t\t\tfaceIndicesToRemove.push( i );\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {\n\n\t\t\tconst idx = faceIndicesToRemove[ i ];\n\n\t\t\tthis.faces.splice( idx, 1 );\n\n\t\t\tfor ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {\n\n\t\t\t\tthis.faceVertexUvs[ j ].splice( idx, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Use unique set of vertices\n\n\t\tconst diff = this.vertices.length - unique.length;\n\t\tthis.vertices = unique;\n\t\treturn diff;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.vertices = [];\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tthis.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsortFacesByMaterialIndex: function () {\n\n\t\tconst faces = this.faces;\n\t\tconst length = faces.length;\n\n\t\t// tag faces\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tfaces[ i ]._id = i;\n\n\t\t}\n\n\t\t// sort faces\n\n\t\tfunction materialIndexSort( a, b ) {\n\n\t\t\treturn a.materialIndex - b.materialIndex;\n\n\t\t}\n\n\t\tfaces.sort( materialIndexSort );\n\n\t\t// sort uvs\n\n\t\tconst uvs1 = this.faceVertexUvs[ 0 ];\n\t\tconst uvs2 = this.faceVertexUvs[ 1 ];\n\n\t\tlet newUvs1, newUvs2;\n\n\t\tif ( uvs1 && uvs1.length === length ) newUvs1 = [];\n\t\tif ( uvs2 && uvs2.length === length ) newUvs2 = [];\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tconst id = faces[ i ]._id;\n\n\t\t\tif ( newUvs1 ) newUvs1.push( uvs1[ id ] );\n\t\t\tif ( newUvs2 ) newUvs2.push( uvs2[ id ] );\n\n\t\t}\n\n\t\tif ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;\n\t\tif ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Geometry',\n\t\t\t\tgenerator: 'Geometry.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard Geometry serialization\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\t\tif ( this.name !== '' ) data.name = this.name;\n\n\t\tif ( this.parameters !== undefined ) {\n\n\t\t\tconst parameters = this.parameters;\n\n\t\t\tfor ( const key in parameters ) {\n\n\t\t\t\tif ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];\n\n\t\t\t}\n\n\t\t\treturn data;\n\n\t\t}\n\n\t\tconst vertices = [];\n\n\t\tfor ( let i = 0; i < this.vertices.length; i ++ ) {\n\n\t\t\tconst vertex = this.vertices[ i ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t\tconst faces = [];\n\t\tconst normals = [];\n\t\tconst normalsHash = {};\n\t\tconst colors = [];\n\t\tconst colorsHash = {};\n\t\tconst uvs = [];\n\t\tconst uvsHash = {};\n\n\t\tfor ( let i = 0; i < this.faces.length; i ++ ) {\n\n\t\t\tconst face = this.faces[ i ];\n\n\t\t\tconst hasMaterial = true;\n\t\t\tconst hasFaceUv = false; // deprecated\n\t\t\tconst hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;\n\t\t\tconst hasFaceNormal = face.normal.length() > 0;\n\t\t\tconst hasFaceVertexNormal = face.vertexNormals.length > 0;\n\t\t\tconst hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;\n\t\t\tconst hasFaceVertexColor = face.vertexColors.length > 0;\n\n\t\t\tlet faceType = 0;\n\n\t\t\tfaceType = setBit( faceType, 0, 0 ); // isQuad\n\t\t\tfaceType = setBit( faceType, 1, hasMaterial );\n\t\t\tfaceType = setBit( faceType, 2, hasFaceUv );\n\t\t\tfaceType = setBit( faceType, 3, hasFaceVertexUv );\n\t\t\tfaceType = setBit( faceType, 4, hasFaceNormal );\n\t\t\tfaceType = setBit( faceType, 5, hasFaceVertexNormal );\n\t\t\tfaceType = setBit( faceType, 6, hasFaceColor );\n\t\t\tfaceType = setBit( faceType, 7, hasFaceVertexColor );\n\n\t\t\tfaces.push( faceType );\n\t\t\tfaces.push( face.a, face.b, face.c );\n\t\t\tfaces.push( face.materialIndex );\n\n\t\t\tif ( hasFaceVertexUv ) {\n\n\t\t\t\tconst faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];\n\n\t\t\t\tfaces.push(\n\t\t\t\t\tgetUvIndex( faceVertexUvs[ 0 ] ),\n\t\t\t\t\tgetUvIndex( faceVertexUvs[ 1 ] ),\n\t\t\t\t\tgetUvIndex( faceVertexUvs[ 2 ] )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tif ( hasFaceNormal ) {\n\n\t\t\t\tfaces.push( getNormalIndex( face.normal ) );\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexNormal ) {\n\n\t\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\t\tfaces.push(\n\t\t\t\t\tgetNormalIndex( vertexNormals[ 0 ] ),\n\t\t\t\t\tgetNormalIndex( vertexNormals[ 1 ] ),\n\t\t\t\t\tgetNormalIndex( vertexNormals[ 2 ] )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tif ( hasFaceColor ) {\n\n\t\t\t\tfaces.push( getColorIndex( face.color ) );\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexColor ) {\n\n\t\t\t\tconst vertexColors = face.vertexColors;\n\n\t\t\t\tfaces.push(\n\t\t\t\t\tgetColorIndex( vertexColors[ 0 ] ),\n\t\t\t\t\tgetColorIndex( vertexColors[ 1 ] ),\n\t\t\t\t\tgetColorIndex( vertexColors[ 2 ] )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction setBit( value, position, enabled ) {\n\n\t\t\treturn enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );\n\n\t\t}\n\n\t\tfunction getNormalIndex( normal ) {\n\n\t\t\tconst hash = normal.x.toString() + normal.y.toString() + normal.z.toString();\n\n\t\t\tif ( normalsHash[ hash ] !== undefined ) {\n\n\t\t\t\treturn normalsHash[ hash ];\n\n\t\t\t}\n\n\t\t\tnormalsHash[ hash ] = normals.length / 3;\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\treturn normalsHash[ hash ];\n\n\t\t}\n\n\t\tfunction getColorIndex( color ) {\n\n\t\t\tconst hash = color.r.toString() + color.g.toString() + color.b.toString();\n\n\t\t\tif ( colorsHash[ hash ] !== undefined ) {\n\n\t\t\t\treturn colorsHash[ hash ];\n\n\t\t\t}\n\n\t\t\tcolorsHash[ hash ] = colors.length;\n\t\t\tcolors.push( color.getHex() );\n\n\t\t\treturn colorsHash[ hash ];\n\n\t\t}\n\n\t\tfunction getUvIndex( uv ) {\n\n\t\t\tconst hash = uv.x.toString() + uv.y.toString();\n\n\t\t\tif ( uvsHash[ hash ] !== undefined ) {\n\n\t\t\t\treturn uvsHash[ hash ];\n\n\t\t\t}\n\n\t\t\tuvsHash[ hash ] = uvs.length / 2;\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\treturn uvsHash[ hash ];\n\n\t\t}\n\n\t\tdata.data = {};\n\n\t\tdata.data.vertices = vertices;\n\t\tdata.data.normals = normals;\n\t\tif ( colors.length > 0 ) data.data.colors = colors;\n\t\tif ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility\n\t\tdata.data.faces = faces;\n\n\t\treturn data;\n\n\t},\n\n\tclone: function () {\n\n\t\t/*\n\t\t // Handle primitives\n\n\t\t const parameters = this.parameters;\n\n\t\t if ( parameters !== undefined ) {\n\n\t\t const values = [];\n\n\t\t for ( const key in parameters ) {\n\n\t\t values.push( parameters[ key ] );\n\n\t\t }\n\n\t\t const geometry = Object.create( this.constructor.prototype );\n\t\t this.constructor.apply( geometry, values );\n\t\t return geometry;\n\n\t\t }\n\n\t\t return new this.constructor().copy( this );\n\t\t */\n\n\t\treturn new Geometry().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\t// reset\n\n\t\tthis.vertices = [];\n\t\tthis.colors = [];\n\t\tthis.faces = [];\n\t\tthis.faceVertexUvs = [[]];\n\t\tthis.morphTargets = [];\n\t\tthis.morphNormals = [];\n\t\tthis.skinWeights = [];\n\t\tthis.skinIndices = [];\n\t\tthis.lineDistances = [];\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\t// name\n\n\t\tthis.name = source.name;\n\n\t\t// vertices\n\n\t\tconst vertices = source.vertices;\n\n\t\tfor ( let i = 0, il = vertices.length; i < il; i ++ ) {\n\n\t\t\tthis.vertices.push( vertices[ i ].clone() );\n\n\t\t}\n\n\t\t// colors\n\n\t\tconst colors = source.colors;\n\n\t\tfor ( let i = 0, il = colors.length; i < il; i ++ ) {\n\n\t\t\tthis.colors.push( colors[ i ].clone() );\n\n\t\t}\n\n\t\t// faces\n\n\t\tconst faces = source.faces;\n\n\t\tfor ( let i = 0, il = faces.length; i < il; i ++ ) {\n\n\t\t\tthis.faces.push( faces[ i ].clone() );\n\n\t\t}\n\n\t\t// face vertex uvs\n\n\t\tfor ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {\n\n\t\t\tconst faceVertexUvs = source.faceVertexUvs[ i ];\n\n\t\t\tif ( this.faceVertexUvs[ i ] === undefined ) {\n\n\t\t\t\tthis.faceVertexUvs[ i ] = [];\n\n\t\t\t}\n\n\t\t\tfor ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uvs = faceVertexUvs[ j ], uvsCopy = [];\n\n\t\t\t\tfor ( let k = 0, kl = uvs.length; k < kl; k ++ ) {\n\n\t\t\t\t\tconst uv = uvs[ k ];\n\n\t\t\t\t\tuvsCopy.push( uv.clone() );\n\n\t\t\t\t}\n\n\t\t\t\tthis.faceVertexUvs[ i ].push( uvsCopy );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// morph targets\n\n\t\tconst morphTargets = source.morphTargets;\n\n\t\tfor ( let i = 0, il = morphTargets.length; i < il; i ++ ) {\n\n\t\t\tconst morphTarget = {};\n\t\t\tmorphTarget.name = morphTargets[ i ].name;\n\n\t\t\t// vertices\n\n\t\t\tif ( morphTargets[ i ].vertices !== undefined ) {\n\n\t\t\t\tmorphTarget.vertices = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {\n\n\t\t\t\t\tmorphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// normals\n\n\t\t\tif ( morphTargets[ i ].normals !== undefined ) {\n\n\t\t\t\tmorphTarget.normals = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {\n\n\t\t\t\t\tmorphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.morphTargets.push( morphTarget );\n\n\t\t}\n\n\t\t// morph normals\n\n\t\tconst morphNormals = source.morphNormals;\n\n\t\tfor ( let i = 0, il = morphNormals.length; i < il; i ++ ) {\n\n\t\t\tconst morphNormal = {};\n\n\t\t\t// vertex normals\n\n\t\t\tif ( morphNormals[ i ].vertexNormals !== undefined ) {\n\n\t\t\t\tmorphNormal.vertexNormals = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {\n\n\t\t\t\t\tconst srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];\n\t\t\t\t\tconst destVertexNormal = {};\n\n\t\t\t\t\tdestVertexNormal.a = srcVertexNormal.a.clone();\n\t\t\t\t\tdestVertexNormal.b = srcVertexNormal.b.clone();\n\t\t\t\t\tdestVertexNormal.c = srcVertexNormal.c.clone();\n\n\t\t\t\t\tmorphNormal.vertexNormals.push( destVertexNormal );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// face normals\n\n\t\t\tif ( morphNormals[ i ].faceNormals !== undefined ) {\n\n\t\t\t\tmorphNormal.faceNormals = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {\n\n\t\t\t\t\tmorphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.morphNormals.push( morphNormal );\n\n\t\t}\n\n\t\t// skin weights\n\n\t\tconst skinWeights = source.skinWeights;\n\n\t\tfor ( let i = 0, il = skinWeights.length; i < il; i ++ ) {\n\n\t\t\tthis.skinWeights.push( skinWeights[ i ].clone() );\n\n\t\t}\n\n\t\t// skin indices\n\n\t\tconst skinIndices = source.skinIndices;\n\n\t\tfor ( let i = 0, il = skinIndices.length; i < il; i ++ ) {\n\n\t\t\tthis.skinIndices.push( skinIndices[ i ].clone() );\n\n\t\t}\n\n\t\t// line distances\n\n\t\tconst lineDistances = source.lineDistances;\n\n\t\tfor ( let i = 0, il = lineDistances.length; i < il; i ++ ) {\n\n\t\t\tthis.lineDistances.push( lineDistances[ i ] );\n\n\t\t}\n\n\t\t// bounding box\n\n\t\tconst boundingBox = source.boundingBox;\n\n\t\tif ( boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = boundingBox.clone();\n\n\t\t}\n\n\t\t// bounding sphere\n\n\t\tconst boundingSphere = source.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = boundingSphere.clone();\n\n\t\t}\n\n\t\t// update flags\n\n\t\tthis.elementsNeedUpdate = source.elementsNeedUpdate;\n\t\tthis.verticesNeedUpdate = source.verticesNeedUpdate;\n\t\tthis.uvsNeedUpdate = source.uvsNeedUpdate;\n\t\tthis.normalsNeedUpdate = source.normalsNeedUpdate;\n\t\tthis.colorsNeedUpdate = source.colorsNeedUpdate;\n\t\tthis.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;\n\t\tthis.groupsNeedUpdate = source.groupsNeedUpdate;\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// BoxGeometry\n\nclass BoxGeometry extends Geometry {\n\n\tconstructor( width, height, depth, widthSegments, heightSegments, depthSegments ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'BoxGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\tdepth: depth,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tdepthSegments: depthSegments\n\t\t};\n\n\t\tthis.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );\n\t\tthis.mergeVertices();\n\n\t}\n\n}\n\n// BoxBufferGeometry\n\nclass BoxBufferGeometry extends BufferGeometry {\n\n\tconstructor( width, height, depth, widthSegments, heightSegments, depthSegments ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'BoxBufferGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\tdepth: depth,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tdepthSegments: depthSegments\n\t\t};\n\n\t\tconst scope = this;\n\n\t\twidth = width || 1;\n\t\theight = height || 1;\n\t\tdepth = depth || 1;\n\n\t\t// segments\n\n\t\twidthSegments = Math.floor( widthSegments ) || 1;\n\t\theightSegments = Math.floor( heightSegments ) || 1;\n\t\tdepthSegments = Math.floor( depthSegments ) || 1;\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet numberOfVertices = 0;\n\t\tlet groupStart = 0;\n\n\t\t// build each side of the box geometry\n\n\t\tbuildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px\n\t\tbuildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx\n\t\tbuildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py\n\t\tbuildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny\n\t\tbuildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz\n\t\tbuildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {\n\n\t\t\tconst segmentWidth = width / gridX;\n\t\t\tconst segmentHeight = height / gridY;\n\n\t\t\tconst widthHalf = width / 2;\n\t\t\tconst heightHalf = height / 2;\n\t\t\tconst depthHalf = depth / 2;\n\n\t\t\tconst gridX1 = gridX + 1;\n\t\t\tconst gridY1 = gridY + 1;\n\n\t\t\tlet vertexCounter = 0;\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst vector = new Vector3();\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\t\tconst y = iy * segmentHeight - heightHalf;\n\n\t\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\t\tconst x = ix * segmentWidth - widthHalf;\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = x * udir;\n\t\t\t\t\tvector[ v ] = y * vdir;\n\t\t\t\t\tvector[ w ] = depthHalf;\n\n\t\t\t\t\t// now apply vector to vertex buffer\n\n\t\t\t\t\tvertices.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = 0;\n\t\t\t\t\tvector[ v ] = 0;\n\t\t\t\t\tvector[ w ] = depth > 0 ? 1 : - 1;\n\n\t\t\t\t\t// now apply vector to normal buffer\n\n\t\t\t\t\tnormals.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// uvs\n\n\t\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t\t\t// counters\n\n\t\t\t\t\tvertexCounter += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\t// 1. you need three indices to draw a single face\n\t\t\t// 2. a single segment consists of two faces\n\t\t\t// 3. so we need to generate six (2*3) indices per segment\n\n\t\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\t\tconst a = numberOfVertices + ix + gridX1 * iy;\n\t\t\t\t\tconst b = numberOfVertices + ix + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// increase counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, materialIndex );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t\t// update total number of vertices\n\n\t\t\tnumberOfVertices += vertexCounter;\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * Uniform Utilities\n */\n\nfunction cloneUniforms( src ) {\n\n\tconst dst = {};\n\n\tfor ( const u in src ) {\n\n\t\tdst[ u ] = {};\n\n\t\tfor ( const p in src[ u ] ) {\n\n\t\t\tconst property = src[ u ][ p ];\n\n\t\t\tif ( property && ( property.isColor ||\n\t\t\t\tproperty.isMatrix3 || property.isMatrix4 ||\n\t\t\t\tproperty.isVector2 || property.isVector3 || property.isVector4 ||\n\t\t\t\tproperty.isTexture ) ) {\n\n\t\t\t\tdst[ u ][ p ] = property.clone();\n\n\t\t\t} else if ( Array.isArray( property ) ) {\n\n\t\t\t\tdst[ u ][ p ] = property.slice();\n\n\t\t\t} else {\n\n\t\t\t\tdst[ u ][ p ] = property;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction mergeUniforms( uniforms ) {\n\n\tconst merged = {};\n\n\tfor ( let u = 0; u < uniforms.length; u ++ ) {\n\n\t\tconst tmp = cloneUniforms( uniforms[ u ] );\n\n\t\tfor ( const p in tmp ) {\n\n\t\t\tmerged[ p ] = tmp[ p ];\n\n\t\t}\n\n\t}\n\n\treturn merged;\n\n}\n\n// Legacy\n\nconst UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };\n\nvar default_vertex = \"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";\n\nvar default_fragment = \"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";\n\n/**\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * defines: { \"label\" : \"value\" },\n * uniforms: { \"parameter1\": { value: 1.0 }, \"parameter2\": { value2: 2 } },\n *\n * fragmentShader: ,\n * vertexShader: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * lights: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction ShaderMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'ShaderMaterial';\n\n\tthis.defines = {};\n\tthis.uniforms = {};\n\n\tthis.vertexShader = default_vertex;\n\tthis.fragmentShader = default_fragment;\n\n\tthis.linewidth = 1;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\n\tthis.fog = false; // set to use scene fog\n\tthis.lights = false; // set to use scene lights\n\tthis.clipping = false; // set to use user-defined clipping planes\n\n\tthis.skinning = false; // set to use skinning attribute streams\n\tthis.morphTargets = false; // set to use morph targets\n\tthis.morphNormals = false; // set to use morph normals\n\n\tthis.extensions = {\n\t\tderivatives: false, // set to use derivatives\n\t\tfragDepth: false, // set to use fragment depth values\n\t\tdrawBuffers: false, // set to use draw buffers\n\t\tshaderTextureLOD: false // set to use shader texture LOD\n\t};\n\n\t// When rendered geometry doesn't include these attributes but the material does,\n\t// use these default values in WebGL. This avoids errors when buffer data is missing.\n\tthis.defaultAttributeValues = {\n\t\t'color': [ 1, 1, 1 ],\n\t\t'uv': [ 0, 0 ],\n\t\t'uv2': [ 0, 0 ]\n\t};\n\n\tthis.index0AttributeName = undefined;\n\tthis.uniformsNeedUpdate = false;\n\n\tif ( parameters !== undefined ) {\n\n\t\tif ( parameters.attributes !== undefined ) {\n\n\t\t\tconsole.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );\n\n\t\t}\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n}\n\nShaderMaterial.prototype = Object.create( Material.prototype );\nShaderMaterial.prototype.constructor = ShaderMaterial;\n\nShaderMaterial.prototype.isShaderMaterial = true;\n\nShaderMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.fragmentShader = source.fragmentShader;\n\tthis.vertexShader = source.vertexShader;\n\n\tthis.uniforms = cloneUniforms( source.uniforms );\n\n\tthis.defines = Object.assign( {}, source.defines );\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\tthis.lights = source.lights;\n\tthis.clipping = source.clipping;\n\n\tthis.skinning = source.skinning;\n\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\tthis.extensions = Object.assign( {}, source.extensions );\n\n\treturn this;\n\n};\n\nShaderMaterial.prototype.toJSON = function ( meta ) {\n\n\tconst data = Material.prototype.toJSON.call( this, meta );\n\n\tdata.uniforms = {};\n\n\tfor ( const name in this.uniforms ) {\n\n\t\tconst uniform = this.uniforms[ name ];\n\t\tconst value = uniform.value;\n\n\t\tif ( value && value.isTexture ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 't',\n\t\t\t\tvalue: value.toJSON( meta ).uuid\n\t\t\t};\n\n\t\t} else if ( value && value.isColor ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'c',\n\t\t\t\tvalue: value.getHex()\n\t\t\t};\n\n\t\t} else if ( value && value.isVector2 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'v2',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isVector3 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'v3',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isVector4 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'v4',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isMatrix3 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'm3',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isMatrix4 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'm4',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\tvalue: value\n\t\t\t};\n\n\t\t\t// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far\n\n\t\t}\n\n\t}\n\n\tif ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;\n\n\tdata.vertexShader = this.vertexShader;\n\tdata.fragmentShader = this.fragmentShader;\n\n\tconst extensions = {};\n\n\tfor ( const key in this.extensions ) {\n\n\t\tif ( this.extensions[ key ] === true ) extensions[ key ] = true;\n\n\t}\n\n\tif ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;\n\n\treturn data;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author mikael emtinger / http://gomo.se/\n * @author WestLangley / http://github.com/WestLangley\n*/\n\nfunction Camera() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Camera';\n\n\tthis.matrixWorldInverse = new Matrix4();\n\n\tthis.projectionMatrix = new Matrix4();\n\tthis.projectionMatrixInverse = new Matrix4();\n\n}\n\nCamera.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Camera,\n\n\tisCamera: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tObject3D.prototype.copy.call( this, source, recursive );\n\n\t\tthis.matrixWorldInverse.copy( source.matrixWorldInverse );\n\n\t\tthis.projectionMatrix.copy( source.projectionMatrix );\n\t\tthis.projectionMatrixInverse.copy( source.projectionMatrixInverse );\n\n\t\treturn this;\n\n\t},\n\n\tgetWorldDirection: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Camera: .getWorldDirection() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tconst e = this.matrixWorld.elements;\n\n\t\treturn target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n\t\tthis.matrixWorldInverse.getInverse( this.matrixWorld );\n\n\t},\n\n\tupdateWorldMatrix: function ( updateParents, updateChildren ) {\n\n\t\tObject3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren );\n\n\t\tthis.matrixWorldInverse.getInverse( this.matrixWorld );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author greggman / http://games.greggman.com/\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author tschw\n */\n\nfunction PerspectiveCamera( fov, aspect, near, far ) {\n\n\tCamera.call( this );\n\n\tthis.type = 'PerspectiveCamera';\n\n\tthis.fov = fov !== undefined ? fov : 50;\n\tthis.zoom = 1;\n\n\tthis.near = near !== undefined ? near : 0.1;\n\tthis.far = far !== undefined ? far : 2000;\n\tthis.focus = 10;\n\n\tthis.aspect = aspect !== undefined ? aspect : 1;\n\tthis.view = null;\n\n\tthis.filmGauge = 35;\t// width of the film (default in millimeters)\n\tthis.filmOffset = 0;\t// horizontal film offset (same unit as gauge)\n\n\tthis.updateProjectionMatrix();\n\n}\n\nPerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {\n\n\tconstructor: PerspectiveCamera,\n\n\tisPerspectiveCamera: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tCamera.prototype.copy.call( this, source, recursive );\n\n\t\tthis.fov = source.fov;\n\t\tthis.zoom = source.zoom;\n\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\t\tthis.focus = source.focus;\n\n\t\tthis.aspect = source.aspect;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\tthis.filmGauge = source.filmGauge;\n\t\tthis.filmOffset = source.filmOffset;\n\n\t\treturn this;\n\n\t},\n\n\t/**\n\t * Sets the FOV by focal length in respect to the current .filmGauge.\n\t *\n\t * The default film gauge is 35, so that the focal length can be specified for\n\t * a 35mm (full frame) camera.\n\t *\n\t * Values for focal length and film gauge must have the same unit.\n\t */\n\tsetFocalLength: function ( focalLength ) {\n\n\t\t// see http://www.bobatkins.com/photography/technical/field_of_view.html\n\t\tconst vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;\n\n\t\tthis.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope );\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\t/**\n\t * Calculates the focal length from the current .fov and .filmGauge.\n\t */\n\tgetFocalLength: function () {\n\n\t\tconst vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov );\n\n\t\treturn 0.5 * this.getFilmHeight() / vExtentSlope;\n\n\t},\n\n\tgetEffectiveFOV: function () {\n\n\t\treturn MathUtils.RAD2DEG * 2 * Math.atan(\n\t\t\tMath.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom );\n\n\t},\n\n\tgetFilmWidth: function () {\n\n\t\t// film not completely covered in portrait format (aspect < 1)\n\t\treturn this.filmGauge * Math.min( this.aspect, 1 );\n\n\t},\n\n\tgetFilmHeight: function () {\n\n\t\t// film not completely covered in landscape format (aspect > 1)\n\t\treturn this.filmGauge / Math.max( this.aspect, 1 );\n\n\t},\n\n\t/**\n\t * Sets an offset in a larger frustum. This is useful for multi-window or\n\t * multi-monitor/multi-machine setups.\n\t *\n\t * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n\t * the monitors are in grid like this\n\t *\n\t * +---+---+---+\n\t * | A | B | C |\n\t * +---+---+---+\n\t * | D | E | F |\n\t * +---+---+---+\n\t *\n\t * then for each monitor you would call it like this\n\t *\n\t * const w = 1920;\n\t * const h = 1080;\n\t * const fullWidth = w * 3;\n\t * const fullHeight = h * 2;\n\t *\n\t * --A--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n\t * --B--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n\t * --C--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n\t * --D--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n\t * --E--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n\t * --F--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n\t *\n\t * Note there is no reason monitors have to be the same size or in a grid.\n\t */\n\tsetViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tthis.aspect = fullWidth / fullHeight;\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tclearViewOffset: function () {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tupdateProjectionMatrix: function () {\n\n\t\tlet near = this.near,\n\t\t\ttop = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom,\n\t\t\theight = 2 * top,\n\t\t\twidth = this.aspect * height,\n\t\t\tleft = - 0.5 * width,\n\t\t\tview = this.view;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst fullWidth = view.fullWidth,\n\t\t\t\tfullHeight = view.fullHeight;\n\n\t\t\tleft += view.offsetX * width / fullWidth;\n\t\t\ttop -= view.offsetY * height / fullHeight;\n\t\t\twidth *= view.width / fullWidth;\n\t\t\theight *= view.height / fullHeight;\n\n\t\t}\n\n\t\tconst skew = this.filmOffset;\n\t\tif ( skew !== 0 ) left += near * skew / this.getFilmWidth();\n\n\t\tthis.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );\n\n\t\tthis.projectionMatrixInverse.getInverse( this.projectionMatrix );\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.fov = this.fov;\n\t\tdata.object.zoom = this.zoom;\n\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\t\tdata.object.focus = this.focus;\n\n\t\tdata.object.aspect = this.aspect;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\tdata.object.filmGauge = this.filmGauge;\n\t\tdata.object.filmOffset = this.filmOffset;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * Camera for rendering cube maps\n *\t- renders scene into axis-aligned cube\n *\n * @author alteredq / http://alteredqualia.com/\n */\n\nconst fov = 90, aspect = 1;\n\nfunction CubeCamera( near, far, renderTarget ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'CubeCamera';\n\n\tif ( renderTarget.isWebGLCubeRenderTarget !== true ) {\n\n\t\tconsole.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' );\n\t\treturn;\n\n\t}\n\n\tthis.renderTarget = renderTarget;\n\n\tconst cameraPX = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraPX.layers = this.layers;\n\tcameraPX.up.set( 0, - 1, 0 );\n\tcameraPX.lookAt( new Vector3( 1, 0, 0 ) );\n\tthis.add( cameraPX );\n\n\tconst cameraNX = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraNX.layers = this.layers;\n\tcameraNX.up.set( 0, - 1, 0 );\n\tcameraNX.lookAt( new Vector3( - 1, 0, 0 ) );\n\tthis.add( cameraNX );\n\n\tconst cameraPY = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraPY.layers = this.layers;\n\tcameraPY.up.set( 0, 0, 1 );\n\tcameraPY.lookAt( new Vector3( 0, 1, 0 ) );\n\tthis.add( cameraPY );\n\n\tconst cameraNY = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraNY.layers = this.layers;\n\tcameraNY.up.set( 0, 0, - 1 );\n\tcameraNY.lookAt( new Vector3( 0, - 1, 0 ) );\n\tthis.add( cameraNY );\n\n\tconst cameraPZ = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraPZ.layers = this.layers;\n\tcameraPZ.up.set( 0, - 1, 0 );\n\tcameraPZ.lookAt( new Vector3( 0, 0, 1 ) );\n\tthis.add( cameraPZ );\n\n\tconst cameraNZ = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraNZ.layers = this.layers;\n\tcameraNZ.up.set( 0, - 1, 0 );\n\tcameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );\n\tthis.add( cameraNZ );\n\n\tthis.update = function ( renderer, scene ) {\n\n\t\tif ( this.parent === null ) this.updateMatrixWorld();\n\n\t\tconst currentXrEnabled = renderer.xr.enabled;\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\trenderer.xr.enabled = false;\n\n\t\tconst generateMipmaps = renderTarget.texture.generateMipmaps;\n\n\t\trenderTarget.texture.generateMipmaps = false;\n\n\t\trenderer.setRenderTarget( renderTarget, 0 );\n\t\trenderer.render( scene, cameraPX );\n\n\t\trenderer.setRenderTarget( renderTarget, 1 );\n\t\trenderer.render( scene, cameraNX );\n\n\t\trenderer.setRenderTarget( renderTarget, 2 );\n\t\trenderer.render( scene, cameraPY );\n\n\t\trenderer.setRenderTarget( renderTarget, 3 );\n\t\trenderer.render( scene, cameraNY );\n\n\t\trenderer.setRenderTarget( renderTarget, 4 );\n\t\trenderer.render( scene, cameraPZ );\n\n\t\trenderTarget.texture.generateMipmaps = generateMipmaps;\n\n\t\trenderer.setRenderTarget( renderTarget, 5 );\n\t\trenderer.render( scene, cameraNZ );\n\n\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t\trenderer.xr.enabled = currentXrEnabled;\n\n\t};\n\n\tthis.clear = function ( renderer, color, depth, stencil ) {\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\trenderer.setRenderTarget( renderTarget, i );\n\n\t\t\trenderer.clear( color, depth, stencil );\n\n\t\t}\n\n\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t};\n\n}\n\nCubeCamera.prototype = Object.create( Object3D.prototype );\nCubeCamera.prototype.constructor = CubeCamera;\n\n/**\n * @author alteredq / http://alteredqualia.com\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction WebGLCubeRenderTarget( size, options, dummy ) {\n\n\tif ( Number.isInteger( options ) ) {\n\n\t\tconsole.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );\n\n\t\toptions = dummy;\n\n\t}\n\n\tWebGLRenderTarget.call( this, size, size, options );\n\n}\n\nWebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype );\nWebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget;\n\nWebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;\n\nWebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) {\n\n\tthis.texture.type = texture.type;\n\tthis.texture.format = texture.format;\n\tthis.texture.encoding = texture.encoding;\n\n\tconst scene = new Scene();\n\n\tconst shader = {\n\n\t\tuniforms: {\n\t\t\ttEquirect: { value: null },\n\t\t},\n\n\t\tvertexShader: [\n\n\t\t\t\"varying vec3 vWorldDirection;\",\n\n\t\t\t\"vec3 transformDirection( in vec3 dir, in mat4 matrix ) {\",\n\n\t\t\t\"\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\",\n\n\t\t\t\"}\",\n\n\t\t\t\"void main() {\",\n\n\t\t\t\"\tvWorldDirection = transformDirection( position, modelMatrix );\",\n\n\t\t\t\"\t#include \",\n\t\t\t\"\t#include \",\n\n\t\t\t\"}\"\n\n\t\t].join( '\\n' ),\n\n\t\tfragmentShader: [\n\n\t\t\t\"uniform sampler2D tEquirect;\",\n\n\t\t\t\"varying vec3 vWorldDirection;\",\n\n\t\t\t\"#include \",\n\n\t\t\t\"void main() {\",\n\n\t\t\t\"\tvec3 direction = normalize( vWorldDirection );\",\n\n\t\t\t\"\tvec2 sampleUV = equirectUv( direction );\",\n\n\t\t\t\"\tgl_FragColor = texture2D( tEquirect, sampleUV );\",\n\n\t\t\t\"}\"\n\n\t\t].join( '\\n' ),\n\t};\n\n\tconst material = new ShaderMaterial( {\n\n\t\tname: 'CubemapFromEquirect',\n\n\t\tuniforms: cloneUniforms( shader.uniforms ),\n\t\tvertexShader: shader.vertexShader,\n\t\tfragmentShader: shader.fragmentShader,\n\t\tside: BackSide,\n\t\tblending: NoBlending\n\n\t} );\n\n\tmaterial.uniforms.tEquirect.value = texture;\n\n\tconst mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material );\n\n\tscene.add( mesh );\n\n\tconst camera = new CubeCamera( 1, 10, this );\n\tcamera.update( renderer, scene );\n\n\tmesh.geometry.dispose();\n\tmesh.material.dispose();\n\n\treturn this;\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {\n\n\tTexture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );\n\n\tthis.image = { data: data || null, width: width || 1, height: height || 1 };\n\n\tthis.magFilter = magFilter !== undefined ? magFilter : NearestFilter;\n\tthis.minFilter = minFilter !== undefined ? minFilter : NearestFilter;\n\n\tthis.generateMipmaps = false;\n\tthis.flipY = false;\n\tthis.unpackAlignment = 1;\n\n\tthis.needsUpdate = true;\n\n}\n\nDataTexture.prototype = Object.create( Texture.prototype );\nDataTexture.prototype.constructor = DataTexture;\n\nDataTexture.prototype.isDataTexture = true;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author bhouston / http://clara.io\n */\n\nconst _sphere$1 = new Sphere();\nconst _vector$5 = new Vector3();\n\nfunction Frustum( p0, p1, p2, p3, p4, p5 ) {\n\n\tthis.planes = [\n\n\t\t( p0 !== undefined ) ? p0 : new Plane(),\n\t\t( p1 !== undefined ) ? p1 : new Plane(),\n\t\t( p2 !== undefined ) ? p2 : new Plane(),\n\t\t( p3 !== undefined ) ? p3 : new Plane(),\n\t\t( p4 !== undefined ) ? p4 : new Plane(),\n\t\t( p5 !== undefined ) ? p5 : new Plane()\n\n\t];\n\n}\n\nObject.assign( Frustum.prototype, {\n\n\tset: function ( p0, p1, p2, p3, p4, p5 ) {\n\n\t\tconst planes = this.planes;\n\n\t\tplanes[ 0 ].copy( p0 );\n\t\tplanes[ 1 ].copy( p1 );\n\t\tplanes[ 2 ].copy( p2 );\n\t\tplanes[ 3 ].copy( p3 );\n\t\tplanes[ 4 ].copy( p4 );\n\t\tplanes[ 5 ].copy( p5 );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( frustum ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tplanes[ i ].copy( frustum.planes[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromProjectionMatrix: function ( m ) {\n\n\t\tconst planes = this.planes;\n\t\tconst me = m.elements;\n\t\tconst me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];\n\t\tconst me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];\n\t\tconst me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];\n\t\tconst me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];\n\n\t\tplanes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();\n\t\tplanes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();\n\t\tplanes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();\n\t\tplanes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();\n\t\tplanes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();\n\t\tplanes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();\n\n\t\treturn this;\n\n\t},\n\n\tintersectsObject: function ( object ) {\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\treturn this.intersectsSphere( _sphere$1 );\n\n\t},\n\n\tintersectsSprite: function ( sprite ) {\n\n\t\t_sphere$1.center.set( 0, 0, 0 );\n\t\t_sphere$1.radius = 0.7071067811865476;\n\t\t_sphere$1.applyMatrix4( sprite.matrixWorld );\n\n\t\treturn this.intersectsSphere( _sphere$1 );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\tconst planes = this.planes;\n\t\tconst center = sphere.center;\n\t\tconst negRadius = - sphere.radius;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst distance = planes[ i ].distanceToPoint( center );\n\n\t\t\tif ( distance < negRadius ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst plane = planes[ i ];\n\n\t\t\t// corner at max distance\n\n\t\t\t_vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;\n\t\t\t_vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;\n\t\t\t_vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;\n\n\t\t\tif ( plane.distanceToPoint( _vector$5 ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tif ( planes[ i ].distanceToPoint( point ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n} );\n\n/**\n * Uniforms library for shared webgl shaders\n */\n\nconst UniformsLib = {\n\n\tcommon: {\n\n\t\tdiffuse: { value: new Color( 0xeeeeee ) },\n\t\topacity: { value: 1.0 },\n\n\t\tmap: { value: null },\n\t\tuvTransform: { value: new Matrix3() },\n\t\tuv2Transform: { value: new Matrix3() },\n\n\t\talphaMap: { value: null },\n\n\t},\n\n\tspecularmap: {\n\n\t\tspecularMap: { value: null },\n\n\t},\n\n\tenvmap: {\n\n\t\tenvMap: { value: null },\n\t\tflipEnvMap: { value: - 1 },\n\t\treflectivity: { value: 1.0 },\n\t\trefractionRatio: { value: 0.98 },\n\t\tmaxMipLevel: { value: 0 }\n\n\t},\n\n\taomap: {\n\n\t\taoMap: { value: null },\n\t\taoMapIntensity: { value: 1 }\n\n\t},\n\n\tlightmap: {\n\n\t\tlightMap: { value: null },\n\t\tlightMapIntensity: { value: 1 }\n\n\t},\n\n\temissivemap: {\n\n\t\temissiveMap: { value: null }\n\n\t},\n\n\tbumpmap: {\n\n\t\tbumpMap: { value: null },\n\t\tbumpScale: { value: 1 }\n\n\t},\n\n\tnormalmap: {\n\n\t\tnormalMap: { value: null },\n\t\tnormalScale: { value: new Vector2( 1, 1 ) }\n\n\t},\n\n\tdisplacementmap: {\n\n\t\tdisplacementMap: { value: null },\n\t\tdisplacementScale: { value: 1 },\n\t\tdisplacementBias: { value: 0 }\n\n\t},\n\n\troughnessmap: {\n\n\t\troughnessMap: { value: null }\n\n\t},\n\n\tmetalnessmap: {\n\n\t\tmetalnessMap: { value: null }\n\n\t},\n\n\tgradientmap: {\n\n\t\tgradientMap: { value: null }\n\n\t},\n\n\tfog: {\n\n\t\tfogDensity: { value: 0.00025 },\n\t\tfogNear: { value: 1 },\n\t\tfogFar: { value: 2000 },\n\t\tfogColor: { value: new Color( 0xffffff ) }\n\n\t},\n\n\tlights: {\n\n\t\tambientLightColor: { value: [] },\n\n\t\tlightProbe: { value: [] },\n\n\t\tdirectionalLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tcolor: {}\n\t\t} },\n\n\t\tdirectionalLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tdirectionalShadowMap: { value: [] },\n\t\tdirectionalShadowMatrix: { value: [] },\n\n\t\tspotLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdirection: {},\n\t\t\tdistance: {},\n\t\t\tconeCos: {},\n\t\t\tpenumbraCos: {},\n\t\t\tdecay: {}\n\t\t} },\n\n\t\tspotLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tspotShadowMap: { value: [] },\n\t\tspotShadowMatrix: { value: [] },\n\n\t\tpointLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdecay: {},\n\t\t\tdistance: {}\n\t\t} },\n\n\t\tpointLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {},\n\t\t\tshadowCameraNear: {},\n\t\t\tshadowCameraFar: {}\n\t\t} },\n\n\t\tpointShadowMap: { value: [] },\n\t\tpointShadowMatrix: { value: [] },\n\n\t\themisphereLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tskyColor: {},\n\t\t\tgroundColor: {}\n\t\t} },\n\n\t\t// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n\t\trectAreaLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\twidth: {},\n\t\t\theight: {}\n\t\t} }\n\n\t},\n\n\tpoints: {\n\n\t\tdiffuse: { value: new Color( 0xeeeeee ) },\n\t\topacity: { value: 1.0 },\n\t\tsize: { value: 1.0 },\n\t\tscale: { value: 1.0 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\tuvTransform: { value: new Matrix3() }\n\n\t},\n\n\tsprite: {\n\n\t\tdiffuse: { value: new Color( 0xeeeeee ) },\n\t\topacity: { value: 1.0 },\n\t\tcenter: { value: new Vector2( 0.5, 0.5 ) },\n\t\trotation: { value: 0.0 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\tuvTransform: { value: new Matrix3() }\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLAnimation() {\n\n\tlet context = null;\n\tlet isAnimating = false;\n\tlet animationLoop = null;\n\tlet requestId = null;\n\n\tfunction onAnimationFrame( time, frame ) {\n\n\t\tanimationLoop( time, frame );\n\n\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t}\n\n\treturn {\n\n\t\tstart: function () {\n\n\t\t\tif ( isAnimating === true ) return;\n\t\t\tif ( animationLoop === null ) return;\n\n\t\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t\t\tisAnimating = true;\n\n\t\t},\n\n\t\tstop: function () {\n\n\t\t\tcontext.cancelAnimationFrame( requestId );\n\n\t\t\tisAnimating = false;\n\n\t\t},\n\n\t\tsetAnimationLoop: function ( callback ) {\n\n\t\t\tanimationLoop = callback;\n\n\t\t},\n\n\t\tsetContext: function ( value ) {\n\n\t\t\tcontext = value;\n\n\t\t}\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLAttributes( gl, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tconst buffers = new WeakMap();\n\n\tfunction createBuffer( attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst usage = attribute.usage;\n\n\t\tconst buffer = gl.createBuffer();\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\t\tgl.bufferData( bufferType, array, usage );\n\n\t\tattribute.onUploadCallback();\n\n\t\tlet type = 5126;\n\n\t\tif ( array instanceof Float32Array ) {\n\n\t\t\ttype = 5126;\n\n\t\t} else if ( array instanceof Float64Array ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );\n\n\t\t} else if ( array instanceof Uint16Array ) {\n\n\t\t\ttype = 5123;\n\n\t\t} else if ( array instanceof Int16Array ) {\n\n\t\t\ttype = 5122;\n\n\t\t} else if ( array instanceof Uint32Array ) {\n\n\t\t\ttype = 5125;\n\n\t\t} else if ( array instanceof Int32Array ) {\n\n\t\t\ttype = 5124;\n\n\t\t} else if ( array instanceof Int8Array ) {\n\n\t\t\ttype = 5120;\n\n\t\t} else if ( array instanceof Uint8Array ) {\n\n\t\t\ttype = 5121;\n\n\t\t}\n\n\t\treturn {\n\t\t\tbuffer: buffer,\n\t\t\ttype: type,\n\t\t\tbytesPerElement: array.BYTES_PER_ELEMENT,\n\t\t\tversion: attribute.version\n\t\t};\n\n\t}\n\n\tfunction updateBuffer( buffer, attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst updateRange = attribute.updateRange;\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\n\t\tif ( updateRange.count === - 1 ) {\n\n\t\t\t// Not using update ranges\n\n\t\t\tgl.bufferSubData( bufferType, 0, array );\n\n\t\t} else {\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray, updateRange.offset, updateRange.count );\n\n\t\t\t} else {\n\n\t\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );\n\n\t\t\t}\n\n\t\t\tupdateRange.count = - 1; // reset range\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction get( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\treturn buffers.get( attribute );\n\n\t}\n\n\tfunction remove( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data ) {\n\n\t\t\tgl.deleteBuffer( data.buffer );\n\n\t\t\tbuffers.delete( attribute );\n\n\t\t}\n\n\t}\n\n\tfunction update( attribute, bufferType ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data === undefined ) {\n\n\t\t\tbuffers.set( attribute, createBuffer( attribute, bufferType ) );\n\n\t\t} else if ( data.version < attribute.version ) {\n\n\t\t\tupdateBuffer( data.buffer, attribute, bufferType );\n\n\t\t\tdata.version = attribute.version;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// PlaneGeometry\n\nfunction PlaneGeometry( width, height, widthSegments, heightSegments ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'PlaneGeometry';\n\n\tthis.parameters = {\n\t\twidth: width,\n\t\theight: height,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments\n\t};\n\n\tthis.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );\n\tthis.mergeVertices();\n\n}\n\nPlaneGeometry.prototype = Object.create( Geometry.prototype );\nPlaneGeometry.prototype.constructor = PlaneGeometry;\n\n// PlaneBufferGeometry\n\nfunction PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'PlaneBufferGeometry';\n\n\tthis.parameters = {\n\t\twidth: width,\n\t\theight: height,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments\n\t};\n\n\twidth = width || 1;\n\theight = height || 1;\n\n\tconst width_half = width / 2;\n\tconst height_half = height / 2;\n\n\tconst gridX = Math.floor( widthSegments ) || 1;\n\tconst gridY = Math.floor( heightSegments ) || 1;\n\n\tconst gridX1 = gridX + 1;\n\tconst gridY1 = gridY + 1;\n\n\tconst segment_width = width / gridX;\n\tconst segment_height = height / gridY;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\tconst y = iy * segment_height - height_half;\n\n\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\tconst x = ix * segment_width - width_half;\n\n\t\t\tvertices.push( x, - y, 0 );\n\n\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\tuvs.push( ix / gridX );\n\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t}\n\n\t}\n\n\t// indices\n\n\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\tconst a = ix + gridX1 * iy;\n\t\t\tconst b = ix + gridX1 * ( iy + 1 );\n\t\t\tconst c = ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\tconst d = ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nPlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nPlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;\n\nvar alphamap_fragment = \"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\";\n\nvar alphamap_pars_fragment = \"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar alphatest_fragment = \"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\";\n\nvar aomap_fragment = \"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\";\n\nvar aomap_pars_fragment = \"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\";\n\nvar begin_vertex = \"vec3 transformed = vec3( position );\";\n\nvar beginnormal_vertex = \"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\";\n\nvar bsdfs = \"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\\n}\\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\tif( cutoffDistance > 0.0 ) {\\n\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t}\\n\\treturn distanceFalloff;\\n#else\\n\\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\\n\\t\\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n\\t}\\n\\treturn 1.0;\\n#endif\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\\n\\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\\n\\treturn Fr * fresnel + F0;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 / ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\treturn specularColor * brdf.x + brdf.y;\\n}\\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\tvec3 FssEss = F * brdf.x + brdf.y;\\n\\tfloat Ess = brdf.x + brdf.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie(float roughness, float NoH) {\\n\\tfloat invAlpha = 1.0 / roughness;\\n\\tfloat cos2h = NoH * NoH;\\n\\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\\n}\\nfloat V_Neubelt(float NoV, float NoL) {\\n\\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\\n}\\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\\n\\tvec3 N = geometry.normal;\\n\\tvec3 V = geometry.viewDir;\\n\\tvec3 H = normalize( V + L );\\n\\tfloat dotNH = saturate( dot( N, H ) );\\n\\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\\n}\\n#endif\";\n\nvar bumpmap_pars_fragment = \"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\\n\\t\\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\\n\\t\\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 );\\n\\t\\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\";\n\nvar clipping_planes_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\tplane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\tif ( clipped ) discard;\\n\\t#endif\\n#endif\";\n\nvar clipping_planes_pars_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\";\n\nvar clipping_planes_pars_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\";\n\nvar clipping_planes_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\";\n\nvar color_fragment = \"#ifdef USE_COLOR\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\";\n\nvar color_pars_fragment = \"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_pars_vertex = \"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_vertex = \"#ifdef USE_COLOR\\n\\tvColor.xyz = color.xyz;\\n#endif\";\n\nvar common = \"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v / maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal;\\n#endif\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nfloat linearToRelativeLuminance( const in vec3 color ) {\\n\\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\\n\\treturn dot( weights, color.rgb );\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n return m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\";\n\nvar cube_uv_reflection_fragment = \"#ifdef ENVMAP_TYPE_CUBE_UV\\n#define cubeUV_maxMipLevel 8.0\\n#define cubeUV_minMipLevel 4.0\\n#define cubeUV_maxTileSize 256.0\\n#define cubeUV_minTileSize 16.0\\nfloat getFace(vec3 direction) {\\n vec3 absDirection = abs(direction);\\n float face = -1.0;\\n if (absDirection.x > absDirection.z) {\\n if (absDirection.x > absDirection.y)\\n face = direction.x > 0.0 ? 0.0 : 3.0;\\n else\\n face = direction.y > 0.0 ? 1.0 : 4.0;\\n } else {\\n if (absDirection.z > absDirection.y)\\n face = direction.z > 0.0 ? 2.0 : 5.0;\\n else\\n face = direction.y > 0.0 ? 1.0 : 4.0;\\n }\\n return face;\\n}\\nvec2 getUV(vec3 direction, float face) {\\n vec2 uv;\\n if (face == 0.0) {\\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\\n return 0.5 * (uv + 1.0);\\n}\\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\\n float face = getFace(direction);\\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\\n mipInt = max(mipInt, cubeUV_minMipLevel);\\n float faceSize = exp2(mipInt);\\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\\n vec2 f = fract(uv);\\n uv += 0.5 - f;\\n if (face > 2.0) {\\n uv.y += faceSize;\\n face -= 3.0;\\n }\\n uv.x += face * faceSize;\\n if(mipInt < cubeUV_maxMipLevel){\\n uv.y += 2.0 * cubeUV_maxTileSize;\\n }\\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\\n uv *= texelSize;\\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n uv.x += texelSize;\\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n uv.y += texelSize;\\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n uv.x -= texelSize;\\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n vec3 tm = mix(tl, tr, f.x);\\n vec3 bm = mix(bl, br, f.x);\\n return mix(tm, bm, f.y);\\n}\\n#define r0 1.0\\n#define v0 0.339\\n#define m0 -2.0\\n#define r1 0.8\\n#define v1 0.276\\n#define m1 -1.0\\n#define r4 0.4\\n#define v4 0.046\\n#define m4 2.0\\n#define r5 0.305\\n#define v5 0.016\\n#define m5 3.0\\n#define r6 0.21\\n#define v6 0.0038\\n#define m6 4.0\\nfloat roughnessToMip(float roughness) {\\n float mip = 0.0;\\n if (roughness >= r1) {\\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\\n } else if (roughness >= r4) {\\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\\n } else if (roughness >= r5) {\\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\\n } else if (roughness >= r6) {\\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\\n } else {\\n mip = -2.0 * log2(1.16 * roughness); }\\n return mip;\\n}\\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\\n float mipF = fract(mip);\\n float mipInt = floor(mip);\\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\\n if (mipF == 0.0) {\\n return vec4(color0, 1.0);\\n } else {\\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\\n return vec4(mix(color0, color1, mipF), 1.0);\\n }\\n}\\n#endif\";\n\nvar defaultnormal_vertex = \"vec3 transformedNormal = objectNormal;\\n#ifdef USE_INSTANCING\\n\\tmat3 m = mat3( instanceMatrix );\\n\\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\\n\\ttransformedNormal = m * transformedNormal;\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\";\n\nvar displacementmap_pars_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\";\n\nvar displacementmap_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\\n#endif\";\n\nvar emissivemap_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\";\n\nvar emissivemap_pars_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\";\n\nvar encodings_fragment = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\";\n\nvar encodings_pars_fragment = \"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\\n\\tM = ceil( M * 255.0 ) / 255.0;\\n\\treturn vec4( value.rgb / ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat D = max( maxRange / maxRGB, 1.0 );\\n\\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value ) {\\n\\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\\n\\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract( Le );\\n\\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\\n\\treturn vec4( max( vRGB, 0.0 ), 1.0 );\\n}\";\n\nvar envmap_fragment = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\t\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\\n\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\treflectVec = normalize( reflectVec );\\n\\t\\tvec2 sampleUV = equirectUv( reflectVec );\\n\\t\\tvec4 envColor = texture2D( envMap, sampleUV );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifndef ENVMAP_TYPE_CUBE_UV\\n\\t\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\";\n\nvar envmap_common_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\tuniform int maxMipLevel;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\";\n\nvar envmap_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\";\n\nvar envmap_pars_vertex = \"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\";\n\nvar envmap_vertex = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) { \\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar fog_vertex = \"#ifdef USE_FOG\\n\\tfogDepth = -mvPosition.z;\\n#endif\";\n\nvar fog_pars_vertex = \"#ifdef USE_FOG\\n\\tvarying float fogDepth;\\n#endif\";\n\nvar fog_fragment = \"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\";\n\nvar fog_pars_fragment = \"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\";\n\nvar gradientmap_pars_fragment = \"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t#else\\n\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t#endif\\n}\";\n\nvar lightmap_fragment = \"#ifdef USE_LIGHTMAP\\n\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n#endif\";\n\nvar lightmap_pars_fragment = \"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\";\n\nvar lights_lambert_vertex = \"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\nvIndirectFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n\\tvIndirectBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\\n#ifdef DOUBLE_SIDED\\n\\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\\n\\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\";\n\nvar lights_pars_begin = \"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\nuniform vec3 lightProbe[ 9 ];\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\\n\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\";\n\nvar envmap_physical_pars_fragment = \"#if defined( USE_ENVMAP )\\n\\t#ifdef ENVMAP_MODE_REFRACTION\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t vec3 reflectVec = reflect( -viewDir, normal );\\n\\t\\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t#else\\n\\t\\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\\n\\t\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\t\\tvec2 sampleUV = equirectUv( reflectVec );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\";\n\nvar lights_toon_fragment = \"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\";\n\nvar lights_toon_pars_fragment = \"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct ToonMaterial {\\n\\tvec3\\tdiffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\\n#define Material_LightProbeLOD( material )\\t(0)\";\n\nvar lights_phong_fragment = \"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_phong_pars_fragment = \"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tvec3\\tspecularColor;\\n\\tfloat\\tspecularShininess;\\n\\tfloat\\tspecularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\";\n\nvar lights_physical_fragment = \"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\\n#ifdef REFLECTIVITY\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\\n#endif\\n#ifdef CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheen;\\n#endif\";\n\nvar lights_physical_pars_fragment = \"struct PhysicalMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tfloat\\tspecularRoughness;\\n\\tvec3\\tspecularColor;\\n#ifdef CLEARCOAT\\n\\tfloat clearcoat;\\n\\tfloat clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tvec3 sheenColor;\\n#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3( 0, 1, 0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = ccDotNL * directLight.color;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tccIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t\\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\\n\\t\\t\\tmaterial.specularRoughness,\\n\\t\\t\\tdirectLight.direction,\\n\\t\\t\\tgeometry,\\n\\t\\t\\tmaterial.sheenColor\\n\\t\\t);\\n\\t#else\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\\n\\t#endif\\n\\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t\\tfloat ccDotNL = ccDotNV;\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\tfloat clearcoatInv = 1.0 - clearcoatDHR;\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\\n\\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\";\n\nvar lights_fragment_begin = \"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\n#ifdef CLEARCOAT\\n\\tgeometry.clearcoatNormal = clearcoatNormal;\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\";\n\nvar lights_fragment_maps = \"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\\n\\t#ifdef CLEARCOAT\\n\\t\\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\\n\\t#endif\\n#endif\";\n\nvar lights_fragment_end = \"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\\n#endif\";\n\nvar logdepthbuf_fragment = \"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\";\n\nvar logdepthbuf_pars_fragment = \"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\";\n\nvar logdepthbuf_pars_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t\\tvarying float vIsPerspective;\\n\\t#else\\n\\t\\tuniform float logDepthBufFC;\\n\\t#endif\\n#endif\";\n\nvar logdepthbuf_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n\\t#else\\n\\t\\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\\n\\t\\t\\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\\n\\t\\t\\tgl_Position.z *= gl_Position.w;\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar map_fragment = \"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\";\n\nvar map_pars_fragment = \"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\";\n\nvar map_particle_fragment = \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvec4 mapTexel = texture2D( map, uv );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\";\n\nvar map_particle_pars_fragment = \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tuniform mat3 uvTransform;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar metalnessmap_fragment = \"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\";\n\nvar metalnessmap_pars_fragment = \"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\";\n\nvar morphnormal_vertex = \"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\\n#endif\";\n\nvar morphtarget_pars_vertex = \"#ifdef USE_MORPHTARGETS\\n\\tuniform float morphTargetBaseInfluence;\\n\\t#ifndef USE_MORPHNORMALS\\n\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\";\n\nvar morphtarget_vertex = \"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\\n\\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\\n\\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\\n\\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\\n\\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\\n\\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\\n\\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\";\n\nvar normal_fragment_begin = \"#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\t#ifdef USE_TANGENT\\n\\t\\tvec3 tangent = normalize( vTangent );\\n\\t\\tvec3 bitangent = normalize( vBitangent );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t\\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t#endif\\n\\t\\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tmat3 vTBN = mat3( tangent, bitangent, normal );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\nvec3 geometryNormal = normal;\";\n\nvar normal_fragment_maps = \"#ifdef OBJECTSPACE_NORMALMAP\\n\\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( TANGENTSPACE_NORMALMAP )\\n\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tnormal = normalize( vTBN * mapN );\\n\\t#else\\n\\t\\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\\n\\t#endif\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\\n#endif\";\n\nvar normalmap_pars_fragment = \"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef OBJECTSPACE_NORMALMAP\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\\n\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\\n\\t\\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\\n\\t\\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\\n\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\\n\\t\\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\\n\\t\\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\\n\\t\\tvec3 N = normalize( surf_norm );\\n\\t\\tmat3 tsn = mat3( S, T, N );\\n\\t\\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\treturn normalize( tsn * mapN );\\n\\t}\\n#endif\";\n\nvar clearcoat_normal_fragment_begin = \"#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal = geometryNormal;\\n#endif\";\n\nvar clearcoat_normal_fragment_maps = \"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\\n\\t#else\\n\\t\\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\\n\\t#endif\\n#endif\";\n\nvar clearcoat_pars_fragment = \"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\";\n\nvar packing = \"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nvec4 pack2HalfToRGBA( vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\\n\\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\\n}\\nvec2 unpackRGBATo2Half( vec4 v ) {\\n\\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\\n}\";\n\nvar premultiplied_alpha_fragment = \"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\";\n\nvar project_vertex = \"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\";\n\nvar dithering_fragment = \"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\";\n\nvar dithering_pars_fragment = \"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\";\n\nvar roughnessmap_fragment = \"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\";\n\nvar roughnessmap_pars_fragment = \"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\";\n\nvar shadowmap_pars_fragment = \"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance / (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 / 2.0;\\n\\t\\t\\tfloat dy2 = dy0 / 2.0;\\n\\t\\t\\tfloat dx3 = dx1 / 2.0;\\n\\t\\t\\tfloat dy3 = dy1 / 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\tdp += shadowBias;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\";\n\nvar shadowmap_pars_vertex = \"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\";\n\nvar shadowmap_vertex = \"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\tvec4 shadowWorldPosition;\\n\\t#endif\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\";\n\nvar shadowmask_pars_fragment = \"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\";\n\nvar skinbase_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\";\n\nvar skinning_pars_vertex = \"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform highp sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j / float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 / float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 / float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar skinning_vertex = \"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\";\n\nvar skinnormal_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\";\n\nvar specularmap_fragment = \"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\";\n\nvar specularmap_pars_fragment = \"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\";\n\nvar tonemapping_fragment = \"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\";\n\nvar tonemapping_pars_fragment = \"#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\\treturn a / b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tconst mat3 ACESInputMat = mat3(\\n\\t\\tvec3( 0.59719, 0.07600, 0.02840 ),\\t\\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\\t\\tvec3( 0.04823, 0.01566, 0.83777 )\\n\\t);\\n\\tconst mat3 ACESOutputMat = mat3(\\n\\t\\tvec3( 1.60475, -0.10208, -0.00327 ),\\t\\tvec3( -0.53108, 1.10813, -0.07276 ),\\n\\t\\tvec3( -0.07367, -0.00605, 1.07602 )\\n\\t);\\n\\tcolor *= toneMappingExposure / 0.6;\\n\\tcolor = ACESInputMat * color;\\n\\tcolor = RRTAndODTFit( color );\\n\\tcolor = ACESOutputMat * color;\\n\\treturn saturate( color );\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\";\n\nvar uv_pars_fragment = \"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\\n\\tvarying vec2 vUv;\\n#endif\";\n\nvar uv_pars_vertex = \"#ifdef USE_UV\\n\\t#ifdef UVS_VERTEX_ONLY\\n\\t\\tvec2 vUv;\\n\\t#else\\n\\t\\tvarying vec2 vUv;\\n\\t#endif\\n\\tuniform mat3 uvTransform;\\n#endif\";\n\nvar uv_vertex = \"#ifdef USE_UV\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n#endif\";\n\nvar uv2_pars_fragment = \"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\";\n\nvar uv2_pars_vertex = \"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n\\tuniform mat3 uv2Transform;\\n#endif\";\n\nvar uv2_vertex = \"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\\n#endif\";\n\nvar worldpos_vertex = \"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\";\n\nvar background_frag = \"uniform sampler2D t2D;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include \\n\\t#include \\n}\";\n\nvar background_vert = \"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\";\n\nvar cube_frag = \"#include \\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvec3 vReflect = vWorldDirection;\\n\\t#include \\n\\tgl_FragColor = envColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include \\n\\t#include \\n}\";\n\nvar cube_vert = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nvar depth_frag = \"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#endif\\n}\";\n\nvar depth_vert = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\";\n\nvar distanceRGBA_frag = \"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main () {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\";\n\nvar distanceRGBA_vert = \"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvWorldPosition = worldPosition.xyz;\\n}\";\n\nvar equirect_frag = \"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tvec4 texColor = texture2D( tEquirect, sampleUV );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include \\n\\t#include \\n}\";\n\nvar equirect_vert = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n}\";\n\nvar linedashed_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar linedashed_vert = \"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshbasic_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include \\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include \\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshbasic_vert = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_ENVMAP\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshlambert_frag = \"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vIndirectFront;\\n\\t#endif\\n\\t#include \\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshlambert_vert = \"#define LAMBERT\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshmatcap_frag = \"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t\\tmatcapColor = matcapTexelToLinear( matcapColor );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshmatcap_vert = \"#define MATCAP\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifndef FLAT_SHADED\\n\\t\\tvNormal = normalize( transformedNormal );\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n}\";\n\nvar meshtoon_frag = \"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshtoon_vert = \"#define TOON\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphong_frag = \"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include \\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphong_vert = \"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphysical_frag = \"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define REFLECTIVITY\\n\\t#define CLEARCOAT\\n\\t#define TRANSPARENCY\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef TRANSPARENCY\\n\\tuniform float transparency;\\n#endif\\n#ifdef REFLECTIVITY\\n\\tuniform float reflectivity;\\n#endif\\n#ifdef CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheen;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#ifdef TRANSPARENCY\\n\\t\\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\\n\\t#endif\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphysical_vert = \"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar normal_frag = \"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\";\n\nvar normal_vert = \"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\";\n\nvar points_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar points_vert = \"uniform float size;\\nuniform float scale;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar shadow_frag = \"uniform vec3 color;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar shadow_vert = \"#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar sprite_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar sprite_vert = \"uniform float rotation;\\nuniform vec2 center;\\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst ShaderChunk = {\n\talphamap_fragment: alphamap_fragment,\n\talphamap_pars_fragment: alphamap_pars_fragment,\n\talphatest_fragment: alphatest_fragment,\n\taomap_fragment: aomap_fragment,\n\taomap_pars_fragment: aomap_pars_fragment,\n\tbegin_vertex: begin_vertex,\n\tbeginnormal_vertex: beginnormal_vertex,\n\tbsdfs: bsdfs,\n\tbumpmap_pars_fragment: bumpmap_pars_fragment,\n\tclipping_planes_fragment: clipping_planes_fragment,\n\tclipping_planes_pars_fragment: clipping_planes_pars_fragment,\n\tclipping_planes_pars_vertex: clipping_planes_pars_vertex,\n\tclipping_planes_vertex: clipping_planes_vertex,\n\tcolor_fragment: color_fragment,\n\tcolor_pars_fragment: color_pars_fragment,\n\tcolor_pars_vertex: color_pars_vertex,\n\tcolor_vertex: color_vertex,\n\tcommon: common,\n\tcube_uv_reflection_fragment: cube_uv_reflection_fragment,\n\tdefaultnormal_vertex: defaultnormal_vertex,\n\tdisplacementmap_pars_vertex: displacementmap_pars_vertex,\n\tdisplacementmap_vertex: displacementmap_vertex,\n\temissivemap_fragment: emissivemap_fragment,\n\temissivemap_pars_fragment: emissivemap_pars_fragment,\n\tencodings_fragment: encodings_fragment,\n\tencodings_pars_fragment: encodings_pars_fragment,\n\tenvmap_fragment: envmap_fragment,\n\tenvmap_common_pars_fragment: envmap_common_pars_fragment,\n\tenvmap_pars_fragment: envmap_pars_fragment,\n\tenvmap_pars_vertex: envmap_pars_vertex,\n\tenvmap_physical_pars_fragment: envmap_physical_pars_fragment,\n\tenvmap_vertex: envmap_vertex,\n\tfog_vertex: fog_vertex,\n\tfog_pars_vertex: fog_pars_vertex,\n\tfog_fragment: fog_fragment,\n\tfog_pars_fragment: fog_pars_fragment,\n\tgradientmap_pars_fragment: gradientmap_pars_fragment,\n\tlightmap_fragment: lightmap_fragment,\n\tlightmap_pars_fragment: lightmap_pars_fragment,\n\tlights_lambert_vertex: lights_lambert_vertex,\n\tlights_pars_begin: lights_pars_begin,\n\tlights_toon_fragment: lights_toon_fragment,\n\tlights_toon_pars_fragment: lights_toon_pars_fragment,\n\tlights_phong_fragment: lights_phong_fragment,\n\tlights_phong_pars_fragment: lights_phong_pars_fragment,\n\tlights_physical_fragment: lights_physical_fragment,\n\tlights_physical_pars_fragment: lights_physical_pars_fragment,\n\tlights_fragment_begin: lights_fragment_begin,\n\tlights_fragment_maps: lights_fragment_maps,\n\tlights_fragment_end: lights_fragment_end,\n\tlogdepthbuf_fragment: logdepthbuf_fragment,\n\tlogdepthbuf_pars_fragment: logdepthbuf_pars_fragment,\n\tlogdepthbuf_pars_vertex: logdepthbuf_pars_vertex,\n\tlogdepthbuf_vertex: logdepthbuf_vertex,\n\tmap_fragment: map_fragment,\n\tmap_pars_fragment: map_pars_fragment,\n\tmap_particle_fragment: map_particle_fragment,\n\tmap_particle_pars_fragment: map_particle_pars_fragment,\n\tmetalnessmap_fragment: metalnessmap_fragment,\n\tmetalnessmap_pars_fragment: metalnessmap_pars_fragment,\n\tmorphnormal_vertex: morphnormal_vertex,\n\tmorphtarget_pars_vertex: morphtarget_pars_vertex,\n\tmorphtarget_vertex: morphtarget_vertex,\n\tnormal_fragment_begin: normal_fragment_begin,\n\tnormal_fragment_maps: normal_fragment_maps,\n\tnormalmap_pars_fragment: normalmap_pars_fragment,\n\tclearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,\n\tclearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,\n\tclearcoat_pars_fragment: clearcoat_pars_fragment,\n\tpacking: packing,\n\tpremultiplied_alpha_fragment: premultiplied_alpha_fragment,\n\tproject_vertex: project_vertex,\n\tdithering_fragment: dithering_fragment,\n\tdithering_pars_fragment: dithering_pars_fragment,\n\troughnessmap_fragment: roughnessmap_fragment,\n\troughnessmap_pars_fragment: roughnessmap_pars_fragment,\n\tshadowmap_pars_fragment: shadowmap_pars_fragment,\n\tshadowmap_pars_vertex: shadowmap_pars_vertex,\n\tshadowmap_vertex: shadowmap_vertex,\n\tshadowmask_pars_fragment: shadowmask_pars_fragment,\n\tskinbase_vertex: skinbase_vertex,\n\tskinning_pars_vertex: skinning_pars_vertex,\n\tskinning_vertex: skinning_vertex,\n\tskinnormal_vertex: skinnormal_vertex,\n\tspecularmap_fragment: specularmap_fragment,\n\tspecularmap_pars_fragment: specularmap_pars_fragment,\n\ttonemapping_fragment: tonemapping_fragment,\n\ttonemapping_pars_fragment: tonemapping_pars_fragment,\n\tuv_pars_fragment: uv_pars_fragment,\n\tuv_pars_vertex: uv_pars_vertex,\n\tuv_vertex: uv_vertex,\n\tuv2_pars_fragment: uv2_pars_fragment,\n\tuv2_pars_vertex: uv2_pars_vertex,\n\tuv2_vertex: uv2_vertex,\n\tworldpos_vertex: worldpos_vertex,\n\n\tbackground_frag: background_frag,\n\tbackground_vert: background_vert,\n\tcube_frag: cube_frag,\n\tcube_vert: cube_vert,\n\tdepth_frag: depth_frag,\n\tdepth_vert: depth_vert,\n\tdistanceRGBA_frag: distanceRGBA_frag,\n\tdistanceRGBA_vert: distanceRGBA_vert,\n\tequirect_frag: equirect_frag,\n\tequirect_vert: equirect_vert,\n\tlinedashed_frag: linedashed_frag,\n\tlinedashed_vert: linedashed_vert,\n\tmeshbasic_frag: meshbasic_frag,\n\tmeshbasic_vert: meshbasic_vert,\n\tmeshlambert_frag: meshlambert_frag,\n\tmeshlambert_vert: meshlambert_vert,\n\tmeshmatcap_frag: meshmatcap_frag,\n\tmeshmatcap_vert: meshmatcap_vert,\n\tmeshtoon_frag: meshtoon_frag,\n\tmeshtoon_vert: meshtoon_vert,\n\tmeshphong_frag: meshphong_frag,\n\tmeshphong_vert: meshphong_vert,\n\tmeshphysical_frag: meshphysical_frag,\n\tmeshphysical_vert: meshphysical_vert,\n\tnormal_frag: normal_frag,\n\tnormal_vert: normal_vert,\n\tpoints_frag: points_frag,\n\tpoints_vert: points_vert,\n\tshadow_frag: shadow_frag,\n\tshadow_vert: shadow_vert,\n\tsprite_frag: sprite_frag,\n\tsprite_vert: sprite_vert\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author mikael emtinger / http://gomo.se/\n */\n\nconst ShaderLib = {\n\n\tbasic: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshbasic_vert,\n\t\tfragmentShader: ShaderChunk.meshbasic_frag\n\n\t},\n\n\tlambert: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshlambert_vert,\n\t\tfragmentShader: ShaderChunk.meshlambert_frag\n\n\t},\n\n\tphong: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) },\n\t\t\t\tspecular: { value: new Color( 0x111111 ) },\n\t\t\t\tshininess: { value: 30 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphong_vert,\n\t\tfragmentShader: ShaderChunk.meshphong_frag\n\n\t},\n\n\tstandard: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.roughnessmap,\n\t\t\tUniformsLib.metalnessmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) },\n\t\t\t\troughness: { value: 1.0 },\n\t\t\t\tmetalness: { value: 0.0 },\n\t\t\t\tenvMapIntensity: { value: 1 } // temporary\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphysical_vert,\n\t\tfragmentShader: ShaderChunk.meshphysical_frag\n\n\t},\n\n\ttoon: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.gradientmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshtoon_vert,\n\t\tfragmentShader: ShaderChunk.meshtoon_frag\n\n\t},\n\n\tmatcap: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tmatcap: { value: null }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshmatcap_vert,\n\t\tfragmentShader: ShaderChunk.meshmatcap_frag\n\n\t},\n\n\tpoints: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.points,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.points_vert,\n\t\tfragmentShader: ShaderChunk.points_frag\n\n\t},\n\n\tdashed: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tscale: { value: 1 },\n\t\t\t\tdashSize: { value: 1 },\n\t\t\t\ttotalSize: { value: 2 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.linedashed_vert,\n\t\tfragmentShader: ShaderChunk.linedashed_frag\n\n\t},\n\n\tdepth: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.depth_vert,\n\t\tfragmentShader: ShaderChunk.depth_frag\n\n\t},\n\n\tnormal: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.normal_vert,\n\t\tfragmentShader: ShaderChunk.normal_frag\n\n\t},\n\n\tsprite: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.sprite,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.sprite_vert,\n\t\tfragmentShader: ShaderChunk.sprite_frag\n\n\t},\n\n\tbackground: {\n\n\t\tuniforms: {\n\t\t\tuvTransform: { value: new Matrix3() },\n\t\t\tt2D: { value: null },\n\t\t},\n\n\t\tvertexShader: ShaderChunk.background_vert,\n\t\tfragmentShader: ShaderChunk.background_frag\n\n\t},\n\t/* -------------------------------------------------------------------------\n\t//\tCube map shader\n\t ------------------------------------------------------------------------- */\n\n\tcube: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.envmap,\n\t\t\t{\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.cube_vert,\n\t\tfragmentShader: ShaderChunk.cube_frag\n\n\t},\n\n\tequirect: {\n\n\t\tuniforms: {\n\t\t\ttEquirect: { value: null },\n\t\t},\n\n\t\tvertexShader: ShaderChunk.equirect_vert,\n\t\tfragmentShader: ShaderChunk.equirect_frag\n\n\t},\n\n\tdistanceRGBA: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\treferencePosition: { value: new Vector3() },\n\t\t\t\tnearDistance: { value: 1 },\n\t\t\t\tfarDistance: { value: 1000 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.distanceRGBA_vert,\n\t\tfragmentShader: ShaderChunk.distanceRGBA_frag\n\n\t},\n\n\tshadow: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.lights,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tcolor: { value: new Color( 0x00000 ) },\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t},\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.shadow_vert,\n\t\tfragmentShader: ShaderChunk.shadow_frag\n\n\t}\n\n};\n\nShaderLib.physical = {\n\n\tuniforms: mergeUniforms( [\n\t\tShaderLib.standard.uniforms,\n\t\t{\n\t\t\tclearcoat: { value: 0 },\n\t\t\tclearcoatMap: { value: null },\n\t\t\tclearcoatRoughness: { value: 0 },\n\t\t\tclearcoatRoughnessMap: { value: null },\n\t\t\tclearcoatNormalScale: { value: new Vector2( 1, 1 ) },\n\t\t\tclearcoatNormalMap: { value: null },\n\t\t\tsheen: { value: new Color( 0x000000 ) },\n\t\t\ttransparency: { value: 0 },\n\t\t}\n\t] ),\n\n\tvertexShader: ShaderChunk.meshphysical_vert,\n\tfragmentShader: ShaderChunk.meshphysical_frag\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLBackground( renderer, state, objects, premultipliedAlpha ) {\n\n\tconst clearColor = new Color( 0x000000 );\n\tlet clearAlpha = 0;\n\n\tlet planeMesh;\n\tlet boxMesh;\n\n\tlet currentBackground = null;\n\tlet currentBackgroundVersion = 0;\n\tlet currentTonemapping = null;\n\n\tfunction render( renderList, scene, camera, forceClear ) {\n\n\t\tlet background = scene.isScene === true ? scene.background : null;\n\n\t\t// Ignore background in AR\n\t\t// TODO: Reconsider this.\n\n\t\tconst xr = renderer.xr;\n\t\tconst session = xr.getSession && xr.getSession();\n\n\t\tif ( session && session.environmentBlendMode === 'additive' ) {\n\n\t\t\tbackground = null;\n\n\t\t}\n\n\t\tif ( background === null ) {\n\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t} else if ( background && background.isColor ) {\n\n\t\t\tsetClear( background, 1 );\n\t\t\tforceClear = true;\n\n\t\t}\n\n\t\tif ( renderer.autoClear || forceClear ) {\n\n\t\t\trenderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\n\t\t}\n\n\t\tif ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) {\n\n\t\t\tif ( boxMesh === undefined ) {\n\n\t\t\t\tboxMesh = new Mesh(\n\t\t\t\t\tnew BoxBufferGeometry( 1, 1, 1 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundCubeMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.cube.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.cube.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.cube.fragmentShader,\n\t\t\t\t\t\tside: BackSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'normal' );\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'uv' );\n\n\t\t\t\tboxMesh.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\t\t\tthis.matrixWorld.copyPosition( camera.matrixWorld );\n\n\t\t\t\t};\n\n\t\t\t\t// enable code injection for non-built-in material\n\t\t\t\tObject.defineProperty( boxMesh.material, 'envMap', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.envMap.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( boxMesh );\n\n\t\t\t}\n\n\t\t\tconst texture = background.isWebGLCubeRenderTarget ? background.texture : background;\n\n\t\t\tboxMesh.material.uniforms.envMap.value = texture;\n\t\t\tboxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1;\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== texture.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tboxMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = texture.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );\n\n\t\t} else if ( background && background.isTexture ) {\n\n\t\t\tif ( planeMesh === undefined ) {\n\n\t\t\t\tplaneMesh = new Mesh(\n\t\t\t\t\tnew PlaneBufferGeometry( 2, 2 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.background.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.background.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.background.fragmentShader,\n\t\t\t\t\t\tside: FrontSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tplaneMesh.geometry.deleteAttribute( 'normal' );\n\n\t\t\t\t// enable code injection for non-built-in material\n\t\t\t\tObject.defineProperty( planeMesh.material, 'map', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.t2D.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( planeMesh );\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.t2D.value = background;\n\n\t\t\tif ( background.matrixAutoUpdate === true ) {\n\n\t\t\t\tbackground.updateMatrix();\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.uvTransform.value.copy( background.matrix );\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tplaneMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );\n\n\t\t}\n\n\t}\n\n\tfunction setClear( color, alpha ) {\n\n\t\tstate.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );\n\n\t}\n\n\treturn {\n\n\t\tgetClearColor: function () {\n\n\t\t\treturn clearColor;\n\n\t\t},\n\t\tsetClearColor: function ( color, alpha ) {\n\n\t\t\tclearColor.set( color );\n\t\t\tclearAlpha = alpha !== undefined ? alpha : 1;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\tgetClearAlpha: function () {\n\n\t\t\treturn clearAlpha;\n\n\t\t},\n\t\tsetClearAlpha: function ( alpha ) {\n\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\trender: render\n\n\t};\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n * @author Takahiro / https://github.com/takahirox\n */\n\nfunction WebGLBindingStates( gl, extensions, attributes, capabilities ) {\n\n\tconst maxVertexAttributes = gl.getParameter( 34921 );\n\n\tconst extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' );\n\tconst vaoAvailable = capabilities.isWebGL2 || extension !== null;\n\n\tconst bindingStates = {};\n\n\tconst defaultState = createBindingState( null );\n\tlet currentState = defaultState;\n\n\tfunction setup( object, material, program, geometry, index ) {\n\n\t\tlet updateBuffers = false;\n\n\t\tif ( vaoAvailable ) {\n\n\t\t\tconst state = getBindingState( geometry, program, material );\n\n\t\t\tif ( currentState !== state ) {\n\n\t\t\t\tcurrentState = state;\n\t\t\t\tbindVertexArrayObject( currentState.object );\n\n\t\t\t}\n\n\t\t\tupdateBuffers = needsUpdate( geometry );\n\n\t\t\tif ( updateBuffers ) saveCache( geometry );\n\n\t\t} else {\n\n\t\t\tconst wireframe = ( material.wireframe === true );\n\n\t\t\tif ( currentState.geometry !== geometry.id ||\n\t\t\t\tcurrentState.program !== program.id ||\n\t\t\t\tcurrentState.wireframe !== wireframe ) {\n\n\t\t\t\tcurrentState.geometry = geometry.id;\n\t\t\t\tcurrentState.program = program.id;\n\t\t\t\tcurrentState.wireframe = wireframe;\n\n\t\t\t\tupdateBuffers = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh === true ) {\n\n\t\t\tupdateBuffers = true;\n\n\t\t}\n\n\t\tif ( index !== null ) {\n\n\t\t\tattributes.update( index, 34963 );\n\n\t\t}\n\n\t\tif ( updateBuffers ) {\n\n\t\t\tsetupVertexAttributes( object, material, program, geometry );\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tgl.bindBuffer( 34963, attributes.get( index ).buffer );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction createVertexArrayObject() {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.createVertexArray();\n\n\t\treturn extension.createVertexArrayOES();\n\n\t}\n\n\tfunction bindVertexArrayObject( vao ) {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.bindVertexArray( vao );\n\n\t\treturn extension.bindVertexArrayOES( vao );\n\n\t}\n\n\tfunction deleteVertexArrayObject( vao ) {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.deleteVertexArray( vao );\n\n\t\treturn extension.deleteVertexArrayOES( vao );\n\n\t}\n\n\tfunction getBindingState( geometry, program, material ) {\n\n\t\tconst wireframe = ( material.wireframe === true );\n\n\t\tlet programMap = bindingStates[ geometry.id ];\n\n\t\tif ( programMap === undefined ) {\n\n\t\t\tprogramMap = {};\n\t\t\tbindingStates[ geometry.id ] = programMap;\n\n\t\t}\n\n\t\tlet stateMap = programMap[ program.id ];\n\n\t\tif ( stateMap === undefined ) {\n\n\t\t\tstateMap = {};\n\t\t\tprogramMap[ program.id ] = stateMap;\n\n\t\t}\n\n\t\tlet state = stateMap[ wireframe ];\n\n\t\tif ( state === undefined ) {\n\n\t\t\tstate = createBindingState( createVertexArrayObject() );\n\t\t\tstateMap[ wireframe ] = state;\n\n\t\t}\n\n\t\treturn state;\n\n\t}\n\n\tfunction createBindingState( vao ) {\n\n\t\tconst newAttributes = [];\n\t\tconst enabledAttributes = [];\n\t\tconst attributeDivisors = [];\n\n\t\tfor ( let i = 0; i < maxVertexAttributes; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\t\t\tenabledAttributes[ i ] = 0;\n\t\t\tattributeDivisors[ i ] = 0;\n\n\t\t}\n\n\t\treturn {\n\n\t\t\t// for backward compatibility on non-VAO support browser\n\t\t\tgeometry: null,\n\t\t\tprogram: null,\n\t\t\twireframe: false,\n\n\t\t\tnewAttributes: newAttributes,\n\t\t\tenabledAttributes: enabledAttributes,\n\t\t\tattributeDivisors: attributeDivisors,\n\t\t\tobject: vao,\n\t\t\tattributes: {}\n\n\t\t};\n\n\t}\n\n\tfunction needsUpdate( geometry ) {\n\n\t\tconst cachedAttributes = currentState.attributes;\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tif ( Object.keys( cachedAttributes ).length !== Object.keys( geometryAttributes ).length ) return true;\n\n\t\tfor ( const key in geometryAttributes ) {\n\n\t\t\tconst cachedAttribute = cachedAttributes[ key ];\n\t\t\tconst geometryAttribute = geometryAttributes[ key ];\n\n\t\t\tif ( cachedAttribute.attribute !== geometryAttribute ) return true;\n\n\t\t\tif ( cachedAttribute.data !== geometryAttribute.data ) return true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction saveCache( geometry ) {\n\n\t\tconst cache = {};\n\t\tconst attributes = geometry.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\n\t\t\tconst data = {};\n\t\t\tdata.attribute = attribute;\n\n\t\t\tif ( attribute.data ) {\n\n\t\t\t\tdata.data = attribute.data;\n\n\t\t\t}\n\n\t\t\tcache[ key ] = data;\n\n\t\t}\n\n\t\tcurrentState.attributes = cache;\n\n\t}\n\n\tfunction initAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\n\t\tfor ( let i = 0, il = newAttributes.length; i < il; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\tfunction enableAttribute( attribute ) {\n\n\t\tenableAttributeAndDivisor( attribute, 0 );\n\n\t}\n\n\tfunction enableAttributeAndDivisor( attribute, meshPerAttribute ) {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\t\tconst attributeDivisors = currentState.attributeDivisors;\n\n\t\tnewAttributes[ attribute ] = 1;\n\n\t\tif ( enabledAttributes[ attribute ] === 0 ) {\n\n\t\t\tgl.enableVertexAttribArray( attribute );\n\t\t\tenabledAttributes[ attribute ] = 1;\n\n\t\t}\n\n\t\tif ( attributeDivisors[ attribute ] !== meshPerAttribute ) {\n\n\t\t\tconst extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );\n\n\t\t\textension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );\n\t\t\tattributeDivisors[ attribute ] = meshPerAttribute;\n\n\t\t}\n\n\t}\n\n\tfunction disableUnusedAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\n\t\tfor ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) {\n\n\t\t\tif ( enabledAttributes[ i ] !== newAttributes[ i ] ) {\n\n\t\t\t\tgl.disableVertexAttribArray( i );\n\t\t\t\tenabledAttributes[ i ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction vertexAttribPointer( index, size, type, normalized, stride, offset ) {\n\n\t\tif ( capabilities.isWebGL2 === true && ( type === 5124 || type === 5125 ) ) {\n\n\t\t\tgl.vertexAttribIPointer( index, size, type, normalized, stride, offset );\n\n\t\t} else {\n\n\t\t\tgl.vertexAttribPointer( index, size, type, normalized, stride, offset );\n\n\t\t}\n\n\t}\n\n\tfunction setupVertexAttributes( object, material, program, geometry ) {\n\n\t\tif ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {\n\n\t\t\tif ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return;\n\n\t\t}\n\n\t\tinitAttributes();\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tconst materialDefaultAttributeValues = material.defaultAttributeValues;\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute >= 0 ) {\n\n\t\t\t\tconst geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute !== undefined ) {\n\n\t\t\t\t\tconst normalized = geometryAttribute.normalized;\n\t\t\t\t\tconst size = geometryAttribute.itemSize;\n\n\t\t\t\t\tconst attribute = attributes.get( geometryAttribute );\n\n\t\t\t\t\t// TODO Attribute may not be available on context restore\n\n\t\t\t\t\tif ( attribute === undefined ) continue;\n\n\t\t\t\t\tconst buffer = attribute.buffer;\n\t\t\t\t\tconst type = attribute.type;\n\t\t\t\t\tconst bytesPerElement = attribute.bytesPerElement;\n\n\t\t\t\t\tif ( geometryAttribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst data = geometryAttribute.data;\n\t\t\t\t\t\tconst stride = data.stride;\n\t\t\t\t\t\tconst offset = geometryAttribute.offset;\n\n\t\t\t\t\t\tif ( data && data.isInstancedInterleavedBuffer ) {\n\n\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute, data.meshPerAttribute );\n\n\t\t\t\t\t\t\tif ( geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = data.meshPerAttribute * data.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tenableAttribute( programAttribute );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( 34962, buffer );\n\t\t\t\t\t\tvertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( geometryAttribute.isInstancedBufferAttribute ) {\n\n\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );\n\n\t\t\t\t\t\t\tif ( geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tenableAttribute( programAttribute );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( 34962, buffer );\n\t\t\t\t\t\tvertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( name === 'instanceMatrix' ) {\n\n\t\t\t\t\tconst attribute = attributes.get( object.instanceMatrix );\n\n\t\t\t\t\t// TODO Attribute may not be available on context restore\n\n\t\t\t\t\tif ( attribute === undefined ) continue;\n\n\t\t\t\t\tconst buffer = attribute.buffer;\n\t\t\t\t\tconst type = attribute.type;\n\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 0, 1 );\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 1, 1 );\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 2, 1 );\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 3, 1 );\n\n\t\t\t\t\tgl.bindBuffer( 34962, buffer );\n\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 );\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 );\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 );\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 );\n\n\t\t\t\t} else if ( materialDefaultAttributeValues !== undefined ) {\n\n\t\t\t\t\tconst value = materialDefaultAttributeValues[ name ];\n\n\t\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\t\tswitch ( value.length ) {\n\n\t\t\t\t\t\t\tcase 2:\n\t\t\t\t\t\t\t\tgl.vertexAttrib2fv( programAttribute, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 3:\n\t\t\t\t\t\t\t\tgl.vertexAttrib3fv( programAttribute, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 4:\n\t\t\t\t\t\t\t\tgl.vertexAttrib4fv( programAttribute, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\t\tgl.vertexAttrib1fv( programAttribute, value );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tdisableUnusedAttributes();\n\n\t}\n\n\tfunction dispose() {\n\n\t\treset();\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tfor ( const programId in programMap ) {\n\n\t\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t\t}\n\n\t\t\t\tdelete programMap[ programId ];\n\n\t\t\t}\n\n\t\t\tdelete bindingStates[ geometryId ];\n\n\t\t}\n\n\t}\n\n\tfunction releaseStatesOfGeometry( geometry ) {\n\n\t\tif ( bindingStates[ geometry.id ] === undefined ) return;\n\n\t\tconst programMap = bindingStates[ geometry.id ];\n\n\t\tfor ( const programId in programMap ) {\n\n\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ programId ];\n\n\t\t}\n\n\t\tdelete bindingStates[ geometry.id ];\n\n\t}\n\n\tfunction releaseStatesOfProgram( program ) {\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tif ( programMap[ program.id ] === undefined ) continue;\n\n\t\t\tconst stateMap = programMap[ program.id ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ program.id ];\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\tresetDefaultState();\n\n\t\tif ( currentState === defaultState ) return;\n\n\t\tcurrentState = defaultState;\n\t\tbindVertexArrayObject( currentState.object );\n\n\t}\n\n\t// for backward-compatilibity\n\n\tfunction resetDefaultState() {\n\n\t\tdefaultState.geometry = null;\n\t\tdefaultState.program = null;\n\t\tdefaultState.wireframe = false;\n\n\t}\n\n\treturn {\n\n\t\tsetup: setup,\n\t\treset: reset,\n\t\tresetDefaultState: resetDefaultState,\n\t\tdispose: dispose,\n\t\treleaseStatesOfGeometry: releaseStatesOfGeometry,\n\t\treleaseStatesOfProgram: releaseStatesOfProgram,\n\n\t\tinitAttributes: initAttributes,\n\t\tenableAttribute: enableAttribute,\n\t\tdisableUnusedAttributes: disableUnusedAttributes\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLBufferRenderer( gl, extensions, info, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawArrays( mode, start, count );\n\n\t\tinfo.update( count, mode );\n\n\t}\n\n\tfunction renderInstances( geometry, start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tlet extension, methodName;\n\n\t\tif ( isWebGL2 ) {\n\n\t\t\textension = gl;\n\t\t\tmethodName = 'drawArraysInstanced';\n\n\t\t} else {\n\n\t\t\textension = extensions.get( 'ANGLE_instanced_arrays' );\n\t\t\tmethodName = 'drawArraysInstancedANGLE';\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\textension[ methodName ]( mode, start, count, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLCapabilities( gl, extensions, parameters ) {\n\n\tlet maxAnisotropy;\n\n\tfunction getMaxAnisotropy() {\n\n\t\tif ( maxAnisotropy !== undefined ) return maxAnisotropy;\n\n\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\tif ( extension !== null ) {\n\n\t\t\tmaxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );\n\n\t\t} else {\n\n\t\t\tmaxAnisotropy = 0;\n\n\t\t}\n\n\t\treturn maxAnisotropy;\n\n\t}\n\n\tfunction getMaxPrecision( precision ) {\n\n\t\tif ( precision === 'highp' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {\n\n\t\t\t\treturn 'highp';\n\n\t\t\t}\n\n\t\t\tprecision = 'mediump';\n\n\t\t}\n\n\t\tif ( precision === 'mediump' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {\n\n\t\t\t\treturn 'mediump';\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn 'lowp';\n\n\t}\n\n\t/* eslint-disable no-undef */\n\tconst isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||\n\t\t( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );\n\t/* eslint-enable no-undef */\n\n\tlet precision = parameters.precision !== undefined ? parameters.precision : 'highp';\n\tconst maxPrecision = getMaxPrecision( precision );\n\n\tif ( maxPrecision !== precision ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );\n\t\tprecision = maxPrecision;\n\n\t}\n\n\tconst logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;\n\n\tconst maxTextures = gl.getParameter( 34930 );\n\tconst maxVertexTextures = gl.getParameter( 35660 );\n\tconst maxTextureSize = gl.getParameter( 3379 );\n\tconst maxCubemapSize = gl.getParameter( 34076 );\n\n\tconst maxAttributes = gl.getParameter( 34921 );\n\tconst maxVertexUniforms = gl.getParameter( 36347 );\n\tconst maxVaryings = gl.getParameter( 36348 );\n\tconst maxFragmentUniforms = gl.getParameter( 36349 );\n\n\tconst vertexTextures = maxVertexTextures > 0;\n\tconst floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );\n\tconst floatVertexTextures = vertexTextures && floatFragmentTextures;\n\n\tconst maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;\n\n\treturn {\n\n\t\tisWebGL2: isWebGL2,\n\n\t\tgetMaxAnisotropy: getMaxAnisotropy,\n\t\tgetMaxPrecision: getMaxPrecision,\n\n\t\tprecision: precision,\n\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\tmaxTextures: maxTextures,\n\t\tmaxVertexTextures: maxVertexTextures,\n\t\tmaxTextureSize: maxTextureSize,\n\t\tmaxCubemapSize: maxCubemapSize,\n\n\t\tmaxAttributes: maxAttributes,\n\t\tmaxVertexUniforms: maxVertexUniforms,\n\t\tmaxVaryings: maxVaryings,\n\t\tmaxFragmentUniforms: maxFragmentUniforms,\n\n\t\tvertexTextures: vertexTextures,\n\t\tfloatFragmentTextures: floatFragmentTextures,\n\t\tfloatVertexTextures: floatVertexTextures,\n\n\t\tmaxSamples: maxSamples\n\n\t};\n\n}\n\n/**\n * @author tschw\n */\n\nfunction WebGLClipping() {\n\n\tconst scope = this;\n\n\tlet globalState = null,\n\t\tnumGlobalPlanes = 0,\n\t\tlocalClippingEnabled = false,\n\t\trenderingShadows = false;\n\n\tconst plane = new Plane(),\n\t\tviewNormalMatrix = new Matrix3(),\n\n\t\tuniform = { value: null, needsUpdate: false };\n\n\tthis.uniform = uniform;\n\tthis.numPlanes = 0;\n\tthis.numIntersection = 0;\n\n\tthis.init = function ( planes, enableLocalClipping, camera ) {\n\n\t\tconst enabled =\n\t\t\tplanes.length !== 0 ||\n\t\t\tenableLocalClipping ||\n\t\t\t// enable state of previous frame - the clipping code has to\n\t\t\t// run another frame in order to reset the state:\n\t\t\tnumGlobalPlanes !== 0 ||\n\t\t\tlocalClippingEnabled;\n\n\t\tlocalClippingEnabled = enableLocalClipping;\n\n\t\tglobalState = projectPlanes( planes, camera, 0 );\n\t\tnumGlobalPlanes = planes.length;\n\n\t\treturn enabled;\n\n\t};\n\n\tthis.beginShadows = function () {\n\n\t\trenderingShadows = true;\n\t\tprojectPlanes( null );\n\n\t};\n\n\tthis.endShadows = function () {\n\n\t\trenderingShadows = false;\n\t\tresetGlobalState();\n\n\t};\n\n\tthis.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {\n\n\t\tif ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {\n\n\t\t\t// there's no local clipping\n\n\t\t\tif ( renderingShadows ) {\n\n\t\t\t\t// there's no global clipping\n\n\t\t\t\tprojectPlanes( null );\n\n\t\t\t} else {\n\n\t\t\t\tresetGlobalState();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst nGlobal = renderingShadows ? 0 : numGlobalPlanes,\n\t\t\t\tlGlobal = nGlobal * 4;\n\n\t\t\tlet dstArray = cache.clippingState || null;\n\n\t\t\tuniform.value = dstArray; // ensure unique state\n\n\t\t\tdstArray = projectPlanes( planes, camera, lGlobal, fromCache );\n\n\t\t\tfor ( let i = 0; i !== lGlobal; ++ i ) {\n\n\t\t\t\tdstArray[ i ] = globalState[ i ];\n\n\t\t\t}\n\n\t\t\tcache.clippingState = dstArray;\n\t\t\tthis.numIntersection = clipIntersection ? this.numPlanes : 0;\n\t\t\tthis.numPlanes += nGlobal;\n\n\t\t}\n\n\n\t};\n\n\tfunction resetGlobalState() {\n\n\t\tif ( uniform.value !== globalState ) {\n\n\t\t\tuniform.value = globalState;\n\t\t\tuniform.needsUpdate = numGlobalPlanes > 0;\n\n\t\t}\n\n\t\tscope.numPlanes = numGlobalPlanes;\n\t\tscope.numIntersection = 0;\n\n\t}\n\n\tfunction projectPlanes( planes, camera, dstOffset, skipTransform ) {\n\n\t\tlet nPlanes = planes !== null ? planes.length : 0,\n\t\t\tdstArray = null;\n\n\t\tif ( nPlanes !== 0 ) {\n\n\t\t\tdstArray = uniform.value;\n\n\t\t\tif ( skipTransform !== true || dstArray === null ) {\n\n\t\t\t\tconst flatSize = dstOffset + nPlanes * 4,\n\t\t\t\t\tviewMatrix = camera.matrixWorldInverse;\n\n\t\t\t\tviewNormalMatrix.getNormalMatrix( viewMatrix );\n\n\t\t\t\tif ( dstArray === null || dstArray.length < flatSize ) {\n\n\t\t\t\t\tdstArray = new Float32Array( flatSize );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {\n\n\t\t\t\t\tplane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );\n\n\t\t\t\t\tplane.normal.toArray( dstArray, i4 );\n\t\t\t\t\tdstArray[ i4 + 3 ] = plane.constant;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tuniform.value = dstArray;\n\t\t\tuniform.needsUpdate = true;\n\n\t\t}\n\n\t\tscope.numPlanes = nPlanes;\n\t\tscope.numIntersection = 0;\n\n\t\treturn dstArray;\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLExtensions( gl ) {\n\n\tconst extensions = {};\n\n\treturn {\n\n\t\tget: function ( name ) {\n\n\t\t\tif ( extensions[ name ] !== undefined ) {\n\n\t\t\t\treturn extensions[ name ];\n\n\t\t\t}\n\n\t\t\tlet extension;\n\n\t\t\tswitch ( name ) {\n\n\t\t\t\tcase 'WEBGL_depth_texture':\n\t\t\t\t\textension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'EXT_texture_filter_anisotropic':\n\t\t\t\t\textension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'WEBGL_compressed_texture_s3tc':\n\t\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'WEBGL_compressed_texture_pvrtc':\n\t\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\t\t\t\t\textension = gl.getExtension( name );\n\n\t\t\t}\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );\n\n\t\t\t}\n\n\t\t\textensions[ name ] = extension;\n\n\t\t\treturn extension;\n\n\t\t}\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLGeometries( gl, attributes, info, bindingStates ) {\n\n\tconst geometries = new WeakMap();\n\tconst wireframeAttributes = new WeakMap();\n\n\tfunction onGeometryDispose( event ) {\n\n\t\tconst geometry = event.target;\n\t\tconst buffergeometry = geometries.get( geometry );\n\n\t\tif ( buffergeometry.index !== null ) {\n\n\t\t\tattributes.remove( buffergeometry.index );\n\n\t\t}\n\n\t\tfor ( const name in buffergeometry.attributes ) {\n\n\t\t\tattributes.remove( buffergeometry.attributes[ name ] );\n\n\t\t}\n\n\t\tgeometry.removeEventListener( 'dispose', onGeometryDispose );\n\n\t\tgeometries.delete( geometry );\n\n\t\tconst attribute = wireframeAttributes.get( buffergeometry );\n\n\t\tif ( attribute ) {\n\n\t\t\tattributes.remove( attribute );\n\t\t\twireframeAttributes.delete( buffergeometry );\n\n\t\t}\n\n\t\tbindingStates.releaseStatesOfGeometry( geometry );\n\n\t\tif ( geometry.isInstancedBufferGeometry === true ) {\n\n\t\t\tdelete geometry._maxInstanceCount;\n\n\t\t}\n\n\t\t//\n\n\t\tinfo.memory.geometries --;\n\n\t}\n\n\tfunction get( object, geometry ) {\n\n\t\tlet buffergeometry = geometries.get( geometry );\n\n\t\tif ( buffergeometry ) return buffergeometry;\n\n\t\tgeometry.addEventListener( 'dispose', onGeometryDispose );\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tbuffergeometry = geometry;\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tif ( geometry._bufferGeometry === undefined ) {\n\n\t\t\t\tgeometry._bufferGeometry = new BufferGeometry().setFromObject( object );\n\n\t\t\t}\n\n\t\t\tbuffergeometry = geometry._bufferGeometry;\n\n\t\t}\n\n\t\tgeometries.set( geometry, buffergeometry );\n\n\t\tinfo.memory.geometries ++;\n\n\t\treturn buffergeometry;\n\n\t}\n\n\tfunction update( geometry ) {\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates.\n\n\t\tfor ( const name in geometryAttributes ) {\n\n\t\t\tattributes.update( geometryAttributes[ name ], 34962 );\n\n\t\t}\n\n\t\t// morph targets\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.update( array[ i ], 34962 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction updateWireframeAttribute( geometry ) {\n\n\t\tconst indices = [];\n\n\t\tconst geometryIndex = geometry.index;\n\t\tconst geometryPosition = geometry.attributes.position;\n\t\tlet version = 0;\n\n\t\tif ( geometryIndex !== null ) {\n\n\t\t\tconst array = geometryIndex.array;\n\t\t\tversion = geometryIndex.version;\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i += 3 ) {\n\n\t\t\t\tconst a = array[ i + 0 ];\n\t\t\t\tconst b = array[ i + 1 ];\n\t\t\t\tconst c = array[ i + 2 ];\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst array = geometryPosition.array;\n\t\t\tversion = geometryPosition.version;\n\n\t\t\tfor ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {\n\n\t\t\t\tconst a = i + 0;\n\t\t\t\tconst b = i + 1;\n\t\t\t\tconst c = i + 2;\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );\n\t\tattribute.version = version;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates\n\n\t\t//\n\n\t\tconst previousAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( previousAttribute ) attributes.remove( previousAttribute );\n\n\t\t//\n\n\t\twireframeAttributes.set( geometry, attribute );\n\n\t}\n\n\tfunction getWireframeAttribute( geometry ) {\n\n\t\tconst currentAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( currentAttribute ) {\n\n\t\t\tconst geometryIndex = geometry.index;\n\n\t\t\tif ( geometryIndex !== null ) {\n\n\t\t\t\t// if the attribute is obsolete, create a new one\n\n\t\t\t\tif ( currentAttribute.version < geometryIndex.version ) {\n\n\t\t\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t}\n\n\t\treturn wireframeAttributes.get( geometry );\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tupdate: update,\n\n\t\tgetWireframeAttribute: getWireframeAttribute\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tlet type, bytesPerElement;\n\n\tfunction setIndex( value ) {\n\n\t\ttype = value.type;\n\t\tbytesPerElement = value.bytesPerElement;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawElements( mode, count, type, start * bytesPerElement );\n\n\t\tinfo.update( count, mode );\n\n\t}\n\n\tfunction renderInstances( geometry, start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tlet extension, methodName;\n\n\t\tif ( isWebGL2 ) {\n\n\t\t\textension = gl;\n\t\t\tmethodName = 'drawElementsInstanced';\n\n\t\t} else {\n\n\t\t\textension = extensions.get( 'ANGLE_instanced_arrays' );\n\t\t\tmethodName = 'drawElementsInstancedANGLE';\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\textension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.setIndex = setIndex;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebGLInfo( gl ) {\n\n\tconst memory = {\n\t\tgeometries: 0,\n\t\ttextures: 0\n\t};\n\n\tconst render = {\n\t\tframe: 0,\n\t\tcalls: 0,\n\t\ttriangles: 0,\n\t\tpoints: 0,\n\t\tlines: 0\n\t};\n\n\tfunction update( count, mode, instanceCount ) {\n\n\t\tinstanceCount = instanceCount || 1;\n\n\t\trender.calls ++;\n\n\t\tswitch ( mode ) {\n\n\t\t\tcase 4:\n\t\t\t\trender.triangles += instanceCount * ( count / 3 );\n\t\t\t\tbreak;\n\n\t\t\tcase 1:\n\t\t\t\trender.lines += instanceCount * ( count / 2 );\n\t\t\t\tbreak;\n\n\t\t\tcase 3:\n\t\t\t\trender.lines += instanceCount * ( count - 1 );\n\t\t\t\tbreak;\n\n\t\t\tcase 2:\n\t\t\t\trender.lines += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tcase 0:\n\t\t\t\trender.points += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\trender.frame ++;\n\t\trender.calls = 0;\n\t\trender.triangles = 0;\n\t\trender.points = 0;\n\t\trender.lines = 0;\n\n\t}\n\n\treturn {\n\t\tmemory: memory,\n\t\trender: render,\n\t\tprograms: null,\n\t\tautoReset: true,\n\t\treset: reset,\n\t\tupdate: update\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction numericalSort( a, b ) {\n\n\treturn a[ 0 ] - b[ 0 ];\n\n}\n\nfunction absNumericalSort( a, b ) {\n\n\treturn Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );\n\n}\n\nfunction WebGLMorphtargets( gl ) {\n\n\tconst influencesList = {};\n\tconst morphInfluences = new Float32Array( 8 );\n\n\tconst workInfluences = [];\n\n\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\tworkInfluences[ i ] = [ i, 0 ];\n\n\t}\n\n\tfunction update( object, geometry, material, program ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\t// When object doesn't have morph target influences defined, we treat it as a 0-length array\n\t\t// This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences\n\n\t\tconst length = objectInfluences === undefined ? 0 : objectInfluences.length;\n\n\t\tlet influences = influencesList[ geometry.id ];\n\n\t\tif ( influences === undefined ) {\n\n\t\t\t// initialise list\n\n\t\t\tinfluences = [];\n\n\t\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\t\tinfluences[ i ] = [ i, 0 ];\n\n\t\t\t}\n\n\t\t\tinfluencesList[ geometry.id ] = influences;\n\n\t\t}\n\n\t\t// Collect influences\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tconst influence = influences[ i ];\n\n\t\t\tinfluence[ 0 ] = i;\n\t\t\tinfluence[ 1 ] = objectInfluences[ i ];\n\n\t\t}\n\n\t\tinfluences.sort( absNumericalSort );\n\n\t\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\t\tif ( i < length && influences[ i ][ 1 ] ) {\n\n\t\t\t\tworkInfluences[ i ][ 0 ] = influences[ i ][ 0 ];\n\t\t\t\tworkInfluences[ i ][ 1 ] = influences[ i ][ 1 ];\n\n\t\t\t} else {\n\n\t\t\t\tworkInfluences[ i ][ 0 ] = Number.MAX_SAFE_INTEGER;\n\t\t\t\tworkInfluences[ i ][ 1 ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tworkInfluences.sort( numericalSort );\n\n\t\tconst morphTargets = material.morphTargets && geometry.morphAttributes.position;\n\t\tconst morphNormals = material.morphNormals && geometry.morphAttributes.normal;\n\n\t\tlet morphInfluencesSum = 0;\n\n\t\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\t\tconst influence = workInfluences[ i ];\n\t\t\tconst index = influence[ 0 ];\n\t\t\tconst value = influence[ 1 ];\n\n\t\t\tif ( index !== Number.MAX_SAFE_INTEGER && value ) {\n\n\t\t\t\tif ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== morphTargets[ index ] ) {\n\n\t\t\t\t\tgeometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] );\n\n\t\t\t\t}\n\n\t\t\t\tif ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== morphNormals[ index ] ) {\n\n\t\t\t\t\tgeometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] );\n\n\t\t\t\t}\n\n\t\t\t\tmorphInfluences[ i ] = value;\n\t\t\t\tmorphInfluencesSum += value;\n\n\t\t\t} else {\n\n\t\t\t\tif ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== undefined ) {\n\n\t\t\t\t\tgeometry.deleteAttribute( 'morphTarget' + i );\n\n\t\t\t\t}\n\n\t\t\t\tif ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== undefined ) {\n\n\t\t\t\t\tgeometry.deleteAttribute( 'morphNormal' + i );\n\n\t\t\t\t}\n\n\t\t\t\tmorphInfluences[ i ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// GLSL shader uses formula baseinfluence * base + sum(target * influence)\n\t\t// This allows us to switch between absolute morphs and relative morphs without changing shader code\n\t\t// When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)\n\t\tconst morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );\n\n\t}\n\n\treturn {\n\n\t\tupdate: update\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLObjects( gl, geometries, attributes, info ) {\n\n\tlet updateMap = new WeakMap();\n\n\tfunction update( object ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\tconst geometry = object.geometry;\n\t\tconst buffergeometry = geometries.get( object, geometry );\n\n\t\t// Update once per frame\n\n\t\tif ( updateMap.get( buffergeometry ) !== frame ) {\n\n\t\t\tif ( geometry.isGeometry ) {\n\n\t\t\t\tbuffergeometry.updateFromObject( object );\n\n\t\t\t}\n\n\t\t\tgeometries.update( buffergeometry );\n\n\t\t\tupdateMap.set( buffergeometry, frame );\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh ) {\n\n\t\t\tattributes.update( object.instanceMatrix, 34962 );\n\n\t\t}\n\n\t\treturn buffergeometry;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tupdateMap = new WeakMap();\n\n\t}\n\n\treturn {\n\n\t\tupdate: update,\n\t\tdispose: dispose\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {\n\n\timages = images !== undefined ? images : [];\n\tmapping = mapping !== undefined ? mapping : CubeReflectionMapping;\n\tformat = format !== undefined ? format : RGBFormat;\n\n\tTexture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );\n\n\tthis.flipY = false;\n\n}\n\nCubeTexture.prototype = Object.create( Texture.prototype );\nCubeTexture.prototype.constructor = CubeTexture;\n\nCubeTexture.prototype.isCubeTexture = true;\n\nObject.defineProperty( CubeTexture.prototype, 'images', {\n\n\tget: function () {\n\n\t\treturn this.image;\n\n\t},\n\n\tset: function ( value ) {\n\n\t\tthis.image = value;\n\n\t}\n\n} );\n\n/**\n * @author Takahiro https://github.com/takahirox\n */\n\nfunction DataTexture2DArray( data, width, height, depth ) {\n\n\tTexture.call( this, null );\n\n\tthis.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };\n\n\tthis.magFilter = NearestFilter;\n\tthis.minFilter = NearestFilter;\n\n\tthis.wrapR = ClampToEdgeWrapping;\n\n\tthis.generateMipmaps = false;\n\tthis.flipY = false;\n\n\tthis.needsUpdate = true;\n\n}\n\nDataTexture2DArray.prototype = Object.create( Texture.prototype );\nDataTexture2DArray.prototype.constructor = DataTexture2DArray;\nDataTexture2DArray.prototype.isDataTexture2DArray = true;\n\n/**\n * @author Artur Trzesiok\n */\n\nfunction DataTexture3D( data, width, height, depth ) {\n\n\t// We're going to add .setXXX() methods for setting properties later.\n\t// Users can still set in DataTexture3D directly.\n\t//\n\t//\tconst texture = new THREE.DataTexture3D( data, width, height, depth );\n\t// \ttexture.anisotropy = 16;\n\t//\n\t// See #14839\n\n\tTexture.call( this, null );\n\n\tthis.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };\n\n\tthis.magFilter = NearestFilter;\n\tthis.minFilter = NearestFilter;\n\n\tthis.wrapR = ClampToEdgeWrapping;\n\n\tthis.generateMipmaps = false;\n\tthis.flipY = false;\n\n\tthis.needsUpdate = true;\n\n\n}\n\nDataTexture3D.prototype = Object.create( Texture.prototype );\nDataTexture3D.prototype.constructor = DataTexture3D;\nDataTexture3D.prototype.isDataTexture3D = true;\n\n/**\n * @author tschw\n * @author Mugen87 / https://github.com/Mugen87\n * @author mrdoob / http://mrdoob.com/\n *\n * Uniforms of a program.\n * Those form a tree structure with a special top-level container for the root,\n * which you get by calling 'new WebGLUniforms( gl, program )'.\n *\n *\n * Properties of inner nodes including the top-level container:\n *\n * .seq - array of nested uniforms\n * .map - nested uniforms by name\n *\n *\n * Methods of all nodes except the top-level container:\n *\n * .setValue( gl, value, [textures] )\n *\n * \t\tuploads a uniform value(s)\n * \tthe 'textures' parameter is needed for sampler uniforms\n *\n *\n * Static methods of the top-level container (textures factorizations):\n *\n * .upload( gl, seq, values, textures )\n *\n * \t\tsets uniforms in 'seq' to 'values[id].value'\n *\n * .seqWithValue( seq, values ) : filteredSeq\n *\n * \t\tfilters 'seq' entries with corresponding entry in values\n *\n *\n * Methods of the top-level container (textures factorizations):\n *\n * .setValue( gl, name, value, textures )\n *\n * \t\tsets uniform with name 'name' to 'value'\n *\n * .setOptional( gl, obj, prop )\n *\n * \t\tlike .set for an optional property of the object\n *\n */\n\nconst emptyTexture = new Texture();\nconst emptyTexture2dArray = new DataTexture2DArray();\nconst emptyTexture3d = new DataTexture3D();\nconst emptyCubeTexture = new CubeTexture();\n\n// --- Utilities ---\n\n// Array Caches (provide typed arrays for temporary by size)\n\nconst arrayCacheF32 = [];\nconst arrayCacheI32 = [];\n\n// Float32Array caches used for uploading Matrix uniforms\n\nconst mat4array = new Float32Array( 16 );\nconst mat3array = new Float32Array( 9 );\nconst mat2array = new Float32Array( 4 );\n\n// Flattening for arrays of vectors and matrices\n\nfunction flatten( array, nBlocks, blockSize ) {\n\n\tconst firstElem = array[ 0 ];\n\n\tif ( firstElem <= 0 || firstElem > 0 ) return array;\n\t// unoptimized: ! isNaN( firstElem )\n\t// see http://jacksondunstan.com/articles/983\n\n\tlet n = nBlocks * blockSize,\n\t\tr = arrayCacheF32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Float32Array( n );\n\t\tarrayCacheF32[ n ] = r;\n\n\t}\n\n\tif ( nBlocks !== 0 ) {\n\n\t\tfirstElem.toArray( r, 0 );\n\n\t\tfor ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {\n\n\t\t\toffset += blockSize;\n\t\t\tarray[ i ].toArray( r, offset );\n\n\t\t}\n\n\t}\n\n\treturn r;\n\n}\n\nfunction arraysEqual( a, b ) {\n\n\tif ( a.length !== b.length ) return false;\n\n\tfor ( let i = 0, l = a.length; i < l; i ++ ) {\n\n\t\tif ( a[ i ] !== b[ i ] ) return false;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction copyArray( a, b ) {\n\n\tfor ( let i = 0, l = b.length; i < l; i ++ ) {\n\n\t\ta[ i ] = b[ i ];\n\n\t}\n\n}\n\n// Texture unit allocation\n\nfunction allocTexUnits( textures, n ) {\n\n\tlet r = arrayCacheI32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Int32Array( n );\n\t\tarrayCacheI32[ n ] = r;\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\tr[ i ] = textures.allocateTextureUnit();\n\n\t}\n\n\treturn r;\n\n}\n\n// --- Setters ---\n\n// Note: Defining these methods externally, because they come in a bunch\n// and this way their names minify.\n\n// Single scalar\n\nfunction setValueV1f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1f( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single float vector (from flat array or THREE.VectorN)\n\nfunction setValueV2f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2f( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3f( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else if ( v.r !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {\n\n\t\t\tgl.uniform3f( this.addr, v.r, v.g, v.b );\n\n\t\t\tcache[ 0 ] = v.r;\n\t\t\tcache[ 1 ] = v.g;\n\t\t\tcache[ 2 ] = v.b;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4f( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single matrix (from flat array or MatrixN)\n\nfunction setValueM2( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix2fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat2array.set( elements );\n\n\t\tgl.uniformMatrix2fv( this.addr, false, mat2array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM3( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix3fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat3array.set( elements );\n\n\t\tgl.uniformMatrix3fv( this.addr, false, mat3array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM4( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix4fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat4array.set( elements );\n\n\t\tgl.uniformMatrix4fv( this.addr, false, mat4array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\n// Single texture (2D / Cube)\n\nfunction setValueT1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.safeSetTexture2D( v || emptyTexture, unit );\n\n}\n\nfunction setValueT2DArray1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture2DArray( v || emptyTexture2dArray, unit );\n\n}\n\nfunction setValueT3D1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture3D( v || emptyTexture3d, unit );\n\n}\n\nfunction setValueT6( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.safeSetTextureCube( v || emptyCubeTexture, unit );\n\n}\n\n// Integer / Boolean vectors or arrays thereof (always flat arrays)\n\nfunction setValueV1i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1i( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\nfunction setValueV2i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( arraysEqual( cache, v ) ) return;\n\n\tgl.uniform2iv( this.addr, v );\n\n\tcopyArray( cache, v );\n\n}\n\nfunction setValueV3i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( arraysEqual( cache, v ) ) return;\n\n\tgl.uniform3iv( this.addr, v );\n\n\tcopyArray( cache, v );\n\n}\n\nfunction setValueV4i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( arraysEqual( cache, v ) ) return;\n\n\tgl.uniform4iv( this.addr, v );\n\n\tcopyArray( cache, v );\n\n}\n\n// uint\n\nfunction setValueV1ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1ui( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Helper to pick the right setter for the singular case\n\nfunction getSingularSetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1f; // FLOAT\n\t\tcase 0x8b50: return setValueV2f; // _VEC2\n\t\tcase 0x8b51: return setValueV3f; // _VEC3\n\t\tcase 0x8b52: return setValueV4f; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2; // _MAT2\n\t\tcase 0x8b5b: return setValueM3; // _MAT3\n\t\tcase 0x8b5c: return setValueM4; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2i; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3i; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4i; // _VEC4\n\n\t\tcase 0x1405: return setValueV1ui; // UINT\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3D1;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArray1;\n\n\t}\n\n}\n\n// Array of scalars\nfunction setValueV1fArray( gl, v ) {\n\n\tgl.uniform1fv( this.addr, v );\n\n}\n\n// Integer / Boolean vectors or arrays thereof (always flat arrays)\nfunction setValueV1iArray( gl, v ) {\n\n\tgl.uniform1iv( this.addr, v );\n\n}\n\nfunction setValueV2iArray( gl, v ) {\n\n\tgl.uniform2iv( this.addr, v );\n\n}\n\nfunction setValueV3iArray( gl, v ) {\n\n\tgl.uniform3iv( this.addr, v );\n\n}\n\nfunction setValueV4iArray( gl, v ) {\n\n\tgl.uniform4iv( this.addr, v );\n\n}\n\n\n// Array of vectors (flat or from THREE classes)\n\nfunction setValueV2fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 2 );\n\n\tgl.uniform2fv( this.addr, data );\n\n}\n\nfunction setValueV3fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 3 );\n\n\tgl.uniform3fv( this.addr, data );\n\n}\n\nfunction setValueV4fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniform4fv( this.addr, data );\n\n}\n\n// Array of matrices (flat or from THREE clases)\n\nfunction setValueM2Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniformMatrix2fv( this.addr, false, data );\n\n}\n\nfunction setValueM3Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 9 );\n\n\tgl.uniformMatrix3fv( this.addr, false, data );\n\n}\n\nfunction setValueM4Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 16 );\n\n\tgl.uniformMatrix4fv( this.addr, false, data );\n\n}\n\n// Array of textures (2D / Cube)\n\nfunction setValueT1Array( gl, v, textures ) {\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tgl.uniform1iv( this.addr, units );\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT6Array( gl, v, textures ) {\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tgl.uniform1iv( this.addr, units );\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );\n\n\t}\n\n}\n\n// Helper to pick the right setter for a pure (bottom-level) array\n\nfunction getPureArraySetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1fArray; // FLOAT\n\t\tcase 0x8b50: return setValueV2fArray; // _VEC2\n\t\tcase 0x8b51: return setValueV3fArray; // _VEC3\n\t\tcase 0x8b52: return setValueV4fArray; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2Array; // _MAT2\n\t\tcase 0x8b5b: return setValueM3Array; // _MAT3\n\t\tcase 0x8b5c: return setValueM4Array; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1Array;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6Array;\n\n\t}\n\n}\n\n// --- Uniform Classes ---\n\nfunction SingleUniform( id, activeInfo, addr ) {\n\n\tthis.id = id;\n\tthis.addr = addr;\n\tthis.cache = [];\n\tthis.setValue = getSingularSetter( activeInfo.type );\n\n\t// this.path = activeInfo.name; // DEBUG\n\n}\n\nfunction PureArrayUniform( id, activeInfo, addr ) {\n\n\tthis.id = id;\n\tthis.addr = addr;\n\tthis.cache = [];\n\tthis.size = activeInfo.size;\n\tthis.setValue = getPureArraySetter( activeInfo.type );\n\n\t// this.path = activeInfo.name; // DEBUG\n\n}\n\nPureArrayUniform.prototype.updateCache = function ( data ) {\n\n\tlet cache = this.cache;\n\n\tif ( data instanceof Float32Array && cache.length !== data.length ) {\n\n\t\tthis.cache = new Float32Array( data.length );\n\n\t}\n\n\tcopyArray( cache, data );\n\n};\n\nfunction StructuredUniform( id ) {\n\n\tthis.id = id;\n\n\tthis.seq = [];\n\tthis.map = {};\n\n}\n\nStructuredUniform.prototype.setValue = function ( gl, value, textures ) {\n\n\tconst seq = this.seq;\n\n\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\tconst u = seq[ i ];\n\t\tu.setValue( gl, value[ u.id ], textures );\n\n\t}\n\n};\n\n// --- Top-level ---\n\n// Parser - builds up the property tree from the path strings\n\nconst RePathPart = /([\\w\\d_]+)(\\])?(\\[|\\.)?/g;\n\n// extracts\n// \t- the identifier (member name or array index)\n// - followed by an optional right bracket (found when array index)\n// - followed by an optional left bracket or dot (type of subscript)\n//\n// Note: These portions can be read in a non-overlapping fashion and\n// allow straightforward parsing of the hierarchy that WebGL encodes\n// in the uniform names.\n\nfunction addUniform( container, uniformObject ) {\n\n\tcontainer.seq.push( uniformObject );\n\tcontainer.map[ uniformObject.id ] = uniformObject;\n\n}\n\nfunction parseUniform( activeInfo, addr, container ) {\n\n\tconst path = activeInfo.name,\n\t\tpathLength = path.length;\n\n\t// reset RegExp object, because of the early exit of a previous run\n\tRePathPart.lastIndex = 0;\n\n\twhile ( true ) {\n\n\t\tconst match = RePathPart.exec( path ),\n\t\t\tmatchEnd = RePathPart.lastIndex;\n\n\t\tlet id = match[ 1 ],\n\t\t\tidIsIndex = match[ 2 ] === ']',\n\t\t\tsubscript = match[ 3 ];\n\n\t\tif ( idIsIndex ) id = id | 0; // convert to integer\n\n\t\tif ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {\n\n\t\t\t// bare name or \"pure\" bottom-level array \"[0]\" suffix\n\n\t\t\taddUniform( container, subscript === undefined ?\n\t\t\t\tnew SingleUniform( id, activeInfo, addr ) :\n\t\t\t\tnew PureArrayUniform( id, activeInfo, addr ) );\n\n\t\t\tbreak;\n\n\t\t} else {\n\n\t\t\t// step into inner node / create it in case it doesn't exist\n\n\t\t\tconst map = container.map;\n\t\t\tlet next = map[ id ];\n\n\t\t\tif ( next === undefined ) {\n\n\t\t\t\tnext = new StructuredUniform( id );\n\t\t\t\taddUniform( container, next );\n\n\t\t\t}\n\n\t\t\tcontainer = next;\n\n\t\t}\n\n\t}\n\n}\n\n// Root Container\n\nfunction WebGLUniforms( gl, program ) {\n\n\tthis.seq = [];\n\tthis.map = {};\n\n\tconst n = gl.getProgramParameter( program, 35718 );\n\n\tfor ( let i = 0; i < n; ++ i ) {\n\n\t\tconst info = gl.getActiveUniform( program, i ),\n\t\t\taddr = gl.getUniformLocation( program, info.name );\n\n\t\tparseUniform( info, addr, this );\n\n\t}\n\n}\n\nWebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {\n\n\tconst u = this.map[ name ];\n\n\tif ( u !== undefined ) u.setValue( gl, value, textures );\n\n};\n\nWebGLUniforms.prototype.setOptional = function ( gl, object, name ) {\n\n\tconst v = object[ name ];\n\n\tif ( v !== undefined ) this.setValue( gl, name, v );\n\n};\n\n\n// Static interface\n\nWebGLUniforms.upload = function ( gl, seq, values, textures ) {\n\n\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\tconst u = seq[ i ],\n\t\t\tv = values[ u.id ];\n\n\t\tif ( v.needsUpdate !== false ) {\n\n\t\t\t// note: always updating when .needsUpdate is undefined\n\t\t\tu.setValue( gl, v.value, textures );\n\n\t\t}\n\n\t}\n\n};\n\nWebGLUniforms.seqWithValue = function ( seq, values ) {\n\n\tconst r = [];\n\n\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\tconst u = seq[ i ];\n\t\tif ( u.id in values ) r.push( u );\n\n\t}\n\n\treturn r;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLShader( gl, type, string ) {\n\n\tconst shader = gl.createShader( type );\n\n\tgl.shaderSource( shader, string );\n\tgl.compileShader( shader );\n\n\treturn shader;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nlet programIdCount = 0;\n\nfunction addLineNumbers( string ) {\n\n\tconst lines = string.split( '\\n' );\n\n\tfor ( let i = 0; i < lines.length; i ++ ) {\n\n\t\tlines[ i ] = ( i + 1 ) + ': ' + lines[ i ];\n\n\t}\n\n\treturn lines.join( '\\n' );\n\n}\n\nfunction getEncodingComponents( encoding ) {\n\n\tswitch ( encoding ) {\n\n\t\tcase LinearEncoding:\n\t\t\treturn [ 'Linear', '( value )' ];\n\t\tcase sRGBEncoding:\n\t\t\treturn [ 'sRGB', '( value )' ];\n\t\tcase RGBEEncoding:\n\t\t\treturn [ 'RGBE', '( value )' ];\n\t\tcase RGBM7Encoding:\n\t\t\treturn [ 'RGBM', '( value, 7.0 )' ];\n\t\tcase RGBM16Encoding:\n\t\t\treturn [ 'RGBM', '( value, 16.0 )' ];\n\t\tcase RGBDEncoding:\n\t\t\treturn [ 'RGBD', '( value, 256.0 )' ];\n\t\tcase GammaEncoding:\n\t\t\treturn [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];\n\t\tcase LogLuvEncoding:\n\t\t\treturn [ 'LogLuv', '( value )' ];\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding );\n\t\t\treturn [ 'Linear', '( value )' ];\n\n\t}\n\n}\n\nfunction getShaderErrors( gl, shader, type ) {\n\n\tconst status = gl.getShaderParameter( shader, 35713 );\n\tconst log = gl.getShaderInfoLog( shader ).trim();\n\n\tif ( status && log === '' ) return '';\n\n\t// --enable-privileged-webgl-extension\n\t// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );\n\n\tconst source = gl.getShaderSource( shader );\n\n\treturn 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\\n' + log + addLineNumbers( source );\n\n}\n\nfunction getTexelDecodingFunction( functionName, encoding ) {\n\n\tconst components = getEncodingComponents( encoding );\n\treturn 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';\n\n}\n\nfunction getTexelEncodingFunction( functionName, encoding ) {\n\n\tconst components = getEncodingComponents( encoding );\n\treturn 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';\n\n}\n\nfunction getToneMappingFunction( functionName, toneMapping ) {\n\n\tlet toneMappingName;\n\n\tswitch ( toneMapping ) {\n\n\t\tcase LinearToneMapping:\n\t\t\ttoneMappingName = 'Linear';\n\t\t\tbreak;\n\n\t\tcase ReinhardToneMapping:\n\t\t\ttoneMappingName = 'Reinhard';\n\t\t\tbreak;\n\n\t\tcase CineonToneMapping:\n\t\t\ttoneMappingName = 'OptimizedCineon';\n\t\t\tbreak;\n\n\t\tcase ACESFilmicToneMapping:\n\t\t\ttoneMappingName = 'ACESFilmic';\n\t\t\tbreak;\n\n\t\tcase CustomToneMapping:\n\t\t\ttoneMappingName = 'Custom';\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );\n\t\t\ttoneMappingName = 'Linear';\n\n\t}\n\n\treturn 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';\n\n}\n\nfunction generateExtensions( parameters ) {\n\n\tconst chunks = [\n\t\t( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',\n\t\t( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',\n\t\t( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',\n\t\t( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''\n\t];\n\n\treturn chunks.filter( filterEmptyLine ).join( '\\n' );\n\n}\n\nfunction generateDefines( defines ) {\n\n\tconst chunks = [];\n\n\tfor ( const name in defines ) {\n\n\t\tconst value = defines[ name ];\n\n\t\tif ( value === false ) continue;\n\n\t\tchunks.push( '#define ' + name + ' ' + value );\n\n\t}\n\n\treturn chunks.join( '\\n' );\n\n}\n\nfunction fetchAttributeLocations( gl, program ) {\n\n\tconst attributes = {};\n\n\tconst n = gl.getProgramParameter( program, 35721 );\n\n\tfor ( let i = 0; i < n; i ++ ) {\n\n\t\tconst info = gl.getActiveAttrib( program, i );\n\t\tconst name = info.name;\n\n\t\t// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );\n\n\t\tattributes[ name ] = gl.getAttribLocation( program, name );\n\n\t}\n\n\treturn attributes;\n\n}\n\nfunction filterEmptyLine( string ) {\n\n\treturn string !== '';\n\n}\n\nfunction replaceLightNums( string, parameters ) {\n\n\treturn string\n\t\t.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )\n\t\t.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )\n\t\t.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )\n\t\t.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )\n\t\t.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )\n\t\t.replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )\n\t\t.replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );\n\n}\n\nfunction replaceClippingPlaneNums( string, parameters ) {\n\n\treturn string\n\t\t.replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )\n\t\t.replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );\n\n}\n\n// Resolve Includes\n\nconst includePattern = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\n\nfunction resolveIncludes( string ) {\n\n\treturn string.replace( includePattern, includeReplacer );\n\n}\n\nfunction includeReplacer( match, include ) {\n\n\tconst string = ShaderChunk[ include ];\n\n\tif ( string === undefined ) {\n\n\t\tthrow new Error( 'Can not resolve #include <' + include + '>' );\n\n\t}\n\n\treturn resolveIncludes( string );\n\n}\n\n// Unroll Loops\n\nconst deprecatedUnrollLoopPattern = /#pragma unroll_loop[\\s]+?for \\( int i \\= (\\d+)\\; i < (\\d+)\\; i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}/g;\nconst unrollLoopPattern = /#pragma unroll_loop_start[\\s]+?for \\( int i \\= (\\d+)\\; i < (\\d+)\\; i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}[\\s]+?#pragma unroll_loop_end/g;\n\nfunction unrollLoops( string ) {\n\n\treturn string\n\t\t.replace( unrollLoopPattern, loopReplacer )\n\t\t.replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer );\n\n}\n\nfunction deprecatedLoopReplacer( match, start, end, snippet ) {\n\n\tconsole.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' );\n\treturn loopReplacer( match, start, end, snippet );\n\n}\n\nfunction loopReplacer( match, start, end, snippet ) {\n\n\tlet string = '';\n\n\tfor ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {\n\n\t\tstring += snippet\n\t\t\t.replace( /\\[ i \\]/g, '[ ' + i + ' ]' )\n\t\t\t.replace( /UNROLLED_LOOP_INDEX/g, i );\n\n\t}\n\n\treturn string;\n\n}\n\n//\n\nfunction generatePrecision( parameters ) {\n\n\tlet precisionstring = \"precision \" + parameters.precision + \" float;\\nprecision \" + parameters.precision + \" int;\";\n\n\tif ( parameters.precision === \"highp\" ) {\n\n\t\tprecisionstring += \"\\n#define HIGH_PRECISION\";\n\n\t} else if ( parameters.precision === \"mediump\" ) {\n\n\t\tprecisionstring += \"\\n#define MEDIUM_PRECISION\";\n\n\t} else if ( parameters.precision === \"lowp\" ) {\n\n\t\tprecisionstring += \"\\n#define LOW_PRECISION\";\n\n\t}\n\n\treturn precisionstring;\n\n}\n\nfunction generateShadowMapTypeDefine( parameters ) {\n\n\tlet shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';\n\n\tif ( parameters.shadowMapType === PCFShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';\n\n\t} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';\n\n\t} else if ( parameters.shadowMapType === VSMShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';\n\n\t}\n\n\treturn shadowMapTypeDefine;\n\n}\n\nfunction generateEnvMapTypeDefine( parameters ) {\n\n\tlet envMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeReflectionMapping:\n\t\t\tcase CubeRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\t\t\t\tbreak;\n\n\t\t\tcase CubeUVReflectionMapping:\n\t\t\tcase CubeUVRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';\n\t\t\t\tbreak;\n\n\t\t\tcase EquirectangularReflectionMapping:\n\t\t\tcase EquirectangularRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapTypeDefine;\n\n}\n\nfunction generateEnvMapModeDefine( parameters ) {\n\n\tlet envMapModeDefine = 'ENVMAP_MODE_REFLECTION';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeRefractionMapping:\n\t\t\tcase EquirectangularRefractionMapping:\n\t\t\t\tenvMapModeDefine = 'ENVMAP_MODE_REFRACTION';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapModeDefine;\n\n}\n\nfunction generateEnvMapBlendingDefine( parameters ) {\n\n\tlet envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.combine ) {\n\n\t\t\tcase MultiplyOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';\n\t\t\t\tbreak;\n\n\t\t\tcase MixOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MIX';\n\t\t\t\tbreak;\n\n\t\t\tcase AddOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_ADD';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapBlendingDefine;\n\n}\n\nfunction WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {\n\n\tconst gl = renderer.getContext();\n\n\tconst defines = parameters.defines;\n\n\tlet vertexShader = parameters.vertexShader;\n\tlet fragmentShader = parameters.fragmentShader;\n\n\tconst shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );\n\tconst envMapTypeDefine = generateEnvMapTypeDefine( parameters );\n\tconst envMapModeDefine = generateEnvMapModeDefine( parameters );\n\tconst envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );\n\n\n\tconst gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;\n\n\tconst customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );\n\n\tconst customDefines = generateDefines( defines );\n\n\tconst program = gl.createProgram();\n\n\tlet prefixVertex, prefixFragment;\n\n\tif ( parameters.isRawShaderMaterial ) {\n\n\t\tprefixVertex = [\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixVertex.length > 0 ) {\n\n\t\t\tprefixVertex += '\\n';\n\n\t\t}\n\n\t\tprefixFragment = [\n\n\t\t\tcustomExtensions,\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixFragment.length > 0 ) {\n\n\t\t\tprefixFragment += '\\n';\n\n\t\t}\n\n\t} else {\n\n\t\tprefixVertex = [\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.instancing ? '#define USE_INSTANCING' : '',\n\t\t\tparameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',\n\n\t\t\t'#define GAMMA_FACTOR ' + gammaFactorDefine,\n\n\t\t\t'#define MAX_BONES ' + parameters.maxBones,\n\t\t\t( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',\n\t\t\t( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',\n\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\t\t\tparameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\n\t\t\tparameters.vertexTangents ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexUvs ? '#define USE_UV' : '',\n\t\t\tparameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.skinning ? '#define USE_SKINNING' : '',\n\t\t\tparameters.useVertexTexture ? '#define BONE_TEXTURE' : '',\n\n\t\t\tparameters.morphTargets ? '#define USE_MORPHTARGETS' : '',\n\t\t\tparameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\t\t\t( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',\n\n\t\t\t'uniform mat4 modelMatrix;',\n\t\t\t'uniform mat4 modelViewMatrix;',\n\t\t\t'uniform mat4 projectionMatrix;',\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform mat3 normalMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t'#ifdef USE_INSTANCING',\n\n\t\t\t' attribute mat4 instanceMatrix;',\n\n\t\t\t'#endif',\n\n\t\t\t'attribute vec3 position;',\n\t\t\t'attribute vec3 normal;',\n\t\t\t'attribute vec2 uv;',\n\n\t\t\t'#ifdef USE_TANGENT',\n\n\t\t\t'\tattribute vec4 tangent;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_COLOR',\n\n\t\t\t'\tattribute vec3 color;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_MORPHTARGETS',\n\n\t\t\t'\tattribute vec3 morphTarget0;',\n\t\t\t'\tattribute vec3 morphTarget1;',\n\t\t\t'\tattribute vec3 morphTarget2;',\n\t\t\t'\tattribute vec3 morphTarget3;',\n\n\t\t\t'\t#ifdef USE_MORPHNORMALS',\n\n\t\t\t'\t\tattribute vec3 morphNormal0;',\n\t\t\t'\t\tattribute vec3 morphNormal1;',\n\t\t\t'\t\tattribute vec3 morphNormal2;',\n\t\t\t'\t\tattribute vec3 morphNormal3;',\n\n\t\t\t'\t#else',\n\n\t\t\t'\t\tattribute vec3 morphTarget4;',\n\t\t\t'\t\tattribute vec3 morphTarget5;',\n\t\t\t'\t\tattribute vec3 morphTarget6;',\n\t\t\t'\t\tattribute vec3 morphTarget7;',\n\n\t\t\t'\t#endif',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_SKINNING',\n\n\t\t\t'\tattribute vec4 skinIndex;',\n\t\t\t'\tattribute vec4 skinWeight;',\n\n\t\t\t'#endif',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tprefixFragment = [\n\n\t\t\tcustomExtensions,\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer\n\n\t\t\t'#define GAMMA_FACTOR ' + gammaFactorDefine,\n\n\t\t\t( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',\n\t\t\t( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.matcap ? '#define USE_MATCAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapTypeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapBlendingDefine : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\n\t\t\tparameters.sheen ? '#define USE_SHEEN' : '',\n\n\t\t\tparameters.vertexTangents ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexUvs ? '#define USE_UV' : '',\n\t\t\tparameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',\n\n\t\t\tparameters.gradientMap ? '#define USE_GRADIENTMAP' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',\n\n\t\t\tparameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\t\t\t( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',\n\n\t\t\t( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',\n\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',\n\n\t\t\tparameters.dithering ? '#define DITHERING' : '',\n\n\t\t\tShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below\n\t\t\tparameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',\n\t\t\tparameters.matcap ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',\n\t\t\tparameters.envMap ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',\n\t\t\tparameters.emissiveMap ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',\n\t\t\tparameters.lightMap ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '',\n\t\t\tgetTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ),\n\n\t\t\tparameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t}\n\n\tvertexShader = resolveIncludes( vertexShader );\n\tvertexShader = replaceLightNums( vertexShader, parameters );\n\tvertexShader = replaceClippingPlaneNums( vertexShader, parameters );\n\n\tfragmentShader = resolveIncludes( fragmentShader );\n\tfragmentShader = replaceLightNums( fragmentShader, parameters );\n\tfragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );\n\n\tvertexShader = unrollLoops( vertexShader );\n\tfragmentShader = unrollLoops( fragmentShader );\n\n\tif ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) {\n\n\t\tlet isGLSL3ShaderMaterial = false;\n\n\t\tconst versionRegex = /^\\s*#version\\s+300\\s+es\\s*\\n/;\n\n\t\tif ( parameters.isShaderMaterial &&\n\t\t\tvertexShader.match( versionRegex ) !== null &&\n\t\t\tfragmentShader.match( versionRegex ) !== null ) {\n\n\t\t\tisGLSL3ShaderMaterial = true;\n\n\t\t\tvertexShader = vertexShader.replace( versionRegex, '' );\n\t\t\tfragmentShader = fragmentShader.replace( versionRegex, '' );\n\n\t\t}\n\n\t\t// GLSL 3.0 conversion\n\n\t\tprefixVertex = [\n\t\t\t'#version 300 es\\n',\n\t\t\t'#define attribute in',\n\t\t\t'#define varying out',\n\t\t\t'#define texture2D texture'\n\t\t].join( '\\n' ) + '\\n' + prefixVertex;\n\n\t\tprefixFragment = [\n\t\t\t'#version 300 es\\n',\n\t\t\t'#define varying in',\n\t\t\tisGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',\n\t\t\tisGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',\n\t\t\t'#define gl_FragDepthEXT gl_FragDepth',\n\t\t\t'#define texture2D texture',\n\t\t\t'#define textureCube texture',\n\t\t\t'#define texture2DProj textureProj',\n\t\t\t'#define texture2DLodEXT textureLod',\n\t\t\t'#define texture2DProjLodEXT textureProjLod',\n\t\t\t'#define textureCubeLodEXT textureLod',\n\t\t\t'#define texture2DGradEXT textureGrad',\n\t\t\t'#define texture2DProjGradEXT textureProjGrad',\n\t\t\t'#define textureCubeGradEXT textureGrad'\n\t\t].join( '\\n' ) + '\\n' + prefixFragment;\n\n\t}\n\n\tconst vertexGlsl = prefixVertex + vertexShader;\n\tconst fragmentGlsl = prefixFragment + fragmentShader;\n\n\t// console.log( '*VERTEX*', vertexGlsl );\n\t// console.log( '*FRAGMENT*', fragmentGlsl );\n\n\tconst glVertexShader = WebGLShader( gl, 35633, vertexGlsl );\n\tconst glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );\n\n\tgl.attachShader( program, glVertexShader );\n\tgl.attachShader( program, glFragmentShader );\n\n\t// Force a particular attribute to index 0.\n\n\tif ( parameters.index0AttributeName !== undefined ) {\n\n\t\tgl.bindAttribLocation( program, 0, parameters.index0AttributeName );\n\n\t} else if ( parameters.morphTargets === true ) {\n\n\t\t// programs with morphTargets displace position out of attribute 0\n\t\tgl.bindAttribLocation( program, 0, 'position' );\n\n\t}\n\n\tgl.linkProgram( program );\n\n\t// check for link errors\n\tif ( renderer.debug.checkShaderErrors ) {\n\n\t\tconst programLog = gl.getProgramInfoLog( program ).trim();\n\t\tconst vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();\n\t\tconst fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();\n\n\t\tlet runnable = true;\n\t\tlet haveDiagnostics = true;\n\n\t\tif ( gl.getProgramParameter( program, 35714 ) === false ) {\n\n\t\t\trunnable = false;\n\n\t\t\tconst vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );\n\t\t\tconst fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );\n\n\t\t\tconsole.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors );\n\n\t\t} else if ( programLog !== '' ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );\n\n\t\t} else if ( vertexLog === '' || fragmentLog === '' ) {\n\n\t\t\thaveDiagnostics = false;\n\n\t\t}\n\n\t\tif ( haveDiagnostics ) {\n\n\t\t\tthis.diagnostics = {\n\n\t\t\t\trunnable: runnable,\n\n\t\t\t\tprogramLog: programLog,\n\n\t\t\t\tvertexShader: {\n\n\t\t\t\t\tlog: vertexLog,\n\t\t\t\t\tprefix: prefixVertex\n\n\t\t\t\t},\n\n\t\t\t\tfragmentShader: {\n\n\t\t\t\t\tlog: fragmentLog,\n\t\t\t\t\tprefix: prefixFragment\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t}\n\n\t}\n\n\t// Clean up\n\n\t// Crashes in iOS9 and iOS10. #18402\n\t// gl.detachShader( program, glVertexShader );\n\t// gl.detachShader( program, glFragmentShader );\n\n\tgl.deleteShader( glVertexShader );\n\tgl.deleteShader( glFragmentShader );\n\n\t// set up caching for uniform locations\n\n\tlet cachedUniforms;\n\n\tthis.getUniforms = function () {\n\n\t\tif ( cachedUniforms === undefined ) {\n\n\t\t\tcachedUniforms = new WebGLUniforms( gl, program );\n\n\t\t}\n\n\t\treturn cachedUniforms;\n\n\t};\n\n\t// set up caching for attribute locations\n\n\tlet cachedAttributes;\n\n\tthis.getAttributes = function () {\n\n\t\tif ( cachedAttributes === undefined ) {\n\n\t\t\tcachedAttributes = fetchAttributeLocations( gl, program );\n\n\t\t}\n\n\t\treturn cachedAttributes;\n\n\t};\n\n\t// free resource\n\n\tthis.destroy = function () {\n\n\t\tbindingStates.releaseStatesOfProgram( this );\n\n\t\tgl.deleteProgram( program );\n\t\tthis.program = undefined;\n\n\t};\n\n\t//\n\n\tthis.name = parameters.shaderName;\n\tthis.id = programIdCount ++;\n\tthis.cacheKey = cacheKey;\n\tthis.usedTimes = 1;\n\tthis.program = program;\n\tthis.vertexShader = glVertexShader;\n\tthis.fragmentShader = glFragmentShader;\n\n\treturn this;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLPrograms( renderer, extensions, capabilities, bindingStates ) {\n\n\tconst programs = [];\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\tconst logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;\n\tconst floatVertexTextures = capabilities.floatVertexTextures;\n\tconst maxVertexUniforms = capabilities.maxVertexUniforms;\n\tconst vertexTextures = capabilities.vertexTextures;\n\n\tlet precision = capabilities.precision;\n\n\tconst shaderIDs = {\n\t\tMeshDepthMaterial: 'depth',\n\t\tMeshDistanceMaterial: 'distanceRGBA',\n\t\tMeshNormalMaterial: 'normal',\n\t\tMeshBasicMaterial: 'basic',\n\t\tMeshLambertMaterial: 'lambert',\n\t\tMeshPhongMaterial: 'phong',\n\t\tMeshToonMaterial: 'toon',\n\t\tMeshStandardMaterial: 'physical',\n\t\tMeshPhysicalMaterial: 'physical',\n\t\tMeshMatcapMaterial: 'matcap',\n\t\tLineBasicMaterial: 'basic',\n\t\tLineDashedMaterial: 'dashed',\n\t\tPointsMaterial: 'points',\n\t\tShadowMaterial: 'shadow',\n\t\tSpriteMaterial: 'sprite'\n\t};\n\n\tconst parameterNames = [\n\t\t\"precision\", \"isWebGL2\", \"supportsVertexTextures\", \"outputEncoding\", \"instancing\",\n\t\t\"map\", \"mapEncoding\", \"matcap\", \"matcapEncoding\", \"envMap\", \"envMapMode\", \"envMapEncoding\", \"envMapCubeUV\",\n\t\t\"lightMap\", \"lightMapEncoding\", \"aoMap\", \"emissiveMap\", \"emissiveMapEncoding\", \"bumpMap\", \"normalMap\", \"objectSpaceNormalMap\", \"tangentSpaceNormalMap\", \"clearcoatMap\", \"clearcoatRoughnessMap\", \"clearcoatNormalMap\", \"displacementMap\", \"specularMap\",\n\t\t\"roughnessMap\", \"metalnessMap\", \"gradientMap\",\n\t\t\"alphaMap\", \"combine\", \"vertexColors\", \"vertexTangents\", \"vertexUvs\", \"uvsVertexOnly\", \"fog\", \"useFog\", \"fogExp2\",\n\t\t\"flatShading\", \"sizeAttenuation\", \"logarithmicDepthBuffer\", \"skinning\",\n\t\t\"maxBones\", \"useVertexTexture\", \"morphTargets\", \"morphNormals\",\n\t\t\"maxMorphTargets\", \"maxMorphNormals\", \"premultipliedAlpha\",\n\t\t\"numDirLights\", \"numPointLights\", \"numSpotLights\", \"numHemiLights\", \"numRectAreaLights\",\n\t\t\"numDirLightShadows\", \"numPointLightShadows\", \"numSpotLightShadows\",\n\t\t\"shadowMapEnabled\", \"shadowMapType\", \"toneMapping\", 'physicallyCorrectLights',\n\t\t\"alphaTest\", \"doubleSided\", \"flipSided\", \"numClippingPlanes\", \"numClipIntersection\", \"depthPacking\", \"dithering\",\n\t\t\"sheen\"\n\t];\n\n\tfunction getShaderObject( material, shaderID ) {\n\n\t\tlet shaderobject;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\n\t\t\tshaderobject = {\n\t\t\t\tname: material.name || material.type,\n\t\t\t\tuniforms: UniformsUtils.clone( shader.uniforms ),\n\t\t\t\tvertexShader: shader.vertexShader,\n\t\t\t\tfragmentShader: shader.fragmentShader\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tshaderobject = {\n\t\t\t\tname: material.name || material.type,\n\t\t\t\tuniforms: material.uniforms,\n\t\t\t\tvertexShader: material.vertexShader,\n\t\t\t\tfragmentShader: material.fragmentShader\n\t\t\t};\n\n\t\t}\n\n\t\treturn shaderobject;\n\n\t}\n\n\tfunction allocateBones( object ) {\n\n\t\tconst skeleton = object.skeleton;\n\t\tconst bones = skeleton.bones;\n\n\t\tif ( floatVertexTextures ) {\n\n\t\t\treturn 1024;\n\n\t\t} else {\n\n\t\t\t// default for when object is not specified\n\t\t\t// ( for example when prebuilding shader to be used with multiple objects )\n\t\t\t//\n\t\t\t// - leave some extra space for other uniforms\n\t\t\t// - limit here is ANGLE's 254 max uniform vectors\n\t\t\t// (up to 54 should be safe)\n\n\t\t\tconst nVertexUniforms = maxVertexUniforms;\n\t\t\tconst nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );\n\n\t\t\tconst maxBones = Math.min( nVertexMatrices, bones.length );\n\n\t\t\tif ( maxBones < bones.length ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t\treturn maxBones;\n\n\t\t}\n\n\t}\n\n\tfunction getTextureEncodingFromMap( map ) {\n\n\t\tlet encoding;\n\n\t\tif ( ! map ) {\n\n\t\t\tencoding = LinearEncoding;\n\n\t\t} else if ( map.isTexture ) {\n\n\t\t\tencoding = map.encoding;\n\n\t\t} else if ( map.isWebGLRenderTarget ) {\n\n\t\t\tconsole.warn( \"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.\" );\n\t\t\tencoding = map.texture.encoding;\n\n\t\t}\n\n\t\treturn encoding;\n\n\t}\n\n\tfunction getParameters( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) {\n\n\t\tconst fog = scene.fog;\n\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\n\t\tconst envMap = material.envMap || environment;\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\n\t\t// heuristics to create shader parameters according to lights in the scene\n\t\t// (not to blow over maxLights budget)\n\n\t\tconst maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;\n\n\t\tif ( material.precision !== null ) {\n\n\t\t\tprecision = capabilities.getMaxPrecision( material.precision );\n\n\t\t\tif ( precision !== material.precision ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst shaderobject = getShaderObject( material, shaderID );\n\t\tmaterial.onBeforeCompile( shaderobject, renderer );\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tconst parameters = {\n\n\t\t\tisWebGL2: isWebGL2,\n\n\t\t\tshaderID: shaderID,\n\t\t\tshaderName: shaderobject.name,\n\n\t\t\tuniforms: shaderobject.uniforms,\n\t\t\tvertexShader: shaderobject.vertexShader,\n\t\t\tfragmentShader: shaderobject.fragmentShader,\n\t\t\tdefines: material.defines,\n\n\t\t\tisRawShaderMaterial: material.isRawShaderMaterial,\n\t\t\tisShaderMaterial: material.isShaderMaterial,\n\n\t\t\tprecision: precision,\n\n\t\t\tinstancing: object.isInstancedMesh === true,\n\n\t\t\tsupportsVertexTextures: vertexTextures,\n\t\t\toutputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding,\n\t\t\tmap: !! material.map,\n\t\t\tmapEncoding: getTextureEncodingFromMap( material.map ),\n\t\t\tmatcap: !! material.matcap,\n\t\t\tmatcapEncoding: getTextureEncodingFromMap( material.matcap ),\n\t\t\tenvMap: !! envMap,\n\t\t\tenvMapMode: envMap && envMap.mapping,\n\t\t\tenvMapEncoding: getTextureEncodingFromMap( envMap ),\n\t\t\tenvMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ),\n\t\t\tlightMap: !! material.lightMap,\n\t\t\tlightMapEncoding: getTextureEncodingFromMap( material.lightMap ),\n\t\t\taoMap: !! material.aoMap,\n\t\t\temissiveMap: !! material.emissiveMap,\n\t\t\temissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),\n\t\t\tbumpMap: !! material.bumpMap,\n\t\t\tnormalMap: !! material.normalMap,\n\t\t\tobjectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,\n\t\t\ttangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,\n\t\t\tclearcoatMap: !! material.clearcoatMap,\n\t\t\tclearcoatRoughnessMap: !! material.clearcoatRoughnessMap,\n\t\t\tclearcoatNormalMap: !! material.clearcoatNormalMap,\n\t\t\tdisplacementMap: !! material.displacementMap,\n\t\t\troughnessMap: !! material.roughnessMap,\n\t\t\tmetalnessMap: !! material.metalnessMap,\n\t\t\tspecularMap: !! material.specularMap,\n\t\t\talphaMap: !! material.alphaMap,\n\n\t\t\tgradientMap: !! material.gradientMap,\n\n\t\t\tsheen: !! material.sheen,\n\n\t\t\tcombine: material.combine,\n\n\t\t\tvertexTangents: ( material.normalMap && material.vertexTangents ),\n\t\t\tvertexColors: material.vertexColors,\n\t\t\tvertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap,\n\t\t\tuvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap,\n\n\t\t\tfog: !! fog,\n\t\t\tuseFog: material.fog,\n\t\t\tfogExp2: ( fog && fog.isFogExp2 ),\n\n\t\t\tflatShading: material.flatShading,\n\n\t\t\tsizeAttenuation: material.sizeAttenuation,\n\t\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\t\tskinning: material.skinning && maxBones > 0,\n\t\t\tmaxBones: maxBones,\n\t\t\tuseVertexTexture: floatVertexTextures,\n\n\t\t\tmorphTargets: material.morphTargets,\n\t\t\tmorphNormals: material.morphNormals,\n\t\t\tmaxMorphTargets: renderer.maxMorphTargets,\n\t\t\tmaxMorphNormals: renderer.maxMorphNormals,\n\n\t\t\tnumDirLights: lights.directional.length,\n\t\t\tnumPointLights: lights.point.length,\n\t\t\tnumSpotLights: lights.spot.length,\n\t\t\tnumRectAreaLights: lights.rectArea.length,\n\t\t\tnumHemiLights: lights.hemi.length,\n\n\t\t\tnumDirLightShadows: lights.directionalShadowMap.length,\n\t\t\tnumPointLightShadows: lights.pointShadowMap.length,\n\t\t\tnumSpotLightShadows: lights.spotShadowMap.length,\n\n\t\t\tnumClippingPlanes: nClipPlanes,\n\t\t\tnumClipIntersection: nClipIntersection,\n\n\t\t\tdithering: material.dithering,\n\n\t\t\tshadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,\n\t\t\tshadowMapType: renderer.shadowMap.type,\n\n\t\t\ttoneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,\n\t\t\tphysicallyCorrectLights: renderer.physicallyCorrectLights,\n\n\t\t\tpremultipliedAlpha: material.premultipliedAlpha,\n\n\t\t\talphaTest: material.alphaTest,\n\t\t\tdoubleSided: material.side === DoubleSide,\n\t\t\tflipSided: material.side === BackSide,\n\n\t\t\tdepthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false,\n\n\t\t\tindex0AttributeName: material.index0AttributeName,\n\n\t\t\textensionDerivatives: material.extensions && material.extensions.derivatives,\n\t\t\textensionFragDepth: material.extensions && material.extensions.fragDepth,\n\t\t\textensionDrawBuffers: material.extensions && material.extensions.drawBuffers,\n\t\t\textensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,\n\n\t\t\trendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== null,\n\t\t\trendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null,\n\t\t\trendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null,\n\n\t\t\tcustomProgramCacheKey: material.customProgramCacheKey()\n\n\t\t};\n\n\t\treturn parameters;\n\n\t}\n\n\tfunction getProgramCacheKey( parameters ) {\n\n\t\tconst array = [];\n\n\t\tif ( parameters.shaderID ) {\n\n\t\t\tarray.push( parameters.shaderID );\n\n\t\t} else {\n\n\t\t\tarray.push( parameters.fragmentShader );\n\t\t\tarray.push( parameters.vertexShader );\n\n\t\t}\n\n\t\tif ( parameters.defines !== undefined ) {\n\n\t\t\tfor ( const name in parameters.defines ) {\n\n\t\t\t\tarray.push( name );\n\t\t\t\tarray.push( parameters.defines[ name ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( parameters.isRawShaderMaterial === undefined ) {\n\n\t\t\tfor ( let i = 0; i < parameterNames.length; i ++ ) {\n\n\t\t\t\tarray.push( parameters[ parameterNames[ i ] ] );\n\n\t\t\t}\n\n\t\t\tarray.push( renderer.outputEncoding );\n\t\t\tarray.push( renderer.gammaFactor );\n\n\t\t}\n\n\t\tarray.push( parameters.customProgramCacheKey );\n\n\t\treturn array.join();\n\n\t}\n\n\tfunction acquireProgram( parameters, cacheKey ) {\n\n\t\tlet program;\n\n\t\t// Check if code has been already compiled\n\t\tfor ( let p = 0, pl = programs.length; p < pl; p ++ ) {\n\n\t\t\tconst preexistingProgram = programs[ p ];\n\n\t\t\tif ( preexistingProgram.cacheKey === cacheKey ) {\n\n\t\t\t\tprogram = preexistingProgram;\n\t\t\t\t++ program.usedTimes;\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( program === undefined ) {\n\n\t\t\tprogram = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );\n\t\t\tprograms.push( program );\n\n\t\t}\n\n\t\treturn program;\n\n\t}\n\n\tfunction releaseProgram( program ) {\n\n\t\tif ( -- program.usedTimes === 0 ) {\n\n\t\t\t// Remove from unordered set\n\t\t\tconst i = programs.indexOf( program );\n\t\t\tprograms[ i ] = programs[ programs.length - 1 ];\n\t\t\tprograms.pop();\n\n\t\t\t// Free WebGL resources\n\t\t\tprogram.destroy();\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tgetParameters: getParameters,\n\t\tgetProgramCacheKey: getProgramCacheKey,\n\t\tacquireProgram: acquireProgram,\n\t\treleaseProgram: releaseProgram,\n\t\t// Exposed for resource monitoring & error feedback via renderer.info:\n\t\tprograms: programs\n\t};\n\n}\n\n/**\n * @author fordacious / fordacious.github.io\n */\n\nfunction WebGLProperties() {\n\n\tlet properties = new WeakMap();\n\n\tfunction get( object ) {\n\n\t\tlet map = properties.get( object );\n\n\t\tif ( map === undefined ) {\n\n\t\t\tmap = {};\n\t\t\tproperties.set( object, map );\n\n\t\t}\n\n\t\treturn map;\n\n\t}\n\n\tfunction remove( object ) {\n\n\t\tproperties.delete( object );\n\n\t}\n\n\tfunction update( object, key, value ) {\n\n\t\tproperties.get( object )[ key ] = value;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tproperties = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update,\n\t\tdispose: dispose\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction painterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.program !== b.program ) {\n\n\t\treturn a.program.id - b.program.id;\n\n\t} else if ( a.material.id !== b.material.id ) {\n\n\t\treturn a.material.id - b.material.id;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn a.z - b.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\nfunction reversePainterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn b.z - a.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\n\nfunction WebGLRenderList() {\n\n\tconst renderItems = [];\n\tlet renderItemsIndex = 0;\n\n\tconst opaque = [];\n\tconst transparent = [];\n\n\tconst defaultProgram = { id: - 1 };\n\n\tfunction init() {\n\n\t\trenderItemsIndex = 0;\n\n\t\topaque.length = 0;\n\t\ttransparent.length = 0;\n\n\t}\n\n\tfunction getNextRenderItem( object, geometry, material, groupOrder, z, group ) {\n\n\t\tlet renderItem = renderItems[ renderItemsIndex ];\n\n\t\tif ( renderItem === undefined ) {\n\n\t\t\trenderItem = {\n\t\t\t\tid: object.id,\n\t\t\t\tobject: object,\n\t\t\t\tgeometry: geometry,\n\t\t\t\tmaterial: material,\n\t\t\t\tprogram: material.program || defaultProgram,\n\t\t\t\tgroupOrder: groupOrder,\n\t\t\t\trenderOrder: object.renderOrder,\n\t\t\t\tz: z,\n\t\t\t\tgroup: group\n\t\t\t};\n\n\t\t\trenderItems[ renderItemsIndex ] = renderItem;\n\n\t\t} else {\n\n\t\t\trenderItem.id = object.id;\n\t\t\trenderItem.object = object;\n\t\t\trenderItem.geometry = geometry;\n\t\t\trenderItem.material = material;\n\t\t\trenderItem.program = material.program || defaultProgram;\n\t\t\trenderItem.groupOrder = groupOrder;\n\t\t\trenderItem.renderOrder = object.renderOrder;\n\t\t\trenderItem.z = z;\n\t\t\trenderItem.group = group;\n\n\t\t}\n\n\t\trenderItemsIndex ++;\n\n\t\treturn renderItem;\n\n\t}\n\n\tfunction push( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\t( material.transparent === true ? transparent : opaque ).push( renderItem );\n\n\t}\n\n\tfunction unshift( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\t( material.transparent === true ? transparent : opaque ).unshift( renderItem );\n\n\t}\n\n\tfunction sort( customOpaqueSort, customTransparentSort ) {\n\n\t\tif ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );\n\t\tif ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );\n\n\t}\n\n\tfunction finish() {\n\n\t\t// Clear references from inactive renderItems in the list\n\n\t\tfor ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {\n\n\t\t\tconst renderItem = renderItems[ i ];\n\n\t\t\tif ( renderItem.id === null ) break;\n\n\t\t\trenderItem.id = null;\n\t\t\trenderItem.object = null;\n\t\t\trenderItem.geometry = null;\n\t\t\trenderItem.material = null;\n\t\t\trenderItem.program = null;\n\t\t\trenderItem.group = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\topaque: opaque,\n\t\ttransparent: transparent,\n\n\t\tinit: init,\n\t\tpush: push,\n\t\tunshift: unshift,\n\t\tfinish: finish,\n\n\t\tsort: sort\n\t};\n\n}\n\nfunction WebGLRenderLists() {\n\n\tlet lists = new WeakMap();\n\n\tfunction onSceneDispose( event ) {\n\n\t\tconst scene = event.target;\n\n\t\tscene.removeEventListener( 'dispose', onSceneDispose );\n\n\t\tlists.delete( scene );\n\n\t}\n\n\tfunction get( scene, camera ) {\n\n\t\tconst cameras = lists.get( scene );\n\t\tlet list;\n\n\t\tif ( cameras === undefined ) {\n\n\t\t\tlist = new WebGLRenderList();\n\t\t\tlists.set( scene, new WeakMap() );\n\t\t\tlists.get( scene ).set( camera, list );\n\n\t\t\tscene.addEventListener( 'dispose', onSceneDispose );\n\n\t\t} else {\n\n\t\t\tlist = cameras.get( camera );\n\t\t\tif ( list === undefined ) {\n\n\t\t\t\tlist = new WebGLRenderList();\n\t\t\t\tcameras.set( camera, list );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn list;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tlists = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction UniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tconeCos: 0,\n\t\t\t\t\t\tpenumbraCos: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'HemisphereLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tskyColor: new Color(),\n\t\t\t\t\t\tgroundColor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'RectAreaLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\thalfWidth: new Vector3(),\n\t\t\t\t\t\thalfHeight: new Vector3()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\nfunction ShadowUniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2(),\n\t\t\t\t\t\tshadowCameraNear: 1,\n\t\t\t\t\t\tshadowCameraFar: 1000\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\t// TODO (abelnation): set RectAreaLight shadow uniforms\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\n\n\nlet nextVersion = 0;\n\nfunction shadowCastingLightsFirst( lightA, lightB ) {\n\n\treturn ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );\n\n}\n\nfunction WebGLLights() {\n\n\tconst cache = new UniformsCache();\n\n\tconst shadowCache = ShadowUniformsCache();\n\n\tconst state = {\n\n\t\tversion: 0,\n\n\t\thash: {\n\t\t\tdirectionalLength: - 1,\n\t\t\tpointLength: - 1,\n\t\t\tspotLength: - 1,\n\t\t\trectAreaLength: - 1,\n\t\t\themiLength: - 1,\n\n\t\t\tnumDirectionalShadows: - 1,\n\t\t\tnumPointShadows: - 1,\n\t\t\tnumSpotShadows: - 1\n\t\t},\n\n\t\tambient: [ 0, 0, 0 ],\n\t\tprobe: [],\n\t\tdirectional: [],\n\t\tdirectionalShadow: [],\n\t\tdirectionalShadowMap: [],\n\t\tdirectionalShadowMatrix: [],\n\t\tspot: [],\n\t\tspotShadow: [],\n\t\tspotShadowMap: [],\n\t\tspotShadowMatrix: [],\n\t\trectArea: [],\n\t\tpoint: [],\n\t\tpointShadow: [],\n\t\tpointShadowMap: [],\n\t\tpointShadowMatrix: [],\n\t\themi: []\n\n\t};\n\n\tfor ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );\n\n\tconst vector3 = new Vector3();\n\tconst matrix4 = new Matrix4();\n\tconst matrix42 = new Matrix4();\n\n\tfunction setup( lights, shadows, camera ) {\n\n\t\tlet r = 0, g = 0, b = 0;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 );\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tlet numDirectionalShadows = 0;\n\t\tlet numPointShadows = 0;\n\t\tlet numSpotShadows = 0;\n\n\t\tconst viewMatrix = camera.matrixWorldInverse;\n\n\t\tlights.sort( shadowCastingLightsFirst );\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tconst color = light.color;\n\t\t\tconst intensity = light.intensity;\n\t\t\tconst distance = light.distance;\n\n\t\t\tconst shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;\n\n\t\t\tif ( light.isAmbientLight ) {\n\n\t\t\t\tr += color.r * intensity;\n\t\t\t\tg += color.g * intensity;\n\t\t\t\tb += color.b * intensity;\n\n\t\t\t} else if ( light.isLightProbe ) {\n\n\t\t\t\tfor ( let j = 0; j < 9; j ++ ) {\n\n\t\t\t\t\tstate.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );\n\n\t\t\t\t}\n\n\t\t\t} else if ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.directionalShadow[ directionalLength ] = shadowUniforms;\n\t\t\t\t\tstate.directionalShadowMap[ directionalLength ] = shadowMap;\n\t\t\t\t\tstate.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumDirectionalShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.directional[ directionalLength ] = uniforms;\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.distance = distance;\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tuniforms.coneCos = Math.cos( light.angle );\n\t\t\t\tuniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.spotShadow[ spotLength ] = shadowUniforms;\n\t\t\t\t\tstate.spotShadowMap[ spotLength ] = shadowMap;\n\t\t\t\t\tstate.spotShadowMatrix[ spotLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumSpotShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.spot[ spotLength ] = uniforms;\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\t// (a) intensity is the total visible light emitted\n\t\t\t\t//uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );\n\n\t\t\t\t// (b) intensity is the brightness of the light\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\t// extract local rotation of light to derive width/height half vectors\n\t\t\t\tmatrix42.identity();\n\t\t\t\tmatrix4.copy( light.matrixWorld );\n\t\t\t\tmatrix4.premultiply( viewMatrix );\n\t\t\t\tmatrix42.extractRotation( matrix4 );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tuniforms.halfWidth.applyMatrix4( matrix42 );\n\t\t\t\tuniforms.halfHeight.applyMatrix4( matrix42 );\n\n\t\t\t\t// TODO (abelnation): RectAreaLight distance?\n\t\t\t\t// uniforms.distance = distance;\n\n\t\t\t\tstate.rectArea[ rectAreaLength ] = uniforms;\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\t\t\t\tuniforms.distance = light.distance;\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\t\t\t\t\tshadowUniforms.shadowCameraNear = shadow.camera.near;\n\t\t\t\t\tshadowUniforms.shadowCameraFar = shadow.camera.far;\n\n\t\t\t\t\tstate.pointShadow[ pointLength ] = shadowUniforms;\n\t\t\t\t\tstate.pointShadowMap[ pointLength ] = shadowMap;\n\t\t\t\t\tstate.pointShadowMatrix[ pointLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumPointShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.point[ pointLength ] = uniforms;\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\t\t\t\tuniforms.direction.normalize();\n\n\t\t\t\tuniforms.skyColor.copy( light.color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );\n\n\t\t\t\tstate.hemi[ hemiLength ] = uniforms;\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.ambient[ 0 ] = r;\n\t\tstate.ambient[ 1 ] = g;\n\t\tstate.ambient[ 2 ] = b;\n\n\t\tconst hash = state.hash;\n\n\t\tif ( hash.directionalLength !== directionalLength ||\n\t\t\thash.pointLength !== pointLength ||\n\t\t\thash.spotLength !== spotLength ||\n\t\t\thash.rectAreaLength !== rectAreaLength ||\n\t\t\thash.hemiLength !== hemiLength ||\n\t\t\thash.numDirectionalShadows !== numDirectionalShadows ||\n\t\t\thash.numPointShadows !== numPointShadows ||\n\t\t\thash.numSpotShadows !== numSpotShadows ) {\n\n\t\t\tstate.directional.length = directionalLength;\n\t\t\tstate.spot.length = spotLength;\n\t\t\tstate.rectArea.length = rectAreaLength;\n\t\t\tstate.point.length = pointLength;\n\t\t\tstate.hemi.length = hemiLength;\n\n\t\t\tstate.directionalShadow.length = numDirectionalShadows;\n\t\t\tstate.directionalShadowMap.length = numDirectionalShadows;\n\t\t\tstate.pointShadow.length = numPointShadows;\n\t\t\tstate.pointShadowMap.length = numPointShadows;\n\t\t\tstate.spotShadow.length = numSpotShadows;\n\t\t\tstate.spotShadowMap.length = numSpotShadows;\n\t\t\tstate.directionalShadowMatrix.length = numDirectionalShadows;\n\t\t\tstate.pointShadowMatrix.length = numPointShadows;\n\t\t\tstate.spotShadowMatrix.length = numSpotShadows;\n\n\t\t\thash.directionalLength = directionalLength;\n\t\t\thash.pointLength = pointLength;\n\t\t\thash.spotLength = spotLength;\n\t\t\thash.rectAreaLength = rectAreaLength;\n\t\t\thash.hemiLength = hemiLength;\n\n\t\t\thash.numDirectionalShadows = numDirectionalShadows;\n\t\t\thash.numPointShadows = numPointShadows;\n\t\t\thash.numSpotShadows = numSpotShadows;\n\n\t\t\tstate.version = nextVersion ++;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tsetup: setup,\n\t\tstate: state\n\t};\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebGLRenderState() {\n\n\tconst lights = new WebGLLights();\n\n\tconst lightsArray = [];\n\tconst shadowsArray = [];\n\n\tfunction init() {\n\n\t\tlightsArray.length = 0;\n\t\tshadowsArray.length = 0;\n\n\t}\n\n\tfunction pushLight( light ) {\n\n\t\tlightsArray.push( light );\n\n\t}\n\n\tfunction pushShadow( shadowLight ) {\n\n\t\tshadowsArray.push( shadowLight );\n\n\t}\n\n\tfunction setupLights( camera ) {\n\n\t\tlights.setup( lightsArray, shadowsArray, camera );\n\n\t}\n\n\tconst state = {\n\t\tlightsArray: lightsArray,\n\t\tshadowsArray: shadowsArray,\n\n\t\tlights: lights\n\t};\n\n\treturn {\n\t\tinit: init,\n\t\tstate: state,\n\t\tsetupLights: setupLights,\n\n\t\tpushLight: pushLight,\n\t\tpushShadow: pushShadow\n\t};\n\n}\n\nfunction WebGLRenderStates() {\n\n\tlet renderStates = new WeakMap();\n\n\tfunction onSceneDispose( event ) {\n\n\t\tconst scene = event.target;\n\n\t\tscene.removeEventListener( 'dispose', onSceneDispose );\n\n\t\trenderStates.delete( scene );\n\n\t}\n\n\tfunction get( scene, camera ) {\n\n\t\tlet renderState;\n\n\t\tif ( renderStates.has( scene ) === false ) {\n\n\t\t\trenderState = new WebGLRenderState();\n\t\t\trenderStates.set( scene, new WeakMap() );\n\t\t\trenderStates.get( scene ).set( camera, renderState );\n\n\t\t\tscene.addEventListener( 'dispose', onSceneDispose );\n\n\t\t} else {\n\n\t\t\tif ( renderStates.get( scene ).has( camera ) === false ) {\n\n\t\t\t\trenderState = new WebGLRenderState();\n\t\t\t\trenderStates.get( scene ).set( camera, renderState );\n\n\t\t\t} else {\n\n\t\t\t\trenderState = renderStates.get( scene ).get( camera );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn renderState;\n\n\t}\n\n\tfunction dispose() {\n\n\t\trenderStates = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author bhouston / https://clara.io\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n *\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * wireframe: ,\n * wireframeLinewidth: \n * }\n */\n\nfunction MeshDepthMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshDepthMaterial';\n\n\tthis.depthPacking = BasicDepthPacking;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\n\tthis.fog = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshDepthMaterial.prototype = Object.create( Material.prototype );\nMeshDepthMaterial.prototype.constructor = MeshDepthMaterial;\n\nMeshDepthMaterial.prototype.isMeshDepthMaterial = true;\n\nMeshDepthMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.depthPacking = source.depthPacking;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\treturn this;\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n *\n * referencePosition: ,\n * nearDistance: ,\n * farDistance: ,\n *\n * skinning: ,\n * morphTargets: ,\n *\n * map: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: \n *\n * }\n */\n\nfunction MeshDistanceMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshDistanceMaterial';\n\n\tthis.referencePosition = new Vector3();\n\tthis.nearDistance = 1;\n\tthis.farDistance = 1000;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.fog = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshDistanceMaterial.prototype = Object.create( Material.prototype );\nMeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;\n\nMeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;\n\nMeshDistanceMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.referencePosition.copy( source.referencePosition );\n\tthis.nearDistance = source.nearDistance;\n\tthis.farDistance = source.farDistance;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\treturn this;\n\n};\n\nvar vsm_frag = \"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include \\nvoid main() {\\n float mean = 0.0;\\n float squared_mean = 0.0;\\n\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\\n #ifdef HORIZONAL_PASS\\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\\n mean += distribution.x;\\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n #else\\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\\n mean += depth;\\n squared_mean += depth * depth;\\n #endif\\n }\\n mean = mean * HALF_SAMPLE_RATE;\\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\\n float std_dev = sqrt( squared_mean - mean * mean );\\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\";\n\nvar vsm_vert = \"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\";\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLShadowMap( _renderer, _objects, maxTextureSize ) {\n\n\tlet _frustum = new Frustum();\n\n\tconst _shadowMapSize = new Vector2(),\n\t\t_viewportSize = new Vector2(),\n\n\t\t_viewport = new Vector4(),\n\n\t\t_depthMaterials = [],\n\t\t_distanceMaterials = [],\n\n\t\t_materialCache = {};\n\n\tconst shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };\n\n\tconst shadowMaterialVertical = new ShaderMaterial( {\n\n\t\tdefines: {\n\t\t\tSAMPLE_RATE: 2.0 / 8.0,\n\t\t\tHALF_SAMPLE_RATE: 1.0 / 8.0\n\t\t},\n\n\t\tuniforms: {\n\t\t\tshadow_pass: { value: null },\n\t\t\tresolution: { value: new Vector2() },\n\t\t\tradius: { value: 4.0 }\n\t\t},\n\n\t\tvertexShader: vsm_vert,\n\n\t\tfragmentShader: vsm_frag\n\n\t} );\n\n\tconst shadowMaterialHorizonal = shadowMaterialVertical.clone();\n\tshadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;\n\n\tconst fullScreenTri = new BufferGeometry();\n\tfullScreenTri.setAttribute(\n\t\t\"position\",\n\t\tnew BufferAttribute(\n\t\t\tnew Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),\n\t\t\t3\n\t\t)\n\t);\n\n\tconst fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );\n\n\tconst scope = this;\n\n\tthis.enabled = false;\n\n\tthis.autoUpdate = true;\n\tthis.needsUpdate = false;\n\n\tthis.type = PCFShadowMap;\n\n\tthis.render = function ( lights, scene, camera ) {\n\n\t\tif ( scope.enabled === false ) return;\n\t\tif ( scope.autoUpdate === false && scope.needsUpdate === false ) return;\n\n\t\tif ( lights.length === 0 ) return;\n\n\t\tconst currentRenderTarget = _renderer.getRenderTarget();\n\t\tconst activeCubeFace = _renderer.getActiveCubeFace();\n\t\tconst activeMipmapLevel = _renderer.getActiveMipmapLevel();\n\n\t\tconst _state = _renderer.state;\n\n\t\t// Set GL state for depth map.\n\t\t_state.setBlending( NoBlending );\n\t\t_state.buffers.color.setClear( 1, 1, 1, 1 );\n\t\t_state.buffers.depth.setTest( true );\n\t\t_state.setScissorTest( false );\n\n\t\t// render depth map\n\n\t\tfor ( let i = 0, il = lights.length; i < il; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\t\t\tconst shadow = light.shadow;\n\n\t\t\tif ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;\n\n\t\t\tif ( shadow === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\t_shadowMapSize.copy( shadow.mapSize );\n\n\t\t\tconst shadowFrameExtents = shadow.getFrameExtents();\n\n\t\t\t_shadowMapSize.multiply( shadowFrameExtents );\n\n\t\t\t_viewportSize.copy( shadow.mapSize );\n\n\t\t\tif ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {\n\n\t\t\t\tif ( _shadowMapSize.x > maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );\n\t\t\t\t\t_shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;\n\t\t\t\t\tshadow.mapSize.x = _viewportSize.x;\n\n\t\t\t\t}\n\n\t\t\t\tif ( _shadowMapSize.y > maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y );\n\t\t\t\t\t_shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;\n\t\t\t\t\tshadow.mapSize.y = _viewportSize.y;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {\n\n\t\t\t\tconst pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };\n\n\t\t\t\tshadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\t\t\t\tshadow.map.texture.name = light.name + \".shadowMap\";\n\n\t\t\t\tshadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\n\t\t\t\tshadow.camera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\tif ( shadow.map === null ) {\n\n\t\t\t\tconst pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };\n\n\t\t\t\tshadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\t\t\t\tshadow.map.texture.name = light.name + \".shadowMap\";\n\n\t\t\t\tshadow.camera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\t_renderer.setRenderTarget( shadow.map );\n\t\t\t_renderer.clear();\n\n\t\t\tconst viewportCount = shadow.getViewportCount();\n\n\t\t\tfor ( let vp = 0; vp < viewportCount; vp ++ ) {\n\n\t\t\t\tconst viewport = shadow.getViewport( vp );\n\n\t\t\t\t_viewport.set(\n\t\t\t\t\t_viewportSize.x * viewport.x,\n\t\t\t\t\t_viewportSize.y * viewport.y,\n\t\t\t\t\t_viewportSize.x * viewport.z,\n\t\t\t\t\t_viewportSize.y * viewport.w\n\t\t\t\t);\n\n\t\t\t\t_state.viewport( _viewport );\n\n\t\t\t\tshadow.updateMatrices( light, vp );\n\n\t\t\t\t_frustum = shadow.getFrustum();\n\n\t\t\t\trenderObject( scene, camera, shadow.camera, light, this.type );\n\n\t\t\t}\n\n\t\t\t// do blur pass for VSM\n\n\t\t\tif ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {\n\n\t\t\t\tVSMPass( shadow, camera );\n\n\t\t\t}\n\n\t\t\tshadow.needsUpdate = false;\n\n\t\t}\n\n\t\tscope.needsUpdate = false;\n\n\t\t_renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );\n\n\t};\n\n\tfunction VSMPass( shadow, camera ) {\n\n\t\tconst geometry = _objects.update( fullScreenMesh );\n\n\t\t// vertical pass\n\n\t\tshadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;\n\t\tshadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialVertical.uniforms.radius.value = shadow.radius;\n\t\t_renderer.setRenderTarget( shadow.mapPass );\n\t\t_renderer.clear();\n\t\t_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );\n\n\t\t// horizonal pass\n\n\t\tshadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;\n\t\tshadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialHorizonal.uniforms.radius.value = shadow.radius;\n\t\t_renderer.setRenderTarget( shadow.map );\n\t\t_renderer.clear();\n\t\t_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );\n\n\t}\n\n\tfunction getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {\n\n\t\tconst index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;\n\n\t\tlet material = _depthMaterials[ index ];\n\n\t\tif ( material === undefined ) {\n\n\t\t\tmaterial = new MeshDepthMaterial( {\n\n\t\t\t\tdepthPacking: RGBADepthPacking,\n\n\t\t\t\tmorphTargets: useMorphing,\n\t\t\t\tskinning: useSkinning\n\n\t\t\t} );\n\n\t\t\t_depthMaterials[ index ] = material;\n\n\t\t}\n\n\t\treturn material;\n\n\t}\n\n\tfunction getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {\n\n\t\tconst index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;\n\n\t\tlet material = _distanceMaterials[ index ];\n\n\t\tif ( material === undefined ) {\n\n\t\t\tmaterial = new MeshDistanceMaterial( {\n\n\t\t\t\tmorphTargets: useMorphing,\n\t\t\t\tskinning: useSkinning\n\n\t\t\t} );\n\n\t\t\t_distanceMaterials[ index ] = material;\n\n\t\t}\n\n\t\treturn material;\n\n\t}\n\n\tfunction getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) {\n\n\t\tlet result = null;\n\n\t\tlet getMaterialVariant = getDepthMaterialVariant;\n\t\tlet customMaterial = object.customDepthMaterial;\n\n\t\tif ( light.isPointLight === true ) {\n\n\t\t\tgetMaterialVariant = getDistanceMaterialVariant;\n\t\t\tcustomMaterial = object.customDistanceMaterial;\n\n\t\t}\n\n\t\tif ( customMaterial === undefined ) {\n\n\t\t\tlet useMorphing = false;\n\n\t\t\tif ( material.morphTargets === true ) {\n\n\t\t\t\tuseMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;\n\n\t\t\t}\n\n\t\t\tlet useSkinning = false;\n\n\t\t\tif ( object.isSkinnedMesh === true ) {\n\n\t\t\t\tif ( material.skinning === true ) {\n\n\t\t\t\t\tuseSkinning = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst useInstancing = object.isInstancedMesh === true;\n\n\t\t\tresult = getMaterialVariant( useMorphing, useSkinning, useInstancing );\n\n\t\t} else {\n\n\t\t\tresult = customMaterial;\n\n\t\t}\n\n\t\tif ( _renderer.localClippingEnabled &&\n\t\t\t\tmaterial.clipShadows === true &&\n\t\t\t\tmaterial.clippingPlanes.length !== 0 ) {\n\n\t\t\t// in this case we need a unique material instance reflecting the\n\t\t\t// appropriate state\n\n\t\t\tconst keyA = result.uuid, keyB = material.uuid;\n\n\t\t\tlet materialsForVariant = _materialCache[ keyA ];\n\n\t\t\tif ( materialsForVariant === undefined ) {\n\n\t\t\t\tmaterialsForVariant = {};\n\t\t\t\t_materialCache[ keyA ] = materialsForVariant;\n\n\t\t\t}\n\n\t\t\tlet cachedMaterial = materialsForVariant[ keyB ];\n\n\t\t\tif ( cachedMaterial === undefined ) {\n\n\t\t\t\tcachedMaterial = result.clone();\n\t\t\t\tmaterialsForVariant[ keyB ] = cachedMaterial;\n\n\t\t\t}\n\n\t\t\tresult = cachedMaterial;\n\n\t\t}\n\n\t\tresult.visible = material.visible;\n\t\tresult.wireframe = material.wireframe;\n\n\t\tif ( type === VSMShadowMap ) {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;\n\n\t\t} else {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];\n\n\t\t}\n\n\t\tresult.clipShadows = material.clipShadows;\n\t\tresult.clippingPlanes = material.clippingPlanes;\n\t\tresult.clipIntersection = material.clipIntersection;\n\n\t\tresult.wireframeLinewidth = material.wireframeLinewidth;\n\t\tresult.linewidth = material.linewidth;\n\n\t\tif ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {\n\n\t\t\tresult.referencePosition.setFromMatrixPosition( light.matrixWorld );\n\t\t\tresult.nearDistance = shadowCameraNear;\n\t\t\tresult.farDistance = shadowCameraFar;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tfunction renderObject( object, camera, shadowCamera, light, type ) {\n\n\t\tif ( object.visible === false ) return;\n\n\t\tconst visible = object.layers.test( camera.layers );\n\n\t\tif ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {\n\n\t\t\tif ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {\n\n\t\t\t\tobject.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );\n\n\t\t\t\tconst geometry = _objects.update( object );\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\tfor ( let k = 0, kl = groups.length; k < kl; k ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ k ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );\n\n\t\t\t\t\t\t\t_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type );\n\n\t\t\t\t\t_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\trenderObject( children[ i ], camera, shadowCamera, light, type );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLState( gl, extensions, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tfunction ColorBuffer() {\n\n\t\tlet locked = false;\n\n\t\tconst color = new Vector4();\n\t\tlet currentColorMask = null;\n\t\tconst currentColorClear = new Vector4( 0, 0, 0, 0 );\n\n\t\treturn {\n\n\t\t\tsetMask: function ( colorMask ) {\n\n\t\t\t\tif ( currentColorMask !== colorMask && ! locked ) {\n\n\t\t\t\t\tgl.colorMask( colorMask, colorMask, colorMask, colorMask );\n\t\t\t\t\tcurrentColorMask = colorMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( r, g, b, a, premultipliedAlpha ) {\n\n\t\t\t\tif ( premultipliedAlpha === true ) {\n\n\t\t\t\t\tr *= a; g *= a; b *= a;\n\n\t\t\t\t}\n\n\t\t\t\tcolor.set( r, g, b, a );\n\n\t\t\t\tif ( currentColorClear.equals( color ) === false ) {\n\n\t\t\t\t\tgl.clearColor( r, g, b, a );\n\t\t\t\t\tcurrentColorClear.copy( color );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentColorMask = null;\n\t\t\t\tcurrentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction DepthBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentDepthMask = null;\n\t\tlet currentDepthFunc = null;\n\t\tlet currentDepthClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( depthTest ) {\n\n\t\t\t\tif ( depthTest ) {\n\n\t\t\t\t\tenable( 2929 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdisable( 2929 );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( depthMask ) {\n\n\t\t\t\tif ( currentDepthMask !== depthMask && ! locked ) {\n\n\t\t\t\t\tgl.depthMask( depthMask );\n\t\t\t\t\tcurrentDepthMask = depthMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( depthFunc ) {\n\n\t\t\t\tif ( currentDepthFunc !== depthFunc ) {\n\n\t\t\t\t\tif ( depthFunc ) {\n\n\t\t\t\t\t\tswitch ( depthFunc ) {\n\n\t\t\t\t\t\t\tcase NeverDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 512 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase AlwaysDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 519 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase LessDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 513 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase LessEqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 515 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase EqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 514 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase GreaterEqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 518 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase GreaterDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 516 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase NotEqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 517 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 515 );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tgl.depthFunc( 515 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrentDepthFunc = depthFunc;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( depth ) {\n\n\t\t\t\tif ( currentDepthClear !== depth ) {\n\n\t\t\t\t\tgl.clearDepth( depth );\n\t\t\t\t\tcurrentDepthClear = depth;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentDepthMask = null;\n\t\t\t\tcurrentDepthFunc = null;\n\t\t\t\tcurrentDepthClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction StencilBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentStencilMask = null;\n\t\tlet currentStencilFunc = null;\n\t\tlet currentStencilRef = null;\n\t\tlet currentStencilFuncMask = null;\n\t\tlet currentStencilFail = null;\n\t\tlet currentStencilZFail = null;\n\t\tlet currentStencilZPass = null;\n\t\tlet currentStencilClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( stencilTest ) {\n\n\t\t\t\tif ( ! locked ) {\n\n\t\t\t\t\tif ( stencilTest ) {\n\n\t\t\t\t\t\tenable( 2960 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tdisable( 2960 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( stencilMask ) {\n\n\t\t\t\tif ( currentStencilMask !== stencilMask && ! locked ) {\n\n\t\t\t\t\tgl.stencilMask( stencilMask );\n\t\t\t\t\tcurrentStencilMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( stencilFunc, stencilRef, stencilMask ) {\n\n\t\t\t\tif ( currentStencilFunc !== stencilFunc ||\n\t\t\t\t currentStencilRef \t!== stencilRef \t||\n\t\t\t\t currentStencilFuncMask !== stencilMask ) {\n\n\t\t\t\t\tgl.stencilFunc( stencilFunc, stencilRef, stencilMask );\n\n\t\t\t\t\tcurrentStencilFunc = stencilFunc;\n\t\t\t\t\tcurrentStencilRef = stencilRef;\n\t\t\t\t\tcurrentStencilFuncMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetOp: function ( stencilFail, stencilZFail, stencilZPass ) {\n\n\t\t\t\tif ( currentStencilFail\t !== stencilFail \t||\n\t\t\t\t currentStencilZFail !== stencilZFail ||\n\t\t\t\t currentStencilZPass !== stencilZPass ) {\n\n\t\t\t\t\tgl.stencilOp( stencilFail, stencilZFail, stencilZPass );\n\n\t\t\t\t\tcurrentStencilFail = stencilFail;\n\t\t\t\t\tcurrentStencilZFail = stencilZFail;\n\t\t\t\t\tcurrentStencilZPass = stencilZPass;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( stencil ) {\n\n\t\t\t\tif ( currentStencilClear !== stencil ) {\n\n\t\t\t\t\tgl.clearStencil( stencil );\n\t\t\t\t\tcurrentStencilClear = stencil;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentStencilMask = null;\n\t\t\t\tcurrentStencilFunc = null;\n\t\t\t\tcurrentStencilRef = null;\n\t\t\t\tcurrentStencilFuncMask = null;\n\t\t\t\tcurrentStencilFail = null;\n\t\t\t\tcurrentStencilZFail = null;\n\t\t\t\tcurrentStencilZPass = null;\n\t\t\t\tcurrentStencilClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t//\n\n\tconst colorBuffer = new ColorBuffer();\n\tconst depthBuffer = new DepthBuffer();\n\tconst stencilBuffer = new StencilBuffer();\n\n\tlet enabledCapabilities = {};\n\n\tlet currentProgram = null;\n\n\tlet currentBlendingEnabled = null;\n\tlet currentBlending = null;\n\tlet currentBlendEquation = null;\n\tlet currentBlendSrc = null;\n\tlet currentBlendDst = null;\n\tlet currentBlendEquationAlpha = null;\n\tlet currentBlendSrcAlpha = null;\n\tlet currentBlendDstAlpha = null;\n\tlet currentPremultipledAlpha = false;\n\n\tlet currentFlipSided = null;\n\tlet currentCullFace = null;\n\n\tlet currentLineWidth = null;\n\n\tlet currentPolygonOffsetFactor = null;\n\tlet currentPolygonOffsetUnits = null;\n\n\tconst maxTextures = gl.getParameter( 35661 );\n\n\tlet lineWidthAvailable = false;\n\tlet version = 0;\n\tconst glVersion = gl.getParameter( 7938 );\n\n\tif ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^WebGL\\ ([0-9])/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 1.0 );\n\n\t} else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^OpenGL\\ ES\\ ([0-9])/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 2.0 );\n\n\t}\n\n\tlet currentTextureSlot = null;\n\tlet currentBoundTextures = {};\n\n\tconst currentScissor = new Vector4();\n\tconst currentViewport = new Vector4();\n\n\tfunction createTexture( type, target, count ) {\n\n\t\tconst data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.\n\t\tconst texture = gl.createTexture();\n\n\t\tgl.bindTexture( type, texture );\n\t\tgl.texParameteri( type, 10241, 9728 );\n\t\tgl.texParameteri( type, 10240, 9728 );\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tgl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tconst emptyTextures = {};\n\temptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );\n\temptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );\n\n\t// init\n\n\tcolorBuffer.setClear( 0, 0, 0, 1 );\n\tdepthBuffer.setClear( 1 );\n\tstencilBuffer.setClear( 0 );\n\n\tenable( 2929 );\n\tdepthBuffer.setFunc( LessEqualDepth );\n\n\tsetFlipSided( false );\n\tsetCullFace( CullFaceBack );\n\tenable( 2884 );\n\n\tsetBlending( NoBlending );\n\n\t//\n\n\tfunction enable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== true ) {\n\n\t\t\tgl.enable( id );\n\t\t\tenabledCapabilities[ id ] = true;\n\n\t\t}\n\n\t}\n\n\tfunction disable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== false ) {\n\n\t\t\tgl.disable( id );\n\t\t\tenabledCapabilities[ id ] = false;\n\n\t\t}\n\n\t}\n\n\tfunction useProgram( program ) {\n\n\t\tif ( currentProgram !== program ) {\n\n\t\t\tgl.useProgram( program );\n\n\t\t\tcurrentProgram = program;\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tconst equationToGL = {\n\t\t[ AddEquation ]: 32774,\n\t\t[ SubtractEquation ]: 32778,\n\t\t[ ReverseSubtractEquation ]: 32779\n\t};\n\n\tif ( isWebGL2 ) {\n\n\t\tequationToGL[ MinEquation ] = 32775;\n\t\tequationToGL[ MaxEquation ] = 32776;\n\n\t} else {\n\n\t\tconst extension = extensions.get( 'EXT_blend_minmax' );\n\n\t\tif ( extension !== null ) {\n\n\t\t\tequationToGL[ MinEquation ] = extension.MIN_EXT;\n\t\t\tequationToGL[ MaxEquation ] = extension.MAX_EXT;\n\n\t\t}\n\n\t}\n\n\tconst factorToGL = {\n\t\t[ ZeroFactor ]: 0,\n\t\t[ OneFactor ]: 1,\n\t\t[ SrcColorFactor ]: 768,\n\t\t[ SrcAlphaFactor ]: 770,\n\t\t[ SrcAlphaSaturateFactor ]: 776,\n\t\t[ DstColorFactor ]: 774,\n\t\t[ DstAlphaFactor ]: 772,\n\t\t[ OneMinusSrcColorFactor ]: 769,\n\t\t[ OneMinusSrcAlphaFactor ]: 771,\n\t\t[ OneMinusDstColorFactor ]: 775,\n\t\t[ OneMinusDstAlphaFactor ]: 773\n\t};\n\n\tfunction setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {\n\n\t\tif ( blending === NoBlending ) {\n\n\t\t\tif ( currentBlendingEnabled ) {\n\n\t\t\t\tdisable( 3042 );\n\t\t\t\tcurrentBlendingEnabled = false;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( ! currentBlendingEnabled ) {\n\n\t\t\tenable( 3042 );\n\t\t\tcurrentBlendingEnabled = true;\n\n\t\t}\n\n\t\tif ( blending !== CustomBlending ) {\n\n\t\t\tif ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {\n\n\t\t\t\tif ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {\n\n\t\t\t\t\tgl.blendEquation( 32774 );\n\n\t\t\t\t\tcurrentBlendEquation = AddEquation;\n\t\t\t\t\tcurrentBlendEquationAlpha = AddEquation;\n\n\t\t\t\t}\n\n\t\t\t\tif ( premultipliedAlpha ) {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 1, 771, 1, 771 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 1, 1 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 0, 0, 769, 771 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 0, 768, 0, 770 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 770, 771, 1, 771 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 770, 1 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 0, 769 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 0, 768 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tcurrentBlendSrc = null;\n\t\t\t\tcurrentBlendDst = null;\n\t\t\t\tcurrentBlendSrcAlpha = null;\n\t\t\t\tcurrentBlendDstAlpha = null;\n\n\t\t\t\tcurrentBlending = blending;\n\t\t\t\tcurrentPremultipledAlpha = premultipliedAlpha;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// custom blending\n\n\t\tblendEquationAlpha = blendEquationAlpha || blendEquation;\n\t\tblendSrcAlpha = blendSrcAlpha || blendSrc;\n\t\tblendDstAlpha = blendDstAlpha || blendDst;\n\n\t\tif ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {\n\n\t\t\tgl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );\n\n\t\t\tcurrentBlendEquation = blendEquation;\n\t\t\tcurrentBlendEquationAlpha = blendEquationAlpha;\n\n\t\t}\n\n\t\tif ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {\n\n\t\t\tgl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );\n\n\t\t\tcurrentBlendSrc = blendSrc;\n\t\t\tcurrentBlendDst = blendDst;\n\t\t\tcurrentBlendSrcAlpha = blendSrcAlpha;\n\t\t\tcurrentBlendDstAlpha = blendDstAlpha;\n\n\t\t}\n\n\t\tcurrentBlending = blending;\n\t\tcurrentPremultipledAlpha = null;\n\n\t}\n\n\tfunction setMaterial( material, frontFaceCW ) {\n\n\t\tmaterial.side === DoubleSide\n\t\t\t? disable( 2884 )\n\t\t\t: enable( 2884 );\n\n\t\tlet flipSided = ( material.side === BackSide );\n\t\tif ( frontFaceCW ) flipSided = ! flipSided;\n\n\t\tsetFlipSided( flipSided );\n\n\t\t( material.blending === NormalBlending && material.transparent === false )\n\t\t\t? setBlending( NoBlending )\n\t\t\t: setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );\n\n\t\tdepthBuffer.setFunc( material.depthFunc );\n\t\tdepthBuffer.setTest( material.depthTest );\n\t\tdepthBuffer.setMask( material.depthWrite );\n\t\tcolorBuffer.setMask( material.colorWrite );\n\n\t\tconst stencilWrite = material.stencilWrite;\n\t\tstencilBuffer.setTest( stencilWrite );\n\t\tif ( stencilWrite ) {\n\n\t\t\tstencilBuffer.setMask( material.stencilWriteMask );\n\t\t\tstencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );\n\t\t\tstencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );\n\n\t\t}\n\n\t\tsetPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );\n\n\t}\n\n\t//\n\n\tfunction setFlipSided( flipSided ) {\n\n\t\tif ( currentFlipSided !== flipSided ) {\n\n\t\t\tif ( flipSided ) {\n\n\t\t\t\tgl.frontFace( 2304 );\n\n\t\t\t} else {\n\n\t\t\t\tgl.frontFace( 2305 );\n\n\t\t\t}\n\n\t\t\tcurrentFlipSided = flipSided;\n\n\t\t}\n\n\t}\n\n\tfunction setCullFace( cullFace ) {\n\n\t\tif ( cullFace !== CullFaceNone ) {\n\n\t\t\tenable( 2884 );\n\n\t\t\tif ( cullFace !== currentCullFace ) {\n\n\t\t\t\tif ( cullFace === CullFaceBack ) {\n\n\t\t\t\t\tgl.cullFace( 1029 );\n\n\t\t\t\t} else if ( cullFace === CullFaceFront ) {\n\n\t\t\t\t\tgl.cullFace( 1028 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tgl.cullFace( 1032 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( 2884 );\n\n\t\t}\n\n\t\tcurrentCullFace = cullFace;\n\n\t}\n\n\tfunction setLineWidth( width ) {\n\n\t\tif ( width !== currentLineWidth ) {\n\n\t\t\tif ( lineWidthAvailable ) gl.lineWidth( width );\n\n\t\t\tcurrentLineWidth = width;\n\n\t\t}\n\n\t}\n\n\tfunction setPolygonOffset( polygonOffset, factor, units ) {\n\n\t\tif ( polygonOffset ) {\n\n\t\t\tenable( 32823 );\n\n\t\t\tif ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {\n\n\t\t\t\tgl.polygonOffset( factor, units );\n\n\t\t\t\tcurrentPolygonOffsetFactor = factor;\n\t\t\t\tcurrentPolygonOffsetUnits = units;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( 32823 );\n\n\t\t}\n\n\t}\n\n\tfunction setScissorTest( scissorTest ) {\n\n\t\tif ( scissorTest ) {\n\n\t\t\tenable( 3089 );\n\n\t\t} else {\n\n\t\t\tdisable( 3089 );\n\n\t\t}\n\n\t}\n\n\t// texture\n\n\tfunction activeTexture( webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1;\n\n\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\tgl.activeTexture( webglSlot );\n\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t}\n\n\t}\n\n\tfunction bindTexture( webglType, webglTexture ) {\n\n\t\tif ( currentTextureSlot === null ) {\n\n\t\t\tactiveTexture();\n\n\t\t}\n\n\t\tlet boundTexture = currentBoundTextures[ currentTextureSlot ];\n\n\t\tif ( boundTexture === undefined ) {\n\n\t\t\tboundTexture = { type: undefined, texture: undefined };\n\t\t\tcurrentBoundTextures[ currentTextureSlot ] = boundTexture;\n\n\t\t}\n\n\t\tif ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {\n\n\t\t\tgl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );\n\n\t\t\tboundTexture.type = webglType;\n\t\t\tboundTexture.texture = webglTexture;\n\n\t\t}\n\n\t}\n\n\tfunction unbindTexture() {\n\n\t\tconst boundTexture = currentBoundTextures[ currentTextureSlot ];\n\n\t\tif ( boundTexture !== undefined && boundTexture.type !== undefined ) {\n\n\t\t\tgl.bindTexture( boundTexture.type, null );\n\n\t\t\tboundTexture.type = undefined;\n\t\t\tboundTexture.texture = undefined;\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction scissor( scissor ) {\n\n\t\tif ( currentScissor.equals( scissor ) === false ) {\n\n\t\t\tgl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );\n\t\t\tcurrentScissor.copy( scissor );\n\n\t\t}\n\n\t}\n\n\tfunction viewport( viewport ) {\n\n\t\tif ( currentViewport.equals( viewport ) === false ) {\n\n\t\t\tgl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );\n\t\t\tcurrentViewport.copy( viewport );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction reset() {\n\n\t\tenabledCapabilities = {};\n\n\t\tcurrentTextureSlot = null;\n\t\tcurrentBoundTextures = {};\n\n\t\tcurrentProgram = null;\n\n\t\tcurrentBlending = null;\n\n\t\tcurrentFlipSided = null;\n\t\tcurrentCullFace = null;\n\n\t\tcolorBuffer.reset();\n\t\tdepthBuffer.reset();\n\t\tstencilBuffer.reset();\n\n\t}\n\n\treturn {\n\n\t\tbuffers: {\n\t\t\tcolor: colorBuffer,\n\t\t\tdepth: depthBuffer,\n\t\t\tstencil: stencilBuffer\n\t\t},\n\n\t\tenable: enable,\n\t\tdisable: disable,\n\n\t\tuseProgram: useProgram,\n\n\t\tsetBlending: setBlending,\n\t\tsetMaterial: setMaterial,\n\n\t\tsetFlipSided: setFlipSided,\n\t\tsetCullFace: setCullFace,\n\n\t\tsetLineWidth: setLineWidth,\n\t\tsetPolygonOffset: setPolygonOffset,\n\n\t\tsetScissorTest: setScissorTest,\n\n\t\tactiveTexture: activeTexture,\n\t\tbindTexture: bindTexture,\n\t\tunbindTexture: unbindTexture,\n\t\tcompressedTexImage2D: compressedTexImage2D,\n\t\ttexImage2D: texImage2D,\n\t\ttexImage3D: texImage3D,\n\n\t\tscissor: scissor,\n\t\tviewport: viewport,\n\n\t\treset: reset\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\tconst maxTextures = capabilities.maxTextures;\n\tconst maxCubemapSize = capabilities.maxCubemapSize;\n\tconst maxTextureSize = capabilities.maxTextureSize;\n\tconst maxSamples = capabilities.maxSamples;\n\n\tconst _videoTextures = new WeakMap();\n\tlet _canvas;\n\n\t// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,\n\t// also OffscreenCanvas.getContext(\"webgl\"), but not OffscreenCanvas.getContext(\"2d\")!\n\t// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).\n\n\tlet useOffscreenCanvas = false;\n\n\ttry {\n\n\t\tuseOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'\n\t\t\t&& ( new OffscreenCanvas( 1, 1 ).getContext( \"2d\" ) ) !== null;\n\n\t} catch ( err ) {\n\n\t\t// Ignore any errors\n\n\t}\n\n\tfunction createCanvas( width, height ) {\n\n\t\t// Use OffscreenCanvas when available. Specially needed in web workers\n\n\t\treturn useOffscreenCanvas ?\n\t\t\tnew OffscreenCanvas( width, height ) :\n\t\t\tdocument.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );\n\n\t}\n\n\tfunction resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {\n\n\t\tlet scale = 1;\n\n\t\t// handle case if texture exceeds max size\n\n\t\tif ( image.width > maxSize || image.height > maxSize ) {\n\n\t\t\tscale = maxSize / Math.max( image.width, image.height );\n\n\t\t}\n\n\t\t// only perform resize if necessary\n\n\t\tif ( scale < 1 || needsPowerOfTwo === true ) {\n\n\t\t\t// only perform resize for certain image types\n\n\t\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t\t\tconst floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;\n\n\t\t\t\tconst width = floor( scale * image.width );\n\t\t\t\tconst height = floor( scale * image.height );\n\n\t\t\t\tif ( _canvas === undefined ) _canvas = createCanvas( width, height );\n\n\t\t\t\t// cube textures can't reuse the same canvas\n\n\t\t\t\tconst canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;\n\n\t\t\t\tcanvas.width = width;\n\t\t\t\tcanvas.height = height;\n\n\t\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\t\tcontext.drawImage( image, 0, 0, width, height );\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );\n\n\t\t\t\treturn canvas;\n\n\t\t\t} else {\n\n\t\t\t\tif ( 'data' in image ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );\n\n\t\t\t\t}\n\n\t\t\t\treturn image;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\tfunction isPowerOfTwo( image ) {\n\n\t\treturn MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );\n\n\t}\n\n\tfunction textureNeedsPowerOfTwo( texture ) {\n\n\t\tif ( isWebGL2 ) return false;\n\n\t\treturn ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||\n\t\t\t( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );\n\n\t}\n\n\tfunction textureNeedsGenerateMipmaps( texture, supportsMips ) {\n\n\t\treturn texture.generateMipmaps && supportsMips &&\n\t\t\ttexture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;\n\n\t}\n\n\tfunction generateMipmap( target, texture, width, height ) {\n\n\t\t_gl.generateMipmap( target );\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\t// Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11\n\t\ttextureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;\n\n\t}\n\n\tfunction getInternalFormat( internalFormatName, glFormat, glType ) {\n\n\t\tif ( isWebGL2 === false ) return glFormat;\n\n\t\tif ( internalFormatName !== null ) {\n\n\t\t\tif ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \\'' + internalFormatName + '\\'' );\n\n\t\t}\n\n\t\tlet internalFormat = glFormat;\n\n\t\tif ( glFormat === 6403 ) {\n\n\t\t\tif ( glType === 5126 ) internalFormat = 33326;\n\t\t\tif ( glType === 5131 ) internalFormat = 33325;\n\t\t\tif ( glType === 5121 ) internalFormat = 33321;\n\n\t\t}\n\n\t\tif ( glFormat === 6407 ) {\n\n\t\t\tif ( glType === 5126 ) internalFormat = 34837;\n\t\t\tif ( glType === 5131 ) internalFormat = 34843;\n\t\t\tif ( glType === 5121 ) internalFormat = 32849;\n\n\t\t}\n\n\t\tif ( glFormat === 6408 ) {\n\n\t\t\tif ( glType === 5126 ) internalFormat = 34836;\n\t\t\tif ( glType === 5131 ) internalFormat = 34842;\n\t\t\tif ( glType === 5121 ) internalFormat = 32856;\n\n\t\t}\n\n\t\tif ( internalFormat === 33325 || internalFormat === 33326 ||\n\t\t\tinternalFormat === 34842 || internalFormat === 34836 ) {\n\n\t\t\textensions.get( 'EXT_color_buffer_float' );\n\n\t\t}\n\n\t\treturn internalFormat;\n\n\t}\n\n\t// Fallback filters for non-power-of-2 textures\n\n\tfunction filterFallback( f ) {\n\n\t\tif ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {\n\n\t\t\treturn 9728;\n\n\t\t}\n\n\t\treturn 9729;\n\n\t}\n\n\t//\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tdeallocateTexture( texture );\n\n\t\tif ( texture.isVideoTexture ) {\n\n\t\t\t_videoTextures.delete( texture );\n\n\t\t}\n\n\t\tinfo.memory.textures --;\n\n\t}\n\n\tfunction onRenderTargetDispose( event ) {\n\n\t\tconst renderTarget = event.target;\n\n\t\trenderTarget.removeEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tdeallocateRenderTarget( renderTarget );\n\n\t\tinfo.memory.textures --;\n\n\t}\n\n\t//\n\n\tfunction deallocateTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( textureProperties.__webglInit === undefined ) return;\n\n\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\tproperties.remove( texture );\n\n\t}\n\n\tfunction deallocateRenderTarget( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( renderTarget.texture );\n\n\t\tif ( ! renderTarget ) return;\n\n\t\tif ( textureProperties.__webglTexture !== undefined ) {\n\n\t\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\t}\n\n\t\tif ( renderTarget.depthTexture ) {\n\n\t\t\trenderTarget.depthTexture.dispose();\n\n\t\t}\n\n\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );\n\t\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );\n\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );\n\t\t\tif ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );\n\t\t\tif ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );\n\n\t\t}\n\n\t\tproperties.remove( renderTarget.texture );\n\t\tproperties.remove( renderTarget );\n\n\t}\n\n\t//\n\n\tlet textureUnits = 0;\n\n\tfunction resetTextureUnits() {\n\n\t\ttextureUnits = 0;\n\n\t}\n\n\tfunction allocateTextureUnit() {\n\n\t\tconst textureUnit = textureUnits;\n\n\t\tif ( textureUnit >= maxTextures ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );\n\n\t\t}\n\n\t\ttextureUnits += 1;\n\n\t\treturn textureUnit;\n\n\t}\n\n\t//\n\n\tfunction setTexture2D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.isVideoTexture ) updateVideoTexture( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tconst image = texture.image;\n\n\t\t\tif ( image === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );\n\n\t\t\t} else if ( image.complete === false ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );\n\n\t\t\t} else {\n\n\t\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 3553, textureProperties.__webglTexture );\n\n\t}\n\n\tfunction setTexture2DArray( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 35866, textureProperties.__webglTexture );\n\n\t}\n\n\tfunction setTexture3D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 32879, textureProperties.__webglTexture );\n\n\t}\n\n\tfunction setTextureCube( texture, slot ) {\n\n\t\tif ( texture.image.length !== 6 ) return;\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tinitTexture( textureProperties, texture );\n\n\t\t\tstate.activeTexture( 33984 + slot );\n\t\t\tstate.bindTexture( 34067, textureProperties.__webglTexture );\n\n\t\t\t_gl.pixelStorei( 37440, texture.flipY );\n\n\t\t\tconst isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );\n\t\t\tconst isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );\n\n\t\t\tconst cubeImage = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( ! isCompressed && ! isDataTexture ) {\n\n\t\t\t\t\tcubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst image = cubeImage[ 0 ],\n\t\t\t\tsupportsMips = isPowerOfTwo( image ) || isWebGL2,\n\t\t\t\tglFormat = utils.convert( texture.format ),\n\t\t\t\tglType = utils.convert( texture.type ),\n\t\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );\n\n\t\t\tsetTextureParameters( 34067, texture, supportsMips );\n\n\t\t\tlet mipmaps;\n\n\t\t\tif ( isCompressed ) {\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tmipmaps = cubeImage[ i ].mipmaps;\n\n\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tstate.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\tmipmaps = texture.mipmaps;\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tif ( isDataTexture ) {\n\n\t\t\t\t\t\tstate.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\t\t\t\t\t\t\tconst mipmapImage = mipmap.image[ i ].image;\n\n\t\t\t\t\t\t\tstate.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\t\tstate.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length;\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\t\t// We assume images for cube map have the same size.\n\t\t\t\tgenerateMipmap( 34067, texture, image.width, image.height );\n\n\t\t\t}\n\n\t\t\ttextureProperties.__version = texture.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t} else {\n\n\t\t\tstate.activeTexture( 33984 + slot );\n\t\t\tstate.bindTexture( 34067, textureProperties.__webglTexture );\n\n\t\t}\n\n\t}\n\n\tfunction setTextureCubeDynamic( texture, slot ) {\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 34067, properties.get( texture ).__webglTexture );\n\n\t}\n\n\tconst wrappingToGL = {\n\t\t[ RepeatWrapping ]: 10497,\n\t\t[ ClampToEdgeWrapping ]: 33071,\n\t\t[ MirroredRepeatWrapping ]: 33648\n\t};\n\n\tconst filterToGL = {\n\t\t[ NearestFilter ]: 9728,\n\t\t[ NearestMipmapNearestFilter ]: 9984,\n\t\t[ NearestMipmapLinearFilter ]: 9986,\n\n\t\t[ LinearFilter ]: 9729,\n\t\t[ LinearMipmapNearestFilter ]: 9985,\n\t\t[ LinearMipmapLinearFilter ]: 9987\n\t};\n\n\tfunction setTextureParameters( textureType, texture, supportsMips ) {\n\n\t\tif ( supportsMips ) {\n\n\t\t\t_gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] );\n\t\t\t_gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] );\n\n\t\t\tif ( textureType === 32879 || textureType === 35866 ) {\n\n\t\t\t\t_gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] );\n\n\t\t\t}\n\n\t\t\t_gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] );\n\t\t\t_gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] );\n\n\t\t} else {\n\n\t\t\t_gl.texParameteri( textureType, 10242, 33071 );\n\t\t\t_gl.texParameteri( textureType, 10243, 33071 );\n\n\t\t\tif ( textureType === 32879 || textureType === 35866 ) {\n\n\t\t\t\t_gl.texParameteri( textureType, 32882, 33071 );\n\n\t\t\t}\n\n\t\t\tif ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );\n\n\t\t\t}\n\n\t\t\t_gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );\n\t\t\t_gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );\n\n\t\t\tif ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\tif ( extension ) {\n\n\t\t\tif ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;\n\t\t\tif ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;\n\n\t\t\tif ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {\n\n\t\t\t\t_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );\n\t\t\t\tproperties.get( texture ).__currentAnisotropy = texture.anisotropy;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction initTexture( textureProperties, texture ) {\n\n\t\tif ( textureProperties.__webglInit === undefined ) {\n\n\t\t\ttextureProperties.__webglInit = true;\n\n\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\ttextureProperties.__webglTexture = _gl.createTexture();\n\n\t\t\tinfo.memory.textures ++;\n\n\t\t}\n\n\t}\n\n\tfunction uploadTexture( textureProperties, texture, slot ) {\n\n\t\tlet textureType = 3553;\n\n\t\tif ( texture.isDataTexture2DArray ) textureType = 35866;\n\t\tif ( texture.isDataTexture3D ) textureType = 32879;\n\n\t\tinitTexture( textureProperties, texture );\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( textureType, textureProperties.__webglTexture );\n\n\t\t_gl.pixelStorei( 37440, texture.flipY );\n\t\t_gl.pixelStorei( 37441, texture.premultiplyAlpha );\n\t\t_gl.pixelStorei( 3317, texture.unpackAlignment );\n\n\t\tconst needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;\n\t\tconst image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );\n\n\t\tconst supportsMips = isPowerOfTwo( image ) || isWebGL2,\n\t\t\tglFormat = utils.convert( texture.format );\n\n\t\tlet glType = utils.convert( texture.type ),\n\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );\n\n\t\tsetTextureParameters( textureType, texture, supportsMips );\n\n\t\tlet mipmap;\n\t\tconst mipmaps = texture.mipmaps;\n\n\t\tif ( texture.isDepthTexture ) {\n\n\t\t\t// populate depth texture with dummy data\n\n\t\t\tglInternalFormat = 6402;\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\tif ( texture.type === FloatType ) {\n\n\t\t\t\t\tglInternalFormat = 36012;\n\n\t\t\t\t} else if ( texture.type === UnsignedIntType ) {\n\n\t\t\t\t\tglInternalFormat = 33190;\n\n\t\t\t\t} else if ( texture.type === UnsignedInt248Type ) {\n\n\t\t\t\t\tglInternalFormat = 35056;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tglInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( texture.type === FloatType ) {\n\n\t\t\t\t\tconsole.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// validation checks for WebGL 1\n\n\t\t\tif ( texture.format === DepthFormat && glInternalFormat === 6402 ) {\n\n\t\t\t\t// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are\n\t\t\t\t// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT\n\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\tif ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );\n\n\t\t\t\t\ttexture.type = UnsignedShortType;\n\t\t\t\t\tglType = utils.convert( texture.type );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) {\n\n\t\t\t\t// Depth stencil textures need the DEPTH_STENCIL internal format\n\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\tglInternalFormat = 34041;\n\n\t\t\t\t// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are\n\t\t\t\t// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.\n\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\tif ( texture.type !== UnsignedInt248Type ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );\n\n\t\t\t\t\ttexture.type = UnsignedInt248Type;\n\t\t\t\t\tglType = utils.convert( texture.type );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tstate.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );\n\n\t\t} else if ( texture.isDataTexture ) {\n\n\t\t\t// use manually created mipmaps if available\n\t\t\t// if there are no manual mipmaps\n\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\tif ( mipmaps.length > 0 && supportsMips ) {\n\n\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\tmipmap = mipmaps[ i ];\n\t\t\t\t\tstate.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t}\n\n\t\t\t\ttexture.generateMipmaps = false;\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\tstate.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );\n\t\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t\t}\n\n\t\t} else if ( texture.isCompressedTexture ) {\n\n\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\tif ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {\n\n\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\tstate.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t} else if ( texture.isDataTexture2DArray ) {\n\n\t\t\tstate.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t} else if ( texture.isDataTexture3D ) {\n\n\t\t\tstate.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t} else {\n\n\t\t\t// regular Texture (image, video, canvas)\n\n\t\t\t// use manually created mipmaps if available\n\t\t\t// if there are no manual mipmaps\n\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\tif ( mipmaps.length > 0 && supportsMips ) {\n\n\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\tmipmap = mipmaps[ i ];\n\t\t\t\t\tstate.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap );\n\n\t\t\t\t}\n\n\t\t\t\ttexture.generateMipmaps = false;\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\tstate.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );\n\t\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\tgenerateMipmap( textureType, texture, image.width, image.height );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t}\n\n\t// Render targets\n\n\t// Setup storage for target texture and bind it to correct framebuffer\n\tfunction setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {\n\n\t\tconst glFormat = utils.convert( renderTarget.texture.format );\n\t\tconst glType = utils.convert( renderTarget.texture.type );\n\t\tconst glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );\n\t\tstate.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );\n\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\t\t_gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );\n\t\t_gl.bindFramebuffer( 36160, null );\n\n\t}\n\n\t// Setup storage for internal depth/stencil buffers and bind to correct framebuffer\n\tfunction setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {\n\n\t\t_gl.bindRenderbuffer( 36161, renderbuffer );\n\n\t\tif ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {\n\n\t\t\tlet glInternalFormat = 33189;\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tconst depthTexture = renderTarget.depthTexture;\n\n\t\t\t\tif ( depthTexture && depthTexture.isDepthTexture ) {\n\n\t\t\t\t\tif ( depthTexture.type === FloatType ) {\n\n\t\t\t\t\t\tglInternalFormat = 36012;\n\n\t\t\t\t\t} else if ( depthTexture.type === UnsignedIntType ) {\n\n\t\t\t\t\t\tglInternalFormat = 33190;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\t_gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );\n\n\t\t} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\n\t\t\t_gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );\n\n\t\t} else {\n\n\t\t\tconst glFormat = utils.convert( renderTarget.texture.format );\n\t\t\tconst glType = utils.convert( renderTarget.texture.type );\n\t\t\tconst glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t}\n\n\t\t_gl.bindRenderbuffer( 36161, null );\n\n\t}\n\n\t// Setup resources for a Depth Texture for a FBO (needs an extension)\n\tfunction setupDepthTexture( framebuffer, renderTarget ) {\n\n\t\tconst isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );\n\t\tif ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );\n\n\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\n\t\tif ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {\n\n\t\t\tthrow new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );\n\n\t\t}\n\n\t\t// upload an empty depth texture with framebuffer size\n\t\tif ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||\n\t\t\t\trenderTarget.depthTexture.image.width !== renderTarget.width ||\n\t\t\t\trenderTarget.depthTexture.image.height !== renderTarget.height ) {\n\n\t\t\trenderTarget.depthTexture.image.width = renderTarget.width;\n\t\t\trenderTarget.depthTexture.image.height = renderTarget.height;\n\t\t\trenderTarget.depthTexture.needsUpdate = true;\n\n\t\t}\n\n\t\tsetTexture2D( renderTarget.depthTexture, 0 );\n\n\t\tconst webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;\n\n\t\tif ( renderTarget.depthTexture.format === DepthFormat ) {\n\n\t\t\t_gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );\n\n\t\t} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {\n\n\t\t\t_gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Unknown depthTexture format' );\n\n\t\t}\n\n\t}\n\n\t// Setup GL resources for a non-texture depth buffer\n\tfunction setupDepthRenderbuffer( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\n\t\tif ( renderTarget.depthTexture ) {\n\n\t\t\tif ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );\n\n\t\t\tsetupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );\n\n\t\t} else {\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = [];\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );\n\t\t\t\t\trenderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();\n\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );\n\n\t\t\t}\n\n\t\t}\n\n\t\t_gl.bindFramebuffer( 36160, null );\n\n\t}\n\n\t// Set up GL resources for the render target\n\tfunction setupRenderTarget( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( renderTarget.texture );\n\n\t\trenderTarget.addEventListener( 'dispose', onRenderTargetDispose );\n\n\t\ttextureProperties.__webglTexture = _gl.createTexture();\n\n\t\tinfo.memory.textures ++;\n\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\t\tconst isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );\n\t\tconst supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;\n\n\t\t// Handles WebGL2 RGBFormat fallback - #18858\n\n\t\tif ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) {\n\n\t\t\trenderTarget.texture.format = RGBAFormat;\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );\n\n\t\t}\n\n\t\t// Setup framebuffer\n\n\t\tif ( isCube ) {\n\n\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\trenderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t\trenderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();\n\t\t\t\t\trenderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();\n\n\t\t\t\t\t_gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );\n\n\t\t\t\t\tconst glFormat = utils.convert( renderTarget.texture.format );\n\t\t\t\t\tconst glType = utils.convert( renderTarget.texture.type );\n\t\t\t\t\tconst glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );\n\t\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\t\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t_gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );\n\t\t\t\t\t_gl.bindRenderbuffer( 36161, null );\n\n\t\t\t\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t\t\t\trenderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();\n\t\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, null );\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Setup color buffer\n\n\t\tif ( isCube ) {\n\n\t\t\tstate.bindTexture( 34067, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( 34067, renderTarget.texture, supportsMips );\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i );\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {\n\n\t\t\t\tgenerateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\tstate.bindTexture( 34067, null );\n\n\t\t} else {\n\n\t\t\tstate.bindTexture( 3553, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( 3553, renderTarget.texture, supportsMips );\n\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );\n\n\t\t\tif ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {\n\n\t\t\t\tgenerateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\tstate.bindTexture( 3553, null );\n\n\t\t}\n\n\t\t// Setup depth and stencil buffers\n\n\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\tfunction updateRenderTargetMipmap( renderTarget ) {\n\n\t\tconst texture = renderTarget.texture;\n\t\tconst supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;\n\n\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\tconst target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553;\n\t\t\tconst webglTexture = properties.get( texture ).__webglTexture;\n\n\t\t\tstate.bindTexture( target, webglTexture );\n\t\t\tgenerateMipmap( target, texture, renderTarget.width, renderTarget.height );\n\t\t\tstate.bindTexture( target, null );\n\n\t\t}\n\n\t}\n\n\tfunction updateMultisampleRenderTarget( renderTarget ) {\n\n\t\tif ( renderTarget.isWebGLMultisampleRenderTarget ) {\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\t\t\t_gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t_gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );\n\n\t\t\t\tconst width = renderTarget.width;\n\t\t\t\tconst height = renderTarget.height;\n\t\t\t\tlet mask = 16384;\n\n\t\t\t\tif ( renderTarget.depthBuffer ) mask |= 256;\n\t\t\t\tif ( renderTarget.stencilBuffer ) mask |= 1024;\n\n\t\t\t\t_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );\n\n\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction getRenderTargetSamples( renderTarget ) {\n\n\t\treturn ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?\n\t\t\tMath.min( maxSamples, renderTarget.samples ) : 0;\n\n\t}\n\n\tfunction updateVideoTexture( texture ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\t// Check the last frame we updated the VideoTexture\n\n\t\tif ( _videoTextures.get( texture ) !== frame ) {\n\n\t\t\t_videoTextures.set( texture, frame );\n\t\t\ttexture.update();\n\n\t\t}\n\n\t}\n\n\t// backwards compatibility\n\n\tlet warnedTexture2D = false;\n\tlet warnedTextureCube = false;\n\n\tfunction safeSetTexture2D( texture, slot ) {\n\n\t\tif ( texture && texture.isWebGLRenderTarget ) {\n\n\t\t\tif ( warnedTexture2D === false ) {\n\n\t\t\t\tconsole.warn( \"THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.\" );\n\t\t\t\twarnedTexture2D = true;\n\n\t\t\t}\n\n\t\t\ttexture = texture.texture;\n\n\t\t}\n\n\t\tsetTexture2D( texture, slot );\n\n\t}\n\n\tfunction safeSetTextureCube( texture, slot ) {\n\n\t\tif ( texture && texture.isWebGLCubeRenderTarget ) {\n\n\t\t\tif ( warnedTextureCube === false ) {\n\n\t\t\t\tconsole.warn( \"THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.\" );\n\t\t\t\twarnedTextureCube = true;\n\n\t\t\t}\n\n\t\t\ttexture = texture.texture;\n\n\t\t}\n\n\t\t// currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture\n\t\t// TODO: unify these code paths\n\t\tif ( ( texture && texture.isCubeTexture ) ||\n\t\t\t( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {\n\n\t\t\t// CompressedTexture can have Array in image :/\n\n\t\t\t// this function alone should take care of cube textures\n\t\t\tsetTextureCube( texture, slot );\n\n\t\t} else {\n\n\t\t\t// assumed: texture property of THREE.WebGLCubeRenderTarget\n\t\t\tsetTextureCubeDynamic( texture, slot );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.allocateTextureUnit = allocateTextureUnit;\n\tthis.resetTextureUnits = resetTextureUnits;\n\n\tthis.setTexture2D = setTexture2D;\n\tthis.setTexture2DArray = setTexture2DArray;\n\tthis.setTexture3D = setTexture3D;\n\tthis.setTextureCube = setTextureCube;\n\tthis.setTextureCubeDynamic = setTextureCubeDynamic;\n\tthis.setupRenderTarget = setupRenderTarget;\n\tthis.updateRenderTargetMipmap = updateRenderTargetMipmap;\n\tthis.updateMultisampleRenderTarget = updateMultisampleRenderTarget;\n\n\tthis.safeSetTexture2D = safeSetTexture2D;\n\tthis.safeSetTextureCube = safeSetTextureCube;\n\n}\n\n/**\n * @author thespite / http://www.twitter.com/thespite\n */\n\nfunction WebGLUtils( gl, extensions, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tfunction convert( p ) {\n\n\t\tlet extension;\n\n\t\tif ( p === UnsignedByteType ) return 5121;\n\t\tif ( p === UnsignedShort4444Type ) return 32819;\n\t\tif ( p === UnsignedShort5551Type ) return 32820;\n\t\tif ( p === UnsignedShort565Type ) return 33635;\n\n\t\tif ( p === ByteType ) return 5120;\n\t\tif ( p === ShortType ) return 5122;\n\t\tif ( p === UnsignedShortType ) return 5123;\n\t\tif ( p === IntType ) return 5124;\n\t\tif ( p === UnsignedIntType ) return 5125;\n\t\tif ( p === FloatType ) return 5126;\n\n\t\tif ( p === HalfFloatType ) {\n\n\t\t\tif ( isWebGL2 ) return 5131;\n\n\t\t\textension = extensions.get( 'OES_texture_half_float' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.HALF_FLOAT_OES;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === AlphaFormat ) return 6406;\n\t\tif ( p === RGBFormat ) return 6407;\n\t\tif ( p === RGBAFormat ) return 6408;\n\t\tif ( p === LuminanceFormat ) return 6409;\n\t\tif ( p === LuminanceAlphaFormat ) return 6410;\n\t\tif ( p === DepthFormat ) return 6402;\n\t\tif ( p === DepthStencilFormat ) return 34041;\n\t\tif ( p === RedFormat ) return 6403;\n\n\t\t// WebGL2 formats.\n\n\t\tif ( p === RedIntegerFormat ) return 36244;\n\t\tif ( p === RGFormat ) return 33319;\n\t\tif ( p === RGIntegerFormat ) return 33320;\n\t\tif ( p === RGBIntegerFormat ) return 36248;\n\t\tif ( p === RGBAIntegerFormat ) return 36249;\n\n\t\tif ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||\n\t\t\tp === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;\n\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||\n\t\t\tp === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGB_ETC1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc1' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.COMPRESSED_RGB_ETC1_WEBGL;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_ETC2_Format ) return extension.COMPRESSED_RGB8_ETC2;\n\t\t\t\tif ( p === RGBA_ETC2_EAC_Format ) return extension.COMPRESSED_RGBA8_ETC2_EAC;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||\n\t\t\tp === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||\n\t\t\tp === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||\n\t\t\tp === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||\n\t\t\tp === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_astc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\t// TODO Complete?\n\n\t\t\t\treturn p;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGBA_BPTC_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_bptc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\t// TODO Complete?\n\n\t\t\t\treturn p;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === UnsignedInt248Type ) {\n\n\t\t\tif ( isWebGL2 ) return 34042;\n\n\t\t\textension = extensions.get( 'WEBGL_depth_texture' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.UNSIGNED_INT_24_8_WEBGL;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn { convert: convert };\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction ArrayCamera( array ) {\n\n\tPerspectiveCamera.call( this );\n\n\tthis.cameras = array || [];\n\n}\n\nArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {\n\n\tconstructor: ArrayCamera,\n\n\tisArrayCamera: true\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Group() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Group';\n\n}\n\nGroup.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Group,\n\n\tisGroup: true\n\n} );\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebXRController() {\n\n\tthis._targetRay = null;\n\tthis._grip = null;\n\n}\n\nObject.assign( WebXRController.prototype, {\n\n\tconstructor: WebXRController,\n\n\tgetTargetRaySpace: function () {\n\n\t\tif ( this._targetRay === null ) {\n\n\t\t\tthis._targetRay = new Group();\n\t\t\tthis._targetRay.matrixAutoUpdate = false;\n\t\t\tthis._targetRay.visible = false;\n\n\t\t}\n\n\t\treturn this._targetRay;\n\n\t},\n\n\tgetGripSpace: function () {\n\n\t\tif ( this._grip === null ) {\n\n\t\t\tthis._grip = new Group();\n\t\t\tthis._grip.matrixAutoUpdate = false;\n\t\t\tthis._grip.visible = false;\n\n\t\t}\n\n\t\treturn this._grip;\n\n\t},\n\n\tdispatchEvent: function ( event ) {\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.dispatchEvent( event );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tdisconnect: function ( inputSource ) {\n\n\t\tthis.dispatchEvent( { type: 'disconnected', data: inputSource } );\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.visible = false;\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.visible = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tupdate: function ( inputSource, frame, referenceSpace ) {\n\n\t\tlet inputPose = null;\n\t\tlet gripPose = null;\n\n\t\tconst targetRay = this._targetRay;\n\t\tconst grip = this._grip;\n\n\t\tif ( inputSource ) {\n\n\t\t\tif ( targetRay !== null ) {\n\n\t\t\t\tinputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );\n\n\t\t\t\tif ( inputPose !== null ) {\n\n\t\t\t\t\ttargetRay.matrix.fromArray( inputPose.transform.matrix );\n\t\t\t\t\ttargetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( grip !== null && inputSource.gripSpace ) {\n\n\t\t\t\tgripPose = frame.getPose( inputSource.gripSpace, referenceSpace );\n\n\t\t\t\tif ( gripPose !== null ) {\n\n\t\t\t\t\tgrip.matrix.fromArray( gripPose.transform.matrix );\n\t\t\t\t\tgrip.matrix.decompose( grip.position, grip.rotation, grip.scale );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( targetRay !== null ) {\n\n\t\t\ttargetRay.visible = ( inputPose !== null );\n\n\t\t}\n\n\t\tif ( grip !== null ) {\n\n\t\t\tgrip.visible = ( gripPose !== null );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebXRManager( renderer, gl ) {\n\n\tconst scope = this;\n\n\tlet session = null;\n\n\tlet framebufferScaleFactor = 1.0;\n\n\tlet referenceSpace = null;\n\tlet referenceSpaceType = 'local-floor';\n\n\tlet pose = null;\n\n\tconst controllers = [];\n\tconst inputSourcesMap = new Map();\n\n\t//\n\n\tconst cameraL = new PerspectiveCamera();\n\tcameraL.layers.enable( 1 );\n\tcameraL.viewport = new Vector4();\n\n\tconst cameraR = new PerspectiveCamera();\n\tcameraR.layers.enable( 2 );\n\tcameraR.viewport = new Vector4();\n\n\tconst cameras = [ cameraL, cameraR ];\n\n\tconst cameraVR = new ArrayCamera();\n\tcameraVR.layers.enable( 1 );\n\tcameraVR.layers.enable( 2 );\n\n\tlet _currentDepthNear = null;\n\tlet _currentDepthFar = null;\n\n\t//\n\n\tthis.enabled = false;\n\n\tthis.isPresenting = false;\n\n\tthis.getController = function ( index ) {\n\n\t\tlet controller = controllers[ index ];\n\n\t\tif ( controller === undefined ) {\n\n\t\t\tcontroller = new WebXRController();\n\t\t\tcontrollers[ index ] = controller;\n\n\t\t}\n\n\t\treturn controller.getTargetRaySpace();\n\n\t};\n\n\tthis.getControllerGrip = function ( index ) {\n\n\t\tlet controller = controllers[ index ];\n\n\t\tif ( controller === undefined ) {\n\n\t\t\tcontroller = new WebXRController();\n\t\t\tcontrollers[ index ] = controller;\n\n\t\t}\n\n\t\treturn controller.getGripSpace();\n\n\t};\n\n\t//\n\n\tfunction onSessionEvent( event ) {\n\n\t\tconst controller = inputSourcesMap.get( event.inputSource );\n\n\t\tif ( controller ) {\n\n\t\t\tcontroller.dispatchEvent( { type: event.type } );\n\n\t\t}\n\n\t}\n\n\tfunction onSessionEnd() {\n\n\t\tinputSourcesMap.forEach( function ( controller, inputSource ) {\n\n\t\t\tcontroller.disconnect( inputSource );\n\n\t\t} );\n\n\t\tinputSourcesMap.clear();\n\n\t\t//\n\n\t\trenderer.setFramebuffer( null );\n\t\trenderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830\n\t\tanimation.stop();\n\n\t\tscope.isPresenting = false;\n\n\t\tscope.dispatchEvent( { type: 'sessionend' } );\n\n\t}\n\n\tfunction onRequestReferenceSpace( value ) {\n\n\t\treferenceSpace = value;\n\n\t\tanimation.setContext( session );\n\t\tanimation.start();\n\n\t\tscope.isPresenting = true;\n\n\t\tscope.dispatchEvent( { type: 'sessionstart' } );\n\n\t}\n\n\tthis.setFramebufferScaleFactor = function ( value ) {\n\n\t\tframebufferScaleFactor = value;\n\n\t\tif ( scope.isPresenting === true ) {\n\n\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );\n\n\t\t}\n\n\t};\n\n\tthis.setReferenceSpaceType = function ( value ) {\n\n\t\treferenceSpaceType = value;\n\n\t\tif ( scope.isPresenting === true ) {\n\n\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );\n\n\t\t}\n\n\t};\n\n\tthis.getReferenceSpace = function () {\n\n\t\treturn referenceSpace;\n\n\t};\n\n\tthis.getSession = function () {\n\n\t\treturn session;\n\n\t};\n\n\tthis.setSession = function ( value ) {\n\n\t\tsession = value;\n\n\t\tif ( session !== null ) {\n\n\t\t\tsession.addEventListener( 'select', onSessionEvent );\n\t\t\tsession.addEventListener( 'selectstart', onSessionEvent );\n\t\t\tsession.addEventListener( 'selectend', onSessionEvent );\n\t\t\tsession.addEventListener( 'squeeze', onSessionEvent );\n\t\t\tsession.addEventListener( 'squeezestart', onSessionEvent );\n\t\t\tsession.addEventListener( 'squeezeend', onSessionEvent );\n\t\t\tsession.addEventListener( 'end', onSessionEnd );\n\n\t\t\tconst attributes = gl.getContextAttributes();\n\n\t\t\tif ( attributes.xrCompatible !== true ) {\n\n\t\t\t\tgl.makeXRCompatible();\n\n\t\t\t}\n\n\t\t\tconst layerInit = {\n\t\t\t\tantialias: attributes.antialias,\n\t\t\t\talpha: attributes.alpha,\n\t\t\t\tdepth: attributes.depth,\n\t\t\t\tstencil: attributes.stencil,\n\t\t\t\tframebufferScaleFactor: framebufferScaleFactor\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-undef\n\t\t\tconst baseLayer = new XRWebGLLayer( session, gl, layerInit );\n\n\t\t\tsession.updateRenderState( { baseLayer: baseLayer } );\n\n\t\t\tsession.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace );\n\n\t\t\t//\n\n\t\t\tsession.addEventListener( 'inputsourceschange', updateInputSources );\n\n\t\t}\n\n\t};\n\n\tfunction updateInputSources( event ) {\n\n\t\tconst inputSources = session.inputSources;\n\n\t\t// Assign inputSources to available controllers\n\n\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\tinputSourcesMap.set( inputSources[ i ], controllers[ i ] );\n\n\t\t}\n\n\t\t// Notify disconnected\n\n\t\tfor ( let i = 0; i < event.removed.length; i ++ ) {\n\n\t\t\tconst inputSource = event.removed[ i ];\n\t\t\tconst controller = inputSourcesMap.get( inputSource );\n\n\t\t\tif ( controller ) {\n\n\t\t\t\tcontroller.dispatchEvent( { type: 'disconnected', data: inputSource } );\n\t\t\t\tinputSourcesMap.delete( inputSource );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Notify connected\n\n\t\tfor ( let i = 0; i < event.added.length; i ++ ) {\n\n\t\t\tconst inputSource = event.added[ i ];\n\t\t\tconst controller = inputSourcesMap.get( inputSource );\n\n\t\t\tif ( controller ) {\n\n\t\t\t\tcontroller.dispatchEvent( { type: 'connected', data: inputSource } );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t//\n\n\tconst cameraLPos = new Vector3();\n\tconst cameraRPos = new Vector3();\n\n\t/**\n\t * @author jsantell / https://www.jsantell.com/\n\t *\n\t * Assumes 2 cameras that are parallel and share an X-axis, and that\n\t * the cameras' projection and world matrices have already been set.\n\t * And that near and far planes are identical for both cameras.\n\t * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765\n\t */\n\tfunction setProjectionFromUnion( camera, cameraL, cameraR ) {\n\n\t\tcameraLPos.setFromMatrixPosition( cameraL.matrixWorld );\n\t\tcameraRPos.setFromMatrixPosition( cameraR.matrixWorld );\n\n\t\tconst ipd = cameraLPos.distanceTo( cameraRPos );\n\n\t\tconst projL = cameraL.projectionMatrix.elements;\n\t\tconst projR = cameraR.projectionMatrix.elements;\n\n\t\t// VR systems will have identical far and near planes, and\n\t\t// most likely identical top and bottom frustum extents.\n\t\t// Use the left camera for these values.\n\t\tconst near = projL[ 14 ] / ( projL[ 10 ] - 1 );\n\t\tconst far = projL[ 14 ] / ( projL[ 10 ] + 1 );\n\t\tconst topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];\n\t\tconst bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];\n\n\t\tconst leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];\n\t\tconst rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];\n\t\tconst left = near * leftFov;\n\t\tconst right = near * rightFov;\n\n\t\t// Calculate the new camera's position offset from the\n\t\t// left camera. xOffset should be roughly half `ipd`.\n\t\tconst zOffset = ipd / ( - leftFov + rightFov );\n\t\tconst xOffset = zOffset * - leftFov;\n\n\t\t// TODO: Better way to apply this offset?\n\t\tcameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );\n\t\tcamera.translateX( xOffset );\n\t\tcamera.translateZ( zOffset );\n\t\tcamera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );\n\t\tcamera.matrixWorldInverse.getInverse( camera.matrixWorld );\n\n\t\t// Find the union of the frustum values of the cameras and scale\n\t\t// the values so that the near plane's position does not change in world space,\n\t\t// although must now be relative to the new union camera.\n\t\tconst near2 = near + zOffset;\n\t\tconst far2 = far + zOffset;\n\t\tconst left2 = left - xOffset;\n\t\tconst right2 = right + ( ipd - xOffset );\n\t\tconst top2 = topFov * far / far2 * near2;\n\t\tconst bottom2 = bottomFov * far / far2 * near2;\n\n\t\tcamera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );\n\n\t}\n\n\tfunction updateCamera( camera, parent ) {\n\n\t\tif ( parent === null ) {\n\n\t\t\tcamera.matrixWorld.copy( camera.matrix );\n\n\t\t} else {\n\n\t\t\tcamera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );\n\n\t\t}\n\n\t\tcamera.matrixWorldInverse.getInverse( camera.matrixWorld );\n\n\t}\n\n\tthis.getCamera = function ( camera ) {\n\n\t\tcameraVR.near = cameraR.near = cameraL.near = camera.near;\n\t\tcameraVR.far = cameraR.far = cameraL.far = camera.far;\n\n\t\tif ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {\n\n\t\t\t// Note that the new renderState won't apply until the next frame. See #18320\n\n\t\t\tsession.updateRenderState( {\n\t\t\t\tdepthNear: cameraVR.near,\n\t\t\t\tdepthFar: cameraVR.far\n\t\t\t} );\n\n\t\t\t_currentDepthNear = cameraVR.near;\n\t\t\t_currentDepthFar = cameraVR.far;\n\n\t\t}\n\n\t\tconst parent = camera.parent;\n\t\tconst cameras = cameraVR.cameras;\n\n\t\tupdateCamera( cameraVR, parent );\n\n\t\tfor ( let i = 0; i < cameras.length; i ++ ) {\n\n\t\t\tupdateCamera( cameras[ i ], parent );\n\n\t\t}\n\n\t\t// update camera and its children\n\n\t\tcamera.matrixWorld.copy( cameraVR.matrixWorld );\n\n\t\tconst children = camera.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].updateMatrixWorld( true );\n\n\t\t}\n\n\t\t// update projection matrix for proper view frustum culling\n\n\t\tif ( cameras.length === 2 ) {\n\n\t\t\tsetProjectionFromUnion( cameraVR, cameraL, cameraR );\n\n\t\t} else {\n\n\t\t\t// assume single camera setup (AR)\n\n\t\t\tcameraVR.projectionMatrix.copy( cameraL.projectionMatrix );\n\n\t\t}\n\n\t\treturn cameraVR;\n\n\t};\n\n\t// Animation Loop\n\n\tlet onAnimationFrameCallback = null;\n\n\tfunction onAnimationFrame( time, frame ) {\n\n\t\tpose = frame.getViewerPose( referenceSpace );\n\n\t\tif ( pose !== null ) {\n\n\t\t\tconst views = pose.views;\n\t\t\tconst baseLayer = session.renderState.baseLayer;\n\n\t\t\trenderer.setFramebuffer( baseLayer.framebuffer );\n\n\t\t\tlet cameraVRNeedsUpdate = false;\n\n\t\t\t// check if it's necessary to rebuild cameraVR's camera list\n\n\t\t\tif ( views.length !== cameraVR.cameras.length ) {\n\n\t\t\t\tcameraVR.cameras.length = 0;\n\t\t\t\tcameraVRNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < views.length; i ++ ) {\n\n\t\t\t\tconst view = views[ i ];\n\t\t\t\tconst viewport = baseLayer.getViewport( view );\n\n\t\t\t\tconst camera = cameras[ i ];\n\t\t\t\tcamera.matrix.fromArray( view.transform.matrix );\n\t\t\t\tcamera.projectionMatrix.fromArray( view.projectionMatrix );\n\t\t\t\tcamera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );\n\n\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\tcameraVR.matrix.copy( camera.matrix );\n\n\t\t\t\t}\n\n\t\t\t\tif ( cameraVRNeedsUpdate === true ) {\n\n\t\t\t\t\tcameraVR.cameras.push( camera );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst inputSources = session.inputSources;\n\n\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\tconst controller = controllers[ i ];\n\t\t\tconst inputSource = inputSources[ i ];\n\n\t\t\tcontroller.update( inputSource, frame, referenceSpace );\n\n\t\t}\n\n\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );\n\n\t}\n\n\tconst animation = new WebGLAnimation();\n\tanimation.setAnimationLoop( onAnimationFrame );\n\n\tthis.setAnimationLoop = function ( callback ) {\n\n\t\tonAnimationFrameCallback = callback;\n\n\t};\n\n\tthis.dispose = function () {};\n\n}\n\nObject.assign( WebXRManager.prototype, EventDispatcher.prototype );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLMaterials( properties ) {\n\n\tfunction refreshFogUniforms( uniforms, fog ) {\n\n\t\tuniforms.fogColor.value.copy( fog.color );\n\n\t\tif ( fog.isFog ) {\n\n\t\t\tuniforms.fogNear.value = fog.near;\n\t\t\tuniforms.fogFar.value = fog.far;\n\n\t\t} else if ( fog.isFogExp2 ) {\n\n\t\t\tuniforms.fogDensity.value = fog.density;\n\n\t\t}\n\n\t}\n\n\tfunction refreshMaterialUniforms( uniforms, material, environment, pixelRatio, height ) {\n\n\t\tif ( material.isMeshBasicMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshLambertMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsLambert( uniforms, material );\n\n\t\t} else if ( material.isMeshToonMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsToon( uniforms, material );\n\n\t\t} else if ( material.isMeshPhongMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsPhong( uniforms, material );\n\n\t\t} else if ( material.isMeshStandardMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material, environment );\n\n\t\t\tif ( material.isMeshPhysicalMaterial ) {\n\n\t\t\t\trefreshUniformsPhysical( uniforms, material, environment );\n\n\t\t\t} else {\n\n\t\t\t\trefreshUniformsStandard( uniforms, material, environment );\n\n\t\t\t}\n\n\t\t} else if ( material.isMeshMatcapMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsMatcap( uniforms, material );\n\n\t\t} else if ( material.isMeshDepthMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsDepth( uniforms, material );\n\n\t\t} else if ( material.isMeshDistanceMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsDistance( uniforms, material );\n\n\t\t} else if ( material.isMeshNormalMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsNormal( uniforms, material );\n\n\t\t} else if ( material.isLineBasicMaterial ) {\n\n\t\t\trefreshUniformsLine( uniforms, material );\n\n\t\t\tif ( material.isLineDashedMaterial ) {\n\n\t\t\t\trefreshUniformsDash( uniforms, material );\n\n\t\t\t}\n\n\t\t} else if ( material.isPointsMaterial ) {\n\n\t\t\trefreshUniformsPoints( uniforms, material, pixelRatio, height );\n\n\t\t} else if ( material.isSpriteMaterial ) {\n\n\t\t\trefreshUniformsSprites( uniforms, material );\n\n\t\t} else if ( material.isShadowMaterial ) {\n\n\t\t\tuniforms.color.value.copy( material.color );\n\t\t\tuniforms.opacity.value = material.opacity;\n\n\t\t} else if ( material.isShaderMaterial ) {\n\n\t\t\tmaterial.uniformsNeedUpdate = false; // #15581\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsCommon( uniforms, material, environment ) {\n\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.color ) {\n\n\t\t\tuniforms.diffuse.value.copy( material.color );\n\n\t\t}\n\n\t\tif ( material.emissive ) {\n\n\t\t\tuniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );\n\n\t\t}\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t}\n\n\t\tif ( material.specularMap ) {\n\n\t\t\tuniforms.specularMap.value = material.specularMap;\n\n\t\t}\n\n\t\tconst envMap = material.envMap || environment;\n\n\t\tif ( envMap ) {\n\n\t\t\tuniforms.envMap.value = envMap;\n\n\t\t\tuniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;\n\n\t\t\tuniforms.reflectivity.value = material.reflectivity;\n\t\t\tuniforms.refractionRatio.value = material.refractionRatio;\n\n\t\t\tuniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel;\n\n\t\t}\n\n\t\tif ( material.lightMap ) {\n\n\t\t\tuniforms.lightMap.value = material.lightMap;\n\t\t\tuniforms.lightMapIntensity.value = material.lightMapIntensity;\n\n\t\t}\n\n\t\tif ( material.aoMap ) {\n\n\t\t\tuniforms.aoMap.value = material.aoMap;\n\t\t\tuniforms.aoMapIntensity.value = material.aoMapIntensity;\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities\n\t\t// 1. color map\n\t\t// 2. specular map\n\t\t// 3. normal map\n\t\t// 4. bump map\n\t\t// 5. alpha map\n\t\t// 6. emissive map\n\n\t\tlet uvScaleMap;\n\n\t\tif ( material.map ) {\n\n\t\t\tuvScaleMap = material.map;\n\n\t\t} else if ( material.specularMap ) {\n\n\t\t\tuvScaleMap = material.specularMap;\n\n\t\t} else if ( material.displacementMap ) {\n\n\t\t\tuvScaleMap = material.displacementMap;\n\n\t\t} else if ( material.normalMap ) {\n\n\t\t\tuvScaleMap = material.normalMap;\n\n\t\t} else if ( material.bumpMap ) {\n\n\t\t\tuvScaleMap = material.bumpMap;\n\n\t\t} else if ( material.roughnessMap ) {\n\n\t\t\tuvScaleMap = material.roughnessMap;\n\n\t\t} else if ( material.metalnessMap ) {\n\n\t\t\tuvScaleMap = material.metalnessMap;\n\n\t\t} else if ( material.alphaMap ) {\n\n\t\t\tuvScaleMap = material.alphaMap;\n\n\t\t} else if ( material.emissiveMap ) {\n\n\t\t\tuvScaleMap = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( uvScaleMap !== undefined ) {\n\n\t\t\t// backwards compatibility\n\t\t\tif ( uvScaleMap.isWebGLRenderTarget ) {\n\n\t\t\t\tuvScaleMap = uvScaleMap.texture;\n\n\t\t\t}\n\n\t\t\tif ( uvScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuvScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uvTransform.value.copy( uvScaleMap.matrix );\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities for uv2\n\t\t// 1. ao map\n\t\t// 2. light map\n\n\t\tlet uv2ScaleMap;\n\n\t\tif ( material.aoMap ) {\n\n\t\t\tuv2ScaleMap = material.aoMap;\n\n\t\t} else if ( material.lightMap ) {\n\n\t\t\tuv2ScaleMap = material.lightMap;\n\n\t\t}\n\n\t\tif ( uv2ScaleMap !== undefined ) {\n\n\t\t\t// backwards compatibility\n\t\t\tif ( uv2ScaleMap.isWebGLRenderTarget ) {\n\n\t\t\t\tuv2ScaleMap = uv2ScaleMap.texture;\n\n\t\t\t}\n\n\t\t\tif ( uv2ScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuv2ScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsLine( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\n\t}\n\n\tfunction refreshUniformsDash( uniforms, material ) {\n\n\t\tuniforms.dashSize.value = material.dashSize;\n\t\tuniforms.totalSize.value = material.dashSize + material.gapSize;\n\t\tuniforms.scale.value = material.scale;\n\n\t}\n\n\tfunction refreshUniformsPoints( uniforms, material, pixelRatio, height ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.size.value = material.size * pixelRatio;\n\t\tuniforms.scale.value = height * 0.5;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities\n\t\t// 1. color map\n\t\t// 2. alpha map\n\n\t\tlet uvScaleMap;\n\n\t\tif ( material.map ) {\n\n\t\t\tuvScaleMap = material.map;\n\n\t\t} else if ( material.alphaMap ) {\n\n\t\t\tuvScaleMap = material.alphaMap;\n\n\t\t}\n\n\t\tif ( uvScaleMap !== undefined ) {\n\n\t\t\tif ( uvScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuvScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uvTransform.value.copy( uvScaleMap.matrix );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsSprites( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.rotation.value = material.rotation;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities\n\t\t// 1. color map\n\t\t// 2. alpha map\n\n\t\tlet uvScaleMap;\n\n\t\tif ( material.map ) {\n\n\t\t\tuvScaleMap = material.map;\n\n\t\t} else if ( material.alphaMap ) {\n\n\t\t\tuvScaleMap = material.alphaMap;\n\n\t\t}\n\n\t\tif ( uvScaleMap !== undefined ) {\n\n\t\t\tif ( uvScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuvScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uvTransform.value.copy( uvScaleMap.matrix );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsLambert( uniforms, material ) {\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhong( uniforms, material ) {\n\n\t\tuniforms.specular.value.copy( material.specular );\n\t\tuniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsToon( uniforms, material ) {\n\n\t\tif ( material.gradientMap ) {\n\n\t\t\tuniforms.gradientMap.value = material.gradientMap;\n\n\t\t}\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsStandard( uniforms, material, environment ) {\n\n\t\tuniforms.roughness.value = material.roughness;\n\t\tuniforms.metalness.value = material.metalness;\n\n\t\tif ( material.roughnessMap ) {\n\n\t\t\tuniforms.roughnessMap.value = material.roughnessMap;\n\n\t\t}\n\n\t\tif ( material.metalnessMap ) {\n\n\t\t\tuniforms.metalnessMap.value = material.metalnessMap;\n\n\t\t}\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t\tif ( material.envMap || environment ) {\n\n\t\t\t//uniforms.envMap.value = material.envMap; // part of uniforms common\n\t\t\tuniforms.envMapIntensity.value = material.envMapIntensity;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhysical( uniforms, material, environment ) {\n\n\t\trefreshUniformsStandard( uniforms, material, environment );\n\n\t\tuniforms.reflectivity.value = material.reflectivity; // also part of uniforms common\n\n\t\tuniforms.clearcoat.value = material.clearcoat;\n\t\tuniforms.clearcoatRoughness.value = material.clearcoatRoughness;\n\t\tif ( material.sheen ) uniforms.sheen.value.copy( material.sheen );\n\n\t\tif ( material.clearcoatMap ) {\n\n\t\t\tuniforms.clearcoatMap.value = material.clearcoatMap;\n\n\t\t}\n\n\t\tif ( material.clearcoatRoughnessMap ) {\n\n\t\t\tuniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;\n\n\t\t}\n\n\t\tif ( material.clearcoatNormalMap ) {\n\n\t\t\tuniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );\n\t\t\tuniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.clearcoatNormalScale.value.negate();\n\n\t\t\t}\n\n\t\t}\n\n\t\tuniforms.transparency.value = material.transparency;\n\n\t}\n\n\tfunction refreshUniformsMatcap( uniforms, material ) {\n\n\t\tif ( material.matcap ) {\n\n\t\t\tuniforms.matcap.value = material.matcap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDepth( uniforms, material ) {\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDistance( uniforms, material ) {\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t\tuniforms.referencePosition.value.copy( material.referencePosition );\n\t\tuniforms.nearDistance.value = material.nearDistance;\n\t\tuniforms.farDistance.value = material.farDistance;\n\n\t}\n\n\tfunction refreshUniformsNormal( uniforms, material ) {\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\trefreshFogUniforms: refreshFogUniforms,\n\t\trefreshMaterialUniforms: refreshMaterialUniforms\n\t};\n\n}\n\n/**\n * @author supereggbert / http://www.paulbrunt.co.uk/\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author szimek / https://github.com/szimek/\n * @author tschw\n */\n\nfunction WebGLRenderer( parameters ) {\n\n\tparameters = parameters || {};\n\n\tconst _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),\n\t\t_context = parameters.context !== undefined ? parameters.context : null,\n\n\t\t_alpha = parameters.alpha !== undefined ? parameters.alpha : false,\n\t\t_depth = parameters.depth !== undefined ? parameters.depth : true,\n\t\t_stencil = parameters.stencil !== undefined ? parameters.stencil : true,\n\t\t_antialias = parameters.antialias !== undefined ? parameters.antialias : false,\n\t\t_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,\n\t\t_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,\n\t\t_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',\n\t\t_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;\n\n\tlet currentRenderList = null;\n\tlet currentRenderState = null;\n\n\t// public properties\n\n\tthis.domElement = _canvas;\n\n\t// Debug configuration container\n\tthis.debug = {\n\n\t\t/**\n\t\t * Enables error checking and reporting when shader programs are being compiled\n\t\t * @type {boolean}\n\t\t */\n\t\tcheckShaderErrors: true\n\t};\n\n\t// clearing\n\n\tthis.autoClear = true;\n\tthis.autoClearColor = true;\n\tthis.autoClearDepth = true;\n\tthis.autoClearStencil = true;\n\n\t// scene graph\n\n\tthis.sortObjects = true;\n\n\t// user-defined clipping\n\n\tthis.clippingPlanes = [];\n\tthis.localClippingEnabled = false;\n\n\t// physically based shading\n\n\tthis.gammaFactor = 2.0;\t// for backwards compatibility\n\tthis.outputEncoding = LinearEncoding;\n\n\t// physical lights\n\n\tthis.physicallyCorrectLights = false;\n\n\t// tone mapping\n\n\tthis.toneMapping = NoToneMapping;\n\tthis.toneMappingExposure = 1.0;\n\n\t// morphs\n\n\tthis.maxMorphTargets = 8;\n\tthis.maxMorphNormals = 4;\n\n\t// internal properties\n\n\tconst _this = this;\n\n\tlet _isContextLost = false;\n\n\t// internal state cache\n\n\tlet _framebuffer = null;\n\n\tlet _currentActiveCubeFace = 0;\n\tlet _currentActiveMipmapLevel = 0;\n\tlet _currentRenderTarget = null;\n\tlet _currentFramebuffer = null;\n\tlet _currentMaterialId = - 1;\n\n\tlet _currentCamera = null;\n\tlet _currentArrayCamera = null;\n\n\tconst _currentViewport = new Vector4();\n\tconst _currentScissor = new Vector4();\n\tlet _currentScissorTest = null;\n\n\t//\n\n\tlet _width = _canvas.width;\n\tlet _height = _canvas.height;\n\n\tlet _pixelRatio = 1;\n\tlet _opaqueSort = null;\n\tlet _transparentSort = null;\n\n\tconst _viewport = new Vector4( 0, 0, _width, _height );\n\tconst _scissor = new Vector4( 0, 0, _width, _height );\n\tlet _scissorTest = false;\n\n\t// frustum\n\n\tconst _frustum = new Frustum();\n\n\t// clipping\n\n\tconst _clipping = new WebGLClipping();\n\tlet _clippingEnabled = false;\n\tlet _localClippingEnabled = false;\n\n\t// camera matrices cache\n\n\tconst _projScreenMatrix = new Matrix4();\n\n\tconst _vector3 = new Vector3();\n\n\tconst _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };\n\n\tfunction getTargetPixelRatio() {\n\n\t\treturn _currentRenderTarget === null ? _pixelRatio : 1;\n\n\t}\n\n\t// initialize\n\n\tlet _gl = _context;\n\n\tfunction getContext( contextNames, contextAttributes ) {\n\n\t\tfor ( let i = 0; i < contextNames.length; i ++ ) {\n\n\t\t\tconst contextName = contextNames[ i ];\n\t\t\tconst context = _canvas.getContext( contextName, contextAttributes );\n\t\t\tif ( context !== null ) return context;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\ttry {\n\n\t\tconst contextAttributes = {\n\t\t\talpha: _alpha,\n\t\t\tdepth: _depth,\n\t\t\tstencil: _stencil,\n\t\t\tantialias: _antialias,\n\t\t\tpremultipliedAlpha: _premultipliedAlpha,\n\t\t\tpreserveDrawingBuffer: _preserveDrawingBuffer,\n\t\t\tpowerPreference: _powerPreference,\n\t\t\tfailIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat\n\t\t};\n\n\t\t// event listeners must be registered before WebGL context is created, see #12753\n\n\t\t_canvas.addEventListener( 'webglcontextlost', onContextLost, false );\n\t\t_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );\n\n\t\tif ( _gl === null ) {\n\n\t\t\tconst contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];\n\n\t\t\tif ( _this.isWebGL1Renderer === true ) {\n\n\t\t\t\tcontextNames.shift();\n\n\t\t\t}\n\n\t\t\t_gl = getContext( contextNames, contextAttributes );\n\n\t\t\tif ( _gl === null ) {\n\n\t\t\t\tif ( getContext( contextNames ) ) {\n\n\t\t\t\t\tthrow new Error( 'Error creating WebGL context with your selected attributes.' );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( 'Error creating WebGL context.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Some experimental-webgl implementations do not have getShaderPrecisionFormat\n\n\t\tif ( _gl.getShaderPrecisionFormat === undefined ) {\n\n\t\t\t_gl.getShaderPrecisionFormat = function () {\n\n\t\t\t\treturn { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };\n\n\t\t\t};\n\n\t\t}\n\n\t} catch ( error ) {\n\n\t\tconsole.error( 'THREE.WebGLRenderer: ' + error.message );\n\t\tthrow error;\n\n\t}\n\n\tlet extensions, capabilities, state, info;\n\tlet properties, textures, attributes, geometries, objects;\n\tlet programCache, materials, renderLists, renderStates;\n\n\tlet background, morphtargets, bufferRenderer, indexedBufferRenderer;\n\n\tlet utils, bindingStates;\n\n\tfunction initGLContext() {\n\n\t\textensions = new WebGLExtensions( _gl );\n\n\t\tcapabilities = new WebGLCapabilities( _gl, extensions, parameters );\n\n\t\tif ( capabilities.isWebGL2 === false ) {\n\n\t\t\textensions.get( 'WEBGL_depth_texture' );\n\t\t\textensions.get( 'OES_texture_float' );\n\t\t\textensions.get( 'OES_texture_half_float' );\n\t\t\textensions.get( 'OES_texture_half_float_linear' );\n\t\t\textensions.get( 'OES_standard_derivatives' );\n\t\t\textensions.get( 'OES_element_index_uint' );\n\t\t\textensions.get( 'OES_vertex_array_object' );\n\t\t\textensions.get( 'ANGLE_instanced_arrays' );\n\n\t\t}\n\n\t\textensions.get( 'OES_texture_float_linear' );\n\n\t\tutils = new WebGLUtils( _gl, extensions, capabilities );\n\n\t\tstate = new WebGLState( _gl, extensions, capabilities );\n\t\tstate.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );\n\t\tstate.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );\n\n\t\tinfo = new WebGLInfo( _gl );\n\t\tproperties = new WebGLProperties();\n\t\ttextures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );\n\t\tattributes = new WebGLAttributes( _gl, capabilities );\n\t\tbindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );\n\t\tgeometries = new WebGLGeometries( _gl, attributes, info, bindingStates );\n\t\tobjects = new WebGLObjects( _gl, geometries, attributes, info );\n\t\tmorphtargets = new WebGLMorphtargets( _gl );\n\t\tprogramCache = new WebGLPrograms( _this, extensions, capabilities, bindingStates );\n\t\tmaterials = new WebGLMaterials( properties );\n\t\trenderLists = new WebGLRenderLists();\n\t\trenderStates = new WebGLRenderStates();\n\n\t\tbackground = new WebGLBackground( _this, state, objects, _premultipliedAlpha );\n\n\t\tbufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );\n\t\tindexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );\n\n\t\tinfo.programs = programCache.programs;\n\n\t\t_this.capabilities = capabilities;\n\t\t_this.extensions = extensions;\n\t\t_this.properties = properties;\n\t\t_this.renderLists = renderLists;\n\t\t_this.state = state;\n\t\t_this.info = info;\n\n\t}\n\n\tinitGLContext();\n\n\t// xr\n\n\tconst xr = new WebXRManager( _this, _gl );\n\n\tthis.xr = xr;\n\n\t// shadow map\n\n\tconst shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );\n\n\tthis.shadowMap = shadowMap;\n\n\t// API\n\n\tthis.getContext = function () {\n\n\t\treturn _gl;\n\n\t};\n\n\tthis.getContextAttributes = function () {\n\n\t\treturn _gl.getContextAttributes();\n\n\t};\n\n\tthis.forceContextLoss = function () {\n\n\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\tif ( extension ) extension.loseContext();\n\n\t};\n\n\tthis.forceContextRestore = function () {\n\n\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\tif ( extension ) extension.restoreContext();\n\n\t};\n\n\tthis.getPixelRatio = function () {\n\n\t\treturn _pixelRatio;\n\n\t};\n\n\tthis.setPixelRatio = function ( value ) {\n\n\t\tif ( value === undefined ) return;\n\n\t\t_pixelRatio = value;\n\n\t\tthis.setSize( _width, _height, false );\n\n\t};\n\n\tthis.getSize = function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );\n\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.set( _width, _height );\n\n\t};\n\n\tthis.setSize = function ( width, height, updateStyle ) {\n\n\t\tif ( xr.isPresenting ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Can\\'t change size while VR device is presenting.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\t_width = width;\n\t\t_height = height;\n\n\t\t_canvas.width = Math.floor( width * _pixelRatio );\n\t\t_canvas.height = Math.floor( height * _pixelRatio );\n\n\t\tif ( updateStyle !== false ) {\n\n\t\t\t_canvas.style.width = width + 'px';\n\t\t\t_canvas.style.height = height + 'px';\n\n\t\t}\n\n\t\tthis.setViewport( 0, 0, width, height );\n\n\t};\n\n\tthis.getDrawingBufferSize = function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );\n\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();\n\n\t};\n\n\tthis.setDrawingBufferSize = function ( width, height, pixelRatio ) {\n\n\t\t_width = width;\n\t\t_height = height;\n\n\t\t_pixelRatio = pixelRatio;\n\n\t\t_canvas.width = Math.floor( width * pixelRatio );\n\t\t_canvas.height = Math.floor( height * pixelRatio );\n\n\t\tthis.setViewport( 0, 0, width, height );\n\n\t};\n\n\tthis.getCurrentViewport = function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );\n\n\t\t\ttarget = new Vector4();\n\n\t\t}\n\n\t\treturn target.copy( _currentViewport );\n\n\t};\n\n\tthis.getViewport = function ( target ) {\n\n\t\treturn target.copy( _viewport );\n\n\t};\n\n\tthis.setViewport = function ( x, y, width, height ) {\n\n\t\tif ( x.isVector4 ) {\n\n\t\t\t_viewport.set( x.x, x.y, x.z, x.w );\n\n\t\t} else {\n\n\t\t\t_viewport.set( x, y, width, height );\n\n\t\t}\n\n\t\tstate.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );\n\n\t};\n\n\tthis.getScissor = function ( target ) {\n\n\t\treturn target.copy( _scissor );\n\n\t};\n\n\tthis.setScissor = function ( x, y, width, height ) {\n\n\t\tif ( x.isVector4 ) {\n\n\t\t\t_scissor.set( x.x, x.y, x.z, x.w );\n\n\t\t} else {\n\n\t\t\t_scissor.set( x, y, width, height );\n\n\t\t}\n\n\t\tstate.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );\n\n\t};\n\n\tthis.getScissorTest = function () {\n\n\t\treturn _scissorTest;\n\n\t};\n\n\tthis.setScissorTest = function ( boolean ) {\n\n\t\tstate.setScissorTest( _scissorTest = boolean );\n\n\t};\n\n\tthis.setOpaqueSort = function ( method ) {\n\n\t\t_opaqueSort = method;\n\n\t};\n\n\tthis.setTransparentSort = function ( method ) {\n\n\t\t_transparentSort = method;\n\n\t};\n\n\t// Clearing\n\n\tthis.getClearColor = function () {\n\n\t\treturn background.getClearColor();\n\n\t};\n\n\tthis.setClearColor = function () {\n\n\t\tbackground.setClearColor.apply( background, arguments );\n\n\t};\n\n\tthis.getClearAlpha = function () {\n\n\t\treturn background.getClearAlpha();\n\n\t};\n\n\tthis.setClearAlpha = function () {\n\n\t\tbackground.setClearAlpha.apply( background, arguments );\n\n\t};\n\n\tthis.clear = function ( color, depth, stencil ) {\n\n\t\tlet bits = 0;\n\n\t\tif ( color === undefined || color ) bits |= 16384;\n\t\tif ( depth === undefined || depth ) bits |= 256;\n\t\tif ( stencil === undefined || stencil ) bits |= 1024;\n\n\t\t_gl.clear( bits );\n\n\t};\n\n\tthis.clearColor = function () {\n\n\t\tthis.clear( true, false, false );\n\n\t};\n\n\tthis.clearDepth = function () {\n\n\t\tthis.clear( false, true, false );\n\n\t};\n\n\tthis.clearStencil = function () {\n\n\t\tthis.clear( false, false, true );\n\n\t};\n\n\t//\n\n\tthis.dispose = function () {\n\n\t\t_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );\n\t\t_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );\n\n\t\trenderLists.dispose();\n\t\trenderStates.dispose();\n\t\tproperties.dispose();\n\t\tobjects.dispose();\n\t\tbindingStates.dispose();\n\n\t\txr.dispose();\n\n\t\tanimation.stop();\n\n\t};\n\n\t// Events\n\n\tfunction onContextLost( event ) {\n\n\t\tevent.preventDefault();\n\n\t\tconsole.log( 'THREE.WebGLRenderer: Context Lost.' );\n\n\t\t_isContextLost = true;\n\n\t}\n\n\tfunction onContextRestore( /* event */ ) {\n\n\t\tconsole.log( 'THREE.WebGLRenderer: Context Restored.' );\n\n\t\t_isContextLost = false;\n\n\t\tinitGLContext();\n\n\t}\n\n\tfunction onMaterialDispose( event ) {\n\n\t\tconst material = event.target;\n\n\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\tdeallocateMaterial( material );\n\n\t}\n\n\t// Buffer deallocation\n\n\tfunction deallocateMaterial( material ) {\n\n\t\treleaseMaterialProgramReference( material );\n\n\t\tproperties.remove( material );\n\n\t}\n\n\n\tfunction releaseMaterialProgramReference( material ) {\n\n\t\tconst programInfo = properties.get( material ).program;\n\n\t\tmaterial.program = undefined;\n\n\t\tif ( programInfo !== undefined ) {\n\n\t\t\tprogramCache.releaseProgram( programInfo );\n\n\t\t}\n\n\t}\n\n\t// Buffer rendering\n\n\tfunction renderObjectImmediate( object, program ) {\n\n\t\tobject.render( function ( object ) {\n\n\t\t\t_this.renderBufferImmediate( object, program );\n\n\t\t} );\n\n\t}\n\n\tthis.renderBufferImmediate = function ( object, program ) {\n\n\t\tbindingStates.initAttributes();\n\n\t\tconst buffers = properties.get( object );\n\n\t\tif ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();\n\t\tif ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();\n\t\tif ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();\n\t\tif ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tif ( object.hasPositions ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.position );\n\t\t\t_gl.bufferData( 34962, object.positionArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.position );\n\t\t\t_gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tif ( object.hasNormals ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.normal );\n\t\t\t_gl.bufferData( 34962, object.normalArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.normal );\n\t\t\t_gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tif ( object.hasUvs ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.uv );\n\t\t\t_gl.bufferData( 34962, object.uvArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.uv );\n\t\t\t_gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tif ( object.hasColors ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.color );\n\t\t\t_gl.bufferData( 34962, object.colorArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.color );\n\t\t\t_gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tbindingStates.disableUnusedAttributes();\n\n\t\t_gl.drawArrays( 4, 0, object.count );\n\n\t\tobject.count = 0;\n\n\t};\n\n\tthis.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {\n\n\t\tif ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)\n\n\t\tconst frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );\n\n\t\tconst program = setProgram( camera, scene, material, object );\n\n\t\tstate.setMaterial( material, frontFaceCW );\n\n\t\t//\n\n\t\tlet index = geometry.index;\n\t\tconst position = geometry.attributes.position;\n\n\t\t//\n\n\t\tif ( index === null ) {\n\n\t\t\tif ( position === undefined || position.count === 0 ) return;\n\n\t\t} else if ( index.count === 0 ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t//\n\n\t\tlet rangeFactor = 1;\n\n\t\tif ( material.wireframe === true ) {\n\n\t\t\tindex = geometries.getWireframeAttribute( geometry );\n\t\t\trangeFactor = 2;\n\n\t\t}\n\n\t\tif ( material.morphTargets || material.morphNormals ) {\n\n\t\t\tmorphtargets.update( object, geometry, material, program );\n\n\t\t}\n\n\t\tbindingStates.setup( object, material, program, geometry, index );\n\n\t\tlet attribute;\n\t\tlet renderer = bufferRenderer;\n\n\t\tif ( index !== null ) {\n\n\t\t\tattribute = attributes.get( index );\n\n\t\t\trenderer = indexedBufferRenderer;\n\t\t\trenderer.setIndex( attribute );\n\n\t\t}\n\n\t\t//\n\n\t\tconst dataCount = ( index !== null ) ? index.count : position.count;\n\n\t\tconst rangeStart = geometry.drawRange.start * rangeFactor;\n\t\tconst rangeCount = geometry.drawRange.count * rangeFactor;\n\n\t\tconst groupStart = group !== null ? group.start * rangeFactor : 0;\n\t\tconst groupCount = group !== null ? group.count * rangeFactor : Infinity;\n\n\t\tconst drawStart = Math.max( rangeStart, groupStart );\n\t\tconst drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;\n\n\t\tconst drawCount = Math.max( 0, drawEnd - drawStart + 1 );\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\t//\n\n\t\tif ( object.isMesh ) {\n\n\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\tstate.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );\n\t\t\t\trenderer.setMode( 1 );\n\n\t\t\t} else {\n\n\t\t\t\trenderer.setMode( 4 );\n\n\t\t\t}\n\n\t\t} else if ( object.isLine ) {\n\n\t\t\tlet lineWidth = material.linewidth;\n\n\t\t\tif ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material\n\n\t\t\tstate.setLineWidth( lineWidth * getTargetPixelRatio() );\n\n\t\t\tif ( object.isLineSegments ) {\n\n\t\t\t\trenderer.setMode( 1 );\n\n\t\t\t} else if ( object.isLineLoop ) {\n\n\t\t\t\trenderer.setMode( 2 );\n\n\t\t\t} else {\n\n\t\t\t\trenderer.setMode( 3 );\n\n\t\t\t}\n\n\t\t} else if ( object.isPoints ) {\n\n\t\t\trenderer.setMode( 0 );\n\n\t\t} else if ( object.isSprite ) {\n\n\t\t\trenderer.setMode( 4 );\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh ) {\n\n\t\t\trenderer.renderInstances( geometry, drawStart, drawCount, object.count );\n\n\t\t} else if ( geometry.isInstancedBufferGeometry ) {\n\n\t\t\tconst instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount );\n\n\t\t\trenderer.renderInstances( geometry, drawStart, drawCount, instanceCount );\n\n\t\t} else {\n\n\t\t\trenderer.render( drawStart, drawCount );\n\n\t\t}\n\n\t};\n\n\t// Compile\n\n\tthis.compile = function ( scene, camera ) {\n\n\t\tcurrentRenderState = renderStates.get( scene, camera );\n\t\tcurrentRenderState.init();\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tif ( object.isLight ) {\n\n\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t\tcurrentRenderState.setupLights( camera );\n\n\t\tconst compiled = new WeakMap();\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tlet material = object.material;\n\n\t\t\tif ( material ) {\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tfor ( let i = 0; i < material.length; i ++ ) {\n\n\t\t\t\t\t\tlet material2 = material[ i ];\n\n\t\t\t\t\t\tif ( compiled.has( material2 ) === false ) {\n\n\t\t\t\t\t\t\tinitMaterial( material2, scene, object );\n\t\t\t\t\t\t\tcompiled.set( material2 );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( compiled.has( material ) === false ) {\n\n\t\t\t\t\tinitMaterial( material, scene, object );\n\t\t\t\t\tcompiled.set( material );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t};\n\n\t// Animation Loop\n\n\tlet onAnimationFrameCallback = null;\n\n\tfunction onAnimationFrame( time ) {\n\n\t\tif ( xr.isPresenting ) return;\n\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time );\n\n\t}\n\n\tconst animation = new WebGLAnimation();\n\tanimation.setAnimationLoop( onAnimationFrame );\n\n\tif ( typeof window !== 'undefined' ) animation.setContext( window );\n\n\tthis.setAnimationLoop = function ( callback ) {\n\n\t\tonAnimationFrameCallback = callback;\n\t\txr.setAnimationLoop( callback );\n\n\t\t( callback === null ) ? animation.stop() : animation.start();\n\n\t};\n\n\t// Rendering\n\n\tthis.render = function ( scene, camera ) {\n\n\t\tlet renderTarget, forceClear;\n\n\t\tif ( arguments[ 2 ] !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );\n\t\t\trenderTarget = arguments[ 2 ];\n\n\t\t}\n\n\t\tif ( arguments[ 3 ] !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );\n\t\t\tforceClear = arguments[ 3 ];\n\n\t\t}\n\n\t\tif ( camera !== undefined && camera.isCamera !== true ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( _isContextLost === true ) return;\n\n\t\t// reset caching for this frame\n\n\t\tbindingStates.resetDefaultState();\n\t\t_currentMaterialId = - 1;\n\t\t_currentCamera = null;\n\n\t\t// update scene graph\n\n\t\tif ( scene.autoUpdate === true ) scene.updateMatrixWorld();\n\n\t\t// update camera matrices and frustum\n\n\t\tif ( camera.parent === null ) camera.updateMatrixWorld();\n\n\t\tif ( xr.enabled === true && xr.isPresenting === true ) {\n\n\t\t\tcamera = xr.getCamera( camera );\n\n\t\t}\n\n\t\t//\n\t\tif ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );\n\n\t\tcurrentRenderState = renderStates.get( scene, camera );\n\t\tcurrentRenderState.init();\n\n\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\t_frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t\t_localClippingEnabled = this.localClippingEnabled;\n\t\t_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );\n\n\t\tcurrentRenderList = renderLists.get( scene, camera );\n\t\tcurrentRenderList.init();\n\n\t\tprojectObject( scene, camera, 0, _this.sortObjects );\n\n\t\tcurrentRenderList.finish();\n\n\t\tif ( _this.sortObjects === true ) {\n\n\t\t\tcurrentRenderList.sort( _opaqueSort, _transparentSort );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( _clippingEnabled === true ) _clipping.beginShadows();\n\n\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\tshadowMap.render( shadowsArray, scene, camera );\n\n\t\tcurrentRenderState.setupLights( camera );\n\n\t\tif ( _clippingEnabled === true ) _clipping.endShadows();\n\n\t\t//\n\n\t\tif ( this.info.autoReset === true ) this.info.reset();\n\n\t\tif ( renderTarget !== undefined ) {\n\n\t\t\tthis.setRenderTarget( renderTarget );\n\n\t\t}\n\n\t\t//\n\n\t\tbackground.render( currentRenderList, scene, camera, forceClear );\n\n\t\t// render scene\n\n\t\tconst opaqueObjects = currentRenderList.opaque;\n\t\tconst transparentObjects = currentRenderList.transparent;\n\n\t\tif ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );\n\t\tif ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );\n\n\t\t//\n\n\t\tif ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );\n\n\t\t//\n\n\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t// Generate mipmap if we're using any kind of mipmap filtering\n\n\t\t\ttextures.updateRenderTargetMipmap( _currentRenderTarget );\n\n\t\t\t// resolve multisample renderbuffers to a single-sample texture if necessary\n\n\t\t\ttextures.updateMultisampleRenderTarget( _currentRenderTarget );\n\n\t\t}\n\n\t\t// Ensure depth buffer writing is enabled so it can be cleared on next render\n\n\t\tstate.buffers.depth.setTest( true );\n\t\tstate.buffers.depth.setMask( true );\n\t\tstate.buffers.color.setMask( true );\n\n\t\tstate.setPolygonOffset( false );\n\n\t\t// _gl.finish();\n\n\t\tcurrentRenderList = null;\n\t\tcurrentRenderState = null;\n\n\t};\n\n\tfunction projectObject( object, camera, groupOrder, sortObjects ) {\n\n\t\tif ( object.visible === false ) return;\n\n\t\tconst visible = object.layers.test( camera.layers );\n\n\t\tif ( visible ) {\n\n\t\t\tif ( object.isGroup ) {\n\n\t\t\t\tgroupOrder = object.renderOrder;\n\n\t\t\t} else if ( object.isLOD ) {\n\n\t\t\t\tif ( object.autoUpdate === true ) object.update( camera );\n\n\t\t\t} else if ( object.isLight ) {\n\n\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {\n\n\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\tif ( material.visible ) {\n\n\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isImmediateRenderObject ) {\n\n\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t}\n\n\t\t\t\tcurrentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );\n\n\t\t\t} else if ( object.isMesh || object.isLine || object.isPoints ) {\n\n\t\t\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\t\t\t// update skeleton only once in a frame\n\n\t\t\t\t\tif ( object.skeleton.frame !== info.render.frame ) {\n\n\t\t\t\t\t\tobject.skeleton.update();\n\t\t\t\t\t\tobject.skeleton.frame = info.render.frame;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {\n\n\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tprojectObject( children[ i ], camera, groupOrder, sortObjects );\n\n\t\t}\n\n\t}\n\n\tfunction renderObjects( renderList, scene, camera ) {\n\n\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\tfor ( let i = 0, l = renderList.length; i < l; i ++ ) {\n\n\t\t\tconst renderItem = renderList[ i ];\n\n\t\t\tconst object = renderItem.object;\n\t\t\tconst geometry = renderItem.geometry;\n\t\t\tconst material = overrideMaterial === null ? renderItem.material : overrideMaterial;\n\t\t\tconst group = renderItem.group;\n\n\t\t\tif ( camera.isArrayCamera ) {\n\n\t\t\t\t_currentArrayCamera = camera;\n\n\t\t\t\tconst cameras = camera.cameras;\n\n\t\t\t\tfor ( let j = 0, jl = cameras.length; j < jl; j ++ ) {\n\n\t\t\t\t\tconst camera2 = cameras[ j ];\n\n\t\t\t\t\tif ( object.layers.test( camera2.layers ) ) {\n\n\t\t\t\t\t\tstate.viewport( _currentViewport.copy( camera2.viewport ) );\n\n\t\t\t\t\t\tcurrentRenderState.setupLights( camera2 );\n\n\t\t\t\t\t\trenderObject( object, scene, camera2, geometry, material, group );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t_currentArrayCamera = null;\n\n\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction renderObject( object, scene, camera, geometry, material, group ) {\n\n\t\tobject.onBeforeRender( _this, scene, camera, geometry, material, group );\n\t\tcurrentRenderState = renderStates.get( scene, _currentArrayCamera || camera );\n\n\t\tobject.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );\n\t\tobject.normalMatrix.getNormalMatrix( object.modelViewMatrix );\n\n\t\tif ( object.isImmediateRenderObject ) {\n\n\t\t\tconst program = setProgram( camera, scene, material, object );\n\n\t\t\tstate.setMaterial( material );\n\n\t\t\tbindingStates.reset();\n\n\t\t\trenderObjectImmediate( object, program );\n\n\t\t} else {\n\n\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t}\n\n\t\tobject.onAfterRender( _this, scene, camera, geometry, material, group );\n\t\tcurrentRenderState = renderStates.get( scene, _currentArrayCamera || camera );\n\n\t}\n\n\tfunction initMaterial( material, scene, object ) {\n\n\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\tconst materialProperties = properties.get( material );\n\n\t\tconst lights = currentRenderState.state.lights;\n\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\tconst lightsStateVersion = lights.state.version;\n\n\t\tconst parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );\n\t\tconst programCacheKey = programCache.getProgramCacheKey( parameters );\n\n\t\tlet program = materialProperties.program;\n\t\tlet programChange = true;\n\n\t\tif ( program === undefined ) {\n\n\t\t\t// new material\n\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t} else if ( program.cacheKey !== programCacheKey ) {\n\n\t\t\t// changed glsl or parameters\n\t\t\treleaseMaterialProgramReference( material );\n\n\t\t} else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {\n\n\t\t\tmaterialProperties.lightsStateVersion = lightsStateVersion;\n\n\t\t\tprogramChange = false;\n\n\t\t} else if ( parameters.shaderID !== undefined ) {\n\n\t\t\t// same glsl and uniform list\n\t\t\treturn;\n\n\t\t} else {\n\n\t\t\t// only rebuild uniform list\n\t\t\tprogramChange = false;\n\n\t\t}\n\n\t\tif ( programChange ) {\n\n\t\t\tprogram = programCache.acquireProgram( parameters, programCacheKey );\n\n\t\t\tmaterialProperties.program = program;\n\t\t\tmaterialProperties.uniforms = parameters.uniforms;\n\t\t\tmaterialProperties.outputEncoding = parameters.outputEncoding;\n\t\t\tmaterial.program = program;\n\n\t\t}\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tif ( material.morphTargets ) {\n\n\t\t\tmaterial.numSupportedMorphTargets = 0;\n\n\t\t\tfor ( let i = 0; i < _this.maxMorphTargets; i ++ ) {\n\n\t\t\t\tif ( programAttributes[ 'morphTarget' + i ] >= 0 ) {\n\n\t\t\t\t\tmaterial.numSupportedMorphTargets ++;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.morphNormals ) {\n\n\t\t\tmaterial.numSupportedMorphNormals = 0;\n\n\t\t\tfor ( let i = 0; i < _this.maxMorphNormals; i ++ ) {\n\n\t\t\t\tif ( programAttributes[ 'morphNormal' + i ] >= 0 ) {\n\n\t\t\t\t\tmaterial.numSupportedMorphNormals ++;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst uniforms = materialProperties.uniforms;\n\n\t\tif ( ! material.isShaderMaterial &&\n\t\t\t! material.isRawShaderMaterial ||\n\t\t\tmaterial.clipping === true ) {\n\n\t\t\tmaterialProperties.numClippingPlanes = _clipping.numPlanes;\n\t\t\tmaterialProperties.numIntersection = _clipping.numIntersection;\n\t\t\tuniforms.clippingPlanes = _clipping.uniform;\n\n\t\t}\n\n\t\tmaterialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\tmaterialProperties.fog = scene.fog;\n\n\t\t// store the light setup it was created for\n\n\t\tmaterialProperties.needsLights = materialNeedsLights( material );\n\t\tmaterialProperties.lightsStateVersion = lightsStateVersion;\n\n\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t// wire up the material to this renderer's lighting state\n\n\t\t\tuniforms.ambientLightColor.value = lights.state.ambient;\n\t\t\tuniforms.lightProbe.value = lights.state.probe;\n\t\t\tuniforms.directionalLights.value = lights.state.directional;\n\t\t\tuniforms.directionalLightShadows.value = lights.state.directionalShadow;\n\t\t\tuniforms.spotLights.value = lights.state.spot;\n\t\t\tuniforms.spotLightShadows.value = lights.state.spotShadow;\n\t\t\tuniforms.rectAreaLights.value = lights.state.rectArea;\n\t\t\tuniforms.pointLights.value = lights.state.point;\n\t\t\tuniforms.pointLightShadows.value = lights.state.pointShadow;\n\t\t\tuniforms.hemisphereLights.value = lights.state.hemi;\n\n\t\t\tuniforms.directionalShadowMap.value = lights.state.directionalShadowMap;\n\t\t\tuniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;\n\t\t\tuniforms.spotShadowMap.value = lights.state.spotShadowMap;\n\t\t\tuniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;\n\t\t\tuniforms.pointShadowMap.value = lights.state.pointShadowMap;\n\t\t\tuniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;\n\t\t\t// TODO (abelnation): add area lights shadow info to uniforms\n\n\t\t}\n\n\t\tconst progUniforms = materialProperties.program.getUniforms(),\n\t\t\tuniformsList =\n\t\t\t\tWebGLUniforms.seqWithValue( progUniforms.seq, uniforms );\n\n\t\tmaterialProperties.uniformsList = uniformsList;\n\n\t}\n\n\tfunction setProgram( camera, scene, material, object ) {\n\n\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\ttextures.resetTextureUnits();\n\n\t\tconst fog = scene.fog;\n\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\tconst encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;\n\n\t\tconst materialProperties = properties.get( material );\n\t\tconst lights = currentRenderState.state.lights;\n\n\t\tif ( _clippingEnabled === true ) {\n\n\t\t\tif ( _localClippingEnabled === true || camera !== _currentCamera ) {\n\n\t\t\t\tconst useCache =\n\t\t\t\t\tcamera === _currentCamera &&\n\t\t\t\t\tmaterial.id === _currentMaterialId;\n\n\t\t\t\t// we might want to call this function with some ClippingGroup\n\t\t\t\t// object instead of the material, once it becomes feasible\n\t\t\t\t// (#8465, #8379)\n\t\t\t\t_clipping.setState(\n\t\t\t\t\tmaterial.clippingPlanes, material.clipIntersection, material.clipShadows,\n\t\t\t\t\tcamera, materialProperties, useCache );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.version === materialProperties.__version ) {\n\n\t\t\tif ( materialProperties.program === undefined ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( material.fog && materialProperties.fog !== fog ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.environment !== environment ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.numClippingPlanes !== undefined &&\n\t\t\t\t( materialProperties.numClippingPlanes !== _clipping.numPlanes ||\n\t\t\t\tmaterialProperties.numIntersection !== _clipping.numIntersection ) ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.outputEncoding !== encoding ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tinitMaterial( material, scene, object );\n\t\t\tmaterialProperties.__version = material.version;\n\n\t\t}\n\n\t\tlet refreshProgram = false;\n\t\tlet refreshMaterial = false;\n\t\tlet refreshLights = false;\n\n\t\tconst program = materialProperties.program,\n\t\t\tp_uniforms = program.getUniforms(),\n\t\t\tm_uniforms = materialProperties.uniforms;\n\n\t\tif ( state.useProgram( program.program ) ) {\n\n\t\t\trefreshProgram = true;\n\t\t\trefreshMaterial = true;\n\t\t\trefreshLights = true;\n\n\t\t}\n\n\t\tif ( material.id !== _currentMaterialId ) {\n\n\t\t\t_currentMaterialId = material.id;\n\n\t\t\trefreshMaterial = true;\n\n\t\t}\n\n\t\tif ( refreshProgram || _currentCamera !== camera ) {\n\n\t\t\tp_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );\n\n\t\t\tif ( capabilities.logarithmicDepthBuffer ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'logDepthBufFC',\n\t\t\t\t\t2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );\n\n\t\t\t}\n\n\t\t\tif ( _currentCamera !== camera ) {\n\n\t\t\t\t_currentCamera = camera;\n\n\t\t\t\t// lighting uniforms depend on the camera so enforce an update\n\t\t\t\t// now, in case this material supports lights - or later, when\n\t\t\t\t// the next material that does gets activated:\n\n\t\t\t\trefreshMaterial = true;\t\t// set to true on material change\n\t\t\t\trefreshLights = true;\t\t// remains set until update done\n\n\t\t\t}\n\n\t\t\t// load material specific uniforms\n\t\t\t// (shader material also gets them for the sake of genericity)\n\n\t\t\tif ( material.isShaderMaterial ||\n\t\t\t\tmaterial.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\tmaterial.envMap ) {\n\n\t\t\t\tconst uCamPos = p_uniforms.map.cameraPosition;\n\n\t\t\t\tif ( uCamPos !== undefined ) {\n\n\t\t\t\t\tuCamPos.setValue( _gl,\n\t\t\t\t\t\t_vector3.setFromMatrixPosition( camera.matrixWorld ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( material.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\tmaterial.isMeshLambertMaterial ||\n\t\t\t\tmaterial.isMeshBasicMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\tmaterial.isShaderMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );\n\n\t\t\t}\n\n\t\t\tif ( material.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\tmaterial.isMeshLambertMaterial ||\n\t\t\t\tmaterial.isMeshBasicMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\tmaterial.isShaderMaterial ||\n\t\t\t\tmaterial.isShadowMaterial ||\n\t\t\t\tmaterial.skinning ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// skinning uniforms must be set even if material didn't change\n\t\t// auto-setting of texture unit for bone texture must go before other textures\n\t\t// otherwise textures used for skinning can take over texture units reserved for other material textures\n\n\t\tif ( material.skinning ) {\n\n\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrix' );\n\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );\n\n\t\t\tconst skeleton = object.skeleton;\n\n\t\t\tif ( skeleton ) {\n\n\t\t\t\tconst bones = skeleton.bones;\n\n\t\t\t\tif ( capabilities.floatVertexTextures ) {\n\n\t\t\t\t\tif ( skeleton.boneTexture === undefined ) {\n\n\t\t\t\t\t\t// layout (1 matrix = 4 pixels)\n\t\t\t\t\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t\t\t\t\t// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)\n\t\t\t\t\t\t// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)\n\t\t\t\t\t\t// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)\n\t\t\t\t\t\t// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)\n\n\n\t\t\t\t\t\tlet size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix\n\t\t\t\t\t\tsize = MathUtils.ceilPowerOfTwo( size );\n\t\t\t\t\t\tsize = Math.max( size, 4 );\n\n\t\t\t\t\t\tconst boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\t\t\t\t\tboneMatrices.set( skeleton.boneMatrices ); // copy current values\n\n\t\t\t\t\t\tconst boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );\n\n\t\t\t\t\t\tskeleton.boneMatrices = boneMatrices;\n\t\t\t\t\t\tskeleton.boneTexture = boneTexture;\n\t\t\t\t\t\tskeleton.boneTextureSize = size;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );\n\t\t\t\t\tp_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tp_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {\n\n\t\t\tmaterialProperties.receiveShadow = object.receiveShadow;\n\t\t\tp_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );\n\n\t\t}\n\n\t\tif ( refreshMaterial ) {\n\n\t\t\tp_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );\n\n\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t// the current material requires lighting info\n\n\t\t\t\t// note: all lighting uniforms are always set correctly\n\t\t\t\t// they simply reference the renderer's state for their\n\t\t\t\t// values\n\t\t\t\t//\n\t\t\t\t// use the current material's .needsUpdate flags to set\n\t\t\t\t// the GL state when required\n\n\t\t\t\tmarkUniformsLightsNeedsUpdate( m_uniforms, refreshLights );\n\n\t\t\t}\n\n\t\t\t// refresh uniforms common to several materials\n\n\t\t\tif ( fog && material.fog ) {\n\n\t\t\t\tmaterials.refreshFogUniforms( m_uniforms, fog );\n\n\t\t\t}\n\n\t\t\tmaterials.refreshMaterialUniforms( m_uniforms, material, environment, _pixelRatio, _height );\n\n\t\t\t// RectAreaLight Texture\n\t\t\t// TODO (mrdoob): Find a nicer implementation\n\n\t\t\tif ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;\n\t\t\tif ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;\n\n\t\t\tWebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );\n\n\t\t}\n\n\t\tif ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {\n\n\t\t\tWebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );\n\t\t\tmaterial.uniformsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( material.isSpriteMaterial ) {\n\n\t\t\tp_uniforms.setValue( _gl, 'center', object.center );\n\n\t\t}\n\n\t\t// common matrices\n\n\t\tp_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );\n\t\tp_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );\n\t\tp_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );\n\n\t\treturn program;\n\n\t}\n\n\t// If uniforms are marked as clean, they don't need to be loaded to the GPU.\n\n\tfunction markUniformsLightsNeedsUpdate( uniforms, value ) {\n\n\t\tuniforms.ambientLightColor.needsUpdate = value;\n\t\tuniforms.lightProbe.needsUpdate = value;\n\n\t\tuniforms.directionalLights.needsUpdate = value;\n\t\tuniforms.directionalLightShadows.needsUpdate = value;\n\t\tuniforms.pointLights.needsUpdate = value;\n\t\tuniforms.pointLightShadows.needsUpdate = value;\n\t\tuniforms.spotLights.needsUpdate = value;\n\t\tuniforms.spotLightShadows.needsUpdate = value;\n\t\tuniforms.rectAreaLights.needsUpdate = value;\n\t\tuniforms.hemisphereLights.needsUpdate = value;\n\n\t}\n\n\tfunction materialNeedsLights( material ) {\n\n\t\treturn material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||\n\t\t\tmaterial.isMeshStandardMaterial || material.isShadowMaterial ||\n\t\t\t( material.isShaderMaterial && material.lights === true );\n\n\t}\n\n\t//\n\tthis.setFramebuffer = function ( value ) {\n\n\t\tif ( _framebuffer !== value && _currentRenderTarget === null ) _gl.bindFramebuffer( 36160, value );\n\n\t\t_framebuffer = value;\n\n\t};\n\n\tthis.getActiveCubeFace = function () {\n\n\t\treturn _currentActiveCubeFace;\n\n\t};\n\n\tthis.getActiveMipmapLevel = function () {\n\n\t\treturn _currentActiveMipmapLevel;\n\n\t};\n\n\tthis.getRenderTarget = function () {\n\n\t\treturn _currentRenderTarget;\n\n\t};\n\n\tthis.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {\n\n\t\t_currentRenderTarget = renderTarget;\n\t\t_currentActiveCubeFace = activeCubeFace;\n\t\t_currentActiveMipmapLevel = activeMipmapLevel;\n\n\t\tif ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {\n\n\t\t\ttextures.setupRenderTarget( renderTarget );\n\n\t\t}\n\n\t\tlet framebuffer = _framebuffer;\n\t\tlet isCube = false;\n\n\t\tif ( renderTarget ) {\n\n\t\t\tconst __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace || 0 ];\n\t\t\t\tisCube = true;\n\n\t\t\t} else if ( renderTarget.isWebGLMultisampleRenderTarget ) {\n\n\t\t\t\tframebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;\n\n\t\t\t} else {\n\n\t\t\t\tframebuffer = __webglFramebuffer;\n\n\t\t\t}\n\n\t\t\t_currentViewport.copy( renderTarget.viewport );\n\t\t\t_currentScissor.copy( renderTarget.scissor );\n\t\t\t_currentScissorTest = renderTarget.scissorTest;\n\n\t\t} else {\n\n\t\t\t_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t_currentScissorTest = _scissorTest;\n\n\t\t}\n\n\t\tif ( _currentFramebuffer !== framebuffer ) {\n\n\t\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\t\t\t_currentFramebuffer = framebuffer;\n\n\t\t}\n\n\t\tstate.viewport( _currentViewport );\n\t\tstate.scissor( _currentScissor );\n\t\tstate.setScissorTest( _currentScissorTest );\n\n\t\tif ( isCube ) {\n\n\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t_gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );\n\n\t\t}\n\n\t};\n\n\tthis.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {\n\n\t\tif ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tlet framebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\tif ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {\n\n\t\t\tframebuffer = framebuffer[ activeCubeFaceIndex ];\n\n\t\t}\n\n\t\tif ( framebuffer ) {\n\n\t\t\tlet restore = false;\n\n\t\t\tif ( framebuffer !== _currentFramebuffer ) {\n\n\t\t\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\n\t\t\t\trestore = true;\n\n\t\t\t}\n\n\t\t\ttry {\n\n\t\t\t\tconst texture = renderTarget.texture;\n\t\t\t\tconst textureFormat = texture.format;\n\t\t\t\tconst textureType = texture.type;\n\n\t\t\t\tif ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)\n\t\t\t\t\t! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox\n\t\t\t\t\t! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {\n\n\t\t\t\t\t// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)\n\n\t\t\t\t\tif ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {\n\n\t\t\t\t\t\t_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );\n\n\t\t\t\t}\n\n\t\t\t} finally {\n\n\t\t\t\tif ( restore ) {\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, _currentFramebuffer );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t};\n\n\tthis.copyFramebufferToTexture = function ( position, texture, level ) {\n\n\t\tif ( level === undefined ) level = 0;\n\n\t\tconst levelScale = Math.pow( 2, - level );\n\t\tconst width = Math.floor( texture.image.width * levelScale );\n\t\tconst height = Math.floor( texture.image.height * levelScale );\n\t\tconst glFormat = utils.convert( texture.format );\n\n\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t_gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 );\n\n\t\tstate.unbindTexture();\n\n\t};\n\n\tthis.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {\n\n\t\tif ( level === undefined ) level = 0;\n\n\t\tconst width = srcTexture.image.width;\n\t\tconst height = srcTexture.image.height;\n\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\tconst glType = utils.convert( dstTexture.type );\n\n\t\ttextures.setTexture2D( dstTexture, 0 );\n\n\t\t// As another texture upload may have changed pixelStorei\n\t\t// parameters, make sure they are correct for the dstTexture\n\t\t_gl.pixelStorei( 37440, dstTexture.flipY );\n\t\t_gl.pixelStorei( 37441, dstTexture.premultiplyAlpha );\n\t\t_gl.pixelStorei( 3317, dstTexture.unpackAlignment );\n\n\t\tif ( srcTexture.isDataTexture ) {\n\n\t\t\t_gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );\n\n\t\t} else {\n\n\t\t\tif ( srcTexture.isCompressedTexture ) {\n\n\t\t\t\t_gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Generate mipmaps only when copying level 0\n\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( 3553 );\n\n\t\tstate.unbindTexture();\n\n\t};\n\n\tthis.initTexture = function ( texture ) {\n\n\t\ttextures.setTexture2D( texture, 0 );\n\n\t\tstate.unbindTexture();\n\n\t};\n\n\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef\n\n\t}\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebGL1Renderer( parameters ) {\n\n\tWebGLRenderer.call( this, parameters );\n\n}\n\nWebGL1Renderer.prototype = Object.assign( Object.create( WebGLRenderer.prototype ), {\n\n\tconstructor: WebGL1Renderer,\n\n\tisWebGL1Renderer: true\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction FogExp2( color, density ) {\n\n\tthis.name = '';\n\n\tthis.color = new Color( color );\n\tthis.density = ( density !== undefined ) ? density : 0.00025;\n\n}\n\nObject.assign( FogExp2.prototype, {\n\n\tisFogExp2: true,\n\n\tclone: function () {\n\n\t\treturn new FogExp2( this.color, this.density );\n\n\t},\n\n\ttoJSON: function ( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'FogExp2',\n\t\t\tcolor: this.color.getHex(),\n\t\t\tdensity: this.density\n\t\t};\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Fog( color, near, far ) {\n\n\tthis.name = '';\n\n\tthis.color = new Color( color );\n\n\tthis.near = ( near !== undefined ) ? near : 1;\n\tthis.far = ( far !== undefined ) ? far : 1000;\n\n}\n\nObject.assign( Fog.prototype, {\n\n\tisFog: true,\n\n\tclone: function () {\n\n\t\treturn new Fog( this.color, this.near, this.far );\n\n\t},\n\n\ttoJSON: function ( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'Fog',\n\t\t\tcolor: this.color.getHex(),\n\t\t\tnear: this.near,\n\t\t\tfar: this.far\n\t\t};\n\n\t}\n\n} );\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InterleavedBuffer( array, stride ) {\n\n\tthis.array = array;\n\tthis.stride = stride;\n\tthis.count = array !== undefined ? array.length / stride : 0;\n\n\tthis.usage = StaticDrawUsage;\n\tthis.updateRange = { offset: 0, count: - 1 };\n\n\tthis.version = 0;\n\n\tthis.uuid = MathUtils.generateUUID();\n\n}\n\nObject.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\nObject.assign( InterleavedBuffer.prototype, {\n\n\tisInterleavedBuffer: true,\n\n\tonUploadCallback: function () {},\n\n\tsetUsage: function ( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.count = source.count;\n\t\tthis.stride = source.stride;\n\t\tthis.usage = source.usage;\n\n\t\treturn this;\n\n\t},\n\n\tcopyAt: function ( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.stride;\n\t\tindex2 *= attribute.stride;\n\n\t\tfor ( let i = 0, l = this.stride; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tset: function ( value, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function ( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = MathUtils.generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;\n\n\t\t}\n\n\t\tconst array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );\n\n\t\tconst ib = new InterleavedBuffer( array, this.stride );\n\t\tib.setUsage( this.usage );\n\n\t\treturn ib;\n\n\t},\n\n\tonUpload: function ( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\t// generate UUID for array buffer if necessary\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = MathUtils.generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = Array.prototype.slice.call( new Uint32Array( this.array.buffer ) );\n\n\t\t}\n\n\t\t//\n\n\t\treturn {\n\t\t\tuuid: this.uuid,\n\t\t\tbuffer: this.array.buffer._uuid,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tstride: this.stride\n\t\t};\n\n\t}\n\n} );\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nconst _vector$6 = new Vector3();\n\nfunction InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {\n\n\tthis.name = '';\n\n\tthis.data = interleavedBuffer;\n\tthis.itemSize = itemSize;\n\tthis.offset = offset;\n\n\tthis.normalized = normalized === true;\n\n}\n\nObject.defineProperties( InterleavedBufferAttribute.prototype, {\n\n\tcount: {\n\n\t\tget: function () {\n\n\t\t\treturn this.data.count;\n\n\t\t}\n\n\t},\n\n\tarray: {\n\n\t\tget: function () {\n\n\t\t\treturn this.data.array;\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( InterleavedBufferAttribute.prototype, {\n\n\tisInterleavedBufferAttribute: true,\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.data.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.x = this.getX( i );\n\t\t\t_vector$6.y = this.getY( i );\n\t\t\t_vector$6.z = this.getZ( i );\n\n\t\t\t_vector$6.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( index, x ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset ] = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( index, y ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetZ: function ( index, z ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetW: function ( index, w ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tgetX: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset ];\n\n\t},\n\n\tgetY: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset + 1 ];\n\n\t},\n\n\tgetZ: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset + 2 ];\n\n\t},\n\n\tgetW: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset + 3 ];\n\n\t},\n\n\tsetXY: function ( index, x, y ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZ: function ( index, x, y, z ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZW: function ( index, x, y, z, w ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\t\tthis.data.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function ( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );\n\n\t\t} else {\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );\n\n\t\t\t}\n\n\t\t\treturn new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// deinterleave data and save it as an ordinary buffer attribute for now\n\n\t\t\treturn {\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\ttype: this.array.constructor.name,\n\t\t\t\tarray: array,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t} else {\n\n\t\t\t// save as true interlaved attribtue\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tisInterleavedBufferAttribute: true,\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\tdata: this.data.uuid,\n\t\t\t\toffset: this.offset,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * map: new THREE.Texture( ),\n * alphaMap: new THREE.Texture( ),\n * rotation: ,\n * sizeAttenuation: \n * }\n */\n\nfunction SpriteMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'SpriteMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.rotation = 0;\n\n\tthis.sizeAttenuation = true;\n\n\tthis.transparent = true;\n\n\tthis.setValues( parameters );\n\n}\n\nSpriteMaterial.prototype = Object.create( Material.prototype );\nSpriteMaterial.prototype.constructor = SpriteMaterial;\nSpriteMaterial.prototype.isSpriteMaterial = true;\n\nSpriteMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.rotation = source.rotation;\n\n\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\treturn this;\n\n};\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n */\n\nlet _geometry;\n\nconst _intersectPoint = new Vector3();\nconst _worldScale = new Vector3();\nconst _mvPosition = new Vector3();\n\nconst _alignedPosition = new Vector2();\nconst _rotatedPosition = new Vector2();\nconst _viewWorldMatrix = new Matrix4();\n\nconst _vA$1 = new Vector3();\nconst _vB$1 = new Vector3();\nconst _vC$1 = new Vector3();\n\nconst _uvA$1 = new Vector2();\nconst _uvB$1 = new Vector2();\nconst _uvC$1 = new Vector2();\n\nfunction Sprite( material ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Sprite';\n\n\tif ( _geometry === undefined ) {\n\n\t\t_geometry = new BufferGeometry();\n\n\t\tconst float32Array = new Float32Array( [\n\t\t\t- 0.5, - 0.5, 0, 0, 0,\n\t\t\t0.5, - 0.5, 0, 1, 0,\n\t\t\t0.5, 0.5, 0, 1, 1,\n\t\t\t- 0.5, 0.5, 0, 0, 1\n\t\t] );\n\n\t\tconst interleavedBuffer = new InterleavedBuffer( float32Array, 5 );\n\n\t\t_geometry.setIndex( [ 0, 1, 2,\t0, 2, 3 ] );\n\t\t_geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );\n\t\t_geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );\n\n\t}\n\n\tthis.geometry = _geometry;\n\tthis.material = ( material !== undefined ) ? material : new SpriteMaterial();\n\n\tthis.center = new Vector2( 0.5, 0.5 );\n\n}\n\nSprite.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Sprite,\n\n\tisSprite: true,\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tif ( raycaster.camera === null ) {\n\n\t\t\tconsole.error( 'THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.' );\n\n\t\t}\n\n\t\t_worldScale.setFromMatrixScale( this.matrixWorld );\n\n\t\t_viewWorldMatrix.copy( raycaster.camera.matrixWorld );\n\t\tthis.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );\n\n\t\t_mvPosition.setFromMatrixPosition( this.modelViewMatrix );\n\n\t\tif ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {\n\n\t\t\t_worldScale.multiplyScalar( - _mvPosition.z );\n\n\t\t}\n\n\t\tconst rotation = this.material.rotation;\n\t\tlet sin, cos;\n\n\t\tif ( rotation !== 0 ) {\n\n\t\t\tcos = Math.cos( rotation );\n\t\t\tsin = Math.sin( rotation );\n\n\t\t}\n\n\t\tconst center = this.center;\n\n\t\ttransformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\n\t\t_uvA$1.set( 0, 0 );\n\t\t_uvB$1.set( 1, 0 );\n\t\t_uvC$1.set( 1, 1 );\n\n\t\t// check first triangle\n\t\tlet intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint );\n\n\t\tif ( intersect === null ) {\n\n\t\t\t// check second triangle\n\t\t\ttransformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\t\t_uvB$1.set( 0, 1 );\n\n\t\t\tintersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint );\n\t\t\tif ( intersect === null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( _intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tpoint: _intersectPoint.clone(),\n\t\t\tuv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ),\n\t\t\tface: null,\n\t\t\tobject: this\n\n\t\t} );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tif ( source.center !== undefined ) this.center.copy( source.center );\n\n\t\tthis.material = source.material;\n\n\t\treturn this;\n\n\t}\n\n} );\n\nfunction transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {\n\n\t// compute position in camera space\n\t_alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );\n\n\t// to check if rotation is not zero\n\tif ( sin !== undefined ) {\n\n\t\t_rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );\n\t\t_rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );\n\n\t} else {\n\n\t\t_rotatedPosition.copy( _alignedPosition );\n\n\t}\n\n\n\tvertexPosition.copy( mvPosition );\n\tvertexPosition.x += _rotatedPosition.x;\n\tvertexPosition.y += _rotatedPosition.y;\n\n\t// transform to world space\n\tvertexPosition.applyMatrix4( _viewWorldMatrix );\n\n}\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _v1$4 = new Vector3();\nconst _v2$2 = new Vector3();\n\nfunction LOD() {\n\n\tObject3D.call( this );\n\n\tthis._currentLevel = 0;\n\n\tthis.type = 'LOD';\n\n\tObject.defineProperties( this, {\n\t\tlevels: {\n\t\t\tenumerable: true,\n\t\t\tvalue: []\n\t\t}\n\t} );\n\n\tthis.autoUpdate = true;\n\n}\n\nLOD.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: LOD,\n\n\tisLOD: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source, false );\n\n\t\tconst levels = source.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tthis.addLevel( level.object.clone(), level.distance );\n\n\t\t}\n\n\t\tthis.autoUpdate = source.autoUpdate;\n\n\t\treturn this;\n\n\t},\n\n\taddLevel: function ( object, distance ) {\n\n\t\tif ( distance === undefined ) distance = 0;\n\n\t\tdistance = Math.abs( distance );\n\n\t\tconst levels = this.levels;\n\n\t\tlet l;\n\n\t\tfor ( l = 0; l < levels.length; l ++ ) {\n\n\t\t\tif ( distance < levels[ l ].distance ) {\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlevels.splice( l, 0, { distance: distance, object: object } );\n\n\t\tthis.add( object );\n\n\t\treturn this;\n\n\t},\n\n\tgetCurrentLevel: function () {\n\n\t\treturn this._currentLevel;\n\n\t},\n\n\tgetObjectForDistance: function ( distance ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tif ( distance < levels[ i ].distance ) {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn levels[ i - 1 ].object;\n\n\t\t}\n\n\t\treturn null;\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\t_v1$4.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = raycaster.ray.origin.distanceTo( _v1$4 );\n\n\t\t\tthis.getObjectForDistance( distance ).raycast( raycaster, intersects );\n\n\t\t}\n\n\t},\n\n\tupdate: function ( camera ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 1 ) {\n\n\t\t\t_v1$4.setFromMatrixPosition( camera.matrixWorld );\n\t\t\t_v2$2.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom;\n\n\t\t\tlevels[ 0 ].object.visible = true;\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tif ( distance >= levels[ i ].distance ) {\n\n\t\t\t\t\tlevels[ i - 1 ].object.visible = false;\n\t\t\t\t\tlevels[ i ].object.visible = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._currentLevel = i - 1;\n\n\t\t\tfor ( ; i < l; i ++ ) {\n\n\t\t\t\tlevels[ i ].object.visible = false;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tif ( this.autoUpdate === false ) data.object.autoUpdate = false;\n\n\t\tdata.object.levels = [];\n\n\t\tconst levels = this.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tdata.object.levels.push( {\n\t\t\t\tobject: level.object.uuid,\n\t\t\t\tdistance: level.distance\n\t\t\t} );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author ikerr / http://verold.com\n */\n\nfunction SkinnedMesh( geometry, material ) {\n\n\tif ( geometry && geometry.isGeometry ) {\n\n\t\tconsole.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t}\n\n\tMesh.call( this, geometry, material );\n\n\tthis.type = 'SkinnedMesh';\n\n\tthis.bindMode = 'attached';\n\tthis.bindMatrix = new Matrix4();\n\tthis.bindMatrixInverse = new Matrix4();\n\n}\n\nSkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {\n\n\tconstructor: SkinnedMesh,\n\n\tisSkinnedMesh: true,\n\n\tcopy: function ( source ) {\n\n\t\tMesh.prototype.copy.call( this, source );\n\n\t\tthis.bindMode = source.bindMode;\n\t\tthis.bindMatrix.copy( source.bindMatrix );\n\t\tthis.bindMatrixInverse.copy( source.bindMatrixInverse );\n\n\t\tthis.skeleton = source.skeleton;\n\n\t\treturn this;\n\n\t},\n\n\tbind: function ( skeleton, bindMatrix ) {\n\n\t\tthis.skeleton = skeleton;\n\n\t\tif ( bindMatrix === undefined ) {\n\n\t\t\tthis.updateMatrixWorld( true );\n\n\t\t\tthis.skeleton.calculateInverses();\n\n\t\t\tbindMatrix = this.matrixWorld;\n\n\t\t}\n\n\t\tthis.bindMatrix.copy( bindMatrix );\n\t\tthis.bindMatrixInverse.getInverse( bindMatrix );\n\n\t},\n\n\tpose: function () {\n\n\t\tthis.skeleton.pose();\n\n\t},\n\n\tnormalizeSkinWeights: function () {\n\n\t\tconst vector = new Vector4();\n\n\t\tconst skinWeight = this.geometry.attributes.skinWeight;\n\n\t\tfor ( let i = 0, l = skinWeight.count; i < l; i ++ ) {\n\n\t\t\tvector.x = skinWeight.getX( i );\n\t\t\tvector.y = skinWeight.getY( i );\n\t\t\tvector.z = skinWeight.getZ( i );\n\t\t\tvector.w = skinWeight.getW( i );\n\n\t\t\tconst scale = 1.0 / vector.manhattanLength();\n\n\t\t\tif ( scale !== Infinity ) {\n\n\t\t\t\tvector.multiplyScalar( scale );\n\n\t\t\t} else {\n\n\t\t\t\tvector.set( 1, 0, 0, 0 ); // do something reasonable\n\n\t\t\t}\n\n\t\t\tskinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );\n\n\t\t}\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tMesh.prototype.updateMatrixWorld.call( this, force );\n\n\t\tif ( this.bindMode === 'attached' ) {\n\n\t\t\tthis.bindMatrixInverse.getInverse( this.matrixWorld );\n\n\t\t} else if ( this.bindMode === 'detached' ) {\n\n\t\t\tthis.bindMatrixInverse.getInverse( this.bindMatrix );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );\n\n\t\t}\n\n\t},\n\n\tboneTransform: ( function () {\n\n\t\tconst basePosition = new Vector3();\n\n\t\tconst skinIndex = new Vector4();\n\t\tconst skinWeight = new Vector4();\n\n\t\tconst vector = new Vector3();\n\t\tconst matrix = new Matrix4();\n\n\t\treturn function ( index, target ) {\n\n\t\t\tconst skeleton = this.skeleton;\n\t\t\tconst geometry = this.geometry;\n\n\t\t\tskinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );\n\t\t\tskinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );\n\n\t\t\tbasePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix );\n\n\t\t\ttarget.set( 0, 0, 0 );\n\n\t\t\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\t\t\tconst weight = skinWeight.getComponent( i );\n\n\t\t\t\tif ( weight !== 0 ) {\n\n\t\t\t\t\tconst boneIndex = skinIndex.getComponent( i );\n\n\t\t\t\t\tmatrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );\n\n\t\t\t\t\ttarget.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn target.applyMatrix4( this.bindMatrixInverse );\n\n\t\t};\n\n\t}() )\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author michael guerrero / http://realitymeltdown.com\n * @author ikerr / http://verold.com\n */\n\nconst _offsetMatrix = new Matrix4();\nconst _identityMatrix = new Matrix4();\n\nfunction Skeleton( bones, boneInverses ) {\n\n\t// copy the bone array\n\n\tbones = bones || [];\n\n\tthis.bones = bones.slice( 0 );\n\tthis.boneMatrices = new Float32Array( this.bones.length * 16 );\n\n\tthis.frame = - 1;\n\n\t// use the supplied bone inverses or calculate the inverses\n\n\tif ( boneInverses === undefined ) {\n\n\t\tthis.calculateInverses();\n\n\t} else {\n\n\t\tif ( this.bones.length === boneInverses.length ) {\n\n\t\t\tthis.boneInverses = boneInverses.slice( 0 );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Skeleton boneInverses is the wrong length.' );\n\n\t\t\tthis.boneInverses = [];\n\n\t\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\t\tthis.boneInverses.push( new Matrix4() );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nObject.assign( Skeleton.prototype, {\n\n\tcalculateInverses: function () {\n\n\t\tthis.boneInverses = [];\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst inverse = new Matrix4();\n\n\t\t\tif ( this.bones[ i ] ) {\n\n\t\t\t\tinverse.getInverse( this.bones[ i ].matrixWorld );\n\n\t\t\t}\n\n\t\t\tthis.boneInverses.push( inverse );\n\n\t\t}\n\n\t},\n\n\tpose: function () {\n\n\t\t// recover the bind-time world matrices\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tbone.matrixWorld.getInverse( this.boneInverses[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// compute the local matrices, positions, rotations and scales\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t\tbone.matrix.getInverse( bone.parent.matrixWorld );\n\t\t\t\t\tbone.matrix.multiply( bone.matrixWorld );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbone.matrix.copy( bone.matrixWorld );\n\n\t\t\t\t}\n\n\t\t\t\tbone.matrix.decompose( bone.position, bone.quaternion, bone.scale );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tupdate: function () {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\t\tconst boneMatrices = this.boneMatrices;\n\t\tconst boneTexture = this.boneTexture;\n\n\t\t// flatten bone matrices to array\n\n\t\tfor ( let i = 0, il = bones.length; i < il; i ++ ) {\n\n\t\t\t// compute the offset between the current and the original transform\n\n\t\t\tconst matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;\n\n\t\t\t_offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );\n\t\t\t_offsetMatrix.toArray( boneMatrices, i * 16 );\n\n\t\t}\n\n\t\tif ( boneTexture !== undefined ) {\n\n\t\t\tboneTexture.needsUpdate = true;\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new Skeleton( this.bones, this.boneInverses );\n\n\t},\n\n\tgetBoneByName: function ( name ) {\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone.name === name ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t},\n\n\tdispose: function ( ) {\n\n\t\tif ( this.boneTexture ) {\n\n\t\t\tthis.boneTexture.dispose();\n\n\t\t\tthis.boneTexture = undefined;\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author ikerr / http://verold.com\n */\n\nfunction Bone() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Bone';\n\n}\n\nBone.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Bone,\n\n\tisBone: true\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _instanceLocalMatrix = new Matrix4();\nconst _instanceWorldMatrix = new Matrix4();\n\nconst _instanceIntersects = [];\n\nconst _mesh = new Mesh();\n\nfunction InstancedMesh( geometry, material, count ) {\n\n\tMesh.call( this, geometry, material );\n\n\tthis.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 );\n\n\tthis.count = count;\n\n\tthis.frustumCulled = false;\n\n}\n\nInstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {\n\n\tconstructor: InstancedMesh,\n\n\tisInstancedMesh: true,\n\n\tcopy: function ( source ) {\n\n\t\tMesh.prototype.copy.call( this, source );\n\n\t\tthis.instanceMatrix.copy( source.instanceMatrix );\n\t\tthis.count = source.count;\n\n\t\treturn this;\n\n\t},\n\n\tgetMatrixAt: function ( index, matrix ) {\n\n\t\tmatrix.fromArray( this.instanceMatrix.array, index * 16 );\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst raycastTimes = this.count;\n\n\t\t_mesh.geometry = this.geometry;\n\t\t_mesh.material = this.material;\n\n\t\tif ( _mesh.material === undefined ) return;\n\n\t\tfor ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {\n\n\t\t\t// calculate the world matrix for each instance\n\n\t\t\tthis.getMatrixAt( instanceId, _instanceLocalMatrix );\n\n\t\t\t_instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );\n\n\t\t\t// the mesh represents this single instance\n\n\t\t\t_mesh.matrixWorld = _instanceWorldMatrix;\n\n\t\t\t_mesh.raycast( raycaster, _instanceIntersects );\n\n\t\t\t// process the result of raycast\n\n\t\t\tfor ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {\n\n\t\t\t\tconst intersect = _instanceIntersects[ i ];\n\t\t\t\tintersect.instanceId = instanceId;\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_instanceIntersects.length = 0;\n\n\t\t}\n\n\t},\n\n\tsetMatrixAt: function ( index, matrix ) {\n\n\t\tmatrix.toArray( this.instanceMatrix.array, index * 16 );\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * linewidth: ,\n * linecap: \"round\",\n * linejoin: \"round\"\n * }\n */\n\nfunction LineBasicMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'LineBasicMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.linewidth = 1;\n\tthis.linecap = 'round';\n\tthis.linejoin = 'round';\n\n\tthis.morphTargets = false;\n\n\tthis.setValues( parameters );\n\n}\n\nLineBasicMaterial.prototype = Object.create( Material.prototype );\nLineBasicMaterial.prototype.constructor = LineBasicMaterial;\n\nLineBasicMaterial.prototype.isLineBasicMaterial = true;\n\nLineBasicMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.linewidth = source.linewidth;\n\tthis.linecap = source.linecap;\n\tthis.linejoin = source.linejoin;\n\n\tthis.morphTargets = source.morphTargets;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _start = new Vector3();\nconst _end = new Vector3();\nconst _inverseMatrix$1 = new Matrix4();\nconst _ray$1 = new Ray();\nconst _sphere$2 = new Sphere();\n\nfunction Line( geometry, material, mode ) {\n\n\tif ( mode === 1 ) {\n\n\t\tconsole.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );\n\n\t}\n\n\tObject3D.call( this );\n\n\tthis.type = 'Line';\n\n\tthis.geometry = geometry !== undefined ? geometry : new BufferGeometry();\n\tthis.material = material !== undefined ? material : new LineBasicMaterial();\n\n\tthis.updateMorphTargets();\n\n}\n\nLine.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Line,\n\n\tisLine: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tthis.material = source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t},\n\n\tcomputeLineDistances: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\t// we assume non-indexed geometry\n\n\t\t\tif ( geometry.index === null ) {\n\n\t\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\t\tconst lineDistances = [ 0 ];\n\n\t\t\t\tfor ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t\t_start.fromBufferAttribute( positionAttribute, i - 1 );\n\t\t\t\t\t_end.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\t\tlineDistances[ i ] = lineDistances[ i - 1 ];\n\t\t\t\t\tlineDistances[ i ] += _start.distanceTo( _end );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst lineDistances = geometry.lineDistances;\n\n\t\t\tlineDistances[ 0 ] = 0;\n\n\t\t\tfor ( let i = 1, l = vertices.length; i < l; i ++ ) {\n\n\t\t\t\tlineDistances[ i ] = lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Line.threshold;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$2.copy( geometry.boundingSphere );\n\t\t_sphere$2.applyMatrix4( matrixWorld );\n\t\t_sphere$2.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix$1.getInverse( matrixWorld );\n\t\t_ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst vStart = new Vector3();\n\t\tconst vEnd = new Vector3();\n\t\tconst interSegment = new Vector3();\n\t\tconst interRay = new Vector3();\n\t\tconst step = ( this && this.isLineSegments ) ? 2 : 1;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst attributes = geometry.attributes;\n\t\t\tconst positions = attributes.position.array;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tconst indices = index.array;\n\n\t\t\t\tfor ( let i = 0, l = indices.length - 1; i < l; i += step ) {\n\n\t\t\t\t\tconst a = indices[ i ];\n\t\t\t\t\tconst b = indices[ i + 1 ];\n\n\t\t\t\t\tvStart.fromArray( positions, a * 3 );\n\t\t\t\t\tvEnd.fromArray( positions, b * 3 );\n\n\t\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );\n\n\t\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\t\tintersects.push( {\n\n\t\t\t\t\t\tdistance: distance,\n\t\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\t\tindex: i,\n\t\t\t\t\t\tface: null,\n\t\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\t\tobject: this\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tfor ( let i = 0, l = positions.length / 3 - 1; i < l; i += step ) {\n\n\t\t\t\t\tvStart.fromArray( positions, 3 * i );\n\t\t\t\t\tvEnd.fromArray( positions, 3 * i + 3 );\n\n\t\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );\n\n\t\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\t\tintersects.push( {\n\n\t\t\t\t\t\tdistance: distance,\n\t\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\t\tindex: i,\n\t\t\t\t\t\tface: null,\n\t\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\t\tobject: this\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst nbVertices = vertices.length;\n\n\t\t\tfor ( let i = 0; i < nbVertices - 1; i += step ) {\n\n\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );\n\n\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\tintersects.push( {\n\n\t\t\t\t\tdistance: distance,\n\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\tindex: i,\n\t\t\t\t\tface: null,\n\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\tobject: this\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\t\t\tconst keys = Object.keys( morphAttributes );\n\n\t\t\tif ( keys.length > 0 ) {\n\n\t\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst morphTargets = geometry.morphTargets;\n\n\t\t\tif ( morphTargets !== undefined && morphTargets.length > 0 ) {\n\n\t\t\t\tconsole.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _start$1 = new Vector3();\nconst _end$1 = new Vector3();\n\nfunction LineSegments( geometry, material ) {\n\n\tLine.call( this, geometry, material );\n\n\tthis.type = 'LineSegments';\n\n}\n\nLineSegments.prototype = Object.assign( Object.create( Line.prototype ), {\n\n\tconstructor: LineSegments,\n\n\tisLineSegments: true,\n\n\tcomputeLineDistances: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\t// we assume non-indexed geometry\n\n\t\t\tif ( geometry.index === null ) {\n\n\t\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\t\tconst lineDistances = [];\n\n\t\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {\n\n\t\t\t\t\t_start$1.fromBufferAttribute( positionAttribute, i );\n\t\t\t\t\t_end$1.fromBufferAttribute( positionAttribute, i + 1 );\n\n\t\t\t\t\tlineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];\n\t\t\t\t\tlineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst lineDistances = geometry.lineDistances;\n\n\t\t\tfor ( let i = 0, l = vertices.length; i < l; i += 2 ) {\n\n\t\t\t\t_start$1.copy( vertices[ i ] );\n\t\t\t\t_end$1.copy( vertices[ i + 1 ] );\n\n\t\t\t\tlineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mgreter / http://github.com/mgreter\n */\n\nfunction LineLoop( geometry, material ) {\n\n\tLine.call( this, geometry, material );\n\n\tthis.type = 'LineLoop';\n\n}\n\nLineLoop.prototype = Object.assign( Object.create( Line.prototype ), {\n\n\tconstructor: LineLoop,\n\n\tisLineLoop: true,\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n * map: new THREE.Texture( ),\n * alphaMap: new THREE.Texture( ),\n *\n * size: ,\n * sizeAttenuation: \n *\n * morphTargets: \n * }\n */\n\nfunction PointsMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'PointsMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.size = 1;\n\tthis.sizeAttenuation = true;\n\n\tthis.morphTargets = false;\n\n\tthis.setValues( parameters );\n\n}\n\nPointsMaterial.prototype = Object.create( Material.prototype );\nPointsMaterial.prototype.constructor = PointsMaterial;\n\nPointsMaterial.prototype.isPointsMaterial = true;\n\nPointsMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.size = source.size;\n\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\tthis.morphTargets = source.morphTargets;\n\n\treturn this;\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nconst _inverseMatrix$2 = new Matrix4();\nconst _ray$2 = new Ray();\nconst _sphere$3 = new Sphere();\nconst _position$1 = new Vector3();\n\nfunction Points( geometry, material ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Points';\n\n\tthis.geometry = geometry !== undefined ? geometry : new BufferGeometry();\n\tthis.material = material !== undefined ? material : new PointsMaterial();\n\n\tthis.updateMorphTargets();\n\n}\n\nPoints.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Points,\n\n\tisPoints: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tthis.material = source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Points.threshold;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$3.copy( geometry.boundingSphere );\n\t\t_sphere$3.applyMatrix4( matrixWorld );\n\t\t_sphere$3.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix$2.getInverse( matrixWorld );\n\t\t_ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst attributes = geometry.attributes;\n\t\t\tconst positions = attributes.position.array;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tconst indices = index.array;\n\n\t\t\t\tfor ( let i = 0, il = indices.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst a = indices[ i ];\n\n\t\t\t\t\t_position$1.fromArray( positions, a * 3 );\n\n\t\t\t\t\ttestPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tfor ( let i = 0, l = positions.length / 3; i < l; i ++ ) {\n\n\t\t\t\t\t_position$1.fromArray( positions, i * 3 );\n\n\t\t\t\t\ttestPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst vertices = geometry.vertices;\n\n\t\t\tfor ( let i = 0, l = vertices.length; i < l; i ++ ) {\n\n\t\t\t\ttestPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\t\t\tconst keys = Object.keys( morphAttributes );\n\n\t\t\tif ( keys.length > 0 ) {\n\n\t\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst morphTargets = geometry.morphTargets;\n\n\t\t\tif ( morphTargets !== undefined && morphTargets.length > 0 ) {\n\n\t\t\t\tconsole.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\nfunction testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {\n\n\tconst rayPointDistanceSq = _ray$2.distanceSqToPoint( point );\n\n\tif ( rayPointDistanceSq < localThresholdSq ) {\n\n\t\tconst intersectPoint = new Vector3();\n\n\t\t_ray$2.closestPointToPoint( point, intersectPoint );\n\t\tintersectPoint.applyMatrix4( matrixWorld );\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tdistanceToRay: Math.sqrt( rayPointDistanceSq ),\n\t\t\tpoint: intersectPoint,\n\t\t\tindex: index,\n\t\t\tface: null,\n\t\t\tobject: object\n\n\t\t} );\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\tTexture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\tthis.format = format !== undefined ? format : RGBFormat;\n\n\tthis.minFilter = minFilter !== undefined ? minFilter : LinearFilter;\n\tthis.magFilter = magFilter !== undefined ? magFilter : LinearFilter;\n\n\tthis.generateMipmaps = false;\n\n}\n\nVideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {\n\n\tconstructor: VideoTexture,\n\n\tisVideoTexture: true,\n\n\tupdate: function () {\n\n\t\tconst video = this.image;\n\n\t\tif ( video.readyState >= video.HAVE_CURRENT_DATA ) {\n\n\t\t\tthis.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {\n\n\tTexture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );\n\n\tthis.image = { width: width, height: height };\n\tthis.mipmaps = mipmaps;\n\n\t// no flipping for cube textures\n\t// (also flipping doesn't work for compressed textures )\n\n\tthis.flipY = false;\n\n\t// can't generate mipmaps for compressed textures\n\t// mips must be embedded in DDS files\n\n\tthis.generateMipmaps = false;\n\n}\n\nCompressedTexture.prototype = Object.create( Texture.prototype );\nCompressedTexture.prototype.constructor = CompressedTexture;\n\nCompressedTexture.prototype.isCompressedTexture = true;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\tTexture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\tthis.needsUpdate = true;\n\n}\n\nCanvasTexture.prototype = Object.create( Texture.prototype );\nCanvasTexture.prototype.constructor = CanvasTexture;\nCanvasTexture.prototype.isCanvasTexture = true;\n\n/**\n * @author Matt DesLauriers / @mattdesl\n * @author atix / arthursilber.de\n */\n\nfunction DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {\n\n\tformat = format !== undefined ? format : DepthFormat;\n\n\tif ( format !== DepthFormat && format !== DepthStencilFormat ) {\n\n\t\tthrow new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );\n\n\t}\n\n\tif ( type === undefined && format === DepthFormat ) type = UnsignedShortType;\n\tif ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;\n\n\tTexture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\tthis.image = { width: width, height: height };\n\n\tthis.magFilter = magFilter !== undefined ? magFilter : NearestFilter;\n\tthis.minFilter = minFilter !== undefined ? minFilter : NearestFilter;\n\n\tthis.flipY = false;\n\tthis.generateMipmaps\t= false;\n\n}\n\nDepthTexture.prototype = Object.create( Texture.prototype );\nDepthTexture.prototype.constructor = DepthTexture;\nDepthTexture.prototype.isDepthTexture = true;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WireframeGeometry( geometry ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'WireframeGeometry';\n\n\t// buffer\n\n\tconst vertices = [];\n\n\t// helper variables\n\n\tconst edge = [ 0, 0 ], edges = {};\n\tconst keys = [ 'a', 'b', 'c' ];\n\n\t// different logic for Geometry and BufferGeometry\n\n\tif ( geometry && geometry.isGeometry ) {\n\n\t\t// create a data structure that contains all edges without duplicates\n\n\t\tconst faces = geometry.faces;\n\n\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\tconst edge1 = face[ keys[ j ] ];\n\t\t\t\tconst edge2 = face[ keys[ ( j + 1 ) % 3 ] ];\n\t\t\t\tedge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates\n\t\t\t\tedge[ 1 ] = Math.max( edge1, edge2 );\n\n\t\t\t\tconst key = edge[ 0 ] + ',' + edge[ 1 ];\n\n\t\t\t\tif ( edges[ key ] === undefined ) {\n\n\t\t\t\t\tedges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate vertices\n\n\t\tfor ( const key in edges ) {\n\n\t\t\tconst e = edges[ key ];\n\n\t\t\tlet vertex = geometry.vertices[ e.index1 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\tvertex = geometry.vertices[ e.index2 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t} else if ( geometry && geometry.isBufferGeometry ) {\n\n\t\tlet vertex = new Vector3();\n\n\t\tif ( geometry.index !== null ) {\n\n\t\t\t// indexed BufferGeometry\n\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst indices = geometry.index;\n\t\t\tlet groups = geometry.groups;\n\n\t\t\tif ( groups.length === 0 ) {\n\n\t\t\t\tgroups = [ { start: 0, count: indices.count, materialIndex: 0 } ];\n\n\t\t\t}\n\n\t\t\t// create a data structure that contains all eges without duplicates\n\n\t\t\tfor ( let o = 0, ol = groups.length; o < ol; ++ o ) {\n\n\t\t\t\tconst group = groups[ o ];\n\n\t\t\t\tconst start = group.start;\n\t\t\t\tconst count = group.count;\n\n\t\t\t\tfor ( let i = start, l = ( start + count ); i < l; i += 3 ) {\n\n\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\tconst edge1 = indices.getX( i + j );\n\t\t\t\t\t\tconst edge2 = indices.getX( i + ( j + 1 ) % 3 );\n\t\t\t\t\t\tedge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates\n\t\t\t\t\t\tedge[ 1 ] = Math.max( edge1, edge2 );\n\n\t\t\t\t\t\tconst key = edge[ 0 ] + ',' + edge[ 1 ];\n\n\t\t\t\t\t\tif ( edges[ key ] === undefined ) {\n\n\t\t\t\t\t\t\tedges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// generate vertices\n\n\t\t\tfor ( const key in edges ) {\n\n\t\t\t\tconst e = edges[ key ];\n\n\t\t\t\tvertex.fromBufferAttribute( position, e.index1 );\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\tvertex.fromBufferAttribute( position, e.index2 );\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// non-indexed BufferGeometry\n\n\t\t\tconst position = geometry.attributes.position;\n\n\t\t\tfor ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t// three edges per triangle, an edge is represented as (index1, index2)\n\t\t\t\t\t// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)\n\n\t\t\t\t\tconst index1 = 3 * i + j;\n\t\t\t\t\tvertex.fromBufferAttribute( position, index1 );\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t\tconst index2 = 3 * i + ( ( j + 1 ) % 3 );\n\t\t\t\t\tvertex.fromBufferAttribute( position, index2 );\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n}\n\nWireframeGeometry.prototype = Object.create( BufferGeometry.prototype );\nWireframeGeometry.prototype.constructor = WireframeGeometry;\n\n/**\n * @author zz85 / https://github.com/zz85\n * @author Mugen87 / https://github.com/Mugen87\n *\n * Parametric Surfaces Geometry\n * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html\n */\n\n// ParametricGeometry\n\nfunction ParametricGeometry( func, slices, stacks ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'ParametricGeometry';\n\n\tthis.parameters = {\n\t\tfunc: func,\n\t\tslices: slices,\n\t\tstacks: stacks\n\t};\n\n\tthis.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );\n\tthis.mergeVertices();\n\n}\n\nParametricGeometry.prototype = Object.create( Geometry.prototype );\nParametricGeometry.prototype.constructor = ParametricGeometry;\n\n// ParametricBufferGeometry\n\nfunction ParametricBufferGeometry( func, slices, stacks ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'ParametricBufferGeometry';\n\n\tthis.parameters = {\n\t\tfunc: func,\n\t\tslices: slices,\n\t\tstacks: stacks\n\t};\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\tconst EPS = 0.00001;\n\n\tconst normal = new Vector3();\n\n\tconst p0 = new Vector3(), p1 = new Vector3();\n\tconst pu = new Vector3(), pv = new Vector3();\n\n\tif ( func.length < 3 ) {\n\n\t\tconsole.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );\n\n\t}\n\n\t// generate vertices, normals and uvs\n\n\tconst sliceCount = slices + 1;\n\n\tfor ( let i = 0; i <= stacks; i ++ ) {\n\n\t\tconst v = i / stacks;\n\n\t\tfor ( let j = 0; j <= slices; j ++ ) {\n\n\t\t\tconst u = j / slices;\n\n\t\t\t// vertex\n\n\t\t\tfunc( u, v, p0 );\n\t\t\tvertices.push( p0.x, p0.y, p0.z );\n\n\t\t\t// normal\n\n\t\t\t// approximate tangent vectors via finite differences\n\n\t\t\tif ( u - EPS >= 0 ) {\n\n\t\t\t\tfunc( u - EPS, v, p1 );\n\t\t\t\tpu.subVectors( p0, p1 );\n\n\t\t\t} else {\n\n\t\t\t\tfunc( u + EPS, v, p1 );\n\t\t\t\tpu.subVectors( p1, p0 );\n\n\t\t\t}\n\n\t\t\tif ( v - EPS >= 0 ) {\n\n\t\t\t\tfunc( u, v - EPS, p1 );\n\t\t\t\tpv.subVectors( p0, p1 );\n\n\t\t\t} else {\n\n\t\t\t\tfunc( u, v + EPS, p1 );\n\t\t\t\tpv.subVectors( p1, p0 );\n\n\t\t\t}\n\n\t\t\t// cross product of tangent vectors returns surface normal\n\n\t\t\tnormal.crossVectors( pu, pv ).normalize();\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( u, v );\n\n\t\t}\n\n\t}\n\n\t// generate indices\n\n\tfor ( let i = 0; i < stacks; i ++ ) {\n\n\t\tfor ( let j = 0; j < slices; j ++ ) {\n\n\t\t\tconst a = i * sliceCount + j;\n\t\t\tconst b = i * sliceCount + j + 1;\n\t\t\tconst c = ( i + 1 ) * sliceCount + j + 1;\n\t\t\tconst d = ( i + 1 ) * sliceCount + j;\n\n\t\t\t// faces one and two\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;\n\n/**\n * @author clockworkgeek / https://github.com/clockworkgeek\n * @author timothypratley / https://github.com/timothypratley\n * @author WestLangley / http://github.com/WestLangley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// PolyhedronGeometry\n\nfunction PolyhedronGeometry( vertices, indices, radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'PolyhedronGeometry';\n\n\tthis.parameters = {\n\t\tvertices: vertices,\n\t\tindices: indices,\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nPolyhedronGeometry.prototype = Object.create( Geometry.prototype );\nPolyhedronGeometry.prototype.constructor = PolyhedronGeometry;\n\n// PolyhedronBufferGeometry\n\nfunction PolyhedronBufferGeometry( vertices, indices, radius, detail ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'PolyhedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tvertices: vertices,\n\t\tindices: indices,\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tradius = radius || 1;\n\tdetail = detail || 0;\n\n\t// default buffer data\n\n\tconst vertexBuffer = [];\n\tconst uvBuffer = [];\n\n\t// the subdivision creates the vertex buffer data\n\n\tsubdivide( detail );\n\n\t// all vertices should lie on a conceptual sphere with a given radius\n\n\tapplyRadius( radius );\n\n\t// finally, create the uv data\n\n\tgenerateUVs();\n\n\t// build non-indexed geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );\n\n\tif ( detail === 0 ) {\n\n\t\tthis.computeVertexNormals(); // flat normals\n\n\t} else {\n\n\t\tthis.normalizeNormals(); // smooth normals\n\n\t}\n\n\t// helper functions\n\n\tfunction subdivide( detail ) {\n\n\t\tconst a = new Vector3();\n\t\tconst b = new Vector3();\n\t\tconst c = new Vector3();\n\n\t\t// iterate over all faces and apply a subdivison with the given detail value\n\n\t\tfor ( let i = 0; i < indices.length; i += 3 ) {\n\n\t\t\t// get the vertices of the face\n\n\t\t\tgetVertexByIndex( indices[ i + 0 ], a );\n\t\t\tgetVertexByIndex( indices[ i + 1 ], b );\n\t\t\tgetVertexByIndex( indices[ i + 2 ], c );\n\n\t\t\t// perform subdivision\n\n\t\t\tsubdivideFace( a, b, c, detail );\n\n\t\t}\n\n\t}\n\n\tfunction subdivideFace( a, b, c, detail ) {\n\n\t\tconst cols = Math.pow( 2, detail );\n\n\t\t// we use this multidimensional array as a data structure for creating the subdivision\n\n\t\tconst v = [];\n\n\t\t// construct all of the vertices for this subdivision\n\n\t\tfor ( let i = 0; i <= cols; i ++ ) {\n\n\t\t\tv[ i ] = [];\n\n\t\t\tconst aj = a.clone().lerp( c, i / cols );\n\t\t\tconst bj = b.clone().lerp( c, i / cols );\n\n\t\t\tconst rows = cols - i;\n\n\t\t\tfor ( let j = 0; j <= rows; j ++ ) {\n\n\t\t\t\tif ( j === 0 && i === cols ) {\n\n\t\t\t\t\tv[ i ][ j ] = aj;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tv[ i ][ j ] = aj.clone().lerp( bj, j / rows );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// construct all of the faces\n\n\t\tfor ( let i = 0; i < cols; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {\n\n\t\t\t\tconst k = Math.floor( j / 2 );\n\n\t\t\t\tif ( j % 2 === 0 ) {\n\n\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\t\t\t\t\tpushVertex( v[ i ][ k ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\tpushVertex( v[ i + 1 ][ k + 1 ] );\n\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction applyRadius( radius ) {\n\n\t\tconst vertex = new Vector3();\n\n\t\t// iterate over the entire buffer and apply the radius to each vertex\n\n\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\tvertex.normalize().multiplyScalar( radius );\n\n\t\t\tvertexBuffer[ i + 0 ] = vertex.x;\n\t\t\tvertexBuffer[ i + 1 ] = vertex.y;\n\t\t\tvertexBuffer[ i + 2 ] = vertex.z;\n\n\t\t}\n\n\t}\n\n\tfunction generateUVs() {\n\n\t\tconst vertex = new Vector3();\n\n\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\tconst u = azimuth( vertex ) / 2 / Math.PI + 0.5;\n\t\t\tconst v = inclination( vertex ) / Math.PI + 0.5;\n\t\t\tuvBuffer.push( u, 1 - v );\n\n\t\t}\n\n\t\tcorrectUVs();\n\n\t\tcorrectSeam();\n\n\t}\n\n\tfunction correctSeam() {\n\n\t\t// handle case when face straddles the seam, see #3269\n\n\t\tfor ( let i = 0; i < uvBuffer.length; i += 6 ) {\n\n\t\t\t// uv data of a single face\n\n\t\t\tconst x0 = uvBuffer[ i + 0 ];\n\t\t\tconst x1 = uvBuffer[ i + 2 ];\n\t\t\tconst x2 = uvBuffer[ i + 4 ];\n\n\t\t\tconst max = Math.max( x0, x1, x2 );\n\t\t\tconst min = Math.min( x0, x1, x2 );\n\n\t\t\t// 0.9 is somewhat arbitrary\n\n\t\t\tif ( max > 0.9 && min < 0.1 ) {\n\n\t\t\t\tif ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;\n\t\t\t\tif ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;\n\t\t\t\tif ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction pushVertex( vertex ) {\n\n\t\tvertexBuffer.push( vertex.x, vertex.y, vertex.z );\n\n\t}\n\n\tfunction getVertexByIndex( index, vertex ) {\n\n\t\tconst stride = index * 3;\n\n\t\tvertex.x = vertices[ stride + 0 ];\n\t\tvertex.y = vertices[ stride + 1 ];\n\t\tvertex.z = vertices[ stride + 2 ];\n\n\t}\n\n\tfunction correctUVs() {\n\n\t\tconst a = new Vector3();\n\t\tconst b = new Vector3();\n\t\tconst c = new Vector3();\n\n\t\tconst centroid = new Vector3();\n\n\t\tconst uvA = new Vector2();\n\t\tconst uvB = new Vector2();\n\t\tconst uvC = new Vector2();\n\n\t\tfor ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {\n\n\t\t\ta.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );\n\t\t\tb.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );\n\t\t\tc.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );\n\n\t\t\tuvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );\n\t\t\tuvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );\n\t\t\tuvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );\n\n\t\t\tcentroid.copy( a ).add( b ).add( c ).divideScalar( 3 );\n\n\t\t\tconst azi = azimuth( centroid );\n\n\t\t\tcorrectUV( uvA, j + 0, a, azi );\n\t\t\tcorrectUV( uvB, j + 2, b, azi );\n\t\t\tcorrectUV( uvC, j + 4, c, azi );\n\n\t\t}\n\n\t}\n\n\tfunction correctUV( uv, stride, vector, azimuth ) {\n\n\t\tif ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {\n\n\t\t\tuvBuffer[ stride ] = uv.x - 1;\n\n\t\t}\n\n\t\tif ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {\n\n\t\t\tuvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;\n\n\t\t}\n\n\t}\n\n\t// Angle around the Y axis, counter-clockwise when looking from above.\n\n\tfunction azimuth( vector ) {\n\n\t\treturn Math.atan2( vector.z, - vector.x );\n\n\t}\n\n\n\t// Angle above the XZ plane.\n\n\tfunction inclination( vector ) {\n\n\t\treturn Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );\n\n\t}\n\n}\n\nPolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nPolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;\n\n/**\n * @author timothypratley / https://github.com/timothypratley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// TetrahedronGeometry\n\nfunction TetrahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TetrahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nTetrahedronGeometry.prototype = Object.create( Geometry.prototype );\nTetrahedronGeometry.prototype.constructor = TetrahedronGeometry;\n\n// TetrahedronBufferGeometry\n\nfunction TetrahedronBufferGeometry( radius, detail ) {\n\n\tconst vertices = [\n\t\t1, 1, 1, \t- 1, - 1, 1, \t- 1, 1, - 1, \t1, - 1, - 1\n\t];\n\n\tconst indices = [\n\t\t2, 1, 0, \t0, 3, 2,\t1, 3, 0,\t2, 3, 1\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'TetrahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nTetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nTetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;\n\n/**\n * @author timothypratley / https://github.com/timothypratley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// OctahedronGeometry\n\nfunction OctahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'OctahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nOctahedronGeometry.prototype = Object.create( Geometry.prototype );\nOctahedronGeometry.prototype.constructor = OctahedronGeometry;\n\n// OctahedronBufferGeometry\n\nfunction OctahedronBufferGeometry( radius, detail ) {\n\n\tconst vertices = [\n\t\t1, 0, 0, \t- 1, 0, 0,\t0, 1, 0,\n\t\t0, - 1, 0, \t0, 0, 1,\t0, 0, - 1\n\t];\n\n\tconst indices = [\n\t\t0, 2, 4,\t0, 4, 3,\t0, 3, 5,\n\t\t0, 5, 2,\t1, 2, 5,\t1, 5, 3,\n\t\t1, 3, 4,\t1, 4, 2\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'OctahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nOctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nOctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;\n\n/**\n * @author timothypratley / https://github.com/timothypratley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// IcosahedronGeometry\n\nfunction IcosahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'IcosahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nIcosahedronGeometry.prototype = Object.create( Geometry.prototype );\nIcosahedronGeometry.prototype.constructor = IcosahedronGeometry;\n\n// IcosahedronBufferGeometry\n\nfunction IcosahedronBufferGeometry( radius, detail ) {\n\n\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\n\tconst vertices = [\n\t\t- 1, t, 0, \t1, t, 0, \t- 1, - t, 0, \t1, - t, 0,\n\t\t 0, - 1, t, \t0, 1, t,\t0, - 1, - t, \t0, 1, - t,\n\t\t t, 0, - 1, \tt, 0, 1, \t- t, 0, - 1, \t- t, 0, 1\n\t];\n\n\tconst indices = [\n\t\t 0, 11, 5, \t0, 5, 1, \t0, 1, 7, \t0, 7, 10, \t0, 10, 11,\n\t\t 1, 5, 9, \t5, 11, 4,\t11, 10, 2,\t10, 7, 6,\t7, 1, 8,\n\t\t 3, 9, 4, \t3, 4, 2,\t3, 2, 6,\t3, 6, 8,\t3, 8, 9,\n\t\t 4, 9, 5, \t2, 4, 11,\t6, 2, 10,\t8, 6, 7,\t9, 8, 1\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'IcosahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nIcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nIcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;\n\n/**\n * @author Abe Pazos / https://hamoid.com\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// DodecahedronGeometry\n\nfunction DodecahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'DodecahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nDodecahedronGeometry.prototype = Object.create( Geometry.prototype );\nDodecahedronGeometry.prototype.constructor = DodecahedronGeometry;\n\n// DodecahedronBufferGeometry\n\nfunction DodecahedronBufferGeometry( radius, detail ) {\n\n\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\tconst r = 1 / t;\n\n\tconst vertices = [\n\n\t\t// (±1, ±1, ±1)\n\t\t- 1, - 1, - 1,\t- 1, - 1, 1,\n\t\t- 1, 1, - 1, - 1, 1, 1,\n\t\t1, - 1, - 1, 1, - 1, 1,\n\t\t1, 1, - 1, 1, 1, 1,\n\n\t\t// (0, ±1/φ, ±φ)\n\t\t 0, - r, - t, 0, - r, t,\n\t\t 0, r, - t, 0, r, t,\n\n\t\t// (±1/φ, ±φ, 0)\n\t\t- r, - t, 0, - r, t, 0,\n\t\t r, - t, 0, r, t, 0,\n\n\t\t// (±φ, 0, ±1/φ)\n\t\t- t, 0, - r, t, 0, - r,\n\t\t- t, 0, r, t, 0, r\n\t];\n\n\tconst indices = [\n\t\t3, 11, 7, \t3, 7, 15, \t3, 15, 13,\n\t\t7, 19, 17, \t7, 17, 6, \t7, 6, 15,\n\t\t17, 4, 8, \t17, 8, 10, \t17, 10, 6,\n\t\t8, 0, 16, \t8, 16, 2, \t8, 2, 10,\n\t\t0, 12, 1, \t0, 1, 18, \t0, 18, 16,\n\t\t6, 10, 2, \t6, 2, 13, \t6, 13, 15,\n\t\t2, 16, 18, \t2, 18, 3, \t2, 3, 13,\n\t\t18, 1, 9, \t18, 9, 11, \t18, 11, 3,\n\t\t4, 14, 12, \t4, 12, 0, \t4, 0, 8,\n\t\t11, 9, 5, \t11, 5, 19, \t11, 19, 7,\n\t\t19, 5, 14, \t19, 14, 4, \t19, 4, 17,\n\t\t1, 12, 14, \t1, 14, 5, \t1, 5, 9\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'DodecahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nDodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nDodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;\n\n/**\n * @author oosmoxiecode / https://github.com/oosmoxiecode\n * @author WestLangley / https://github.com/WestLangley\n * @author zz85 / https://github.com/zz85\n * @author miningold / https://github.com/miningold\n * @author jonobr1 / https://github.com/jonobr1\n * @author Mugen87 / https://github.com/Mugen87\n *\n */\n\n// TubeGeometry\n\nfunction TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TubeGeometry';\n\n\tthis.parameters = {\n\t\tpath: path,\n\t\ttubularSegments: tubularSegments,\n\t\tradius: radius,\n\t\tradialSegments: radialSegments,\n\t\tclosed: closed\n\t};\n\n\tif ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );\n\n\tconst bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );\n\n\t// expose internals\n\n\tthis.tangents = bufferGeometry.tangents;\n\tthis.normals = bufferGeometry.normals;\n\tthis.binormals = bufferGeometry.binormals;\n\n\t// create geometry\n\n\tthis.fromBufferGeometry( bufferGeometry );\n\tthis.mergeVertices();\n\n}\n\nTubeGeometry.prototype = Object.create( Geometry.prototype );\nTubeGeometry.prototype.constructor = TubeGeometry;\n\n// TubeBufferGeometry\n\nfunction TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'TubeBufferGeometry';\n\n\tthis.parameters = {\n\t\tpath: path,\n\t\ttubularSegments: tubularSegments,\n\t\tradius: radius,\n\t\tradialSegments: radialSegments,\n\t\tclosed: closed\n\t};\n\n\ttubularSegments = tubularSegments || 64;\n\tradius = radius || 1;\n\tradialSegments = radialSegments || 8;\n\tclosed = closed || false;\n\n\tconst frames = path.computeFrenetFrames( tubularSegments, closed );\n\n\t// expose internals\n\n\tthis.tangents = frames.tangents;\n\tthis.normals = frames.normals;\n\tthis.binormals = frames.binormals;\n\n\t// helper variables\n\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\tconst uv = new Vector2();\n\tlet P = new Vector3();\n\n\t// buffer\n\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\tconst indices = [];\n\n\t// create buffer data\n\n\tgenerateBufferData();\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t// functions\n\n\tfunction generateBufferData() {\n\n\t\tfor ( let i = 0; i < tubularSegments; i ++ ) {\n\n\t\t\tgenerateSegment( i );\n\n\t\t}\n\n\t\t// if the geometry is not closed, generate the last row of vertices and normals\n\t\t// at the regular position on the given path\n\t\t//\n\t\t// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)\n\n\t\tgenerateSegment( ( closed === false ) ? tubularSegments : 0 );\n\n\t\t// uvs are generated in a separate function.\n\t\t// this makes it easy compute correct values for closed geometries\n\n\t\tgenerateUVs();\n\n\t\t// finally create faces\n\n\t\tgenerateIndices();\n\n\t}\n\n\tfunction generateSegment( i ) {\n\n\t\t// we use getPointAt to sample evenly distributed points from the given path\n\n\t\tP = path.getPointAt( i / tubularSegments, P );\n\n\t\t// retrieve corresponding normal and binormal\n\n\t\tconst N = frames.normals[ i ];\n\t\tconst B = frames.binormals[ i ];\n\n\t\t// generate normals and vertices for the current segment\n\n\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\tconst sin = Math.sin( v );\n\t\t\tconst cos = - Math.cos( v );\n\n\t\t\t// normal\n\n\t\t\tnormal.x = ( cos * N.x + sin * B.x );\n\t\t\tnormal.y = ( cos * N.y + sin * B.y );\n\t\t\tnormal.z = ( cos * N.z + sin * B.z );\n\t\t\tnormal.normalize();\n\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = P.x + radius * normal.x;\n\t\t\tvertex.y = P.y + radius * normal.y;\n\t\t\tvertex.z = P.z + radius * normal.z;\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t}\n\n\tfunction generateIndices() {\n\n\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction generateUVs() {\n\n\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\tuv.x = i / tubularSegments;\n\t\t\t\tuv.y = j / radialSegments;\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nTubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nTubeBufferGeometry.prototype.constructor = TubeBufferGeometry;\n\nTubeBufferGeometry.prototype.toJSON = function () {\n\n\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\tdata.path = this.parameters.path.toJSON();\n\n\treturn data;\n\n};\n\n/**\n * @author oosmoxiecode\n * @author Mugen87 / https://github.com/Mugen87\n *\n * based on http://www.blackpawn.com/texts/pqtorus/\n */\n\n// TorusKnotGeometry\n\nfunction TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TorusKnotGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\ttubularSegments: tubularSegments,\n\t\tradialSegments: radialSegments,\n\t\tp: p,\n\t\tq: q\n\t};\n\n\tif ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );\n\n\tthis.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );\n\tthis.mergeVertices();\n\n}\n\nTorusKnotGeometry.prototype = Object.create( Geometry.prototype );\nTorusKnotGeometry.prototype.constructor = TorusKnotGeometry;\n\n// TorusKnotBufferGeometry\n\nfunction TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'TorusKnotBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\ttubularSegments: tubularSegments,\n\t\tradialSegments: radialSegments,\n\t\tp: p,\n\t\tq: q\n\t};\n\n\tradius = radius || 1;\n\ttube = tube || 0.4;\n\ttubularSegments = Math.floor( tubularSegments ) || 64;\n\tradialSegments = Math.floor( radialSegments ) || 8;\n\tp = p || 2;\n\tq = q || 3;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\n\tconst P1 = new Vector3();\n\tconst P2 = new Vector3();\n\n\tconst B = new Vector3();\n\tconst T = new Vector3();\n\tconst N = new Vector3();\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let i = 0; i <= tubularSegments; ++ i ) {\n\n\t\t// the radian \"u\" is used to calculate the position on the torus curve of the current tubular segement\n\n\t\tconst u = i / tubularSegments * p * Math.PI * 2;\n\n\t\t// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.\n\t\t// these points are used to create a special \"coordinate space\", which is necessary to calculate the correct vertex positions\n\n\t\tcalculatePositionOnCurve( u, p, q, radius, P1 );\n\t\tcalculatePositionOnCurve( u + 0.01, p, q, radius, P2 );\n\n\t\t// calculate orthonormal basis\n\n\t\tT.subVectors( P2, P1 );\n\t\tN.addVectors( P2, P1 );\n\t\tB.crossVectors( T, N );\n\t\tN.crossVectors( B, T );\n\n\t\t// normalize B, N. T can be ignored, we don't use it\n\n\t\tB.normalize();\n\t\tN.normalize();\n\n\t\tfor ( let j = 0; j <= radialSegments; ++ j ) {\n\n\t\t\t// now calculate the vertices. they are nothing more than an extrusion of the torus curve.\n\t\t\t// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.\n\n\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\t\t\tconst cx = - tube * Math.cos( v );\n\t\t\tconst cy = tube * Math.sin( v );\n\n\t\t\t// now calculate the final vertex position.\n\t\t\t// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve\n\n\t\t\tvertex.x = P1.x + ( cx * N.x + cy * B.x );\n\t\t\tvertex.y = P1.y + ( cx * N.y + cy * B.y );\n\t\t\tvertex.z = P1.z + ( cx * N.z + cy * B.z );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)\n\n\t\t\tnormal.subVectors( vertex, P1 ).normalize();\n\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( i / tubularSegments );\n\t\t\tuvs.push( j / radialSegments );\n\n\t\t}\n\n\t}\n\n\t// generate indices\n\n\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t// indices\n\n\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t// this function calculates the current position on the torus curve\n\n\tfunction calculatePositionOnCurve( u, p, q, radius, position ) {\n\n\t\tconst cu = Math.cos( u );\n\t\tconst su = Math.sin( u );\n\t\tconst quOverP = q / p * u;\n\t\tconst cs = Math.cos( quOverP );\n\n\t\tposition.x = radius * ( 2 + cs ) * 0.5 * cu;\n\t\tposition.y = radius * ( 2 + cs ) * su * 0.5;\n\t\tposition.z = radius * Math.sin( quOverP ) * 0.5;\n\n\t}\n\n}\n\nTorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nTorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;\n\n/**\n * @author oosmoxiecode\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// TorusGeometry\n\nfunction TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TorusGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\tradialSegments: radialSegments,\n\t\ttubularSegments: tubularSegments,\n\t\tarc: arc\n\t};\n\n\tthis.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );\n\tthis.mergeVertices();\n\n}\n\nTorusGeometry.prototype = Object.create( Geometry.prototype );\nTorusGeometry.prototype.constructor = TorusGeometry;\n\n// TorusBufferGeometry\n\nfunction TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'TorusBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\tradialSegments: radialSegments,\n\t\ttubularSegments: tubularSegments,\n\t\tarc: arc\n\t};\n\n\tradius = radius || 1;\n\ttube = tube || 0.4;\n\tradialSegments = Math.floor( radialSegments ) || 8;\n\ttubularSegments = Math.floor( tubularSegments ) || 6;\n\tarc = arc || Math.PI * 2;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst center = new Vector3();\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\tconst u = i / tubularSegments * arc;\n\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );\n\t\t\tvertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );\n\t\t\tvertex.z = tube * Math.sin( v );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tcenter.x = radius * Math.cos( u );\n\t\t\tcenter.y = radius * Math.sin( u );\n\t\t\tnormal.subVectors( vertex, center ).normalize();\n\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( i / tubularSegments );\n\t\t\tuvs.push( j / radialSegments );\n\n\t\t}\n\n\t}\n\n\t// generate indices\n\n\tfor ( let j = 1; j <= radialSegments; j ++ ) {\n\n\t\tfor ( let i = 1; i <= tubularSegments; i ++ ) {\n\n\t\t\t// indices\n\n\t\t\tconst a = ( tubularSegments + 1 ) * j + i - 1;\n\t\t\tconst b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;\n\t\t\tconst c = ( tubularSegments + 1 ) * ( j - 1 ) + i;\n\t\t\tconst d = ( tubularSegments + 1 ) * j + i;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nTorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nTorusBufferGeometry.prototype.constructor = TorusBufferGeometry;\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n * Port from https://github.com/mapbox/earcut (v2.2.2)\n */\n\nconst Earcut = {\n\n\ttriangulate: function ( data, holeIndices, dim ) {\n\n\t\tdim = dim || 2;\n\n\t\tlet hasHoles = holeIndices && holeIndices.length,\n\t\t\touterLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,\n\t\t\touterNode = linkedList( data, 0, outerLen, dim, true ),\n\t\t\ttriangles = [];\n\n\t\tif ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;\n\n\t\tlet minX, minY, maxX, maxY, x, y, invSize;\n\n\t\tif ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );\n\n\t\t// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n\t\tif ( data.length > 80 * dim ) {\n\n\t\t\tminX = maxX = data[ 0 ];\n\t\t\tminY = maxY = data[ 1 ];\n\n\t\t\tfor ( let i = dim; i < outerLen; i += dim ) {\n\n\t\t\t\tx = data[ i ];\n\t\t\t\ty = data[ i + 1 ];\n\t\t\t\tif ( x < minX ) minX = x;\n\t\t\t\tif ( y < minY ) minY = y;\n\t\t\t\tif ( x > maxX ) maxX = x;\n\t\t\t\tif ( y > maxY ) maxY = y;\n\n\t\t\t}\n\n\t\t\t// minX, minY and invSize are later used to transform coords into integers for z-order calculation\n\t\t\tinvSize = Math.max( maxX - minX, maxY - minY );\n\t\t\tinvSize = invSize !== 0 ? 1 / invSize : 0;\n\n\t\t}\n\n\t\tearcutLinked( outerNode, triangles, dim, minX, minY, invSize );\n\n\t\treturn triangles;\n\n\t}\n\n};\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList( data, start, end, dim, clockwise ) {\n\n\tlet i, last;\n\n\tif ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {\n\n\t\tfor ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t} else {\n\n\t\tfor ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t}\n\n\tif ( last && equals( last, last.next ) ) {\n\n\t\tremoveNode( last );\n\t\tlast = last.next;\n\n\t}\n\n\treturn last;\n\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints( start, end ) {\n\n\tif ( ! start ) return start;\n\tif ( ! end ) end = start;\n\n\tlet p = start,\n\t\tagain;\n\tdo {\n\n\t\tagain = false;\n\n\t\tif ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {\n\n\t\t\tremoveNode( p );\n\t\t\tp = end = p.prev;\n\t\t\tif ( p === p.next ) break;\n\t\t\tagain = true;\n\n\t\t} else {\n\n\t\t\tp = p.next;\n\n\t\t}\n\n\t} while ( again || p !== end );\n\n\treturn end;\n\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {\n\n\tif ( ! ear ) return;\n\n\t// interlink polygon nodes in z-order\n\tif ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );\n\n\tlet stop = ear,\n\t\tprev, next;\n\n\t// iterate through ears, slicing them one by one\n\twhile ( ear.prev !== ear.next ) {\n\n\t\tprev = ear.prev;\n\t\tnext = ear.next;\n\n\t\tif ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {\n\n\t\t\t// cut off the triangle\n\t\t\ttriangles.push( prev.i / dim );\n\t\t\ttriangles.push( ear.i / dim );\n\t\t\ttriangles.push( next.i / dim );\n\n\t\t\tremoveNode( ear );\n\n\t\t\t// skipping the next vertex leads to less sliver triangles\n\t\t\tear = next.next;\n\t\t\tstop = next.next;\n\n\t\t\tcontinue;\n\n\t\t}\n\n\t\tear = next;\n\n\t\t// if we looped through the whole remaining polygon and can't find any more ears\n\t\tif ( ear === stop ) {\n\n\t\t\t// try filtering points and slicing again\n\t\t\tif ( ! pass ) {\n\n\t\t\t\tearcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );\n\n\t\t\t\t// if this didn't work, try curing all small self-intersections locally\n\n\t\t\t} else if ( pass === 1 ) {\n\n\t\t\t\tear = cureLocalIntersections( filterPoints( ear ), triangles, dim );\n\t\t\t\tearcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );\n\n\t\t\t\t// as a last resort, try splitting the remaining polygon into two\n\n\t\t\t} else if ( pass === 2 ) {\n\n\t\t\t\tsplitEarcut( ear, triangles, dim, minX, minY, invSize );\n\n\t\t\t}\n\n\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar( ear ) {\n\n\tlet a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\t// now make sure we don't have other points inside the potential ear\n\tlet p = ear.next.next;\n\n\twhile ( p !== ear.prev ) {\n\n\t\tif ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.next;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction isEarHashed( ear, minX, minY, invSize ) {\n\n\tlet a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tlet minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),\n\t\tminTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),\n\t\tmaxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),\n\t\tmaxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );\n\n\t// z-order range for the current triangle bbox;\n\tlet minZ = zOrder( minTX, minTY, minX, minY, invSize ),\n\t\tmaxZ = zOrder( maxTX, maxTY, minX, minY, invSize );\n\n\tlet p = ear.prevZ,\n\t\tn = ear.nextZ;\n\n\t// look for points inside the triangle in both directions\n\twhile ( p && p.z >= minZ && n && n.z <= maxZ ) {\n\n\t\tif ( p !== ear.prev && p !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t\tif ( n !== ear.prev && n !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&\n\t\t\tarea( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\t// look for remaining points in decreasing z-order\n\twhile ( p && p.z >= minZ ) {\n\n\t\tif ( p !== ear.prev && p !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t}\n\n\t// look for remaining points in increasing z-order\n\twhile ( n && n.z <= maxZ ) {\n\n\t\tif ( n !== ear.prev && n !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&\n\t\t\tarea( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\treturn true;\n\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections( start, triangles, dim ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tlet a = p.prev,\n\t\t\tb = p.next.next;\n\n\t\tif ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {\n\n\t\t\ttriangles.push( a.i / dim );\n\t\t\ttriangles.push( p.i / dim );\n\t\t\ttriangles.push( b.i / dim );\n\n\t\t\t// remove two nodes involved\n\t\t\tremoveNode( p );\n\t\t\tremoveNode( p.next );\n\n\t\t\tp = start = b;\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn filterPoints( p );\n\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut( start, triangles, dim, minX, minY, invSize ) {\n\n\t// look for a valid diagonal that divides the polygon into two\n\tlet a = start;\n\tdo {\n\n\t\tlet b = a.next.next;\n\t\twhile ( b !== a.prev ) {\n\n\t\t\tif ( a.i !== b.i && isValidDiagonal( a, b ) ) {\n\n\t\t\t\t// split the polygon in two by the diagonal\n\t\t\t\tlet c = splitPolygon( a, b );\n\n\t\t\t\t// filter colinear points around the cuts\n\t\t\t\ta = filterPoints( a, a.next );\n\t\t\t\tc = filterPoints( c, c.next );\n\n\t\t\t\t// run earcut on each half\n\t\t\t\tearcutLinked( a, triangles, dim, minX, minY, invSize );\n\t\t\t\tearcutLinked( c, triangles, dim, minX, minY, invSize );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tb = b.next;\n\n\t\t}\n\n\t\ta = a.next;\n\n\t} while ( a !== start );\n\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles( data, holeIndices, outerNode, dim ) {\n\n\tlet queue = [],\n\t\ti, len, start, end, list;\n\n\tfor ( i = 0, len = holeIndices.length; i < len; i ++ ) {\n\n\t\tstart = holeIndices[ i ] * dim;\n\t\tend = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;\n\t\tlist = linkedList( data, start, end, dim, false );\n\t\tif ( list === list.next ) list.steiner = true;\n\t\tqueue.push( getLeftmost( list ) );\n\n\t}\n\n\tqueue.sort( compareX );\n\n\t// process holes from left to right\n\tfor ( i = 0; i < queue.length; i ++ ) {\n\n\t\teliminateHole( queue[ i ], outerNode );\n\t\touterNode = filterPoints( outerNode, outerNode.next );\n\n\t}\n\n\treturn outerNode;\n\n}\n\nfunction compareX( a, b ) {\n\n\treturn a.x - b.x;\n\n}\n\n// find a bridge between vertices that connects hole with an outer ring and and link it\nfunction eliminateHole( hole, outerNode ) {\n\n\touterNode = findHoleBridge( hole, outerNode );\n\tif ( outerNode ) {\n\n\t\tconst b = splitPolygon( outerNode, hole );\n\n\t\t// filter collinear points around the cuts\n\t\tfilterPoints( outerNode, outerNode.next );\n\t\tfilterPoints( b, b.next );\n\n\t}\n\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge( hole, outerNode ) {\n\n\tlet p = outerNode,\n\t\thx = hole.x,\n\t\thy = hole.y,\n\t\tqx = - Infinity,\n\t\tm;\n\n\t// find a segment intersected by a ray from the hole's leftmost point to the left;\n\t// segment's endpoint with lesser x will be potential connection point\n\tdo {\n\n\t\tif ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {\n\n\t\t\tlet x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );\n\t\t\tif ( x <= hx && x > qx ) {\n\n\t\t\t\tqx = x;\n\t\t\t\tif ( x === hx ) {\n\n\t\t\t\t\tif ( hy === p.y ) return p;\n\t\t\t\t\tif ( hy === p.next.y ) return p.next;\n\n\t\t\t\t}\n\n\t\t\t\tm = p.x < p.next.x ? p : p.next;\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== outerNode );\n\n\tif ( ! m ) return null;\n\n\tif ( hx === qx ) return m; // hole touches outer segment; pick leftmost endpoint\n\n\t// look for points inside the triangle of hole point, segment intersection and endpoint;\n\t// if there are no points found, we have a valid connection;\n\t// otherwise choose the point of the minimum angle with the ray as connection point\n\n\tlet stop = m,\n\t\tmx = m.x,\n\t\tmy = m.y,\n\t\ttanMin = Infinity,\n\t\ttan;\n\n\tp = m;\n\n\tdo {\n\n\t\tif ( hx >= p.x && p.x >= mx && hx !== p.x &&\n\t\t\t\tpointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {\n\n\t\t\ttan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential\n\n\t\t\tif ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {\n\n\t\t\t\tm = p;\n\t\t\t\ttanMin = tan;\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== stop );\n\n\treturn m;\n\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector( m, p ) {\n\n\treturn area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;\n\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve( start, minX, minY, invSize ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tif ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );\n\t\tp.prevZ = p.prev;\n\t\tp.nextZ = p.next;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\tp.prevZ.nextZ = null;\n\tp.prevZ = null;\n\n\tsortLinked( p );\n\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked( list ) {\n\n\tlet i, p, q, e, tail, numMerges, pSize, qSize,\n\t\tinSize = 1;\n\n\tdo {\n\n\t\tp = list;\n\t\tlist = null;\n\t\ttail = null;\n\t\tnumMerges = 0;\n\n\t\twhile ( p ) {\n\n\t\t\tnumMerges ++;\n\t\t\tq = p;\n\t\t\tpSize = 0;\n\t\t\tfor ( i = 0; i < inSize; i ++ ) {\n\n\t\t\t\tpSize ++;\n\t\t\t\tq = q.nextZ;\n\t\t\t\tif ( ! q ) break;\n\n\t\t\t}\n\n\t\t\tqSize = inSize;\n\n\t\t\twhile ( pSize > 0 || ( qSize > 0 && q ) ) {\n\n\t\t\t\tif ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {\n\n\t\t\t\t\te = p;\n\t\t\t\t\tp = p.nextZ;\n\t\t\t\t\tpSize --;\n\n\t\t\t\t} else {\n\n\t\t\t\t\te = q;\n\t\t\t\t\tq = q.nextZ;\n\t\t\t\t\tqSize --;\n\n\t\t\t\t}\n\n\t\t\t\tif ( tail ) tail.nextZ = e;\n\t\t\t\telse list = e;\n\n\t\t\t\te.prevZ = tail;\n\t\t\t\ttail = e;\n\n\t\t\t}\n\n\t\t\tp = q;\n\n\t\t}\n\n\t\ttail.nextZ = null;\n\t\tinSize *= 2;\n\n\t} while ( numMerges > 1 );\n\n\treturn list;\n\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder( x, y, minX, minY, invSize ) {\n\n\t// coords are transformed into non-negative 15-bit integer range\n\tx = 32767 * ( x - minX ) * invSize;\n\ty = 32767 * ( y - minY ) * invSize;\n\n\tx = ( x | ( x << 8 ) ) & 0x00FF00FF;\n\tx = ( x | ( x << 4 ) ) & 0x0F0F0F0F;\n\tx = ( x | ( x << 2 ) ) & 0x33333333;\n\tx = ( x | ( x << 1 ) ) & 0x55555555;\n\n\ty = ( y | ( y << 8 ) ) & 0x00FF00FF;\n\ty = ( y | ( y << 4 ) ) & 0x0F0F0F0F;\n\ty = ( y | ( y << 2 ) ) & 0x33333333;\n\ty = ( y | ( y << 1 ) ) & 0x55555555;\n\n\treturn x | ( y << 1 );\n\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost( start ) {\n\n\tlet p = start,\n\t\tleftmost = start;\n\tdo {\n\n\t\tif ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn leftmost;\n\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {\n\n\treturn ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&\n\t\t\t( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&\n\t\t\t( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;\n\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal( a, b ) {\n\n\treturn a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges\n\t\t( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible\n\t\t( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors\n\t\tequals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case\n\n}\n\n// signed area of a triangle\nfunction area( p, q, r ) {\n\n\treturn ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );\n\n}\n\n// check if two points are equal\nfunction equals( p1, p2 ) {\n\n\treturn p1.x === p2.x && p1.y === p2.y;\n\n}\n\n// check if two segments intersect\nfunction intersects( p1, q1, p2, q2 ) {\n\n\tconst o1 = sign( area( p1, q1, p2 ) );\n\tconst o2 = sign( area( p1, q1, q2 ) );\n\tconst o3 = sign( area( p2, q2, p1 ) );\n\tconst o4 = sign( area( p2, q2, q1 ) );\n\n\tif ( o1 !== o2 && o3 !== o4 ) return true; // general case\n\n\tif ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n\tif ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n\tif ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n\tif ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n\treturn false;\n\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment( p, q, r ) {\n\n\treturn q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );\n\n}\n\nfunction sign( num ) {\n\n\treturn num > 0 ? 1 : num < 0 ? - 1 : 0;\n\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon( a, b ) {\n\n\tlet p = a;\n\tdo {\n\n\t\tif ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n\t\t\t\tintersects( p, p.next, a, b ) ) return true;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn false;\n\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside( a, b ) {\n\n\treturn area( a.prev, a, a.next ) < 0 ?\n\t\tarea( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :\n\t\tarea( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;\n\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside( a, b ) {\n\n\tlet p = a,\n\t\tinside = false,\n\t\tpx = ( a.x + b.x ) / 2,\n\t\tpy = ( a.y + b.y ) / 2;\n\tdo {\n\n\t\tif ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&\n\t\t\t\t( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )\n\t\t\tinside = ! inside;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn inside;\n\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon( a, b ) {\n\n\tlet a2 = new Node( a.i, a.x, a.y ),\n\t\tb2 = new Node( b.i, b.x, b.y ),\n\t\tan = a.next,\n\t\tbp = b.prev;\n\n\ta.next = b;\n\tb.prev = a;\n\n\ta2.next = an;\n\tan.prev = a2;\n\n\tb2.next = a2;\n\ta2.prev = b2;\n\n\tbp.next = b2;\n\tb2.prev = bp;\n\n\treturn b2;\n\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode( i, x, y, last ) {\n\n\tconst p = new Node( i, x, y );\n\n\tif ( ! last ) {\n\n\t\tp.prev = p;\n\t\tp.next = p;\n\n\t} else {\n\n\t\tp.next = last.next;\n\t\tp.prev = last;\n\t\tlast.next.prev = p;\n\t\tlast.next = p;\n\n\t}\n\n\treturn p;\n\n}\n\nfunction removeNode( p ) {\n\n\tp.next.prev = p.prev;\n\tp.prev.next = p.next;\n\n\tif ( p.prevZ ) p.prevZ.nextZ = p.nextZ;\n\tif ( p.nextZ ) p.nextZ.prevZ = p.prevZ;\n\n}\n\nfunction Node( i, x, y ) {\n\n\t// vertex index in coordinates array\n\tthis.i = i;\n\n\t// vertex coordinates\n\tthis.x = x;\n\tthis.y = y;\n\n\t// previous and next vertex nodes in a polygon ring\n\tthis.prev = null;\n\tthis.next = null;\n\n\t// z-order curve value\n\tthis.z = null;\n\n\t// previous and next nodes in z-order\n\tthis.prevZ = null;\n\tthis.nextZ = null;\n\n\t// indicates whether this is a steiner point\n\tthis.steiner = false;\n\n}\n\nfunction signedArea( data, start, end, dim ) {\n\n\tlet sum = 0;\n\tfor ( let i = start, j = end - dim; i < end; i += dim ) {\n\n\t\tsum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );\n\t\tj = i;\n\n\t}\n\n\treturn sum;\n\n}\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n */\n\nconst ShapeUtils = {\n\n\t// calculate area of the contour polygon\n\n\tarea: function ( contour ) {\n\n\t\tconst n = contour.length;\n\t\tlet a = 0.0;\n\n\t\tfor ( let p = n - 1, q = 0; q < n; p = q ++ ) {\n\n\t\t\ta += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;\n\n\t\t}\n\n\t\treturn a * 0.5;\n\n\t},\n\n\tisClockWise: function ( pts ) {\n\n\t\treturn ShapeUtils.area( pts ) < 0;\n\n\t},\n\n\ttriangulateShape: function ( contour, holes ) {\n\n\t\tconst vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]\n\t\tconst holeIndices = []; // array of hole indices\n\t\tconst faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]\n\n\t\tremoveDupEndPts( contour );\n\t\taddContour( vertices, contour );\n\n\t\t//\n\n\t\tlet holeIndex = contour.length;\n\n\t\tholes.forEach( removeDupEndPts );\n\n\t\tfor ( let i = 0; i < holes.length; i ++ ) {\n\n\t\t\tholeIndices.push( holeIndex );\n\t\t\tholeIndex += holes[ i ].length;\n\t\t\taddContour( vertices, holes[ i ] );\n\n\t\t}\n\n\t\t//\n\n\t\tconst triangles = Earcut.triangulate( vertices, holeIndices );\n\n\t\t//\n\n\t\tfor ( let i = 0; i < triangles.length; i += 3 ) {\n\n\t\t\tfaces.push( triangles.slice( i, i + 3 ) );\n\n\t\t}\n\n\t\treturn faces;\n\n\t}\n\n};\n\nfunction removeDupEndPts( points ) {\n\n\tconst l = points.length;\n\n\tif ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {\n\n\t\tpoints.pop();\n\n\t}\n\n}\n\nfunction addContour( vertices, contour ) {\n\n\tfor ( let i = 0; i < contour.length; i ++ ) {\n\n\t\tvertices.push( contour[ i ].x );\n\t\tvertices.push( contour[ i ].y );\n\n\t}\n\n}\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n *\n * Creates extruded geometry from a path shape.\n *\n * parameters = {\n *\n * curveSegments: , // number of points on the curves\n * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too\n * depth: , // Depth to extrude the shape\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into the original shape bevel goes\n * bevelSize: , // how far from shape outline (including bevelOffset) is bevel\n * bevelOffset: , // how far from shape outline does bevel start\n * bevelSegments: , // number of bevel layers\n *\n * extrudePath: // curve to extrude shape along\n *\n * UVGenerator: // object that provides UV generator functions\n *\n * }\n */\n\n// ExtrudeGeometry\n\nfunction ExtrudeGeometry( shapes, options ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'ExtrudeGeometry';\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\toptions: options\n\t};\n\n\tthis.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );\n\tthis.mergeVertices();\n\n}\n\nExtrudeGeometry.prototype = Object.create( Geometry.prototype );\nExtrudeGeometry.prototype.constructor = ExtrudeGeometry;\n\nExtrudeGeometry.prototype.toJSON = function () {\n\n\tconst data = Geometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\tconst options = this.parameters.options;\n\n\treturn toJSON( shapes, options, data );\n\n};\n\n// ExtrudeBufferGeometry\n\nfunction ExtrudeBufferGeometry( shapes, options ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'ExtrudeBufferGeometry';\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\toptions: options\n\t};\n\n\tshapes = Array.isArray( shapes ) ? shapes : [ shapes ];\n\n\tconst scope = this;\n\n\tconst verticesArray = [];\n\tconst uvArray = [];\n\n\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\tconst shape = shapes[ i ];\n\t\taddShape( shape );\n\n\t}\n\n\t// build geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );\n\n\tthis.computeVertexNormals();\n\n\t// functions\n\n\tfunction addShape( shape ) {\n\n\t\tconst placeholder = [];\n\n\t\t// options\n\n\t\tconst curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;\n\t\tconst steps = options.steps !== undefined ? options.steps : 1;\n\t\tlet depth = options.depth !== undefined ? options.depth : 100;\n\n\t\tlet bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;\n\t\tlet bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;\n\t\tlet bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;\n\t\tlet bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;\n\t\tlet bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;\n\n\t\tconst extrudePath = options.extrudePath;\n\n\t\tconst uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;\n\n\t\t// deprecated options\n\n\t\tif ( options.amount !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );\n\t\t\tdepth = options.amount;\n\n\t\t}\n\n\t\t//\n\n\t\tlet extrudePts, extrudeByPath = false;\n\t\tlet splineTube, binormal, normal, position2;\n\n\t\tif ( extrudePath ) {\n\n\t\t\textrudePts = extrudePath.getSpacedPoints( steps );\n\n\t\t\textrudeByPath = true;\n\t\t\tbevelEnabled = false; // bevels not supported for path extrusion\n\n\t\t\t// SETUP TNB variables\n\n\t\t\t// TODO1 - have a .isClosed in spline?\n\n\t\t\tsplineTube = extrudePath.computeFrenetFrames( steps, false );\n\n\t\t\t// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);\n\n\t\t\tbinormal = new Vector3();\n\t\t\tnormal = new Vector3();\n\t\t\tposition2 = new Vector3();\n\n\t\t}\n\n\t\t// Safeguards if bevels are not enabled\n\n\t\tif ( ! bevelEnabled ) {\n\n\t\t\tbevelSegments = 0;\n\t\t\tbevelThickness = 0;\n\t\t\tbevelSize = 0;\n\t\t\tbevelOffset = 0;\n\n\t\t}\n\n\t\t// Variables initialization\n\n\t\tconst shapePoints = shape.extractPoints( curveSegments );\n\n\t\tlet vertices = shapePoints.shape;\n\t\tconst holes = shapePoints.holes;\n\n\t\tconst reverse = ! ShapeUtils.isClockWise( vertices );\n\n\t\tif ( reverse ) {\n\n\t\t\tvertices = vertices.reverse();\n\n\t\t\t// Maybe we should also check if holes are in the opposite direction, just to be safe ...\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\tif ( ShapeUtils.isClockWise( ahole ) ) {\n\n\t\t\t\t\tholes[ h ] = ahole.reverse();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tconst faces = ShapeUtils.triangulateShape( vertices, holes );\n\n\t\t/* Vertices */\n\n\t\tconst contour = vertices; // vertices has all points but contour has only points of circumference\n\n\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\tconst ahole = holes[ h ];\n\n\t\t\tvertices = vertices.concat( ahole );\n\n\t\t}\n\n\n\t\tfunction scalePt2( pt, vec, size ) {\n\n\t\t\tif ( ! vec ) console.error( \"THREE.ExtrudeGeometry: vec does not exist\" );\n\n\t\t\treturn vec.clone().multiplyScalar( size ).add( pt );\n\n\t\t}\n\n\t\tconst vlen = vertices.length, flen = faces.length;\n\n\n\t\t// Find directions for point movement\n\n\n\t\tfunction getBevelVec( inPt, inPrev, inNext ) {\n\n\t\t\t// computes for inPt the corresponding point inPt' on a new contour\n\t\t\t// shifted by 1 unit (length of normalized vector) to the left\n\t\t\t// if we walk along contour clockwise, this new contour is outside the old one\n\t\t\t//\n\t\t\t// inPt' is the intersection of the two lines parallel to the two\n\t\t\t// adjacent edges of inPt at a distance of 1 unit on the left side.\n\n\t\t\tlet v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt\n\n\t\t\t// good reading for geometry algorithms (here: line-line intersection)\n\t\t\t// http://geomalgorithms.com/a05-_intersect-1.html\n\n\t\t\tconst v_prev_x = inPt.x - inPrev.x,\n\t\t\t\tv_prev_y = inPt.y - inPrev.y;\n\t\t\tconst v_next_x = inNext.x - inPt.x,\n\t\t\t\tv_next_y = inNext.y - inPt.y;\n\n\t\t\tconst v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );\n\n\t\t\t// check for collinear edges\n\t\t\tconst collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\tif ( Math.abs( collinear0 ) > Number.EPSILON ) {\n\n\t\t\t\t// not collinear\n\n\t\t\t\t// length of vectors for normalizing\n\n\t\t\t\tconst v_prev_len = Math.sqrt( v_prev_lensq );\n\t\t\t\tconst v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );\n\n\t\t\t\t// shift adjacent points by unit vectors to the left\n\n\t\t\t\tconst ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );\n\t\t\t\tconst ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );\n\n\t\t\t\tconst ptNextShift_x = ( inNext.x - v_next_y / v_next_len );\n\t\t\t\tconst ptNextShift_y = ( inNext.y + v_next_x / v_next_len );\n\n\t\t\t\t// scaling factor for v_prev to intersection point\n\n\t\t\t\tconst sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -\n\t\t\t\t\t\t( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /\n\t\t\t\t\t( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\t// vector from inPt to intersection point\n\n\t\t\t\tv_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );\n\t\t\t\tv_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );\n\n\t\t\t\t// Don't normalize!, otherwise sharp corners become ugly\n\t\t\t\t// but prevent crazy spikes\n\t\t\t\tconst v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );\n\t\t\t\tif ( v_trans_lensq <= 2 ) {\n\n\t\t\t\t\treturn new Vector2( v_trans_x, v_trans_y );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tshrink_by = Math.sqrt( v_trans_lensq / 2 );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// handle special case of collinear edges\n\n\t\t\t\tlet direction_eq = false; // assumes: opposite\n\n\t\t\t\tif ( v_prev_x > Number.EPSILON ) {\n\n\t\t\t\t\tif ( v_next_x > Number.EPSILON ) {\n\n\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( v_prev_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\tif ( v_next_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {\n\n\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( direction_eq ) {\n\n\t\t\t\t\t// console.log(\"Warning: lines are a straight sequence\");\n\t\t\t\t\tv_trans_x = - v_prev_y;\n\t\t\t\t\tv_trans_y = v_prev_x;\n\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// console.log(\"Warning: lines are a straight spike\");\n\t\t\t\t\tv_trans_x = v_prev_x;\n\t\t\t\t\tv_trans_y = v_prev_y;\n\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq / 2 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );\n\n\t\t}\n\n\n\t\tconst contourMovements = [];\n\n\t\tfor ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\tif ( j === il ) j = 0;\n\t\t\tif ( k === il ) k = 0;\n\n\t\t\t// (j)---(i)---(k)\n\t\t\t// console.log('i,j,k', i, j , k)\n\n\t\t\tcontourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );\n\n\t\t}\n\n\t\tconst holesMovements = [];\n\t\tlet oneHoleMovements, verticesMovements = contourMovements.concat();\n\n\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\tconst ahole = holes[ h ];\n\n\t\t\toneHoleMovements = [];\n\n\t\t\tfor ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t// (j)---(i)---(k)\n\t\t\t\toneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );\n\n\t\t\t}\n\n\t\t\tholesMovements.push( oneHoleMovements );\n\t\t\tverticesMovements = verticesMovements.concat( oneHoleMovements );\n\n\t\t}\n\n\n\t\t// Loop bevelSegments, 1 for the front, 1 for the back\n\n\t\tfor ( let b = 0; b < bevelSegments; b ++ ) {\n\n\t\t\t//for ( b = bevelSegments; b > 0; b -- ) {\n\n\t\t\tconst t = b / bevelSegments;\n\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t// contract shape\n\n\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\n\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t}\n\n\t\t\t// expand holes\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bs = bevelSize + bevelOffset;\n\n\t\t// Back facing vertices\n\n\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\tv( vert.x, vert.y, 0 );\n\n\t\t\t} else {\n\n\t\t\t\t// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );\n\n\t\t\t\tnormal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );\n\t\t\t\tbinormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );\n\n\t\t\t\tposition2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );\n\n\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Add stepped vertices...\n\t\t// Including front facing vertices\n\n\t\tfor ( let s = 1; s <= steps; s ++ ) {\n\n\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\tv( vert.x, vert.y, depth / steps * s );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );\n\n\t\t\t\t\tnormal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );\n\t\t\t\t\tbinormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\tposition2.copy( extrudePts[ s ] ).add( normal ).add( binormal );\n\n\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\n\t\t// Add bevel segments planes\n\n\t\t//for ( b = 1; b <= bevelSegments; b ++ ) {\n\t\tfor ( let b = bevelSegments - 1; b >= 0; b -- ) {\n\n\t\t\tconst t = b / bevelSegments;\n\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t// contract shape\n\n\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t}\n\n\t\t\t// expand holes\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tv( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t/* Faces */\n\n\t\t// Top and bottom faces\n\n\t\tbuildLidFaces();\n\n\t\t// Sides faces\n\n\t\tbuildSideFaces();\n\n\n\t\t///// Internal functions\n\n\t\tfunction buildLidFaces() {\n\n\t\t\tconst start = verticesArray.length / 3;\n\n\t\t\tif ( bevelEnabled ) {\n\n\t\t\t\tlet layer = 0; // steps + 1\n\t\t\t\tlet offset = vlen * layer;\n\n\t\t\t\t// Bottom faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );\n\n\t\t\t\t}\n\n\t\t\t\tlayer = steps + bevelSegments * 2;\n\t\t\t\toffset = vlen * layer;\n\n\t\t\t\t// Top faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// Bottom faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 2 ], face[ 1 ], face[ 0 ] );\n\n\t\t\t\t}\n\n\t\t\t\t// Top faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 0 );\n\n\t\t}\n\n\t\t// Create faces for the z-sides of the shape\n\n\t\tfunction buildSideFaces() {\n\n\t\t\tconst start = verticesArray.length / 3;\n\t\t\tlet layeroffset = 0;\n\t\t\tsidewalls( contour, layeroffset );\n\t\t\tlayeroffset += contour.length;\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\tsidewalls( ahole, layeroffset );\n\n\t\t\t\t//, true\n\t\t\t\tlayeroffset += ahole.length;\n\n\t\t\t}\n\n\n\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 1 );\n\n\n\t\t}\n\n\t\tfunction sidewalls( contour, layeroffset ) {\n\n\t\t\tlet i = contour.length;\n\n\t\t\twhile ( -- i >= 0 ) {\n\n\t\t\t\tconst j = i;\n\t\t\t\tlet k = i - 1;\n\t\t\t\tif ( k < 0 ) k = contour.length - 1;\n\n\t\t\t\t//console.log('b', i,j, i-1, k,vertices.length);\n\n\t\t\t\tfor ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {\n\n\t\t\t\t\tconst slen1 = vlen * s;\n\t\t\t\t\tconst slen2 = vlen * ( s + 1 );\n\n\t\t\t\t\tconst a = layeroffset + j + slen1,\n\t\t\t\t\t\tb = layeroffset + k + slen1,\n\t\t\t\t\t\tc = layeroffset + k + slen2,\n\t\t\t\t\t\td = layeroffset + j + slen2;\n\n\t\t\t\t\tf4( a, b, c, d );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction v( x, y, z ) {\n\n\t\t\tplaceholder.push( x );\n\t\t\tplaceholder.push( y );\n\t\t\tplaceholder.push( z );\n\n\t\t}\n\n\n\t\tfunction f3( a, b, c ) {\n\n\t\t\taddVertex( a );\n\t\t\taddVertex( b );\n\t\t\taddVertex( c );\n\n\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\tconst uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\taddUV( uvs[ 0 ] );\n\t\t\taddUV( uvs[ 1 ] );\n\t\t\taddUV( uvs[ 2 ] );\n\n\t\t}\n\n\t\tfunction f4( a, b, c, d ) {\n\n\t\t\taddVertex( a );\n\t\t\taddVertex( b );\n\t\t\taddVertex( d );\n\n\t\t\taddVertex( b );\n\t\t\taddVertex( c );\n\t\t\taddVertex( d );\n\n\n\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\tconst uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\taddUV( uvs[ 0 ] );\n\t\t\taddUV( uvs[ 1 ] );\n\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\taddUV( uvs[ 1 ] );\n\t\t\taddUV( uvs[ 2 ] );\n\t\t\taddUV( uvs[ 3 ] );\n\n\t\t}\n\n\t\tfunction addVertex( index ) {\n\n\t\t\tverticesArray.push( placeholder[ index * 3 + 0 ] );\n\t\t\tverticesArray.push( placeholder[ index * 3 + 1 ] );\n\t\t\tverticesArray.push( placeholder[ index * 3 + 2 ] );\n\n\t\t}\n\n\n\t\tfunction addUV( vector2 ) {\n\n\t\t\tuvArray.push( vector2.x );\n\t\t\tuvArray.push( vector2.y );\n\n\t\t}\n\n\t}\n\n}\n\nExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;\n\nExtrudeBufferGeometry.prototype.toJSON = function () {\n\n\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\tconst options = this.parameters.options;\n\n\treturn toJSON( shapes, options, data );\n\n};\n\n//\n\nconst WorldUVGenerator = {\n\n\tgenerateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\n\t\treturn [\n\t\t\tnew Vector2( a_x, a_y ),\n\t\t\tnew Vector2( b_x, b_y ),\n\t\t\tnew Vector2( c_x, c_y )\n\t\t];\n\n\t},\n\n\tgenerateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst a_z = vertices[ indexA * 3 + 2 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst b_z = vertices[ indexB * 3 + 2 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\t\tconst c_z = vertices[ indexC * 3 + 2 ];\n\t\tconst d_x = vertices[ indexD * 3 ];\n\t\tconst d_y = vertices[ indexD * 3 + 1 ];\n\t\tconst d_z = vertices[ indexD * 3 + 2 ];\n\n\t\tif ( Math.abs( a_y - b_y ) < 0.01 ) {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_x, 1 - a_z ),\n\t\t\t\tnew Vector2( b_x, 1 - b_z ),\n\t\t\t\tnew Vector2( c_x, 1 - c_z ),\n\t\t\t\tnew Vector2( d_x, 1 - d_z )\n\t\t\t];\n\n\t\t} else {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_y, 1 - a_z ),\n\t\t\t\tnew Vector2( b_y, 1 - b_z ),\n\t\t\t\tnew Vector2( c_y, 1 - c_z ),\n\t\t\t\tnew Vector2( d_y, 1 - d_z )\n\t\t\t];\n\n\t\t}\n\n\t}\n};\n\nfunction toJSON( shapes, options, data ) {\n\n\t//\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\t//\n\n\tif ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();\n\n\treturn data;\n\n}\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author alteredq / http://alteredqualia.com/\n *\n * Text = 3D Text\n *\n * parameters = {\n * font: , // font\n *\n * size: , // size of the text\n * height: , // thickness to extrude text\n * curveSegments: , // number of points on the curves\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into text bevel goes\n * bevelSize: , // how far from text outline (including bevelOffset) is bevel\n * bevelOffset: // how far from text outline does bevel start\n * }\n */\n\n// TextGeometry\n\nfunction TextGeometry( text, parameters ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TextGeometry';\n\n\tthis.parameters = {\n\t\ttext: text,\n\t\tparameters: parameters\n\t};\n\n\tthis.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );\n\tthis.mergeVertices();\n\n}\n\nTextGeometry.prototype = Object.create( Geometry.prototype );\nTextGeometry.prototype.constructor = TextGeometry;\n\n// TextBufferGeometry\n\nfunction TextBufferGeometry( text, parameters ) {\n\n\tparameters = parameters || {};\n\n\tconst font = parameters.font;\n\n\tif ( ! ( font && font.isFont ) ) {\n\n\t\tconsole.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );\n\t\treturn new Geometry();\n\n\t}\n\n\tconst shapes = font.generateShapes( text, parameters.size );\n\n\t// translate parameters to ExtrudeGeometry API\n\n\tparameters.depth = parameters.height !== undefined ? parameters.height : 50;\n\n\t// defaults\n\n\tif ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;\n\tif ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;\n\tif ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;\n\n\tExtrudeBufferGeometry.call( this, shapes, parameters );\n\n\tthis.type = 'TextBufferGeometry';\n\n}\n\nTextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );\nTextBufferGeometry.prototype.constructor = TextBufferGeometry;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author benaadams / https://twitter.com/ben_a_adams\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// SphereGeometry\n\nfunction SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'SphereGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nSphereGeometry.prototype = Object.create( Geometry.prototype );\nSphereGeometry.prototype.constructor = SphereGeometry;\n\n// SphereBufferGeometry\n\nfunction SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'SphereBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tradius = radius || 1;\n\n\twidthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );\n\theightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );\n\n\tphiStart = phiStart !== undefined ? phiStart : 0;\n\tphiLength = phiLength !== undefined ? phiLength : Math.PI * 2;\n\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI;\n\n\tconst thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );\n\n\tlet index = 0;\n\tconst grid = [];\n\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let iy = 0; iy <= heightSegments; iy ++ ) {\n\n\t\tconst verticesRow = [];\n\n\t\tconst v = iy / heightSegments;\n\n\t\t// special case for the poles\n\n\t\tlet uOffset = 0;\n\n\t\tif ( iy == 0 && thetaStart == 0 ) {\n\n\t\t\tuOffset = 0.5 / widthSegments;\n\n\t\t} else if ( iy == heightSegments && thetaEnd == Math.PI ) {\n\n\t\t\tuOffset = - 0.5 / widthSegments;\n\n\t\t}\n\n\t\tfor ( let ix = 0; ix <= widthSegments; ix ++ ) {\n\n\t\t\tconst u = ix / widthSegments;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\t\t\tvertex.y = radius * Math.cos( thetaStart + v * thetaLength );\n\t\t\tvertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormal.copy( vertex ).normalize();\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( u + uOffset, 1 - v );\n\n\t\t\tverticesRow.push( index ++ );\n\n\t\t}\n\n\t\tgrid.push( verticesRow );\n\n\t}\n\n\t// indices\n\n\tfor ( let iy = 0; iy < heightSegments; iy ++ ) {\n\n\t\tfor ( let ix = 0; ix < widthSegments; ix ++ ) {\n\n\t\t\tconst a = grid[ iy ][ ix + 1 ];\n\t\t\tconst b = grid[ iy ][ ix ];\n\t\t\tconst c = grid[ iy + 1 ][ ix ];\n\t\t\tconst d = grid[ iy + 1 ][ ix + 1 ];\n\n\t\t\tif ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );\n\t\t\tif ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nSphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nSphereBufferGeometry.prototype.constructor = SphereBufferGeometry;\n\n/**\n * @author Kaleb Murphy\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// RingGeometry\n\nfunction RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'RingGeometry';\n\n\tthis.parameters = {\n\t\tinnerRadius: innerRadius,\n\t\touterRadius: outerRadius,\n\t\tthetaSegments: thetaSegments,\n\t\tphiSegments: phiSegments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nRingGeometry.prototype = Object.create( Geometry.prototype );\nRingGeometry.prototype.constructor = RingGeometry;\n\n// RingBufferGeometry\n\nfunction RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'RingBufferGeometry';\n\n\tthis.parameters = {\n\t\tinnerRadius: innerRadius,\n\t\touterRadius: outerRadius,\n\t\tthetaSegments: thetaSegments,\n\t\tphiSegments: phiSegments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tinnerRadius = innerRadius || 0.5;\n\touterRadius = outerRadius || 1;\n\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;\n\n\tthetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;\n\tphiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// some helper variables\n\n\tlet radius = innerRadius;\n\tconst radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );\n\tconst vertex = new Vector3();\n\tconst uv = new Vector2();\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let j = 0; j <= phiSegments; j ++ ) {\n\n\t\tfor ( let i = 0; i <= thetaSegments; i ++ ) {\n\n\t\t\t// values are generate from the inside of the ring to the outside\n\n\t\t\tconst segment = thetaStart + i / thetaSegments * thetaLength;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t// uv\n\n\t\t\tuv.x = ( vertex.x / outerRadius + 1 ) / 2;\n\t\t\tuv.y = ( vertex.y / outerRadius + 1 ) / 2;\n\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t}\n\n\t\t// increase the radius for next row of vertices\n\n\t\tradius += radiusStep;\n\n\t}\n\n\t// indices\n\n\tfor ( let j = 0; j < phiSegments; j ++ ) {\n\n\t\tconst thetaSegmentLevel = j * ( thetaSegments + 1 );\n\n\t\tfor ( let i = 0; i < thetaSegments; i ++ ) {\n\n\t\t\tconst segment = i + thetaSegmentLevel;\n\n\t\t\tconst a = segment;\n\t\t\tconst b = segment + thetaSegments + 1;\n\t\t\tconst c = segment + thetaSegments + 2;\n\t\t\tconst d = segment + 1;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nRingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nRingBufferGeometry.prototype.constructor = RingBufferGeometry;\n\n/**\n * @author zz85 / https://github.com/zz85\n * @author bhouston / http://clara.io\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// LatheGeometry\n\nfunction LatheGeometry( points, segments, phiStart, phiLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'LatheGeometry';\n\n\tthis.parameters = {\n\t\tpoints: points,\n\t\tsegments: segments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength\n\t};\n\n\tthis.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );\n\tthis.mergeVertices();\n\n}\n\nLatheGeometry.prototype = Object.create( Geometry.prototype );\nLatheGeometry.prototype.constructor = LatheGeometry;\n\n// LatheBufferGeometry\n\nfunction LatheBufferGeometry( points, segments, phiStart, phiLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'LatheBufferGeometry';\n\n\tthis.parameters = {\n\t\tpoints: points,\n\t\tsegments: segments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength\n\t};\n\n\tsegments = Math.floor( segments ) || 12;\n\tphiStart = phiStart || 0;\n\tphiLength = phiLength || Math.PI * 2;\n\n\t// clamp phiLength so it's in range of [ 0, 2PI ]\n\n\tphiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 );\n\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst inverseSegments = 1.0 / segments;\n\tconst vertex = new Vector3();\n\tconst uv = new Vector2();\n\n\t// generate vertices and uvs\n\n\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\tconst phi = phiStart + i * inverseSegments * phiLength;\n\n\t\tconst sin = Math.sin( phi );\n\t\tconst cos = Math.cos( phi );\n\n\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = points[ j ].x * sin;\n\t\t\tvertex.y = points[ j ].y;\n\t\t\tvertex.z = points[ j ].x * cos;\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// uv\n\n\t\t\tuv.x = i / segments;\n\t\t\tuv.y = j / ( points.length - 1 );\n\n\t\t\tuvs.push( uv.x, uv.y );\n\n\n\t\t}\n\n\t}\n\n\t// indices\n\n\tfor ( let i = 0; i < segments; i ++ ) {\n\n\t\tfor ( let j = 0; j < ( points.length - 1 ); j ++ ) {\n\n\t\t\tconst base = j + i * points.length;\n\n\t\t\tconst a = base;\n\t\t\tconst b = base + points.length;\n\t\t\tconst c = base + points.length + 1;\n\t\t\tconst d = base + 1;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t// generate normals\n\n\tthis.computeVertexNormals();\n\n\t// if the geometry is closed, we need to average the normals along the seam.\n\t// because the corresponding vertices are identical (but still have different UVs).\n\n\tif ( phiLength === Math.PI * 2 ) {\n\n\t\tconst normals = this.attributes.normal.array;\n\t\tconst n1 = new Vector3();\n\t\tconst n2 = new Vector3();\n\t\tconst n = new Vector3();\n\n\t\t// this is the buffer offset for the last line of vertices\n\n\t\tconst base = segments * points.length * 3;\n\n\t\tfor ( let i = 0, j = 0; i < points.length; i ++, j += 3 ) {\n\n\t\t\t// select the normal of the vertex in the first line\n\n\t\t\tn1.x = normals[ j + 0 ];\n\t\t\tn1.y = normals[ j + 1 ];\n\t\t\tn1.z = normals[ j + 2 ];\n\n\t\t\t// select the normal of the vertex in the last line\n\n\t\t\tn2.x = normals[ base + j + 0 ];\n\t\t\tn2.y = normals[ base + j + 1 ];\n\t\t\tn2.z = normals[ base + j + 2 ];\n\n\t\t\t// average normals\n\n\t\t\tn.addVectors( n1, n2 ).normalize();\n\n\t\t\t// assign the new values to both normals\n\n\t\t\tnormals[ j + 0 ] = normals[ base + j + 0 ] = n.x;\n\t\t\tnormals[ j + 1 ] = normals[ base + j + 1 ] = n.y;\n\t\t\tnormals[ j + 2 ] = normals[ base + j + 2 ] = n.z;\n\n\t\t}\n\n\t}\n\n}\n\nLatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nLatheBufferGeometry.prototype.constructor = LatheBufferGeometry;\n\n/**\n * @author jonobr1 / http://jonobr1.com\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// ShapeGeometry\n\nfunction ShapeGeometry( shapes, curveSegments ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'ShapeGeometry';\n\n\tif ( typeof curveSegments === 'object' ) {\n\n\t\tconsole.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );\n\n\t\tcurveSegments = curveSegments.curveSegments;\n\n\t}\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\tcurveSegments: curveSegments\n\t};\n\n\tthis.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );\n\tthis.mergeVertices();\n\n}\n\nShapeGeometry.prototype = Object.create( Geometry.prototype );\nShapeGeometry.prototype.constructor = ShapeGeometry;\n\nShapeGeometry.prototype.toJSON = function () {\n\n\tconst data = Geometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\n\treturn toJSON$1( shapes, data );\n\n};\n\n// ShapeBufferGeometry\n\nfunction ShapeBufferGeometry( shapes, curveSegments ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'ShapeBufferGeometry';\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\tcurveSegments: curveSegments\n\t};\n\n\tcurveSegments = curveSegments || 12;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tlet groupStart = 0;\n\tlet groupCount = 0;\n\n\t// allow single and array values for \"shapes\" parameter\n\n\tif ( Array.isArray( shapes ) === false ) {\n\n\t\taddShape( shapes );\n\n\t} else {\n\n\t\tfor ( let i = 0; i < shapes.length; i ++ ) {\n\n\t\t\taddShape( shapes[ i ] );\n\n\t\t\tthis.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support\n\n\t\t\tgroupStart += groupCount;\n\t\t\tgroupCount = 0;\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\n\t// helper functions\n\n\tfunction addShape( shape ) {\n\n\t\tconst indexOffset = vertices.length / 3;\n\t\tconst points = shape.extractPoints( curveSegments );\n\n\t\tlet shapeVertices = points.shape;\n\t\tconst shapeHoles = points.holes;\n\n\t\t// check direction of vertices\n\n\t\tif ( ShapeUtils.isClockWise( shapeVertices ) === false ) {\n\n\t\t\tshapeVertices = shapeVertices.reverse();\n\n\t\t}\n\n\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\tconst shapeHole = shapeHoles[ i ];\n\n\t\t\tif ( ShapeUtils.isClockWise( shapeHole ) === true ) {\n\n\t\t\t\tshapeHoles[ i ] = shapeHole.reverse();\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );\n\n\t\t// join vertices of inner and outer paths to a single array\n\n\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\tconst shapeHole = shapeHoles[ i ];\n\t\t\tshapeVertices = shapeVertices.concat( shapeHole );\n\n\t\t}\n\n\t\t// vertices, normals, uvs\n\n\t\tfor ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {\n\n\t\t\tconst vertex = shapeVertices[ i ];\n\n\t\t\tvertices.push( vertex.x, vertex.y, 0 );\n\t\t\tnormals.push( 0, 0, 1 );\n\t\t\tuvs.push( vertex.x, vertex.y ); // world uvs\n\n\t\t}\n\n\t\t// incides\n\n\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\tconst a = face[ 0 ] + indexOffset;\n\t\t\tconst b = face[ 1 ] + indexOffset;\n\t\t\tconst c = face[ 2 ] + indexOffset;\n\n\t\t\tindices.push( a, b, c );\n\t\t\tgroupCount += 3;\n\n\t\t}\n\n\t}\n\n}\n\nShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;\n\nShapeBufferGeometry.prototype.toJSON = function () {\n\n\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\n\treturn toJSON$1( shapes, data );\n\n};\n\n//\n\nfunction toJSON$1( shapes, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\treturn data;\n\n}\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction EdgesGeometry( geometry, thresholdAngle ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'EdgesGeometry';\n\n\tthis.parameters = {\n\t\tthresholdAngle: thresholdAngle\n\t};\n\n\tthresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;\n\n\t// buffer\n\n\tconst vertices = [];\n\n\t// helper variables\n\n\tconst thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle );\n\tconst edge = [ 0, 0 ], edges = {};\n\tlet edge1, edge2, key;\n\tconst keys = [ 'a', 'b', 'c' ];\n\n\t// prepare source geometry\n\n\tlet geometry2;\n\n\tif ( geometry.isBufferGeometry ) {\n\n\t\tgeometry2 = new Geometry();\n\t\tgeometry2.fromBufferGeometry( geometry );\n\n\t} else {\n\n\t\tgeometry2 = geometry.clone();\n\n\t}\n\n\tgeometry2.mergeVertices();\n\tgeometry2.computeFaceNormals();\n\n\tconst sourceVertices = geometry2.vertices;\n\tconst faces = geometry2.faces;\n\n\t// now create a data structure where each entry represents an edge with its adjoining faces\n\n\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\tconst face = faces[ i ];\n\n\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\tedge1 = face[ keys[ j ] ];\n\t\t\tedge2 = face[ keys[ ( j + 1 ) % 3 ] ];\n\t\t\tedge[ 0 ] = Math.min( edge1, edge2 );\n\t\t\tedge[ 1 ] = Math.max( edge1, edge2 );\n\n\t\t\tkey = edge[ 0 ] + ',' + edge[ 1 ];\n\n\t\t\tif ( edges[ key ] === undefined ) {\n\n\t\t\t\tedges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };\n\n\t\t\t} else {\n\n\t\t\t\tedges[ key ].face2 = i;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// generate vertices\n\n\tfor ( key in edges ) {\n\n\t\tconst e = edges[ key ];\n\n\t\t// an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.\n\n\t\tif ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {\n\n\t\t\tlet vertex = sourceVertices[ e.index1 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\tvertex = sourceVertices[ e.index2 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n}\n\nEdgesGeometry.prototype = Object.create( BufferGeometry.prototype );\nEdgesGeometry.prototype.constructor = EdgesGeometry;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// CylinderGeometry\n\nfunction CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'CylinderGeometry';\n\n\tthis.parameters = {\n\t\tradiusTop: radiusTop,\n\t\tradiusBottom: radiusBottom,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nCylinderGeometry.prototype = Object.create( Geometry.prototype );\nCylinderGeometry.prototype.constructor = CylinderGeometry;\n\n// CylinderBufferGeometry\n\nfunction CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'CylinderBufferGeometry';\n\n\tthis.parameters = {\n\t\tradiusTop: radiusTop,\n\t\tradiusBottom: radiusBottom,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tconst scope = this;\n\n\tradiusTop = radiusTop !== undefined ? radiusTop : 1;\n\tradiusBottom = radiusBottom !== undefined ? radiusBottom : 1;\n\theight = height || 1;\n\n\tradialSegments = Math.floor( radialSegments ) || 8;\n\theightSegments = Math.floor( heightSegments ) || 1;\n\n\topenEnded = openEnded !== undefined ? openEnded : false;\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0.0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tlet index = 0;\n\tconst indexArray = [];\n\tconst halfHeight = height / 2;\n\tlet groupStart = 0;\n\n\t// generate geometry\n\n\tgenerateTorso();\n\n\tif ( openEnded === false ) {\n\n\t\tif ( radiusTop > 0 ) generateCap( true );\n\t\tif ( radiusBottom > 0 ) generateCap( false );\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\tfunction generateTorso() {\n\n\t\tconst normal = new Vector3();\n\t\tconst vertex = new Vector3();\n\n\t\tlet groupCount = 0;\n\n\t\t// this will be used to calculate the normal\n\t\tconst slope = ( radiusBottom - radiusTop ) / height;\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let y = 0; y <= heightSegments; y ++ ) {\n\n\t\t\tconst indexRow = [];\n\n\t\t\tconst v = y / heightSegments;\n\n\t\t\t// calculate the radius of the current row\n\n\t\t\tconst radius = v * ( radiusBottom - radiusTop ) + radiusTop;\n\n\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\tconst u = x / radialSegments;\n\n\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\tconst sinTheta = Math.sin( theta );\n\t\t\t\tconst cosTheta = Math.cos( theta );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\tvertex.y = - v * height + halfHeight;\n\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.set( sinTheta, slope, cosTheta ).normalize();\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( u, 1 - v );\n\n\t\t\t\t// save index of vertex in respective row\n\n\t\t\t\tindexRow.push( index ++ );\n\n\t\t\t}\n\n\t\t\t// now save vertices of the row in our index array\n\n\t\t\tindexArray.push( indexRow );\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\tfor ( let y = 0; y < heightSegments; y ++ ) {\n\n\t\t\t\t// we use the index array to access the correct indices\n\n\t\t\t\tconst a = indexArray[ y ][ x ];\n\t\t\t\tconst b = indexArray[ y + 1 ][ x ];\n\t\t\t\tconst c = indexArray[ y + 1 ][ x + 1 ];\n\t\t\t\tconst d = indexArray[ y ][ x + 1 ];\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t// update group counter\n\n\t\t\t\tgroupCount += 6;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\tscope.addGroup( groupStart, groupCount, 0 );\n\n\t\t// calculate new start value for groups\n\n\t\tgroupStart += groupCount;\n\n\t}\n\n\tfunction generateCap( top ) {\n\n\t\tlet centerIndexStart, centerIndexEnd;\n\n\t\tconst uv = new Vector2();\n\t\tconst vertex = new Vector3();\n\n\t\tlet groupCount = 0;\n\n\t\tconst radius = ( top === true ) ? radiusTop : radiusBottom;\n\t\tconst sign = ( top === true ) ? 1 : - 1;\n\n\t\t// save the index of the first center vertex\n\t\tcenterIndexStart = index;\n\n\t\t// first we generate the center vertex data of the cap.\n\t\t// because the geometry needs one set of uvs per face,\n\t\t// we must generate a center vertex per face/segment\n\n\t\tfor ( let x = 1; x <= radialSegments; x ++ ) {\n\n\t\t\t// vertex\n\n\t\t\tvertices.push( 0, halfHeight * sign, 0 );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( 0.5, 0.5 );\n\n\t\t\t// increase index\n\n\t\t\tindex ++;\n\n\t\t}\n\n\t\t// save the index of the last center vertex\n\n\t\tcenterIndexEnd = index;\n\n\t\t// now we generate the surrounding vertices, normals and uvs\n\n\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\tconst u = x / radialSegments;\n\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\tconst cosTheta = Math.cos( theta );\n\t\t\tconst sinTheta = Math.sin( theta );\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = radius * sinTheta;\n\t\t\tvertex.y = halfHeight * sign;\n\t\t\tvertex.z = radius * cosTheta;\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t// uv\n\n\t\t\tuv.x = ( cosTheta * 0.5 ) + 0.5;\n\t\t\tuv.y = ( sinTheta * 0.5 * sign ) + 0.5;\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t// increase index\n\n\t\t\tindex ++;\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\tconst c = centerIndexStart + x;\n\t\t\tconst i = centerIndexEnd + x;\n\n\t\t\tif ( top === true ) {\n\n\t\t\t\t// face top\n\n\t\t\t\tindices.push( i, i + 1, c );\n\n\t\t\t} else {\n\n\t\t\t\t// face bottom\n\n\t\t\t\tindices.push( i + 1, i, c );\n\n\t\t\t}\n\n\t\t\tgroupCount += 3;\n\n\t\t}\n\n\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\tscope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );\n\n\t\t// calculate new start value for groups\n\n\t\tgroupStart += groupCount;\n\n\t}\n\n}\n\nCylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nCylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;\n\n/**\n * @author abelnation / http://github.com/abelnation\n */\n\n// ConeGeometry\n\nfunction ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tCylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );\n\n\tthis.type = 'ConeGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n}\n\nConeGeometry.prototype = Object.create( CylinderGeometry.prototype );\nConeGeometry.prototype.constructor = ConeGeometry;\n\n// ConeBufferGeometry\n\nfunction ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tCylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );\n\n\tthis.type = 'ConeBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n}\n\nConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );\nConeBufferGeometry.prototype.constructor = ConeBufferGeometry;\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n * @author Mugen87 / https://github.com/Mugen87\n * @author hughes\n */\n\n// CircleGeometry\n\nfunction CircleGeometry( radius, segments, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'CircleGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tsegments: segments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nCircleGeometry.prototype = Object.create( Geometry.prototype );\nCircleGeometry.prototype.constructor = CircleGeometry;\n\n// CircleBufferGeometry\n\nfunction CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'CircleBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tsegments: segments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tradius = radius || 1;\n\tsegments = segments !== undefined ? Math.max( 3, segments ) : 8;\n\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst vertex = new Vector3();\n\tconst uv = new Vector2();\n\n\t// center point\n\n\tvertices.push( 0, 0, 0 );\n\tnormals.push( 0, 0, 1 );\n\tuvs.push( 0.5, 0.5 );\n\n\tfor ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {\n\n\t\tconst segment = thetaStart + s / segments * thetaLength;\n\n\t\t// vertex\n\n\t\tvertex.x = radius * Math.cos( segment );\n\t\tvertex.y = radius * Math.sin( segment );\n\n\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t// normal\n\n\t\tnormals.push( 0, 0, 1 );\n\n\t\t// uvs\n\n\t\tuv.x = ( vertices[ i ] / radius + 1 ) / 2;\n\t\tuv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;\n\n\t\tuvs.push( uv.x, uv.y );\n\n\t}\n\n\t// indices\n\n\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\tindices.push( i, i + 1, 0 );\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nCircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nCircleBufferGeometry.prototype.constructor = CircleBufferGeometry;\n\nvar Geometries = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tWireframeGeometry: WireframeGeometry,\n\tParametricGeometry: ParametricGeometry,\n\tParametricBufferGeometry: ParametricBufferGeometry,\n\tTetrahedronGeometry: TetrahedronGeometry,\n\tTetrahedronBufferGeometry: TetrahedronBufferGeometry,\n\tOctahedronGeometry: OctahedronGeometry,\n\tOctahedronBufferGeometry: OctahedronBufferGeometry,\n\tIcosahedronGeometry: IcosahedronGeometry,\n\tIcosahedronBufferGeometry: IcosahedronBufferGeometry,\n\tDodecahedronGeometry: DodecahedronGeometry,\n\tDodecahedronBufferGeometry: DodecahedronBufferGeometry,\n\tPolyhedronGeometry: PolyhedronGeometry,\n\tPolyhedronBufferGeometry: PolyhedronBufferGeometry,\n\tTubeGeometry: TubeGeometry,\n\tTubeBufferGeometry: TubeBufferGeometry,\n\tTorusKnotGeometry: TorusKnotGeometry,\n\tTorusKnotBufferGeometry: TorusKnotBufferGeometry,\n\tTorusGeometry: TorusGeometry,\n\tTorusBufferGeometry: TorusBufferGeometry,\n\tTextGeometry: TextGeometry,\n\tTextBufferGeometry: TextBufferGeometry,\n\tSphereGeometry: SphereGeometry,\n\tSphereBufferGeometry: SphereBufferGeometry,\n\tRingGeometry: RingGeometry,\n\tRingBufferGeometry: RingBufferGeometry,\n\tPlaneGeometry: PlaneGeometry,\n\tPlaneBufferGeometry: PlaneBufferGeometry,\n\tLatheGeometry: LatheGeometry,\n\tLatheBufferGeometry: LatheBufferGeometry,\n\tShapeGeometry: ShapeGeometry,\n\tShapeBufferGeometry: ShapeBufferGeometry,\n\tExtrudeGeometry: ExtrudeGeometry,\n\tExtrudeBufferGeometry: ExtrudeBufferGeometry,\n\tEdgesGeometry: EdgesGeometry,\n\tConeGeometry: ConeGeometry,\n\tConeBufferGeometry: ConeBufferGeometry,\n\tCylinderGeometry: CylinderGeometry,\n\tCylinderBufferGeometry: CylinderBufferGeometry,\n\tCircleGeometry: CircleGeometry,\n\tCircleBufferGeometry: CircleBufferGeometry,\n\tBoxGeometry: BoxGeometry,\n\tBoxBufferGeometry: BoxBufferGeometry\n});\n\n/**\n * @author mrdoob / http://mrdoob.com/\n *\n * parameters = {\n * color: \n * }\n */\n\nfunction ShadowMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'ShadowMaterial';\n\n\tthis.color = new Color( 0x000000 );\n\tthis.transparent = true;\n\n\tthis.setValues( parameters );\n\n}\n\nShadowMaterial.prototype = Object.create( Material.prototype );\nShadowMaterial.prototype.constructor = ShadowMaterial;\n\nShadowMaterial.prototype.isShadowMaterial = true;\n\nShadowMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction RawShaderMaterial( parameters ) {\n\n\tShaderMaterial.call( this, parameters );\n\n\tthis.type = 'RawShaderMaterial';\n\n}\n\nRawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );\nRawShaderMaterial.prototype.constructor = RawShaderMaterial;\n\nRawShaderMaterial.prototype.isRawShaderMaterial = true;\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * color: ,\n * roughness: ,\n * metalness: ,\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * roughnessMap: new THREE.Texture( ),\n *\n * metalnessMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * envMapIntensity: \n *\n * refractionRatio: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshStandardMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.defines = { 'STANDARD': '' };\n\n\tthis.type = 'MeshStandardMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\tthis.roughness = 1.0;\n\tthis.metalness = 0.0;\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.roughnessMap = null;\n\n\tthis.metalnessMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.envMapIntensity = 1.0;\n\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.vertexTangents = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshStandardMaterial.prototype = Object.create( Material.prototype );\nMeshStandardMaterial.prototype.constructor = MeshStandardMaterial;\n\nMeshStandardMaterial.prototype.isMeshStandardMaterial = true;\n\nMeshStandardMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.defines = { 'STANDARD': '' };\n\n\tthis.color.copy( source.color );\n\tthis.roughness = source.roughness;\n\tthis.metalness = source.metalness;\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.roughnessMap = source.roughnessMap;\n\n\tthis.metalnessMap = source.metalnessMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.envMapIntensity = source.envMapIntensity;\n\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\tthis.vertexTangents = source.vertexTangents;\n\n\treturn this;\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * clearcoat: ,\n * clearcoatMap: new THREE.Texture( ),\n * clearcoatRoughness: ,\n * clearcoatRoughnessMap: new THREE.Texture( ),\n * clearcoatNormalScale: ,\n * clearcoatNormalMap: new THREE.Texture( ),\n *\n * reflectivity: ,\n *\n * sheen: ,\n *\n * transparency: \n * }\n */\n\nfunction MeshPhysicalMaterial( parameters ) {\n\n\tMeshStandardMaterial.call( this );\n\n\tthis.defines = {\n\n\t\t'STANDARD': '',\n\t\t'PHYSICAL': ''\n\n\t};\n\n\tthis.type = 'MeshPhysicalMaterial';\n\n\tthis.clearcoat = 0.0;\n\tthis.clearcoatMap = null;\n\tthis.clearcoatRoughness = 0.0;\n\tthis.clearcoatRoughnessMap = null;\n\tthis.clearcoatNormalScale = new Vector2( 1, 1 );\n\tthis.clearcoatNormalMap = null;\n\n\tthis.reflectivity = 0.5; // maps to F0 = 0.04\n\n\tthis.sheen = null; // null will disable sheen bsdf\n\n\tthis.transparency = 0.0;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );\nMeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;\n\nMeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;\n\nMeshPhysicalMaterial.prototype.copy = function ( source ) {\n\n\tMeshStandardMaterial.prototype.copy.call( this, source );\n\n\tthis.defines = {\n\n\t\t'STANDARD': '',\n\t\t'PHYSICAL': ''\n\n\t};\n\n\tthis.clearcoat = source.clearcoat;\n\tthis.clearcoatMap = source.clearcoatMap;\n\tthis.clearcoatRoughness = source.clearcoatRoughness;\n\tthis.clearcoatRoughnessMap = source.clearcoatRoughnessMap;\n\tthis.clearcoatNormalMap = source.clearcoatNormalMap;\n\tthis.clearcoatNormalScale.copy( source.clearcoatNormalScale );\n\n\tthis.reflectivity = source.reflectivity;\n\n\tif ( source.sheen ) {\n\n\t\tthis.sheen = ( this.sheen || new Color() ).copy( source.sheen );\n\n\t} else {\n\n\t\tthis.sheen = null;\n\n\t}\n\n\tthis.transparency = source.transparency;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * specular: ,\n * shininess: ,\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * specularMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * combine: THREE.MultiplyOperation,\n * reflectivity: ,\n * refractionRatio: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshPhongMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshPhongMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\tthis.specular = new Color( 0x111111 );\n\tthis.shininess = 30;\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.specularMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.combine = MultiplyOperation;\n\tthis.reflectivity = 1;\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshPhongMaterial.prototype = Object.create( Material.prototype );\nMeshPhongMaterial.prototype.constructor = MeshPhongMaterial;\n\nMeshPhongMaterial.prototype.isMeshPhongMaterial = true;\n\nMeshPhongMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\tthis.specular.copy( source.specular );\n\tthis.shininess = source.shininess;\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.specularMap = source.specularMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.combine = source.combine;\n\tthis.reflectivity = source.reflectivity;\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author takahirox / http://github.com/takahirox\n *\n * parameters = {\n * color: ,\n *\n * map: new THREE.Texture( ),\n * gradientMap: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * alphaMap: new THREE.Texture( ),\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshToonMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.defines = { 'TOON': '' };\n\n\tthis.type = 'MeshToonMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.map = null;\n\tthis.gradientMap = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.alphaMap = null;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshToonMaterial.prototype = Object.create( Material.prototype );\nMeshToonMaterial.prototype.constructor = MeshToonMaterial;\n\nMeshToonMaterial.prototype.isMeshToonMaterial = true;\n\nMeshToonMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\tthis.gradientMap = source.gradientMap;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * opacity: ,\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * wireframe: ,\n * wireframeLinewidth: \n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshNormalMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshNormalMaterial';\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\n\tthis.fog = false;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshNormalMaterial.prototype = Object.create( Material.prototype );\nMeshNormalMaterial.prototype.constructor = MeshNormalMaterial;\n\nMeshNormalMaterial.prototype.isMeshNormalMaterial = true;\n\nMeshNormalMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * specularMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * combine: THREE.Multiply,\n * reflectivity: ,\n * refractionRatio: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshLambertMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshLambertMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.specularMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.combine = MultiplyOperation;\n\tthis.reflectivity = 1;\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshLambertMaterial.prototype = Object.create( Material.prototype );\nMeshLambertMaterial.prototype.constructor = MeshLambertMaterial;\n\nMeshLambertMaterial.prototype.isMeshLambertMaterial = true;\n\nMeshLambertMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.specularMap = source.specularMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.combine = source.combine;\n\tthis.reflectivity = source.reflectivity;\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * matcap: new THREE.Texture( ),\n *\n * map: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * alphaMap: new THREE.Texture( ),\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshMatcapMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.defines = { 'MATCAP': '' };\n\n\tthis.type = 'MeshMatcapMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\n\tthis.matcap = null;\n\n\tthis.map = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.alphaMap = null;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshMatcapMaterial.prototype = Object.create( Material.prototype );\nMeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;\n\nMeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;\n\nMeshMatcapMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.defines = { 'MATCAP': '' };\n\n\tthis.color.copy( source.color );\n\n\tthis.matcap = source.matcap;\n\n\tthis.map = source.map;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * linewidth: ,\n *\n * scale: ,\n * dashSize: ,\n * gapSize: \n * }\n */\n\nfunction LineDashedMaterial( parameters ) {\n\n\tLineBasicMaterial.call( this );\n\n\tthis.type = 'LineDashedMaterial';\n\n\tthis.scale = 1;\n\tthis.dashSize = 3;\n\tthis.gapSize = 1;\n\n\tthis.setValues( parameters );\n\n}\n\nLineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );\nLineDashedMaterial.prototype.constructor = LineDashedMaterial;\n\nLineDashedMaterial.prototype.isLineDashedMaterial = true;\n\nLineDashedMaterial.prototype.copy = function ( source ) {\n\n\tLineBasicMaterial.prototype.copy.call( this, source );\n\n\tthis.scale = source.scale;\n\tthis.dashSize = source.dashSize;\n\tthis.gapSize = source.gapSize;\n\n\treturn this;\n\n};\n\nvar Materials = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tShadowMaterial: ShadowMaterial,\n\tSpriteMaterial: SpriteMaterial,\n\tRawShaderMaterial: RawShaderMaterial,\n\tShaderMaterial: ShaderMaterial,\n\tPointsMaterial: PointsMaterial,\n\tMeshPhysicalMaterial: MeshPhysicalMaterial,\n\tMeshStandardMaterial: MeshStandardMaterial,\n\tMeshPhongMaterial: MeshPhongMaterial,\n\tMeshToonMaterial: MeshToonMaterial,\n\tMeshNormalMaterial: MeshNormalMaterial,\n\tMeshLambertMaterial: MeshLambertMaterial,\n\tMeshDepthMaterial: MeshDepthMaterial,\n\tMeshDistanceMaterial: MeshDistanceMaterial,\n\tMeshBasicMaterial: MeshBasicMaterial,\n\tMeshMatcapMaterial: MeshMatcapMaterial,\n\tLineDashedMaterial: LineDashedMaterial,\n\tLineBasicMaterial: LineBasicMaterial,\n\tMaterial: Material\n});\n\n/**\n * @author tschw\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n */\n\nconst AnimationUtils = {\n\n\t// same as Array.prototype.slice, but also works on typed arrays\n\tarraySlice: function ( array, from, to ) {\n\n\t\tif ( AnimationUtils.isTypedArray( array ) ) {\n\n\t\t\t// in ios9 array.subarray(from, undefined) will return empty array\n\t\t\t// but array.subarray(from) or array.subarray(from, len) is correct\n\t\t\treturn new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );\n\n\t\t}\n\n\t\treturn array.slice( from, to );\n\n\t},\n\n\t// converts an array to a specific type\n\tconvertArray: function ( array, type, forceClone ) {\n\n\t\tif ( ! array || // let 'undefined' and 'null' pass\n\t\t\t! forceClone && array.constructor === type ) return array;\n\n\t\tif ( typeof type.BYTES_PER_ELEMENT === 'number' ) {\n\n\t\t\treturn new type( array ); // create typed array\n\n\t\t}\n\n\t\treturn Array.prototype.slice.call( array ); // create Array\n\n\t},\n\n\tisTypedArray: function ( object ) {\n\n\t\treturn ArrayBuffer.isView( object ) &&\n\t\t\t! ( object instanceof DataView );\n\n\t},\n\n\t// returns an array by which times and values can be sorted\n\tgetKeyframeOrder: function ( times ) {\n\n\t\tfunction compareTime( i, j ) {\n\n\t\t\treturn times[ i ] - times[ j ];\n\n\t\t}\n\n\t\tconst n = times.length;\n\t\tconst result = new Array( n );\n\t\tfor ( let i = 0; i !== n; ++ i ) result[ i ] = i;\n\n\t\tresult.sort( compareTime );\n\n\t\treturn result;\n\n\t},\n\n\t// uses the array previously returned by 'getKeyframeOrder' to sort data\n\tsortedArray: function ( values, stride, order ) {\n\n\t\tconst nValues = values.length;\n\t\tconst result = new values.constructor( nValues );\n\n\t\tfor ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {\n\n\t\t\tconst srcOffset = order[ i ] * stride;\n\n\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\tresult[ dstOffset ++ ] = values[ srcOffset + j ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn result;\n\n\t},\n\n\t// function for parsing AOS keyframe formats\n\tflattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {\n\n\t\tlet i = 1, key = jsonKeys[ 0 ];\n\n\t\twhile ( key !== undefined && key[ valuePropertyName ] === undefined ) {\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t}\n\n\t\tif ( key === undefined ) return; // no data\n\n\t\tlet value = key[ valuePropertyName ];\n\t\tif ( value === undefined ) return; // no data\n\n\t\tif ( Array.isArray( value ) ) {\n\n\t\t\tdo {\n\n\t\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\ttimes.push( key.time );\n\t\t\t\t\tvalues.push.apply( values, value ); // push all elements\n\n\t\t\t\t}\n\n\t\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t\t} while ( key !== undefined );\n\n\t\t} else if ( value.toArray !== undefined ) {\n\n\t\t\t// ...assume THREE.Math-ish\n\n\t\t\tdo {\n\n\t\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\ttimes.push( key.time );\n\t\t\t\t\tvalue.toArray( values, values.length );\n\n\t\t\t\t}\n\n\t\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t\t} while ( key !== undefined );\n\n\t\t} else {\n\n\t\t\t// otherwise push as-is\n\n\t\t\tdo {\n\n\t\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\ttimes.push( key.time );\n\t\t\t\t\tvalues.push( value );\n\n\t\t\t\t}\n\n\t\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t\t} while ( key !== undefined );\n\n\t\t}\n\n\t},\n\n\tsubclip: function ( sourceClip, name, startFrame, endFrame, fps ) {\n\n\t\tfps = fps || 30;\n\n\t\tconst clip = sourceClip.clone();\n\n\t\tclip.name = name;\n\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\t\tconst track = clip.tracks[ i ];\n\t\t\tconst valueSize = track.getValueSize();\n\n\t\t\tconst times = [];\n\t\t\tconst values = [];\n\n\t\t\tfor ( let j = 0; j < track.times.length; ++ j ) {\n\n\t\t\t\tconst frame = track.times[ j ] * fps;\n\n\t\t\t\tif ( frame < startFrame || frame >= endFrame ) continue;\n\n\t\t\t\ttimes.push( track.times[ j ] );\n\n\t\t\t\tfor ( let k = 0; k < valueSize; ++ k ) {\n\n\t\t\t\t\tvalues.push( track.values[ j * valueSize + k ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( times.length === 0 ) continue;\n\n\t\t\ttrack.times = AnimationUtils.convertArray( times, track.times.constructor );\n\t\t\ttrack.values = AnimationUtils.convertArray( values, track.values.constructor );\n\n\t\t\ttracks.push( track );\n\n\t\t}\n\n\t\tclip.tracks = tracks;\n\n\t\t// find minimum .times value across all tracks in the trimmed clip\n\n\t\tlet minStartTime = Infinity;\n\n\t\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\t\tif ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {\n\n\t\t\t\tminStartTime = clip.tracks[ i ].times[ 0 ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// shift all tracks such that clip begins at t=0\n\n\t\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\t\tclip.tracks[ i ].shift( - 1 * minStartTime );\n\n\t\t}\n\n\t\tclip.resetDuration();\n\n\t\treturn clip;\n\n\t},\n\n\tmakeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) {\n\n\t\tif ( referenceFrame === undefined ) referenceFrame = 0;\n\t\tif ( referenceClip === undefined ) referenceClip = targetClip;\n\t\tif ( fps === undefined || fps <= 0 ) fps = 30;\n\n\t\tconst numTracks = targetClip.tracks.length;\n\t\tconst referenceTime = referenceFrame / fps;\n\n\t\t// Make each track's values relative to the values at the reference frame\n\t\tfor ( let i = 0; i < numTracks; ++ i ) {\n\n\t\t\tconst referenceTrack = referenceClip.tracks[ i ];\n\t\t\tconst referenceTrackType = referenceTrack.ValueTypeName;\n\n\t\t\t// Skip this track if it's non-numeric\n\t\t\tif ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;\n\n\t\t\t// Find the track in the target clip whose name and type matches the reference track\n\t\t\tconst targetTrack = targetClip.tracks.find( function ( track ) {\n\n\t\t\t\treturn track.name === referenceTrack.name\n\t\t\t\t&& track.ValueTypeName === referenceTrackType;\n\n\t\t\t} );\n\n\t\t\tif ( targetTrack === undefined ) continue;\n\n\t\t\tconst valueSize = referenceTrack.getValueSize();\n\t\t\tconst lastIndex = referenceTrack.times.length - 1;\n\t\t\tlet referenceValue;\n\n\t\t\t// Find the value to subtract out of the track\n\t\t\tif ( referenceTime <= referenceTrack.times[ 0 ] ) {\n\n\t\t\t\t// Reference frame is earlier than the first keyframe, so just use the first keyframe\n\t\t\t\treferenceValue = AnimationUtils.arraySlice( referenceTrack.values, 0, referenceTrack.valueSize );\n\n\t\t\t} else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {\n\n\t\t\t\t// Reference frame is after the last keyframe, so just use the last keyframe\n\t\t\t\tconst startIndex = lastIndex * valueSize;\n\t\t\t\treferenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex );\n\n\t\t\t} else {\n\n\t\t\t\t// Interpolate to the reference value\n\t\t\t\tconst interpolant = referenceTrack.createInterpolant();\n\t\t\t\tinterpolant.evaluate( referenceTime );\n\t\t\t\treferenceValue = interpolant.resultBuffer;\n\n\t\t\t}\n\n\t\t\t// Conjugate the quaternion\n\t\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\t\tconst referenceQuat = new Quaternion(\n\t\t\t\t\treferenceValue[ 0 ],\n\t\t\t\t\treferenceValue[ 1 ],\n\t\t\t\t\treferenceValue[ 2 ],\n\t\t\t\t\treferenceValue[ 3 ]\n\t\t\t\t).normalize().conjugate();\n\t\t\t\treferenceQuat.toArray( referenceValue );\n\n\t\t\t}\n\n\t\t\t// Subtract the reference value from all of the track values\n\n\t\t\tconst numTimes = targetTrack.times.length;\n\t\t\tfor ( let j = 0; j < numTimes; ++ j ) {\n\n\t\t\t\tconst valueStart = j * valueSize;\n\n\t\t\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\t\t\t// Multiply the conjugate for quaternion track types\n\t\t\t\t\tQuaternion.multiplyQuaternionsFlat(\n\t\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\t\tvalueStart,\n\t\t\t\t\t\treferenceValue,\n\t\t\t\t\t\t0,\n\t\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\t\tvalueStart\n\t\t\t\t\t);\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Subtract each value for all other numeric track types\n\t\t\t\t\tfor ( let k = 0; k < valueSize; ++ k ) {\n\n\t\t\t\t\t\ttargetTrack.values[ valueStart + k ] -= referenceValue[ k ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\ttargetClip.blendMode = AdditiveAnimationBlendMode;\n\n\t\treturn targetClip;\n\n\t}\n\n};\n\n/**\n * Abstract base class of interpolants over parametric samples.\n *\n * The parameter domain is one dimensional, typically the time or a path\n * along a curve defined by the data.\n *\n * The sample values can have any dimensionality and derived classes may\n * apply special interpretations to the data.\n *\n * This class provides the interval seek in a Template Method, deferring\n * the actual interpolation to derived classes.\n *\n * Time complexity is O(1) for linear access crossing at most two points\n * and O(log N) for random access, where N is the number of positions.\n *\n * References:\n *\n * \t\thttp://www.oodesign.com/template-method-pattern.html\n *\n * @author tschw\n */\n\nfunction Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tthis.parameterPositions = parameterPositions;\n\tthis._cachedIndex = 0;\n\n\tthis.resultBuffer = resultBuffer !== undefined ?\n\t\tresultBuffer : new sampleValues.constructor( sampleSize );\n\tthis.sampleValues = sampleValues;\n\tthis.valueSize = sampleSize;\n\n}\n\nObject.assign( Interpolant.prototype, {\n\n\tevaluate: function ( t ) {\n\n\t\tlet pp = this.parameterPositions,\n\t\t\ti1 = this._cachedIndex,\n\n\t\t\tt1 = pp[ i1 ],\n\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\tvalidate_interval: {\n\n\t\t\tseek: {\n\n\t\t\t\tlet right;\n\n\t\t\t\tlinear_scan: {\n\n\t\t\t\t\t//- See http://jsperf.com/comparison-to-undefined/3\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\n\t\t\t\t\t//- \t\t\t\tif ( t >= t1 || t1 === undefined ) {\n\t\t\t\t\tforward_scan: if ( ! ( t < t1 ) ) {\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 + 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\t\t\t\tif ( t < t0 ) break forward_scan;\n\n\t\t\t\t\t\t\t\t// after end\n\n\t\t\t\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\t\t\t\treturn this.afterEnd_( i1 - 1, t, t0 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt0 = t1;\n\t\t\t\t\t\t\tt1 = pp[ ++ i1 ];\n\n\t\t\t\t\t\t\tif ( t < t1 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the right side of the index\n\t\t\t\t\t\tright = pp.length;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\t\t\t\t\tif ( t < t0 || t0 === undefined ) {\n\t\t\t\t\tif ( ! ( t >= t0 ) ) {\n\n\t\t\t\t\t\t// looping?\n\n\t\t\t\t\t\tconst t1global = pp[ 1 ];\n\n\t\t\t\t\t\tif ( t < t1global ) {\n\n\t\t\t\t\t\t\ti1 = 2; // + 1, using the scan for the details\n\t\t\t\t\t\t\tt0 = t1global;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// linear reverse scan\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 - 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\t\t\t\t// before start\n\n\t\t\t\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\t\t\t\treturn this.beforeStart_( 0, t, t1 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt1 = t0;\n\t\t\t\t\t\t\tt0 = pp[ -- i1 - 1 ];\n\n\t\t\t\t\t\t\tif ( t >= t0 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the left side of the index\n\t\t\t\t\t\tright = i1;\n\t\t\t\t\t\ti1 = 0;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the interval is valid\n\n\t\t\t\t\tbreak validate_interval;\n\n\t\t\t\t} // linear scan\n\n\t\t\t\t// binary search\n\n\t\t\t\twhile ( i1 < right ) {\n\n\t\t\t\t\tconst mid = ( i1 + right ) >>> 1;\n\n\t\t\t\t\tif ( t < pp[ mid ] ) {\n\n\t\t\t\t\t\tright = mid;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ti1 = mid + 1;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tt1 = pp[ i1 ];\n\t\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\t\t\t// check boundary cases, again\n\n\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\treturn this.beforeStart_( 0, t, t1 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\treturn this.afterEnd_( i1 - 1, t0, t );\n\n\t\t\t\t}\n\n\t\t\t} // seek\n\n\t\t\tthis._cachedIndex = i1;\n\n\t\t\tthis.intervalChanged_( i1, t0, t1 );\n\n\t\t} // validate_interval\n\n\t\treturn this.interpolate_( i1, t0, t, t1 );\n\n\t},\n\n\tsettings: null, // optional, subclass-specific settings structure\n\t// Note: The indirection allows central control of many interpolants.\n\n\t// --- Protected interface\n\n\tDefaultSettings_: {},\n\n\tgetSettings_: function () {\n\n\t\treturn this.settings || this.DefaultSettings_;\n\n\t},\n\n\tcopySampleValue_: function ( index ) {\n\n\t\t// copies a sample value to the result buffer\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = index * stride;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] = values[ offset + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t},\n\n\t// Template methods for derived classes:\n\n\tinterpolate_: function ( /* i1, t0, t, t1 */ ) {\n\n\t\tthrow new Error( 'call to abstract method' );\n\t\t// implementations shall return this.resultBuffer\n\n\t},\n\n\tintervalChanged_: function ( /* i1, t0, t1 */ ) {\n\n\t\t// empty\n\n\t}\n\n} );\n\n// DECLARE ALIAS AFTER assign prototype\nObject.assign( Interpolant.prototype, {\n\n\t//( 0, t, t0 ), returns this.resultBuffer\n\tbeforeStart_: Interpolant.prototype.copySampleValue_,\n\n\t//( N-1, tN-1, t ), returns this.resultBuffer\n\tafterEnd_: Interpolant.prototype.copySampleValue_,\n\n} );\n\n/**\n * Fast and simple cubic spline interpolant.\n *\n * It was derived from a Hermitian construction setting the first derivative\n * at each sample position to the linear slope between neighboring positions\n * over their parameter interval.\n *\n * @author tschw\n */\n\nfunction CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\tthis._weightPrev = - 0;\n\tthis._offsetPrev = - 0;\n\tthis._weightNext = - 0;\n\tthis._offsetNext = - 0;\n\n}\n\nCubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: CubicInterpolant,\n\n\tDefaultSettings_: {\n\n\t\tendingStart: ZeroCurvatureEnding,\n\t\tendingEnd: ZeroCurvatureEnding\n\n\t},\n\n\tintervalChanged_: function ( i1, t0, t1 ) {\n\n\t\tlet pp = this.parameterPositions,\n\t\t\tiPrev = i1 - 2,\n\t\t\tiNext = i1 + 1,\n\n\t\t\ttPrev = pp[ iPrev ],\n\t\t\ttNext = pp[ iNext ];\n\n\t\tif ( tPrev === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingStart ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(t0) = 0\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = 2 * t0 - t1;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiPrev = pp.length - 2;\n\t\t\t\t\ttPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(t0) = 0 a.k.a. Natural Spline\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = t1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tNext === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingEnd ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(tN) = 0\n\t\t\t\t\tiNext = i1;\n\t\t\t\t\ttNext = 2 * t1 - t0;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiNext = 1;\n\t\t\t\t\ttNext = t1 + pp[ 1 ] - pp[ 0 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(tN) = 0, a.k.a. Natural Spline\n\t\t\t\t\tiNext = i1 - 1;\n\t\t\t\t\ttNext = t0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst halfDt = ( t1 - t0 ) * 0.5,\n\t\t\tstride = this.valueSize;\n\n\t\tthis._weightPrev = halfDt / ( t0 - tPrev );\n\t\tthis._weightNext = halfDt / ( tNext - t1 );\n\t\tthis._offsetPrev = iPrev * stride;\n\t\tthis._offsetNext = iNext * stride;\n\n\t},\n\n\tinterpolate_: function ( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\to1 = i1 * stride,\t\to0 = o1 - stride,\n\t\t\toP = this._offsetPrev, \toN = this._offsetNext,\n\t\t\twP = this._weightPrev,\twN = this._weightNext,\n\n\t\t\tp = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tpp = p * p,\n\t\t\tppp = pp * p;\n\n\t\t// evaluate polynomials\n\n\t\tconst sP = - wP * ppp + 2 * wP * pp - wP * p;\n\t\tconst s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;\n\t\tconst s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;\n\t\tconst sN = wN * ppp - wN * pp;\n\n\t\t// combine data linearly\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tsP * values[ oP + i ] +\n\t\t\t\t\ts0 * values[ o0 + i ] +\n\t\t\t\t\ts1 * values[ o1 + i ] +\n\t\t\t\t\tsN * values[ oN + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n} );\n\n/**\n * @author tschw\n */\n\nfunction LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n}\n\nLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: LinearInterpolant,\n\n\tinterpolate_: function ( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\toffset1 = i1 * stride,\n\t\t\toffset0 = offset1 - stride,\n\n\t\t\tweight1 = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tweight0 = 1 - weight1;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tvalues[ offset0 + i ] * weight0 +\n\t\t\t\t\tvalues[ offset1 + i ] * weight1;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n} );\n\n/**\n *\n * Interpolant that evaluates to the sample value at the position preceeding\n * the parameter.\n *\n * @author tschw\n */\n\nfunction DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n}\n\nDiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: DiscreteInterpolant,\n\n\tinterpolate_: function ( i1 /*, t0, t, t1 */ ) {\n\n\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t}\n\n} );\n\n/**\n *\n * A timed sequence of keyframes for a specific property.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction KeyframeTrack( name, times, values, interpolation ) {\n\n\tif ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );\n\tif ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );\n\n\tthis.name = name;\n\n\tthis.times = AnimationUtils.convertArray( times, this.TimeBufferType );\n\tthis.values = AnimationUtils.convertArray( values, this.ValueBufferType );\n\n\tthis.setInterpolation( interpolation || this.DefaultInterpolation );\n\n}\n\n// Static methods\n\nObject.assign( KeyframeTrack, {\n\n\t// Serialization (in static context, because of constructor invocation\n\t// and automatic invocation of .toJSON):\n\n\ttoJSON: function ( track ) {\n\n\t\tconst trackType = track.constructor;\n\n\t\tlet json;\n\n\t\t// derived classes can define a static toJSON method\n\t\tif ( trackType.toJSON !== undefined ) {\n\n\t\t\tjson = trackType.toJSON( track );\n\n\t\t} else {\n\n\t\t\t// by default, we assume the data can be serialized as-is\n\t\t\tjson = {\n\n\t\t\t\t'name': track.name,\n\t\t\t\t'times': AnimationUtils.convertArray( track.times, Array ),\n\t\t\t\t'values': AnimationUtils.convertArray( track.values, Array )\n\n\t\t\t};\n\n\t\t\tconst interpolation = track.getInterpolation();\n\n\t\t\tif ( interpolation !== track.DefaultInterpolation ) {\n\n\t\t\t\tjson.interpolation = interpolation;\n\n\t\t\t}\n\n\t\t}\n\n\t\tjson.type = track.ValueTypeName; // mandatory\n\n\t\treturn json;\n\n\t}\n\n} );\n\nObject.assign( KeyframeTrack.prototype, {\n\n\tconstructor: KeyframeTrack,\n\n\tTimeBufferType: Float32Array,\n\n\tValueBufferType: Float32Array,\n\n\tDefaultInterpolation: InterpolateLinear,\n\n\tInterpolantFactoryMethodDiscrete: function ( result ) {\n\n\t\treturn new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tInterpolantFactoryMethodLinear: function ( result ) {\n\n\t\treturn new LinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tInterpolantFactoryMethodSmooth: function ( result ) {\n\n\t\treturn new CubicInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tsetInterpolation: function ( interpolation ) {\n\n\t\tlet factoryMethod;\n\n\t\tswitch ( interpolation ) {\n\n\t\t\tcase InterpolateDiscrete:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodDiscrete;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateLinear:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodLinear;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateSmooth:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodSmooth;\n\n\t\t\t\tbreak;\n\n\t\t}\n\n\t\tif ( factoryMethod === undefined ) {\n\n\t\t\tconst message = \"unsupported interpolation for \" +\n\t\t\t\tthis.ValueTypeName + \" keyframe track named \" + this.name;\n\n\t\t\tif ( this.createInterpolant === undefined ) {\n\n\t\t\t\t// fall back to default, unless the default itself is messed up\n\t\t\t\tif ( interpolation !== this.DefaultInterpolation ) {\n\n\t\t\t\t\tthis.setInterpolation( this.DefaultInterpolation );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( message ); // fatal, in this case\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconsole.warn( 'THREE.KeyframeTrack:', message );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tthis.createInterpolant = factoryMethod;\n\n\t\treturn this;\n\n\t},\n\n\tgetInterpolation: function () {\n\n\t\tswitch ( this.createInterpolant ) {\n\n\t\t\tcase this.InterpolantFactoryMethodDiscrete:\n\n\t\t\t\treturn InterpolateDiscrete;\n\n\t\t\tcase this.InterpolantFactoryMethodLinear:\n\n\t\t\t\treturn InterpolateLinear;\n\n\t\t\tcase this.InterpolantFactoryMethodSmooth:\n\n\t\t\t\treturn InterpolateSmooth;\n\n\t\t}\n\n\t},\n\n\tgetValueSize: function () {\n\n\t\treturn this.values.length / this.times.length;\n\n\t},\n\n\t// move all keyframes either forwards or backwards in time\n\tshift: function ( timeOffset ) {\n\n\t\tif ( timeOffset !== 0.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] += timeOffset;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// scale all keyframe times by a factor (useful for frame <-> seconds conversions)\n\tscale: function ( timeScale ) {\n\n\t\tif ( timeScale !== 1.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] *= timeScale;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// removes keyframes before and after animation without changing any values within the range [startTime, endTime].\n\t// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values\n\ttrim: function ( startTime, endTime ) {\n\n\t\tconst times = this.times,\n\t\t\tnKeys = times.length;\n\n\t\tlet from = 0,\n\t\t\tto = nKeys - 1;\n\n\t\twhile ( from !== nKeys && times[ from ] < startTime ) {\n\n\t\t\t++ from;\n\n\t\t}\n\n\t\twhile ( to !== - 1 && times[ to ] > endTime ) {\n\n\t\t\t-- to;\n\n\t\t}\n\n\t\t++ to; // inclusive -> exclusive bound\n\n\t\tif ( from !== 0 || to !== nKeys ) {\n\n\t\t\t// empty tracks are forbidden, so keep at least one keyframe\n\t\t\tif ( from >= to ) {\n\n\t\t\t\tto = Math.max( to, 1 );\n\t\t\t\tfrom = to - 1;\n\n\t\t\t}\n\n\t\t\tconst stride = this.getValueSize();\n\t\t\tthis.times = AnimationUtils.arraySlice( times, from, to );\n\t\t\tthis.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable\n\tvalidate: function () {\n\n\t\tlet valid = true;\n\n\t\tconst valueSize = this.getValueSize();\n\t\tif ( valueSize - Math.floor( valueSize ) !== 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tconst times = this.times,\n\t\t\tvalues = this.values,\n\n\t\t\tnKeys = times.length;\n\n\t\tif ( nKeys === 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Track is empty.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tlet prevTime = null;\n\n\t\tfor ( let i = 0; i !== nKeys; i ++ ) {\n\n\t\t\tconst currTime = times[ i ];\n\n\t\t\tif ( typeof currTime === 'number' && isNaN( currTime ) ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tif ( prevTime !== null && prevTime > currTime ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tprevTime = currTime;\n\n\t\t}\n\n\t\tif ( values !== undefined ) {\n\n\t\t\tif ( AnimationUtils.isTypedArray( values ) ) {\n\n\t\t\t\tfor ( let i = 0, n = values.length; i !== n; ++ i ) {\n\n\t\t\t\t\tconst value = values[ i ];\n\n\t\t\t\t\tif ( isNaN( value ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );\n\t\t\t\t\t\tvalid = false;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn valid;\n\n\t},\n\n\t// removes equivalent sequential keys as common in morph target sequences\n\t// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)\n\toptimize: function () {\n\n\t\t// times or values may be shared with other tracks, so overwriting is unsafe\n\t\tconst times = AnimationUtils.arraySlice( this.times ),\n\t\t\tvalues = AnimationUtils.arraySlice( this.values ),\n\t\t\tstride = this.getValueSize(),\n\n\t\t\tsmoothInterpolation = this.getInterpolation() === InterpolateSmooth,\n\n\t\t\tlastIndex = times.length - 1;\n\n\t\tlet writeIndex = 1;\n\n\t\tfor ( let i = 1; i < lastIndex; ++ i ) {\n\n\t\t\tlet keep = false;\n\n\t\t\tconst time = times[ i ];\n\t\t\tconst timeNext = times[ i + 1 ];\n\n\t\t\t// remove adjacent keyframes scheduled at the same time\n\n\t\t\tif ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {\n\n\t\t\t\tif ( ! smoothInterpolation ) {\n\n\t\t\t\t\t// remove unnecessary keyframes same as their neighbors\n\n\t\t\t\t\tconst offset = i * stride,\n\t\t\t\t\t\toffsetP = offset - stride,\n\t\t\t\t\t\toffsetN = offset + stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tconst value = values[ offset + j ];\n\n\t\t\t\t\t\tif ( value !== values[ offsetP + j ] ||\n\t\t\t\t\t\t\tvalue !== values[ offsetN + j ] ) {\n\n\t\t\t\t\t\t\tkeep = true;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tkeep = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// in-place compaction\n\n\t\t\tif ( keep ) {\n\n\t\t\t\tif ( i !== writeIndex ) {\n\n\t\t\t\t\ttimes[ writeIndex ] = times[ i ];\n\n\t\t\t\t\tconst readOffset = i * stride,\n\t\t\t\t\t\twriteOffset = writeIndex * stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t++ writeIndex;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// flush last keyframe (compaction looks ahead)\n\n\t\tif ( lastIndex > 0 ) {\n\n\t\t\ttimes[ writeIndex ] = times[ lastIndex ];\n\n\t\t\tfor ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {\n\n\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t}\n\n\t\t\t++ writeIndex;\n\n\t\t}\n\n\t\tif ( writeIndex !== times.length ) {\n\n\t\t\tthis.times = AnimationUtils.arraySlice( times, 0, writeIndex );\n\t\t\tthis.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );\n\n\t\t} else {\n\n\t\t\tthis.times = times;\n\t\t\tthis.values = values;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\tconst times = AnimationUtils.arraySlice( this.times, 0 );\n\t\tconst values = AnimationUtils.arraySlice( this.values, 0 );\n\n\t\tconst TypedKeyframeTrack = this.constructor;\n\t\tconst track = new TypedKeyframeTrack( this.name, times, values );\n\n\t\t// Interpolant argument to constructor is not saved, so copy the factory method directly.\n\t\ttrack.createInterpolant = this.createInterpolant;\n\n\t\treturn track;\n\n\t}\n\n} );\n\n/**\n *\n * A Track of Boolean keyframe values.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction BooleanKeyframeTrack( name, times, values ) {\n\n\tKeyframeTrack.call( this, name, times, values );\n\n}\n\nBooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: BooleanKeyframeTrack,\n\n\tValueTypeName: 'bool',\n\tValueBufferType: Array,\n\n\tDefaultInterpolation: InterpolateDiscrete,\n\n\tInterpolantFactoryMethodLinear: undefined,\n\tInterpolantFactoryMethodSmooth: undefined\n\n\t// Note: Actually this track could have a optimized / compressed\n\t// representation of a single value and a custom interpolant that\n\t// computes \"firstValue ^ isOdd( index )\".\n\n} );\n\n/**\n *\n * A Track of keyframe values that represent color.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction ColorKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: ColorKeyframeTrack,\n\n\tValueTypeName: 'color'\n\n\t// ValueBufferType is inherited\n\n\t// DefaultInterpolation is inherited\n\n\t// Note: Very basic implementation and nothing special yet.\n\t// However, this is the place for color space parameterization.\n\n} );\n\n/**\n *\n * A Track of numeric keyframe values.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction NumberKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nNumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: NumberKeyframeTrack,\n\n\tValueTypeName: 'number'\n\n\t// ValueBufferType is inherited\n\n\t// DefaultInterpolation is inherited\n\n} );\n\n/**\n * Spherical linear unit quaternion interpolant.\n *\n * @author tschw\n */\n\nfunction QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n}\n\nQuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: QuaternionLinearInterpolant,\n\n\tinterpolate_: function ( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\talpha = ( t - t0 ) / ( t1 - t0 );\n\n\t\tlet offset = i1 * stride;\n\n\t\tfor ( let end = offset + stride; offset !== end; offset += 4 ) {\n\n\t\t\tQuaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n} );\n\n/**\n *\n * A Track of quaternion keyframe values.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction QuaternionKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nQuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: QuaternionKeyframeTrack,\n\n\tValueTypeName: 'quaternion',\n\n\t// ValueBufferType is inherited\n\n\tDefaultInterpolation: InterpolateLinear,\n\n\tInterpolantFactoryMethodLinear: function ( result ) {\n\n\t\treturn new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tInterpolantFactoryMethodSmooth: undefined // not yet implemented\n\n} );\n\n/**\n *\n * A Track that interpolates Strings\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction StringKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nStringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: StringKeyframeTrack,\n\n\tValueTypeName: 'string',\n\tValueBufferType: Array,\n\n\tDefaultInterpolation: InterpolateDiscrete,\n\n\tInterpolantFactoryMethodLinear: undefined,\n\n\tInterpolantFactoryMethodSmooth: undefined\n\n} );\n\n/**\n *\n * A Track of vectored keyframe values.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction VectorKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nVectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: VectorKeyframeTrack,\n\n\tValueTypeName: 'vector'\n\n\t// ValueBufferType is inherited\n\n\t// DefaultInterpolation is inherited\n\n} );\n\n/**\n *\n * Reusable set of Tracks that represent an animation.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n */\n\nfunction AnimationClip( name, duration, tracks, blendMode ) {\n\n\tthis.name = name;\n\tthis.tracks = tracks;\n\tthis.duration = ( duration !== undefined ) ? duration : - 1;\n\tthis.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode;\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\t// this means it should figure out its duration by scanning the tracks\n\tif ( this.duration < 0 ) {\n\n\t\tthis.resetDuration();\n\n\t}\n\n}\n\nfunction getTrackTypeForValueTypeName( typeName ) {\n\n\tswitch ( typeName.toLowerCase() ) {\n\n\t\tcase 'scalar':\n\t\tcase 'double':\n\t\tcase 'float':\n\t\tcase 'number':\n\t\tcase 'integer':\n\n\t\t\treturn NumberKeyframeTrack;\n\n\t\tcase 'vector':\n\t\tcase 'vector2':\n\t\tcase 'vector3':\n\t\tcase 'vector4':\n\n\t\t\treturn VectorKeyframeTrack;\n\n\t\tcase 'color':\n\n\t\t\treturn ColorKeyframeTrack;\n\n\t\tcase 'quaternion':\n\n\t\t\treturn QuaternionKeyframeTrack;\n\n\t\tcase 'bool':\n\t\tcase 'boolean':\n\n\t\t\treturn BooleanKeyframeTrack;\n\n\t\tcase 'string':\n\n\t\t\treturn StringKeyframeTrack;\n\n\t}\n\n\tthrow new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );\n\n}\n\nfunction parseKeyframeTrack( json ) {\n\n\tif ( json.type === undefined ) {\n\n\t\tthrow new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );\n\n\t}\n\n\tconst trackType = getTrackTypeForValueTypeName( json.type );\n\n\tif ( json.times === undefined ) {\n\n\t\tconst times = [], values = [];\n\n\t\tAnimationUtils.flattenJSON( json.keys, times, values, 'value' );\n\n\t\tjson.times = times;\n\t\tjson.values = values;\n\n\t}\n\n\t// derived classes can define a static parse method\n\tif ( trackType.parse !== undefined ) {\n\n\t\treturn trackType.parse( json );\n\n\t} else {\n\n\t\t// by default, we assume a constructor compatible with the base\n\t\treturn new trackType( json.name, json.times, json.values, json.interpolation );\n\n\t}\n\n}\n\nObject.assign( AnimationClip, {\n\n\tparse: function ( json ) {\n\n\t\tconst tracks = [],\n\t\t\tjsonTracks = json.tracks,\n\t\t\tframeTime = 1.0 / ( json.fps || 1.0 );\n\n\t\tfor ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );\n\n\t\t}\n\n\t\treturn new AnimationClip( json.name, json.duration, tracks, json.blendMode );\n\n\t},\n\n\ttoJSON: function ( clip ) {\n\n\t\tconst tracks = [],\n\t\t\tclipTracks = clip.tracks;\n\n\t\tconst json = {\n\n\t\t\t'name': clip.name,\n\t\t\t'duration': clip.duration,\n\t\t\t'tracks': tracks,\n\t\t\t'uuid': clip.uuid,\n\t\t\t'blendMode': clip.blendMode\n\n\t\t};\n\n\t\tfor ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );\n\n\t\t}\n\n\t\treturn json;\n\n\t},\n\n\tCreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {\n\n\t\tconst numMorphTargets = morphTargetSequence.length;\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < numMorphTargets; i ++ ) {\n\n\t\t\tlet times = [];\n\t\t\tlet values = [];\n\n\t\t\ttimes.push(\n\t\t\t\t( i + numMorphTargets - 1 ) % numMorphTargets,\n\t\t\t\ti,\n\t\t\t\t( i + 1 ) % numMorphTargets );\n\n\t\t\tvalues.push( 0, 1, 0 );\n\n\t\t\tconst order = AnimationUtils.getKeyframeOrder( times );\n\t\t\ttimes = AnimationUtils.sortedArray( times, 1, order );\n\t\t\tvalues = AnimationUtils.sortedArray( values, 1, order );\n\n\t\t\t// if there is a key at the first frame, duplicate it as the\n\t\t\t// last frame as well for perfect loop.\n\t\t\tif ( ! noLoop && times[ 0 ] === 0 ) {\n\n\t\t\t\ttimes.push( numMorphTargets );\n\t\t\t\tvalues.push( values[ 0 ] );\n\n\t\t\t}\n\n\t\t\ttracks.push(\n\t\t\t\tnew NumberKeyframeTrack(\n\t\t\t\t\t'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',\n\t\t\t\t\ttimes, values\n\t\t\t\t).scale( 1.0 / fps ) );\n\n\t\t}\n\n\t\treturn new AnimationClip( name, - 1, tracks );\n\n\t},\n\n\tfindByName: function ( objectOrClipArray, name ) {\n\n\t\tlet clipArray = objectOrClipArray;\n\n\t\tif ( ! Array.isArray( objectOrClipArray ) ) {\n\n\t\t\tconst o = objectOrClipArray;\n\t\t\tclipArray = o.geometry && o.geometry.animations || o.animations;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < clipArray.length; i ++ ) {\n\n\t\t\tif ( clipArray[ i ].name === name ) {\n\n\t\t\t\treturn clipArray[ i ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t},\n\n\tCreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {\n\n\t\tconst animationToMorphTargets = {};\n\n\t\t// tested with https://regex101.com/ on trick sequences\n\t\t// such flamingo_flyA_003, flamingo_run1_003, crdeath0059\n\t\tconst pattern = /^([\\w-]*?)([\\d]+)$/;\n\n\t\t// sort morph target names into animation groups based\n\t\t// patterns like Walk_001, Walk_002, Run_001, Run_002\n\t\tfor ( let i = 0, il = morphTargets.length; i < il; i ++ ) {\n\n\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\tconst parts = morphTarget.name.match( pattern );\n\n\t\t\tif ( parts && parts.length > 1 ) {\n\n\t\t\t\tconst name = parts[ 1 ];\n\n\t\t\t\tlet animationMorphTargets = animationToMorphTargets[ name ];\n\n\t\t\t\tif ( ! animationMorphTargets ) {\n\n\t\t\t\t\tanimationToMorphTargets[ name ] = animationMorphTargets = [];\n\n\t\t\t\t}\n\n\t\t\t\tanimationMorphTargets.push( morphTarget );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst clips = [];\n\n\t\tfor ( const name in animationToMorphTargets ) {\n\n\t\t\tclips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );\n\n\t\t}\n\n\t\treturn clips;\n\n\t},\n\n\t// parse the animation.hierarchy format\n\tparseAnimation: function ( animation, bones ) {\n\n\t\tif ( ! animation ) {\n\n\t\t\tconsole.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {\n\n\t\t\t// only return track if there are actually keys.\n\t\t\tif ( animationKeys.length !== 0 ) {\n\n\t\t\t\tconst times = [];\n\t\t\t\tconst values = [];\n\n\t\t\t\tAnimationUtils.flattenJSON( animationKeys, times, values, propertyName );\n\n\t\t\t\t// empty keys are filtered out, so check again\n\t\t\t\tif ( times.length !== 0 ) {\n\n\t\t\t\t\tdestTracks.push( new trackType( trackName, times, values ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tconst tracks = [];\n\n\t\tconst clipName = animation.name || 'default';\n\t\tconst fps = animation.fps || 30;\n\t\tconst blendMode = animation.blendMode;\n\n\t\t// automatic length determination in AnimationClip.\n\t\tlet duration = animation.length || - 1;\n\n\t\tconst hierarchyTracks = animation.hierarchy || [];\n\n\t\tfor ( let h = 0; h < hierarchyTracks.length; h ++ ) {\n\n\t\t\tconst animationKeys = hierarchyTracks[ h ].keys;\n\n\t\t\t// skip empty tracks\n\t\t\tif ( ! animationKeys || animationKeys.length === 0 ) continue;\n\n\t\t\t// process morph targets\n\t\t\tif ( animationKeys[ 0 ].morphTargets ) {\n\n\t\t\t\t// figure out all morph targets used in this track\n\t\t\t\tconst morphTargetNames = {};\n\n\t\t\t\tlet k;\n\n\t\t\t\tfor ( k = 0; k < animationKeys.length; k ++ ) {\n\n\t\t\t\t\tif ( animationKeys[ k ].morphTargets ) {\n\n\t\t\t\t\t\tfor ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {\n\n\t\t\t\t\t\t\tmorphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// create a track for each morph target with all zero\n\t\t\t\t// morphTargetInfluences except for the keys in which\n\t\t\t\t// the morphTarget is named.\n\t\t\t\tfor ( const morphTargetName in morphTargetNames ) {\n\n\t\t\t\t\tconst times = [];\n\t\t\t\t\tconst values = [];\n\n\t\t\t\t\tfor ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {\n\n\t\t\t\t\t\tconst animationKey = animationKeys[ k ];\n\n\t\t\t\t\t\ttimes.push( animationKey.time );\n\t\t\t\t\t\tvalues.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );\n\n\t\t\t\t}\n\n\t\t\t\tduration = morphTargetNames.length * ( fps || 1.0 );\n\n\t\t\t} else {\n\n\t\t\t\t// ...assume skeletal animation\n\n\t\t\t\tconst boneName = '.bones[' + bones[ h ].name + ']';\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.position',\n\t\t\t\t\tanimationKeys, 'pos', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tQuaternionKeyframeTrack, boneName + '.quaternion',\n\t\t\t\t\tanimationKeys, 'rot', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.scale',\n\t\t\t\t\tanimationKeys, 'scl', tracks );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tracks.length === 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst clip = new AnimationClip( clipName, duration, tracks, blendMode );\n\n\t\treturn clip;\n\n\t}\n\n} );\n\nObject.assign( AnimationClip.prototype, {\n\n\tresetDuration: function () {\n\n\t\tconst tracks = this.tracks;\n\t\tlet duration = 0;\n\n\t\tfor ( let i = 0, n = tracks.length; i !== n; ++ i ) {\n\n\t\t\tconst track = this.tracks[ i ];\n\n\t\t\tduration = Math.max( duration, track.times[ track.times.length - 1 ] );\n\n\t\t}\n\n\t\tthis.duration = duration;\n\n\t\treturn this;\n\n\t},\n\n\ttrim: function () {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].trim( 0, this.duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tvalidate: function () {\n\n\t\tlet valid = true;\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tvalid = valid && this.tracks[ i ].validate();\n\n\t\t}\n\n\t\treturn valid;\n\n\t},\n\n\toptimize: function () {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].optimize();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\ttracks.push( this.tracks[ i ].clone() );\n\n\t\t}\n\n\t\treturn new AnimationClip( this.name, this.duration, tracks, this.blendMode );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst Cache = {\n\n\tenabled: false,\n\n\tfiles: {},\n\n\tadd: function ( key, file ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Adding key:', key );\n\n\t\tthis.files[ key ] = file;\n\n\t},\n\n\tget: function ( key ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Checking key:', key );\n\n\t\treturn this.files[ key ];\n\n\t},\n\n\tremove: function ( key ) {\n\n\t\tdelete this.files[ key ];\n\n\t},\n\n\tclear: function () {\n\n\t\tthis.files = {};\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction LoadingManager( onLoad, onProgress, onError ) {\n\n\tconst scope = this;\n\n\tlet isLoading = false;\n\tlet itemsLoaded = 0;\n\tlet itemsTotal = 0;\n\tlet urlModifier = undefined;\n\tconst handlers = [];\n\n\t// Refer to #5689 for the reason why we don't set .onStart\n\t// in the constructor\n\n\tthis.onStart = undefined;\n\tthis.onLoad = onLoad;\n\tthis.onProgress = onProgress;\n\tthis.onError = onError;\n\n\tthis.itemStart = function ( url ) {\n\n\t\titemsTotal ++;\n\n\t\tif ( isLoading === false ) {\n\n\t\t\tif ( scope.onStart !== undefined ) {\n\n\t\t\t\tscope.onStart( url, itemsLoaded, itemsTotal );\n\n\t\t\t}\n\n\t\t}\n\n\t\tisLoading = true;\n\n\t};\n\n\tthis.itemEnd = function ( url ) {\n\n\t\titemsLoaded ++;\n\n\t\tif ( scope.onProgress !== undefined ) {\n\n\t\t\tscope.onProgress( url, itemsLoaded, itemsTotal );\n\n\t\t}\n\n\t\tif ( itemsLoaded === itemsTotal ) {\n\n\t\t\tisLoading = false;\n\n\t\t\tif ( scope.onLoad !== undefined ) {\n\n\t\t\t\tscope.onLoad();\n\n\t\t\t}\n\n\t\t}\n\n\t};\n\n\tthis.itemError = function ( url ) {\n\n\t\tif ( scope.onError !== undefined ) {\n\n\t\t\tscope.onError( url );\n\n\t\t}\n\n\t};\n\n\tthis.resolveURL = function ( url ) {\n\n\t\tif ( urlModifier ) {\n\n\t\t\treturn urlModifier( url );\n\n\t\t}\n\n\t\treturn url;\n\n\t};\n\n\tthis.setURLModifier = function ( transform ) {\n\n\t\turlModifier = transform;\n\n\t\treturn this;\n\n\t};\n\n\tthis.addHandler = function ( regex, loader ) {\n\n\t\thandlers.push( regex, loader );\n\n\t\treturn this;\n\n\t};\n\n\tthis.removeHandler = function ( regex ) {\n\n\t\tconst index = handlers.indexOf( regex );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\thandlers.splice( index, 2 );\n\n\t\t}\n\n\t\treturn this;\n\n\t};\n\n\tthis.getHandler = function ( file ) {\n\n\t\tfor ( let i = 0, l = handlers.length; i < l; i += 2 ) {\n\n\t\t\tconst regex = handlers[ i ];\n\t\t\tconst loader = handlers[ i + 1 ];\n\n\t\t\tif ( regex.global ) regex.lastIndex = 0; // see #17920\n\n\t\t\tif ( regex.test( file ) ) {\n\n\t\t\t\treturn loader;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t};\n\n}\n\nconst DefaultLoadingManager = new LoadingManager();\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Loader( manager ) {\n\n\tthis.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;\n\n\tthis.crossOrigin = 'anonymous';\n\tthis.path = '';\n\tthis.resourcePath = '';\n\tthis.requestHeader = {};\n\n}\n\nObject.assign( Loader.prototype, {\n\n\tload: function ( /* url, onLoad, onProgress, onError */ ) {},\n\n\tloadAsync: function ( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\tscope.load( url, resolve, onProgress, reject );\n\n\t\t} );\n\n\t},\n\n\tparse: function ( /* data */ ) {},\n\n\tsetCrossOrigin: function ( crossOrigin ) {\n\n\t\tthis.crossOrigin = crossOrigin;\n\t\treturn this;\n\n\t},\n\n\tsetPath: function ( path ) {\n\n\t\tthis.path = path;\n\t\treturn this;\n\n\t},\n\n\tsetResourcePath: function ( resourcePath ) {\n\n\t\tthis.resourcePath = resourcePath;\n\t\treturn this;\n\n\t},\n\n\tsetRequestHeader: function ( requestHeader ) {\n\n\t\tthis.requestHeader = requestHeader;\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst loading = {};\n\nfunction FileLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nFileLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: FileLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\t// Check if request is duplicate\n\n\t\tif ( loading[ url ] !== undefined ) {\n\n\t\t\tloading[ url ].push( {\n\n\t\t\t\tonLoad: onLoad,\n\t\t\t\tonProgress: onProgress,\n\t\t\t\tonError: onError\n\n\t\t\t} );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// Check for data: URI\n\t\tconst dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;\n\t\tconst dataUriRegexResult = url.match( dataUriRegex );\n\t\tlet request;\n\n\t\t// Safari can not handle Data URIs through XMLHttpRequest so process manually\n\t\tif ( dataUriRegexResult ) {\n\n\t\t\tconst mimeType = dataUriRegexResult[ 1 ];\n\t\t\tconst isBase64 = !! dataUriRegexResult[ 2 ];\n\n\t\t\tlet data = dataUriRegexResult[ 3 ];\n\t\t\tdata = decodeURIComponent( data );\n\n\t\t\tif ( isBase64 ) data = atob( data );\n\n\t\t\ttry {\n\n\t\t\t\tlet response;\n\t\t\t\tconst responseType = ( this.responseType || '' ).toLowerCase();\n\n\t\t\t\tswitch ( responseType ) {\n\n\t\t\t\t\tcase 'arraybuffer':\n\t\t\t\t\tcase 'blob':\n\n\t\t\t\t\t\tconst view = new Uint8Array( data.length );\n\n\t\t\t\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\t\t\t\tview[ i ] = data.charCodeAt( i );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( responseType === 'blob' ) {\n\n\t\t\t\t\t\t\tresponse = new Blob( [ view.buffer ], { type: mimeType } );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tresponse = view.buffer;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'document':\n\n\t\t\t\t\t\tconst parser = new DOMParser();\n\t\t\t\t\t\tresponse = parser.parseFromString( data, mimeType );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'json':\n\n\t\t\t\t\t\tresponse = JSON.parse( data );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault: // 'text' or other\n\n\t\t\t\t\t\tresponse = data;\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t\t// Wait for next browser tick like standard XMLHttpRequest event dispatching does\n\t\t\t\tsetTimeout( function () {\n\n\t\t\t\t\tif ( onLoad ) onLoad( response );\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t}, 0 );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\t// Wait for next browser tick like standard XMLHttpRequest event dispatching does\n\t\t\t\tsetTimeout( function () {\n\n\t\t\t\t\tif ( onError ) onError( error );\n\n\t\t\t\t\tscope.manager.itemError( url );\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t}, 0 );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// Initialise array for duplicate requests\n\n\t\t\tloading[ url ] = [];\n\n\t\t\tloading[ url ].push( {\n\n\t\t\t\tonLoad: onLoad,\n\t\t\t\tonProgress: onProgress,\n\t\t\t\tonError: onError\n\n\t\t\t} );\n\n\t\t\trequest = new XMLHttpRequest();\n\n\t\t\trequest.open( 'GET', url, true );\n\n\t\t\trequest.addEventListener( 'load', function ( event ) {\n\n\t\t\t\tconst response = this.response;\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tif ( this.status === 200 || this.status === 0 ) {\n\n\t\t\t\t\t// Some browsers return HTTP Status 0 when using non-http protocol\n\t\t\t\t\t// e.g. 'file://' or 'data://'. Handle as success.\n\n\t\t\t\t\tif ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );\n\n\t\t\t\t\t// Add to cache only on HTTP success, so that we do not cache\n\t\t\t\t\t// error response bodies as proper responses to requests.\n\t\t\t\t\tCache.add( url, response );\n\n\t\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\t\tif ( callback.onLoad ) callback.onLoad( response );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\t\tif ( callback.onError ) callback.onError( event );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tscope.manager.itemError( url );\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t}\n\n\t\t\t}, false );\n\n\t\t\trequest.addEventListener( 'progress', function ( event ) {\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onProgress ) callback.onProgress( event );\n\n\t\t\t\t}\n\n\t\t\t}, false );\n\n\t\t\trequest.addEventListener( 'error', function ( event ) {\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onError ) callback.onError( event );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, false );\n\n\t\t\trequest.addEventListener( 'abort', function ( event ) {\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onError ) callback.onError( event );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, false );\n\n\t\t\tif ( this.responseType !== undefined ) request.responseType = this.responseType;\n\t\t\tif ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;\n\n\t\t\tif ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );\n\n\t\t\tfor ( const header in this.requestHeader ) {\n\n\t\t\t\trequest.setRequestHeader( header, this.requestHeader[ header ] );\n\n\t\t\t}\n\n\t\t\trequest.send( null );\n\n\t\t}\n\n\t\tscope.manager.itemStart( url );\n\n\t\treturn request;\n\n\t},\n\n\tsetResponseType: function ( value ) {\n\n\t\tthis.responseType = value;\n\t\treturn this;\n\n\t},\n\n\tsetWithCredentials: function ( value ) {\n\n\t\tthis.withCredentials = value;\n\t\treturn this;\n\n\t},\n\n\tsetMimeType: function ( value ) {\n\n\t\tthis.mimeType = value;\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io/\n */\n\nfunction AnimationLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nAnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: AnimationLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\tconst animations = [];\n\n\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\tconst clip = AnimationClip.parse( json[ i ] );\n\n\t\t\tanimations.push( clip );\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n *\n * Abstract Base class to block based textures loader (dds, pvr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nfunction CompressedTextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nCompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: CompressedTextureLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst images = [];\n\n\t\tconst texture = new CompressedTexture();\n\t\ttexture.image = images;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setResponseType( 'arraybuffer' );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( url[ i ], function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\timages[ i ] = {\n\t\t\t\t\twidth: texDatas.width,\n\t\t\t\t\theight: texDatas.height,\n\t\t\t\t\tformat: texDatas.format,\n\t\t\t\t\tmipmaps: texDatas.mipmaps\n\t\t\t\t};\n\n\t\t\t\tloaded += 1;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\tif ( texDatas.mipmapCount === 1 )\n\t\t\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\tif ( Array.isArray( url ) ) {\n\n\t\t\tfor ( let i = 0, il = url.length; i < il; ++ i ) {\n\n\t\t\t\tloadTexture( i );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// compressed cubemap texture stored in a single DDS file\n\n\t\t\tloader.load( url, function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\tif ( texDatas.isCubemap ) {\n\n\t\t\t\t\tconst faces = texDatas.mipmaps.length / texDatas.mipmapCount;\n\n\t\t\t\t\tfor ( let f = 0; f < faces; f ++ ) {\n\n\t\t\t\t\t\timages[ f ] = { mipmaps: [] };\n\n\t\t\t\t\t\tfor ( let i = 0; i < texDatas.mipmapCount; i ++ ) {\n\n\t\t\t\t\t\t\timages[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );\n\t\t\t\t\t\t\timages[ f ].format = texDatas.format;\n\t\t\t\t\t\t\timages[ f ].width = texDatas.width;\n\t\t\t\t\t\t\timages[ f ].height = texDatas.height;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture.image.width = texDatas.width;\n\t\t\t\t\ttexture.image.height = texDatas.height;\n\t\t\t\t\ttexture.mipmaps = texDatas.mipmaps;\n\n\t\t\t\t}\n\n\t\t\t\tif ( texDatas.mipmapCount === 1 ) {\n\n\t\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t\t}\n\n\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author Nikos M. / https://github.com/foo123/\n *\n * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nfunction DataTextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nDataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: DataTextureLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst texture = new DataTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setPath( this.path );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\tconst texData = scope.parse( buffer );\n\n\t\t\tif ( ! texData ) return;\n\n\t\t\tif ( texData.image !== undefined ) {\n\n\t\t\t\ttexture.image = texData.image;\n\n\t\t\t} else if ( texData.data !== undefined ) {\n\n\t\t\t\ttexture.image.width = texData.width;\n\t\t\t\ttexture.image.height = texData.height;\n\t\t\t\ttexture.image.data = texData.data;\n\n\t\t\t}\n\n\t\t\ttexture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;\n\t\t\ttexture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;\n\n\t\t\ttexture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;\n\t\t\ttexture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;\n\n\t\t\ttexture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;\n\n\t\t\tif ( texData.format !== undefined ) {\n\n\t\t\t\ttexture.format = texData.format;\n\n\t\t\t}\n\n\t\t\tif ( texData.type !== undefined ) {\n\n\t\t\t\ttexture.type = texData.type;\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmaps !== undefined ) {\n\n\t\t\t\ttexture.mipmaps = texData.mipmaps;\n\t\t\t\ttexture.minFilter = LinearMipmapLinearFilter; // presumably...\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmapCount === 1 ) {\n\n\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t}\n\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad ) onLoad( texture, texData );\n\n\t\t}, onProgress, onError );\n\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction ImageLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: ImageLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );\n\n\t\tfunction onImageLoad() {\n\n\t\t\timage.removeEventListener( 'load', onImageLoad, false );\n\t\t\timage.removeEventListener( 'error', onImageError, false );\n\n\t\t\tCache.add( url, this );\n\n\t\t\tif ( onLoad ) onLoad( this );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction onImageError( event ) {\n\n\t\t\timage.removeEventListener( 'load', onImageLoad, false );\n\t\t\timage.removeEventListener( 'error', onImageError, false );\n\n\t\t\tif ( onError ) onError( event );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\timage.addEventListener( 'load', onImageLoad, false );\n\t\timage.addEventListener( 'error', onImageError, false );\n\n\t\tif ( url.substr( 0, 5 ) !== 'data:' ) {\n\n\t\t\tif ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;\n\n\t\t}\n\n\t\tscope.manager.itemStart( url );\n\n\t\timage.src = url;\n\n\t\treturn image;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\n\nfunction CubeTextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nCubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: CubeTextureLoader,\n\n\tload: function ( urls, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new CubeTexture();\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( urls[ i ], function ( image ) {\n\n\t\t\t\ttexture.images[ i ] = image;\n\n\t\t\t\tloaded ++;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, undefined, onError );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < urls.length; ++ i ) {\n\n\t\t\tloadTexture( i );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction TextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: TextureLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new Texture();\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tloader.load( url, function ( image ) {\n\n\t\t\ttexture.image = image;\n\n\t\t\t// JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.\n\t\t\tconst isJPEG = url.search( /\\.jpe?g($|\\?)/i ) > 0 || url.search( /^data\\:image\\/jpeg/ ) === 0;\n\n\t\t\ttexture.format = isJPEG ? RGBFormat : RGBAFormat;\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad !== undefined ) {\n\n\t\t\t\tonLoad( texture );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * Extensible curve object\n *\n * Some common of curve methods:\n * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )\n * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )\n * .getPoints(), .getSpacedPoints()\n * .getLength()\n * .updateArcLengths()\n *\n * This following curves inherit from THREE.Curve:\n *\n * -- 2D curves --\n * THREE.ArcCurve\n * THREE.CubicBezierCurve\n * THREE.EllipseCurve\n * THREE.LineCurve\n * THREE.QuadraticBezierCurve\n * THREE.SplineCurve\n *\n * -- 3D curves --\n * THREE.CatmullRomCurve3\n * THREE.CubicBezierCurve3\n * THREE.LineCurve3\n * THREE.QuadraticBezierCurve3\n *\n * A series of curves can be represented as a THREE.CurvePath.\n *\n **/\n\n/**************************************************************\n *\tAbstract Curve base class\n **************************************************************/\n\nfunction Curve() {\n\n\tthis.type = 'Curve';\n\n\tthis.arcLengthDivisions = 200;\n\n}\n\nObject.assign( Curve.prototype, {\n\n\t// Virtual base class method to overwrite and implement in subclasses\n\t//\t- t [0 .. 1]\n\n\tgetPoint: function ( /* t, optionalTarget */ ) {\n\n\t\tconsole.warn( 'THREE.Curve: .getPoint() not implemented.' );\n\t\treturn null;\n\n\t},\n\n\t// Get point at relative position in curve according to arc length\n\t// - u [0 .. 1]\n\n\tgetPointAt: function ( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getPoint( t, optionalTarget );\n\n\t},\n\n\t// Get sequence of points using getPoint( t )\n\n\tgetPoints: function ( divisions ) {\n\n\t\tif ( divisions === undefined ) divisions = 5;\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPoint( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t},\n\n\t// Get sequence of points using getPointAt( u )\n\n\tgetSpacedPoints: function ( divisions ) {\n\n\t\tif ( divisions === undefined ) divisions = 5;\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPointAt( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t},\n\n\t// Get total curve arc length\n\n\tgetLength: function () {\n\n\t\tconst lengths = this.getLengths();\n\t\treturn lengths[ lengths.length - 1 ];\n\n\t},\n\n\t// Get list of cumulative segment lengths\n\n\tgetLengths: function ( divisions ) {\n\n\t\tif ( divisions === undefined ) divisions = this.arcLengthDivisions;\n\n\t\tif ( this.cacheArcLengths &&\n\t\t\t( this.cacheArcLengths.length === divisions + 1 ) &&\n\t\t\t! this.needsUpdate ) {\n\n\t\t\treturn this.cacheArcLengths;\n\n\t\t}\n\n\t\tthis.needsUpdate = false;\n\n\t\tconst cache = [];\n\t\tlet current, last = this.getPoint( 0 );\n\t\tlet sum = 0;\n\n\t\tcache.push( 0 );\n\n\t\tfor ( let p = 1; p <= divisions; p ++ ) {\n\n\t\t\tcurrent = this.getPoint( p / divisions );\n\t\t\tsum += current.distanceTo( last );\n\t\t\tcache.push( sum );\n\t\t\tlast = current;\n\n\t\t}\n\n\t\tthis.cacheArcLengths = cache;\n\n\t\treturn cache; // { sums: cache, sum: sum }; Sum is in the last element.\n\n\t},\n\n\tupdateArcLengths: function () {\n\n\t\tthis.needsUpdate = true;\n\t\tthis.getLengths();\n\n\t},\n\n\t// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant\n\n\tgetUtoTmapping: function ( u, distance ) {\n\n\t\tconst arcLengths = this.getLengths();\n\n\t\tlet i = 0, il = arcLengths.length;\n\n\t\tlet targetArcLength; // The targeted u distance value to get\n\n\t\tif ( distance ) {\n\n\t\t\ttargetArcLength = distance;\n\n\t\t} else {\n\n\t\t\ttargetArcLength = u * arcLengths[ il - 1 ];\n\n\t\t}\n\n\t\t// binary search for the index with largest value smaller than target u distance\n\n\t\tlet low = 0, high = il - 1, comparison;\n\n\t\twhile ( low <= high ) {\n\n\t\t\ti = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats\n\n\t\t\tcomparison = arcLengths[ i ] - targetArcLength;\n\n\t\t\tif ( comparison < 0 ) {\n\n\t\t\t\tlow = i + 1;\n\n\t\t\t} else if ( comparison > 0 ) {\n\n\t\t\t\thigh = i - 1;\n\n\t\t\t} else {\n\n\t\t\t\thigh = i;\n\t\t\t\tbreak;\n\n\t\t\t\t// DONE\n\n\t\t\t}\n\n\t\t}\n\n\t\ti = high;\n\n\t\tif ( arcLengths[ i ] === targetArcLength ) {\n\n\t\t\treturn i / ( il - 1 );\n\n\t\t}\n\n\t\t// we could get finer grain at lengths, or use simple interpolation between two points\n\n\t\tconst lengthBefore = arcLengths[ i ];\n\t\tconst lengthAfter = arcLengths[ i + 1 ];\n\n\t\tconst segmentLength = lengthAfter - lengthBefore;\n\n\t\t// determine where we are between the 'before' and 'after' points\n\n\t\tconst segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;\n\n\t\t// add that fractional amount to t\n\n\t\tconst t = ( i + segmentFraction ) / ( il - 1 );\n\n\t\treturn t;\n\n\t},\n\n\t// Returns a unit vector tangent at t\n\t// In case any sub curve does not implement its tangent derivation,\n\t// 2 points a small delta apart will be used to find its gradient\n\t// which seems to give a reasonable approximation\n\n\tgetTangent: function ( t, optionalTarget ) {\n\n\t\tconst delta = 0.0001;\n\t\tlet t1 = t - delta;\n\t\tlet t2 = t + delta;\n\n\t\t// Capping in case of danger\n\n\t\tif ( t1 < 0 ) t1 = 0;\n\t\tif ( t2 > 1 ) t2 = 1;\n\n\t\tconst pt1 = this.getPoint( t1 );\n\t\tconst pt2 = this.getPoint( t2 );\n\n\t\tconst tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );\n\n\t\ttangent.copy( pt2 ).sub( pt1 ).normalize();\n\n\t\treturn tangent;\n\n\t},\n\n\tgetTangentAt: function ( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getTangent( t, optionalTarget );\n\n\t},\n\n\tcomputeFrenetFrames: function ( segments, closed ) {\n\n\t\t// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf\n\n\t\tconst normal = new Vector3();\n\n\t\tconst tangents = [];\n\t\tconst normals = [];\n\t\tconst binormals = [];\n\n\t\tconst vec = new Vector3();\n\t\tconst mat = new Matrix4();\n\n\t\t// compute the tangent vectors for each segment on the curve\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst u = i / segments;\n\n\t\t\ttangents[ i ] = this.getTangentAt( u, new Vector3() );\n\t\t\ttangents[ i ].normalize();\n\n\t\t}\n\n\t\t// select an initial normal vector perpendicular to the first tangent vector,\n\t\t// and in the direction of the minimum tangent xyz component\n\n\t\tnormals[ 0 ] = new Vector3();\n\t\tbinormals[ 0 ] = new Vector3();\n\t\tlet min = Number.MAX_VALUE;\n\t\tconst tx = Math.abs( tangents[ 0 ].x );\n\t\tconst ty = Math.abs( tangents[ 0 ].y );\n\t\tconst tz = Math.abs( tangents[ 0 ].z );\n\n\t\tif ( tx <= min ) {\n\n\t\t\tmin = tx;\n\t\t\tnormal.set( 1, 0, 0 );\n\n\t\t}\n\n\t\tif ( ty <= min ) {\n\n\t\t\tmin = ty;\n\t\t\tnormal.set( 0, 1, 0 );\n\n\t\t}\n\n\t\tif ( tz <= min ) {\n\n\t\t\tnormal.set( 0, 0, 1 );\n\n\t\t}\n\n\t\tvec.crossVectors( tangents[ 0 ], normal ).normalize();\n\n\t\tnormals[ 0 ].crossVectors( tangents[ 0 ], vec );\n\t\tbinormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );\n\n\n\t\t// compute the slowly-varying normal and binormal vectors for each segment on the curve\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tnormals[ i ] = normals[ i - 1 ].clone();\n\n\t\t\tbinormals[ i ] = binormals[ i - 1 ].clone();\n\n\t\t\tvec.crossVectors( tangents[ i - 1 ], tangents[ i ] );\n\n\t\t\tif ( vec.length() > Number.EPSILON ) {\n\n\t\t\t\tvec.normalize();\n\n\t\t\t\tconst theta = Math.acos( MathUtils.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors\n\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );\n\n\t\t\t}\n\n\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t}\n\n\t\t// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same\n\n\t\tif ( closed === true ) {\n\n\t\t\tlet theta = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );\n\t\t\ttheta /= segments;\n\n\t\t\tif ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {\n\n\t\t\t\ttheta = - theta;\n\n\t\t\t}\n\n\t\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\t\t// twist a little...\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );\n\t\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn {\n\t\t\ttangents: tangents,\n\t\t\tnormals: normals,\n\t\t\tbinormals: binormals\n\t\t};\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.arcLengthDivisions = source.arcLengthDivisions;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Curve',\n\t\t\t\tgenerator: 'Curve.toJSON'\n\t\t\t}\n\t\t};\n\n\t\tdata.arcLengthDivisions = this.arcLengthDivisions;\n\t\tdata.type = this.type;\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tthis.arcLengthDivisions = json.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n} );\n\nfunction EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'EllipseCurve';\n\n\tthis.aX = aX || 0;\n\tthis.aY = aY || 0;\n\n\tthis.xRadius = xRadius || 1;\n\tthis.yRadius = yRadius || 1;\n\n\tthis.aStartAngle = aStartAngle || 0;\n\tthis.aEndAngle = aEndAngle || 2 * Math.PI;\n\n\tthis.aClockwise = aClockwise || false;\n\n\tthis.aRotation = aRotation || 0;\n\n}\n\nEllipseCurve.prototype = Object.create( Curve.prototype );\nEllipseCurve.prototype.constructor = EllipseCurve;\n\nEllipseCurve.prototype.isEllipseCurve = true;\n\nEllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst twoPi = Math.PI * 2;\n\tlet deltaAngle = this.aEndAngle - this.aStartAngle;\n\tconst samePoints = Math.abs( deltaAngle ) < Number.EPSILON;\n\n\t// ensures that deltaAngle is 0 .. 2 PI\n\twhile ( deltaAngle < 0 ) deltaAngle += twoPi;\n\twhile ( deltaAngle > twoPi ) deltaAngle -= twoPi;\n\n\tif ( deltaAngle < Number.EPSILON ) {\n\n\t\tif ( samePoints ) {\n\n\t\t\tdeltaAngle = 0;\n\n\t\t} else {\n\n\t\t\tdeltaAngle = twoPi;\n\n\t\t}\n\n\t}\n\n\tif ( this.aClockwise === true && ! samePoints ) {\n\n\t\tif ( deltaAngle === twoPi ) {\n\n\t\t\tdeltaAngle = - twoPi;\n\n\t\t} else {\n\n\t\t\tdeltaAngle = deltaAngle - twoPi;\n\n\t\t}\n\n\t}\n\n\tconst angle = this.aStartAngle + t * deltaAngle;\n\tlet x = this.aX + this.xRadius * Math.cos( angle );\n\tlet y = this.aY + this.yRadius * Math.sin( angle );\n\n\tif ( this.aRotation !== 0 ) {\n\n\t\tconst cos = Math.cos( this.aRotation );\n\t\tconst sin = Math.sin( this.aRotation );\n\n\t\tconst tx = x - this.aX;\n\t\tconst ty = y - this.aY;\n\n\t\t// Rotate the point about the center of the ellipse.\n\t\tx = tx * cos - ty * sin + this.aX;\n\t\ty = tx * sin + ty * cos + this.aY;\n\n\t}\n\n\treturn point.set( x, y );\n\n};\n\nEllipseCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.aX = source.aX;\n\tthis.aY = source.aY;\n\n\tthis.xRadius = source.xRadius;\n\tthis.yRadius = source.yRadius;\n\n\tthis.aStartAngle = source.aStartAngle;\n\tthis.aEndAngle = source.aEndAngle;\n\n\tthis.aClockwise = source.aClockwise;\n\n\tthis.aRotation = source.aRotation;\n\n\treturn this;\n\n};\n\n\nEllipseCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.aX = this.aX;\n\tdata.aY = this.aY;\n\n\tdata.xRadius = this.xRadius;\n\tdata.yRadius = this.yRadius;\n\n\tdata.aStartAngle = this.aStartAngle;\n\tdata.aEndAngle = this.aEndAngle;\n\n\tdata.aClockwise = this.aClockwise;\n\n\tdata.aRotation = this.aRotation;\n\n\treturn data;\n\n};\n\nEllipseCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.aX = json.aX;\n\tthis.aY = json.aY;\n\n\tthis.xRadius = json.xRadius;\n\tthis.yRadius = json.yRadius;\n\n\tthis.aStartAngle = json.aStartAngle;\n\tthis.aEndAngle = json.aEndAngle;\n\n\tthis.aClockwise = json.aClockwise;\n\n\tthis.aRotation = json.aRotation;\n\n\treturn this;\n\n};\n\nfunction ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\tEllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\tthis.type = 'ArcCurve';\n\n}\n\nArcCurve.prototype = Object.create( EllipseCurve.prototype );\nArcCurve.prototype.constructor = ArcCurve;\n\nArcCurve.prototype.isArcCurve = true;\n\n/**\n * @author zz85 https://github.com/zz85\n *\n * Centripetal CatmullRom Curve - which is useful for avoiding\n * cusps and self-intersections in non-uniform catmull rom curves.\n * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf\n *\n * curve.type accepts centripetal(default), chordal and catmullrom\n * curve.tension is used for catmullrom which defaults to 0.5\n */\n\n\n/*\nBased on an optimized c++ solution in\n - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/\n - http://ideone.com/NoEbVM\n\nThis CubicPoly class could be used for reusing some variables and calculations,\nbut for three.js curve use, it could be possible inlined and flatten into a single function call\nwhich can be placed in CurveUtils.\n*/\n\nfunction CubicPoly() {\n\n\tlet c0 = 0, c1 = 0, c2 = 0, c3 = 0;\n\n\t/*\n\t * Compute coefficients for a cubic polynomial\n\t * p(s) = c0 + c1*s + c2*s^2 + c3*s^3\n\t * such that\n\t * p(0) = x0, p(1) = x1\n\t * and\n\t * p'(0) = t0, p'(1) = t1.\n\t */\n\tfunction init( x0, x1, t0, t1 ) {\n\n\t\tc0 = x0;\n\t\tc1 = t0;\n\t\tc2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;\n\t\tc3 = 2 * x0 - 2 * x1 + t0 + t1;\n\n\t}\n\n\treturn {\n\n\t\tinitCatmullRom: function ( x0, x1, x2, x3, tension ) {\n\n\t\t\tinit( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );\n\n\t\t},\n\n\t\tinitNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {\n\n\t\t\t// compute tangents when parameterized in [t1,t2]\n\t\t\tlet t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;\n\t\t\tlet t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;\n\n\t\t\t// rescale tangents for parametrization in [0,1]\n\t\t\tt1 *= dt1;\n\t\t\tt2 *= dt1;\n\n\t\t\tinit( x1, x2, t1, t2 );\n\n\t\t},\n\n\t\tcalc: function ( t ) {\n\n\t\t\tconst t2 = t * t;\n\t\t\tconst t3 = t2 * t;\n\t\t\treturn c0 + c1 * t + c2 * t2 + c3 * t3;\n\n\t\t}\n\n\t};\n\n}\n\n//\n\nconst tmp = new Vector3();\nconst px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();\n\nfunction CatmullRomCurve3( points, closed, curveType, tension ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'CatmullRomCurve3';\n\n\tthis.points = points || [];\n\tthis.closed = closed || false;\n\tthis.curveType = curveType || 'centripetal';\n\tthis.tension = tension || 0.5;\n\n}\n\nCatmullRomCurve3.prototype = Object.create( Curve.prototype );\nCatmullRomCurve3.prototype.constructor = CatmullRomCurve3;\n\nCatmullRomCurve3.prototype.isCatmullRomCurve3 = true;\n\nCatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tconst points = this.points;\n\tconst l = points.length;\n\n\tconst p = ( l - ( this.closed ? 0 : 1 ) ) * t;\n\tlet intPoint = Math.floor( p );\n\tlet weight = p - intPoint;\n\n\tif ( this.closed ) {\n\n\t\tintPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;\n\n\t} else if ( weight === 0 && intPoint === l - 1 ) {\n\n\t\tintPoint = l - 2;\n\t\tweight = 1;\n\n\t}\n\n\tlet p0, p1, p2, p3; // 4 points\n\n\tif ( this.closed || intPoint > 0 ) {\n\n\t\tp0 = points[ ( intPoint - 1 ) % l ];\n\n\t} else {\n\n\t\t// extrapolate first point\n\t\ttmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );\n\t\tp0 = tmp;\n\n\t}\n\n\tp1 = points[ intPoint % l ];\n\tp2 = points[ ( intPoint + 1 ) % l ];\n\n\tif ( this.closed || intPoint + 2 < l ) {\n\n\t\tp3 = points[ ( intPoint + 2 ) % l ];\n\n\t} else {\n\n\t\t// extrapolate last point\n\t\ttmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );\n\t\tp3 = tmp;\n\n\t}\n\n\tif ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {\n\n\t\t// init Centripetal / Chordal Catmull-Rom\n\t\tconst pow = this.curveType === 'chordal' ? 0.5 : 0.25;\n\t\tlet dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );\n\t\tlet dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );\n\t\tlet dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );\n\n\t\t// safety check for repeated points\n\t\tif ( dt1 < 1e-4 ) dt1 = 1.0;\n\t\tif ( dt0 < 1e-4 ) dt0 = dt1;\n\t\tif ( dt2 < 1e-4 ) dt2 = dt1;\n\n\t\tpx.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );\n\t\tpy.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );\n\t\tpz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );\n\n\t} else if ( this.curveType === 'catmullrom' ) {\n\n\t\tpx.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );\n\t\tpy.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );\n\t\tpz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );\n\n\t}\n\n\tpoint.set(\n\t\tpx.calc( weight ),\n\t\tpy.calc( weight ),\n\t\tpz.calc( weight )\n\t);\n\n\treturn point;\n\n};\n\nCatmullRomCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\tconst point = source.points[ i ];\n\n\t\tthis.points.push( point.clone() );\n\n\t}\n\n\tthis.closed = source.closed;\n\tthis.curveType = source.curveType;\n\tthis.tension = source.tension;\n\n\treturn this;\n\n};\n\nCatmullRomCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.points = [];\n\n\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\tconst point = this.points[ i ];\n\t\tdata.points.push( point.toArray() );\n\n\t}\n\n\tdata.closed = this.closed;\n\tdata.curveType = this.curveType;\n\tdata.tension = this.tension;\n\n\treturn data;\n\n};\n\nCatmullRomCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\tconst point = json.points[ i ];\n\t\tthis.points.push( new Vector3().fromArray( point ) );\n\n\t}\n\n\tthis.closed = json.closed;\n\tthis.curveType = json.curveType;\n\tthis.tension = json.tension;\n\n\treturn this;\n\n};\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n *\n * Bezier Curves formulas obtained from\n * http://en.wikipedia.org/wiki/Bézier_curve\n */\n\nfunction CatmullRom( t, p0, p1, p2, p3 ) {\n\n\tconst v0 = ( p2 - p0 ) * 0.5;\n\tconst v1 = ( p3 - p1 ) * 0.5;\n\tconst t2 = t * t;\n\tconst t3 = t * t2;\n\treturn ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;\n\n}\n\n//\n\nfunction QuadraticBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * p;\n\n}\n\nfunction QuadraticBezierP1( t, p ) {\n\n\treturn 2 * ( 1 - t ) * t * p;\n\n}\n\nfunction QuadraticBezierP2( t, p ) {\n\n\treturn t * t * p;\n\n}\n\nfunction QuadraticBezier( t, p0, p1, p2 ) {\n\n\treturn QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +\n\t\tQuadraticBezierP2( t, p2 );\n\n}\n\n//\n\nfunction CubicBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * k * p;\n\n}\n\nfunction CubicBezierP1( t, p ) {\n\n\tconst k = 1 - t;\n\treturn 3 * k * k * t * p;\n\n}\n\nfunction CubicBezierP2( t, p ) {\n\n\treturn 3 * ( 1 - t ) * t * t * p;\n\n}\n\nfunction CubicBezierP3( t, p ) {\n\n\treturn t * t * t * p;\n\n}\n\nfunction CubicBezier( t, p0, p1, p2, p3 ) {\n\n\treturn CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +\n\t\tCubicBezierP3( t, p3 );\n\n}\n\nfunction CubicBezierCurve( v0, v1, v2, v3 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'CubicBezierCurve';\n\n\tthis.v0 = v0 || new Vector2();\n\tthis.v1 = v1 || new Vector2();\n\tthis.v2 = v2 || new Vector2();\n\tthis.v3 = v3 || new Vector2();\n\n}\n\nCubicBezierCurve.prototype = Object.create( Curve.prototype );\nCubicBezierCurve.prototype.constructor = CubicBezierCurve;\n\nCubicBezierCurve.prototype.isCubicBezierCurve = true;\n\nCubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\tpoint.set(\n\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y )\n\t);\n\n\treturn point;\n\n};\n\nCubicBezierCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\tthis.v3.copy( source.v3 );\n\n\treturn this;\n\n};\n\nCubicBezierCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\tdata.v3 = this.v3.toArray();\n\n\treturn data;\n\n};\n\nCubicBezierCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\tthis.v3.fromArray( json.v3 );\n\n\treturn this;\n\n};\n\nfunction CubicBezierCurve3( v0, v1, v2, v3 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'CubicBezierCurve3';\n\n\tthis.v0 = v0 || new Vector3();\n\tthis.v1 = v1 || new Vector3();\n\tthis.v2 = v2 || new Vector3();\n\tthis.v3 = v3 || new Vector3();\n\n}\n\nCubicBezierCurve3.prototype = Object.create( Curve.prototype );\nCubicBezierCurve3.prototype.constructor = CubicBezierCurve3;\n\nCubicBezierCurve3.prototype.isCubicBezierCurve3 = true;\n\nCubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\tpoint.set(\n\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y ),\n\t\tCubicBezier( t, v0.z, v1.z, v2.z, v3.z )\n\t);\n\n\treturn point;\n\n};\n\nCubicBezierCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\tthis.v3.copy( source.v3 );\n\n\treturn this;\n\n};\n\nCubicBezierCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\tdata.v3 = this.v3.toArray();\n\n\treturn data;\n\n};\n\nCubicBezierCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\tthis.v3.fromArray( json.v3 );\n\n\treturn this;\n\n};\n\nfunction LineCurve( v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'LineCurve';\n\n\tthis.v1 = v1 || new Vector2();\n\tthis.v2 = v2 || new Vector2();\n\n}\n\nLineCurve.prototype = Object.create( Curve.prototype );\nLineCurve.prototype.constructor = LineCurve;\n\nLineCurve.prototype.isLineCurve = true;\n\nLineCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tif ( t === 1 ) {\n\n\t\tpoint.copy( this.v2 );\n\n\t} else {\n\n\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t}\n\n\treturn point;\n\n};\n\n// Line curve is linear, so we can overwrite default getPointAt\n\nLineCurve.prototype.getPointAt = function ( u, optionalTarget ) {\n\n\treturn this.getPoint( u, optionalTarget );\n\n};\n\nLineCurve.prototype.getTangent = function ( t, optionalTarget ) {\n\n\tconst tangent = optionalTarget || new Vector2();\n\n\ttangent.copy( this.v2 ).sub( this.v1 ).normalize();\n\n\treturn tangent;\n\n};\n\nLineCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nLineCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nLineCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction LineCurve3( v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'LineCurve3';\n\n\tthis.v1 = v1 || new Vector3();\n\tthis.v2 = v2 || new Vector3();\n\n}\n\nLineCurve3.prototype = Object.create( Curve.prototype );\nLineCurve3.prototype.constructor = LineCurve3;\n\nLineCurve3.prototype.isLineCurve3 = true;\n\nLineCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tif ( t === 1 ) {\n\n\t\tpoint.copy( this.v2 );\n\n\t} else {\n\n\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t}\n\n\treturn point;\n\n};\n\n// Line curve is linear, so we can overwrite default getPointAt\n\nLineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {\n\n\treturn this.getPoint( u, optionalTarget );\n\n};\n\nLineCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nLineCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nLineCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction QuadraticBezierCurve( v0, v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'QuadraticBezierCurve';\n\n\tthis.v0 = v0 || new Vector2();\n\tthis.v1 = v1 || new Vector2();\n\tthis.v2 = v2 || new Vector2();\n\n}\n\nQuadraticBezierCurve.prototype = Object.create( Curve.prototype );\nQuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;\n\nQuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;\n\nQuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\tpoint.set(\n\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\tQuadraticBezier( t, v0.y, v1.y, v2.y )\n\t);\n\n\treturn point;\n\n};\n\nQuadraticBezierCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nQuadraticBezierCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nQuadraticBezierCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction QuadraticBezierCurve3( v0, v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'QuadraticBezierCurve3';\n\n\tthis.v0 = v0 || new Vector3();\n\tthis.v1 = v1 || new Vector3();\n\tthis.v2 = v2 || new Vector3();\n\n}\n\nQuadraticBezierCurve3.prototype = Object.create( Curve.prototype );\nQuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;\n\nQuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;\n\nQuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\tpoint.set(\n\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\tQuadraticBezier( t, v0.y, v1.y, v2.y ),\n\t\tQuadraticBezier( t, v0.z, v1.z, v2.z )\n\t);\n\n\treturn point;\n\n};\n\nQuadraticBezierCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nQuadraticBezierCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nQuadraticBezierCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction SplineCurve( points /* array of Vector2 */ ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'SplineCurve';\n\n\tthis.points = points || [];\n\n}\n\nSplineCurve.prototype = Object.create( Curve.prototype );\nSplineCurve.prototype.constructor = SplineCurve;\n\nSplineCurve.prototype.isSplineCurve = true;\n\nSplineCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst points = this.points;\n\tconst p = ( points.length - 1 ) * t;\n\n\tconst intPoint = Math.floor( p );\n\tconst weight = p - intPoint;\n\n\tconst p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];\n\tconst p1 = points[ intPoint ];\n\tconst p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];\n\tconst p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];\n\n\tpoint.set(\n\t\tCatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),\n\t\tCatmullRom( weight, p0.y, p1.y, p2.y, p3.y )\n\t);\n\n\treturn point;\n\n};\n\nSplineCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\tconst point = source.points[ i ];\n\n\t\tthis.points.push( point.clone() );\n\n\t}\n\n\treturn this;\n\n};\n\nSplineCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.points = [];\n\n\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\tconst point = this.points[ i ];\n\t\tdata.points.push( point.toArray() );\n\n\t}\n\n\treturn data;\n\n};\n\nSplineCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\tconst point = json.points[ i ];\n\t\tthis.points.push( new Vector2().fromArray( point ) );\n\n\t}\n\n\treturn this;\n\n};\n\nvar Curves = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tArcCurve: ArcCurve,\n\tCatmullRomCurve3: CatmullRomCurve3,\n\tCubicBezierCurve: CubicBezierCurve,\n\tCubicBezierCurve3: CubicBezierCurve3,\n\tEllipseCurve: EllipseCurve,\n\tLineCurve: LineCurve,\n\tLineCurve3: LineCurve3,\n\tQuadraticBezierCurve: QuadraticBezierCurve,\n\tQuadraticBezierCurve3: QuadraticBezierCurve3,\n\tSplineCurve: SplineCurve\n});\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n *\n **/\n\n/**************************************************************\n *\tCurved Path - a curve path is simply a array of connected\n * curves, but retains the api of a curve\n **************************************************************/\n\nfunction CurvePath() {\n\n\tCurve.call( this );\n\n\tthis.type = 'CurvePath';\n\n\tthis.curves = [];\n\tthis.autoClose = false; // Automatically closes the path\n\n}\n\nCurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {\n\n\tconstructor: CurvePath,\n\n\tadd: function ( curve ) {\n\n\t\tthis.curves.push( curve );\n\n\t},\n\n\tclosePath: function () {\n\n\t\t// Add a line curve if start and end of lines are not connected\n\t\tconst startPoint = this.curves[ 0 ].getPoint( 0 );\n\t\tconst endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );\n\n\t\tif ( ! startPoint.equals( endPoint ) ) {\n\n\t\t\tthis.curves.push( new LineCurve( endPoint, startPoint ) );\n\n\t\t}\n\n\t},\n\n\t// To get accurate point with reference to\n\t// entire path distance at time t,\n\t// following has to be done:\n\n\t// 1. Length of each sub path have to be known\n\t// 2. Locate and identify type of curve\n\t// 3. Get t for the curve\n\t// 4. Return curve.getPointAt(t')\n\n\tgetPoint: function ( t ) {\n\n\t\tconst d = t * this.getLength();\n\t\tconst curveLengths = this.getCurveLengths();\n\t\tlet i = 0;\n\n\t\t// To think about boundaries points.\n\n\t\twhile ( i < curveLengths.length ) {\n\n\t\t\tif ( curveLengths[ i ] >= d ) {\n\n\t\t\t\tconst diff = curveLengths[ i ] - d;\n\t\t\t\tconst curve = this.curves[ i ];\n\n\t\t\t\tconst segmentLength = curve.getLength();\n\t\t\t\tconst u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;\n\n\t\t\t\treturn curve.getPointAt( u );\n\n\t\t\t}\n\n\t\t\ti ++;\n\n\t\t}\n\n\t\treturn null;\n\n\t\t// loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {\n\n\t\t\tpoints.push( points[ 0 ] );\n\n\t\t}\n\n\t\treturn points;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tCurve.prototype.copy.call( this, source );\n\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = source.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = source.curves[ i ];\n\n\t\t\tthis.curves.push( curve.clone() );\n\n\t\t}\n\n\t\tthis.autoClose = source.autoClose;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = Curve.prototype.toJSON.call( this );\n\n\t\tdata.autoClose = this.autoClose;\n\t\tdata.curves = [];\n\n\t\tfor ( let i = 0, l = this.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = this.curves[ i ];\n\t\t\tdata.curves.push( curve.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tCurve.prototype.fromJSON.call( this, json );\n\n\t\tthis.autoClose = json.autoClose;\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = json.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = json.curves[ i ];\n\t\t\tthis.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * Creates free form 2d path using series of points, lines or curves.\n **/\n\nfunction Path( points ) {\n\n\tCurvePath.call( this );\n\n\tthis.type = 'Path';\n\n\tthis.currentPoint = new Vector2();\n\n\tif ( points ) {\n\n\t\tthis.setFromPoints( points );\n\n\t}\n\n}\n\nPath.prototype = Object.assign( Object.create( CurvePath.prototype ), {\n\n\tconstructor: Path,\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.moveTo( points[ 0 ].x, points[ 0 ].y );\n\n\t\tfor ( let i = 1, l = points.length; i < l; i ++ ) {\n\n\t\t\tthis.lineTo( points[ i ].x, points[ i ].y );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tmoveTo: function ( x, y ) {\n\n\t\tthis.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?\n\n\t\treturn this;\n\n\t},\n\n\tlineTo: function ( x, y ) {\n\n\t\tconst curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( x, y );\n\n\t\treturn this;\n\n\t},\n\n\tquadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {\n\n\t\tconst curve = new QuadraticBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCPx, aCPy ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tbezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tconst curve = new CubicBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCP1x, aCP1y ),\n\t\t\tnew Vector2( aCP2x, aCP2y ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tsplineThru: function ( pts /*Array of Vector*/ ) {\n\n\t\tconst npts = [ this.currentPoint.clone() ].concat( pts );\n\n\t\tconst curve = new SplineCurve( npts );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.copy( pts[ pts.length - 1 ] );\n\n\t\treturn this;\n\n\t},\n\n\tarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absarc( aX + x0, aY + y0, aRadius,\n\t\t\taStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t},\n\n\tabsarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tthis.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t},\n\n\tellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\treturn this;\n\n\t},\n\n\tabsellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\tif ( this.curves.length > 0 ) {\n\n\t\t\t// if a previous curve is present, attempt to join\n\t\t\tconst firstPoint = curve.getPoint( 0 );\n\n\t\t\tif ( ! firstPoint.equals( this.currentPoint ) ) {\n\n\t\t\t\tthis.lineTo( firstPoint.x, firstPoint.y );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.curves.push( curve );\n\n\t\tconst lastPoint = curve.getPoint( 1 );\n\t\tthis.currentPoint.copy( lastPoint );\n\n\t\treturn this;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tCurvePath.prototype.copy.call( this, source );\n\n\t\tthis.currentPoint.copy( source.currentPoint );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = CurvePath.prototype.toJSON.call( this );\n\n\t\tdata.currentPoint = this.currentPoint.toArray();\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tCurvePath.prototype.fromJSON.call( this, json );\n\n\t\tthis.currentPoint.fromArray( json.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * Defines a 2d shape plane using paths.\n **/\n\n// STEP 1 Create a path.\n// STEP 2 Turn path into shape.\n// STEP 3 ExtrudeGeometry takes in Shape/Shapes\n// STEP 3a - Extract points from each shape, turn to vertices\n// STEP 3b - Triangulate each shape, add faces.\n\nfunction Shape( points ) {\n\n\tPath.call( this, points );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.type = 'Shape';\n\n\tthis.holes = [];\n\n}\n\nShape.prototype = Object.assign( Object.create( Path.prototype ), {\n\n\tconstructor: Shape,\n\n\tgetPointsHoles: function ( divisions ) {\n\n\t\tconst holesPts = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tholesPts[ i ] = this.holes[ i ].getPoints( divisions );\n\n\t\t}\n\n\t\treturn holesPts;\n\n\t},\n\n\t// get points of shape and holes (keypoints based on segments parameter)\n\n\textractPoints: function ( divisions ) {\n\n\t\treturn {\n\n\t\t\tshape: this.getPoints( divisions ),\n\t\t\tholes: this.getPointsHoles( divisions )\n\n\t\t};\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tPath.prototype.copy.call( this, source );\n\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = source.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = source.holes[ i ];\n\n\t\t\tthis.holes.push( hole.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = Path.prototype.toJSON.call( this );\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.holes = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = this.holes[ i ];\n\t\t\tdata.holes.push( hole.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tPath.prototype.fromJSON.call( this, json );\n\n\t\tthis.uuid = json.uuid;\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = json.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = json.holes[ i ];\n\t\t\tthis.holes.push( new Path().fromJSON( hole ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Light( color, intensity ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Light';\n\n\tthis.color = new Color( color );\n\tthis.intensity = intensity !== undefined ? intensity : 1;\n\n\tthis.receiveShadow = undefined;\n\n}\n\nLight.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Light,\n\n\tisLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.intensity = source.intensity;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.color = this.color.getHex();\n\t\tdata.object.intensity = this.intensity;\n\n\t\tif ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();\n\n\t\tif ( this.distance !== undefined ) data.object.distance = this.distance;\n\t\tif ( this.angle !== undefined ) data.object.angle = this.angle;\n\t\tif ( this.decay !== undefined ) data.object.decay = this.decay;\n\t\tif ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;\n\n\t\tif ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction HemisphereLight( skyColor, groundColor, intensity ) {\n\n\tLight.call( this, skyColor, intensity );\n\n\tthis.type = 'HemisphereLight';\n\n\tthis.castShadow = undefined;\n\n\tthis.position.copy( Object3D.DefaultUp );\n\tthis.updateMatrix();\n\n\tthis.groundColor = new Color( groundColor );\n\n}\n\nHemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: HemisphereLight,\n\n\tisHemisphereLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.groundColor.copy( source.groundColor );\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction LightShadow( camera ) {\n\n\tthis.camera = camera;\n\n\tthis.bias = 0;\n\tthis.normalBias = 0;\n\tthis.radius = 1;\n\n\tthis.mapSize = new Vector2( 512, 512 );\n\n\tthis.map = null;\n\tthis.mapPass = null;\n\tthis.matrix = new Matrix4();\n\n\tthis.autoUpdate = true;\n\tthis.needsUpdate = false;\n\n\tthis._frustum = new Frustum();\n\tthis._frameExtents = new Vector2( 1, 1 );\n\n\tthis._viewportCount = 1;\n\n\tthis._viewports = [\n\n\t\tnew Vector4( 0, 0, 1, 1 )\n\n\t];\n\n}\n\nObject.assign( LightShadow.prototype, {\n\n\t_projScreenMatrix: new Matrix4(),\n\n\t_lightPositionWorld: new Vector3(),\n\n\t_lookTarget: new Vector3(),\n\n\tgetViewportCount: function () {\n\n\t\treturn this._viewportCount;\n\n\t},\n\n\tgetFrustum: function () {\n\n\t\treturn this._frustum;\n\n\t},\n\n\tupdateMatrices: function ( light ) {\n\n\t\tconst shadowCamera = this.camera,\n\t\t\tshadowMatrix = this.matrix,\n\t\t\tprojScreenMatrix = this._projScreenMatrix,\n\t\t\tlookTarget = this._lookTarget,\n\t\t\tlightPositionWorld = this._lightPositionWorld;\n\n\t\tlightPositionWorld.setFromMatrixPosition( light.matrixWorld );\n\t\tshadowCamera.position.copy( lightPositionWorld );\n\n\t\tlookTarget.setFromMatrixPosition( light.target.matrixWorld );\n\t\tshadowCamera.lookAt( lookTarget );\n\t\tshadowCamera.updateMatrixWorld();\n\n\t\tprojScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( projScreenMatrix );\n\n\t\tshadowMatrix.set(\n\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t);\n\n\t\tshadowMatrix.multiply( shadowCamera.projectionMatrix );\n\t\tshadowMatrix.multiply( shadowCamera.matrixWorldInverse );\n\n\t},\n\n\tgetViewport: function ( viewportIndex ) {\n\n\t\treturn this._viewports[ viewportIndex ];\n\n\t},\n\n\tgetFrameExtents: function () {\n\n\t\treturn this._frameExtents;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.camera = source.camera.clone();\n\n\t\tthis.bias = source.bias;\n\t\tthis.radius = source.radius;\n\n\t\tthis.mapSize.copy( source.mapSize );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst object = {};\n\n\t\tif ( this.bias !== 0 ) object.bias = this.bias;\n\t\tif ( this.normalBias !== 0 ) object.normalBias = this.normalBias;\n\t\tif ( this.radius !== 1 ) object.radius = this.radius;\n\t\tif ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();\n\n\t\tobject.camera = this.camera.toJSON( false ).object;\n\t\tdelete object.camera.matrix;\n\n\t\treturn object;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction SpotLightShadow() {\n\n\tLightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );\n\n}\n\nSpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {\n\n\tconstructor: SpotLightShadow,\n\n\tisSpotLightShadow: true,\n\n\tupdateMatrices: function ( light ) {\n\n\t\tconst camera = this.camera;\n\n\t\tconst fov = MathUtils.RAD2DEG * 2 * light.angle;\n\t\tconst aspect = this.mapSize.width / this.mapSize.height;\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {\n\n\t\t\tcamera.fov = fov;\n\t\t\tcamera.aspect = aspect;\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\tLightShadow.prototype.updateMatrices.call( this, light );\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction SpotLight( color, intensity, distance, angle, penumbra, decay ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'SpotLight';\n\n\tthis.position.copy( Object3D.DefaultUp );\n\tthis.updateMatrix();\n\n\tthis.target = new Object3D();\n\n\tObject.defineProperty( this, 'power', {\n\t\tget: function () {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\treturn this.intensity * Math.PI;\n\n\t\t},\n\t\tset: function ( power ) {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\tthis.intensity = power / Math.PI;\n\n\t\t}\n\t} );\n\n\tthis.distance = ( distance !== undefined ) ? distance : 0;\n\tthis.angle = ( angle !== undefined ) ? angle : Math.PI / 3;\n\tthis.penumbra = ( penumbra !== undefined ) ? penumbra : 0;\n\tthis.decay = ( decay !== undefined ) ? decay : 1;\t// for physically correct lights, should be 2.\n\n\tthis.shadow = new SpotLightShadow();\n\n}\n\nSpotLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: SpotLight,\n\n\tisSpotLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.distance = source.distance;\n\t\tthis.angle = source.angle;\n\t\tthis.penumbra = source.penumbra;\n\t\tthis.decay = source.decay;\n\n\t\tthis.target = source.target.clone();\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n} );\n\nfunction PointLightShadow() {\n\n\tLightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) );\n\n\tthis._frameExtents = new Vector2( 4, 2 );\n\n\tthis._viewportCount = 6;\n\n\tthis._viewports = [\n\t\t// These viewports map a cube-map onto a 2D texture with the\n\t\t// following orientation:\n\t\t//\n\t\t// xzXZ\n\t\t// y Y\n\t\t//\n\t\t// X - Positive x direction\n\t\t// x - Negative x direction\n\t\t// Y - Positive y direction\n\t\t// y - Negative y direction\n\t\t// Z - Positive z direction\n\t\t// z - Negative z direction\n\n\t\t// positive X\n\t\tnew Vector4( 2, 1, 1, 1 ),\n\t\t// negative X\n\t\tnew Vector4( 0, 1, 1, 1 ),\n\t\t// positive Z\n\t\tnew Vector4( 3, 1, 1, 1 ),\n\t\t// negative Z\n\t\tnew Vector4( 1, 1, 1, 1 ),\n\t\t// positive Y\n\t\tnew Vector4( 3, 0, 1, 1 ),\n\t\t// negative Y\n\t\tnew Vector4( 1, 0, 1, 1 )\n\t];\n\n\tthis._cubeDirections = [\n\t\tnew Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),\n\t\tnew Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )\n\t];\n\n\tthis._cubeUps = [\n\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),\n\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ),\tnew Vector3( 0, 0, - 1 )\n\t];\n\n}\n\nPointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {\n\n\tconstructor: PointLightShadow,\n\n\tisPointLightShadow: true,\n\n\tupdateMatrices: function ( light, viewportIndex ) {\n\n\t\tif ( viewportIndex === undefined ) viewportIndex = 0;\n\n\t\tconst camera = this.camera,\n\t\t\tshadowMatrix = this.matrix,\n\t\t\tlightPositionWorld = this._lightPositionWorld,\n\t\t\tlookTarget = this._lookTarget,\n\t\t\tprojScreenMatrix = this._projScreenMatrix;\n\n\t\tlightPositionWorld.setFromMatrixPosition( light.matrixWorld );\n\t\tcamera.position.copy( lightPositionWorld );\n\n\t\tlookTarget.copy( camera.position );\n\t\tlookTarget.add( this._cubeDirections[ viewportIndex ] );\n\t\tcamera.up.copy( this._cubeUps[ viewportIndex ] );\n\t\tcamera.lookAt( lookTarget );\n\t\tcamera.updateMatrixWorld();\n\n\t\tshadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z );\n\n\t\tprojScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( projScreenMatrix );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\n\nfunction PointLight( color, intensity, distance, decay ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'PointLight';\n\n\tObject.defineProperty( this, 'power', {\n\t\tget: function () {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\treturn this.intensity * 4 * Math.PI;\n\n\t\t},\n\t\tset: function ( power ) {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\tthis.intensity = power / ( 4 * Math.PI );\n\n\t\t}\n\t} );\n\n\tthis.distance = ( distance !== undefined ) ? distance : 0;\n\tthis.decay = ( decay !== undefined ) ? decay : 1;\t// for physically correct lights, should be 2.\n\n\tthis.shadow = new PointLightShadow();\n\n}\n\nPointLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: PointLight,\n\n\tisPointLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.distance = source.distance;\n\t\tthis.decay = source.decay;\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author arose / http://github.com/arose\n */\n\nfunction OrthographicCamera( left, right, top, bottom, near, far ) {\n\n\tCamera.call( this );\n\n\tthis.type = 'OrthographicCamera';\n\n\tthis.zoom = 1;\n\tthis.view = null;\n\n\tthis.left = ( left !== undefined ) ? left : - 1;\n\tthis.right = ( right !== undefined ) ? right : 1;\n\tthis.top = ( top !== undefined ) ? top : 1;\n\tthis.bottom = ( bottom !== undefined ) ? bottom : - 1;\n\n\tthis.near = ( near !== undefined ) ? near : 0.1;\n\tthis.far = ( far !== undefined ) ? far : 2000;\n\n\tthis.updateProjectionMatrix();\n\n}\n\nOrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {\n\n\tconstructor: OrthographicCamera,\n\n\tisOrthographicCamera: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tCamera.prototype.copy.call( this, source, recursive );\n\n\t\tthis.left = source.left;\n\t\tthis.right = source.right;\n\t\tthis.top = source.top;\n\t\tthis.bottom = source.bottom;\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\n\t\tthis.zoom = source.zoom;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\treturn this;\n\n\t},\n\n\tsetViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tclearViewOffset: function () {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tupdateProjectionMatrix: function () {\n\n\t\tconst dx = ( this.right - this.left ) / ( 2 * this.zoom );\n\t\tconst dy = ( this.top - this.bottom ) / ( 2 * this.zoom );\n\t\tconst cx = ( this.right + this.left ) / 2;\n\t\tconst cy = ( this.top + this.bottom ) / 2;\n\n\t\tlet left = cx - dx;\n\t\tlet right = cx + dx;\n\t\tlet top = cy + dy;\n\t\tlet bottom = cy - dy;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;\n\t\t\tconst scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;\n\n\t\t\tleft += scaleW * this.view.offsetX;\n\t\t\tright = left + scaleW * this.view.width;\n\t\t\ttop -= scaleH * this.view.offsetY;\n\t\t\tbottom = top - scaleH * this.view.height;\n\n\t\t}\n\n\t\tthis.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );\n\n\t\tthis.projectionMatrixInverse.getInverse( this.projectionMatrix );\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.zoom = this.zoom;\n\t\tdata.object.left = this.left;\n\t\tdata.object.right = this.right;\n\t\tdata.object.top = this.top;\n\t\tdata.object.bottom = this.bottom;\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction DirectionalLightShadow() {\n\n\tLightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );\n\n}\n\nDirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {\n\n\tconstructor: DirectionalLightShadow,\n\n\tisDirectionalLightShadow: true,\n\n\tupdateMatrices: function ( light ) {\n\n\t\tLightShadow.prototype.updateMatrices.call( this, light );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction DirectionalLight( color, intensity ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'DirectionalLight';\n\n\tthis.position.copy( Object3D.DefaultUp );\n\tthis.updateMatrix();\n\n\tthis.target = new Object3D();\n\n\tthis.shadow = new DirectionalLightShadow();\n\n}\n\nDirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: DirectionalLight,\n\n\tisDirectionalLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.target = source.target.clone();\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction AmbientLight( color, intensity ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'AmbientLight';\n\n\tthis.castShadow = undefined;\n\n}\n\nAmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: AmbientLight,\n\n\tisAmbientLight: true\n\n} );\n\n/**\n * @author abelnation / http://github.com/abelnation\n */\n\nfunction RectAreaLight( color, intensity, width, height ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'RectAreaLight';\n\n\tthis.width = ( width !== undefined ) ? width : 10;\n\tthis.height = ( height !== undefined ) ? height : 10;\n\n}\n\nRectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: RectAreaLight,\n\n\tisRectAreaLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Light.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.width = this.width;\n\t\tdata.object.height = this.height;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n *\n * Primary reference:\n * https://graphics.stanford.edu/papers/envmap/envmap.pdf\n *\n * Secondary reference:\n * https://www.ppsloan.org/publications/StupidSH36.pdf\n */\n\n// 3-band SH defined by 9 coefficients\n\nfunction SphericalHarmonics3() {\n\n\tthis.coefficients = [];\n\n\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\tthis.coefficients.push( new Vector3() );\n\n\t}\n\n}\n\nObject.assign( SphericalHarmonics3.prototype, {\n\n\tisSphericalHarmonics3: true,\n\n\tset: function ( coefficients ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].copy( coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tzero: function () {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].set( 0, 0, 0 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// get the radiance in the direction of the normal\n\t// target is a Vector3\n\tgetAt: function ( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 0.488603 * y );\n\t\ttarget.addScaledVector( coeff[ 2 ], 0.488603 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 0.488603 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );\n\t\ttarget.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );\n\t\ttarget.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );\n\n\t\treturn target;\n\n\t},\n\n\t// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal\n\t// target is a Vector3\n\t// https://graphics.stanford.edu/papers/envmap/envmap.pdf\n\tgetIrradianceAt: function ( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603\n\t\ttarget.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548\n\t\ttarget.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3\n\t\ttarget.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274\n\n\t\treturn target;\n\n\t},\n\n\tadd: function ( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].add( sh.coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\taddScaledSH: function ( sh, s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].multiplyScalar( s );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tlerp: function ( sh, alpha ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tcopy: function ( sh ) {\n\n\t\treturn this.set( sh.coefficients );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].fromArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].toArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn array;\n\n\t}\n\n} );\n\nObject.assign( SphericalHarmonics3, {\n\n\t// evaluate the basis functions\n\t// shBasis is an Array[ 9 ]\n\tgetBasisAt: function ( normal, shBasis ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\t// band 0\n\t\tshBasis[ 0 ] = 0.282095;\n\n\t\t// band 1\n\t\tshBasis[ 1 ] = 0.488603 * y;\n\t\tshBasis[ 2 ] = 0.488603 * z;\n\t\tshBasis[ 3 ] = 0.488603 * x;\n\n\t\t// band 2\n\t\tshBasis[ 4 ] = 1.092548 * x * y;\n\t\tshBasis[ 5 ] = 1.092548 * y * z;\n\t\tshBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );\n\t\tshBasis[ 7 ] = 1.092548 * x * z;\n\t\tshBasis[ 8 ] = 0.546274 * ( x * x - y * y );\n\n\t}\n\n} );\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * A LightProbe is a source of indirect-diffuse light\n */\n\nfunction LightProbe( sh, intensity ) {\n\n\tLight.call( this, undefined, intensity );\n\n\tthis.type = 'LightProbe';\n\n\tthis.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();\n\n}\n\nLightProbe.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: LightProbe,\n\n\tisLightProbe: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.sh.copy( source.sh );\n\n\t\treturn this;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tthis.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();\n\t\tthis.sh.fromArray( json.sh );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Light.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.sh = this.sh.toArray();\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction MaterialLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n\tthis.textures = {};\n\n}\n\nMaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: MaterialLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\tconst textures = this.textures;\n\n\t\tfunction getTexture( name ) {\n\n\t\t\tif ( textures[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.MaterialLoader: Undefined texture', name );\n\n\t\t\t}\n\n\t\t\treturn textures[ name ];\n\n\t\t}\n\n\t\tconst material = new Materials[ json.type ]();\n\n\t\tif ( json.uuid !== undefined ) material.uuid = json.uuid;\n\t\tif ( json.name !== undefined ) material.name = json.name;\n\t\tif ( json.color !== undefined ) material.color.setHex( json.color );\n\t\tif ( json.roughness !== undefined ) material.roughness = json.roughness;\n\t\tif ( json.metalness !== undefined ) material.metalness = json.metalness;\n\t\tif ( json.sheen !== undefined ) material.sheen = new Color().setHex( json.sheen );\n\t\tif ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );\n\t\tif ( json.specular !== undefined ) material.specular.setHex( json.specular );\n\t\tif ( json.shininess !== undefined ) material.shininess = json.shininess;\n\t\tif ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;\n\t\tif ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;\n\t\tif ( json.fog !== undefined ) material.fog = json.fog;\n\t\tif ( json.flatShading !== undefined ) material.flatShading = json.flatShading;\n\t\tif ( json.blending !== undefined ) material.blending = json.blending;\n\t\tif ( json.combine !== undefined ) material.combine = json.combine;\n\t\tif ( json.side !== undefined ) material.side = json.side;\n\t\tif ( json.opacity !== undefined ) material.opacity = json.opacity;\n\t\tif ( json.transparent !== undefined ) material.transparent = json.transparent;\n\t\tif ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;\n\t\tif ( json.depthTest !== undefined ) material.depthTest = json.depthTest;\n\t\tif ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;\n\t\tif ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;\n\n\t\tif ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;\n\t\tif ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;\n\t\tif ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;\n\t\tif ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;\n\t\tif ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;\n\t\tif ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;\n\t\tif ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;\n\t\tif ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;\n\n\t\tif ( json.wireframe !== undefined ) material.wireframe = json.wireframe;\n\t\tif ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;\n\t\tif ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;\n\t\tif ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;\n\n\t\tif ( json.rotation !== undefined ) material.rotation = json.rotation;\n\n\t\tif ( json.linewidth !== 1 ) material.linewidth = json.linewidth;\n\t\tif ( json.dashSize !== undefined ) material.dashSize = json.dashSize;\n\t\tif ( json.gapSize !== undefined ) material.gapSize = json.gapSize;\n\t\tif ( json.scale !== undefined ) material.scale = json.scale;\n\n\t\tif ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;\n\t\tif ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;\n\t\tif ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;\n\n\t\tif ( json.skinning !== undefined ) material.skinning = json.skinning;\n\t\tif ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;\n\t\tif ( json.morphNormals !== undefined ) material.morphNormals = json.morphNormals;\n\t\tif ( json.dithering !== undefined ) material.dithering = json.dithering;\n\n\t\tif ( json.vertexTangents !== undefined ) material.vertexTangents = json.vertexTangents;\n\n\t\tif ( json.visible !== undefined ) material.visible = json.visible;\n\n\t\tif ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;\n\n\t\tif ( json.userData !== undefined ) material.userData = json.userData;\n\n\t\tif ( json.vertexColors !== undefined ) {\n\n\t\t\tif ( typeof json.vertexColors === 'number' ) {\n\n\t\t\t\tmaterial.vertexColors = ( json.vertexColors > 0 ) ? true : false;\n\n\t\t\t} else {\n\n\t\t\t\tmaterial.vertexColors = json.vertexColors;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Shader Material\n\n\t\tif ( json.uniforms !== undefined ) {\n\n\t\t\tfor ( const name in json.uniforms ) {\n\n\t\t\t\tconst uniform = json.uniforms[ name ];\n\n\t\t\t\tmaterial.uniforms[ name ] = {};\n\n\t\t\t\tswitch ( uniform.type ) {\n\n\t\t\t\t\tcase 't':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = getTexture( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'c':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Color().setHex( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v2':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector2().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );\n\n\t\t\t\t\tcase 'm4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = uniform.value;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.defines !== undefined ) material.defines = json.defines;\n\t\tif ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;\n\t\tif ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;\n\n\t\tif ( json.extensions !== undefined ) {\n\n\t\t\tfor ( const key in json.extensions ) {\n\n\t\t\t\tmaterial.extensions[ key ] = json.extensions[ key ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Deprecated\n\n\t\tif ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading\n\n\t\t// for PointsMaterial\n\n\t\tif ( json.size !== undefined ) material.size = json.size;\n\t\tif ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;\n\n\t\t// maps\n\n\t\tif ( json.map !== undefined ) material.map = getTexture( json.map );\n\t\tif ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );\n\n\t\tif ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );\n\n\t\tif ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );\n\t\tif ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;\n\n\t\tif ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );\n\t\tif ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;\n\t\tif ( json.normalScale !== undefined ) {\n\n\t\t\tlet normalScale = json.normalScale;\n\n\t\t\tif ( Array.isArray( normalScale ) === false ) {\n\n\t\t\t\t// Blender exporter used to export a scalar. See #7459\n\n\t\t\t\tnormalScale = [ normalScale, normalScale ];\n\n\t\t\t}\n\n\t\t\tmaterial.normalScale = new Vector2().fromArray( normalScale );\n\n\t\t}\n\n\t\tif ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );\n\t\tif ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;\n\t\tif ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;\n\n\t\tif ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );\n\t\tif ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );\n\n\t\tif ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );\n\t\tif ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;\n\n\t\tif ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );\n\n\t\tif ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );\n\t\tif ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;\n\n\t\tif ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;\n\t\tif ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;\n\n\t\tif ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );\n\t\tif ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;\n\n\t\tif ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );\n\t\tif ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;\n\n\t\tif ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );\n\n\t\tif ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );\n\t\tif ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );\n\t\tif ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );\n\t\tif ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );\n\n\t\treturn material;\n\n\t},\n\n\tsetTextures: function ( value ) {\n\n\t\tthis.textures = value;\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author Don McCurdy / https://www.donmccurdy.com\n */\n\nconst LoaderUtils = {\n\n\tdecodeText: function ( array ) {\n\n\t\tif ( typeof TextDecoder !== 'undefined' ) {\n\n\t\t\treturn new TextDecoder().decode( array );\n\n\t\t}\n\n\t\t// Avoid the String.fromCharCode.apply(null, array) shortcut, which\n\t\t// throws a \"maximum call stack size exceeded\" error for large arrays.\n\n\t\tlet s = '';\n\n\t\tfor ( let i = 0, il = array.length; i < il; i ++ ) {\n\n\t\t\t// Implicitly assumes little-endian.\n\t\t\ts += String.fromCharCode( array[ i ] );\n\n\t\t}\n\n\t\ttry {\n\n\t\t\t// merges multi-byte utf-8 characters.\n\n\t\t\treturn decodeURIComponent( escape( s ) );\n\n\t\t} catch ( e ) { // see #16358\n\n\t\t\treturn s;\n\n\t\t}\n\n\t},\n\n\textractUrlBase: function ( url ) {\n\n\t\tconst index = url.lastIndexOf( '/' );\n\n\t\tif ( index === - 1 ) return './';\n\n\t\treturn url.substr( 0, index + 1 );\n\n\t}\n\n};\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InstancedBufferGeometry() {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'InstancedBufferGeometry';\n\tthis.instanceCount = Infinity;\n\n}\n\nInstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {\n\n\tconstructor: InstancedBufferGeometry,\n\n\tisInstancedBufferGeometry: true,\n\n\tcopy: function ( source ) {\n\n\t\tBufferGeometry.prototype.copy.call( this, source );\n\n\t\tthis.instanceCount = source.instanceCount;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\t\tdata.instanceCount = this.instanceCount;\n\n\t\tdata.isInstancedBufferGeometry = true;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {\n\n\tif ( typeof ( normalized ) === 'number' ) {\n\n\t\tmeshPerAttribute = normalized;\n\n\t\tnormalized = false;\n\n\t\tconsole.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );\n\n\t}\n\n\tBufferAttribute.call( this, array, itemSize, normalized );\n\n\tthis.meshPerAttribute = meshPerAttribute || 1;\n\n}\n\nInstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {\n\n\tconstructor: InstancedBufferAttribute,\n\n\tisInstancedBufferAttribute: true,\n\n\tcopy: function ( source ) {\n\n\t\tBufferAttribute.prototype.copy.call( this, source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ()\t{\n\n\t\tconst data = BufferAttribute.prototype.toJSON.call( this );\n\n\t\tdata.meshPerAttribute = this.meshPerAttribute;\n\n\t\tdata.isInstancedBufferAttribute = true;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction BufferGeometryLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nBufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: BufferGeometryLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\tconst interleavedBufferMap = {};\n\t\tconst arrayBufferMap = {};\n\n\t\tfunction getInterleavedBuffer( json, uuid ) {\n\n\t\t\tif ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];\n\n\t\t\tconst interleavedBuffers = json.interleavedBuffers;\n\t\t\tconst interleavedBuffer = interleavedBuffers[ uuid ];\n\n\t\t\tconst buffer = getArrayBuffer( json, interleavedBuffer.buffer );\n\n\t\t\tconst array = new TYPED_ARRAYS[ interleavedBuffer.type ]( buffer );\n\t\t\tconst ib = new InterleavedBuffer( array, interleavedBuffer.stride );\n\t\t\tib.uuid = interleavedBuffer.uuid;\n\n\t\t\tinterleavedBufferMap[ uuid ] = ib;\n\n\t\t\treturn ib;\n\n\t\t}\n\n\t\tfunction getArrayBuffer( json, uuid ) {\n\n\t\t\tif ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];\n\n\t\t\tconst arrayBuffers = json.arrayBuffers;\n\t\t\tconst arrayBuffer = arrayBuffers[ uuid ];\n\n\t\t\tconst ab = new Uint32Array( arrayBuffer ).buffer;\n\n\t\t\tarrayBufferMap[ uuid ] = ab;\n\n\t\t\treturn ab;\n\n\t\t}\n\n\t\tconst geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();\n\n\t\tconst index = json.data.index;\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst typedArray = new TYPED_ARRAYS[ index.type ]( index.array );\n\t\t\tgeometry.setIndex( new BufferAttribute( typedArray, 1 ) );\n\n\t\t}\n\n\t\tconst attributes = json.data.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\t\t\tlet bufferAttribute;\n\n\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t} else {\n\n\t\t\t\tconst typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );\n\t\t\t\tconst bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;\n\t\t\t\tbufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t}\n\n\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\tgeometry.setAttribute( key, bufferAttribute );\n\n\t\t}\n\n\t\tconst morphAttributes = json.data.morphAttributes;\n\n\t\tif ( morphAttributes ) {\n\n\t\t\tfor ( const key in morphAttributes ) {\n\n\t\t\t\tconst attributeArray = morphAttributes[ key ];\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst attribute = attributeArray[ i ];\n\t\t\t\t\tlet bufferAttribute;\n\n\t\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );\n\t\t\t\t\t\tbufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\t\t\tarray.push( bufferAttribute );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.morphAttributes[ key ] = array;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst morphTargetsRelative = json.data.morphTargetsRelative;\n\n\t\tif ( morphTargetsRelative ) {\n\n\t\t\tgeometry.morphTargetsRelative = true;\n\n\t\t}\n\n\t\tconst groups = json.data.groups || json.data.drawcalls || json.data.offsets;\n\n\t\tif ( groups !== undefined ) {\n\n\t\t\tfor ( let i = 0, n = groups.length; i !== n; ++ i ) {\n\n\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\tgeometry.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst boundingSphere = json.data.boundingSphere;\n\n\t\tif ( boundingSphere !== undefined ) {\n\n\t\t\tconst center = new Vector3();\n\n\t\t\tif ( boundingSphere.center !== undefined ) {\n\n\t\t\t\tcenter.fromArray( boundingSphere.center );\n\n\t\t\t}\n\n\t\t\tgeometry.boundingSphere = new Sphere( center, boundingSphere.radius );\n\n\t\t}\n\n\t\tif ( json.name ) geometry.name = json.name;\n\t\tif ( json.userData ) geometry.userData = json.userData;\n\n\t\treturn geometry;\n\n\t}\n\n} );\n\nconst TYPED_ARRAYS = {\n\tInt8Array: Int8Array,\n\tUint8Array: Uint8Array,\n\t// Workaround for IE11 pre KB2929437. See #11440\n\tUint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,\n\tInt16Array: Int16Array,\n\tUint16Array: Uint16Array,\n\tInt32Array: Int32Array,\n\tUint32Array: Uint32Array,\n\tFloat32Array: Float32Array,\n\tFloat64Array: Float64Array\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction ObjectLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: ObjectLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tlet json = null;\n\n\t\t\ttry {\n\n\t\t\t\tjson = JSON.parse( text );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( error );\n\n\t\t\t\tconsole.error( 'THREE:ObjectLoader: Can\\'t parse ' + url + '.', error.message );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst metadata = json.metadata;\n\n\t\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\t\tconsole.error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tscope.parse( json, onLoad );\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json, onLoad ) {\n\n\t\tconst shapes = this.parseShape( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = this.parseImages( json.images, function () {\n\n\t\t\tif ( onLoad !== undefined ) onLoad( object );\n\n\t\t} );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials );\n\n\t\tif ( json.animations ) {\n\n\t\t\tobject.animations = this.parseAnimations( json.animations );\n\n\t\t}\n\n\t\tif ( json.images === undefined || json.images.length === 0 ) {\n\n\t\t\tif ( onLoad !== undefined ) onLoad( object );\n\n\t\t}\n\n\t\treturn object;\n\n\t},\n\n\tparseShape: function ( json ) {\n\n\t\tconst shapes = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst shape = new Shape().fromJSON( json[ i ] );\n\n\t\t\t\tshapes[ shape.uuid ] = shape;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn shapes;\n\n\t},\n\n\tparseGeometries: function ( json, shapes ) {\n\n\t\tconst geometries = {};\n\t\tlet geometryShapes;\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst bufferGeometryLoader = new BufferGeometryLoader();\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tlet geometry;\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tswitch ( data.type ) {\n\n\t\t\t\t\tcase 'PlaneGeometry':\n\t\t\t\t\tcase 'PlaneBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.width,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.widthSegments,\n\t\t\t\t\t\t\tdata.heightSegments\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'BoxGeometry':\n\t\t\t\t\tcase 'BoxBufferGeometry':\n\t\t\t\t\tcase 'CubeGeometry': // backwards compatible\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.width,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.depth,\n\t\t\t\t\t\t\tdata.widthSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.depthSegments\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'CircleGeometry':\n\t\t\t\t\tcase 'CircleBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.segments,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'CylinderGeometry':\n\t\t\t\t\tcase 'CylinderBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radiusTop,\n\t\t\t\t\t\t\tdata.radiusBottom,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.openEnded,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'ConeGeometry':\n\t\t\t\t\tcase 'ConeBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.openEnded,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'SphereGeometry':\n\t\t\t\t\tcase 'SphereBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.widthSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.phiStart,\n\t\t\t\t\t\t\tdata.phiLength,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'DodecahedronGeometry':\n\t\t\t\t\tcase 'DodecahedronBufferGeometry':\n\t\t\t\t\tcase 'IcosahedronGeometry':\n\t\t\t\t\tcase 'IcosahedronBufferGeometry':\n\t\t\t\t\tcase 'OctahedronGeometry':\n\t\t\t\t\tcase 'OctahedronBufferGeometry':\n\t\t\t\t\tcase 'TetrahedronGeometry':\n\t\t\t\t\tcase 'TetrahedronBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.detail\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'RingGeometry':\n\t\t\t\t\tcase 'RingBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.innerRadius,\n\t\t\t\t\t\t\tdata.outerRadius,\n\t\t\t\t\t\t\tdata.thetaSegments,\n\t\t\t\t\t\t\tdata.phiSegments,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'TorusGeometry':\n\t\t\t\t\tcase 'TorusBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.tube,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.tubularSegments,\n\t\t\t\t\t\t\tdata.arc\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'TorusKnotGeometry':\n\t\t\t\t\tcase 'TorusKnotBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.tube,\n\t\t\t\t\t\t\tdata.tubularSegments,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.p,\n\t\t\t\t\t\t\tdata.q\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'TubeGeometry':\n\t\t\t\t\tcase 'TubeBufferGeometry':\n\n\t\t\t\t\t\t// This only works for built-in curves (e.g. CatmullRomCurve3).\n\t\t\t\t\t\t// User defined curves or instances of CurvePath will not be deserialized.\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tnew Curves[ data.path.type ]().fromJSON( data.path ),\n\t\t\t\t\t\t\tdata.tubularSegments,\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.closed\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'LatheGeometry':\n\t\t\t\t\tcase 'LatheBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.points,\n\t\t\t\t\t\t\tdata.segments,\n\t\t\t\t\t\t\tdata.phiStart,\n\t\t\t\t\t\t\tdata.phiLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'PolyhedronGeometry':\n\t\t\t\t\tcase 'PolyhedronBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.vertices,\n\t\t\t\t\t\t\tdata.indices,\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.details\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'ShapeGeometry':\n\t\t\t\t\tcase 'ShapeBufferGeometry':\n\n\t\t\t\t\t\tgeometryShapes = [];\n\n\t\t\t\t\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\t\t\t\t\tgeometryShapes.push( shape );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tgeometryShapes,\n\t\t\t\t\t\t\tdata.curveSegments\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\n\t\t\t\t\tcase 'ExtrudeGeometry':\n\t\t\t\t\tcase 'ExtrudeBufferGeometry':\n\n\t\t\t\t\t\tgeometryShapes = [];\n\n\t\t\t\t\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\t\t\t\t\tgeometryShapes.push( shape );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst extrudePath = data.options.extrudePath;\n\n\t\t\t\t\t\tif ( extrudePath !== undefined ) {\n\n\t\t\t\t\t\t\tdata.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tgeometryShapes,\n\t\t\t\t\t\t\tdata.options\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'BufferGeometry':\n\t\t\t\t\tcase 'InstancedBufferGeometry':\n\n\t\t\t\t\t\tgeometry = bufferGeometryLoader.parse( data );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'Geometry':\n\n\t\t\t\t\t\tconsole.error( 'THREE.ObjectLoader: Loading \"Geometry\" is not supported anymore.' );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Unsupported geometry type \"' + data.type + '\"' );\n\n\t\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) geometry.name = data.name;\n\t\t\t\tif ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;\n\n\t\t\t\tgeometries[ data.uuid ] = geometry;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn geometries;\n\n\t},\n\n\tparseMaterials: function ( json, textures ) {\n\n\t\tconst cache = {}; // MultiMaterial\n\t\tconst materials = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst loader = new MaterialLoader();\n\t\t\tloader.setTextures( textures );\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( data.type === 'MultiMaterial' ) {\n\n\t\t\t\t\t// Deprecated\n\n\t\t\t\t\tconst array = [];\n\n\t\t\t\t\tfor ( let j = 0; j < data.materials.length; j ++ ) {\n\n\t\t\t\t\t\tconst material = data.materials[ j ];\n\n\t\t\t\t\t\tif ( cache[ material.uuid ] === undefined ) {\n\n\t\t\t\t\t\t\tcache[ material.uuid ] = loader.parse( material );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tarray.push( cache[ material.uuid ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmaterials[ data.uuid ] = array;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( cache[ data.uuid ] === undefined ) {\n\n\t\t\t\t\t\tcache[ data.uuid ] = loader.parse( data );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmaterials[ data.uuid ] = cache[ data.uuid ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn materials;\n\n\t},\n\n\tparseAnimations: function ( json ) {\n\n\t\tconst animations = [];\n\n\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\tconst data = json[ i ];\n\n\t\t\tconst clip = AnimationClip.parse( data );\n\n\t\t\tif ( data.uuid !== undefined ) clip.uuid = data.uuid;\n\n\t\t\tanimations.push( clip );\n\n\t\t}\n\n\t\treturn animations;\n\n\t},\n\n\tparseImages: function ( json, onLoad ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tfunction loadImage( url ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\treturn loader.load( url, function () {\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, undefined, function () {\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tconst manager = new LoadingManager( onLoad );\n\n\t\t\tloader = new ImageLoader( manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\timages[ image.uuid ] = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;\n\n\t\t\t\t\t\timages[ image.uuid ].push( loadImage( path ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;\n\n\t\t\t\t\timages[ image.uuid ] = loadImage( path );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t},\n\n\tparseTextures: function ( json, images ) {\n\n\t\tfunction parseConstant( value, type ) {\n\n\t\t\tif ( typeof value === 'number' ) return value;\n\n\t\t\tconsole.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );\n\n\t\t\treturn type[ value ];\n\n\t\t}\n\n\t\tconst textures = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( data.image === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No \"image\" specified for', data.uuid );\n\n\t\t\t\t}\n\n\t\t\t\tif ( images[ data.image ] === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined image', data.image );\n\n\t\t\t\t}\n\n\t\t\t\tlet texture;\n\n\t\t\t\tif ( Array.isArray( images[ data.image ] ) ) {\n\n\t\t\t\t\ttexture = new CubeTexture( images[ data.image ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture = new Texture( images[ data.image ] );\n\n\t\t\t\t}\n\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\ttexture.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) texture.name = data.name;\n\n\t\t\t\tif ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );\n\n\t\t\t\tif ( data.offset !== undefined ) texture.offset.fromArray( data.offset );\n\t\t\t\tif ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );\n\t\t\t\tif ( data.center !== undefined ) texture.center.fromArray( data.center );\n\t\t\t\tif ( data.rotation !== undefined ) texture.rotation = data.rotation;\n\n\t\t\t\tif ( data.wrap !== undefined ) {\n\n\t\t\t\t\ttexture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );\n\t\t\t\t\ttexture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.format !== undefined ) texture.format = data.format;\n\t\t\t\tif ( data.type !== undefined ) texture.type = data.type;\n\t\t\t\tif ( data.encoding !== undefined ) texture.encoding = data.encoding;\n\n\t\t\t\tif ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;\n\n\t\t\t\tif ( data.flipY !== undefined ) texture.flipY = data.flipY;\n\n\t\t\t\tif ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;\n\t\t\t\tif ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;\n\n\t\t\t\ttextures[ data.uuid ] = texture;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn textures;\n\n\t},\n\n\tparseObject: function ( data, geometries, materials ) {\n\n\t\tlet object;\n\n\t\tfunction getGeometry( name ) {\n\n\t\t\tif ( geometries[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined geometry', name );\n\n\t\t\t}\n\n\t\t\treturn geometries[ name ];\n\n\t\t}\n\n\t\tfunction getMaterial( name ) {\n\n\t\t\tif ( name === undefined ) return undefined;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, l = name.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst uuid = name[ i ];\n\n\t\t\t\t\tif ( materials[ uuid ] === undefined ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', uuid );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tarray.push( materials[ uuid ] );\n\n\t\t\t\t}\n\n\t\t\t\treturn array;\n\n\t\t\t}\n\n\t\t\tif ( materials[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', name );\n\n\t\t\t}\n\n\t\t\treturn materials[ name ];\n\n\t\t}\n\n\t\tlet geometry, material;\n\n\t\tswitch ( data.type ) {\n\n\t\t\tcase 'Scene':\n\n\t\t\t\tobject = new Scene();\n\n\t\t\t\tif ( data.background !== undefined ) {\n\n\t\t\t\t\tif ( Number.isInteger( data.background ) ) {\n\n\t\t\t\t\t\tobject.background = new Color( data.background );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.fog !== undefined ) {\n\n\t\t\t\t\tif ( data.fog.type === 'Fog' ) {\n\n\t\t\t\t\t\tobject.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );\n\n\t\t\t\t\t} else if ( data.fog.type === 'FogExp2' ) {\n\n\t\t\t\t\t\tobject.fog = new FogExp2( data.fog.color, data.fog.density );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PerspectiveCamera':\n\n\t\t\t\tobject = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );\n\n\t\t\t\tif ( data.focus !== undefined ) object.focus = data.focus;\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;\n\t\t\t\tif ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'OrthographicCamera':\n\n\t\t\t\tobject = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );\n\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'AmbientLight':\n\n\t\t\t\tobject = new AmbientLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'DirectionalLight':\n\n\t\t\t\tobject = new DirectionalLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointLight':\n\n\t\t\t\tobject = new PointLight( data.color, data.intensity, data.distance, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'RectAreaLight':\n\n\t\t\t\tobject = new RectAreaLight( data.color, data.intensity, data.width, data.height );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SpotLight':\n\n\t\t\t\tobject = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'HemisphereLight':\n\n\t\t\t\tobject = new HemisphereLight( data.color, data.groundColor, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LightProbe':\n\n\t\t\t\tobject = new LightProbe().fromJSON( data );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SkinnedMesh':\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );\n\n\t\t\tcase 'Mesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new Mesh( geometry, material );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'InstancedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\t\t\t\tconst count = data.count;\n\t\t\t\tconst instanceMatrix = data.instanceMatrix;\n\n\t\t\t\tobject = new InstancedMesh( geometry, material, count );\n\t\t\t\tobject.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LOD':\n\n\t\t\t\tobject = new LOD();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Line':\n\n\t\t\t\tobject = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineLoop':\n\n\t\t\t\tobject = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineSegments':\n\n\t\t\t\tobject = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointCloud':\n\t\t\tcase 'Points':\n\n\t\t\t\tobject = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Sprite':\n\n\t\t\t\tobject = new Sprite( getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Group':\n\n\t\t\t\tobject = new Group();\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tobject = new Object3D();\n\n\t\t}\n\n\t\tobject.uuid = data.uuid;\n\n\t\tif ( data.name !== undefined ) object.name = data.name;\n\n\t\tif ( data.matrix !== undefined ) {\n\n\t\t\tobject.matrix.fromArray( data.matrix );\n\n\t\t\tif ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;\n\t\t\tif ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );\n\n\t\t} else {\n\n\t\t\tif ( data.position !== undefined ) object.position.fromArray( data.position );\n\t\t\tif ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );\n\t\t\tif ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );\n\t\t\tif ( data.scale !== undefined ) object.scale.fromArray( data.scale );\n\n\t\t}\n\n\t\tif ( data.castShadow !== undefined ) object.castShadow = data.castShadow;\n\t\tif ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;\n\n\t\tif ( data.shadow ) {\n\n\t\t\tif ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;\n\t\t\tif ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;\n\t\t\tif ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;\n\t\t\tif ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );\n\t\t\tif ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );\n\n\t\t}\n\n\t\tif ( data.visible !== undefined ) object.visible = data.visible;\n\t\tif ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;\n\t\tif ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;\n\t\tif ( data.userData !== undefined ) object.userData = data.userData;\n\t\tif ( data.layers !== undefined ) object.layers.mask = data.layers;\n\n\t\tif ( data.children !== undefined ) {\n\n\t\t\tconst children = data.children;\n\n\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\tobject.add( this.parseObject( children[ i ], geometries, materials ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.type === 'LOD' ) {\n\n\t\t\tif ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;\n\n\t\t\tconst levels = data.levels;\n\n\t\t\tfor ( let l = 0; l < levels.length; l ++ ) {\n\n\t\t\t\tconst level = levels[ l ];\n\t\t\t\tconst child = object.getObjectByProperty( 'uuid', level.object );\n\n\t\t\t\tif ( child !== undefined ) {\n\n\t\t\t\t\tobject.addLevel( child, level.distance );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n} );\n\nconst TEXTURE_MAPPING = {\n\tUVMapping: UVMapping,\n\tCubeReflectionMapping: CubeReflectionMapping,\n\tCubeRefractionMapping: CubeRefractionMapping,\n\tEquirectangularReflectionMapping: EquirectangularReflectionMapping,\n\tEquirectangularRefractionMapping: EquirectangularRefractionMapping,\n\tCubeUVReflectionMapping: CubeUVReflectionMapping,\n\tCubeUVRefractionMapping: CubeUVRefractionMapping\n};\n\nconst TEXTURE_WRAPPING = {\n\tRepeatWrapping: RepeatWrapping,\n\tClampToEdgeWrapping: ClampToEdgeWrapping,\n\tMirroredRepeatWrapping: MirroredRepeatWrapping\n};\n\nconst TEXTURE_FILTER = {\n\tNearestFilter: NearestFilter,\n\tNearestMipmapNearestFilter: NearestMipmapNearestFilter,\n\tNearestMipmapLinearFilter: NearestMipmapLinearFilter,\n\tLinearFilter: LinearFilter,\n\tLinearMipmapNearestFilter: LinearMipmapNearestFilter,\n\tLinearMipmapLinearFilter: LinearMipmapLinearFilter\n};\n\n/**\n * @author thespite / http://clicktorelease.com/\n */\n\n\nfunction ImageBitmapLoader( manager ) {\n\n\tif ( typeof createImageBitmap === 'undefined' ) {\n\n\t\tconsole.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );\n\n\t}\n\n\tif ( typeof fetch === 'undefined' ) {\n\n\t\tconsole.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );\n\n\t}\n\n\tLoader.call( this, manager );\n\n\tthis.options = { premultiplyAlpha: 'none' };\n\n}\n\nImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: ImageBitmapLoader,\n\n\tisImageBitmapLoader: true,\n\n\tsetOptions: function setOptions( options ) {\n\n\t\tthis.options = options;\n\n\t\treturn this;\n\n\t},\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tfetch( url ).then( function ( res ) {\n\n\t\t\treturn res.blob();\n\n\t\t} ).then( function ( blob ) {\n\n\t\t\treturn createImageBitmap( blob, scope.options );\n\n\t\t} ).then( function ( imageBitmap ) {\n\n\t\t\tCache.add( url, imageBitmap );\n\n\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t} ).catch( function ( e ) {\n\n\t\t\tif ( onError ) onError( e );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t} );\n\n\t\tscope.manager.itemStart( url );\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * minimal class for proxing functions to Path. Replaces old \"extractSubpaths()\"\n **/\n\nfunction ShapePath() {\n\n\tthis.type = 'ShapePath';\n\n\tthis.color = new Color();\n\n\tthis.subPaths = [];\n\tthis.currentPath = null;\n\n}\n\nObject.assign( ShapePath.prototype, {\n\n\tmoveTo: function ( x, y ) {\n\n\t\tthis.currentPath = new Path();\n\t\tthis.subPaths.push( this.currentPath );\n\t\tthis.currentPath.moveTo( x, y );\n\n\t\treturn this;\n\n\t},\n\n\tlineTo: function ( x, y ) {\n\n\t\tthis.currentPath.lineTo( x, y );\n\n\t\treturn this;\n\n\t},\n\n\tquadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {\n\n\t\tthis.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tbezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tthis.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tsplineThru: function ( pts ) {\n\n\t\tthis.currentPath.splineThru( pts );\n\n\t\treturn this;\n\n\t},\n\n\ttoShapes: function ( isCCW, noHoles ) {\n\n\t\tfunction toShapesNoHoles( inSubpaths ) {\n\n\t\t\tconst shapes = [];\n\n\t\t\tfor ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {\n\n\t\t\t\tconst tmpPath = inSubpaths[ i ];\n\n\t\t\t\tconst tmpShape = new Shape();\n\t\t\t\ttmpShape.curves = tmpPath.curves;\n\n\t\t\t\tshapes.push( tmpShape );\n\n\t\t\t}\n\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tfunction isPointInsidePolygon( inPt, inPolygon ) {\n\n\t\t\tconst polyLen = inPolygon.length;\n\n\t\t\t// inPt on polygon contour => immediate success or\n\t\t\t// toggling of inside/outside at every single! intersection point of an edge\n\t\t\t// with the horizontal line through inPt, left of inPt\n\t\t\t// not counting lowerY endpoints of edges and whole edges on that line\n\t\t\tlet inside = false;\n\t\t\tfor ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {\n\n\t\t\t\tlet edgeLowPt = inPolygon[ p ];\n\t\t\t\tlet edgeHighPt = inPolygon[ q ];\n\n\t\t\t\tlet edgeDx = edgeHighPt.x - edgeLowPt.x;\n\t\t\t\tlet edgeDy = edgeHighPt.y - edgeLowPt.y;\n\n\t\t\t\tif ( Math.abs( edgeDy ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not parallel\n\t\t\t\t\tif ( edgeDy < 0 ) {\n\n\t\t\t\t\t\tedgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;\n\t\t\t\t\t\tedgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) \t\tcontinue;\n\n\t\t\t\t\tif ( inPt.y === edgeLowPt.y ) {\n\n\t\t\t\t\t\tif ( inPt.x === edgeLowPt.x )\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\t// continue;\t\t\t\t// no intersection or edgeLowPt => doesn't count !!!\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );\n\t\t\t\t\t\tif ( perpEdge === 0 )\t\t\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\tif ( perpEdge < 0 ) \t\t\t\tcontinue;\n\t\t\t\t\t\tinside = ! inside;\t\t// true intersection left of inPt\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// parallel or collinear\n\t\t\t\t\tif ( inPt.y !== edgeLowPt.y ) \t\tcontinue;\t\t\t// parallel\n\t\t\t\t\t// edge lies on the same horizontal line as inPt\n\t\t\t\t\tif ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||\n\t\t\t\t\t\t ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) )\t\treturn\ttrue;\t// inPt: Point on contour !\n\t\t\t\t\t// continue;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn\tinside;\n\n\t\t}\n\n\t\tconst isClockWise = ShapeUtils.isClockWise;\n\n\t\tconst subPaths = this.subPaths;\n\t\tif ( subPaths.length === 0 ) return [];\n\n\t\tif ( noHoles === true )\treturn\ttoShapesNoHoles( subPaths );\n\n\n\t\tlet solid, tmpPath, tmpShape, shapes = [];\n\n\t\tif ( subPaths.length === 1 ) {\n\n\t\t\ttmpPath = subPaths[ 0 ];\n\t\t\ttmpShape = new Shape();\n\t\t\ttmpShape.curves = tmpPath.curves;\n\t\t\tshapes.push( tmpShape );\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tlet holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );\n\t\tholesFirst = isCCW ? ! holesFirst : holesFirst;\n\n\t\t// console.log(\"Holes first\", holesFirst);\n\n\t\tconst betterShapeHoles = [];\n\t\tconst newShapes = [];\n\t\tlet newShapeHoles = [];\n\t\tlet mainIdx = 0;\n\t\tlet tmpPoints;\n\n\t\tnewShapes[ mainIdx ] = undefined;\n\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\tfor ( let i = 0, l = subPaths.length; i < l; i ++ ) {\n\n\t\t\ttmpPath = subPaths[ i ];\n\t\t\ttmpPoints = tmpPath.getPoints();\n\t\t\tsolid = isClockWise( tmpPoints );\n\t\t\tsolid = isCCW ? ! solid : solid;\n\n\t\t\tif ( solid ) {\n\n\t\t\t\tif ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) )\tmainIdx ++;\n\n\t\t\t\tnewShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };\n\t\t\t\tnewShapes[ mainIdx ].s.curves = tmpPath.curves;\n\n\t\t\t\tif ( holesFirst )\tmainIdx ++;\n\t\t\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\t\t\t//console.log('cw', i);\n\n\t\t\t} else {\n\n\t\t\t\tnewShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );\n\n\t\t\t\t//console.log('ccw', i);\n\n\t\t\t}\n\n\t\t}\n\n\t\t// only Holes? -> probably all Shapes with wrong orientation\n\t\tif ( ! newShapes[ 0 ] )\treturn\ttoShapesNoHoles( subPaths );\n\n\n\t\tif ( newShapes.length > 1 ) {\n\n\t\t\tlet ambiguous = false;\n\t\t\tconst toChange = [];\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tbetterShapeHoles[ sIdx ] = [];\n\n\t\t\t}\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tconst sho = newShapeHoles[ sIdx ];\n\n\t\t\t\tfor ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {\n\n\t\t\t\t\tconst ho = sho[ hIdx ];\n\t\t\t\t\tlet hole_unassigned = true;\n\n\t\t\t\t\tfor ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {\n\n\t\t\t\t\t\tif ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {\n\n\t\t\t\t\t\t\tif ( sIdx !== s2Idx )\ttoChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );\n\t\t\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\t\t\thole_unassigned = false;\n\t\t\t\t\t\t\t\tbetterShapeHoles[ s2Idx ].push( ho );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tambiguous = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\tbetterShapeHoles[ sIdx ].push( ho );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t\t// console.log(\"ambiguous: \", ambiguous);\n\n\t\t\tif ( toChange.length > 0 ) {\n\n\t\t\t\t// console.log(\"to change: \", toChange);\n\t\t\t\tif ( ! ambiguous )\tnewShapeHoles = betterShapeHoles;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet tmpHoles;\n\n\t\tfor ( let i = 0, il = newShapes.length; i < il; i ++ ) {\n\n\t\t\ttmpShape = newShapes[ i ].s;\n\t\t\tshapes.push( tmpShape );\n\t\t\ttmpHoles = newShapeHoles[ i ];\n\n\t\t\tfor ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {\n\n\t\t\t\ttmpShape.holes.push( tmpHoles[ j ].h );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//console.log(\"shape\", shapes);\n\n\t\treturn shapes;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author mrdoob / http://mrdoob.com/\n */\n\n\nfunction Font( data ) {\n\n\tthis.type = 'Font';\n\n\tthis.data = data;\n\n}\n\nObject.assign( Font.prototype, {\n\n\tisFont: true,\n\n\tgenerateShapes: function ( text, size ) {\n\n\t\tif ( size === undefined ) size = 100;\n\n\t\tconst shapes = [];\n\t\tconst paths = createPaths( text, size, this.data );\n\n\t\tfor ( let p = 0, pl = paths.length; p < pl; p ++ ) {\n\n\t\t\tArray.prototype.push.apply( shapes, paths[ p ].toShapes() );\n\n\t\t}\n\n\t\treturn shapes;\n\n\t}\n\n} );\n\nfunction createPaths( text, size, data ) {\n\n\tconst chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988\n\tconst scale = size / data.resolution;\n\tconst line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;\n\n\tconst paths = [];\n\n\tlet offsetX = 0, offsetY = 0;\n\n\tfor ( let i = 0; i < chars.length; i ++ ) {\n\n\t\tconst char = chars[ i ];\n\n\t\tif ( char === '\\n' ) {\n\n\t\t\toffsetX = 0;\n\t\t\toffsetY -= line_height;\n\n\t\t} else {\n\n\t\t\tconst ret = createPath( char, scale, offsetX, offsetY, data );\n\t\t\toffsetX += ret.offsetX;\n\t\t\tpaths.push( ret.path );\n\n\t\t}\n\n\t}\n\n\treturn paths;\n\n}\n\nfunction createPath( char, scale, offsetX, offsetY, data ) {\n\n\tconst glyph = data.glyphs[ char ] || data.glyphs[ '?' ];\n\n\tif ( ! glyph ) {\n\n\t\tconsole.error( 'THREE.Font: character \"' + char + '\" does not exists in font family ' + data.familyName + '.' );\n\n\t\treturn;\n\n\t}\n\n\tconst path = new ShapePath();\n\n\tlet x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;\n\n\tif ( glyph.o ) {\n\n\t\tconst outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );\n\n\t\tfor ( let i = 0, l = outline.length; i < l; ) {\n\n\t\t\tconst action = outline[ i ++ ];\n\n\t\t\tswitch ( action ) {\n\n\t\t\t\tcase 'm': // moveTo\n\n\t\t\t\t\tx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\ty = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.moveTo( x, y );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'l': // lineTo\n\n\t\t\t\t\tx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\ty = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.lineTo( x, y );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'q': // quadraticCurveTo\n\n\t\t\t\t\tcpx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx1 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy1 = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.quadraticCurveTo( cpx1, cpy1, cpx, cpy );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'b': // bezierCurveTo\n\n\t\t\t\t\tcpx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx1 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy1 = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx2 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy2 = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn { offsetX: glyph.ha * scale, path: path };\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction FontLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nFontLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: FontLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tlet json;\n\n\t\t\ttry {\n\n\t\t\t\tjson = JSON.parse( text );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tconsole.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );\n\t\t\t\tjson = JSON.parse( text.substring( 65, text.length - 2 ) );\n\n\t\t\t}\n\n\t\t\tconst font = scope.parse( json );\n\n\t\t\tif ( onLoad ) onLoad( font );\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\treturn new Font( json );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nlet _context;\n\nconst AudioContext = {\n\n\tgetContext: function () {\n\n\t\tif ( _context === undefined ) {\n\n\t\t\t_context = new ( window.AudioContext || window.webkitAudioContext )();\n\n\t\t}\n\n\t\treturn _context;\n\n\t},\n\n\tsetContext: function ( value ) {\n\n\t\t_context = value;\n\n\t}\n\n};\n\n/**\n * @author Reece Aaron Lecrivain / http://reecenotes.com/\n */\n\nfunction AudioLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nAudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: AudioLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\ttry {\n\n\t\t\t\t// Create a copy of the buffer. The `decodeAudioData` method\n\t\t\t\t// detaches the buffer when complete, preventing reuse.\n\t\t\t\tconst bufferCopy = buffer.slice( 0 );\n\n\t\t\t\tconst context = AudioContext.getContext();\n\t\t\t\tcontext.decodeAudioData( bufferCopy, function ( audioBuffer ) {\n\n\t\t\t\t\tonLoad( audioBuffer );\n\n\t\t\t\t} );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n} );\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction HemisphereLightProbe( skyColor, groundColor, intensity ) {\n\n\tLightProbe.call( this, undefined, intensity );\n\n\tconst color1 = new Color().set( skyColor );\n\tconst color2 = new Color().set( groundColor );\n\n\tconst sky = new Vector3( color1.r, color1.g, color1.b );\n\tconst ground = new Vector3( color2.r, color2.g, color2.b );\n\n\t// without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );\n\tconst c0 = Math.sqrt( Math.PI );\n\tconst c1 = c0 * Math.sqrt( 0.75 );\n\n\tthis.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );\n\tthis.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );\n\n}\n\nHemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {\n\n\tconstructor: HemisphereLightProbe,\n\n\tisHemisphereLightProbe: true,\n\n\tcopy: function ( source ) { // modifying colors not currently supported\n\n\t\tLightProbe.prototype.copy.call( this, source );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = LightProbe.prototype.toJSON.call( this, meta );\n\n\t\t// data.sh = this.sh.toArray(); // todo\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction AmbientLightProbe( color, intensity ) {\n\n\tLightProbe.call( this, undefined, intensity );\n\n\tconst color1 = new Color().set( color );\n\n\t// without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );\n\tthis.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );\n\n}\n\nAmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {\n\n\tconstructor: AmbientLightProbe,\n\n\tisAmbientLightProbe: true,\n\n\tcopy: function ( source ) { // modifying color not currently supported\n\n\t\tLightProbe.prototype.copy.call( this, source );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = LightProbe.prototype.toJSON.call( this, meta );\n\n\t\t// data.sh = this.sh.toArray(); // todo\n\n\t\treturn data;\n\n\t}\n\n} );\n\nconst _eyeRight = new Matrix4();\nconst _eyeLeft = new Matrix4();\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction StereoCamera() {\n\n\tthis.type = 'StereoCamera';\n\n\tthis.aspect = 1;\n\n\tthis.eyeSep = 0.064;\n\n\tthis.cameraL = new PerspectiveCamera();\n\tthis.cameraL.layers.enable( 1 );\n\tthis.cameraL.matrixAutoUpdate = false;\n\n\tthis.cameraR = new PerspectiveCamera();\n\tthis.cameraR.layers.enable( 2 );\n\tthis.cameraR.matrixAutoUpdate = false;\n\n\tthis._cache = {\n\t\tfocus: null,\n\t\tfov: null,\n\t\taspect: null,\n\t\tnear: null,\n\t\tfar: null,\n\t\tzoom: null,\n\t\teyeSep: null\n\t};\n\n}\n\nObject.assign( StereoCamera.prototype, {\n\n\tupdate: function ( camera ) {\n\n\t\tconst cache = this._cache;\n\n\t\tconst needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||\n\t\t\tcache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||\n\t\t\tcache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tcache.focus = camera.focus;\n\t\t\tcache.fov = camera.fov;\n\t\t\tcache.aspect = camera.aspect * this.aspect;\n\t\t\tcache.near = camera.near;\n\t\t\tcache.far = camera.far;\n\t\t\tcache.zoom = camera.zoom;\n\t\t\tcache.eyeSep = this.eyeSep;\n\n\t\t\t// Off-axis stereoscopic effect based on\n\t\t\t// http://paulbourke.net/stereographics/stereorender/\n\n\t\t\tconst projectionMatrix = camera.projectionMatrix.clone();\n\t\t\tconst eyeSepHalf = cache.eyeSep / 2;\n\t\t\tconst eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;\n\t\t\tconst ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;\n\t\t\tlet xmin, xmax;\n\n\t\t\t// translate xOffset\n\n\t\t\t_eyeLeft.elements[ 12 ] = - eyeSepHalf;\n\t\t\t_eyeRight.elements[ 12 ] = eyeSepHalf;\n\n\t\t\t// for left eye\n\n\t\t\txmin = - ymax * cache.aspect + eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect + eyeSepOnProjection;\n\n\t\t\tprojectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\tprojectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraL.projectionMatrix.copy( projectionMatrix );\n\n\t\t\t// for right eye\n\n\t\t\txmin = - ymax * cache.aspect - eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect - eyeSepOnProjection;\n\n\t\t\tprojectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\tprojectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraR.projectionMatrix.copy( projectionMatrix );\n\n\t\t}\n\n\t\tthis.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );\n\t\tthis.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Clock( autoStart ) {\n\n\tthis.autoStart = ( autoStart !== undefined ) ? autoStart : true;\n\n\tthis.startTime = 0;\n\tthis.oldTime = 0;\n\tthis.elapsedTime = 0;\n\n\tthis.running = false;\n\n}\n\nObject.assign( Clock.prototype, {\n\n\tstart: function () {\n\n\t\tthis.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732\n\n\t\tthis.oldTime = this.startTime;\n\t\tthis.elapsedTime = 0;\n\t\tthis.running = true;\n\n\t},\n\n\tstop: function () {\n\n\t\tthis.getElapsedTime();\n\t\tthis.running = false;\n\t\tthis.autoStart = false;\n\n\t},\n\n\tgetElapsedTime: function () {\n\n\t\tthis.getDelta();\n\t\treturn this.elapsedTime;\n\n\t},\n\n\tgetDelta: function () {\n\n\t\tlet diff = 0;\n\n\t\tif ( this.autoStart && ! this.running ) {\n\n\t\t\tthis.start();\n\t\t\treturn 0;\n\n\t\t}\n\n\t\tif ( this.running ) {\n\n\t\t\tconst newTime = ( typeof performance === 'undefined' ? Date : performance ).now();\n\n\t\t\tdiff = ( newTime - this.oldTime ) / 1000;\n\t\t\tthis.oldTime = newTime;\n\n\t\t\tthis.elapsedTime += diff;\n\n\t\t}\n\n\t\treturn diff;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _position$2 = new Vector3();\nconst _quaternion$3 = new Quaternion();\nconst _scale$1 = new Vector3();\nconst _orientation = new Vector3();\n\nfunction AudioListener() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'AudioListener';\n\n\tthis.context = AudioContext.getContext();\n\n\tthis.gain = this.context.createGain();\n\tthis.gain.connect( this.context.destination );\n\n\tthis.filter = null;\n\n\tthis.timeDelta = 0;\n\n\t// private\n\n\tthis._clock = new Clock();\n\n}\n\nAudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: AudioListener,\n\n\tgetInput: function () {\n\n\t\treturn this.gain;\n\n\t},\n\n\tremoveFilter: function ( ) {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\t\t\tthis.gain.connect( this.context.destination );\n\t\t\tthis.filter = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetFilter: function () {\n\n\t\treturn this.filter;\n\n\t},\n\n\tsetFilter: function ( value ) {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\n\t\t} else {\n\n\t\t\tthis.gain.disconnect( this.context.destination );\n\n\t\t}\n\n\t\tthis.filter = value;\n\t\tthis.gain.connect( this.filter );\n\t\tthis.filter.connect( this.context.destination );\n\n\t\treturn this;\n\n\t},\n\n\tgetMasterVolume: function () {\n\n\t\treturn this.gain.gain.value;\n\n\t},\n\n\tsetMasterVolume: function ( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n\t\tconst listener = this.context.listener;\n\t\tconst up = this.up;\n\n\t\tthis.timeDelta = this._clock.getDelta();\n\n\t\tthis.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 );\n\n\t\t_orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 );\n\n\t\tif ( listener.positionX ) {\n\n\t\t\t// code path for Chrome (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.timeDelta;\n\n\t\t\tlistener.positionX.linearRampToValueAtTime( _position$2.x, endTime );\n\t\t\tlistener.positionY.linearRampToValueAtTime( _position$2.y, endTime );\n\t\t\tlistener.positionZ.linearRampToValueAtTime( _position$2.z, endTime );\n\t\t\tlistener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );\n\t\t\tlistener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );\n\t\t\tlistener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );\n\t\t\tlistener.upX.linearRampToValueAtTime( up.x, endTime );\n\t\t\tlistener.upY.linearRampToValueAtTime( up.y, endTime );\n\t\t\tlistener.upZ.linearRampToValueAtTime( up.z, endTime );\n\n\t\t} else {\n\n\t\t\tlistener.setPosition( _position$2.x, _position$2.y, _position$2.z );\n\t\t\tlistener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Reece Aaron Lecrivain / http://reecenotes.com/\n */\n\nfunction Audio( listener ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Audio';\n\n\tthis.listener = listener;\n\tthis.context = listener.context;\n\n\tthis.gain = this.context.createGain();\n\tthis.gain.connect( listener.getInput() );\n\n\tthis.autoplay = false;\n\n\tthis.buffer = null;\n\tthis.detune = 0;\n\tthis.loop = false;\n\tthis.loopStart = 0;\n\tthis.loopEnd = 0;\n\tthis.offset = 0;\n\tthis.duration = undefined;\n\tthis.playbackRate = 1;\n\tthis.isPlaying = false;\n\tthis.hasPlaybackControl = true;\n\tthis.sourceType = 'empty';\n\n\tthis._startedAt = 0;\n\tthis._progress = 0;\n\n\tthis.filters = [];\n\n}\n\nAudio.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Audio,\n\n\tgetOutput: function () {\n\n\t\treturn this.gain;\n\n\t},\n\n\tsetNodeSource: function ( audioNode ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'audioNode';\n\t\tthis.source = audioNode;\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t},\n\n\tsetMediaElementSource: function ( mediaElement ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaNode';\n\t\tthis.source = this.context.createMediaElementSource( mediaElement );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t},\n\n\tsetMediaStreamSource: function ( mediaStream ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaStreamNode';\n\t\tthis.source = this.context.createMediaStreamSource( mediaStream );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t},\n\n\tsetBuffer: function ( audioBuffer ) {\n\n\t\tthis.buffer = audioBuffer;\n\t\tthis.sourceType = 'buffer';\n\n\t\tif ( this.autoplay ) this.play();\n\n\t\treturn this;\n\n\t},\n\n\tplay: function ( delay ) {\n\n\t\tif ( delay === undefined ) delay = 0;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: Audio is already playing.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._startedAt = this.context.currentTime + delay;\n\n\t\tconst source = this.context.createBufferSource();\n\t\tsource.buffer = this.buffer;\n\t\tsource.loop = this.loop;\n\t\tsource.loopStart = this.loopStart;\n\t\tsource.loopEnd = this.loopEnd;\n\t\tsource.onended = this.onEnded.bind( this );\n\t\tsource.start( this._startedAt, this._progress + this.offset, this.duration );\n\n\t\tthis.isPlaying = true;\n\n\t\tthis.source = source;\n\n\t\tthis.setDetune( this.detune );\n\t\tthis.setPlaybackRate( this.playbackRate );\n\n\t\treturn this.connect();\n\n\t},\n\n\tpause: function () {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\t// update current progress\n\n\t\t\tthis._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;\n\n\t\t\tif ( this.loop === true ) {\n\n\t\t\t\t// ensure _progress does not exceed duration with looped audios\n\n\t\t\t\tthis._progress = this._progress % ( this.duration || this.buffer.duration );\n\n\t\t\t}\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t\tthis.isPlaying = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tstop: function () {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._progress = 0;\n\n\t\tthis.source.stop();\n\t\tthis.source.onended = null;\n\t\tthis.isPlaying = false;\n\n\t\treturn this;\n\n\t},\n\n\tconnect: function () {\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.connect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].connect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].connect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.connect( this.getOutput() );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tdisconnect: function () {\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.disconnect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].disconnect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.disconnect( this.getOutput() );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetFilters: function () {\n\n\t\treturn this.filters;\n\n\t},\n\n\tsetFilters: function ( value ) {\n\n\t\tif ( ! value ) value = [];\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.disconnect();\n\t\t\tthis.filters = value;\n\t\t\tthis.connect();\n\n\t\t} else {\n\n\t\t\tthis.filters = value;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetDetune: function ( value ) {\n\n\t\tthis.detune = value;\n\n\t\tif ( this.source.detune === undefined ) return; // only set detune when available\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetDetune: function () {\n\n\t\treturn this.detune;\n\n\t},\n\n\tgetFilter: function () {\n\n\t\treturn this.getFilters()[ 0 ];\n\n\t},\n\n\tsetFilter: function ( filter ) {\n\n\t\treturn this.setFilters( filter ? [ filter ] : [] );\n\n\t},\n\n\tsetPlaybackRate: function ( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.playbackRate = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetPlaybackRate: function () {\n\n\t\treturn this.playbackRate;\n\n\t},\n\n\tonEnded: function () {\n\n\t\tthis.isPlaying = false;\n\n\t},\n\n\tgetLoop: function () {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn this.loop;\n\n\t},\n\n\tsetLoop: function ( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.loop = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.loop = this.loop;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetLoopStart: function ( value ) {\n\n\t\tthis.loopStart = value;\n\n\t\treturn this;\n\n\t},\n\n\tsetLoopEnd: function ( value ) {\n\n\t\tthis.loopEnd = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetVolume: function () {\n\n\t\treturn this.gain.gain.value;\n\n\t},\n\n\tsetVolume: function ( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _position$3 = new Vector3();\nconst _quaternion$4 = new Quaternion();\nconst _scale$2 = new Vector3();\nconst _orientation$1 = new Vector3();\n\nfunction PositionalAudio( listener ) {\n\n\tAudio.call( this, listener );\n\n\tthis.panner = this.context.createPanner();\n\tthis.panner.panningModel = 'HRTF';\n\tthis.panner.connect( this.gain );\n\n}\n\nPositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {\n\n\tconstructor: PositionalAudio,\n\n\tgetOutput: function () {\n\n\t\treturn this.panner;\n\n\t},\n\n\tgetRefDistance: function () {\n\n\t\treturn this.panner.refDistance;\n\n\t},\n\n\tsetRefDistance: function ( value ) {\n\n\t\tthis.panner.refDistance = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetRolloffFactor: function () {\n\n\t\treturn this.panner.rolloffFactor;\n\n\t},\n\n\tsetRolloffFactor: function ( value ) {\n\n\t\tthis.panner.rolloffFactor = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetDistanceModel: function () {\n\n\t\treturn this.panner.distanceModel;\n\n\t},\n\n\tsetDistanceModel: function ( value ) {\n\n\t\tthis.panner.distanceModel = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetMaxDistance: function () {\n\n\t\treturn this.panner.maxDistance;\n\n\t},\n\n\tsetMaxDistance: function ( value ) {\n\n\t\tthis.panner.maxDistance = value;\n\n\t\treturn this;\n\n\t},\n\n\tsetDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {\n\n\t\tthis.panner.coneInnerAngle = coneInnerAngle;\n\t\tthis.panner.coneOuterAngle = coneOuterAngle;\n\t\tthis.panner.coneOuterGain = coneOuterGain;\n\n\t\treturn this;\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n\t\tif ( this.hasPlaybackControl === true && this.isPlaying === false ) return;\n\n\t\tthis.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 );\n\n\t\t_orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 );\n\n\t\tconst panner = this.panner;\n\n\t\tif ( panner.positionX ) {\n\n\t\t\t// code path for Chrome and Firefox (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.listener.timeDelta;\n\n\t\t\tpanner.positionX.linearRampToValueAtTime( _position$3.x, endTime );\n\t\t\tpanner.positionY.linearRampToValueAtTime( _position$3.y, endTime );\n\t\t\tpanner.positionZ.linearRampToValueAtTime( _position$3.z, endTime );\n\t\t\tpanner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime );\n\t\t\tpanner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime );\n\t\t\tpanner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime );\n\n\t\t} else {\n\n\t\t\tpanner.setPosition( _position$3.x, _position$3.y, _position$3.z );\n\t\t\tpanner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z );\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction AudioAnalyser( audio, fftSize ) {\n\n\tthis.analyser = audio.context.createAnalyser();\n\tthis.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;\n\n\tthis.data = new Uint8Array( this.analyser.frequencyBinCount );\n\n\taudio.getOutput().connect( this.analyser );\n\n}\n\nObject.assign( AudioAnalyser.prototype, {\n\n\tgetFrequencyData: function () {\n\n\t\tthis.analyser.getByteFrequencyData( this.data );\n\n\t\treturn this.data;\n\n\t},\n\n\tgetAverageFrequency: function () {\n\n\t\tlet value = 0;\n\t\tconst data = this.getFrequencyData();\n\n\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\tvalue += data[ i ];\n\n\t\t}\n\n\t\treturn value / data.length;\n\n\t}\n\n} );\n\n/**\n *\n * Buffered scene graph property that allows weighted accumulation.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction PropertyMixer( binding, typeName, valueSize ) {\n\n\tthis.binding = binding;\n\tthis.valueSize = valueSize;\n\n\tlet mixFunction,\n\t\tmixFunctionAdditive,\n\t\tsetIdentity;\n\n\t// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]\n\t//\n\t// interpolators can use .buffer as their .result\n\t// the data then goes to 'incoming'\n\t//\n\t// 'accu0' and 'accu1' are used frame-interleaved for\n\t// the cumulative result and are compared to detect\n\t// changes\n\t//\n\t// 'orig' stores the original state of the property\n\t//\n\t// 'add' is used for additive cumulative results\n\t//\n\t// 'work' is optional and is only present for quaternion types. It is used\n\t// to store intermediate quaternion multiplication results\n\n\tswitch ( typeName ) {\n\n\t\tcase 'quaternion':\n\t\t\tmixFunction = this._slerp;\n\t\t\tmixFunctionAdditive = this._slerpAdditive;\n\t\t\tsetIdentity = this._setAdditiveIdentityQuaternion;\n\n\t\t\tthis.buffer = new Float64Array( valueSize * 6 );\n\t\t\tthis._workIndex = 5;\n\t\t\tbreak;\n\n\t\tcase 'string':\n\t\tcase 'bool':\n\t\t\tmixFunction = this._select;\n\n\t\t\t// Use the regular mix function and for additive on these types,\n\t\t\t// additive is not relevant for non-numeric types\n\t\t\tmixFunctionAdditive = this._select;\n\n\t\t\tsetIdentity = this._setAdditiveIdentityOther;\n\n\t\t\tthis.buffer = new Array( valueSize * 5 );\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tmixFunction = this._lerp;\n\t\t\tmixFunctionAdditive = this._lerpAdditive;\n\t\t\tsetIdentity = this._setAdditiveIdentityNumeric;\n\n\t\t\tthis.buffer = new Float64Array( valueSize * 5 );\n\n\t}\n\n\tthis._mixBufferRegion = mixFunction;\n\tthis._mixBufferRegionAdditive = mixFunctionAdditive;\n\tthis._setIdentity = setIdentity;\n\tthis._origIndex = 3;\n\tthis._addIndex = 4;\n\n\tthis.cumulativeWeight = 0;\n\tthis.cumulativeWeightAdditive = 0;\n\n\tthis.useCount = 0;\n\tthis.referenceCount = 0;\n\n}\n\nObject.assign( PropertyMixer.prototype, {\n\n\t// accumulate data in the 'incoming' region into 'accu'\n\taccumulate: function ( accuIndex, weight ) {\n\n\t\t// note: happily accumulating nothing when weight = 0, the caller knows\n\t\t// the weight and shouldn't have made the call in the first place\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = accuIndex * stride + stride;\n\n\t\tlet currentWeight = this.cumulativeWeight;\n\n\t\tif ( currentWeight === 0 ) {\n\n\t\t\t// accuN := incoming * weight\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ offset + i ] = buffer[ i ];\n\n\t\t\t}\n\n\t\t\tcurrentWeight = weight;\n\n\t\t} else {\n\n\t\t\t// accuN := accuN + incoming * weight\n\n\t\t\tcurrentWeight += weight;\n\t\t\tconst mix = weight / currentWeight;\n\t\t\tthis._mixBufferRegion( buffer, offset, 0, mix, stride );\n\n\t\t}\n\n\t\tthis.cumulativeWeight = currentWeight;\n\n\t},\n\n\t// accumulate data in the 'incoming' region into 'add'\n\taccumulateAdditive: function ( weight ) {\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = stride * this._addIndex;\n\n\t\tif ( this.cumulativeWeightAdditive === 0 ) {\n\n\t\t\t// add = identity\n\n\t\t\tthis._setIdentity();\n\n\t\t}\n\n\t\t// add := add + incoming * weight\n\n\t\tthis._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );\n\t\tthis.cumulativeWeightAdditive += weight;\n\n\t},\n\n\t// apply the state of 'accu' to the binding when accus differ\n\tapply: function ( accuIndex ) {\n\n\t\tconst stride = this.valueSize,\n\t\t\tbuffer = this.buffer,\n\t\t\toffset = accuIndex * stride + stride,\n\n\t\t\tweight = this.cumulativeWeight,\n\t\t\tweightAdditive = this.cumulativeWeightAdditive,\n\n\t\t\tbinding = this.binding;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tif ( weight < 1 ) {\n\n\t\t\t// accuN := accuN + original * ( 1 - cumulativeWeight )\n\n\t\t\tconst originalValueOffset = stride * this._origIndex;\n\n\t\t\tthis._mixBufferRegion(\n\t\t\t\tbuffer, offset, originalValueOffset, 1 - weight, stride );\n\n\t\t}\n\n\t\tif ( weightAdditive > 0 ) {\n\n\t\t\t// accuN := accuN + additive accuN\n\n\t\t\tthis._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );\n\n\t\t}\n\n\t\tfor ( let i = stride, e = stride + stride; i !== e; ++ i ) {\n\n\t\t\tif ( buffer[ i ] !== buffer[ i + stride ] ) {\n\n\t\t\t\t// value has changed -> update scene graph\n\n\t\t\t\tbinding.setValue( buffer, offset );\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t// remember the state of the bound property and copy it to both accus\n\tsaveOriginalState: function () {\n\n\t\tconst binding = this.binding;\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\n\t\t\toriginalValueOffset = stride * this._origIndex;\n\n\t\tbinding.getValue( buffer, originalValueOffset );\n\n\t\t// accu[0..1] := orig -- initially detect changes against the original\n\t\tfor ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {\n\n\t\t\tbuffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];\n\n\t\t}\n\n\t\t// Add to identity for additive\n\t\tthis._setIdentity();\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t},\n\n\t// apply the state previously taken via 'saveOriginalState' to the binding\n\trestoreOriginalState: function () {\n\n\t\tconst originalValueOffset = this.valueSize * 3;\n\t\tthis.binding.setValue( this.buffer, originalValueOffset );\n\n\t},\n\n\t_setAdditiveIdentityNumeric: function () {\n\n\t\tconst startIndex = this._addIndex * this.valueSize;\n\t\tconst endIndex = startIndex + this.valueSize;\n\n\t\tfor ( let i = startIndex; i < endIndex; i ++ ) {\n\n\t\t\tthis.buffer[ i ] = 0;\n\n\t\t}\n\n\t},\n\n\t_setAdditiveIdentityQuaternion: function () {\n\n\t\tthis._setAdditiveIdentityNumeric();\n\t\tthis.buffer[ this._addIndex * 4 + 3 ] = 1;\n\n\t},\n\n\t_setAdditiveIdentityOther: function () {\n\n\t\tconst startIndex = this._origIndex * this.valueSize;\n\t\tconst targetIndex = this._addIndex * this.valueSize;\n\n\t\tfor ( let i = 0; i < this.valueSize; i ++ ) {\n\n\t\t\tthis.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];\n\n\t\t}\n\n\t},\n\n\n\t// mix functions\n\n\t_select: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tif ( t >= 0.5 ) {\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ dstOffset + i ] = buffer[ srcOffset + i ];\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_slerp: function ( buffer, dstOffset, srcOffset, t ) {\n\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );\n\n\t},\n\n\t_slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst workOffset = this._workIndex * stride;\n\n\t\t// Store result in intermediate buffer offset\n\t\tQuaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );\n\n\t\t// Slerp to the intermediate result\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );\n\n\t},\n\n\t_lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst s = 1 - t;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t},\n\n\t_lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n *\n * A reference to a real property in the scene graph.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\n// Characters [].:/ are reserved for track binding syntax.\nconst _RESERVED_CHARS_RE = '\\\\[\\\\]\\\\.:\\\\/';\nconst _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );\n\n// Attempts to allow node names from any language. ES5's `\\w` regexp matches\n// only latin characters, and the unicode \\p{L} is not yet supported. So\n// instead, we exclude reserved characters and match everything else.\nconst _wordChar = '[^' + _RESERVED_CHARS_RE + ']';\nconst _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\\\.', '' ) + ']';\n\n// Parent directories, delimited by '/' or ':'. Currently unused, but must\n// be matched to parse the rest of the track name.\nconst _directoryRe = /((?:WC+[\\/:])*)/.source.replace( 'WC', _wordChar );\n\n// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.\nconst _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );\n\n// Object on target node, and accessor. May not contain reserved\n// characters. Accessor may contain any character except closing bracket.\nconst _objectRe = /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace( 'WC', _wordChar );\n\n// Property and accessor. May not contain reserved characters. Accessor may\n// contain any non-bracket characters.\nconst _propertyRe = /\\.(WC+)(?:\\[(.+)\\])?/.source.replace( 'WC', _wordChar );\n\nconst _trackRe = new RegExp( ''\n\t+ '^'\n\t+ _directoryRe\n\t+ _nodeRe\n\t+ _objectRe\n\t+ _propertyRe\n\t+ '$'\n);\n\nconst _supportedObjectNames = [ 'material', 'materials', 'bones' ];\n\nfunction Composite( targetGroup, path, optionalParsedPath ) {\n\n\tconst parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );\n\n\tthis._targetGroup = targetGroup;\n\tthis._bindings = targetGroup.subscribe_( path, parsedPath );\n\n}\n\nObject.assign( Composite.prototype, {\n\n\tgetValue: function ( array, offset ) {\n\n\t\tthis.bind(); // bind all binding\n\n\t\tconst firstValidIndex = this._targetGroup.nCachedObjects_,\n\t\t\tbinding = this._bindings[ firstValidIndex ];\n\n\t\t// and only call .getValue on the first\n\t\tif ( binding !== undefined ) binding.getValue( array, offset );\n\n\t},\n\n\tsetValue: function ( array, offset ) {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].setValue( array, offset );\n\n\t\t}\n\n\t},\n\n\tbind: function () {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].bind();\n\n\t\t}\n\n\t},\n\n\tunbind: function () {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].unbind();\n\n\t\t}\n\n\t}\n\n} );\n\n\nfunction PropertyBinding( rootNode, path, parsedPath ) {\n\n\tthis.path = path;\n\tthis.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );\n\n\tthis.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;\n\n\tthis.rootNode = rootNode;\n\n}\n\nObject.assign( PropertyBinding, {\n\n\tComposite: Composite,\n\n\tcreate: function ( root, path, parsedPath ) {\n\n\t\tif ( ! ( root && root.isAnimationObjectGroup ) ) {\n\n\t\t\treturn new PropertyBinding( root, path, parsedPath );\n\n\t\t} else {\n\n\t\t\treturn new PropertyBinding.Composite( root, path, parsedPath );\n\n\t\t}\n\n\t},\n\n\t/**\n\t * Replaces spaces with underscores and removes unsupported characters from\n\t * node names, to ensure compatibility with parseTrackName().\n\t *\n\t * @param {string} name Node name to be sanitized.\n\t * @return {string}\n\t */\n\tsanitizeNodeName: function ( name ) {\n\n\t\treturn name.replace( /\\s/g, '_' ).replace( _reservedRe, '' );\n\n\t},\n\n\tparseTrackName: function ( trackName ) {\n\n\t\tconst matches = _trackRe.exec( trackName );\n\n\t\tif ( ! matches ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );\n\n\t\t}\n\n\t\tconst results = {\n\t\t\t// directoryName: matches[ 1 ], // (tschw) currently unused\n\t\t\tnodeName: matches[ 2 ],\n\t\t\tobjectName: matches[ 3 ],\n\t\t\tobjectIndex: matches[ 4 ],\n\t\t\tpropertyName: matches[ 5 ], // required\n\t\t\tpropertyIndex: matches[ 6 ]\n\t\t};\n\n\t\tconst lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );\n\n\t\tif ( lastDot !== undefined && lastDot !== - 1 ) {\n\n\t\t\tconst objectName = results.nodeName.substring( lastDot + 1 );\n\n\t\t\t// Object names must be checked against an allowlist. Otherwise, there\n\t\t\t// is no way to parse 'foo.bar.baz': 'baz' must be a property, but\n\t\t\t// 'bar' could be the objectName, or part of a nodeName (which can\n\t\t\t// include '.' characters).\n\t\t\tif ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {\n\n\t\t\t\tresults.nodeName = results.nodeName.substring( 0, lastDot );\n\t\t\t\tresults.objectName = objectName;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( results.propertyName === null || results.propertyName.length === 0 ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );\n\n\t\t}\n\n\t\treturn results;\n\n\t},\n\n\tfindNode: function ( root, nodeName ) {\n\n\t\tif ( ! nodeName || nodeName === \"\" || nodeName === \".\" || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {\n\n\t\t\treturn root;\n\n\t\t}\n\n\t\t// search into skeleton bones.\n\t\tif ( root.skeleton ) {\n\n\t\t\tconst bone = root.skeleton.getBoneByName( nodeName );\n\n\t\t\tif ( bone !== undefined ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// search into node subtree.\n\t\tif ( root.children ) {\n\n\t\t\tconst searchNodeSubtree = function ( children ) {\n\n\t\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\t\tconst childNode = children[ i ];\n\n\t\t\t\t\tif ( childNode.name === nodeName || childNode.uuid === nodeName ) {\n\n\t\t\t\t\t\treturn childNode;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst result = searchNodeSubtree( childNode.children );\n\n\t\t\t\t\tif ( result ) return result;\n\n\t\t\t\t}\n\n\t\t\t\treturn null;\n\n\t\t\t};\n\n\t\t\tconst subTreeNode = searchNodeSubtree( root.children );\n\n\t\t\tif ( subTreeNode ) {\n\n\t\t\t\treturn subTreeNode;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n} );\n\nObject.assign( PropertyBinding.prototype, { // prototype, continued\n\n\t// these are used to \"bind\" a nonexistent property\n\t_getValue_unavailable: function () {},\n\t_setValue_unavailable: function () {},\n\n\tBindingType: {\n\t\tDirect: 0,\n\t\tEntireArray: 1,\n\t\tArrayElement: 2,\n\t\tHasFromToArray: 3\n\t},\n\n\tVersioning: {\n\t\tNone: 0,\n\t\tNeedsUpdate: 1,\n\t\tMatrixWorldNeedsUpdate: 2\n\t},\n\n\tGetterByBindingType: [\n\n\t\tfunction getValue_direct( buffer, offset ) {\n\n\t\t\tbuffer[ offset ] = this.node[ this.propertyName ];\n\n\t\t},\n\n\t\tfunction getValue_array( buffer, offset ) {\n\n\t\t\tconst source = this.resolvedProperty;\n\n\t\t\tfor ( let i = 0, n = source.length; i !== n; ++ i ) {\n\n\t\t\t\tbuffer[ offset ++ ] = source[ i ];\n\n\t\t\t}\n\n\t\t},\n\n\t\tfunction getValue_arrayElement( buffer, offset ) {\n\n\t\t\tbuffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];\n\n\t\t},\n\n\t\tfunction getValue_toArray( buffer, offset ) {\n\n\t\t\tthis.resolvedProperty.toArray( buffer, offset );\n\n\t\t}\n\n\t],\n\n\tSetterByBindingTypeAndVersioning: [\n\n\t\t[\n\t\t\t// Direct\n\n\t\t\tfunction setValue_direct( buffer, offset ) {\n\n\t\t\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\n\t\t\t},\n\n\t\t\tfunction setValue_direct_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t], [\n\n\t\t\t// EntireArray\n\n\t\t\tfunction setValue_array( buffer, offset ) {\n\n\t\t\t\tconst dest = this.resolvedProperty;\n\n\t\t\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tfunction setValue_array_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tconst dest = this.resolvedProperty;\n\n\t\t\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t\t\t}\n\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tconst dest = this.resolvedProperty;\n\n\t\t\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t\t\t}\n\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t], [\n\n\t\t\t// ArrayElement\n\n\t\t\tfunction setValue_arrayElement( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\n\t\t\t},\n\n\t\t\tfunction setValue_arrayElement_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t], [\n\n\t\t\t// HasToFromArray\n\n\t\t\tfunction setValue_fromArray( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\n\t\t\t},\n\n\t\t\tfunction setValue_fromArray_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t]\n\n\t],\n\n\tgetValue: function getValue_unbound( targetArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.getValue( targetArray, offset );\n\n\t\t// Note: This class uses a State pattern on a per-method basis:\n\t\t// 'bind' sets 'this.getValue' / 'setValue' and shadows the\n\t\t// prototype version of these methods with one that represents\n\t\t// the bound state. When the property is not found, the methods\n\t\t// become no-ops.\n\n\t},\n\n\tsetValue: function getValue_unbound( sourceArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.setValue( sourceArray, offset );\n\n\t},\n\n\t// create getter / setter pair for a property in the scene graph\n\tbind: function () {\n\n\t\tlet targetObject = this.node,\n\t\t\tparsedPath = this.parsedPath,\n\n\t\t\tobjectName = parsedPath.objectName,\n\t\t\tpropertyName = parsedPath.propertyName,\n\t\t\tpropertyIndex = parsedPath.propertyIndex;\n\n\t\tif ( ! targetObject ) {\n\n\t\t\ttargetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;\n\n\t\t\tthis.node = targetObject;\n\n\t\t}\n\n\t\t// set fail state so we can just 'return' on error\n\t\tthis.getValue = this._getValue_unavailable;\n\t\tthis.setValue = this._setValue_unavailable;\n\n\t\t// ensure there is a value node\n\t\tif ( ! targetObject ) {\n\n\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\\'t found.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( objectName ) {\n\n\t\t\tlet objectIndex = parsedPath.objectIndex;\n\n\t\t\t// special cases were we need to reach deeper into the hierarchy to get the face materials....\n\t\t\tswitch ( objectName ) {\n\n\t\t\t\tcase 'materials':\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.materials ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.materials;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'bones':\n\n\t\t\t\t\tif ( ! targetObject.skeleton ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// potential future optimization: skip this if propertyIndex is already an integer\n\t\t\t\t\t// and convert the integer string to a true integer.\n\n\t\t\t\t\ttargetObject = targetObject.skeleton.bones;\n\n\t\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\t\tfor ( let i = 0; i < targetObject.length; i ++ ) {\n\n\t\t\t\t\t\tif ( targetObject[ i ].name === objectIndex ) {\n\n\t\t\t\t\t\t\tobjectIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tif ( targetObject[ objectName ] === undefined ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject[ objectName ];\n\n\t\t\t}\n\n\n\t\t\tif ( objectIndex !== undefined ) {\n\n\t\t\t\tif ( targetObject[ objectIndex ] === undefined ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\ttargetObject = targetObject[ objectIndex ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// resolve property\n\t\tconst nodeProperty = targetObject[ propertyName ];\n\n\t\tif ( nodeProperty === undefined ) {\n\n\t\t\tconst nodeName = parsedPath.nodeName;\n\n\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +\n\t\t\t\t'.' + propertyName + ' but it wasn\\'t found.', targetObject );\n\t\t\treturn;\n\n\t\t}\n\n\t\t// determine versioning scheme\n\t\tlet versioning = this.Versioning.None;\n\n\t\tthis.targetObject = targetObject;\n\n\t\tif ( targetObject.needsUpdate !== undefined ) { // material\n\n\t\t\tversioning = this.Versioning.NeedsUpdate;\n\n\t\t} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform\n\n\t\t\tversioning = this.Versioning.MatrixWorldNeedsUpdate;\n\n\t\t}\n\n\t\t// determine how the property gets bound\n\t\tlet bindingType = this.BindingType.Direct;\n\n\t\tif ( propertyIndex !== undefined ) {\n\n\t\t\t// access a sub element of the property array (only primitives are supported right now)\n\n\t\t\tif ( propertyName === \"morphTargetInfluences\" ) {\n\n\t\t\t\t// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.\n\n\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\tif ( ! targetObject.geometry ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( targetObject.geometry.isBufferGeometry ) {\n\n\t\t\t\t\tif ( ! targetObject.geometry.morphAttributes ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {\n\n\t\t\t\t\t\tpropertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];\n\n\t\t\t\t\t}\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tbindingType = this.BindingType.ArrayElement;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\t\t\tthis.propertyIndex = propertyIndex;\n\n\t\t} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {\n\n\t\t\t// must use copy for Object3D.Euler/Quaternion\n\n\t\t\tbindingType = this.BindingType.HasFromToArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else if ( Array.isArray( nodeProperty ) ) {\n\n\t\t\tbindingType = this.BindingType.EntireArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else {\n\n\t\t\tthis.propertyName = propertyName;\n\n\t\t}\n\n\t\t// select getter / setter\n\t\tthis.getValue = this.GetterByBindingType[ bindingType ];\n\t\tthis.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];\n\n\t},\n\n\tunbind: function () {\n\n\t\tthis.node = null;\n\n\t\t// back to the prototype version of getValue / setValue\n\t\t// note: avoiding to mutate the shape of 'this' via 'delete'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n} );\n\n// DECLARE ALIAS AFTER assign prototype\nObject.assign( PropertyBinding.prototype, {\n\n\t// initial state of these methods that calls 'bind'\n\t_getValue_unbound: PropertyBinding.prototype.getValue,\n\t_setValue_unbound: PropertyBinding.prototype.setValue,\n\n} );\n\n/**\n *\n * A group of objects that receives a shared animation state.\n *\n * Usage:\n *\n * - Add objects you would otherwise pass as 'root' to the\n * constructor or the .clipAction method of AnimationMixer.\n *\n * - Instead pass this object as 'root'.\n *\n * - You can also add and remove objects later when the mixer\n * is running.\n *\n * Note:\n *\n * Objects of this class appear as one object to the mixer,\n * so cache control of the individual objects must be done\n * on the group.\n *\n * Limitation:\n *\n * - The animated properties must be compatible among the\n * all objects in the group.\n *\n * - A single property can either be controlled through a\n * target group or directly, but not both.\n *\n * @author tschw\n */\n\nfunction AnimationObjectGroup() {\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\t// cached objects followed by the active ones\n\tthis._objects = Array.prototype.slice.call( arguments );\n\n\tthis.nCachedObjects_ = 0; // threshold\n\t// note: read by PropertyBinding.Composite\n\n\tconst indices = {};\n\tthis._indicesByUUID = indices; // for bookkeeping\n\n\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\tindices[ arguments[ i ].uuid ] = i;\n\n\t}\n\n\tthis._paths = []; // inside: string\n\tthis._parsedPaths = []; // inside: { we don't care, here }\n\tthis._bindings = []; // inside: Array< PropertyBinding >\n\tthis._bindingsIndicesByPath = {}; // inside: indices in these arrays\n\n\tconst scope = this;\n\n\tthis.stats = {\n\n\t\tobjects: {\n\t\t\tget total() {\n\n\t\t\t\treturn scope._objects.length;\n\n\t\t\t},\n\t\t\tget inUse() {\n\n\t\t\t\treturn this.total - scope.nCachedObjects_;\n\n\t\t\t}\n\t\t},\n\t\tget bindingsPerObject() {\n\n\t\t\treturn scope._bindings.length;\n\n\t\t}\n\n\t};\n\n}\n\nObject.assign( AnimationObjectGroup.prototype, {\n\n\tisAnimationObjectGroup: true,\n\n\tadd: function () {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tpaths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet knownObject = undefined,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid;\n\t\t\tlet index = indicesByUUID[ uuid ];\n\n\t\t\tif ( index === undefined ) {\n\n\t\t\t\t// unknown object -> add it to the ACTIVE region\n\n\t\t\t\tindex = nObjects ++;\n\t\t\t\tindicesByUUID[ uuid ] = index;\n\t\t\t\tobjects.push( object );\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tbindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );\n\n\t\t\t\t}\n\n\t\t\t} else if ( index < nCachedObjects ) {\n\n\t\t\t\tknownObject = objects[ index ];\n\n\t\t\t\t// move existing object to the ACTIVE region\n\n\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ];\n\n\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = firstActiveIndex;\n\t\t\t\tobjects[ firstActiveIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ];\n\n\t\t\t\t\tlet binding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\n\t\t\t\t\tif ( binding === undefined ) {\n\n\t\t\t\t\t\t// since we do not bother to create new bindings\n\t\t\t\t\t\t// for objects that are cached, the binding may\n\t\t\t\t\t\t// or may not exist\n\n\t\t\t\t\t\tbinding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t} else if ( objects[ index ] !== knownObject ) {\n\n\t\t\t\tconsole.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +\n\t\t\t\t\t'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );\n\n\t\t\t} // else the object is already where we want it to be\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t},\n\n\tremove: function () {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined && index >= nCachedObjects ) {\n\n\t\t\t\t// move existing object into the CACHED region\n\n\t\t\t\tconst lastCachedIndex = nCachedObjects ++,\n\t\t\t\t\tfirstActiveObject = objects[ lastCachedIndex ];\n\n\t\t\t\tindicesByUUID[ firstActiveObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = firstActiveObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = lastCachedIndex;\n\t\t\t\tobjects[ lastCachedIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tfirstActive = bindingsForPath[ lastCachedIndex ],\n\t\t\t\t\t\tbinding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = firstActive;\n\t\t\t\t\tbindingsForPath[ lastCachedIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t},\n\n\t// remove & forget\n\tuncache: function () {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_,\n\t\t\tnObjects = objects.length;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined ) {\n\n\t\t\t\tdelete indicesByUUID[ uuid ];\n\n\t\t\t\tif ( index < nCachedObjects ) {\n\n\t\t\t\t\t// object is cached, shrink the CACHED region\n\n\t\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ],\n\t\t\t\t\t\tlastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\t// last cached object takes this object's place\n\t\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\t\t// last object goes to the activated slot and pop\n\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = firstActiveIndex;\n\t\t\t\t\tobjects[ firstActiveIndex ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ],\n\t\t\t\t\t\t\tlast = bindingsForPath[ lastIndex ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\t\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = last;\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// object is active, just swap with the last and pop\n\n\t\t\t\t\tconst lastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = index;\n\t\t\t\t\tobjects[ index ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = bindingsForPath[ lastIndex ];\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} // cached or active\n\n\t\t\t} // if object is known\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t},\n\n\t// Internal interface used by befriended PropertyBinding.Composite:\n\n\tsubscribe_: function ( path, parsedPath ) {\n\n\t\t// returns an array of bindings for the given path that is changed\n\t\t// according to the contained objects in the group\n\n\t\tlet indicesByPath = this._bindingsIndicesByPath,\n\t\t\tindex = indicesByPath[ path ],\n\t\t\tbindings = this._bindings;\n\n\t\tif ( index !== undefined ) return bindings[ index ];\n\n\t\tconst paths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tobjects = this._objects,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_,\n\t\t\tbindingsForPath = new Array( nObjects );\n\n\t\tindex = bindings.length;\n\n\t\tindicesByPath[ path ] = index;\n\n\t\tpaths.push( path );\n\t\tparsedPaths.push( parsedPath );\n\t\tbindings.push( bindingsForPath );\n\n\t\tfor ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {\n\n\t\t\tconst object = objects[ i ];\n\t\t\tbindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );\n\n\t\t}\n\n\t\treturn bindingsForPath;\n\n\t},\n\n\tunsubscribe_: function ( path ) {\n\n\t\t// tells the group to forget about a property path and no longer\n\t\t// update the array previously obtained with 'subscribe_'\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath,\n\t\t\tindex = indicesByPath[ path ];\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst paths = this._paths,\n\t\t\t\tparsedPaths = this._parsedPaths,\n\t\t\t\tbindings = this._bindings,\n\t\t\t\tlastBindingsIndex = bindings.length - 1,\n\t\t\t\tlastBindings = bindings[ lastBindingsIndex ],\n\t\t\t\tlastBindingsPath = path[ lastBindingsIndex ];\n\n\t\t\tindicesByPath[ lastBindingsPath ] = index;\n\n\t\t\tbindings[ index ] = lastBindings;\n\t\t\tbindings.pop();\n\n\t\t\tparsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];\n\t\t\tparsedPaths.pop();\n\n\t\t\tpaths[ index ] = paths[ lastBindingsIndex ];\n\t\t\tpaths.pop();\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n *\n * Action provided by AnimationMixer for scheduling clip playback on specific\n * objects.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n *\n */\n\nfunction AnimationAction( mixer, clip, localRoot, blendMode ) {\n\n\tthis._mixer = mixer;\n\tthis._clip = clip;\n\tthis._localRoot = localRoot || null;\n\tthis.blendMode = blendMode || clip.blendMode;\n\n\tconst tracks = clip.tracks,\n\t\tnTracks = tracks.length,\n\t\tinterpolants = new Array( nTracks );\n\n\tconst interpolantSettings = {\n\t\tendingStart: ZeroCurvatureEnding,\n\t\tendingEnd: ZeroCurvatureEnding\n\t};\n\n\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\tconst interpolant = tracks[ i ].createInterpolant( null );\n\t\tinterpolants[ i ] = interpolant;\n\t\tinterpolant.settings = interpolantSettings;\n\n\t}\n\n\tthis._interpolantSettings = interpolantSettings;\n\n\tthis._interpolants = interpolants; // bound by the mixer\n\n\t// inside: PropertyMixer (managed by the mixer)\n\tthis._propertyBindings = new Array( nTracks );\n\n\tthis._cacheIndex = null; // for the memory manager\n\tthis._byClipCacheIndex = null; // for the memory manager\n\n\tthis._timeScaleInterpolant = null;\n\tthis._weightInterpolant = null;\n\n\tthis.loop = LoopRepeat;\n\tthis._loopCount = - 1;\n\n\t// global mixer time when the action is to be started\n\t// it's set back to 'null' upon start of the action\n\tthis._startTime = null;\n\n\t// scaled local time of the action\n\t// gets clamped or wrapped to 0..clip.duration according to loop\n\tthis.time = 0;\n\n\tthis.timeScale = 1;\n\tthis._effectiveTimeScale = 1;\n\n\tthis.weight = 1;\n\tthis._effectiveWeight = 1;\n\n\tthis.repetitions = Infinity; // no. of repetitions when looping\n\n\tthis.paused = false; // true -> zero effective time scale\n\tthis.enabled = true; // false -> zero effective weight\n\n\tthis.clampWhenFinished = false;// keep feeding the last frame?\n\n\tthis.zeroSlopeAtStart = true;// for smooth interpolation w/o separate\n\tthis.zeroSlopeAtEnd = true;// clips for start, loop and end\n\n}\n\nObject.assign( AnimationAction.prototype, {\n\n\t// State & Scheduling\n\n\tplay: function () {\n\n\t\tthis._mixer._activateAction( this );\n\n\t\treturn this;\n\n\t},\n\n\tstop: function () {\n\n\t\tthis._mixer._deactivateAction( this );\n\n\t\treturn this.reset();\n\n\t},\n\n\treset: function () {\n\n\t\tthis.paused = false;\n\t\tthis.enabled = true;\n\n\t\tthis.time = 0; // restart clip\n\t\tthis._loopCount = - 1;// forget previous loops\n\t\tthis._startTime = null;// forget scheduling\n\n\t\treturn this.stopFading().stopWarping();\n\n\t},\n\n\tisRunning: function () {\n\n\t\treturn this.enabled && ! this.paused && this.timeScale !== 0 &&\n\t\t\tthis._startTime === null && this._mixer._isActiveAction( this );\n\n\t},\n\n\t// return true when play has been called\n\tisScheduled: function () {\n\n\t\treturn this._mixer._isActiveAction( this );\n\n\t},\n\n\tstartAt: function ( time ) {\n\n\t\tthis._startTime = time;\n\n\t\treturn this;\n\n\t},\n\n\tsetLoop: function ( mode, repetitions ) {\n\n\t\tthis.loop = mode;\n\t\tthis.repetitions = repetitions;\n\n\t\treturn this;\n\n\t},\n\n\t// Weight\n\n\t// set the weight stopping any scheduled fading\n\t// although .enabled = false yields an effective weight of zero, this\n\t// method does *not* change .enabled, because it would be confusing\n\tsetEffectiveWeight: function ( weight ) {\n\n\t\tthis.weight = weight;\n\n\t\t// note: same logic as when updated at runtime\n\t\tthis._effectiveWeight = this.enabled ? weight : 0;\n\n\t\treturn this.stopFading();\n\n\t},\n\n\t// return the weight considering fading and .enabled\n\tgetEffectiveWeight: function () {\n\n\t\treturn this._effectiveWeight;\n\n\t},\n\n\tfadeIn: function ( duration ) {\n\n\t\treturn this._scheduleFading( duration, 0, 1 );\n\n\t},\n\n\tfadeOut: function ( duration ) {\n\n\t\treturn this._scheduleFading( duration, 1, 0 );\n\n\t},\n\n\tcrossFadeFrom: function ( fadeOutAction, duration, warp ) {\n\n\t\tfadeOutAction.fadeOut( duration );\n\t\tthis.fadeIn( duration );\n\n\t\tif ( warp ) {\n\n\t\t\tconst fadeInDuration = this._clip.duration,\n\t\t\t\tfadeOutDuration = fadeOutAction._clip.duration,\n\n\t\t\t\tstartEndRatio = fadeOutDuration / fadeInDuration,\n\t\t\t\tendStartRatio = fadeInDuration / fadeOutDuration;\n\n\t\t\tfadeOutAction.warp( 1.0, startEndRatio, duration );\n\t\t\tthis.warp( endStartRatio, 1.0, duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcrossFadeTo: function ( fadeInAction, duration, warp ) {\n\n\t\treturn fadeInAction.crossFadeFrom( this, duration, warp );\n\n\t},\n\n\tstopFading: function () {\n\n\t\tlet weightInterpolant = this._weightInterpolant;\n\n\t\tif ( weightInterpolant !== null ) {\n\n\t\t\tthis._weightInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( weightInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// Time Scale Control\n\n\t// set the time scale stopping any scheduled warping\n\t// although .paused = true yields an effective time scale of zero, this\n\t// method does *not* change .paused, because it would be confusing\n\tsetEffectiveTimeScale: function ( timeScale ) {\n\n\t\tthis.timeScale = timeScale;\n\t\tthis._effectiveTimeScale = this.paused ? 0 : timeScale;\n\n\t\treturn this.stopWarping();\n\n\t},\n\n\t// return the time scale considering warping and .paused\n\tgetEffectiveTimeScale: function () {\n\n\t\treturn this._effectiveTimeScale;\n\n\t},\n\n\tsetDuration: function ( duration ) {\n\n\t\tthis.timeScale = this._clip.duration / duration;\n\n\t\treturn this.stopWarping();\n\n\t},\n\n\tsyncWith: function ( action ) {\n\n\t\tthis.time = action.time;\n\t\tthis.timeScale = action.timeScale;\n\n\t\treturn this.stopWarping();\n\n\t},\n\n\thalt: function ( duration ) {\n\n\t\treturn this.warp( this._effectiveTimeScale, 0, duration );\n\n\t},\n\n\twarp: function ( startTimeScale, endTimeScale, duration ) {\n\n\t\tconst mixer = this._mixer,\n\t\t\tnow = mixer.time,\n\t\t\ttimeScale = this.timeScale;\n\n\t\tlet interpolant = this._timeScaleInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._timeScaleInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\ttimes[ 1 ] = now + duration;\n\n\t\tvalues[ 0 ] = startTimeScale / timeScale;\n\t\tvalues[ 1 ] = endTimeScale / timeScale;\n\n\t\treturn this;\n\n\t},\n\n\tstopWarping: function () {\n\n\t\tlet timeScaleInterpolant = this._timeScaleInterpolant;\n\n\t\tif ( timeScaleInterpolant !== null ) {\n\n\t\t\tthis._timeScaleInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( timeScaleInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// Object Accessors\n\n\tgetMixer: function () {\n\n\t\treturn this._mixer;\n\n\t},\n\n\tgetClip: function () {\n\n\t\treturn this._clip;\n\n\t},\n\n\tgetRoot: function () {\n\n\t\treturn this._localRoot || this._mixer._root;\n\n\t},\n\n\t// Interna\n\n\t_update: function ( time, deltaTime, timeDirection, accuIndex ) {\n\n\t\t// called by the mixer\n\n\t\tif ( ! this.enabled ) {\n\n\t\t\t// call ._updateWeight() to update ._effectiveWeight\n\n\t\t\tthis._updateWeight( time );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst startTime = this._startTime;\n\n\t\tif ( startTime !== null ) {\n\n\t\t\t// check for scheduled start of action\n\n\t\t\tconst timeRunning = ( time - startTime ) * timeDirection;\n\t\t\tif ( timeRunning < 0 || timeDirection === 0 ) {\n\n\t\t\t\treturn; // yet to come / don't decide when delta = 0\n\n\t\t\t}\n\n\t\t\t// start\n\n\t\t\tthis._startTime = null; // unschedule\n\t\t\tdeltaTime = timeDirection * timeRunning;\n\n\t\t}\n\n\t\t// apply time scale and advance time\n\n\t\tdeltaTime *= this._updateTimeScale( time );\n\t\tconst clipTime = this._updateTime( deltaTime );\n\n\t\t// note: _updateTime may disable the action resulting in\n\t\t// an effective weight of 0\n\n\t\tconst weight = this._updateWeight( time );\n\n\t\tif ( weight > 0 ) {\n\n\t\t\tconst interpolants = this._interpolants;\n\t\t\tconst propertyMixers = this._propertyBindings;\n\n\t\t\tswitch ( this.blendMode ) {\n\n\t\t\t\tcase AdditiveAnimationBlendMode:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulateAdditive( weight );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase NormalAnimationBlendMode:\n\t\t\t\tdefault:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulate( accuIndex, weight );\n\n\t\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_updateWeight: function ( time ) {\n\n\t\tlet weight = 0;\n\n\t\tif ( this.enabled ) {\n\n\t\t\tweight = this.weight;\n\t\t\tconst interpolant = this._weightInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\tweight *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopFading();\n\n\t\t\t\t\tif ( interpolantValue === 0 ) {\n\n\t\t\t\t\t\t// faded out, disable\n\t\t\t\t\t\tthis.enabled = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveWeight = weight;\n\t\treturn weight;\n\n\t},\n\n\t_updateTimeScale: function ( time ) {\n\n\t\tlet timeScale = 0;\n\n\t\tif ( ! this.paused ) {\n\n\t\t\ttimeScale = this.timeScale;\n\n\t\t\tconst interpolant = this._timeScaleInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\ttimeScale *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopWarping();\n\n\t\t\t\t\tif ( timeScale === 0 ) {\n\n\t\t\t\t\t\t// motion has halted, pause\n\t\t\t\t\t\tthis.paused = true;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// warp done - apply final time scale\n\t\t\t\t\t\tthis.timeScale = timeScale;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveTimeScale = timeScale;\n\t\treturn timeScale;\n\n\t},\n\n\t_updateTime: function ( deltaTime ) {\n\n\t\tconst duration = this._clip.duration;\n\t\tconst loop = this.loop;\n\n\t\tlet time = this.time + deltaTime;\n\t\tlet loopCount = this._loopCount;\n\n\t\tconst pingPong = ( loop === LoopPingPong );\n\n\t\tif ( deltaTime === 0 ) {\n\n\t\t\tif ( loopCount === - 1 ) return time;\n\n\t\t\treturn ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;\n\n\t\t}\n\n\t\tif ( loop === LoopOnce ) {\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tthis._loopCount = 0;\n\t\t\t\tthis._setEndings( true, true, false );\n\n\t\t\t}\n\n\t\t\thandle_stop: {\n\n\t\t\t\tif ( time >= duration ) {\n\n\t\t\t\t\ttime = duration;\n\n\t\t\t\t} else if ( time < 0 ) {\n\n\t\t\t\t\ttime = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tbreak handle_stop;\n\n\t\t\t\t}\n\n\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\telse this.enabled = false;\n\n\t\t\t\tthis.time = time;\n\n\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\tdirection: deltaTime < 0 ? - 1 : 1\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t} else { // repetitive Repeat or PingPong\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tif ( deltaTime >= 0 ) {\n\n\t\t\t\t\tloopCount = 0;\n\n\t\t\t\t\tthis._setEndings( true, this.repetitions === 0, pingPong );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// when looping in reverse direction, the initial\n\t\t\t\t\t// transition through zero counts as a repetition,\n\t\t\t\t\t// so leave loopCount at -1\n\n\t\t\t\t\tthis._setEndings( this.repetitions === 0, true, pingPong );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( time >= duration || time < 0 ) {\n\n\t\t\t\t// wrap around\n\n\t\t\t\tconst loopDelta = Math.floor( time / duration ); // signed\n\t\t\t\ttime -= duration * loopDelta;\n\n\t\t\t\tloopCount += Math.abs( loopDelta );\n\n\t\t\t\tconst pending = this.repetitions - loopCount;\n\n\t\t\t\tif ( pending <= 0 ) {\n\n\t\t\t\t\t// have to stop (switch state, clamp time, fire event)\n\n\t\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\t\telse this.enabled = false;\n\n\t\t\t\t\ttime = deltaTime > 0 ? duration : 0;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\t\tdirection: deltaTime > 0 ? 1 : - 1\n\t\t\t\t\t} );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// keep running\n\n\t\t\t\t\tif ( pending === 1 ) {\n\n\t\t\t\t\t\t// entering the last round\n\n\t\t\t\t\t\tconst atStart = deltaTime < 0;\n\t\t\t\t\t\tthis._setEndings( atStart, ! atStart, pingPong );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis._setEndings( false, false, pingPong );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._loopCount = loopCount;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'loop', action: this, loopDelta: loopDelta\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tthis.time = time;\n\n\t\t\t}\n\n\t\t\tif ( pingPong && ( loopCount & 1 ) === 1 ) {\n\n\t\t\t\t// invert time for the \"pong round\"\n\n\t\t\t\treturn duration - time;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn time;\n\n\t},\n\n\t_setEndings: function ( atStart, atEnd, pingPong ) {\n\n\t\tconst settings = this._interpolantSettings;\n\n\t\tif ( pingPong ) {\n\n\t\t\tsettings.endingStart = ZeroSlopeEnding;\n\t\t\tsettings.endingEnd = ZeroSlopeEnding;\n\n\t\t} else {\n\n\t\t\t// assuming for LoopOnce atStart == atEnd == true\n\n\t\t\tif ( atStart ) {\n\n\t\t\t\tsettings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingStart = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t\tif ( atEnd ) {\n\n\t\t\t\tsettings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingEnd \t = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_scheduleFading: function ( duration, weightNow, weightThen ) {\n\n\t\tconst mixer = this._mixer, now = mixer.time;\n\t\tlet interpolant = this._weightInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._weightInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\tvalues[ 0 ] = weightNow;\n\t\ttimes[ 1 ] = now + duration;\n\t\tvalues[ 1 ] = weightThen;\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n *\n * Player for AnimationClips.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction AnimationMixer( root ) {\n\n\tthis._root = root;\n\tthis._initMemoryManager();\n\tthis._accuIndex = 0;\n\n\tthis.time = 0;\n\n\tthis.timeScale = 1.0;\n\n}\n\nAnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: AnimationMixer,\n\n\t_bindAction: function ( action, prototypeAction ) {\n\n\t\tconst root = action._localRoot || this._root,\n\t\t\ttracks = action._clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tbindings = action._propertyBindings,\n\t\t\tinterpolants = action._interpolants,\n\t\t\trootUuid = root.uuid,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName;\n\n\t\tlet bindingsByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingsByName === undefined ) {\n\n\t\t\tbindingsByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingsByName;\n\n\t\t}\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst track = tracks[ i ],\n\t\t\t\ttrackName = track.name;\n\n\t\t\tlet binding = bindingsByName[ trackName ];\n\n\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t} else {\n\n\t\t\t\tbinding = bindings[ i ];\n\n\t\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t\t// existing binding, make sure the cache knows\n\n\t\t\t\t\tif ( binding._cacheIndex === null ) {\n\n\t\t\t\t\t\t++ binding.referenceCount;\n\t\t\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\tconst path = prototypeAction && prototypeAction.\n\t\t\t\t\t_propertyBindings[ i ].binding.parsedPath;\n\n\t\t\t\tbinding = new PropertyMixer(\n\t\t\t\t\tPropertyBinding.create( root, trackName, path ),\n\t\t\t\t\ttrack.ValueTypeName, track.getValueSize() );\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t}\n\n\t\t\tinterpolants[ i ].resultBuffer = binding.buffer;\n\n\t\t}\n\n\t},\n\n\t_activateAction: function ( action ) {\n\n\t\tif ( ! this._isActiveAction( action ) ) {\n\n\t\t\tif ( action._cacheIndex === null ) {\n\n\t\t\t\t// this action has been forgotten by the cache, but the user\n\t\t\t\t// appears to be still using it -> rebind\n\n\t\t\t\tconst rootUuid = ( action._localRoot || this._root ).uuid,\n\t\t\t\t\tclipUuid = action._clip.uuid,\n\t\t\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\t\t\tthis._bindAction( action,\n\t\t\t\t\tactionsForClip && actionsForClip.knownActions[ 0 ] );\n\n\t\t\t\tthis._addInactiveAction( action, clipUuid, rootUuid );\n\n\t\t\t}\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// increment reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( binding.useCount ++ === 0 ) {\n\n\t\t\t\t\tthis._lendBinding( binding );\n\t\t\t\t\tbinding.saveOriginalState();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._lendAction( action );\n\n\t\t}\n\n\t},\n\n\t_deactivateAction: function ( action ) {\n\n\t\tif ( this._isActiveAction( action ) ) {\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// decrement reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( -- binding.useCount === 0 ) {\n\n\t\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\t\tthis._takeBackBinding( binding );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._takeBackAction( action );\n\n\t\t}\n\n\t},\n\n\t// Memory manager\n\n\t_initMemoryManager: function () {\n\n\t\tthis._actions = []; // 'nActiveActions' followed by inactive ones\n\t\tthis._nActiveActions = 0;\n\n\t\tthis._actionsByClip = {};\n\t\t// inside:\n\t\t// {\n\t\t// \tknownActions: Array< AnimationAction > - used as prototypes\n\t\t// \tactionByRoot: AnimationAction - lookup\n\t\t// }\n\n\n\t\tthis._bindings = []; // 'nActiveBindings' followed by inactive ones\n\t\tthis._nActiveBindings = 0;\n\n\t\tthis._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >\n\n\n\t\tthis._controlInterpolants = []; // same game as above\n\t\tthis._nActiveControlInterpolants = 0;\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tactions: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._actions.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveActions;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tbindings: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._bindings.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveBindings;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tcontrolInterpolants: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._controlInterpolants.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveControlInterpolants;\n\n\t\t\t\t}\n\t\t\t}\n\n\t\t};\n\n\t},\n\n\t// Memory management for AnimationAction objects\n\n\t_isActiveAction: function ( action ) {\n\n\t\tconst index = action._cacheIndex;\n\t\treturn index !== null && index < this._nActiveActions;\n\n\t},\n\n\t_addInactiveAction: function ( action, clipUuid, rootUuid ) {\n\n\t\tconst actions = this._actions,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tlet actionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip === undefined ) {\n\n\t\t\tactionsForClip = {\n\n\t\t\t\tknownActions: [ action ],\n\t\t\t\tactionByRoot: {}\n\n\t\t\t};\n\n\t\t\taction._byClipCacheIndex = 0;\n\n\t\t\tactionsByClip[ clipUuid ] = actionsForClip;\n\n\t\t} else {\n\n\t\t\tconst knownActions = actionsForClip.knownActions;\n\n\t\t\taction._byClipCacheIndex = knownActions.length;\n\t\t\tknownActions.push( action );\n\n\t\t}\n\n\t\taction._cacheIndex = actions.length;\n\t\tactions.push( action );\n\n\t\tactionsForClip.actionByRoot[ rootUuid ] = action;\n\n\t},\n\n\t_removeInactiveAction: function ( action ) {\n\n\t\tconst actions = this._actions,\n\t\t\tlastInactiveAction = actions[ actions.length - 1 ],\n\t\t\tcacheIndex = action._cacheIndex;\n\n\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\tactions.pop();\n\n\t\taction._cacheIndex = null;\n\n\n\t\tconst clipUuid = action._clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ],\n\t\t\tknownActionsForClip = actionsForClip.knownActions,\n\n\t\t\tlastKnownAction =\n\t\t\t\tknownActionsForClip[ knownActionsForClip.length - 1 ],\n\n\t\t\tbyClipCacheIndex = action._byClipCacheIndex;\n\n\t\tlastKnownAction._byClipCacheIndex = byClipCacheIndex;\n\t\tknownActionsForClip[ byClipCacheIndex ] = lastKnownAction;\n\t\tknownActionsForClip.pop();\n\n\t\taction._byClipCacheIndex = null;\n\n\n\t\tconst actionByRoot = actionsForClip.actionByRoot,\n\t\t\trootUuid = ( action._localRoot || this._root ).uuid;\n\n\t\tdelete actionByRoot[ rootUuid ];\n\n\t\tif ( knownActionsForClip.length === 0 ) {\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t\tthis._removeInactiveBindingsForAction( action );\n\n\t},\n\n\t_removeInactiveBindingsForAction: function ( action ) {\n\n\t\tconst bindings = action._propertyBindings;\n\n\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tconst binding = bindings[ i ];\n\n\t\t\tif ( -- binding.referenceCount === 0 ) {\n\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_lendAction: function ( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions >| inactive actions ]\n\t\t// s a\n\t\t// <-swap->\n\t\t// a s\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveActions ++,\n\n\t\t\tfirstInactiveAction = actions[ lastActiveIndex ];\n\n\t\taction._cacheIndex = lastActiveIndex;\n\t\tactions[ lastActiveIndex ] = action;\n\n\t\tfirstInactiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = firstInactiveAction;\n\n\t},\n\n\t_takeBackAction: function ( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions |< inactive actions ]\n\t\t// a s\n\t\t// <-swap->\n\t\t// s a\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveActions,\n\n\t\t\tlastActiveAction = actions[ firstInactiveIndex ];\n\n\t\taction._cacheIndex = firstInactiveIndex;\n\t\tactions[ firstInactiveIndex ] = action;\n\n\t\tlastActiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = lastActiveAction;\n\n\t},\n\n\t// Memory management for PropertyMixer objects\n\n\t_addInactiveBinding: function ( binding, rootUuid, trackName ) {\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindings = this._bindings;\n\n\t\tlet bindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName === undefined ) {\n\n\t\t\tbindingByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingByName;\n\n\t\t}\n\n\t\tbindingByName[ trackName ] = binding;\n\n\t\tbinding._cacheIndex = bindings.length;\n\t\tbindings.push( binding );\n\n\t},\n\n\t_removeInactiveBinding: function ( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tpropBinding = binding.binding,\n\t\t\trootUuid = propBinding.rootNode.uuid,\n\t\t\ttrackName = propBinding.path,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ],\n\n\t\t\tlastInactiveBinding = bindings[ bindings.length - 1 ],\n\t\t\tcacheIndex = binding._cacheIndex;\n\n\t\tlastInactiveBinding._cacheIndex = cacheIndex;\n\t\tbindings[ cacheIndex ] = lastInactiveBinding;\n\t\tbindings.pop();\n\n\t\tdelete bindingByName[ trackName ];\n\n\t\tif ( Object.keys( bindingByName ).length === 0 ) {\n\n\t\t\tdelete bindingsByRoot[ rootUuid ];\n\n\t\t}\n\n\t},\n\n\t_lendBinding: function ( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveBindings ++,\n\n\t\t\tfirstInactiveBinding = bindings[ lastActiveIndex ];\n\n\t\tbinding._cacheIndex = lastActiveIndex;\n\t\tbindings[ lastActiveIndex ] = binding;\n\n\t\tfirstInactiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = firstInactiveBinding;\n\n\t},\n\n\t_takeBackBinding: function ( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveBindings,\n\n\t\t\tlastActiveBinding = bindings[ firstInactiveIndex ];\n\n\t\tbinding._cacheIndex = firstInactiveIndex;\n\t\tbindings[ firstInactiveIndex ] = binding;\n\n\t\tlastActiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = lastActiveBinding;\n\n\t},\n\n\n\t// Memory management of Interpolants for weight and time scale\n\n\t_lendControlInterpolant: function () {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tlastActiveIndex = this._nActiveControlInterpolants ++;\n\n\t\tlet interpolant = interpolants[ lastActiveIndex ];\n\n\t\tif ( interpolant === undefined ) {\n\n\t\t\tinterpolant = new LinearInterpolant(\n\t\t\t\tnew Float32Array( 2 ), new Float32Array( 2 ),\n\t\t\t\t1, this._controlInterpolantsResultBuffer );\n\n\t\t\tinterpolant.__cacheIndex = lastActiveIndex;\n\t\t\tinterpolants[ lastActiveIndex ] = interpolant;\n\n\t\t}\n\n\t\treturn interpolant;\n\n\t},\n\n\t_takeBackControlInterpolant: function ( interpolant ) {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tprevIndex = interpolant.__cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveControlInterpolants,\n\n\t\t\tlastActiveInterpolant = interpolants[ firstInactiveIndex ];\n\n\t\tinterpolant.__cacheIndex = firstInactiveIndex;\n\t\tinterpolants[ firstInactiveIndex ] = interpolant;\n\n\t\tlastActiveInterpolant.__cacheIndex = prevIndex;\n\t\tinterpolants[ prevIndex ] = lastActiveInterpolant;\n\n\t},\n\n\t_controlInterpolantsResultBuffer: new Float32Array( 1 ),\n\n\t// return an action for a clip optionally using a custom root target\n\t// object (this method allocates a lot of dynamic memory in case a\n\t// previously unknown clip/root combination is specified)\n\tclipAction: function ( clip, optionalRoot, blendMode ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid;\n\n\t\tlet clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;\n\n\t\tconst clipUuid = clipObject !== null ? clipObject.uuid : clip;\n\n\t\tlet actionsForClip = this._actionsByClip[ clipUuid ],\n\t\t\tprototypeAction = null;\n\n\t\tif ( blendMode === undefined ) {\n\n\t\t\tif ( clipObject !== null ) {\n\n\t\t\t\tblendMode = clipObject.blendMode;\n\n\t\t\t} else {\n\n\t\t\t\tblendMode = NormalAnimationBlendMode;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\tconst existingAction = actionsForClip.actionByRoot[ rootUuid ];\n\n\t\t\tif ( existingAction !== undefined && existingAction.blendMode === blendMode ) {\n\n\t\t\t\treturn existingAction;\n\n\t\t\t}\n\n\t\t\t// we know the clip, so we don't have to parse all\n\t\t\t// the bindings again but can just copy\n\t\t\tprototypeAction = actionsForClip.knownActions[ 0 ];\n\n\t\t\t// also, take the clip from the prototype action\n\t\t\tif ( clipObject === null )\n\t\t\t\tclipObject = prototypeAction._clip;\n\n\t\t}\n\n\t\t// clip must be known when specified via string\n\t\tif ( clipObject === null ) return null;\n\n\t\t// allocate all resources required to run it\n\t\tconst newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );\n\n\t\tthis._bindAction( newAction, prototypeAction );\n\n\t\t// and make the action known to the memory manager\n\t\tthis._addInactiveAction( newAction, clipUuid, rootUuid );\n\n\t\treturn newAction;\n\n\t},\n\n\t// get an existing action\n\texistingAction: function ( clip, optionalRoot ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid,\n\n\t\t\tclipObject = typeof clip === 'string' ?\n\t\t\t\tAnimationClip.findByName( root, clip ) : clip,\n\n\t\t\tclipUuid = clipObject ? clipObject.uuid : clip,\n\n\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\treturn actionsForClip.actionByRoot[ rootUuid ] || null;\n\n\t\t}\n\n\t\treturn null;\n\n\t},\n\n\t// deactivates all previously scheduled actions\n\tstopAllAction: function () {\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions;\n\n\t\tfor ( let i = nActions - 1; i >= 0; -- i ) {\n\n\t\t\tactions[ i ].stop();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// advance the time and update apply the animation\n\tupdate: function ( deltaTime ) {\n\n\t\tdeltaTime *= this.timeScale;\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions,\n\n\t\t\ttime = this.time += deltaTime,\n\t\t\ttimeDirection = Math.sign( deltaTime ),\n\n\t\t\taccuIndex = this._accuIndex ^= 1;\n\n\t\t// run active actions\n\n\t\tfor ( let i = 0; i !== nActions; ++ i ) {\n\n\t\t\tconst action = actions[ i ];\n\n\t\t\taction._update( time, deltaTime, timeDirection, accuIndex );\n\n\t\t}\n\n\t\t// update scene graph\n\n\t\tconst bindings = this._bindings,\n\t\t\tnBindings = this._nActiveBindings;\n\n\t\tfor ( let i = 0; i !== nBindings; ++ i ) {\n\n\t\t\tbindings[ i ].apply( accuIndex );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// Allows you to seek to a specific time in an animation.\n\tsetTime: function ( timeInSeconds ) {\n\n\t\tthis.time = 0; // Zero out time attribute for AnimationMixer object;\n\t\tfor ( let i = 0; i < this._actions.length; i ++ ) {\n\n\t\t\tthis._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.\n\n\t\t}\n\n\t\treturn this.update( timeInSeconds ); // Update used to set exact time. Returns \"this\" AnimationMixer object.\n\n\t},\n\n\t// return this mixer's root target object\n\tgetRoot: function () {\n\n\t\treturn this._root;\n\n\t},\n\n\t// free all resources specific to a particular clip\n\tuncacheClip: function ( clip ) {\n\n\t\tconst actions = this._actions,\n\t\t\tclipUuid = clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\t// note: just calling _removeInactiveAction would mess up the\n\t\t\t// iteration state and also require updating the state we can\n\t\t\t// just throw away\n\n\t\t\tconst actionsToRemove = actionsForClip.knownActions;\n\n\t\t\tfor ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {\n\n\t\t\t\tconst action = actionsToRemove[ i ];\n\n\t\t\t\tthis._deactivateAction( action );\n\n\t\t\t\tconst cacheIndex = action._cacheIndex,\n\t\t\t\t\tlastInactiveAction = actions[ actions.length - 1 ];\n\n\t\t\t\taction._cacheIndex = null;\n\t\t\t\taction._byClipCacheIndex = null;\n\n\t\t\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\t\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\t\t\tactions.pop();\n\n\t\t\t\tthis._removeInactiveBindingsForAction( action );\n\n\t\t\t}\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t},\n\n\t// free all resources specific to a particular root target object\n\tuncacheRoot: function ( root ) {\n\n\t\tconst rootUuid = root.uuid,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tfor ( const clipUuid in actionsByClip ) {\n\n\t\t\tconst actionByRoot = actionsByClip[ clipUuid ].actionByRoot,\n\t\t\t\taction = actionByRoot[ rootUuid ];\n\n\t\t\tif ( action !== undefined ) {\n\n\t\t\t\tthis._deactivateAction( action );\n\t\t\t\tthis._removeInactiveAction( action );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName !== undefined ) {\n\n\t\t\tfor ( const trackName in bindingByName ) {\n\n\t\t\t\tconst binding = bindingByName[ trackName ];\n\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t// remove a targeted clip from the cache\n\tuncacheAction: function ( clip, optionalRoot ) {\n\n\t\tconst action = this.existingAction( clip, optionalRoot );\n\n\t\tif ( action !== null ) {\n\n\t\t\tthis._deactivateAction( action );\n\t\t\tthis._removeInactiveAction( action );\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Uniform( value ) {\n\n\tif ( typeof value === 'string' ) {\n\n\t\tconsole.warn( 'THREE.Uniform: Type parameter is no longer needed.' );\n\t\tvalue = arguments[ 1 ];\n\n\t}\n\n\tthis.value = value;\n\n}\n\nUniform.prototype.clone = function () {\n\n\treturn new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );\n\n};\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {\n\n\tInterleavedBuffer.call( this, array, stride );\n\n\tthis.meshPerAttribute = meshPerAttribute || 1;\n\n}\n\nInstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {\n\n\tconstructor: InstancedInterleavedBuffer,\n\n\tisInstancedInterleavedBuffer: true,\n\n\tcopy: function ( source ) {\n\n\t\tInterleavedBuffer.prototype.copy.call( this, source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function ( data ) {\n\n\t\tconst ib = InterleavedBuffer.prototype.clone.call( this, data );\n\n\t\tib.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn ib;\n\n\t},\n\n\ttoJSON: function ( data ) {\n\n\t\tconst json = InterleavedBuffer.prototype.toJSON.call( this, data );\n\n\t\tjson.isInstancedInterleavedBuffer = true;\n\t\tjson.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn json;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author bhouston / http://clara.io/\n * @author stephomi / http://stephaneginier.com/\n */\n\nfunction Raycaster( origin, direction, near, far ) {\n\n\tthis.ray = new Ray( origin, direction );\n\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\tthis.near = near || 0;\n\tthis.far = far || Infinity;\n\tthis.camera = null;\n\tthis.layers = new Layers();\n\n\tthis.params = {\n\t\tMesh: {},\n\t\tLine: { threshold: 1 },\n\t\tLOD: {},\n\t\tPoints: { threshold: 1 },\n\t\tSprite: {}\n\t};\n\n\tObject.defineProperties( this.params, {\n\t\tPointCloud: {\n\t\t\tget: function () {\n\n\t\t\t\tconsole.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );\n\t\t\t\treturn this.Points;\n\n\t\t\t}\n\t\t}\n\t} );\n\n}\n\nfunction ascSort( a, b ) {\n\n\treturn a.distance - b.distance;\n\n}\n\nfunction intersectObject( object, raycaster, intersects, recursive ) {\n\n\tif ( object.layers.test( raycaster.layers ) ) {\n\n\t\tobject.raycast( raycaster, intersects );\n\n\t}\n\n\tif ( recursive === true ) {\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tintersectObject( children[ i ], raycaster, intersects, true );\n\n\t\t}\n\n\t}\n\n}\n\nObject.assign( Raycaster.prototype, {\n\n\tset: function ( origin, direction ) {\n\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.ray.set( origin, direction );\n\n\t},\n\n\tsetFromCamera: function ( coords, camera ) {\n\n\t\tif ( ( camera && camera.isPerspectiveCamera ) ) {\n\n\t\t\tthis.ray.origin.setFromMatrixPosition( camera.matrixWorld );\n\t\t\tthis.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();\n\t\t\tthis.camera = camera;\n\n\t\t} else if ( ( camera && camera.isOrthographicCamera ) ) {\n\n\t\t\tthis.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera\n\t\t\tthis.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );\n\t\t\tthis.camera = camera;\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Raycaster: Unsupported camera type.' );\n\n\t\t}\n\n\t},\n\n\tintersectObject: function ( object, recursive, optionalTarget ) {\n\n\t\tconst intersects = optionalTarget || [];\n\n\t\tintersectObject( object, this, intersects, recursive );\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t},\n\n\tintersectObjects: function ( objects, recursive, optionalTarget ) {\n\n\t\tconst intersects = optionalTarget || [];\n\n\t\tif ( Array.isArray( objects ) === false ) {\n\n\t\t\tconsole.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );\n\t\t\treturn intersects;\n\n\t\t}\n\n\t\tfor ( let i = 0, l = objects.length; i < l; i ++ ) {\n\n\t\t\tintersectObject( objects[ i ], this, intersects, recursive );\n\n\t\t}\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n *\n * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system\n *\n * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.\n * The azimuthal angle (theta) is measured from the positive z-axis.\n */\n\nfunction Spherical( radius, phi, theta ) {\n\n\tthis.radius = ( radius !== undefined ) ? radius : 1.0;\n\tthis.phi = ( phi !== undefined ) ? phi : 0; // polar angle\n\tthis.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle\n\n\treturn this;\n\n}\n\nObject.assign( Spherical.prototype, {\n\n\tset: function ( radius, phi, theta ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi;\n\t\tthis.theta = theta;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.phi = other.phi;\n\t\tthis.theta = other.theta;\n\n\t\treturn this;\n\n\t},\n\n\t// restrict phi to be betwee EPS and PI-EPS\n\tmakeSafe: function () {\n\n\t\tconst EPS = 0.000001;\n\t\tthis.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromVector3: function ( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t},\n\n\tsetFromCartesianCoords: function ( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + y * y + z * z );\n\n\t\tif ( this.radius === 0 ) {\n\n\t\t\tthis.theta = 0;\n\t\t\tthis.phi = 0;\n\n\t\t} else {\n\n\t\t\tthis.theta = Math.atan2( x, z );\n\t\t\tthis.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n *\n * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system\n *\n */\n\nfunction Cylindrical( radius, theta, y ) {\n\n\tthis.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane\n\tthis.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis\n\tthis.y = ( y !== undefined ) ? y : 0; // height above the x-z plane\n\n\treturn this;\n\n}\n\nObject.assign( Cylindrical.prototype, {\n\n\tset: function ( radius, theta, y ) {\n\n\t\tthis.radius = radius;\n\t\tthis.theta = theta;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.theta = other.theta;\n\t\tthis.y = other.y;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromVector3: function ( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t},\n\n\tsetFromCartesianCoords: function ( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + z * z );\n\t\tthis.theta = Math.atan2( x, z );\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n */\n\nconst _vector$7 = new Vector2();\n\nfunction Box2( min, max ) {\n\n\tthis.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );\n\tthis.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );\n\n}\n\nObject.assign( Box2.prototype, {\n\n\tset: function ( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCenterAndSize: function ( center, size ) {\n\n\t\tconst halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tmakeEmpty: function () {\n\n\t\tthis.min.x = this.min.y = + Infinity;\n\t\tthis.max.x = this.max.y = - Infinity;\n\n\t\treturn this;\n\n\t},\n\n\tisEmpty: function () {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );\n\n\t},\n\n\tgetCenter: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .getCenter() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t},\n\n\tgetSize: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .getSize() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t},\n\n\texpandByPoint: function ( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t},\n\n\texpandByVector: function ( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t},\n\n\texpandByScalar: function ( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn point.x < this.min.x || point.x > this.max.x ||\n\t\t\tpoint.y < this.min.y || point.y > this.max.y ? false : true;\n\n\t},\n\n\tcontainsBox: function ( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y;\n\n\t},\n\n\tgetParameter: function ( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .getParameter() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y )\n\t\t);\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\t// using 4 splitting planes to rule out intersections\n\n\t\treturn box.max.x < this.min.x || box.min.x > this.max.x ||\n\t\t\tbox.max.y < this.min.y || box.min.y > this.max.y ? false : true;\n\n\t},\n\n\tclampPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .clampPoint() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\tconst clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );\n\t\treturn clampedPoint.sub( point ).length();\n\n\t},\n\n\tintersect: function ( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tunion: function ( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n */\n\nconst _startP = new Vector3();\nconst _startEnd = new Vector3();\n\nfunction Line3( start, end ) {\n\n\tthis.start = ( start !== undefined ) ? start : new Vector3();\n\tthis.end = ( end !== undefined ) ? end : new Vector3();\n\n}\n\nObject.assign( Line3.prototype, {\n\n\tset: function ( start, end ) {\n\n\t\tthis.start.copy( start );\n\t\tthis.end.copy( end );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( line ) {\n\n\t\tthis.start.copy( line.start );\n\t\tthis.end.copy( line.end );\n\n\t\treturn this;\n\n\t},\n\n\tgetCenter: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .getCenter() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );\n\n\t},\n\n\tdelta: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .delta() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.subVectors( this.end, this.start );\n\n\t},\n\n\tdistanceSq: function () {\n\n\t\treturn this.start.distanceToSquared( this.end );\n\n\t},\n\n\tdistance: function () {\n\n\t\treturn this.start.distanceTo( this.end );\n\n\t},\n\n\tat: function ( t, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .at() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t},\n\n\tclosestPointToPointParameter: function ( point, clampToLine ) {\n\n\t\t_startP.subVectors( point, this.start );\n\t\t_startEnd.subVectors( this.end, this.start );\n\n\t\tconst startEnd2 = _startEnd.dot( _startEnd );\n\t\tconst startEnd_startP = _startEnd.dot( _startP );\n\n\t\tlet t = startEnd_startP / startEnd2;\n\n\t\tif ( clampToLine ) {\n\n\t\t\tt = MathUtils.clamp( t, 0, 1 );\n\n\t\t}\n\n\t\treturn t;\n\n\t},\n\n\tclosestPointToPoint: function ( point, clampToLine, target ) {\n\n\t\tconst t = this.closestPointToPointParameter( point, clampToLine );\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tthis.start.applyMatrix4( matrix );\n\t\tthis.end.applyMatrix4( matrix );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( line ) {\n\n\t\treturn line.start.equals( this.start ) && line.end.equals( this.end );\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction ImmediateRenderObject( material ) {\n\n\tObject3D.call( this );\n\n\tthis.material = material;\n\tthis.render = function ( /* renderCallback */ ) {};\n\n\tthis.hasPositions = false;\n\tthis.hasNormals = false;\n\tthis.hasColors = false;\n\tthis.hasUvs = false;\n\n\tthis.positionArray = null;\n\tthis.normalArray = null;\n\tthis.colorArray = null;\n\tthis.uvArray = null;\n\n\tthis.count = 0;\n\n}\n\nImmediateRenderObject.prototype = Object.create( Object3D.prototype );\nImmediateRenderObject.prototype.constructor = ImmediateRenderObject;\n\nImmediateRenderObject.prototype.isImmediateRenderObject = true;\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nconst _vector$8 = new Vector3();\n\nfunction SpotLightHelper( light, color ) {\n\n\tObject3D.call( this );\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.matrix = light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.color = color;\n\n\tconst geometry = new BufferGeometry();\n\n\tconst positions = [\n\t\t0, 0, 0, \t0, 0, 1,\n\t\t0, 0, 0, \t1, 0, 1,\n\t\t0, 0, 0,\t- 1, 0, 1,\n\t\t0, 0, 0, \t0, 1, 1,\n\t\t0, 0, 0, \t0, - 1, 1\n\t];\n\n\tfor ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {\n\n\t\tconst p1 = ( i / l ) * Math.PI * 2;\n\t\tconst p2 = ( j / l ) * Math.PI * 2;\n\n\t\tpositions.push(\n\t\t\tMath.cos( p1 ), Math.sin( p1 ), 1,\n\t\t\tMath.cos( p2 ), Math.sin( p2 ), 1\n\t\t);\n\n\t}\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\tthis.cone = new LineSegments( geometry, material );\n\tthis.add( this.cone );\n\n\tthis.update();\n\n}\n\nSpotLightHelper.prototype = Object.create( Object3D.prototype );\nSpotLightHelper.prototype.constructor = SpotLightHelper;\n\nSpotLightHelper.prototype.dispose = function () {\n\n\tthis.cone.geometry.dispose();\n\tthis.cone.material.dispose();\n\n};\n\nSpotLightHelper.prototype.update = function () {\n\n\tthis.light.updateMatrixWorld();\n\n\tconst coneLength = this.light.distance ? this.light.distance : 1000;\n\tconst coneWidth = coneLength * Math.tan( this.light.angle );\n\n\tthis.cone.scale.set( coneWidth, coneWidth, coneLength );\n\n\t_vector$8.setFromMatrixPosition( this.light.target.matrixWorld );\n\n\tthis.cone.lookAt( _vector$8 );\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.cone.material.color.set( this.color );\n\n\t} else {\n\n\t\tthis.cone.material.color.copy( this.light.color );\n\n\t}\n\n};\n\n/**\n * @author Sean Griffin / http://twitter.com/sgrif\n * @author Michael Guerrero / http://realitymeltdown.com\n * @author mrdoob / http://mrdoob.com/\n * @author ikerr / http://verold.com\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nconst _vector$9 = new Vector3();\nconst _boneMatrix = new Matrix4();\nconst _matrixWorldInv = new Matrix4();\n\nfunction getBoneList( object ) {\n\n\tconst boneList = [];\n\n\tif ( object && object.isBone ) {\n\n\t\tboneList.push( object );\n\n\t}\n\n\tfor ( let i = 0; i < object.children.length; i ++ ) {\n\n\t\tboneList.push.apply( boneList, getBoneList( object.children[ i ] ) );\n\n\t}\n\n\treturn boneList;\n\n}\n\nfunction SkeletonHelper( object ) {\n\n\tconst bones = getBoneList( object );\n\n\tconst geometry = new BufferGeometry();\n\n\tconst vertices = [];\n\tconst colors = [];\n\n\tconst color1 = new Color( 0, 0, 1 );\n\tconst color2 = new Color( 0, 1, 0 );\n\n\tfor ( let i = 0; i < bones.length; i ++ ) {\n\n\t\tconst bone = bones[ i ];\n\n\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\tvertices.push( 0, 0, 0 );\n\t\t\tvertices.push( 0, 0, 0 );\n\t\t\tcolors.push( color1.r, color1.g, color1.b );\n\t\t\tcolors.push( color2.r, color2.g, color2.b );\n\n\t\t}\n\n\t}\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'SkeletonHelper';\n\n\tthis.root = object;\n\tthis.bones = bones;\n\n\tthis.matrix = object.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n}\n\nSkeletonHelper.prototype = Object.create( LineSegments.prototype );\nSkeletonHelper.prototype.constructor = SkeletonHelper;\n\nSkeletonHelper.prototype.isSkeletonHelper = true;\n\nSkeletonHelper.prototype.updateMatrixWorld = function ( force ) {\n\n\tconst bones = this.bones;\n\n\tconst geometry = this.geometry;\n\tconst position = geometry.getAttribute( 'position' );\n\n\t_matrixWorldInv.getInverse( this.root.matrixWorld );\n\n\tfor ( let i = 0, j = 0; i < bones.length; i ++ ) {\n\n\t\tconst bone = bones[ i ];\n\n\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );\n\t\t\t_vector$9.setFromMatrixPosition( _boneMatrix );\n\t\t\tposition.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );\n\t\t\t_vector$9.setFromMatrixPosition( _boneMatrix );\n\t\t\tposition.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t\tj += 2;\n\n\t\t}\n\n\t}\n\n\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction PointLightHelper( light, sphereSize, color ) {\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.color = color;\n\n\tconst geometry = new SphereBufferGeometry( sphereSize, 4, 2 );\n\tconst material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\n\tMesh.call( this, geometry, material );\n\n\tthis.type = 'PointLightHelper';\n\n\tthis.matrix = this.light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.update();\n\n\n\t/*\n\tconst distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );\n\tconst distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );\n\n\tthis.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );\n\tthis.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );\n\n\tconst d = light.distance;\n\n\tif ( d === 0.0 ) {\n\n\t\tthis.lightDistance.visible = false;\n\n\t} else {\n\n\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t}\n\n\tthis.add( this.lightDistance );\n\t*/\n\n}\n\nPointLightHelper.prototype = Object.create( Mesh.prototype );\nPointLightHelper.prototype.constructor = PointLightHelper;\n\nPointLightHelper.prototype.dispose = function () {\n\n\tthis.geometry.dispose();\n\tthis.material.dispose();\n\n};\n\nPointLightHelper.prototype.update = function () {\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.material.color.set( this.color );\n\n\t} else {\n\n\t\tthis.material.color.copy( this.light.color );\n\n\t}\n\n\t/*\n\tconst d = this.light.distance;\n\n\tif ( d === 0.0 ) {\n\n\t\tthis.lightDistance.visible = false;\n\n\t} else {\n\n\t\tthis.lightDistance.visible = true;\n\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t}\n\t*/\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nconst _vector$a = new Vector3();\nconst _color1 = new Color();\nconst _color2 = new Color();\n\nfunction HemisphereLightHelper( light, size, color ) {\n\n\tObject3D.call( this );\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.matrix = light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.color = color;\n\n\tconst geometry = new OctahedronBufferGeometry( size );\n\tgeometry.rotateY( Math.PI * 0.5 );\n\n\tthis.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\tif ( this.color === undefined ) this.material.vertexColors = true;\n\n\tconst position = geometry.getAttribute( 'position' );\n\tconst colors = new Float32Array( position.count * 3 );\n\n\tgeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );\n\n\tthis.add( new Mesh( geometry, this.material ) );\n\n\tthis.update();\n\n}\n\nHemisphereLightHelper.prototype = Object.create( Object3D.prototype );\nHemisphereLightHelper.prototype.constructor = HemisphereLightHelper;\n\nHemisphereLightHelper.prototype.dispose = function () {\n\n\tthis.children[ 0 ].geometry.dispose();\n\tthis.children[ 0 ].material.dispose();\n\n};\n\nHemisphereLightHelper.prototype.update = function () {\n\n\tconst mesh = this.children[ 0 ];\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.material.color.set( this.color );\n\n\t} else {\n\n\t\tconst colors = mesh.geometry.getAttribute( 'color' );\n\n\t\t_color1.copy( this.light.color );\n\t\t_color2.copy( this.light.groundColor );\n\n\t\tfor ( let i = 0, l = colors.count; i < l; i ++ ) {\n\n\t\t\tconst color = ( i < ( l / 2 ) ) ? _color1 : _color2;\n\n\t\t\tcolors.setXYZ( i, color.r, color.g, color.b );\n\n\t\t}\n\n\t\tcolors.needsUpdate = true;\n\n\t}\n\n\tmesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction GridHelper( size, divisions, color1, color2 ) {\n\n\tsize = size || 10;\n\tdivisions = divisions || 10;\n\tcolor1 = new Color( color1 !== undefined ? color1 : 0x444444 );\n\tcolor2 = new Color( color2 !== undefined ? color2 : 0x888888 );\n\n\tconst center = divisions / 2;\n\tconst step = size / divisions;\n\tconst halfSize = size / 2;\n\n\tconst vertices = [], colors = [];\n\n\tfor ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {\n\n\t\tvertices.push( - halfSize, 0, k, halfSize, 0, k );\n\t\tvertices.push( k, 0, - halfSize, k, 0, halfSize );\n\n\t\tconst color = i === center ? color1 : color2;\n\n\t\tcolor.toArray( colors, j ); j += 3;\n\t\tcolor.toArray( colors, j ); j += 3;\n\t\tcolor.toArray( colors, j ); j += 3;\n\t\tcolor.toArray( colors, j ); j += 3;\n\n\t}\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'GridHelper';\n\n}\n\nGridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), {\n\n\tconstructor: GridHelper,\n\n\tcopy: function ( source ) {\n\n\t\tLineSegments.prototype.copy.call( this, source );\n\n\t\tthis.geometry.copy( source.geometry );\n\t\tthis.material.copy( source.material );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / http://github.com/Mugen87\n * @author Hectate / http://www.github.com/Hectate\n */\n\nfunction PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {\n\n\tradius = radius || 10;\n\tradials = radials || 16;\n\tcircles = circles || 8;\n\tdivisions = divisions || 64;\n\tcolor1 = new Color( color1 !== undefined ? color1 : 0x444444 );\n\tcolor2 = new Color( color2 !== undefined ? color2 : 0x888888 );\n\n\tconst vertices = [];\n\tconst colors = [];\n\n\t// create the radials\n\n\tfor ( let i = 0; i <= radials; i ++ ) {\n\n\t\tconst v = ( i / radials ) * ( Math.PI * 2 );\n\n\t\tconst x = Math.sin( v ) * radius;\n\t\tconst z = Math.cos( v ) * radius;\n\n\t\tvertices.push( 0, 0, 0 );\n\t\tvertices.push( x, 0, z );\n\n\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\tcolors.push( color.r, color.g, color.b );\n\t\tcolors.push( color.r, color.g, color.b );\n\n\t}\n\n\t// create the circles\n\n\tfor ( let i = 0; i <= circles; i ++ ) {\n\n\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\tconst r = radius - ( radius / circles * i );\n\n\t\tfor ( let j = 0; j < divisions; j ++ ) {\n\n\t\t\t// first vertex\n\n\t\t\tlet v = ( j / divisions ) * ( Math.PI * 2 );\n\n\t\t\tlet x = Math.sin( v ) * r;\n\t\t\tlet z = Math.cos( v ) * r;\n\n\t\t\tvertices.push( x, 0, z );\n\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t// second vertex\n\n\t\t\tv = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );\n\n\t\t\tx = Math.sin( v ) * r;\n\t\t\tz = Math.cos( v ) * r;\n\n\t\t\tvertices.push( x, 0, z );\n\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t}\n\n\t}\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'PolarGridHelper';\n\n}\n\nPolarGridHelper.prototype = Object.create( LineSegments.prototype );\nPolarGridHelper.prototype.constructor = PolarGridHelper;\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nconst _v1$5 = new Vector3();\nconst _v2$3 = new Vector3();\nconst _v3$1 = new Vector3();\n\nfunction DirectionalLightHelper( light, size, color ) {\n\n\tObject3D.call( this );\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.matrix = light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.color = color;\n\n\tif ( size === undefined ) size = 1;\n\n\tlet geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [\n\t\t- size, size, 0,\n\t\tsize, size, 0,\n\t\tsize, - size, 0,\n\t\t- size, - size, 0,\n\t\t- size, size, 0\n\t], 3 ) );\n\n\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\tthis.lightPlane = new Line( geometry, material );\n\tthis.add( this.lightPlane );\n\n\tgeometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );\n\n\tthis.targetLine = new Line( geometry, material );\n\tthis.add( this.targetLine );\n\n\tthis.update();\n\n}\n\nDirectionalLightHelper.prototype = Object.create( Object3D.prototype );\nDirectionalLightHelper.prototype.constructor = DirectionalLightHelper;\n\nDirectionalLightHelper.prototype.dispose = function () {\n\n\tthis.lightPlane.geometry.dispose();\n\tthis.lightPlane.material.dispose();\n\tthis.targetLine.geometry.dispose();\n\tthis.targetLine.material.dispose();\n\n};\n\nDirectionalLightHelper.prototype.update = function () {\n\n\t_v1$5.setFromMatrixPosition( this.light.matrixWorld );\n\t_v2$3.setFromMatrixPosition( this.light.target.matrixWorld );\n\t_v3$1.subVectors( _v2$3, _v1$5 );\n\n\tthis.lightPlane.lookAt( _v2$3 );\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.lightPlane.material.color.set( this.color );\n\t\tthis.targetLine.material.color.set( this.color );\n\n\t} else {\n\n\t\tthis.lightPlane.material.color.copy( this.light.color );\n\t\tthis.targetLine.material.color.copy( this.light.color );\n\n\t}\n\n\tthis.targetLine.lookAt( _v2$3 );\n\tthis.targetLine.scale.z = _v3$1.length();\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author Mugen87 / https://github.com/Mugen87\n *\n *\t- shows frustum, line of sight and up of the camera\n *\t- suitable for fast updates\n * \t- based on frustum visualization in lightgl.js shadowmap example\n *\t\thttp://evanw.github.com/lightgl.js/tests/shadowmap.html\n */\n\nconst _vector$b = new Vector3();\nconst _camera = new Camera();\n\nfunction CameraHelper( camera ) {\n\n\tconst geometry = new BufferGeometry();\n\tconst material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );\n\n\tconst vertices = [];\n\tconst colors = [];\n\n\tconst pointMap = {};\n\n\t// colors\n\n\tconst colorFrustum = new Color( 0xffaa00 );\n\tconst colorCone = new Color( 0xff0000 );\n\tconst colorUp = new Color( 0x00aaff );\n\tconst colorTarget = new Color( 0xffffff );\n\tconst colorCross = new Color( 0x333333 );\n\n\t// near\n\n\taddLine( 'n1', 'n2', colorFrustum );\n\taddLine( 'n2', 'n4', colorFrustum );\n\taddLine( 'n4', 'n3', colorFrustum );\n\taddLine( 'n3', 'n1', colorFrustum );\n\n\t// far\n\n\taddLine( 'f1', 'f2', colorFrustum );\n\taddLine( 'f2', 'f4', colorFrustum );\n\taddLine( 'f4', 'f3', colorFrustum );\n\taddLine( 'f3', 'f1', colorFrustum );\n\n\t// sides\n\n\taddLine( 'n1', 'f1', colorFrustum );\n\taddLine( 'n2', 'f2', colorFrustum );\n\taddLine( 'n3', 'f3', colorFrustum );\n\taddLine( 'n4', 'f4', colorFrustum );\n\n\t// cone\n\n\taddLine( 'p', 'n1', colorCone );\n\taddLine( 'p', 'n2', colorCone );\n\taddLine( 'p', 'n3', colorCone );\n\taddLine( 'p', 'n4', colorCone );\n\n\t// up\n\n\taddLine( 'u1', 'u2', colorUp );\n\taddLine( 'u2', 'u3', colorUp );\n\taddLine( 'u3', 'u1', colorUp );\n\n\t// target\n\n\taddLine( 'c', 't', colorTarget );\n\taddLine( 'p', 'c', colorCross );\n\n\t// cross\n\n\taddLine( 'cn1', 'cn2', colorCross );\n\taddLine( 'cn3', 'cn4', colorCross );\n\n\taddLine( 'cf1', 'cf2', colorCross );\n\taddLine( 'cf3', 'cf4', colorCross );\n\n\tfunction addLine( a, b, color ) {\n\n\t\taddPoint( a, color );\n\t\taddPoint( b, color );\n\n\t}\n\n\tfunction addPoint( id, color ) {\n\n\t\tvertices.push( 0, 0, 0 );\n\t\tcolors.push( color.r, color.g, color.b );\n\n\t\tif ( pointMap[ id ] === undefined ) {\n\n\t\t\tpointMap[ id ] = [];\n\n\t\t}\n\n\t\tpointMap[ id ].push( ( vertices.length / 3 ) - 1 );\n\n\t}\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'CameraHelper';\n\n\tthis.camera = camera;\n\tif ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();\n\n\tthis.matrix = camera.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.pointMap = pointMap;\n\n\tthis.update();\n\n}\n\nCameraHelper.prototype = Object.create( LineSegments.prototype );\nCameraHelper.prototype.constructor = CameraHelper;\n\nCameraHelper.prototype.update = function () {\n\n\tconst geometry = this.geometry;\n\tconst pointMap = this.pointMap;\n\n\tconst w = 1, h = 1;\n\n\t// we need just camera projection matrix inverse\n\t// world matrix must be identity\n\n\t_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );\n\n\t// center / target\n\n\tsetPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );\n\tsetPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );\n\n\t// near\n\n\tsetPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );\n\tsetPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );\n\tsetPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );\n\tsetPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );\n\n\t// far\n\n\tsetPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );\n\tsetPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );\n\tsetPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );\n\tsetPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );\n\n\t// up\n\n\tsetPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );\n\tsetPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );\n\tsetPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );\n\n\t// cross\n\n\tsetPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );\n\tsetPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );\n\tsetPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );\n\tsetPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );\n\n\tsetPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );\n\tsetPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );\n\tsetPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );\n\tsetPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );\n\n\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n};\n\nfunction setPoint( point, pointMap, geometry, camera, x, y, z ) {\n\n\t_vector$b.set( x, y, z ).unproject( camera );\n\n\tconst points = pointMap[ point ];\n\n\tif ( points !== undefined ) {\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tposition.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / http://github.com/Mugen87\n */\n\nconst _box$3 = new Box3();\n\nfunction BoxHelper( object, color ) {\n\n\tthis.object = object;\n\n\tif ( color === undefined ) color = 0xffff00;\n\n\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\tconst positions = new Float32Array( 8 * 3 );\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\tgeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );\n\n\tLineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\tthis.type = 'BoxHelper';\n\n\tthis.matrixAutoUpdate = false;\n\n\tthis.update();\n\n}\n\nBoxHelper.prototype = Object.create( LineSegments.prototype );\nBoxHelper.prototype.constructor = BoxHelper;\n\nBoxHelper.prototype.update = function ( object ) {\n\n\tif ( object !== undefined ) {\n\n\t\tconsole.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );\n\n\t}\n\n\tif ( this.object !== undefined ) {\n\n\t\t_box$3.setFromObject( this.object );\n\n\t}\n\n\tif ( _box$3.isEmpty() ) return;\n\n\tconst min = _box$3.min;\n\tconst max = _box$3.max;\n\n\t/*\n\t 5____4\n\t1/___0/|\n\t| 6__|_7\n\t2/___3/\n\n\t0: max.x, max.y, max.z\n\t1: min.x, max.y, max.z\n\t2: min.x, min.y, max.z\n\t3: max.x, min.y, max.z\n\t4: max.x, max.y, min.z\n\t5: min.x, max.y, min.z\n\t6: min.x, min.y, min.z\n\t7: max.x, min.y, min.z\n\t*/\n\n\tconst position = this.geometry.attributes.position;\n\tconst array = position.array;\n\n\tarray[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;\n\tarray[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;\n\tarray[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;\n\tarray[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;\n\tarray[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;\n\tarray[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;\n\tarray[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;\n\tarray[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;\n\n\tposition.needsUpdate = true;\n\n\tthis.geometry.computeBoundingSphere();\n\n\n};\n\nBoxHelper.prototype.setFromObject = function ( object ) {\n\n\tthis.object = object;\n\tthis.update();\n\n\treturn this;\n\n};\n\nBoxHelper.prototype.copy = function ( source ) {\n\n\tLineSegments.prototype.copy.call( this, source );\n\n\tthis.object = source.object;\n\n\treturn this;\n\n};\n\nBoxHelper.prototype.clone = function () {\n\n\treturn new this.constructor().copy( this );\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Box3Helper( box, color ) {\n\n\tthis.type = 'Box3Helper';\n\n\tthis.box = box;\n\n\tcolor = color || 0xffff00;\n\n\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\n\tconst positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];\n\n\tconst geometry = new BufferGeometry();\n\n\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\tLineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\tthis.type = 'Box3Helper';\n\n\tthis.geometry.computeBoundingSphere();\n\n}\n\nBox3Helper.prototype = Object.create( LineSegments.prototype );\nBox3Helper.prototype.constructor = Box3Helper;\n\nBox3Helper.prototype.updateMatrixWorld = function ( force ) {\n\n\tconst box = this.box;\n\n\tif ( box.isEmpty() ) return;\n\n\tbox.getCenter( this.position );\n\n\tbox.getSize( this.scale );\n\n\tthis.scale.multiplyScalar( 0.5 );\n\n\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction PlaneHelper( plane, size, hex ) {\n\n\tthis.plane = plane;\n\n\tthis.size = ( size === undefined ) ? 1 : size;\n\n\tconst color = ( hex !== undefined ) ? hex : 0xffff00;\n\n\tconst positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\tgeometry.computeBoundingSphere();\n\n\tLine.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\tthis.type = 'PlaneHelper';\n\n\t//\n\n\tconst positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];\n\n\tconst geometry2 = new BufferGeometry();\n\tgeometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );\n\tgeometry2.computeBoundingSphere();\n\n\tthis.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );\n\n}\n\nPlaneHelper.prototype = Object.create( Line.prototype );\nPlaneHelper.prototype.constructor = PlaneHelper;\n\nPlaneHelper.prototype.updateMatrixWorld = function ( force ) {\n\n\tlet scale = - this.plane.constant;\n\n\tif ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter\n\n\tthis.scale.set( 0.5 * this.size, 0.5 * this.size, scale );\n\n\tthis.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here\n\n\tthis.lookAt( this.plane.normal );\n\n\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n * @author zz85 / http://github.com/zz85\n * @author bhouston / http://clara.io\n *\n * Creates an arrow for visualizing directions\n *\n * Parameters:\n * dir - Vector3\n * origin - Vector3\n * length - Number\n * color - color in hex value\n * headLength - Number\n * headWidth - Number\n */\n\nconst _axis = new Vector3();\nlet _lineGeometry, _coneGeometry;\n\nfunction ArrowHelper( dir, origin, length, color, headLength, headWidth ) {\n\n\t// dir is assumed to be normalized\n\n\tObject3D.call( this );\n\n\tthis.type = 'ArrowHelper';\n\n\tif ( dir === undefined ) dir = new Vector3( 0, 0, 1 );\n\tif ( origin === undefined ) origin = new Vector3( 0, 0, 0 );\n\tif ( length === undefined ) length = 1;\n\tif ( color === undefined ) color = 0xffff00;\n\tif ( headLength === undefined ) headLength = 0.2 * length;\n\tif ( headWidth === undefined ) headWidth = 0.2 * headLength;\n\n\tif ( _lineGeometry === undefined ) {\n\n\t\t_lineGeometry = new BufferGeometry();\n\t\t_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );\n\n\t\t_coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );\n\t\t_coneGeometry.translate( 0, - 0.5, 0 );\n\n\t}\n\n\tthis.position.copy( origin );\n\n\tthis.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\tthis.line.matrixAutoUpdate = false;\n\tthis.add( this.line );\n\n\tthis.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );\n\tthis.cone.matrixAutoUpdate = false;\n\tthis.add( this.cone );\n\n\tthis.setDirection( dir );\n\tthis.setLength( length, headLength, headWidth );\n\n}\n\nArrowHelper.prototype = Object.create( Object3D.prototype );\nArrowHelper.prototype.constructor = ArrowHelper;\n\nArrowHelper.prototype.setDirection = function ( dir ) {\n\n\t// dir is assumed to be normalized\n\n\tif ( dir.y > 0.99999 ) {\n\n\t\tthis.quaternion.set( 0, 0, 0, 1 );\n\n\t} else if ( dir.y < - 0.99999 ) {\n\n\t\tthis.quaternion.set( 1, 0, 0, 0 );\n\n\t} else {\n\n\t\t_axis.set( dir.z, 0, - dir.x ).normalize();\n\n\t\tconst radians = Math.acos( dir.y );\n\n\t\tthis.quaternion.setFromAxisAngle( _axis, radians );\n\n\t}\n\n};\n\nArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {\n\n\tif ( headLength === undefined ) headLength = 0.2 * length;\n\tif ( headWidth === undefined ) headWidth = 0.2 * headLength;\n\n\tthis.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458\n\tthis.line.updateMatrix();\n\n\tthis.cone.scale.set( headWidth, headLength, headWidth );\n\tthis.cone.position.y = length;\n\tthis.cone.updateMatrix();\n\n};\n\nArrowHelper.prototype.setColor = function ( color ) {\n\n\tthis.line.material.color.set( color );\n\tthis.cone.material.color.set( color );\n\n};\n\nArrowHelper.prototype.copy = function ( source ) {\n\n\tObject3D.prototype.copy.call( this, source, false );\n\n\tthis.line.copy( source.line );\n\tthis.cone.copy( source.cone );\n\n\treturn this;\n\n};\n\nArrowHelper.prototype.clone = function () {\n\n\treturn new this.constructor().copy( this );\n\n};\n\n/**\n * @author sroucheray / http://sroucheray.org/\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction AxesHelper( size ) {\n\n\tsize = size || 1;\n\n\tconst vertices = [\n\t\t0, 0, 0,\tsize, 0, 0,\n\t\t0, 0, 0,\t0, size, 0,\n\t\t0, 0, 0,\t0, 0, size\n\t];\n\n\tconst colors = [\n\t\t1, 0, 0,\t1, 0.6, 0,\n\t\t0, 1, 0,\t0.6, 1, 0,\n\t\t0, 0, 1,\t0, 0.6, 1\n\t];\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'AxesHelper';\n\n}\n\nAxesHelper.prototype = Object.create( LineSegments.prototype );\nAxesHelper.prototype.constructor = AxesHelper;\n\n/**\n * @author Emmett Lalish / elalish\n *\n * This class generates a Prefiltered, Mipmapped Radiance Environment Map\n * (PMREM) from a cubeMap environment texture. This allows different levels of\n * blur to be quickly accessed based on material roughness. It is packed into a\n * special CubeUV format that allows us to perform custom interpolation so that\n * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap\n * chain, it only goes down to the LOD_MIN level (above), and then creates extra\n * even more filtered 'mips' at the same LOD_MIN resolution, associated with\n * higher roughness levels. In this way we maintain resolution to smoothly\n * interpolate diffuse lighting while limiting sampling computation.\n */\n\nconst LOD_MIN = 4;\nconst LOD_MAX = 8;\nconst SIZE_MAX = Math.pow( 2, LOD_MAX );\n\n// The standard deviations (radians) associated with the extra mips. These are\n// chosen to approximate a Trowbridge-Reitz distribution function times the\n// geometric shadowing function. These sigma values squared must match the\n// variance #defines in cube_uv_reflection_fragment.glsl.js.\nconst EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];\n\nconst TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;\n\n// The maximum length of the blur for loop. Smaller sigmas will use fewer\n// samples and exit early, but not recompile the shader.\nconst MAX_SAMPLES = 20;\n\nconst ENCODINGS = {\n\t[ LinearEncoding ]: 0,\n\t[ sRGBEncoding ]: 1,\n\t[ RGBEEncoding ]: 2,\n\t[ RGBM7Encoding ]: 3,\n\t[ RGBM16Encoding ]: 4,\n\t[ RGBDEncoding ]: 5,\n\t[ GammaEncoding ]: 6\n};\n\nconst _flatCamera = new OrthographicCamera();\nconst { _lodPlanes, _sizeLods, _sigmas } = _createPlanes();\nlet _oldTarget = null;\n\n// Golden Ratio\nconst PHI = ( 1 + Math.sqrt( 5 ) ) / 2;\nconst INV_PHI = 1 / PHI;\n\n// Vertices of a dodecahedron (except the opposites, which represent the\n// same axis), used as axis directions evenly spread on a sphere.\nconst _axisDirections = [\n\tnew Vector3( 1, 1, 1 ),\n\tnew Vector3( - 1, 1, 1 ),\n\tnew Vector3( 1, 1, - 1 ),\n\tnew Vector3( - 1, 1, - 1 ),\n\tnew Vector3( 0, PHI, INV_PHI ),\n\tnew Vector3( 0, PHI, - INV_PHI ),\n\tnew Vector3( INV_PHI, 0, PHI ),\n\tnew Vector3( - INV_PHI, 0, PHI ),\n\tnew Vector3( PHI, INV_PHI, 0 ),\n\tnew Vector3( - PHI, INV_PHI, 0 ) ];\n\nfunction PMREMGenerator( renderer ) {\n\n\tthis._renderer = renderer;\n\tthis._pingPongRenderTarget = null;\n\n\tthis._blurMaterial = _getBlurShader( MAX_SAMPLES );\n\tthis._equirectShader = null;\n\tthis._cubemapShader = null;\n\n\tthis._compileMaterial( this._blurMaterial );\n\n}\n\nPMREMGenerator.prototype = {\n\n\tconstructor: PMREMGenerator,\n\n\t/**\n\t * Generates a PMREM from a supplied Scene, which can be faster than using an\n\t * image if networking bandwidth is low. Optional sigma specifies a blur radius\n\t * in radians to be applied to the scene before PMREM generation. Optional near\n\t * and far planes ensure the scene is rendered in its entirety (the cubeCamera\n\t * is placed at the origin).\n\t */\n\tfromScene: function ( scene, sigma = 0, near = 0.1, far = 100 ) {\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\tconst cubeUVRenderTarget = this._allocateTargets();\n\n\t\tthis._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );\n\t\tif ( sigma > 0 ) {\n\n\t\t\tthis._blur( cubeUVRenderTarget, 0, 0, sigma );\n\n\t\t}\n\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t},\n\n\t/**\n\t * Generates a PMREM from an equirectangular texture, which can be either LDR\n\t * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),\n\t * as this matches best with the 256 x 256 cubemap output.\n\t */\n\tfromEquirectangular: function ( equirectangular ) {\n\n\t\treturn this._fromTexture( equirectangular );\n\n\t},\n\n\t/**\n\t * Generates a PMREM from an cubemap texture, which can be either LDR\n\t * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,\n\t * as this matches best with the 256 x 256 cubemap output.\n\t */\n\tfromCubemap: function ( cubemap ) {\n\n\t\treturn this._fromTexture( cubemap );\n\n\t},\n\n\t/**\n\t * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileCubemapShader: function () {\n\n\t\tif ( this._cubemapShader === null ) {\n\n\t\t\tthis._cubemapShader = _getCubemapShader();\n\t\t\tthis._compileMaterial( this._cubemapShader );\n\n\t\t}\n\n\t},\n\n\t/**\n\t * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileEquirectangularShader: function () {\n\n\t\tif ( this._equirectShader === null ) {\n\n\t\t\tthis._equirectShader = _getEquirectShader();\n\t\t\tthis._compileMaterial( this._equirectShader );\n\n\t\t}\n\n\t},\n\n\t/**\n\t * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n\t * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n\t * one of them will cause any others to also become unusable.\n\t */\n\tdispose: function () {\n\n\t\tthis._blurMaterial.dispose();\n\n\t\tif ( this._cubemapShader !== null ) this._cubemapShader.dispose();\n\t\tif ( this._equirectShader !== null ) this._equirectShader.dispose();\n\n\t\tfor ( let i = 0; i < _lodPlanes.length; i ++ ) {\n\n\t\t\t_lodPlanes[ i ].dispose();\n\n\t\t}\n\n\t},\n\n\t// private interface\n\n\t_cleanup: function ( outputTarget ) {\n\n\t\tthis._pingPongRenderTarget.dispose();\n\t\tthis._renderer.setRenderTarget( _oldTarget );\n\t\toutputTarget.scissorTest = false;\n\t\t_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );\n\n\t},\n\n\t_fromTexture: function ( texture ) {\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\tconst cubeUVRenderTarget = this._allocateTargets( texture );\n\t\tthis._textureToCubeUV( texture, cubeUVRenderTarget );\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t},\n\n\t_allocateTargets: function ( texture ) { // warning: null texture is valid\n\n\t\tconst params = {\n\t\t\tmagFilter: NearestFilter,\n\t\t\tminFilter: NearestFilter,\n\t\t\tgenerateMipmaps: false,\n\t\t\ttype: UnsignedByteType,\n\t\t\tformat: RGBEFormat,\n\t\t\tencoding: _isLDR( texture ) ? texture.encoding : RGBEEncoding,\n\t\t\tdepthBuffer: false,\n\t\t\tstencilBuffer: false\n\t\t};\n\n\t\tconst cubeUVRenderTarget = _createRenderTarget( params );\n\t\tcubeUVRenderTarget.depthBuffer = texture ? false : true;\n\t\tthis._pingPongRenderTarget = _createRenderTarget( params );\n\t\treturn cubeUVRenderTarget;\n\n\t},\n\n\t_compileMaterial: function ( material ) {\n\n\t\tconst tmpMesh = new Mesh( _lodPlanes[ 0 ], material );\n\t\tthis._renderer.compile( tmpMesh, _flatCamera );\n\n\t},\n\n\t_sceneToCubeUV: function ( scene, near, far, cubeUVRenderTarget ) {\n\n\t\tconst fov = 90;\n\t\tconst aspect = 1;\n\t\tconst cubeCamera = new PerspectiveCamera( fov, aspect, near, far );\n\t\tconst upSign = [ 1, - 1, 1, 1, 1, 1 ];\n\t\tconst forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];\n\t\tconst renderer = this._renderer;\n\n\t\tconst outputEncoding = renderer.outputEncoding;\n\t\tconst toneMapping = renderer.toneMapping;\n\t\tconst clearColor = renderer.getClearColor();\n\t\tconst clearAlpha = renderer.getClearAlpha();\n\n\t\trenderer.toneMapping = NoToneMapping;\n\t\trenderer.outputEncoding = LinearEncoding;\n\n\t\tlet background = scene.background;\n\t\tif ( background && background.isColor ) {\n\n\t\t\tbackground.convertSRGBToLinear();\n\t\t\t// Convert linear to RGBE\n\t\t\tconst maxComponent = Math.max( background.r, background.g, background.b );\n\t\t\tconst fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 );\n\t\t\tbackground = background.multiplyScalar( Math.pow( 2.0, - fExp ) );\n\t\t\tconst alpha = ( fExp + 128.0 ) / 255.0;\n\t\t\trenderer.setClearColor( background, alpha );\n\t\t\tscene.background = null;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst col = i % 3;\n\t\t\tif ( col == 0 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( forwardSign[ i ], 0, 0 );\n\n\t\t\t} else if ( col == 1 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, 0, upSign[ i ] );\n\t\t\t\tcubeCamera.lookAt( 0, forwardSign[ i ], 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( 0, 0, forwardSign[ i ] );\n\n\t\t\t}\n\n\t\t\t_setViewport( cubeUVRenderTarget,\n\t\t\t\tcol * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );\n\t\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\t\t\trenderer.render( scene, cubeCamera );\n\n\t\t}\n\n\t\trenderer.toneMapping = toneMapping;\n\t\trenderer.outputEncoding = outputEncoding;\n\t\trenderer.setClearColor( clearColor, clearAlpha );\n\n\t},\n\n\t_textureToCubeUV: function ( texture, cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\n\t\tif ( texture.isCubeTexture ) {\n\n\t\t\tif ( this._cubemapShader == null ) {\n\n\t\t\t\tthis._cubemapShader = _getCubemapShader();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( this._equirectShader == null ) {\n\n\t\t\t\tthis._equirectShader = _getEquirectShader();\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader;\n\t\tconst mesh = new Mesh( _lodPlanes[ 0 ], material );\n\n\t\tconst uniforms = material.uniforms;\n\n\t\tuniforms[ 'envMap' ].value = texture;\n\n\t\tif ( ! texture.isCubeTexture ) {\n\n\t\t\tuniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height );\n\n\t\t}\n\n\t\tuniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];\n\t\tuniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ];\n\n\t\t_setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );\n\n\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\t\trenderer.render( mesh, _flatCamera );\n\n\t},\n\n\t_applyPMREM: function ( cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst autoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tfor ( let i = 1; i < TOTAL_LODS; i ++ ) {\n\n\t\t\tconst sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] );\n\n\t\t\tconst poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];\n\n\t\t\tthis._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );\n\n\t\t}\n\n\t\trenderer.autoClear = autoClear;\n\n\t},\n\n\t/**\n\t * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n\t * vertically and horizontally, but this breaks down on a cube. Here we apply\n\t * the blur latitudinally (around the poles), and then longitudinally (towards\n\t * the poles) to approximate the orthogonally-separable blur. It is least\n\t * accurate at the poles, but still does a decent job.\n\t */\n\t_blur: function ( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {\n\n\t\tconst pingPongRenderTarget = this._pingPongRenderTarget;\n\n\t\tthis._halfBlur(\n\t\t\tcubeUVRenderTarget,\n\t\t\tpingPongRenderTarget,\n\t\t\tlodIn,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'latitudinal',\n\t\t\tpoleAxis );\n\n\t\tthis._halfBlur(\n\t\t\tpingPongRenderTarget,\n\t\t\tcubeUVRenderTarget,\n\t\t\tlodOut,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'longitudinal',\n\t\t\tpoleAxis );\n\n\t},\n\n\t_halfBlur: function ( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst blurMaterial = this._blurMaterial;\n\n\t\tif ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {\n\n\t\t\tconsole.error(\n\t\t\t\t'blur direction must be either latitudinal or longitudinal!' );\n\n\t\t}\n\n\t\t// Number of standard deviations at which to cut off the discrete approximation.\n\t\tconst STANDARD_DEVIATIONS = 3;\n\n\t\tconst blurMesh = new Mesh( _lodPlanes[ lodOut ], blurMaterial );\n\t\tconst blurUniforms = blurMaterial.uniforms;\n\n\t\tconst pixels = _sizeLods[ lodIn ] - 1;\n\t\tconst radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );\n\t\tconst sigmaPixels = sigmaRadians / radiansPerPixel;\n\t\tconst samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;\n\n\t\tif ( samples > MAX_SAMPLES ) {\n\n\t\t\tconsole.warn( `sigmaRadians, ${\n\t\t\t\tsigmaRadians}, is too large and will clip, as it requested ${\n\t\t\t\tsamples} samples when the maximum is set to ${MAX_SAMPLES}` );\n\n\t\t}\n\n\t\tconst weights = [];\n\t\tlet sum = 0;\n\n\t\tfor ( let i = 0; i < MAX_SAMPLES; ++ i ) {\n\n\t\t\tconst x = i / sigmaPixels;\n\t\t\tconst weight = Math.exp( - x * x / 2 );\n\t\t\tweights.push( weight );\n\n\t\t\tif ( i == 0 ) {\n\n\t\t\t\tsum += weight;\n\n\t\t\t} else if ( i < samples ) {\n\n\t\t\t\tsum += 2 * weight;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = 0; i < weights.length; i ++ ) {\n\n\t\t\tweights[ i ] = weights[ i ] / sum;\n\n\t\t}\n\n\t\tblurUniforms[ 'envMap' ].value = targetIn.texture;\n\t\tblurUniforms[ 'samples' ].value = samples;\n\t\tblurUniforms[ 'weights' ].value = weights;\n\t\tblurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';\n\n\t\tif ( poleAxis ) {\n\n\t\t\tblurUniforms[ 'poleAxis' ].value = poleAxis;\n\n\t\t}\n\n\t\tblurUniforms[ 'dTheta' ].value = radiansPerPixel;\n\t\tblurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn;\n\t\tblurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];\n\t\tblurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];\n\n\t\tconst outputSize = _sizeLods[ lodOut ];\n\t\tconst x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize );\n\t\tconst y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );\n\n\t\t_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );\n\t\trenderer.setRenderTarget( targetOut );\n\t\trenderer.render( blurMesh, _flatCamera );\n\n\t}\n\n};\n\nfunction _isLDR( texture ) {\n\n\tif ( texture === undefined || texture.type !== UnsignedByteType ) return false;\n\n\treturn texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;\n\n}\n\nfunction _createPlanes() {\n\n\tconst _lodPlanes = [];\n\tconst _sizeLods = [];\n\tconst _sigmas = [];\n\n\tlet lod = LOD_MAX;\n\n\tfor ( let i = 0; i < TOTAL_LODS; i ++ ) {\n\n\t\tconst sizeLod = Math.pow( 2, lod );\n\t\t_sizeLods.push( sizeLod );\n\t\tlet sigma = 1.0 / sizeLod;\n\n\t\tif ( i > LOD_MAX - LOD_MIN ) {\n\n\t\t\tsigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];\n\n\t\t} else if ( i == 0 ) {\n\n\t\t\tsigma = 0;\n\n\t\t}\n\n\t\t_sigmas.push( sigma );\n\n\t\tconst texelSize = 1.0 / ( sizeLod - 1 );\n\t\tconst min = - texelSize / 2;\n\t\tconst max = 1 + texelSize / 2;\n\t\tconst uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];\n\n\t\tconst cubeFaces = 6;\n\t\tconst vertices = 6;\n\t\tconst positionSize = 3;\n\t\tconst uvSize = 2;\n\t\tconst faceIndexSize = 1;\n\n\t\tconst position = new Float32Array( positionSize * vertices * cubeFaces );\n\t\tconst uv = new Float32Array( uvSize * vertices * cubeFaces );\n\t\tconst faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );\n\n\t\tfor ( let face = 0; face < cubeFaces; face ++ ) {\n\n\t\t\tconst x = ( face % 3 ) * 2 / 3 - 1;\n\t\t\tconst y = face > 2 ? 0 : - 1;\n\t\t\tconst coordinates = [\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y + 1, 0\n\t\t\t];\n\t\t\tposition.set( coordinates, positionSize * vertices * face );\n\t\t\tuv.set( uv1, uvSize * vertices * face );\n\t\t\tconst fill = [ face, face, face, face, face, face ];\n\t\t\tfaceIndex.set( fill, faceIndexSize * vertices * face );\n\n\t\t}\n\n\t\tconst planes = new BufferGeometry();\n\t\tplanes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );\n\t\tplanes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );\n\t\tplanes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );\n\t\t_lodPlanes.push( planes );\n\n\t\tif ( lod > LOD_MIN ) {\n\n\t\t\tlod --;\n\n\t\t}\n\n\t}\n\n\treturn { _lodPlanes, _sizeLods, _sigmas };\n\n}\n\nfunction _createRenderTarget( params ) {\n\n\tconst cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params );\n\tcubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;\n\tcubeUVRenderTarget.texture.name = 'PMREM.cubeUv';\n\tcubeUVRenderTarget.scissorTest = true;\n\treturn cubeUVRenderTarget;\n\n}\n\nfunction _setViewport( target, x, y, width, height ) {\n\n\ttarget.viewport.set( x, y, width, height );\n\ttarget.scissor.set( x, y, width, height );\n\n}\n\nfunction _getBlurShader( maxSamples ) {\n\n\tconst weights = new Float32Array( maxSamples );\n\tconst poleAxis = new Vector3( 0, 1, 0 );\n\tconst shaderMaterial = new RawShaderMaterial( {\n\n\t\tname: 'SphericalGaussianBlur',\n\n\t\tdefines: { 'n': maxSamples },\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'samples': { value: 1 },\n\t\t\t'weights': { value: weights },\n\t\t\t'latitudinal': { value: false },\n\t\t\t'dTheta': { value: 0 },\n\t\t\t'mipInt': { value: 0 },\n\t\t\t'poleAxis': { value: poleAxis },\n\t\t\t'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },\n\t\t\t'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: `\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n${_getEncodings()}\n\n#define ENVMAP_TYPE_CUBE_UV\n#include \n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getEquirectShader() {\n\n\tconst texelSize = new Vector2( 1, 1 );\n\tconst shaderMaterial = new RawShaderMaterial( {\n\n\t\tname: 'EquirectangularToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'texelSize': { value: texelSize },\n\t\t\t'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },\n\t\t\t'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: `\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n${_getEncodings()}\n\n#include \n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv = equirectUv( outputDirection );\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getCubemapShader() {\n\n\tconst shaderMaterial = new RawShaderMaterial( {\n\n\t\tname: 'CubemapToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },\n\t\t\t'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: `\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n${_getEncodings()}\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getCommonVertexShader() {\n\n\treturn `\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t`;\n\n}\n\nfunction _getEncodings() {\n\n\treturn `\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include \n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t`;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Face4( a, b, c, d, normal, color, materialIndex ) {\n\n\tconsole.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );\n\treturn new Face3( a, b, c, normal, color, materialIndex );\n\n}\n\nconst LineStrip = 0;\nconst LinePieces = 1;\nconst NoColors = 0;\nconst FaceColors = 1;\nconst VertexColors = 2;\n\nfunction MeshFaceMaterial( materials ) {\n\n\tconsole.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );\n\treturn materials;\n\n}\n\nfunction MultiMaterial( materials ) {\n\n\tif ( materials === undefined ) materials = [];\n\n\tconsole.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );\n\tmaterials.isMultiMaterial = true;\n\tmaterials.materials = materials;\n\tmaterials.clone = function () {\n\n\t\treturn materials.slice();\n\n\t};\n\n\treturn materials;\n\n}\n\nfunction PointCloud( geometry, material ) {\n\n\tconsole.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );\n\treturn new Points( geometry, material );\n\n}\n\nfunction Particle( material ) {\n\n\tconsole.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );\n\treturn new Sprite( material );\n\n}\n\nfunction ParticleSystem( geometry, material ) {\n\n\tconsole.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );\n\treturn new Points( geometry, material );\n\n}\n\nfunction PointCloudMaterial( parameters ) {\n\n\tconsole.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );\n\treturn new PointsMaterial( parameters );\n\n}\n\nfunction ParticleBasicMaterial( parameters ) {\n\n\tconsole.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );\n\treturn new PointsMaterial( parameters );\n\n}\n\nfunction ParticleSystemMaterial( parameters ) {\n\n\tconsole.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );\n\treturn new PointsMaterial( parameters );\n\n}\n\nfunction Vertex( x, y, z ) {\n\n\tconsole.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );\n\treturn new Vector3( x, y, z );\n\n}\n\n//\n\nfunction DynamicBufferAttribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );\n\treturn new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );\n\n}\n\nfunction Int8Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );\n\treturn new Int8BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint8Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );\n\treturn new Uint8BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint8ClampedAttribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );\n\treturn new Uint8ClampedBufferAttribute( array, itemSize );\n\n}\n\nfunction Int16Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );\n\treturn new Int16BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint16Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );\n\treturn new Uint16BufferAttribute( array, itemSize );\n\n}\n\nfunction Int32Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );\n\treturn new Int32BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint32Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );\n\treturn new Uint32BufferAttribute( array, itemSize );\n\n}\n\nfunction Float32Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );\n\treturn new Float32BufferAttribute( array, itemSize );\n\n}\n\nfunction Float64Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );\n\treturn new Float64BufferAttribute( array, itemSize );\n\n}\n\n//\n\nCurve.create = function ( construct, getPoint ) {\n\n\tconsole.log( 'THREE.Curve.create() has been deprecated' );\n\n\tconstruct.prototype = Object.create( Curve.prototype );\n\tconstruct.prototype.constructor = construct;\n\tconstruct.prototype.getPoint = getPoint;\n\n\treturn construct;\n\n};\n\n//\n\nObject.assign( CurvePath.prototype, {\n\n\tcreatePointsGeometry: function ( divisions ) {\n\n\t\tconsole.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );\n\n\t\t// generate geometry from path points (for Line or Points objects)\n\n\t\tconst pts = this.getPoints( divisions );\n\t\treturn this.createGeometry( pts );\n\n\t},\n\n\tcreateSpacedPointsGeometry: function ( divisions ) {\n\n\t\tconsole.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );\n\n\t\t// generate geometry from equidistant sampling along the path\n\n\t\tconst pts = this.getSpacedPoints( divisions );\n\t\treturn this.createGeometry( pts );\n\n\t},\n\n\tcreateGeometry: function ( points ) {\n\n\t\tconsole.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );\n\n\t\tconst geometry = new Geometry();\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tgeometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );\n\n\t\t}\n\n\t\treturn geometry;\n\n\t}\n\n} );\n\n//\n\nObject.assign( Path.prototype, {\n\n\tfromPoints: function ( points ) {\n\n\t\tconsole.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );\n\t\treturn this.setFromPoints( points );\n\n\t}\n\n} );\n\n//\n\nfunction ClosedSplineCurve3( points ) {\n\n\tconsole.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );\n\n\tCatmullRomCurve3.call( this, points );\n\tthis.type = 'catmullrom';\n\tthis.closed = true;\n\n}\n\nClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );\n\n//\n\nfunction SplineCurve3( points ) {\n\n\tconsole.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );\n\n\tCatmullRomCurve3.call( this, points );\n\tthis.type = 'catmullrom';\n\n}\n\nSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );\n\n//\n\nfunction Spline( points ) {\n\n\tconsole.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );\n\n\tCatmullRomCurve3.call( this, points );\n\tthis.type = 'catmullrom';\n\n}\n\nSpline.prototype = Object.create( CatmullRomCurve3.prototype );\n\nObject.assign( Spline.prototype, {\n\n\tinitFromArray: function ( /* a */ ) {\n\n\t\tconsole.error( 'THREE.Spline: .initFromArray() has been removed.' );\n\n\t},\n\tgetControlPointsArray: function ( /* optionalTarget */ ) {\n\n\t\tconsole.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );\n\n\t},\n\treparametrizeByArcLength: function ( /* samplingCoef */ ) {\n\n\t\tconsole.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );\n\n\t}\n\n} );\n\n//\n\nfunction AxisHelper( size ) {\n\n\tconsole.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );\n\treturn new AxesHelper( size );\n\n}\n\nfunction BoundingBoxHelper( object, color ) {\n\n\tconsole.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );\n\treturn new BoxHelper( object, color );\n\n}\n\nfunction EdgesHelper( object, hex ) {\n\n\tconsole.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );\n\treturn new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );\n\n}\n\nGridHelper.prototype.setColors = function () {\n\n\tconsole.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );\n\n};\n\nSkeletonHelper.prototype.update = function () {\n\n\tconsole.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );\n\n};\n\nfunction WireframeHelper( object, hex ) {\n\n\tconsole.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );\n\treturn new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );\n\n}\n\n//\n\nObject.assign( Loader.prototype, {\n\n\textractUrlBase: function ( url ) {\n\n\t\tconsole.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );\n\t\treturn LoaderUtils.extractUrlBase( url );\n\n\t}\n\n} );\n\nLoader.Handlers = {\n\n\tadd: function ( /* regex, loader */ ) {\n\n\t\tconsole.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );\n\n\t},\n\n\tget: function ( /* file */ ) {\n\n\t\tconsole.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );\n\n\t}\n\n};\n\nfunction XHRLoader( manager ) {\n\n\tconsole.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );\n\treturn new FileLoader( manager );\n\n}\n\nfunction BinaryTextureLoader( manager ) {\n\n\tconsole.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );\n\treturn new DataTextureLoader( manager );\n\n}\n\nObject.assign( ObjectLoader.prototype, {\n\n\tsetTexturePath: function ( value ) {\n\n\t\tconsole.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );\n\t\treturn this.setResourcePath( value );\n\n\t}\n\n} );\n\n//\n\nObject.assign( Box2.prototype, {\n\n\tcenter: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );\n\t\treturn this.getCenter( optionalTarget );\n\n\t},\n\tempty: function () {\n\n\t\tconsole.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );\n\t\treturn this.isEmpty();\n\n\t},\n\tisIntersectionBox: function ( box ) {\n\n\t\tconsole.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );\n\t\treturn this.intersectsBox( box );\n\n\t},\n\tsize: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );\n\t\treturn this.getSize( optionalTarget );\n\n\t}\n} );\n\nObject.assign( Box3.prototype, {\n\n\tcenter: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );\n\t\treturn this.getCenter( optionalTarget );\n\n\t},\n\tempty: function () {\n\n\t\tconsole.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );\n\t\treturn this.isEmpty();\n\n\t},\n\tisIntersectionBox: function ( box ) {\n\n\t\tconsole.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );\n\t\treturn this.intersectsBox( box );\n\n\t},\n\tisIntersectionSphere: function ( sphere ) {\n\n\t\tconsole.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );\n\t\treturn this.intersectsSphere( sphere );\n\n\t},\n\tsize: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );\n\t\treturn this.getSize( optionalTarget );\n\n\t}\n} );\n\nObject.assign( Sphere.prototype, {\n\n\tempty: function () {\n\n\t\tconsole.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );\n\t\treturn this.isEmpty();\n\n\t},\n\n} );\n\nFrustum.prototype.setFromMatrix = function ( m ) {\n\n\tconsole.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );\n\treturn this.setFromProjectionMatrix( m );\n\n};\n\nLine3.prototype.center = function ( optionalTarget ) {\n\n\tconsole.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );\n\treturn this.getCenter( optionalTarget );\n\n};\n\nObject.assign( MathUtils, {\n\n\trandom16: function () {\n\n\t\tconsole.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );\n\t\treturn Math.random();\n\n\t},\n\n\tnearestPowerOfTwo: function ( value ) {\n\n\t\tconsole.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );\n\t\treturn MathUtils.floorPowerOfTwo( value );\n\n\t},\n\n\tnextPowerOfTwo: function ( value ) {\n\n\t\tconsole.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );\n\t\treturn MathUtils.ceilPowerOfTwo( value );\n\n\t}\n\n} );\n\nObject.assign( Matrix3.prototype, {\n\n\tflattenToArrayOffset: function ( array, offset ) {\n\n\t\tconsole.warn( \"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\" );\n\t\treturn this.toArray( array, offset );\n\n\t},\n\tmultiplyVector3: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );\n\t\treturn vector.applyMatrix3( this );\n\n\t},\n\tmultiplyVector3Array: function ( /* a */ ) {\n\n\t\tconsole.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );\n\n\t},\n\tapplyToBufferAttribute: function ( attribute ) {\n\n\t\tconsole.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );\n\t\treturn attribute.applyMatrix3( this );\n\n\t},\n\tapplyToVector3Array: function ( /* array, offset, length */ ) {\n\n\t\tconsole.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );\n\n\t}\n\n} );\n\nObject.assign( Matrix4.prototype, {\n\n\textractPosition: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );\n\t\treturn this.copyPosition( m );\n\n\t},\n\tflattenToArrayOffset: function ( array, offset ) {\n\n\t\tconsole.warn( \"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\" );\n\t\treturn this.toArray( array, offset );\n\n\t},\n\tgetPosition: function () {\n\n\t\tconsole.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );\n\t\treturn new Vector3().setFromMatrixColumn( this, 3 );\n\n\t},\n\tsetRotationFromQuaternion: function ( q ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );\n\t\treturn this.makeRotationFromQuaternion( q );\n\n\t},\n\tmultiplyToArray: function () {\n\n\t\tconsole.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );\n\n\t},\n\tmultiplyVector3: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );\n\t\treturn vector.applyMatrix4( this );\n\n\t},\n\tmultiplyVector4: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );\n\t\treturn vector.applyMatrix4( this );\n\n\t},\n\tmultiplyVector3Array: function ( /* a */ ) {\n\n\t\tconsole.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );\n\n\t},\n\trotateAxis: function ( v ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );\n\t\tv.transformDirection( this );\n\n\t},\n\tcrossVector: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );\n\t\treturn vector.applyMatrix4( this );\n\n\t},\n\ttranslate: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .translate() has been removed.' );\n\n\t},\n\trotateX: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateX() has been removed.' );\n\n\t},\n\trotateY: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateY() has been removed.' );\n\n\t},\n\trotateZ: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateZ() has been removed.' );\n\n\t},\n\trotateByAxis: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );\n\n\t},\n\tapplyToBufferAttribute: function ( attribute ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );\n\t\treturn attribute.applyMatrix4( this );\n\n\t},\n\tapplyToVector3Array: function ( /* array, offset, length */ ) {\n\n\t\tconsole.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );\n\n\t},\n\tmakeFrustum: function ( left, right, bottom, top, near, far ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );\n\t\treturn this.makePerspective( left, right, top, bottom, near, far );\n\n\t}\n\n} );\n\nPlane.prototype.isIntersectionLine = function ( line ) {\n\n\tconsole.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );\n\treturn this.intersectsLine( line );\n\n};\n\nQuaternion.prototype.multiplyVector3 = function ( vector ) {\n\n\tconsole.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );\n\treturn vector.applyQuaternion( this );\n\n};\n\nObject.assign( Ray.prototype, {\n\n\tisIntersectionBox: function ( box ) {\n\n\t\tconsole.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );\n\t\treturn this.intersectsBox( box );\n\n\t},\n\tisIntersectionPlane: function ( plane ) {\n\n\t\tconsole.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );\n\t\treturn this.intersectsPlane( plane );\n\n\t},\n\tisIntersectionSphere: function ( sphere ) {\n\n\t\tconsole.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );\n\t\treturn this.intersectsSphere( sphere );\n\n\t}\n\n} );\n\nObject.assign( Triangle.prototype, {\n\n\tarea: function () {\n\n\t\tconsole.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );\n\t\treturn this.getArea();\n\n\t},\n\tbarycoordFromPoint: function ( point, target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );\n\t\treturn this.getBarycoord( point, target );\n\n\t},\n\tmidpoint: function ( target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );\n\t\treturn this.getMidpoint( target );\n\n\t},\n\tnormal: function ( target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );\n\t\treturn this.getNormal( target );\n\n\t},\n\tplane: function ( target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );\n\t\treturn this.getPlane( target );\n\n\t}\n\n} );\n\nObject.assign( Triangle, {\n\n\tbarycoordFromPoint: function ( point, a, b, c, target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );\n\t\treturn Triangle.getBarycoord( point, a, b, c, target );\n\n\t},\n\tnormal: function ( a, b, c, target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );\n\t\treturn Triangle.getNormal( a, b, c, target );\n\n\t}\n\n} );\n\nObject.assign( Shape.prototype, {\n\n\textractAllPoints: function ( divisions ) {\n\n\t\tconsole.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );\n\t\treturn this.extractPoints( divisions );\n\n\t},\n\textrude: function ( options ) {\n\n\t\tconsole.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );\n\t\treturn new ExtrudeGeometry( this, options );\n\n\t},\n\tmakeGeometry: function ( options ) {\n\n\t\tconsole.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );\n\t\treturn new ShapeGeometry( this, options );\n\n\t}\n\n} );\n\nObject.assign( Vector2.prototype, {\n\n\tfromAttribute: function ( attribute, index, offset ) {\n\n\t\tconsole.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );\n\t\treturn this.fromBufferAttribute( attribute, index, offset );\n\n\t},\n\tdistanceToManhattan: function ( v ) {\n\n\t\tconsole.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );\n\t\treturn this.manhattanDistanceTo( v );\n\n\t},\n\tlengthManhattan: function () {\n\n\t\tconsole.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );\n\t\treturn this.manhattanLength();\n\n\t}\n\n} );\n\nObject.assign( Vector3.prototype, {\n\n\tsetEulerFromRotationMatrix: function () {\n\n\t\tconsole.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );\n\n\t},\n\tsetEulerFromQuaternion: function () {\n\n\t\tconsole.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );\n\n\t},\n\tgetPositionFromMatrix: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );\n\t\treturn this.setFromMatrixPosition( m );\n\n\t},\n\tgetScaleFromMatrix: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );\n\t\treturn this.setFromMatrixScale( m );\n\n\t},\n\tgetColumnFromMatrix: function ( index, matrix ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );\n\t\treturn this.setFromMatrixColumn( matrix, index );\n\n\t},\n\tapplyProjection: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );\n\t\treturn this.applyMatrix4( m );\n\n\t},\n\tfromAttribute: function ( attribute, index, offset ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );\n\t\treturn this.fromBufferAttribute( attribute, index, offset );\n\n\t},\n\tdistanceToManhattan: function ( v ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );\n\t\treturn this.manhattanDistanceTo( v );\n\n\t},\n\tlengthManhattan: function () {\n\n\t\tconsole.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );\n\t\treturn this.manhattanLength();\n\n\t}\n\n} );\n\nObject.assign( Vector4.prototype, {\n\n\tfromAttribute: function ( attribute, index, offset ) {\n\n\t\tconsole.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );\n\t\treturn this.fromBufferAttribute( attribute, index, offset );\n\n\t},\n\tlengthManhattan: function () {\n\n\t\tconsole.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );\n\t\treturn this.manhattanLength();\n\n\t}\n\n} );\n\n//\n\nObject.assign( Geometry.prototype, {\n\n\tcomputeTangents: function () {\n\n\t\tconsole.error( 'THREE.Geometry: .computeTangents() has been removed.' );\n\n\t},\n\tcomputeLineDistances: function () {\n\n\t\tconsole.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );\n\n\t},\n\tapplyMatrix: function ( matrix ) {\n\n\t\tconsole.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );\n\t\treturn this.applyMatrix4( matrix );\n\n\t}\n\n} );\n\nObject.assign( Object3D.prototype, {\n\n\tgetChildByName: function ( name ) {\n\n\t\tconsole.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );\n\t\treturn this.getObjectByName( name );\n\n\t},\n\trenderDepth: function () {\n\n\t\tconsole.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );\n\n\t},\n\ttranslate: function ( distance, axis ) {\n\n\t\tconsole.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );\n\t\treturn this.translateOnAxis( axis, distance );\n\n\t},\n\tgetWorldRotation: function () {\n\n\t\tconsole.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );\n\n\t},\n\tapplyMatrix: function ( matrix ) {\n\n\t\tconsole.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );\n\t\treturn this.applyMatrix4( matrix );\n\n\t}\n\n} );\n\nObject.defineProperties( Object3D.prototype, {\n\n\teulerOrder: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );\n\t\t\treturn this.rotation.order;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );\n\t\t\tthis.rotation.order = value;\n\n\t\t}\n\t},\n\tuseQuaternion: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );\n\n\t\t}\n\t}\n\n} );\n\nObject.assign( Mesh.prototype, {\n\n\tsetDrawMode: function () {\n\n\t\tconsole.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );\n\n\t},\n\n} );\n\nObject.defineProperties( Mesh.prototype, {\n\n\tdrawMode: {\n\t\tget: function () {\n\n\t\t\tconsole.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );\n\t\t\treturn TrianglesDrawMode;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( LOD.prototype, {\n\n\tobjects: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.LOD: .objects has been renamed to .levels.' );\n\t\t\treturn this.levels;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperty( Skeleton.prototype, 'useVertexTexture', {\n\n\tget: function () {\n\n\t\tconsole.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );\n\n\t},\n\tset: function () {\n\n\t\tconsole.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );\n\n\t}\n\n} );\n\nSkinnedMesh.prototype.initBones = function () {\n\n\tconsole.error( 'THREE.SkinnedMesh: initBones() has been removed.' );\n\n};\n\nObject.defineProperty( Curve.prototype, '__arcLengthDivisions', {\n\n\tget: function () {\n\n\t\tconsole.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );\n\t\treturn this.arcLengthDivisions;\n\n\t},\n\tset: function ( value ) {\n\n\t\tconsole.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );\n\t\tthis.arcLengthDivisions = value;\n\n\t}\n\n} );\n\n//\n\nPerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {\n\n\tconsole.warn( \"THREE.PerspectiveCamera.setLens is deprecated. \" +\n\t\t\t\"Use .setFocalLength and .filmGauge for a photographic setup.\" );\n\n\tif ( filmGauge !== undefined ) this.filmGauge = filmGauge;\n\tthis.setFocalLength( focalLength );\n\n};\n\n//\n\nObject.defineProperties( Light.prototype, {\n\tonlyShadow: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Light: .onlyShadow has been removed.' );\n\n\t\t}\n\t},\n\tshadowCameraFov: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );\n\t\t\tthis.shadow.camera.fov = value;\n\n\t\t}\n\t},\n\tshadowCameraLeft: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );\n\t\t\tthis.shadow.camera.left = value;\n\n\t\t}\n\t},\n\tshadowCameraRight: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );\n\t\t\tthis.shadow.camera.right = value;\n\n\t\t}\n\t},\n\tshadowCameraTop: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );\n\t\t\tthis.shadow.camera.top = value;\n\n\t\t}\n\t},\n\tshadowCameraBottom: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );\n\t\t\tthis.shadow.camera.bottom = value;\n\n\t\t}\n\t},\n\tshadowCameraNear: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );\n\t\t\tthis.shadow.camera.near = value;\n\n\t\t}\n\t},\n\tshadowCameraFar: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );\n\t\t\tthis.shadow.camera.far = value;\n\n\t\t}\n\t},\n\tshadowCameraVisible: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );\n\n\t\t}\n\t},\n\tshadowBias: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );\n\t\t\tthis.shadow.bias = value;\n\n\t\t}\n\t},\n\tshadowDarkness: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowDarkness has been removed.' );\n\n\t\t}\n\t},\n\tshadowMapWidth: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );\n\t\t\tthis.shadow.mapSize.width = value;\n\n\t\t}\n\t},\n\tshadowMapHeight: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );\n\t\t\tthis.shadow.mapSize.height = value;\n\n\t\t}\n\t}\n} );\n\n//\n\nObject.defineProperties( BufferAttribute.prototype, {\n\n\tlength: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );\n\t\t\treturn this.array.length;\n\n\t\t}\n\t},\n\tdynamic: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );\n\t\t\treturn this.usage === DynamicDrawUsage;\n\n\t\t},\n\t\tset: function ( /* value */ ) {\n\n\t\t\tconsole.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );\n\t\t\tthis.setUsage( DynamicDrawUsage );\n\n\t\t}\n\t}\n\n} );\n\nObject.assign( BufferAttribute.prototype, {\n\tsetDynamic: function ( value ) {\n\n\t\tconsole.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );\n\t\tthis.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );\n\t\treturn this;\n\n\t},\n\tcopyIndicesArray: function ( /* indices */ ) {\n\n\t\tconsole.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );\n\n\t},\n\tsetArray: function ( /* array */ ) {\n\n\t\tconsole.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );\n\n\t}\n} );\n\nObject.assign( BufferGeometry.prototype, {\n\n\taddIndex: function ( index ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );\n\t\tthis.setIndex( index );\n\n\t},\n\taddAttribute: function ( name, attribute ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );\n\n\t\tif ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );\n\n\t\t\treturn this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );\n\n\t\t}\n\n\t\tif ( name === 'index' ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );\n\t\t\tthis.setIndex( attribute );\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\treturn this.setAttribute( name, attribute );\n\n\t},\n\taddDrawCall: function ( start, count, indexOffset ) {\n\n\t\tif ( indexOffset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );\n\n\t\t}\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );\n\t\tthis.addGroup( start, count );\n\n\t},\n\tclearDrawCalls: function () {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );\n\t\tthis.clearGroups();\n\n\t},\n\tcomputeTangents: function () {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );\n\n\t},\n\tcomputeOffsets: function () {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );\n\n\t},\n\tremoveAttribute: function ( name ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );\n\n\t\treturn this.deleteAttribute( name );\n\n\t},\n\tapplyMatrix: function ( matrix ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );\n\t\treturn this.applyMatrix4( matrix );\n\n\t}\n\n} );\n\nObject.defineProperties( BufferGeometry.prototype, {\n\n\tdrawcalls: {\n\t\tget: function () {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );\n\t\t\treturn this.groups;\n\n\t\t}\n\t},\n\toffsets: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );\n\t\t\treturn this.groups;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( InstancedBufferGeometry.prototype, {\n\n\tmaxInstancedCount: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );\n\t\t\treturn this.instanceCount;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );\n\t\t\tthis.instanceCount = value;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( Raycaster.prototype, {\n\n\tlinePrecision: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );\n\t\t\treturn this.params.Line.threshold;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );\n\t\t\tthis.params.Line.threshold = value;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( InterleavedBuffer.prototype, {\n\n\tdynamic: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );\n\t\t\treturn this.usage === DynamicDrawUsage;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );\n\t\t\tthis.setUsage( value );\n\n\t\t}\n\t}\n\n} );\n\nObject.assign( InterleavedBuffer.prototype, {\n\tsetDynamic: function ( value ) {\n\n\t\tconsole.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );\n\t\tthis.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );\n\t\treturn this;\n\n\t},\n\tsetArray: function ( /* array */ ) {\n\n\t\tconsole.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );\n\n\t}\n} );\n\n//\n\nObject.assign( ExtrudeBufferGeometry.prototype, {\n\n\tgetArrays: function () {\n\n\t\tconsole.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );\n\n\t},\n\n\taddShapeList: function () {\n\n\t\tconsole.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );\n\n\t},\n\n\taddShape: function () {\n\n\t\tconsole.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );\n\n\t}\n\n} );\n\n//\n\nObject.defineProperties( Uniform.prototype, {\n\n\tdynamic: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );\n\n\t\t}\n\t},\n\tonUpdate: {\n\t\tvalue: function () {\n\n\t\t\tconsole.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );\n\t\t\treturn this;\n\n\t\t}\n\t}\n\n} );\n\n//\n\nObject.defineProperties( Material.prototype, {\n\n\twrapAround: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .wrapAround has been removed.' );\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .wrapAround has been removed.' );\n\n\t\t}\n\t},\n\n\toverdraw: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .overdraw has been removed.' );\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .overdraw has been removed.' );\n\n\t\t}\n\t},\n\n\twrapRGB: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .wrapRGB has been removed.' );\n\t\t\treturn new Color();\n\n\t\t}\n\t},\n\n\tshading: {\n\t\tget: function () {\n\n\t\t\tconsole.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );\n\t\t\tthis.flatShading = ( value === FlatShading );\n\n\t\t}\n\t},\n\n\tstencilMask: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );\n\t\t\treturn this.stencilFuncMask;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );\n\t\t\tthis.stencilFuncMask = value;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( MeshPhongMaterial.prototype, {\n\n\tmetal: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );\n\t\t\treturn false;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( ShaderMaterial.prototype, {\n\n\tderivatives: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );\n\t\t\treturn this.extensions.derivatives;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );\n\t\t\tthis.extensions.derivatives = value;\n\n\t\t}\n\t}\n\n} );\n\n//\n\nObject.assign( WebGLRenderer.prototype, {\n\n\tclearTarget: function ( renderTarget, color, depth, stencil ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );\n\t\tthis.setRenderTarget( renderTarget );\n\t\tthis.clear( color, depth, stencil );\n\n\t},\n\tanimate: function ( callback ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );\n\t\tthis.setAnimationLoop( callback );\n\n\t},\n\tgetCurrentRenderTarget: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );\n\t\treturn this.getRenderTarget();\n\n\t},\n\tgetMaxAnisotropy: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );\n\t\treturn this.capabilities.getMaxAnisotropy();\n\n\t},\n\tgetPrecision: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );\n\t\treturn this.capabilities.precision;\n\n\t},\n\tresetGLState: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );\n\t\treturn this.state.reset();\n\n\t},\n\tsupportsFloatTextures: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \\'OES_texture_float\\' ).' );\n\t\treturn this.extensions.get( 'OES_texture_float' );\n\n\t},\n\tsupportsHalfFloatTextures: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \\'OES_texture_half_float\\' ).' );\n\t\treturn this.extensions.get( 'OES_texture_half_float' );\n\n\t},\n\tsupportsStandardDerivatives: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \\'OES_standard_derivatives\\' ).' );\n\t\treturn this.extensions.get( 'OES_standard_derivatives' );\n\n\t},\n\tsupportsCompressedTextureS3TC: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \\'WEBGL_compressed_texture_s3tc\\' ).' );\n\t\treturn this.extensions.get( 'WEBGL_compressed_texture_s3tc' );\n\n\t},\n\tsupportsCompressedTexturePVRTC: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \\'WEBGL_compressed_texture_pvrtc\\' ).' );\n\t\treturn this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );\n\n\t},\n\tsupportsBlendMinMax: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \\'EXT_blend_minmax\\' ).' );\n\t\treturn this.extensions.get( 'EXT_blend_minmax' );\n\n\t},\n\tsupportsVertexTextures: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );\n\t\treturn this.capabilities.vertexTextures;\n\n\t},\n\tsupportsInstancedArrays: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \\'ANGLE_instanced_arrays\\' ).' );\n\t\treturn this.extensions.get( 'ANGLE_instanced_arrays' );\n\n\t},\n\tenableScissorTest: function ( boolean ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );\n\t\tthis.setScissorTest( boolean );\n\n\t},\n\tinitMaterial: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );\n\n\t},\n\taddPrePlugin: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );\n\n\t},\n\taddPostPlugin: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );\n\n\t},\n\tupdateShadowMap: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );\n\n\t},\n\tsetFaceCulling: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );\n\n\t},\n\tallocTextureUnit: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );\n\n\t},\n\tsetTexture: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );\n\n\t},\n\tsetTexture2D: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );\n\n\t},\n\tsetTextureCube: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );\n\n\t},\n\tgetActiveMipMapLevel: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );\n\t\treturn this.getActiveMipmapLevel();\n\n\t}\n\n} );\n\nObject.defineProperties( WebGLRenderer.prototype, {\n\n\tshadowMapEnabled: {\n\t\tget: function () {\n\n\t\t\treturn this.shadowMap.enabled;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );\n\t\t\tthis.shadowMap.enabled = value;\n\n\t\t}\n\t},\n\tshadowMapType: {\n\t\tget: function () {\n\n\t\t\treturn this.shadowMap.type;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );\n\t\t\tthis.shadowMap.type = value;\n\n\t\t}\n\t},\n\tshadowMapCullFace: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function ( /* value */ ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t},\n\tcontext: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );\n\t\t\treturn this.getContext();\n\n\t\t}\n\t},\n\tvr: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );\n\t\t\treturn this.xr;\n\n\t\t}\n\t},\n\tgammaInput: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );\n\t\t\treturn false;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );\n\n\t\t}\n\t},\n\tgammaOutput: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );\n\t\t\treturn false;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );\n\t\t\tthis.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;\n\n\t\t}\n\t},\n\ttoneMappingWhitePoint: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );\n\t\t\treturn 1.0;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );\n\n\t\t}\n\t},\n\n} );\n\nObject.defineProperties( WebGLShadowMap.prototype, {\n\n\tcullFace: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function ( /* cullFace */ ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t},\n\trenderReverseSided: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t},\n\trenderSingleSided: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t}\n\n} );\n\nfunction WebGLRenderTargetCube( width, height, options ) {\n\n\tconsole.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );\n\treturn new WebGLCubeRenderTarget( width, options );\n\n}\n\n//\n\nObject.defineProperties( WebGLRenderTarget.prototype, {\n\n\twrapS: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );\n\t\t\treturn this.texture.wrapS;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );\n\t\t\tthis.texture.wrapS = value;\n\n\t\t}\n\t},\n\twrapT: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );\n\t\t\treturn this.texture.wrapT;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );\n\t\t\tthis.texture.wrapT = value;\n\n\t\t}\n\t},\n\tmagFilter: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );\n\t\t\treturn this.texture.magFilter;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );\n\t\t\tthis.texture.magFilter = value;\n\n\t\t}\n\t},\n\tminFilter: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );\n\t\t\treturn this.texture.minFilter;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );\n\t\t\tthis.texture.minFilter = value;\n\n\t\t}\n\t},\n\tanisotropy: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );\n\t\t\treturn this.texture.anisotropy;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );\n\t\t\tthis.texture.anisotropy = value;\n\n\t\t}\n\t},\n\toffset: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );\n\t\t\treturn this.texture.offset;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );\n\t\t\tthis.texture.offset = value;\n\n\t\t}\n\t},\n\trepeat: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );\n\t\t\treturn this.texture.repeat;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );\n\t\t\tthis.texture.repeat = value;\n\n\t\t}\n\t},\n\tformat: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );\n\t\t\treturn this.texture.format;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );\n\t\t\tthis.texture.format = value;\n\n\t\t}\n\t},\n\ttype: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );\n\t\t\treturn this.texture.type;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );\n\t\t\tthis.texture.type = value;\n\n\t\t}\n\t},\n\tgenerateMipmaps: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );\n\t\t\treturn this.texture.generateMipmaps;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );\n\t\t\tthis.texture.generateMipmaps = value;\n\n\t\t}\n\t}\n\n} );\n\n//\n\nObject.defineProperties( Audio.prototype, {\n\n\tload: {\n\t\tvalue: function ( file ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );\n\t\t\tconst scope = this;\n\t\t\tconst audioLoader = new AudioLoader();\n\t\t\taudioLoader.load( file, function ( buffer ) {\n\n\t\t\t\tscope.setBuffer( buffer );\n\n\t\t\t} );\n\t\t\treturn this;\n\n\t\t}\n\t},\n\tstartTime: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Audio: .startTime is now .play( delay ).' );\n\n\t\t}\n\t}\n\n} );\n\nAudioAnalyser.prototype.getData = function () {\n\n\tconsole.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );\n\treturn this.getFrequencyData();\n\n};\n\n//\n\nCubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {\n\n\tconsole.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );\n\treturn this.update( renderer, scene );\n\n};\n\n//\n\nconst GeometryUtils = {\n\n\tmerge: function ( geometry1, geometry2, materialIndexOffset ) {\n\n\t\tconsole.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );\n\t\tlet matrix;\n\n\t\tif ( geometry2.isMesh ) {\n\n\t\t\tgeometry2.matrixAutoUpdate && geometry2.updateMatrix();\n\n\t\t\tmatrix = geometry2.matrix;\n\t\t\tgeometry2 = geometry2.geometry;\n\n\t\t}\n\n\t\tgeometry1.merge( geometry2, matrix, materialIndexOffset );\n\n\t},\n\n\tcenter: function ( geometry ) {\n\n\t\tconsole.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );\n\t\treturn geometry.center();\n\n\t}\n\n};\n\nImageUtils.crossOrigin = undefined;\n\nImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {\n\n\tconsole.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );\n\n\tconst loader = new TextureLoader();\n\tloader.setCrossOrigin( this.crossOrigin );\n\n\tconst texture = loader.load( url, onLoad, undefined, onError );\n\n\tif ( mapping ) texture.mapping = mapping;\n\n\treturn texture;\n\n};\n\nImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {\n\n\tconsole.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );\n\n\tconst loader = new CubeTextureLoader();\n\tloader.setCrossOrigin( this.crossOrigin );\n\n\tconst texture = loader.load( urls, onLoad, undefined, onError );\n\n\tif ( mapping ) texture.mapping = mapping;\n\n\treturn texture;\n\n};\n\nImageUtils.loadCompressedTexture = function () {\n\n\tconsole.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );\n\n};\n\nImageUtils.loadCompressedTextureCube = function () {\n\n\tconsole.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );\n\n};\n\n//\n\nfunction CanvasRenderer() {\n\n\tconsole.error( 'THREE.CanvasRenderer has been removed' );\n\n}\n\n//\n\nfunction JSONLoader() {\n\n\tconsole.error( 'THREE.JSONLoader has been removed.' );\n\n}\n\n//\n\nconst SceneUtils = {\n\n\tcreateMultiMaterialObject: function ( /* geometry, materials */ ) {\n\n\t\tconsole.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );\n\n\t},\n\n\tdetach: function ( /* child, parent, scene */ ) {\n\n\t\tconsole.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );\n\n\t},\n\n\tattach: function ( /* child, scene, parent */ ) {\n\n\t\tconsole.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );\n\n\t}\n\n};\n\n//\n\nfunction LensFlare() {\n\n\tconsole.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );\n\n}\n\nif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t/* eslint-disable no-undef */\n\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {\n\t\trevision: REVISION,\n\t} } ) );\n\t/* eslint-enable no-undef */\n\n}\n\nexport { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AlphaFormat, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightProbe, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, AxisHelper, BackSide, BasicDepthPacking, BasicShadowMap, BinaryTextureLoader, Bone, BooleanKeyframeTrack, BoundingBoxHelper, Box2, Box3, Box3Helper, BoxBufferGeometry, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasRenderer, CanvasTexture, CatmullRomCurve3, CineonToneMapping, CircleBufferGeometry, CircleGeometry, ClampToEdgeWrapping, Clock, ClosedSplineCurve3, Color, ColorKeyframeTrack, CompressedTexture, CompressedTextureLoader, ConeBufferGeometry, ConeGeometry, CubeCamera, BoxGeometry as CubeGeometry, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubeUVRefractionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderBufferGeometry, CylinderGeometry, Cylindrical, DataTexture, DataTexture2DArray, DataTexture3D, DataTextureLoader, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightHelper, DirectionalLightShadow, DiscreteInterpolant, DodecahedronBufferGeometry, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicBufferAttribute, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EdgesHelper, EllipseCurve, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeBufferGeometry, ExtrudeGeometry, Face3, Face4, FaceColors, FileLoader, FlatShading, Float32Attribute, Float32BufferAttribute, Float64Attribute, Float64BufferAttribute, FloatType, Fog, FogExp2, Font, FontLoader, FrontFaceDirectionCCW, FrontFaceDirectionCW, FrontSide, Frustum, GammaEncoding, Geometry, GeometryUtils, GreaterDepth, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, HemisphereLightProbe, IcosahedronBufferGeometry, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, ImmediateRenderObject, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16Attribute, Int16BufferAttribute, Int32Attribute, Int32BufferAttribute, Int8Attribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, JSONLoader, KeepStencilOp, KeyframeTrack, LOD, LatheBufferGeometry, LatheGeometry, Layers, LensFlare, LessDepth, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, LightShadow, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LinePieces, LineSegments, LineStrip, LinearEncoding, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearToneMapping, Loader, LoaderUtils, LoadingManager, LogLuvEncoding, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils as Math, MathUtils, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshFaceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiMaterial, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeverDepth, NeverStencilFunc, NoBlending, NoColors, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronBufferGeometry, OctahedronGeometry, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, ParametricBufferGeometry, ParametricGeometry, Particle, ParticleBasicMaterial, ParticleSystem, ParticleSystemMaterial, Path, PerspectiveCamera, Plane, PlaneBufferGeometry, PlaneGeometry, PlaneHelper, PointCloud, PointCloudMaterial, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronBufferGeometry, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDEncoding, RGBEEncoding, RGBEFormat, RGBFormat, RGBIntegerFormat, RGBM16Encoding, RGBM7Encoding, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingBufferGeometry, RingGeometry, SRGB8_ALPHA8_ASTC_10x10_Format, SRGB8_ALPHA8_ASTC_10x5_Format, SRGB8_ALPHA8_ASTC_10x6_Format, SRGB8_ALPHA8_ASTC_10x8_Format, SRGB8_ALPHA8_ASTC_12x10_Format, SRGB8_ALPHA8_ASTC_12x12_Format, SRGB8_ALPHA8_ASTC_4x4_Format, SRGB8_ALPHA8_ASTC_5x4_Format, SRGB8_ALPHA8_ASTC_5x5_Format, SRGB8_ALPHA8_ASTC_6x5_Format, SRGB8_ALPHA8_ASTC_6x6_Format, SRGB8_ALPHA8_ASTC_8x5_Format, SRGB8_ALPHA8_ASTC_8x6_Format, SRGB8_ALPHA8_ASTC_8x8_Format, Scene, SceneUtils, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeBufferGeometry, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, SmoothShading, Sphere, SphereBufferGeometry, SphereGeometry, Spherical, SphericalHarmonics3, Spline, SplineCurve, SplineCurve3, SpotLight, SpotLightHelper, SpotLightShadow, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronBufferGeometry, TetrahedronGeometry, TextBufferGeometry, TextGeometry, Texture, TextureLoader, TorusBufferGeometry, TorusGeometry, TorusKnotBufferGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeBufferGeometry, TubeGeometry, UVMapping, Uint16Attribute, Uint16BufferAttribute, Uint32Attribute, Uint32BufferAttribute, Uint8Attribute, Uint8BufferAttribute, Uint8ClampedAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, Vertex, VertexColors, VideoTexture, WebGL1Renderer, WebGLCubeRenderTarget, WebGLMultisampleRenderTarget, WebGLRenderTarget, WebGLRenderTargetCube, WebGLRenderer, WebGLUtils, WireframeGeometry, WireframeHelper, WrapAroundEnding, XHRLoader, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, sRGBEncoding };\n","\n/**\n * @license\n *\n * chroma.js - JavaScript library for color conversions\n * \n * Copyright (c) 2011-2017, Gregor Aisch\n * All rights reserved.\n * \n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are met:\n * \n * 1. Redistributions of source code must retain the above copyright notice, this\n * list of conditions and the following disclaimer.\n * \n * 2. Redistributions in binary form must reproduce the above copyright notice,\n * this list of conditions and the following disclaimer in the documentation\n * and/or other materials provided with the distribution.\n * \n * 3. The name Gregor Aisch may not be used to endorse or promote products\n * derived from this software without specific prior written permission.\n * \n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL GREGOR AISCH OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,\n * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,\n * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY\n * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,\n * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n *\n */\n\n(function() {\n var Color, DEG2RAD, LAB_CONSTANTS, PI, PITHIRD, RAD2DEG, TWOPI, _average_lrgb, _guess_formats, _guess_formats_sorted, _input, _interpolators, abs, atan2, bezier, blend, blend_f, brewer, burn, chroma, clip_rgb, cmyk2rgb, colors, cos, css2rgb, darken, dodge, each, floor, hcg2rgb, hex2rgb, hsi2rgb, hsl2css, hsl2rgb, hsv2rgb, interpolate, interpolate_hsx, interpolate_lab, interpolate_lrgb, interpolate_num, interpolate_rgb, lab2lch, lab2rgb, lab_xyz, lch2lab, lch2rgb, lighten, limit, log, luminance_x, m, max, multiply, normal, num2rgb, overlay, pow, rgb2cmyk, rgb2css, rgb2hcg, rgb2hex, rgb2hsi, rgb2hsl, rgb2hsv, rgb2lab, rgb2lch, rgb2luminance, rgb2num, rgb2temperature, rgb2xyz, rgb_xyz, rnd, root, round, screen, sin, sqrt, temperature2rgb, type, unpack, w3cx11, xyz_lab, xyz_rgb,\n slice = [].slice;\n\n type = (function() {\n\n /*\n for browser-safe type checking+\n ported from jQuery's $.type\n */\n var classToType, len, name, o, ref;\n classToType = {};\n ref = \"Boolean Number String Function Array Date RegExp Undefined Null\".split(\" \");\n for (o = 0, len = ref.length; o < len; o++) {\n name = ref[o];\n classToType[\"[object \" + name + \"]\"] = name.toLowerCase();\n }\n return function(obj) {\n var strType;\n strType = Object.prototype.toString.call(obj);\n return classToType[strType] || \"object\";\n };\n })();\n\n limit = function(x, min, max) {\n if (min == null) {\n min = 0;\n }\n if (max == null) {\n max = 1;\n }\n if (x < min) {\n x = min;\n }\n if (x > max) {\n x = max;\n }\n return x;\n };\n\n unpack = function(args) {\n if (args.length >= 3) {\n return Array.prototype.slice.call(args);\n } else {\n return args[0];\n }\n };\n\n clip_rgb = function(rgb) {\n var i, o;\n rgb._clipped = false;\n rgb._unclipped = rgb.slice(0);\n for (i = o = 0; o < 3; i = ++o) {\n if (i < 3) {\n if (rgb[i] < 0 || rgb[i] > 255) {\n rgb._clipped = true;\n }\n if (rgb[i] < 0) {\n rgb[i] = 0;\n }\n if (rgb[i] > 255) {\n rgb[i] = 255;\n }\n } else if (i === 3) {\n if (rgb[i] < 0) {\n rgb[i] = 0;\n }\n if (rgb[i] > 1) {\n rgb[i] = 1;\n }\n }\n }\n if (!rgb._clipped) {\n delete rgb._unclipped;\n }\n return rgb;\n };\n\n PI = Math.PI, round = Math.round, cos = Math.cos, floor = Math.floor, pow = Math.pow, log = Math.log, sin = Math.sin, sqrt = Math.sqrt, atan2 = Math.atan2, max = Math.max, abs = Math.abs;\n\n TWOPI = PI * 2;\n\n PITHIRD = PI / 3;\n\n DEG2RAD = PI / 180;\n\n RAD2DEG = 180 / PI;\n\n chroma = function() {\n if (arguments[0] instanceof Color) {\n return arguments[0];\n }\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, arguments, function(){});\n };\n\n chroma[\"default\"] = chroma;\n\n _interpolators = [];\n\n if ((typeof module !== \"undefined\" && module !== null) && (module.exports != null)) {\n module.exports = chroma;\n }\n\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return chroma;\n });\n } else {\n root = typeof exports !== \"undefined\" && exports !== null ? exports : this;\n root.chroma = chroma;\n }\n\n chroma.version = '1.4.1';\n\n _input = {};\n\n _guess_formats = [];\n\n _guess_formats_sorted = false;\n\n Color = (function() {\n function Color() {\n var arg, args, chk, len, len1, me, mode, o, w;\n me = this;\n args = [];\n for (o = 0, len = arguments.length; o < len; o++) {\n arg = arguments[o];\n if (arg != null) {\n args.push(arg);\n }\n }\n if (args.length > 1) {\n mode = args[args.length - 1];\n }\n if (_input[mode] != null) {\n me._rgb = clip_rgb(_input[mode](unpack(args.slice(0, -1))));\n } else {\n if (!_guess_formats_sorted) {\n _guess_formats = _guess_formats.sort(function(a, b) {\n return b.p - a.p;\n });\n _guess_formats_sorted = true;\n }\n for (w = 0, len1 = _guess_formats.length; w < len1; w++) {\n chk = _guess_formats[w];\n mode = chk.test.apply(chk, args);\n if (mode) {\n break;\n }\n }\n if (mode) {\n me._rgb = clip_rgb(_input[mode].apply(_input, args));\n }\n }\n if (me._rgb == null) {\n console.warn('unknown format: ' + args);\n }\n if (me._rgb == null) {\n me._rgb = [0, 0, 0];\n }\n if (me._rgb.length === 3) {\n me._rgb.push(1);\n }\n }\n\n Color.prototype.toString = function() {\n return this.hex();\n };\n\n return Color;\n\n })();\n\n chroma._input = _input;\n\n\n /**\n \tColorBrewer colors for chroma.js\n \n \tCopyright (c) 2002 Cynthia Brewer, Mark Harrower, and The \n \tPennsylvania State University.\n \n \tLicensed under the Apache License, Version 2.0 (the \"License\"); \n \tyou may not use this file except in compliance with the License.\n \tYou may obtain a copy of the License at\t\n \thttp://www.apache.org/licenses/LICENSE-2.0\n \n \tUnless required by applicable law or agreed to in writing, software distributed\n \tunder the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR\n \tCONDITIONS OF ANY KIND, either express or implied. See the License for the\n \tspecific language governing permissions and limitations under the License.\n \n @preserve\n */\n\n chroma.brewer = brewer = {\n OrRd: ['#fff7ec', '#fee8c8', '#fdd49e', '#fdbb84', '#fc8d59', '#ef6548', '#d7301f', '#b30000', '#7f0000'],\n PuBu: ['#fff7fb', '#ece7f2', '#d0d1e6', '#a6bddb', '#74a9cf', '#3690c0', '#0570b0', '#045a8d', '#023858'],\n BuPu: ['#f7fcfd', '#e0ecf4', '#bfd3e6', '#9ebcda', '#8c96c6', '#8c6bb1', '#88419d', '#810f7c', '#4d004b'],\n Oranges: ['#fff5eb', '#fee6ce', '#fdd0a2', '#fdae6b', '#fd8d3c', '#f16913', '#d94801', '#a63603', '#7f2704'],\n BuGn: ['#f7fcfd', '#e5f5f9', '#ccece6', '#99d8c9', '#66c2a4', '#41ae76', '#238b45', '#006d2c', '#00441b'],\n YlOrBr: ['#ffffe5', '#fff7bc', '#fee391', '#fec44f', '#fe9929', '#ec7014', '#cc4c02', '#993404', '#662506'],\n YlGn: ['#ffffe5', '#f7fcb9', '#d9f0a3', '#addd8e', '#78c679', '#41ab5d', '#238443', '#006837', '#004529'],\n Reds: ['#fff5f0', '#fee0d2', '#fcbba1', '#fc9272', '#fb6a4a', '#ef3b2c', '#cb181d', '#a50f15', '#67000d'],\n RdPu: ['#fff7f3', '#fde0dd', '#fcc5c0', '#fa9fb5', '#f768a1', '#dd3497', '#ae017e', '#7a0177', '#49006a'],\n Greens: ['#f7fcf5', '#e5f5e0', '#c7e9c0', '#a1d99b', '#74c476', '#41ab5d', '#238b45', '#006d2c', '#00441b'],\n YlGnBu: ['#ffffd9', '#edf8b1', '#c7e9b4', '#7fcdbb', '#41b6c4', '#1d91c0', '#225ea8', '#253494', '#081d58'],\n Purples: ['#fcfbfd', '#efedf5', '#dadaeb', '#bcbddc', '#9e9ac8', '#807dba', '#6a51a3', '#54278f', '#3f007d'],\n GnBu: ['#f7fcf0', '#e0f3db', '#ccebc5', '#a8ddb5', '#7bccc4', '#4eb3d3', '#2b8cbe', '#0868ac', '#084081'],\n Greys: ['#ffffff', '#f0f0f0', '#d9d9d9', '#bdbdbd', '#969696', '#737373', '#525252', '#252525', '#000000'],\n YlOrRd: ['#ffffcc', '#ffeda0', '#fed976', '#feb24c', '#fd8d3c', '#fc4e2a', '#e31a1c', '#bd0026', '#800026'],\n PuRd: ['#f7f4f9', '#e7e1ef', '#d4b9da', '#c994c7', '#df65b0', '#e7298a', '#ce1256', '#980043', '#67001f'],\n Blues: ['#f7fbff', '#deebf7', '#c6dbef', '#9ecae1', '#6baed6', '#4292c6', '#2171b5', '#08519c', '#08306b'],\n PuBuGn: ['#fff7fb', '#ece2f0', '#d0d1e6', '#a6bddb', '#67a9cf', '#3690c0', '#02818a', '#016c59', '#014636'],\n Viridis: ['#440154', '#482777', '#3f4a8a', '#31678e', '#26838f', '#1f9d8a', '#6cce5a', '#b6de2b', '#fee825'],\n Spectral: ['#9e0142', '#d53e4f', '#f46d43', '#fdae61', '#fee08b', '#ffffbf', '#e6f598', '#abdda4', '#66c2a5', '#3288bd', '#5e4fa2'],\n RdYlGn: ['#a50026', '#d73027', '#f46d43', '#fdae61', '#fee08b', '#ffffbf', '#d9ef8b', '#a6d96a', '#66bd63', '#1a9850', '#006837'],\n RdBu: ['#67001f', '#b2182b', '#d6604d', '#f4a582', '#fddbc7', '#f7f7f7', '#d1e5f0', '#92c5de', '#4393c3', '#2166ac', '#053061'],\n PiYG: ['#8e0152', '#c51b7d', '#de77ae', '#f1b6da', '#fde0ef', '#f7f7f7', '#e6f5d0', '#b8e186', '#7fbc41', '#4d9221', '#276419'],\n PRGn: ['#40004b', '#762a83', '#9970ab', '#c2a5cf', '#e7d4e8', '#f7f7f7', '#d9f0d3', '#a6dba0', '#5aae61', '#1b7837', '#00441b'],\n RdYlBu: ['#a50026', '#d73027', '#f46d43', '#fdae61', '#fee090', '#ffffbf', '#e0f3f8', '#abd9e9', '#74add1', '#4575b4', '#313695'],\n BrBG: ['#543005', '#8c510a', '#bf812d', '#dfc27d', '#f6e8c3', '#f5f5f5', '#c7eae5', '#80cdc1', '#35978f', '#01665e', '#003c30'],\n RdGy: ['#67001f', '#b2182b', '#d6604d', '#f4a582', '#fddbc7', '#ffffff', '#e0e0e0', '#bababa', '#878787', '#4d4d4d', '#1a1a1a'],\n PuOr: ['#7f3b08', '#b35806', '#e08214', '#fdb863', '#fee0b6', '#f7f7f7', '#d8daeb', '#b2abd2', '#8073ac', '#542788', '#2d004b'],\n Set2: ['#66c2a5', '#fc8d62', '#8da0cb', '#e78ac3', '#a6d854', '#ffd92f', '#e5c494', '#b3b3b3'],\n Accent: ['#7fc97f', '#beaed4', '#fdc086', '#ffff99', '#386cb0', '#f0027f', '#bf5b17', '#666666'],\n Set1: ['#e41a1c', '#377eb8', '#4daf4a', '#984ea3', '#ff7f00', '#ffff33', '#a65628', '#f781bf', '#999999'],\n Set3: ['#8dd3c7', '#ffffb3', '#bebada', '#fb8072', '#80b1d3', '#fdb462', '#b3de69', '#fccde5', '#d9d9d9', '#bc80bd', '#ccebc5', '#ffed6f'],\n Dark2: ['#1b9e77', '#d95f02', '#7570b3', '#e7298a', '#66a61e', '#e6ab02', '#a6761d', '#666666'],\n Paired: ['#a6cee3', '#1f78b4', '#b2df8a', '#33a02c', '#fb9a99', '#e31a1c', '#fdbf6f', '#ff7f00', '#cab2d6', '#6a3d9a', '#ffff99', '#b15928'],\n Pastel2: ['#b3e2cd', '#fdcdac', '#cbd5e8', '#f4cae4', '#e6f5c9', '#fff2ae', '#f1e2cc', '#cccccc'],\n Pastel1: ['#fbb4ae', '#b3cde3', '#ccebc5', '#decbe4', '#fed9a6', '#ffffcc', '#e5d8bd', '#fddaec', '#f2f2f2']\n };\n\n (function() {\n var key, results;\n results = [];\n for (key in brewer) {\n results.push(brewer[key.toLowerCase()] = brewer[key]);\n }\n return results;\n })();\n\n\n /**\n \tX11 color names\n \n \thttp://www.w3.org/TR/css3-color/#svg-color\n */\n\n w3cx11 = {\n aliceblue: '#f0f8ff',\n antiquewhite: '#faebd7',\n aqua: '#00ffff',\n aquamarine: '#7fffd4',\n azure: '#f0ffff',\n beige: '#f5f5dc',\n bisque: '#ffe4c4',\n black: '#000000',\n blanchedalmond: '#ffebcd',\n blue: '#0000ff',\n blueviolet: '#8a2be2',\n brown: '#a52a2a',\n burlywood: '#deb887',\n cadetblue: '#5f9ea0',\n chartreuse: '#7fff00',\n chocolate: '#d2691e',\n coral: '#ff7f50',\n cornflower: '#6495ed',\n cornflowerblue: '#6495ed',\n cornsilk: '#fff8dc',\n crimson: '#dc143c',\n cyan: '#00ffff',\n darkblue: '#00008b',\n darkcyan: '#008b8b',\n darkgoldenrod: '#b8860b',\n darkgray: '#a9a9a9',\n darkgreen: '#006400',\n darkgrey: '#a9a9a9',\n darkkhaki: '#bdb76b',\n darkmagenta: '#8b008b',\n darkolivegreen: '#556b2f',\n darkorange: '#ff8c00',\n darkorchid: '#9932cc',\n darkred: '#8b0000',\n darksalmon: '#e9967a',\n darkseagreen: '#8fbc8f',\n darkslateblue: '#483d8b',\n darkslategray: '#2f4f4f',\n darkslategrey: '#2f4f4f',\n darkturquoise: '#00ced1',\n darkviolet: '#9400d3',\n deeppink: '#ff1493',\n deepskyblue: '#00bfff',\n dimgray: '#696969',\n dimgrey: '#696969',\n dodgerblue: '#1e90ff',\n firebrick: '#b22222',\n floralwhite: '#fffaf0',\n forestgreen: '#228b22',\n fuchsia: '#ff00ff',\n gainsboro: '#dcdcdc',\n ghostwhite: '#f8f8ff',\n gold: '#ffd700',\n goldenrod: '#daa520',\n gray: '#808080',\n green: '#008000',\n greenyellow: '#adff2f',\n grey: '#808080',\n honeydew: '#f0fff0',\n hotpink: '#ff69b4',\n indianred: '#cd5c5c',\n indigo: '#4b0082',\n ivory: '#fffff0',\n khaki: '#f0e68c',\n laserlemon: '#ffff54',\n lavender: '#e6e6fa',\n lavenderblush: '#fff0f5',\n lawngreen: '#7cfc00',\n lemonchiffon: '#fffacd',\n lightblue: '#add8e6',\n lightcoral: '#f08080',\n lightcyan: '#e0ffff',\n lightgoldenrod: '#fafad2',\n lightgoldenrodyellow: '#fafad2',\n lightgray: '#d3d3d3',\n lightgreen: '#90ee90',\n lightgrey: '#d3d3d3',\n lightpink: '#ffb6c1',\n lightsalmon: '#ffa07a',\n lightseagreen: '#20b2aa',\n lightskyblue: '#87cefa',\n lightslategray: '#778899',\n lightslategrey: '#778899',\n lightsteelblue: '#b0c4de',\n lightyellow: '#ffffe0',\n lime: '#00ff00',\n limegreen: '#32cd32',\n linen: '#faf0e6',\n magenta: '#ff00ff',\n maroon: '#800000',\n maroon2: '#7f0000',\n maroon3: '#b03060',\n mediumaquamarine: '#66cdaa',\n mediumblue: '#0000cd',\n mediumorchid: '#ba55d3',\n mediumpurple: '#9370db',\n mediumseagreen: '#3cb371',\n mediumslateblue: '#7b68ee',\n mediumspringgreen: '#00fa9a',\n mediumturquoise: '#48d1cc',\n mediumvioletred: '#c71585',\n midnightblue: '#191970',\n mintcream: '#f5fffa',\n mistyrose: '#ffe4e1',\n moccasin: '#ffe4b5',\n navajowhite: '#ffdead',\n navy: '#000080',\n oldlace: '#fdf5e6',\n olive: '#808000',\n olivedrab: '#6b8e23',\n orange: '#ffa500',\n orangered: '#ff4500',\n orchid: '#da70d6',\n palegoldenrod: '#eee8aa',\n palegreen: '#98fb98',\n paleturquoise: '#afeeee',\n palevioletred: '#db7093',\n papayawhip: '#ffefd5',\n peachpuff: '#ffdab9',\n peru: '#cd853f',\n pink: '#ffc0cb',\n plum: '#dda0dd',\n powderblue: '#b0e0e6',\n purple: '#800080',\n purple2: '#7f007f',\n purple3: '#a020f0',\n rebeccapurple: '#663399',\n red: '#ff0000',\n rosybrown: '#bc8f8f',\n royalblue: '#4169e1',\n saddlebrown: '#8b4513',\n salmon: '#fa8072',\n sandybrown: '#f4a460',\n seagreen: '#2e8b57',\n seashell: '#fff5ee',\n sienna: '#a0522d',\n silver: '#c0c0c0',\n skyblue: '#87ceeb',\n slateblue: '#6a5acd',\n slategray: '#708090',\n slategrey: '#708090',\n snow: '#fffafa',\n springgreen: '#00ff7f',\n steelblue: '#4682b4',\n tan: '#d2b48c',\n teal: '#008080',\n thistle: '#d8bfd8',\n tomato: '#ff6347',\n turquoise: '#40e0d0',\n violet: '#ee82ee',\n wheat: '#f5deb3',\n white: '#ffffff',\n whitesmoke: '#f5f5f5',\n yellow: '#ffff00',\n yellowgreen: '#9acd32'\n };\n\n chroma.colors = colors = w3cx11;\n\n lab2rgb = function() {\n var a, args, b, g, l, r, x, y, z;\n args = unpack(arguments);\n l = args[0], a = args[1], b = args[2];\n y = (l + 16) / 116;\n x = isNaN(a) ? y : y + a / 500;\n z = isNaN(b) ? y : y - b / 200;\n y = LAB_CONSTANTS.Yn * lab_xyz(y);\n x = LAB_CONSTANTS.Xn * lab_xyz(x);\n z = LAB_CONSTANTS.Zn * lab_xyz(z);\n r = xyz_rgb(3.2404542 * x - 1.5371385 * y - 0.4985314 * z);\n g = xyz_rgb(-0.9692660 * x + 1.8760108 * y + 0.0415560 * z);\n b = xyz_rgb(0.0556434 * x - 0.2040259 * y + 1.0572252 * z);\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n xyz_rgb = function(r) {\n return 255 * (r <= 0.00304 ? 12.92 * r : 1.055 * pow(r, 1 / 2.4) - 0.055);\n };\n\n lab_xyz = function(t) {\n if (t > LAB_CONSTANTS.t1) {\n return t * t * t;\n } else {\n return LAB_CONSTANTS.t2 * (t - LAB_CONSTANTS.t0);\n }\n };\n\n LAB_CONSTANTS = {\n Kn: 18,\n Xn: 0.950470,\n Yn: 1,\n Zn: 1.088830,\n t0: 0.137931034,\n t1: 0.206896552,\n t2: 0.12841855,\n t3: 0.008856452\n };\n\n rgb2lab = function() {\n var b, g, r, ref, ref1, x, y, z;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n ref1 = rgb2xyz(r, g, b), x = ref1[0], y = ref1[1], z = ref1[2];\n return [116 * y - 16, 500 * (x - y), 200 * (y - z)];\n };\n\n rgb_xyz = function(r) {\n if ((r /= 255) <= 0.04045) {\n return r / 12.92;\n } else {\n return pow((r + 0.055) / 1.055, 2.4);\n }\n };\n\n xyz_lab = function(t) {\n if (t > LAB_CONSTANTS.t3) {\n return pow(t, 1 / 3);\n } else {\n return t / LAB_CONSTANTS.t2 + LAB_CONSTANTS.t0;\n }\n };\n\n rgb2xyz = function() {\n var b, g, r, ref, x, y, z;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n r = rgb_xyz(r);\n g = rgb_xyz(g);\n b = rgb_xyz(b);\n x = xyz_lab((0.4124564 * r + 0.3575761 * g + 0.1804375 * b) / LAB_CONSTANTS.Xn);\n y = xyz_lab((0.2126729 * r + 0.7151522 * g + 0.0721750 * b) / LAB_CONSTANTS.Yn);\n z = xyz_lab((0.0193339 * r + 0.1191920 * g + 0.9503041 * b) / LAB_CONSTANTS.Zn);\n return [x, y, z];\n };\n\n chroma.lab = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['lab']), function(){});\n };\n\n _input.lab = lab2rgb;\n\n Color.prototype.lab = function() {\n return rgb2lab(this._rgb);\n };\n\n bezier = function(colors) {\n var I, I0, I1, c, lab0, lab1, lab2, lab3, ref, ref1, ref2;\n colors = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(chroma(c));\n }\n return results;\n })();\n if (colors.length === 2) {\n ref = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(c.lab());\n }\n return results;\n })(), lab0 = ref[0], lab1 = ref[1];\n I = function(t) {\n var i, lab;\n lab = (function() {\n var o, results;\n results = [];\n for (i = o = 0; o <= 2; i = ++o) {\n results.push(lab0[i] + t * (lab1[i] - lab0[i]));\n }\n return results;\n })();\n return chroma.lab.apply(chroma, lab);\n };\n } else if (colors.length === 3) {\n ref1 = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(c.lab());\n }\n return results;\n })(), lab0 = ref1[0], lab1 = ref1[1], lab2 = ref1[2];\n I = function(t) {\n var i, lab;\n lab = (function() {\n var o, results;\n results = [];\n for (i = o = 0; o <= 2; i = ++o) {\n results.push((1 - t) * (1 - t) * lab0[i] + 2 * (1 - t) * t * lab1[i] + t * t * lab2[i]);\n }\n return results;\n })();\n return chroma.lab.apply(chroma, lab);\n };\n } else if (colors.length === 4) {\n ref2 = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(c.lab());\n }\n return results;\n })(), lab0 = ref2[0], lab1 = ref2[1], lab2 = ref2[2], lab3 = ref2[3];\n I = function(t) {\n var i, lab;\n lab = (function() {\n var o, results;\n results = [];\n for (i = o = 0; o <= 2; i = ++o) {\n results.push((1 - t) * (1 - t) * (1 - t) * lab0[i] + 3 * (1 - t) * (1 - t) * t * lab1[i] + 3 * (1 - t) * t * t * lab2[i] + t * t * t * lab3[i]);\n }\n return results;\n })();\n return chroma.lab.apply(chroma, lab);\n };\n } else if (colors.length === 5) {\n I0 = bezier(colors.slice(0, 3));\n I1 = bezier(colors.slice(2, 5));\n I = function(t) {\n if (t < 0.5) {\n return I0(t * 2);\n } else {\n return I1((t - 0.5) * 2);\n }\n };\n }\n return I;\n };\n\n chroma.bezier = function(colors) {\n var f;\n f = bezier(colors);\n f.scale = function() {\n return chroma.scale(f);\n };\n return f;\n };\n\n chroma.cubehelix = function(start, rotations, hue, gamma, lightness) {\n var dh, dl, f;\n if (start == null) {\n start = 300;\n }\n if (rotations == null) {\n rotations = -1.5;\n }\n if (hue == null) {\n hue = 1;\n }\n if (gamma == null) {\n gamma = 1;\n }\n if (lightness == null) {\n lightness = [0, 1];\n }\n dh = 0;\n if (type(lightness) === 'array') {\n dl = lightness[1] - lightness[0];\n } else {\n dl = 0;\n lightness = [lightness, lightness];\n }\n f = function(fract) {\n var a, amp, b, cos_a, g, h, l, r, sin_a;\n a = TWOPI * ((start + 120) / 360 + rotations * fract);\n l = pow(lightness[0] + dl * fract, gamma);\n h = dh !== 0 ? hue[0] + fract * dh : hue;\n amp = h * l * (1 - l) / 2;\n cos_a = cos(a);\n sin_a = sin(a);\n r = l + amp * (-0.14861 * cos_a + 1.78277 * sin_a);\n g = l + amp * (-0.29227 * cos_a - 0.90649 * sin_a);\n b = l + amp * (+1.97294 * cos_a);\n return chroma(clip_rgb([r * 255, g * 255, b * 255, 1]));\n };\n f.start = function(s) {\n if (s == null) {\n return start;\n }\n start = s;\n return f;\n };\n f.rotations = function(r) {\n if (r == null) {\n return rotations;\n }\n rotations = r;\n return f;\n };\n f.gamma = function(g) {\n if (g == null) {\n return gamma;\n }\n gamma = g;\n return f;\n };\n f.hue = function(h) {\n if (h == null) {\n return hue;\n }\n hue = h;\n if (type(hue) === 'array') {\n dh = hue[1] - hue[0];\n if (dh === 0) {\n hue = hue[1];\n }\n } else {\n dh = 0;\n }\n return f;\n };\n f.lightness = function(h) {\n if (h == null) {\n return lightness;\n }\n if (type(h) === 'array') {\n lightness = h;\n dl = h[1] - h[0];\n } else {\n lightness = [h, h];\n dl = 0;\n }\n return f;\n };\n f.scale = function() {\n return chroma.scale(f);\n };\n f.hue(hue);\n return f;\n };\n\n chroma.random = function() {\n var code, digits, i, o;\n digits = '0123456789abcdef';\n code = '#';\n for (i = o = 0; o < 6; i = ++o) {\n code += digits.charAt(floor(Math.random() * 16));\n }\n return new Color(code);\n };\n\n _interpolators = [];\n\n interpolate = function(col1, col2, f, m) {\n var interpol, len, o, res;\n if (f == null) {\n f = 0.5;\n }\n if (m == null) {\n m = 'rgb';\n }\n\n /*\n interpolates between colors\n f = 0 --> me\n f = 1 --> col\n */\n if (type(col1) !== 'object') {\n col1 = chroma(col1);\n }\n if (type(col2) !== 'object') {\n col2 = chroma(col2);\n }\n for (o = 0, len = _interpolators.length; o < len; o++) {\n interpol = _interpolators[o];\n if (m === interpol[0]) {\n res = interpol[1](col1, col2, f, m);\n break;\n }\n }\n if (res == null) {\n throw \"color mode \" + m + \" is not supported\";\n }\n return res.alpha(col1.alpha() + f * (col2.alpha() - col1.alpha()));\n };\n\n chroma.interpolate = interpolate;\n\n Color.prototype.interpolate = function(col2, f, m) {\n return interpolate(this, col2, f, m);\n };\n\n chroma.mix = interpolate;\n\n Color.prototype.mix = Color.prototype.interpolate;\n\n _input.rgb = function() {\n var k, ref, results, v;\n ref = unpack(arguments);\n results = [];\n for (k in ref) {\n v = ref[k];\n results.push(v);\n }\n return results;\n };\n\n chroma.rgb = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['rgb']), function(){});\n };\n\n Color.prototype.rgb = function(round) {\n if (round == null) {\n round = true;\n }\n if (round) {\n return this._rgb.map(Math.round).slice(0, 3);\n } else {\n return this._rgb.slice(0, 3);\n }\n };\n\n Color.prototype.rgba = function(round) {\n if (round == null) {\n round = true;\n }\n if (!round) {\n return this._rgb.slice(0);\n }\n return [Math.round(this._rgb[0]), Math.round(this._rgb[1]), Math.round(this._rgb[2]), this._rgb[3]];\n };\n\n _guess_formats.push({\n p: 3,\n test: function(n) {\n var a;\n a = unpack(arguments);\n if (type(a) === 'array' && a.length === 3) {\n return 'rgb';\n }\n if (a.length === 4 && type(a[3]) === \"number\" && a[3] >= 0 && a[3] <= 1) {\n return 'rgb';\n }\n }\n });\n\n _input.lrgb = _input.rgb;\n\n interpolate_lrgb = function(col1, col2, f, m) {\n var xyz0, xyz1;\n xyz0 = col1._rgb;\n xyz1 = col2._rgb;\n return new Color(sqrt(pow(xyz0[0], 2) * (1 - f) + pow(xyz1[0], 2) * f), sqrt(pow(xyz0[1], 2) * (1 - f) + pow(xyz1[1], 2) * f), sqrt(pow(xyz0[2], 2) * (1 - f) + pow(xyz1[2], 2) * f), m);\n };\n\n _average_lrgb = function(colors) {\n var col, f, len, o, rgb, xyz;\n f = 1 / colors.length;\n xyz = [0, 0, 0, 0];\n for (o = 0, len = colors.length; o < len; o++) {\n col = colors[o];\n rgb = col._rgb;\n xyz[0] += pow(rgb[0], 2) * f;\n xyz[1] += pow(rgb[1], 2) * f;\n xyz[2] += pow(rgb[2], 2) * f;\n xyz[3] += rgb[3] * f;\n }\n xyz[0] = sqrt(xyz[0]);\n xyz[1] = sqrt(xyz[1]);\n xyz[2] = sqrt(xyz[2]);\n if (xyz[3] > 1) {\n xyz[3] = 1;\n }\n return new Color(clip_rgb(xyz));\n };\n\n _interpolators.push(['lrgb', interpolate_lrgb]);\n\n chroma.average = function(colors, mode) {\n var A, alpha, c, cnt, dx, dy, first, i, l, len, o, xyz, xyz2;\n if (mode == null) {\n mode = 'rgb';\n }\n l = colors.length;\n colors = colors.map(function(c) {\n return chroma(c);\n });\n first = colors.splice(0, 1)[0];\n if (mode === 'lrgb') {\n return _average_lrgb(colors);\n }\n xyz = first.get(mode);\n cnt = [];\n dx = 0;\n dy = 0;\n for (i in xyz) {\n xyz[i] = xyz[i] || 0;\n cnt.push(isNaN(xyz[i]) ? 0 : 1);\n if (mode.charAt(i) === 'h' && !isNaN(xyz[i])) {\n A = xyz[i] / 180 * PI;\n dx += cos(A);\n dy += sin(A);\n }\n }\n alpha = first.alpha();\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n xyz2 = c.get(mode);\n alpha += c.alpha();\n for (i in xyz) {\n if (!isNaN(xyz2[i])) {\n cnt[i] += 1;\n if (mode.charAt(i) === 'h') {\n A = xyz2[i] / 180 * PI;\n dx += cos(A);\n dy += sin(A);\n } else {\n xyz[i] += xyz2[i];\n }\n }\n }\n }\n for (i in xyz) {\n if (mode.charAt(i) === 'h') {\n A = atan2(dy / cnt[i], dx / cnt[i]) / PI * 180;\n while (A < 0) {\n A += 360;\n }\n while (A >= 360) {\n A -= 360;\n }\n xyz[i] = A;\n } else {\n xyz[i] = xyz[i] / cnt[i];\n }\n }\n return chroma(xyz, mode).alpha(alpha / l);\n };\n\n hex2rgb = function(hex) {\n var a, b, g, r, rgb, u;\n if (hex.match(/^#?([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/)) {\n if (hex.length === 4 || hex.length === 7) {\n hex = hex.substr(1);\n }\n if (hex.length === 3) {\n hex = hex.split(\"\");\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];\n }\n u = parseInt(hex, 16);\n r = u >> 16;\n g = u >> 8 & 0xFF;\n b = u & 0xFF;\n return [r, g, b, 1];\n }\n if (hex.match(/^#?([A-Fa-f0-9]{8})$/)) {\n if (hex.length === 9) {\n hex = hex.substr(1);\n }\n u = parseInt(hex, 16);\n r = u >> 24 & 0xFF;\n g = u >> 16 & 0xFF;\n b = u >> 8 & 0xFF;\n a = round((u & 0xFF) / 0xFF * 100) / 100;\n return [r, g, b, a];\n }\n if ((_input.css != null) && (rgb = _input.css(hex))) {\n return rgb;\n }\n throw \"unknown color: \" + hex;\n };\n\n rgb2hex = function(channels, mode) {\n var a, b, g, hxa, r, str, u;\n if (mode == null) {\n mode = 'auto';\n }\n r = channels[0], g = channels[1], b = channels[2], a = channels[3];\n if (mode === 'auto') {\n mode = a < 1 ? 'rgba' : 'rgb';\n }\n r = Math.round(r);\n g = Math.round(g);\n b = Math.round(b);\n u = r << 16 | g << 8 | b;\n str = \"000000\" + u.toString(16);\n str = str.substr(str.length - 6);\n hxa = '0' + round(a * 255).toString(16);\n hxa = hxa.substr(hxa.length - 2);\n return \"#\" + (function() {\n switch (mode.toLowerCase()) {\n case 'rgba':\n return str + hxa;\n case 'argb':\n return hxa + str;\n default:\n return str;\n }\n })();\n };\n\n _input.hex = function(h) {\n return hex2rgb(h);\n };\n\n chroma.hex = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hex']), function(){});\n };\n\n Color.prototype.hex = function(mode) {\n if (mode == null) {\n mode = 'auto';\n }\n return rgb2hex(this._rgb, mode);\n };\n\n _guess_formats.push({\n p: 4,\n test: function(n) {\n if (arguments.length === 1 && type(n) === \"string\") {\n return 'hex';\n }\n }\n });\n\n hsl2rgb = function() {\n var args, b, c, g, h, i, l, o, r, ref, s, t1, t2, t3;\n args = unpack(arguments);\n h = args[0], s = args[1], l = args[2];\n if (s === 0) {\n r = g = b = l * 255;\n } else {\n t3 = [0, 0, 0];\n c = [0, 0, 0];\n t2 = l < 0.5 ? l * (1 + s) : l + s - l * s;\n t1 = 2 * l - t2;\n h /= 360;\n t3[0] = h + 1 / 3;\n t3[1] = h;\n t3[2] = h - 1 / 3;\n for (i = o = 0; o <= 2; i = ++o) {\n if (t3[i] < 0) {\n t3[i] += 1;\n }\n if (t3[i] > 1) {\n t3[i] -= 1;\n }\n if (6 * t3[i] < 1) {\n c[i] = t1 + (t2 - t1) * 6 * t3[i];\n } else if (2 * t3[i] < 1) {\n c[i] = t2;\n } else if (3 * t3[i] < 2) {\n c[i] = t1 + (t2 - t1) * ((2 / 3) - t3[i]) * 6;\n } else {\n c[i] = t1;\n }\n }\n ref = [round(c[0] * 255), round(c[1] * 255), round(c[2] * 255)], r = ref[0], g = ref[1], b = ref[2];\n }\n if (args.length > 3) {\n return [r, g, b, args[3]];\n } else {\n return [r, g, b];\n }\n };\n\n rgb2hsl = function(r, g, b) {\n var h, l, min, ref, s;\n if (r !== void 0 && r.length >= 3) {\n ref = r, r = ref[0], g = ref[1], b = ref[2];\n }\n r /= 255;\n g /= 255;\n b /= 255;\n min = Math.min(r, g, b);\n max = Math.max(r, g, b);\n l = (max + min) / 2;\n if (max === min) {\n s = 0;\n h = Number.NaN;\n } else {\n s = l < 0.5 ? (max - min) / (max + min) : (max - min) / (2 - max - min);\n }\n if (r === max) {\n h = (g - b) / (max - min);\n } else if (g === max) {\n h = 2 + (b - r) / (max - min);\n } else if (b === max) {\n h = 4 + (r - g) / (max - min);\n }\n h *= 60;\n if (h < 0) {\n h += 360;\n }\n return [h, s, l];\n };\n\n chroma.hsl = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hsl']), function(){});\n };\n\n _input.hsl = hsl2rgb;\n\n Color.prototype.hsl = function() {\n return rgb2hsl(this._rgb);\n };\n\n hsv2rgb = function() {\n var args, b, f, g, h, i, p, q, r, ref, ref1, ref2, ref3, ref4, ref5, s, t, v;\n args = unpack(arguments);\n h = args[0], s = args[1], v = args[2];\n v *= 255;\n if (s === 0) {\n r = g = b = v;\n } else {\n if (h === 360) {\n h = 0;\n }\n if (h > 360) {\n h -= 360;\n }\n if (h < 0) {\n h += 360;\n }\n h /= 60;\n i = floor(h);\n f = h - i;\n p = v * (1 - s);\n q = v * (1 - s * f);\n t = v * (1 - s * (1 - f));\n switch (i) {\n case 0:\n ref = [v, t, p], r = ref[0], g = ref[1], b = ref[2];\n break;\n case 1:\n ref1 = [q, v, p], r = ref1[0], g = ref1[1], b = ref1[2];\n break;\n case 2:\n ref2 = [p, v, t], r = ref2[0], g = ref2[1], b = ref2[2];\n break;\n case 3:\n ref3 = [p, q, v], r = ref3[0], g = ref3[1], b = ref3[2];\n break;\n case 4:\n ref4 = [t, p, v], r = ref4[0], g = ref4[1], b = ref4[2];\n break;\n case 5:\n ref5 = [v, p, q], r = ref5[0], g = ref5[1], b = ref5[2];\n }\n }\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n rgb2hsv = function() {\n var b, delta, g, h, min, r, ref, s, v;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n min = Math.min(r, g, b);\n max = Math.max(r, g, b);\n delta = max - min;\n v = max / 255.0;\n if (max === 0) {\n h = Number.NaN;\n s = 0;\n } else {\n s = delta / max;\n if (r === max) {\n h = (g - b) / delta;\n }\n if (g === max) {\n h = 2 + (b - r) / delta;\n }\n if (b === max) {\n h = 4 + (r - g) / delta;\n }\n h *= 60;\n if (h < 0) {\n h += 360;\n }\n }\n return [h, s, v];\n };\n\n chroma.hsv = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hsv']), function(){});\n };\n\n _input.hsv = hsv2rgb;\n\n Color.prototype.hsv = function() {\n return rgb2hsv(this._rgb);\n };\n\n num2rgb = function(num) {\n var b, g, r;\n if (type(num) === \"number\" && num >= 0 && num <= 0xFFFFFF) {\n r = num >> 16;\n g = (num >> 8) & 0xFF;\n b = num & 0xFF;\n return [r, g, b, 1];\n }\n console.warn(\"unknown num color: \" + num);\n return [0, 0, 0, 1];\n };\n\n rgb2num = function() {\n var b, g, r, ref;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n return (r << 16) + (g << 8) + b;\n };\n\n chroma.num = function(num) {\n return new Color(num, 'num');\n };\n\n Color.prototype.num = function(mode) {\n if (mode == null) {\n mode = 'rgb';\n }\n return rgb2num(this._rgb, mode);\n };\n\n _input.num = num2rgb;\n\n _guess_formats.push({\n p: 1,\n test: function(n) {\n if (arguments.length === 1 && type(n) === \"number\" && n >= 0 && n <= 0xFFFFFF) {\n return 'num';\n }\n }\n });\n\n hcg2rgb = function() {\n var _c, _g, args, b, c, f, g, h, i, p, q, r, ref, ref1, ref2, ref3, ref4, ref5, t, v;\n args = unpack(arguments);\n h = args[0], c = args[1], _g = args[2];\n c = c / 100;\n g = g / 100 * 255;\n _c = c * 255;\n if (c === 0) {\n r = g = b = _g;\n } else {\n if (h === 360) {\n h = 0;\n }\n if (h > 360) {\n h -= 360;\n }\n if (h < 0) {\n h += 360;\n }\n h /= 60;\n i = floor(h);\n f = h - i;\n p = _g * (1 - c);\n q = p + _c * (1 - f);\n t = p + _c * f;\n v = p + _c;\n switch (i) {\n case 0:\n ref = [v, t, p], r = ref[0], g = ref[1], b = ref[2];\n break;\n case 1:\n ref1 = [q, v, p], r = ref1[0], g = ref1[1], b = ref1[2];\n break;\n case 2:\n ref2 = [p, v, t], r = ref2[0], g = ref2[1], b = ref2[2];\n break;\n case 3:\n ref3 = [p, q, v], r = ref3[0], g = ref3[1], b = ref3[2];\n break;\n case 4:\n ref4 = [t, p, v], r = ref4[0], g = ref4[1], b = ref4[2];\n break;\n case 5:\n ref5 = [v, p, q], r = ref5[0], g = ref5[1], b = ref5[2];\n }\n }\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n rgb2hcg = function() {\n var _g, b, c, delta, g, h, min, r, ref;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n min = Math.min(r, g, b);\n max = Math.max(r, g, b);\n delta = max - min;\n c = delta * 100 / 255;\n _g = min / (255 - delta) * 100;\n if (delta === 0) {\n h = Number.NaN;\n } else {\n if (r === max) {\n h = (g - b) / delta;\n }\n if (g === max) {\n h = 2 + (b - r) / delta;\n }\n if (b === max) {\n h = 4 + (r - g) / delta;\n }\n h *= 60;\n if (h < 0) {\n h += 360;\n }\n }\n return [h, c, _g];\n };\n\n chroma.hcg = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hcg']), function(){});\n };\n\n _input.hcg = hcg2rgb;\n\n Color.prototype.hcg = function() {\n return rgb2hcg(this._rgb);\n };\n\n css2rgb = function(css) {\n var aa, ab, hsl, i, m, o, rgb, w;\n css = css.toLowerCase();\n if ((chroma.colors != null) && chroma.colors[css]) {\n return hex2rgb(chroma.colors[css]);\n }\n if (m = css.match(/rgb\\(\\s*(\\-?\\d+),\\s*(\\-?\\d+)\\s*,\\s*(\\-?\\d+)\\s*\\)/)) {\n rgb = m.slice(1, 4);\n for (i = o = 0; o <= 2; i = ++o) {\n rgb[i] = +rgb[i];\n }\n rgb[3] = 1;\n } else if (m = css.match(/rgba\\(\\s*(\\-?\\d+),\\s*(\\-?\\d+)\\s*,\\s*(\\-?\\d+)\\s*,\\s*([01]|[01]?\\.\\d+)\\)/)) {\n rgb = m.slice(1, 5);\n for (i = w = 0; w <= 3; i = ++w) {\n rgb[i] = +rgb[i];\n }\n } else if (m = css.match(/rgb\\(\\s*(\\-?\\d+(?:\\.\\d+)?)%,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*\\)/)) {\n rgb = m.slice(1, 4);\n for (i = aa = 0; aa <= 2; i = ++aa) {\n rgb[i] = round(rgb[i] * 2.55);\n }\n rgb[3] = 1;\n } else if (m = css.match(/rgba\\(\\s*(\\-?\\d+(?:\\.\\d+)?)%,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*([01]|[01]?\\.\\d+)\\)/)) {\n rgb = m.slice(1, 5);\n for (i = ab = 0; ab <= 2; i = ++ab) {\n rgb[i] = round(rgb[i] * 2.55);\n }\n rgb[3] = +rgb[3];\n } else if (m = css.match(/hsl\\(\\s*(\\-?\\d+(?:\\.\\d+)?),\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*\\)/)) {\n hsl = m.slice(1, 4);\n hsl[1] *= 0.01;\n hsl[2] *= 0.01;\n rgb = hsl2rgb(hsl);\n rgb[3] = 1;\n } else if (m = css.match(/hsla\\(\\s*(\\-?\\d+(?:\\.\\d+)?),\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*([01]|[01]?\\.\\d+)\\)/)) {\n hsl = m.slice(1, 4);\n hsl[1] *= 0.01;\n hsl[2] *= 0.01;\n rgb = hsl2rgb(hsl);\n rgb[3] = +m[4];\n }\n return rgb;\n };\n\n rgb2css = function(rgba) {\n var mode;\n mode = rgba[3] < 1 ? 'rgba' : 'rgb';\n if (mode === 'rgb') {\n return mode + '(' + rgba.slice(0, 3).map(round).join(',') + ')';\n } else if (mode === 'rgba') {\n return mode + '(' + rgba.slice(0, 3).map(round).join(',') + ',' + rgba[3] + ')';\n } else {\n\n }\n };\n\n rnd = function(a) {\n return round(a * 100) / 100;\n };\n\n hsl2css = function(hsl, alpha) {\n var mode;\n mode = alpha < 1 ? 'hsla' : 'hsl';\n hsl[0] = rnd(hsl[0] || 0);\n hsl[1] = rnd(hsl[1] * 100) + '%';\n hsl[2] = rnd(hsl[2] * 100) + '%';\n if (mode === 'hsla') {\n hsl[3] = alpha;\n }\n return mode + '(' + hsl.join(',') + ')';\n };\n\n _input.css = function(h) {\n return css2rgb(h);\n };\n\n chroma.css = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['css']), function(){});\n };\n\n Color.prototype.css = function(mode) {\n if (mode == null) {\n mode = 'rgb';\n }\n if (mode.slice(0, 3) === 'rgb') {\n return rgb2css(this._rgb);\n } else if (mode.slice(0, 3) === 'hsl') {\n return hsl2css(this.hsl(), this.alpha());\n }\n };\n\n _input.named = function(name) {\n return hex2rgb(w3cx11[name]);\n };\n\n _guess_formats.push({\n p: 5,\n test: function(n) {\n if (arguments.length === 1 && (w3cx11[n] != null)) {\n return 'named';\n }\n }\n });\n\n Color.prototype.name = function(n) {\n var h, k;\n if (arguments.length) {\n if (w3cx11[n]) {\n this._rgb = hex2rgb(w3cx11[n]);\n }\n this._rgb[3] = 1;\n this;\n }\n h = this.hex('rgb');\n for (k in w3cx11) {\n if (h === w3cx11[k]) {\n return k;\n }\n }\n return h;\n };\n\n lch2lab = function() {\n\n /*\n Convert from a qualitative parameter h and a quantitative parameter l to a 24-bit pixel.\n These formulas were invented by David Dalrymple to obtain maximum contrast without going\n out of gamut if the parameters are in the range 0-1.\n \n A saturation multiplier was added by Gregor Aisch\n */\n var c, h, l, ref;\n ref = unpack(arguments), l = ref[0], c = ref[1], h = ref[2];\n h = h * DEG2RAD;\n return [l, cos(h) * c, sin(h) * c];\n };\n\n lch2rgb = function() {\n var L, a, args, b, c, g, h, l, r, ref, ref1;\n args = unpack(arguments);\n l = args[0], c = args[1], h = args[2];\n ref = lch2lab(l, c, h), L = ref[0], a = ref[1], b = ref[2];\n ref1 = lab2rgb(L, a, b), r = ref1[0], g = ref1[1], b = ref1[2];\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n lab2lch = function() {\n var a, b, c, h, l, ref;\n ref = unpack(arguments), l = ref[0], a = ref[1], b = ref[2];\n c = sqrt(a * a + b * b);\n h = (atan2(b, a) * RAD2DEG + 360) % 360;\n if (round(c * 10000) === 0) {\n h = Number.NaN;\n }\n return [l, c, h];\n };\n\n rgb2lch = function() {\n var a, b, g, l, r, ref, ref1;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n ref1 = rgb2lab(r, g, b), l = ref1[0], a = ref1[1], b = ref1[2];\n return lab2lch(l, a, b);\n };\n\n chroma.lch = function() {\n var args;\n args = unpack(arguments);\n return new Color(args, 'lch');\n };\n\n chroma.hcl = function() {\n var args;\n args = unpack(arguments);\n return new Color(args, 'hcl');\n };\n\n _input.lch = lch2rgb;\n\n _input.hcl = function() {\n var c, h, l, ref;\n ref = unpack(arguments), h = ref[0], c = ref[1], l = ref[2];\n return lch2rgb([l, c, h]);\n };\n\n Color.prototype.lch = function() {\n return rgb2lch(this._rgb);\n };\n\n Color.prototype.hcl = function() {\n return rgb2lch(this._rgb).reverse();\n };\n\n rgb2cmyk = function(mode) {\n var b, c, f, g, k, m, r, ref, y;\n if (mode == null) {\n mode = 'rgb';\n }\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n r = r / 255;\n g = g / 255;\n b = b / 255;\n k = 1 - Math.max(r, Math.max(g, b));\n f = k < 1 ? 1 / (1 - k) : 0;\n c = (1 - r - k) * f;\n m = (1 - g - k) * f;\n y = (1 - b - k) * f;\n return [c, m, y, k];\n };\n\n cmyk2rgb = function() {\n var alpha, args, b, c, g, k, m, r, y;\n args = unpack(arguments);\n c = args[0], m = args[1], y = args[2], k = args[3];\n alpha = args.length > 4 ? args[4] : 1;\n if (k === 1) {\n return [0, 0, 0, alpha];\n }\n r = c >= 1 ? 0 : 255 * (1 - c) * (1 - k);\n g = m >= 1 ? 0 : 255 * (1 - m) * (1 - k);\n b = y >= 1 ? 0 : 255 * (1 - y) * (1 - k);\n return [r, g, b, alpha];\n };\n\n _input.cmyk = function() {\n return cmyk2rgb(unpack(arguments));\n };\n\n chroma.cmyk = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['cmyk']), function(){});\n };\n\n Color.prototype.cmyk = function() {\n return rgb2cmyk(this._rgb);\n };\n\n _input.gl = function() {\n var i, k, o, rgb, v;\n rgb = (function() {\n var ref, results;\n ref = unpack(arguments);\n results = [];\n for (k in ref) {\n v = ref[k];\n results.push(v);\n }\n return results;\n }).apply(this, arguments);\n for (i = o = 0; o <= 2; i = ++o) {\n rgb[i] *= 255;\n }\n return rgb;\n };\n\n chroma.gl = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['gl']), function(){});\n };\n\n Color.prototype.gl = function() {\n var rgb;\n rgb = this._rgb;\n return [rgb[0] / 255, rgb[1] / 255, rgb[2] / 255, rgb[3]];\n };\n\n rgb2luminance = function(r, g, b) {\n var ref;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n r = luminance_x(r);\n g = luminance_x(g);\n b = luminance_x(b);\n return 0.2126 * r + 0.7152 * g + 0.0722 * b;\n };\n\n luminance_x = function(x) {\n x /= 255;\n if (x <= 0.03928) {\n return x / 12.92;\n } else {\n return pow((x + 0.055) / 1.055, 2.4);\n }\n };\n\n interpolate_rgb = function(col1, col2, f, m) {\n var xyz0, xyz1;\n xyz0 = col1._rgb;\n xyz1 = col2._rgb;\n return new Color(xyz0[0] + f * (xyz1[0] - xyz0[0]), xyz0[1] + f * (xyz1[1] - xyz0[1]), xyz0[2] + f * (xyz1[2] - xyz0[2]), m);\n };\n\n _interpolators.push(['rgb', interpolate_rgb]);\n\n Color.prototype.luminance = function(lum, mode) {\n var cur_lum, eps, max_iter, rgba, test;\n if (mode == null) {\n mode = 'rgb';\n }\n if (!arguments.length) {\n return rgb2luminance(this._rgb);\n }\n rgba = this._rgb;\n if (lum === 0) {\n rgba = [0, 0, 0, this._rgb[3]];\n } else if (lum === 1) {\n rgba = [255, 255, 255, this[3]];\n } else {\n cur_lum = rgb2luminance(this._rgb);\n eps = 1e-7;\n max_iter = 20;\n test = function(l, h) {\n var lm, m;\n m = l.interpolate(h, 0.5, mode);\n lm = m.luminance();\n if (Math.abs(lum - lm) < eps || !max_iter--) {\n return m;\n }\n if (lm > lum) {\n return test(l, m);\n }\n return test(m, h);\n };\n if (cur_lum > lum) {\n rgba = test(chroma('black'), this).rgba();\n } else {\n rgba = test(this, chroma('white')).rgba();\n }\n }\n return chroma(rgba).alpha(this.alpha());\n };\n\n temperature2rgb = function(kelvin) {\n var b, g, r, temp;\n temp = kelvin / 100;\n if (temp < 66) {\n r = 255;\n g = -155.25485562709179 - 0.44596950469579133 * (g = temp - 2) + 104.49216199393888 * log(g);\n b = temp < 20 ? 0 : -254.76935184120902 + 0.8274096064007395 * (b = temp - 10) + 115.67994401066147 * log(b);\n } else {\n r = 351.97690566805693 + 0.114206453784165 * (r = temp - 55) - 40.25366309332127 * log(r);\n g = 325.4494125711974 + 0.07943456536662342 * (g = temp - 50) - 28.0852963507957 * log(g);\n b = 255;\n }\n return [r, g, b];\n };\n\n rgb2temperature = function() {\n var b, eps, g, maxTemp, minTemp, r, ref, rgb, temp;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n minTemp = 1000;\n maxTemp = 40000;\n eps = 0.4;\n while (maxTemp - minTemp > eps) {\n temp = (maxTemp + minTemp) * 0.5;\n rgb = temperature2rgb(temp);\n if ((rgb[2] / rgb[0]) >= (b / r)) {\n maxTemp = temp;\n } else {\n minTemp = temp;\n }\n }\n return round(temp);\n };\n\n chroma.temperature = chroma.kelvin = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['temperature']), function(){});\n };\n\n _input.temperature = _input.kelvin = _input.K = temperature2rgb;\n\n Color.prototype.temperature = function() {\n return rgb2temperature(this._rgb);\n };\n\n Color.prototype.kelvin = Color.prototype.temperature;\n\n chroma.contrast = function(a, b) {\n var l1, l2, ref, ref1;\n if ((ref = type(a)) === 'string' || ref === 'number') {\n a = new Color(a);\n }\n if ((ref1 = type(b)) === 'string' || ref1 === 'number') {\n b = new Color(b);\n }\n l1 = a.luminance();\n l2 = b.luminance();\n if (l1 > l2) {\n return (l1 + 0.05) / (l2 + 0.05);\n } else {\n return (l2 + 0.05) / (l1 + 0.05);\n }\n };\n\n chroma.distance = function(a, b, mode) {\n var d, i, l1, l2, ref, ref1, sum_sq;\n if (mode == null) {\n mode = 'lab';\n }\n if ((ref = type(a)) === 'string' || ref === 'number') {\n a = new Color(a);\n }\n if ((ref1 = type(b)) === 'string' || ref1 === 'number') {\n b = new Color(b);\n }\n l1 = a.get(mode);\n l2 = b.get(mode);\n sum_sq = 0;\n for (i in l1) {\n d = (l1[i] || 0) - (l2[i] || 0);\n sum_sq += d * d;\n }\n return Math.sqrt(sum_sq);\n };\n\n chroma.deltaE = function(a, b, L, C) {\n var L1, L2, a1, a2, b1, b2, c1, c2, c4, dH2, delA, delB, delC, delL, f, h1, ref, ref1, ref2, ref3, sc, sh, sl, t, v1, v2, v3;\n if (L == null) {\n L = 1;\n }\n if (C == null) {\n C = 1;\n }\n if ((ref = type(a)) === 'string' || ref === 'number') {\n a = new Color(a);\n }\n if ((ref1 = type(b)) === 'string' || ref1 === 'number') {\n b = new Color(b);\n }\n ref2 = a.lab(), L1 = ref2[0], a1 = ref2[1], b1 = ref2[2];\n ref3 = b.lab(), L2 = ref3[0], a2 = ref3[1], b2 = ref3[2];\n c1 = sqrt(a1 * a1 + b1 * b1);\n c2 = sqrt(a2 * a2 + b2 * b2);\n sl = L1 < 16.0 ? 0.511 : (0.040975 * L1) / (1.0 + 0.01765 * L1);\n sc = (0.0638 * c1) / (1.0 + 0.0131 * c1) + 0.638;\n h1 = c1 < 0.000001 ? 0.0 : (atan2(b1, a1) * 180.0) / PI;\n while (h1 < 0) {\n h1 += 360;\n }\n while (h1 >= 360) {\n h1 -= 360;\n }\n t = (h1 >= 164.0) && (h1 <= 345.0) ? 0.56 + abs(0.2 * cos((PI * (h1 + 168.0)) / 180.0)) : 0.36 + abs(0.4 * cos((PI * (h1 + 35.0)) / 180.0));\n c4 = c1 * c1 * c1 * c1;\n f = sqrt(c4 / (c4 + 1900.0));\n sh = sc * (f * t + 1.0 - f);\n delL = L1 - L2;\n delC = c1 - c2;\n delA = a1 - a2;\n delB = b1 - b2;\n dH2 = delA * delA + delB * delB - delC * delC;\n v1 = delL / (L * sl);\n v2 = delC / (C * sc);\n v3 = sh;\n return sqrt(v1 * v1 + v2 * v2 + (dH2 / (v3 * v3)));\n };\n\n Color.prototype.get = function(modechan) {\n var channel, i, me, mode, ref, src;\n me = this;\n ref = modechan.split('.'), mode = ref[0], channel = ref[1];\n src = me[mode]();\n if (channel) {\n i = mode.indexOf(channel);\n if (i > -1) {\n return src[i];\n } else {\n return console.warn('unknown channel ' + channel + ' in mode ' + mode);\n }\n } else {\n return src;\n }\n };\n\n Color.prototype.set = function(modechan, value) {\n var channel, i, me, mode, ref, src;\n me = this;\n ref = modechan.split('.'), mode = ref[0], channel = ref[1];\n if (channel) {\n src = me[mode]();\n i = mode.indexOf(channel);\n if (i > -1) {\n if (type(value) === 'string') {\n switch (value.charAt(0)) {\n case '+':\n src[i] += +value;\n break;\n case '-':\n src[i] += +value;\n break;\n case '*':\n src[i] *= +(value.substr(1));\n break;\n case '/':\n src[i] /= +(value.substr(1));\n break;\n default:\n src[i] = +value;\n }\n } else {\n src[i] = value;\n }\n } else {\n console.warn('unknown channel ' + channel + ' in mode ' + mode);\n }\n } else {\n src = value;\n }\n return chroma(src, mode).alpha(me.alpha());\n };\n\n Color.prototype.clipped = function() {\n return this._rgb._clipped || false;\n };\n\n Color.prototype.alpha = function(a) {\n if (arguments.length) {\n return chroma.rgb([this._rgb[0], this._rgb[1], this._rgb[2], a]);\n }\n return this._rgb[3];\n };\n\n Color.prototype.darken = function(amount) {\n var lab, me;\n if (amount == null) {\n amount = 1;\n }\n me = this;\n lab = me.lab();\n lab[0] -= LAB_CONSTANTS.Kn * amount;\n return chroma.lab(lab).alpha(me.alpha());\n };\n\n Color.prototype.brighten = function(amount) {\n if (amount == null) {\n amount = 1;\n }\n return this.darken(-amount);\n };\n\n Color.prototype.darker = Color.prototype.darken;\n\n Color.prototype.brighter = Color.prototype.brighten;\n\n Color.prototype.saturate = function(amount) {\n var lch, me;\n if (amount == null) {\n amount = 1;\n }\n me = this;\n lch = me.lch();\n lch[1] += amount * LAB_CONSTANTS.Kn;\n if (lch[1] < 0) {\n lch[1] = 0;\n }\n return chroma.lch(lch).alpha(me.alpha());\n };\n\n Color.prototype.desaturate = function(amount) {\n if (amount == null) {\n amount = 1;\n }\n return this.saturate(-amount);\n };\n\n Color.prototype.premultiply = function() {\n var a, rgb;\n rgb = this.rgb();\n a = this.alpha();\n return chroma(rgb[0] * a, rgb[1] * a, rgb[2] * a, a);\n };\n\n blend = function(bottom, top, mode) {\n if (!blend[mode]) {\n throw 'unknown blend mode ' + mode;\n }\n return blend[mode](bottom, top);\n };\n\n blend_f = function(f) {\n return function(bottom, top) {\n var c0, c1;\n c0 = chroma(top).rgb();\n c1 = chroma(bottom).rgb();\n return chroma(f(c0, c1), 'rgb');\n };\n };\n\n each = function(f) {\n return function(c0, c1) {\n var i, o, out;\n out = [];\n for (i = o = 0; o <= 3; i = ++o) {\n out[i] = f(c0[i], c1[i]);\n }\n return out;\n };\n };\n\n normal = function(a, b) {\n return a;\n };\n\n multiply = function(a, b) {\n return a * b / 255;\n };\n\n darken = function(a, b) {\n if (a > b) {\n return b;\n } else {\n return a;\n }\n };\n\n lighten = function(a, b) {\n if (a > b) {\n return a;\n } else {\n return b;\n }\n };\n\n screen = function(a, b) {\n return 255 * (1 - (1 - a / 255) * (1 - b / 255));\n };\n\n overlay = function(a, b) {\n if (b < 128) {\n return 2 * a * b / 255;\n } else {\n return 255 * (1 - 2 * (1 - a / 255) * (1 - b / 255));\n }\n };\n\n burn = function(a, b) {\n return 255 * (1 - (1 - b / 255) / (a / 255));\n };\n\n dodge = function(a, b) {\n if (a === 255) {\n return 255;\n }\n a = 255 * (b / 255) / (1 - a / 255);\n if (a > 255) {\n return 255;\n } else {\n return a;\n }\n };\n\n blend.normal = blend_f(each(normal));\n\n blend.multiply = blend_f(each(multiply));\n\n blend.screen = blend_f(each(screen));\n\n blend.overlay = blend_f(each(overlay));\n\n blend.darken = blend_f(each(darken));\n\n blend.lighten = blend_f(each(lighten));\n\n blend.dodge = blend_f(each(dodge));\n\n blend.burn = blend_f(each(burn));\n\n chroma.blend = blend;\n\n chroma.analyze = function(data) {\n var len, o, r, val;\n r = {\n min: Number.MAX_VALUE,\n max: Number.MAX_VALUE * -1,\n sum: 0,\n values: [],\n count: 0\n };\n for (o = 0, len = data.length; o < len; o++) {\n val = data[o];\n if ((val != null) && !isNaN(val)) {\n r.values.push(val);\n r.sum += val;\n if (val < r.min) {\n r.min = val;\n }\n if (val > r.max) {\n r.max = val;\n }\n r.count += 1;\n }\n }\n r.domain = [r.min, r.max];\n r.limits = function(mode, num) {\n return chroma.limits(r, mode, num);\n };\n return r;\n };\n\n chroma.scale = function(colors, positions) {\n var _classes, _colorCache, _colors, _correctLightness, _domain, _fixed, _gamma, _max, _min, _mode, _nacol, _out, _padding, _pos, _spread, _useCache, classifyValue, f, getClass, getColor, resetCache, setColors, tmap;\n _mode = 'rgb';\n _nacol = chroma('#ccc');\n _spread = 0;\n _fixed = false;\n _domain = [0, 1];\n _pos = [];\n _padding = [0, 0];\n _classes = false;\n _colors = [];\n _out = false;\n _min = 0;\n _max = 1;\n _correctLightness = false;\n _colorCache = {};\n _useCache = true;\n _gamma = 1;\n setColors = function(colors) {\n var c, col, o, ref, ref1, w;\n if (colors == null) {\n colors = ['#fff', '#000'];\n }\n if ((colors != null) && type(colors) === 'string' && (chroma.brewer != null)) {\n colors = chroma.brewer[colors] || chroma.brewer[colors.toLowerCase()] || colors;\n }\n if (type(colors) === 'array') {\n if (colors.length === 1) {\n colors = [colors[0], colors[0]];\n }\n colors = colors.slice(0);\n for (c = o = 0, ref = colors.length - 1; 0 <= ref ? o <= ref : o >= ref; c = 0 <= ref ? ++o : --o) {\n col = colors[c];\n if (type(col) === \"string\") {\n colors[c] = chroma(col);\n }\n }\n _pos.length = 0;\n for (c = w = 0, ref1 = colors.length - 1; 0 <= ref1 ? w <= ref1 : w >= ref1; c = 0 <= ref1 ? ++w : --w) {\n _pos.push(c / (colors.length - 1));\n }\n }\n resetCache();\n return _colors = colors;\n };\n getClass = function(value) {\n var i, n;\n if (_classes != null) {\n n = _classes.length - 1;\n i = 0;\n while (i < n && value >= _classes[i]) {\n i++;\n }\n return i - 1;\n }\n return 0;\n };\n tmap = function(t) {\n return t;\n };\n classifyValue = function(value) {\n var i, maxc, minc, n, val;\n val = value;\n if (_classes.length > 2) {\n n = _classes.length - 1;\n i = getClass(value);\n minc = _classes[0] + (_classes[1] - _classes[0]) * (0 + _spread * 0.5);\n maxc = _classes[n - 1] + (_classes[n] - _classes[n - 1]) * (1 - _spread * 0.5);\n val = _min + ((_classes[i] + (_classes[i + 1] - _classes[i]) * 0.5 - minc) / (maxc - minc)) * (_max - _min);\n }\n return val;\n };\n getColor = function(val, bypassMap) {\n var c, col, i, k, o, p, ref, t;\n if (bypassMap == null) {\n bypassMap = false;\n }\n if (isNaN(val) || val === null) {\n return _nacol;\n }\n if (!bypassMap) {\n if (_classes && _classes.length > 2) {\n c = getClass(val);\n t = c / (_classes.length - 2);\n } else if (_max !== _min) {\n t = (val - _min) / (_max - _min);\n } else {\n t = 1;\n }\n } else {\n t = val;\n }\n if (!bypassMap) {\n t = tmap(t);\n }\n if (_gamma !== 1) {\n t = pow(t, _gamma);\n }\n t = _padding[0] + (t * (1 - _padding[0] - _padding[1]));\n t = Math.min(1, Math.max(0, t));\n k = Math.floor(t * 10000);\n if (_useCache && _colorCache[k]) {\n col = _colorCache[k];\n } else {\n if (type(_colors) === 'array') {\n for (i = o = 0, ref = _pos.length - 1; 0 <= ref ? o <= ref : o >= ref; i = 0 <= ref ? ++o : --o) {\n p = _pos[i];\n if (t <= p) {\n col = _colors[i];\n break;\n }\n if (t >= p && i === _pos.length - 1) {\n col = _colors[i];\n break;\n }\n if (t > p && t < _pos[i + 1]) {\n t = (t - p) / (_pos[i + 1] - p);\n col = chroma.interpolate(_colors[i], _colors[i + 1], t, _mode);\n break;\n }\n }\n } else if (type(_colors) === 'function') {\n col = _colors(t);\n }\n if (_useCache) {\n _colorCache[k] = col;\n }\n }\n return col;\n };\n resetCache = function() {\n return _colorCache = {};\n };\n setColors(colors);\n f = function(v) {\n var c;\n c = chroma(getColor(v));\n if (_out && c[_out]) {\n return c[_out]();\n } else {\n return c;\n }\n };\n f.classes = function(classes) {\n var d;\n if (classes != null) {\n if (type(classes) === 'array') {\n _classes = classes;\n _domain = [classes[0], classes[classes.length - 1]];\n } else {\n d = chroma.analyze(_domain);\n if (classes === 0) {\n _classes = [d.min, d.max];\n } else {\n _classes = chroma.limits(d, 'e', classes);\n }\n }\n return f;\n }\n return _classes;\n };\n f.domain = function(domain) {\n var c, d, k, len, o, ref, w;\n if (!arguments.length) {\n return _domain;\n }\n _min = domain[0];\n _max = domain[domain.length - 1];\n _pos = [];\n k = _colors.length;\n if (domain.length === k && _min !== _max) {\n for (o = 0, len = domain.length; o < len; o++) {\n d = domain[o];\n _pos.push((d - _min) / (_max - _min));\n }\n } else {\n for (c = w = 0, ref = k - 1; 0 <= ref ? w <= ref : w >= ref; c = 0 <= ref ? ++w : --w) {\n _pos.push(c / (k - 1));\n }\n }\n _domain = [_min, _max];\n return f;\n };\n f.mode = function(_m) {\n if (!arguments.length) {\n return _mode;\n }\n _mode = _m;\n resetCache();\n return f;\n };\n f.range = function(colors, _pos) {\n setColors(colors, _pos);\n return f;\n };\n f.out = function(_o) {\n _out = _o;\n return f;\n };\n f.spread = function(val) {\n if (!arguments.length) {\n return _spread;\n }\n _spread = val;\n return f;\n };\n f.correctLightness = function(v) {\n if (v == null) {\n v = true;\n }\n _correctLightness = v;\n resetCache();\n if (_correctLightness) {\n tmap = function(t) {\n var L0, L1, L_actual, L_diff, L_ideal, max_iter, pol, t0, t1;\n L0 = getColor(0, true).lab()[0];\n L1 = getColor(1, true).lab()[0];\n pol = L0 > L1;\n L_actual = getColor(t, true).lab()[0];\n L_ideal = L0 + (L1 - L0) * t;\n L_diff = L_actual - L_ideal;\n t0 = 0;\n t1 = 1;\n max_iter = 20;\n while (Math.abs(L_diff) > 1e-2 && max_iter-- > 0) {\n (function() {\n if (pol) {\n L_diff *= -1;\n }\n if (L_diff < 0) {\n t0 = t;\n t += (t1 - t) * 0.5;\n } else {\n t1 = t;\n t += (t0 - t) * 0.5;\n }\n L_actual = getColor(t, true).lab()[0];\n return L_diff = L_actual - L_ideal;\n })();\n }\n return t;\n };\n } else {\n tmap = function(t) {\n return t;\n };\n }\n return f;\n };\n f.padding = function(p) {\n if (p != null) {\n if (type(p) === 'number') {\n p = [p, p];\n }\n _padding = p;\n return f;\n } else {\n return _padding;\n }\n };\n f.colors = function(numColors, out) {\n var dd, dm, i, o, ref, result, results, samples, w;\n if (arguments.length < 2) {\n out = 'hex';\n }\n result = [];\n if (arguments.length === 0) {\n result = _colors.slice(0);\n } else if (numColors === 1) {\n result = [f(0.5)];\n } else if (numColors > 1) {\n dm = _domain[0];\n dd = _domain[1] - dm;\n result = (function() {\n results = [];\n for (var o = 0; 0 <= numColors ? o < numColors : o > numColors; 0 <= numColors ? o++ : o--){ results.push(o); }\n return results;\n }).apply(this).map(function(i) {\n return f(dm + i / (numColors - 1) * dd);\n });\n } else {\n colors = [];\n samples = [];\n if (_classes && _classes.length > 2) {\n for (i = w = 1, ref = _classes.length; 1 <= ref ? w < ref : w > ref; i = 1 <= ref ? ++w : --w) {\n samples.push((_classes[i - 1] + _classes[i]) * 0.5);\n }\n } else {\n samples = _domain;\n }\n result = samples.map(function(v) {\n return f(v);\n });\n }\n if (chroma[out]) {\n result = result.map(function(c) {\n return c[out]();\n });\n }\n return result;\n };\n f.cache = function(c) {\n if (c != null) {\n _useCache = c;\n return f;\n } else {\n return _useCache;\n }\n };\n f.gamma = function(g) {\n if (g != null) {\n _gamma = g;\n return f;\n } else {\n return _gamma;\n }\n };\n f.nodata = function(d) {\n if (d != null) {\n _nacol = chroma(d);\n return f;\n } else {\n return _nacol;\n }\n };\n return f;\n };\n\n if (chroma.scales == null) {\n chroma.scales = {};\n }\n\n chroma.scales.cool = function() {\n return chroma.scale([chroma.hsl(180, 1, .9), chroma.hsl(250, .7, .4)]);\n };\n\n chroma.scales.hot = function() {\n return chroma.scale(['#000', '#f00', '#ff0', '#fff'], [0, .25, .75, 1]).mode('rgb');\n };\n\n chroma.analyze = function(data, key, filter) {\n var add, k, len, o, r, val, visit;\n r = {\n min: Number.MAX_VALUE,\n max: Number.MAX_VALUE * -1,\n sum: 0,\n values: [],\n count: 0\n };\n if (filter == null) {\n filter = function() {\n return true;\n };\n }\n add = function(val) {\n if ((val != null) && !isNaN(val)) {\n r.values.push(val);\n r.sum += val;\n if (val < r.min) {\n r.min = val;\n }\n if (val > r.max) {\n r.max = val;\n }\n r.count += 1;\n }\n };\n visit = function(val, k) {\n if (filter(val, k)) {\n if ((key != null) && type(key) === 'function') {\n return add(key(val));\n } else if ((key != null) && type(key) === 'string' || type(key) === 'number') {\n return add(val[key]);\n } else {\n return add(val);\n }\n }\n };\n if (type(data) === 'array') {\n for (o = 0, len = data.length; o < len; o++) {\n val = data[o];\n visit(val);\n }\n } else {\n for (k in data) {\n val = data[k];\n visit(val, k);\n }\n }\n r.domain = [r.min, r.max];\n r.limits = function(mode, num) {\n return chroma.limits(r, mode, num);\n };\n return r;\n };\n\n chroma.limits = function(data, mode, num) {\n var aa, ab, ac, ad, ae, af, ag, ah, ai, aj, ak, al, am, assignments, best, centroids, cluster, clusterSizes, dist, i, j, kClusters, limits, max_log, min, min_log, mindist, n, nb_iters, newCentroids, o, p, pb, pr, ref, ref1, ref10, ref11, ref12, ref13, ref14, ref2, ref3, ref4, ref5, ref6, ref7, ref8, ref9, repeat, sum, tmpKMeansBreaks, v, value, values, w;\n if (mode == null) {\n mode = 'equal';\n }\n if (num == null) {\n num = 7;\n }\n if (type(data) === 'array') {\n data = chroma.analyze(data);\n }\n min = data.min;\n max = data.max;\n sum = data.sum;\n values = data.values.sort(function(a, b) {\n return a - b;\n });\n if (num === 1) {\n return [min, max];\n }\n limits = [];\n if (mode.substr(0, 1) === 'c') {\n limits.push(min);\n limits.push(max);\n }\n if (mode.substr(0, 1) === 'e') {\n limits.push(min);\n for (i = o = 1, ref = num - 1; 1 <= ref ? o <= ref : o >= ref; i = 1 <= ref ? ++o : --o) {\n limits.push(min + (i / num) * (max - min));\n }\n limits.push(max);\n } else if (mode.substr(0, 1) === 'l') {\n if (min <= 0) {\n throw 'Logarithmic scales are only possible for values > 0';\n }\n min_log = Math.LOG10E * log(min);\n max_log = Math.LOG10E * log(max);\n limits.push(min);\n for (i = w = 1, ref1 = num - 1; 1 <= ref1 ? w <= ref1 : w >= ref1; i = 1 <= ref1 ? ++w : --w) {\n limits.push(pow(10, min_log + (i / num) * (max_log - min_log)));\n }\n limits.push(max);\n } else if (mode.substr(0, 1) === 'q') {\n limits.push(min);\n for (i = aa = 1, ref2 = num - 1; 1 <= ref2 ? aa <= ref2 : aa >= ref2; i = 1 <= ref2 ? ++aa : --aa) {\n p = (values.length - 1) * i / num;\n pb = floor(p);\n if (pb === p) {\n limits.push(values[pb]);\n } else {\n pr = p - pb;\n limits.push(values[pb] * (1 - pr) + values[pb + 1] * pr);\n }\n }\n limits.push(max);\n } else if (mode.substr(0, 1) === 'k') {\n\n /*\n implementation based on\n http://code.google.com/p/figue/source/browse/trunk/figue.js#336\n simplified for 1-d input values\n */\n n = values.length;\n assignments = new Array(n);\n clusterSizes = new Array(num);\n repeat = true;\n nb_iters = 0;\n centroids = null;\n centroids = [];\n centroids.push(min);\n for (i = ab = 1, ref3 = num - 1; 1 <= ref3 ? ab <= ref3 : ab >= ref3; i = 1 <= ref3 ? ++ab : --ab) {\n centroids.push(min + (i / num) * (max - min));\n }\n centroids.push(max);\n while (repeat) {\n for (j = ac = 0, ref4 = num - 1; 0 <= ref4 ? ac <= ref4 : ac >= ref4; j = 0 <= ref4 ? ++ac : --ac) {\n clusterSizes[j] = 0;\n }\n for (i = ad = 0, ref5 = n - 1; 0 <= ref5 ? ad <= ref5 : ad >= ref5; i = 0 <= ref5 ? ++ad : --ad) {\n value = values[i];\n mindist = Number.MAX_VALUE;\n for (j = ae = 0, ref6 = num - 1; 0 <= ref6 ? ae <= ref6 : ae >= ref6; j = 0 <= ref6 ? ++ae : --ae) {\n dist = abs(centroids[j] - value);\n if (dist < mindist) {\n mindist = dist;\n best = j;\n }\n }\n clusterSizes[best]++;\n assignments[i] = best;\n }\n newCentroids = new Array(num);\n for (j = af = 0, ref7 = num - 1; 0 <= ref7 ? af <= ref7 : af >= ref7; j = 0 <= ref7 ? ++af : --af) {\n newCentroids[j] = null;\n }\n for (i = ag = 0, ref8 = n - 1; 0 <= ref8 ? ag <= ref8 : ag >= ref8; i = 0 <= ref8 ? ++ag : --ag) {\n cluster = assignments[i];\n if (newCentroids[cluster] === null) {\n newCentroids[cluster] = values[i];\n } else {\n newCentroids[cluster] += values[i];\n }\n }\n for (j = ah = 0, ref9 = num - 1; 0 <= ref9 ? ah <= ref9 : ah >= ref9; j = 0 <= ref9 ? ++ah : --ah) {\n newCentroids[j] *= 1 / clusterSizes[j];\n }\n repeat = false;\n for (j = ai = 0, ref10 = num - 1; 0 <= ref10 ? ai <= ref10 : ai >= ref10; j = 0 <= ref10 ? ++ai : --ai) {\n if (newCentroids[j] !== centroids[i]) {\n repeat = true;\n break;\n }\n }\n centroids = newCentroids;\n nb_iters++;\n if (nb_iters > 200) {\n repeat = false;\n }\n }\n kClusters = {};\n for (j = aj = 0, ref11 = num - 1; 0 <= ref11 ? aj <= ref11 : aj >= ref11; j = 0 <= ref11 ? ++aj : --aj) {\n kClusters[j] = [];\n }\n for (i = ak = 0, ref12 = n - 1; 0 <= ref12 ? ak <= ref12 : ak >= ref12; i = 0 <= ref12 ? ++ak : --ak) {\n cluster = assignments[i];\n kClusters[cluster].push(values[i]);\n }\n tmpKMeansBreaks = [];\n for (j = al = 0, ref13 = num - 1; 0 <= ref13 ? al <= ref13 : al >= ref13; j = 0 <= ref13 ? ++al : --al) {\n tmpKMeansBreaks.push(kClusters[j][0]);\n tmpKMeansBreaks.push(kClusters[j][kClusters[j].length - 1]);\n }\n tmpKMeansBreaks = tmpKMeansBreaks.sort(function(a, b) {\n return a - b;\n });\n limits.push(tmpKMeansBreaks[0]);\n for (i = am = 1, ref14 = tmpKMeansBreaks.length - 1; am <= ref14; i = am += 2) {\n v = tmpKMeansBreaks[i];\n if (!isNaN(v) && limits.indexOf(v) === -1) {\n limits.push(v);\n }\n }\n }\n return limits;\n };\n\n hsi2rgb = function(h, s, i) {\n\n /*\n borrowed from here:\n http://hummer.stanford.edu/museinfo/doc/examples/humdrum/keyscape2/hsi2rgb.cpp\n */\n var args, b, g, r;\n args = unpack(arguments);\n h = args[0], s = args[1], i = args[2];\n if (isNaN(h)) {\n h = 0;\n }\n h /= 360;\n if (h < 1 / 3) {\n b = (1 - s) / 3;\n r = (1 + s * cos(TWOPI * h) / cos(PITHIRD - TWOPI * h)) / 3;\n g = 1 - (b + r);\n } else if (h < 2 / 3) {\n h -= 1 / 3;\n r = (1 - s) / 3;\n g = (1 + s * cos(TWOPI * h) / cos(PITHIRD - TWOPI * h)) / 3;\n b = 1 - (r + g);\n } else {\n h -= 2 / 3;\n g = (1 - s) / 3;\n b = (1 + s * cos(TWOPI * h) / cos(PITHIRD - TWOPI * h)) / 3;\n r = 1 - (g + b);\n }\n r = limit(i * r * 3);\n g = limit(i * g * 3);\n b = limit(i * b * 3);\n return [r * 255, g * 255, b * 255, args.length > 3 ? args[3] : 1];\n };\n\n rgb2hsi = function() {\n\n /*\n borrowed from here:\n http://hummer.stanford.edu/museinfo/doc/examples/humdrum/keyscape2/rgb2hsi.cpp\n */\n var b, g, h, i, min, r, ref, s;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n TWOPI = Math.PI * 2;\n r /= 255;\n g /= 255;\n b /= 255;\n min = Math.min(r, g, b);\n i = (r + g + b) / 3;\n s = 1 - min / i;\n if (s === 0) {\n h = 0;\n } else {\n h = ((r - g) + (r - b)) / 2;\n h /= Math.sqrt((r - g) * (r - g) + (r - b) * (g - b));\n h = Math.acos(h);\n if (b > g) {\n h = TWOPI - h;\n }\n h /= TWOPI;\n }\n return [h * 360, s, i];\n };\n\n chroma.hsi = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hsi']), function(){});\n };\n\n _input.hsi = hsi2rgb;\n\n Color.prototype.hsi = function() {\n return rgb2hsi(this._rgb);\n };\n\n interpolate_hsx = function(col1, col2, f, m) {\n var dh, hue, hue0, hue1, lbv, lbv0, lbv1, res, sat, sat0, sat1, xyz0, xyz1;\n if (m === 'hsl') {\n xyz0 = col1.hsl();\n xyz1 = col2.hsl();\n } else if (m === 'hsv') {\n xyz0 = col1.hsv();\n xyz1 = col2.hsv();\n } else if (m === 'hcg') {\n xyz0 = col1.hcg();\n xyz1 = col2.hcg();\n } else if (m === 'hsi') {\n xyz0 = col1.hsi();\n xyz1 = col2.hsi();\n } else if (m === 'lch' || m === 'hcl') {\n m = 'hcl';\n xyz0 = col1.hcl();\n xyz1 = col2.hcl();\n }\n if (m.substr(0, 1) === 'h') {\n hue0 = xyz0[0], sat0 = xyz0[1], lbv0 = xyz0[2];\n hue1 = xyz1[0], sat1 = xyz1[1], lbv1 = xyz1[2];\n }\n if (!isNaN(hue0) && !isNaN(hue1)) {\n if (hue1 > hue0 && hue1 - hue0 > 180) {\n dh = hue1 - (hue0 + 360);\n } else if (hue1 < hue0 && hue0 - hue1 > 180) {\n dh = hue1 + 360 - hue0;\n } else {\n dh = hue1 - hue0;\n }\n hue = hue0 + f * dh;\n } else if (!isNaN(hue0)) {\n hue = hue0;\n if ((lbv1 === 1 || lbv1 === 0) && m !== 'hsv') {\n sat = sat0;\n }\n } else if (!isNaN(hue1)) {\n hue = hue1;\n if ((lbv0 === 1 || lbv0 === 0) && m !== 'hsv') {\n sat = sat1;\n }\n } else {\n hue = Number.NaN;\n }\n if (sat == null) {\n sat = sat0 + f * (sat1 - sat0);\n }\n lbv = lbv0 + f * (lbv1 - lbv0);\n return res = chroma[m](hue, sat, lbv);\n };\n\n _interpolators = _interpolators.concat((function() {\n var len, o, ref, results;\n ref = ['hsv', 'hsl', 'hsi', 'hcl', 'lch', 'hcg'];\n results = [];\n for (o = 0, len = ref.length; o < len; o++) {\n m = ref[o];\n results.push([m, interpolate_hsx]);\n }\n return results;\n })());\n\n interpolate_num = function(col1, col2, f, m) {\n var n1, n2;\n n1 = col1.num();\n n2 = col2.num();\n return chroma.num(n1 + (n2 - n1) * f, 'num');\n };\n\n _interpolators.push(['num', interpolate_num]);\n\n interpolate_lab = function(col1, col2, f, m) {\n var res, xyz0, xyz1;\n xyz0 = col1.lab();\n xyz1 = col2.lab();\n return res = new Color(xyz0[0] + f * (xyz1[0] - xyz0[0]), xyz0[1] + f * (xyz1[1] - xyz0[1]), xyz0[2] + f * (xyz1[2] - xyz0[2]), m);\n };\n\n _interpolators.push(['lab', interpolate_lab]);\n\n}).call(this);\n","/*jslint onevar:true, undef:true, newcap:true, regexp:true, bitwise:true, maxerr:50, indent:4, white:false, nomen:false, plusplus:false */\n/*global define:false, require:false, exports:false, module:false, signals:false */\n\n/** @license\n * JS Signals \n * Released under the MIT license\n * Author: Miller Medeiros\n * Version: 1.0.0 - Build: 268 (2012/11/29 05:48 PM)\n */\n\n(function(global){\n\n // SignalBinding -------------------------------------------------\n //================================================================\n\n /**\n * Object that represents a binding between a Signal and a listener function.\n *
- This is an internal constructor and shouldn't be called by regular users.\n *
- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.\n * @author Miller Medeiros\n * @constructor\n * @internal\n * @name SignalBinding\n * @param {Signal} signal Reference to Signal object that listener is currently bound to.\n * @param {Function} listener Handler function bound to the signal.\n * @param {boolean} isOnce If binding should be executed just once.\n * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @param {Number} [priority] The priority level of the event listener. (default = 0).\n */\n function SignalBinding(signal, listener, isOnce, listenerContext, priority) {\n\n /**\n * Handler function bound to the signal.\n * @type Function\n * @private\n */\n this._listener = listener;\n\n /**\n * If binding should be executed just once.\n * @type boolean\n * @private\n */\n this._isOnce = isOnce;\n\n /**\n * Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @memberOf SignalBinding.prototype\n * @name context\n * @type Object|undefined|null\n */\n this.context = listenerContext;\n\n /**\n * Reference to Signal object that listener is currently bound to.\n * @type Signal\n * @private\n */\n this._signal = signal;\n\n /**\n * Listener priority\n * @type Number\n * @private\n */\n this._priority = priority || 0;\n }\n\n SignalBinding.prototype = {\n\n /**\n * If binding is active and should be executed.\n * @type boolean\n */\n active : true,\n\n /**\n * Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute`. (curried parameters)\n * @type Array|null\n */\n params : null,\n\n /**\n * Call listener passing arbitrary parameters.\n *

If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.

\n * @param {Array} [paramsArr] Array of parameters that should be passed to the listener\n * @return {*} Value returned by the listener.\n */\n execute : function (paramsArr) {\n var handlerReturn, params;\n if (this.active && !!this._listener) {\n params = this.params? this.params.concat(paramsArr) : paramsArr;\n handlerReturn = this._listener.apply(this.context, params);\n if (this._isOnce) {\n this.detach();\n }\n }\n return handlerReturn;\n },\n\n /**\n * Detach binding from signal.\n * - alias to: mySignal.remove(myBinding.getListener());\n * @return {Function|null} Handler function bound to the signal or `null` if binding was previously detached.\n */\n detach : function () {\n return this.isBound()? this._signal.remove(this._listener, this.context) : null;\n },\n\n /**\n * @return {Boolean} `true` if binding is still bound to the signal and have a listener.\n */\n isBound : function () {\n return (!!this._signal && !!this._listener);\n },\n\n /**\n * @return {boolean} If SignalBinding will only be executed once.\n */\n isOnce : function () {\n return this._isOnce;\n },\n\n /**\n * @return {Function} Handler function bound to the signal.\n */\n getListener : function () {\n return this._listener;\n },\n\n /**\n * @return {Signal} Signal that listener is currently bound to.\n */\n getSignal : function () {\n return this._signal;\n },\n\n /**\n * Delete instance properties\n * @private\n */\n _destroy : function () {\n delete this._signal;\n delete this._listener;\n delete this.context;\n },\n\n /**\n * @return {string} String representation of the object.\n */\n toString : function () {\n return '[SignalBinding isOnce:' + this._isOnce +', isBound:'+ this.isBound() +', active:' + this.active + ']';\n }\n\n };\n\n\n/*global SignalBinding:false*/\n\n // Signal --------------------------------------------------------\n //================================================================\n\n function validateListener(listener, fnName) {\n if (typeof listener !== 'function') {\n throw new Error( 'listener is a required param of {fn}() and should be a Function.'.replace('{fn}', fnName) );\n }\n }\n\n /**\n * Custom event broadcaster\n *
- inspired by Robert Penner's AS3 Signals.\n * @name Signal\n * @author Miller Medeiros\n * @constructor\n */\n function Signal() {\n /**\n * @type Array.\n * @private\n */\n this._bindings = [];\n this._prevParams = null;\n\n // enforce dispatch to aways work on same context (#47)\n var self = this;\n this.dispatch = function(){\n Signal.prototype.dispatch.apply(self, arguments);\n };\n }\n\n Signal.prototype = {\n\n /**\n * Signals Version Number\n * @type String\n * @const\n */\n VERSION : '1.0.0',\n\n /**\n * If Signal should keep record of previously dispatched parameters and\n * automatically execute listener during `add()`/`addOnce()` if Signal was\n * already dispatched before.\n * @type boolean\n */\n memorize : false,\n\n /**\n * @type boolean\n * @private\n */\n _shouldPropagate : true,\n\n /**\n * If Signal is active and should broadcast events.\n *

IMPORTANT: Setting this property during a dispatch will only affect the next dispatch, if you want to stop the propagation of a signal use `halt()` instead.

\n * @type boolean\n */\n active : true,\n\n /**\n * @param {Function} listener\n * @param {boolean} isOnce\n * @param {Object} [listenerContext]\n * @param {Number} [priority]\n * @return {SignalBinding}\n * @private\n */\n _registerListener : function (listener, isOnce, listenerContext, priority) {\n\n var prevIndex = this._indexOfListener(listener, listenerContext),\n binding;\n\n if (prevIndex !== -1) {\n binding = this._bindings[prevIndex];\n if (binding.isOnce() !== isOnce) {\n throw new Error('You cannot add'+ (isOnce? '' : 'Once') +'() then add'+ (!isOnce? '' : 'Once') +'() the same listener without removing the relationship first.');\n }\n } else {\n binding = new SignalBinding(this, listener, isOnce, listenerContext, priority);\n this._addBinding(binding);\n }\n\n if(this.memorize && this._prevParams){\n binding.execute(this._prevParams);\n }\n\n return binding;\n },\n\n /**\n * @param {SignalBinding} binding\n * @private\n */\n _addBinding : function (binding) {\n //simplified insertion sort\n var n = this._bindings.length;\n do { --n; } while (this._bindings[n] && binding._priority <= this._bindings[n]._priority);\n this._bindings.splice(n + 1, 0, binding);\n },\n\n /**\n * @param {Function} listener\n * @return {number}\n * @private\n */\n _indexOfListener : function (listener, context) {\n var n = this._bindings.length,\n cur;\n while (n--) {\n cur = this._bindings[n];\n if (cur._listener === listener && cur.context === context) {\n return n;\n }\n }\n return -1;\n },\n\n /**\n * Check if listener was attached to Signal.\n * @param {Function} listener\n * @param {Object} [context]\n * @return {boolean} if Signal has the specified listener.\n */\n has : function (listener, context) {\n return this._indexOfListener(listener, context) !== -1;\n },\n\n /**\n * Add a listener to the signal.\n * @param {Function} listener Signal handler function.\n * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @param {Number} [priority] The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0)\n * @return {SignalBinding} An Object representing the binding between the Signal and listener.\n */\n add : function (listener, listenerContext, priority) {\n validateListener(listener, 'add');\n return this._registerListener(listener, false, listenerContext, priority);\n },\n\n /**\n * Add listener to the signal that should be removed after first execution (will be executed only once).\n * @param {Function} listener Signal handler function.\n * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @param {Number} [priority] The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0)\n * @return {SignalBinding} An Object representing the binding between the Signal and listener.\n */\n addOnce : function (listener, listenerContext, priority) {\n validateListener(listener, 'addOnce');\n return this._registerListener(listener, true, listenerContext, priority);\n },\n\n /**\n * Remove a single listener from the dispatch queue.\n * @param {Function} listener Handler function that should be removed.\n * @param {Object} [context] Execution context (since you can add the same handler multiple times if executing in a different context).\n * @return {Function} Listener handler function.\n */\n remove : function (listener, context) {\n validateListener(listener, 'remove');\n\n var i = this._indexOfListener(listener, context);\n if (i !== -1) {\n this._bindings[i]._destroy(); //no reason to a SignalBinding exist if it isn't attached to a signal\n this._bindings.splice(i, 1);\n }\n return listener;\n },\n\n /**\n * Remove all listeners from the Signal.\n */\n removeAll : function () {\n var n = this._bindings.length;\n while (n--) {\n this._bindings[n]._destroy();\n }\n this._bindings.length = 0;\n },\n\n /**\n * @return {number} Number of listeners attached to the Signal.\n */\n getNumListeners : function () {\n return this._bindings.length;\n },\n\n /**\n * Stop propagation of the event, blocking the dispatch to next listeners on the queue.\n *

IMPORTANT: should be called only during signal dispatch, calling it before/after dispatch won't affect signal broadcast.

\n * @see Signal.prototype.disable\n */\n halt : function () {\n this._shouldPropagate = false;\n },\n\n /**\n * Dispatch/Broadcast Signal to all listeners added to the queue.\n * @param {...*} [params] Parameters that should be passed to each handler.\n */\n dispatch : function (params) {\n if (! this.active) {\n return;\n }\n\n var paramsArr = Array.prototype.slice.call(arguments),\n n = this._bindings.length,\n bindings;\n\n if (this.memorize) {\n this._prevParams = paramsArr;\n }\n\n if (! n) {\n //should come after memorize\n return;\n }\n\n bindings = this._bindings.slice(); //clone array in case add/remove items during dispatch\n this._shouldPropagate = true; //in case `halt` was called before dispatch or during the previous dispatch.\n\n //execute all callbacks until end of the list or until a callback returns `false` or stops propagation\n //reverse loop since listeners with higher priority will be added at the end of the list\n do { n--; } while (bindings[n] && this._shouldPropagate && bindings[n].execute(paramsArr) !== false);\n },\n\n /**\n * Forget memorized arguments.\n * @see Signal.memorize\n */\n forget : function(){\n this._prevParams = null;\n },\n\n /**\n * Remove all bindings from signal and destroy any reference to external objects (destroy Signal object).\n *

IMPORTANT: calling any method on the signal instance after calling dispose will throw errors.

\n */\n dispose : function () {\n this.removeAll();\n delete this._bindings;\n delete this._prevParams;\n },\n\n /**\n * @return {string} String representation of the object.\n */\n toString : function () {\n return '[Signal active:'+ this.active +' numListeners:'+ this.getNumListeners() +']';\n }\n\n };\n\n\n // Namespace -----------------------------------------------------\n //================================================================\n\n /**\n * Signals namespace\n * @namespace\n * @name signals\n */\n var signals = Signal;\n\n /**\n * Custom event broadcaster\n * @see Signal\n */\n // alias for backwards compatibility (see #gh-44)\n signals.Signal = Signal;\n\n\n\n //exports to multiple environments\n if(typeof define === 'function' && define.amd){ //AMD\n define(function () { return signals; });\n } else if (typeof module !== 'undefined' && module.exports){ //node\n module.exports = signals;\n } else { //browser\n //use string because of Google closure compiler ADVANCED_MODE\n /*jslint sub:true */\n global['signals'] = signals;\n }\n\n}(this));\n","/* global window, exports, define */\n\n!function() {\n 'use strict'\n\n var re = {\n not_string: /[^s]/,\n not_bool: /[^t]/,\n not_type: /[^T]/,\n not_primitive: /[^v]/,\n number: /[diefg]/,\n numeric_arg: /[bcdiefguxX]/,\n json: /[j]/,\n not_json: /[^j]/,\n text: /^[^\\x25]+/,\n modulo: /^\\x25{2}/,\n placeholder: /^\\x25(?:([1-9]\\d*)\\$|\\(([^)]+)\\))?(\\+)?(0|'[^$])?(-)?(\\d+)?(?:\\.(\\d+))?([b-gijostTuvxX])/,\n key: /^([a-z_][a-z_\\d]*)/i,\n key_access: /^\\.([a-z_][a-z_\\d]*)/i,\n index_access: /^\\[(\\d+)\\]/,\n sign: /^[+-]/\n }\n\n function sprintf(key) {\n // `arguments` is not an array, but should be fine for this call\n return sprintf_format(sprintf_parse(key), arguments)\n }\n\n function vsprintf(fmt, argv) {\n return sprintf.apply(null, [fmt].concat(argv || []))\n }\n\n function sprintf_format(parse_tree, argv) {\n var cursor = 1, tree_length = parse_tree.length, arg, output = '', i, k, ph, pad, pad_character, pad_length, is_positive, sign\n for (i = 0; i < tree_length; i++) {\n if (typeof parse_tree[i] === 'string') {\n output += parse_tree[i]\n }\n else if (typeof parse_tree[i] === 'object') {\n ph = parse_tree[i] // convenience purposes only\n if (ph.keys) { // keyword argument\n arg = argv[cursor]\n for (k = 0; k < ph.keys.length; k++) {\n if (arg == undefined) {\n throw new Error(sprintf('[sprintf] Cannot access property \"%s\" of undefined value \"%s\"', ph.keys[k], ph.keys[k-1]))\n }\n arg = arg[ph.keys[k]]\n }\n }\n else if (ph.param_no) { // positional argument (explicit)\n arg = argv[ph.param_no]\n }\n else { // positional argument (implicit)\n arg = argv[cursor++]\n }\n\n if (re.not_type.test(ph.type) && re.not_primitive.test(ph.type) && arg instanceof Function) {\n arg = arg()\n }\n\n if (re.numeric_arg.test(ph.type) && (typeof arg !== 'number' && isNaN(arg))) {\n throw new TypeError(sprintf('[sprintf] expecting number but found %T', arg))\n }\n\n if (re.number.test(ph.type)) {\n is_positive = arg >= 0\n }\n\n switch (ph.type) {\n case 'b':\n arg = parseInt(arg, 10).toString(2)\n break\n case 'c':\n arg = String.fromCharCode(parseInt(arg, 10))\n break\n case 'd':\n case 'i':\n arg = parseInt(arg, 10)\n break\n case 'j':\n arg = JSON.stringify(arg, null, ph.width ? parseInt(ph.width) : 0)\n break\n case 'e':\n arg = ph.precision ? parseFloat(arg).toExponential(ph.precision) : parseFloat(arg).toExponential()\n break\n case 'f':\n arg = ph.precision ? parseFloat(arg).toFixed(ph.precision) : parseFloat(arg)\n break\n case 'g':\n arg = ph.precision ? String(Number(arg.toPrecision(ph.precision))) : parseFloat(arg)\n break\n case 'o':\n arg = (parseInt(arg, 10) >>> 0).toString(8)\n break\n case 's':\n arg = String(arg)\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 't':\n arg = String(!!arg)\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 'T':\n arg = Object.prototype.toString.call(arg).slice(8, -1).toLowerCase()\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 'u':\n arg = parseInt(arg, 10) >>> 0\n break\n case 'v':\n arg = arg.valueOf()\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 'x':\n arg = (parseInt(arg, 10) >>> 0).toString(16)\n break\n case 'X':\n arg = (parseInt(arg, 10) >>> 0).toString(16).toUpperCase()\n break\n }\n if (re.json.test(ph.type)) {\n output += arg\n }\n else {\n if (re.number.test(ph.type) && (!is_positive || ph.sign)) {\n sign = is_positive ? '+' : '-'\n arg = arg.toString().replace(re.sign, '')\n }\n else {\n sign = ''\n }\n pad_character = ph.pad_char ? ph.pad_char === '0' ? '0' : ph.pad_char.charAt(1) : ' '\n pad_length = ph.width - (sign + arg).length\n pad = ph.width ? (pad_length > 0 ? pad_character.repeat(pad_length) : '') : ''\n output += ph.align ? sign + arg + pad : (pad_character === '0' ? sign + pad + arg : pad + sign + arg)\n }\n }\n }\n return output\n }\n\n var sprintf_cache = Object.create(null)\n\n function sprintf_parse(fmt) {\n if (sprintf_cache[fmt]) {\n return sprintf_cache[fmt]\n }\n\n var _fmt = fmt, match, parse_tree = [], arg_names = 0\n while (_fmt) {\n if ((match = re.text.exec(_fmt)) !== null) {\n parse_tree.push(match[0])\n }\n else if ((match = re.modulo.exec(_fmt)) !== null) {\n parse_tree.push('%')\n }\n else if ((match = re.placeholder.exec(_fmt)) !== null) {\n if (match[2]) {\n arg_names |= 1\n var field_list = [], replacement_field = match[2], field_match = []\n if ((field_match = re.key.exec(replacement_field)) !== null) {\n field_list.push(field_match[1])\n while ((replacement_field = replacement_field.substring(field_match[0].length)) !== '') {\n if ((field_match = re.key_access.exec(replacement_field)) !== null) {\n field_list.push(field_match[1])\n }\n else if ((field_match = re.index_access.exec(replacement_field)) !== null) {\n field_list.push(field_match[1])\n }\n else {\n throw new SyntaxError('[sprintf] failed to parse named argument key')\n }\n }\n }\n else {\n throw new SyntaxError('[sprintf] failed to parse named argument key')\n }\n match[2] = field_list\n }\n else {\n arg_names |= 2\n }\n if (arg_names === 3) {\n throw new Error('[sprintf] mixing positional and named placeholders is not (yet) supported')\n }\n\n parse_tree.push(\n {\n placeholder: match[0],\n param_no: match[1],\n keys: match[2],\n sign: match[3],\n pad_char: match[4],\n align: match[5],\n width: match[6],\n precision: match[7],\n type: match[8]\n }\n )\n }\n else {\n throw new SyntaxError('[sprintf] unexpected placeholder')\n }\n _fmt = _fmt.substring(match[0].length)\n }\n return sprintf_cache[fmt] = parse_tree\n }\n\n /**\n * export to either browser or node.js\n */\n /* eslint-disable quote-props */\n if (typeof exports !== 'undefined') {\n exports['sprintf'] = sprintf\n exports['vsprintf'] = vsprintf\n }\n if (typeof window !== 'undefined') {\n window['sprintf'] = sprintf\n window['vsprintf'] = vsprintf\n\n if (typeof define === 'function' && define['amd']) {\n define(function() {\n return {\n 'sprintf': sprintf,\n 'vsprintf': vsprintf\n }\n })\n }\n }\n /* eslint-enable quote-props */\n}(); // eslint-disable-line\n","import{Vector2 as t,Vector3 as e,Matrix4 as i,Quaternion as r,Color as s,ShaderChunk as n,Points as o,Box3 as a,LinearEncoding as c,PerspectiveCamera as l,OrthographicCamera as h,StereoCamera as d,Scene as u,Group as m,Fog as p,SpotLight as f,AmbientLight as g,WebGLRenderer as y,WebGLRenderTarget as b,NearestFilter as x,RGBAFormat as v,UnsignedByteType as w,LinearFilter as A,Uniform as _,ShaderMaterial as S,AdditiveBlending as C,Mesh as P,PlaneGeometry as I,BufferGeometry as k,BufferAttribute as M,LineSegments as T,sRGBEncoding as B,FloatType as D,Geometry as $,Matrix3 as O,UniformsUtils as R,UniformsLib as E,NoBlending as F,FrontSide as L,BackSide as N,DoubleSide as z,IcosahedronBufferGeometry as V,DataTexture as G,NormalBlending as U,Euler as j,CanvasTexture as H,CylinderBufferGeometry as W,ConeBufferGeometry as q,BoxBufferGeometry as X,OctahedronBufferGeometry as Y,TetrahedronBufferGeometry as K,TorusBufferGeometry as Z,Face3 as Q}from\"three\";export{Box3,Color,Euler,Matrix3,Matrix4,Plane,Quaternion,Vector2,Vector3}from\"three\";import*as J from\"chroma-js\";import*as tt from\"signals\";import{Signal as et}from\"signals\";export{Signal}from\"signals\";import{sprintf as it}from\"sprintf-js\";function rt(t){if(\"undefined\"==typeof window)return;const e=new RegExp(`${t}=([^&#=]*)`).exec(window.location.search);return e?decodeURIComponent(e[1]):void 0}function st(t,e){return void 0!==t?t:e}function nt(t,e){const i=Object.assign({},t);for(const r in e){void 0===t[r]&&(i[r]=e[r])}return i}function ot(t,e){for(const i in e){const r=e[i];void 0!==r&&(t[i]=r)}return t}function at(t,e){e=st(e,[]);for(let i=0;ie?(o&&(clearTimeout(o),o=null),a=l,n=t.apply(r,s),o||(r=s=null)):o||!1===i.trailing||(o=setTimeout(c,h)),n}}function mt(t,e){return te?1:0}function pt(t,e,i=mt){let r=0,s=t.length-1;for(;r<=s;){const n=r+s>>1,o=i(e,t[n]);if(o>0)r=n+1;else{if(!(o<0))return n;s=n-1}}return-r-1}function ft(t,e,i){const r=function(t,e){let i=t.length-1;if(t[i]>1;t[s]>=e?i=s-1:r=s+1}return i+1}(t,e),s=function(t,e){if(t[0]>e)return-1;let i=0,r=t.length-1;for(;i<=r;){const s=i+r>>1;t[s]>e?r=s-1:i=s+1}return i-1}(t,i);return-1===r||-1===s||r>s?0:s-r+1}function gt(t){return t.sort().filter((function(t,e,i){return 0===e||t!==i[e-1]}))}function yt(t){const e=28672;if(t.length>e){const i=[];for(let r=0;r65535?Uint32Array:Uint16Array)(t)}function vt(t){return t.buffer&&t.buffer instanceof ArrayBuffer?t.buffer:t}function wt(t,e){return void 0===t?t=new e:Array.isArray(t)&&(t=(new e).fromArray(t)),t}function At(t){return wt(t,e)}function _t(t){return wt(t,i)}function St(t){return wt(t,r)}function Ct(t){return e=t,i=Float32Array,e instanceof i?e:new i(e);var e,i}function Pt(t){return st(t,\"\").toString().toLowerCase()}class It{constructor(t){this.name=t,this._dict={}}add(t,e){this._dict[Pt(t)]=e}get(t){return this._dict[Pt(t)]}get names(){return Object.keys(this._dict)}}function kt(t){return.01745*t}const Mt=\"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz\".split(\"\"),Tt=new Array(36);function Bt(){let t,e=0;for(let i=0;i<36;i++)8===i||13===i||18===i||23===i?Tt[i]=\"-\":14===i?Tt[i]=\"4\":(e<=2&&(e=33554432+16777216*Math.random()|0),t=15&e,e>>=4,Tt[i]=Mt[19===i?3&t|8:t]);return Tt.join(\"\")}function Dt(t,e,i){return Math.max(e,Math.min(i,t))}function $t(t,e,i){return t+(e-t)*i}function Ot(t,e,i,r,s,n){const o=(i-t)*n,a=(r-e)*n,c=s*s;return(2*e-2*i+o+a)*(s*c)+(-3*e+3*i-2*o-a)*c+o*s+e}function Rt(t,e,i){var r;return r=function(t,e,i){return(t-e)/(i-e)}(i,t,e),(i=Dt(r,0,1))*i*(3-2*i)}var Et=\"sRGB\";const Ft={scale:\"uniform\",mode:\"hcl\",domain:[0,1],value:16777215,reverse:!1},Lt=new s;function Nt(t,e,i){const r=i.value;return i.value=function(t,e){let i=r.bind(this,t,e)();return\"linear\"==Et?(Lt.set(i),Lt.convertSRGBToLinear(),Lt.getHex()):i},i}class zt{constructor(t={}){this.parameters=nt(t,Ft),\"string\"==typeof this.parameters.value&&(this.parameters.value=Lt.set(this.parameters.value).getHex()),this.parameters.structure&&(this.atomProxy=this.parameters.structure.getAtomProxy())}getScale(t={}){const e=nt(t,this.parameters);return\"rainbow\"===e.scale?e.scale=[\"red\",\"orange\",\"yellow\",\"green\",\"blue\"]:\"rwb\"===e.scale&&(e.scale=[\"red\",\"white\",\"blue\"]),e.reverse&&(e.domain=e.domain.slice().reverse()),J.scale(e.scale).mode(e.mode).domain(e.domain).out(\"num\")}colorToArray(t,e=[],i=0){return e[i]=(t>>16&255)/255,e[i+1]=(t>>8&255)/255,e[i+2]=(255&t)/255,e}atomColorToArray(t,e,i){return this.colorToArray(this.atomColor?this.atomColor(t):0,e,i)}bondColor(t,e){return this.atomProxy&&this.atomColor?(this.atomProxy.index=e?t.atomIndex1:t.atomIndex2,this.atomColor(this.atomProxy)):0}bondColorToArray(t,e,i,r){return this.colorToArray(this.bondColor(t,e),i,r)}volumeColorToArray(t,e,i){return this.colorToArray(this.volumeColor?this.volumeColor(t):0,e,i)}positionColorToArray(t,e,i){return this.colorToArray(this.positionColor?this.positionColor(t):0,e,i)}}var Vt;!function(t){t[t.PROTEIN=1]=\"PROTEIN\",t[t.NUCLEIC=2]=\"NUCLEIC\",t[t.RNA=3]=\"RNA\",t[t.DNA=4]=\"DNA\",t[t.POLYMER=5]=\"POLYMER\",t[t.WATER=6]=\"WATER\",t[t.HELIX=7]=\"HELIX\",t[t.SHEET=8]=\"SHEET\",t[t.TURN=9]=\"TURN\",t[t.BACKBONE=10]=\"BACKBONE\",t[t.SIDECHAIN=11]=\"SIDECHAIN\",t[t.ALL=12]=\"ALL\",t[t.HETERO=13]=\"HETERO\",t[t.ION=14]=\"ION\",t[t.SACCHARIDE=15]=\"SACCHARIDE\",t[t.SUGAR=15]=\"SUGAR\",t[t.BONDED=16]=\"BONDED\",t[t.RING=17]=\"RING\",t[t.AROMATICRING=18]=\"AROMATICRING\",t[t.METAL=19]=\"METAL\",t[t.POLARH=20]=\"POLARH\",t[t.NONE=21]=\"NONE\"}(Vt||(Vt={}));const Gt=[\"*\",\"\",\"ALL\"],Ut=[\"NONE\"],jt=[Vt.BACKBONE,Vt.SIDECHAIN,Vt.BONDED,Vt.RING,Vt.AROMATICRING,Vt.METAL,Vt.POLARH],Ht=[Vt.POLYMER,Vt.WATER],Wt=[\"ALA\",\"GLY\",\"SER\"],qt=[\"CYS\",\"SER\",\"THR\"],Xt=[\"ALA\",\"ILE\",\"LEU\",\"MET\",\"PHE\",\"PRO\",\"TRP\",\"VAL\"],Yt=[\"PHE\",\"TRP\",\"TYR\",\"HIS\"],Kt=[\"ASN\",\"GLN\"],Zt=[\"ASP\",\"GLU\"],Qt=[\"ARG\",\"HIS\",\"LYS\"],Jt=[\"ARG\",\"ASP\",\"GLU\",\"HIS\",\"LYS\"],te=[\"ASN\",\"ARG\",\"ASP\",\"CYS\",\"GLY\",\"GLN\",\"GLU\",\"HIS\",\"LYS\",\"SER\",\"THR\",\"TYR\"],ee=[\"ALA\",\"ILE\",\"LEU\",\"MET\",\"PHE\",\"PRO\",\"TRP\",\"VAL\"],ie=[\"HIS\",\"PHE\",\"PRO\",\"TRP\",\"TYR\"],re=[\"ALA\",\"GLY\",\"ILE\",\"LEU\",\"VAL\"];function se(t,e){if(void 0===e.atomname&&void 0===e.element&&void 0===e.altloc&&void 0===e.atomindex&&void 0===e.keyword&&void 0===e.inscode&&void 0===e.resname&&void 0===e.sstruc&&void 0===e.resno&&void 0===e.chainname&&void 0===e.model)return-1;if(void 0!==e.keyword){if(e.keyword===Vt.BACKBONE&&!t.isBackbone())return!1;if(e.keyword===Vt.SIDECHAIN&&!t.isSidechain())return!1;if(e.keyword===Vt.BONDED&&!t.isBonded())return!1;if(e.keyword===Vt.RING&&!t.isRing())return!1;if(e.keyword===Vt.AROMATICRING&&!t.isAromatic())return!1;if(e.keyword===Vt.HETERO&&!t.isHetero())return!1;if(e.keyword===Vt.PROTEIN&&!t.isProtein())return!1;if(e.keyword===Vt.NUCLEIC&&!t.isNucleic())return!1;if(e.keyword===Vt.RNA&&!t.isRna())return!1;if(e.keyword===Vt.DNA&&!t.isDna())return!1;if(e.keyword===Vt.POLYMER&&!t.isPolymer())return!1;if(e.keyword===Vt.WATER&&!t.isWater())return!1;if(e.keyword===Vt.HELIX&&!t.isHelix())return!1;if(e.keyword===Vt.SHEET&&!t.isSheet())return!1;if(e.keyword===Vt.TURN&&!t.isTurn())return!1;if(e.keyword===Vt.ION&&!t.isIon())return!1;if(e.keyword===Vt.SACCHARIDE&&!t.isSaccharide())return!1;if(e.keyword===Vt.METAL&&!t.isMetal())return!1;if(e.keyword===Vt.POLARH&&!t.isPolarHydrogen())return!1}if(void 0!==e.atomname&&e.atomname!==t.atomname)return!1;if(void 0!==e.element&&e.element!==t.element)return!1;if(void 0!==e.altloc&&e.altloc!==t.altloc)return!1;if(void 0!==e.atomindex&&pt(e.atomindex,t.index)<0)return!1;if(void 0!==e.resname)if(Array.isArray(e.resname)){if(!e.resname.includes(t.resname))return!1}else if(e.resname!==t.resname)return!1;if(void 0!==e.sstruc&&e.sstruc!==t.sstruc)return!1;if(void 0!==e.resno)if(Array.isArray(e.resno)&&2===e.resno.length){if(e.resno[0]>t.resno||e.resno[1]t.resno||e.resno[1]0?t:null}function he(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return void 0!==t.keyword&&!jt.includes(t.keyword)||(void 0!==t.model||(void 0!==t.chainname||(void 0!==t.resname||(void 0!==t.resno||void 0!==t.sstruc))))}))),ce(i,se)}function de(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return!(void 0===t.keyword||!jt.includes(t.keyword))||(void 0!==t.model||(void 0!==t.chainname||(void 0!==t.atomname||(void 0!==t.element||void 0!==t.altloc))))}))),ce(i,ne)}function ue(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return void 0!==t.keyword&&!Ht.includes(t.keyword)||(void 0!==t.resname||(void 0!==t.resno||(void 0!==t.atomname||(void 0!==t.element||(void 0!==t.altloc||(void 0!==t.sstruc||void 0!==t.inscode))))))}))),ce(i,oe)}function me(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return void 0!==t.keyword||(void 0!==t.chainname||(void 0!==t.resname||(void 0!==t.resno||(void 0!==t.atomname||(void 0!==t.element||(void 0!==t.altloc||(void 0!==t.sstruc||void 0!==t.inscode)))))))}))),ce(i,ae)}class pe{constructor(t){this.signals={stringChanged:new et},this.setString(t)}get type(){return\"selection\"}setString(t,e){if(void 0===t&&(t=this.string||\"\"),t===this.string)return;try{this.selection=function(t){let e={operator:void 0,rules:[]};if(!t)return e;let i,r,s=e;const n=[];\"(\"===(t=t.replace(/\\(/g,\" ( \").replace(/\\)/g,\" ) \").trim()).charAt(0)&&\")\"===t.substr(-1)&&(t=t.slice(1,-1).trim());const o=t.split(/\\s+/),a=t=>{i={operator:t,rules:[]},void 0===s?(s=i,e=i):(s.rules.push(i),n.push(s),s=i)},c=function(t){r=s,s=n.pop(),void 0===s&&(a(t),l(r))},l=function(t){s.rules.push(t)};let h=!1;for(let t=0;t0)if(\"NOT\"===i)h=1;else if(1===h)h=2;else{if(2!==h)throw new Error(\"something went wrong with 'not'\");h=!1,c()}if(\"AND\"===i){if(\"OR\"===s.operator){const t=s.rules.pop();a(\"AND\"),l(t)}else s.operator=\"AND\";continue}if(\"OR\"===i){\"AND\"===s.operator?c(\"OR\"):s.operator=\"OR\";continue}if(\"NOT\"===e.toUpperCase()){h=1,a(),s.negate=!0;continue}if(+i!=+i){const t=Vt[i];if(void 0!==t){l({keyword:t});continue}}if(\"HYDROGEN\"===i){l({operator:\"OR\",rules:[{element:\"H\"},{element:\"D\"}]});continue}if(\"SMALL\"===i){l({resname:Wt});continue}if(\"NUCLEOPHILIC\"===i){l({resname:qt});continue}if(\"HYDROPHOBIC\"===i){l({resname:Xt});continue}if(\"AROMATIC\"===i){l({resname:Yt});continue}if(\"AMIDE\"===i){l({resname:Kt});continue}if(\"ACIDIC\"===i){l({resname:Zt});continue}if(\"BASIC\"===i){l({resname:Qt});continue}if(\"CHARGED\"===i){l({resname:Jt});continue}if(\"POLAR\"===i){l({resname:te});continue}if(\"NONPOLAR\"===i){l({resname:ee});continue}if(\"CYCLIC\"===i){l({resname:ie});continue}if(\"ALIPHATIC\"===i){l({resname:re});continue}if(\"SIDECHAINATTACHED\"===i){l({operator:\"OR\",rules:[{keyword:Vt.SIDECHAIN},{operator:\"AND\",negate:!1,rules:[{keyword:Vt.PROTEIN},{operator:\"OR\",negate:!1,rules:[{atomname:\"CA\"},{atomname:\"BB\"}]}]},{operator:\"AND\",negate:!1,rules:[{resname:\"PRO\"},{atomname:\"N\"}]},{operator:\"AND\",negate:!1,rules:[{keyword:Vt.NUCLEIC},{operator:\"OR\",negate:!0,rules:[{atomname:\"P\"},{atomname:\"OP1\"},{atomname:\"OP2\"},{atomname:\"O3'\"},{atomname:\"O3*\"},{atomname:\"HO3'\"},{atomname:\"O5'\"},{atomname:\"O5*\"},{atomname:\"HO5'\"},{atomname:\"C5'\"},{atomname:\"C5*\"},{atomname:\"H5'\"},{atomname:\"H5''\"}]}]}]});continue}if(\"APOLARH\"===i){l({operator:\"AND\",negate:!1,rules:[{element:\"H\"},{negate:!0,operator:void 0,rules:[{keyword:Vt.POLARH}]}]});continue}if(\"LIGAND\"===i){l({operator:\"AND\",rules:[{operator:\"OR\",rules:[{operator:\"AND\",rules:[{keyword:Vt.HETERO},{negate:!0,operator:void 0,rules:[{keyword:Vt.POLYMER}]}]},{negate:!0,operator:void 0,rules:[{keyword:Vt.POLYMER}]}]},{negate:!0,operator:void 0,rules:[{operator:\"OR\",rules:[{keyword:Vt.WATER},{keyword:Vt.ION}]}]}]});continue}if(-1!==Gt.indexOf(i)){l({keyword:Vt.ALL});continue}if(\"@\"===e.charAt(0)){const t=e.substr(1).split(\",\").map((t=>parseInt(t)));t.sort((function(t,e){return t-e})),l({atomindex:t});continue}if(\"#\"===e.charAt(0)){console.error(\"# for element selection deprecated, use _\"),l({element:i.substr(1)});continue}if(\"_\"===e.charAt(0)){l({element:i.substr(1)});continue}if(\"[\"===e[0]&&\"]\"===e[e.length-1]){const t=i.substr(1,e.length-2).split(\",\"),r=t.length>1?t:t[0];l({resname:r});continue}if(e.length>=1&&e.length<=4&&\"^\"!==e[0]&&\":\"!==e[0]&&\".\"!==e[0]&&\"%\"!==e[0]&&\"/\"!==e[0]&&isNaN(parseInt(e))){l({resname:i});continue}const r={operator:\"AND\",rules:[]},n=e.split(\"/\");if(n.length>1&&n[1]){if(isNaN(parseInt(n[1])))throw new Error(\"model must be an integer\");r.rules.push({model:parseInt(n[1])})}const d=n[0].split(\"%\");d.length>1&&r.rules.push({altloc:d[1]});const u=d[0].split(\".\");if(u.length>1&&u[1]){if(u[1].length>4)throw new Error(\"atomname must be one to four characters\");r.rules.push({atomname:u[1].substring(0,4).toUpperCase()})}const m=u[0].split(\":\");m.length>1&&m[1]&&r.rules.push({chainname:m[1]});const p=m[0].split(\"^\");if(p.length>1&&r.rules.push({inscode:p[1]}),p[0]){let t,e;\"-\"===p[0][0]&&(p[0]=p[0].substr(1),t=!0),p[0].includes(\"--\")&&(p[0]=p[0].replace(\"--\",\"-\"),e=!0);let i=p[0].split(\"-\");if(1===i.length){let e=parseInt(i[0]);if(isNaN(e))throw new Error(\"resi must be an integer\");t&&(e*=-1),r.rules.push({resno:e})}else{if(2!==i.length)throw new Error(\"resi range must contain one '-'\");{const s=i.map((t=>parseInt(t)));t&&(s[0]*=-1),e&&(s[1]*=-1),r.rules.push({resno:[s[0],s[1]]})}}}if(1===r.rules.length)l(r.rules[0]);else{if(!(r.rules.length>1))throw new Error(\"empty selection chunk\");l(r)}}return void 0===e.operator&&1===e.rules.length&&e.rules[0].hasOwnProperty(\"operator\")&&(e=e.rules[0]),e}(t)}catch(t){this.selection={error:t.message}}const i=this.selection;this.string=t,this.test=he(i),this.residueTest=de(i),this.chainTest=ue(i),this.modelTest=me(i),this.atomOnlyTest=he(i,!0),this.residueOnlyTest=de(i,!0),this.chainOnlyTest=ue(i,!0),this.modelOnlyTest=me(i,!0),e||this.signals.stringChanged.dispatch(this.string)}isAllSelection(){return Gt.includes(this.string.toUpperCase())}isNoneSelection(){return Ut.includes(this.string.toUpperCase())}}class fe extends zt{constructor(t){super(t),this.colormakerList=[],this.selectionList=[];(t.dataList||[]).forEach((t=>{const[e,i,r={}]=t;Fe.hasScheme(e)?Object.assign(r,{scheme:e,structure:this.parameters.structure}):Object.assign(r,{scheme:\"uniform\",value:new s(e).getHex()}),this.colormakerList.push(Fe.getScheme(r)),this.selectionList.push(new pe(i))}))}atomColor(t){for(let e=0,i=this.selectionList.length;e{}),t)}catch(t){}const Se=\"undefined\"!=typeof window&&void 0!==window.orientation;let Ce=!1;function Pe(t){Ce=t}let Ie=!1;function ke(t){Ie=t}const Me={log:Function.prototype.bind.call(console.log,console),info:Function.prototype.bind.call(console.info,console),warn:Function.prototype.bind.call(console.warn,console),error:Function.prototype.bind.call(console.error,console),time:Function.prototype.bind.call(console.time,console),timeEnd:Function.prototype.bind.call(console.timeEnd,console)};let Te={color:\"green\",labelColor:8421504,labelAttachment:\"bottom-center\",labelSize:.7,labelZOffset:.5,labelYOffset:.1,labelBorder:!0,labelBorderColor:13882323,labelBorderWidth:.25,lineOpacity:.8,linewidth:5,opacity:.6,labelUnit:\"angstrom\",arcVisible:!0,planeVisible:!1};function Be(t={}){Object.assign(Te,t)}let De=!!($e=rt(\"debug\"))&&(\"string\"!=typeof $e||/^1|true|t|yes|y$/i.test($e));var $e;function Oe(t){De=t}const Re=[\"ngl\",\"js\"],Ee=new class{constructor(){this.activeWorkerCount=0,this._funcDict={},this._depsDict={},this._blobDict={}}add(t,e,i){this._funcDict[t]=e,this._depsDict[t]=i}get(t){return this._blobDict[t]||(this._blobDict[t]=we(this._funcDict[t],this._depsDict[t])),this._blobDict[t]}},Fe=new class{constructor(){this.schemes={},this.userSchemes={}}getScheme(t){const e=((t||{}).scheme||\"\").toLowerCase();let i;return i=e in this.schemes?this.schemes[e]:e in this.userSchemes?this.userSchemes[e]:zt,new i(t)}getSchemes(){const t={};return Object.keys(this.schemes).forEach((function(e){t[e]=e})),Object.keys(this.userSchemes).forEach((function(e){t[e]=e.split(\"|\")[1]})),t}getScales(){return ge}getModes(){return ye}add(t,e){t=t.toLowerCase(),this.schemes[t]=e}addScheme(t,e){return function(t){return t instanceof zt}(t)||(t=this._createScheme(t)),this._addUserScheme(t,e)}_addUserScheme(t,e){e=e||\"\";const i=`${Bt()}|${e}`.toLowerCase();return this.userSchemes[i]=t,i}removeScheme(t){t=t.toLowerCase(),delete this.userSchemes[t]}_createScheme(t){return class extends zt{constructor(e){super(e),t.call(this,e)}}}addSelectionScheme(t,e){return this._addUserScheme(class extends fe{constructor(e){super(Object.assign({dataList:t},e))}},e)}hasScheme(t){return(t=t.toLowerCase())in this.schemes||t in this.userSchemes}},Le=new It(\"datasource\"),Ne=new It(\"representatation\"),ze=new class extends It{constructor(){super(\"parser\")}__hasObjName(t,e){const i=this.get(t);return i&&i.prototype.__objName===e}isTrajectory(t){return this.__hasObjName(t,\"frames\")}isStructure(t){return this.__hasObjName(t,\"structure\")}isVolume(t){return this.__hasObjName(t,\"volume\")}isSurface(t){return this.__hasObjName(t,\"surface\")}isBinary(t){const e=this.get(t);return e&&e.prototype.isBinary}isXml(t){const e=this.get(t);return e&&e.prototype.isXml}isJson(t){const e=this.get(t);return e&&e.prototype.isJson}getTrajectoryExtensions(){return this.names.filter((t=>this.isTrajectory(t)))}getStructureExtensions(){return this.names.filter((t=>this.isStructure(t)))}getVolumeExtensions(){return this.names.filter((t=>this.isVolume(t)))}getSurfaceExtensions(){return this.names.filter((t=>this.isSurface(t)))}},Ve=new It(\"shader\"),Ge=new It(\"decompressor\"),Ue=new It(\"component\"),je=new It(\"buffer\"),He=new It(\"picker\");let We,qe;function Xe(t){We=t}function Ye(t){qe=t}class Ke{constructor(t,e={}){this.chunkSize=10485760,this.newline=\"\\n\",this.__pointer=0,this.__partialLine=\"\",this.compressed=st(e.compressed,!1),this.binary=st(e.binary,!1),this.json=st(e.json,!1),this.xml=st(e.xml,!1),this.src=t}isBinary(){return this.binary||this.compressed}read(){return this._read().then((t=>{const e=this.compressed?Ge.get(this.compressed):void 0;return this.compressed&&e?this.data=e(t):((this.binary||this.compressed)&&t instanceof ArrayBuffer&&(t=new Uint8Array(t)),this.data=t),this.data}))}_chunk(t,e){return e=Math.min(this.data.length,e),0===t&&this.data.length===e?this.data:this.isBinary()?this.data.subarray(t,e):this.data.substring(t,e)}chunk(t){const e=t+this.chunkSize;return this._chunk(t,e)}peekLines(t){const e=this.data,i=e.length,r=this.isBinary()?this.newline.charCodeAt(0):this.newline;let s,n=0;for(s=0;si).lines}chunkCount(){return Math.floor(this.data.length/this.chunkSize)+1}asText(){return this.isBinary()?yt(this.data):this.data}chunkToLines(t,e,i){const r=this.newline;if(!this.isBinary()&&t.length===this.data.length)return{lines:t.split(r),partialLine:\"\"};let s=[];const n=this.isBinary()?yt(t):t,o=n.lastIndexOf(r);if(-1===o)e+=n;else{const t=e+n.substr(0,o);s=s.concat(t.split(r)),e=o===n.length-r.length?\"\":n.substr(o+r.length)}return i&&\"\"!==e&&s.push(e),{lines:s,partialLine:e}}nextChunk(){const t=this.__pointer;if(!(t>this.data.length))return this.__pointer+=this.chunkSize,this.chunk(t)}nextChunkOfLines(){const t=this.nextChunk();if(void 0===t)return;const e=this.__pointer>this.data.length,i=this.chunkToLines(t,this.__partialLine,e);return this.__partialLine=i.partialLine,i.lines}eachChunk(t){const e=this.chunkSize,i=this.data.length,r=this.chunkCount();for(let s=0;s{const s=i===r+1,n=this.chunkToLines(e,this.__partialLine,s);this.__partialLine=n.partialLine,t(n.lines,i,r)}))}dispose(){delete this.src}}class Ze extends Ke{_read(){return new Promise(((t,e)=>{const i=this.src,r=new FileReader;r.onload=e=>{e.target&&t(e.target.result)},r.onerror=t=>e(t),this.binary||this.compressed?r.readAsArrayBuffer(i):r.readAsText(i)}))}}class Qe extends Ke{_read(){return new Promise(((t,e)=>{const i=this.src,r=new XMLHttpRequest;r.open(\"GET\",i,!0),r.addEventListener(\"load\",(()=>{if(200===r.status||304===r.status||0===r.status)try{t(r.response)}catch(t){e(t)}else e(r.statusText)}),!1),r.addEventListener(\"error\",(t=>e(\"network error\")),!1),this.isBinary()?r.responseType=\"arraybuffer\":this.json?r.responseType=\"json\":this.xml?r.responseType=\"document\":r.responseType=\"text\",r.send()}))}}class Je{constructor(t,e={}){this.parameters=nt(e,{ext:\"\",compressed:!1,binary:ze.isBinary(e.ext||\"\"),name:\"\",dir:\"\",path:\"\",protocol:\"\"});const i={compressed:this.parameters.compressed,binary:this.parameters.binary,json:ze.isJson(this.parameters.ext),xml:ze.isXml(this.parameters.ext)};\"undefined\"!=typeof File&&t instanceof File||\"undefined\"!=typeof Blob&&t instanceof Blob?this.streamer=new Ze(t,i):this.streamer=new Qe(t,i)}}class ti extends Je{constructor(t,e={}){super(t,e),this.parserParams={voxelSize:e.voxelSize,firstModelOnly:e.firstModelOnly,asTrajectory:e.asTrajectory,cAlphaOnly:e.cAlphaOnly,delimiter:e.delimiter,comment:e.comment,columnNames:e.columnNames,inferBonds:e.inferBonds,name:this.parameters.name,path:this.parameters.path}}load(){return new(ze.get(this.parameters.ext))(this.streamer,this.parserParams).parse()}}class ei{constructor(t,e,i){this.name=e,this.path=i,this.signals={elementAdded:new et,elementRemoved:new et,nameChanged:new et},this.type=\"Script\",this.dir=i.substring(0,i.lastIndexOf(\"/\")+1);try{this.fn=new Function(\"stage\",\"__name\",\"__path\",\"__dir\",t)}catch(t){Me.error(\"Script compilation failed\",t),this.fn=function(){}}}run(t){return new Promise(((e,i)=>{try{this.fn.apply(null,[t,this.name,this.path,this.dir]),e()}catch(t){Me.error(\"Script.fn\",t),i(t)}}))}}class ii extends Je{load(){return this.streamer.read().then((()=>new ei(this.streamer.asText(),this.parameters.name,this.parameters.path)))}}function ri(t){const e=Ge.names;let i,r,s=\"\";i=t instanceof File?t.name:t instanceof Blob?\"\":t;const n=i.lastIndexOf(\"?\"),o=-1!==n?i.substring(n):\"\";i=i.substring(0,-1===n?i.length:n);const a=i.replace(/^.*[\\\\/]/,\"\");let c=a.substring(0,a.lastIndexOf(\".\"));const l=a.split(\".\");let h=l.length>1?(l.pop()||\"\").toLowerCase():\"\";const d=i.match(/^(.+):\\/\\/(.+)$/);d&&(s=d[1].toLowerCase(),i=d[2]||\"\");const u=i.substring(0,i.lastIndexOf(\"/\")+1);if(e.includes(h)){r=h;const t=i.length-h.length-1;h=(i.substr(0,t).split(\".\").pop()||\"\").toLowerCase();const e=c.length-h.length-1;c=c.substr(0,e)}else r=!1;return{path:i,name:a,ext:h,base:c,dir:u,compressed:r,protocol:s,query:o,src:t}}function si(t){let e=ri(t);const i=Le.get(e.protocol);return i&&(e=ri(i.getUrl(e.src)),!e.ext&&i.getExt&&(e.ext=i.getExt(t))),e}function ni(t,e={}){const i=Object.assign(si(t),e);let r;return ze.names.includes(i.ext)?r=new ti(i.src,i):Re.includes(i.ext)&&(r=new ii(i.src,i)),r?r.load():Promise.reject(new Error(`autoLoad: ext '${i.ext}' unknown`))}class oi{getBlob(){return new Blob([this.getData()],{type:this.mimeType})}download(t,e){t=st(t,this.defaultName),e=st(e,this.defaultExt),dt(this.getBlob(),`${t}.${e}`)}}class ai extends oi{constructor(t,e){super(),this.mimeType=\"text/plain\",this.defaultName=\"structure\",this.defaultExt=\"pdb\";const i=Object.assign({},e);this.renumberSerial=st(i.renumberSerial,!0),this.remarks=function(t){return Array.isArray(t)?t:[t]}(st(i.remarks,[])),this.structure=t,this._records=[]}_writeRecords(){this._records.length=0,this._writeTitle(),this._writeRemarks(),this._writeAtoms()}_writeTitle(){this._records.push(it(\"TITLE %-74s\",this.structure.name))}_writeRemarks(){this.remarks.forEach((t=>{this._records.push(it(\"REMARK %-73s\",t))})),this.structure.trajectory&&(this._records.push(it(\"REMARK %-73s\",\"Trajectory '\"+this.structure.trajectory.name+\"'\")),this._records.push(it(\"REMARK %-73s\",`Frame ${this.structure.trajectory.frame}`)))}_writeAtoms(){let t=1,e=1,i=\" \",r=\" \";const s=this.structure.modelStore.count>1;this.structure.eachModel((n=>{s&&this._records.push(it(\"MODEL %4d%-66s\",e++,\"\")),n.eachAtom((e=>{const s=e.hetero?\"HETATM%5d %-4s %3s %1s%4d %8.3f%8.3f%8.3f%6.2f%6.2f %4s%2s%1s%1s\":\"ATOM %5d %-4s %3s %1s%4d %8.3f%8.3f%8.3f%6.2f%6.2f %4s%2s%1s%1s\",n=this.renumberSerial?t:e.serial;let o=e.atomname;(1===o.length||o.length<4&&1===e.element.length&&o[0]===e.element)&&(o=\" \"+o),e.formalCharge?(i=Math.abs(e.formalCharge).toPrecision(1),r=e.formalCharge>0?\"+\":\"-\"):(i=\" \",r=\" \"),this._records.push(it(s,n,o,e.resname,st(e.chainname,\" \"),e.resno,e.x,e.y,e.z,st(e.occupancy,1),st(e.bfactor,0),\"\",st(e.element,\"\"),i,r)),t+=1}),this.structure.getSelection()),s&&this._records.push(it(\"%-80s\",\"ENDMDL\"))})),this._records.push(it(\"%-80s\",\"END\"))}getString(){return console.warn(\"PdbWriter.getString() is deprecated, use .getData instead\"),this.getData()}getData(){return this._writeRecords(),this._records.join(\"\\n\")}}class ci extends oi{constructor(t){super(),this.mimeType=\"text/plain\",this.defaultName=\"structure\",this.defaultExt=\"sdf\",this.structure=t,this._records=[]}get idString(){return this.structure.id}get titleString(){return\" \"+this.structure.title}get countsString(){return it(\"%3i%3i 0 0 0 0 0 0 0 0999 V2000\",this.structure.atomCount,this.structure.bondCount)}get chargeLines(){const t=[];this.structure.eachAtom((e=>{null!=e.formalCharge&&0!==e.formalCharge&&t.push([e.index,e.formalCharge])}));const e=[];for(let i=0;i{this._records.push(this.formatAtom(t))})),this.structure.eachBond((t=>{this._records.push(this.formatBond(t))})),this.chargeLines.forEach((t=>{this._records.push(t)})),this._records.push(\"M END\")}_writeFooter(){this._records.push(\"$$$$\")}getData(){return this._writeRecords(),this._records.join(\"\\n\")}}const li=[];class hi{constructor(t,e={}){this._mark=0,this._marks=[],this.offset=0,this.littleEndian=!0;let i=!1;void 0===t&&(t=8192),\"number\"==typeof t?t=new ArrayBuffer(t):i=!0;const r=e.offset?e.offset>>>0:0;let s=t.byteLength-r,n=r;t instanceof ArrayBuffer||(t.byteLength!==t.buffer.byteLength&&(n=t.byteOffset+r),t=t.buffer),this._lastWrittenByte=i?s:0,this.buffer=t,this.length=s,this.byteLength=s,this.byteOffset=n,this._data=new DataView(this.buffer,n,s)}available(t){return void 0===t&&(t=1),this.offset+t<=this.length}isLittleEndian(){return this.littleEndian}setLittleEndian(){return this.littleEndian=!0,this}isBigEndian(){return!this.littleEndian}setBigEndian(){return this.littleEndian=!1,this}skip(t){return void 0===t&&(t=1),this.offset+=t,this}seek(t){return this.offset=t,this}mark(){return this._mark=this.offset,this}reset(){return this.offset=this._mark,this}pushMark(){return this._marks.push(this.offset),this}popMark(){const t=this._marks.pop();if(void 0===t)throw new Error(\"Mark stack empty\");return this.seek(t),this}rewind(){return this.offset=0,this}ensureAvailable(t){if(void 0===t&&(t=1),!this.available(t)){const e=2*(this.offset+t),i=new Uint8Array(e);i.set(new Uint8Array(this.buffer)),this.buffer=i.buffer,this.length=this.byteLength=e,this._data=new DataView(this.buffer)}return this}readBoolean(){return 0!==this.readUint8()}readInt8(){return this._data.getInt8(this.offset++)}readUint8(){return this._data.getUint8(this.offset++)}readByte(){return this.readUint8()}readBytes(t){void 0===t&&(t=1);for(var e=new Uint8Array(t),i=0;ithis._lastWrittenByte&&(this._lastWrittenByte=this.offset)}}class di extends oi{constructor(t){super(),this.mimeType=\"application/vnd.ms-pki.stl\",this.defaultName=\"surface\",this.defaultExt=\"stl\",this.surface=t}getData(){const t=this.surface.index.length/3,i=new hi(2*t+3*t*4*4+80+4);i.skip(80),i.writeUint32(t);const r=new e,s=new e,n=new e,o=new e;for(let e=0;e{0===this.count&&(this.signals.countChanged.remove(i,this),t.call(e))};this.signals.countChanged.add(i,this)}}dispose(){this.clear(),this.signals.countChanged.dispose()}}Ve.add(\"shader/BasicLine.vert\",\"void main(){\\n#include begin_vertex\\n#include project_vertex\\n}\"),Ve.add(\"shader/BasicLine.frag\",\"uniform vec3 uColor;\\n#include common\\n#include fog_pars_fragment\\nvoid main(){\\ngl_FragColor = vec4( uColor, 1.0 );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n}\"),Ve.add(\"shader/Quad.vert\",\"varying vec2 vUv;\\nvoid main() {\\nvUv = uv;\\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\"),Ve.add(\"shader/Quad.frag\",\"varying vec2 vUv;\\nuniform sampler2D tForeground;\\nuniform float scale;\\nvoid main() {\\nvec4 foreground = texture2D( tForeground, vUv );\\ngl_FragColor = foreground * scale;\\n}\");class mi{constructor(){this.signals={updated:new tt.Signal},this.maxDuration=-1/0,this.minDuration=1/0,this.avgDuration=14,this.lastDuration=1/0,this.prevFpsTime=0,this.lastFps=1/0,this.lastFrames=1,this.frames=0,this.count=0,this.begin()}update(){this.startTime=this.end(),this.currentTime=this.startTime,this.signals.updated.dispatch()}begin(){this.startTime=window.performance.now(),this.lastFrames=this.frames}end(){const t=window.performance.now();return this.count+=1,this.frames+=1,this.lastDuration=t-this.startTime,this.minDuration=Math.min(this.minDuration,this.lastDuration),this.maxDuration=Math.max(this.maxDuration,this.lastDuration),this.avgDuration-=this.avgDuration/30,this.avgDuration+=this.lastDuration/30,t>this.prevFpsTime+1e3&&(this.lastFps=this.frames,this.prevFpsTime=t,this.frames=0),t}}Ve.add(\"shader/chunk/fog_fragment.glsl\",\"#ifdef USE_FOG\\nfloat depth = length( vViewPosition );\\n#ifdef FOG_EXP2\\nfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\\n#else\\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\\n#endif\\ngl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\"),Ve.add(\"shader/chunk/interior_fragment.glsl\",\"if( gl_FrontFacing == false ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\"),Ve.add(\"shader/chunk/matrix_scale.glsl\",\"float matrixScale( in mat4 m ){\\nvec4 r = m[ 0 ];\\nreturn sqrt( r[ 0 ] * r[ 0 ] + r[ 1 ] * r[ 1 ] + r[ 2 ] * r[ 2 ] );\\n}\"),Ve.add(\"shader/chunk/nearclip_vertex.glsl\",\"#ifdef NEAR_CLIP\\nif( vViewPosition.z < clipNear - 5.0 )\\ngl_Position.z = 2.0 * gl_Position.w;\\n#endif\"),Ve.add(\"shader/chunk/nearclip_fragment.glsl\",\"#ifdef NEAR_CLIP\\nif( vViewPosition.z < clipNear )\\ndiscard;\\n#endif\"),Ve.add(\"shader/chunk/opaque_back_fragment.glsl\",\"#ifdef OPAQUE_BACK\\n#ifdef FLIP_SIDED\\nif( gl_FrontFacing == true ){\\ngl_FragColor.a = 1.0;\\n}\\n#else\\nif( gl_FrontFacing == false ){\\ngl_FragColor.a = 1.0;\\n}\\n#endif\\n#endif\"),Ve.add(\"shader/chunk/radiusclip_vertex.glsl\",\"#ifdef RADIUS_CLIP\\nif( distance( vViewPosition, vClipCenter ) > clipRadius + 5.0 )\\ngl_Position.z = 2.0 * gl_Position.w;\\n#endif\"),Ve.add(\"shader/chunk/radiusclip_fragment.glsl\",\"#ifdef RADIUS_CLIP\\nif( distance( vViewPosition, vClipCenter ) > clipRadius )\\ndiscard;\\n#endif\"),Ve.add(\"shader/chunk/unpack_color.glsl\",\"vec3 unpackColor(float f) {\\nvec3 color;\\ncolor.r = floor(f / 256.0 / 256.0);\\ncolor.g = floor((f - color.r * 256.0 * 256.0) / 256.0);\\ncolor.b = floor(f - color.r * 256.0 * 256.0 - color.g * 256.0);\\nreturn color / 255.0;\\n}\");const pi=/^(?!\\/\\/)\\s*#include\\s+(\\S+)/gim,fi={};function gi(t,e={}){let i=t+\"|\";for(const t in e)i+=t+\":\"+e[t];if(!fi[i]){const r=function(t){if(void 0===t)return\"\";const e=[];for(const i in t){const r=t[i];r&&e.push(`#define ${i} ${r}`)}return e.join(\"\\n\")+\"\\n\"}(e);let s=Ve.get(`shader/${t}`);if(!s)throw new Error(`empty shader, '${t}'`);s=s.replace(pi,(function(t,e){const i=`shader/chunk/${e}.glsl`,r=Ve.get(i)||n[e];if(!r)throw new Error(`empty chunk, '${e}'`);return r})),fi[i]=r+s}return fi[i]}if(\"undefined\"!=typeof WebGLRenderingContext){const t=WebGLRenderingContext.prototype,e=t.getShaderParameter;t.getShaderParameter=function(){return!De||e.apply(this,arguments)};const i=t.getShaderInfoLog;t.getShaderInfoLog=function(){return De?i.apply(this,arguments):\"\"};const r=t.getProgramParameter;t.getProgramParameter=function(e,i){return!De&&i===t.LINK_STATUS||r.apply(this,arguments)};const s=t.getProgramInfoLog;t.getProgramInfoLog=function(){return De?s.apply(this,arguments):\"\"}}const yi=[[[0,0]],[[4,4],[-4,-4]],[[-2,-6],[6,-2],[-6,2],[2,6]],[[1,-3],[-1,3],[5,1],[-3,-5],[-5,5],[-7,-1],[3,7],[7,-7]],[[1,1],[-1,-3],[-3,2],[4,-1],[-5,-2],[2,5],[5,3],[3,-5],[-2,6],[0,-7],[-4,-6],[-6,4],[-8,0],[7,-4],[6,7],[-7,-8]],[[-4,-7],[-7,-5],[-3,-5],[-5,-4],[-1,-4],[-2,-2],[-6,-1],[-4,0],[-7,1],[-1,2],[-6,3],[-3,3],[-7,6],[-3,6],[-5,7],[-1,7],[5,-7],[1,-6],[6,-5],[4,-4],[2,-3],[7,-2],[1,-1],[4,-1],[2,1],[6,2],[0,4],[4,4],[2,5],[7,5],[5,6],[3,7]]];yi.forEach((t=>{t.forEach((t=>{t[0]*=.0625,t[1]*=.0625}))}));class bi{constructor(t,e,i,r){this.canvas=document.createElement(\"canvas\"),this._viewer=i,this._factor=st(r.factor,2),this._antialias=st(r.antialias,!1),this._onProgress=r.onProgress,this._onFinish=r.onFinish,this._antialias&&(this._factor*=2),this._n=this._factor*this._factor,this._width=this._viewer.width,this._height=this._viewer.height,this._antialias?(this.canvas.width=this._width*this._factor/2,this.canvas.height=this._height*this._factor/2):(this.canvas.width=this._width*this._factor,this.canvas.height=this._height*this._factor),this._ctx=this.canvas.getContext(\"2d\"),this._viewerSampleLevel=i.sampleLevel,this._viewer.setSampling(-1)}_renderTile(t){const e=this._viewer,i=this._width,r=this._height,s=this._factor,n=t%s*i,o=Math.floor(t/s)*r;if(e.camera.setViewOffset(i*s,r*s,n,o,i,r),e.render(),this._antialias){const t=Math.round((n+i)/2)-Math.round(n/2),s=Math.round((o+r)/2)-Math.round(o/2);this._ctx.drawImage(e.renderer.domElement,Math.round(n/2),Math.round(o/2),t,s)}else this._ctx.drawImage(e.renderer.domElement,Math.floor(n),Math.floor(o),Math.ceil(i),Math.ceil(r));\"function\"==typeof this._onProgress&&this._onProgress(t+1,this._n,!1)}_finalize(){this._viewer.setSampling(this._viewerSampleLevel),this._viewer.camera.view=null,\"function\"==typeof this._onFinish&&this._onFinish(this._n+1,this._n,!1)}render(){for(let t=0;t<=this._n;++t)t===this._n?this._finalize():this._renderTile(t)}renderAsync(){let t=0;const e=this._n,i=()=>{t===e?this._finalize():this._renderTile(t),t+=1};for(let t=0;t<=e;++t)setTimeout(i,0)}}const xi=2*Math.PI,vi=180/Math.PI;function wi(t,e,i=1,r=0,s){const n=s?s.length:t.length/i;let o=0,a=0;if(s)for(let c=0;ce&&(e=t[i]);return e}function Di(t){let e=1/0;for(let i=0,r=t.length;i=0;l--){for(c=o-1;c>=0;c--)if(d=4*(l*o+c),a[d]!==e||a[d+1]!==i||a[d+2]!==r||a[d+3]!==s){h=!0;break}if(h)break}const p=l;for(h=!1,c=o-1;c>=0;c--){for(l=n-1;l>=0;l--)if(d=4*(l*o+c),a[d]!==e||a[d+1]!==i||a[d+2]!==r||a[d+3]!==s){h=!0;break}if(h)break}const f=c,g=document.createElement(\"canvas\");return g.width=f-m,g.height=p-u,g.getContext(\"2d\").drawImage(t,m,u,g.width,g.height,0,0,g.width,g.height),g}(t,n?0:255*e.r,n?0:255*e.g,n?0:255*e.b,n?0:255)}return t}function u(t,i,r){\"function\"==typeof e.onProgress&&e.onProgress(t,i,r)}return new Promise((function(e,i){const l=new bi(o,a,t,{factor:r,antialias:s,onProgress:u,onFinish:function(r,s){d(l.canvas).toBlob((function(r){o.setClearAlpha(c),h(!0),t.requestRender(),u(s,s,!0),r?e(r):i(\"error creating image\")}),\"image/png\")}});o.setClearAlpha(n?0:1),h(),l.renderAsync()}))}const Fi=new e,Li=new i,Ni=new i;const zi=new t,Vi=new i,Gi=new i;function Ui(t,e){Vi.getInverse(e.projectionMatrix),Gi.copy(e.projectionMatrix).transpose(),t.traverse((function(t){const e=t.material;if(!e)return;const i=e.uniforms;i&&(i.projectionMatrixInverse&&i.projectionMatrixInverse.value.copy(Vi),i.projectionMatrixTranspose&&i.projectionMatrixTranspose.value.copy(Gi))}))}function ji(t,e,i){const r=t.createShader(i);if(!r)return void console.log(`error creating WebGL shader ${i}`);t.shaderSource(r,e),t.compileShader(r);return t.getShaderParameter(r,t.COMPILE_STATUS)?r:(console.log(`error compiling shader ${r}: ${t.getShaderInfoLog(r)}`),t.deleteShader(r),null)}function Hi(t,e){const i=t.getExtension(e);return i||console.log(`extension '${e}' not available`),i}const Wi=new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]);function qi(t){const e=document.createElement(\"canvas\");e.width=16,e.height=16,e.style.width=\"16px\",e.style.height=\"16px\";const i=e.getContext(\"webgl\")||e.getContext(\"experimental-webgl\");if(!i)return console.log(`error creating webgl context for ${t}`),!1;if(!(i instanceof WebGLRenderingContext))return console.log(\"Got unexpected type for WebGL rendering context\"),!1;Hi(i,\"OES_texture_float\"),Hi(i,\"OES_texture_half_float\"),Hi(i,\"WEBGL_color_buffer_float\");const r=ji(i,\"\\nattribute vec4 a_position;\\n\\nvoid main() {\\n gl_Position = a_position;\\n}\",i.VERTEX_SHADER),s=ji(i,\"\\nprecision mediump float;\\nuniform vec4 u_color;\\nuniform sampler2D u_texture;\\n\\nvoid main() {\\n gl_FragColor = texture2D(u_texture, vec2(0.5, 0.5)) * u_color;\\n}\",i.FRAGMENT_SHADER);if(!r||!s)return!1;const n=function(t,e,i,r){const s=t.createProgram();return s?(e.forEach((e=>t.attachShader(s,e))),i&&i.forEach(((e,i)=>{t.bindAttribLocation(s,r?r[i]:i,e)})),t.linkProgram(s),t.getProgramParameter(s,t.LINK_STATUS)?s:(console.log(`error linking program: ${t.getProgramInfoLog(s)}`),t.deleteProgram(s),null)):void console.log(\"error creating WebGL program\")}(i,[r,s]);if(!n)return console.log(\"error creating WebGL program\"),!1;i.useProgram(n);const o=i.getAttribLocation(n,\"a_position\"),a=i.getUniformLocation(n,\"u_color\");if(!a)return console.log(\"error getting 'u_color' uniform location\"),!1;const c=i.createBuffer();i.bindBuffer(i.ARRAY_BUFFER,c),i.bufferData(i.ARRAY_BUFFER,Wi,i.STATIC_DRAW),i.enableVertexAttribArray(o),i.vertexAttribPointer(o,2,i.FLOAT,!1,0,0);const l=i.createTexture(),h=new Uint8Array([255,255,255,255]);i.bindTexture(i.TEXTURE_2D,l),i.texImage2D(i.TEXTURE_2D,0,i.RGBA,1,1,0,i.RGBA,i.UNSIGNED_BYTE,h);const d=i.createTexture();i.bindTexture(i.TEXTURE_2D,d),i.texImage2D(i.TEXTURE_2D,0,i.RGBA,1,1,0,i.RGBA,t,null),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MIN_FILTER,i.NEAREST),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MAG_FILTER,i.NEAREST);const u=i.createFramebuffer();i.bindFramebuffer(i.FRAMEBUFFER,u),i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,d,0);if(i.checkFramebufferStatus(i.FRAMEBUFFER)!==i.FRAMEBUFFER_COMPLETE)return console.log(`error creating framebuffer for ${t}`),!1;i.bindTexture(i.TEXTURE_2D,l),i.uniform4fv(a,[0,10,20,1]),i.drawArrays(i.TRIANGLES,0,6),i.bindTexture(i.TEXTURE_2D,d),i.bindFramebuffer(i.FRAMEBUFFER,null),i.clearColor(1,0,0,1),i.clear(i.COLOR_BUFFER_BIT),i.uniform4fv(a,[0,.1,.05,1]),i.drawArrays(i.TRIANGLES,0,6);const m=new Uint8Array(4);if(i.readPixels(0,0,1,1,i.RGBA,i.UNSIGNED_BYTE,m),0!==m[0]||m[1]<248||m[2]<248||m[3]<254)return console.log(`not able to actually render to ${t} texture`),!1;if(t===i.FLOAT){i.bindFramebuffer(i.FRAMEBUFFER,u);const t=new Float32Array(4);i.readPixels(0,0,1,1,i.RGBA,i.FLOAT,t);const e=i.getError();if(e)return console.log(`error reading pixels as float: '${function(t,e){switch(e){case t.NO_ERROR:return\"no error\";case t.INVALID_ENUM:return\"invalid enum\";case t.INVALID_VALUE:return\"invalid value\";case t.INVALID_OPERATION:return\"invalid operation\";case t.INVALID_FRAMEBUFFER_OPERATION:return\"invalid framebuffer operation\";case t.OUT_OF_MEMORY:return\"out of memory\";case t.CONTEXT_LOST_WEBGL:return\"context lost\"}return\"unknown error\"}(i,e)}'`),!1}return!0}const Xi=new Float32Array(100),Yi=new Uint8Array(100),Ki=[12,7,13,17,11,6,8,18,16,2,14,22,10,1,3,9,19,23,21,15,5,0,4,24,20],Zi=new i;function Qi(t,e,i,r,s){const n=s.uniforms,o=[];if(n&&(n.objectId&&(n.objectId.value=Ce?this.id:this.id/255,o.push(\"objectId\")),(n.modelViewMatrixInverse||n.modelViewMatrixInverseTranspose||n.modelViewProjectionMatrix||n.modelViewProjectionMatrixInverse)&&this.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,this.matrixWorld),n.modelViewMatrixInverse&&(n.modelViewMatrixInverse.value.getInverse(this.modelViewMatrix),o.push(\"modelViewMatrixInverse\")),n.modelViewMatrixInverseTranspose&&(n.modelViewMatrixInverse?n.modelViewMatrixInverseTranspose.value.copy(n.modelViewMatrixInverse.value).transpose():n.modelViewMatrixInverseTranspose.value.getInverse(this.modelViewMatrix).transpose(),o.push(\"modelViewMatrixInverseTranspose\")),n.modelViewProjectionMatrix&&(n.modelViewProjectionMatrix.value.multiplyMatrices(i.projectionMatrix,this.modelViewMatrix),o.push(\"modelViewProjectionMatrix\")),n.modelViewProjectionMatrixInverse&&(n.modelViewProjectionMatrix?(Zi.copy(n.modelViewProjectionMatrix.value),n.modelViewProjectionMatrixInverse.value.getInverse(Zi)):(Zi.multiplyMatrices(i.projectionMatrix,this.modelViewMatrix),n.modelViewProjectionMatrixInverse.value.getInverse(Zi)),o.push(\"modelViewProjectionMatrixInverse\")),o.length)){const e=t.properties.get(s);if(e.program){const i=t.getContext(),r=e.program;i.useProgram(r.program);const s=r.getUniforms();o.forEach((function(t){s.setValue(i,t,n[t].value)}))}}}class Ji{constructor(t){if(this.boundingBox=new a,this.boundingBoxSize=new e,this.boundingBoxLength=0,this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}},this.distVector=new e,this.signals={ticked:new et,rendered:new et},\"string\"==typeof t){const e=document.getElementById(t);this.container=null===e?document.createElement(\"div\"):e}else t instanceof HTMLElement?this.container=t:this.container=document.createElement(\"div\");if(this.container===document.body)this.width=window.innerWidth||1,this.height=window.innerHeight||1;else{const t=this.container.getBoundingClientRect();this.width=t.width||1,this.height=t.height||1,this.container.style.overflow=\"hidden\"}this.wrapper=document.createElement(\"div\"),this.wrapper.style.position=\"relative\",this.container.appendChild(this.wrapper),this._initParams(),this._initStats(),this._initCamera(),this._initScene(),!1!==this._initRenderer()?(this._initHelper(),this.setBackground(),this.setFog(),this.animate=this.animate.bind(this)):Me.error(\"Viewer: could not initialize renderer\")}_initParams(){this.parameters={fogColor:new s(0),fogNear:50,fogFar:100,backgroundColor:new s(0),cameraType:\"perspective\",cameraFov:40,cameraEyeSep:.3,cameraZ:-80,clipNear:0,clipFar:100,clipDist:10,clipMode:\"scene\",clipScale:\"relative\",lightColor:new s(14540253),lightIntensity:1,ambientColor:new s(14540253),ambientIntensity:.2,sampleLevel:0,rendererEncoding:c}}_initCamera(){const t=new e(0,0,0),{width:i,height:r}=this;this.perspectiveCamera=new l(this.parameters.cameraFov,i/r),this.perspectiveCamera.position.z=this.parameters.cameraZ,this.perspectiveCamera.lookAt(t),this.orthographicCamera=new h(i/-2,i/2,r/2,r/-2),this.orthographicCamera.position.z=this.parameters.cameraZ,this.orthographicCamera.lookAt(t),this.stereoCamera=new d,this.stereoCamera.aspect=.5,this.stereoCamera.eyeSep=this.parameters.cameraEyeSep;const s=this.parameters.cameraType;if(\"orthographic\"===s)this.camera=this.orthographicCamera;else{if(\"perspective\"!==s&&\"stereo\"!==s)throw new Error(`Unknown cameraType '${s}'`);this.camera=this.perspectiveCamera}this.camera.updateProjectionMatrix()}_initStats(){this.stats=new mi}_initScene(){this.scene||(this.scene=new u,this.scene.name=\"scene\"),this.rotationGroup=new m,this.rotationGroup.name=\"rotationGroup\",this.scene.add(this.rotationGroup),this.translationGroup=new m,this.translationGroup.name=\"translationGroup\",this.rotationGroup.add(this.translationGroup),this.modelGroup=new m,this.modelGroup.name=\"modelGroup\",this.translationGroup.add(this.modelGroup),this.pickingGroup=new m,this.pickingGroup.name=\"pickingGroup\",this.translationGroup.add(this.pickingGroup),this.backgroundGroup=new m,this.backgroundGroup.name=\"backgroundGroup\",this.translationGroup.add(this.backgroundGroup),this.helperGroup=new m,this.helperGroup.name=\"helperGroup\",this.translationGroup.add(this.helperGroup),this.scene.fog=new p(this.parameters.fogColor.getHex()),this.spotLight=new f(this.parameters.lightColor.getHex(),this.parameters.lightIntensity),this.scene.add(this.spotLight),this.ambientLight=new g(this.parameters.ambientColor.getHex(),this.parameters.ambientIntensity),this.scene.add(this.ambientLight)}_initRenderer(){const t=window.devicePixelRatio,{width:e,height:i}=this;try{this.renderer=new y({preserveDrawingBuffer:!0,alpha:!0,antialias:!0})}catch(t){return this.wrapper.innerHTML='

Your browser/graphics card does not seem to support WebGL.

Find out how to get it here.

',!1}this.renderer.setPixelRatio(t),this.renderer.setSize(e,i),this.renderer.autoClear=!1,this.renderer.sortObjects=!0,this.renderer.outputEncoding=this.parameters.rendererEncoding;const r=this.renderer.getContext();this.renderer.capabilities.isWebGL2?(ke(!0),Pe(this.renderer.extensions.get(\"EXT_color_buffer_float\")),this.supportsHalfFloat=!0):(ke(this.renderer.extensions.get(\"EXT_frag_depth\")),this.renderer.extensions.get(\"OES_element_index_uint\"),Pe(this.renderer.extensions.get(\"OES_texture_float\")&&this.renderer.extensions.get(\"WEBGL_color_buffer_float\")||this.renderer.extensions.get(\"OES_texture_float\")&&qi(r.FLOAT)),this.renderer.extensions.get(\"OES_texture_float\"),this.supportsHalfFloat=this.renderer.extensions.get(\"OES_texture_half_float\")&&qi(36193)),this.wrapper.appendChild(this.renderer.domElement);const s=e*t,n=i*t;De&&console.log(JSON.stringify({Browser:Ae,OES_texture_float:!!this.renderer.extensions.get(\"OES_texture_float\"),OES_texture_half_float:!!this.renderer.extensions.get(\"OES_texture_half_float\"),WEBGL_color_buffer_float:!!this.renderer.extensions.get(\"WEBGL_color_buffer_float\"),\"testTextureSupport Float\":qi(r.FLOAT),\"testTextureSupport HalfFloat\":qi(36193),\"this.supportsHalfFloat\":this.supportsHalfFloat,SupportsReadPixelsFloat:Ce},null,2)),this.pickingTarget=new b(s,n,{minFilter:x,magFilter:x,stencilBuffer:!1,format:v,type:Ce?D:w}),this.pickingTarget.texture.generateMipmaps=!1,this.pickingTarget.texture.encoding=this.parameters.rendererEncoding,this.renderer.setRenderTarget(this.pickingTarget),this.renderer.clear(),this.renderer.setRenderTarget(null),this.sampleTarget=new b(s,n,{minFilter:A,magFilter:A,format:v}),this.sampleTarget.texture.encoding=this.parameters.rendererEncoding,this.holdTarget=new b(s,n,{minFilter:x,magFilter:x,format:v,type:w}),this.holdTarget.texture.encoding=this.parameters.rendererEncoding,this.compositeUniforms={tForeground:new _(this.sampleTarget.texture),scale:new _(1)},this.compositeMaterial=new S({uniforms:this.compositeUniforms,vertexShader:gi(\"Quad.vert\"),fragmentShader:gi(\"Quad.frag\"),premultipliedAlpha:!0,transparent:!0,blending:C,depthTest:!1,depthWrite:!1}),this.compositeCamera=new h(-1,1,1,-1,0,1),this.compositeScene=new u,this.compositeScene.name=\"compositeScene\",this.compositeScene.add(new P(new I(2,2),this.compositeMaterial))}_initHelper(){const t=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),e=new Float32Array(24),i=new k;i.setIndex(new M(t,1)),i.setAttribute(\"position\",new M(e,3));const r=new S({uniforms:{uColor:{value:new s(\"skyblue\")}},vertexShader:gi(\"BasicLine.vert\"),fragmentShader:gi(\"BasicLine.frag\")});this.boundingBoxMesh=new T(i,r),this.helperGroup.add(this.boundingBoxMesh)}updateHelper(){const t=this.boundingBoxMesh.geometry.attributes.position,e=t.array,{min:i,max:r}=this.boundingBox;e[0]=r.x,e[1]=r.y,e[2]=r.z,e[3]=i.x,e[4]=r.y,e[5]=r.z,e[6]=i.x,e[7]=i.y,e[8]=r.z,e[9]=r.x,e[10]=i.y,e[11]=r.z,e[12]=r.x,e[13]=r.y,e[14]=i.z,e[15]=i.x,e[16]=r.y,e[17]=i.z,e[18]=i.x,e[19]=i.y,e[20]=i.z,e[21]=r.x,e[22]=i.y,e[23]=i.z,t.needsUpdate=!0,this.boundingBox.isEmpty()||this.boundingBoxMesh.geometry.computeBoundingSphere()}get cameraDistance(){return Math.abs(this.camera.position.z)}set cameraDistance(t){this.camera.position.z=-t}add(t,e){e?e.forEach((e=>this.addBuffer(t,e))):this.addBuffer(t),t.group.name=\"meshGroup\",t.wireframeGroup.name=\"wireframeGroup\",t.parameters.background?(this.backgroundGroup.add(t.group),this.backgroundGroup.add(t.wireframeGroup)):(this.modelGroup.add(t.group),this.modelGroup.add(t.wireframeGroup)),t.pickable&&this.pickingGroup.add(t.pickingGroup),De&&this.updateHelper()}addBuffer(t,e){function i(r){r instanceof m?r.children.forEach(i):(r.userData.buffer=t,r.userData.instance=e,r.onBeforeRender=Qi)}const r=t.getMesh();e&&r.applyMatrix4(e.matrix),i(r),t.group.add(r);const s=t.getWireframeMesh();if(e&&(s.matrix.copy(r.matrix),s.position.copy(r.position),s.quaternion.copy(r.quaternion),s.scale.copy(r.scale)),i(s),t.wireframeGroup.add(s),t.pickable){const s=t.getPickingMesh();e&&(s.matrix.copy(r.matrix),s.position.copy(r.position),s.quaternion.copy(r.quaternion),s.scale.copy(r.scale)),i(s),t.pickingGroup.add(s)}e?this._updateBoundingBox(t.geometry,t.matrix,e.matrix):this._updateBoundingBox(t.geometry,t.matrix)}remove(t){this.translationGroup.children.forEach((function(e){e.remove(t.group),e.remove(t.wireframeGroup)})),t.pickable&&this.pickingGroup.remove(t.pickingGroup),this.updateBoundingBox(),De&&this.updateHelper()}_updateBoundingBox(t,e,i){const r=this.boundingBox;function s(t,e,i){null==t.boundingBox&&t.computeBoundingBox();const s=t.boundingBox.clone();e&&s.applyMatrix4(e),i&&s.applyMatrix4(i),s.min.equals(s.max)&&s.expandByScalar(5),r.union(s)}function n(t){if(void 0!==t.geometry){let e,i;t.userData.buffer&&(e=t.userData.buffer.matrix),t.userData.instance&&(i=t.userData.instance.matrix),s(t.geometry,e,i)}}t?s(t,e,i):(r.makeEmpty(),this.modelGroup.traverse(n),this.backgroundGroup.traverse(n)),r.getSize(this.boundingBoxSize),this.boundingBoxLength=this.boundingBoxSize.length()}updateBoundingBox(){this._updateBoundingBox(),De&&this.updateHelper()}getPickingPixels(){const{width:t,height:e}=this,i=t*e*4,r=Ce?new Float32Array(i):new Uint8Array(i);return this.render(!0),this.renderer.readRenderTargetPixels(this.pickingTarget,0,0,t,e,r),r}getImage(t){return new Promise((e=>{if(t){const{width:t,height:i}=this,r=t*i*4;let s=this.getPickingPixels();if(Ce){const t=new Uint8Array(r);for(let e=0;e500&&!this.isStill&&this.sampleLevel<3&&-1!==this.sampleLevel){const t=this.sampleLevel;this.sampleLevel=3,this.renderPending=!0,this.render(),this.isStill=!0,this.sampleLevel=t,De&&Me.log(\"rendered still frame\")}this.frameRequest=window.requestAnimationFrame(this.animate)}pick(t,e){if(\"stereo\"===this.parameters.cameraType)return{pid:0,instance:void 0,picker:void 0};t*=window.devicePixelRatio,e*=window.devicePixelRatio,t=Math.max(t-2,0),e=Math.max(e-2,0);let i,r,s=0;const n=Ce?Xi:Yi;this.render(!0),this.renderer.readRenderTargetPixels(this.pickingTarget,t,e,5,5,n);for(let t=0;t22&&(this.stats.begin(),this.isStill=!1),this.renderPending=!0,window.requestAnimationFrame((()=>{this.render(),this.stats.update()})))}updateZoom(){const t=kt(this.perspectiveCamera.fov),e=2*Math.tan(t/2)*this.cameraDistance;this.orthographicCamera.zoom=this.height/e}absoluteToRelative(t){return 50*(1-t/this.bRadius)}relativeToAbsolute(t){return this.bRadius*(1-t/50)}__updateClipping(){const t=this.parameters;this.bRadius=Math.max(10,.5*this.boundingBoxLength),isFinite(this.bRadius)||(this.bRadius=50),this.camera.getWorldPosition(this.distVector),this.cDist=this.distVector.length(),this.cDist||(this.cameraDistance=Math.abs(t.cameraZ),this.cDist=Math.abs(t.cameraZ));const e=this.scene.fog;if(e.color.set(t.fogColor),\"camera\"===t.clipMode)this.camera.near=t.clipNear,this.camera.far=t.clipFar,e.near=t.fogNear,e.far=t.fogFar;else if(\"absolute\"===t.clipScale)this.camera.near=this.cDist-t.clipNear,this.camera.far=this.cDist+t.clipFar,e.near=this.cDist-t.fogNear,e.far=this.cDist+t.fogFar;else{const i=(50-t.clipNear)/50,r=-(50-t.clipFar)/50;this.camera.near=this.cDist-this.bRadius*i,this.camera.far=this.cDist+this.bRadius*r;const s=(50-t.fogNear)/50,n=-(50-t.fogFar)/50;e.near=this.cDist-this.bRadius*s,e.far=this.cDist+this.bRadius*n}\"camera\"!==t.clipMode&&(\"PerspectiveCamera\"===this.camera.type?(this.camera.near=Math.max(.1,t.clipDist,this.camera.near),this.camera.far=Math.max(1,this.camera.far),e.near=Math.max(.1,e.near),e.far=Math.max(1,e.far)):\"OrthographicCamera\"===this.camera.type&&t.clipDist>0&&(this.camera.near=Math.max(t.clipDist,this.camera.near)))}__updateCamera(){const e=this.camera;e.updateMatrix(),e.updateMatrixWorld(!0),e.updateProjectionMatrix(),function(e,i,r,s,n){let o=new t;r.getSize(o);const a=o.height,c=r.getPixelRatio(),l=\"OrthographicCamera\"===i.type;zi.set(o.width,o.height),Vi.getInverse(i.projectionMatrix),Gi.copy(i.projectionMatrix).transpose(),e.traverse((function(t){const e=t.material;if(!e)return;const i=e.uniforms;if(i){if(e.clipNear){const t=(50-e.clipNear)/50,r=s-n*t;i.clipNear.value=r}i.canvasHeight&&(i.canvasHeight.value=a),i.resolution&&i.resolution.value.copy(zi),i.pixelRatio&&(i.pixelRatio.value=c),i.projectionMatrixInverse&&i.projectionMatrixInverse.value.copy(Vi),i.projectionMatrixTranspose&&i.projectionMatrixTranspose.value.copy(Gi),i.ortho&&(i.ortho.value=l)}}))}(this.scene,e,this.renderer,this.cDist,this.bRadius),function(t,e){t.traverseVisible((function(t){if(!(t instanceof o&&t.userData.buffer.parameters.sortParticles))return;const i=t.geometry.attributes,r=i.position.count;if(0===r)return;let s,n,a,c,l,h,d,u;Li.multiplyMatrices(e.matrixWorldInverse,t.matrixWorld),Ni.multiplyMatrices(e.projectionMatrix,Li),t.userData.sortData?(s=t.userData.sortData,a=s.__zArray,n=s.__sortArray,c=s.__cmpFn):(a=new Float32Array(r),n=new Uint32Array(r),c=function(t,e){const i=a[t],r=a[e];return i>r?1:ie?1:t=l&&e(t[o],n)>0;)t[o+1]=t[o],--o;t[o+1]=n}if(-1===c)break;h=s[c--],l=s[c--]}else{for(o=l+1,a=h,d(l+h>>1,o),e(t[l],t[h])>0&&d(l,h),e(t[o],t[h])>0&&d(o,h),e(t[l],t[o])>0&&d(l,o),n=t[o];;){do{o++}while(e(t[o],n)<0);do{a--}while(e(t[a],n)>0);if(a=a-l?(s[++c]=o,s[++c]=h,h=a-1):(s[++c]=l,s[++c]=a-1,l=o)}}(n,c);for(let t in i){const e=i[t],o=e.array,a=e.itemSize;s[t]||(s[t]=new Float32Array(a*r)),u=s[t],s[t]=o;for(let t=0;t0&&\"stereo\"!==this.parameters.cameraType?this.__renderSuperSample(e,i):this.__renderModelGroup(e,i)}render(t=!1,e){if(this.rendering)Me.warn(\"'tried to call 'render' from within 'render'\");else{this.rendering=!0;try{this.__updateClipping(),this.__updateCamera(),this.__updateLights(),this.updateInfo(!0),\"stereo\"===this.parameters.cameraType?this.__renderStereo(t,e):this.__render(t,this.camera,e),this.lastRenderedPicking=t}finally{this.rendering=!1,this.renderPending=!1}this.signals.rendered.dispatch()}}clear(){Me.log(\"scene cleared\"),this.scene.remove(this.rotationGroup),this._initScene(),this.renderer.clear()}dispose(){this.renderer.dispose(),window.cancelAnimationFrame(this.frameRequest)}}const tr=1,er=2,ir=3;function rr(t){const e=t.touches[0].pageX-t.touches[1].pageX,i=t.touches[0].pageY-t.touches[1].pageY;return Math.sqrt(e*e+i*i)}class sr{constructor(e,i={}){this.domElement=e,this.signals={moved:new et,scrolled:new et,dragged:new et,dropped:new et,clicked:new et,hovered:new et,doubleClicked:new et},this.position=new t,this.prevPosition=new t,this.down=new t,this.canvasPosition=new t,this.prevClickCP=new t,this.moving=!1,this.hovering=!0,this.scrolled=!1,this.lastMoved=1/0,this.which=0,this.buttons=0,this.pressed=!1,this.altKey=!1,this.ctrlKey=!1,this.metaKey=!1,this.shiftKey=!1,this.domElement.style.touchAction=\"none\",this.hoverTimeout=st(i.hoverTimeout,50),this.handleScroll=st(i.handleScroll,!0),this.doubleClickSpeed=st(i.doubleClickSpeed,500),this._listen=this._listen.bind(this),this._onMousewheel=this._onMousewheel.bind(this),this._onMousemove=this._onMousemove.bind(this),this._onMousedown=this._onMousedown.bind(this),this._onMouseup=this._onMouseup.bind(this),this._onContextmenu=this._onContextmenu.bind(this),this._onTouchstart=this._onTouchstart.bind(this),this._onTouchend=this._onTouchend.bind(this),this._onTouchmove=this._onTouchmove.bind(this),this._listen();const r={passive:!1};document.addEventListener(\"mousewheel\",this._onMousewheel,r),document.addEventListener(\"wheel\",this._onMousewheel,r),document.addEventListener(\"MozMousePixelScroll\",this._onMousewheel,r),document.addEventListener(\"mousemove\",this._onMousemove,r),document.addEventListener(\"mousedown\",this._onMousedown,r),document.addEventListener(\"mouseup\",this._onMouseup,r),document.addEventListener(\"contextmenu\",this._onContextmenu,r),document.addEventListener(\"touchstart\",this._onTouchstart,r),document.addEventListener(\"touchend\",this._onTouchend,r),document.addEventListener(\"touchmove\",this._onTouchmove,r)}get key(){let t=0;return this.altKey&&(t+=1),this.ctrlKey&&(t+=2),this.metaKey&&(t+=4),this.shiftKey&&(t+=8),t}setParameters(t={}){this.hoverTimeout=st(t.hoverTimeout,this.hoverTimeout)}_listen(){const t=window.performance.now(),e=this.canvasPosition;this.doubleClickPending&&t-this.lastClicked>this.doubleClickSpeed&&(this.doubleClickPending=!1),t-this.lastMoved>this.hoverTimeout&&(this.moving=!1),(this.scrolled||!this.moving&&!this.hovering)&&(this.scrolled=!1,-1!==this.hoverTimeout&&this.overElement&&(this.hovering=!0,this.signals.hovered.dispatch(e.x,e.y))),this.frameRequest=window.requestAnimationFrame(this._listen)}_onMousewheel(t){if(t.target!==this.domElement||!this.handleScroll)return;t.preventDefault(),this._setKeys(t);let e=0;\"deltaY\"in t&&\"deltaMode\"in t&&void 0!==t.deltaY&&void 0!==t.deltaMode?e=t.deltaMode===WheelEvent.DOM_DELTA_PIXEL?.025*-t.deltaY:t.deltaMode===WheelEvent.DOM_DELTA_LINE?-t.deltaY*(2.5/3):2.5*-t.deltaY:\"deltaY\"in t&&!(\"detail\"in t)?e=.025*-t.deltaY:void 0!==t.wheelDelta?e=.025*-t.wheelDelta:void 0!==t.wheelDeltaY?e=.025*-t.wheelDeltaY:void 0!==t.detail&&(e=-t.detail/3),this.signals.scrolled.dispatch(e),setTimeout((()=>{this.scrolled=!0}),this.hoverTimeout)}_onMousemove(t){t.target===this.domElement?(t.preventDefault(),this.overElement=!0):this.overElement=!1,this._setKeys(t),this.moving=!0,this.hovering=!1,this.lastMoved=window.performance.now(),this.prevPosition.copy(this.position),this.position.set(t.clientX,t.clientY),this._setCanvasPosition(t);const e=this.prevPosition.x-this.position.x,i=this.prevPosition.y-this.position.y;this.signals.moved.dispatch(e,i),this.pressed&&this.signals.dragged.dispatch(e,i)}_onMousedown(t){t.target===this.domElement&&(t.preventDefault(),this._setKeys(t),this.moving=!1,this.hovering=!1,this.down.set(t.clientX,t.clientY),this.position.set(t.clientX,t.clientY),this.which=t.which,this.buttons=function(t){if(\"object\"==typeof t){if(\"buttons\"in t)return t.buttons;if(\"which\"in t){const e=t.which;if(2===e)return 4;if(3===e)return 2;if(e>0)return 1<=0)return 1<2&&this.handleScroll&&this.position.distanceTo(this.prevPosition)<2)this.which=0,this.buttons=0,this.signals.scrolled.dispatch(i/2);else{this.which=3,this.buttons=2;const t=this.prevPosition.x-this.position.x,e=this.prevPosition.y-this.position.y;this.signals.moved.dispatch(t,e),this.pressed&&this.signals.dragged.dispatch(t,e)}}}}_distance(){return this.position.distanceTo(this.down)}_setCanvasPosition(t){const e=this.domElement.getBoundingClientRect();let i,r;\"clientX\"in t&&\"clientY\"in t?(i=t.clientX-e.left,r=t.clientY-e.top):(i=t.offsetX,r=t.offsetY),this.canvasPosition.set(i,e.height-r)}_setKeys(t){this.altKey=t.altKey,this.ctrlKey=t.ctrlKey,this.metaKey=t.metaKey,this.shiftKey=t.shiftKey}dispose(){document.removeEventListener(\"mousewheel\",this._onMousewheel),document.removeEventListener(\"wheel\",this._onMousewheel),document.removeEventListener(\"MozMousePixelScroll\",this._onMousewheel),document.removeEventListener(\"mousemove\",this._onMousemove),document.removeEventListener(\"mousedown\",this._onMousedown),document.removeEventListener(\"mouseup\",this._onMouseup),document.removeEventListener(\"contextmenu\",this._onContextmenu),document.removeEventListener(\"touchstart\",this._onTouchstart),document.removeEventListener(\"touchend\",this._onTouchend),document.removeEventListener(\"touchmove\",this._onTouchmove),window.cancelAnimationFrame(this.frameRequest)}}const nr=new i,or=new i,ar=new i,cr=new i,lr=new i,hr=new e,dr=new r,ur=new r,mr=new i,pr=new e,fr=new e;class gr{constructor(t,e={}){this.stage=t,this.rotateSpeed=st(e.rotateSpeed,2),this.zoomSpeed=st(e.zoomSpeed,1.2),this.panSpeed=st(e.panSpeed,1),this.viewer=t.viewer,this.mouse=t.mouseObserver,this.controls=t.viewerControls}get component(){return this.stage.transformComponent}get atom(){return this.stage.transformAtom}_setPanVector(t,e,i=0){const r=this.controls.getCanvasScaleFactor(i);pr.set(t,e,0),pr.multiplyScalar(this.panSpeed*r)}_getRotateXY(t,e){return[this.rotateSpeed*-t*.01,this.rotateSpeed*e*.01]}_getCameraRotation(t){return t.extractRotation(this.viewer.camera.matrixWorld),t.multiply(or.makeRotationY(Math.PI)),t}_transformPanVector(){this.component&&(mr.extractRotation(this.component.transform),mr.premultiply(this.viewer.rotationGroup.matrix),mr.getInverse(mr),mr.multiply(this._getCameraRotation(cr)),pr.applyMatrix4(mr))}zoom(t){this.controls.zoom(this.zoomSpeed*t*.02)}pan(t,e){this._setPanVector(t,e),mr.getInverse(this.viewer.rotationGroup.matrix),mr.multiply(this._getCameraRotation(cr)),pr.applyMatrix4(mr),this.controls.translate(pr)}panComponent(t,e){this.component&&(this._setPanVector(t,e),this._transformPanVector(),this.component.position.add(pr),this.component.updateMatrix())}panAtom(t,e){this.atom&&this.component&&(this.atom.positionToVector3(fr),fr.add(this.viewer.translationGroup.position),fr.applyMatrix4(this.viewer.rotationGroup.matrix),this._setPanVector(t,e,fr.z),this._transformPanVector(),this.atom.positionAdd(pr),this.component.updateRepresentations({position:!0}))}rotate(t,e){const[i,r]=this._getRotateXY(t,e);this._getCameraRotation(cr),hr.set(1,0,0),hr.applyMatrix4(cr),dr.setFromAxisAngle(hr,r),hr.set(0,1,0),hr.applyMatrix4(cr),ur.setFromAxisAngle(hr,i),dr.multiply(ur),cr.makeRotationFromQuaternion(dr),this.controls.applyMatrix(cr)}zRotate(t,e){const i=this.rotateSpeed*((-t+e)/-2)*.01;ar.makeRotationZ(i),this.controls.applyMatrix(ar)}rotateComponent(t,e){if(!this.component)return;const[i,r]=this._getRotateXY(t,e);this._getCameraRotation(lr),cr.extractRotation(this.component.transform),cr.premultiply(this.viewer.rotationGroup.matrix),cr.getInverse(cr),cr.premultiply(lr),hr.set(1,0,0),hr.applyMatrix4(cr),nr.makeRotationAxis(hr,r),hr.set(0,1,0),hr.applyMatrix4(cr),or.makeRotationAxis(hr,i),nr.multiply(or),dr.setFromRotationMatrix(nr),this.component.quaternion.premultiply(dr),this.component.quaternion.normalize(),this.component.updateMatrix()}}const yr=new e;class br{constructor(t,e){this.stage=e,this.pid=t.pid,this.picker=t.picker,this.instance=t.instance,this.stage=e,this.controls=e.viewerControls,this.mouse=e.mouseObserver}get type(){return this.picker.type}get altKey(){return this.mouse.altKey}get ctrlKey(){return this.mouse.ctrlKey}get metaKey(){return this.mouse.metaKey}get shiftKey(){return this.mouse.shiftKey}get canvasPosition(){return this.mouse.canvasPosition}get component(){return this.stage.getComponentsByObject(this.picker.data).list[0]}get object(){return this.picker.getObject(this.pid)}get position(){return this.picker.getPosition(this.pid,this.instance,this.component)}get closestBondAtom(){if(\"bond\"!==this.type||!this.bond)return;const t=this.bond,e=this.controls,i=this.canvasPosition,r=t.atom1.positionToVector3(),s=t.atom2.positionToVector3();r.applyMatrix4(this.component.matrix),s.applyMatrix4(this.component.matrix);const n=e.getPositionOnCanvas(r),o=e.getPositionOnCanvas(s);return c=n,l=o,(a=i).distanceTo(c)=t.length))return new br(i,this.stage);console.error(\"pid >= picker.array.length\")}}}const vr=new r,wr=new e,Ar=new e,_r=new e,Sr=new e,Cr=new i,Pr=new e,Ir=new i;class kr{constructor(t){this.stage=t,this.signals={changed:new tt.Signal},this.viewer=t.viewer}get position(){return this.viewer.translationGroup.position}get rotation(){return this.viewer.rotationGroup.quaternion}changed(){this.viewer.requestRender(),this.signals.changed.dispatch()}getPositionOnCanvas(e,i){const r=wt(i,t);const s=this.viewer;return _r.copy(e).add(s.translationGroup.position).applyMatrix4(s.rotationGroup.matrix).project(s.camera),r.set((_r.x+1)*s.width/2,(_r.y+1)*s.height/2)}getCanvasScaleFactor(t=0){const e=this.viewer.camera;if(e instanceof h)return 1/e.zoom;{t=Math.abs(t),t+=this.getCameraDistance();const i=kt(e.fov);return 2*t*Math.tan(i/2)/this.viewer.height}}getOrientation(t){const e=_t(t);e.copy(this.viewer.rotationGroup.matrix);const i=this.getCameraDistance();return e.scale(Sr.set(i,i,i)),e.setPosition(this.viewer.translationGroup.position),e}orient(t){_t(t).decompose(wr,vr,Ar);const e=this.viewer;e.rotationGroup.setRotationFromQuaternion(vr),e.translationGroup.position.copy(wr),e.cameraDistance=Ar.z,e.updateZoom(),this.changed()}translate(t){this.viewer.translationGroup.position.add(At(t)),this.changed()}center(t){this.viewer.translationGroup.position.copy(At(t)).negate(),this.changed()}zoom(t){this.distance(this.getCameraDistance()*(1-t))}getCameraDistance(){return this.viewer.cameraDistance}distance(t){this.viewer.cameraDistance=Math.max(Math.abs(t),.2),this.viewer.updateZoom(),this.changed()}spin(t,e){Cr.getInverse(this.viewer.rotationGroup.matrix),Pr.copy(At(t)).applyMatrix4(Cr),this.viewer.rotationGroup.rotateOnAxis(Pr,e),this.changed()}rotate(t){this.viewer.rotationGroup.setRotationFromQuaternion(St(t)),this.changed()}align(t){Ir.getInverse(_t(t)),this.viewer.rotationGroup.setRotationFromMatrix(Ir),this.changed()}applyMatrix(t){this.viewer.rotationGroup.applyMatrix4(_t(t)),this.changed()}}class Mr{constructor(t,e,...i){this.pausedTime=-1,this.elapsedDuration=0,this.pausedDuration=0,this.ignoreGlobalToggle=!1,this._paused=!1,this._resolveList=[],this.duration=st(t,1e3),this.controls=e,this.startTime=window.performance.now(),this._init(...i)}get done(){return 1===this.alpha}get paused(){return this._paused}tick(t){if(!this._paused)return this.elapsedDuration=t.currentTime-this.startTime-this.pausedDuration,0===this.duration?this.alpha=1:this.alpha=Rt(0,1,this.elapsedDuration/this.duration),this._tick(t),this.done&&this._resolveList.forEach((t=>t())),this.done}pause(t){t&&(this._hold=!0),-1===this.pausedTime&&(this.pausedTime=window.performance.now()),this._paused=!0}resume(t){!t&&this._hold||(this.pausedDuration+=window.performance.now()-this.pausedTime,this._paused=!1,this._hold=!1,this.pausedTime=-1)}toggle(){this._paused?this.resume():this.pause()}then(t){let e;return e=this.done?Promise.resolve():new Promise((t=>this._resolveList.push(t))),e.then(t)}}class Tr extends Mr{constructor(t,e,...i){super(st(t,1/0),e,...i)}_init(t,i){Array.isArray(t)?this.axis=(new e).fromArray(t):this.axis=st(t,new e(0,1,0)),this.angle=st(i,.01)}_tick(t){this.axis&&this.angle&&this.controls.spin(this.axis,this.angle*t.lastDuration/16)}}class Br extends Mr{constructor(t,e,...i){super(st(t,1/0),e,...i),this.angleSum=0,this.direction=1}_init(t,i,r){Array.isArray(t)?this.axis=(new e).fromArray(t):this.axis=st(t,new e(0,1,0)),this.angleStep=st(i,.01),this.angleEnd=st(r,.2)}_tick(t){if(!this.axis||!this.angleStep||!this.angleEnd)return;const e=Rt(0,1,Math.abs(this.angleSum)/this.angleEnd),i=this.angleStep*this.direction*(1.1-e);this.controls.spin(this.axis,i*t.lastDuration/16),this.angleSum+=this.angleStep,this.angleSum>=this.angleEnd&&(this.direction*=-1,this.angleSum=-this.angleEnd)}}class Dr extends Mr{_init(t,i){this.moveFrom=At(st(t,new e)),this.moveTo=At(st(i,new e))}_tick(){this.controls.position.lerpVectors(this.moveFrom,this.moveTo,this.alpha).negate(),this.controls.changed()}}class $r extends Mr{_init(t,e){this.zoomFrom=t,this.zoomTo=e}_tick(){this.controls.distance($t(this.zoomFrom,this.zoomTo,this.alpha))}}class Or extends Mr{constructor(){super(...arguments),this._currentRotation=new r}_init(t,e){this.rotateFrom=St(t),this.rotateTo=St(e),this._currentRotation=new r}_tick(){this._currentRotation.copy(this.rotateFrom).slerp(this.rotateTo,this.alpha),this.controls.rotate(this._currentRotation)}}class Rr extends Mr{_init(t,e,i){this.valueFrom=t,this.valueTo=e,this.callback=i}_tick(){this.callback($t(this.valueFrom,this.valueTo,this.alpha))}}class Er extends Mr{_init(t){this.callback=t}_tick(){1===this.alpha&&this.callback()}}class Fr{constructor(t=[]){this._resolveList=[],this._list=t}get done(){return this._list.every((t=>t.done))}then(t){let e;return e=this.done?Promise.resolve():new Promise((t=>{this._resolveList.push(t),this._list.forEach((t=>{t.then((()=>{this._resolveList.forEach((t=>{t()})),this._resolveList.length=0}))}))})),e.then(t)}}class Lr{constructor(t){this.stage=t,this.animationList=[],this.finishedList=[],this.viewer=t.viewer,this.controls=t.viewerControls}get paused(){return this.animationList.every((t=>t.paused))}add(t){return 0===t.duration?t.tick(this.viewer.stats):this.animationList.push(t),t}remove(t){const e=this.animationList,i=e.indexOf(t);i>-1&&e.splice(i,1)}run(t){const e=this.finishedList,i=this.animationList,r=i.length;for(let s=0;st.pause()))}resume(){this.animationList.forEach((t=>t.resume()))}toggle(){this.paused?this.resume():this.pause()}clear(){this.animationList.length=0}dispose(){this.clear()}}class Nr{constructor(t,e){if(this.fn=t,this.queue=[],this.pending=!1,this.next=this.next.bind(this),e){for(let t=0,i=e.length;tthis.run(t)))):this.pending=!1}push(t){this.queue.push(t),this.pending||this.next()}kill(){this.queue.length=0}length(){return this.queue.length}}class zr{constructor(t,e,i){this.type=\"\",this.parameters={lazy:{type:\"boolean\"},clipNear:{type:\"range\",step:1,max:100,min:0,buffer:!0},clipRadius:{type:\"number\",precision:1,max:1e3,min:0,buffer:!0},clipCenter:{type:\"vector3\",precision:1,buffer:!0},flatShaded:{type:\"boolean\",buffer:!0},opacity:{type:\"range\",step:.01,max:1,min:0,buffer:!0},depthWrite:{type:\"boolean\",buffer:!0},side:{type:\"select\",buffer:!0,options:{front:\"front\",back:\"back\",double:\"double\"}},wireframe:{type:\"boolean\",buffer:!0},colorData:{type:\"hidden\",update:\"color\"},colorScheme:{type:\"select\",update:\"color\",options:{}},colorScale:{type:\"select\",update:\"color\",options:Fe.getScales()},colorReverse:{type:\"boolean\",update:\"color\"},colorValue:{type:\"color\",update:\"color\"},colorDomain:{type:\"hidden\",update:\"color\"},colorMode:{type:\"select\",update:\"color\",options:Fe.getModes()},roughness:{type:\"range\",step:.01,max:1,min:0,buffer:!0},metalness:{type:\"range\",step:.01,max:1,min:0,buffer:!0},diffuse:{type:\"color\",buffer:!0},diffuseInterior:{type:\"boolean\",buffer:!0},useInteriorColor:{type:\"boolean\",buffer:!0},interiorColor:{type:\"color\",buffer:!0},interiorDarkening:{type:\"range\",step:.01,max:1,min:0,buffer:!0},matrix:{type:\"hidden\",buffer:!0},disablePicking:{type:\"boolean\",rebuild:!0}},this.viewer=e,this.tasks=new ui,this.queue=new Nr(this.make.bind(this)),this.bufferList=[],this.parameters.colorScheme&&(this.parameters.colorScheme.options=Fe.getSchemes()),this.toBePrepared=!1}init(t){const r=t||{};this.clipNear=st(r.clipNear,0),this.clipRadius=st(r.clipRadius,0),this.clipCenter=st(r.clipCenter,new e),this.flatShaded=st(r.flatShaded,!1),this.side=st(r.side,\"double\"),this.opacity=st(r.opacity,1),this.depthWrite=st(r.depthWrite,!0),this.wireframe=st(r.wireframe,!1),this.setColor(r.color,r),this.colorData=st(r.colorData,void 0),this.colorScheme=st(r.colorScheme,\"uniform\"),this.colorScale=st(r.colorScale,\"\"),this.colorReverse=st(r.colorReverse,!1),this.colorValue=st(r.colorValue,9474192),this.colorDomain=st(r.colorDomain,void 0),this.colorMode=st(r.colorMode,\"hcl\"),this.visible=st(r.visible,!0),this.quality=st(r.quality,void 0),this.roughness=st(r.roughness,.4),this.metalness=st(r.metalness,0),this.diffuse=st(r.diffuse,16777215),this.diffuseInterior=st(r.diffuseInterior,!1),this.useInteriorColor=st(r.useInteriorColor,!1),this.interiorColor=st(r.interiorColor,2236962),this.interiorDarkening=st(r.interiorDarkening,0),this.lazy=st(r.lazy,!1),this.lazyProps={build:!1,bufferParams:{},what:{}},this.matrix=st(r.matrix,new i),this.disablePicking=st(r.disablePicking,!1);const s=this.parameters;!0===s.sphereDetail&&(s.sphereDetail={type:\"integer\",max:3,min:0,rebuild:\"impostor\"}),!0===s.radialSegments&&(s.radialSegments={type:\"integer\",max:25,min:5,rebuild:\"impostor\"}),!0===s.openEnded&&(s.openEnded={type:\"boolean\",rebuild:\"impostor\",buffer:!0}),!0===s.disableImpostor&&(s.disableImpostor={type:\"boolean\",rebuild:!0}),\"low\"===r.quality?(s.sphereDetail&&(this.sphereDetail=0),s.radialSegments&&(this.radialSegments=5)):\"medium\"===r.quality?(s.sphereDetail&&(this.sphereDetail=1),s.radialSegments&&(this.radialSegments=10)):\"high\"===r.quality?(s.sphereDetail&&(this.sphereDetail=2),s.radialSegments&&(this.radialSegments=20)):(s.sphereDetail&&(this.sphereDetail=st(r.sphereDetail,1)),s.radialSegments&&(this.radialSegments=st(r.radialSegments,10))),s.openEnded&&(this.openEnded=st(r.openEnded,!0)),s.disableImpostor&&(this.disableImpostor=st(r.disableImpostor,!1))}getColorParams(t){return Object.assign({data:this.colorData,scheme:this.colorScheme,scale:this.colorScale,reverse:this.colorReverse,value:this.colorValue,domain:this.colorDomain,mode:this.colorMode,colorSpace:this.colorSpace},t)}getBufferParams(t={}){return Object.assign({clipNear:this.clipNear,clipRadius:this.clipRadius,clipCenter:this.clipCenter,flatShaded:this.flatShaded,opacity:this.opacity,depthWrite:this.depthWrite,side:this.side,wireframe:this.wireframe,roughness:this.roughness,metalness:this.metalness,diffuse:this.diffuse,diffuseInterior:this.diffuseInterior,useInteriorColor:this.useInteriorColor,interiorColor:this.interiorColor,interiorDarkening:this.interiorDarkening,matrix:this.matrix,disablePicking:this.disablePicking},t)}setColor(t,e){const i=Object.keys(Fe.getSchemes());if(\"string\"==typeof t&&i.includes(t.toLowerCase()))e?e.colorScheme=t:this.setParameters({colorScheme:t});else if(void 0!==t){let i=new s(t).getHex();e?(e.colorScheme=\"uniform\",e.colorValue=i):this.setParameters({colorScheme:\"uniform\",colorValue:i})}return this}prepare(t){}create(){}update(t){this.build()}build(t){if(!this.lazy||this.visible&&this.opacity){if(!this.toBePrepared)return this.tasks.increment(),void this.make();this.queue.length()>0?(this.tasks.change(1-this.queue.length()),this.queue.kill()):this.tasks.increment(),this.queue.push(t||!1)}else this.lazyProps.build=!0}make(t,e){De&&Me.time(\"Representation.make \"+this.type);const i=()=>{t?(this.update(t),this.viewer.requestRender(),this.tasks.decrement(),e&&e()):(this.clear(),this.create(),this.manualAttach||this.disposed||(De&&Me.time(\"Representation.attach \"+this.type),this.attach((()=>{De&&Me.timeEnd(\"Representation.attach \"+this.type),this.tasks.decrement(),e&&e()})))),De&&Me.timeEnd(\"Representation.make \"+this.type)};this.toBePrepared?this.prepare(i):i()}attach(t){this.setVisibility(this.visible),t()}setVisibility(t,e){if(this.visible=t,this.visible&&this.opacity){const t=this.lazyProps,e=t.bufferParams,i=t.what;if(t.build)return t.build=!1,this.build(),this;(Object.keys(e).length||Object.keys(i).length)&&(t.bufferParams={},t.what={},this.updateParameters(e,i))}return this.bufferList.forEach((function(e){e.setVisibility(t)})),e||this.viewer.requestRender(),this}setParameters(t,e={},i=!1){const r=t||{},s=this.parameters,n={};this.opacity||void 0===r.opacity||(this.lazyProps.build?(this.lazyProps.build=!1,i=!0):(Object.assign(n,this.lazyProps.bufferParams),Object.assign(e,this.lazyProps.what),this.lazyProps.bufferParams={},this.lazyProps.what={})),this.setColor(r.color,r);for(let t in r)if(void 0!==r[t]&&null!=s[t]&&(s[t].int&&(r[t]=parseInt(r[t])),s[t].float&&(r[t]=parseFloat(r[t])),r[t]!==this[t]||r[t].equals&&!r[t].equals(this[t]))){if(this[t]&&this[t].copy&&r[t].copy?this[t].copy(r[t]):this[t]&&this[t].set?this[t].set(r[t]):this[t]=r[t],s[t].buffer)if(!0===s[t].buffer)n[t]=r[t];else{n[s[t].buffer]=r[t]}s[t].update&&(e[s[t].update]=!0),!s[t].rebuild||\"impostor\"===s[t].rebuild&&Ie&&!this.disableImpostor||(i=!0)}return i?this.build():this.updateParameters(n,e),this}updateParameters(t={},e){if(this.lazy&&(!this.visible||!this.opacity)&&!1===t.hasOwnProperty(\"opacity\"))return Object.assign(this.lazyProps.bufferParams,t),void Object.assign(this.lazyProps.what,e);this.bufferList.forEach((function(e){e.setParameters(t)})),Object.keys(e).length&&this.update(e),this.viewer.requestRender()}getParameters(){const t={lazy:this.lazy,visible:this.visible,quality:this.quality};return Object.keys(this.parameters).forEach((e=>{null!==this.parameters[e]&&(t[e]=this[e])})),t}clear(){this.bufferList.forEach((t=>{this.viewer.remove(t),t.dispose()})),this.bufferList.length=0,this.viewer.requestRender()}dispose(){this.disposed=!0,this.queue.kill(),this.tasks.dispose(),this.clear()}}class Vr{constructor(t){this.pending=0,this.postCount=0,this.onmessageDict={},this.onerrorDict={},this.name=t,this.blobUrl=window.URL.createObjectURL(Ee.get(t)),this.worker=new Worker(this.blobUrl),Ee.activeWorkerCount+=1,this.worker.onmessage=e=>{this.pending-=1;const i=e.data.__postId;De&&Me.timeEnd(\"Worker.postMessage \"+t+\" #\"+i);const r=this.onmessageDict[i];r&&r.call(this.worker,e),delete this.onmessageDict[i],delete this.onerrorDict[i]},this.worker.onerror=e=>{if(this.pending-=1,e.data){const i=e.data.__postId,r=this.onerrorDict[i];r?r.call(this.worker,e):Me.error(\"Worker.onerror\",i,t,e),delete this.onmessageDict[i],delete this.onerrorDict[i]}else Me.error(\"Worker.onerror\",t,e)}}post(t={},e,i,r){this.onmessageDict[this.postCount]=i,this.onerrorDict[this.postCount]=r,t.__name=this.name,t.__postId=this.postCount,t.__debug=De,De&&Me.time(`Worker.postMessage ${this.name} #${this.postCount}`);try{this.worker.postMessage(t,e)}catch(e){Me.error(\"worker.post:\",e),this.worker.postMessage(t)}return this.pending+=1,this.postCount+=1,this}terminate(){this.worker?(this.worker.terminate(),window.URL.revokeObjectURL(this.blobUrl),Ee.activeWorkerCount-=1):Me.log(\"no worker to terminate\")}}class Gr{constructor(t,e=2){this.pool=[],this.count=0,this.maxCount=Math.min(8,e),this.name=t}post(t={},e,i,r){const s=this.getNextWorker();return s?s.post(t,e,i,r):console.error(\"unable to get worker from pool\"),this}terminate(){this.pool.forEach((function(t){t.terminate()}))}getNextWorker(){let t,e=1/0;for(let i=0;i=this.count){t=new Vr(this.name),this.pool.push(t),this.count+=1;break}const r=this.pool[i];if(0===r.pending){t=r;break}r.pendings&&(s=c),l>n&&(n=l),h>o&&(o=h)}return[Yr([e,i,r]),Yr([s,n,o])]}function Wr(t,e){for(let i=0,r=e.length;i0){const o=1/Math.sqrt(n);t[e]=i*o,t[e+1]=r*o,t[e+2]=s*o}}}function Yr(t){return new Float32Array(t||3)}function Kr(t,e,i){const r=e[0],s=e[1],n=e[2],o=i[0],a=i[1],c=i[2];t[0]=s*c-n*a,t[1]=n*o-r*c,t[2]=r*a-s*o}function Zr(t,e){return t[0]*e[0]+t[1]*e[1]+t[2]*e[2]}function Qr(t,e,i){t[0]=e[0]-i[0],t[1]=e[1]-i[1],t[2]=e[2]-i[2]}function Jr(t,e,i){t[0]=e[0]+i[0],t[1]=e[1]+i[1],t[2]=e[2]+i[2]}function ts(t,e,i=0){t[0]=e[i],t[1]=e[i+1],t[2]=e[i+2]}function es(t,e,i=0){e[i]=t[0],e[i+1]=t[1],e[i+2]=t[2]}function is(t){return t[0]*t[0]+t[1]*t[1]+t[2]*t[2]}function rs(t){return Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2])}function ss(t,e,i){ns(t,e,1/i)}function ns(t,e,i){t[0]=e[0]*i,t[1]=e[1]*i,t[2]=e[2]*i}function os(t,e){const i=is(e);0==i?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):ns(t,e,1/Math.sqrt(i))}function as(t,e,i){t[0]=e[0]-i,t[1]=e[1]-i,t[2]=e[2]-i}function cs(t,e,i){t[0]=e[0]+i,t[1]=e[1]+i,t[2]=e[2]+i}function ls(t,e){t[0]=Math.floor(e[0]),t[1]=Math.floor(e[1]),t[2]=Math.floor(e[2])}function hs(t,e){t[0]=Math.ceil(e[0]),t[1]=Math.ceil(e[1]),t[2]=Math.ceil(e[2])}function ds(t,e){t[0]=-e[0],t[1]=-e[1],t[2]=-e[2]}function us(t,e){const i=t[0],r=t[1],s=t[2],n=e[0],o=e[1],a=e[2],c=r*a-s*o,l=s*n-i*a,h=i*o-r*n,d=Math.sqrt(c*c+l*l+h*h),u=i*n+r*o+s*a;return Math.atan2(d,u)}function ms(t,i=9){const r=Math.floor(i/2),s=t.position1.length/3,n=3*(r*s),o=1/i,a=_i(t.position1,t.position2),c=new Float32Array(n),l=new Float32Array(n),h=new e;for(let e=0;e0){const e=3*p;n[e]=t.position2[3*d-3],n[e+1]=t.position2[3*d-2],n[e+1]=t.position2[3*d-1]}const y=new Float32Array(s),b=new Float32Array(n),x=Ai(y,b),v=new Float32Array(o),w={position:x,position1:y,position2:b,color:v,color2:v};return a&&(w.radius=new Float32Array(a)),c&&t.picking&&(t.picking.array=new Float32Array(c),w.picking=t.picking),l&&(w.primitiveId=new Float32Array(l)),w}Gr.prototype.constructor=Gr,Hr.__deps=[Yr],ss.__deps=[ns],os.__deps=[ns,is];const gs=new e;class ys{static get Picker(){return He.get(this.type)}static get Buffer(){return je.get(this.type)}static getShapeKey(t){return this.type+t[0].toUpperCase()+t.substr(1)}static expandBoundingBox(t,e){}static valueToShape(t,e,i){const r=t._primitiveData[this.getShapeKey(e)];switch(this.fields[e]){case\"v3\":case\"c\":n=r,void 0!==(s=i).toArray?s=s.toArray():void 0!==s.x?s=[s.x,s.y,s.z]:void 0!==s.r&&(s=[s.r,s.g,s.b]),n.push.apply(n,s);break;default:r.push(i)}var s,n}static objectToShape(t,e){Object.keys(this.fields).forEach((i=>{this.valueToShape(t,i,e[i])})),this.valueToShape(t,\"name\",e.name),this.expandBoundingBox(t.boundingBox,e)}static valueFromShape(t,i,r){const n=t._primitiveData[this.getShapeKey(r)];switch(this.fields[r]){case\"v3\":return(new e).fromArray(n,3*i);case\"c\":return(new s).fromArray(n,3*i);default:return n[i]}}static objectFromShape(t,e){let i=this.valueFromShape(t,e,\"name\");void 0===i&&(i=`${this.type}: ${e} (${t.name})`);const r={shape:t,name:i};return Object.keys(this.fields).forEach((i=>{r[i]=this.valueFromShape(t,e,i)})),r}static arrayFromShape(t,e){const i=t._primitiveData[this.getShapeKey(e)];return\"s\"===this.fields[e]?i:new Float32Array(i)}static dataFromShape(t){const e={};return this.Picker&&(e.picking=new this.Picker(t)),Object.keys(this.fields).forEach((i=>{e[i]=this.arrayFromShape(t,i)})),e}static bufferFromShape(t,e){return new this.Buffer(this.dataFromShape(t),e)}}ys.type=\"\",ys.fields={};class bs extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}bs.type=\"sphere\",bs.fields={position:\"v3\",color:\"c\",radius:\"f\"};class xs extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}xs.type=\"box\",xs.fields={position:\"v3\",color:\"c\",size:\"f\",heightAxis:\"v3\",depthAxis:\"v3\"};class vs extends xs{}vs.type=\"octahedron\";class ws extends xs{}ws.type=\"tetrahedron\";class As extends ys{static positionFromShape(t,e){const i=this.valueFromShape(t,e,\"position1\"),r=this.valueFromShape(t,e,\"position2\");return i.add(r).multiplyScalar(.5)}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position1)),t.expandByPoint(gs.fromArray(e.position2))}static bufferFromShape(t,e={}){let i=this.dataFromShape(t);return\"cylinder\"===this.type&&e.dashedCylinder&&(i=ps(i)),new this.Buffer(i,e)}}As.type=\"cylinder\",As.fields={position1:\"v3\",position2:\"v3\",color:\"c\",radius:\"f\"};class _s extends As{}_s.type=\"arrow\";class Ss extends As{}Ss.type=\"cone\";class Cs extends bs{}Cs.type=\"ellipsoid\",Cs.fields={position:\"v3\",color:\"c\",radius:\"f\",majorAxis:\"v3\",minorAxis:\"v3\"};class Ps extends Cs{}Ps.type=\"torus\";class Is extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}Is.type=\"text\",Is.fields={position:\"v3\",color:\"c\",size:\"f\",text:\"s\"};class ks extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}ks.type=\"point\",ks.fields={position:\"v3\",color:\"c\"};class Ms extends ys{static positionFromShape(t,e){const i=this.valueFromShape(t,e,\"position1\"),r=this.valueFromShape(t,e,\"position2\");return i.add(r).multiplyScalar(.5)}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position1)),t.expandByPoint(gs.fromArray(e.position2))}}Ms.type=\"wideline\",Ms.fields={position1:\"v3\",position2:\"v3\",color:\"c\"};class Ts{constructor(t,e){this.exp=3;const i=e||function(t){const{x:e,y:i,z:r}=t,s=new a,n=e.length,{min:o,max:c}=s;for(let 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15===t.number&&t.bondToElementCount(8)===t.bondCount}const An=[\"ARG\",\"HIS\",\"LYS\"],_n=[\"GLU\",\"ASP\"];function Sn(t,e){return 2===t&&1===e||1===t&&2===e}function Cn(t,e){return 3===t&&3===e}function Pn(t,e){return 3===t&&1===e||1===t&&3===e}function In(t){return\"HIS\"===t.resname&&7==t.number&&t.isRing()}function kn(t,e){return 5===t&&4===e||4===t&&5===e}function Mn(t,e){return 9===t&&5===e||5===t&&9===e}const Tn=[3,11,19,37,55,12,20,38,56,13,31,49,81,21,50,82,83,51,80];function Bn(t,e){return 12===t?11===e||12===e:13===t?10===e:void 0}const Dn=[17,35,53,85];const $n=[7,8,16],On=[6,7,15,16];const Rn=kt(180),En=kt(120);function Fn(t,e,i){return!Nn(t,e,i)&&(t.modelIndex!==e.modelIndex||t.altloc&&e.altloc&&t.altloc!==e.altloc)}const Ln={maxHydrophobicDist:4,maxHbondDist:3.5,maxHbondSulfurDist:4.1,maxHbondAccAngle:45,maxHbondDonAngle:45,maxHbondAccPlaneAngle:90,maxHbondDonPlaneAngle:30,maxPiStackingDist:5.5,maxPiStackingOffset:2,maxPiStackingAngle:30,maxCationPiDist:6,maxCationPiOffset:2,maxIonicDist:5,maxHalogenBondDist:4,maxHalogenBondAngle:30,maxMetalDist:3,refineSaltBridges:!0,masterModelIndex:-1,lineOfSightDistFactor:1};function Nn(t,e,i){return t.modelIndex===i&&e.modelIndex!==i||e.modelIndex===i&&t.modelIndex!==i}function zn(t,e,i){return!Nn(t,e,i)&&(t.modelIndex!==e.modelIndex||t.residueIndex===e.residueIndex||t.altloc&&e.altloc&&t.altloc!==e.altloc)}function Vn(t){const e={types:[],groups:[],centers:{x:[],y:[],z:[]},atomSets:[]};return De&&Me.time(\"calculateFeatures\"),function(t,e){const{charge:i}=vn(t.data),r={};t.eachResidue((t=>{if(An.includes(t.resname)){const i=Es(1);t.eachAtom((t=>{7===t.number&&t.isSidechain()&&Fs(i,t)})),Ls(e,i)}else rn.includes(t.resname)||t.isNucleic()||(t.eachAtom((t=>{let i=!1;const s=Es(1);!function(t){let e=0;return 6===t.number&&3===t.bondCount&&3===t.bondToElementCount(7)&&t.eachBondedAtom((t=>{t.bondCount-t.bondToElementCount(1)==1&&++e})),2===e}(t)?function(t){let e=0;return 6===t.number&&3===t.bondCount&&2===t.bondToElementCount(7)&&1===t.bondToElementCount(6)&&t.eachBondedAtom((t=>{t.bondCount-t.bondToElementCount(1)==1&&++e})),2===e}(t)&&(s.group=9,i=!0):(s.group=8,i=!0),i&&(t.eachBondedAtom((t=>{7===t.number&&(r[t.index]=!0,Fs(s,t))})),Ls(e,s))})),t.eachAtom((t=>{const s=Es(1);i[t.index]>0&&(r[t.index]||(Fs(s,t),Ls(e,s)))})))}))}(t,e),function(t,e){const{charge:i}=vn(t.data),r={};t.eachResidue((t=>{if(_n.includes(t.resname)){const i=Es(2);t.eachAtom((t=>{8===t.number&&t.isSidechain()&&Fs(i,t)})),Ls(e,i)}else if(an.includes(t.resname)){const i=Es(2);t.eachAtom((t=>{wn(t)&&(i.group=6,t.eachBondedAtom((t=>{8===t.number&&Fs(i,t)})),Ls(e,i))}))}else rn.includes(t.resname)||an.includes(t.resname)||(t.eachAtom((t=>{let i=!1;const s=Es(2);!function(t){return 16===t.number&&3===t.bondToElementCount(8)}(t)?wn(t)?(s.group=6,i=!0):function(t){return 16===t.number&&4===t.bondToElementCount(8)}(t)?(s.group=5,i=!0):function(t){let e=0;return 6===t.number&&2===t.bondToElementCount(8)&&1===t.bondToElementCount(6)&&t.eachBondedAtom((t=>{8===t.number&&t.bondCount-t.bondToElementCount(1)==1&&++e})),2===e}(t)&&(s.group=10,i=!0):(s.group=4,i=!0),i&&(t.eachBondedAtom((t=>{8===t.number&&(r[t.index]=!0,Fs(s,t))})),Ls(e,s))})),t.eachAtom((t=>{const s=Es(2);i[t.index]<0&&(r[t.index]||(Fs(s,t),Ls(e,s)))})))}))}(t,e),function(t,e){const i=t.getAtomProxy();t.eachResidue((t=>{const r=t.getAromaticRings();if(r){const s=t.atomOffset;r.forEach((t=>{const r=Es(3);t.forEach((t=>{i.index=t+s,Fs(r,i)})),Ls(e,r)}))}}))}(t,e),function(t,e){const{charge:i,implicitH:r,idealGeometry:s}=vn(t.data);t.eachAtom((t=>{const n=Es(5),o=t.number;if(8===o)Fs(n,t),Ls(e,n);else if(7===o){if(In(t))Fs(n,t),Ls(e,n);else if(i[t.index]<1){const i=t.bondCount+r[t.index],o=s[t.index];(4===o&&i<4||3===o&&i<3||2===o&&i<2)&&(Fs(n,t),Ls(e,n))}}else 16===o&&(\"CYS\"!==t.resname&&\"MET\"!==t.resname&&-1!==t.formalCharge||(Fs(n,t),Ls(e,n)))}))}(t,e),function(t,e){const{totalH:i}=vn(t.data);t.eachAtom((t=>{const r=Es(4),s=t.number;(In(t)||i[t.index]>0&&(7===s||8===s||16===s))&&(Fs(r,t),Ls(e,r))}))}(t,e),function(t,e){const{totalH:i}=vn(t.data);t.eachAtom((t=>{if(6===t.number&&i[t.index]>0&&(t.bondToElementCount(7)>0||t.bondToElementCount(8)>0||function(t){if(!t.isAromatic())return!1;const e=t.residueType.getRings();if(!e)return!1;let i=!1;return e.rings.forEach((e=>{i||e.some((e=>t.index-t.residueAtomOffset===e))&&(i=e.some((e=>{const i=t.residueType.atomTypeIdList[e],r=t.atomMap.get(i).number;return 7===r||8===r})))})),i}(t))){const i=Es(9);Fs(i,t),Ls(e,i)}}))}(t,e),function(t,e){t.eachAtom((t=>{let i=!1,r=!1;const s=rn.includes(t.resname),n=an.includes(t.resname);if(s||n?s?8===t.number?([\"ASP\",\"GLU\",\"SER\",\"THR\",\"TYR\",\"ASN\",\"GLN\"].includes(t.resname)&&t.isSidechain()||t.isBackbone())&&(i=!0,r=!0):16===t.number&&\"CYS\"===t.resname?(i=!0,r=!0):7===t.number&&\"HIS\"===t.resname&&t.isSidechain()&&(i=!0):n&&(8===t.number&&t.isBackbone()?(i=!0,r=!0):[\"N3\",\"N4\",\"N7\"].includes(t.atomname)?i=!0:[\"O2\",\"O4\",\"O6\"].includes(t.atomname)&&(i=!0,r=!0)):t.isHalogen()||8===t.number||16===t.number?(i=!0,r=!0):7===t.number&&(i=!0),i){const i=Es(11);Fs(i,t),Ls(e,i)}if(r){const i=Es(10);Fs(i,t),Ls(e,i)}}))}(t,e),function(t,e){t.eachAtom((t=>{if(t.isTransitionMetal()||30===t.number||48===t.number){const i=Es(12);Fs(i,t),Ls(e,i)}else if(Tn.includes(t.number)){const i=Es(13);Fs(i,t),Ls(e,i)}}))}(t,e),function(t,e){t.eachAtom((t=>{const i=Es(8);let r=!1;6===t.number?(r=!0,t.eachBondedAtom((t=>{const 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s=st(r.maxIonicDist,Ln.maxIonicDist),n=st(r.maxPiStackingDist,Ln.maxPiStackingDist),o=st(r.maxPiStackingOffset,Ln.maxPiStackingOffset),a=st(r.maxPiStackingAngle,Ln.maxPiStackingAngle),c=st(r.maxCationPiDist,Ln.maxCationPiDist),l=st(r.maxCationPiOffset,Ln.maxCationPiOffset),h=st(r.masterModelIndex,Ln.masterModelIndex),d=Math.max(s+2,n,c),u=n*n,m=c*c,{features:p,spatialHash:f,contactStore:g,featureSet:y}=i,{types:b,centers:x,atomSets:v}=p,{x:w,y:A,z:_}=x,S=b.length,C=t.atomStore.x,P=t.atomStore.y,I=t.atomStore.z,k=t.getAtomProxy(),M=t.getAtomProxy(),T=function(t,e,i){const r=t.length,s=e.length;for(let n=0;n{if(e<=t)return;if(k.index=v[t][0],M.index=v[e][0],zn(k,M,h))return;const r=b[t],n=b[e];if(Sn(r,n))T(v[t],v[e],s)&&z(t,e,1);else if(Cn(r,n)){if(i<=u){L(v[t],E),L(v[e],F);const i=57.29578*E.angleTo(F);Math.min(N(t,e,F),N(e,t,E))<=o&&(i<=a||i>=180-a||i<=a+90&&i>=90-a)&&z(t,e,3)}}else if(Pn(r,n)&&i<=m){const[i,s]=3===r?[t,e]:[e,t];L(v[i],E),N(s,i,E)<=l&&z(i,s,2)}}))}(t,r,i),function(t,e,i={}){const r=st(i.maxHbondDist,Ln.maxHbondDist),s=st(i.maxHbondSulfurDist,Ln.maxHbondSulfurDist),n=kt(st(i.maxHbondAccAngle,Ln.maxHbondAccAngle)),o=kt(st(i.maxHbondDonAngle,Ln.maxHbondDonAngle)),a=kt(st(i.maxHbondAccPlaneAngle,Ln.maxHbondAccPlaneAngle)),c=kt(st(i.maxHbondDonPlaneAngle,Ln.maxHbondDonPlaneAngle)),l=st(i.masterModelIndex,Ln.masterModelIndex),h=Math.max(r,s),d=r*r,{features:u,spatialHash:m,contactStore:p,featureSet:f}=e,{types:g,centers:y,atomSets:b}=u,{x:x,y:v,z:w}=y,A=g.length,{idealGeometry:_}=vn(t.data),S=t.getAtomProxy(),C=t.getAtomProxy();for(let t=0;t{if(e<=t)return;const r=g[t],s=g[e],h=Mn(r,s);if(!h&&!kn(r,s))return;const[u,m]=5===s?[t,e]:[e,t];if(S.index=b[u][0],C.index=b[m][0],C.index===S.index)return;if(zn(S,C,l))return;if(16!==S.number&&16!==C.number&&i>d)return;if(S.connectedTo(C))return;const y=yn(S,C),x=gn.get(_[S.index])||kt(120);if(y.some((t=>Math.abs(x-t)>o)))return;if(3===_[S.index]){const t=bn(S,C);if(void 0!==t&&t>c)return}const v=yn(C,S),w=gn.get(_[C.index])||kt(120);if(v.some((t=>w-t>n)))return;if(3===_[C.index]){const t=bn(C,S);if(void 0!==t&&t>a)return}f.setBits(u,m);const A=h?8:function(t,e){return t.isWater()&&e.isWater()}(P=S,I=C)?9:function(t,e){return t.isBackbone()&&e.isBackbone()}(P,I)?10:4;var P,I;p.addContact(u,m,A)}))}(t,r,i),function(t,e,i={}){const r=st(i.maxMetalDist,Ln.maxMetalDist),s=st(i.masterModelIndex,Ln.masterModelIndex),{features:n,spatialHash:o,contactStore:a,featureSet:c}=e,{types:l,centers:h,atomSets:d}=n,{x:u,y:m,z:p}=h,f=l.length,g=t.getAtomProxy(),y=t.getAtomProxy();for(let t=0;t{if(e<=t)return;if(g.index=d[t][0],y.index=d[e][0],zn(g,y,s))return;const r=g.isMetal(),n=y.isMetal();if(!r&&!n)return;const[o,h]=r?[l[t],l[e]]:[l[e],l[t]];Bn(o,h)&&(c.setBits(t,e),a.addContact(t,e,7))}))}(t,r,i),function(t,e,i={}){const r=st(i.maxHydrophobicDist,Ln.maxHydrophobicDist),s=st(i.masterModelIndex,Ln.masterModelIndex),{features:n,spatialHash:o,contactStore:a,featureSet:c}=e,{types:l,centers:h,atomSets:d}=n,{x:u,y:m,z:p}=h,f=l.length,g=t.getAtomProxy(),y=t.getAtomProxy();for(let t=0;t{var r,n;e<=t||(g.index=d[t][0],y.index=d[e][0],zn(g,y,s)||9===g.number&&9===y.number||g.connectedTo(y)||(r=l[t],n=l[e],8===r&&8===n&&(c.setBits(t,e),a.addContact(t,e,6))))}))}(t,r,i),function(t,e,i={}){const r=st(i.maxHalogenBondDist,Ln.maxHalogenBondDist),s=kt(st(i.maxHalogenBondAngle,Ln.maxHalogenBondAngle)),n=st(i.masterModelIndex,Ln.masterModelIndex),{features:o,spatialHash:a,contactStore:c,featureSet:l}=e,{types:h,centers:d,atomSets:u}=o,{x:m,y:p,z:f}=d,g=h.length,y=t.getAtomProxy(),b=t.getAtomProxy();for(let t=0;t{if(e<=t)return;if(y.index=u[t][0],b.index=u[e][0],zn(y,b,n))return;if(r=h[t],o=h[e],!(7===r&&6===o||6===r&&7===o))return;var r,o;const[a,d]=6===h[t]?[y,b]:[b,y],m=yn(a,d);if(1!==m.length)return;if(Rn-m[0]>s)return;const p=yn(d,a);0!==p.length&&(p.some((t=>En-t>s))||(l.setBits(t,e),c.addContact(t,e,5)))}))}(t,r,i);const s=function(t){const{index1:e,index2:i,count:r}=t.contactStore,s=Rs({nodeArray1:e,nodeArray2:i,edgeCount:r,nodeCount:t.featureSet.length}),n=new Os(t.contactStore.count,!0);return Object.assign({adjacencyList:s,contactSet:n},t)}(r);return function(t,i,r={}){De&&Me.time(\"refineLineOfSight\");const s=st(r.lineOfSightDistFactor,Ln.lineOfSightDistFactor),n=st(r.masterModelIndex,Ln.masterModelIndex),o=t.spatialHash,{contactSet:a,contactStore:c,features:l}=i,{index1:h,index2:d}=c,{centers:u,atomSets:m}=l,{x:p,y:f,z:g}=u,y=t.getAtomProxy(),b=t.getAtomProxy(),x=t.getAtomProxy(),v=new e,w=new e,A=3*s,_=s*s;a.forEach((t=>{v.set(p[h[t]],f[h[t]],g[h[t]]),w.set(p[d[t]],f[d[t]],g[d[t]]);const 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e=l.distanceTo(h);u(e,t,`${l.index}|${h.residueIndex}`),u(e,t,`${h.index}|${l.residueIndex}`)}))}(t,s),i.refineSaltBridges&&function(t,e){const{contactSet:i,contactStore:r,features:s}=e,{type:n,index1:o,index2:a}=r,{atomSets:c}=s,l={},h=function(t,e){l[t]||(l[t]=[]),l[t].push(e)};i.forEach((t=>{1===n[t]&&(c[o[t]].forEach((e=>h(e,t))),c[a[t]].forEach((e=>h(e,t))))})),i.forEach((t=>{if(!function(t){return 4===t||9===t||10===t}(n[t]))return;const e=l[c[o[t]][0]],r=l[c[a[t]][0]];if(!e||!r)return;const s=e.length;for(let n=0;n{3===n[t]&&(c[o[t]].forEach((e=>h(e,t))),c[a[t]].forEach((e=>h(e,t))))})),i.forEach((t=>{if(6!==n[t]&&2!==n[t])return;const e=l[c[o[t]][0]],r=l[c[a[t]][0]];if(!e||!r)return;const s=e.length;for(let n=0;n{1===n[t]&&(c[o[t]].forEach((e=>h(e,t))),c[a[t]].forEach((e=>h(e,t))))})),i.forEach((t=>{if(7!==n[t])return;const e=l[c[o[t]][0]],r=l[c[a[t]][0]];if(!e||!r)return;const s=e.length;for(let t=0;te.getAtomSet(new pe(t)))):e.getAtomSet(new pe(r.filterSele))),o.forEach((t=>{const e=f[t];if(!s.includes(e))return;if(w){const e=l[m[t]][0],i=l[p[t]][0];if(Array.isArray(w)){if(!(w[0].isSet(e)&&w[1].isSet(i)||w[1].isSet(e)&&w[0].isSet(i)))return}else if(!w.isSet(e)&&!w.isSet(i))return}const i=m[t],n=p[t];g.push(h[i],d[i],u[i]),y.push(h[n],d[n],u[n]),b.push(...function(t){switch(t){case 4:case 9:case 10:return Hn.setHex(2851770).toArray();case 6:return Hn.setHex(8421504).toArray();case 5:return Hn.setHex(4259775).toArray();case 1:return Hn.setHex(15779860).toArray();case 7:return Hn.setHex(9191577).toArray();case 2:return Hn.setHex(16744448).toArray();case 3:return Hn.setHex(9220966).toArray();case 8:return Hn.setHex(12967404).toArray();default:return Hn.setHex(13421772).toArray()}}(e)),x.push(r.radius),v.push(t)})),{position1:new Float32Array(g),position2:new Float32Array(y),color:new Float32Array(b),color2:new Float32Array(b),radius:new Float32Array(x),picking:new Qn(v,t,e)}}class qn{constructor(t){this.array=t}get type(){return\"\"}get data(){return{}}getIndex(t){return this.array?this.array[t]:t}getObject(t){return{}}_applyTransformations(t,e,i){return e&&t.applyMatrix4(e.matrix),i&&t.applyMatrix4(i.matrix),t}_getPosition(t){return new e}getPosition(t,e,i){return this._applyTransformations(this._getPosition(t),e,i)}}class Xn extends qn{constructor(t){super(),this.shape=t}get primitive(){}get data(){return this.shape}get type(){return this.primitive.type}getObject(t){return this.primitive.objectFromShape(this.shape,this.getIndex(t))}_getPosition(t){return this.primitive.positionFromShape(this.shape,this.getIndex(t))}}class Yn extends qn{constructor(t,e){super(t),this.structure=e}get type(){return\"atom\"}get data(){return this.structure}getObject(t){return this.structure.getAtomProxy(this.getIndex(t))}_getPosition(t){return(new e).copy(this.getObject(t))}}class Kn extends qn{constructor(t){super(),this.axes=t}get type(){return\"axes\"}get data(){return this.axes}getObject(){return{axes:this.axes}}_getPosition(){return this.axes.center.clone()}}class Zn extends qn{constructor(t,e,i){super(t),this.structure=e,this.bondStore=i||e.bondStore}get type(){return\"bond\"}get data(){return this.structure}getObject(t){const e=this.structure.getBondProxy(this.getIndex(t));return e.bondStore=this.bondStore,e}_getPosition(t){const i=this.getObject(t);return(new e).copy(i.atom1).add(i.atom2).multiplyScalar(.5)}}class Qn extends qn{constructor(t,e,i){super(t),this.contacts=e,this.structure=i}get type(){return\"contact\"}get data(){return this.contacts}getObject(t){const i=this.getIndex(t),{features:r,contactStore:s}=this.contacts,{centers:n,atomSets:o}=r,{x:a,y:c,z:l}=n,{index1:h,index2:d,type:u}=s,m=h[i],p=d[i];return{center1:new e(a[m],c[m],l[m]),center2:new e(a[p],c[p],l[p]),atom1:this.structure.getAtomProxy(o[m][0]),atom2:this.structure.getAtomProxy(o[p][0]),type:Un(u[i])}}_getPosition(t){const{center1:i,center2:r}=this.getObject(t);return(new e).addVectors(i,r).multiplyScalar(.5)}}class Jn extends qn{constructor(t,e,i){super(t),this.validation=e,this.structure=i}get type(){return\"clash\"}get data(){return this.validation}getObject(t){const e=this.validation,i=this.getIndex(t);return{validation:e,index:i,clash:e.clashArray[i]}}_getAtomProxyFromSele(t){const e=new pe(t),i=this.structure.getAtomIndices(e)[0];return this.structure.getAtomProxy(i)}_getPosition(t){const i=this.getObject(t).clash,r=this._getAtomProxyFromSele(i.sele1),s=this._getAtomProxyFromSele(i.sele2);return(new e).copy(r).add(s).multiplyScalar(.5)}}class to extends Zn{get type(){return\"distance\"}}class eo extends qn{get type(){return\"ignore\"}}class io extends Xn{constructor(t,e){super(t),this.mesh=e}get type(){return\"mesh\"}getObject(){const t=this.mesh;return{shape:this.shape,name:t.name,serial:t.serial}}_getPosition(){return this.__position||(this.__position=Ur(this.mesh.position)),this.__position}}class ro extends 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null\");t.set(this.wireframeIndex),t.needsUpdate=this.wireframeIndexCount>0,t.updateRange.count=this.wireframeIndexCount}this.wireframeGeometry.setDrawRange(0,this.wireframeIndexCount)}}getRenderOrder(){let t=0;return this.isText?t=1:this.transparent&&(t=this.isSurface?3:2),t}_getMesh(t){this.material||this.makeMaterial();const e=this.geometry,i=this[t];let r;return r=this.isLine?new T(e,i):this.isPoint?new o(e,i):new P(e,i),r.frustumCulled=!1,r.renderOrder=this.getRenderOrder(),r}getMesh(){return this._getMesh(\"material\")}getWireframeMesh(){let t;return this.material||this.makeMaterial(),this.wireframeGeometry||this.makeWireframeGeometry(),t=new T(this.wireframeGeometry,this.wireframeMaterial),t.frustumCulled=!1,t.renderOrder=this.getRenderOrder(),t}getPickingMesh(){return this._getMesh(\"pickingMaterial\")}getShader(t,e){return gi(t,this.getDefines(e))}getVertexShader(t){return this.getShader(this.vertexShader,t)}getFragmentShader(t){return this.getShader(this.fragmentShader,t)}getDefines(t){const e={};return this.parameters.clipNear&&(e.NEAR_CLIP=1),this.parameters.clipRadius&&(e.RADIUS_CLIP=1),\"picking\"===t?e.PICKING=1:((\"background\"===t||this.parameters.background)&&(e.NOLIGHT=1),this.parameters.flatShaded&&(e.FLAT_SHADED=1),this.parameters.opaqueBack&&(e.OPAQUE_BACK=1),this.parameters.diffuseInterior&&(e.DIFFUSE_INTERIOR=1),this.parameters.useInteriorColor&&(e.USE_INTERIOR_COLOR=1)),e}getParameters(){return this.parameters}addUniforms(t){this.uniforms=R.merge([this.uniforms,t]),this.pickingUniforms=R.merge([this.pickingUniforms,t])}addAttributes(t){for(let e in t){let i;const r=t[e],s=this.attributeSize*Lo[r.type];r.value?(s!==r.value.length&&Me.error(\"attribute value has wrong length\",e),i=r.value):i=bt(\"float32\",s),this.geometry.setAttribute(e,new M(i,Lo[r.type]).setUsage(this.dynamic?WebGLRenderingContext.DYNAMIC_DRAW:0))}}updateRenderOrder(){const t=this.getRenderOrder();function e(e){e.renderOrder=t}this.group.children.forEach(e),this.pickingGroup&&this.pickingGroup.children.forEach(e)}updateShader(){const t=this.material,e=this.wireframeMaterial,i=this.pickingMaterial;t.vertexShader=this.getVertexShader(),t.fragmentShader=this.getFragmentShader(),t.needsUpdate=!0,e.vertexShader=this.getShader(\"Line.vert\"),e.fragmentShader=this.getShader(\"Line.frag\"),e.needsUpdate=!0,i.vertexShader=this.getVertexShader(\"picking\"),i.fragmentShader=this.getFragmentShader(\"picking\"),i.needsUpdate=!0}setParameters(t){const e=t,i=this.parameterTypes,r=this.parameters,s={},n={};let o=!1,a=!1;for(const t in e){const c=e[t];void 0!==c&&(r[t]=c,void 0!==i[t]&&(i[t].property&&(!0!==i[t].property?s[i[t].property]=c:s[t]=c),i[t].uniform&&(!0!==i[t].uniform?n[i[t].uniform]=c:n[t]=c),i[t].updateShader&&(o=!0),i[t].updateVisibility&&(a=!0),this.dynamic&&\"wireframe\"===t&&!0===c&&this.updateWireframeIndex(),\"forceTransparent\"===t&&(s.transparent=this.transparent),\"matrix\"===t&&(this.matrix=c)))}this.setProperties(s),this.setUniforms(n),o&&this.updateShader(),a&&this.setVisibility(this.visible)}setAttributes(t){const e=this.geometry,i=e.attributes;for(const r in t){if(\"picking\"===r)continue;const s=t[r],n=s.length;if(\"index\"===r){const t=e.getIndex();if(!t){Me.error(\"Index is null\");continue}e.setDrawRange(0,1/0),n>t.array.length?e.setIndex(new M(s,1).setUsage(this.dynamic?WebGLRenderingContext.DYNAMIC_DRAW:0)):(t.set(s),t.count=n,t.needsUpdate=n>0,t.updateRange.count=n,e.setDrawRange(0,n)),this.indexVersion++,this.parameters.wireframe&&this.updateWireframeIndex()}else{const t=i[r];n>t.array.length?e.setAttribute(r,new M(s,t.itemSize).setUsage(this.dynamic?WebGLRenderingContext.DYNAMIC_DRAW:0)):(i[r].set(s),i[r].needsUpdate=n>0,i[r].updateRange.count=n)}}}setUniforms(t){if(!t)return;const e=this.material.uniforms,i=this.wireframeMaterial.uniforms,r=this.pickingMaterial.uniforms;for(let s in t)\"opacity\"===s&&this.setProperties({transparent:this.transparent}),void 0!==e[s]&&(e[s].value.isVector3?e[s].value.copy(t[s]):e[s].value.set?e[s].value.set(t[s]):e[s].value=t[s]),void 0!==i[s]&&(i[s].value.isVector3?i[s].value.copy(t[s]):i[s].value.set?i[s].value.set(t[s]):i[s].value=t[s]),void 0!==r[s]&&(r[s].value.isVector3?r[s].value.copy(t[s]):r[s].value.set?r[s].value.set(t[s]):r[s].value=t[s])}setProperties(t){if(!t)return;const e=this.material,i=this.wireframeMaterial,r=this.pickingMaterial;for(const s in t){const n=s;let o=t[n];\"transparent\"===n?this.updateRenderOrder():\"side\"===n&&(o=Fo(o)),e[n]=o,i[n]=o,r[n]=o}e.needsUpdate=!0,i.needsUpdate=!0,r.needsUpdate=!0}setVisibility(t){this.visible=t,this.parameters.wireframe?(this.group.visible=!1,this.wireframeGroup.visible=t,this.pickable&&(this.pickingGroup.visible=!1)):(this.group.visible=t,this.wireframeGroup.visible=!1,this.pickable&&(this.pickingGroup.visible=t))}dispose(){this.material&&this.material.dispose(),this.wireframeMaterial&&this.wireframeMaterial.dispose(),this.pickingMaterial&&this.pickingMaterial.dispose(),this.geometry.dispose(),this.wireframeGeometry&&this.wireframeGeometry.dispose()}toJSON(){var t={};for(var e in this)\"group\"!==e&&\"wireframeGroup\"!==e&&\"pickingGroup\"!=e&&\"picking\"!==e&&(t[e]=this[e]);return t}}class Uo extends Go{constructor(t,e={}){super(t,e),this.vertexShader=\"Mesh.vert\",this.fragmentShader=\"Mesh.frag\",this.addAttributes({normal:{type:\"v3\",value:t.normal}}),void 0===t.normal&&this.geometry.computeVertexNormals()}}class jo extends Uo{constructor(){super(...arguments),this.isSurface=!0}}function Ho(t){t.visible=!0}function Wo(t){t.visible=!1}class qo{constructor(t){this.group=new m,this.wireframeGroup=new m,this.pickingGroup=new m,this.frontMeshes=[],this.backMeshes=[],this.size=t.size,this.side=t.parameters.side,this.visible=t.visible,this.geometry=t.geometry,this.picking=t.picking,this.group=new m,this.wireframeGroup=new m,this.pickingGroup=new m,this.matrix=t.matrix;const e=t,i=new t.constructor({position:new Float32Array(0)});e.makeMaterial(),i.makeMaterial(),i.picking=t.picking,i.geometry=t.geometry,i.wireframeGeometry=t.wireframeGeometry,i.setParameters(t.getParameters()),i.updateShader(),e.setParameters({side:\"front\"}),i.setParameters({side:\"back\",opacity:i.parameters.opacity}),this.buffer=t,this.frontBuffer=e,this.backBuffer=i}set matrix(t){Go.prototype.setMatrix.call(this,t)}get matrix(){return this.group.matrix.clone()}get pickable(){return!!this.picking&&!this.parameters.disablePicking}get parameters(){return this.buffer.parameters}getParameters(){const t=Object.assign({},this.buffer.parameters);return t.side=this.side,t}getMesh(t){let e,i;return t?(i=this.backBuffer.getPickingMesh(),e=this.frontBuffer.getPickingMesh()):(i=this.backBuffer.getMesh(),e=this.frontBuffer.getMesh()),this.frontMeshes.push(e),this.backMeshes.push(i),this.setParameters({side:this.side}),(new m).add(i,e)}getWireframeMesh(){return this.buffer.getWireframeMesh()}getPickingMesh(){return this.getMesh(!0)}setAttributes(t){this.buffer.setAttributes(t)}setParameters(t){\"front\"===(t=Object.assign({},t)).side?(this.frontMeshes.forEach(Ho),this.backMeshes.forEach(Wo)):\"back\"===t.side?(this.frontMeshes.forEach(Wo),this.backMeshes.forEach(Ho)):\"double\"===t.side&&(this.frontMeshes.forEach(Ho),this.backMeshes.forEach(Ho)),void 0!==t.side&&(this.side=t.side),delete t.side,void 0!==t.matrix&&(this.matrix=t.matrix),delete t.matrix,this.frontBuffer.setParameters(t),void 0!==t.wireframe&&(this.wireframe=t.wireframe,this.setVisibility(this.visible)),delete t.wireframe,this.backBuffer.setParameters(t)}setVisibility(t){this.visible=t,this.parameters.wireframe?(this.group.visible=!1,this.wireframeGroup.visible=t,this.pickable&&(this.pickingGroup.visible=!1)):(this.group.visible=t,this.wireframeGroup.visible=!1,this.pickable&&(this.pickingGroup.visible=t))}dispose(){this.frontBuffer.dispose(),this.backBuffer.dispose()}toJSON(){var t={};for(var e in this)[\"side\",\"size\",\"visible\",\"matrix\",\"parameters\"].includes(e)&&(t[e]=this[e]);return t}}Ve.add(\"shader/Line.vert\",\"uniform float clipNear;\\nuniform vec3 clipCenter;\\nvarying vec3 vViewPosition;\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#include color_pars_vertex\\nvoid main(){\\n#include color_vertex\\n#include begin_vertex\\n#include project_vertex\\nvViewPosition = -mvPosition.xyz;\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n#include nearclip_vertex\\n}\"),Ve.add(\"shader/Line.frag\",\"uniform float opacity;\\nuniform float clipNear;\\nuniform float clipRadius;\\nvarying vec3 vViewPosition;\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#include common\\n#include color_pars_fragment\\n#include fog_pars_fragment\\nvoid main(){\\n#include nearclip_fragment\\n#include radiusclip_fragment\\ngl_FragColor = vec4( vColor, opacity );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n}\");class Xo extends Go{constructor(){super(...arguments),this.isLine=!0,this.vertexShader=\"Line.vert\",this.fragmentShader=\"Line.frag\"}}class Yo extends zr{constructor(t,r,s){super(t,r,s),this.type=\"surface\",this.parameters=Object.assign({isolevelType:{type:\"select\",options:{value:\"value\",sigma:\"sigma\"}},isolevel:{type:\"number\",precision:2,max:1e3,min:-1e3},negateIsolevel:{type:\"boolean\"},isolevelScroll:{type:\"boolean\"},smooth:{type:\"integer\",precision:1,max:10,min:0},background:{type:\"boolean\",rebuild:!0},opaqueBack:{type:\"boolean\",buffer:!0},boxSize:{type:\"integer\",precision:1,max:100,min:0},colorVolume:{type:\"hidden\"},contour:{type:\"boolean\",rebuild:!0},useWorker:{type:\"boolean\",rebuild:!0},wrap:{type:\"boolean\",rebuild:!0}},this.parameters),t instanceof Eo?(this.surface=void 0,this.volume=t):(this.surface=t,this.volume=void 0),this.boxCenter=new e,this.__boxCenter=new e,this.box=new a,this.__box=new a,this._position=new e,this.inverseMatrix=new i,this.setBox=function(){this._position.copy(r.translationGroup.position).negate(),this._position.applyMatrix4(this.inverseMatrix),this._position.equals(this.boxCenter)||this.setParameters({boxCenter:this._position})},this.toBePrepared=!0,this.viewer.signals.ticked.add(this.setBox,this),this.init(s)}init(t){const e=t||{};e.colorScheme=st(e.colorScheme,\"uniform\"),e.colorValue=st(e.colorValue,14540253),this.isolevelType=st(e.isolevelType,\"sigma\"),this.isolevel=st(e.isolevel,2),this.negateIsolevel=st(e.negateIsolevel,!1),this.isolevelScroll=st(e.isolevelScroll,!1),this.smooth=st(e.smooth,0),this.background=st(e.background,!1),this.opaqueBack=st(e.opaqueBack,!0),this.boxSize=st(e.boxSize,0),this.colorVolume=st(e.colorVolume,void 0),this.contour=st(e.contour,!1),this.useWorker=st(e.useWorker,!0),this.wrap=st(e.wrap,!1),super.init(e),this.inverseMatrix.getInverse(this.matrix),this.build()}attach(t){this.bufferList.forEach((t=>{this.viewer.add(t)})),this.setVisibility(this.visible),t()}prepare(t){if(this.volume){let e;if(e=\"sigma\"===this.isolevelType?this.volume.getValueForSigma(this.isolevel):this.isolevel,this.negateIsolevel&&(e*=-1),!this.surface||this.__isolevel!==e||this.__smooth!==this.smooth||this.__contour!==this.contour||this.__wrap!==this.wrap||this.__boxSize!==this.boxSize||this.boxSize>0&&!this.__boxCenter.equals(this.boxCenter)){this.__isolevel=e,this.__smooth=this.smooth,this.__contour=this.contour,this.__wrap=this.wrap,this.__boxSize=this.boxSize,this.__boxCenter.copy(this.boxCenter),this.__box.copy(this.box);const i=e=>{this.surface=e,t()};this.useWorker?this.volume.getSurfaceWorker(e,this.smooth,this.boxCenter,this.boxSize,this.contour,this.wrap,i):i(this.volume.getSurface(e,this.smooth,this.boxCenter,this.boxSize,this.contour,this.wrap))}else t()}else t()}create(){const t={position:this.surface.getPosition(),color:this.surface.getColor(this.getColorParams()),index:this.surface.getIndex()};let e;if(this.contour)e=new Xo(t,this.getBufferParams({wireframe:!1}));else{Object.assign(t,{normal:this.surface.getNormal(),picking:this.surface.getPicking()});const i=new jo(t,this.getBufferParams({background:this.background,opaqueBack:this.opaqueBack,dullInterior:!1}));e=new qo(i)}this.bufferList.push(e)}update(t){if(0===this.bufferList.length)return;const e={};(t=t||{}).position&&(e.position=this.surface.getPosition()),t.color&&(e.color=this.surface.getColor(this.getColorParams())),t.index&&(e.index=this.surface.getIndex()),t.normal&&(e.normal=this.surface.getNormal()),this.bufferList.forEach((function(t){t.setAttributes(e)}))}setParameters(t,e,i){return t&&void 0!==t.isolevelType&&this.volume&&(\"value\"===this.isolevelType&&\"sigma\"===t.isolevelType?this.isolevel=this.volume.getSigmaForValue(this.isolevel):\"sigma\"===this.isolevelType&&\"value\"===t.isolevelType&&(this.isolevel=this.volume.getValueForSigma(this.isolevel)),this.isolevelType=t.isolevelType),t&&t.boxCenter&&(this.boxCenter.copy(t.boxCenter),delete t.boxCenter),t&&t.wireframe&&(t.contour||void 0===t.contour&&this.contour)&&(t.wireframe=!1),super.setParameters(t,e,i),t.matrix&&this.inverseMatrix.getInverse(t.matrix),this.volume&&this.volume.getBox(this.boxCenter,this.boxSize,this.box),t&&void 0!==t.colorVolume&&e&&(e.color=!0),this.surface&&(void 0!==t.isolevel||void 0!==t.negateIsolevel||void 0!==t.smooth||void 0!==t.wrap||void 0!==t.boxSize||this.boxSize>0&&!this.__box.equals(this.box))&&this.build({position:!0,color:!0,index:!0,normal:!this.contour}),this}getColorParams(){const t=super.getColorParams();return t.volume=this.colorVolume,t}dispose(){this.viewer.signals.ticked.remove(this.setBox,this),super.dispose()}}class Ko{static zoomScroll(t,e){t.trackballControls.zoom(e)}static clipNearScroll(t,e){const i=t.getParameters();t.setParameters({clipNear:i.clipNear+e/10})}static focusScroll(t,e){const i=t.getFocus(),r=Math.sign(e)*function(t,e,i){if(t>e)return t;const r=t/e;return((2*i-e)*r+(2*e-3*i))*r*r+i}((100-i)/10,5,.2);t.setFocus(i+r)}static zoomFocusScroll(t,e){t.trackballControls.zoom(e);const i=t.viewer.camera.position.z;t.setFocus(100-Math.abs(i/8))}static isolevelScroll(t,e){const i=Math.sign(e)/10;t.eachRepresentation(((t,e)=>{if(t.repr instanceof Yo){const e=t.getParameters();e.isolevelScroll&&t.setParameters({isolevel:e.isolevel+i})}}))}static panDrag(t,e,i){t.trackballControls.pan(e,i)}static rotateDrag(t,e,i){t.trackballControls.rotate(e,i)}static zRotateDrag(t,e,i){t.trackballControls.zRotate(e,i)}static zoomDrag(t,e,i){t.trackballControls.zoom((e+i)/-2)}static zoomFocusDrag(t,e,i){t.trackballControls.zoom((e+i)/-2);const r=t.viewer.camera.position.z;t.setFocus(100-Math.abs(r/8))}static panComponentDrag(t,e,i){t.trackballControls.panComponent(e,i)}static panAtomDrag(t,e,i){t.trackballControls.panAtom(e,i)}static rotateComponentDrag(t,e,i){t.trackballControls.rotateComponent(e,i)}static movePick(t,e){e&&t.animationControls.move(e.position.clone())}static tooltipPick(t,e){const i=t.tooltip;if(t.getParameters().tooltip&&e){const t=e.mouse.position;i.innerText=e.getLabel(),i.style.bottom=window.innerHeight-t.y+3+\"px\",i.style.left=t.x+3+\"px\",i.style.display=\"block\"}else i.style.display=\"none\"}static measurePick(t,e){if(e&&(e.atom||e.bond)){const t=e.atom||e.closestBondAtom;e.component.measurePick(t)}else t.measureClear()}}const Zo={default:[[\"scroll\",Ko.zoomScroll],[\"scroll-shift\",Ko.focusScroll],[\"scroll-ctrl\",Ko.isolevelScroll],[\"scroll-shift-ctrl\",Ko.zoomFocusScroll],[\"drag-left\",Ko.rotateDrag],[\"drag-right\",Ko.panDrag],[\"drag-ctrl-left\",Ko.panDrag],[\"drag-ctrl-right\",Ko.zRotateDrag],[\"drag-shift-left\",Ko.zoomDrag],[\"drag-middle\",Ko.zoomFocusDrag],[\"drag-ctrl-shift-right\",Ko.panComponentDrag],[\"drag-ctrl-shift-left\",Ko.rotateComponentDrag],[\"clickPick-right\",Ko.measurePick],[\"clickPick-ctrl-left\",Ko.measurePick],[\"clickPick-middle\",Ko.movePick],[\"clickPick-left\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]],pymol:[[\"drag-left\",Ko.rotateDrag],[\"drag-middle\",Ko.panDrag],[\"drag-right\",Ko.zoomDrag],[\"scroll\",Ko.focusScroll],[\"drag-shift-right\",Ko.focusScroll],[\"clickPick-ctrl+shift-middle\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]],coot:[[\"scroll\",Ko.isolevelScroll],[\"drag-left\",Ko.rotateDrag],[\"drag-middle\",Ko.panDrag],[\"drag-ctrl-left\",Ko.panDrag],[\"drag-right\",Ko.zoomFocusDrag],[\"drag-ctrl-right\",Ko.focusScroll],[\"clickPick-middle\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]],astexviewer:[[\"drag-left\",Ko.rotateDrag],[\"drag-ctrl-left\",Ko.panDrag],[\"drag-shift-left\",Ko.zoomDrag],[\"scroll\",Ko.focusScroll],[\"clickPick-middle\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]]};function Qo(t){const e=t.split(/[-+]/);let i=\"\";e.includes(\"scroll\")&&(i=\"scroll\"),e.includes(\"drag\")&&(i=\"drag\"),e.includes(\"click\")&&(i=\"click\"),e.includes(\"doubleClick\")&&(i=\"doubleClick\"),e.includes(\"hover\")&&(i=\"hover\"),e.includes(\"clickPick\")&&(i=\"clickPick\"),e.includes(\"hoverPick\")&&(i=\"hoverPick\");let r=0;e.includes(\"alt\")&&(r+=1),e.includes(\"ctrl\")&&(r+=2),e.includes(\"meta\")&&(r+=4),e.includes(\"shift\")&&(r+=8);let s=0;return e.includes(\"left\")&&(s+=1),e.includes(\"right\")&&(s+=2),e.includes(\"middle\")&&(s+=4),[i,r,s]}class Jo{constructor(t,e={}){this.stage=t,this.actionList=[],this.mouse=t.mouseObserver,this.disabled=e.disabled||!1,this.preset(e.preset||\"default\")}run(t,...e){if(this.disabled)return;const i=this.mouse.key||0,r=this.mouse.buttons||0;this.actionList.forEach((s=>{s.type===t&&s.key===i&&s.button===r&&s.callback(this.stage,...e)}))}add(t,e){const[i,r,s]=Qo(t);this.actionList.push({type:i,key:r,button:s,callback:e})}remove(t,e){const i=t.includes(\"*\"),[r,s,n]=Qo(t),o=this.actionList.filter((function(t){return!((t.type===r||i&&\"\"===r)&&(t.key===s||i&&0===s)&&(t.button===n||i&&0===n)&&(t.callback===e||void 0===e))}));this.actionList=o}preset(t){this.clear();(Zo[t]||[]).forEach((t=>this.add(t[0],t[1])))}clear(){this.actionList.length=0}}class ta{static autoView(t){t.autoView(1e3)}static toggleAnimations(t){t.animationControls.toggle()}static toggleRock(t){t.toggleRock()}static toggleSpin(t){t.toggleSpin()}static toggleAntialiasing(t){const e=t.getParameters();t.setParameters({sampleLevel:-1===e.sampleLevel?0:-1})}}const ea={default:[[\"i\",ta.toggleSpin],[\"k\",ta.toggleRock],[\"p\",ta.toggleAnimations],[\"a\",ta.toggleAntialiasing],[\"r\",ta.autoView]]};class ia{constructor(t,e={}){this.stage=t,this.actionList=[],this.disabled=e.disabled||!1,this.preset(e.preset||\"default\")}run(t){this.disabled||this.actionList.forEach((e=>{e.key===t&&e.callback(this.stage)}))}add(t,e){this.actionList.push({key:t,callback:e})}remove(t,e){const i=this.actionList.filter((function(i){return!(i.key===t&&(i.callback===e||void 0===e))}));this.actionList=i}preset(t){this.clear();(ea[t]||[]).forEach((t=>this.add(t[0],t[1])))}clear(){this.actionList.length=0}}class ra{constructor(t){this.stage=t,this.stage=t,this.mouse=t.mouseObserver,this.controls=t.mouseControls,this.mouse.signals.clicked.add(this._onClick,this),this.mouse.signals.hovered.add(this._onHover,this)}_onClick(t,e){const i=this.stage.pickingControls.pick(t,e);this.stage.signals.clicked.dispatch(i),this.controls.run(\"clickPick\",i)}_onHover(t,e){const i=this.stage.pickingControls.pick(t,e);i&&this.mouse.down.equals(this.mouse.position)&&(this.stage.transformComponent=i.component,this.stage.transformAtom=i.atom),this.stage.signals.hovered.dispatch(i),this.controls.run(\"hoverPick\",i)}dispose(){this.mouse.signals.clicked.remove(this._onClick,this),this.mouse.signals.hovered.remove(this._onHover,this)}}class sa{constructor(t){this.stage=t,this.stage=t,this.mouse=t.mouseObserver,this.controls=t.mouseControls,this.mouse.signals.moved.add(this._onMove,this),this.mouse.signals.scrolled.add(this._onScroll,this),this.mouse.signals.dragged.add(this._onDrag,this),this.mouse.signals.clicked.add(this._onClick,this),this.mouse.signals.hovered.add(this._onHover,this),this.mouse.signals.doubleClicked.add(this._onDblclick,this)}_onMove(){this.stage.tooltip.style.display=\"none\"}_onScroll(t){this.controls.run(\"scroll\",t)}_onDrag(t,e){this.controls.run(\"drag\",t,e)}_onClick(t,e){this.controls.run(\"click\",t,e)}_onDblclick(t,e){this.controls.run(\"doubleClick\",t,e)}_onHover(t,e){this.controls.run(\"hover\",t,e)}dispose(){this.mouse.signals.moved.remove(this._onMove,this),this.mouse.signals.scrolled.remove(this._onScroll,this),this.mouse.signals.dragged.remove(this._onDrag,this),this.mouse.signals.clicked.remove(this._onClick,this),this.mouse.signals.hovered.remove(this._onHover,this)}}class na{constructor(t){this.stage=t,this.viewer=t.viewer,this.animationControls=t.animationControls,this.viewer.signals.ticked.add(this._onTick,this)}_onTick(t){this.animationControls.run(t)}dispose(){this.viewer.signals.ticked.remove(this._onTick,this)}}const oa=!!_e&&{passive:!0};class aa{constructor(t){this.stage=t,this.stage=t,this.controls=t.keyControls,this.domElement=t.viewer.renderer.domElement,this.domElement.setAttribute(\"tabIndex\",\"-1\"),this.domElement.style.outline=\"none\",this._focusDomElement=this._focusDomElement.bind(this),this._onKeydown=this._onKeydown.bind(this),this._onKeyup=this._onKeyup.bind(this),this._onKeypress=this._onKeypress.bind(this),this.domElement.addEventListener(\"mousedown\",this._focusDomElement),this.domElement.addEventListener(\"touchstart\",this._focusDomElement,oa),this.domElement.addEventListener(\"keydown\",this._onKeydown),this.domElement.addEventListener(\"keyup\",this._onKeyup),this.domElement.addEventListener(\"keypress\",this._onKeypress)}_onKeydown(){}_onKeyup(){}_onKeypress(t){let e;e=\"key\"in KeyboardEvent.prototype?t.key:String.fromCharCode(t.which||t.keyCode),this.controls.run(e)}_focusDomElement(){this.domElement.focus()}dispose(){this.domElement.removeEventListener(\"mousedown\",this._focusDomElement),this.domElement.removeEventListener(\"touchstart\",this._focusDomElement,oa),this.domElement.removeEventListener(\"keydown\",this._onKeypress),this.domElement.removeEventListener(\"keyup\",this._onKeypress),this.domElement.removeEventListener(\"keypress\",this._onKeypress)}}class ca{constructor(i,r,s,n={}){this.component=i,this.position=r,this.offsetX=st(n.offsetX,0),this.offsetY=st(n.offsetY,0),this.visible=st(n.visible,!0),this.stage=i.stage,this.viewer=i.stage.viewer,this._viewerPosition=new e,this._updateViewerPosition(),this._canvasPosition=new t,this._cameraPosition=new e,this.element=document.createElement(\"div\"),Object.assign(this.element.style,{display:\"block\",position:\"absolute\",pointerEvents:\"none\",whiteSpace:\"nowrap\",left:\"-10000px\"}),this.viewer.wrapper.appendChild(this.element),this.setContent(s),this.updateVisibility(),this.viewer.signals.rendered.add(this._update,this),this.component.signals.matrixChanged.add(this._updateViewerPosition,this)}setContent(t){const e=this.element.style.display;if(\"none\"===e&&(this.element.style.left=\"-10000px\",this.element.style.display=\"block\"),t instanceof HTMLElement)this.element.appendChild(t);else{const e=document.createElement(\"div\");e.innerText=t,Object.assign(e.style,{backgroundColor:\"rgba( 0, 0, 0, 0.6 )\",color:\"lightgrey\",padding:\"8px\",fontFamily:\"sans-serif\"}),this.element.appendChild(e)}this._clientRect=this.element.getBoundingClientRect(),\"none\"===e&&(this.element.style.display=e)}setVisibility(t){this.visible=t,this.updateVisibility()}getVisibility(){return this.visible&&this.component.parameters.visible}updateVisibility(){this.element.style.display=this.getVisibility()?\"block\":\"none\"}_updateViewerPosition(){this._viewerPosition.copy(this.position).applyMatrix4(this.component.matrix)}_update(){if(!this.getVisibility())return;const t=this.element.style,e=this._canvasPosition,i=this._viewerPosition,r=this._clientRect;if(this._cameraPosition.copy(i).add(this.viewer.translationGroup.position).applyMatrix4(this.viewer.rotationGroup.matrix).sub(this.viewer.camera.position),this._cameraPosition.z<0)return void(t.display=\"none\");t.display=\"block\";const s=this._cameraPosition.length(),n=this.viewer.scene.fog;t.opacity=(1-Rt(n.near,n.far,s)).toString(),t.zIndex=Math.round(100*(n.far-s)).toString(),this.stage.viewerControls.getPositionOnCanvas(i,e),t.bottom=this.offsetX+e.y+r.height/2+\"px\",t.left=this.offsetY+e.x-r.width/2+\"px\"}dispose(){this.viewer.wrapper.removeChild(this.element),this.viewer.signals.ticked.remove(this._update,this),this.component.signals.matrixChanged.remove(this._updateViewerPosition,this)}}const la=new i,ha=new e,da=new r;class ua{constructor(t){this.component=t,this.signals={changed:new tt.Signal},this.stage=t.stage,this.viewer=t.stage.viewer}get position(){return this.component.position}get rotation(){return this.component.quaternion}changed(){this.component.updateMatrix(),this.viewer.requestRender(),this.signals.changed.dispatch()}spin(t,e){la.getInverse(this.viewer.rotationGroup.matrix),ha.copy(At(t)).applyMatrix4(la),la.extractRotation(this.component.transform),la.premultiply(this.viewer.rotationGroup.matrix),la.getInverse(la),ha.copy(At(t)),ha.applyMatrix4(la),la.makeRotationAxis(ha,e),da.setFromRotationMatrix(la),this.component.quaternion.premultiply(da),this.changed()}}const ma={\"\":\"\",vdw:\"by vdW radius\",covalent:\"by covalent radius\",sstruc:\"by secondary structure\",bfactor:\"by bfactor\",size:\"size\",data:\"data\",explicit:\"explicit\"};class pa{constructor(t={}){this.max=10,this.type=st(t.type,\"size\"),this.scale=st(t.scale,1),this.size=st(t.size,1),this.data=st(t.data,{})}atomRadius(t){let e;switch(this.type){case\"vdw\":e=t.vdw;break;case\"covalent\":e=t.covalent;break;case\"bfactor\":e=t.bfactor||1;break;case\"sstruc\":const i=t.sstruc;e=\"h\"===i||\"g\"===i||\"i\"===i||\"e\"===i||\"b\"===i?.25:un.includes(t.atomname)?.4:.1;break;case\"data\":e=st(this.data[t.index],1);break;case\"explicit\":e=t.radius,null===e&&(e=this.size);break;default:e=this.size}return Math.min(e*this.scale,this.max)}}pa.types=ma;const fa=new e(-1,-1,-1),ga=new i;class ya{constructor(t){const i=t.rows,r=i/3,s=new ho(i,3),n=new ho(3,3),o=new ho(1,3),a=new ho(3,3),c=new ho(3,3),l=fo(t);go(t,l),uo(s,t),mo(n,s,s),wo(n,o,a,c);const h=new e(l[0],l[1],l[2]),d=new e(a.data[0],a.data[3],a.data[6]),u=new e(a.data[1],a.data[4],a.data[7]),m=new e(a.data[2],a.data[5],a.data[8]),p=d.clone().multiplyScalar(Math.sqrt(o.data[0]/r)),f=u.clone().multiplyScalar(Math.sqrt(o.data[1]/r)),g=m.clone().multiplyScalar(Math.sqrt(o.data[2]/r));this.begA=h.clone().sub(p),this.endA=h.clone().add(p),this.begB=h.clone().sub(f),this.endB=h.clone().add(f),this.begC=h.clone().sub(g),this.endC=h.clone().add(g),this.center=h,this.vecA=p,this.vecB=f,this.vecC=g,this.normVecA=d,this.normVecB=u,this.normVecC=m}getBasisMatrix(t=new i){const e=t;return e.makeBasis(this.normVecB,this.normVecA,this.normVecC),e.determinant()<0&&e.scale(fa),e}getRotationQuaternion(t=new r){const e=t;return e.setFromRotationMatrix(this.getBasisMatrix(ga)),e.inverse()}getProjectedScaleForAtoms(t){let i=-1/0,r=-1/0,s=-1/0,n=-1/0,o=-1/0,a=-1/0;const c=new e,l=new e,h=this.center,d=this.normVecA,u=this.normVecB,m=this.normVecC;return t.eachAtom((function(t){jr(c.copy(t),d,h);const e=l.subVectors(c,h).normalize().dot(d),p=c.distanceTo(h);e>0?p>i&&(i=p):p>r&&(r=p),jr(c.copy(t),u,h);const f=l.subVectors(c,h).normalize().dot(u),g=c.distanceTo(h);f>0?g>s&&(s=g):g>n&&(n=g),jr(c.copy(t),m,h);const y=l.subVectors(c,h).normalize().dot(m),b=c.distanceTo(h);y>0?b>o&&(o=b):b>a&&(a=b)})),{d1a:i,d2a:s,d3a:o,d1b:-r,d2b:-n,d3b:-a}}}class ba{constructor(t,e,i,r){this.volume=t,this.setFilter(e,i,r)}get header(){return this.volume.header}get matrix(){return this.volume.matrix}get normalMatrix(){return this.volume.normalMatrix}get inverseMatrix(){return this.volume.inverseMatrix}get center(){return this.volume.center}get boundingBox(){return this.volume.boundingBox}get min(){return this.volume.min}get max(){return this.volume.max}get mean(){return this.volume.mean}get rms(){return this.volume.rms}_getFilterHash(t,e,i){return JSON.stringify([t,e,i])}setFilter(t,e,i){isNaN(t)&&this.header&&(t=this.header.DMEAN+2*this.header.ARMS),t=void 0===t||isNaN(t)?-1/0:t,e=st(e,1/0),i=st(i,!1);const r=this.volume.data,s=this.volume.position,n=this.volume.atomindex,o=this._getFilterHash(t,e,i);if(o!==this._filterHash){if(t===-1/0&&e===1/0)this.data=r,this.position=s,this.atomindex=n;else{const o=r.length;this._dataBuffer||(this._dataBuffer=new ArrayBuffer(4*o),this._positionBuffer=new ArrayBuffer(3*o*4),n&&(this._atomindexBuffer=new ArrayBuffer(4*o)));const a=new Float32Array(this._dataBuffer),c=new Float32Array(this._positionBuffer);let l;n&&(l=new Uint32Array(this._atomindexBuffer));let h=0;for(let d=0;d=t&&u<=e||i&&(ue)){const t=3*h;a[h]=u,c[t+0]=s[o+0],c[t+1]=s[o+1],c[t+2]=s[o+2],n&&l&&(l[h]=n[d]),h+=1}}this.data=new Float32Array(this._dataBuffer,0,h),this.position=new Float32Array(this._positionBuffer,0,3*h),n&&(this.atomindex=new Int32Array(this._atomindexBuffer,0,h))}this._filterHash=o}}}ba.prototype.getValueForSigma=Eo.prototype.getValueForSigma,ba.prototype.getSigmaForValue=Eo.prototype.getSigmaForValue,ba.prototype.getDataAtomindex=Eo.prototype.getDataAtomindex,ba.prototype.getDataPosition=Eo.prototype.getDataPosition,ba.prototype.getDataColor=Eo.prototype.getDataColor,ba.prototype.getDataPicking=Eo.prototype.getDataPicking,ba.prototype.getDataSize=Eo.prototype.getDataSize;class xa{constructor(t,e){const i=Rs({nodeArray1:t.atomIndex1,nodeArray2:t.atomIndex2,edgeCount:t.count,nodeCount:e});this.countArray=i.countArray,this.offsetArray=i.offsetArray,this.indexArray=i.indexArray}}class va extends Bs{get _defaultFields(){return[[\"atomIndex1\",1,\"int32\"],[\"atomIndex2\",1,\"int32\"],[\"bondOrder\",1,\"int8\"]]}addBond(t,e,i){this.growIfFull();const r=this.count,s=t.index,n=e.index;s0&&(a[e]=v.angleTo(w));const r=Math.cos(f.angleTo(g));h[e]=180/Math.PI*Math.acos(r);const s=f.length(),x=g.length();c[e]=Math.sqrt(x*s)/Math.max(2,2*(1-r)),l[e]=Math.abs(m.dot(v)),y.copy(f).multiplyScalar(c[e]/s),b.copy(g).multiplyScalar(c[e]/x),y.subVectors(P,y),b.subVectors(I,b),y.toArray(n,i+3),b.toArray(n,i+6),A.subVectors(C,_),A.toArray(d,i),w.copy(v),_.copy(y)}y.fromArray(n,3),b.fromArray(n,6),v.subVectors(y,b).normalize(),C.index=t.getAtomIndexByType(0,S),_.copy(C),x.copy(C),jr(x,v,y),x.toArray(n,0),A.subVectors(_,y),A.toArray(d,0),y.fromArray(n,3*r-6),b.fromArray(n,3*r-9),v.subVectors(y,b).normalize(),C.index=t.getAtomIndexByType(r-1,S),_.copy(C),x.copy(C),jr(x,v,y),x.toArray(n,3*r-3);for(let e=r-3;ei||h.bending[e]>t)&&(E=!0)),E){if(e-p<4){p=e,E=!1;continue}$.index=B.traceAtomIndex,I=h.axis.subarray(3*p+3,3*e),k=h.center.subarray(3*p,3*e+3),C=Ur(I).normalize(),P=Ur(k),M.fromArray(k),jr(M,C,P),T.fromArray(k,k.length-3),jr(T,C,P),C.subVectors(T,M),C.toArray(g,f),P.toArray(y,f),M.toArray(b,f),T.toArray(x,f),u.atomColorToArray($,v,f),w.push($.index),A.push(m.atomRadius($)),_.push(l+p),S.push(l+e+1-p),f+=3,p=e,E=!1}const F=new Float32Array(w);return{axis:new Float32Array(g),center:new Float32Array(y),begin:new Float32Array(b),end:new Float32Array(x),color:new Float32Array(v),picking:new Yn(F,a),size:new Float32Array(A),residueOffset:_,residueCount:S}}}class Ia{constructor(t){this.scoreFunction=t,this.content=[],this.scoreFunction=t}push(t){this.content.push(t),this.bubbleUp(this.content.length-1)}pop(){const t=this.content[0],e=this.content.pop();return e&&this.content.length>0&&(this.content[0]=e,this.sinkDown(0)),t}peek(){return this.content[0]}remove(t){const e=this.content.length;for(let i=0;i0;){const i=Math.floor((t+1)/2)-1,r=this.content[i];if(!(this.scoreFunction(e), 2016\n * @author Roman Bolzern , 2013\n * @author I4DS http://www.fhnw.ch/i4ds, 2013\n * @license MIT License \n * @description\n * k-d Tree for typed arrays of 3d points (e.g. for Float32Array), in-place\n * provides fast nearest neighbour search\n *\n * Based on https://github.com/ubilabs/kd-tree-javascript by Ubilabs\n *\n * Further information (including mathematical properties)\n * http://en.wikipedia.org/wiki/Binary_tree\n * http://en.wikipedia.org/wiki/K-d_tree\n *\n * @example\n * points: [x, y, z, x, y, z, x, y, z, ...]\n * metric: function(a, b){\n * return Math.pow(a[0]-b[0], 2) + Math.pow(a[1]-b[1], 2) + Math.pow(a[2]-b[2], 2);\n * }\n *\n * @param {Float32Array} points - points\n * @param {Function} metric - metric\n */class ka{constructor(t,e){this.points=t,this.metric=e,this.maxDepth=0,this.currentNode=0;const i=t.length/3,r=new Uint32Array(i);for(let t=0;tthis.maxDepth&&(this.maxDepth=t);const s=r-i;if(0===s)return-1;const n=4*this.currentNode,o=this.nodes;if(this.currentNode+=1,1===s)return o[n]=i,o[n+1]=-1,o[n+2]=-1,o[n+3]=e,n;const a=this.indices,c=this.points,l=i+Math.floor(s/2),h=t%3;let d,u,m,p,f,g=i,y=r-1;for(;y>g;){for(m=g+y>>1,p=c[3*a[m]+h],u=a[m],a[m]=a[y],a[y]=u,f=g,d=g;d-t[1])),s=this.nodes,n=this.points,o=this.indices,a=c=>{let l,h;const d=this.getNodeDepth(c)%3,u=3*o[s[c]],m=[n[u+0],n[u+1],n[u+2]],p=this.metric(t,m);function f(t,i){r.push([t,i]),r.size()>e&&r.pop()}const g=s[c+1],y=s[c+2];if(-1===y&&-1===g)return void((r.size()n[3*o[s[t]]+r])throw new Error(\"left child is > parent!\");i+=this.verify(a,e+1)}if(-1!==c){if(n[3*o[s[c]]+r]0}isBackbone(){const t=this.residueType.backboneIndexList;return t.length>0&&t.includes(this.index-this.residueAtomOffset)}isPolymer(){if(this.structure.entityList.length>0)return this.entity.isPolymer();{const t=this.residueType.moleculeType;return 3===t||4===t||5===t}}isSidechain(){return this.isPolymer()&&!this.isBackbone()}isCg(){const t=this.residueType.backboneType;return 4===t||5===t||6===t}isTrace(){return this.index===this.residueType.traceAtomIndex+this.residueAtomOffset}isHetero(){return 1===this.residueType.hetero}isProtein(){return 3===this.residueType.moleculeType}isNucleic(){const t=this.residueType.moleculeType;return 4===t||5===t}isRna(){return 4===this.residueType.moleculeType}isDna(){return 5===this.residueType.moleculeType}isWater(){return 1===this.residueType.moleculeType}isIon(){return 2===this.residueType.moleculeType}isSaccharide(){return 6===this.residueType.moleculeType}isHelix(){return Hs.includes(this.sstruc)}isSheet(){return Ws.includes(this.sstruc)}isTurn(){return qs.includes(this.sstruc)&&this.isProtein()}isBonded(){return 0!==this.bondHash.countArray[this.index]}isRing(){return void 0!==this.residueType.getRings().atomRings[this.index-this.residueAtomOffset]}isAromatic(){return 1===this.aromatic}isPolarHydrogen(){let t=!1;return 1!==this.number||(t=!this.hasBondToElement(6)),t}isMetal(){return this.atomType.isMetal()}isNonmetal(){return this.atomType.isNonmetal()}isMetalloid(){return this.atomType.isMetalloid()}isHalogen(){return this.atomType.isHalogen()}isDiatomicNonmetal(){return this.atomType.isDiatomicNonmetal()}isPolyatomicNonmetal(){return this.atomType.isPolyatomicNonmetal()}isAlkaliMetal(){return this.atomType.isAlkaliMetal()}isAlkalineEarthMetal(){return this.atomType.isAlkalineEarthMetal()}isNobleGas(){return this.atomType.isNobleGas()}isTransitionMetal(){return this.atomType.isTransitionMetal()}isPostTransitionMetal(){return this.atomType.isPostTransitionMetal()}isLanthanide(){return this.atomType.isLanthanide()}isActinide(){return this.atomType.isActinide()}getDefaultValence(){return this.atomType.getDefaultValence()}getValenceList(){return this.atomType.getValenceList()}getOuterShellElectronCount(){return this.atomType.getOuterShellElectronCount()}distanceTo(t){const e=this.atomStore,i=t.atomStore,r=this.index,s=t.index,n=e.x[r]-i.x[s],o=e.y[r]-i.y[s],a=e.z[r]-i.z[s],c=n*n+o*o+a*a;return Math.sqrt(c)}connectedTo(t){const e=this.atomStore,i=t.atomStore,r=this.index,s=t.index;if(e.altloc&&i.altloc){const t=e.altloc[r],n=i.altloc[s];if(0!==t&&0!==n&&32!==t&&32!==n&&t!==n)return!1}const n=e.x[r]-i.x[s],o=e.y[r]-i.y[s],a=e.z[r]-i.z[s],c=n*n+o*o+a*a;if(c<48&&this.isCg())return!0;if(isNaN(c))return!1;const l=this.covalent+t.covalent,h=l+.3,d=l-.5;return cd*d}positionFromArray(t,e=0){return this.x=t[e+0],this.y=t[e+1],this.z=t[e+2],this}positionToArray(t=[],e=0){const i=this.index,r=this.atomStore;return t[e+0]=r.x[i],t[e+1]=r.y[i],t[e+2]=r.z[i],t}positionToVector3(t){return void 0===t&&(t=new e),t.x=this.x,t.y=this.y,t.z=this.z,t}positionFromVector3(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}positionAdd(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}positionSub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}getResidueBonds(t=!1){const e=this.residueAtomOffset,i=this.index-this.residueAtomOffset,r=this.residueType.getBonds(),s=r.atomIndices1,n=r.atomIndices2;let o,a,c,l;for(t||(l=[]),o=s.indexOf(i);-1!==o;){if(c=n[o]+e,!l)return c;l.push(c),o=s.indexOf(i,o+1)}for(a=n.indexOf(i);-1!==a;){if(c=s[a]+e,!l)return c;l.push(c),a=n.indexOf(i,a+1)}return l}qualifiedName(t=!1){var e=\"\";return this.resname&&!t&&(e+=\"[\"+this.resname+\"]\"),void 0!==this.resno&&(e+=this.resno),this.inscode&&(e+=\"^\"+this.inscode),this.chainname&&(e+=\":\"+this.chainname),this.atomname&&(e+=\".\"+this.atomname),this.altloc&&(e+=\"%\"+this.altloc),this.structure.modelStore.count>1&&(e+=\"/\"+this.modelIndex),e}clone(){return new Ma(this.structure,this.index)}toObject(){return{index:this.index,residueIndex:this.residueIndex,resname:this.resname,x:this.x,y:this.y,z:this.z,element:this.element,chainname:this.chainname,resno:this.resno,serial:this.serial,vdw:this.vdw,covalent:this.covalent,hetero:this.hetero,bfactor:this.bfactor,altloc:this.altloc,atomname:this.atomname,modelIndex:this.modelIndex}}}function Ta(t,e){const i=t[0]-e[0],r=t[1]-e[1],s=t[2]-e[2];return i*i+r*r+s*s}function Ba(t,e){return Math.sqrt(Ta(t,e))}const Da=new Float32Array(3);class $a{constructor(t,e=!1){De&&Me.time(\"Kdtree build\");const i=e?Ta:Ba,r=new Float32Array(3*t.atomCount),s=new Uint32Array(t.atomCount);let n=0;t.eachAtom((function(t){r[n+0]=t.x,r[n+1]=t.y,r[n+2]=t.z,s[n/3]=t.index,n+=3})),this.atomIndices=s,this.points=r,this.kdtree=new ka(r,i),De&&Me.timeEnd(\"Kdtree build\")}nearest(t,i,r){t instanceof e?t.toArray(Da):t instanceof Ma&&t.positionToArray(Da);const s=this.kdtree.nearest(Da,i,r),n=this.kdtree.indices,o=this.kdtree.nodes,a=this.atomIndices,c=[];for(let t=0,e=s.length;t\":\"3/4-Z\",\"?\":\"X-Y\",\"@\":\"Y-X\",A:\"Z+1/3\",B:\"Z+2/3\",C:\"X+2/3\",D:\"Y+1/3\",E:\"-Y+2/3\",F:\"X-Y+1/3\",G:\"Y-X+2/3\",H:\"-X+1/3\",I:\"X+1/3\",J:\"Y+2/3\",K:\"-Y+1/3\",L:\"X-Y+2/3\",M:\"Y-X+1/3\",N:\"-X+2/3\",O:\"2/3+X\",P:\"1/3+Y\",Q:\"1/3+Z\",R:\"2/3-Y\",S:\"1/3+X-Y\",T:\"2/3+Y-X\",U:\"1/3-X\",V:\"2/3-X\",W:\"1/3-Y\",X:\"1/3-Z\",Y:\"2/3+Y\",Z:\"1/3+Y-X\",\"[\":\"2/3+X-Y\",\"]\":\"1/3+X\",\"^\":\"2/3+Z\",_:\"2/3-Z\",\"`\":\"5/6+Z\",a:\"1/6+Z\",b:\"5/6-Z\",c:\"1/6-Z\",d:\"Z+5/6\",e:\"Z+1/6\",f:\"Z+1/4\",g:\"+Y\"},Ra={\"P 1\":\" !#\",\"P -1\":\" !#$%&\",\"P 1 2 1\":\" !#$!&\",\"P 1 21 1\":\" !#$'&\",\"C 1 2 1\":\" !#$!&()#*)&\",\"P 1 m 1\":\" !# %#\",\"P 1 c 1\":\" !# %+\",\"C 1 m 1\":\" !# %#()#(,#\",\"C 1 c 1\":\" !# %+()#(,+\",\"P 1 2/m 1\":\" !# %#$!&$%&\",\"P 1 21/m 1\":\" !#$)&$%& ,#\",\"C 1 2/m 1\":\" !# %#$!&$%&()#(,#*)&*,&\",\"P 1 2/c 1\":\" 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&%$&!$#% # #%$#!$&% &!#!$#% &! &%$\",\"P 42 3 2\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*\",\"F 4 3 2\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$ )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-(!(-%*-!*+%(+ +,$+)$-, -)#)*#,(&)(&,*(!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&() -,$-)$+, +(#,*#)*&,(&)+!*+%(-!(-%*()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- )(&,*&)*#,(#(+%*+!*-%(-!+)$+, -) -,$\",\"F 41 3 2\":\" !#$,+*)&(%-# !+$,&*)-(%!# ,+$)&*%-(:3>46=7<98;5;58<976=43>:97<58;>:3=46 )+$%#*!-(,&#()+*%&$!- ,!+(,#*)-$%& :;=4<>765839;94<5:6>83=79:6543>7;=8<(!+*,#$)- %&+ )#$%-*!&(,)#(%+*!&$,- 73=86>:<54;935469:<=8;>7576983=:;>4<()#*%+$!& ,-+(!#*,-$)& %)+ %#$!-*,&(7;>8<=:69435398657<>4;=:5:<94;=73>86\",\"I 4 3 2\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$()+*,+*)-(,-+()+*,-*)-(,)+(,+*)-*,-()(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*\",\"P 43 3 2\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(7;>46=:<5839398<5:6=4;>75:<983>7;=46\",\"P 41 3 2\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(:3=8<>7694;5;54697<>83=:97654;=:3>8<\",\"I 41 3 2\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(:3=8<>7694;5;54697<>83=:97654;=:3>8<()+$,#*!& %-+()#$,&*!- %)+(,#$!&*%- 7;>46=:<5839398<5:6=4;>75:<983>7;=46\",\"P -4 3 m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! #%$#!$&% & #!$#%$&! &%#! #%$&!$&% \",\"F -4 3 m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! #%$#!$&% & #!$#%$&! &%#! #%$&!$&% )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-(!(+%*+!*-%(- +)$+,$-) -,#)(#,*&)*&,((!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&() +,$+)$-, -(#)*#,*&)(&,+!(+%*-!*-%(()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- )(#,*#)*&,(&(+!*+%*-!(-%+) +,$-)$-, \",\"I -4 3 m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! #%$#!$&% & #!$#%$&! &%#! #%$&!$&% ()+*,+*)-(,-+()+*,-*)-(,)+(,+*)-*,-()(+,*+)*-,(-(+)*+,*-)(-,+)(+,*-)*-,(\",\"P -4 3 n\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(+,*+)*-,(-(+)*+,*-)(-,+)(+,*-)*-,(\",\"F -4 3 c\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(+,*+)*-,(-(+)*+,*-)(-,+)(+,*-)*-,( )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-() #,$#)$&, &(#!*#%*&!(&%+! +%$-!$-% (!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&(!(#%*#!*&%(& +!$+%$-! -%#) #,$&)$&, ()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- ! +%$+!$-% - #)$#,$&) &,#!(#%*&!*&%(\",\"I -4 3 d\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(7354<9:6>8;=357<946>:;=857394<>:6=8;()+$,#*!& %-+()#$,&*!- %)+(,#$!&*%- :;98657<=43>;9:658<=73>49:;586=7<>43\",\"P 4/m -3 2/m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$%$#! #% &!$&$&! &% #!$#%&% &!$#%$#! \",\"P 4/n -3 2/n\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$*,-()-(,+*)+-*,-()+(,+*),-*)-(,+()+*,*+)(+,(-)*-*-)(-,(+)*+,-,(-)*+,*+)(\",\"P 42/m -3 2/n\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$,*+)(+,(-)*-*-)(-,(+)*+,-,(-)*+,*+)(\",\"P 42/n -3 2/m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,**,-()-(,+*)+-*,-()+(,+*),-*)-(,+()+*%$#! #% &!$&$&! &% #!$#%&% &!$#%$#! \",\"F 4/m -3 2/m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$%$#! #% &!$&$&! &% #!$#%&% &!$#%$#! )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-(!(-%*-!*+%(+ +,$+)$-, -)#)*#,(&)(&,*$,- )- ,+$)+&*,&()#(,#*)%-*!-(%+(!+*%*+!(+%(-!*-$-) -, +)$+,&,(&)*#,*#)((!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&() -,$-)$+, +(#,*#)*&,(&)+!*+%(-!(-%**%-(!-(%+*!+-$,- )+ ,+$),&*)&(,#()#*,$+) +, -)$-*&)(&,(#)*#,-%(-!*+%*+!(()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- )(&,*&)*#,(#(+%*+!*-%(-!+)$+, -) -,$*,&()&(,#*)#-*%-(!+(%+*!,-$)- ,+ )+$,*#)(#,(&)*&*-!(-%(+!*+%-, -)$+,$+) \",\"F 4/m -3 2/c\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$,*+)(+,(-)*-*-)(-,(+)*+,-,(-)*+,*+)( )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-() &,$&)$#, #(#%*#!*&%(&!+!$+% -! 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(!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&(!(&%*&!*#%(# +%$+!$-% -!#)$#, &) &,$*%-(!-(%+*!+-$,- )+ ,+$),&*)&(,#()#*%*#!(#%(&!*&$-! -% +!$+%&, &)$#,$#) ()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- ! -%$-!$+% + #,$#)$&, &)#!*#%(&!(&%**,&()&(,#*)#-*%-(!+(%+*!,-$)- ,+ )+$%$+! +% -!$-$&) &, #)$#,&%(&!*#%*#!(\",\"F 41/d -3 2/m\":\" !#$,+*)&(%-# !+$,&*)-(%!# ,+$)&*%-(:3>46=7<98;5;58<976=43>:97<58;>:3=4664=3:>;85<79=64>3:5;89<74=6:>385;79<,$+! #%(-)*&*&)(-% #!$+,-%(&)*+,$#! )+$%#*!-(,&#()+*%&$!- ,!+(,#*)-$%& :;=4<>765839;94<5:6>83=79:6543>7;=8<68>37=;49<:5=<8>;753496:4><:=;893756,*#!(+% &)$-*-!(&, +)$#%-, &!$+%*#)((!+*,#$)- %&+ )#$%-*!&(,)#(%+*!&$,- 73=86>:<54;935469:<=8;>7576983=:;>4<<4>;:=389675>68=379;45<:8=<7>;453:96%$#) +,(&!*-$&! -,(#)*+%&% -)$#,*+!(()#*%+$!& ,-+(!#*,-$)& %)+ %#$!-*,&(7;>8<=:69435398657<>4;=:5:<94;=73>86<8=;7>3456:9><4=;:9385678>67=349;:5<%*+)(#, -!$&$-) &%(+!*#,&,(-!*#%$+) \",\"F 41/d -3 2/c\":\" !#$,+*)&(%-# !+$,&*)-(%!# ,+$)&*%-(:3>46=7<98;5;58<976=43>:97<58;>:3=46<8>;7=3496:5><8=;793456:8><7=;493:56%*#)(+, &!$-$-! &,(+)*#%&, -!$#%*+)( )+$%#*!-(,&#()+*%&$!- ,!+(,#*)-$%& :;=4<>765839;94<5:6>83=79:6543>7;=8<<4=;:>385679>64=3:9;85<78=67>345;:9<%$+) #,(-!*&$&) -%(#!*+,&%(-)*#,$+! 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!#$!&(%&*%#\",\"P 2 21 2\":\" !# ,&$)&$%#\",\"P 21 21 2 (a)\":\" !#*,#.%&$'&\",\"P 21 2 21\":\" !#$!&(%-*%+\",\"P 2 21 21\":\" !# %&$)-$,+\",\"C 2 2 21a)\":\" !#*%+(,&$)-()#$,+ %&*!-\",\"C 2 2 2a\":\" !#*,#.%&$'&()#$%# ,&*!&\",\"F 2 2 2a\":\" !#*,#.%&$'& '/*%/.12$!2.!/$,/ %20'2.'#$%# 1&0!&\",\"I 2 2 2a\":\" !#*,#.%&$'&()+$%+*!- ,-\",\"P 21/m 21/m 2/n a\":\" !#*,#$)&(%&$%&.'& ,#*!#\",\"P 42 21 2a\":\" !#*,#%.+'$+$'&.%&! -,*-\",\"I 2 3a\":\" !#*,#.%&$'&!# ,- '&$%/$# !-*!/$%&.%()+$%+ ,-*!-)+(%&(!-*,#*+()&$)#*,- ,\"},Ea=/^[1-9]$/;function Fa(t){let e=\"\";return t.length>0&&(e=\":\"+gt(t).join(\" OR :\")),new pe(e)}class La{constructor(t=\"\"){this.name=t,this.partList=[]}get type(){return\"Assembly\"}addPart(t,e){const i=new Na(t,e);return this.partList.push(i),i}getAtomCount(t){return this.partList.reduce(((e,i)=>e+i.getAtomCount(t)),0)}getResidueCount(t){return this.partList.reduce(((e,i)=>e+i.getResidueCount(t)),0)}getInstanceCount(){let t=0;return this.partList.forEach((function(e){t+=e.matrixList.length})),t}isIdentity(t){if(1!==this.partList.length)return!1;const e=this.partList[0];if(1!==e.matrixList.length)return!1;if(!(new i).equals(e.matrixList[0]))return!1;let r=[];return t.eachChain((function(t){r.push(t.chainname)})),r=gt(r),e.chainList.length===r.length}getBoundingBox(t){const e=new a;return this.partList.forEach((function(i){const r=i.getBoundingBox(t);e.expandByPoint(r.min),e.expandByPoint(r.max)})),e}getCenter(t){return this.getBoundingBox(t).getCenter(new e)}getSelection(){let t=[];return this.partList.forEach((function(e){t=t.concat(e.chainList)})),Fa(t)}}class Na{constructor(t=[],e=[]){this.matrixList=t,this.chainList=e}get type(){return\"AssemblyPart\"}_getCount(t,e){let i=0;return t.eachChain((t=>{(0===this.chainList.length||this.chainList.includes(t.chainname))&&(i+=t[e])})),this.matrixList.length*i}getAtomCount(t){return this._getCount(t,\"atomCount\")}getResidueCount(t){return this._getCount(t,\"residueCount\")}getBoundingBox(t){const e=new a,i=new a,r=this.getSelection(),s=t.getBoundingBox(r);return this.matrixList.forEach((function(t){i.copy(s).applyMatrix4(t),e.expandByPoint(i.min),e.expandByPoint(i.max)})),e}getSelection(){return Fa(this.chainList)}getView(t){const e=this.getSelection();return e?t.getView(e):t}getInstanceList(){const t=[];for(let e=0,i=this.matrixList.length;e0&&this.addResidueType(this.ri-1),l.growIfFull(),l.resno[this.ri]=s,void 0!==o&&(l.sstruc[this.ri]=o.charCodeAt(0)),void 0!==a&&(l.inscode[this.ri]=a.charCodeAt(0)),l.atomOffset[this.ri]=this.ai,l.atomCount[this.ri]=0,l.count+=1,l.chainIndex[this.ri]=this.ci,h.residueCount[this.ci]+=1),c.count+=1,c.residueIndex[this.ai]=this.ri,l.atomCount[this.ri]+=1,this.currentModelindex=t,this.currentChainid=i,this.currentResname=r,this.currentResno=s,this.currentInscode=a,this.currentHetero=n}finalize(){this.previousResname=this.currentResname,this.previousHetero=this.currentHetero,this.ri>-1&&this.addResidueType(this.ri)}}function Va(t,e){if(!e)return;De&&Me.time(\"assignSecondaryStructure\");const i=[];t.eachModel((function(t){t.eachChain((function(t){i.push(t.chainname)}))}));const r=i.slice().sort(),s=[];r.forEach((function(t){s.push(i.indexOf(t))}));const n=e.helices.filter((function(t){return pt(r,t[0])>=0}));n.sort((function(t,e){const i=t[0],n=e[0],o=t[1],a=e[1];if(i===n)return o===a?0:o=0}));a.sort((function(t,e){const i=t[0],n=e[0];if(i===n)return 0;const o=pt(r,i),a=pt(r,n);return s[o]=t.residueCount)continue;o.index=n+s,a.index=n+s+e,c.index=o.traceAtomIndex,l.index=a.traceAtomIndex;const h=c.distanceTo(l);if(Math.abs(h-i[e-2])>r)return!1}return!0},i=function(e,i){return t(e,i,[5.45,5.18,6.37],2.1)},r=function(e,i){return t(e,i,[6.1,10.4,13],1.42)};return function(t){De&&Me.time(\"calculateSecondaryStructure\"),t.eachPolymer((function(t){if(t.residueCount<4)return;if(t.isCg())!function(t){const i=t.residueStore,r=t.residueIndexStart,s=new Pa(t).position,n=new e,o=new e;for(let e=0,a=t.residueCount;e1&&s.bending[e]<20&&(i.sstruc[r+e]=\"h\".charCodeAt(0),i.sstruc[r+e+1]=\"h\".charCodeAt(0))}}(t);else{if(!t.isProtein())return;!function(t){const e=t.residueStore,s=t.residueIndexStart;for(let n=0,o=t.residueCount;n=e;)i=Math.floor(i/e),s+=Ua[i%e],r+=1;return r>=5&&Me.warn(\"chainname overflow\"),s}function Ha(t,e=!1){De&&Me.time(\"calculateChainnames\");let i=!0;if(t.eachChain((function(t){t.chainname&&(i=!1)})),i){const i=t.modelStore,r=t.chainStore,s=t.residueStore,n=function(t,e,n,o){const a=r.count;for(let t=0;t{h.add(e),t.forEach((t=>{h.add(t)}))}))),t.eachResidue((function(t){if(!e&&l){const e=t.atomCount,s=t.atomOffset;if(e>500)return void Me.warn(\"more than 500 atoms, skip residue for auto-bonding\",t.qualifiedName());if(\"auto\"===i&&t.hetero)for(let e=t.atomOffset;e{u.forEach((i=>{e.push(t.clone().multiply(i))}))})),h.addPart(e)}else h.addPart(d);const m=new e,p=new La(\"SUPERCELL\"),f=Array.prototype.concat.call(l(m.set(1,0,0)),l(m.set(0,1,0)),l(m.set(0,0,1)),l(m.set(-1,0,0)),l(m.set(0,-1,0)),l(m.set(0,0,-1)),l(m.set(1,1,0)),l(m.set(1,0,1)),l(m.set(0,1,1)),l(m.set(-1,-1,0)),l(m.set(-1,0,-1)),l(m.set(0,-1,-1)),l(m.set(1,-1,-1)),l(m.set(1,1,-1)),l(m.set(1,-1,1)),l(m.set(-1,1,1)),l(m.set(-1,-1,1)),l(m.set(-1,1,-1)),l(m.set(0,1,-1)),l(m.set(0,-1,1)),l(m.set(1,0,-1)),l(m.set(-1,0,1)),l(m.set(1,-1,0)),l(m.set(-1,1,0)),l(),l(m.set(1,1,1)),l(m.set(-1,-1,-1)));if(t.biomolDict.NCS){const t=[];f.forEach((function(e){u.forEach((function(i){t.push(e.clone().multiply(i))}))})),p.addPart(t)}else p.addPart(f);t.biomolDict.UNITCELL=h,t.biomolDict.SUPERCELL=p,De&&Me.timeEnd(\"buildUnitcellAssembly\")}const Qa=[\"H\",\"C\",\"O\",\"N\",\"S\",\"P\"],Ja=[\"NA\",\"CL\",\"FE\"];function tc(t){let e=t.toUpperCase(),i=0,r=0;for(let t=0;t0)break;++i}else r=t+1;(i>0||r=3&&-1!==Qa.indexOf(e[0])?e[0]:\"\"}function ec(t){const e=t.bondHash,i=e.countArray,r=e.offsetArray,s=e.indexArray,n=t.getBondProxy();t.eachResidue((function(t){const e=t.residueType;if(void 0!==e.bonds)return;var o=t.atomOffset,a=[],c=[],l=[],h={};const d=o+t.atomCount;t.eachAtom((function(t){const e=t.index,u=r[e];for(let t=0,r=i[e];t=d)continue;let i=n.atomIndex2;if(i=d)continue;if(e>i){const t=i;i=e,e=t}const r=e+\"|\"+i;void 0===h[r]&&(h[r]=!0,a.push(e-o),c.push(i-o),l.push(n.bondOrder))}})),e.bonds={atomIndices1:a,atomIndices2:c,bondOrders:l}}))}function ic(t,...e){De&&Me.time(\"concatStructures\");const i=new Cc(t,\"\"),r=new za(i),s=i.atomStore,n=i.atomMap;s.addField(\"formalCharge\",1,\"int8\"),s.addField(\"partialCharge\",1,\"float32\");const o={};let a=0,c=0,l=0;e.forEach((t=>{t.eachAtom((t=>{s.growIfFull(),s.atomTypeId[a]=n.add(t.atomname,t.element),s.x[a]=t.x,s.y[a]=t.y,s.z[a]=t.z,s.serial[a]=t.serial,s.formalCharge[a]=t.formalCharge,s.partialCharge[a]=t.partialCharge,s.altloc[a]=t.altloc,s.occupancy[a]=t.occupancy,s.bfactor[a]=t.bfactor,r.addAtom(t.modelIndex+l,t.chainname,t.chainid,t.resname,t.resno,1===t.hetero,t.sstruc,t.inscode),o[t.index+c]=a,a+=1})),c+=t.atomStore.count,l+=t.modelStore.count}));const h=i.bondStore,d=i.getAtomProxy(),u=i.getAtomProxy();return c=0,e.forEach((t=>{t.eachBond((t=>{d.index=o[t.atomIndex1+c],u.index=o[t.atomIndex2+c],h.addBond(d,u,t.bondOrder)})),c+=t.atomStore.count})),r.finalize(),Ka(i,!0),Ya(i,!0),i.finalizeAtoms(),i.finalizeBonds(),ec(i),De&&Me.timeEnd(\"concatStructures\"),i}const rc=[3,11,19,37,55,87],sc=[4,12,20,38,56,88],nc=[6,15,16,34],oc=[1,7,8,9,17,35,53],ac=[2,10,18,36,54,86],cc=[13,30,31,48,49,50,80,81,82,83,84,85,112],lc=[5,14,32,33,51,52,85],hc=[9,17,35,53,85];class dc{constructor(t,e,i){this.structure=t,this.atomname=e,i=i||tc(e),this.element=i,this.number=Xs[i]||0,this.vdw=Ys[this.number]||2,this.covalent=Ks[this.number]||1.6}getDefaultValence(){const t=Zs[this.number];return t?t[0]:-1}getValenceList(){return Zs[this.number]||[]}getOuterShellElectronCount(){return Qs[this.number]||2}isMetal(){return this.isAlkaliMetal()||this.isAlkalineEarthMetal()||this.isLanthanide()||this.isActinide()||this.isTransitionMetal()||this.isPostTransitionMetal()}isNonmetal(){return this.isDiatomicNonmetal()||this.isPolyatomicNonmetal()||this.isNobleGas()}isMetalloid(){return lc.includes(this.number)}isHalogen(){return hc.includes(this.number)}isDiatomicNonmetal(){return oc.includes(this.number)}isPolyatomicNonmetal(){return nc.includes(this.number)}isAlkaliMetal(){return rc.includes(this.number)}isAlkalineEarthMetal(){return sc.includes(this.number)}isNobleGas(){return ac.includes(this.number)}isTransitionMetal(){const t=this.number;return t>=21&&t<=29||t>=39&&t<=47||t>=72&&t<=79||t>=104&&t<=108}isPostTransitionMetal(){return cc.includes(this.number)}isLanthanide(){return this.number>=57&&this.number<=71}isActinide(){return this.number>=89&&this.number<=103}}class uc{constructor(t){this.structure=t,this.dict={},this.list=[],this.structure=t}add(t,e){const i=function(t,e){return t+\"|\"+e}(t=t.toUpperCase(),e=e?e.toUpperCase():tc(t));let r=this.dict[i];if(void 0===r){const s=new dc(this.structure,t,e);r=this.list.length,this.dict[i]=r,this.list.push(s)}return r}get(t){return this.list[t]}}class mc{constructor(t,e,i,r,s,n){this.structure=t,this.bondReferenceAtomIndices=[],this.resname=e,this.atomTypeIdList=i,this.hetero=r?1:0,this.chemCompType=s,this.bonds=n,this.atomCount=i.length,this.moleculeType=this.getMoleculeType(),this.backboneType=this.getBackboneType(0),this.backboneEndType=this.getBackboneType(-1),this.backboneStartType=this.getBackboneType(1),this.backboneIndexList=this.getBackboneIndexList();const o=mn[this.backboneType],a=mn[this.backboneStartType],c=mn[this.backboneEndType],l=this.getAtomIndexByName(o.trace);this.traceAtomIndex=st(l,-1);const h=this.getAtomIndexByName(o.direction1);this.direction1AtomIndex=st(h,-1);const d=this.getAtomIndexByName(o.direction2);this.direction2AtomIndex=st(d,-1);const u=this.getAtomIndexByName(a.backboneStart);this.backboneStartAtomIndex=st(u,-1);const m=this.getAtomIndexByName(c.backboneEnd);let p;this.backboneEndAtomIndex=st(m,-1),p=on.includes(e)?this.getAtomIndexByName(\"N1\"):this.getAtomIndexByName(\"N3\"),this.rungEndAtomIndex=st(p,-1)}getBackboneIndexList(){const t=[];let e;switch(this.moleculeType){case 3:e=dn;break;case 4:case 5:e=un;break;default:return t}const i=this.structure.atomMap,r=this.atomTypeIdList;for(let s=0,n=this.atomCount;s500)De&&Me.warn(\"more than 500 atoms, skip residue for auto-bonding\",t.qualifiedName());else if(s>50){const e=new $a(t,!0),s=t.isCg()?1.2:2.3;for(let t=n;t=0||yc(t,e);this.rings={atomRings:t.atomRings,rings:t.rings}}isAromatic(t){return this.aromaticAtoms=this.getAromatic(t),1===this.aromaticAtoms[t.index-t.residueAtomOffset]}calculateAromatic(t){const e=this.aromaticAtoms=new Uint8Array(this.atomCount),i=this.getRings().rings,r=i.map((e=>function(t){if(t.some((t=>!pc.includes(t.number))))return!1;let e=0;const i=new ho(3,t.length),r=i.data;t.forEach((t=>{r[e+0]=t.x,r[e+1]=t.y,r[e+2]=t.z,e+=3}));return new ya(i).vecC.length()this.structure.getAtomProxy(e+t.atomOffset)))))),s=this.aromaticRings=[];i.forEach(((t,i)=>{r[i]&&(s.push(t),t.forEach((t=>e[t]=1)))}))}assignBondReferenceAtomIndices(){const t=this.getBondGraph(),e=this.getRings(),i=e.atomRings,r=e.rings,s=this.bonds,n=s.atomIndices1,o=s.atomIndices2,a=s.bondOrders,c=this.bondReferenceAtomIndices,l=s.atomIndices1.length;c.length=0;for(let e=0;e1)for(let i=0;i1)for(let i=0;i=0;t--)p[f++]=o[t];const g=t.rings.length;for(let e=0;e0?n[c]!==e&&n[e]!==c&&gc(t,e,c):(r[c]=1,s[a++]=c,n[c]=e)}}}const bc=4;class xc{constructor(t){this.structure=t,this.dict={},this.list=[]}add(t,e,i,r=\"\",s){const n=function(t,e,i,r=\"\"){return t+\"|\"+e.join(\",\")+\"|\"+(i?1:0)+\"|\"+r}(t=t.toUpperCase(),e,i,r);let o=this.dict[n];if(void 0===o){const a=new mc(this.structure,t,e,i,r,s);o=this.list.length,this.dict[n]=o,this.list.push(a)}return o}get(t){return this.list[t]}}class vc{constructor(t,i=0){this.structure=t,this.index=i,this.bondStore=t.bondStore,this._v12=new e,this._v13=new e,this._ap1=this.structure.getAtomProxy(),this._ap2=this.structure.getAtomProxy(),this._ap3=this.structure.getAtomProxy()}get atom1(){return this.structure.getAtomProxy(this.atomIndex1)}get atom2(){return this.structure.getAtomProxy(this.atomIndex2)}get atomIndex1(){return this.bondStore.atomIndex1[this.index]}set atomIndex1(t){this.bondStore.atomIndex1[this.index]=t}get atomIndex2(){return this.bondStore.atomIndex2[this.index]}set atomIndex2(t){this.bondStore.atomIndex2[this.index]=t}get bondOrder(){return this.bondStore.bondOrder[this.index]}set bondOrder(t){this.bondStore.bondOrder[this.index]=t}getOtherAtomIndex(t){return t===this.atomIndex1?this.atomIndex2:this.atomIndex1}getOtherAtom(t){return this.structure.getAtomProxy(this.getOtherAtomIndex(t.index))}getReferenceAtomIndex(){const t=this._ap1,e=this._ap2;if(t.index=this.atomIndex1,e.index=this.atomIndex2,t.residueIndex!==e.residueIndex)return;const i=t.index-t.residueAtomOffset,r=e.index-e.residueAtomOffset,s=t.residueType.getBondReferenceAtomIndex(i,r);if(void 0!==s)return s+t.residueAtomOffset;console.warn(\"No reference atom found\",t.index,e.index)}calculateShiftDir(t=new e){const i=this._ap1,r=this._ap2,s=this._ap3,n=this._v12,o=this._v13;i.index=this.atomIndex1,r.index=this.atomIndex2;const a=this.getReferenceAtomIndex();n.subVectors(i,r).normalize(),void 0!==a?(s.index=a,o.subVectors(i,s)):o.copy(i),o.normalize();let c=n.dot(o);return 1-Math.abs(c)<1e-5&&(o.set(1,0,0),c=n.dot(o),1-Math.abs(c)<1e-5&&(o.set(0,1,0),c=n.dot(o))),t.copy(o.sub(n.multiplyScalar(c))).normalize()}qualifiedName(){return this.atomIndex1+\"=\"+this.atomIndex2}clone(){return new vc(this.structure,this.index)}toObject(){return{atomIndex1:this.atomIndex1,atomIndex2:this.atomIndex2,bondOrder:this.bondOrder}}}class wc{constructor(t,e=0){this.structure=t,this.index=e,this.chainStore=t.chainStore,this.residueStore=t.residueStore,this.atomStore=t.atomStore,this.residueMap=t.residueMap,this.atomMap=t.atomMap}get entity(){return this.structure.entityList[this.entityIndex]}get entityIndex(){return this.chainStore.entityIndex[this.chainIndex]}get chain(){return this.structure.getChainProxy(this.chainIndex)}get chainIndex(){return this.residueStore.chainIndex[this.index]}set chainIndex(t){this.residueStore.chainIndex[this.index]=t}get atomOffset(){return this.residueStore.atomOffset[this.index]}set atomOffset(t){this.residueStore.atomOffset[this.index]=t}get atomCount(){return this.residueStore.atomCount[this.index]}set atomCount(t){this.residueStore.atomCount[this.index]=t}get atomEnd(){return this.atomOffset+this.atomCount-1}get modelIndex(){return this.chainStore.modelIndex[this.chainIndex]}get chainname(){return this.chainStore.getChainname(this.chainIndex)}get chainid(){return this.chainStore.getChainid(this.chainIndex)}get resno(){return this.residueStore.resno[this.index]}set resno(t){this.residueStore.resno[this.index]=t}get sstruc(){return this.residueStore.getSstruc(this.index)}set sstruc(t){this.residueStore.setSstruc(this.index,t)}get inscode(){return this.residueStore.getInscode(this.index)}set inscode(t){this.residueStore.setInscode(this.index,t)}get residueType(){return this.residueMap.get(this.residueStore.residueTypeId[this.index])}get resname(){return this.residueType.resname}get hetero(){return this.residueType.hetero}get moleculeType(){return this.residueType.moleculeType}get backboneType(){return this.residueType.backboneType}get backboneStartType(){return this.residueType.backboneStartType}get backboneEndType(){return this.residueType.backboneEndType}get traceAtomIndex(){return this.residueType.traceAtomIndex+this.atomOffset}get direction1AtomIndex(){return this.residueType.direction1AtomIndex+this.atomOffset}get direction2AtomIndex(){return this.residueType.direction2AtomIndex+this.atomOffset}get backboneStartAtomIndex(){return this.residueType.backboneStartAtomIndex+this.atomOffset}get backboneEndAtomIndex(){return this.residueType.backboneEndAtomIndex+this.atomOffset}get rungEndAtomIndex(){return this.residueType.rungEndAtomIndex+this.atomOffset}get x(){let t=0;for(let e=this.atomOffset;e<=this.atomEnd;++e)t+=this.atomStore.x[e];return t/this.atomCount}get y(){let t=0;for(let e=this.atomOffset;e<=this.atomEnd;++e)t+=this.atomStore.y[e];return t/this.atomCount}get z(){let t=0;for(let e=this.atomOffset;e<=this.atomEnd;++e)t+=this.atomStore.z[e];return t/this.atomCount}eachAtom(t,e){const i=this.atomCount,r=this.atomOffset,s=this.structure._ap,n=r+i;if(e&&e.atomOnlyTest){const i=e.atomOnlyTest;for(let e=r;e0)return this.entity.isPolymer();{const t=this.residueType.moleculeType;return 3===t||4===t||5===t}}isHetero(){return 1===this.residueType.hetero}isWater(){return 1===this.residueType.moleculeType}isIon(){return 2===this.residueType.moleculeType}isSaccharide(){return 6===this.residueType.moleculeType}isStandardAminoacid(){return this.residueType.isStandardAminoacid()}isStandardBase(){return this.residueType.isStandardBase()}isHelix(){return Hs.includes(this.sstruc)}isSheet(){return Ws.includes(this.sstruc)}isTurn(){return qs.includes(this.sstruc)&&this.isProtein()}getAtomType(t){return this.atomMap.get(this.atomStore.atomTypeId[t])}getResname1(){return en[this.resname.toUpperCase()]||\"X\"}getBackboneType(t){switch(t){case-1:return this.residueType.backboneStartType;case 1:return this.residueType.backboneEndType;default:return this.residueType.backboneType}}getAtomIndexByName(t){let e=this.residueType.getAtomIndexByName(t);return void 0!==e&&(e+=this.atomOffset),e}hasAtomWithName(t){return this.residueType.hasAtomWithName(t)}getAtomnameList(){console.warn(\"getAtomnameList - might be expensive\");const t=this.atomCount,e=this.atomOffset,i=new Array(t);for(let r=0;r=e){const e=st(t,this.structure.getResidueProxy());if(e.index=i,e.connectedTo(this))return e}else if(i===e-1){const i=this.chainStore.residueCount[this.chainIndex],r=st(t,this.structure.getResidueProxy());if(r.index=e+i-1,r.connectedTo(this))return r}}getBonds(){return this.residueType.getBonds(this)}getRings(){return this.residueType.getRings()}getAromaticRings(){return this.residueType.getAromaticRings(this)}qualifiedName(t=!1){let e=\"\";return this.resname&&!t&&(e+=\"[\"+this.resname+\"]\"),void 0!==this.resno&&(e+=this.resno),this.inscode&&(e+=\"^\"+this.inscode),this.chain&&(e+=\":\"+this.chainname),e+=\"/\"+this.modelIndex,e}clone(){return new wc(this.structure,this.index)}toObject(){return{index:this.index,chainIndex:this.chainIndex,atomOffset:this.atomOffset,atomCount:this.atomCount,resno:this.resno,resname:this.resname,sstruc:this.sstruc}}}class Ac{constructor(t,e,i){this.structure=t,this.residueIndexStart=e,this.residueIndexEnd=i,this.chainStore=t.chainStore,this.residueStore=t.residueStore,this.atomStore=t.atomStore,this.residueCount=i-e+1;const r=this.structure.getResidueProxy(this.residueIndexStart),s=this.structure.getResidueProxy(this.residueIndexEnd);this.isPrevConnected=void 0!==r.getPreviousConnectedResidue();const n=s.getNextConnectedResidue();this.isNextConnected=void 0!==n,this.isNextNextConnected=void 0!==n&&void 0!==n.getNextConnectedResidue(),this.isCyclic=s.connectedTo(r),this.__residueProxy=this.structure.getResidueProxy()}get chainIndex(){return this.residueStore.chainIndex[this.residueIndexStart]}get modelIndex(){return this.chainStore.modelIndex[this.chainIndex]}get chainname(){return this.chainStore.getChainname(this.chainIndex)}isProtein(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.isProtein()}isCg(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.isCg()}isNucleic(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.isNucleic()}getMoleculeType(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.moleculeType}getBackboneType(t){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.getBackboneType(t)}getAtomIndexByType(t,e){this.isCyclic?-1===t?t=this.residueCount-1:t===this.residueCount&&(t=0):(-1!==t||this.isPrevConnected||(t+=1),t!==this.residueCount||this.isNextNextConnected||(t-=1));const i=this.__residueProxy;let r;switch(i.index=this.residueIndexStart+t,e){case\"trace\":r=i.traceAtomIndex;break;case\"direction1\":r=i.direction1AtomIndex;break;case\"direction2\":r=i.direction2AtomIndex;break;default:r=i.getAtomIndexByName(e)}return r}eachAtom(t,e){this.eachResidue((function(i){i.eachAtom(t,e)}))}eachAtomN(t,e,i){const r=this.residueCount,s=new Array(t);for(let e=0;e1&&t(new Ac(n,i,l.index)),i=r)):(o!==Ns&&l.index-i>1&&t(new Ac(n,i,l.index)),i=r)}r-i>1&&this.structure.getResidueProxy(i).backboneEndType&&t(new Ac(n,i,r))}qualifiedName(){return\":\"+this.chainname+\"/\"+this.modelIndex}clone(){return new _c(this.structure,this.index)}toObject(){return{index:this.index,residueOffset:this.residueOffset,residueCount:this.residueCount,chainname:this.chainname}}}class Sc{constructor(t,e=0){this.structure=t,this.index=e,this.modelStore=t.modelStore,this.chainStore=t.chainStore,this.residueStore=t.residueStore}get chainOffset(){return this.modelStore.chainOffset[this.index]}set chainOffset(t){this.modelStore.chainOffset[this.index]=t}get chainCount(){return this.modelStore.chainCount[this.index]}set chainCount(t){this.modelStore.chainCount[this.index]=t}get residueOffset(){return this.chainStore.residueOffset[this.chainOffset]}get atomOffset(){return this.residueStore.atomOffset[this.residueOffset]}get chainEnd(){return this.chainOffset+this.chainCount-1}get residueEnd(){return this.chainStore.residueOffset[this.chainEnd]+this.chainStore.residueCount[this.chainEnd]-1}get atomEnd(){return this.residueStore.atomOffset[this.residueEnd]+this.residueStore.atomCount[this.residueEnd]-1}get residueCount(){return 0===this.chainCount?0:this.residueEnd-this.residueOffset+1}get atomCount(){return 0===this.residueCount?0:this.atomEnd-this.atomOffset+1}eachAtom(t,e){this.eachChain((function(i){i.eachAtom(t,e)}),e)}eachResidue(t,e){this.eachChain((function(i){i.eachResidue(t,e)}),e)}eachPolymer(t,e){if(e&&e.chainOnlyTest){const i=e.chainOnlyTest;this.eachChain((function(r){i(r)&&r.eachPolymer(t,e)}))}else this.eachChain((function(i){i.eachPolymer(t,e)}))}eachChain(t,e){const i=this.chainCount,r=this.chainOffset,s=this.structure._cp,n=r+i;if(e&&e.test){const i=e.chainOnlyTest;if(i)for(let e=r;e{const i=3*e;a.index=t,l&&a.positionToArray(l,i),h&&n.atomColorToArray(a,h,i),d&&(d.array[e]=t),u&&(u[e]=s.atomRadius(a)),m&&(m[e]=t)})),o}getBondData(t){const i=Object.assign({},t);i.colorParams&&(i.colorParams.structure=this.getStructure());const r=i.what,s=st(i.bondSet,this.bondSet),n=st(i.multipleBond,\"off\"),o=\"off\"!==n,a=\"offset\"===n,c=st(i.bondScale,.4),l=st(i.bondSpacing,1);let h,d;const u={},m=this.getBondProxy();i.bondStore&&(m.bondStore=i.bondStore);const p=this.getAtomProxy(),f=this.getAtomProxy();let g;if(o){const t=m.bondStore.bondOrder;g=0,s.forEach((function(e){g+=t[e]}))}else g=s.getSize();r&&!r.position||(u.position1=new Float32Array(3*g),u.position2=new Float32Array(3*g)),r&&!r.color||!i.colorParams||(u.color=new Float32Array(3*g),u.color2=new Float32Array(3*g),d=Fe.getScheme(i.colorParams)),r&&!r.picking||(u.picking=new Zn(new Float32Array(g),this.getStructure(),i.bondStore)),(!r||r.radius||o&&r.position)&&(h=new pa(i.radiusParams)),r&&!r.radius||(u.radius=new Float32Array(g),i.radius2&&(u.radius2=new Float32Array(g)));const{position1:y,position2:b,color:x,color2:v,picking:w,radius:A,radius2:_}=u;let S,C,P,I,k,M,T=0;const B=new e,D=new e,$=new e;return s.forEach((t=>{if(C=3*T,m.index=t,p.index=m.atomIndex1,f.index=m.atomIndex2,I=m.bondOrder,y)if(o&&I>1){const t=h.atomRadius(p);M=t*c/(.5*I),m.calculateShiftDir($),a?(k=2*l*t,$.multiplyScalar(k),$.negate(),D.subVectors(f,p).multiplyScalar(Math.max(.1,k/1.88)),p.positionToArray(y,C),f.positionToArray(b,C),I>=2&&(B.addVectors(p,$).add(D).toArray(y,C+3),B.addVectors(f,$).sub(D).toArray(b,C+3),I>=3&&(B.subVectors(p,$).add(D).toArray(y,C+6),B.subVectors(f,$).sub(D).toArray(b,C+6)))):(k=(l-c)*t,$.multiplyScalar(k),2===I?(B.addVectors(p,$).toArray(y,C),B.subVectors(p,$).toArray(y,C+3),B.addVectors(f,$).toArray(b,C),B.subVectors(f,$).toArray(b,C+3)):3===I?(p.positionToArray(y,C),B.addVectors(p,$).toArray(y,C+3),B.subVectors(p,$).toArray(y,C+6),f.positionToArray(b,C),B.addVectors(f,$).toArray(b,C+3),B.subVectors(f,$).toArray(b,C+6)):(p.positionToArray(y,C),f.positionToArray(b,C)))}else p.positionToArray(y,C),f.positionToArray(b,C);if(x&&v&&(d.bondColorToArray(m,1,x,C),d.bondColorToArray(m,0,v,C),o&&I>1))for(S=1;S1))for(S=1;S1))for(M=A[T]*c/(a?1:.5*I),S=a?1:0;S1))for(M=_[T]*c/(a?1:.5*I),S=a?1:0;S{const e=t.x,a=t.y,l=t.z;en&&(n=e),a>o&&(o=a),l>c&&(c=l)}),t),e.min.set(i,r,s),e.max.set(n,o,c),De&&Me.timeEnd(\"getBoundingBox\"),e}getPrincipalAxes(t){De&&Me.time(\"getPrincipalAxes\");let e=0;const i=new ho(3,this.atomCount),r=i.data;return this.eachAtom((t=>{r[e+0]=t.x,r[e+1]=t.y,r[e+2]=t.z,e+=3}),t),De&&Me.timeEnd(\"getPrincipalAxes\"),new ya(i)}atomCenter(t){return t?this.getBoundingBox(t).getCenter(new e):this.center.clone()}hasCoords(){if(void 0===this._hasCoords){const t=this.atomStore;this._hasCoords=0!==Di(t.x)||0!==Bi(t.x)||0!==Di(t.y)||0!==Bi(t.y)||0!==Di(t.z)||0!==Bi(t.z)||t.count/this.modelStore.count==1}return this._hasCoords}getSequence(t){const e=[],i=this.getResidueProxy();return this.eachAtom((function(t){i.index=t.residueIndex,t.index===i.traceAtomIndex&&e.push(i.getResname1())}),t),e}getAtomIndices(t){if(t&&t.string){const e=[];return this.eachAtom((function(t){e.push(t.index)}),t),new Uint32Array(e)}{const t={what:{index:!0}};return this.getAtomData(t).index}}getChainnameCount(t){const e=new Set;return this.eachChain((function(t){t.residueCount&&e.add(t.chainname)}),t),e.size}updatePosition(t,e=!0){let i=0;this.eachAtom((function(e){e.positionFromArray(t,i),i+=3}),void 0),this._hasCoords=void 0,e&&this.refreshPosition()}refreshPosition(){this.getBoundingBox(void 0,this.boundingBox),this.boundingBox.getCenter(this.center),this.spatialHash=new Ts(this.atomStore,this.boundingBox),this.signals.refreshed.dispatch(this)}dispose(){this.frames&&(this.frames.length=0),this.boxes&&(this.boxes.length=0),this.bondStore.dispose(),this.backboneBondStore.dispose(),this.rungBondStore.dispose(),this.atomStore.dispose(),this.residueStore.dispose(),this.chainStore.dispose(),this.modelStore.dispose(),delete this.bondSet,delete this.atomSet}}const Pc=new a,Ic=[_s,xs,Ss,As,Cs,vs,bs,ws,Is,Ps,ks,Ms],kc={aspectRatio:1.5,sphereDetail:2,radialSegments:50,disableImpostor:!1,openEnded:!1,dashedCylinder:!1,labelParams:{},pointSize:2,sizeAttenuation:!1,useTexture:!0,linewidth:2};class Mc{constructor(t=\"shape\",e={}){this.boundingBox=new a,this.bufferList=[],this.meshCount=0,this._primitiveData={},this.name=t,this.parameters=nt(e,kc),Ic.forEach((t=>{Object.keys(t.fields).forEach((e=>{this._primitiveData[t.getShapeKey(e)]=[]})),this._primitiveData[t.getShapeKey(\"name\")]=[]}))}addBuffer(t){this.bufferList.push(t);const e=t.geometry;return e.boundingBox||e.computeBoundingBox(),this.boundingBox.union(e.boundingBox),this}addMesh(t,e,i,r,s){let n;t=Ct(t),e=Ct(e),Array.isArray(i)&&(i=xt(i,t.length)),r&&(r=Ct(r)),n=void 0===r||0==r.length?{position:t,color:e,index:i}:{position:t,color:e,index:i,normal:r};const o=new io(this,Object.assign({serial:this.meshCount,name:s},n)),a=new Uo(Object.assign({picking:o},n));return this.bufferList.push(a),Pc.setFromArray(t),this.boundingBox.union(Pc),this.meshCount+=1,this}addSphere(t,e,i,r){return bs.objectToShape(this,{position:t,color:e,radius:i,name:r}),this}addEllipsoid(t,e,i,r,s,n){return Cs.objectToShape(this,{position:t,color:e,radius:i,majorAxis:r,minorAxis:s,name:n}),this}addTorus(t,e,i,r,s,n){return Ps.objectToShape(this,{position:t,color:e,radius:i,majorAxis:r,minorAxis:s,name:n}),this}addCylinder(t,e,i,r,s){return As.objectToShape(this,{position1:t,position2:e,color:i,radius:r,name:s}),this}addCone(t,e,i,r,s){return Ss.objectToShape(this,{position1:t,position2:e,color:i,radius:r,name:s}),this}addArrow(t,e,i,r,s){return _s.objectToShape(this,{position1:t,position2:e,color:i,radius:r,name:s}),this}addBox(t,e,i,r,s,n){return xs.objectToShape(this,{position:t,color:e,size:i,heightAxis:r,depthAxis:s,name:n}),this}addOctahedron(t,e,i,r,s,n){return vs.objectToShape(this,{position:t,color:e,size:i,heightAxis:r,depthAxis:s,name:n}),this}addTetrahedron(t,e,i,r,s,n){return ws.objectToShape(this,{position:t,color:e,size:i,heightAxis:r,depthAxis:s,name:n}),this}addText(t,e,i,r){return Is.objectToShape(this,{position:t,color:e,size:i,text:r}),this}addPoint(t,e,i){return ks.objectToShape(this,{position:t,color:e,name:i}),this}addWideline(t,e,i,r,s){return this.parameters.linewidth=r,Ms.objectToShape(this,{position1:t,position2:e,color:i,name:s}),this}addLabel(t,e,i,r){return console.warn(\"Shape.addLabel is deprecated, use .addText instead\"),this.addText(t,e,i,r)}getBufferList(){const t=[];return Ic.forEach((e=>{this._primitiveData[e.getShapeKey(\"color\")].length&&t.push(e.bufferFromShape(this,this.parameters))})),this.bufferList.concat(t)}dispose(){this.bufferList.forEach((function(t){t.dispose()})),this.bufferList.length=0,Ic.forEach((t=>{Object.keys(t.fields).forEach((e=>{this._primitiveData[t.getShapeKey(e)].length=0})),this._primitiveData[t.getShapeKey(\"name\")].length=0}))}get center(){return this._center||(this._center=this.boundingBox.getCenter(new e)),this._center}get type(){return\"Shape\"}}class Tc extends zr{constructor(t,e,i){Array.isArray(t)||(t=[t]),super(t,e,i),this.type=\"buffer\",this.parameters=Object.assign({},this.parameters,{colorScheme:null,colorScale:null,colorValue:null,colorDomain:null,colorMode:null}),this.buffer=t,this.init(i)}init(t){super.init(t),this.build()}create(){this.bufferList.push.apply(this.bufferList,this.buffer)}attach(t){this.bufferList.forEach((t=>{this.viewer.add(t),t.setParameters(this.getBufferParams())})),this.setVisibility(this.visible),t()}}const Bc=new i,Dc=new O;class $c extends Uo{constructor(t,e={},i){super(function(t,e){const i=e.attributes.position.array,r=e.index?e.index.array:void 0,s=t.position.length/3,n=i.length/3,o=s*n,a=new Float32Array(3*o),c=new Float32Array(3*o),l=new Float32Array(3*o);let h;return r&&(h=xt(s*r.length,o)),{position:a,color:l,index:h,normal:c,primitiveId:t.primitiveId||Ii(s,n),picking:t.picking}}(t,i),e),this.updateNormals=!1;const r=i.attributes.position.array,s=i.attributes.normal.array,n=i.index?i.index.array:void 0;this.geoPosition=r,this.geoNormal=s,this.geoIndex=n,this.positionCount=t.position.length/3,this.geoPositionCount=r.length/3,this.transformedGeoPosition=new Float32Array(3*this.geoPositionCount),this.transformedGeoNormal=new Float32Array(3*this.geoPositionCount);const o=this.geometry.attributes;if(this.meshPosition=o.position.array,this.meshColor=o.color.array,this.meshNormal=o.normal.array,this.setAttributes(t),n){const t=this.geometry.getIndex();if(!t)return void Me.error(\"Index is null\");this.meshIndex=t.array,this.makeIndex()}}setAttributes(t={},e=!1){const i=this.geometry.attributes;let r,s,n,o,a,c,l,h,d;const u=this.updateNormals;t.position&&(r=t.position,n=this.geoPosition,l=this.meshPosition,a=this.transformedGeoPosition,i.position.needsUpdate=!0,(u||e)&&(o=this.geoNormal,d=this.meshNormal,c=this.transformedGeoNormal,i.normal.needsUpdate=!0)),t.color&&(s=t.color,h=this.meshColor,i.color.needsUpdate=!0);const m=this.positionCount,p=this.geoPositionCount;for(let t=0;t 0.0 ){\\ncameraPos = rayDirection * posT + rayOrigin;\\ninterior = true;\\nflag2 = true;\\n}\\n#else\\nif( calcDepth( cameraPos ) <= 0.0 ){\\ncameraPos = rayDirection * posT + rayOrigin;\\ninterior = true;\\n}\\n#endif\\ncameraNormal = normalize( cameraPos - cameraSpherePos );\\ncameraNormal *= float(!interior) * 2.0 - 1.0;\\nreturn !interior;\\n}\\nvoid main(void){\\nbool flag = Impostor( cameraPos, cameraNormal );\\n#ifdef NEAR_CLIP\\nif( calcClip( cameraPos ) > 0.0 )\\ndiscard;\\n#endif\\ngl_FragDepthEXT = calcDepth( cameraPos );\\nif( !flag ){\\n#ifdef NEAR_CLIP\\nif( flag2 ){\\ngl_FragDepthEXT = max( 0.0, calcDepth( vec3( - ( clipNear - 0.5 ) ) ) + ( 0.0000001 / vRadius ) );\\n}else if( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n#else\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n#endif\\n}\\nif (gl_FragDepthEXT < 0.0)\\ndiscard;\\nif (gl_FragDepthEXT > 1.0)\\ndiscard;\\n#ifdef PICKING\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 vNormal = cameraNormal;\\nvec3 vViewPosition = -cameraPos;\\nvec4 diffuseColor = vec4( diffuse, opacity );\\nReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\nvec3 totalEmissiveLight = emissive;\\n#include color_fragment\\n#include roughnessmap_fragment\\n#include metalnessmap_fragment\\n#include normal_fragment_begin\\n#include lights_physical_fragment\\n#include lights_fragment_begin\\n#include lights_fragment_end\\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\\nif( interior ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");class Fc extends Go{constructor(t,e,i={}){super(e,i),this.index=xt(this.indexSize,this.attributeSize),this.makeIndex(),this.initIndex(this.index),this.addAttributes({mapping:{type:t,value:null}}),this.setAttributes({primitiveId:Pi(this.size)})}get attributeSize(){return this.size*this.mappingSize}get indexSize(){return this.size*this.mappingIndicesSize}addAttributes(t){const e={};for(const i in t){const r=t[i];e[i]={type:r.type,value:null}}super.addAttributes(e)}getAttributeIndex(t){return 3*t*this.mappingSize}setAttributes(t){t&&!t.position&&t.position1&&t.position2&&(t.position=Ai(t.position1,t.position2));const e=this.size,i=this.mappingSize,r=this.geometry.attributes;let s,n,o,a,c,l,h;for(const d in t)if(\"index\"!==d&&\"picking\"!==d){n=t[d],s=r[d],o=s.itemSize,a=s.array;for(let t=0;t0&&this.parameters.alphaTest<=1&&(e.ALPHATEST=this.parameters.alphaTest.toPrecision(2)),e}setUniforms(t){t&&void 0!==t.edgeBleach&&(this.makeTexture(),t.map=this.tex),super.setUniforms(t)}dispose(){super.dispose(),this.tex&&this.tex.dispose()}}je.add(\"point\",Wc);class qc extends zr{constructor(t,e,i){super(t,e,i),this.type=\"dot\",this.parameters=Object.assign({thresholdType:{type:\"select\",rebuild:!0,options:{value:\"value\",sigma:\"sigma\"}},thresholdMin:{type:\"number\",precision:3,max:1/0,min:-1/0,rebuild:!0},thresholdMax:{type:\"number\",precision:3,max:1/0,min:-1/0,rebuild:!0},thresholdOut:{type:\"boolean\",rebuild:!0},dotType:{type:\"select\",rebuild:!0,options:{\"\":\"\",sphere:\"sphere\",point:\"point\"}},radiusType:{type:\"select\",options:{\"\":\"\",value:\"value\",\"abs-value\":\"abs-value\",\"value-min\":\"value-min\",deviation:\"deviation\",size:\"size\"}},radius:{type:\"number\",precision:3,max:10,min:.001,property:\"size\"},scale:{type:\"number\",precision:3,max:10,min:.001},sphereDetail:!0,disableImpostor:!0,pointSize:{type:\"number\",precision:1,max:100,min:0,buffer:!0},sizeAttenuation:{type:\"boolean\",buffer:!0},sortParticles:{type:\"boolean\",rebuild:!0},useTexture:{type:\"boolean\",buffer:!0},alphaTest:{type:\"range\",step:.001,max:1,min:0,buffer:!0},forceTransparent:{type:\"boolean\",buffer:!0},edgeBleach:{type:\"range\",step:.001,max:1,min:0,buffer:!0}},this.parameters,{colorScheme:{type:\"select\",update:\"color\",options:{\"\":\"\",value:\"value\",uniform:\"uniform\",random:\"random\"}}}),t instanceof Eo?(this.surface=void 0,this.volume=new ba(t)):(this.surface=t,this.volume=void 0),this.init(i)}init(t){var e=t||{};e.colorScheme=st(e.colorScheme,\"uniform\"),e.colorValue=st(e.colorValue,14540253),this.thresholdType=st(e.thresholdType,\"sigma\"),this.thresholdMin=st(e.thresholdMin,2),this.thresholdMax=st(e.thresholdMax,1/0),this.thresholdOut=st(e.thresholdOut,!1),this.dotType=st(e.dotType,\"point\"),this.radius=st(e.radius,.1),this.scale=st(e.scale,1),this.pointSize=st(e.pointSize,1),this.sizeAttenuation=st(e.sizeAttenuation,!0),this.sortParticles=st(e.sortParticles,!1),this.useTexture=st(e.useTexture,!1),this.alphaTest=st(e.alphaTest,.5),this.forceTransparent=st(e.forceTransparent,!1),this.edgeBleach=st(e.edgeBleach,0),super.init(e),this.build()}attach(t){this.bufferList.forEach((t=>{this.viewer.add(t)})),this.setVisibility(this.visible),t()}create(){var t={};if(this.volume){var e,i,r=this.volume;\"sigma\"===this.thresholdType?(e=r.getValueForSigma(this.thresholdMin),i=r.getValueForSigma(this.thresholdMax)):(e=this.thresholdMin,i=this.thresholdMax),r.setFilter(e,i,this.thresholdOut),Object.assign(t,{position:r.getDataPosition(),color:r.getDataColor(this.getColorParams())}),\"sphere\"===this.dotType&&Object.assign(t,{radius:r.getDataSize(this.radius,this.scale),picking:r.getDataPicking()})}else{var s=this.surface;Object.assign(t,{position:s.getPosition(),color:s.getColor(this.getColorParams())}),\"sphere\"===this.dotType&&Object.assign(t,{radius:s.getSize(this.radius,this.scale),picking:s.getPicking()})}\"sphere\"===this.dotType?this.dotBuffer=new Gc(t,this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!1})):this.dotBuffer=new Wc(t,this.getBufferParams({pointSize:this.pointSize,sizeAttenuation:this.sizeAttenuation,sortParticles:this.sortParticles,useTexture:this.useTexture,alphaTest:this.alphaTest,forceTransparent:this.forceTransparent,edgeBleach:this.edgeBleach})),this.bufferList.push(this.dotBuffer)}update(t={}){if(0===this.bufferList.length)return;const e={};t.color&&(this.volume?Object.assign(e,{color:this.volume.getDataColor(this.getColorParams())}):Object.assign(e,{color:this.surface.getColor(this.getColorParams())})),\"sphere\"===this.dotType&&(t.radius||t.scale)&&(this.volume?Object.assign(e,{radius:this.volume.getDataSize(this.radius,this.scale)}):Object.assign(e,{radius:this.surface.getSize(this.radius,this.scale)})),this.dotBuffer.setAttributes(e)}setParameters(t,e={},i){return t&&void 0!==t.thresholdType&&this.volume instanceof Eo&&(\"value\"===this.thresholdType&&\"sigma\"===t.thresholdType?(this.thresholdMin=this.volume.getSigmaForValue(this.thresholdMin),this.thresholdMax=this.volume.getSigmaForValue(this.thresholdMax)):\"sigma\"===this.thresholdType&&\"value\"===t.thresholdType&&(this.thresholdMin=this.volume.getValueForSigma(this.thresholdMin),this.thresholdMax=this.volume.getValueForSigma(this.thresholdMax)),this.thresholdType=t.thresholdType),t&&void 0!==t.radiusType&&(\"radius\"===t.radiusType?this.radius=.1:this.radius=parseFloat(t.radiusType),e.radius=!0,\"sphere\"!==this.dotType||Ie&&!this.disableImpostor||(i=!0)),t&&void 0!==t.radius&&(e.radius=!0,\"sphere\"!==this.dotType||Ie&&!this.disableImpostor||(i=!0)),t&&void 0!==t.scale&&(e.scale=!0,\"sphere\"!==this.dotType||Ie&&!this.disableImpostor||(i=!0)),super.setParameters(t,e,i),this}}Ve.add(\"shader/Image.vert\",\"uniform float clipRadius;\\nuniform vec3 clipCenter;\\nvarying vec2 vUv;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvarying vec3 vViewPosition;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\nvoid main() {\\n#include begin_vertex\\n#include project_vertex\\nvUv = uv;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvViewPosition = -mvPosition.xyz;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n}\"),Ve.add(\"shader/Image.frag\",\"uniform sampler2D map;\\nuniform float opacity;\\nuniform vec2 mapSize;\\nuniform float clipNear;\\nuniform float clipRadius;\\nvarying vec2 vUv;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvarying vec3 vViewPosition;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#if defined( PICKING )\\nuniform sampler2D pickingMap;\\nuniform float objectId;\\n#else\\n#include fog_pars_fragment\\n#endif\\n#if defined( CUBIC_INTERPOLATION )\\n#if defined( CATMULROM_FILTER ) || defined( MITCHELL_FILTER )\\n#if defined( CATMULROM_FILTER )\\nconst float B = 0.0;\\nconst float C = 0.5;\\n#elif defined( MITCHELL_FILTER )\\nconst float B = 0.333;\\nconst float C = 0.333;\\n#endif\\nfloat filter( float x ){\\nfloat f = x;\\nif( f < 0.0 ){\\nf = -f;\\n}\\nif( f < 1.0 ){\\nreturn ( ( 12.0 - 9.0 * B - 6.0 * C ) * ( f * f * f ) +\\n( -18.0 + 12.0 * B + 6.0 *C ) * ( f * f ) +\\n( 6.0 - 2.0 * B ) ) / 6.0;\\n}else if( f >= 1.0 && f < 2.0 ){\\nreturn ( ( -B - 6.0 * C ) * ( f * f * f )\\n+ ( 6.0 * B + 30.0 * C ) * ( f *f ) +\\n( - ( 12.0 * B ) - 48.0 * C ) * f +\\n8.0 * B + 24.0 * C ) / 6.0;\\n}else{\\nreturn 0.0;\\n}\\n}\\n#elif defined( BSPLINE_FILTER )\\nfloat filter( float x ){\\nfloat f = x;\\nif( f < 0.0 ){\\nf = -f;\\n}\\nif( f >= 0.0 && f <= 1.0 ){\\nreturn ( 2.0 / 3.0 ) + ( 0.5 ) * ( f * f * f ) - ( f * f );\\n}else if( f > 1.0 && f <= 2.0 ){\\nreturn 1.0 / 6.0 * pow( ( 2.0 - f ), 3.0 );\\n}\\nreturn 1.0;\\n}\\n#else\\nfloat filter( float x ){\\nreturn 1.0;\\n}\\n#endif\\nvec4 biCubic( sampler2D tex, vec2 texCoord ){\\nvec2 texelSize = 1.0 / mapSize;\\ntexCoord -= texelSize / 2.0;\\nvec4 nSum = vec4( 0.0 );\\nfloat nDenom = 0.0;\\nvec2 cell = fract( texCoord * mapSize );\\nfor( float m = -1.0; m <= 2.0; ++m ){\\nfor( float n = -1.0; n <= 2.0; ++n ){\\nvec4 vecData = texture2D(\\ntex, texCoord + texelSize * vec2( m, n )\\n);\\nfloat c = filter( m - cell.x ) * filter( -n + cell.y );\\nnSum += vecData * c;\\nnDenom += c;\\n}\\n}\\nreturn nSum / nDenom;\\n}\\n#endif\\nvoid main(){\\n#include nearclip_fragment\\n#include radiusclip_fragment\\n#if defined( CUBIC_INTERPOLATION )\\ngl_FragColor = biCubic( map, vUv );\\n#else\\ngl_FragColor = texture2D( map, vUv );\\n#endif\\n#if defined( PICKING )\\nif( gl_FragColor.a < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( texture2D( pickingMap, vUv ).xyz, objectId );\\n#else\\nif( gl_FragColor.a < 0.01 )\\ndiscard;\\ngl_FragColor.a *= opacity;\\n#include fog_fragment\\n#endif\\n}\");const Xc=new Uint16Array([0,1,2,1,3,2]),Yc=new Float32Array([0,1,0,0,1,1,1,0]),Kc=Object.assign({filter:\"nearest\",forceTransparent:!0},zo),Zc=Object.assign({filter:{updateShader:!0,uniform:!0}},Vo);class Qc extends Go{constructor(e,i){super({position:e.position,index:Xc,picking:e.picking},i),this.parameterTypes=Zc,this.alwaysTransparent=!0,this.hasWireframe=!1,this.vertexShader=\"Image.vert\",this.fragmentShader=\"Image.frag\";const{imageData:r,width:s,height:n}=e,o=new G(r,s,n);o.flipY=!0,this.tex=o;const a=r.length,c=new Uint8Array(a);for(let t=0;t>16&255,c[t+1]=e>>8&255,c[t+2]=255&e}const l=new G(c,s,n);l.flipY=!0,l.minFilter=x,l.magFilter=x,this.pickingTex=l,this.addUniforms({map:{value:o},pickingMap:{value:l},mapSize:{value:new t(s,n)}}),this.geometry.setAttribute(\"uv\",new M(Yc,2))}get defaultParameters(){return Kc}getDefines(t){const e=super.getDefines(t),i=this.parameters.filter;return i.startsWith(\"cubic\")&&(e.CUBIC_INTERPOLATION=1,i.endsWith(\"bspline\")?e.BSPLINE_FILTER=1:i.endsWith(\"catmulrom\")?e.CATMULROM_FILTER=1:i.endsWith(\"mitchell\")&&(e.MITCHELL_FILTER=1)),e}updateTexture(){const t=this.tex,e=this.parameters.filter;e.startsWith(\"cubic\")?(t.minFilter=x,t.magFilter=x):\"linear\"===e?(t.minFilter=A,t.magFilter=A):(t.minFilter=x,t.magFilter=x),t.needsUpdate=!0,this.pickingTex.needsUpdate=!0}makeMaterial(){super.makeMaterial(),this.updateTexture();const t=this.material;t.uniforms.map.value=this.tex,t.blending=U,t.needsUpdate=!0;const e=this.wireframeMaterial;e.uniforms.map.value=this.tex,e.blending=U,e.needsUpdate=!0;const i=this.pickingMaterial;i.uniforms.map.value=this.tex,i.uniforms.pickingMap.value=this.pickingTex,i.blending=U,i.needsUpdate=!0}setUniforms(t){t&&void 0!==t.filter&&(this.updateTexture(),t.map=this.tex),super.setUniforms(t)}}class Jc{constructor(t,e){const i=e||{};this.dimension=st(i.dimension,\"x\"),this.positionType=st(i.positionType,\"percent\"),this.position=st(i.position,30),this.thresholdType=st(i.thresholdType,\"sigma\"),this.thresholdMin=st(i.thresholdMin,-1/0),this.thresholdMax=st(i.thresholdMax,1/0),this.normalize=st(i.normalize,!1),this.volume=t}getPositionFromCoordinate(t){const i=this.dimension,r=this.volume,s=r.matrix,n=(new e).setFromMatrixPosition(s)[i],o=(new e).setFromMatrixScale(s)[i];let a;return a=\"x\"===i?r.nx:\"y\"===i?r.ny:r.nz,Math.round(((t-n)/(a/100)+1)/o)}getData(t){t=t||{};const i=this.volume,r=i.data,s=i.matrix;let n;function o(t){return Math.round(t/100*(n-1))}function a(t,e,r,s){return 3*(r*i.ny*i.nx+e*i.nx+t)+s}n=\"coordinate\"===this.positionType?this.getPositionFromCoordinate(this.position):this.position;const c=new Float32Array(12),l=new e;let h,d,u,m,p,f=0,g=0,y=0,b=i.nx,x=i.ny,v=i.nz;function w(t,e,i,r){l.set(t,e,i).applyMatrix4(s).toArray(c,r)}\"x\"===this.dimension?(u=o(i.nx),m=i.ny-1,p=i.nz-1,h=i.nz,d=i.ny,f=u,b=f+1,w(u,0,0,0),w(u,m,0,3),w(u,0,p,6),w(u,m,p,9)):\"y\"===this.dimension?(u=i.nx-1,m=o(i.ny),p=i.nz-1,h=i.nz,d=i.nx,g=m,x=g+1,w(0,m,0,0),w(u,m,0,3),w(0,m,p,6),w(u,m,p,9)):\"z\"===this.dimension&&(u=i.nx-1,m=i.ny-1,p=o(i.nz),h=i.nx,d=i.ny,y=p,v=y+1,w(0,0,p,0),w(0,m,p,3),w(u,0,p,6),w(u,m,p,9));let A=0,_=0;const S=new Uint8Array(h*d*4),C=new Float32Array(h*d);let P,I;\"sigma\"===this.thresholdType?(P=i.getValueForSigma(this.thresholdMin),I=i.getValueForSigma(this.thresholdMax)):(P=this.thresholdMin,I=this.thresholdMax);const k=Object.assign({},t.colorParams,{volume:i});this.normalize&&(k.domain=[0,1]);const M=Fe.getScheme(k),T=new Float32Array(3),B=M.getScale();let D,$=0,O=0;if(this.normalize){$=1/0,D=-1/0;for(let t=g;tD&&(D=s)}O=D-$}for(let t=g;tP&&n{this.viewer.add(t)})),this.setVisibility(this.visible),t()}create(){const t=new Jc(this.volume,{positionType:this.positionType,position:this.position,dimension:this.dimension,thresholdType:this.thresholdType,thresholdMin:this.thresholdMin,thresholdMax:this.thresholdMax,normalize:this.normalize}),e=new Qc(t.getData({colorParams:this.getColorParams()}),this.getBufferParams({filter:this.filter}));this.bufferList.push(e)}}function el(t){Me.error(`makeRepresentation: representation type ${t} unknown`)}const il={name:\"some element\",status:\"\"};class rl{constructor(t,e={}){this.stage=t,this.signals={statusChanged:new et,nameChanged:new et,disposed:new et},this.parameters=nt(e,this.defaultParameters),this.uuid=Bt()}get defaultParameters(){return il}get name(){return this.parameters.name}setStatus(t){return this.parameters.status=t,this.signals.statusChanged.dispatch(t),this}setName(t){return this.parameters.name=t,this.signals.nameChanged.dispatch(t),this}dispose(){this.signals.disposed.dispatch()}}const sl=Object.assign({visible:!0},il);class nl extends rl{constructor(t,e,i={},r){super(t,Object.assign({name:e.type},i)),this.parent=r,this.signals=Object.assign({visibilityChanged:new et,parametersChanged:new et},this.signals),this.setRepresentation(e)}get defaultParameters(){return sl}get visible(){return this.parameters.visible}get type(){return\"representation\"}getType(){return this.repr.type}setRepresentation(t){this._disposeRepresentation(),this.repr=t,this.stage.tasks.listen(this.repr.tasks),this.updateVisibility()}_disposeRepresentation(){this.repr&&(this.stage.tasks.unlisten(this.repr.tasks),this.repr.dispose())}dispose(){this.parent&&this.parent.hasRepresentation(this)?this.parent.removeRepresentation(this):(this._disposeRepresentation(),this.signals.disposed.dispatch())}setVisibility(t){return this.parameters.visible=t,this.updateVisibility(),this.signals.visibilityChanged.dispatch(this.parameters.visible),this}getVisibility(){return this.parent?this.parent.parameters.visible&&this.parameters.visible:this.parameters.visible}toggleVisibility(){return this.setVisibility(!this.parameters.visible)}updateVisibility(){this.repr.setVisibility(this.getVisibility())}update(t){return this.repr.update(t),this}build(t){return this.repr.build(t),this}setSelection(t){const e=this.repr;return e.setSelection&&e.setSelection(t),this}setParameters(t){return this.repr.setParameters(t),this.signals.parametersChanged.dispatch(this.repr.getParameters()),this}getParameters(){return this.repr.getParameters()}setColor(t){return this.repr.setColor(t),this}}const ol=new i,al=new e,cl={name:\"\",status:\"\",visible:!0};class ll{constructor(t,s,n={}){this.stage=t,this.object=s,this.signals={representationAdded:new et,representationRemoved:new et,visibilityChanged:new et,matrixChanged:new et,statusChanged:new et,nameChanged:new et,disposed:new et},this.reprList=[],this.annotationList=[],this.matrix=new i,this.position=new e,this.quaternion=new r,this.scale=new e(1,1,1),this.transform=new i,this.parameters=nt(n,this.defaultParameters),this.uuid=Bt(),this.viewer=t.viewer,this.controls=new ua(this)}get defaultParameters(){return cl}get name(){return this.parameters.name}get status(){return this.parameters.status}get visible(){return this.parameters.visible}setPosition(t){return Array.isArray(t)?this.position.fromArray(t):this.position.copy(t),this.updateMatrix(),this}setRotation(t){if(Array.isArray(t))if(3===t.length){const e=(new j).fromArray(t);this.quaternion.setFromEuler(e)}else this.quaternion.fromArray(t);else t instanceof j?this.quaternion.setFromEuler(t):this.quaternion.copy(t);return this.updateMatrix(),this}setScale(t){return this.scale.set(t,t,t),this.updateMatrix(),this}setTransform(t){return this.transform.copy(t),this.updateMatrix(),this}updateMatrix(){const t=this.getCenterUntransformed(al);this.matrix.makeTranslation(-t.x,-t.y,-t.z),ol.makeRotationFromQuaternion(this.quaternion),this.matrix.premultiply(ol),ol.makeScale(this.scale.x,this.scale.y,this.scale.z),this.matrix.premultiply(ol);const e=this.position;ol.makeTranslation(e.x+t.x,e.y+t.y,e.z+t.z),this.matrix.premultiply(ol),this.matrix.premultiply(this.transform),this.updateRepresentationMatrices(),this.stage.viewer.updateBoundingBox(),this.signals.matrixChanged.dispatch(this.matrix)}updateRepresentationMatrices(){this.reprList.forEach((t=>{t.setParameters({matrix:this.matrix})}))}addAnnotation(t,e,i){const r=new ca(this,t,e,i);return this.annotationList.push(r),r}eachAnnotation(t){this.annotationList.slice().forEach(t)}removeAnnotation(t){const e=this.annotationList.indexOf(t);-1!==e&&(this.annotationList.splice(e,1),t.dispose())}removeAllAnnotations(){this.eachAnnotation((t=>t.dispose())),this.annotationList.length=0}_addRepresentation(t,e,i,r=!1){const s=i||{},n=this.stage.getParameters();s.matrix=this.matrix.clone(),s.quality=s.quality||n.quality,s.disableImpostor=st(s.disableImpostor,!n.impostor),s.useWorker=st(s.useWorker,n.workerDefault),s.visible=st(s.visible,!0);const o=Object.assign({},s,{visible:this.parameters.visible&&s.visible}),a=function(t,e,i,r){var s;if(De&&Me.time(\"makeRepresentation \"+t),e instanceof Cc){if(!(s=Ne.get(t)))return void el(t)}else if(e instanceof Oo)if(\"surface\"===t)s=Yo;else{if(\"dot\"!==t)return void el(t);s=qc}else if(e instanceof Eo)if(\"surface\"===t)s=Yo;else if(\"dot\"===t)s=qc;else{if(\"slice\"!==t)return void el(t);s=tl}else if(e instanceof Mc)s=Tc,e=e.getBufferList();else{if(\"buffer\"!==t)return void Me.error(\"makeRepresentation: object \"+e+\" unknown\");s=Tc}const n=new s(e,i,r);return De&&Me.timeEnd(\"makeRepresentation \"+t),n}(t,e,this.viewer,o),c=new nl(this.stage,a,s,this);return r||(this.reprList.push(c),this.signals.representationAdded.dispatch(c)),c}addBufferRepresentation(t,e){return this._addRepresentation.call(this,\"buffer\",t,e)}hasRepresentation(t){return-1!==this.reprList.indexOf(t)}eachRepresentation(t){this.reprList.slice().forEach(t)}removeRepresentation(t){const e=this.reprList.indexOf(t);-1!==e&&(this.reprList.splice(e,1),t.dispose(),this.signals.representationRemoved.dispatch(t))}updateRepresentations(t){this.reprList.forEach((e=>e.update(t))),this.stage.viewer.requestRender()}removeAllRepresentations(){this.eachRepresentation((t=>t.dispose()))}dispose(){this.removeAllAnnotations(),this.removeAllRepresentations(),this.reprList.length=0,this.signals.disposed.dispatch()}setVisibility(t){return this.parameters.visible=t,this.eachRepresentation((t=>t.updateVisibility())),this.eachAnnotation((t=>t.updateVisibility())),this.signals.visibilityChanged.dispatch(t),this}setStatus(t){return this.parameters.status=t,this.signals.statusChanged.dispatch(t),this}setName(t){return this.parameters.name=t,this.signals.nameChanged.dispatch(t),this}getBox(...t){return this.getBoxUntransformed(...t).clone().applyMatrix4(this.matrix)}getCenter(...t){return this.getCenterUntransformed(...t).clone().applyMatrix4(this.matrix)}getZoom(...t){return this.stage.getZoomForBox(this.getBox(...t))}getBoxUntransformed(...t){return new a}getCenterUntransformed(...t){return this.getBoxUntransformed().getCenter(new e)}autoView(t){this.stage.animationControls.zoomMove(this.getCenter(),this.getZoom(),st(t,0))}}class hl{constructor(t=[]){this.list=t;const e=t.length;for(let i=0;i0?this.list[0]:void 0}forEach(t){return this.list.forEach(t),this}dispose(){return this.forEach((t=>t.dispose()))}}class dl extends hl{setParameters(t){return this.forEach((e=>e.setParameters(t)))}setVisibility(t){return this.forEach((e=>e.setVisibility(t)))}setSelection(t){return this.forEach((e=>e.setSelection(t)))}setColor(t){return this.forEach((e=>e.setColor(t)))}update(t){return this.forEach((e=>e.update(t)))}build(t){return this.forEach((e=>e.build(t)))}dispose(t){return this.forEach((t=>t.dispose()))}}const ul=Object.assign({defaultStep:1,defaultTimeout:50,defaultInterpolateType:\"\",defaultInterpolateStep:5,defaultMode:\"loop\",defaultDirection:\"forward\",initialFrame:0},il);class ml extends rl{constructor(t,e,i={}){super(t,Object.assign({name:e.name},i)),this.trajectory=e,this.signals=Object.assign(this.signals,{frameChanged:new et,playerChanged:new et,countChanged:new et,parametersChanged:new et}),e.signals.frameChanged.add((t=>{this.signals.frameChanged.dispatch(t)})),e.signals.playerChanged.add((t=>{this.signals.playerChanged.dispatch(t)})),e.signals.countChanged.add((t=>{this.signals.countChanged.dispatch(t)})),void 0!==i.initialFrame&&this.setFrame(i.initialFrame)}get defaultParameters(){return ul}get type(){return\"trajectory\"}setFrame(t){this.trajectory.setFrame(t)}setParameters(t={}){this.trajectory.setParameters(t),this.signals.parametersChanged.dispatch(t)}dispose(){this.trajectory.dispose(),super.dispose()}}class pl{constructor(t,e){this.name=t,this.path=e,this.coordinates=[],this.boxes=[],this.times=[],this.timeOffset=0,this.deltaTime=1}get type(){return\"Frames\"}}class fl{constructor(t,e){let r,s;if(this.A=new ho(3,3),this.W=new ho(1,3),this.U=new ho(3,3),this.V=new ho(3,3),this.VH=new ho(3,3),this.R=new ho(3,3),this.tmp=new ho(3,3),this.c=new ho(3,3),t instanceof Cc)r=t.atomCount;else{if(!(t instanceof Float32Array))return;r=t.length/3}if(e instanceof Cc)s=e.atomCount;else{if(!(e instanceof Float32Array))return;s=e.length/3}const n=Math.min(r,s),o=new ho(3,n),a=new ho(3,n);this.coords1t=new ho(n,3),this.coords2t=new ho(n,3),this.transformationMatrix=new i,this.c.data.set([1,0,0,0,1,0,0,0,-1]),this.prepCoords(t,o,n,!1),this.prepCoords(e,a,n,!1),this._superpose(o,a)}_superpose(t,e){this.mean1=fo(t),this.mean2=fo(e),go(t,this.mean1),go(e,this.mean2),uo(this.coords1t,t),uo(this.coords2t,e),mo(this.A,this.coords2t,this.coords1t),wo(this.A,this.W,this.U,this.V),function(t,e){const i=t.data,r=e.data,s=i[4],n=i[8],o=i[5],a=i[7],c=i[0],l=c*s,h=c*o,d=i[3],u=i[1],m=d*u,p=i[2],f=d*p,g=i[6],y=g*u,b=g*p,x=1/(l*n-h*a-m*n+f*a+y*o-b*s);r[0]=(s*n-o*a)*x,r[1]=-(u*n-p*a)*x,r[2]=-(-u*o+p*s)*x,r[3]=-(d*n-o*g)*x,r[4]=(c*n-b)*x,r[5]=-(h-f)*x,r[6]=-(-d*a+s*g)*x,r[7]=-(c*a-y)*x,r[8]=(l-m)*x}(this.V,this.VH),po(this.R,this.U,this.VH),function(t){const e=t.data;return e[0]*e[4]*e[8]-e[0]*e[5]*e[7]-e[3]*e[1]*e[8]+e[3]*e[2]*e[7]+e[6]*e[1]*e[5]-e[6]*e[2]*e[4]}(this.R)<0&&(De&&Me.log(\"R not a right handed system\"),po(this.tmp,this.c,this.VH),po(this.R,this.U,this.tmp));const i=new ho(4,4),r=new ho(4,4),s=new ho(4,4),n=new ho(4,4),o=new ho(4,4),a=new ho(4,4),c=this.R.data,l=this.mean1,h=this.mean2;n.data.set([1,0,0,-l[0],0,1,0,-l[1],0,0,1,-l[2],0,0,0,1]),o.data.set([c[0],c[1],c[2],0,c[3],c[4],c[5],0,c[6],c[7],c[8],0,0,0,0,1]),a.data.set([1,0,0,h[0],0,1,0,h[1],0,0,1,h[2],0,0,0,1]),uo(r,n),mo(i,o,r),uo(s,i),mo(r,a,s),uo(i,r),this.transformationMatrix.elements=i.data}prepCoords(t,e,i,r){let s=0;const n=e.data;let o=3,a=3*i;if(r&&(a=4*i,o=4),t instanceof Cc)t.eachAtom((function(t){s{t!==this&&this.pause()}),this);const i=st(t.frameCount,1);this.traj=t,this.parameters=nt(e,gl),this.parameters.end=Math.min(st(e.end,i-1),i-1),this.parameters.step=st(e.step,Math.ceil((i+1)/100)),this._currentFrame=this.parameters.start,this._direction=\"bounce\"===this.parameters.direction?\"forward\":this.parameters.direction,t.signals.countChanged.add((t=>{this.parameters.end=Math.min(st(this.parameters.end,t-1),t-1)}),this),this._animate=this._animate.bind(this)}get isRunning(){return this._run}setParameters(t={}){ot(this.parameters,t),void 0!==t.direction&&\"bounce\"!==this.parameters.direction&&(this._direction=this.parameters.direction)}_animate(){if(!this._run)return;this._currentTime=window.performance.now();const t=this._currentTime-this._previousTime,e=this.parameters.interpolateType?this.parameters.interpolateStep:1,i=this.parameters.timeout/e,r=this.traj;if(r&&r.frameCount&&!r.inProgress&&t>=i)if(this.parameters.interpolateType)if(this._currentStep>this.parameters.interpolateStep&&(this._currentStep=1),1===this._currentStep&&(this._currentFrame=this._nextInterpolated()),r.hasFrame(this._currentFrame)){this._currentStep+=1;const t=this._currentStep/(this.parameters.interpolateStep+1),[e,i,s,n]=this._currentFrame;r.setFrameInterpolated(e,i,s,n,t,this.parameters.interpolateType),this._previousTime=this._currentTime}else r.loadFrame(this._currentFrame);else{const t=this._next();r.hasFrame(t)?(r.setFrame(t),this._previousTime=this._currentTime):r.loadFrame(t)}window.requestAnimationFrame(this._animate)}_next(){const t=this.parameters;let e;return e=\"forward\"===this._direction?this.traj.currentFrame+t.step:this.traj.currentFrame-t.step,(e>t.end||e=t.end?i=t.start:\"backward\"===t.direction&&e<=t.start&&(i=t.end),this.traj.setFrame(i),this._run=!0,this._animate(),this.signals.startedRunning.dispatch()}}pause(){this._run=!1,this.signals.haltedRunning.dispatch()}stop(){this.pause(),this.traj.setFrame(this.parameters.start)}}class bl{constructor(t,e,i={}){this.signals={countChanged:new et,frameChanged:new et,playerChanged:new et},this.frameCache={},this.loadQueue={},this.boxCache={},this.pathCache={},this.frameCacheSize=0,this._frameCount=0,this._currentFrame=-1,this._disposed=!1,this.deltaTime=st(i.deltaTime,0),this.timeOffset=st(i.timeOffset,0),this.centerPbc=st(i.centerPbc,!1),this.removePbc=st(i.removePbc,!1),this.removePeriodicity=st(i.removePeriodicity,!1),this.superpose=st(i.superpose,!1),this.name=t.replace(/^.*[\\\\/]/,\"\"),this.trajPath=t,this.selection=new pe(st(i.sele,\"backbone and not hydrogen\")),this.selection.signals.stringChanged.add((()=>{this.selectionIndices=this.structure.getAtomIndices(this.selection),this._resetCache(),this._saveInitialCoords(),this.setFrame(this._currentFrame)}))}get frameCount(){return this._frameCount}get currentFrame(){return this._currentFrame}_init(t){this.setStructure(t),this._loadFrameCount(),this.setPlayer(new yl(this))}_loadFrameCount(){}setStructure(t){this.structure=t,this.atomCount=t.atomCount,this.backboneIndices=this._getIndices(new pe(\"backbone and not hydrogen\")),this._makeAtomIndices(),this._saveStructureCoords(),this.selectionIndices=this._getIndices(this.selection),this._resetCache(),this._saveInitialCoords(),this.setFrame(this._currentFrame)}_saveInitialCoords(){this.structure.hasCoords()?(this.initialCoords=new Float32Array(this.structureCoords),this._makeSuperposeCoords()):this.frameCache[0]?(this.initialCoords=new Float32Array(this.frameCache[0]),this._makeSuperposeCoords()):this.loadFrame(0,(()=>this._saveInitialCoords()))}_saveStructureCoords(){this.structureCoords=this.structure.getAtomData({what:{position:!0}}).position}setSelection(t){return this.selection.setString(t),this}_getIndices(t){let e=0;const i=t.test,r=[];return i&&this.structure.eachAtom((t=>{i(t)&&r.push(e),e+=1})),r}_makeSuperposeCoords(){const t=3*this.selectionIndices.length;this.coords1=new Float32Array(t),this.coords2=new Float32Array(t);const e=this.initialCoords,i=this.coords2;for(let r=0;r!!this.frameCache[t])):!!this.frameCache[t]}setFrame(t,e){return void 0===t||(this.inProgress=!0,-1===t||this.frameCache[t]?(this._updateStructure(t),e&&e()):this.loadFrame(t,(()=>{this._updateStructure(t),e&&e()}))),this}_interpolate(t,e,i,r,s,n){const o=this.frameCache;let a;a=\"spline\"===n?function(t,e,i,r,s){const n=t.length,o=new Float32Array(n);for(let a=0;a{this._interpolate(t,e,i,r,s,n),o&&o()})):(this._interpolate(t,e,i,r,s,n),o&&o()),this}loadFrame(t,e){Array.isArray(t)?t.forEach((t=>{this.loadQueue[t]||this.frameCache[t]||(this.loadQueue[t]=!0,this._loadFrame(t,(()=>{delete this.loadQueue[t]})))})):this.loadQueue[t]||this.frameCache[t]||(this.loadQueue[t]=!0,this._loadFrame(t,(()=>{delete this.loadQueue[t],e&&e()})))}_loadFrame(t,e){Me.error(\"Trajectory._loadFrame not implemented\",t,e)}_updateStructure(t){this._disposed?console.error(\"updateStructure: traj disposed\"):(-1===t?this.structureCoords&&this.structure.updatePosition(this.structureCoords):this.structure.updatePosition(this.frameCache[t]),this.structure.trajectory={name:this.trajPath,frame:t},this._currentFrame=t,this.inProgress=!1,this.signals.frameChanged.dispatch(t))}_doSuperpose(t){const e=3*this.selectionIndices.length,i=this.coords1,r=this.coords2;for(let r=0;r0&&this.centerPbc){const t=[e[0],e[4],e[8]],r=function(t,e,i){return[wi(e,i[0],3,0,t),wi(e,i[1],3,1,t),wi(e,i[2],3,2,t)]}(this.backboneIndices,i,t);!function(t,e,i){if(0===i[0]||0===i[8]||0===i[4])return;const r=t.length,s=i[0],n=i[1],o=i[2],a=-e[0]+s+s/2,c=-e[1]+n+n/2,l=-e[2]+o+o/2;for(let e=0;e.5&&(t[s+r]-=e[3*r+r]*Math.round(n))}}(i,e,t)}this.removePbc&&function(t,e){if(0===e[0]||0===e[8]||0===e[4])return;const i=t.length;for(let r=3;r.9*e[3*i+i])if(s>0)for(let s=0;s<3;++s)t[r+s]-=e[3*i+s];else for(let s=0;s<3;++s)t[r+s]+=e[3*i+s]}}(i,e)}this.selectionIndices.length>0&&this.coords1&&this.superpose&&this._doSuperpose(i),this.frameCache[t]=i,this.boxCache[t]=e,this.frameCacheSize+=1}_setFrameCount(t){t!==this._frameCount&&(this._frameCount=t,this.signals.countChanged.dispatch(t))}dispose(){this._resetCache(),this._disposed=!0,this.player&&this.player.stop()}setPlayer(t){this.player=t,this.signals.playerChanged.dispatch(t)}getFrameTime(t){return this.timeOffset+t*this.deltaTime}}class xl extends bl{constructor(t,e,i){const r=i||{};r.timeOffset=st(r.timeOffset,t.timeOffset),r.deltaTime=st(r.deltaTime,t.deltaTime),super(\"\",e,r),this.name=t.name,this.path=t.path,this.frames=t.coordinates,this.boxes=t.boxes,this._init(e)}get type(){return\"frames\"}_makeAtomIndices(){\"StructureView\"===this.structure.type?this.atomIndices=this.structure.getAtomIndices():this.atomIndices=void 0}_loadFrame(t,e){let i;const r=this.frames[t];if(this.atomIndices){const t=this.atomIndices,e=t.length;i=new Float32Array(3*e);for(let s=0;s{const s=i.response;if(!s)return void Me.error(`empty arrayBuffer for '${r}'`);const n=new Int32Array(s,0,1)[0],o=new Float32Array(s,8,9),a=new Float32Array(s,44);this._process(t,o,a,n),\"function\"==typeof e&&e()}),!1),i.send(s)}_loadFrameCount(){const t=new XMLHttpRequest,e=qe.getCountUrl(this.trajPath);t.open(\"GET\",e,!0),t.addEventListener(\"load\",(()=>{this._setFrameCount(parseInt(t.response))}),!1),t.send()}}class Al extends bl{constructor(t,e,i){super(\"\",e,i),this.requestCallback=t,this._init(e)}get type(){return\"callback\"}_makeAtomIndices(){const t=[];if(\"StructureView\"===this.structure.type){const e=this.structure.getAtomIndices(),i=e.length;let r=e[0],s=e[0];for(let n=1;n{this._process(t,i,r,s),\"function\"==typeof e&&e()}),t,this.atomIndices)}_loadFrameCount(){this.requestCallback((t=>this._setFrameCount(t)))}}Cc.prototype.getView=function(t){return new _l(this,t)};class _l extends Cc{constructor(t,i){super(),this.structure=t,this.selection=i,this.center=new e,this.boundingBox=new a,this._bp=this.getBondProxy(),this._ap=this.getAtomProxy(),this._rp=this.getResidueProxy(),this._cp=this.getChainProxy(),this.selection&&this.selection.signals.stringChanged.add(this.refresh,this),this.structure.signals.refreshed.add(this.refresh,this),this.refresh()}init(){}get type(){return\"StructureView\"}get name(){return this.structure.name}get path(){return this.structure.path}get title(){return this.structure.title}get id(){return this.structure.id}get data(){return this.structure.data}get atomSetDict(){return this.structure.atomSetDict}get biomolDict(){return this.structure.biomolDict}get entityList(){return this.structure.entityList}get unitcell(){return this.structure.unitcell}get frames(){return this.structure.frames}get boxes(){return this.structure.boxes}get validation(){return this.structure.validation}get bondStore(){return this.structure.bondStore}get backboneBondStore(){return this.structure.backboneBondStore}get rungBondStore(){return this.structure.rungBondStore}get atomStore(){return this.structure.atomStore}get residueStore(){return this.structure.residueStore}get chainStore(){return this.structure.chainStore}get modelStore(){return this.structure.modelStore}get atomMap(){return this.structure.atomMap}get residueMap(){return this.structure.residueMap}get bondHash(){return this.structure.bondHash}get spatialHash(){return this.structure.spatialHash}get _hasCoords(){return this.structure._hasCoords}set _hasCoords(t){this.structure._hasCoords=t}refresh(){De&&Me.time(\"StructureView.refresh\"),this.atomSetCache={};const t=this.structure;if(this.selection.isAllSelection()&&t!==this&&t.atomSet&&t.bondSet){this.atomSet=t.atomSet.clone(),this.bondSet=t.bondSet.clone();for(let t in this.atomSetDict){const e=this.atomSetDict[t];this.atomSetCache[\"__\"+t]=e.clone()}this.atomCount=t.atomCount,this.bondCount=t.bondCount,this.boundingBox.copy(t.boundingBox),this.center.copy(t.center)}else if(this.selection.isNoneSelection()&&t!==this&&t.atomSet&&t.bondSet){this.atomSet=new Os(t.atomCount),this.bondSet=new Os(t.bondCount);for(let e in this.atomSetDict)this.atomSetCache[\"__\"+e]=new Os(t.atomCount);this.atomCount=0,this.bondCount=0,this.boundingBox.makeEmpty(),this.center.set(0,0,0)}else{this.atomSet=this.getAtomSet(this.selection,!0),t.atomSet&&(this.atomSet=this.atomSet.intersection(t.atomSet)),this.bondSet=this.getBondSet();for(let t in this.atomSetDict){const e=this.atomSetDict[t];this.atomSetCache[\"__\"+t]=e.makeIntersection(this.atomSet)}this.atomCount=this.atomSet.getSize(),this.bondCount=this.bondSet.getSize(),this.boundingBox=this.getBoundingBox(),this.center=this.boundingBox.getCenter(new e)}De&&Me.timeEnd(\"StructureView.refresh\"),this.signals.refreshed.dispatch()}setSelection(t){this.selection=t,this.refresh()}getSelection(t){const e=[];t&&t.string&&e.push(t.string);const i=this.structure.getSelection();i&&i.string&&e.push(i.string),this.selection&&this.selection.string&&e.push(this.selection.string);let r=\"\";return e.length>0&&(r=`( ${e.join(\" ) AND ( \")} )`),new pe(r)}getStructure(){return this.structure.getStructure()}eachBond(t,e){this.structure.eachBond(t,this.getSelection(e))}eachAtom(t,e){const i=this.getAtomProxy(),r=this.getAtomSet(e),s=this.atomStore.count;if(r.getSize()=this.V[i][r]?(e=\"S\",this.score=this.S[i][r]):this.V[i][r]>=this.H[i][r]?(e=\"V\",this.score=this.V[i][r]):(e=\"H\",this.score=this.H[i][r]),De&&Me.log(\"Alignment: SCORE\",this.score),De&&Me.log(\"Alignment: S, V, H\",this.S[i][r],this.V[i][r],this.H[i][r]);i>0&&r>0;)\"S\"===e?this.S[i][r]===this.S[i-1][r-1]+t(i-1,r-1)?(this.ali1=this.seq1[i-1]+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--i,--r,e=\"S\"):this.S[i][r]===this.V[i][r]?e=\"V\":this.S[i][r]===this.H[i][r]?e=\"H\":(--i,--r):\"V\"===e?this.V[i][r]===this.V[i-1][r]+this.gapExtensionPenalty?(this.ali1=this.seq1[i-1]+this.ali1,this.ali2=\"-\"+this.ali2,--i,e=\"V\"):this.V[i][r]===this.S[i-1][r]+this.gap(0)?(this.ali1=this.seq1[i-1]+this.ali1,this.ali2=\"-\"+this.ali2,--i,e=\"S\"):--i:\"H\"===e?this.H[i][r]===this.H[i][r-1]+this.gapExtensionPenalty?(this.ali1=\"-\"+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--r,e=\"H\"):this.H[i][r]===this.S[i][r-1]+this.gap(0)?(this.ali1=\"-\"+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--r,e=\"S\"):--r:Me.error(\"Alignment: no matrix\");for(;i>0;)this.ali1=this.seq1[i-1]+this.ali1,this.ali2=\"-\"+this.ali2,--i;for(;r>0;)this.ali1=\"-\"+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--r;De&&Me.timeEnd(\"Alignment.trace\"),De&&Me.log([this.ali1,this.ali2])}}function kl(t,e,i=!1,r=\"\",s=\"\"){let n,o,a,c,l;if(i){let i=t,h=e;r&&s&&(i=t.getView(new pe(r)),h=e.getView(new pe(s)));const d=i.getSequence(),u=h.getSequence(),m=new Il(d.join(\"\"),u.join(\"\"));let p,f;m.calc(),m.trace(),n=0,o=0,a=m.ali1.length;const g=[],y=[];for(let t=0;tt[e]))}}}(),this.spacefillRepresentation=this.addRepresentation(\"spacefill\",{sele:\"none\",opacity:Te.opacity,color:Te.color,disablePicking:!0,radiusType:\"data\"},!0),this.distanceRepresentation=this.addRepresentation(\"distance\",Te,!0),this.angleRepresentation=this.addRepresentation(\"angle\",Te,!0),this.dihedralRepresentation=this.addRepresentation(\"dihedral\",Te,!0),this.measureRepresentations=new dl([this.spacefillRepresentation,this.distanceRepresentation,this.angleRepresentation,this.dihedralRepresentation]),this.setDefaultAssembly(this.parameters.defaultAssembly),this.structure.signals.refreshed.add((()=>{this.updateRepresentations({position:!0})}))}get defaultParameters(){return Ml}get type(){return\"structure\"}initSelection(t){this.selection=new pe(t),this.structureView=new _l(this.structure,this.selection),this.selection.signals.stringChanged.add((()=>{this.structureView.setSelection(this.selection),this.rebuildRepresentations(),this.rebuildTrajectories()}))}setSelection(t){return this.parameters.sele=t,this.selection.setString(t),this}setDefaultAssembly(t){if(void 0===this.structure.biomolDict[t]&&(t=\"\"),this.parameters.defaultAssembly!==t){const e={defaultAssembly:t};this.reprList.forEach((t=>t.setParameters(e))),this.measureRepresentations.setParameters(e),this.parameters.defaultAssembly=t,this.signals.defaultAssemblyChanged.dispatch(t)}return this}rebuildRepresentations(){this.reprList.forEach((t=>{t.build()})),this.measureRepresentations.build()}rebuildTrajectories(){this.trajList.forEach((t=>{t.trajectory.setStructure(this.structureView)}))}updateRepresentations(t){super.updateRepresentations(t),this.measureRepresentations.update(t)}updateRepresentationMatrices(){super.updateRepresentationMatrices(),this.measureRepresentations.setParameters({matrix:this.matrix})}addRepresentation(t,e={},i=!1){e.defaultAssembly=this.parameters.defaultAssembly;const r=this._addRepresentation(t,this.structureView,e,i);return i||r.signals.parametersChanged.add((()=>this.measureUpdate())),r}addTrajectory(t=\"\",e={}){const i=function(t,e,i){let r;return r=t&&t instanceof pl?new xl(t,e,i):!t&&e.frames?new vl(t,e,i):t&&\"function\"==typeof t?new Al(t,e,i):new wl(t,e,i),r}(t,this.structureView,e),r=new ml(this.stage,i,e);return this.trajList.push(r),this.signals.trajectoryAdded.dispatch(r),r}removeTrajectory(t){const e=this.trajList.indexOf(t);-1!==e&&this.trajList.splice(e,1),t.dispose(),this.signals.trajectoryRemoved.dispatch(t)}dispose(){this.trajList.slice().forEach((t=>t.dispose())),this.trajList.length=0,this.structure.dispose(),this.measureRepresentations.dispose(),super.dispose()}autoView(t,e){\"number\"==typeof t&&(e=t,t=\"\"),this.stage.animationControls.zoomMove(this.getCenter(t),this.getZoom(t),st(e,0))}getBoxUntransformed(t){let e;return e=t?this.structureView.getBoundingBox(new pe(t)):this.structureView.boundingBox,e}getCenterUntransformed(t){return t&&\"string\"==typeof t?this.structure.atomCenter(new pe(t)):this.structure.center}superpose(t,e,i,r){return kl(this.structureView,t.structureView,e,i,r),this.updateRepresentations({position:!0}),this}getMaxRepresentationRadius(t){let e=0;const i=this.structure.getAtomProxy(t);return this.eachRepresentation((t=>{if(t.getVisibility()){const r=t.repr;e=Math.max(r.getAtomRadius(i),e)}})),e}measurePick(t){const e=this.pickBuffer.count;if(this.lastPick===t.index&&e>=1){if(e>1){const t=this.pickBuffer.data,i=this.pickBuffer.data.sort();this.pickDict.has(i)?this.pickDict.del(i):this.pickDict.add(i,t),2===e?this.distanceRepresentation.setParameters({atomPair:this.pickDict.values.filter((t=>2===t.length))}):3===e?this.angleRepresentation.setParameters({atomTriple:this.pickDict.values.filter((t=>3===t.length))}):4===e&&this.dihedralRepresentation.setParameters({atomQuad:this.pickDict.values.filter((t=>4===t.length))})}this.pickBuffer.clear(),this.lastPick=void 0}else this.pickBuffer.has(t.index)||this.pickBuffer.push(t.index),this.lastPick=t.index;this.measureUpdate()}measureClear(){this.pickBuffer.clear(),this.lastPick=void 0,this.spacefillRepresentation.setSelection(\"none\")}measureBuild(){const t=this.measureData();this.distanceRepresentation.setParameters({atomPair:t.distance}),this.angleRepresentation.setParameters({atomTriple:t.angle}),this.dihedralRepresentation.setParameters({atomQuad:t.dihedral})}measureUpdate(){const t=this.pickBuffer.data,e={};t.forEach((t=>{const i=Math.max(.1,this.getMaxRepresentationRadius(t));e[t]=i*(2.3-Rt(.1,2,i))})),this.spacefillRepresentation.setSelection(t.length?\"@\"+t.join(\",\"):\"none\"),t.length&&this.spacefillRepresentation.setParameters({radiusData:e})}measureData(){const t=this.pickDict.values;return{distance:t.filter((t=>2===t.length)),angle:t.filter((t=>3===t.length)),dihedral:t.filter((t=>4===t.length))}}removeAllMeasurements(t){const e=this.pickDict,i=e.values,r=function(t){i.filter((e=>e.length===t)).forEach((t=>e.del(t.slice().sort())))};(!t||1&t)&&r(2),(!t||2&t)&&r(3),(!t||4&t)&&r(4),this.measureBuild()}removeMeasurement(t){this.pickDict.del(t.slice().sort()),this.measureBuild()}addMeasurement(t){if(t.length<2||t.length>4)return;const e=t.slice().sort();this.pickDict.has(e)||this.pickDict.add(e,t),this.measureBuild()}}Ue.add(\"structure\",Tl),Ue.add(\"structureview\",Tl);class Bl extends ll{constructor(t,e,i={}){super(t,e,Object.assign({name:e.name},i)),this.surface=e}get type(){return\"surface\"}addRepresentation(t,e={}){return this._addRepresentation(t,this.surface,e)}getBoxUntransformed(){return this.surface.boundingBox}getCenterUntransformed(){return this.surface.center}dispose(){this.surface.dispose(),super.dispose()}}Ue.add(\"surface\",Bl);class Dl extends ll{constructor(t,e,i={}){super(t,e,Object.assign({name:e.name},i)),this.volume=e}get type(){return\"volume\"}addRepresentation(t,e={}){return this._addRepresentation(t,this.volume,e)}getBoxUntransformed(){return this.volume.boundingBox}getCenterUntransformed(){return this.volume.center}dispose(){this.volume.dispose(),super.dispose()}}Ue.add(\"volume\",Dl);class $l extends hl{addRepresentation(t,e){return this.forEach((i=>i.addRepresentation(t,e)))}autoView(t){return this.forEach((e=>e.autoView(t)))}}function Ol(t,e){return t instanceof RegExp?null!==e.name.match(t):e.name===t}const Rl=new e,El={impostor:!0,quality:\"medium\",workerDefault:!0,sampleLevel:0,backgroundColor:\"black\",rotateSpeed:2,zoomSpeed:1.2,panSpeed:1,clipNear:0,clipFar:100,clipDist:10,clipMode:\"scene\",clipScale:\"relative\",fogNear:50,fogFar:100,cameraFov:40,cameraEyeSep:.3,cameraType:\"perspective\",lightColor:14540253,lightIntensity:1,ambientColor:14540253,ambientIntensity:.2,hoverTimeout:0,tooltip:!0,mousePreset:\"default\"};class Fl{constructor(t,e={}){this.signals={parametersChanged:new et,fullscreenChanged:new et,componentAdded:new et,componentRemoved:new et,clicked:new et,hovered:new et},this.tasks=new ui,this.compList=[],this.defaultFileParams={},this.logList=[],this.viewer=new Ji(t),this.viewer.renderer&&(this.tooltip=document.createElement(\"div\"),Object.assign(this.tooltip.style,{display:\"none\",position:\"fixed\",zIndex:\"1000000\",pointerEvents:\"none\",backgroundColor:\"rgba( 0, 0, 0, 0.6 )\",color:\"lightgrey\",padding:\"8px\",fontFamily:\"sans-serif\"}),this.viewer.container.appendChild(this.tooltip),this.mouseObserver=new sr(this.viewer.renderer.domElement),this.viewerControls=new kr(this),this.trackballControls=new gr(this),this.pickingControls=new xr(this),this.animationControls=new Lr(this),this.mouseControls=new Jo(this),this.keyControls=new ia(this),this.pickingBehavior=new ra(this),this.mouseBehavior=new sa(this),this.animationBehavior=new na(this),this.keyBehavior=new aa(this),this.spinAnimation=this.animationControls.spin([0,1,0],.005),this.spinAnimation.pause(!0),this.rockAnimation=this.animationControls.rock([0,1,0],.005),this.rockAnimation.pause(!0),this.parameters=nt(e,El),this.setParameters(this.parameters),this.viewer.animate())}setParameters(t={}){ot(this.parameters,t);const e=t,i=this.parameters,r=this.viewer,s=this.trackballControls;return void 0!==e.quality&&this.setQuality(i.quality),void 0!==e.impostor&&this.setImpostor(i.impostor),void 0!==e.rotateSpeed&&(s.rotateSpeed=i.rotateSpeed),void 0!==e.zoomSpeed&&(s.zoomSpeed=i.zoomSpeed),void 0!==e.panSpeed&&(s.panSpeed=i.panSpeed),void 0!==e.mousePreset&&this.mouseControls.preset(i.mousePreset),this.mouseObserver.setParameters({hoverTimeout:i.hoverTimeout}),r.setClip(i.clipNear,i.clipFar,i.clipDist,i.clipMode,i.clipScale),r.setFog(void 0,i.fogNear,i.fogFar),r.setCamera(i.cameraType,i.cameraFov,i.cameraEyeSep),r.setSampling(i.sampleLevel),r.setBackground(i.backgroundColor),r.setLight(i.lightColor,i.lightIntensity,i.ambientColor,i.ambientIntensity),this.signals.parametersChanged.dispatch(this.getParameters()),this}log(t){console.log(\"STAGE LOG\",t),this.logList.push(t)}getParameters(){return Object.assign({},this.parameters)}defaultFileRepresentation(t){if(t instanceof Tl){let e,i,r;t.setSelection(\"/0\");const s=t.structure;if(s.biomolDict.BU1){const n=s.biomolDict.BU1;e=n.getAtomCount(s),i=n.getResidueCount(s),r=n.getInstanceCount(),t.setDefaultAssembly(\"BU1\")}else e=s.getModelProxy(0).atomCount,i=s.getModelProxy(0).residueCount,r=1;let n=e;Se&&(n*=4);const o=s.atomStore.count/s.residueStore.count<2;o&&(n*=10);let a=\"chainname\",c=\"RdYlBu\",l=!1;if(1===s.getChainnameCount(new pe(\"polymer and /0\"))&&(a=\"residueindex\",c=\"Spectral\",l=!0),De&&console.log(n,e,r,o),i/r<4)t.addRepresentation(\"ball+stick\",{colorScheme:\"element\",radiusScale:2,aspectRatio:1.5,bondScale:.3,bondSpacing:.75,quality:\"auto\"});else if(r>5&&n>15e3||n>7e5){let e=Math.min(2,Math.max(.1,6e3/(n/r)));o&&(e=Math.min(e,.5)),t.addRepresentation(\"surface\",{colorScheme:a,colorScale:c,colorReverse:l,sele:\"polymer\",surfaceType:\"av\",probeRadius:1.4,scaleFactor:e,useWorker:!1})}else n>25e4?t.addRepresentation(\"backbone\",{colorScheme:a,colorScale:c,colorReverse:l,lineOnly:!0}):n>1e5?t.addRepresentation(\"backbone\",{colorScheme:a,colorScale:c,colorReverse:l,quality:\"low\",disableImpostor:!0,radiusScale:2}):n>8e4?t.addRepresentation(\"backbone\",{colorScheme:a,colorScale:c,colorReverse:l,radiusScale:2}):(t.addRepresentation(\"cartoon\",{colorScheme:a,colorScale:c,colorReverse:l,radiusScale:.7,aspectRatio:5,quality:\"auto\"}),n<5e4&&t.addRepresentation(\"base\",{colorScheme:a,colorScale:c,colorReverse:l,quality:\"auto\"}),t.addRepresentation(\"ball+stick\",{sele:\"ligand\",colorScheme:\"element\",radiusScale:2,aspectRatio:1.5,bondScale:.3,bondSpacing:.75,quality:\"auto\"}));t.structure.frames.length&&t.addTrajectory()}else(t instanceof Bl||t instanceof Dl)&&t.addRepresentation(\"surface\");this.tasks.onZeroOnce(this.autoView,this)}loadFile(t,e={}){const i=Object.assign({},this.defaultFileParams,e),r=ri(t).name;this.tasks.increment(),this.log(`loading file '${r}'`);const s=st(i.ext,ri(t).ext);let n;return n=ze.isTrajectory(s)?Promise.reject(new Error(`loadFile: ext '${s}' is a trajectory and must be loaded into a structure component`)):ni(t,i),n.then((t=>{this.log(`loaded '${r}'`);const e=this.addComponentFromObject(t,i);return i.defaultRepresentation&&this.defaultFileRepresentation(e),this.tasks.decrement(),e}),(t=>{this.tasks.decrement();const e=`error loading file: '${t}'`;throw this.log(e),e}))}loadScript(t){const e=ri(t).name;return this.log(`loading script '${e}'`),ni(t).then((t=>{this.tasks.increment(),this.log(`running script '${e}'`),t.run(this).then((()=>{this.tasks.decrement(),this.log(`finished script '${e}'`)})),this.log(`called script '${e}'`)}),(t=>{this.tasks.decrement();const i=`errored script '${e}' \"${t}\"`;throw this.log(i),i}))}addComponent(t){t?(this.compList.push(t),this.signals.componentAdded.dispatch(t)):Me.warn(\"Stage.addComponent: no component given\")}addComponentFromObject(t,e={}){const i=Ue.get(t.type);if(i){const r=new i(this,t,e);return this.addComponent(r),r}Me.warn(\"no component for object type\",t.type)}removeComponent(t){const e=this.compList.indexOf(t);-1!==e&&(this.compList.splice(e,1),t.dispose(),this.signals.componentRemoved.dispatch(t))}removeAllComponents(){this.compList.slice().forEach((t=>this.removeComponent(t)))}handleResize(){this.viewer.handleResize()}setSize(t,e){const i=this.viewer.container;i!==document.body&&(void 0!==t&&(i.style.width=t),void 0!==e&&(i.style.height=e),this.handleResize())}toggleFullscreen(t){if(!(document.fullscreenEnabled||document.mozFullScreenEnabled||document.webkitFullscreenEnabled||document.msFullscreenEnabled))return void Me.log(\"fullscreen mode (currently) not possible\");const e=this;function i(){return document.fullscreenElement||document.mozFullScreenElement||document.webkitFullscreenElement||document.msFullscreenElement}function r(){if(!i()&&e.lastFullscreenElement){const t=e.lastFullscreenElement;t.style.width=t.dataset.normalWidth||\"\",t.style.height=t.dataset.normalHeight||\"\",document.removeEventListener(\"fullscreenchange\",r),document.removeEventListener(\"mozfullscreenchange\",r),document.removeEventListener(\"webkitfullscreenchange\",r),document.removeEventListener(\"MSFullscreenChange\",r),e.handleResize(),e.signals.fullscreenChanged.dispatch(!1)}}t=t||this.viewer.container,this.lastFullscreenElement=t,i()?document.exitFullscreen?document.exitFullscreen():document.msExitFullscreen?document.msExitFullscreen():document.mozCancelFullScreen?document.mozCancelFullScreen():document.webkitExitFullscreen&&document.webkitExitFullscreen():(t.dataset.normalWidth=t.style.width||\"\",t.dataset.normalHeight=t.style.height||\"\",t.style.width=window.screen.width+\"px\",t.style.height=window.screen.height+\"px\",t.requestFullscreen?t.requestFullscreen():t.msRequestFullscreen?t.msRequestFullscreen():t.mozRequestFullScreen?t.mozRequestFullScreen():t.webkitRequestFullscreen&&t.webkitRequestFullscreen(),document.addEventListener(\"fullscreenchange\",r),document.addEventListener(\"mozfullscreenchange\",r),document.addEventListener(\"webkitfullscreenchange\",r),document.addEventListener(\"MSFullscreenChange\",r),this.handleResize(),this.signals.fullscreenChanged.dispatch(!0),setTimeout((function(){e.handleResize()}),100))}setSpin(t){t?(this.spinAnimation.resume(!0),this.rockAnimation.pause(!0)):this.spinAnimation.pause(!0)}setRock(t){t?(this.rockAnimation.resume(!0),this.spinAnimation.pause(!0)):this.rockAnimation.pause(!0)}toggleSpin(){this.setSpin(this.spinAnimation.paused)}toggleRock(){this.setRock(this.rockAnimation.paused)}getFocus(){const t=this.parameters;if(\"scene\"!==t.clipMode)return 0;let e=t.clipNear;return\"absolute\"===t.clipScale&&(e=this.viewer.absoluteToRelative(e)),2*e}setFocus(t){if(\"scene\"!==this.parameters.clipMode)return;let e,i,r,s;\"relative\"===this.parameters.clipScale?(e=Dt(t/2,0,49.9),i=100-e,r=50,s=function(t){return Dt(t,0,100)}(2*i-50)):(e=this.viewer.relativeToAbsolute(t/2),i=e,r=0,s=2*i),this.setParameters({clipNear:e,clipFar:i,fogNear:r,fogFar:s})}getZoomForBox(t){const e=t.getSize(Rl),i=Math.max(e.x,e.y,e.z),r=Math.min(e.x,e.y,e.z);let s=i+Math.sqrt(r);const n=kt(this.viewer.perspectiveCamera.fov),o=this.viewer.width,a=this.viewer.height,c=a{this.tasks.onZeroOnce((()=>{this.tasks.increment(),this.viewer.makeImage(t).then((t=>{this.tasks.decrement(),e(t)})).catch((t=>{this.tasks.decrement(),i(t)}))}))}))}setImpostor(t){this.parameters.impostor=t;const e=[\"spacefill\",\"ball+stick\",\"licorice\",\"hyperball\",\"backbone\",\"rocket\",\"helixorient\",\"contact\",\"distance\",\"dot\"];this.eachRepresentation((function(i){if(!e.includes(i.getType()))return;const r=i.getParameters();r.disableImpostor=!t,i.build(r)}))}setQuality(t){this.parameters.quality=t;const e=[\"tube\",\"cartoon\",\"ribbon\",\"trace\",\"rope\"],i=[\"spacefill\",\"ball+stick\",\"licorice\",\"hyperball\",\"backbone\",\"rocket\",\"helixorient\",\"contact\",\"distance\",\"dot\"];this.eachRepresentation((function(r){const s=r.getParameters();if(!e.includes(r.getType())){if(!i.includes(r.getType()))return;if(!s.disableImpostor)return void(r.repr.quality=t)}s.quality=t,r.build(s)}))}eachComponent(t,e){this.compList.slice().forEach((i=>{void 0!==e&&e!==i.type||t(i)}))}eachRepresentation(t,e){this.eachComponent((i=>{i.reprList.slice().forEach((r=>{void 0!==e&&e!==r.getType()||t(r,i)}))}))}getComponentsByName(t){const e=[];return this.eachComponent((i=>{(void 0===t||Ol(t,i))&&e.push(i)})),new $l(e)}getComponentsByObject(t){const e=[];return this.eachComponent((i=>{i.object===t&&e.push(i)})),new $l(e)}getRepresentationsByName(t){const e=[];return this.eachRepresentation(((i,r)=>{(void 0===t||Ol(t,i))&&e.push(i)})),new dl(e)}measureClear(){this.eachComponent((t=>t.measureClear()),\"structure\")}measureUpdate(){this.eachComponent((t=>t.measureUpdate()),\"structure\")}dispose(){this.tasks.dispose(),this.viewer.dispose(),this.mouseObserver.dispose()}}class Ll extends ll{constructor(t,e,i={}){super(t,e,Object.assign({name:e.name},i)),this.shape=e}get type(){return\"shape\"}addRepresentation(t,e={}){return this._addRepresentation(t,this.shape,e)}getBoxUntransformed(){return this.shape.boundingBox}getCenterUntransformed(){return this.shape.center}dispose(){this.shape.dispose(),super.dispose()}}function Nl(t,e,i,r){var s,n=arguments.length,o=n<3?e:null===r?r=Object.getOwnPropertyDescriptor(e,i):r;if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.decorate)o=Reflect.decorate(t,e,i,r);else for(var a=t.length-1;a>=0;a--)(s=t[a])&&(o=(n<3?s(o):n>3?s(e,i,o):s(e,i))||o);return n>3&&o&&Object.defineProperty(e,i,o),o}Ue.add(\"shape\",Ll);class zl extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"rainbow\",this.parameters.reverse=st(t.reverse,!0)),this.scalePerModel={},t.structure.eachModel((t=>{this.parameters.domain=[t.atomOffset,t.atomEnd],this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){return this.scalePerModel[t.modelIndex](t.index)}}Nl([Nt],zl.prototype,\"atomColor\",null),Fe.add(\"atomindex\",zl);class Vl extends zt{constructor(t){if(super(t),t.scale||(this.parameters.scale=\"OrRd\"),!t.domain){let e,i=1/0,r=-1/0;t.sele&&(e=new pe(t.sele)),t.structure.eachAtom((function(t){const e=t.bfactor;i=Math.min(i,e),r=Math.max(r,e)}),e),this.parameters.domain=[i,r]}this.bfactorScale=this.getScale()}atomColor(t){return this.bfactorScale(t.bfactor)}}Nl([Nt],Vl.prototype,\"atomColor\",null),Fe.add(\"bfactor\",Vl);class Gl extends zt{constructor(t){super(t),this.chainidDictPerModel={},this.scalePerModel={},t.scale||(this.parameters.scale=\"Spectral\"),t.structure.eachModel((t=>{let e=0;const i={};t.eachChain((function(t){void 0===i[t.chainid]&&(i[t.chainid]=e,e+=1)})),this.parameters.domain=[0,e-1],this.chainidDictPerModel[t.index]=i,this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){const e=this.chainidDictPerModel[t.modelIndex];return this.scalePerModel[t.modelIndex](e[t.chainid])}}Nl([Nt],Gl.prototype,\"atomColor\",null),Fe.add(\"chainid\",Gl);class Ul extends zt{constructor(t){super(t),this.scalePerModel={},t.scale||(this.parameters.scale=\"Spectral\"),t.structure.eachModel((t=>{this.parameters.domain=[t.chainOffset,t.chainEnd],this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){return this.scalePerModel[t.modelIndex](t.chainIndex)}}Nl([Nt],Ul.prototype,\"atomColor\",null),Fe.add(\"chainindex\",Ul);class jl extends zt{constructor(t){super(t),this.chainnameDictPerModel={},this.scalePerModel={},t.scale||(this.parameters.scale=\"Spectral\"),t.structure.eachModel((t=>{let e=0;const i={};t.eachChain((function(t){void 0===i[t.chainname]&&(i[t.chainname]=e,e+=1)})),this.parameters.domain=[0,e-1],this.chainnameDictPerModel[t.index]=i,this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){const e=this.chainnameDictPerModel[t.modelIndex];return this.scalePerModel[t.modelIndex](e[t.chainname])}}Nl([Nt],jl.prototype,\"atomColor\",null),Fe.add(\"chainname\",jl);class Hl extends zt{constructor(t){super(t),this.rsrzDict={},this.rsccDict={},t.scale||(this.parameters.scale=\"RdYlBu\"),this.rsrzScale=this.getScale({domain:[2,0]}),this.rsccScale=this.getScale({domain:[.678,1]});const e=t.structure.validation;e&&(this.rsrzDict=e.rsrzDict,this.rsccDict=e.rsccDict)}atomColor(t){let e=t.resno+\"\";t.inscode&&(e+=\"^\"+t.inscode),t.chainname&&(e+=\":\"+t.chainname),e+=\"/\"+t.modelIndex;const i=this.rsrzDict[e];if(void 0!==i)return this.rsrzScale(i);const r=this.rsccDict[e];return void 0!==r?this.rsccScale(r):9474192}}Nl([Nt],Hl.prototype,\"atomColor\",null),Fe.add(\"densityfit\",Hl);const Wl={ARG:{CD:.1,CZ:.5,NE:-.1},ASN:{CG:.55,OD1:-.55},ASP:{CB:-.16,CG:.36,OD1:-.6,OD2:-.6},CYS:{CB:.19,SG:-.19},GLN:{CD:.55,OE1:-.55},GLU:{CD:.36,CG:-.16,OE1:-.6,OE2:-.6},HIS:{CB:.1,CD2:.2,CE1:.45,CG:.15,ND1:.05,NE2:.05},LYS:{CE:.25,NZ:.75},MET:{CE:.06,CG:.06,SD:-.12},PTR:{C:.55,CA:.1,CZ:.25,N:-.35,O:-.55,O1P:-.85,O2P:-.85,O3P:-.85,OG1:-1.1,P:1.4},SEP:{C:.55,CA:.1,CB:.25,N:-.35,O:-.55,O1P:-.85,O2P:-.85,O3P:-.85,OG1:-1.1,P:1.4},SER:{CB:.25,OG:-.25},THR:{CB:.25,OG1:-.25},TPO:{C:.55,CA:.1,CB:.25,N:-.35,O:-.55,OG1:-1.1,O1P:-.85,O2P:-.85,O3P:-.85,P:1.4},TRP:{CD1:.06,CD2:.1,CE2:-.04,CE3:-.03,CG:-.03,NE1:-.06},TYR:{CZ:.25,OH:-.25},backbone:{C:.55,O:-.55,N:-.35,CA:.1}};class ql extends zt{constructor(t){super(t),this.delta=new e,this.hCharges=[],t.scale||(this.parameters.scale=\"rwb\"),t.domain||(this.parameters.domain=[-50,50]),this.scale=this.getScale(),this.charges=new Float32Array(t.structure.atomCount);const i=[];t.structure.eachAtom((t=>{var r;if(this.charges[t.index]=(null!==(r=t).partialCharge?r.partialCharge:r.isProtein()&&(Wl[r.resname]&&Wl[r.resname][r.atomname]||Wl.backbone[r.atomname])||0)*t.occupancy,\"N\"===t.atomname){if(t.bondCount>=3)return;if(t.bondToElementCount(1))return;const r=function(t,i=new e){let r=!1,s=!1,n=!1;return i.set(2*t.x,2*t.y,2*t.z),t.eachBondedAtom((function(t){if(!r)return\"H\"===t.atomname?(i.set(t.x,t.y,t.z),void(r=!0)):void(s||\"CA\"!==t.atomname?n||\"C\"!==t.atomname||(n=!0,i.sub(t)):(i.sub(t),s=!0))})),r?i:s&&n?(i.normalize(),i.multiplyScalar(1.04),i.add(t),i):void 0}(t);void 0!==r&&(i.push(r),this.hCharges.push(.25*t.occupancy))}}));const r=t.structure.getBoundingBox();r.expandByScalar(1.04),this.hStore=function(t){const e=t.length,i=new Float32Array(e),r=new Float32Array(e),s=new Float32Array(e);for(let e=0;e{const s=e[t];0!==s&&(r+=s/i)})),this.hHash.eachWithin(t.x,t.y,t.z,12,((t,e)=>{const s=i[t];0!==s&&(r+=s/e)})),this.scale(332*r)}}Nl([Nt],ql.prototype,\"positionColor\",null),Fe.add(\"electrostatic\",ql);const Xl={H:16777215,HE:14286847,LI:13402367,BE:12779264,B:16758197,C:9474192,N:3166456,O:16715021,F:9494608,NE:11789301,NA:11230450,MG:9109248,AL:12560038,SI:1578e4,P:16744448,S:16777008,CL:2093087,AR:8442339,K:9388244,CA:4062976,SC:15132390,TI:12567239,V:10921643,CR:9083335,MN:10255047,FE:14706227,CO:15765664,NI:5296208,CU:13140019,ZN:8224944,GA:12750735,GE:6721423,AS:12419299,SE:16752896,BR:10889513,KR:6076625,RB:7351984,SR:65280,Y:9764863,ZR:9756896,NB:7586505,MO:5551541,TC:3907230,RU:2396047,RH:687500,PD:27013,AG:12632256,CD:16767375,IN:10909043,SN:6717568,SB:10380213,TE:13924864,I:9699476,XE:9699476,CS:5707663,BA:51456,LA:7394559,CE:16777159,PR:14286791,ND:13107143,PM:10747847,SM:9437127,EU:6422471,GD:4587463,TB:3211207,DY:2097095,HO:65436,ER:58997,TM:54354,YB:48952,LU:43812,HF:5096191,TA:5089023,W:2200790,RE:2522539,OS:2516630,IR:1528967,PT:13684960,AU:16765219,HG:12105936,TL:10900557,PB:5724513,BI:10375093,PO:11230208,AT:7688005,RN:4358806,FR:4325478,RA:32e3,AC:7384058,TH:47871,PA:41471,U:36863,NP:33023,PU:27647,AM:5528818,CM:7888099,BK:9064419,CF:10565332,ES:11739092,FM:11739066,MD:11734438,NO:12389767,LR:13041766,RF:13369433,DB:13697103,SG:14221381,BH:14680120,HS:15073326,MT:15400998,DS:16777215,RG:16777215,CN:16777215,UUT:16777215,FL:16777215,UUP:16777215,LV:16777215,UUH:16777215,D:16777152,T:16777120};class Yl extends zt{constructor(t){t.value=st(t.value,Xl.C),super(t)}atomColor(t){const e=t.element;return\"C\"===e?this.parameters.value:Xl[e]||16777215}}Nl([Nt],Yl.prototype,\"atomColor\",null),Fe.add(\"element\",Yl);class Kl extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"Spectral\"),t.domain||(this.parameters.domain=[0,t.structure.entityList.length-1]),this.entityindexScale=this.getScale()}atomColor(t){return this.entityindexScale(t.entityIndex)}}Nl([Nt],Kl.prototype,\"atomColor\",null),Fe.add(\"entityindex\",Kl);class Zl extends zt{atomColor(t){const e=t.entity;switch(e?e.entityType:void 0){case 1:return 8374655;case 2:return 16629894;case 3:return 12496596;case 4:return 3697840;default:return 16777113}}}Nl([Nt],Zl.prototype,\"atomColor\",null),Fe.add(\"entitytype\",Zl);class Ql extends zt{constructor(t){super(t),this.geoAtomDict={},this.geoDict={};const e=t.structure.validation;e&&(this.geoAtomDict=e.geoAtomDict,this.geoDict=e.geoDict)}atomColor(t){let e,i=t.resno+\"\";t.inscode&&(i+=\"^\"+t.inscode),t.chainname&&(i+=\":\"+t.chainname),i+=\"/\"+t.modelIndex;const r=this.geoAtomDict[i];if(void 0!==r){const i=r[t.atomname]||0;s=i,e=16843009*((s=(858993459&(s-=s>>1&1431655765))+(s>>2&858993459))+(s>>4)&252645135)>>24}else e=this.geoDict[i]||0;var s;return 0===e?2188972:1===e?16703627:2===e?16018755:e>=3?10813478:9474192}}Nl([Nt],Ql.prototype,\"atomColor\",null),Fe.add(\"geoquality\",Ql);class Jl extends zt{constructor(t){super(t),this.resHF={},t.scale||(this.parameters.scale=\"RdYlGn\");for(const t in Js)this.resHF[t]=Js[t][0];if(this.defaultResidueHydrophobicity=tn[0],!t.domain){let t=1/0,e=-1/0;for(const i in this.resHF){const r=this.resHF[i];t=Math.min(t,r),e=Math.max(e,r)}this.parameters.domain=[t,0,e]}this.hfScale=this.getScale()}atomColor(t){return this.hfScale(this.resHF[t.resname]||this.defaultResidueHydrophobicity)}}Nl([Nt],Jl.prototype,\"atomColor\",null),Fe.add(\"hydrophobicity\",Jl);class th extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"rainbow\"),t.domain||(this.parameters.domain=[0,t.structure.modelStore.count]),this.modelindexScale=this.getScale()}atomColor(t){return this.modelindexScale(t.modelIndex)}}Nl([Nt],th.prototype,\"atomColor\",null),Fe.add(\"modelindex\",th);class eh extends zt{atomColor(t){switch(t.residueType.moleculeType){case 1:return 3697840;case 2:return 15729279;case 3:return 12496596;case 4:return 16629894;case 5:return 12540695;case 6:return 8374655;default:return 16777113}}}Nl([Nt],eh.prototype,\"atomColor\",null),Fe.add(\"moleculetype\",eh);class ih extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"PuBu\"),t.domain||(this.parameters.domain=[0,1]),this.occupancyScale=this.getScale()}atomColor(t){return this.occupancyScale(t.occupancy)}}Nl([Nt],ih.prototype,\"atomColor\",null),Fe.add(\"occupancy\",ih);class rh extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"rwb\"),t.domain||(this.parameters.domain=[-1,1]),this.partialchargeScale=this.getScale()}atomColor(t){return this.partialchargeScale(t.partialCharge||0)}}function sh(){return 16777215*Math.random()}Nl([Nt],rh.prototype,\"atomColor\",null),Fe.add(\"partialcharge\",rh);class nh extends zt{atomColor(){return sh()}volumeColor(){return sh()}positionColor(){return sh()}}Nl([Nt],nh.prototype,\"atomColor\",null),Nl([Nt],nh.prototype,\"volumeColor\",null),Nl([Nt],nh.prototype,\"positionColor\",null),Fe.add(\"random\",nh);class oh extends zt{constructor(t){super(t),this.rciDict={},t.scale||(this.parameters.scale=\"RdYlBu\"),this.rciScale=this.getScale({domain:[.6,0]});const e=t.structure.validation;e&&(this.rciDict=e.rciDict)}atomColor(t){let e=`[${t.resname}]${t.resno}`;t.chainname&&(e+=\":\"+t.chainname);const i=this.rciDict[e];return void 0!==i?this.rciScale(i):9474192}}Nl([Nt],oh.prototype,\"atomColor\",null),Fe.add(\"randomcoilindex\",oh);class ah extends zt{constructor(t){super(t),this.scalePerChain={},t.scale||(this.parameters.scale=\"rainbow\",this.parameters.reverse=st(t.reverse,!0)),t.structure.eachChain((t=>{this.parameters.domain=[t.residueOffset,t.residueEnd],this.scalePerChain[t.index]=this.getScale()}))}atomColor(t){return this.scalePerChain[t.chainIndex](t.residueIndex)}}Nl([Nt],ah.prototype,\"atomColor\",null),Fe.add(\"residueindex\",ah);const ch={ALA:9240460,ARG:124,ASN:16743536,ASP:10485826,CYS:16777072,GLN:16731212,GLU:6684672,GLY:16777215,HIS:7368959,ILE:19456,LEU:4546117,LYS:4671416,MET:12099650,PHE:5459026,PRO:5395026,SER:16740418,THR:12078080,TRP:5195264,TYR:9203788,VAL:16747775,ASX:16711935,GLX:16711935,ASH:16711935,GLH:16711935,A:14423100,G:3329330,I:10145074,X:8190976,C:16766720,T:4286945,U:4251856,D:35723,DA:14423100,DG:3329330,DI:10145074,DX:8190976,DC:16766720,DT:4286945,DU:4251856,DD:35723};class lh extends zt{atomColor(t){return ch[t.resname]||16711935}}Nl([Nt],lh.prototype,\"atomColor\",null),Fe.add(\"resname\",lh);const hh=16711808,dh=10485888,uh=6291584,mh=16762880,ph=6324479,fh=16777215,gh=11403518,yh=16580962,bh=10921722;class xh extends zt{constructor(t){super(t),this.residueProxy=t.structure.getResidueProxy()}atomColor(t){const e=t.sstruc,i=this.residueProxy;return\"h\"===e?hh:\"g\"===e?dh:\"i\"===e?uh:\"e\"===e||\"b\"===e?mh:\"t\"===e?ph:(i.index=t.residueIndex,i.isDna()?gh:i.isRna()?yh:i.isSaccharide()?bh:i.isProtein()||\"s\"===e||\"l\"===e?fh:8421504)}}Nl([Nt],xh.prototype,\"atomColor\",null),Fe.add(\"sstruc\",xh);class vh extends zt{constructor(t){var e,i;super(t),t.scale||(this.parameters.scale=\"rwb\"),this.atomData=null===(e=this.parameters.data)||void 0===e?void 0:e.atomData,this.bondData=null===(i=this.parameters.data)||void 0===i?void 0:i.bondData,this.scale=this.getScale(this.parameters)}atomColor(t){var e;const i=null===(e=this.atomData)||void 0===e?void 0:e[t.index];return void 0!==i?this.scale(i):this.parameters.value}bondColor(t,e){var i;const r=null===(i=this.bondData)||void 0===i?void 0:i[t.index];return void 0!==r?this.scale(r):this.atomProxy?(this.atomProxy.index=e?t.atomIndex1:t.atomIndex2,this.atomColor(this.atomProxy)):this.parameters.value}}Nl([Nt],vh.prototype,\"atomColor\",null),Nl([Nt],vh.prototype,\"bondColor\",null),Fe.add(\"structuredata\",vh);class wh extends zt{atomColor(){return this.parameters.value}bondColor(){return this.parameters.value}valueColor(){return this.parameters.value}volumeColor(){return this.parameters.value}}Nl([Nt],wh.prototype,\"atomColor\",null),Nl([Nt],wh.prototype,\"bondColor\",null),Nl([Nt],wh.prototype,\"valueColor\",null),Nl([Nt],wh.prototype,\"volumeColor\",null),Fe.add(\"uniform\",wh);class Ah extends zt{constructor(t){super(t),this.valueScale=this.getScale()}volumeColor(t){return this.valueScale(this.parameters.volume.data[t])}}Nl([Nt],Ah.prototype,\"volumeColor\",null),Fe.add(\"value\",Ah);class _h extends zt{constructor(t){super(t),this.vec=new e,this.valueScale=this.getScale()}positionColor(t){const e=this.parameters.volume;if(!e||!e.inverseMatrix)return this.parameters.value;const i=this.vec,r=e.data,s=e.nx,n=e.ny,o=s*n;i.copy(t),i.applyMatrix4(e.inverseMatrix);const a=Math.floor(i.x),c=Math.floor(i.y),l=Math.floor(i.z),h=(l*n+c)*s+a,d=h+1,u=h+s,m=h+o,p=u+1,f=m+1,g=u+o,y=g+1,b=r[h],x=r[d],v=r[u],w=r[m],A=r[p],_=r[f],S=r[g],C=r[y],P=i.x-a,I=i.y-c,k=i.z-l,M=$t(b,x,P),T=$t(w,_,P),B=$t(v,A,P),D=$t(S,C,P),$=$t(M,B,I),O=$t(T,D,I),R=$t($,O,k);return this.valueScale(R)}}Nl([Nt],_h.prototype,\"positionColor\",null),Fe.add(\"volume\",_h);class Sh extends zr{constructor(t,e,i){const r=i||{};if(super(t,e,r),this.type=\"structure\",this.parameters=Object.assign({radiusType:{type:\"select\",options:pa.types},radiusData:{type:\"hidden\"},radiusSize:{type:\"number\",precision:3,max:10,min:.001},radiusScale:{type:\"number\",precision:3,max:10,min:.001},assembly:null,defaultAssembly:{type:\"hidden\"}},this.parameters),this.selection=new pe(r.sele),this.dataList=[],this.structure=t,this.structureView=this.structure.getView(this.selection),t.biomolDict){const e={default:\"default\",\"\":t.unitcell?\"AU\":\"FULL\"};Object.keys(t.biomolDict).forEach((function(t){e[t]=t})),this.parameters.assembly={type:\"select\",options:e,rebuild:!0}}else this.parameters.assembly=null}get defaultScale(){return{vdw:1,covalent:1,bfactor:.01,sstruc:1}}init(t){const e=t||{};e.colorScheme=st(e.colorScheme,\"element\"),this.setRadius(e.radius,e),this.radiusType=st(e.radiusType,\"vdw\"),this.radiusData=st(e.radiusData,{}),this.radiusSize=st(e.radiusSize,1),this.radiusScale=st(e.radiusScale,1),this.assembly=st(e.assembly,\"default\"),this.defaultAssembly=st(e.defaultAssembly,\"\"),\"auto\"===e.quality&&(e.quality=this.getQuality()),super.init(e),this.selection.signals.stringChanged.add((()=>{this.build()})),this.build()}setRadius(t,e){const i=Object.keys(ma);return\"string\"==typeof t&&i.includes(t.toLowerCase())?e.radiusType=t:void 0!==t&&(e.radiusType=\"size\",e.radiusSize=t),this}getAssembly(){const t=\"default\"===this.assembly?this.defaultAssembly:this.assembly;return this.structure.biomolDict[t]}getQuality(){let t;const e=this.structureView,i=this.getAssembly();t=i?i.getAtomCount(e):e.atomCount,Se&&(t*=4);return e.atomStore.count/e.residueStore.count<2&&(t*=10),t<15e3?\"high\":t<8e4?\"medium\":\"low\"}create(){if(0===this.structureView.atomCount)return;if(!this.structureView.hasCoords())return void(this.needsBuild=!0);this.needsBuild=!1;const t=this.getAssembly();if(t)t.partList.forEach(((t,e)=>{const i=t.getView(this.structureView);if(0===i.atomCount)return;const r=this.createData(i,e);r&&(r.sview=i,r.instanceList=t.getInstanceList(),this.dataList.push(r))}));else{const t=this.createData(this.structureView,0);t&&(t.sview=this.structureView,this.dataList.push(t))}}update(t){!this.lazy||this.visible?this.needsBuild?this.build():this.dataList.forEach((e=>{e.bufferList.length>0&&this.updateData(t,e)}),this):Object.assign(this.lazyProps.what,t)}updateData(t,e){this.build()}getColorParams(){return Object.assign(Object.assign({},super.getColorParams()),{structure:this.structure})}getRadiusParams(t){return{type:this.radiusType,scale:this.radiusScale,size:this.radiusSize,data:this.radiusData}}getAtomParams(t,e){return Object.assign({what:t,colorParams:this.getColorParams(),radiusParams:this.getRadiusParams()},e)}getBondParams(t,e){return Object.assign({what:t,colorParams:this.getColorParams(),radiusParams:this.getRadiusParams()},e)}getAtomRadius(t){if(this.structureView.atomSet.isSet(t.index)){return new pa(this.getRadiusParams()).atomRadius(t)}return 0}setSelection(t,e){return this.selection.setString(t,e),this}setParameters(t,e={},i=!1){const r=t||{};return this.setRadius(r.radius,r),void 0===r.radiusType&&void 0===r.radiusData&&void 0===r.radiusSize&&void 0===r.radiusScale||(e.radius=!0,Ie&&!this.disableImpostor||(i=!0)),void 0!==r.defaultAssembly&&r.defaultAssembly!==this.defaultAssembly&&(\"default\"===this.assembly&&void 0===r.assembly||\"default\"===r.assembly)&&(i=!0),super.setParameters(r,e,i),this}getParameters(){return Object.assign(super.getParameters(),{sele:this.selection?this.selection.string:void 0,defaultAssembly:this.defaultAssembly})}attach(t){const e=this.viewer,i=this.bufferList;this.dataList.forEach((function(t){t.bufferList.forEach((function(r){i.push(r),e.add(r,t.instanceList)}))})),this.setVisibility(this.visible),t()}clear(){this.dataList.length=0,super.clear()}dispose(){this.structureView.dispose(),super.dispose()}}class Ch extends Sh{constructor(t,e,i){super(t,e,i),this.n=0,this.parameters=Object.assign({labelVisible:{type:\"boolean\"},labelSize:{type:\"number\",precision:3,max:10,min:.001},labelColor:{type:\"color\"},labelFontFamily:{type:\"select\",options:{\"sans-serif\":\"sans-serif\",monospace:\"monospace\",serif:\"serif\"},buffer:\"fontFamily\"},labelFontStyle:{type:\"select\",options:{normal:\"normal\",italic:\"italic\"},buffer:\"fontStyle\"},labelFontWeight:{type:\"select\",options:{normal:\"normal\",bold:\"bold\"},buffer:\"fontWeight\"},labelsdf:{type:\"boolean\",buffer:\"sdf\"},labelXOffset:{type:\"number\",precision:1,max:20,min:-20,buffer:\"xOffset\"},labelYOffset:{type:\"number\",precision:1,max:20,min:-20,buffer:\"yOffset\"},labelZOffset:{type:\"number\",precision:1,max:20,min:-20,buffer:\"zOffset\"},labelAttachment:{type:\"select\",options:{\"bottom-left\":\"bottom-left\",\"bottom-center\":\"bottom-center\",\"bottom-right\":\"bottom-right\",\"middle-left\":\"middle-left\",\"middle-center\":\"middle-center\",\"middle-right\":\"middle-right\",\"top-left\":\"top-left\",\"top-center\":\"top-center\",\"top-right\":\"top-right\"},rebuild:!0},labelBorder:{type:\"boolean\",buffer:\"showBorder\"},labelBorderColor:{type:\"color\",buffer:\"borderColor\"},labelBorderWidth:{type:\"number\",precision:2,max:.3,min:0,buffer:\"borderWidth\"},labelBackground:{type:\"boolean\",rebuild:!0},labelBackgroundColor:{type:\"color\",buffer:\"backgroundColor\"},labelBackgroundMargin:{type:\"number\",precision:2,max:2,min:0,rebuild:!0},labelBackgroundOpacity:{type:\"range\",step:.01,max:1,min:0,buffer:\"backgroundOpacity\"},labelFixedSize:{type:\"boolean\",buffer:\"fixedSize\"},lineOpacity:{type:\"range\",min:0,max:1,step:.01},linewidth:{type:\"integer\",max:50,min:1,buffer:!0}},this.parameters,{flatShaded:null})}init(t){const e=t||{};this.labelVisible=st(e.labelVisible,!0),this.labelSize=st(e.labelSize,2),this.labelColor=st(e.labelColor,16777215),this.labelFontFamily=st(e.labelFontFamily,\"sans-serif\"),this.labelFontStyle=st(e.labelFontstyle,\"normal\"),this.labelFontWeight=st(e.labelFontWeight,\"bold\"),this.labelsdf=st(e.labelsdf,\"Chrome\"===Ae),this.labelXOffset=st(e.labelXOffset,0),this.labelYOffset=st(e.labelYOffset,0),this.labelZOffset=st(e.labelZOffset,.5),this.labelAttachment=st(e.labelAttachment,\"bottom-left\"),this.labelBorder=st(e.labelBorder,!1),this.labelBorderColor=st(e.labelBorderColor,\"lightgrey\"),this.labelBorderWidth=st(e.labelBorderWidth,.15),this.labelBackground=st(e.labelBackground,!1),this.labelBackgroundColor=st(e.labelBackgroundColor,\"lightgrey\"),this.labelBackgroundMargin=st(e.labelBackgroundMargin,.5),this.labelBackgroundOpacity=st(e.labelBackgroundOpacity,1),this.labelFixedSize=st(e.labelFixedSize,!1),this.lineOpacity=st(e.lineOpacity,1),this.linewidth=st(e.linewidth,2),super.init(e)}update(t){t.position?this.build():super.update(t)}updateData(t,e){const i={};if(t&&!t.labelSize||Object.assign(i,{size:Si(this.n,this.labelSize)}),!t||t.labelColor){const t=new s(this.labelColor);Object.assign(i,{color:Ci(this.n,t.r,t.g,t.b)})}this.textBuffer.setAttributes(i)}setParameters(t,e={},i=!1){return t&&t.labelSize&&(e.labelSize=!0),t&&(t.labelColor||0===t.labelColor)&&(e.labelColor=!0,i=!0),super.setParameters(t,e,i),t&&void 0!==t.opacity&&this.textBuffer.setParameters({opacity:1}),t&&void 0!==t.labelVisible&&this.setVisibility(this.visible),this}setVisibility(t,e){return super.setVisibility(t,!0),this.textBuffer&&this.textBuffer.setVisibility(this.labelVisible&&this.visible),e||this.viewer.requestRender(),this}getLabelBufferParams(t={}){return super.getBufferParams(Object.assign({fontFamily:this.labelFontFamily,fontStyle:this.labelFontStyle,fontWeight:this.labelFontWeight,sdf:this.labelsdf,xOffset:this.labelXOffset,yOffset:this.labelYOffset,zOffset:this.labelZOffset,attachment:this.labelAttachment,showBorder:this.labelBorder,borderColor:this.labelBorderColor,borderWidth:this.labelBorderWidth,showBackground:this.labelBackground,backgroundColor:this.labelBackgroundColor,backgroundMargin:this.labelBackgroundMargin,backgroundOpacity:this.labelBackgroundOpacity,fixedSize:this.labelFixedSize,disablePicking:!0,visible:this.labelVisible},t,{opacity:1}))}getAtomRadius(){return 0}}function Ph(t,e){const i=t.getAtomProxy(),r=new pe,s=e.length;if(0===s)return new Float32Array(0);const n=e[0].length,o=t.getAtomSet(),a=new Float32Array(s*n*3);let c=0;return e.forEach((function(e){let s=!1;for(let l=0;l 1.0 ){\\ngl_FragColor = vec4( backgroundColor, backgroundOpacity );\\n}else{\\nfloat sdf = texture2D( fontTexture, texCoord ).a;\\nif( showBorder ) sdf += borderWidth;\\nfloat a = smoothstep(padding - gamma, padding + gamma, sdf);\\nif( a < 0.2 ) discard;\\na *= opacity;\\nvec3 outgoingLight = vColor;\\nif( showBorder && sdf < ( padding + borderWidth ) ){\\noutgoingLight = borderColor;\\n}\\ngl_FragColor = vec4( outgoingLight, a );\\n}\\n#if defined( PICKING )\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Th={};const Bh={font:\"sans-serif\",size:36,style:\"normal\",variant:\"normal\",weight:\"normal\",outline:3,width:1024,height:1024};class Dh{constructor(t={}){this.gamma=1,this.mapped={},this.scratchW=0,this.scratchH=0,this.currentX=0,this.currentY=0,this.cutoff=.25,this.parameters=nt(t,Bh);const e=this.parameters;this.radius=e.size/8,this.padding=e.size/3;const i=this.lineHeight=e.size+2*e.outline+Math.round(e.size/4),r=this.maxWidth=e.width/4,s=this.canvas=document.createElement(\"canvas\");s.width=r,s.height=i;const n=this.context=this.canvas.getContext(\"2d\");n.font=`${e.style} ${e.variant} ${e.weight} ${e.size}px ${e.font}`,n.fillStyle=\"black\",n.textAlign=\"left\",n.textBaseline=\"bottom\",n.lineJoin=\"round\",this.gridOuter=new Float64Array(i*r),this.gridInner=new Float64Array(i*r),this.f=new Float64Array(Math.max(i,r)),this.d=new Float64Array(Math.max(i,r)),this.z=new Float64Array(Math.max(i,r)+1),this.v=new Int16Array(Math.max(i,r)),this.data=new Uint8Array(e.width*e.height*4),this.canvas2=document.createElement(\"canvas\"),this.canvas2.width=e.width,this.canvas2.height=e.height,this.context2=this.canvas2.getContext(\"2d\"),this.placeholder=this.map(String.fromCharCode(65533));for(let t=32;t<=126;++t)this.map(String.fromCharCode(t));this.map(String.fromCharCode(176)),this.map(String.fromCharCode(8491)),this.texture=new H(this.canvas2),this.texture.flipY=!1,this.texture.needsUpdate=!0}map(t){const e=this.parameters;return void 0===this.mapped[t]&&(this.draw(t),this.currentX+this.scratchW>e.width&&(this.currentX=0,this.currentY+=this.scratchH),this.currentY+this.scratchH>e.height&&console.warn(\"canvas to small\"),this.mapped[t]={x:this.currentX,y:this.currentY,w:this.scratchW,h:this.scratchH},this.context2.drawImage(this.canvas,0,0,this.scratchW,this.scratchH,this.currentX,this.currentY,this.scratchW,this.scratchH),this.currentX+=this.scratchW),this.mapped[t]}get(t){return this.mapped[t]||this.placeholder}draw(t){const e=this.parameters,i=this.lineHeight,r=e.outline,s=this.context,n=this.maxWidth,o=r,a=i-e.outline,c=s.measureText(t),l=Math.min(n,Math.ceil(c.width+2*o+1)),h=l*i;s.clearRect(0,0,l,i),s.fillText(t,o,a);const d=s.getImageData(0,0,l,i),u=d.data;for(let t=0;t= 0.0 ) {\\ntrimSegment( start, end );\\n} else if ( end.z < 0.0 && start.z >= 0.0 ) {\\ntrimSegment( end, start );\\n}\\n}\\nvec4 clipStart = projectionMatrix * start;\\nvec4 clipEnd = projectionMatrix * end;\\nvec2 ndcStart = clipStart.xy / clipStart.w;\\nvec2 ndcEnd = clipEnd.xy / clipEnd.w;\\nvec2 dir = ndcEnd - ndcStart;\\ndir.x *= aspect;\\ndir = normalize( dir );\\nvec2 offset = vec2( dir.y, - dir.x );\\ndir.x /= aspect;\\noffset.x /= aspect;\\nif ( mapping.x < 0.0 ) offset *= - 1.0;\\noffset *= linewidth;\\noffset /= resolution.y;\\nvec4 clip = ( mapping.y < 0.5 ) ? clipStart : clipEnd;\\noffset *= clip.w;\\nclip.xy += offset;\\ngl_Position = clip;\\n#ifndef PICKING\\nvViewPosition = ( projectionMatrixInverse * clip ).xyz;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n#include nearclip_vertex\\n}\"),Ve.add(\"shader/WideLine.frag\",\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float clipNear;\\nuniform float clipRadius;\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#ifdef PICKING\\nuniform float objectId;\\nvarying vec3 vPickingColor;\\n#else\\n#include common\\n#include fog_pars_fragment\\nvarying vec3 vViewPosition;\\nvarying vec3 vColor;\\nvarying vec3 vColor2;\\nvarying float flag;\\n#endif\\nvoid main() {\\n#include nearclip_fragment\\n#include radiusclip_fragment\\n#if defined( PICKING )\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 outgoingLight = vec3( 0.0 );\\nvec4 diffuseColor = vec4( diffuse, 1.0 );\\nif ( flag < 0.0 ) {\\ndiffuseColor.rgb *= vColor;\\n} else {\\ndiffuseColor.rgb *= vColor2;\\n}\\n#include alphatest_fragment\\noutgoingLight = diffuseColor.rgb;\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a * opacity );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Fh=Object.assign({linewidth:2},zo),Lh=Object.assign({linewidth:{uniform:!0}},Vo);class Nh extends zc{constructor(e,r={}){super(e,r),this.parameterTypes=Lh,this.vertexShader=\"WideLine.vert\",this.fragmentShader=\"WideLine.frag\",!e.color2&&e.color&&(e.color2=e.color),this.addUniforms({linewidth:{value:this.parameters.linewidth},resolution:{value:new t},projectionMatrixInverse:{value:new i}}),this.addAttributes({position1:{type:\"v3\",value:null},position2:{type:\"v3\",value:null},color2:{type:\"c\",value:null}}),this.setAttributes(e),this.makeMapping()}get defaultParameters(){return Fh}setParameters(t){super.setParameters(t)}}je.add(\"wideline\",Nh);class zh extends Ch{constructor(t,e,i){super(t,e,i),this.type=\"angle\",this.parameters=Object.assign({atomTriple:{type:\"hidden\",rebuild:!0},vectorVisible:{type:\"boolean\",default:!0},arcVisible:{type:\"boolean\",default:!0},sectorVisible:{type:\"boolean\",default:!0}},this.parameters),this.init(i)}init(t){const e=t||{};e.side=st(e.side,\"double\"),e.opacity=st(e.opacity,.5),this.atomTriple=st(e.atomTriple,[]),this.arcVisible=st(e.arcVisible,!0),this.sectorVisible=st(e.sectorVisible,!0),this.vectorVisible=st(e.vectorVisible,!0),super.init(e)}createData(t){if(!t.atomCount||!this.atomTriple.length)return;const e=function(t,e){return function(t){const e=[],i=t.length/9;for(let r=0;r radius2) {\\ndiscard;\\n}\\n#ifdef CAP\\nsurface_point = front_point;\\n_normal = axis;\\n#else\\nsurface_point = ray_target + ( (-a1 - sqrt(d)) / a2 ) * ray_direction;\\ndNV = dot(-axis, ray_direction);\\nnear = dot(axis, end) / dNV;\\nnew_point2 = ray_direction * near + ray_origin;\\nif (dot(new_point2 - end, new_point2-base) < radius2) {\\ndiscard;\\n}\\ninterior = true;\\n#endif\\n}\\nif( end_cap_test > 0.0 )\\n{\\nfloat dNV;\\nfloat near;\\nvec3 end_point;\\nif ( ortho == 1.0 ) {\\nend_point = ray_target;\\n} else {\\ndNV = dot(axis, ray_direction);\\nif (dNV < 0.0) {\\ndiscard;\\n}\\nnear = dot(axis, end) / dNV;\\nend_point = ray_direction * near + ray_origin;\\n}\\n\\nif( dot(end_point - end, end_point-base) > radius2 ) {\\ndiscard;\\n}\\n#ifdef CAP\\nsurface_point = end_point;\\n_normal = axis;\\n#else\\nsurface_point = ray_target + ( (-a1 - sqrt(d)) / a2 ) * ray_direction;\\ndNV = dot(-axis, ray_direction);\\nnear = dot(-axis, (base)) / dNV;\\nnew_point2 = ray_direction * near + ray_origin;\\nif (dot(new_point2 - base, new_point2-base) < radius2) {\\ndiscard;\\n}\\ninterior = true;\\n#endif\\n}\\ngl_FragDepthEXT = calcDepth( surface_point );\\n\\n#ifdef NEAR_CLIP\\nif( calcClip( surface_point ) > 0.0 ){\\ndist = (-a1 - sqrt(d)) / a2;\\nsurface_point = ray_target + dist * ray_direction;\\nif( calcClip( surface_point ) > 0.0 ) {\\ndiscard;\\n}\\ninterior = true;\\ngl_FragDepthEXT = calcDepth( surface_point );\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = max( 0.0, calcDepth( vec3( - ( clipNear - 0.5 ) ) ) + ( 0.0000001 / vRadius ) );\\n}\\n}else if( gl_FragDepthEXT <= 0.0 ){\\ndist = (-a1 - sqrt(d)) / a2;\\nsurface_point = ray_target + dist * ray_direction;\\ninterior = true;\\ngl_FragDepthEXT = calcDepth( surface_point );\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n}\\n#else\\nif( gl_FragDepthEXT <= 0.0 ){\\ndist = (-a1 - sqrt(d)) / a2;\\nsurface_point = ray_target + dist * ray_direction;\\ninterior = true;\\ngl_FragDepthEXT = calcDepth( surface_point );\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n}\\n#endif\\nif (gl_FragDepthEXT < 0.0) {\\ndiscard;\\n}\\nif (gl_FragDepthEXT > 1.0) {\\ndiscard;\\n}\\n#ifdef PICKING\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 vViewPosition = -surface_point;\\nvec3 vNormal = _normal;\\nvec3 vColor;\\nif( distSq3( surface_point, end ) < distSq3( surface_point, base ) ){\\nif( b < 0.0 ){\\nvColor = vColor1;\\n}else{\\nvColor = vColor2;\\n}\\n}else{\\nif( b > 0.0 ){\\nvColor = vColor1;\\n}else{\\nvColor = vColor2;\\n}\\n}\\nvec4 diffuseColor = vec4( diffuse, opacity );\\nReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\nvec3 totalEmissiveLight = emissive;\\n#include color_fragment\\n#include roughnessmap_fragment\\n#include metalnessmap_fragment\\nvec3 normal = normalize( vNormal );\\nvec3 geometryNormal = normal;\\n#include lights_physical_fragment\\n#include lights_fragment_begin\\n#include lights_fragment_end\\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\\nif( interior ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Xh=new Float32Array([-1,1,-1,-1,-1,-1,1,1,-1,1,1,1,1,-1,-1,1,-1,1]),Yh=new Uint16Array([0,1,2,1,4,2,2,4,3,4,5,3]);class Kh extends Fc{constructor(t,e={}){super(\"v3\",t,e)}get mapping(){return Xh}get mappingIndices(){return Yh}get mappingIndicesSize(){return 12}get mappingSize(){return 6}get mappingItemSize(){return 3}}const Zh=Object.assign({openEnded:!1},zo),Qh=Object.assign({openEnded:{updateShader:!0}},Vo);class Jh extends Kh{constructor(t,e={}){super(t,e),this.parameterTypes=Qh,this.isImpostor=!0,this.vertexShader=\"CylinderImpostor.vert\",this.fragmentShader=\"CylinderImpostor.frag\",this.addUniforms({modelViewMatrixInverse:{value:new i},ortho:{value:0}}),this.addAttributes({position1:{type:\"v3\",value:null},position2:{type:\"v3\",value:null},color2:{type:\"c\",value:null},radius:{type:\"f\",value:null}}),this.setAttributes(t),this.makeMapping()}get defaultParameters(){return Zh}getDefines(t){const e=Kh.prototype.getDefines.call(this,t);return this.parameters.openEnded||(e.CAP=1),e}}Object.assign({disableImpostor:!1},Hh,Zh);const td=class{constructor(t,e={}){return!t.color2&&t.color&&(t.color2=t.color),!Ie||e&&e.disableImpostor?new qh(t,e):new Jh(t,e)}};je.add(\"cylinder\",td);class ed extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"axes\",this.parameters=Object.assign({radiusSize:{type:\"number\",precision:3,max:10,min:.001},sphereDetail:!0,radialSegments:!0,disableImpostor:!0,showAxes:{type:\"boolean\",rebuild:!0},showBox:{type:\"boolean\",rebuild:!0}},this.parameters,{assembly:null}),this.init(i)}init(t){const e=t||{};e.radiusSize=st(e.radiusSize,.5),e.colorValue=st(e.colorValue,\"lightgreen\"),e.useInteriorColor=st(e.useInteriorColor,!0),this.showAxes=st(e.showAxes,!0),this.showBox=st(e.showBox,!1),super.init(e)}getPrincipalAxes(){let t;const e=this.getAssembly();return e&&(t=e.partList[0].getSelection()),this.structureView.getPrincipalAxes(t)}getAxesData(t){const i=this.getPrincipalAxes(),r=new s(this.colorValue);let n=0,o=0;this.showAxes&&(n+=6,o+=3),this.showBox&&(n+=8,o+=12);const a=new Float32Array(3*n),c=Ci(n,r.r,r.g,r.b),l=Si(n,this.radiusSize),h=new Float32Array(3*o),d=new Float32Array(3*o),u=Ci(o,r.r,r.g,r.b),m=Si(o,this.radiusSize);let p=0;if(this.showAxes){const t=function(t,e){t.toArray(a,2*p),e.toArray(a,2*p+3),t.toArray(h,p),e.toArray(d,p),p+=3};t(i.begA,i.endA),t(i.begB,i.endB),t(i.begC,i.endC)}if(this.showBox){const r=new e,{d1a:s,d2a:n,d3a:o,d1b:c,d2b:l,d3b:u}=i.getProjectedScaleForAtoms(t);let m=2*p;const f=function(t,e,s){r.copy(i.center).addScaledVector(i.normVecA,t).addScaledVector(i.normVecB,e).addScaledVector(i.normVecC,s),r.toArray(a,m),m+=3};f(s,n,o),f(s,n,u),f(s,l,u),f(s,l,o),f(c,l,u),f(c,l,o),f(c,n,o),f(c,n,u);let g=p;const y=function(t,e){r.fromArray(a,2*p+3*t).toArray(h,g),r.fromArray(a,2*p+3*e).toArray(d,g),g+=3};y(0,1),y(0,3),y(0,6),y(1,2),y(1,7),y(2,3),y(2,4),y(3,5),y(4,5),y(4,7),y(5,6),y(6,7)}const f=new Kn(i);return{vertex:{position:a,color:c,radius:l,picking:f},edge:{position1:h,position2:d,color:u,color2:u,radius:m,picking:f}}}create(){const t=this.getAxesData(this.structureView);this.sphereBuffer=new Gc(t.vertex,this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!0})),this.cylinderBuffer=new td(t.edge,this.getBufferParams({openEnded:!0,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0})),this.dataList.push({sview:this.structureView,bufferList:[this.sphereBuffer,this.cylinderBuffer]})}createData(t){}updateData(t,e){const i=this.getAxesData(e.sview),r={},s={};t&&!t.position||(Object.assign(r,{position:i.vertex.position}),Object.assign(s,{position1:i.edge.position1,position2:i.edge.position2})),t&&!t.color||(Object.assign(r,{color:i.vertex.color}),Object.assign(s,{color:i.edge.color,color2:i.edge.color})),t&&!t.radius||(Object.assign(r,{radius:i.vertex.radius}),Object.assign(s,{radius:i.edge.radius})),this.sphereBuffer.setAttributes(r),this.cylinderBuffer.setAttributes(s)}}Ne.add(\"axes\",ed);class id extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"ball+stick\",this.parameters=Object.assign({sphereDetail:!0,radialSegments:!0,openEnded:!0,disableImpostor:!0,aspectRatio:{type:\"number\",precision:1,max:10,min:1},lineOnly:{type:\"boolean\",rebuild:!0},cylinderOnly:{type:\"boolean\",rebuild:!0},multipleBond:{type:\"select\",rebuild:!0,options:{off:\"off\",symmetric:\"symmetric\",offset:\"offset\"}},bondScale:{type:\"number\",precision:2,max:1,min:.01},bondSpacing:{type:\"number\",precision:2,max:2,min:.5},linewidth:{type:\"integer\",max:50,min:1,buffer:!0}},this.parameters),this.init(i)}init(t){var e=t||{};e.radiusType=st(e.radiusType,\"size\"),e.radiusSize=st(e.radiusSize,.15),e.useInteriorColor=st(e.useInteriorColor,!0),this.aspectRatio=st(e.aspectRatio,2),this.lineOnly=st(e.lineOnly,!1),this.cylinderOnly=st(e.cylinderOnly,!1),this.multipleBond=st(e.multipleBond,\"off\"),this.bondSpacing=st(e.bondSpacing,1),this.bondScale=st(e.bondScale,.4),this.linewidth=st(e.linewidth,2),super.init(e)}getAtomRadius(t){return this.aspectRatio*super.getAtomRadius(t)}getAtomParams(t,e){var i=super.getAtomParams(t,e);return i.radiusParams.scale*=this.aspectRatio,i}getAtomData(t,e,i){return t.getAtomData(this.getAtomParams(e,i))}getBondParams(t,e){return e=Object.assign({multipleBond:this.multipleBond,bondSpacing:this.bondSpacing,bondScale:this.bondScale},e),super.getBondParams(t,e)}getBondData(t,e,i){return t.getBondData(this.getBondParams(e,i))}createData(t){const e=[];if(this.lineOnly)this.lineBuffer=new Nh(this.getBondData(t,{position:!0,color:!0,picking:!0}),this.getBufferParams({linewidth:this.linewidth})),e.push(this.lineBuffer);else{const i=new td(this.getBondData(t),this.getBufferParams({openEnded:this.openEnded,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0}));if(e.push(i),!this.cylinderOnly){const i=new Gc(this.getAtomData(t),this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!0}));e.push(i)}}return{bufferList:e}}updateData(t,e){\"off\"!==this.multipleBond&&t&&t.radius&&(t.position=!0);const i=this.getBondData(e.sview,t);if(this.lineOnly){const r={};t&&!t.position||Object.assign(r,{position1:i.position1,position2:i.position2}),t&&!t.color||Object.assign(r,{color:i.color,color2:i.color2}),e.bufferList[0].setAttributes(r)}else{var r={};if(t&&!t.position||Object.assign(r,{position1:i.position1,position2:i.position2}),t&&!t.color||Object.assign(r,{color:i.color,color2:i.color2}),t&&!t.radius||Object.assign(r,{radius:i.radius}),e.bufferList[0].setAttributes(r),!this.cylinderOnly){var s=this.getAtomData(e.sview,t),n={};t&&!t.position||Object.assign(n,{position:s.position}),t&&!t.color||Object.assign(n,{color:s.color}),t&&!t.radius||Object.assign(n,{radius:s.radius}),e.bufferList[1].setAttributes(n)}}}setParameters(t={}){let e=!1;const i={};return(t.aspectRatio||t.bondSpacing||t.bondScale)&&(Object.assign(i,{radius:!0}),Ie&&!this.disableImpostor||(e=!0)),super.setParameters(t,i,e),this}}Ne.add(\"ball+stick\",id);class rd extends id{constructor(t,e,i){super(t,e,i),this.type=\"backbone\",this.parameters=Object.assign({},this.parameters,{multipleBond:null,bondSpacing:null}),this.init(i)}init(t){var e=t||{};e.aspectRatio=st(e.aspectRatio,1),e.radiusSize=st(e.radiusSize,.25),super.init(e)}getAtomRadius(t){return t.isTrace()?super.getAtomRadius(t):0}getAtomData(t,e,i){return t.getBackboneAtomData(this.getAtomParams(e,i))}getBondData(t,e,i){return t.getBackboneBondData(this.getBondParams(e,i))}}Ne.add(\"backbone\",rd);class sd extends id{constructor(t,e,i){super(t,e,i),this.type=\"base\",this.parameters=Object.assign({},this.parameters,{multipleBond:null,bondSpacing:null})}init(t){let e=t||{};e.aspectRatio=st(e.aspectRatio,1),e.radiusSize=st(e.radiusSize,.3),super.init(e)}getAtomData(t,e,i){return t.getRungAtomData(this.getAtomParams(e,i))}getBondData(t,e,i){let r=this.getBondParams(e,i);return Object.assign(r.colorParams,{rung:!0}),t.getRungBondData(r)}}Ne.add(\"base\",sd);class nd{constructor(t,i){this.m=t,this.tension=i,this.dt=1/this.m,this.delta=1e-4,this.vec1=new e,this.vec2=new e,this.vDir=new e,this.vTan=new e,this.vNorm=new e,this.vBin=new e,this.m2=Math.ceil(this.m/2)}interpolateToArr(t,e,i,r,s,n,o){n[o+0]=Ot(t.x,e.x,i.x,r.x,s,this.tension),n[o+1]=Ot(t.y,e.y,i.y,r.y,s,this.tension),n[o+2]=Ot(t.z,e.z,i.z,r.z,s,this.tension)}interpolateToVec(t,e,i,r,s,n){n.x=Ot(t.x,e.x,i.x,r.x,s,this.tension),n.y=Ot(t.y,e.y,i.y,r.y,s,this.tension),n.z=Ot(t.z,e.z,i.z,r.z,s,this.tension)}interpolatePosition(t,e,i,r,s,n){for(var o=0;o1&&(l=1),this.interpolateToVec(t,e,i,r,c,this.vec1),this.interpolateToVec(t,e,i,r,l,this.vec2),this.vec2.sub(this.vec1).normalize(),this.vec2.toArray(s,h)}}vectorSubdivide(t,e,i,r,s){let n,o=e.next(),a=e.next(),c=e.next();const l=e.size,h=l-1;let d=r||0;for(let r=0;r0&&e{if(t.residueCount<4)return;i.push(t);const r=this.getSpline(t),s=this.getAspectRatio(t),n=r.getSubdividedPosition(),o=r.getSubdividedOrientation(),a=r.getSubdividedColor(this.getColorParams()),c=r.getSubdividedPicking(),l=r.getSubdividedSize(this.getRadiusParams());e.push(new hd(Object.assign({},n,o,a,c,l),this.getBufferParams({radialSegments:this.radialSegments,aspectRatio:s,capped:this.capped})))}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){De&&Me.time(this.type+\" repr update\"),t=t||{};for(var i=0,r=e.polymerList.length;i0;Qr(A,b,_);const s=Zr(A,v)<0;if(ns(A,v,Zr(v,x)),Qr(S,x,A),ns(A,v,Zr(v,w)),Qr(C,w,A),0===rs(S)||0===rs(C))continue;os(S,S),os(C,C);const D=n[T]=us(S,C);a[T]=(vi*D).toFixed(1)+String.fromCharCode(176),Kr(k,S,v),os(k,k),Zr(k,C)<0&&ds(k,k),Ih(A,_,S,k,D/2),es(A,o,3*T);const $=Math.ceil(D/i),O=$+(e.extendLine?4:2),R=e.extendLine?36:0,E=new Float32Array(3*O),F=new Float32Array(3*O),L=new Float32Array(9*$),N=new Float32Array(R);c[T]=E,l[T]=F,h[T]=L,d[T]=N,e.extendLine&&(r?(Qr(A,f,y),os(A,A),ns(P,A,1/Zr(S,A)),Jr(P,P,y)):(ns(P,x,1/Zr(S,x)),Jr(P,P,g)),s?(Qr(A,b,g),os(A,A),ns(I,A,1/Zr(C,A)),Jr(I,I,g)):(ns(I,w,1/Zr(C,w)),Jr(I,I,y))),Jr(M,_,S);let z=0;e.extendLine?(es(f,E,z),es(P,F,z),z+=3,es(P,E,z),es(M,F,z),z+=3,es(P,N,0),es(M,N,3),es(r?y:g,N,6),es(r?y:g,N,9),es(M,N,12),es(_,N,15)):(es(_,E,z),es(M,F,z),z+=3);const V=function(t,e){const i=9*e;es(_,L,i),es(M,L,i+3),es(M,E,z),Ih(M,_,S,k,t),es(M,L,i+6),es(M,F,z),z+=3};let G=0;for(let t=i;t{const e=pd(i,t);Object.assign(t,e)})),e.side=st(e.side,\"double\"),e.opacity=st(e.opacity,.5),e.radiusType=st(e.radiusType,\"size\"),e.radiusSize=st(e.radiusSize,.15),super.init(e)}getHistogramBinBorderBufferParameters(){return this.getBufferParams({linewidth:this.histogramBinBorderWidth,visible:this.histogramBinBorderVisible,opacity:this.histogramBinBorderOpacity})}getBondArrowsBufferParameters(){return this.getBufferParams({linewidth:this.bondArrowWidth,visible:this.bondArrowVisible,opacity:this.bondArrowOpacity})}getOpaqueMiddleDiscBufferParameters(){return this.getBufferParams({visible:this.opaqueMiddleDiscVisible,opacity:this.opaqueMiddleDiscOpacity})}getHistogramBufferParameters(){return this.getBufferParams({visible:!0,opacity:this.histogramOpacity,side:\"double\"})}createData(t){if(!t.atomCount||!this.histogramsData.length)return;this.histogramsData.forEach((e=>e.atomPositions=Ph(t,[e.atomQuad])));const e=this.scaleBinToSectorArea?function(t){return Math.sqrt(t)}:function(t){return t};function i(t){const e=t.map((t=>t.length)),i=new Float32Array($i(e));let r=0;for(let e=0;et.startPoints))),position2:i(t.map((t=>t.endPoints))),color:i(t.map((t=>t.startColors))),color2:i(t.map((t=>t.endColors)))},e)}function s(t,e){return new Uo({position:i(t.map((t=>t.triangles))),color:i(t.map((t=>t.triangleColors)))},e)}this.histogramsData.forEach((t=>t.histogram360Scaled=t.histogram360.map(e)));const n=[];for(let t=0;t=3&&(e=yd(i)),void 0!==e&&n.push(e)}return this.frontHistogramBinBordersBuffer=r(n.map((t=>t.frontHistogramBinBorders)),this.getHistogramBinBorderBufferParameters()),this.backHistogramBinBordersBuffer=r(n.map((t=>t.backHistogramBinBorders)),this.getHistogramBinBorderBufferParameters()),this.adjacentBondArrowsBuffer=r(n.map((t=>t.adjacentBondArrows)),this.getBondArrowsBufferParameters()),this.distantBondArrowsBuffer=r(n.map((t=>t.distantBondArrows)),this.getBondArrowsBufferParameters()),this.opaqueMiddleDiscBuffer=s(n.map((t=>t.opaqueMiddleDisc)),this.getOpaqueMiddleDiscBufferParameters()),this.frontHistogramBuffer=s(n.map((t=>t.frontHistogram)),this.getHistogramBufferParameters()),this.backHistogramBuffer=s(n.map((t=>t.backHistogram)),this.getHistogramBufferParameters()),{bufferList:[].concat(this.frontHistogramBinBordersBuffer,this.backHistogramBinBordersBuffer,this.adjacentBondArrowsBuffer,this.distantBondArrowsBuffer,this.opaqueMiddleDiscBuffer,this.frontHistogramBuffer,this.backHistogramBuffer)}}setParameters(t){return super.setParameters(t,{},!1),t&&void 0!==t.histogramBinBorderVisible&&this.setVisibility(this.visible),this}setVisibility(t,e){return super.setVisibility(t,!0),this.frontHistogramBinBordersBuffer&&this.frontHistogramBinBordersBuffer.setVisibility(this.histogramBinBorderVisible),this.backHistogramBinBordersBuffer&&this.backHistogramBinBordersBuffer.setVisibility(this.histogramBinBorderVisible),e||this.viewer.requestRender(),this}}function yd(t){const e=t.atomPositions,i=t.histogram360Scaled,r=i.length<=180?360:2*i.length,s={triangles:new Float32Array(3*r*3),triangleColors:fd(t.opaqueMiddleDiscColor,3*r)},n={triangles:new Float32Array(3*i.length*3),triangleColors:fd(t.frontHistogramColor,3*i.length)},o={triangles:new Float32Array(3*i.length*3),triangleColors:fd(t.backHistogramColor,3*i.length)},a={startPoints:new Float32Array(3*i.length),endPoints:new Float32Array(3*i.length),startColors:fd(t.histogramBinBorderColor,i.length),endColors:fd(t.histogramBinBorderColor,i.length)},c={startPoints:new Float32Array(3*i.length),endPoints:new Float32Array(3*i.length),startColors:fd(t.histogramBinBorderColor,i.length),endColors:fd(t.histogramBinBorderColor,i.length)},l={startPoints:new Float32Array(6),endPoints:new Float32Array(6),startColors:fd(t.adjacentBondArrowColor,i.length),endColors:fd(t.adjacentBondArrowColor,i.length)},h={startPoints:new Float32Array(6),endPoints:new Float32Array(6),startColors:fd(t.distantBondArrowColor,i.length),endColors:fd(t.distantBondArrowColor,i.length)},d=Yr(),u=Yr(),m=Yr(),p=Yr(),f=Yr(),g=Yr(),y=Yr(),b=Yr(),x=Yr(),v=Yr(),w=Yr(),A=Yr(),_=Yr(),S=Yr(),C=Yr(),P=Yr(),I=[d,u,m,p];for(let t=0;t{let u=e[0],m=e[1];if(\"number\"==typeof u&&Number.isInteger(u)&&\"number\"==typeof m&&Number.isInteger(m)){if(!d.get(u)||!d.get(m))return void(h+=1);c.index=u,l.index=m}else{n.setString(u),o.setString(m);var p=t.getAtomIndices(n),f=t.getAtomIndices(o);if(!p.length||!f.length)return void(h+=1);c.index=p[0],l.index=f[0]}a.addBond(c,l,1),i-=h;var g=c.distanceTo(l);switch(this.labelUnit){case\"angstrom\":r[i]=g.toFixed(2)+\" \"+String.fromCharCode(8491);break;case\"nm\":r[i]=(g/10).toFixed(2)+\" nm\";break;default:r[i]=g.toFixed(2)}var y=3*i;s[y+0]=(c.x+l.x)/2,s[y+1]=(c.y+l.y)/2,s[y+2]=(c.z+l.z)/2})),h>0&&(i-=h,s=s.subarray(0,3*i));var u=new Os(a.count,!0);return{text:r,position:s,bondSet:u,bondStore:a}}getBondData(t,e,i){const r=t.getBondData(this.getBondParams(e,i));return r.picking&&(r.picking=new to(r.picking.array,r.picking.structure,i.bondStore)),r}createData(t){if(!t.atomCount||!this.atomPair.length)return;const e=this.atomPair.length,i=new s(this.labelColor),r=this.getDistanceData(t,this.atomPair);this.textBuffer=new Eh({position:r.position,size:Si(e,this.labelSize),color:Ci(e,i.r,i.g,i.b),text:r.text},this.getLabelBufferParams());const n={bondSet:r.bondSet,bondStore:r.bondStore},o=this.getBondData(t,{position:!0,color:!0,picking:!0,radius:this.useCylinder},n);return this.useCylinder?this.distanceBuffer=new td(o,this.getBufferParams({openEnded:this.openEnded,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0})):this.distanceBuffer=new Nh(ps(o),this.getBufferParams({linewidth:this.linewidth,visible:this.lineVisible,opacity:this.lineOpacity})),{bondSet:r.bondSet,bondStore:r.bondStore,position:r.position,bufferList:[this.textBuffer,this.distanceBuffer]}}updateData(t,e){super.updateData(t,e);const i={bondSet:e.bondSet,bondStore:e.bondStore},r=this.getBondData(e.sview,t,i),s={};t&&!t.color||Object.assign(s,{color:r.color,color2:r.color2}),t&&!t.radius||Object.assign(s,{radius:r.radius}),this.distanceBuffer.setAttributes(s)}setParameters(t){return super.setParameters(t,{},!1),this.useCylinder||(t&&t.lineOpacity&&this.distanceBuffer.setParameters({opacity:t.lineOpacity}),t&&void 0!==t.opacity&&this.distanceBuffer.setParameters({opacity:this.lineOpacity}),t&&t.linewidth&&this.distanceBuffer.setParameters({linewidth:t.linewidth})),this}}function xd(t){return 2*(t.position.length/3)*3}Ne.add(\"distance\",bd);const vd=Object.assign({scale:1,color:\"grey\"},zo);class wd extends Go{constructor(t,e={}){super({position:new Float32Array(xd(t)),color:new Float32Array(xd(t))},e),this.isLine=!0,this.vertexShader=\"Line.vert\",this.fragmentShader=\"Line.frag\";const i=new s(this.parameters.color),r=this.geometry.attributes;Ci(xd(t)/3,i.r,i.g,i.b,r.color.array),this.setAttributes(t)}get defaultParameters(){return vd}setAttributes(t={}){const e=this.geometry.attributes;let i,r,s;t.position&&t.vector&&(i=t.position,r=t.vector,s=e.position.array,e.position.needsUpdate=!0);const n=this.size/2,o=this.parameters.scale;if(i&&r)for(let t=0;t{if(t.residueCount<4)return;i.push(t);const r=new Ca(t),s=r.getPosition(),n=r.getColor(this.getColorParams()),o=r.getSize(this.getRadiusParams()),a=r.getPicking();e.push(new Gc({position:s.center,color:n.color,radius:o.size,picking:a.picking},this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!0})),new wd({position:s.center,vector:s.axis},this.getBufferParams({color:\"skyblue\",scale:1})),new wd({position:s.center,vector:s.resdir},this.getBufferParams({color:\"lightgreen\",scale:1})))}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){De&&Me.time(this.type+\" repr update\"),t=t||{};for(let i=0,r=e.polymerList.length;i radius2) {\\nspaceposition.y = mapping.y * 1.5 * radius1;\\nspaceposition.x = mapping.x * 1.5 * radius1;\\n} else {\\nspaceposition.y = mapping.y * 1.5 * radius2;\\nspaceposition.x = mapping.x * 1.5 * radius2;\\n}\\nspaceposition.w = 1.0;\\nvec4 e3 = vec4( 1.0 );\\nvec3 e1, e1_temp, e2, e2_temp;\\ne3.xyz = normalize(position_atom1-position_atom2);\\nif (e3.z == 0.0) { e3.z = 0.0000000000001;}\\nif ( (position_atom1.x - position_atom2.x) == 0.0) { position_atom1.x += 0.001;}\\nif ( (position_atom1.y - position_atom2.y) == 0.0) { position_atom1.y += 0.001;}\\nif ( (position_atom1.z - position_atom2.z) == 0.0) { position_atom1.z += 0.001;}\\nvec4 focus = vec4( 1.0 );\\nfocus.x = ( position_atom1.x*position_atom1.x - position_atom2.x*position_atom2.x +\\n( radius2*radius2 - radius1*radius1 )*e3.x*e3.x/shrink )/(2.0*(position_atom1.x - position_atom2.x));\\nfocus.y = ( position_atom1.y*position_atom1.y - position_atom2.y*position_atom2.y +\\n( radius2*radius2 - radius1*radius1 )*e3.y*e3.y/shrink )/(2.0*(position_atom1.y - position_atom2.y));\\nfocus.z = ( position_atom1.z*position_atom1.z - position_atom2.z*position_atom2.z +\\n( radius2*radius2 - radius1*radius1 )*e3.z*e3.z/shrink )/(2.0*(position_atom1.z - position_atom2.z));\\ne1.x = 1.0;\\ne1.y = 1.0;\\ne1.z = ( (e3.x*focus.x + e3.y*focus.y + e3.z*focus.z) - e1.x*e3.x - e1.y*e3.y)/e3.z;\\ne1_temp = e1 - focus.xyz;\\ne1 = normalize(e1_temp);\\ne2_temp = e1.yzx * e3.zxy - e1.zxy * e3.yzx;\\ne2 = normalize(e2_temp);\\nmat3 R= mat3( e1.xyz, e2.xyz, e3.xyz );\\nvertex_position.xyz = R * spaceposition.xyz;\\nvertex_position.w = 1.0;\\nvertex_position.x += (position_atom1.x+position_atom2.x) / 2.0;\\nvertex_position.y += (position_atom1.y+position_atom2.y) / 2.0;\\nvertex_position.z += (position_atom1.z+position_atom2.z) / 2.0;\\ngl_Position = modelViewProjectionMatrix * vertex_position;\\nvec4 i_near, i_far;\\nvec4 near = gl_Position;\\nnear.z = 0.0 ;\\nnear = modelViewProjectionMatrixInverse * near;\\ni_near = near;\\nvec4 far = gl_Position;\\nfar.z = far.w ;\\ni_far = modelViewProjectionMatrixInverse * far;\\nprime1 = vec4( position_atom1 - (position_atom1 - focus.xyz)*shrink, 1.0 );\\nprime2 = vec4( position_atom2 - (position_atom2 - focus.xyz)*shrink, 1.0 );\\nfloat Rsquare = (radius1*radius1/shrink) - (\\n(position_atom1.x - focus.x)*(position_atom1.x - focus.x) +\\n(position_atom1.y - focus.y)*(position_atom1.y - focus.y) +\\n(position_atom1.z - focus.z)*(position_atom1.z - focus.z)\\n);\\nfocus.w = Rsquare;\\nmatrix_near = mat4( i_near, i_far, focus, e3 );\\ngl_Position.z = 1.0;\\n}\"),Ve.add(\"shader/HyperballStickImpostor.frag\",\"#define STANDARD\\n#define IMPOSTOR\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 interiorColor;\\nuniform float interiorDarkening;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\nuniform float clipNear;\\nuniform float shrink;\\nuniform mat4 modelViewMatrix;\\nuniform mat4 modelViewProjectionMatrix;\\nuniform mat4 modelViewMatrixInverseTranspose;\\nuniform mat4 projectionMatrix;\\nvarying mat4 matrix_near;\\nvarying vec4 prime1;\\nvarying vec4 prime2;\\nvarying float vRadius;\\nvarying float vRadius2;\\n#ifdef PICKING\\nuniform float objectId;\\nvarying vec3 vPickingColor;\\n#else\\nvarying vec3 vColor1;\\nvarying vec3 vColor2;\\n#include common\\n#include fog_pars_fragment\\n#include bsdfs\\n#include lights_pars_begin\\n#include lights_physical_pars_fragment\\n#endif\\nbool interior = false;\\nfloat calcClip( vec4 cameraPos ){\\nreturn dot( cameraPos, vec4( 0.0, 0.0, 1.0, clipNear - 0.5 ) );\\n}\\nfloat calcClip( vec3 cameraPos ){\\nreturn calcClip( vec4( cameraPos, 1.0 ) );\\n}\\nfloat calcDepth( in vec3 cameraPos ){\\nvec2 clipZW = cameraPos.z * projectionMatrix[2].zw + projectionMatrix[3].zw;\\nreturn 0.5 + 0.5 * clipZW.x / clipZW.y;\\n}\\nstruct Ray {\\nvec3 origin ;\\nvec3 direction ;\\n};\\nbool cutoff_plane (vec3 M, vec3 cutoff, vec3 x3){\\nfloat a = x3.x;\\nfloat b = x3.y;\\nfloat c = x3.z;\\nfloat d = -x3.x*cutoff.x-x3.y*cutoff.y-x3.z*cutoff.z;\\nfloat l = a*M.x+b*M.y+c*M.z+d;\\nif (l<0.0) {return true;}\\nelse{return false;}\\n}\\nvec3 isect_surf(Ray r, mat4 matrix_coef){\\nvec4 direction = vec4(r.direction, 0.0);\\nvec4 origin = vec4(r.origin, 1.0);\\nfloat a = dot(direction,(matrix_coef*direction));\\nfloat b = dot(origin,(matrix_coef*direction));\\nfloat c = dot(origin,(matrix_coef*origin));\\nfloat delta =b*b-a*c;\\ngl_FragColor.a = 1.0;\\nif (delta<0.0){\\ndiscard;\\n}\\nfloat t1 =(-b-sqrt(delta))/a;\\nreturn r.origin+t1*r.direction;\\n}\\nvec3 isect_surf2(Ray r, mat4 matrix_coef){\\nvec4 direction = vec4(r.direction, 0.0);\\nvec4 origin = vec4(r.origin, 1.0);\\nfloat a = dot(direction,(matrix_coef*direction));\\nfloat b = dot(origin,(matrix_coef*direction));\\nfloat c = dot(origin,(matrix_coef*origin));\\nfloat delta =b*b-a*c;\\ngl_FragColor.a = 1.0;\\nif (delta<0.0){\\ndiscard;\\n}\\nfloat t2 =(-b+sqrt(delta))/a;\\nreturn r.origin+t2*r.direction;\\n}\\nRay primary_ray(vec4 near1, vec4 far1){\\nvec3 near=near1.xyz/near1.w;\\nvec3 far=far1.xyz/far1.w;\\nreturn Ray(near,far-near);\\n}\\nfloat update_z_buffer(vec3 M, mat4 ModelViewP){\\nfloat depth1;\\nvec4 Ms=(ModelViewP*vec4(M,1.0));\\nreturn depth1=(1.0+Ms.z/Ms.w)/2.0;\\n}\\nvoid main(){\\nfloat radius = max( vRadius, vRadius2 );\\nvec4 i_near, i_far, focus;\\nvec3 e3, e1, e1_temp, e2;\\ni_near = vec4(matrix_near[0][0],matrix_near[0][1],matrix_near[0][2],matrix_near[0][3]);\\ni_far = vec4(matrix_near[1][0],matrix_near[1][1],matrix_near[1][2],matrix_near[1][3]);\\nfocus = vec4(matrix_near[2][0],matrix_near[2][1],matrix_near[2][2],matrix_near[2][3]);\\ne3 = vec3(matrix_near[3][0],matrix_near[3][1],matrix_near[3][2]);\\ne1.x = 1.0;\\ne1.y = 1.0;\\ne1.z = ( (e3.x*focus.x + e3.y*focus.y + e3.z*focus.z) - e1.x*e3.x - e1.y*e3.y)/e3.z;\\ne1_temp = e1 - focus.xyz;\\ne1 = normalize(e1_temp);\\ne2 = normalize(cross(e1,e3));\\nvec4 equation = focus;\\nfloat shrinkfactor = shrink;\\nfloat t1 = -1.0/(1.0-shrinkfactor);\\nfloat t2 = 1.0/(shrinkfactor);\\nvec4 colonne1, colonne2, colonne3, colonne4;\\nmat4 mat;\\nvec3 equation1 = vec3(t2,t2,t1);\\nfloat A1 = - e1.x*equation.x - e1.y*equation.y - e1.z*equation.z;\\nfloat A2 = - e2.x*equation.x - e2.y*equation.y - e2.z*equation.z;\\nfloat A3 = - e3.x*equation.x - e3.y*equation.y - e3.z*equation.z;\\nfloat A11 = equation1.x*e1.x*e1.x + equation1.y*e2.x*e2.x + equation1.z*e3.x*e3.x;\\nfloat A21 = equation1.x*e1.x*e1.y + equation1.y*e2.x*e2.y + equation1.z*e3.x*e3.y;\\nfloat A31 = equation1.x*e1.x*e1.z + equation1.y*e2.x*e2.z + equation1.z*e3.x*e3.z;\\nfloat A41 = equation1.x*e1.x*A1 + equation1.y*e2.x*A2 + equation1.z*e3.x*A3;\\nfloat A22 = equation1.x*e1.y*e1.y + equation1.y*e2.y*e2.y + equation1.z*e3.y*e3.y;\\nfloat A32 = equation1.x*e1.y*e1.z + equation1.y*e2.y*e2.z + equation1.z*e3.y*e3.z;\\nfloat A42 = equation1.x*e1.y*A1 + equation1.y*e2.y*A2 + equation1.z*e3.y*A3;\\nfloat A33 = equation1.x*e1.z*e1.z + equation1.y*e2.z*e2.z + equation1.z*e3.z*e3.z;\\nfloat A43 = equation1.x*e1.z*A1 + equation1.y*e2.z*A2 + equation1.z*e3.z*A3;\\nfloat A44 = equation1.x*A1*A1 + equation1.y*A2*A2 + equation1.z*A3*A3 - equation.w;\\ncolonne1 = vec4(A11,A21,A31,A41);\\ncolonne2 = vec4(A21,A22,A32,A42);\\ncolonne3 = vec4(A31,A32,A33,A43);\\ncolonne4 = vec4(A41,A42,A43,A44);\\nmat = mat4(colonne1,colonne2,colonne3,colonne4);\\nRay ray = primary_ray(i_near,i_far) ;\\nvec3 M;\\nM = isect_surf(ray, mat);\\nif (cutoff_plane(M, prime1.xyz, -e3) || cutoff_plane(M, prime2.xyz, e3)){ discard; }\\nvec4 M1 = vec4(M,1.0);\\nvec4 M2 = mat*M1;\\nvec3 _normal = ( modelViewMatrixInverseTranspose * M2 ).xyz;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix) ;\\n#ifdef NEAR_CLIP\\nif( calcClip( modelViewMatrix * vec4( M, 1.0 ) ) > 0.0 ){\\nM = isect_surf2(ray, mat);\\nif( calcClip( modelViewMatrix * vec4( M, 1.0 ) ) > 0.0 )\\ndiscard;\\ninterior = true;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix) ;\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = max( 0.0, calcDepth( vec3( - ( clipNear - 0.5 ) ) ) + ( 0.0000001 / radius ) );\\n}\\n}else if( gl_FragDepthEXT <= 0.0 ){\\nM = isect_surf2(ray, mat);\\ninterior = true;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix);\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / radius );\\n}\\n}\\n#else\\nif( gl_FragDepthEXT <= 0.0 ){\\nM = isect_surf2(ray, mat);\\ninterior = true;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix) ;\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / radius );\\n}\\n}\\n#endif\\nif (cutoff_plane(M, prime1.xyz, -e3) || cutoff_plane(M, prime2.xyz, e3)){ discard; }\\nif (gl_FragDepthEXT < 0.0)\\ndiscard;\\nif (gl_FragDepthEXT > 1.0)\\ndiscard;\\nfloat distance_ratio = ((M.x-prime2.x)*e3.x + (M.y-prime2.y)*e3.y +(M.z-prime2.z)*e3.z) /\\ndistance(prime2.xyz,prime1.xyz);\\n#ifdef PICKING\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 vViewPosition = -( modelViewMatrix * vec4( M, 1.0 ) ).xyz;\\nvec3 vNormal = _normal;\\nvec3 vColor;\\nif( distance_ratio>0.5 ){\\nvColor = vColor1;\\n}else{\\nvColor = vColor2;\\n}\\nvec4 diffuseColor = vec4( diffuse, opacity );\\nReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\nvec3 totalEmissiveLight = emissive;\\n#include color_fragment\\n#include roughnessmap_fragment\\n#include metalnessmap_fragment\\nvec3 normal = normalize( vNormal );\\nvec3 geometryNormal = normal;\\n#include lights_physical_fragment\\n#include lights_fragment_begin\\n#include lights_fragment_end\\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\\nif( interior ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Sd=new Float32Array([-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,-1,1,-1,1,1,-1,1,1,1,-1,1,1]),Cd=new Uint16Array([0,1,2,0,2,3,1,5,6,1,6,2,4,6,5,4,7,6,0,7,4,0,3,7,0,5,1,0,4,5,3,2,6,3,6,7]);class Pd extends Fc{constructor(t,e={}){super(\"v3\",t,e)}get mapping(){return Sd}get mappingIndices(){return Cd}get mappingIndicesSize(){return 36}get mappingSize(){return 8}get mappingItemSize(){return 3}}const Id=Object.assign({shrink:.14},zo),kd=Object.assign({shrink:{uniform:!0}},Vo);class Md extends Pd{constructor(t,e={}){super(t,e),this.parameterTypes=kd,this.isImpostor=!0,this.vertexShader=\"HyperballStickImpostor.vert\",this.fragmentShader=\"HyperballStickImpostor.frag\",this.addUniforms({modelViewProjectionMatrix:{value:new i},modelViewProjectionMatrixInverse:{value:new i},modelViewMatrixInverseTranspose:{value:new i},shrink:{value:this.parameters.shrink}}),this.addAttributes({position1:{type:\"v3\",value:null},position2:{type:\"v3\",value:null},color2:{type:\"c\",value:null},radius:{type:\"f\",value:null},radius2:{type:\"f\",value:null}}),this.setAttributes(t),this.makeMapping()}get defaultParameters(){return Id}}Object.assign({disableImpostor:!1},Hh,Id);const Td=class{constructor(t,e={}){return!Ie||e&&e.disableImpostor?(t.radius=function(t,e){const i=t.length,r=new Float32Array(i);for(let s=0;sa.push(r.atomLabel(t)))))}else if(\"residue\"===this.labelGrouping){e&&!e.position||(c=[]),e&&!e.color||(h=[]),e&&!e.radius||(l=[]),e&&!e.text||(a=[]),i.colorParams&&(i.colorParams.structure=t.getStructure());const d=Fe.getScheme(i.colorParams),u=new pa(i.radiusParams),m=t.getAtomProxy();let p=0;t.eachResidue((t=>{const i=3*p;t.isProtein()||t.isNucleic()?(m.index=t.traceAtomIndex,e&&!e.position||m.positionToArray(c,i)):(m.index=t.atomOffset,e&&!e.position||t.positionToArray(c,i)),e&&!e.color||d.atomColorToArray(m,h,i),e&&!e.radius||(l[p]=u.atomRadius(m)),e&&!e.text||a.push(r.atomLabel(m)),++p})),e&&!e.position||(s=new Float32Array(c)),e&&!e.color||(o=new Float32Array(h)),e&&!e.radius||(n=new Float32Array(l))}return{position:s,size:n,color:o,text:a}}createData(t){return{bufferList:[new Eh(this.getTextData(t,{position:!0,color:!0,radius:!0,text:!0}),this.getBufferParams({fontFamily:this.fontFamily,fontStyle:this.fontStyle,fontWeight:this.fontWeight,xOffset:this.xOffset,yOffset:this.yOffset,zOffset:this.zOffset,attachment:this.attachment,showBorder:this.showBorder,borderColor:this.borderColor,borderWidth:this.borderWidth,showBackground:this.showBackground,backgroundColor:this.backgroundColor,backgroundMargin:this.backgroundMargin,backgroundOpacity:this.backgroundOpacity,fixedSize:this.fixedSize}))]}}updateData(t,e){e.bufferList[0].setAttributes(this.getTextData(e.sview,t))}getAtomRadius(){return 0}}function Od(t){const e=t.getAtomSet(),i=t.getBondSet(),r=t.getBondProxy();return i.forEach((function(t){r.index=t,e.clear(r.atomIndex1),e.clear(r.atomIndex2)})),e}Ne.add(\"label\",$d);class Rd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"line\",this.parameters=Object.assign({multipleBond:{type:\"select\",rebuild:!0,options:{off:\"off\",symmetric:\"symmetric\",offset:\"offset\"}},bondSpacing:{type:\"number\",precision:2,max:2,min:.5},linewidth:{type:\"integer\",max:50,min:1,buffer:!0},lines:{type:\"boolean\",rebuild:!0},crosses:{type:\"select\",rebuild:!0,options:{off:\"off\",lone:\"lone\",all:\"all\"}},crossSize:{type:\"number\",precision:2,max:2,min:.1}},this.parameters,{flatShaded:null,side:null,wireframe:null,roughness:null,metalness:null}),this.init(i)}init(t){var e=t||{};this.multipleBond=st(e.multipleBond,\"off\"),this.bondSpacing=st(e.bondSpacing,1),this.linewidth=st(e.linewidth,2),this.lines=st(e.lines,!0),this.crosses=st(e.crosses,\"lone\"),this.crossSize=st(e.crossSize,.4),super.init(e)}getAtomRadius(t){return.1}getBondParams(t,e){return e=Object.assign({multipleBond:this.multipleBond,bondSpacing:this.bondSpacing,radiusParams:{type:\"size\",size:.1,scale:1}},e),super.getBondParams(t,e)}_crossData(t,e){if(t&&!t.position&&!t.color)return;const i={};\"lone\"===this.crosses&&Object.assign(i,{atomSet:Od(e)});const r=e.getAtomData(this.getAtomParams(t,i)),s={},n=r.position,o=r.color,a=r.picking,c=(n||o).length,l=3*c;let h=new Float32Array(0),d=new Float32Array(0),u=new Float32Array(0),m=new Float32Array(0),p=0,f=new Float32Array(0);t&&!t.position||(h=s.position1=new Float32Array(l),d=s.position2=new Float32Array(l),p=this.crossSize/2),t&&!t.color||(u=s.color=new Float32Array(l),m=s.color2=new Float32Array(l)),t&&!t.picking||(f=new Float32Array(3*r.picking.array.length));for(let e=0;el?u[f]=-1:(c=Math.sqrt(l-a),u[f]=Math.floor(c)),++f;p[g]=d,m[g]=u}}function k(i){var r,s,n,a,d,f,b,v,w,A,S,C,P,I,k,M,T,B,D=3*i,$=i;r=Math.floor(.5+o*(t[D]+u[0])),s=Math.floor(.5+o*(t[D+1]+u[1])),n=Math.floor(.5+o*(t[D+2]+u[2]));var O,R=e[$],E=m[R],F=0,L=l*h,N=p[R];for(A=0;A=c||I>=l||k>=h)){var z=P*L+I*h+k;if(g)if(y[z]&_){if(y[z]&_){var V=x[z];V!==D&&b*b+v*v+w*w<(a=r+b-Math.floor(.5+o*(t[V]+u[0])))*a+(d=s+v-Math.floor(.5+o*(t[V+1]+u[1])))*d+(f=n+w-Math.floor(.5+o*(t[V+2]+u[2])))*f&&(x[z]=i)}}else y[z]|=_,x[z]=i;else y[z]|=_}F++}}function M(e){var i,r;for(console.time(\"EDTSurface fillvoxels\"),i=0,r=y.length;i=c||_>=l||C>=h)){var L=A*F+_*h+C;if(y[L]&S){if(g){var N=x[L];b*b+v*v+w*w<(a=Math.floor(.5+o*(t[N]+u[0])))*a+(d=Math.floor(.5+o*(t[N+1]+u[1])))*d+(f=Math.floor(.5+o*(t[N+2]+u[2])))*f&&(x[L]=i)}}else y[L]|=S,g&&(x[L]=i)}R++}}function B(){var t,e,i,r;console.time(\"EDTSurface fastdistancemap\");var s,n=Ed(c,l,h,Uint16Array,3),o=l*h,d=f*f,u=0;for(t=0;t0);var A,P=a*a,I=new Uint16Array(3);for(t=0;t=P)||(y[s]|=C,g&&y[s]&S&&(n.toArray(t,e,i,I),A=I[0]*o+I[1]*h+I[2],x[s]=x[A])));console.timeEnd(\"EDTSurface fastdistancemap\")}function D(t,e,i,r){var s,n,o,a,d,u,m,p,f,g,x,v,w=new Uint16Array(3),A=0;if(0===i)return A;var I=-1,k=-1,M=-1,T=l*h;for(m=0,f=i;m-1&&k-1&&M-1&&(y[x=I*T+h*k+M]&_&&!(y[x]&S)?(e.fromArray(I,k,M,w),g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u,b[x]=g,y[x]|=S,y[x]|=C,r[A]=I,r[A+1]=k,r[A+2]=M,A+=3):y[x]&_&&y[x]&S&&(g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u)-1&&k-1&&M-1&&(y[x=I*T+h*k+M]&_&&!(y[x]&S)?(e.fromArray(I,k,M,w),g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u,b[x]=g,y[x]|=S,y[x]|=C,r[A]=I,r[A+1]=k,r[A+2]=M,A+=3):y[x]&_&&y[x]&S&&(g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u)-1&&k-1&&M-1&&(y[x=I*T+h*k+M]&_&&!(y[x]&S)?(e.fromArray(I,k,M,w),g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u,b[x]=g,y[x]|=S,y[x]|=C,r[A]=I,r[A+1]=k,r[A+2]=M,A+=3):y[x]&_&&y[x]&S&&(g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u)-1&&o-1&&d-1&&aT&&(T=O)}return{neighbourListLength:27*T+1,withinRadii:function(s,n,o,a,d){for(var u=0,m=p(s,c),f=p(n,l),g=p(o,h),y=Math.max(0,m-1),w=Math.max(0,f-1),_=Math.max(0,g-1),S=Math.min(b,m+2),C=Math.min(x,f+2),M=Math.min(v,g+2),T=y;Tu&&(u=h[t]);!function(){const t=$o(c,l,u,p,0);p=t.scaleFactor,y=t.dim,b=t.matrix,$=Math.max(5,2+Math.floor(m*p)),x=Si(y[0]*y[1]*y[2],-1001),v=new Int32Array(x.length),w=new Float32Array(y[0]),A=new Float32Array(y[1]),_=new Float32Array(y[2]),R(w,c[0],1/p),R(A,c[1],1/p),R(_,c[2],1/p)}(),function(){var t=0,e=2*Math.PI/g;C=new Float32Array(g),S=new Float32Array(g);for(var i=0;i=0;){if(n!==r&&n!==s&&F(n,t,e,i))return k=n,n;n=I[++o]}return k=-1,-1}function F(e,i,r,s){var n=3*e,o=d[e],a=t[n]-i,c=t[n+1]-r,l=t[n+2]-s;return a*a+c*c+l*l0&&u=0;)t{e(this._makeSurface(t.data.sd,i))}),(t=>{console.warn(\"MolecularSurface.getSurfaceWorker error - trying without worker\",t),this.worker.terminate(),this.worker=void 0;const r=this.getSurface(i);e(r)}))}else{const t=this.getSurface(i);e(t)}}dispose(){this.worker&&this.worker.terminate()}}class Vd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"surface\",this.parameters=Object.assign({surfaceType:{type:\"select\",rebuild:!0,options:{vws:\"vws\",sas:\"sas\",ms:\"ms\",ses:\"ses\",av:\"av\"}},probeRadius:{type:\"number\",precision:1,max:20,min:0,rebuild:!0},smooth:{type:\"integer\",precision:1,max:10,min:0,rebuild:!0},scaleFactor:{type:\"number\",precision:1,max:5,min:0,rebuild:!0},cutoff:{type:\"number\",precision:2,max:50,min:0,rebuild:!0},contour:{type:\"boolean\",rebuild:!0},background:{type:\"boolean\",rebuild:!0},opaqueBack:{type:\"boolean\",buffer:!0},filterSele:{type:\"text\",rebuild:!0},colorVolume:{type:\"hidden\"},useWorker:{type:\"boolean\",rebuild:!0}},this.parameters,{radius:null,scale:null}),this.__infoList=[],this.structure.signals.refreshed.add((()=>{this.__forceNewMolsurf=!0})),this.toBePrepared=!0,this.init(i)}init(t){const e=t||{};e.colorScheme=st(e.colorScheme,\"uniform\"),e.colorValue=st(e.colorValue,14540253),e.disablePicking=st(e.disablePicking,!0),this.surfaceType=st(e.surfaceType,\"ms\"),this.probeRadius=st(e.probeRadius,1.4),this.smooth=st(e.smooth,2),this.scaleFactor=st(e.scaleFactor,2),this.cutoff=st(e.cutoff,0),this.contour=st(e.contour,!1),this.background=st(e.background,!1),this.opaqueBack=st(e.opaqueBack,!0),this.filterSele=st(e.filterSele,\"\"),this.colorVolume=st(e.colorVolume,void 0),this.useWorker=st(e.useWorker,!0),super.init(t)}prepareData(t,i,r){let s=this.__infoList[i];if(s||(s={},this.__infoList[i]=s),s.molsurf&&s.sele===t.selection.string)r(i);else{if(this.filterSele){const s=t.structure.getView(new pe(this.filterSele)),n=s.boundingBox.getSize(new e),o=Math.max(n.x,n.y,n.z),a=t.getAtomSetWithinPoint(s.center,o/2+6);if(0===(t=t.getView(new pe(t.getAtomSetWithinSelection(a,3).toSeleString()))).atomCount)return void r(i)}s.sele=t.selection.string,s.molsurf=new zd(t);const n=this.getSurfaceParams(),o=t=>{s.surface=t,r(i)};this.useWorker?s.molsurf.getSurfaceWorker(n,o):o(s.molsurf.getSurface(n))}}prepare(t){if((this.__forceNewMolsurf||this.__sele!==this.selection.string||this.__surfaceParams!==JSON.stringify(this.getSurfaceParams()))&&(this.__infoList.forEach((t=>{t&&t.molsurf&&t.molsurf.dispose()})),this.__infoList.length=0),0===this.structureView.atomCount)return void t();const e=()=>{this.__sele=this.selection.string,this.__surfaceParams=JSON.stringify(this.getSurfaceParams()),this.__forceNewMolsurf=!1,t()},i=\"default\"===this.assembly?this.defaultAssembly:this.assembly,r=this.structure.biomolDict[i];r?r.partList.forEach(((t,i)=>{const s=t.getView(this.structureView);this.prepareData(s,i,(t=>{t===r.partList.length-1&&e()}))})):this.prepareData(this.structureView,0,e)}createData(t,e){const i=this.__infoList[e],r=i.surface;if(!r)return;const s={position:r.getPosition(),color:r.getColor(this.getColorParams()),index:r.getFilteredIndex(this.filterSele,t)},n=[];if(r.contour){const t=new Xo(s,this.getBufferParams({wireframe:!1}));n.push(t)}else{Object.assign(s,{normal:r.getNormal(),picking:r.getPicking(t.getStructure())});const e=new jo(s,this.getBufferParams({background:this.background,opaqueBack:this.opaqueBack,dullInterior:!1}));if(\"double\"==this.getBufferParams().side){const t=new qo(e);n.push(t)}else n.push(e)}return{bufferList:n,info:i}}updateData(t,e){const i={};if(t.position||t.radius)return this.__forceNewMolsurf=!0,void this.build();t.color&&(i.color=e.info.surface.getColor(this.getColorParams())),t.index&&(i.index=e.info.surface.getFilteredIndex(this.filterSele,e.sview)),e.bufferList[0].setAttributes(i)}setParameters(t,e={},i){return t&&t.filterSele&&(e.index=!0),t&&void 0!==t.colorVolume&&(e.color=!0),t&&t.wireframe&&(t.contour||void 0===t.contour&&this.contour)&&(t.wireframe=!1),super.setParameters(t,e,i),this}getSurfaceParams(t={}){return Object.assign({type:this.surfaceType,probeRadius:this.probeRadius,scaleFactor:this.scaleFactor,smooth:this.smooth&&!this.contour,cutoff:this.cutoff,contour:this.contour,useWorker:this.useWorker,radiusParams:this.getRadiusParams()},t)}getColorParams(){const t=super.getColorParams();return t.volume=this.colorVolume,t}getAtomRadius(){return 0}clear(){super.clear()}dispose(){this.__infoList.forEach((t=>{t&&t.molsurf&&t.molsurf.dispose()})),this.__infoList.length=0,super.dispose()}}Ne.add(\"surface\",Vd);class Gd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"point\",this.parameters=Object.assign({pointSize:{type:\"number\",precision:1,max:100,min:0,buffer:!0},sizeAttenuation:{type:\"boolean\",buffer:!0},sortParticles:{type:\"boolean\",rebuild:!0},useTexture:{type:\"boolean\",buffer:!0},alphaTest:{type:\"range\",step:.001,max:1,min:0,buffer:!0},forceTransparent:{type:\"boolean\",buffer:!0},edgeBleach:{type:\"range\",step:.001,max:1,min:0,buffer:!0}},this.parameters,{flatShaded:null,wireframe:null,linewidth:null,side:null,roughness:null,metalness:null}),this.init(i)}init(t){var e=t||{};this.pointSize=st(e.pointSize,1),this.sizeAttenuation=st(e.sizeAttenuation,!0),this.sortParticles=st(e.sortParticles,!1),this.useTexture=st(e.useTexture,!1),this.alphaTest=st(e.alphaTest,.5),this.forceTransparent=st(e.forceTransparent,!1),this.edgeBleach=st(e.edgeBleach,0),super.init(e)}createData(t){var e=t.getAtomData(this.getAtomParams({position:!0,color:!0,picking:!0}));return{bufferList:[new Wc(e,this.getBufferParams({pointSize:this.pointSize,sizeAttenuation:this.sizeAttenuation,sortParticles:this.sortParticles,useTexture:this.useTexture,alphaTest:this.alphaTest,forceTransparent:this.forceTransparent,edgeBleach:this.edgeBleach}))]}}updateData(t,e){var i=e.sview.getAtomData(this.getAtomParams(t)),r={};t&&!t.position||Object.assign(r,{position:i.position}),t&&!t.color||Object.assign(r,{color:i.color}),e.bufferList[0].setAttributes(r)}getAtomRadius(){return.1}}Ne.add(\"point\",Gd),Ve.add(\"shader/Ribbon.vert\",\"#define STANDARD\\nuniform float clipNear;\\nuniform vec3 clipCenter;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvarying vec3 vViewPosition;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\nattribute vec3 dir;\\nattribute float size;\\n#ifdef PICKING\\n#include unpack_color\\nattribute float primitiveId;\\nvarying vec3 vPickingColor;\\n#else\\n#include color_pars_vertex\\n#ifndef FLAT_SHADED\\nvarying vec3 vNormal;\\n#endif\\n#endif\\n#include common\\nvoid main(void){\\n#ifdef PICKING\\nvPickingColor = unpackColor( primitiveId );\\n#else\\n#include color_vertex\\n#include beginnormal_vertex\\n#include defaultnormal_vertex\\n#ifndef FLAT_SHADED\\nvNormal = normalize( transformedNormal );\\n#endif\\n#endif\\n#include begin_vertex\\ntransformed += normalize( dir ) * size;\\n#include project_vertex\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvViewPosition = -mvPosition.xyz;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n#include nearclip_vertex\\n}\");const Ud=new Uint16Array([0,1,2,1,3,2]);function jd(t){return 3*(4*(t.position.length/3-1))}class Hd extends Uo{constructor(t,e={}){super({position:new Float32Array(jd(t)),color:new Float32Array(jd(t)),index:xt(jd(t),jd(t)/3),normal:new Float32Array(jd(t)),picking:t.picking},e),this.vertexShader=\"Ribbon.vert\";const i=t.position.length/3-1,r=4*i,s=3*r;this.addAttributes({dir:{type:\"v3\",value:new Float32Array(s)}}),this.addAttributes({size:{type:\"f\",value:new Float32Array(r)}}),t.primitiveId=Pi(i),this.setAttributes(t),this.makeIndex()}setAttributes(t={}){const e=this.size/4,i=this.geometry.attributes;let r,s,n,o,a,c,l,h,d,u,m,p,f,g,y,b,x,v,w;t.position&&(r=t.position,l=i.position.array,i.position.needsUpdate=!0),t.normal&&(s=t.normal,h=i.normal.array,i.normal.needsUpdate=!0),t.size&&(n=t.size,d=i.size.array,i.size.needsUpdate=!0),t.dir&&(o=t.dir,u=i.dir.array,i.dir.needsUpdate=!0),t.color&&(a=t.color,m=i.color.array,i.color.needsUpdate=!0),t.primitiveId&&(c=t.primitiveId,p=i.primitiveId.array,i.primitiveId.needsUpdate=!0);let A=n?n[0]:null;for(f=0;f{if(!(t.residueCount<4)){i.push(t);var r=new od(t,this.getSplineParams()),s=r.getSubdividedPosition(),n=r.getSubdividedOrientation(),o=r.getSubdividedColor(this.getColorParams()),a=r.getSubdividedPicking(),c=r.getSubdividedSize(this.getRadiusParams());e.push(new Hd({position:s.position,normal:n.binormal,dir:n.normal,color:o.color,size:c.size,picking:a.picking},this.getBufferParams()))}}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){t=t||{};var i=0,r=e.polymerList.length;for(i=0;i{if(t.residueCount<4||t.isNucleic())return;const s=new Pa(t),n=s.getAxis(this.localAngle,this.centerDist,this.ssBorder,this.getColorParams(),this.getRadiusParams());e+=n.size.length,i.push(n),r.push(s)}),t.getSelection());const s={begin:new Float32Array(3*e),end:new Float32Array(3*e),size:new Float32Array(e),color:new Float32Array(3*e),picking:{}};let n=new Float32Array(e),o=0;i.forEach((function(t){s.begin.set(t.begin,3*o),s.end.set(t.end,3*o),s.size.set(t.size,o),s.color.set(t.color,3*o),n.set(t.picking.array,o),o+=t.size.length})),e&&(s.picking=new Yn(n,t.getStructure()));return{bufferList:[new td({position1:s.begin,position2:s.end,color:s.color,color2:s.color,radius:s.size,picking:s.picking},this.getBufferParams({openEnded:this.openEnded,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0}))],axisList:i,helixbundleList:r,axisData:s}}updateData(t,e){if((t=t||{}).position)this.build();else{var i={};if(t.color||t.radius){var r=0;e.helixbundleList.forEach((i=>{var s=i.getAxis(this.localAngle,this.centerDist,this.ssBorder,this.getColorParams(),this.getRadiusParams());t.color&&e.axisData.color.set(s.color,3*r),(t.radius||t.scale)&&e.axisData.size.set(s.size,r),r+=s.size.length})),t.color&&Object.assign(i,{color:e.axisData.color,color2:e.axisData.color}),(t.radius||t.scale)&&Object.assign(i,{radius:e.axisData.size})}e.bufferList[0].setAttributes(i)}}}Ne.add(\"rocket\",qd);class Xd extends dd{constructor(t,e,i){super(t,e,i),this.type=\"rope\",this.parameters=Object.assign({smooth:{type:\"integer\",max:15,min:0,rebuild:!0}},this.parameters,{aspectRatio:null,smoothSheet:null})}init(t){var e=t||{};e.aspectRatio=1,e.tension=st(e.tension,.5),e.radiusScale=st(e.radiusScale,5),e.smoothSheet=!1,this.smooth=st(e.smooth,2),super.init(e)}getSpline(t){var e=new Ca(t);return new od(t,this.getSplineParams({directional:!1,positionIterator:e.getCenterIterator(this.smooth)}))}}Ne.add(\"rope\",Xd);class Yd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"spacefill\",this.parameters=Object.assign({sphereDetail:!0,disableImpostor:!0},this.parameters),this.init(i)}init(t){var e=t||{};e.useInteriorColor=st(e.useInteriorColor,!0),super.init(e)}createData(t){return{bufferList:[new Gc(t.getAtomData(this.getAtomParams()),this.getBufferParams({sphereDetail:this.sphereDetail,dullInterior:!0,disableImpostor:this.disableImpostor}))]}}updateData(t,e){var i=e.sview.getAtomData(this.getAtomParams(t)),r={};t&&!t.position||Object.assign(r,{position:i.position}),t&&!t.color||Object.assign(r,{color:i.color}),t&&!t.radius||Object.assign(r,{radius:i.radius}),e.bufferList[0].setAttributes(r)}}function Kd(t){return 3*(t.position.length/3-1)*2}Ne.add(\"spacefill\",Yd);class Zd extends Go{constructor(t,e={}){super({position:new Float32Array(Kd(t)),color:new Float32Array(Kd(t))},e),this.isLine=!0,this.vertexShader=\"Line.vert\",this.fragmentShader=\"Line.frag\",this.setAttributes(t)}setAttributes(t){let e,i,r,s;const n=this.geometry.attributes;if(t.position&&(e=t.position,r=n.position.array,n.position.needsUpdate=!0),t.color&&(i=t.color,s=n.color.array,n.color.needsUpdate=!0),!e&&!i)return void Me.warn(\"TraceBuffer.prototype.setAttributes no data\");let o,a;const c=this.size-1;for(let t=0;t{if(!(t.residueCount<4)){i.push(t);var r=new od(t,this.getSplineParams()),s=r.getSubdividedPosition(),n=r.getSubdividedColor(this.getColorParams());e.push(new Zd(Object.assign({},s,n),this.getBufferParams()))}}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){t=t||{};var i=0,r=e.polymerList.length;for(i=0;i{t.boundingBox||t.computeBoundingBox(),this.boundingBox.union(t.boundingBox)}))}}const lu=Object.assign({aspectRatio:1.5,radialSegments:50,openEnded:!1,disableImpostor:!1},zo);class hu{constructor(t,e={}){this.group=new m,this.wireframeGroup=new m,this.pickingGroup=new m,this.visible=!0,this.parameters=nt(e,this.defaultParameters),this.splitPosition=new Float32Array(t.position1.length),this.cylinderRadius=new Float32Array(t.radius.length);const r=this.makeAttributes(t),s={radialSegments:this.parameters.radialSegments,openEnded:this.parameters.openEnded,disableImpostor:this.parameters.disableImpostor};this.cylinderBuffer=new td(r.cylinder,s),this.coneBuffer=new au(r.cone,s),this.geometry=new cu([this.cylinderBuffer.geometry,this.coneBuffer.geometry]),this.matrix=st(e.matrix,new i),this.picking=t.picking}get defaultParameters(){return lu}set matrix(t){Go.prototype.setMatrix.call(this,t)}get matrix(){return this.group.matrix.clone()}get pickable(){return!!this.picking}makeAttributes(t={}){const i=this.splitPosition,r=this.cylinderRadius,s=this.parameters.aspectRatio;let n,o;const a={},c={};if(t.radius){for(n=0,o=r.length;n(this._beforeParse(),this._parse(),this._afterParse(),this[this.__objName])))}_parse(){}_beforeParse(){}_afterParse(){De&&Me.log(this[this.__objName])}}class Nu extends Lu{constructor(t,e){var i=e||{};super(t,i),this.firstModelOnly=st(i.firstModelOnly,!1),this.asTrajectory=st(i.asTrajectory,!1),this.cAlphaOnly=st(i.cAlphaOnly,!1),this.structure=new Cc(this.name,this.path),this.structureBuilder=new za(this.structure)}get type(){return\"structure\"}get __objName(){return\"structure\"}}class zu{constructor(t,e,i=\"\",r,s=[]){this.structure=t,this.index=e,this.description=i,this.entityType=function(t){switch(t=t.toLowerCase()){case\"polymer\":return 1;case\"non-polymer\":return 2;case\"macrolide\":return 3;case\"water\":return 4;default:return 0}}(r||\"\"),this.chainIndexList=s,s.forEach((function(i){t.chainStore.entityIndex[i]=e}))}get type(){return function(t){switch(t){case 1:return\"polymer\";case 2:return\"non-polymer\";case 3:return\"macrolide\";case 4:return\"water\";default:return}}(this.entityType)}getEntityType(){return this.entityType}isPolymer(){return 1===this.entityType}isNonPolymer(){return 2===this.entityType}isMacrolide(){return 3===this.entityType}isWater(){return 4===this.entityType}eachChain(t){const e=this.structure.getChainProxy();this.chainIndexList.forEach((function(i){e.index=i,t(e)}))}}const Vu={a:1,b:1,c:1,alpha:90,beta:90,gamma:90,spacegroup:\"P 1\"};class Gu{constructor(t=Vu){this.cartToFrac=new i,this.fracToCart=new i,this.a=t.a,this.b=t.b,this.c=t.c,this.alpha=t.alpha,this.beta=t.beta,this.gamma=t.gamma,this.spacegroup=t.spacegroup;const e=kt(this.alpha),r=kt(this.beta),s=kt(this.gamma),n=Math.cos(e),o=Math.cos(r),a=Math.cos(s),c=Math.sin(r),l=Math.sin(s);if(this.volume=this.a*this.b*this.c*Math.sqrt(1-n*n-o*o-a*a+2*n*o*a),void 0===t.cartToFrac){const t=this.a*this.b*l/this.volume,e=(o*a-n)/(c*l);this.fracToCart.set(this.a,0,0,0,this.b*a,this.b*l,0,0,this.c*o,-this.c*c*e,1/t,0,0,0,0,1).transpose(),this.cartToFrac.getInverse(this.fracToCart)}else this.cartToFrac.copy(t.cartToFrac),this.fracToCart.getInverse(this.cartToFrac)}getPosition(t){const i=new Float32Array(24);if(t.unitcell){const r=t.unitcell,s=t.center.clone().applyMatrix4(r.cartToFrac).floor(),n=new e;let o=0;const a=function(t,e,a){n.set(t,e,a).add(s).applyMatrix4(r.fracToCart).toArray(i,o),o+=3};a(0,0,0),a(1,0,0),a(0,1,0),a(0,0,1),a(1,1,0),a(1,0,1),a(0,1,1),a(1,1,1)}return i}getCenter(t){return function(t,i=new e){const r=t.length;for(let e=0;e0)continue;let e,i,r,s,a,g=0;if(n){if(s=S.split(Wu),g=10===s.length?1:0,D=s[2],p&&\"CA\"!==D)continue;e=parseFloat(s[6-g]),i=parseFloat(s[7-g]),r=parseFloat(s[8-g])}else{if(D=S.substr(12,4).trim(),p&&\"CA\"!==D)continue;e=parseFloat(S.substr(30,8)),i=parseFloat(S.substr(38,8)),r=parseFloat(S.substr(46,8))}if(m){const t=3*b;if(y[t+0]=e,y[t+1]=i,y[t+2]=r,b+=1,x)continue}n?(P=parseInt(s[1]),a=\"\",$=\"H\"===S[0],I=g?\"\":s[4],k=parseInt(s[5-g]),B=\"\",M=s[3],R=\"\",T=1):(P=parseInt(S.substr(6,5),h),l&&99999===P&&(h=16),$=\"H\"===S[0],I=S[21].trim(),k=parseInt(S.substr(22,4),d),l&&9999===k&&(d=16),B=S[26].trim(),M=S.substr(17,4).trim()||\"MOL\",O=parseFloat(S.substr(60,6)),R=S[16].trim(),T=parseFloat(S.substr(54,6)),t||(o?(a=S.substr(76,3).trim(),a in pn&&(a=pn[a])):(a=S.substr(76,2).trim(),I||(I=S.substr(72,4).trim())),E=parseInt((S.substr(79,1)+S.substr(78,1)).trim()))),dt.growIfFull(),dt.atomTypeId[pt]=ht.add(D,a),dt.x[pt]=e,dt.y[pt]=i,dt.z[pt]=r,dt.serial[pt]=P,dt.altloc[pt]=R.charCodeAt(0),dt.occupancy[pt]=isNaN(T)?0:T,n?(dt.partialCharge[pt]=parseFloat(s[9-g]),dt.radius[pt]=parseFloat(s[10-g])):(dt.bfactor[pt]=isNaN(O)?0:O,o&&(dt.partialCharge[pt]=parseFloat(S.substr(70,6))),isFinite(E)&&(dt.formalCharge||dt.addField(\"formalCharge\",1,\"int8\"),dt.formalCharge[pt]=E));const v=qu(k,I,B);!$||K[v]||ju.includes(M)?tt||et===I||(Q+=1,J=Q.toString()):et===I&&rt===M&&(cn.includes(M)||it===k&&st===B)||(Q+=1,J=Q.toString(),it=k,rt=M,st=B),c.addAtom(ft,I,J,M,k,$,void 0,B),U[P]=pt,pt+=1,tt=!1,et=I}else if(\"CONECT\"===C){const t=U[parseInt(S.substr(6,5))],e=[11,16,21,26],i={};if(void 0===t)continue;for(let r=0;r<4;++r){let s=parseInt(S.substr(e[r],5));if(!Number.isNaN(s)&&(s=U[s],void 0!==s))if(t0)continue;const s=e[l].replace(Zu,\"\");if(k&&\"CA\"!==s)continue;const T=parseFloat(e[x]),$=parseFloat(e[v]),O=parseFloat(e[w]);if(I){const e=3*r;if(t[e+0]=T,t[e+1]=$,t[e+2]=O,r+=1,X>0)continue}const R=e[h],E=parseInt(e[-1!==a?a:c]);let F=e[b];F=\"?\"===F?\"\":F;const L=e[o],N=e[d],z=\"H\"===e[p][0],V=e[g],Y=parseFloat(e[A]),K=parseFloat(e[_]);let Z=e[m];if(Z=\".\"===Z?\"\":Z,H.growIfFull(),H.atomTypeId[q]=j.add(s,V),H.x[q]=T,H.y[q]=$,H.z[q]=O,H.serial[q]=parseInt(e[f]),H.bfactor[q]=isNaN(Y)?0:Y,H.occupancy[q]=isNaN(K)?0:K,H.altloc[q]=Z.charCodeAt(0),C.addAtom(X,L,N,R,E,z,void 0,F),De){const t=B[N];void 0!==t&&t!==L&&De&&Me.warn(t,L)}B[N]=L;const Q=e[u];D[Q]||(D[Q]=new Set),D[Q].add(S.chainStore.count-1),q+=1}else{const t=n.match(Ku),e=t.length;N===L.length&&(N=0);for(let i=0;ic*c)return o.growIfFull(),o.atomTypeId[f]=o.atomTypeId[t],o.x[f]=u.x,o.y[f]=u.y,o.z[f]=u.z,o.occupancy[f]=o.occupancy[t],o.serial[f]=f,o.altloc[f]=\"A\".charCodeAt(0),s.addAtom(0,\"\",\"\",\"HET\",1,!0),void(f+=1)}}}))}}(T,S,C),C.finalize(),S.finalizeAtoms(),Wa(S),S.finalizeBonds();else{var Y=function(t,e,i){var r,s,n,o,a=[],c=[],l=t.struct_conf;if(null==l?void 0:l.pdbx_PDB_helix_class)for(em(l,\"id\"),r=0,s=l.beg_auth_seq_id.length;r0){o=o.split(\"(\");var l=c(o[0]),h=c(o[1]);Object.keys(l).forEach((function(t){Object.keys(h).forEach((function(e){var r=new i;r.multiplyMatrices(l[t],h[e]),s[t+\"x\"+e]=r}))}))}else s=c(o);var d=[];for(var u in s)d.push(s[u]);var m=t;/^(0|[1-9][0-9]*)$/.test(m)&&(m=\"BU\"+m);for(var p=a.asym_id_list[e].split(\",\"),f=0,g=p.length;fA){var _=w;w=A,A=_;var S=p;p=x,x=S}if(0!==w&&0!==A)for(var C=0;Cb)continue}d=I.substr(5,5).trim(),u=parseInt(I.substr(0,5)),m=parseInt(I.substr(15,5)),v.growIfFull(),v.atomTypeId[w]=x.add(h),v.x[w]=T,v.y[w]=B,v.z[w]=D,v.serial[w]=m,r.addAtom(A,\"\",\"\",d,u,!1,\"l\"),w+=1}}}(0,i.length,i)})),r.finalize(),i.finalizeAtoms(),Ha(i),Wa(i),i.finalizeBonds(),Ga(i),De&&Me.timeEnd(\"GroParser._parse \"+this.name)}});var om=[\"mmtfVersion\",\"mmtfProducer\",\"unitCell\",\"spaceGroup\",\"structureId\",\"title\",\"depositionDate\",\"releaseDate\",\"experimentalMethods\",\"resolution\",\"rFree\",\"rWork\",\"bioAssemblyList\",\"ncsOperatorList\",\"entityList\",\"groupList\",\"numBonds\",\"numAtoms\",\"numGroups\",\"numChains\",\"numModels\",\"groupsPerChain\",\"chainsPerModel\"].concat([\"xCoordList\",\"yCoordList\",\"zCoordList\",\"groupIdList\",\"groupTypeList\",\"chainIdList\",\"bFactorList\",\"atomIdList\",\"altLocList\",\"occupancyList\",\"secStructList\",\"insCodeList\",\"sequenceIndexList\",\"chainNameList\",\"bondAtomList\",\"bondOrderList\"]);function am(t,e,i){return e?new t(e.buffer,e.byteOffset,e.byteLength/(i||1)):void 0}function cm(t){return am(DataView,t)}function lm(t){return am(Int8Array,t)}function hm(t){return am(Int32Array,t,4)}function dm(t,e){var i=t.length/2;e||(e=new Int16Array(i));for(var r=0,s=0;rn&&++a;e=new Int32Array(a)}for(i=0,r=0;is){for(var n=[],o=0;o0&&(o.biomolDict[t]=e)}const O=a.unitCell;O&&Array.isArray(O)&&O[0]?o.unitcell=new Gu({a:O[0],b:O[1],c:O[2],alpha:O[3],beta:O[4],gamma:O[5],spacegroup:a.spaceGroup}):o.unitcell=void 0,Ka(o,!0),Ya(o,!0),o.finalizeAtoms(),o.finalizeBonds(),Za(o),De&&Me.timeEnd(\"MmtfParser._parse \"+this.name)}});const _m=/\\s+/,Sm={1:1,2:2,3:3,am:1,ar:1,du:1,un:1,nc:0};ze.add(\"mol2\",class extends Nu{get type(){return\"mol2\"}_parse(){De&&Me.time(\"Mol2Parser._parse \"+this.name);const t=this.structure,e=this.structureBuilder,i=this.firstModelOnly,r=this.asTrajectory,s=t.frames;let n,o,a=!1;const c=t.atomMap,l=t.atomStore;l.resize(Math.round(this.streamer.data.length/60)),l.addField(\"partialCharge\",1,\"float32\");let h=0,d=0,u=0,m=-1,p=0,f=0;const g=t.getAtomProxy(),y=t.getAtomProxy();this.streamer.eachChunkOfLines((function(b){!function(b,x,v){for(let w=b;wMOLECULE\"===b?(f=1,d=0,++m):\"@ATOM\"===b?(f=2,u=l.count,r&&(o=0,n=new Float32Array(3*p),s.push(n),m>0&&(a=!0))):f=\"@BOND\"===b?3:0;else if(1===f){if(0===d)t.title=b,t.id=b;else if(1===d){const t=b.split(_m);p=parseInt(t[0])}++d}else if(2===f){const t=b.split(_m);if(i&&m>0)continue;const s=parseFloat(t[2]),d=parseFloat(t[3]),u=parseFloat(t[4]);if(r){const t=3*o;if(n[t+0]=s,n[t+1]=d,n[t+2]=u,o+=1,a)continue}const p=t[0],f=t[1],g=t[5].split(\".\")[0],y=t[6]?parseInt(t[6]):1,x=t[7]?t[7]:\"\",v=t[8]?parseFloat(t[8]):0;l.growIfFull(),l.atomTypeId[h]=c.add(f,g),l.x[h]=s,l.y[h]=d,l.z[h]=u,l.serial[h]=p,l.partialCharge[h]=v,e.addAtom(m,\"\",\"\",x,y,!0),h+=1}else if(3===f){if(i&&m>0)continue;if(r&&m>0)continue;const e=b.split(_m);g.index=parseInt(e[1])-1+u,y.index=parseInt(e[2])-1+u;const s=Sm[e[3]];t.bondStore.addBond(g,y,s)}}}(0,b.length,b)})),e.finalize(),t.finalizeAtoms(),Ha(t),Ya(t,!0),Ka(t,!0),t.finalizeBonds(),ec(t),Ga(t),De&&Me.timeEnd(\"Mol2Parser._parse \"+this.name)}});ze.add(\"pdbqt\",class extends Xu{get type(){return\"pdbqt\"}});ze.add(\"pqr\",class extends Xu{get type(){return\"pqr\"}});const Cm=/> +<(.+)>/;class Pm extends Nu{get type(){return\"sdf\"}_parse(){De&&Me.time(\"SdfParser._parse \"+this.name);const t=this.structure,e=this.structureBuilder,i=this.firstModelOnly,r=this.asTrajectory,s=this.streamer.peekLines(2);t.id=s[0].trim(),t.title=s[1].trim();const n=t.frames;let o,a,c=!1;const l=t.atomMap,h=t.atomStore;h.resize(Math.round(this.streamer.data.length/50)),h.addField(\"formalCharge\",1,\"int8\");const d=t.getAtomProxy(),u=t.getAtomProxy();let m=0,p=0,f=0,g=0;const y=[];let b,x,v,w,A,_,S,C,P,I,k,M,T,B,D=!1,$={};t.extraData.sdf=y;let O=!1,R=!1,E=!1,F=[],L=[];const N=new Map;this.streamer.eachChunkOfLines((function(s){!function(s,z,V){for(let G=s;G-1,O?N.clear():(x=parseInt(s.substr(0,3)),v=parseInt(s.substr(3,3)),w=4,A=w+x,_=A,S=_+v,r&&(a=0,o=new Float32Array(3*x),n.push(o),f>0&&(c=!0)));else if(O&&\"COUNTS\"===F[0])x=parseInt(F[1]),r&&(a=0,o=new Float32Array(3*x),n.push(o),f>0&&(c=!0));else if(O&&2==F.length)\"ATOM\"===F[1]?\"BEGIN\"===F[0]?R=!0:\"END\"===F[0]&&(R=!1):\"BOND\"===F[1]&&(\"BEGIN\"===F[0]?E=!0:\"END\"===F[0]&&(E=!1));else if(R||!O&&p>=w&&p0)continue;let t=0;if(O){if(C=parseFloat(F[2]),P=parseFloat(F[3]),I=parseFloat(F[4]),M=F[1],T=parseInt(F[0]),N.set(T,m),k=M+T,F.length>6){let e=F.slice(6).find((t=>0===t.indexOf(\"CHG=\")));e&&(t=parseInt(e.substring(4)))}}else C=parseFloat(s.substr(0,10)),P=parseFloat(s.substr(10,10)),I=parseFloat(s.substr(20,10)),M=s.substr(31,3).trim(),k=M+(m-g+1);if(r){const t=3*a;if(o[t+0]=C,o[t+1]=P,o[t+2]=I,a+=1,c)continue}h.growIfFull(),h.atomTypeId[m]=l.add(k,M),h.x[m]=C,h.y[m]=P,h.z[m]=I,h.serial[m]=O?T:m,h.formalCharge[m]=t,e.addAtom(f,\"\",\"\",\"HET\",1,!0),m+=1}else if(E||!O&&p>=_&&p0)continue;if(r&&f>0)continue;O?(d.index=N.get(parseInt(F[2])),u.index=N.get(parseInt(F[3])),B=parseInt(F[1])):(d.index=parseInt(s.substr(0,3))-1+g,u.index=parseInt(s.substr(3,3))-1+g,B=parseInt(s.substr(6,3))),t.bondStore.addBond(d,u,B)}else if(\"M CHG\"===s.substr(0,6)){const t=parseInt(s.substr(6,3));for(let e=0,i=10;e\"===s.charAt(0)&&(b=s.match(Cm))?(D=b[1],$[D]=[]):!1!==D&&s&&$[D].push(s);++p}}}(0,s.length,s)})),e.finalize(),t.finalizeAtoms(),t.finalizeBonds(),ec(t),De&&Me.timeEnd(\"SdfParser._parse \"+this.name)}_postProcess(){ec(this.structure)}}ze.add(\"sdf\",Pm),ze.add(\"sd\",Pm),ze.add(\"mol\",Pm);function Im(t,e,i){return parseInt(t.substr(e,i).trim())}class km extends Nu{get type(){return\"prmtop\"}_parse(){De&&Me.time(\"PrmtopParser._parse \"+this.name);const t=this.structure,e=this.structureBuilder,i=t.atomMap,r=t.atomStore;r.addField(\"partialCharge\",1,\"float32\"),r.addField(\"radius\",1,\"float32\");const s=[],n={},o=[\"NATOM\",\"NTYPES\",\"NBONH\",\"MBONA\",\"NTHETH\",\"MTHETA\",\"NPHIH\",\"MPHIA\",\"NHPARM\",\"NPARM\",\"NNB\",\"NRES\",\"NBONA\",\"NTHETA\",\"NPHIA\",\"NUMBND\",\"NUMANG\",\"NPTRA\",\"NATYP\",\"NPHB\",\"IFPERT\",\"NBPER\",\"NGPER\",\"NDPER\",\"MBPER\",\"MGPER\",\"MDPER\",\"IFBOX\",\"NMXRS\",\"IFCAP\",\"NUMEXTRA\",\"NCOPY\"];let a,c,l,h,d;o.forEach((t=>{n[t]=0}));let u,m,p,f,g,y=new Uint8Array(0);this.streamer.eachChunkOfLines((function(t){!function(t,e,i){for(let b=t;b0)return void Me.error(\"dcd format with fixed atoms unsupported, aborting\");const p=n.NATOM,f=4*p;for(let i=0,a=n.NSET;i=1&&(i.timeOffset=(n.ISTART-1)*i.deltaTime),De&&Me.timeEnd(\"DcdParser._parse \"+this.name)}});const Fm={BYTE:1,CHAR:2,SHORT:3,INT:4,FLOAT:5,DOUBLE:6};function Lm(t){switch(Number(t)){case Fm.BYTE:return\"byte\";case Fm.CHAR:return\"char\";case Fm.SHORT:return\"short\";case Fm.INT:return\"int\";case Fm.FLOAT:return\"float\";case Fm.DOUBLE:return\"double\";default:return\"undefined\"}}function Nm(t){switch(Number(t)){case Fm.BYTE:case Fm.CHAR:return 1;case Fm.SHORT:return 2;case Fm.INT:case Fm.FLOAT:return 4;case Fm.DOUBLE:return 8;default:return-1}}function zm(t){switch(String(t)){case\"byte\":return Fm.BYTE;case\"char\":return Fm.CHAR;case\"short\":return Fm.SHORT;case\"int\":return Fm.INT;case\"float\":return Fm.FLOAT;case\"double\":return Fm.DOUBLE;default:return-1}}function Vm(t,e){if(1!==t){const i=new Array(t);for(let r=0;r6,\"non valid type \"+h);const d=t.readUint32();let u=t.readUint32();2===i&&(Om(u>0,\"offsets larger than 4GB not supported\"),u=t.readUint32()),c[0]===e&&(n+=d),s[r]={name:o,dimensions:c,attributes:l,type:Lm(h),size:d,offset:u,record:c[0]===e}}}return{variables:s,recordStep:n}}(t,r.recordId,e);return i.variables=s.variables,i.recordDimension.recordStep=s.recordStep,i}function Xm(t){let e;const i=t.readUint32();if(i===Um)return Om(t.readUint32()!==Um,\"wrong empty tag for list of attributes\"),[];{Om(i!==Wm,\"wrong tag for list of attributes\");const r=t.readUint32();e=new Array(r);for(let i=0;i6,\"non valid type \"+s);const n=t.readUint32(),o=Gm(t,s,n);Rm(t),e[i]={name:r,type:Lm(s),value:o}}}return e}class Ym{constructor(t){const e=new hi(t);e.setBigEndian(),Om(\"CDF\"!==e.readChars(3),\"should start with CDF\");const i=e.readByte();Om(i>2,\"unknown version\"),this.header=qm(e,i),this.buffer=e}get version(){return 1===this.header.version?\"classic format\":\"64-bit offset format\"}get recordDimension(){return this.header.recordDimension}get dimensions(){return this.header.dimensions}get globalAttributes(){return this.header.globalAttributes}get variables(){return this.header.variables}hasDataVariable(t){return-1!==this.header.variables.findIndex((function(e){return e.name===t}))}getDataVariable(t){let e;return e=\"string\"==typeof t?this.header.variables.find((function(e){return e.name===t})):t,Om(void 0===e,\"variable not found\"),this.buffer.seek(e.offset),e.record?function(t,e,i){const r=zm(e.type),s=e.size?e.size/Nm(r):1,n=i.length,o=new Array(n),a=i.recordStep;for(let e=0;e=1&&(e.timeOffset=s[0]),s.length>=2&&(e.deltaTime=s[1]-s[0]),De&&Me.timeEnd(\"NctrajParser._parse \"+this.name)}}ze.add(\"nctraj\",Km),ze.add(\"ncdf\",Km),ze.add(\"nc\",Km);ze.add(\"trr\",class extends $m{get type(){return\"trr\"}get isBinary(){return!0}_parse(){De&&Me.time(\"TrrParser._parse \"+this.name);const t=vt(this.streamer.data),e=new DataView(t),i=this.frames,r=i.coordinates,s=i.boxes,n=i.times;let o=0;for(;;){o+=8;const i=e.getInt32(o);o+=4,o+=i;const a=e.getInt32(o+8),c=e.getInt32(o+12),l=e.getInt32(o+16),h=e.getInt32(o+28),d=e.getInt32(o+32),u=e.getInt32(o+36),m=e.getInt32(o+40);o+=52;const p=a/9,f=3*m;if(8===p?n.push(e.getFloat64(o)):n.push(e.getFloat32(o)),o+=2*p,a){const t=new Float32Array(9);if(8===p)for(let i=0;i<9;++i)t[i]=10*e.getFloat64(o),o+=8;else for(let i=0;i<9;++i)t[i]=10*e.getFloat32(o),o+=4;s.push(t)}if(o+=c,o+=l,h){let i;if(8===p){i=new Float32Array(f);for(let t=0;t>8&65280|i>>24&255}i=new Float32Array(t,o,f);for(let t=0;t=t.byteLength)break}n.length>=1&&(i.timeOffset=n[0]),n.length>=2&&(i.deltaTime=n[1]-n[0]),De&&Me.timeEnd(\"TrrParser._parse \"+this.name)}});const Zm=new Uint32Array([0,0,0,0,0,0,0,0,0,8,10,12,16,20,25,32,40,50,64,80,101,128,161,203,256,322,406,512,645,812,1024,1290,1625,2048,2580,3250,4096,5060,6501,8192,10321,13003,16384,20642,26007,32768,41285,52015,65536,82570,104031,131072,165140,208063,262144,330280,416127,524287,660561,832255,1048576,1321122,1664510,2097152,2642245,3329021,4194304,5284491,6658042,8388607,10568983,13316085,16777216]);function Qm(t){let e=1,i=0;for(;t>=e&&i<32;)i++,e<<=1;return i}const Jm=new Uint8Array(32);function tp(t,e){let i=1,r=0;Jm[0]=1;for(let r=0;r>=8;for(;0!==s;)Jm[t++]=255&s,s>>=8;i=t}let s=1;for(i--;Jm[i]>=s;)r++,s*=2;return r+8*i}function ep(t,e,i,r){const s=(1<=8;)o=o<<8|e[a++],c|=o>>n<0&&(n>n&(1<8;)ip[a++]=ep(t,e,8,o),r-=8;r>0&&(ip[a++]=ep(t,e,r,o));for(let t=i-1;t>0;t--){let e=0;for(let i=a-1;i>=0;i--){e=e<<8|ip[i];const r=e/s[t]|0;ip[i]=r,e-=r*s[t]}n[t]=e}n[0]=ip[0]|ip[1]<<8|ip[2]<<16|ip[3]<<24}ze.add(\"xtc\",class extends $m{get type(){return\"xtc\"}get isBinary(){return!0}_parse(){De&&Me.time(\"XtcParser._parse \"+this.name);const t=vt(this.streamer.data),e=new DataView(t),i=this.frames,r=i.coordinates,s=i.boxes,n=i.times,o=new Int32Array(6),a=new Int32Array(3),c=new Int32Array(3),l=new Uint32Array(3),h=new Float32Array(3),d=new Float32Array(3);let u=0;const m=new Int32Array(3),p=new Uint32Array(m.buffer);for(;;){let i;const f=e.getInt32(u+4);u+=12;const g=3*f;n.push(e.getFloat32(u)),u+=4;const y=new Float32Array(9);for(let t=0;t<9;++t)y[t]=10*e.getFloat32(u),u+=4;if(s.push(y),f<=9){i=new Float32Array(f);for(let t=0;t16777215?(c[0]=Qm(a[0]),c[1]=Qm(a[1]),c[2]=Qm(a[2]),f=0):f=tp(3,a);let y=e.getInt32(u);u+=4;let b=y-1;b=9>b?9:b;let x=Zm[b]/2|0,v=Zm[y]/2|0;l[0]=l[1]=l[2]=Zm[y];let w=4*Math.ceil(e.getInt32(u)/4);u+=4;const A=1/n;let _=0,S=0;const C=new Uint8Array(t,u);for(h[0]=h[1]=h[2]=0;S0){h[0]=h[1]=h[2]=0;for(let t=0;t<_;t+=3){if(rp(m,C,3,y,l,h,p),S++,h[0]+=d[0]-v,h[1]+=d[1]-v,h[2]+=d[2]-v,0===t){let t=h[0];h[0]=d[0],d[0]=t,t=h[1],h[1]=d[1],d[1]=t,t=h[2],h[2]=d[2],d[2]=t,i[r++]=d[0]*A,i[r++]=d[1]*A,i[r++]=d[2]*A}else d[0]=h[0],d[1]=h[1],d[2]=h[2];i[r++]=h[0]*A,i[r++]=h[1]*A,i[r++]=h[2]*A}}else i[r++]=h[0]*A,i[r++]=h[1]*A,i[r++]=h[2]*A;if(y+=t,t<0?(v=x,x=y>9?Zm[y-1]/2|0:0):t>0&&(x=v,v=Zm[y]/2|0),l[0]=l[1]=l[2]=Zm[y],0===l[0]||0===l[1]||0===l[2])return void console.error(\"(xdrfile error) Undefined error.\")}u+=w}for(let t=0;t=t.byteLength)break}n.length>=1&&(i.timeOffset=n[0]),n.length>=2&&(i.deltaTime=n[1]-n[0]),De&&Me.timeEnd(\"XtcParser._parse \"+this.name)}});class sp extends Lu{constructor(t,e){const i=e||{};super(t,i),this.volume=new Eo(this.name,this.path),this.voxelSize=st(i.voxelSize,1)}get type(){return\"volume\"}get __objName(){return\"volume\"}_afterParse(){this.volume.setMatrix(this.getMatrix()),super._afterParse()}getMatrix(){return new i}}const np=/\\s+/,op=/-?\\d+(?:\\.\\d*)?(?:[eE][+-]?\\d+)?/g,ap=.529177210859;class cp extends sp{get type(){return\"cube\"}_parse(){De&&Me.time(\"CubeParser._parse \"+this.name);const t=this.volume,i=this.streamer.peekLines(6),r={},s=ap*this.voxelSize;function n(t,e){var r=i[t].trim().split(np)[e];return parseFloat(r)}r.atomCount=Math.abs(n(2,0)),r.originX=n(2,1)*ap,r.originY=n(2,2)*ap,r.originZ=n(2,3)*ap,r.NVX=n(3,0),r.NVY=n(4,0),r.NVZ=n(5,0),r.basisX=new e(n(3,1),n(3,2),n(3,3)).multiplyScalar(s),r.basisY=new e(n(4,1),n(4,2),n(4,3)).multiplyScalar(s),r.basisZ=new e(n(5,1),n(5,2),n(5,3)).multiplyScalar(s);const o=new Float32Array(r.NVX*r.NVY*r.NVZ);let a=0,c=0;const l=n(2,0)>0?0:1;this.streamer.eachChunkOfLines((function(t){!function(t,e,i){for(let s=t;s=r.atomCount+6+l){const e=t.match(op);for(let t=0,i=e.length;t>8&255}e.xStart=n[0],e.yStart=n[1],e.zStart=n[2],e.xExtent=n[3],e.yExtent=n[4],e.zExtent=n[5],e.xRate=n[6],e.yRate=n[7],e.zRate=n[8];const t=1/n[17],s=t*this.voxelSize;e.xlen=n[9]*s,e.ylen=n[10]*s,e.zlen=n[11]*s,e.alpha=n[12]*t,e.beta=n[13]*t,e.gamma=n[14]*t,i=n[15]/100,r=n[16],e.gamma=n[14]*t}t.header=e,De&&Me.log(e,i,r);const c=new Float32Array(e.xExtent*e.yExtent*e.zExtent);let l=512;const h=Math.ceil(e.xExtent/8),d=Math.ceil(e.yExtent/8),u=Math.ceil(e.zExtent/8);for(var m=0;ms){const t=i[r].trim();if(\"\"!==t){const e=t.split(hp);for(let t=0,i=e.length;t=s&&(p-s)%u!=0&&m=0?i-1:i+e/3)},parseNormalIndex:function(t,e){var i=parseInt(t,10);return 3*(i>=0?i-1:i+e/3)},addVertex:function(t,e,i){var r=this.vertices,s=this.object.geometry.vertices;s.push(r[t+0]),s.push(r[t+1]),s.push(r[t+2]),s.push(r[e+0]),s.push(r[e+1]),s.push(r[e+2]),s.push(r[i+0]),s.push(r[i+1]),s.push(r[i+2])},addVertexLine:function(t){var e=this.vertices,i=this.object.geometry.vertices;i.push(e[t+0]),i.push(e[t+1]),i.push(e[t+2])},addNormal:function(t,e,i){var r=this.normals,s=this.object.geometry.normals;s.push(r[t+0]),s.push(r[t+1]),s.push(r[t+2]),s.push(r[e+0]),s.push(r[e+1]),s.push(r[e+2]),s.push(r[i+0]),s.push(r[i+1]),s.push(r[i+2])},addFace:function(t,e,i,r,s,n,o,a){var c,l=this.vertices.length,h=this.parseVertexIndex(t,l),d=this.parseVertexIndex(e,l),u=this.parseVertexIndex(i,l);if(void 0===r?this.addVertex(h,d,u):(c=this.parseVertexIndex(r,l),this.addVertex(h,d,c),this.addVertex(d,u,c)),void 0!==s){var m=this.normals.length;h=this.parseNormalIndex(s,m),d=s===n?h:this.parseNormalIndex(n,m),u=s===o?h:this.parseNormalIndex(o,m),void 0===r?this.addNormal(h,d,u):(c=this.parseNormalIndex(a,m),this.addNormal(h,d,c),this.addNormal(d,u,c))}},addLineGeometry:function(t){this.object.geometry.type=\"Line\";for(var e=this.vertices.length,i=0,r=t.length;i0?x.setAttribute(\"normal\",new M(new 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og={backgroundColor:{type:\"color\"},quality:ng(\"auto\",\"low\",\"medium\",\"high\"),sampleLevel:sg(1,5,-1),impostor:{type:\"boolean\"},workerDefault:{type:\"boolean\"},rotateSpeed:rg(1,10,0),zoomSpeed:rg(1,10,0),panSpeed:rg(1,10,0),clipNear:sg(1,100,0),clipFar:sg(1,100,0),clipDist:ig(200,0),clipMode:ng(\"scene\",\"camera\"),clipScale:ng(\"relative\",\"absolute\"),fogNear:sg(1,100,0),fogFar:sg(1,100,0),cameraType:ng(\"perspective\",\"orthographic\",\"stereo\"),cameraEyeSep:rg(3,1,.01),cameraFov:sg(1,120,15),lightColor:{type:\"color\"},lightIntensity:rg(2,10,0),ambientColor:{type:\"color\"},ambientIntensity:rg(2,10,0),hoverTimeout:ig(1e4,-1),tooltip:{type:\"boolean\"},mousePreset:ng(...Object.keys(Zo))};const ag=\"2.2.2\";export{zh as AngleRepresentation,hu as ArrowBuffer,La as Assembly,ed as AxesRepresentation,rd as BackboneRepresentation,id as BallAndStickRepresentation,sd as BaseRepresentation,fu as BoxBuffer,Tc as BufferRepresentation,dd as CartoonRepresentation,hl as Collection,zt as Colormaker,Fe as ColormakerRegistry,ll as Component,$l as ComponentCollection,au as ConeBuffer,ud as ContactRepresentation,ui as Counter,td as CylinderBuffer,Le as DatasourceRegistry,De as Debug,Ge as DecompressorRegistry,gd as DihedralHistogramRepresentation,md as DihedralRepresentation,bd as DistanceRepresentation,wu as EllipsoidBuffer,pl as Frames,Ad as HelixorientRepresentation,Bd as HyperballRepresentation,$a as Kdtree,ta as KeyActions,$d as LabelRepresentation,tr as LeftMouseButton,_d as LicoriceRepresentation,Rd as LineRepresentation,We as ListingDatasource,eg as MdsrvDatasource,Te as MeasurementDefaultParams,Uo as MeshBuffer,er as MiddleMouseButton,zd as MolecularSurface,Vd as MolecularSurfaceRepresentation,Ko as MouseActions,Pu as OctahedronBuffer,ze as ParserRegistry,ai as PdbWriter,br as PickingProxy,Wc as PointBuffer,Gd as PointRepresentation,Nr as Queue,dl as RepresentationCollection,nl as RepresentationElement,Ne as RepresentationRegistry,Wd as RibbonRepresentation,ir as RightMouseButton,qd as RocketRepresentation,Xd as RopeRepresentation,Re as ScriptExtensions,ci as SdfWriter,pe as Selection,Mc as Shape,Ll as ShapeComponent,Yd as SpacefillRepresentation,Ts as SpatialHash,Gc as SphereBuffer,Fl as Stage,tg as StaticDatasource,di as StlWriter,Cc as Structure,Tl as StructureComponent,Ml as StructureComponentDefaultParameters,Sh as StructureRepresentation,fl as Superposition,Bl as SurfaceComponent,Bu as TetrahedronBuffer,Eh as TextBuffer,Fu as TorusBuffer,Qd as TraceRepresentation,qe as TrajectoryDatasource,yl as TrajectoryPlayer,Jd as TubeRepresentation,og as UIStageParameters,tu as UnitcellRepresentation,eu as ValidationRepresentation,ag as Version,Ji as Viewer,Eo as Volume,Dl as VolumeComponent,Nh as WidelineBuffer,ni as autoLoad,ic as concatStructures,dt as download,at as flatten,si as getDataInfo,ri as getFileInfo,rt as getQuery,tc as guessElement,Oe as setDebug,Xe as setListingDatasource,Be as setMeasurementDefaultParams,Ye as setTrajectoryDatasource,kl as superpose,ut as throttle,gt as uniqueArray};\n//# sourceMappingURL=ngl.esm.js.map\n","import { Structure } from 'ngl'\nimport { AppModel } from './model'\n\nexport function getOffset(\n model: AppModel,\n rowName: string,\n structure: Structure,\n mouseCol: number,\n startPos: number,\n) {\n const rn = structure.residueStore.count\n const rp = structure.getResidueProxy()\n const pos = model.msaview.relativePxToBp(rowName, mouseCol)\n for (let i = 0; i < rn; ++i) {\n rp.index = i\n if (rp.resno === pos + startPos - 1) {\n return rp\n }\n }\n}\n","import React, { useCallback, useState, useEffect, useRef } from 'react'\nimport { getSnapshot } from 'mobx-state-tree'\nimport { observer } from 'mobx-react'\nimport { Button, Select, MenuItem, TextField } from '@mui/material'\nimport {\n Stage,\n StaticDatasource,\n DatasourceRegistry,\n Component,\n Structure,\n} from 'ngl'\nimport { AppModel } from './model'\nimport { getOffset } from './util'\nimport Annotation from 'ngl/dist/declarations/component/annotation'\n\nDatasourceRegistry.add(\n 'data',\n new StaticDatasource('https://files.rcsb.org/download/'),\n)\nconst ProteinPanel = observer(function ({ model }: { model: AppModel }) {\n const annotations = useRef([])\n const [type, setType] = useState('cartoon')\n const [res, setRes] = useState([])\n const [stage, setStage] = useState()\n const [isMouseHovering, setMouseHovering] = useState(false)\n const { msaview, nglSelection } = model\n const { selectedStructures, mouseCol } = msaview\n const structures = getSnapshot(selectedStructures)\n\n const stageElementRef = useCallback((element: HTMLDivElement) => {\n if (element) {\n const currentStage = new Stage(element)\n setStage(currentStage)\n }\n }, [])\n\n useEffect(() => {\n return () => stage?.dispose()\n }, [stage])\n\n useEffect(() => {\n if (!structures.length || !stage) {\n return\n }\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n ;(async () => {\n // Handle window resizing\n window.addEventListener('resize', () => {\n stage.handleResize()\n })\n\n const res = await Promise.all(\n structures.map(\n selection =>\n stage.loadFile(\n `data://${selection.structure.pdb}.pdb`,\n ) as Promise,\n ),\n )\n setRes(res)\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n stage.signals.hovered.add((pickingProxy: any) => {\n if (pickingProxy && (pickingProxy.atom || pickingProxy.bond)) {\n const atom = pickingProxy.atom || pickingProxy.closestBondAtom\n msaview.setMouseoveredColumn(\n atom.resno - structures[0]?.structure.startPos,\n atom.chainname,\n pickingProxy.picker.structure.name,\n )\n }\n })\n })()\n }, [msaview, structures, stage])\n\n useEffect(() => {\n if (stage) {\n for (const elt of res) {\n elt.removeAllRepresentations()\n elt.addRepresentation(type, { sele: nglSelection })\n }\n stage.autoView()\n }\n }, [type, res, stage, nglSelection])\n\n useEffect(() => {\n if (structures.length && !isMouseHovering) {\n res.forEach((elt, index) => {\n if (annotations.current.length) {\n elt.removeAnnotation(annotations.current[index])\n }\n annotations.current = []\n if (mouseCol !== undefined) {\n // @ts-expect-error\n const structure = elt.structure as Structure\n const offset = getOffset(\n model,\n structures[index].id,\n structure,\n mouseCol,\n structures[0].structure.startPos,\n )\n if (offset) {\n const ap = structure.getAtomProxy()\n ap.index = offset.atomOffset\n\n annotations.current.push(\n // @ts-expect-error\n elt.addAnnotation(ap.positionToVector3(), offset.qualifiedName()),\n )\n }\n }\n stage?.viewer.requestRender()\n })\n }\n }, [model, mouseCol, structures, stage?.viewer, res, isMouseHovering])\n\n return selectedStructures.length ? (\n
\n
\n msaview.clearSelectedStructures()}\n variant=\"contained\"\n >\n Clear\n \n\n
\n \n
\n model.setNGLSelection(event.target.value)}\n />\n
\n\n setMouseHovering(true)}\n onMouseLeave={() => setMouseHovering(false)}\n />\n
\n ) : null\n})\n\nexport default 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\ No newline at end of file +{"version":3,"file":"ProteinPanel-CR1YkZo1.js","sources":["../../../node_modules/three/build/three.module.js","../../../node_modules/chroma-js/chroma.js","../../../node_modules/signals/dist/signals.js","../../../node_modules/sprintf-js/src/sprintf.js","../../../node_modules/ngl/dist/ngl.esm.js","../../src/util.ts","../../src/ProteinPanel.tsx"],"sourcesContent":["// Polyfills\n\nif ( Number.EPSILON === undefined ) {\n\n\tNumber.EPSILON = Math.pow( 2, - 52 );\n\n}\n\nif ( Number.isInteger === undefined ) {\n\n\t// Missing in IE\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger\n\n\tNumber.isInteger = function ( value ) {\n\n\t\treturn typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;\n\n\t};\n\n}\n\n//\n\nif ( Math.sign === undefined ) {\n\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign\n\n\tMath.sign = function ( x ) {\n\n\t\treturn ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;\n\n\t};\n\n}\n\nif ( 'name' in Function.prototype === false ) {\n\n\t// Missing in IE\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name\n\n\tObject.defineProperty( Function.prototype, 'name', {\n\n\t\tget: function () {\n\n\t\t\treturn this.toString().match( /^\\s*function\\s*([^\\(\\s]*)/ )[ 1 ];\n\n\t\t}\n\n\t} );\n\n}\n\nif ( Object.assign === undefined ) {\n\n\t// Missing in IE\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign\n\n\tObject.assign = function ( target ) {\n\n\t\tif ( target === undefined || target === null ) {\n\n\t\t\tthrow new TypeError( 'Cannot convert undefined or null to object' );\n\n\t\t}\n\n\t\tconst output = Object( target );\n\n\t\tfor ( let index = 1; index < arguments.length; index ++ ) {\n\n\t\t\tconst source = arguments[ index ];\n\n\t\t\tif ( source !== undefined && source !== null ) {\n\n\t\t\t\tfor ( const nextKey in source ) {\n\n\t\t\t\t\tif ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {\n\n\t\t\t\t\t\toutput[ nextKey ] = source[ nextKey ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn output;\n\n\t};\n\n}\n\nconst REVISION = '118';\nconst MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };\nconst TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };\nconst CullFaceNone = 0;\nconst CullFaceBack = 1;\nconst CullFaceFront = 2;\nconst CullFaceFrontBack = 3;\nconst FrontFaceDirectionCW = 0;\nconst FrontFaceDirectionCCW = 1;\nconst BasicShadowMap = 0;\nconst PCFShadowMap = 1;\nconst PCFSoftShadowMap = 2;\nconst VSMShadowMap = 3;\nconst FrontSide = 0;\nconst BackSide = 1;\nconst DoubleSide = 2;\nconst FlatShading = 1;\nconst SmoothShading = 2;\nconst NoBlending = 0;\nconst NormalBlending = 1;\nconst AdditiveBlending = 2;\nconst SubtractiveBlending = 3;\nconst MultiplyBlending = 4;\nconst CustomBlending = 5;\nconst AddEquation = 100;\nconst SubtractEquation = 101;\nconst ReverseSubtractEquation = 102;\nconst MinEquation = 103;\nconst MaxEquation = 104;\nconst ZeroFactor = 200;\nconst OneFactor = 201;\nconst SrcColorFactor = 202;\nconst OneMinusSrcColorFactor = 203;\nconst SrcAlphaFactor = 204;\nconst OneMinusSrcAlphaFactor = 205;\nconst DstAlphaFactor = 206;\nconst OneMinusDstAlphaFactor = 207;\nconst DstColorFactor = 208;\nconst OneMinusDstColorFactor = 209;\nconst SrcAlphaSaturateFactor = 210;\nconst NeverDepth = 0;\nconst AlwaysDepth = 1;\nconst LessDepth = 2;\nconst LessEqualDepth = 3;\nconst EqualDepth = 4;\nconst GreaterEqualDepth = 5;\nconst GreaterDepth = 6;\nconst NotEqualDepth = 7;\nconst MultiplyOperation = 0;\nconst MixOperation = 1;\nconst AddOperation = 2;\nconst NoToneMapping = 0;\nconst LinearToneMapping = 1;\nconst ReinhardToneMapping = 2;\nconst CineonToneMapping = 3;\nconst ACESFilmicToneMapping = 4;\nconst CustomToneMapping = 5;\n\nconst UVMapping = 300;\nconst CubeReflectionMapping = 301;\nconst CubeRefractionMapping = 302;\nconst EquirectangularReflectionMapping = 303;\nconst EquirectangularRefractionMapping = 304;\nconst CubeUVReflectionMapping = 306;\nconst CubeUVRefractionMapping = 307;\nconst RepeatWrapping = 1000;\nconst ClampToEdgeWrapping = 1001;\nconst MirroredRepeatWrapping = 1002;\nconst NearestFilter = 1003;\nconst NearestMipmapNearestFilter = 1004;\nconst NearestMipMapNearestFilter = 1004;\nconst NearestMipmapLinearFilter = 1005;\nconst NearestMipMapLinearFilter = 1005;\nconst LinearFilter = 1006;\nconst LinearMipmapNearestFilter = 1007;\nconst LinearMipMapNearestFilter = 1007;\nconst LinearMipmapLinearFilter = 1008;\nconst LinearMipMapLinearFilter = 1008;\nconst UnsignedByteType = 1009;\nconst ByteType = 1010;\nconst ShortType = 1011;\nconst UnsignedShortType = 1012;\nconst IntType = 1013;\nconst UnsignedIntType = 1014;\nconst FloatType = 1015;\nconst HalfFloatType = 1016;\nconst UnsignedShort4444Type = 1017;\nconst UnsignedShort5551Type = 1018;\nconst UnsignedShort565Type = 1019;\nconst UnsignedInt248Type = 1020;\nconst AlphaFormat = 1021;\nconst RGBFormat = 1022;\nconst RGBAFormat = 1023;\nconst LuminanceFormat = 1024;\nconst LuminanceAlphaFormat = 1025;\nconst RGBEFormat = RGBAFormat;\nconst DepthFormat = 1026;\nconst DepthStencilFormat = 1027;\nconst RedFormat = 1028;\nconst RedIntegerFormat = 1029;\nconst RGFormat = 1030;\nconst RGIntegerFormat = 1031;\nconst RGBIntegerFormat = 1032;\nconst RGBAIntegerFormat = 1033;\n\nconst RGB_S3TC_DXT1_Format = 33776;\nconst RGBA_S3TC_DXT1_Format = 33777;\nconst RGBA_S3TC_DXT3_Format = 33778;\nconst RGBA_S3TC_DXT5_Format = 33779;\nconst RGB_PVRTC_4BPPV1_Format = 35840;\nconst RGB_PVRTC_2BPPV1_Format = 35841;\nconst RGBA_PVRTC_4BPPV1_Format = 35842;\nconst RGBA_PVRTC_2BPPV1_Format = 35843;\nconst RGB_ETC1_Format = 36196;\nconst RGB_ETC2_Format = 37492;\nconst RGBA_ETC2_EAC_Format = 37496;\nconst RGBA_ASTC_4x4_Format = 37808;\nconst RGBA_ASTC_5x4_Format = 37809;\nconst RGBA_ASTC_5x5_Format = 37810;\nconst RGBA_ASTC_6x5_Format = 37811;\nconst RGBA_ASTC_6x6_Format = 37812;\nconst RGBA_ASTC_8x5_Format = 37813;\nconst RGBA_ASTC_8x6_Format = 37814;\nconst RGBA_ASTC_8x8_Format = 37815;\nconst RGBA_ASTC_10x5_Format = 37816;\nconst RGBA_ASTC_10x6_Format = 37817;\nconst RGBA_ASTC_10x8_Format = 37818;\nconst RGBA_ASTC_10x10_Format = 37819;\nconst RGBA_ASTC_12x10_Format = 37820;\nconst RGBA_ASTC_12x12_Format = 37821;\nconst RGBA_BPTC_Format = 36492;\nconst SRGB8_ALPHA8_ASTC_4x4_Format = 37840;\nconst SRGB8_ALPHA8_ASTC_5x4_Format = 37841;\nconst SRGB8_ALPHA8_ASTC_5x5_Format = 37842;\nconst SRGB8_ALPHA8_ASTC_6x5_Format = 37843;\nconst SRGB8_ALPHA8_ASTC_6x6_Format = 37844;\nconst SRGB8_ALPHA8_ASTC_8x5_Format = 37845;\nconst SRGB8_ALPHA8_ASTC_8x6_Format = 37846;\nconst SRGB8_ALPHA8_ASTC_8x8_Format = 37847;\nconst SRGB8_ALPHA8_ASTC_10x5_Format = 37848;\nconst SRGB8_ALPHA8_ASTC_10x6_Format = 37849;\nconst SRGB8_ALPHA8_ASTC_10x8_Format = 37850;\nconst SRGB8_ALPHA8_ASTC_10x10_Format = 37851;\nconst SRGB8_ALPHA8_ASTC_12x10_Format = 37852;\nconst SRGB8_ALPHA8_ASTC_12x12_Format = 37853;\nconst LoopOnce = 2200;\nconst LoopRepeat = 2201;\nconst LoopPingPong = 2202;\nconst InterpolateDiscrete = 2300;\nconst InterpolateLinear = 2301;\nconst InterpolateSmooth = 2302;\nconst ZeroCurvatureEnding = 2400;\nconst ZeroSlopeEnding = 2401;\nconst WrapAroundEnding = 2402;\nconst NormalAnimationBlendMode = 2500;\nconst AdditiveAnimationBlendMode = 2501;\nconst TrianglesDrawMode = 0;\nconst TriangleStripDrawMode = 1;\nconst TriangleFanDrawMode = 2;\nconst LinearEncoding = 3000;\nconst sRGBEncoding = 3001;\nconst GammaEncoding = 3007;\nconst RGBEEncoding = 3002;\nconst LogLuvEncoding = 3003;\nconst RGBM7Encoding = 3004;\nconst RGBM16Encoding = 3005;\nconst RGBDEncoding = 3006;\nconst BasicDepthPacking = 3200;\nconst RGBADepthPacking = 3201;\nconst TangentSpaceNormalMap = 0;\nconst ObjectSpaceNormalMap = 1;\n\nconst ZeroStencilOp = 0;\nconst KeepStencilOp = 7680;\nconst ReplaceStencilOp = 7681;\nconst IncrementStencilOp = 7682;\nconst DecrementStencilOp = 7683;\nconst IncrementWrapStencilOp = 34055;\nconst DecrementWrapStencilOp = 34056;\nconst InvertStencilOp = 5386;\n\nconst NeverStencilFunc = 512;\nconst LessStencilFunc = 513;\nconst EqualStencilFunc = 514;\nconst LessEqualStencilFunc = 515;\nconst GreaterStencilFunc = 516;\nconst NotEqualStencilFunc = 517;\nconst GreaterEqualStencilFunc = 518;\nconst AlwaysStencilFunc = 519;\n\nconst StaticDrawUsage = 35044;\nconst DynamicDrawUsage = 35048;\nconst StreamDrawUsage = 35040;\nconst StaticReadUsage = 35045;\nconst DynamicReadUsage = 35049;\nconst StreamReadUsage = 35041;\nconst StaticCopyUsage = 35046;\nconst DynamicCopyUsage = 35050;\nconst StreamCopyUsage = 35042;\n\n/**\n * https://github.com/mrdoob/eventdispatcher.js/\n */\n\nfunction EventDispatcher() {}\n\nObject.assign( EventDispatcher.prototype, {\n\n\taddEventListener: function ( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) this._listeners = {};\n\n\t\tconst listeners = this._listeners;\n\n\t\tif ( listeners[ type ] === undefined ) {\n\n\t\t\tlisteners[ type ] = [];\n\n\t\t}\n\n\t\tif ( listeners[ type ].indexOf( listener ) === - 1 ) {\n\n\t\t\tlisteners[ type ].push( listener );\n\n\t\t}\n\n\t},\n\n\thasEventListener: function ( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return false;\n\n\t\tconst listeners = this._listeners;\n\n\t\treturn listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;\n\n\t},\n\n\tremoveEventListener: function ( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tconst index = listenerArray.indexOf( listener );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\tlistenerArray.splice( index, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tdispatchEvent: function ( event ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ event.type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tevent.target = this;\n\n\t\t\t// Make a copy, in case listeners are removed while iterating.\n\t\t\tconst array = listenerArray.slice( 0 );\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tarray[ i ].call( this, event );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author thezwap\n */\n\nconst _lut = [];\n\nfor ( let i = 0; i < 256; i ++ ) {\n\n\t_lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );\n\n}\n\nconst MathUtils = {\n\n\tDEG2RAD: Math.PI / 180,\n\tRAD2DEG: 180 / Math.PI,\n\n\tgenerateUUID: function () {\n\n\t\t// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136\n\n\t\tconst d0 = Math.random() * 0xffffffff | 0;\n\t\tconst d1 = Math.random() * 0xffffffff | 0;\n\t\tconst d2 = Math.random() * 0xffffffff | 0;\n\t\tconst d3 = Math.random() * 0xffffffff | 0;\n\t\tconst uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +\n\t\t\t_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];\n\n\t\t// .toUpperCase() here flattens concatenated strings to save heap memory space.\n\t\treturn uuid.toUpperCase();\n\n\t},\n\n\tclamp: function ( value, min, max ) {\n\n\t\treturn Math.max( min, Math.min( max, value ) );\n\n\t},\n\n\t// compute euclidian modulo of m % n\n\t// https://en.wikipedia.org/wiki/Modulo_operation\n\n\teuclideanModulo: function ( n, m ) {\n\n\t\treturn ( ( n % m ) + m ) % m;\n\n\t},\n\n\t// Linear mapping from range to range \n\n\tmapLinear: function ( x, a1, a2, b1, b2 ) {\n\n\t\treturn b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );\n\n\t},\n\n\t// https://en.wikipedia.org/wiki/Linear_interpolation\n\n\tlerp: function ( x, y, t ) {\n\n\t\treturn ( 1 - t ) * x + t * y;\n\n\t},\n\n\t// http://en.wikipedia.org/wiki/Smoothstep\n\n\tsmoothstep: function ( x, min, max ) {\n\n\t\tif ( x <= min ) return 0;\n\t\tif ( x >= max ) return 1;\n\n\t\tx = ( x - min ) / ( max - min );\n\n\t\treturn x * x * ( 3 - 2 * x );\n\n\t},\n\n\tsmootherstep: function ( x, min, max ) {\n\n\t\tif ( x <= min ) return 0;\n\t\tif ( x >= max ) return 1;\n\n\t\tx = ( x - min ) / ( max - min );\n\n\t\treturn x * x * x * ( x * ( x * 6 - 15 ) + 10 );\n\n\t},\n\n\t// Random integer from interval\n\n\trandInt: function ( low, high ) {\n\n\t\treturn low + Math.floor( Math.random() * ( high - low + 1 ) );\n\n\t},\n\n\t// Random float from interval\n\n\trandFloat: function ( low, high ) {\n\n\t\treturn low + Math.random() * ( high - low );\n\n\t},\n\n\t// Random float from <-range/2, range/2> interval\n\n\trandFloatSpread: function ( range ) {\n\n\t\treturn range * ( 0.5 - Math.random() );\n\n\t},\n\n\tdegToRad: function ( degrees ) {\n\n\t\treturn degrees * MathUtils.DEG2RAD;\n\n\t},\n\n\tradToDeg: function ( radians ) {\n\n\t\treturn radians * MathUtils.RAD2DEG;\n\n\t},\n\n\tisPowerOfTwo: function ( value ) {\n\n\t\treturn ( value & ( value - 1 ) ) === 0 && value !== 0;\n\n\t},\n\n\tceilPowerOfTwo: function ( value ) {\n\n\t\treturn Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );\n\n\t},\n\n\tfloorPowerOfTwo: function ( value ) {\n\n\t\treturn Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );\n\n\t},\n\n\tsetQuaternionFromProperEuler: function ( q, a, b, c, order ) {\n\n\t\t// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles\n\n\t\t// rotations are applied to the axes in the order specified by 'order'\n\t\t// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'\n\t\t// angles are in radians\n\n\t\tconst cos = Math.cos;\n\t\tconst sin = Math.sin;\n\n\t\tconst c2 = cos( b / 2 );\n\t\tconst s2 = sin( b / 2 );\n\n\t\tconst c13 = cos( ( a + c ) / 2 );\n\t\tconst s13 = sin( ( a + c ) / 2 );\n\n\t\tconst c1_3 = cos( ( a - c ) / 2 );\n\t\tconst s1_3 = sin( ( a - c ) / 2 );\n\n\t\tconst c3_1 = cos( ( c - a ) / 2 );\n\t\tconst s3_1 = sin( ( c - a ) / 2 );\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYX':\n\t\t\t\tq.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZY':\n\t\t\t\tq.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXZ':\n\t\t\t\tq.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZX':\n\t\t\t\tq.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXY':\n\t\t\t\tq.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYZ':\n\t\t\t\tq.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author philogb / http://blog.thejit.org/\n * @author egraether / http://egraether.com/\n * @author zz85 / http://www.lab4games.net/zz85/blog\n */\n\nfunction Vector2( x = 0, y = 0 ) {\n\n\tthis.x = x;\n\tthis.y = y;\n\n}\n\nObject.defineProperties( Vector2.prototype, {\n\n\t\"width\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.x;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.x = value;\n\n\t\t}\n\n\t},\n\n\t\"height\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.y;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.y = value;\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Vector2.prototype, {\n\n\tisVector2: true,\n\n\tset: function ( x, y ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponent: function ( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetComponent: function ( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.x, this.y );\n\n\t},\n\n\tcopy: function ( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );\n\t\t\treturn this.addVectors( v, w );\n\n\t\t}\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\n\t\treturn this;\n\n\t},\n\n\taddVectors: function ( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\n\t\treturn this;\n\n\t},\n\n\taddScaledVector: function ( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );\n\t\t\treturn this.subVectors( v, w );\n\n\t\t}\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\n\t\treturn this;\n\n\t},\n\n\tsubScalar: function ( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\n\t\treturn this;\n\n\t},\n\n\tsubVectors: function ( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\n\t\treturn this;\n\n\t},\n\n\tdivide: function ( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\n\t\treturn this;\n\n\t},\n\n\tdivideScalar: function ( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t},\n\n\tapplyMatrix3: function ( m ) {\n\n\t\tconst x = this.x, y = this.y;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];\n\n\t\treturn this;\n\n\t},\n\n\tmin: function ( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\n\t\treturn this;\n\n\t},\n\n\tmax: function ( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\n\t\treturn this;\n\n\t},\n\n\tclamp: function ( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampScalar: function ( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampLength: function ( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t},\n\n\tfloor: function () {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\n\t\treturn this;\n\n\t},\n\n\tceil: function () {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\n\t\treturn this;\n\n\t},\n\n\tround: function () {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\n\t\treturn this;\n\n\t},\n\n\troundToZero: function () {\n\n\t\tthis.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );\n\t\tthis.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y;\n\n\t},\n\n\tcross: function ( v ) {\n\n\t\treturn this.x * v.y - this.y * v.x;\n\n\t},\n\n\tlengthSq: function () {\n\n\t\treturn this.x * this.x + this.y * this.y;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y );\n\n\t},\n\n\tmanhattanLength: function () {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y );\n\n\t},\n\n\tnormalize: function () {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t},\n\n\tangle: function () {\n\n\t\t// computes the angle in radians with respect to the positive x-axis\n\n\t\tconst angle = Math.atan2( - this.y, - this.x ) + Math.PI;\n\n\t\treturn angle;\n\n\t},\n\n\tdistanceTo: function ( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t},\n\n\tdistanceToSquared: function ( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y;\n\t\treturn dx * dx + dy * dy;\n\n\t},\n\n\tmanhattanDistanceTo: function ( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );\n\n\t},\n\n\tsetLength: function ( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t},\n\n\tlerp: function ( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpVectors: function ( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index, offset ) {\n\n\t\tif ( offset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );\n\n\t\t}\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\n\t\treturn this;\n\n\t},\n\n\trotateAround: function ( center, angle ) {\n\n\t\tconst c = Math.cos( angle ), s = Math.sin( angle );\n\n\t\tconst x = this.x - center.x;\n\t\tconst y = this.y - center.y;\n\n\t\tthis.x = x * c - y * s + center.x;\n\t\tthis.y = x * s + y * c + center.y;\n\n\t\treturn this;\n\n\t},\n\n\trandom: function () {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author bhouston / http://clara.io\n * @author tschw\n */\n\nfunction Matrix3() {\n\n\tthis.elements = [\n\n\t\t1, 0, 0,\n\t\t0, 1, 0,\n\t\t0, 0, 1\n\n\t];\n\n\tif ( arguments.length > 0 ) {\n\n\t\tconsole.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );\n\n\t}\n\n}\n\nObject.assign( Matrix3.prototype, {\n\n\tisMatrix3: true,\n\n\tset: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;\n\t\tte[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;\n\t\tte[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;\n\n\t\treturn this;\n\n\t},\n\n\tidentity: function () {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().fromArray( this.elements );\n\n\t},\n\n\tcopy: function ( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];\n\t\tte[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];\n\t\tte[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];\n\n\t\treturn this;\n\n\t},\n\n\textractBasis: function ( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrix3Column( this, 0 );\n\t\tyAxis.setFromMatrix3Column( this, 1 );\n\t\tzAxis.setFromMatrix3Column( this, 2 );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrix4: function ( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 4 ], me[ 8 ],\n\t\t\tme[ 1 ], me[ 5 ], me[ 9 ],\n\t\t\tme[ 2 ], me[ 6 ], me[ 10 ]\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t},\n\n\tpremultiply: function ( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t},\n\n\tmultiplyMatrices: function ( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;\n\t\tte[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;\n\t\tte[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;\n\t\tte[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;\n\t\tte[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;\n\t\tte[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;\n\t\tte[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;\n\t\tte[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;\n\t\tte[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;\n\n\t\treturn this;\n\n\t},\n\n\tdeterminant: function () {\n\n\t\tconst te = this.elements;\n\n\t\tconst a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],\n\t\t\td = te[ 3 ], e = te[ 4 ], f = te[ 5 ],\n\t\t\tg = te[ 6 ], h = te[ 7 ], i = te[ 8 ];\n\n\t\treturn a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;\n\n\t},\n\n\tgetInverse: function ( matrix, throwOnDegenerate ) {\n\n\t\tif ( throwOnDegenerate !== undefined ) {\n\n\t\t\tconsole.warn( \"THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.\" );\n\n\t\t}\n\n\t\tconst me = matrix.elements,\n\t\t\tte = this.elements,\n\n\t\t\tn11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],\n\t\t\tn12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],\n\t\t\tn13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],\n\n\t\t\tt11 = n33 * n22 - n32 * n23,\n\t\t\tt12 = n32 * n13 - n33 * n12,\n\t\t\tt13 = n23 * n12 - n22 * n13,\n\n\t\t\tdet = n11 * t11 + n21 * t12 + n31 * t13;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;\n\t\tte[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;\n\n\t\tte[ 3 ] = t12 * detInv;\n\t\tte[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;\n\t\tte[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;\n\n\t\tte[ 6 ] = t13 * detInv;\n\t\tte[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;\n\t\tte[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;\n\n\t\treturn this;\n\n\t},\n\n\ttranspose: function () {\n\n\t\tlet tmp;\n\t\tconst m = this.elements;\n\n\t\ttmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;\n\t\ttmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;\n\t\ttmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;\n\n\t\treturn this;\n\n\t},\n\n\tgetNormalMatrix: function ( matrix4 ) {\n\n\t\treturn this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();\n\n\t},\n\n\ttransposeIntoArray: function ( r ) {\n\n\t\tconst m = this.elements;\n\n\t\tr[ 0 ] = m[ 0 ];\n\t\tr[ 1 ] = m[ 3 ];\n\t\tr[ 2 ] = m[ 6 ];\n\t\tr[ 3 ] = m[ 1 ];\n\t\tr[ 4 ] = m[ 4 ];\n\t\tr[ 5 ] = m[ 7 ];\n\t\tr[ 6 ] = m[ 2 ];\n\t\tr[ 7 ] = m[ 5 ];\n\t\tr[ 8 ] = m[ 8 ];\n\n\t\treturn this;\n\n\t},\n\n\tsetUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {\n\n\t\tconst c = Math.cos( rotation );\n\t\tconst s = Math.sin( rotation );\n\n\t\tthis.set(\n\t\t\tsx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,\n\t\t\t- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,\n\t\t\t0, 0, 1\n\t\t);\n\n\t},\n\n\tscale: function ( sx, sy ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;\n\t\tte[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;\n\n\t\treturn this;\n\n\t},\n\n\trotate: function ( theta ) {\n\n\t\tconst c = Math.cos( theta );\n\t\tconst s = Math.sin( theta );\n\n\t\tconst te = this.elements;\n\n\t\tconst a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];\n\t\tconst a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];\n\n\t\tte[ 0 ] = c * a11 + s * a21;\n\t\tte[ 3 ] = c * a12 + s * a22;\n\t\tte[ 6 ] = c * a13 + s * a23;\n\n\t\tte[ 1 ] = - s * a11 + c * a21;\n\t\tte[ 4 ] = - s * a12 + c * a22;\n\t\tte[ 7 ] = - s * a13 + c * a23;\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( tx, ty ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];\n\t\tte[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\n\t\treturn array;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author szimek / https://github.com/szimek/\n */\n\nlet _canvas;\n\nconst ImageUtils = {\n\n\tgetDataURL: function ( image ) {\n\n\t\tif ( /^data:/i.test( image.src ) ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tif ( typeof HTMLCanvasElement == 'undefined' ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tlet canvas;\n\n\t\tif ( image instanceof HTMLCanvasElement ) {\n\n\t\t\tcanvas = image;\n\n\t\t} else {\n\n\t\t\tif ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );\n\n\t\t\t_canvas.width = image.width;\n\t\t\t_canvas.height = image.height;\n\n\t\t\tconst context = _canvas.getContext( '2d' );\n\n\t\t\tif ( image instanceof ImageData ) {\n\n\t\t\t\tcontext.putImageData( image, 0, 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\t}\n\n\t\t\tcanvas = _canvas;\n\n\t\t}\n\n\t\tif ( canvas.width > 2048 || canvas.height > 2048 ) {\n\n\t\t\treturn canvas.toDataURL( 'image/jpeg', 0.6 );\n\n\t\t} else {\n\n\t\t\treturn canvas.toDataURL( 'image/png' );\n\n\t\t}\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author szimek / https://github.com/szimek/\n */\n\nlet textureId = 0;\n\nfunction Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {\n\n\tObject.defineProperty( this, 'id', { value: textureId ++ } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\n\tthis.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;\n\tthis.mipmaps = [];\n\n\tthis.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;\n\n\tthis.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;\n\tthis.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;\n\n\tthis.magFilter = magFilter !== undefined ? magFilter : LinearFilter;\n\tthis.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;\n\n\tthis.anisotropy = anisotropy !== undefined ? anisotropy : 1;\n\n\tthis.format = format !== undefined ? format : RGBAFormat;\n\tthis.internalFormat = null;\n\tthis.type = type !== undefined ? type : UnsignedByteType;\n\n\tthis.offset = new Vector2( 0, 0 );\n\tthis.repeat = new Vector2( 1, 1 );\n\tthis.center = new Vector2( 0, 0 );\n\tthis.rotation = 0;\n\n\tthis.matrixAutoUpdate = true;\n\tthis.matrix = new Matrix3();\n\n\tthis.generateMipmaps = true;\n\tthis.premultiplyAlpha = false;\n\tthis.flipY = true;\n\tthis.unpackAlignment = 4;\t// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)\n\n\t// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.\n\t//\n\t// Also changing the encoding after already used by a Material will not automatically make the Material\n\t// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.\n\tthis.encoding = encoding !== undefined ? encoding : LinearEncoding;\n\n\tthis.version = 0;\n\tthis.onUpdate = null;\n\n}\n\nTexture.DEFAULT_IMAGE = undefined;\nTexture.DEFAULT_MAPPING = UVMapping;\n\nTexture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Texture,\n\n\tisTexture: true,\n\n\tupdateMatrix: function () {\n\n\t\tthis.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.image = source.image;\n\t\tthis.mipmaps = source.mipmaps.slice( 0 );\n\n\t\tthis.mapping = source.mapping;\n\n\t\tthis.wrapS = source.wrapS;\n\t\tthis.wrapT = source.wrapT;\n\n\t\tthis.magFilter = source.magFilter;\n\t\tthis.minFilter = source.minFilter;\n\n\t\tthis.anisotropy = source.anisotropy;\n\n\t\tthis.format = source.format;\n\t\tthis.internalFormat = source.internalFormat;\n\t\tthis.type = source.type;\n\n\t\tthis.offset.copy( source.offset );\n\t\tthis.repeat.copy( source.repeat );\n\t\tthis.center.copy( source.center );\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\t\tthis.matrix.copy( source.matrix );\n\n\t\tthis.generateMipmaps = source.generateMipmaps;\n\t\tthis.premultiplyAlpha = source.premultiplyAlpha;\n\t\tthis.flipY = source.flipY;\n\t\tthis.unpackAlignment = source.unpackAlignment;\n\t\tthis.encoding = source.encoding;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.textures[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Texture',\n\t\t\t\tgenerator: 'Texture.toJSON'\n\t\t\t},\n\n\t\t\tuuid: this.uuid,\n\t\t\tname: this.name,\n\n\t\t\tmapping: this.mapping,\n\n\t\t\trepeat: [ this.repeat.x, this.repeat.y ],\n\t\t\toffset: [ this.offset.x, this.offset.y ],\n\t\t\tcenter: [ this.center.x, this.center.y ],\n\t\t\trotation: this.rotation,\n\n\t\t\twrap: [ this.wrapS, this.wrapT ],\n\n\t\t\tformat: this.format,\n\t\t\ttype: this.type,\n\t\t\tencoding: this.encoding,\n\n\t\t\tminFilter: this.minFilter,\n\t\t\tmagFilter: this.magFilter,\n\t\t\tanisotropy: this.anisotropy,\n\n\t\t\tflipY: this.flipY,\n\n\t\t\tpremultiplyAlpha: this.premultiplyAlpha,\n\t\t\tunpackAlignment: this.unpackAlignment\n\n\t\t};\n\n\t\tif ( this.image !== undefined ) {\n\n\t\t\t// TODO: Move to THREE.Image\n\n\t\t\tconst image = this.image;\n\n\t\t\tif ( image.uuid === undefined ) {\n\n\t\t\t\timage.uuid = MathUtils.generateUUID(); // UGH\n\n\t\t\t}\n\n\t\t\tif ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {\n\n\t\t\t\tlet url;\n\n\t\t\t\tif ( Array.isArray( image ) ) {\n\n\t\t\t\t\t// process array of images e.g. CubeTexture\n\n\t\t\t\t\turl = [];\n\n\t\t\t\t\tfor ( let i = 0, l = image.length; i < l; i ++ ) {\n\n\t\t\t\t\t\turl.push( ImageUtils.getDataURL( image[ i ] ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// process single image\n\n\t\t\t\t\turl = ImageUtils.getDataURL( image );\n\n\t\t\t\t}\n\n\t\t\t\tmeta.images[ image.uuid ] = {\n\t\t\t\t\tuuid: image.uuid,\n\t\t\t\t\turl: url\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\toutput.image = image.uuid;\n\n\t\t}\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.textures[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t},\n\n\ttransformUv: function ( uv ) {\n\n\t\tif ( this.mapping !== UVMapping ) return uv;\n\n\t\tuv.applyMatrix3( this.matrix );\n\n\t\tif ( uv.x < 0 || uv.x > 1 ) {\n\n\t\t\tswitch ( this.wrapS ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.x = uv.x < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.x = Math.ceil( uv.x ) - uv.x;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( uv.y < 0 || uv.y > 1 ) {\n\n\t\t\tswitch ( this.wrapT ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.y = uv.y < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.y = Math.ceil( uv.y ) - uv.y;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.flipY ) {\n\n\t\t\tuv.y = 1 - uv.y;\n\n\t\t}\n\n\t\treturn uv;\n\n\t}\n\n} );\n\nObject.defineProperty( Texture.prototype, \"needsUpdate\", {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\n/**\n * @author supereggbert / http://www.paulbrunt.co.uk/\n * @author philogb / http://blog.thejit.org/\n * @author mikael emtinger / http://gomo.se/\n * @author egraether / http://egraether.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Vector4( x = 0, y = 0, z = 0, w = 1 ) {\n\n\tthis.x = x;\n\tthis.y = y;\n\tthis.z = z;\n\tthis.w = w;\n\n}\n\nObject.defineProperties( Vector4.prototype, {\n\n\t\"width\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.z;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.z = value;\n\n\t\t}\n\n\t},\n\n\t\"height\": {\n\n\t\tget: function () {\n\n\t\t\treturn this.w;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis.w = value;\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Vector4.prototype, {\n\n\tisVector4: true,\n\n\tset: function ( x, y, z, w ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\t\tthis.w = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetZ: function ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetW: function ( w ) {\n\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponent: function ( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tcase 3: this.w = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetComponent: function ( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tcase 3: return this.w;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.x, this.y, this.z, this.w );\n\n\t},\n\n\tcopy: function ( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\t\tthis.w = ( v.w !== undefined ) ? v.w : 1;\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );\n\t\t\treturn this.addVectors( v, w );\n\n\t\t}\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\t\tthis.w += v.w;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\t\tthis.w += s;\n\n\t\treturn this;\n\n\t},\n\n\taddVectors: function ( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\t\tthis.w = a.w + b.w;\n\n\t\treturn this;\n\n\t},\n\n\taddScaledVector: function ( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\t\tthis.w += v.w * s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );\n\t\t\treturn this.subVectors( v, w );\n\n\t\t}\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\t\tthis.w -= v.w;\n\n\t\treturn this;\n\n\t},\n\n\tsubScalar: function ( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\t\tthis.w -= s;\n\n\t\treturn this;\n\n\t},\n\n\tsubVectors: function ( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\t\tthis.w = a.w - b.w;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\t\tthis.w *= scalar;\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z, w = this.w;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;\n\t\tthis.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;\n\n\t\treturn this;\n\n\t},\n\n\tdivideScalar: function ( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t},\n\n\tsetAxisAngleFromQuaternion: function ( q ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm\n\n\t\t// q is assumed to be normalized\n\n\t\tthis.w = 2 * Math.acos( q.w );\n\n\t\tconst s = Math.sqrt( 1 - q.w * q.w );\n\n\t\tif ( s < 0.0001 ) {\n\n\t\t\tthis.x = 1;\n\t\t\tthis.y = 0;\n\t\t\tthis.z = 0;\n\n\t\t} else {\n\n\t\t\tthis.x = q.x / s;\n\t\t\tthis.y = q.y / s;\n\t\t\tthis.z = q.z / s;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetAxisAngleFromRotationMatrix: function ( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tlet angle, x, y, z; // variables for result\n\t\tconst epsilon = 0.01,\t\t// margin to allow for rounding errors\n\t\t\tepsilon2 = 0.1,\t\t// margin to distinguish between 0 and 180 degrees\n\n\t\t\tte = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tif ( ( Math.abs( m12 - m21 ) < epsilon ) &&\n\t\t ( Math.abs( m13 - m31 ) < epsilon ) &&\n\t\t ( Math.abs( m23 - m32 ) < epsilon ) ) {\n\n\t\t\t// singularity found\n\t\t\t// first check for identity matrix which must have +1 for all terms\n\t\t\t// in leading diagonal and zero in other terms\n\n\t\t\tif ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m13 + m31 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m23 + m32 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {\n\n\t\t\t\t// this singularity is identity matrix so angle = 0\n\n\t\t\t\tthis.set( 1, 0, 0, 0 );\n\n\t\t\t\treturn this; // zero angle, arbitrary axis\n\n\t\t\t}\n\n\t\t\t// otherwise this singularity is angle = 180\n\n\t\t\tangle = Math.PI;\n\n\t\t\tconst xx = ( m11 + 1 ) / 2;\n\t\t\tconst yy = ( m22 + 1 ) / 2;\n\t\t\tconst zz = ( m33 + 1 ) / 2;\n\t\t\tconst xy = ( m12 + m21 ) / 4;\n\t\t\tconst xz = ( m13 + m31 ) / 4;\n\t\t\tconst yz = ( m23 + m32 ) / 4;\n\n\t\t\tif ( ( xx > yy ) && ( xx > zz ) ) {\n\n\t\t\t\t// m11 is the largest diagonal term\n\n\t\t\t\tif ( xx < epsilon ) {\n\n\t\t\t\t\tx = 0;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tx = Math.sqrt( xx );\n\t\t\t\t\ty = xy / x;\n\t\t\t\t\tz = xz / x;\n\n\t\t\t\t}\n\n\t\t\t} else if ( yy > zz ) {\n\n\t\t\t\t// m22 is the largest diagonal term\n\n\t\t\t\tif ( yy < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ty = Math.sqrt( yy );\n\t\t\t\t\tx = xy / y;\n\t\t\t\t\tz = yz / y;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// m33 is the largest diagonal term so base result on this\n\n\t\t\t\tif ( zz < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tz = Math.sqrt( zz );\n\t\t\t\t\tx = xz / z;\n\t\t\t\t\ty = yz / z;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.set( x, y, z, angle );\n\n\t\t\treturn this; // return 180 deg rotation\n\n\t\t}\n\n\t\t// as we have reached here there are no singularities so we can handle normally\n\n\t\tlet s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +\n\t\t\t( m13 - m31 ) * ( m13 - m31 ) +\n\t\t\t( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize\n\n\t\tif ( Math.abs( s ) < 0.001 ) s = 1;\n\n\t\t// prevent divide by zero, should not happen if matrix is orthogonal and should be\n\t\t// caught by singularity test above, but I've left it in just in case\n\n\t\tthis.x = ( m32 - m23 ) / s;\n\t\tthis.y = ( m13 - m31 ) / s;\n\t\tthis.z = ( m21 - m12 ) / s;\n\t\tthis.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );\n\n\t\treturn this;\n\n\t},\n\n\tmin: function ( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\t\tthis.w = Math.min( this.w, v.w );\n\n\t\treturn this;\n\n\t},\n\n\tmax: function ( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\t\tthis.w = Math.max( this.w, v.w );\n\n\t\treturn this;\n\n\t},\n\n\tclamp: function ( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\t\tthis.w = Math.max( min.w, Math.min( max.w, this.w ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampScalar: function ( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\t\tthis.w = Math.max( minVal, Math.min( maxVal, this.w ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampLength: function ( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t},\n\n\tfloor: function () {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\t\tthis.w = Math.floor( this.w );\n\n\t\treturn this;\n\n\t},\n\n\tceil: function () {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\t\tthis.w = Math.ceil( this.w );\n\n\t\treturn this;\n\n\t},\n\n\tround: function () {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\t\tthis.w = Math.round( this.w );\n\n\t\treturn this;\n\n\t},\n\n\troundToZero: function () {\n\n\t\tthis.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );\n\t\tthis.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );\n\t\tthis.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );\n\t\tthis.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\t\tthis.w = - this.w;\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;\n\n\t},\n\n\tlengthSq: function () {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );\n\n\t},\n\n\tmanhattanLength: function () {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );\n\n\t},\n\n\tnormalize: function () {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t},\n\n\tsetLength: function ( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t},\n\n\tlerp: function ( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\t\tthis.w += ( v.w - this.w ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpVectors: function ( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\t\tthis.w = v1.w + ( v2.w - v1.w ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\t\tthis.w = array[ offset + 3 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\t\tarray[ offset + 3 ] = this.w;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index, offset ) {\n\n\t\tif ( offset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );\n\n\t\t}\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\t\tthis.w = attribute.getW( index );\n\n\t\treturn this;\n\n\t},\n\n\trandom: function () {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\t\tthis.w = Math.random();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author szimek / https://github.com/szimek/\n * @author alteredq / http://alteredqualia.com/\n * @author Marius Kintel / https://github.com/kintel\n */\n\n/*\n In options, we can specify:\n * Texture parameters for an auto-generated target texture\n * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers\n*/\nfunction WebGLRenderTarget( width, height, options ) {\n\n\tthis.width = width;\n\tthis.height = height;\n\n\tthis.scissor = new Vector4( 0, 0, width, height );\n\tthis.scissorTest = false;\n\n\tthis.viewport = new Vector4( 0, 0, width, height );\n\n\toptions = options || {};\n\n\tthis.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );\n\n\tthis.texture.image = {};\n\tthis.texture.image.width = width;\n\tthis.texture.image.height = height;\n\n\tthis.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;\n\tthis.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;\n\n\tthis.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;\n\tthis.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;\n\tthis.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;\n\n}\n\nWebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: WebGLRenderTarget,\n\n\tisWebGLRenderTarget: true,\n\n\tsetSize: function ( width, height ) {\n\n\t\tif ( this.width !== width || this.height !== height ) {\n\n\t\t\tthis.width = width;\n\t\t\tthis.height = height;\n\n\t\t\tthis.texture.image.width = width;\n\t\t\tthis.texture.image.height = height;\n\n\t\t\tthis.dispose();\n\n\t\t}\n\n\t\tthis.viewport.set( 0, 0, width, height );\n\t\tthis.scissor.set( 0, 0, width, height );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\n\t\tthis.viewport.copy( source.viewport );\n\n\t\tthis.texture = source.texture.clone();\n\n\t\tthis.depthBuffer = source.depthBuffer;\n\t\tthis.stencilBuffer = source.stencilBuffer;\n\t\tthis.depthTexture = source.depthTexture;\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n * @author Matt DesLauriers / @mattdesl\n */\n\nfunction WebGLMultisampleRenderTarget( width, height, options ) {\n\n\tWebGLRenderTarget.call( this, width, height, options );\n\n\tthis.samples = 4;\n\n}\n\nWebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {\n\n\tconstructor: WebGLMultisampleRenderTarget,\n\n\tisWebGLMultisampleRenderTarget: true,\n\n\tcopy: function ( source ) {\n\n\t\tWebGLRenderTarget.prototype.copy.call( this, source );\n\n\t\tthis.samples = source.samples;\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author bhouston / http://clara.io\n */\n\nfunction Quaternion( x = 0, y = 0, z = 0, w = 1 ) {\n\n\tthis._x = x;\n\tthis._y = y;\n\tthis._z = z;\n\tthis._w = w;\n\n}\n\nObject.assign( Quaternion, {\n\n\tslerp: function ( qa, qb, qm, t ) {\n\n\t\treturn qm.copy( qa ).slerp( qb, t );\n\n\t},\n\n\tslerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {\n\n\t\t// fuzz-free, array-based Quaternion SLERP operation\n\n\t\tlet x0 = src0[ srcOffset0 + 0 ],\n\t\t\ty0 = src0[ srcOffset0 + 1 ],\n\t\t\tz0 = src0[ srcOffset0 + 2 ],\n\t\t\tw0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 + 0 ],\n\t\t\ty1 = src1[ srcOffset1 + 1 ],\n\t\t\tz1 = src1[ srcOffset1 + 2 ],\n\t\t\tw1 = src1[ srcOffset1 + 3 ];\n\n\t\tif ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {\n\n\t\t\tlet s = 1 - t,\n\n\t\t\t\tcos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,\n\n\t\t\t\tdir = ( cos >= 0 ? 1 : - 1 ),\n\t\t\t\tsqrSin = 1 - cos * cos;\n\n\t\t\t// Skip the Slerp for tiny steps to avoid numeric problems:\n\t\t\tif ( sqrSin > Number.EPSILON ) {\n\n\t\t\t\tconst sin = Math.sqrt( sqrSin ),\n\t\t\t\t\tlen = Math.atan2( sin, cos * dir );\n\n\t\t\t\ts = Math.sin( s * len ) / sin;\n\t\t\t\tt = Math.sin( t * len ) / sin;\n\n\t\t\t}\n\n\t\t\tconst tDir = t * dir;\n\n\t\t\tx0 = x0 * s + x1 * tDir;\n\t\t\ty0 = y0 * s + y1 * tDir;\n\t\t\tz0 = z0 * s + z1 * tDir;\n\t\t\tw0 = w0 * s + w1 * tDir;\n\n\t\t\t// Normalize in case we just did a lerp:\n\t\t\tif ( s === 1 - t ) {\n\n\t\t\t\tconst f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );\n\n\t\t\t\tx0 *= f;\n\t\t\t\ty0 *= f;\n\t\t\t\tz0 *= f;\n\t\t\t\tw0 *= f;\n\n\t\t\t}\n\n\t\t}\n\n\t\tdst[ dstOffset ] = x0;\n\t\tdst[ dstOffset + 1 ] = y0;\n\t\tdst[ dstOffset + 2 ] = z0;\n\t\tdst[ dstOffset + 3 ] = w0;\n\n\t},\n\n\tmultiplyQuaternionsFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {\n\n\t\tconst x0 = src0[ srcOffset0 ];\n\t\tconst y0 = src0[ srcOffset0 + 1 ];\n\t\tconst z0 = src0[ srcOffset0 + 2 ];\n\t\tconst w0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 ];\n\t\tconst y1 = src1[ srcOffset1 + 1 ];\n\t\tconst z1 = src1[ srcOffset1 + 2 ];\n\t\tconst w1 = src1[ srcOffset1 + 3 ];\n\n\t\tdst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;\n\t\tdst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;\n\t\tdst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;\n\t\tdst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;\n\n\t\treturn dst;\n\n\t}\n\n} );\n\nObject.defineProperties( Quaternion.prototype, {\n\n\tx: {\n\n\t\tget: function () {\n\n\t\t\treturn this._x;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._x = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\ty: {\n\n\t\tget: function () {\n\n\t\t\treturn this._y;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._y = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\tz: {\n\n\t\tget: function () {\n\n\t\t\treturn this._z;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._z = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\tw: {\n\n\t\tget: function () {\n\n\t\t\treturn this._w;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._w = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Quaternion.prototype, {\n\n\tisQuaternion: true,\n\n\tset: function ( x, y, z, w ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._w );\n\n\t},\n\n\tcopy: function ( quaternion ) {\n\n\t\tthis._x = quaternion.x;\n\t\tthis._y = quaternion.y;\n\t\tthis._z = quaternion.z;\n\t\tthis._w = quaternion.w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromEuler: function ( euler, update ) {\n\n\t\tif ( ! ( euler && euler.isEuler ) ) {\n\n\t\t\tthrow new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );\n\n\t\t}\n\n\t\tconst x = euler._x, y = euler._y, z = euler._z, order = euler.order;\n\n\t\t// http://www.mathworks.com/matlabcentral/fileexchange/\n\t\t// \t20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/\n\t\t//\tcontent/SpinCalc.m\n\n\t\tconst cos = Math.cos;\n\t\tconst sin = Math.sin;\n\n\t\tconst c1 = cos( x / 2 );\n\t\tconst c2 = cos( y / 2 );\n\t\tconst c3 = cos( z / 2 );\n\n\t\tconst s1 = sin( x / 2 );\n\t\tconst s2 = sin( y / 2 );\n\t\tconst s3 = sin( z / 2 );\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tif ( update !== false ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromAxisAngle: function ( axis, angle ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm\n\n\t\t// assumes axis is normalized\n\n\t\tconst halfAngle = angle / 2, s = Math.sin( halfAngle );\n\n\t\tthis._x = axis.x * s;\n\t\tthis._y = axis.y * s;\n\t\tthis._z = axis.z * s;\n\t\tthis._w = Math.cos( halfAngle );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromRotationMatrix: function ( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],\n\n\t\t\ttrace = m11 + m22 + m33;\n\n\t\tif ( trace > 0 ) {\n\n\t\t\tconst s = 0.5 / Math.sqrt( trace + 1.0 );\n\n\t\t\tthis._w = 0.25 / s;\n\t\t\tthis._x = ( m32 - m23 ) * s;\n\t\t\tthis._y = ( m13 - m31 ) * s;\n\t\t\tthis._z = ( m21 - m12 ) * s;\n\n\t\t} else if ( m11 > m22 && m11 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );\n\n\t\t\tthis._w = ( m32 - m23 ) / s;\n\t\t\tthis._x = 0.25 * s;\n\t\t\tthis._y = ( m12 + m21 ) / s;\n\t\t\tthis._z = ( m13 + m31 ) / s;\n\n\t\t} else if ( m22 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );\n\n\t\t\tthis._w = ( m13 - m31 ) / s;\n\t\t\tthis._x = ( m12 + m21 ) / s;\n\t\t\tthis._y = 0.25 * s;\n\t\t\tthis._z = ( m23 + m32 ) / s;\n\n\t\t} else {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );\n\n\t\t\tthis._w = ( m21 - m12 ) / s;\n\t\t\tthis._x = ( m13 + m31 ) / s;\n\t\t\tthis._y = ( m23 + m32 ) / s;\n\t\t\tthis._z = 0.25 * s;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromUnitVectors: function ( vFrom, vTo ) {\n\n\t\t// assumes direction vectors vFrom and vTo are normalized\n\n\t\tconst EPS = 0.000001;\n\n\t\tlet r = vFrom.dot( vTo ) + 1;\n\n\t\tif ( r < EPS ) {\n\n\t\t\tr = 0;\n\n\t\t\tif ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {\n\n\t\t\t\tthis._x = - vFrom.y;\n\t\t\t\tthis._y = vFrom.x;\n\t\t\t\tthis._z = 0;\n\t\t\t\tthis._w = r;\n\n\t\t\t} else {\n\n\t\t\t\tthis._x = 0;\n\t\t\t\tthis._y = - vFrom.z;\n\t\t\t\tthis._z = vFrom.y;\n\t\t\t\tthis._w = r;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3\n\n\t\t\tthis._x = vFrom.y * vTo.z - vFrom.z * vTo.y;\n\t\t\tthis._y = vFrom.z * vTo.x - vFrom.x * vTo.z;\n\t\t\tthis._z = vFrom.x * vTo.y - vFrom.y * vTo.x;\n\t\t\tthis._w = r;\n\n\t\t}\n\n\t\treturn this.normalize();\n\n\t},\n\n\tangleTo: function ( q ) {\n\n\t\treturn 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );\n\n\t},\n\n\trotateTowards: function ( q, step ) {\n\n\t\tconst angle = this.angleTo( q );\n\n\t\tif ( angle === 0 ) return this;\n\n\t\tconst t = Math.min( 1, step / angle );\n\n\t\tthis.slerp( q, t );\n\n\t\treturn this;\n\n\t},\n\n\tinverse: function () {\n\n\t\t// quaternion is assumed to have unit length\n\n\t\treturn this.conjugate();\n\n\t},\n\n\tconjugate: function () {\n\n\t\tthis._x *= - 1;\n\t\tthis._y *= - 1;\n\t\tthis._z *= - 1;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;\n\n\t},\n\n\tlengthSq: function () {\n\n\t\treturn this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );\n\n\t},\n\n\tnormalize: function () {\n\n\t\tlet l = this.length();\n\n\t\tif ( l === 0 ) {\n\n\t\t\tthis._x = 0;\n\t\t\tthis._y = 0;\n\t\t\tthis._z = 0;\n\t\t\tthis._w = 1;\n\n\t\t} else {\n\n\t\t\tl = 1 / l;\n\n\t\t\tthis._x = this._x * l;\n\t\t\tthis._y = this._y * l;\n\t\t\tthis._z = this._z * l;\n\t\t\tthis._w = this._w * l;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( q, p ) {\n\n\t\tif ( p !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );\n\t\t\treturn this.multiplyQuaternions( q, p );\n\n\t\t}\n\n\t\treturn this.multiplyQuaternions( this, q );\n\n\t},\n\n\tpremultiply: function ( q ) {\n\n\t\treturn this.multiplyQuaternions( q, this );\n\n\t},\n\n\tmultiplyQuaternions: function ( a, b ) {\n\n\t\t// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm\n\n\t\tconst qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;\n\t\tconst qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;\n\n\t\tthis._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;\n\t\tthis._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;\n\t\tthis._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;\n\t\tthis._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tslerp: function ( qb, t ) {\n\n\t\tif ( t === 0 ) return this;\n\t\tif ( t === 1 ) return this.copy( qb );\n\n\t\tconst x = this._x, y = this._y, z = this._z, w = this._w;\n\n\t\t// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/\n\n\t\tlet cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;\n\n\t\tif ( cosHalfTheta < 0 ) {\n\n\t\t\tthis._w = - qb._w;\n\t\t\tthis._x = - qb._x;\n\t\t\tthis._y = - qb._y;\n\t\t\tthis._z = - qb._z;\n\n\t\t\tcosHalfTheta = - cosHalfTheta;\n\n\t\t} else {\n\n\t\t\tthis.copy( qb );\n\n\t\t}\n\n\t\tif ( cosHalfTheta >= 1.0 ) {\n\n\t\t\tthis._w = w;\n\t\t\tthis._x = x;\n\t\t\tthis._y = y;\n\t\t\tthis._z = z;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;\n\n\t\tif ( sqrSinHalfTheta <= Number.EPSILON ) {\n\n\t\t\tconst s = 1 - t;\n\t\t\tthis._w = s * w + t * this._w;\n\t\t\tthis._x = s * x + t * this._x;\n\t\t\tthis._y = s * y + t * this._y;\n\t\t\tthis._z = s * z + t * this._z;\n\n\t\t\tthis.normalize();\n\t\t\tthis._onChangeCallback();\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sinHalfTheta = Math.sqrt( sqrSinHalfTheta );\n\t\tconst halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );\n\t\tconst ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,\n\t\t\tratioB = Math.sin( t * halfTheta ) / sinHalfTheta;\n\n\t\tthis._w = ( w * ratioA + this._w * ratioB );\n\t\tthis._x = ( x * ratioA + this._x * ratioB );\n\t\tthis._y = ( y * ratioA + this._y * ratioB );\n\t\tthis._z = ( z * ratioA + this._z * ratioB );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( quaternion ) {\n\n\t\treturn ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis._x = array[ offset ];\n\t\tthis._y = array[ offset + 1 ];\n\t\tthis._z = array[ offset + 2 ];\n\t\tthis._w = array[ offset + 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._w;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index ) {\n\n\t\tthis._x = attribute.getX( index );\n\t\tthis._y = attribute.getY( index );\n\t\tthis._z = attribute.getZ( index );\n\t\tthis._w = attribute.getW( index );\n\n\t\treturn this;\n\n\t},\n\n\t_onChange: function ( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\t_onChangeCallback: function () {}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author kile / http://kile.stravaganza.org/\n * @author philogb / http://blog.thejit.org/\n * @author mikael emtinger / http://gomo.se/\n * @author egraether / http://egraether.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nconst _vector = new Vector3();\nconst _quaternion = new Quaternion();\n\nfunction Vector3( x = 0, y = 0, z = 0 ) {\n\n\tthis.x = x;\n\tthis.y = y;\n\tthis.z = z;\n\n}\n\nObject.assign( Vector3.prototype, {\n\n\tisVector3: true,\n\n\tset: function ( x, y, z ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetZ: function ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponent: function ( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetComponent: function ( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.x, this.y, this.z );\n\n\t},\n\n\tcopy: function ( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );\n\t\t\treturn this.addVectors( v, w );\n\n\t\t}\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\n\t\treturn this;\n\n\t},\n\n\taddVectors: function ( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\n\t\treturn this;\n\n\t},\n\n\taddScaledVector: function ( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );\n\t\t\treturn this.subVectors( v, w );\n\n\t\t}\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\n\t\treturn this;\n\n\t},\n\n\tsubScalar: function ( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\n\t\treturn this;\n\n\t},\n\n\tsubVectors: function ( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );\n\t\t\treturn this.multiplyVectors( v, w );\n\n\t\t}\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyVectors: function ( a, b ) {\n\n\t\tthis.x = a.x * b.x;\n\t\tthis.y = a.y * b.y;\n\t\tthis.z = a.z * b.z;\n\n\t\treturn this;\n\n\t},\n\n\tapplyEuler: function ( euler ) {\n\n\t\tif ( ! ( euler && euler.isEuler ) ) {\n\n\t\t\tconsole.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );\n\n\t\t}\n\n\t\treturn this.applyQuaternion( _quaternion.setFromEuler( euler ) );\n\n\t},\n\n\tapplyAxisAngle: function ( axis, angle ) {\n\n\t\treturn this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) );\n\n\t},\n\n\tapplyMatrix3: function ( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;\n\n\t\treturn this;\n\n\t},\n\n\tapplyNormalMatrix: function ( m ) {\n\n\t\treturn this.applyMatrix3( m ).normalize();\n\n\t},\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tconst w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );\n\n\t\tthis.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;\n\t\tthis.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;\n\t\tthis.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;\n\n\t\treturn this;\n\n\t},\n\n\tapplyQuaternion: function ( q ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst qx = q.x, qy = q.y, qz = q.z, qw = q.w;\n\n\t\t// calculate quat * vector\n\n\t\tconst ix = qw * x + qy * z - qz * y;\n\t\tconst iy = qw * y + qz * x - qx * z;\n\t\tconst iz = qw * z + qx * y - qy * x;\n\t\tconst iw = - qx * x - qy * y - qz * z;\n\n\t\t// calculate result * inverse quat\n\n\t\tthis.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;\n\t\tthis.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;\n\t\tthis.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;\n\n\t\treturn this;\n\n\t},\n\n\tproject: function ( camera ) {\n\n\t\treturn this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );\n\n\t},\n\n\tunproject: function ( camera ) {\n\n\t\treturn this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );\n\n\t},\n\n\ttransformDirection: function ( m ) {\n\n\t\t// input: THREE.Matrix4 affine matrix\n\t\t// vector interpreted as a direction\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;\n\n\t\treturn this.normalize();\n\n\t},\n\n\tdivide: function ( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\t\tthis.z /= v.z;\n\n\t\treturn this;\n\n\t},\n\n\tdivideScalar: function ( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t},\n\n\tmin: function ( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\n\t\treturn this;\n\n\t},\n\n\tmax: function ( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\n\t\treturn this;\n\n\t},\n\n\tclamp: function ( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampScalar: function ( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\n\t\treturn this;\n\n\t},\n\n\tclampLength: function ( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t},\n\n\tfloor: function () {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\n\t\treturn this;\n\n\t},\n\n\tceil: function () {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\n\t\treturn this;\n\n\t},\n\n\tround: function () {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\n\t\treturn this;\n\n\t},\n\n\troundToZero: function () {\n\n\t\tthis.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );\n\t\tthis.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );\n\t\tthis.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\n\t\treturn this;\n\n\t},\n\n\tdot: function ( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z;\n\n\t},\n\n\t// TODO lengthSquared?\n\n\tlengthSq: function () {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z;\n\n\t},\n\n\tlength: function () {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );\n\n\t},\n\n\tmanhattanLength: function () {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );\n\n\t},\n\n\tnormalize: function () {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t},\n\n\tsetLength: function ( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t},\n\n\tlerp: function ( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpVectors: function ( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tcross: function ( v, w ) {\n\n\t\tif ( w !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );\n\t\t\treturn this.crossVectors( v, w );\n\n\t\t}\n\n\t\treturn this.crossVectors( this, v );\n\n\t},\n\n\tcrossVectors: function ( a, b ) {\n\n\t\tconst ax = a.x, ay = a.y, az = a.z;\n\t\tconst bx = b.x, by = b.y, bz = b.z;\n\n\t\tthis.x = ay * bz - az * by;\n\t\tthis.y = az * bx - ax * bz;\n\t\tthis.z = ax * by - ay * bx;\n\n\t\treturn this;\n\n\t},\n\n\tprojectOnVector: function ( v ) {\n\n\t\tconst denominator = v.lengthSq();\n\n\t\tif ( denominator === 0 ) return this.set( 0, 0, 0 );\n\n\t\tconst scalar = v.dot( this ) / denominator;\n\n\t\treturn this.copy( v ).multiplyScalar( scalar );\n\n\t},\n\n\tprojectOnPlane: function ( planeNormal ) {\n\n\t\t_vector.copy( this ).projectOnVector( planeNormal );\n\n\t\treturn this.sub( _vector );\n\n\t},\n\n\treflect: function ( normal ) {\n\n\t\t// reflect incident vector off plane orthogonal to normal\n\t\t// normal is assumed to have unit length\n\n\t\treturn this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );\n\n\t},\n\n\tangleTo: function ( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( MathUtils.clamp( theta, - 1, 1 ) );\n\n\t},\n\n\tdistanceTo: function ( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t},\n\n\tdistanceToSquared: function ( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;\n\n\t\treturn dx * dx + dy * dy + dz * dz;\n\n\t},\n\n\tmanhattanDistanceTo: function ( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );\n\n\t},\n\n\tsetFromSpherical: function ( s ) {\n\n\t\treturn this.setFromSphericalCoords( s.radius, s.phi, s.theta );\n\n\t},\n\n\tsetFromSphericalCoords: function ( radius, phi, theta ) {\n\n\t\tconst sinPhiRadius = Math.sin( phi ) * radius;\n\n\t\tthis.x = sinPhiRadius * Math.sin( theta );\n\t\tthis.y = Math.cos( phi ) * radius;\n\t\tthis.z = sinPhiRadius * Math.cos( theta );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCylindrical: function ( c ) {\n\n\t\treturn this.setFromCylindricalCoords( c.radius, c.theta, c.y );\n\n\t},\n\n\tsetFromCylindricalCoords: function ( radius, theta, y ) {\n\n\t\tthis.x = radius * Math.sin( theta );\n\t\tthis.y = y;\n\t\tthis.z = radius * Math.cos( theta );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrixPosition: function ( m ) {\n\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 12 ];\n\t\tthis.y = e[ 13 ];\n\t\tthis.z = e[ 14 ];\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrixScale: function ( m ) {\n\n\t\tconst sx = this.setFromMatrixColumn( m, 0 ).length();\n\t\tconst sy = this.setFromMatrixColumn( m, 1 ).length();\n\t\tconst sz = this.setFromMatrixColumn( m, 2 ).length();\n\n\t\tthis.x = sx;\n\t\tthis.y = sy;\n\t\tthis.z = sz;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromMatrixColumn: function ( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 4 );\n\n\t},\n\n\tsetFromMatrix3Column: function ( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 3 );\n\n\t},\n\n\tequals: function ( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index, offset ) {\n\n\t\tif ( offset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );\n\n\t\t}\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\n\t\treturn this;\n\n\t},\n\n\trandom: function () {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\n\t\treturn this;\n\n\t}\n\n} );\n\nconst _v1 = new Vector3();\nconst _m1 = new Matrix4();\nconst _zero = new Vector3( 0, 0, 0 );\nconst _one = new Vector3( 1, 1, 1 );\nconst _x = new Vector3();\nconst _y = new Vector3();\nconst _z = new Vector3();\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author supereggbert / http://www.paulbrunt.co.uk/\n * @author philogb / http://blog.thejit.org/\n * @author jordi_ros / http://plattsoft.com\n * @author D1plo1d / http://github.com/D1plo1d\n * @author alteredq / http://alteredqualia.com/\n * @author mikael emtinger / http://gomo.se/\n * @author timknip / http://www.floorplanner.com/\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Matrix4() {\n\n\tthis.elements = [\n\n\t\t1, 0, 0, 0,\n\t\t0, 1, 0, 0,\n\t\t0, 0, 1, 0,\n\t\t0, 0, 0, 1\n\n\t];\n\n\tif ( arguments.length > 0 ) {\n\n\t\tconsole.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );\n\n\t}\n\n}\n\nObject.assign( Matrix4.prototype, {\n\n\tisMatrix4: true,\n\n\tset: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;\n\t\tte[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;\n\t\tte[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;\n\t\tte[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;\n\n\t\treturn this;\n\n\t},\n\n\tidentity: function () {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new Matrix4().fromArray( this.elements );\n\n\t},\n\n\tcopy: function ( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];\n\t\tte[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];\n\t\tte[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];\n\t\tte[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];\n\n\t\treturn this;\n\n\t},\n\n\tcopyPosition: function ( m ) {\n\n\t\tconst te = this.elements, me = m.elements;\n\n\t\tte[ 12 ] = me[ 12 ];\n\t\tte[ 13 ] = me[ 13 ];\n\t\tte[ 14 ] = me[ 14 ];\n\n\t\treturn this;\n\n\t},\n\n\textractBasis: function ( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrixColumn( this, 0 );\n\t\tyAxis.setFromMatrixColumn( this, 1 );\n\t\tzAxis.setFromMatrixColumn( this, 2 );\n\n\t\treturn this;\n\n\t},\n\n\tmakeBasis: function ( xAxis, yAxis, zAxis ) {\n\n\t\tthis.set(\n\t\t\txAxis.x, yAxis.x, zAxis.x, 0,\n\t\t\txAxis.y, yAxis.y, zAxis.y, 0,\n\t\t\txAxis.z, yAxis.z, zAxis.z, 0,\n\t\t\t0, 0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\textractRotation: function ( m ) {\n\n\t\t// this method does not support reflection matrices\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tconst scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();\n\t\tconst scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();\n\t\tconst scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();\n\n\t\tte[ 0 ] = me[ 0 ] * scaleX;\n\t\tte[ 1 ] = me[ 1 ] * scaleX;\n\t\tte[ 2 ] = me[ 2 ] * scaleX;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = me[ 4 ] * scaleY;\n\t\tte[ 5 ] = me[ 5 ] * scaleY;\n\t\tte[ 6 ] = me[ 6 ] * scaleY;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = me[ 8 ] * scaleZ;\n\t\tte[ 9 ] = me[ 9 ] * scaleZ;\n\t\tte[ 10 ] = me[ 10 ] * scaleZ;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationFromEuler: function ( euler ) {\n\n\t\tif ( ! ( euler && euler.isEuler ) ) {\n\n\t\t\tconsole.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );\n\n\t\t}\n\n\t\tconst te = this.elements;\n\n\t\tconst x = euler.x, y = euler.y, z = euler.z;\n\t\tconst a = Math.cos( x ), b = Math.sin( x );\n\t\tconst c = Math.cos( y ), d = Math.sin( y );\n\t\tconst e = Math.cos( z ), f = Math.sin( z );\n\n\t\tif ( euler.order === 'XYZ' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - c * f;\n\t\t\tte[ 8 ] = d;\n\n\t\t\tte[ 1 ] = af + be * d;\n\t\t\tte[ 5 ] = ae - bf * d;\n\t\t\tte[ 9 ] = - b * c;\n\n\t\t\tte[ 2 ] = bf - ae * d;\n\t\t\tte[ 6 ] = be + af * d;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YXZ' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce + df * b;\n\t\t\tte[ 4 ] = de * b - cf;\n\t\t\tte[ 8 ] = a * d;\n\n\t\t\tte[ 1 ] = a * f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b;\n\n\t\t\tte[ 2 ] = cf * b - de;\n\t\t\tte[ 6 ] = df + ce * b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZXY' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce - df * b;\n\t\t\tte[ 4 ] = - a * f;\n\t\t\tte[ 8 ] = de + cf * b;\n\n\t\t\tte[ 1 ] = cf + de * b;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = df - ce * b;\n\n\t\t\tte[ 2 ] = - a * d;\n\t\t\tte[ 6 ] = b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZYX' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = be * d - af;\n\t\t\tte[ 8 ] = ae * d + bf;\n\n\t\t\tte[ 1 ] = c * f;\n\t\t\tte[ 5 ] = bf * d + ae;\n\t\t\tte[ 9 ] = af * d - be;\n\n\t\t\tte[ 2 ] = - d;\n\t\t\tte[ 6 ] = b * c;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YZX' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = bd - ac * f;\n\t\t\tte[ 8 ] = bc * f + ad;\n\n\t\t\tte[ 1 ] = f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b * e;\n\n\t\t\tte[ 2 ] = - d * e;\n\t\t\tte[ 6 ] = ad * f + bc;\n\t\t\tte[ 10 ] = ac - bd * f;\n\n\t\t} else if ( euler.order === 'XZY' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - f;\n\t\t\tte[ 8 ] = d * e;\n\n\t\t\tte[ 1 ] = ac * f + bd;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = ad * f - bc;\n\n\t\t\tte[ 2 ] = bc * f - ad;\n\t\t\tte[ 6 ] = b * e;\n\t\t\tte[ 10 ] = bd * f + ac;\n\n\t\t}\n\n\t\t// bottom row\n\t\tte[ 3 ] = 0;\n\t\tte[ 7 ] = 0;\n\t\tte[ 11 ] = 0;\n\n\t\t// last column\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationFromQuaternion: function ( q ) {\n\n\t\treturn this.compose( _zero, q, _one );\n\n\t},\n\n\tlookAt: function ( eye, target, up ) {\n\n\t\tconst te = this.elements;\n\n\t\t_z.subVectors( eye, target );\n\n\t\tif ( _z.lengthSq() === 0 ) {\n\n\t\t\t// eye and target are in the same position\n\n\t\t\t_z.z = 1;\n\n\t\t}\n\n\t\t_z.normalize();\n\t\t_x.crossVectors( up, _z );\n\n\t\tif ( _x.lengthSq() === 0 ) {\n\n\t\t\t// up and z are parallel\n\n\t\t\tif ( Math.abs( up.z ) === 1 ) {\n\n\t\t\t\t_z.x += 0.0001;\n\n\t\t\t} else {\n\n\t\t\t\t_z.z += 0.0001;\n\n\t\t\t}\n\n\t\t\t_z.normalize();\n\t\t\t_x.crossVectors( up, _z );\n\n\t\t}\n\n\t\t_x.normalize();\n\t\t_y.crossVectors( _z, _x );\n\n\t\tte[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;\n\t\tte[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;\n\t\tte[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( m, n ) {\n\n\t\tif ( n !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );\n\t\t\treturn this.multiplyMatrices( m, n );\n\n\t\t}\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t},\n\n\tpremultiply: function ( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t},\n\n\tmultiplyMatrices: function ( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];\n\t\tconst a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];\n\t\tconst b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;\n\t\tte[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;\n\t\tte[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;\n\t\tte[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;\n\t\tte[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;\n\t\tte[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;\n\t\tte[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;\n\t\tte[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;\n\t\tte[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;\n\t\tte[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;\n\n\t\tte[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;\n\t\tte[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;\n\t\tte[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;\n\t\tte[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;\n\t\tte[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;\n\t\tte[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;\n\t\tte[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;\n\n\t\treturn this;\n\n\t},\n\n\tdeterminant: function () {\n\n\t\tconst te = this.elements;\n\n\t\tconst n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];\n\t\tconst n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];\n\t\tconst n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];\n\t\tconst n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];\n\n\t\t//TODO: make this more efficient\n\t\t//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )\n\n\t\treturn (\n\t\t\tn41 * (\n\t\t\t\t+ n14 * n23 * n32\n\t\t\t\t - n13 * n24 * n32\n\t\t\t\t - n14 * n22 * n33\n\t\t\t\t + n12 * n24 * n33\n\t\t\t\t + n13 * n22 * n34\n\t\t\t\t - n12 * n23 * n34\n\t\t\t) +\n\t\t\tn42 * (\n\t\t\t\t+ n11 * n23 * n34\n\t\t\t\t - n11 * n24 * n33\n\t\t\t\t + n14 * n21 * n33\n\t\t\t\t - n13 * n21 * n34\n\t\t\t\t + n13 * n24 * n31\n\t\t\t\t - n14 * n23 * n31\n\t\t\t) +\n\t\t\tn43 * (\n\t\t\t\t+ n11 * n24 * n32\n\t\t\t\t - n11 * n22 * n34\n\t\t\t\t - n14 * n21 * n32\n\t\t\t\t + n12 * n21 * n34\n\t\t\t\t + n14 * n22 * n31\n\t\t\t\t - n12 * n24 * n31\n\t\t\t) +\n\t\t\tn44 * (\n\t\t\t\t- n13 * n22 * n31\n\t\t\t\t - n11 * n23 * n32\n\t\t\t\t + n11 * n22 * n33\n\t\t\t\t + n13 * n21 * n32\n\t\t\t\t - n12 * n21 * n33\n\t\t\t\t + n12 * n23 * n31\n\t\t\t)\n\n\t\t);\n\n\t},\n\n\ttranspose: function () {\n\n\t\tconst te = this.elements;\n\t\tlet tmp;\n\n\t\ttmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;\n\t\ttmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;\n\t\ttmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;\n\n\t\ttmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;\n\t\ttmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;\n\t\ttmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;\n\n\t\treturn this;\n\n\t},\n\n\tsetPosition: function ( x, y, z ) {\n\n\t\tconst te = this.elements;\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tte[ 12 ] = x.x;\n\t\t\tte[ 13 ] = x.y;\n\t\t\tte[ 14 ] = x.z;\n\n\t\t} else {\n\n\t\t\tte[ 12 ] = x;\n\t\t\tte[ 13 ] = y;\n\t\t\tte[ 14 ] = z;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetInverse: function ( m, throwOnDegenerate ) {\n\n\t\tif ( throwOnDegenerate !== undefined ) {\n\n\t\t\tconsole.warn( \"THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.\" );\n\n\t\t}\n\n\t\t// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm\n\t\tconst te = this.elements,\n\t\t\tme = m.elements,\n\n\t\t\tn11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],\n\t\t\tn12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],\n\t\t\tn13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],\n\t\t\tn14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],\n\n\t\t\tt11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,\n\t\t\tt12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,\n\t\t\tt13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,\n\t\t\tt14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;\n\n\t\tconst det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;\n\t\tte[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;\n\t\tte[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;\n\n\t\tte[ 4 ] = t12 * detInv;\n\t\tte[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;\n\t\tte[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;\n\t\tte[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;\n\n\t\tte[ 8 ] = t13 * detInv;\n\t\tte[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;\n\t\tte[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;\n\t\tte[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;\n\n\t\tte[ 12 ] = t14 * detInv;\n\t\tte[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;\n\t\tte[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;\n\t\tte[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( v ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = v.x, y = v.y, z = v.z;\n\n\t\tte[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;\n\t\tte[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;\n\t\tte[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;\n\t\tte[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;\n\n\t\treturn this;\n\n\t},\n\n\tgetMaxScaleOnAxis: function () {\n\n\t\tconst te = this.elements;\n\n\t\tconst scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];\n\t\tconst scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];\n\t\tconst scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];\n\n\t\treturn Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );\n\n\t},\n\n\tmakeTranslation: function ( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, x,\n\t\t\t0, 1, 0, y,\n\t\t\t0, 0, 1, z,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationX: function ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, c, - s, 0,\n\t\t\t0, s, c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationY: function ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t c, 0, s, 0,\n\t\t\t 0, 1, 0, 0,\n\t\t\t- s, 0, c, 0,\n\t\t\t 0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationZ: function ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0, 0,\n\t\t\ts, c, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeRotationAxis: function ( axis, angle ) {\n\n\t\t// Based on http://www.gamedev.net/reference/articles/article1199.asp\n\n\t\tconst c = Math.cos( angle );\n\t\tconst s = Math.sin( angle );\n\t\tconst t = 1 - c;\n\t\tconst x = axis.x, y = axis.y, z = axis.z;\n\t\tconst tx = t * x, ty = t * y;\n\n\t\tthis.set(\n\n\t\t\ttx * x + c, tx * y - s * z, tx * z + s * y, 0,\n\t\t\ttx * y + s * z, ty * y + c, ty * z - s * x, 0,\n\t\t\ttx * z - s * y, ty * z + s * x, t * z * z + c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\t return this;\n\n\t},\n\n\tmakeScale: function ( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0, 0,\n\t\t\t0, y, 0, 0,\n\t\t\t0, 0, z, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tmakeShear: function ( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\t1, y, z, 0,\n\t\t\tx, 1, z, 0,\n\t\t\tx, y, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t},\n\n\tcompose: function ( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;\n\t\tconst x2 = x + x,\ty2 = y + y, z2 = z + z;\n\t\tconst xx = x * x2, xy = x * y2, xz = x * z2;\n\t\tconst yy = y * y2, yz = y * z2, zz = z * z2;\n\t\tconst wx = w * x2, wy = w * y2, wz = w * z2;\n\n\t\tconst sx = scale.x, sy = scale.y, sz = scale.z;\n\n\t\tte[ 0 ] = ( 1 - ( yy + zz ) ) * sx;\n\t\tte[ 1 ] = ( xy + wz ) * sx;\n\t\tte[ 2 ] = ( xz - wy ) * sx;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = ( xy - wz ) * sy;\n\t\tte[ 5 ] = ( 1 - ( xx + zz ) ) * sy;\n\t\tte[ 6 ] = ( yz + wx ) * sy;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = ( xz + wy ) * sz;\n\t\tte[ 9 ] = ( yz - wx ) * sz;\n\t\tte[ 10 ] = ( 1 - ( xx + yy ) ) * sz;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = position.x;\n\t\tte[ 13 ] = position.y;\n\t\tte[ 14 ] = position.z;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tdecompose: function ( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tlet sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();\n\t\tlet sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();\n\t\tlet sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();\n\n\t\t// if determine is negative, we need to invert one scale\n\t\tconst det = this.determinant();\n\t\tif ( det < 0 ) sx = - sx;\n\n\t\tposition.x = te[ 12 ];\n\t\tposition.y = te[ 13 ];\n\t\tposition.z = te[ 14 ];\n\n\t\t// scale the rotation part\n\t\t_m1.copy( this );\n\n\t\tconst invSX = 1 / sx;\n\t\tconst invSY = 1 / sy;\n\t\tconst invSZ = 1 / sz;\n\n\t\t_m1.elements[ 0 ] *= invSX;\n\t\t_m1.elements[ 1 ] *= invSX;\n\t\t_m1.elements[ 2 ] *= invSX;\n\n\t\t_m1.elements[ 4 ] *= invSY;\n\t\t_m1.elements[ 5 ] *= invSY;\n\t\t_m1.elements[ 6 ] *= invSY;\n\n\t\t_m1.elements[ 8 ] *= invSZ;\n\t\t_m1.elements[ 9 ] *= invSZ;\n\t\t_m1.elements[ 10 ] *= invSZ;\n\n\t\tquaternion.setFromRotationMatrix( _m1 );\n\n\t\tscale.x = sx;\n\t\tscale.y = sy;\n\t\tscale.z = sz;\n\n\t\treturn this;\n\n\t},\n\n\tmakePerspective: function ( left, right, top, bottom, near, far ) {\n\n\t\tif ( far === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );\n\n\t\t}\n\n\t\tconst te = this.elements;\n\t\tconst x = 2 * near / ( right - left );\n\t\tconst y = 2 * near / ( top - bottom );\n\n\t\tconst a = ( right + left ) / ( right - left );\n\t\tconst b = ( top + bottom ) / ( top - bottom );\n\t\tconst c = - ( far + near ) / ( far - near );\n\t\tconst d = - 2 * far * near / ( far - near );\n\n\t\tte[ 0 ] = x;\tte[ 4 ] = 0;\tte[ 8 ] = a;\tte[ 12 ] = 0;\n\t\tte[ 1 ] = 0;\tte[ 5 ] = y;\tte[ 9 ] = b;\tte[ 13 ] = 0;\n\t\tte[ 2 ] = 0;\tte[ 6 ] = 0;\tte[ 10 ] = c;\tte[ 14 ] = d;\n\t\tte[ 3 ] = 0;\tte[ 7 ] = 0;\tte[ 11 ] = - 1;\tte[ 15 ] = 0;\n\n\t\treturn this;\n\n\t},\n\n\tmakeOrthographic: function ( left, right, top, bottom, near, far ) {\n\n\t\tconst te = this.elements;\n\t\tconst w = 1.0 / ( right - left );\n\t\tconst h = 1.0 / ( top - bottom );\n\t\tconst p = 1.0 / ( far - near );\n\n\t\tconst x = ( right + left ) * w;\n\t\tconst y = ( top + bottom ) * h;\n\t\tconst z = ( far + near ) * p;\n\n\t\tte[ 0 ] = 2 * w;\tte[ 4 ] = 0;\tte[ 8 ] = 0;\tte[ 12 ] = - x;\n\t\tte[ 1 ] = 0;\tte[ 5 ] = 2 * h;\tte[ 9 ] = 0;\tte[ 13 ] = - y;\n\t\tte[ 2 ] = 0;\tte[ 6 ] = 0;\tte[ 10 ] = - 2 * p;\tte[ 14 ] = - z;\n\t\tte[ 3 ] = 0;\tte[ 7 ] = 0;\tte[ 11 ] = 0;\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\t\tarray[ offset + 9 ] = te[ 9 ];\n\t\tarray[ offset + 10 ] = te[ 10 ];\n\t\tarray[ offset + 11 ] = te[ 11 ];\n\n\t\tarray[ offset + 12 ] = te[ 12 ];\n\t\tarray[ offset + 13 ] = te[ 13 ];\n\t\tarray[ offset + 14 ] = te[ 14 ];\n\t\tarray[ offset + 15 ] = te[ 15 ];\n\n\t\treturn array;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author bhouston / http://clara.io\n */\n\nconst _matrix = new Matrix4();\nconst _quaternion$1 = new Quaternion();\n\nfunction Euler( x = 0, y = 0, z = 0, order = Euler.DefaultOrder ) {\n\n\tthis._x = x;\n\tthis._y = y;\n\tthis._z = z;\n\tthis._order = order;\n\n}\n\nEuler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];\n\nEuler.DefaultOrder = 'XYZ';\n\nObject.defineProperties( Euler.prototype, {\n\n\tx: {\n\n\t\tget: function () {\n\n\t\t\treturn this._x;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._x = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\ty: {\n\n\t\tget: function () {\n\n\t\t\treturn this._y;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._y = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\tz: {\n\n\t\tget: function () {\n\n\t\t\treturn this._z;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._z = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t},\n\n\torder: {\n\n\t\tget: function () {\n\n\t\t\treturn this._order;\n\n\t\t},\n\n\t\tset: function ( value ) {\n\n\t\t\tthis._order = value;\n\t\t\tthis._onChangeCallback();\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( Euler.prototype, {\n\n\tisEuler: true,\n\n\tset: function ( x, y, z, order ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order || this._order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._order );\n\n\t},\n\n\tcopy: function ( euler ) {\n\n\t\tthis._x = euler._x;\n\t\tthis._y = euler._y;\n\t\tthis._z = euler._z;\n\t\tthis._order = euler._order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromRotationMatrix: function ( m, order, update ) {\n\n\t\tconst clamp = MathUtils.clamp;\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements;\n\t\tconst m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];\n\t\tconst m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];\n\t\tconst m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\torder = order || this._order;\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\n\t\t\t\tthis._y = Math.asin( clamp( m13, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m13 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\n\t\t\t\tthis._x = Math.asin( - clamp( m23, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m23 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\n\t\t\t\tthis._x = Math.asin( clamp( m32, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m32 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = 0;\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\n\t\t\t\tthis._y = Math.asin( - clamp( m31, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m31 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\n\t\t\t\tthis._z = Math.asin( clamp( m21, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m21 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m22 );\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\n\t\t\t\tthis._z = Math.asin( - clamp( m12, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m12 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._y = Math.atan2( m13, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._y = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tconsole.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tthis._order = order;\n\n\t\tif ( update !== false ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\tsetFromQuaternion: function ( q, order, update ) {\n\n\t\t_matrix.makeRotationFromQuaternion( q );\n\n\t\treturn this.setFromRotationMatrix( _matrix, order, update );\n\n\t},\n\n\tsetFromVector3: function ( v, order ) {\n\n\t\treturn this.set( v.x, v.y, v.z, order || this._order );\n\n\t},\n\n\treorder: function ( newOrder ) {\n\n\t\t// WARNING: this discards revolution information -bhouston\n\n\t\t_quaternion$1.setFromEuler( this );\n\n\t\treturn this.setFromQuaternion( _quaternion$1, newOrder );\n\n\t},\n\n\tequals: function ( euler ) {\n\n\t\treturn ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );\n\n\t},\n\n\tfromArray: function ( array ) {\n\n\t\tthis._x = array[ 0 ];\n\t\tthis._y = array[ 1 ];\n\t\tthis._z = array[ 2 ];\n\t\tif ( array[ 3 ] !== undefined ) this._order = array[ 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._order;\n\n\t\treturn array;\n\n\t},\n\n\ttoVector3: function ( optionalResult ) {\n\n\t\tif ( optionalResult ) {\n\n\t\t\treturn optionalResult.set( this._x, this._y, this._z );\n\n\t\t} else {\n\n\t\t\treturn new Vector3( this._x, this._y, this._z );\n\n\t\t}\n\n\t},\n\n\t_onChange: function ( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\t_onChangeCallback: function () {}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Layers() {\n\n\tthis.mask = 1 | 0;\n\n}\n\nObject.assign( Layers.prototype, {\n\n\tset: function ( channel ) {\n\n\t\tthis.mask = 1 << channel | 0;\n\n\t},\n\n\tenable: function ( channel ) {\n\n\t\tthis.mask |= 1 << channel | 0;\n\n\t},\n\n\tenableAll: function () {\n\n\t\tthis.mask = 0xffffffff | 0;\n\n\t},\n\n\ttoggle: function ( channel ) {\n\n\t\tthis.mask ^= 1 << channel | 0;\n\n\t},\n\n\tdisable: function ( channel ) {\n\n\t\tthis.mask &= ~ ( 1 << channel | 0 );\n\n\t},\n\n\tdisableAll: function () {\n\n\t\tthis.mask = 0;\n\n\t},\n\n\ttest: function ( layers ) {\n\n\t\treturn ( this.mask & layers.mask ) !== 0;\n\n\t}\n\n} );\n\nlet _object3DId = 0;\n\nconst _v1$1 = new Vector3();\nconst _q1 = new Quaternion();\nconst _m1$1 = new Matrix4();\nconst _target = new Vector3();\n\nconst _position = new Vector3();\nconst _scale = new Vector3();\nconst _quaternion$2 = new Quaternion();\n\nconst _xAxis = new Vector3( 1, 0, 0 );\nconst _yAxis = new Vector3( 0, 1, 0 );\nconst _zAxis = new Vector3( 0, 0, 1 );\n\nconst _addedEvent = { type: 'added' };\nconst _removedEvent = { type: 'removed' };\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author WestLangley / http://github.com/WestLangley\n * @author elephantatwork / www.elephantatwork.ch\n */\n\nfunction Object3D() {\n\n\tObject.defineProperty( this, 'id', { value: _object3DId ++ } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'Object3D';\n\n\tthis.parent = null;\n\tthis.children = [];\n\n\tthis.up = Object3D.DefaultUp.clone();\n\n\tconst position = new Vector3();\n\tconst rotation = new Euler();\n\tconst quaternion = new Quaternion();\n\tconst scale = new Vector3( 1, 1, 1 );\n\n\tfunction onRotationChange() {\n\n\t\tquaternion.setFromEuler( rotation, false );\n\n\t}\n\n\tfunction onQuaternionChange() {\n\n\t\trotation.setFromQuaternion( quaternion, undefined, false );\n\n\t}\n\n\trotation._onChange( onRotationChange );\n\tquaternion._onChange( onQuaternionChange );\n\n\tObject.defineProperties( this, {\n\t\tposition: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: position\n\t\t},\n\t\trotation: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: rotation\n\t\t},\n\t\tquaternion: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: quaternion\n\t\t},\n\t\tscale: {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: true,\n\t\t\tvalue: scale\n\t\t},\n\t\tmodelViewMatrix: {\n\t\t\tvalue: new Matrix4()\n\t\t},\n\t\tnormalMatrix: {\n\t\t\tvalue: new Matrix3()\n\t\t}\n\t} );\n\n\tthis.matrix = new Matrix4();\n\tthis.matrixWorld = new Matrix4();\n\n\tthis.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;\n\tthis.matrixWorldNeedsUpdate = false;\n\n\tthis.layers = new Layers();\n\tthis.visible = true;\n\n\tthis.castShadow = false;\n\tthis.receiveShadow = false;\n\n\tthis.frustumCulled = true;\n\tthis.renderOrder = 0;\n\n\tthis.userData = {};\n\n}\n\nObject3D.DefaultUp = new Vector3( 0, 1, 0 );\nObject3D.DefaultMatrixAutoUpdate = true;\n\nObject3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Object3D,\n\n\tisObject3D: true,\n\n\tonBeforeRender: function () {},\n\tonAfterRender: function () {},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tthis.matrix.premultiply( matrix );\n\n\t\tthis.matrix.decompose( this.position, this.quaternion, this.scale );\n\n\t},\n\n\tapplyQuaternion: function ( q ) {\n\n\t\tthis.quaternion.premultiply( q );\n\n\t\treturn this;\n\n\t},\n\n\tsetRotationFromAxisAngle: function ( axis, angle ) {\n\n\t\t// assumes axis is normalized\n\n\t\tthis.quaternion.setFromAxisAngle( axis, angle );\n\n\t},\n\n\tsetRotationFromEuler: function ( euler ) {\n\n\t\tthis.quaternion.setFromEuler( euler, true );\n\n\t},\n\n\tsetRotationFromMatrix: function ( m ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tthis.quaternion.setFromRotationMatrix( m );\n\n\t},\n\n\tsetRotationFromQuaternion: function ( q ) {\n\n\t\t// assumes q is normalized\n\n\t\tthis.quaternion.copy( q );\n\n\t},\n\n\trotateOnAxis: function ( axis, angle ) {\n\n\t\t// rotate object on axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.multiply( _q1 );\n\n\t\treturn this;\n\n\t},\n\n\trotateOnWorldAxis: function ( axis, angle ) {\n\n\t\t// rotate object on axis in world space\n\t\t// axis is assumed to be normalized\n\t\t// method assumes no rotated parent\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.premultiply( _q1 );\n\n\t\treturn this;\n\n\t},\n\n\trotateX: function ( angle ) {\n\n\t\treturn this.rotateOnAxis( _xAxis, angle );\n\n\t},\n\n\trotateY: function ( angle ) {\n\n\t\treturn this.rotateOnAxis( _yAxis, angle );\n\n\t},\n\n\trotateZ: function ( angle ) {\n\n\t\treturn this.rotateOnAxis( _zAxis, angle );\n\n\t},\n\n\ttranslateOnAxis: function ( axis, distance ) {\n\n\t\t// translate object by distance along axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_v1$1.copy( axis ).applyQuaternion( this.quaternion );\n\n\t\tthis.position.add( _v1$1.multiplyScalar( distance ) );\n\n\t\treturn this;\n\n\t},\n\n\ttranslateX: function ( distance ) {\n\n\t\treturn this.translateOnAxis( _xAxis, distance );\n\n\t},\n\n\ttranslateY: function ( distance ) {\n\n\t\treturn this.translateOnAxis( _yAxis, distance );\n\n\t},\n\n\ttranslateZ: function ( distance ) {\n\n\t\treturn this.translateOnAxis( _zAxis, distance );\n\n\t},\n\n\tlocalToWorld: function ( vector ) {\n\n\t\treturn vector.applyMatrix4( this.matrixWorld );\n\n\t},\n\n\tworldToLocal: function ( vector ) {\n\n\t\treturn vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) );\n\n\t},\n\n\tlookAt: function ( x, y, z ) {\n\n\t\t// This method does not support objects having non-uniformly-scaled parent(s)\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\t_target.copy( x );\n\n\t\t} else {\n\n\t\t\t_target.set( x, y, z );\n\n\t\t}\n\n\t\tconst parent = this.parent;\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_position.setFromMatrixPosition( this.matrixWorld );\n\n\t\tif ( this.isCamera || this.isLight ) {\n\n\t\t\t_m1$1.lookAt( _position, _target, this.up );\n\n\t\t} else {\n\n\t\t\t_m1$1.lookAt( _target, _position, this.up );\n\n\t\t}\n\n\t\tthis.quaternion.setFromRotationMatrix( _m1$1 );\n\n\t\tif ( parent ) {\n\n\t\t\t_m1$1.extractRotation( parent.matrixWorld );\n\t\t\t_q1.setFromRotationMatrix( _m1$1 );\n\t\t\tthis.quaternion.premultiply( _q1.inverse() );\n\n\t\t}\n\n\t},\n\n\tadd: function ( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.add( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object === this ) {\n\n\t\t\tconsole.error( \"THREE.Object3D.add: object can't be added as a child of itself.\", object );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( ( object && object.isObject3D ) ) {\n\n\t\t\tif ( object.parent !== null ) {\n\n\t\t\t\tobject.parent.remove( object );\n\n\t\t\t}\n\n\t\t\tobject.parent = this;\n\t\t\tthis.children.push( object );\n\n\t\t\tobject.dispatchEvent( _addedEvent );\n\n\t\t} else {\n\n\t\t\tconsole.error( \"THREE.Object3D.add: object not an instance of THREE.Object3D.\", object );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tremove: function ( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.remove( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst index = this.children.indexOf( object );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\tobject.parent = null;\n\t\t\tthis.children.splice( index, 1 );\n\n\t\t\tobject.dispatchEvent( _removedEvent );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tattach: function ( object ) {\n\n\t\t// adds object as a child of this, while maintaining the object's world transform\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_m1$1.getInverse( this.matrixWorld );\n\n\t\tif ( object.parent !== null ) {\n\n\t\t\tobject.parent.updateWorldMatrix( true, false );\n\n\t\t\t_m1$1.multiply( object.parent.matrixWorld );\n\n\t\t}\n\n\t\tobject.applyMatrix4( _m1$1 );\n\n\t\tobject.updateWorldMatrix( false, false );\n\n\t\tthis.add( object );\n\n\t\treturn this;\n\n\t},\n\n\tgetObjectById: function ( id ) {\n\n\t\treturn this.getObjectByProperty( 'id', id );\n\n\t},\n\n\tgetObjectByName: function ( name ) {\n\n\t\treturn this.getObjectByProperty( 'name', name );\n\n\t},\n\n\tgetObjectByProperty: function ( name, value ) {\n\n\t\tif ( this[ name ] === value ) return this;\n\n\t\tfor ( let i = 0, l = this.children.length; i < l; i ++ ) {\n\n\t\t\tconst child = this.children[ i ];\n\t\t\tconst object = child.getObjectByProperty( name, value );\n\n\t\t\tif ( object !== undefined ) {\n\n\t\t\t\treturn object;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t},\n\n\tgetWorldPosition: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\treturn target.setFromMatrixPosition( this.matrixWorld );\n\n\t},\n\n\tgetWorldQuaternion: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );\n\t\t\ttarget = new Quaternion();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tthis.matrixWorld.decompose( _position, target, _scale );\n\n\t\treturn target;\n\n\t},\n\n\tgetWorldScale: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldScale() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tthis.matrixWorld.decompose( _position, _quaternion$2, target );\n\n\t\treturn target;\n\n\t},\n\n\tgetWorldDirection: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tconst e = this.matrixWorld.elements;\n\n\t\treturn target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();\n\n\t},\n\n\traycast: function () {},\n\n\ttraverse: function ( callback ) {\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverse( callback );\n\n\t\t}\n\n\t},\n\n\ttraverseVisible: function ( callback ) {\n\n\t\tif ( this.visible === false ) return;\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverseVisible( callback );\n\n\t\t}\n\n\t},\n\n\ttraverseAncestors: function ( callback ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tcallback( parent );\n\n\t\t\tparent.traverseAncestors( callback );\n\n\t\t}\n\n\t},\n\n\tupdateMatrix: function () {\n\n\t\tthis.matrix.compose( this.position, this.quaternion, this.scale );\n\n\t\tthis.matrixWorldNeedsUpdate = true;\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.matrixWorldNeedsUpdate || force ) {\n\n\t\t\tif ( this.parent === null ) {\n\n\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t}\n\n\t\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\t\tforce = true;\n\n\t\t}\n\n\t\t// update children\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].updateMatrixWorld( force );\n\n\t\t}\n\n\t},\n\n\tupdateWorldMatrix: function ( updateParents, updateChildren ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( updateParents === true && parent !== null ) {\n\n\t\t\tparent.updateWorldMatrix( true, false );\n\n\t\t}\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.parent === null ) {\n\n\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t} else {\n\n\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t}\n\n\t\t// update children\n\n\t\tif ( updateChildren === true ) {\n\n\t\t\tconst children = this.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tchildren[ i ].updateWorldMatrix( false, true );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\t// meta is a string when called from JSON.stringify\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tconst output = {};\n\n\t\t// meta is a hash used to collect geometries, materials.\n\t\t// not providing it implies that this is the root object\n\t\t// being serialized.\n\t\tif ( isRootObject ) {\n\n\t\t\t// initialize meta obj\n\t\t\tmeta = {\n\t\t\t\tgeometries: {},\n\t\t\t\tmaterials: {},\n\t\t\t\ttextures: {},\n\t\t\t\timages: {},\n\t\t\t\tshapes: {}\n\t\t\t};\n\n\t\t\toutput.metadata = {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Object',\n\t\t\t\tgenerator: 'Object3D.toJSON'\n\t\t\t};\n\n\t\t}\n\n\t\t// standard Object3D serialization\n\n\t\tconst object = {};\n\n\t\tobject.uuid = this.uuid;\n\t\tobject.type = this.type;\n\n\t\tif ( this.name !== '' ) object.name = this.name;\n\t\tif ( this.castShadow === true ) object.castShadow = true;\n\t\tif ( this.receiveShadow === true ) object.receiveShadow = true;\n\t\tif ( this.visible === false ) object.visible = false;\n\t\tif ( this.frustumCulled === false ) object.frustumCulled = false;\n\t\tif ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;\n\t\tif ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;\n\n\t\tobject.layers = this.layers.mask;\n\t\tobject.matrix = this.matrix.toArray();\n\n\t\tif ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;\n\n\t\t// object specific properties\n\n\t\tif ( this.isInstancedMesh ) {\n\n\t\t\tobject.type = 'InstancedMesh';\n\t\t\tobject.count = this.count;\n\t\t\tobject.instanceMatrix = this.instanceMatrix.toJSON();\n\n\t\t}\n\n\t\t//\n\n\t\tfunction serialize( library, element ) {\n\n\t\t\tif ( library[ element.uuid ] === undefined ) {\n\n\t\t\t\tlibrary[ element.uuid ] = element.toJSON( meta );\n\n\t\t\t}\n\n\t\t\treturn element.uuid;\n\n\t\t}\n\n\t\tif ( this.isMesh || this.isLine || this.isPoints ) {\n\n\t\t\tobject.geometry = serialize( meta.geometries, this.geometry );\n\n\t\t\tconst parameters = this.geometry.parameters;\n\n\t\t\tif ( parameters !== undefined && parameters.shapes !== undefined ) {\n\n\t\t\t\tconst shapes = parameters.shapes;\n\n\t\t\t\tif ( Array.isArray( shapes ) ) {\n\n\t\t\t\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst shape = shapes[ i ];\n\n\t\t\t\t\t\tserialize( meta.shapes, shape );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tserialize( meta.shapes, shapes );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.material !== undefined ) {\n\n\t\t\tif ( Array.isArray( this.material ) ) {\n\n\t\t\t\tconst uuids = [];\n\n\t\t\t\tfor ( let i = 0, l = this.material.length; i < l; i ++ ) {\n\n\t\t\t\t\tuuids.push( serialize( meta.materials, this.material[ i ] ) );\n\n\t\t\t\t}\n\n\t\t\t\tobject.material = uuids;\n\n\t\t\t} else {\n\n\t\t\t\tobject.material = serialize( meta.materials, this.material );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.children.length > 0 ) {\n\n\t\t\tobject.children = [];\n\n\t\t\tfor ( let i = 0; i < this.children.length; i ++ ) {\n\n\t\t\t\tobject.children.push( this.children[ i ].toJSON( meta ).object );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst geometries = extractFromCache( meta.geometries );\n\t\t\tconst materials = extractFromCache( meta.materials );\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\t\t\tconst shapes = extractFromCache( meta.shapes );\n\n\t\t\tif ( geometries.length > 0 ) output.geometries = geometries;\n\t\t\tif ( materials.length > 0 ) output.materials = materials;\n\t\t\tif ( textures.length > 0 ) output.textures = textures;\n\t\t\tif ( images.length > 0 ) output.images = images;\n\t\t\tif ( shapes.length > 0 ) output.shapes = shapes;\n\n\t\t}\n\n\t\toutput.object = object;\n\n\t\treturn output;\n\n\t\t// extract data from the cache hash\n\t\t// remove metadata on each item\n\t\t// and return as array\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t},\n\n\tclone: function ( recursive ) {\n\n\t\treturn new this.constructor().copy( this, recursive );\n\n\t},\n\n\tcopy: function ( source, recursive ) {\n\n\t\tif ( recursive === undefined ) recursive = true;\n\n\t\tthis.name = source.name;\n\n\t\tthis.up.copy( source.up );\n\n\t\tthis.position.copy( source.position );\n\t\tthis.quaternion.copy( source.quaternion );\n\t\tthis.scale.copy( source.scale );\n\n\t\tthis.matrix.copy( source.matrix );\n\t\tthis.matrixWorld.copy( source.matrixWorld );\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\t\tthis.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;\n\n\t\tthis.layers.mask = source.layers.mask;\n\t\tthis.visible = source.visible;\n\n\t\tthis.castShadow = source.castShadow;\n\t\tthis.receiveShadow = source.receiveShadow;\n\n\t\tthis.frustumCulled = source.frustumCulled;\n\t\tthis.renderOrder = source.renderOrder;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tif ( recursive === true ) {\n\n\t\t\tfor ( let i = 0; i < source.children.length; i ++ ) {\n\n\t\t\t\tconst child = source.children[ i ];\n\t\t\t\tthis.add( child.clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Scene() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Scene';\n\n\tthis.background = null;\n\tthis.environment = null;\n\tthis.fog = null;\n\n\tthis.overrideMaterial = null;\n\n\tthis.autoUpdate = true; // checked by the renderer\n\n\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef\n\n\t}\n\n}\n\nScene.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Scene,\n\n\tisScene: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tObject3D.prototype.copy.call( this, source, recursive );\n\n\t\tif ( source.background !== null ) this.background = source.background.clone();\n\t\tif ( source.environment !== null ) this.environment = source.environment.clone();\n\t\tif ( source.fog !== null ) this.fog = source.fog.clone();\n\n\t\tif ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();\n\n\t\tthis.autoUpdate = source.autoUpdate;\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tif ( this.background !== null ) data.object.background = this.background.toJSON( meta );\n\t\tif ( this.environment !== null ) data.object.environment = this.environment.toJSON( meta );\n\t\tif ( this.fog !== null ) data.object.fog = this.fog.toJSON();\n\n\t\treturn data;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\nconst _points = [\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3(),\n\tnew Vector3()\n];\n\nconst _vector$1 = new Vector3();\n\nconst _box = new Box3();\n\n// triangle centered vertices\n\nconst _v0 = new Vector3();\nconst _v1$2 = new Vector3();\nconst _v2 = new Vector3();\n\n// triangle edge vectors\n\nconst _f0 = new Vector3();\nconst _f1 = new Vector3();\nconst _f2 = new Vector3();\n\nconst _center = new Vector3();\nconst _extents = new Vector3();\nconst _triangleNormal = new Vector3();\nconst _testAxis = new Vector3();\n\n/**\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Box3( min, max ) {\n\n\tthis.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );\n\tthis.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );\n\n}\n\n\nObject.assign( Box3.prototype, {\n\n\tisBox3: true,\n\n\tset: function ( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromArray: function ( array ) {\n\n\t\tlet minX = + Infinity;\n\t\tlet minY = + Infinity;\n\t\tlet minZ = + Infinity;\n\n\t\tlet maxX = - Infinity;\n\t\tlet maxY = - Infinity;\n\t\tlet maxZ = - Infinity;\n\n\t\tfor ( let i = 0, l = array.length; i < l; i += 3 ) {\n\n\t\t\tconst x = array[ i ];\n\t\t\tconst y = array[ i + 1 ];\n\t\t\tconst z = array[ i + 2 ];\n\n\t\t\tif ( x < minX ) minX = x;\n\t\t\tif ( y < minY ) minY = y;\n\t\t\tif ( z < minZ ) minZ = z;\n\n\t\t\tif ( x > maxX ) maxX = x;\n\t\t\tif ( y > maxY ) maxY = y;\n\t\t\tif ( z > maxZ ) maxZ = z;\n\n\t\t}\n\n\t\tthis.min.set( minX, minY, minZ );\n\t\tthis.max.set( maxX, maxY, maxZ );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromBufferAttribute: function ( attribute ) {\n\n\t\tlet minX = + Infinity;\n\t\tlet minY = + Infinity;\n\t\tlet minZ = + Infinity;\n\n\t\tlet maxX = - Infinity;\n\t\tlet maxY = - Infinity;\n\t\tlet maxZ = - Infinity;\n\n\t\tfor ( let i = 0, l = attribute.count; i < l; i ++ ) {\n\n\t\t\tconst x = attribute.getX( i );\n\t\t\tconst y = attribute.getY( i );\n\t\t\tconst z = attribute.getZ( i );\n\n\t\t\tif ( x < minX ) minX = x;\n\t\t\tif ( y < minY ) minY = y;\n\t\t\tif ( z < minZ ) minZ = z;\n\n\t\t\tif ( x > maxX ) maxX = x;\n\t\t\tif ( y > maxY ) maxY = y;\n\t\t\tif ( z > maxZ ) maxZ = z;\n\n\t\t}\n\n\t\tthis.min.set( minX, minY, minZ );\n\t\tthis.max.set( maxX, maxY, maxZ );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCenterAndSize: function ( center, size ) {\n\n\t\tconst halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 );\n\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromObject: function ( object ) {\n\n\t\tthis.makeEmpty();\n\n\t\treturn this.expandByObject( object );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tmakeEmpty: function () {\n\n\t\tthis.min.x = this.min.y = this.min.z = + Infinity;\n\t\tthis.max.x = this.max.y = this.max.z = - Infinity;\n\n\t\treturn this;\n\n\t},\n\n\tisEmpty: function () {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );\n\n\t},\n\n\tgetCenter: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .getCenter() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t},\n\n\tgetSize: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .getSize() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t},\n\n\texpandByPoint: function ( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t},\n\n\texpandByVector: function ( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t},\n\n\texpandByScalar: function ( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t},\n\n\texpandByObject: function ( object ) {\n\n\t\t// Computes the world-axis-aligned bounding box of an object (including its children),\n\t\t// accounting for both the object's, and children's, world transforms\n\n\t\tobject.updateWorldMatrix( false, false );\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( geometry !== undefined ) {\n\n\t\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\t\tgeometry.computeBoundingBox();\n\n\t\t\t}\n\n\t\t\t_box.copy( geometry.boundingBox );\n\t\t\t_box.applyMatrix4( object.matrixWorld );\n\n\t\t\tthis.union( _box );\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tthis.expandByObject( children[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn point.x < this.min.x || point.x > this.max.x ||\n\t\t\tpoint.y < this.min.y || point.y > this.max.y ||\n\t\t\tpoint.z < this.min.z || point.z > this.max.z ? false : true;\n\n\t},\n\n\tcontainsBox: function ( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y &&\n\t\t\tthis.min.z <= box.min.z && box.max.z <= this.max.z;\n\n\t},\n\n\tgetParameter: function ( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .getParameter() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y ),\n\t\t\t( point.z - this.min.z ) / ( this.max.z - this.min.z )\n\t\t);\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\t// using 6 splitting planes to rule out intersections.\n\t\treturn box.max.x < this.min.x || box.min.x > this.max.x ||\n\t\t\tbox.max.y < this.min.y || box.min.y > this.max.y ||\n\t\t\tbox.max.z < this.min.z || box.min.z > this.max.z ? false : true;\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\t// Find the point on the AABB closest to the sphere center.\n\t\tthis.clampPoint( sphere.center, _vector$1 );\n\n\t\t// If that point is inside the sphere, the AABB and sphere intersect.\n\t\treturn _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t},\n\n\tintersectsPlane: function ( plane ) {\n\n\t\t// We compute the minimum and maximum dot product values. If those values\n\t\t// are on the same side (back or front) of the plane, then there is no intersection.\n\n\t\tlet min, max;\n\n\t\tif ( plane.normal.x > 0 ) {\n\n\t\t\tmin = plane.normal.x * this.min.x;\n\t\t\tmax = plane.normal.x * this.max.x;\n\n\t\t} else {\n\n\t\t\tmin = plane.normal.x * this.max.x;\n\t\t\tmax = plane.normal.x * this.min.x;\n\n\t\t}\n\n\t\tif ( plane.normal.y > 0 ) {\n\n\t\t\tmin += plane.normal.y * this.min.y;\n\t\t\tmax += plane.normal.y * this.max.y;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.y * this.max.y;\n\t\t\tmax += plane.normal.y * this.min.y;\n\n\t\t}\n\n\t\tif ( plane.normal.z > 0 ) {\n\n\t\t\tmin += plane.normal.z * this.min.z;\n\t\t\tmax += plane.normal.z * this.max.z;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.z * this.max.z;\n\t\t\tmax += plane.normal.z * this.min.z;\n\n\t\t}\n\n\t\treturn ( min <= - plane.constant && max >= - plane.constant );\n\n\t},\n\n\tintersectsTriangle: function ( triangle ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// compute box center and extents\n\t\tthis.getCenter( _center );\n\t\t_extents.subVectors( this.max, _center );\n\n\t\t// translate triangle to aabb origin\n\t\t_v0.subVectors( triangle.a, _center );\n\t\t_v1$2.subVectors( triangle.b, _center );\n\t\t_v2.subVectors( triangle.c, _center );\n\n\t\t// compute edge vectors for triangle\n\t\t_f0.subVectors( _v1$2, _v0 );\n\t\t_f1.subVectors( _v2, _v1$2 );\n\t\t_f2.subVectors( _v0, _v2 );\n\n\t\t// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb\n\t\t// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation\n\t\t// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)\n\t\tlet axes = [\n\t\t\t0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,\n\t\t\t_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,\n\t\t\t- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0\n\t\t];\n\t\tif ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// test 3 face normals from the aabb\n\t\taxes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];\n\t\tif ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// finally testing the face normal of the triangle\n\t\t// use already existing triangle edge vectors here\n\t\t_triangleNormal.crossVectors( _f0, _f1 );\n\t\taxes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];\n\n\t\treturn satForAxes( axes, _v0, _v1$2, _v2, _extents );\n\n\t},\n\n\tclampPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box3: .clampPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\tconst clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max );\n\n\t\treturn clampedPoint.sub( point ).length();\n\n\t},\n\n\tgetBoundingSphere: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.error( 'THREE.Box3: .getBoundingSphere() target is now required' );\n\t\t\t//target = new Sphere(); // removed to avoid cyclic dependency\n\n\t\t}\n\n\t\tthis.getCenter( target.center );\n\n\t\ttarget.radius = this.getSize( _vector$1 ).length() * 0.5;\n\n\t\treturn target;\n\n\t},\n\n\tintersect: function ( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\t// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t},\n\n\tunion: function ( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\t// transform of empty box is an empty box.\n\t\tif ( this.isEmpty() ) return this;\n\n\t\t// NOTE: I am using a binary pattern to specify all 2^3 combinations below\n\t\t_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000\n\t\t_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001\n\t\t_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010\n\t\t_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011\n\t\t_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100\n\t\t_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101\n\t\t_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110\n\t\t_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111\n\n\t\tthis.setFromPoints( _points );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n} );\n\nfunction satForAxes( axes, v0, v1, v2, extents ) {\n\n\tfor ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {\n\n\t\t_testAxis.fromArray( axes, i );\n\t\t// project the aabb onto the seperating axis\n\t\tconst r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );\n\t\t// project all 3 vertices of the triangle onto the seperating axis\n\t\tconst p0 = v0.dot( _testAxis );\n\t\tconst p1 = v1.dot( _testAxis );\n\t\tconst p2 = v2.dot( _testAxis );\n\t\t// actual test, basically see if either of the most extreme of the triangle points intersects r\n\t\tif ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {\n\n\t\t\t// points of the projected triangle are outside the projected half-length of the aabb\n\t\t\t// the axis is seperating and we can exit\n\t\t\treturn false;\n\n\t\t}\n\n\t}\n\n\treturn true;\n\n}\n\nconst _box$1 = new Box3();\n\n/**\n * @author bhouston / http://clara.io\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Sphere( center, radius ) {\n\n\tthis.center = ( center !== undefined ) ? center : new Vector3();\n\tthis.radius = ( radius !== undefined ) ? radius : - 1;\n\n}\n\nObject.assign( Sphere.prototype, {\n\n\tset: function ( center, radius ) {\n\n\t\tthis.center.copy( center );\n\t\tthis.radius = radius;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points, optionalCenter ) {\n\n\t\tconst center = this.center;\n\n\t\tif ( optionalCenter !== undefined ) {\n\n\t\t\tcenter.copy( optionalCenter );\n\n\t\t} else {\n\n\t\t\t_box$1.setFromPoints( points ).getCenter( center );\n\n\t\t}\n\n\t\tlet maxRadiusSq = 0;\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );\n\n\t\t}\n\n\t\tthis.radius = Math.sqrt( maxRadiusSq );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( sphere ) {\n\n\t\tthis.center.copy( sphere.center );\n\t\tthis.radius = sphere.radius;\n\n\t\treturn this;\n\n\t},\n\n\tisEmpty: function () {\n\n\t\treturn ( this.radius < 0 );\n\n\t},\n\n\tmakeEmpty: function () {\n\n\t\tthis.center.set( 0, 0, 0 );\n\t\tthis.radius = - 1;\n\n\t\treturn this;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\treturn ( point.distanceTo( this.center ) - this.radius );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\tconst radiusSum = this.radius + sphere.radius;\n\n\t\treturn sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn box.intersectsSphere( this );\n\n\t},\n\n\tintersectsPlane: function ( plane ) {\n\n\t\treturn Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;\n\n\t},\n\n\tclampPoint: function ( point, target ) {\n\n\t\tconst deltaLengthSq = this.center.distanceToSquared( point );\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Sphere: .clampPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\ttarget.copy( point );\n\n\t\tif ( deltaLengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\ttarget.sub( this.center ).normalize();\n\t\t\ttarget.multiplyScalar( this.radius ).add( this.center );\n\n\t\t}\n\n\t\treturn target;\n\n\t},\n\n\tgetBoundingBox: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );\n\t\t\ttarget = new Box3();\n\n\t\t}\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\t// Empty sphere produces empty bounding box\n\t\t\ttarget.makeEmpty();\n\t\t\treturn target;\n\n\t\t}\n\n\t\ttarget.set( this.center, this.center );\n\t\ttarget.expandByScalar( this.radius );\n\n\t\treturn target;\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tthis.center.applyMatrix4( matrix );\n\t\tthis.radius = this.radius * matrix.getMaxScaleOnAxis();\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.center.add( offset );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( sphere ) {\n\n\t\treturn sphere.center.equals( this.center ) && ( sphere.radius === this.radius );\n\n\t}\n\n} );\n\nconst _vector$2 = new Vector3();\nconst _segCenter = new Vector3();\nconst _segDir = new Vector3();\nconst _diff = new Vector3();\n\nconst _edge1 = new Vector3();\nconst _edge2 = new Vector3();\nconst _normal = new Vector3();\n\n/**\n * @author bhouston / http://clara.io\n */\n\nfunction Ray( origin, direction ) {\n\n\tthis.origin = ( origin !== undefined ) ? origin : new Vector3();\n\tthis.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 );\n\n}\n\nObject.assign( Ray.prototype, {\n\n\tset: function ( origin, direction ) {\n\n\t\tthis.origin.copy( origin );\n\t\tthis.direction.copy( direction );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( ray ) {\n\n\t\tthis.origin.copy( ray.origin );\n\t\tthis.direction.copy( ray.direction );\n\n\t\treturn this;\n\n\t},\n\n\tat: function ( t, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Ray: .at() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( this.direction ).multiplyScalar( t ).add( this.origin );\n\n\t},\n\n\tlookAt: function ( v ) {\n\n\t\tthis.direction.copy( v ).sub( this.origin ).normalize();\n\n\t\treturn this;\n\n\t},\n\n\trecast: function ( t ) {\n\n\t\tthis.origin.copy( this.at( t, _vector$2 ) );\n\n\t\treturn this;\n\n\t},\n\n\tclosestPointToPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\ttarget.subVectors( point, this.origin );\n\n\t\tconst directionDistance = target.dot( this.direction );\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn target.copy( this.origin );\n\n\t\t}\n\n\t\treturn target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\treturn Math.sqrt( this.distanceSqToPoint( point ) );\n\n\t},\n\n\tdistanceSqToPoint: function ( point ) {\n\n\t\tconst directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction );\n\n\t\t// point behind the ray\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn this.origin.distanceToSquared( point );\n\n\t\t}\n\n\t\t_vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );\n\n\t\treturn _vector$2.distanceToSquared( point );\n\n\t},\n\n\tdistanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {\n\n\t\t// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h\n\t\t// It returns the min distance between the ray and the segment\n\t\t// defined by v0 and v1\n\t\t// It can also set two optional targets :\n\t\t// - The closest point on the ray\n\t\t// - The closest point on the segment\n\n\t\t_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );\n\t\t_segDir.copy( v1 ).sub( v0 ).normalize();\n\t\t_diff.copy( this.origin ).sub( _segCenter );\n\n\t\tconst segExtent = v0.distanceTo( v1 ) * 0.5;\n\t\tconst a01 = - this.direction.dot( _segDir );\n\t\tconst b0 = _diff.dot( this.direction );\n\t\tconst b1 = - _diff.dot( _segDir );\n\t\tconst c = _diff.lengthSq();\n\t\tconst det = Math.abs( 1 - a01 * a01 );\n\t\tlet s0, s1, sqrDist, extDet;\n\n\t\tif ( det > 0 ) {\n\n\t\t\t// The ray and segment are not parallel.\n\n\t\t\ts0 = a01 * b1 - b0;\n\t\t\ts1 = a01 * b0 - b1;\n\t\t\textDet = segExtent * det;\n\n\t\t\tif ( s0 >= 0 ) {\n\n\t\t\t\tif ( s1 >= - extDet ) {\n\n\t\t\t\t\tif ( s1 <= extDet ) {\n\n\t\t\t\t\t\t// region 0\n\t\t\t\t\t\t// Minimum at interior points of ray and segment.\n\n\t\t\t\t\t\tconst invDet = 1 / det;\n\t\t\t\t\t\ts0 *= invDet;\n\t\t\t\t\t\ts1 *= invDet;\n\t\t\t\t\t\tsqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// region 1\n\n\t\t\t\t\t\ts1 = segExtent;\n\t\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 5\n\n\t\t\t\t\ts1 = - segExtent;\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( s1 <= - extDet ) {\n\n\t\t\t\t\t// region 4\n\n\t\t\t\t\ts0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else if ( s1 <= extDet ) {\n\n\t\t\t\t\t// region 3\n\n\t\t\t\t\ts0 = 0;\n\t\t\t\t\ts1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 2\n\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// Ray and segment are parallel.\n\n\t\t\ts1 = ( a01 > 0 ) ? - segExtent : segExtent;\n\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t}\n\n\t\tif ( optionalPointOnRay ) {\n\n\t\t\toptionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );\n\n\t\t}\n\n\t\tif ( optionalPointOnSegment ) {\n\n\t\t\toptionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );\n\n\t\t}\n\n\t\treturn sqrDist;\n\n\t},\n\n\tintersectSphere: function ( sphere, target ) {\n\n\t\t_vector$2.subVectors( sphere.center, this.origin );\n\t\tconst tca = _vector$2.dot( this.direction );\n\t\tconst d2 = _vector$2.dot( _vector$2 ) - tca * tca;\n\t\tconst radius2 = sphere.radius * sphere.radius;\n\n\t\tif ( d2 > radius2 ) return null;\n\n\t\tconst thc = Math.sqrt( radius2 - d2 );\n\n\t\t// t0 = first intersect point - entrance on front of sphere\n\t\tconst t0 = tca - thc;\n\n\t\t// t1 = second intersect point - exit point on back of sphere\n\t\tconst t1 = tca + thc;\n\n\t\t// test to see if both t0 and t1 are behind the ray - if so, return null\n\t\tif ( t0 < 0 && t1 < 0 ) return null;\n\n\t\t// test to see if t0 is behind the ray:\n\t\t// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,\n\t\t// in order to always return an intersect point that is in front of the ray.\n\t\tif ( t0 < 0 ) return this.at( t1, target );\n\n\t\t// else t0 is in front of the ray, so return the first collision point scaled by t0\n\t\treturn this.at( t0, target );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\treturn this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t},\n\n\tdistanceToPlane: function ( plane ) {\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( plane.distanceToPoint( this.origin ) === 0 ) {\n\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t\t// Null is preferable to undefined since undefined means.... it is undefined\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;\n\n\t\t// Return if the ray never intersects the plane\n\n\t\treturn t >= 0 ? t : null;\n\n\t},\n\n\tintersectPlane: function ( plane, target ) {\n\n\t\tconst t = this.distanceToPlane( plane );\n\n\t\tif ( t === null ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn this.at( t, target );\n\n\t},\n\n\tintersectsPlane: function ( plane ) {\n\n\t\t// check if the ray lies on the plane first\n\n\t\tconst distToPoint = plane.distanceToPoint( this.origin );\n\n\t\tif ( distToPoint === 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator * distToPoint < 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\t// ray origin is behind the plane (and is pointing behind it)\n\n\t\treturn false;\n\n\t},\n\n\tintersectBox: function ( box, target ) {\n\n\t\tlet tmin, tmax, tymin, tymax, tzmin, tzmax;\n\n\t\tconst invdirx = 1 / this.direction.x,\n\t\t\tinvdiry = 1 / this.direction.y,\n\t\t\tinvdirz = 1 / this.direction.z;\n\n\t\tconst origin = this.origin;\n\n\t\tif ( invdirx >= 0 ) {\n\n\t\t\ttmin = ( box.min.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.max.x - origin.x ) * invdirx;\n\n\t\t} else {\n\n\t\t\ttmin = ( box.max.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.min.x - origin.x ) * invdirx;\n\n\t\t}\n\n\t\tif ( invdiry >= 0 ) {\n\n\t\t\ttymin = ( box.min.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.max.y - origin.y ) * invdiry;\n\n\t\t} else {\n\n\t\t\ttymin = ( box.max.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.min.y - origin.y ) * invdiry;\n\n\t\t}\n\n\t\tif ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;\n\n\t\t// These lines also handle the case where tmin or tmax is NaN\n\t\t// (result of 0 * Infinity). x !== x returns true if x is NaN\n\n\t\tif ( tymin > tmin || tmin !== tmin ) tmin = tymin;\n\n\t\tif ( tymax < tmax || tmax !== tmax ) tmax = tymax;\n\n\t\tif ( invdirz >= 0 ) {\n\n\t\t\ttzmin = ( box.min.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.max.z - origin.z ) * invdirz;\n\n\t\t} else {\n\n\t\t\ttzmin = ( box.max.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.min.z - origin.z ) * invdirz;\n\n\t\t}\n\n\t\tif ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;\n\n\t\tif ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;\n\n\t\tif ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;\n\n\t\t//return point closest to the ray (positive side)\n\n\t\tif ( tmax < 0 ) return null;\n\n\t\treturn this.at( tmin >= 0 ? tmin : tmax, target );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn this.intersectBox( box, _vector$2 ) !== null;\n\n\t},\n\n\tintersectTriangle: function ( a, b, c, backfaceCulling, target ) {\n\n\t\t// Compute the offset origin, edges, and normal.\n\n\t\t// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h\n\n\t\t_edge1.subVectors( b, a );\n\t\t_edge2.subVectors( c, a );\n\t\t_normal.crossVectors( _edge1, _edge2 );\n\n\t\t// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,\n\t\t// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by\n\t\t// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))\n\t\t// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))\n\t\t// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)\n\t\tlet DdN = this.direction.dot( _normal );\n\t\tlet sign;\n\n\t\tif ( DdN > 0 ) {\n\n\t\t\tif ( backfaceCulling ) return null;\n\t\t\tsign = 1;\n\n\t\t} else if ( DdN < 0 ) {\n\n\t\t\tsign = - 1;\n\t\t\tDdN = - DdN;\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t_diff.subVectors( this.origin, a );\n\t\tconst DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );\n\n\t\t// b1 < 0, no intersection\n\t\tif ( DdQxE2 < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );\n\n\t\t// b2 < 0, no intersection\n\t\tif ( DdE1xQ < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// b1+b2 > 1, no intersection\n\t\tif ( DdQxE2 + DdE1xQ > DdN ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Line intersects triangle, check if ray does.\n\t\tconst QdN = - sign * _diff.dot( _normal );\n\n\t\t// t < 0, no intersection\n\t\tif ( QdN < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Ray intersects triangle.\n\t\treturn this.at( QdN / DdN, target );\n\n\t},\n\n\tapplyMatrix4: function ( matrix4 ) {\n\n\t\tthis.origin.applyMatrix4( matrix4 );\n\t\tthis.direction.transformDirection( matrix4 );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( ray ) {\n\n\t\treturn ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n */\n\nconst _vector1 = new Vector3();\nconst _vector2 = new Vector3();\nconst _normalMatrix = new Matrix3();\n\nfunction Plane( normal, constant ) {\n\n\t// normal is assumed to be normalized\n\n\tthis.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );\n\tthis.constant = ( constant !== undefined ) ? constant : 0;\n\n}\n\nObject.assign( Plane.prototype, {\n\n\tisPlane: true,\n\n\tset: function ( normal, constant ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = constant;\n\n\t\treturn this;\n\n\t},\n\n\tsetComponents: function ( x, y, z, w ) {\n\n\t\tthis.normal.set( x, y, z );\n\t\tthis.constant = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromNormalAndCoplanarPoint: function ( normal, point ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = - point.dot( this.normal );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCoplanarPoints: function ( a, b, c ) {\n\n\t\tconst normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();\n\n\t\t// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?\n\n\t\tthis.setFromNormalAndCoplanarPoint( normal, a );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( plane ) {\n\n\t\tthis.normal.copy( plane.normal );\n\t\tthis.constant = plane.constant;\n\n\t\treturn this;\n\n\t},\n\n\tnormalize: function () {\n\n\t\t// Note: will lead to a divide by zero if the plane is invalid.\n\n\t\tconst inverseNormalLength = 1.0 / this.normal.length();\n\t\tthis.normal.multiplyScalar( inverseNormalLength );\n\t\tthis.constant *= inverseNormalLength;\n\n\t\treturn this;\n\n\t},\n\n\tnegate: function () {\n\n\t\tthis.constant *= - 1;\n\t\tthis.normal.negate();\n\n\t\treturn this;\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\treturn this.normal.dot( point ) + this.constant;\n\n\t},\n\n\tdistanceToSphere: function ( sphere ) {\n\n\t\treturn this.distanceToPoint( sphere.center ) - sphere.radius;\n\n\t},\n\n\tprojectPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Plane: .projectPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );\n\n\t},\n\n\tintersectLine: function ( line, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Plane: .intersectLine() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tconst direction = line.delta( _vector1 );\n\n\t\tconst denominator = this.normal.dot( direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( this.distanceToPoint( line.start ) === 0 ) {\n\n\t\t\t\treturn target.copy( line.start );\n\n\t\t\t}\n\n\t\t\t// Unsure if this is the correct method to handle this case.\n\t\t\treturn undefined;\n\n\t\t}\n\n\t\tconst t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;\n\n\t\tif ( t < 0 || t > 1 ) {\n\n\t\t\treturn undefined;\n\n\t\t}\n\n\t\treturn target.copy( direction ).multiplyScalar( t ).add( line.start );\n\n\t},\n\n\tintersectsLine: function ( line ) {\n\n\t\t// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.\n\n\t\tconst startSign = this.distanceToPoint( line.start );\n\t\tconst endSign = this.distanceToPoint( line.end );\n\n\t\treturn ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn box.intersectsPlane( this );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\treturn sphere.intersectsPlane( this );\n\n\t},\n\n\tcoplanarPoint: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Plane: .coplanarPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.copy( this.normal ).multiplyScalar( - this.constant );\n\n\t},\n\n\tapplyMatrix4: function ( matrix, optionalNormalMatrix ) {\n\n\t\tconst normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );\n\n\t\tconst referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );\n\n\t\tconst normal = this.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\tthis.constant = - referencePoint.dot( normal );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.constant -= offset.dot( this.normal );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( plane ) {\n\n\t\treturn plane.normal.equals( this.normal ) && ( plane.constant === this.constant );\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _v0$1 = new Vector3();\nconst _v1$3 = new Vector3();\nconst _v2$1 = new Vector3();\nconst _v3 = new Vector3();\n\nconst _vab = new Vector3();\nconst _vac = new Vector3();\nconst _vbc = new Vector3();\nconst _vap = new Vector3();\nconst _vbp = new Vector3();\nconst _vcp = new Vector3();\n\nfunction Triangle( a, b, c ) {\n\n\tthis.a = ( a !== undefined ) ? a : new Vector3();\n\tthis.b = ( b !== undefined ) ? b : new Vector3();\n\tthis.c = ( c !== undefined ) ? c : new Vector3();\n\n}\n\nObject.assign( Triangle, {\n\n\tgetNormal: function ( a, b, c, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getNormal() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\ttarget.subVectors( c, b );\n\t\t_v0$1.subVectors( a, b );\n\t\ttarget.cross( _v0$1 );\n\n\t\tconst targetLengthSq = target.lengthSq();\n\t\tif ( targetLengthSq > 0 ) {\n\n\t\t\treturn target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );\n\n\t\t}\n\n\t\treturn target.set( 0, 0, 0 );\n\n\t},\n\n\t// static/instance method to calculate barycentric coordinates\n\t// based on: http://www.blackpawn.com/texts/pointinpoly/default.html\n\tgetBarycoord: function ( point, a, b, c, target ) {\n\n\t\t_v0$1.subVectors( c, a );\n\t\t_v1$3.subVectors( b, a );\n\t\t_v2$1.subVectors( point, a );\n\n\t\tconst dot00 = _v0$1.dot( _v0$1 );\n\t\tconst dot01 = _v0$1.dot( _v1$3 );\n\t\tconst dot02 = _v0$1.dot( _v2$1 );\n\t\tconst dot11 = _v1$3.dot( _v1$3 );\n\t\tconst dot12 = _v1$3.dot( _v2$1 );\n\n\t\tconst denom = ( dot00 * dot11 - dot01 * dot01 );\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getBarycoord() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\t// collinear or singular triangle\n\t\tif ( denom === 0 ) {\n\n\t\t\t// arbitrary location outside of triangle?\n\t\t\t// not sure if this is the best idea, maybe should be returning undefined\n\t\t\treturn target.set( - 2, - 1, - 1 );\n\n\t\t}\n\n\t\tconst invDenom = 1 / denom;\n\t\tconst u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;\n\t\tconst v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;\n\n\t\t// barycentric coordinates must always sum to 1\n\t\treturn target.set( 1 - u - v, v, u );\n\n\t},\n\n\tcontainsPoint: function ( point, a, b, c ) {\n\n\t\tTriangle.getBarycoord( point, a, b, c, _v3 );\n\n\t\treturn ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 );\n\n\t},\n\n\tgetUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) {\n\n\t\tthis.getBarycoord( point, p1, p2, p3, _v3 );\n\n\t\ttarget.set( 0, 0 );\n\t\ttarget.addScaledVector( uv1, _v3.x );\n\t\ttarget.addScaledVector( uv2, _v3.y );\n\t\ttarget.addScaledVector( uv3, _v3.z );\n\n\t\treturn target;\n\n\t},\n\n\tisFrontFacing: function ( a, b, c, direction ) {\n\n\t\t_v0$1.subVectors( c, b );\n\t\t_v1$3.subVectors( a, b );\n\n\t\t// strictly front facing\n\t\treturn ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;\n\n\t}\n\n} );\n\nObject.assign( Triangle.prototype, {\n\n\tset: function ( a, b, c ) {\n\n\t\tthis.a.copy( a );\n\t\tthis.b.copy( b );\n\t\tthis.c.copy( c );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPointsAndIndices: function ( points, i0, i1, i2 ) {\n\n\t\tthis.a.copy( points[ i0 ] );\n\t\tthis.b.copy( points[ i1 ] );\n\t\tthis.c.copy( points[ i2 ] );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( triangle ) {\n\n\t\tthis.a.copy( triangle.a );\n\t\tthis.b.copy( triangle.b );\n\t\tthis.c.copy( triangle.c );\n\n\t\treturn this;\n\n\t},\n\n\tgetArea: function () {\n\n\t\t_v0$1.subVectors( this.c, this.b );\n\t\t_v1$3.subVectors( this.a, this.b );\n\n\t\treturn _v0$1.cross( _v1$3 ).length() * 0.5;\n\n\t},\n\n\tgetMidpoint: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getMidpoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );\n\n\t},\n\n\tgetNormal: function ( target ) {\n\n\t\treturn Triangle.getNormal( this.a, this.b, this.c, target );\n\n\t},\n\n\tgetPlane: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .getPlane() target is now required' );\n\t\t\ttarget = new Plane();\n\n\t\t}\n\n\t\treturn target.setFromCoplanarPoints( this.a, this.b, this.c );\n\n\t},\n\n\tgetBarycoord: function ( point, target ) {\n\n\t\treturn Triangle.getBarycoord( point, this.a, this.b, this.c, target );\n\n\t},\n\n\tgetUV: function ( point, uv1, uv2, uv3, target ) {\n\n\t\treturn Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn Triangle.containsPoint( point, this.a, this.b, this.c );\n\n\t},\n\n\tisFrontFacing: function ( direction ) {\n\n\t\treturn Triangle.isFrontFacing( this.a, this.b, this.c, direction );\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\treturn box.intersectsTriangle( this );\n\n\t},\n\n\tclosestPointToPoint: function ( p, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tconst a = this.a, b = this.b, c = this.c;\n\t\tlet v, w;\n\n\t\t// algorithm thanks to Real-Time Collision Detection by Christer Ericson,\n\t\t// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,\n\t\t// under the accompanying license; see chapter 5.1.5 for detailed explanation.\n\t\t// basically, we're distinguishing which of the voronoi regions of the triangle\n\t\t// the point lies in with the minimum amount of redundant computation.\n\n\t\t_vab.subVectors( b, a );\n\t\t_vac.subVectors( c, a );\n\t\t_vap.subVectors( p, a );\n\t\tconst d1 = _vab.dot( _vap );\n\t\tconst d2 = _vac.dot( _vap );\n\t\tif ( d1 <= 0 && d2 <= 0 ) {\n\n\t\t\t// vertex region of A; barycentric coords (1, 0, 0)\n\t\t\treturn target.copy( a );\n\n\t\t}\n\n\t\t_vbp.subVectors( p, b );\n\t\tconst d3 = _vab.dot( _vbp );\n\t\tconst d4 = _vac.dot( _vbp );\n\t\tif ( d3 >= 0 && d4 <= d3 ) {\n\n\t\t\t// vertex region of B; barycentric coords (0, 1, 0)\n\t\t\treturn target.copy( b );\n\n\t\t}\n\n\t\tconst vc = d1 * d4 - d3 * d2;\n\t\tif ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {\n\n\t\t\tv = d1 / ( d1 - d3 );\n\t\t\t// edge region of AB; barycentric coords (1-v, v, 0)\n\t\t\treturn target.copy( a ).addScaledVector( _vab, v );\n\n\t\t}\n\n\t\t_vcp.subVectors( p, c );\n\t\tconst d5 = _vab.dot( _vcp );\n\t\tconst d6 = _vac.dot( _vcp );\n\t\tif ( d6 >= 0 && d5 <= d6 ) {\n\n\t\t\t// vertex region of C; barycentric coords (0, 0, 1)\n\t\t\treturn target.copy( c );\n\n\t\t}\n\n\t\tconst vb = d5 * d2 - d1 * d6;\n\t\tif ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {\n\n\t\t\tw = d2 / ( d2 - d6 );\n\t\t\t// edge region of AC; barycentric coords (1-w, 0, w)\n\t\t\treturn target.copy( a ).addScaledVector( _vac, w );\n\n\t\t}\n\n\t\tconst va = d3 * d6 - d5 * d4;\n\t\tif ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {\n\n\t\t\t_vbc.subVectors( c, b );\n\t\t\tw = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );\n\t\t\t// edge region of BC; barycentric coords (0, 1-w, w)\n\t\t\treturn target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC\n\n\t\t}\n\n\t\t// face region\n\t\tconst denom = 1 / ( va + vb + vc );\n\t\t// u = va * denom\n\t\tv = vb * denom;\n\t\tw = vc * denom;\n\n\t\treturn target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );\n\n\t},\n\n\tequals: function ( triangle ) {\n\n\t\treturn triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,\n\t'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,\n\t'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,\n\t'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,\n\t'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,\n\t'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,\n\t'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,\n\t'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,\n\t'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,\n\t'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,\n\t'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,\n\t'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,\n\t'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,\n\t'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,\n\t'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,\n\t'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,\n\t'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,\n\t'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,\n\t'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,\n\t'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,\n\t'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,\n\t'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,\n\t'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,\n\t'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };\n\nconst _hslA = { h: 0, s: 0, l: 0 };\nconst _hslB = { h: 0, s: 0, l: 0 };\n\nfunction Color( r, g, b ) {\n\n\tif ( g === undefined && b === undefined ) {\n\n\t\t// r is THREE.Color, hex or string\n\t\treturn this.set( r );\n\n\t}\n\n\treturn this.setRGB( r, g, b );\n\n}\n\nfunction hue2rgb( p, q, t ) {\n\n\tif ( t < 0 ) t += 1;\n\tif ( t > 1 ) t -= 1;\n\tif ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;\n\tif ( t < 1 / 2 ) return q;\n\tif ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );\n\treturn p;\n\n}\n\nfunction SRGBToLinear( c ) {\n\n\treturn ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );\n\n}\n\nfunction LinearToSRGB( c ) {\n\n\treturn ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;\n\n}\n\nObject.assign( Color.prototype, {\n\n\tisColor: true,\n\n\tr: 1, g: 1, b: 1,\n\n\tset: function ( value ) {\n\n\t\tif ( value && value.isColor ) {\n\n\t\t\tthis.copy( value );\n\n\t\t} else if ( typeof value === 'number' ) {\n\n\t\t\tthis.setHex( value );\n\n\t\t} else if ( typeof value === 'string' ) {\n\n\t\t\tthis.setStyle( value );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetScalar: function ( scalar ) {\n\n\t\tthis.r = scalar;\n\t\tthis.g = scalar;\n\t\tthis.b = scalar;\n\n\t\treturn this;\n\n\t},\n\n\tsetHex: function ( hex ) {\n\n\t\thex = Math.floor( hex );\n\n\t\tthis.r = ( hex >> 16 & 255 ) / 255;\n\t\tthis.g = ( hex >> 8 & 255 ) / 255;\n\t\tthis.b = ( hex & 255 ) / 255;\n\n\t\treturn this;\n\n\t},\n\n\tsetRGB: function ( r, g, b ) {\n\n\t\tthis.r = r;\n\t\tthis.g = g;\n\t\tthis.b = b;\n\n\t\treturn this;\n\n\t},\n\n\tsetHSL: function ( h, s, l ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\t\th = MathUtils.euclideanModulo( h, 1 );\n\t\ts = MathUtils.clamp( s, 0, 1 );\n\t\tl = MathUtils.clamp( l, 0, 1 );\n\n\t\tif ( s === 0 ) {\n\n\t\t\tthis.r = this.g = this.b = l;\n\n\t\t} else {\n\n\t\t\tconst p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );\n\t\t\tconst q = ( 2 * l ) - p;\n\n\t\t\tthis.r = hue2rgb( q, p, h + 1 / 3 );\n\t\t\tthis.g = hue2rgb( q, p, h );\n\t\t\tthis.b = hue2rgb( q, p, h - 1 / 3 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetStyle: function ( style ) {\n\n\t\tfunction handleAlpha( string ) {\n\n\t\t\tif ( string === undefined ) return;\n\n\t\t\tif ( parseFloat( string ) < 1 ) {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tlet m;\n\n\t\tif ( m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec( style ) ) {\n\n\t\t\t// rgb / hsl\n\n\t\t\tlet color;\n\t\t\tconst name = m[ 1 ];\n\t\t\tconst components = m[ 2 ];\n\n\t\t\tswitch ( name ) {\n\n\t\t\t\tcase 'rgb':\n\t\t\t\tcase 'rgba':\n\n\t\t\t\t\tif ( color = /^(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(255,0,0) rgba(255,0,0,0.5)\n\t\t\t\t\t\tthis.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;\n\t\t\t\t\t\tthis.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;\n\t\t\t\t\t\tthis.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;\n\n\t\t\t\t\t\thandleAlpha( color[ 5 ] );\n\n\t\t\t\t\t\treturn this;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( color = /^(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)\n\t\t\t\t\t\tthis.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;\n\t\t\t\t\t\tthis.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;\n\t\t\t\t\t\tthis.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;\n\n\t\t\t\t\t\thandleAlpha( color[ 5 ] );\n\n\t\t\t\t\t\treturn this;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'hsl':\n\t\t\t\tcase 'hsla':\n\n\t\t\t\t\tif ( color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// hsl(120,50%,50%) hsla(120,50%,50%,0.5)\n\t\t\t\t\t\tconst h = parseFloat( color[ 1 ] ) / 360;\n\t\t\t\t\t\tconst s = parseInt( color[ 2 ], 10 ) / 100;\n\t\t\t\t\t\tconst l = parseInt( color[ 3 ], 10 ) / 100;\n\n\t\t\t\t\t\thandleAlpha( color[ 5 ] );\n\n\t\t\t\t\t\treturn this.setHSL( h, s, l );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t} else if ( m = /^\\#([A-Fa-f0-9]+)$/.exec( style ) ) {\n\n\t\t\t// hex color\n\n\t\t\tconst hex = m[ 1 ];\n\t\t\tconst size = hex.length;\n\n\t\t\tif ( size === 3 ) {\n\n\t\t\t\t// #ff0\n\t\t\t\tthis.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;\n\t\t\t\tthis.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;\n\t\t\t\tthis.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;\n\n\t\t\t\treturn this;\n\n\t\t\t} else if ( size === 6 ) {\n\n\t\t\t\t// #ff0000\n\t\t\t\tthis.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;\n\t\t\t\tthis.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;\n\t\t\t\tthis.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;\n\n\t\t\t\treturn this;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( style && style.length > 0 ) {\n\n\t\t\treturn this.setColorName( style );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetColorName: function ( style ) {\n\n\t\t// color keywords\n\t\tconst hex = _colorKeywords[ style ];\n\n\t\tif ( hex !== undefined ) {\n\n\t\t\t// red\n\t\t\tthis.setHex( hex );\n\n\t\t} else {\n\n\t\t\t// unknown color\n\t\t\tconsole.warn( 'THREE.Color: Unknown color ' + style );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.r, this.g, this.b );\n\n\t},\n\n\tcopy: function ( color ) {\n\n\t\tthis.r = color.r;\n\t\tthis.g = color.g;\n\t\tthis.b = color.b;\n\n\t\treturn this;\n\n\t},\n\n\tcopyGammaToLinear: function ( color, gammaFactor ) {\n\n\t\tif ( gammaFactor === undefined ) gammaFactor = 2.0;\n\n\t\tthis.r = Math.pow( color.r, gammaFactor );\n\t\tthis.g = Math.pow( color.g, gammaFactor );\n\t\tthis.b = Math.pow( color.b, gammaFactor );\n\n\t\treturn this;\n\n\t},\n\n\tcopyLinearToGamma: function ( color, gammaFactor ) {\n\n\t\tif ( gammaFactor === undefined ) gammaFactor = 2.0;\n\n\t\tconst safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;\n\n\t\tthis.r = Math.pow( color.r, safeInverse );\n\t\tthis.g = Math.pow( color.g, safeInverse );\n\t\tthis.b = Math.pow( color.b, safeInverse );\n\n\t\treturn this;\n\n\t},\n\n\tconvertGammaToLinear: function ( gammaFactor ) {\n\n\t\tthis.copyGammaToLinear( this, gammaFactor );\n\n\t\treturn this;\n\n\t},\n\n\tconvertLinearToGamma: function ( gammaFactor ) {\n\n\t\tthis.copyLinearToGamma( this, gammaFactor );\n\n\t\treturn this;\n\n\t},\n\n\tcopySRGBToLinear: function ( color ) {\n\n\t\tthis.r = SRGBToLinear( color.r );\n\t\tthis.g = SRGBToLinear( color.g );\n\t\tthis.b = SRGBToLinear( color.b );\n\n\t\treturn this;\n\n\t},\n\n\tcopyLinearToSRGB: function ( color ) {\n\n\t\tthis.r = LinearToSRGB( color.r );\n\t\tthis.g = LinearToSRGB( color.g );\n\t\tthis.b = LinearToSRGB( color.b );\n\n\t\treturn this;\n\n\t},\n\n\tconvertSRGBToLinear: function () {\n\n\t\tthis.copySRGBToLinear( this );\n\n\t\treturn this;\n\n\t},\n\n\tconvertLinearToSRGB: function () {\n\n\t\tthis.copyLinearToSRGB( this );\n\n\t\treturn this;\n\n\t},\n\n\tgetHex: function () {\n\n\t\treturn ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;\n\n\t},\n\n\tgetHexString: function () {\n\n\t\treturn ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );\n\n\t},\n\n\tgetHSL: function ( target ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Color: .getHSL() target is now required' );\n\t\t\ttarget = { h: 0, s: 0, l: 0 };\n\n\t\t}\n\n\t\tconst r = this.r, g = this.g, b = this.b;\n\n\t\tconst max = Math.max( r, g, b );\n\t\tconst min = Math.min( r, g, b );\n\n\t\tlet hue, saturation;\n\t\tconst lightness = ( min + max ) / 2.0;\n\n\t\tif ( min === max ) {\n\n\t\t\thue = 0;\n\t\t\tsaturation = 0;\n\n\t\t} else {\n\n\t\t\tconst delta = max - min;\n\n\t\t\tsaturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );\n\n\t\t\tswitch ( max ) {\n\n\t\t\t\tcase r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;\n\t\t\t\tcase g: hue = ( b - r ) / delta + 2; break;\n\t\t\t\tcase b: hue = ( r - g ) / delta + 4; break;\n\n\t\t\t}\n\n\t\t\thue /= 6;\n\n\t\t}\n\n\t\ttarget.h = hue;\n\t\ttarget.s = saturation;\n\t\ttarget.l = lightness;\n\n\t\treturn target;\n\n\t},\n\n\tgetStyle: function () {\n\n\t\treturn 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';\n\n\t},\n\n\toffsetHSL: function ( h, s, l ) {\n\n\t\tthis.getHSL( _hslA );\n\n\t\t_hslA.h += h; _hslA.s += s; _hslA.l += l;\n\n\t\tthis.setHSL( _hslA.h, _hslA.s, _hslA.l );\n\n\t\treturn this;\n\n\t},\n\n\tadd: function ( color ) {\n\n\t\tthis.r += color.r;\n\t\tthis.g += color.g;\n\t\tthis.b += color.b;\n\n\t\treturn this;\n\n\t},\n\n\taddColors: function ( color1, color2 ) {\n\n\t\tthis.r = color1.r + color2.r;\n\t\tthis.g = color1.g + color2.g;\n\t\tthis.b = color1.b + color2.b;\n\n\t\treturn this;\n\n\t},\n\n\taddScalar: function ( s ) {\n\n\t\tthis.r += s;\n\t\tthis.g += s;\n\t\tthis.b += s;\n\n\t\treturn this;\n\n\t},\n\n\tsub: function ( color ) {\n\n\t\tthis.r = Math.max( 0, this.r - color.r );\n\t\tthis.g = Math.max( 0, this.g - color.g );\n\t\tthis.b = Math.max( 0, this.b - color.b );\n\n\t\treturn this;\n\n\t},\n\n\tmultiply: function ( color ) {\n\n\t\tthis.r *= color.r;\n\t\tthis.g *= color.g;\n\t\tthis.b *= color.b;\n\n\t\treturn this;\n\n\t},\n\n\tmultiplyScalar: function ( s ) {\n\n\t\tthis.r *= s;\n\t\tthis.g *= s;\n\t\tthis.b *= s;\n\n\t\treturn this;\n\n\t},\n\n\tlerp: function ( color, alpha ) {\n\n\t\tthis.r += ( color.r - this.r ) * alpha;\n\t\tthis.g += ( color.g - this.g ) * alpha;\n\t\tthis.b += ( color.b - this.b ) * alpha;\n\n\t\treturn this;\n\n\t},\n\n\tlerpHSL: function ( color, alpha ) {\n\n\t\tthis.getHSL( _hslA );\n\t\tcolor.getHSL( _hslB );\n\n\t\tconst h = MathUtils.lerp( _hslA.h, _hslB.h, alpha );\n\t\tconst s = MathUtils.lerp( _hslA.s, _hslB.s, alpha );\n\t\tconst l = MathUtils.lerp( _hslA.l, _hslB.l, alpha );\n\n\t\tthis.setHSL( h, s, l );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( c ) {\n\n\t\treturn ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.r = array[ offset ];\n\t\tthis.g = array[ offset + 1 ];\n\t\tthis.b = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tarray[ offset ] = this.r;\n\t\tarray[ offset + 1 ] = this.g;\n\t\tarray[ offset + 2 ] = this.b;\n\n\t\treturn array;\n\n\t},\n\n\tfromBufferAttribute: function ( attribute, index ) {\n\n\t\tthis.r = attribute.getX( index );\n\t\tthis.g = attribute.getY( index );\n\t\tthis.b = attribute.getZ( index );\n\n\t\tif ( attribute.normalized === true ) {\n\n\t\t\t// assuming Uint8Array\n\n\t\t\tthis.r /= 255;\n\t\t\tthis.g /= 255;\n\t\t\tthis.b /= 255;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\treturn this.getHex();\n\n\t}\n\n} );\n\nColor.NAMES = _colorKeywords;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Face3( a, b, c, normal, color, materialIndex ) {\n\n\tthis.a = a;\n\tthis.b = b;\n\tthis.c = c;\n\n\tthis.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();\n\tthis.vertexNormals = Array.isArray( normal ) ? normal : [];\n\n\tthis.color = ( color && color.isColor ) ? color : new Color();\n\tthis.vertexColors = Array.isArray( color ) ? color : [];\n\n\tthis.materialIndex = materialIndex !== undefined ? materialIndex : 0;\n\n}\n\nObject.assign( Face3.prototype, {\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.a = source.a;\n\t\tthis.b = source.b;\n\t\tthis.c = source.c;\n\n\t\tthis.normal.copy( source.normal );\n\t\tthis.color.copy( source.color );\n\n\t\tthis.materialIndex = source.materialIndex;\n\n\t\tfor ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {\n\n\t\t\tthis.vertexNormals[ i ] = source.vertexNormals[ i ].clone();\n\n\t\t}\n\n\t\tfor ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {\n\n\t\t\tthis.vertexColors[ i ] = source.vertexColors[ i ].clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nlet materialId = 0;\n\nfunction Material() {\n\n\tObject.defineProperty( this, 'id', { value: materialId ++ } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'Material';\n\n\tthis.fog = true;\n\n\tthis.blending = NormalBlending;\n\tthis.side = FrontSide;\n\tthis.flatShading = false;\n\tthis.vertexColors = false;\n\n\tthis.opacity = 1;\n\tthis.transparent = false;\n\n\tthis.blendSrc = SrcAlphaFactor;\n\tthis.blendDst = OneMinusSrcAlphaFactor;\n\tthis.blendEquation = AddEquation;\n\tthis.blendSrcAlpha = null;\n\tthis.blendDstAlpha = null;\n\tthis.blendEquationAlpha = null;\n\n\tthis.depthFunc = LessEqualDepth;\n\tthis.depthTest = true;\n\tthis.depthWrite = true;\n\n\tthis.stencilWriteMask = 0xff;\n\tthis.stencilFunc = AlwaysStencilFunc;\n\tthis.stencilRef = 0;\n\tthis.stencilFuncMask = 0xff;\n\tthis.stencilFail = KeepStencilOp;\n\tthis.stencilZFail = KeepStencilOp;\n\tthis.stencilZPass = KeepStencilOp;\n\tthis.stencilWrite = false;\n\n\tthis.clippingPlanes = null;\n\tthis.clipIntersection = false;\n\tthis.clipShadows = false;\n\n\tthis.shadowSide = null;\n\n\tthis.colorWrite = true;\n\n\tthis.precision = null; // override the renderer's default precision for this material\n\n\tthis.polygonOffset = false;\n\tthis.polygonOffsetFactor = 0;\n\tthis.polygonOffsetUnits = 0;\n\n\tthis.dithering = false;\n\n\tthis.alphaTest = 0;\n\tthis.premultipliedAlpha = false;\n\n\tthis.visible = true;\n\n\tthis.toneMapped = true;\n\n\tthis.userData = {};\n\n\tthis.version = 0;\n\n}\n\nMaterial.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Material,\n\n\tisMaterial: true,\n\n\tonBeforeCompile: function ( /* shaderobject, renderer */ ) {},\n\n\tcustomProgramCacheKey: function () {\n\n\t\treturn this.onBeforeCompile.toString();\n\n\t},\n\n\tsetValues: function ( values ) {\n\n\t\tif ( values === undefined ) return;\n\n\t\tfor ( const key in values ) {\n\n\t\t\tconst newValue = values[ key ];\n\n\t\t\tif ( newValue === undefined ) {\n\n\t\t\t\tconsole.warn( \"THREE.Material: '\" + key + \"' parameter is undefined.\" );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\t// for backward compatability if shading is set in the constructor\n\t\t\tif ( key === 'shading' ) {\n\n\t\t\t\tconsole.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );\n\t\t\t\tthis.flatShading = ( newValue === FlatShading ) ? true : false;\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst currentValue = this[ key ];\n\n\t\t\tif ( currentValue === undefined ) {\n\n\t\t\t\tconsole.warn( \"THREE.\" + this.type + \": '\" + key + \"' is not a property of this material.\" );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( currentValue && currentValue.isColor ) {\n\n\t\t\t\tcurrentValue.set( newValue );\n\n\t\t\t} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {\n\n\t\t\t\tcurrentValue.copy( newValue );\n\n\t\t\t} else {\n\n\t\t\t\tthis[ key ] = newValue;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst isRoot = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( isRoot ) {\n\n\t\t\tmeta = {\n\t\t\t\ttextures: {},\n\t\t\t\timages: {}\n\t\t\t};\n\n\t\t}\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Material',\n\t\t\t\tgenerator: 'Material.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard Material serialization\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\n\t\tif ( this.color && this.color.isColor ) data.color = this.color.getHex();\n\n\t\tif ( this.roughness !== undefined ) data.roughness = this.roughness;\n\t\tif ( this.metalness !== undefined ) data.metalness = this.metalness;\n\n\t\tif ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHex();\n\t\tif ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();\n\t\tif ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;\n\n\t\tif ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();\n\t\tif ( this.shininess !== undefined ) data.shininess = this.shininess;\n\t\tif ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;\n\t\tif ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;\n\n\t\tif ( this.clearcoatMap && this.clearcoatMap.isTexture ) {\n\n\t\t\tdata.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {\n\n\t\t\tdata.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {\n\n\t\t\tdata.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;\n\t\t\tdata.clearcoatNormalScale = this.clearcoatNormalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;\n\t\tif ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;\n\t\tif ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;\n\t\tif ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;\n\n\t\tif ( this.aoMap && this.aoMap.isTexture ) {\n\n\t\t\tdata.aoMap = this.aoMap.toJSON( meta ).uuid;\n\t\t\tdata.aoMapIntensity = this.aoMapIntensity;\n\n\t\t}\n\n\t\tif ( this.bumpMap && this.bumpMap.isTexture ) {\n\n\t\t\tdata.bumpMap = this.bumpMap.toJSON( meta ).uuid;\n\t\t\tdata.bumpScale = this.bumpScale;\n\n\t\t}\n\n\t\tif ( this.normalMap && this.normalMap.isTexture ) {\n\n\t\t\tdata.normalMap = this.normalMap.toJSON( meta ).uuid;\n\t\t\tdata.normalMapType = this.normalMapType;\n\t\t\tdata.normalScale = this.normalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.displacementMap && this.displacementMap.isTexture ) {\n\n\t\t\tdata.displacementMap = this.displacementMap.toJSON( meta ).uuid;\n\t\t\tdata.displacementScale = this.displacementScale;\n\t\t\tdata.displacementBias = this.displacementBias;\n\n\t\t}\n\n\t\tif ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;\n\t\tif ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;\n\n\t\tif ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;\n\t\tif ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;\n\n\t\tif ( this.envMap && this.envMap.isTexture ) {\n\n\t\t\tdata.envMap = this.envMap.toJSON( meta ).uuid;\n\t\t\tdata.reflectivity = this.reflectivity; // Scale behind envMap\n\t\t\tdata.refractionRatio = this.refractionRatio;\n\n\t\t\tif ( this.combine !== undefined ) data.combine = this.combine;\n\t\t\tif ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;\n\n\t\t}\n\n\t\tif ( this.gradientMap && this.gradientMap.isTexture ) {\n\n\t\t\tdata.gradientMap = this.gradientMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.size !== undefined ) data.size = this.size;\n\t\tif ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;\n\n\t\tif ( this.blending !== NormalBlending ) data.blending = this.blending;\n\t\tif ( this.flatShading === true ) data.flatShading = this.flatShading;\n\t\tif ( this.side !== FrontSide ) data.side = this.side;\n\t\tif ( this.vertexColors ) data.vertexColors = true;\n\n\t\tif ( this.opacity < 1 ) data.opacity = this.opacity;\n\t\tif ( this.transparent === true ) data.transparent = this.transparent;\n\n\t\tdata.depthFunc = this.depthFunc;\n\t\tdata.depthTest = this.depthTest;\n\t\tdata.depthWrite = this.depthWrite;\n\n\t\tdata.stencilWrite = this.stencilWrite;\n\t\tdata.stencilWriteMask = this.stencilWriteMask;\n\t\tdata.stencilFunc = this.stencilFunc;\n\t\tdata.stencilRef = this.stencilRef;\n\t\tdata.stencilFuncMask = this.stencilFuncMask;\n\t\tdata.stencilFail = this.stencilFail;\n\t\tdata.stencilZFail = this.stencilZFail;\n\t\tdata.stencilZPass = this.stencilZPass;\n\n\t\t// rotation (SpriteMaterial)\n\t\tif ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation;\n\n\t\tif ( this.polygonOffset === true ) data.polygonOffset = true;\n\t\tif ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;\n\t\tif ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;\n\n\t\tif ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth;\n\t\tif ( this.dashSize !== undefined ) data.dashSize = this.dashSize;\n\t\tif ( this.gapSize !== undefined ) data.gapSize = this.gapSize;\n\t\tif ( this.scale !== undefined ) data.scale = this.scale;\n\n\t\tif ( this.dithering === true ) data.dithering = true;\n\n\t\tif ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;\n\t\tif ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;\n\n\t\tif ( this.wireframe === true ) data.wireframe = this.wireframe;\n\t\tif ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;\n\t\tif ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;\n\t\tif ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;\n\n\t\tif ( this.morphTargets === true ) data.morphTargets = true;\n\t\tif ( this.morphNormals === true ) data.morphNormals = true;\n\t\tif ( this.skinning === true ) data.skinning = true;\n\n\t\tif ( this.visible === false ) data.visible = false;\n\n\t\tif ( this.toneMapped === false ) data.toneMapped = false;\n\n\t\tif ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;\n\n\t\t// TODO: Copied from Object3D.toJSON\n\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t\tif ( isRoot ) {\n\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\n\t\t\tif ( textures.length > 0 ) data.textures = textures;\n\t\t\tif ( images.length > 0 ) data.images = images;\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.fog = source.fog;\n\n\t\tthis.blending = source.blending;\n\t\tthis.side = source.side;\n\t\tthis.flatShading = source.flatShading;\n\t\tthis.vertexColors = source.vertexColors;\n\n\t\tthis.opacity = source.opacity;\n\t\tthis.transparent = source.transparent;\n\n\t\tthis.blendSrc = source.blendSrc;\n\t\tthis.blendDst = source.blendDst;\n\t\tthis.blendEquation = source.blendEquation;\n\t\tthis.blendSrcAlpha = source.blendSrcAlpha;\n\t\tthis.blendDstAlpha = source.blendDstAlpha;\n\t\tthis.blendEquationAlpha = source.blendEquationAlpha;\n\n\t\tthis.depthFunc = source.depthFunc;\n\t\tthis.depthTest = source.depthTest;\n\t\tthis.depthWrite = source.depthWrite;\n\n\t\tthis.stencilWriteMask = source.stencilWriteMask;\n\t\tthis.stencilFunc = source.stencilFunc;\n\t\tthis.stencilRef = source.stencilRef;\n\t\tthis.stencilFuncMask = source.stencilFuncMask;\n\t\tthis.stencilFail = source.stencilFail;\n\t\tthis.stencilZFail = source.stencilZFail;\n\t\tthis.stencilZPass = source.stencilZPass;\n\t\tthis.stencilWrite = source.stencilWrite;\n\n\t\tconst srcPlanes = source.clippingPlanes;\n\t\tlet dstPlanes = null;\n\n\t\tif ( srcPlanes !== null ) {\n\n\t\t\tconst n = srcPlanes.length;\n\t\t\tdstPlanes = new Array( n );\n\n\t\t\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\t\t\tdstPlanes[ i ] = srcPlanes[ i ].clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.clippingPlanes = dstPlanes;\n\t\tthis.clipIntersection = source.clipIntersection;\n\t\tthis.clipShadows = source.clipShadows;\n\n\t\tthis.shadowSide = source.shadowSide;\n\n\t\tthis.colorWrite = source.colorWrite;\n\n\t\tthis.precision = source.precision;\n\n\t\tthis.polygonOffset = source.polygonOffset;\n\t\tthis.polygonOffsetFactor = source.polygonOffsetFactor;\n\t\tthis.polygonOffsetUnits = source.polygonOffsetUnits;\n\n\t\tthis.dithering = source.dithering;\n\n\t\tthis.alphaTest = source.alphaTest;\n\t\tthis.premultipliedAlpha = source.premultipliedAlpha;\n\n\t\tthis.visible = source.visible;\n\n\t\tthis.toneMapped = source.toneMapped;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\nObject.defineProperty( Material.prototype, 'needsUpdate', {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * specularMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * combine: THREE.Multiply,\n * reflectivity: ,\n * refractionRatio: ,\n *\n * depthTest: ,\n * depthWrite: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: \n * }\n */\n\nfunction MeshBasicMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshBasicMaterial';\n\n\tthis.color = new Color( 0xffffff ); // emissive\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.specularMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.combine = MultiplyOperation;\n\tthis.reflectivity = 1;\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshBasicMaterial.prototype = Object.create( Material.prototype );\nMeshBasicMaterial.prototype.constructor = MeshBasicMaterial;\n\nMeshBasicMaterial.prototype.isMeshBasicMaterial = true;\n\nMeshBasicMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.specularMap = source.specularMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.combine = source.combine;\n\tthis.reflectivity = source.reflectivity;\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _vector$3 = new Vector3();\nconst _vector2$1 = new Vector2();\n\nfunction BufferAttribute( array, itemSize, normalized ) {\n\n\tif ( Array.isArray( array ) ) {\n\n\t\tthrow new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );\n\n\t}\n\n\tthis.name = '';\n\n\tthis.array = array;\n\tthis.itemSize = itemSize;\n\tthis.count = array !== undefined ? array.length / itemSize : 0;\n\tthis.normalized = normalized === true;\n\n\tthis.usage = StaticDrawUsage;\n\tthis.updateRange = { offset: 0, count: - 1 };\n\n\tthis.version = 0;\n\n}\n\nObject.defineProperty( BufferAttribute.prototype, 'needsUpdate', {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\nObject.assign( BufferAttribute.prototype, {\n\n\tisBufferAttribute: true,\n\n\tonUploadCallback: function () {},\n\n\tsetUsage: function ( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.itemSize = source.itemSize;\n\t\tthis.count = source.count;\n\t\tthis.normalized = source.normalized;\n\n\t\tthis.usage = source.usage;\n\n\t\treturn this;\n\n\t},\n\n\tcopyAt: function ( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.itemSize;\n\t\tindex2 *= attribute.itemSize;\n\n\t\tfor ( let i = 0, l = this.itemSize; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyArray: function ( array ) {\n\n\t\tthis.array.set( array );\n\n\t\treturn this;\n\n\t},\n\n\tcopyColorsArray: function ( colors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = colors.length; i < l; i ++ ) {\n\n\t\t\tlet color = colors[ i ];\n\n\t\t\tif ( color === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );\n\t\t\t\tcolor = new Color();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = color.r;\n\t\t\tarray[ offset ++ ] = color.g;\n\t\t\tarray[ offset ++ ] = color.b;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyVector2sArray: function ( vectors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = vectors.length; i < l; i ++ ) {\n\n\t\t\tlet vector = vectors[ i ];\n\n\t\t\tif ( vector === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );\n\t\t\t\tvector = new Vector2();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = vector.x;\n\t\t\tarray[ offset ++ ] = vector.y;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyVector3sArray: function ( vectors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = vectors.length; i < l; i ++ ) {\n\n\t\t\tlet vector = vectors[ i ];\n\n\t\t\tif ( vector === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );\n\t\t\t\tvector = new Vector3();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = vector.x;\n\t\t\tarray[ offset ++ ] = vector.y;\n\t\t\tarray[ offset ++ ] = vector.z;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcopyVector4sArray: function ( vectors ) {\n\n\t\tconst array = this.array;\n\t\tlet offset = 0;\n\n\t\tfor ( let i = 0, l = vectors.length; i < l; i ++ ) {\n\n\t\t\tlet vector = vectors[ i ];\n\n\t\t\tif ( vector === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );\n\t\t\t\tvector = new Vector4();\n\n\t\t\t}\n\n\t\t\tarray[ offset ++ ] = vector.x;\n\t\t\tarray[ offset ++ ] = vector.y;\n\t\t\tarray[ offset ++ ] = vector.z;\n\t\t\tarray[ offset ++ ] = vector.w;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix3: function ( m ) {\n\n\t\tif ( this.itemSize === 2 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector2$1.fromBufferAttribute( this, i );\n\t\t\t\t_vector2$1.applyMatrix3( m );\n\n\t\t\t\tthis.setXY( i, _vector2$1.x, _vector2$1.y, );\n\n\t\t\t}\n\n\t\t} else if ( this.itemSize === 3 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector$3.fromBufferAttribute( this, i );\n\t\t\t\t_vector$3.applyMatrix3( m );\n\n\t\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$3.x = this.getX( i );\n\t\t\t_vector$3.y = this.getY( i );\n\t\t\t_vector$3.z = this.getZ( i );\n\n\t\t\t_vector$3.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tapplyNormalMatrix: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$3.x = this.getX( i );\n\t\t\t_vector$3.y = this.getY( i );\n\t\t\t_vector$3.z = this.getZ( i );\n\n\t\t\t_vector$3.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttransformDirection: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$3.x = this.getX( i );\n\t\t\t_vector$3.y = this.getY( i );\n\t\t\t_vector$3.z = this.getZ( i );\n\n\t\t\t_vector$3.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tset: function ( value, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t},\n\n\tgetX: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize ];\n\n\t},\n\n\tsetX: function ( index, x ) {\n\n\t\tthis.array[ index * this.itemSize ] = x;\n\n\t\treturn this;\n\n\t},\n\n\tgetY: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize + 1 ];\n\n\t},\n\n\tsetY: function ( index, y ) {\n\n\t\tthis.array[ index * this.itemSize + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tgetZ: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize + 2 ];\n\n\t},\n\n\tsetZ: function ( index, z ) {\n\n\t\tthis.array[ index * this.itemSize + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tgetW: function ( index ) {\n\n\t\treturn this.array[ index * this.itemSize + 3 ];\n\n\t},\n\n\tsetW: function ( index, w ) {\n\n\t\tthis.array[ index * this.itemSize + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tsetXY: function ( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZ: function ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZW: function ( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\t\tthis.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tonUpload: function ( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor( this.array, this.itemSize ).copy( this );\n\n\t},\n\n\ttoJSON: function () {\n\n\t\treturn {\n\t\t\titemSize: this.itemSize,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tarray: Array.prototype.slice.call( this.array ),\n\t\t\tnormalized: this.normalized\n\t\t};\n\n\t}\n\n} );\n\n//\n\nfunction Int8BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );\n\n}\n\nInt8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nInt8BufferAttribute.prototype.constructor = Int8BufferAttribute;\n\n\nfunction Uint8BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );\n\n}\n\nUint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;\n\n\nfunction Uint8ClampedBufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );\n\n}\n\nUint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;\n\n\nfunction Int16BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );\n\n}\n\nInt16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nInt16BufferAttribute.prototype.constructor = Int16BufferAttribute;\n\n\nfunction Uint16BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );\n\n}\n\nUint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;\n\n\nfunction Int32BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );\n\n}\n\nInt32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nInt32BufferAttribute.prototype.constructor = Int32BufferAttribute;\n\n\nfunction Uint32BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );\n\n}\n\nUint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nUint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;\n\n\nfunction Float32BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );\n\n}\n\nFloat32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nFloat32BufferAttribute.prototype.constructor = Float32BufferAttribute;\n\n\nfunction Float64BufferAttribute( array, itemSize, normalized ) {\n\n\tBufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );\n\n}\n\nFloat64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );\nFloat64BufferAttribute.prototype.constructor = Float64BufferAttribute;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction DirectGeometry() {\n\n\tthis.vertices = [];\n\tthis.normals = [];\n\tthis.colors = [];\n\tthis.uvs = [];\n\tthis.uvs2 = [];\n\n\tthis.groups = [];\n\n\tthis.morphTargets = {};\n\n\tthis.skinWeights = [];\n\tthis.skinIndices = [];\n\n\t// this.lineDistances = [];\n\n\tthis.boundingBox = null;\n\tthis.boundingSphere = null;\n\n\t// update flags\n\n\tthis.verticesNeedUpdate = false;\n\tthis.normalsNeedUpdate = false;\n\tthis.colorsNeedUpdate = false;\n\tthis.uvsNeedUpdate = false;\n\tthis.groupsNeedUpdate = false;\n\n}\n\nObject.assign( DirectGeometry.prototype, {\n\n\tcomputeGroups: function ( geometry ) {\n\n\t\tconst groups = [];\n\n\t\tlet group, i;\n\t\tlet materialIndex = undefined;\n\n\t\tconst faces = geometry.faces;\n\n\t\tfor ( i = 0; i < faces.length; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\t// materials\n\n\t\t\tif ( face.materialIndex !== materialIndex ) {\n\n\t\t\t\tmaterialIndex = face.materialIndex;\n\n\t\t\t\tif ( group !== undefined ) {\n\n\t\t\t\t\tgroup.count = ( i * 3 ) - group.start;\n\t\t\t\t\tgroups.push( group );\n\n\t\t\t\t}\n\n\t\t\t\tgroup = {\n\t\t\t\t\tstart: i * 3,\n\t\t\t\t\tmaterialIndex: materialIndex\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( group !== undefined ) {\n\n\t\t\tgroup.count = ( i * 3 ) - group.start;\n\t\t\tgroups.push( group );\n\n\t\t}\n\n\t\tthis.groups = groups;\n\n\t},\n\n\tfromGeometry: function ( geometry ) {\n\n\t\tconst faces = geometry.faces;\n\t\tconst vertices = geometry.vertices;\n\t\tconst faceVertexUvs = geometry.faceVertexUvs;\n\n\t\tconst hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;\n\t\tconst hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;\n\n\t\t// morphs\n\n\t\tconst morphTargets = geometry.morphTargets;\n\t\tconst morphTargetsLength = morphTargets.length;\n\n\t\tlet morphTargetsPosition;\n\n\t\tif ( morphTargetsLength > 0 ) {\n\n\t\t\tmorphTargetsPosition = [];\n\n\t\t\tfor ( let i = 0; i < morphTargetsLength; i ++ ) {\n\n\t\t\t\tmorphTargetsPosition[ i ] = {\n\t\t\t\t\tname: morphTargets[ i ].name,\n\t\t\t\t \tdata: []\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\tthis.morphTargets.position = morphTargetsPosition;\n\n\t\t}\n\n\t\tconst morphNormals = geometry.morphNormals;\n\t\tconst morphNormalsLength = morphNormals.length;\n\n\t\tlet morphTargetsNormal;\n\n\t\tif ( morphNormalsLength > 0 ) {\n\n\t\t\tmorphTargetsNormal = [];\n\n\t\t\tfor ( let i = 0; i < morphNormalsLength; i ++ ) {\n\n\t\t\t\tmorphTargetsNormal[ i ] = {\n\t\t\t\t\tname: morphNormals[ i ].name,\n\t\t\t\t \tdata: []\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\tthis.morphTargets.normal = morphTargetsNormal;\n\n\t\t}\n\n\t\t// skins\n\n\t\tconst skinIndices = geometry.skinIndices;\n\t\tconst skinWeights = geometry.skinWeights;\n\n\t\tconst hasSkinIndices = skinIndices.length === vertices.length;\n\t\tconst hasSkinWeights = skinWeights.length === vertices.length;\n\n\t\t//\n\n\t\tif ( vertices.length > 0 && faces.length === 0 ) {\n\n\t\t\tconsole.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < faces.length; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\tthis.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );\n\n\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\tif ( vertexNormals.length === 3 ) {\n\n\t\t\t\tthis.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );\n\n\t\t\t} else {\n\n\t\t\t\tconst normal = face.normal;\n\n\t\t\t\tthis.normals.push( normal, normal, normal );\n\n\t\t\t}\n\n\t\t\tconst vertexColors = face.vertexColors;\n\n\t\t\tif ( vertexColors.length === 3 ) {\n\n\t\t\t\tthis.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );\n\n\t\t\t} else {\n\n\t\t\t\tconst color = face.color;\n\n\t\t\t\tthis.colors.push( color, color, color );\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexUv === true ) {\n\n\t\t\t\tconst vertexUvs = faceVertexUvs[ 0 ][ i ];\n\n\t\t\t\tif ( vertexUvs !== undefined ) {\n\n\t\t\t\t\tthis.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );\n\n\t\t\t\t\tthis.uvs.push( new Vector2(), new Vector2(), new Vector2() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexUv2 === true ) {\n\n\t\t\t\tconst vertexUvs = faceVertexUvs[ 1 ][ i ];\n\n\t\t\t\tif ( vertexUvs !== undefined ) {\n\n\t\t\t\t\tthis.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );\n\n\t\t\t\t\tthis.uvs2.push( new Vector2(), new Vector2(), new Vector2() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// morphs\n\n\t\t\tfor ( let j = 0; j < morphTargetsLength; j ++ ) {\n\n\t\t\t\tconst morphTarget = morphTargets[ j ].vertices;\n\n\t\t\t\tmorphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );\n\n\t\t\t}\n\n\t\t\tfor ( let j = 0; j < morphNormalsLength; j ++ ) {\n\n\t\t\t\tconst morphNormal = morphNormals[ j ].vertexNormals[ i ];\n\n\t\t\t\tmorphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );\n\n\t\t\t}\n\n\t\t\t// skins\n\n\t\t\tif ( hasSkinIndices ) {\n\n\t\t\t\tthis.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );\n\n\t\t\t}\n\n\t\t\tif ( hasSkinWeights ) {\n\n\t\t\t\tthis.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.computeGroups( geometry );\n\n\t\tthis.verticesNeedUpdate = geometry.verticesNeedUpdate;\n\t\tthis.normalsNeedUpdate = geometry.normalsNeedUpdate;\n\t\tthis.colorsNeedUpdate = geometry.colorsNeedUpdate;\n\t\tthis.uvsNeedUpdate = geometry.uvsNeedUpdate;\n\t\tthis.groupsNeedUpdate = geometry.groupsNeedUpdate;\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t}\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction arrayMax( array ) {\n\n\tif ( array.length === 0 ) return - Infinity;\n\n\tlet max = array[ 0 ];\n\n\tfor ( let i = 1, l = array.length; i < l; ++ i ) {\n\n\t\tif ( array[ i ] > max ) max = array[ i ];\n\n\t}\n\n\treturn max;\n\n}\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nlet _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id\n\nconst _m1$2 = new Matrix4();\nconst _obj = new Object3D();\nconst _offset = new Vector3();\nconst _box$2 = new Box3();\nconst _boxMorphTargets = new Box3();\nconst _vector$4 = new Vector3();\n\nfunction BufferGeometry() {\n\n\tObject.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'BufferGeometry';\n\n\tthis.index = null;\n\tthis.attributes = {};\n\n\tthis.morphAttributes = {};\n\tthis.morphTargetsRelative = false;\n\n\tthis.groups = [];\n\n\tthis.boundingBox = null;\n\tthis.boundingSphere = null;\n\n\tthis.drawRange = { start: 0, count: Infinity };\n\n\tthis.userData = {};\n\n}\n\nBufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: BufferGeometry,\n\n\tisBufferGeometry: true,\n\n\tgetIndex: function () {\n\n\t\treturn this.index;\n\n\t},\n\n\tsetIndex: function ( index ) {\n\n\t\tif ( Array.isArray( index ) ) {\n\n\t\t\tthis.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );\n\n\t\t} else {\n\n\t\t\tthis.index = index;\n\n\t\t}\n\n\t},\n\n\tgetAttribute: function ( name ) {\n\n\t\treturn this.attributes[ name ];\n\n\t},\n\n\tsetAttribute: function ( name, attribute ) {\n\n\t\tthis.attributes[ name ] = attribute;\n\n\t\treturn this;\n\n\t},\n\n\tdeleteAttribute: function ( name ) {\n\n\t\tdelete this.attributes[ name ];\n\n\t\treturn this;\n\n\t},\n\n\taddGroup: function ( start, count, materialIndex ) {\n\n\t\tthis.groups.push( {\n\n\t\t\tstart: start,\n\t\t\tcount: count,\n\t\t\tmaterialIndex: materialIndex !== undefined ? materialIndex : 0\n\n\t\t} );\n\n\t},\n\n\tclearGroups: function () {\n\n\t\tthis.groups = [];\n\n\t},\n\n\tsetDrawRange: function ( start, count ) {\n\n\t\tthis.drawRange.start = start;\n\t\tthis.drawRange.count = count;\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tconst position = this.attributes.position;\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tposition.applyMatrix4( matrix );\n\n\t\t\tposition.needsUpdate = true;\n\n\t\t}\n\n\t\tconst normal = this.attributes.normal;\n\n\t\tif ( normal !== undefined ) {\n\n\t\t\tconst normalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\t\tnormal.applyNormalMatrix( normalMatrix );\n\n\t\t\tnormal.needsUpdate = true;\n\n\t\t}\n\n\t\tconst tangent = this.attributes.tangent;\n\n\t\tif ( tangent !== undefined ) {\n\n\t\t\ttangent.transformDirection( matrix );\n\n\t\t\ttangent.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\trotateX: function ( angle ) {\n\n\t\t// rotate geometry around world x-axis\n\n\t\t_m1$2.makeRotationX( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\trotateY: function ( angle ) {\n\n\t\t// rotate geometry around world y-axis\n\n\t\t_m1$2.makeRotationY( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\trotateZ: function ( angle ) {\n\n\t\t// rotate geometry around world z-axis\n\n\t\t_m1$2.makeRotationZ( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( x, y, z ) {\n\n\t\t// translate geometry\n\n\t\t_m1$2.makeTranslation( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( x, y, z ) {\n\n\t\t// scale geometry\n\n\t\t_m1$2.makeScale( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t},\n\n\tlookAt: function ( vector ) {\n\n\t\t_obj.lookAt( vector );\n\n\t\t_obj.updateMatrix();\n\n\t\tthis.applyMatrix4( _obj.matrix );\n\n\t\treturn this;\n\n\t},\n\n\tcenter: function () {\n\n\t\tthis.computeBoundingBox();\n\n\t\tthis.boundingBox.getCenter( _offset ).negate();\n\n\t\tthis.translate( _offset.x, _offset.y, _offset.z );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromObject: function ( object ) {\n\n\t\t// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( object.isPoints || object.isLine ) {\n\n\t\t\tconst positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );\n\t\t\tconst colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );\n\n\t\t\tthis.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );\n\t\t\tthis.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );\n\n\t\t\tif ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {\n\n\t\t\t\tconst lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );\n\n\t\t\t\tthis.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );\n\n\t\t\t}\n\n\t\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t\t}\n\n\t\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t\t}\n\n\t\t} else if ( object.isMesh ) {\n\n\t\t\tif ( geometry && geometry.isGeometry ) {\n\n\t\t\t\tthis.fromGeometry( geometry );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tconst position = [];\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tposition.push( point.x, point.y, point.z || 0 );\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );\n\n\t\treturn this;\n\n\t},\n\n\tupdateFromObject: function ( object ) {\n\n\t\tlet geometry = object.geometry;\n\n\t\tif ( object.isMesh ) {\n\n\t\t\tlet direct = geometry.__directGeometry;\n\n\t\t\tif ( geometry.elementsNeedUpdate === true ) {\n\n\t\t\t\tdirect = undefined;\n\t\t\t\tgeometry.elementsNeedUpdate = false;\n\n\t\t\t}\n\n\t\t\tif ( direct === undefined ) {\n\n\t\t\t\treturn this.fromGeometry( geometry );\n\n\t\t\t}\n\n\t\t\tdirect.verticesNeedUpdate = geometry.verticesNeedUpdate;\n\t\t\tdirect.normalsNeedUpdate = geometry.normalsNeedUpdate;\n\t\t\tdirect.colorsNeedUpdate = geometry.colorsNeedUpdate;\n\t\t\tdirect.uvsNeedUpdate = geometry.uvsNeedUpdate;\n\t\t\tdirect.groupsNeedUpdate = geometry.groupsNeedUpdate;\n\n\t\t\tgeometry.verticesNeedUpdate = false;\n\t\t\tgeometry.normalsNeedUpdate = false;\n\t\t\tgeometry.colorsNeedUpdate = false;\n\t\t\tgeometry.uvsNeedUpdate = false;\n\t\t\tgeometry.groupsNeedUpdate = false;\n\n\t\t\tgeometry = direct;\n\n\t\t}\n\n\t\tif ( geometry.verticesNeedUpdate === true ) {\n\n\t\t\tconst attribute = this.attributes.position;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyVector3sArray( geometry.vertices );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.verticesNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.normalsNeedUpdate === true ) {\n\n\t\t\tconst attribute = this.attributes.normal;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyVector3sArray( geometry.normals );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.normalsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.colorsNeedUpdate === true ) {\n\n\t\t\tconst attribute = this.attributes.color;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyColorsArray( geometry.colors );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.colorsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.uvsNeedUpdate ) {\n\n\t\t\tconst attribute = this.attributes.uv;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyVector2sArray( geometry.uvs );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.uvsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.lineDistancesNeedUpdate ) {\n\n\t\t\tconst attribute = this.attributes.lineDistance;\n\n\t\t\tif ( attribute !== undefined ) {\n\n\t\t\t\tattribute.copyArray( geometry.lineDistances );\n\t\t\t\tattribute.needsUpdate = true;\n\n\t\t\t}\n\n\t\t\tgeometry.lineDistancesNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( geometry.groupsNeedUpdate ) {\n\n\t\t\tgeometry.computeGroups( object.geometry );\n\t\t\tthis.groups = geometry.groups;\n\n\t\t\tgeometry.groupsNeedUpdate = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tfromGeometry: function ( geometry ) {\n\n\t\tgeometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );\n\n\t\treturn this.fromDirectGeometry( geometry.__directGeometry );\n\n\t},\n\n\tfromDirectGeometry: function ( geometry ) {\n\n\t\tconst positions = new Float32Array( geometry.vertices.length * 3 );\n\t\tthis.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );\n\n\t\tif ( geometry.normals.length > 0 ) {\n\n\t\t\tconst normals = new Float32Array( geometry.normals.length * 3 );\n\t\t\tthis.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );\n\n\t\t}\n\n\t\tif ( geometry.colors.length > 0 ) {\n\n\t\t\tconst colors = new Float32Array( geometry.colors.length * 3 );\n\t\t\tthis.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );\n\n\t\t}\n\n\t\tif ( geometry.uvs.length > 0 ) {\n\n\t\t\tconst uvs = new Float32Array( geometry.uvs.length * 2 );\n\t\t\tthis.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );\n\n\t\t}\n\n\t\tif ( geometry.uvs2.length > 0 ) {\n\n\t\t\tconst uvs2 = new Float32Array( geometry.uvs2.length * 2 );\n\t\t\tthis.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );\n\n\t\t}\n\n\t\t// groups\n\n\t\tthis.groups = geometry.groups;\n\n\t\t// morphs\n\n\t\tfor ( const name in geometry.morphTargets ) {\n\n\t\t\tconst array = [];\n\t\t\tconst morphTargets = geometry.morphTargets[ name ];\n\n\t\t\tfor ( let i = 0, l = morphTargets.length; i < l; i ++ ) {\n\n\t\t\t\tconst morphTarget = morphTargets[ i ];\n\n\t\t\t\tconst attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );\n\t\t\t\tattribute.name = morphTarget.name;\n\n\t\t\t\tarray.push( attribute.copyVector3sArray( morphTarget.data ) );\n\n\t\t\t}\n\n\t\t\tthis.morphAttributes[ name ] = array;\n\n\t\t}\n\n\t\t// skinning\n\n\t\tif ( geometry.skinIndices.length > 0 ) {\n\n\t\t\tconst skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );\n\t\t\tthis.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );\n\n\t\t}\n\n\t\tif ( geometry.skinWeights.length > 0 ) {\n\n\t\t\tconst skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );\n\t\t\tthis.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t}\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcomputeBoundingBox: function () {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tthis.boundingBox.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_box$2.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$4.addVectors( this.boundingBox.min, _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$4 );\n\n\t\t\t\t\t\t_vector$4.addVectors( this.boundingBox.max, _box$2.max );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$4 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.boundingBox.makeEmpty();\n\n\t\t}\n\n\t\tif ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t}\n\n\t},\n\n\tcomputeBoundingSphere: function () {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position ) {\n\n\t\t\t// first, find the center of the bounding sphere\n\n\t\t\tconst center = this.boundingSphere.center;\n\n\t\t\t_box$2.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_boxMorphTargets.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$4.addVectors( _box$2.min, _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$4 );\n\n\t\t\t\t\t\t_vector$4.addVectors( _box$2.max, _boxMorphTargets.max );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$4 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_box$2.getCenter( center );\n\n\t\t\t// second, try to find a boundingSphere with a radius smaller than the\n\t\t\t// boundingSphere of the boundingBox: sqrt(3) smaller in the best case\n\n\t\t\tlet maxRadiusSq = 0;\n\n\t\t\tfor ( let i = 0, il = position.count; i < il; i ++ ) {\n\n\t\t\t\t_vector$4.fromBufferAttribute( position, i );\n\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );\n\n\t\t\t}\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\tconst morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t\t\t\tfor ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {\n\n\t\t\t\t\t\t_vector$4.fromBufferAttribute( morphAttribute, j );\n\n\t\t\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t\t\t_offset.fromBufferAttribute( position, j );\n\t\t\t\t\t\t\t_vector$4.add( _offset );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.boundingSphere.radius = Math.sqrt( maxRadiusSq );\n\n\t\t\tif ( isNaN( this.boundingSphere.radius ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tcomputeFaceNormals: function () {\n\n\t\t// backwards compatibility\n\n\t},\n\n\tcomputeVertexNormals: function () {\n\n\t\tconst index = this.index;\n\t\tconst positionAttribute = this.getAttribute( 'position' );\n\n\t\tif ( positionAttribute !== undefined ) {\n\n\t\t\tlet normalAttribute = this.getAttribute( 'normal' );\n\n\t\t\tif ( normalAttribute === undefined ) {\n\n\t\t\t\tnormalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );\n\t\t\t\tthis.setAttribute( 'normal', normalAttribute );\n\n\t\t\t} else {\n\n\t\t\t\t// reset existing normals to zero\n\n\t\t\t\tfor ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {\n\n\t\t\t\t\tnormalAttribute.setXYZ( i, 0, 0, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst pA = new Vector3(), pB = new Vector3(), pC = new Vector3();\n\t\t\tconst nA = new Vector3(), nB = new Vector3(), nC = new Vector3();\n\t\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\t\t// indexed elements\n\n\t\t\tif ( index ) {\n\n\t\t\t\tfor ( let i = 0, il = index.count; i < il; i += 3 ) {\n\n\t\t\t\t\tconst vA = index.getX( i + 0 );\n\t\t\t\t\tconst vB = index.getX( i + 1 );\n\t\t\t\t\tconst vC = index.getX( i + 2 );\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, vA );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, vB );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, vC );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnA.fromBufferAttribute( normalAttribute, vA );\n\t\t\t\t\tnB.fromBufferAttribute( normalAttribute, vB );\n\t\t\t\t\tnC.fromBufferAttribute( normalAttribute, vC );\n\n\t\t\t\t\tnA.add( cb );\n\t\t\t\t\tnB.add( cb );\n\t\t\t\t\tnC.add( cb );\n\n\t\t\t\t\tnormalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed elements (unconnected triangle soup)\n\n\t\t\t\tfor ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, i + 0 );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, i + 1 );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, i + 2 );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnormalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.normalizeNormals();\n\n\t\t\tnormalAttribute.needsUpdate = true;\n\n\t\t}\n\n\t},\n\n\tmerge: function ( geometry, offset ) {\n\n\t\tif ( ! ( geometry && geometry.isBufferGeometry ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( offset === undefined ) {\n\n\t\t\toffset = 0;\n\n\t\t\tconsole.warn(\n\t\t\t\t'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '\n\t\t\t\t+ 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'\n\t\t\t);\n\n\t\t}\n\n\t\tconst attributes = this.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tif ( geometry.attributes[ key ] === undefined ) continue;\n\n\t\t\tconst attribute1 = attributes[ key ];\n\t\t\tconst attributeArray1 = attribute1.array;\n\n\t\t\tconst attribute2 = geometry.attributes[ key ];\n\t\t\tconst attributeArray2 = attribute2.array;\n\n\t\t\tconst attributeOffset = attribute2.itemSize * offset;\n\t\t\tconst length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );\n\n\t\t\tfor ( let i = 0, j = attributeOffset; i < length; i ++, j ++ ) {\n\n\t\t\t\tattributeArray1[ j ] = attributeArray2[ i ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tnormalizeNormals: function () {\n\n\t\tconst normals = this.attributes.normal;\n\n\t\tfor ( let i = 0, il = normals.count; i < il; i ++ ) {\n\n\t\t\t_vector$4.fromBufferAttribute( normals, i );\n\n\t\t\t_vector$4.normalize();\n\n\t\t\tnormals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );\n\n\t\t}\n\n\t},\n\n\ttoNonIndexed: function () {\n\n\t\tfunction convertBufferAttribute( attribute, indices ) {\n\n\t\t\tconst array = attribute.array;\n\t\t\tconst itemSize = attribute.itemSize;\n\t\t\tconst normalized = attribute.normalized;\n\n\t\t\tconst array2 = new array.constructor( indices.length * itemSize );\n\n\t\t\tlet index = 0, index2 = 0;\n\n\t\t\tfor ( let i = 0, l = indices.length; i < l; i ++ ) {\n\n\t\t\t\tindex = indices[ i ] * itemSize;\n\n\t\t\t\tfor ( let j = 0; j < itemSize; j ++ ) {\n\n\t\t\t\t\tarray2[ index2 ++ ] = array[ index ++ ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( array2, itemSize, normalized );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.index === null ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst geometry2 = new BufferGeometry();\n\n\t\tconst indices = this.index.array;\n\t\tconst attributes = this.attributes;\n\n\t\t// attributes\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\n\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\tgeometry2.setAttribute( name, newAttribute );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = this.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst morphArray = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = morphAttribute[ i ];\n\n\t\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\t\tmorphArray.push( newAttribute );\n\n\t\t\t}\n\n\t\t\tgeometry2.morphAttributes[ name ] = morphArray;\n\n\t\t}\n\n\t\tgeometry2.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = this.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tgeometry2.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\treturn geometry2;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'BufferGeometry',\n\t\t\t\tgenerator: 'BufferGeometry.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard BufferGeometry serialization\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\tif ( this.parameters !== undefined ) {\n\n\t\t\tconst parameters = this.parameters;\n\n\t\t\tfor ( const key in parameters ) {\n\n\t\t\t\tif ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];\n\n\t\t\t}\n\n\t\t\treturn data;\n\n\t\t}\n\n\t\tdata.data = { attributes: {} };\n\n\t\tconst index = this.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tdata.data.index = {\n\t\t\t\ttype: index.array.constructor.name,\n\t\t\t\tarray: Array.prototype.slice.call( index.array )\n\t\t\t};\n\n\t\t}\n\n\t\tconst attributes = this.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\n\t\t\tconst attributeData = attribute.toJSON( data.data );\n\n\t\t\tif ( attribute.name !== '' ) attributeData.name = attribute.name;\n\n\t\t\tdata.data.attributes[ key ] = attributeData;\n\n\t\t}\n\n\t\tconst morphAttributes = {};\n\t\tlet hasMorphAttributes = false;\n\n\t\tfor ( const key in this.morphAttributes ) {\n\n\t\t\tconst attributeArray = this.morphAttributes[ key ];\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = attributeArray[ i ];\n\n\t\t\t\tconst attributeData = attribute.toJSON( data.data );\n\n\t\t\t\tif ( attribute.name !== '' ) attributeData.name = attribute.name;\n\n\t\t\t\tarray.push( attributeData );\n\n\t\t\t}\n\n\t\t\tif ( array.length > 0 ) {\n\n\t\t\t\tmorphAttributes[ key ] = array;\n\n\t\t\t\thasMorphAttributes = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( hasMorphAttributes ) {\n\n\t\t\tdata.data.morphAttributes = morphAttributes;\n\t\t\tdata.data.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t}\n\n\t\tconst groups = this.groups;\n\n\t\tif ( groups.length > 0 ) {\n\n\t\t\tdata.data.groups = JSON.parse( JSON.stringify( groups ) );\n\n\t\t}\n\n\t\tconst boundingSphere = this.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tdata.data.boundingSphere = {\n\t\t\t\tcenter: boundingSphere.center.toArray(),\n\t\t\t\tradius: boundingSphere.radius\n\t\t\t};\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tclone: function () {\n\n\t\t/*\n\t\t // Handle primitives\n\n\t\t const parameters = this.parameters;\n\n\t\t if ( parameters !== undefined ) {\n\n\t\t const values = [];\n\n\t\t for ( const key in parameters ) {\n\n\t\t values.push( parameters[ key ] );\n\n\t\t }\n\n\t\t const geometry = Object.create( this.constructor.prototype );\n\t\t this.constructor.apply( geometry, values );\n\t\t return geometry;\n\n\t\t }\n\n\t\t return new this.constructor().copy( this );\n\t\t */\n\n\t\treturn new BufferGeometry().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\t// reset\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\t\tthis.morphAttributes = {};\n\t\tthis.groups = [];\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\t// used for storing cloned, shared data\n\n\t\tconst data = {};\n\n\t\t// name\n\n\t\tthis.name = source.name;\n\n\t\t// index\n\n\t\tconst index = source.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tthis.setIndex( index.clone( data ) );\n\n\t\t}\n\n\t\t// attributes\n\n\t\tconst attributes = source.attributes;\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\t\t\tthis.setAttribute( name, attribute.clone( data ) );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = source.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {\n\n\t\t\t\tarray.push( morphAttribute[ i ].clone( data ) );\n\n\t\t\t}\n\n\t\t\tthis.morphAttributes[ name ] = array;\n\n\t\t}\n\n\t\tthis.morphTargetsRelative = source.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = source.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tthis.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\t// bounding box\n\n\t\tconst boundingBox = source.boundingBox;\n\n\t\tif ( boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = boundingBox.clone();\n\n\t\t}\n\n\t\t// bounding sphere\n\n\t\tconst boundingSphere = source.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = boundingSphere.clone();\n\n\t\t}\n\n\t\t// draw range\n\n\t\tthis.drawRange.start = source.drawRange.start;\n\t\tthis.drawRange.count = source.drawRange.count;\n\n\t\t// user data\n\n\t\tthis.userData = source.userData;\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author mikael emtinger / http://gomo.se/\n * @author jonobr1 / http://jonobr1.com/\n */\n\nconst _inverseMatrix = new Matrix4();\nconst _ray = new Ray();\nconst _sphere = new Sphere();\n\nconst _vA = new Vector3();\nconst _vB = new Vector3();\nconst _vC = new Vector3();\n\nconst _tempA = new Vector3();\nconst _tempB = new Vector3();\nconst _tempC = new Vector3();\n\nconst _morphA = new Vector3();\nconst _morphB = new Vector3();\nconst _morphC = new Vector3();\n\nconst _uvA = new Vector2();\nconst _uvB = new Vector2();\nconst _uvC = new Vector2();\n\nconst _intersectionPoint = new Vector3();\nconst _intersectionPointWorld = new Vector3();\n\nfunction Mesh( geometry, material ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Mesh';\n\n\tthis.geometry = geometry !== undefined ? geometry : new BufferGeometry();\n\tthis.material = material !== undefined ? material : new MeshBasicMaterial();\n\n\tthis.updateMorphTargets();\n\n}\n\nMesh.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Mesh,\n\n\tisMesh: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tif ( source.morphTargetInfluences !== undefined ) {\n\n\t\t\tthis.morphTargetInfluences = source.morphTargetInfluences.slice();\n\n\t\t}\n\n\t\tif ( source.morphTargetDictionary !== undefined ) {\n\n\t\t\tthis.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );\n\n\t\t}\n\n\t\tthis.material = source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\t\t\tconst keys = Object.keys( morphAttributes );\n\n\t\t\tif ( keys.length > 0 ) {\n\n\t\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst morphTargets = geometry.morphTargets;\n\n\t\t\tif ( morphTargets !== undefined && morphTargets.length > 0 ) {\n\n\t\t\t\tconsole.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere.copy( geometry.boundingSphere );\n\t\t_sphere.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix.getInverse( matrixWorld );\n\t\t_ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );\n\n\t\t// Check boundingBox before continuing\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tif ( _ray.intersectsBox( geometry.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\tlet intersection;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst morphPosition = geometry.morphAttributes.position;\n\t\t\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\t\t\tconst uv = geometry.attributes.uv;\n\t\t\tconst uv2 = geometry.attributes.uv2;\n\t\t\tconst groups = geometry.groups;\n\t\t\tconst drawRange = geometry.drawRange;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\t// indexed buffer geometry\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\t\tconst end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\t\tconst a = index.getX( j );\n\t\t\t\t\t\t\tconst b = index.getX( j + 1 );\n\t\t\t\t\t\t\tconst c = index.getX( j + 2 );\n\n\t\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\t\tconst a = index.getX( i );\n\t\t\t\t\t\tconst b = index.getX( i + 1 );\n\t\t\t\t\t\tconst c = index.getX( i + 2 );\n\n\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( position !== undefined ) {\n\n\t\t\t\t// non-indexed buffer geometry\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\t\tconst end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\t\tconst a = j;\n\t\t\t\t\t\t\tconst b = j + 1;\n\t\t\t\t\t\t\tconst c = j + 2;\n\n\t\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\t\tconst end = Math.min( position.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\t\tconst a = i;\n\t\t\t\t\t\tconst b = i + 1;\n\t\t\t\t\t\tconst c = i + 2;\n\n\t\t\t\t\t\tintersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst isMultiMaterial = Array.isArray( material );\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst faces = geometry.faces;\n\t\t\tlet uvs;\n\n\t\t\tconst faceVertexUvs = geometry.faceVertexUvs[ 0 ];\n\t\t\tif ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;\n\n\t\t\tfor ( let f = 0, fl = faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = faces[ f ];\n\t\t\t\tconst faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;\n\n\t\t\t\tif ( faceMaterial === undefined ) continue;\n\n\t\t\t\tconst fvA = vertices[ face.a ];\n\t\t\t\tconst fvB = vertices[ face.b ];\n\t\t\t\tconst fvC = vertices[ face.c ];\n\n\t\t\t\tintersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint );\n\n\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\tif ( uvs && uvs[ f ] ) {\n\n\t\t\t\t\t\tconst uvs_f = uvs[ f ];\n\t\t\t\t\t\t_uvA.copy( uvs_f[ 0 ] );\n\t\t\t\t\t\t_uvB.copy( uvs_f[ 1 ] );\n\t\t\t\t\t\t_uvC.copy( uvs_f[ 2 ] );\n\n\t\t\t\t\t\tintersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tintersection.face = face;\n\t\t\t\t\tintersection.faceIndex = f;\n\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\nfunction checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {\n\n\tlet intersect;\n\n\tif ( material.side === BackSide ) {\n\n\t\tintersect = ray.intersectTriangle( pC, pB, pA, true, point );\n\n\t} else {\n\n\t\tintersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );\n\n\t}\n\n\tif ( intersect === null ) return null;\n\n\t_intersectionPointWorld.copy( point );\n\t_intersectionPointWorld.applyMatrix4( object.matrixWorld );\n\n\tconst distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );\n\n\tif ( distance < raycaster.near || distance > raycaster.far ) return null;\n\n\treturn {\n\t\tdistance: distance,\n\t\tpoint: _intersectionPointWorld.clone(),\n\t\tobject: object\n\t};\n\n}\n\nfunction checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {\n\n\t_vA.fromBufferAttribute( position, a );\n\t_vB.fromBufferAttribute( position, b );\n\t_vC.fromBufferAttribute( position, c );\n\n\tconst morphInfluences = object.morphTargetInfluences;\n\n\tif ( material.morphTargets && morphPosition && morphInfluences ) {\n\n\t\t_morphA.set( 0, 0, 0 );\n\t\t_morphB.set( 0, 0, 0 );\n\t\t_morphC.set( 0, 0, 0 );\n\n\t\tfor ( let i = 0, il = morphPosition.length; i < il; i ++ ) {\n\n\t\t\tconst influence = morphInfluences[ i ];\n\t\t\tconst morphAttribute = morphPosition[ i ];\n\n\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t_tempA.fromBufferAttribute( morphAttribute, a );\n\t\t\t_tempB.fromBufferAttribute( morphAttribute, b );\n\t\t\t_tempC.fromBufferAttribute( morphAttribute, c );\n\n\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t_morphA.addScaledVector( _tempA, influence );\n\t\t\t\t_morphB.addScaledVector( _tempB, influence );\n\t\t\t\t_morphC.addScaledVector( _tempC, influence );\n\n\t\t\t} else {\n\n\t\t\t\t_morphA.addScaledVector( _tempA.sub( _vA ), influence );\n\t\t\t\t_morphB.addScaledVector( _tempB.sub( _vB ), influence );\n\t\t\t\t_morphC.addScaledVector( _tempC.sub( _vC ), influence );\n\n\t\t\t}\n\n\t\t}\n\n\t\t_vA.add( _morphA );\n\t\t_vB.add( _morphB );\n\t\t_vC.add( _morphC );\n\n\t}\n\n\tif ( object.isSkinnedMesh ) {\n\n\t\tobject.boneTransform( a, _vA );\n\t\tobject.boneTransform( b, _vB );\n\t\tobject.boneTransform( c, _vC );\n\n\t}\n\n\tconst intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );\n\n\tif ( intersection ) {\n\n\t\tif ( uv ) {\n\n\t\t\t_uvA.fromBufferAttribute( uv, a );\n\t\t\t_uvB.fromBufferAttribute( uv, b );\n\t\t\t_uvC.fromBufferAttribute( uv, c );\n\n\t\t\tintersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );\n\n\t\t}\n\n\t\tif ( uv2 ) {\n\n\t\t\t_uvA.fromBufferAttribute( uv2, a );\n\t\t\t_uvB.fromBufferAttribute( uv2, b );\n\t\t\t_uvC.fromBufferAttribute( uv2, c );\n\n\t\t\tintersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );\n\n\t\t}\n\n\t\tconst face = new Face3( a, b, c );\n\t\tTriangle.getNormal( _vA, _vB, _vC, face.normal );\n\n\t\tintersection.face = face;\n\n\t}\n\n\treturn intersection;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author kile / http://kile.stravaganza.org/\n * @author alteredq / http://alteredqualia.com/\n * @author mikael emtinger / http://gomo.se/\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author bhouston / http://clara.io\n */\n\nlet _geometryId = 0; // Geometry uses even numbers as Id\nconst _m1$3 = new Matrix4();\nconst _obj$1 = new Object3D();\nconst _offset$1 = new Vector3();\n\nfunction Geometry() {\n\n\tObject.defineProperty( this, 'id', { value: _geometryId += 2 } );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.name = '';\n\tthis.type = 'Geometry';\n\n\tthis.vertices = [];\n\tthis.colors = [];\n\tthis.faces = [];\n\tthis.faceVertexUvs = [[]];\n\n\tthis.morphTargets = [];\n\tthis.morphNormals = [];\n\n\tthis.skinWeights = [];\n\tthis.skinIndices = [];\n\n\tthis.lineDistances = [];\n\n\tthis.boundingBox = null;\n\tthis.boundingSphere = null;\n\n\t// update flags\n\n\tthis.elementsNeedUpdate = false;\n\tthis.verticesNeedUpdate = false;\n\tthis.uvsNeedUpdate = false;\n\tthis.normalsNeedUpdate = false;\n\tthis.colorsNeedUpdate = false;\n\tthis.lineDistancesNeedUpdate = false;\n\tthis.groupsNeedUpdate = false;\n\n}\n\nGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: Geometry,\n\n\tisGeometry: true,\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tconst normalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\tfor ( let i = 0, il = this.vertices.length; i < il; i ++ ) {\n\n\t\t\tconst vertex = this.vertices[ i ];\n\t\t\tvertex.applyMatrix4( matrix );\n\n\t\t}\n\n\t\tfor ( let i = 0, il = this.faces.length; i < il; i ++ ) {\n\n\t\t\tconst face = this.faces[ i ];\n\t\t\tface.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\tfor ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {\n\n\t\t\t\tface.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\tthis.verticesNeedUpdate = true;\n\t\tthis.normalsNeedUpdate = true;\n\n\t\treturn this;\n\n\t},\n\n\trotateX: function ( angle ) {\n\n\t\t// rotate geometry around world x-axis\n\n\t\t_m1$3.makeRotationX( angle );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\trotateY: function ( angle ) {\n\n\t\t// rotate geometry around world y-axis\n\n\t\t_m1$3.makeRotationY( angle );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\trotateZ: function ( angle ) {\n\n\t\t// rotate geometry around world z-axis\n\n\t\t_m1$3.makeRotationZ( angle );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( x, y, z ) {\n\n\t\t// translate geometry\n\n\t\t_m1$3.makeTranslation( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( x, y, z ) {\n\n\t\t// scale geometry\n\n\t\t_m1$3.makeScale( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$3 );\n\n\t\treturn this;\n\n\t},\n\n\tlookAt: function ( vector ) {\n\n\t\t_obj$1.lookAt( vector );\n\n\t\t_obj$1.updateMatrix();\n\n\t\tthis.applyMatrix4( _obj$1.matrix );\n\n\t\treturn this;\n\n\t},\n\n\tfromBufferGeometry: function ( geometry ) {\n\n\t\tconst scope = this;\n\n\t\tconst index = geometry.index !== null ? geometry.index : undefined;\n\t\tconst attributes = geometry.attributes;\n\n\t\tif ( attributes.position === undefined ) {\n\n\t\t\tconsole.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst position = attributes.position;\n\t\tconst normal = attributes.normal;\n\t\tconst color = attributes.color;\n\t\tconst uv = attributes.uv;\n\t\tconst uv2 = attributes.uv2;\n\n\t\tif ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];\n\n\t\tfor ( let i = 0; i < position.count; i ++ ) {\n\n\t\t\tscope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );\n\n\t\t\tif ( color !== undefined ) {\n\n\t\t\t\tscope.colors.push( new Color().fromBufferAttribute( color, i ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction addFace( a, b, c, materialIndex ) {\n\n\t\t\tconst vertexColors = ( color === undefined ) ? [] : [\n\t\t\t\tscope.colors[ a ].clone(),\n\t\t\t\tscope.colors[ b ].clone(),\n\t\t\t\tscope.colors[ c ].clone()\n\t\t\t];\n\n\t\t\tconst vertexNormals = ( normal === undefined ) ? [] : [\n\t\t\t\tnew Vector3().fromBufferAttribute( normal, a ),\n\t\t\t\tnew Vector3().fromBufferAttribute( normal, b ),\n\t\t\t\tnew Vector3().fromBufferAttribute( normal, c )\n\t\t\t];\n\n\t\t\tconst face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );\n\n\t\t\tscope.faces.push( face );\n\n\t\t\tif ( uv !== undefined ) {\n\n\t\t\t\tscope.faceVertexUvs[ 0 ].push( [\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv, a ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv, b ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv, c )\n\t\t\t\t] );\n\n\t\t\t}\n\n\t\t\tif ( uv2 !== undefined ) {\n\n\t\t\t\tscope.faceVertexUvs[ 1 ].push( [\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv2, a ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv2, b ),\n\t\t\t\t\tnew Vector2().fromBufferAttribute( uv2, c )\n\t\t\t\t] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst groups = geometry.groups;\n\n\t\tif ( groups.length > 0 ) {\n\n\t\t\tfor ( let i = 0; i < groups.length; i ++ ) {\n\n\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\tconst start = group.start;\n\t\t\t\tconst count = group.count;\n\n\t\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\t\tif ( index !== undefined ) {\n\n\t\t\t\t\t\taddFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\taddFace( j, j + 1, j + 2, group.materialIndex );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( index !== undefined ) {\n\n\t\t\t\tfor ( let i = 0; i < index.count; i += 3 ) {\n\n\t\t\t\t\taddFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tfor ( let i = 0; i < position.count; i += 3 ) {\n\n\t\t\t\t\taddFace( i, i + 1, i + 2 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.computeFaceNormals();\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = geometry.boundingBox.clone();\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = geometry.boundingSphere.clone();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcenter: function () {\n\n\t\tthis.computeBoundingBox();\n\n\t\tthis.boundingBox.getCenter( _offset$1 ).negate();\n\n\t\tthis.translate( _offset$1.x, _offset$1.y, _offset$1.z );\n\n\t\treturn this;\n\n\t},\n\n\tnormalize: function () {\n\n\t\tthis.computeBoundingSphere();\n\n\t\tconst center = this.boundingSphere.center;\n\t\tconst radius = this.boundingSphere.radius;\n\n\t\tconst s = radius === 0 ? 1 : 1.0 / radius;\n\n\t\tconst matrix = new Matrix4();\n\t\tmatrix.set(\n\t\t\ts, 0, 0, - s * center.x,\n\t\t\t0, s, 0, - s * center.y,\n\t\t\t0, 0, s, - s * center.z,\n\t\t\t0, 0, 0, 1\n\t\t);\n\n\t\tthis.applyMatrix4( matrix );\n\n\t\treturn this;\n\n\t},\n\n\tcomputeFaceNormals: function () {\n\n\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tconst vA = this.vertices[ face.a ];\n\t\t\tconst vB = this.vertices[ face.b ];\n\t\t\tconst vC = this.vertices[ face.c ];\n\n\t\t\tcb.subVectors( vC, vB );\n\t\t\tab.subVectors( vA, vB );\n\t\t\tcb.cross( ab );\n\n\t\t\tcb.normalize();\n\n\t\t\tface.normal.copy( cb );\n\n\t\t}\n\n\t},\n\n\tcomputeVertexNormals: function ( areaWeighted ) {\n\n\t\tif ( areaWeighted === undefined ) areaWeighted = true;\n\n\t\tconst vertices = new Array( this.vertices.length );\n\n\t\tfor ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {\n\n\t\t\tvertices[ v ] = new Vector3();\n\n\t\t}\n\n\t\tif ( areaWeighted ) {\n\n\t\t\t// vertex normals weighted by triangle areas\n\t\t\t// http://www.iquilezles.org/www/articles/normals/normals.htm\n\n\t\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = this.faces[ f ];\n\n\t\t\t\tconst vA = this.vertices[ face.a ];\n\t\t\t\tconst vB = this.vertices[ face.b ];\n\t\t\t\tconst vC = this.vertices[ face.c ];\n\n\t\t\t\tcb.subVectors( vC, vB );\n\t\t\t\tab.subVectors( vA, vB );\n\t\t\t\tcb.cross( ab );\n\n\t\t\t\tvertices[ face.a ].add( cb );\n\t\t\t\tvertices[ face.b ].add( cb );\n\t\t\t\tvertices[ face.c ].add( cb );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.computeFaceNormals();\n\n\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = this.faces[ f ];\n\n\t\t\t\tvertices[ face.a ].add( face.normal );\n\t\t\t\tvertices[ face.b ].add( face.normal );\n\t\t\t\tvertices[ face.c ].add( face.normal );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {\n\n\t\t\tvertices[ v ].normalize();\n\n\t\t}\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\tif ( vertexNormals.length === 3 ) {\n\n\t\t\t\tvertexNormals[ 0 ].copy( vertices[ face.a ] );\n\t\t\t\tvertexNormals[ 1 ].copy( vertices[ face.b ] );\n\t\t\t\tvertexNormals[ 2 ].copy( vertices[ face.c ] );\n\n\t\t\t} else {\n\n\t\t\t\tvertexNormals[ 0 ] = vertices[ face.a ].clone();\n\t\t\t\tvertexNormals[ 1 ] = vertices[ face.b ].clone();\n\t\t\t\tvertexNormals[ 2 ] = vertices[ face.c ].clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.faces.length > 0 ) {\n\n\t\t\tthis.normalsNeedUpdate = true;\n\n\t\t}\n\n\t},\n\n\tcomputeFlatVertexNormals: function () {\n\n\t\tthis.computeFaceNormals();\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\tif ( vertexNormals.length === 3 ) {\n\n\t\t\t\tvertexNormals[ 0 ].copy( face.normal );\n\t\t\t\tvertexNormals[ 1 ].copy( face.normal );\n\t\t\t\tvertexNormals[ 2 ].copy( face.normal );\n\n\t\t\t} else {\n\n\t\t\t\tvertexNormals[ 0 ] = face.normal.clone();\n\t\t\t\tvertexNormals[ 1 ] = face.normal.clone();\n\t\t\t\tvertexNormals[ 2 ] = face.normal.clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.faces.length > 0 ) {\n\n\t\t\tthis.normalsNeedUpdate = true;\n\n\t\t}\n\n\t},\n\n\tcomputeMorphNormals: function () {\n\n\t\t// save original normals\n\t\t// - create temp variables on first access\n\t\t// otherwise just copy (for faster repeated calls)\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tif ( ! face.__originalFaceNormal ) {\n\n\t\t\t\tface.__originalFaceNormal = face.normal.clone();\n\n\t\t\t} else {\n\n\t\t\t\tface.__originalFaceNormal.copy( face.normal );\n\n\t\t\t}\n\n\t\t\tif ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];\n\n\t\t\tfor ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {\n\n\t\t\t\tif ( ! face.__originalVertexNormals[ i ] ) {\n\n\t\t\t\t\tface.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();\n\n\t\t\t\t} else {\n\n\t\t\t\t\tface.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// use temp geometry to compute face and vertex normals for each morph\n\n\t\tconst tmpGeo = new Geometry();\n\t\ttmpGeo.faces = this.faces;\n\n\t\tfor ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {\n\n\t\t\t// create on first access\n\n\t\t\tif ( ! this.morphNormals[ i ] ) {\n\n\t\t\t\tthis.morphNormals[ i ] = {};\n\t\t\t\tthis.morphNormals[ i ].faceNormals = [];\n\t\t\t\tthis.morphNormals[ i ].vertexNormals = [];\n\n\t\t\t\tconst dstNormalsFace = this.morphNormals[ i ].faceNormals;\n\t\t\t\tconst dstNormalsVertex = this.morphNormals[ i ].vertexNormals;\n\n\t\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\t\tconst faceNormal = new Vector3();\n\t\t\t\t\tconst vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };\n\n\t\t\t\t\tdstNormalsFace.push( faceNormal );\n\t\t\t\t\tdstNormalsVertex.push( vertexNormals );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst morphNormals = this.morphNormals[ i ];\n\n\t\t\t// set vertices to morph target\n\n\t\t\ttmpGeo.vertices = this.morphTargets[ i ].vertices;\n\n\t\t\t// compute morph normals\n\n\t\t\ttmpGeo.computeFaceNormals();\n\t\t\ttmpGeo.computeVertexNormals();\n\n\t\t\t// store morph normals\n\n\t\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\t\tconst face = this.faces[ f ];\n\n\t\t\t\tconst faceNormal = morphNormals.faceNormals[ f ];\n\t\t\t\tconst vertexNormals = morphNormals.vertexNormals[ f ];\n\n\t\t\t\tfaceNormal.copy( face.normal );\n\n\t\t\t\tvertexNormals.a.copy( face.vertexNormals[ 0 ] );\n\t\t\t\tvertexNormals.b.copy( face.vertexNormals[ 1 ] );\n\t\t\t\tvertexNormals.c.copy( face.vertexNormals[ 2 ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// restore original normals\n\n\t\tfor ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {\n\n\t\t\tconst face = this.faces[ f ];\n\n\t\t\tface.normal = face.__originalFaceNormal;\n\t\t\tface.vertexNormals = face.__originalVertexNormals;\n\n\t\t}\n\n\t},\n\n\tcomputeBoundingBox: function () {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tthis.boundingBox.setFromPoints( this.vertices );\n\n\t},\n\n\tcomputeBoundingSphere: function () {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.setFromPoints( this.vertices );\n\n\t},\n\n\tmerge: function ( geometry, matrix, materialIndexOffset ) {\n\n\t\tif ( ! ( geometry && geometry.isGeometry ) ) {\n\n\t\t\tconsole.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );\n\t\t\treturn;\n\n\t\t}\n\n\t\tlet normalMatrix,\n\t\t\tvertexOffset = this.vertices.length,\n\t\t\tvertices1 = this.vertices,\n\t\t\tvertices2 = geometry.vertices,\n\t\t\tfaces1 = this.faces,\n\t\t\tfaces2 = geometry.faces,\n\t\t\tcolors1 = this.colors,\n\t\t\tcolors2 = geometry.colors;\n\n\t\tif ( materialIndexOffset === undefined ) materialIndexOffset = 0;\n\n\t\tif ( matrix !== undefined ) {\n\n\t\t\tnormalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\t}\n\n\t\t// vertices\n\n\t\tfor ( let i = 0, il = vertices2.length; i < il; i ++ ) {\n\n\t\t\tconst vertex = vertices2[ i ];\n\n\t\t\tconst vertexCopy = vertex.clone();\n\n\t\t\tif ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );\n\n\t\t\tvertices1.push( vertexCopy );\n\n\t\t}\n\n\t\t// colors\n\n\t\tfor ( let i = 0, il = colors2.length; i < il; i ++ ) {\n\n\t\t\tcolors1.push( colors2[ i ].clone() );\n\n\t\t}\n\n\t\t// faces\n\n\t\tfor ( let i = 0, il = faces2.length; i < il; i ++ ) {\n\n\t\t\tlet face = faces2[ i ], faceCopy, normal, color,\n\t\t\t\tfaceVertexNormals = face.vertexNormals,\n\t\t\t\tfaceVertexColors = face.vertexColors;\n\n\t\t\tfaceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );\n\t\t\tfaceCopy.normal.copy( face.normal );\n\n\t\t\tif ( normalMatrix !== undefined ) {\n\n\t\t\t\tfaceCopy.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t}\n\n\t\t\tfor ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {\n\n\t\t\t\tnormal = faceVertexNormals[ j ].clone();\n\n\t\t\t\tif ( normalMatrix !== undefined ) {\n\n\t\t\t\t\tnormal.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t\t}\n\n\t\t\t\tfaceCopy.vertexNormals.push( normal );\n\n\t\t\t}\n\n\t\t\tfaceCopy.color.copy( face.color );\n\n\t\t\tfor ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {\n\n\t\t\t\tcolor = faceVertexColors[ j ];\n\t\t\t\tfaceCopy.vertexColors.push( color.clone() );\n\n\t\t\t}\n\n\t\t\tfaceCopy.materialIndex = face.materialIndex + materialIndexOffset;\n\n\t\t\tfaces1.push( faceCopy );\n\n\t\t}\n\n\t\t// uvs\n\n\t\tfor ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {\n\n\t\t\tconst faceVertexUvs2 = geometry.faceVertexUvs[ i ];\n\n\t\t\tif ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];\n\n\t\t\tfor ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uvs2 = faceVertexUvs2[ j ], uvsCopy = [];\n\n\t\t\t\tfor ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {\n\n\t\t\t\t\tuvsCopy.push( uvs2[ k ].clone() );\n\n\t\t\t\t}\n\n\t\t\t\tthis.faceVertexUvs[ i ].push( uvsCopy );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tmergeMesh: function ( mesh ) {\n\n\t\tif ( ! ( mesh && mesh.isMesh ) ) {\n\n\t\t\tconsole.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( mesh.matrixAutoUpdate ) mesh.updateMatrix();\n\n\t\tthis.merge( mesh.geometry, mesh.matrix );\n\n\t},\n\n\t/*\n\t * Checks for duplicate vertices with hashmap.\n\t * Duplicated vertices are removed\n\t * and faces' vertices are updated.\n\t */\n\n\tmergeVertices: function () {\n\n\t\tconst verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)\n\t\tconst unique = [], changes = [];\n\n\t\tconst precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001\n\t\tconst precision = Math.pow( 10, precisionPoints );\n\n\t\tfor ( let i = 0, il = this.vertices.length; i < il; i ++ ) {\n\n\t\t\tconst v = this.vertices[ i ];\n\t\t\tconst key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );\n\n\t\t\tif ( verticesMap[ key ] === undefined ) {\n\n\t\t\t\tverticesMap[ key ] = i;\n\t\t\t\tunique.push( this.vertices[ i ] );\n\t\t\t\tchanges[ i ] = unique.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\t//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);\n\t\t\t\tchanges[ i ] = changes[ verticesMap[ key ] ];\n\n\t\t\t}\n\n\t\t}\n\n\n\t\t// if faces are completely degenerate after merging vertices, we\n\t\t// have to remove them from the geometry.\n\t\tconst faceIndicesToRemove = [];\n\n\t\tfor ( let i = 0, il = this.faces.length; i < il; i ++ ) {\n\n\t\t\tconst face = this.faces[ i ];\n\n\t\t\tface.a = changes[ face.a ];\n\t\t\tface.b = changes[ face.b ];\n\t\t\tface.c = changes[ face.c ];\n\n\t\t\tconst indices = [ face.a, face.b, face.c ];\n\n\t\t\t// if any duplicate vertices are found in a Face3\n\t\t\t// we have to remove the face as nothing can be saved\n\t\t\tfor ( let n = 0; n < 3; n ++ ) {\n\n\t\t\t\tif ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {\n\n\t\t\t\t\tfaceIndicesToRemove.push( i );\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {\n\n\t\t\tconst idx = faceIndicesToRemove[ i ];\n\n\t\t\tthis.faces.splice( idx, 1 );\n\n\t\t\tfor ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {\n\n\t\t\t\tthis.faceVertexUvs[ j ].splice( idx, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Use unique set of vertices\n\n\t\tconst diff = this.vertices.length - unique.length;\n\t\tthis.vertices = unique;\n\t\treturn diff;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.vertices = [];\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tthis.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsortFacesByMaterialIndex: function () {\n\n\t\tconst faces = this.faces;\n\t\tconst length = faces.length;\n\n\t\t// tag faces\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tfaces[ i ]._id = i;\n\n\t\t}\n\n\t\t// sort faces\n\n\t\tfunction materialIndexSort( a, b ) {\n\n\t\t\treturn a.materialIndex - b.materialIndex;\n\n\t\t}\n\n\t\tfaces.sort( materialIndexSort );\n\n\t\t// sort uvs\n\n\t\tconst uvs1 = this.faceVertexUvs[ 0 ];\n\t\tconst uvs2 = this.faceVertexUvs[ 1 ];\n\n\t\tlet newUvs1, newUvs2;\n\n\t\tif ( uvs1 && uvs1.length === length ) newUvs1 = [];\n\t\tif ( uvs2 && uvs2.length === length ) newUvs2 = [];\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tconst id = faces[ i ]._id;\n\n\t\t\tif ( newUvs1 ) newUvs1.push( uvs1[ id ] );\n\t\t\tif ( newUvs2 ) newUvs2.push( uvs2[ id ] );\n\n\t\t}\n\n\t\tif ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;\n\t\tif ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Geometry',\n\t\t\t\tgenerator: 'Geometry.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard Geometry serialization\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\t\tif ( this.name !== '' ) data.name = this.name;\n\n\t\tif ( this.parameters !== undefined ) {\n\n\t\t\tconst parameters = this.parameters;\n\n\t\t\tfor ( const key in parameters ) {\n\n\t\t\t\tif ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];\n\n\t\t\t}\n\n\t\t\treturn data;\n\n\t\t}\n\n\t\tconst vertices = [];\n\n\t\tfor ( let i = 0; i < this.vertices.length; i ++ ) {\n\n\t\t\tconst vertex = this.vertices[ i ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t\tconst faces = [];\n\t\tconst normals = [];\n\t\tconst normalsHash = {};\n\t\tconst colors = [];\n\t\tconst colorsHash = {};\n\t\tconst uvs = [];\n\t\tconst uvsHash = {};\n\n\t\tfor ( let i = 0; i < this.faces.length; i ++ ) {\n\n\t\t\tconst face = this.faces[ i ];\n\n\t\t\tconst hasMaterial = true;\n\t\t\tconst hasFaceUv = false; // deprecated\n\t\t\tconst hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;\n\t\t\tconst hasFaceNormal = face.normal.length() > 0;\n\t\t\tconst hasFaceVertexNormal = face.vertexNormals.length > 0;\n\t\t\tconst hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;\n\t\t\tconst hasFaceVertexColor = face.vertexColors.length > 0;\n\n\t\t\tlet faceType = 0;\n\n\t\t\tfaceType = setBit( faceType, 0, 0 ); // isQuad\n\t\t\tfaceType = setBit( faceType, 1, hasMaterial );\n\t\t\tfaceType = setBit( faceType, 2, hasFaceUv );\n\t\t\tfaceType = setBit( faceType, 3, hasFaceVertexUv );\n\t\t\tfaceType = setBit( faceType, 4, hasFaceNormal );\n\t\t\tfaceType = setBit( faceType, 5, hasFaceVertexNormal );\n\t\t\tfaceType = setBit( faceType, 6, hasFaceColor );\n\t\t\tfaceType = setBit( faceType, 7, hasFaceVertexColor );\n\n\t\t\tfaces.push( faceType );\n\t\t\tfaces.push( face.a, face.b, face.c );\n\t\t\tfaces.push( face.materialIndex );\n\n\t\t\tif ( hasFaceVertexUv ) {\n\n\t\t\t\tconst faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];\n\n\t\t\t\tfaces.push(\n\t\t\t\t\tgetUvIndex( faceVertexUvs[ 0 ] ),\n\t\t\t\t\tgetUvIndex( faceVertexUvs[ 1 ] ),\n\t\t\t\t\tgetUvIndex( faceVertexUvs[ 2 ] )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tif ( hasFaceNormal ) {\n\n\t\t\t\tfaces.push( getNormalIndex( face.normal ) );\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexNormal ) {\n\n\t\t\t\tconst vertexNormals = face.vertexNormals;\n\n\t\t\t\tfaces.push(\n\t\t\t\t\tgetNormalIndex( vertexNormals[ 0 ] ),\n\t\t\t\t\tgetNormalIndex( vertexNormals[ 1 ] ),\n\t\t\t\t\tgetNormalIndex( vertexNormals[ 2 ] )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tif ( hasFaceColor ) {\n\n\t\t\t\tfaces.push( getColorIndex( face.color ) );\n\n\t\t\t}\n\n\t\t\tif ( hasFaceVertexColor ) {\n\n\t\t\t\tconst vertexColors = face.vertexColors;\n\n\t\t\t\tfaces.push(\n\t\t\t\t\tgetColorIndex( vertexColors[ 0 ] ),\n\t\t\t\t\tgetColorIndex( vertexColors[ 1 ] ),\n\t\t\t\t\tgetColorIndex( vertexColors[ 2 ] )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction setBit( value, position, enabled ) {\n\n\t\t\treturn enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );\n\n\t\t}\n\n\t\tfunction getNormalIndex( normal ) {\n\n\t\t\tconst hash = normal.x.toString() + normal.y.toString() + normal.z.toString();\n\n\t\t\tif ( normalsHash[ hash ] !== undefined ) {\n\n\t\t\t\treturn normalsHash[ hash ];\n\n\t\t\t}\n\n\t\t\tnormalsHash[ hash ] = normals.length / 3;\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\treturn normalsHash[ hash ];\n\n\t\t}\n\n\t\tfunction getColorIndex( color ) {\n\n\t\t\tconst hash = color.r.toString() + color.g.toString() + color.b.toString();\n\n\t\t\tif ( colorsHash[ hash ] !== undefined ) {\n\n\t\t\t\treturn colorsHash[ hash ];\n\n\t\t\t}\n\n\t\t\tcolorsHash[ hash ] = colors.length;\n\t\t\tcolors.push( color.getHex() );\n\n\t\t\treturn colorsHash[ hash ];\n\n\t\t}\n\n\t\tfunction getUvIndex( uv ) {\n\n\t\t\tconst hash = uv.x.toString() + uv.y.toString();\n\n\t\t\tif ( uvsHash[ hash ] !== undefined ) {\n\n\t\t\t\treturn uvsHash[ hash ];\n\n\t\t\t}\n\n\t\t\tuvsHash[ hash ] = uvs.length / 2;\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\treturn uvsHash[ hash ];\n\n\t\t}\n\n\t\tdata.data = {};\n\n\t\tdata.data.vertices = vertices;\n\t\tdata.data.normals = normals;\n\t\tif ( colors.length > 0 ) data.data.colors = colors;\n\t\tif ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility\n\t\tdata.data.faces = faces;\n\n\t\treturn data;\n\n\t},\n\n\tclone: function () {\n\n\t\t/*\n\t\t // Handle primitives\n\n\t\t const parameters = this.parameters;\n\n\t\t if ( parameters !== undefined ) {\n\n\t\t const values = [];\n\n\t\t for ( const key in parameters ) {\n\n\t\t values.push( parameters[ key ] );\n\n\t\t }\n\n\t\t const geometry = Object.create( this.constructor.prototype );\n\t\t this.constructor.apply( geometry, values );\n\t\t return geometry;\n\n\t\t }\n\n\t\t return new this.constructor().copy( this );\n\t\t */\n\n\t\treturn new Geometry().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\t// reset\n\n\t\tthis.vertices = [];\n\t\tthis.colors = [];\n\t\tthis.faces = [];\n\t\tthis.faceVertexUvs = [[]];\n\t\tthis.morphTargets = [];\n\t\tthis.morphNormals = [];\n\t\tthis.skinWeights = [];\n\t\tthis.skinIndices = [];\n\t\tthis.lineDistances = [];\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\t// name\n\n\t\tthis.name = source.name;\n\n\t\t// vertices\n\n\t\tconst vertices = source.vertices;\n\n\t\tfor ( let i = 0, il = vertices.length; i < il; i ++ ) {\n\n\t\t\tthis.vertices.push( vertices[ i ].clone() );\n\n\t\t}\n\n\t\t// colors\n\n\t\tconst colors = source.colors;\n\n\t\tfor ( let i = 0, il = colors.length; i < il; i ++ ) {\n\n\t\t\tthis.colors.push( colors[ i ].clone() );\n\n\t\t}\n\n\t\t// faces\n\n\t\tconst faces = source.faces;\n\n\t\tfor ( let i = 0, il = faces.length; i < il; i ++ ) {\n\n\t\t\tthis.faces.push( faces[ i ].clone() );\n\n\t\t}\n\n\t\t// face vertex uvs\n\n\t\tfor ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {\n\n\t\t\tconst faceVertexUvs = source.faceVertexUvs[ i ];\n\n\t\t\tif ( this.faceVertexUvs[ i ] === undefined ) {\n\n\t\t\t\tthis.faceVertexUvs[ i ] = [];\n\n\t\t\t}\n\n\t\t\tfor ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uvs = faceVertexUvs[ j ], uvsCopy = [];\n\n\t\t\t\tfor ( let k = 0, kl = uvs.length; k < kl; k ++ ) {\n\n\t\t\t\t\tconst uv = uvs[ k ];\n\n\t\t\t\t\tuvsCopy.push( uv.clone() );\n\n\t\t\t\t}\n\n\t\t\t\tthis.faceVertexUvs[ i ].push( uvsCopy );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// morph targets\n\n\t\tconst morphTargets = source.morphTargets;\n\n\t\tfor ( let i = 0, il = morphTargets.length; i < il; i ++ ) {\n\n\t\t\tconst morphTarget = {};\n\t\t\tmorphTarget.name = morphTargets[ i ].name;\n\n\t\t\t// vertices\n\n\t\t\tif ( morphTargets[ i ].vertices !== undefined ) {\n\n\t\t\t\tmorphTarget.vertices = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {\n\n\t\t\t\t\tmorphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// normals\n\n\t\t\tif ( morphTargets[ i ].normals !== undefined ) {\n\n\t\t\t\tmorphTarget.normals = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {\n\n\t\t\t\t\tmorphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.morphTargets.push( morphTarget );\n\n\t\t}\n\n\t\t// morph normals\n\n\t\tconst morphNormals = source.morphNormals;\n\n\t\tfor ( let i = 0, il = morphNormals.length; i < il; i ++ ) {\n\n\t\t\tconst morphNormal = {};\n\n\t\t\t// vertex normals\n\n\t\t\tif ( morphNormals[ i ].vertexNormals !== undefined ) {\n\n\t\t\t\tmorphNormal.vertexNormals = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {\n\n\t\t\t\t\tconst srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];\n\t\t\t\t\tconst destVertexNormal = {};\n\n\t\t\t\t\tdestVertexNormal.a = srcVertexNormal.a.clone();\n\t\t\t\t\tdestVertexNormal.b = srcVertexNormal.b.clone();\n\t\t\t\t\tdestVertexNormal.c = srcVertexNormal.c.clone();\n\n\t\t\t\t\tmorphNormal.vertexNormals.push( destVertexNormal );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// face normals\n\n\t\t\tif ( morphNormals[ i ].faceNormals !== undefined ) {\n\n\t\t\t\tmorphNormal.faceNormals = [];\n\n\t\t\t\tfor ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {\n\n\t\t\t\t\tmorphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.morphNormals.push( morphNormal );\n\n\t\t}\n\n\t\t// skin weights\n\n\t\tconst skinWeights = source.skinWeights;\n\n\t\tfor ( let i = 0, il = skinWeights.length; i < il; i ++ ) {\n\n\t\t\tthis.skinWeights.push( skinWeights[ i ].clone() );\n\n\t\t}\n\n\t\t// skin indices\n\n\t\tconst skinIndices = source.skinIndices;\n\n\t\tfor ( let i = 0, il = skinIndices.length; i < il; i ++ ) {\n\n\t\t\tthis.skinIndices.push( skinIndices[ i ].clone() );\n\n\t\t}\n\n\t\t// line distances\n\n\t\tconst lineDistances = source.lineDistances;\n\n\t\tfor ( let i = 0, il = lineDistances.length; i < il; i ++ ) {\n\n\t\t\tthis.lineDistances.push( lineDistances[ i ] );\n\n\t\t}\n\n\t\t// bounding box\n\n\t\tconst boundingBox = source.boundingBox;\n\n\t\tif ( boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = boundingBox.clone();\n\n\t\t}\n\n\t\t// bounding sphere\n\n\t\tconst boundingSphere = source.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = boundingSphere.clone();\n\n\t\t}\n\n\t\t// update flags\n\n\t\tthis.elementsNeedUpdate = source.elementsNeedUpdate;\n\t\tthis.verticesNeedUpdate = source.verticesNeedUpdate;\n\t\tthis.uvsNeedUpdate = source.uvsNeedUpdate;\n\t\tthis.normalsNeedUpdate = source.normalsNeedUpdate;\n\t\tthis.colorsNeedUpdate = source.colorsNeedUpdate;\n\t\tthis.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;\n\t\tthis.groupsNeedUpdate = source.groupsNeedUpdate;\n\n\t\treturn this;\n\n\t},\n\n\tdispose: function () {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// BoxGeometry\n\nclass BoxGeometry extends Geometry {\n\n\tconstructor( width, height, depth, widthSegments, heightSegments, depthSegments ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'BoxGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\tdepth: depth,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tdepthSegments: depthSegments\n\t\t};\n\n\t\tthis.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );\n\t\tthis.mergeVertices();\n\n\t}\n\n}\n\n// BoxBufferGeometry\n\nclass BoxBufferGeometry extends BufferGeometry {\n\n\tconstructor( width, height, depth, widthSegments, heightSegments, depthSegments ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'BoxBufferGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\tdepth: depth,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tdepthSegments: depthSegments\n\t\t};\n\n\t\tconst scope = this;\n\n\t\twidth = width || 1;\n\t\theight = height || 1;\n\t\tdepth = depth || 1;\n\n\t\t// segments\n\n\t\twidthSegments = Math.floor( widthSegments ) || 1;\n\t\theightSegments = Math.floor( heightSegments ) || 1;\n\t\tdepthSegments = Math.floor( depthSegments ) || 1;\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet numberOfVertices = 0;\n\t\tlet groupStart = 0;\n\n\t\t// build each side of the box geometry\n\n\t\tbuildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px\n\t\tbuildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx\n\t\tbuildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py\n\t\tbuildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny\n\t\tbuildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz\n\t\tbuildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {\n\n\t\t\tconst segmentWidth = width / gridX;\n\t\t\tconst segmentHeight = height / gridY;\n\n\t\t\tconst widthHalf = width / 2;\n\t\t\tconst heightHalf = height / 2;\n\t\t\tconst depthHalf = depth / 2;\n\n\t\t\tconst gridX1 = gridX + 1;\n\t\t\tconst gridY1 = gridY + 1;\n\n\t\t\tlet vertexCounter = 0;\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst vector = new Vector3();\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\t\tconst y = iy * segmentHeight - heightHalf;\n\n\t\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\t\tconst x = ix * segmentWidth - widthHalf;\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = x * udir;\n\t\t\t\t\tvector[ v ] = y * vdir;\n\t\t\t\t\tvector[ w ] = depthHalf;\n\n\t\t\t\t\t// now apply vector to vertex buffer\n\n\t\t\t\t\tvertices.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = 0;\n\t\t\t\t\tvector[ v ] = 0;\n\t\t\t\t\tvector[ w ] = depth > 0 ? 1 : - 1;\n\n\t\t\t\t\t// now apply vector to normal buffer\n\n\t\t\t\t\tnormals.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// uvs\n\n\t\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t\t\t// counters\n\n\t\t\t\t\tvertexCounter += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\t// 1. you need three indices to draw a single face\n\t\t\t// 2. a single segment consists of two faces\n\t\t\t// 3. so we need to generate six (2*3) indices per segment\n\n\t\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\t\tconst a = numberOfVertices + ix + gridX1 * iy;\n\t\t\t\t\tconst b = numberOfVertices + ix + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// increase counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, materialIndex );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t\t// update total number of vertices\n\n\t\t\tnumberOfVertices += vertexCounter;\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * Uniform Utilities\n */\n\nfunction cloneUniforms( src ) {\n\n\tconst dst = {};\n\n\tfor ( const u in src ) {\n\n\t\tdst[ u ] = {};\n\n\t\tfor ( const p in src[ u ] ) {\n\n\t\t\tconst property = src[ u ][ p ];\n\n\t\t\tif ( property && ( property.isColor ||\n\t\t\t\tproperty.isMatrix3 || property.isMatrix4 ||\n\t\t\t\tproperty.isVector2 || property.isVector3 || property.isVector4 ||\n\t\t\t\tproperty.isTexture ) ) {\n\n\t\t\t\tdst[ u ][ p ] = property.clone();\n\n\t\t\t} else if ( Array.isArray( property ) ) {\n\n\t\t\t\tdst[ u ][ p ] = property.slice();\n\n\t\t\t} else {\n\n\t\t\t\tdst[ u ][ p ] = property;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction mergeUniforms( uniforms ) {\n\n\tconst merged = {};\n\n\tfor ( let u = 0; u < uniforms.length; u ++ ) {\n\n\t\tconst tmp = cloneUniforms( uniforms[ u ] );\n\n\t\tfor ( const p in tmp ) {\n\n\t\t\tmerged[ p ] = tmp[ p ];\n\n\t\t}\n\n\t}\n\n\treturn merged;\n\n}\n\n// Legacy\n\nconst UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };\n\nvar default_vertex = \"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";\n\nvar default_fragment = \"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";\n\n/**\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * defines: { \"label\" : \"value\" },\n * uniforms: { \"parameter1\": { value: 1.0 }, \"parameter2\": { value2: 2 } },\n *\n * fragmentShader: ,\n * vertexShader: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * lights: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction ShaderMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'ShaderMaterial';\n\n\tthis.defines = {};\n\tthis.uniforms = {};\n\n\tthis.vertexShader = default_vertex;\n\tthis.fragmentShader = default_fragment;\n\n\tthis.linewidth = 1;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\n\tthis.fog = false; // set to use scene fog\n\tthis.lights = false; // set to use scene lights\n\tthis.clipping = false; // set to use user-defined clipping planes\n\n\tthis.skinning = false; // set to use skinning attribute streams\n\tthis.morphTargets = false; // set to use morph targets\n\tthis.morphNormals = false; // set to use morph normals\n\n\tthis.extensions = {\n\t\tderivatives: false, // set to use derivatives\n\t\tfragDepth: false, // set to use fragment depth values\n\t\tdrawBuffers: false, // set to use draw buffers\n\t\tshaderTextureLOD: false // set to use shader texture LOD\n\t};\n\n\t// When rendered geometry doesn't include these attributes but the material does,\n\t// use these default values in WebGL. This avoids errors when buffer data is missing.\n\tthis.defaultAttributeValues = {\n\t\t'color': [ 1, 1, 1 ],\n\t\t'uv': [ 0, 0 ],\n\t\t'uv2': [ 0, 0 ]\n\t};\n\n\tthis.index0AttributeName = undefined;\n\tthis.uniformsNeedUpdate = false;\n\n\tif ( parameters !== undefined ) {\n\n\t\tif ( parameters.attributes !== undefined ) {\n\n\t\t\tconsole.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );\n\n\t\t}\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n}\n\nShaderMaterial.prototype = Object.create( Material.prototype );\nShaderMaterial.prototype.constructor = ShaderMaterial;\n\nShaderMaterial.prototype.isShaderMaterial = true;\n\nShaderMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.fragmentShader = source.fragmentShader;\n\tthis.vertexShader = source.vertexShader;\n\n\tthis.uniforms = cloneUniforms( source.uniforms );\n\n\tthis.defines = Object.assign( {}, source.defines );\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\tthis.lights = source.lights;\n\tthis.clipping = source.clipping;\n\n\tthis.skinning = source.skinning;\n\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\tthis.extensions = Object.assign( {}, source.extensions );\n\n\treturn this;\n\n};\n\nShaderMaterial.prototype.toJSON = function ( meta ) {\n\n\tconst data = Material.prototype.toJSON.call( this, meta );\n\n\tdata.uniforms = {};\n\n\tfor ( const name in this.uniforms ) {\n\n\t\tconst uniform = this.uniforms[ name ];\n\t\tconst value = uniform.value;\n\n\t\tif ( value && value.isTexture ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 't',\n\t\t\t\tvalue: value.toJSON( meta ).uuid\n\t\t\t};\n\n\t\t} else if ( value && value.isColor ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'c',\n\t\t\t\tvalue: value.getHex()\n\t\t\t};\n\n\t\t} else if ( value && value.isVector2 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'v2',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isVector3 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'v3',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isVector4 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'v4',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isMatrix3 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'm3',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else if ( value && value.isMatrix4 ) {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\ttype: 'm4',\n\t\t\t\tvalue: value.toArray()\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tdata.uniforms[ name ] = {\n\t\t\t\tvalue: value\n\t\t\t};\n\n\t\t\t// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far\n\n\t\t}\n\n\t}\n\n\tif ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;\n\n\tdata.vertexShader = this.vertexShader;\n\tdata.fragmentShader = this.fragmentShader;\n\n\tconst extensions = {};\n\n\tfor ( const key in this.extensions ) {\n\n\t\tif ( this.extensions[ key ] === true ) extensions[ key ] = true;\n\n\t}\n\n\tif ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;\n\n\treturn data;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author mikael emtinger / http://gomo.se/\n * @author WestLangley / http://github.com/WestLangley\n*/\n\nfunction Camera() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Camera';\n\n\tthis.matrixWorldInverse = new Matrix4();\n\n\tthis.projectionMatrix = new Matrix4();\n\tthis.projectionMatrixInverse = new Matrix4();\n\n}\n\nCamera.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Camera,\n\n\tisCamera: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tObject3D.prototype.copy.call( this, source, recursive );\n\n\t\tthis.matrixWorldInverse.copy( source.matrixWorldInverse );\n\n\t\tthis.projectionMatrix.copy( source.projectionMatrix );\n\t\tthis.projectionMatrixInverse.copy( source.projectionMatrixInverse );\n\n\t\treturn this;\n\n\t},\n\n\tgetWorldDirection: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Camera: .getWorldDirection() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\tthis.updateMatrixWorld( true );\n\n\t\tconst e = this.matrixWorld.elements;\n\n\t\treturn target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n\t\tthis.matrixWorldInverse.getInverse( this.matrixWorld );\n\n\t},\n\n\tupdateWorldMatrix: function ( updateParents, updateChildren ) {\n\n\t\tObject3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren );\n\n\t\tthis.matrixWorldInverse.getInverse( this.matrixWorld );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author greggman / http://games.greggman.com/\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author tschw\n */\n\nfunction PerspectiveCamera( fov, aspect, near, far ) {\n\n\tCamera.call( this );\n\n\tthis.type = 'PerspectiveCamera';\n\n\tthis.fov = fov !== undefined ? fov : 50;\n\tthis.zoom = 1;\n\n\tthis.near = near !== undefined ? near : 0.1;\n\tthis.far = far !== undefined ? far : 2000;\n\tthis.focus = 10;\n\n\tthis.aspect = aspect !== undefined ? aspect : 1;\n\tthis.view = null;\n\n\tthis.filmGauge = 35;\t// width of the film (default in millimeters)\n\tthis.filmOffset = 0;\t// horizontal film offset (same unit as gauge)\n\n\tthis.updateProjectionMatrix();\n\n}\n\nPerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {\n\n\tconstructor: PerspectiveCamera,\n\n\tisPerspectiveCamera: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tCamera.prototype.copy.call( this, source, recursive );\n\n\t\tthis.fov = source.fov;\n\t\tthis.zoom = source.zoom;\n\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\t\tthis.focus = source.focus;\n\n\t\tthis.aspect = source.aspect;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\tthis.filmGauge = source.filmGauge;\n\t\tthis.filmOffset = source.filmOffset;\n\n\t\treturn this;\n\n\t},\n\n\t/**\n\t * Sets the FOV by focal length in respect to the current .filmGauge.\n\t *\n\t * The default film gauge is 35, so that the focal length can be specified for\n\t * a 35mm (full frame) camera.\n\t *\n\t * Values for focal length and film gauge must have the same unit.\n\t */\n\tsetFocalLength: function ( focalLength ) {\n\n\t\t// see http://www.bobatkins.com/photography/technical/field_of_view.html\n\t\tconst vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;\n\n\t\tthis.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope );\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\t/**\n\t * Calculates the focal length from the current .fov and .filmGauge.\n\t */\n\tgetFocalLength: function () {\n\n\t\tconst vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov );\n\n\t\treturn 0.5 * this.getFilmHeight() / vExtentSlope;\n\n\t},\n\n\tgetEffectiveFOV: function () {\n\n\t\treturn MathUtils.RAD2DEG * 2 * Math.atan(\n\t\t\tMath.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom );\n\n\t},\n\n\tgetFilmWidth: function () {\n\n\t\t// film not completely covered in portrait format (aspect < 1)\n\t\treturn this.filmGauge * Math.min( this.aspect, 1 );\n\n\t},\n\n\tgetFilmHeight: function () {\n\n\t\t// film not completely covered in landscape format (aspect > 1)\n\t\treturn this.filmGauge / Math.max( this.aspect, 1 );\n\n\t},\n\n\t/**\n\t * Sets an offset in a larger frustum. This is useful for multi-window or\n\t * multi-monitor/multi-machine setups.\n\t *\n\t * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n\t * the monitors are in grid like this\n\t *\n\t * +---+---+---+\n\t * | A | B | C |\n\t * +---+---+---+\n\t * | D | E | F |\n\t * +---+---+---+\n\t *\n\t * then for each monitor you would call it like this\n\t *\n\t * const w = 1920;\n\t * const h = 1080;\n\t * const fullWidth = w * 3;\n\t * const fullHeight = h * 2;\n\t *\n\t * --A--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n\t * --B--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n\t * --C--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n\t * --D--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n\t * --E--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n\t * --F--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n\t *\n\t * Note there is no reason monitors have to be the same size or in a grid.\n\t */\n\tsetViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tthis.aspect = fullWidth / fullHeight;\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tclearViewOffset: function () {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tupdateProjectionMatrix: function () {\n\n\t\tlet near = this.near,\n\t\t\ttop = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom,\n\t\t\theight = 2 * top,\n\t\t\twidth = this.aspect * height,\n\t\t\tleft = - 0.5 * width,\n\t\t\tview = this.view;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst fullWidth = view.fullWidth,\n\t\t\t\tfullHeight = view.fullHeight;\n\n\t\t\tleft += view.offsetX * width / fullWidth;\n\t\t\ttop -= view.offsetY * height / fullHeight;\n\t\t\twidth *= view.width / fullWidth;\n\t\t\theight *= view.height / fullHeight;\n\n\t\t}\n\n\t\tconst skew = this.filmOffset;\n\t\tif ( skew !== 0 ) left += near * skew / this.getFilmWidth();\n\n\t\tthis.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );\n\n\t\tthis.projectionMatrixInverse.getInverse( this.projectionMatrix );\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.fov = this.fov;\n\t\tdata.object.zoom = this.zoom;\n\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\t\tdata.object.focus = this.focus;\n\n\t\tdata.object.aspect = this.aspect;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\tdata.object.filmGauge = this.filmGauge;\n\t\tdata.object.filmOffset = this.filmOffset;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * Camera for rendering cube maps\n *\t- renders scene into axis-aligned cube\n *\n * @author alteredq / http://alteredqualia.com/\n */\n\nconst fov = 90, aspect = 1;\n\nfunction CubeCamera( near, far, renderTarget ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'CubeCamera';\n\n\tif ( renderTarget.isWebGLCubeRenderTarget !== true ) {\n\n\t\tconsole.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' );\n\t\treturn;\n\n\t}\n\n\tthis.renderTarget = renderTarget;\n\n\tconst cameraPX = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraPX.layers = this.layers;\n\tcameraPX.up.set( 0, - 1, 0 );\n\tcameraPX.lookAt( new Vector3( 1, 0, 0 ) );\n\tthis.add( cameraPX );\n\n\tconst cameraNX = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraNX.layers = this.layers;\n\tcameraNX.up.set( 0, - 1, 0 );\n\tcameraNX.lookAt( new Vector3( - 1, 0, 0 ) );\n\tthis.add( cameraNX );\n\n\tconst cameraPY = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraPY.layers = this.layers;\n\tcameraPY.up.set( 0, 0, 1 );\n\tcameraPY.lookAt( new Vector3( 0, 1, 0 ) );\n\tthis.add( cameraPY );\n\n\tconst cameraNY = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraNY.layers = this.layers;\n\tcameraNY.up.set( 0, 0, - 1 );\n\tcameraNY.lookAt( new Vector3( 0, - 1, 0 ) );\n\tthis.add( cameraNY );\n\n\tconst cameraPZ = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraPZ.layers = this.layers;\n\tcameraPZ.up.set( 0, - 1, 0 );\n\tcameraPZ.lookAt( new Vector3( 0, 0, 1 ) );\n\tthis.add( cameraPZ );\n\n\tconst cameraNZ = new PerspectiveCamera( fov, aspect, near, far );\n\tcameraNZ.layers = this.layers;\n\tcameraNZ.up.set( 0, - 1, 0 );\n\tcameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );\n\tthis.add( cameraNZ );\n\n\tthis.update = function ( renderer, scene ) {\n\n\t\tif ( this.parent === null ) this.updateMatrixWorld();\n\n\t\tconst currentXrEnabled = renderer.xr.enabled;\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\trenderer.xr.enabled = false;\n\n\t\tconst generateMipmaps = renderTarget.texture.generateMipmaps;\n\n\t\trenderTarget.texture.generateMipmaps = false;\n\n\t\trenderer.setRenderTarget( renderTarget, 0 );\n\t\trenderer.render( scene, cameraPX );\n\n\t\trenderer.setRenderTarget( renderTarget, 1 );\n\t\trenderer.render( scene, cameraNX );\n\n\t\trenderer.setRenderTarget( renderTarget, 2 );\n\t\trenderer.render( scene, cameraPY );\n\n\t\trenderer.setRenderTarget( renderTarget, 3 );\n\t\trenderer.render( scene, cameraNY );\n\n\t\trenderer.setRenderTarget( renderTarget, 4 );\n\t\trenderer.render( scene, cameraPZ );\n\n\t\trenderTarget.texture.generateMipmaps = generateMipmaps;\n\n\t\trenderer.setRenderTarget( renderTarget, 5 );\n\t\trenderer.render( scene, cameraNZ );\n\n\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t\trenderer.xr.enabled = currentXrEnabled;\n\n\t};\n\n\tthis.clear = function ( renderer, color, depth, stencil ) {\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\trenderer.setRenderTarget( renderTarget, i );\n\n\t\t\trenderer.clear( color, depth, stencil );\n\n\t\t}\n\n\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t};\n\n}\n\nCubeCamera.prototype = Object.create( Object3D.prototype );\nCubeCamera.prototype.constructor = CubeCamera;\n\n/**\n * @author alteredq / http://alteredqualia.com\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction WebGLCubeRenderTarget( size, options, dummy ) {\n\n\tif ( Number.isInteger( options ) ) {\n\n\t\tconsole.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );\n\n\t\toptions = dummy;\n\n\t}\n\n\tWebGLRenderTarget.call( this, size, size, options );\n\n}\n\nWebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype );\nWebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget;\n\nWebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;\n\nWebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) {\n\n\tthis.texture.type = texture.type;\n\tthis.texture.format = texture.format;\n\tthis.texture.encoding = texture.encoding;\n\n\tconst scene = new Scene();\n\n\tconst shader = {\n\n\t\tuniforms: {\n\t\t\ttEquirect: { value: null },\n\t\t},\n\n\t\tvertexShader: [\n\n\t\t\t\"varying vec3 vWorldDirection;\",\n\n\t\t\t\"vec3 transformDirection( in vec3 dir, in mat4 matrix ) {\",\n\n\t\t\t\"\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\",\n\n\t\t\t\"}\",\n\n\t\t\t\"void main() {\",\n\n\t\t\t\"\tvWorldDirection = transformDirection( position, modelMatrix );\",\n\n\t\t\t\"\t#include \",\n\t\t\t\"\t#include \",\n\n\t\t\t\"}\"\n\n\t\t].join( '\\n' ),\n\n\t\tfragmentShader: [\n\n\t\t\t\"uniform sampler2D tEquirect;\",\n\n\t\t\t\"varying vec3 vWorldDirection;\",\n\n\t\t\t\"#include \",\n\n\t\t\t\"void main() {\",\n\n\t\t\t\"\tvec3 direction = normalize( vWorldDirection );\",\n\n\t\t\t\"\tvec2 sampleUV = equirectUv( direction );\",\n\n\t\t\t\"\tgl_FragColor = texture2D( tEquirect, sampleUV );\",\n\n\t\t\t\"}\"\n\n\t\t].join( '\\n' ),\n\t};\n\n\tconst material = new ShaderMaterial( {\n\n\t\tname: 'CubemapFromEquirect',\n\n\t\tuniforms: cloneUniforms( shader.uniforms ),\n\t\tvertexShader: shader.vertexShader,\n\t\tfragmentShader: shader.fragmentShader,\n\t\tside: BackSide,\n\t\tblending: NoBlending\n\n\t} );\n\n\tmaterial.uniforms.tEquirect.value = texture;\n\n\tconst mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material );\n\n\tscene.add( mesh );\n\n\tconst camera = new CubeCamera( 1, 10, this );\n\tcamera.update( renderer, scene );\n\n\tmesh.geometry.dispose();\n\tmesh.material.dispose();\n\n\treturn this;\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {\n\n\tTexture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );\n\n\tthis.image = { data: data || null, width: width || 1, height: height || 1 };\n\n\tthis.magFilter = magFilter !== undefined ? magFilter : NearestFilter;\n\tthis.minFilter = minFilter !== undefined ? minFilter : NearestFilter;\n\n\tthis.generateMipmaps = false;\n\tthis.flipY = false;\n\tthis.unpackAlignment = 1;\n\n\tthis.needsUpdate = true;\n\n}\n\nDataTexture.prototype = Object.create( Texture.prototype );\nDataTexture.prototype.constructor = DataTexture;\n\nDataTexture.prototype.isDataTexture = true;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author bhouston / http://clara.io\n */\n\nconst _sphere$1 = new Sphere();\nconst _vector$5 = new Vector3();\n\nfunction Frustum( p0, p1, p2, p3, p4, p5 ) {\n\n\tthis.planes = [\n\n\t\t( p0 !== undefined ) ? p0 : new Plane(),\n\t\t( p1 !== undefined ) ? p1 : new Plane(),\n\t\t( p2 !== undefined ) ? p2 : new Plane(),\n\t\t( p3 !== undefined ) ? p3 : new Plane(),\n\t\t( p4 !== undefined ) ? p4 : new Plane(),\n\t\t( p5 !== undefined ) ? p5 : new Plane()\n\n\t];\n\n}\n\nObject.assign( Frustum.prototype, {\n\n\tset: function ( p0, p1, p2, p3, p4, p5 ) {\n\n\t\tconst planes = this.planes;\n\n\t\tplanes[ 0 ].copy( p0 );\n\t\tplanes[ 1 ].copy( p1 );\n\t\tplanes[ 2 ].copy( p2 );\n\t\tplanes[ 3 ].copy( p3 );\n\t\tplanes[ 4 ].copy( p4 );\n\t\tplanes[ 5 ].copy( p5 );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( frustum ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tplanes[ i ].copy( frustum.planes[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromProjectionMatrix: function ( m ) {\n\n\t\tconst planes = this.planes;\n\t\tconst me = m.elements;\n\t\tconst me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];\n\t\tconst me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];\n\t\tconst me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];\n\t\tconst me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];\n\n\t\tplanes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();\n\t\tplanes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();\n\t\tplanes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();\n\t\tplanes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();\n\t\tplanes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();\n\t\tplanes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();\n\n\t\treturn this;\n\n\t},\n\n\tintersectsObject: function ( object ) {\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\treturn this.intersectsSphere( _sphere$1 );\n\n\t},\n\n\tintersectsSprite: function ( sprite ) {\n\n\t\t_sphere$1.center.set( 0, 0, 0 );\n\t\t_sphere$1.radius = 0.7071067811865476;\n\t\t_sphere$1.applyMatrix4( sprite.matrixWorld );\n\n\t\treturn this.intersectsSphere( _sphere$1 );\n\n\t},\n\n\tintersectsSphere: function ( sphere ) {\n\n\t\tconst planes = this.planes;\n\t\tconst center = sphere.center;\n\t\tconst negRadius = - sphere.radius;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst distance = planes[ i ].distanceToPoint( center );\n\n\t\t\tif ( distance < negRadius ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst plane = planes[ i ];\n\n\t\t\t// corner at max distance\n\n\t\t\t_vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;\n\t\t\t_vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;\n\t\t\t_vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;\n\n\t\t\tif ( plane.distanceToPoint( _vector$5 ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tif ( planes[ i ].distanceToPoint( point ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n} );\n\n/**\n * Uniforms library for shared webgl shaders\n */\n\nconst UniformsLib = {\n\n\tcommon: {\n\n\t\tdiffuse: { value: new Color( 0xeeeeee ) },\n\t\topacity: { value: 1.0 },\n\n\t\tmap: { value: null },\n\t\tuvTransform: { value: new Matrix3() },\n\t\tuv2Transform: { value: new Matrix3() },\n\n\t\talphaMap: { value: null },\n\n\t},\n\n\tspecularmap: {\n\n\t\tspecularMap: { value: null },\n\n\t},\n\n\tenvmap: {\n\n\t\tenvMap: { value: null },\n\t\tflipEnvMap: { value: - 1 },\n\t\treflectivity: { value: 1.0 },\n\t\trefractionRatio: { value: 0.98 },\n\t\tmaxMipLevel: { value: 0 }\n\n\t},\n\n\taomap: {\n\n\t\taoMap: { value: null },\n\t\taoMapIntensity: { value: 1 }\n\n\t},\n\n\tlightmap: {\n\n\t\tlightMap: { value: null },\n\t\tlightMapIntensity: { value: 1 }\n\n\t},\n\n\temissivemap: {\n\n\t\temissiveMap: { value: null }\n\n\t},\n\n\tbumpmap: {\n\n\t\tbumpMap: { value: null },\n\t\tbumpScale: { value: 1 }\n\n\t},\n\n\tnormalmap: {\n\n\t\tnormalMap: { value: null },\n\t\tnormalScale: { value: new Vector2( 1, 1 ) }\n\n\t},\n\n\tdisplacementmap: {\n\n\t\tdisplacementMap: { value: null },\n\t\tdisplacementScale: { value: 1 },\n\t\tdisplacementBias: { value: 0 }\n\n\t},\n\n\troughnessmap: {\n\n\t\troughnessMap: { value: null }\n\n\t},\n\n\tmetalnessmap: {\n\n\t\tmetalnessMap: { value: null }\n\n\t},\n\n\tgradientmap: {\n\n\t\tgradientMap: { value: null }\n\n\t},\n\n\tfog: {\n\n\t\tfogDensity: { value: 0.00025 },\n\t\tfogNear: { value: 1 },\n\t\tfogFar: { value: 2000 },\n\t\tfogColor: { value: new Color( 0xffffff ) }\n\n\t},\n\n\tlights: {\n\n\t\tambientLightColor: { value: [] },\n\n\t\tlightProbe: { value: [] },\n\n\t\tdirectionalLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tcolor: {}\n\t\t} },\n\n\t\tdirectionalLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tdirectionalShadowMap: { value: [] },\n\t\tdirectionalShadowMatrix: { value: [] },\n\n\t\tspotLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdirection: {},\n\t\t\tdistance: {},\n\t\t\tconeCos: {},\n\t\t\tpenumbraCos: {},\n\t\t\tdecay: {}\n\t\t} },\n\n\t\tspotLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tspotShadowMap: { value: [] },\n\t\tspotShadowMatrix: { value: [] },\n\n\t\tpointLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdecay: {},\n\t\t\tdistance: {}\n\t\t} },\n\n\t\tpointLightShadows: { value: [], properties: {\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {},\n\t\t\tshadowCameraNear: {},\n\t\t\tshadowCameraFar: {}\n\t\t} },\n\n\t\tpointShadowMap: { value: [] },\n\t\tpointShadowMatrix: { value: [] },\n\n\t\themisphereLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tskyColor: {},\n\t\t\tgroundColor: {}\n\t\t} },\n\n\t\t// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n\t\trectAreaLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\twidth: {},\n\t\t\theight: {}\n\t\t} }\n\n\t},\n\n\tpoints: {\n\n\t\tdiffuse: { value: new Color( 0xeeeeee ) },\n\t\topacity: { value: 1.0 },\n\t\tsize: { value: 1.0 },\n\t\tscale: { value: 1.0 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\tuvTransform: { value: new Matrix3() }\n\n\t},\n\n\tsprite: {\n\n\t\tdiffuse: { value: new Color( 0xeeeeee ) },\n\t\topacity: { value: 1.0 },\n\t\tcenter: { value: new Vector2( 0.5, 0.5 ) },\n\t\trotation: { value: 0.0 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\tuvTransform: { value: new Matrix3() }\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLAnimation() {\n\n\tlet context = null;\n\tlet isAnimating = false;\n\tlet animationLoop = null;\n\tlet requestId = null;\n\n\tfunction onAnimationFrame( time, frame ) {\n\n\t\tanimationLoop( time, frame );\n\n\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t}\n\n\treturn {\n\n\t\tstart: function () {\n\n\t\t\tif ( isAnimating === true ) return;\n\t\t\tif ( animationLoop === null ) return;\n\n\t\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t\t\tisAnimating = true;\n\n\t\t},\n\n\t\tstop: function () {\n\n\t\t\tcontext.cancelAnimationFrame( requestId );\n\n\t\t\tisAnimating = false;\n\n\t\t},\n\n\t\tsetAnimationLoop: function ( callback ) {\n\n\t\t\tanimationLoop = callback;\n\n\t\t},\n\n\t\tsetContext: function ( value ) {\n\n\t\t\tcontext = value;\n\n\t\t}\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLAttributes( gl, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tconst buffers = new WeakMap();\n\n\tfunction createBuffer( attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst usage = attribute.usage;\n\n\t\tconst buffer = gl.createBuffer();\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\t\tgl.bufferData( bufferType, array, usage );\n\n\t\tattribute.onUploadCallback();\n\n\t\tlet type = 5126;\n\n\t\tif ( array instanceof Float32Array ) {\n\n\t\t\ttype = 5126;\n\n\t\t} else if ( array instanceof Float64Array ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );\n\n\t\t} else if ( array instanceof Uint16Array ) {\n\n\t\t\ttype = 5123;\n\n\t\t} else if ( array instanceof Int16Array ) {\n\n\t\t\ttype = 5122;\n\n\t\t} else if ( array instanceof Uint32Array ) {\n\n\t\t\ttype = 5125;\n\n\t\t} else if ( array instanceof Int32Array ) {\n\n\t\t\ttype = 5124;\n\n\t\t} else if ( array instanceof Int8Array ) {\n\n\t\t\ttype = 5120;\n\n\t\t} else if ( array instanceof Uint8Array ) {\n\n\t\t\ttype = 5121;\n\n\t\t}\n\n\t\treturn {\n\t\t\tbuffer: buffer,\n\t\t\ttype: type,\n\t\t\tbytesPerElement: array.BYTES_PER_ELEMENT,\n\t\t\tversion: attribute.version\n\t\t};\n\n\t}\n\n\tfunction updateBuffer( buffer, attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst updateRange = attribute.updateRange;\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\n\t\tif ( updateRange.count === - 1 ) {\n\n\t\t\t// Not using update ranges\n\n\t\t\tgl.bufferSubData( bufferType, 0, array );\n\n\t\t} else {\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray, updateRange.offset, updateRange.count );\n\n\t\t\t} else {\n\n\t\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );\n\n\t\t\t}\n\n\t\t\tupdateRange.count = - 1; // reset range\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction get( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\treturn buffers.get( attribute );\n\n\t}\n\n\tfunction remove( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data ) {\n\n\t\t\tgl.deleteBuffer( data.buffer );\n\n\t\t\tbuffers.delete( attribute );\n\n\t\t}\n\n\t}\n\n\tfunction update( attribute, bufferType ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data === undefined ) {\n\n\t\t\tbuffers.set( attribute, createBuffer( attribute, bufferType ) );\n\n\t\t} else if ( data.version < attribute.version ) {\n\n\t\t\tupdateBuffer( data.buffer, attribute, bufferType );\n\n\t\t\tdata.version = attribute.version;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// PlaneGeometry\n\nfunction PlaneGeometry( width, height, widthSegments, heightSegments ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'PlaneGeometry';\n\n\tthis.parameters = {\n\t\twidth: width,\n\t\theight: height,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments\n\t};\n\n\tthis.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );\n\tthis.mergeVertices();\n\n}\n\nPlaneGeometry.prototype = Object.create( Geometry.prototype );\nPlaneGeometry.prototype.constructor = PlaneGeometry;\n\n// PlaneBufferGeometry\n\nfunction PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'PlaneBufferGeometry';\n\n\tthis.parameters = {\n\t\twidth: width,\n\t\theight: height,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments\n\t};\n\n\twidth = width || 1;\n\theight = height || 1;\n\n\tconst width_half = width / 2;\n\tconst height_half = height / 2;\n\n\tconst gridX = Math.floor( widthSegments ) || 1;\n\tconst gridY = Math.floor( heightSegments ) || 1;\n\n\tconst gridX1 = gridX + 1;\n\tconst gridY1 = gridY + 1;\n\n\tconst segment_width = width / gridX;\n\tconst segment_height = height / gridY;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\tconst y = iy * segment_height - height_half;\n\n\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\tconst x = ix * segment_width - width_half;\n\n\t\t\tvertices.push( x, - y, 0 );\n\n\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\tuvs.push( ix / gridX );\n\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t}\n\n\t}\n\n\t// indices\n\n\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\tconst a = ix + gridX1 * iy;\n\t\t\tconst b = ix + gridX1 * ( iy + 1 );\n\t\t\tconst c = ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\tconst d = ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nPlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nPlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;\n\nvar alphamap_fragment = \"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\";\n\nvar alphamap_pars_fragment = \"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar alphatest_fragment = \"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\";\n\nvar aomap_fragment = \"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\";\n\nvar aomap_pars_fragment = \"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\";\n\nvar begin_vertex = \"vec3 transformed = vec3( position );\";\n\nvar beginnormal_vertex = \"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\";\n\nvar bsdfs = \"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\\n}\\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\tif( cutoffDistance > 0.0 ) {\\n\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t}\\n\\treturn distanceFalloff;\\n#else\\n\\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\\n\\t\\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n\\t}\\n\\treturn 1.0;\\n#endif\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\\n\\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\\n\\treturn Fr * fresnel + F0;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 / ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\treturn specularColor * brdf.x + brdf.y;\\n}\\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\tvec3 FssEss = F * brdf.x + brdf.y;\\n\\tfloat Ess = brdf.x + brdf.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie(float roughness, float NoH) {\\n\\tfloat invAlpha = 1.0 / roughness;\\n\\tfloat cos2h = NoH * NoH;\\n\\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\\n}\\nfloat V_Neubelt(float NoV, float NoL) {\\n\\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\\n}\\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\\n\\tvec3 N = geometry.normal;\\n\\tvec3 V = geometry.viewDir;\\n\\tvec3 H = normalize( V + L );\\n\\tfloat dotNH = saturate( dot( N, H ) );\\n\\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\\n}\\n#endif\";\n\nvar bumpmap_pars_fragment = \"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\\n\\t\\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\\n\\t\\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 );\\n\\t\\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\";\n\nvar clipping_planes_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\tplane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\tif ( clipped ) discard;\\n\\t#endif\\n#endif\";\n\nvar clipping_planes_pars_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\";\n\nvar clipping_planes_pars_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\";\n\nvar clipping_planes_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\";\n\nvar color_fragment = \"#ifdef USE_COLOR\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\";\n\nvar color_pars_fragment = \"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_pars_vertex = \"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_vertex = \"#ifdef USE_COLOR\\n\\tvColor.xyz = color.xyz;\\n#endif\";\n\nvar common = \"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v / maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal;\\n#endif\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nfloat linearToRelativeLuminance( const in vec3 color ) {\\n\\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\\n\\treturn dot( weights, color.rgb );\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n return m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\";\n\nvar cube_uv_reflection_fragment = \"#ifdef ENVMAP_TYPE_CUBE_UV\\n#define cubeUV_maxMipLevel 8.0\\n#define cubeUV_minMipLevel 4.0\\n#define cubeUV_maxTileSize 256.0\\n#define cubeUV_minTileSize 16.0\\nfloat getFace(vec3 direction) {\\n vec3 absDirection = abs(direction);\\n float face = -1.0;\\n if (absDirection.x > absDirection.z) {\\n if (absDirection.x > absDirection.y)\\n face = direction.x > 0.0 ? 0.0 : 3.0;\\n else\\n face = direction.y > 0.0 ? 1.0 : 4.0;\\n } else {\\n if (absDirection.z > absDirection.y)\\n face = direction.z > 0.0 ? 2.0 : 5.0;\\n else\\n face = direction.y > 0.0 ? 1.0 : 4.0;\\n }\\n return face;\\n}\\nvec2 getUV(vec3 direction, float face) {\\n vec2 uv;\\n if (face == 0.0) {\\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\\n return 0.5 * (uv + 1.0);\\n}\\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\\n float face = getFace(direction);\\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\\n mipInt = max(mipInt, cubeUV_minMipLevel);\\n float faceSize = exp2(mipInt);\\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\\n vec2 f = fract(uv);\\n uv += 0.5 - f;\\n if (face > 2.0) {\\n uv.y += faceSize;\\n face -= 3.0;\\n }\\n uv.x += face * faceSize;\\n if(mipInt < cubeUV_maxMipLevel){\\n uv.y += 2.0 * cubeUV_maxTileSize;\\n }\\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\\n uv *= texelSize;\\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n uv.x += texelSize;\\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n uv.y += texelSize;\\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n uv.x -= texelSize;\\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n vec3 tm = mix(tl, tr, f.x);\\n vec3 bm = mix(bl, br, f.x);\\n return mix(tm, bm, f.y);\\n}\\n#define r0 1.0\\n#define v0 0.339\\n#define m0 -2.0\\n#define r1 0.8\\n#define v1 0.276\\n#define m1 -1.0\\n#define r4 0.4\\n#define v4 0.046\\n#define m4 2.0\\n#define r5 0.305\\n#define v5 0.016\\n#define m5 3.0\\n#define r6 0.21\\n#define v6 0.0038\\n#define m6 4.0\\nfloat roughnessToMip(float roughness) {\\n float mip = 0.0;\\n if (roughness >= r1) {\\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\\n } else if (roughness >= r4) {\\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\\n } else if (roughness >= r5) {\\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\\n } else if (roughness >= r6) {\\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\\n } else {\\n mip = -2.0 * log2(1.16 * roughness); }\\n return mip;\\n}\\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\\n float mipF = fract(mip);\\n float mipInt = floor(mip);\\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\\n if (mipF == 0.0) {\\n return vec4(color0, 1.0);\\n } else {\\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\\n return vec4(mix(color0, color1, mipF), 1.0);\\n }\\n}\\n#endif\";\n\nvar defaultnormal_vertex = \"vec3 transformedNormal = objectNormal;\\n#ifdef USE_INSTANCING\\n\\tmat3 m = mat3( instanceMatrix );\\n\\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\\n\\ttransformedNormal = m * transformedNormal;\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\";\n\nvar displacementmap_pars_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\";\n\nvar displacementmap_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\\n#endif\";\n\nvar emissivemap_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\";\n\nvar emissivemap_pars_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\";\n\nvar encodings_fragment = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\";\n\nvar encodings_pars_fragment = \"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\\n\\tM = ceil( M * 255.0 ) / 255.0;\\n\\treturn vec4( value.rgb / ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat D = max( maxRange / maxRGB, 1.0 );\\n\\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value ) {\\n\\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\\n\\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract( Le );\\n\\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\\n\\treturn vec4( max( vRGB, 0.0 ), 1.0 );\\n}\";\n\nvar envmap_fragment = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\t\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\\n\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\treflectVec = normalize( reflectVec );\\n\\t\\tvec2 sampleUV = equirectUv( reflectVec );\\n\\t\\tvec4 envColor = texture2D( envMap, sampleUV );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifndef ENVMAP_TYPE_CUBE_UV\\n\\t\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\";\n\nvar envmap_common_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\tuniform int maxMipLevel;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\";\n\nvar envmap_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\";\n\nvar envmap_pars_vertex = \"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\";\n\nvar envmap_vertex = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) { \\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar fog_vertex = \"#ifdef USE_FOG\\n\\tfogDepth = -mvPosition.z;\\n#endif\";\n\nvar fog_pars_vertex = \"#ifdef USE_FOG\\n\\tvarying float fogDepth;\\n#endif\";\n\nvar fog_fragment = \"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\";\n\nvar fog_pars_fragment = \"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\";\n\nvar gradientmap_pars_fragment = \"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t#else\\n\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t#endif\\n}\";\n\nvar lightmap_fragment = \"#ifdef USE_LIGHTMAP\\n\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n#endif\";\n\nvar lightmap_pars_fragment = \"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\";\n\nvar lights_lambert_vertex = \"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\nvIndirectFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n\\tvIndirectBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\\n#ifdef DOUBLE_SIDED\\n\\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\\n\\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\";\n\nvar lights_pars_begin = \"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\nuniform vec3 lightProbe[ 9 ];\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\\n\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\";\n\nvar envmap_physical_pars_fragment = \"#if defined( USE_ENVMAP )\\n\\t#ifdef ENVMAP_MODE_REFRACTION\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t vec3 reflectVec = reflect( -viewDir, normal );\\n\\t\\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t#else\\n\\t\\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\\n\\t\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\t\\tvec2 sampleUV = equirectUv( reflectVec );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\";\n\nvar lights_toon_fragment = \"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\";\n\nvar lights_toon_pars_fragment = \"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct ToonMaterial {\\n\\tvec3\\tdiffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\\n#define Material_LightProbeLOD( material )\\t(0)\";\n\nvar lights_phong_fragment = \"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_phong_pars_fragment = \"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tvec3\\tspecularColor;\\n\\tfloat\\tspecularShininess;\\n\\tfloat\\tspecularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\";\n\nvar lights_physical_fragment = \"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\\n#ifdef REFLECTIVITY\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\\n#endif\\n#ifdef CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheen;\\n#endif\";\n\nvar lights_physical_pars_fragment = \"struct PhysicalMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tfloat\\tspecularRoughness;\\n\\tvec3\\tspecularColor;\\n#ifdef CLEARCOAT\\n\\tfloat clearcoat;\\n\\tfloat clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tvec3 sheenColor;\\n#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3( 0, 1, 0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = ccDotNL * directLight.color;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tccIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t\\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\\n\\t\\t\\tmaterial.specularRoughness,\\n\\t\\t\\tdirectLight.direction,\\n\\t\\t\\tgeometry,\\n\\t\\t\\tmaterial.sheenColor\\n\\t\\t);\\n\\t#else\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\\n\\t#endif\\n\\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t\\tfloat ccDotNL = ccDotNV;\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\tfloat clearcoatInv = 1.0 - clearcoatDHR;\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\\n\\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\";\n\nvar lights_fragment_begin = \"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\n#ifdef CLEARCOAT\\n\\tgeometry.clearcoatNormal = clearcoatNormal;\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\";\n\nvar lights_fragment_maps = \"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\\n\\t#ifdef CLEARCOAT\\n\\t\\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\\n\\t#endif\\n#endif\";\n\nvar lights_fragment_end = \"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\\n#endif\";\n\nvar logdepthbuf_fragment = \"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\";\n\nvar logdepthbuf_pars_fragment = \"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\";\n\nvar logdepthbuf_pars_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t\\tvarying float vIsPerspective;\\n\\t#else\\n\\t\\tuniform float logDepthBufFC;\\n\\t#endif\\n#endif\";\n\nvar logdepthbuf_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n\\t#else\\n\\t\\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\\n\\t\\t\\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\\n\\t\\t\\tgl_Position.z *= gl_Position.w;\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar map_fragment = \"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\";\n\nvar map_pars_fragment = \"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\";\n\nvar map_particle_fragment = \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvec4 mapTexel = texture2D( map, uv );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\";\n\nvar map_particle_pars_fragment = \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tuniform mat3 uvTransform;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar metalnessmap_fragment = \"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\";\n\nvar metalnessmap_pars_fragment = \"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\";\n\nvar morphnormal_vertex = \"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\\n#endif\";\n\nvar morphtarget_pars_vertex = \"#ifdef USE_MORPHTARGETS\\n\\tuniform float morphTargetBaseInfluence;\\n\\t#ifndef USE_MORPHNORMALS\\n\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\";\n\nvar morphtarget_vertex = \"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\\n\\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\\n\\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\\n\\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\\n\\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\\n\\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\\n\\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\";\n\nvar normal_fragment_begin = \"#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\t#ifdef USE_TANGENT\\n\\t\\tvec3 tangent = normalize( vTangent );\\n\\t\\tvec3 bitangent = normalize( vBitangent );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t\\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t#endif\\n\\t\\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tmat3 vTBN = mat3( tangent, bitangent, normal );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\nvec3 geometryNormal = normal;\";\n\nvar normal_fragment_maps = \"#ifdef OBJECTSPACE_NORMALMAP\\n\\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( TANGENTSPACE_NORMALMAP )\\n\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tnormal = normalize( vTBN * mapN );\\n\\t#else\\n\\t\\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\\n\\t#endif\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\\n#endif\";\n\nvar normalmap_pars_fragment = \"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef OBJECTSPACE_NORMALMAP\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\\n\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\\n\\t\\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\\n\\t\\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\\n\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\\n\\t\\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\\n\\t\\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\\n\\t\\tvec3 N = normalize( surf_norm );\\n\\t\\tmat3 tsn = mat3( S, T, N );\\n\\t\\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\treturn normalize( tsn * mapN );\\n\\t}\\n#endif\";\n\nvar clearcoat_normal_fragment_begin = \"#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal = geometryNormal;\\n#endif\";\n\nvar clearcoat_normal_fragment_maps = \"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\\n\\t#else\\n\\t\\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\\n\\t#endif\\n#endif\";\n\nvar clearcoat_pars_fragment = \"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\";\n\nvar packing = \"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nvec4 pack2HalfToRGBA( vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\\n\\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\\n}\\nvec2 unpackRGBATo2Half( vec4 v ) {\\n\\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\\n}\";\n\nvar premultiplied_alpha_fragment = \"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\";\n\nvar project_vertex = \"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\";\n\nvar dithering_fragment = \"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\";\n\nvar dithering_pars_fragment = \"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\";\n\nvar roughnessmap_fragment = \"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\";\n\nvar roughnessmap_pars_fragment = \"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\";\n\nvar shadowmap_pars_fragment = \"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance / (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 / 2.0;\\n\\t\\t\\tfloat dy2 = dy0 / 2.0;\\n\\t\\t\\tfloat dx3 = dx1 / 2.0;\\n\\t\\t\\tfloat dy3 = dy1 / 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\tdp += shadowBias;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\";\n\nvar shadowmap_pars_vertex = \"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\";\n\nvar shadowmap_vertex = \"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\tvec4 shadowWorldPosition;\\n\\t#endif\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\";\n\nvar shadowmask_pars_fragment = \"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\";\n\nvar skinbase_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\";\n\nvar skinning_pars_vertex = \"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform highp sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j / float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 / float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 / float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar skinning_vertex = \"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\";\n\nvar skinnormal_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\";\n\nvar specularmap_fragment = \"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\";\n\nvar specularmap_pars_fragment = \"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\";\n\nvar tonemapping_fragment = \"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\";\n\nvar tonemapping_pars_fragment = \"#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\\treturn a / b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tconst mat3 ACESInputMat = mat3(\\n\\t\\tvec3( 0.59719, 0.07600, 0.02840 ),\\t\\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\\t\\tvec3( 0.04823, 0.01566, 0.83777 )\\n\\t);\\n\\tconst mat3 ACESOutputMat = mat3(\\n\\t\\tvec3( 1.60475, -0.10208, -0.00327 ),\\t\\tvec3( -0.53108, 1.10813, -0.07276 ),\\n\\t\\tvec3( -0.07367, -0.00605, 1.07602 )\\n\\t);\\n\\tcolor *= toneMappingExposure / 0.6;\\n\\tcolor = ACESInputMat * color;\\n\\tcolor = RRTAndODTFit( color );\\n\\tcolor = ACESOutputMat * color;\\n\\treturn saturate( color );\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\";\n\nvar uv_pars_fragment = \"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\\n\\tvarying vec2 vUv;\\n#endif\";\n\nvar uv_pars_vertex = \"#ifdef USE_UV\\n\\t#ifdef UVS_VERTEX_ONLY\\n\\t\\tvec2 vUv;\\n\\t#else\\n\\t\\tvarying vec2 vUv;\\n\\t#endif\\n\\tuniform mat3 uvTransform;\\n#endif\";\n\nvar uv_vertex = \"#ifdef USE_UV\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n#endif\";\n\nvar uv2_pars_fragment = \"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\";\n\nvar uv2_pars_vertex = \"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n\\tuniform mat3 uv2Transform;\\n#endif\";\n\nvar uv2_vertex = \"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\\n#endif\";\n\nvar worldpos_vertex = \"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\";\n\nvar background_frag = \"uniform sampler2D t2D;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include \\n\\t#include \\n}\";\n\nvar background_vert = \"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\";\n\nvar cube_frag = \"#include \\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvec3 vReflect = vWorldDirection;\\n\\t#include \\n\\tgl_FragColor = envColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include \\n\\t#include \\n}\";\n\nvar cube_vert = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nvar depth_frag = \"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#endif\\n}\";\n\nvar depth_vert = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\";\n\nvar distanceRGBA_frag = \"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main () {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\";\n\nvar distanceRGBA_vert = \"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvWorldPosition = worldPosition.xyz;\\n}\";\n\nvar equirect_frag = \"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tvec4 texColor = texture2D( tEquirect, sampleUV );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include \\n\\t#include \\n}\";\n\nvar equirect_vert = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n}\";\n\nvar linedashed_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar linedashed_vert = \"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshbasic_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include \\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include \\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshbasic_vert = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_ENVMAP\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshlambert_frag = \"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vIndirectFront;\\n\\t#endif\\n\\t#include \\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshlambert_vert = \"#define LAMBERT\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshmatcap_frag = \"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t\\tmatcapColor = matcapTexelToLinear( matcapColor );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshmatcap_vert = \"#define MATCAP\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifndef FLAT_SHADED\\n\\t\\tvNormal = normalize( transformedNormal );\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n}\";\n\nvar meshtoon_frag = \"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshtoon_vert = \"#define TOON\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphong_frag = \"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include \\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphong_vert = \"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphysical_frag = \"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define REFLECTIVITY\\n\\t#define CLEARCOAT\\n\\t#define TRANSPARENCY\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef TRANSPARENCY\\n\\tuniform float transparency;\\n#endif\\n#ifdef REFLECTIVITY\\n\\tuniform float reflectivity;\\n#endif\\n#ifdef CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheen;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#ifdef TRANSPARENCY\\n\\t\\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\\n\\t#endif\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar meshphysical_vert = \"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar normal_frag = \"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\";\n\nvar normal_vert = \"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\";\n\nvar points_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar points_vert = \"uniform float size;\\nuniform float scale;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar shadow_frag = \"uniform vec3 color;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar shadow_vert = \"#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar sprite_frag = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nvar sprite_vert = \"uniform float rotation;\\nuniform vec2 center;\\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst ShaderChunk = {\n\talphamap_fragment: alphamap_fragment,\n\talphamap_pars_fragment: alphamap_pars_fragment,\n\talphatest_fragment: alphatest_fragment,\n\taomap_fragment: aomap_fragment,\n\taomap_pars_fragment: aomap_pars_fragment,\n\tbegin_vertex: begin_vertex,\n\tbeginnormal_vertex: beginnormal_vertex,\n\tbsdfs: bsdfs,\n\tbumpmap_pars_fragment: bumpmap_pars_fragment,\n\tclipping_planes_fragment: clipping_planes_fragment,\n\tclipping_planes_pars_fragment: clipping_planes_pars_fragment,\n\tclipping_planes_pars_vertex: clipping_planes_pars_vertex,\n\tclipping_planes_vertex: clipping_planes_vertex,\n\tcolor_fragment: color_fragment,\n\tcolor_pars_fragment: color_pars_fragment,\n\tcolor_pars_vertex: color_pars_vertex,\n\tcolor_vertex: color_vertex,\n\tcommon: common,\n\tcube_uv_reflection_fragment: cube_uv_reflection_fragment,\n\tdefaultnormal_vertex: defaultnormal_vertex,\n\tdisplacementmap_pars_vertex: displacementmap_pars_vertex,\n\tdisplacementmap_vertex: displacementmap_vertex,\n\temissivemap_fragment: emissivemap_fragment,\n\temissivemap_pars_fragment: emissivemap_pars_fragment,\n\tencodings_fragment: encodings_fragment,\n\tencodings_pars_fragment: encodings_pars_fragment,\n\tenvmap_fragment: envmap_fragment,\n\tenvmap_common_pars_fragment: envmap_common_pars_fragment,\n\tenvmap_pars_fragment: envmap_pars_fragment,\n\tenvmap_pars_vertex: envmap_pars_vertex,\n\tenvmap_physical_pars_fragment: envmap_physical_pars_fragment,\n\tenvmap_vertex: envmap_vertex,\n\tfog_vertex: fog_vertex,\n\tfog_pars_vertex: fog_pars_vertex,\n\tfog_fragment: fog_fragment,\n\tfog_pars_fragment: fog_pars_fragment,\n\tgradientmap_pars_fragment: gradientmap_pars_fragment,\n\tlightmap_fragment: lightmap_fragment,\n\tlightmap_pars_fragment: lightmap_pars_fragment,\n\tlights_lambert_vertex: lights_lambert_vertex,\n\tlights_pars_begin: lights_pars_begin,\n\tlights_toon_fragment: lights_toon_fragment,\n\tlights_toon_pars_fragment: lights_toon_pars_fragment,\n\tlights_phong_fragment: lights_phong_fragment,\n\tlights_phong_pars_fragment: lights_phong_pars_fragment,\n\tlights_physical_fragment: lights_physical_fragment,\n\tlights_physical_pars_fragment: lights_physical_pars_fragment,\n\tlights_fragment_begin: lights_fragment_begin,\n\tlights_fragment_maps: lights_fragment_maps,\n\tlights_fragment_end: lights_fragment_end,\n\tlogdepthbuf_fragment: logdepthbuf_fragment,\n\tlogdepthbuf_pars_fragment: logdepthbuf_pars_fragment,\n\tlogdepthbuf_pars_vertex: logdepthbuf_pars_vertex,\n\tlogdepthbuf_vertex: logdepthbuf_vertex,\n\tmap_fragment: map_fragment,\n\tmap_pars_fragment: map_pars_fragment,\n\tmap_particle_fragment: map_particle_fragment,\n\tmap_particle_pars_fragment: map_particle_pars_fragment,\n\tmetalnessmap_fragment: metalnessmap_fragment,\n\tmetalnessmap_pars_fragment: metalnessmap_pars_fragment,\n\tmorphnormal_vertex: morphnormal_vertex,\n\tmorphtarget_pars_vertex: morphtarget_pars_vertex,\n\tmorphtarget_vertex: morphtarget_vertex,\n\tnormal_fragment_begin: normal_fragment_begin,\n\tnormal_fragment_maps: normal_fragment_maps,\n\tnormalmap_pars_fragment: normalmap_pars_fragment,\n\tclearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,\n\tclearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,\n\tclearcoat_pars_fragment: clearcoat_pars_fragment,\n\tpacking: packing,\n\tpremultiplied_alpha_fragment: premultiplied_alpha_fragment,\n\tproject_vertex: project_vertex,\n\tdithering_fragment: dithering_fragment,\n\tdithering_pars_fragment: dithering_pars_fragment,\n\troughnessmap_fragment: roughnessmap_fragment,\n\troughnessmap_pars_fragment: roughnessmap_pars_fragment,\n\tshadowmap_pars_fragment: shadowmap_pars_fragment,\n\tshadowmap_pars_vertex: shadowmap_pars_vertex,\n\tshadowmap_vertex: shadowmap_vertex,\n\tshadowmask_pars_fragment: shadowmask_pars_fragment,\n\tskinbase_vertex: skinbase_vertex,\n\tskinning_pars_vertex: skinning_pars_vertex,\n\tskinning_vertex: skinning_vertex,\n\tskinnormal_vertex: skinnormal_vertex,\n\tspecularmap_fragment: specularmap_fragment,\n\tspecularmap_pars_fragment: specularmap_pars_fragment,\n\ttonemapping_fragment: tonemapping_fragment,\n\ttonemapping_pars_fragment: tonemapping_pars_fragment,\n\tuv_pars_fragment: uv_pars_fragment,\n\tuv_pars_vertex: uv_pars_vertex,\n\tuv_vertex: uv_vertex,\n\tuv2_pars_fragment: uv2_pars_fragment,\n\tuv2_pars_vertex: uv2_pars_vertex,\n\tuv2_vertex: uv2_vertex,\n\tworldpos_vertex: worldpos_vertex,\n\n\tbackground_frag: background_frag,\n\tbackground_vert: background_vert,\n\tcube_frag: cube_frag,\n\tcube_vert: cube_vert,\n\tdepth_frag: depth_frag,\n\tdepth_vert: depth_vert,\n\tdistanceRGBA_frag: distanceRGBA_frag,\n\tdistanceRGBA_vert: distanceRGBA_vert,\n\tequirect_frag: equirect_frag,\n\tequirect_vert: equirect_vert,\n\tlinedashed_frag: linedashed_frag,\n\tlinedashed_vert: linedashed_vert,\n\tmeshbasic_frag: meshbasic_frag,\n\tmeshbasic_vert: meshbasic_vert,\n\tmeshlambert_frag: meshlambert_frag,\n\tmeshlambert_vert: meshlambert_vert,\n\tmeshmatcap_frag: meshmatcap_frag,\n\tmeshmatcap_vert: meshmatcap_vert,\n\tmeshtoon_frag: meshtoon_frag,\n\tmeshtoon_vert: meshtoon_vert,\n\tmeshphong_frag: meshphong_frag,\n\tmeshphong_vert: meshphong_vert,\n\tmeshphysical_frag: meshphysical_frag,\n\tmeshphysical_vert: meshphysical_vert,\n\tnormal_frag: normal_frag,\n\tnormal_vert: normal_vert,\n\tpoints_frag: points_frag,\n\tpoints_vert: points_vert,\n\tshadow_frag: shadow_frag,\n\tshadow_vert: shadow_vert,\n\tsprite_frag: sprite_frag,\n\tsprite_vert: sprite_vert\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author mikael emtinger / http://gomo.se/\n */\n\nconst ShaderLib = {\n\n\tbasic: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshbasic_vert,\n\t\tfragmentShader: ShaderChunk.meshbasic_frag\n\n\t},\n\n\tlambert: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshlambert_vert,\n\t\tfragmentShader: ShaderChunk.meshlambert_frag\n\n\t},\n\n\tphong: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) },\n\t\t\t\tspecular: { value: new Color( 0x111111 ) },\n\t\t\t\tshininess: { value: 30 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphong_vert,\n\t\tfragmentShader: ShaderChunk.meshphong_frag\n\n\t},\n\n\tstandard: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.roughnessmap,\n\t\t\tUniformsLib.metalnessmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) },\n\t\t\t\troughness: { value: 1.0 },\n\t\t\t\tmetalness: { value: 0.0 },\n\t\t\t\tenvMapIntensity: { value: 1 } // temporary\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphysical_vert,\n\t\tfragmentShader: ShaderChunk.meshphysical_frag\n\n\t},\n\n\ttoon: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.gradientmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshtoon_vert,\n\t\tfragmentShader: ShaderChunk.meshtoon_frag\n\n\t},\n\n\tmatcap: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tmatcap: { value: null }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshmatcap_vert,\n\t\tfragmentShader: ShaderChunk.meshmatcap_frag\n\n\t},\n\n\tpoints: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.points,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.points_vert,\n\t\tfragmentShader: ShaderChunk.points_frag\n\n\t},\n\n\tdashed: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tscale: { value: 1 },\n\t\t\t\tdashSize: { value: 1 },\n\t\t\t\ttotalSize: { value: 2 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.linedashed_vert,\n\t\tfragmentShader: ShaderChunk.linedashed_frag\n\n\t},\n\n\tdepth: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.depth_vert,\n\t\tfragmentShader: ShaderChunk.depth_frag\n\n\t},\n\n\tnormal: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.normal_vert,\n\t\tfragmentShader: ShaderChunk.normal_frag\n\n\t},\n\n\tsprite: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.sprite,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.sprite_vert,\n\t\tfragmentShader: ShaderChunk.sprite_frag\n\n\t},\n\n\tbackground: {\n\n\t\tuniforms: {\n\t\t\tuvTransform: { value: new Matrix3() },\n\t\t\tt2D: { value: null },\n\t\t},\n\n\t\tvertexShader: ShaderChunk.background_vert,\n\t\tfragmentShader: ShaderChunk.background_frag\n\n\t},\n\t/* -------------------------------------------------------------------------\n\t//\tCube map shader\n\t ------------------------------------------------------------------------- */\n\n\tcube: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.envmap,\n\t\t\t{\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.cube_vert,\n\t\tfragmentShader: ShaderChunk.cube_frag\n\n\t},\n\n\tequirect: {\n\n\t\tuniforms: {\n\t\t\ttEquirect: { value: null },\n\t\t},\n\n\t\tvertexShader: ShaderChunk.equirect_vert,\n\t\tfragmentShader: ShaderChunk.equirect_frag\n\n\t},\n\n\tdistanceRGBA: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\treferencePosition: { value: new Vector3() },\n\t\t\t\tnearDistance: { value: 1 },\n\t\t\t\tfarDistance: { value: 1000 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.distanceRGBA_vert,\n\t\tfragmentShader: ShaderChunk.distanceRGBA_frag\n\n\t},\n\n\tshadow: {\n\n\t\tuniforms: mergeUniforms( [\n\t\t\tUniformsLib.lights,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tcolor: { value: new Color( 0x00000 ) },\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t},\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.shadow_vert,\n\t\tfragmentShader: ShaderChunk.shadow_frag\n\n\t}\n\n};\n\nShaderLib.physical = {\n\n\tuniforms: mergeUniforms( [\n\t\tShaderLib.standard.uniforms,\n\t\t{\n\t\t\tclearcoat: { value: 0 },\n\t\t\tclearcoatMap: { value: null },\n\t\t\tclearcoatRoughness: { value: 0 },\n\t\t\tclearcoatRoughnessMap: { value: null },\n\t\t\tclearcoatNormalScale: { value: new Vector2( 1, 1 ) },\n\t\t\tclearcoatNormalMap: { value: null },\n\t\t\tsheen: { value: new Color( 0x000000 ) },\n\t\t\ttransparency: { value: 0 },\n\t\t}\n\t] ),\n\n\tvertexShader: ShaderChunk.meshphysical_vert,\n\tfragmentShader: ShaderChunk.meshphysical_frag\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLBackground( renderer, state, objects, premultipliedAlpha ) {\n\n\tconst clearColor = new Color( 0x000000 );\n\tlet clearAlpha = 0;\n\n\tlet planeMesh;\n\tlet boxMesh;\n\n\tlet currentBackground = null;\n\tlet currentBackgroundVersion = 0;\n\tlet currentTonemapping = null;\n\n\tfunction render( renderList, scene, camera, forceClear ) {\n\n\t\tlet background = scene.isScene === true ? scene.background : null;\n\n\t\t// Ignore background in AR\n\t\t// TODO: Reconsider this.\n\n\t\tconst xr = renderer.xr;\n\t\tconst session = xr.getSession && xr.getSession();\n\n\t\tif ( session && session.environmentBlendMode === 'additive' ) {\n\n\t\t\tbackground = null;\n\n\t\t}\n\n\t\tif ( background === null ) {\n\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t} else if ( background && background.isColor ) {\n\n\t\t\tsetClear( background, 1 );\n\t\t\tforceClear = true;\n\n\t\t}\n\n\t\tif ( renderer.autoClear || forceClear ) {\n\n\t\t\trenderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\n\t\t}\n\n\t\tif ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) {\n\n\t\t\tif ( boxMesh === undefined ) {\n\n\t\t\t\tboxMesh = new Mesh(\n\t\t\t\t\tnew BoxBufferGeometry( 1, 1, 1 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundCubeMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.cube.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.cube.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.cube.fragmentShader,\n\t\t\t\t\t\tside: BackSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'normal' );\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'uv' );\n\n\t\t\t\tboxMesh.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\t\t\tthis.matrixWorld.copyPosition( camera.matrixWorld );\n\n\t\t\t\t};\n\n\t\t\t\t// enable code injection for non-built-in material\n\t\t\t\tObject.defineProperty( boxMesh.material, 'envMap', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.envMap.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( boxMesh );\n\n\t\t\t}\n\n\t\t\tconst texture = background.isWebGLCubeRenderTarget ? background.texture : background;\n\n\t\t\tboxMesh.material.uniforms.envMap.value = texture;\n\t\t\tboxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1;\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== texture.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tboxMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = texture.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );\n\n\t\t} else if ( background && background.isTexture ) {\n\n\t\t\tif ( planeMesh === undefined ) {\n\n\t\t\t\tplaneMesh = new Mesh(\n\t\t\t\t\tnew PlaneBufferGeometry( 2, 2 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.background.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.background.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.background.fragmentShader,\n\t\t\t\t\t\tside: FrontSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tplaneMesh.geometry.deleteAttribute( 'normal' );\n\n\t\t\t\t// enable code injection for non-built-in material\n\t\t\t\tObject.defineProperty( planeMesh.material, 'map', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.t2D.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( planeMesh );\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.t2D.value = background;\n\n\t\t\tif ( background.matrixAutoUpdate === true ) {\n\n\t\t\t\tbackground.updateMatrix();\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.uvTransform.value.copy( background.matrix );\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tplaneMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );\n\n\t\t}\n\n\t}\n\n\tfunction setClear( color, alpha ) {\n\n\t\tstate.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );\n\n\t}\n\n\treturn {\n\n\t\tgetClearColor: function () {\n\n\t\t\treturn clearColor;\n\n\t\t},\n\t\tsetClearColor: function ( color, alpha ) {\n\n\t\t\tclearColor.set( color );\n\t\t\tclearAlpha = alpha !== undefined ? alpha : 1;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\tgetClearAlpha: function () {\n\n\t\t\treturn clearAlpha;\n\n\t\t},\n\t\tsetClearAlpha: function ( alpha ) {\n\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\trender: render\n\n\t};\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n * @author Takahiro / https://github.com/takahirox\n */\n\nfunction WebGLBindingStates( gl, extensions, attributes, capabilities ) {\n\n\tconst maxVertexAttributes = gl.getParameter( 34921 );\n\n\tconst extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' );\n\tconst vaoAvailable = capabilities.isWebGL2 || extension !== null;\n\n\tconst bindingStates = {};\n\n\tconst defaultState = createBindingState( null );\n\tlet currentState = defaultState;\n\n\tfunction setup( object, material, program, geometry, index ) {\n\n\t\tlet updateBuffers = false;\n\n\t\tif ( vaoAvailable ) {\n\n\t\t\tconst state = getBindingState( geometry, program, material );\n\n\t\t\tif ( currentState !== state ) {\n\n\t\t\t\tcurrentState = state;\n\t\t\t\tbindVertexArrayObject( currentState.object );\n\n\t\t\t}\n\n\t\t\tupdateBuffers = needsUpdate( geometry );\n\n\t\t\tif ( updateBuffers ) saveCache( geometry );\n\n\t\t} else {\n\n\t\t\tconst wireframe = ( material.wireframe === true );\n\n\t\t\tif ( currentState.geometry !== geometry.id ||\n\t\t\t\tcurrentState.program !== program.id ||\n\t\t\t\tcurrentState.wireframe !== wireframe ) {\n\n\t\t\t\tcurrentState.geometry = geometry.id;\n\t\t\t\tcurrentState.program = program.id;\n\t\t\t\tcurrentState.wireframe = wireframe;\n\n\t\t\t\tupdateBuffers = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh === true ) {\n\n\t\t\tupdateBuffers = true;\n\n\t\t}\n\n\t\tif ( index !== null ) {\n\n\t\t\tattributes.update( index, 34963 );\n\n\t\t}\n\n\t\tif ( updateBuffers ) {\n\n\t\t\tsetupVertexAttributes( object, material, program, geometry );\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tgl.bindBuffer( 34963, attributes.get( index ).buffer );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction createVertexArrayObject() {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.createVertexArray();\n\n\t\treturn extension.createVertexArrayOES();\n\n\t}\n\n\tfunction bindVertexArrayObject( vao ) {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.bindVertexArray( vao );\n\n\t\treturn extension.bindVertexArrayOES( vao );\n\n\t}\n\n\tfunction deleteVertexArrayObject( vao ) {\n\n\t\tif ( capabilities.isWebGL2 ) return gl.deleteVertexArray( vao );\n\n\t\treturn extension.deleteVertexArrayOES( vao );\n\n\t}\n\n\tfunction getBindingState( geometry, program, material ) {\n\n\t\tconst wireframe = ( material.wireframe === true );\n\n\t\tlet programMap = bindingStates[ geometry.id ];\n\n\t\tif ( programMap === undefined ) {\n\n\t\t\tprogramMap = {};\n\t\t\tbindingStates[ geometry.id ] = programMap;\n\n\t\t}\n\n\t\tlet stateMap = programMap[ program.id ];\n\n\t\tif ( stateMap === undefined ) {\n\n\t\t\tstateMap = {};\n\t\t\tprogramMap[ program.id ] = stateMap;\n\n\t\t}\n\n\t\tlet state = stateMap[ wireframe ];\n\n\t\tif ( state === undefined ) {\n\n\t\t\tstate = createBindingState( createVertexArrayObject() );\n\t\t\tstateMap[ wireframe ] = state;\n\n\t\t}\n\n\t\treturn state;\n\n\t}\n\n\tfunction createBindingState( vao ) {\n\n\t\tconst newAttributes = [];\n\t\tconst enabledAttributes = [];\n\t\tconst attributeDivisors = [];\n\n\t\tfor ( let i = 0; i < maxVertexAttributes; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\t\t\tenabledAttributes[ i ] = 0;\n\t\t\tattributeDivisors[ i ] = 0;\n\n\t\t}\n\n\t\treturn {\n\n\t\t\t// for backward compatibility on non-VAO support browser\n\t\t\tgeometry: null,\n\t\t\tprogram: null,\n\t\t\twireframe: false,\n\n\t\t\tnewAttributes: newAttributes,\n\t\t\tenabledAttributes: enabledAttributes,\n\t\t\tattributeDivisors: attributeDivisors,\n\t\t\tobject: vao,\n\t\t\tattributes: {}\n\n\t\t};\n\n\t}\n\n\tfunction needsUpdate( geometry ) {\n\n\t\tconst cachedAttributes = currentState.attributes;\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tif ( Object.keys( cachedAttributes ).length !== Object.keys( geometryAttributes ).length ) return true;\n\n\t\tfor ( const key in geometryAttributes ) {\n\n\t\t\tconst cachedAttribute = cachedAttributes[ key ];\n\t\t\tconst geometryAttribute = geometryAttributes[ key ];\n\n\t\t\tif ( cachedAttribute.attribute !== geometryAttribute ) return true;\n\n\t\t\tif ( cachedAttribute.data !== geometryAttribute.data ) return true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction saveCache( geometry ) {\n\n\t\tconst cache = {};\n\t\tconst attributes = geometry.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\n\t\t\tconst data = {};\n\t\t\tdata.attribute = attribute;\n\n\t\t\tif ( attribute.data ) {\n\n\t\t\t\tdata.data = attribute.data;\n\n\t\t\t}\n\n\t\t\tcache[ key ] = data;\n\n\t\t}\n\n\t\tcurrentState.attributes = cache;\n\n\t}\n\n\tfunction initAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\n\t\tfor ( let i = 0, il = newAttributes.length; i < il; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\tfunction enableAttribute( attribute ) {\n\n\t\tenableAttributeAndDivisor( attribute, 0 );\n\n\t}\n\n\tfunction enableAttributeAndDivisor( attribute, meshPerAttribute ) {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\t\tconst attributeDivisors = currentState.attributeDivisors;\n\n\t\tnewAttributes[ attribute ] = 1;\n\n\t\tif ( enabledAttributes[ attribute ] === 0 ) {\n\n\t\t\tgl.enableVertexAttribArray( attribute );\n\t\t\tenabledAttributes[ attribute ] = 1;\n\n\t\t}\n\n\t\tif ( attributeDivisors[ attribute ] !== meshPerAttribute ) {\n\n\t\t\tconst extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );\n\n\t\t\textension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );\n\t\t\tattributeDivisors[ attribute ] = meshPerAttribute;\n\n\t\t}\n\n\t}\n\n\tfunction disableUnusedAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\n\t\tfor ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) {\n\n\t\t\tif ( enabledAttributes[ i ] !== newAttributes[ i ] ) {\n\n\t\t\t\tgl.disableVertexAttribArray( i );\n\t\t\t\tenabledAttributes[ i ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction vertexAttribPointer( index, size, type, normalized, stride, offset ) {\n\n\t\tif ( capabilities.isWebGL2 === true && ( type === 5124 || type === 5125 ) ) {\n\n\t\t\tgl.vertexAttribIPointer( index, size, type, normalized, stride, offset );\n\n\t\t} else {\n\n\t\t\tgl.vertexAttribPointer( index, size, type, normalized, stride, offset );\n\n\t\t}\n\n\t}\n\n\tfunction setupVertexAttributes( object, material, program, geometry ) {\n\n\t\tif ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {\n\n\t\t\tif ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return;\n\n\t\t}\n\n\t\tinitAttributes();\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tconst materialDefaultAttributeValues = material.defaultAttributeValues;\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute >= 0 ) {\n\n\t\t\t\tconst geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute !== undefined ) {\n\n\t\t\t\t\tconst normalized = geometryAttribute.normalized;\n\t\t\t\t\tconst size = geometryAttribute.itemSize;\n\n\t\t\t\t\tconst attribute = attributes.get( geometryAttribute );\n\n\t\t\t\t\t// TODO Attribute may not be available on context restore\n\n\t\t\t\t\tif ( attribute === undefined ) continue;\n\n\t\t\t\t\tconst buffer = attribute.buffer;\n\t\t\t\t\tconst type = attribute.type;\n\t\t\t\t\tconst bytesPerElement = attribute.bytesPerElement;\n\n\t\t\t\t\tif ( geometryAttribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst data = geometryAttribute.data;\n\t\t\t\t\t\tconst stride = data.stride;\n\t\t\t\t\t\tconst offset = geometryAttribute.offset;\n\n\t\t\t\t\t\tif ( data && data.isInstancedInterleavedBuffer ) {\n\n\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute, data.meshPerAttribute );\n\n\t\t\t\t\t\t\tif ( geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = data.meshPerAttribute * data.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tenableAttribute( programAttribute );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( 34962, buffer );\n\t\t\t\t\t\tvertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( geometryAttribute.isInstancedBufferAttribute ) {\n\n\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );\n\n\t\t\t\t\t\t\tif ( geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tenableAttribute( programAttribute );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( 34962, buffer );\n\t\t\t\t\t\tvertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( name === 'instanceMatrix' ) {\n\n\t\t\t\t\tconst attribute = attributes.get( object.instanceMatrix );\n\n\t\t\t\t\t// TODO Attribute may not be available on context restore\n\n\t\t\t\t\tif ( attribute === undefined ) continue;\n\n\t\t\t\t\tconst buffer = attribute.buffer;\n\t\t\t\t\tconst type = attribute.type;\n\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 0, 1 );\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 1, 1 );\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 2, 1 );\n\t\t\t\t\tenableAttributeAndDivisor( programAttribute + 3, 1 );\n\n\t\t\t\t\tgl.bindBuffer( 34962, buffer );\n\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 );\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 );\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 );\n\t\t\t\t\tgl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 );\n\n\t\t\t\t} else if ( materialDefaultAttributeValues !== undefined ) {\n\n\t\t\t\t\tconst value = materialDefaultAttributeValues[ name ];\n\n\t\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\t\tswitch ( value.length ) {\n\n\t\t\t\t\t\t\tcase 2:\n\t\t\t\t\t\t\t\tgl.vertexAttrib2fv( programAttribute, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 3:\n\t\t\t\t\t\t\t\tgl.vertexAttrib3fv( programAttribute, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 4:\n\t\t\t\t\t\t\t\tgl.vertexAttrib4fv( programAttribute, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\t\tgl.vertexAttrib1fv( programAttribute, value );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tdisableUnusedAttributes();\n\n\t}\n\n\tfunction dispose() {\n\n\t\treset();\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tfor ( const programId in programMap ) {\n\n\t\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t\t}\n\n\t\t\t\tdelete programMap[ programId ];\n\n\t\t\t}\n\n\t\t\tdelete bindingStates[ geometryId ];\n\n\t\t}\n\n\t}\n\n\tfunction releaseStatesOfGeometry( geometry ) {\n\n\t\tif ( bindingStates[ geometry.id ] === undefined ) return;\n\n\t\tconst programMap = bindingStates[ geometry.id ];\n\n\t\tfor ( const programId in programMap ) {\n\n\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ programId ];\n\n\t\t}\n\n\t\tdelete bindingStates[ geometry.id ];\n\n\t}\n\n\tfunction releaseStatesOfProgram( program ) {\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tif ( programMap[ program.id ] === undefined ) continue;\n\n\t\t\tconst stateMap = programMap[ program.id ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ program.id ];\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\tresetDefaultState();\n\n\t\tif ( currentState === defaultState ) return;\n\n\t\tcurrentState = defaultState;\n\t\tbindVertexArrayObject( currentState.object );\n\n\t}\n\n\t// for backward-compatilibity\n\n\tfunction resetDefaultState() {\n\n\t\tdefaultState.geometry = null;\n\t\tdefaultState.program = null;\n\t\tdefaultState.wireframe = false;\n\n\t}\n\n\treturn {\n\n\t\tsetup: setup,\n\t\treset: reset,\n\t\tresetDefaultState: resetDefaultState,\n\t\tdispose: dispose,\n\t\treleaseStatesOfGeometry: releaseStatesOfGeometry,\n\t\treleaseStatesOfProgram: releaseStatesOfProgram,\n\n\t\tinitAttributes: initAttributes,\n\t\tenableAttribute: enableAttribute,\n\t\tdisableUnusedAttributes: disableUnusedAttributes\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLBufferRenderer( gl, extensions, info, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawArrays( mode, start, count );\n\n\t\tinfo.update( count, mode );\n\n\t}\n\n\tfunction renderInstances( geometry, start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tlet extension, methodName;\n\n\t\tif ( isWebGL2 ) {\n\n\t\t\textension = gl;\n\t\t\tmethodName = 'drawArraysInstanced';\n\n\t\t} else {\n\n\t\t\textension = extensions.get( 'ANGLE_instanced_arrays' );\n\t\t\tmethodName = 'drawArraysInstancedANGLE';\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\textension[ methodName ]( mode, start, count, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLCapabilities( gl, extensions, parameters ) {\n\n\tlet maxAnisotropy;\n\n\tfunction getMaxAnisotropy() {\n\n\t\tif ( maxAnisotropy !== undefined ) return maxAnisotropy;\n\n\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\tif ( extension !== null ) {\n\n\t\t\tmaxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );\n\n\t\t} else {\n\n\t\t\tmaxAnisotropy = 0;\n\n\t\t}\n\n\t\treturn maxAnisotropy;\n\n\t}\n\n\tfunction getMaxPrecision( precision ) {\n\n\t\tif ( precision === 'highp' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {\n\n\t\t\t\treturn 'highp';\n\n\t\t\t}\n\n\t\t\tprecision = 'mediump';\n\n\t\t}\n\n\t\tif ( precision === 'mediump' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {\n\n\t\t\t\treturn 'mediump';\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn 'lowp';\n\n\t}\n\n\t/* eslint-disable no-undef */\n\tconst isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||\n\t\t( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );\n\t/* eslint-enable no-undef */\n\n\tlet precision = parameters.precision !== undefined ? parameters.precision : 'highp';\n\tconst maxPrecision = getMaxPrecision( precision );\n\n\tif ( maxPrecision !== precision ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );\n\t\tprecision = maxPrecision;\n\n\t}\n\n\tconst logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;\n\n\tconst maxTextures = gl.getParameter( 34930 );\n\tconst maxVertexTextures = gl.getParameter( 35660 );\n\tconst maxTextureSize = gl.getParameter( 3379 );\n\tconst maxCubemapSize = gl.getParameter( 34076 );\n\n\tconst maxAttributes = gl.getParameter( 34921 );\n\tconst maxVertexUniforms = gl.getParameter( 36347 );\n\tconst maxVaryings = gl.getParameter( 36348 );\n\tconst maxFragmentUniforms = gl.getParameter( 36349 );\n\n\tconst vertexTextures = maxVertexTextures > 0;\n\tconst floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );\n\tconst floatVertexTextures = vertexTextures && floatFragmentTextures;\n\n\tconst maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;\n\n\treturn {\n\n\t\tisWebGL2: isWebGL2,\n\n\t\tgetMaxAnisotropy: getMaxAnisotropy,\n\t\tgetMaxPrecision: getMaxPrecision,\n\n\t\tprecision: precision,\n\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\tmaxTextures: maxTextures,\n\t\tmaxVertexTextures: maxVertexTextures,\n\t\tmaxTextureSize: maxTextureSize,\n\t\tmaxCubemapSize: maxCubemapSize,\n\n\t\tmaxAttributes: maxAttributes,\n\t\tmaxVertexUniforms: maxVertexUniforms,\n\t\tmaxVaryings: maxVaryings,\n\t\tmaxFragmentUniforms: maxFragmentUniforms,\n\n\t\tvertexTextures: vertexTextures,\n\t\tfloatFragmentTextures: floatFragmentTextures,\n\t\tfloatVertexTextures: floatVertexTextures,\n\n\t\tmaxSamples: maxSamples\n\n\t};\n\n}\n\n/**\n * @author tschw\n */\n\nfunction WebGLClipping() {\n\n\tconst scope = this;\n\n\tlet globalState = null,\n\t\tnumGlobalPlanes = 0,\n\t\tlocalClippingEnabled = false,\n\t\trenderingShadows = false;\n\n\tconst plane = new Plane(),\n\t\tviewNormalMatrix = new Matrix3(),\n\n\t\tuniform = { value: null, needsUpdate: false };\n\n\tthis.uniform = uniform;\n\tthis.numPlanes = 0;\n\tthis.numIntersection = 0;\n\n\tthis.init = function ( planes, enableLocalClipping, camera ) {\n\n\t\tconst enabled =\n\t\t\tplanes.length !== 0 ||\n\t\t\tenableLocalClipping ||\n\t\t\t// enable state of previous frame - the clipping code has to\n\t\t\t// run another frame in order to reset the state:\n\t\t\tnumGlobalPlanes !== 0 ||\n\t\t\tlocalClippingEnabled;\n\n\t\tlocalClippingEnabled = enableLocalClipping;\n\n\t\tglobalState = projectPlanes( planes, camera, 0 );\n\t\tnumGlobalPlanes = planes.length;\n\n\t\treturn enabled;\n\n\t};\n\n\tthis.beginShadows = function () {\n\n\t\trenderingShadows = true;\n\t\tprojectPlanes( null );\n\n\t};\n\n\tthis.endShadows = function () {\n\n\t\trenderingShadows = false;\n\t\tresetGlobalState();\n\n\t};\n\n\tthis.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {\n\n\t\tif ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {\n\n\t\t\t// there's no local clipping\n\n\t\t\tif ( renderingShadows ) {\n\n\t\t\t\t// there's no global clipping\n\n\t\t\t\tprojectPlanes( null );\n\n\t\t\t} else {\n\n\t\t\t\tresetGlobalState();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst nGlobal = renderingShadows ? 0 : numGlobalPlanes,\n\t\t\t\tlGlobal = nGlobal * 4;\n\n\t\t\tlet dstArray = cache.clippingState || null;\n\n\t\t\tuniform.value = dstArray; // ensure unique state\n\n\t\t\tdstArray = projectPlanes( planes, camera, lGlobal, fromCache );\n\n\t\t\tfor ( let i = 0; i !== lGlobal; ++ i ) {\n\n\t\t\t\tdstArray[ i ] = globalState[ i ];\n\n\t\t\t}\n\n\t\t\tcache.clippingState = dstArray;\n\t\t\tthis.numIntersection = clipIntersection ? this.numPlanes : 0;\n\t\t\tthis.numPlanes += nGlobal;\n\n\t\t}\n\n\n\t};\n\n\tfunction resetGlobalState() {\n\n\t\tif ( uniform.value !== globalState ) {\n\n\t\t\tuniform.value = globalState;\n\t\t\tuniform.needsUpdate = numGlobalPlanes > 0;\n\n\t\t}\n\n\t\tscope.numPlanes = numGlobalPlanes;\n\t\tscope.numIntersection = 0;\n\n\t}\n\n\tfunction projectPlanes( planes, camera, dstOffset, skipTransform ) {\n\n\t\tlet nPlanes = planes !== null ? planes.length : 0,\n\t\t\tdstArray = null;\n\n\t\tif ( nPlanes !== 0 ) {\n\n\t\t\tdstArray = uniform.value;\n\n\t\t\tif ( skipTransform !== true || dstArray === null ) {\n\n\t\t\t\tconst flatSize = dstOffset + nPlanes * 4,\n\t\t\t\t\tviewMatrix = camera.matrixWorldInverse;\n\n\t\t\t\tviewNormalMatrix.getNormalMatrix( viewMatrix );\n\n\t\t\t\tif ( dstArray === null || dstArray.length < flatSize ) {\n\n\t\t\t\t\tdstArray = new Float32Array( flatSize );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {\n\n\t\t\t\t\tplane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );\n\n\t\t\t\t\tplane.normal.toArray( dstArray, i4 );\n\t\t\t\t\tdstArray[ i4 + 3 ] = plane.constant;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tuniform.value = dstArray;\n\t\t\tuniform.needsUpdate = true;\n\n\t\t}\n\n\t\tscope.numPlanes = nPlanes;\n\t\tscope.numIntersection = 0;\n\n\t\treturn dstArray;\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLExtensions( gl ) {\n\n\tconst extensions = {};\n\n\treturn {\n\n\t\tget: function ( name ) {\n\n\t\t\tif ( extensions[ name ] !== undefined ) {\n\n\t\t\t\treturn extensions[ name ];\n\n\t\t\t}\n\n\t\t\tlet extension;\n\n\t\t\tswitch ( name ) {\n\n\t\t\t\tcase 'WEBGL_depth_texture':\n\t\t\t\t\textension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'EXT_texture_filter_anisotropic':\n\t\t\t\t\textension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'WEBGL_compressed_texture_s3tc':\n\t\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'WEBGL_compressed_texture_pvrtc':\n\t\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\t\t\t\t\textension = gl.getExtension( name );\n\n\t\t\t}\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );\n\n\t\t\t}\n\n\t\t\textensions[ name ] = extension;\n\n\t\t\treturn extension;\n\n\t\t}\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLGeometries( gl, attributes, info, bindingStates ) {\n\n\tconst geometries = new WeakMap();\n\tconst wireframeAttributes = new WeakMap();\n\n\tfunction onGeometryDispose( event ) {\n\n\t\tconst geometry = event.target;\n\t\tconst buffergeometry = geometries.get( geometry );\n\n\t\tif ( buffergeometry.index !== null ) {\n\n\t\t\tattributes.remove( buffergeometry.index );\n\n\t\t}\n\n\t\tfor ( const name in buffergeometry.attributes ) {\n\n\t\t\tattributes.remove( buffergeometry.attributes[ name ] );\n\n\t\t}\n\n\t\tgeometry.removeEventListener( 'dispose', onGeometryDispose );\n\n\t\tgeometries.delete( geometry );\n\n\t\tconst attribute = wireframeAttributes.get( buffergeometry );\n\n\t\tif ( attribute ) {\n\n\t\t\tattributes.remove( attribute );\n\t\t\twireframeAttributes.delete( buffergeometry );\n\n\t\t}\n\n\t\tbindingStates.releaseStatesOfGeometry( geometry );\n\n\t\tif ( geometry.isInstancedBufferGeometry === true ) {\n\n\t\t\tdelete geometry._maxInstanceCount;\n\n\t\t}\n\n\t\t//\n\n\t\tinfo.memory.geometries --;\n\n\t}\n\n\tfunction get( object, geometry ) {\n\n\t\tlet buffergeometry = geometries.get( geometry );\n\n\t\tif ( buffergeometry ) return buffergeometry;\n\n\t\tgeometry.addEventListener( 'dispose', onGeometryDispose );\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tbuffergeometry = geometry;\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tif ( geometry._bufferGeometry === undefined ) {\n\n\t\t\t\tgeometry._bufferGeometry = new BufferGeometry().setFromObject( object );\n\n\t\t\t}\n\n\t\t\tbuffergeometry = geometry._bufferGeometry;\n\n\t\t}\n\n\t\tgeometries.set( geometry, buffergeometry );\n\n\t\tinfo.memory.geometries ++;\n\n\t\treturn buffergeometry;\n\n\t}\n\n\tfunction update( geometry ) {\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates.\n\n\t\tfor ( const name in geometryAttributes ) {\n\n\t\t\tattributes.update( geometryAttributes[ name ], 34962 );\n\n\t\t}\n\n\t\t// morph targets\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.update( array[ i ], 34962 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction updateWireframeAttribute( geometry ) {\n\n\t\tconst indices = [];\n\n\t\tconst geometryIndex = geometry.index;\n\t\tconst geometryPosition = geometry.attributes.position;\n\t\tlet version = 0;\n\n\t\tif ( geometryIndex !== null ) {\n\n\t\t\tconst array = geometryIndex.array;\n\t\t\tversion = geometryIndex.version;\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i += 3 ) {\n\n\t\t\t\tconst a = array[ i + 0 ];\n\t\t\t\tconst b = array[ i + 1 ];\n\t\t\t\tconst c = array[ i + 2 ];\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst array = geometryPosition.array;\n\t\t\tversion = geometryPosition.version;\n\n\t\t\tfor ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {\n\n\t\t\t\tconst a = i + 0;\n\t\t\t\tconst b = i + 1;\n\t\t\t\tconst c = i + 2;\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );\n\t\tattribute.version = version;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates\n\n\t\t//\n\n\t\tconst previousAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( previousAttribute ) attributes.remove( previousAttribute );\n\n\t\t//\n\n\t\twireframeAttributes.set( geometry, attribute );\n\n\t}\n\n\tfunction getWireframeAttribute( geometry ) {\n\n\t\tconst currentAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( currentAttribute ) {\n\n\t\t\tconst geometryIndex = geometry.index;\n\n\t\t\tif ( geometryIndex !== null ) {\n\n\t\t\t\t// if the attribute is obsolete, create a new one\n\n\t\t\t\tif ( currentAttribute.version < geometryIndex.version ) {\n\n\t\t\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t}\n\n\t\treturn wireframeAttributes.get( geometry );\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tupdate: update,\n\n\t\tgetWireframeAttribute: getWireframeAttribute\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tlet type, bytesPerElement;\n\n\tfunction setIndex( value ) {\n\n\t\ttype = value.type;\n\t\tbytesPerElement = value.bytesPerElement;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawElements( mode, count, type, start * bytesPerElement );\n\n\t\tinfo.update( count, mode );\n\n\t}\n\n\tfunction renderInstances( geometry, start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tlet extension, methodName;\n\n\t\tif ( isWebGL2 ) {\n\n\t\t\textension = gl;\n\t\t\tmethodName = 'drawElementsInstanced';\n\n\t\t} else {\n\n\t\t\textension = extensions.get( 'ANGLE_instanced_arrays' );\n\t\t\tmethodName = 'drawElementsInstancedANGLE';\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\textension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.setIndex = setIndex;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebGLInfo( gl ) {\n\n\tconst memory = {\n\t\tgeometries: 0,\n\t\ttextures: 0\n\t};\n\n\tconst render = {\n\t\tframe: 0,\n\t\tcalls: 0,\n\t\ttriangles: 0,\n\t\tpoints: 0,\n\t\tlines: 0\n\t};\n\n\tfunction update( count, mode, instanceCount ) {\n\n\t\tinstanceCount = instanceCount || 1;\n\n\t\trender.calls ++;\n\n\t\tswitch ( mode ) {\n\n\t\t\tcase 4:\n\t\t\t\trender.triangles += instanceCount * ( count / 3 );\n\t\t\t\tbreak;\n\n\t\t\tcase 1:\n\t\t\t\trender.lines += instanceCount * ( count / 2 );\n\t\t\t\tbreak;\n\n\t\t\tcase 3:\n\t\t\t\trender.lines += instanceCount * ( count - 1 );\n\t\t\t\tbreak;\n\n\t\t\tcase 2:\n\t\t\t\trender.lines += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tcase 0:\n\t\t\t\trender.points += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\trender.frame ++;\n\t\trender.calls = 0;\n\t\trender.triangles = 0;\n\t\trender.points = 0;\n\t\trender.lines = 0;\n\n\t}\n\n\treturn {\n\t\tmemory: memory,\n\t\trender: render,\n\t\tprograms: null,\n\t\tautoReset: true,\n\t\treset: reset,\n\t\tupdate: update\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction numericalSort( a, b ) {\n\n\treturn a[ 0 ] - b[ 0 ];\n\n}\n\nfunction absNumericalSort( a, b ) {\n\n\treturn Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );\n\n}\n\nfunction WebGLMorphtargets( gl ) {\n\n\tconst influencesList = {};\n\tconst morphInfluences = new Float32Array( 8 );\n\n\tconst workInfluences = [];\n\n\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\tworkInfluences[ i ] = [ i, 0 ];\n\n\t}\n\n\tfunction update( object, geometry, material, program ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\t// When object doesn't have morph target influences defined, we treat it as a 0-length array\n\t\t// This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences\n\n\t\tconst length = objectInfluences === undefined ? 0 : objectInfluences.length;\n\n\t\tlet influences = influencesList[ geometry.id ];\n\n\t\tif ( influences === undefined ) {\n\n\t\t\t// initialise list\n\n\t\t\tinfluences = [];\n\n\t\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\t\tinfluences[ i ] = [ i, 0 ];\n\n\t\t\t}\n\n\t\t\tinfluencesList[ geometry.id ] = influences;\n\n\t\t}\n\n\t\t// Collect influences\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tconst influence = influences[ i ];\n\n\t\t\tinfluence[ 0 ] = i;\n\t\t\tinfluence[ 1 ] = objectInfluences[ i ];\n\n\t\t}\n\n\t\tinfluences.sort( absNumericalSort );\n\n\t\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\t\tif ( i < length && influences[ i ][ 1 ] ) {\n\n\t\t\t\tworkInfluences[ i ][ 0 ] = influences[ i ][ 0 ];\n\t\t\t\tworkInfluences[ i ][ 1 ] = influences[ i ][ 1 ];\n\n\t\t\t} else {\n\n\t\t\t\tworkInfluences[ i ][ 0 ] = Number.MAX_SAFE_INTEGER;\n\t\t\t\tworkInfluences[ i ][ 1 ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tworkInfluences.sort( numericalSort );\n\n\t\tconst morphTargets = material.morphTargets && geometry.morphAttributes.position;\n\t\tconst morphNormals = material.morphNormals && geometry.morphAttributes.normal;\n\n\t\tlet morphInfluencesSum = 0;\n\n\t\tfor ( let i = 0; i < 8; i ++ ) {\n\n\t\t\tconst influence = workInfluences[ i ];\n\t\t\tconst index = influence[ 0 ];\n\t\t\tconst value = influence[ 1 ];\n\n\t\t\tif ( index !== Number.MAX_SAFE_INTEGER && value ) {\n\n\t\t\t\tif ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== morphTargets[ index ] ) {\n\n\t\t\t\t\tgeometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] );\n\n\t\t\t\t}\n\n\t\t\t\tif ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== morphNormals[ index ] ) {\n\n\t\t\t\t\tgeometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] );\n\n\t\t\t\t}\n\n\t\t\t\tmorphInfluences[ i ] = value;\n\t\t\t\tmorphInfluencesSum += value;\n\n\t\t\t} else {\n\n\t\t\t\tif ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== undefined ) {\n\n\t\t\t\t\tgeometry.deleteAttribute( 'morphTarget' + i );\n\n\t\t\t\t}\n\n\t\t\t\tif ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== undefined ) {\n\n\t\t\t\t\tgeometry.deleteAttribute( 'morphNormal' + i );\n\n\t\t\t\t}\n\n\t\t\t\tmorphInfluences[ i ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// GLSL shader uses formula baseinfluence * base + sum(target * influence)\n\t\t// This allows us to switch between absolute morphs and relative morphs without changing shader code\n\t\t// When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)\n\t\tconst morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );\n\n\t}\n\n\treturn {\n\n\t\tupdate: update\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLObjects( gl, geometries, attributes, info ) {\n\n\tlet updateMap = new WeakMap();\n\n\tfunction update( object ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\tconst geometry = object.geometry;\n\t\tconst buffergeometry = geometries.get( object, geometry );\n\n\t\t// Update once per frame\n\n\t\tif ( updateMap.get( buffergeometry ) !== frame ) {\n\n\t\t\tif ( geometry.isGeometry ) {\n\n\t\t\t\tbuffergeometry.updateFromObject( object );\n\n\t\t\t}\n\n\t\t\tgeometries.update( buffergeometry );\n\n\t\t\tupdateMap.set( buffergeometry, frame );\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh ) {\n\n\t\t\tattributes.update( object.instanceMatrix, 34962 );\n\n\t\t}\n\n\t\treturn buffergeometry;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tupdateMap = new WeakMap();\n\n\t}\n\n\treturn {\n\n\t\tupdate: update,\n\t\tdispose: dispose\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {\n\n\timages = images !== undefined ? images : [];\n\tmapping = mapping !== undefined ? mapping : CubeReflectionMapping;\n\tformat = format !== undefined ? format : RGBFormat;\n\n\tTexture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );\n\n\tthis.flipY = false;\n\n}\n\nCubeTexture.prototype = Object.create( Texture.prototype );\nCubeTexture.prototype.constructor = CubeTexture;\n\nCubeTexture.prototype.isCubeTexture = true;\n\nObject.defineProperty( CubeTexture.prototype, 'images', {\n\n\tget: function () {\n\n\t\treturn this.image;\n\n\t},\n\n\tset: function ( value ) {\n\n\t\tthis.image = value;\n\n\t}\n\n} );\n\n/**\n * @author Takahiro https://github.com/takahirox\n */\n\nfunction DataTexture2DArray( data, width, height, depth ) {\n\n\tTexture.call( this, null );\n\n\tthis.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };\n\n\tthis.magFilter = NearestFilter;\n\tthis.minFilter = NearestFilter;\n\n\tthis.wrapR = ClampToEdgeWrapping;\n\n\tthis.generateMipmaps = false;\n\tthis.flipY = false;\n\n\tthis.needsUpdate = true;\n\n}\n\nDataTexture2DArray.prototype = Object.create( Texture.prototype );\nDataTexture2DArray.prototype.constructor = DataTexture2DArray;\nDataTexture2DArray.prototype.isDataTexture2DArray = true;\n\n/**\n * @author Artur Trzesiok\n */\n\nfunction DataTexture3D( data, width, height, depth ) {\n\n\t// We're going to add .setXXX() methods for setting properties later.\n\t// Users can still set in DataTexture3D directly.\n\t//\n\t//\tconst texture = new THREE.DataTexture3D( data, width, height, depth );\n\t// \ttexture.anisotropy = 16;\n\t//\n\t// See #14839\n\n\tTexture.call( this, null );\n\n\tthis.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };\n\n\tthis.magFilter = NearestFilter;\n\tthis.minFilter = NearestFilter;\n\n\tthis.wrapR = ClampToEdgeWrapping;\n\n\tthis.generateMipmaps = false;\n\tthis.flipY = false;\n\n\tthis.needsUpdate = true;\n\n\n}\n\nDataTexture3D.prototype = Object.create( Texture.prototype );\nDataTexture3D.prototype.constructor = DataTexture3D;\nDataTexture3D.prototype.isDataTexture3D = true;\n\n/**\n * @author tschw\n * @author Mugen87 / https://github.com/Mugen87\n * @author mrdoob / http://mrdoob.com/\n *\n * Uniforms of a program.\n * Those form a tree structure with a special top-level container for the root,\n * which you get by calling 'new WebGLUniforms( gl, program )'.\n *\n *\n * Properties of inner nodes including the top-level container:\n *\n * .seq - array of nested uniforms\n * .map - nested uniforms by name\n *\n *\n * Methods of all nodes except the top-level container:\n *\n * .setValue( gl, value, [textures] )\n *\n * \t\tuploads a uniform value(s)\n * \tthe 'textures' parameter is needed for sampler uniforms\n *\n *\n * Static methods of the top-level container (textures factorizations):\n *\n * .upload( gl, seq, values, textures )\n *\n * \t\tsets uniforms in 'seq' to 'values[id].value'\n *\n * .seqWithValue( seq, values ) : filteredSeq\n *\n * \t\tfilters 'seq' entries with corresponding entry in values\n *\n *\n * Methods of the top-level container (textures factorizations):\n *\n * .setValue( gl, name, value, textures )\n *\n * \t\tsets uniform with name 'name' to 'value'\n *\n * .setOptional( gl, obj, prop )\n *\n * \t\tlike .set for an optional property of the object\n *\n */\n\nconst emptyTexture = new Texture();\nconst emptyTexture2dArray = new DataTexture2DArray();\nconst emptyTexture3d = new DataTexture3D();\nconst emptyCubeTexture = new CubeTexture();\n\n// --- Utilities ---\n\n// Array Caches (provide typed arrays for temporary by size)\n\nconst arrayCacheF32 = [];\nconst arrayCacheI32 = [];\n\n// Float32Array caches used for uploading Matrix uniforms\n\nconst mat4array = new Float32Array( 16 );\nconst mat3array = new Float32Array( 9 );\nconst mat2array = new Float32Array( 4 );\n\n// Flattening for arrays of vectors and matrices\n\nfunction flatten( array, nBlocks, blockSize ) {\n\n\tconst firstElem = array[ 0 ];\n\n\tif ( firstElem <= 0 || firstElem > 0 ) return array;\n\t// unoptimized: ! isNaN( firstElem )\n\t// see http://jacksondunstan.com/articles/983\n\n\tlet n = nBlocks * blockSize,\n\t\tr = arrayCacheF32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Float32Array( n );\n\t\tarrayCacheF32[ n ] = r;\n\n\t}\n\n\tif ( nBlocks !== 0 ) {\n\n\t\tfirstElem.toArray( r, 0 );\n\n\t\tfor ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {\n\n\t\t\toffset += blockSize;\n\t\t\tarray[ i ].toArray( r, offset );\n\n\t\t}\n\n\t}\n\n\treturn r;\n\n}\n\nfunction arraysEqual( a, b ) {\n\n\tif ( a.length !== b.length ) return false;\n\n\tfor ( let i = 0, l = a.length; i < l; i ++ ) {\n\n\t\tif ( a[ i ] !== b[ i ] ) return false;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction copyArray( a, b ) {\n\n\tfor ( let i = 0, l = b.length; i < l; i ++ ) {\n\n\t\ta[ i ] = b[ i ];\n\n\t}\n\n}\n\n// Texture unit allocation\n\nfunction allocTexUnits( textures, n ) {\n\n\tlet r = arrayCacheI32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Int32Array( n );\n\t\tarrayCacheI32[ n ] = r;\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\tr[ i ] = textures.allocateTextureUnit();\n\n\t}\n\n\treturn r;\n\n}\n\n// --- Setters ---\n\n// Note: Defining these methods externally, because they come in a bunch\n// and this way their names minify.\n\n// Single scalar\n\nfunction setValueV1f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1f( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single float vector (from flat array or THREE.VectorN)\n\nfunction setValueV2f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2f( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3f( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else if ( v.r !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {\n\n\t\t\tgl.uniform3f( this.addr, v.r, v.g, v.b );\n\n\t\t\tcache[ 0 ] = v.r;\n\t\t\tcache[ 1 ] = v.g;\n\t\t\tcache[ 2 ] = v.b;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4f( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single matrix (from flat array or MatrixN)\n\nfunction setValueM2( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix2fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat2array.set( elements );\n\n\t\tgl.uniformMatrix2fv( this.addr, false, mat2array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM3( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix3fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat3array.set( elements );\n\n\t\tgl.uniformMatrix3fv( this.addr, false, mat3array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM4( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix4fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat4array.set( elements );\n\n\t\tgl.uniformMatrix4fv( this.addr, false, mat4array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\n// Single texture (2D / Cube)\n\nfunction setValueT1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.safeSetTexture2D( v || emptyTexture, unit );\n\n}\n\nfunction setValueT2DArray1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture2DArray( v || emptyTexture2dArray, unit );\n\n}\n\nfunction setValueT3D1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture3D( v || emptyTexture3d, unit );\n\n}\n\nfunction setValueT6( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.safeSetTextureCube( v || emptyCubeTexture, unit );\n\n}\n\n// Integer / Boolean vectors or arrays thereof (always flat arrays)\n\nfunction setValueV1i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1i( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\nfunction setValueV2i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( arraysEqual( cache, v ) ) return;\n\n\tgl.uniform2iv( this.addr, v );\n\n\tcopyArray( cache, v );\n\n}\n\nfunction setValueV3i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( arraysEqual( cache, v ) ) return;\n\n\tgl.uniform3iv( this.addr, v );\n\n\tcopyArray( cache, v );\n\n}\n\nfunction setValueV4i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( arraysEqual( cache, v ) ) return;\n\n\tgl.uniform4iv( this.addr, v );\n\n\tcopyArray( cache, v );\n\n}\n\n// uint\n\nfunction setValueV1ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1ui( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Helper to pick the right setter for the singular case\n\nfunction getSingularSetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1f; // FLOAT\n\t\tcase 0x8b50: return setValueV2f; // _VEC2\n\t\tcase 0x8b51: return setValueV3f; // _VEC3\n\t\tcase 0x8b52: return setValueV4f; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2; // _MAT2\n\t\tcase 0x8b5b: return setValueM3; // _MAT3\n\t\tcase 0x8b5c: return setValueM4; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2i; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3i; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4i; // _VEC4\n\n\t\tcase 0x1405: return setValueV1ui; // UINT\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3D1;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArray1;\n\n\t}\n\n}\n\n// Array of scalars\nfunction setValueV1fArray( gl, v ) {\n\n\tgl.uniform1fv( this.addr, v );\n\n}\n\n// Integer / Boolean vectors or arrays thereof (always flat arrays)\nfunction setValueV1iArray( gl, v ) {\n\n\tgl.uniform1iv( this.addr, v );\n\n}\n\nfunction setValueV2iArray( gl, v ) {\n\n\tgl.uniform2iv( this.addr, v );\n\n}\n\nfunction setValueV3iArray( gl, v ) {\n\n\tgl.uniform3iv( this.addr, v );\n\n}\n\nfunction setValueV4iArray( gl, v ) {\n\n\tgl.uniform4iv( this.addr, v );\n\n}\n\n\n// Array of vectors (flat or from THREE classes)\n\nfunction setValueV2fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 2 );\n\n\tgl.uniform2fv( this.addr, data );\n\n}\n\nfunction setValueV3fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 3 );\n\n\tgl.uniform3fv( this.addr, data );\n\n}\n\nfunction setValueV4fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniform4fv( this.addr, data );\n\n}\n\n// Array of matrices (flat or from THREE clases)\n\nfunction setValueM2Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniformMatrix2fv( this.addr, false, data );\n\n}\n\nfunction setValueM3Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 9 );\n\n\tgl.uniformMatrix3fv( this.addr, false, data );\n\n}\n\nfunction setValueM4Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 16 );\n\n\tgl.uniformMatrix4fv( this.addr, false, data );\n\n}\n\n// Array of textures (2D / Cube)\n\nfunction setValueT1Array( gl, v, textures ) {\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tgl.uniform1iv( this.addr, units );\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT6Array( gl, v, textures ) {\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tgl.uniform1iv( this.addr, units );\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );\n\n\t}\n\n}\n\n// Helper to pick the right setter for a pure (bottom-level) array\n\nfunction getPureArraySetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1fArray; // FLOAT\n\t\tcase 0x8b50: return setValueV2fArray; // _VEC2\n\t\tcase 0x8b51: return setValueV3fArray; // _VEC3\n\t\tcase 0x8b52: return setValueV4fArray; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2Array; // _MAT2\n\t\tcase 0x8b5b: return setValueM3Array; // _MAT3\n\t\tcase 0x8b5c: return setValueM4Array; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1Array;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6Array;\n\n\t}\n\n}\n\n// --- Uniform Classes ---\n\nfunction SingleUniform( id, activeInfo, addr ) {\n\n\tthis.id = id;\n\tthis.addr = addr;\n\tthis.cache = [];\n\tthis.setValue = getSingularSetter( activeInfo.type );\n\n\t// this.path = activeInfo.name; // DEBUG\n\n}\n\nfunction PureArrayUniform( id, activeInfo, addr ) {\n\n\tthis.id = id;\n\tthis.addr = addr;\n\tthis.cache = [];\n\tthis.size = activeInfo.size;\n\tthis.setValue = getPureArraySetter( activeInfo.type );\n\n\t// this.path = activeInfo.name; // DEBUG\n\n}\n\nPureArrayUniform.prototype.updateCache = function ( data ) {\n\n\tlet cache = this.cache;\n\n\tif ( data instanceof Float32Array && cache.length !== data.length ) {\n\n\t\tthis.cache = new Float32Array( data.length );\n\n\t}\n\n\tcopyArray( cache, data );\n\n};\n\nfunction StructuredUniform( id ) {\n\n\tthis.id = id;\n\n\tthis.seq = [];\n\tthis.map = {};\n\n}\n\nStructuredUniform.prototype.setValue = function ( gl, value, textures ) {\n\n\tconst seq = this.seq;\n\n\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\tconst u = seq[ i ];\n\t\tu.setValue( gl, value[ u.id ], textures );\n\n\t}\n\n};\n\n// --- Top-level ---\n\n// Parser - builds up the property tree from the path strings\n\nconst RePathPart = /([\\w\\d_]+)(\\])?(\\[|\\.)?/g;\n\n// extracts\n// \t- the identifier (member name or array index)\n// - followed by an optional right bracket (found when array index)\n// - followed by an optional left bracket or dot (type of subscript)\n//\n// Note: These portions can be read in a non-overlapping fashion and\n// allow straightforward parsing of the hierarchy that WebGL encodes\n// in the uniform names.\n\nfunction addUniform( container, uniformObject ) {\n\n\tcontainer.seq.push( uniformObject );\n\tcontainer.map[ uniformObject.id ] = uniformObject;\n\n}\n\nfunction parseUniform( activeInfo, addr, container ) {\n\n\tconst path = activeInfo.name,\n\t\tpathLength = path.length;\n\n\t// reset RegExp object, because of the early exit of a previous run\n\tRePathPart.lastIndex = 0;\n\n\twhile ( true ) {\n\n\t\tconst match = RePathPart.exec( path ),\n\t\t\tmatchEnd = RePathPart.lastIndex;\n\n\t\tlet id = match[ 1 ],\n\t\t\tidIsIndex = match[ 2 ] === ']',\n\t\t\tsubscript = match[ 3 ];\n\n\t\tif ( idIsIndex ) id = id | 0; // convert to integer\n\n\t\tif ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {\n\n\t\t\t// bare name or \"pure\" bottom-level array \"[0]\" suffix\n\n\t\t\taddUniform( container, subscript === undefined ?\n\t\t\t\tnew SingleUniform( id, activeInfo, addr ) :\n\t\t\t\tnew PureArrayUniform( id, activeInfo, addr ) );\n\n\t\t\tbreak;\n\n\t\t} else {\n\n\t\t\t// step into inner node / create it in case it doesn't exist\n\n\t\t\tconst map = container.map;\n\t\t\tlet next = map[ id ];\n\n\t\t\tif ( next === undefined ) {\n\n\t\t\t\tnext = new StructuredUniform( id );\n\t\t\t\taddUniform( container, next );\n\n\t\t\t}\n\n\t\t\tcontainer = next;\n\n\t\t}\n\n\t}\n\n}\n\n// Root Container\n\nfunction WebGLUniforms( gl, program ) {\n\n\tthis.seq = [];\n\tthis.map = {};\n\n\tconst n = gl.getProgramParameter( program, 35718 );\n\n\tfor ( let i = 0; i < n; ++ i ) {\n\n\t\tconst info = gl.getActiveUniform( program, i ),\n\t\t\taddr = gl.getUniformLocation( program, info.name );\n\n\t\tparseUniform( info, addr, this );\n\n\t}\n\n}\n\nWebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {\n\n\tconst u = this.map[ name ];\n\n\tif ( u !== undefined ) u.setValue( gl, value, textures );\n\n};\n\nWebGLUniforms.prototype.setOptional = function ( gl, object, name ) {\n\n\tconst v = object[ name ];\n\n\tif ( v !== undefined ) this.setValue( gl, name, v );\n\n};\n\n\n// Static interface\n\nWebGLUniforms.upload = function ( gl, seq, values, textures ) {\n\n\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\tconst u = seq[ i ],\n\t\t\tv = values[ u.id ];\n\n\t\tif ( v.needsUpdate !== false ) {\n\n\t\t\t// note: always updating when .needsUpdate is undefined\n\t\t\tu.setValue( gl, v.value, textures );\n\n\t\t}\n\n\t}\n\n};\n\nWebGLUniforms.seqWithValue = function ( seq, values ) {\n\n\tconst r = [];\n\n\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\tconst u = seq[ i ];\n\t\tif ( u.id in values ) r.push( u );\n\n\t}\n\n\treturn r;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLShader( gl, type, string ) {\n\n\tconst shader = gl.createShader( type );\n\n\tgl.shaderSource( shader, string );\n\tgl.compileShader( shader );\n\n\treturn shader;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nlet programIdCount = 0;\n\nfunction addLineNumbers( string ) {\n\n\tconst lines = string.split( '\\n' );\n\n\tfor ( let i = 0; i < lines.length; i ++ ) {\n\n\t\tlines[ i ] = ( i + 1 ) + ': ' + lines[ i ];\n\n\t}\n\n\treturn lines.join( '\\n' );\n\n}\n\nfunction getEncodingComponents( encoding ) {\n\n\tswitch ( encoding ) {\n\n\t\tcase LinearEncoding:\n\t\t\treturn [ 'Linear', '( value )' ];\n\t\tcase sRGBEncoding:\n\t\t\treturn [ 'sRGB', '( value )' ];\n\t\tcase RGBEEncoding:\n\t\t\treturn [ 'RGBE', '( value )' ];\n\t\tcase RGBM7Encoding:\n\t\t\treturn [ 'RGBM', '( value, 7.0 )' ];\n\t\tcase RGBM16Encoding:\n\t\t\treturn [ 'RGBM', '( value, 16.0 )' ];\n\t\tcase RGBDEncoding:\n\t\t\treturn [ 'RGBD', '( value, 256.0 )' ];\n\t\tcase GammaEncoding:\n\t\t\treturn [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];\n\t\tcase LogLuvEncoding:\n\t\t\treturn [ 'LogLuv', '( value )' ];\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding );\n\t\t\treturn [ 'Linear', '( value )' ];\n\n\t}\n\n}\n\nfunction getShaderErrors( gl, shader, type ) {\n\n\tconst status = gl.getShaderParameter( shader, 35713 );\n\tconst log = gl.getShaderInfoLog( shader ).trim();\n\n\tif ( status && log === '' ) return '';\n\n\t// --enable-privileged-webgl-extension\n\t// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );\n\n\tconst source = gl.getShaderSource( shader );\n\n\treturn 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\\n' + log + addLineNumbers( source );\n\n}\n\nfunction getTexelDecodingFunction( functionName, encoding ) {\n\n\tconst components = getEncodingComponents( encoding );\n\treturn 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';\n\n}\n\nfunction getTexelEncodingFunction( functionName, encoding ) {\n\n\tconst components = getEncodingComponents( encoding );\n\treturn 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';\n\n}\n\nfunction getToneMappingFunction( functionName, toneMapping ) {\n\n\tlet toneMappingName;\n\n\tswitch ( toneMapping ) {\n\n\t\tcase LinearToneMapping:\n\t\t\ttoneMappingName = 'Linear';\n\t\t\tbreak;\n\n\t\tcase ReinhardToneMapping:\n\t\t\ttoneMappingName = 'Reinhard';\n\t\t\tbreak;\n\n\t\tcase CineonToneMapping:\n\t\t\ttoneMappingName = 'OptimizedCineon';\n\t\t\tbreak;\n\n\t\tcase ACESFilmicToneMapping:\n\t\t\ttoneMappingName = 'ACESFilmic';\n\t\t\tbreak;\n\n\t\tcase CustomToneMapping:\n\t\t\ttoneMappingName = 'Custom';\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );\n\t\t\ttoneMappingName = 'Linear';\n\n\t}\n\n\treturn 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';\n\n}\n\nfunction generateExtensions( parameters ) {\n\n\tconst chunks = [\n\t\t( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',\n\t\t( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',\n\t\t( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',\n\t\t( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''\n\t];\n\n\treturn chunks.filter( filterEmptyLine ).join( '\\n' );\n\n}\n\nfunction generateDefines( defines ) {\n\n\tconst chunks = [];\n\n\tfor ( const name in defines ) {\n\n\t\tconst value = defines[ name ];\n\n\t\tif ( value === false ) continue;\n\n\t\tchunks.push( '#define ' + name + ' ' + value );\n\n\t}\n\n\treturn chunks.join( '\\n' );\n\n}\n\nfunction fetchAttributeLocations( gl, program ) {\n\n\tconst attributes = {};\n\n\tconst n = gl.getProgramParameter( program, 35721 );\n\n\tfor ( let i = 0; i < n; i ++ ) {\n\n\t\tconst info = gl.getActiveAttrib( program, i );\n\t\tconst name = info.name;\n\n\t\t// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );\n\n\t\tattributes[ name ] = gl.getAttribLocation( program, name );\n\n\t}\n\n\treturn attributes;\n\n}\n\nfunction filterEmptyLine( string ) {\n\n\treturn string !== '';\n\n}\n\nfunction replaceLightNums( string, parameters ) {\n\n\treturn string\n\t\t.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )\n\t\t.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )\n\t\t.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )\n\t\t.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )\n\t\t.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )\n\t\t.replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )\n\t\t.replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );\n\n}\n\nfunction replaceClippingPlaneNums( string, parameters ) {\n\n\treturn string\n\t\t.replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )\n\t\t.replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );\n\n}\n\n// Resolve Includes\n\nconst includePattern = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\n\nfunction resolveIncludes( string ) {\n\n\treturn string.replace( includePattern, includeReplacer );\n\n}\n\nfunction includeReplacer( match, include ) {\n\n\tconst string = ShaderChunk[ include ];\n\n\tif ( string === undefined ) {\n\n\t\tthrow new Error( 'Can not resolve #include <' + include + '>' );\n\n\t}\n\n\treturn resolveIncludes( string );\n\n}\n\n// Unroll Loops\n\nconst deprecatedUnrollLoopPattern = /#pragma unroll_loop[\\s]+?for \\( int i \\= (\\d+)\\; i < (\\d+)\\; i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}/g;\nconst unrollLoopPattern = /#pragma unroll_loop_start[\\s]+?for \\( int i \\= (\\d+)\\; i < (\\d+)\\; i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}[\\s]+?#pragma unroll_loop_end/g;\n\nfunction unrollLoops( string ) {\n\n\treturn string\n\t\t.replace( unrollLoopPattern, loopReplacer )\n\t\t.replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer );\n\n}\n\nfunction deprecatedLoopReplacer( match, start, end, snippet ) {\n\n\tconsole.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' );\n\treturn loopReplacer( match, start, end, snippet );\n\n}\n\nfunction loopReplacer( match, start, end, snippet ) {\n\n\tlet string = '';\n\n\tfor ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {\n\n\t\tstring += snippet\n\t\t\t.replace( /\\[ i \\]/g, '[ ' + i + ' ]' )\n\t\t\t.replace( /UNROLLED_LOOP_INDEX/g, i );\n\n\t}\n\n\treturn string;\n\n}\n\n//\n\nfunction generatePrecision( parameters ) {\n\n\tlet precisionstring = \"precision \" + parameters.precision + \" float;\\nprecision \" + parameters.precision + \" int;\";\n\n\tif ( parameters.precision === \"highp\" ) {\n\n\t\tprecisionstring += \"\\n#define HIGH_PRECISION\";\n\n\t} else if ( parameters.precision === \"mediump\" ) {\n\n\t\tprecisionstring += \"\\n#define MEDIUM_PRECISION\";\n\n\t} else if ( parameters.precision === \"lowp\" ) {\n\n\t\tprecisionstring += \"\\n#define LOW_PRECISION\";\n\n\t}\n\n\treturn precisionstring;\n\n}\n\nfunction generateShadowMapTypeDefine( parameters ) {\n\n\tlet shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';\n\n\tif ( parameters.shadowMapType === PCFShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';\n\n\t} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';\n\n\t} else if ( parameters.shadowMapType === VSMShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';\n\n\t}\n\n\treturn shadowMapTypeDefine;\n\n}\n\nfunction generateEnvMapTypeDefine( parameters ) {\n\n\tlet envMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeReflectionMapping:\n\t\t\tcase CubeRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\t\t\t\tbreak;\n\n\t\t\tcase CubeUVReflectionMapping:\n\t\t\tcase CubeUVRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';\n\t\t\t\tbreak;\n\n\t\t\tcase EquirectangularReflectionMapping:\n\t\t\tcase EquirectangularRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapTypeDefine;\n\n}\n\nfunction generateEnvMapModeDefine( parameters ) {\n\n\tlet envMapModeDefine = 'ENVMAP_MODE_REFLECTION';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeRefractionMapping:\n\t\t\tcase EquirectangularRefractionMapping:\n\t\t\t\tenvMapModeDefine = 'ENVMAP_MODE_REFRACTION';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapModeDefine;\n\n}\n\nfunction generateEnvMapBlendingDefine( parameters ) {\n\n\tlet envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.combine ) {\n\n\t\t\tcase MultiplyOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';\n\t\t\t\tbreak;\n\n\t\t\tcase MixOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MIX';\n\t\t\t\tbreak;\n\n\t\t\tcase AddOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_ADD';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapBlendingDefine;\n\n}\n\nfunction WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {\n\n\tconst gl = renderer.getContext();\n\n\tconst defines = parameters.defines;\n\n\tlet vertexShader = parameters.vertexShader;\n\tlet fragmentShader = parameters.fragmentShader;\n\n\tconst shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );\n\tconst envMapTypeDefine = generateEnvMapTypeDefine( parameters );\n\tconst envMapModeDefine = generateEnvMapModeDefine( parameters );\n\tconst envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );\n\n\n\tconst gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;\n\n\tconst customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );\n\n\tconst customDefines = generateDefines( defines );\n\n\tconst program = gl.createProgram();\n\n\tlet prefixVertex, prefixFragment;\n\n\tif ( parameters.isRawShaderMaterial ) {\n\n\t\tprefixVertex = [\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixVertex.length > 0 ) {\n\n\t\t\tprefixVertex += '\\n';\n\n\t\t}\n\n\t\tprefixFragment = [\n\n\t\t\tcustomExtensions,\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixFragment.length > 0 ) {\n\n\t\t\tprefixFragment += '\\n';\n\n\t\t}\n\n\t} else {\n\n\t\tprefixVertex = [\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.instancing ? '#define USE_INSTANCING' : '',\n\t\t\tparameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',\n\n\t\t\t'#define GAMMA_FACTOR ' + gammaFactorDefine,\n\n\t\t\t'#define MAX_BONES ' + parameters.maxBones,\n\t\t\t( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',\n\t\t\t( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',\n\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\t\t\tparameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\n\t\t\tparameters.vertexTangents ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexUvs ? '#define USE_UV' : '',\n\t\t\tparameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.skinning ? '#define USE_SKINNING' : '',\n\t\t\tparameters.useVertexTexture ? '#define BONE_TEXTURE' : '',\n\n\t\t\tparameters.morphTargets ? '#define USE_MORPHTARGETS' : '',\n\t\t\tparameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\t\t\t( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',\n\n\t\t\t'uniform mat4 modelMatrix;',\n\t\t\t'uniform mat4 modelViewMatrix;',\n\t\t\t'uniform mat4 projectionMatrix;',\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform mat3 normalMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t'#ifdef USE_INSTANCING',\n\n\t\t\t' attribute mat4 instanceMatrix;',\n\n\t\t\t'#endif',\n\n\t\t\t'attribute vec3 position;',\n\t\t\t'attribute vec3 normal;',\n\t\t\t'attribute vec2 uv;',\n\n\t\t\t'#ifdef USE_TANGENT',\n\n\t\t\t'\tattribute vec4 tangent;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_COLOR',\n\n\t\t\t'\tattribute vec3 color;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_MORPHTARGETS',\n\n\t\t\t'\tattribute vec3 morphTarget0;',\n\t\t\t'\tattribute vec3 morphTarget1;',\n\t\t\t'\tattribute vec3 morphTarget2;',\n\t\t\t'\tattribute vec3 morphTarget3;',\n\n\t\t\t'\t#ifdef USE_MORPHNORMALS',\n\n\t\t\t'\t\tattribute vec3 morphNormal0;',\n\t\t\t'\t\tattribute vec3 morphNormal1;',\n\t\t\t'\t\tattribute vec3 morphNormal2;',\n\t\t\t'\t\tattribute vec3 morphNormal3;',\n\n\t\t\t'\t#else',\n\n\t\t\t'\t\tattribute vec3 morphTarget4;',\n\t\t\t'\t\tattribute vec3 morphTarget5;',\n\t\t\t'\t\tattribute vec3 morphTarget6;',\n\t\t\t'\t\tattribute vec3 morphTarget7;',\n\n\t\t\t'\t#endif',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_SKINNING',\n\n\t\t\t'\tattribute vec4 skinIndex;',\n\t\t\t'\tattribute vec4 skinWeight;',\n\n\t\t\t'#endif',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tprefixFragment = [\n\n\t\t\tcustomExtensions,\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer\n\n\t\t\t'#define GAMMA_FACTOR ' + gammaFactorDefine,\n\n\t\t\t( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',\n\t\t\t( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.matcap ? '#define USE_MATCAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapTypeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapBlendingDefine : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',\n\t\t\t( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\n\t\t\tparameters.sheen ? '#define USE_SHEEN' : '',\n\n\t\t\tparameters.vertexTangents ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexUvs ? '#define USE_UV' : '',\n\t\t\tparameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',\n\n\t\t\tparameters.gradientMap ? '#define USE_GRADIENTMAP' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',\n\n\t\t\tparameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\t\t\t( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',\n\n\t\t\t( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',\n\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',\n\n\t\t\tparameters.dithering ? '#define DITHERING' : '',\n\n\t\t\tShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below\n\t\t\tparameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',\n\t\t\tparameters.matcap ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',\n\t\t\tparameters.envMap ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',\n\t\t\tparameters.emissiveMap ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',\n\t\t\tparameters.lightMap ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '',\n\t\t\tgetTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ),\n\n\t\t\tparameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t}\n\n\tvertexShader = resolveIncludes( vertexShader );\n\tvertexShader = replaceLightNums( vertexShader, parameters );\n\tvertexShader = replaceClippingPlaneNums( vertexShader, parameters );\n\n\tfragmentShader = resolveIncludes( fragmentShader );\n\tfragmentShader = replaceLightNums( fragmentShader, parameters );\n\tfragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );\n\n\tvertexShader = unrollLoops( vertexShader );\n\tfragmentShader = unrollLoops( fragmentShader );\n\n\tif ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) {\n\n\t\tlet isGLSL3ShaderMaterial = false;\n\n\t\tconst versionRegex = /^\\s*#version\\s+300\\s+es\\s*\\n/;\n\n\t\tif ( parameters.isShaderMaterial &&\n\t\t\tvertexShader.match( versionRegex ) !== null &&\n\t\t\tfragmentShader.match( versionRegex ) !== null ) {\n\n\t\t\tisGLSL3ShaderMaterial = true;\n\n\t\t\tvertexShader = vertexShader.replace( versionRegex, '' );\n\t\t\tfragmentShader = fragmentShader.replace( versionRegex, '' );\n\n\t\t}\n\n\t\t// GLSL 3.0 conversion\n\n\t\tprefixVertex = [\n\t\t\t'#version 300 es\\n',\n\t\t\t'#define attribute in',\n\t\t\t'#define varying out',\n\t\t\t'#define texture2D texture'\n\t\t].join( '\\n' ) + '\\n' + prefixVertex;\n\n\t\tprefixFragment = [\n\t\t\t'#version 300 es\\n',\n\t\t\t'#define varying in',\n\t\t\tisGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',\n\t\t\tisGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',\n\t\t\t'#define gl_FragDepthEXT gl_FragDepth',\n\t\t\t'#define texture2D texture',\n\t\t\t'#define textureCube texture',\n\t\t\t'#define texture2DProj textureProj',\n\t\t\t'#define texture2DLodEXT textureLod',\n\t\t\t'#define texture2DProjLodEXT textureProjLod',\n\t\t\t'#define textureCubeLodEXT textureLod',\n\t\t\t'#define texture2DGradEXT textureGrad',\n\t\t\t'#define texture2DProjGradEXT textureProjGrad',\n\t\t\t'#define textureCubeGradEXT textureGrad'\n\t\t].join( '\\n' ) + '\\n' + prefixFragment;\n\n\t}\n\n\tconst vertexGlsl = prefixVertex + vertexShader;\n\tconst fragmentGlsl = prefixFragment + fragmentShader;\n\n\t// console.log( '*VERTEX*', vertexGlsl );\n\t// console.log( '*FRAGMENT*', fragmentGlsl );\n\n\tconst glVertexShader = WebGLShader( gl, 35633, vertexGlsl );\n\tconst glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );\n\n\tgl.attachShader( program, glVertexShader );\n\tgl.attachShader( program, glFragmentShader );\n\n\t// Force a particular attribute to index 0.\n\n\tif ( parameters.index0AttributeName !== undefined ) {\n\n\t\tgl.bindAttribLocation( program, 0, parameters.index0AttributeName );\n\n\t} else if ( parameters.morphTargets === true ) {\n\n\t\t// programs with morphTargets displace position out of attribute 0\n\t\tgl.bindAttribLocation( program, 0, 'position' );\n\n\t}\n\n\tgl.linkProgram( program );\n\n\t// check for link errors\n\tif ( renderer.debug.checkShaderErrors ) {\n\n\t\tconst programLog = gl.getProgramInfoLog( program ).trim();\n\t\tconst vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();\n\t\tconst fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();\n\n\t\tlet runnable = true;\n\t\tlet haveDiagnostics = true;\n\n\t\tif ( gl.getProgramParameter( program, 35714 ) === false ) {\n\n\t\t\trunnable = false;\n\n\t\t\tconst vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );\n\t\t\tconst fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );\n\n\t\t\tconsole.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors );\n\n\t\t} else if ( programLog !== '' ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );\n\n\t\t} else if ( vertexLog === '' || fragmentLog === '' ) {\n\n\t\t\thaveDiagnostics = false;\n\n\t\t}\n\n\t\tif ( haveDiagnostics ) {\n\n\t\t\tthis.diagnostics = {\n\n\t\t\t\trunnable: runnable,\n\n\t\t\t\tprogramLog: programLog,\n\n\t\t\t\tvertexShader: {\n\n\t\t\t\t\tlog: vertexLog,\n\t\t\t\t\tprefix: prefixVertex\n\n\t\t\t\t},\n\n\t\t\t\tfragmentShader: {\n\n\t\t\t\t\tlog: fragmentLog,\n\t\t\t\t\tprefix: prefixFragment\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t}\n\n\t}\n\n\t// Clean up\n\n\t// Crashes in iOS9 and iOS10. #18402\n\t// gl.detachShader( program, glVertexShader );\n\t// gl.detachShader( program, glFragmentShader );\n\n\tgl.deleteShader( glVertexShader );\n\tgl.deleteShader( glFragmentShader );\n\n\t// set up caching for uniform locations\n\n\tlet cachedUniforms;\n\n\tthis.getUniforms = function () {\n\n\t\tif ( cachedUniforms === undefined ) {\n\n\t\t\tcachedUniforms = new WebGLUniforms( gl, program );\n\n\t\t}\n\n\t\treturn cachedUniforms;\n\n\t};\n\n\t// set up caching for attribute locations\n\n\tlet cachedAttributes;\n\n\tthis.getAttributes = function () {\n\n\t\tif ( cachedAttributes === undefined ) {\n\n\t\t\tcachedAttributes = fetchAttributeLocations( gl, program );\n\n\t\t}\n\n\t\treturn cachedAttributes;\n\n\t};\n\n\t// free resource\n\n\tthis.destroy = function () {\n\n\t\tbindingStates.releaseStatesOfProgram( this );\n\n\t\tgl.deleteProgram( program );\n\t\tthis.program = undefined;\n\n\t};\n\n\t//\n\n\tthis.name = parameters.shaderName;\n\tthis.id = programIdCount ++;\n\tthis.cacheKey = cacheKey;\n\tthis.usedTimes = 1;\n\tthis.program = program;\n\tthis.vertexShader = glVertexShader;\n\tthis.fragmentShader = glFragmentShader;\n\n\treturn this;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLPrograms( renderer, extensions, capabilities, bindingStates ) {\n\n\tconst programs = [];\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\tconst logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;\n\tconst floatVertexTextures = capabilities.floatVertexTextures;\n\tconst maxVertexUniforms = capabilities.maxVertexUniforms;\n\tconst vertexTextures = capabilities.vertexTextures;\n\n\tlet precision = capabilities.precision;\n\n\tconst shaderIDs = {\n\t\tMeshDepthMaterial: 'depth',\n\t\tMeshDistanceMaterial: 'distanceRGBA',\n\t\tMeshNormalMaterial: 'normal',\n\t\tMeshBasicMaterial: 'basic',\n\t\tMeshLambertMaterial: 'lambert',\n\t\tMeshPhongMaterial: 'phong',\n\t\tMeshToonMaterial: 'toon',\n\t\tMeshStandardMaterial: 'physical',\n\t\tMeshPhysicalMaterial: 'physical',\n\t\tMeshMatcapMaterial: 'matcap',\n\t\tLineBasicMaterial: 'basic',\n\t\tLineDashedMaterial: 'dashed',\n\t\tPointsMaterial: 'points',\n\t\tShadowMaterial: 'shadow',\n\t\tSpriteMaterial: 'sprite'\n\t};\n\n\tconst parameterNames = [\n\t\t\"precision\", \"isWebGL2\", \"supportsVertexTextures\", \"outputEncoding\", \"instancing\",\n\t\t\"map\", \"mapEncoding\", \"matcap\", \"matcapEncoding\", \"envMap\", \"envMapMode\", \"envMapEncoding\", \"envMapCubeUV\",\n\t\t\"lightMap\", \"lightMapEncoding\", \"aoMap\", \"emissiveMap\", \"emissiveMapEncoding\", \"bumpMap\", \"normalMap\", \"objectSpaceNormalMap\", \"tangentSpaceNormalMap\", \"clearcoatMap\", \"clearcoatRoughnessMap\", \"clearcoatNormalMap\", \"displacementMap\", \"specularMap\",\n\t\t\"roughnessMap\", \"metalnessMap\", \"gradientMap\",\n\t\t\"alphaMap\", \"combine\", \"vertexColors\", \"vertexTangents\", \"vertexUvs\", \"uvsVertexOnly\", \"fog\", \"useFog\", \"fogExp2\",\n\t\t\"flatShading\", \"sizeAttenuation\", \"logarithmicDepthBuffer\", \"skinning\",\n\t\t\"maxBones\", \"useVertexTexture\", \"morphTargets\", \"morphNormals\",\n\t\t\"maxMorphTargets\", \"maxMorphNormals\", \"premultipliedAlpha\",\n\t\t\"numDirLights\", \"numPointLights\", \"numSpotLights\", \"numHemiLights\", \"numRectAreaLights\",\n\t\t\"numDirLightShadows\", \"numPointLightShadows\", \"numSpotLightShadows\",\n\t\t\"shadowMapEnabled\", \"shadowMapType\", \"toneMapping\", 'physicallyCorrectLights',\n\t\t\"alphaTest\", \"doubleSided\", \"flipSided\", \"numClippingPlanes\", \"numClipIntersection\", \"depthPacking\", \"dithering\",\n\t\t\"sheen\"\n\t];\n\n\tfunction getShaderObject( material, shaderID ) {\n\n\t\tlet shaderobject;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\n\t\t\tshaderobject = {\n\t\t\t\tname: material.name || material.type,\n\t\t\t\tuniforms: UniformsUtils.clone( shader.uniforms ),\n\t\t\t\tvertexShader: shader.vertexShader,\n\t\t\t\tfragmentShader: shader.fragmentShader\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tshaderobject = {\n\t\t\t\tname: material.name || material.type,\n\t\t\t\tuniforms: material.uniforms,\n\t\t\t\tvertexShader: material.vertexShader,\n\t\t\t\tfragmentShader: material.fragmentShader\n\t\t\t};\n\n\t\t}\n\n\t\treturn shaderobject;\n\n\t}\n\n\tfunction allocateBones( object ) {\n\n\t\tconst skeleton = object.skeleton;\n\t\tconst bones = skeleton.bones;\n\n\t\tif ( floatVertexTextures ) {\n\n\t\t\treturn 1024;\n\n\t\t} else {\n\n\t\t\t// default for when object is not specified\n\t\t\t// ( for example when prebuilding shader to be used with multiple objects )\n\t\t\t//\n\t\t\t// - leave some extra space for other uniforms\n\t\t\t// - limit here is ANGLE's 254 max uniform vectors\n\t\t\t// (up to 54 should be safe)\n\n\t\t\tconst nVertexUniforms = maxVertexUniforms;\n\t\t\tconst nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );\n\n\t\t\tconst maxBones = Math.min( nVertexMatrices, bones.length );\n\n\t\t\tif ( maxBones < bones.length ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t\treturn maxBones;\n\n\t\t}\n\n\t}\n\n\tfunction getTextureEncodingFromMap( map ) {\n\n\t\tlet encoding;\n\n\t\tif ( ! map ) {\n\n\t\t\tencoding = LinearEncoding;\n\n\t\t} else if ( map.isTexture ) {\n\n\t\t\tencoding = map.encoding;\n\n\t\t} else if ( map.isWebGLRenderTarget ) {\n\n\t\t\tconsole.warn( \"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.\" );\n\t\t\tencoding = map.texture.encoding;\n\n\t\t}\n\n\t\treturn encoding;\n\n\t}\n\n\tfunction getParameters( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) {\n\n\t\tconst fog = scene.fog;\n\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\n\t\tconst envMap = material.envMap || environment;\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\n\t\t// heuristics to create shader parameters according to lights in the scene\n\t\t// (not to blow over maxLights budget)\n\n\t\tconst maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;\n\n\t\tif ( material.precision !== null ) {\n\n\t\t\tprecision = capabilities.getMaxPrecision( material.precision );\n\n\t\t\tif ( precision !== material.precision ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst shaderobject = getShaderObject( material, shaderID );\n\t\tmaterial.onBeforeCompile( shaderobject, renderer );\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tconst parameters = {\n\n\t\t\tisWebGL2: isWebGL2,\n\n\t\t\tshaderID: shaderID,\n\t\t\tshaderName: shaderobject.name,\n\n\t\t\tuniforms: shaderobject.uniforms,\n\t\t\tvertexShader: shaderobject.vertexShader,\n\t\t\tfragmentShader: shaderobject.fragmentShader,\n\t\t\tdefines: material.defines,\n\n\t\t\tisRawShaderMaterial: material.isRawShaderMaterial,\n\t\t\tisShaderMaterial: material.isShaderMaterial,\n\n\t\t\tprecision: precision,\n\n\t\t\tinstancing: object.isInstancedMesh === true,\n\n\t\t\tsupportsVertexTextures: vertexTextures,\n\t\t\toutputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding,\n\t\t\tmap: !! material.map,\n\t\t\tmapEncoding: getTextureEncodingFromMap( material.map ),\n\t\t\tmatcap: !! material.matcap,\n\t\t\tmatcapEncoding: getTextureEncodingFromMap( material.matcap ),\n\t\t\tenvMap: !! envMap,\n\t\t\tenvMapMode: envMap && envMap.mapping,\n\t\t\tenvMapEncoding: getTextureEncodingFromMap( envMap ),\n\t\t\tenvMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ),\n\t\t\tlightMap: !! material.lightMap,\n\t\t\tlightMapEncoding: getTextureEncodingFromMap( material.lightMap ),\n\t\t\taoMap: !! material.aoMap,\n\t\t\temissiveMap: !! material.emissiveMap,\n\t\t\temissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),\n\t\t\tbumpMap: !! material.bumpMap,\n\t\t\tnormalMap: !! material.normalMap,\n\t\t\tobjectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,\n\t\t\ttangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,\n\t\t\tclearcoatMap: !! material.clearcoatMap,\n\t\t\tclearcoatRoughnessMap: !! material.clearcoatRoughnessMap,\n\t\t\tclearcoatNormalMap: !! material.clearcoatNormalMap,\n\t\t\tdisplacementMap: !! material.displacementMap,\n\t\t\troughnessMap: !! material.roughnessMap,\n\t\t\tmetalnessMap: !! material.metalnessMap,\n\t\t\tspecularMap: !! material.specularMap,\n\t\t\talphaMap: !! material.alphaMap,\n\n\t\t\tgradientMap: !! material.gradientMap,\n\n\t\t\tsheen: !! material.sheen,\n\n\t\t\tcombine: material.combine,\n\n\t\t\tvertexTangents: ( material.normalMap && material.vertexTangents ),\n\t\t\tvertexColors: material.vertexColors,\n\t\t\tvertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap,\n\t\t\tuvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap,\n\n\t\t\tfog: !! fog,\n\t\t\tuseFog: material.fog,\n\t\t\tfogExp2: ( fog && fog.isFogExp2 ),\n\n\t\t\tflatShading: material.flatShading,\n\n\t\t\tsizeAttenuation: material.sizeAttenuation,\n\t\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\t\tskinning: material.skinning && maxBones > 0,\n\t\t\tmaxBones: maxBones,\n\t\t\tuseVertexTexture: floatVertexTextures,\n\n\t\t\tmorphTargets: material.morphTargets,\n\t\t\tmorphNormals: material.morphNormals,\n\t\t\tmaxMorphTargets: renderer.maxMorphTargets,\n\t\t\tmaxMorphNormals: renderer.maxMorphNormals,\n\n\t\t\tnumDirLights: lights.directional.length,\n\t\t\tnumPointLights: lights.point.length,\n\t\t\tnumSpotLights: lights.spot.length,\n\t\t\tnumRectAreaLights: lights.rectArea.length,\n\t\t\tnumHemiLights: lights.hemi.length,\n\n\t\t\tnumDirLightShadows: lights.directionalShadowMap.length,\n\t\t\tnumPointLightShadows: lights.pointShadowMap.length,\n\t\t\tnumSpotLightShadows: lights.spotShadowMap.length,\n\n\t\t\tnumClippingPlanes: nClipPlanes,\n\t\t\tnumClipIntersection: nClipIntersection,\n\n\t\t\tdithering: material.dithering,\n\n\t\t\tshadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,\n\t\t\tshadowMapType: renderer.shadowMap.type,\n\n\t\t\ttoneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,\n\t\t\tphysicallyCorrectLights: renderer.physicallyCorrectLights,\n\n\t\t\tpremultipliedAlpha: material.premultipliedAlpha,\n\n\t\t\talphaTest: material.alphaTest,\n\t\t\tdoubleSided: material.side === DoubleSide,\n\t\t\tflipSided: material.side === BackSide,\n\n\t\t\tdepthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false,\n\n\t\t\tindex0AttributeName: material.index0AttributeName,\n\n\t\t\textensionDerivatives: material.extensions && material.extensions.derivatives,\n\t\t\textensionFragDepth: material.extensions && material.extensions.fragDepth,\n\t\t\textensionDrawBuffers: material.extensions && material.extensions.drawBuffers,\n\t\t\textensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,\n\n\t\t\trendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== null,\n\t\t\trendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null,\n\t\t\trendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null,\n\n\t\t\tcustomProgramCacheKey: material.customProgramCacheKey()\n\n\t\t};\n\n\t\treturn parameters;\n\n\t}\n\n\tfunction getProgramCacheKey( parameters ) {\n\n\t\tconst array = [];\n\n\t\tif ( parameters.shaderID ) {\n\n\t\t\tarray.push( parameters.shaderID );\n\n\t\t} else {\n\n\t\t\tarray.push( parameters.fragmentShader );\n\t\t\tarray.push( parameters.vertexShader );\n\n\t\t}\n\n\t\tif ( parameters.defines !== undefined ) {\n\n\t\t\tfor ( const name in parameters.defines ) {\n\n\t\t\t\tarray.push( name );\n\t\t\t\tarray.push( parameters.defines[ name ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( parameters.isRawShaderMaterial === undefined ) {\n\n\t\t\tfor ( let i = 0; i < parameterNames.length; i ++ ) {\n\n\t\t\t\tarray.push( parameters[ parameterNames[ i ] ] );\n\n\t\t\t}\n\n\t\t\tarray.push( renderer.outputEncoding );\n\t\t\tarray.push( renderer.gammaFactor );\n\n\t\t}\n\n\t\tarray.push( parameters.customProgramCacheKey );\n\n\t\treturn array.join();\n\n\t}\n\n\tfunction acquireProgram( parameters, cacheKey ) {\n\n\t\tlet program;\n\n\t\t// Check if code has been already compiled\n\t\tfor ( let p = 0, pl = programs.length; p < pl; p ++ ) {\n\n\t\t\tconst preexistingProgram = programs[ p ];\n\n\t\t\tif ( preexistingProgram.cacheKey === cacheKey ) {\n\n\t\t\t\tprogram = preexistingProgram;\n\t\t\t\t++ program.usedTimes;\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( program === undefined ) {\n\n\t\t\tprogram = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );\n\t\t\tprograms.push( program );\n\n\t\t}\n\n\t\treturn program;\n\n\t}\n\n\tfunction releaseProgram( program ) {\n\n\t\tif ( -- program.usedTimes === 0 ) {\n\n\t\t\t// Remove from unordered set\n\t\t\tconst i = programs.indexOf( program );\n\t\t\tprograms[ i ] = programs[ programs.length - 1 ];\n\t\t\tprograms.pop();\n\n\t\t\t// Free WebGL resources\n\t\t\tprogram.destroy();\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tgetParameters: getParameters,\n\t\tgetProgramCacheKey: getProgramCacheKey,\n\t\tacquireProgram: acquireProgram,\n\t\treleaseProgram: releaseProgram,\n\t\t// Exposed for resource monitoring & error feedback via renderer.info:\n\t\tprograms: programs\n\t};\n\n}\n\n/**\n * @author fordacious / fordacious.github.io\n */\n\nfunction WebGLProperties() {\n\n\tlet properties = new WeakMap();\n\n\tfunction get( object ) {\n\n\t\tlet map = properties.get( object );\n\n\t\tif ( map === undefined ) {\n\n\t\t\tmap = {};\n\t\t\tproperties.set( object, map );\n\n\t\t}\n\n\t\treturn map;\n\n\t}\n\n\tfunction remove( object ) {\n\n\t\tproperties.delete( object );\n\n\t}\n\n\tfunction update( object, key, value ) {\n\n\t\tproperties.get( object )[ key ] = value;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tproperties = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update,\n\t\tdispose: dispose\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction painterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.program !== b.program ) {\n\n\t\treturn a.program.id - b.program.id;\n\n\t} else if ( a.material.id !== b.material.id ) {\n\n\t\treturn a.material.id - b.material.id;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn a.z - b.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\nfunction reversePainterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn b.z - a.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\n\nfunction WebGLRenderList() {\n\n\tconst renderItems = [];\n\tlet renderItemsIndex = 0;\n\n\tconst opaque = [];\n\tconst transparent = [];\n\n\tconst defaultProgram = { id: - 1 };\n\n\tfunction init() {\n\n\t\trenderItemsIndex = 0;\n\n\t\topaque.length = 0;\n\t\ttransparent.length = 0;\n\n\t}\n\n\tfunction getNextRenderItem( object, geometry, material, groupOrder, z, group ) {\n\n\t\tlet renderItem = renderItems[ renderItemsIndex ];\n\n\t\tif ( renderItem === undefined ) {\n\n\t\t\trenderItem = {\n\t\t\t\tid: object.id,\n\t\t\t\tobject: object,\n\t\t\t\tgeometry: geometry,\n\t\t\t\tmaterial: material,\n\t\t\t\tprogram: material.program || defaultProgram,\n\t\t\t\tgroupOrder: groupOrder,\n\t\t\t\trenderOrder: object.renderOrder,\n\t\t\t\tz: z,\n\t\t\t\tgroup: group\n\t\t\t};\n\n\t\t\trenderItems[ renderItemsIndex ] = renderItem;\n\n\t\t} else {\n\n\t\t\trenderItem.id = object.id;\n\t\t\trenderItem.object = object;\n\t\t\trenderItem.geometry = geometry;\n\t\t\trenderItem.material = material;\n\t\t\trenderItem.program = material.program || defaultProgram;\n\t\t\trenderItem.groupOrder = groupOrder;\n\t\t\trenderItem.renderOrder = object.renderOrder;\n\t\t\trenderItem.z = z;\n\t\t\trenderItem.group = group;\n\n\t\t}\n\n\t\trenderItemsIndex ++;\n\n\t\treturn renderItem;\n\n\t}\n\n\tfunction push( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\t( material.transparent === true ? transparent : opaque ).push( renderItem );\n\n\t}\n\n\tfunction unshift( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\t( material.transparent === true ? transparent : opaque ).unshift( renderItem );\n\n\t}\n\n\tfunction sort( customOpaqueSort, customTransparentSort ) {\n\n\t\tif ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );\n\t\tif ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );\n\n\t}\n\n\tfunction finish() {\n\n\t\t// Clear references from inactive renderItems in the list\n\n\t\tfor ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {\n\n\t\t\tconst renderItem = renderItems[ i ];\n\n\t\t\tif ( renderItem.id === null ) break;\n\n\t\t\trenderItem.id = null;\n\t\t\trenderItem.object = null;\n\t\t\trenderItem.geometry = null;\n\t\t\trenderItem.material = null;\n\t\t\trenderItem.program = null;\n\t\t\trenderItem.group = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\topaque: opaque,\n\t\ttransparent: transparent,\n\n\t\tinit: init,\n\t\tpush: push,\n\t\tunshift: unshift,\n\t\tfinish: finish,\n\n\t\tsort: sort\n\t};\n\n}\n\nfunction WebGLRenderLists() {\n\n\tlet lists = new WeakMap();\n\n\tfunction onSceneDispose( event ) {\n\n\t\tconst scene = event.target;\n\n\t\tscene.removeEventListener( 'dispose', onSceneDispose );\n\n\t\tlists.delete( scene );\n\n\t}\n\n\tfunction get( scene, camera ) {\n\n\t\tconst cameras = lists.get( scene );\n\t\tlet list;\n\n\t\tif ( cameras === undefined ) {\n\n\t\t\tlist = new WebGLRenderList();\n\t\t\tlists.set( scene, new WeakMap() );\n\t\t\tlists.get( scene ).set( camera, list );\n\n\t\t\tscene.addEventListener( 'dispose', onSceneDispose );\n\n\t\t} else {\n\n\t\t\tlist = cameras.get( camera );\n\t\t\tif ( list === undefined ) {\n\n\t\t\t\tlist = new WebGLRenderList();\n\t\t\t\tcameras.set( camera, list );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn list;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tlists = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction UniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tconeCos: 0,\n\t\t\t\t\t\tpenumbraCos: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'HemisphereLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tskyColor: new Color(),\n\t\t\t\t\t\tgroundColor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'RectAreaLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\thalfWidth: new Vector3(),\n\t\t\t\t\t\thalfHeight: new Vector3()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\nfunction ShadowUniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2(),\n\t\t\t\t\t\tshadowCameraNear: 1,\n\t\t\t\t\t\tshadowCameraFar: 1000\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\t// TODO (abelnation): set RectAreaLight shadow uniforms\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\n\n\nlet nextVersion = 0;\n\nfunction shadowCastingLightsFirst( lightA, lightB ) {\n\n\treturn ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );\n\n}\n\nfunction WebGLLights() {\n\n\tconst cache = new UniformsCache();\n\n\tconst shadowCache = ShadowUniformsCache();\n\n\tconst state = {\n\n\t\tversion: 0,\n\n\t\thash: {\n\t\t\tdirectionalLength: - 1,\n\t\t\tpointLength: - 1,\n\t\t\tspotLength: - 1,\n\t\t\trectAreaLength: - 1,\n\t\t\themiLength: - 1,\n\n\t\t\tnumDirectionalShadows: - 1,\n\t\t\tnumPointShadows: - 1,\n\t\t\tnumSpotShadows: - 1\n\t\t},\n\n\t\tambient: [ 0, 0, 0 ],\n\t\tprobe: [],\n\t\tdirectional: [],\n\t\tdirectionalShadow: [],\n\t\tdirectionalShadowMap: [],\n\t\tdirectionalShadowMatrix: [],\n\t\tspot: [],\n\t\tspotShadow: [],\n\t\tspotShadowMap: [],\n\t\tspotShadowMatrix: [],\n\t\trectArea: [],\n\t\tpoint: [],\n\t\tpointShadow: [],\n\t\tpointShadowMap: [],\n\t\tpointShadowMatrix: [],\n\t\themi: []\n\n\t};\n\n\tfor ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );\n\n\tconst vector3 = new Vector3();\n\tconst matrix4 = new Matrix4();\n\tconst matrix42 = new Matrix4();\n\n\tfunction setup( lights, shadows, camera ) {\n\n\t\tlet r = 0, g = 0, b = 0;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 );\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tlet numDirectionalShadows = 0;\n\t\tlet numPointShadows = 0;\n\t\tlet numSpotShadows = 0;\n\n\t\tconst viewMatrix = camera.matrixWorldInverse;\n\n\t\tlights.sort( shadowCastingLightsFirst );\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tconst color = light.color;\n\t\t\tconst intensity = light.intensity;\n\t\t\tconst distance = light.distance;\n\n\t\t\tconst shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;\n\n\t\t\tif ( light.isAmbientLight ) {\n\n\t\t\t\tr += color.r * intensity;\n\t\t\t\tg += color.g * intensity;\n\t\t\t\tb += color.b * intensity;\n\n\t\t\t} else if ( light.isLightProbe ) {\n\n\t\t\t\tfor ( let j = 0; j < 9; j ++ ) {\n\n\t\t\t\t\tstate.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );\n\n\t\t\t\t}\n\n\t\t\t} else if ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.directionalShadow[ directionalLength ] = shadowUniforms;\n\t\t\t\t\tstate.directionalShadowMap[ directionalLength ] = shadowMap;\n\t\t\t\t\tstate.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumDirectionalShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.directional[ directionalLength ] = uniforms;\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.distance = distance;\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tuniforms.coneCos = Math.cos( light.angle );\n\t\t\t\tuniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.spotShadow[ spotLength ] = shadowUniforms;\n\t\t\t\t\tstate.spotShadowMap[ spotLength ] = shadowMap;\n\t\t\t\t\tstate.spotShadowMatrix[ spotLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumSpotShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.spot[ spotLength ] = uniforms;\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\t// (a) intensity is the total visible light emitted\n\t\t\t\t//uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );\n\n\t\t\t\t// (b) intensity is the brightness of the light\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\t// extract local rotation of light to derive width/height half vectors\n\t\t\t\tmatrix42.identity();\n\t\t\t\tmatrix4.copy( light.matrixWorld );\n\t\t\t\tmatrix4.premultiply( viewMatrix );\n\t\t\t\tmatrix42.extractRotation( matrix4 );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tuniforms.halfWidth.applyMatrix4( matrix42 );\n\t\t\t\tuniforms.halfHeight.applyMatrix4( matrix42 );\n\n\t\t\t\t// TODO (abelnation): RectAreaLight distance?\n\t\t\t\t// uniforms.distance = distance;\n\n\t\t\t\tstate.rectArea[ rectAreaLength ] = uniforms;\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\t\t\t\tuniforms.distance = light.distance;\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\t\t\t\t\tshadowUniforms.shadowCameraNear = shadow.camera.near;\n\t\t\t\t\tshadowUniforms.shadowCameraFar = shadow.camera.far;\n\n\t\t\t\t\tstate.pointShadow[ pointLength ] = shadowUniforms;\n\t\t\t\t\tstate.pointShadowMap[ pointLength ] = shadowMap;\n\t\t\t\t\tstate.pointShadowMatrix[ pointLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumPointShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.point[ pointLength ] = uniforms;\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\t\t\t\tuniforms.direction.normalize();\n\n\t\t\t\tuniforms.skyColor.copy( light.color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );\n\n\t\t\t\tstate.hemi[ hemiLength ] = uniforms;\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.ambient[ 0 ] = r;\n\t\tstate.ambient[ 1 ] = g;\n\t\tstate.ambient[ 2 ] = b;\n\n\t\tconst hash = state.hash;\n\n\t\tif ( hash.directionalLength !== directionalLength ||\n\t\t\thash.pointLength !== pointLength ||\n\t\t\thash.spotLength !== spotLength ||\n\t\t\thash.rectAreaLength !== rectAreaLength ||\n\t\t\thash.hemiLength !== hemiLength ||\n\t\t\thash.numDirectionalShadows !== numDirectionalShadows ||\n\t\t\thash.numPointShadows !== numPointShadows ||\n\t\t\thash.numSpotShadows !== numSpotShadows ) {\n\n\t\t\tstate.directional.length = directionalLength;\n\t\t\tstate.spot.length = spotLength;\n\t\t\tstate.rectArea.length = rectAreaLength;\n\t\t\tstate.point.length = pointLength;\n\t\t\tstate.hemi.length = hemiLength;\n\n\t\t\tstate.directionalShadow.length = numDirectionalShadows;\n\t\t\tstate.directionalShadowMap.length = numDirectionalShadows;\n\t\t\tstate.pointShadow.length = numPointShadows;\n\t\t\tstate.pointShadowMap.length = numPointShadows;\n\t\t\tstate.spotShadow.length = numSpotShadows;\n\t\t\tstate.spotShadowMap.length = numSpotShadows;\n\t\t\tstate.directionalShadowMatrix.length = numDirectionalShadows;\n\t\t\tstate.pointShadowMatrix.length = numPointShadows;\n\t\t\tstate.spotShadowMatrix.length = numSpotShadows;\n\n\t\t\thash.directionalLength = directionalLength;\n\t\t\thash.pointLength = pointLength;\n\t\t\thash.spotLength = spotLength;\n\t\t\thash.rectAreaLength = rectAreaLength;\n\t\t\thash.hemiLength = hemiLength;\n\n\t\t\thash.numDirectionalShadows = numDirectionalShadows;\n\t\t\thash.numPointShadows = numPointShadows;\n\t\t\thash.numSpotShadows = numSpotShadows;\n\n\t\t\tstate.version = nextVersion ++;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tsetup: setup,\n\t\tstate: state\n\t};\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebGLRenderState() {\n\n\tconst lights = new WebGLLights();\n\n\tconst lightsArray = [];\n\tconst shadowsArray = [];\n\n\tfunction init() {\n\n\t\tlightsArray.length = 0;\n\t\tshadowsArray.length = 0;\n\n\t}\n\n\tfunction pushLight( light ) {\n\n\t\tlightsArray.push( light );\n\n\t}\n\n\tfunction pushShadow( shadowLight ) {\n\n\t\tshadowsArray.push( shadowLight );\n\n\t}\n\n\tfunction setupLights( camera ) {\n\n\t\tlights.setup( lightsArray, shadowsArray, camera );\n\n\t}\n\n\tconst state = {\n\t\tlightsArray: lightsArray,\n\t\tshadowsArray: shadowsArray,\n\n\t\tlights: lights\n\t};\n\n\treturn {\n\t\tinit: init,\n\t\tstate: state,\n\t\tsetupLights: setupLights,\n\n\t\tpushLight: pushLight,\n\t\tpushShadow: pushShadow\n\t};\n\n}\n\nfunction WebGLRenderStates() {\n\n\tlet renderStates = new WeakMap();\n\n\tfunction onSceneDispose( event ) {\n\n\t\tconst scene = event.target;\n\n\t\tscene.removeEventListener( 'dispose', onSceneDispose );\n\n\t\trenderStates.delete( scene );\n\n\t}\n\n\tfunction get( scene, camera ) {\n\n\t\tlet renderState;\n\n\t\tif ( renderStates.has( scene ) === false ) {\n\n\t\t\trenderState = new WebGLRenderState();\n\t\t\trenderStates.set( scene, new WeakMap() );\n\t\t\trenderStates.get( scene ).set( camera, renderState );\n\n\t\t\tscene.addEventListener( 'dispose', onSceneDispose );\n\n\t\t} else {\n\n\t\t\tif ( renderStates.get( scene ).has( camera ) === false ) {\n\n\t\t\t\trenderState = new WebGLRenderState();\n\t\t\t\trenderStates.get( scene ).set( camera, renderState );\n\n\t\t\t} else {\n\n\t\t\t\trenderState = renderStates.get( scene ).get( camera );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn renderState;\n\n\t}\n\n\tfunction dispose() {\n\n\t\trenderStates = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author bhouston / https://clara.io\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n *\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * wireframe: ,\n * wireframeLinewidth: \n * }\n */\n\nfunction MeshDepthMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshDepthMaterial';\n\n\tthis.depthPacking = BasicDepthPacking;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\n\tthis.fog = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshDepthMaterial.prototype = Object.create( Material.prototype );\nMeshDepthMaterial.prototype.constructor = MeshDepthMaterial;\n\nMeshDepthMaterial.prototype.isMeshDepthMaterial = true;\n\nMeshDepthMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.depthPacking = source.depthPacking;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\treturn this;\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n *\n * referencePosition: ,\n * nearDistance: ,\n * farDistance: ,\n *\n * skinning: ,\n * morphTargets: ,\n *\n * map: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: \n *\n * }\n */\n\nfunction MeshDistanceMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshDistanceMaterial';\n\n\tthis.referencePosition = new Vector3();\n\tthis.nearDistance = 1;\n\tthis.farDistance = 1000;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.fog = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshDistanceMaterial.prototype = Object.create( Material.prototype );\nMeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;\n\nMeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;\n\nMeshDistanceMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.referencePosition.copy( source.referencePosition );\n\tthis.nearDistance = source.nearDistance;\n\tthis.farDistance = source.farDistance;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\treturn this;\n\n};\n\nvar vsm_frag = \"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include \\nvoid main() {\\n float mean = 0.0;\\n float squared_mean = 0.0;\\n\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\\n #ifdef HORIZONAL_PASS\\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\\n mean += distribution.x;\\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n #else\\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\\n mean += depth;\\n squared_mean += depth * depth;\\n #endif\\n }\\n mean = mean * HALF_SAMPLE_RATE;\\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\\n float std_dev = sqrt( squared_mean - mean * mean );\\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\";\n\nvar vsm_vert = \"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\";\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLShadowMap( _renderer, _objects, maxTextureSize ) {\n\n\tlet _frustum = new Frustum();\n\n\tconst _shadowMapSize = new Vector2(),\n\t\t_viewportSize = new Vector2(),\n\n\t\t_viewport = new Vector4(),\n\n\t\t_depthMaterials = [],\n\t\t_distanceMaterials = [],\n\n\t\t_materialCache = {};\n\n\tconst shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };\n\n\tconst shadowMaterialVertical = new ShaderMaterial( {\n\n\t\tdefines: {\n\t\t\tSAMPLE_RATE: 2.0 / 8.0,\n\t\t\tHALF_SAMPLE_RATE: 1.0 / 8.0\n\t\t},\n\n\t\tuniforms: {\n\t\t\tshadow_pass: { value: null },\n\t\t\tresolution: { value: new Vector2() },\n\t\t\tradius: { value: 4.0 }\n\t\t},\n\n\t\tvertexShader: vsm_vert,\n\n\t\tfragmentShader: vsm_frag\n\n\t} );\n\n\tconst shadowMaterialHorizonal = shadowMaterialVertical.clone();\n\tshadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;\n\n\tconst fullScreenTri = new BufferGeometry();\n\tfullScreenTri.setAttribute(\n\t\t\"position\",\n\t\tnew BufferAttribute(\n\t\t\tnew Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),\n\t\t\t3\n\t\t)\n\t);\n\n\tconst fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );\n\n\tconst scope = this;\n\n\tthis.enabled = false;\n\n\tthis.autoUpdate = true;\n\tthis.needsUpdate = false;\n\n\tthis.type = PCFShadowMap;\n\n\tthis.render = function ( lights, scene, camera ) {\n\n\t\tif ( scope.enabled === false ) return;\n\t\tif ( scope.autoUpdate === false && scope.needsUpdate === false ) return;\n\n\t\tif ( lights.length === 0 ) return;\n\n\t\tconst currentRenderTarget = _renderer.getRenderTarget();\n\t\tconst activeCubeFace = _renderer.getActiveCubeFace();\n\t\tconst activeMipmapLevel = _renderer.getActiveMipmapLevel();\n\n\t\tconst _state = _renderer.state;\n\n\t\t// Set GL state for depth map.\n\t\t_state.setBlending( NoBlending );\n\t\t_state.buffers.color.setClear( 1, 1, 1, 1 );\n\t\t_state.buffers.depth.setTest( true );\n\t\t_state.setScissorTest( false );\n\n\t\t// render depth map\n\n\t\tfor ( let i = 0, il = lights.length; i < il; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\t\t\tconst shadow = light.shadow;\n\n\t\t\tif ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;\n\n\t\t\tif ( shadow === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\t_shadowMapSize.copy( shadow.mapSize );\n\n\t\t\tconst shadowFrameExtents = shadow.getFrameExtents();\n\n\t\t\t_shadowMapSize.multiply( shadowFrameExtents );\n\n\t\t\t_viewportSize.copy( shadow.mapSize );\n\n\t\t\tif ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {\n\n\t\t\t\tif ( _shadowMapSize.x > maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );\n\t\t\t\t\t_shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;\n\t\t\t\t\tshadow.mapSize.x = _viewportSize.x;\n\n\t\t\t\t}\n\n\t\t\t\tif ( _shadowMapSize.y > maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y );\n\t\t\t\t\t_shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;\n\t\t\t\t\tshadow.mapSize.y = _viewportSize.y;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {\n\n\t\t\t\tconst pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };\n\n\t\t\t\tshadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\t\t\t\tshadow.map.texture.name = light.name + \".shadowMap\";\n\n\t\t\t\tshadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\n\t\t\t\tshadow.camera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\tif ( shadow.map === null ) {\n\n\t\t\t\tconst pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };\n\n\t\t\t\tshadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\t\t\t\tshadow.map.texture.name = light.name + \".shadowMap\";\n\n\t\t\t\tshadow.camera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\t_renderer.setRenderTarget( shadow.map );\n\t\t\t_renderer.clear();\n\n\t\t\tconst viewportCount = shadow.getViewportCount();\n\n\t\t\tfor ( let vp = 0; vp < viewportCount; vp ++ ) {\n\n\t\t\t\tconst viewport = shadow.getViewport( vp );\n\n\t\t\t\t_viewport.set(\n\t\t\t\t\t_viewportSize.x * viewport.x,\n\t\t\t\t\t_viewportSize.y * viewport.y,\n\t\t\t\t\t_viewportSize.x * viewport.z,\n\t\t\t\t\t_viewportSize.y * viewport.w\n\t\t\t\t);\n\n\t\t\t\t_state.viewport( _viewport );\n\n\t\t\t\tshadow.updateMatrices( light, vp );\n\n\t\t\t\t_frustum = shadow.getFrustum();\n\n\t\t\t\trenderObject( scene, camera, shadow.camera, light, this.type );\n\n\t\t\t}\n\n\t\t\t// do blur pass for VSM\n\n\t\t\tif ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {\n\n\t\t\t\tVSMPass( shadow, camera );\n\n\t\t\t}\n\n\t\t\tshadow.needsUpdate = false;\n\n\t\t}\n\n\t\tscope.needsUpdate = false;\n\n\t\t_renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );\n\n\t};\n\n\tfunction VSMPass( shadow, camera ) {\n\n\t\tconst geometry = _objects.update( fullScreenMesh );\n\n\t\t// vertical pass\n\n\t\tshadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;\n\t\tshadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialVertical.uniforms.radius.value = shadow.radius;\n\t\t_renderer.setRenderTarget( shadow.mapPass );\n\t\t_renderer.clear();\n\t\t_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );\n\n\t\t// horizonal pass\n\n\t\tshadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;\n\t\tshadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialHorizonal.uniforms.radius.value = shadow.radius;\n\t\t_renderer.setRenderTarget( shadow.map );\n\t\t_renderer.clear();\n\t\t_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );\n\n\t}\n\n\tfunction getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {\n\n\t\tconst index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;\n\n\t\tlet material = _depthMaterials[ index ];\n\n\t\tif ( material === undefined ) {\n\n\t\t\tmaterial = new MeshDepthMaterial( {\n\n\t\t\t\tdepthPacking: RGBADepthPacking,\n\n\t\t\t\tmorphTargets: useMorphing,\n\t\t\t\tskinning: useSkinning\n\n\t\t\t} );\n\n\t\t\t_depthMaterials[ index ] = material;\n\n\t\t}\n\n\t\treturn material;\n\n\t}\n\n\tfunction getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {\n\n\t\tconst index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;\n\n\t\tlet material = _distanceMaterials[ index ];\n\n\t\tif ( material === undefined ) {\n\n\t\t\tmaterial = new MeshDistanceMaterial( {\n\n\t\t\t\tmorphTargets: useMorphing,\n\t\t\t\tskinning: useSkinning\n\n\t\t\t} );\n\n\t\t\t_distanceMaterials[ index ] = material;\n\n\t\t}\n\n\t\treturn material;\n\n\t}\n\n\tfunction getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) {\n\n\t\tlet result = null;\n\n\t\tlet getMaterialVariant = getDepthMaterialVariant;\n\t\tlet customMaterial = object.customDepthMaterial;\n\n\t\tif ( light.isPointLight === true ) {\n\n\t\t\tgetMaterialVariant = getDistanceMaterialVariant;\n\t\t\tcustomMaterial = object.customDistanceMaterial;\n\n\t\t}\n\n\t\tif ( customMaterial === undefined ) {\n\n\t\t\tlet useMorphing = false;\n\n\t\t\tif ( material.morphTargets === true ) {\n\n\t\t\t\tuseMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;\n\n\t\t\t}\n\n\t\t\tlet useSkinning = false;\n\n\t\t\tif ( object.isSkinnedMesh === true ) {\n\n\t\t\t\tif ( material.skinning === true ) {\n\n\t\t\t\t\tuseSkinning = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst useInstancing = object.isInstancedMesh === true;\n\n\t\t\tresult = getMaterialVariant( useMorphing, useSkinning, useInstancing );\n\n\t\t} else {\n\n\t\t\tresult = customMaterial;\n\n\t\t}\n\n\t\tif ( _renderer.localClippingEnabled &&\n\t\t\t\tmaterial.clipShadows === true &&\n\t\t\t\tmaterial.clippingPlanes.length !== 0 ) {\n\n\t\t\t// in this case we need a unique material instance reflecting the\n\t\t\t// appropriate state\n\n\t\t\tconst keyA = result.uuid, keyB = material.uuid;\n\n\t\t\tlet materialsForVariant = _materialCache[ keyA ];\n\n\t\t\tif ( materialsForVariant === undefined ) {\n\n\t\t\t\tmaterialsForVariant = {};\n\t\t\t\t_materialCache[ keyA ] = materialsForVariant;\n\n\t\t\t}\n\n\t\t\tlet cachedMaterial = materialsForVariant[ keyB ];\n\n\t\t\tif ( cachedMaterial === undefined ) {\n\n\t\t\t\tcachedMaterial = result.clone();\n\t\t\t\tmaterialsForVariant[ keyB ] = cachedMaterial;\n\n\t\t\t}\n\n\t\t\tresult = cachedMaterial;\n\n\t\t}\n\n\t\tresult.visible = material.visible;\n\t\tresult.wireframe = material.wireframe;\n\n\t\tif ( type === VSMShadowMap ) {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;\n\n\t\t} else {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];\n\n\t\t}\n\n\t\tresult.clipShadows = material.clipShadows;\n\t\tresult.clippingPlanes = material.clippingPlanes;\n\t\tresult.clipIntersection = material.clipIntersection;\n\n\t\tresult.wireframeLinewidth = material.wireframeLinewidth;\n\t\tresult.linewidth = material.linewidth;\n\n\t\tif ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {\n\n\t\t\tresult.referencePosition.setFromMatrixPosition( light.matrixWorld );\n\t\t\tresult.nearDistance = shadowCameraNear;\n\t\t\tresult.farDistance = shadowCameraFar;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tfunction renderObject( object, camera, shadowCamera, light, type ) {\n\n\t\tif ( object.visible === false ) return;\n\n\t\tconst visible = object.layers.test( camera.layers );\n\n\t\tif ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {\n\n\t\t\tif ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {\n\n\t\t\t\tobject.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );\n\n\t\t\t\tconst geometry = _objects.update( object );\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\tfor ( let k = 0, kl = groups.length; k < kl; k ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ k ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );\n\n\t\t\t\t\t\t\t_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type );\n\n\t\t\t\t\t_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\trenderObject( children[ i ], camera, shadowCamera, light, type );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLState( gl, extensions, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tfunction ColorBuffer() {\n\n\t\tlet locked = false;\n\n\t\tconst color = new Vector4();\n\t\tlet currentColorMask = null;\n\t\tconst currentColorClear = new Vector4( 0, 0, 0, 0 );\n\n\t\treturn {\n\n\t\t\tsetMask: function ( colorMask ) {\n\n\t\t\t\tif ( currentColorMask !== colorMask && ! locked ) {\n\n\t\t\t\t\tgl.colorMask( colorMask, colorMask, colorMask, colorMask );\n\t\t\t\t\tcurrentColorMask = colorMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( r, g, b, a, premultipliedAlpha ) {\n\n\t\t\t\tif ( premultipliedAlpha === true ) {\n\n\t\t\t\t\tr *= a; g *= a; b *= a;\n\n\t\t\t\t}\n\n\t\t\t\tcolor.set( r, g, b, a );\n\n\t\t\t\tif ( currentColorClear.equals( color ) === false ) {\n\n\t\t\t\t\tgl.clearColor( r, g, b, a );\n\t\t\t\t\tcurrentColorClear.copy( color );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentColorMask = null;\n\t\t\t\tcurrentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction DepthBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentDepthMask = null;\n\t\tlet currentDepthFunc = null;\n\t\tlet currentDepthClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( depthTest ) {\n\n\t\t\t\tif ( depthTest ) {\n\n\t\t\t\t\tenable( 2929 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdisable( 2929 );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( depthMask ) {\n\n\t\t\t\tif ( currentDepthMask !== depthMask && ! locked ) {\n\n\t\t\t\t\tgl.depthMask( depthMask );\n\t\t\t\t\tcurrentDepthMask = depthMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( depthFunc ) {\n\n\t\t\t\tif ( currentDepthFunc !== depthFunc ) {\n\n\t\t\t\t\tif ( depthFunc ) {\n\n\t\t\t\t\t\tswitch ( depthFunc ) {\n\n\t\t\t\t\t\t\tcase NeverDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 512 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase AlwaysDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 519 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase LessDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 513 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase LessEqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 515 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase EqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 514 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase GreaterEqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 518 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase GreaterDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 516 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase NotEqualDepth:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 517 );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t\t\t\tgl.depthFunc( 515 );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tgl.depthFunc( 515 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrentDepthFunc = depthFunc;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( depth ) {\n\n\t\t\t\tif ( currentDepthClear !== depth ) {\n\n\t\t\t\t\tgl.clearDepth( depth );\n\t\t\t\t\tcurrentDepthClear = depth;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentDepthMask = null;\n\t\t\t\tcurrentDepthFunc = null;\n\t\t\t\tcurrentDepthClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction StencilBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentStencilMask = null;\n\t\tlet currentStencilFunc = null;\n\t\tlet currentStencilRef = null;\n\t\tlet currentStencilFuncMask = null;\n\t\tlet currentStencilFail = null;\n\t\tlet currentStencilZFail = null;\n\t\tlet currentStencilZPass = null;\n\t\tlet currentStencilClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( stencilTest ) {\n\n\t\t\t\tif ( ! locked ) {\n\n\t\t\t\t\tif ( stencilTest ) {\n\n\t\t\t\t\t\tenable( 2960 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tdisable( 2960 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( stencilMask ) {\n\n\t\t\t\tif ( currentStencilMask !== stencilMask && ! locked ) {\n\n\t\t\t\t\tgl.stencilMask( stencilMask );\n\t\t\t\t\tcurrentStencilMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( stencilFunc, stencilRef, stencilMask ) {\n\n\t\t\t\tif ( currentStencilFunc !== stencilFunc ||\n\t\t\t\t currentStencilRef \t!== stencilRef \t||\n\t\t\t\t currentStencilFuncMask !== stencilMask ) {\n\n\t\t\t\t\tgl.stencilFunc( stencilFunc, stencilRef, stencilMask );\n\n\t\t\t\t\tcurrentStencilFunc = stencilFunc;\n\t\t\t\t\tcurrentStencilRef = stencilRef;\n\t\t\t\t\tcurrentStencilFuncMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetOp: function ( stencilFail, stencilZFail, stencilZPass ) {\n\n\t\t\t\tif ( currentStencilFail\t !== stencilFail \t||\n\t\t\t\t currentStencilZFail !== stencilZFail ||\n\t\t\t\t currentStencilZPass !== stencilZPass ) {\n\n\t\t\t\t\tgl.stencilOp( stencilFail, stencilZFail, stencilZPass );\n\n\t\t\t\t\tcurrentStencilFail = stencilFail;\n\t\t\t\t\tcurrentStencilZFail = stencilZFail;\n\t\t\t\t\tcurrentStencilZPass = stencilZPass;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( stencil ) {\n\n\t\t\t\tif ( currentStencilClear !== stencil ) {\n\n\t\t\t\t\tgl.clearStencil( stencil );\n\t\t\t\t\tcurrentStencilClear = stencil;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentStencilMask = null;\n\t\t\t\tcurrentStencilFunc = null;\n\t\t\t\tcurrentStencilRef = null;\n\t\t\t\tcurrentStencilFuncMask = null;\n\t\t\t\tcurrentStencilFail = null;\n\t\t\t\tcurrentStencilZFail = null;\n\t\t\t\tcurrentStencilZPass = null;\n\t\t\t\tcurrentStencilClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t//\n\n\tconst colorBuffer = new ColorBuffer();\n\tconst depthBuffer = new DepthBuffer();\n\tconst stencilBuffer = new StencilBuffer();\n\n\tlet enabledCapabilities = {};\n\n\tlet currentProgram = null;\n\n\tlet currentBlendingEnabled = null;\n\tlet currentBlending = null;\n\tlet currentBlendEquation = null;\n\tlet currentBlendSrc = null;\n\tlet currentBlendDst = null;\n\tlet currentBlendEquationAlpha = null;\n\tlet currentBlendSrcAlpha = null;\n\tlet currentBlendDstAlpha = null;\n\tlet currentPremultipledAlpha = false;\n\n\tlet currentFlipSided = null;\n\tlet currentCullFace = null;\n\n\tlet currentLineWidth = null;\n\n\tlet currentPolygonOffsetFactor = null;\n\tlet currentPolygonOffsetUnits = null;\n\n\tconst maxTextures = gl.getParameter( 35661 );\n\n\tlet lineWidthAvailable = false;\n\tlet version = 0;\n\tconst glVersion = gl.getParameter( 7938 );\n\n\tif ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^WebGL\\ ([0-9])/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 1.0 );\n\n\t} else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^OpenGL\\ ES\\ ([0-9])/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 2.0 );\n\n\t}\n\n\tlet currentTextureSlot = null;\n\tlet currentBoundTextures = {};\n\n\tconst currentScissor = new Vector4();\n\tconst currentViewport = new Vector4();\n\n\tfunction createTexture( type, target, count ) {\n\n\t\tconst data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.\n\t\tconst texture = gl.createTexture();\n\n\t\tgl.bindTexture( type, texture );\n\t\tgl.texParameteri( type, 10241, 9728 );\n\t\tgl.texParameteri( type, 10240, 9728 );\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tgl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tconst emptyTextures = {};\n\temptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );\n\temptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );\n\n\t// init\n\n\tcolorBuffer.setClear( 0, 0, 0, 1 );\n\tdepthBuffer.setClear( 1 );\n\tstencilBuffer.setClear( 0 );\n\n\tenable( 2929 );\n\tdepthBuffer.setFunc( LessEqualDepth );\n\n\tsetFlipSided( false );\n\tsetCullFace( CullFaceBack );\n\tenable( 2884 );\n\n\tsetBlending( NoBlending );\n\n\t//\n\n\tfunction enable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== true ) {\n\n\t\t\tgl.enable( id );\n\t\t\tenabledCapabilities[ id ] = true;\n\n\t\t}\n\n\t}\n\n\tfunction disable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== false ) {\n\n\t\t\tgl.disable( id );\n\t\t\tenabledCapabilities[ id ] = false;\n\n\t\t}\n\n\t}\n\n\tfunction useProgram( program ) {\n\n\t\tif ( currentProgram !== program ) {\n\n\t\t\tgl.useProgram( program );\n\n\t\t\tcurrentProgram = program;\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tconst equationToGL = {\n\t\t[ AddEquation ]: 32774,\n\t\t[ SubtractEquation ]: 32778,\n\t\t[ ReverseSubtractEquation ]: 32779\n\t};\n\n\tif ( isWebGL2 ) {\n\n\t\tequationToGL[ MinEquation ] = 32775;\n\t\tequationToGL[ MaxEquation ] = 32776;\n\n\t} else {\n\n\t\tconst extension = extensions.get( 'EXT_blend_minmax' );\n\n\t\tif ( extension !== null ) {\n\n\t\t\tequationToGL[ MinEquation ] = extension.MIN_EXT;\n\t\t\tequationToGL[ MaxEquation ] = extension.MAX_EXT;\n\n\t\t}\n\n\t}\n\n\tconst factorToGL = {\n\t\t[ ZeroFactor ]: 0,\n\t\t[ OneFactor ]: 1,\n\t\t[ SrcColorFactor ]: 768,\n\t\t[ SrcAlphaFactor ]: 770,\n\t\t[ SrcAlphaSaturateFactor ]: 776,\n\t\t[ DstColorFactor ]: 774,\n\t\t[ DstAlphaFactor ]: 772,\n\t\t[ OneMinusSrcColorFactor ]: 769,\n\t\t[ OneMinusSrcAlphaFactor ]: 771,\n\t\t[ OneMinusDstColorFactor ]: 775,\n\t\t[ OneMinusDstAlphaFactor ]: 773\n\t};\n\n\tfunction setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {\n\n\t\tif ( blending === NoBlending ) {\n\n\t\t\tif ( currentBlendingEnabled ) {\n\n\t\t\t\tdisable( 3042 );\n\t\t\t\tcurrentBlendingEnabled = false;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( ! currentBlendingEnabled ) {\n\n\t\t\tenable( 3042 );\n\t\t\tcurrentBlendingEnabled = true;\n\n\t\t}\n\n\t\tif ( blending !== CustomBlending ) {\n\n\t\t\tif ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {\n\n\t\t\t\tif ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {\n\n\t\t\t\t\tgl.blendEquation( 32774 );\n\n\t\t\t\t\tcurrentBlendEquation = AddEquation;\n\t\t\t\t\tcurrentBlendEquationAlpha = AddEquation;\n\n\t\t\t\t}\n\n\t\t\t\tif ( premultipliedAlpha ) {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 1, 771, 1, 771 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 1, 1 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 0, 0, 769, 771 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 0, 768, 0, 770 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( 770, 771, 1, 771 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 770, 1 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 0, 769 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFunc( 0, 768 );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tcurrentBlendSrc = null;\n\t\t\t\tcurrentBlendDst = null;\n\t\t\t\tcurrentBlendSrcAlpha = null;\n\t\t\t\tcurrentBlendDstAlpha = null;\n\n\t\t\t\tcurrentBlending = blending;\n\t\t\t\tcurrentPremultipledAlpha = premultipliedAlpha;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// custom blending\n\n\t\tblendEquationAlpha = blendEquationAlpha || blendEquation;\n\t\tblendSrcAlpha = blendSrcAlpha || blendSrc;\n\t\tblendDstAlpha = blendDstAlpha || blendDst;\n\n\t\tif ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {\n\n\t\t\tgl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );\n\n\t\t\tcurrentBlendEquation = blendEquation;\n\t\t\tcurrentBlendEquationAlpha = blendEquationAlpha;\n\n\t\t}\n\n\t\tif ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {\n\n\t\t\tgl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );\n\n\t\t\tcurrentBlendSrc = blendSrc;\n\t\t\tcurrentBlendDst = blendDst;\n\t\t\tcurrentBlendSrcAlpha = blendSrcAlpha;\n\t\t\tcurrentBlendDstAlpha = blendDstAlpha;\n\n\t\t}\n\n\t\tcurrentBlending = blending;\n\t\tcurrentPremultipledAlpha = null;\n\n\t}\n\n\tfunction setMaterial( material, frontFaceCW ) {\n\n\t\tmaterial.side === DoubleSide\n\t\t\t? disable( 2884 )\n\t\t\t: enable( 2884 );\n\n\t\tlet flipSided = ( material.side === BackSide );\n\t\tif ( frontFaceCW ) flipSided = ! flipSided;\n\n\t\tsetFlipSided( flipSided );\n\n\t\t( material.blending === NormalBlending && material.transparent === false )\n\t\t\t? setBlending( NoBlending )\n\t\t\t: setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );\n\n\t\tdepthBuffer.setFunc( material.depthFunc );\n\t\tdepthBuffer.setTest( material.depthTest );\n\t\tdepthBuffer.setMask( material.depthWrite );\n\t\tcolorBuffer.setMask( material.colorWrite );\n\n\t\tconst stencilWrite = material.stencilWrite;\n\t\tstencilBuffer.setTest( stencilWrite );\n\t\tif ( stencilWrite ) {\n\n\t\t\tstencilBuffer.setMask( material.stencilWriteMask );\n\t\t\tstencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );\n\t\t\tstencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );\n\n\t\t}\n\n\t\tsetPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );\n\n\t}\n\n\t//\n\n\tfunction setFlipSided( flipSided ) {\n\n\t\tif ( currentFlipSided !== flipSided ) {\n\n\t\t\tif ( flipSided ) {\n\n\t\t\t\tgl.frontFace( 2304 );\n\n\t\t\t} else {\n\n\t\t\t\tgl.frontFace( 2305 );\n\n\t\t\t}\n\n\t\t\tcurrentFlipSided = flipSided;\n\n\t\t}\n\n\t}\n\n\tfunction setCullFace( cullFace ) {\n\n\t\tif ( cullFace !== CullFaceNone ) {\n\n\t\t\tenable( 2884 );\n\n\t\t\tif ( cullFace !== currentCullFace ) {\n\n\t\t\t\tif ( cullFace === CullFaceBack ) {\n\n\t\t\t\t\tgl.cullFace( 1029 );\n\n\t\t\t\t} else if ( cullFace === CullFaceFront ) {\n\n\t\t\t\t\tgl.cullFace( 1028 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tgl.cullFace( 1032 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( 2884 );\n\n\t\t}\n\n\t\tcurrentCullFace = cullFace;\n\n\t}\n\n\tfunction setLineWidth( width ) {\n\n\t\tif ( width !== currentLineWidth ) {\n\n\t\t\tif ( lineWidthAvailable ) gl.lineWidth( width );\n\n\t\t\tcurrentLineWidth = width;\n\n\t\t}\n\n\t}\n\n\tfunction setPolygonOffset( polygonOffset, factor, units ) {\n\n\t\tif ( polygonOffset ) {\n\n\t\t\tenable( 32823 );\n\n\t\t\tif ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {\n\n\t\t\t\tgl.polygonOffset( factor, units );\n\n\t\t\t\tcurrentPolygonOffsetFactor = factor;\n\t\t\t\tcurrentPolygonOffsetUnits = units;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( 32823 );\n\n\t\t}\n\n\t}\n\n\tfunction setScissorTest( scissorTest ) {\n\n\t\tif ( scissorTest ) {\n\n\t\t\tenable( 3089 );\n\n\t\t} else {\n\n\t\t\tdisable( 3089 );\n\n\t\t}\n\n\t}\n\n\t// texture\n\n\tfunction activeTexture( webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1;\n\n\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\tgl.activeTexture( webglSlot );\n\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t}\n\n\t}\n\n\tfunction bindTexture( webglType, webglTexture ) {\n\n\t\tif ( currentTextureSlot === null ) {\n\n\t\t\tactiveTexture();\n\n\t\t}\n\n\t\tlet boundTexture = currentBoundTextures[ currentTextureSlot ];\n\n\t\tif ( boundTexture === undefined ) {\n\n\t\t\tboundTexture = { type: undefined, texture: undefined };\n\t\t\tcurrentBoundTextures[ currentTextureSlot ] = boundTexture;\n\n\t\t}\n\n\t\tif ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {\n\n\t\t\tgl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );\n\n\t\t\tboundTexture.type = webglType;\n\t\t\tboundTexture.texture = webglTexture;\n\n\t\t}\n\n\t}\n\n\tfunction unbindTexture() {\n\n\t\tconst boundTexture = currentBoundTextures[ currentTextureSlot ];\n\n\t\tif ( boundTexture !== undefined && boundTexture.type !== undefined ) {\n\n\t\t\tgl.bindTexture( boundTexture.type, null );\n\n\t\t\tboundTexture.type = undefined;\n\t\t\tboundTexture.texture = undefined;\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction scissor( scissor ) {\n\n\t\tif ( currentScissor.equals( scissor ) === false ) {\n\n\t\t\tgl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );\n\t\t\tcurrentScissor.copy( scissor );\n\n\t\t}\n\n\t}\n\n\tfunction viewport( viewport ) {\n\n\t\tif ( currentViewport.equals( viewport ) === false ) {\n\n\t\t\tgl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );\n\t\t\tcurrentViewport.copy( viewport );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction reset() {\n\n\t\tenabledCapabilities = {};\n\n\t\tcurrentTextureSlot = null;\n\t\tcurrentBoundTextures = {};\n\n\t\tcurrentProgram = null;\n\n\t\tcurrentBlending = null;\n\n\t\tcurrentFlipSided = null;\n\t\tcurrentCullFace = null;\n\n\t\tcolorBuffer.reset();\n\t\tdepthBuffer.reset();\n\t\tstencilBuffer.reset();\n\n\t}\n\n\treturn {\n\n\t\tbuffers: {\n\t\t\tcolor: colorBuffer,\n\t\t\tdepth: depthBuffer,\n\t\t\tstencil: stencilBuffer\n\t\t},\n\n\t\tenable: enable,\n\t\tdisable: disable,\n\n\t\tuseProgram: useProgram,\n\n\t\tsetBlending: setBlending,\n\t\tsetMaterial: setMaterial,\n\n\t\tsetFlipSided: setFlipSided,\n\t\tsetCullFace: setCullFace,\n\n\t\tsetLineWidth: setLineWidth,\n\t\tsetPolygonOffset: setPolygonOffset,\n\n\t\tsetScissorTest: setScissorTest,\n\n\t\tactiveTexture: activeTexture,\n\t\tbindTexture: bindTexture,\n\t\tunbindTexture: unbindTexture,\n\t\tcompressedTexImage2D: compressedTexImage2D,\n\t\ttexImage2D: texImage2D,\n\t\ttexImage3D: texImage3D,\n\n\t\tscissor: scissor,\n\t\tviewport: viewport,\n\n\t\treset: reset\n\n\t};\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\tconst maxTextures = capabilities.maxTextures;\n\tconst maxCubemapSize = capabilities.maxCubemapSize;\n\tconst maxTextureSize = capabilities.maxTextureSize;\n\tconst maxSamples = capabilities.maxSamples;\n\n\tconst _videoTextures = new WeakMap();\n\tlet _canvas;\n\n\t// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,\n\t// also OffscreenCanvas.getContext(\"webgl\"), but not OffscreenCanvas.getContext(\"2d\")!\n\t// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).\n\n\tlet useOffscreenCanvas = false;\n\n\ttry {\n\n\t\tuseOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'\n\t\t\t&& ( new OffscreenCanvas( 1, 1 ).getContext( \"2d\" ) ) !== null;\n\n\t} catch ( err ) {\n\n\t\t// Ignore any errors\n\n\t}\n\n\tfunction createCanvas( width, height ) {\n\n\t\t// Use OffscreenCanvas when available. Specially needed in web workers\n\n\t\treturn useOffscreenCanvas ?\n\t\t\tnew OffscreenCanvas( width, height ) :\n\t\t\tdocument.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );\n\n\t}\n\n\tfunction resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {\n\n\t\tlet scale = 1;\n\n\t\t// handle case if texture exceeds max size\n\n\t\tif ( image.width > maxSize || image.height > maxSize ) {\n\n\t\t\tscale = maxSize / Math.max( image.width, image.height );\n\n\t\t}\n\n\t\t// only perform resize if necessary\n\n\t\tif ( scale < 1 || needsPowerOfTwo === true ) {\n\n\t\t\t// only perform resize for certain image types\n\n\t\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t\t\tconst floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;\n\n\t\t\t\tconst width = floor( scale * image.width );\n\t\t\t\tconst height = floor( scale * image.height );\n\n\t\t\t\tif ( _canvas === undefined ) _canvas = createCanvas( width, height );\n\n\t\t\t\t// cube textures can't reuse the same canvas\n\n\t\t\t\tconst canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;\n\n\t\t\t\tcanvas.width = width;\n\t\t\t\tcanvas.height = height;\n\n\t\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\t\tcontext.drawImage( image, 0, 0, width, height );\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );\n\n\t\t\t\treturn canvas;\n\n\t\t\t} else {\n\n\t\t\t\tif ( 'data' in image ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );\n\n\t\t\t\t}\n\n\t\t\t\treturn image;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\tfunction isPowerOfTwo( image ) {\n\n\t\treturn MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );\n\n\t}\n\n\tfunction textureNeedsPowerOfTwo( texture ) {\n\n\t\tif ( isWebGL2 ) return false;\n\n\t\treturn ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||\n\t\t\t( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );\n\n\t}\n\n\tfunction textureNeedsGenerateMipmaps( texture, supportsMips ) {\n\n\t\treturn texture.generateMipmaps && supportsMips &&\n\t\t\ttexture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;\n\n\t}\n\n\tfunction generateMipmap( target, texture, width, height ) {\n\n\t\t_gl.generateMipmap( target );\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\t// Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11\n\t\ttextureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;\n\n\t}\n\n\tfunction getInternalFormat( internalFormatName, glFormat, glType ) {\n\n\t\tif ( isWebGL2 === false ) return glFormat;\n\n\t\tif ( internalFormatName !== null ) {\n\n\t\t\tif ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \\'' + internalFormatName + '\\'' );\n\n\t\t}\n\n\t\tlet internalFormat = glFormat;\n\n\t\tif ( glFormat === 6403 ) {\n\n\t\t\tif ( glType === 5126 ) internalFormat = 33326;\n\t\t\tif ( glType === 5131 ) internalFormat = 33325;\n\t\t\tif ( glType === 5121 ) internalFormat = 33321;\n\n\t\t}\n\n\t\tif ( glFormat === 6407 ) {\n\n\t\t\tif ( glType === 5126 ) internalFormat = 34837;\n\t\t\tif ( glType === 5131 ) internalFormat = 34843;\n\t\t\tif ( glType === 5121 ) internalFormat = 32849;\n\n\t\t}\n\n\t\tif ( glFormat === 6408 ) {\n\n\t\t\tif ( glType === 5126 ) internalFormat = 34836;\n\t\t\tif ( glType === 5131 ) internalFormat = 34842;\n\t\t\tif ( glType === 5121 ) internalFormat = 32856;\n\n\t\t}\n\n\t\tif ( internalFormat === 33325 || internalFormat === 33326 ||\n\t\t\tinternalFormat === 34842 || internalFormat === 34836 ) {\n\n\t\t\textensions.get( 'EXT_color_buffer_float' );\n\n\t\t}\n\n\t\treturn internalFormat;\n\n\t}\n\n\t// Fallback filters for non-power-of-2 textures\n\n\tfunction filterFallback( f ) {\n\n\t\tif ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {\n\n\t\t\treturn 9728;\n\n\t\t}\n\n\t\treturn 9729;\n\n\t}\n\n\t//\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tdeallocateTexture( texture );\n\n\t\tif ( texture.isVideoTexture ) {\n\n\t\t\t_videoTextures.delete( texture );\n\n\t\t}\n\n\t\tinfo.memory.textures --;\n\n\t}\n\n\tfunction onRenderTargetDispose( event ) {\n\n\t\tconst renderTarget = event.target;\n\n\t\trenderTarget.removeEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tdeallocateRenderTarget( renderTarget );\n\n\t\tinfo.memory.textures --;\n\n\t}\n\n\t//\n\n\tfunction deallocateTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( textureProperties.__webglInit === undefined ) return;\n\n\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\tproperties.remove( texture );\n\n\t}\n\n\tfunction deallocateRenderTarget( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( renderTarget.texture );\n\n\t\tif ( ! renderTarget ) return;\n\n\t\tif ( textureProperties.__webglTexture !== undefined ) {\n\n\t\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\t}\n\n\t\tif ( renderTarget.depthTexture ) {\n\n\t\t\trenderTarget.depthTexture.dispose();\n\n\t\t}\n\n\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );\n\t\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );\n\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );\n\t\t\tif ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );\n\t\t\tif ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );\n\n\t\t}\n\n\t\tproperties.remove( renderTarget.texture );\n\t\tproperties.remove( renderTarget );\n\n\t}\n\n\t//\n\n\tlet textureUnits = 0;\n\n\tfunction resetTextureUnits() {\n\n\t\ttextureUnits = 0;\n\n\t}\n\n\tfunction allocateTextureUnit() {\n\n\t\tconst textureUnit = textureUnits;\n\n\t\tif ( textureUnit >= maxTextures ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );\n\n\t\t}\n\n\t\ttextureUnits += 1;\n\n\t\treturn textureUnit;\n\n\t}\n\n\t//\n\n\tfunction setTexture2D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.isVideoTexture ) updateVideoTexture( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tconst image = texture.image;\n\n\t\t\tif ( image === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );\n\n\t\t\t} else if ( image.complete === false ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );\n\n\t\t\t} else {\n\n\t\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 3553, textureProperties.__webglTexture );\n\n\t}\n\n\tfunction setTexture2DArray( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 35866, textureProperties.__webglTexture );\n\n\t}\n\n\tfunction setTexture3D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 32879, textureProperties.__webglTexture );\n\n\t}\n\n\tfunction setTextureCube( texture, slot ) {\n\n\t\tif ( texture.image.length !== 6 ) return;\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tinitTexture( textureProperties, texture );\n\n\t\t\tstate.activeTexture( 33984 + slot );\n\t\t\tstate.bindTexture( 34067, textureProperties.__webglTexture );\n\n\t\t\t_gl.pixelStorei( 37440, texture.flipY );\n\n\t\t\tconst isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );\n\t\t\tconst isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );\n\n\t\t\tconst cubeImage = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( ! isCompressed && ! isDataTexture ) {\n\n\t\t\t\t\tcubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst image = cubeImage[ 0 ],\n\t\t\t\tsupportsMips = isPowerOfTwo( image ) || isWebGL2,\n\t\t\t\tglFormat = utils.convert( texture.format ),\n\t\t\t\tglType = utils.convert( texture.type ),\n\t\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );\n\n\t\t\tsetTextureParameters( 34067, texture, supportsMips );\n\n\t\t\tlet mipmaps;\n\n\t\t\tif ( isCompressed ) {\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tmipmaps = cubeImage[ i ].mipmaps;\n\n\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tstate.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\tmipmaps = texture.mipmaps;\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tif ( isDataTexture ) {\n\n\t\t\t\t\t\tstate.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\t\t\t\t\t\t\tconst mipmapImage = mipmap.image[ i ].image;\n\n\t\t\t\t\t\t\tstate.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\t\tstate.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length;\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\t\t// We assume images for cube map have the same size.\n\t\t\t\tgenerateMipmap( 34067, texture, image.width, image.height );\n\n\t\t\t}\n\n\t\t\ttextureProperties.__version = texture.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t} else {\n\n\t\t\tstate.activeTexture( 33984 + slot );\n\t\t\tstate.bindTexture( 34067, textureProperties.__webglTexture );\n\n\t\t}\n\n\t}\n\n\tfunction setTextureCubeDynamic( texture, slot ) {\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( 34067, properties.get( texture ).__webglTexture );\n\n\t}\n\n\tconst wrappingToGL = {\n\t\t[ RepeatWrapping ]: 10497,\n\t\t[ ClampToEdgeWrapping ]: 33071,\n\t\t[ MirroredRepeatWrapping ]: 33648\n\t};\n\n\tconst filterToGL = {\n\t\t[ NearestFilter ]: 9728,\n\t\t[ NearestMipmapNearestFilter ]: 9984,\n\t\t[ NearestMipmapLinearFilter ]: 9986,\n\n\t\t[ LinearFilter ]: 9729,\n\t\t[ LinearMipmapNearestFilter ]: 9985,\n\t\t[ LinearMipmapLinearFilter ]: 9987\n\t};\n\n\tfunction setTextureParameters( textureType, texture, supportsMips ) {\n\n\t\tif ( supportsMips ) {\n\n\t\t\t_gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] );\n\t\t\t_gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] );\n\n\t\t\tif ( textureType === 32879 || textureType === 35866 ) {\n\n\t\t\t\t_gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] );\n\n\t\t\t}\n\n\t\t\t_gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] );\n\t\t\t_gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] );\n\n\t\t} else {\n\n\t\t\t_gl.texParameteri( textureType, 10242, 33071 );\n\t\t\t_gl.texParameteri( textureType, 10243, 33071 );\n\n\t\t\tif ( textureType === 32879 || textureType === 35866 ) {\n\n\t\t\t\t_gl.texParameteri( textureType, 32882, 33071 );\n\n\t\t\t}\n\n\t\t\tif ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );\n\n\t\t\t}\n\n\t\t\t_gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );\n\t\t\t_gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );\n\n\t\t\tif ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\tif ( extension ) {\n\n\t\t\tif ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;\n\t\t\tif ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;\n\n\t\t\tif ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {\n\n\t\t\t\t_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );\n\t\t\t\tproperties.get( texture ).__currentAnisotropy = texture.anisotropy;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction initTexture( textureProperties, texture ) {\n\n\t\tif ( textureProperties.__webglInit === undefined ) {\n\n\t\t\ttextureProperties.__webglInit = true;\n\n\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\ttextureProperties.__webglTexture = _gl.createTexture();\n\n\t\t\tinfo.memory.textures ++;\n\n\t\t}\n\n\t}\n\n\tfunction uploadTexture( textureProperties, texture, slot ) {\n\n\t\tlet textureType = 3553;\n\n\t\tif ( texture.isDataTexture2DArray ) textureType = 35866;\n\t\tif ( texture.isDataTexture3D ) textureType = 32879;\n\n\t\tinitTexture( textureProperties, texture );\n\n\t\tstate.activeTexture( 33984 + slot );\n\t\tstate.bindTexture( textureType, textureProperties.__webglTexture );\n\n\t\t_gl.pixelStorei( 37440, texture.flipY );\n\t\t_gl.pixelStorei( 37441, texture.premultiplyAlpha );\n\t\t_gl.pixelStorei( 3317, texture.unpackAlignment );\n\n\t\tconst needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;\n\t\tconst image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );\n\n\t\tconst supportsMips = isPowerOfTwo( image ) || isWebGL2,\n\t\t\tglFormat = utils.convert( texture.format );\n\n\t\tlet glType = utils.convert( texture.type ),\n\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );\n\n\t\tsetTextureParameters( textureType, texture, supportsMips );\n\n\t\tlet mipmap;\n\t\tconst mipmaps = texture.mipmaps;\n\n\t\tif ( texture.isDepthTexture ) {\n\n\t\t\t// populate depth texture with dummy data\n\n\t\t\tglInternalFormat = 6402;\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\tif ( texture.type === FloatType ) {\n\n\t\t\t\t\tglInternalFormat = 36012;\n\n\t\t\t\t} else if ( texture.type === UnsignedIntType ) {\n\n\t\t\t\t\tglInternalFormat = 33190;\n\n\t\t\t\t} else if ( texture.type === UnsignedInt248Type ) {\n\n\t\t\t\t\tglInternalFormat = 35056;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tglInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( texture.type === FloatType ) {\n\n\t\t\t\t\tconsole.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// validation checks for WebGL 1\n\n\t\t\tif ( texture.format === DepthFormat && glInternalFormat === 6402 ) {\n\n\t\t\t\t// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are\n\t\t\t\t// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT\n\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\tif ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );\n\n\t\t\t\t\ttexture.type = UnsignedShortType;\n\t\t\t\t\tglType = utils.convert( texture.type );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) {\n\n\t\t\t\t// Depth stencil textures need the DEPTH_STENCIL internal format\n\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\tglInternalFormat = 34041;\n\n\t\t\t\t// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are\n\t\t\t\t// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.\n\t\t\t\t// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)\n\t\t\t\tif ( texture.type !== UnsignedInt248Type ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );\n\n\t\t\t\t\ttexture.type = UnsignedInt248Type;\n\t\t\t\t\tglType = utils.convert( texture.type );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tstate.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );\n\n\t\t} else if ( texture.isDataTexture ) {\n\n\t\t\t// use manually created mipmaps if available\n\t\t\t// if there are no manual mipmaps\n\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\tif ( mipmaps.length > 0 && supportsMips ) {\n\n\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\tmipmap = mipmaps[ i ];\n\t\t\t\t\tstate.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t}\n\n\t\t\t\ttexture.generateMipmaps = false;\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\tstate.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );\n\t\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t\t}\n\n\t\t} else if ( texture.isCompressedTexture ) {\n\n\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\tif ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {\n\n\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\tstate.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t} else if ( texture.isDataTexture2DArray ) {\n\n\t\t\tstate.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t} else if ( texture.isDataTexture3D ) {\n\n\t\t\tstate.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t} else {\n\n\t\t\t// regular Texture (image, video, canvas)\n\n\t\t\t// use manually created mipmaps if available\n\t\t\t// if there are no manual mipmaps\n\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\tif ( mipmaps.length > 0 && supportsMips ) {\n\n\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\tmipmap = mipmaps[ i ];\n\t\t\t\t\tstate.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap );\n\n\t\t\t\t}\n\n\t\t\t\ttexture.generateMipmaps = false;\n\t\t\t\ttextureProperties.__maxMipLevel = mipmaps.length - 1;\n\n\t\t\t} else {\n\n\t\t\t\tstate.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );\n\t\t\t\ttextureProperties.__maxMipLevel = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\tgenerateMipmap( textureType, texture, image.width, image.height );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t}\n\n\t// Render targets\n\n\t// Setup storage for target texture and bind it to correct framebuffer\n\tfunction setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {\n\n\t\tconst glFormat = utils.convert( renderTarget.texture.format );\n\t\tconst glType = utils.convert( renderTarget.texture.type );\n\t\tconst glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );\n\t\tstate.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );\n\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\t\t_gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );\n\t\t_gl.bindFramebuffer( 36160, null );\n\n\t}\n\n\t// Setup storage for internal depth/stencil buffers and bind to correct framebuffer\n\tfunction setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {\n\n\t\t_gl.bindRenderbuffer( 36161, renderbuffer );\n\n\t\tif ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {\n\n\t\t\tlet glInternalFormat = 33189;\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tconst depthTexture = renderTarget.depthTexture;\n\n\t\t\t\tif ( depthTexture && depthTexture.isDepthTexture ) {\n\n\t\t\t\t\tif ( depthTexture.type === FloatType ) {\n\n\t\t\t\t\t\tglInternalFormat = 36012;\n\n\t\t\t\t\t} else if ( depthTexture.type === UnsignedIntType ) {\n\n\t\t\t\t\t\tglInternalFormat = 33190;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\t_gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );\n\n\t\t} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\n\t\t\t_gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );\n\n\t\t} else {\n\n\t\t\tconst glFormat = utils.convert( renderTarget.texture.format );\n\t\t\tconst glType = utils.convert( renderTarget.texture.type );\n\t\t\tconst glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t}\n\n\t\t_gl.bindRenderbuffer( 36161, null );\n\n\t}\n\n\t// Setup resources for a Depth Texture for a FBO (needs an extension)\n\tfunction setupDepthTexture( framebuffer, renderTarget ) {\n\n\t\tconst isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );\n\t\tif ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );\n\n\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\n\t\tif ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {\n\n\t\t\tthrow new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );\n\n\t\t}\n\n\t\t// upload an empty depth texture with framebuffer size\n\t\tif ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||\n\t\t\t\trenderTarget.depthTexture.image.width !== renderTarget.width ||\n\t\t\t\trenderTarget.depthTexture.image.height !== renderTarget.height ) {\n\n\t\t\trenderTarget.depthTexture.image.width = renderTarget.width;\n\t\t\trenderTarget.depthTexture.image.height = renderTarget.height;\n\t\t\trenderTarget.depthTexture.needsUpdate = true;\n\n\t\t}\n\n\t\tsetTexture2D( renderTarget.depthTexture, 0 );\n\n\t\tconst webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;\n\n\t\tif ( renderTarget.depthTexture.format === DepthFormat ) {\n\n\t\t\t_gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );\n\n\t\t} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {\n\n\t\t\t_gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Unknown depthTexture format' );\n\n\t\t}\n\n\t}\n\n\t// Setup GL resources for a non-texture depth buffer\n\tfunction setupDepthRenderbuffer( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\n\t\tif ( renderTarget.depthTexture ) {\n\n\t\t\tif ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );\n\n\t\t\tsetupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );\n\n\t\t} else {\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = [];\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );\n\t\t\t\t\trenderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();\n\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );\n\n\t\t\t}\n\n\t\t}\n\n\t\t_gl.bindFramebuffer( 36160, null );\n\n\t}\n\n\t// Set up GL resources for the render target\n\tfunction setupRenderTarget( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( renderTarget.texture );\n\n\t\trenderTarget.addEventListener( 'dispose', onRenderTargetDispose );\n\n\t\ttextureProperties.__webglTexture = _gl.createTexture();\n\n\t\tinfo.memory.textures ++;\n\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\t\tconst isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );\n\t\tconst supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;\n\n\t\t// Handles WebGL2 RGBFormat fallback - #18858\n\n\t\tif ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) {\n\n\t\t\trenderTarget.texture.format = RGBAFormat;\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );\n\n\t\t}\n\n\t\t// Setup framebuffer\n\n\t\tif ( isCube ) {\n\n\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\trenderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();\n\n\t\t\tif ( isMultisample ) {\n\n\t\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\t\trenderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();\n\t\t\t\t\trenderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();\n\n\t\t\t\t\t_gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );\n\n\t\t\t\t\tconst glFormat = utils.convert( renderTarget.texture.format );\n\t\t\t\t\tconst glType = utils.convert( renderTarget.texture.type );\n\t\t\t\t\tconst glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );\n\t\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\t\t\t\t\t_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t_gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );\n\t\t\t\t\t_gl.bindRenderbuffer( 36161, null );\n\n\t\t\t\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t\t\t\trenderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();\n\t\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, null );\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Setup color buffer\n\n\t\tif ( isCube ) {\n\n\t\t\tstate.bindTexture( 34067, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( 34067, renderTarget.texture, supportsMips );\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i );\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {\n\n\t\t\t\tgenerateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\tstate.bindTexture( 34067, null );\n\n\t\t} else {\n\n\t\t\tstate.bindTexture( 3553, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( 3553, renderTarget.texture, supportsMips );\n\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );\n\n\t\t\tif ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {\n\n\t\t\t\tgenerateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\tstate.bindTexture( 3553, null );\n\n\t\t}\n\n\t\t// Setup depth and stencil buffers\n\n\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\tfunction updateRenderTargetMipmap( renderTarget ) {\n\n\t\tconst texture = renderTarget.texture;\n\t\tconst supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;\n\n\t\tif ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {\n\n\t\t\tconst target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553;\n\t\t\tconst webglTexture = properties.get( texture ).__webglTexture;\n\n\t\t\tstate.bindTexture( target, webglTexture );\n\t\t\tgenerateMipmap( target, texture, renderTarget.width, renderTarget.height );\n\t\t\tstate.bindTexture( target, null );\n\n\t\t}\n\n\t}\n\n\tfunction updateMultisampleRenderTarget( renderTarget ) {\n\n\t\tif ( renderTarget.isWebGLMultisampleRenderTarget ) {\n\n\t\t\tif ( isWebGL2 ) {\n\n\t\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\t\t\t_gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t_gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );\n\n\t\t\t\tconst width = renderTarget.width;\n\t\t\t\tconst height = renderTarget.height;\n\t\t\t\tlet mask = 16384;\n\n\t\t\t\tif ( renderTarget.depthBuffer ) mask |= 256;\n\t\t\t\tif ( renderTarget.stencilBuffer ) mask |= 1024;\n\n\t\t\t\t_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );\n\n\t\t\t\t_gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction getRenderTargetSamples( renderTarget ) {\n\n\t\treturn ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?\n\t\t\tMath.min( maxSamples, renderTarget.samples ) : 0;\n\n\t}\n\n\tfunction updateVideoTexture( texture ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\t// Check the last frame we updated the VideoTexture\n\n\t\tif ( _videoTextures.get( texture ) !== frame ) {\n\n\t\t\t_videoTextures.set( texture, frame );\n\t\t\ttexture.update();\n\n\t\t}\n\n\t}\n\n\t// backwards compatibility\n\n\tlet warnedTexture2D = false;\n\tlet warnedTextureCube = false;\n\n\tfunction safeSetTexture2D( texture, slot ) {\n\n\t\tif ( texture && texture.isWebGLRenderTarget ) {\n\n\t\t\tif ( warnedTexture2D === false ) {\n\n\t\t\t\tconsole.warn( \"THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.\" );\n\t\t\t\twarnedTexture2D = true;\n\n\t\t\t}\n\n\t\t\ttexture = texture.texture;\n\n\t\t}\n\n\t\tsetTexture2D( texture, slot );\n\n\t}\n\n\tfunction safeSetTextureCube( texture, slot ) {\n\n\t\tif ( texture && texture.isWebGLCubeRenderTarget ) {\n\n\t\t\tif ( warnedTextureCube === false ) {\n\n\t\t\t\tconsole.warn( \"THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.\" );\n\t\t\t\twarnedTextureCube = true;\n\n\t\t\t}\n\n\t\t\ttexture = texture.texture;\n\n\t\t}\n\n\t\t// currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture\n\t\t// TODO: unify these code paths\n\t\tif ( ( texture && texture.isCubeTexture ) ||\n\t\t\t( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {\n\n\t\t\t// CompressedTexture can have Array in image :/\n\n\t\t\t// this function alone should take care of cube textures\n\t\t\tsetTextureCube( texture, slot );\n\n\t\t} else {\n\n\t\t\t// assumed: texture property of THREE.WebGLCubeRenderTarget\n\t\t\tsetTextureCubeDynamic( texture, slot );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.allocateTextureUnit = allocateTextureUnit;\n\tthis.resetTextureUnits = resetTextureUnits;\n\n\tthis.setTexture2D = setTexture2D;\n\tthis.setTexture2DArray = setTexture2DArray;\n\tthis.setTexture3D = setTexture3D;\n\tthis.setTextureCube = setTextureCube;\n\tthis.setTextureCubeDynamic = setTextureCubeDynamic;\n\tthis.setupRenderTarget = setupRenderTarget;\n\tthis.updateRenderTargetMipmap = updateRenderTargetMipmap;\n\tthis.updateMultisampleRenderTarget = updateMultisampleRenderTarget;\n\n\tthis.safeSetTexture2D = safeSetTexture2D;\n\tthis.safeSetTextureCube = safeSetTextureCube;\n\n}\n\n/**\n * @author thespite / http://www.twitter.com/thespite\n */\n\nfunction WebGLUtils( gl, extensions, capabilities ) {\n\n\tconst isWebGL2 = capabilities.isWebGL2;\n\n\tfunction convert( p ) {\n\n\t\tlet extension;\n\n\t\tif ( p === UnsignedByteType ) return 5121;\n\t\tif ( p === UnsignedShort4444Type ) return 32819;\n\t\tif ( p === UnsignedShort5551Type ) return 32820;\n\t\tif ( p === UnsignedShort565Type ) return 33635;\n\n\t\tif ( p === ByteType ) return 5120;\n\t\tif ( p === ShortType ) return 5122;\n\t\tif ( p === UnsignedShortType ) return 5123;\n\t\tif ( p === IntType ) return 5124;\n\t\tif ( p === UnsignedIntType ) return 5125;\n\t\tif ( p === FloatType ) return 5126;\n\n\t\tif ( p === HalfFloatType ) {\n\n\t\t\tif ( isWebGL2 ) return 5131;\n\n\t\t\textension = extensions.get( 'OES_texture_half_float' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.HALF_FLOAT_OES;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === AlphaFormat ) return 6406;\n\t\tif ( p === RGBFormat ) return 6407;\n\t\tif ( p === RGBAFormat ) return 6408;\n\t\tif ( p === LuminanceFormat ) return 6409;\n\t\tif ( p === LuminanceAlphaFormat ) return 6410;\n\t\tif ( p === DepthFormat ) return 6402;\n\t\tif ( p === DepthStencilFormat ) return 34041;\n\t\tif ( p === RedFormat ) return 6403;\n\n\t\t// WebGL2 formats.\n\n\t\tif ( p === RedIntegerFormat ) return 36244;\n\t\tif ( p === RGFormat ) return 33319;\n\t\tif ( p === RGIntegerFormat ) return 33320;\n\t\tif ( p === RGBIntegerFormat ) return 36248;\n\t\tif ( p === RGBAIntegerFormat ) return 36249;\n\n\t\tif ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||\n\t\t\tp === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;\n\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||\n\t\t\tp === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGB_ETC1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc1' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.COMPRESSED_RGB_ETC1_WEBGL;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_ETC2_Format ) return extension.COMPRESSED_RGB8_ETC2;\n\t\t\t\tif ( p === RGBA_ETC2_EAC_Format ) return extension.COMPRESSED_RGBA8_ETC2_EAC;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||\n\t\t\tp === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||\n\t\t\tp === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||\n\t\t\tp === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||\n\t\t\tp === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format ||\n\t\t\tp === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_astc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\t// TODO Complete?\n\n\t\t\t\treturn p;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === RGBA_BPTC_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_bptc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\t// TODO Complete?\n\n\t\t\t\treturn p;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( p === UnsignedInt248Type ) {\n\n\t\t\tif ( isWebGL2 ) return 34042;\n\n\t\t\textension = extensions.get( 'WEBGL_depth_texture' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\treturn extension.UNSIGNED_INT_24_8_WEBGL;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn { convert: convert };\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction ArrayCamera( array ) {\n\n\tPerspectiveCamera.call( this );\n\n\tthis.cameras = array || [];\n\n}\n\nArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {\n\n\tconstructor: ArrayCamera,\n\n\tisArrayCamera: true\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Group() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Group';\n\n}\n\nGroup.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Group,\n\n\tisGroup: true\n\n} );\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebXRController() {\n\n\tthis._targetRay = null;\n\tthis._grip = null;\n\n}\n\nObject.assign( WebXRController.prototype, {\n\n\tconstructor: WebXRController,\n\n\tgetTargetRaySpace: function () {\n\n\t\tif ( this._targetRay === null ) {\n\n\t\t\tthis._targetRay = new Group();\n\t\t\tthis._targetRay.matrixAutoUpdate = false;\n\t\t\tthis._targetRay.visible = false;\n\n\t\t}\n\n\t\treturn this._targetRay;\n\n\t},\n\n\tgetGripSpace: function () {\n\n\t\tif ( this._grip === null ) {\n\n\t\t\tthis._grip = new Group();\n\t\t\tthis._grip.matrixAutoUpdate = false;\n\t\t\tthis._grip.visible = false;\n\n\t\t}\n\n\t\treturn this._grip;\n\n\t},\n\n\tdispatchEvent: function ( event ) {\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.dispatchEvent( event );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tdisconnect: function ( inputSource ) {\n\n\t\tthis.dispatchEvent( { type: 'disconnected', data: inputSource } );\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.visible = false;\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.visible = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tupdate: function ( inputSource, frame, referenceSpace ) {\n\n\t\tlet inputPose = null;\n\t\tlet gripPose = null;\n\n\t\tconst targetRay = this._targetRay;\n\t\tconst grip = this._grip;\n\n\t\tif ( inputSource ) {\n\n\t\t\tif ( targetRay !== null ) {\n\n\t\t\t\tinputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );\n\n\t\t\t\tif ( inputPose !== null ) {\n\n\t\t\t\t\ttargetRay.matrix.fromArray( inputPose.transform.matrix );\n\t\t\t\t\ttargetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( grip !== null && inputSource.gripSpace ) {\n\n\t\t\t\tgripPose = frame.getPose( inputSource.gripSpace, referenceSpace );\n\n\t\t\t\tif ( gripPose !== null ) {\n\n\t\t\t\t\tgrip.matrix.fromArray( gripPose.transform.matrix );\n\t\t\t\t\tgrip.matrix.decompose( grip.position, grip.rotation, grip.scale );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( targetRay !== null ) {\n\n\t\t\ttargetRay.visible = ( inputPose !== null );\n\n\t\t}\n\n\t\tif ( grip !== null ) {\n\n\t\t\tgrip.visible = ( gripPose !== null );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebXRManager( renderer, gl ) {\n\n\tconst scope = this;\n\n\tlet session = null;\n\n\tlet framebufferScaleFactor = 1.0;\n\n\tlet referenceSpace = null;\n\tlet referenceSpaceType = 'local-floor';\n\n\tlet pose = null;\n\n\tconst controllers = [];\n\tconst inputSourcesMap = new Map();\n\n\t//\n\n\tconst cameraL = new PerspectiveCamera();\n\tcameraL.layers.enable( 1 );\n\tcameraL.viewport = new Vector4();\n\n\tconst cameraR = new PerspectiveCamera();\n\tcameraR.layers.enable( 2 );\n\tcameraR.viewport = new Vector4();\n\n\tconst cameras = [ cameraL, cameraR ];\n\n\tconst cameraVR = new ArrayCamera();\n\tcameraVR.layers.enable( 1 );\n\tcameraVR.layers.enable( 2 );\n\n\tlet _currentDepthNear = null;\n\tlet _currentDepthFar = null;\n\n\t//\n\n\tthis.enabled = false;\n\n\tthis.isPresenting = false;\n\n\tthis.getController = function ( index ) {\n\n\t\tlet controller = controllers[ index ];\n\n\t\tif ( controller === undefined ) {\n\n\t\t\tcontroller = new WebXRController();\n\t\t\tcontrollers[ index ] = controller;\n\n\t\t}\n\n\t\treturn controller.getTargetRaySpace();\n\n\t};\n\n\tthis.getControllerGrip = function ( index ) {\n\n\t\tlet controller = controllers[ index ];\n\n\t\tif ( controller === undefined ) {\n\n\t\t\tcontroller = new WebXRController();\n\t\t\tcontrollers[ index ] = controller;\n\n\t\t}\n\n\t\treturn controller.getGripSpace();\n\n\t};\n\n\t//\n\n\tfunction onSessionEvent( event ) {\n\n\t\tconst controller = inputSourcesMap.get( event.inputSource );\n\n\t\tif ( controller ) {\n\n\t\t\tcontroller.dispatchEvent( { type: event.type } );\n\n\t\t}\n\n\t}\n\n\tfunction onSessionEnd() {\n\n\t\tinputSourcesMap.forEach( function ( controller, inputSource ) {\n\n\t\t\tcontroller.disconnect( inputSource );\n\n\t\t} );\n\n\t\tinputSourcesMap.clear();\n\n\t\t//\n\n\t\trenderer.setFramebuffer( null );\n\t\trenderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830\n\t\tanimation.stop();\n\n\t\tscope.isPresenting = false;\n\n\t\tscope.dispatchEvent( { type: 'sessionend' } );\n\n\t}\n\n\tfunction onRequestReferenceSpace( value ) {\n\n\t\treferenceSpace = value;\n\n\t\tanimation.setContext( session );\n\t\tanimation.start();\n\n\t\tscope.isPresenting = true;\n\n\t\tscope.dispatchEvent( { type: 'sessionstart' } );\n\n\t}\n\n\tthis.setFramebufferScaleFactor = function ( value ) {\n\n\t\tframebufferScaleFactor = value;\n\n\t\tif ( scope.isPresenting === true ) {\n\n\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );\n\n\t\t}\n\n\t};\n\n\tthis.setReferenceSpaceType = function ( value ) {\n\n\t\treferenceSpaceType = value;\n\n\t\tif ( scope.isPresenting === true ) {\n\n\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );\n\n\t\t}\n\n\t};\n\n\tthis.getReferenceSpace = function () {\n\n\t\treturn referenceSpace;\n\n\t};\n\n\tthis.getSession = function () {\n\n\t\treturn session;\n\n\t};\n\n\tthis.setSession = function ( value ) {\n\n\t\tsession = value;\n\n\t\tif ( session !== null ) {\n\n\t\t\tsession.addEventListener( 'select', onSessionEvent );\n\t\t\tsession.addEventListener( 'selectstart', onSessionEvent );\n\t\t\tsession.addEventListener( 'selectend', onSessionEvent );\n\t\t\tsession.addEventListener( 'squeeze', onSessionEvent );\n\t\t\tsession.addEventListener( 'squeezestart', onSessionEvent );\n\t\t\tsession.addEventListener( 'squeezeend', onSessionEvent );\n\t\t\tsession.addEventListener( 'end', onSessionEnd );\n\n\t\t\tconst attributes = gl.getContextAttributes();\n\n\t\t\tif ( attributes.xrCompatible !== true ) {\n\n\t\t\t\tgl.makeXRCompatible();\n\n\t\t\t}\n\n\t\t\tconst layerInit = {\n\t\t\t\tantialias: attributes.antialias,\n\t\t\t\talpha: attributes.alpha,\n\t\t\t\tdepth: attributes.depth,\n\t\t\t\tstencil: attributes.stencil,\n\t\t\t\tframebufferScaleFactor: framebufferScaleFactor\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-undef\n\t\t\tconst baseLayer = new XRWebGLLayer( session, gl, layerInit );\n\n\t\t\tsession.updateRenderState( { baseLayer: baseLayer } );\n\n\t\t\tsession.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace );\n\n\t\t\t//\n\n\t\t\tsession.addEventListener( 'inputsourceschange', updateInputSources );\n\n\t\t}\n\n\t};\n\n\tfunction updateInputSources( event ) {\n\n\t\tconst inputSources = session.inputSources;\n\n\t\t// Assign inputSources to available controllers\n\n\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\tinputSourcesMap.set( inputSources[ i ], controllers[ i ] );\n\n\t\t}\n\n\t\t// Notify disconnected\n\n\t\tfor ( let i = 0; i < event.removed.length; i ++ ) {\n\n\t\t\tconst inputSource = event.removed[ i ];\n\t\t\tconst controller = inputSourcesMap.get( inputSource );\n\n\t\t\tif ( controller ) {\n\n\t\t\t\tcontroller.dispatchEvent( { type: 'disconnected', data: inputSource } );\n\t\t\t\tinputSourcesMap.delete( inputSource );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Notify connected\n\n\t\tfor ( let i = 0; i < event.added.length; i ++ ) {\n\n\t\t\tconst inputSource = event.added[ i ];\n\t\t\tconst controller = inputSourcesMap.get( inputSource );\n\n\t\t\tif ( controller ) {\n\n\t\t\t\tcontroller.dispatchEvent( { type: 'connected', data: inputSource } );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t//\n\n\tconst cameraLPos = new Vector3();\n\tconst cameraRPos = new Vector3();\n\n\t/**\n\t * @author jsantell / https://www.jsantell.com/\n\t *\n\t * Assumes 2 cameras that are parallel and share an X-axis, and that\n\t * the cameras' projection and world matrices have already been set.\n\t * And that near and far planes are identical for both cameras.\n\t * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765\n\t */\n\tfunction setProjectionFromUnion( camera, cameraL, cameraR ) {\n\n\t\tcameraLPos.setFromMatrixPosition( cameraL.matrixWorld );\n\t\tcameraRPos.setFromMatrixPosition( cameraR.matrixWorld );\n\n\t\tconst ipd = cameraLPos.distanceTo( cameraRPos );\n\n\t\tconst projL = cameraL.projectionMatrix.elements;\n\t\tconst projR = cameraR.projectionMatrix.elements;\n\n\t\t// VR systems will have identical far and near planes, and\n\t\t// most likely identical top and bottom frustum extents.\n\t\t// Use the left camera for these values.\n\t\tconst near = projL[ 14 ] / ( projL[ 10 ] - 1 );\n\t\tconst far = projL[ 14 ] / ( projL[ 10 ] + 1 );\n\t\tconst topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];\n\t\tconst bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];\n\n\t\tconst leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];\n\t\tconst rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];\n\t\tconst left = near * leftFov;\n\t\tconst right = near * rightFov;\n\n\t\t// Calculate the new camera's position offset from the\n\t\t// left camera. xOffset should be roughly half `ipd`.\n\t\tconst zOffset = ipd / ( - leftFov + rightFov );\n\t\tconst xOffset = zOffset * - leftFov;\n\n\t\t// TODO: Better way to apply this offset?\n\t\tcameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );\n\t\tcamera.translateX( xOffset );\n\t\tcamera.translateZ( zOffset );\n\t\tcamera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );\n\t\tcamera.matrixWorldInverse.getInverse( camera.matrixWorld );\n\n\t\t// Find the union of the frustum values of the cameras and scale\n\t\t// the values so that the near plane's position does not change in world space,\n\t\t// although must now be relative to the new union camera.\n\t\tconst near2 = near + zOffset;\n\t\tconst far2 = far + zOffset;\n\t\tconst left2 = left - xOffset;\n\t\tconst right2 = right + ( ipd - xOffset );\n\t\tconst top2 = topFov * far / far2 * near2;\n\t\tconst bottom2 = bottomFov * far / far2 * near2;\n\n\t\tcamera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );\n\n\t}\n\n\tfunction updateCamera( camera, parent ) {\n\n\t\tif ( parent === null ) {\n\n\t\t\tcamera.matrixWorld.copy( camera.matrix );\n\n\t\t} else {\n\n\t\t\tcamera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );\n\n\t\t}\n\n\t\tcamera.matrixWorldInverse.getInverse( camera.matrixWorld );\n\n\t}\n\n\tthis.getCamera = function ( camera ) {\n\n\t\tcameraVR.near = cameraR.near = cameraL.near = camera.near;\n\t\tcameraVR.far = cameraR.far = cameraL.far = camera.far;\n\n\t\tif ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {\n\n\t\t\t// Note that the new renderState won't apply until the next frame. See #18320\n\n\t\t\tsession.updateRenderState( {\n\t\t\t\tdepthNear: cameraVR.near,\n\t\t\t\tdepthFar: cameraVR.far\n\t\t\t} );\n\n\t\t\t_currentDepthNear = cameraVR.near;\n\t\t\t_currentDepthFar = cameraVR.far;\n\n\t\t}\n\n\t\tconst parent = camera.parent;\n\t\tconst cameras = cameraVR.cameras;\n\n\t\tupdateCamera( cameraVR, parent );\n\n\t\tfor ( let i = 0; i < cameras.length; i ++ ) {\n\n\t\t\tupdateCamera( cameras[ i ], parent );\n\n\t\t}\n\n\t\t// update camera and its children\n\n\t\tcamera.matrixWorld.copy( cameraVR.matrixWorld );\n\n\t\tconst children = camera.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].updateMatrixWorld( true );\n\n\t\t}\n\n\t\t// update projection matrix for proper view frustum culling\n\n\t\tif ( cameras.length === 2 ) {\n\n\t\t\tsetProjectionFromUnion( cameraVR, cameraL, cameraR );\n\n\t\t} else {\n\n\t\t\t// assume single camera setup (AR)\n\n\t\t\tcameraVR.projectionMatrix.copy( cameraL.projectionMatrix );\n\n\t\t}\n\n\t\treturn cameraVR;\n\n\t};\n\n\t// Animation Loop\n\n\tlet onAnimationFrameCallback = null;\n\n\tfunction onAnimationFrame( time, frame ) {\n\n\t\tpose = frame.getViewerPose( referenceSpace );\n\n\t\tif ( pose !== null ) {\n\n\t\t\tconst views = pose.views;\n\t\t\tconst baseLayer = session.renderState.baseLayer;\n\n\t\t\trenderer.setFramebuffer( baseLayer.framebuffer );\n\n\t\t\tlet cameraVRNeedsUpdate = false;\n\n\t\t\t// check if it's necessary to rebuild cameraVR's camera list\n\n\t\t\tif ( views.length !== cameraVR.cameras.length ) {\n\n\t\t\t\tcameraVR.cameras.length = 0;\n\t\t\t\tcameraVRNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < views.length; i ++ ) {\n\n\t\t\t\tconst view = views[ i ];\n\t\t\t\tconst viewport = baseLayer.getViewport( view );\n\n\t\t\t\tconst camera = cameras[ i ];\n\t\t\t\tcamera.matrix.fromArray( view.transform.matrix );\n\t\t\t\tcamera.projectionMatrix.fromArray( view.projectionMatrix );\n\t\t\t\tcamera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );\n\n\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\tcameraVR.matrix.copy( camera.matrix );\n\n\t\t\t\t}\n\n\t\t\t\tif ( cameraVRNeedsUpdate === true ) {\n\n\t\t\t\t\tcameraVR.cameras.push( camera );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst inputSources = session.inputSources;\n\n\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\tconst controller = controllers[ i ];\n\t\t\tconst inputSource = inputSources[ i ];\n\n\t\t\tcontroller.update( inputSource, frame, referenceSpace );\n\n\t\t}\n\n\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );\n\n\t}\n\n\tconst animation = new WebGLAnimation();\n\tanimation.setAnimationLoop( onAnimationFrame );\n\n\tthis.setAnimationLoop = function ( callback ) {\n\n\t\tonAnimationFrameCallback = callback;\n\n\t};\n\n\tthis.dispose = function () {};\n\n}\n\nObject.assign( WebXRManager.prototype, EventDispatcher.prototype );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction WebGLMaterials( properties ) {\n\n\tfunction refreshFogUniforms( uniforms, fog ) {\n\n\t\tuniforms.fogColor.value.copy( fog.color );\n\n\t\tif ( fog.isFog ) {\n\n\t\t\tuniforms.fogNear.value = fog.near;\n\t\t\tuniforms.fogFar.value = fog.far;\n\n\t\t} else if ( fog.isFogExp2 ) {\n\n\t\t\tuniforms.fogDensity.value = fog.density;\n\n\t\t}\n\n\t}\n\n\tfunction refreshMaterialUniforms( uniforms, material, environment, pixelRatio, height ) {\n\n\t\tif ( material.isMeshBasicMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshLambertMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsLambert( uniforms, material );\n\n\t\t} else if ( material.isMeshToonMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsToon( uniforms, material );\n\n\t\t} else if ( material.isMeshPhongMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsPhong( uniforms, material );\n\n\t\t} else if ( material.isMeshStandardMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material, environment );\n\n\t\t\tif ( material.isMeshPhysicalMaterial ) {\n\n\t\t\t\trefreshUniformsPhysical( uniforms, material, environment );\n\n\t\t\t} else {\n\n\t\t\t\trefreshUniformsStandard( uniforms, material, environment );\n\n\t\t\t}\n\n\t\t} else if ( material.isMeshMatcapMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsMatcap( uniforms, material );\n\n\t\t} else if ( material.isMeshDepthMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsDepth( uniforms, material );\n\n\t\t} else if ( material.isMeshDistanceMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsDistance( uniforms, material );\n\n\t\t} else if ( material.isMeshNormalMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsNormal( uniforms, material );\n\n\t\t} else if ( material.isLineBasicMaterial ) {\n\n\t\t\trefreshUniformsLine( uniforms, material );\n\n\t\t\tif ( material.isLineDashedMaterial ) {\n\n\t\t\t\trefreshUniformsDash( uniforms, material );\n\n\t\t\t}\n\n\t\t} else if ( material.isPointsMaterial ) {\n\n\t\t\trefreshUniformsPoints( uniforms, material, pixelRatio, height );\n\n\t\t} else if ( material.isSpriteMaterial ) {\n\n\t\t\trefreshUniformsSprites( uniforms, material );\n\n\t\t} else if ( material.isShadowMaterial ) {\n\n\t\t\tuniforms.color.value.copy( material.color );\n\t\t\tuniforms.opacity.value = material.opacity;\n\n\t\t} else if ( material.isShaderMaterial ) {\n\n\t\t\tmaterial.uniformsNeedUpdate = false; // #15581\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsCommon( uniforms, material, environment ) {\n\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.color ) {\n\n\t\t\tuniforms.diffuse.value.copy( material.color );\n\n\t\t}\n\n\t\tif ( material.emissive ) {\n\n\t\t\tuniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );\n\n\t\t}\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t}\n\n\t\tif ( material.specularMap ) {\n\n\t\t\tuniforms.specularMap.value = material.specularMap;\n\n\t\t}\n\n\t\tconst envMap = material.envMap || environment;\n\n\t\tif ( envMap ) {\n\n\t\t\tuniforms.envMap.value = envMap;\n\n\t\t\tuniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;\n\n\t\t\tuniforms.reflectivity.value = material.reflectivity;\n\t\t\tuniforms.refractionRatio.value = material.refractionRatio;\n\n\t\t\tuniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel;\n\n\t\t}\n\n\t\tif ( material.lightMap ) {\n\n\t\t\tuniforms.lightMap.value = material.lightMap;\n\t\t\tuniforms.lightMapIntensity.value = material.lightMapIntensity;\n\n\t\t}\n\n\t\tif ( material.aoMap ) {\n\n\t\t\tuniforms.aoMap.value = material.aoMap;\n\t\t\tuniforms.aoMapIntensity.value = material.aoMapIntensity;\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities\n\t\t// 1. color map\n\t\t// 2. specular map\n\t\t// 3. normal map\n\t\t// 4. bump map\n\t\t// 5. alpha map\n\t\t// 6. emissive map\n\n\t\tlet uvScaleMap;\n\n\t\tif ( material.map ) {\n\n\t\t\tuvScaleMap = material.map;\n\n\t\t} else if ( material.specularMap ) {\n\n\t\t\tuvScaleMap = material.specularMap;\n\n\t\t} else if ( material.displacementMap ) {\n\n\t\t\tuvScaleMap = material.displacementMap;\n\n\t\t} else if ( material.normalMap ) {\n\n\t\t\tuvScaleMap = material.normalMap;\n\n\t\t} else if ( material.bumpMap ) {\n\n\t\t\tuvScaleMap = material.bumpMap;\n\n\t\t} else if ( material.roughnessMap ) {\n\n\t\t\tuvScaleMap = material.roughnessMap;\n\n\t\t} else if ( material.metalnessMap ) {\n\n\t\t\tuvScaleMap = material.metalnessMap;\n\n\t\t} else if ( material.alphaMap ) {\n\n\t\t\tuvScaleMap = material.alphaMap;\n\n\t\t} else if ( material.emissiveMap ) {\n\n\t\t\tuvScaleMap = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( uvScaleMap !== undefined ) {\n\n\t\t\t// backwards compatibility\n\t\t\tif ( uvScaleMap.isWebGLRenderTarget ) {\n\n\t\t\t\tuvScaleMap = uvScaleMap.texture;\n\n\t\t\t}\n\n\t\t\tif ( uvScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuvScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uvTransform.value.copy( uvScaleMap.matrix );\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities for uv2\n\t\t// 1. ao map\n\t\t// 2. light map\n\n\t\tlet uv2ScaleMap;\n\n\t\tif ( material.aoMap ) {\n\n\t\t\tuv2ScaleMap = material.aoMap;\n\n\t\t} else if ( material.lightMap ) {\n\n\t\t\tuv2ScaleMap = material.lightMap;\n\n\t\t}\n\n\t\tif ( uv2ScaleMap !== undefined ) {\n\n\t\t\t// backwards compatibility\n\t\t\tif ( uv2ScaleMap.isWebGLRenderTarget ) {\n\n\t\t\t\tuv2ScaleMap = uv2ScaleMap.texture;\n\n\t\t\t}\n\n\t\t\tif ( uv2ScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuv2ScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsLine( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\n\t}\n\n\tfunction refreshUniformsDash( uniforms, material ) {\n\n\t\tuniforms.dashSize.value = material.dashSize;\n\t\tuniforms.totalSize.value = material.dashSize + material.gapSize;\n\t\tuniforms.scale.value = material.scale;\n\n\t}\n\n\tfunction refreshUniformsPoints( uniforms, material, pixelRatio, height ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.size.value = material.size * pixelRatio;\n\t\tuniforms.scale.value = height * 0.5;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities\n\t\t// 1. color map\n\t\t// 2. alpha map\n\n\t\tlet uvScaleMap;\n\n\t\tif ( material.map ) {\n\n\t\t\tuvScaleMap = material.map;\n\n\t\t} else if ( material.alphaMap ) {\n\n\t\t\tuvScaleMap = material.alphaMap;\n\n\t\t}\n\n\t\tif ( uvScaleMap !== undefined ) {\n\n\t\t\tif ( uvScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuvScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uvTransform.value.copy( uvScaleMap.matrix );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsSprites( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.rotation.value = material.rotation;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t}\n\n\t\t// uv repeat and offset setting priorities\n\t\t// 1. color map\n\t\t// 2. alpha map\n\n\t\tlet uvScaleMap;\n\n\t\tif ( material.map ) {\n\n\t\t\tuvScaleMap = material.map;\n\n\t\t} else if ( material.alphaMap ) {\n\n\t\t\tuvScaleMap = material.alphaMap;\n\n\t\t}\n\n\t\tif ( uvScaleMap !== undefined ) {\n\n\t\t\tif ( uvScaleMap.matrixAutoUpdate === true ) {\n\n\t\t\t\tuvScaleMap.updateMatrix();\n\n\t\t\t}\n\n\t\t\tuniforms.uvTransform.value.copy( uvScaleMap.matrix );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsLambert( uniforms, material ) {\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhong( uniforms, material ) {\n\n\t\tuniforms.specular.value.copy( material.specular );\n\t\tuniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsToon( uniforms, material ) {\n\n\t\tif ( material.gradientMap ) {\n\n\t\t\tuniforms.gradientMap.value = material.gradientMap;\n\n\t\t}\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsStandard( uniforms, material, environment ) {\n\n\t\tuniforms.roughness.value = material.roughness;\n\t\tuniforms.metalness.value = material.metalness;\n\n\t\tif ( material.roughnessMap ) {\n\n\t\t\tuniforms.roughnessMap.value = material.roughnessMap;\n\n\t\t}\n\n\t\tif ( material.metalnessMap ) {\n\n\t\t\tuniforms.metalnessMap.value = material.metalnessMap;\n\n\t\t}\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t\tif ( material.envMap || environment ) {\n\n\t\t\t//uniforms.envMap.value = material.envMap; // part of uniforms common\n\t\t\tuniforms.envMapIntensity.value = material.envMapIntensity;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhysical( uniforms, material, environment ) {\n\n\t\trefreshUniformsStandard( uniforms, material, environment );\n\n\t\tuniforms.reflectivity.value = material.reflectivity; // also part of uniforms common\n\n\t\tuniforms.clearcoat.value = material.clearcoat;\n\t\tuniforms.clearcoatRoughness.value = material.clearcoatRoughness;\n\t\tif ( material.sheen ) uniforms.sheen.value.copy( material.sheen );\n\n\t\tif ( material.clearcoatMap ) {\n\n\t\t\tuniforms.clearcoatMap.value = material.clearcoatMap;\n\n\t\t}\n\n\t\tif ( material.clearcoatRoughnessMap ) {\n\n\t\t\tuniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;\n\n\t\t}\n\n\t\tif ( material.clearcoatNormalMap ) {\n\n\t\t\tuniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );\n\t\t\tuniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.clearcoatNormalScale.value.negate();\n\n\t\t\t}\n\n\t\t}\n\n\t\tuniforms.transparency.value = material.transparency;\n\n\t}\n\n\tfunction refreshUniformsMatcap( uniforms, material ) {\n\n\t\tif ( material.matcap ) {\n\n\t\t\tuniforms.matcap.value = material.matcap;\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDepth( uniforms, material ) {\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDistance( uniforms, material ) {\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t\tuniforms.referencePosition.value.copy( material.referencePosition );\n\t\tuniforms.nearDistance.value = material.nearDistance;\n\t\tuniforms.farDistance.value = material.farDistance;\n\n\t}\n\n\tfunction refreshUniformsNormal( uniforms, material ) {\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\t\t\tif ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\t\t\tif ( material.side === BackSide ) uniforms.normalScale.value.negate();\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\trefreshFogUniforms: refreshFogUniforms,\n\t\trefreshMaterialUniforms: refreshMaterialUniforms\n\t};\n\n}\n\n/**\n * @author supereggbert / http://www.paulbrunt.co.uk/\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n * @author szimek / https://github.com/szimek/\n * @author tschw\n */\n\nfunction WebGLRenderer( parameters ) {\n\n\tparameters = parameters || {};\n\n\tconst _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),\n\t\t_context = parameters.context !== undefined ? parameters.context : null,\n\n\t\t_alpha = parameters.alpha !== undefined ? parameters.alpha : false,\n\t\t_depth = parameters.depth !== undefined ? parameters.depth : true,\n\t\t_stencil = parameters.stencil !== undefined ? parameters.stencil : true,\n\t\t_antialias = parameters.antialias !== undefined ? parameters.antialias : false,\n\t\t_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,\n\t\t_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,\n\t\t_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',\n\t\t_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;\n\n\tlet currentRenderList = null;\n\tlet currentRenderState = null;\n\n\t// public properties\n\n\tthis.domElement = _canvas;\n\n\t// Debug configuration container\n\tthis.debug = {\n\n\t\t/**\n\t\t * Enables error checking and reporting when shader programs are being compiled\n\t\t * @type {boolean}\n\t\t */\n\t\tcheckShaderErrors: true\n\t};\n\n\t// clearing\n\n\tthis.autoClear = true;\n\tthis.autoClearColor = true;\n\tthis.autoClearDepth = true;\n\tthis.autoClearStencil = true;\n\n\t// scene graph\n\n\tthis.sortObjects = true;\n\n\t// user-defined clipping\n\n\tthis.clippingPlanes = [];\n\tthis.localClippingEnabled = false;\n\n\t// physically based shading\n\n\tthis.gammaFactor = 2.0;\t// for backwards compatibility\n\tthis.outputEncoding = LinearEncoding;\n\n\t// physical lights\n\n\tthis.physicallyCorrectLights = false;\n\n\t// tone mapping\n\n\tthis.toneMapping = NoToneMapping;\n\tthis.toneMappingExposure = 1.0;\n\n\t// morphs\n\n\tthis.maxMorphTargets = 8;\n\tthis.maxMorphNormals = 4;\n\n\t// internal properties\n\n\tconst _this = this;\n\n\tlet _isContextLost = false;\n\n\t// internal state cache\n\n\tlet _framebuffer = null;\n\n\tlet _currentActiveCubeFace = 0;\n\tlet _currentActiveMipmapLevel = 0;\n\tlet _currentRenderTarget = null;\n\tlet _currentFramebuffer = null;\n\tlet _currentMaterialId = - 1;\n\n\tlet _currentCamera = null;\n\tlet _currentArrayCamera = null;\n\n\tconst _currentViewport = new Vector4();\n\tconst _currentScissor = new Vector4();\n\tlet _currentScissorTest = null;\n\n\t//\n\n\tlet _width = _canvas.width;\n\tlet _height = _canvas.height;\n\n\tlet _pixelRatio = 1;\n\tlet _opaqueSort = null;\n\tlet _transparentSort = null;\n\n\tconst _viewport = new Vector4( 0, 0, _width, _height );\n\tconst _scissor = new Vector4( 0, 0, _width, _height );\n\tlet _scissorTest = false;\n\n\t// frustum\n\n\tconst _frustum = new Frustum();\n\n\t// clipping\n\n\tconst _clipping = new WebGLClipping();\n\tlet _clippingEnabled = false;\n\tlet _localClippingEnabled = false;\n\n\t// camera matrices cache\n\n\tconst _projScreenMatrix = new Matrix4();\n\n\tconst _vector3 = new Vector3();\n\n\tconst _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };\n\n\tfunction getTargetPixelRatio() {\n\n\t\treturn _currentRenderTarget === null ? _pixelRatio : 1;\n\n\t}\n\n\t// initialize\n\n\tlet _gl = _context;\n\n\tfunction getContext( contextNames, contextAttributes ) {\n\n\t\tfor ( let i = 0; i < contextNames.length; i ++ ) {\n\n\t\t\tconst contextName = contextNames[ i ];\n\t\t\tconst context = _canvas.getContext( contextName, contextAttributes );\n\t\t\tif ( context !== null ) return context;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\ttry {\n\n\t\tconst contextAttributes = {\n\t\t\talpha: _alpha,\n\t\t\tdepth: _depth,\n\t\t\tstencil: _stencil,\n\t\t\tantialias: _antialias,\n\t\t\tpremultipliedAlpha: _premultipliedAlpha,\n\t\t\tpreserveDrawingBuffer: _preserveDrawingBuffer,\n\t\t\tpowerPreference: _powerPreference,\n\t\t\tfailIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat\n\t\t};\n\n\t\t// event listeners must be registered before WebGL context is created, see #12753\n\n\t\t_canvas.addEventListener( 'webglcontextlost', onContextLost, false );\n\t\t_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );\n\n\t\tif ( _gl === null ) {\n\n\t\t\tconst contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];\n\n\t\t\tif ( _this.isWebGL1Renderer === true ) {\n\n\t\t\t\tcontextNames.shift();\n\n\t\t\t}\n\n\t\t\t_gl = getContext( contextNames, contextAttributes );\n\n\t\t\tif ( _gl === null ) {\n\n\t\t\t\tif ( getContext( contextNames ) ) {\n\n\t\t\t\t\tthrow new Error( 'Error creating WebGL context with your selected attributes.' );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( 'Error creating WebGL context.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Some experimental-webgl implementations do not have getShaderPrecisionFormat\n\n\t\tif ( _gl.getShaderPrecisionFormat === undefined ) {\n\n\t\t\t_gl.getShaderPrecisionFormat = function () {\n\n\t\t\t\treturn { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };\n\n\t\t\t};\n\n\t\t}\n\n\t} catch ( error ) {\n\n\t\tconsole.error( 'THREE.WebGLRenderer: ' + error.message );\n\t\tthrow error;\n\n\t}\n\n\tlet extensions, capabilities, state, info;\n\tlet properties, textures, attributes, geometries, objects;\n\tlet programCache, materials, renderLists, renderStates;\n\n\tlet background, morphtargets, bufferRenderer, indexedBufferRenderer;\n\n\tlet utils, bindingStates;\n\n\tfunction initGLContext() {\n\n\t\textensions = new WebGLExtensions( _gl );\n\n\t\tcapabilities = new WebGLCapabilities( _gl, extensions, parameters );\n\n\t\tif ( capabilities.isWebGL2 === false ) {\n\n\t\t\textensions.get( 'WEBGL_depth_texture' );\n\t\t\textensions.get( 'OES_texture_float' );\n\t\t\textensions.get( 'OES_texture_half_float' );\n\t\t\textensions.get( 'OES_texture_half_float_linear' );\n\t\t\textensions.get( 'OES_standard_derivatives' );\n\t\t\textensions.get( 'OES_element_index_uint' );\n\t\t\textensions.get( 'OES_vertex_array_object' );\n\t\t\textensions.get( 'ANGLE_instanced_arrays' );\n\n\t\t}\n\n\t\textensions.get( 'OES_texture_float_linear' );\n\n\t\tutils = new WebGLUtils( _gl, extensions, capabilities );\n\n\t\tstate = new WebGLState( _gl, extensions, capabilities );\n\t\tstate.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );\n\t\tstate.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );\n\n\t\tinfo = new WebGLInfo( _gl );\n\t\tproperties = new WebGLProperties();\n\t\ttextures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );\n\t\tattributes = new WebGLAttributes( _gl, capabilities );\n\t\tbindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );\n\t\tgeometries = new WebGLGeometries( _gl, attributes, info, bindingStates );\n\t\tobjects = new WebGLObjects( _gl, geometries, attributes, info );\n\t\tmorphtargets = new WebGLMorphtargets( _gl );\n\t\tprogramCache = new WebGLPrograms( _this, extensions, capabilities, bindingStates );\n\t\tmaterials = new WebGLMaterials( properties );\n\t\trenderLists = new WebGLRenderLists();\n\t\trenderStates = new WebGLRenderStates();\n\n\t\tbackground = new WebGLBackground( _this, state, objects, _premultipliedAlpha );\n\n\t\tbufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );\n\t\tindexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );\n\n\t\tinfo.programs = programCache.programs;\n\n\t\t_this.capabilities = capabilities;\n\t\t_this.extensions = extensions;\n\t\t_this.properties = properties;\n\t\t_this.renderLists = renderLists;\n\t\t_this.state = state;\n\t\t_this.info = info;\n\n\t}\n\n\tinitGLContext();\n\n\t// xr\n\n\tconst xr = new WebXRManager( _this, _gl );\n\n\tthis.xr = xr;\n\n\t// shadow map\n\n\tconst shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );\n\n\tthis.shadowMap = shadowMap;\n\n\t// API\n\n\tthis.getContext = function () {\n\n\t\treturn _gl;\n\n\t};\n\n\tthis.getContextAttributes = function () {\n\n\t\treturn _gl.getContextAttributes();\n\n\t};\n\n\tthis.forceContextLoss = function () {\n\n\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\tif ( extension ) extension.loseContext();\n\n\t};\n\n\tthis.forceContextRestore = function () {\n\n\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\tif ( extension ) extension.restoreContext();\n\n\t};\n\n\tthis.getPixelRatio = function () {\n\n\t\treturn _pixelRatio;\n\n\t};\n\n\tthis.setPixelRatio = function ( value ) {\n\n\t\tif ( value === undefined ) return;\n\n\t\t_pixelRatio = value;\n\n\t\tthis.setSize( _width, _height, false );\n\n\t};\n\n\tthis.getSize = function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );\n\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.set( _width, _height );\n\n\t};\n\n\tthis.setSize = function ( width, height, updateStyle ) {\n\n\t\tif ( xr.isPresenting ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Can\\'t change size while VR device is presenting.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\t_width = width;\n\t\t_height = height;\n\n\t\t_canvas.width = Math.floor( width * _pixelRatio );\n\t\t_canvas.height = Math.floor( height * _pixelRatio );\n\n\t\tif ( updateStyle !== false ) {\n\n\t\t\t_canvas.style.width = width + 'px';\n\t\t\t_canvas.style.height = height + 'px';\n\n\t\t}\n\n\t\tthis.setViewport( 0, 0, width, height );\n\n\t};\n\n\tthis.getDrawingBufferSize = function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );\n\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();\n\n\t};\n\n\tthis.setDrawingBufferSize = function ( width, height, pixelRatio ) {\n\n\t\t_width = width;\n\t\t_height = height;\n\n\t\t_pixelRatio = pixelRatio;\n\n\t\t_canvas.width = Math.floor( width * pixelRatio );\n\t\t_canvas.height = Math.floor( height * pixelRatio );\n\n\t\tthis.setViewport( 0, 0, width, height );\n\n\t};\n\n\tthis.getCurrentViewport = function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );\n\n\t\t\ttarget = new Vector4();\n\n\t\t}\n\n\t\treturn target.copy( _currentViewport );\n\n\t};\n\n\tthis.getViewport = function ( target ) {\n\n\t\treturn target.copy( _viewport );\n\n\t};\n\n\tthis.setViewport = function ( x, y, width, height ) {\n\n\t\tif ( x.isVector4 ) {\n\n\t\t\t_viewport.set( x.x, x.y, x.z, x.w );\n\n\t\t} else {\n\n\t\t\t_viewport.set( x, y, width, height );\n\n\t\t}\n\n\t\tstate.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );\n\n\t};\n\n\tthis.getScissor = function ( target ) {\n\n\t\treturn target.copy( _scissor );\n\n\t};\n\n\tthis.setScissor = function ( x, y, width, height ) {\n\n\t\tif ( x.isVector4 ) {\n\n\t\t\t_scissor.set( x.x, x.y, x.z, x.w );\n\n\t\t} else {\n\n\t\t\t_scissor.set( x, y, width, height );\n\n\t\t}\n\n\t\tstate.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );\n\n\t};\n\n\tthis.getScissorTest = function () {\n\n\t\treturn _scissorTest;\n\n\t};\n\n\tthis.setScissorTest = function ( boolean ) {\n\n\t\tstate.setScissorTest( _scissorTest = boolean );\n\n\t};\n\n\tthis.setOpaqueSort = function ( method ) {\n\n\t\t_opaqueSort = method;\n\n\t};\n\n\tthis.setTransparentSort = function ( method ) {\n\n\t\t_transparentSort = method;\n\n\t};\n\n\t// Clearing\n\n\tthis.getClearColor = function () {\n\n\t\treturn background.getClearColor();\n\n\t};\n\n\tthis.setClearColor = function () {\n\n\t\tbackground.setClearColor.apply( background, arguments );\n\n\t};\n\n\tthis.getClearAlpha = function () {\n\n\t\treturn background.getClearAlpha();\n\n\t};\n\n\tthis.setClearAlpha = function () {\n\n\t\tbackground.setClearAlpha.apply( background, arguments );\n\n\t};\n\n\tthis.clear = function ( color, depth, stencil ) {\n\n\t\tlet bits = 0;\n\n\t\tif ( color === undefined || color ) bits |= 16384;\n\t\tif ( depth === undefined || depth ) bits |= 256;\n\t\tif ( stencil === undefined || stencil ) bits |= 1024;\n\n\t\t_gl.clear( bits );\n\n\t};\n\n\tthis.clearColor = function () {\n\n\t\tthis.clear( true, false, false );\n\n\t};\n\n\tthis.clearDepth = function () {\n\n\t\tthis.clear( false, true, false );\n\n\t};\n\n\tthis.clearStencil = function () {\n\n\t\tthis.clear( false, false, true );\n\n\t};\n\n\t//\n\n\tthis.dispose = function () {\n\n\t\t_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );\n\t\t_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );\n\n\t\trenderLists.dispose();\n\t\trenderStates.dispose();\n\t\tproperties.dispose();\n\t\tobjects.dispose();\n\t\tbindingStates.dispose();\n\n\t\txr.dispose();\n\n\t\tanimation.stop();\n\n\t};\n\n\t// Events\n\n\tfunction onContextLost( event ) {\n\n\t\tevent.preventDefault();\n\n\t\tconsole.log( 'THREE.WebGLRenderer: Context Lost.' );\n\n\t\t_isContextLost = true;\n\n\t}\n\n\tfunction onContextRestore( /* event */ ) {\n\n\t\tconsole.log( 'THREE.WebGLRenderer: Context Restored.' );\n\n\t\t_isContextLost = false;\n\n\t\tinitGLContext();\n\n\t}\n\n\tfunction onMaterialDispose( event ) {\n\n\t\tconst material = event.target;\n\n\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\tdeallocateMaterial( material );\n\n\t}\n\n\t// Buffer deallocation\n\n\tfunction deallocateMaterial( material ) {\n\n\t\treleaseMaterialProgramReference( material );\n\n\t\tproperties.remove( material );\n\n\t}\n\n\n\tfunction releaseMaterialProgramReference( material ) {\n\n\t\tconst programInfo = properties.get( material ).program;\n\n\t\tmaterial.program = undefined;\n\n\t\tif ( programInfo !== undefined ) {\n\n\t\t\tprogramCache.releaseProgram( programInfo );\n\n\t\t}\n\n\t}\n\n\t// Buffer rendering\n\n\tfunction renderObjectImmediate( object, program ) {\n\n\t\tobject.render( function ( object ) {\n\n\t\t\t_this.renderBufferImmediate( object, program );\n\n\t\t} );\n\n\t}\n\n\tthis.renderBufferImmediate = function ( object, program ) {\n\n\t\tbindingStates.initAttributes();\n\n\t\tconst buffers = properties.get( object );\n\n\t\tif ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();\n\t\tif ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();\n\t\tif ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();\n\t\tif ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tif ( object.hasPositions ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.position );\n\t\t\t_gl.bufferData( 34962, object.positionArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.position );\n\t\t\t_gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tif ( object.hasNormals ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.normal );\n\t\t\t_gl.bufferData( 34962, object.normalArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.normal );\n\t\t\t_gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tif ( object.hasUvs ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.uv );\n\t\t\t_gl.bufferData( 34962, object.uvArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.uv );\n\t\t\t_gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tif ( object.hasColors ) {\n\n\t\t\t_gl.bindBuffer( 34962, buffers.color );\n\t\t\t_gl.bufferData( 34962, object.colorArray, 35048 );\n\n\t\t\tbindingStates.enableAttribute( programAttributes.color );\n\t\t\t_gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );\n\n\t\t}\n\n\t\tbindingStates.disableUnusedAttributes();\n\n\t\t_gl.drawArrays( 4, 0, object.count );\n\n\t\tobject.count = 0;\n\n\t};\n\n\tthis.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {\n\n\t\tif ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)\n\n\t\tconst frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );\n\n\t\tconst program = setProgram( camera, scene, material, object );\n\n\t\tstate.setMaterial( material, frontFaceCW );\n\n\t\t//\n\n\t\tlet index = geometry.index;\n\t\tconst position = geometry.attributes.position;\n\n\t\t//\n\n\t\tif ( index === null ) {\n\n\t\t\tif ( position === undefined || position.count === 0 ) return;\n\n\t\t} else if ( index.count === 0 ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t//\n\n\t\tlet rangeFactor = 1;\n\n\t\tif ( material.wireframe === true ) {\n\n\t\t\tindex = geometries.getWireframeAttribute( geometry );\n\t\t\trangeFactor = 2;\n\n\t\t}\n\n\t\tif ( material.morphTargets || material.morphNormals ) {\n\n\t\t\tmorphtargets.update( object, geometry, material, program );\n\n\t\t}\n\n\t\tbindingStates.setup( object, material, program, geometry, index );\n\n\t\tlet attribute;\n\t\tlet renderer = bufferRenderer;\n\n\t\tif ( index !== null ) {\n\n\t\t\tattribute = attributes.get( index );\n\n\t\t\trenderer = indexedBufferRenderer;\n\t\t\trenderer.setIndex( attribute );\n\n\t\t}\n\n\t\t//\n\n\t\tconst dataCount = ( index !== null ) ? index.count : position.count;\n\n\t\tconst rangeStart = geometry.drawRange.start * rangeFactor;\n\t\tconst rangeCount = geometry.drawRange.count * rangeFactor;\n\n\t\tconst groupStart = group !== null ? group.start * rangeFactor : 0;\n\t\tconst groupCount = group !== null ? group.count * rangeFactor : Infinity;\n\n\t\tconst drawStart = Math.max( rangeStart, groupStart );\n\t\tconst drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;\n\n\t\tconst drawCount = Math.max( 0, drawEnd - drawStart + 1 );\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\t//\n\n\t\tif ( object.isMesh ) {\n\n\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\tstate.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );\n\t\t\t\trenderer.setMode( 1 );\n\n\t\t\t} else {\n\n\t\t\t\trenderer.setMode( 4 );\n\n\t\t\t}\n\n\t\t} else if ( object.isLine ) {\n\n\t\t\tlet lineWidth = material.linewidth;\n\n\t\t\tif ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material\n\n\t\t\tstate.setLineWidth( lineWidth * getTargetPixelRatio() );\n\n\t\t\tif ( object.isLineSegments ) {\n\n\t\t\t\trenderer.setMode( 1 );\n\n\t\t\t} else if ( object.isLineLoop ) {\n\n\t\t\t\trenderer.setMode( 2 );\n\n\t\t\t} else {\n\n\t\t\t\trenderer.setMode( 3 );\n\n\t\t\t}\n\n\t\t} else if ( object.isPoints ) {\n\n\t\t\trenderer.setMode( 0 );\n\n\t\t} else if ( object.isSprite ) {\n\n\t\t\trenderer.setMode( 4 );\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh ) {\n\n\t\t\trenderer.renderInstances( geometry, drawStart, drawCount, object.count );\n\n\t\t} else if ( geometry.isInstancedBufferGeometry ) {\n\n\t\t\tconst instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount );\n\n\t\t\trenderer.renderInstances( geometry, drawStart, drawCount, instanceCount );\n\n\t\t} else {\n\n\t\t\trenderer.render( drawStart, drawCount );\n\n\t\t}\n\n\t};\n\n\t// Compile\n\n\tthis.compile = function ( scene, camera ) {\n\n\t\tcurrentRenderState = renderStates.get( scene, camera );\n\t\tcurrentRenderState.init();\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tif ( object.isLight ) {\n\n\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t\tcurrentRenderState.setupLights( camera );\n\n\t\tconst compiled = new WeakMap();\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tlet material = object.material;\n\n\t\t\tif ( material ) {\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tfor ( let i = 0; i < material.length; i ++ ) {\n\n\t\t\t\t\t\tlet material2 = material[ i ];\n\n\t\t\t\t\t\tif ( compiled.has( material2 ) === false ) {\n\n\t\t\t\t\t\t\tinitMaterial( material2, scene, object );\n\t\t\t\t\t\t\tcompiled.set( material2 );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( compiled.has( material ) === false ) {\n\n\t\t\t\t\tinitMaterial( material, scene, object );\n\t\t\t\t\tcompiled.set( material );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t};\n\n\t// Animation Loop\n\n\tlet onAnimationFrameCallback = null;\n\n\tfunction onAnimationFrame( time ) {\n\n\t\tif ( xr.isPresenting ) return;\n\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time );\n\n\t}\n\n\tconst animation = new WebGLAnimation();\n\tanimation.setAnimationLoop( onAnimationFrame );\n\n\tif ( typeof window !== 'undefined' ) animation.setContext( window );\n\n\tthis.setAnimationLoop = function ( callback ) {\n\n\t\tonAnimationFrameCallback = callback;\n\t\txr.setAnimationLoop( callback );\n\n\t\t( callback === null ) ? animation.stop() : animation.start();\n\n\t};\n\n\t// Rendering\n\n\tthis.render = function ( scene, camera ) {\n\n\t\tlet renderTarget, forceClear;\n\n\t\tif ( arguments[ 2 ] !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );\n\t\t\trenderTarget = arguments[ 2 ];\n\n\t\t}\n\n\t\tif ( arguments[ 3 ] !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );\n\t\t\tforceClear = arguments[ 3 ];\n\n\t\t}\n\n\t\tif ( camera !== undefined && camera.isCamera !== true ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( _isContextLost === true ) return;\n\n\t\t// reset caching for this frame\n\n\t\tbindingStates.resetDefaultState();\n\t\t_currentMaterialId = - 1;\n\t\t_currentCamera = null;\n\n\t\t// update scene graph\n\n\t\tif ( scene.autoUpdate === true ) scene.updateMatrixWorld();\n\n\t\t// update camera matrices and frustum\n\n\t\tif ( camera.parent === null ) camera.updateMatrixWorld();\n\n\t\tif ( xr.enabled === true && xr.isPresenting === true ) {\n\n\t\t\tcamera = xr.getCamera( camera );\n\n\t\t}\n\n\t\t//\n\t\tif ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );\n\n\t\tcurrentRenderState = renderStates.get( scene, camera );\n\t\tcurrentRenderState.init();\n\n\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\t_frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t\t_localClippingEnabled = this.localClippingEnabled;\n\t\t_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );\n\n\t\tcurrentRenderList = renderLists.get( scene, camera );\n\t\tcurrentRenderList.init();\n\n\t\tprojectObject( scene, camera, 0, _this.sortObjects );\n\n\t\tcurrentRenderList.finish();\n\n\t\tif ( _this.sortObjects === true ) {\n\n\t\t\tcurrentRenderList.sort( _opaqueSort, _transparentSort );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( _clippingEnabled === true ) _clipping.beginShadows();\n\n\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\tshadowMap.render( shadowsArray, scene, camera );\n\n\t\tcurrentRenderState.setupLights( camera );\n\n\t\tif ( _clippingEnabled === true ) _clipping.endShadows();\n\n\t\t//\n\n\t\tif ( this.info.autoReset === true ) this.info.reset();\n\n\t\tif ( renderTarget !== undefined ) {\n\n\t\t\tthis.setRenderTarget( renderTarget );\n\n\t\t}\n\n\t\t//\n\n\t\tbackground.render( currentRenderList, scene, camera, forceClear );\n\n\t\t// render scene\n\n\t\tconst opaqueObjects = currentRenderList.opaque;\n\t\tconst transparentObjects = currentRenderList.transparent;\n\n\t\tif ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );\n\t\tif ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );\n\n\t\t//\n\n\t\tif ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );\n\n\t\t//\n\n\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t// Generate mipmap if we're using any kind of mipmap filtering\n\n\t\t\ttextures.updateRenderTargetMipmap( _currentRenderTarget );\n\n\t\t\t// resolve multisample renderbuffers to a single-sample texture if necessary\n\n\t\t\ttextures.updateMultisampleRenderTarget( _currentRenderTarget );\n\n\t\t}\n\n\t\t// Ensure depth buffer writing is enabled so it can be cleared on next render\n\n\t\tstate.buffers.depth.setTest( true );\n\t\tstate.buffers.depth.setMask( true );\n\t\tstate.buffers.color.setMask( true );\n\n\t\tstate.setPolygonOffset( false );\n\n\t\t// _gl.finish();\n\n\t\tcurrentRenderList = null;\n\t\tcurrentRenderState = null;\n\n\t};\n\n\tfunction projectObject( object, camera, groupOrder, sortObjects ) {\n\n\t\tif ( object.visible === false ) return;\n\n\t\tconst visible = object.layers.test( camera.layers );\n\n\t\tif ( visible ) {\n\n\t\t\tif ( object.isGroup ) {\n\n\t\t\t\tgroupOrder = object.renderOrder;\n\n\t\t\t} else if ( object.isLOD ) {\n\n\t\t\t\tif ( object.autoUpdate === true ) object.update( camera );\n\n\t\t\t} else if ( object.isLight ) {\n\n\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {\n\n\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\tif ( material.visible ) {\n\n\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isImmediateRenderObject ) {\n\n\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t}\n\n\t\t\t\tcurrentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );\n\n\t\t\t} else if ( object.isMesh || object.isLine || object.isPoints ) {\n\n\t\t\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\t\t\t// update skeleton only once in a frame\n\n\t\t\t\t\tif ( object.skeleton.frame !== info.render.frame ) {\n\n\t\t\t\t\t\tobject.skeleton.update();\n\t\t\t\t\t\tobject.skeleton.frame = info.render.frame;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {\n\n\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tprojectObject( children[ i ], camera, groupOrder, sortObjects );\n\n\t\t}\n\n\t}\n\n\tfunction renderObjects( renderList, scene, camera ) {\n\n\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\tfor ( let i = 0, l = renderList.length; i < l; i ++ ) {\n\n\t\t\tconst renderItem = renderList[ i ];\n\n\t\t\tconst object = renderItem.object;\n\t\t\tconst geometry = renderItem.geometry;\n\t\t\tconst material = overrideMaterial === null ? renderItem.material : overrideMaterial;\n\t\t\tconst group = renderItem.group;\n\n\t\t\tif ( camera.isArrayCamera ) {\n\n\t\t\t\t_currentArrayCamera = camera;\n\n\t\t\t\tconst cameras = camera.cameras;\n\n\t\t\t\tfor ( let j = 0, jl = cameras.length; j < jl; j ++ ) {\n\n\t\t\t\t\tconst camera2 = cameras[ j ];\n\n\t\t\t\t\tif ( object.layers.test( camera2.layers ) ) {\n\n\t\t\t\t\t\tstate.viewport( _currentViewport.copy( camera2.viewport ) );\n\n\t\t\t\t\t\tcurrentRenderState.setupLights( camera2 );\n\n\t\t\t\t\t\trenderObject( object, scene, camera2, geometry, material, group );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t_currentArrayCamera = null;\n\n\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction renderObject( object, scene, camera, geometry, material, group ) {\n\n\t\tobject.onBeforeRender( _this, scene, camera, geometry, material, group );\n\t\tcurrentRenderState = renderStates.get( scene, _currentArrayCamera || camera );\n\n\t\tobject.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );\n\t\tobject.normalMatrix.getNormalMatrix( object.modelViewMatrix );\n\n\t\tif ( object.isImmediateRenderObject ) {\n\n\t\t\tconst program = setProgram( camera, scene, material, object );\n\n\t\t\tstate.setMaterial( material );\n\n\t\t\tbindingStates.reset();\n\n\t\t\trenderObjectImmediate( object, program );\n\n\t\t} else {\n\n\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t}\n\n\t\tobject.onAfterRender( _this, scene, camera, geometry, material, group );\n\t\tcurrentRenderState = renderStates.get( scene, _currentArrayCamera || camera );\n\n\t}\n\n\tfunction initMaterial( material, scene, object ) {\n\n\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\tconst materialProperties = properties.get( material );\n\n\t\tconst lights = currentRenderState.state.lights;\n\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\tconst lightsStateVersion = lights.state.version;\n\n\t\tconst parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );\n\t\tconst programCacheKey = programCache.getProgramCacheKey( parameters );\n\n\t\tlet program = materialProperties.program;\n\t\tlet programChange = true;\n\n\t\tif ( program === undefined ) {\n\n\t\t\t// new material\n\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t} else if ( program.cacheKey !== programCacheKey ) {\n\n\t\t\t// changed glsl or parameters\n\t\t\treleaseMaterialProgramReference( material );\n\n\t\t} else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {\n\n\t\t\tmaterialProperties.lightsStateVersion = lightsStateVersion;\n\n\t\t\tprogramChange = false;\n\n\t\t} else if ( parameters.shaderID !== undefined ) {\n\n\t\t\t// same glsl and uniform list\n\t\t\treturn;\n\n\t\t} else {\n\n\t\t\t// only rebuild uniform list\n\t\t\tprogramChange = false;\n\n\t\t}\n\n\t\tif ( programChange ) {\n\n\t\t\tprogram = programCache.acquireProgram( parameters, programCacheKey );\n\n\t\t\tmaterialProperties.program = program;\n\t\t\tmaterialProperties.uniforms = parameters.uniforms;\n\t\t\tmaterialProperties.outputEncoding = parameters.outputEncoding;\n\t\t\tmaterial.program = program;\n\n\t\t}\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tif ( material.morphTargets ) {\n\n\t\t\tmaterial.numSupportedMorphTargets = 0;\n\n\t\t\tfor ( let i = 0; i < _this.maxMorphTargets; i ++ ) {\n\n\t\t\t\tif ( programAttributes[ 'morphTarget' + i ] >= 0 ) {\n\n\t\t\t\t\tmaterial.numSupportedMorphTargets ++;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.morphNormals ) {\n\n\t\t\tmaterial.numSupportedMorphNormals = 0;\n\n\t\t\tfor ( let i = 0; i < _this.maxMorphNormals; i ++ ) {\n\n\t\t\t\tif ( programAttributes[ 'morphNormal' + i ] >= 0 ) {\n\n\t\t\t\t\tmaterial.numSupportedMorphNormals ++;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst uniforms = materialProperties.uniforms;\n\n\t\tif ( ! material.isShaderMaterial &&\n\t\t\t! material.isRawShaderMaterial ||\n\t\t\tmaterial.clipping === true ) {\n\n\t\t\tmaterialProperties.numClippingPlanes = _clipping.numPlanes;\n\t\t\tmaterialProperties.numIntersection = _clipping.numIntersection;\n\t\t\tuniforms.clippingPlanes = _clipping.uniform;\n\n\t\t}\n\n\t\tmaterialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\tmaterialProperties.fog = scene.fog;\n\n\t\t// store the light setup it was created for\n\n\t\tmaterialProperties.needsLights = materialNeedsLights( material );\n\t\tmaterialProperties.lightsStateVersion = lightsStateVersion;\n\n\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t// wire up the material to this renderer's lighting state\n\n\t\t\tuniforms.ambientLightColor.value = lights.state.ambient;\n\t\t\tuniforms.lightProbe.value = lights.state.probe;\n\t\t\tuniforms.directionalLights.value = lights.state.directional;\n\t\t\tuniforms.directionalLightShadows.value = lights.state.directionalShadow;\n\t\t\tuniforms.spotLights.value = lights.state.spot;\n\t\t\tuniforms.spotLightShadows.value = lights.state.spotShadow;\n\t\t\tuniforms.rectAreaLights.value = lights.state.rectArea;\n\t\t\tuniforms.pointLights.value = lights.state.point;\n\t\t\tuniforms.pointLightShadows.value = lights.state.pointShadow;\n\t\t\tuniforms.hemisphereLights.value = lights.state.hemi;\n\n\t\t\tuniforms.directionalShadowMap.value = lights.state.directionalShadowMap;\n\t\t\tuniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;\n\t\t\tuniforms.spotShadowMap.value = lights.state.spotShadowMap;\n\t\t\tuniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;\n\t\t\tuniforms.pointShadowMap.value = lights.state.pointShadowMap;\n\t\t\tuniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;\n\t\t\t// TODO (abelnation): add area lights shadow info to uniforms\n\n\t\t}\n\n\t\tconst progUniforms = materialProperties.program.getUniforms(),\n\t\t\tuniformsList =\n\t\t\t\tWebGLUniforms.seqWithValue( progUniforms.seq, uniforms );\n\n\t\tmaterialProperties.uniformsList = uniformsList;\n\n\t}\n\n\tfunction setProgram( camera, scene, material, object ) {\n\n\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\ttextures.resetTextureUnits();\n\n\t\tconst fog = scene.fog;\n\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\tconst encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;\n\n\t\tconst materialProperties = properties.get( material );\n\t\tconst lights = currentRenderState.state.lights;\n\n\t\tif ( _clippingEnabled === true ) {\n\n\t\t\tif ( _localClippingEnabled === true || camera !== _currentCamera ) {\n\n\t\t\t\tconst useCache =\n\t\t\t\t\tcamera === _currentCamera &&\n\t\t\t\t\tmaterial.id === _currentMaterialId;\n\n\t\t\t\t// we might want to call this function with some ClippingGroup\n\t\t\t\t// object instead of the material, once it becomes feasible\n\t\t\t\t// (#8465, #8379)\n\t\t\t\t_clipping.setState(\n\t\t\t\t\tmaterial.clippingPlanes, material.clipIntersection, material.clipShadows,\n\t\t\t\t\tcamera, materialProperties, useCache );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.version === materialProperties.__version ) {\n\n\t\t\tif ( materialProperties.program === undefined ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( material.fog && materialProperties.fog !== fog ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.environment !== environment ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.numClippingPlanes !== undefined &&\n\t\t\t\t( materialProperties.numClippingPlanes !== _clipping.numPlanes ||\n\t\t\t\tmaterialProperties.numIntersection !== _clipping.numIntersection ) ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t} else if ( materialProperties.outputEncoding !== encoding ) {\n\n\t\t\t\tinitMaterial( material, scene, object );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tinitMaterial( material, scene, object );\n\t\t\tmaterialProperties.__version = material.version;\n\n\t\t}\n\n\t\tlet refreshProgram = false;\n\t\tlet refreshMaterial = false;\n\t\tlet refreshLights = false;\n\n\t\tconst program = materialProperties.program,\n\t\t\tp_uniforms = program.getUniforms(),\n\t\t\tm_uniforms = materialProperties.uniforms;\n\n\t\tif ( state.useProgram( program.program ) ) {\n\n\t\t\trefreshProgram = true;\n\t\t\trefreshMaterial = true;\n\t\t\trefreshLights = true;\n\n\t\t}\n\n\t\tif ( material.id !== _currentMaterialId ) {\n\n\t\t\t_currentMaterialId = material.id;\n\n\t\t\trefreshMaterial = true;\n\n\t\t}\n\n\t\tif ( refreshProgram || _currentCamera !== camera ) {\n\n\t\t\tp_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );\n\n\t\t\tif ( capabilities.logarithmicDepthBuffer ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'logDepthBufFC',\n\t\t\t\t\t2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );\n\n\t\t\t}\n\n\t\t\tif ( _currentCamera !== camera ) {\n\n\t\t\t\t_currentCamera = camera;\n\n\t\t\t\t// lighting uniforms depend on the camera so enforce an update\n\t\t\t\t// now, in case this material supports lights - or later, when\n\t\t\t\t// the next material that does gets activated:\n\n\t\t\t\trefreshMaterial = true;\t\t// set to true on material change\n\t\t\t\trefreshLights = true;\t\t// remains set until update done\n\n\t\t\t}\n\n\t\t\t// load material specific uniforms\n\t\t\t// (shader material also gets them for the sake of genericity)\n\n\t\t\tif ( material.isShaderMaterial ||\n\t\t\t\tmaterial.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\tmaterial.envMap ) {\n\n\t\t\t\tconst uCamPos = p_uniforms.map.cameraPosition;\n\n\t\t\t\tif ( uCamPos !== undefined ) {\n\n\t\t\t\t\tuCamPos.setValue( _gl,\n\t\t\t\t\t\t_vector3.setFromMatrixPosition( camera.matrixWorld ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( material.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\tmaterial.isMeshLambertMaterial ||\n\t\t\t\tmaterial.isMeshBasicMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\tmaterial.isShaderMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );\n\n\t\t\t}\n\n\t\t\tif ( material.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\tmaterial.isMeshLambertMaterial ||\n\t\t\t\tmaterial.isMeshBasicMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\tmaterial.isShaderMaterial ||\n\t\t\t\tmaterial.isShadowMaterial ||\n\t\t\t\tmaterial.skinning ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// skinning uniforms must be set even if material didn't change\n\t\t// auto-setting of texture unit for bone texture must go before other textures\n\t\t// otherwise textures used for skinning can take over texture units reserved for other material textures\n\n\t\tif ( material.skinning ) {\n\n\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrix' );\n\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );\n\n\t\t\tconst skeleton = object.skeleton;\n\n\t\t\tif ( skeleton ) {\n\n\t\t\t\tconst bones = skeleton.bones;\n\n\t\t\t\tif ( capabilities.floatVertexTextures ) {\n\n\t\t\t\t\tif ( skeleton.boneTexture === undefined ) {\n\n\t\t\t\t\t\t// layout (1 matrix = 4 pixels)\n\t\t\t\t\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t\t\t\t\t// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)\n\t\t\t\t\t\t// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)\n\t\t\t\t\t\t// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)\n\t\t\t\t\t\t// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)\n\n\n\t\t\t\t\t\tlet size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix\n\t\t\t\t\t\tsize = MathUtils.ceilPowerOfTwo( size );\n\t\t\t\t\t\tsize = Math.max( size, 4 );\n\n\t\t\t\t\t\tconst boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\t\t\t\t\tboneMatrices.set( skeleton.boneMatrices ); // copy current values\n\n\t\t\t\t\t\tconst boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );\n\n\t\t\t\t\t\tskeleton.boneMatrices = boneMatrices;\n\t\t\t\t\t\tskeleton.boneTexture = boneTexture;\n\t\t\t\t\t\tskeleton.boneTextureSize = size;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );\n\t\t\t\t\tp_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tp_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {\n\n\t\t\tmaterialProperties.receiveShadow = object.receiveShadow;\n\t\t\tp_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );\n\n\t\t}\n\n\t\tif ( refreshMaterial ) {\n\n\t\t\tp_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );\n\n\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t// the current material requires lighting info\n\n\t\t\t\t// note: all lighting uniforms are always set correctly\n\t\t\t\t// they simply reference the renderer's state for their\n\t\t\t\t// values\n\t\t\t\t//\n\t\t\t\t// use the current material's .needsUpdate flags to set\n\t\t\t\t// the GL state when required\n\n\t\t\t\tmarkUniformsLightsNeedsUpdate( m_uniforms, refreshLights );\n\n\t\t\t}\n\n\t\t\t// refresh uniforms common to several materials\n\n\t\t\tif ( fog && material.fog ) {\n\n\t\t\t\tmaterials.refreshFogUniforms( m_uniforms, fog );\n\n\t\t\t}\n\n\t\t\tmaterials.refreshMaterialUniforms( m_uniforms, material, environment, _pixelRatio, _height );\n\n\t\t\t// RectAreaLight Texture\n\t\t\t// TODO (mrdoob): Find a nicer implementation\n\n\t\t\tif ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;\n\t\t\tif ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;\n\n\t\t\tWebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );\n\n\t\t}\n\n\t\tif ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {\n\n\t\t\tWebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );\n\t\t\tmaterial.uniformsNeedUpdate = false;\n\n\t\t}\n\n\t\tif ( material.isSpriteMaterial ) {\n\n\t\t\tp_uniforms.setValue( _gl, 'center', object.center );\n\n\t\t}\n\n\t\t// common matrices\n\n\t\tp_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );\n\t\tp_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );\n\t\tp_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );\n\n\t\treturn program;\n\n\t}\n\n\t// If uniforms are marked as clean, they don't need to be loaded to the GPU.\n\n\tfunction markUniformsLightsNeedsUpdate( uniforms, value ) {\n\n\t\tuniforms.ambientLightColor.needsUpdate = value;\n\t\tuniforms.lightProbe.needsUpdate = value;\n\n\t\tuniforms.directionalLights.needsUpdate = value;\n\t\tuniforms.directionalLightShadows.needsUpdate = value;\n\t\tuniforms.pointLights.needsUpdate = value;\n\t\tuniforms.pointLightShadows.needsUpdate = value;\n\t\tuniforms.spotLights.needsUpdate = value;\n\t\tuniforms.spotLightShadows.needsUpdate = value;\n\t\tuniforms.rectAreaLights.needsUpdate = value;\n\t\tuniforms.hemisphereLights.needsUpdate = value;\n\n\t}\n\n\tfunction materialNeedsLights( material ) {\n\n\t\treturn material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||\n\t\t\tmaterial.isMeshStandardMaterial || material.isShadowMaterial ||\n\t\t\t( material.isShaderMaterial && material.lights === true );\n\n\t}\n\n\t//\n\tthis.setFramebuffer = function ( value ) {\n\n\t\tif ( _framebuffer !== value && _currentRenderTarget === null ) _gl.bindFramebuffer( 36160, value );\n\n\t\t_framebuffer = value;\n\n\t};\n\n\tthis.getActiveCubeFace = function () {\n\n\t\treturn _currentActiveCubeFace;\n\n\t};\n\n\tthis.getActiveMipmapLevel = function () {\n\n\t\treturn _currentActiveMipmapLevel;\n\n\t};\n\n\tthis.getRenderTarget = function () {\n\n\t\treturn _currentRenderTarget;\n\n\t};\n\n\tthis.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {\n\n\t\t_currentRenderTarget = renderTarget;\n\t\t_currentActiveCubeFace = activeCubeFace;\n\t\t_currentActiveMipmapLevel = activeMipmapLevel;\n\n\t\tif ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {\n\n\t\t\ttextures.setupRenderTarget( renderTarget );\n\n\t\t}\n\n\t\tlet framebuffer = _framebuffer;\n\t\tlet isCube = false;\n\n\t\tif ( renderTarget ) {\n\n\t\t\tconst __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace || 0 ];\n\t\t\t\tisCube = true;\n\n\t\t\t} else if ( renderTarget.isWebGLMultisampleRenderTarget ) {\n\n\t\t\t\tframebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;\n\n\t\t\t} else {\n\n\t\t\t\tframebuffer = __webglFramebuffer;\n\n\t\t\t}\n\n\t\t\t_currentViewport.copy( renderTarget.viewport );\n\t\t\t_currentScissor.copy( renderTarget.scissor );\n\t\t\t_currentScissorTest = renderTarget.scissorTest;\n\n\t\t} else {\n\n\t\t\t_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t_currentScissorTest = _scissorTest;\n\n\t\t}\n\n\t\tif ( _currentFramebuffer !== framebuffer ) {\n\n\t\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\t\t\t_currentFramebuffer = framebuffer;\n\n\t\t}\n\n\t\tstate.viewport( _currentViewport );\n\t\tstate.scissor( _currentScissor );\n\t\tstate.setScissorTest( _currentScissorTest );\n\n\t\tif ( isCube ) {\n\n\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t_gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );\n\n\t\t}\n\n\t};\n\n\tthis.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {\n\n\t\tif ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tlet framebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\tif ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {\n\n\t\t\tframebuffer = framebuffer[ activeCubeFaceIndex ];\n\n\t\t}\n\n\t\tif ( framebuffer ) {\n\n\t\t\tlet restore = false;\n\n\t\t\tif ( framebuffer !== _currentFramebuffer ) {\n\n\t\t\t\t_gl.bindFramebuffer( 36160, framebuffer );\n\n\t\t\t\trestore = true;\n\n\t\t\t}\n\n\t\t\ttry {\n\n\t\t\t\tconst texture = renderTarget.texture;\n\t\t\t\tconst textureFormat = texture.format;\n\t\t\t\tconst textureType = texture.type;\n\n\t\t\t\tif ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)\n\t\t\t\t\t! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox\n\t\t\t\t\t! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {\n\n\t\t\t\t\t// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)\n\n\t\t\t\t\tif ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {\n\n\t\t\t\t\t\t_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );\n\n\t\t\t\t}\n\n\t\t\t} finally {\n\n\t\t\t\tif ( restore ) {\n\n\t\t\t\t\t_gl.bindFramebuffer( 36160, _currentFramebuffer );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t};\n\n\tthis.copyFramebufferToTexture = function ( position, texture, level ) {\n\n\t\tif ( level === undefined ) level = 0;\n\n\t\tconst levelScale = Math.pow( 2, - level );\n\t\tconst width = Math.floor( texture.image.width * levelScale );\n\t\tconst height = Math.floor( texture.image.height * levelScale );\n\t\tconst glFormat = utils.convert( texture.format );\n\n\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t_gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 );\n\n\t\tstate.unbindTexture();\n\n\t};\n\n\tthis.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {\n\n\t\tif ( level === undefined ) level = 0;\n\n\t\tconst width = srcTexture.image.width;\n\t\tconst height = srcTexture.image.height;\n\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\tconst glType = utils.convert( dstTexture.type );\n\n\t\ttextures.setTexture2D( dstTexture, 0 );\n\n\t\t// As another texture upload may have changed pixelStorei\n\t\t// parameters, make sure they are correct for the dstTexture\n\t\t_gl.pixelStorei( 37440, dstTexture.flipY );\n\t\t_gl.pixelStorei( 37441, dstTexture.premultiplyAlpha );\n\t\t_gl.pixelStorei( 3317, dstTexture.unpackAlignment );\n\n\t\tif ( srcTexture.isDataTexture ) {\n\n\t\t\t_gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );\n\n\t\t} else {\n\n\t\t\tif ( srcTexture.isCompressedTexture ) {\n\n\t\t\t\t_gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Generate mipmaps only when copying level 0\n\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( 3553 );\n\n\t\tstate.unbindTexture();\n\n\t};\n\n\tthis.initTexture = function ( texture ) {\n\n\t\ttextures.setTexture2D( texture, 0 );\n\n\t\tstate.unbindTexture();\n\n\t};\n\n\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef\n\n\t}\n\n}\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WebGL1Renderer( parameters ) {\n\n\tWebGLRenderer.call( this, parameters );\n\n}\n\nWebGL1Renderer.prototype = Object.assign( Object.create( WebGLRenderer.prototype ), {\n\n\tconstructor: WebGL1Renderer,\n\n\tisWebGL1Renderer: true\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction FogExp2( color, density ) {\n\n\tthis.name = '';\n\n\tthis.color = new Color( color );\n\tthis.density = ( density !== undefined ) ? density : 0.00025;\n\n}\n\nObject.assign( FogExp2.prototype, {\n\n\tisFogExp2: true,\n\n\tclone: function () {\n\n\t\treturn new FogExp2( this.color, this.density );\n\n\t},\n\n\ttoJSON: function ( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'FogExp2',\n\t\t\tcolor: this.color.getHex(),\n\t\t\tdensity: this.density\n\t\t};\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Fog( color, near, far ) {\n\n\tthis.name = '';\n\n\tthis.color = new Color( color );\n\n\tthis.near = ( near !== undefined ) ? near : 1;\n\tthis.far = ( far !== undefined ) ? far : 1000;\n\n}\n\nObject.assign( Fog.prototype, {\n\n\tisFog: true,\n\n\tclone: function () {\n\n\t\treturn new Fog( this.color, this.near, this.far );\n\n\t},\n\n\ttoJSON: function ( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'Fog',\n\t\t\tcolor: this.color.getHex(),\n\t\t\tnear: this.near,\n\t\t\tfar: this.far\n\t\t};\n\n\t}\n\n} );\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InterleavedBuffer( array, stride ) {\n\n\tthis.array = array;\n\tthis.stride = stride;\n\tthis.count = array !== undefined ? array.length / stride : 0;\n\n\tthis.usage = StaticDrawUsage;\n\tthis.updateRange = { offset: 0, count: - 1 };\n\n\tthis.version = 0;\n\n\tthis.uuid = MathUtils.generateUUID();\n\n}\n\nObject.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {\n\n\tset: function ( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n} );\n\nObject.assign( InterleavedBuffer.prototype, {\n\n\tisInterleavedBuffer: true,\n\n\tonUploadCallback: function () {},\n\n\tsetUsage: function ( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.count = source.count;\n\t\tthis.stride = source.stride;\n\t\tthis.usage = source.usage;\n\n\t\treturn this;\n\n\t},\n\n\tcopyAt: function ( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.stride;\n\t\tindex2 *= attribute.stride;\n\n\t\tfor ( let i = 0, l = this.stride; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tset: function ( value, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function ( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = MathUtils.generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;\n\n\t\t}\n\n\t\tconst array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );\n\n\t\tconst ib = new InterleavedBuffer( array, this.stride );\n\t\tib.setUsage( this.usage );\n\n\t\treturn ib;\n\n\t},\n\n\tonUpload: function ( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\t// generate UUID for array buffer if necessary\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = MathUtils.generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = Array.prototype.slice.call( new Uint32Array( this.array.buffer ) );\n\n\t\t}\n\n\t\t//\n\n\t\treturn {\n\t\t\tuuid: this.uuid,\n\t\t\tbuffer: this.array.buffer._uuid,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tstride: this.stride\n\t\t};\n\n\t}\n\n} );\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nconst _vector$6 = new Vector3();\n\nfunction InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {\n\n\tthis.name = '';\n\n\tthis.data = interleavedBuffer;\n\tthis.itemSize = itemSize;\n\tthis.offset = offset;\n\n\tthis.normalized = normalized === true;\n\n}\n\nObject.defineProperties( InterleavedBufferAttribute.prototype, {\n\n\tcount: {\n\n\t\tget: function () {\n\n\t\t\treturn this.data.count;\n\n\t\t}\n\n\t},\n\n\tarray: {\n\n\t\tget: function () {\n\n\t\t\treturn this.data.array;\n\n\t\t}\n\n\t}\n\n} );\n\nObject.assign( InterleavedBufferAttribute.prototype, {\n\n\tisInterleavedBufferAttribute: true,\n\n\tapplyMatrix4: function ( m ) {\n\n\t\tfor ( let i = 0, l = this.data.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.x = this.getX( i );\n\t\t\t_vector$6.y = this.getY( i );\n\t\t\t_vector$6.z = this.getZ( i );\n\n\t\t\t_vector$6.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetX: function ( index, x ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset ] = x;\n\n\t\treturn this;\n\n\t},\n\n\tsetY: function ( index, y ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetZ: function ( index, z ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetW: function ( index, w ) {\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tgetX: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset ];\n\n\t},\n\n\tgetY: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset + 1 ];\n\n\t},\n\n\tgetZ: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset + 2 ];\n\n\t},\n\n\tgetW: function ( index ) {\n\n\t\treturn this.data.array[ index * this.data.stride + this.offset + 3 ];\n\n\t},\n\n\tsetXY: function ( index, x, y ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZ: function ( index, x, y, z ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t},\n\n\tsetXYZW: function ( index, x, y, z, w ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\t\tthis.data.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function ( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );\n\n\t\t} else {\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );\n\n\t\t\t}\n\n\t\t\treturn new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// deinterleave data and save it as an ordinary buffer attribute for now\n\n\t\t\treturn {\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\ttype: this.array.constructor.name,\n\t\t\t\tarray: array,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t} else {\n\n\t\t\t// save as true interlaved attribtue\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tisInterleavedBufferAttribute: true,\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\tdata: this.data.uuid,\n\t\t\t\toffset: this.offset,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * map: new THREE.Texture( ),\n * alphaMap: new THREE.Texture( ),\n * rotation: ,\n * sizeAttenuation: \n * }\n */\n\nfunction SpriteMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'SpriteMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.rotation = 0;\n\n\tthis.sizeAttenuation = true;\n\n\tthis.transparent = true;\n\n\tthis.setValues( parameters );\n\n}\n\nSpriteMaterial.prototype = Object.create( Material.prototype );\nSpriteMaterial.prototype.constructor = SpriteMaterial;\nSpriteMaterial.prototype.isSpriteMaterial = true;\n\nSpriteMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.rotation = source.rotation;\n\n\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\treturn this;\n\n};\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n */\n\nlet _geometry;\n\nconst _intersectPoint = new Vector3();\nconst _worldScale = new Vector3();\nconst _mvPosition = new Vector3();\n\nconst _alignedPosition = new Vector2();\nconst _rotatedPosition = new Vector2();\nconst _viewWorldMatrix = new Matrix4();\n\nconst _vA$1 = new Vector3();\nconst _vB$1 = new Vector3();\nconst _vC$1 = new Vector3();\n\nconst _uvA$1 = new Vector2();\nconst _uvB$1 = new Vector2();\nconst _uvC$1 = new Vector2();\n\nfunction Sprite( material ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Sprite';\n\n\tif ( _geometry === undefined ) {\n\n\t\t_geometry = new BufferGeometry();\n\n\t\tconst float32Array = new Float32Array( [\n\t\t\t- 0.5, - 0.5, 0, 0, 0,\n\t\t\t0.5, - 0.5, 0, 1, 0,\n\t\t\t0.5, 0.5, 0, 1, 1,\n\t\t\t- 0.5, 0.5, 0, 0, 1\n\t\t] );\n\n\t\tconst interleavedBuffer = new InterleavedBuffer( float32Array, 5 );\n\n\t\t_geometry.setIndex( [ 0, 1, 2,\t0, 2, 3 ] );\n\t\t_geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );\n\t\t_geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );\n\n\t}\n\n\tthis.geometry = _geometry;\n\tthis.material = ( material !== undefined ) ? material : new SpriteMaterial();\n\n\tthis.center = new Vector2( 0.5, 0.5 );\n\n}\n\nSprite.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Sprite,\n\n\tisSprite: true,\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tif ( raycaster.camera === null ) {\n\n\t\t\tconsole.error( 'THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.' );\n\n\t\t}\n\n\t\t_worldScale.setFromMatrixScale( this.matrixWorld );\n\n\t\t_viewWorldMatrix.copy( raycaster.camera.matrixWorld );\n\t\tthis.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );\n\n\t\t_mvPosition.setFromMatrixPosition( this.modelViewMatrix );\n\n\t\tif ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {\n\n\t\t\t_worldScale.multiplyScalar( - _mvPosition.z );\n\n\t\t}\n\n\t\tconst rotation = this.material.rotation;\n\t\tlet sin, cos;\n\n\t\tif ( rotation !== 0 ) {\n\n\t\t\tcos = Math.cos( rotation );\n\t\t\tsin = Math.sin( rotation );\n\n\t\t}\n\n\t\tconst center = this.center;\n\n\t\ttransformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\n\t\t_uvA$1.set( 0, 0 );\n\t\t_uvB$1.set( 1, 0 );\n\t\t_uvC$1.set( 1, 1 );\n\n\t\t// check first triangle\n\t\tlet intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint );\n\n\t\tif ( intersect === null ) {\n\n\t\t\t// check second triangle\n\t\t\ttransformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\t\t_uvB$1.set( 0, 1 );\n\n\t\t\tintersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint );\n\t\t\tif ( intersect === null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( _intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tpoint: _intersectPoint.clone(),\n\t\t\tuv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ),\n\t\t\tface: null,\n\t\t\tobject: this\n\n\t\t} );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tif ( source.center !== undefined ) this.center.copy( source.center );\n\n\t\tthis.material = source.material;\n\n\t\treturn this;\n\n\t}\n\n} );\n\nfunction transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {\n\n\t// compute position in camera space\n\t_alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );\n\n\t// to check if rotation is not zero\n\tif ( sin !== undefined ) {\n\n\t\t_rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );\n\t\t_rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );\n\n\t} else {\n\n\t\t_rotatedPosition.copy( _alignedPosition );\n\n\t}\n\n\n\tvertexPosition.copy( mvPosition );\n\tvertexPosition.x += _rotatedPosition.x;\n\tvertexPosition.y += _rotatedPosition.y;\n\n\t// transform to world space\n\tvertexPosition.applyMatrix4( _viewWorldMatrix );\n\n}\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _v1$4 = new Vector3();\nconst _v2$2 = new Vector3();\n\nfunction LOD() {\n\n\tObject3D.call( this );\n\n\tthis._currentLevel = 0;\n\n\tthis.type = 'LOD';\n\n\tObject.defineProperties( this, {\n\t\tlevels: {\n\t\t\tenumerable: true,\n\t\t\tvalue: []\n\t\t}\n\t} );\n\n\tthis.autoUpdate = true;\n\n}\n\nLOD.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: LOD,\n\n\tisLOD: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source, false );\n\n\t\tconst levels = source.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tthis.addLevel( level.object.clone(), level.distance );\n\n\t\t}\n\n\t\tthis.autoUpdate = source.autoUpdate;\n\n\t\treturn this;\n\n\t},\n\n\taddLevel: function ( object, distance ) {\n\n\t\tif ( distance === undefined ) distance = 0;\n\n\t\tdistance = Math.abs( distance );\n\n\t\tconst levels = this.levels;\n\n\t\tlet l;\n\n\t\tfor ( l = 0; l < levels.length; l ++ ) {\n\n\t\t\tif ( distance < levels[ l ].distance ) {\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlevels.splice( l, 0, { distance: distance, object: object } );\n\n\t\tthis.add( object );\n\n\t\treturn this;\n\n\t},\n\n\tgetCurrentLevel: function () {\n\n\t\treturn this._currentLevel;\n\n\t},\n\n\tgetObjectForDistance: function ( distance ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tif ( distance < levels[ i ].distance ) {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn levels[ i - 1 ].object;\n\n\t\t}\n\n\t\treturn null;\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\t_v1$4.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = raycaster.ray.origin.distanceTo( _v1$4 );\n\n\t\t\tthis.getObjectForDistance( distance ).raycast( raycaster, intersects );\n\n\t\t}\n\n\t},\n\n\tupdate: function ( camera ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 1 ) {\n\n\t\t\t_v1$4.setFromMatrixPosition( camera.matrixWorld );\n\t\t\t_v2$2.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom;\n\n\t\t\tlevels[ 0 ].object.visible = true;\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tif ( distance >= levels[ i ].distance ) {\n\n\t\t\t\t\tlevels[ i - 1 ].object.visible = false;\n\t\t\t\t\tlevels[ i ].object.visible = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._currentLevel = i - 1;\n\n\t\t\tfor ( ; i < l; i ++ ) {\n\n\t\t\t\tlevels[ i ].object.visible = false;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tif ( this.autoUpdate === false ) data.object.autoUpdate = false;\n\n\t\tdata.object.levels = [];\n\n\t\tconst levels = this.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tdata.object.levels.push( {\n\t\t\t\tobject: level.object.uuid,\n\t\t\t\tdistance: level.distance\n\t\t\t} );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author ikerr / http://verold.com\n */\n\nfunction SkinnedMesh( geometry, material ) {\n\n\tif ( geometry && geometry.isGeometry ) {\n\n\t\tconsole.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t}\n\n\tMesh.call( this, geometry, material );\n\n\tthis.type = 'SkinnedMesh';\n\n\tthis.bindMode = 'attached';\n\tthis.bindMatrix = new Matrix4();\n\tthis.bindMatrixInverse = new Matrix4();\n\n}\n\nSkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {\n\n\tconstructor: SkinnedMesh,\n\n\tisSkinnedMesh: true,\n\n\tcopy: function ( source ) {\n\n\t\tMesh.prototype.copy.call( this, source );\n\n\t\tthis.bindMode = source.bindMode;\n\t\tthis.bindMatrix.copy( source.bindMatrix );\n\t\tthis.bindMatrixInverse.copy( source.bindMatrixInverse );\n\n\t\tthis.skeleton = source.skeleton;\n\n\t\treturn this;\n\n\t},\n\n\tbind: function ( skeleton, bindMatrix ) {\n\n\t\tthis.skeleton = skeleton;\n\n\t\tif ( bindMatrix === undefined ) {\n\n\t\t\tthis.updateMatrixWorld( true );\n\n\t\t\tthis.skeleton.calculateInverses();\n\n\t\t\tbindMatrix = this.matrixWorld;\n\n\t\t}\n\n\t\tthis.bindMatrix.copy( bindMatrix );\n\t\tthis.bindMatrixInverse.getInverse( bindMatrix );\n\n\t},\n\n\tpose: function () {\n\n\t\tthis.skeleton.pose();\n\n\t},\n\n\tnormalizeSkinWeights: function () {\n\n\t\tconst vector = new Vector4();\n\n\t\tconst skinWeight = this.geometry.attributes.skinWeight;\n\n\t\tfor ( let i = 0, l = skinWeight.count; i < l; i ++ ) {\n\n\t\t\tvector.x = skinWeight.getX( i );\n\t\t\tvector.y = skinWeight.getY( i );\n\t\t\tvector.z = skinWeight.getZ( i );\n\t\t\tvector.w = skinWeight.getW( i );\n\n\t\t\tconst scale = 1.0 / vector.manhattanLength();\n\n\t\t\tif ( scale !== Infinity ) {\n\n\t\t\t\tvector.multiplyScalar( scale );\n\n\t\t\t} else {\n\n\t\t\t\tvector.set( 1, 0, 0, 0 ); // do something reasonable\n\n\t\t\t}\n\n\t\t\tskinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );\n\n\t\t}\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tMesh.prototype.updateMatrixWorld.call( this, force );\n\n\t\tif ( this.bindMode === 'attached' ) {\n\n\t\t\tthis.bindMatrixInverse.getInverse( this.matrixWorld );\n\n\t\t} else if ( this.bindMode === 'detached' ) {\n\n\t\t\tthis.bindMatrixInverse.getInverse( this.bindMatrix );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );\n\n\t\t}\n\n\t},\n\n\tboneTransform: ( function () {\n\n\t\tconst basePosition = new Vector3();\n\n\t\tconst skinIndex = new Vector4();\n\t\tconst skinWeight = new Vector4();\n\n\t\tconst vector = new Vector3();\n\t\tconst matrix = new Matrix4();\n\n\t\treturn function ( index, target ) {\n\n\t\t\tconst skeleton = this.skeleton;\n\t\t\tconst geometry = this.geometry;\n\n\t\t\tskinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );\n\t\t\tskinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );\n\n\t\t\tbasePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix );\n\n\t\t\ttarget.set( 0, 0, 0 );\n\n\t\t\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\t\t\tconst weight = skinWeight.getComponent( i );\n\n\t\t\t\tif ( weight !== 0 ) {\n\n\t\t\t\t\tconst boneIndex = skinIndex.getComponent( i );\n\n\t\t\t\t\tmatrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );\n\n\t\t\t\t\ttarget.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn target.applyMatrix4( this.bindMatrixInverse );\n\n\t\t};\n\n\t}() )\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author michael guerrero / http://realitymeltdown.com\n * @author ikerr / http://verold.com\n */\n\nconst _offsetMatrix = new Matrix4();\nconst _identityMatrix = new Matrix4();\n\nfunction Skeleton( bones, boneInverses ) {\n\n\t// copy the bone array\n\n\tbones = bones || [];\n\n\tthis.bones = bones.slice( 0 );\n\tthis.boneMatrices = new Float32Array( this.bones.length * 16 );\n\n\tthis.frame = - 1;\n\n\t// use the supplied bone inverses or calculate the inverses\n\n\tif ( boneInverses === undefined ) {\n\n\t\tthis.calculateInverses();\n\n\t} else {\n\n\t\tif ( this.bones.length === boneInverses.length ) {\n\n\t\t\tthis.boneInverses = boneInverses.slice( 0 );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Skeleton boneInverses is the wrong length.' );\n\n\t\t\tthis.boneInverses = [];\n\n\t\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\t\tthis.boneInverses.push( new Matrix4() );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nObject.assign( Skeleton.prototype, {\n\n\tcalculateInverses: function () {\n\n\t\tthis.boneInverses = [];\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst inverse = new Matrix4();\n\n\t\t\tif ( this.bones[ i ] ) {\n\n\t\t\t\tinverse.getInverse( this.bones[ i ].matrixWorld );\n\n\t\t\t}\n\n\t\t\tthis.boneInverses.push( inverse );\n\n\t\t}\n\n\t},\n\n\tpose: function () {\n\n\t\t// recover the bind-time world matrices\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tbone.matrixWorld.getInverse( this.boneInverses[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// compute the local matrices, positions, rotations and scales\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t\tbone.matrix.getInverse( bone.parent.matrixWorld );\n\t\t\t\t\tbone.matrix.multiply( bone.matrixWorld );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbone.matrix.copy( bone.matrixWorld );\n\n\t\t\t\t}\n\n\t\t\t\tbone.matrix.decompose( bone.position, bone.quaternion, bone.scale );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tupdate: function () {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\t\tconst boneMatrices = this.boneMatrices;\n\t\tconst boneTexture = this.boneTexture;\n\n\t\t// flatten bone matrices to array\n\n\t\tfor ( let i = 0, il = bones.length; i < il; i ++ ) {\n\n\t\t\t// compute the offset between the current and the original transform\n\n\t\t\tconst matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;\n\n\t\t\t_offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );\n\t\t\t_offsetMatrix.toArray( boneMatrices, i * 16 );\n\n\t\t}\n\n\t\tif ( boneTexture !== undefined ) {\n\n\t\t\tboneTexture.needsUpdate = true;\n\n\t\t}\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new Skeleton( this.bones, this.boneInverses );\n\n\t},\n\n\tgetBoneByName: function ( name ) {\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone.name === name ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t},\n\n\tdispose: function ( ) {\n\n\t\tif ( this.boneTexture ) {\n\n\t\t\tthis.boneTexture.dispose();\n\n\t\t\tthis.boneTexture = undefined;\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mikael emtinger / http://gomo.se/\n * @author alteredq / http://alteredqualia.com/\n * @author ikerr / http://verold.com\n */\n\nfunction Bone() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Bone';\n\n}\n\nBone.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Bone,\n\n\tisBone: true\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _instanceLocalMatrix = new Matrix4();\nconst _instanceWorldMatrix = new Matrix4();\n\nconst _instanceIntersects = [];\n\nconst _mesh = new Mesh();\n\nfunction InstancedMesh( geometry, material, count ) {\n\n\tMesh.call( this, geometry, material );\n\n\tthis.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 );\n\n\tthis.count = count;\n\n\tthis.frustumCulled = false;\n\n}\n\nInstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {\n\n\tconstructor: InstancedMesh,\n\n\tisInstancedMesh: true,\n\n\tcopy: function ( source ) {\n\n\t\tMesh.prototype.copy.call( this, source );\n\n\t\tthis.instanceMatrix.copy( source.instanceMatrix );\n\t\tthis.count = source.count;\n\n\t\treturn this;\n\n\t},\n\n\tgetMatrixAt: function ( index, matrix ) {\n\n\t\tmatrix.fromArray( this.instanceMatrix.array, index * 16 );\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst raycastTimes = this.count;\n\n\t\t_mesh.geometry = this.geometry;\n\t\t_mesh.material = this.material;\n\n\t\tif ( _mesh.material === undefined ) return;\n\n\t\tfor ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {\n\n\t\t\t// calculate the world matrix for each instance\n\n\t\t\tthis.getMatrixAt( instanceId, _instanceLocalMatrix );\n\n\t\t\t_instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );\n\n\t\t\t// the mesh represents this single instance\n\n\t\t\t_mesh.matrixWorld = _instanceWorldMatrix;\n\n\t\t\t_mesh.raycast( raycaster, _instanceIntersects );\n\n\t\t\t// process the result of raycast\n\n\t\t\tfor ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {\n\n\t\t\t\tconst intersect = _instanceIntersects[ i ];\n\t\t\t\tintersect.instanceId = instanceId;\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_instanceIntersects.length = 0;\n\n\t\t}\n\n\t},\n\n\tsetMatrixAt: function ( index, matrix ) {\n\n\t\tmatrix.toArray( this.instanceMatrix.array, index * 16 );\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * linewidth: ,\n * linecap: \"round\",\n * linejoin: \"round\"\n * }\n */\n\nfunction LineBasicMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'LineBasicMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.linewidth = 1;\n\tthis.linecap = 'round';\n\tthis.linejoin = 'round';\n\n\tthis.morphTargets = false;\n\n\tthis.setValues( parameters );\n\n}\n\nLineBasicMaterial.prototype = Object.create( Material.prototype );\nLineBasicMaterial.prototype.constructor = LineBasicMaterial;\n\nLineBasicMaterial.prototype.isLineBasicMaterial = true;\n\nLineBasicMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.linewidth = source.linewidth;\n\tthis.linecap = source.linecap;\n\tthis.linejoin = source.linejoin;\n\n\tthis.morphTargets = source.morphTargets;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _start = new Vector3();\nconst _end = new Vector3();\nconst _inverseMatrix$1 = new Matrix4();\nconst _ray$1 = new Ray();\nconst _sphere$2 = new Sphere();\n\nfunction Line( geometry, material, mode ) {\n\n\tif ( mode === 1 ) {\n\n\t\tconsole.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );\n\n\t}\n\n\tObject3D.call( this );\n\n\tthis.type = 'Line';\n\n\tthis.geometry = geometry !== undefined ? geometry : new BufferGeometry();\n\tthis.material = material !== undefined ? material : new LineBasicMaterial();\n\n\tthis.updateMorphTargets();\n\n}\n\nLine.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Line,\n\n\tisLine: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tthis.material = source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t},\n\n\tcomputeLineDistances: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\t// we assume non-indexed geometry\n\n\t\t\tif ( geometry.index === null ) {\n\n\t\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\t\tconst lineDistances = [ 0 ];\n\n\t\t\t\tfor ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t\t_start.fromBufferAttribute( positionAttribute, i - 1 );\n\t\t\t\t\t_end.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\t\tlineDistances[ i ] = lineDistances[ i - 1 ];\n\t\t\t\t\tlineDistances[ i ] += _start.distanceTo( _end );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst lineDistances = geometry.lineDistances;\n\n\t\t\tlineDistances[ 0 ] = 0;\n\n\t\t\tfor ( let i = 1, l = vertices.length; i < l; i ++ ) {\n\n\t\t\t\tlineDistances[ i ] = lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Line.threshold;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$2.copy( geometry.boundingSphere );\n\t\t_sphere$2.applyMatrix4( matrixWorld );\n\t\t_sphere$2.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix$1.getInverse( matrixWorld );\n\t\t_ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst vStart = new Vector3();\n\t\tconst vEnd = new Vector3();\n\t\tconst interSegment = new Vector3();\n\t\tconst interRay = new Vector3();\n\t\tconst step = ( this && this.isLineSegments ) ? 2 : 1;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst attributes = geometry.attributes;\n\t\t\tconst positions = attributes.position.array;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tconst indices = index.array;\n\n\t\t\t\tfor ( let i = 0, l = indices.length - 1; i < l; i += step ) {\n\n\t\t\t\t\tconst a = indices[ i ];\n\t\t\t\t\tconst b = indices[ i + 1 ];\n\n\t\t\t\t\tvStart.fromArray( positions, a * 3 );\n\t\t\t\t\tvEnd.fromArray( positions, b * 3 );\n\n\t\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );\n\n\t\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\t\tintersects.push( {\n\n\t\t\t\t\t\tdistance: distance,\n\t\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\t\tindex: i,\n\t\t\t\t\t\tface: null,\n\t\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\t\tobject: this\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tfor ( let i = 0, l = positions.length / 3 - 1; i < l; i += step ) {\n\n\t\t\t\t\tvStart.fromArray( positions, 3 * i );\n\t\t\t\t\tvEnd.fromArray( positions, 3 * i + 3 );\n\n\t\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );\n\n\t\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\t\tintersects.push( {\n\n\t\t\t\t\t\tdistance: distance,\n\t\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\t\tindex: i,\n\t\t\t\t\t\tface: null,\n\t\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\t\tobject: this\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst nbVertices = vertices.length;\n\n\t\t\tfor ( let i = 0; i < nbVertices - 1; i += step ) {\n\n\t\t\t\tconst distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );\n\n\t\t\t\tif ( distSq > localThresholdSq ) continue;\n\n\t\t\t\tinterRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation\n\n\t\t\t\tconst distance = raycaster.ray.origin.distanceTo( interRay );\n\n\t\t\t\tif ( distance < raycaster.near || distance > raycaster.far ) continue;\n\n\t\t\t\tintersects.push( {\n\n\t\t\t\t\tdistance: distance,\n\t\t\t\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t\t\t\t// point: raycaster.ray.at( distance ),\n\t\t\t\t\tpoint: interSegment.clone().applyMatrix4( this.matrixWorld ),\n\t\t\t\t\tindex: i,\n\t\t\t\t\tface: null,\n\t\t\t\t\tfaceIndex: null,\n\t\t\t\t\tobject: this\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\t\t\tconst keys = Object.keys( morphAttributes );\n\n\t\t\tif ( keys.length > 0 ) {\n\n\t\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst morphTargets = geometry.morphTargets;\n\n\t\t\tif ( morphTargets !== undefined && morphTargets.length > 0 ) {\n\n\t\t\t\tconsole.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _start$1 = new Vector3();\nconst _end$1 = new Vector3();\n\nfunction LineSegments( geometry, material ) {\n\n\tLine.call( this, geometry, material );\n\n\tthis.type = 'LineSegments';\n\n}\n\nLineSegments.prototype = Object.assign( Object.create( Line.prototype ), {\n\n\tconstructor: LineSegments,\n\n\tisLineSegments: true,\n\n\tcomputeLineDistances: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\t// we assume non-indexed geometry\n\n\t\t\tif ( geometry.index === null ) {\n\n\t\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\t\tconst lineDistances = [];\n\n\t\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {\n\n\t\t\t\t\t_start$1.fromBufferAttribute( positionAttribute, i );\n\t\t\t\t\t_end$1.fromBufferAttribute( positionAttribute, i + 1 );\n\n\t\t\t\t\tlineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];\n\t\t\t\t\tlineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t\t}\n\n\t\t} else if ( geometry.isGeometry ) {\n\n\t\t\tconst vertices = geometry.vertices;\n\t\t\tconst lineDistances = geometry.lineDistances;\n\n\t\t\tfor ( let i = 0, l = vertices.length; i < l; i += 2 ) {\n\n\t\t\t\t_start$1.copy( vertices[ i ] );\n\t\t\t\t_end$1.copy( vertices[ i + 1 ] );\n\n\t\t\t\tlineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mgreter / http://github.com/mgreter\n */\n\nfunction LineLoop( geometry, material ) {\n\n\tLine.call( this, geometry, material );\n\n\tthis.type = 'LineLoop';\n\n}\n\nLineLoop.prototype = Object.assign( Object.create( Line.prototype ), {\n\n\tconstructor: LineLoop,\n\n\tisLineLoop: true,\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n * map: new THREE.Texture( ),\n * alphaMap: new THREE.Texture( ),\n *\n * size: ,\n * sizeAttenuation: \n *\n * morphTargets: \n * }\n */\n\nfunction PointsMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'PointsMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.map = null;\n\n\tthis.alphaMap = null;\n\n\tthis.size = 1;\n\tthis.sizeAttenuation = true;\n\n\tthis.morphTargets = false;\n\n\tthis.setValues( parameters );\n\n}\n\nPointsMaterial.prototype = Object.create( Material.prototype );\nPointsMaterial.prototype.constructor = PointsMaterial;\n\nPointsMaterial.prototype.isPointsMaterial = true;\n\nPointsMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.size = source.size;\n\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\tthis.morphTargets = source.morphTargets;\n\n\treturn this;\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nconst _inverseMatrix$2 = new Matrix4();\nconst _ray$2 = new Ray();\nconst _sphere$3 = new Sphere();\nconst _position$1 = new Vector3();\n\nfunction Points( geometry, material ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Points';\n\n\tthis.geometry = geometry !== undefined ? geometry : new BufferGeometry();\n\tthis.material = material !== undefined ? material : new PointsMaterial();\n\n\tthis.updateMorphTargets();\n\n}\n\nPoints.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Points,\n\n\tisPoints: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tthis.material = source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t},\n\n\traycast: function ( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Points.threshold;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$3.copy( geometry.boundingSphere );\n\t\t_sphere$3.applyMatrix4( matrixWorld );\n\t\t_sphere$3.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix$2.getInverse( matrixWorld );\n\t\t_ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst attributes = geometry.attributes;\n\t\t\tconst positions = attributes.position.array;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tconst indices = index.array;\n\n\t\t\t\tfor ( let i = 0, il = indices.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst a = indices[ i ];\n\n\t\t\t\t\t_position$1.fromArray( positions, a * 3 );\n\n\t\t\t\t\ttestPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tfor ( let i = 0, l = positions.length / 3; i < l; i ++ ) {\n\n\t\t\t\t\t_position$1.fromArray( positions, i * 3 );\n\n\t\t\t\t\ttestPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst vertices = geometry.vertices;\n\n\t\t\tfor ( let i = 0, l = vertices.length; i < l; i ++ ) {\n\n\t\t\t\ttestPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\tupdateMorphTargets: function () {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( geometry.isBufferGeometry ) {\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\t\t\tconst keys = Object.keys( morphAttributes );\n\n\t\t\tif ( keys.length > 0 ) {\n\n\t\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst morphTargets = geometry.morphTargets;\n\n\t\t\tif ( morphTargets !== undefined && morphTargets.length > 0 ) {\n\n\t\t\t\tconsole.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n} );\n\nfunction testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {\n\n\tconst rayPointDistanceSq = _ray$2.distanceSqToPoint( point );\n\n\tif ( rayPointDistanceSq < localThresholdSq ) {\n\n\t\tconst intersectPoint = new Vector3();\n\n\t\t_ray$2.closestPointToPoint( point, intersectPoint );\n\t\tintersectPoint.applyMatrix4( matrixWorld );\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tdistanceToRay: Math.sqrt( rayPointDistanceSq ),\n\t\t\tpoint: intersectPoint,\n\t\t\tindex: index,\n\t\t\tface: null,\n\t\t\tobject: object\n\n\t\t} );\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\tTexture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\tthis.format = format !== undefined ? format : RGBFormat;\n\n\tthis.minFilter = minFilter !== undefined ? minFilter : LinearFilter;\n\tthis.magFilter = magFilter !== undefined ? magFilter : LinearFilter;\n\n\tthis.generateMipmaps = false;\n\n}\n\nVideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {\n\n\tconstructor: VideoTexture,\n\n\tisVideoTexture: true,\n\n\tupdate: function () {\n\n\t\tconst video = this.image;\n\n\t\tif ( video.readyState >= video.HAVE_CURRENT_DATA ) {\n\n\t\t\tthis.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {\n\n\tTexture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );\n\n\tthis.image = { width: width, height: height };\n\tthis.mipmaps = mipmaps;\n\n\t// no flipping for cube textures\n\t// (also flipping doesn't work for compressed textures )\n\n\tthis.flipY = false;\n\n\t// can't generate mipmaps for compressed textures\n\t// mips must be embedded in DDS files\n\n\tthis.generateMipmaps = false;\n\n}\n\nCompressedTexture.prototype = Object.create( Texture.prototype );\nCompressedTexture.prototype.constructor = CompressedTexture;\n\nCompressedTexture.prototype.isCompressedTexture = true;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\tTexture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\tthis.needsUpdate = true;\n\n}\n\nCanvasTexture.prototype = Object.create( Texture.prototype );\nCanvasTexture.prototype.constructor = CanvasTexture;\nCanvasTexture.prototype.isCanvasTexture = true;\n\n/**\n * @author Matt DesLauriers / @mattdesl\n * @author atix / arthursilber.de\n */\n\nfunction DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {\n\n\tformat = format !== undefined ? format : DepthFormat;\n\n\tif ( format !== DepthFormat && format !== DepthStencilFormat ) {\n\n\t\tthrow new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );\n\n\t}\n\n\tif ( type === undefined && format === DepthFormat ) type = UnsignedShortType;\n\tif ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;\n\n\tTexture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\tthis.image = { width: width, height: height };\n\n\tthis.magFilter = magFilter !== undefined ? magFilter : NearestFilter;\n\tthis.minFilter = minFilter !== undefined ? minFilter : NearestFilter;\n\n\tthis.flipY = false;\n\tthis.generateMipmaps\t= false;\n\n}\n\nDepthTexture.prototype = Object.create( Texture.prototype );\nDepthTexture.prototype.constructor = DepthTexture;\nDepthTexture.prototype.isDepthTexture = true;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction WireframeGeometry( geometry ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'WireframeGeometry';\n\n\t// buffer\n\n\tconst vertices = [];\n\n\t// helper variables\n\n\tconst edge = [ 0, 0 ], edges = {};\n\tconst keys = [ 'a', 'b', 'c' ];\n\n\t// different logic for Geometry and BufferGeometry\n\n\tif ( geometry && geometry.isGeometry ) {\n\n\t\t// create a data structure that contains all edges without duplicates\n\n\t\tconst faces = geometry.faces;\n\n\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\tconst edge1 = face[ keys[ j ] ];\n\t\t\t\tconst edge2 = face[ keys[ ( j + 1 ) % 3 ] ];\n\t\t\t\tedge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates\n\t\t\t\tedge[ 1 ] = Math.max( edge1, edge2 );\n\n\t\t\t\tconst key = edge[ 0 ] + ',' + edge[ 1 ];\n\n\t\t\t\tif ( edges[ key ] === undefined ) {\n\n\t\t\t\t\tedges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate vertices\n\n\t\tfor ( const key in edges ) {\n\n\t\t\tconst e = edges[ key ];\n\n\t\t\tlet vertex = geometry.vertices[ e.index1 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\tvertex = geometry.vertices[ e.index2 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t} else if ( geometry && geometry.isBufferGeometry ) {\n\n\t\tlet vertex = new Vector3();\n\n\t\tif ( geometry.index !== null ) {\n\n\t\t\t// indexed BufferGeometry\n\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst indices = geometry.index;\n\t\t\tlet groups = geometry.groups;\n\n\t\t\tif ( groups.length === 0 ) {\n\n\t\t\t\tgroups = [ { start: 0, count: indices.count, materialIndex: 0 } ];\n\n\t\t\t}\n\n\t\t\t// create a data structure that contains all eges without duplicates\n\n\t\t\tfor ( let o = 0, ol = groups.length; o < ol; ++ o ) {\n\n\t\t\t\tconst group = groups[ o ];\n\n\t\t\t\tconst start = group.start;\n\t\t\t\tconst count = group.count;\n\n\t\t\t\tfor ( let i = start, l = ( start + count ); i < l; i += 3 ) {\n\n\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\tconst edge1 = indices.getX( i + j );\n\t\t\t\t\t\tconst edge2 = indices.getX( i + ( j + 1 ) % 3 );\n\t\t\t\t\t\tedge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates\n\t\t\t\t\t\tedge[ 1 ] = Math.max( edge1, edge2 );\n\n\t\t\t\t\t\tconst key = edge[ 0 ] + ',' + edge[ 1 ];\n\n\t\t\t\t\t\tif ( edges[ key ] === undefined ) {\n\n\t\t\t\t\t\t\tedges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// generate vertices\n\n\t\t\tfor ( const key in edges ) {\n\n\t\t\t\tconst e = edges[ key ];\n\n\t\t\t\tvertex.fromBufferAttribute( position, e.index1 );\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\tvertex.fromBufferAttribute( position, e.index2 );\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// non-indexed BufferGeometry\n\n\t\t\tconst position = geometry.attributes.position;\n\n\t\t\tfor ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t// three edges per triangle, an edge is represented as (index1, index2)\n\t\t\t\t\t// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)\n\n\t\t\t\t\tconst index1 = 3 * i + j;\n\t\t\t\t\tvertex.fromBufferAttribute( position, index1 );\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t\tconst index2 = 3 * i + ( ( j + 1 ) % 3 );\n\t\t\t\t\tvertex.fromBufferAttribute( position, index2 );\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n}\n\nWireframeGeometry.prototype = Object.create( BufferGeometry.prototype );\nWireframeGeometry.prototype.constructor = WireframeGeometry;\n\n/**\n * @author zz85 / https://github.com/zz85\n * @author Mugen87 / https://github.com/Mugen87\n *\n * Parametric Surfaces Geometry\n * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html\n */\n\n// ParametricGeometry\n\nfunction ParametricGeometry( func, slices, stacks ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'ParametricGeometry';\n\n\tthis.parameters = {\n\t\tfunc: func,\n\t\tslices: slices,\n\t\tstacks: stacks\n\t};\n\n\tthis.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );\n\tthis.mergeVertices();\n\n}\n\nParametricGeometry.prototype = Object.create( Geometry.prototype );\nParametricGeometry.prototype.constructor = ParametricGeometry;\n\n// ParametricBufferGeometry\n\nfunction ParametricBufferGeometry( func, slices, stacks ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'ParametricBufferGeometry';\n\n\tthis.parameters = {\n\t\tfunc: func,\n\t\tslices: slices,\n\t\tstacks: stacks\n\t};\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\tconst EPS = 0.00001;\n\n\tconst normal = new Vector3();\n\n\tconst p0 = new Vector3(), p1 = new Vector3();\n\tconst pu = new Vector3(), pv = new Vector3();\n\n\tif ( func.length < 3 ) {\n\n\t\tconsole.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );\n\n\t}\n\n\t// generate vertices, normals and uvs\n\n\tconst sliceCount = slices + 1;\n\n\tfor ( let i = 0; i <= stacks; i ++ ) {\n\n\t\tconst v = i / stacks;\n\n\t\tfor ( let j = 0; j <= slices; j ++ ) {\n\n\t\t\tconst u = j / slices;\n\n\t\t\t// vertex\n\n\t\t\tfunc( u, v, p0 );\n\t\t\tvertices.push( p0.x, p0.y, p0.z );\n\n\t\t\t// normal\n\n\t\t\t// approximate tangent vectors via finite differences\n\n\t\t\tif ( u - EPS >= 0 ) {\n\n\t\t\t\tfunc( u - EPS, v, p1 );\n\t\t\t\tpu.subVectors( p0, p1 );\n\n\t\t\t} else {\n\n\t\t\t\tfunc( u + EPS, v, p1 );\n\t\t\t\tpu.subVectors( p1, p0 );\n\n\t\t\t}\n\n\t\t\tif ( v - EPS >= 0 ) {\n\n\t\t\t\tfunc( u, v - EPS, p1 );\n\t\t\t\tpv.subVectors( p0, p1 );\n\n\t\t\t} else {\n\n\t\t\t\tfunc( u, v + EPS, p1 );\n\t\t\t\tpv.subVectors( p1, p0 );\n\n\t\t\t}\n\n\t\t\t// cross product of tangent vectors returns surface normal\n\n\t\t\tnormal.crossVectors( pu, pv ).normalize();\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( u, v );\n\n\t\t}\n\n\t}\n\n\t// generate indices\n\n\tfor ( let i = 0; i < stacks; i ++ ) {\n\n\t\tfor ( let j = 0; j < slices; j ++ ) {\n\n\t\t\tconst a = i * sliceCount + j;\n\t\t\tconst b = i * sliceCount + j + 1;\n\t\t\tconst c = ( i + 1 ) * sliceCount + j + 1;\n\t\t\tconst d = ( i + 1 ) * sliceCount + j;\n\n\t\t\t// faces one and two\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;\n\n/**\n * @author clockworkgeek / https://github.com/clockworkgeek\n * @author timothypratley / https://github.com/timothypratley\n * @author WestLangley / http://github.com/WestLangley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// PolyhedronGeometry\n\nfunction PolyhedronGeometry( vertices, indices, radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'PolyhedronGeometry';\n\n\tthis.parameters = {\n\t\tvertices: vertices,\n\t\tindices: indices,\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nPolyhedronGeometry.prototype = Object.create( Geometry.prototype );\nPolyhedronGeometry.prototype.constructor = PolyhedronGeometry;\n\n// PolyhedronBufferGeometry\n\nfunction PolyhedronBufferGeometry( vertices, indices, radius, detail ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'PolyhedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tvertices: vertices,\n\t\tindices: indices,\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tradius = radius || 1;\n\tdetail = detail || 0;\n\n\t// default buffer data\n\n\tconst vertexBuffer = [];\n\tconst uvBuffer = [];\n\n\t// the subdivision creates the vertex buffer data\n\n\tsubdivide( detail );\n\n\t// all vertices should lie on a conceptual sphere with a given radius\n\n\tapplyRadius( radius );\n\n\t// finally, create the uv data\n\n\tgenerateUVs();\n\n\t// build non-indexed geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );\n\n\tif ( detail === 0 ) {\n\n\t\tthis.computeVertexNormals(); // flat normals\n\n\t} else {\n\n\t\tthis.normalizeNormals(); // smooth normals\n\n\t}\n\n\t// helper functions\n\n\tfunction subdivide( detail ) {\n\n\t\tconst a = new Vector3();\n\t\tconst b = new Vector3();\n\t\tconst c = new Vector3();\n\n\t\t// iterate over all faces and apply a subdivison with the given detail value\n\n\t\tfor ( let i = 0; i < indices.length; i += 3 ) {\n\n\t\t\t// get the vertices of the face\n\n\t\t\tgetVertexByIndex( indices[ i + 0 ], a );\n\t\t\tgetVertexByIndex( indices[ i + 1 ], b );\n\t\t\tgetVertexByIndex( indices[ i + 2 ], c );\n\n\t\t\t// perform subdivision\n\n\t\t\tsubdivideFace( a, b, c, detail );\n\n\t\t}\n\n\t}\n\n\tfunction subdivideFace( a, b, c, detail ) {\n\n\t\tconst cols = Math.pow( 2, detail );\n\n\t\t// we use this multidimensional array as a data structure for creating the subdivision\n\n\t\tconst v = [];\n\n\t\t// construct all of the vertices for this subdivision\n\n\t\tfor ( let i = 0; i <= cols; i ++ ) {\n\n\t\t\tv[ i ] = [];\n\n\t\t\tconst aj = a.clone().lerp( c, i / cols );\n\t\t\tconst bj = b.clone().lerp( c, i / cols );\n\n\t\t\tconst rows = cols - i;\n\n\t\t\tfor ( let j = 0; j <= rows; j ++ ) {\n\n\t\t\t\tif ( j === 0 && i === cols ) {\n\n\t\t\t\t\tv[ i ][ j ] = aj;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tv[ i ][ j ] = aj.clone().lerp( bj, j / rows );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// construct all of the faces\n\n\t\tfor ( let i = 0; i < cols; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {\n\n\t\t\t\tconst k = Math.floor( j / 2 );\n\n\t\t\t\tif ( j % 2 === 0 ) {\n\n\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\t\t\t\t\tpushVertex( v[ i ][ k ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\tpushVertex( v[ i + 1 ][ k + 1 ] );\n\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction applyRadius( radius ) {\n\n\t\tconst vertex = new Vector3();\n\n\t\t// iterate over the entire buffer and apply the radius to each vertex\n\n\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\tvertex.normalize().multiplyScalar( radius );\n\n\t\t\tvertexBuffer[ i + 0 ] = vertex.x;\n\t\t\tvertexBuffer[ i + 1 ] = vertex.y;\n\t\t\tvertexBuffer[ i + 2 ] = vertex.z;\n\n\t\t}\n\n\t}\n\n\tfunction generateUVs() {\n\n\t\tconst vertex = new Vector3();\n\n\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\tconst u = azimuth( vertex ) / 2 / Math.PI + 0.5;\n\t\t\tconst v = inclination( vertex ) / Math.PI + 0.5;\n\t\t\tuvBuffer.push( u, 1 - v );\n\n\t\t}\n\n\t\tcorrectUVs();\n\n\t\tcorrectSeam();\n\n\t}\n\n\tfunction correctSeam() {\n\n\t\t// handle case when face straddles the seam, see #3269\n\n\t\tfor ( let i = 0; i < uvBuffer.length; i += 6 ) {\n\n\t\t\t// uv data of a single face\n\n\t\t\tconst x0 = uvBuffer[ i + 0 ];\n\t\t\tconst x1 = uvBuffer[ i + 2 ];\n\t\t\tconst x2 = uvBuffer[ i + 4 ];\n\n\t\t\tconst max = Math.max( x0, x1, x2 );\n\t\t\tconst min = Math.min( x0, x1, x2 );\n\n\t\t\t// 0.9 is somewhat arbitrary\n\n\t\t\tif ( max > 0.9 && min < 0.1 ) {\n\n\t\t\t\tif ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;\n\t\t\t\tif ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;\n\t\t\t\tif ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction pushVertex( vertex ) {\n\n\t\tvertexBuffer.push( vertex.x, vertex.y, vertex.z );\n\n\t}\n\n\tfunction getVertexByIndex( index, vertex ) {\n\n\t\tconst stride = index * 3;\n\n\t\tvertex.x = vertices[ stride + 0 ];\n\t\tvertex.y = vertices[ stride + 1 ];\n\t\tvertex.z = vertices[ stride + 2 ];\n\n\t}\n\n\tfunction correctUVs() {\n\n\t\tconst a = new Vector3();\n\t\tconst b = new Vector3();\n\t\tconst c = new Vector3();\n\n\t\tconst centroid = new Vector3();\n\n\t\tconst uvA = new Vector2();\n\t\tconst uvB = new Vector2();\n\t\tconst uvC = new Vector2();\n\n\t\tfor ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {\n\n\t\t\ta.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );\n\t\t\tb.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );\n\t\t\tc.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );\n\n\t\t\tuvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );\n\t\t\tuvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );\n\t\t\tuvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );\n\n\t\t\tcentroid.copy( a ).add( b ).add( c ).divideScalar( 3 );\n\n\t\t\tconst azi = azimuth( centroid );\n\n\t\t\tcorrectUV( uvA, j + 0, a, azi );\n\t\t\tcorrectUV( uvB, j + 2, b, azi );\n\t\t\tcorrectUV( uvC, j + 4, c, azi );\n\n\t\t}\n\n\t}\n\n\tfunction correctUV( uv, stride, vector, azimuth ) {\n\n\t\tif ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {\n\n\t\t\tuvBuffer[ stride ] = uv.x - 1;\n\n\t\t}\n\n\t\tif ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {\n\n\t\t\tuvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;\n\n\t\t}\n\n\t}\n\n\t// Angle around the Y axis, counter-clockwise when looking from above.\n\n\tfunction azimuth( vector ) {\n\n\t\treturn Math.atan2( vector.z, - vector.x );\n\n\t}\n\n\n\t// Angle above the XZ plane.\n\n\tfunction inclination( vector ) {\n\n\t\treturn Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );\n\n\t}\n\n}\n\nPolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nPolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;\n\n/**\n * @author timothypratley / https://github.com/timothypratley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// TetrahedronGeometry\n\nfunction TetrahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TetrahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nTetrahedronGeometry.prototype = Object.create( Geometry.prototype );\nTetrahedronGeometry.prototype.constructor = TetrahedronGeometry;\n\n// TetrahedronBufferGeometry\n\nfunction TetrahedronBufferGeometry( radius, detail ) {\n\n\tconst vertices = [\n\t\t1, 1, 1, \t- 1, - 1, 1, \t- 1, 1, - 1, \t1, - 1, - 1\n\t];\n\n\tconst indices = [\n\t\t2, 1, 0, \t0, 3, 2,\t1, 3, 0,\t2, 3, 1\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'TetrahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nTetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nTetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;\n\n/**\n * @author timothypratley / https://github.com/timothypratley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// OctahedronGeometry\n\nfunction OctahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'OctahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nOctahedronGeometry.prototype = Object.create( Geometry.prototype );\nOctahedronGeometry.prototype.constructor = OctahedronGeometry;\n\n// OctahedronBufferGeometry\n\nfunction OctahedronBufferGeometry( radius, detail ) {\n\n\tconst vertices = [\n\t\t1, 0, 0, \t- 1, 0, 0,\t0, 1, 0,\n\t\t0, - 1, 0, \t0, 0, 1,\t0, 0, - 1\n\t];\n\n\tconst indices = [\n\t\t0, 2, 4,\t0, 4, 3,\t0, 3, 5,\n\t\t0, 5, 2,\t1, 2, 5,\t1, 5, 3,\n\t\t1, 3, 4,\t1, 4, 2\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'OctahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nOctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nOctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;\n\n/**\n * @author timothypratley / https://github.com/timothypratley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// IcosahedronGeometry\n\nfunction IcosahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'IcosahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nIcosahedronGeometry.prototype = Object.create( Geometry.prototype );\nIcosahedronGeometry.prototype.constructor = IcosahedronGeometry;\n\n// IcosahedronBufferGeometry\n\nfunction IcosahedronBufferGeometry( radius, detail ) {\n\n\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\n\tconst vertices = [\n\t\t- 1, t, 0, \t1, t, 0, \t- 1, - t, 0, \t1, - t, 0,\n\t\t 0, - 1, t, \t0, 1, t,\t0, - 1, - t, \t0, 1, - t,\n\t\t t, 0, - 1, \tt, 0, 1, \t- t, 0, - 1, \t- t, 0, 1\n\t];\n\n\tconst indices = [\n\t\t 0, 11, 5, \t0, 5, 1, \t0, 1, 7, \t0, 7, 10, \t0, 10, 11,\n\t\t 1, 5, 9, \t5, 11, 4,\t11, 10, 2,\t10, 7, 6,\t7, 1, 8,\n\t\t 3, 9, 4, \t3, 4, 2,\t3, 2, 6,\t3, 6, 8,\t3, 8, 9,\n\t\t 4, 9, 5, \t2, 4, 11,\t6, 2, 10,\t8, 6, 7,\t9, 8, 1\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'IcosahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nIcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nIcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;\n\n/**\n * @author Abe Pazos / https://hamoid.com\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// DodecahedronGeometry\n\nfunction DodecahedronGeometry( radius, detail ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'DodecahedronGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n\tthis.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );\n\tthis.mergeVertices();\n\n}\n\nDodecahedronGeometry.prototype = Object.create( Geometry.prototype );\nDodecahedronGeometry.prototype.constructor = DodecahedronGeometry;\n\n// DodecahedronBufferGeometry\n\nfunction DodecahedronBufferGeometry( radius, detail ) {\n\n\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\tconst r = 1 / t;\n\n\tconst vertices = [\n\n\t\t// (±1, ±1, ±1)\n\t\t- 1, - 1, - 1,\t- 1, - 1, 1,\n\t\t- 1, 1, - 1, - 1, 1, 1,\n\t\t1, - 1, - 1, 1, - 1, 1,\n\t\t1, 1, - 1, 1, 1, 1,\n\n\t\t// (0, ±1/φ, ±φ)\n\t\t 0, - r, - t, 0, - r, t,\n\t\t 0, r, - t, 0, r, t,\n\n\t\t// (±1/φ, ±φ, 0)\n\t\t- r, - t, 0, - r, t, 0,\n\t\t r, - t, 0, r, t, 0,\n\n\t\t// (±φ, 0, ±1/φ)\n\t\t- t, 0, - r, t, 0, - r,\n\t\t- t, 0, r, t, 0, r\n\t];\n\n\tconst indices = [\n\t\t3, 11, 7, \t3, 7, 15, \t3, 15, 13,\n\t\t7, 19, 17, \t7, 17, 6, \t7, 6, 15,\n\t\t17, 4, 8, \t17, 8, 10, \t17, 10, 6,\n\t\t8, 0, 16, \t8, 16, 2, \t8, 2, 10,\n\t\t0, 12, 1, \t0, 1, 18, \t0, 18, 16,\n\t\t6, 10, 2, \t6, 2, 13, \t6, 13, 15,\n\t\t2, 16, 18, \t2, 18, 3, \t2, 3, 13,\n\t\t18, 1, 9, \t18, 9, 11, \t18, 11, 3,\n\t\t4, 14, 12, \t4, 12, 0, \t4, 0, 8,\n\t\t11, 9, 5, \t11, 5, 19, \t11, 19, 7,\n\t\t19, 5, 14, \t19, 14, 4, \t19, 4, 17,\n\t\t1, 12, 14, \t1, 14, 5, \t1, 5, 9\n\t];\n\n\tPolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );\n\n\tthis.type = 'DodecahedronBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tdetail: detail\n\t};\n\n}\n\nDodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );\nDodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;\n\n/**\n * @author oosmoxiecode / https://github.com/oosmoxiecode\n * @author WestLangley / https://github.com/WestLangley\n * @author zz85 / https://github.com/zz85\n * @author miningold / https://github.com/miningold\n * @author jonobr1 / https://github.com/jonobr1\n * @author Mugen87 / https://github.com/Mugen87\n *\n */\n\n// TubeGeometry\n\nfunction TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TubeGeometry';\n\n\tthis.parameters = {\n\t\tpath: path,\n\t\ttubularSegments: tubularSegments,\n\t\tradius: radius,\n\t\tradialSegments: radialSegments,\n\t\tclosed: closed\n\t};\n\n\tif ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );\n\n\tconst bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );\n\n\t// expose internals\n\n\tthis.tangents = bufferGeometry.tangents;\n\tthis.normals = bufferGeometry.normals;\n\tthis.binormals = bufferGeometry.binormals;\n\n\t// create geometry\n\n\tthis.fromBufferGeometry( bufferGeometry );\n\tthis.mergeVertices();\n\n}\n\nTubeGeometry.prototype = Object.create( Geometry.prototype );\nTubeGeometry.prototype.constructor = TubeGeometry;\n\n// TubeBufferGeometry\n\nfunction TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'TubeBufferGeometry';\n\n\tthis.parameters = {\n\t\tpath: path,\n\t\ttubularSegments: tubularSegments,\n\t\tradius: radius,\n\t\tradialSegments: radialSegments,\n\t\tclosed: closed\n\t};\n\n\ttubularSegments = tubularSegments || 64;\n\tradius = radius || 1;\n\tradialSegments = radialSegments || 8;\n\tclosed = closed || false;\n\n\tconst frames = path.computeFrenetFrames( tubularSegments, closed );\n\n\t// expose internals\n\n\tthis.tangents = frames.tangents;\n\tthis.normals = frames.normals;\n\tthis.binormals = frames.binormals;\n\n\t// helper variables\n\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\tconst uv = new Vector2();\n\tlet P = new Vector3();\n\n\t// buffer\n\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\tconst indices = [];\n\n\t// create buffer data\n\n\tgenerateBufferData();\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t// functions\n\n\tfunction generateBufferData() {\n\n\t\tfor ( let i = 0; i < tubularSegments; i ++ ) {\n\n\t\t\tgenerateSegment( i );\n\n\t\t}\n\n\t\t// if the geometry is not closed, generate the last row of vertices and normals\n\t\t// at the regular position on the given path\n\t\t//\n\t\t// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)\n\n\t\tgenerateSegment( ( closed === false ) ? tubularSegments : 0 );\n\n\t\t// uvs are generated in a separate function.\n\t\t// this makes it easy compute correct values for closed geometries\n\n\t\tgenerateUVs();\n\n\t\t// finally create faces\n\n\t\tgenerateIndices();\n\n\t}\n\n\tfunction generateSegment( i ) {\n\n\t\t// we use getPointAt to sample evenly distributed points from the given path\n\n\t\tP = path.getPointAt( i / tubularSegments, P );\n\n\t\t// retrieve corresponding normal and binormal\n\n\t\tconst N = frames.normals[ i ];\n\t\tconst B = frames.binormals[ i ];\n\n\t\t// generate normals and vertices for the current segment\n\n\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\tconst sin = Math.sin( v );\n\t\t\tconst cos = - Math.cos( v );\n\n\t\t\t// normal\n\n\t\t\tnormal.x = ( cos * N.x + sin * B.x );\n\t\t\tnormal.y = ( cos * N.y + sin * B.y );\n\t\t\tnormal.z = ( cos * N.z + sin * B.z );\n\t\t\tnormal.normalize();\n\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = P.x + radius * normal.x;\n\t\t\tvertex.y = P.y + radius * normal.y;\n\t\t\tvertex.z = P.z + radius * normal.z;\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t}\n\n\tfunction generateIndices() {\n\n\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction generateUVs() {\n\n\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\tuv.x = i / tubularSegments;\n\t\t\t\tuv.y = j / radialSegments;\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nTubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nTubeBufferGeometry.prototype.constructor = TubeBufferGeometry;\n\nTubeBufferGeometry.prototype.toJSON = function () {\n\n\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\tdata.path = this.parameters.path.toJSON();\n\n\treturn data;\n\n};\n\n/**\n * @author oosmoxiecode\n * @author Mugen87 / https://github.com/Mugen87\n *\n * based on http://www.blackpawn.com/texts/pqtorus/\n */\n\n// TorusKnotGeometry\n\nfunction TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TorusKnotGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\ttubularSegments: tubularSegments,\n\t\tradialSegments: radialSegments,\n\t\tp: p,\n\t\tq: q\n\t};\n\n\tif ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );\n\n\tthis.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );\n\tthis.mergeVertices();\n\n}\n\nTorusKnotGeometry.prototype = Object.create( Geometry.prototype );\nTorusKnotGeometry.prototype.constructor = TorusKnotGeometry;\n\n// TorusKnotBufferGeometry\n\nfunction TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'TorusKnotBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\ttubularSegments: tubularSegments,\n\t\tradialSegments: radialSegments,\n\t\tp: p,\n\t\tq: q\n\t};\n\n\tradius = radius || 1;\n\ttube = tube || 0.4;\n\ttubularSegments = Math.floor( tubularSegments ) || 64;\n\tradialSegments = Math.floor( radialSegments ) || 8;\n\tp = p || 2;\n\tq = q || 3;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\n\tconst P1 = new Vector3();\n\tconst P2 = new Vector3();\n\n\tconst B = new Vector3();\n\tconst T = new Vector3();\n\tconst N = new Vector3();\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let i = 0; i <= tubularSegments; ++ i ) {\n\n\t\t// the radian \"u\" is used to calculate the position on the torus curve of the current tubular segement\n\n\t\tconst u = i / tubularSegments * p * Math.PI * 2;\n\n\t\t// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.\n\t\t// these points are used to create a special \"coordinate space\", which is necessary to calculate the correct vertex positions\n\n\t\tcalculatePositionOnCurve( u, p, q, radius, P1 );\n\t\tcalculatePositionOnCurve( u + 0.01, p, q, radius, P2 );\n\n\t\t// calculate orthonormal basis\n\n\t\tT.subVectors( P2, P1 );\n\t\tN.addVectors( P2, P1 );\n\t\tB.crossVectors( T, N );\n\t\tN.crossVectors( B, T );\n\n\t\t// normalize B, N. T can be ignored, we don't use it\n\n\t\tB.normalize();\n\t\tN.normalize();\n\n\t\tfor ( let j = 0; j <= radialSegments; ++ j ) {\n\n\t\t\t// now calculate the vertices. they are nothing more than an extrusion of the torus curve.\n\t\t\t// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.\n\n\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\t\t\tconst cx = - tube * Math.cos( v );\n\t\t\tconst cy = tube * Math.sin( v );\n\n\t\t\t// now calculate the final vertex position.\n\t\t\t// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve\n\n\t\t\tvertex.x = P1.x + ( cx * N.x + cy * B.x );\n\t\t\tvertex.y = P1.y + ( cx * N.y + cy * B.y );\n\t\t\tvertex.z = P1.z + ( cx * N.z + cy * B.z );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)\n\n\t\t\tnormal.subVectors( vertex, P1 ).normalize();\n\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( i / tubularSegments );\n\t\t\tuvs.push( j / radialSegments );\n\n\t\t}\n\n\t}\n\n\t// generate indices\n\n\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t// indices\n\n\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t// this function calculates the current position on the torus curve\n\n\tfunction calculatePositionOnCurve( u, p, q, radius, position ) {\n\n\t\tconst cu = Math.cos( u );\n\t\tconst su = Math.sin( u );\n\t\tconst quOverP = q / p * u;\n\t\tconst cs = Math.cos( quOverP );\n\n\t\tposition.x = radius * ( 2 + cs ) * 0.5 * cu;\n\t\tposition.y = radius * ( 2 + cs ) * su * 0.5;\n\t\tposition.z = radius * Math.sin( quOverP ) * 0.5;\n\n\t}\n\n}\n\nTorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nTorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;\n\n/**\n * @author oosmoxiecode\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// TorusGeometry\n\nfunction TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TorusGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\tradialSegments: radialSegments,\n\t\ttubularSegments: tubularSegments,\n\t\tarc: arc\n\t};\n\n\tthis.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );\n\tthis.mergeVertices();\n\n}\n\nTorusGeometry.prototype = Object.create( Geometry.prototype );\nTorusGeometry.prototype.constructor = TorusGeometry;\n\n// TorusBufferGeometry\n\nfunction TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'TorusBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\ttube: tube,\n\t\tradialSegments: radialSegments,\n\t\ttubularSegments: tubularSegments,\n\t\tarc: arc\n\t};\n\n\tradius = radius || 1;\n\ttube = tube || 0.4;\n\tradialSegments = Math.floor( radialSegments ) || 8;\n\ttubularSegments = Math.floor( tubularSegments ) || 6;\n\tarc = arc || Math.PI * 2;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst center = new Vector3();\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\tconst u = i / tubularSegments * arc;\n\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );\n\t\t\tvertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );\n\t\t\tvertex.z = tube * Math.sin( v );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tcenter.x = radius * Math.cos( u );\n\t\t\tcenter.y = radius * Math.sin( u );\n\t\t\tnormal.subVectors( vertex, center ).normalize();\n\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( i / tubularSegments );\n\t\t\tuvs.push( j / radialSegments );\n\n\t\t}\n\n\t}\n\n\t// generate indices\n\n\tfor ( let j = 1; j <= radialSegments; j ++ ) {\n\n\t\tfor ( let i = 1; i <= tubularSegments; i ++ ) {\n\n\t\t\t// indices\n\n\t\t\tconst a = ( tubularSegments + 1 ) * j + i - 1;\n\t\t\tconst b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;\n\t\t\tconst c = ( tubularSegments + 1 ) * ( j - 1 ) + i;\n\t\t\tconst d = ( tubularSegments + 1 ) * j + i;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nTorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nTorusBufferGeometry.prototype.constructor = TorusBufferGeometry;\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n * Port from https://github.com/mapbox/earcut (v2.2.2)\n */\n\nconst Earcut = {\n\n\ttriangulate: function ( data, holeIndices, dim ) {\n\n\t\tdim = dim || 2;\n\n\t\tlet hasHoles = holeIndices && holeIndices.length,\n\t\t\touterLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,\n\t\t\touterNode = linkedList( data, 0, outerLen, dim, true ),\n\t\t\ttriangles = [];\n\n\t\tif ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;\n\n\t\tlet minX, minY, maxX, maxY, x, y, invSize;\n\n\t\tif ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );\n\n\t\t// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n\t\tif ( data.length > 80 * dim ) {\n\n\t\t\tminX = maxX = data[ 0 ];\n\t\t\tminY = maxY = data[ 1 ];\n\n\t\t\tfor ( let i = dim; i < outerLen; i += dim ) {\n\n\t\t\t\tx = data[ i ];\n\t\t\t\ty = data[ i + 1 ];\n\t\t\t\tif ( x < minX ) minX = x;\n\t\t\t\tif ( y < minY ) minY = y;\n\t\t\t\tif ( x > maxX ) maxX = x;\n\t\t\t\tif ( y > maxY ) maxY = y;\n\n\t\t\t}\n\n\t\t\t// minX, minY and invSize are later used to transform coords into integers for z-order calculation\n\t\t\tinvSize = Math.max( maxX - minX, maxY - minY );\n\t\t\tinvSize = invSize !== 0 ? 1 / invSize : 0;\n\n\t\t}\n\n\t\tearcutLinked( outerNode, triangles, dim, minX, minY, invSize );\n\n\t\treturn triangles;\n\n\t}\n\n};\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList( data, start, end, dim, clockwise ) {\n\n\tlet i, last;\n\n\tif ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {\n\n\t\tfor ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t} else {\n\n\t\tfor ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t}\n\n\tif ( last && equals( last, last.next ) ) {\n\n\t\tremoveNode( last );\n\t\tlast = last.next;\n\n\t}\n\n\treturn last;\n\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints( start, end ) {\n\n\tif ( ! start ) return start;\n\tif ( ! end ) end = start;\n\n\tlet p = start,\n\t\tagain;\n\tdo {\n\n\t\tagain = false;\n\n\t\tif ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {\n\n\t\t\tremoveNode( p );\n\t\t\tp = end = p.prev;\n\t\t\tif ( p === p.next ) break;\n\t\t\tagain = true;\n\n\t\t} else {\n\n\t\t\tp = p.next;\n\n\t\t}\n\n\t} while ( again || p !== end );\n\n\treturn end;\n\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {\n\n\tif ( ! ear ) return;\n\n\t// interlink polygon nodes in z-order\n\tif ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );\n\n\tlet stop = ear,\n\t\tprev, next;\n\n\t// iterate through ears, slicing them one by one\n\twhile ( ear.prev !== ear.next ) {\n\n\t\tprev = ear.prev;\n\t\tnext = ear.next;\n\n\t\tif ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {\n\n\t\t\t// cut off the triangle\n\t\t\ttriangles.push( prev.i / dim );\n\t\t\ttriangles.push( ear.i / dim );\n\t\t\ttriangles.push( next.i / dim );\n\n\t\t\tremoveNode( ear );\n\n\t\t\t// skipping the next vertex leads to less sliver triangles\n\t\t\tear = next.next;\n\t\t\tstop = next.next;\n\n\t\t\tcontinue;\n\n\t\t}\n\n\t\tear = next;\n\n\t\t// if we looped through the whole remaining polygon and can't find any more ears\n\t\tif ( ear === stop ) {\n\n\t\t\t// try filtering points and slicing again\n\t\t\tif ( ! pass ) {\n\n\t\t\t\tearcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );\n\n\t\t\t\t// if this didn't work, try curing all small self-intersections locally\n\n\t\t\t} else if ( pass === 1 ) {\n\n\t\t\t\tear = cureLocalIntersections( filterPoints( ear ), triangles, dim );\n\t\t\t\tearcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );\n\n\t\t\t\t// as a last resort, try splitting the remaining polygon into two\n\n\t\t\t} else if ( pass === 2 ) {\n\n\t\t\t\tsplitEarcut( ear, triangles, dim, minX, minY, invSize );\n\n\t\t\t}\n\n\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar( ear ) {\n\n\tlet a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\t// now make sure we don't have other points inside the potential ear\n\tlet p = ear.next.next;\n\n\twhile ( p !== ear.prev ) {\n\n\t\tif ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.next;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction isEarHashed( ear, minX, minY, invSize ) {\n\n\tlet a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tlet minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),\n\t\tminTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),\n\t\tmaxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),\n\t\tmaxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );\n\n\t// z-order range for the current triangle bbox;\n\tlet minZ = zOrder( minTX, minTY, minX, minY, invSize ),\n\t\tmaxZ = zOrder( maxTX, maxTY, minX, minY, invSize );\n\n\tlet p = ear.prevZ,\n\t\tn = ear.nextZ;\n\n\t// look for points inside the triangle in both directions\n\twhile ( p && p.z >= minZ && n && n.z <= maxZ ) {\n\n\t\tif ( p !== ear.prev && p !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t\tif ( n !== ear.prev && n !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&\n\t\t\tarea( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\t// look for remaining points in decreasing z-order\n\twhile ( p && p.z >= minZ ) {\n\n\t\tif ( p !== ear.prev && p !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t}\n\n\t// look for remaining points in increasing z-order\n\twhile ( n && n.z <= maxZ ) {\n\n\t\tif ( n !== ear.prev && n !== ear.next &&\n\t\t\tpointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&\n\t\t\tarea( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\treturn true;\n\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections( start, triangles, dim ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tlet a = p.prev,\n\t\t\tb = p.next.next;\n\n\t\tif ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {\n\n\t\t\ttriangles.push( a.i / dim );\n\t\t\ttriangles.push( p.i / dim );\n\t\t\ttriangles.push( b.i / dim );\n\n\t\t\t// remove two nodes involved\n\t\t\tremoveNode( p );\n\t\t\tremoveNode( p.next );\n\n\t\t\tp = start = b;\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn filterPoints( p );\n\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut( start, triangles, dim, minX, minY, invSize ) {\n\n\t// look for a valid diagonal that divides the polygon into two\n\tlet a = start;\n\tdo {\n\n\t\tlet b = a.next.next;\n\t\twhile ( b !== a.prev ) {\n\n\t\t\tif ( a.i !== b.i && isValidDiagonal( a, b ) ) {\n\n\t\t\t\t// split the polygon in two by the diagonal\n\t\t\t\tlet c = splitPolygon( a, b );\n\n\t\t\t\t// filter colinear points around the cuts\n\t\t\t\ta = filterPoints( a, a.next );\n\t\t\t\tc = filterPoints( c, c.next );\n\n\t\t\t\t// run earcut on each half\n\t\t\t\tearcutLinked( a, triangles, dim, minX, minY, invSize );\n\t\t\t\tearcutLinked( c, triangles, dim, minX, minY, invSize );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tb = b.next;\n\n\t\t}\n\n\t\ta = a.next;\n\n\t} while ( a !== start );\n\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles( data, holeIndices, outerNode, dim ) {\n\n\tlet queue = [],\n\t\ti, len, start, end, list;\n\n\tfor ( i = 0, len = holeIndices.length; i < len; i ++ ) {\n\n\t\tstart = holeIndices[ i ] * dim;\n\t\tend = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;\n\t\tlist = linkedList( data, start, end, dim, false );\n\t\tif ( list === list.next ) list.steiner = true;\n\t\tqueue.push( getLeftmost( list ) );\n\n\t}\n\n\tqueue.sort( compareX );\n\n\t// process holes from left to right\n\tfor ( i = 0; i < queue.length; i ++ ) {\n\n\t\teliminateHole( queue[ i ], outerNode );\n\t\touterNode = filterPoints( outerNode, outerNode.next );\n\n\t}\n\n\treturn outerNode;\n\n}\n\nfunction compareX( a, b ) {\n\n\treturn a.x - b.x;\n\n}\n\n// find a bridge between vertices that connects hole with an outer ring and and link it\nfunction eliminateHole( hole, outerNode ) {\n\n\touterNode = findHoleBridge( hole, outerNode );\n\tif ( outerNode ) {\n\n\t\tconst b = splitPolygon( outerNode, hole );\n\n\t\t// filter collinear points around the cuts\n\t\tfilterPoints( outerNode, outerNode.next );\n\t\tfilterPoints( b, b.next );\n\n\t}\n\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge( hole, outerNode ) {\n\n\tlet p = outerNode,\n\t\thx = hole.x,\n\t\thy = hole.y,\n\t\tqx = - Infinity,\n\t\tm;\n\n\t// find a segment intersected by a ray from the hole's leftmost point to the left;\n\t// segment's endpoint with lesser x will be potential connection point\n\tdo {\n\n\t\tif ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {\n\n\t\t\tlet x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );\n\t\t\tif ( x <= hx && x > qx ) {\n\n\t\t\t\tqx = x;\n\t\t\t\tif ( x === hx ) {\n\n\t\t\t\t\tif ( hy === p.y ) return p;\n\t\t\t\t\tif ( hy === p.next.y ) return p.next;\n\n\t\t\t\t}\n\n\t\t\t\tm = p.x < p.next.x ? p : p.next;\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== outerNode );\n\n\tif ( ! m ) return null;\n\n\tif ( hx === qx ) return m; // hole touches outer segment; pick leftmost endpoint\n\n\t// look for points inside the triangle of hole point, segment intersection and endpoint;\n\t// if there are no points found, we have a valid connection;\n\t// otherwise choose the point of the minimum angle with the ray as connection point\n\n\tlet stop = m,\n\t\tmx = m.x,\n\t\tmy = m.y,\n\t\ttanMin = Infinity,\n\t\ttan;\n\n\tp = m;\n\n\tdo {\n\n\t\tif ( hx >= p.x && p.x >= mx && hx !== p.x &&\n\t\t\t\tpointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {\n\n\t\t\ttan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential\n\n\t\t\tif ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {\n\n\t\t\t\tm = p;\n\t\t\t\ttanMin = tan;\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== stop );\n\n\treturn m;\n\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector( m, p ) {\n\n\treturn area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;\n\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve( start, minX, minY, invSize ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tif ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );\n\t\tp.prevZ = p.prev;\n\t\tp.nextZ = p.next;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\tp.prevZ.nextZ = null;\n\tp.prevZ = null;\n\n\tsortLinked( p );\n\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked( list ) {\n\n\tlet i, p, q, e, tail, numMerges, pSize, qSize,\n\t\tinSize = 1;\n\n\tdo {\n\n\t\tp = list;\n\t\tlist = null;\n\t\ttail = null;\n\t\tnumMerges = 0;\n\n\t\twhile ( p ) {\n\n\t\t\tnumMerges ++;\n\t\t\tq = p;\n\t\t\tpSize = 0;\n\t\t\tfor ( i = 0; i < inSize; i ++ ) {\n\n\t\t\t\tpSize ++;\n\t\t\t\tq = q.nextZ;\n\t\t\t\tif ( ! q ) break;\n\n\t\t\t}\n\n\t\t\tqSize = inSize;\n\n\t\t\twhile ( pSize > 0 || ( qSize > 0 && q ) ) {\n\n\t\t\t\tif ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {\n\n\t\t\t\t\te = p;\n\t\t\t\t\tp = p.nextZ;\n\t\t\t\t\tpSize --;\n\n\t\t\t\t} else {\n\n\t\t\t\t\te = q;\n\t\t\t\t\tq = q.nextZ;\n\t\t\t\t\tqSize --;\n\n\t\t\t\t}\n\n\t\t\t\tif ( tail ) tail.nextZ = e;\n\t\t\t\telse list = e;\n\n\t\t\t\te.prevZ = tail;\n\t\t\t\ttail = e;\n\n\t\t\t}\n\n\t\t\tp = q;\n\n\t\t}\n\n\t\ttail.nextZ = null;\n\t\tinSize *= 2;\n\n\t} while ( numMerges > 1 );\n\n\treturn list;\n\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder( x, y, minX, minY, invSize ) {\n\n\t// coords are transformed into non-negative 15-bit integer range\n\tx = 32767 * ( x - minX ) * invSize;\n\ty = 32767 * ( y - minY ) * invSize;\n\n\tx = ( x | ( x << 8 ) ) & 0x00FF00FF;\n\tx = ( x | ( x << 4 ) ) & 0x0F0F0F0F;\n\tx = ( x | ( x << 2 ) ) & 0x33333333;\n\tx = ( x | ( x << 1 ) ) & 0x55555555;\n\n\ty = ( y | ( y << 8 ) ) & 0x00FF00FF;\n\ty = ( y | ( y << 4 ) ) & 0x0F0F0F0F;\n\ty = ( y | ( y << 2 ) ) & 0x33333333;\n\ty = ( y | ( y << 1 ) ) & 0x55555555;\n\n\treturn x | ( y << 1 );\n\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost( start ) {\n\n\tlet p = start,\n\t\tleftmost = start;\n\tdo {\n\n\t\tif ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn leftmost;\n\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {\n\n\treturn ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&\n\t\t\t( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&\n\t\t\t( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;\n\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal( a, b ) {\n\n\treturn a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges\n\t\t( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible\n\t\t( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors\n\t\tequals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case\n\n}\n\n// signed area of a triangle\nfunction area( p, q, r ) {\n\n\treturn ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );\n\n}\n\n// check if two points are equal\nfunction equals( p1, p2 ) {\n\n\treturn p1.x === p2.x && p1.y === p2.y;\n\n}\n\n// check if two segments intersect\nfunction intersects( p1, q1, p2, q2 ) {\n\n\tconst o1 = sign( area( p1, q1, p2 ) );\n\tconst o2 = sign( area( p1, q1, q2 ) );\n\tconst o3 = sign( area( p2, q2, p1 ) );\n\tconst o4 = sign( area( p2, q2, q1 ) );\n\n\tif ( o1 !== o2 && o3 !== o4 ) return true; // general case\n\n\tif ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n\tif ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n\tif ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n\tif ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n\treturn false;\n\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment( p, q, r ) {\n\n\treturn q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );\n\n}\n\nfunction sign( num ) {\n\n\treturn num > 0 ? 1 : num < 0 ? - 1 : 0;\n\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon( a, b ) {\n\n\tlet p = a;\n\tdo {\n\n\t\tif ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n\t\t\t\tintersects( p, p.next, a, b ) ) return true;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn false;\n\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside( a, b ) {\n\n\treturn area( a.prev, a, a.next ) < 0 ?\n\t\tarea( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :\n\t\tarea( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;\n\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside( a, b ) {\n\n\tlet p = a,\n\t\tinside = false,\n\t\tpx = ( a.x + b.x ) / 2,\n\t\tpy = ( a.y + b.y ) / 2;\n\tdo {\n\n\t\tif ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&\n\t\t\t\t( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )\n\t\t\tinside = ! inside;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn inside;\n\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon( a, b ) {\n\n\tlet a2 = new Node( a.i, a.x, a.y ),\n\t\tb2 = new Node( b.i, b.x, b.y ),\n\t\tan = a.next,\n\t\tbp = b.prev;\n\n\ta.next = b;\n\tb.prev = a;\n\n\ta2.next = an;\n\tan.prev = a2;\n\n\tb2.next = a2;\n\ta2.prev = b2;\n\n\tbp.next = b2;\n\tb2.prev = bp;\n\n\treturn b2;\n\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode( i, x, y, last ) {\n\n\tconst p = new Node( i, x, y );\n\n\tif ( ! last ) {\n\n\t\tp.prev = p;\n\t\tp.next = p;\n\n\t} else {\n\n\t\tp.next = last.next;\n\t\tp.prev = last;\n\t\tlast.next.prev = p;\n\t\tlast.next = p;\n\n\t}\n\n\treturn p;\n\n}\n\nfunction removeNode( p ) {\n\n\tp.next.prev = p.prev;\n\tp.prev.next = p.next;\n\n\tif ( p.prevZ ) p.prevZ.nextZ = p.nextZ;\n\tif ( p.nextZ ) p.nextZ.prevZ = p.prevZ;\n\n}\n\nfunction Node( i, x, y ) {\n\n\t// vertex index in coordinates array\n\tthis.i = i;\n\n\t// vertex coordinates\n\tthis.x = x;\n\tthis.y = y;\n\n\t// previous and next vertex nodes in a polygon ring\n\tthis.prev = null;\n\tthis.next = null;\n\n\t// z-order curve value\n\tthis.z = null;\n\n\t// previous and next nodes in z-order\n\tthis.prevZ = null;\n\tthis.nextZ = null;\n\n\t// indicates whether this is a steiner point\n\tthis.steiner = false;\n\n}\n\nfunction signedArea( data, start, end, dim ) {\n\n\tlet sum = 0;\n\tfor ( let i = start, j = end - dim; i < end; i += dim ) {\n\n\t\tsum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );\n\t\tj = i;\n\n\t}\n\n\treturn sum;\n\n}\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n */\n\nconst ShapeUtils = {\n\n\t// calculate area of the contour polygon\n\n\tarea: function ( contour ) {\n\n\t\tconst n = contour.length;\n\t\tlet a = 0.0;\n\n\t\tfor ( let p = n - 1, q = 0; q < n; p = q ++ ) {\n\n\t\t\ta += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;\n\n\t\t}\n\n\t\treturn a * 0.5;\n\n\t},\n\n\tisClockWise: function ( pts ) {\n\n\t\treturn ShapeUtils.area( pts ) < 0;\n\n\t},\n\n\ttriangulateShape: function ( contour, holes ) {\n\n\t\tconst vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]\n\t\tconst holeIndices = []; // array of hole indices\n\t\tconst faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]\n\n\t\tremoveDupEndPts( contour );\n\t\taddContour( vertices, contour );\n\n\t\t//\n\n\t\tlet holeIndex = contour.length;\n\n\t\tholes.forEach( removeDupEndPts );\n\n\t\tfor ( let i = 0; i < holes.length; i ++ ) {\n\n\t\t\tholeIndices.push( holeIndex );\n\t\t\tholeIndex += holes[ i ].length;\n\t\t\taddContour( vertices, holes[ i ] );\n\n\t\t}\n\n\t\t//\n\n\t\tconst triangles = Earcut.triangulate( vertices, holeIndices );\n\n\t\t//\n\n\t\tfor ( let i = 0; i < triangles.length; i += 3 ) {\n\n\t\t\tfaces.push( triangles.slice( i, i + 3 ) );\n\n\t\t}\n\n\t\treturn faces;\n\n\t}\n\n};\n\nfunction removeDupEndPts( points ) {\n\n\tconst l = points.length;\n\n\tif ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {\n\n\t\tpoints.pop();\n\n\t}\n\n}\n\nfunction addContour( vertices, contour ) {\n\n\tfor ( let i = 0; i < contour.length; i ++ ) {\n\n\t\tvertices.push( contour[ i ].x );\n\t\tvertices.push( contour[ i ].y );\n\n\t}\n\n}\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n *\n * Creates extruded geometry from a path shape.\n *\n * parameters = {\n *\n * curveSegments: , // number of points on the curves\n * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too\n * depth: , // Depth to extrude the shape\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into the original shape bevel goes\n * bevelSize: , // how far from shape outline (including bevelOffset) is bevel\n * bevelOffset: , // how far from shape outline does bevel start\n * bevelSegments: , // number of bevel layers\n *\n * extrudePath: // curve to extrude shape along\n *\n * UVGenerator: // object that provides UV generator functions\n *\n * }\n */\n\n// ExtrudeGeometry\n\nfunction ExtrudeGeometry( shapes, options ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'ExtrudeGeometry';\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\toptions: options\n\t};\n\n\tthis.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );\n\tthis.mergeVertices();\n\n}\n\nExtrudeGeometry.prototype = Object.create( Geometry.prototype );\nExtrudeGeometry.prototype.constructor = ExtrudeGeometry;\n\nExtrudeGeometry.prototype.toJSON = function () {\n\n\tconst data = Geometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\tconst options = this.parameters.options;\n\n\treturn toJSON( shapes, options, data );\n\n};\n\n// ExtrudeBufferGeometry\n\nfunction ExtrudeBufferGeometry( shapes, options ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'ExtrudeBufferGeometry';\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\toptions: options\n\t};\n\n\tshapes = Array.isArray( shapes ) ? shapes : [ shapes ];\n\n\tconst scope = this;\n\n\tconst verticesArray = [];\n\tconst uvArray = [];\n\n\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\tconst shape = shapes[ i ];\n\t\taddShape( shape );\n\n\t}\n\n\t// build geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );\n\n\tthis.computeVertexNormals();\n\n\t// functions\n\n\tfunction addShape( shape ) {\n\n\t\tconst placeholder = [];\n\n\t\t// options\n\n\t\tconst curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;\n\t\tconst steps = options.steps !== undefined ? options.steps : 1;\n\t\tlet depth = options.depth !== undefined ? options.depth : 100;\n\n\t\tlet bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;\n\t\tlet bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;\n\t\tlet bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;\n\t\tlet bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;\n\t\tlet bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;\n\n\t\tconst extrudePath = options.extrudePath;\n\n\t\tconst uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;\n\n\t\t// deprecated options\n\n\t\tif ( options.amount !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );\n\t\t\tdepth = options.amount;\n\n\t\t}\n\n\t\t//\n\n\t\tlet extrudePts, extrudeByPath = false;\n\t\tlet splineTube, binormal, normal, position2;\n\n\t\tif ( extrudePath ) {\n\n\t\t\textrudePts = extrudePath.getSpacedPoints( steps );\n\n\t\t\textrudeByPath = true;\n\t\t\tbevelEnabled = false; // bevels not supported for path extrusion\n\n\t\t\t// SETUP TNB variables\n\n\t\t\t// TODO1 - have a .isClosed in spline?\n\n\t\t\tsplineTube = extrudePath.computeFrenetFrames( steps, false );\n\n\t\t\t// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);\n\n\t\t\tbinormal = new Vector3();\n\t\t\tnormal = new Vector3();\n\t\t\tposition2 = new Vector3();\n\n\t\t}\n\n\t\t// Safeguards if bevels are not enabled\n\n\t\tif ( ! bevelEnabled ) {\n\n\t\t\tbevelSegments = 0;\n\t\t\tbevelThickness = 0;\n\t\t\tbevelSize = 0;\n\t\t\tbevelOffset = 0;\n\n\t\t}\n\n\t\t// Variables initialization\n\n\t\tconst shapePoints = shape.extractPoints( curveSegments );\n\n\t\tlet vertices = shapePoints.shape;\n\t\tconst holes = shapePoints.holes;\n\n\t\tconst reverse = ! ShapeUtils.isClockWise( vertices );\n\n\t\tif ( reverse ) {\n\n\t\t\tvertices = vertices.reverse();\n\n\t\t\t// Maybe we should also check if holes are in the opposite direction, just to be safe ...\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\tif ( ShapeUtils.isClockWise( ahole ) ) {\n\n\t\t\t\t\tholes[ h ] = ahole.reverse();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tconst faces = ShapeUtils.triangulateShape( vertices, holes );\n\n\t\t/* Vertices */\n\n\t\tconst contour = vertices; // vertices has all points but contour has only points of circumference\n\n\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\tconst ahole = holes[ h ];\n\n\t\t\tvertices = vertices.concat( ahole );\n\n\t\t}\n\n\n\t\tfunction scalePt2( pt, vec, size ) {\n\n\t\t\tif ( ! vec ) console.error( \"THREE.ExtrudeGeometry: vec does not exist\" );\n\n\t\t\treturn vec.clone().multiplyScalar( size ).add( pt );\n\n\t\t}\n\n\t\tconst vlen = vertices.length, flen = faces.length;\n\n\n\t\t// Find directions for point movement\n\n\n\t\tfunction getBevelVec( inPt, inPrev, inNext ) {\n\n\t\t\t// computes for inPt the corresponding point inPt' on a new contour\n\t\t\t// shifted by 1 unit (length of normalized vector) to the left\n\t\t\t// if we walk along contour clockwise, this new contour is outside the old one\n\t\t\t//\n\t\t\t// inPt' is the intersection of the two lines parallel to the two\n\t\t\t// adjacent edges of inPt at a distance of 1 unit on the left side.\n\n\t\t\tlet v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt\n\n\t\t\t// good reading for geometry algorithms (here: line-line intersection)\n\t\t\t// http://geomalgorithms.com/a05-_intersect-1.html\n\n\t\t\tconst v_prev_x = inPt.x - inPrev.x,\n\t\t\t\tv_prev_y = inPt.y - inPrev.y;\n\t\t\tconst v_next_x = inNext.x - inPt.x,\n\t\t\t\tv_next_y = inNext.y - inPt.y;\n\n\t\t\tconst v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );\n\n\t\t\t// check for collinear edges\n\t\t\tconst collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\tif ( Math.abs( collinear0 ) > Number.EPSILON ) {\n\n\t\t\t\t// not collinear\n\n\t\t\t\t// length of vectors for normalizing\n\n\t\t\t\tconst v_prev_len = Math.sqrt( v_prev_lensq );\n\t\t\t\tconst v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );\n\n\t\t\t\t// shift adjacent points by unit vectors to the left\n\n\t\t\t\tconst ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );\n\t\t\t\tconst ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );\n\n\t\t\t\tconst ptNextShift_x = ( inNext.x - v_next_y / v_next_len );\n\t\t\t\tconst ptNextShift_y = ( inNext.y + v_next_x / v_next_len );\n\n\t\t\t\t// scaling factor for v_prev to intersection point\n\n\t\t\t\tconst sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -\n\t\t\t\t\t\t( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /\n\t\t\t\t\t( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\t// vector from inPt to intersection point\n\n\t\t\t\tv_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );\n\t\t\t\tv_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );\n\n\t\t\t\t// Don't normalize!, otherwise sharp corners become ugly\n\t\t\t\t// but prevent crazy spikes\n\t\t\t\tconst v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );\n\t\t\t\tif ( v_trans_lensq <= 2 ) {\n\n\t\t\t\t\treturn new Vector2( v_trans_x, v_trans_y );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tshrink_by = Math.sqrt( v_trans_lensq / 2 );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// handle special case of collinear edges\n\n\t\t\t\tlet direction_eq = false; // assumes: opposite\n\n\t\t\t\tif ( v_prev_x > Number.EPSILON ) {\n\n\t\t\t\t\tif ( v_next_x > Number.EPSILON ) {\n\n\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( v_prev_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\tif ( v_next_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {\n\n\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( direction_eq ) {\n\n\t\t\t\t\t// console.log(\"Warning: lines are a straight sequence\");\n\t\t\t\t\tv_trans_x = - v_prev_y;\n\t\t\t\t\tv_trans_y = v_prev_x;\n\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// console.log(\"Warning: lines are a straight spike\");\n\t\t\t\t\tv_trans_x = v_prev_x;\n\t\t\t\t\tv_trans_y = v_prev_y;\n\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq / 2 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );\n\n\t\t}\n\n\n\t\tconst contourMovements = [];\n\n\t\tfor ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\tif ( j === il ) j = 0;\n\t\t\tif ( k === il ) k = 0;\n\n\t\t\t// (j)---(i)---(k)\n\t\t\t// console.log('i,j,k', i, j , k)\n\n\t\t\tcontourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );\n\n\t\t}\n\n\t\tconst holesMovements = [];\n\t\tlet oneHoleMovements, verticesMovements = contourMovements.concat();\n\n\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\tconst ahole = holes[ h ];\n\n\t\t\toneHoleMovements = [];\n\n\t\t\tfor ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t// (j)---(i)---(k)\n\t\t\t\toneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );\n\n\t\t\t}\n\n\t\t\tholesMovements.push( oneHoleMovements );\n\t\t\tverticesMovements = verticesMovements.concat( oneHoleMovements );\n\n\t\t}\n\n\n\t\t// Loop bevelSegments, 1 for the front, 1 for the back\n\n\t\tfor ( let b = 0; b < bevelSegments; b ++ ) {\n\n\t\t\t//for ( b = bevelSegments; b > 0; b -- ) {\n\n\t\t\tconst t = b / bevelSegments;\n\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t// contract shape\n\n\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\n\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t}\n\n\t\t\t// expand holes\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bs = bevelSize + bevelOffset;\n\n\t\t// Back facing vertices\n\n\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\tv( vert.x, vert.y, 0 );\n\n\t\t\t} else {\n\n\t\t\t\t// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );\n\n\t\t\t\tnormal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );\n\t\t\t\tbinormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );\n\n\t\t\t\tposition2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );\n\n\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Add stepped vertices...\n\t\t// Including front facing vertices\n\n\t\tfor ( let s = 1; s <= steps; s ++ ) {\n\n\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\tv( vert.x, vert.y, depth / steps * s );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );\n\n\t\t\t\t\tnormal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );\n\t\t\t\t\tbinormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\tposition2.copy( extrudePts[ s ] ).add( normal ).add( binormal );\n\n\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\n\t\t// Add bevel segments planes\n\n\t\t//for ( b = 1; b <= bevelSegments; b ++ ) {\n\t\tfor ( let b = bevelSegments - 1; b >= 0; b -- ) {\n\n\t\t\tconst t = b / bevelSegments;\n\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t// contract shape\n\n\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t}\n\n\t\t\t// expand holes\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tv( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t/* Faces */\n\n\t\t// Top and bottom faces\n\n\t\tbuildLidFaces();\n\n\t\t// Sides faces\n\n\t\tbuildSideFaces();\n\n\n\t\t///// Internal functions\n\n\t\tfunction buildLidFaces() {\n\n\t\t\tconst start = verticesArray.length / 3;\n\n\t\t\tif ( bevelEnabled ) {\n\n\t\t\t\tlet layer = 0; // steps + 1\n\t\t\t\tlet offset = vlen * layer;\n\n\t\t\t\t// Bottom faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );\n\n\t\t\t\t}\n\n\t\t\t\tlayer = steps + bevelSegments * 2;\n\t\t\t\toffset = vlen * layer;\n\n\t\t\t\t// Top faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// Bottom faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 2 ], face[ 1 ], face[ 0 ] );\n\n\t\t\t\t}\n\n\t\t\t\t// Top faces\n\n\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\tf3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 0 );\n\n\t\t}\n\n\t\t// Create faces for the z-sides of the shape\n\n\t\tfunction buildSideFaces() {\n\n\t\t\tconst start = verticesArray.length / 3;\n\t\t\tlet layeroffset = 0;\n\t\t\tsidewalls( contour, layeroffset );\n\t\t\tlayeroffset += contour.length;\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\tsidewalls( ahole, layeroffset );\n\n\t\t\t\t//, true\n\t\t\t\tlayeroffset += ahole.length;\n\n\t\t\t}\n\n\n\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 1 );\n\n\n\t\t}\n\n\t\tfunction sidewalls( contour, layeroffset ) {\n\n\t\t\tlet i = contour.length;\n\n\t\t\twhile ( -- i >= 0 ) {\n\n\t\t\t\tconst j = i;\n\t\t\t\tlet k = i - 1;\n\t\t\t\tif ( k < 0 ) k = contour.length - 1;\n\n\t\t\t\t//console.log('b', i,j, i-1, k,vertices.length);\n\n\t\t\t\tfor ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {\n\n\t\t\t\t\tconst slen1 = vlen * s;\n\t\t\t\t\tconst slen2 = vlen * ( s + 1 );\n\n\t\t\t\t\tconst a = layeroffset + j + slen1,\n\t\t\t\t\t\tb = layeroffset + k + slen1,\n\t\t\t\t\t\tc = layeroffset + k + slen2,\n\t\t\t\t\t\td = layeroffset + j + slen2;\n\n\t\t\t\t\tf4( a, b, c, d );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction v( x, y, z ) {\n\n\t\t\tplaceholder.push( x );\n\t\t\tplaceholder.push( y );\n\t\t\tplaceholder.push( z );\n\n\t\t}\n\n\n\t\tfunction f3( a, b, c ) {\n\n\t\t\taddVertex( a );\n\t\t\taddVertex( b );\n\t\t\taddVertex( c );\n\n\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\tconst uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\taddUV( uvs[ 0 ] );\n\t\t\taddUV( uvs[ 1 ] );\n\t\t\taddUV( uvs[ 2 ] );\n\n\t\t}\n\n\t\tfunction f4( a, b, c, d ) {\n\n\t\t\taddVertex( a );\n\t\t\taddVertex( b );\n\t\t\taddVertex( d );\n\n\t\t\taddVertex( b );\n\t\t\taddVertex( c );\n\t\t\taddVertex( d );\n\n\n\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\tconst uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\taddUV( uvs[ 0 ] );\n\t\t\taddUV( uvs[ 1 ] );\n\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\taddUV( uvs[ 1 ] );\n\t\t\taddUV( uvs[ 2 ] );\n\t\t\taddUV( uvs[ 3 ] );\n\n\t\t}\n\n\t\tfunction addVertex( index ) {\n\n\t\t\tverticesArray.push( placeholder[ index * 3 + 0 ] );\n\t\t\tverticesArray.push( placeholder[ index * 3 + 1 ] );\n\t\t\tverticesArray.push( placeholder[ index * 3 + 2 ] );\n\n\t\t}\n\n\n\t\tfunction addUV( vector2 ) {\n\n\t\t\tuvArray.push( vector2.x );\n\t\t\tuvArray.push( vector2.y );\n\n\t\t}\n\n\t}\n\n}\n\nExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;\n\nExtrudeBufferGeometry.prototype.toJSON = function () {\n\n\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\tconst options = this.parameters.options;\n\n\treturn toJSON( shapes, options, data );\n\n};\n\n//\n\nconst WorldUVGenerator = {\n\n\tgenerateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\n\t\treturn [\n\t\t\tnew Vector2( a_x, a_y ),\n\t\t\tnew Vector2( b_x, b_y ),\n\t\t\tnew Vector2( c_x, c_y )\n\t\t];\n\n\t},\n\n\tgenerateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst a_z = vertices[ indexA * 3 + 2 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst b_z = vertices[ indexB * 3 + 2 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\t\tconst c_z = vertices[ indexC * 3 + 2 ];\n\t\tconst d_x = vertices[ indexD * 3 ];\n\t\tconst d_y = vertices[ indexD * 3 + 1 ];\n\t\tconst d_z = vertices[ indexD * 3 + 2 ];\n\n\t\tif ( Math.abs( a_y - b_y ) < 0.01 ) {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_x, 1 - a_z ),\n\t\t\t\tnew Vector2( b_x, 1 - b_z ),\n\t\t\t\tnew Vector2( c_x, 1 - c_z ),\n\t\t\t\tnew Vector2( d_x, 1 - d_z )\n\t\t\t];\n\n\t\t} else {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_y, 1 - a_z ),\n\t\t\t\tnew Vector2( b_y, 1 - b_z ),\n\t\t\t\tnew Vector2( c_y, 1 - c_z ),\n\t\t\t\tnew Vector2( d_y, 1 - d_z )\n\t\t\t];\n\n\t\t}\n\n\t}\n};\n\nfunction toJSON( shapes, options, data ) {\n\n\t//\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\t//\n\n\tif ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();\n\n\treturn data;\n\n}\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author alteredq / http://alteredqualia.com/\n *\n * Text = 3D Text\n *\n * parameters = {\n * font: , // font\n *\n * size: , // size of the text\n * height: , // thickness to extrude text\n * curveSegments: , // number of points on the curves\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into text bevel goes\n * bevelSize: , // how far from text outline (including bevelOffset) is bevel\n * bevelOffset: // how far from text outline does bevel start\n * }\n */\n\n// TextGeometry\n\nfunction TextGeometry( text, parameters ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'TextGeometry';\n\n\tthis.parameters = {\n\t\ttext: text,\n\t\tparameters: parameters\n\t};\n\n\tthis.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );\n\tthis.mergeVertices();\n\n}\n\nTextGeometry.prototype = Object.create( Geometry.prototype );\nTextGeometry.prototype.constructor = TextGeometry;\n\n// TextBufferGeometry\n\nfunction TextBufferGeometry( text, parameters ) {\n\n\tparameters = parameters || {};\n\n\tconst font = parameters.font;\n\n\tif ( ! ( font && font.isFont ) ) {\n\n\t\tconsole.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );\n\t\treturn new Geometry();\n\n\t}\n\n\tconst shapes = font.generateShapes( text, parameters.size );\n\n\t// translate parameters to ExtrudeGeometry API\n\n\tparameters.depth = parameters.height !== undefined ? parameters.height : 50;\n\n\t// defaults\n\n\tif ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;\n\tif ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;\n\tif ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;\n\n\tExtrudeBufferGeometry.call( this, shapes, parameters );\n\n\tthis.type = 'TextBufferGeometry';\n\n}\n\nTextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );\nTextBufferGeometry.prototype.constructor = TextBufferGeometry;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author benaadams / https://twitter.com/ben_a_adams\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// SphereGeometry\n\nfunction SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'SphereGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nSphereGeometry.prototype = Object.create( Geometry.prototype );\nSphereGeometry.prototype.constructor = SphereGeometry;\n\n// SphereBufferGeometry\n\nfunction SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'SphereBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\twidthSegments: widthSegments,\n\t\theightSegments: heightSegments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tradius = radius || 1;\n\n\twidthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );\n\theightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );\n\n\tphiStart = phiStart !== undefined ? phiStart : 0;\n\tphiLength = phiLength !== undefined ? phiLength : Math.PI * 2;\n\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI;\n\n\tconst thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );\n\n\tlet index = 0;\n\tconst grid = [];\n\n\tconst vertex = new Vector3();\n\tconst normal = new Vector3();\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let iy = 0; iy <= heightSegments; iy ++ ) {\n\n\t\tconst verticesRow = [];\n\n\t\tconst v = iy / heightSegments;\n\n\t\t// special case for the poles\n\n\t\tlet uOffset = 0;\n\n\t\tif ( iy == 0 && thetaStart == 0 ) {\n\n\t\t\tuOffset = 0.5 / widthSegments;\n\n\t\t} else if ( iy == heightSegments && thetaEnd == Math.PI ) {\n\n\t\t\tuOffset = - 0.5 / widthSegments;\n\n\t\t}\n\n\t\tfor ( let ix = 0; ix <= widthSegments; ix ++ ) {\n\n\t\t\tconst u = ix / widthSegments;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\t\t\tvertex.y = radius * Math.cos( thetaStart + v * thetaLength );\n\t\t\tvertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormal.copy( vertex ).normalize();\n\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( u + uOffset, 1 - v );\n\n\t\t\tverticesRow.push( index ++ );\n\n\t\t}\n\n\t\tgrid.push( verticesRow );\n\n\t}\n\n\t// indices\n\n\tfor ( let iy = 0; iy < heightSegments; iy ++ ) {\n\n\t\tfor ( let ix = 0; ix < widthSegments; ix ++ ) {\n\n\t\t\tconst a = grid[ iy ][ ix + 1 ];\n\t\t\tconst b = grid[ iy ][ ix ];\n\t\t\tconst c = grid[ iy + 1 ][ ix ];\n\t\t\tconst d = grid[ iy + 1 ][ ix + 1 ];\n\n\t\t\tif ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );\n\t\t\tif ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nSphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nSphereBufferGeometry.prototype.constructor = SphereBufferGeometry;\n\n/**\n * @author Kaleb Murphy\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// RingGeometry\n\nfunction RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'RingGeometry';\n\n\tthis.parameters = {\n\t\tinnerRadius: innerRadius,\n\t\touterRadius: outerRadius,\n\t\tthetaSegments: thetaSegments,\n\t\tphiSegments: phiSegments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nRingGeometry.prototype = Object.create( Geometry.prototype );\nRingGeometry.prototype.constructor = RingGeometry;\n\n// RingBufferGeometry\n\nfunction RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'RingBufferGeometry';\n\n\tthis.parameters = {\n\t\tinnerRadius: innerRadius,\n\t\touterRadius: outerRadius,\n\t\tthetaSegments: thetaSegments,\n\t\tphiSegments: phiSegments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tinnerRadius = innerRadius || 0.5;\n\touterRadius = outerRadius || 1;\n\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;\n\n\tthetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;\n\tphiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// some helper variables\n\n\tlet radius = innerRadius;\n\tconst radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );\n\tconst vertex = new Vector3();\n\tconst uv = new Vector2();\n\n\t// generate vertices, normals and uvs\n\n\tfor ( let j = 0; j <= phiSegments; j ++ ) {\n\n\t\tfor ( let i = 0; i <= thetaSegments; i ++ ) {\n\n\t\t\t// values are generate from the inside of the ring to the outside\n\n\t\t\tconst segment = thetaStart + i / thetaSegments * thetaLength;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t// uv\n\n\t\t\tuv.x = ( vertex.x / outerRadius + 1 ) / 2;\n\t\t\tuv.y = ( vertex.y / outerRadius + 1 ) / 2;\n\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t}\n\n\t\t// increase the radius for next row of vertices\n\n\t\tradius += radiusStep;\n\n\t}\n\n\t// indices\n\n\tfor ( let j = 0; j < phiSegments; j ++ ) {\n\n\t\tconst thetaSegmentLevel = j * ( thetaSegments + 1 );\n\n\t\tfor ( let i = 0; i < thetaSegments; i ++ ) {\n\n\t\t\tconst segment = i + thetaSegmentLevel;\n\n\t\t\tconst a = segment;\n\t\t\tconst b = segment + thetaSegments + 1;\n\t\t\tconst c = segment + thetaSegments + 2;\n\t\t\tconst d = segment + 1;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nRingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nRingBufferGeometry.prototype.constructor = RingBufferGeometry;\n\n/**\n * @author zz85 / https://github.com/zz85\n * @author bhouston / http://clara.io\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// LatheGeometry\n\nfunction LatheGeometry( points, segments, phiStart, phiLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'LatheGeometry';\n\n\tthis.parameters = {\n\t\tpoints: points,\n\t\tsegments: segments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength\n\t};\n\n\tthis.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );\n\tthis.mergeVertices();\n\n}\n\nLatheGeometry.prototype = Object.create( Geometry.prototype );\nLatheGeometry.prototype.constructor = LatheGeometry;\n\n// LatheBufferGeometry\n\nfunction LatheBufferGeometry( points, segments, phiStart, phiLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'LatheBufferGeometry';\n\n\tthis.parameters = {\n\t\tpoints: points,\n\t\tsegments: segments,\n\t\tphiStart: phiStart,\n\t\tphiLength: phiLength\n\t};\n\n\tsegments = Math.floor( segments ) || 12;\n\tphiStart = phiStart || 0;\n\tphiLength = phiLength || Math.PI * 2;\n\n\t// clamp phiLength so it's in range of [ 0, 2PI ]\n\n\tphiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 );\n\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst inverseSegments = 1.0 / segments;\n\tconst vertex = new Vector3();\n\tconst uv = new Vector2();\n\n\t// generate vertices and uvs\n\n\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\tconst phi = phiStart + i * inverseSegments * phiLength;\n\n\t\tconst sin = Math.sin( phi );\n\t\tconst cos = Math.cos( phi );\n\n\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = points[ j ].x * sin;\n\t\t\tvertex.y = points[ j ].y;\n\t\t\tvertex.z = points[ j ].x * cos;\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// uv\n\n\t\t\tuv.x = i / segments;\n\t\t\tuv.y = j / ( points.length - 1 );\n\n\t\t\tuvs.push( uv.x, uv.y );\n\n\n\t\t}\n\n\t}\n\n\t// indices\n\n\tfor ( let i = 0; i < segments; i ++ ) {\n\n\t\tfor ( let j = 0; j < ( points.length - 1 ); j ++ ) {\n\n\t\t\tconst base = j + i * points.length;\n\n\t\t\tconst a = base;\n\t\t\tconst b = base + points.length;\n\t\t\tconst c = base + points.length + 1;\n\t\t\tconst d = base + 1;\n\n\t\t\t// faces\n\n\t\t\tindices.push( a, b, d );\n\t\t\tindices.push( b, c, d );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t// generate normals\n\n\tthis.computeVertexNormals();\n\n\t// if the geometry is closed, we need to average the normals along the seam.\n\t// because the corresponding vertices are identical (but still have different UVs).\n\n\tif ( phiLength === Math.PI * 2 ) {\n\n\t\tconst normals = this.attributes.normal.array;\n\t\tconst n1 = new Vector3();\n\t\tconst n2 = new Vector3();\n\t\tconst n = new Vector3();\n\n\t\t// this is the buffer offset for the last line of vertices\n\n\t\tconst base = segments * points.length * 3;\n\n\t\tfor ( let i = 0, j = 0; i < points.length; i ++, j += 3 ) {\n\n\t\t\t// select the normal of the vertex in the first line\n\n\t\t\tn1.x = normals[ j + 0 ];\n\t\t\tn1.y = normals[ j + 1 ];\n\t\t\tn1.z = normals[ j + 2 ];\n\n\t\t\t// select the normal of the vertex in the last line\n\n\t\t\tn2.x = normals[ base + j + 0 ];\n\t\t\tn2.y = normals[ base + j + 1 ];\n\t\t\tn2.z = normals[ base + j + 2 ];\n\n\t\t\t// average normals\n\n\t\t\tn.addVectors( n1, n2 ).normalize();\n\n\t\t\t// assign the new values to both normals\n\n\t\t\tnormals[ j + 0 ] = normals[ base + j + 0 ] = n.x;\n\t\t\tnormals[ j + 1 ] = normals[ base + j + 1 ] = n.y;\n\t\t\tnormals[ j + 2 ] = normals[ base + j + 2 ] = n.z;\n\n\t\t}\n\n\t}\n\n}\n\nLatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nLatheBufferGeometry.prototype.constructor = LatheBufferGeometry;\n\n/**\n * @author jonobr1 / http://jonobr1.com\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// ShapeGeometry\n\nfunction ShapeGeometry( shapes, curveSegments ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'ShapeGeometry';\n\n\tif ( typeof curveSegments === 'object' ) {\n\n\t\tconsole.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );\n\n\t\tcurveSegments = curveSegments.curveSegments;\n\n\t}\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\tcurveSegments: curveSegments\n\t};\n\n\tthis.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );\n\tthis.mergeVertices();\n\n}\n\nShapeGeometry.prototype = Object.create( Geometry.prototype );\nShapeGeometry.prototype.constructor = ShapeGeometry;\n\nShapeGeometry.prototype.toJSON = function () {\n\n\tconst data = Geometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\n\treturn toJSON$1( shapes, data );\n\n};\n\n// ShapeBufferGeometry\n\nfunction ShapeBufferGeometry( shapes, curveSegments ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'ShapeBufferGeometry';\n\n\tthis.parameters = {\n\t\tshapes: shapes,\n\t\tcurveSegments: curveSegments\n\t};\n\n\tcurveSegments = curveSegments || 12;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tlet groupStart = 0;\n\tlet groupCount = 0;\n\n\t// allow single and array values for \"shapes\" parameter\n\n\tif ( Array.isArray( shapes ) === false ) {\n\n\t\taddShape( shapes );\n\n\t} else {\n\n\t\tfor ( let i = 0; i < shapes.length; i ++ ) {\n\n\t\t\taddShape( shapes[ i ] );\n\n\t\t\tthis.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support\n\n\t\t\tgroupStart += groupCount;\n\t\t\tgroupCount = 0;\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\n\t// helper functions\n\n\tfunction addShape( shape ) {\n\n\t\tconst indexOffset = vertices.length / 3;\n\t\tconst points = shape.extractPoints( curveSegments );\n\n\t\tlet shapeVertices = points.shape;\n\t\tconst shapeHoles = points.holes;\n\n\t\t// check direction of vertices\n\n\t\tif ( ShapeUtils.isClockWise( shapeVertices ) === false ) {\n\n\t\t\tshapeVertices = shapeVertices.reverse();\n\n\t\t}\n\n\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\tconst shapeHole = shapeHoles[ i ];\n\n\t\t\tif ( ShapeUtils.isClockWise( shapeHole ) === true ) {\n\n\t\t\t\tshapeHoles[ i ] = shapeHole.reverse();\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );\n\n\t\t// join vertices of inner and outer paths to a single array\n\n\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\tconst shapeHole = shapeHoles[ i ];\n\t\t\tshapeVertices = shapeVertices.concat( shapeHole );\n\n\t\t}\n\n\t\t// vertices, normals, uvs\n\n\t\tfor ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {\n\n\t\t\tconst vertex = shapeVertices[ i ];\n\n\t\t\tvertices.push( vertex.x, vertex.y, 0 );\n\t\t\tnormals.push( 0, 0, 1 );\n\t\t\tuvs.push( vertex.x, vertex.y ); // world uvs\n\n\t\t}\n\n\t\t// incides\n\n\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\n\t\t\tconst a = face[ 0 ] + indexOffset;\n\t\t\tconst b = face[ 1 ] + indexOffset;\n\t\t\tconst c = face[ 2 ] + indexOffset;\n\n\t\t\tindices.push( a, b, c );\n\t\t\tgroupCount += 3;\n\n\t\t}\n\n\t}\n\n}\n\nShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;\n\nShapeBufferGeometry.prototype.toJSON = function () {\n\n\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\tconst shapes = this.parameters.shapes;\n\n\treturn toJSON$1( shapes, data );\n\n};\n\n//\n\nfunction toJSON$1( shapes, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\treturn data;\n\n}\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nfunction EdgesGeometry( geometry, thresholdAngle ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'EdgesGeometry';\n\n\tthis.parameters = {\n\t\tthresholdAngle: thresholdAngle\n\t};\n\n\tthresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;\n\n\t// buffer\n\n\tconst vertices = [];\n\n\t// helper variables\n\n\tconst thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle );\n\tconst edge = [ 0, 0 ], edges = {};\n\tlet edge1, edge2, key;\n\tconst keys = [ 'a', 'b', 'c' ];\n\n\t// prepare source geometry\n\n\tlet geometry2;\n\n\tif ( geometry.isBufferGeometry ) {\n\n\t\tgeometry2 = new Geometry();\n\t\tgeometry2.fromBufferGeometry( geometry );\n\n\t} else {\n\n\t\tgeometry2 = geometry.clone();\n\n\t}\n\n\tgeometry2.mergeVertices();\n\tgeometry2.computeFaceNormals();\n\n\tconst sourceVertices = geometry2.vertices;\n\tconst faces = geometry2.faces;\n\n\t// now create a data structure where each entry represents an edge with its adjoining faces\n\n\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\tconst face = faces[ i ];\n\n\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\tedge1 = face[ keys[ j ] ];\n\t\t\tedge2 = face[ keys[ ( j + 1 ) % 3 ] ];\n\t\t\tedge[ 0 ] = Math.min( edge1, edge2 );\n\t\t\tedge[ 1 ] = Math.max( edge1, edge2 );\n\n\t\t\tkey = edge[ 0 ] + ',' + edge[ 1 ];\n\n\t\t\tif ( edges[ key ] === undefined ) {\n\n\t\t\t\tedges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };\n\n\t\t\t} else {\n\n\t\t\t\tedges[ key ].face2 = i;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// generate vertices\n\n\tfor ( key in edges ) {\n\n\t\tconst e = edges[ key ];\n\n\t\t// an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.\n\n\t\tif ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {\n\n\t\t\tlet vertex = sourceVertices[ e.index1 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\tvertex = sourceVertices[ e.index2 ];\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t}\n\n\t// build geometry\n\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n}\n\nEdgesGeometry.prototype = Object.create( BufferGeometry.prototype );\nEdgesGeometry.prototype.constructor = EdgesGeometry;\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\n// CylinderGeometry\n\nfunction CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'CylinderGeometry';\n\n\tthis.parameters = {\n\t\tradiusTop: radiusTop,\n\t\tradiusBottom: radiusBottom,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nCylinderGeometry.prototype = Object.create( Geometry.prototype );\nCylinderGeometry.prototype.constructor = CylinderGeometry;\n\n// CylinderBufferGeometry\n\nfunction CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'CylinderBufferGeometry';\n\n\tthis.parameters = {\n\t\tradiusTop: radiusTop,\n\t\tradiusBottom: radiusBottom,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tconst scope = this;\n\n\tradiusTop = radiusTop !== undefined ? radiusTop : 1;\n\tradiusBottom = radiusBottom !== undefined ? radiusBottom : 1;\n\theight = height || 1;\n\n\tradialSegments = Math.floor( radialSegments ) || 8;\n\theightSegments = Math.floor( heightSegments ) || 1;\n\n\topenEnded = openEnded !== undefined ? openEnded : false;\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0.0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tlet index = 0;\n\tconst indexArray = [];\n\tconst halfHeight = height / 2;\n\tlet groupStart = 0;\n\n\t// generate geometry\n\n\tgenerateTorso();\n\n\tif ( openEnded === false ) {\n\n\t\tif ( radiusTop > 0 ) generateCap( true );\n\t\tif ( radiusBottom > 0 ) generateCap( false );\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\tfunction generateTorso() {\n\n\t\tconst normal = new Vector3();\n\t\tconst vertex = new Vector3();\n\n\t\tlet groupCount = 0;\n\n\t\t// this will be used to calculate the normal\n\t\tconst slope = ( radiusBottom - radiusTop ) / height;\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let y = 0; y <= heightSegments; y ++ ) {\n\n\t\t\tconst indexRow = [];\n\n\t\t\tconst v = y / heightSegments;\n\n\t\t\t// calculate the radius of the current row\n\n\t\t\tconst radius = v * ( radiusBottom - radiusTop ) + radiusTop;\n\n\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\tconst u = x / radialSegments;\n\n\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\tconst sinTheta = Math.sin( theta );\n\t\t\t\tconst cosTheta = Math.cos( theta );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\tvertex.y = - v * height + halfHeight;\n\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.set( sinTheta, slope, cosTheta ).normalize();\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( u, 1 - v );\n\n\t\t\t\t// save index of vertex in respective row\n\n\t\t\t\tindexRow.push( index ++ );\n\n\t\t\t}\n\n\t\t\t// now save vertices of the row in our index array\n\n\t\t\tindexArray.push( indexRow );\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\tfor ( let y = 0; y < heightSegments; y ++ ) {\n\n\t\t\t\t// we use the index array to access the correct indices\n\n\t\t\t\tconst a = indexArray[ y ][ x ];\n\t\t\t\tconst b = indexArray[ y + 1 ][ x ];\n\t\t\t\tconst c = indexArray[ y + 1 ][ x + 1 ];\n\t\t\t\tconst d = indexArray[ y ][ x + 1 ];\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t// update group counter\n\n\t\t\t\tgroupCount += 6;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\tscope.addGroup( groupStart, groupCount, 0 );\n\n\t\t// calculate new start value for groups\n\n\t\tgroupStart += groupCount;\n\n\t}\n\n\tfunction generateCap( top ) {\n\n\t\tlet centerIndexStart, centerIndexEnd;\n\n\t\tconst uv = new Vector2();\n\t\tconst vertex = new Vector3();\n\n\t\tlet groupCount = 0;\n\n\t\tconst radius = ( top === true ) ? radiusTop : radiusBottom;\n\t\tconst sign = ( top === true ) ? 1 : - 1;\n\n\t\t// save the index of the first center vertex\n\t\tcenterIndexStart = index;\n\n\t\t// first we generate the center vertex data of the cap.\n\t\t// because the geometry needs one set of uvs per face,\n\t\t// we must generate a center vertex per face/segment\n\n\t\tfor ( let x = 1; x <= radialSegments; x ++ ) {\n\n\t\t\t// vertex\n\n\t\t\tvertices.push( 0, halfHeight * sign, 0 );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t// uv\n\n\t\t\tuvs.push( 0.5, 0.5 );\n\n\t\t\t// increase index\n\n\t\t\tindex ++;\n\n\t\t}\n\n\t\t// save the index of the last center vertex\n\n\t\tcenterIndexEnd = index;\n\n\t\t// now we generate the surrounding vertices, normals and uvs\n\n\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\tconst u = x / radialSegments;\n\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\tconst cosTheta = Math.cos( theta );\n\t\t\tconst sinTheta = Math.sin( theta );\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = radius * sinTheta;\n\t\t\tvertex.y = halfHeight * sign;\n\t\t\tvertex.z = radius * cosTheta;\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t// uv\n\n\t\t\tuv.x = ( cosTheta * 0.5 ) + 0.5;\n\t\t\tuv.y = ( sinTheta * 0.5 * sign ) + 0.5;\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t// increase index\n\n\t\t\tindex ++;\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\tconst c = centerIndexStart + x;\n\t\t\tconst i = centerIndexEnd + x;\n\n\t\t\tif ( top === true ) {\n\n\t\t\t\t// face top\n\n\t\t\t\tindices.push( i, i + 1, c );\n\n\t\t\t} else {\n\n\t\t\t\t// face bottom\n\n\t\t\t\tindices.push( i + 1, i, c );\n\n\t\t\t}\n\n\t\t\tgroupCount += 3;\n\n\t\t}\n\n\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\tscope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );\n\n\t\t// calculate new start value for groups\n\n\t\tgroupStart += groupCount;\n\n\t}\n\n}\n\nCylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nCylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;\n\n/**\n * @author abelnation / http://github.com/abelnation\n */\n\n// ConeGeometry\n\nfunction ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tCylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );\n\n\tthis.type = 'ConeGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n}\n\nConeGeometry.prototype = Object.create( CylinderGeometry.prototype );\nConeGeometry.prototype.constructor = ConeGeometry;\n\n// ConeBufferGeometry\n\nfunction ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {\n\n\tCylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );\n\n\tthis.type = 'ConeBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\theight: height,\n\t\tradialSegments: radialSegments,\n\t\theightSegments: heightSegments,\n\t\topenEnded: openEnded,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n}\n\nConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );\nConeBufferGeometry.prototype.constructor = ConeBufferGeometry;\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n * @author Mugen87 / https://github.com/Mugen87\n * @author hughes\n */\n\n// CircleGeometry\n\nfunction CircleGeometry( radius, segments, thetaStart, thetaLength ) {\n\n\tGeometry.call( this );\n\n\tthis.type = 'CircleGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tsegments: segments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tthis.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );\n\tthis.mergeVertices();\n\n}\n\nCircleGeometry.prototype = Object.create( Geometry.prototype );\nCircleGeometry.prototype.constructor = CircleGeometry;\n\n// CircleBufferGeometry\n\nfunction CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'CircleBufferGeometry';\n\n\tthis.parameters = {\n\t\tradius: radius,\n\t\tsegments: segments,\n\t\tthetaStart: thetaStart,\n\t\tthetaLength: thetaLength\n\t};\n\n\tradius = radius || 1;\n\tsegments = segments !== undefined ? Math.max( 3, segments ) : 8;\n\n\tthetaStart = thetaStart !== undefined ? thetaStart : 0;\n\tthetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;\n\n\t// buffers\n\n\tconst indices = [];\n\tconst vertices = [];\n\tconst normals = [];\n\tconst uvs = [];\n\n\t// helper variables\n\n\tconst vertex = new Vector3();\n\tconst uv = new Vector2();\n\n\t// center point\n\n\tvertices.push( 0, 0, 0 );\n\tnormals.push( 0, 0, 1 );\n\tuvs.push( 0.5, 0.5 );\n\n\tfor ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {\n\n\t\tconst segment = thetaStart + s / segments * thetaLength;\n\n\t\t// vertex\n\n\t\tvertex.x = radius * Math.cos( segment );\n\t\tvertex.y = radius * Math.sin( segment );\n\n\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t// normal\n\n\t\tnormals.push( 0, 0, 1 );\n\n\t\t// uvs\n\n\t\tuv.x = ( vertices[ i ] / radius + 1 ) / 2;\n\t\tuv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;\n\n\t\tuvs.push( uv.x, uv.y );\n\n\t}\n\n\t// indices\n\n\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\tindices.push( i, i + 1, 0 );\n\n\t}\n\n\t// build geometry\n\n\tthis.setIndex( indices );\n\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n}\n\nCircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );\nCircleBufferGeometry.prototype.constructor = CircleBufferGeometry;\n\nvar Geometries = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tWireframeGeometry: WireframeGeometry,\n\tParametricGeometry: ParametricGeometry,\n\tParametricBufferGeometry: ParametricBufferGeometry,\n\tTetrahedronGeometry: TetrahedronGeometry,\n\tTetrahedronBufferGeometry: TetrahedronBufferGeometry,\n\tOctahedronGeometry: OctahedronGeometry,\n\tOctahedronBufferGeometry: OctahedronBufferGeometry,\n\tIcosahedronGeometry: IcosahedronGeometry,\n\tIcosahedronBufferGeometry: IcosahedronBufferGeometry,\n\tDodecahedronGeometry: DodecahedronGeometry,\n\tDodecahedronBufferGeometry: DodecahedronBufferGeometry,\n\tPolyhedronGeometry: PolyhedronGeometry,\n\tPolyhedronBufferGeometry: PolyhedronBufferGeometry,\n\tTubeGeometry: TubeGeometry,\n\tTubeBufferGeometry: TubeBufferGeometry,\n\tTorusKnotGeometry: TorusKnotGeometry,\n\tTorusKnotBufferGeometry: TorusKnotBufferGeometry,\n\tTorusGeometry: TorusGeometry,\n\tTorusBufferGeometry: TorusBufferGeometry,\n\tTextGeometry: TextGeometry,\n\tTextBufferGeometry: TextBufferGeometry,\n\tSphereGeometry: SphereGeometry,\n\tSphereBufferGeometry: SphereBufferGeometry,\n\tRingGeometry: RingGeometry,\n\tRingBufferGeometry: RingBufferGeometry,\n\tPlaneGeometry: PlaneGeometry,\n\tPlaneBufferGeometry: PlaneBufferGeometry,\n\tLatheGeometry: LatheGeometry,\n\tLatheBufferGeometry: LatheBufferGeometry,\n\tShapeGeometry: ShapeGeometry,\n\tShapeBufferGeometry: ShapeBufferGeometry,\n\tExtrudeGeometry: ExtrudeGeometry,\n\tExtrudeBufferGeometry: ExtrudeBufferGeometry,\n\tEdgesGeometry: EdgesGeometry,\n\tConeGeometry: ConeGeometry,\n\tConeBufferGeometry: ConeBufferGeometry,\n\tCylinderGeometry: CylinderGeometry,\n\tCylinderBufferGeometry: CylinderBufferGeometry,\n\tCircleGeometry: CircleGeometry,\n\tCircleBufferGeometry: CircleBufferGeometry,\n\tBoxGeometry: BoxGeometry,\n\tBoxBufferGeometry: BoxBufferGeometry\n});\n\n/**\n * @author mrdoob / http://mrdoob.com/\n *\n * parameters = {\n * color: \n * }\n */\n\nfunction ShadowMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'ShadowMaterial';\n\n\tthis.color = new Color( 0x000000 );\n\tthis.transparent = true;\n\n\tthis.setValues( parameters );\n\n}\n\nShadowMaterial.prototype = Object.create( Material.prototype );\nShadowMaterial.prototype.constructor = ShadowMaterial;\n\nShadowMaterial.prototype.isShadowMaterial = true;\n\nShadowMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction RawShaderMaterial( parameters ) {\n\n\tShaderMaterial.call( this, parameters );\n\n\tthis.type = 'RawShaderMaterial';\n\n}\n\nRawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );\nRawShaderMaterial.prototype.constructor = RawShaderMaterial;\n\nRawShaderMaterial.prototype.isRawShaderMaterial = true;\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * color: ,\n * roughness: ,\n * metalness: ,\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * roughnessMap: new THREE.Texture( ),\n *\n * metalnessMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * envMapIntensity: \n *\n * refractionRatio: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshStandardMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.defines = { 'STANDARD': '' };\n\n\tthis.type = 'MeshStandardMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\tthis.roughness = 1.0;\n\tthis.metalness = 0.0;\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.roughnessMap = null;\n\n\tthis.metalnessMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.envMapIntensity = 1.0;\n\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.vertexTangents = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshStandardMaterial.prototype = Object.create( Material.prototype );\nMeshStandardMaterial.prototype.constructor = MeshStandardMaterial;\n\nMeshStandardMaterial.prototype.isMeshStandardMaterial = true;\n\nMeshStandardMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.defines = { 'STANDARD': '' };\n\n\tthis.color.copy( source.color );\n\tthis.roughness = source.roughness;\n\tthis.metalness = source.metalness;\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.roughnessMap = source.roughnessMap;\n\n\tthis.metalnessMap = source.metalnessMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.envMapIntensity = source.envMapIntensity;\n\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\tthis.vertexTangents = source.vertexTangents;\n\n\treturn this;\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * clearcoat: ,\n * clearcoatMap: new THREE.Texture( ),\n * clearcoatRoughness: ,\n * clearcoatRoughnessMap: new THREE.Texture( ),\n * clearcoatNormalScale: ,\n * clearcoatNormalMap: new THREE.Texture( ),\n *\n * reflectivity: ,\n *\n * sheen: ,\n *\n * transparency: \n * }\n */\n\nfunction MeshPhysicalMaterial( parameters ) {\n\n\tMeshStandardMaterial.call( this );\n\n\tthis.defines = {\n\n\t\t'STANDARD': '',\n\t\t'PHYSICAL': ''\n\n\t};\n\n\tthis.type = 'MeshPhysicalMaterial';\n\n\tthis.clearcoat = 0.0;\n\tthis.clearcoatMap = null;\n\tthis.clearcoatRoughness = 0.0;\n\tthis.clearcoatRoughnessMap = null;\n\tthis.clearcoatNormalScale = new Vector2( 1, 1 );\n\tthis.clearcoatNormalMap = null;\n\n\tthis.reflectivity = 0.5; // maps to F0 = 0.04\n\n\tthis.sheen = null; // null will disable sheen bsdf\n\n\tthis.transparency = 0.0;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );\nMeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;\n\nMeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;\n\nMeshPhysicalMaterial.prototype.copy = function ( source ) {\n\n\tMeshStandardMaterial.prototype.copy.call( this, source );\n\n\tthis.defines = {\n\n\t\t'STANDARD': '',\n\t\t'PHYSICAL': ''\n\n\t};\n\n\tthis.clearcoat = source.clearcoat;\n\tthis.clearcoatMap = source.clearcoatMap;\n\tthis.clearcoatRoughness = source.clearcoatRoughness;\n\tthis.clearcoatRoughnessMap = source.clearcoatRoughnessMap;\n\tthis.clearcoatNormalMap = source.clearcoatNormalMap;\n\tthis.clearcoatNormalScale.copy( source.clearcoatNormalScale );\n\n\tthis.reflectivity = source.reflectivity;\n\n\tif ( source.sheen ) {\n\n\t\tthis.sheen = ( this.sheen || new Color() ).copy( source.sheen );\n\n\t} else {\n\n\t\tthis.sheen = null;\n\n\t}\n\n\tthis.transparency = source.transparency;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * specular: ,\n * shininess: ,\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * specularMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * combine: THREE.MultiplyOperation,\n * reflectivity: ,\n * refractionRatio: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshPhongMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshPhongMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\tthis.specular = new Color( 0x111111 );\n\tthis.shininess = 30;\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.specularMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.combine = MultiplyOperation;\n\tthis.reflectivity = 1;\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshPhongMaterial.prototype = Object.create( Material.prototype );\nMeshPhongMaterial.prototype.constructor = MeshPhongMaterial;\n\nMeshPhongMaterial.prototype.isMeshPhongMaterial = true;\n\nMeshPhongMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\tthis.specular.copy( source.specular );\n\tthis.shininess = source.shininess;\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.specularMap = source.specularMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.combine = source.combine;\n\tthis.reflectivity = source.reflectivity;\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author takahirox / http://github.com/takahirox\n *\n * parameters = {\n * color: ,\n *\n * map: new THREE.Texture( ),\n * gradientMap: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * alphaMap: new THREE.Texture( ),\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshToonMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.defines = { 'TOON': '' };\n\n\tthis.type = 'MeshToonMaterial';\n\n\tthis.color = new Color( 0xffffff );\n\n\tthis.map = null;\n\tthis.gradientMap = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.alphaMap = null;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshToonMaterial.prototype = Object.create( Material.prototype );\nMeshToonMaterial.prototype.constructor = MeshToonMaterial;\n\nMeshToonMaterial.prototype.isMeshToonMaterial = true;\n\nMeshToonMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\tthis.gradientMap = source.gradientMap;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * opacity: ,\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * wireframe: ,\n * wireframeLinewidth: \n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshNormalMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshNormalMaterial';\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\n\tthis.fog = false;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshNormalMaterial.prototype = Object.create( Material.prototype );\nMeshNormalMaterial.prototype.constructor = MeshNormalMaterial;\n\nMeshNormalMaterial.prototype.isMeshNormalMaterial = true;\n\nMeshNormalMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * map: new THREE.Texture( ),\n *\n * lightMap: new THREE.Texture( ),\n * lightMapIntensity: \n *\n * aoMap: new THREE.Texture( ),\n * aoMapIntensity: \n *\n * emissive: ,\n * emissiveIntensity: \n * emissiveMap: new THREE.Texture( ),\n *\n * specularMap: new THREE.Texture( ),\n *\n * alphaMap: new THREE.Texture( ),\n *\n * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),\n * combine: THREE.Multiply,\n * reflectivity: ,\n * refractionRatio: ,\n *\n * wireframe: ,\n * wireframeLinewidth: ,\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshLambertMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.type = 'MeshLambertMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\n\tthis.map = null;\n\n\tthis.lightMap = null;\n\tthis.lightMapIntensity = 1.0;\n\n\tthis.aoMap = null;\n\tthis.aoMapIntensity = 1.0;\n\n\tthis.emissive = new Color( 0x000000 );\n\tthis.emissiveIntensity = 1.0;\n\tthis.emissiveMap = null;\n\n\tthis.specularMap = null;\n\n\tthis.alphaMap = null;\n\n\tthis.envMap = null;\n\tthis.combine = MultiplyOperation;\n\tthis.reflectivity = 1;\n\tthis.refractionRatio = 0.98;\n\n\tthis.wireframe = false;\n\tthis.wireframeLinewidth = 1;\n\tthis.wireframeLinecap = 'round';\n\tthis.wireframeLinejoin = 'round';\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshLambertMaterial.prototype = Object.create( Material.prototype );\nMeshLambertMaterial.prototype.constructor = MeshLambertMaterial;\n\nMeshLambertMaterial.prototype.isMeshLambertMaterial = true;\n\nMeshLambertMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.color.copy( source.color );\n\n\tthis.map = source.map;\n\n\tthis.lightMap = source.lightMap;\n\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\tthis.aoMap = source.aoMap;\n\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\tthis.emissive.copy( source.emissive );\n\tthis.emissiveMap = source.emissiveMap;\n\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\tthis.specularMap = source.specularMap;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.envMap = source.envMap;\n\tthis.combine = source.combine;\n\tthis.reflectivity = source.reflectivity;\n\tthis.refractionRatio = source.refractionRatio;\n\n\tthis.wireframe = source.wireframe;\n\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\tthis.wireframeLinecap = source.wireframeLinecap;\n\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * matcap: new THREE.Texture( ),\n *\n * map: new THREE.Texture( ),\n *\n * bumpMap: new THREE.Texture( ),\n * bumpScale: ,\n *\n * normalMap: new THREE.Texture( ),\n * normalMapType: THREE.TangentSpaceNormalMap,\n * normalScale: ,\n *\n * displacementMap: new THREE.Texture( ),\n * displacementScale: ,\n * displacementBias: ,\n *\n * alphaMap: new THREE.Texture( ),\n *\n * skinning: ,\n * morphTargets: ,\n * morphNormals: \n * }\n */\n\nfunction MeshMatcapMaterial( parameters ) {\n\n\tMaterial.call( this );\n\n\tthis.defines = { 'MATCAP': '' };\n\n\tthis.type = 'MeshMatcapMaterial';\n\n\tthis.color = new Color( 0xffffff ); // diffuse\n\n\tthis.matcap = null;\n\n\tthis.map = null;\n\n\tthis.bumpMap = null;\n\tthis.bumpScale = 1;\n\n\tthis.normalMap = null;\n\tthis.normalMapType = TangentSpaceNormalMap;\n\tthis.normalScale = new Vector2( 1, 1 );\n\n\tthis.displacementMap = null;\n\tthis.displacementScale = 1;\n\tthis.displacementBias = 0;\n\n\tthis.alphaMap = null;\n\n\tthis.skinning = false;\n\tthis.morphTargets = false;\n\tthis.morphNormals = false;\n\n\tthis.setValues( parameters );\n\n}\n\nMeshMatcapMaterial.prototype = Object.create( Material.prototype );\nMeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;\n\nMeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;\n\nMeshMatcapMaterial.prototype.copy = function ( source ) {\n\n\tMaterial.prototype.copy.call( this, source );\n\n\tthis.defines = { 'MATCAP': '' };\n\n\tthis.color.copy( source.color );\n\n\tthis.matcap = source.matcap;\n\n\tthis.map = source.map;\n\n\tthis.bumpMap = source.bumpMap;\n\tthis.bumpScale = source.bumpScale;\n\n\tthis.normalMap = source.normalMap;\n\tthis.normalMapType = source.normalMapType;\n\tthis.normalScale.copy( source.normalScale );\n\n\tthis.displacementMap = source.displacementMap;\n\tthis.displacementScale = source.displacementScale;\n\tthis.displacementBias = source.displacementBias;\n\n\tthis.alphaMap = source.alphaMap;\n\n\tthis.skinning = source.skinning;\n\tthis.morphTargets = source.morphTargets;\n\tthis.morphNormals = source.morphNormals;\n\n\treturn this;\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n *\n * parameters = {\n * color: ,\n * opacity: ,\n *\n * linewidth: ,\n *\n * scale: ,\n * dashSize: ,\n * gapSize: \n * }\n */\n\nfunction LineDashedMaterial( parameters ) {\n\n\tLineBasicMaterial.call( this );\n\n\tthis.type = 'LineDashedMaterial';\n\n\tthis.scale = 1;\n\tthis.dashSize = 3;\n\tthis.gapSize = 1;\n\n\tthis.setValues( parameters );\n\n}\n\nLineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );\nLineDashedMaterial.prototype.constructor = LineDashedMaterial;\n\nLineDashedMaterial.prototype.isLineDashedMaterial = true;\n\nLineDashedMaterial.prototype.copy = function ( source ) {\n\n\tLineBasicMaterial.prototype.copy.call( this, source );\n\n\tthis.scale = source.scale;\n\tthis.dashSize = source.dashSize;\n\tthis.gapSize = source.gapSize;\n\n\treturn this;\n\n};\n\nvar Materials = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tShadowMaterial: ShadowMaterial,\n\tSpriteMaterial: SpriteMaterial,\n\tRawShaderMaterial: RawShaderMaterial,\n\tShaderMaterial: ShaderMaterial,\n\tPointsMaterial: PointsMaterial,\n\tMeshPhysicalMaterial: MeshPhysicalMaterial,\n\tMeshStandardMaterial: MeshStandardMaterial,\n\tMeshPhongMaterial: MeshPhongMaterial,\n\tMeshToonMaterial: MeshToonMaterial,\n\tMeshNormalMaterial: MeshNormalMaterial,\n\tMeshLambertMaterial: MeshLambertMaterial,\n\tMeshDepthMaterial: MeshDepthMaterial,\n\tMeshDistanceMaterial: MeshDistanceMaterial,\n\tMeshBasicMaterial: MeshBasicMaterial,\n\tMeshMatcapMaterial: MeshMatcapMaterial,\n\tLineDashedMaterial: LineDashedMaterial,\n\tLineBasicMaterial: LineBasicMaterial,\n\tMaterial: Material\n});\n\n/**\n * @author tschw\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n */\n\nconst AnimationUtils = {\n\n\t// same as Array.prototype.slice, but also works on typed arrays\n\tarraySlice: function ( array, from, to ) {\n\n\t\tif ( AnimationUtils.isTypedArray( array ) ) {\n\n\t\t\t// in ios9 array.subarray(from, undefined) will return empty array\n\t\t\t// but array.subarray(from) or array.subarray(from, len) is correct\n\t\t\treturn new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );\n\n\t\t}\n\n\t\treturn array.slice( from, to );\n\n\t},\n\n\t// converts an array to a specific type\n\tconvertArray: function ( array, type, forceClone ) {\n\n\t\tif ( ! array || // let 'undefined' and 'null' pass\n\t\t\t! forceClone && array.constructor === type ) return array;\n\n\t\tif ( typeof type.BYTES_PER_ELEMENT === 'number' ) {\n\n\t\t\treturn new type( array ); // create typed array\n\n\t\t}\n\n\t\treturn Array.prototype.slice.call( array ); // create Array\n\n\t},\n\n\tisTypedArray: function ( object ) {\n\n\t\treturn ArrayBuffer.isView( object ) &&\n\t\t\t! ( object instanceof DataView );\n\n\t},\n\n\t// returns an array by which times and values can be sorted\n\tgetKeyframeOrder: function ( times ) {\n\n\t\tfunction compareTime( i, j ) {\n\n\t\t\treturn times[ i ] - times[ j ];\n\n\t\t}\n\n\t\tconst n = times.length;\n\t\tconst result = new Array( n );\n\t\tfor ( let i = 0; i !== n; ++ i ) result[ i ] = i;\n\n\t\tresult.sort( compareTime );\n\n\t\treturn result;\n\n\t},\n\n\t// uses the array previously returned by 'getKeyframeOrder' to sort data\n\tsortedArray: function ( values, stride, order ) {\n\n\t\tconst nValues = values.length;\n\t\tconst result = new values.constructor( nValues );\n\n\t\tfor ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {\n\n\t\t\tconst srcOffset = order[ i ] * stride;\n\n\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\tresult[ dstOffset ++ ] = values[ srcOffset + j ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn result;\n\n\t},\n\n\t// function for parsing AOS keyframe formats\n\tflattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {\n\n\t\tlet i = 1, key = jsonKeys[ 0 ];\n\n\t\twhile ( key !== undefined && key[ valuePropertyName ] === undefined ) {\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t}\n\n\t\tif ( key === undefined ) return; // no data\n\n\t\tlet value = key[ valuePropertyName ];\n\t\tif ( value === undefined ) return; // no data\n\n\t\tif ( Array.isArray( value ) ) {\n\n\t\t\tdo {\n\n\t\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\ttimes.push( key.time );\n\t\t\t\t\tvalues.push.apply( values, value ); // push all elements\n\n\t\t\t\t}\n\n\t\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t\t} while ( key !== undefined );\n\n\t\t} else if ( value.toArray !== undefined ) {\n\n\t\t\t// ...assume THREE.Math-ish\n\n\t\t\tdo {\n\n\t\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\ttimes.push( key.time );\n\t\t\t\t\tvalue.toArray( values, values.length );\n\n\t\t\t\t}\n\n\t\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t\t} while ( key !== undefined );\n\n\t\t} else {\n\n\t\t\t// otherwise push as-is\n\n\t\t\tdo {\n\n\t\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\ttimes.push( key.time );\n\t\t\t\t\tvalues.push( value );\n\n\t\t\t\t}\n\n\t\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t\t} while ( key !== undefined );\n\n\t\t}\n\n\t},\n\n\tsubclip: function ( sourceClip, name, startFrame, endFrame, fps ) {\n\n\t\tfps = fps || 30;\n\n\t\tconst clip = sourceClip.clone();\n\n\t\tclip.name = name;\n\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\t\tconst track = clip.tracks[ i ];\n\t\t\tconst valueSize = track.getValueSize();\n\n\t\t\tconst times = [];\n\t\t\tconst values = [];\n\n\t\t\tfor ( let j = 0; j < track.times.length; ++ j ) {\n\n\t\t\t\tconst frame = track.times[ j ] * fps;\n\n\t\t\t\tif ( frame < startFrame || frame >= endFrame ) continue;\n\n\t\t\t\ttimes.push( track.times[ j ] );\n\n\t\t\t\tfor ( let k = 0; k < valueSize; ++ k ) {\n\n\t\t\t\t\tvalues.push( track.values[ j * valueSize + k ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( times.length === 0 ) continue;\n\n\t\t\ttrack.times = AnimationUtils.convertArray( times, track.times.constructor );\n\t\t\ttrack.values = AnimationUtils.convertArray( values, track.values.constructor );\n\n\t\t\ttracks.push( track );\n\n\t\t}\n\n\t\tclip.tracks = tracks;\n\n\t\t// find minimum .times value across all tracks in the trimmed clip\n\n\t\tlet minStartTime = Infinity;\n\n\t\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\t\tif ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {\n\n\t\t\t\tminStartTime = clip.tracks[ i ].times[ 0 ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// shift all tracks such that clip begins at t=0\n\n\t\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\t\tclip.tracks[ i ].shift( - 1 * minStartTime );\n\n\t\t}\n\n\t\tclip.resetDuration();\n\n\t\treturn clip;\n\n\t},\n\n\tmakeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) {\n\n\t\tif ( referenceFrame === undefined ) referenceFrame = 0;\n\t\tif ( referenceClip === undefined ) referenceClip = targetClip;\n\t\tif ( fps === undefined || fps <= 0 ) fps = 30;\n\n\t\tconst numTracks = targetClip.tracks.length;\n\t\tconst referenceTime = referenceFrame / fps;\n\n\t\t// Make each track's values relative to the values at the reference frame\n\t\tfor ( let i = 0; i < numTracks; ++ i ) {\n\n\t\t\tconst referenceTrack = referenceClip.tracks[ i ];\n\t\t\tconst referenceTrackType = referenceTrack.ValueTypeName;\n\n\t\t\t// Skip this track if it's non-numeric\n\t\t\tif ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;\n\n\t\t\t// Find the track in the target clip whose name and type matches the reference track\n\t\t\tconst targetTrack = targetClip.tracks.find( function ( track ) {\n\n\t\t\t\treturn track.name === referenceTrack.name\n\t\t\t\t&& track.ValueTypeName === referenceTrackType;\n\n\t\t\t} );\n\n\t\t\tif ( targetTrack === undefined ) continue;\n\n\t\t\tconst valueSize = referenceTrack.getValueSize();\n\t\t\tconst lastIndex = referenceTrack.times.length - 1;\n\t\t\tlet referenceValue;\n\n\t\t\t// Find the value to subtract out of the track\n\t\t\tif ( referenceTime <= referenceTrack.times[ 0 ] ) {\n\n\t\t\t\t// Reference frame is earlier than the first keyframe, so just use the first keyframe\n\t\t\t\treferenceValue = AnimationUtils.arraySlice( referenceTrack.values, 0, referenceTrack.valueSize );\n\n\t\t\t} else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {\n\n\t\t\t\t// Reference frame is after the last keyframe, so just use the last keyframe\n\t\t\t\tconst startIndex = lastIndex * valueSize;\n\t\t\t\treferenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex );\n\n\t\t\t} else {\n\n\t\t\t\t// Interpolate to the reference value\n\t\t\t\tconst interpolant = referenceTrack.createInterpolant();\n\t\t\t\tinterpolant.evaluate( referenceTime );\n\t\t\t\treferenceValue = interpolant.resultBuffer;\n\n\t\t\t}\n\n\t\t\t// Conjugate the quaternion\n\t\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\t\tconst referenceQuat = new Quaternion(\n\t\t\t\t\treferenceValue[ 0 ],\n\t\t\t\t\treferenceValue[ 1 ],\n\t\t\t\t\treferenceValue[ 2 ],\n\t\t\t\t\treferenceValue[ 3 ]\n\t\t\t\t).normalize().conjugate();\n\t\t\t\treferenceQuat.toArray( referenceValue );\n\n\t\t\t}\n\n\t\t\t// Subtract the reference value from all of the track values\n\n\t\t\tconst numTimes = targetTrack.times.length;\n\t\t\tfor ( let j = 0; j < numTimes; ++ j ) {\n\n\t\t\t\tconst valueStart = j * valueSize;\n\n\t\t\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\t\t\t// Multiply the conjugate for quaternion track types\n\t\t\t\t\tQuaternion.multiplyQuaternionsFlat(\n\t\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\t\tvalueStart,\n\t\t\t\t\t\treferenceValue,\n\t\t\t\t\t\t0,\n\t\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\t\tvalueStart\n\t\t\t\t\t);\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Subtract each value for all other numeric track types\n\t\t\t\t\tfor ( let k = 0; k < valueSize; ++ k ) {\n\n\t\t\t\t\t\ttargetTrack.values[ valueStart + k ] -= referenceValue[ k ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\ttargetClip.blendMode = AdditiveAnimationBlendMode;\n\n\t\treturn targetClip;\n\n\t}\n\n};\n\n/**\n * Abstract base class of interpolants over parametric samples.\n *\n * The parameter domain is one dimensional, typically the time or a path\n * along a curve defined by the data.\n *\n * The sample values can have any dimensionality and derived classes may\n * apply special interpretations to the data.\n *\n * This class provides the interval seek in a Template Method, deferring\n * the actual interpolation to derived classes.\n *\n * Time complexity is O(1) for linear access crossing at most two points\n * and O(log N) for random access, where N is the number of positions.\n *\n * References:\n *\n * \t\thttp://www.oodesign.com/template-method-pattern.html\n *\n * @author tschw\n */\n\nfunction Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tthis.parameterPositions = parameterPositions;\n\tthis._cachedIndex = 0;\n\n\tthis.resultBuffer = resultBuffer !== undefined ?\n\t\tresultBuffer : new sampleValues.constructor( sampleSize );\n\tthis.sampleValues = sampleValues;\n\tthis.valueSize = sampleSize;\n\n}\n\nObject.assign( Interpolant.prototype, {\n\n\tevaluate: function ( t ) {\n\n\t\tlet pp = this.parameterPositions,\n\t\t\ti1 = this._cachedIndex,\n\n\t\t\tt1 = pp[ i1 ],\n\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\tvalidate_interval: {\n\n\t\t\tseek: {\n\n\t\t\t\tlet right;\n\n\t\t\t\tlinear_scan: {\n\n\t\t\t\t\t//- See http://jsperf.com/comparison-to-undefined/3\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\n\t\t\t\t\t//- \t\t\t\tif ( t >= t1 || t1 === undefined ) {\n\t\t\t\t\tforward_scan: if ( ! ( t < t1 ) ) {\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 + 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\t\t\t\tif ( t < t0 ) break forward_scan;\n\n\t\t\t\t\t\t\t\t// after end\n\n\t\t\t\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\t\t\t\treturn this.afterEnd_( i1 - 1, t, t0 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt0 = t1;\n\t\t\t\t\t\t\tt1 = pp[ ++ i1 ];\n\n\t\t\t\t\t\t\tif ( t < t1 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the right side of the index\n\t\t\t\t\t\tright = pp.length;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\t\t\t\t\tif ( t < t0 || t0 === undefined ) {\n\t\t\t\t\tif ( ! ( t >= t0 ) ) {\n\n\t\t\t\t\t\t// looping?\n\n\t\t\t\t\t\tconst t1global = pp[ 1 ];\n\n\t\t\t\t\t\tif ( t < t1global ) {\n\n\t\t\t\t\t\t\ti1 = 2; // + 1, using the scan for the details\n\t\t\t\t\t\t\tt0 = t1global;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// linear reverse scan\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 - 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\t\t\t\t// before start\n\n\t\t\t\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\t\t\t\treturn this.beforeStart_( 0, t, t1 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt1 = t0;\n\t\t\t\t\t\t\tt0 = pp[ -- i1 - 1 ];\n\n\t\t\t\t\t\t\tif ( t >= t0 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the left side of the index\n\t\t\t\t\t\tright = i1;\n\t\t\t\t\t\ti1 = 0;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the interval is valid\n\n\t\t\t\t\tbreak validate_interval;\n\n\t\t\t\t} // linear scan\n\n\t\t\t\t// binary search\n\n\t\t\t\twhile ( i1 < right ) {\n\n\t\t\t\t\tconst mid = ( i1 + right ) >>> 1;\n\n\t\t\t\t\tif ( t < pp[ mid ] ) {\n\n\t\t\t\t\t\tright = mid;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ti1 = mid + 1;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tt1 = pp[ i1 ];\n\t\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\t\t\t// check boundary cases, again\n\n\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\treturn this.beforeStart_( 0, t, t1 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\treturn this.afterEnd_( i1 - 1, t0, t );\n\n\t\t\t\t}\n\n\t\t\t} // seek\n\n\t\t\tthis._cachedIndex = i1;\n\n\t\t\tthis.intervalChanged_( i1, t0, t1 );\n\n\t\t} // validate_interval\n\n\t\treturn this.interpolate_( i1, t0, t, t1 );\n\n\t},\n\n\tsettings: null, // optional, subclass-specific settings structure\n\t// Note: The indirection allows central control of many interpolants.\n\n\t// --- Protected interface\n\n\tDefaultSettings_: {},\n\n\tgetSettings_: function () {\n\n\t\treturn this.settings || this.DefaultSettings_;\n\n\t},\n\n\tcopySampleValue_: function ( index ) {\n\n\t\t// copies a sample value to the result buffer\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = index * stride;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] = values[ offset + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t},\n\n\t// Template methods for derived classes:\n\n\tinterpolate_: function ( /* i1, t0, t, t1 */ ) {\n\n\t\tthrow new Error( 'call to abstract method' );\n\t\t// implementations shall return this.resultBuffer\n\n\t},\n\n\tintervalChanged_: function ( /* i1, t0, t1 */ ) {\n\n\t\t// empty\n\n\t}\n\n} );\n\n// DECLARE ALIAS AFTER assign prototype\nObject.assign( Interpolant.prototype, {\n\n\t//( 0, t, t0 ), returns this.resultBuffer\n\tbeforeStart_: Interpolant.prototype.copySampleValue_,\n\n\t//( N-1, tN-1, t ), returns this.resultBuffer\n\tafterEnd_: Interpolant.prototype.copySampleValue_,\n\n} );\n\n/**\n * Fast and simple cubic spline interpolant.\n *\n * It was derived from a Hermitian construction setting the first derivative\n * at each sample position to the linear slope between neighboring positions\n * over their parameter interval.\n *\n * @author tschw\n */\n\nfunction CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\tthis._weightPrev = - 0;\n\tthis._offsetPrev = - 0;\n\tthis._weightNext = - 0;\n\tthis._offsetNext = - 0;\n\n}\n\nCubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: CubicInterpolant,\n\n\tDefaultSettings_: {\n\n\t\tendingStart: ZeroCurvatureEnding,\n\t\tendingEnd: ZeroCurvatureEnding\n\n\t},\n\n\tintervalChanged_: function ( i1, t0, t1 ) {\n\n\t\tlet pp = this.parameterPositions,\n\t\t\tiPrev = i1 - 2,\n\t\t\tiNext = i1 + 1,\n\n\t\t\ttPrev = pp[ iPrev ],\n\t\t\ttNext = pp[ iNext ];\n\n\t\tif ( tPrev === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingStart ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(t0) = 0\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = 2 * t0 - t1;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiPrev = pp.length - 2;\n\t\t\t\t\ttPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(t0) = 0 a.k.a. Natural Spline\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = t1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tNext === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingEnd ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(tN) = 0\n\t\t\t\t\tiNext = i1;\n\t\t\t\t\ttNext = 2 * t1 - t0;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiNext = 1;\n\t\t\t\t\ttNext = t1 + pp[ 1 ] - pp[ 0 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(tN) = 0, a.k.a. Natural Spline\n\t\t\t\t\tiNext = i1 - 1;\n\t\t\t\t\ttNext = t0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst halfDt = ( t1 - t0 ) * 0.5,\n\t\t\tstride = this.valueSize;\n\n\t\tthis._weightPrev = halfDt / ( t0 - tPrev );\n\t\tthis._weightNext = halfDt / ( tNext - t1 );\n\t\tthis._offsetPrev = iPrev * stride;\n\t\tthis._offsetNext = iNext * stride;\n\n\t},\n\n\tinterpolate_: function ( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\to1 = i1 * stride,\t\to0 = o1 - stride,\n\t\t\toP = this._offsetPrev, \toN = this._offsetNext,\n\t\t\twP = this._weightPrev,\twN = this._weightNext,\n\n\t\t\tp = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tpp = p * p,\n\t\t\tppp = pp * p;\n\n\t\t// evaluate polynomials\n\n\t\tconst sP = - wP * ppp + 2 * wP * pp - wP * p;\n\t\tconst s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;\n\t\tconst s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;\n\t\tconst sN = wN * ppp - wN * pp;\n\n\t\t// combine data linearly\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tsP * values[ oP + i ] +\n\t\t\t\t\ts0 * values[ o0 + i ] +\n\t\t\t\t\ts1 * values[ o1 + i ] +\n\t\t\t\t\tsN * values[ oN + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n} );\n\n/**\n * @author tschw\n */\n\nfunction LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n}\n\nLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: LinearInterpolant,\n\n\tinterpolate_: function ( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\toffset1 = i1 * stride,\n\t\t\toffset0 = offset1 - stride,\n\n\t\t\tweight1 = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tweight0 = 1 - weight1;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tvalues[ offset0 + i ] * weight0 +\n\t\t\t\t\tvalues[ offset1 + i ] * weight1;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n} );\n\n/**\n *\n * Interpolant that evaluates to the sample value at the position preceeding\n * the parameter.\n *\n * @author tschw\n */\n\nfunction DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n}\n\nDiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: DiscreteInterpolant,\n\n\tinterpolate_: function ( i1 /*, t0, t, t1 */ ) {\n\n\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t}\n\n} );\n\n/**\n *\n * A timed sequence of keyframes for a specific property.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction KeyframeTrack( name, times, values, interpolation ) {\n\n\tif ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );\n\tif ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );\n\n\tthis.name = name;\n\n\tthis.times = AnimationUtils.convertArray( times, this.TimeBufferType );\n\tthis.values = AnimationUtils.convertArray( values, this.ValueBufferType );\n\n\tthis.setInterpolation( interpolation || this.DefaultInterpolation );\n\n}\n\n// Static methods\n\nObject.assign( KeyframeTrack, {\n\n\t// Serialization (in static context, because of constructor invocation\n\t// and automatic invocation of .toJSON):\n\n\ttoJSON: function ( track ) {\n\n\t\tconst trackType = track.constructor;\n\n\t\tlet json;\n\n\t\t// derived classes can define a static toJSON method\n\t\tif ( trackType.toJSON !== undefined ) {\n\n\t\t\tjson = trackType.toJSON( track );\n\n\t\t} else {\n\n\t\t\t// by default, we assume the data can be serialized as-is\n\t\t\tjson = {\n\n\t\t\t\t'name': track.name,\n\t\t\t\t'times': AnimationUtils.convertArray( track.times, Array ),\n\t\t\t\t'values': AnimationUtils.convertArray( track.values, Array )\n\n\t\t\t};\n\n\t\t\tconst interpolation = track.getInterpolation();\n\n\t\t\tif ( interpolation !== track.DefaultInterpolation ) {\n\n\t\t\t\tjson.interpolation = interpolation;\n\n\t\t\t}\n\n\t\t}\n\n\t\tjson.type = track.ValueTypeName; // mandatory\n\n\t\treturn json;\n\n\t}\n\n} );\n\nObject.assign( KeyframeTrack.prototype, {\n\n\tconstructor: KeyframeTrack,\n\n\tTimeBufferType: Float32Array,\n\n\tValueBufferType: Float32Array,\n\n\tDefaultInterpolation: InterpolateLinear,\n\n\tInterpolantFactoryMethodDiscrete: function ( result ) {\n\n\t\treturn new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tInterpolantFactoryMethodLinear: function ( result ) {\n\n\t\treturn new LinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tInterpolantFactoryMethodSmooth: function ( result ) {\n\n\t\treturn new CubicInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tsetInterpolation: function ( interpolation ) {\n\n\t\tlet factoryMethod;\n\n\t\tswitch ( interpolation ) {\n\n\t\t\tcase InterpolateDiscrete:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodDiscrete;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateLinear:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodLinear;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateSmooth:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodSmooth;\n\n\t\t\t\tbreak;\n\n\t\t}\n\n\t\tif ( factoryMethod === undefined ) {\n\n\t\t\tconst message = \"unsupported interpolation for \" +\n\t\t\t\tthis.ValueTypeName + \" keyframe track named \" + this.name;\n\n\t\t\tif ( this.createInterpolant === undefined ) {\n\n\t\t\t\t// fall back to default, unless the default itself is messed up\n\t\t\t\tif ( interpolation !== this.DefaultInterpolation ) {\n\n\t\t\t\t\tthis.setInterpolation( this.DefaultInterpolation );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( message ); // fatal, in this case\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconsole.warn( 'THREE.KeyframeTrack:', message );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tthis.createInterpolant = factoryMethod;\n\n\t\treturn this;\n\n\t},\n\n\tgetInterpolation: function () {\n\n\t\tswitch ( this.createInterpolant ) {\n\n\t\t\tcase this.InterpolantFactoryMethodDiscrete:\n\n\t\t\t\treturn InterpolateDiscrete;\n\n\t\t\tcase this.InterpolantFactoryMethodLinear:\n\n\t\t\t\treturn InterpolateLinear;\n\n\t\t\tcase this.InterpolantFactoryMethodSmooth:\n\n\t\t\t\treturn InterpolateSmooth;\n\n\t\t}\n\n\t},\n\n\tgetValueSize: function () {\n\n\t\treturn this.values.length / this.times.length;\n\n\t},\n\n\t// move all keyframes either forwards or backwards in time\n\tshift: function ( timeOffset ) {\n\n\t\tif ( timeOffset !== 0.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] += timeOffset;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// scale all keyframe times by a factor (useful for frame <-> seconds conversions)\n\tscale: function ( timeScale ) {\n\n\t\tif ( timeScale !== 1.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] *= timeScale;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// removes keyframes before and after animation without changing any values within the range [startTime, endTime].\n\t// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values\n\ttrim: function ( startTime, endTime ) {\n\n\t\tconst times = this.times,\n\t\t\tnKeys = times.length;\n\n\t\tlet from = 0,\n\t\t\tto = nKeys - 1;\n\n\t\twhile ( from !== nKeys && times[ from ] < startTime ) {\n\n\t\t\t++ from;\n\n\t\t}\n\n\t\twhile ( to !== - 1 && times[ to ] > endTime ) {\n\n\t\t\t-- to;\n\n\t\t}\n\n\t\t++ to; // inclusive -> exclusive bound\n\n\t\tif ( from !== 0 || to !== nKeys ) {\n\n\t\t\t// empty tracks are forbidden, so keep at least one keyframe\n\t\t\tif ( from >= to ) {\n\n\t\t\t\tto = Math.max( to, 1 );\n\t\t\t\tfrom = to - 1;\n\n\t\t\t}\n\n\t\t\tconst stride = this.getValueSize();\n\t\t\tthis.times = AnimationUtils.arraySlice( times, from, to );\n\t\t\tthis.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable\n\tvalidate: function () {\n\n\t\tlet valid = true;\n\n\t\tconst valueSize = this.getValueSize();\n\t\tif ( valueSize - Math.floor( valueSize ) !== 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tconst times = this.times,\n\t\t\tvalues = this.values,\n\n\t\t\tnKeys = times.length;\n\n\t\tif ( nKeys === 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Track is empty.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tlet prevTime = null;\n\n\t\tfor ( let i = 0; i !== nKeys; i ++ ) {\n\n\t\t\tconst currTime = times[ i ];\n\n\t\t\tif ( typeof currTime === 'number' && isNaN( currTime ) ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tif ( prevTime !== null && prevTime > currTime ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tprevTime = currTime;\n\n\t\t}\n\n\t\tif ( values !== undefined ) {\n\n\t\t\tif ( AnimationUtils.isTypedArray( values ) ) {\n\n\t\t\t\tfor ( let i = 0, n = values.length; i !== n; ++ i ) {\n\n\t\t\t\t\tconst value = values[ i ];\n\n\t\t\t\t\tif ( isNaN( value ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );\n\t\t\t\t\t\tvalid = false;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn valid;\n\n\t},\n\n\t// removes equivalent sequential keys as common in morph target sequences\n\t// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)\n\toptimize: function () {\n\n\t\t// times or values may be shared with other tracks, so overwriting is unsafe\n\t\tconst times = AnimationUtils.arraySlice( this.times ),\n\t\t\tvalues = AnimationUtils.arraySlice( this.values ),\n\t\t\tstride = this.getValueSize(),\n\n\t\t\tsmoothInterpolation = this.getInterpolation() === InterpolateSmooth,\n\n\t\t\tlastIndex = times.length - 1;\n\n\t\tlet writeIndex = 1;\n\n\t\tfor ( let i = 1; i < lastIndex; ++ i ) {\n\n\t\t\tlet keep = false;\n\n\t\t\tconst time = times[ i ];\n\t\t\tconst timeNext = times[ i + 1 ];\n\n\t\t\t// remove adjacent keyframes scheduled at the same time\n\n\t\t\tif ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {\n\n\t\t\t\tif ( ! smoothInterpolation ) {\n\n\t\t\t\t\t// remove unnecessary keyframes same as their neighbors\n\n\t\t\t\t\tconst offset = i * stride,\n\t\t\t\t\t\toffsetP = offset - stride,\n\t\t\t\t\t\toffsetN = offset + stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tconst value = values[ offset + j ];\n\n\t\t\t\t\t\tif ( value !== values[ offsetP + j ] ||\n\t\t\t\t\t\t\tvalue !== values[ offsetN + j ] ) {\n\n\t\t\t\t\t\t\tkeep = true;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tkeep = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// in-place compaction\n\n\t\t\tif ( keep ) {\n\n\t\t\t\tif ( i !== writeIndex ) {\n\n\t\t\t\t\ttimes[ writeIndex ] = times[ i ];\n\n\t\t\t\t\tconst readOffset = i * stride,\n\t\t\t\t\t\twriteOffset = writeIndex * stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t++ writeIndex;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// flush last keyframe (compaction looks ahead)\n\n\t\tif ( lastIndex > 0 ) {\n\n\t\t\ttimes[ writeIndex ] = times[ lastIndex ];\n\n\t\t\tfor ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {\n\n\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t}\n\n\t\t\t++ writeIndex;\n\n\t\t}\n\n\t\tif ( writeIndex !== times.length ) {\n\n\t\t\tthis.times = AnimationUtils.arraySlice( times, 0, writeIndex );\n\t\t\tthis.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );\n\n\t\t} else {\n\n\t\t\tthis.times = times;\n\t\t\tthis.values = values;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\tconst times = AnimationUtils.arraySlice( this.times, 0 );\n\t\tconst values = AnimationUtils.arraySlice( this.values, 0 );\n\n\t\tconst TypedKeyframeTrack = this.constructor;\n\t\tconst track = new TypedKeyframeTrack( this.name, times, values );\n\n\t\t// Interpolant argument to constructor is not saved, so copy the factory method directly.\n\t\ttrack.createInterpolant = this.createInterpolant;\n\n\t\treturn track;\n\n\t}\n\n} );\n\n/**\n *\n * A Track of Boolean keyframe values.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction BooleanKeyframeTrack( name, times, values ) {\n\n\tKeyframeTrack.call( this, name, times, values );\n\n}\n\nBooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: BooleanKeyframeTrack,\n\n\tValueTypeName: 'bool',\n\tValueBufferType: Array,\n\n\tDefaultInterpolation: InterpolateDiscrete,\n\n\tInterpolantFactoryMethodLinear: undefined,\n\tInterpolantFactoryMethodSmooth: undefined\n\n\t// Note: Actually this track could have a optimized / compressed\n\t// representation of a single value and a custom interpolant that\n\t// computes \"firstValue ^ isOdd( index )\".\n\n} );\n\n/**\n *\n * A Track of keyframe values that represent color.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction ColorKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: ColorKeyframeTrack,\n\n\tValueTypeName: 'color'\n\n\t// ValueBufferType is inherited\n\n\t// DefaultInterpolation is inherited\n\n\t// Note: Very basic implementation and nothing special yet.\n\t// However, this is the place for color space parameterization.\n\n} );\n\n/**\n *\n * A Track of numeric keyframe values.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction NumberKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nNumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: NumberKeyframeTrack,\n\n\tValueTypeName: 'number'\n\n\t// ValueBufferType is inherited\n\n\t// DefaultInterpolation is inherited\n\n} );\n\n/**\n * Spherical linear unit quaternion interpolant.\n *\n * @author tschw\n */\n\nfunction QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\tInterpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n}\n\nQuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {\n\n\tconstructor: QuaternionLinearInterpolant,\n\n\tinterpolate_: function ( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\talpha = ( t - t0 ) / ( t1 - t0 );\n\n\t\tlet offset = i1 * stride;\n\n\t\tfor ( let end = offset + stride; offset !== end; offset += 4 ) {\n\n\t\t\tQuaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n} );\n\n/**\n *\n * A Track of quaternion keyframe values.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction QuaternionKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nQuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: QuaternionKeyframeTrack,\n\n\tValueTypeName: 'quaternion',\n\n\t// ValueBufferType is inherited\n\n\tDefaultInterpolation: InterpolateLinear,\n\n\tInterpolantFactoryMethodLinear: function ( result ) {\n\n\t\treturn new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t},\n\n\tInterpolantFactoryMethodSmooth: undefined // not yet implemented\n\n} );\n\n/**\n *\n * A Track that interpolates Strings\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction StringKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nStringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: StringKeyframeTrack,\n\n\tValueTypeName: 'string',\n\tValueBufferType: Array,\n\n\tDefaultInterpolation: InterpolateDiscrete,\n\n\tInterpolantFactoryMethodLinear: undefined,\n\n\tInterpolantFactoryMethodSmooth: undefined\n\n} );\n\n/**\n *\n * A Track of vectored keyframe values.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction VectorKeyframeTrack( name, times, values, interpolation ) {\n\n\tKeyframeTrack.call( this, name, times, values, interpolation );\n\n}\n\nVectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {\n\n\tconstructor: VectorKeyframeTrack,\n\n\tValueTypeName: 'vector'\n\n\t// ValueBufferType is inherited\n\n\t// DefaultInterpolation is inherited\n\n} );\n\n/**\n *\n * Reusable set of Tracks that represent an animation.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n */\n\nfunction AnimationClip( name, duration, tracks, blendMode ) {\n\n\tthis.name = name;\n\tthis.tracks = tracks;\n\tthis.duration = ( duration !== undefined ) ? duration : - 1;\n\tthis.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode;\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\t// this means it should figure out its duration by scanning the tracks\n\tif ( this.duration < 0 ) {\n\n\t\tthis.resetDuration();\n\n\t}\n\n}\n\nfunction getTrackTypeForValueTypeName( typeName ) {\n\n\tswitch ( typeName.toLowerCase() ) {\n\n\t\tcase 'scalar':\n\t\tcase 'double':\n\t\tcase 'float':\n\t\tcase 'number':\n\t\tcase 'integer':\n\n\t\t\treturn NumberKeyframeTrack;\n\n\t\tcase 'vector':\n\t\tcase 'vector2':\n\t\tcase 'vector3':\n\t\tcase 'vector4':\n\n\t\t\treturn VectorKeyframeTrack;\n\n\t\tcase 'color':\n\n\t\t\treturn ColorKeyframeTrack;\n\n\t\tcase 'quaternion':\n\n\t\t\treturn QuaternionKeyframeTrack;\n\n\t\tcase 'bool':\n\t\tcase 'boolean':\n\n\t\t\treturn BooleanKeyframeTrack;\n\n\t\tcase 'string':\n\n\t\t\treturn StringKeyframeTrack;\n\n\t}\n\n\tthrow new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );\n\n}\n\nfunction parseKeyframeTrack( json ) {\n\n\tif ( json.type === undefined ) {\n\n\t\tthrow new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );\n\n\t}\n\n\tconst trackType = getTrackTypeForValueTypeName( json.type );\n\n\tif ( json.times === undefined ) {\n\n\t\tconst times = [], values = [];\n\n\t\tAnimationUtils.flattenJSON( json.keys, times, values, 'value' );\n\n\t\tjson.times = times;\n\t\tjson.values = values;\n\n\t}\n\n\t// derived classes can define a static parse method\n\tif ( trackType.parse !== undefined ) {\n\n\t\treturn trackType.parse( json );\n\n\t} else {\n\n\t\t// by default, we assume a constructor compatible with the base\n\t\treturn new trackType( json.name, json.times, json.values, json.interpolation );\n\n\t}\n\n}\n\nObject.assign( AnimationClip, {\n\n\tparse: function ( json ) {\n\n\t\tconst tracks = [],\n\t\t\tjsonTracks = json.tracks,\n\t\t\tframeTime = 1.0 / ( json.fps || 1.0 );\n\n\t\tfor ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );\n\n\t\t}\n\n\t\treturn new AnimationClip( json.name, json.duration, tracks, json.blendMode );\n\n\t},\n\n\ttoJSON: function ( clip ) {\n\n\t\tconst tracks = [],\n\t\t\tclipTracks = clip.tracks;\n\n\t\tconst json = {\n\n\t\t\t'name': clip.name,\n\t\t\t'duration': clip.duration,\n\t\t\t'tracks': tracks,\n\t\t\t'uuid': clip.uuid,\n\t\t\t'blendMode': clip.blendMode\n\n\t\t};\n\n\t\tfor ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );\n\n\t\t}\n\n\t\treturn json;\n\n\t},\n\n\tCreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {\n\n\t\tconst numMorphTargets = morphTargetSequence.length;\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < numMorphTargets; i ++ ) {\n\n\t\t\tlet times = [];\n\t\t\tlet values = [];\n\n\t\t\ttimes.push(\n\t\t\t\t( i + numMorphTargets - 1 ) % numMorphTargets,\n\t\t\t\ti,\n\t\t\t\t( i + 1 ) % numMorphTargets );\n\n\t\t\tvalues.push( 0, 1, 0 );\n\n\t\t\tconst order = AnimationUtils.getKeyframeOrder( times );\n\t\t\ttimes = AnimationUtils.sortedArray( times, 1, order );\n\t\t\tvalues = AnimationUtils.sortedArray( values, 1, order );\n\n\t\t\t// if there is a key at the first frame, duplicate it as the\n\t\t\t// last frame as well for perfect loop.\n\t\t\tif ( ! noLoop && times[ 0 ] === 0 ) {\n\n\t\t\t\ttimes.push( numMorphTargets );\n\t\t\t\tvalues.push( values[ 0 ] );\n\n\t\t\t}\n\n\t\t\ttracks.push(\n\t\t\t\tnew NumberKeyframeTrack(\n\t\t\t\t\t'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',\n\t\t\t\t\ttimes, values\n\t\t\t\t).scale( 1.0 / fps ) );\n\n\t\t}\n\n\t\treturn new AnimationClip( name, - 1, tracks );\n\n\t},\n\n\tfindByName: function ( objectOrClipArray, name ) {\n\n\t\tlet clipArray = objectOrClipArray;\n\n\t\tif ( ! Array.isArray( objectOrClipArray ) ) {\n\n\t\t\tconst o = objectOrClipArray;\n\t\t\tclipArray = o.geometry && o.geometry.animations || o.animations;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < clipArray.length; i ++ ) {\n\n\t\t\tif ( clipArray[ i ].name === name ) {\n\n\t\t\t\treturn clipArray[ i ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t},\n\n\tCreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {\n\n\t\tconst animationToMorphTargets = {};\n\n\t\t// tested with https://regex101.com/ on trick sequences\n\t\t// such flamingo_flyA_003, flamingo_run1_003, crdeath0059\n\t\tconst pattern = /^([\\w-]*?)([\\d]+)$/;\n\n\t\t// sort morph target names into animation groups based\n\t\t// patterns like Walk_001, Walk_002, Run_001, Run_002\n\t\tfor ( let i = 0, il = morphTargets.length; i < il; i ++ ) {\n\n\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\tconst parts = morphTarget.name.match( pattern );\n\n\t\t\tif ( parts && parts.length > 1 ) {\n\n\t\t\t\tconst name = parts[ 1 ];\n\n\t\t\t\tlet animationMorphTargets = animationToMorphTargets[ name ];\n\n\t\t\t\tif ( ! animationMorphTargets ) {\n\n\t\t\t\t\tanimationToMorphTargets[ name ] = animationMorphTargets = [];\n\n\t\t\t\t}\n\n\t\t\t\tanimationMorphTargets.push( morphTarget );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst clips = [];\n\n\t\tfor ( const name in animationToMorphTargets ) {\n\n\t\t\tclips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );\n\n\t\t}\n\n\t\treturn clips;\n\n\t},\n\n\t// parse the animation.hierarchy format\n\tparseAnimation: function ( animation, bones ) {\n\n\t\tif ( ! animation ) {\n\n\t\t\tconsole.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {\n\n\t\t\t// only return track if there are actually keys.\n\t\t\tif ( animationKeys.length !== 0 ) {\n\n\t\t\t\tconst times = [];\n\t\t\t\tconst values = [];\n\n\t\t\t\tAnimationUtils.flattenJSON( animationKeys, times, values, propertyName );\n\n\t\t\t\t// empty keys are filtered out, so check again\n\t\t\t\tif ( times.length !== 0 ) {\n\n\t\t\t\t\tdestTracks.push( new trackType( trackName, times, values ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tconst tracks = [];\n\n\t\tconst clipName = animation.name || 'default';\n\t\tconst fps = animation.fps || 30;\n\t\tconst blendMode = animation.blendMode;\n\n\t\t// automatic length determination in AnimationClip.\n\t\tlet duration = animation.length || - 1;\n\n\t\tconst hierarchyTracks = animation.hierarchy || [];\n\n\t\tfor ( let h = 0; h < hierarchyTracks.length; h ++ ) {\n\n\t\t\tconst animationKeys = hierarchyTracks[ h ].keys;\n\n\t\t\t// skip empty tracks\n\t\t\tif ( ! animationKeys || animationKeys.length === 0 ) continue;\n\n\t\t\t// process morph targets\n\t\t\tif ( animationKeys[ 0 ].morphTargets ) {\n\n\t\t\t\t// figure out all morph targets used in this track\n\t\t\t\tconst morphTargetNames = {};\n\n\t\t\t\tlet k;\n\n\t\t\t\tfor ( k = 0; k < animationKeys.length; k ++ ) {\n\n\t\t\t\t\tif ( animationKeys[ k ].morphTargets ) {\n\n\t\t\t\t\t\tfor ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {\n\n\t\t\t\t\t\t\tmorphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// create a track for each morph target with all zero\n\t\t\t\t// morphTargetInfluences except for the keys in which\n\t\t\t\t// the morphTarget is named.\n\t\t\t\tfor ( const morphTargetName in morphTargetNames ) {\n\n\t\t\t\t\tconst times = [];\n\t\t\t\t\tconst values = [];\n\n\t\t\t\t\tfor ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {\n\n\t\t\t\t\t\tconst animationKey = animationKeys[ k ];\n\n\t\t\t\t\t\ttimes.push( animationKey.time );\n\t\t\t\t\t\tvalues.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );\n\n\t\t\t\t}\n\n\t\t\t\tduration = morphTargetNames.length * ( fps || 1.0 );\n\n\t\t\t} else {\n\n\t\t\t\t// ...assume skeletal animation\n\n\t\t\t\tconst boneName = '.bones[' + bones[ h ].name + ']';\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.position',\n\t\t\t\t\tanimationKeys, 'pos', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tQuaternionKeyframeTrack, boneName + '.quaternion',\n\t\t\t\t\tanimationKeys, 'rot', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.scale',\n\t\t\t\t\tanimationKeys, 'scl', tracks );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tracks.length === 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst clip = new AnimationClip( clipName, duration, tracks, blendMode );\n\n\t\treturn clip;\n\n\t}\n\n} );\n\nObject.assign( AnimationClip.prototype, {\n\n\tresetDuration: function () {\n\n\t\tconst tracks = this.tracks;\n\t\tlet duration = 0;\n\n\t\tfor ( let i = 0, n = tracks.length; i !== n; ++ i ) {\n\n\t\t\tconst track = this.tracks[ i ];\n\n\t\t\tduration = Math.max( duration, track.times[ track.times.length - 1 ] );\n\n\t\t}\n\n\t\tthis.duration = duration;\n\n\t\treturn this;\n\n\t},\n\n\ttrim: function () {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].trim( 0, this.duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tvalidate: function () {\n\n\t\tlet valid = true;\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tvalid = valid && this.tracks[ i ].validate();\n\n\t\t}\n\n\t\treturn valid;\n\n\t},\n\n\toptimize: function () {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].optimize();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\ttracks.push( this.tracks[ i ].clone() );\n\n\t\t}\n\n\t\treturn new AnimationClip( this.name, this.duration, tracks, this.blendMode );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst Cache = {\n\n\tenabled: false,\n\n\tfiles: {},\n\n\tadd: function ( key, file ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Adding key:', key );\n\n\t\tthis.files[ key ] = file;\n\n\t},\n\n\tget: function ( key ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Checking key:', key );\n\n\t\treturn this.files[ key ];\n\n\t},\n\n\tremove: function ( key ) {\n\n\t\tdelete this.files[ key ];\n\n\t},\n\n\tclear: function () {\n\n\t\tthis.files = {};\n\n\t}\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction LoadingManager( onLoad, onProgress, onError ) {\n\n\tconst scope = this;\n\n\tlet isLoading = false;\n\tlet itemsLoaded = 0;\n\tlet itemsTotal = 0;\n\tlet urlModifier = undefined;\n\tconst handlers = [];\n\n\t// Refer to #5689 for the reason why we don't set .onStart\n\t// in the constructor\n\n\tthis.onStart = undefined;\n\tthis.onLoad = onLoad;\n\tthis.onProgress = onProgress;\n\tthis.onError = onError;\n\n\tthis.itemStart = function ( url ) {\n\n\t\titemsTotal ++;\n\n\t\tif ( isLoading === false ) {\n\n\t\t\tif ( scope.onStart !== undefined ) {\n\n\t\t\t\tscope.onStart( url, itemsLoaded, itemsTotal );\n\n\t\t\t}\n\n\t\t}\n\n\t\tisLoading = true;\n\n\t};\n\n\tthis.itemEnd = function ( url ) {\n\n\t\titemsLoaded ++;\n\n\t\tif ( scope.onProgress !== undefined ) {\n\n\t\t\tscope.onProgress( url, itemsLoaded, itemsTotal );\n\n\t\t}\n\n\t\tif ( itemsLoaded === itemsTotal ) {\n\n\t\t\tisLoading = false;\n\n\t\t\tif ( scope.onLoad !== undefined ) {\n\n\t\t\t\tscope.onLoad();\n\n\t\t\t}\n\n\t\t}\n\n\t};\n\n\tthis.itemError = function ( url ) {\n\n\t\tif ( scope.onError !== undefined ) {\n\n\t\t\tscope.onError( url );\n\n\t\t}\n\n\t};\n\n\tthis.resolveURL = function ( url ) {\n\n\t\tif ( urlModifier ) {\n\n\t\t\treturn urlModifier( url );\n\n\t\t}\n\n\t\treturn url;\n\n\t};\n\n\tthis.setURLModifier = function ( transform ) {\n\n\t\turlModifier = transform;\n\n\t\treturn this;\n\n\t};\n\n\tthis.addHandler = function ( regex, loader ) {\n\n\t\thandlers.push( regex, loader );\n\n\t\treturn this;\n\n\t};\n\n\tthis.removeHandler = function ( regex ) {\n\n\t\tconst index = handlers.indexOf( regex );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\thandlers.splice( index, 2 );\n\n\t\t}\n\n\t\treturn this;\n\n\t};\n\n\tthis.getHandler = function ( file ) {\n\n\t\tfor ( let i = 0, l = handlers.length; i < l; i += 2 ) {\n\n\t\t\tconst regex = handlers[ i ];\n\t\t\tconst loader = handlers[ i + 1 ];\n\n\t\t\tif ( regex.global ) regex.lastIndex = 0; // see #17920\n\n\t\t\tif ( regex.test( file ) ) {\n\n\t\t\t\treturn loader;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t};\n\n}\n\nconst DefaultLoadingManager = new LoadingManager();\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Loader( manager ) {\n\n\tthis.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;\n\n\tthis.crossOrigin = 'anonymous';\n\tthis.path = '';\n\tthis.resourcePath = '';\n\tthis.requestHeader = {};\n\n}\n\nObject.assign( Loader.prototype, {\n\n\tload: function ( /* url, onLoad, onProgress, onError */ ) {},\n\n\tloadAsync: function ( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\tscope.load( url, resolve, onProgress, reject );\n\n\t\t} );\n\n\t},\n\n\tparse: function ( /* data */ ) {},\n\n\tsetCrossOrigin: function ( crossOrigin ) {\n\n\t\tthis.crossOrigin = crossOrigin;\n\t\treturn this;\n\n\t},\n\n\tsetPath: function ( path ) {\n\n\t\tthis.path = path;\n\t\treturn this;\n\n\t},\n\n\tsetResourcePath: function ( resourcePath ) {\n\n\t\tthis.resourcePath = resourcePath;\n\t\treturn this;\n\n\t},\n\n\tsetRequestHeader: function ( requestHeader ) {\n\n\t\tthis.requestHeader = requestHeader;\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst loading = {};\n\nfunction FileLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nFileLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: FileLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\t// Check if request is duplicate\n\n\t\tif ( loading[ url ] !== undefined ) {\n\n\t\t\tloading[ url ].push( {\n\n\t\t\t\tonLoad: onLoad,\n\t\t\t\tonProgress: onProgress,\n\t\t\t\tonError: onError\n\n\t\t\t} );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// Check for data: URI\n\t\tconst dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;\n\t\tconst dataUriRegexResult = url.match( dataUriRegex );\n\t\tlet request;\n\n\t\t// Safari can not handle Data URIs through XMLHttpRequest so process manually\n\t\tif ( dataUriRegexResult ) {\n\n\t\t\tconst mimeType = dataUriRegexResult[ 1 ];\n\t\t\tconst isBase64 = !! dataUriRegexResult[ 2 ];\n\n\t\t\tlet data = dataUriRegexResult[ 3 ];\n\t\t\tdata = decodeURIComponent( data );\n\n\t\t\tif ( isBase64 ) data = atob( data );\n\n\t\t\ttry {\n\n\t\t\t\tlet response;\n\t\t\t\tconst responseType = ( this.responseType || '' ).toLowerCase();\n\n\t\t\t\tswitch ( responseType ) {\n\n\t\t\t\t\tcase 'arraybuffer':\n\t\t\t\t\tcase 'blob':\n\n\t\t\t\t\t\tconst view = new Uint8Array( data.length );\n\n\t\t\t\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\t\t\t\tview[ i ] = data.charCodeAt( i );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( responseType === 'blob' ) {\n\n\t\t\t\t\t\t\tresponse = new Blob( [ view.buffer ], { type: mimeType } );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tresponse = view.buffer;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'document':\n\n\t\t\t\t\t\tconst parser = new DOMParser();\n\t\t\t\t\t\tresponse = parser.parseFromString( data, mimeType );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'json':\n\n\t\t\t\t\t\tresponse = JSON.parse( data );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault: // 'text' or other\n\n\t\t\t\t\t\tresponse = data;\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t\t// Wait for next browser tick like standard XMLHttpRequest event dispatching does\n\t\t\t\tsetTimeout( function () {\n\n\t\t\t\t\tif ( onLoad ) onLoad( response );\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t}, 0 );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\t// Wait for next browser tick like standard XMLHttpRequest event dispatching does\n\t\t\t\tsetTimeout( function () {\n\n\t\t\t\t\tif ( onError ) onError( error );\n\n\t\t\t\t\tscope.manager.itemError( url );\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t}, 0 );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// Initialise array for duplicate requests\n\n\t\t\tloading[ url ] = [];\n\n\t\t\tloading[ url ].push( {\n\n\t\t\t\tonLoad: onLoad,\n\t\t\t\tonProgress: onProgress,\n\t\t\t\tonError: onError\n\n\t\t\t} );\n\n\t\t\trequest = new XMLHttpRequest();\n\n\t\t\trequest.open( 'GET', url, true );\n\n\t\t\trequest.addEventListener( 'load', function ( event ) {\n\n\t\t\t\tconst response = this.response;\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tif ( this.status === 200 || this.status === 0 ) {\n\n\t\t\t\t\t// Some browsers return HTTP Status 0 when using non-http protocol\n\t\t\t\t\t// e.g. 'file://' or 'data://'. Handle as success.\n\n\t\t\t\t\tif ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );\n\n\t\t\t\t\t// Add to cache only on HTTP success, so that we do not cache\n\t\t\t\t\t// error response bodies as proper responses to requests.\n\t\t\t\t\tCache.add( url, response );\n\n\t\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\t\tif ( callback.onLoad ) callback.onLoad( response );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\t\tif ( callback.onError ) callback.onError( event );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tscope.manager.itemError( url );\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t}\n\n\t\t\t}, false );\n\n\t\t\trequest.addEventListener( 'progress', function ( event ) {\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onProgress ) callback.onProgress( event );\n\n\t\t\t\t}\n\n\t\t\t}, false );\n\n\t\t\trequest.addEventListener( 'error', function ( event ) {\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onError ) callback.onError( event );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, false );\n\n\t\t\trequest.addEventListener( 'abort', function ( event ) {\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onError ) callback.onError( event );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, false );\n\n\t\t\tif ( this.responseType !== undefined ) request.responseType = this.responseType;\n\t\t\tif ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;\n\n\t\t\tif ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );\n\n\t\t\tfor ( const header in this.requestHeader ) {\n\n\t\t\t\trequest.setRequestHeader( header, this.requestHeader[ header ] );\n\n\t\t\t}\n\n\t\t\trequest.send( null );\n\n\t\t}\n\n\t\tscope.manager.itemStart( url );\n\n\t\treturn request;\n\n\t},\n\n\tsetResponseType: function ( value ) {\n\n\t\tthis.responseType = value;\n\t\treturn this;\n\n\t},\n\n\tsetWithCredentials: function ( value ) {\n\n\t\tthis.withCredentials = value;\n\t\treturn this;\n\n\t},\n\n\tsetMimeType: function ( value ) {\n\n\t\tthis.mimeType = value;\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io/\n */\n\nfunction AnimationLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nAnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: AnimationLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\tconst animations = [];\n\n\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\tconst clip = AnimationClip.parse( json[ i ] );\n\n\t\t\tanimations.push( clip );\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n *\n * Abstract Base class to block based textures loader (dds, pvr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nfunction CompressedTextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nCompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: CompressedTextureLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst images = [];\n\n\t\tconst texture = new CompressedTexture();\n\t\ttexture.image = images;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setResponseType( 'arraybuffer' );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( url[ i ], function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\timages[ i ] = {\n\t\t\t\t\twidth: texDatas.width,\n\t\t\t\t\theight: texDatas.height,\n\t\t\t\t\tformat: texDatas.format,\n\t\t\t\t\tmipmaps: texDatas.mipmaps\n\t\t\t\t};\n\n\t\t\t\tloaded += 1;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\tif ( texDatas.mipmapCount === 1 )\n\t\t\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\tif ( Array.isArray( url ) ) {\n\n\t\t\tfor ( let i = 0, il = url.length; i < il; ++ i ) {\n\n\t\t\t\tloadTexture( i );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// compressed cubemap texture stored in a single DDS file\n\n\t\t\tloader.load( url, function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\tif ( texDatas.isCubemap ) {\n\n\t\t\t\t\tconst faces = texDatas.mipmaps.length / texDatas.mipmapCount;\n\n\t\t\t\t\tfor ( let f = 0; f < faces; f ++ ) {\n\n\t\t\t\t\t\timages[ f ] = { mipmaps: [] };\n\n\t\t\t\t\t\tfor ( let i = 0; i < texDatas.mipmapCount; i ++ ) {\n\n\t\t\t\t\t\t\timages[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );\n\t\t\t\t\t\t\timages[ f ].format = texDatas.format;\n\t\t\t\t\t\t\timages[ f ].width = texDatas.width;\n\t\t\t\t\t\t\timages[ f ].height = texDatas.height;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture.image.width = texDatas.width;\n\t\t\t\t\ttexture.image.height = texDatas.height;\n\t\t\t\t\ttexture.mipmaps = texDatas.mipmaps;\n\n\t\t\t\t}\n\n\t\t\t\tif ( texDatas.mipmapCount === 1 ) {\n\n\t\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t\t}\n\n\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author Nikos M. / https://github.com/foo123/\n *\n * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nfunction DataTextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nDataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: DataTextureLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst texture = new DataTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setPath( this.path );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\tconst texData = scope.parse( buffer );\n\n\t\t\tif ( ! texData ) return;\n\n\t\t\tif ( texData.image !== undefined ) {\n\n\t\t\t\ttexture.image = texData.image;\n\n\t\t\t} else if ( texData.data !== undefined ) {\n\n\t\t\t\ttexture.image.width = texData.width;\n\t\t\t\ttexture.image.height = texData.height;\n\t\t\t\ttexture.image.data = texData.data;\n\n\t\t\t}\n\n\t\t\ttexture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;\n\t\t\ttexture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;\n\n\t\t\ttexture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;\n\t\t\ttexture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;\n\n\t\t\ttexture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;\n\n\t\t\tif ( texData.format !== undefined ) {\n\n\t\t\t\ttexture.format = texData.format;\n\n\t\t\t}\n\n\t\t\tif ( texData.type !== undefined ) {\n\n\t\t\t\ttexture.type = texData.type;\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmaps !== undefined ) {\n\n\t\t\t\ttexture.mipmaps = texData.mipmaps;\n\t\t\t\ttexture.minFilter = LinearMipmapLinearFilter; // presumably...\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmapCount === 1 ) {\n\n\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t}\n\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad ) onLoad( texture, texData );\n\n\t\t}, onProgress, onError );\n\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction ImageLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: ImageLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );\n\n\t\tfunction onImageLoad() {\n\n\t\t\timage.removeEventListener( 'load', onImageLoad, false );\n\t\t\timage.removeEventListener( 'error', onImageError, false );\n\n\t\t\tCache.add( url, this );\n\n\t\t\tif ( onLoad ) onLoad( this );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction onImageError( event ) {\n\n\t\t\timage.removeEventListener( 'load', onImageLoad, false );\n\t\t\timage.removeEventListener( 'error', onImageError, false );\n\n\t\t\tif ( onError ) onError( event );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\timage.addEventListener( 'load', onImageLoad, false );\n\t\timage.addEventListener( 'error', onImageError, false );\n\n\t\tif ( url.substr( 0, 5 ) !== 'data:' ) {\n\n\t\t\tif ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;\n\n\t\t}\n\n\t\tscope.manager.itemStart( url );\n\n\t\timage.src = url;\n\n\t\treturn image;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\n\nfunction CubeTextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nCubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: CubeTextureLoader,\n\n\tload: function ( urls, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new CubeTexture();\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( urls[ i ], function ( image ) {\n\n\t\t\t\ttexture.images[ i ] = image;\n\n\t\t\t\tloaded ++;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, undefined, onError );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < urls.length; ++ i ) {\n\n\t\t\tloadTexture( i );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction TextureLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: TextureLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new Texture();\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tloader.load( url, function ( image ) {\n\n\t\t\ttexture.image = image;\n\n\t\t\t// JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.\n\t\t\tconst isJPEG = url.search( /\\.jpe?g($|\\?)/i ) > 0 || url.search( /^data\\:image\\/jpeg/ ) === 0;\n\n\t\t\ttexture.format = isJPEG ? RGBFormat : RGBAFormat;\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad !== undefined ) {\n\n\t\t\t\tonLoad( texture );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\treturn texture;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * Extensible curve object\n *\n * Some common of curve methods:\n * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )\n * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )\n * .getPoints(), .getSpacedPoints()\n * .getLength()\n * .updateArcLengths()\n *\n * This following curves inherit from THREE.Curve:\n *\n * -- 2D curves --\n * THREE.ArcCurve\n * THREE.CubicBezierCurve\n * THREE.EllipseCurve\n * THREE.LineCurve\n * THREE.QuadraticBezierCurve\n * THREE.SplineCurve\n *\n * -- 3D curves --\n * THREE.CatmullRomCurve3\n * THREE.CubicBezierCurve3\n * THREE.LineCurve3\n * THREE.QuadraticBezierCurve3\n *\n * A series of curves can be represented as a THREE.CurvePath.\n *\n **/\n\n/**************************************************************\n *\tAbstract Curve base class\n **************************************************************/\n\nfunction Curve() {\n\n\tthis.type = 'Curve';\n\n\tthis.arcLengthDivisions = 200;\n\n}\n\nObject.assign( Curve.prototype, {\n\n\t// Virtual base class method to overwrite and implement in subclasses\n\t//\t- t [0 .. 1]\n\n\tgetPoint: function ( /* t, optionalTarget */ ) {\n\n\t\tconsole.warn( 'THREE.Curve: .getPoint() not implemented.' );\n\t\treturn null;\n\n\t},\n\n\t// Get point at relative position in curve according to arc length\n\t// - u [0 .. 1]\n\n\tgetPointAt: function ( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getPoint( t, optionalTarget );\n\n\t},\n\n\t// Get sequence of points using getPoint( t )\n\n\tgetPoints: function ( divisions ) {\n\n\t\tif ( divisions === undefined ) divisions = 5;\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPoint( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t},\n\n\t// Get sequence of points using getPointAt( u )\n\n\tgetSpacedPoints: function ( divisions ) {\n\n\t\tif ( divisions === undefined ) divisions = 5;\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPointAt( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t},\n\n\t// Get total curve arc length\n\n\tgetLength: function () {\n\n\t\tconst lengths = this.getLengths();\n\t\treturn lengths[ lengths.length - 1 ];\n\n\t},\n\n\t// Get list of cumulative segment lengths\n\n\tgetLengths: function ( divisions ) {\n\n\t\tif ( divisions === undefined ) divisions = this.arcLengthDivisions;\n\n\t\tif ( this.cacheArcLengths &&\n\t\t\t( this.cacheArcLengths.length === divisions + 1 ) &&\n\t\t\t! this.needsUpdate ) {\n\n\t\t\treturn this.cacheArcLengths;\n\n\t\t}\n\n\t\tthis.needsUpdate = false;\n\n\t\tconst cache = [];\n\t\tlet current, last = this.getPoint( 0 );\n\t\tlet sum = 0;\n\n\t\tcache.push( 0 );\n\n\t\tfor ( let p = 1; p <= divisions; p ++ ) {\n\n\t\t\tcurrent = this.getPoint( p / divisions );\n\t\t\tsum += current.distanceTo( last );\n\t\t\tcache.push( sum );\n\t\t\tlast = current;\n\n\t\t}\n\n\t\tthis.cacheArcLengths = cache;\n\n\t\treturn cache; // { sums: cache, sum: sum }; Sum is in the last element.\n\n\t},\n\n\tupdateArcLengths: function () {\n\n\t\tthis.needsUpdate = true;\n\t\tthis.getLengths();\n\n\t},\n\n\t// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant\n\n\tgetUtoTmapping: function ( u, distance ) {\n\n\t\tconst arcLengths = this.getLengths();\n\n\t\tlet i = 0, il = arcLengths.length;\n\n\t\tlet targetArcLength; // The targeted u distance value to get\n\n\t\tif ( distance ) {\n\n\t\t\ttargetArcLength = distance;\n\n\t\t} else {\n\n\t\t\ttargetArcLength = u * arcLengths[ il - 1 ];\n\n\t\t}\n\n\t\t// binary search for the index with largest value smaller than target u distance\n\n\t\tlet low = 0, high = il - 1, comparison;\n\n\t\twhile ( low <= high ) {\n\n\t\t\ti = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats\n\n\t\t\tcomparison = arcLengths[ i ] - targetArcLength;\n\n\t\t\tif ( comparison < 0 ) {\n\n\t\t\t\tlow = i + 1;\n\n\t\t\t} else if ( comparison > 0 ) {\n\n\t\t\t\thigh = i - 1;\n\n\t\t\t} else {\n\n\t\t\t\thigh = i;\n\t\t\t\tbreak;\n\n\t\t\t\t// DONE\n\n\t\t\t}\n\n\t\t}\n\n\t\ti = high;\n\n\t\tif ( arcLengths[ i ] === targetArcLength ) {\n\n\t\t\treturn i / ( il - 1 );\n\n\t\t}\n\n\t\t// we could get finer grain at lengths, or use simple interpolation between two points\n\n\t\tconst lengthBefore = arcLengths[ i ];\n\t\tconst lengthAfter = arcLengths[ i + 1 ];\n\n\t\tconst segmentLength = lengthAfter - lengthBefore;\n\n\t\t// determine where we are between the 'before' and 'after' points\n\n\t\tconst segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;\n\n\t\t// add that fractional amount to t\n\n\t\tconst t = ( i + segmentFraction ) / ( il - 1 );\n\n\t\treturn t;\n\n\t},\n\n\t// Returns a unit vector tangent at t\n\t// In case any sub curve does not implement its tangent derivation,\n\t// 2 points a small delta apart will be used to find its gradient\n\t// which seems to give a reasonable approximation\n\n\tgetTangent: function ( t, optionalTarget ) {\n\n\t\tconst delta = 0.0001;\n\t\tlet t1 = t - delta;\n\t\tlet t2 = t + delta;\n\n\t\t// Capping in case of danger\n\n\t\tif ( t1 < 0 ) t1 = 0;\n\t\tif ( t2 > 1 ) t2 = 1;\n\n\t\tconst pt1 = this.getPoint( t1 );\n\t\tconst pt2 = this.getPoint( t2 );\n\n\t\tconst tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );\n\n\t\ttangent.copy( pt2 ).sub( pt1 ).normalize();\n\n\t\treturn tangent;\n\n\t},\n\n\tgetTangentAt: function ( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getTangent( t, optionalTarget );\n\n\t},\n\n\tcomputeFrenetFrames: function ( segments, closed ) {\n\n\t\t// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf\n\n\t\tconst normal = new Vector3();\n\n\t\tconst tangents = [];\n\t\tconst normals = [];\n\t\tconst binormals = [];\n\n\t\tconst vec = new Vector3();\n\t\tconst mat = new Matrix4();\n\n\t\t// compute the tangent vectors for each segment on the curve\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst u = i / segments;\n\n\t\t\ttangents[ i ] = this.getTangentAt( u, new Vector3() );\n\t\t\ttangents[ i ].normalize();\n\n\t\t}\n\n\t\t// select an initial normal vector perpendicular to the first tangent vector,\n\t\t// and in the direction of the minimum tangent xyz component\n\n\t\tnormals[ 0 ] = new Vector3();\n\t\tbinormals[ 0 ] = new Vector3();\n\t\tlet min = Number.MAX_VALUE;\n\t\tconst tx = Math.abs( tangents[ 0 ].x );\n\t\tconst ty = Math.abs( tangents[ 0 ].y );\n\t\tconst tz = Math.abs( tangents[ 0 ].z );\n\n\t\tif ( tx <= min ) {\n\n\t\t\tmin = tx;\n\t\t\tnormal.set( 1, 0, 0 );\n\n\t\t}\n\n\t\tif ( ty <= min ) {\n\n\t\t\tmin = ty;\n\t\t\tnormal.set( 0, 1, 0 );\n\n\t\t}\n\n\t\tif ( tz <= min ) {\n\n\t\t\tnormal.set( 0, 0, 1 );\n\n\t\t}\n\n\t\tvec.crossVectors( tangents[ 0 ], normal ).normalize();\n\n\t\tnormals[ 0 ].crossVectors( tangents[ 0 ], vec );\n\t\tbinormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );\n\n\n\t\t// compute the slowly-varying normal and binormal vectors for each segment on the curve\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tnormals[ i ] = normals[ i - 1 ].clone();\n\n\t\t\tbinormals[ i ] = binormals[ i - 1 ].clone();\n\n\t\t\tvec.crossVectors( tangents[ i - 1 ], tangents[ i ] );\n\n\t\t\tif ( vec.length() > Number.EPSILON ) {\n\n\t\t\t\tvec.normalize();\n\n\t\t\t\tconst theta = Math.acos( MathUtils.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors\n\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );\n\n\t\t\t}\n\n\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t}\n\n\t\t// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same\n\n\t\tif ( closed === true ) {\n\n\t\t\tlet theta = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );\n\t\t\ttheta /= segments;\n\n\t\t\tif ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {\n\n\t\t\t\ttheta = - theta;\n\n\t\t\t}\n\n\t\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\t\t// twist a little...\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );\n\t\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn {\n\t\t\ttangents: tangents,\n\t\t\tnormals: normals,\n\t\t\tbinormals: binormals\n\t\t};\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.arcLengthDivisions = source.arcLengthDivisions;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.5,\n\t\t\t\ttype: 'Curve',\n\t\t\t\tgenerator: 'Curve.toJSON'\n\t\t\t}\n\t\t};\n\n\t\tdata.arcLengthDivisions = this.arcLengthDivisions;\n\t\tdata.type = this.type;\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tthis.arcLengthDivisions = json.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n} );\n\nfunction EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'EllipseCurve';\n\n\tthis.aX = aX || 0;\n\tthis.aY = aY || 0;\n\n\tthis.xRadius = xRadius || 1;\n\tthis.yRadius = yRadius || 1;\n\n\tthis.aStartAngle = aStartAngle || 0;\n\tthis.aEndAngle = aEndAngle || 2 * Math.PI;\n\n\tthis.aClockwise = aClockwise || false;\n\n\tthis.aRotation = aRotation || 0;\n\n}\n\nEllipseCurve.prototype = Object.create( Curve.prototype );\nEllipseCurve.prototype.constructor = EllipseCurve;\n\nEllipseCurve.prototype.isEllipseCurve = true;\n\nEllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst twoPi = Math.PI * 2;\n\tlet deltaAngle = this.aEndAngle - this.aStartAngle;\n\tconst samePoints = Math.abs( deltaAngle ) < Number.EPSILON;\n\n\t// ensures that deltaAngle is 0 .. 2 PI\n\twhile ( deltaAngle < 0 ) deltaAngle += twoPi;\n\twhile ( deltaAngle > twoPi ) deltaAngle -= twoPi;\n\n\tif ( deltaAngle < Number.EPSILON ) {\n\n\t\tif ( samePoints ) {\n\n\t\t\tdeltaAngle = 0;\n\n\t\t} else {\n\n\t\t\tdeltaAngle = twoPi;\n\n\t\t}\n\n\t}\n\n\tif ( this.aClockwise === true && ! samePoints ) {\n\n\t\tif ( deltaAngle === twoPi ) {\n\n\t\t\tdeltaAngle = - twoPi;\n\n\t\t} else {\n\n\t\t\tdeltaAngle = deltaAngle - twoPi;\n\n\t\t}\n\n\t}\n\n\tconst angle = this.aStartAngle + t * deltaAngle;\n\tlet x = this.aX + this.xRadius * Math.cos( angle );\n\tlet y = this.aY + this.yRadius * Math.sin( angle );\n\n\tif ( this.aRotation !== 0 ) {\n\n\t\tconst cos = Math.cos( this.aRotation );\n\t\tconst sin = Math.sin( this.aRotation );\n\n\t\tconst tx = x - this.aX;\n\t\tconst ty = y - this.aY;\n\n\t\t// Rotate the point about the center of the ellipse.\n\t\tx = tx * cos - ty * sin + this.aX;\n\t\ty = tx * sin + ty * cos + this.aY;\n\n\t}\n\n\treturn point.set( x, y );\n\n};\n\nEllipseCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.aX = source.aX;\n\tthis.aY = source.aY;\n\n\tthis.xRadius = source.xRadius;\n\tthis.yRadius = source.yRadius;\n\n\tthis.aStartAngle = source.aStartAngle;\n\tthis.aEndAngle = source.aEndAngle;\n\n\tthis.aClockwise = source.aClockwise;\n\n\tthis.aRotation = source.aRotation;\n\n\treturn this;\n\n};\n\n\nEllipseCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.aX = this.aX;\n\tdata.aY = this.aY;\n\n\tdata.xRadius = this.xRadius;\n\tdata.yRadius = this.yRadius;\n\n\tdata.aStartAngle = this.aStartAngle;\n\tdata.aEndAngle = this.aEndAngle;\n\n\tdata.aClockwise = this.aClockwise;\n\n\tdata.aRotation = this.aRotation;\n\n\treturn data;\n\n};\n\nEllipseCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.aX = json.aX;\n\tthis.aY = json.aY;\n\n\tthis.xRadius = json.xRadius;\n\tthis.yRadius = json.yRadius;\n\n\tthis.aStartAngle = json.aStartAngle;\n\tthis.aEndAngle = json.aEndAngle;\n\n\tthis.aClockwise = json.aClockwise;\n\n\tthis.aRotation = json.aRotation;\n\n\treturn this;\n\n};\n\nfunction ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\tEllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\tthis.type = 'ArcCurve';\n\n}\n\nArcCurve.prototype = Object.create( EllipseCurve.prototype );\nArcCurve.prototype.constructor = ArcCurve;\n\nArcCurve.prototype.isArcCurve = true;\n\n/**\n * @author zz85 https://github.com/zz85\n *\n * Centripetal CatmullRom Curve - which is useful for avoiding\n * cusps and self-intersections in non-uniform catmull rom curves.\n * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf\n *\n * curve.type accepts centripetal(default), chordal and catmullrom\n * curve.tension is used for catmullrom which defaults to 0.5\n */\n\n\n/*\nBased on an optimized c++ solution in\n - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/\n - http://ideone.com/NoEbVM\n\nThis CubicPoly class could be used for reusing some variables and calculations,\nbut for three.js curve use, it could be possible inlined and flatten into a single function call\nwhich can be placed in CurveUtils.\n*/\n\nfunction CubicPoly() {\n\n\tlet c0 = 0, c1 = 0, c2 = 0, c3 = 0;\n\n\t/*\n\t * Compute coefficients for a cubic polynomial\n\t * p(s) = c0 + c1*s + c2*s^2 + c3*s^3\n\t * such that\n\t * p(0) = x0, p(1) = x1\n\t * and\n\t * p'(0) = t0, p'(1) = t1.\n\t */\n\tfunction init( x0, x1, t0, t1 ) {\n\n\t\tc0 = x0;\n\t\tc1 = t0;\n\t\tc2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;\n\t\tc3 = 2 * x0 - 2 * x1 + t0 + t1;\n\n\t}\n\n\treturn {\n\n\t\tinitCatmullRom: function ( x0, x1, x2, x3, tension ) {\n\n\t\t\tinit( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );\n\n\t\t},\n\n\t\tinitNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {\n\n\t\t\t// compute tangents when parameterized in [t1,t2]\n\t\t\tlet t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;\n\t\t\tlet t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;\n\n\t\t\t// rescale tangents for parametrization in [0,1]\n\t\t\tt1 *= dt1;\n\t\t\tt2 *= dt1;\n\n\t\t\tinit( x1, x2, t1, t2 );\n\n\t\t},\n\n\t\tcalc: function ( t ) {\n\n\t\t\tconst t2 = t * t;\n\t\t\tconst t3 = t2 * t;\n\t\t\treturn c0 + c1 * t + c2 * t2 + c3 * t3;\n\n\t\t}\n\n\t};\n\n}\n\n//\n\nconst tmp = new Vector3();\nconst px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();\n\nfunction CatmullRomCurve3( points, closed, curveType, tension ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'CatmullRomCurve3';\n\n\tthis.points = points || [];\n\tthis.closed = closed || false;\n\tthis.curveType = curveType || 'centripetal';\n\tthis.tension = tension || 0.5;\n\n}\n\nCatmullRomCurve3.prototype = Object.create( Curve.prototype );\nCatmullRomCurve3.prototype.constructor = CatmullRomCurve3;\n\nCatmullRomCurve3.prototype.isCatmullRomCurve3 = true;\n\nCatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tconst points = this.points;\n\tconst l = points.length;\n\n\tconst p = ( l - ( this.closed ? 0 : 1 ) ) * t;\n\tlet intPoint = Math.floor( p );\n\tlet weight = p - intPoint;\n\n\tif ( this.closed ) {\n\n\t\tintPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;\n\n\t} else if ( weight === 0 && intPoint === l - 1 ) {\n\n\t\tintPoint = l - 2;\n\t\tweight = 1;\n\n\t}\n\n\tlet p0, p1, p2, p3; // 4 points\n\n\tif ( this.closed || intPoint > 0 ) {\n\n\t\tp0 = points[ ( intPoint - 1 ) % l ];\n\n\t} else {\n\n\t\t// extrapolate first point\n\t\ttmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );\n\t\tp0 = tmp;\n\n\t}\n\n\tp1 = points[ intPoint % l ];\n\tp2 = points[ ( intPoint + 1 ) % l ];\n\n\tif ( this.closed || intPoint + 2 < l ) {\n\n\t\tp3 = points[ ( intPoint + 2 ) % l ];\n\n\t} else {\n\n\t\t// extrapolate last point\n\t\ttmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );\n\t\tp3 = tmp;\n\n\t}\n\n\tif ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {\n\n\t\t// init Centripetal / Chordal Catmull-Rom\n\t\tconst pow = this.curveType === 'chordal' ? 0.5 : 0.25;\n\t\tlet dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );\n\t\tlet dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );\n\t\tlet dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );\n\n\t\t// safety check for repeated points\n\t\tif ( dt1 < 1e-4 ) dt1 = 1.0;\n\t\tif ( dt0 < 1e-4 ) dt0 = dt1;\n\t\tif ( dt2 < 1e-4 ) dt2 = dt1;\n\n\t\tpx.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );\n\t\tpy.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );\n\t\tpz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );\n\n\t} else if ( this.curveType === 'catmullrom' ) {\n\n\t\tpx.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );\n\t\tpy.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );\n\t\tpz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );\n\n\t}\n\n\tpoint.set(\n\t\tpx.calc( weight ),\n\t\tpy.calc( weight ),\n\t\tpz.calc( weight )\n\t);\n\n\treturn point;\n\n};\n\nCatmullRomCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\tconst point = source.points[ i ];\n\n\t\tthis.points.push( point.clone() );\n\n\t}\n\n\tthis.closed = source.closed;\n\tthis.curveType = source.curveType;\n\tthis.tension = source.tension;\n\n\treturn this;\n\n};\n\nCatmullRomCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.points = [];\n\n\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\tconst point = this.points[ i ];\n\t\tdata.points.push( point.toArray() );\n\n\t}\n\n\tdata.closed = this.closed;\n\tdata.curveType = this.curveType;\n\tdata.tension = this.tension;\n\n\treturn data;\n\n};\n\nCatmullRomCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\tconst point = json.points[ i ];\n\t\tthis.points.push( new Vector3().fromArray( point ) );\n\n\t}\n\n\tthis.closed = json.closed;\n\tthis.curveType = json.curveType;\n\tthis.tension = json.tension;\n\n\treturn this;\n\n};\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n *\n * Bezier Curves formulas obtained from\n * http://en.wikipedia.org/wiki/Bézier_curve\n */\n\nfunction CatmullRom( t, p0, p1, p2, p3 ) {\n\n\tconst v0 = ( p2 - p0 ) * 0.5;\n\tconst v1 = ( p3 - p1 ) * 0.5;\n\tconst t2 = t * t;\n\tconst t3 = t * t2;\n\treturn ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;\n\n}\n\n//\n\nfunction QuadraticBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * p;\n\n}\n\nfunction QuadraticBezierP1( t, p ) {\n\n\treturn 2 * ( 1 - t ) * t * p;\n\n}\n\nfunction QuadraticBezierP2( t, p ) {\n\n\treturn t * t * p;\n\n}\n\nfunction QuadraticBezier( t, p0, p1, p2 ) {\n\n\treturn QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +\n\t\tQuadraticBezierP2( t, p2 );\n\n}\n\n//\n\nfunction CubicBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * k * p;\n\n}\n\nfunction CubicBezierP1( t, p ) {\n\n\tconst k = 1 - t;\n\treturn 3 * k * k * t * p;\n\n}\n\nfunction CubicBezierP2( t, p ) {\n\n\treturn 3 * ( 1 - t ) * t * t * p;\n\n}\n\nfunction CubicBezierP3( t, p ) {\n\n\treturn t * t * t * p;\n\n}\n\nfunction CubicBezier( t, p0, p1, p2, p3 ) {\n\n\treturn CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +\n\t\tCubicBezierP3( t, p3 );\n\n}\n\nfunction CubicBezierCurve( v0, v1, v2, v3 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'CubicBezierCurve';\n\n\tthis.v0 = v0 || new Vector2();\n\tthis.v1 = v1 || new Vector2();\n\tthis.v2 = v2 || new Vector2();\n\tthis.v3 = v3 || new Vector2();\n\n}\n\nCubicBezierCurve.prototype = Object.create( Curve.prototype );\nCubicBezierCurve.prototype.constructor = CubicBezierCurve;\n\nCubicBezierCurve.prototype.isCubicBezierCurve = true;\n\nCubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\tpoint.set(\n\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y )\n\t);\n\n\treturn point;\n\n};\n\nCubicBezierCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\tthis.v3.copy( source.v3 );\n\n\treturn this;\n\n};\n\nCubicBezierCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\tdata.v3 = this.v3.toArray();\n\n\treturn data;\n\n};\n\nCubicBezierCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\tthis.v3.fromArray( json.v3 );\n\n\treturn this;\n\n};\n\nfunction CubicBezierCurve3( v0, v1, v2, v3 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'CubicBezierCurve3';\n\n\tthis.v0 = v0 || new Vector3();\n\tthis.v1 = v1 || new Vector3();\n\tthis.v2 = v2 || new Vector3();\n\tthis.v3 = v3 || new Vector3();\n\n}\n\nCubicBezierCurve3.prototype = Object.create( Curve.prototype );\nCubicBezierCurve3.prototype.constructor = CubicBezierCurve3;\n\nCubicBezierCurve3.prototype.isCubicBezierCurve3 = true;\n\nCubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\tpoint.set(\n\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y ),\n\t\tCubicBezier( t, v0.z, v1.z, v2.z, v3.z )\n\t);\n\n\treturn point;\n\n};\n\nCubicBezierCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\tthis.v3.copy( source.v3 );\n\n\treturn this;\n\n};\n\nCubicBezierCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\tdata.v3 = this.v3.toArray();\n\n\treturn data;\n\n};\n\nCubicBezierCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\tthis.v3.fromArray( json.v3 );\n\n\treturn this;\n\n};\n\nfunction LineCurve( v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'LineCurve';\n\n\tthis.v1 = v1 || new Vector2();\n\tthis.v2 = v2 || new Vector2();\n\n}\n\nLineCurve.prototype = Object.create( Curve.prototype );\nLineCurve.prototype.constructor = LineCurve;\n\nLineCurve.prototype.isLineCurve = true;\n\nLineCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tif ( t === 1 ) {\n\n\t\tpoint.copy( this.v2 );\n\n\t} else {\n\n\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t}\n\n\treturn point;\n\n};\n\n// Line curve is linear, so we can overwrite default getPointAt\n\nLineCurve.prototype.getPointAt = function ( u, optionalTarget ) {\n\n\treturn this.getPoint( u, optionalTarget );\n\n};\n\nLineCurve.prototype.getTangent = function ( t, optionalTarget ) {\n\n\tconst tangent = optionalTarget || new Vector2();\n\n\ttangent.copy( this.v2 ).sub( this.v1 ).normalize();\n\n\treturn tangent;\n\n};\n\nLineCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nLineCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nLineCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction LineCurve3( v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'LineCurve3';\n\n\tthis.v1 = v1 || new Vector3();\n\tthis.v2 = v2 || new Vector3();\n\n}\n\nLineCurve3.prototype = Object.create( Curve.prototype );\nLineCurve3.prototype.constructor = LineCurve3;\n\nLineCurve3.prototype.isLineCurve3 = true;\n\nLineCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tif ( t === 1 ) {\n\n\t\tpoint.copy( this.v2 );\n\n\t} else {\n\n\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t}\n\n\treturn point;\n\n};\n\n// Line curve is linear, so we can overwrite default getPointAt\n\nLineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {\n\n\treturn this.getPoint( u, optionalTarget );\n\n};\n\nLineCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nLineCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nLineCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction QuadraticBezierCurve( v0, v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'QuadraticBezierCurve';\n\n\tthis.v0 = v0 || new Vector2();\n\tthis.v1 = v1 || new Vector2();\n\tthis.v2 = v2 || new Vector2();\n\n}\n\nQuadraticBezierCurve.prototype = Object.create( Curve.prototype );\nQuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;\n\nQuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;\n\nQuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\tpoint.set(\n\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\tQuadraticBezier( t, v0.y, v1.y, v2.y )\n\t);\n\n\treturn point;\n\n};\n\nQuadraticBezierCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nQuadraticBezierCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nQuadraticBezierCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction QuadraticBezierCurve3( v0, v1, v2 ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'QuadraticBezierCurve3';\n\n\tthis.v0 = v0 || new Vector3();\n\tthis.v1 = v1 || new Vector3();\n\tthis.v2 = v2 || new Vector3();\n\n}\n\nQuadraticBezierCurve3.prototype = Object.create( Curve.prototype );\nQuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;\n\nQuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;\n\nQuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector3();\n\n\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\tpoint.set(\n\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\tQuadraticBezier( t, v0.y, v1.y, v2.y ),\n\t\tQuadraticBezier( t, v0.z, v1.z, v2.z )\n\t);\n\n\treturn point;\n\n};\n\nQuadraticBezierCurve3.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.v0.copy( source.v0 );\n\tthis.v1.copy( source.v1 );\n\tthis.v2.copy( source.v2 );\n\n\treturn this;\n\n};\n\nQuadraticBezierCurve3.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.v0 = this.v0.toArray();\n\tdata.v1 = this.v1.toArray();\n\tdata.v2 = this.v2.toArray();\n\n\treturn data;\n\n};\n\nQuadraticBezierCurve3.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.v0.fromArray( json.v0 );\n\tthis.v1.fromArray( json.v1 );\n\tthis.v2.fromArray( json.v2 );\n\n\treturn this;\n\n};\n\nfunction SplineCurve( points /* array of Vector2 */ ) {\n\n\tCurve.call( this );\n\n\tthis.type = 'SplineCurve';\n\n\tthis.points = points || [];\n\n}\n\nSplineCurve.prototype = Object.create( Curve.prototype );\nSplineCurve.prototype.constructor = SplineCurve;\n\nSplineCurve.prototype.isSplineCurve = true;\n\nSplineCurve.prototype.getPoint = function ( t, optionalTarget ) {\n\n\tconst point = optionalTarget || new Vector2();\n\n\tconst points = this.points;\n\tconst p = ( points.length - 1 ) * t;\n\n\tconst intPoint = Math.floor( p );\n\tconst weight = p - intPoint;\n\n\tconst p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];\n\tconst p1 = points[ intPoint ];\n\tconst p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];\n\tconst p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];\n\n\tpoint.set(\n\t\tCatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),\n\t\tCatmullRom( weight, p0.y, p1.y, p2.y, p3.y )\n\t);\n\n\treturn point;\n\n};\n\nSplineCurve.prototype.copy = function ( source ) {\n\n\tCurve.prototype.copy.call( this, source );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\tconst point = source.points[ i ];\n\n\t\tthis.points.push( point.clone() );\n\n\t}\n\n\treturn this;\n\n};\n\nSplineCurve.prototype.toJSON = function () {\n\n\tconst data = Curve.prototype.toJSON.call( this );\n\n\tdata.points = [];\n\n\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\tconst point = this.points[ i ];\n\t\tdata.points.push( point.toArray() );\n\n\t}\n\n\treturn data;\n\n};\n\nSplineCurve.prototype.fromJSON = function ( json ) {\n\n\tCurve.prototype.fromJSON.call( this, json );\n\n\tthis.points = [];\n\n\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\tconst point = json.points[ i ];\n\t\tthis.points.push( new Vector2().fromArray( point ) );\n\n\t}\n\n\treturn this;\n\n};\n\nvar Curves = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tArcCurve: ArcCurve,\n\tCatmullRomCurve3: CatmullRomCurve3,\n\tCubicBezierCurve: CubicBezierCurve,\n\tCubicBezierCurve3: CubicBezierCurve3,\n\tEllipseCurve: EllipseCurve,\n\tLineCurve: LineCurve,\n\tLineCurve3: LineCurve3,\n\tQuadraticBezierCurve: QuadraticBezierCurve,\n\tQuadraticBezierCurve3: QuadraticBezierCurve3,\n\tSplineCurve: SplineCurve\n});\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n *\n **/\n\n/**************************************************************\n *\tCurved Path - a curve path is simply a array of connected\n * curves, but retains the api of a curve\n **************************************************************/\n\nfunction CurvePath() {\n\n\tCurve.call( this );\n\n\tthis.type = 'CurvePath';\n\n\tthis.curves = [];\n\tthis.autoClose = false; // Automatically closes the path\n\n}\n\nCurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {\n\n\tconstructor: CurvePath,\n\n\tadd: function ( curve ) {\n\n\t\tthis.curves.push( curve );\n\n\t},\n\n\tclosePath: function () {\n\n\t\t// Add a line curve if start and end of lines are not connected\n\t\tconst startPoint = this.curves[ 0 ].getPoint( 0 );\n\t\tconst endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );\n\n\t\tif ( ! startPoint.equals( endPoint ) ) {\n\n\t\t\tthis.curves.push( new LineCurve( endPoint, startPoint ) );\n\n\t\t}\n\n\t},\n\n\t// To get accurate point with reference to\n\t// entire path distance at time t,\n\t// following has to be done:\n\n\t// 1. Length of each sub path have to be known\n\t// 2. Locate and identify type of curve\n\t// 3. Get t for the curve\n\t// 4. Return curve.getPointAt(t')\n\n\tgetPoint: function ( t ) {\n\n\t\tconst d = t * this.getLength();\n\t\tconst curveLengths = this.getCurveLengths();\n\t\tlet i = 0;\n\n\t\t// To think about boundaries points.\n\n\t\twhile ( i < curveLengths.length ) {\n\n\t\t\tif ( curveLengths[ i ] >= d ) {\n\n\t\t\t\tconst diff = curveLengths[ i ] - d;\n\t\t\t\tconst curve = this.curves[ i ];\n\n\t\t\t\tconst segmentLength = curve.getLength();\n\t\t\t\tconst u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;\n\n\t\t\t\treturn curve.getPointAt( u );\n\n\t\t\t}\n\n\t\t\ti ++;\n\n\t\t}\n\n\t\treturn null;\n\n\t\t// loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {\n\n\t\t\tpoints.push( points[ 0 ] );\n\n\t\t}\n\n\t\treturn points;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tCurve.prototype.copy.call( this, source );\n\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = source.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = source.curves[ i ];\n\n\t\t\tthis.curves.push( curve.clone() );\n\n\t\t}\n\n\t\tthis.autoClose = source.autoClose;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = Curve.prototype.toJSON.call( this );\n\n\t\tdata.autoClose = this.autoClose;\n\t\tdata.curves = [];\n\n\t\tfor ( let i = 0, l = this.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = this.curves[ i ];\n\t\t\tdata.curves.push( curve.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tCurve.prototype.fromJSON.call( this, json );\n\n\t\tthis.autoClose = json.autoClose;\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = json.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = json.curves[ i ];\n\t\t\tthis.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * Creates free form 2d path using series of points, lines or curves.\n **/\n\nfunction Path( points ) {\n\n\tCurvePath.call( this );\n\n\tthis.type = 'Path';\n\n\tthis.currentPoint = new Vector2();\n\n\tif ( points ) {\n\n\t\tthis.setFromPoints( points );\n\n\t}\n\n}\n\nPath.prototype = Object.assign( Object.create( CurvePath.prototype ), {\n\n\tconstructor: Path,\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.moveTo( points[ 0 ].x, points[ 0 ].y );\n\n\t\tfor ( let i = 1, l = points.length; i < l; i ++ ) {\n\n\t\t\tthis.lineTo( points[ i ].x, points[ i ].y );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tmoveTo: function ( x, y ) {\n\n\t\tthis.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?\n\n\t\treturn this;\n\n\t},\n\n\tlineTo: function ( x, y ) {\n\n\t\tconst curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( x, y );\n\n\t\treturn this;\n\n\t},\n\n\tquadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {\n\n\t\tconst curve = new QuadraticBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCPx, aCPy ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tbezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tconst curve = new CubicBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCP1x, aCP1y ),\n\t\t\tnew Vector2( aCP2x, aCP2y ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tsplineThru: function ( pts /*Array of Vector*/ ) {\n\n\t\tconst npts = [ this.currentPoint.clone() ].concat( pts );\n\n\t\tconst curve = new SplineCurve( npts );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.copy( pts[ pts.length - 1 ] );\n\n\t\treturn this;\n\n\t},\n\n\tarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absarc( aX + x0, aY + y0, aRadius,\n\t\t\taStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t},\n\n\tabsarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tthis.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t},\n\n\tellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\treturn this;\n\n\t},\n\n\tabsellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\tif ( this.curves.length > 0 ) {\n\n\t\t\t// if a previous curve is present, attempt to join\n\t\t\tconst firstPoint = curve.getPoint( 0 );\n\n\t\t\tif ( ! firstPoint.equals( this.currentPoint ) ) {\n\n\t\t\t\tthis.lineTo( firstPoint.x, firstPoint.y );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.curves.push( curve );\n\n\t\tconst lastPoint = curve.getPoint( 1 );\n\t\tthis.currentPoint.copy( lastPoint );\n\n\t\treturn this;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tCurvePath.prototype.copy.call( this, source );\n\n\t\tthis.currentPoint.copy( source.currentPoint );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = CurvePath.prototype.toJSON.call( this );\n\n\t\tdata.currentPoint = this.currentPoint.toArray();\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tCurvePath.prototype.fromJSON.call( this, json );\n\n\t\tthis.currentPoint.fromArray( json.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * Defines a 2d shape plane using paths.\n **/\n\n// STEP 1 Create a path.\n// STEP 2 Turn path into shape.\n// STEP 3 ExtrudeGeometry takes in Shape/Shapes\n// STEP 3a - Extract points from each shape, turn to vertices\n// STEP 3b - Triangulate each shape, add faces.\n\nfunction Shape( points ) {\n\n\tPath.call( this, points );\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\tthis.type = 'Shape';\n\n\tthis.holes = [];\n\n}\n\nShape.prototype = Object.assign( Object.create( Path.prototype ), {\n\n\tconstructor: Shape,\n\n\tgetPointsHoles: function ( divisions ) {\n\n\t\tconst holesPts = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tholesPts[ i ] = this.holes[ i ].getPoints( divisions );\n\n\t\t}\n\n\t\treturn holesPts;\n\n\t},\n\n\t// get points of shape and holes (keypoints based on segments parameter)\n\n\textractPoints: function ( divisions ) {\n\n\t\treturn {\n\n\t\t\tshape: this.getPoints( divisions ),\n\t\t\tholes: this.getPointsHoles( divisions )\n\n\t\t};\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tPath.prototype.copy.call( this, source );\n\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = source.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = source.holes[ i ];\n\n\t\t\tthis.holes.push( hole.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = Path.prototype.toJSON.call( this );\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.holes = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = this.holes[ i ];\n\t\t\tdata.holes.push( hole.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tPath.prototype.fromJSON.call( this, json );\n\n\t\tthis.uuid = json.uuid;\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = json.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = json.holes[ i ];\n\t\t\tthis.holes.push( new Path().fromJSON( hole ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Light( color, intensity ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Light';\n\n\tthis.color = new Color( color );\n\tthis.intensity = intensity !== undefined ? intensity : 1;\n\n\tthis.receiveShadow = undefined;\n\n}\n\nLight.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Light,\n\n\tisLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tObject3D.prototype.copy.call( this, source );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.intensity = source.intensity;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.color = this.color.getHex();\n\t\tdata.object.intensity = this.intensity;\n\n\t\tif ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();\n\n\t\tif ( this.distance !== undefined ) data.object.distance = this.distance;\n\t\tif ( this.angle !== undefined ) data.object.angle = this.angle;\n\t\tif ( this.decay !== undefined ) data.object.decay = this.decay;\n\t\tif ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;\n\n\t\tif ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction HemisphereLight( skyColor, groundColor, intensity ) {\n\n\tLight.call( this, skyColor, intensity );\n\n\tthis.type = 'HemisphereLight';\n\n\tthis.castShadow = undefined;\n\n\tthis.position.copy( Object3D.DefaultUp );\n\tthis.updateMatrix();\n\n\tthis.groundColor = new Color( groundColor );\n\n}\n\nHemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: HemisphereLight,\n\n\tisHemisphereLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.groundColor.copy( source.groundColor );\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction LightShadow( camera ) {\n\n\tthis.camera = camera;\n\n\tthis.bias = 0;\n\tthis.normalBias = 0;\n\tthis.radius = 1;\n\n\tthis.mapSize = new Vector2( 512, 512 );\n\n\tthis.map = null;\n\tthis.mapPass = null;\n\tthis.matrix = new Matrix4();\n\n\tthis.autoUpdate = true;\n\tthis.needsUpdate = false;\n\n\tthis._frustum = new Frustum();\n\tthis._frameExtents = new Vector2( 1, 1 );\n\n\tthis._viewportCount = 1;\n\n\tthis._viewports = [\n\n\t\tnew Vector4( 0, 0, 1, 1 )\n\n\t];\n\n}\n\nObject.assign( LightShadow.prototype, {\n\n\t_projScreenMatrix: new Matrix4(),\n\n\t_lightPositionWorld: new Vector3(),\n\n\t_lookTarget: new Vector3(),\n\n\tgetViewportCount: function () {\n\n\t\treturn this._viewportCount;\n\n\t},\n\n\tgetFrustum: function () {\n\n\t\treturn this._frustum;\n\n\t},\n\n\tupdateMatrices: function ( light ) {\n\n\t\tconst shadowCamera = this.camera,\n\t\t\tshadowMatrix = this.matrix,\n\t\t\tprojScreenMatrix = this._projScreenMatrix,\n\t\t\tlookTarget = this._lookTarget,\n\t\t\tlightPositionWorld = this._lightPositionWorld;\n\n\t\tlightPositionWorld.setFromMatrixPosition( light.matrixWorld );\n\t\tshadowCamera.position.copy( lightPositionWorld );\n\n\t\tlookTarget.setFromMatrixPosition( light.target.matrixWorld );\n\t\tshadowCamera.lookAt( lookTarget );\n\t\tshadowCamera.updateMatrixWorld();\n\n\t\tprojScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( projScreenMatrix );\n\n\t\tshadowMatrix.set(\n\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t);\n\n\t\tshadowMatrix.multiply( shadowCamera.projectionMatrix );\n\t\tshadowMatrix.multiply( shadowCamera.matrixWorldInverse );\n\n\t},\n\n\tgetViewport: function ( viewportIndex ) {\n\n\t\treturn this._viewports[ viewportIndex ];\n\n\t},\n\n\tgetFrameExtents: function () {\n\n\t\treturn this._frameExtents;\n\n\t},\n\n\tcopy: function ( source ) {\n\n\t\tthis.camera = source.camera.clone();\n\n\t\tthis.bias = source.bias;\n\t\tthis.radius = source.radius;\n\n\t\tthis.mapSize.copy( source.mapSize );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst object = {};\n\n\t\tif ( this.bias !== 0 ) object.bias = this.bias;\n\t\tif ( this.normalBias !== 0 ) object.normalBias = this.normalBias;\n\t\tif ( this.radius !== 1 ) object.radius = this.radius;\n\t\tif ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();\n\n\t\tobject.camera = this.camera.toJSON( false ).object;\n\t\tdelete object.camera.matrix;\n\n\t\treturn object;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction SpotLightShadow() {\n\n\tLightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );\n\n}\n\nSpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {\n\n\tconstructor: SpotLightShadow,\n\n\tisSpotLightShadow: true,\n\n\tupdateMatrices: function ( light ) {\n\n\t\tconst camera = this.camera;\n\n\t\tconst fov = MathUtils.RAD2DEG * 2 * light.angle;\n\t\tconst aspect = this.mapSize.width / this.mapSize.height;\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {\n\n\t\t\tcamera.fov = fov;\n\t\t\tcamera.aspect = aspect;\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\tLightShadow.prototype.updateMatrices.call( this, light );\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction SpotLight( color, intensity, distance, angle, penumbra, decay ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'SpotLight';\n\n\tthis.position.copy( Object3D.DefaultUp );\n\tthis.updateMatrix();\n\n\tthis.target = new Object3D();\n\n\tObject.defineProperty( this, 'power', {\n\t\tget: function () {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\treturn this.intensity * Math.PI;\n\n\t\t},\n\t\tset: function ( power ) {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\tthis.intensity = power / Math.PI;\n\n\t\t}\n\t} );\n\n\tthis.distance = ( distance !== undefined ) ? distance : 0;\n\tthis.angle = ( angle !== undefined ) ? angle : Math.PI / 3;\n\tthis.penumbra = ( penumbra !== undefined ) ? penumbra : 0;\n\tthis.decay = ( decay !== undefined ) ? decay : 1;\t// for physically correct lights, should be 2.\n\n\tthis.shadow = new SpotLightShadow();\n\n}\n\nSpotLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: SpotLight,\n\n\tisSpotLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.distance = source.distance;\n\t\tthis.angle = source.angle;\n\t\tthis.penumbra = source.penumbra;\n\t\tthis.decay = source.decay;\n\n\t\tthis.target = source.target.clone();\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n} );\n\nfunction PointLightShadow() {\n\n\tLightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) );\n\n\tthis._frameExtents = new Vector2( 4, 2 );\n\n\tthis._viewportCount = 6;\n\n\tthis._viewports = [\n\t\t// These viewports map a cube-map onto a 2D texture with the\n\t\t// following orientation:\n\t\t//\n\t\t// xzXZ\n\t\t// y Y\n\t\t//\n\t\t// X - Positive x direction\n\t\t// x - Negative x direction\n\t\t// Y - Positive y direction\n\t\t// y - Negative y direction\n\t\t// Z - Positive z direction\n\t\t// z - Negative z direction\n\n\t\t// positive X\n\t\tnew Vector4( 2, 1, 1, 1 ),\n\t\t// negative X\n\t\tnew Vector4( 0, 1, 1, 1 ),\n\t\t// positive Z\n\t\tnew Vector4( 3, 1, 1, 1 ),\n\t\t// negative Z\n\t\tnew Vector4( 1, 1, 1, 1 ),\n\t\t// positive Y\n\t\tnew Vector4( 3, 0, 1, 1 ),\n\t\t// negative Y\n\t\tnew Vector4( 1, 0, 1, 1 )\n\t];\n\n\tthis._cubeDirections = [\n\t\tnew Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),\n\t\tnew Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )\n\t];\n\n\tthis._cubeUps = [\n\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),\n\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ),\tnew Vector3( 0, 0, - 1 )\n\t];\n\n}\n\nPointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {\n\n\tconstructor: PointLightShadow,\n\n\tisPointLightShadow: true,\n\n\tupdateMatrices: function ( light, viewportIndex ) {\n\n\t\tif ( viewportIndex === undefined ) viewportIndex = 0;\n\n\t\tconst camera = this.camera,\n\t\t\tshadowMatrix = this.matrix,\n\t\t\tlightPositionWorld = this._lightPositionWorld,\n\t\t\tlookTarget = this._lookTarget,\n\t\t\tprojScreenMatrix = this._projScreenMatrix;\n\n\t\tlightPositionWorld.setFromMatrixPosition( light.matrixWorld );\n\t\tcamera.position.copy( lightPositionWorld );\n\n\t\tlookTarget.copy( camera.position );\n\t\tlookTarget.add( this._cubeDirections[ viewportIndex ] );\n\t\tcamera.up.copy( this._cubeUps[ viewportIndex ] );\n\t\tcamera.lookAt( lookTarget );\n\t\tcamera.updateMatrixWorld();\n\n\t\tshadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z );\n\n\t\tprojScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( projScreenMatrix );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\n\nfunction PointLight( color, intensity, distance, decay ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'PointLight';\n\n\tObject.defineProperty( this, 'power', {\n\t\tget: function () {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\treturn this.intensity * 4 * Math.PI;\n\n\t\t},\n\t\tset: function ( power ) {\n\n\t\t\t// intensity = power per solid angle.\n\t\t\t// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t\t\tthis.intensity = power / ( 4 * Math.PI );\n\n\t\t}\n\t} );\n\n\tthis.distance = ( distance !== undefined ) ? distance : 0;\n\tthis.decay = ( decay !== undefined ) ? decay : 1;\t// for physically correct lights, should be 2.\n\n\tthis.shadow = new PointLightShadow();\n\n}\n\nPointLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: PointLight,\n\n\tisPointLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.distance = source.distance;\n\t\tthis.decay = source.decay;\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author arose / http://github.com/arose\n */\n\nfunction OrthographicCamera( left, right, top, bottom, near, far ) {\n\n\tCamera.call( this );\n\n\tthis.type = 'OrthographicCamera';\n\n\tthis.zoom = 1;\n\tthis.view = null;\n\n\tthis.left = ( left !== undefined ) ? left : - 1;\n\tthis.right = ( right !== undefined ) ? right : 1;\n\tthis.top = ( top !== undefined ) ? top : 1;\n\tthis.bottom = ( bottom !== undefined ) ? bottom : - 1;\n\n\tthis.near = ( near !== undefined ) ? near : 0.1;\n\tthis.far = ( far !== undefined ) ? far : 2000;\n\n\tthis.updateProjectionMatrix();\n\n}\n\nOrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {\n\n\tconstructor: OrthographicCamera,\n\n\tisOrthographicCamera: true,\n\n\tcopy: function ( source, recursive ) {\n\n\t\tCamera.prototype.copy.call( this, source, recursive );\n\n\t\tthis.left = source.left;\n\t\tthis.right = source.right;\n\t\tthis.top = source.top;\n\t\tthis.bottom = source.bottom;\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\n\t\tthis.zoom = source.zoom;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\treturn this;\n\n\t},\n\n\tsetViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tclearViewOffset: function () {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t},\n\n\tupdateProjectionMatrix: function () {\n\n\t\tconst dx = ( this.right - this.left ) / ( 2 * this.zoom );\n\t\tconst dy = ( this.top - this.bottom ) / ( 2 * this.zoom );\n\t\tconst cx = ( this.right + this.left ) / 2;\n\t\tconst cy = ( this.top + this.bottom ) / 2;\n\n\t\tlet left = cx - dx;\n\t\tlet right = cx + dx;\n\t\tlet top = cy + dy;\n\t\tlet bottom = cy - dy;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;\n\t\t\tconst scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;\n\n\t\t\tleft += scaleW * this.view.offsetX;\n\t\t\tright = left + scaleW * this.view.width;\n\t\t\ttop -= scaleH * this.view.offsetY;\n\t\t\tbottom = top - scaleH * this.view.height;\n\n\t\t}\n\n\t\tthis.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );\n\n\t\tthis.projectionMatrixInverse.getInverse( this.projectionMatrix );\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Object3D.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.zoom = this.zoom;\n\t\tdata.object.left = this.left;\n\t\tdata.object.right = this.right;\n\t\tdata.object.top = this.top;\n\t\tdata.object.bottom = this.bottom;\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction DirectionalLightShadow() {\n\n\tLightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );\n\n}\n\nDirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {\n\n\tconstructor: DirectionalLightShadow,\n\n\tisDirectionalLightShadow: true,\n\n\tupdateMatrices: function ( light ) {\n\n\t\tLightShadow.prototype.updateMatrices.call( this, light );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction DirectionalLight( color, intensity ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'DirectionalLight';\n\n\tthis.position.copy( Object3D.DefaultUp );\n\tthis.updateMatrix();\n\n\tthis.target = new Object3D();\n\n\tthis.shadow = new DirectionalLightShadow();\n\n}\n\nDirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: DirectionalLight,\n\n\tisDirectionalLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.target = source.target.clone();\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction AmbientLight( color, intensity ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'AmbientLight';\n\n\tthis.castShadow = undefined;\n\n}\n\nAmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: AmbientLight,\n\n\tisAmbientLight: true\n\n} );\n\n/**\n * @author abelnation / http://github.com/abelnation\n */\n\nfunction RectAreaLight( color, intensity, width, height ) {\n\n\tLight.call( this, color, intensity );\n\n\tthis.type = 'RectAreaLight';\n\n\tthis.width = ( width !== undefined ) ? width : 10;\n\tthis.height = ( height !== undefined ) ? height : 10;\n\n}\n\nRectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: RectAreaLight,\n\n\tisRectAreaLight: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Light.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.width = this.width;\n\t\tdata.object.height = this.height;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n *\n * Primary reference:\n * https://graphics.stanford.edu/papers/envmap/envmap.pdf\n *\n * Secondary reference:\n * https://www.ppsloan.org/publications/StupidSH36.pdf\n */\n\n// 3-band SH defined by 9 coefficients\n\nfunction SphericalHarmonics3() {\n\n\tthis.coefficients = [];\n\n\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\tthis.coefficients.push( new Vector3() );\n\n\t}\n\n}\n\nObject.assign( SphericalHarmonics3.prototype, {\n\n\tisSphericalHarmonics3: true,\n\n\tset: function ( coefficients ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].copy( coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tzero: function () {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].set( 0, 0, 0 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// get the radiance in the direction of the normal\n\t// target is a Vector3\n\tgetAt: function ( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 0.488603 * y );\n\t\ttarget.addScaledVector( coeff[ 2 ], 0.488603 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 0.488603 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );\n\t\ttarget.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );\n\t\ttarget.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );\n\n\t\treturn target;\n\n\t},\n\n\t// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal\n\t// target is a Vector3\n\t// https://graphics.stanford.edu/papers/envmap/envmap.pdf\n\tgetIrradianceAt: function ( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603\n\t\ttarget.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548\n\t\ttarget.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3\n\t\ttarget.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274\n\n\t\treturn target;\n\n\t},\n\n\tadd: function ( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].add( sh.coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\taddScaledSH: function ( sh, s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tscale: function ( s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].multiplyScalar( s );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tlerp: function ( sh, alpha ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t},\n\n\tcopy: function ( sh ) {\n\n\t\treturn this.set( sh.coefficients );\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tfromArray: function ( array, offset ) {\n\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].fromArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\ttoArray: function ( array, offset ) {\n\n\t\tif ( array === undefined ) array = [];\n\t\tif ( offset === undefined ) offset = 0;\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].toArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn array;\n\n\t}\n\n} );\n\nObject.assign( SphericalHarmonics3, {\n\n\t// evaluate the basis functions\n\t// shBasis is an Array[ 9 ]\n\tgetBasisAt: function ( normal, shBasis ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\t// band 0\n\t\tshBasis[ 0 ] = 0.282095;\n\n\t\t// band 1\n\t\tshBasis[ 1 ] = 0.488603 * y;\n\t\tshBasis[ 2 ] = 0.488603 * z;\n\t\tshBasis[ 3 ] = 0.488603 * x;\n\n\t\t// band 2\n\t\tshBasis[ 4 ] = 1.092548 * x * y;\n\t\tshBasis[ 5 ] = 1.092548 * y * z;\n\t\tshBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );\n\t\tshBasis[ 7 ] = 1.092548 * x * z;\n\t\tshBasis[ 8 ] = 0.546274 * ( x * x - y * y );\n\n\t}\n\n} );\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n *\n * A LightProbe is a source of indirect-diffuse light\n */\n\nfunction LightProbe( sh, intensity ) {\n\n\tLight.call( this, undefined, intensity );\n\n\tthis.type = 'LightProbe';\n\n\tthis.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();\n\n}\n\nLightProbe.prototype = Object.assign( Object.create( Light.prototype ), {\n\n\tconstructor: LightProbe,\n\n\tisLightProbe: true,\n\n\tcopy: function ( source ) {\n\n\t\tLight.prototype.copy.call( this, source );\n\n\t\tthis.sh.copy( source.sh );\n\n\t\treturn this;\n\n\t},\n\n\tfromJSON: function ( json ) {\n\n\t\tthis.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();\n\t\tthis.sh.fromArray( json.sh );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = Light.prototype.toJSON.call( this, meta );\n\n\t\tdata.object.sh = this.sh.toArray();\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction MaterialLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n\tthis.textures = {};\n\n}\n\nMaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: MaterialLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\tconst textures = this.textures;\n\n\t\tfunction getTexture( name ) {\n\n\t\t\tif ( textures[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.MaterialLoader: Undefined texture', name );\n\n\t\t\t}\n\n\t\t\treturn textures[ name ];\n\n\t\t}\n\n\t\tconst material = new Materials[ json.type ]();\n\n\t\tif ( json.uuid !== undefined ) material.uuid = json.uuid;\n\t\tif ( json.name !== undefined ) material.name = json.name;\n\t\tif ( json.color !== undefined ) material.color.setHex( json.color );\n\t\tif ( json.roughness !== undefined ) material.roughness = json.roughness;\n\t\tif ( json.metalness !== undefined ) material.metalness = json.metalness;\n\t\tif ( json.sheen !== undefined ) material.sheen = new Color().setHex( json.sheen );\n\t\tif ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );\n\t\tif ( json.specular !== undefined ) material.specular.setHex( json.specular );\n\t\tif ( json.shininess !== undefined ) material.shininess = json.shininess;\n\t\tif ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;\n\t\tif ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;\n\t\tif ( json.fog !== undefined ) material.fog = json.fog;\n\t\tif ( json.flatShading !== undefined ) material.flatShading = json.flatShading;\n\t\tif ( json.blending !== undefined ) material.blending = json.blending;\n\t\tif ( json.combine !== undefined ) material.combine = json.combine;\n\t\tif ( json.side !== undefined ) material.side = json.side;\n\t\tif ( json.opacity !== undefined ) material.opacity = json.opacity;\n\t\tif ( json.transparent !== undefined ) material.transparent = json.transparent;\n\t\tif ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;\n\t\tif ( json.depthTest !== undefined ) material.depthTest = json.depthTest;\n\t\tif ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;\n\t\tif ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;\n\n\t\tif ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;\n\t\tif ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;\n\t\tif ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;\n\t\tif ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;\n\t\tif ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;\n\t\tif ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;\n\t\tif ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;\n\t\tif ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;\n\n\t\tif ( json.wireframe !== undefined ) material.wireframe = json.wireframe;\n\t\tif ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;\n\t\tif ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;\n\t\tif ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;\n\n\t\tif ( json.rotation !== undefined ) material.rotation = json.rotation;\n\n\t\tif ( json.linewidth !== 1 ) material.linewidth = json.linewidth;\n\t\tif ( json.dashSize !== undefined ) material.dashSize = json.dashSize;\n\t\tif ( json.gapSize !== undefined ) material.gapSize = json.gapSize;\n\t\tif ( json.scale !== undefined ) material.scale = json.scale;\n\n\t\tif ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;\n\t\tif ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;\n\t\tif ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;\n\n\t\tif ( json.skinning !== undefined ) material.skinning = json.skinning;\n\t\tif ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;\n\t\tif ( json.morphNormals !== undefined ) material.morphNormals = json.morphNormals;\n\t\tif ( json.dithering !== undefined ) material.dithering = json.dithering;\n\n\t\tif ( json.vertexTangents !== undefined ) material.vertexTangents = json.vertexTangents;\n\n\t\tif ( json.visible !== undefined ) material.visible = json.visible;\n\n\t\tif ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;\n\n\t\tif ( json.userData !== undefined ) material.userData = json.userData;\n\n\t\tif ( json.vertexColors !== undefined ) {\n\n\t\t\tif ( typeof json.vertexColors === 'number' ) {\n\n\t\t\t\tmaterial.vertexColors = ( json.vertexColors > 0 ) ? true : false;\n\n\t\t\t} else {\n\n\t\t\t\tmaterial.vertexColors = json.vertexColors;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Shader Material\n\n\t\tif ( json.uniforms !== undefined ) {\n\n\t\t\tfor ( const name in json.uniforms ) {\n\n\t\t\t\tconst uniform = json.uniforms[ name ];\n\n\t\t\t\tmaterial.uniforms[ name ] = {};\n\n\t\t\t\tswitch ( uniform.type ) {\n\n\t\t\t\t\tcase 't':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = getTexture( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'c':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Color().setHex( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v2':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector2().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );\n\n\t\t\t\t\tcase 'm4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = uniform.value;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.defines !== undefined ) material.defines = json.defines;\n\t\tif ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;\n\t\tif ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;\n\n\t\tif ( json.extensions !== undefined ) {\n\n\t\t\tfor ( const key in json.extensions ) {\n\n\t\t\t\tmaterial.extensions[ key ] = json.extensions[ key ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Deprecated\n\n\t\tif ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading\n\n\t\t// for PointsMaterial\n\n\t\tif ( json.size !== undefined ) material.size = json.size;\n\t\tif ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;\n\n\t\t// maps\n\n\t\tif ( json.map !== undefined ) material.map = getTexture( json.map );\n\t\tif ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );\n\n\t\tif ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );\n\n\t\tif ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );\n\t\tif ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;\n\n\t\tif ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );\n\t\tif ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;\n\t\tif ( json.normalScale !== undefined ) {\n\n\t\t\tlet normalScale = json.normalScale;\n\n\t\t\tif ( Array.isArray( normalScale ) === false ) {\n\n\t\t\t\t// Blender exporter used to export a scalar. See #7459\n\n\t\t\t\tnormalScale = [ normalScale, normalScale ];\n\n\t\t\t}\n\n\t\t\tmaterial.normalScale = new Vector2().fromArray( normalScale );\n\n\t\t}\n\n\t\tif ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );\n\t\tif ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;\n\t\tif ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;\n\n\t\tif ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );\n\t\tif ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );\n\n\t\tif ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );\n\t\tif ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;\n\n\t\tif ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );\n\n\t\tif ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );\n\t\tif ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;\n\n\t\tif ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;\n\t\tif ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;\n\n\t\tif ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );\n\t\tif ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;\n\n\t\tif ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );\n\t\tif ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;\n\n\t\tif ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );\n\n\t\tif ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );\n\t\tif ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );\n\t\tif ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );\n\t\tif ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );\n\n\t\treturn material;\n\n\t},\n\n\tsetTextures: function ( value ) {\n\n\t\tthis.textures = value;\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author Don McCurdy / https://www.donmccurdy.com\n */\n\nconst LoaderUtils = {\n\n\tdecodeText: function ( array ) {\n\n\t\tif ( typeof TextDecoder !== 'undefined' ) {\n\n\t\t\treturn new TextDecoder().decode( array );\n\n\t\t}\n\n\t\t// Avoid the String.fromCharCode.apply(null, array) shortcut, which\n\t\t// throws a \"maximum call stack size exceeded\" error for large arrays.\n\n\t\tlet s = '';\n\n\t\tfor ( let i = 0, il = array.length; i < il; i ++ ) {\n\n\t\t\t// Implicitly assumes little-endian.\n\t\t\ts += String.fromCharCode( array[ i ] );\n\n\t\t}\n\n\t\ttry {\n\n\t\t\t// merges multi-byte utf-8 characters.\n\n\t\t\treturn decodeURIComponent( escape( s ) );\n\n\t\t} catch ( e ) { // see #16358\n\n\t\t\treturn s;\n\n\t\t}\n\n\t},\n\n\textractUrlBase: function ( url ) {\n\n\t\tconst index = url.lastIndexOf( '/' );\n\n\t\tif ( index === - 1 ) return './';\n\n\t\treturn url.substr( 0, index + 1 );\n\n\t}\n\n};\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InstancedBufferGeometry() {\n\n\tBufferGeometry.call( this );\n\n\tthis.type = 'InstancedBufferGeometry';\n\tthis.instanceCount = Infinity;\n\n}\n\nInstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {\n\n\tconstructor: InstancedBufferGeometry,\n\n\tisInstancedBufferGeometry: true,\n\n\tcopy: function ( source ) {\n\n\t\tBufferGeometry.prototype.copy.call( this, source );\n\n\t\tthis.instanceCount = source.instanceCount;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\ttoJSON: function () {\n\n\t\tconst data = BufferGeometry.prototype.toJSON.call( this );\n\n\t\tdata.instanceCount = this.instanceCount;\n\n\t\tdata.isInstancedBufferGeometry = true;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {\n\n\tif ( typeof ( normalized ) === 'number' ) {\n\n\t\tmeshPerAttribute = normalized;\n\n\t\tnormalized = false;\n\n\t\tconsole.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );\n\n\t}\n\n\tBufferAttribute.call( this, array, itemSize, normalized );\n\n\tthis.meshPerAttribute = meshPerAttribute || 1;\n\n}\n\nInstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {\n\n\tconstructor: InstancedBufferAttribute,\n\n\tisInstancedBufferAttribute: true,\n\n\tcopy: function ( source ) {\n\n\t\tBufferAttribute.prototype.copy.call( this, source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ()\t{\n\n\t\tconst data = BufferAttribute.prototype.toJSON.call( this );\n\n\t\tdata.meshPerAttribute = this.meshPerAttribute;\n\n\t\tdata.isInstancedBufferAttribute = true;\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction BufferGeometryLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nBufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: BufferGeometryLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\tconst interleavedBufferMap = {};\n\t\tconst arrayBufferMap = {};\n\n\t\tfunction getInterleavedBuffer( json, uuid ) {\n\n\t\t\tif ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];\n\n\t\t\tconst interleavedBuffers = json.interleavedBuffers;\n\t\t\tconst interleavedBuffer = interleavedBuffers[ uuid ];\n\n\t\t\tconst buffer = getArrayBuffer( json, interleavedBuffer.buffer );\n\n\t\t\tconst array = new TYPED_ARRAYS[ interleavedBuffer.type ]( buffer );\n\t\t\tconst ib = new InterleavedBuffer( array, interleavedBuffer.stride );\n\t\t\tib.uuid = interleavedBuffer.uuid;\n\n\t\t\tinterleavedBufferMap[ uuid ] = ib;\n\n\t\t\treturn ib;\n\n\t\t}\n\n\t\tfunction getArrayBuffer( json, uuid ) {\n\n\t\t\tif ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];\n\n\t\t\tconst arrayBuffers = json.arrayBuffers;\n\t\t\tconst arrayBuffer = arrayBuffers[ uuid ];\n\n\t\t\tconst ab = new Uint32Array( arrayBuffer ).buffer;\n\n\t\t\tarrayBufferMap[ uuid ] = ab;\n\n\t\t\treturn ab;\n\n\t\t}\n\n\t\tconst geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();\n\n\t\tconst index = json.data.index;\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst typedArray = new TYPED_ARRAYS[ index.type ]( index.array );\n\t\t\tgeometry.setIndex( new BufferAttribute( typedArray, 1 ) );\n\n\t\t}\n\n\t\tconst attributes = json.data.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\t\t\tlet bufferAttribute;\n\n\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t} else {\n\n\t\t\t\tconst typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );\n\t\t\t\tconst bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;\n\t\t\t\tbufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t}\n\n\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\tgeometry.setAttribute( key, bufferAttribute );\n\n\t\t}\n\n\t\tconst morphAttributes = json.data.morphAttributes;\n\n\t\tif ( morphAttributes ) {\n\n\t\t\tfor ( const key in morphAttributes ) {\n\n\t\t\t\tconst attributeArray = morphAttributes[ key ];\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst attribute = attributeArray[ i ];\n\t\t\t\t\tlet bufferAttribute;\n\n\t\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );\n\t\t\t\t\t\tbufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\t\t\tarray.push( bufferAttribute );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.morphAttributes[ key ] = array;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst morphTargetsRelative = json.data.morphTargetsRelative;\n\n\t\tif ( morphTargetsRelative ) {\n\n\t\t\tgeometry.morphTargetsRelative = true;\n\n\t\t}\n\n\t\tconst groups = json.data.groups || json.data.drawcalls || json.data.offsets;\n\n\t\tif ( groups !== undefined ) {\n\n\t\t\tfor ( let i = 0, n = groups.length; i !== n; ++ i ) {\n\n\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\tgeometry.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst boundingSphere = json.data.boundingSphere;\n\n\t\tif ( boundingSphere !== undefined ) {\n\n\t\t\tconst center = new Vector3();\n\n\t\t\tif ( boundingSphere.center !== undefined ) {\n\n\t\t\t\tcenter.fromArray( boundingSphere.center );\n\n\t\t\t}\n\n\t\t\tgeometry.boundingSphere = new Sphere( center, boundingSphere.radius );\n\n\t\t}\n\n\t\tif ( json.name ) geometry.name = json.name;\n\t\tif ( json.userData ) geometry.userData = json.userData;\n\n\t\treturn geometry;\n\n\t}\n\n} );\n\nconst TYPED_ARRAYS = {\n\tInt8Array: Int8Array,\n\tUint8Array: Uint8Array,\n\t// Workaround for IE11 pre KB2929437. See #11440\n\tUint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,\n\tInt16Array: Int16Array,\n\tUint16Array: Uint16Array,\n\tInt32Array: Int32Array,\n\tUint32Array: Uint32Array,\n\tFloat32Array: Float32Array,\n\tFloat64Array: Float64Array\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction ObjectLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: ObjectLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tlet json = null;\n\n\t\t\ttry {\n\n\t\t\t\tjson = JSON.parse( text );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( error );\n\n\t\t\t\tconsole.error( 'THREE:ObjectLoader: Can\\'t parse ' + url + '.', error.message );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst metadata = json.metadata;\n\n\t\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\t\tconsole.error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tscope.parse( json, onLoad );\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json, onLoad ) {\n\n\t\tconst shapes = this.parseShape( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = this.parseImages( json.images, function () {\n\n\t\t\tif ( onLoad !== undefined ) onLoad( object );\n\n\t\t} );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials );\n\n\t\tif ( json.animations ) {\n\n\t\t\tobject.animations = this.parseAnimations( json.animations );\n\n\t\t}\n\n\t\tif ( json.images === undefined || json.images.length === 0 ) {\n\n\t\t\tif ( onLoad !== undefined ) onLoad( object );\n\n\t\t}\n\n\t\treturn object;\n\n\t},\n\n\tparseShape: function ( json ) {\n\n\t\tconst shapes = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst shape = new Shape().fromJSON( json[ i ] );\n\n\t\t\t\tshapes[ shape.uuid ] = shape;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn shapes;\n\n\t},\n\n\tparseGeometries: function ( json, shapes ) {\n\n\t\tconst geometries = {};\n\t\tlet geometryShapes;\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst bufferGeometryLoader = new BufferGeometryLoader();\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tlet geometry;\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tswitch ( data.type ) {\n\n\t\t\t\t\tcase 'PlaneGeometry':\n\t\t\t\t\tcase 'PlaneBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.width,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.widthSegments,\n\t\t\t\t\t\t\tdata.heightSegments\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'BoxGeometry':\n\t\t\t\t\tcase 'BoxBufferGeometry':\n\t\t\t\t\tcase 'CubeGeometry': // backwards compatible\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.width,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.depth,\n\t\t\t\t\t\t\tdata.widthSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.depthSegments\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'CircleGeometry':\n\t\t\t\t\tcase 'CircleBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.segments,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'CylinderGeometry':\n\t\t\t\t\tcase 'CylinderBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radiusTop,\n\t\t\t\t\t\t\tdata.radiusBottom,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.openEnded,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'ConeGeometry':\n\t\t\t\t\tcase 'ConeBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.height,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.openEnded,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'SphereGeometry':\n\t\t\t\t\tcase 'SphereBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.widthSegments,\n\t\t\t\t\t\t\tdata.heightSegments,\n\t\t\t\t\t\t\tdata.phiStart,\n\t\t\t\t\t\t\tdata.phiLength,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'DodecahedronGeometry':\n\t\t\t\t\tcase 'DodecahedronBufferGeometry':\n\t\t\t\t\tcase 'IcosahedronGeometry':\n\t\t\t\t\tcase 'IcosahedronBufferGeometry':\n\t\t\t\t\tcase 'OctahedronGeometry':\n\t\t\t\t\tcase 'OctahedronBufferGeometry':\n\t\t\t\t\tcase 'TetrahedronGeometry':\n\t\t\t\t\tcase 'TetrahedronBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.detail\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'RingGeometry':\n\t\t\t\t\tcase 'RingBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.innerRadius,\n\t\t\t\t\t\t\tdata.outerRadius,\n\t\t\t\t\t\t\tdata.thetaSegments,\n\t\t\t\t\t\t\tdata.phiSegments,\n\t\t\t\t\t\t\tdata.thetaStart,\n\t\t\t\t\t\t\tdata.thetaLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'TorusGeometry':\n\t\t\t\t\tcase 'TorusBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.tube,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.tubularSegments,\n\t\t\t\t\t\t\tdata.arc\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'TorusKnotGeometry':\n\t\t\t\t\tcase 'TorusKnotBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.tube,\n\t\t\t\t\t\t\tdata.tubularSegments,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.p,\n\t\t\t\t\t\t\tdata.q\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'TubeGeometry':\n\t\t\t\t\tcase 'TubeBufferGeometry':\n\n\t\t\t\t\t\t// This only works for built-in curves (e.g. CatmullRomCurve3).\n\t\t\t\t\t\t// User defined curves or instances of CurvePath will not be deserialized.\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tnew Curves[ data.path.type ]().fromJSON( data.path ),\n\t\t\t\t\t\t\tdata.tubularSegments,\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.radialSegments,\n\t\t\t\t\t\t\tdata.closed\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'LatheGeometry':\n\t\t\t\t\tcase 'LatheBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.points,\n\t\t\t\t\t\t\tdata.segments,\n\t\t\t\t\t\t\tdata.phiStart,\n\t\t\t\t\t\t\tdata.phiLength\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'PolyhedronGeometry':\n\t\t\t\t\tcase 'PolyhedronBufferGeometry':\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tdata.vertices,\n\t\t\t\t\t\t\tdata.indices,\n\t\t\t\t\t\t\tdata.radius,\n\t\t\t\t\t\t\tdata.details\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'ShapeGeometry':\n\t\t\t\t\tcase 'ShapeBufferGeometry':\n\n\t\t\t\t\t\tgeometryShapes = [];\n\n\t\t\t\t\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\t\t\t\t\tgeometryShapes.push( shape );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tgeometryShapes,\n\t\t\t\t\t\t\tdata.curveSegments\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\n\t\t\t\t\tcase 'ExtrudeGeometry':\n\t\t\t\t\tcase 'ExtrudeBufferGeometry':\n\n\t\t\t\t\t\tgeometryShapes = [];\n\n\t\t\t\t\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\t\t\t\t\tgeometryShapes.push( shape );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst extrudePath = data.options.extrudePath;\n\n\t\t\t\t\t\tif ( extrudePath !== undefined ) {\n\n\t\t\t\t\t\t\tdata.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgeometry = new Geometries[ data.type ](\n\t\t\t\t\t\t\tgeometryShapes,\n\t\t\t\t\t\t\tdata.options\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'BufferGeometry':\n\t\t\t\t\tcase 'InstancedBufferGeometry':\n\n\t\t\t\t\t\tgeometry = bufferGeometryLoader.parse( data );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'Geometry':\n\n\t\t\t\t\t\tconsole.error( 'THREE.ObjectLoader: Loading \"Geometry\" is not supported anymore.' );\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Unsupported geometry type \"' + data.type + '\"' );\n\n\t\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) geometry.name = data.name;\n\t\t\t\tif ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;\n\n\t\t\t\tgeometries[ data.uuid ] = geometry;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn geometries;\n\n\t},\n\n\tparseMaterials: function ( json, textures ) {\n\n\t\tconst cache = {}; // MultiMaterial\n\t\tconst materials = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst loader = new MaterialLoader();\n\t\t\tloader.setTextures( textures );\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( data.type === 'MultiMaterial' ) {\n\n\t\t\t\t\t// Deprecated\n\n\t\t\t\t\tconst array = [];\n\n\t\t\t\t\tfor ( let j = 0; j < data.materials.length; j ++ ) {\n\n\t\t\t\t\t\tconst material = data.materials[ j ];\n\n\t\t\t\t\t\tif ( cache[ material.uuid ] === undefined ) {\n\n\t\t\t\t\t\t\tcache[ material.uuid ] = loader.parse( material );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tarray.push( cache[ material.uuid ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmaterials[ data.uuid ] = array;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( cache[ data.uuid ] === undefined ) {\n\n\t\t\t\t\t\tcache[ data.uuid ] = loader.parse( data );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmaterials[ data.uuid ] = cache[ data.uuid ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn materials;\n\n\t},\n\n\tparseAnimations: function ( json ) {\n\n\t\tconst animations = [];\n\n\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\tconst data = json[ i ];\n\n\t\t\tconst clip = AnimationClip.parse( data );\n\n\t\t\tif ( data.uuid !== undefined ) clip.uuid = data.uuid;\n\n\t\t\tanimations.push( clip );\n\n\t\t}\n\n\t\treturn animations;\n\n\t},\n\n\tparseImages: function ( json, onLoad ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tfunction loadImage( url ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\treturn loader.load( url, function () {\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, undefined, function () {\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tconst manager = new LoadingManager( onLoad );\n\n\t\t\tloader = new ImageLoader( manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\timages[ image.uuid ] = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;\n\n\t\t\t\t\t\timages[ image.uuid ].push( loadImage( path ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;\n\n\t\t\t\t\timages[ image.uuid ] = loadImage( path );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t},\n\n\tparseTextures: function ( json, images ) {\n\n\t\tfunction parseConstant( value, type ) {\n\n\t\t\tif ( typeof value === 'number' ) return value;\n\n\t\t\tconsole.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );\n\n\t\t\treturn type[ value ];\n\n\t\t}\n\n\t\tconst textures = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( data.image === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No \"image\" specified for', data.uuid );\n\n\t\t\t\t}\n\n\t\t\t\tif ( images[ data.image ] === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined image', data.image );\n\n\t\t\t\t}\n\n\t\t\t\tlet texture;\n\n\t\t\t\tif ( Array.isArray( images[ data.image ] ) ) {\n\n\t\t\t\t\ttexture = new CubeTexture( images[ data.image ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture = new Texture( images[ data.image ] );\n\n\t\t\t\t}\n\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\ttexture.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) texture.name = data.name;\n\n\t\t\t\tif ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );\n\n\t\t\t\tif ( data.offset !== undefined ) texture.offset.fromArray( data.offset );\n\t\t\t\tif ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );\n\t\t\t\tif ( data.center !== undefined ) texture.center.fromArray( data.center );\n\t\t\t\tif ( data.rotation !== undefined ) texture.rotation = data.rotation;\n\n\t\t\t\tif ( data.wrap !== undefined ) {\n\n\t\t\t\t\ttexture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );\n\t\t\t\t\ttexture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.format !== undefined ) texture.format = data.format;\n\t\t\t\tif ( data.type !== undefined ) texture.type = data.type;\n\t\t\t\tif ( data.encoding !== undefined ) texture.encoding = data.encoding;\n\n\t\t\t\tif ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;\n\n\t\t\t\tif ( data.flipY !== undefined ) texture.flipY = data.flipY;\n\n\t\t\t\tif ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;\n\t\t\t\tif ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;\n\n\t\t\t\ttextures[ data.uuid ] = texture;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn textures;\n\n\t},\n\n\tparseObject: function ( data, geometries, materials ) {\n\n\t\tlet object;\n\n\t\tfunction getGeometry( name ) {\n\n\t\t\tif ( geometries[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined geometry', name );\n\n\t\t\t}\n\n\t\t\treturn geometries[ name ];\n\n\t\t}\n\n\t\tfunction getMaterial( name ) {\n\n\t\t\tif ( name === undefined ) return undefined;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, l = name.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst uuid = name[ i ];\n\n\t\t\t\t\tif ( materials[ uuid ] === undefined ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', uuid );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tarray.push( materials[ uuid ] );\n\n\t\t\t\t}\n\n\t\t\t\treturn array;\n\n\t\t\t}\n\n\t\t\tif ( materials[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', name );\n\n\t\t\t}\n\n\t\t\treturn materials[ name ];\n\n\t\t}\n\n\t\tlet geometry, material;\n\n\t\tswitch ( data.type ) {\n\n\t\t\tcase 'Scene':\n\n\t\t\t\tobject = new Scene();\n\n\t\t\t\tif ( data.background !== undefined ) {\n\n\t\t\t\t\tif ( Number.isInteger( data.background ) ) {\n\n\t\t\t\t\t\tobject.background = new Color( data.background );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.fog !== undefined ) {\n\n\t\t\t\t\tif ( data.fog.type === 'Fog' ) {\n\n\t\t\t\t\t\tobject.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );\n\n\t\t\t\t\t} else if ( data.fog.type === 'FogExp2' ) {\n\n\t\t\t\t\t\tobject.fog = new FogExp2( data.fog.color, data.fog.density );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PerspectiveCamera':\n\n\t\t\t\tobject = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );\n\n\t\t\t\tif ( data.focus !== undefined ) object.focus = data.focus;\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;\n\t\t\t\tif ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'OrthographicCamera':\n\n\t\t\t\tobject = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );\n\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'AmbientLight':\n\n\t\t\t\tobject = new AmbientLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'DirectionalLight':\n\n\t\t\t\tobject = new DirectionalLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointLight':\n\n\t\t\t\tobject = new PointLight( data.color, data.intensity, data.distance, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'RectAreaLight':\n\n\t\t\t\tobject = new RectAreaLight( data.color, data.intensity, data.width, data.height );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SpotLight':\n\n\t\t\t\tobject = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'HemisphereLight':\n\n\t\t\t\tobject = new HemisphereLight( data.color, data.groundColor, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LightProbe':\n\n\t\t\t\tobject = new LightProbe().fromJSON( data );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SkinnedMesh':\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );\n\n\t\t\tcase 'Mesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new Mesh( geometry, material );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'InstancedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\t\t\t\tconst count = data.count;\n\t\t\t\tconst instanceMatrix = data.instanceMatrix;\n\n\t\t\t\tobject = new InstancedMesh( geometry, material, count );\n\t\t\t\tobject.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LOD':\n\n\t\t\t\tobject = new LOD();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Line':\n\n\t\t\t\tobject = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineLoop':\n\n\t\t\t\tobject = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineSegments':\n\n\t\t\t\tobject = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointCloud':\n\t\t\tcase 'Points':\n\n\t\t\t\tobject = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Sprite':\n\n\t\t\t\tobject = new Sprite( getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Group':\n\n\t\t\t\tobject = new Group();\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tobject = new Object3D();\n\n\t\t}\n\n\t\tobject.uuid = data.uuid;\n\n\t\tif ( data.name !== undefined ) object.name = data.name;\n\n\t\tif ( data.matrix !== undefined ) {\n\n\t\t\tobject.matrix.fromArray( data.matrix );\n\n\t\t\tif ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;\n\t\t\tif ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );\n\n\t\t} else {\n\n\t\t\tif ( data.position !== undefined ) object.position.fromArray( data.position );\n\t\t\tif ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );\n\t\t\tif ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );\n\t\t\tif ( data.scale !== undefined ) object.scale.fromArray( data.scale );\n\n\t\t}\n\n\t\tif ( data.castShadow !== undefined ) object.castShadow = data.castShadow;\n\t\tif ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;\n\n\t\tif ( data.shadow ) {\n\n\t\t\tif ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;\n\t\t\tif ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;\n\t\t\tif ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;\n\t\t\tif ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );\n\t\t\tif ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );\n\n\t\t}\n\n\t\tif ( data.visible !== undefined ) object.visible = data.visible;\n\t\tif ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;\n\t\tif ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;\n\t\tif ( data.userData !== undefined ) object.userData = data.userData;\n\t\tif ( data.layers !== undefined ) object.layers.mask = data.layers;\n\n\t\tif ( data.children !== undefined ) {\n\n\t\t\tconst children = data.children;\n\n\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\tobject.add( this.parseObject( children[ i ], geometries, materials ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.type === 'LOD' ) {\n\n\t\t\tif ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;\n\n\t\t\tconst levels = data.levels;\n\n\t\t\tfor ( let l = 0; l < levels.length; l ++ ) {\n\n\t\t\t\tconst level = levels[ l ];\n\t\t\t\tconst child = object.getObjectByProperty( 'uuid', level.object );\n\n\t\t\t\tif ( child !== undefined ) {\n\n\t\t\t\t\tobject.addLevel( child, level.distance );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n} );\n\nconst TEXTURE_MAPPING = {\n\tUVMapping: UVMapping,\n\tCubeReflectionMapping: CubeReflectionMapping,\n\tCubeRefractionMapping: CubeRefractionMapping,\n\tEquirectangularReflectionMapping: EquirectangularReflectionMapping,\n\tEquirectangularRefractionMapping: EquirectangularRefractionMapping,\n\tCubeUVReflectionMapping: CubeUVReflectionMapping,\n\tCubeUVRefractionMapping: CubeUVRefractionMapping\n};\n\nconst TEXTURE_WRAPPING = {\n\tRepeatWrapping: RepeatWrapping,\n\tClampToEdgeWrapping: ClampToEdgeWrapping,\n\tMirroredRepeatWrapping: MirroredRepeatWrapping\n};\n\nconst TEXTURE_FILTER = {\n\tNearestFilter: NearestFilter,\n\tNearestMipmapNearestFilter: NearestMipmapNearestFilter,\n\tNearestMipmapLinearFilter: NearestMipmapLinearFilter,\n\tLinearFilter: LinearFilter,\n\tLinearMipmapNearestFilter: LinearMipmapNearestFilter,\n\tLinearMipmapLinearFilter: LinearMipmapLinearFilter\n};\n\n/**\n * @author thespite / http://clicktorelease.com/\n */\n\n\nfunction ImageBitmapLoader( manager ) {\n\n\tif ( typeof createImageBitmap === 'undefined' ) {\n\n\t\tconsole.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );\n\n\t}\n\n\tif ( typeof fetch === 'undefined' ) {\n\n\t\tconsole.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );\n\n\t}\n\n\tLoader.call( this, manager );\n\n\tthis.options = { premultiplyAlpha: 'none' };\n\n}\n\nImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: ImageBitmapLoader,\n\n\tisImageBitmapLoader: true,\n\n\tsetOptions: function setOptions( options ) {\n\n\t\tthis.options = options;\n\n\t\treturn this;\n\n\t},\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tfetch( url ).then( function ( res ) {\n\n\t\t\treturn res.blob();\n\n\t\t} ).then( function ( blob ) {\n\n\t\t\treturn createImageBitmap( blob, scope.options );\n\n\t\t} ).then( function ( imageBitmap ) {\n\n\t\t\tCache.add( url, imageBitmap );\n\n\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t} ).catch( function ( e ) {\n\n\t\t\tif ( onError ) onError( e );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t} );\n\n\t\tscope.manager.itemStart( url );\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * minimal class for proxing functions to Path. Replaces old \"extractSubpaths()\"\n **/\n\nfunction ShapePath() {\n\n\tthis.type = 'ShapePath';\n\n\tthis.color = new Color();\n\n\tthis.subPaths = [];\n\tthis.currentPath = null;\n\n}\n\nObject.assign( ShapePath.prototype, {\n\n\tmoveTo: function ( x, y ) {\n\n\t\tthis.currentPath = new Path();\n\t\tthis.subPaths.push( this.currentPath );\n\t\tthis.currentPath.moveTo( x, y );\n\n\t\treturn this;\n\n\t},\n\n\tlineTo: function ( x, y ) {\n\n\t\tthis.currentPath.lineTo( x, y );\n\n\t\treturn this;\n\n\t},\n\n\tquadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {\n\n\t\tthis.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tbezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tthis.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );\n\n\t\treturn this;\n\n\t},\n\n\tsplineThru: function ( pts ) {\n\n\t\tthis.currentPath.splineThru( pts );\n\n\t\treturn this;\n\n\t},\n\n\ttoShapes: function ( isCCW, noHoles ) {\n\n\t\tfunction toShapesNoHoles( inSubpaths ) {\n\n\t\t\tconst shapes = [];\n\n\t\t\tfor ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {\n\n\t\t\t\tconst tmpPath = inSubpaths[ i ];\n\n\t\t\t\tconst tmpShape = new Shape();\n\t\t\t\ttmpShape.curves = tmpPath.curves;\n\n\t\t\t\tshapes.push( tmpShape );\n\n\t\t\t}\n\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tfunction isPointInsidePolygon( inPt, inPolygon ) {\n\n\t\t\tconst polyLen = inPolygon.length;\n\n\t\t\t// inPt on polygon contour => immediate success or\n\t\t\t// toggling of inside/outside at every single! intersection point of an edge\n\t\t\t// with the horizontal line through inPt, left of inPt\n\t\t\t// not counting lowerY endpoints of edges and whole edges on that line\n\t\t\tlet inside = false;\n\t\t\tfor ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {\n\n\t\t\t\tlet edgeLowPt = inPolygon[ p ];\n\t\t\t\tlet edgeHighPt = inPolygon[ q ];\n\n\t\t\t\tlet edgeDx = edgeHighPt.x - edgeLowPt.x;\n\t\t\t\tlet edgeDy = edgeHighPt.y - edgeLowPt.y;\n\n\t\t\t\tif ( Math.abs( edgeDy ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not parallel\n\t\t\t\t\tif ( edgeDy < 0 ) {\n\n\t\t\t\t\t\tedgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;\n\t\t\t\t\t\tedgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) \t\tcontinue;\n\n\t\t\t\t\tif ( inPt.y === edgeLowPt.y ) {\n\n\t\t\t\t\t\tif ( inPt.x === edgeLowPt.x )\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\t// continue;\t\t\t\t// no intersection or edgeLowPt => doesn't count !!!\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );\n\t\t\t\t\t\tif ( perpEdge === 0 )\t\t\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\tif ( perpEdge < 0 ) \t\t\t\tcontinue;\n\t\t\t\t\t\tinside = ! inside;\t\t// true intersection left of inPt\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// parallel or collinear\n\t\t\t\t\tif ( inPt.y !== edgeLowPt.y ) \t\tcontinue;\t\t\t// parallel\n\t\t\t\t\t// edge lies on the same horizontal line as inPt\n\t\t\t\t\tif ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||\n\t\t\t\t\t\t ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) )\t\treturn\ttrue;\t// inPt: Point on contour !\n\t\t\t\t\t// continue;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn\tinside;\n\n\t\t}\n\n\t\tconst isClockWise = ShapeUtils.isClockWise;\n\n\t\tconst subPaths = this.subPaths;\n\t\tif ( subPaths.length === 0 ) return [];\n\n\t\tif ( noHoles === true )\treturn\ttoShapesNoHoles( subPaths );\n\n\n\t\tlet solid, tmpPath, tmpShape, shapes = [];\n\n\t\tif ( subPaths.length === 1 ) {\n\n\t\t\ttmpPath = subPaths[ 0 ];\n\t\t\ttmpShape = new Shape();\n\t\t\ttmpShape.curves = tmpPath.curves;\n\t\t\tshapes.push( tmpShape );\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tlet holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );\n\t\tholesFirst = isCCW ? ! holesFirst : holesFirst;\n\n\t\t// console.log(\"Holes first\", holesFirst);\n\n\t\tconst betterShapeHoles = [];\n\t\tconst newShapes = [];\n\t\tlet newShapeHoles = [];\n\t\tlet mainIdx = 0;\n\t\tlet tmpPoints;\n\n\t\tnewShapes[ mainIdx ] = undefined;\n\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\tfor ( let i = 0, l = subPaths.length; i < l; i ++ ) {\n\n\t\t\ttmpPath = subPaths[ i ];\n\t\t\ttmpPoints = tmpPath.getPoints();\n\t\t\tsolid = isClockWise( tmpPoints );\n\t\t\tsolid = isCCW ? ! solid : solid;\n\n\t\t\tif ( solid ) {\n\n\t\t\t\tif ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) )\tmainIdx ++;\n\n\t\t\t\tnewShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };\n\t\t\t\tnewShapes[ mainIdx ].s.curves = tmpPath.curves;\n\n\t\t\t\tif ( holesFirst )\tmainIdx ++;\n\t\t\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\t\t\t//console.log('cw', i);\n\n\t\t\t} else {\n\n\t\t\t\tnewShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );\n\n\t\t\t\t//console.log('ccw', i);\n\n\t\t\t}\n\n\t\t}\n\n\t\t// only Holes? -> probably all Shapes with wrong orientation\n\t\tif ( ! newShapes[ 0 ] )\treturn\ttoShapesNoHoles( subPaths );\n\n\n\t\tif ( newShapes.length > 1 ) {\n\n\t\t\tlet ambiguous = false;\n\t\t\tconst toChange = [];\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tbetterShapeHoles[ sIdx ] = [];\n\n\t\t\t}\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tconst sho = newShapeHoles[ sIdx ];\n\n\t\t\t\tfor ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {\n\n\t\t\t\t\tconst ho = sho[ hIdx ];\n\t\t\t\t\tlet hole_unassigned = true;\n\n\t\t\t\t\tfor ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {\n\n\t\t\t\t\t\tif ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {\n\n\t\t\t\t\t\t\tif ( sIdx !== s2Idx )\ttoChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );\n\t\t\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\t\t\thole_unassigned = false;\n\t\t\t\t\t\t\t\tbetterShapeHoles[ s2Idx ].push( ho );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tambiguous = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\tbetterShapeHoles[ sIdx ].push( ho );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t\t// console.log(\"ambiguous: \", ambiguous);\n\n\t\t\tif ( toChange.length > 0 ) {\n\n\t\t\t\t// console.log(\"to change: \", toChange);\n\t\t\t\tif ( ! ambiguous )\tnewShapeHoles = betterShapeHoles;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet tmpHoles;\n\n\t\tfor ( let i = 0, il = newShapes.length; i < il; i ++ ) {\n\n\t\t\ttmpShape = newShapes[ i ].s;\n\t\t\tshapes.push( tmpShape );\n\t\t\ttmpHoles = newShapeHoles[ i ];\n\n\t\t\tfor ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {\n\n\t\t\t\ttmpShape.holes.push( tmpHoles[ j ].h );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//console.log(\"shape\", shapes);\n\n\t\treturn shapes;\n\n\t}\n\n} );\n\n/**\n * @author zz85 / http://www.lab4games.net/zz85/blog\n * @author mrdoob / http://mrdoob.com/\n */\n\n\nfunction Font( data ) {\n\n\tthis.type = 'Font';\n\n\tthis.data = data;\n\n}\n\nObject.assign( Font.prototype, {\n\n\tisFont: true,\n\n\tgenerateShapes: function ( text, size ) {\n\n\t\tif ( size === undefined ) size = 100;\n\n\t\tconst shapes = [];\n\t\tconst paths = createPaths( text, size, this.data );\n\n\t\tfor ( let p = 0, pl = paths.length; p < pl; p ++ ) {\n\n\t\t\tArray.prototype.push.apply( shapes, paths[ p ].toShapes() );\n\n\t\t}\n\n\t\treturn shapes;\n\n\t}\n\n} );\n\nfunction createPaths( text, size, data ) {\n\n\tconst chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988\n\tconst scale = size / data.resolution;\n\tconst line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;\n\n\tconst paths = [];\n\n\tlet offsetX = 0, offsetY = 0;\n\n\tfor ( let i = 0; i < chars.length; i ++ ) {\n\n\t\tconst char = chars[ i ];\n\n\t\tif ( char === '\\n' ) {\n\n\t\t\toffsetX = 0;\n\t\t\toffsetY -= line_height;\n\n\t\t} else {\n\n\t\t\tconst ret = createPath( char, scale, offsetX, offsetY, data );\n\t\t\toffsetX += ret.offsetX;\n\t\t\tpaths.push( ret.path );\n\n\t\t}\n\n\t}\n\n\treturn paths;\n\n}\n\nfunction createPath( char, scale, offsetX, offsetY, data ) {\n\n\tconst glyph = data.glyphs[ char ] || data.glyphs[ '?' ];\n\n\tif ( ! glyph ) {\n\n\t\tconsole.error( 'THREE.Font: character \"' + char + '\" does not exists in font family ' + data.familyName + '.' );\n\n\t\treturn;\n\n\t}\n\n\tconst path = new ShapePath();\n\n\tlet x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;\n\n\tif ( glyph.o ) {\n\n\t\tconst outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );\n\n\t\tfor ( let i = 0, l = outline.length; i < l; ) {\n\n\t\t\tconst action = outline[ i ++ ];\n\n\t\t\tswitch ( action ) {\n\n\t\t\t\tcase 'm': // moveTo\n\n\t\t\t\t\tx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\ty = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.moveTo( x, y );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'l': // lineTo\n\n\t\t\t\t\tx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\ty = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.lineTo( x, y );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'q': // quadraticCurveTo\n\n\t\t\t\t\tcpx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx1 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy1 = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.quadraticCurveTo( cpx1, cpy1, cpx, cpy );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'b': // bezierCurveTo\n\n\t\t\t\t\tcpx = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx1 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy1 = outline[ i ++ ] * scale + offsetY;\n\t\t\t\t\tcpx2 = outline[ i ++ ] * scale + offsetX;\n\t\t\t\t\tcpy2 = outline[ i ++ ] * scale + offsetY;\n\n\t\t\t\t\tpath.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn { offsetX: glyph.ha * scale, path: path };\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction FontLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nFontLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: FontLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tlet json;\n\n\t\t\ttry {\n\n\t\t\t\tjson = JSON.parse( text );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tconsole.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );\n\t\t\t\tjson = JSON.parse( text.substring( 65, text.length - 2 ) );\n\n\t\t\t}\n\n\t\t\tconst font = scope.parse( json );\n\n\t\t\tif ( onLoad ) onLoad( font );\n\n\t\t}, onProgress, onError );\n\n\t},\n\n\tparse: function ( json ) {\n\n\t\treturn new Font( json );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nlet _context;\n\nconst AudioContext = {\n\n\tgetContext: function () {\n\n\t\tif ( _context === undefined ) {\n\n\t\t\t_context = new ( window.AudioContext || window.webkitAudioContext )();\n\n\t\t}\n\n\t\treturn _context;\n\n\t},\n\n\tsetContext: function ( value ) {\n\n\t\t_context = value;\n\n\t}\n\n};\n\n/**\n * @author Reece Aaron Lecrivain / http://reecenotes.com/\n */\n\nfunction AudioLoader( manager ) {\n\n\tLoader.call( this, manager );\n\n}\n\nAudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), {\n\n\tconstructor: AudioLoader,\n\n\tload: function ( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setPath( scope.path );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\ttry {\n\n\t\t\t\t// Create a copy of the buffer. The `decodeAudioData` method\n\t\t\t\t// detaches the buffer when complete, preventing reuse.\n\t\t\t\tconst bufferCopy = buffer.slice( 0 );\n\n\t\t\t\tconst context = AudioContext.getContext();\n\t\t\t\tcontext.decodeAudioData( bufferCopy, function ( audioBuffer ) {\n\n\t\t\t\t\tonLoad( audioBuffer );\n\n\t\t\t\t} );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n} );\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction HemisphereLightProbe( skyColor, groundColor, intensity ) {\n\n\tLightProbe.call( this, undefined, intensity );\n\n\tconst color1 = new Color().set( skyColor );\n\tconst color2 = new Color().set( groundColor );\n\n\tconst sky = new Vector3( color1.r, color1.g, color1.b );\n\tconst ground = new Vector3( color2.r, color2.g, color2.b );\n\n\t// without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );\n\tconst c0 = Math.sqrt( Math.PI );\n\tconst c1 = c0 * Math.sqrt( 0.75 );\n\n\tthis.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );\n\tthis.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );\n\n}\n\nHemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {\n\n\tconstructor: HemisphereLightProbe,\n\n\tisHemisphereLightProbe: true,\n\n\tcopy: function ( source ) { // modifying colors not currently supported\n\n\t\tLightProbe.prototype.copy.call( this, source );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = LightProbe.prototype.toJSON.call( this, meta );\n\n\t\t// data.sh = this.sh.toArray(); // todo\n\n\t\treturn data;\n\n\t}\n\n} );\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction AmbientLightProbe( color, intensity ) {\n\n\tLightProbe.call( this, undefined, intensity );\n\n\tconst color1 = new Color().set( color );\n\n\t// without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );\n\tthis.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );\n\n}\n\nAmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {\n\n\tconstructor: AmbientLightProbe,\n\n\tisAmbientLightProbe: true,\n\n\tcopy: function ( source ) { // modifying color not currently supported\n\n\t\tLightProbe.prototype.copy.call( this, source );\n\n\t\treturn this;\n\n\t},\n\n\ttoJSON: function ( meta ) {\n\n\t\tconst data = LightProbe.prototype.toJSON.call( this, meta );\n\n\t\t// data.sh = this.sh.toArray(); // todo\n\n\t\treturn data;\n\n\t}\n\n} );\n\nconst _eyeRight = new Matrix4();\nconst _eyeLeft = new Matrix4();\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction StereoCamera() {\n\n\tthis.type = 'StereoCamera';\n\n\tthis.aspect = 1;\n\n\tthis.eyeSep = 0.064;\n\n\tthis.cameraL = new PerspectiveCamera();\n\tthis.cameraL.layers.enable( 1 );\n\tthis.cameraL.matrixAutoUpdate = false;\n\n\tthis.cameraR = new PerspectiveCamera();\n\tthis.cameraR.layers.enable( 2 );\n\tthis.cameraR.matrixAutoUpdate = false;\n\n\tthis._cache = {\n\t\tfocus: null,\n\t\tfov: null,\n\t\taspect: null,\n\t\tnear: null,\n\t\tfar: null,\n\t\tzoom: null,\n\t\teyeSep: null\n\t};\n\n}\n\nObject.assign( StereoCamera.prototype, {\n\n\tupdate: function ( camera ) {\n\n\t\tconst cache = this._cache;\n\n\t\tconst needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||\n\t\t\tcache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||\n\t\t\tcache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tcache.focus = camera.focus;\n\t\t\tcache.fov = camera.fov;\n\t\t\tcache.aspect = camera.aspect * this.aspect;\n\t\t\tcache.near = camera.near;\n\t\t\tcache.far = camera.far;\n\t\t\tcache.zoom = camera.zoom;\n\t\t\tcache.eyeSep = this.eyeSep;\n\n\t\t\t// Off-axis stereoscopic effect based on\n\t\t\t// http://paulbourke.net/stereographics/stereorender/\n\n\t\t\tconst projectionMatrix = camera.projectionMatrix.clone();\n\t\t\tconst eyeSepHalf = cache.eyeSep / 2;\n\t\t\tconst eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;\n\t\t\tconst ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;\n\t\t\tlet xmin, xmax;\n\n\t\t\t// translate xOffset\n\n\t\t\t_eyeLeft.elements[ 12 ] = - eyeSepHalf;\n\t\t\t_eyeRight.elements[ 12 ] = eyeSepHalf;\n\n\t\t\t// for left eye\n\n\t\t\txmin = - ymax * cache.aspect + eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect + eyeSepOnProjection;\n\n\t\t\tprojectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\tprojectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraL.projectionMatrix.copy( projectionMatrix );\n\n\t\t\t// for right eye\n\n\t\t\txmin = - ymax * cache.aspect - eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect - eyeSepOnProjection;\n\n\t\t\tprojectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\tprojectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraR.projectionMatrix.copy( projectionMatrix );\n\n\t\t}\n\n\t\tthis.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );\n\t\tthis.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction Clock( autoStart ) {\n\n\tthis.autoStart = ( autoStart !== undefined ) ? autoStart : true;\n\n\tthis.startTime = 0;\n\tthis.oldTime = 0;\n\tthis.elapsedTime = 0;\n\n\tthis.running = false;\n\n}\n\nObject.assign( Clock.prototype, {\n\n\tstart: function () {\n\n\t\tthis.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732\n\n\t\tthis.oldTime = this.startTime;\n\t\tthis.elapsedTime = 0;\n\t\tthis.running = true;\n\n\t},\n\n\tstop: function () {\n\n\t\tthis.getElapsedTime();\n\t\tthis.running = false;\n\t\tthis.autoStart = false;\n\n\t},\n\n\tgetElapsedTime: function () {\n\n\t\tthis.getDelta();\n\t\treturn this.elapsedTime;\n\n\t},\n\n\tgetDelta: function () {\n\n\t\tlet diff = 0;\n\n\t\tif ( this.autoStart && ! this.running ) {\n\n\t\t\tthis.start();\n\t\t\treturn 0;\n\n\t\t}\n\n\t\tif ( this.running ) {\n\n\t\t\tconst newTime = ( typeof performance === 'undefined' ? Date : performance ).now();\n\n\t\t\tdiff = ( newTime - this.oldTime ) / 1000;\n\t\t\tthis.oldTime = newTime;\n\n\t\t\tthis.elapsedTime += diff;\n\n\t\t}\n\n\t\treturn diff;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _position$2 = new Vector3();\nconst _quaternion$3 = new Quaternion();\nconst _scale$1 = new Vector3();\nconst _orientation = new Vector3();\n\nfunction AudioListener() {\n\n\tObject3D.call( this );\n\n\tthis.type = 'AudioListener';\n\n\tthis.context = AudioContext.getContext();\n\n\tthis.gain = this.context.createGain();\n\tthis.gain.connect( this.context.destination );\n\n\tthis.filter = null;\n\n\tthis.timeDelta = 0;\n\n\t// private\n\n\tthis._clock = new Clock();\n\n}\n\nAudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: AudioListener,\n\n\tgetInput: function () {\n\n\t\treturn this.gain;\n\n\t},\n\n\tremoveFilter: function ( ) {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\t\t\tthis.gain.connect( this.context.destination );\n\t\t\tthis.filter = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetFilter: function () {\n\n\t\treturn this.filter;\n\n\t},\n\n\tsetFilter: function ( value ) {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\n\t\t} else {\n\n\t\t\tthis.gain.disconnect( this.context.destination );\n\n\t\t}\n\n\t\tthis.filter = value;\n\t\tthis.gain.connect( this.filter );\n\t\tthis.filter.connect( this.context.destination );\n\n\t\treturn this;\n\n\t},\n\n\tgetMasterVolume: function () {\n\n\t\treturn this.gain.gain.value;\n\n\t},\n\n\tsetMasterVolume: function ( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n\t\tconst listener = this.context.listener;\n\t\tconst up = this.up;\n\n\t\tthis.timeDelta = this._clock.getDelta();\n\n\t\tthis.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 );\n\n\t\t_orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 );\n\n\t\tif ( listener.positionX ) {\n\n\t\t\t// code path for Chrome (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.timeDelta;\n\n\t\t\tlistener.positionX.linearRampToValueAtTime( _position$2.x, endTime );\n\t\t\tlistener.positionY.linearRampToValueAtTime( _position$2.y, endTime );\n\t\t\tlistener.positionZ.linearRampToValueAtTime( _position$2.z, endTime );\n\t\t\tlistener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );\n\t\t\tlistener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );\n\t\t\tlistener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );\n\t\t\tlistener.upX.linearRampToValueAtTime( up.x, endTime );\n\t\t\tlistener.upY.linearRampToValueAtTime( up.y, endTime );\n\t\t\tlistener.upZ.linearRampToValueAtTime( up.z, endTime );\n\n\t\t} else {\n\n\t\t\tlistener.setPosition( _position$2.x, _position$2.y, _position$2.z );\n\t\t\tlistener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Reece Aaron Lecrivain / http://reecenotes.com/\n */\n\nfunction Audio( listener ) {\n\n\tObject3D.call( this );\n\n\tthis.type = 'Audio';\n\n\tthis.listener = listener;\n\tthis.context = listener.context;\n\n\tthis.gain = this.context.createGain();\n\tthis.gain.connect( listener.getInput() );\n\n\tthis.autoplay = false;\n\n\tthis.buffer = null;\n\tthis.detune = 0;\n\tthis.loop = false;\n\tthis.loopStart = 0;\n\tthis.loopEnd = 0;\n\tthis.offset = 0;\n\tthis.duration = undefined;\n\tthis.playbackRate = 1;\n\tthis.isPlaying = false;\n\tthis.hasPlaybackControl = true;\n\tthis.sourceType = 'empty';\n\n\tthis._startedAt = 0;\n\tthis._progress = 0;\n\n\tthis.filters = [];\n\n}\n\nAudio.prototype = Object.assign( Object.create( Object3D.prototype ), {\n\n\tconstructor: Audio,\n\n\tgetOutput: function () {\n\n\t\treturn this.gain;\n\n\t},\n\n\tsetNodeSource: function ( audioNode ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'audioNode';\n\t\tthis.source = audioNode;\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t},\n\n\tsetMediaElementSource: function ( mediaElement ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaNode';\n\t\tthis.source = this.context.createMediaElementSource( mediaElement );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t},\n\n\tsetMediaStreamSource: function ( mediaStream ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaStreamNode';\n\t\tthis.source = this.context.createMediaStreamSource( mediaStream );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t},\n\n\tsetBuffer: function ( audioBuffer ) {\n\n\t\tthis.buffer = audioBuffer;\n\t\tthis.sourceType = 'buffer';\n\n\t\tif ( this.autoplay ) this.play();\n\n\t\treturn this;\n\n\t},\n\n\tplay: function ( delay ) {\n\n\t\tif ( delay === undefined ) delay = 0;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: Audio is already playing.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._startedAt = this.context.currentTime + delay;\n\n\t\tconst source = this.context.createBufferSource();\n\t\tsource.buffer = this.buffer;\n\t\tsource.loop = this.loop;\n\t\tsource.loopStart = this.loopStart;\n\t\tsource.loopEnd = this.loopEnd;\n\t\tsource.onended = this.onEnded.bind( this );\n\t\tsource.start( this._startedAt, this._progress + this.offset, this.duration );\n\n\t\tthis.isPlaying = true;\n\n\t\tthis.source = source;\n\n\t\tthis.setDetune( this.detune );\n\t\tthis.setPlaybackRate( this.playbackRate );\n\n\t\treturn this.connect();\n\n\t},\n\n\tpause: function () {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\t// update current progress\n\n\t\t\tthis._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;\n\n\t\t\tif ( this.loop === true ) {\n\n\t\t\t\t// ensure _progress does not exceed duration with looped audios\n\n\t\t\t\tthis._progress = this._progress % ( this.duration || this.buffer.duration );\n\n\t\t\t}\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t\tthis.isPlaying = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tstop: function () {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._progress = 0;\n\n\t\tthis.source.stop();\n\t\tthis.source.onended = null;\n\t\tthis.isPlaying = false;\n\n\t\treturn this;\n\n\t},\n\n\tconnect: function () {\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.connect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].connect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].connect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.connect( this.getOutput() );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tdisconnect: function () {\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.disconnect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].disconnect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.disconnect( this.getOutput() );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetFilters: function () {\n\n\t\treturn this.filters;\n\n\t},\n\n\tsetFilters: function ( value ) {\n\n\t\tif ( ! value ) value = [];\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.disconnect();\n\t\t\tthis.filters = value;\n\t\t\tthis.connect();\n\n\t\t} else {\n\n\t\t\tthis.filters = value;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetDetune: function ( value ) {\n\n\t\tthis.detune = value;\n\n\t\tif ( this.source.detune === undefined ) return; // only set detune when available\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetDetune: function () {\n\n\t\treturn this.detune;\n\n\t},\n\n\tgetFilter: function () {\n\n\t\treturn this.getFilters()[ 0 ];\n\n\t},\n\n\tsetFilter: function ( filter ) {\n\n\t\treturn this.setFilters( filter ? [ filter ] : [] );\n\n\t},\n\n\tsetPlaybackRate: function ( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.playbackRate = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tgetPlaybackRate: function () {\n\n\t\treturn this.playbackRate;\n\n\t},\n\n\tonEnded: function () {\n\n\t\tthis.isPlaying = false;\n\n\t},\n\n\tgetLoop: function () {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn this.loop;\n\n\t},\n\n\tsetLoop: function ( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.loop = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.loop = this.loop;\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetLoopStart: function ( value ) {\n\n\t\tthis.loopStart = value;\n\n\t\treturn this;\n\n\t},\n\n\tsetLoopEnd: function ( value ) {\n\n\t\tthis.loopEnd = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetVolume: function () {\n\n\t\treturn this.gain.gain.value;\n\n\t},\n\n\tsetVolume: function ( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nconst _position$3 = new Vector3();\nconst _quaternion$4 = new Quaternion();\nconst _scale$2 = new Vector3();\nconst _orientation$1 = new Vector3();\n\nfunction PositionalAudio( listener ) {\n\n\tAudio.call( this, listener );\n\n\tthis.panner = this.context.createPanner();\n\tthis.panner.panningModel = 'HRTF';\n\tthis.panner.connect( this.gain );\n\n}\n\nPositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {\n\n\tconstructor: PositionalAudio,\n\n\tgetOutput: function () {\n\n\t\treturn this.panner;\n\n\t},\n\n\tgetRefDistance: function () {\n\n\t\treturn this.panner.refDistance;\n\n\t},\n\n\tsetRefDistance: function ( value ) {\n\n\t\tthis.panner.refDistance = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetRolloffFactor: function () {\n\n\t\treturn this.panner.rolloffFactor;\n\n\t},\n\n\tsetRolloffFactor: function ( value ) {\n\n\t\tthis.panner.rolloffFactor = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetDistanceModel: function () {\n\n\t\treturn this.panner.distanceModel;\n\n\t},\n\n\tsetDistanceModel: function ( value ) {\n\n\t\tthis.panner.distanceModel = value;\n\n\t\treturn this;\n\n\t},\n\n\tgetMaxDistance: function () {\n\n\t\treturn this.panner.maxDistance;\n\n\t},\n\n\tsetMaxDistance: function ( value ) {\n\n\t\tthis.panner.maxDistance = value;\n\n\t\treturn this;\n\n\t},\n\n\tsetDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {\n\n\t\tthis.panner.coneInnerAngle = coneInnerAngle;\n\t\tthis.panner.coneOuterAngle = coneOuterAngle;\n\t\tthis.panner.coneOuterGain = coneOuterGain;\n\n\t\treturn this;\n\n\t},\n\n\tupdateMatrixWorld: function ( force ) {\n\n\t\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n\t\tif ( this.hasPlaybackControl === true && this.isPlaying === false ) return;\n\n\t\tthis.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 );\n\n\t\t_orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 );\n\n\t\tconst panner = this.panner;\n\n\t\tif ( panner.positionX ) {\n\n\t\t\t// code path for Chrome and Firefox (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.listener.timeDelta;\n\n\t\t\tpanner.positionX.linearRampToValueAtTime( _position$3.x, endTime );\n\t\t\tpanner.positionY.linearRampToValueAtTime( _position$3.y, endTime );\n\t\t\tpanner.positionZ.linearRampToValueAtTime( _position$3.z, endTime );\n\t\t\tpanner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime );\n\t\t\tpanner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime );\n\t\t\tpanner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime );\n\n\t\t} else {\n\n\t\t\tpanner.setPosition( _position$3.x, _position$3.y, _position$3.z );\n\t\t\tpanner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z );\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction AudioAnalyser( audio, fftSize ) {\n\n\tthis.analyser = audio.context.createAnalyser();\n\tthis.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;\n\n\tthis.data = new Uint8Array( this.analyser.frequencyBinCount );\n\n\taudio.getOutput().connect( this.analyser );\n\n}\n\nObject.assign( AudioAnalyser.prototype, {\n\n\tgetFrequencyData: function () {\n\n\t\tthis.analyser.getByteFrequencyData( this.data );\n\n\t\treturn this.data;\n\n\t},\n\n\tgetAverageFrequency: function () {\n\n\t\tlet value = 0;\n\t\tconst data = this.getFrequencyData();\n\n\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\tvalue += data[ i ];\n\n\t\t}\n\n\t\treturn value / data.length;\n\n\t}\n\n} );\n\n/**\n *\n * Buffered scene graph property that allows weighted accumulation.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction PropertyMixer( binding, typeName, valueSize ) {\n\n\tthis.binding = binding;\n\tthis.valueSize = valueSize;\n\n\tlet mixFunction,\n\t\tmixFunctionAdditive,\n\t\tsetIdentity;\n\n\t// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]\n\t//\n\t// interpolators can use .buffer as their .result\n\t// the data then goes to 'incoming'\n\t//\n\t// 'accu0' and 'accu1' are used frame-interleaved for\n\t// the cumulative result and are compared to detect\n\t// changes\n\t//\n\t// 'orig' stores the original state of the property\n\t//\n\t// 'add' is used for additive cumulative results\n\t//\n\t// 'work' is optional and is only present for quaternion types. It is used\n\t// to store intermediate quaternion multiplication results\n\n\tswitch ( typeName ) {\n\n\t\tcase 'quaternion':\n\t\t\tmixFunction = this._slerp;\n\t\t\tmixFunctionAdditive = this._slerpAdditive;\n\t\t\tsetIdentity = this._setAdditiveIdentityQuaternion;\n\n\t\t\tthis.buffer = new Float64Array( valueSize * 6 );\n\t\t\tthis._workIndex = 5;\n\t\t\tbreak;\n\n\t\tcase 'string':\n\t\tcase 'bool':\n\t\t\tmixFunction = this._select;\n\n\t\t\t// Use the regular mix function and for additive on these types,\n\t\t\t// additive is not relevant for non-numeric types\n\t\t\tmixFunctionAdditive = this._select;\n\n\t\t\tsetIdentity = this._setAdditiveIdentityOther;\n\n\t\t\tthis.buffer = new Array( valueSize * 5 );\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tmixFunction = this._lerp;\n\t\t\tmixFunctionAdditive = this._lerpAdditive;\n\t\t\tsetIdentity = this._setAdditiveIdentityNumeric;\n\n\t\t\tthis.buffer = new Float64Array( valueSize * 5 );\n\n\t}\n\n\tthis._mixBufferRegion = mixFunction;\n\tthis._mixBufferRegionAdditive = mixFunctionAdditive;\n\tthis._setIdentity = setIdentity;\n\tthis._origIndex = 3;\n\tthis._addIndex = 4;\n\n\tthis.cumulativeWeight = 0;\n\tthis.cumulativeWeightAdditive = 0;\n\n\tthis.useCount = 0;\n\tthis.referenceCount = 0;\n\n}\n\nObject.assign( PropertyMixer.prototype, {\n\n\t// accumulate data in the 'incoming' region into 'accu'\n\taccumulate: function ( accuIndex, weight ) {\n\n\t\t// note: happily accumulating nothing when weight = 0, the caller knows\n\t\t// the weight and shouldn't have made the call in the first place\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = accuIndex * stride + stride;\n\n\t\tlet currentWeight = this.cumulativeWeight;\n\n\t\tif ( currentWeight === 0 ) {\n\n\t\t\t// accuN := incoming * weight\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ offset + i ] = buffer[ i ];\n\n\t\t\t}\n\n\t\t\tcurrentWeight = weight;\n\n\t\t} else {\n\n\t\t\t// accuN := accuN + incoming * weight\n\n\t\t\tcurrentWeight += weight;\n\t\t\tconst mix = weight / currentWeight;\n\t\t\tthis._mixBufferRegion( buffer, offset, 0, mix, stride );\n\n\t\t}\n\n\t\tthis.cumulativeWeight = currentWeight;\n\n\t},\n\n\t// accumulate data in the 'incoming' region into 'add'\n\taccumulateAdditive: function ( weight ) {\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = stride * this._addIndex;\n\n\t\tif ( this.cumulativeWeightAdditive === 0 ) {\n\n\t\t\t// add = identity\n\n\t\t\tthis._setIdentity();\n\n\t\t}\n\n\t\t// add := add + incoming * weight\n\n\t\tthis._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );\n\t\tthis.cumulativeWeightAdditive += weight;\n\n\t},\n\n\t// apply the state of 'accu' to the binding when accus differ\n\tapply: function ( accuIndex ) {\n\n\t\tconst stride = this.valueSize,\n\t\t\tbuffer = this.buffer,\n\t\t\toffset = accuIndex * stride + stride,\n\n\t\t\tweight = this.cumulativeWeight,\n\t\t\tweightAdditive = this.cumulativeWeightAdditive,\n\n\t\t\tbinding = this.binding;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tif ( weight < 1 ) {\n\n\t\t\t// accuN := accuN + original * ( 1 - cumulativeWeight )\n\n\t\t\tconst originalValueOffset = stride * this._origIndex;\n\n\t\t\tthis._mixBufferRegion(\n\t\t\t\tbuffer, offset, originalValueOffset, 1 - weight, stride );\n\n\t\t}\n\n\t\tif ( weightAdditive > 0 ) {\n\n\t\t\t// accuN := accuN + additive accuN\n\n\t\t\tthis._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );\n\n\t\t}\n\n\t\tfor ( let i = stride, e = stride + stride; i !== e; ++ i ) {\n\n\t\t\tif ( buffer[ i ] !== buffer[ i + stride ] ) {\n\n\t\t\t\t// value has changed -> update scene graph\n\n\t\t\t\tbinding.setValue( buffer, offset );\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t// remember the state of the bound property and copy it to both accus\n\tsaveOriginalState: function () {\n\n\t\tconst binding = this.binding;\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\n\t\t\toriginalValueOffset = stride * this._origIndex;\n\n\t\tbinding.getValue( buffer, originalValueOffset );\n\n\t\t// accu[0..1] := orig -- initially detect changes against the original\n\t\tfor ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {\n\n\t\t\tbuffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];\n\n\t\t}\n\n\t\t// Add to identity for additive\n\t\tthis._setIdentity();\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t},\n\n\t// apply the state previously taken via 'saveOriginalState' to the binding\n\trestoreOriginalState: function () {\n\n\t\tconst originalValueOffset = this.valueSize * 3;\n\t\tthis.binding.setValue( this.buffer, originalValueOffset );\n\n\t},\n\n\t_setAdditiveIdentityNumeric: function () {\n\n\t\tconst startIndex = this._addIndex * this.valueSize;\n\t\tconst endIndex = startIndex + this.valueSize;\n\n\t\tfor ( let i = startIndex; i < endIndex; i ++ ) {\n\n\t\t\tthis.buffer[ i ] = 0;\n\n\t\t}\n\n\t},\n\n\t_setAdditiveIdentityQuaternion: function () {\n\n\t\tthis._setAdditiveIdentityNumeric();\n\t\tthis.buffer[ this._addIndex * 4 + 3 ] = 1;\n\n\t},\n\n\t_setAdditiveIdentityOther: function () {\n\n\t\tconst startIndex = this._origIndex * this.valueSize;\n\t\tconst targetIndex = this._addIndex * this.valueSize;\n\n\t\tfor ( let i = 0; i < this.valueSize; i ++ ) {\n\n\t\t\tthis.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];\n\n\t\t}\n\n\t},\n\n\n\t// mix functions\n\n\t_select: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tif ( t >= 0.5 ) {\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ dstOffset + i ] = buffer[ srcOffset + i ];\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_slerp: function ( buffer, dstOffset, srcOffset, t ) {\n\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );\n\n\t},\n\n\t_slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst workOffset = this._workIndex * stride;\n\n\t\t// Store result in intermediate buffer offset\n\t\tQuaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );\n\n\t\t// Slerp to the intermediate result\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );\n\n\t},\n\n\t_lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst s = 1 - t;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t},\n\n\t_lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n *\n * A reference to a real property in the scene graph.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\n// Characters [].:/ are reserved for track binding syntax.\nconst _RESERVED_CHARS_RE = '\\\\[\\\\]\\\\.:\\\\/';\nconst _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );\n\n// Attempts to allow node names from any language. ES5's `\\w` regexp matches\n// only latin characters, and the unicode \\p{L} is not yet supported. So\n// instead, we exclude reserved characters and match everything else.\nconst _wordChar = '[^' + _RESERVED_CHARS_RE + ']';\nconst _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\\\.', '' ) + ']';\n\n// Parent directories, delimited by '/' or ':'. Currently unused, but must\n// be matched to parse the rest of the track name.\nconst _directoryRe = /((?:WC+[\\/:])*)/.source.replace( 'WC', _wordChar );\n\n// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.\nconst _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );\n\n// Object on target node, and accessor. May not contain reserved\n// characters. Accessor may contain any character except closing bracket.\nconst _objectRe = /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace( 'WC', _wordChar );\n\n// Property and accessor. May not contain reserved characters. Accessor may\n// contain any non-bracket characters.\nconst _propertyRe = /\\.(WC+)(?:\\[(.+)\\])?/.source.replace( 'WC', _wordChar );\n\nconst _trackRe = new RegExp( ''\n\t+ '^'\n\t+ _directoryRe\n\t+ _nodeRe\n\t+ _objectRe\n\t+ _propertyRe\n\t+ '$'\n);\n\nconst _supportedObjectNames = [ 'material', 'materials', 'bones' ];\n\nfunction Composite( targetGroup, path, optionalParsedPath ) {\n\n\tconst parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );\n\n\tthis._targetGroup = targetGroup;\n\tthis._bindings = targetGroup.subscribe_( path, parsedPath );\n\n}\n\nObject.assign( Composite.prototype, {\n\n\tgetValue: function ( array, offset ) {\n\n\t\tthis.bind(); // bind all binding\n\n\t\tconst firstValidIndex = this._targetGroup.nCachedObjects_,\n\t\t\tbinding = this._bindings[ firstValidIndex ];\n\n\t\t// and only call .getValue on the first\n\t\tif ( binding !== undefined ) binding.getValue( array, offset );\n\n\t},\n\n\tsetValue: function ( array, offset ) {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].setValue( array, offset );\n\n\t\t}\n\n\t},\n\n\tbind: function () {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].bind();\n\n\t\t}\n\n\t},\n\n\tunbind: function () {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].unbind();\n\n\t\t}\n\n\t}\n\n} );\n\n\nfunction PropertyBinding( rootNode, path, parsedPath ) {\n\n\tthis.path = path;\n\tthis.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );\n\n\tthis.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;\n\n\tthis.rootNode = rootNode;\n\n}\n\nObject.assign( PropertyBinding, {\n\n\tComposite: Composite,\n\n\tcreate: function ( root, path, parsedPath ) {\n\n\t\tif ( ! ( root && root.isAnimationObjectGroup ) ) {\n\n\t\t\treturn new PropertyBinding( root, path, parsedPath );\n\n\t\t} else {\n\n\t\t\treturn new PropertyBinding.Composite( root, path, parsedPath );\n\n\t\t}\n\n\t},\n\n\t/**\n\t * Replaces spaces with underscores and removes unsupported characters from\n\t * node names, to ensure compatibility with parseTrackName().\n\t *\n\t * @param {string} name Node name to be sanitized.\n\t * @return {string}\n\t */\n\tsanitizeNodeName: function ( name ) {\n\n\t\treturn name.replace( /\\s/g, '_' ).replace( _reservedRe, '' );\n\n\t},\n\n\tparseTrackName: function ( trackName ) {\n\n\t\tconst matches = _trackRe.exec( trackName );\n\n\t\tif ( ! matches ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );\n\n\t\t}\n\n\t\tconst results = {\n\t\t\t// directoryName: matches[ 1 ], // (tschw) currently unused\n\t\t\tnodeName: matches[ 2 ],\n\t\t\tobjectName: matches[ 3 ],\n\t\t\tobjectIndex: matches[ 4 ],\n\t\t\tpropertyName: matches[ 5 ], // required\n\t\t\tpropertyIndex: matches[ 6 ]\n\t\t};\n\n\t\tconst lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );\n\n\t\tif ( lastDot !== undefined && lastDot !== - 1 ) {\n\n\t\t\tconst objectName = results.nodeName.substring( lastDot + 1 );\n\n\t\t\t// Object names must be checked against an allowlist. Otherwise, there\n\t\t\t// is no way to parse 'foo.bar.baz': 'baz' must be a property, but\n\t\t\t// 'bar' could be the objectName, or part of a nodeName (which can\n\t\t\t// include '.' characters).\n\t\t\tif ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {\n\n\t\t\t\tresults.nodeName = results.nodeName.substring( 0, lastDot );\n\t\t\t\tresults.objectName = objectName;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( results.propertyName === null || results.propertyName.length === 0 ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );\n\n\t\t}\n\n\t\treturn results;\n\n\t},\n\n\tfindNode: function ( root, nodeName ) {\n\n\t\tif ( ! nodeName || nodeName === \"\" || nodeName === \".\" || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {\n\n\t\t\treturn root;\n\n\t\t}\n\n\t\t// search into skeleton bones.\n\t\tif ( root.skeleton ) {\n\n\t\t\tconst bone = root.skeleton.getBoneByName( nodeName );\n\n\t\t\tif ( bone !== undefined ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// search into node subtree.\n\t\tif ( root.children ) {\n\n\t\t\tconst searchNodeSubtree = function ( children ) {\n\n\t\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\t\tconst childNode = children[ i ];\n\n\t\t\t\t\tif ( childNode.name === nodeName || childNode.uuid === nodeName ) {\n\n\t\t\t\t\t\treturn childNode;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst result = searchNodeSubtree( childNode.children );\n\n\t\t\t\t\tif ( result ) return result;\n\n\t\t\t\t}\n\n\t\t\t\treturn null;\n\n\t\t\t};\n\n\t\t\tconst subTreeNode = searchNodeSubtree( root.children );\n\n\t\t\tif ( subTreeNode ) {\n\n\t\t\t\treturn subTreeNode;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n} );\n\nObject.assign( PropertyBinding.prototype, { // prototype, continued\n\n\t// these are used to \"bind\" a nonexistent property\n\t_getValue_unavailable: function () {},\n\t_setValue_unavailable: function () {},\n\n\tBindingType: {\n\t\tDirect: 0,\n\t\tEntireArray: 1,\n\t\tArrayElement: 2,\n\t\tHasFromToArray: 3\n\t},\n\n\tVersioning: {\n\t\tNone: 0,\n\t\tNeedsUpdate: 1,\n\t\tMatrixWorldNeedsUpdate: 2\n\t},\n\n\tGetterByBindingType: [\n\n\t\tfunction getValue_direct( buffer, offset ) {\n\n\t\t\tbuffer[ offset ] = this.node[ this.propertyName ];\n\n\t\t},\n\n\t\tfunction getValue_array( buffer, offset ) {\n\n\t\t\tconst source = this.resolvedProperty;\n\n\t\t\tfor ( let i = 0, n = source.length; i !== n; ++ i ) {\n\n\t\t\t\tbuffer[ offset ++ ] = source[ i ];\n\n\t\t\t}\n\n\t\t},\n\n\t\tfunction getValue_arrayElement( buffer, offset ) {\n\n\t\t\tbuffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];\n\n\t\t},\n\n\t\tfunction getValue_toArray( buffer, offset ) {\n\n\t\t\tthis.resolvedProperty.toArray( buffer, offset );\n\n\t\t}\n\n\t],\n\n\tSetterByBindingTypeAndVersioning: [\n\n\t\t[\n\t\t\t// Direct\n\n\t\t\tfunction setValue_direct( buffer, offset ) {\n\n\t\t\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\n\t\t\t},\n\n\t\t\tfunction setValue_direct_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t], [\n\n\t\t\t// EntireArray\n\n\t\t\tfunction setValue_array( buffer, offset ) {\n\n\t\t\t\tconst dest = this.resolvedProperty;\n\n\t\t\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tfunction setValue_array_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tconst dest = this.resolvedProperty;\n\n\t\t\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t\t\t}\n\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tconst dest = this.resolvedProperty;\n\n\t\t\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t\t\t}\n\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t], [\n\n\t\t\t// ArrayElement\n\n\t\t\tfunction setValue_arrayElement( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\n\t\t\t},\n\n\t\t\tfunction setValue_arrayElement_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t], [\n\n\t\t\t// HasToFromArray\n\n\t\t\tfunction setValue_fromArray( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\n\t\t\t},\n\n\t\t\tfunction setValue_fromArray_setNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\t\t\tthis.targetObject.needsUpdate = true;\n\n\t\t\t},\n\n\t\t\tfunction setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\t\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\t\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t\t\t}\n\n\t\t]\n\n\t],\n\n\tgetValue: function getValue_unbound( targetArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.getValue( targetArray, offset );\n\n\t\t// Note: This class uses a State pattern on a per-method basis:\n\t\t// 'bind' sets 'this.getValue' / 'setValue' and shadows the\n\t\t// prototype version of these methods with one that represents\n\t\t// the bound state. When the property is not found, the methods\n\t\t// become no-ops.\n\n\t},\n\n\tsetValue: function getValue_unbound( sourceArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.setValue( sourceArray, offset );\n\n\t},\n\n\t// create getter / setter pair for a property in the scene graph\n\tbind: function () {\n\n\t\tlet targetObject = this.node,\n\t\t\tparsedPath = this.parsedPath,\n\n\t\t\tobjectName = parsedPath.objectName,\n\t\t\tpropertyName = parsedPath.propertyName,\n\t\t\tpropertyIndex = parsedPath.propertyIndex;\n\n\t\tif ( ! targetObject ) {\n\n\t\t\ttargetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;\n\n\t\t\tthis.node = targetObject;\n\n\t\t}\n\n\t\t// set fail state so we can just 'return' on error\n\t\tthis.getValue = this._getValue_unavailable;\n\t\tthis.setValue = this._setValue_unavailable;\n\n\t\t// ensure there is a value node\n\t\tif ( ! targetObject ) {\n\n\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\\'t found.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( objectName ) {\n\n\t\t\tlet objectIndex = parsedPath.objectIndex;\n\n\t\t\t// special cases were we need to reach deeper into the hierarchy to get the face materials....\n\t\t\tswitch ( objectName ) {\n\n\t\t\t\tcase 'materials':\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.materials ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.materials;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'bones':\n\n\t\t\t\t\tif ( ! targetObject.skeleton ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// potential future optimization: skip this if propertyIndex is already an integer\n\t\t\t\t\t// and convert the integer string to a true integer.\n\n\t\t\t\t\ttargetObject = targetObject.skeleton.bones;\n\n\t\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\t\tfor ( let i = 0; i < targetObject.length; i ++ ) {\n\n\t\t\t\t\t\tif ( targetObject[ i ].name === objectIndex ) {\n\n\t\t\t\t\t\t\tobjectIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tif ( targetObject[ objectName ] === undefined ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject[ objectName ];\n\n\t\t\t}\n\n\n\t\t\tif ( objectIndex !== undefined ) {\n\n\t\t\t\tif ( targetObject[ objectIndex ] === undefined ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\ttargetObject = targetObject[ objectIndex ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// resolve property\n\t\tconst nodeProperty = targetObject[ propertyName ];\n\n\t\tif ( nodeProperty === undefined ) {\n\n\t\t\tconst nodeName = parsedPath.nodeName;\n\n\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +\n\t\t\t\t'.' + propertyName + ' but it wasn\\'t found.', targetObject );\n\t\t\treturn;\n\n\t\t}\n\n\t\t// determine versioning scheme\n\t\tlet versioning = this.Versioning.None;\n\n\t\tthis.targetObject = targetObject;\n\n\t\tif ( targetObject.needsUpdate !== undefined ) { // material\n\n\t\t\tversioning = this.Versioning.NeedsUpdate;\n\n\t\t} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform\n\n\t\t\tversioning = this.Versioning.MatrixWorldNeedsUpdate;\n\n\t\t}\n\n\t\t// determine how the property gets bound\n\t\tlet bindingType = this.BindingType.Direct;\n\n\t\tif ( propertyIndex !== undefined ) {\n\n\t\t\t// access a sub element of the property array (only primitives are supported right now)\n\n\t\t\tif ( propertyName === \"morphTargetInfluences\" ) {\n\n\t\t\t\t// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.\n\n\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\tif ( ! targetObject.geometry ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( targetObject.geometry.isBufferGeometry ) {\n\n\t\t\t\t\tif ( ! targetObject.geometry.morphAttributes ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {\n\n\t\t\t\t\t\tpropertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];\n\n\t\t\t\t\t}\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tbindingType = this.BindingType.ArrayElement;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\t\t\tthis.propertyIndex = propertyIndex;\n\n\t\t} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {\n\n\t\t\t// must use copy for Object3D.Euler/Quaternion\n\n\t\t\tbindingType = this.BindingType.HasFromToArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else if ( Array.isArray( nodeProperty ) ) {\n\n\t\t\tbindingType = this.BindingType.EntireArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else {\n\n\t\t\tthis.propertyName = propertyName;\n\n\t\t}\n\n\t\t// select getter / setter\n\t\tthis.getValue = this.GetterByBindingType[ bindingType ];\n\t\tthis.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];\n\n\t},\n\n\tunbind: function () {\n\n\t\tthis.node = null;\n\n\t\t// back to the prototype version of getValue / setValue\n\t\t// note: avoiding to mutate the shape of 'this' via 'delete'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n} );\n\n// DECLARE ALIAS AFTER assign prototype\nObject.assign( PropertyBinding.prototype, {\n\n\t// initial state of these methods that calls 'bind'\n\t_getValue_unbound: PropertyBinding.prototype.getValue,\n\t_setValue_unbound: PropertyBinding.prototype.setValue,\n\n} );\n\n/**\n *\n * A group of objects that receives a shared animation state.\n *\n * Usage:\n *\n * - Add objects you would otherwise pass as 'root' to the\n * constructor or the .clipAction method of AnimationMixer.\n *\n * - Instead pass this object as 'root'.\n *\n * - You can also add and remove objects later when the mixer\n * is running.\n *\n * Note:\n *\n * Objects of this class appear as one object to the mixer,\n * so cache control of the individual objects must be done\n * on the group.\n *\n * Limitation:\n *\n * - The animated properties must be compatible among the\n * all objects in the group.\n *\n * - A single property can either be controlled through a\n * target group or directly, but not both.\n *\n * @author tschw\n */\n\nfunction AnimationObjectGroup() {\n\n\tthis.uuid = MathUtils.generateUUID();\n\n\t// cached objects followed by the active ones\n\tthis._objects = Array.prototype.slice.call( arguments );\n\n\tthis.nCachedObjects_ = 0; // threshold\n\t// note: read by PropertyBinding.Composite\n\n\tconst indices = {};\n\tthis._indicesByUUID = indices; // for bookkeeping\n\n\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\tindices[ arguments[ i ].uuid ] = i;\n\n\t}\n\n\tthis._paths = []; // inside: string\n\tthis._parsedPaths = []; // inside: { we don't care, here }\n\tthis._bindings = []; // inside: Array< PropertyBinding >\n\tthis._bindingsIndicesByPath = {}; // inside: indices in these arrays\n\n\tconst scope = this;\n\n\tthis.stats = {\n\n\t\tobjects: {\n\t\t\tget total() {\n\n\t\t\t\treturn scope._objects.length;\n\n\t\t\t},\n\t\t\tget inUse() {\n\n\t\t\t\treturn this.total - scope.nCachedObjects_;\n\n\t\t\t}\n\t\t},\n\t\tget bindingsPerObject() {\n\n\t\t\treturn scope._bindings.length;\n\n\t\t}\n\n\t};\n\n}\n\nObject.assign( AnimationObjectGroup.prototype, {\n\n\tisAnimationObjectGroup: true,\n\n\tadd: function () {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tpaths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet knownObject = undefined,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid;\n\t\t\tlet index = indicesByUUID[ uuid ];\n\n\t\t\tif ( index === undefined ) {\n\n\t\t\t\t// unknown object -> add it to the ACTIVE region\n\n\t\t\t\tindex = nObjects ++;\n\t\t\t\tindicesByUUID[ uuid ] = index;\n\t\t\t\tobjects.push( object );\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tbindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );\n\n\t\t\t\t}\n\n\t\t\t} else if ( index < nCachedObjects ) {\n\n\t\t\t\tknownObject = objects[ index ];\n\n\t\t\t\t// move existing object to the ACTIVE region\n\n\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ];\n\n\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = firstActiveIndex;\n\t\t\t\tobjects[ firstActiveIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ];\n\n\t\t\t\t\tlet binding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\n\t\t\t\t\tif ( binding === undefined ) {\n\n\t\t\t\t\t\t// since we do not bother to create new bindings\n\t\t\t\t\t\t// for objects that are cached, the binding may\n\t\t\t\t\t\t// or may not exist\n\n\t\t\t\t\t\tbinding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t} else if ( objects[ index ] !== knownObject ) {\n\n\t\t\t\tconsole.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +\n\t\t\t\t\t'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );\n\n\t\t\t} // else the object is already where we want it to be\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t},\n\n\tremove: function () {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined && index >= nCachedObjects ) {\n\n\t\t\t\t// move existing object into the CACHED region\n\n\t\t\t\tconst lastCachedIndex = nCachedObjects ++,\n\t\t\t\t\tfirstActiveObject = objects[ lastCachedIndex ];\n\n\t\t\t\tindicesByUUID[ firstActiveObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = firstActiveObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = lastCachedIndex;\n\t\t\t\tobjects[ lastCachedIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tfirstActive = bindingsForPath[ lastCachedIndex ],\n\t\t\t\t\t\tbinding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = firstActive;\n\t\t\t\t\tbindingsForPath[ lastCachedIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t},\n\n\t// remove & forget\n\tuncache: function () {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_,\n\t\t\tnObjects = objects.length;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined ) {\n\n\t\t\t\tdelete indicesByUUID[ uuid ];\n\n\t\t\t\tif ( index < nCachedObjects ) {\n\n\t\t\t\t\t// object is cached, shrink the CACHED region\n\n\t\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ],\n\t\t\t\t\t\tlastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\t// last cached object takes this object's place\n\t\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\t\t// last object goes to the activated slot and pop\n\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = firstActiveIndex;\n\t\t\t\t\tobjects[ firstActiveIndex ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ],\n\t\t\t\t\t\t\tlast = bindingsForPath[ lastIndex ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\t\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = last;\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// object is active, just swap with the last and pop\n\n\t\t\t\t\tconst lastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = index;\n\t\t\t\t\tobjects[ index ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = bindingsForPath[ lastIndex ];\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} // cached or active\n\n\t\t\t} // if object is known\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t},\n\n\t// Internal interface used by befriended PropertyBinding.Composite:\n\n\tsubscribe_: function ( path, parsedPath ) {\n\n\t\t// returns an array of bindings for the given path that is changed\n\t\t// according to the contained objects in the group\n\n\t\tlet indicesByPath = this._bindingsIndicesByPath,\n\t\t\tindex = indicesByPath[ path ],\n\t\t\tbindings = this._bindings;\n\n\t\tif ( index !== undefined ) return bindings[ index ];\n\n\t\tconst paths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tobjects = this._objects,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_,\n\t\t\tbindingsForPath = new Array( nObjects );\n\n\t\tindex = bindings.length;\n\n\t\tindicesByPath[ path ] = index;\n\n\t\tpaths.push( path );\n\t\tparsedPaths.push( parsedPath );\n\t\tbindings.push( bindingsForPath );\n\n\t\tfor ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {\n\n\t\t\tconst object = objects[ i ];\n\t\t\tbindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );\n\n\t\t}\n\n\t\treturn bindingsForPath;\n\n\t},\n\n\tunsubscribe_: function ( path ) {\n\n\t\t// tells the group to forget about a property path and no longer\n\t\t// update the array previously obtained with 'subscribe_'\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath,\n\t\t\tindex = indicesByPath[ path ];\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst paths = this._paths,\n\t\t\t\tparsedPaths = this._parsedPaths,\n\t\t\t\tbindings = this._bindings,\n\t\t\t\tlastBindingsIndex = bindings.length - 1,\n\t\t\t\tlastBindings = bindings[ lastBindingsIndex ],\n\t\t\t\tlastBindingsPath = path[ lastBindingsIndex ];\n\n\t\t\tindicesByPath[ lastBindingsPath ] = index;\n\n\t\t\tbindings[ index ] = lastBindings;\n\t\t\tbindings.pop();\n\n\t\t\tparsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];\n\t\t\tparsedPaths.pop();\n\n\t\t\tpaths[ index ] = paths[ lastBindingsIndex ];\n\t\t\tpaths.pop();\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n *\n * Action provided by AnimationMixer for scheduling clip playback on specific\n * objects.\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n *\n */\n\nfunction AnimationAction( mixer, clip, localRoot, blendMode ) {\n\n\tthis._mixer = mixer;\n\tthis._clip = clip;\n\tthis._localRoot = localRoot || null;\n\tthis.blendMode = blendMode || clip.blendMode;\n\n\tconst tracks = clip.tracks,\n\t\tnTracks = tracks.length,\n\t\tinterpolants = new Array( nTracks );\n\n\tconst interpolantSettings = {\n\t\tendingStart: ZeroCurvatureEnding,\n\t\tendingEnd: ZeroCurvatureEnding\n\t};\n\n\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\tconst interpolant = tracks[ i ].createInterpolant( null );\n\t\tinterpolants[ i ] = interpolant;\n\t\tinterpolant.settings = interpolantSettings;\n\n\t}\n\n\tthis._interpolantSettings = interpolantSettings;\n\n\tthis._interpolants = interpolants; // bound by the mixer\n\n\t// inside: PropertyMixer (managed by the mixer)\n\tthis._propertyBindings = new Array( nTracks );\n\n\tthis._cacheIndex = null; // for the memory manager\n\tthis._byClipCacheIndex = null; // for the memory manager\n\n\tthis._timeScaleInterpolant = null;\n\tthis._weightInterpolant = null;\n\n\tthis.loop = LoopRepeat;\n\tthis._loopCount = - 1;\n\n\t// global mixer time when the action is to be started\n\t// it's set back to 'null' upon start of the action\n\tthis._startTime = null;\n\n\t// scaled local time of the action\n\t// gets clamped or wrapped to 0..clip.duration according to loop\n\tthis.time = 0;\n\n\tthis.timeScale = 1;\n\tthis._effectiveTimeScale = 1;\n\n\tthis.weight = 1;\n\tthis._effectiveWeight = 1;\n\n\tthis.repetitions = Infinity; // no. of repetitions when looping\n\n\tthis.paused = false; // true -> zero effective time scale\n\tthis.enabled = true; // false -> zero effective weight\n\n\tthis.clampWhenFinished = false;// keep feeding the last frame?\n\n\tthis.zeroSlopeAtStart = true;// for smooth interpolation w/o separate\n\tthis.zeroSlopeAtEnd = true;// clips for start, loop and end\n\n}\n\nObject.assign( AnimationAction.prototype, {\n\n\t// State & Scheduling\n\n\tplay: function () {\n\n\t\tthis._mixer._activateAction( this );\n\n\t\treturn this;\n\n\t},\n\n\tstop: function () {\n\n\t\tthis._mixer._deactivateAction( this );\n\n\t\treturn this.reset();\n\n\t},\n\n\treset: function () {\n\n\t\tthis.paused = false;\n\t\tthis.enabled = true;\n\n\t\tthis.time = 0; // restart clip\n\t\tthis._loopCount = - 1;// forget previous loops\n\t\tthis._startTime = null;// forget scheduling\n\n\t\treturn this.stopFading().stopWarping();\n\n\t},\n\n\tisRunning: function () {\n\n\t\treturn this.enabled && ! this.paused && this.timeScale !== 0 &&\n\t\t\tthis._startTime === null && this._mixer._isActiveAction( this );\n\n\t},\n\n\t// return true when play has been called\n\tisScheduled: function () {\n\n\t\treturn this._mixer._isActiveAction( this );\n\n\t},\n\n\tstartAt: function ( time ) {\n\n\t\tthis._startTime = time;\n\n\t\treturn this;\n\n\t},\n\n\tsetLoop: function ( mode, repetitions ) {\n\n\t\tthis.loop = mode;\n\t\tthis.repetitions = repetitions;\n\n\t\treturn this;\n\n\t},\n\n\t// Weight\n\n\t// set the weight stopping any scheduled fading\n\t// although .enabled = false yields an effective weight of zero, this\n\t// method does *not* change .enabled, because it would be confusing\n\tsetEffectiveWeight: function ( weight ) {\n\n\t\tthis.weight = weight;\n\n\t\t// note: same logic as when updated at runtime\n\t\tthis._effectiveWeight = this.enabled ? weight : 0;\n\n\t\treturn this.stopFading();\n\n\t},\n\n\t// return the weight considering fading and .enabled\n\tgetEffectiveWeight: function () {\n\n\t\treturn this._effectiveWeight;\n\n\t},\n\n\tfadeIn: function ( duration ) {\n\n\t\treturn this._scheduleFading( duration, 0, 1 );\n\n\t},\n\n\tfadeOut: function ( duration ) {\n\n\t\treturn this._scheduleFading( duration, 1, 0 );\n\n\t},\n\n\tcrossFadeFrom: function ( fadeOutAction, duration, warp ) {\n\n\t\tfadeOutAction.fadeOut( duration );\n\t\tthis.fadeIn( duration );\n\n\t\tif ( warp ) {\n\n\t\t\tconst fadeInDuration = this._clip.duration,\n\t\t\t\tfadeOutDuration = fadeOutAction._clip.duration,\n\n\t\t\t\tstartEndRatio = fadeOutDuration / fadeInDuration,\n\t\t\t\tendStartRatio = fadeInDuration / fadeOutDuration;\n\n\t\t\tfadeOutAction.warp( 1.0, startEndRatio, duration );\n\t\t\tthis.warp( endStartRatio, 1.0, duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tcrossFadeTo: function ( fadeInAction, duration, warp ) {\n\n\t\treturn fadeInAction.crossFadeFrom( this, duration, warp );\n\n\t},\n\n\tstopFading: function () {\n\n\t\tlet weightInterpolant = this._weightInterpolant;\n\n\t\tif ( weightInterpolant !== null ) {\n\n\t\t\tthis._weightInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( weightInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// Time Scale Control\n\n\t// set the time scale stopping any scheduled warping\n\t// although .paused = true yields an effective time scale of zero, this\n\t// method does *not* change .paused, because it would be confusing\n\tsetEffectiveTimeScale: function ( timeScale ) {\n\n\t\tthis.timeScale = timeScale;\n\t\tthis._effectiveTimeScale = this.paused ? 0 : timeScale;\n\n\t\treturn this.stopWarping();\n\n\t},\n\n\t// return the time scale considering warping and .paused\n\tgetEffectiveTimeScale: function () {\n\n\t\treturn this._effectiveTimeScale;\n\n\t},\n\n\tsetDuration: function ( duration ) {\n\n\t\tthis.timeScale = this._clip.duration / duration;\n\n\t\treturn this.stopWarping();\n\n\t},\n\n\tsyncWith: function ( action ) {\n\n\t\tthis.time = action.time;\n\t\tthis.timeScale = action.timeScale;\n\n\t\treturn this.stopWarping();\n\n\t},\n\n\thalt: function ( duration ) {\n\n\t\treturn this.warp( this._effectiveTimeScale, 0, duration );\n\n\t},\n\n\twarp: function ( startTimeScale, endTimeScale, duration ) {\n\n\t\tconst mixer = this._mixer,\n\t\t\tnow = mixer.time,\n\t\t\ttimeScale = this.timeScale;\n\n\t\tlet interpolant = this._timeScaleInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._timeScaleInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\ttimes[ 1 ] = now + duration;\n\n\t\tvalues[ 0 ] = startTimeScale / timeScale;\n\t\tvalues[ 1 ] = endTimeScale / timeScale;\n\n\t\treturn this;\n\n\t},\n\n\tstopWarping: function () {\n\n\t\tlet timeScaleInterpolant = this._timeScaleInterpolant;\n\n\t\tif ( timeScaleInterpolant !== null ) {\n\n\t\t\tthis._timeScaleInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( timeScaleInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// Object Accessors\n\n\tgetMixer: function () {\n\n\t\treturn this._mixer;\n\n\t},\n\n\tgetClip: function () {\n\n\t\treturn this._clip;\n\n\t},\n\n\tgetRoot: function () {\n\n\t\treturn this._localRoot || this._mixer._root;\n\n\t},\n\n\t// Interna\n\n\t_update: function ( time, deltaTime, timeDirection, accuIndex ) {\n\n\t\t// called by the mixer\n\n\t\tif ( ! this.enabled ) {\n\n\t\t\t// call ._updateWeight() to update ._effectiveWeight\n\n\t\t\tthis._updateWeight( time );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst startTime = this._startTime;\n\n\t\tif ( startTime !== null ) {\n\n\t\t\t// check for scheduled start of action\n\n\t\t\tconst timeRunning = ( time - startTime ) * timeDirection;\n\t\t\tif ( timeRunning < 0 || timeDirection === 0 ) {\n\n\t\t\t\treturn; // yet to come / don't decide when delta = 0\n\n\t\t\t}\n\n\t\t\t// start\n\n\t\t\tthis._startTime = null; // unschedule\n\t\t\tdeltaTime = timeDirection * timeRunning;\n\n\t\t}\n\n\t\t// apply time scale and advance time\n\n\t\tdeltaTime *= this._updateTimeScale( time );\n\t\tconst clipTime = this._updateTime( deltaTime );\n\n\t\t// note: _updateTime may disable the action resulting in\n\t\t// an effective weight of 0\n\n\t\tconst weight = this._updateWeight( time );\n\n\t\tif ( weight > 0 ) {\n\n\t\t\tconst interpolants = this._interpolants;\n\t\t\tconst propertyMixers = this._propertyBindings;\n\n\t\t\tswitch ( this.blendMode ) {\n\n\t\t\t\tcase AdditiveAnimationBlendMode:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulateAdditive( weight );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase NormalAnimationBlendMode:\n\t\t\t\tdefault:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulate( accuIndex, weight );\n\n\t\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_updateWeight: function ( time ) {\n\n\t\tlet weight = 0;\n\n\t\tif ( this.enabled ) {\n\n\t\t\tweight = this.weight;\n\t\t\tconst interpolant = this._weightInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\tweight *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopFading();\n\n\t\t\t\t\tif ( interpolantValue === 0 ) {\n\n\t\t\t\t\t\t// faded out, disable\n\t\t\t\t\t\tthis.enabled = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveWeight = weight;\n\t\treturn weight;\n\n\t},\n\n\t_updateTimeScale: function ( time ) {\n\n\t\tlet timeScale = 0;\n\n\t\tif ( ! this.paused ) {\n\n\t\t\ttimeScale = this.timeScale;\n\n\t\t\tconst interpolant = this._timeScaleInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\ttimeScale *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopWarping();\n\n\t\t\t\t\tif ( timeScale === 0 ) {\n\n\t\t\t\t\t\t// motion has halted, pause\n\t\t\t\t\t\tthis.paused = true;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// warp done - apply final time scale\n\t\t\t\t\t\tthis.timeScale = timeScale;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveTimeScale = timeScale;\n\t\treturn timeScale;\n\n\t},\n\n\t_updateTime: function ( deltaTime ) {\n\n\t\tconst duration = this._clip.duration;\n\t\tconst loop = this.loop;\n\n\t\tlet time = this.time + deltaTime;\n\t\tlet loopCount = this._loopCount;\n\n\t\tconst pingPong = ( loop === LoopPingPong );\n\n\t\tif ( deltaTime === 0 ) {\n\n\t\t\tif ( loopCount === - 1 ) return time;\n\n\t\t\treturn ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;\n\n\t\t}\n\n\t\tif ( loop === LoopOnce ) {\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tthis._loopCount = 0;\n\t\t\t\tthis._setEndings( true, true, false );\n\n\t\t\t}\n\n\t\t\thandle_stop: {\n\n\t\t\t\tif ( time >= duration ) {\n\n\t\t\t\t\ttime = duration;\n\n\t\t\t\t} else if ( time < 0 ) {\n\n\t\t\t\t\ttime = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tbreak handle_stop;\n\n\t\t\t\t}\n\n\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\telse this.enabled = false;\n\n\t\t\t\tthis.time = time;\n\n\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\tdirection: deltaTime < 0 ? - 1 : 1\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t} else { // repetitive Repeat or PingPong\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tif ( deltaTime >= 0 ) {\n\n\t\t\t\t\tloopCount = 0;\n\n\t\t\t\t\tthis._setEndings( true, this.repetitions === 0, pingPong );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// when looping in reverse direction, the initial\n\t\t\t\t\t// transition through zero counts as a repetition,\n\t\t\t\t\t// so leave loopCount at -1\n\n\t\t\t\t\tthis._setEndings( this.repetitions === 0, true, pingPong );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( time >= duration || time < 0 ) {\n\n\t\t\t\t// wrap around\n\n\t\t\t\tconst loopDelta = Math.floor( time / duration ); // signed\n\t\t\t\ttime -= duration * loopDelta;\n\n\t\t\t\tloopCount += Math.abs( loopDelta );\n\n\t\t\t\tconst pending = this.repetitions - loopCount;\n\n\t\t\t\tif ( pending <= 0 ) {\n\n\t\t\t\t\t// have to stop (switch state, clamp time, fire event)\n\n\t\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\t\telse this.enabled = false;\n\n\t\t\t\t\ttime = deltaTime > 0 ? duration : 0;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\t\tdirection: deltaTime > 0 ? 1 : - 1\n\t\t\t\t\t} );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// keep running\n\n\t\t\t\t\tif ( pending === 1 ) {\n\n\t\t\t\t\t\t// entering the last round\n\n\t\t\t\t\t\tconst atStart = deltaTime < 0;\n\t\t\t\t\t\tthis._setEndings( atStart, ! atStart, pingPong );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis._setEndings( false, false, pingPong );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._loopCount = loopCount;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'loop', action: this, loopDelta: loopDelta\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tthis.time = time;\n\n\t\t\t}\n\n\t\t\tif ( pingPong && ( loopCount & 1 ) === 1 ) {\n\n\t\t\t\t// invert time for the \"pong round\"\n\n\t\t\t\treturn duration - time;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn time;\n\n\t},\n\n\t_setEndings: function ( atStart, atEnd, pingPong ) {\n\n\t\tconst settings = this._interpolantSettings;\n\n\t\tif ( pingPong ) {\n\n\t\t\tsettings.endingStart = ZeroSlopeEnding;\n\t\t\tsettings.endingEnd = ZeroSlopeEnding;\n\n\t\t} else {\n\n\t\t\t// assuming for LoopOnce atStart == atEnd == true\n\n\t\t\tif ( atStart ) {\n\n\t\t\t\tsettings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingStart = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t\tif ( atEnd ) {\n\n\t\t\t\tsettings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingEnd \t = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_scheduleFading: function ( duration, weightNow, weightThen ) {\n\n\t\tconst mixer = this._mixer, now = mixer.time;\n\t\tlet interpolant = this._weightInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._weightInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\tvalues[ 0 ] = weightNow;\n\t\ttimes[ 1 ] = now + duration;\n\t\tvalues[ 1 ] = weightThen;\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n *\n * Player for AnimationClips.\n *\n *\n * @author Ben Houston / http://clara.io/\n * @author David Sarno / http://lighthaus.us/\n * @author tschw\n */\n\nfunction AnimationMixer( root ) {\n\n\tthis._root = root;\n\tthis._initMemoryManager();\n\tthis._accuIndex = 0;\n\n\tthis.time = 0;\n\n\tthis.timeScale = 1.0;\n\n}\n\nAnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {\n\n\tconstructor: AnimationMixer,\n\n\t_bindAction: function ( action, prototypeAction ) {\n\n\t\tconst root = action._localRoot || this._root,\n\t\t\ttracks = action._clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tbindings = action._propertyBindings,\n\t\t\tinterpolants = action._interpolants,\n\t\t\trootUuid = root.uuid,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName;\n\n\t\tlet bindingsByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingsByName === undefined ) {\n\n\t\t\tbindingsByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingsByName;\n\n\t\t}\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst track = tracks[ i ],\n\t\t\t\ttrackName = track.name;\n\n\t\t\tlet binding = bindingsByName[ trackName ];\n\n\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t} else {\n\n\t\t\t\tbinding = bindings[ i ];\n\n\t\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t\t// existing binding, make sure the cache knows\n\n\t\t\t\t\tif ( binding._cacheIndex === null ) {\n\n\t\t\t\t\t\t++ binding.referenceCount;\n\t\t\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\tconst path = prototypeAction && prototypeAction.\n\t\t\t\t\t_propertyBindings[ i ].binding.parsedPath;\n\n\t\t\t\tbinding = new PropertyMixer(\n\t\t\t\t\tPropertyBinding.create( root, trackName, path ),\n\t\t\t\t\ttrack.ValueTypeName, track.getValueSize() );\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t}\n\n\t\t\tinterpolants[ i ].resultBuffer = binding.buffer;\n\n\t\t}\n\n\t},\n\n\t_activateAction: function ( action ) {\n\n\t\tif ( ! this._isActiveAction( action ) ) {\n\n\t\t\tif ( action._cacheIndex === null ) {\n\n\t\t\t\t// this action has been forgotten by the cache, but the user\n\t\t\t\t// appears to be still using it -> rebind\n\n\t\t\t\tconst rootUuid = ( action._localRoot || this._root ).uuid,\n\t\t\t\t\tclipUuid = action._clip.uuid,\n\t\t\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\t\t\tthis._bindAction( action,\n\t\t\t\t\tactionsForClip && actionsForClip.knownActions[ 0 ] );\n\n\t\t\t\tthis._addInactiveAction( action, clipUuid, rootUuid );\n\n\t\t\t}\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// increment reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( binding.useCount ++ === 0 ) {\n\n\t\t\t\t\tthis._lendBinding( binding );\n\t\t\t\t\tbinding.saveOriginalState();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._lendAction( action );\n\n\t\t}\n\n\t},\n\n\t_deactivateAction: function ( action ) {\n\n\t\tif ( this._isActiveAction( action ) ) {\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// decrement reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( -- binding.useCount === 0 ) {\n\n\t\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\t\tthis._takeBackBinding( binding );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._takeBackAction( action );\n\n\t\t}\n\n\t},\n\n\t// Memory manager\n\n\t_initMemoryManager: function () {\n\n\t\tthis._actions = []; // 'nActiveActions' followed by inactive ones\n\t\tthis._nActiveActions = 0;\n\n\t\tthis._actionsByClip = {};\n\t\t// inside:\n\t\t// {\n\t\t// \tknownActions: Array< AnimationAction > - used as prototypes\n\t\t// \tactionByRoot: AnimationAction - lookup\n\t\t// }\n\n\n\t\tthis._bindings = []; // 'nActiveBindings' followed by inactive ones\n\t\tthis._nActiveBindings = 0;\n\n\t\tthis._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >\n\n\n\t\tthis._controlInterpolants = []; // same game as above\n\t\tthis._nActiveControlInterpolants = 0;\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tactions: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._actions.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveActions;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tbindings: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._bindings.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveBindings;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tcontrolInterpolants: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._controlInterpolants.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveControlInterpolants;\n\n\t\t\t\t}\n\t\t\t}\n\n\t\t};\n\n\t},\n\n\t// Memory management for AnimationAction objects\n\n\t_isActiveAction: function ( action ) {\n\n\t\tconst index = action._cacheIndex;\n\t\treturn index !== null && index < this._nActiveActions;\n\n\t},\n\n\t_addInactiveAction: function ( action, clipUuid, rootUuid ) {\n\n\t\tconst actions = this._actions,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tlet actionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip === undefined ) {\n\n\t\t\tactionsForClip = {\n\n\t\t\t\tknownActions: [ action ],\n\t\t\t\tactionByRoot: {}\n\n\t\t\t};\n\n\t\t\taction._byClipCacheIndex = 0;\n\n\t\t\tactionsByClip[ clipUuid ] = actionsForClip;\n\n\t\t} else {\n\n\t\t\tconst knownActions = actionsForClip.knownActions;\n\n\t\t\taction._byClipCacheIndex = knownActions.length;\n\t\t\tknownActions.push( action );\n\n\t\t}\n\n\t\taction._cacheIndex = actions.length;\n\t\tactions.push( action );\n\n\t\tactionsForClip.actionByRoot[ rootUuid ] = action;\n\n\t},\n\n\t_removeInactiveAction: function ( action ) {\n\n\t\tconst actions = this._actions,\n\t\t\tlastInactiveAction = actions[ actions.length - 1 ],\n\t\t\tcacheIndex = action._cacheIndex;\n\n\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\tactions.pop();\n\n\t\taction._cacheIndex = null;\n\n\n\t\tconst clipUuid = action._clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ],\n\t\t\tknownActionsForClip = actionsForClip.knownActions,\n\n\t\t\tlastKnownAction =\n\t\t\t\tknownActionsForClip[ knownActionsForClip.length - 1 ],\n\n\t\t\tbyClipCacheIndex = action._byClipCacheIndex;\n\n\t\tlastKnownAction._byClipCacheIndex = byClipCacheIndex;\n\t\tknownActionsForClip[ byClipCacheIndex ] = lastKnownAction;\n\t\tknownActionsForClip.pop();\n\n\t\taction._byClipCacheIndex = null;\n\n\n\t\tconst actionByRoot = actionsForClip.actionByRoot,\n\t\t\trootUuid = ( action._localRoot || this._root ).uuid;\n\n\t\tdelete actionByRoot[ rootUuid ];\n\n\t\tif ( knownActionsForClip.length === 0 ) {\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t\tthis._removeInactiveBindingsForAction( action );\n\n\t},\n\n\t_removeInactiveBindingsForAction: function ( action ) {\n\n\t\tconst bindings = action._propertyBindings;\n\n\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tconst binding = bindings[ i ];\n\n\t\t\tif ( -- binding.referenceCount === 0 ) {\n\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t_lendAction: function ( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions >| inactive actions ]\n\t\t// s a\n\t\t// <-swap->\n\t\t// a s\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveActions ++,\n\n\t\t\tfirstInactiveAction = actions[ lastActiveIndex ];\n\n\t\taction._cacheIndex = lastActiveIndex;\n\t\tactions[ lastActiveIndex ] = action;\n\n\t\tfirstInactiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = firstInactiveAction;\n\n\t},\n\n\t_takeBackAction: function ( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions |< inactive actions ]\n\t\t// a s\n\t\t// <-swap->\n\t\t// s a\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveActions,\n\n\t\t\tlastActiveAction = actions[ firstInactiveIndex ];\n\n\t\taction._cacheIndex = firstInactiveIndex;\n\t\tactions[ firstInactiveIndex ] = action;\n\n\t\tlastActiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = lastActiveAction;\n\n\t},\n\n\t// Memory management for PropertyMixer objects\n\n\t_addInactiveBinding: function ( binding, rootUuid, trackName ) {\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindings = this._bindings;\n\n\t\tlet bindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName === undefined ) {\n\n\t\t\tbindingByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingByName;\n\n\t\t}\n\n\t\tbindingByName[ trackName ] = binding;\n\n\t\tbinding._cacheIndex = bindings.length;\n\t\tbindings.push( binding );\n\n\t},\n\n\t_removeInactiveBinding: function ( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tpropBinding = binding.binding,\n\t\t\trootUuid = propBinding.rootNode.uuid,\n\t\t\ttrackName = propBinding.path,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ],\n\n\t\t\tlastInactiveBinding = bindings[ bindings.length - 1 ],\n\t\t\tcacheIndex = binding._cacheIndex;\n\n\t\tlastInactiveBinding._cacheIndex = cacheIndex;\n\t\tbindings[ cacheIndex ] = lastInactiveBinding;\n\t\tbindings.pop();\n\n\t\tdelete bindingByName[ trackName ];\n\n\t\tif ( Object.keys( bindingByName ).length === 0 ) {\n\n\t\t\tdelete bindingsByRoot[ rootUuid ];\n\n\t\t}\n\n\t},\n\n\t_lendBinding: function ( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveBindings ++,\n\n\t\t\tfirstInactiveBinding = bindings[ lastActiveIndex ];\n\n\t\tbinding._cacheIndex = lastActiveIndex;\n\t\tbindings[ lastActiveIndex ] = binding;\n\n\t\tfirstInactiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = firstInactiveBinding;\n\n\t},\n\n\t_takeBackBinding: function ( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveBindings,\n\n\t\t\tlastActiveBinding = bindings[ firstInactiveIndex ];\n\n\t\tbinding._cacheIndex = firstInactiveIndex;\n\t\tbindings[ firstInactiveIndex ] = binding;\n\n\t\tlastActiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = lastActiveBinding;\n\n\t},\n\n\n\t// Memory management of Interpolants for weight and time scale\n\n\t_lendControlInterpolant: function () {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tlastActiveIndex = this._nActiveControlInterpolants ++;\n\n\t\tlet interpolant = interpolants[ lastActiveIndex ];\n\n\t\tif ( interpolant === undefined ) {\n\n\t\t\tinterpolant = new LinearInterpolant(\n\t\t\t\tnew Float32Array( 2 ), new Float32Array( 2 ),\n\t\t\t\t1, this._controlInterpolantsResultBuffer );\n\n\t\t\tinterpolant.__cacheIndex = lastActiveIndex;\n\t\t\tinterpolants[ lastActiveIndex ] = interpolant;\n\n\t\t}\n\n\t\treturn interpolant;\n\n\t},\n\n\t_takeBackControlInterpolant: function ( interpolant ) {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tprevIndex = interpolant.__cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveControlInterpolants,\n\n\t\t\tlastActiveInterpolant = interpolants[ firstInactiveIndex ];\n\n\t\tinterpolant.__cacheIndex = firstInactiveIndex;\n\t\tinterpolants[ firstInactiveIndex ] = interpolant;\n\n\t\tlastActiveInterpolant.__cacheIndex = prevIndex;\n\t\tinterpolants[ prevIndex ] = lastActiveInterpolant;\n\n\t},\n\n\t_controlInterpolantsResultBuffer: new Float32Array( 1 ),\n\n\t// return an action for a clip optionally using a custom root target\n\t// object (this method allocates a lot of dynamic memory in case a\n\t// previously unknown clip/root combination is specified)\n\tclipAction: function ( clip, optionalRoot, blendMode ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid;\n\n\t\tlet clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;\n\n\t\tconst clipUuid = clipObject !== null ? clipObject.uuid : clip;\n\n\t\tlet actionsForClip = this._actionsByClip[ clipUuid ],\n\t\t\tprototypeAction = null;\n\n\t\tif ( blendMode === undefined ) {\n\n\t\t\tif ( clipObject !== null ) {\n\n\t\t\t\tblendMode = clipObject.blendMode;\n\n\t\t\t} else {\n\n\t\t\t\tblendMode = NormalAnimationBlendMode;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\tconst existingAction = actionsForClip.actionByRoot[ rootUuid ];\n\n\t\t\tif ( existingAction !== undefined && existingAction.blendMode === blendMode ) {\n\n\t\t\t\treturn existingAction;\n\n\t\t\t}\n\n\t\t\t// we know the clip, so we don't have to parse all\n\t\t\t// the bindings again but can just copy\n\t\t\tprototypeAction = actionsForClip.knownActions[ 0 ];\n\n\t\t\t// also, take the clip from the prototype action\n\t\t\tif ( clipObject === null )\n\t\t\t\tclipObject = prototypeAction._clip;\n\n\t\t}\n\n\t\t// clip must be known when specified via string\n\t\tif ( clipObject === null ) return null;\n\n\t\t// allocate all resources required to run it\n\t\tconst newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );\n\n\t\tthis._bindAction( newAction, prototypeAction );\n\n\t\t// and make the action known to the memory manager\n\t\tthis._addInactiveAction( newAction, clipUuid, rootUuid );\n\n\t\treturn newAction;\n\n\t},\n\n\t// get an existing action\n\texistingAction: function ( clip, optionalRoot ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid,\n\n\t\t\tclipObject = typeof clip === 'string' ?\n\t\t\t\tAnimationClip.findByName( root, clip ) : clip,\n\n\t\t\tclipUuid = clipObject ? clipObject.uuid : clip,\n\n\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\treturn actionsForClip.actionByRoot[ rootUuid ] || null;\n\n\t\t}\n\n\t\treturn null;\n\n\t},\n\n\t// deactivates all previously scheduled actions\n\tstopAllAction: function () {\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions;\n\n\t\tfor ( let i = nActions - 1; i >= 0; -- i ) {\n\n\t\t\tactions[ i ].stop();\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// advance the time and update apply the animation\n\tupdate: function ( deltaTime ) {\n\n\t\tdeltaTime *= this.timeScale;\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions,\n\n\t\t\ttime = this.time += deltaTime,\n\t\t\ttimeDirection = Math.sign( deltaTime ),\n\n\t\t\taccuIndex = this._accuIndex ^= 1;\n\n\t\t// run active actions\n\n\t\tfor ( let i = 0; i !== nActions; ++ i ) {\n\n\t\t\tconst action = actions[ i ];\n\n\t\t\taction._update( time, deltaTime, timeDirection, accuIndex );\n\n\t\t}\n\n\t\t// update scene graph\n\n\t\tconst bindings = this._bindings,\n\t\t\tnBindings = this._nActiveBindings;\n\n\t\tfor ( let i = 0; i !== nBindings; ++ i ) {\n\n\t\t\tbindings[ i ].apply( accuIndex );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\t// Allows you to seek to a specific time in an animation.\n\tsetTime: function ( timeInSeconds ) {\n\n\t\tthis.time = 0; // Zero out time attribute for AnimationMixer object;\n\t\tfor ( let i = 0; i < this._actions.length; i ++ ) {\n\n\t\t\tthis._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.\n\n\t\t}\n\n\t\treturn this.update( timeInSeconds ); // Update used to set exact time. Returns \"this\" AnimationMixer object.\n\n\t},\n\n\t// return this mixer's root target object\n\tgetRoot: function () {\n\n\t\treturn this._root;\n\n\t},\n\n\t// free all resources specific to a particular clip\n\tuncacheClip: function ( clip ) {\n\n\t\tconst actions = this._actions,\n\t\t\tclipUuid = clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\t// note: just calling _removeInactiveAction would mess up the\n\t\t\t// iteration state and also require updating the state we can\n\t\t\t// just throw away\n\n\t\t\tconst actionsToRemove = actionsForClip.knownActions;\n\n\t\t\tfor ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {\n\n\t\t\t\tconst action = actionsToRemove[ i ];\n\n\t\t\t\tthis._deactivateAction( action );\n\n\t\t\t\tconst cacheIndex = action._cacheIndex,\n\t\t\t\t\tlastInactiveAction = actions[ actions.length - 1 ];\n\n\t\t\t\taction._cacheIndex = null;\n\t\t\t\taction._byClipCacheIndex = null;\n\n\t\t\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\t\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\t\t\tactions.pop();\n\n\t\t\t\tthis._removeInactiveBindingsForAction( action );\n\n\t\t\t}\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t},\n\n\t// free all resources specific to a particular root target object\n\tuncacheRoot: function ( root ) {\n\n\t\tconst rootUuid = root.uuid,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tfor ( const clipUuid in actionsByClip ) {\n\n\t\t\tconst actionByRoot = actionsByClip[ clipUuid ].actionByRoot,\n\t\t\t\taction = actionByRoot[ rootUuid ];\n\n\t\t\tif ( action !== undefined ) {\n\n\t\t\t\tthis._deactivateAction( action );\n\t\t\t\tthis._removeInactiveAction( action );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName !== undefined ) {\n\n\t\t\tfor ( const trackName in bindingByName ) {\n\n\t\t\t\tconst binding = bindingByName[ trackName ];\n\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t},\n\n\t// remove a targeted clip from the cache\n\tuncacheAction: function ( clip, optionalRoot ) {\n\n\t\tconst action = this.existingAction( clip, optionalRoot );\n\n\t\tif ( action !== null ) {\n\n\t\t\tthis._deactivateAction( action );\n\t\t\tthis._removeInactiveAction( action );\n\n\t\t}\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Uniform( value ) {\n\n\tif ( typeof value === 'string' ) {\n\n\t\tconsole.warn( 'THREE.Uniform: Type parameter is no longer needed.' );\n\t\tvalue = arguments[ 1 ];\n\n\t}\n\n\tthis.value = value;\n\n}\n\nUniform.prototype.clone = function () {\n\n\treturn new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );\n\n};\n\n/**\n * @author benaadams / https://twitter.com/ben_a_adams\n */\n\nfunction InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {\n\n\tInterleavedBuffer.call( this, array, stride );\n\n\tthis.meshPerAttribute = meshPerAttribute || 1;\n\n}\n\nInstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {\n\n\tconstructor: InstancedInterleavedBuffer,\n\n\tisInstancedInterleavedBuffer: true,\n\n\tcopy: function ( source ) {\n\n\t\tInterleavedBuffer.prototype.copy.call( this, source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function ( data ) {\n\n\t\tconst ib = InterleavedBuffer.prototype.clone.call( this, data );\n\n\t\tib.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn ib;\n\n\t},\n\n\ttoJSON: function ( data ) {\n\n\t\tconst json = InterleavedBuffer.prototype.toJSON.call( this, data );\n\n\t\tjson.isInstancedInterleavedBuffer = true;\n\t\tjson.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn json;\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author bhouston / http://clara.io/\n * @author stephomi / http://stephaneginier.com/\n */\n\nfunction Raycaster( origin, direction, near, far ) {\n\n\tthis.ray = new Ray( origin, direction );\n\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\tthis.near = near || 0;\n\tthis.far = far || Infinity;\n\tthis.camera = null;\n\tthis.layers = new Layers();\n\n\tthis.params = {\n\t\tMesh: {},\n\t\tLine: { threshold: 1 },\n\t\tLOD: {},\n\t\tPoints: { threshold: 1 },\n\t\tSprite: {}\n\t};\n\n\tObject.defineProperties( this.params, {\n\t\tPointCloud: {\n\t\t\tget: function () {\n\n\t\t\t\tconsole.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );\n\t\t\t\treturn this.Points;\n\n\t\t\t}\n\t\t}\n\t} );\n\n}\n\nfunction ascSort( a, b ) {\n\n\treturn a.distance - b.distance;\n\n}\n\nfunction intersectObject( object, raycaster, intersects, recursive ) {\n\n\tif ( object.layers.test( raycaster.layers ) ) {\n\n\t\tobject.raycast( raycaster, intersects );\n\n\t}\n\n\tif ( recursive === true ) {\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tintersectObject( children[ i ], raycaster, intersects, true );\n\n\t\t}\n\n\t}\n\n}\n\nObject.assign( Raycaster.prototype, {\n\n\tset: function ( origin, direction ) {\n\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.ray.set( origin, direction );\n\n\t},\n\n\tsetFromCamera: function ( coords, camera ) {\n\n\t\tif ( ( camera && camera.isPerspectiveCamera ) ) {\n\n\t\t\tthis.ray.origin.setFromMatrixPosition( camera.matrixWorld );\n\t\t\tthis.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();\n\t\t\tthis.camera = camera;\n\n\t\t} else if ( ( camera && camera.isOrthographicCamera ) ) {\n\n\t\t\tthis.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera\n\t\t\tthis.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );\n\t\t\tthis.camera = camera;\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Raycaster: Unsupported camera type.' );\n\n\t\t}\n\n\t},\n\n\tintersectObject: function ( object, recursive, optionalTarget ) {\n\n\t\tconst intersects = optionalTarget || [];\n\n\t\tintersectObject( object, this, intersects, recursive );\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t},\n\n\tintersectObjects: function ( objects, recursive, optionalTarget ) {\n\n\t\tconst intersects = optionalTarget || [];\n\n\t\tif ( Array.isArray( objects ) === false ) {\n\n\t\t\tconsole.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );\n\t\t\treturn intersects;\n\n\t\t}\n\n\t\tfor ( let i = 0, l = objects.length; i < l; i ++ ) {\n\n\t\t\tintersectObject( objects[ i ], this, intersects, recursive );\n\n\t\t}\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n * @author WestLangley / http://github.com/WestLangley\n *\n * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system\n *\n * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.\n * The azimuthal angle (theta) is measured from the positive z-axis.\n */\n\nfunction Spherical( radius, phi, theta ) {\n\n\tthis.radius = ( radius !== undefined ) ? radius : 1.0;\n\tthis.phi = ( phi !== undefined ) ? phi : 0; // polar angle\n\tthis.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle\n\n\treturn this;\n\n}\n\nObject.assign( Spherical.prototype, {\n\n\tset: function ( radius, phi, theta ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi;\n\t\tthis.theta = theta;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.phi = other.phi;\n\t\tthis.theta = other.theta;\n\n\t\treturn this;\n\n\t},\n\n\t// restrict phi to be betwee EPS and PI-EPS\n\tmakeSafe: function () {\n\n\t\tconst EPS = 0.000001;\n\t\tthis.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromVector3: function ( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t},\n\n\tsetFromCartesianCoords: function ( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + y * y + z * z );\n\n\t\tif ( this.radius === 0 ) {\n\n\t\t\tthis.theta = 0;\n\t\t\tthis.phi = 0;\n\n\t\t} else {\n\n\t\t\tthis.theta = Math.atan2( x, z );\n\t\t\tthis.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author Mugen87 / https://github.com/Mugen87\n *\n * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system\n *\n */\n\nfunction Cylindrical( radius, theta, y ) {\n\n\tthis.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane\n\tthis.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis\n\tthis.y = ( y !== undefined ) ? y : 0; // height above the x-z plane\n\n\treturn this;\n\n}\n\nObject.assign( Cylindrical.prototype, {\n\n\tset: function ( radius, theta, y ) {\n\n\t\tthis.radius = radius;\n\t\tthis.theta = theta;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.theta = other.theta;\n\t\tthis.y = other.y;\n\n\t\treturn this;\n\n\t},\n\n\tsetFromVector3: function ( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t},\n\n\tsetFromCartesianCoords: function ( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + z * z );\n\t\tthis.theta = Math.atan2( x, z );\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n */\n\nconst _vector$7 = new Vector2();\n\nfunction Box2( min, max ) {\n\n\tthis.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );\n\tthis.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );\n\n}\n\nObject.assign( Box2.prototype, {\n\n\tset: function ( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t},\n\n\tsetFromPoints: function ( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t},\n\n\tsetFromCenterAndSize: function ( center, size ) {\n\n\t\tconst halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tmakeEmpty: function () {\n\n\t\tthis.min.x = this.min.y = + Infinity;\n\t\tthis.max.x = this.max.y = - Infinity;\n\n\t\treturn this;\n\n\t},\n\n\tisEmpty: function () {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );\n\n\t},\n\n\tgetCenter: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .getCenter() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t},\n\n\tgetSize: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .getSize() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t},\n\n\texpandByPoint: function ( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t},\n\n\texpandByVector: function ( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t},\n\n\texpandByScalar: function ( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t},\n\n\tcontainsPoint: function ( point ) {\n\n\t\treturn point.x < this.min.x || point.x > this.max.x ||\n\t\t\tpoint.y < this.min.y || point.y > this.max.y ? false : true;\n\n\t},\n\n\tcontainsBox: function ( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y;\n\n\t},\n\n\tgetParameter: function ( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .getParameter() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y )\n\t\t);\n\n\t},\n\n\tintersectsBox: function ( box ) {\n\n\t\t// using 4 splitting planes to rule out intersections\n\n\t\treturn box.max.x < this.min.x || box.min.x > this.max.x ||\n\t\t\tbox.max.y < this.min.y || box.min.y > this.max.y ? false : true;\n\n\t},\n\n\tclampPoint: function ( point, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Box2: .clampPoint() target is now required' );\n\t\t\ttarget = new Vector2();\n\n\t\t}\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t},\n\n\tdistanceToPoint: function ( point ) {\n\n\t\tconst clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );\n\t\treturn clampedPoint.sub( point ).length();\n\n\t},\n\n\tintersect: function ( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\treturn this;\n\n\t},\n\n\tunion: function ( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t},\n\n\ttranslate: function ( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n} );\n\n/**\n * @author bhouston / http://clara.io\n */\n\nconst _startP = new Vector3();\nconst _startEnd = new Vector3();\n\nfunction Line3( start, end ) {\n\n\tthis.start = ( start !== undefined ) ? start : new Vector3();\n\tthis.end = ( end !== undefined ) ? end : new Vector3();\n\n}\n\nObject.assign( Line3.prototype, {\n\n\tset: function ( start, end ) {\n\n\t\tthis.start.copy( start );\n\t\tthis.end.copy( end );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t},\n\n\tcopy: function ( line ) {\n\n\t\tthis.start.copy( line.start );\n\t\tthis.end.copy( line.end );\n\n\t\treturn this;\n\n\t},\n\n\tgetCenter: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .getCenter() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );\n\n\t},\n\n\tdelta: function ( target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .delta() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn target.subVectors( this.end, this.start );\n\n\t},\n\n\tdistanceSq: function () {\n\n\t\treturn this.start.distanceToSquared( this.end );\n\n\t},\n\n\tdistance: function () {\n\n\t\treturn this.start.distanceTo( this.end );\n\n\t},\n\n\tat: function ( t, target ) {\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .at() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t},\n\n\tclosestPointToPointParameter: function ( point, clampToLine ) {\n\n\t\t_startP.subVectors( point, this.start );\n\t\t_startEnd.subVectors( this.end, this.start );\n\n\t\tconst startEnd2 = _startEnd.dot( _startEnd );\n\t\tconst startEnd_startP = _startEnd.dot( _startP );\n\n\t\tlet t = startEnd_startP / startEnd2;\n\n\t\tif ( clampToLine ) {\n\n\t\t\tt = MathUtils.clamp( t, 0, 1 );\n\n\t\t}\n\n\t\treturn t;\n\n\t},\n\n\tclosestPointToPoint: function ( point, clampToLine, target ) {\n\n\t\tconst t = this.closestPointToPointParameter( point, clampToLine );\n\n\t\tif ( target === undefined ) {\n\n\t\t\tconsole.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );\n\t\t\ttarget = new Vector3();\n\n\t\t}\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t},\n\n\tapplyMatrix4: function ( matrix ) {\n\n\t\tthis.start.applyMatrix4( matrix );\n\t\tthis.end.applyMatrix4( matrix );\n\n\t\treturn this;\n\n\t},\n\n\tequals: function ( line ) {\n\n\t\treturn line.start.equals( this.start ) && line.end.equals( this.end );\n\n\t}\n\n} );\n\n/**\n * @author alteredq / http://alteredqualia.com/\n */\n\nfunction ImmediateRenderObject( material ) {\n\n\tObject3D.call( this );\n\n\tthis.material = material;\n\tthis.render = function ( /* renderCallback */ ) {};\n\n\tthis.hasPositions = false;\n\tthis.hasNormals = false;\n\tthis.hasColors = false;\n\tthis.hasUvs = false;\n\n\tthis.positionArray = null;\n\tthis.normalArray = null;\n\tthis.colorArray = null;\n\tthis.uvArray = null;\n\n\tthis.count = 0;\n\n}\n\nImmediateRenderObject.prototype = Object.create( Object3D.prototype );\nImmediateRenderObject.prototype.constructor = ImmediateRenderObject;\n\nImmediateRenderObject.prototype.isImmediateRenderObject = true;\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nconst _vector$8 = new Vector3();\n\nfunction SpotLightHelper( light, color ) {\n\n\tObject3D.call( this );\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.matrix = light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.color = color;\n\n\tconst geometry = new BufferGeometry();\n\n\tconst positions = [\n\t\t0, 0, 0, \t0, 0, 1,\n\t\t0, 0, 0, \t1, 0, 1,\n\t\t0, 0, 0,\t- 1, 0, 1,\n\t\t0, 0, 0, \t0, 1, 1,\n\t\t0, 0, 0, \t0, - 1, 1\n\t];\n\n\tfor ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {\n\n\t\tconst p1 = ( i / l ) * Math.PI * 2;\n\t\tconst p2 = ( j / l ) * Math.PI * 2;\n\n\t\tpositions.push(\n\t\t\tMath.cos( p1 ), Math.sin( p1 ), 1,\n\t\t\tMath.cos( p2 ), Math.sin( p2 ), 1\n\t\t);\n\n\t}\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\tthis.cone = new LineSegments( geometry, material );\n\tthis.add( this.cone );\n\n\tthis.update();\n\n}\n\nSpotLightHelper.prototype = Object.create( Object3D.prototype );\nSpotLightHelper.prototype.constructor = SpotLightHelper;\n\nSpotLightHelper.prototype.dispose = function () {\n\n\tthis.cone.geometry.dispose();\n\tthis.cone.material.dispose();\n\n};\n\nSpotLightHelper.prototype.update = function () {\n\n\tthis.light.updateMatrixWorld();\n\n\tconst coneLength = this.light.distance ? this.light.distance : 1000;\n\tconst coneWidth = coneLength * Math.tan( this.light.angle );\n\n\tthis.cone.scale.set( coneWidth, coneWidth, coneLength );\n\n\t_vector$8.setFromMatrixPosition( this.light.target.matrixWorld );\n\n\tthis.cone.lookAt( _vector$8 );\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.cone.material.color.set( this.color );\n\n\t} else {\n\n\t\tthis.cone.material.color.copy( this.light.color );\n\n\t}\n\n};\n\n/**\n * @author Sean Griffin / http://twitter.com/sgrif\n * @author Michael Guerrero / http://realitymeltdown.com\n * @author mrdoob / http://mrdoob.com/\n * @author ikerr / http://verold.com\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nconst _vector$9 = new Vector3();\nconst _boneMatrix = new Matrix4();\nconst _matrixWorldInv = new Matrix4();\n\nfunction getBoneList( object ) {\n\n\tconst boneList = [];\n\n\tif ( object && object.isBone ) {\n\n\t\tboneList.push( object );\n\n\t}\n\n\tfor ( let i = 0; i < object.children.length; i ++ ) {\n\n\t\tboneList.push.apply( boneList, getBoneList( object.children[ i ] ) );\n\n\t}\n\n\treturn boneList;\n\n}\n\nfunction SkeletonHelper( object ) {\n\n\tconst bones = getBoneList( object );\n\n\tconst geometry = new BufferGeometry();\n\n\tconst vertices = [];\n\tconst colors = [];\n\n\tconst color1 = new Color( 0, 0, 1 );\n\tconst color2 = new Color( 0, 1, 0 );\n\n\tfor ( let i = 0; i < bones.length; i ++ ) {\n\n\t\tconst bone = bones[ i ];\n\n\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\tvertices.push( 0, 0, 0 );\n\t\t\tvertices.push( 0, 0, 0 );\n\t\t\tcolors.push( color1.r, color1.g, color1.b );\n\t\t\tcolors.push( color2.r, color2.g, color2.b );\n\n\t\t}\n\n\t}\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'SkeletonHelper';\n\n\tthis.root = object;\n\tthis.bones = bones;\n\n\tthis.matrix = object.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n}\n\nSkeletonHelper.prototype = Object.create( LineSegments.prototype );\nSkeletonHelper.prototype.constructor = SkeletonHelper;\n\nSkeletonHelper.prototype.isSkeletonHelper = true;\n\nSkeletonHelper.prototype.updateMatrixWorld = function ( force ) {\n\n\tconst bones = this.bones;\n\n\tconst geometry = this.geometry;\n\tconst position = geometry.getAttribute( 'position' );\n\n\t_matrixWorldInv.getInverse( this.root.matrixWorld );\n\n\tfor ( let i = 0, j = 0; i < bones.length; i ++ ) {\n\n\t\tconst bone = bones[ i ];\n\n\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );\n\t\t\t_vector$9.setFromMatrixPosition( _boneMatrix );\n\t\t\tposition.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );\n\t\t\t_vector$9.setFromMatrixPosition( _boneMatrix );\n\t\t\tposition.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t\tj += 2;\n\n\t\t}\n\n\t}\n\n\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction PointLightHelper( light, sphereSize, color ) {\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.color = color;\n\n\tconst geometry = new SphereBufferGeometry( sphereSize, 4, 2 );\n\tconst material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\n\tMesh.call( this, geometry, material );\n\n\tthis.type = 'PointLightHelper';\n\n\tthis.matrix = this.light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.update();\n\n\n\t/*\n\tconst distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );\n\tconst distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );\n\n\tthis.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );\n\tthis.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );\n\n\tconst d = light.distance;\n\n\tif ( d === 0.0 ) {\n\n\t\tthis.lightDistance.visible = false;\n\n\t} else {\n\n\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t}\n\n\tthis.add( this.lightDistance );\n\t*/\n\n}\n\nPointLightHelper.prototype = Object.create( Mesh.prototype );\nPointLightHelper.prototype.constructor = PointLightHelper;\n\nPointLightHelper.prototype.dispose = function () {\n\n\tthis.geometry.dispose();\n\tthis.material.dispose();\n\n};\n\nPointLightHelper.prototype.update = function () {\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.material.color.set( this.color );\n\n\t} else {\n\n\t\tthis.material.color.copy( this.light.color );\n\n\t}\n\n\t/*\n\tconst d = this.light.distance;\n\n\tif ( d === 0.0 ) {\n\n\t\tthis.lightDistance.visible = false;\n\n\t} else {\n\n\t\tthis.lightDistance.visible = true;\n\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t}\n\t*/\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / https://github.com/Mugen87\n */\n\nconst _vector$a = new Vector3();\nconst _color1 = new Color();\nconst _color2 = new Color();\n\nfunction HemisphereLightHelper( light, size, color ) {\n\n\tObject3D.call( this );\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.matrix = light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.color = color;\n\n\tconst geometry = new OctahedronBufferGeometry( size );\n\tgeometry.rotateY( Math.PI * 0.5 );\n\n\tthis.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\tif ( this.color === undefined ) this.material.vertexColors = true;\n\n\tconst position = geometry.getAttribute( 'position' );\n\tconst colors = new Float32Array( position.count * 3 );\n\n\tgeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );\n\n\tthis.add( new Mesh( geometry, this.material ) );\n\n\tthis.update();\n\n}\n\nHemisphereLightHelper.prototype = Object.create( Object3D.prototype );\nHemisphereLightHelper.prototype.constructor = HemisphereLightHelper;\n\nHemisphereLightHelper.prototype.dispose = function () {\n\n\tthis.children[ 0 ].geometry.dispose();\n\tthis.children[ 0 ].material.dispose();\n\n};\n\nHemisphereLightHelper.prototype.update = function () {\n\n\tconst mesh = this.children[ 0 ];\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.material.color.set( this.color );\n\n\t} else {\n\n\t\tconst colors = mesh.geometry.getAttribute( 'color' );\n\n\t\t_color1.copy( this.light.color );\n\t\t_color2.copy( this.light.groundColor );\n\n\t\tfor ( let i = 0, l = colors.count; i < l; i ++ ) {\n\n\t\t\tconst color = ( i < ( l / 2 ) ) ? _color1 : _color2;\n\n\t\t\tcolors.setXYZ( i, color.r, color.g, color.b );\n\n\t\t}\n\n\t\tcolors.needsUpdate = true;\n\n\t}\n\n\tmesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );\n\n};\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction GridHelper( size, divisions, color1, color2 ) {\n\n\tsize = size || 10;\n\tdivisions = divisions || 10;\n\tcolor1 = new Color( color1 !== undefined ? color1 : 0x444444 );\n\tcolor2 = new Color( color2 !== undefined ? color2 : 0x888888 );\n\n\tconst center = divisions / 2;\n\tconst step = size / divisions;\n\tconst halfSize = size / 2;\n\n\tconst vertices = [], colors = [];\n\n\tfor ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {\n\n\t\tvertices.push( - halfSize, 0, k, halfSize, 0, k );\n\t\tvertices.push( k, 0, - halfSize, k, 0, halfSize );\n\n\t\tconst color = i === center ? color1 : color2;\n\n\t\tcolor.toArray( colors, j ); j += 3;\n\t\tcolor.toArray( colors, j ); j += 3;\n\t\tcolor.toArray( colors, j ); j += 3;\n\t\tcolor.toArray( colors, j ); j += 3;\n\n\t}\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'GridHelper';\n\n}\n\nGridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), {\n\n\tconstructor: GridHelper,\n\n\tcopy: function ( source ) {\n\n\t\tLineSegments.prototype.copy.call( this, source );\n\n\t\tthis.geometry.copy( source.geometry );\n\t\tthis.material.copy( source.material );\n\n\t\treturn this;\n\n\t},\n\n\tclone: function () {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n} );\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / http://github.com/Mugen87\n * @author Hectate / http://www.github.com/Hectate\n */\n\nfunction PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {\n\n\tradius = radius || 10;\n\tradials = radials || 16;\n\tcircles = circles || 8;\n\tdivisions = divisions || 64;\n\tcolor1 = new Color( color1 !== undefined ? color1 : 0x444444 );\n\tcolor2 = new Color( color2 !== undefined ? color2 : 0x888888 );\n\n\tconst vertices = [];\n\tconst colors = [];\n\n\t// create the radials\n\n\tfor ( let i = 0; i <= radials; i ++ ) {\n\n\t\tconst v = ( i / radials ) * ( Math.PI * 2 );\n\n\t\tconst x = Math.sin( v ) * radius;\n\t\tconst z = Math.cos( v ) * radius;\n\n\t\tvertices.push( 0, 0, 0 );\n\t\tvertices.push( x, 0, z );\n\n\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\tcolors.push( color.r, color.g, color.b );\n\t\tcolors.push( color.r, color.g, color.b );\n\n\t}\n\n\t// create the circles\n\n\tfor ( let i = 0; i <= circles; i ++ ) {\n\n\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\tconst r = radius - ( radius / circles * i );\n\n\t\tfor ( let j = 0; j < divisions; j ++ ) {\n\n\t\t\t// first vertex\n\n\t\t\tlet v = ( j / divisions ) * ( Math.PI * 2 );\n\n\t\t\tlet x = Math.sin( v ) * r;\n\t\t\tlet z = Math.cos( v ) * r;\n\n\t\t\tvertices.push( x, 0, z );\n\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t// second vertex\n\n\t\t\tv = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );\n\n\t\t\tx = Math.sin( v ) * r;\n\t\t\tz = Math.cos( v ) * r;\n\n\t\t\tvertices.push( x, 0, z );\n\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t}\n\n\t}\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'PolarGridHelper';\n\n}\n\nPolarGridHelper.prototype = Object.create( LineSegments.prototype );\nPolarGridHelper.prototype.constructor = PolarGridHelper;\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author mrdoob / http://mrdoob.com/\n * @author WestLangley / http://github.com/WestLangley\n */\n\nconst _v1$5 = new Vector3();\nconst _v2$3 = new Vector3();\nconst _v3$1 = new Vector3();\n\nfunction DirectionalLightHelper( light, size, color ) {\n\n\tObject3D.call( this );\n\n\tthis.light = light;\n\tthis.light.updateMatrixWorld();\n\n\tthis.matrix = light.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.color = color;\n\n\tif ( size === undefined ) size = 1;\n\n\tlet geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [\n\t\t- size, size, 0,\n\t\tsize, size, 0,\n\t\tsize, - size, 0,\n\t\t- size, - size, 0,\n\t\t- size, size, 0\n\t], 3 ) );\n\n\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\tthis.lightPlane = new Line( geometry, material );\n\tthis.add( this.lightPlane );\n\n\tgeometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );\n\n\tthis.targetLine = new Line( geometry, material );\n\tthis.add( this.targetLine );\n\n\tthis.update();\n\n}\n\nDirectionalLightHelper.prototype = Object.create( Object3D.prototype );\nDirectionalLightHelper.prototype.constructor = DirectionalLightHelper;\n\nDirectionalLightHelper.prototype.dispose = function () {\n\n\tthis.lightPlane.geometry.dispose();\n\tthis.lightPlane.material.dispose();\n\tthis.targetLine.geometry.dispose();\n\tthis.targetLine.material.dispose();\n\n};\n\nDirectionalLightHelper.prototype.update = function () {\n\n\t_v1$5.setFromMatrixPosition( this.light.matrixWorld );\n\t_v2$3.setFromMatrixPosition( this.light.target.matrixWorld );\n\t_v3$1.subVectors( _v2$3, _v1$5 );\n\n\tthis.lightPlane.lookAt( _v2$3 );\n\n\tif ( this.color !== undefined ) {\n\n\t\tthis.lightPlane.material.color.set( this.color );\n\t\tthis.targetLine.material.color.set( this.color );\n\n\t} else {\n\n\t\tthis.lightPlane.material.color.copy( this.light.color );\n\t\tthis.targetLine.material.color.copy( this.light.color );\n\n\t}\n\n\tthis.targetLine.lookAt( _v2$3 );\n\tthis.targetLine.scale.z = _v3$1.length();\n\n};\n\n/**\n * @author alteredq / http://alteredqualia.com/\n * @author Mugen87 / https://github.com/Mugen87\n *\n *\t- shows frustum, line of sight and up of the camera\n *\t- suitable for fast updates\n * \t- based on frustum visualization in lightgl.js shadowmap example\n *\t\thttp://evanw.github.com/lightgl.js/tests/shadowmap.html\n */\n\nconst _vector$b = new Vector3();\nconst _camera = new Camera();\n\nfunction CameraHelper( camera ) {\n\n\tconst geometry = new BufferGeometry();\n\tconst material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );\n\n\tconst vertices = [];\n\tconst colors = [];\n\n\tconst pointMap = {};\n\n\t// colors\n\n\tconst colorFrustum = new Color( 0xffaa00 );\n\tconst colorCone = new Color( 0xff0000 );\n\tconst colorUp = new Color( 0x00aaff );\n\tconst colorTarget = new Color( 0xffffff );\n\tconst colorCross = new Color( 0x333333 );\n\n\t// near\n\n\taddLine( 'n1', 'n2', colorFrustum );\n\taddLine( 'n2', 'n4', colorFrustum );\n\taddLine( 'n4', 'n3', colorFrustum );\n\taddLine( 'n3', 'n1', colorFrustum );\n\n\t// far\n\n\taddLine( 'f1', 'f2', colorFrustum );\n\taddLine( 'f2', 'f4', colorFrustum );\n\taddLine( 'f4', 'f3', colorFrustum );\n\taddLine( 'f3', 'f1', colorFrustum );\n\n\t// sides\n\n\taddLine( 'n1', 'f1', colorFrustum );\n\taddLine( 'n2', 'f2', colorFrustum );\n\taddLine( 'n3', 'f3', colorFrustum );\n\taddLine( 'n4', 'f4', colorFrustum );\n\n\t// cone\n\n\taddLine( 'p', 'n1', colorCone );\n\taddLine( 'p', 'n2', colorCone );\n\taddLine( 'p', 'n3', colorCone );\n\taddLine( 'p', 'n4', colorCone );\n\n\t// up\n\n\taddLine( 'u1', 'u2', colorUp );\n\taddLine( 'u2', 'u3', colorUp );\n\taddLine( 'u3', 'u1', colorUp );\n\n\t// target\n\n\taddLine( 'c', 't', colorTarget );\n\taddLine( 'p', 'c', colorCross );\n\n\t// cross\n\n\taddLine( 'cn1', 'cn2', colorCross );\n\taddLine( 'cn3', 'cn4', colorCross );\n\n\taddLine( 'cf1', 'cf2', colorCross );\n\taddLine( 'cf3', 'cf4', colorCross );\n\n\tfunction addLine( a, b, color ) {\n\n\t\taddPoint( a, color );\n\t\taddPoint( b, color );\n\n\t}\n\n\tfunction addPoint( id, color ) {\n\n\t\tvertices.push( 0, 0, 0 );\n\t\tcolors.push( color.r, color.g, color.b );\n\n\t\tif ( pointMap[ id ] === undefined ) {\n\n\t\t\tpointMap[ id ] = [];\n\n\t\t}\n\n\t\tpointMap[ id ].push( ( vertices.length / 3 ) - 1 );\n\n\t}\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'CameraHelper';\n\n\tthis.camera = camera;\n\tif ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();\n\n\tthis.matrix = camera.matrixWorld;\n\tthis.matrixAutoUpdate = false;\n\n\tthis.pointMap = pointMap;\n\n\tthis.update();\n\n}\n\nCameraHelper.prototype = Object.create( LineSegments.prototype );\nCameraHelper.prototype.constructor = CameraHelper;\n\nCameraHelper.prototype.update = function () {\n\n\tconst geometry = this.geometry;\n\tconst pointMap = this.pointMap;\n\n\tconst w = 1, h = 1;\n\n\t// we need just camera projection matrix inverse\n\t// world matrix must be identity\n\n\t_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );\n\n\t// center / target\n\n\tsetPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );\n\tsetPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );\n\n\t// near\n\n\tsetPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );\n\tsetPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );\n\tsetPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );\n\tsetPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );\n\n\t// far\n\n\tsetPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );\n\tsetPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );\n\tsetPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );\n\tsetPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );\n\n\t// up\n\n\tsetPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );\n\tsetPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );\n\tsetPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );\n\n\t// cross\n\n\tsetPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );\n\tsetPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );\n\tsetPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );\n\tsetPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );\n\n\tsetPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );\n\tsetPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );\n\tsetPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );\n\tsetPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );\n\n\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n};\n\nfunction setPoint( point, pointMap, geometry, camera, x, y, z ) {\n\n\t_vector$b.set( x, y, z ).unproject( camera );\n\n\tconst points = pointMap[ point ];\n\n\tif ( points !== undefined ) {\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tposition.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n * @author Mugen87 / http://github.com/Mugen87\n */\n\nconst _box$3 = new Box3();\n\nfunction BoxHelper( object, color ) {\n\n\tthis.object = object;\n\n\tif ( color === undefined ) color = 0xffff00;\n\n\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\tconst positions = new Float32Array( 8 * 3 );\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\tgeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );\n\n\tLineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\tthis.type = 'BoxHelper';\n\n\tthis.matrixAutoUpdate = false;\n\n\tthis.update();\n\n}\n\nBoxHelper.prototype = Object.create( LineSegments.prototype );\nBoxHelper.prototype.constructor = BoxHelper;\n\nBoxHelper.prototype.update = function ( object ) {\n\n\tif ( object !== undefined ) {\n\n\t\tconsole.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );\n\n\t}\n\n\tif ( this.object !== undefined ) {\n\n\t\t_box$3.setFromObject( this.object );\n\n\t}\n\n\tif ( _box$3.isEmpty() ) return;\n\n\tconst min = _box$3.min;\n\tconst max = _box$3.max;\n\n\t/*\n\t 5____4\n\t1/___0/|\n\t| 6__|_7\n\t2/___3/\n\n\t0: max.x, max.y, max.z\n\t1: min.x, max.y, max.z\n\t2: min.x, min.y, max.z\n\t3: max.x, min.y, max.z\n\t4: max.x, max.y, min.z\n\t5: min.x, max.y, min.z\n\t6: min.x, min.y, min.z\n\t7: max.x, min.y, min.z\n\t*/\n\n\tconst position = this.geometry.attributes.position;\n\tconst array = position.array;\n\n\tarray[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;\n\tarray[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;\n\tarray[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;\n\tarray[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;\n\tarray[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;\n\tarray[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;\n\tarray[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;\n\tarray[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;\n\n\tposition.needsUpdate = true;\n\n\tthis.geometry.computeBoundingSphere();\n\n\n};\n\nBoxHelper.prototype.setFromObject = function ( object ) {\n\n\tthis.object = object;\n\tthis.update();\n\n\treturn this;\n\n};\n\nBoxHelper.prototype.copy = function ( source ) {\n\n\tLineSegments.prototype.copy.call( this, source );\n\n\tthis.object = source.object;\n\n\treturn this;\n\n};\n\nBoxHelper.prototype.clone = function () {\n\n\treturn new this.constructor().copy( this );\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction Box3Helper( box, color ) {\n\n\tthis.type = 'Box3Helper';\n\n\tthis.box = box;\n\n\tcolor = color || 0xffff00;\n\n\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\n\tconst positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];\n\n\tconst geometry = new BufferGeometry();\n\n\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\tLineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\tthis.type = 'Box3Helper';\n\n\tthis.geometry.computeBoundingSphere();\n\n}\n\nBox3Helper.prototype = Object.create( LineSegments.prototype );\nBox3Helper.prototype.constructor = Box3Helper;\n\nBox3Helper.prototype.updateMatrixWorld = function ( force ) {\n\n\tconst box = this.box;\n\n\tif ( box.isEmpty() ) return;\n\n\tbox.getCenter( this.position );\n\n\tbox.getSize( this.scale );\n\n\tthis.scale.multiplyScalar( 0.5 );\n\n\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n */\n\nfunction PlaneHelper( plane, size, hex ) {\n\n\tthis.plane = plane;\n\n\tthis.size = ( size === undefined ) ? 1 : size;\n\n\tconst color = ( hex !== undefined ) ? hex : 0xffff00;\n\n\tconst positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\tgeometry.computeBoundingSphere();\n\n\tLine.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\tthis.type = 'PlaneHelper';\n\n\t//\n\n\tconst positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];\n\n\tconst geometry2 = new BufferGeometry();\n\tgeometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );\n\tgeometry2.computeBoundingSphere();\n\n\tthis.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );\n\n}\n\nPlaneHelper.prototype = Object.create( Line.prototype );\nPlaneHelper.prototype.constructor = PlaneHelper;\n\nPlaneHelper.prototype.updateMatrixWorld = function ( force ) {\n\n\tlet scale = - this.plane.constant;\n\n\tif ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter\n\n\tthis.scale.set( 0.5 * this.size, 0.5 * this.size, scale );\n\n\tthis.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here\n\n\tthis.lookAt( this.plane.normal );\n\n\tObject3D.prototype.updateMatrixWorld.call( this, force );\n\n};\n\n/**\n * @author WestLangley / http://github.com/WestLangley\n * @author zz85 / http://github.com/zz85\n * @author bhouston / http://clara.io\n *\n * Creates an arrow for visualizing directions\n *\n * Parameters:\n * dir - Vector3\n * origin - Vector3\n * length - Number\n * color - color in hex value\n * headLength - Number\n * headWidth - Number\n */\n\nconst _axis = new Vector3();\nlet _lineGeometry, _coneGeometry;\n\nfunction ArrowHelper( dir, origin, length, color, headLength, headWidth ) {\n\n\t// dir is assumed to be normalized\n\n\tObject3D.call( this );\n\n\tthis.type = 'ArrowHelper';\n\n\tif ( dir === undefined ) dir = new Vector3( 0, 0, 1 );\n\tif ( origin === undefined ) origin = new Vector3( 0, 0, 0 );\n\tif ( length === undefined ) length = 1;\n\tif ( color === undefined ) color = 0xffff00;\n\tif ( headLength === undefined ) headLength = 0.2 * length;\n\tif ( headWidth === undefined ) headWidth = 0.2 * headLength;\n\n\tif ( _lineGeometry === undefined ) {\n\n\t\t_lineGeometry = new BufferGeometry();\n\t\t_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );\n\n\t\t_coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );\n\t\t_coneGeometry.translate( 0, - 0.5, 0 );\n\n\t}\n\n\tthis.position.copy( origin );\n\n\tthis.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\tthis.line.matrixAutoUpdate = false;\n\tthis.add( this.line );\n\n\tthis.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );\n\tthis.cone.matrixAutoUpdate = false;\n\tthis.add( this.cone );\n\n\tthis.setDirection( dir );\n\tthis.setLength( length, headLength, headWidth );\n\n}\n\nArrowHelper.prototype = Object.create( Object3D.prototype );\nArrowHelper.prototype.constructor = ArrowHelper;\n\nArrowHelper.prototype.setDirection = function ( dir ) {\n\n\t// dir is assumed to be normalized\n\n\tif ( dir.y > 0.99999 ) {\n\n\t\tthis.quaternion.set( 0, 0, 0, 1 );\n\n\t} else if ( dir.y < - 0.99999 ) {\n\n\t\tthis.quaternion.set( 1, 0, 0, 0 );\n\n\t} else {\n\n\t\t_axis.set( dir.z, 0, - dir.x ).normalize();\n\n\t\tconst radians = Math.acos( dir.y );\n\n\t\tthis.quaternion.setFromAxisAngle( _axis, radians );\n\n\t}\n\n};\n\nArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {\n\n\tif ( headLength === undefined ) headLength = 0.2 * length;\n\tif ( headWidth === undefined ) headWidth = 0.2 * headLength;\n\n\tthis.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458\n\tthis.line.updateMatrix();\n\n\tthis.cone.scale.set( headWidth, headLength, headWidth );\n\tthis.cone.position.y = length;\n\tthis.cone.updateMatrix();\n\n};\n\nArrowHelper.prototype.setColor = function ( color ) {\n\n\tthis.line.material.color.set( color );\n\tthis.cone.material.color.set( color );\n\n};\n\nArrowHelper.prototype.copy = function ( source ) {\n\n\tObject3D.prototype.copy.call( this, source, false );\n\n\tthis.line.copy( source.line );\n\tthis.cone.copy( source.cone );\n\n\treturn this;\n\n};\n\nArrowHelper.prototype.clone = function () {\n\n\treturn new this.constructor().copy( this );\n\n};\n\n/**\n * @author sroucheray / http://sroucheray.org/\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction AxesHelper( size ) {\n\n\tsize = size || 1;\n\n\tconst vertices = [\n\t\t0, 0, 0,\tsize, 0, 0,\n\t\t0, 0, 0,\t0, size, 0,\n\t\t0, 0, 0,\t0, 0, size\n\t];\n\n\tconst colors = [\n\t\t1, 0, 0,\t1, 0.6, 0,\n\t\t0, 1, 0,\t0.6, 1, 0,\n\t\t0, 0, 1,\t0, 0.6, 1\n\t];\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\tLineSegments.call( this, geometry, material );\n\n\tthis.type = 'AxesHelper';\n\n}\n\nAxesHelper.prototype = Object.create( LineSegments.prototype );\nAxesHelper.prototype.constructor = AxesHelper;\n\n/**\n * @author Emmett Lalish / elalish\n *\n * This class generates a Prefiltered, Mipmapped Radiance Environment Map\n * (PMREM) from a cubeMap environment texture. This allows different levels of\n * blur to be quickly accessed based on material roughness. It is packed into a\n * special CubeUV format that allows us to perform custom interpolation so that\n * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap\n * chain, it only goes down to the LOD_MIN level (above), and then creates extra\n * even more filtered 'mips' at the same LOD_MIN resolution, associated with\n * higher roughness levels. In this way we maintain resolution to smoothly\n * interpolate diffuse lighting while limiting sampling computation.\n */\n\nconst LOD_MIN = 4;\nconst LOD_MAX = 8;\nconst SIZE_MAX = Math.pow( 2, LOD_MAX );\n\n// The standard deviations (radians) associated with the extra mips. These are\n// chosen to approximate a Trowbridge-Reitz distribution function times the\n// geometric shadowing function. These sigma values squared must match the\n// variance #defines in cube_uv_reflection_fragment.glsl.js.\nconst EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];\n\nconst TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;\n\n// The maximum length of the blur for loop. Smaller sigmas will use fewer\n// samples and exit early, but not recompile the shader.\nconst MAX_SAMPLES = 20;\n\nconst ENCODINGS = {\n\t[ LinearEncoding ]: 0,\n\t[ sRGBEncoding ]: 1,\n\t[ RGBEEncoding ]: 2,\n\t[ RGBM7Encoding ]: 3,\n\t[ RGBM16Encoding ]: 4,\n\t[ RGBDEncoding ]: 5,\n\t[ GammaEncoding ]: 6\n};\n\nconst _flatCamera = new OrthographicCamera();\nconst { _lodPlanes, _sizeLods, _sigmas } = _createPlanes();\nlet _oldTarget = null;\n\n// Golden Ratio\nconst PHI = ( 1 + Math.sqrt( 5 ) ) / 2;\nconst INV_PHI = 1 / PHI;\n\n// Vertices of a dodecahedron (except the opposites, which represent the\n// same axis), used as axis directions evenly spread on a sphere.\nconst _axisDirections = [\n\tnew Vector3( 1, 1, 1 ),\n\tnew Vector3( - 1, 1, 1 ),\n\tnew Vector3( 1, 1, - 1 ),\n\tnew Vector3( - 1, 1, - 1 ),\n\tnew Vector3( 0, PHI, INV_PHI ),\n\tnew Vector3( 0, PHI, - INV_PHI ),\n\tnew Vector3( INV_PHI, 0, PHI ),\n\tnew Vector3( - INV_PHI, 0, PHI ),\n\tnew Vector3( PHI, INV_PHI, 0 ),\n\tnew Vector3( - PHI, INV_PHI, 0 ) ];\n\nfunction PMREMGenerator( renderer ) {\n\n\tthis._renderer = renderer;\n\tthis._pingPongRenderTarget = null;\n\n\tthis._blurMaterial = _getBlurShader( MAX_SAMPLES );\n\tthis._equirectShader = null;\n\tthis._cubemapShader = null;\n\n\tthis._compileMaterial( this._blurMaterial );\n\n}\n\nPMREMGenerator.prototype = {\n\n\tconstructor: PMREMGenerator,\n\n\t/**\n\t * Generates a PMREM from a supplied Scene, which can be faster than using an\n\t * image if networking bandwidth is low. Optional sigma specifies a blur radius\n\t * in radians to be applied to the scene before PMREM generation. Optional near\n\t * and far planes ensure the scene is rendered in its entirety (the cubeCamera\n\t * is placed at the origin).\n\t */\n\tfromScene: function ( scene, sigma = 0, near = 0.1, far = 100 ) {\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\tconst cubeUVRenderTarget = this._allocateTargets();\n\n\t\tthis._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );\n\t\tif ( sigma > 0 ) {\n\n\t\t\tthis._blur( cubeUVRenderTarget, 0, 0, sigma );\n\n\t\t}\n\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t},\n\n\t/**\n\t * Generates a PMREM from an equirectangular texture, which can be either LDR\n\t * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),\n\t * as this matches best with the 256 x 256 cubemap output.\n\t */\n\tfromEquirectangular: function ( equirectangular ) {\n\n\t\treturn this._fromTexture( equirectangular );\n\n\t},\n\n\t/**\n\t * Generates a PMREM from an cubemap texture, which can be either LDR\n\t * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,\n\t * as this matches best with the 256 x 256 cubemap output.\n\t */\n\tfromCubemap: function ( cubemap ) {\n\n\t\treturn this._fromTexture( cubemap );\n\n\t},\n\n\t/**\n\t * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileCubemapShader: function () {\n\n\t\tif ( this._cubemapShader === null ) {\n\n\t\t\tthis._cubemapShader = _getCubemapShader();\n\t\t\tthis._compileMaterial( this._cubemapShader );\n\n\t\t}\n\n\t},\n\n\t/**\n\t * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileEquirectangularShader: function () {\n\n\t\tif ( this._equirectShader === null ) {\n\n\t\t\tthis._equirectShader = _getEquirectShader();\n\t\t\tthis._compileMaterial( this._equirectShader );\n\n\t\t}\n\n\t},\n\n\t/**\n\t * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n\t * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n\t * one of them will cause any others to also become unusable.\n\t */\n\tdispose: function () {\n\n\t\tthis._blurMaterial.dispose();\n\n\t\tif ( this._cubemapShader !== null ) this._cubemapShader.dispose();\n\t\tif ( this._equirectShader !== null ) this._equirectShader.dispose();\n\n\t\tfor ( let i = 0; i < _lodPlanes.length; i ++ ) {\n\n\t\t\t_lodPlanes[ i ].dispose();\n\n\t\t}\n\n\t},\n\n\t// private interface\n\n\t_cleanup: function ( outputTarget ) {\n\n\t\tthis._pingPongRenderTarget.dispose();\n\t\tthis._renderer.setRenderTarget( _oldTarget );\n\t\toutputTarget.scissorTest = false;\n\t\t_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );\n\n\t},\n\n\t_fromTexture: function ( texture ) {\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\tconst cubeUVRenderTarget = this._allocateTargets( texture );\n\t\tthis._textureToCubeUV( texture, cubeUVRenderTarget );\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t},\n\n\t_allocateTargets: function ( texture ) { // warning: null texture is valid\n\n\t\tconst params = {\n\t\t\tmagFilter: NearestFilter,\n\t\t\tminFilter: NearestFilter,\n\t\t\tgenerateMipmaps: false,\n\t\t\ttype: UnsignedByteType,\n\t\t\tformat: RGBEFormat,\n\t\t\tencoding: _isLDR( texture ) ? texture.encoding : RGBEEncoding,\n\t\t\tdepthBuffer: false,\n\t\t\tstencilBuffer: false\n\t\t};\n\n\t\tconst cubeUVRenderTarget = _createRenderTarget( params );\n\t\tcubeUVRenderTarget.depthBuffer = texture ? false : true;\n\t\tthis._pingPongRenderTarget = _createRenderTarget( params );\n\t\treturn cubeUVRenderTarget;\n\n\t},\n\n\t_compileMaterial: function ( material ) {\n\n\t\tconst tmpMesh = new Mesh( _lodPlanes[ 0 ], material );\n\t\tthis._renderer.compile( tmpMesh, _flatCamera );\n\n\t},\n\n\t_sceneToCubeUV: function ( scene, near, far, cubeUVRenderTarget ) {\n\n\t\tconst fov = 90;\n\t\tconst aspect = 1;\n\t\tconst cubeCamera = new PerspectiveCamera( fov, aspect, near, far );\n\t\tconst upSign = [ 1, - 1, 1, 1, 1, 1 ];\n\t\tconst forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];\n\t\tconst renderer = this._renderer;\n\n\t\tconst outputEncoding = renderer.outputEncoding;\n\t\tconst toneMapping = renderer.toneMapping;\n\t\tconst clearColor = renderer.getClearColor();\n\t\tconst clearAlpha = renderer.getClearAlpha();\n\n\t\trenderer.toneMapping = NoToneMapping;\n\t\trenderer.outputEncoding = LinearEncoding;\n\n\t\tlet background = scene.background;\n\t\tif ( background && background.isColor ) {\n\n\t\t\tbackground.convertSRGBToLinear();\n\t\t\t// Convert linear to RGBE\n\t\t\tconst maxComponent = Math.max( background.r, background.g, background.b );\n\t\t\tconst fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 );\n\t\t\tbackground = background.multiplyScalar( Math.pow( 2.0, - fExp ) );\n\t\t\tconst alpha = ( fExp + 128.0 ) / 255.0;\n\t\t\trenderer.setClearColor( background, alpha );\n\t\t\tscene.background = null;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst col = i % 3;\n\t\t\tif ( col == 0 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( forwardSign[ i ], 0, 0 );\n\n\t\t\t} else if ( col == 1 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, 0, upSign[ i ] );\n\t\t\t\tcubeCamera.lookAt( 0, forwardSign[ i ], 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( 0, 0, forwardSign[ i ] );\n\n\t\t\t}\n\n\t\t\t_setViewport( cubeUVRenderTarget,\n\t\t\t\tcol * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );\n\t\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\t\t\trenderer.render( scene, cubeCamera );\n\n\t\t}\n\n\t\trenderer.toneMapping = toneMapping;\n\t\trenderer.outputEncoding = outputEncoding;\n\t\trenderer.setClearColor( clearColor, clearAlpha );\n\n\t},\n\n\t_textureToCubeUV: function ( texture, cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\n\t\tif ( texture.isCubeTexture ) {\n\n\t\t\tif ( this._cubemapShader == null ) {\n\n\t\t\t\tthis._cubemapShader = _getCubemapShader();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( this._equirectShader == null ) {\n\n\t\t\t\tthis._equirectShader = _getEquirectShader();\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader;\n\t\tconst mesh = new Mesh( _lodPlanes[ 0 ], material );\n\n\t\tconst uniforms = material.uniforms;\n\n\t\tuniforms[ 'envMap' ].value = texture;\n\n\t\tif ( ! texture.isCubeTexture ) {\n\n\t\t\tuniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height );\n\n\t\t}\n\n\t\tuniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];\n\t\tuniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ];\n\n\t\t_setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );\n\n\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\t\trenderer.render( mesh, _flatCamera );\n\n\t},\n\n\t_applyPMREM: function ( cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst autoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tfor ( let i = 1; i < TOTAL_LODS; i ++ ) {\n\n\t\t\tconst sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] );\n\n\t\t\tconst poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];\n\n\t\t\tthis._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );\n\n\t\t}\n\n\t\trenderer.autoClear = autoClear;\n\n\t},\n\n\t/**\n\t * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n\t * vertically and horizontally, but this breaks down on a cube. Here we apply\n\t * the blur latitudinally (around the poles), and then longitudinally (towards\n\t * the poles) to approximate the orthogonally-separable blur. It is least\n\t * accurate at the poles, but still does a decent job.\n\t */\n\t_blur: function ( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {\n\n\t\tconst pingPongRenderTarget = this._pingPongRenderTarget;\n\n\t\tthis._halfBlur(\n\t\t\tcubeUVRenderTarget,\n\t\t\tpingPongRenderTarget,\n\t\t\tlodIn,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'latitudinal',\n\t\t\tpoleAxis );\n\n\t\tthis._halfBlur(\n\t\t\tpingPongRenderTarget,\n\t\t\tcubeUVRenderTarget,\n\t\t\tlodOut,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'longitudinal',\n\t\t\tpoleAxis );\n\n\t},\n\n\t_halfBlur: function ( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst blurMaterial = this._blurMaterial;\n\n\t\tif ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {\n\n\t\t\tconsole.error(\n\t\t\t\t'blur direction must be either latitudinal or longitudinal!' );\n\n\t\t}\n\n\t\t// Number of standard deviations at which to cut off the discrete approximation.\n\t\tconst STANDARD_DEVIATIONS = 3;\n\n\t\tconst blurMesh = new Mesh( _lodPlanes[ lodOut ], blurMaterial );\n\t\tconst blurUniforms = blurMaterial.uniforms;\n\n\t\tconst pixels = _sizeLods[ lodIn ] - 1;\n\t\tconst radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );\n\t\tconst sigmaPixels = sigmaRadians / radiansPerPixel;\n\t\tconst samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;\n\n\t\tif ( samples > MAX_SAMPLES ) {\n\n\t\t\tconsole.warn( `sigmaRadians, ${\n\t\t\t\tsigmaRadians}, is too large and will clip, as it requested ${\n\t\t\t\tsamples} samples when the maximum is set to ${MAX_SAMPLES}` );\n\n\t\t}\n\n\t\tconst weights = [];\n\t\tlet sum = 0;\n\n\t\tfor ( let i = 0; i < MAX_SAMPLES; ++ i ) {\n\n\t\t\tconst x = i / sigmaPixels;\n\t\t\tconst weight = Math.exp( - x * x / 2 );\n\t\t\tweights.push( weight );\n\n\t\t\tif ( i == 0 ) {\n\n\t\t\t\tsum += weight;\n\n\t\t\t} else if ( i < samples ) {\n\n\t\t\t\tsum += 2 * weight;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = 0; i < weights.length; i ++ ) {\n\n\t\t\tweights[ i ] = weights[ i ] / sum;\n\n\t\t}\n\n\t\tblurUniforms[ 'envMap' ].value = targetIn.texture;\n\t\tblurUniforms[ 'samples' ].value = samples;\n\t\tblurUniforms[ 'weights' ].value = weights;\n\t\tblurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';\n\n\t\tif ( poleAxis ) {\n\n\t\t\tblurUniforms[ 'poleAxis' ].value = poleAxis;\n\n\t\t}\n\n\t\tblurUniforms[ 'dTheta' ].value = radiansPerPixel;\n\t\tblurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn;\n\t\tblurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];\n\t\tblurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];\n\n\t\tconst outputSize = _sizeLods[ lodOut ];\n\t\tconst x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize );\n\t\tconst y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );\n\n\t\t_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );\n\t\trenderer.setRenderTarget( targetOut );\n\t\trenderer.render( blurMesh, _flatCamera );\n\n\t}\n\n};\n\nfunction _isLDR( texture ) {\n\n\tif ( texture === undefined || texture.type !== UnsignedByteType ) return false;\n\n\treturn texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;\n\n}\n\nfunction _createPlanes() {\n\n\tconst _lodPlanes = [];\n\tconst _sizeLods = [];\n\tconst _sigmas = [];\n\n\tlet lod = LOD_MAX;\n\n\tfor ( let i = 0; i < TOTAL_LODS; i ++ ) {\n\n\t\tconst sizeLod = Math.pow( 2, lod );\n\t\t_sizeLods.push( sizeLod );\n\t\tlet sigma = 1.0 / sizeLod;\n\n\t\tif ( i > LOD_MAX - LOD_MIN ) {\n\n\t\t\tsigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];\n\n\t\t} else if ( i == 0 ) {\n\n\t\t\tsigma = 0;\n\n\t\t}\n\n\t\t_sigmas.push( sigma );\n\n\t\tconst texelSize = 1.0 / ( sizeLod - 1 );\n\t\tconst min = - texelSize / 2;\n\t\tconst max = 1 + texelSize / 2;\n\t\tconst uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];\n\n\t\tconst cubeFaces = 6;\n\t\tconst vertices = 6;\n\t\tconst positionSize = 3;\n\t\tconst uvSize = 2;\n\t\tconst faceIndexSize = 1;\n\n\t\tconst position = new Float32Array( positionSize * vertices * cubeFaces );\n\t\tconst uv = new Float32Array( uvSize * vertices * cubeFaces );\n\t\tconst faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );\n\n\t\tfor ( let face = 0; face < cubeFaces; face ++ ) {\n\n\t\t\tconst x = ( face % 3 ) * 2 / 3 - 1;\n\t\t\tconst y = face > 2 ? 0 : - 1;\n\t\t\tconst coordinates = [\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y + 1, 0\n\t\t\t];\n\t\t\tposition.set( coordinates, positionSize * vertices * face );\n\t\t\tuv.set( uv1, uvSize * vertices * face );\n\t\t\tconst fill = [ face, face, face, face, face, face ];\n\t\t\tfaceIndex.set( fill, faceIndexSize * vertices * face );\n\n\t\t}\n\n\t\tconst planes = new BufferGeometry();\n\t\tplanes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );\n\t\tplanes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );\n\t\tplanes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );\n\t\t_lodPlanes.push( planes );\n\n\t\tif ( lod > LOD_MIN ) {\n\n\t\t\tlod --;\n\n\t\t}\n\n\t}\n\n\treturn { _lodPlanes, _sizeLods, _sigmas };\n\n}\n\nfunction _createRenderTarget( params ) {\n\n\tconst cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params );\n\tcubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;\n\tcubeUVRenderTarget.texture.name = 'PMREM.cubeUv';\n\tcubeUVRenderTarget.scissorTest = true;\n\treturn cubeUVRenderTarget;\n\n}\n\nfunction _setViewport( target, x, y, width, height ) {\n\n\ttarget.viewport.set( x, y, width, height );\n\ttarget.scissor.set( x, y, width, height );\n\n}\n\nfunction _getBlurShader( maxSamples ) {\n\n\tconst weights = new Float32Array( maxSamples );\n\tconst poleAxis = new Vector3( 0, 1, 0 );\n\tconst shaderMaterial = new RawShaderMaterial( {\n\n\t\tname: 'SphericalGaussianBlur',\n\n\t\tdefines: { 'n': maxSamples },\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'samples': { value: 1 },\n\t\t\t'weights': { value: weights },\n\t\t\t'latitudinal': { value: false },\n\t\t\t'dTheta': { value: 0 },\n\t\t\t'mipInt': { value: 0 },\n\t\t\t'poleAxis': { value: poleAxis },\n\t\t\t'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },\n\t\t\t'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: `\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n${_getEncodings()}\n\n#define ENVMAP_TYPE_CUBE_UV\n#include \n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getEquirectShader() {\n\n\tconst texelSize = new Vector2( 1, 1 );\n\tconst shaderMaterial = new RawShaderMaterial( {\n\n\t\tname: 'EquirectangularToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'texelSize': { value: texelSize },\n\t\t\t'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },\n\t\t\t'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: `\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n${_getEncodings()}\n\n#include \n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv = equirectUv( outputDirection );\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getCubemapShader() {\n\n\tconst shaderMaterial = new RawShaderMaterial( {\n\n\t\tname: 'CubemapToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },\n\t\t\t'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: `\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n${_getEncodings()}\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getCommonVertexShader() {\n\n\treturn `\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t`;\n\n}\n\nfunction _getEncodings() {\n\n\treturn `\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include \n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t`;\n\n}\n\n/**\n * @author mrdoob / http://mrdoob.com/\n */\n\nfunction Face4( a, b, c, d, normal, color, materialIndex ) {\n\n\tconsole.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );\n\treturn new Face3( a, b, c, normal, color, materialIndex );\n\n}\n\nconst LineStrip = 0;\nconst LinePieces = 1;\nconst NoColors = 0;\nconst FaceColors = 1;\nconst VertexColors = 2;\n\nfunction MeshFaceMaterial( materials ) {\n\n\tconsole.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );\n\treturn materials;\n\n}\n\nfunction MultiMaterial( materials ) {\n\n\tif ( materials === undefined ) materials = [];\n\n\tconsole.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );\n\tmaterials.isMultiMaterial = true;\n\tmaterials.materials = materials;\n\tmaterials.clone = function () {\n\n\t\treturn materials.slice();\n\n\t};\n\n\treturn materials;\n\n}\n\nfunction PointCloud( geometry, material ) {\n\n\tconsole.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );\n\treturn new Points( geometry, material );\n\n}\n\nfunction Particle( material ) {\n\n\tconsole.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );\n\treturn new Sprite( material );\n\n}\n\nfunction ParticleSystem( geometry, material ) {\n\n\tconsole.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );\n\treturn new Points( geometry, material );\n\n}\n\nfunction PointCloudMaterial( parameters ) {\n\n\tconsole.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );\n\treturn new PointsMaterial( parameters );\n\n}\n\nfunction ParticleBasicMaterial( parameters ) {\n\n\tconsole.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );\n\treturn new PointsMaterial( parameters );\n\n}\n\nfunction ParticleSystemMaterial( parameters ) {\n\n\tconsole.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );\n\treturn new PointsMaterial( parameters );\n\n}\n\nfunction Vertex( x, y, z ) {\n\n\tconsole.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );\n\treturn new Vector3( x, y, z );\n\n}\n\n//\n\nfunction DynamicBufferAttribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );\n\treturn new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );\n\n}\n\nfunction Int8Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );\n\treturn new Int8BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint8Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );\n\treturn new Uint8BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint8ClampedAttribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );\n\treturn new Uint8ClampedBufferAttribute( array, itemSize );\n\n}\n\nfunction Int16Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );\n\treturn new Int16BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint16Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );\n\treturn new Uint16BufferAttribute( array, itemSize );\n\n}\n\nfunction Int32Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );\n\treturn new Int32BufferAttribute( array, itemSize );\n\n}\n\nfunction Uint32Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );\n\treturn new Uint32BufferAttribute( array, itemSize );\n\n}\n\nfunction Float32Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );\n\treturn new Float32BufferAttribute( array, itemSize );\n\n}\n\nfunction Float64Attribute( array, itemSize ) {\n\n\tconsole.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );\n\treturn new Float64BufferAttribute( array, itemSize );\n\n}\n\n//\n\nCurve.create = function ( construct, getPoint ) {\n\n\tconsole.log( 'THREE.Curve.create() has been deprecated' );\n\n\tconstruct.prototype = Object.create( Curve.prototype );\n\tconstruct.prototype.constructor = construct;\n\tconstruct.prototype.getPoint = getPoint;\n\n\treturn construct;\n\n};\n\n//\n\nObject.assign( CurvePath.prototype, {\n\n\tcreatePointsGeometry: function ( divisions ) {\n\n\t\tconsole.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );\n\n\t\t// generate geometry from path points (for Line or Points objects)\n\n\t\tconst pts = this.getPoints( divisions );\n\t\treturn this.createGeometry( pts );\n\n\t},\n\n\tcreateSpacedPointsGeometry: function ( divisions ) {\n\n\t\tconsole.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );\n\n\t\t// generate geometry from equidistant sampling along the path\n\n\t\tconst pts = this.getSpacedPoints( divisions );\n\t\treturn this.createGeometry( pts );\n\n\t},\n\n\tcreateGeometry: function ( points ) {\n\n\t\tconsole.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );\n\n\t\tconst geometry = new Geometry();\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tgeometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );\n\n\t\t}\n\n\t\treturn geometry;\n\n\t}\n\n} );\n\n//\n\nObject.assign( Path.prototype, {\n\n\tfromPoints: function ( points ) {\n\n\t\tconsole.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );\n\t\treturn this.setFromPoints( points );\n\n\t}\n\n} );\n\n//\n\nfunction ClosedSplineCurve3( points ) {\n\n\tconsole.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );\n\n\tCatmullRomCurve3.call( this, points );\n\tthis.type = 'catmullrom';\n\tthis.closed = true;\n\n}\n\nClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );\n\n//\n\nfunction SplineCurve3( points ) {\n\n\tconsole.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );\n\n\tCatmullRomCurve3.call( this, points );\n\tthis.type = 'catmullrom';\n\n}\n\nSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );\n\n//\n\nfunction Spline( points ) {\n\n\tconsole.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );\n\n\tCatmullRomCurve3.call( this, points );\n\tthis.type = 'catmullrom';\n\n}\n\nSpline.prototype = Object.create( CatmullRomCurve3.prototype );\n\nObject.assign( Spline.prototype, {\n\n\tinitFromArray: function ( /* a */ ) {\n\n\t\tconsole.error( 'THREE.Spline: .initFromArray() has been removed.' );\n\n\t},\n\tgetControlPointsArray: function ( /* optionalTarget */ ) {\n\n\t\tconsole.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );\n\n\t},\n\treparametrizeByArcLength: function ( /* samplingCoef */ ) {\n\n\t\tconsole.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );\n\n\t}\n\n} );\n\n//\n\nfunction AxisHelper( size ) {\n\n\tconsole.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );\n\treturn new AxesHelper( size );\n\n}\n\nfunction BoundingBoxHelper( object, color ) {\n\n\tconsole.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );\n\treturn new BoxHelper( object, color );\n\n}\n\nfunction EdgesHelper( object, hex ) {\n\n\tconsole.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );\n\treturn new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );\n\n}\n\nGridHelper.prototype.setColors = function () {\n\n\tconsole.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );\n\n};\n\nSkeletonHelper.prototype.update = function () {\n\n\tconsole.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );\n\n};\n\nfunction WireframeHelper( object, hex ) {\n\n\tconsole.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );\n\treturn new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );\n\n}\n\n//\n\nObject.assign( Loader.prototype, {\n\n\textractUrlBase: function ( url ) {\n\n\t\tconsole.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );\n\t\treturn LoaderUtils.extractUrlBase( url );\n\n\t}\n\n} );\n\nLoader.Handlers = {\n\n\tadd: function ( /* regex, loader */ ) {\n\n\t\tconsole.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );\n\n\t},\n\n\tget: function ( /* file */ ) {\n\n\t\tconsole.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );\n\n\t}\n\n};\n\nfunction XHRLoader( manager ) {\n\n\tconsole.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );\n\treturn new FileLoader( manager );\n\n}\n\nfunction BinaryTextureLoader( manager ) {\n\n\tconsole.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );\n\treturn new DataTextureLoader( manager );\n\n}\n\nObject.assign( ObjectLoader.prototype, {\n\n\tsetTexturePath: function ( value ) {\n\n\t\tconsole.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );\n\t\treturn this.setResourcePath( value );\n\n\t}\n\n} );\n\n//\n\nObject.assign( Box2.prototype, {\n\n\tcenter: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );\n\t\treturn this.getCenter( optionalTarget );\n\n\t},\n\tempty: function () {\n\n\t\tconsole.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );\n\t\treturn this.isEmpty();\n\n\t},\n\tisIntersectionBox: function ( box ) {\n\n\t\tconsole.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );\n\t\treturn this.intersectsBox( box );\n\n\t},\n\tsize: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );\n\t\treturn this.getSize( optionalTarget );\n\n\t}\n} );\n\nObject.assign( Box3.prototype, {\n\n\tcenter: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );\n\t\treturn this.getCenter( optionalTarget );\n\n\t},\n\tempty: function () {\n\n\t\tconsole.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );\n\t\treturn this.isEmpty();\n\n\t},\n\tisIntersectionBox: function ( box ) {\n\n\t\tconsole.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );\n\t\treturn this.intersectsBox( box );\n\n\t},\n\tisIntersectionSphere: function ( sphere ) {\n\n\t\tconsole.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );\n\t\treturn this.intersectsSphere( sphere );\n\n\t},\n\tsize: function ( optionalTarget ) {\n\n\t\tconsole.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );\n\t\treturn this.getSize( optionalTarget );\n\n\t}\n} );\n\nObject.assign( Sphere.prototype, {\n\n\tempty: function () {\n\n\t\tconsole.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );\n\t\treturn this.isEmpty();\n\n\t},\n\n} );\n\nFrustum.prototype.setFromMatrix = function ( m ) {\n\n\tconsole.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );\n\treturn this.setFromProjectionMatrix( m );\n\n};\n\nLine3.prototype.center = function ( optionalTarget ) {\n\n\tconsole.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );\n\treturn this.getCenter( optionalTarget );\n\n};\n\nObject.assign( MathUtils, {\n\n\trandom16: function () {\n\n\t\tconsole.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );\n\t\treturn Math.random();\n\n\t},\n\n\tnearestPowerOfTwo: function ( value ) {\n\n\t\tconsole.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );\n\t\treturn MathUtils.floorPowerOfTwo( value );\n\n\t},\n\n\tnextPowerOfTwo: function ( value ) {\n\n\t\tconsole.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );\n\t\treturn MathUtils.ceilPowerOfTwo( value );\n\n\t}\n\n} );\n\nObject.assign( Matrix3.prototype, {\n\n\tflattenToArrayOffset: function ( array, offset ) {\n\n\t\tconsole.warn( \"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\" );\n\t\treturn this.toArray( array, offset );\n\n\t},\n\tmultiplyVector3: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );\n\t\treturn vector.applyMatrix3( this );\n\n\t},\n\tmultiplyVector3Array: function ( /* a */ ) {\n\n\t\tconsole.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );\n\n\t},\n\tapplyToBufferAttribute: function ( attribute ) {\n\n\t\tconsole.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );\n\t\treturn attribute.applyMatrix3( this );\n\n\t},\n\tapplyToVector3Array: function ( /* array, offset, length */ ) {\n\n\t\tconsole.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );\n\n\t}\n\n} );\n\nObject.assign( Matrix4.prototype, {\n\n\textractPosition: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );\n\t\treturn this.copyPosition( m );\n\n\t},\n\tflattenToArrayOffset: function ( array, offset ) {\n\n\t\tconsole.warn( \"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\" );\n\t\treturn this.toArray( array, offset );\n\n\t},\n\tgetPosition: function () {\n\n\t\tconsole.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );\n\t\treturn new Vector3().setFromMatrixColumn( this, 3 );\n\n\t},\n\tsetRotationFromQuaternion: function ( q ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );\n\t\treturn this.makeRotationFromQuaternion( q );\n\n\t},\n\tmultiplyToArray: function () {\n\n\t\tconsole.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );\n\n\t},\n\tmultiplyVector3: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );\n\t\treturn vector.applyMatrix4( this );\n\n\t},\n\tmultiplyVector4: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );\n\t\treturn vector.applyMatrix4( this );\n\n\t},\n\tmultiplyVector3Array: function ( /* a */ ) {\n\n\t\tconsole.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );\n\n\t},\n\trotateAxis: function ( v ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );\n\t\tv.transformDirection( this );\n\n\t},\n\tcrossVector: function ( vector ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );\n\t\treturn vector.applyMatrix4( this );\n\n\t},\n\ttranslate: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .translate() has been removed.' );\n\n\t},\n\trotateX: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateX() has been removed.' );\n\n\t},\n\trotateY: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateY() has been removed.' );\n\n\t},\n\trotateZ: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateZ() has been removed.' );\n\n\t},\n\trotateByAxis: function () {\n\n\t\tconsole.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );\n\n\t},\n\tapplyToBufferAttribute: function ( attribute ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );\n\t\treturn attribute.applyMatrix4( this );\n\n\t},\n\tapplyToVector3Array: function ( /* array, offset, length */ ) {\n\n\t\tconsole.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );\n\n\t},\n\tmakeFrustum: function ( left, right, bottom, top, near, far ) {\n\n\t\tconsole.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );\n\t\treturn this.makePerspective( left, right, top, bottom, near, far );\n\n\t}\n\n} );\n\nPlane.prototype.isIntersectionLine = function ( line ) {\n\n\tconsole.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );\n\treturn this.intersectsLine( line );\n\n};\n\nQuaternion.prototype.multiplyVector3 = function ( vector ) {\n\n\tconsole.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );\n\treturn vector.applyQuaternion( this );\n\n};\n\nObject.assign( Ray.prototype, {\n\n\tisIntersectionBox: function ( box ) {\n\n\t\tconsole.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );\n\t\treturn this.intersectsBox( box );\n\n\t},\n\tisIntersectionPlane: function ( plane ) {\n\n\t\tconsole.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );\n\t\treturn this.intersectsPlane( plane );\n\n\t},\n\tisIntersectionSphere: function ( sphere ) {\n\n\t\tconsole.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );\n\t\treturn this.intersectsSphere( sphere );\n\n\t}\n\n} );\n\nObject.assign( Triangle.prototype, {\n\n\tarea: function () {\n\n\t\tconsole.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );\n\t\treturn this.getArea();\n\n\t},\n\tbarycoordFromPoint: function ( point, target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );\n\t\treturn this.getBarycoord( point, target );\n\n\t},\n\tmidpoint: function ( target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );\n\t\treturn this.getMidpoint( target );\n\n\t},\n\tnormal: function ( target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );\n\t\treturn this.getNormal( target );\n\n\t},\n\tplane: function ( target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );\n\t\treturn this.getPlane( target );\n\n\t}\n\n} );\n\nObject.assign( Triangle, {\n\n\tbarycoordFromPoint: function ( point, a, b, c, target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );\n\t\treturn Triangle.getBarycoord( point, a, b, c, target );\n\n\t},\n\tnormal: function ( a, b, c, target ) {\n\n\t\tconsole.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );\n\t\treturn Triangle.getNormal( a, b, c, target );\n\n\t}\n\n} );\n\nObject.assign( Shape.prototype, {\n\n\textractAllPoints: function ( divisions ) {\n\n\t\tconsole.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );\n\t\treturn this.extractPoints( divisions );\n\n\t},\n\textrude: function ( options ) {\n\n\t\tconsole.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );\n\t\treturn new ExtrudeGeometry( this, options );\n\n\t},\n\tmakeGeometry: function ( options ) {\n\n\t\tconsole.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );\n\t\treturn new ShapeGeometry( this, options );\n\n\t}\n\n} );\n\nObject.assign( Vector2.prototype, {\n\n\tfromAttribute: function ( attribute, index, offset ) {\n\n\t\tconsole.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );\n\t\treturn this.fromBufferAttribute( attribute, index, offset );\n\n\t},\n\tdistanceToManhattan: function ( v ) {\n\n\t\tconsole.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );\n\t\treturn this.manhattanDistanceTo( v );\n\n\t},\n\tlengthManhattan: function () {\n\n\t\tconsole.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );\n\t\treturn this.manhattanLength();\n\n\t}\n\n} );\n\nObject.assign( Vector3.prototype, {\n\n\tsetEulerFromRotationMatrix: function () {\n\n\t\tconsole.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );\n\n\t},\n\tsetEulerFromQuaternion: function () {\n\n\t\tconsole.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );\n\n\t},\n\tgetPositionFromMatrix: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );\n\t\treturn this.setFromMatrixPosition( m );\n\n\t},\n\tgetScaleFromMatrix: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );\n\t\treturn this.setFromMatrixScale( m );\n\n\t},\n\tgetColumnFromMatrix: function ( index, matrix ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );\n\t\treturn this.setFromMatrixColumn( matrix, index );\n\n\t},\n\tapplyProjection: function ( m ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );\n\t\treturn this.applyMatrix4( m );\n\n\t},\n\tfromAttribute: function ( attribute, index, offset ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );\n\t\treturn this.fromBufferAttribute( attribute, index, offset );\n\n\t},\n\tdistanceToManhattan: function ( v ) {\n\n\t\tconsole.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );\n\t\treturn this.manhattanDistanceTo( v );\n\n\t},\n\tlengthManhattan: function () {\n\n\t\tconsole.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );\n\t\treturn this.manhattanLength();\n\n\t}\n\n} );\n\nObject.assign( Vector4.prototype, {\n\n\tfromAttribute: function ( attribute, index, offset ) {\n\n\t\tconsole.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );\n\t\treturn this.fromBufferAttribute( attribute, index, offset );\n\n\t},\n\tlengthManhattan: function () {\n\n\t\tconsole.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );\n\t\treturn this.manhattanLength();\n\n\t}\n\n} );\n\n//\n\nObject.assign( Geometry.prototype, {\n\n\tcomputeTangents: function () {\n\n\t\tconsole.error( 'THREE.Geometry: .computeTangents() has been removed.' );\n\n\t},\n\tcomputeLineDistances: function () {\n\n\t\tconsole.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );\n\n\t},\n\tapplyMatrix: function ( matrix ) {\n\n\t\tconsole.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );\n\t\treturn this.applyMatrix4( matrix );\n\n\t}\n\n} );\n\nObject.assign( Object3D.prototype, {\n\n\tgetChildByName: function ( name ) {\n\n\t\tconsole.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );\n\t\treturn this.getObjectByName( name );\n\n\t},\n\trenderDepth: function () {\n\n\t\tconsole.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );\n\n\t},\n\ttranslate: function ( distance, axis ) {\n\n\t\tconsole.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );\n\t\treturn this.translateOnAxis( axis, distance );\n\n\t},\n\tgetWorldRotation: function () {\n\n\t\tconsole.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );\n\n\t},\n\tapplyMatrix: function ( matrix ) {\n\n\t\tconsole.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );\n\t\treturn this.applyMatrix4( matrix );\n\n\t}\n\n} );\n\nObject.defineProperties( Object3D.prototype, {\n\n\teulerOrder: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );\n\t\t\treturn this.rotation.order;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );\n\t\t\tthis.rotation.order = value;\n\n\t\t}\n\t},\n\tuseQuaternion: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );\n\n\t\t}\n\t}\n\n} );\n\nObject.assign( Mesh.prototype, {\n\n\tsetDrawMode: function () {\n\n\t\tconsole.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );\n\n\t},\n\n} );\n\nObject.defineProperties( Mesh.prototype, {\n\n\tdrawMode: {\n\t\tget: function () {\n\n\t\t\tconsole.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );\n\t\t\treturn TrianglesDrawMode;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( LOD.prototype, {\n\n\tobjects: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.LOD: .objects has been renamed to .levels.' );\n\t\t\treturn this.levels;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperty( Skeleton.prototype, 'useVertexTexture', {\n\n\tget: function () {\n\n\t\tconsole.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );\n\n\t},\n\tset: function () {\n\n\t\tconsole.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );\n\n\t}\n\n} );\n\nSkinnedMesh.prototype.initBones = function () {\n\n\tconsole.error( 'THREE.SkinnedMesh: initBones() has been removed.' );\n\n};\n\nObject.defineProperty( Curve.prototype, '__arcLengthDivisions', {\n\n\tget: function () {\n\n\t\tconsole.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );\n\t\treturn this.arcLengthDivisions;\n\n\t},\n\tset: function ( value ) {\n\n\t\tconsole.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );\n\t\tthis.arcLengthDivisions = value;\n\n\t}\n\n} );\n\n//\n\nPerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {\n\n\tconsole.warn( \"THREE.PerspectiveCamera.setLens is deprecated. \" +\n\t\t\t\"Use .setFocalLength and .filmGauge for a photographic setup.\" );\n\n\tif ( filmGauge !== undefined ) this.filmGauge = filmGauge;\n\tthis.setFocalLength( focalLength );\n\n};\n\n//\n\nObject.defineProperties( Light.prototype, {\n\tonlyShadow: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Light: .onlyShadow has been removed.' );\n\n\t\t}\n\t},\n\tshadowCameraFov: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );\n\t\t\tthis.shadow.camera.fov = value;\n\n\t\t}\n\t},\n\tshadowCameraLeft: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );\n\t\t\tthis.shadow.camera.left = value;\n\n\t\t}\n\t},\n\tshadowCameraRight: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );\n\t\t\tthis.shadow.camera.right = value;\n\n\t\t}\n\t},\n\tshadowCameraTop: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );\n\t\t\tthis.shadow.camera.top = value;\n\n\t\t}\n\t},\n\tshadowCameraBottom: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );\n\t\t\tthis.shadow.camera.bottom = value;\n\n\t\t}\n\t},\n\tshadowCameraNear: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );\n\t\t\tthis.shadow.camera.near = value;\n\n\t\t}\n\t},\n\tshadowCameraFar: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );\n\t\t\tthis.shadow.camera.far = value;\n\n\t\t}\n\t},\n\tshadowCameraVisible: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );\n\n\t\t}\n\t},\n\tshadowBias: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );\n\t\t\tthis.shadow.bias = value;\n\n\t\t}\n\t},\n\tshadowDarkness: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowDarkness has been removed.' );\n\n\t\t}\n\t},\n\tshadowMapWidth: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );\n\t\t\tthis.shadow.mapSize.width = value;\n\n\t\t}\n\t},\n\tshadowMapHeight: {\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );\n\t\t\tthis.shadow.mapSize.height = value;\n\n\t\t}\n\t}\n} );\n\n//\n\nObject.defineProperties( BufferAttribute.prototype, {\n\n\tlength: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );\n\t\t\treturn this.array.length;\n\n\t\t}\n\t},\n\tdynamic: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );\n\t\t\treturn this.usage === DynamicDrawUsage;\n\n\t\t},\n\t\tset: function ( /* value */ ) {\n\n\t\t\tconsole.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );\n\t\t\tthis.setUsage( DynamicDrawUsage );\n\n\t\t}\n\t}\n\n} );\n\nObject.assign( BufferAttribute.prototype, {\n\tsetDynamic: function ( value ) {\n\n\t\tconsole.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );\n\t\tthis.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );\n\t\treturn this;\n\n\t},\n\tcopyIndicesArray: function ( /* indices */ ) {\n\n\t\tconsole.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );\n\n\t},\n\tsetArray: function ( /* array */ ) {\n\n\t\tconsole.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );\n\n\t}\n} );\n\nObject.assign( BufferGeometry.prototype, {\n\n\taddIndex: function ( index ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );\n\t\tthis.setIndex( index );\n\n\t},\n\taddAttribute: function ( name, attribute ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );\n\n\t\tif ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );\n\n\t\t\treturn this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );\n\n\t\t}\n\n\t\tif ( name === 'index' ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );\n\t\t\tthis.setIndex( attribute );\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\treturn this.setAttribute( name, attribute );\n\n\t},\n\taddDrawCall: function ( start, count, indexOffset ) {\n\n\t\tif ( indexOffset !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );\n\n\t\t}\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );\n\t\tthis.addGroup( start, count );\n\n\t},\n\tclearDrawCalls: function () {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );\n\t\tthis.clearGroups();\n\n\t},\n\tcomputeTangents: function () {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );\n\n\t},\n\tcomputeOffsets: function () {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );\n\n\t},\n\tremoveAttribute: function ( name ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );\n\n\t\treturn this.deleteAttribute( name );\n\n\t},\n\tapplyMatrix: function ( matrix ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );\n\t\treturn this.applyMatrix4( matrix );\n\n\t}\n\n} );\n\nObject.defineProperties( BufferGeometry.prototype, {\n\n\tdrawcalls: {\n\t\tget: function () {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );\n\t\t\treturn this.groups;\n\n\t\t}\n\t},\n\toffsets: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );\n\t\t\treturn this.groups;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( InstancedBufferGeometry.prototype, {\n\n\tmaxInstancedCount: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );\n\t\t\treturn this.instanceCount;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );\n\t\t\tthis.instanceCount = value;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( Raycaster.prototype, {\n\n\tlinePrecision: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );\n\t\t\treturn this.params.Line.threshold;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );\n\t\t\tthis.params.Line.threshold = value;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( InterleavedBuffer.prototype, {\n\n\tdynamic: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );\n\t\t\treturn this.usage === DynamicDrawUsage;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );\n\t\t\tthis.setUsage( value );\n\n\t\t}\n\t}\n\n} );\n\nObject.assign( InterleavedBuffer.prototype, {\n\tsetDynamic: function ( value ) {\n\n\t\tconsole.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );\n\t\tthis.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );\n\t\treturn this;\n\n\t},\n\tsetArray: function ( /* array */ ) {\n\n\t\tconsole.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );\n\n\t}\n} );\n\n//\n\nObject.assign( ExtrudeBufferGeometry.prototype, {\n\n\tgetArrays: function () {\n\n\t\tconsole.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );\n\n\t},\n\n\taddShapeList: function () {\n\n\t\tconsole.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );\n\n\t},\n\n\taddShape: function () {\n\n\t\tconsole.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );\n\n\t}\n\n} );\n\n//\n\nObject.defineProperties( Uniform.prototype, {\n\n\tdynamic: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );\n\n\t\t}\n\t},\n\tonUpdate: {\n\t\tvalue: function () {\n\n\t\t\tconsole.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );\n\t\t\treturn this;\n\n\t\t}\n\t}\n\n} );\n\n//\n\nObject.defineProperties( Material.prototype, {\n\n\twrapAround: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .wrapAround has been removed.' );\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .wrapAround has been removed.' );\n\n\t\t}\n\t},\n\n\toverdraw: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .overdraw has been removed.' );\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .overdraw has been removed.' );\n\n\t\t}\n\t},\n\n\twrapRGB: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.Material: .wrapRGB has been removed.' );\n\t\t\treturn new Color();\n\n\t\t}\n\t},\n\n\tshading: {\n\t\tget: function () {\n\n\t\t\tconsole.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );\n\t\t\tthis.flatShading = ( value === FlatShading );\n\n\t\t}\n\t},\n\n\tstencilMask: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );\n\t\t\treturn this.stencilFuncMask;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );\n\t\t\tthis.stencilFuncMask = value;\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( MeshPhongMaterial.prototype, {\n\n\tmetal: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );\n\t\t\treturn false;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );\n\n\t\t}\n\t}\n\n} );\n\nObject.defineProperties( ShaderMaterial.prototype, {\n\n\tderivatives: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );\n\t\t\treturn this.extensions.derivatives;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );\n\t\t\tthis.extensions.derivatives = value;\n\n\t\t}\n\t}\n\n} );\n\n//\n\nObject.assign( WebGLRenderer.prototype, {\n\n\tclearTarget: function ( renderTarget, color, depth, stencil ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );\n\t\tthis.setRenderTarget( renderTarget );\n\t\tthis.clear( color, depth, stencil );\n\n\t},\n\tanimate: function ( callback ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );\n\t\tthis.setAnimationLoop( callback );\n\n\t},\n\tgetCurrentRenderTarget: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );\n\t\treturn this.getRenderTarget();\n\n\t},\n\tgetMaxAnisotropy: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );\n\t\treturn this.capabilities.getMaxAnisotropy();\n\n\t},\n\tgetPrecision: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );\n\t\treturn this.capabilities.precision;\n\n\t},\n\tresetGLState: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );\n\t\treturn this.state.reset();\n\n\t},\n\tsupportsFloatTextures: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \\'OES_texture_float\\' ).' );\n\t\treturn this.extensions.get( 'OES_texture_float' );\n\n\t},\n\tsupportsHalfFloatTextures: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \\'OES_texture_half_float\\' ).' );\n\t\treturn this.extensions.get( 'OES_texture_half_float' );\n\n\t},\n\tsupportsStandardDerivatives: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \\'OES_standard_derivatives\\' ).' );\n\t\treturn this.extensions.get( 'OES_standard_derivatives' );\n\n\t},\n\tsupportsCompressedTextureS3TC: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \\'WEBGL_compressed_texture_s3tc\\' ).' );\n\t\treturn this.extensions.get( 'WEBGL_compressed_texture_s3tc' );\n\n\t},\n\tsupportsCompressedTexturePVRTC: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \\'WEBGL_compressed_texture_pvrtc\\' ).' );\n\t\treturn this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );\n\n\t},\n\tsupportsBlendMinMax: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \\'EXT_blend_minmax\\' ).' );\n\t\treturn this.extensions.get( 'EXT_blend_minmax' );\n\n\t},\n\tsupportsVertexTextures: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );\n\t\treturn this.capabilities.vertexTextures;\n\n\t},\n\tsupportsInstancedArrays: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \\'ANGLE_instanced_arrays\\' ).' );\n\t\treturn this.extensions.get( 'ANGLE_instanced_arrays' );\n\n\t},\n\tenableScissorTest: function ( boolean ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );\n\t\tthis.setScissorTest( boolean );\n\n\t},\n\tinitMaterial: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );\n\n\t},\n\taddPrePlugin: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );\n\n\t},\n\taddPostPlugin: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );\n\n\t},\n\tupdateShadowMap: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );\n\n\t},\n\tsetFaceCulling: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );\n\n\t},\n\tallocTextureUnit: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );\n\n\t},\n\tsetTexture: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );\n\n\t},\n\tsetTexture2D: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );\n\n\t},\n\tsetTextureCube: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );\n\n\t},\n\tgetActiveMipMapLevel: function () {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );\n\t\treturn this.getActiveMipmapLevel();\n\n\t}\n\n} );\n\nObject.defineProperties( WebGLRenderer.prototype, {\n\n\tshadowMapEnabled: {\n\t\tget: function () {\n\n\t\t\treturn this.shadowMap.enabled;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );\n\t\t\tthis.shadowMap.enabled = value;\n\n\t\t}\n\t},\n\tshadowMapType: {\n\t\tget: function () {\n\n\t\t\treturn this.shadowMap.type;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );\n\t\t\tthis.shadowMap.type = value;\n\n\t\t}\n\t},\n\tshadowMapCullFace: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function ( /* value */ ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t},\n\tcontext: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );\n\t\t\treturn this.getContext();\n\n\t\t}\n\t},\n\tvr: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );\n\t\t\treturn this.xr;\n\n\t\t}\n\t},\n\tgammaInput: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );\n\t\t\treturn false;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );\n\n\t\t}\n\t},\n\tgammaOutput: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );\n\t\t\treturn false;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );\n\t\t\tthis.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;\n\n\t\t}\n\t},\n\ttoneMappingWhitePoint: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );\n\t\t\treturn 1.0;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );\n\n\t\t}\n\t},\n\n} );\n\nObject.defineProperties( WebGLShadowMap.prototype, {\n\n\tcullFace: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function ( /* cullFace */ ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t},\n\trenderReverseSided: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t},\n\trenderSingleSided: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );\n\t\t\treturn undefined;\n\n\t\t},\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );\n\n\t\t}\n\t}\n\n} );\n\nfunction WebGLRenderTargetCube( width, height, options ) {\n\n\tconsole.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );\n\treturn new WebGLCubeRenderTarget( width, options );\n\n}\n\n//\n\nObject.defineProperties( WebGLRenderTarget.prototype, {\n\n\twrapS: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );\n\t\t\treturn this.texture.wrapS;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );\n\t\t\tthis.texture.wrapS = value;\n\n\t\t}\n\t},\n\twrapT: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );\n\t\t\treturn this.texture.wrapT;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );\n\t\t\tthis.texture.wrapT = value;\n\n\t\t}\n\t},\n\tmagFilter: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );\n\t\t\treturn this.texture.magFilter;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );\n\t\t\tthis.texture.magFilter = value;\n\n\t\t}\n\t},\n\tminFilter: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );\n\t\t\treturn this.texture.minFilter;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );\n\t\t\tthis.texture.minFilter = value;\n\n\t\t}\n\t},\n\tanisotropy: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );\n\t\t\treturn this.texture.anisotropy;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );\n\t\t\tthis.texture.anisotropy = value;\n\n\t\t}\n\t},\n\toffset: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );\n\t\t\treturn this.texture.offset;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );\n\t\t\tthis.texture.offset = value;\n\n\t\t}\n\t},\n\trepeat: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );\n\t\t\treturn this.texture.repeat;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );\n\t\t\tthis.texture.repeat = value;\n\n\t\t}\n\t},\n\tformat: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );\n\t\t\treturn this.texture.format;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );\n\t\t\tthis.texture.format = value;\n\n\t\t}\n\t},\n\ttype: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );\n\t\t\treturn this.texture.type;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );\n\t\t\tthis.texture.type = value;\n\n\t\t}\n\t},\n\tgenerateMipmaps: {\n\t\tget: function () {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );\n\t\t\treturn this.texture.generateMipmaps;\n\n\t\t},\n\t\tset: function ( value ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );\n\t\t\tthis.texture.generateMipmaps = value;\n\n\t\t}\n\t}\n\n} );\n\n//\n\nObject.defineProperties( Audio.prototype, {\n\n\tload: {\n\t\tvalue: function ( file ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );\n\t\t\tconst scope = this;\n\t\t\tconst audioLoader = new AudioLoader();\n\t\t\taudioLoader.load( file, function ( buffer ) {\n\n\t\t\t\tscope.setBuffer( buffer );\n\n\t\t\t} );\n\t\t\treturn this;\n\n\t\t}\n\t},\n\tstartTime: {\n\t\tset: function () {\n\n\t\t\tconsole.warn( 'THREE.Audio: .startTime is now .play( delay ).' );\n\n\t\t}\n\t}\n\n} );\n\nAudioAnalyser.prototype.getData = function () {\n\n\tconsole.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );\n\treturn this.getFrequencyData();\n\n};\n\n//\n\nCubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {\n\n\tconsole.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );\n\treturn this.update( renderer, scene );\n\n};\n\n//\n\nconst GeometryUtils = {\n\n\tmerge: function ( geometry1, geometry2, materialIndexOffset ) {\n\n\t\tconsole.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );\n\t\tlet matrix;\n\n\t\tif ( geometry2.isMesh ) {\n\n\t\t\tgeometry2.matrixAutoUpdate && geometry2.updateMatrix();\n\n\t\t\tmatrix = geometry2.matrix;\n\t\t\tgeometry2 = geometry2.geometry;\n\n\t\t}\n\n\t\tgeometry1.merge( geometry2, matrix, materialIndexOffset );\n\n\t},\n\n\tcenter: function ( geometry ) {\n\n\t\tconsole.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );\n\t\treturn geometry.center();\n\n\t}\n\n};\n\nImageUtils.crossOrigin = undefined;\n\nImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {\n\n\tconsole.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );\n\n\tconst loader = new TextureLoader();\n\tloader.setCrossOrigin( this.crossOrigin );\n\n\tconst texture = loader.load( url, onLoad, undefined, onError );\n\n\tif ( mapping ) texture.mapping = mapping;\n\n\treturn texture;\n\n};\n\nImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {\n\n\tconsole.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );\n\n\tconst loader = new CubeTextureLoader();\n\tloader.setCrossOrigin( this.crossOrigin );\n\n\tconst texture = loader.load( urls, onLoad, undefined, onError );\n\n\tif ( mapping ) texture.mapping = mapping;\n\n\treturn texture;\n\n};\n\nImageUtils.loadCompressedTexture = function () {\n\n\tconsole.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );\n\n};\n\nImageUtils.loadCompressedTextureCube = function () {\n\n\tconsole.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );\n\n};\n\n//\n\nfunction CanvasRenderer() {\n\n\tconsole.error( 'THREE.CanvasRenderer has been removed' );\n\n}\n\n//\n\nfunction JSONLoader() {\n\n\tconsole.error( 'THREE.JSONLoader has been removed.' );\n\n}\n\n//\n\nconst SceneUtils = {\n\n\tcreateMultiMaterialObject: function ( /* geometry, materials */ ) {\n\n\t\tconsole.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );\n\n\t},\n\n\tdetach: function ( /* child, parent, scene */ ) {\n\n\t\tconsole.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );\n\n\t},\n\n\tattach: function ( /* child, scene, parent */ ) {\n\n\t\tconsole.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );\n\n\t}\n\n};\n\n//\n\nfunction LensFlare() {\n\n\tconsole.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );\n\n}\n\nif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t/* eslint-disable no-undef */\n\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {\n\t\trevision: REVISION,\n\t} } ) );\n\t/* eslint-enable no-undef */\n\n}\n\nexport { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AlphaFormat, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightProbe, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, AxisHelper, BackSide, BasicDepthPacking, BasicShadowMap, BinaryTextureLoader, Bone, BooleanKeyframeTrack, BoundingBoxHelper, Box2, Box3, Box3Helper, BoxBufferGeometry, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasRenderer, CanvasTexture, CatmullRomCurve3, CineonToneMapping, CircleBufferGeometry, CircleGeometry, ClampToEdgeWrapping, Clock, ClosedSplineCurve3, Color, ColorKeyframeTrack, CompressedTexture, CompressedTextureLoader, ConeBufferGeometry, ConeGeometry, CubeCamera, BoxGeometry as CubeGeometry, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubeUVRefractionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderBufferGeometry, CylinderGeometry, Cylindrical, DataTexture, DataTexture2DArray, DataTexture3D, DataTextureLoader, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightHelper, DirectionalLightShadow, DiscreteInterpolant, DodecahedronBufferGeometry, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicBufferAttribute, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EdgesHelper, EllipseCurve, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeBufferGeometry, ExtrudeGeometry, Face3, Face4, FaceColors, FileLoader, FlatShading, Float32Attribute, Float32BufferAttribute, Float64Attribute, Float64BufferAttribute, FloatType, Fog, FogExp2, Font, FontLoader, FrontFaceDirectionCCW, FrontFaceDirectionCW, FrontSide, Frustum, GammaEncoding, Geometry, GeometryUtils, GreaterDepth, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, HemisphereLightProbe, IcosahedronBufferGeometry, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, ImmediateRenderObject, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16Attribute, Int16BufferAttribute, Int32Attribute, Int32BufferAttribute, Int8Attribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, JSONLoader, KeepStencilOp, KeyframeTrack, LOD, LatheBufferGeometry, LatheGeometry, Layers, LensFlare, LessDepth, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, LightShadow, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LinePieces, LineSegments, LineStrip, LinearEncoding, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearToneMapping, Loader, LoaderUtils, LoadingManager, LogLuvEncoding, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils as Math, MathUtils, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshFaceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiMaterial, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeverDepth, NeverStencilFunc, NoBlending, NoColors, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronBufferGeometry, OctahedronGeometry, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, ParametricBufferGeometry, ParametricGeometry, Particle, ParticleBasicMaterial, ParticleSystem, ParticleSystemMaterial, Path, PerspectiveCamera, Plane, PlaneBufferGeometry, PlaneGeometry, PlaneHelper, PointCloud, PointCloudMaterial, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronBufferGeometry, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDEncoding, RGBEEncoding, RGBEFormat, RGBFormat, RGBIntegerFormat, RGBM16Encoding, RGBM7Encoding, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingBufferGeometry, RingGeometry, SRGB8_ALPHA8_ASTC_10x10_Format, SRGB8_ALPHA8_ASTC_10x5_Format, SRGB8_ALPHA8_ASTC_10x6_Format, SRGB8_ALPHA8_ASTC_10x8_Format, SRGB8_ALPHA8_ASTC_12x10_Format, SRGB8_ALPHA8_ASTC_12x12_Format, SRGB8_ALPHA8_ASTC_4x4_Format, SRGB8_ALPHA8_ASTC_5x4_Format, SRGB8_ALPHA8_ASTC_5x5_Format, SRGB8_ALPHA8_ASTC_6x5_Format, SRGB8_ALPHA8_ASTC_6x6_Format, SRGB8_ALPHA8_ASTC_8x5_Format, SRGB8_ALPHA8_ASTC_8x6_Format, SRGB8_ALPHA8_ASTC_8x8_Format, Scene, SceneUtils, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeBufferGeometry, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, SmoothShading, Sphere, SphereBufferGeometry, SphereGeometry, Spherical, SphericalHarmonics3, Spline, SplineCurve, SplineCurve3, SpotLight, SpotLightHelper, SpotLightShadow, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronBufferGeometry, TetrahedronGeometry, TextBufferGeometry, TextGeometry, Texture, TextureLoader, TorusBufferGeometry, TorusGeometry, TorusKnotBufferGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeBufferGeometry, TubeGeometry, UVMapping, Uint16Attribute, Uint16BufferAttribute, Uint32Attribute, Uint32BufferAttribute, Uint8Attribute, Uint8BufferAttribute, Uint8ClampedAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, Vertex, VertexColors, VideoTexture, WebGL1Renderer, WebGLCubeRenderTarget, WebGLMultisampleRenderTarget, WebGLRenderTarget, WebGLRenderTargetCube, WebGLRenderer, WebGLUtils, WireframeGeometry, WireframeHelper, WrapAroundEnding, XHRLoader, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, sRGBEncoding };\n","\n/**\n * @license\n *\n * chroma.js - JavaScript library for color conversions\n * \n * Copyright (c) 2011-2017, Gregor Aisch\n * All rights reserved.\n * \n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are met:\n * \n * 1. Redistributions of source code must retain the above copyright notice, this\n * list of conditions and the following disclaimer.\n * \n * 2. Redistributions in binary form must reproduce the above copyright notice,\n * this list of conditions and the following disclaimer in the documentation\n * and/or other materials provided with the distribution.\n * \n * 3. The name Gregor Aisch may not be used to endorse or promote products\n * derived from this software without specific prior written permission.\n * \n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL GREGOR AISCH OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,\n * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,\n * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY\n * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,\n * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n *\n */\n\n(function() {\n var Color, DEG2RAD, LAB_CONSTANTS, PI, PITHIRD, RAD2DEG, TWOPI, _average_lrgb, _guess_formats, _guess_formats_sorted, _input, _interpolators, abs, atan2, bezier, blend, blend_f, brewer, burn, chroma, clip_rgb, cmyk2rgb, colors, cos, css2rgb, darken, dodge, each, floor, hcg2rgb, hex2rgb, hsi2rgb, hsl2css, hsl2rgb, hsv2rgb, interpolate, interpolate_hsx, interpolate_lab, interpolate_lrgb, interpolate_num, interpolate_rgb, lab2lch, lab2rgb, lab_xyz, lch2lab, lch2rgb, lighten, limit, log, luminance_x, m, max, multiply, normal, num2rgb, overlay, pow, rgb2cmyk, rgb2css, rgb2hcg, rgb2hex, rgb2hsi, rgb2hsl, rgb2hsv, rgb2lab, rgb2lch, rgb2luminance, rgb2num, rgb2temperature, rgb2xyz, rgb_xyz, rnd, root, round, screen, sin, sqrt, temperature2rgb, type, unpack, w3cx11, xyz_lab, xyz_rgb,\n slice = [].slice;\n\n type = (function() {\n\n /*\n for browser-safe type checking+\n ported from jQuery's $.type\n */\n var classToType, len, name, o, ref;\n classToType = {};\n ref = \"Boolean Number String Function Array Date RegExp Undefined Null\".split(\" \");\n for (o = 0, len = ref.length; o < len; o++) {\n name = ref[o];\n classToType[\"[object \" + name + \"]\"] = name.toLowerCase();\n }\n return function(obj) {\n var strType;\n strType = Object.prototype.toString.call(obj);\n return classToType[strType] || \"object\";\n };\n })();\n\n limit = function(x, min, max) {\n if (min == null) {\n min = 0;\n }\n if (max == null) {\n max = 1;\n }\n if (x < min) {\n x = min;\n }\n if (x > max) {\n x = max;\n }\n return x;\n };\n\n unpack = function(args) {\n if (args.length >= 3) {\n return Array.prototype.slice.call(args);\n } else {\n return args[0];\n }\n };\n\n clip_rgb = function(rgb) {\n var i, o;\n rgb._clipped = false;\n rgb._unclipped = rgb.slice(0);\n for (i = o = 0; o < 3; i = ++o) {\n if (i < 3) {\n if (rgb[i] < 0 || rgb[i] > 255) {\n rgb._clipped = true;\n }\n if (rgb[i] < 0) {\n rgb[i] = 0;\n }\n if (rgb[i] > 255) {\n rgb[i] = 255;\n }\n } else if (i === 3) {\n if (rgb[i] < 0) {\n rgb[i] = 0;\n }\n if (rgb[i] > 1) {\n rgb[i] = 1;\n }\n }\n }\n if (!rgb._clipped) {\n delete rgb._unclipped;\n }\n return rgb;\n };\n\n PI = Math.PI, round = Math.round, cos = Math.cos, floor = Math.floor, pow = Math.pow, log = Math.log, sin = Math.sin, sqrt = Math.sqrt, atan2 = Math.atan2, max = Math.max, abs = Math.abs;\n\n TWOPI = PI * 2;\n\n PITHIRD = PI / 3;\n\n DEG2RAD = PI / 180;\n\n RAD2DEG = 180 / PI;\n\n chroma = function() {\n if (arguments[0] instanceof Color) {\n return arguments[0];\n }\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, arguments, function(){});\n };\n\n chroma[\"default\"] = chroma;\n\n _interpolators = [];\n\n if ((typeof module !== \"undefined\" && module !== null) && (module.exports != null)) {\n module.exports = chroma;\n }\n\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return chroma;\n });\n } else {\n root = typeof exports !== \"undefined\" && exports !== null ? exports : this;\n root.chroma = chroma;\n }\n\n chroma.version = '1.4.1';\n\n _input = {};\n\n _guess_formats = [];\n\n _guess_formats_sorted = false;\n\n Color = (function() {\n function Color() {\n var arg, args, chk, len, len1, me, mode, o, w;\n me = this;\n args = [];\n for (o = 0, len = arguments.length; o < len; o++) {\n arg = arguments[o];\n if (arg != null) {\n args.push(arg);\n }\n }\n if (args.length > 1) {\n mode = args[args.length - 1];\n }\n if (_input[mode] != null) {\n me._rgb = clip_rgb(_input[mode](unpack(args.slice(0, -1))));\n } else {\n if (!_guess_formats_sorted) {\n _guess_formats = _guess_formats.sort(function(a, b) {\n return b.p - a.p;\n });\n _guess_formats_sorted = true;\n }\n for (w = 0, len1 = _guess_formats.length; w < len1; w++) {\n chk = _guess_formats[w];\n mode = chk.test.apply(chk, args);\n if (mode) {\n break;\n }\n }\n if (mode) {\n me._rgb = clip_rgb(_input[mode].apply(_input, args));\n }\n }\n if (me._rgb == null) {\n console.warn('unknown format: ' + args);\n }\n if (me._rgb == null) {\n me._rgb = [0, 0, 0];\n }\n if (me._rgb.length === 3) {\n me._rgb.push(1);\n }\n }\n\n Color.prototype.toString = function() {\n return this.hex();\n };\n\n return Color;\n\n })();\n\n chroma._input = _input;\n\n\n /**\n \tColorBrewer colors for chroma.js\n \n \tCopyright (c) 2002 Cynthia Brewer, Mark Harrower, and The \n \tPennsylvania State University.\n \n \tLicensed under the Apache License, Version 2.0 (the \"License\"); \n \tyou may not use this file except in compliance with the License.\n \tYou may obtain a copy of the License at\t\n \thttp://www.apache.org/licenses/LICENSE-2.0\n \n \tUnless required by applicable law or agreed to in writing, software distributed\n \tunder the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR\n \tCONDITIONS OF ANY KIND, either express or implied. See the License for the\n \tspecific language governing permissions and limitations under the License.\n \n @preserve\n */\n\n chroma.brewer = brewer = {\n OrRd: ['#fff7ec', '#fee8c8', '#fdd49e', '#fdbb84', '#fc8d59', '#ef6548', '#d7301f', '#b30000', '#7f0000'],\n PuBu: ['#fff7fb', '#ece7f2', '#d0d1e6', '#a6bddb', '#74a9cf', '#3690c0', '#0570b0', '#045a8d', '#023858'],\n BuPu: ['#f7fcfd', '#e0ecf4', '#bfd3e6', '#9ebcda', '#8c96c6', '#8c6bb1', '#88419d', '#810f7c', '#4d004b'],\n Oranges: ['#fff5eb', '#fee6ce', '#fdd0a2', '#fdae6b', '#fd8d3c', '#f16913', '#d94801', '#a63603', '#7f2704'],\n BuGn: ['#f7fcfd', '#e5f5f9', '#ccece6', '#99d8c9', '#66c2a4', '#41ae76', '#238b45', '#006d2c', '#00441b'],\n YlOrBr: ['#ffffe5', '#fff7bc', '#fee391', '#fec44f', '#fe9929', '#ec7014', '#cc4c02', '#993404', '#662506'],\n YlGn: ['#ffffe5', '#f7fcb9', '#d9f0a3', '#addd8e', '#78c679', '#41ab5d', '#238443', '#006837', '#004529'],\n Reds: ['#fff5f0', '#fee0d2', '#fcbba1', '#fc9272', '#fb6a4a', '#ef3b2c', '#cb181d', '#a50f15', '#67000d'],\n RdPu: ['#fff7f3', '#fde0dd', '#fcc5c0', '#fa9fb5', '#f768a1', '#dd3497', '#ae017e', '#7a0177', '#49006a'],\n Greens: ['#f7fcf5', '#e5f5e0', '#c7e9c0', '#a1d99b', '#74c476', '#41ab5d', '#238b45', '#006d2c', '#00441b'],\n YlGnBu: ['#ffffd9', '#edf8b1', '#c7e9b4', '#7fcdbb', '#41b6c4', '#1d91c0', '#225ea8', '#253494', '#081d58'],\n Purples: ['#fcfbfd', '#efedf5', '#dadaeb', '#bcbddc', '#9e9ac8', '#807dba', '#6a51a3', '#54278f', '#3f007d'],\n GnBu: ['#f7fcf0', '#e0f3db', '#ccebc5', '#a8ddb5', '#7bccc4', '#4eb3d3', '#2b8cbe', '#0868ac', '#084081'],\n Greys: ['#ffffff', '#f0f0f0', '#d9d9d9', '#bdbdbd', '#969696', '#737373', '#525252', '#252525', '#000000'],\n YlOrRd: ['#ffffcc', '#ffeda0', '#fed976', '#feb24c', '#fd8d3c', '#fc4e2a', '#e31a1c', '#bd0026', '#800026'],\n PuRd: ['#f7f4f9', '#e7e1ef', '#d4b9da', '#c994c7', '#df65b0', '#e7298a', '#ce1256', '#980043', '#67001f'],\n Blues: ['#f7fbff', '#deebf7', '#c6dbef', '#9ecae1', '#6baed6', '#4292c6', '#2171b5', '#08519c', '#08306b'],\n PuBuGn: ['#fff7fb', '#ece2f0', '#d0d1e6', '#a6bddb', '#67a9cf', '#3690c0', '#02818a', '#016c59', '#014636'],\n Viridis: ['#440154', '#482777', '#3f4a8a', '#31678e', '#26838f', '#1f9d8a', '#6cce5a', '#b6de2b', '#fee825'],\n Spectral: ['#9e0142', '#d53e4f', '#f46d43', '#fdae61', '#fee08b', '#ffffbf', '#e6f598', '#abdda4', '#66c2a5', '#3288bd', '#5e4fa2'],\n RdYlGn: ['#a50026', '#d73027', '#f46d43', '#fdae61', '#fee08b', '#ffffbf', '#d9ef8b', '#a6d96a', '#66bd63', '#1a9850', '#006837'],\n RdBu: ['#67001f', '#b2182b', '#d6604d', '#f4a582', '#fddbc7', '#f7f7f7', '#d1e5f0', '#92c5de', '#4393c3', '#2166ac', '#053061'],\n PiYG: ['#8e0152', '#c51b7d', '#de77ae', '#f1b6da', '#fde0ef', '#f7f7f7', '#e6f5d0', '#b8e186', '#7fbc41', '#4d9221', '#276419'],\n PRGn: ['#40004b', '#762a83', '#9970ab', '#c2a5cf', '#e7d4e8', '#f7f7f7', '#d9f0d3', '#a6dba0', '#5aae61', '#1b7837', '#00441b'],\n RdYlBu: ['#a50026', '#d73027', '#f46d43', '#fdae61', '#fee090', '#ffffbf', '#e0f3f8', '#abd9e9', '#74add1', '#4575b4', '#313695'],\n BrBG: ['#543005', '#8c510a', '#bf812d', '#dfc27d', '#f6e8c3', '#f5f5f5', '#c7eae5', '#80cdc1', '#35978f', '#01665e', '#003c30'],\n RdGy: ['#67001f', '#b2182b', '#d6604d', '#f4a582', '#fddbc7', '#ffffff', '#e0e0e0', '#bababa', '#878787', '#4d4d4d', '#1a1a1a'],\n PuOr: ['#7f3b08', '#b35806', '#e08214', '#fdb863', '#fee0b6', '#f7f7f7', '#d8daeb', '#b2abd2', '#8073ac', '#542788', '#2d004b'],\n Set2: ['#66c2a5', '#fc8d62', '#8da0cb', '#e78ac3', '#a6d854', '#ffd92f', '#e5c494', '#b3b3b3'],\n Accent: ['#7fc97f', '#beaed4', '#fdc086', '#ffff99', '#386cb0', '#f0027f', '#bf5b17', '#666666'],\n Set1: ['#e41a1c', '#377eb8', '#4daf4a', '#984ea3', '#ff7f00', '#ffff33', '#a65628', '#f781bf', '#999999'],\n Set3: ['#8dd3c7', '#ffffb3', '#bebada', '#fb8072', '#80b1d3', '#fdb462', '#b3de69', '#fccde5', '#d9d9d9', '#bc80bd', '#ccebc5', '#ffed6f'],\n Dark2: ['#1b9e77', '#d95f02', '#7570b3', '#e7298a', '#66a61e', '#e6ab02', '#a6761d', '#666666'],\n Paired: ['#a6cee3', '#1f78b4', '#b2df8a', '#33a02c', '#fb9a99', '#e31a1c', '#fdbf6f', '#ff7f00', '#cab2d6', '#6a3d9a', '#ffff99', '#b15928'],\n Pastel2: ['#b3e2cd', '#fdcdac', '#cbd5e8', '#f4cae4', '#e6f5c9', '#fff2ae', '#f1e2cc', '#cccccc'],\n Pastel1: ['#fbb4ae', '#b3cde3', '#ccebc5', '#decbe4', '#fed9a6', '#ffffcc', '#e5d8bd', '#fddaec', '#f2f2f2']\n };\n\n (function() {\n var key, results;\n results = [];\n for (key in brewer) {\n results.push(brewer[key.toLowerCase()] = brewer[key]);\n }\n return results;\n })();\n\n\n /**\n \tX11 color names\n \n \thttp://www.w3.org/TR/css3-color/#svg-color\n */\n\n w3cx11 = {\n aliceblue: '#f0f8ff',\n antiquewhite: '#faebd7',\n aqua: '#00ffff',\n aquamarine: '#7fffd4',\n azure: '#f0ffff',\n beige: '#f5f5dc',\n bisque: '#ffe4c4',\n black: '#000000',\n blanchedalmond: '#ffebcd',\n blue: '#0000ff',\n blueviolet: '#8a2be2',\n brown: '#a52a2a',\n burlywood: '#deb887',\n cadetblue: '#5f9ea0',\n chartreuse: '#7fff00',\n chocolate: '#d2691e',\n coral: '#ff7f50',\n cornflower: '#6495ed',\n cornflowerblue: '#6495ed',\n cornsilk: '#fff8dc',\n crimson: '#dc143c',\n cyan: '#00ffff',\n darkblue: '#00008b',\n darkcyan: '#008b8b',\n darkgoldenrod: '#b8860b',\n darkgray: '#a9a9a9',\n darkgreen: '#006400',\n darkgrey: '#a9a9a9',\n darkkhaki: '#bdb76b',\n darkmagenta: '#8b008b',\n darkolivegreen: '#556b2f',\n darkorange: '#ff8c00',\n darkorchid: '#9932cc',\n darkred: '#8b0000',\n darksalmon: '#e9967a',\n darkseagreen: '#8fbc8f',\n darkslateblue: '#483d8b',\n darkslategray: '#2f4f4f',\n darkslategrey: '#2f4f4f',\n darkturquoise: '#00ced1',\n darkviolet: '#9400d3',\n deeppink: '#ff1493',\n deepskyblue: '#00bfff',\n dimgray: '#696969',\n dimgrey: '#696969',\n dodgerblue: '#1e90ff',\n firebrick: '#b22222',\n floralwhite: '#fffaf0',\n forestgreen: '#228b22',\n fuchsia: '#ff00ff',\n gainsboro: '#dcdcdc',\n ghostwhite: '#f8f8ff',\n gold: '#ffd700',\n goldenrod: '#daa520',\n gray: '#808080',\n green: '#008000',\n greenyellow: '#adff2f',\n grey: '#808080',\n honeydew: '#f0fff0',\n hotpink: '#ff69b4',\n indianred: '#cd5c5c',\n indigo: '#4b0082',\n ivory: '#fffff0',\n khaki: '#f0e68c',\n laserlemon: '#ffff54',\n lavender: '#e6e6fa',\n lavenderblush: '#fff0f5',\n lawngreen: '#7cfc00',\n lemonchiffon: '#fffacd',\n lightblue: '#add8e6',\n lightcoral: '#f08080',\n lightcyan: '#e0ffff',\n lightgoldenrod: '#fafad2',\n lightgoldenrodyellow: '#fafad2',\n lightgray: '#d3d3d3',\n lightgreen: '#90ee90',\n lightgrey: '#d3d3d3',\n lightpink: '#ffb6c1',\n lightsalmon: '#ffa07a',\n lightseagreen: '#20b2aa',\n lightskyblue: '#87cefa',\n lightslategray: '#778899',\n lightslategrey: '#778899',\n lightsteelblue: '#b0c4de',\n lightyellow: '#ffffe0',\n lime: '#00ff00',\n limegreen: '#32cd32',\n linen: '#faf0e6',\n magenta: '#ff00ff',\n maroon: '#800000',\n maroon2: '#7f0000',\n maroon3: '#b03060',\n mediumaquamarine: '#66cdaa',\n mediumblue: '#0000cd',\n mediumorchid: '#ba55d3',\n mediumpurple: '#9370db',\n mediumseagreen: '#3cb371',\n mediumslateblue: '#7b68ee',\n mediumspringgreen: '#00fa9a',\n mediumturquoise: '#48d1cc',\n mediumvioletred: '#c71585',\n midnightblue: '#191970',\n mintcream: '#f5fffa',\n mistyrose: '#ffe4e1',\n moccasin: '#ffe4b5',\n navajowhite: '#ffdead',\n navy: '#000080',\n oldlace: '#fdf5e6',\n olive: '#808000',\n olivedrab: '#6b8e23',\n orange: '#ffa500',\n orangered: '#ff4500',\n orchid: '#da70d6',\n palegoldenrod: '#eee8aa',\n palegreen: '#98fb98',\n paleturquoise: '#afeeee',\n palevioletred: '#db7093',\n papayawhip: '#ffefd5',\n peachpuff: '#ffdab9',\n peru: '#cd853f',\n pink: '#ffc0cb',\n plum: '#dda0dd',\n powderblue: '#b0e0e6',\n purple: '#800080',\n purple2: '#7f007f',\n purple3: '#a020f0',\n rebeccapurple: '#663399',\n red: '#ff0000',\n rosybrown: '#bc8f8f',\n royalblue: '#4169e1',\n saddlebrown: '#8b4513',\n salmon: '#fa8072',\n sandybrown: '#f4a460',\n seagreen: '#2e8b57',\n seashell: '#fff5ee',\n sienna: '#a0522d',\n silver: '#c0c0c0',\n skyblue: '#87ceeb',\n slateblue: '#6a5acd',\n slategray: '#708090',\n slategrey: '#708090',\n snow: '#fffafa',\n springgreen: '#00ff7f',\n steelblue: '#4682b4',\n tan: '#d2b48c',\n teal: '#008080',\n thistle: '#d8bfd8',\n tomato: '#ff6347',\n turquoise: '#40e0d0',\n violet: '#ee82ee',\n wheat: '#f5deb3',\n white: '#ffffff',\n whitesmoke: '#f5f5f5',\n yellow: '#ffff00',\n yellowgreen: '#9acd32'\n };\n\n chroma.colors = colors = w3cx11;\n\n lab2rgb = function() {\n var a, args, b, g, l, r, x, y, z;\n args = unpack(arguments);\n l = args[0], a = args[1], b = args[2];\n y = (l + 16) / 116;\n x = isNaN(a) ? y : y + a / 500;\n z = isNaN(b) ? y : y - b / 200;\n y = LAB_CONSTANTS.Yn * lab_xyz(y);\n x = LAB_CONSTANTS.Xn * lab_xyz(x);\n z = LAB_CONSTANTS.Zn * lab_xyz(z);\n r = xyz_rgb(3.2404542 * x - 1.5371385 * y - 0.4985314 * z);\n g = xyz_rgb(-0.9692660 * x + 1.8760108 * y + 0.0415560 * z);\n b = xyz_rgb(0.0556434 * x - 0.2040259 * y + 1.0572252 * z);\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n xyz_rgb = function(r) {\n return 255 * (r <= 0.00304 ? 12.92 * r : 1.055 * pow(r, 1 / 2.4) - 0.055);\n };\n\n lab_xyz = function(t) {\n if (t > LAB_CONSTANTS.t1) {\n return t * t * t;\n } else {\n return LAB_CONSTANTS.t2 * (t - LAB_CONSTANTS.t0);\n }\n };\n\n LAB_CONSTANTS = {\n Kn: 18,\n Xn: 0.950470,\n Yn: 1,\n Zn: 1.088830,\n t0: 0.137931034,\n t1: 0.206896552,\n t2: 0.12841855,\n t3: 0.008856452\n };\n\n rgb2lab = function() {\n var b, g, r, ref, ref1, x, y, z;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n ref1 = rgb2xyz(r, g, b), x = ref1[0], y = ref1[1], z = ref1[2];\n return [116 * y - 16, 500 * (x - y), 200 * (y - z)];\n };\n\n rgb_xyz = function(r) {\n if ((r /= 255) <= 0.04045) {\n return r / 12.92;\n } else {\n return pow((r + 0.055) / 1.055, 2.4);\n }\n };\n\n xyz_lab = function(t) {\n if (t > LAB_CONSTANTS.t3) {\n return pow(t, 1 / 3);\n } else {\n return t / LAB_CONSTANTS.t2 + LAB_CONSTANTS.t0;\n }\n };\n\n rgb2xyz = function() {\n var b, g, r, ref, x, y, z;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n r = rgb_xyz(r);\n g = rgb_xyz(g);\n b = rgb_xyz(b);\n x = xyz_lab((0.4124564 * r + 0.3575761 * g + 0.1804375 * b) / LAB_CONSTANTS.Xn);\n y = xyz_lab((0.2126729 * r + 0.7151522 * g + 0.0721750 * b) / LAB_CONSTANTS.Yn);\n z = xyz_lab((0.0193339 * r + 0.1191920 * g + 0.9503041 * b) / LAB_CONSTANTS.Zn);\n return [x, y, z];\n };\n\n chroma.lab = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['lab']), function(){});\n };\n\n _input.lab = lab2rgb;\n\n Color.prototype.lab = function() {\n return rgb2lab(this._rgb);\n };\n\n bezier = function(colors) {\n var I, I0, I1, c, lab0, lab1, lab2, lab3, ref, ref1, ref2;\n colors = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(chroma(c));\n }\n return results;\n })();\n if (colors.length === 2) {\n ref = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(c.lab());\n }\n return results;\n })(), lab0 = ref[0], lab1 = ref[1];\n I = function(t) {\n var i, lab;\n lab = (function() {\n var o, results;\n results = [];\n for (i = o = 0; o <= 2; i = ++o) {\n results.push(lab0[i] + t * (lab1[i] - lab0[i]));\n }\n return results;\n })();\n return chroma.lab.apply(chroma, lab);\n };\n } else if (colors.length === 3) {\n ref1 = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(c.lab());\n }\n return results;\n })(), lab0 = ref1[0], lab1 = ref1[1], lab2 = ref1[2];\n I = function(t) {\n var i, lab;\n lab = (function() {\n var o, results;\n results = [];\n for (i = o = 0; o <= 2; i = ++o) {\n results.push((1 - t) * (1 - t) * lab0[i] + 2 * (1 - t) * t * lab1[i] + t * t * lab2[i]);\n }\n return results;\n })();\n return chroma.lab.apply(chroma, lab);\n };\n } else if (colors.length === 4) {\n ref2 = (function() {\n var len, o, results;\n results = [];\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n results.push(c.lab());\n }\n return results;\n })(), lab0 = ref2[0], lab1 = ref2[1], lab2 = ref2[2], lab3 = ref2[3];\n I = function(t) {\n var i, lab;\n lab = (function() {\n var o, results;\n results = [];\n for (i = o = 0; o <= 2; i = ++o) {\n results.push((1 - t) * (1 - t) * (1 - t) * lab0[i] + 3 * (1 - t) * (1 - t) * t * lab1[i] + 3 * (1 - t) * t * t * lab2[i] + t * t * t * lab3[i]);\n }\n return results;\n })();\n return chroma.lab.apply(chroma, lab);\n };\n } else if (colors.length === 5) {\n I0 = bezier(colors.slice(0, 3));\n I1 = bezier(colors.slice(2, 5));\n I = function(t) {\n if (t < 0.5) {\n return I0(t * 2);\n } else {\n return I1((t - 0.5) * 2);\n }\n };\n }\n return I;\n };\n\n chroma.bezier = function(colors) {\n var f;\n f = bezier(colors);\n f.scale = function() {\n return chroma.scale(f);\n };\n return f;\n };\n\n chroma.cubehelix = function(start, rotations, hue, gamma, lightness) {\n var dh, dl, f;\n if (start == null) {\n start = 300;\n }\n if (rotations == null) {\n rotations = -1.5;\n }\n if (hue == null) {\n hue = 1;\n }\n if (gamma == null) {\n gamma = 1;\n }\n if (lightness == null) {\n lightness = [0, 1];\n }\n dh = 0;\n if (type(lightness) === 'array') {\n dl = lightness[1] - lightness[0];\n } else {\n dl = 0;\n lightness = [lightness, lightness];\n }\n f = function(fract) {\n var a, amp, b, cos_a, g, h, l, r, sin_a;\n a = TWOPI * ((start + 120) / 360 + rotations * fract);\n l = pow(lightness[0] + dl * fract, gamma);\n h = dh !== 0 ? hue[0] + fract * dh : hue;\n amp = h * l * (1 - l) / 2;\n cos_a = cos(a);\n sin_a = sin(a);\n r = l + amp * (-0.14861 * cos_a + 1.78277 * sin_a);\n g = l + amp * (-0.29227 * cos_a - 0.90649 * sin_a);\n b = l + amp * (+1.97294 * cos_a);\n return chroma(clip_rgb([r * 255, g * 255, b * 255, 1]));\n };\n f.start = function(s) {\n if (s == null) {\n return start;\n }\n start = s;\n return f;\n };\n f.rotations = function(r) {\n if (r == null) {\n return rotations;\n }\n rotations = r;\n return f;\n };\n f.gamma = function(g) {\n if (g == null) {\n return gamma;\n }\n gamma = g;\n return f;\n };\n f.hue = function(h) {\n if (h == null) {\n return hue;\n }\n hue = h;\n if (type(hue) === 'array') {\n dh = hue[1] - hue[0];\n if (dh === 0) {\n hue = hue[1];\n }\n } else {\n dh = 0;\n }\n return f;\n };\n f.lightness = function(h) {\n if (h == null) {\n return lightness;\n }\n if (type(h) === 'array') {\n lightness = h;\n dl = h[1] - h[0];\n } else {\n lightness = [h, h];\n dl = 0;\n }\n return f;\n };\n f.scale = function() {\n return chroma.scale(f);\n };\n f.hue(hue);\n return f;\n };\n\n chroma.random = function() {\n var code, digits, i, o;\n digits = '0123456789abcdef';\n code = '#';\n for (i = o = 0; o < 6; i = ++o) {\n code += digits.charAt(floor(Math.random() * 16));\n }\n return new Color(code);\n };\n\n _interpolators = [];\n\n interpolate = function(col1, col2, f, m) {\n var interpol, len, o, res;\n if (f == null) {\n f = 0.5;\n }\n if (m == null) {\n m = 'rgb';\n }\n\n /*\n interpolates between colors\n f = 0 --> me\n f = 1 --> col\n */\n if (type(col1) !== 'object') {\n col1 = chroma(col1);\n }\n if (type(col2) !== 'object') {\n col2 = chroma(col2);\n }\n for (o = 0, len = _interpolators.length; o < len; o++) {\n interpol = _interpolators[o];\n if (m === interpol[0]) {\n res = interpol[1](col1, col2, f, m);\n break;\n }\n }\n if (res == null) {\n throw \"color mode \" + m + \" is not supported\";\n }\n return res.alpha(col1.alpha() + f * (col2.alpha() - col1.alpha()));\n };\n\n chroma.interpolate = interpolate;\n\n Color.prototype.interpolate = function(col2, f, m) {\n return interpolate(this, col2, f, m);\n };\n\n chroma.mix = interpolate;\n\n Color.prototype.mix = Color.prototype.interpolate;\n\n _input.rgb = function() {\n var k, ref, results, v;\n ref = unpack(arguments);\n results = [];\n for (k in ref) {\n v = ref[k];\n results.push(v);\n }\n return results;\n };\n\n chroma.rgb = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['rgb']), function(){});\n };\n\n Color.prototype.rgb = function(round) {\n if (round == null) {\n round = true;\n }\n if (round) {\n return this._rgb.map(Math.round).slice(0, 3);\n } else {\n return this._rgb.slice(0, 3);\n }\n };\n\n Color.prototype.rgba = function(round) {\n if (round == null) {\n round = true;\n }\n if (!round) {\n return this._rgb.slice(0);\n }\n return [Math.round(this._rgb[0]), Math.round(this._rgb[1]), Math.round(this._rgb[2]), this._rgb[3]];\n };\n\n _guess_formats.push({\n p: 3,\n test: function(n) {\n var a;\n a = unpack(arguments);\n if (type(a) === 'array' && a.length === 3) {\n return 'rgb';\n }\n if (a.length === 4 && type(a[3]) === \"number\" && a[3] >= 0 && a[3] <= 1) {\n return 'rgb';\n }\n }\n });\n\n _input.lrgb = _input.rgb;\n\n interpolate_lrgb = function(col1, col2, f, m) {\n var xyz0, xyz1;\n xyz0 = col1._rgb;\n xyz1 = col2._rgb;\n return new Color(sqrt(pow(xyz0[0], 2) * (1 - f) + pow(xyz1[0], 2) * f), sqrt(pow(xyz0[1], 2) * (1 - f) + pow(xyz1[1], 2) * f), sqrt(pow(xyz0[2], 2) * (1 - f) + pow(xyz1[2], 2) * f), m);\n };\n\n _average_lrgb = function(colors) {\n var col, f, len, o, rgb, xyz;\n f = 1 / colors.length;\n xyz = [0, 0, 0, 0];\n for (o = 0, len = colors.length; o < len; o++) {\n col = colors[o];\n rgb = col._rgb;\n xyz[0] += pow(rgb[0], 2) * f;\n xyz[1] += pow(rgb[1], 2) * f;\n xyz[2] += pow(rgb[2], 2) * f;\n xyz[3] += rgb[3] * f;\n }\n xyz[0] = sqrt(xyz[0]);\n xyz[1] = sqrt(xyz[1]);\n xyz[2] = sqrt(xyz[2]);\n if (xyz[3] > 1) {\n xyz[3] = 1;\n }\n return new Color(clip_rgb(xyz));\n };\n\n _interpolators.push(['lrgb', interpolate_lrgb]);\n\n chroma.average = function(colors, mode) {\n var A, alpha, c, cnt, dx, dy, first, i, l, len, o, xyz, xyz2;\n if (mode == null) {\n mode = 'rgb';\n }\n l = colors.length;\n colors = colors.map(function(c) {\n return chroma(c);\n });\n first = colors.splice(0, 1)[0];\n if (mode === 'lrgb') {\n return _average_lrgb(colors);\n }\n xyz = first.get(mode);\n cnt = [];\n dx = 0;\n dy = 0;\n for (i in xyz) {\n xyz[i] = xyz[i] || 0;\n cnt.push(isNaN(xyz[i]) ? 0 : 1);\n if (mode.charAt(i) === 'h' && !isNaN(xyz[i])) {\n A = xyz[i] / 180 * PI;\n dx += cos(A);\n dy += sin(A);\n }\n }\n alpha = first.alpha();\n for (o = 0, len = colors.length; o < len; o++) {\n c = colors[o];\n xyz2 = c.get(mode);\n alpha += c.alpha();\n for (i in xyz) {\n if (!isNaN(xyz2[i])) {\n cnt[i] += 1;\n if (mode.charAt(i) === 'h') {\n A = xyz2[i] / 180 * PI;\n dx += cos(A);\n dy += sin(A);\n } else {\n xyz[i] += xyz2[i];\n }\n }\n }\n }\n for (i in xyz) {\n if (mode.charAt(i) === 'h') {\n A = atan2(dy / cnt[i], dx / cnt[i]) / PI * 180;\n while (A < 0) {\n A += 360;\n }\n while (A >= 360) {\n A -= 360;\n }\n xyz[i] = A;\n } else {\n xyz[i] = xyz[i] / cnt[i];\n }\n }\n return chroma(xyz, mode).alpha(alpha / l);\n };\n\n hex2rgb = function(hex) {\n var a, b, g, r, rgb, u;\n if (hex.match(/^#?([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/)) {\n if (hex.length === 4 || hex.length === 7) {\n hex = hex.substr(1);\n }\n if (hex.length === 3) {\n hex = hex.split(\"\");\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];\n }\n u = parseInt(hex, 16);\n r = u >> 16;\n g = u >> 8 & 0xFF;\n b = u & 0xFF;\n return [r, g, b, 1];\n }\n if (hex.match(/^#?([A-Fa-f0-9]{8})$/)) {\n if (hex.length === 9) {\n hex = hex.substr(1);\n }\n u = parseInt(hex, 16);\n r = u >> 24 & 0xFF;\n g = u >> 16 & 0xFF;\n b = u >> 8 & 0xFF;\n a = round((u & 0xFF) / 0xFF * 100) / 100;\n return [r, g, b, a];\n }\n if ((_input.css != null) && (rgb = _input.css(hex))) {\n return rgb;\n }\n throw \"unknown color: \" + hex;\n };\n\n rgb2hex = function(channels, mode) {\n var a, b, g, hxa, r, str, u;\n if (mode == null) {\n mode = 'auto';\n }\n r = channels[0], g = channels[1], b = channels[2], a = channels[3];\n if (mode === 'auto') {\n mode = a < 1 ? 'rgba' : 'rgb';\n }\n r = Math.round(r);\n g = Math.round(g);\n b = Math.round(b);\n u = r << 16 | g << 8 | b;\n str = \"000000\" + u.toString(16);\n str = str.substr(str.length - 6);\n hxa = '0' + round(a * 255).toString(16);\n hxa = hxa.substr(hxa.length - 2);\n return \"#\" + (function() {\n switch (mode.toLowerCase()) {\n case 'rgba':\n return str + hxa;\n case 'argb':\n return hxa + str;\n default:\n return str;\n }\n })();\n };\n\n _input.hex = function(h) {\n return hex2rgb(h);\n };\n\n chroma.hex = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hex']), function(){});\n };\n\n Color.prototype.hex = function(mode) {\n if (mode == null) {\n mode = 'auto';\n }\n return rgb2hex(this._rgb, mode);\n };\n\n _guess_formats.push({\n p: 4,\n test: function(n) {\n if (arguments.length === 1 && type(n) === \"string\") {\n return 'hex';\n }\n }\n });\n\n hsl2rgb = function() {\n var args, b, c, g, h, i, l, o, r, ref, s, t1, t2, t3;\n args = unpack(arguments);\n h = args[0], s = args[1], l = args[2];\n if (s === 0) {\n r = g = b = l * 255;\n } else {\n t3 = [0, 0, 0];\n c = [0, 0, 0];\n t2 = l < 0.5 ? l * (1 + s) : l + s - l * s;\n t1 = 2 * l - t2;\n h /= 360;\n t3[0] = h + 1 / 3;\n t3[1] = h;\n t3[2] = h - 1 / 3;\n for (i = o = 0; o <= 2; i = ++o) {\n if (t3[i] < 0) {\n t3[i] += 1;\n }\n if (t3[i] > 1) {\n t3[i] -= 1;\n }\n if (6 * t3[i] < 1) {\n c[i] = t1 + (t2 - t1) * 6 * t3[i];\n } else if (2 * t3[i] < 1) {\n c[i] = t2;\n } else if (3 * t3[i] < 2) {\n c[i] = t1 + (t2 - t1) * ((2 / 3) - t3[i]) * 6;\n } else {\n c[i] = t1;\n }\n }\n ref = [round(c[0] * 255), round(c[1] * 255), round(c[2] * 255)], r = ref[0], g = ref[1], b = ref[2];\n }\n if (args.length > 3) {\n return [r, g, b, args[3]];\n } else {\n return [r, g, b];\n }\n };\n\n rgb2hsl = function(r, g, b) {\n var h, l, min, ref, s;\n if (r !== void 0 && r.length >= 3) {\n ref = r, r = ref[0], g = ref[1], b = ref[2];\n }\n r /= 255;\n g /= 255;\n b /= 255;\n min = Math.min(r, g, b);\n max = Math.max(r, g, b);\n l = (max + min) / 2;\n if (max === min) {\n s = 0;\n h = Number.NaN;\n } else {\n s = l < 0.5 ? (max - min) / (max + min) : (max - min) / (2 - max - min);\n }\n if (r === max) {\n h = (g - b) / (max - min);\n } else if (g === max) {\n h = 2 + (b - r) / (max - min);\n } else if (b === max) {\n h = 4 + (r - g) / (max - min);\n }\n h *= 60;\n if (h < 0) {\n h += 360;\n }\n return [h, s, l];\n };\n\n chroma.hsl = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hsl']), function(){});\n };\n\n _input.hsl = hsl2rgb;\n\n Color.prototype.hsl = function() {\n return rgb2hsl(this._rgb);\n };\n\n hsv2rgb = function() {\n var args, b, f, g, h, i, p, q, r, ref, ref1, ref2, ref3, ref4, ref5, s, t, v;\n args = unpack(arguments);\n h = args[0], s = args[1], v = args[2];\n v *= 255;\n if (s === 0) {\n r = g = b = v;\n } else {\n if (h === 360) {\n h = 0;\n }\n if (h > 360) {\n h -= 360;\n }\n if (h < 0) {\n h += 360;\n }\n h /= 60;\n i = floor(h);\n f = h - i;\n p = v * (1 - s);\n q = v * (1 - s * f);\n t = v * (1 - s * (1 - f));\n switch (i) {\n case 0:\n ref = [v, t, p], r = ref[0], g = ref[1], b = ref[2];\n break;\n case 1:\n ref1 = [q, v, p], r = ref1[0], g = ref1[1], b = ref1[2];\n break;\n case 2:\n ref2 = [p, v, t], r = ref2[0], g = ref2[1], b = ref2[2];\n break;\n case 3:\n ref3 = [p, q, v], r = ref3[0], g = ref3[1], b = ref3[2];\n break;\n case 4:\n ref4 = [t, p, v], r = ref4[0], g = ref4[1], b = ref4[2];\n break;\n case 5:\n ref5 = [v, p, q], r = ref5[0], g = ref5[1], b = ref5[2];\n }\n }\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n rgb2hsv = function() {\n var b, delta, g, h, min, r, ref, s, v;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n min = Math.min(r, g, b);\n max = Math.max(r, g, b);\n delta = max - min;\n v = max / 255.0;\n if (max === 0) {\n h = Number.NaN;\n s = 0;\n } else {\n s = delta / max;\n if (r === max) {\n h = (g - b) / delta;\n }\n if (g === max) {\n h = 2 + (b - r) / delta;\n }\n if (b === max) {\n h = 4 + (r - g) / delta;\n }\n h *= 60;\n if (h < 0) {\n h += 360;\n }\n }\n return [h, s, v];\n };\n\n chroma.hsv = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hsv']), function(){});\n };\n\n _input.hsv = hsv2rgb;\n\n Color.prototype.hsv = function() {\n return rgb2hsv(this._rgb);\n };\n\n num2rgb = function(num) {\n var b, g, r;\n if (type(num) === \"number\" && num >= 0 && num <= 0xFFFFFF) {\n r = num >> 16;\n g = (num >> 8) & 0xFF;\n b = num & 0xFF;\n return [r, g, b, 1];\n }\n console.warn(\"unknown num color: \" + num);\n return [0, 0, 0, 1];\n };\n\n rgb2num = function() {\n var b, g, r, ref;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n return (r << 16) + (g << 8) + b;\n };\n\n chroma.num = function(num) {\n return new Color(num, 'num');\n };\n\n Color.prototype.num = function(mode) {\n if (mode == null) {\n mode = 'rgb';\n }\n return rgb2num(this._rgb, mode);\n };\n\n _input.num = num2rgb;\n\n _guess_formats.push({\n p: 1,\n test: function(n) {\n if (arguments.length === 1 && type(n) === \"number\" && n >= 0 && n <= 0xFFFFFF) {\n return 'num';\n }\n }\n });\n\n hcg2rgb = function() {\n var _c, _g, args, b, c, f, g, h, i, p, q, r, ref, ref1, ref2, ref3, ref4, ref5, t, v;\n args = unpack(arguments);\n h = args[0], c = args[1], _g = args[2];\n c = c / 100;\n g = g / 100 * 255;\n _c = c * 255;\n if (c === 0) {\n r = g = b = _g;\n } else {\n if (h === 360) {\n h = 0;\n }\n if (h > 360) {\n h -= 360;\n }\n if (h < 0) {\n h += 360;\n }\n h /= 60;\n i = floor(h);\n f = h - i;\n p = _g * (1 - c);\n q = p + _c * (1 - f);\n t = p + _c * f;\n v = p + _c;\n switch (i) {\n case 0:\n ref = [v, t, p], r = ref[0], g = ref[1], b = ref[2];\n break;\n case 1:\n ref1 = [q, v, p], r = ref1[0], g = ref1[1], b = ref1[2];\n break;\n case 2:\n ref2 = [p, v, t], r = ref2[0], g = ref2[1], b = ref2[2];\n break;\n case 3:\n ref3 = [p, q, v], r = ref3[0], g = ref3[1], b = ref3[2];\n break;\n case 4:\n ref4 = [t, p, v], r = ref4[0], g = ref4[1], b = ref4[2];\n break;\n case 5:\n ref5 = [v, p, q], r = ref5[0], g = ref5[1], b = ref5[2];\n }\n }\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n rgb2hcg = function() {\n var _g, b, c, delta, g, h, min, r, ref;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n min = Math.min(r, g, b);\n max = Math.max(r, g, b);\n delta = max - min;\n c = delta * 100 / 255;\n _g = min / (255 - delta) * 100;\n if (delta === 0) {\n h = Number.NaN;\n } else {\n if (r === max) {\n h = (g - b) / delta;\n }\n if (g === max) {\n h = 2 + (b - r) / delta;\n }\n if (b === max) {\n h = 4 + (r - g) / delta;\n }\n h *= 60;\n if (h < 0) {\n h += 360;\n }\n }\n return [h, c, _g];\n };\n\n chroma.hcg = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hcg']), function(){});\n };\n\n _input.hcg = hcg2rgb;\n\n Color.prototype.hcg = function() {\n return rgb2hcg(this._rgb);\n };\n\n css2rgb = function(css) {\n var aa, ab, hsl, i, m, o, rgb, w;\n css = css.toLowerCase();\n if ((chroma.colors != null) && chroma.colors[css]) {\n return hex2rgb(chroma.colors[css]);\n }\n if (m = css.match(/rgb\\(\\s*(\\-?\\d+),\\s*(\\-?\\d+)\\s*,\\s*(\\-?\\d+)\\s*\\)/)) {\n rgb = m.slice(1, 4);\n for (i = o = 0; o <= 2; i = ++o) {\n rgb[i] = +rgb[i];\n }\n rgb[3] = 1;\n } else if (m = css.match(/rgba\\(\\s*(\\-?\\d+),\\s*(\\-?\\d+)\\s*,\\s*(\\-?\\d+)\\s*,\\s*([01]|[01]?\\.\\d+)\\)/)) {\n rgb = m.slice(1, 5);\n for (i = w = 0; w <= 3; i = ++w) {\n rgb[i] = +rgb[i];\n }\n } else if (m = css.match(/rgb\\(\\s*(\\-?\\d+(?:\\.\\d+)?)%,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*\\)/)) {\n rgb = m.slice(1, 4);\n for (i = aa = 0; aa <= 2; i = ++aa) {\n rgb[i] = round(rgb[i] * 2.55);\n }\n rgb[3] = 1;\n } else if (m = css.match(/rgba\\(\\s*(\\-?\\d+(?:\\.\\d+)?)%,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*([01]|[01]?\\.\\d+)\\)/)) {\n rgb = m.slice(1, 5);\n for (i = ab = 0; ab <= 2; i = ++ab) {\n rgb[i] = round(rgb[i] * 2.55);\n }\n rgb[3] = +rgb[3];\n } else if (m = css.match(/hsl\\(\\s*(\\-?\\d+(?:\\.\\d+)?),\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*\\)/)) {\n hsl = m.slice(1, 4);\n hsl[1] *= 0.01;\n hsl[2] *= 0.01;\n rgb = hsl2rgb(hsl);\n rgb[3] = 1;\n } else if (m = css.match(/hsla\\(\\s*(\\-?\\d+(?:\\.\\d+)?),\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(\\-?\\d+(?:\\.\\d+)?)%\\s*,\\s*([01]|[01]?\\.\\d+)\\)/)) {\n hsl = m.slice(1, 4);\n hsl[1] *= 0.01;\n hsl[2] *= 0.01;\n rgb = hsl2rgb(hsl);\n rgb[3] = +m[4];\n }\n return rgb;\n };\n\n rgb2css = function(rgba) {\n var mode;\n mode = rgba[3] < 1 ? 'rgba' : 'rgb';\n if (mode === 'rgb') {\n return mode + '(' + rgba.slice(0, 3).map(round).join(',') + ')';\n } else if (mode === 'rgba') {\n return mode + '(' + rgba.slice(0, 3).map(round).join(',') + ',' + rgba[3] + ')';\n } else {\n\n }\n };\n\n rnd = function(a) {\n return round(a * 100) / 100;\n };\n\n hsl2css = function(hsl, alpha) {\n var mode;\n mode = alpha < 1 ? 'hsla' : 'hsl';\n hsl[0] = rnd(hsl[0] || 0);\n hsl[1] = rnd(hsl[1] * 100) + '%';\n hsl[2] = rnd(hsl[2] * 100) + '%';\n if (mode === 'hsla') {\n hsl[3] = alpha;\n }\n return mode + '(' + hsl.join(',') + ')';\n };\n\n _input.css = function(h) {\n return css2rgb(h);\n };\n\n chroma.css = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['css']), function(){});\n };\n\n Color.prototype.css = function(mode) {\n if (mode == null) {\n mode = 'rgb';\n }\n if (mode.slice(0, 3) === 'rgb') {\n return rgb2css(this._rgb);\n } else if (mode.slice(0, 3) === 'hsl') {\n return hsl2css(this.hsl(), this.alpha());\n }\n };\n\n _input.named = function(name) {\n return hex2rgb(w3cx11[name]);\n };\n\n _guess_formats.push({\n p: 5,\n test: function(n) {\n if (arguments.length === 1 && (w3cx11[n] != null)) {\n return 'named';\n }\n }\n });\n\n Color.prototype.name = function(n) {\n var h, k;\n if (arguments.length) {\n if (w3cx11[n]) {\n this._rgb = hex2rgb(w3cx11[n]);\n }\n this._rgb[3] = 1;\n this;\n }\n h = this.hex('rgb');\n for (k in w3cx11) {\n if (h === w3cx11[k]) {\n return k;\n }\n }\n return h;\n };\n\n lch2lab = function() {\n\n /*\n Convert from a qualitative parameter h and a quantitative parameter l to a 24-bit pixel.\n These formulas were invented by David Dalrymple to obtain maximum contrast without going\n out of gamut if the parameters are in the range 0-1.\n \n A saturation multiplier was added by Gregor Aisch\n */\n var c, h, l, ref;\n ref = unpack(arguments), l = ref[0], c = ref[1], h = ref[2];\n h = h * DEG2RAD;\n return [l, cos(h) * c, sin(h) * c];\n };\n\n lch2rgb = function() {\n var L, a, args, b, c, g, h, l, r, ref, ref1;\n args = unpack(arguments);\n l = args[0], c = args[1], h = args[2];\n ref = lch2lab(l, c, h), L = ref[0], a = ref[1], b = ref[2];\n ref1 = lab2rgb(L, a, b), r = ref1[0], g = ref1[1], b = ref1[2];\n return [r, g, b, args.length > 3 ? args[3] : 1];\n };\n\n lab2lch = function() {\n var a, b, c, h, l, ref;\n ref = unpack(arguments), l = ref[0], a = ref[1], b = ref[2];\n c = sqrt(a * a + b * b);\n h = (atan2(b, a) * RAD2DEG + 360) % 360;\n if (round(c * 10000) === 0) {\n h = Number.NaN;\n }\n return [l, c, h];\n };\n\n rgb2lch = function() {\n var a, b, g, l, r, ref, ref1;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n ref1 = rgb2lab(r, g, b), l = ref1[0], a = ref1[1], b = ref1[2];\n return lab2lch(l, a, b);\n };\n\n chroma.lch = function() {\n var args;\n args = unpack(arguments);\n return new Color(args, 'lch');\n };\n\n chroma.hcl = function() {\n var args;\n args = unpack(arguments);\n return new Color(args, 'hcl');\n };\n\n _input.lch = lch2rgb;\n\n _input.hcl = function() {\n var c, h, l, ref;\n ref = unpack(arguments), h = ref[0], c = ref[1], l = ref[2];\n return lch2rgb([l, c, h]);\n };\n\n Color.prototype.lch = function() {\n return rgb2lch(this._rgb);\n };\n\n Color.prototype.hcl = function() {\n return rgb2lch(this._rgb).reverse();\n };\n\n rgb2cmyk = function(mode) {\n var b, c, f, g, k, m, r, ref, y;\n if (mode == null) {\n mode = 'rgb';\n }\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n r = r / 255;\n g = g / 255;\n b = b / 255;\n k = 1 - Math.max(r, Math.max(g, b));\n f = k < 1 ? 1 / (1 - k) : 0;\n c = (1 - r - k) * f;\n m = (1 - g - k) * f;\n y = (1 - b - k) * f;\n return [c, m, y, k];\n };\n\n cmyk2rgb = function() {\n var alpha, args, b, c, g, k, m, r, y;\n args = unpack(arguments);\n c = args[0], m = args[1], y = args[2], k = args[3];\n alpha = args.length > 4 ? args[4] : 1;\n if (k === 1) {\n return [0, 0, 0, alpha];\n }\n r = c >= 1 ? 0 : 255 * (1 - c) * (1 - k);\n g = m >= 1 ? 0 : 255 * (1 - m) * (1 - k);\n b = y >= 1 ? 0 : 255 * (1 - y) * (1 - k);\n return [r, g, b, alpha];\n };\n\n _input.cmyk = function() {\n return cmyk2rgb(unpack(arguments));\n };\n\n chroma.cmyk = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['cmyk']), function(){});\n };\n\n Color.prototype.cmyk = function() {\n return rgb2cmyk(this._rgb);\n };\n\n _input.gl = function() {\n var i, k, o, rgb, v;\n rgb = (function() {\n var ref, results;\n ref = unpack(arguments);\n results = [];\n for (k in ref) {\n v = ref[k];\n results.push(v);\n }\n return results;\n }).apply(this, arguments);\n for (i = o = 0; o <= 2; i = ++o) {\n rgb[i] *= 255;\n }\n return rgb;\n };\n\n chroma.gl = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['gl']), function(){});\n };\n\n Color.prototype.gl = function() {\n var rgb;\n rgb = this._rgb;\n return [rgb[0] / 255, rgb[1] / 255, rgb[2] / 255, rgb[3]];\n };\n\n rgb2luminance = function(r, g, b) {\n var ref;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n r = luminance_x(r);\n g = luminance_x(g);\n b = luminance_x(b);\n return 0.2126 * r + 0.7152 * g + 0.0722 * b;\n };\n\n luminance_x = function(x) {\n x /= 255;\n if (x <= 0.03928) {\n return x / 12.92;\n } else {\n return pow((x + 0.055) / 1.055, 2.4);\n }\n };\n\n interpolate_rgb = function(col1, col2, f, m) {\n var xyz0, xyz1;\n xyz0 = col1._rgb;\n xyz1 = col2._rgb;\n return new Color(xyz0[0] + f * (xyz1[0] - xyz0[0]), xyz0[1] + f * (xyz1[1] - xyz0[1]), xyz0[2] + f * (xyz1[2] - xyz0[2]), m);\n };\n\n _interpolators.push(['rgb', interpolate_rgb]);\n\n Color.prototype.luminance = function(lum, mode) {\n var cur_lum, eps, max_iter, rgba, test;\n if (mode == null) {\n mode = 'rgb';\n }\n if (!arguments.length) {\n return rgb2luminance(this._rgb);\n }\n rgba = this._rgb;\n if (lum === 0) {\n rgba = [0, 0, 0, this._rgb[3]];\n } else if (lum === 1) {\n rgba = [255, 255, 255, this[3]];\n } else {\n cur_lum = rgb2luminance(this._rgb);\n eps = 1e-7;\n max_iter = 20;\n test = function(l, h) {\n var lm, m;\n m = l.interpolate(h, 0.5, mode);\n lm = m.luminance();\n if (Math.abs(lum - lm) < eps || !max_iter--) {\n return m;\n }\n if (lm > lum) {\n return test(l, m);\n }\n return test(m, h);\n };\n if (cur_lum > lum) {\n rgba = test(chroma('black'), this).rgba();\n } else {\n rgba = test(this, chroma('white')).rgba();\n }\n }\n return chroma(rgba).alpha(this.alpha());\n };\n\n temperature2rgb = function(kelvin) {\n var b, g, r, temp;\n temp = kelvin / 100;\n if (temp < 66) {\n r = 255;\n g = -155.25485562709179 - 0.44596950469579133 * (g = temp - 2) + 104.49216199393888 * log(g);\n b = temp < 20 ? 0 : -254.76935184120902 + 0.8274096064007395 * (b = temp - 10) + 115.67994401066147 * log(b);\n } else {\n r = 351.97690566805693 + 0.114206453784165 * (r = temp - 55) - 40.25366309332127 * log(r);\n g = 325.4494125711974 + 0.07943456536662342 * (g = temp - 50) - 28.0852963507957 * log(g);\n b = 255;\n }\n return [r, g, b];\n };\n\n rgb2temperature = function() {\n var b, eps, g, maxTemp, minTemp, r, ref, rgb, temp;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n minTemp = 1000;\n maxTemp = 40000;\n eps = 0.4;\n while (maxTemp - minTemp > eps) {\n temp = (maxTemp + minTemp) * 0.5;\n rgb = temperature2rgb(temp);\n if ((rgb[2] / rgb[0]) >= (b / r)) {\n maxTemp = temp;\n } else {\n minTemp = temp;\n }\n }\n return round(temp);\n };\n\n chroma.temperature = chroma.kelvin = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['temperature']), function(){});\n };\n\n _input.temperature = _input.kelvin = _input.K = temperature2rgb;\n\n Color.prototype.temperature = function() {\n return rgb2temperature(this._rgb);\n };\n\n Color.prototype.kelvin = Color.prototype.temperature;\n\n chroma.contrast = function(a, b) {\n var l1, l2, ref, ref1;\n if ((ref = type(a)) === 'string' || ref === 'number') {\n a = new Color(a);\n }\n if ((ref1 = type(b)) === 'string' || ref1 === 'number') {\n b = new Color(b);\n }\n l1 = a.luminance();\n l2 = b.luminance();\n if (l1 > l2) {\n return (l1 + 0.05) / (l2 + 0.05);\n } else {\n return (l2 + 0.05) / (l1 + 0.05);\n }\n };\n\n chroma.distance = function(a, b, mode) {\n var d, i, l1, l2, ref, ref1, sum_sq;\n if (mode == null) {\n mode = 'lab';\n }\n if ((ref = type(a)) === 'string' || ref === 'number') {\n a = new Color(a);\n }\n if ((ref1 = type(b)) === 'string' || ref1 === 'number') {\n b = new Color(b);\n }\n l1 = a.get(mode);\n l2 = b.get(mode);\n sum_sq = 0;\n for (i in l1) {\n d = (l1[i] || 0) - (l2[i] || 0);\n sum_sq += d * d;\n }\n return Math.sqrt(sum_sq);\n };\n\n chroma.deltaE = function(a, b, L, C) {\n var L1, L2, a1, a2, b1, b2, c1, c2, c4, dH2, delA, delB, delC, delL, f, h1, ref, ref1, ref2, ref3, sc, sh, sl, t, v1, v2, v3;\n if (L == null) {\n L = 1;\n }\n if (C == null) {\n C = 1;\n }\n if ((ref = type(a)) === 'string' || ref === 'number') {\n a = new Color(a);\n }\n if ((ref1 = type(b)) === 'string' || ref1 === 'number') {\n b = new Color(b);\n }\n ref2 = a.lab(), L1 = ref2[0], a1 = ref2[1], b1 = ref2[2];\n ref3 = b.lab(), L2 = ref3[0], a2 = ref3[1], b2 = ref3[2];\n c1 = sqrt(a1 * a1 + b1 * b1);\n c2 = sqrt(a2 * a2 + b2 * b2);\n sl = L1 < 16.0 ? 0.511 : (0.040975 * L1) / (1.0 + 0.01765 * L1);\n sc = (0.0638 * c1) / (1.0 + 0.0131 * c1) + 0.638;\n h1 = c1 < 0.000001 ? 0.0 : (atan2(b1, a1) * 180.0) / PI;\n while (h1 < 0) {\n h1 += 360;\n }\n while (h1 >= 360) {\n h1 -= 360;\n }\n t = (h1 >= 164.0) && (h1 <= 345.0) ? 0.56 + abs(0.2 * cos((PI * (h1 + 168.0)) / 180.0)) : 0.36 + abs(0.4 * cos((PI * (h1 + 35.0)) / 180.0));\n c4 = c1 * c1 * c1 * c1;\n f = sqrt(c4 / (c4 + 1900.0));\n sh = sc * (f * t + 1.0 - f);\n delL = L1 - L2;\n delC = c1 - c2;\n delA = a1 - a2;\n delB = b1 - b2;\n dH2 = delA * delA + delB * delB - delC * delC;\n v1 = delL / (L * sl);\n v2 = delC / (C * sc);\n v3 = sh;\n return sqrt(v1 * v1 + v2 * v2 + (dH2 / (v3 * v3)));\n };\n\n Color.prototype.get = function(modechan) {\n var channel, i, me, mode, ref, src;\n me = this;\n ref = modechan.split('.'), mode = ref[0], channel = ref[1];\n src = me[mode]();\n if (channel) {\n i = mode.indexOf(channel);\n if (i > -1) {\n return src[i];\n } else {\n return console.warn('unknown channel ' + channel + ' in mode ' + mode);\n }\n } else {\n return src;\n }\n };\n\n Color.prototype.set = function(modechan, value) {\n var channel, i, me, mode, ref, src;\n me = this;\n ref = modechan.split('.'), mode = ref[0], channel = ref[1];\n if (channel) {\n src = me[mode]();\n i = mode.indexOf(channel);\n if (i > -1) {\n if (type(value) === 'string') {\n switch (value.charAt(0)) {\n case '+':\n src[i] += +value;\n break;\n case '-':\n src[i] += +value;\n break;\n case '*':\n src[i] *= +(value.substr(1));\n break;\n case '/':\n src[i] /= +(value.substr(1));\n break;\n default:\n src[i] = +value;\n }\n } else {\n src[i] = value;\n }\n } else {\n console.warn('unknown channel ' + channel + ' in mode ' + mode);\n }\n } else {\n src = value;\n }\n return chroma(src, mode).alpha(me.alpha());\n };\n\n Color.prototype.clipped = function() {\n return this._rgb._clipped || false;\n };\n\n Color.prototype.alpha = function(a) {\n if (arguments.length) {\n return chroma.rgb([this._rgb[0], this._rgb[1], this._rgb[2], a]);\n }\n return this._rgb[3];\n };\n\n Color.prototype.darken = function(amount) {\n var lab, me;\n if (amount == null) {\n amount = 1;\n }\n me = this;\n lab = me.lab();\n lab[0] -= LAB_CONSTANTS.Kn * amount;\n return chroma.lab(lab).alpha(me.alpha());\n };\n\n Color.prototype.brighten = function(amount) {\n if (amount == null) {\n amount = 1;\n }\n return this.darken(-amount);\n };\n\n Color.prototype.darker = Color.prototype.darken;\n\n Color.prototype.brighter = Color.prototype.brighten;\n\n Color.prototype.saturate = function(amount) {\n var lch, me;\n if (amount == null) {\n amount = 1;\n }\n me = this;\n lch = me.lch();\n lch[1] += amount * LAB_CONSTANTS.Kn;\n if (lch[1] < 0) {\n lch[1] = 0;\n }\n return chroma.lch(lch).alpha(me.alpha());\n };\n\n Color.prototype.desaturate = function(amount) {\n if (amount == null) {\n amount = 1;\n }\n return this.saturate(-amount);\n };\n\n Color.prototype.premultiply = function() {\n var a, rgb;\n rgb = this.rgb();\n a = this.alpha();\n return chroma(rgb[0] * a, rgb[1] * a, rgb[2] * a, a);\n };\n\n blend = function(bottom, top, mode) {\n if (!blend[mode]) {\n throw 'unknown blend mode ' + mode;\n }\n return blend[mode](bottom, top);\n };\n\n blend_f = function(f) {\n return function(bottom, top) {\n var c0, c1;\n c0 = chroma(top).rgb();\n c1 = chroma(bottom).rgb();\n return chroma(f(c0, c1), 'rgb');\n };\n };\n\n each = function(f) {\n return function(c0, c1) {\n var i, o, out;\n out = [];\n for (i = o = 0; o <= 3; i = ++o) {\n out[i] = f(c0[i], c1[i]);\n }\n return out;\n };\n };\n\n normal = function(a, b) {\n return a;\n };\n\n multiply = function(a, b) {\n return a * b / 255;\n };\n\n darken = function(a, b) {\n if (a > b) {\n return b;\n } else {\n return a;\n }\n };\n\n lighten = function(a, b) {\n if (a > b) {\n return a;\n } else {\n return b;\n }\n };\n\n screen = function(a, b) {\n return 255 * (1 - (1 - a / 255) * (1 - b / 255));\n };\n\n overlay = function(a, b) {\n if (b < 128) {\n return 2 * a * b / 255;\n } else {\n return 255 * (1 - 2 * (1 - a / 255) * (1 - b / 255));\n }\n };\n\n burn = function(a, b) {\n return 255 * (1 - (1 - b / 255) / (a / 255));\n };\n\n dodge = function(a, b) {\n if (a === 255) {\n return 255;\n }\n a = 255 * (b / 255) / (1 - a / 255);\n if (a > 255) {\n return 255;\n } else {\n return a;\n }\n };\n\n blend.normal = blend_f(each(normal));\n\n blend.multiply = blend_f(each(multiply));\n\n blend.screen = blend_f(each(screen));\n\n blend.overlay = blend_f(each(overlay));\n\n blend.darken = blend_f(each(darken));\n\n blend.lighten = blend_f(each(lighten));\n\n blend.dodge = blend_f(each(dodge));\n\n blend.burn = blend_f(each(burn));\n\n chroma.blend = blend;\n\n chroma.analyze = function(data) {\n var len, o, r, val;\n r = {\n min: Number.MAX_VALUE,\n max: Number.MAX_VALUE * -1,\n sum: 0,\n values: [],\n count: 0\n };\n for (o = 0, len = data.length; o < len; o++) {\n val = data[o];\n if ((val != null) && !isNaN(val)) {\n r.values.push(val);\n r.sum += val;\n if (val < r.min) {\n r.min = val;\n }\n if (val > r.max) {\n r.max = val;\n }\n r.count += 1;\n }\n }\n r.domain = [r.min, r.max];\n r.limits = function(mode, num) {\n return chroma.limits(r, mode, num);\n };\n return r;\n };\n\n chroma.scale = function(colors, positions) {\n var _classes, _colorCache, _colors, _correctLightness, _domain, _fixed, _gamma, _max, _min, _mode, _nacol, _out, _padding, _pos, _spread, _useCache, classifyValue, f, getClass, getColor, resetCache, setColors, tmap;\n _mode = 'rgb';\n _nacol = chroma('#ccc');\n _spread = 0;\n _fixed = false;\n _domain = [0, 1];\n _pos = [];\n _padding = [0, 0];\n _classes = false;\n _colors = [];\n _out = false;\n _min = 0;\n _max = 1;\n _correctLightness = false;\n _colorCache = {};\n _useCache = true;\n _gamma = 1;\n setColors = function(colors) {\n var c, col, o, ref, ref1, w;\n if (colors == null) {\n colors = ['#fff', '#000'];\n }\n if ((colors != null) && type(colors) === 'string' && (chroma.brewer != null)) {\n colors = chroma.brewer[colors] || chroma.brewer[colors.toLowerCase()] || colors;\n }\n if (type(colors) === 'array') {\n if (colors.length === 1) {\n colors = [colors[0], colors[0]];\n }\n colors = colors.slice(0);\n for (c = o = 0, ref = colors.length - 1; 0 <= ref ? o <= ref : o >= ref; c = 0 <= ref ? ++o : --o) {\n col = colors[c];\n if (type(col) === \"string\") {\n colors[c] = chroma(col);\n }\n }\n _pos.length = 0;\n for (c = w = 0, ref1 = colors.length - 1; 0 <= ref1 ? w <= ref1 : w >= ref1; c = 0 <= ref1 ? ++w : --w) {\n _pos.push(c / (colors.length - 1));\n }\n }\n resetCache();\n return _colors = colors;\n };\n getClass = function(value) {\n var i, n;\n if (_classes != null) {\n n = _classes.length - 1;\n i = 0;\n while (i < n && value >= _classes[i]) {\n i++;\n }\n return i - 1;\n }\n return 0;\n };\n tmap = function(t) {\n return t;\n };\n classifyValue = function(value) {\n var i, maxc, minc, n, val;\n val = value;\n if (_classes.length > 2) {\n n = _classes.length - 1;\n i = getClass(value);\n minc = _classes[0] + (_classes[1] - _classes[0]) * (0 + _spread * 0.5);\n maxc = _classes[n - 1] + (_classes[n] - _classes[n - 1]) * (1 - _spread * 0.5);\n val = _min + ((_classes[i] + (_classes[i + 1] - _classes[i]) * 0.5 - minc) / (maxc - minc)) * (_max - _min);\n }\n return val;\n };\n getColor = function(val, bypassMap) {\n var c, col, i, k, o, p, ref, t;\n if (bypassMap == null) {\n bypassMap = false;\n }\n if (isNaN(val) || val === null) {\n return _nacol;\n }\n if (!bypassMap) {\n if (_classes && _classes.length > 2) {\n c = getClass(val);\n t = c / (_classes.length - 2);\n } else if (_max !== _min) {\n t = (val - _min) / (_max - _min);\n } else {\n t = 1;\n }\n } else {\n t = val;\n }\n if (!bypassMap) {\n t = tmap(t);\n }\n if (_gamma !== 1) {\n t = pow(t, _gamma);\n }\n t = _padding[0] + (t * (1 - _padding[0] - _padding[1]));\n t = Math.min(1, Math.max(0, t));\n k = Math.floor(t * 10000);\n if (_useCache && _colorCache[k]) {\n col = _colorCache[k];\n } else {\n if (type(_colors) === 'array') {\n for (i = o = 0, ref = _pos.length - 1; 0 <= ref ? o <= ref : o >= ref; i = 0 <= ref ? ++o : --o) {\n p = _pos[i];\n if (t <= p) {\n col = _colors[i];\n break;\n }\n if (t >= p && i === _pos.length - 1) {\n col = _colors[i];\n break;\n }\n if (t > p && t < _pos[i + 1]) {\n t = (t - p) / (_pos[i + 1] - p);\n col = chroma.interpolate(_colors[i], _colors[i + 1], t, _mode);\n break;\n }\n }\n } else if (type(_colors) === 'function') {\n col = _colors(t);\n }\n if (_useCache) {\n _colorCache[k] = col;\n }\n }\n return col;\n };\n resetCache = function() {\n return _colorCache = {};\n };\n setColors(colors);\n f = function(v) {\n var c;\n c = chroma(getColor(v));\n if (_out && c[_out]) {\n return c[_out]();\n } else {\n return c;\n }\n };\n f.classes = function(classes) {\n var d;\n if (classes != null) {\n if (type(classes) === 'array') {\n _classes = classes;\n _domain = [classes[0], classes[classes.length - 1]];\n } else {\n d = chroma.analyze(_domain);\n if (classes === 0) {\n _classes = [d.min, d.max];\n } else {\n _classes = chroma.limits(d, 'e', classes);\n }\n }\n return f;\n }\n return _classes;\n };\n f.domain = function(domain) {\n var c, d, k, len, o, ref, w;\n if (!arguments.length) {\n return _domain;\n }\n _min = domain[0];\n _max = domain[domain.length - 1];\n _pos = [];\n k = _colors.length;\n if (domain.length === k && _min !== _max) {\n for (o = 0, len = domain.length; o < len; o++) {\n d = domain[o];\n _pos.push((d - _min) / (_max - _min));\n }\n } else {\n for (c = w = 0, ref = k - 1; 0 <= ref ? w <= ref : w >= ref; c = 0 <= ref ? ++w : --w) {\n _pos.push(c / (k - 1));\n }\n }\n _domain = [_min, _max];\n return f;\n };\n f.mode = function(_m) {\n if (!arguments.length) {\n return _mode;\n }\n _mode = _m;\n resetCache();\n return f;\n };\n f.range = function(colors, _pos) {\n setColors(colors, _pos);\n return f;\n };\n f.out = function(_o) {\n _out = _o;\n return f;\n };\n f.spread = function(val) {\n if (!arguments.length) {\n return _spread;\n }\n _spread = val;\n return f;\n };\n f.correctLightness = function(v) {\n if (v == null) {\n v = true;\n }\n _correctLightness = v;\n resetCache();\n if (_correctLightness) {\n tmap = function(t) {\n var L0, L1, L_actual, L_diff, L_ideal, max_iter, pol, t0, t1;\n L0 = getColor(0, true).lab()[0];\n L1 = getColor(1, true).lab()[0];\n pol = L0 > L1;\n L_actual = getColor(t, true).lab()[0];\n L_ideal = L0 + (L1 - L0) * t;\n L_diff = L_actual - L_ideal;\n t0 = 0;\n t1 = 1;\n max_iter = 20;\n while (Math.abs(L_diff) > 1e-2 && max_iter-- > 0) {\n (function() {\n if (pol) {\n L_diff *= -1;\n }\n if (L_diff < 0) {\n t0 = t;\n t += (t1 - t) * 0.5;\n } else {\n t1 = t;\n t += (t0 - t) * 0.5;\n }\n L_actual = getColor(t, true).lab()[0];\n return L_diff = L_actual - L_ideal;\n })();\n }\n return t;\n };\n } else {\n tmap = function(t) {\n return t;\n };\n }\n return f;\n };\n f.padding = function(p) {\n if (p != null) {\n if (type(p) === 'number') {\n p = [p, p];\n }\n _padding = p;\n return f;\n } else {\n return _padding;\n }\n };\n f.colors = function(numColors, out) {\n var dd, dm, i, o, ref, result, results, samples, w;\n if (arguments.length < 2) {\n out = 'hex';\n }\n result = [];\n if (arguments.length === 0) {\n result = _colors.slice(0);\n } else if (numColors === 1) {\n result = [f(0.5)];\n } else if (numColors > 1) {\n dm = _domain[0];\n dd = _domain[1] - dm;\n result = (function() {\n results = [];\n for (var o = 0; 0 <= numColors ? o < numColors : o > numColors; 0 <= numColors ? o++ : o--){ results.push(o); }\n return results;\n }).apply(this).map(function(i) {\n return f(dm + i / (numColors - 1) * dd);\n });\n } else {\n colors = [];\n samples = [];\n if (_classes && _classes.length > 2) {\n for (i = w = 1, ref = _classes.length; 1 <= ref ? w < ref : w > ref; i = 1 <= ref ? ++w : --w) {\n samples.push((_classes[i - 1] + _classes[i]) * 0.5);\n }\n } else {\n samples = _domain;\n }\n result = samples.map(function(v) {\n return f(v);\n });\n }\n if (chroma[out]) {\n result = result.map(function(c) {\n return c[out]();\n });\n }\n return result;\n };\n f.cache = function(c) {\n if (c != null) {\n _useCache = c;\n return f;\n } else {\n return _useCache;\n }\n };\n f.gamma = function(g) {\n if (g != null) {\n _gamma = g;\n return f;\n } else {\n return _gamma;\n }\n };\n f.nodata = function(d) {\n if (d != null) {\n _nacol = chroma(d);\n return f;\n } else {\n return _nacol;\n }\n };\n return f;\n };\n\n if (chroma.scales == null) {\n chroma.scales = {};\n }\n\n chroma.scales.cool = function() {\n return chroma.scale([chroma.hsl(180, 1, .9), chroma.hsl(250, .7, .4)]);\n };\n\n chroma.scales.hot = function() {\n return chroma.scale(['#000', '#f00', '#ff0', '#fff'], [0, .25, .75, 1]).mode('rgb');\n };\n\n chroma.analyze = function(data, key, filter) {\n var add, k, len, o, r, val, visit;\n r = {\n min: Number.MAX_VALUE,\n max: Number.MAX_VALUE * -1,\n sum: 0,\n values: [],\n count: 0\n };\n if (filter == null) {\n filter = function() {\n return true;\n };\n }\n add = function(val) {\n if ((val != null) && !isNaN(val)) {\n r.values.push(val);\n r.sum += val;\n if (val < r.min) {\n r.min = val;\n }\n if (val > r.max) {\n r.max = val;\n }\n r.count += 1;\n }\n };\n visit = function(val, k) {\n if (filter(val, k)) {\n if ((key != null) && type(key) === 'function') {\n return add(key(val));\n } else if ((key != null) && type(key) === 'string' || type(key) === 'number') {\n return add(val[key]);\n } else {\n return add(val);\n }\n }\n };\n if (type(data) === 'array') {\n for (o = 0, len = data.length; o < len; o++) {\n val = data[o];\n visit(val);\n }\n } else {\n for (k in data) {\n val = data[k];\n visit(val, k);\n }\n }\n r.domain = [r.min, r.max];\n r.limits = function(mode, num) {\n return chroma.limits(r, mode, num);\n };\n return r;\n };\n\n chroma.limits = function(data, mode, num) {\n var aa, ab, ac, ad, ae, af, ag, ah, ai, aj, ak, al, am, assignments, best, centroids, cluster, clusterSizes, dist, i, j, kClusters, limits, max_log, min, min_log, mindist, n, nb_iters, newCentroids, o, p, pb, pr, ref, ref1, ref10, ref11, ref12, ref13, ref14, ref2, ref3, ref4, ref5, ref6, ref7, ref8, ref9, repeat, sum, tmpKMeansBreaks, v, value, values, w;\n if (mode == null) {\n mode = 'equal';\n }\n if (num == null) {\n num = 7;\n }\n if (type(data) === 'array') {\n data = chroma.analyze(data);\n }\n min = data.min;\n max = data.max;\n sum = data.sum;\n values = data.values.sort(function(a, b) {\n return a - b;\n });\n if (num === 1) {\n return [min, max];\n }\n limits = [];\n if (mode.substr(0, 1) === 'c') {\n limits.push(min);\n limits.push(max);\n }\n if (mode.substr(0, 1) === 'e') {\n limits.push(min);\n for (i = o = 1, ref = num - 1; 1 <= ref ? o <= ref : o >= ref; i = 1 <= ref ? ++o : --o) {\n limits.push(min + (i / num) * (max - min));\n }\n limits.push(max);\n } else if (mode.substr(0, 1) === 'l') {\n if (min <= 0) {\n throw 'Logarithmic scales are only possible for values > 0';\n }\n min_log = Math.LOG10E * log(min);\n max_log = Math.LOG10E * log(max);\n limits.push(min);\n for (i = w = 1, ref1 = num - 1; 1 <= ref1 ? w <= ref1 : w >= ref1; i = 1 <= ref1 ? ++w : --w) {\n limits.push(pow(10, min_log + (i / num) * (max_log - min_log)));\n }\n limits.push(max);\n } else if (mode.substr(0, 1) === 'q') {\n limits.push(min);\n for (i = aa = 1, ref2 = num - 1; 1 <= ref2 ? aa <= ref2 : aa >= ref2; i = 1 <= ref2 ? ++aa : --aa) {\n p = (values.length - 1) * i / num;\n pb = floor(p);\n if (pb === p) {\n limits.push(values[pb]);\n } else {\n pr = p - pb;\n limits.push(values[pb] * (1 - pr) + values[pb + 1] * pr);\n }\n }\n limits.push(max);\n } else if (mode.substr(0, 1) === 'k') {\n\n /*\n implementation based on\n http://code.google.com/p/figue/source/browse/trunk/figue.js#336\n simplified for 1-d input values\n */\n n = values.length;\n assignments = new Array(n);\n clusterSizes = new Array(num);\n repeat = true;\n nb_iters = 0;\n centroids = null;\n centroids = [];\n centroids.push(min);\n for (i = ab = 1, ref3 = num - 1; 1 <= ref3 ? ab <= ref3 : ab >= ref3; i = 1 <= ref3 ? ++ab : --ab) {\n centroids.push(min + (i / num) * (max - min));\n }\n centroids.push(max);\n while (repeat) {\n for (j = ac = 0, ref4 = num - 1; 0 <= ref4 ? ac <= ref4 : ac >= ref4; j = 0 <= ref4 ? ++ac : --ac) {\n clusterSizes[j] = 0;\n }\n for (i = ad = 0, ref5 = n - 1; 0 <= ref5 ? ad <= ref5 : ad >= ref5; i = 0 <= ref5 ? ++ad : --ad) {\n value = values[i];\n mindist = Number.MAX_VALUE;\n for (j = ae = 0, ref6 = num - 1; 0 <= ref6 ? ae <= ref6 : ae >= ref6; j = 0 <= ref6 ? ++ae : --ae) {\n dist = abs(centroids[j] - value);\n if (dist < mindist) {\n mindist = dist;\n best = j;\n }\n }\n clusterSizes[best]++;\n assignments[i] = best;\n }\n newCentroids = new Array(num);\n for (j = af = 0, ref7 = num - 1; 0 <= ref7 ? af <= ref7 : af >= ref7; j = 0 <= ref7 ? ++af : --af) {\n newCentroids[j] = null;\n }\n for (i = ag = 0, ref8 = n - 1; 0 <= ref8 ? ag <= ref8 : ag >= ref8; i = 0 <= ref8 ? ++ag : --ag) {\n cluster = assignments[i];\n if (newCentroids[cluster] === null) {\n newCentroids[cluster] = values[i];\n } else {\n newCentroids[cluster] += values[i];\n }\n }\n for (j = ah = 0, ref9 = num - 1; 0 <= ref9 ? ah <= ref9 : ah >= ref9; j = 0 <= ref9 ? ++ah : --ah) {\n newCentroids[j] *= 1 / clusterSizes[j];\n }\n repeat = false;\n for (j = ai = 0, ref10 = num - 1; 0 <= ref10 ? ai <= ref10 : ai >= ref10; j = 0 <= ref10 ? ++ai : --ai) {\n if (newCentroids[j] !== centroids[i]) {\n repeat = true;\n break;\n }\n }\n centroids = newCentroids;\n nb_iters++;\n if (nb_iters > 200) {\n repeat = false;\n }\n }\n kClusters = {};\n for (j = aj = 0, ref11 = num - 1; 0 <= ref11 ? aj <= ref11 : aj >= ref11; j = 0 <= ref11 ? ++aj : --aj) {\n kClusters[j] = [];\n }\n for (i = ak = 0, ref12 = n - 1; 0 <= ref12 ? ak <= ref12 : ak >= ref12; i = 0 <= ref12 ? ++ak : --ak) {\n cluster = assignments[i];\n kClusters[cluster].push(values[i]);\n }\n tmpKMeansBreaks = [];\n for (j = al = 0, ref13 = num - 1; 0 <= ref13 ? al <= ref13 : al >= ref13; j = 0 <= ref13 ? ++al : --al) {\n tmpKMeansBreaks.push(kClusters[j][0]);\n tmpKMeansBreaks.push(kClusters[j][kClusters[j].length - 1]);\n }\n tmpKMeansBreaks = tmpKMeansBreaks.sort(function(a, b) {\n return a - b;\n });\n limits.push(tmpKMeansBreaks[0]);\n for (i = am = 1, ref14 = tmpKMeansBreaks.length - 1; am <= ref14; i = am += 2) {\n v = tmpKMeansBreaks[i];\n if (!isNaN(v) && limits.indexOf(v) === -1) {\n limits.push(v);\n }\n }\n }\n return limits;\n };\n\n hsi2rgb = function(h, s, i) {\n\n /*\n borrowed from here:\n http://hummer.stanford.edu/museinfo/doc/examples/humdrum/keyscape2/hsi2rgb.cpp\n */\n var args, b, g, r;\n args = unpack(arguments);\n h = args[0], s = args[1], i = args[2];\n if (isNaN(h)) {\n h = 0;\n }\n h /= 360;\n if (h < 1 / 3) {\n b = (1 - s) / 3;\n r = (1 + s * cos(TWOPI * h) / cos(PITHIRD - TWOPI * h)) / 3;\n g = 1 - (b + r);\n } else if (h < 2 / 3) {\n h -= 1 / 3;\n r = (1 - s) / 3;\n g = (1 + s * cos(TWOPI * h) / cos(PITHIRD - TWOPI * h)) / 3;\n b = 1 - (r + g);\n } else {\n h -= 2 / 3;\n g = (1 - s) / 3;\n b = (1 + s * cos(TWOPI * h) / cos(PITHIRD - TWOPI * h)) / 3;\n r = 1 - (g + b);\n }\n r = limit(i * r * 3);\n g = limit(i * g * 3);\n b = limit(i * b * 3);\n return [r * 255, g * 255, b * 255, args.length > 3 ? args[3] : 1];\n };\n\n rgb2hsi = function() {\n\n /*\n borrowed from here:\n http://hummer.stanford.edu/museinfo/doc/examples/humdrum/keyscape2/rgb2hsi.cpp\n */\n var b, g, h, i, min, r, ref, s;\n ref = unpack(arguments), r = ref[0], g = ref[1], b = ref[2];\n TWOPI = Math.PI * 2;\n r /= 255;\n g /= 255;\n b /= 255;\n min = Math.min(r, g, b);\n i = (r + g + b) / 3;\n s = 1 - min / i;\n if (s === 0) {\n h = 0;\n } else {\n h = ((r - g) + (r - b)) / 2;\n h /= Math.sqrt((r - g) * (r - g) + (r - b) * (g - b));\n h = Math.acos(h);\n if (b > g) {\n h = TWOPI - h;\n }\n h /= TWOPI;\n }\n return [h * 360, s, i];\n };\n\n chroma.hsi = function() {\n return (function(func, args, ctor) {\n ctor.prototype = func.prototype;\n var child = new ctor, result = func.apply(child, args);\n return Object(result) === result ? result : child;\n })(Color, slice.call(arguments).concat(['hsi']), function(){});\n };\n\n _input.hsi = hsi2rgb;\n\n Color.prototype.hsi = function() {\n return rgb2hsi(this._rgb);\n };\n\n interpolate_hsx = function(col1, col2, f, m) {\n var dh, hue, hue0, hue1, lbv, lbv0, lbv1, res, sat, sat0, sat1, xyz0, xyz1;\n if (m === 'hsl') {\n xyz0 = col1.hsl();\n xyz1 = col2.hsl();\n } else if (m === 'hsv') {\n xyz0 = col1.hsv();\n xyz1 = col2.hsv();\n } else if (m === 'hcg') {\n xyz0 = col1.hcg();\n xyz1 = col2.hcg();\n } else if (m === 'hsi') {\n xyz0 = col1.hsi();\n xyz1 = col2.hsi();\n } else if (m === 'lch' || m === 'hcl') {\n m = 'hcl';\n xyz0 = col1.hcl();\n xyz1 = col2.hcl();\n }\n if (m.substr(0, 1) === 'h') {\n hue0 = xyz0[0], sat0 = xyz0[1], lbv0 = xyz0[2];\n hue1 = xyz1[0], sat1 = xyz1[1], lbv1 = xyz1[2];\n }\n if (!isNaN(hue0) && !isNaN(hue1)) {\n if (hue1 > hue0 && hue1 - hue0 > 180) {\n dh = hue1 - (hue0 + 360);\n } else if (hue1 < hue0 && hue0 - hue1 > 180) {\n dh = hue1 + 360 - hue0;\n } else {\n dh = hue1 - hue0;\n }\n hue = hue0 + f * dh;\n } else if (!isNaN(hue0)) {\n hue = hue0;\n if ((lbv1 === 1 || lbv1 === 0) && m !== 'hsv') {\n sat = sat0;\n }\n } else if (!isNaN(hue1)) {\n hue = hue1;\n if ((lbv0 === 1 || lbv0 === 0) && m !== 'hsv') {\n sat = sat1;\n }\n } else {\n hue = Number.NaN;\n }\n if (sat == null) {\n sat = sat0 + f * (sat1 - sat0);\n }\n lbv = lbv0 + f * (lbv1 - lbv0);\n return res = chroma[m](hue, sat, lbv);\n };\n\n _interpolators = _interpolators.concat((function() {\n var len, o, ref, results;\n ref = ['hsv', 'hsl', 'hsi', 'hcl', 'lch', 'hcg'];\n results = [];\n for (o = 0, len = ref.length; o < len; o++) {\n m = ref[o];\n results.push([m, interpolate_hsx]);\n }\n return results;\n })());\n\n interpolate_num = function(col1, col2, f, m) {\n var n1, n2;\n n1 = col1.num();\n n2 = col2.num();\n return chroma.num(n1 + (n2 - n1) * f, 'num');\n };\n\n _interpolators.push(['num', interpolate_num]);\n\n interpolate_lab = function(col1, col2, f, m) {\n var res, xyz0, xyz1;\n xyz0 = col1.lab();\n xyz1 = col2.lab();\n return res = new Color(xyz0[0] + f * (xyz1[0] - xyz0[0]), xyz0[1] + f * (xyz1[1] - xyz0[1]), xyz0[2] + f * (xyz1[2] - xyz0[2]), m);\n };\n\n _interpolators.push(['lab', interpolate_lab]);\n\n}).call(this);\n","/*jslint onevar:true, undef:true, newcap:true, regexp:true, bitwise:true, maxerr:50, indent:4, white:false, nomen:false, plusplus:false */\n/*global define:false, require:false, exports:false, module:false, signals:false */\n\n/** @license\n * JS Signals \n * Released under the MIT license\n * Author: Miller Medeiros\n * Version: 1.0.0 - Build: 268 (2012/11/29 05:48 PM)\n */\n\n(function(global){\n\n // SignalBinding -------------------------------------------------\n //================================================================\n\n /**\n * Object that represents a binding between a Signal and a listener function.\n *
- This is an internal constructor and shouldn't be called by regular users.\n *
- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.\n * @author Miller Medeiros\n * @constructor\n * @internal\n * @name SignalBinding\n * @param {Signal} signal Reference to Signal object that listener is currently bound to.\n * @param {Function} listener Handler function bound to the signal.\n * @param {boolean} isOnce If binding should be executed just once.\n * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @param {Number} [priority] The priority level of the event listener. (default = 0).\n */\n function SignalBinding(signal, listener, isOnce, listenerContext, priority) {\n\n /**\n * Handler function bound to the signal.\n * @type Function\n * @private\n */\n this._listener = listener;\n\n /**\n * If binding should be executed just once.\n * @type boolean\n * @private\n */\n this._isOnce = isOnce;\n\n /**\n * Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @memberOf SignalBinding.prototype\n * @name context\n * @type Object|undefined|null\n */\n this.context = listenerContext;\n\n /**\n * Reference to Signal object that listener is currently bound to.\n * @type Signal\n * @private\n */\n this._signal = signal;\n\n /**\n * Listener priority\n * @type Number\n * @private\n */\n this._priority = priority || 0;\n }\n\n SignalBinding.prototype = {\n\n /**\n * If binding is active and should be executed.\n * @type boolean\n */\n active : true,\n\n /**\n * Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute`. (curried parameters)\n * @type Array|null\n */\n params : null,\n\n /**\n * Call listener passing arbitrary parameters.\n *

If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.

\n * @param {Array} [paramsArr] Array of parameters that should be passed to the listener\n * @return {*} Value returned by the listener.\n */\n execute : function (paramsArr) {\n var handlerReturn, params;\n if (this.active && !!this._listener) {\n params = this.params? this.params.concat(paramsArr) : paramsArr;\n handlerReturn = this._listener.apply(this.context, params);\n if (this._isOnce) {\n this.detach();\n }\n }\n return handlerReturn;\n },\n\n /**\n * Detach binding from signal.\n * - alias to: mySignal.remove(myBinding.getListener());\n * @return {Function|null} Handler function bound to the signal or `null` if binding was previously detached.\n */\n detach : function () {\n return this.isBound()? this._signal.remove(this._listener, this.context) : null;\n },\n\n /**\n * @return {Boolean} `true` if binding is still bound to the signal and have a listener.\n */\n isBound : function () {\n return (!!this._signal && !!this._listener);\n },\n\n /**\n * @return {boolean} If SignalBinding will only be executed once.\n */\n isOnce : function () {\n return this._isOnce;\n },\n\n /**\n * @return {Function} Handler function bound to the signal.\n */\n getListener : function () {\n return this._listener;\n },\n\n /**\n * @return {Signal} Signal that listener is currently bound to.\n */\n getSignal : function () {\n return this._signal;\n },\n\n /**\n * Delete instance properties\n * @private\n */\n _destroy : function () {\n delete this._signal;\n delete this._listener;\n delete this.context;\n },\n\n /**\n * @return {string} String representation of the object.\n */\n toString : function () {\n return '[SignalBinding isOnce:' + this._isOnce +', isBound:'+ this.isBound() +', active:' + this.active + ']';\n }\n\n };\n\n\n/*global SignalBinding:false*/\n\n // Signal --------------------------------------------------------\n //================================================================\n\n function validateListener(listener, fnName) {\n if (typeof listener !== 'function') {\n throw new Error( 'listener is a required param of {fn}() and should be a Function.'.replace('{fn}', fnName) );\n }\n }\n\n /**\n * Custom event broadcaster\n *
- inspired by Robert Penner's AS3 Signals.\n * @name Signal\n * @author Miller Medeiros\n * @constructor\n */\n function Signal() {\n /**\n * @type Array.\n * @private\n */\n this._bindings = [];\n this._prevParams = null;\n\n // enforce dispatch to aways work on same context (#47)\n var self = this;\n this.dispatch = function(){\n Signal.prototype.dispatch.apply(self, arguments);\n };\n }\n\n Signal.prototype = {\n\n /**\n * Signals Version Number\n * @type String\n * @const\n */\n VERSION : '1.0.0',\n\n /**\n * If Signal should keep record of previously dispatched parameters and\n * automatically execute listener during `add()`/`addOnce()` if Signal was\n * already dispatched before.\n * @type boolean\n */\n memorize : false,\n\n /**\n * @type boolean\n * @private\n */\n _shouldPropagate : true,\n\n /**\n * If Signal is active and should broadcast events.\n *

IMPORTANT: Setting this property during a dispatch will only affect the next dispatch, if you want to stop the propagation of a signal use `halt()` instead.

\n * @type boolean\n */\n active : true,\n\n /**\n * @param {Function} listener\n * @param {boolean} isOnce\n * @param {Object} [listenerContext]\n * @param {Number} [priority]\n * @return {SignalBinding}\n * @private\n */\n _registerListener : function (listener, isOnce, listenerContext, priority) {\n\n var prevIndex = this._indexOfListener(listener, listenerContext),\n binding;\n\n if (prevIndex !== -1) {\n binding = this._bindings[prevIndex];\n if (binding.isOnce() !== isOnce) {\n throw new Error('You cannot add'+ (isOnce? '' : 'Once') +'() then add'+ (!isOnce? '' : 'Once') +'() the same listener without removing the relationship first.');\n }\n } else {\n binding = new SignalBinding(this, listener, isOnce, listenerContext, priority);\n this._addBinding(binding);\n }\n\n if(this.memorize && this._prevParams){\n binding.execute(this._prevParams);\n }\n\n return binding;\n },\n\n /**\n * @param {SignalBinding} binding\n * @private\n */\n _addBinding : function (binding) {\n //simplified insertion sort\n var n = this._bindings.length;\n do { --n; } while (this._bindings[n] && binding._priority <= this._bindings[n]._priority);\n this._bindings.splice(n + 1, 0, binding);\n },\n\n /**\n * @param {Function} listener\n * @return {number}\n * @private\n */\n _indexOfListener : function (listener, context) {\n var n = this._bindings.length,\n cur;\n while (n--) {\n cur = this._bindings[n];\n if (cur._listener === listener && cur.context === context) {\n return n;\n }\n }\n return -1;\n },\n\n /**\n * Check if listener was attached to Signal.\n * @param {Function} listener\n * @param {Object} [context]\n * @return {boolean} if Signal has the specified listener.\n */\n has : function (listener, context) {\n return this._indexOfListener(listener, context) !== -1;\n },\n\n /**\n * Add a listener to the signal.\n * @param {Function} listener Signal handler function.\n * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @param {Number} [priority] The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0)\n * @return {SignalBinding} An Object representing the binding between the Signal and listener.\n */\n add : function (listener, listenerContext, priority) {\n validateListener(listener, 'add');\n return this._registerListener(listener, false, listenerContext, priority);\n },\n\n /**\n * Add listener to the signal that should be removed after first execution (will be executed only once).\n * @param {Function} listener Signal handler function.\n * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).\n * @param {Number} [priority] The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0)\n * @return {SignalBinding} An Object representing the binding between the Signal and listener.\n */\n addOnce : function (listener, listenerContext, priority) {\n validateListener(listener, 'addOnce');\n return this._registerListener(listener, true, listenerContext, priority);\n },\n\n /**\n * Remove a single listener from the dispatch queue.\n * @param {Function} listener Handler function that should be removed.\n * @param {Object} [context] Execution context (since you can add the same handler multiple times if executing in a different context).\n * @return {Function} Listener handler function.\n */\n remove : function (listener, context) {\n validateListener(listener, 'remove');\n\n var i = this._indexOfListener(listener, context);\n if (i !== -1) {\n this._bindings[i]._destroy(); //no reason to a SignalBinding exist if it isn't attached to a signal\n this._bindings.splice(i, 1);\n }\n return listener;\n },\n\n /**\n * Remove all listeners from the Signal.\n */\n removeAll : function () {\n var n = this._bindings.length;\n while (n--) {\n this._bindings[n]._destroy();\n }\n this._bindings.length = 0;\n },\n\n /**\n * @return {number} Number of listeners attached to the Signal.\n */\n getNumListeners : function () {\n return this._bindings.length;\n },\n\n /**\n * Stop propagation of the event, blocking the dispatch to next listeners on the queue.\n *

IMPORTANT: should be called only during signal dispatch, calling it before/after dispatch won't affect signal broadcast.

\n * @see Signal.prototype.disable\n */\n halt : function () {\n this._shouldPropagate = false;\n },\n\n /**\n * Dispatch/Broadcast Signal to all listeners added to the queue.\n * @param {...*} [params] Parameters that should be passed to each handler.\n */\n dispatch : function (params) {\n if (! this.active) {\n return;\n }\n\n var paramsArr = Array.prototype.slice.call(arguments),\n n = this._bindings.length,\n bindings;\n\n if (this.memorize) {\n this._prevParams = paramsArr;\n }\n\n if (! n) {\n //should come after memorize\n return;\n }\n\n bindings = this._bindings.slice(); //clone array in case add/remove items during dispatch\n this._shouldPropagate = true; //in case `halt` was called before dispatch or during the previous dispatch.\n\n //execute all callbacks until end of the list or until a callback returns `false` or stops propagation\n //reverse loop since listeners with higher priority will be added at the end of the list\n do { n--; } while (bindings[n] && this._shouldPropagate && bindings[n].execute(paramsArr) !== false);\n },\n\n /**\n * Forget memorized arguments.\n * @see Signal.memorize\n */\n forget : function(){\n this._prevParams = null;\n },\n\n /**\n * Remove all bindings from signal and destroy any reference to external objects (destroy Signal object).\n *

IMPORTANT: calling any method on the signal instance after calling dispose will throw errors.

\n */\n dispose : function () {\n this.removeAll();\n delete this._bindings;\n delete this._prevParams;\n },\n\n /**\n * @return {string} String representation of the object.\n */\n toString : function () {\n return '[Signal active:'+ this.active +' numListeners:'+ this.getNumListeners() +']';\n }\n\n };\n\n\n // Namespace -----------------------------------------------------\n //================================================================\n\n /**\n * Signals namespace\n * @namespace\n * @name signals\n */\n var signals = Signal;\n\n /**\n * Custom event broadcaster\n * @see Signal\n */\n // alias for backwards compatibility (see #gh-44)\n signals.Signal = Signal;\n\n\n\n //exports to multiple environments\n if(typeof define === 'function' && define.amd){ //AMD\n define(function () { return signals; });\n } else if (typeof module !== 'undefined' && module.exports){ //node\n module.exports = signals;\n } else { //browser\n //use string because of Google closure compiler ADVANCED_MODE\n /*jslint sub:true */\n global['signals'] = signals;\n }\n\n}(this));\n","/* global window, exports, define */\n\n!function() {\n 'use strict'\n\n var re = {\n not_string: /[^s]/,\n not_bool: /[^t]/,\n not_type: /[^T]/,\n not_primitive: /[^v]/,\n number: /[diefg]/,\n numeric_arg: /[bcdiefguxX]/,\n json: /[j]/,\n not_json: /[^j]/,\n text: /^[^\\x25]+/,\n modulo: /^\\x25{2}/,\n placeholder: /^\\x25(?:([1-9]\\d*)\\$|\\(([^)]+)\\))?(\\+)?(0|'[^$])?(-)?(\\d+)?(?:\\.(\\d+))?([b-gijostTuvxX])/,\n key: /^([a-z_][a-z_\\d]*)/i,\n key_access: /^\\.([a-z_][a-z_\\d]*)/i,\n index_access: /^\\[(\\d+)\\]/,\n sign: /^[+-]/\n }\n\n function sprintf(key) {\n // `arguments` is not an array, but should be fine for this call\n return sprintf_format(sprintf_parse(key), arguments)\n }\n\n function vsprintf(fmt, argv) {\n return sprintf.apply(null, [fmt].concat(argv || []))\n }\n\n function sprintf_format(parse_tree, argv) {\n var cursor = 1, tree_length = parse_tree.length, arg, output = '', i, k, ph, pad, pad_character, pad_length, is_positive, sign\n for (i = 0; i < tree_length; i++) {\n if (typeof parse_tree[i] === 'string') {\n output += parse_tree[i]\n }\n else if (typeof parse_tree[i] === 'object') {\n ph = parse_tree[i] // convenience purposes only\n if (ph.keys) { // keyword argument\n arg = argv[cursor]\n for (k = 0; k < ph.keys.length; k++) {\n if (arg == undefined) {\n throw new Error(sprintf('[sprintf] Cannot access property \"%s\" of undefined value \"%s\"', ph.keys[k], ph.keys[k-1]))\n }\n arg = arg[ph.keys[k]]\n }\n }\n else if (ph.param_no) { // positional argument (explicit)\n arg = argv[ph.param_no]\n }\n else { // positional argument (implicit)\n arg = argv[cursor++]\n }\n\n if (re.not_type.test(ph.type) && re.not_primitive.test(ph.type) && arg instanceof Function) {\n arg = arg()\n }\n\n if (re.numeric_arg.test(ph.type) && (typeof arg !== 'number' && isNaN(arg))) {\n throw new TypeError(sprintf('[sprintf] expecting number but found %T', arg))\n }\n\n if (re.number.test(ph.type)) {\n is_positive = arg >= 0\n }\n\n switch (ph.type) {\n case 'b':\n arg = parseInt(arg, 10).toString(2)\n break\n case 'c':\n arg = String.fromCharCode(parseInt(arg, 10))\n break\n case 'd':\n case 'i':\n arg = parseInt(arg, 10)\n break\n case 'j':\n arg = JSON.stringify(arg, null, ph.width ? parseInt(ph.width) : 0)\n break\n case 'e':\n arg = ph.precision ? parseFloat(arg).toExponential(ph.precision) : parseFloat(arg).toExponential()\n break\n case 'f':\n arg = ph.precision ? parseFloat(arg).toFixed(ph.precision) : parseFloat(arg)\n break\n case 'g':\n arg = ph.precision ? String(Number(arg.toPrecision(ph.precision))) : parseFloat(arg)\n break\n case 'o':\n arg = (parseInt(arg, 10) >>> 0).toString(8)\n break\n case 's':\n arg = String(arg)\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 't':\n arg = String(!!arg)\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 'T':\n arg = Object.prototype.toString.call(arg).slice(8, -1).toLowerCase()\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 'u':\n arg = parseInt(arg, 10) >>> 0\n break\n case 'v':\n arg = arg.valueOf()\n arg = (ph.precision ? arg.substring(0, ph.precision) : arg)\n break\n case 'x':\n arg = (parseInt(arg, 10) >>> 0).toString(16)\n break\n case 'X':\n arg = (parseInt(arg, 10) >>> 0).toString(16).toUpperCase()\n break\n }\n if (re.json.test(ph.type)) {\n output += arg\n }\n else {\n if (re.number.test(ph.type) && (!is_positive || ph.sign)) {\n sign = is_positive ? '+' : '-'\n arg = arg.toString().replace(re.sign, '')\n }\n else {\n sign = ''\n }\n pad_character = ph.pad_char ? ph.pad_char === '0' ? '0' : ph.pad_char.charAt(1) : ' '\n pad_length = ph.width - (sign + arg).length\n pad = ph.width ? (pad_length > 0 ? pad_character.repeat(pad_length) : '') : ''\n output += ph.align ? sign + arg + pad : (pad_character === '0' ? sign + pad + arg : pad + sign + arg)\n }\n }\n }\n return output\n }\n\n var sprintf_cache = Object.create(null)\n\n function sprintf_parse(fmt) {\n if (sprintf_cache[fmt]) {\n return sprintf_cache[fmt]\n }\n\n var _fmt = fmt, match, parse_tree = [], arg_names = 0\n while (_fmt) {\n if ((match = re.text.exec(_fmt)) !== null) {\n parse_tree.push(match[0])\n }\n else if ((match = re.modulo.exec(_fmt)) !== null) {\n parse_tree.push('%')\n }\n else if ((match = re.placeholder.exec(_fmt)) !== null) {\n if (match[2]) {\n arg_names |= 1\n var field_list = [], replacement_field = match[2], field_match = []\n if ((field_match = re.key.exec(replacement_field)) !== null) {\n field_list.push(field_match[1])\n while ((replacement_field = replacement_field.substring(field_match[0].length)) !== '') {\n if ((field_match = re.key_access.exec(replacement_field)) !== null) {\n field_list.push(field_match[1])\n }\n else if ((field_match = re.index_access.exec(replacement_field)) !== null) {\n field_list.push(field_match[1])\n }\n else {\n throw new SyntaxError('[sprintf] failed to parse named argument key')\n }\n }\n }\n else {\n throw new SyntaxError('[sprintf] failed to parse named argument key')\n }\n match[2] = field_list\n }\n else {\n arg_names |= 2\n }\n if (arg_names === 3) {\n throw new Error('[sprintf] mixing positional and named placeholders is not (yet) supported')\n }\n\n parse_tree.push(\n {\n placeholder: match[0],\n param_no: match[1],\n keys: match[2],\n sign: match[3],\n pad_char: match[4],\n align: match[5],\n width: match[6],\n precision: match[7],\n type: match[8]\n }\n )\n }\n else {\n throw new SyntaxError('[sprintf] unexpected placeholder')\n }\n _fmt = _fmt.substring(match[0].length)\n }\n return sprintf_cache[fmt] = parse_tree\n }\n\n /**\n * export to either browser or node.js\n */\n /* eslint-disable quote-props */\n if (typeof exports !== 'undefined') {\n exports['sprintf'] = sprintf\n exports['vsprintf'] = vsprintf\n }\n if (typeof window !== 'undefined') {\n window['sprintf'] = sprintf\n window['vsprintf'] = vsprintf\n\n if (typeof define === 'function' && define['amd']) {\n define(function() {\n return {\n 'sprintf': sprintf,\n 'vsprintf': vsprintf\n }\n })\n }\n }\n /* eslint-enable quote-props */\n}(); // eslint-disable-line\n","import{Vector2 as t,Vector3 as e,Matrix4 as i,Quaternion as r,Color as s,ShaderChunk as n,Points as o,Box3 as a,LinearEncoding as c,PerspectiveCamera as l,OrthographicCamera as h,StereoCamera as d,Scene as u,Group as m,Fog as p,SpotLight as f,AmbientLight as g,WebGLRenderer as y,WebGLRenderTarget as b,NearestFilter as x,RGBAFormat as v,UnsignedByteType as w,LinearFilter as A,Uniform as _,ShaderMaterial as S,AdditiveBlending as C,Mesh as P,PlaneGeometry as I,BufferGeometry as k,BufferAttribute as M,LineSegments as T,sRGBEncoding as B,FloatType as D,Geometry as $,Matrix3 as O,UniformsUtils as R,UniformsLib as E,NoBlending as F,FrontSide as L,BackSide as N,DoubleSide as z,IcosahedronBufferGeometry as V,DataTexture as G,NormalBlending as U,Euler as j,CanvasTexture as H,CylinderBufferGeometry as W,ConeBufferGeometry as q,BoxBufferGeometry as X,OctahedronBufferGeometry as Y,TetrahedronBufferGeometry as K,TorusBufferGeometry as Z,Face3 as Q}from\"three\";export{Box3,Color,Euler,Matrix3,Matrix4,Plane,Quaternion,Vector2,Vector3}from\"three\";import*as J from\"chroma-js\";import*as tt from\"signals\";import{Signal as et}from\"signals\";export{Signal}from\"signals\";import{sprintf as it}from\"sprintf-js\";function rt(t){if(\"undefined\"==typeof window)return;const e=new RegExp(`${t}=([^&#=]*)`).exec(window.location.search);return e?decodeURIComponent(e[1]):void 0}function st(t,e){return void 0!==t?t:e}function nt(t,e){const i=Object.assign({},t);for(const r in e){void 0===t[r]&&(i[r]=e[r])}return i}function ot(t,e){for(const i in e){const r=e[i];void 0!==r&&(t[i]=r)}return t}function at(t,e){e=st(e,[]);for(let i=0;ie?(o&&(clearTimeout(o),o=null),a=l,n=t.apply(r,s),o||(r=s=null)):o||!1===i.trailing||(o=setTimeout(c,h)),n}}function mt(t,e){return te?1:0}function pt(t,e,i=mt){let r=0,s=t.length-1;for(;r<=s;){const n=r+s>>1,o=i(e,t[n]);if(o>0)r=n+1;else{if(!(o<0))return n;s=n-1}}return-r-1}function ft(t,e,i){const r=function(t,e){let i=t.length-1;if(t[i]>1;t[s]>=e?i=s-1:r=s+1}return i+1}(t,e),s=function(t,e){if(t[0]>e)return-1;let i=0,r=t.length-1;for(;i<=r;){const s=i+r>>1;t[s]>e?r=s-1:i=s+1}return i-1}(t,i);return-1===r||-1===s||r>s?0:s-r+1}function gt(t){return t.sort().filter((function(t,e,i){return 0===e||t!==i[e-1]}))}function yt(t){const e=28672;if(t.length>e){const i=[];for(let r=0;r65535?Uint32Array:Uint16Array)(t)}function vt(t){return t.buffer&&t.buffer instanceof ArrayBuffer?t.buffer:t}function wt(t,e){return void 0===t?t=new e:Array.isArray(t)&&(t=(new e).fromArray(t)),t}function At(t){return wt(t,e)}function _t(t){return wt(t,i)}function St(t){return wt(t,r)}function Ct(t){return e=t,i=Float32Array,e instanceof i?e:new i(e);var e,i}function Pt(t){return st(t,\"\").toString().toLowerCase()}class It{constructor(t){this.name=t,this._dict={}}add(t,e){this._dict[Pt(t)]=e}get(t){return this._dict[Pt(t)]}get names(){return Object.keys(this._dict)}}function kt(t){return.01745*t}const Mt=\"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz\".split(\"\"),Tt=new Array(36);function Bt(){let t,e=0;for(let i=0;i<36;i++)8===i||13===i||18===i||23===i?Tt[i]=\"-\":14===i?Tt[i]=\"4\":(e<=2&&(e=33554432+16777216*Math.random()|0),t=15&e,e>>=4,Tt[i]=Mt[19===i?3&t|8:t]);return Tt.join(\"\")}function Dt(t,e,i){return Math.max(e,Math.min(i,t))}function $t(t,e,i){return t+(e-t)*i}function Ot(t,e,i,r,s,n){const o=(i-t)*n,a=(r-e)*n,c=s*s;return(2*e-2*i+o+a)*(s*c)+(-3*e+3*i-2*o-a)*c+o*s+e}function Rt(t,e,i){var r;return r=function(t,e,i){return(t-e)/(i-e)}(i,t,e),(i=Dt(r,0,1))*i*(3-2*i)}var Et=\"sRGB\";const Ft={scale:\"uniform\",mode:\"hcl\",domain:[0,1],value:16777215,reverse:!1},Lt=new s;function Nt(t,e,i){const r=i.value;return i.value=function(t,e){let i=r.bind(this,t,e)();return\"linear\"==Et?(Lt.set(i),Lt.convertSRGBToLinear(),Lt.getHex()):i},i}class zt{constructor(t={}){this.parameters=nt(t,Ft),\"string\"==typeof this.parameters.value&&(this.parameters.value=Lt.set(this.parameters.value).getHex()),this.parameters.structure&&(this.atomProxy=this.parameters.structure.getAtomProxy())}getScale(t={}){const e=nt(t,this.parameters);return\"rainbow\"===e.scale?e.scale=[\"red\",\"orange\",\"yellow\",\"green\",\"blue\"]:\"rwb\"===e.scale&&(e.scale=[\"red\",\"white\",\"blue\"]),e.reverse&&(e.domain=e.domain.slice().reverse()),J.scale(e.scale).mode(e.mode).domain(e.domain).out(\"num\")}colorToArray(t,e=[],i=0){return e[i]=(t>>16&255)/255,e[i+1]=(t>>8&255)/255,e[i+2]=(255&t)/255,e}atomColorToArray(t,e,i){return this.colorToArray(this.atomColor?this.atomColor(t):0,e,i)}bondColor(t,e){return this.atomProxy&&this.atomColor?(this.atomProxy.index=e?t.atomIndex1:t.atomIndex2,this.atomColor(this.atomProxy)):0}bondColorToArray(t,e,i,r){return this.colorToArray(this.bondColor(t,e),i,r)}volumeColorToArray(t,e,i){return this.colorToArray(this.volumeColor?this.volumeColor(t):0,e,i)}positionColorToArray(t,e,i){return this.colorToArray(this.positionColor?this.positionColor(t):0,e,i)}}var Vt;!function(t){t[t.PROTEIN=1]=\"PROTEIN\",t[t.NUCLEIC=2]=\"NUCLEIC\",t[t.RNA=3]=\"RNA\",t[t.DNA=4]=\"DNA\",t[t.POLYMER=5]=\"POLYMER\",t[t.WATER=6]=\"WATER\",t[t.HELIX=7]=\"HELIX\",t[t.SHEET=8]=\"SHEET\",t[t.TURN=9]=\"TURN\",t[t.BACKBONE=10]=\"BACKBONE\",t[t.SIDECHAIN=11]=\"SIDECHAIN\",t[t.ALL=12]=\"ALL\",t[t.HETERO=13]=\"HETERO\",t[t.ION=14]=\"ION\",t[t.SACCHARIDE=15]=\"SACCHARIDE\",t[t.SUGAR=15]=\"SUGAR\",t[t.BONDED=16]=\"BONDED\",t[t.RING=17]=\"RING\",t[t.AROMATICRING=18]=\"AROMATICRING\",t[t.METAL=19]=\"METAL\",t[t.POLARH=20]=\"POLARH\",t[t.NONE=21]=\"NONE\"}(Vt||(Vt={}));const Gt=[\"*\",\"\",\"ALL\"],Ut=[\"NONE\"],jt=[Vt.BACKBONE,Vt.SIDECHAIN,Vt.BONDED,Vt.RING,Vt.AROMATICRING,Vt.METAL,Vt.POLARH],Ht=[Vt.POLYMER,Vt.WATER],Wt=[\"ALA\",\"GLY\",\"SER\"],qt=[\"CYS\",\"SER\",\"THR\"],Xt=[\"ALA\",\"ILE\",\"LEU\",\"MET\",\"PHE\",\"PRO\",\"TRP\",\"VAL\"],Yt=[\"PHE\",\"TRP\",\"TYR\",\"HIS\"],Kt=[\"ASN\",\"GLN\"],Zt=[\"ASP\",\"GLU\"],Qt=[\"ARG\",\"HIS\",\"LYS\"],Jt=[\"ARG\",\"ASP\",\"GLU\",\"HIS\",\"LYS\"],te=[\"ASN\",\"ARG\",\"ASP\",\"CYS\",\"GLY\",\"GLN\",\"GLU\",\"HIS\",\"LYS\",\"SER\",\"THR\",\"TYR\"],ee=[\"ALA\",\"ILE\",\"LEU\",\"MET\",\"PHE\",\"PRO\",\"TRP\",\"VAL\"],ie=[\"HIS\",\"PHE\",\"PRO\",\"TRP\",\"TYR\"],re=[\"ALA\",\"GLY\",\"ILE\",\"LEU\",\"VAL\"];function se(t,e){if(void 0===e.atomname&&void 0===e.element&&void 0===e.altloc&&void 0===e.atomindex&&void 0===e.keyword&&void 0===e.inscode&&void 0===e.resname&&void 0===e.sstruc&&void 0===e.resno&&void 0===e.chainname&&void 0===e.model)return-1;if(void 0!==e.keyword){if(e.keyword===Vt.BACKBONE&&!t.isBackbone())return!1;if(e.keyword===Vt.SIDECHAIN&&!t.isSidechain())return!1;if(e.keyword===Vt.BONDED&&!t.isBonded())return!1;if(e.keyword===Vt.RING&&!t.isRing())return!1;if(e.keyword===Vt.AROMATICRING&&!t.isAromatic())return!1;if(e.keyword===Vt.HETERO&&!t.isHetero())return!1;if(e.keyword===Vt.PROTEIN&&!t.isProtein())return!1;if(e.keyword===Vt.NUCLEIC&&!t.isNucleic())return!1;if(e.keyword===Vt.RNA&&!t.isRna())return!1;if(e.keyword===Vt.DNA&&!t.isDna())return!1;if(e.keyword===Vt.POLYMER&&!t.isPolymer())return!1;if(e.keyword===Vt.WATER&&!t.isWater())return!1;if(e.keyword===Vt.HELIX&&!t.isHelix())return!1;if(e.keyword===Vt.SHEET&&!t.isSheet())return!1;if(e.keyword===Vt.TURN&&!t.isTurn())return!1;if(e.keyword===Vt.ION&&!t.isIon())return!1;if(e.keyword===Vt.SACCHARIDE&&!t.isSaccharide())return!1;if(e.keyword===Vt.METAL&&!t.isMetal())return!1;if(e.keyword===Vt.POLARH&&!t.isPolarHydrogen())return!1}if(void 0!==e.atomname&&e.atomname!==t.atomname)return!1;if(void 0!==e.element&&e.element!==t.element)return!1;if(void 0!==e.altloc&&e.altloc!==t.altloc)return!1;if(void 0!==e.atomindex&&pt(e.atomindex,t.index)<0)return!1;if(void 0!==e.resname)if(Array.isArray(e.resname)){if(!e.resname.includes(t.resname))return!1}else if(e.resname!==t.resname)return!1;if(void 0!==e.sstruc&&e.sstruc!==t.sstruc)return!1;if(void 0!==e.resno)if(Array.isArray(e.resno)&&2===e.resno.length){if(e.resno[0]>t.resno||e.resno[1]t.resno||e.resno[1]0?t:null}function he(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return void 0!==t.keyword&&!jt.includes(t.keyword)||(void 0!==t.model||(void 0!==t.chainname||(void 0!==t.resname||(void 0!==t.resno||void 0!==t.sstruc))))}))),ce(i,se)}function de(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return!(void 0===t.keyword||!jt.includes(t.keyword))||(void 0!==t.model||(void 0!==t.chainname||(void 0!==t.atomname||(void 0!==t.element||void 0!==t.altloc))))}))),ce(i,ne)}function ue(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return void 0!==t.keyword&&!Ht.includes(t.keyword)||(void 0!==t.resname||(void 0!==t.resno||(void 0!==t.atomname||(void 0!==t.element||(void 0!==t.altloc||(void 0!==t.sstruc||void 0!==t.inscode))))))}))),ce(i,oe)}function me(t,e=!1){let i=t;return e&&(i=le(t,(function(t){return void 0!==t.keyword||(void 0!==t.chainname||(void 0!==t.resname||(void 0!==t.resno||(void 0!==t.atomname||(void 0!==t.element||(void 0!==t.altloc||(void 0!==t.sstruc||void 0!==t.inscode)))))))}))),ce(i,ae)}class pe{constructor(t){this.signals={stringChanged:new et},this.setString(t)}get type(){return\"selection\"}setString(t,e){if(void 0===t&&(t=this.string||\"\"),t===this.string)return;try{this.selection=function(t){let e={operator:void 0,rules:[]};if(!t)return e;let i,r,s=e;const n=[];\"(\"===(t=t.replace(/\\(/g,\" ( \").replace(/\\)/g,\" ) \").trim()).charAt(0)&&\")\"===t.substr(-1)&&(t=t.slice(1,-1).trim());const o=t.split(/\\s+/),a=t=>{i={operator:t,rules:[]},void 0===s?(s=i,e=i):(s.rules.push(i),n.push(s),s=i)},c=function(t){r=s,s=n.pop(),void 0===s&&(a(t),l(r))},l=function(t){s.rules.push(t)};let h=!1;for(let t=0;t0)if(\"NOT\"===i)h=1;else if(1===h)h=2;else{if(2!==h)throw new Error(\"something went wrong with 'not'\");h=!1,c()}if(\"AND\"===i){if(\"OR\"===s.operator){const t=s.rules.pop();a(\"AND\"),l(t)}else s.operator=\"AND\";continue}if(\"OR\"===i){\"AND\"===s.operator?c(\"OR\"):s.operator=\"OR\";continue}if(\"NOT\"===e.toUpperCase()){h=1,a(),s.negate=!0;continue}if(+i!=+i){const t=Vt[i];if(void 0!==t){l({keyword:t});continue}}if(\"HYDROGEN\"===i){l({operator:\"OR\",rules:[{element:\"H\"},{element:\"D\"}]});continue}if(\"SMALL\"===i){l({resname:Wt});continue}if(\"NUCLEOPHILIC\"===i){l({resname:qt});continue}if(\"HYDROPHOBIC\"===i){l({resname:Xt});continue}if(\"AROMATIC\"===i){l({resname:Yt});continue}if(\"AMIDE\"===i){l({resname:Kt});continue}if(\"ACIDIC\"===i){l({resname:Zt});continue}if(\"BASIC\"===i){l({resname:Qt});continue}if(\"CHARGED\"===i){l({resname:Jt});continue}if(\"POLAR\"===i){l({resname:te});continue}if(\"NONPOLAR\"===i){l({resname:ee});continue}if(\"CYCLIC\"===i){l({resname:ie});continue}if(\"ALIPHATIC\"===i){l({resname:re});continue}if(\"SIDECHAINATTACHED\"===i){l({operator:\"OR\",rules:[{keyword:Vt.SIDECHAIN},{operator:\"AND\",negate:!1,rules:[{keyword:Vt.PROTEIN},{operator:\"OR\",negate:!1,rules:[{atomname:\"CA\"},{atomname:\"BB\"}]}]},{operator:\"AND\",negate:!1,rules:[{resname:\"PRO\"},{atomname:\"N\"}]},{operator:\"AND\",negate:!1,rules:[{keyword:Vt.NUCLEIC},{operator:\"OR\",negate:!0,rules:[{atomname:\"P\"},{atomname:\"OP1\"},{atomname:\"OP2\"},{atomname:\"O3'\"},{atomname:\"O3*\"},{atomname:\"HO3'\"},{atomname:\"O5'\"},{atomname:\"O5*\"},{atomname:\"HO5'\"},{atomname:\"C5'\"},{atomname:\"C5*\"},{atomname:\"H5'\"},{atomname:\"H5''\"}]}]}]});continue}if(\"APOLARH\"===i){l({operator:\"AND\",negate:!1,rules:[{element:\"H\"},{negate:!0,operator:void 0,rules:[{keyword:Vt.POLARH}]}]});continue}if(\"LIGAND\"===i){l({operator:\"AND\",rules:[{operator:\"OR\",rules:[{operator:\"AND\",rules:[{keyword:Vt.HETERO},{negate:!0,operator:void 0,rules:[{keyword:Vt.POLYMER}]}]},{negate:!0,operator:void 0,rules:[{keyword:Vt.POLYMER}]}]},{negate:!0,operator:void 0,rules:[{operator:\"OR\",rules:[{keyword:Vt.WATER},{keyword:Vt.ION}]}]}]});continue}if(-1!==Gt.indexOf(i)){l({keyword:Vt.ALL});continue}if(\"@\"===e.charAt(0)){const t=e.substr(1).split(\",\").map((t=>parseInt(t)));t.sort((function(t,e){return t-e})),l({atomindex:t});continue}if(\"#\"===e.charAt(0)){console.error(\"# for element selection deprecated, use _\"),l({element:i.substr(1)});continue}if(\"_\"===e.charAt(0)){l({element:i.substr(1)});continue}if(\"[\"===e[0]&&\"]\"===e[e.length-1]){const t=i.substr(1,e.length-2).split(\",\"),r=t.length>1?t:t[0];l({resname:r});continue}if(e.length>=1&&e.length<=4&&\"^\"!==e[0]&&\":\"!==e[0]&&\".\"!==e[0]&&\"%\"!==e[0]&&\"/\"!==e[0]&&isNaN(parseInt(e))){l({resname:i});continue}const r={operator:\"AND\",rules:[]},n=e.split(\"/\");if(n.length>1&&n[1]){if(isNaN(parseInt(n[1])))throw new Error(\"model must be an integer\");r.rules.push({model:parseInt(n[1])})}const d=n[0].split(\"%\");d.length>1&&r.rules.push({altloc:d[1]});const u=d[0].split(\".\");if(u.length>1&&u[1]){if(u[1].length>4)throw new Error(\"atomname must be one to four characters\");r.rules.push({atomname:u[1].substring(0,4).toUpperCase()})}const m=u[0].split(\":\");m.length>1&&m[1]&&r.rules.push({chainname:m[1]});const p=m[0].split(\"^\");if(p.length>1&&r.rules.push({inscode:p[1]}),p[0]){let t,e;\"-\"===p[0][0]&&(p[0]=p[0].substr(1),t=!0),p[0].includes(\"--\")&&(p[0]=p[0].replace(\"--\",\"-\"),e=!0);let i=p[0].split(\"-\");if(1===i.length){let e=parseInt(i[0]);if(isNaN(e))throw new Error(\"resi must be an integer\");t&&(e*=-1),r.rules.push({resno:e})}else{if(2!==i.length)throw new Error(\"resi range must contain one '-'\");{const s=i.map((t=>parseInt(t)));t&&(s[0]*=-1),e&&(s[1]*=-1),r.rules.push({resno:[s[0],s[1]]})}}}if(1===r.rules.length)l(r.rules[0]);else{if(!(r.rules.length>1))throw new Error(\"empty selection chunk\");l(r)}}return void 0===e.operator&&1===e.rules.length&&e.rules[0].hasOwnProperty(\"operator\")&&(e=e.rules[0]),e}(t)}catch(t){this.selection={error:t.message}}const i=this.selection;this.string=t,this.test=he(i),this.residueTest=de(i),this.chainTest=ue(i),this.modelTest=me(i),this.atomOnlyTest=he(i,!0),this.residueOnlyTest=de(i,!0),this.chainOnlyTest=ue(i,!0),this.modelOnlyTest=me(i,!0),e||this.signals.stringChanged.dispatch(this.string)}isAllSelection(){return Gt.includes(this.string.toUpperCase())}isNoneSelection(){return Ut.includes(this.string.toUpperCase())}}class fe extends zt{constructor(t){super(t),this.colormakerList=[],this.selectionList=[];(t.dataList||[]).forEach((t=>{const[e,i,r={}]=t;Fe.hasScheme(e)?Object.assign(r,{scheme:e,structure:this.parameters.structure}):Object.assign(r,{scheme:\"uniform\",value:new s(e).getHex()}),this.colormakerList.push(Fe.getScheme(r)),this.selectionList.push(new pe(i))}))}atomColor(t){for(let e=0,i=this.selectionList.length;e{}),t)}catch(t){}const Se=\"undefined\"!=typeof window&&void 0!==window.orientation;let Ce=!1;function Pe(t){Ce=t}let Ie=!1;function ke(t){Ie=t}const Me={log:Function.prototype.bind.call(console.log,console),info:Function.prototype.bind.call(console.info,console),warn:Function.prototype.bind.call(console.warn,console),error:Function.prototype.bind.call(console.error,console),time:Function.prototype.bind.call(console.time,console),timeEnd:Function.prototype.bind.call(console.timeEnd,console)};let Te={color:\"green\",labelColor:8421504,labelAttachment:\"bottom-center\",labelSize:.7,labelZOffset:.5,labelYOffset:.1,labelBorder:!0,labelBorderColor:13882323,labelBorderWidth:.25,lineOpacity:.8,linewidth:5,opacity:.6,labelUnit:\"angstrom\",arcVisible:!0,planeVisible:!1};function Be(t={}){Object.assign(Te,t)}let De=!!($e=rt(\"debug\"))&&(\"string\"!=typeof $e||/^1|true|t|yes|y$/i.test($e));var $e;function Oe(t){De=t}const Re=[\"ngl\",\"js\"],Ee=new class{constructor(){this.activeWorkerCount=0,this._funcDict={},this._depsDict={},this._blobDict={}}add(t,e,i){this._funcDict[t]=e,this._depsDict[t]=i}get(t){return this._blobDict[t]||(this._blobDict[t]=we(this._funcDict[t],this._depsDict[t])),this._blobDict[t]}},Fe=new class{constructor(){this.schemes={},this.userSchemes={}}getScheme(t){const e=((t||{}).scheme||\"\").toLowerCase();let i;return i=e in this.schemes?this.schemes[e]:e in this.userSchemes?this.userSchemes[e]:zt,new i(t)}getSchemes(){const t={};return Object.keys(this.schemes).forEach((function(e){t[e]=e})),Object.keys(this.userSchemes).forEach((function(e){t[e]=e.split(\"|\")[1]})),t}getScales(){return ge}getModes(){return ye}add(t,e){t=t.toLowerCase(),this.schemes[t]=e}addScheme(t,e){return function(t){return t instanceof zt}(t)||(t=this._createScheme(t)),this._addUserScheme(t,e)}_addUserScheme(t,e){e=e||\"\";const i=`${Bt()}|${e}`.toLowerCase();return this.userSchemes[i]=t,i}removeScheme(t){t=t.toLowerCase(),delete this.userSchemes[t]}_createScheme(t){return class extends zt{constructor(e){super(e),t.call(this,e)}}}addSelectionScheme(t,e){return this._addUserScheme(class extends fe{constructor(e){super(Object.assign({dataList:t},e))}},e)}hasScheme(t){return(t=t.toLowerCase())in this.schemes||t in this.userSchemes}},Le=new It(\"datasource\"),Ne=new It(\"representatation\"),ze=new class extends It{constructor(){super(\"parser\")}__hasObjName(t,e){const i=this.get(t);return i&&i.prototype.__objName===e}isTrajectory(t){return this.__hasObjName(t,\"frames\")}isStructure(t){return this.__hasObjName(t,\"structure\")}isVolume(t){return this.__hasObjName(t,\"volume\")}isSurface(t){return this.__hasObjName(t,\"surface\")}isBinary(t){const e=this.get(t);return e&&e.prototype.isBinary}isXml(t){const e=this.get(t);return e&&e.prototype.isXml}isJson(t){const e=this.get(t);return e&&e.prototype.isJson}getTrajectoryExtensions(){return this.names.filter((t=>this.isTrajectory(t)))}getStructureExtensions(){return this.names.filter((t=>this.isStructure(t)))}getVolumeExtensions(){return this.names.filter((t=>this.isVolume(t)))}getSurfaceExtensions(){return this.names.filter((t=>this.isSurface(t)))}},Ve=new It(\"shader\"),Ge=new It(\"decompressor\"),Ue=new It(\"component\"),je=new It(\"buffer\"),He=new It(\"picker\");let We,qe;function Xe(t){We=t}function Ye(t){qe=t}class Ke{constructor(t,e={}){this.chunkSize=10485760,this.newline=\"\\n\",this.__pointer=0,this.__partialLine=\"\",this.compressed=st(e.compressed,!1),this.binary=st(e.binary,!1),this.json=st(e.json,!1),this.xml=st(e.xml,!1),this.src=t}isBinary(){return this.binary||this.compressed}read(){return this._read().then((t=>{const e=this.compressed?Ge.get(this.compressed):void 0;return this.compressed&&e?this.data=e(t):((this.binary||this.compressed)&&t instanceof ArrayBuffer&&(t=new Uint8Array(t)),this.data=t),this.data}))}_chunk(t,e){return e=Math.min(this.data.length,e),0===t&&this.data.length===e?this.data:this.isBinary()?this.data.subarray(t,e):this.data.substring(t,e)}chunk(t){const e=t+this.chunkSize;return this._chunk(t,e)}peekLines(t){const e=this.data,i=e.length,r=this.isBinary()?this.newline.charCodeAt(0):this.newline;let s,n=0;for(s=0;si).lines}chunkCount(){return Math.floor(this.data.length/this.chunkSize)+1}asText(){return this.isBinary()?yt(this.data):this.data}chunkToLines(t,e,i){const r=this.newline;if(!this.isBinary()&&t.length===this.data.length)return{lines:t.split(r),partialLine:\"\"};let s=[];const n=this.isBinary()?yt(t):t,o=n.lastIndexOf(r);if(-1===o)e+=n;else{const t=e+n.substr(0,o);s=s.concat(t.split(r)),e=o===n.length-r.length?\"\":n.substr(o+r.length)}return i&&\"\"!==e&&s.push(e),{lines:s,partialLine:e}}nextChunk(){const t=this.__pointer;if(!(t>this.data.length))return this.__pointer+=this.chunkSize,this.chunk(t)}nextChunkOfLines(){const t=this.nextChunk();if(void 0===t)return;const e=this.__pointer>this.data.length,i=this.chunkToLines(t,this.__partialLine,e);return this.__partialLine=i.partialLine,i.lines}eachChunk(t){const e=this.chunkSize,i=this.data.length,r=this.chunkCount();for(let s=0;s{const s=i===r+1,n=this.chunkToLines(e,this.__partialLine,s);this.__partialLine=n.partialLine,t(n.lines,i,r)}))}dispose(){delete this.src}}class Ze extends Ke{_read(){return new Promise(((t,e)=>{const i=this.src,r=new FileReader;r.onload=e=>{e.target&&t(e.target.result)},r.onerror=t=>e(t),this.binary||this.compressed?r.readAsArrayBuffer(i):r.readAsText(i)}))}}class Qe extends Ke{_read(){return new Promise(((t,e)=>{const i=this.src,r=new XMLHttpRequest;r.open(\"GET\",i,!0),r.addEventListener(\"load\",(()=>{if(200===r.status||304===r.status||0===r.status)try{t(r.response)}catch(t){e(t)}else e(r.statusText)}),!1),r.addEventListener(\"error\",(t=>e(\"network error\")),!1),this.isBinary()?r.responseType=\"arraybuffer\":this.json?r.responseType=\"json\":this.xml?r.responseType=\"document\":r.responseType=\"text\",r.send()}))}}class Je{constructor(t,e={}){this.parameters=nt(e,{ext:\"\",compressed:!1,binary:ze.isBinary(e.ext||\"\"),name:\"\",dir:\"\",path:\"\",protocol:\"\"});const i={compressed:this.parameters.compressed,binary:this.parameters.binary,json:ze.isJson(this.parameters.ext),xml:ze.isXml(this.parameters.ext)};\"undefined\"!=typeof File&&t instanceof File||\"undefined\"!=typeof Blob&&t instanceof Blob?this.streamer=new Ze(t,i):this.streamer=new Qe(t,i)}}class ti extends Je{constructor(t,e={}){super(t,e),this.parserParams={voxelSize:e.voxelSize,firstModelOnly:e.firstModelOnly,asTrajectory:e.asTrajectory,cAlphaOnly:e.cAlphaOnly,delimiter:e.delimiter,comment:e.comment,columnNames:e.columnNames,inferBonds:e.inferBonds,name:this.parameters.name,path:this.parameters.path}}load(){return new(ze.get(this.parameters.ext))(this.streamer,this.parserParams).parse()}}class ei{constructor(t,e,i){this.name=e,this.path=i,this.signals={elementAdded:new et,elementRemoved:new et,nameChanged:new et},this.type=\"Script\",this.dir=i.substring(0,i.lastIndexOf(\"/\")+1);try{this.fn=new Function(\"stage\",\"__name\",\"__path\",\"__dir\",t)}catch(t){Me.error(\"Script compilation failed\",t),this.fn=function(){}}}run(t){return new Promise(((e,i)=>{try{this.fn.apply(null,[t,this.name,this.path,this.dir]),e()}catch(t){Me.error(\"Script.fn\",t),i(t)}}))}}class ii extends Je{load(){return this.streamer.read().then((()=>new ei(this.streamer.asText(),this.parameters.name,this.parameters.path)))}}function ri(t){const e=Ge.names;let i,r,s=\"\";i=t instanceof File?t.name:t instanceof Blob?\"\":t;const n=i.lastIndexOf(\"?\"),o=-1!==n?i.substring(n):\"\";i=i.substring(0,-1===n?i.length:n);const a=i.replace(/^.*[\\\\/]/,\"\");let c=a.substring(0,a.lastIndexOf(\".\"));const l=a.split(\".\");let h=l.length>1?(l.pop()||\"\").toLowerCase():\"\";const d=i.match(/^(.+):\\/\\/(.+)$/);d&&(s=d[1].toLowerCase(),i=d[2]||\"\");const u=i.substring(0,i.lastIndexOf(\"/\")+1);if(e.includes(h)){r=h;const t=i.length-h.length-1;h=(i.substr(0,t).split(\".\").pop()||\"\").toLowerCase();const e=c.length-h.length-1;c=c.substr(0,e)}else r=!1;return{path:i,name:a,ext:h,base:c,dir:u,compressed:r,protocol:s,query:o,src:t}}function si(t){let e=ri(t);const i=Le.get(e.protocol);return i&&(e=ri(i.getUrl(e.src)),!e.ext&&i.getExt&&(e.ext=i.getExt(t))),e}function ni(t,e={}){const i=Object.assign(si(t),e);let r;return ze.names.includes(i.ext)?r=new ti(i.src,i):Re.includes(i.ext)&&(r=new ii(i.src,i)),r?r.load():Promise.reject(new Error(`autoLoad: ext '${i.ext}' unknown`))}class oi{getBlob(){return new Blob([this.getData()],{type:this.mimeType})}download(t,e){t=st(t,this.defaultName),e=st(e,this.defaultExt),dt(this.getBlob(),`${t}.${e}`)}}class ai extends oi{constructor(t,e){super(),this.mimeType=\"text/plain\",this.defaultName=\"structure\",this.defaultExt=\"pdb\";const i=Object.assign({},e);this.renumberSerial=st(i.renumberSerial,!0),this.remarks=function(t){return Array.isArray(t)?t:[t]}(st(i.remarks,[])),this.structure=t,this._records=[]}_writeRecords(){this._records.length=0,this._writeTitle(),this._writeRemarks(),this._writeAtoms()}_writeTitle(){this._records.push(it(\"TITLE %-74s\",this.structure.name))}_writeRemarks(){this.remarks.forEach((t=>{this._records.push(it(\"REMARK %-73s\",t))})),this.structure.trajectory&&(this._records.push(it(\"REMARK %-73s\",\"Trajectory '\"+this.structure.trajectory.name+\"'\")),this._records.push(it(\"REMARK %-73s\",`Frame ${this.structure.trajectory.frame}`)))}_writeAtoms(){let t=1,e=1,i=\" \",r=\" \";const s=this.structure.modelStore.count>1;this.structure.eachModel((n=>{s&&this._records.push(it(\"MODEL %4d%-66s\",e++,\"\")),n.eachAtom((e=>{const s=e.hetero?\"HETATM%5d %-4s %3s %1s%4d %8.3f%8.3f%8.3f%6.2f%6.2f %4s%2s%1s%1s\":\"ATOM %5d %-4s %3s %1s%4d %8.3f%8.3f%8.3f%6.2f%6.2f %4s%2s%1s%1s\",n=this.renumberSerial?t:e.serial;let o=e.atomname;(1===o.length||o.length<4&&1===e.element.length&&o[0]===e.element)&&(o=\" \"+o),e.formalCharge?(i=Math.abs(e.formalCharge).toPrecision(1),r=e.formalCharge>0?\"+\":\"-\"):(i=\" \",r=\" \"),this._records.push(it(s,n,o,e.resname,st(e.chainname,\" \"),e.resno,e.x,e.y,e.z,st(e.occupancy,1),st(e.bfactor,0),\"\",st(e.element,\"\"),i,r)),t+=1}),this.structure.getSelection()),s&&this._records.push(it(\"%-80s\",\"ENDMDL\"))})),this._records.push(it(\"%-80s\",\"END\"))}getString(){return console.warn(\"PdbWriter.getString() is deprecated, use .getData instead\"),this.getData()}getData(){return this._writeRecords(),this._records.join(\"\\n\")}}class ci extends oi{constructor(t){super(),this.mimeType=\"text/plain\",this.defaultName=\"structure\",this.defaultExt=\"sdf\",this.structure=t,this._records=[]}get idString(){return this.structure.id}get titleString(){return\" \"+this.structure.title}get countsString(){return it(\"%3i%3i 0 0 0 0 0 0 0 0999 V2000\",this.structure.atomCount,this.structure.bondCount)}get chargeLines(){const t=[];this.structure.eachAtom((e=>{null!=e.formalCharge&&0!==e.formalCharge&&t.push([e.index,e.formalCharge])}));const e=[];for(let i=0;i{this._records.push(this.formatAtom(t))})),this.structure.eachBond((t=>{this._records.push(this.formatBond(t))})),this.chargeLines.forEach((t=>{this._records.push(t)})),this._records.push(\"M END\")}_writeFooter(){this._records.push(\"$$$$\")}getData(){return this._writeRecords(),this._records.join(\"\\n\")}}const li=[];class hi{constructor(t,e={}){this._mark=0,this._marks=[],this.offset=0,this.littleEndian=!0;let i=!1;void 0===t&&(t=8192),\"number\"==typeof t?t=new ArrayBuffer(t):i=!0;const r=e.offset?e.offset>>>0:0;let s=t.byteLength-r,n=r;t instanceof ArrayBuffer||(t.byteLength!==t.buffer.byteLength&&(n=t.byteOffset+r),t=t.buffer),this._lastWrittenByte=i?s:0,this.buffer=t,this.length=s,this.byteLength=s,this.byteOffset=n,this._data=new DataView(this.buffer,n,s)}available(t){return void 0===t&&(t=1),this.offset+t<=this.length}isLittleEndian(){return this.littleEndian}setLittleEndian(){return this.littleEndian=!0,this}isBigEndian(){return!this.littleEndian}setBigEndian(){return this.littleEndian=!1,this}skip(t){return void 0===t&&(t=1),this.offset+=t,this}seek(t){return this.offset=t,this}mark(){return this._mark=this.offset,this}reset(){return this.offset=this._mark,this}pushMark(){return this._marks.push(this.offset),this}popMark(){const t=this._marks.pop();if(void 0===t)throw new Error(\"Mark stack empty\");return this.seek(t),this}rewind(){return this.offset=0,this}ensureAvailable(t){if(void 0===t&&(t=1),!this.available(t)){const e=2*(this.offset+t),i=new Uint8Array(e);i.set(new Uint8Array(this.buffer)),this.buffer=i.buffer,this.length=this.byteLength=e,this._data=new DataView(this.buffer)}return this}readBoolean(){return 0!==this.readUint8()}readInt8(){return this._data.getInt8(this.offset++)}readUint8(){return this._data.getUint8(this.offset++)}readByte(){return this.readUint8()}readBytes(t){void 0===t&&(t=1);for(var e=new Uint8Array(t),i=0;ithis._lastWrittenByte&&(this._lastWrittenByte=this.offset)}}class di extends oi{constructor(t){super(),this.mimeType=\"application/vnd.ms-pki.stl\",this.defaultName=\"surface\",this.defaultExt=\"stl\",this.surface=t}getData(){const t=this.surface.index.length/3,i=new hi(2*t+3*t*4*4+80+4);i.skip(80),i.writeUint32(t);const r=new e,s=new e,n=new e,o=new e;for(let e=0;e{0===this.count&&(this.signals.countChanged.remove(i,this),t.call(e))};this.signals.countChanged.add(i,this)}}dispose(){this.clear(),this.signals.countChanged.dispose()}}Ve.add(\"shader/BasicLine.vert\",\"void main(){\\n#include begin_vertex\\n#include project_vertex\\n}\"),Ve.add(\"shader/BasicLine.frag\",\"uniform vec3 uColor;\\n#include common\\n#include fog_pars_fragment\\nvoid main(){\\ngl_FragColor = vec4( uColor, 1.0 );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n}\"),Ve.add(\"shader/Quad.vert\",\"varying vec2 vUv;\\nvoid main() {\\nvUv = uv;\\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\"),Ve.add(\"shader/Quad.frag\",\"varying vec2 vUv;\\nuniform sampler2D tForeground;\\nuniform float scale;\\nvoid main() {\\nvec4 foreground = texture2D( tForeground, vUv );\\ngl_FragColor = foreground * scale;\\n}\");class mi{constructor(){this.signals={updated:new tt.Signal},this.maxDuration=-1/0,this.minDuration=1/0,this.avgDuration=14,this.lastDuration=1/0,this.prevFpsTime=0,this.lastFps=1/0,this.lastFrames=1,this.frames=0,this.count=0,this.begin()}update(){this.startTime=this.end(),this.currentTime=this.startTime,this.signals.updated.dispatch()}begin(){this.startTime=window.performance.now(),this.lastFrames=this.frames}end(){const t=window.performance.now();return this.count+=1,this.frames+=1,this.lastDuration=t-this.startTime,this.minDuration=Math.min(this.minDuration,this.lastDuration),this.maxDuration=Math.max(this.maxDuration,this.lastDuration),this.avgDuration-=this.avgDuration/30,this.avgDuration+=this.lastDuration/30,t>this.prevFpsTime+1e3&&(this.lastFps=this.frames,this.prevFpsTime=t,this.frames=0),t}}Ve.add(\"shader/chunk/fog_fragment.glsl\",\"#ifdef USE_FOG\\nfloat depth = length( vViewPosition );\\n#ifdef FOG_EXP2\\nfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\\n#else\\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\\n#endif\\ngl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\"),Ve.add(\"shader/chunk/interior_fragment.glsl\",\"if( gl_FrontFacing == false ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\"),Ve.add(\"shader/chunk/matrix_scale.glsl\",\"float matrixScale( in mat4 m ){\\nvec4 r = m[ 0 ];\\nreturn sqrt( r[ 0 ] * r[ 0 ] + r[ 1 ] * r[ 1 ] + r[ 2 ] * r[ 2 ] );\\n}\"),Ve.add(\"shader/chunk/nearclip_vertex.glsl\",\"#ifdef NEAR_CLIP\\nif( vViewPosition.z < clipNear - 5.0 )\\ngl_Position.z = 2.0 * gl_Position.w;\\n#endif\"),Ve.add(\"shader/chunk/nearclip_fragment.glsl\",\"#ifdef NEAR_CLIP\\nif( vViewPosition.z < clipNear )\\ndiscard;\\n#endif\"),Ve.add(\"shader/chunk/opaque_back_fragment.glsl\",\"#ifdef OPAQUE_BACK\\n#ifdef FLIP_SIDED\\nif( gl_FrontFacing == true ){\\ngl_FragColor.a = 1.0;\\n}\\n#else\\nif( gl_FrontFacing == false ){\\ngl_FragColor.a = 1.0;\\n}\\n#endif\\n#endif\"),Ve.add(\"shader/chunk/radiusclip_vertex.glsl\",\"#ifdef RADIUS_CLIP\\nif( distance( vViewPosition, vClipCenter ) > clipRadius + 5.0 )\\ngl_Position.z = 2.0 * gl_Position.w;\\n#endif\"),Ve.add(\"shader/chunk/radiusclip_fragment.glsl\",\"#ifdef RADIUS_CLIP\\nif( distance( vViewPosition, vClipCenter ) > clipRadius )\\ndiscard;\\n#endif\"),Ve.add(\"shader/chunk/unpack_color.glsl\",\"vec3 unpackColor(float f) {\\nvec3 color;\\ncolor.r = floor(f / 256.0 / 256.0);\\ncolor.g = floor((f - color.r * 256.0 * 256.0) / 256.0);\\ncolor.b = floor(f - color.r * 256.0 * 256.0 - color.g * 256.0);\\nreturn color / 255.0;\\n}\");const pi=/^(?!\\/\\/)\\s*#include\\s+(\\S+)/gim,fi={};function gi(t,e={}){let i=t+\"|\";for(const t in e)i+=t+\":\"+e[t];if(!fi[i]){const r=function(t){if(void 0===t)return\"\";const e=[];for(const i in t){const r=t[i];r&&e.push(`#define ${i} ${r}`)}return e.join(\"\\n\")+\"\\n\"}(e);let s=Ve.get(`shader/${t}`);if(!s)throw new Error(`empty shader, '${t}'`);s=s.replace(pi,(function(t,e){const i=`shader/chunk/${e}.glsl`,r=Ve.get(i)||n[e];if(!r)throw new Error(`empty chunk, '${e}'`);return r})),fi[i]=r+s}return fi[i]}if(\"undefined\"!=typeof WebGLRenderingContext){const t=WebGLRenderingContext.prototype,e=t.getShaderParameter;t.getShaderParameter=function(){return!De||e.apply(this,arguments)};const i=t.getShaderInfoLog;t.getShaderInfoLog=function(){return De?i.apply(this,arguments):\"\"};const r=t.getProgramParameter;t.getProgramParameter=function(e,i){return!De&&i===t.LINK_STATUS||r.apply(this,arguments)};const s=t.getProgramInfoLog;t.getProgramInfoLog=function(){return De?s.apply(this,arguments):\"\"}}const yi=[[[0,0]],[[4,4],[-4,-4]],[[-2,-6],[6,-2],[-6,2],[2,6]],[[1,-3],[-1,3],[5,1],[-3,-5],[-5,5],[-7,-1],[3,7],[7,-7]],[[1,1],[-1,-3],[-3,2],[4,-1],[-5,-2],[2,5],[5,3],[3,-5],[-2,6],[0,-7],[-4,-6],[-6,4],[-8,0],[7,-4],[6,7],[-7,-8]],[[-4,-7],[-7,-5],[-3,-5],[-5,-4],[-1,-4],[-2,-2],[-6,-1],[-4,0],[-7,1],[-1,2],[-6,3],[-3,3],[-7,6],[-3,6],[-5,7],[-1,7],[5,-7],[1,-6],[6,-5],[4,-4],[2,-3],[7,-2],[1,-1],[4,-1],[2,1],[6,2],[0,4],[4,4],[2,5],[7,5],[5,6],[3,7]]];yi.forEach((t=>{t.forEach((t=>{t[0]*=.0625,t[1]*=.0625}))}));class bi{constructor(t,e,i,r){this.canvas=document.createElement(\"canvas\"),this._viewer=i,this._factor=st(r.factor,2),this._antialias=st(r.antialias,!1),this._onProgress=r.onProgress,this._onFinish=r.onFinish,this._antialias&&(this._factor*=2),this._n=this._factor*this._factor,this._width=this._viewer.width,this._height=this._viewer.height,this._antialias?(this.canvas.width=this._width*this._factor/2,this.canvas.height=this._height*this._factor/2):(this.canvas.width=this._width*this._factor,this.canvas.height=this._height*this._factor),this._ctx=this.canvas.getContext(\"2d\"),this._viewerSampleLevel=i.sampleLevel,this._viewer.setSampling(-1)}_renderTile(t){const e=this._viewer,i=this._width,r=this._height,s=this._factor,n=t%s*i,o=Math.floor(t/s)*r;if(e.camera.setViewOffset(i*s,r*s,n,o,i,r),e.render(),this._antialias){const t=Math.round((n+i)/2)-Math.round(n/2),s=Math.round((o+r)/2)-Math.round(o/2);this._ctx.drawImage(e.renderer.domElement,Math.round(n/2),Math.round(o/2),t,s)}else this._ctx.drawImage(e.renderer.domElement,Math.floor(n),Math.floor(o),Math.ceil(i),Math.ceil(r));\"function\"==typeof this._onProgress&&this._onProgress(t+1,this._n,!1)}_finalize(){this._viewer.setSampling(this._viewerSampleLevel),this._viewer.camera.view=null,\"function\"==typeof this._onFinish&&this._onFinish(this._n+1,this._n,!1)}render(){for(let t=0;t<=this._n;++t)t===this._n?this._finalize():this._renderTile(t)}renderAsync(){let t=0;const e=this._n,i=()=>{t===e?this._finalize():this._renderTile(t),t+=1};for(let t=0;t<=e;++t)setTimeout(i,0)}}const xi=2*Math.PI,vi=180/Math.PI;function wi(t,e,i=1,r=0,s){const n=s?s.length:t.length/i;let o=0,a=0;if(s)for(let c=0;ce&&(e=t[i]);return e}function Di(t){let e=1/0;for(let i=0,r=t.length;i=0;l--){for(c=o-1;c>=0;c--)if(d=4*(l*o+c),a[d]!==e||a[d+1]!==i||a[d+2]!==r||a[d+3]!==s){h=!0;break}if(h)break}const p=l;for(h=!1,c=o-1;c>=0;c--){for(l=n-1;l>=0;l--)if(d=4*(l*o+c),a[d]!==e||a[d+1]!==i||a[d+2]!==r||a[d+3]!==s){h=!0;break}if(h)break}const f=c,g=document.createElement(\"canvas\");return g.width=f-m,g.height=p-u,g.getContext(\"2d\").drawImage(t,m,u,g.width,g.height,0,0,g.width,g.height),g}(t,n?0:255*e.r,n?0:255*e.g,n?0:255*e.b,n?0:255)}return t}function u(t,i,r){\"function\"==typeof e.onProgress&&e.onProgress(t,i,r)}return new Promise((function(e,i){const l=new bi(o,a,t,{factor:r,antialias:s,onProgress:u,onFinish:function(r,s){d(l.canvas).toBlob((function(r){o.setClearAlpha(c),h(!0),t.requestRender(),u(s,s,!0),r?e(r):i(\"error creating image\")}),\"image/png\")}});o.setClearAlpha(n?0:1),h(),l.renderAsync()}))}const Fi=new e,Li=new i,Ni=new i;const zi=new t,Vi=new i,Gi=new i;function Ui(t,e){Vi.getInverse(e.projectionMatrix),Gi.copy(e.projectionMatrix).transpose(),t.traverse((function(t){const e=t.material;if(!e)return;const i=e.uniforms;i&&(i.projectionMatrixInverse&&i.projectionMatrixInverse.value.copy(Vi),i.projectionMatrixTranspose&&i.projectionMatrixTranspose.value.copy(Gi))}))}function ji(t,e,i){const r=t.createShader(i);if(!r)return void console.log(`error creating WebGL shader ${i}`);t.shaderSource(r,e),t.compileShader(r);return t.getShaderParameter(r,t.COMPILE_STATUS)?r:(console.log(`error compiling shader ${r}: ${t.getShaderInfoLog(r)}`),t.deleteShader(r),null)}function Hi(t,e){const i=t.getExtension(e);return i||console.log(`extension '${e}' not available`),i}const Wi=new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]);function qi(t){const e=document.createElement(\"canvas\");e.width=16,e.height=16,e.style.width=\"16px\",e.style.height=\"16px\";const i=e.getContext(\"webgl\")||e.getContext(\"experimental-webgl\");if(!i)return console.log(`error creating webgl context for ${t}`),!1;if(!(i instanceof WebGLRenderingContext))return console.log(\"Got unexpected type for WebGL rendering context\"),!1;Hi(i,\"OES_texture_float\"),Hi(i,\"OES_texture_half_float\"),Hi(i,\"WEBGL_color_buffer_float\");const r=ji(i,\"\\nattribute vec4 a_position;\\n\\nvoid main() {\\n gl_Position = a_position;\\n}\",i.VERTEX_SHADER),s=ji(i,\"\\nprecision mediump float;\\nuniform vec4 u_color;\\nuniform sampler2D u_texture;\\n\\nvoid main() {\\n gl_FragColor = texture2D(u_texture, vec2(0.5, 0.5)) * u_color;\\n}\",i.FRAGMENT_SHADER);if(!r||!s)return!1;const n=function(t,e,i,r){const s=t.createProgram();return s?(e.forEach((e=>t.attachShader(s,e))),i&&i.forEach(((e,i)=>{t.bindAttribLocation(s,r?r[i]:i,e)})),t.linkProgram(s),t.getProgramParameter(s,t.LINK_STATUS)?s:(console.log(`error linking program: ${t.getProgramInfoLog(s)}`),t.deleteProgram(s),null)):void console.log(\"error creating WebGL program\")}(i,[r,s]);if(!n)return console.log(\"error creating WebGL program\"),!1;i.useProgram(n);const o=i.getAttribLocation(n,\"a_position\"),a=i.getUniformLocation(n,\"u_color\");if(!a)return console.log(\"error getting 'u_color' uniform location\"),!1;const c=i.createBuffer();i.bindBuffer(i.ARRAY_BUFFER,c),i.bufferData(i.ARRAY_BUFFER,Wi,i.STATIC_DRAW),i.enableVertexAttribArray(o),i.vertexAttribPointer(o,2,i.FLOAT,!1,0,0);const l=i.createTexture(),h=new Uint8Array([255,255,255,255]);i.bindTexture(i.TEXTURE_2D,l),i.texImage2D(i.TEXTURE_2D,0,i.RGBA,1,1,0,i.RGBA,i.UNSIGNED_BYTE,h);const d=i.createTexture();i.bindTexture(i.TEXTURE_2D,d),i.texImage2D(i.TEXTURE_2D,0,i.RGBA,1,1,0,i.RGBA,t,null),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MIN_FILTER,i.NEAREST),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MAG_FILTER,i.NEAREST);const u=i.createFramebuffer();i.bindFramebuffer(i.FRAMEBUFFER,u),i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,d,0);if(i.checkFramebufferStatus(i.FRAMEBUFFER)!==i.FRAMEBUFFER_COMPLETE)return console.log(`error creating framebuffer for ${t}`),!1;i.bindTexture(i.TEXTURE_2D,l),i.uniform4fv(a,[0,10,20,1]),i.drawArrays(i.TRIANGLES,0,6),i.bindTexture(i.TEXTURE_2D,d),i.bindFramebuffer(i.FRAMEBUFFER,null),i.clearColor(1,0,0,1),i.clear(i.COLOR_BUFFER_BIT),i.uniform4fv(a,[0,.1,.05,1]),i.drawArrays(i.TRIANGLES,0,6);const m=new Uint8Array(4);if(i.readPixels(0,0,1,1,i.RGBA,i.UNSIGNED_BYTE,m),0!==m[0]||m[1]<248||m[2]<248||m[3]<254)return console.log(`not able to actually render to ${t} texture`),!1;if(t===i.FLOAT){i.bindFramebuffer(i.FRAMEBUFFER,u);const t=new Float32Array(4);i.readPixels(0,0,1,1,i.RGBA,i.FLOAT,t);const e=i.getError();if(e)return console.log(`error reading pixels as float: '${function(t,e){switch(e){case t.NO_ERROR:return\"no error\";case t.INVALID_ENUM:return\"invalid enum\";case t.INVALID_VALUE:return\"invalid value\";case t.INVALID_OPERATION:return\"invalid operation\";case t.INVALID_FRAMEBUFFER_OPERATION:return\"invalid framebuffer operation\";case t.OUT_OF_MEMORY:return\"out of memory\";case t.CONTEXT_LOST_WEBGL:return\"context lost\"}return\"unknown error\"}(i,e)}'`),!1}return!0}const Xi=new Float32Array(100),Yi=new Uint8Array(100),Ki=[12,7,13,17,11,6,8,18,16,2,14,22,10,1,3,9,19,23,21,15,5,0,4,24,20],Zi=new i;function Qi(t,e,i,r,s){const n=s.uniforms,o=[];if(n&&(n.objectId&&(n.objectId.value=Ce?this.id:this.id/255,o.push(\"objectId\")),(n.modelViewMatrixInverse||n.modelViewMatrixInverseTranspose||n.modelViewProjectionMatrix||n.modelViewProjectionMatrixInverse)&&this.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,this.matrixWorld),n.modelViewMatrixInverse&&(n.modelViewMatrixInverse.value.getInverse(this.modelViewMatrix),o.push(\"modelViewMatrixInverse\")),n.modelViewMatrixInverseTranspose&&(n.modelViewMatrixInverse?n.modelViewMatrixInverseTranspose.value.copy(n.modelViewMatrixInverse.value).transpose():n.modelViewMatrixInverseTranspose.value.getInverse(this.modelViewMatrix).transpose(),o.push(\"modelViewMatrixInverseTranspose\")),n.modelViewProjectionMatrix&&(n.modelViewProjectionMatrix.value.multiplyMatrices(i.projectionMatrix,this.modelViewMatrix),o.push(\"modelViewProjectionMatrix\")),n.modelViewProjectionMatrixInverse&&(n.modelViewProjectionMatrix?(Zi.copy(n.modelViewProjectionMatrix.value),n.modelViewProjectionMatrixInverse.value.getInverse(Zi)):(Zi.multiplyMatrices(i.projectionMatrix,this.modelViewMatrix),n.modelViewProjectionMatrixInverse.value.getInverse(Zi)),o.push(\"modelViewProjectionMatrixInverse\")),o.length)){const e=t.properties.get(s);if(e.program){const i=t.getContext(),r=e.program;i.useProgram(r.program);const s=r.getUniforms();o.forEach((function(t){s.setValue(i,t,n[t].value)}))}}}class Ji{constructor(t){if(this.boundingBox=new a,this.boundingBoxSize=new e,this.boundingBoxLength=0,this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}},this.distVector=new e,this.signals={ticked:new et,rendered:new et},\"string\"==typeof t){const e=document.getElementById(t);this.container=null===e?document.createElement(\"div\"):e}else t instanceof HTMLElement?this.container=t:this.container=document.createElement(\"div\");if(this.container===document.body)this.width=window.innerWidth||1,this.height=window.innerHeight||1;else{const t=this.container.getBoundingClientRect();this.width=t.width||1,this.height=t.height||1,this.container.style.overflow=\"hidden\"}this.wrapper=document.createElement(\"div\"),this.wrapper.style.position=\"relative\",this.container.appendChild(this.wrapper),this._initParams(),this._initStats(),this._initCamera(),this._initScene(),!1!==this._initRenderer()?(this._initHelper(),this.setBackground(),this.setFog(),this.animate=this.animate.bind(this)):Me.error(\"Viewer: could not initialize renderer\")}_initParams(){this.parameters={fogColor:new s(0),fogNear:50,fogFar:100,backgroundColor:new s(0),cameraType:\"perspective\",cameraFov:40,cameraEyeSep:.3,cameraZ:-80,clipNear:0,clipFar:100,clipDist:10,clipMode:\"scene\",clipScale:\"relative\",lightColor:new s(14540253),lightIntensity:1,ambientColor:new s(14540253),ambientIntensity:.2,sampleLevel:0,rendererEncoding:c}}_initCamera(){const t=new e(0,0,0),{width:i,height:r}=this;this.perspectiveCamera=new l(this.parameters.cameraFov,i/r),this.perspectiveCamera.position.z=this.parameters.cameraZ,this.perspectiveCamera.lookAt(t),this.orthographicCamera=new h(i/-2,i/2,r/2,r/-2),this.orthographicCamera.position.z=this.parameters.cameraZ,this.orthographicCamera.lookAt(t),this.stereoCamera=new d,this.stereoCamera.aspect=.5,this.stereoCamera.eyeSep=this.parameters.cameraEyeSep;const s=this.parameters.cameraType;if(\"orthographic\"===s)this.camera=this.orthographicCamera;else{if(\"perspective\"!==s&&\"stereo\"!==s)throw new Error(`Unknown cameraType '${s}'`);this.camera=this.perspectiveCamera}this.camera.updateProjectionMatrix()}_initStats(){this.stats=new mi}_initScene(){this.scene||(this.scene=new u,this.scene.name=\"scene\"),this.rotationGroup=new m,this.rotationGroup.name=\"rotationGroup\",this.scene.add(this.rotationGroup),this.translationGroup=new m,this.translationGroup.name=\"translationGroup\",this.rotationGroup.add(this.translationGroup),this.modelGroup=new m,this.modelGroup.name=\"modelGroup\",this.translationGroup.add(this.modelGroup),this.pickingGroup=new m,this.pickingGroup.name=\"pickingGroup\",this.translationGroup.add(this.pickingGroup),this.backgroundGroup=new m,this.backgroundGroup.name=\"backgroundGroup\",this.translationGroup.add(this.backgroundGroup),this.helperGroup=new m,this.helperGroup.name=\"helperGroup\",this.translationGroup.add(this.helperGroup),this.scene.fog=new p(this.parameters.fogColor.getHex()),this.spotLight=new f(this.parameters.lightColor.getHex(),this.parameters.lightIntensity),this.scene.add(this.spotLight),this.ambientLight=new g(this.parameters.ambientColor.getHex(),this.parameters.ambientIntensity),this.scene.add(this.ambientLight)}_initRenderer(){const t=window.devicePixelRatio,{width:e,height:i}=this;try{this.renderer=new y({preserveDrawingBuffer:!0,alpha:!0,antialias:!0})}catch(t){return this.wrapper.innerHTML='

Your browser/graphics card does not seem to support WebGL.

Find out how to get it here.

',!1}this.renderer.setPixelRatio(t),this.renderer.setSize(e,i),this.renderer.autoClear=!1,this.renderer.sortObjects=!0,this.renderer.outputEncoding=this.parameters.rendererEncoding;const r=this.renderer.getContext();this.renderer.capabilities.isWebGL2?(ke(!0),Pe(this.renderer.extensions.get(\"EXT_color_buffer_float\")),this.supportsHalfFloat=!0):(ke(this.renderer.extensions.get(\"EXT_frag_depth\")),this.renderer.extensions.get(\"OES_element_index_uint\"),Pe(this.renderer.extensions.get(\"OES_texture_float\")&&this.renderer.extensions.get(\"WEBGL_color_buffer_float\")||this.renderer.extensions.get(\"OES_texture_float\")&&qi(r.FLOAT)),this.renderer.extensions.get(\"OES_texture_float\"),this.supportsHalfFloat=this.renderer.extensions.get(\"OES_texture_half_float\")&&qi(36193)),this.wrapper.appendChild(this.renderer.domElement);const s=e*t,n=i*t;De&&console.log(JSON.stringify({Browser:Ae,OES_texture_float:!!this.renderer.extensions.get(\"OES_texture_float\"),OES_texture_half_float:!!this.renderer.extensions.get(\"OES_texture_half_float\"),WEBGL_color_buffer_float:!!this.renderer.extensions.get(\"WEBGL_color_buffer_float\"),\"testTextureSupport Float\":qi(r.FLOAT),\"testTextureSupport HalfFloat\":qi(36193),\"this.supportsHalfFloat\":this.supportsHalfFloat,SupportsReadPixelsFloat:Ce},null,2)),this.pickingTarget=new b(s,n,{minFilter:x,magFilter:x,stencilBuffer:!1,format:v,type:Ce?D:w}),this.pickingTarget.texture.generateMipmaps=!1,this.pickingTarget.texture.encoding=this.parameters.rendererEncoding,this.renderer.setRenderTarget(this.pickingTarget),this.renderer.clear(),this.renderer.setRenderTarget(null),this.sampleTarget=new b(s,n,{minFilter:A,magFilter:A,format:v}),this.sampleTarget.texture.encoding=this.parameters.rendererEncoding,this.holdTarget=new b(s,n,{minFilter:x,magFilter:x,format:v,type:w}),this.holdTarget.texture.encoding=this.parameters.rendererEncoding,this.compositeUniforms={tForeground:new _(this.sampleTarget.texture),scale:new _(1)},this.compositeMaterial=new S({uniforms:this.compositeUniforms,vertexShader:gi(\"Quad.vert\"),fragmentShader:gi(\"Quad.frag\"),premultipliedAlpha:!0,transparent:!0,blending:C,depthTest:!1,depthWrite:!1}),this.compositeCamera=new h(-1,1,1,-1,0,1),this.compositeScene=new u,this.compositeScene.name=\"compositeScene\",this.compositeScene.add(new P(new I(2,2),this.compositeMaterial))}_initHelper(){const t=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),e=new Float32Array(24),i=new k;i.setIndex(new M(t,1)),i.setAttribute(\"position\",new M(e,3));const r=new S({uniforms:{uColor:{value:new s(\"skyblue\")}},vertexShader:gi(\"BasicLine.vert\"),fragmentShader:gi(\"BasicLine.frag\")});this.boundingBoxMesh=new T(i,r),this.helperGroup.add(this.boundingBoxMesh)}updateHelper(){const t=this.boundingBoxMesh.geometry.attributes.position,e=t.array,{min:i,max:r}=this.boundingBox;e[0]=r.x,e[1]=r.y,e[2]=r.z,e[3]=i.x,e[4]=r.y,e[5]=r.z,e[6]=i.x,e[7]=i.y,e[8]=r.z,e[9]=r.x,e[10]=i.y,e[11]=r.z,e[12]=r.x,e[13]=r.y,e[14]=i.z,e[15]=i.x,e[16]=r.y,e[17]=i.z,e[18]=i.x,e[19]=i.y,e[20]=i.z,e[21]=r.x,e[22]=i.y,e[23]=i.z,t.needsUpdate=!0,this.boundingBox.isEmpty()||this.boundingBoxMesh.geometry.computeBoundingSphere()}get cameraDistance(){return Math.abs(this.camera.position.z)}set cameraDistance(t){this.camera.position.z=-t}add(t,e){e?e.forEach((e=>this.addBuffer(t,e))):this.addBuffer(t),t.group.name=\"meshGroup\",t.wireframeGroup.name=\"wireframeGroup\",t.parameters.background?(this.backgroundGroup.add(t.group),this.backgroundGroup.add(t.wireframeGroup)):(this.modelGroup.add(t.group),this.modelGroup.add(t.wireframeGroup)),t.pickable&&this.pickingGroup.add(t.pickingGroup),De&&this.updateHelper()}addBuffer(t,e){function i(r){r instanceof m?r.children.forEach(i):(r.userData.buffer=t,r.userData.instance=e,r.onBeforeRender=Qi)}const r=t.getMesh();e&&r.applyMatrix4(e.matrix),i(r),t.group.add(r);const s=t.getWireframeMesh();if(e&&(s.matrix.copy(r.matrix),s.position.copy(r.position),s.quaternion.copy(r.quaternion),s.scale.copy(r.scale)),i(s),t.wireframeGroup.add(s),t.pickable){const s=t.getPickingMesh();e&&(s.matrix.copy(r.matrix),s.position.copy(r.position),s.quaternion.copy(r.quaternion),s.scale.copy(r.scale)),i(s),t.pickingGroup.add(s)}e?this._updateBoundingBox(t.geometry,t.matrix,e.matrix):this._updateBoundingBox(t.geometry,t.matrix)}remove(t){this.translationGroup.children.forEach((function(e){e.remove(t.group),e.remove(t.wireframeGroup)})),t.pickable&&this.pickingGroup.remove(t.pickingGroup),this.updateBoundingBox(),De&&this.updateHelper()}_updateBoundingBox(t,e,i){const r=this.boundingBox;function s(t,e,i){null==t.boundingBox&&t.computeBoundingBox();const s=t.boundingBox.clone();e&&s.applyMatrix4(e),i&&s.applyMatrix4(i),s.min.equals(s.max)&&s.expandByScalar(5),r.union(s)}function n(t){if(void 0!==t.geometry){let e,i;t.userData.buffer&&(e=t.userData.buffer.matrix),t.userData.instance&&(i=t.userData.instance.matrix),s(t.geometry,e,i)}}t?s(t,e,i):(r.makeEmpty(),this.modelGroup.traverse(n),this.backgroundGroup.traverse(n)),r.getSize(this.boundingBoxSize),this.boundingBoxLength=this.boundingBoxSize.length()}updateBoundingBox(){this._updateBoundingBox(),De&&this.updateHelper()}getPickingPixels(){const{width:t,height:e}=this,i=t*e*4,r=Ce?new Float32Array(i):new Uint8Array(i);return this.render(!0),this.renderer.readRenderTargetPixels(this.pickingTarget,0,0,t,e,r),r}getImage(t){return new Promise((e=>{if(t){const{width:t,height:i}=this,r=t*i*4;let s=this.getPickingPixels();if(Ce){const t=new Uint8Array(r);for(let e=0;e500&&!this.isStill&&this.sampleLevel<3&&-1!==this.sampleLevel){const t=this.sampleLevel;this.sampleLevel=3,this.renderPending=!0,this.render(),this.isStill=!0,this.sampleLevel=t,De&&Me.log(\"rendered still frame\")}this.frameRequest=window.requestAnimationFrame(this.animate)}pick(t,e){if(\"stereo\"===this.parameters.cameraType)return{pid:0,instance:void 0,picker:void 0};t*=window.devicePixelRatio,e*=window.devicePixelRatio,t=Math.max(t-2,0),e=Math.max(e-2,0);let i,r,s=0;const n=Ce?Xi:Yi;this.render(!0),this.renderer.readRenderTargetPixels(this.pickingTarget,t,e,5,5,n);for(let t=0;t22&&(this.stats.begin(),this.isStill=!1),this.renderPending=!0,window.requestAnimationFrame((()=>{this.render(),this.stats.update()})))}updateZoom(){const t=kt(this.perspectiveCamera.fov),e=2*Math.tan(t/2)*this.cameraDistance;this.orthographicCamera.zoom=this.height/e}absoluteToRelative(t){return 50*(1-t/this.bRadius)}relativeToAbsolute(t){return this.bRadius*(1-t/50)}__updateClipping(){const t=this.parameters;this.bRadius=Math.max(10,.5*this.boundingBoxLength),isFinite(this.bRadius)||(this.bRadius=50),this.camera.getWorldPosition(this.distVector),this.cDist=this.distVector.length(),this.cDist||(this.cameraDistance=Math.abs(t.cameraZ),this.cDist=Math.abs(t.cameraZ));const e=this.scene.fog;if(e.color.set(t.fogColor),\"camera\"===t.clipMode)this.camera.near=t.clipNear,this.camera.far=t.clipFar,e.near=t.fogNear,e.far=t.fogFar;else if(\"absolute\"===t.clipScale)this.camera.near=this.cDist-t.clipNear,this.camera.far=this.cDist+t.clipFar,e.near=this.cDist-t.fogNear,e.far=this.cDist+t.fogFar;else{const i=(50-t.clipNear)/50,r=-(50-t.clipFar)/50;this.camera.near=this.cDist-this.bRadius*i,this.camera.far=this.cDist+this.bRadius*r;const s=(50-t.fogNear)/50,n=-(50-t.fogFar)/50;e.near=this.cDist-this.bRadius*s,e.far=this.cDist+this.bRadius*n}\"camera\"!==t.clipMode&&(\"PerspectiveCamera\"===this.camera.type?(this.camera.near=Math.max(.1,t.clipDist,this.camera.near),this.camera.far=Math.max(1,this.camera.far),e.near=Math.max(.1,e.near),e.far=Math.max(1,e.far)):\"OrthographicCamera\"===this.camera.type&&t.clipDist>0&&(this.camera.near=Math.max(t.clipDist,this.camera.near)))}__updateCamera(){const e=this.camera;e.updateMatrix(),e.updateMatrixWorld(!0),e.updateProjectionMatrix(),function(e,i,r,s,n){let o=new t;r.getSize(o);const a=o.height,c=r.getPixelRatio(),l=\"OrthographicCamera\"===i.type;zi.set(o.width,o.height),Vi.getInverse(i.projectionMatrix),Gi.copy(i.projectionMatrix).transpose(),e.traverse((function(t){const e=t.material;if(!e)return;const i=e.uniforms;if(i){if(e.clipNear){const t=(50-e.clipNear)/50,r=s-n*t;i.clipNear.value=r}i.canvasHeight&&(i.canvasHeight.value=a),i.resolution&&i.resolution.value.copy(zi),i.pixelRatio&&(i.pixelRatio.value=c),i.projectionMatrixInverse&&i.projectionMatrixInverse.value.copy(Vi),i.projectionMatrixTranspose&&i.projectionMatrixTranspose.value.copy(Gi),i.ortho&&(i.ortho.value=l)}}))}(this.scene,e,this.renderer,this.cDist,this.bRadius),function(t,e){t.traverseVisible((function(t){if(!(t instanceof o&&t.userData.buffer.parameters.sortParticles))return;const i=t.geometry.attributes,r=i.position.count;if(0===r)return;let s,n,a,c,l,h,d,u;Li.multiplyMatrices(e.matrixWorldInverse,t.matrixWorld),Ni.multiplyMatrices(e.projectionMatrix,Li),t.userData.sortData?(s=t.userData.sortData,a=s.__zArray,n=s.__sortArray,c=s.__cmpFn):(a=new Float32Array(r),n=new Uint32Array(r),c=function(t,e){const i=a[t],r=a[e];return i>r?1:ie?1:t=l&&e(t[o],n)>0;)t[o+1]=t[o],--o;t[o+1]=n}if(-1===c)break;h=s[c--],l=s[c--]}else{for(o=l+1,a=h,d(l+h>>1,o),e(t[l],t[h])>0&&d(l,h),e(t[o],t[h])>0&&d(o,h),e(t[l],t[o])>0&&d(l,o),n=t[o];;){do{o++}while(e(t[o],n)<0);do{a--}while(e(t[a],n)>0);if(a=a-l?(s[++c]=o,s[++c]=h,h=a-1):(s[++c]=l,s[++c]=a-1,l=o)}}(n,c);for(let t in i){const e=i[t],o=e.array,a=e.itemSize;s[t]||(s[t]=new Float32Array(a*r)),u=s[t],s[t]=o;for(let t=0;t0&&\"stereo\"!==this.parameters.cameraType?this.__renderSuperSample(e,i):this.__renderModelGroup(e,i)}render(t=!1,e){if(this.rendering)Me.warn(\"'tried to call 'render' from within 'render'\");else{this.rendering=!0;try{this.__updateClipping(),this.__updateCamera(),this.__updateLights(),this.updateInfo(!0),\"stereo\"===this.parameters.cameraType?this.__renderStereo(t,e):this.__render(t,this.camera,e),this.lastRenderedPicking=t}finally{this.rendering=!1,this.renderPending=!1}this.signals.rendered.dispatch()}}clear(){Me.log(\"scene cleared\"),this.scene.remove(this.rotationGroup),this._initScene(),this.renderer.clear()}dispose(){this.renderer.dispose(),window.cancelAnimationFrame(this.frameRequest)}}const tr=1,er=2,ir=3;function rr(t){const e=t.touches[0].pageX-t.touches[1].pageX,i=t.touches[0].pageY-t.touches[1].pageY;return Math.sqrt(e*e+i*i)}class sr{constructor(e,i={}){this.domElement=e,this.signals={moved:new et,scrolled:new et,dragged:new et,dropped:new et,clicked:new et,hovered:new et,doubleClicked:new et},this.position=new t,this.prevPosition=new t,this.down=new t,this.canvasPosition=new t,this.prevClickCP=new t,this.moving=!1,this.hovering=!0,this.scrolled=!1,this.lastMoved=1/0,this.which=0,this.buttons=0,this.pressed=!1,this.altKey=!1,this.ctrlKey=!1,this.metaKey=!1,this.shiftKey=!1,this.domElement.style.touchAction=\"none\",this.hoverTimeout=st(i.hoverTimeout,50),this.handleScroll=st(i.handleScroll,!0),this.doubleClickSpeed=st(i.doubleClickSpeed,500),this._listen=this._listen.bind(this),this._onMousewheel=this._onMousewheel.bind(this),this._onMousemove=this._onMousemove.bind(this),this._onMousedown=this._onMousedown.bind(this),this._onMouseup=this._onMouseup.bind(this),this._onContextmenu=this._onContextmenu.bind(this),this._onTouchstart=this._onTouchstart.bind(this),this._onTouchend=this._onTouchend.bind(this),this._onTouchmove=this._onTouchmove.bind(this),this._listen();const r={passive:!1};document.addEventListener(\"mousewheel\",this._onMousewheel,r),document.addEventListener(\"wheel\",this._onMousewheel,r),document.addEventListener(\"MozMousePixelScroll\",this._onMousewheel,r),document.addEventListener(\"mousemove\",this._onMousemove,r),document.addEventListener(\"mousedown\",this._onMousedown,r),document.addEventListener(\"mouseup\",this._onMouseup,r),document.addEventListener(\"contextmenu\",this._onContextmenu,r),document.addEventListener(\"touchstart\",this._onTouchstart,r),document.addEventListener(\"touchend\",this._onTouchend,r),document.addEventListener(\"touchmove\",this._onTouchmove,r)}get key(){let t=0;return this.altKey&&(t+=1),this.ctrlKey&&(t+=2),this.metaKey&&(t+=4),this.shiftKey&&(t+=8),t}setParameters(t={}){this.hoverTimeout=st(t.hoverTimeout,this.hoverTimeout)}_listen(){const t=window.performance.now(),e=this.canvasPosition;this.doubleClickPending&&t-this.lastClicked>this.doubleClickSpeed&&(this.doubleClickPending=!1),t-this.lastMoved>this.hoverTimeout&&(this.moving=!1),(this.scrolled||!this.moving&&!this.hovering)&&(this.scrolled=!1,-1!==this.hoverTimeout&&this.overElement&&(this.hovering=!0,this.signals.hovered.dispatch(e.x,e.y))),this.frameRequest=window.requestAnimationFrame(this._listen)}_onMousewheel(t){if(t.target!==this.domElement||!this.handleScroll)return;t.preventDefault(),this._setKeys(t);let e=0;\"deltaY\"in t&&\"deltaMode\"in t&&void 0!==t.deltaY&&void 0!==t.deltaMode?e=t.deltaMode===WheelEvent.DOM_DELTA_PIXEL?.025*-t.deltaY:t.deltaMode===WheelEvent.DOM_DELTA_LINE?-t.deltaY*(2.5/3):2.5*-t.deltaY:\"deltaY\"in t&&!(\"detail\"in t)?e=.025*-t.deltaY:void 0!==t.wheelDelta?e=.025*-t.wheelDelta:void 0!==t.wheelDeltaY?e=.025*-t.wheelDeltaY:void 0!==t.detail&&(e=-t.detail/3),this.signals.scrolled.dispatch(e),setTimeout((()=>{this.scrolled=!0}),this.hoverTimeout)}_onMousemove(t){t.target===this.domElement?(t.preventDefault(),this.overElement=!0):this.overElement=!1,this._setKeys(t),this.moving=!0,this.hovering=!1,this.lastMoved=window.performance.now(),this.prevPosition.copy(this.position),this.position.set(t.clientX,t.clientY),this._setCanvasPosition(t);const e=this.prevPosition.x-this.position.x,i=this.prevPosition.y-this.position.y;this.signals.moved.dispatch(e,i),this.pressed&&this.signals.dragged.dispatch(e,i)}_onMousedown(t){t.target===this.domElement&&(t.preventDefault(),this._setKeys(t),this.moving=!1,this.hovering=!1,this.down.set(t.clientX,t.clientY),this.position.set(t.clientX,t.clientY),this.which=t.which,this.buttons=function(t){if(\"object\"==typeof t){if(\"buttons\"in t)return t.buttons;if(\"which\"in t){const e=t.which;if(2===e)return 4;if(3===e)return 2;if(e>0)return 1<=0)return 1<2&&this.handleScroll&&this.position.distanceTo(this.prevPosition)<2)this.which=0,this.buttons=0,this.signals.scrolled.dispatch(i/2);else{this.which=3,this.buttons=2;const t=this.prevPosition.x-this.position.x,e=this.prevPosition.y-this.position.y;this.signals.moved.dispatch(t,e),this.pressed&&this.signals.dragged.dispatch(t,e)}}}}_distance(){return this.position.distanceTo(this.down)}_setCanvasPosition(t){const e=this.domElement.getBoundingClientRect();let i,r;\"clientX\"in t&&\"clientY\"in t?(i=t.clientX-e.left,r=t.clientY-e.top):(i=t.offsetX,r=t.offsetY),this.canvasPosition.set(i,e.height-r)}_setKeys(t){this.altKey=t.altKey,this.ctrlKey=t.ctrlKey,this.metaKey=t.metaKey,this.shiftKey=t.shiftKey}dispose(){document.removeEventListener(\"mousewheel\",this._onMousewheel),document.removeEventListener(\"wheel\",this._onMousewheel),document.removeEventListener(\"MozMousePixelScroll\",this._onMousewheel),document.removeEventListener(\"mousemove\",this._onMousemove),document.removeEventListener(\"mousedown\",this._onMousedown),document.removeEventListener(\"mouseup\",this._onMouseup),document.removeEventListener(\"contextmenu\",this._onContextmenu),document.removeEventListener(\"touchstart\",this._onTouchstart),document.removeEventListener(\"touchend\",this._onTouchend),document.removeEventListener(\"touchmove\",this._onTouchmove),window.cancelAnimationFrame(this.frameRequest)}}const nr=new i,or=new i,ar=new i,cr=new i,lr=new i,hr=new e,dr=new r,ur=new r,mr=new i,pr=new e,fr=new e;class gr{constructor(t,e={}){this.stage=t,this.rotateSpeed=st(e.rotateSpeed,2),this.zoomSpeed=st(e.zoomSpeed,1.2),this.panSpeed=st(e.panSpeed,1),this.viewer=t.viewer,this.mouse=t.mouseObserver,this.controls=t.viewerControls}get component(){return this.stage.transformComponent}get atom(){return this.stage.transformAtom}_setPanVector(t,e,i=0){const r=this.controls.getCanvasScaleFactor(i);pr.set(t,e,0),pr.multiplyScalar(this.panSpeed*r)}_getRotateXY(t,e){return[this.rotateSpeed*-t*.01,this.rotateSpeed*e*.01]}_getCameraRotation(t){return t.extractRotation(this.viewer.camera.matrixWorld),t.multiply(or.makeRotationY(Math.PI)),t}_transformPanVector(){this.component&&(mr.extractRotation(this.component.transform),mr.premultiply(this.viewer.rotationGroup.matrix),mr.getInverse(mr),mr.multiply(this._getCameraRotation(cr)),pr.applyMatrix4(mr))}zoom(t){this.controls.zoom(this.zoomSpeed*t*.02)}pan(t,e){this._setPanVector(t,e),mr.getInverse(this.viewer.rotationGroup.matrix),mr.multiply(this._getCameraRotation(cr)),pr.applyMatrix4(mr),this.controls.translate(pr)}panComponent(t,e){this.component&&(this._setPanVector(t,e),this._transformPanVector(),this.component.position.add(pr),this.component.updateMatrix())}panAtom(t,e){this.atom&&this.component&&(this.atom.positionToVector3(fr),fr.add(this.viewer.translationGroup.position),fr.applyMatrix4(this.viewer.rotationGroup.matrix),this._setPanVector(t,e,fr.z),this._transformPanVector(),this.atom.positionAdd(pr),this.component.updateRepresentations({position:!0}))}rotate(t,e){const[i,r]=this._getRotateXY(t,e);this._getCameraRotation(cr),hr.set(1,0,0),hr.applyMatrix4(cr),dr.setFromAxisAngle(hr,r),hr.set(0,1,0),hr.applyMatrix4(cr),ur.setFromAxisAngle(hr,i),dr.multiply(ur),cr.makeRotationFromQuaternion(dr),this.controls.applyMatrix(cr)}zRotate(t,e){const i=this.rotateSpeed*((-t+e)/-2)*.01;ar.makeRotationZ(i),this.controls.applyMatrix(ar)}rotateComponent(t,e){if(!this.component)return;const[i,r]=this._getRotateXY(t,e);this._getCameraRotation(lr),cr.extractRotation(this.component.transform),cr.premultiply(this.viewer.rotationGroup.matrix),cr.getInverse(cr),cr.premultiply(lr),hr.set(1,0,0),hr.applyMatrix4(cr),nr.makeRotationAxis(hr,r),hr.set(0,1,0),hr.applyMatrix4(cr),or.makeRotationAxis(hr,i),nr.multiply(or),dr.setFromRotationMatrix(nr),this.component.quaternion.premultiply(dr),this.component.quaternion.normalize(),this.component.updateMatrix()}}const yr=new e;class br{constructor(t,e){this.stage=e,this.pid=t.pid,this.picker=t.picker,this.instance=t.instance,this.stage=e,this.controls=e.viewerControls,this.mouse=e.mouseObserver}get type(){return this.picker.type}get altKey(){return this.mouse.altKey}get ctrlKey(){return this.mouse.ctrlKey}get metaKey(){return this.mouse.metaKey}get shiftKey(){return this.mouse.shiftKey}get canvasPosition(){return this.mouse.canvasPosition}get component(){return this.stage.getComponentsByObject(this.picker.data).list[0]}get object(){return this.picker.getObject(this.pid)}get position(){return this.picker.getPosition(this.pid,this.instance,this.component)}get closestBondAtom(){if(\"bond\"!==this.type||!this.bond)return;const t=this.bond,e=this.controls,i=this.canvasPosition,r=t.atom1.positionToVector3(),s=t.atom2.positionToVector3();r.applyMatrix4(this.component.matrix),s.applyMatrix4(this.component.matrix);const n=e.getPositionOnCanvas(r),o=e.getPositionOnCanvas(s);return c=n,l=o,(a=i).distanceTo(c)=t.length))return new br(i,this.stage);console.error(\"pid >= picker.array.length\")}}}const vr=new r,wr=new e,Ar=new e,_r=new e,Sr=new e,Cr=new i,Pr=new e,Ir=new i;class kr{constructor(t){this.stage=t,this.signals={changed:new tt.Signal},this.viewer=t.viewer}get position(){return this.viewer.translationGroup.position}get rotation(){return this.viewer.rotationGroup.quaternion}changed(){this.viewer.requestRender(),this.signals.changed.dispatch()}getPositionOnCanvas(e,i){const r=wt(i,t);const s=this.viewer;return _r.copy(e).add(s.translationGroup.position).applyMatrix4(s.rotationGroup.matrix).project(s.camera),r.set((_r.x+1)*s.width/2,(_r.y+1)*s.height/2)}getCanvasScaleFactor(t=0){const e=this.viewer.camera;if(e instanceof h)return 1/e.zoom;{t=Math.abs(t),t+=this.getCameraDistance();const i=kt(e.fov);return 2*t*Math.tan(i/2)/this.viewer.height}}getOrientation(t){const e=_t(t);e.copy(this.viewer.rotationGroup.matrix);const i=this.getCameraDistance();return e.scale(Sr.set(i,i,i)),e.setPosition(this.viewer.translationGroup.position),e}orient(t){_t(t).decompose(wr,vr,Ar);const e=this.viewer;e.rotationGroup.setRotationFromQuaternion(vr),e.translationGroup.position.copy(wr),e.cameraDistance=Ar.z,e.updateZoom(),this.changed()}translate(t){this.viewer.translationGroup.position.add(At(t)),this.changed()}center(t){this.viewer.translationGroup.position.copy(At(t)).negate(),this.changed()}zoom(t){this.distance(this.getCameraDistance()*(1-t))}getCameraDistance(){return this.viewer.cameraDistance}distance(t){this.viewer.cameraDistance=Math.max(Math.abs(t),.2),this.viewer.updateZoom(),this.changed()}spin(t,e){Cr.getInverse(this.viewer.rotationGroup.matrix),Pr.copy(At(t)).applyMatrix4(Cr),this.viewer.rotationGroup.rotateOnAxis(Pr,e),this.changed()}rotate(t){this.viewer.rotationGroup.setRotationFromQuaternion(St(t)),this.changed()}align(t){Ir.getInverse(_t(t)),this.viewer.rotationGroup.setRotationFromMatrix(Ir),this.changed()}applyMatrix(t){this.viewer.rotationGroup.applyMatrix4(_t(t)),this.changed()}}class Mr{constructor(t,e,...i){this.pausedTime=-1,this.elapsedDuration=0,this.pausedDuration=0,this.ignoreGlobalToggle=!1,this._paused=!1,this._resolveList=[],this.duration=st(t,1e3),this.controls=e,this.startTime=window.performance.now(),this._init(...i)}get done(){return 1===this.alpha}get paused(){return this._paused}tick(t){if(!this._paused)return this.elapsedDuration=t.currentTime-this.startTime-this.pausedDuration,0===this.duration?this.alpha=1:this.alpha=Rt(0,1,this.elapsedDuration/this.duration),this._tick(t),this.done&&this._resolveList.forEach((t=>t())),this.done}pause(t){t&&(this._hold=!0),-1===this.pausedTime&&(this.pausedTime=window.performance.now()),this._paused=!0}resume(t){!t&&this._hold||(this.pausedDuration+=window.performance.now()-this.pausedTime,this._paused=!1,this._hold=!1,this.pausedTime=-1)}toggle(){this._paused?this.resume():this.pause()}then(t){let e;return e=this.done?Promise.resolve():new Promise((t=>this._resolveList.push(t))),e.then(t)}}class Tr extends Mr{constructor(t,e,...i){super(st(t,1/0),e,...i)}_init(t,i){Array.isArray(t)?this.axis=(new e).fromArray(t):this.axis=st(t,new e(0,1,0)),this.angle=st(i,.01)}_tick(t){this.axis&&this.angle&&this.controls.spin(this.axis,this.angle*t.lastDuration/16)}}class Br extends Mr{constructor(t,e,...i){super(st(t,1/0),e,...i),this.angleSum=0,this.direction=1}_init(t,i,r){Array.isArray(t)?this.axis=(new e).fromArray(t):this.axis=st(t,new e(0,1,0)),this.angleStep=st(i,.01),this.angleEnd=st(r,.2)}_tick(t){if(!this.axis||!this.angleStep||!this.angleEnd)return;const e=Rt(0,1,Math.abs(this.angleSum)/this.angleEnd),i=this.angleStep*this.direction*(1.1-e);this.controls.spin(this.axis,i*t.lastDuration/16),this.angleSum+=this.angleStep,this.angleSum>=this.angleEnd&&(this.direction*=-1,this.angleSum=-this.angleEnd)}}class Dr extends Mr{_init(t,i){this.moveFrom=At(st(t,new e)),this.moveTo=At(st(i,new e))}_tick(){this.controls.position.lerpVectors(this.moveFrom,this.moveTo,this.alpha).negate(),this.controls.changed()}}class $r extends Mr{_init(t,e){this.zoomFrom=t,this.zoomTo=e}_tick(){this.controls.distance($t(this.zoomFrom,this.zoomTo,this.alpha))}}class Or extends Mr{constructor(){super(...arguments),this._currentRotation=new r}_init(t,e){this.rotateFrom=St(t),this.rotateTo=St(e),this._currentRotation=new r}_tick(){this._currentRotation.copy(this.rotateFrom).slerp(this.rotateTo,this.alpha),this.controls.rotate(this._currentRotation)}}class Rr extends Mr{_init(t,e,i){this.valueFrom=t,this.valueTo=e,this.callback=i}_tick(){this.callback($t(this.valueFrom,this.valueTo,this.alpha))}}class Er extends Mr{_init(t){this.callback=t}_tick(){1===this.alpha&&this.callback()}}class Fr{constructor(t=[]){this._resolveList=[],this._list=t}get done(){return this._list.every((t=>t.done))}then(t){let e;return e=this.done?Promise.resolve():new Promise((t=>{this._resolveList.push(t),this._list.forEach((t=>{t.then((()=>{this._resolveList.forEach((t=>{t()})),this._resolveList.length=0}))}))})),e.then(t)}}class Lr{constructor(t){this.stage=t,this.animationList=[],this.finishedList=[],this.viewer=t.viewer,this.controls=t.viewerControls}get paused(){return this.animationList.every((t=>t.paused))}add(t){return 0===t.duration?t.tick(this.viewer.stats):this.animationList.push(t),t}remove(t){const e=this.animationList,i=e.indexOf(t);i>-1&&e.splice(i,1)}run(t){const e=this.finishedList,i=this.animationList,r=i.length;for(let s=0;st.pause()))}resume(){this.animationList.forEach((t=>t.resume()))}toggle(){this.paused?this.resume():this.pause()}clear(){this.animationList.length=0}dispose(){this.clear()}}class Nr{constructor(t,e){if(this.fn=t,this.queue=[],this.pending=!1,this.next=this.next.bind(this),e){for(let t=0,i=e.length;tthis.run(t)))):this.pending=!1}push(t){this.queue.push(t),this.pending||this.next()}kill(){this.queue.length=0}length(){return this.queue.length}}class zr{constructor(t,e,i){this.type=\"\",this.parameters={lazy:{type:\"boolean\"},clipNear:{type:\"range\",step:1,max:100,min:0,buffer:!0},clipRadius:{type:\"number\",precision:1,max:1e3,min:0,buffer:!0},clipCenter:{type:\"vector3\",precision:1,buffer:!0},flatShaded:{type:\"boolean\",buffer:!0},opacity:{type:\"range\",step:.01,max:1,min:0,buffer:!0},depthWrite:{type:\"boolean\",buffer:!0},side:{type:\"select\",buffer:!0,options:{front:\"front\",back:\"back\",double:\"double\"}},wireframe:{type:\"boolean\",buffer:!0},colorData:{type:\"hidden\",update:\"color\"},colorScheme:{type:\"select\",update:\"color\",options:{}},colorScale:{type:\"select\",update:\"color\",options:Fe.getScales()},colorReverse:{type:\"boolean\",update:\"color\"},colorValue:{type:\"color\",update:\"color\"},colorDomain:{type:\"hidden\",update:\"color\"},colorMode:{type:\"select\",update:\"color\",options:Fe.getModes()},roughness:{type:\"range\",step:.01,max:1,min:0,buffer:!0},metalness:{type:\"range\",step:.01,max:1,min:0,buffer:!0},diffuse:{type:\"color\",buffer:!0},diffuseInterior:{type:\"boolean\",buffer:!0},useInteriorColor:{type:\"boolean\",buffer:!0},interiorColor:{type:\"color\",buffer:!0},interiorDarkening:{type:\"range\",step:.01,max:1,min:0,buffer:!0},matrix:{type:\"hidden\",buffer:!0},disablePicking:{type:\"boolean\",rebuild:!0}},this.viewer=e,this.tasks=new ui,this.queue=new Nr(this.make.bind(this)),this.bufferList=[],this.parameters.colorScheme&&(this.parameters.colorScheme.options=Fe.getSchemes()),this.toBePrepared=!1}init(t){const r=t||{};this.clipNear=st(r.clipNear,0),this.clipRadius=st(r.clipRadius,0),this.clipCenter=st(r.clipCenter,new e),this.flatShaded=st(r.flatShaded,!1),this.side=st(r.side,\"double\"),this.opacity=st(r.opacity,1),this.depthWrite=st(r.depthWrite,!0),this.wireframe=st(r.wireframe,!1),this.setColor(r.color,r),this.colorData=st(r.colorData,void 0),this.colorScheme=st(r.colorScheme,\"uniform\"),this.colorScale=st(r.colorScale,\"\"),this.colorReverse=st(r.colorReverse,!1),this.colorValue=st(r.colorValue,9474192),this.colorDomain=st(r.colorDomain,void 0),this.colorMode=st(r.colorMode,\"hcl\"),this.visible=st(r.visible,!0),this.quality=st(r.quality,void 0),this.roughness=st(r.roughness,.4),this.metalness=st(r.metalness,0),this.diffuse=st(r.diffuse,16777215),this.diffuseInterior=st(r.diffuseInterior,!1),this.useInteriorColor=st(r.useInteriorColor,!1),this.interiorColor=st(r.interiorColor,2236962),this.interiorDarkening=st(r.interiorDarkening,0),this.lazy=st(r.lazy,!1),this.lazyProps={build:!1,bufferParams:{},what:{}},this.matrix=st(r.matrix,new i),this.disablePicking=st(r.disablePicking,!1);const s=this.parameters;!0===s.sphereDetail&&(s.sphereDetail={type:\"integer\",max:3,min:0,rebuild:\"impostor\"}),!0===s.radialSegments&&(s.radialSegments={type:\"integer\",max:25,min:5,rebuild:\"impostor\"}),!0===s.openEnded&&(s.openEnded={type:\"boolean\",rebuild:\"impostor\",buffer:!0}),!0===s.disableImpostor&&(s.disableImpostor={type:\"boolean\",rebuild:!0}),\"low\"===r.quality?(s.sphereDetail&&(this.sphereDetail=0),s.radialSegments&&(this.radialSegments=5)):\"medium\"===r.quality?(s.sphereDetail&&(this.sphereDetail=1),s.radialSegments&&(this.radialSegments=10)):\"high\"===r.quality?(s.sphereDetail&&(this.sphereDetail=2),s.radialSegments&&(this.radialSegments=20)):(s.sphereDetail&&(this.sphereDetail=st(r.sphereDetail,1)),s.radialSegments&&(this.radialSegments=st(r.radialSegments,10))),s.openEnded&&(this.openEnded=st(r.openEnded,!0)),s.disableImpostor&&(this.disableImpostor=st(r.disableImpostor,!1))}getColorParams(t){return Object.assign({data:this.colorData,scheme:this.colorScheme,scale:this.colorScale,reverse:this.colorReverse,value:this.colorValue,domain:this.colorDomain,mode:this.colorMode,colorSpace:this.colorSpace},t)}getBufferParams(t={}){return Object.assign({clipNear:this.clipNear,clipRadius:this.clipRadius,clipCenter:this.clipCenter,flatShaded:this.flatShaded,opacity:this.opacity,depthWrite:this.depthWrite,side:this.side,wireframe:this.wireframe,roughness:this.roughness,metalness:this.metalness,diffuse:this.diffuse,diffuseInterior:this.diffuseInterior,useInteriorColor:this.useInteriorColor,interiorColor:this.interiorColor,interiorDarkening:this.interiorDarkening,matrix:this.matrix,disablePicking:this.disablePicking},t)}setColor(t,e){const i=Object.keys(Fe.getSchemes());if(\"string\"==typeof t&&i.includes(t.toLowerCase()))e?e.colorScheme=t:this.setParameters({colorScheme:t});else if(void 0!==t){let i=new s(t).getHex();e?(e.colorScheme=\"uniform\",e.colorValue=i):this.setParameters({colorScheme:\"uniform\",colorValue:i})}return this}prepare(t){}create(){}update(t){this.build()}build(t){if(!this.lazy||this.visible&&this.opacity){if(!this.toBePrepared)return this.tasks.increment(),void this.make();this.queue.length()>0?(this.tasks.change(1-this.queue.length()),this.queue.kill()):this.tasks.increment(),this.queue.push(t||!1)}else this.lazyProps.build=!0}make(t,e){De&&Me.time(\"Representation.make \"+this.type);const i=()=>{t?(this.update(t),this.viewer.requestRender(),this.tasks.decrement(),e&&e()):(this.clear(),this.create(),this.manualAttach||this.disposed||(De&&Me.time(\"Representation.attach \"+this.type),this.attach((()=>{De&&Me.timeEnd(\"Representation.attach \"+this.type),this.tasks.decrement(),e&&e()})))),De&&Me.timeEnd(\"Representation.make \"+this.type)};this.toBePrepared?this.prepare(i):i()}attach(t){this.setVisibility(this.visible),t()}setVisibility(t,e){if(this.visible=t,this.visible&&this.opacity){const t=this.lazyProps,e=t.bufferParams,i=t.what;if(t.build)return t.build=!1,this.build(),this;(Object.keys(e).length||Object.keys(i).length)&&(t.bufferParams={},t.what={},this.updateParameters(e,i))}return this.bufferList.forEach((function(e){e.setVisibility(t)})),e||this.viewer.requestRender(),this}setParameters(t,e={},i=!1){const r=t||{},s=this.parameters,n={};this.opacity||void 0===r.opacity||(this.lazyProps.build?(this.lazyProps.build=!1,i=!0):(Object.assign(n,this.lazyProps.bufferParams),Object.assign(e,this.lazyProps.what),this.lazyProps.bufferParams={},this.lazyProps.what={})),this.setColor(r.color,r);for(let t in r)if(void 0!==r[t]&&null!=s[t]&&(s[t].int&&(r[t]=parseInt(r[t])),s[t].float&&(r[t]=parseFloat(r[t])),r[t]!==this[t]||r[t].equals&&!r[t].equals(this[t]))){if(this[t]&&this[t].copy&&r[t].copy?this[t].copy(r[t]):this[t]&&this[t].set?this[t].set(r[t]):this[t]=r[t],s[t].buffer)if(!0===s[t].buffer)n[t]=r[t];else{n[s[t].buffer]=r[t]}s[t].update&&(e[s[t].update]=!0),!s[t].rebuild||\"impostor\"===s[t].rebuild&&Ie&&!this.disableImpostor||(i=!0)}return i?this.build():this.updateParameters(n,e),this}updateParameters(t={},e){if(this.lazy&&(!this.visible||!this.opacity)&&!1===t.hasOwnProperty(\"opacity\"))return Object.assign(this.lazyProps.bufferParams,t),void Object.assign(this.lazyProps.what,e);this.bufferList.forEach((function(e){e.setParameters(t)})),Object.keys(e).length&&this.update(e),this.viewer.requestRender()}getParameters(){const t={lazy:this.lazy,visible:this.visible,quality:this.quality};return Object.keys(this.parameters).forEach((e=>{null!==this.parameters[e]&&(t[e]=this[e])})),t}clear(){this.bufferList.forEach((t=>{this.viewer.remove(t),t.dispose()})),this.bufferList.length=0,this.viewer.requestRender()}dispose(){this.disposed=!0,this.queue.kill(),this.tasks.dispose(),this.clear()}}class Vr{constructor(t){this.pending=0,this.postCount=0,this.onmessageDict={},this.onerrorDict={},this.name=t,this.blobUrl=window.URL.createObjectURL(Ee.get(t)),this.worker=new Worker(this.blobUrl),Ee.activeWorkerCount+=1,this.worker.onmessage=e=>{this.pending-=1;const i=e.data.__postId;De&&Me.timeEnd(\"Worker.postMessage \"+t+\" #\"+i);const r=this.onmessageDict[i];r&&r.call(this.worker,e),delete this.onmessageDict[i],delete this.onerrorDict[i]},this.worker.onerror=e=>{if(this.pending-=1,e.data){const i=e.data.__postId,r=this.onerrorDict[i];r?r.call(this.worker,e):Me.error(\"Worker.onerror\",i,t,e),delete this.onmessageDict[i],delete this.onerrorDict[i]}else Me.error(\"Worker.onerror\",t,e)}}post(t={},e,i,r){this.onmessageDict[this.postCount]=i,this.onerrorDict[this.postCount]=r,t.__name=this.name,t.__postId=this.postCount,t.__debug=De,De&&Me.time(`Worker.postMessage ${this.name} #${this.postCount}`);try{this.worker.postMessage(t,e)}catch(e){Me.error(\"worker.post:\",e),this.worker.postMessage(t)}return this.pending+=1,this.postCount+=1,this}terminate(){this.worker?(this.worker.terminate(),window.URL.revokeObjectURL(this.blobUrl),Ee.activeWorkerCount-=1):Me.log(\"no worker to terminate\")}}class Gr{constructor(t,e=2){this.pool=[],this.count=0,this.maxCount=Math.min(8,e),this.name=t}post(t={},e,i,r){const s=this.getNextWorker();return s?s.post(t,e,i,r):console.error(\"unable to get worker from pool\"),this}terminate(){this.pool.forEach((function(t){t.terminate()}))}getNextWorker(){let t,e=1/0;for(let i=0;i=this.count){t=new Vr(this.name),this.pool.push(t),this.count+=1;break}const r=this.pool[i];if(0===r.pending){t=r;break}r.pendings&&(s=c),l>n&&(n=l),h>o&&(o=h)}return[Yr([e,i,r]),Yr([s,n,o])]}function Wr(t,e){for(let i=0,r=e.length;i0){const o=1/Math.sqrt(n);t[e]=i*o,t[e+1]=r*o,t[e+2]=s*o}}}function Yr(t){return new Float32Array(t||3)}function Kr(t,e,i){const r=e[0],s=e[1],n=e[2],o=i[0],a=i[1],c=i[2];t[0]=s*c-n*a,t[1]=n*o-r*c,t[2]=r*a-s*o}function Zr(t,e){return t[0]*e[0]+t[1]*e[1]+t[2]*e[2]}function Qr(t,e,i){t[0]=e[0]-i[0],t[1]=e[1]-i[1],t[2]=e[2]-i[2]}function Jr(t,e,i){t[0]=e[0]+i[0],t[1]=e[1]+i[1],t[2]=e[2]+i[2]}function ts(t,e,i=0){t[0]=e[i],t[1]=e[i+1],t[2]=e[i+2]}function es(t,e,i=0){e[i]=t[0],e[i+1]=t[1],e[i+2]=t[2]}function is(t){return t[0]*t[0]+t[1]*t[1]+t[2]*t[2]}function rs(t){return Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2])}function ss(t,e,i){ns(t,e,1/i)}function ns(t,e,i){t[0]=e[0]*i,t[1]=e[1]*i,t[2]=e[2]*i}function os(t,e){const i=is(e);0==i?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):ns(t,e,1/Math.sqrt(i))}function as(t,e,i){t[0]=e[0]-i,t[1]=e[1]-i,t[2]=e[2]-i}function cs(t,e,i){t[0]=e[0]+i,t[1]=e[1]+i,t[2]=e[2]+i}function ls(t,e){t[0]=Math.floor(e[0]),t[1]=Math.floor(e[1]),t[2]=Math.floor(e[2])}function hs(t,e){t[0]=Math.ceil(e[0]),t[1]=Math.ceil(e[1]),t[2]=Math.ceil(e[2])}function ds(t,e){t[0]=-e[0],t[1]=-e[1],t[2]=-e[2]}function us(t,e){const i=t[0],r=t[1],s=t[2],n=e[0],o=e[1],a=e[2],c=r*a-s*o,l=s*n-i*a,h=i*o-r*n,d=Math.sqrt(c*c+l*l+h*h),u=i*n+r*o+s*a;return Math.atan2(d,u)}function ms(t,i=9){const r=Math.floor(i/2),s=t.position1.length/3,n=3*(r*s),o=1/i,a=_i(t.position1,t.position2),c=new Float32Array(n),l=new Float32Array(n),h=new e;for(let e=0;e0){const e=3*p;n[e]=t.position2[3*d-3],n[e+1]=t.position2[3*d-2],n[e+1]=t.position2[3*d-1]}const y=new Float32Array(s),b=new Float32Array(n),x=Ai(y,b),v=new Float32Array(o),w={position:x,position1:y,position2:b,color:v,color2:v};return a&&(w.radius=new Float32Array(a)),c&&t.picking&&(t.picking.array=new Float32Array(c),w.picking=t.picking),l&&(w.primitiveId=new Float32Array(l)),w}Gr.prototype.constructor=Gr,Hr.__deps=[Yr],ss.__deps=[ns],os.__deps=[ns,is];const gs=new e;class ys{static get Picker(){return He.get(this.type)}static get Buffer(){return je.get(this.type)}static getShapeKey(t){return this.type+t[0].toUpperCase()+t.substr(1)}static expandBoundingBox(t,e){}static valueToShape(t,e,i){const r=t._primitiveData[this.getShapeKey(e)];switch(this.fields[e]){case\"v3\":case\"c\":n=r,void 0!==(s=i).toArray?s=s.toArray():void 0!==s.x?s=[s.x,s.y,s.z]:void 0!==s.r&&(s=[s.r,s.g,s.b]),n.push.apply(n,s);break;default:r.push(i)}var s,n}static objectToShape(t,e){Object.keys(this.fields).forEach((i=>{this.valueToShape(t,i,e[i])})),this.valueToShape(t,\"name\",e.name),this.expandBoundingBox(t.boundingBox,e)}static valueFromShape(t,i,r){const n=t._primitiveData[this.getShapeKey(r)];switch(this.fields[r]){case\"v3\":return(new e).fromArray(n,3*i);case\"c\":return(new s).fromArray(n,3*i);default:return n[i]}}static objectFromShape(t,e){let i=this.valueFromShape(t,e,\"name\");void 0===i&&(i=`${this.type}: ${e} (${t.name})`);const r={shape:t,name:i};return Object.keys(this.fields).forEach((i=>{r[i]=this.valueFromShape(t,e,i)})),r}static arrayFromShape(t,e){const i=t._primitiveData[this.getShapeKey(e)];return\"s\"===this.fields[e]?i:new Float32Array(i)}static dataFromShape(t){const e={};return this.Picker&&(e.picking=new this.Picker(t)),Object.keys(this.fields).forEach((i=>{e[i]=this.arrayFromShape(t,i)})),e}static bufferFromShape(t,e){return new this.Buffer(this.dataFromShape(t),e)}}ys.type=\"\",ys.fields={};class bs extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}bs.type=\"sphere\",bs.fields={position:\"v3\",color:\"c\",radius:\"f\"};class xs extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}xs.type=\"box\",xs.fields={position:\"v3\",color:\"c\",size:\"f\",heightAxis:\"v3\",depthAxis:\"v3\"};class vs extends xs{}vs.type=\"octahedron\";class ws extends xs{}ws.type=\"tetrahedron\";class As extends ys{static positionFromShape(t,e){const i=this.valueFromShape(t,e,\"position1\"),r=this.valueFromShape(t,e,\"position2\");return i.add(r).multiplyScalar(.5)}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position1)),t.expandByPoint(gs.fromArray(e.position2))}static bufferFromShape(t,e={}){let i=this.dataFromShape(t);return\"cylinder\"===this.type&&e.dashedCylinder&&(i=ps(i)),new this.Buffer(i,e)}}As.type=\"cylinder\",As.fields={position1:\"v3\",position2:\"v3\",color:\"c\",radius:\"f\"};class _s extends As{}_s.type=\"arrow\";class Ss extends As{}Ss.type=\"cone\";class Cs extends bs{}Cs.type=\"ellipsoid\",Cs.fields={position:\"v3\",color:\"c\",radius:\"f\",majorAxis:\"v3\",minorAxis:\"v3\"};class Ps extends Cs{}Ps.type=\"torus\";class Is extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}Is.type=\"text\",Is.fields={position:\"v3\",color:\"c\",size:\"f\",text:\"s\"};class ks extends ys{static positionFromShape(t,e){return this.valueFromShape(t,e,\"position\")}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position))}}ks.type=\"point\",ks.fields={position:\"v3\",color:\"c\"};class Ms extends ys{static positionFromShape(t,e){const i=this.valueFromShape(t,e,\"position1\"),r=this.valueFromShape(t,e,\"position2\");return i.add(r).multiplyScalar(.5)}static expandBoundingBox(t,e){t.expandByPoint(gs.fromArray(e.position1)),t.expandByPoint(gs.fromArray(e.position2))}}Ms.type=\"wideline\",Ms.fields={position1:\"v3\",position2:\"v3\",color:\"c\"};class Ts{constructor(t,e){this.exp=3;const i=e||function(t){const{x:e,y:i,z:r}=t,s=new a,n=e.length,{min:o,max:c}=s;for(let 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15===t.number&&t.bondToElementCount(8)===t.bondCount}const An=[\"ARG\",\"HIS\",\"LYS\"],_n=[\"GLU\",\"ASP\"];function Sn(t,e){return 2===t&&1===e||1===t&&2===e}function Cn(t,e){return 3===t&&3===e}function Pn(t,e){return 3===t&&1===e||1===t&&3===e}function In(t){return\"HIS\"===t.resname&&7==t.number&&t.isRing()}function kn(t,e){return 5===t&&4===e||4===t&&5===e}function Mn(t,e){return 9===t&&5===e||5===t&&9===e}const Tn=[3,11,19,37,55,12,20,38,56,13,31,49,81,21,50,82,83,51,80];function Bn(t,e){return 12===t?11===e||12===e:13===t?10===e:void 0}const Dn=[17,35,53,85];const $n=[7,8,16],On=[6,7,15,16];const Rn=kt(180),En=kt(120);function Fn(t,e,i){return!Nn(t,e,i)&&(t.modelIndex!==e.modelIndex||t.altloc&&e.altloc&&t.altloc!==e.altloc)}const Ln={maxHydrophobicDist:4,maxHbondDist:3.5,maxHbondSulfurDist:4.1,maxHbondAccAngle:45,maxHbondDonAngle:45,maxHbondAccPlaneAngle:90,maxHbondDonPlaneAngle:30,maxPiStackingDist:5.5,maxPiStackingOffset:2,maxPiStackingAngle:30,maxCationPiDist:6,maxCationPiOffset:2,maxIonicDist:5,maxHalogenBondDist:4,maxHalogenBondAngle:30,maxMetalDist:3,refineSaltBridges:!0,masterModelIndex:-1,lineOfSightDistFactor:1};function Nn(t,e,i){return t.modelIndex===i&&e.modelIndex!==i||e.modelIndex===i&&t.modelIndex!==i}function zn(t,e,i){return!Nn(t,e,i)&&(t.modelIndex!==e.modelIndex||t.residueIndex===e.residueIndex||t.altloc&&e.altloc&&t.altloc!==e.altloc)}function Vn(t){const e={types:[],groups:[],centers:{x:[],y:[],z:[]},atomSets:[]};return De&&Me.time(\"calculateFeatures\"),function(t,e){const{charge:i}=vn(t.data),r={};t.eachResidue((t=>{if(An.includes(t.resname)){const i=Es(1);t.eachAtom((t=>{7===t.number&&t.isSidechain()&&Fs(i,t)})),Ls(e,i)}else rn.includes(t.resname)||t.isNucleic()||(t.eachAtom((t=>{let i=!1;const s=Es(1);!function(t){let e=0;return 6===t.number&&3===t.bondCount&&3===t.bondToElementCount(7)&&t.eachBondedAtom((t=>{t.bondCount-t.bondToElementCount(1)==1&&++e})),2===e}(t)?function(t){let e=0;return 6===t.number&&3===t.bondCount&&2===t.bondToElementCount(7)&&1===t.bondToElementCount(6)&&t.eachBondedAtom((t=>{t.bondCount-t.bondToElementCount(1)==1&&++e})),2===e}(t)&&(s.group=9,i=!0):(s.group=8,i=!0),i&&(t.eachBondedAtom((t=>{7===t.number&&(r[t.index]=!0,Fs(s,t))})),Ls(e,s))})),t.eachAtom((t=>{const s=Es(1);i[t.index]>0&&(r[t.index]||(Fs(s,t),Ls(e,s)))})))}))}(t,e),function(t,e){const{charge:i}=vn(t.data),r={};t.eachResidue((t=>{if(_n.includes(t.resname)){const i=Es(2);t.eachAtom((t=>{8===t.number&&t.isSidechain()&&Fs(i,t)})),Ls(e,i)}else if(an.includes(t.resname)){const i=Es(2);t.eachAtom((t=>{wn(t)&&(i.group=6,t.eachBondedAtom((t=>{8===t.number&&Fs(i,t)})),Ls(e,i))}))}else rn.includes(t.resname)||an.includes(t.resname)||(t.eachAtom((t=>{let i=!1;const s=Es(2);!function(t){return 16===t.number&&3===t.bondToElementCount(8)}(t)?wn(t)?(s.group=6,i=!0):function(t){return 16===t.number&&4===t.bondToElementCount(8)}(t)?(s.group=5,i=!0):function(t){let e=0;return 6===t.number&&2===t.bondToElementCount(8)&&1===t.bondToElementCount(6)&&t.eachBondedAtom((t=>{8===t.number&&t.bondCount-t.bondToElementCount(1)==1&&++e})),2===e}(t)&&(s.group=10,i=!0):(s.group=4,i=!0),i&&(t.eachBondedAtom((t=>{8===t.number&&(r[t.index]=!0,Fs(s,t))})),Ls(e,s))})),t.eachAtom((t=>{const s=Es(2);i[t.index]<0&&(r[t.index]||(Fs(s,t),Ls(e,s)))})))}))}(t,e),function(t,e){const i=t.getAtomProxy();t.eachResidue((t=>{const r=t.getAromaticRings();if(r){const s=t.atomOffset;r.forEach((t=>{const r=Es(3);t.forEach((t=>{i.index=t+s,Fs(r,i)})),Ls(e,r)}))}}))}(t,e),function(t,e){const{charge:i,implicitH:r,idealGeometry:s}=vn(t.data);t.eachAtom((t=>{const n=Es(5),o=t.number;if(8===o)Fs(n,t),Ls(e,n);else if(7===o){if(In(t))Fs(n,t),Ls(e,n);else if(i[t.index]<1){const i=t.bondCount+r[t.index],o=s[t.index];(4===o&&i<4||3===o&&i<3||2===o&&i<2)&&(Fs(n,t),Ls(e,n))}}else 16===o&&(\"CYS\"!==t.resname&&\"MET\"!==t.resname&&-1!==t.formalCharge||(Fs(n,t),Ls(e,n)))}))}(t,e),function(t,e){const{totalH:i}=vn(t.data);t.eachAtom((t=>{const r=Es(4),s=t.number;(In(t)||i[t.index]>0&&(7===s||8===s||16===s))&&(Fs(r,t),Ls(e,r))}))}(t,e),function(t,e){const{totalH:i}=vn(t.data);t.eachAtom((t=>{if(6===t.number&&i[t.index]>0&&(t.bondToElementCount(7)>0||t.bondToElementCount(8)>0||function(t){if(!t.isAromatic())return!1;const e=t.residueType.getRings();if(!e)return!1;let i=!1;return e.rings.forEach((e=>{i||e.some((e=>t.index-t.residueAtomOffset===e))&&(i=e.some((e=>{const i=t.residueType.atomTypeIdList[e],r=t.atomMap.get(i).number;return 7===r||8===r})))})),i}(t))){const i=Es(9);Fs(i,t),Ls(e,i)}}))}(t,e),function(t,e){t.eachAtom((t=>{let i=!1,r=!1;const s=rn.includes(t.resname),n=an.includes(t.resname);if(s||n?s?8===t.number?([\"ASP\",\"GLU\",\"SER\",\"THR\",\"TYR\",\"ASN\",\"GLN\"].includes(t.resname)&&t.isSidechain()||t.isBackbone())&&(i=!0,r=!0):16===t.number&&\"CYS\"===t.resname?(i=!0,r=!0):7===t.number&&\"HIS\"===t.resname&&t.isSidechain()&&(i=!0):n&&(8===t.number&&t.isBackbone()?(i=!0,r=!0):[\"N3\",\"N4\",\"N7\"].includes(t.atomname)?i=!0:[\"O2\",\"O4\",\"O6\"].includes(t.atomname)&&(i=!0,r=!0)):t.isHalogen()||8===t.number||16===t.number?(i=!0,r=!0):7===t.number&&(i=!0),i){const i=Es(11);Fs(i,t),Ls(e,i)}if(r){const i=Es(10);Fs(i,t),Ls(e,i)}}))}(t,e),function(t,e){t.eachAtom((t=>{if(t.isTransitionMetal()||30===t.number||48===t.number){const i=Es(12);Fs(i,t),Ls(e,i)}else if(Tn.includes(t.number)){const i=Es(13);Fs(i,t),Ls(e,i)}}))}(t,e),function(t,e){t.eachAtom((t=>{const i=Es(8);let r=!1;6===t.number?(r=!0,t.eachBondedAtom((t=>{const 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s=st(r.maxIonicDist,Ln.maxIonicDist),n=st(r.maxPiStackingDist,Ln.maxPiStackingDist),o=st(r.maxPiStackingOffset,Ln.maxPiStackingOffset),a=st(r.maxPiStackingAngle,Ln.maxPiStackingAngle),c=st(r.maxCationPiDist,Ln.maxCationPiDist),l=st(r.maxCationPiOffset,Ln.maxCationPiOffset),h=st(r.masterModelIndex,Ln.masterModelIndex),d=Math.max(s+2,n,c),u=n*n,m=c*c,{features:p,spatialHash:f,contactStore:g,featureSet:y}=i,{types:b,centers:x,atomSets:v}=p,{x:w,y:A,z:_}=x,S=b.length,C=t.atomStore.x,P=t.atomStore.y,I=t.atomStore.z,k=t.getAtomProxy(),M=t.getAtomProxy(),T=function(t,e,i){const r=t.length,s=e.length;for(let n=0;n{if(e<=t)return;if(k.index=v[t][0],M.index=v[e][0],zn(k,M,h))return;const r=b[t],n=b[e];if(Sn(r,n))T(v[t],v[e],s)&&z(t,e,1);else if(Cn(r,n)){if(i<=u){L(v[t],E),L(v[e],F);const i=57.29578*E.angleTo(F);Math.min(N(t,e,F),N(e,t,E))<=o&&(i<=a||i>=180-a||i<=a+90&&i>=90-a)&&z(t,e,3)}}else if(Pn(r,n)&&i<=m){const[i,s]=3===r?[t,e]:[e,t];L(v[i],E),N(s,i,E)<=l&&z(i,s,2)}}))}(t,r,i),function(t,e,i={}){const r=st(i.maxHbondDist,Ln.maxHbondDist),s=st(i.maxHbondSulfurDist,Ln.maxHbondSulfurDist),n=kt(st(i.maxHbondAccAngle,Ln.maxHbondAccAngle)),o=kt(st(i.maxHbondDonAngle,Ln.maxHbondDonAngle)),a=kt(st(i.maxHbondAccPlaneAngle,Ln.maxHbondAccPlaneAngle)),c=kt(st(i.maxHbondDonPlaneAngle,Ln.maxHbondDonPlaneAngle)),l=st(i.masterModelIndex,Ln.masterModelIndex),h=Math.max(r,s),d=r*r,{features:u,spatialHash:m,contactStore:p,featureSet:f}=e,{types:g,centers:y,atomSets:b}=u,{x:x,y:v,z:w}=y,A=g.length,{idealGeometry:_}=vn(t.data),S=t.getAtomProxy(),C=t.getAtomProxy();for(let t=0;t{if(e<=t)return;const r=g[t],s=g[e],h=Mn(r,s);if(!h&&!kn(r,s))return;const[u,m]=5===s?[t,e]:[e,t];if(S.index=b[u][0],C.index=b[m][0],C.index===S.index)return;if(zn(S,C,l))return;if(16!==S.number&&16!==C.number&&i>d)return;if(S.connectedTo(C))return;const y=yn(S,C),x=gn.get(_[S.index])||kt(120);if(y.some((t=>Math.abs(x-t)>o)))return;if(3===_[S.index]){const t=bn(S,C);if(void 0!==t&&t>c)return}const v=yn(C,S),w=gn.get(_[C.index])||kt(120);if(v.some((t=>w-t>n)))return;if(3===_[C.index]){const t=bn(C,S);if(void 0!==t&&t>a)return}f.setBits(u,m);const A=h?8:function(t,e){return t.isWater()&&e.isWater()}(P=S,I=C)?9:function(t,e){return t.isBackbone()&&e.isBackbone()}(P,I)?10:4;var P,I;p.addContact(u,m,A)}))}(t,r,i),function(t,e,i={}){const r=st(i.maxMetalDist,Ln.maxMetalDist),s=st(i.masterModelIndex,Ln.masterModelIndex),{features:n,spatialHash:o,contactStore:a,featureSet:c}=e,{types:l,centers:h,atomSets:d}=n,{x:u,y:m,z:p}=h,f=l.length,g=t.getAtomProxy(),y=t.getAtomProxy();for(let t=0;t{if(e<=t)return;if(g.index=d[t][0],y.index=d[e][0],zn(g,y,s))return;const r=g.isMetal(),n=y.isMetal();if(!r&&!n)return;const[o,h]=r?[l[t],l[e]]:[l[e],l[t]];Bn(o,h)&&(c.setBits(t,e),a.addContact(t,e,7))}))}(t,r,i),function(t,e,i={}){const r=st(i.maxHydrophobicDist,Ln.maxHydrophobicDist),s=st(i.masterModelIndex,Ln.masterModelIndex),{features:n,spatialHash:o,contactStore:a,featureSet:c}=e,{types:l,centers:h,atomSets:d}=n,{x:u,y:m,z:p}=h,f=l.length,g=t.getAtomProxy(),y=t.getAtomProxy();for(let t=0;t{var r,n;e<=t||(g.index=d[t][0],y.index=d[e][0],zn(g,y,s)||9===g.number&&9===y.number||g.connectedTo(y)||(r=l[t],n=l[e],8===r&&8===n&&(c.setBits(t,e),a.addContact(t,e,6))))}))}(t,r,i),function(t,e,i={}){const r=st(i.maxHalogenBondDist,Ln.maxHalogenBondDist),s=kt(st(i.maxHalogenBondAngle,Ln.maxHalogenBondAngle)),n=st(i.masterModelIndex,Ln.masterModelIndex),{features:o,spatialHash:a,contactStore:c,featureSet:l}=e,{types:h,centers:d,atomSets:u}=o,{x:m,y:p,z:f}=d,g=h.length,y=t.getAtomProxy(),b=t.getAtomProxy();for(let t=0;t{if(e<=t)return;if(y.index=u[t][0],b.index=u[e][0],zn(y,b,n))return;if(r=h[t],o=h[e],!(7===r&&6===o||6===r&&7===o))return;var r,o;const[a,d]=6===h[t]?[y,b]:[b,y],m=yn(a,d);if(1!==m.length)return;if(Rn-m[0]>s)return;const p=yn(d,a);0!==p.length&&(p.some((t=>En-t>s))||(l.setBits(t,e),c.addContact(t,e,5)))}))}(t,r,i);const s=function(t){const{index1:e,index2:i,count:r}=t.contactStore,s=Rs({nodeArray1:e,nodeArray2:i,edgeCount:r,nodeCount:t.featureSet.length}),n=new Os(t.contactStore.count,!0);return Object.assign({adjacencyList:s,contactSet:n},t)}(r);return function(t,i,r={}){De&&Me.time(\"refineLineOfSight\");const s=st(r.lineOfSightDistFactor,Ln.lineOfSightDistFactor),n=st(r.masterModelIndex,Ln.masterModelIndex),o=t.spatialHash,{contactSet:a,contactStore:c,features:l}=i,{index1:h,index2:d}=c,{centers:u,atomSets:m}=l,{x:p,y:f,z:g}=u,y=t.getAtomProxy(),b=t.getAtomProxy(),x=t.getAtomProxy(),v=new e,w=new e,A=3*s,_=s*s;a.forEach((t=>{v.set(p[h[t]],f[h[t]],g[h[t]]),w.set(p[d[t]],f[d[t]],g[d[t]]);const 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e=l.distanceTo(h);u(e,t,`${l.index}|${h.residueIndex}`),u(e,t,`${h.index}|${l.residueIndex}`)}))}(t,s),i.refineSaltBridges&&function(t,e){const{contactSet:i,contactStore:r,features:s}=e,{type:n,index1:o,index2:a}=r,{atomSets:c}=s,l={},h=function(t,e){l[t]||(l[t]=[]),l[t].push(e)};i.forEach((t=>{1===n[t]&&(c[o[t]].forEach((e=>h(e,t))),c[a[t]].forEach((e=>h(e,t))))})),i.forEach((t=>{if(!function(t){return 4===t||9===t||10===t}(n[t]))return;const e=l[c[o[t]][0]],r=l[c[a[t]][0]];if(!e||!r)return;const s=e.length;for(let n=0;n{3===n[t]&&(c[o[t]].forEach((e=>h(e,t))),c[a[t]].forEach((e=>h(e,t))))})),i.forEach((t=>{if(6!==n[t]&&2!==n[t])return;const e=l[c[o[t]][0]],r=l[c[a[t]][0]];if(!e||!r)return;const s=e.length;for(let n=0;n{1===n[t]&&(c[o[t]].forEach((e=>h(e,t))),c[a[t]].forEach((e=>h(e,t))))})),i.forEach((t=>{if(7!==n[t])return;const e=l[c[o[t]][0]],r=l[c[a[t]][0]];if(!e||!r)return;const s=e.length;for(let t=0;te.getAtomSet(new pe(t)))):e.getAtomSet(new pe(r.filterSele))),o.forEach((t=>{const e=f[t];if(!s.includes(e))return;if(w){const e=l[m[t]][0],i=l[p[t]][0];if(Array.isArray(w)){if(!(w[0].isSet(e)&&w[1].isSet(i)||w[1].isSet(e)&&w[0].isSet(i)))return}else if(!w.isSet(e)&&!w.isSet(i))return}const i=m[t],n=p[t];g.push(h[i],d[i],u[i]),y.push(h[n],d[n],u[n]),b.push(...function(t){switch(t){case 4:case 9:case 10:return Hn.setHex(2851770).toArray();case 6:return Hn.setHex(8421504).toArray();case 5:return Hn.setHex(4259775).toArray();case 1:return Hn.setHex(15779860).toArray();case 7:return Hn.setHex(9191577).toArray();case 2:return Hn.setHex(16744448).toArray();case 3:return Hn.setHex(9220966).toArray();case 8:return Hn.setHex(12967404).toArray();default:return Hn.setHex(13421772).toArray()}}(e)),x.push(r.radius),v.push(t)})),{position1:new Float32Array(g),position2:new Float32Array(y),color:new Float32Array(b),color2:new Float32Array(b),radius:new Float32Array(x),picking:new Qn(v,t,e)}}class qn{constructor(t){this.array=t}get type(){return\"\"}get data(){return{}}getIndex(t){return this.array?this.array[t]:t}getObject(t){return{}}_applyTransformations(t,e,i){return e&&t.applyMatrix4(e.matrix),i&&t.applyMatrix4(i.matrix),t}_getPosition(t){return new e}getPosition(t,e,i){return this._applyTransformations(this._getPosition(t),e,i)}}class Xn extends qn{constructor(t){super(),this.shape=t}get primitive(){}get data(){return this.shape}get type(){return this.primitive.type}getObject(t){return this.primitive.objectFromShape(this.shape,this.getIndex(t))}_getPosition(t){return this.primitive.positionFromShape(this.shape,this.getIndex(t))}}class Yn extends qn{constructor(t,e){super(t),this.structure=e}get type(){return\"atom\"}get data(){return this.structure}getObject(t){return this.structure.getAtomProxy(this.getIndex(t))}_getPosition(t){return(new e).copy(this.getObject(t))}}class Kn extends qn{constructor(t){super(),this.axes=t}get type(){return\"axes\"}get data(){return this.axes}getObject(){return{axes:this.axes}}_getPosition(){return this.axes.center.clone()}}class Zn extends qn{constructor(t,e,i){super(t),this.structure=e,this.bondStore=i||e.bondStore}get type(){return\"bond\"}get data(){return this.structure}getObject(t){const e=this.structure.getBondProxy(this.getIndex(t));return e.bondStore=this.bondStore,e}_getPosition(t){const i=this.getObject(t);return(new e).copy(i.atom1).add(i.atom2).multiplyScalar(.5)}}class Qn extends qn{constructor(t,e,i){super(t),this.contacts=e,this.structure=i}get type(){return\"contact\"}get data(){return this.contacts}getObject(t){const i=this.getIndex(t),{features:r,contactStore:s}=this.contacts,{centers:n,atomSets:o}=r,{x:a,y:c,z:l}=n,{index1:h,index2:d,type:u}=s,m=h[i],p=d[i];return{center1:new e(a[m],c[m],l[m]),center2:new e(a[p],c[p],l[p]),atom1:this.structure.getAtomProxy(o[m][0]),atom2:this.structure.getAtomProxy(o[p][0]),type:Un(u[i])}}_getPosition(t){const{center1:i,center2:r}=this.getObject(t);return(new e).addVectors(i,r).multiplyScalar(.5)}}class Jn extends qn{constructor(t,e,i){super(t),this.validation=e,this.structure=i}get type(){return\"clash\"}get data(){return this.validation}getObject(t){const e=this.validation,i=this.getIndex(t);return{validation:e,index:i,clash:e.clashArray[i]}}_getAtomProxyFromSele(t){const e=new pe(t),i=this.structure.getAtomIndices(e)[0];return this.structure.getAtomProxy(i)}_getPosition(t){const i=this.getObject(t).clash,r=this._getAtomProxyFromSele(i.sele1),s=this._getAtomProxyFromSele(i.sele2);return(new e).copy(r).add(s).multiplyScalar(.5)}}class to extends Zn{get type(){return\"distance\"}}class eo extends qn{get type(){return\"ignore\"}}class io extends Xn{constructor(t,e){super(t),this.mesh=e}get type(){return\"mesh\"}getObject(){const t=this.mesh;return{shape:this.shape,name:t.name,serial:t.serial}}_getPosition(){return this.__position||(this.__position=Ur(this.mesh.position)),this.__position}}class ro extends 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null\");t.set(this.wireframeIndex),t.needsUpdate=this.wireframeIndexCount>0,t.updateRange.count=this.wireframeIndexCount}this.wireframeGeometry.setDrawRange(0,this.wireframeIndexCount)}}getRenderOrder(){let t=0;return this.isText?t=1:this.transparent&&(t=this.isSurface?3:2),t}_getMesh(t){this.material||this.makeMaterial();const e=this.geometry,i=this[t];let r;return r=this.isLine?new T(e,i):this.isPoint?new o(e,i):new P(e,i),r.frustumCulled=!1,r.renderOrder=this.getRenderOrder(),r}getMesh(){return this._getMesh(\"material\")}getWireframeMesh(){let t;return this.material||this.makeMaterial(),this.wireframeGeometry||this.makeWireframeGeometry(),t=new T(this.wireframeGeometry,this.wireframeMaterial),t.frustumCulled=!1,t.renderOrder=this.getRenderOrder(),t}getPickingMesh(){return this._getMesh(\"pickingMaterial\")}getShader(t,e){return gi(t,this.getDefines(e))}getVertexShader(t){return this.getShader(this.vertexShader,t)}getFragmentShader(t){return this.getShader(this.fragmentShader,t)}getDefines(t){const e={};return this.parameters.clipNear&&(e.NEAR_CLIP=1),this.parameters.clipRadius&&(e.RADIUS_CLIP=1),\"picking\"===t?e.PICKING=1:((\"background\"===t||this.parameters.background)&&(e.NOLIGHT=1),this.parameters.flatShaded&&(e.FLAT_SHADED=1),this.parameters.opaqueBack&&(e.OPAQUE_BACK=1),this.parameters.diffuseInterior&&(e.DIFFUSE_INTERIOR=1),this.parameters.useInteriorColor&&(e.USE_INTERIOR_COLOR=1)),e}getParameters(){return this.parameters}addUniforms(t){this.uniforms=R.merge([this.uniforms,t]),this.pickingUniforms=R.merge([this.pickingUniforms,t])}addAttributes(t){for(let e in t){let i;const r=t[e],s=this.attributeSize*Lo[r.type];r.value?(s!==r.value.length&&Me.error(\"attribute value has wrong length\",e),i=r.value):i=bt(\"float32\",s),this.geometry.setAttribute(e,new M(i,Lo[r.type]).setUsage(this.dynamic?WebGLRenderingContext.DYNAMIC_DRAW:0))}}updateRenderOrder(){const t=this.getRenderOrder();function e(e){e.renderOrder=t}this.group.children.forEach(e),this.pickingGroup&&this.pickingGroup.children.forEach(e)}updateShader(){const t=this.material,e=this.wireframeMaterial,i=this.pickingMaterial;t.vertexShader=this.getVertexShader(),t.fragmentShader=this.getFragmentShader(),t.needsUpdate=!0,e.vertexShader=this.getShader(\"Line.vert\"),e.fragmentShader=this.getShader(\"Line.frag\"),e.needsUpdate=!0,i.vertexShader=this.getVertexShader(\"picking\"),i.fragmentShader=this.getFragmentShader(\"picking\"),i.needsUpdate=!0}setParameters(t){const e=t,i=this.parameterTypes,r=this.parameters,s={},n={};let o=!1,a=!1;for(const t in e){const c=e[t];void 0!==c&&(r[t]=c,void 0!==i[t]&&(i[t].property&&(!0!==i[t].property?s[i[t].property]=c:s[t]=c),i[t].uniform&&(!0!==i[t].uniform?n[i[t].uniform]=c:n[t]=c),i[t].updateShader&&(o=!0),i[t].updateVisibility&&(a=!0),this.dynamic&&\"wireframe\"===t&&!0===c&&this.updateWireframeIndex(),\"forceTransparent\"===t&&(s.transparent=this.transparent),\"matrix\"===t&&(this.matrix=c)))}this.setProperties(s),this.setUniforms(n),o&&this.updateShader(),a&&this.setVisibility(this.visible)}setAttributes(t){const e=this.geometry,i=e.attributes;for(const r in t){if(\"picking\"===r)continue;const s=t[r],n=s.length;if(\"index\"===r){const t=e.getIndex();if(!t){Me.error(\"Index is null\");continue}e.setDrawRange(0,1/0),n>t.array.length?e.setIndex(new M(s,1).setUsage(this.dynamic?WebGLRenderingContext.DYNAMIC_DRAW:0)):(t.set(s),t.count=n,t.needsUpdate=n>0,t.updateRange.count=n,e.setDrawRange(0,n)),this.indexVersion++,this.parameters.wireframe&&this.updateWireframeIndex()}else{const t=i[r];n>t.array.length?e.setAttribute(r,new M(s,t.itemSize).setUsage(this.dynamic?WebGLRenderingContext.DYNAMIC_DRAW:0)):(i[r].set(s),i[r].needsUpdate=n>0,i[r].updateRange.count=n)}}}setUniforms(t){if(!t)return;const e=this.material.uniforms,i=this.wireframeMaterial.uniforms,r=this.pickingMaterial.uniforms;for(let s in t)\"opacity\"===s&&this.setProperties({transparent:this.transparent}),void 0!==e[s]&&(e[s].value.isVector3?e[s].value.copy(t[s]):e[s].value.set?e[s].value.set(t[s]):e[s].value=t[s]),void 0!==i[s]&&(i[s].value.isVector3?i[s].value.copy(t[s]):i[s].value.set?i[s].value.set(t[s]):i[s].value=t[s]),void 0!==r[s]&&(r[s].value.isVector3?r[s].value.copy(t[s]):r[s].value.set?r[s].value.set(t[s]):r[s].value=t[s])}setProperties(t){if(!t)return;const e=this.material,i=this.wireframeMaterial,r=this.pickingMaterial;for(const s in t){const n=s;let o=t[n];\"transparent\"===n?this.updateRenderOrder():\"side\"===n&&(o=Fo(o)),e[n]=o,i[n]=o,r[n]=o}e.needsUpdate=!0,i.needsUpdate=!0,r.needsUpdate=!0}setVisibility(t){this.visible=t,this.parameters.wireframe?(this.group.visible=!1,this.wireframeGroup.visible=t,this.pickable&&(this.pickingGroup.visible=!1)):(this.group.visible=t,this.wireframeGroup.visible=!1,this.pickable&&(this.pickingGroup.visible=t))}dispose(){this.material&&this.material.dispose(),this.wireframeMaterial&&this.wireframeMaterial.dispose(),this.pickingMaterial&&this.pickingMaterial.dispose(),this.geometry.dispose(),this.wireframeGeometry&&this.wireframeGeometry.dispose()}toJSON(){var t={};for(var e in this)\"group\"!==e&&\"wireframeGroup\"!==e&&\"pickingGroup\"!=e&&\"picking\"!==e&&(t[e]=this[e]);return t}}class Uo extends Go{constructor(t,e={}){super(t,e),this.vertexShader=\"Mesh.vert\",this.fragmentShader=\"Mesh.frag\",this.addAttributes({normal:{type:\"v3\",value:t.normal}}),void 0===t.normal&&this.geometry.computeVertexNormals()}}class jo extends Uo{constructor(){super(...arguments),this.isSurface=!0}}function Ho(t){t.visible=!0}function Wo(t){t.visible=!1}class qo{constructor(t){this.group=new m,this.wireframeGroup=new m,this.pickingGroup=new m,this.frontMeshes=[],this.backMeshes=[],this.size=t.size,this.side=t.parameters.side,this.visible=t.visible,this.geometry=t.geometry,this.picking=t.picking,this.group=new m,this.wireframeGroup=new m,this.pickingGroup=new m,this.matrix=t.matrix;const e=t,i=new t.constructor({position:new Float32Array(0)});e.makeMaterial(),i.makeMaterial(),i.picking=t.picking,i.geometry=t.geometry,i.wireframeGeometry=t.wireframeGeometry,i.setParameters(t.getParameters()),i.updateShader(),e.setParameters({side:\"front\"}),i.setParameters({side:\"back\",opacity:i.parameters.opacity}),this.buffer=t,this.frontBuffer=e,this.backBuffer=i}set matrix(t){Go.prototype.setMatrix.call(this,t)}get matrix(){return this.group.matrix.clone()}get pickable(){return!!this.picking&&!this.parameters.disablePicking}get parameters(){return this.buffer.parameters}getParameters(){const t=Object.assign({},this.buffer.parameters);return t.side=this.side,t}getMesh(t){let e,i;return t?(i=this.backBuffer.getPickingMesh(),e=this.frontBuffer.getPickingMesh()):(i=this.backBuffer.getMesh(),e=this.frontBuffer.getMesh()),this.frontMeshes.push(e),this.backMeshes.push(i),this.setParameters({side:this.side}),(new m).add(i,e)}getWireframeMesh(){return this.buffer.getWireframeMesh()}getPickingMesh(){return this.getMesh(!0)}setAttributes(t){this.buffer.setAttributes(t)}setParameters(t){\"front\"===(t=Object.assign({},t)).side?(this.frontMeshes.forEach(Ho),this.backMeshes.forEach(Wo)):\"back\"===t.side?(this.frontMeshes.forEach(Wo),this.backMeshes.forEach(Ho)):\"double\"===t.side&&(this.frontMeshes.forEach(Ho),this.backMeshes.forEach(Ho)),void 0!==t.side&&(this.side=t.side),delete t.side,void 0!==t.matrix&&(this.matrix=t.matrix),delete t.matrix,this.frontBuffer.setParameters(t),void 0!==t.wireframe&&(this.wireframe=t.wireframe,this.setVisibility(this.visible)),delete t.wireframe,this.backBuffer.setParameters(t)}setVisibility(t){this.visible=t,this.parameters.wireframe?(this.group.visible=!1,this.wireframeGroup.visible=t,this.pickable&&(this.pickingGroup.visible=!1)):(this.group.visible=t,this.wireframeGroup.visible=!1,this.pickable&&(this.pickingGroup.visible=t))}dispose(){this.frontBuffer.dispose(),this.backBuffer.dispose()}toJSON(){var t={};for(var e in this)[\"side\",\"size\",\"visible\",\"matrix\",\"parameters\"].includes(e)&&(t[e]=this[e]);return t}}Ve.add(\"shader/Line.vert\",\"uniform float clipNear;\\nuniform vec3 clipCenter;\\nvarying vec3 vViewPosition;\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#include color_pars_vertex\\nvoid main(){\\n#include color_vertex\\n#include begin_vertex\\n#include project_vertex\\nvViewPosition = -mvPosition.xyz;\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n#include nearclip_vertex\\n}\"),Ve.add(\"shader/Line.frag\",\"uniform float opacity;\\nuniform float clipNear;\\nuniform float clipRadius;\\nvarying vec3 vViewPosition;\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#include common\\n#include color_pars_fragment\\n#include fog_pars_fragment\\nvoid main(){\\n#include nearclip_fragment\\n#include radiusclip_fragment\\ngl_FragColor = vec4( vColor, opacity );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n}\");class Xo extends Go{constructor(){super(...arguments),this.isLine=!0,this.vertexShader=\"Line.vert\",this.fragmentShader=\"Line.frag\"}}class Yo extends zr{constructor(t,r,s){super(t,r,s),this.type=\"surface\",this.parameters=Object.assign({isolevelType:{type:\"select\",options:{value:\"value\",sigma:\"sigma\"}},isolevel:{type:\"number\",precision:2,max:1e3,min:-1e3},negateIsolevel:{type:\"boolean\"},isolevelScroll:{type:\"boolean\"},smooth:{type:\"integer\",precision:1,max:10,min:0},background:{type:\"boolean\",rebuild:!0},opaqueBack:{type:\"boolean\",buffer:!0},boxSize:{type:\"integer\",precision:1,max:100,min:0},colorVolume:{type:\"hidden\"},contour:{type:\"boolean\",rebuild:!0},useWorker:{type:\"boolean\",rebuild:!0},wrap:{type:\"boolean\",rebuild:!0}},this.parameters),t instanceof Eo?(this.surface=void 0,this.volume=t):(this.surface=t,this.volume=void 0),this.boxCenter=new e,this.__boxCenter=new e,this.box=new a,this.__box=new a,this._position=new e,this.inverseMatrix=new i,this.setBox=function(){this._position.copy(r.translationGroup.position).negate(),this._position.applyMatrix4(this.inverseMatrix),this._position.equals(this.boxCenter)||this.setParameters({boxCenter:this._position})},this.toBePrepared=!0,this.viewer.signals.ticked.add(this.setBox,this),this.init(s)}init(t){const e=t||{};e.colorScheme=st(e.colorScheme,\"uniform\"),e.colorValue=st(e.colorValue,14540253),this.isolevelType=st(e.isolevelType,\"sigma\"),this.isolevel=st(e.isolevel,2),this.negateIsolevel=st(e.negateIsolevel,!1),this.isolevelScroll=st(e.isolevelScroll,!1),this.smooth=st(e.smooth,0),this.background=st(e.background,!1),this.opaqueBack=st(e.opaqueBack,!0),this.boxSize=st(e.boxSize,0),this.colorVolume=st(e.colorVolume,void 0),this.contour=st(e.contour,!1),this.useWorker=st(e.useWorker,!0),this.wrap=st(e.wrap,!1),super.init(e),this.inverseMatrix.getInverse(this.matrix),this.build()}attach(t){this.bufferList.forEach((t=>{this.viewer.add(t)})),this.setVisibility(this.visible),t()}prepare(t){if(this.volume){let e;if(e=\"sigma\"===this.isolevelType?this.volume.getValueForSigma(this.isolevel):this.isolevel,this.negateIsolevel&&(e*=-1),!this.surface||this.__isolevel!==e||this.__smooth!==this.smooth||this.__contour!==this.contour||this.__wrap!==this.wrap||this.__boxSize!==this.boxSize||this.boxSize>0&&!this.__boxCenter.equals(this.boxCenter)){this.__isolevel=e,this.__smooth=this.smooth,this.__contour=this.contour,this.__wrap=this.wrap,this.__boxSize=this.boxSize,this.__boxCenter.copy(this.boxCenter),this.__box.copy(this.box);const i=e=>{this.surface=e,t()};this.useWorker?this.volume.getSurfaceWorker(e,this.smooth,this.boxCenter,this.boxSize,this.contour,this.wrap,i):i(this.volume.getSurface(e,this.smooth,this.boxCenter,this.boxSize,this.contour,this.wrap))}else t()}else t()}create(){const t={position:this.surface.getPosition(),color:this.surface.getColor(this.getColorParams()),index:this.surface.getIndex()};let e;if(this.contour)e=new Xo(t,this.getBufferParams({wireframe:!1}));else{Object.assign(t,{normal:this.surface.getNormal(),picking:this.surface.getPicking()});const i=new jo(t,this.getBufferParams({background:this.background,opaqueBack:this.opaqueBack,dullInterior:!1}));e=new qo(i)}this.bufferList.push(e)}update(t){if(0===this.bufferList.length)return;const e={};(t=t||{}).position&&(e.position=this.surface.getPosition()),t.color&&(e.color=this.surface.getColor(this.getColorParams())),t.index&&(e.index=this.surface.getIndex()),t.normal&&(e.normal=this.surface.getNormal()),this.bufferList.forEach((function(t){t.setAttributes(e)}))}setParameters(t,e,i){return t&&void 0!==t.isolevelType&&this.volume&&(\"value\"===this.isolevelType&&\"sigma\"===t.isolevelType?this.isolevel=this.volume.getSigmaForValue(this.isolevel):\"sigma\"===this.isolevelType&&\"value\"===t.isolevelType&&(this.isolevel=this.volume.getValueForSigma(this.isolevel)),this.isolevelType=t.isolevelType),t&&t.boxCenter&&(this.boxCenter.copy(t.boxCenter),delete t.boxCenter),t&&t.wireframe&&(t.contour||void 0===t.contour&&this.contour)&&(t.wireframe=!1),super.setParameters(t,e,i),t.matrix&&this.inverseMatrix.getInverse(t.matrix),this.volume&&this.volume.getBox(this.boxCenter,this.boxSize,this.box),t&&void 0!==t.colorVolume&&e&&(e.color=!0),this.surface&&(void 0!==t.isolevel||void 0!==t.negateIsolevel||void 0!==t.smooth||void 0!==t.wrap||void 0!==t.boxSize||this.boxSize>0&&!this.__box.equals(this.box))&&this.build({position:!0,color:!0,index:!0,normal:!this.contour}),this}getColorParams(){const t=super.getColorParams();return t.volume=this.colorVolume,t}dispose(){this.viewer.signals.ticked.remove(this.setBox,this),super.dispose()}}class Ko{static zoomScroll(t,e){t.trackballControls.zoom(e)}static clipNearScroll(t,e){const i=t.getParameters();t.setParameters({clipNear:i.clipNear+e/10})}static focusScroll(t,e){const i=t.getFocus(),r=Math.sign(e)*function(t,e,i){if(t>e)return t;const r=t/e;return((2*i-e)*r+(2*e-3*i))*r*r+i}((100-i)/10,5,.2);t.setFocus(i+r)}static zoomFocusScroll(t,e){t.trackballControls.zoom(e);const i=t.viewer.camera.position.z;t.setFocus(100-Math.abs(i/8))}static isolevelScroll(t,e){const i=Math.sign(e)/10;t.eachRepresentation(((t,e)=>{if(t.repr instanceof Yo){const e=t.getParameters();e.isolevelScroll&&t.setParameters({isolevel:e.isolevel+i})}}))}static panDrag(t,e,i){t.trackballControls.pan(e,i)}static rotateDrag(t,e,i){t.trackballControls.rotate(e,i)}static zRotateDrag(t,e,i){t.trackballControls.zRotate(e,i)}static zoomDrag(t,e,i){t.trackballControls.zoom((e+i)/-2)}static zoomFocusDrag(t,e,i){t.trackballControls.zoom((e+i)/-2);const r=t.viewer.camera.position.z;t.setFocus(100-Math.abs(r/8))}static panComponentDrag(t,e,i){t.trackballControls.panComponent(e,i)}static panAtomDrag(t,e,i){t.trackballControls.panAtom(e,i)}static rotateComponentDrag(t,e,i){t.trackballControls.rotateComponent(e,i)}static movePick(t,e){e&&t.animationControls.move(e.position.clone())}static tooltipPick(t,e){const i=t.tooltip;if(t.getParameters().tooltip&&e){const t=e.mouse.position;i.innerText=e.getLabel(),i.style.bottom=window.innerHeight-t.y+3+\"px\",i.style.left=t.x+3+\"px\",i.style.display=\"block\"}else i.style.display=\"none\"}static measurePick(t,e){if(e&&(e.atom||e.bond)){const t=e.atom||e.closestBondAtom;e.component.measurePick(t)}else t.measureClear()}}const Zo={default:[[\"scroll\",Ko.zoomScroll],[\"scroll-shift\",Ko.focusScroll],[\"scroll-ctrl\",Ko.isolevelScroll],[\"scroll-shift-ctrl\",Ko.zoomFocusScroll],[\"drag-left\",Ko.rotateDrag],[\"drag-right\",Ko.panDrag],[\"drag-ctrl-left\",Ko.panDrag],[\"drag-ctrl-right\",Ko.zRotateDrag],[\"drag-shift-left\",Ko.zoomDrag],[\"drag-middle\",Ko.zoomFocusDrag],[\"drag-ctrl-shift-right\",Ko.panComponentDrag],[\"drag-ctrl-shift-left\",Ko.rotateComponentDrag],[\"clickPick-right\",Ko.measurePick],[\"clickPick-ctrl-left\",Ko.measurePick],[\"clickPick-middle\",Ko.movePick],[\"clickPick-left\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]],pymol:[[\"drag-left\",Ko.rotateDrag],[\"drag-middle\",Ko.panDrag],[\"drag-right\",Ko.zoomDrag],[\"scroll\",Ko.focusScroll],[\"drag-shift-right\",Ko.focusScroll],[\"clickPick-ctrl+shift-middle\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]],coot:[[\"scroll\",Ko.isolevelScroll],[\"drag-left\",Ko.rotateDrag],[\"drag-middle\",Ko.panDrag],[\"drag-ctrl-left\",Ko.panDrag],[\"drag-right\",Ko.zoomFocusDrag],[\"drag-ctrl-right\",Ko.focusScroll],[\"clickPick-middle\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]],astexviewer:[[\"drag-left\",Ko.rotateDrag],[\"drag-ctrl-left\",Ko.panDrag],[\"drag-shift-left\",Ko.zoomDrag],[\"scroll\",Ko.focusScroll],[\"clickPick-middle\",Ko.movePick],[\"hoverPick\",Ko.tooltipPick]]};function Qo(t){const e=t.split(/[-+]/);let i=\"\";e.includes(\"scroll\")&&(i=\"scroll\"),e.includes(\"drag\")&&(i=\"drag\"),e.includes(\"click\")&&(i=\"click\"),e.includes(\"doubleClick\")&&(i=\"doubleClick\"),e.includes(\"hover\")&&(i=\"hover\"),e.includes(\"clickPick\")&&(i=\"clickPick\"),e.includes(\"hoverPick\")&&(i=\"hoverPick\");let r=0;e.includes(\"alt\")&&(r+=1),e.includes(\"ctrl\")&&(r+=2),e.includes(\"meta\")&&(r+=4),e.includes(\"shift\")&&(r+=8);let s=0;return e.includes(\"left\")&&(s+=1),e.includes(\"right\")&&(s+=2),e.includes(\"middle\")&&(s+=4),[i,r,s]}class Jo{constructor(t,e={}){this.stage=t,this.actionList=[],this.mouse=t.mouseObserver,this.disabled=e.disabled||!1,this.preset(e.preset||\"default\")}run(t,...e){if(this.disabled)return;const i=this.mouse.key||0,r=this.mouse.buttons||0;this.actionList.forEach((s=>{s.type===t&&s.key===i&&s.button===r&&s.callback(this.stage,...e)}))}add(t,e){const[i,r,s]=Qo(t);this.actionList.push({type:i,key:r,button:s,callback:e})}remove(t,e){const i=t.includes(\"*\"),[r,s,n]=Qo(t),o=this.actionList.filter((function(t){return!((t.type===r||i&&\"\"===r)&&(t.key===s||i&&0===s)&&(t.button===n||i&&0===n)&&(t.callback===e||void 0===e))}));this.actionList=o}preset(t){this.clear();(Zo[t]||[]).forEach((t=>this.add(t[0],t[1])))}clear(){this.actionList.length=0}}class ta{static autoView(t){t.autoView(1e3)}static toggleAnimations(t){t.animationControls.toggle()}static toggleRock(t){t.toggleRock()}static toggleSpin(t){t.toggleSpin()}static toggleAntialiasing(t){const e=t.getParameters();t.setParameters({sampleLevel:-1===e.sampleLevel?0:-1})}}const ea={default:[[\"i\",ta.toggleSpin],[\"k\",ta.toggleRock],[\"p\",ta.toggleAnimations],[\"a\",ta.toggleAntialiasing],[\"r\",ta.autoView]]};class ia{constructor(t,e={}){this.stage=t,this.actionList=[],this.disabled=e.disabled||!1,this.preset(e.preset||\"default\")}run(t){this.disabled||this.actionList.forEach((e=>{e.key===t&&e.callback(this.stage)}))}add(t,e){this.actionList.push({key:t,callback:e})}remove(t,e){const i=this.actionList.filter((function(i){return!(i.key===t&&(i.callback===e||void 0===e))}));this.actionList=i}preset(t){this.clear();(ea[t]||[]).forEach((t=>this.add(t[0],t[1])))}clear(){this.actionList.length=0}}class ra{constructor(t){this.stage=t,this.stage=t,this.mouse=t.mouseObserver,this.controls=t.mouseControls,this.mouse.signals.clicked.add(this._onClick,this),this.mouse.signals.hovered.add(this._onHover,this)}_onClick(t,e){const i=this.stage.pickingControls.pick(t,e);this.stage.signals.clicked.dispatch(i),this.controls.run(\"clickPick\",i)}_onHover(t,e){const i=this.stage.pickingControls.pick(t,e);i&&this.mouse.down.equals(this.mouse.position)&&(this.stage.transformComponent=i.component,this.stage.transformAtom=i.atom),this.stage.signals.hovered.dispatch(i),this.controls.run(\"hoverPick\",i)}dispose(){this.mouse.signals.clicked.remove(this._onClick,this),this.mouse.signals.hovered.remove(this._onHover,this)}}class sa{constructor(t){this.stage=t,this.stage=t,this.mouse=t.mouseObserver,this.controls=t.mouseControls,this.mouse.signals.moved.add(this._onMove,this),this.mouse.signals.scrolled.add(this._onScroll,this),this.mouse.signals.dragged.add(this._onDrag,this),this.mouse.signals.clicked.add(this._onClick,this),this.mouse.signals.hovered.add(this._onHover,this),this.mouse.signals.doubleClicked.add(this._onDblclick,this)}_onMove(){this.stage.tooltip.style.display=\"none\"}_onScroll(t){this.controls.run(\"scroll\",t)}_onDrag(t,e){this.controls.run(\"drag\",t,e)}_onClick(t,e){this.controls.run(\"click\",t,e)}_onDblclick(t,e){this.controls.run(\"doubleClick\",t,e)}_onHover(t,e){this.controls.run(\"hover\",t,e)}dispose(){this.mouse.signals.moved.remove(this._onMove,this),this.mouse.signals.scrolled.remove(this._onScroll,this),this.mouse.signals.dragged.remove(this._onDrag,this),this.mouse.signals.clicked.remove(this._onClick,this),this.mouse.signals.hovered.remove(this._onHover,this)}}class na{constructor(t){this.stage=t,this.viewer=t.viewer,this.animationControls=t.animationControls,this.viewer.signals.ticked.add(this._onTick,this)}_onTick(t){this.animationControls.run(t)}dispose(){this.viewer.signals.ticked.remove(this._onTick,this)}}const oa=!!_e&&{passive:!0};class aa{constructor(t){this.stage=t,this.stage=t,this.controls=t.keyControls,this.domElement=t.viewer.renderer.domElement,this.domElement.setAttribute(\"tabIndex\",\"-1\"),this.domElement.style.outline=\"none\",this._focusDomElement=this._focusDomElement.bind(this),this._onKeydown=this._onKeydown.bind(this),this._onKeyup=this._onKeyup.bind(this),this._onKeypress=this._onKeypress.bind(this),this.domElement.addEventListener(\"mousedown\",this._focusDomElement),this.domElement.addEventListener(\"touchstart\",this._focusDomElement,oa),this.domElement.addEventListener(\"keydown\",this._onKeydown),this.domElement.addEventListener(\"keyup\",this._onKeyup),this.domElement.addEventListener(\"keypress\",this._onKeypress)}_onKeydown(){}_onKeyup(){}_onKeypress(t){let e;e=\"key\"in KeyboardEvent.prototype?t.key:String.fromCharCode(t.which||t.keyCode),this.controls.run(e)}_focusDomElement(){this.domElement.focus()}dispose(){this.domElement.removeEventListener(\"mousedown\",this._focusDomElement),this.domElement.removeEventListener(\"touchstart\",this._focusDomElement,oa),this.domElement.removeEventListener(\"keydown\",this._onKeypress),this.domElement.removeEventListener(\"keyup\",this._onKeypress),this.domElement.removeEventListener(\"keypress\",this._onKeypress)}}class ca{constructor(i,r,s,n={}){this.component=i,this.position=r,this.offsetX=st(n.offsetX,0),this.offsetY=st(n.offsetY,0),this.visible=st(n.visible,!0),this.stage=i.stage,this.viewer=i.stage.viewer,this._viewerPosition=new e,this._updateViewerPosition(),this._canvasPosition=new t,this._cameraPosition=new e,this.element=document.createElement(\"div\"),Object.assign(this.element.style,{display:\"block\",position:\"absolute\",pointerEvents:\"none\",whiteSpace:\"nowrap\",left:\"-10000px\"}),this.viewer.wrapper.appendChild(this.element),this.setContent(s),this.updateVisibility(),this.viewer.signals.rendered.add(this._update,this),this.component.signals.matrixChanged.add(this._updateViewerPosition,this)}setContent(t){const e=this.element.style.display;if(\"none\"===e&&(this.element.style.left=\"-10000px\",this.element.style.display=\"block\"),t instanceof HTMLElement)this.element.appendChild(t);else{const e=document.createElement(\"div\");e.innerText=t,Object.assign(e.style,{backgroundColor:\"rgba( 0, 0, 0, 0.6 )\",color:\"lightgrey\",padding:\"8px\",fontFamily:\"sans-serif\"}),this.element.appendChild(e)}this._clientRect=this.element.getBoundingClientRect(),\"none\"===e&&(this.element.style.display=e)}setVisibility(t){this.visible=t,this.updateVisibility()}getVisibility(){return this.visible&&this.component.parameters.visible}updateVisibility(){this.element.style.display=this.getVisibility()?\"block\":\"none\"}_updateViewerPosition(){this._viewerPosition.copy(this.position).applyMatrix4(this.component.matrix)}_update(){if(!this.getVisibility())return;const t=this.element.style,e=this._canvasPosition,i=this._viewerPosition,r=this._clientRect;if(this._cameraPosition.copy(i).add(this.viewer.translationGroup.position).applyMatrix4(this.viewer.rotationGroup.matrix).sub(this.viewer.camera.position),this._cameraPosition.z<0)return void(t.display=\"none\");t.display=\"block\";const s=this._cameraPosition.length(),n=this.viewer.scene.fog;t.opacity=(1-Rt(n.near,n.far,s)).toString(),t.zIndex=Math.round(100*(n.far-s)).toString(),this.stage.viewerControls.getPositionOnCanvas(i,e),t.bottom=this.offsetX+e.y+r.height/2+\"px\",t.left=this.offsetY+e.x-r.width/2+\"px\"}dispose(){this.viewer.wrapper.removeChild(this.element),this.viewer.signals.ticked.remove(this._update,this),this.component.signals.matrixChanged.remove(this._updateViewerPosition,this)}}const la=new i,ha=new e,da=new r;class ua{constructor(t){this.component=t,this.signals={changed:new tt.Signal},this.stage=t.stage,this.viewer=t.stage.viewer}get position(){return this.component.position}get rotation(){return this.component.quaternion}changed(){this.component.updateMatrix(),this.viewer.requestRender(),this.signals.changed.dispatch()}spin(t,e){la.getInverse(this.viewer.rotationGroup.matrix),ha.copy(At(t)).applyMatrix4(la),la.extractRotation(this.component.transform),la.premultiply(this.viewer.rotationGroup.matrix),la.getInverse(la),ha.copy(At(t)),ha.applyMatrix4(la),la.makeRotationAxis(ha,e),da.setFromRotationMatrix(la),this.component.quaternion.premultiply(da),this.changed()}}const ma={\"\":\"\",vdw:\"by vdW radius\",covalent:\"by covalent radius\",sstruc:\"by secondary structure\",bfactor:\"by bfactor\",size:\"size\",data:\"data\",explicit:\"explicit\"};class pa{constructor(t={}){this.max=10,this.type=st(t.type,\"size\"),this.scale=st(t.scale,1),this.size=st(t.size,1),this.data=st(t.data,{})}atomRadius(t){let e;switch(this.type){case\"vdw\":e=t.vdw;break;case\"covalent\":e=t.covalent;break;case\"bfactor\":e=t.bfactor||1;break;case\"sstruc\":const i=t.sstruc;e=\"h\"===i||\"g\"===i||\"i\"===i||\"e\"===i||\"b\"===i?.25:un.includes(t.atomname)?.4:.1;break;case\"data\":e=st(this.data[t.index],1);break;case\"explicit\":e=t.radius,null===e&&(e=this.size);break;default:e=this.size}return Math.min(e*this.scale,this.max)}}pa.types=ma;const fa=new e(-1,-1,-1),ga=new i;class ya{constructor(t){const i=t.rows,r=i/3,s=new ho(i,3),n=new ho(3,3),o=new ho(1,3),a=new ho(3,3),c=new ho(3,3),l=fo(t);go(t,l),uo(s,t),mo(n,s,s),wo(n,o,a,c);const h=new e(l[0],l[1],l[2]),d=new e(a.data[0],a.data[3],a.data[6]),u=new e(a.data[1],a.data[4],a.data[7]),m=new e(a.data[2],a.data[5],a.data[8]),p=d.clone().multiplyScalar(Math.sqrt(o.data[0]/r)),f=u.clone().multiplyScalar(Math.sqrt(o.data[1]/r)),g=m.clone().multiplyScalar(Math.sqrt(o.data[2]/r));this.begA=h.clone().sub(p),this.endA=h.clone().add(p),this.begB=h.clone().sub(f),this.endB=h.clone().add(f),this.begC=h.clone().sub(g),this.endC=h.clone().add(g),this.center=h,this.vecA=p,this.vecB=f,this.vecC=g,this.normVecA=d,this.normVecB=u,this.normVecC=m}getBasisMatrix(t=new i){const e=t;return e.makeBasis(this.normVecB,this.normVecA,this.normVecC),e.determinant()<0&&e.scale(fa),e}getRotationQuaternion(t=new r){const e=t;return e.setFromRotationMatrix(this.getBasisMatrix(ga)),e.inverse()}getProjectedScaleForAtoms(t){let i=-1/0,r=-1/0,s=-1/0,n=-1/0,o=-1/0,a=-1/0;const c=new e,l=new e,h=this.center,d=this.normVecA,u=this.normVecB,m=this.normVecC;return t.eachAtom((function(t){jr(c.copy(t),d,h);const e=l.subVectors(c,h).normalize().dot(d),p=c.distanceTo(h);e>0?p>i&&(i=p):p>r&&(r=p),jr(c.copy(t),u,h);const f=l.subVectors(c,h).normalize().dot(u),g=c.distanceTo(h);f>0?g>s&&(s=g):g>n&&(n=g),jr(c.copy(t),m,h);const y=l.subVectors(c,h).normalize().dot(m),b=c.distanceTo(h);y>0?b>o&&(o=b):b>a&&(a=b)})),{d1a:i,d2a:s,d3a:o,d1b:-r,d2b:-n,d3b:-a}}}class ba{constructor(t,e,i,r){this.volume=t,this.setFilter(e,i,r)}get header(){return this.volume.header}get matrix(){return this.volume.matrix}get normalMatrix(){return this.volume.normalMatrix}get inverseMatrix(){return this.volume.inverseMatrix}get center(){return this.volume.center}get boundingBox(){return this.volume.boundingBox}get min(){return this.volume.min}get max(){return this.volume.max}get mean(){return this.volume.mean}get rms(){return this.volume.rms}_getFilterHash(t,e,i){return JSON.stringify([t,e,i])}setFilter(t,e,i){isNaN(t)&&this.header&&(t=this.header.DMEAN+2*this.header.ARMS),t=void 0===t||isNaN(t)?-1/0:t,e=st(e,1/0),i=st(i,!1);const r=this.volume.data,s=this.volume.position,n=this.volume.atomindex,o=this._getFilterHash(t,e,i);if(o!==this._filterHash){if(t===-1/0&&e===1/0)this.data=r,this.position=s,this.atomindex=n;else{const o=r.length;this._dataBuffer||(this._dataBuffer=new ArrayBuffer(4*o),this._positionBuffer=new ArrayBuffer(3*o*4),n&&(this._atomindexBuffer=new ArrayBuffer(4*o)));const a=new Float32Array(this._dataBuffer),c=new Float32Array(this._positionBuffer);let l;n&&(l=new Uint32Array(this._atomindexBuffer));let h=0;for(let d=0;d=t&&u<=e||i&&(ue)){const t=3*h;a[h]=u,c[t+0]=s[o+0],c[t+1]=s[o+1],c[t+2]=s[o+2],n&&l&&(l[h]=n[d]),h+=1}}this.data=new Float32Array(this._dataBuffer,0,h),this.position=new Float32Array(this._positionBuffer,0,3*h),n&&(this.atomindex=new Int32Array(this._atomindexBuffer,0,h))}this._filterHash=o}}}ba.prototype.getValueForSigma=Eo.prototype.getValueForSigma,ba.prototype.getSigmaForValue=Eo.prototype.getSigmaForValue,ba.prototype.getDataAtomindex=Eo.prototype.getDataAtomindex,ba.prototype.getDataPosition=Eo.prototype.getDataPosition,ba.prototype.getDataColor=Eo.prototype.getDataColor,ba.prototype.getDataPicking=Eo.prototype.getDataPicking,ba.prototype.getDataSize=Eo.prototype.getDataSize;class xa{constructor(t,e){const i=Rs({nodeArray1:t.atomIndex1,nodeArray2:t.atomIndex2,edgeCount:t.count,nodeCount:e});this.countArray=i.countArray,this.offsetArray=i.offsetArray,this.indexArray=i.indexArray}}class va extends Bs{get _defaultFields(){return[[\"atomIndex1\",1,\"int32\"],[\"atomIndex2\",1,\"int32\"],[\"bondOrder\",1,\"int8\"]]}addBond(t,e,i){this.growIfFull();const r=this.count,s=t.index,n=e.index;s0&&(a[e]=v.angleTo(w));const r=Math.cos(f.angleTo(g));h[e]=180/Math.PI*Math.acos(r);const s=f.length(),x=g.length();c[e]=Math.sqrt(x*s)/Math.max(2,2*(1-r)),l[e]=Math.abs(m.dot(v)),y.copy(f).multiplyScalar(c[e]/s),b.copy(g).multiplyScalar(c[e]/x),y.subVectors(P,y),b.subVectors(I,b),y.toArray(n,i+3),b.toArray(n,i+6),A.subVectors(C,_),A.toArray(d,i),w.copy(v),_.copy(y)}y.fromArray(n,3),b.fromArray(n,6),v.subVectors(y,b).normalize(),C.index=t.getAtomIndexByType(0,S),_.copy(C),x.copy(C),jr(x,v,y),x.toArray(n,0),A.subVectors(_,y),A.toArray(d,0),y.fromArray(n,3*r-6),b.fromArray(n,3*r-9),v.subVectors(y,b).normalize(),C.index=t.getAtomIndexByType(r-1,S),_.copy(C),x.copy(C),jr(x,v,y),x.toArray(n,3*r-3);for(let e=r-3;ei||h.bending[e]>t)&&(E=!0)),E){if(e-p<4){p=e,E=!1;continue}$.index=B.traceAtomIndex,I=h.axis.subarray(3*p+3,3*e),k=h.center.subarray(3*p,3*e+3),C=Ur(I).normalize(),P=Ur(k),M.fromArray(k),jr(M,C,P),T.fromArray(k,k.length-3),jr(T,C,P),C.subVectors(T,M),C.toArray(g,f),P.toArray(y,f),M.toArray(b,f),T.toArray(x,f),u.atomColorToArray($,v,f),w.push($.index),A.push(m.atomRadius($)),_.push(l+p),S.push(l+e+1-p),f+=3,p=e,E=!1}const F=new Float32Array(w);return{axis:new Float32Array(g),center:new Float32Array(y),begin:new Float32Array(b),end:new Float32Array(x),color:new Float32Array(v),picking:new Yn(F,a),size:new Float32Array(A),residueOffset:_,residueCount:S}}}class Ia{constructor(t){this.scoreFunction=t,this.content=[],this.scoreFunction=t}push(t){this.content.push(t),this.bubbleUp(this.content.length-1)}pop(){const t=this.content[0],e=this.content.pop();return e&&this.content.length>0&&(this.content[0]=e,this.sinkDown(0)),t}peek(){return this.content[0]}remove(t){const e=this.content.length;for(let i=0;i0;){const i=Math.floor((t+1)/2)-1,r=this.content[i];if(!(this.scoreFunction(e), 2016\n * @author Roman Bolzern , 2013\n * @author I4DS http://www.fhnw.ch/i4ds, 2013\n * @license MIT License \n * @description\n * k-d Tree for typed arrays of 3d points (e.g. for Float32Array), in-place\n * provides fast nearest neighbour search\n *\n * Based on https://github.com/ubilabs/kd-tree-javascript by Ubilabs\n *\n * Further information (including mathematical properties)\n * http://en.wikipedia.org/wiki/Binary_tree\n * http://en.wikipedia.org/wiki/K-d_tree\n *\n * @example\n * points: [x, y, z, x, y, z, x, y, z, ...]\n * metric: function(a, b){\n * return Math.pow(a[0]-b[0], 2) + Math.pow(a[1]-b[1], 2) + Math.pow(a[2]-b[2], 2);\n * }\n *\n * @param {Float32Array} points - points\n * @param {Function} metric - metric\n */class ka{constructor(t,e){this.points=t,this.metric=e,this.maxDepth=0,this.currentNode=0;const i=t.length/3,r=new Uint32Array(i);for(let t=0;tthis.maxDepth&&(this.maxDepth=t);const s=r-i;if(0===s)return-1;const n=4*this.currentNode,o=this.nodes;if(this.currentNode+=1,1===s)return o[n]=i,o[n+1]=-1,o[n+2]=-1,o[n+3]=e,n;const a=this.indices,c=this.points,l=i+Math.floor(s/2),h=t%3;let d,u,m,p,f,g=i,y=r-1;for(;y>g;){for(m=g+y>>1,p=c[3*a[m]+h],u=a[m],a[m]=a[y],a[y]=u,f=g,d=g;d-t[1])),s=this.nodes,n=this.points,o=this.indices,a=c=>{let l,h;const d=this.getNodeDepth(c)%3,u=3*o[s[c]],m=[n[u+0],n[u+1],n[u+2]],p=this.metric(t,m);function f(t,i){r.push([t,i]),r.size()>e&&r.pop()}const g=s[c+1],y=s[c+2];if(-1===y&&-1===g)return void((r.size()n[3*o[s[t]]+r])throw new Error(\"left child is > parent!\");i+=this.verify(a,e+1)}if(-1!==c){if(n[3*o[s[c]]+r]0}isBackbone(){const t=this.residueType.backboneIndexList;return t.length>0&&t.includes(this.index-this.residueAtomOffset)}isPolymer(){if(this.structure.entityList.length>0)return this.entity.isPolymer();{const t=this.residueType.moleculeType;return 3===t||4===t||5===t}}isSidechain(){return this.isPolymer()&&!this.isBackbone()}isCg(){const t=this.residueType.backboneType;return 4===t||5===t||6===t}isTrace(){return this.index===this.residueType.traceAtomIndex+this.residueAtomOffset}isHetero(){return 1===this.residueType.hetero}isProtein(){return 3===this.residueType.moleculeType}isNucleic(){const t=this.residueType.moleculeType;return 4===t||5===t}isRna(){return 4===this.residueType.moleculeType}isDna(){return 5===this.residueType.moleculeType}isWater(){return 1===this.residueType.moleculeType}isIon(){return 2===this.residueType.moleculeType}isSaccharide(){return 6===this.residueType.moleculeType}isHelix(){return Hs.includes(this.sstruc)}isSheet(){return Ws.includes(this.sstruc)}isTurn(){return qs.includes(this.sstruc)&&this.isProtein()}isBonded(){return 0!==this.bondHash.countArray[this.index]}isRing(){return void 0!==this.residueType.getRings().atomRings[this.index-this.residueAtomOffset]}isAromatic(){return 1===this.aromatic}isPolarHydrogen(){let t=!1;return 1!==this.number||(t=!this.hasBondToElement(6)),t}isMetal(){return this.atomType.isMetal()}isNonmetal(){return this.atomType.isNonmetal()}isMetalloid(){return this.atomType.isMetalloid()}isHalogen(){return this.atomType.isHalogen()}isDiatomicNonmetal(){return this.atomType.isDiatomicNonmetal()}isPolyatomicNonmetal(){return this.atomType.isPolyatomicNonmetal()}isAlkaliMetal(){return this.atomType.isAlkaliMetal()}isAlkalineEarthMetal(){return this.atomType.isAlkalineEarthMetal()}isNobleGas(){return this.atomType.isNobleGas()}isTransitionMetal(){return this.atomType.isTransitionMetal()}isPostTransitionMetal(){return this.atomType.isPostTransitionMetal()}isLanthanide(){return this.atomType.isLanthanide()}isActinide(){return this.atomType.isActinide()}getDefaultValence(){return this.atomType.getDefaultValence()}getValenceList(){return this.atomType.getValenceList()}getOuterShellElectronCount(){return this.atomType.getOuterShellElectronCount()}distanceTo(t){const e=this.atomStore,i=t.atomStore,r=this.index,s=t.index,n=e.x[r]-i.x[s],o=e.y[r]-i.y[s],a=e.z[r]-i.z[s],c=n*n+o*o+a*a;return Math.sqrt(c)}connectedTo(t){const e=this.atomStore,i=t.atomStore,r=this.index,s=t.index;if(e.altloc&&i.altloc){const t=e.altloc[r],n=i.altloc[s];if(0!==t&&0!==n&&32!==t&&32!==n&&t!==n)return!1}const n=e.x[r]-i.x[s],o=e.y[r]-i.y[s],a=e.z[r]-i.z[s],c=n*n+o*o+a*a;if(c<48&&this.isCg())return!0;if(isNaN(c))return!1;const l=this.covalent+t.covalent,h=l+.3,d=l-.5;return cd*d}positionFromArray(t,e=0){return this.x=t[e+0],this.y=t[e+1],this.z=t[e+2],this}positionToArray(t=[],e=0){const i=this.index,r=this.atomStore;return t[e+0]=r.x[i],t[e+1]=r.y[i],t[e+2]=r.z[i],t}positionToVector3(t){return void 0===t&&(t=new e),t.x=this.x,t.y=this.y,t.z=this.z,t}positionFromVector3(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}positionAdd(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}positionSub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}getResidueBonds(t=!1){const e=this.residueAtomOffset,i=this.index-this.residueAtomOffset,r=this.residueType.getBonds(),s=r.atomIndices1,n=r.atomIndices2;let o,a,c,l;for(t||(l=[]),o=s.indexOf(i);-1!==o;){if(c=n[o]+e,!l)return c;l.push(c),o=s.indexOf(i,o+1)}for(a=n.indexOf(i);-1!==a;){if(c=s[a]+e,!l)return c;l.push(c),a=n.indexOf(i,a+1)}return l}qualifiedName(t=!1){var e=\"\";return this.resname&&!t&&(e+=\"[\"+this.resname+\"]\"),void 0!==this.resno&&(e+=this.resno),this.inscode&&(e+=\"^\"+this.inscode),this.chainname&&(e+=\":\"+this.chainname),this.atomname&&(e+=\".\"+this.atomname),this.altloc&&(e+=\"%\"+this.altloc),this.structure.modelStore.count>1&&(e+=\"/\"+this.modelIndex),e}clone(){return new Ma(this.structure,this.index)}toObject(){return{index:this.index,residueIndex:this.residueIndex,resname:this.resname,x:this.x,y:this.y,z:this.z,element:this.element,chainname:this.chainname,resno:this.resno,serial:this.serial,vdw:this.vdw,covalent:this.covalent,hetero:this.hetero,bfactor:this.bfactor,altloc:this.altloc,atomname:this.atomname,modelIndex:this.modelIndex}}}function Ta(t,e){const i=t[0]-e[0],r=t[1]-e[1],s=t[2]-e[2];return i*i+r*r+s*s}function Ba(t,e){return Math.sqrt(Ta(t,e))}const Da=new Float32Array(3);class $a{constructor(t,e=!1){De&&Me.time(\"Kdtree build\");const i=e?Ta:Ba,r=new Float32Array(3*t.atomCount),s=new Uint32Array(t.atomCount);let n=0;t.eachAtom((function(t){r[n+0]=t.x,r[n+1]=t.y,r[n+2]=t.z,s[n/3]=t.index,n+=3})),this.atomIndices=s,this.points=r,this.kdtree=new ka(r,i),De&&Me.timeEnd(\"Kdtree build\")}nearest(t,i,r){t instanceof e?t.toArray(Da):t instanceof Ma&&t.positionToArray(Da);const s=this.kdtree.nearest(Da,i,r),n=this.kdtree.indices,o=this.kdtree.nodes,a=this.atomIndices,c=[];for(let t=0,e=s.length;t\":\"3/4-Z\",\"?\":\"X-Y\",\"@\":\"Y-X\",A:\"Z+1/3\",B:\"Z+2/3\",C:\"X+2/3\",D:\"Y+1/3\",E:\"-Y+2/3\",F:\"X-Y+1/3\",G:\"Y-X+2/3\",H:\"-X+1/3\",I:\"X+1/3\",J:\"Y+2/3\",K:\"-Y+1/3\",L:\"X-Y+2/3\",M:\"Y-X+1/3\",N:\"-X+2/3\",O:\"2/3+X\",P:\"1/3+Y\",Q:\"1/3+Z\",R:\"2/3-Y\",S:\"1/3+X-Y\",T:\"2/3+Y-X\",U:\"1/3-X\",V:\"2/3-X\",W:\"1/3-Y\",X:\"1/3-Z\",Y:\"2/3+Y\",Z:\"1/3+Y-X\",\"[\":\"2/3+X-Y\",\"]\":\"1/3+X\",\"^\":\"2/3+Z\",_:\"2/3-Z\",\"`\":\"5/6+Z\",a:\"1/6+Z\",b:\"5/6-Z\",c:\"1/6-Z\",d:\"Z+5/6\",e:\"Z+1/6\",f:\"Z+1/4\",g:\"+Y\"},Ra={\"P 1\":\" !#\",\"P -1\":\" !#$%&\",\"P 1 2 1\":\" !#$!&\",\"P 1 21 1\":\" !#$'&\",\"C 1 2 1\":\" !#$!&()#*)&\",\"P 1 m 1\":\" !# %#\",\"P 1 c 1\":\" !# %+\",\"C 1 m 1\":\" !# %#()#(,#\",\"C 1 c 1\":\" !# %+()#(,+\",\"P 1 2/m 1\":\" !# %#$!&$%&\",\"P 1 21/m 1\":\" !#$)&$%& ,#\",\"C 1 2/m 1\":\" !# %#$!&$%&()#(,#*)&*,&\",\"P 1 2/c 1\":\" 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&%$&!$#% # #%$#!$&% &!#!$#% &! &%$\",\"P 42 3 2\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*\",\"F 4 3 2\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$ )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-(!(-%*-!*+%(+ +,$+)$-, -)#)*#,(&)(&,*(!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&() -,$-)$+, +(#,*#)*&,(&)+!*+%(-!(-%*()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- )(&,*&)*#,(#(+%*+!*-%(-!+)$+, -) -,$\",\"F 41 3 2\":\" !#$,+*)&(%-# !+$,&*)-(%!# ,+$)&*%-(:3>46=7<98;5;58<976=43>:97<58;>:3=46 )+$%#*!-(,&#()+*%&$!- ,!+(,#*)-$%& :;=4<>765839;94<5:6>83=79:6543>7;=8<(!+*,#$)- %&+ )#$%-*!&(,)#(%+*!&$,- 73=86>:<54;935469:<=8;>7576983=:;>4<()#*%+$!& ,-+(!#*,-$)& %)+ %#$!-*,&(7;>8<=:69435398657<>4;=:5:<94;=73>86\",\"I 4 3 2\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$()+*,+*)-(,-+()+*,-*)-(,)+(,+*)-*,-()(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*\",\"P 43 3 2\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(7;>46=:<5839398<5:6=4;>75:<983>7;=46\",\"P 41 3 2\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(:3=8<>7694;5;54697<>83=:97654;=:3>8<\",\"I 41 3 2\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(:3=8<>7694;5;54697<>83=:97654;=:3>8<()+$,#*!& %-+()#$,&*!- %)+(,#$!&*%- 7;>46=:<5839398<5:6=4;>75:<983>7;=46\",\"P -4 3 m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! #%$#!$&% & #!$#%$&! &%#! #%$&!$&% \",\"F -4 3 m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! #%$#!$&% & #!$#%$&! &%#! #%$&!$&% )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-(!(+%*+!*-%(- +)$+,$-) -,#)(#,*&)*&,((!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&() +,$+)$-, -(#)*#,*&)(&,+!(+%*-!*-%(()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- )(#,*#)*&,(&(+!*+%*-!(-%+) +,$-)$-, \",\"I -4 3 m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! #%$#!$&% & #!$#%$&! &%#! #%$&!$&% ()+*,+*)-(,-+()+*,-*)-(,)+(,+*)-*,-()(+,*+)*-,(-(+)*+,*-)(-,+)(+,*-)*-,(\",\"P -4 3 n\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(+,*+)*-,(-(+)*+,*-)(-,+)(+,*-)*-,(\",\"F -4 3 c\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(+,*+)*-,(-(+)*+,*-)(-,+)(+,*-)*-,( )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-() #,$#)$&, &(#!*#%*&!(&%+! +%$-!$-% (!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&(!(#%*#!*&%(& +!$+%$-! -%#) #,$&)$&, ()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- ! +%$+!$-% - #)$#,$&) &,#!(#%*&!*&%(\",\"I -4 3 d\":\" !#*%+$)-(,&# !+*%-$)&(,!# %+*)-$,&(7354<9:6>8;=357<946>:;=857394<>:6=8;()+$,#*!& %-+()#$,&*!- %)+(,#$!&*%- :;98657<=43>;9:658<=73>49:;586=7<>43\",\"P 4/m -3 2/m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$%$#! #% &!$&$&! &% #!$#%&% &!$#%$#! \",\"P 4/n -3 2/n\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$*,-()-(,+*)+-*,-()+(,+*),-*)-(,+()+*,*+)(+,(-)*-*-)(-,(+)*+,-,(-)*+,*+)(\",\"P 42/m -3 2/n\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$,*+)(+,(-)*-*-)(-,(+)*+,-,(-)*+,*+)(\",\"P 42/n -3 2/m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,**,-()-(,+*)+-*,-()+(,+*),-*)-(,+()+*%$#! #% &!$&$&! &% #!$#%&% &!$#%$#! \",\"F 4/m -3 2/m\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& ! &%$&!$#% # #%$#!$&% &!#!$#% &! &%$$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$%$#! #% &!$&$&! &% #!$#%&% &!$#%$#! )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-(!(-%*-!*+%(+ +,$+)$-, -)#)*#,(&)(&,*$,- )- ,+$)+&*,&()#(,#*)%-*!-(%+(!+*%*+!(+%(-!*-$-) -, +)$+,&,(&)*#,*#)((!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&() -,$-)$+, +(#,*#)*&,(&)+!*+%(-!(-%**%-(!-(%+*!+-$,- )+ ,+$),&*)&(,#()#*,$+) +, -)$-*&)(&,(#)*#,-%(-!*+%*+!(()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- )(&,*&)*#,(#(+%*+!*-%(-!+)$+, -) -,$*,&()&(,#*)#-*%-(!+(%+*!,-$)- ,+ )+$,*#)(#,(&)*&*-!(-%(+!*+%-, -)$+,$+) \",\"F 4/m -3 2/c\":\" !#$%#$!& %&# !#$%&$!& %!# %#$!&$%& )(-,*-)*+,(+(+,*+)*-,(-)+)*+,(-)(-,*$%& !& %#$!#&$%& !# %#$!%&$!& %# !#$,*+)(+,(-)*-*-)(-,(+)*+,-,(-)*+,*+)( )+$,+$)- ,-#()#*,&*)&(,!+(%+*!-*%-() &,$&)$#, #(#%*#!*&%(&!+!$+% -! 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(!+*%+*!-(%-+ )+$,-$)- ,)#(,#*)&*,&(!(&%*&!*#%(# +%$+!$-% -!#)$#, &) &,$*%-(!-(%+*!+-$,- )+ ,+$),&*)&(,#()#*%*#!(#%(&!*&$-! -% +!$+%&, &)$#,$#) ()#*,#*)&(,&+(!+*%-*!-(%)+ ,+$)-$,- ! -%$-!$+% + #,$#)$&, &)#!*#%(&!(&%**,&()&(,#*)#-*%-(!+(%+*!,-$)- ,+ )+$%$+! +% -!$-$&) &, #)$#,&%(&!*#%*#!(\",\"F 41/d -3 2/m\":\" !#$,+*)&(%-# !+$,&*)-(%!# ,+$)&*%-(:3>46=7<98;5;58<976=43>:97<58;>:3=4664=3:>;85<79=64>3:5;89<74=6:>385;79<,$+! #%(-)*&*&)(-% #!$+,-%(&)*+,$#! )+$%#*!-(,&#()+*%&$!- ,!+(,#*)-$%& :;=4<>765839;94<5:6>83=79:6543>7;=8<68>37=;49<:5=<8>;753496:4><:=;893756,*#!(+% &)$-*-!(&, +)$#%-, &!$+%*#)((!+*,#$)- %&+ )#$%-*!&(,)#(%+*!&$,- 73=86>:<54;935469:<=8;>7576983=:;>4<<4>;:=389675>68=379;45<:8=<7>;453:96%$#) +,(&!*-$&! -,(#)*+%&% -)$#,*+!(()#*%+$!& ,-+(!#*,-$)& %)+ %#$!-*,&(7;>8<=:69435398657<>4;=:5:<94;=73>86<8=;7>3456:9><4=;:9385678>67=349;:5<%*+)(#, -!$&$-) &%(+!*#,&,(-!*#%$+) \",\"F 41/d -3 2/c\":\" !#$,+*)&(%-# !+$,&*)-(%!# ,+$)&*%-(:3>46=7<98;5;58<976=43>:97<58;>:3=46<8>;7=3496:5><8=;793456:8><7=;493:56%*#)(+, &!$-$-! &,(+)*#%&, -!$#%*+)( )+$%#*!-(,&#()+*%&$!- ,!+(,#*)-$%& :;=4<>765839;94<5:6>83=79:6543>7;=8<<4=;:>385679>64=3:9;85<78=67>345;:9<%$+) #,(-!*&$&) -%(#!*+,&%(-)*#,$+! 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!#$!&(%&*%#\",\"P 2 21 2\":\" !# ,&$)&$%#\",\"P 21 21 2 (a)\":\" !#*,#.%&$'&\",\"P 21 2 21\":\" !#$!&(%-*%+\",\"P 2 21 21\":\" !# %&$)-$,+\",\"C 2 2 21a)\":\" !#*%+(,&$)-()#$,+ %&*!-\",\"C 2 2 2a\":\" !#*,#.%&$'&()#$%# ,&*!&\",\"F 2 2 2a\":\" !#*,#.%&$'& '/*%/.12$!2.!/$,/ %20'2.'#$%# 1&0!&\",\"I 2 2 2a\":\" !#*,#.%&$'&()+$%+*!- ,-\",\"P 21/m 21/m 2/n a\":\" !#*,#$)&(%&$%&.'& ,#*!#\",\"P 42 21 2a\":\" !#*,#%.+'$+$'&.%&! -,*-\",\"I 2 3a\":\" !#*,#.%&$'&!# ,- '&$%/$# !-*!/$%&.%()+$%+ ,-*!-)+(%&(!-*,#*+()&$)#*,- ,\"},Ea=/^[1-9]$/;function Fa(t){let e=\"\";return t.length>0&&(e=\":\"+gt(t).join(\" OR :\")),new pe(e)}class La{constructor(t=\"\"){this.name=t,this.partList=[]}get type(){return\"Assembly\"}addPart(t,e){const i=new Na(t,e);return this.partList.push(i),i}getAtomCount(t){return this.partList.reduce(((e,i)=>e+i.getAtomCount(t)),0)}getResidueCount(t){return this.partList.reduce(((e,i)=>e+i.getResidueCount(t)),0)}getInstanceCount(){let t=0;return this.partList.forEach((function(e){t+=e.matrixList.length})),t}isIdentity(t){if(1!==this.partList.length)return!1;const e=this.partList[0];if(1!==e.matrixList.length)return!1;if(!(new i).equals(e.matrixList[0]))return!1;let r=[];return t.eachChain((function(t){r.push(t.chainname)})),r=gt(r),e.chainList.length===r.length}getBoundingBox(t){const e=new a;return this.partList.forEach((function(i){const r=i.getBoundingBox(t);e.expandByPoint(r.min),e.expandByPoint(r.max)})),e}getCenter(t){return this.getBoundingBox(t).getCenter(new e)}getSelection(){let t=[];return this.partList.forEach((function(e){t=t.concat(e.chainList)})),Fa(t)}}class Na{constructor(t=[],e=[]){this.matrixList=t,this.chainList=e}get type(){return\"AssemblyPart\"}_getCount(t,e){let i=0;return t.eachChain((t=>{(0===this.chainList.length||this.chainList.includes(t.chainname))&&(i+=t[e])})),this.matrixList.length*i}getAtomCount(t){return this._getCount(t,\"atomCount\")}getResidueCount(t){return this._getCount(t,\"residueCount\")}getBoundingBox(t){const e=new a,i=new a,r=this.getSelection(),s=t.getBoundingBox(r);return this.matrixList.forEach((function(t){i.copy(s).applyMatrix4(t),e.expandByPoint(i.min),e.expandByPoint(i.max)})),e}getSelection(){return Fa(this.chainList)}getView(t){const e=this.getSelection();return e?t.getView(e):t}getInstanceList(){const t=[];for(let e=0,i=this.matrixList.length;e0&&this.addResidueType(this.ri-1),l.growIfFull(),l.resno[this.ri]=s,void 0!==o&&(l.sstruc[this.ri]=o.charCodeAt(0)),void 0!==a&&(l.inscode[this.ri]=a.charCodeAt(0)),l.atomOffset[this.ri]=this.ai,l.atomCount[this.ri]=0,l.count+=1,l.chainIndex[this.ri]=this.ci,h.residueCount[this.ci]+=1),c.count+=1,c.residueIndex[this.ai]=this.ri,l.atomCount[this.ri]+=1,this.currentModelindex=t,this.currentChainid=i,this.currentResname=r,this.currentResno=s,this.currentInscode=a,this.currentHetero=n}finalize(){this.previousResname=this.currentResname,this.previousHetero=this.currentHetero,this.ri>-1&&this.addResidueType(this.ri)}}function Va(t,e){if(!e)return;De&&Me.time(\"assignSecondaryStructure\");const i=[];t.eachModel((function(t){t.eachChain((function(t){i.push(t.chainname)}))}));const r=i.slice().sort(),s=[];r.forEach((function(t){s.push(i.indexOf(t))}));const n=e.helices.filter((function(t){return pt(r,t[0])>=0}));n.sort((function(t,e){const i=t[0],n=e[0],o=t[1],a=e[1];if(i===n)return o===a?0:o=0}));a.sort((function(t,e){const i=t[0],n=e[0];if(i===n)return 0;const o=pt(r,i),a=pt(r,n);return s[o]=t.residueCount)continue;o.index=n+s,a.index=n+s+e,c.index=o.traceAtomIndex,l.index=a.traceAtomIndex;const h=c.distanceTo(l);if(Math.abs(h-i[e-2])>r)return!1}return!0},i=function(e,i){return t(e,i,[5.45,5.18,6.37],2.1)},r=function(e,i){return t(e,i,[6.1,10.4,13],1.42)};return function(t){De&&Me.time(\"calculateSecondaryStructure\"),t.eachPolymer((function(t){if(t.residueCount<4)return;if(t.isCg())!function(t){const i=t.residueStore,r=t.residueIndexStart,s=new Pa(t).position,n=new e,o=new e;for(let e=0,a=t.residueCount;e1&&s.bending[e]<20&&(i.sstruc[r+e]=\"h\".charCodeAt(0),i.sstruc[r+e+1]=\"h\".charCodeAt(0))}}(t);else{if(!t.isProtein())return;!function(t){const e=t.residueStore,s=t.residueIndexStart;for(let n=0,o=t.residueCount;n=e;)i=Math.floor(i/e),s+=Ua[i%e],r+=1;return r>=5&&Me.warn(\"chainname overflow\"),s}function Ha(t,e=!1){De&&Me.time(\"calculateChainnames\");let i=!0;if(t.eachChain((function(t){t.chainname&&(i=!1)})),i){const i=t.modelStore,r=t.chainStore,s=t.residueStore,n=function(t,e,n,o){const a=r.count;for(let t=0;t{h.add(e),t.forEach((t=>{h.add(t)}))}))),t.eachResidue((function(t){if(!e&&l){const e=t.atomCount,s=t.atomOffset;if(e>500)return void Me.warn(\"more than 500 atoms, skip residue for auto-bonding\",t.qualifiedName());if(\"auto\"===i&&t.hetero)for(let e=t.atomOffset;e{u.forEach((i=>{e.push(t.clone().multiply(i))}))})),h.addPart(e)}else h.addPart(d);const m=new e,p=new La(\"SUPERCELL\"),f=Array.prototype.concat.call(l(m.set(1,0,0)),l(m.set(0,1,0)),l(m.set(0,0,1)),l(m.set(-1,0,0)),l(m.set(0,-1,0)),l(m.set(0,0,-1)),l(m.set(1,1,0)),l(m.set(1,0,1)),l(m.set(0,1,1)),l(m.set(-1,-1,0)),l(m.set(-1,0,-1)),l(m.set(0,-1,-1)),l(m.set(1,-1,-1)),l(m.set(1,1,-1)),l(m.set(1,-1,1)),l(m.set(-1,1,1)),l(m.set(-1,-1,1)),l(m.set(-1,1,-1)),l(m.set(0,1,-1)),l(m.set(0,-1,1)),l(m.set(1,0,-1)),l(m.set(-1,0,1)),l(m.set(1,-1,0)),l(m.set(-1,1,0)),l(),l(m.set(1,1,1)),l(m.set(-1,-1,-1)));if(t.biomolDict.NCS){const t=[];f.forEach((function(e){u.forEach((function(i){t.push(e.clone().multiply(i))}))})),p.addPart(t)}else p.addPart(f);t.biomolDict.UNITCELL=h,t.biomolDict.SUPERCELL=p,De&&Me.timeEnd(\"buildUnitcellAssembly\")}const Qa=[\"H\",\"C\",\"O\",\"N\",\"S\",\"P\"],Ja=[\"NA\",\"CL\",\"FE\"];function tc(t){let e=t.toUpperCase(),i=0,r=0;for(let t=0;t0)break;++i}else r=t+1;(i>0||r=3&&-1!==Qa.indexOf(e[0])?e[0]:\"\"}function ec(t){const e=t.bondHash,i=e.countArray,r=e.offsetArray,s=e.indexArray,n=t.getBondProxy();t.eachResidue((function(t){const e=t.residueType;if(void 0!==e.bonds)return;var o=t.atomOffset,a=[],c=[],l=[],h={};const d=o+t.atomCount;t.eachAtom((function(t){const e=t.index,u=r[e];for(let t=0,r=i[e];t=d)continue;let i=n.atomIndex2;if(i=d)continue;if(e>i){const t=i;i=e,e=t}const r=e+\"|\"+i;void 0===h[r]&&(h[r]=!0,a.push(e-o),c.push(i-o),l.push(n.bondOrder))}})),e.bonds={atomIndices1:a,atomIndices2:c,bondOrders:l}}))}function ic(t,...e){De&&Me.time(\"concatStructures\");const i=new Cc(t,\"\"),r=new za(i),s=i.atomStore,n=i.atomMap;s.addField(\"formalCharge\",1,\"int8\"),s.addField(\"partialCharge\",1,\"float32\");const o={};let a=0,c=0,l=0;e.forEach((t=>{t.eachAtom((t=>{s.growIfFull(),s.atomTypeId[a]=n.add(t.atomname,t.element),s.x[a]=t.x,s.y[a]=t.y,s.z[a]=t.z,s.serial[a]=t.serial,s.formalCharge[a]=t.formalCharge,s.partialCharge[a]=t.partialCharge,s.altloc[a]=t.altloc,s.occupancy[a]=t.occupancy,s.bfactor[a]=t.bfactor,r.addAtom(t.modelIndex+l,t.chainname,t.chainid,t.resname,t.resno,1===t.hetero,t.sstruc,t.inscode),o[t.index+c]=a,a+=1})),c+=t.atomStore.count,l+=t.modelStore.count}));const h=i.bondStore,d=i.getAtomProxy(),u=i.getAtomProxy();return c=0,e.forEach((t=>{t.eachBond((t=>{d.index=o[t.atomIndex1+c],u.index=o[t.atomIndex2+c],h.addBond(d,u,t.bondOrder)})),c+=t.atomStore.count})),r.finalize(),Ka(i,!0),Ya(i,!0),i.finalizeAtoms(),i.finalizeBonds(),ec(i),De&&Me.timeEnd(\"concatStructures\"),i}const rc=[3,11,19,37,55,87],sc=[4,12,20,38,56,88],nc=[6,15,16,34],oc=[1,7,8,9,17,35,53],ac=[2,10,18,36,54,86],cc=[13,30,31,48,49,50,80,81,82,83,84,85,112],lc=[5,14,32,33,51,52,85],hc=[9,17,35,53,85];class dc{constructor(t,e,i){this.structure=t,this.atomname=e,i=i||tc(e),this.element=i,this.number=Xs[i]||0,this.vdw=Ys[this.number]||2,this.covalent=Ks[this.number]||1.6}getDefaultValence(){const t=Zs[this.number];return t?t[0]:-1}getValenceList(){return Zs[this.number]||[]}getOuterShellElectronCount(){return Qs[this.number]||2}isMetal(){return this.isAlkaliMetal()||this.isAlkalineEarthMetal()||this.isLanthanide()||this.isActinide()||this.isTransitionMetal()||this.isPostTransitionMetal()}isNonmetal(){return this.isDiatomicNonmetal()||this.isPolyatomicNonmetal()||this.isNobleGas()}isMetalloid(){return lc.includes(this.number)}isHalogen(){return hc.includes(this.number)}isDiatomicNonmetal(){return oc.includes(this.number)}isPolyatomicNonmetal(){return nc.includes(this.number)}isAlkaliMetal(){return rc.includes(this.number)}isAlkalineEarthMetal(){return sc.includes(this.number)}isNobleGas(){return ac.includes(this.number)}isTransitionMetal(){const t=this.number;return t>=21&&t<=29||t>=39&&t<=47||t>=72&&t<=79||t>=104&&t<=108}isPostTransitionMetal(){return cc.includes(this.number)}isLanthanide(){return this.number>=57&&this.number<=71}isActinide(){return this.number>=89&&this.number<=103}}class uc{constructor(t){this.structure=t,this.dict={},this.list=[],this.structure=t}add(t,e){const i=function(t,e){return t+\"|\"+e}(t=t.toUpperCase(),e=e?e.toUpperCase():tc(t));let r=this.dict[i];if(void 0===r){const s=new dc(this.structure,t,e);r=this.list.length,this.dict[i]=r,this.list.push(s)}return r}get(t){return this.list[t]}}class mc{constructor(t,e,i,r,s,n){this.structure=t,this.bondReferenceAtomIndices=[],this.resname=e,this.atomTypeIdList=i,this.hetero=r?1:0,this.chemCompType=s,this.bonds=n,this.atomCount=i.length,this.moleculeType=this.getMoleculeType(),this.backboneType=this.getBackboneType(0),this.backboneEndType=this.getBackboneType(-1),this.backboneStartType=this.getBackboneType(1),this.backboneIndexList=this.getBackboneIndexList();const o=mn[this.backboneType],a=mn[this.backboneStartType],c=mn[this.backboneEndType],l=this.getAtomIndexByName(o.trace);this.traceAtomIndex=st(l,-1);const h=this.getAtomIndexByName(o.direction1);this.direction1AtomIndex=st(h,-1);const d=this.getAtomIndexByName(o.direction2);this.direction2AtomIndex=st(d,-1);const u=this.getAtomIndexByName(a.backboneStart);this.backboneStartAtomIndex=st(u,-1);const m=this.getAtomIndexByName(c.backboneEnd);let p;this.backboneEndAtomIndex=st(m,-1),p=on.includes(e)?this.getAtomIndexByName(\"N1\"):this.getAtomIndexByName(\"N3\"),this.rungEndAtomIndex=st(p,-1)}getBackboneIndexList(){const t=[];let e;switch(this.moleculeType){case 3:e=dn;break;case 4:case 5:e=un;break;default:return t}const i=this.structure.atomMap,r=this.atomTypeIdList;for(let s=0,n=this.atomCount;s500)De&&Me.warn(\"more than 500 atoms, skip residue for auto-bonding\",t.qualifiedName());else if(s>50){const e=new $a(t,!0),s=t.isCg()?1.2:2.3;for(let t=n;t=0||yc(t,e);this.rings={atomRings:t.atomRings,rings:t.rings}}isAromatic(t){return this.aromaticAtoms=this.getAromatic(t),1===this.aromaticAtoms[t.index-t.residueAtomOffset]}calculateAromatic(t){const e=this.aromaticAtoms=new Uint8Array(this.atomCount),i=this.getRings().rings,r=i.map((e=>function(t){if(t.some((t=>!pc.includes(t.number))))return!1;let e=0;const i=new ho(3,t.length),r=i.data;t.forEach((t=>{r[e+0]=t.x,r[e+1]=t.y,r[e+2]=t.z,e+=3}));return new ya(i).vecC.length()this.structure.getAtomProxy(e+t.atomOffset)))))),s=this.aromaticRings=[];i.forEach(((t,i)=>{r[i]&&(s.push(t),t.forEach((t=>e[t]=1)))}))}assignBondReferenceAtomIndices(){const t=this.getBondGraph(),e=this.getRings(),i=e.atomRings,r=e.rings,s=this.bonds,n=s.atomIndices1,o=s.atomIndices2,a=s.bondOrders,c=this.bondReferenceAtomIndices,l=s.atomIndices1.length;c.length=0;for(let e=0;e1)for(let i=0;i1)for(let i=0;i=0;t--)p[f++]=o[t];const g=t.rings.length;for(let e=0;e0?n[c]!==e&&n[e]!==c&&gc(t,e,c):(r[c]=1,s[a++]=c,n[c]=e)}}}const bc=4;class xc{constructor(t){this.structure=t,this.dict={},this.list=[]}add(t,e,i,r=\"\",s){const n=function(t,e,i,r=\"\"){return t+\"|\"+e.join(\",\")+\"|\"+(i?1:0)+\"|\"+r}(t=t.toUpperCase(),e,i,r);let o=this.dict[n];if(void 0===o){const a=new mc(this.structure,t,e,i,r,s);o=this.list.length,this.dict[n]=o,this.list.push(a)}return o}get(t){return this.list[t]}}class vc{constructor(t,i=0){this.structure=t,this.index=i,this.bondStore=t.bondStore,this._v12=new e,this._v13=new e,this._ap1=this.structure.getAtomProxy(),this._ap2=this.structure.getAtomProxy(),this._ap3=this.structure.getAtomProxy()}get atom1(){return this.structure.getAtomProxy(this.atomIndex1)}get atom2(){return this.structure.getAtomProxy(this.atomIndex2)}get atomIndex1(){return this.bondStore.atomIndex1[this.index]}set atomIndex1(t){this.bondStore.atomIndex1[this.index]=t}get atomIndex2(){return this.bondStore.atomIndex2[this.index]}set atomIndex2(t){this.bondStore.atomIndex2[this.index]=t}get bondOrder(){return this.bondStore.bondOrder[this.index]}set bondOrder(t){this.bondStore.bondOrder[this.index]=t}getOtherAtomIndex(t){return t===this.atomIndex1?this.atomIndex2:this.atomIndex1}getOtherAtom(t){return this.structure.getAtomProxy(this.getOtherAtomIndex(t.index))}getReferenceAtomIndex(){const t=this._ap1,e=this._ap2;if(t.index=this.atomIndex1,e.index=this.atomIndex2,t.residueIndex!==e.residueIndex)return;const i=t.index-t.residueAtomOffset,r=e.index-e.residueAtomOffset,s=t.residueType.getBondReferenceAtomIndex(i,r);if(void 0!==s)return s+t.residueAtomOffset;console.warn(\"No reference atom found\",t.index,e.index)}calculateShiftDir(t=new e){const i=this._ap1,r=this._ap2,s=this._ap3,n=this._v12,o=this._v13;i.index=this.atomIndex1,r.index=this.atomIndex2;const a=this.getReferenceAtomIndex();n.subVectors(i,r).normalize(),void 0!==a?(s.index=a,o.subVectors(i,s)):o.copy(i),o.normalize();let c=n.dot(o);return 1-Math.abs(c)<1e-5&&(o.set(1,0,0),c=n.dot(o),1-Math.abs(c)<1e-5&&(o.set(0,1,0),c=n.dot(o))),t.copy(o.sub(n.multiplyScalar(c))).normalize()}qualifiedName(){return this.atomIndex1+\"=\"+this.atomIndex2}clone(){return new vc(this.structure,this.index)}toObject(){return{atomIndex1:this.atomIndex1,atomIndex2:this.atomIndex2,bondOrder:this.bondOrder}}}class wc{constructor(t,e=0){this.structure=t,this.index=e,this.chainStore=t.chainStore,this.residueStore=t.residueStore,this.atomStore=t.atomStore,this.residueMap=t.residueMap,this.atomMap=t.atomMap}get entity(){return this.structure.entityList[this.entityIndex]}get entityIndex(){return this.chainStore.entityIndex[this.chainIndex]}get chain(){return this.structure.getChainProxy(this.chainIndex)}get chainIndex(){return this.residueStore.chainIndex[this.index]}set chainIndex(t){this.residueStore.chainIndex[this.index]=t}get atomOffset(){return this.residueStore.atomOffset[this.index]}set atomOffset(t){this.residueStore.atomOffset[this.index]=t}get atomCount(){return this.residueStore.atomCount[this.index]}set atomCount(t){this.residueStore.atomCount[this.index]=t}get atomEnd(){return this.atomOffset+this.atomCount-1}get modelIndex(){return this.chainStore.modelIndex[this.chainIndex]}get chainname(){return this.chainStore.getChainname(this.chainIndex)}get chainid(){return this.chainStore.getChainid(this.chainIndex)}get resno(){return this.residueStore.resno[this.index]}set resno(t){this.residueStore.resno[this.index]=t}get sstruc(){return this.residueStore.getSstruc(this.index)}set sstruc(t){this.residueStore.setSstruc(this.index,t)}get inscode(){return this.residueStore.getInscode(this.index)}set inscode(t){this.residueStore.setInscode(this.index,t)}get residueType(){return this.residueMap.get(this.residueStore.residueTypeId[this.index])}get resname(){return this.residueType.resname}get hetero(){return this.residueType.hetero}get moleculeType(){return this.residueType.moleculeType}get backboneType(){return this.residueType.backboneType}get backboneStartType(){return this.residueType.backboneStartType}get backboneEndType(){return this.residueType.backboneEndType}get traceAtomIndex(){return this.residueType.traceAtomIndex+this.atomOffset}get direction1AtomIndex(){return this.residueType.direction1AtomIndex+this.atomOffset}get direction2AtomIndex(){return this.residueType.direction2AtomIndex+this.atomOffset}get backboneStartAtomIndex(){return this.residueType.backboneStartAtomIndex+this.atomOffset}get backboneEndAtomIndex(){return this.residueType.backboneEndAtomIndex+this.atomOffset}get rungEndAtomIndex(){return this.residueType.rungEndAtomIndex+this.atomOffset}get x(){let t=0;for(let e=this.atomOffset;e<=this.atomEnd;++e)t+=this.atomStore.x[e];return t/this.atomCount}get y(){let t=0;for(let e=this.atomOffset;e<=this.atomEnd;++e)t+=this.atomStore.y[e];return t/this.atomCount}get z(){let t=0;for(let e=this.atomOffset;e<=this.atomEnd;++e)t+=this.atomStore.z[e];return t/this.atomCount}eachAtom(t,e){const i=this.atomCount,r=this.atomOffset,s=this.structure._ap,n=r+i;if(e&&e.atomOnlyTest){const i=e.atomOnlyTest;for(let e=r;e0)return this.entity.isPolymer();{const t=this.residueType.moleculeType;return 3===t||4===t||5===t}}isHetero(){return 1===this.residueType.hetero}isWater(){return 1===this.residueType.moleculeType}isIon(){return 2===this.residueType.moleculeType}isSaccharide(){return 6===this.residueType.moleculeType}isStandardAminoacid(){return this.residueType.isStandardAminoacid()}isStandardBase(){return this.residueType.isStandardBase()}isHelix(){return Hs.includes(this.sstruc)}isSheet(){return Ws.includes(this.sstruc)}isTurn(){return qs.includes(this.sstruc)&&this.isProtein()}getAtomType(t){return this.atomMap.get(this.atomStore.atomTypeId[t])}getResname1(){return en[this.resname.toUpperCase()]||\"X\"}getBackboneType(t){switch(t){case-1:return this.residueType.backboneStartType;case 1:return this.residueType.backboneEndType;default:return this.residueType.backboneType}}getAtomIndexByName(t){let e=this.residueType.getAtomIndexByName(t);return void 0!==e&&(e+=this.atomOffset),e}hasAtomWithName(t){return this.residueType.hasAtomWithName(t)}getAtomnameList(){console.warn(\"getAtomnameList - might be expensive\");const t=this.atomCount,e=this.atomOffset,i=new Array(t);for(let r=0;r=e){const e=st(t,this.structure.getResidueProxy());if(e.index=i,e.connectedTo(this))return e}else if(i===e-1){const i=this.chainStore.residueCount[this.chainIndex],r=st(t,this.structure.getResidueProxy());if(r.index=e+i-1,r.connectedTo(this))return r}}getBonds(){return this.residueType.getBonds(this)}getRings(){return this.residueType.getRings()}getAromaticRings(){return this.residueType.getAromaticRings(this)}qualifiedName(t=!1){let e=\"\";return this.resname&&!t&&(e+=\"[\"+this.resname+\"]\"),void 0!==this.resno&&(e+=this.resno),this.inscode&&(e+=\"^\"+this.inscode),this.chain&&(e+=\":\"+this.chainname),e+=\"/\"+this.modelIndex,e}clone(){return new wc(this.structure,this.index)}toObject(){return{index:this.index,chainIndex:this.chainIndex,atomOffset:this.atomOffset,atomCount:this.atomCount,resno:this.resno,resname:this.resname,sstruc:this.sstruc}}}class Ac{constructor(t,e,i){this.structure=t,this.residueIndexStart=e,this.residueIndexEnd=i,this.chainStore=t.chainStore,this.residueStore=t.residueStore,this.atomStore=t.atomStore,this.residueCount=i-e+1;const r=this.structure.getResidueProxy(this.residueIndexStart),s=this.structure.getResidueProxy(this.residueIndexEnd);this.isPrevConnected=void 0!==r.getPreviousConnectedResidue();const n=s.getNextConnectedResidue();this.isNextConnected=void 0!==n,this.isNextNextConnected=void 0!==n&&void 0!==n.getNextConnectedResidue(),this.isCyclic=s.connectedTo(r),this.__residueProxy=this.structure.getResidueProxy()}get chainIndex(){return this.residueStore.chainIndex[this.residueIndexStart]}get modelIndex(){return this.chainStore.modelIndex[this.chainIndex]}get chainname(){return this.chainStore.getChainname(this.chainIndex)}isProtein(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.isProtein()}isCg(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.isCg()}isNucleic(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.isNucleic()}getMoleculeType(){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.moleculeType}getBackboneType(t){return this.__residueProxy.index=this.residueIndexStart,this.__residueProxy.getBackboneType(t)}getAtomIndexByType(t,e){this.isCyclic?-1===t?t=this.residueCount-1:t===this.residueCount&&(t=0):(-1!==t||this.isPrevConnected||(t+=1),t!==this.residueCount||this.isNextNextConnected||(t-=1));const i=this.__residueProxy;let r;switch(i.index=this.residueIndexStart+t,e){case\"trace\":r=i.traceAtomIndex;break;case\"direction1\":r=i.direction1AtomIndex;break;case\"direction2\":r=i.direction2AtomIndex;break;default:r=i.getAtomIndexByName(e)}return r}eachAtom(t,e){this.eachResidue((function(i){i.eachAtom(t,e)}))}eachAtomN(t,e,i){const r=this.residueCount,s=new Array(t);for(let e=0;e1&&t(new Ac(n,i,l.index)),i=r)):(o!==Ns&&l.index-i>1&&t(new Ac(n,i,l.index)),i=r)}r-i>1&&this.structure.getResidueProxy(i).backboneEndType&&t(new Ac(n,i,r))}qualifiedName(){return\":\"+this.chainname+\"/\"+this.modelIndex}clone(){return new _c(this.structure,this.index)}toObject(){return{index:this.index,residueOffset:this.residueOffset,residueCount:this.residueCount,chainname:this.chainname}}}class Sc{constructor(t,e=0){this.structure=t,this.index=e,this.modelStore=t.modelStore,this.chainStore=t.chainStore,this.residueStore=t.residueStore}get chainOffset(){return this.modelStore.chainOffset[this.index]}set chainOffset(t){this.modelStore.chainOffset[this.index]=t}get chainCount(){return this.modelStore.chainCount[this.index]}set chainCount(t){this.modelStore.chainCount[this.index]=t}get residueOffset(){return this.chainStore.residueOffset[this.chainOffset]}get atomOffset(){return this.residueStore.atomOffset[this.residueOffset]}get chainEnd(){return this.chainOffset+this.chainCount-1}get residueEnd(){return this.chainStore.residueOffset[this.chainEnd]+this.chainStore.residueCount[this.chainEnd]-1}get atomEnd(){return this.residueStore.atomOffset[this.residueEnd]+this.residueStore.atomCount[this.residueEnd]-1}get residueCount(){return 0===this.chainCount?0:this.residueEnd-this.residueOffset+1}get atomCount(){return 0===this.residueCount?0:this.atomEnd-this.atomOffset+1}eachAtom(t,e){this.eachChain((function(i){i.eachAtom(t,e)}),e)}eachResidue(t,e){this.eachChain((function(i){i.eachResidue(t,e)}),e)}eachPolymer(t,e){if(e&&e.chainOnlyTest){const i=e.chainOnlyTest;this.eachChain((function(r){i(r)&&r.eachPolymer(t,e)}))}else this.eachChain((function(i){i.eachPolymer(t,e)}))}eachChain(t,e){const i=this.chainCount,r=this.chainOffset,s=this.structure._cp,n=r+i;if(e&&e.test){const i=e.chainOnlyTest;if(i)for(let e=r;e{const i=3*e;a.index=t,l&&a.positionToArray(l,i),h&&n.atomColorToArray(a,h,i),d&&(d.array[e]=t),u&&(u[e]=s.atomRadius(a)),m&&(m[e]=t)})),o}getBondData(t){const i=Object.assign({},t);i.colorParams&&(i.colorParams.structure=this.getStructure());const r=i.what,s=st(i.bondSet,this.bondSet),n=st(i.multipleBond,\"off\"),o=\"off\"!==n,a=\"offset\"===n,c=st(i.bondScale,.4),l=st(i.bondSpacing,1);let h,d;const u={},m=this.getBondProxy();i.bondStore&&(m.bondStore=i.bondStore);const p=this.getAtomProxy(),f=this.getAtomProxy();let g;if(o){const t=m.bondStore.bondOrder;g=0,s.forEach((function(e){g+=t[e]}))}else g=s.getSize();r&&!r.position||(u.position1=new Float32Array(3*g),u.position2=new Float32Array(3*g)),r&&!r.color||!i.colorParams||(u.color=new Float32Array(3*g),u.color2=new Float32Array(3*g),d=Fe.getScheme(i.colorParams)),r&&!r.picking||(u.picking=new Zn(new Float32Array(g),this.getStructure(),i.bondStore)),(!r||r.radius||o&&r.position)&&(h=new pa(i.radiusParams)),r&&!r.radius||(u.radius=new Float32Array(g),i.radius2&&(u.radius2=new Float32Array(g)));const{position1:y,position2:b,color:x,color2:v,picking:w,radius:A,radius2:_}=u;let S,C,P,I,k,M,T=0;const B=new e,D=new e,$=new e;return s.forEach((t=>{if(C=3*T,m.index=t,p.index=m.atomIndex1,f.index=m.atomIndex2,I=m.bondOrder,y)if(o&&I>1){const t=h.atomRadius(p);M=t*c/(.5*I),m.calculateShiftDir($),a?(k=2*l*t,$.multiplyScalar(k),$.negate(),D.subVectors(f,p).multiplyScalar(Math.max(.1,k/1.88)),p.positionToArray(y,C),f.positionToArray(b,C),I>=2&&(B.addVectors(p,$).add(D).toArray(y,C+3),B.addVectors(f,$).sub(D).toArray(b,C+3),I>=3&&(B.subVectors(p,$).add(D).toArray(y,C+6),B.subVectors(f,$).sub(D).toArray(b,C+6)))):(k=(l-c)*t,$.multiplyScalar(k),2===I?(B.addVectors(p,$).toArray(y,C),B.subVectors(p,$).toArray(y,C+3),B.addVectors(f,$).toArray(b,C),B.subVectors(f,$).toArray(b,C+3)):3===I?(p.positionToArray(y,C),B.addVectors(p,$).toArray(y,C+3),B.subVectors(p,$).toArray(y,C+6),f.positionToArray(b,C),B.addVectors(f,$).toArray(b,C+3),B.subVectors(f,$).toArray(b,C+6)):(p.positionToArray(y,C),f.positionToArray(b,C)))}else p.positionToArray(y,C),f.positionToArray(b,C);if(x&&v&&(d.bondColorToArray(m,1,x,C),d.bondColorToArray(m,0,v,C),o&&I>1))for(S=1;S1))for(S=1;S1))for(M=A[T]*c/(a?1:.5*I),S=a?1:0;S1))for(M=_[T]*c/(a?1:.5*I),S=a?1:0;S{const e=t.x,a=t.y,l=t.z;en&&(n=e),a>o&&(o=a),l>c&&(c=l)}),t),e.min.set(i,r,s),e.max.set(n,o,c),De&&Me.timeEnd(\"getBoundingBox\"),e}getPrincipalAxes(t){De&&Me.time(\"getPrincipalAxes\");let e=0;const i=new ho(3,this.atomCount),r=i.data;return this.eachAtom((t=>{r[e+0]=t.x,r[e+1]=t.y,r[e+2]=t.z,e+=3}),t),De&&Me.timeEnd(\"getPrincipalAxes\"),new ya(i)}atomCenter(t){return t?this.getBoundingBox(t).getCenter(new e):this.center.clone()}hasCoords(){if(void 0===this._hasCoords){const t=this.atomStore;this._hasCoords=0!==Di(t.x)||0!==Bi(t.x)||0!==Di(t.y)||0!==Bi(t.y)||0!==Di(t.z)||0!==Bi(t.z)||t.count/this.modelStore.count==1}return this._hasCoords}getSequence(t){const e=[],i=this.getResidueProxy();return this.eachAtom((function(t){i.index=t.residueIndex,t.index===i.traceAtomIndex&&e.push(i.getResname1())}),t),e}getAtomIndices(t){if(t&&t.string){const e=[];return this.eachAtom((function(t){e.push(t.index)}),t),new Uint32Array(e)}{const t={what:{index:!0}};return this.getAtomData(t).index}}getChainnameCount(t){const e=new Set;return this.eachChain((function(t){t.residueCount&&e.add(t.chainname)}),t),e.size}updatePosition(t,e=!0){let i=0;this.eachAtom((function(e){e.positionFromArray(t,i),i+=3}),void 0),this._hasCoords=void 0,e&&this.refreshPosition()}refreshPosition(){this.getBoundingBox(void 0,this.boundingBox),this.boundingBox.getCenter(this.center),this.spatialHash=new Ts(this.atomStore,this.boundingBox),this.signals.refreshed.dispatch(this)}dispose(){this.frames&&(this.frames.length=0),this.boxes&&(this.boxes.length=0),this.bondStore.dispose(),this.backboneBondStore.dispose(),this.rungBondStore.dispose(),this.atomStore.dispose(),this.residueStore.dispose(),this.chainStore.dispose(),this.modelStore.dispose(),delete this.bondSet,delete this.atomSet}}const Pc=new a,Ic=[_s,xs,Ss,As,Cs,vs,bs,ws,Is,Ps,ks,Ms],kc={aspectRatio:1.5,sphereDetail:2,radialSegments:50,disableImpostor:!1,openEnded:!1,dashedCylinder:!1,labelParams:{},pointSize:2,sizeAttenuation:!1,useTexture:!0,linewidth:2};class Mc{constructor(t=\"shape\",e={}){this.boundingBox=new a,this.bufferList=[],this.meshCount=0,this._primitiveData={},this.name=t,this.parameters=nt(e,kc),Ic.forEach((t=>{Object.keys(t.fields).forEach((e=>{this._primitiveData[t.getShapeKey(e)]=[]})),this._primitiveData[t.getShapeKey(\"name\")]=[]}))}addBuffer(t){this.bufferList.push(t);const e=t.geometry;return e.boundingBox||e.computeBoundingBox(),this.boundingBox.union(e.boundingBox),this}addMesh(t,e,i,r,s){let n;t=Ct(t),e=Ct(e),Array.isArray(i)&&(i=xt(i,t.length)),r&&(r=Ct(r)),n=void 0===r||0==r.length?{position:t,color:e,index:i}:{position:t,color:e,index:i,normal:r};const o=new io(this,Object.assign({serial:this.meshCount,name:s},n)),a=new Uo(Object.assign({picking:o},n));return this.bufferList.push(a),Pc.setFromArray(t),this.boundingBox.union(Pc),this.meshCount+=1,this}addSphere(t,e,i,r){return bs.objectToShape(this,{position:t,color:e,radius:i,name:r}),this}addEllipsoid(t,e,i,r,s,n){return Cs.objectToShape(this,{position:t,color:e,radius:i,majorAxis:r,minorAxis:s,name:n}),this}addTorus(t,e,i,r,s,n){return Ps.objectToShape(this,{position:t,color:e,radius:i,majorAxis:r,minorAxis:s,name:n}),this}addCylinder(t,e,i,r,s){return As.objectToShape(this,{position1:t,position2:e,color:i,radius:r,name:s}),this}addCone(t,e,i,r,s){return Ss.objectToShape(this,{position1:t,position2:e,color:i,radius:r,name:s}),this}addArrow(t,e,i,r,s){return _s.objectToShape(this,{position1:t,position2:e,color:i,radius:r,name:s}),this}addBox(t,e,i,r,s,n){return xs.objectToShape(this,{position:t,color:e,size:i,heightAxis:r,depthAxis:s,name:n}),this}addOctahedron(t,e,i,r,s,n){return vs.objectToShape(this,{position:t,color:e,size:i,heightAxis:r,depthAxis:s,name:n}),this}addTetrahedron(t,e,i,r,s,n){return ws.objectToShape(this,{position:t,color:e,size:i,heightAxis:r,depthAxis:s,name:n}),this}addText(t,e,i,r){return Is.objectToShape(this,{position:t,color:e,size:i,text:r}),this}addPoint(t,e,i){return ks.objectToShape(this,{position:t,color:e,name:i}),this}addWideline(t,e,i,r,s){return this.parameters.linewidth=r,Ms.objectToShape(this,{position1:t,position2:e,color:i,name:s}),this}addLabel(t,e,i,r){return console.warn(\"Shape.addLabel is deprecated, use .addText instead\"),this.addText(t,e,i,r)}getBufferList(){const t=[];return Ic.forEach((e=>{this._primitiveData[e.getShapeKey(\"color\")].length&&t.push(e.bufferFromShape(this,this.parameters))})),this.bufferList.concat(t)}dispose(){this.bufferList.forEach((function(t){t.dispose()})),this.bufferList.length=0,Ic.forEach((t=>{Object.keys(t.fields).forEach((e=>{this._primitiveData[t.getShapeKey(e)].length=0})),this._primitiveData[t.getShapeKey(\"name\")].length=0}))}get center(){return this._center||(this._center=this.boundingBox.getCenter(new e)),this._center}get type(){return\"Shape\"}}class Tc extends zr{constructor(t,e,i){Array.isArray(t)||(t=[t]),super(t,e,i),this.type=\"buffer\",this.parameters=Object.assign({},this.parameters,{colorScheme:null,colorScale:null,colorValue:null,colorDomain:null,colorMode:null}),this.buffer=t,this.init(i)}init(t){super.init(t),this.build()}create(){this.bufferList.push.apply(this.bufferList,this.buffer)}attach(t){this.bufferList.forEach((t=>{this.viewer.add(t),t.setParameters(this.getBufferParams())})),this.setVisibility(this.visible),t()}}const Bc=new i,Dc=new O;class $c extends Uo{constructor(t,e={},i){super(function(t,e){const i=e.attributes.position.array,r=e.index?e.index.array:void 0,s=t.position.length/3,n=i.length/3,o=s*n,a=new Float32Array(3*o),c=new Float32Array(3*o),l=new Float32Array(3*o);let h;return r&&(h=xt(s*r.length,o)),{position:a,color:l,index:h,normal:c,primitiveId:t.primitiveId||Ii(s,n),picking:t.picking}}(t,i),e),this.updateNormals=!1;const r=i.attributes.position.array,s=i.attributes.normal.array,n=i.index?i.index.array:void 0;this.geoPosition=r,this.geoNormal=s,this.geoIndex=n,this.positionCount=t.position.length/3,this.geoPositionCount=r.length/3,this.transformedGeoPosition=new Float32Array(3*this.geoPositionCount),this.transformedGeoNormal=new Float32Array(3*this.geoPositionCount);const o=this.geometry.attributes;if(this.meshPosition=o.position.array,this.meshColor=o.color.array,this.meshNormal=o.normal.array,this.setAttributes(t),n){const t=this.geometry.getIndex();if(!t)return void Me.error(\"Index is null\");this.meshIndex=t.array,this.makeIndex()}}setAttributes(t={},e=!1){const i=this.geometry.attributes;let r,s,n,o,a,c,l,h,d;const u=this.updateNormals;t.position&&(r=t.position,n=this.geoPosition,l=this.meshPosition,a=this.transformedGeoPosition,i.position.needsUpdate=!0,(u||e)&&(o=this.geoNormal,d=this.meshNormal,c=this.transformedGeoNormal,i.normal.needsUpdate=!0)),t.color&&(s=t.color,h=this.meshColor,i.color.needsUpdate=!0);const m=this.positionCount,p=this.geoPositionCount;for(let t=0;t 0.0 ){\\ncameraPos = rayDirection * posT + rayOrigin;\\ninterior = true;\\nflag2 = true;\\n}\\n#else\\nif( calcDepth( cameraPos ) <= 0.0 ){\\ncameraPos = rayDirection * posT + rayOrigin;\\ninterior = true;\\n}\\n#endif\\ncameraNormal = normalize( cameraPos - cameraSpherePos );\\ncameraNormal *= float(!interior) * 2.0 - 1.0;\\nreturn !interior;\\n}\\nvoid main(void){\\nbool flag = Impostor( cameraPos, cameraNormal );\\n#ifdef NEAR_CLIP\\nif( calcClip( cameraPos ) > 0.0 )\\ndiscard;\\n#endif\\ngl_FragDepthEXT = calcDepth( cameraPos );\\nif( !flag ){\\n#ifdef NEAR_CLIP\\nif( flag2 ){\\ngl_FragDepthEXT = max( 0.0, calcDepth( vec3( - ( clipNear - 0.5 ) ) ) + ( 0.0000001 / vRadius ) );\\n}else if( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n#else\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n#endif\\n}\\nif (gl_FragDepthEXT < 0.0)\\ndiscard;\\nif (gl_FragDepthEXT > 1.0)\\ndiscard;\\n#ifdef PICKING\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 vNormal = cameraNormal;\\nvec3 vViewPosition = -cameraPos;\\nvec4 diffuseColor = vec4( diffuse, opacity );\\nReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\nvec3 totalEmissiveLight = emissive;\\n#include color_fragment\\n#include roughnessmap_fragment\\n#include metalnessmap_fragment\\n#include normal_fragment_begin\\n#include lights_physical_fragment\\n#include lights_fragment_begin\\n#include lights_fragment_end\\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\\nif( interior ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");class Fc extends Go{constructor(t,e,i={}){super(e,i),this.index=xt(this.indexSize,this.attributeSize),this.makeIndex(),this.initIndex(this.index),this.addAttributes({mapping:{type:t,value:null}}),this.setAttributes({primitiveId:Pi(this.size)})}get attributeSize(){return this.size*this.mappingSize}get indexSize(){return this.size*this.mappingIndicesSize}addAttributes(t){const e={};for(const i in t){const r=t[i];e[i]={type:r.type,value:null}}super.addAttributes(e)}getAttributeIndex(t){return 3*t*this.mappingSize}setAttributes(t){t&&!t.position&&t.position1&&t.position2&&(t.position=Ai(t.position1,t.position2));const e=this.size,i=this.mappingSize,r=this.geometry.attributes;let s,n,o,a,c,l,h;for(const d in t)if(\"index\"!==d&&\"picking\"!==d){n=t[d],s=r[d],o=s.itemSize,a=s.array;for(let t=0;t0&&this.parameters.alphaTest<=1&&(e.ALPHATEST=this.parameters.alphaTest.toPrecision(2)),e}setUniforms(t){t&&void 0!==t.edgeBleach&&(this.makeTexture(),t.map=this.tex),super.setUniforms(t)}dispose(){super.dispose(),this.tex&&this.tex.dispose()}}je.add(\"point\",Wc);class qc extends zr{constructor(t,e,i){super(t,e,i),this.type=\"dot\",this.parameters=Object.assign({thresholdType:{type:\"select\",rebuild:!0,options:{value:\"value\",sigma:\"sigma\"}},thresholdMin:{type:\"number\",precision:3,max:1/0,min:-1/0,rebuild:!0},thresholdMax:{type:\"number\",precision:3,max:1/0,min:-1/0,rebuild:!0},thresholdOut:{type:\"boolean\",rebuild:!0},dotType:{type:\"select\",rebuild:!0,options:{\"\":\"\",sphere:\"sphere\",point:\"point\"}},radiusType:{type:\"select\",options:{\"\":\"\",value:\"value\",\"abs-value\":\"abs-value\",\"value-min\":\"value-min\",deviation:\"deviation\",size:\"size\"}},radius:{type:\"number\",precision:3,max:10,min:.001,property:\"size\"},scale:{type:\"number\",precision:3,max:10,min:.001},sphereDetail:!0,disableImpostor:!0,pointSize:{type:\"number\",precision:1,max:100,min:0,buffer:!0},sizeAttenuation:{type:\"boolean\",buffer:!0},sortParticles:{type:\"boolean\",rebuild:!0},useTexture:{type:\"boolean\",buffer:!0},alphaTest:{type:\"range\",step:.001,max:1,min:0,buffer:!0},forceTransparent:{type:\"boolean\",buffer:!0},edgeBleach:{type:\"range\",step:.001,max:1,min:0,buffer:!0}},this.parameters,{colorScheme:{type:\"select\",update:\"color\",options:{\"\":\"\",value:\"value\",uniform:\"uniform\",random:\"random\"}}}),t instanceof Eo?(this.surface=void 0,this.volume=new ba(t)):(this.surface=t,this.volume=void 0),this.init(i)}init(t){var e=t||{};e.colorScheme=st(e.colorScheme,\"uniform\"),e.colorValue=st(e.colorValue,14540253),this.thresholdType=st(e.thresholdType,\"sigma\"),this.thresholdMin=st(e.thresholdMin,2),this.thresholdMax=st(e.thresholdMax,1/0),this.thresholdOut=st(e.thresholdOut,!1),this.dotType=st(e.dotType,\"point\"),this.radius=st(e.radius,.1),this.scale=st(e.scale,1),this.pointSize=st(e.pointSize,1),this.sizeAttenuation=st(e.sizeAttenuation,!0),this.sortParticles=st(e.sortParticles,!1),this.useTexture=st(e.useTexture,!1),this.alphaTest=st(e.alphaTest,.5),this.forceTransparent=st(e.forceTransparent,!1),this.edgeBleach=st(e.edgeBleach,0),super.init(e),this.build()}attach(t){this.bufferList.forEach((t=>{this.viewer.add(t)})),this.setVisibility(this.visible),t()}create(){var t={};if(this.volume){var e,i,r=this.volume;\"sigma\"===this.thresholdType?(e=r.getValueForSigma(this.thresholdMin),i=r.getValueForSigma(this.thresholdMax)):(e=this.thresholdMin,i=this.thresholdMax),r.setFilter(e,i,this.thresholdOut),Object.assign(t,{position:r.getDataPosition(),color:r.getDataColor(this.getColorParams())}),\"sphere\"===this.dotType&&Object.assign(t,{radius:r.getDataSize(this.radius,this.scale),picking:r.getDataPicking()})}else{var s=this.surface;Object.assign(t,{position:s.getPosition(),color:s.getColor(this.getColorParams())}),\"sphere\"===this.dotType&&Object.assign(t,{radius:s.getSize(this.radius,this.scale),picking:s.getPicking()})}\"sphere\"===this.dotType?this.dotBuffer=new Gc(t,this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!1})):this.dotBuffer=new Wc(t,this.getBufferParams({pointSize:this.pointSize,sizeAttenuation:this.sizeAttenuation,sortParticles:this.sortParticles,useTexture:this.useTexture,alphaTest:this.alphaTest,forceTransparent:this.forceTransparent,edgeBleach:this.edgeBleach})),this.bufferList.push(this.dotBuffer)}update(t={}){if(0===this.bufferList.length)return;const e={};t.color&&(this.volume?Object.assign(e,{color:this.volume.getDataColor(this.getColorParams())}):Object.assign(e,{color:this.surface.getColor(this.getColorParams())})),\"sphere\"===this.dotType&&(t.radius||t.scale)&&(this.volume?Object.assign(e,{radius:this.volume.getDataSize(this.radius,this.scale)}):Object.assign(e,{radius:this.surface.getSize(this.radius,this.scale)})),this.dotBuffer.setAttributes(e)}setParameters(t,e={},i){return t&&void 0!==t.thresholdType&&this.volume instanceof Eo&&(\"value\"===this.thresholdType&&\"sigma\"===t.thresholdType?(this.thresholdMin=this.volume.getSigmaForValue(this.thresholdMin),this.thresholdMax=this.volume.getSigmaForValue(this.thresholdMax)):\"sigma\"===this.thresholdType&&\"value\"===t.thresholdType&&(this.thresholdMin=this.volume.getValueForSigma(this.thresholdMin),this.thresholdMax=this.volume.getValueForSigma(this.thresholdMax)),this.thresholdType=t.thresholdType),t&&void 0!==t.radiusType&&(\"radius\"===t.radiusType?this.radius=.1:this.radius=parseFloat(t.radiusType),e.radius=!0,\"sphere\"!==this.dotType||Ie&&!this.disableImpostor||(i=!0)),t&&void 0!==t.radius&&(e.radius=!0,\"sphere\"!==this.dotType||Ie&&!this.disableImpostor||(i=!0)),t&&void 0!==t.scale&&(e.scale=!0,\"sphere\"!==this.dotType||Ie&&!this.disableImpostor||(i=!0)),super.setParameters(t,e,i),this}}Ve.add(\"shader/Image.vert\",\"uniform float clipRadius;\\nuniform vec3 clipCenter;\\nvarying vec2 vUv;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvarying vec3 vViewPosition;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\nvoid main() {\\n#include begin_vertex\\n#include project_vertex\\nvUv = uv;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvViewPosition = -mvPosition.xyz;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n}\"),Ve.add(\"shader/Image.frag\",\"uniform sampler2D map;\\nuniform float opacity;\\nuniform vec2 mapSize;\\nuniform float clipNear;\\nuniform float clipRadius;\\nvarying vec2 vUv;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvarying vec3 vViewPosition;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#if defined( PICKING )\\nuniform sampler2D pickingMap;\\nuniform float objectId;\\n#else\\n#include fog_pars_fragment\\n#endif\\n#if defined( CUBIC_INTERPOLATION )\\n#if defined( CATMULROM_FILTER ) || defined( MITCHELL_FILTER )\\n#if defined( CATMULROM_FILTER )\\nconst float B = 0.0;\\nconst float C = 0.5;\\n#elif defined( MITCHELL_FILTER )\\nconst float B = 0.333;\\nconst float C = 0.333;\\n#endif\\nfloat filter( float x ){\\nfloat f = x;\\nif( f < 0.0 ){\\nf = -f;\\n}\\nif( f < 1.0 ){\\nreturn ( ( 12.0 - 9.0 * B - 6.0 * C ) * ( f * f * f ) +\\n( -18.0 + 12.0 * B + 6.0 *C ) * ( f * f ) +\\n( 6.0 - 2.0 * B ) ) / 6.0;\\n}else if( f >= 1.0 && f < 2.0 ){\\nreturn ( ( -B - 6.0 * C ) * ( f * f * f )\\n+ ( 6.0 * B + 30.0 * C ) * ( f *f ) +\\n( - ( 12.0 * B ) - 48.0 * C ) * f +\\n8.0 * B + 24.0 * C ) / 6.0;\\n}else{\\nreturn 0.0;\\n}\\n}\\n#elif defined( BSPLINE_FILTER )\\nfloat filter( float x ){\\nfloat f = x;\\nif( f < 0.0 ){\\nf = -f;\\n}\\nif( f >= 0.0 && f <= 1.0 ){\\nreturn ( 2.0 / 3.0 ) + ( 0.5 ) * ( f * f * f ) - ( f * f );\\n}else if( f > 1.0 && f <= 2.0 ){\\nreturn 1.0 / 6.0 * pow( ( 2.0 - f ), 3.0 );\\n}\\nreturn 1.0;\\n}\\n#else\\nfloat filter( float x ){\\nreturn 1.0;\\n}\\n#endif\\nvec4 biCubic( sampler2D tex, vec2 texCoord ){\\nvec2 texelSize = 1.0 / mapSize;\\ntexCoord -= texelSize / 2.0;\\nvec4 nSum = vec4( 0.0 );\\nfloat nDenom = 0.0;\\nvec2 cell = fract( texCoord * mapSize );\\nfor( float m = -1.0; m <= 2.0; ++m ){\\nfor( float n = -1.0; n <= 2.0; ++n ){\\nvec4 vecData = texture2D(\\ntex, texCoord + texelSize * vec2( m, n )\\n);\\nfloat c = filter( m - cell.x ) * filter( -n + cell.y );\\nnSum += vecData * c;\\nnDenom += c;\\n}\\n}\\nreturn nSum / nDenom;\\n}\\n#endif\\nvoid main(){\\n#include nearclip_fragment\\n#include radiusclip_fragment\\n#if defined( CUBIC_INTERPOLATION )\\ngl_FragColor = biCubic( map, vUv );\\n#else\\ngl_FragColor = texture2D( map, vUv );\\n#endif\\n#if defined( PICKING )\\nif( gl_FragColor.a < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( texture2D( pickingMap, vUv ).xyz, objectId );\\n#else\\nif( gl_FragColor.a < 0.01 )\\ndiscard;\\ngl_FragColor.a *= opacity;\\n#include fog_fragment\\n#endif\\n}\");const Xc=new Uint16Array([0,1,2,1,3,2]),Yc=new Float32Array([0,1,0,0,1,1,1,0]),Kc=Object.assign({filter:\"nearest\",forceTransparent:!0},zo),Zc=Object.assign({filter:{updateShader:!0,uniform:!0}},Vo);class Qc extends Go{constructor(e,i){super({position:e.position,index:Xc,picking:e.picking},i),this.parameterTypes=Zc,this.alwaysTransparent=!0,this.hasWireframe=!1,this.vertexShader=\"Image.vert\",this.fragmentShader=\"Image.frag\";const{imageData:r,width:s,height:n}=e,o=new G(r,s,n);o.flipY=!0,this.tex=o;const a=r.length,c=new Uint8Array(a);for(let t=0;t>16&255,c[t+1]=e>>8&255,c[t+2]=255&e}const l=new G(c,s,n);l.flipY=!0,l.minFilter=x,l.magFilter=x,this.pickingTex=l,this.addUniforms({map:{value:o},pickingMap:{value:l},mapSize:{value:new t(s,n)}}),this.geometry.setAttribute(\"uv\",new M(Yc,2))}get defaultParameters(){return Kc}getDefines(t){const e=super.getDefines(t),i=this.parameters.filter;return i.startsWith(\"cubic\")&&(e.CUBIC_INTERPOLATION=1,i.endsWith(\"bspline\")?e.BSPLINE_FILTER=1:i.endsWith(\"catmulrom\")?e.CATMULROM_FILTER=1:i.endsWith(\"mitchell\")&&(e.MITCHELL_FILTER=1)),e}updateTexture(){const t=this.tex,e=this.parameters.filter;e.startsWith(\"cubic\")?(t.minFilter=x,t.magFilter=x):\"linear\"===e?(t.minFilter=A,t.magFilter=A):(t.minFilter=x,t.magFilter=x),t.needsUpdate=!0,this.pickingTex.needsUpdate=!0}makeMaterial(){super.makeMaterial(),this.updateTexture();const t=this.material;t.uniforms.map.value=this.tex,t.blending=U,t.needsUpdate=!0;const e=this.wireframeMaterial;e.uniforms.map.value=this.tex,e.blending=U,e.needsUpdate=!0;const i=this.pickingMaterial;i.uniforms.map.value=this.tex,i.uniforms.pickingMap.value=this.pickingTex,i.blending=U,i.needsUpdate=!0}setUniforms(t){t&&void 0!==t.filter&&(this.updateTexture(),t.map=this.tex),super.setUniforms(t)}}class Jc{constructor(t,e){const i=e||{};this.dimension=st(i.dimension,\"x\"),this.positionType=st(i.positionType,\"percent\"),this.position=st(i.position,30),this.thresholdType=st(i.thresholdType,\"sigma\"),this.thresholdMin=st(i.thresholdMin,-1/0),this.thresholdMax=st(i.thresholdMax,1/0),this.normalize=st(i.normalize,!1),this.volume=t}getPositionFromCoordinate(t){const i=this.dimension,r=this.volume,s=r.matrix,n=(new e).setFromMatrixPosition(s)[i],o=(new e).setFromMatrixScale(s)[i];let a;return a=\"x\"===i?r.nx:\"y\"===i?r.ny:r.nz,Math.round(((t-n)/(a/100)+1)/o)}getData(t){t=t||{};const i=this.volume,r=i.data,s=i.matrix;let n;function o(t){return Math.round(t/100*(n-1))}function a(t,e,r,s){return 3*(r*i.ny*i.nx+e*i.nx+t)+s}n=\"coordinate\"===this.positionType?this.getPositionFromCoordinate(this.position):this.position;const c=new Float32Array(12),l=new e;let h,d,u,m,p,f=0,g=0,y=0,b=i.nx,x=i.ny,v=i.nz;function w(t,e,i,r){l.set(t,e,i).applyMatrix4(s).toArray(c,r)}\"x\"===this.dimension?(u=o(i.nx),m=i.ny-1,p=i.nz-1,h=i.nz,d=i.ny,f=u,b=f+1,w(u,0,0,0),w(u,m,0,3),w(u,0,p,6),w(u,m,p,9)):\"y\"===this.dimension?(u=i.nx-1,m=o(i.ny),p=i.nz-1,h=i.nz,d=i.nx,g=m,x=g+1,w(0,m,0,0),w(u,m,0,3),w(0,m,p,6),w(u,m,p,9)):\"z\"===this.dimension&&(u=i.nx-1,m=i.ny-1,p=o(i.nz),h=i.nx,d=i.ny,y=p,v=y+1,w(0,0,p,0),w(0,m,p,3),w(u,0,p,6),w(u,m,p,9));let A=0,_=0;const S=new Uint8Array(h*d*4),C=new Float32Array(h*d);let P,I;\"sigma\"===this.thresholdType?(P=i.getValueForSigma(this.thresholdMin),I=i.getValueForSigma(this.thresholdMax)):(P=this.thresholdMin,I=this.thresholdMax);const k=Object.assign({},t.colorParams,{volume:i});this.normalize&&(k.domain=[0,1]);const M=Fe.getScheme(k),T=new Float32Array(3),B=M.getScale();let D,$=0,O=0;if(this.normalize){$=1/0,D=-1/0;for(let t=g;tD&&(D=s)}O=D-$}for(let t=g;tP&&n{this.viewer.add(t)})),this.setVisibility(this.visible),t()}create(){const t=new Jc(this.volume,{positionType:this.positionType,position:this.position,dimension:this.dimension,thresholdType:this.thresholdType,thresholdMin:this.thresholdMin,thresholdMax:this.thresholdMax,normalize:this.normalize}),e=new Qc(t.getData({colorParams:this.getColorParams()}),this.getBufferParams({filter:this.filter}));this.bufferList.push(e)}}function el(t){Me.error(`makeRepresentation: representation type ${t} unknown`)}const il={name:\"some element\",status:\"\"};class rl{constructor(t,e={}){this.stage=t,this.signals={statusChanged:new et,nameChanged:new et,disposed:new et},this.parameters=nt(e,this.defaultParameters),this.uuid=Bt()}get defaultParameters(){return il}get name(){return this.parameters.name}setStatus(t){return this.parameters.status=t,this.signals.statusChanged.dispatch(t),this}setName(t){return this.parameters.name=t,this.signals.nameChanged.dispatch(t),this}dispose(){this.signals.disposed.dispatch()}}const sl=Object.assign({visible:!0},il);class nl extends rl{constructor(t,e,i={},r){super(t,Object.assign({name:e.type},i)),this.parent=r,this.signals=Object.assign({visibilityChanged:new et,parametersChanged:new et},this.signals),this.setRepresentation(e)}get defaultParameters(){return sl}get visible(){return this.parameters.visible}get type(){return\"representation\"}getType(){return this.repr.type}setRepresentation(t){this._disposeRepresentation(),this.repr=t,this.stage.tasks.listen(this.repr.tasks),this.updateVisibility()}_disposeRepresentation(){this.repr&&(this.stage.tasks.unlisten(this.repr.tasks),this.repr.dispose())}dispose(){this.parent&&this.parent.hasRepresentation(this)?this.parent.removeRepresentation(this):(this._disposeRepresentation(),this.signals.disposed.dispatch())}setVisibility(t){return this.parameters.visible=t,this.updateVisibility(),this.signals.visibilityChanged.dispatch(this.parameters.visible),this}getVisibility(){return this.parent?this.parent.parameters.visible&&this.parameters.visible:this.parameters.visible}toggleVisibility(){return this.setVisibility(!this.parameters.visible)}updateVisibility(){this.repr.setVisibility(this.getVisibility())}update(t){return this.repr.update(t),this}build(t){return this.repr.build(t),this}setSelection(t){const e=this.repr;return e.setSelection&&e.setSelection(t),this}setParameters(t){return this.repr.setParameters(t),this.signals.parametersChanged.dispatch(this.repr.getParameters()),this}getParameters(){return this.repr.getParameters()}setColor(t){return this.repr.setColor(t),this}}const ol=new i,al=new e,cl={name:\"\",status:\"\",visible:!0};class ll{constructor(t,s,n={}){this.stage=t,this.object=s,this.signals={representationAdded:new et,representationRemoved:new et,visibilityChanged:new et,matrixChanged:new et,statusChanged:new et,nameChanged:new et,disposed:new et},this.reprList=[],this.annotationList=[],this.matrix=new i,this.position=new e,this.quaternion=new r,this.scale=new e(1,1,1),this.transform=new i,this.parameters=nt(n,this.defaultParameters),this.uuid=Bt(),this.viewer=t.viewer,this.controls=new ua(this)}get defaultParameters(){return cl}get name(){return this.parameters.name}get status(){return this.parameters.status}get visible(){return this.parameters.visible}setPosition(t){return Array.isArray(t)?this.position.fromArray(t):this.position.copy(t),this.updateMatrix(),this}setRotation(t){if(Array.isArray(t))if(3===t.length){const e=(new j).fromArray(t);this.quaternion.setFromEuler(e)}else this.quaternion.fromArray(t);else t instanceof j?this.quaternion.setFromEuler(t):this.quaternion.copy(t);return this.updateMatrix(),this}setScale(t){return this.scale.set(t,t,t),this.updateMatrix(),this}setTransform(t){return this.transform.copy(t),this.updateMatrix(),this}updateMatrix(){const t=this.getCenterUntransformed(al);this.matrix.makeTranslation(-t.x,-t.y,-t.z),ol.makeRotationFromQuaternion(this.quaternion),this.matrix.premultiply(ol),ol.makeScale(this.scale.x,this.scale.y,this.scale.z),this.matrix.premultiply(ol);const e=this.position;ol.makeTranslation(e.x+t.x,e.y+t.y,e.z+t.z),this.matrix.premultiply(ol),this.matrix.premultiply(this.transform),this.updateRepresentationMatrices(),this.stage.viewer.updateBoundingBox(),this.signals.matrixChanged.dispatch(this.matrix)}updateRepresentationMatrices(){this.reprList.forEach((t=>{t.setParameters({matrix:this.matrix})}))}addAnnotation(t,e,i){const r=new ca(this,t,e,i);return this.annotationList.push(r),r}eachAnnotation(t){this.annotationList.slice().forEach(t)}removeAnnotation(t){const e=this.annotationList.indexOf(t);-1!==e&&(this.annotationList.splice(e,1),t.dispose())}removeAllAnnotations(){this.eachAnnotation((t=>t.dispose())),this.annotationList.length=0}_addRepresentation(t,e,i,r=!1){const s=i||{},n=this.stage.getParameters();s.matrix=this.matrix.clone(),s.quality=s.quality||n.quality,s.disableImpostor=st(s.disableImpostor,!n.impostor),s.useWorker=st(s.useWorker,n.workerDefault),s.visible=st(s.visible,!0);const o=Object.assign({},s,{visible:this.parameters.visible&&s.visible}),a=function(t,e,i,r){var s;if(De&&Me.time(\"makeRepresentation \"+t),e instanceof Cc){if(!(s=Ne.get(t)))return void el(t)}else if(e instanceof Oo)if(\"surface\"===t)s=Yo;else{if(\"dot\"!==t)return void el(t);s=qc}else if(e instanceof Eo)if(\"surface\"===t)s=Yo;else if(\"dot\"===t)s=qc;else{if(\"slice\"!==t)return void el(t);s=tl}else if(e instanceof Mc)s=Tc,e=e.getBufferList();else{if(\"buffer\"!==t)return void Me.error(\"makeRepresentation: object \"+e+\" unknown\");s=Tc}const n=new s(e,i,r);return De&&Me.timeEnd(\"makeRepresentation \"+t),n}(t,e,this.viewer,o),c=new nl(this.stage,a,s,this);return r||(this.reprList.push(c),this.signals.representationAdded.dispatch(c)),c}addBufferRepresentation(t,e){return this._addRepresentation.call(this,\"buffer\",t,e)}hasRepresentation(t){return-1!==this.reprList.indexOf(t)}eachRepresentation(t){this.reprList.slice().forEach(t)}removeRepresentation(t){const e=this.reprList.indexOf(t);-1!==e&&(this.reprList.splice(e,1),t.dispose(),this.signals.representationRemoved.dispatch(t))}updateRepresentations(t){this.reprList.forEach((e=>e.update(t))),this.stage.viewer.requestRender()}removeAllRepresentations(){this.eachRepresentation((t=>t.dispose()))}dispose(){this.removeAllAnnotations(),this.removeAllRepresentations(),this.reprList.length=0,this.signals.disposed.dispatch()}setVisibility(t){return this.parameters.visible=t,this.eachRepresentation((t=>t.updateVisibility())),this.eachAnnotation((t=>t.updateVisibility())),this.signals.visibilityChanged.dispatch(t),this}setStatus(t){return this.parameters.status=t,this.signals.statusChanged.dispatch(t),this}setName(t){return this.parameters.name=t,this.signals.nameChanged.dispatch(t),this}getBox(...t){return this.getBoxUntransformed(...t).clone().applyMatrix4(this.matrix)}getCenter(...t){return this.getCenterUntransformed(...t).clone().applyMatrix4(this.matrix)}getZoom(...t){return this.stage.getZoomForBox(this.getBox(...t))}getBoxUntransformed(...t){return new a}getCenterUntransformed(...t){return this.getBoxUntransformed().getCenter(new e)}autoView(t){this.stage.animationControls.zoomMove(this.getCenter(),this.getZoom(),st(t,0))}}class hl{constructor(t=[]){this.list=t;const e=t.length;for(let i=0;i0?this.list[0]:void 0}forEach(t){return this.list.forEach(t),this}dispose(){return this.forEach((t=>t.dispose()))}}class dl extends hl{setParameters(t){return this.forEach((e=>e.setParameters(t)))}setVisibility(t){return this.forEach((e=>e.setVisibility(t)))}setSelection(t){return this.forEach((e=>e.setSelection(t)))}setColor(t){return this.forEach((e=>e.setColor(t)))}update(t){return this.forEach((e=>e.update(t)))}build(t){return this.forEach((e=>e.build(t)))}dispose(t){return this.forEach((t=>t.dispose()))}}const ul=Object.assign({defaultStep:1,defaultTimeout:50,defaultInterpolateType:\"\",defaultInterpolateStep:5,defaultMode:\"loop\",defaultDirection:\"forward\",initialFrame:0},il);class ml extends rl{constructor(t,e,i={}){super(t,Object.assign({name:e.name},i)),this.trajectory=e,this.signals=Object.assign(this.signals,{frameChanged:new et,playerChanged:new et,countChanged:new et,parametersChanged:new et}),e.signals.frameChanged.add((t=>{this.signals.frameChanged.dispatch(t)})),e.signals.playerChanged.add((t=>{this.signals.playerChanged.dispatch(t)})),e.signals.countChanged.add((t=>{this.signals.countChanged.dispatch(t)})),void 0!==i.initialFrame&&this.setFrame(i.initialFrame)}get defaultParameters(){return ul}get type(){return\"trajectory\"}setFrame(t){this.trajectory.setFrame(t)}setParameters(t={}){this.trajectory.setParameters(t),this.signals.parametersChanged.dispatch(t)}dispose(){this.trajectory.dispose(),super.dispose()}}class pl{constructor(t,e){this.name=t,this.path=e,this.coordinates=[],this.boxes=[],this.times=[],this.timeOffset=0,this.deltaTime=1}get type(){return\"Frames\"}}class fl{constructor(t,e){let r,s;if(this.A=new ho(3,3),this.W=new ho(1,3),this.U=new ho(3,3),this.V=new ho(3,3),this.VH=new ho(3,3),this.R=new ho(3,3),this.tmp=new ho(3,3),this.c=new ho(3,3),t instanceof Cc)r=t.atomCount;else{if(!(t instanceof Float32Array))return;r=t.length/3}if(e instanceof Cc)s=e.atomCount;else{if(!(e instanceof Float32Array))return;s=e.length/3}const n=Math.min(r,s),o=new ho(3,n),a=new ho(3,n);this.coords1t=new ho(n,3),this.coords2t=new ho(n,3),this.transformationMatrix=new i,this.c.data.set([1,0,0,0,1,0,0,0,-1]),this.prepCoords(t,o,n,!1),this.prepCoords(e,a,n,!1),this._superpose(o,a)}_superpose(t,e){this.mean1=fo(t),this.mean2=fo(e),go(t,this.mean1),go(e,this.mean2),uo(this.coords1t,t),uo(this.coords2t,e),mo(this.A,this.coords2t,this.coords1t),wo(this.A,this.W,this.U,this.V),function(t,e){const i=t.data,r=e.data,s=i[4],n=i[8],o=i[5],a=i[7],c=i[0],l=c*s,h=c*o,d=i[3],u=i[1],m=d*u,p=i[2],f=d*p,g=i[6],y=g*u,b=g*p,x=1/(l*n-h*a-m*n+f*a+y*o-b*s);r[0]=(s*n-o*a)*x,r[1]=-(u*n-p*a)*x,r[2]=-(-u*o+p*s)*x,r[3]=-(d*n-o*g)*x,r[4]=(c*n-b)*x,r[5]=-(h-f)*x,r[6]=-(-d*a+s*g)*x,r[7]=-(c*a-y)*x,r[8]=(l-m)*x}(this.V,this.VH),po(this.R,this.U,this.VH),function(t){const e=t.data;return e[0]*e[4]*e[8]-e[0]*e[5]*e[7]-e[3]*e[1]*e[8]+e[3]*e[2]*e[7]+e[6]*e[1]*e[5]-e[6]*e[2]*e[4]}(this.R)<0&&(De&&Me.log(\"R not a right handed system\"),po(this.tmp,this.c,this.VH),po(this.R,this.U,this.tmp));const i=new ho(4,4),r=new ho(4,4),s=new ho(4,4),n=new ho(4,4),o=new ho(4,4),a=new ho(4,4),c=this.R.data,l=this.mean1,h=this.mean2;n.data.set([1,0,0,-l[0],0,1,0,-l[1],0,0,1,-l[2],0,0,0,1]),o.data.set([c[0],c[1],c[2],0,c[3],c[4],c[5],0,c[6],c[7],c[8],0,0,0,0,1]),a.data.set([1,0,0,h[0],0,1,0,h[1],0,0,1,h[2],0,0,0,1]),uo(r,n),mo(i,o,r),uo(s,i),mo(r,a,s),uo(i,r),this.transformationMatrix.elements=i.data}prepCoords(t,e,i,r){let s=0;const n=e.data;let o=3,a=3*i;if(r&&(a=4*i,o=4),t instanceof Cc)t.eachAtom((function(t){s{t!==this&&this.pause()}),this);const i=st(t.frameCount,1);this.traj=t,this.parameters=nt(e,gl),this.parameters.end=Math.min(st(e.end,i-1),i-1),this.parameters.step=st(e.step,Math.ceil((i+1)/100)),this._currentFrame=this.parameters.start,this._direction=\"bounce\"===this.parameters.direction?\"forward\":this.parameters.direction,t.signals.countChanged.add((t=>{this.parameters.end=Math.min(st(this.parameters.end,t-1),t-1)}),this),this._animate=this._animate.bind(this)}get isRunning(){return this._run}setParameters(t={}){ot(this.parameters,t),void 0!==t.direction&&\"bounce\"!==this.parameters.direction&&(this._direction=this.parameters.direction)}_animate(){if(!this._run)return;this._currentTime=window.performance.now();const t=this._currentTime-this._previousTime,e=this.parameters.interpolateType?this.parameters.interpolateStep:1,i=this.parameters.timeout/e,r=this.traj;if(r&&r.frameCount&&!r.inProgress&&t>=i)if(this.parameters.interpolateType)if(this._currentStep>this.parameters.interpolateStep&&(this._currentStep=1),1===this._currentStep&&(this._currentFrame=this._nextInterpolated()),r.hasFrame(this._currentFrame)){this._currentStep+=1;const t=this._currentStep/(this.parameters.interpolateStep+1),[e,i,s,n]=this._currentFrame;r.setFrameInterpolated(e,i,s,n,t,this.parameters.interpolateType),this._previousTime=this._currentTime}else r.loadFrame(this._currentFrame);else{const t=this._next();r.hasFrame(t)?(r.setFrame(t),this._previousTime=this._currentTime):r.loadFrame(t)}window.requestAnimationFrame(this._animate)}_next(){const t=this.parameters;let e;return e=\"forward\"===this._direction?this.traj.currentFrame+t.step:this.traj.currentFrame-t.step,(e>t.end||e=t.end?i=t.start:\"backward\"===t.direction&&e<=t.start&&(i=t.end),this.traj.setFrame(i),this._run=!0,this._animate(),this.signals.startedRunning.dispatch()}}pause(){this._run=!1,this.signals.haltedRunning.dispatch()}stop(){this.pause(),this.traj.setFrame(this.parameters.start)}}class bl{constructor(t,e,i={}){this.signals={countChanged:new et,frameChanged:new et,playerChanged:new et},this.frameCache={},this.loadQueue={},this.boxCache={},this.pathCache={},this.frameCacheSize=0,this._frameCount=0,this._currentFrame=-1,this._disposed=!1,this.deltaTime=st(i.deltaTime,0),this.timeOffset=st(i.timeOffset,0),this.centerPbc=st(i.centerPbc,!1),this.removePbc=st(i.removePbc,!1),this.removePeriodicity=st(i.removePeriodicity,!1),this.superpose=st(i.superpose,!1),this.name=t.replace(/^.*[\\\\/]/,\"\"),this.trajPath=t,this.selection=new pe(st(i.sele,\"backbone and not hydrogen\")),this.selection.signals.stringChanged.add((()=>{this.selectionIndices=this.structure.getAtomIndices(this.selection),this._resetCache(),this._saveInitialCoords(),this.setFrame(this._currentFrame)}))}get frameCount(){return this._frameCount}get currentFrame(){return this._currentFrame}_init(t){this.setStructure(t),this._loadFrameCount(),this.setPlayer(new yl(this))}_loadFrameCount(){}setStructure(t){this.structure=t,this.atomCount=t.atomCount,this.backboneIndices=this._getIndices(new pe(\"backbone and not hydrogen\")),this._makeAtomIndices(),this._saveStructureCoords(),this.selectionIndices=this._getIndices(this.selection),this._resetCache(),this._saveInitialCoords(),this.setFrame(this._currentFrame)}_saveInitialCoords(){this.structure.hasCoords()?(this.initialCoords=new Float32Array(this.structureCoords),this._makeSuperposeCoords()):this.frameCache[0]?(this.initialCoords=new Float32Array(this.frameCache[0]),this._makeSuperposeCoords()):this.loadFrame(0,(()=>this._saveInitialCoords()))}_saveStructureCoords(){this.structureCoords=this.structure.getAtomData({what:{position:!0}}).position}setSelection(t){return this.selection.setString(t),this}_getIndices(t){let e=0;const i=t.test,r=[];return i&&this.structure.eachAtom((t=>{i(t)&&r.push(e),e+=1})),r}_makeSuperposeCoords(){const t=3*this.selectionIndices.length;this.coords1=new Float32Array(t),this.coords2=new Float32Array(t);const e=this.initialCoords,i=this.coords2;for(let r=0;r!!this.frameCache[t])):!!this.frameCache[t]}setFrame(t,e){return void 0===t||(this.inProgress=!0,-1===t||this.frameCache[t]?(this._updateStructure(t),e&&e()):this.loadFrame(t,(()=>{this._updateStructure(t),e&&e()}))),this}_interpolate(t,e,i,r,s,n){const o=this.frameCache;let a;a=\"spline\"===n?function(t,e,i,r,s){const n=t.length,o=new Float32Array(n);for(let a=0;a{this._interpolate(t,e,i,r,s,n),o&&o()})):(this._interpolate(t,e,i,r,s,n),o&&o()),this}loadFrame(t,e){Array.isArray(t)?t.forEach((t=>{this.loadQueue[t]||this.frameCache[t]||(this.loadQueue[t]=!0,this._loadFrame(t,(()=>{delete this.loadQueue[t]})))})):this.loadQueue[t]||this.frameCache[t]||(this.loadQueue[t]=!0,this._loadFrame(t,(()=>{delete this.loadQueue[t],e&&e()})))}_loadFrame(t,e){Me.error(\"Trajectory._loadFrame not implemented\",t,e)}_updateStructure(t){this._disposed?console.error(\"updateStructure: traj disposed\"):(-1===t?this.structureCoords&&this.structure.updatePosition(this.structureCoords):this.structure.updatePosition(this.frameCache[t]),this.structure.trajectory={name:this.trajPath,frame:t},this._currentFrame=t,this.inProgress=!1,this.signals.frameChanged.dispatch(t))}_doSuperpose(t){const e=3*this.selectionIndices.length,i=this.coords1,r=this.coords2;for(let r=0;r0&&this.centerPbc){const t=[e[0],e[4],e[8]],r=function(t,e,i){return[wi(e,i[0],3,0,t),wi(e,i[1],3,1,t),wi(e,i[2],3,2,t)]}(this.backboneIndices,i,t);!function(t,e,i){if(0===i[0]||0===i[8]||0===i[4])return;const r=t.length,s=i[0],n=i[1],o=i[2],a=-e[0]+s+s/2,c=-e[1]+n+n/2,l=-e[2]+o+o/2;for(let e=0;e.5&&(t[s+r]-=e[3*r+r]*Math.round(n))}}(i,e,t)}this.removePbc&&function(t,e){if(0===e[0]||0===e[8]||0===e[4])return;const i=t.length;for(let r=3;r.9*e[3*i+i])if(s>0)for(let s=0;s<3;++s)t[r+s]-=e[3*i+s];else for(let s=0;s<3;++s)t[r+s]+=e[3*i+s]}}(i,e)}this.selectionIndices.length>0&&this.coords1&&this.superpose&&this._doSuperpose(i),this.frameCache[t]=i,this.boxCache[t]=e,this.frameCacheSize+=1}_setFrameCount(t){t!==this._frameCount&&(this._frameCount=t,this.signals.countChanged.dispatch(t))}dispose(){this._resetCache(),this._disposed=!0,this.player&&this.player.stop()}setPlayer(t){this.player=t,this.signals.playerChanged.dispatch(t)}getFrameTime(t){return this.timeOffset+t*this.deltaTime}}class xl extends bl{constructor(t,e,i){const r=i||{};r.timeOffset=st(r.timeOffset,t.timeOffset),r.deltaTime=st(r.deltaTime,t.deltaTime),super(\"\",e,r),this.name=t.name,this.path=t.path,this.frames=t.coordinates,this.boxes=t.boxes,this._init(e)}get type(){return\"frames\"}_makeAtomIndices(){\"StructureView\"===this.structure.type?this.atomIndices=this.structure.getAtomIndices():this.atomIndices=void 0}_loadFrame(t,e){let i;const r=this.frames[t];if(this.atomIndices){const t=this.atomIndices,e=t.length;i=new Float32Array(3*e);for(let s=0;s{const s=i.response;if(!s)return void Me.error(`empty arrayBuffer for '${r}'`);const n=new Int32Array(s,0,1)[0],o=new Float32Array(s,8,9),a=new Float32Array(s,44);this._process(t,o,a,n),\"function\"==typeof e&&e()}),!1),i.send(s)}_loadFrameCount(){const t=new XMLHttpRequest,e=qe.getCountUrl(this.trajPath);t.open(\"GET\",e,!0),t.addEventListener(\"load\",(()=>{this._setFrameCount(parseInt(t.response))}),!1),t.send()}}class Al extends bl{constructor(t,e,i){super(\"\",e,i),this.requestCallback=t,this._init(e)}get type(){return\"callback\"}_makeAtomIndices(){const t=[];if(\"StructureView\"===this.structure.type){const e=this.structure.getAtomIndices(),i=e.length;let r=e[0],s=e[0];for(let n=1;n{this._process(t,i,r,s),\"function\"==typeof e&&e()}),t,this.atomIndices)}_loadFrameCount(){this.requestCallback((t=>this._setFrameCount(t)))}}Cc.prototype.getView=function(t){return new _l(this,t)};class _l extends Cc{constructor(t,i){super(),this.structure=t,this.selection=i,this.center=new e,this.boundingBox=new a,this._bp=this.getBondProxy(),this._ap=this.getAtomProxy(),this._rp=this.getResidueProxy(),this._cp=this.getChainProxy(),this.selection&&this.selection.signals.stringChanged.add(this.refresh,this),this.structure.signals.refreshed.add(this.refresh,this),this.refresh()}init(){}get type(){return\"StructureView\"}get name(){return this.structure.name}get path(){return this.structure.path}get title(){return this.structure.title}get id(){return this.structure.id}get data(){return this.structure.data}get atomSetDict(){return this.structure.atomSetDict}get biomolDict(){return this.structure.biomolDict}get entityList(){return this.structure.entityList}get unitcell(){return this.structure.unitcell}get frames(){return this.structure.frames}get boxes(){return this.structure.boxes}get validation(){return this.structure.validation}get bondStore(){return this.structure.bondStore}get backboneBondStore(){return this.structure.backboneBondStore}get rungBondStore(){return this.structure.rungBondStore}get atomStore(){return this.structure.atomStore}get residueStore(){return this.structure.residueStore}get chainStore(){return this.structure.chainStore}get modelStore(){return this.structure.modelStore}get atomMap(){return this.structure.atomMap}get residueMap(){return this.structure.residueMap}get bondHash(){return this.structure.bondHash}get spatialHash(){return this.structure.spatialHash}get _hasCoords(){return this.structure._hasCoords}set _hasCoords(t){this.structure._hasCoords=t}refresh(){De&&Me.time(\"StructureView.refresh\"),this.atomSetCache={};const t=this.structure;if(this.selection.isAllSelection()&&t!==this&&t.atomSet&&t.bondSet){this.atomSet=t.atomSet.clone(),this.bondSet=t.bondSet.clone();for(let t in this.atomSetDict){const e=this.atomSetDict[t];this.atomSetCache[\"__\"+t]=e.clone()}this.atomCount=t.atomCount,this.bondCount=t.bondCount,this.boundingBox.copy(t.boundingBox),this.center.copy(t.center)}else if(this.selection.isNoneSelection()&&t!==this&&t.atomSet&&t.bondSet){this.atomSet=new Os(t.atomCount),this.bondSet=new Os(t.bondCount);for(let e in this.atomSetDict)this.atomSetCache[\"__\"+e]=new Os(t.atomCount);this.atomCount=0,this.bondCount=0,this.boundingBox.makeEmpty(),this.center.set(0,0,0)}else{this.atomSet=this.getAtomSet(this.selection,!0),t.atomSet&&(this.atomSet=this.atomSet.intersection(t.atomSet)),this.bondSet=this.getBondSet();for(let t in this.atomSetDict){const e=this.atomSetDict[t];this.atomSetCache[\"__\"+t]=e.makeIntersection(this.atomSet)}this.atomCount=this.atomSet.getSize(),this.bondCount=this.bondSet.getSize(),this.boundingBox=this.getBoundingBox(),this.center=this.boundingBox.getCenter(new e)}De&&Me.timeEnd(\"StructureView.refresh\"),this.signals.refreshed.dispatch()}setSelection(t){this.selection=t,this.refresh()}getSelection(t){const e=[];t&&t.string&&e.push(t.string);const i=this.structure.getSelection();i&&i.string&&e.push(i.string),this.selection&&this.selection.string&&e.push(this.selection.string);let r=\"\";return e.length>0&&(r=`( ${e.join(\" ) AND ( \")} )`),new pe(r)}getStructure(){return this.structure.getStructure()}eachBond(t,e){this.structure.eachBond(t,this.getSelection(e))}eachAtom(t,e){const i=this.getAtomProxy(),r=this.getAtomSet(e),s=this.atomStore.count;if(r.getSize()=this.V[i][r]?(e=\"S\",this.score=this.S[i][r]):this.V[i][r]>=this.H[i][r]?(e=\"V\",this.score=this.V[i][r]):(e=\"H\",this.score=this.H[i][r]),De&&Me.log(\"Alignment: SCORE\",this.score),De&&Me.log(\"Alignment: S, V, H\",this.S[i][r],this.V[i][r],this.H[i][r]);i>0&&r>0;)\"S\"===e?this.S[i][r]===this.S[i-1][r-1]+t(i-1,r-1)?(this.ali1=this.seq1[i-1]+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--i,--r,e=\"S\"):this.S[i][r]===this.V[i][r]?e=\"V\":this.S[i][r]===this.H[i][r]?e=\"H\":(--i,--r):\"V\"===e?this.V[i][r]===this.V[i-1][r]+this.gapExtensionPenalty?(this.ali1=this.seq1[i-1]+this.ali1,this.ali2=\"-\"+this.ali2,--i,e=\"V\"):this.V[i][r]===this.S[i-1][r]+this.gap(0)?(this.ali1=this.seq1[i-1]+this.ali1,this.ali2=\"-\"+this.ali2,--i,e=\"S\"):--i:\"H\"===e?this.H[i][r]===this.H[i][r-1]+this.gapExtensionPenalty?(this.ali1=\"-\"+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--r,e=\"H\"):this.H[i][r]===this.S[i][r-1]+this.gap(0)?(this.ali1=\"-\"+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--r,e=\"S\"):--r:Me.error(\"Alignment: no matrix\");for(;i>0;)this.ali1=this.seq1[i-1]+this.ali1,this.ali2=\"-\"+this.ali2,--i;for(;r>0;)this.ali1=\"-\"+this.ali1,this.ali2=this.seq2[r-1]+this.ali2,--r;De&&Me.timeEnd(\"Alignment.trace\"),De&&Me.log([this.ali1,this.ali2])}}function kl(t,e,i=!1,r=\"\",s=\"\"){let n,o,a,c,l;if(i){let i=t,h=e;r&&s&&(i=t.getView(new pe(r)),h=e.getView(new pe(s)));const d=i.getSequence(),u=h.getSequence(),m=new Il(d.join(\"\"),u.join(\"\"));let p,f;m.calc(),m.trace(),n=0,o=0,a=m.ali1.length;const g=[],y=[];for(let t=0;tt[e]))}}}(),this.spacefillRepresentation=this.addRepresentation(\"spacefill\",{sele:\"none\",opacity:Te.opacity,color:Te.color,disablePicking:!0,radiusType:\"data\"},!0),this.distanceRepresentation=this.addRepresentation(\"distance\",Te,!0),this.angleRepresentation=this.addRepresentation(\"angle\",Te,!0),this.dihedralRepresentation=this.addRepresentation(\"dihedral\",Te,!0),this.measureRepresentations=new dl([this.spacefillRepresentation,this.distanceRepresentation,this.angleRepresentation,this.dihedralRepresentation]),this.setDefaultAssembly(this.parameters.defaultAssembly),this.structure.signals.refreshed.add((()=>{this.updateRepresentations({position:!0})}))}get defaultParameters(){return Ml}get type(){return\"structure\"}initSelection(t){this.selection=new pe(t),this.structureView=new _l(this.structure,this.selection),this.selection.signals.stringChanged.add((()=>{this.structureView.setSelection(this.selection),this.rebuildRepresentations(),this.rebuildTrajectories()}))}setSelection(t){return this.parameters.sele=t,this.selection.setString(t),this}setDefaultAssembly(t){if(void 0===this.structure.biomolDict[t]&&(t=\"\"),this.parameters.defaultAssembly!==t){const e={defaultAssembly:t};this.reprList.forEach((t=>t.setParameters(e))),this.measureRepresentations.setParameters(e),this.parameters.defaultAssembly=t,this.signals.defaultAssemblyChanged.dispatch(t)}return this}rebuildRepresentations(){this.reprList.forEach((t=>{t.build()})),this.measureRepresentations.build()}rebuildTrajectories(){this.trajList.forEach((t=>{t.trajectory.setStructure(this.structureView)}))}updateRepresentations(t){super.updateRepresentations(t),this.measureRepresentations.update(t)}updateRepresentationMatrices(){super.updateRepresentationMatrices(),this.measureRepresentations.setParameters({matrix:this.matrix})}addRepresentation(t,e={},i=!1){e.defaultAssembly=this.parameters.defaultAssembly;const r=this._addRepresentation(t,this.structureView,e,i);return i||r.signals.parametersChanged.add((()=>this.measureUpdate())),r}addTrajectory(t=\"\",e={}){const i=function(t,e,i){let r;return r=t&&t instanceof pl?new xl(t,e,i):!t&&e.frames?new vl(t,e,i):t&&\"function\"==typeof t?new Al(t,e,i):new wl(t,e,i),r}(t,this.structureView,e),r=new ml(this.stage,i,e);return this.trajList.push(r),this.signals.trajectoryAdded.dispatch(r),r}removeTrajectory(t){const e=this.trajList.indexOf(t);-1!==e&&this.trajList.splice(e,1),t.dispose(),this.signals.trajectoryRemoved.dispatch(t)}dispose(){this.trajList.slice().forEach((t=>t.dispose())),this.trajList.length=0,this.structure.dispose(),this.measureRepresentations.dispose(),super.dispose()}autoView(t,e){\"number\"==typeof t&&(e=t,t=\"\"),this.stage.animationControls.zoomMove(this.getCenter(t),this.getZoom(t),st(e,0))}getBoxUntransformed(t){let e;return e=t?this.structureView.getBoundingBox(new pe(t)):this.structureView.boundingBox,e}getCenterUntransformed(t){return t&&\"string\"==typeof t?this.structure.atomCenter(new pe(t)):this.structure.center}superpose(t,e,i,r){return kl(this.structureView,t.structureView,e,i,r),this.updateRepresentations({position:!0}),this}getMaxRepresentationRadius(t){let e=0;const i=this.structure.getAtomProxy(t);return this.eachRepresentation((t=>{if(t.getVisibility()){const r=t.repr;e=Math.max(r.getAtomRadius(i),e)}})),e}measurePick(t){const e=this.pickBuffer.count;if(this.lastPick===t.index&&e>=1){if(e>1){const t=this.pickBuffer.data,i=this.pickBuffer.data.sort();this.pickDict.has(i)?this.pickDict.del(i):this.pickDict.add(i,t),2===e?this.distanceRepresentation.setParameters({atomPair:this.pickDict.values.filter((t=>2===t.length))}):3===e?this.angleRepresentation.setParameters({atomTriple:this.pickDict.values.filter((t=>3===t.length))}):4===e&&this.dihedralRepresentation.setParameters({atomQuad:this.pickDict.values.filter((t=>4===t.length))})}this.pickBuffer.clear(),this.lastPick=void 0}else this.pickBuffer.has(t.index)||this.pickBuffer.push(t.index),this.lastPick=t.index;this.measureUpdate()}measureClear(){this.pickBuffer.clear(),this.lastPick=void 0,this.spacefillRepresentation.setSelection(\"none\")}measureBuild(){const t=this.measureData();this.distanceRepresentation.setParameters({atomPair:t.distance}),this.angleRepresentation.setParameters({atomTriple:t.angle}),this.dihedralRepresentation.setParameters({atomQuad:t.dihedral})}measureUpdate(){const t=this.pickBuffer.data,e={};t.forEach((t=>{const i=Math.max(.1,this.getMaxRepresentationRadius(t));e[t]=i*(2.3-Rt(.1,2,i))})),this.spacefillRepresentation.setSelection(t.length?\"@\"+t.join(\",\"):\"none\"),t.length&&this.spacefillRepresentation.setParameters({radiusData:e})}measureData(){const t=this.pickDict.values;return{distance:t.filter((t=>2===t.length)),angle:t.filter((t=>3===t.length)),dihedral:t.filter((t=>4===t.length))}}removeAllMeasurements(t){const e=this.pickDict,i=e.values,r=function(t){i.filter((e=>e.length===t)).forEach((t=>e.del(t.slice().sort())))};(!t||1&t)&&r(2),(!t||2&t)&&r(3),(!t||4&t)&&r(4),this.measureBuild()}removeMeasurement(t){this.pickDict.del(t.slice().sort()),this.measureBuild()}addMeasurement(t){if(t.length<2||t.length>4)return;const e=t.slice().sort();this.pickDict.has(e)||this.pickDict.add(e,t),this.measureBuild()}}Ue.add(\"structure\",Tl),Ue.add(\"structureview\",Tl);class Bl extends ll{constructor(t,e,i={}){super(t,e,Object.assign({name:e.name},i)),this.surface=e}get type(){return\"surface\"}addRepresentation(t,e={}){return this._addRepresentation(t,this.surface,e)}getBoxUntransformed(){return this.surface.boundingBox}getCenterUntransformed(){return this.surface.center}dispose(){this.surface.dispose(),super.dispose()}}Ue.add(\"surface\",Bl);class Dl extends ll{constructor(t,e,i={}){super(t,e,Object.assign({name:e.name},i)),this.volume=e}get type(){return\"volume\"}addRepresentation(t,e={}){return this._addRepresentation(t,this.volume,e)}getBoxUntransformed(){return this.volume.boundingBox}getCenterUntransformed(){return this.volume.center}dispose(){this.volume.dispose(),super.dispose()}}Ue.add(\"volume\",Dl);class $l extends hl{addRepresentation(t,e){return this.forEach((i=>i.addRepresentation(t,e)))}autoView(t){return this.forEach((e=>e.autoView(t)))}}function Ol(t,e){return t instanceof RegExp?null!==e.name.match(t):e.name===t}const Rl=new e,El={impostor:!0,quality:\"medium\",workerDefault:!0,sampleLevel:0,backgroundColor:\"black\",rotateSpeed:2,zoomSpeed:1.2,panSpeed:1,clipNear:0,clipFar:100,clipDist:10,clipMode:\"scene\",clipScale:\"relative\",fogNear:50,fogFar:100,cameraFov:40,cameraEyeSep:.3,cameraType:\"perspective\",lightColor:14540253,lightIntensity:1,ambientColor:14540253,ambientIntensity:.2,hoverTimeout:0,tooltip:!0,mousePreset:\"default\"};class Fl{constructor(t,e={}){this.signals={parametersChanged:new et,fullscreenChanged:new et,componentAdded:new et,componentRemoved:new et,clicked:new et,hovered:new et},this.tasks=new ui,this.compList=[],this.defaultFileParams={},this.logList=[],this.viewer=new Ji(t),this.viewer.renderer&&(this.tooltip=document.createElement(\"div\"),Object.assign(this.tooltip.style,{display:\"none\",position:\"fixed\",zIndex:\"1000000\",pointerEvents:\"none\",backgroundColor:\"rgba( 0, 0, 0, 0.6 )\",color:\"lightgrey\",padding:\"8px\",fontFamily:\"sans-serif\"}),this.viewer.container.appendChild(this.tooltip),this.mouseObserver=new sr(this.viewer.renderer.domElement),this.viewerControls=new kr(this),this.trackballControls=new gr(this),this.pickingControls=new xr(this),this.animationControls=new Lr(this),this.mouseControls=new Jo(this),this.keyControls=new ia(this),this.pickingBehavior=new ra(this),this.mouseBehavior=new sa(this),this.animationBehavior=new na(this),this.keyBehavior=new aa(this),this.spinAnimation=this.animationControls.spin([0,1,0],.005),this.spinAnimation.pause(!0),this.rockAnimation=this.animationControls.rock([0,1,0],.005),this.rockAnimation.pause(!0),this.parameters=nt(e,El),this.setParameters(this.parameters),this.viewer.animate())}setParameters(t={}){ot(this.parameters,t);const e=t,i=this.parameters,r=this.viewer,s=this.trackballControls;return void 0!==e.quality&&this.setQuality(i.quality),void 0!==e.impostor&&this.setImpostor(i.impostor),void 0!==e.rotateSpeed&&(s.rotateSpeed=i.rotateSpeed),void 0!==e.zoomSpeed&&(s.zoomSpeed=i.zoomSpeed),void 0!==e.panSpeed&&(s.panSpeed=i.panSpeed),void 0!==e.mousePreset&&this.mouseControls.preset(i.mousePreset),this.mouseObserver.setParameters({hoverTimeout:i.hoverTimeout}),r.setClip(i.clipNear,i.clipFar,i.clipDist,i.clipMode,i.clipScale),r.setFog(void 0,i.fogNear,i.fogFar),r.setCamera(i.cameraType,i.cameraFov,i.cameraEyeSep),r.setSampling(i.sampleLevel),r.setBackground(i.backgroundColor),r.setLight(i.lightColor,i.lightIntensity,i.ambientColor,i.ambientIntensity),this.signals.parametersChanged.dispatch(this.getParameters()),this}log(t){console.log(\"STAGE LOG\",t),this.logList.push(t)}getParameters(){return Object.assign({},this.parameters)}defaultFileRepresentation(t){if(t instanceof Tl){let e,i,r;t.setSelection(\"/0\");const s=t.structure;if(s.biomolDict.BU1){const n=s.biomolDict.BU1;e=n.getAtomCount(s),i=n.getResidueCount(s),r=n.getInstanceCount(),t.setDefaultAssembly(\"BU1\")}else e=s.getModelProxy(0).atomCount,i=s.getModelProxy(0).residueCount,r=1;let n=e;Se&&(n*=4);const o=s.atomStore.count/s.residueStore.count<2;o&&(n*=10);let a=\"chainname\",c=\"RdYlBu\",l=!1;if(1===s.getChainnameCount(new pe(\"polymer and /0\"))&&(a=\"residueindex\",c=\"Spectral\",l=!0),De&&console.log(n,e,r,o),i/r<4)t.addRepresentation(\"ball+stick\",{colorScheme:\"element\",radiusScale:2,aspectRatio:1.5,bondScale:.3,bondSpacing:.75,quality:\"auto\"});else if(r>5&&n>15e3||n>7e5){let e=Math.min(2,Math.max(.1,6e3/(n/r)));o&&(e=Math.min(e,.5)),t.addRepresentation(\"surface\",{colorScheme:a,colorScale:c,colorReverse:l,sele:\"polymer\",surfaceType:\"av\",probeRadius:1.4,scaleFactor:e,useWorker:!1})}else n>25e4?t.addRepresentation(\"backbone\",{colorScheme:a,colorScale:c,colorReverse:l,lineOnly:!0}):n>1e5?t.addRepresentation(\"backbone\",{colorScheme:a,colorScale:c,colorReverse:l,quality:\"low\",disableImpostor:!0,radiusScale:2}):n>8e4?t.addRepresentation(\"backbone\",{colorScheme:a,colorScale:c,colorReverse:l,radiusScale:2}):(t.addRepresentation(\"cartoon\",{colorScheme:a,colorScale:c,colorReverse:l,radiusScale:.7,aspectRatio:5,quality:\"auto\"}),n<5e4&&t.addRepresentation(\"base\",{colorScheme:a,colorScale:c,colorReverse:l,quality:\"auto\"}),t.addRepresentation(\"ball+stick\",{sele:\"ligand\",colorScheme:\"element\",radiusScale:2,aspectRatio:1.5,bondScale:.3,bondSpacing:.75,quality:\"auto\"}));t.structure.frames.length&&t.addTrajectory()}else(t instanceof Bl||t instanceof Dl)&&t.addRepresentation(\"surface\");this.tasks.onZeroOnce(this.autoView,this)}loadFile(t,e={}){const i=Object.assign({},this.defaultFileParams,e),r=ri(t).name;this.tasks.increment(),this.log(`loading file '${r}'`);const s=st(i.ext,ri(t).ext);let n;return n=ze.isTrajectory(s)?Promise.reject(new Error(`loadFile: ext '${s}' is a trajectory and must be loaded into a structure component`)):ni(t,i),n.then((t=>{this.log(`loaded '${r}'`);const e=this.addComponentFromObject(t,i);return i.defaultRepresentation&&this.defaultFileRepresentation(e),this.tasks.decrement(),e}),(t=>{this.tasks.decrement();const e=`error loading file: '${t}'`;throw this.log(e),e}))}loadScript(t){const e=ri(t).name;return this.log(`loading script '${e}'`),ni(t).then((t=>{this.tasks.increment(),this.log(`running script '${e}'`),t.run(this).then((()=>{this.tasks.decrement(),this.log(`finished script '${e}'`)})),this.log(`called script '${e}'`)}),(t=>{this.tasks.decrement();const i=`errored script '${e}' \"${t}\"`;throw this.log(i),i}))}addComponent(t){t?(this.compList.push(t),this.signals.componentAdded.dispatch(t)):Me.warn(\"Stage.addComponent: no component given\")}addComponentFromObject(t,e={}){const i=Ue.get(t.type);if(i){const r=new i(this,t,e);return this.addComponent(r),r}Me.warn(\"no component for object type\",t.type)}removeComponent(t){const e=this.compList.indexOf(t);-1!==e&&(this.compList.splice(e,1),t.dispose(),this.signals.componentRemoved.dispatch(t))}removeAllComponents(){this.compList.slice().forEach((t=>this.removeComponent(t)))}handleResize(){this.viewer.handleResize()}setSize(t,e){const i=this.viewer.container;i!==document.body&&(void 0!==t&&(i.style.width=t),void 0!==e&&(i.style.height=e),this.handleResize())}toggleFullscreen(t){if(!(document.fullscreenEnabled||document.mozFullScreenEnabled||document.webkitFullscreenEnabled||document.msFullscreenEnabled))return void Me.log(\"fullscreen mode (currently) not possible\");const e=this;function i(){return document.fullscreenElement||document.mozFullScreenElement||document.webkitFullscreenElement||document.msFullscreenElement}function r(){if(!i()&&e.lastFullscreenElement){const t=e.lastFullscreenElement;t.style.width=t.dataset.normalWidth||\"\",t.style.height=t.dataset.normalHeight||\"\",document.removeEventListener(\"fullscreenchange\",r),document.removeEventListener(\"mozfullscreenchange\",r),document.removeEventListener(\"webkitfullscreenchange\",r),document.removeEventListener(\"MSFullscreenChange\",r),e.handleResize(),e.signals.fullscreenChanged.dispatch(!1)}}t=t||this.viewer.container,this.lastFullscreenElement=t,i()?document.exitFullscreen?document.exitFullscreen():document.msExitFullscreen?document.msExitFullscreen():document.mozCancelFullScreen?document.mozCancelFullScreen():document.webkitExitFullscreen&&document.webkitExitFullscreen():(t.dataset.normalWidth=t.style.width||\"\",t.dataset.normalHeight=t.style.height||\"\",t.style.width=window.screen.width+\"px\",t.style.height=window.screen.height+\"px\",t.requestFullscreen?t.requestFullscreen():t.msRequestFullscreen?t.msRequestFullscreen():t.mozRequestFullScreen?t.mozRequestFullScreen():t.webkitRequestFullscreen&&t.webkitRequestFullscreen(),document.addEventListener(\"fullscreenchange\",r),document.addEventListener(\"mozfullscreenchange\",r),document.addEventListener(\"webkitfullscreenchange\",r),document.addEventListener(\"MSFullscreenChange\",r),this.handleResize(),this.signals.fullscreenChanged.dispatch(!0),setTimeout((function(){e.handleResize()}),100))}setSpin(t){t?(this.spinAnimation.resume(!0),this.rockAnimation.pause(!0)):this.spinAnimation.pause(!0)}setRock(t){t?(this.rockAnimation.resume(!0),this.spinAnimation.pause(!0)):this.rockAnimation.pause(!0)}toggleSpin(){this.setSpin(this.spinAnimation.paused)}toggleRock(){this.setRock(this.rockAnimation.paused)}getFocus(){const t=this.parameters;if(\"scene\"!==t.clipMode)return 0;let e=t.clipNear;return\"absolute\"===t.clipScale&&(e=this.viewer.absoluteToRelative(e)),2*e}setFocus(t){if(\"scene\"!==this.parameters.clipMode)return;let e,i,r,s;\"relative\"===this.parameters.clipScale?(e=Dt(t/2,0,49.9),i=100-e,r=50,s=function(t){return Dt(t,0,100)}(2*i-50)):(e=this.viewer.relativeToAbsolute(t/2),i=e,r=0,s=2*i),this.setParameters({clipNear:e,clipFar:i,fogNear:r,fogFar:s})}getZoomForBox(t){const e=t.getSize(Rl),i=Math.max(e.x,e.y,e.z),r=Math.min(e.x,e.y,e.z);let s=i+Math.sqrt(r);const n=kt(this.viewer.perspectiveCamera.fov),o=this.viewer.width,a=this.viewer.height,c=a{this.tasks.onZeroOnce((()=>{this.tasks.increment(),this.viewer.makeImage(t).then((t=>{this.tasks.decrement(),e(t)})).catch((t=>{this.tasks.decrement(),i(t)}))}))}))}setImpostor(t){this.parameters.impostor=t;const e=[\"spacefill\",\"ball+stick\",\"licorice\",\"hyperball\",\"backbone\",\"rocket\",\"helixorient\",\"contact\",\"distance\",\"dot\"];this.eachRepresentation((function(i){if(!e.includes(i.getType()))return;const r=i.getParameters();r.disableImpostor=!t,i.build(r)}))}setQuality(t){this.parameters.quality=t;const e=[\"tube\",\"cartoon\",\"ribbon\",\"trace\",\"rope\"],i=[\"spacefill\",\"ball+stick\",\"licorice\",\"hyperball\",\"backbone\",\"rocket\",\"helixorient\",\"contact\",\"distance\",\"dot\"];this.eachRepresentation((function(r){const s=r.getParameters();if(!e.includes(r.getType())){if(!i.includes(r.getType()))return;if(!s.disableImpostor)return void(r.repr.quality=t)}s.quality=t,r.build(s)}))}eachComponent(t,e){this.compList.slice().forEach((i=>{void 0!==e&&e!==i.type||t(i)}))}eachRepresentation(t,e){this.eachComponent((i=>{i.reprList.slice().forEach((r=>{void 0!==e&&e!==r.getType()||t(r,i)}))}))}getComponentsByName(t){const e=[];return this.eachComponent((i=>{(void 0===t||Ol(t,i))&&e.push(i)})),new $l(e)}getComponentsByObject(t){const e=[];return this.eachComponent((i=>{i.object===t&&e.push(i)})),new $l(e)}getRepresentationsByName(t){const e=[];return this.eachRepresentation(((i,r)=>{(void 0===t||Ol(t,i))&&e.push(i)})),new dl(e)}measureClear(){this.eachComponent((t=>t.measureClear()),\"structure\")}measureUpdate(){this.eachComponent((t=>t.measureUpdate()),\"structure\")}dispose(){this.tasks.dispose(),this.viewer.dispose(),this.mouseObserver.dispose()}}class Ll extends ll{constructor(t,e,i={}){super(t,e,Object.assign({name:e.name},i)),this.shape=e}get type(){return\"shape\"}addRepresentation(t,e={}){return this._addRepresentation(t,this.shape,e)}getBoxUntransformed(){return this.shape.boundingBox}getCenterUntransformed(){return this.shape.center}dispose(){this.shape.dispose(),super.dispose()}}function Nl(t,e,i,r){var s,n=arguments.length,o=n<3?e:null===r?r=Object.getOwnPropertyDescriptor(e,i):r;if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.decorate)o=Reflect.decorate(t,e,i,r);else for(var a=t.length-1;a>=0;a--)(s=t[a])&&(o=(n<3?s(o):n>3?s(e,i,o):s(e,i))||o);return n>3&&o&&Object.defineProperty(e,i,o),o}Ue.add(\"shape\",Ll);class zl extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"rainbow\",this.parameters.reverse=st(t.reverse,!0)),this.scalePerModel={},t.structure.eachModel((t=>{this.parameters.domain=[t.atomOffset,t.atomEnd],this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){return this.scalePerModel[t.modelIndex](t.index)}}Nl([Nt],zl.prototype,\"atomColor\",null),Fe.add(\"atomindex\",zl);class Vl extends zt{constructor(t){if(super(t),t.scale||(this.parameters.scale=\"OrRd\"),!t.domain){let e,i=1/0,r=-1/0;t.sele&&(e=new pe(t.sele)),t.structure.eachAtom((function(t){const e=t.bfactor;i=Math.min(i,e),r=Math.max(r,e)}),e),this.parameters.domain=[i,r]}this.bfactorScale=this.getScale()}atomColor(t){return this.bfactorScale(t.bfactor)}}Nl([Nt],Vl.prototype,\"atomColor\",null),Fe.add(\"bfactor\",Vl);class Gl extends zt{constructor(t){super(t),this.chainidDictPerModel={},this.scalePerModel={},t.scale||(this.parameters.scale=\"Spectral\"),t.structure.eachModel((t=>{let e=0;const i={};t.eachChain((function(t){void 0===i[t.chainid]&&(i[t.chainid]=e,e+=1)})),this.parameters.domain=[0,e-1],this.chainidDictPerModel[t.index]=i,this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){const e=this.chainidDictPerModel[t.modelIndex];return this.scalePerModel[t.modelIndex](e[t.chainid])}}Nl([Nt],Gl.prototype,\"atomColor\",null),Fe.add(\"chainid\",Gl);class Ul extends zt{constructor(t){super(t),this.scalePerModel={},t.scale||(this.parameters.scale=\"Spectral\"),t.structure.eachModel((t=>{this.parameters.domain=[t.chainOffset,t.chainEnd],this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){return this.scalePerModel[t.modelIndex](t.chainIndex)}}Nl([Nt],Ul.prototype,\"atomColor\",null),Fe.add(\"chainindex\",Ul);class jl extends zt{constructor(t){super(t),this.chainnameDictPerModel={},this.scalePerModel={},t.scale||(this.parameters.scale=\"Spectral\"),t.structure.eachModel((t=>{let e=0;const i={};t.eachChain((function(t){void 0===i[t.chainname]&&(i[t.chainname]=e,e+=1)})),this.parameters.domain=[0,e-1],this.chainnameDictPerModel[t.index]=i,this.scalePerModel[t.index]=this.getScale()}))}atomColor(t){const e=this.chainnameDictPerModel[t.modelIndex];return this.scalePerModel[t.modelIndex](e[t.chainname])}}Nl([Nt],jl.prototype,\"atomColor\",null),Fe.add(\"chainname\",jl);class Hl extends zt{constructor(t){super(t),this.rsrzDict={},this.rsccDict={},t.scale||(this.parameters.scale=\"RdYlBu\"),this.rsrzScale=this.getScale({domain:[2,0]}),this.rsccScale=this.getScale({domain:[.678,1]});const e=t.structure.validation;e&&(this.rsrzDict=e.rsrzDict,this.rsccDict=e.rsccDict)}atomColor(t){let e=t.resno+\"\";t.inscode&&(e+=\"^\"+t.inscode),t.chainname&&(e+=\":\"+t.chainname),e+=\"/\"+t.modelIndex;const i=this.rsrzDict[e];if(void 0!==i)return this.rsrzScale(i);const r=this.rsccDict[e];return void 0!==r?this.rsccScale(r):9474192}}Nl([Nt],Hl.prototype,\"atomColor\",null),Fe.add(\"densityfit\",Hl);const Wl={ARG:{CD:.1,CZ:.5,NE:-.1},ASN:{CG:.55,OD1:-.55},ASP:{CB:-.16,CG:.36,OD1:-.6,OD2:-.6},CYS:{CB:.19,SG:-.19},GLN:{CD:.55,OE1:-.55},GLU:{CD:.36,CG:-.16,OE1:-.6,OE2:-.6},HIS:{CB:.1,CD2:.2,CE1:.45,CG:.15,ND1:.05,NE2:.05},LYS:{CE:.25,NZ:.75},MET:{CE:.06,CG:.06,SD:-.12},PTR:{C:.55,CA:.1,CZ:.25,N:-.35,O:-.55,O1P:-.85,O2P:-.85,O3P:-.85,OG1:-1.1,P:1.4},SEP:{C:.55,CA:.1,CB:.25,N:-.35,O:-.55,O1P:-.85,O2P:-.85,O3P:-.85,OG1:-1.1,P:1.4},SER:{CB:.25,OG:-.25},THR:{CB:.25,OG1:-.25},TPO:{C:.55,CA:.1,CB:.25,N:-.35,O:-.55,OG1:-1.1,O1P:-.85,O2P:-.85,O3P:-.85,P:1.4},TRP:{CD1:.06,CD2:.1,CE2:-.04,CE3:-.03,CG:-.03,NE1:-.06},TYR:{CZ:.25,OH:-.25},backbone:{C:.55,O:-.55,N:-.35,CA:.1}};class ql extends zt{constructor(t){super(t),this.delta=new e,this.hCharges=[],t.scale||(this.parameters.scale=\"rwb\"),t.domain||(this.parameters.domain=[-50,50]),this.scale=this.getScale(),this.charges=new Float32Array(t.structure.atomCount);const i=[];t.structure.eachAtom((t=>{var r;if(this.charges[t.index]=(null!==(r=t).partialCharge?r.partialCharge:r.isProtein()&&(Wl[r.resname]&&Wl[r.resname][r.atomname]||Wl.backbone[r.atomname])||0)*t.occupancy,\"N\"===t.atomname){if(t.bondCount>=3)return;if(t.bondToElementCount(1))return;const r=function(t,i=new e){let r=!1,s=!1,n=!1;return i.set(2*t.x,2*t.y,2*t.z),t.eachBondedAtom((function(t){if(!r)return\"H\"===t.atomname?(i.set(t.x,t.y,t.z),void(r=!0)):void(s||\"CA\"!==t.atomname?n||\"C\"!==t.atomname||(n=!0,i.sub(t)):(i.sub(t),s=!0))})),r?i:s&&n?(i.normalize(),i.multiplyScalar(1.04),i.add(t),i):void 0}(t);void 0!==r&&(i.push(r),this.hCharges.push(.25*t.occupancy))}}));const r=t.structure.getBoundingBox();r.expandByScalar(1.04),this.hStore=function(t){const e=t.length,i=new Float32Array(e),r=new Float32Array(e),s=new Float32Array(e);for(let e=0;e{const s=e[t];0!==s&&(r+=s/i)})),this.hHash.eachWithin(t.x,t.y,t.z,12,((t,e)=>{const s=i[t];0!==s&&(r+=s/e)})),this.scale(332*r)}}Nl([Nt],ql.prototype,\"positionColor\",null),Fe.add(\"electrostatic\",ql);const Xl={H:16777215,HE:14286847,LI:13402367,BE:12779264,B:16758197,C:9474192,N:3166456,O:16715021,F:9494608,NE:11789301,NA:11230450,MG:9109248,AL:12560038,SI:1578e4,P:16744448,S:16777008,CL:2093087,AR:8442339,K:9388244,CA:4062976,SC:15132390,TI:12567239,V:10921643,CR:9083335,MN:10255047,FE:14706227,CO:15765664,NI:5296208,CU:13140019,ZN:8224944,GA:12750735,GE:6721423,AS:12419299,SE:16752896,BR:10889513,KR:6076625,RB:7351984,SR:65280,Y:9764863,ZR:9756896,NB:7586505,MO:5551541,TC:3907230,RU:2396047,RH:687500,PD:27013,AG:12632256,CD:16767375,IN:10909043,SN:6717568,SB:10380213,TE:13924864,I:9699476,XE:9699476,CS:5707663,BA:51456,LA:7394559,CE:16777159,PR:14286791,ND:13107143,PM:10747847,SM:9437127,EU:6422471,GD:4587463,TB:3211207,DY:2097095,HO:65436,ER:58997,TM:54354,YB:48952,LU:43812,HF:5096191,TA:5089023,W:2200790,RE:2522539,OS:2516630,IR:1528967,PT:13684960,AU:16765219,HG:12105936,TL:10900557,PB:5724513,BI:10375093,PO:11230208,AT:7688005,RN:4358806,FR:4325478,RA:32e3,AC:7384058,TH:47871,PA:41471,U:36863,NP:33023,PU:27647,AM:5528818,CM:7888099,BK:9064419,CF:10565332,ES:11739092,FM:11739066,MD:11734438,NO:12389767,LR:13041766,RF:13369433,DB:13697103,SG:14221381,BH:14680120,HS:15073326,MT:15400998,DS:16777215,RG:16777215,CN:16777215,UUT:16777215,FL:16777215,UUP:16777215,LV:16777215,UUH:16777215,D:16777152,T:16777120};class Yl extends zt{constructor(t){t.value=st(t.value,Xl.C),super(t)}atomColor(t){const e=t.element;return\"C\"===e?this.parameters.value:Xl[e]||16777215}}Nl([Nt],Yl.prototype,\"atomColor\",null),Fe.add(\"element\",Yl);class Kl extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"Spectral\"),t.domain||(this.parameters.domain=[0,t.structure.entityList.length-1]),this.entityindexScale=this.getScale()}atomColor(t){return this.entityindexScale(t.entityIndex)}}Nl([Nt],Kl.prototype,\"atomColor\",null),Fe.add(\"entityindex\",Kl);class Zl extends zt{atomColor(t){const e=t.entity;switch(e?e.entityType:void 0){case 1:return 8374655;case 2:return 16629894;case 3:return 12496596;case 4:return 3697840;default:return 16777113}}}Nl([Nt],Zl.prototype,\"atomColor\",null),Fe.add(\"entitytype\",Zl);class Ql extends zt{constructor(t){super(t),this.geoAtomDict={},this.geoDict={};const e=t.structure.validation;e&&(this.geoAtomDict=e.geoAtomDict,this.geoDict=e.geoDict)}atomColor(t){let e,i=t.resno+\"\";t.inscode&&(i+=\"^\"+t.inscode),t.chainname&&(i+=\":\"+t.chainname),i+=\"/\"+t.modelIndex;const r=this.geoAtomDict[i];if(void 0!==r){const i=r[t.atomname]||0;s=i,e=16843009*((s=(858993459&(s-=s>>1&1431655765))+(s>>2&858993459))+(s>>4)&252645135)>>24}else e=this.geoDict[i]||0;var s;return 0===e?2188972:1===e?16703627:2===e?16018755:e>=3?10813478:9474192}}Nl([Nt],Ql.prototype,\"atomColor\",null),Fe.add(\"geoquality\",Ql);class Jl extends zt{constructor(t){super(t),this.resHF={},t.scale||(this.parameters.scale=\"RdYlGn\");for(const t in Js)this.resHF[t]=Js[t][0];if(this.defaultResidueHydrophobicity=tn[0],!t.domain){let t=1/0,e=-1/0;for(const i in this.resHF){const r=this.resHF[i];t=Math.min(t,r),e=Math.max(e,r)}this.parameters.domain=[t,0,e]}this.hfScale=this.getScale()}atomColor(t){return this.hfScale(this.resHF[t.resname]||this.defaultResidueHydrophobicity)}}Nl([Nt],Jl.prototype,\"atomColor\",null),Fe.add(\"hydrophobicity\",Jl);class th extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"rainbow\"),t.domain||(this.parameters.domain=[0,t.structure.modelStore.count]),this.modelindexScale=this.getScale()}atomColor(t){return this.modelindexScale(t.modelIndex)}}Nl([Nt],th.prototype,\"atomColor\",null),Fe.add(\"modelindex\",th);class eh extends zt{atomColor(t){switch(t.residueType.moleculeType){case 1:return 3697840;case 2:return 15729279;case 3:return 12496596;case 4:return 16629894;case 5:return 12540695;case 6:return 8374655;default:return 16777113}}}Nl([Nt],eh.prototype,\"atomColor\",null),Fe.add(\"moleculetype\",eh);class ih extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"PuBu\"),t.domain||(this.parameters.domain=[0,1]),this.occupancyScale=this.getScale()}atomColor(t){return this.occupancyScale(t.occupancy)}}Nl([Nt],ih.prototype,\"atomColor\",null),Fe.add(\"occupancy\",ih);class rh extends zt{constructor(t){super(t),t.scale||(this.parameters.scale=\"rwb\"),t.domain||(this.parameters.domain=[-1,1]),this.partialchargeScale=this.getScale()}atomColor(t){return this.partialchargeScale(t.partialCharge||0)}}function sh(){return 16777215*Math.random()}Nl([Nt],rh.prototype,\"atomColor\",null),Fe.add(\"partialcharge\",rh);class nh extends zt{atomColor(){return sh()}volumeColor(){return sh()}positionColor(){return sh()}}Nl([Nt],nh.prototype,\"atomColor\",null),Nl([Nt],nh.prototype,\"volumeColor\",null),Nl([Nt],nh.prototype,\"positionColor\",null),Fe.add(\"random\",nh);class oh extends zt{constructor(t){super(t),this.rciDict={},t.scale||(this.parameters.scale=\"RdYlBu\"),this.rciScale=this.getScale({domain:[.6,0]});const e=t.structure.validation;e&&(this.rciDict=e.rciDict)}atomColor(t){let e=`[${t.resname}]${t.resno}`;t.chainname&&(e+=\":\"+t.chainname);const i=this.rciDict[e];return void 0!==i?this.rciScale(i):9474192}}Nl([Nt],oh.prototype,\"atomColor\",null),Fe.add(\"randomcoilindex\",oh);class ah extends zt{constructor(t){super(t),this.scalePerChain={},t.scale||(this.parameters.scale=\"rainbow\",this.parameters.reverse=st(t.reverse,!0)),t.structure.eachChain((t=>{this.parameters.domain=[t.residueOffset,t.residueEnd],this.scalePerChain[t.index]=this.getScale()}))}atomColor(t){return this.scalePerChain[t.chainIndex](t.residueIndex)}}Nl([Nt],ah.prototype,\"atomColor\",null),Fe.add(\"residueindex\",ah);const ch={ALA:9240460,ARG:124,ASN:16743536,ASP:10485826,CYS:16777072,GLN:16731212,GLU:6684672,GLY:16777215,HIS:7368959,ILE:19456,LEU:4546117,LYS:4671416,MET:12099650,PHE:5459026,PRO:5395026,SER:16740418,THR:12078080,TRP:5195264,TYR:9203788,VAL:16747775,ASX:16711935,GLX:16711935,ASH:16711935,GLH:16711935,A:14423100,G:3329330,I:10145074,X:8190976,C:16766720,T:4286945,U:4251856,D:35723,DA:14423100,DG:3329330,DI:10145074,DX:8190976,DC:16766720,DT:4286945,DU:4251856,DD:35723};class lh extends zt{atomColor(t){return ch[t.resname]||16711935}}Nl([Nt],lh.prototype,\"atomColor\",null),Fe.add(\"resname\",lh);const hh=16711808,dh=10485888,uh=6291584,mh=16762880,ph=6324479,fh=16777215,gh=11403518,yh=16580962,bh=10921722;class xh extends zt{constructor(t){super(t),this.residueProxy=t.structure.getResidueProxy()}atomColor(t){const e=t.sstruc,i=this.residueProxy;return\"h\"===e?hh:\"g\"===e?dh:\"i\"===e?uh:\"e\"===e||\"b\"===e?mh:\"t\"===e?ph:(i.index=t.residueIndex,i.isDna()?gh:i.isRna()?yh:i.isSaccharide()?bh:i.isProtein()||\"s\"===e||\"l\"===e?fh:8421504)}}Nl([Nt],xh.prototype,\"atomColor\",null),Fe.add(\"sstruc\",xh);class vh extends zt{constructor(t){var e,i;super(t),t.scale||(this.parameters.scale=\"rwb\"),this.atomData=null===(e=this.parameters.data)||void 0===e?void 0:e.atomData,this.bondData=null===(i=this.parameters.data)||void 0===i?void 0:i.bondData,this.scale=this.getScale(this.parameters)}atomColor(t){var e;const i=null===(e=this.atomData)||void 0===e?void 0:e[t.index];return void 0!==i?this.scale(i):this.parameters.value}bondColor(t,e){var i;const r=null===(i=this.bondData)||void 0===i?void 0:i[t.index];return void 0!==r?this.scale(r):this.atomProxy?(this.atomProxy.index=e?t.atomIndex1:t.atomIndex2,this.atomColor(this.atomProxy)):this.parameters.value}}Nl([Nt],vh.prototype,\"atomColor\",null),Nl([Nt],vh.prototype,\"bondColor\",null),Fe.add(\"structuredata\",vh);class wh extends zt{atomColor(){return this.parameters.value}bondColor(){return this.parameters.value}valueColor(){return this.parameters.value}volumeColor(){return this.parameters.value}}Nl([Nt],wh.prototype,\"atomColor\",null),Nl([Nt],wh.prototype,\"bondColor\",null),Nl([Nt],wh.prototype,\"valueColor\",null),Nl([Nt],wh.prototype,\"volumeColor\",null),Fe.add(\"uniform\",wh);class Ah extends zt{constructor(t){super(t),this.valueScale=this.getScale()}volumeColor(t){return this.valueScale(this.parameters.volume.data[t])}}Nl([Nt],Ah.prototype,\"volumeColor\",null),Fe.add(\"value\",Ah);class _h extends zt{constructor(t){super(t),this.vec=new e,this.valueScale=this.getScale()}positionColor(t){const e=this.parameters.volume;if(!e||!e.inverseMatrix)return this.parameters.value;const i=this.vec,r=e.data,s=e.nx,n=e.ny,o=s*n;i.copy(t),i.applyMatrix4(e.inverseMatrix);const a=Math.floor(i.x),c=Math.floor(i.y),l=Math.floor(i.z),h=(l*n+c)*s+a,d=h+1,u=h+s,m=h+o,p=u+1,f=m+1,g=u+o,y=g+1,b=r[h],x=r[d],v=r[u],w=r[m],A=r[p],_=r[f],S=r[g],C=r[y],P=i.x-a,I=i.y-c,k=i.z-l,M=$t(b,x,P),T=$t(w,_,P),B=$t(v,A,P),D=$t(S,C,P),$=$t(M,B,I),O=$t(T,D,I),R=$t($,O,k);return this.valueScale(R)}}Nl([Nt],_h.prototype,\"positionColor\",null),Fe.add(\"volume\",_h);class Sh extends zr{constructor(t,e,i){const r=i||{};if(super(t,e,r),this.type=\"structure\",this.parameters=Object.assign({radiusType:{type:\"select\",options:pa.types},radiusData:{type:\"hidden\"},radiusSize:{type:\"number\",precision:3,max:10,min:.001},radiusScale:{type:\"number\",precision:3,max:10,min:.001},assembly:null,defaultAssembly:{type:\"hidden\"}},this.parameters),this.selection=new pe(r.sele),this.dataList=[],this.structure=t,this.structureView=this.structure.getView(this.selection),t.biomolDict){const e={default:\"default\",\"\":t.unitcell?\"AU\":\"FULL\"};Object.keys(t.biomolDict).forEach((function(t){e[t]=t})),this.parameters.assembly={type:\"select\",options:e,rebuild:!0}}else this.parameters.assembly=null}get defaultScale(){return{vdw:1,covalent:1,bfactor:.01,sstruc:1}}init(t){const e=t||{};e.colorScheme=st(e.colorScheme,\"element\"),this.setRadius(e.radius,e),this.radiusType=st(e.radiusType,\"vdw\"),this.radiusData=st(e.radiusData,{}),this.radiusSize=st(e.radiusSize,1),this.radiusScale=st(e.radiusScale,1),this.assembly=st(e.assembly,\"default\"),this.defaultAssembly=st(e.defaultAssembly,\"\"),\"auto\"===e.quality&&(e.quality=this.getQuality()),super.init(e),this.selection.signals.stringChanged.add((()=>{this.build()})),this.build()}setRadius(t,e){const i=Object.keys(ma);return\"string\"==typeof t&&i.includes(t.toLowerCase())?e.radiusType=t:void 0!==t&&(e.radiusType=\"size\",e.radiusSize=t),this}getAssembly(){const t=\"default\"===this.assembly?this.defaultAssembly:this.assembly;return this.structure.biomolDict[t]}getQuality(){let t;const e=this.structureView,i=this.getAssembly();t=i?i.getAtomCount(e):e.atomCount,Se&&(t*=4);return e.atomStore.count/e.residueStore.count<2&&(t*=10),t<15e3?\"high\":t<8e4?\"medium\":\"low\"}create(){if(0===this.structureView.atomCount)return;if(!this.structureView.hasCoords())return void(this.needsBuild=!0);this.needsBuild=!1;const t=this.getAssembly();if(t)t.partList.forEach(((t,e)=>{const i=t.getView(this.structureView);if(0===i.atomCount)return;const r=this.createData(i,e);r&&(r.sview=i,r.instanceList=t.getInstanceList(),this.dataList.push(r))}));else{const t=this.createData(this.structureView,0);t&&(t.sview=this.structureView,this.dataList.push(t))}}update(t){!this.lazy||this.visible?this.needsBuild?this.build():this.dataList.forEach((e=>{e.bufferList.length>0&&this.updateData(t,e)}),this):Object.assign(this.lazyProps.what,t)}updateData(t,e){this.build()}getColorParams(){return Object.assign(Object.assign({},super.getColorParams()),{structure:this.structure})}getRadiusParams(t){return{type:this.radiusType,scale:this.radiusScale,size:this.radiusSize,data:this.radiusData}}getAtomParams(t,e){return Object.assign({what:t,colorParams:this.getColorParams(),radiusParams:this.getRadiusParams()},e)}getBondParams(t,e){return Object.assign({what:t,colorParams:this.getColorParams(),radiusParams:this.getRadiusParams()},e)}getAtomRadius(t){if(this.structureView.atomSet.isSet(t.index)){return new pa(this.getRadiusParams()).atomRadius(t)}return 0}setSelection(t,e){return this.selection.setString(t,e),this}setParameters(t,e={},i=!1){const r=t||{};return this.setRadius(r.radius,r),void 0===r.radiusType&&void 0===r.radiusData&&void 0===r.radiusSize&&void 0===r.radiusScale||(e.radius=!0,Ie&&!this.disableImpostor||(i=!0)),void 0!==r.defaultAssembly&&r.defaultAssembly!==this.defaultAssembly&&(\"default\"===this.assembly&&void 0===r.assembly||\"default\"===r.assembly)&&(i=!0),super.setParameters(r,e,i),this}getParameters(){return Object.assign(super.getParameters(),{sele:this.selection?this.selection.string:void 0,defaultAssembly:this.defaultAssembly})}attach(t){const e=this.viewer,i=this.bufferList;this.dataList.forEach((function(t){t.bufferList.forEach((function(r){i.push(r),e.add(r,t.instanceList)}))})),this.setVisibility(this.visible),t()}clear(){this.dataList.length=0,super.clear()}dispose(){this.structureView.dispose(),super.dispose()}}class Ch extends Sh{constructor(t,e,i){super(t,e,i),this.n=0,this.parameters=Object.assign({labelVisible:{type:\"boolean\"},labelSize:{type:\"number\",precision:3,max:10,min:.001},labelColor:{type:\"color\"},labelFontFamily:{type:\"select\",options:{\"sans-serif\":\"sans-serif\",monospace:\"monospace\",serif:\"serif\"},buffer:\"fontFamily\"},labelFontStyle:{type:\"select\",options:{normal:\"normal\",italic:\"italic\"},buffer:\"fontStyle\"},labelFontWeight:{type:\"select\",options:{normal:\"normal\",bold:\"bold\"},buffer:\"fontWeight\"},labelsdf:{type:\"boolean\",buffer:\"sdf\"},labelXOffset:{type:\"number\",precision:1,max:20,min:-20,buffer:\"xOffset\"},labelYOffset:{type:\"number\",precision:1,max:20,min:-20,buffer:\"yOffset\"},labelZOffset:{type:\"number\",precision:1,max:20,min:-20,buffer:\"zOffset\"},labelAttachment:{type:\"select\",options:{\"bottom-left\":\"bottom-left\",\"bottom-center\":\"bottom-center\",\"bottom-right\":\"bottom-right\",\"middle-left\":\"middle-left\",\"middle-center\":\"middle-center\",\"middle-right\":\"middle-right\",\"top-left\":\"top-left\",\"top-center\":\"top-center\",\"top-right\":\"top-right\"},rebuild:!0},labelBorder:{type:\"boolean\",buffer:\"showBorder\"},labelBorderColor:{type:\"color\",buffer:\"borderColor\"},labelBorderWidth:{type:\"number\",precision:2,max:.3,min:0,buffer:\"borderWidth\"},labelBackground:{type:\"boolean\",rebuild:!0},labelBackgroundColor:{type:\"color\",buffer:\"backgroundColor\"},labelBackgroundMargin:{type:\"number\",precision:2,max:2,min:0,rebuild:!0},labelBackgroundOpacity:{type:\"range\",step:.01,max:1,min:0,buffer:\"backgroundOpacity\"},labelFixedSize:{type:\"boolean\",buffer:\"fixedSize\"},lineOpacity:{type:\"range\",min:0,max:1,step:.01},linewidth:{type:\"integer\",max:50,min:1,buffer:!0}},this.parameters,{flatShaded:null})}init(t){const e=t||{};this.labelVisible=st(e.labelVisible,!0),this.labelSize=st(e.labelSize,2),this.labelColor=st(e.labelColor,16777215),this.labelFontFamily=st(e.labelFontFamily,\"sans-serif\"),this.labelFontStyle=st(e.labelFontstyle,\"normal\"),this.labelFontWeight=st(e.labelFontWeight,\"bold\"),this.labelsdf=st(e.labelsdf,\"Chrome\"===Ae),this.labelXOffset=st(e.labelXOffset,0),this.labelYOffset=st(e.labelYOffset,0),this.labelZOffset=st(e.labelZOffset,.5),this.labelAttachment=st(e.labelAttachment,\"bottom-left\"),this.labelBorder=st(e.labelBorder,!1),this.labelBorderColor=st(e.labelBorderColor,\"lightgrey\"),this.labelBorderWidth=st(e.labelBorderWidth,.15),this.labelBackground=st(e.labelBackground,!1),this.labelBackgroundColor=st(e.labelBackgroundColor,\"lightgrey\"),this.labelBackgroundMargin=st(e.labelBackgroundMargin,.5),this.labelBackgroundOpacity=st(e.labelBackgroundOpacity,1),this.labelFixedSize=st(e.labelFixedSize,!1),this.lineOpacity=st(e.lineOpacity,1),this.linewidth=st(e.linewidth,2),super.init(e)}update(t){t.position?this.build():super.update(t)}updateData(t,e){const i={};if(t&&!t.labelSize||Object.assign(i,{size:Si(this.n,this.labelSize)}),!t||t.labelColor){const t=new s(this.labelColor);Object.assign(i,{color:Ci(this.n,t.r,t.g,t.b)})}this.textBuffer.setAttributes(i)}setParameters(t,e={},i=!1){return t&&t.labelSize&&(e.labelSize=!0),t&&(t.labelColor||0===t.labelColor)&&(e.labelColor=!0,i=!0),super.setParameters(t,e,i),t&&void 0!==t.opacity&&this.textBuffer.setParameters({opacity:1}),t&&void 0!==t.labelVisible&&this.setVisibility(this.visible),this}setVisibility(t,e){return super.setVisibility(t,!0),this.textBuffer&&this.textBuffer.setVisibility(this.labelVisible&&this.visible),e||this.viewer.requestRender(),this}getLabelBufferParams(t={}){return super.getBufferParams(Object.assign({fontFamily:this.labelFontFamily,fontStyle:this.labelFontStyle,fontWeight:this.labelFontWeight,sdf:this.labelsdf,xOffset:this.labelXOffset,yOffset:this.labelYOffset,zOffset:this.labelZOffset,attachment:this.labelAttachment,showBorder:this.labelBorder,borderColor:this.labelBorderColor,borderWidth:this.labelBorderWidth,showBackground:this.labelBackground,backgroundColor:this.labelBackgroundColor,backgroundMargin:this.labelBackgroundMargin,backgroundOpacity:this.labelBackgroundOpacity,fixedSize:this.labelFixedSize,disablePicking:!0,visible:this.labelVisible},t,{opacity:1}))}getAtomRadius(){return 0}}function Ph(t,e){const i=t.getAtomProxy(),r=new pe,s=e.length;if(0===s)return new Float32Array(0);const n=e[0].length,o=t.getAtomSet(),a=new Float32Array(s*n*3);let c=0;return e.forEach((function(e){let s=!1;for(let l=0;l 1.0 ){\\ngl_FragColor = vec4( backgroundColor, backgroundOpacity );\\n}else{\\nfloat sdf = texture2D( fontTexture, texCoord ).a;\\nif( showBorder ) sdf += borderWidth;\\nfloat a = smoothstep(padding - gamma, padding + gamma, sdf);\\nif( a < 0.2 ) discard;\\na *= opacity;\\nvec3 outgoingLight = vColor;\\nif( showBorder && sdf < ( padding + borderWidth ) ){\\noutgoingLight = borderColor;\\n}\\ngl_FragColor = vec4( outgoingLight, a );\\n}\\n#if defined( PICKING )\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Th={};const Bh={font:\"sans-serif\",size:36,style:\"normal\",variant:\"normal\",weight:\"normal\",outline:3,width:1024,height:1024};class Dh{constructor(t={}){this.gamma=1,this.mapped={},this.scratchW=0,this.scratchH=0,this.currentX=0,this.currentY=0,this.cutoff=.25,this.parameters=nt(t,Bh);const e=this.parameters;this.radius=e.size/8,this.padding=e.size/3;const i=this.lineHeight=e.size+2*e.outline+Math.round(e.size/4),r=this.maxWidth=e.width/4,s=this.canvas=document.createElement(\"canvas\");s.width=r,s.height=i;const n=this.context=this.canvas.getContext(\"2d\");n.font=`${e.style} ${e.variant} ${e.weight} ${e.size}px ${e.font}`,n.fillStyle=\"black\",n.textAlign=\"left\",n.textBaseline=\"bottom\",n.lineJoin=\"round\",this.gridOuter=new Float64Array(i*r),this.gridInner=new Float64Array(i*r),this.f=new Float64Array(Math.max(i,r)),this.d=new Float64Array(Math.max(i,r)),this.z=new Float64Array(Math.max(i,r)+1),this.v=new Int16Array(Math.max(i,r)),this.data=new Uint8Array(e.width*e.height*4),this.canvas2=document.createElement(\"canvas\"),this.canvas2.width=e.width,this.canvas2.height=e.height,this.context2=this.canvas2.getContext(\"2d\"),this.placeholder=this.map(String.fromCharCode(65533));for(let t=32;t<=126;++t)this.map(String.fromCharCode(t));this.map(String.fromCharCode(176)),this.map(String.fromCharCode(8491)),this.texture=new H(this.canvas2),this.texture.flipY=!1,this.texture.needsUpdate=!0}map(t){const e=this.parameters;return void 0===this.mapped[t]&&(this.draw(t),this.currentX+this.scratchW>e.width&&(this.currentX=0,this.currentY+=this.scratchH),this.currentY+this.scratchH>e.height&&console.warn(\"canvas to small\"),this.mapped[t]={x:this.currentX,y:this.currentY,w:this.scratchW,h:this.scratchH},this.context2.drawImage(this.canvas,0,0,this.scratchW,this.scratchH,this.currentX,this.currentY,this.scratchW,this.scratchH),this.currentX+=this.scratchW),this.mapped[t]}get(t){return this.mapped[t]||this.placeholder}draw(t){const e=this.parameters,i=this.lineHeight,r=e.outline,s=this.context,n=this.maxWidth,o=r,a=i-e.outline,c=s.measureText(t),l=Math.min(n,Math.ceil(c.width+2*o+1)),h=l*i;s.clearRect(0,0,l,i),s.fillText(t,o,a);const d=s.getImageData(0,0,l,i),u=d.data;for(let t=0;t= 0.0 ) {\\ntrimSegment( start, end );\\n} else if ( end.z < 0.0 && start.z >= 0.0 ) {\\ntrimSegment( end, start );\\n}\\n}\\nvec4 clipStart = projectionMatrix * start;\\nvec4 clipEnd = projectionMatrix * end;\\nvec2 ndcStart = clipStart.xy / clipStart.w;\\nvec2 ndcEnd = clipEnd.xy / clipEnd.w;\\nvec2 dir = ndcEnd - ndcStart;\\ndir.x *= aspect;\\ndir = normalize( dir );\\nvec2 offset = vec2( dir.y, - dir.x );\\ndir.x /= aspect;\\noffset.x /= aspect;\\nif ( mapping.x < 0.0 ) offset *= - 1.0;\\noffset *= linewidth;\\noffset /= resolution.y;\\nvec4 clip = ( mapping.y < 0.5 ) ? clipStart : clipEnd;\\noffset *= clip.w;\\nclip.xy += offset;\\ngl_Position = clip;\\n#ifndef PICKING\\nvViewPosition = ( projectionMatrixInverse * clip ).xyz;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n#include nearclip_vertex\\n}\"),Ve.add(\"shader/WideLine.frag\",\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float clipNear;\\nuniform float clipRadius;\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\n#ifdef PICKING\\nuniform float objectId;\\nvarying vec3 vPickingColor;\\n#else\\n#include common\\n#include fog_pars_fragment\\nvarying vec3 vViewPosition;\\nvarying vec3 vColor;\\nvarying vec3 vColor2;\\nvarying float flag;\\n#endif\\nvoid main() {\\n#include nearclip_fragment\\n#include radiusclip_fragment\\n#if defined( PICKING )\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 outgoingLight = vec3( 0.0 );\\nvec4 diffuseColor = vec4( diffuse, 1.0 );\\nif ( flag < 0.0 ) {\\ndiffuseColor.rgb *= vColor;\\n} else {\\ndiffuseColor.rgb *= vColor2;\\n}\\n#include alphatest_fragment\\noutgoingLight = diffuseColor.rgb;\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a * opacity );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Fh=Object.assign({linewidth:2},zo),Lh=Object.assign({linewidth:{uniform:!0}},Vo);class Nh extends zc{constructor(e,r={}){super(e,r),this.parameterTypes=Lh,this.vertexShader=\"WideLine.vert\",this.fragmentShader=\"WideLine.frag\",!e.color2&&e.color&&(e.color2=e.color),this.addUniforms({linewidth:{value:this.parameters.linewidth},resolution:{value:new t},projectionMatrixInverse:{value:new i}}),this.addAttributes({position1:{type:\"v3\",value:null},position2:{type:\"v3\",value:null},color2:{type:\"c\",value:null}}),this.setAttributes(e),this.makeMapping()}get defaultParameters(){return Fh}setParameters(t){super.setParameters(t)}}je.add(\"wideline\",Nh);class zh extends Ch{constructor(t,e,i){super(t,e,i),this.type=\"angle\",this.parameters=Object.assign({atomTriple:{type:\"hidden\",rebuild:!0},vectorVisible:{type:\"boolean\",default:!0},arcVisible:{type:\"boolean\",default:!0},sectorVisible:{type:\"boolean\",default:!0}},this.parameters),this.init(i)}init(t){const e=t||{};e.side=st(e.side,\"double\"),e.opacity=st(e.opacity,.5),this.atomTriple=st(e.atomTriple,[]),this.arcVisible=st(e.arcVisible,!0),this.sectorVisible=st(e.sectorVisible,!0),this.vectorVisible=st(e.vectorVisible,!0),super.init(e)}createData(t){if(!t.atomCount||!this.atomTriple.length)return;const e=function(t,e){return function(t){const e=[],i=t.length/9;for(let r=0;r radius2) {\\ndiscard;\\n}\\n#ifdef CAP\\nsurface_point = front_point;\\n_normal = axis;\\n#else\\nsurface_point = ray_target + ( (-a1 - sqrt(d)) / a2 ) * ray_direction;\\ndNV = dot(-axis, ray_direction);\\nnear = dot(axis, end) / dNV;\\nnew_point2 = ray_direction * near + ray_origin;\\nif (dot(new_point2 - end, new_point2-base) < radius2) {\\ndiscard;\\n}\\ninterior = true;\\n#endif\\n}\\nif( end_cap_test > 0.0 )\\n{\\nfloat dNV;\\nfloat near;\\nvec3 end_point;\\nif ( ortho == 1.0 ) {\\nend_point = ray_target;\\n} else {\\ndNV = dot(axis, ray_direction);\\nif (dNV < 0.0) {\\ndiscard;\\n}\\nnear = dot(axis, end) / dNV;\\nend_point = ray_direction * near + ray_origin;\\n}\\n\\nif( dot(end_point - end, end_point-base) > radius2 ) {\\ndiscard;\\n}\\n#ifdef CAP\\nsurface_point = end_point;\\n_normal = axis;\\n#else\\nsurface_point = ray_target + ( (-a1 - sqrt(d)) / a2 ) * ray_direction;\\ndNV = dot(-axis, ray_direction);\\nnear = dot(-axis, (base)) / dNV;\\nnew_point2 = ray_direction * near + ray_origin;\\nif (dot(new_point2 - base, new_point2-base) < radius2) {\\ndiscard;\\n}\\ninterior = true;\\n#endif\\n}\\ngl_FragDepthEXT = calcDepth( surface_point );\\n\\n#ifdef NEAR_CLIP\\nif( calcClip( surface_point ) > 0.0 ){\\ndist = (-a1 - sqrt(d)) / a2;\\nsurface_point = ray_target + dist * ray_direction;\\nif( calcClip( surface_point ) > 0.0 ) {\\ndiscard;\\n}\\ninterior = true;\\ngl_FragDepthEXT = calcDepth( surface_point );\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = max( 0.0, calcDepth( vec3( - ( clipNear - 0.5 ) ) ) + ( 0.0000001 / vRadius ) );\\n}\\n}else if( gl_FragDepthEXT <= 0.0 ){\\ndist = (-a1 - sqrt(d)) / a2;\\nsurface_point = ray_target + dist * ray_direction;\\ninterior = true;\\ngl_FragDepthEXT = calcDepth( surface_point );\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n}\\n#else\\nif( gl_FragDepthEXT <= 0.0 ){\\ndist = (-a1 - sqrt(d)) / a2;\\nsurface_point = ray_target + dist * ray_direction;\\ninterior = true;\\ngl_FragDepthEXT = calcDepth( surface_point );\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / vRadius );\\n}\\n}\\n#endif\\nif (gl_FragDepthEXT < 0.0) {\\ndiscard;\\n}\\nif (gl_FragDepthEXT > 1.0) {\\ndiscard;\\n}\\n#ifdef PICKING\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 vViewPosition = -surface_point;\\nvec3 vNormal = _normal;\\nvec3 vColor;\\nif( distSq3( surface_point, end ) < distSq3( surface_point, base ) ){\\nif( b < 0.0 ){\\nvColor = vColor1;\\n}else{\\nvColor = vColor2;\\n}\\n}else{\\nif( b > 0.0 ){\\nvColor = vColor1;\\n}else{\\nvColor = vColor2;\\n}\\n}\\nvec4 diffuseColor = vec4( diffuse, opacity );\\nReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\nvec3 totalEmissiveLight = emissive;\\n#include color_fragment\\n#include roughnessmap_fragment\\n#include metalnessmap_fragment\\nvec3 normal = normalize( vNormal );\\nvec3 geometryNormal = normal;\\n#include lights_physical_fragment\\n#include lights_fragment_begin\\n#include lights_fragment_end\\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\\nif( interior ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Xh=new Float32Array([-1,1,-1,-1,-1,-1,1,1,-1,1,1,1,1,-1,-1,1,-1,1]),Yh=new Uint16Array([0,1,2,1,4,2,2,4,3,4,5,3]);class Kh extends Fc{constructor(t,e={}){super(\"v3\",t,e)}get mapping(){return Xh}get mappingIndices(){return Yh}get mappingIndicesSize(){return 12}get mappingSize(){return 6}get mappingItemSize(){return 3}}const Zh=Object.assign({openEnded:!1},zo),Qh=Object.assign({openEnded:{updateShader:!0}},Vo);class Jh extends Kh{constructor(t,e={}){super(t,e),this.parameterTypes=Qh,this.isImpostor=!0,this.vertexShader=\"CylinderImpostor.vert\",this.fragmentShader=\"CylinderImpostor.frag\",this.addUniforms({modelViewMatrixInverse:{value:new i},ortho:{value:0}}),this.addAttributes({position1:{type:\"v3\",value:null},position2:{type:\"v3\",value:null},color2:{type:\"c\",value:null},radius:{type:\"f\",value:null}}),this.setAttributes(t),this.makeMapping()}get defaultParameters(){return Zh}getDefines(t){const e=Kh.prototype.getDefines.call(this,t);return this.parameters.openEnded||(e.CAP=1),e}}Object.assign({disableImpostor:!1},Hh,Zh);const td=class{constructor(t,e={}){return!t.color2&&t.color&&(t.color2=t.color),!Ie||e&&e.disableImpostor?new qh(t,e):new Jh(t,e)}};je.add(\"cylinder\",td);class ed extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"axes\",this.parameters=Object.assign({radiusSize:{type:\"number\",precision:3,max:10,min:.001},sphereDetail:!0,radialSegments:!0,disableImpostor:!0,showAxes:{type:\"boolean\",rebuild:!0},showBox:{type:\"boolean\",rebuild:!0}},this.parameters,{assembly:null}),this.init(i)}init(t){const e=t||{};e.radiusSize=st(e.radiusSize,.5),e.colorValue=st(e.colorValue,\"lightgreen\"),e.useInteriorColor=st(e.useInteriorColor,!0),this.showAxes=st(e.showAxes,!0),this.showBox=st(e.showBox,!1),super.init(e)}getPrincipalAxes(){let t;const e=this.getAssembly();return e&&(t=e.partList[0].getSelection()),this.structureView.getPrincipalAxes(t)}getAxesData(t){const i=this.getPrincipalAxes(),r=new s(this.colorValue);let n=0,o=0;this.showAxes&&(n+=6,o+=3),this.showBox&&(n+=8,o+=12);const a=new Float32Array(3*n),c=Ci(n,r.r,r.g,r.b),l=Si(n,this.radiusSize),h=new Float32Array(3*o),d=new Float32Array(3*o),u=Ci(o,r.r,r.g,r.b),m=Si(o,this.radiusSize);let p=0;if(this.showAxes){const t=function(t,e){t.toArray(a,2*p),e.toArray(a,2*p+3),t.toArray(h,p),e.toArray(d,p),p+=3};t(i.begA,i.endA),t(i.begB,i.endB),t(i.begC,i.endC)}if(this.showBox){const r=new e,{d1a:s,d2a:n,d3a:o,d1b:c,d2b:l,d3b:u}=i.getProjectedScaleForAtoms(t);let m=2*p;const f=function(t,e,s){r.copy(i.center).addScaledVector(i.normVecA,t).addScaledVector(i.normVecB,e).addScaledVector(i.normVecC,s),r.toArray(a,m),m+=3};f(s,n,o),f(s,n,u),f(s,l,u),f(s,l,o),f(c,l,u),f(c,l,o),f(c,n,o),f(c,n,u);let g=p;const y=function(t,e){r.fromArray(a,2*p+3*t).toArray(h,g),r.fromArray(a,2*p+3*e).toArray(d,g),g+=3};y(0,1),y(0,3),y(0,6),y(1,2),y(1,7),y(2,3),y(2,4),y(3,5),y(4,5),y(4,7),y(5,6),y(6,7)}const f=new Kn(i);return{vertex:{position:a,color:c,radius:l,picking:f},edge:{position1:h,position2:d,color:u,color2:u,radius:m,picking:f}}}create(){const t=this.getAxesData(this.structureView);this.sphereBuffer=new Gc(t.vertex,this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!0})),this.cylinderBuffer=new td(t.edge,this.getBufferParams({openEnded:!0,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0})),this.dataList.push({sview:this.structureView,bufferList:[this.sphereBuffer,this.cylinderBuffer]})}createData(t){}updateData(t,e){const i=this.getAxesData(e.sview),r={},s={};t&&!t.position||(Object.assign(r,{position:i.vertex.position}),Object.assign(s,{position1:i.edge.position1,position2:i.edge.position2})),t&&!t.color||(Object.assign(r,{color:i.vertex.color}),Object.assign(s,{color:i.edge.color,color2:i.edge.color})),t&&!t.radius||(Object.assign(r,{radius:i.vertex.radius}),Object.assign(s,{radius:i.edge.radius})),this.sphereBuffer.setAttributes(r),this.cylinderBuffer.setAttributes(s)}}Ne.add(\"axes\",ed);class id extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"ball+stick\",this.parameters=Object.assign({sphereDetail:!0,radialSegments:!0,openEnded:!0,disableImpostor:!0,aspectRatio:{type:\"number\",precision:1,max:10,min:1},lineOnly:{type:\"boolean\",rebuild:!0},cylinderOnly:{type:\"boolean\",rebuild:!0},multipleBond:{type:\"select\",rebuild:!0,options:{off:\"off\",symmetric:\"symmetric\",offset:\"offset\"}},bondScale:{type:\"number\",precision:2,max:1,min:.01},bondSpacing:{type:\"number\",precision:2,max:2,min:.5},linewidth:{type:\"integer\",max:50,min:1,buffer:!0}},this.parameters),this.init(i)}init(t){var e=t||{};e.radiusType=st(e.radiusType,\"size\"),e.radiusSize=st(e.radiusSize,.15),e.useInteriorColor=st(e.useInteriorColor,!0),this.aspectRatio=st(e.aspectRatio,2),this.lineOnly=st(e.lineOnly,!1),this.cylinderOnly=st(e.cylinderOnly,!1),this.multipleBond=st(e.multipleBond,\"off\"),this.bondSpacing=st(e.bondSpacing,1),this.bondScale=st(e.bondScale,.4),this.linewidth=st(e.linewidth,2),super.init(e)}getAtomRadius(t){return this.aspectRatio*super.getAtomRadius(t)}getAtomParams(t,e){var i=super.getAtomParams(t,e);return i.radiusParams.scale*=this.aspectRatio,i}getAtomData(t,e,i){return t.getAtomData(this.getAtomParams(e,i))}getBondParams(t,e){return e=Object.assign({multipleBond:this.multipleBond,bondSpacing:this.bondSpacing,bondScale:this.bondScale},e),super.getBondParams(t,e)}getBondData(t,e,i){return t.getBondData(this.getBondParams(e,i))}createData(t){const e=[];if(this.lineOnly)this.lineBuffer=new Nh(this.getBondData(t,{position:!0,color:!0,picking:!0}),this.getBufferParams({linewidth:this.linewidth})),e.push(this.lineBuffer);else{const i=new td(this.getBondData(t),this.getBufferParams({openEnded:this.openEnded,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0}));if(e.push(i),!this.cylinderOnly){const i=new Gc(this.getAtomData(t),this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!0}));e.push(i)}}return{bufferList:e}}updateData(t,e){\"off\"!==this.multipleBond&&t&&t.radius&&(t.position=!0);const i=this.getBondData(e.sview,t);if(this.lineOnly){const r={};t&&!t.position||Object.assign(r,{position1:i.position1,position2:i.position2}),t&&!t.color||Object.assign(r,{color:i.color,color2:i.color2}),e.bufferList[0].setAttributes(r)}else{var r={};if(t&&!t.position||Object.assign(r,{position1:i.position1,position2:i.position2}),t&&!t.color||Object.assign(r,{color:i.color,color2:i.color2}),t&&!t.radius||Object.assign(r,{radius:i.radius}),e.bufferList[0].setAttributes(r),!this.cylinderOnly){var s=this.getAtomData(e.sview,t),n={};t&&!t.position||Object.assign(n,{position:s.position}),t&&!t.color||Object.assign(n,{color:s.color}),t&&!t.radius||Object.assign(n,{radius:s.radius}),e.bufferList[1].setAttributes(n)}}}setParameters(t={}){let e=!1;const i={};return(t.aspectRatio||t.bondSpacing||t.bondScale)&&(Object.assign(i,{radius:!0}),Ie&&!this.disableImpostor||(e=!0)),super.setParameters(t,i,e),this}}Ne.add(\"ball+stick\",id);class rd extends id{constructor(t,e,i){super(t,e,i),this.type=\"backbone\",this.parameters=Object.assign({},this.parameters,{multipleBond:null,bondSpacing:null}),this.init(i)}init(t){var e=t||{};e.aspectRatio=st(e.aspectRatio,1),e.radiusSize=st(e.radiusSize,.25),super.init(e)}getAtomRadius(t){return t.isTrace()?super.getAtomRadius(t):0}getAtomData(t,e,i){return t.getBackboneAtomData(this.getAtomParams(e,i))}getBondData(t,e,i){return t.getBackboneBondData(this.getBondParams(e,i))}}Ne.add(\"backbone\",rd);class sd extends id{constructor(t,e,i){super(t,e,i),this.type=\"base\",this.parameters=Object.assign({},this.parameters,{multipleBond:null,bondSpacing:null})}init(t){let e=t||{};e.aspectRatio=st(e.aspectRatio,1),e.radiusSize=st(e.radiusSize,.3),super.init(e)}getAtomData(t,e,i){return t.getRungAtomData(this.getAtomParams(e,i))}getBondData(t,e,i){let r=this.getBondParams(e,i);return Object.assign(r.colorParams,{rung:!0}),t.getRungBondData(r)}}Ne.add(\"base\",sd);class nd{constructor(t,i){this.m=t,this.tension=i,this.dt=1/this.m,this.delta=1e-4,this.vec1=new e,this.vec2=new e,this.vDir=new e,this.vTan=new e,this.vNorm=new e,this.vBin=new e,this.m2=Math.ceil(this.m/2)}interpolateToArr(t,e,i,r,s,n,o){n[o+0]=Ot(t.x,e.x,i.x,r.x,s,this.tension),n[o+1]=Ot(t.y,e.y,i.y,r.y,s,this.tension),n[o+2]=Ot(t.z,e.z,i.z,r.z,s,this.tension)}interpolateToVec(t,e,i,r,s,n){n.x=Ot(t.x,e.x,i.x,r.x,s,this.tension),n.y=Ot(t.y,e.y,i.y,r.y,s,this.tension),n.z=Ot(t.z,e.z,i.z,r.z,s,this.tension)}interpolatePosition(t,e,i,r,s,n){for(var o=0;o1&&(l=1),this.interpolateToVec(t,e,i,r,c,this.vec1),this.interpolateToVec(t,e,i,r,l,this.vec2),this.vec2.sub(this.vec1).normalize(),this.vec2.toArray(s,h)}}vectorSubdivide(t,e,i,r,s){let n,o=e.next(),a=e.next(),c=e.next();const l=e.size,h=l-1;let d=r||0;for(let r=0;r0&&e{if(t.residueCount<4)return;i.push(t);const r=this.getSpline(t),s=this.getAspectRatio(t),n=r.getSubdividedPosition(),o=r.getSubdividedOrientation(),a=r.getSubdividedColor(this.getColorParams()),c=r.getSubdividedPicking(),l=r.getSubdividedSize(this.getRadiusParams());e.push(new hd(Object.assign({},n,o,a,c,l),this.getBufferParams({radialSegments:this.radialSegments,aspectRatio:s,capped:this.capped})))}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){De&&Me.time(this.type+\" repr update\"),t=t||{};for(var i=0,r=e.polymerList.length;i0;Qr(A,b,_);const s=Zr(A,v)<0;if(ns(A,v,Zr(v,x)),Qr(S,x,A),ns(A,v,Zr(v,w)),Qr(C,w,A),0===rs(S)||0===rs(C))continue;os(S,S),os(C,C);const D=n[T]=us(S,C);a[T]=(vi*D).toFixed(1)+String.fromCharCode(176),Kr(k,S,v),os(k,k),Zr(k,C)<0&&ds(k,k),Ih(A,_,S,k,D/2),es(A,o,3*T);const $=Math.ceil(D/i),O=$+(e.extendLine?4:2),R=e.extendLine?36:0,E=new Float32Array(3*O),F=new Float32Array(3*O),L=new Float32Array(9*$),N=new Float32Array(R);c[T]=E,l[T]=F,h[T]=L,d[T]=N,e.extendLine&&(r?(Qr(A,f,y),os(A,A),ns(P,A,1/Zr(S,A)),Jr(P,P,y)):(ns(P,x,1/Zr(S,x)),Jr(P,P,g)),s?(Qr(A,b,g),os(A,A),ns(I,A,1/Zr(C,A)),Jr(I,I,g)):(ns(I,w,1/Zr(C,w)),Jr(I,I,y))),Jr(M,_,S);let z=0;e.extendLine?(es(f,E,z),es(P,F,z),z+=3,es(P,E,z),es(M,F,z),z+=3,es(P,N,0),es(M,N,3),es(r?y:g,N,6),es(r?y:g,N,9),es(M,N,12),es(_,N,15)):(es(_,E,z),es(M,F,z),z+=3);const V=function(t,e){const i=9*e;es(_,L,i),es(M,L,i+3),es(M,E,z),Ih(M,_,S,k,t),es(M,L,i+6),es(M,F,z),z+=3};let G=0;for(let t=i;t{const e=pd(i,t);Object.assign(t,e)})),e.side=st(e.side,\"double\"),e.opacity=st(e.opacity,.5),e.radiusType=st(e.radiusType,\"size\"),e.radiusSize=st(e.radiusSize,.15),super.init(e)}getHistogramBinBorderBufferParameters(){return this.getBufferParams({linewidth:this.histogramBinBorderWidth,visible:this.histogramBinBorderVisible,opacity:this.histogramBinBorderOpacity})}getBondArrowsBufferParameters(){return this.getBufferParams({linewidth:this.bondArrowWidth,visible:this.bondArrowVisible,opacity:this.bondArrowOpacity})}getOpaqueMiddleDiscBufferParameters(){return this.getBufferParams({visible:this.opaqueMiddleDiscVisible,opacity:this.opaqueMiddleDiscOpacity})}getHistogramBufferParameters(){return this.getBufferParams({visible:!0,opacity:this.histogramOpacity,side:\"double\"})}createData(t){if(!t.atomCount||!this.histogramsData.length)return;this.histogramsData.forEach((e=>e.atomPositions=Ph(t,[e.atomQuad])));const e=this.scaleBinToSectorArea?function(t){return Math.sqrt(t)}:function(t){return t};function i(t){const e=t.map((t=>t.length)),i=new Float32Array($i(e));let r=0;for(let e=0;et.startPoints))),position2:i(t.map((t=>t.endPoints))),color:i(t.map((t=>t.startColors))),color2:i(t.map((t=>t.endColors)))},e)}function s(t,e){return new Uo({position:i(t.map((t=>t.triangles))),color:i(t.map((t=>t.triangleColors)))},e)}this.histogramsData.forEach((t=>t.histogram360Scaled=t.histogram360.map(e)));const n=[];for(let t=0;t=3&&(e=yd(i)),void 0!==e&&n.push(e)}return this.frontHistogramBinBordersBuffer=r(n.map((t=>t.frontHistogramBinBorders)),this.getHistogramBinBorderBufferParameters()),this.backHistogramBinBordersBuffer=r(n.map((t=>t.backHistogramBinBorders)),this.getHistogramBinBorderBufferParameters()),this.adjacentBondArrowsBuffer=r(n.map((t=>t.adjacentBondArrows)),this.getBondArrowsBufferParameters()),this.distantBondArrowsBuffer=r(n.map((t=>t.distantBondArrows)),this.getBondArrowsBufferParameters()),this.opaqueMiddleDiscBuffer=s(n.map((t=>t.opaqueMiddleDisc)),this.getOpaqueMiddleDiscBufferParameters()),this.frontHistogramBuffer=s(n.map((t=>t.frontHistogram)),this.getHistogramBufferParameters()),this.backHistogramBuffer=s(n.map((t=>t.backHistogram)),this.getHistogramBufferParameters()),{bufferList:[].concat(this.frontHistogramBinBordersBuffer,this.backHistogramBinBordersBuffer,this.adjacentBondArrowsBuffer,this.distantBondArrowsBuffer,this.opaqueMiddleDiscBuffer,this.frontHistogramBuffer,this.backHistogramBuffer)}}setParameters(t){return super.setParameters(t,{},!1),t&&void 0!==t.histogramBinBorderVisible&&this.setVisibility(this.visible),this}setVisibility(t,e){return super.setVisibility(t,!0),this.frontHistogramBinBordersBuffer&&this.frontHistogramBinBordersBuffer.setVisibility(this.histogramBinBorderVisible),this.backHistogramBinBordersBuffer&&this.backHistogramBinBordersBuffer.setVisibility(this.histogramBinBorderVisible),e||this.viewer.requestRender(),this}}function yd(t){const e=t.atomPositions,i=t.histogram360Scaled,r=i.length<=180?360:2*i.length,s={triangles:new Float32Array(3*r*3),triangleColors:fd(t.opaqueMiddleDiscColor,3*r)},n={triangles:new Float32Array(3*i.length*3),triangleColors:fd(t.frontHistogramColor,3*i.length)},o={triangles:new Float32Array(3*i.length*3),triangleColors:fd(t.backHistogramColor,3*i.length)},a={startPoints:new Float32Array(3*i.length),endPoints:new Float32Array(3*i.length),startColors:fd(t.histogramBinBorderColor,i.length),endColors:fd(t.histogramBinBorderColor,i.length)},c={startPoints:new Float32Array(3*i.length),endPoints:new Float32Array(3*i.length),startColors:fd(t.histogramBinBorderColor,i.length),endColors:fd(t.histogramBinBorderColor,i.length)},l={startPoints:new Float32Array(6),endPoints:new Float32Array(6),startColors:fd(t.adjacentBondArrowColor,i.length),endColors:fd(t.adjacentBondArrowColor,i.length)},h={startPoints:new Float32Array(6),endPoints:new Float32Array(6),startColors:fd(t.distantBondArrowColor,i.length),endColors:fd(t.distantBondArrowColor,i.length)},d=Yr(),u=Yr(),m=Yr(),p=Yr(),f=Yr(),g=Yr(),y=Yr(),b=Yr(),x=Yr(),v=Yr(),w=Yr(),A=Yr(),_=Yr(),S=Yr(),C=Yr(),P=Yr(),I=[d,u,m,p];for(let t=0;t{let u=e[0],m=e[1];if(\"number\"==typeof u&&Number.isInteger(u)&&\"number\"==typeof m&&Number.isInteger(m)){if(!d.get(u)||!d.get(m))return void(h+=1);c.index=u,l.index=m}else{n.setString(u),o.setString(m);var p=t.getAtomIndices(n),f=t.getAtomIndices(o);if(!p.length||!f.length)return void(h+=1);c.index=p[0],l.index=f[0]}a.addBond(c,l,1),i-=h;var g=c.distanceTo(l);switch(this.labelUnit){case\"angstrom\":r[i]=g.toFixed(2)+\" \"+String.fromCharCode(8491);break;case\"nm\":r[i]=(g/10).toFixed(2)+\" nm\";break;default:r[i]=g.toFixed(2)}var y=3*i;s[y+0]=(c.x+l.x)/2,s[y+1]=(c.y+l.y)/2,s[y+2]=(c.z+l.z)/2})),h>0&&(i-=h,s=s.subarray(0,3*i));var u=new Os(a.count,!0);return{text:r,position:s,bondSet:u,bondStore:a}}getBondData(t,e,i){const r=t.getBondData(this.getBondParams(e,i));return r.picking&&(r.picking=new to(r.picking.array,r.picking.structure,i.bondStore)),r}createData(t){if(!t.atomCount||!this.atomPair.length)return;const e=this.atomPair.length,i=new s(this.labelColor),r=this.getDistanceData(t,this.atomPair);this.textBuffer=new Eh({position:r.position,size:Si(e,this.labelSize),color:Ci(e,i.r,i.g,i.b),text:r.text},this.getLabelBufferParams());const n={bondSet:r.bondSet,bondStore:r.bondStore},o=this.getBondData(t,{position:!0,color:!0,picking:!0,radius:this.useCylinder},n);return this.useCylinder?this.distanceBuffer=new td(o,this.getBufferParams({openEnded:this.openEnded,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0})):this.distanceBuffer=new Nh(ps(o),this.getBufferParams({linewidth:this.linewidth,visible:this.lineVisible,opacity:this.lineOpacity})),{bondSet:r.bondSet,bondStore:r.bondStore,position:r.position,bufferList:[this.textBuffer,this.distanceBuffer]}}updateData(t,e){super.updateData(t,e);const i={bondSet:e.bondSet,bondStore:e.bondStore},r=this.getBondData(e.sview,t,i),s={};t&&!t.color||Object.assign(s,{color:r.color,color2:r.color2}),t&&!t.radius||Object.assign(s,{radius:r.radius}),this.distanceBuffer.setAttributes(s)}setParameters(t){return super.setParameters(t,{},!1),this.useCylinder||(t&&t.lineOpacity&&this.distanceBuffer.setParameters({opacity:t.lineOpacity}),t&&void 0!==t.opacity&&this.distanceBuffer.setParameters({opacity:this.lineOpacity}),t&&t.linewidth&&this.distanceBuffer.setParameters({linewidth:t.linewidth})),this}}function xd(t){return 2*(t.position.length/3)*3}Ne.add(\"distance\",bd);const vd=Object.assign({scale:1,color:\"grey\"},zo);class wd extends Go{constructor(t,e={}){super({position:new Float32Array(xd(t)),color:new Float32Array(xd(t))},e),this.isLine=!0,this.vertexShader=\"Line.vert\",this.fragmentShader=\"Line.frag\";const i=new s(this.parameters.color),r=this.geometry.attributes;Ci(xd(t)/3,i.r,i.g,i.b,r.color.array),this.setAttributes(t)}get defaultParameters(){return vd}setAttributes(t={}){const e=this.geometry.attributes;let i,r,s;t.position&&t.vector&&(i=t.position,r=t.vector,s=e.position.array,e.position.needsUpdate=!0);const n=this.size/2,o=this.parameters.scale;if(i&&r)for(let t=0;t{if(t.residueCount<4)return;i.push(t);const r=new Ca(t),s=r.getPosition(),n=r.getColor(this.getColorParams()),o=r.getSize(this.getRadiusParams()),a=r.getPicking();e.push(new Gc({position:s.center,color:n.color,radius:o.size,picking:a.picking},this.getBufferParams({sphereDetail:this.sphereDetail,disableImpostor:this.disableImpostor,dullInterior:!0})),new wd({position:s.center,vector:s.axis},this.getBufferParams({color:\"skyblue\",scale:1})),new wd({position:s.center,vector:s.resdir},this.getBufferParams({color:\"lightgreen\",scale:1})))}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){De&&Me.time(this.type+\" repr update\"),t=t||{};for(let i=0,r=e.polymerList.length;i radius2) {\\nspaceposition.y = mapping.y * 1.5 * radius1;\\nspaceposition.x = mapping.x * 1.5 * radius1;\\n} else {\\nspaceposition.y = mapping.y * 1.5 * radius2;\\nspaceposition.x = mapping.x * 1.5 * radius2;\\n}\\nspaceposition.w = 1.0;\\nvec4 e3 = vec4( 1.0 );\\nvec3 e1, e1_temp, e2, e2_temp;\\ne3.xyz = normalize(position_atom1-position_atom2);\\nif (e3.z == 0.0) { e3.z = 0.0000000000001;}\\nif ( (position_atom1.x - position_atom2.x) == 0.0) { position_atom1.x += 0.001;}\\nif ( (position_atom1.y - position_atom2.y) == 0.0) { position_atom1.y += 0.001;}\\nif ( (position_atom1.z - position_atom2.z) == 0.0) { position_atom1.z += 0.001;}\\nvec4 focus = vec4( 1.0 );\\nfocus.x = ( position_atom1.x*position_atom1.x - position_atom2.x*position_atom2.x +\\n( radius2*radius2 - radius1*radius1 )*e3.x*e3.x/shrink )/(2.0*(position_atom1.x - position_atom2.x));\\nfocus.y = ( position_atom1.y*position_atom1.y - position_atom2.y*position_atom2.y +\\n( radius2*radius2 - radius1*radius1 )*e3.y*e3.y/shrink )/(2.0*(position_atom1.y - position_atom2.y));\\nfocus.z = ( position_atom1.z*position_atom1.z - position_atom2.z*position_atom2.z +\\n( radius2*radius2 - radius1*radius1 )*e3.z*e3.z/shrink )/(2.0*(position_atom1.z - position_atom2.z));\\ne1.x = 1.0;\\ne1.y = 1.0;\\ne1.z = ( (e3.x*focus.x + e3.y*focus.y + e3.z*focus.z) - e1.x*e3.x - e1.y*e3.y)/e3.z;\\ne1_temp = e1 - focus.xyz;\\ne1 = normalize(e1_temp);\\ne2_temp = e1.yzx * e3.zxy - e1.zxy * e3.yzx;\\ne2 = normalize(e2_temp);\\nmat3 R= mat3( e1.xyz, e2.xyz, e3.xyz );\\nvertex_position.xyz = R * spaceposition.xyz;\\nvertex_position.w = 1.0;\\nvertex_position.x += (position_atom1.x+position_atom2.x) / 2.0;\\nvertex_position.y += (position_atom1.y+position_atom2.y) / 2.0;\\nvertex_position.z += (position_atom1.z+position_atom2.z) / 2.0;\\ngl_Position = modelViewProjectionMatrix * vertex_position;\\nvec4 i_near, i_far;\\nvec4 near = gl_Position;\\nnear.z = 0.0 ;\\nnear = modelViewProjectionMatrixInverse * near;\\ni_near = near;\\nvec4 far = gl_Position;\\nfar.z = far.w ;\\ni_far = modelViewProjectionMatrixInverse * far;\\nprime1 = vec4( position_atom1 - (position_atom1 - focus.xyz)*shrink, 1.0 );\\nprime2 = vec4( position_atom2 - (position_atom2 - focus.xyz)*shrink, 1.0 );\\nfloat Rsquare = (radius1*radius1/shrink) - (\\n(position_atom1.x - focus.x)*(position_atom1.x - focus.x) +\\n(position_atom1.y - focus.y)*(position_atom1.y - focus.y) +\\n(position_atom1.z - focus.z)*(position_atom1.z - focus.z)\\n);\\nfocus.w = Rsquare;\\nmatrix_near = mat4( i_near, i_far, focus, e3 );\\ngl_Position.z = 1.0;\\n}\"),Ve.add(\"shader/HyperballStickImpostor.frag\",\"#define STANDARD\\n#define IMPOSTOR\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 interiorColor;\\nuniform float interiorDarkening;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\nuniform float clipNear;\\nuniform float shrink;\\nuniform mat4 modelViewMatrix;\\nuniform mat4 modelViewProjectionMatrix;\\nuniform mat4 modelViewMatrixInverseTranspose;\\nuniform mat4 projectionMatrix;\\nvarying mat4 matrix_near;\\nvarying vec4 prime1;\\nvarying vec4 prime2;\\nvarying float vRadius;\\nvarying float vRadius2;\\n#ifdef PICKING\\nuniform float objectId;\\nvarying vec3 vPickingColor;\\n#else\\nvarying vec3 vColor1;\\nvarying vec3 vColor2;\\n#include common\\n#include fog_pars_fragment\\n#include bsdfs\\n#include lights_pars_begin\\n#include lights_physical_pars_fragment\\n#endif\\nbool interior = false;\\nfloat calcClip( vec4 cameraPos ){\\nreturn dot( cameraPos, vec4( 0.0, 0.0, 1.0, clipNear - 0.5 ) );\\n}\\nfloat calcClip( vec3 cameraPos ){\\nreturn calcClip( vec4( cameraPos, 1.0 ) );\\n}\\nfloat calcDepth( in vec3 cameraPos ){\\nvec2 clipZW = cameraPos.z * projectionMatrix[2].zw + projectionMatrix[3].zw;\\nreturn 0.5 + 0.5 * clipZW.x / clipZW.y;\\n}\\nstruct Ray {\\nvec3 origin ;\\nvec3 direction ;\\n};\\nbool cutoff_plane (vec3 M, vec3 cutoff, vec3 x3){\\nfloat a = x3.x;\\nfloat b = x3.y;\\nfloat c = x3.z;\\nfloat d = -x3.x*cutoff.x-x3.y*cutoff.y-x3.z*cutoff.z;\\nfloat l = a*M.x+b*M.y+c*M.z+d;\\nif (l<0.0) {return true;}\\nelse{return false;}\\n}\\nvec3 isect_surf(Ray r, mat4 matrix_coef){\\nvec4 direction = vec4(r.direction, 0.0);\\nvec4 origin = vec4(r.origin, 1.0);\\nfloat a = dot(direction,(matrix_coef*direction));\\nfloat b = dot(origin,(matrix_coef*direction));\\nfloat c = dot(origin,(matrix_coef*origin));\\nfloat delta =b*b-a*c;\\ngl_FragColor.a = 1.0;\\nif (delta<0.0){\\ndiscard;\\n}\\nfloat t1 =(-b-sqrt(delta))/a;\\nreturn r.origin+t1*r.direction;\\n}\\nvec3 isect_surf2(Ray r, mat4 matrix_coef){\\nvec4 direction = vec4(r.direction, 0.0);\\nvec4 origin = vec4(r.origin, 1.0);\\nfloat a = dot(direction,(matrix_coef*direction));\\nfloat b = dot(origin,(matrix_coef*direction));\\nfloat c = dot(origin,(matrix_coef*origin));\\nfloat delta =b*b-a*c;\\ngl_FragColor.a = 1.0;\\nif (delta<0.0){\\ndiscard;\\n}\\nfloat t2 =(-b+sqrt(delta))/a;\\nreturn r.origin+t2*r.direction;\\n}\\nRay primary_ray(vec4 near1, vec4 far1){\\nvec3 near=near1.xyz/near1.w;\\nvec3 far=far1.xyz/far1.w;\\nreturn Ray(near,far-near);\\n}\\nfloat update_z_buffer(vec3 M, mat4 ModelViewP){\\nfloat depth1;\\nvec4 Ms=(ModelViewP*vec4(M,1.0));\\nreturn depth1=(1.0+Ms.z/Ms.w)/2.0;\\n}\\nvoid main(){\\nfloat radius = max( vRadius, vRadius2 );\\nvec4 i_near, i_far, focus;\\nvec3 e3, e1, e1_temp, e2;\\ni_near = vec4(matrix_near[0][0],matrix_near[0][1],matrix_near[0][2],matrix_near[0][3]);\\ni_far = vec4(matrix_near[1][0],matrix_near[1][1],matrix_near[1][2],matrix_near[1][3]);\\nfocus = vec4(matrix_near[2][0],matrix_near[2][1],matrix_near[2][2],matrix_near[2][3]);\\ne3 = vec3(matrix_near[3][0],matrix_near[3][1],matrix_near[3][2]);\\ne1.x = 1.0;\\ne1.y = 1.0;\\ne1.z = ( (e3.x*focus.x + e3.y*focus.y + e3.z*focus.z) - e1.x*e3.x - e1.y*e3.y)/e3.z;\\ne1_temp = e1 - focus.xyz;\\ne1 = normalize(e1_temp);\\ne2 = normalize(cross(e1,e3));\\nvec4 equation = focus;\\nfloat shrinkfactor = shrink;\\nfloat t1 = -1.0/(1.0-shrinkfactor);\\nfloat t2 = 1.0/(shrinkfactor);\\nvec4 colonne1, colonne2, colonne3, colonne4;\\nmat4 mat;\\nvec3 equation1 = vec3(t2,t2,t1);\\nfloat A1 = - e1.x*equation.x - e1.y*equation.y - e1.z*equation.z;\\nfloat A2 = - e2.x*equation.x - e2.y*equation.y - e2.z*equation.z;\\nfloat A3 = - e3.x*equation.x - e3.y*equation.y - e3.z*equation.z;\\nfloat A11 = equation1.x*e1.x*e1.x + equation1.y*e2.x*e2.x + equation1.z*e3.x*e3.x;\\nfloat A21 = equation1.x*e1.x*e1.y + equation1.y*e2.x*e2.y + equation1.z*e3.x*e3.y;\\nfloat A31 = equation1.x*e1.x*e1.z + equation1.y*e2.x*e2.z + equation1.z*e3.x*e3.z;\\nfloat A41 = equation1.x*e1.x*A1 + equation1.y*e2.x*A2 + equation1.z*e3.x*A3;\\nfloat A22 = equation1.x*e1.y*e1.y + equation1.y*e2.y*e2.y + equation1.z*e3.y*e3.y;\\nfloat A32 = equation1.x*e1.y*e1.z + equation1.y*e2.y*e2.z + equation1.z*e3.y*e3.z;\\nfloat A42 = equation1.x*e1.y*A1 + equation1.y*e2.y*A2 + equation1.z*e3.y*A3;\\nfloat A33 = equation1.x*e1.z*e1.z + equation1.y*e2.z*e2.z + equation1.z*e3.z*e3.z;\\nfloat A43 = equation1.x*e1.z*A1 + equation1.y*e2.z*A2 + equation1.z*e3.z*A3;\\nfloat A44 = equation1.x*A1*A1 + equation1.y*A2*A2 + equation1.z*A3*A3 - equation.w;\\ncolonne1 = vec4(A11,A21,A31,A41);\\ncolonne2 = vec4(A21,A22,A32,A42);\\ncolonne3 = vec4(A31,A32,A33,A43);\\ncolonne4 = vec4(A41,A42,A43,A44);\\nmat = mat4(colonne1,colonne2,colonne3,colonne4);\\nRay ray = primary_ray(i_near,i_far) ;\\nvec3 M;\\nM = isect_surf(ray, mat);\\nif (cutoff_plane(M, prime1.xyz, -e3) || cutoff_plane(M, prime2.xyz, e3)){ discard; }\\nvec4 M1 = vec4(M,1.0);\\nvec4 M2 = mat*M1;\\nvec3 _normal = ( modelViewMatrixInverseTranspose * M2 ).xyz;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix) ;\\n#ifdef NEAR_CLIP\\nif( calcClip( modelViewMatrix * vec4( M, 1.0 ) ) > 0.0 ){\\nM = isect_surf2(ray, mat);\\nif( calcClip( modelViewMatrix * vec4( M, 1.0 ) ) > 0.0 )\\ndiscard;\\ninterior = true;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix) ;\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = max( 0.0, calcDepth( vec3( - ( clipNear - 0.5 ) ) ) + ( 0.0000001 / radius ) );\\n}\\n}else if( gl_FragDepthEXT <= 0.0 ){\\nM = isect_surf2(ray, mat);\\ninterior = true;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix);\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / radius );\\n}\\n}\\n#else\\nif( gl_FragDepthEXT <= 0.0 ){\\nM = isect_surf2(ray, mat);\\ninterior = true;\\ngl_FragDepthEXT = update_z_buffer(M, modelViewProjectionMatrix) ;\\nif( gl_FragDepthEXT >= 0.0 ){\\ngl_FragDepthEXT = 0.0 + ( 0.0000001 / radius );\\n}\\n}\\n#endif\\nif (cutoff_plane(M, prime1.xyz, -e3) || cutoff_plane(M, prime2.xyz, e3)){ discard; }\\nif (gl_FragDepthEXT < 0.0)\\ndiscard;\\nif (gl_FragDepthEXT > 1.0)\\ndiscard;\\nfloat distance_ratio = ((M.x-prime2.x)*e3.x + (M.y-prime2.y)*e3.y +(M.z-prime2.z)*e3.z) /\\ndistance(prime2.xyz,prime1.xyz);\\n#ifdef PICKING\\nif( opacity < 0.3 )\\ndiscard;\\ngl_FragColor = vec4( vPickingColor, objectId );\\n#else\\nvec3 vViewPosition = -( modelViewMatrix * vec4( M, 1.0 ) ).xyz;\\nvec3 vNormal = _normal;\\nvec3 vColor;\\nif( distance_ratio>0.5 ){\\nvColor = vColor1;\\n}else{\\nvColor = vColor2;\\n}\\nvec4 diffuseColor = vec4( diffuse, opacity );\\nReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\nvec3 totalEmissiveLight = emissive;\\n#include color_fragment\\n#include roughnessmap_fragment\\n#include metalnessmap_fragment\\nvec3 normal = normalize( vNormal );\\nvec3 geometryNormal = normal;\\n#include lights_physical_fragment\\n#include lights_fragment_begin\\n#include lights_fragment_end\\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\\nif( interior ){\\n#ifdef USE_INTERIOR_COLOR\\noutgoingLight.xyz = interiorColor;\\n#else\\n#ifdef DIFFUSE_INTERIOR\\noutgoingLight.xyz = vColor;\\n#endif\\n#endif\\noutgoingLight.xyz *= 1.0 - interiorDarkening;\\n}\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n#include premultiplied_alpha_fragment\\n#include tonemapping_fragment\\n#include encodings_fragment\\n#include fog_fragment\\n#endif\\n}\");const Sd=new Float32Array([-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,-1,1,-1,1,1,-1,1,1,1,-1,1,1]),Cd=new Uint16Array([0,1,2,0,2,3,1,5,6,1,6,2,4,6,5,4,7,6,0,7,4,0,3,7,0,5,1,0,4,5,3,2,6,3,6,7]);class Pd extends Fc{constructor(t,e={}){super(\"v3\",t,e)}get mapping(){return Sd}get mappingIndices(){return Cd}get mappingIndicesSize(){return 36}get mappingSize(){return 8}get mappingItemSize(){return 3}}const Id=Object.assign({shrink:.14},zo),kd=Object.assign({shrink:{uniform:!0}},Vo);class Md extends Pd{constructor(t,e={}){super(t,e),this.parameterTypes=kd,this.isImpostor=!0,this.vertexShader=\"HyperballStickImpostor.vert\",this.fragmentShader=\"HyperballStickImpostor.frag\",this.addUniforms({modelViewProjectionMatrix:{value:new i},modelViewProjectionMatrixInverse:{value:new i},modelViewMatrixInverseTranspose:{value:new i},shrink:{value:this.parameters.shrink}}),this.addAttributes({position1:{type:\"v3\",value:null},position2:{type:\"v3\",value:null},color2:{type:\"c\",value:null},radius:{type:\"f\",value:null},radius2:{type:\"f\",value:null}}),this.setAttributes(t),this.makeMapping()}get defaultParameters(){return Id}}Object.assign({disableImpostor:!1},Hh,Id);const Td=class{constructor(t,e={}){return!Ie||e&&e.disableImpostor?(t.radius=function(t,e){const i=t.length,r=new Float32Array(i);for(let s=0;sa.push(r.atomLabel(t)))))}else if(\"residue\"===this.labelGrouping){e&&!e.position||(c=[]),e&&!e.color||(h=[]),e&&!e.radius||(l=[]),e&&!e.text||(a=[]),i.colorParams&&(i.colorParams.structure=t.getStructure());const d=Fe.getScheme(i.colorParams),u=new pa(i.radiusParams),m=t.getAtomProxy();let p=0;t.eachResidue((t=>{const i=3*p;t.isProtein()||t.isNucleic()?(m.index=t.traceAtomIndex,e&&!e.position||m.positionToArray(c,i)):(m.index=t.atomOffset,e&&!e.position||t.positionToArray(c,i)),e&&!e.color||d.atomColorToArray(m,h,i),e&&!e.radius||(l[p]=u.atomRadius(m)),e&&!e.text||a.push(r.atomLabel(m)),++p})),e&&!e.position||(s=new Float32Array(c)),e&&!e.color||(o=new Float32Array(h)),e&&!e.radius||(n=new Float32Array(l))}return{position:s,size:n,color:o,text:a}}createData(t){return{bufferList:[new Eh(this.getTextData(t,{position:!0,color:!0,radius:!0,text:!0}),this.getBufferParams({fontFamily:this.fontFamily,fontStyle:this.fontStyle,fontWeight:this.fontWeight,xOffset:this.xOffset,yOffset:this.yOffset,zOffset:this.zOffset,attachment:this.attachment,showBorder:this.showBorder,borderColor:this.borderColor,borderWidth:this.borderWidth,showBackground:this.showBackground,backgroundColor:this.backgroundColor,backgroundMargin:this.backgroundMargin,backgroundOpacity:this.backgroundOpacity,fixedSize:this.fixedSize}))]}}updateData(t,e){e.bufferList[0].setAttributes(this.getTextData(e.sview,t))}getAtomRadius(){return 0}}function Od(t){const e=t.getAtomSet(),i=t.getBondSet(),r=t.getBondProxy();return i.forEach((function(t){r.index=t,e.clear(r.atomIndex1),e.clear(r.atomIndex2)})),e}Ne.add(\"label\",$d);class Rd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"line\",this.parameters=Object.assign({multipleBond:{type:\"select\",rebuild:!0,options:{off:\"off\",symmetric:\"symmetric\",offset:\"offset\"}},bondSpacing:{type:\"number\",precision:2,max:2,min:.5},linewidth:{type:\"integer\",max:50,min:1,buffer:!0},lines:{type:\"boolean\",rebuild:!0},crosses:{type:\"select\",rebuild:!0,options:{off:\"off\",lone:\"lone\",all:\"all\"}},crossSize:{type:\"number\",precision:2,max:2,min:.1}},this.parameters,{flatShaded:null,side:null,wireframe:null,roughness:null,metalness:null}),this.init(i)}init(t){var e=t||{};this.multipleBond=st(e.multipleBond,\"off\"),this.bondSpacing=st(e.bondSpacing,1),this.linewidth=st(e.linewidth,2),this.lines=st(e.lines,!0),this.crosses=st(e.crosses,\"lone\"),this.crossSize=st(e.crossSize,.4),super.init(e)}getAtomRadius(t){return.1}getBondParams(t,e){return e=Object.assign({multipleBond:this.multipleBond,bondSpacing:this.bondSpacing,radiusParams:{type:\"size\",size:.1,scale:1}},e),super.getBondParams(t,e)}_crossData(t,e){if(t&&!t.position&&!t.color)return;const i={};\"lone\"===this.crosses&&Object.assign(i,{atomSet:Od(e)});const r=e.getAtomData(this.getAtomParams(t,i)),s={},n=r.position,o=r.color,a=r.picking,c=(n||o).length,l=3*c;let h=new Float32Array(0),d=new Float32Array(0),u=new Float32Array(0),m=new Float32Array(0),p=0,f=new Float32Array(0);t&&!t.position||(h=s.position1=new Float32Array(l),d=s.position2=new Float32Array(l),p=this.crossSize/2),t&&!t.color||(u=s.color=new Float32Array(l),m=s.color2=new Float32Array(l)),t&&!t.picking||(f=new Float32Array(3*r.picking.array.length));for(let e=0;el?u[f]=-1:(c=Math.sqrt(l-a),u[f]=Math.floor(c)),++f;p[g]=d,m[g]=u}}function k(i){var r,s,n,a,d,f,b,v,w,A,S,C,P,I,k,M,T,B,D=3*i,$=i;r=Math.floor(.5+o*(t[D]+u[0])),s=Math.floor(.5+o*(t[D+1]+u[1])),n=Math.floor(.5+o*(t[D+2]+u[2]));var O,R=e[$],E=m[R],F=0,L=l*h,N=p[R];for(A=0;A=c||I>=l||k>=h)){var z=P*L+I*h+k;if(g)if(y[z]&_){if(y[z]&_){var V=x[z];V!==D&&b*b+v*v+w*w<(a=r+b-Math.floor(.5+o*(t[V]+u[0])))*a+(d=s+v-Math.floor(.5+o*(t[V+1]+u[1])))*d+(f=n+w-Math.floor(.5+o*(t[V+2]+u[2])))*f&&(x[z]=i)}}else y[z]|=_,x[z]=i;else y[z]|=_}F++}}function M(e){var i,r;for(console.time(\"EDTSurface fillvoxels\"),i=0,r=y.length;i=c||_>=l||C>=h)){var L=A*F+_*h+C;if(y[L]&S){if(g){var N=x[L];b*b+v*v+w*w<(a=Math.floor(.5+o*(t[N]+u[0])))*a+(d=Math.floor(.5+o*(t[N+1]+u[1])))*d+(f=Math.floor(.5+o*(t[N+2]+u[2])))*f&&(x[L]=i)}}else y[L]|=S,g&&(x[L]=i)}R++}}function B(){var t,e,i,r;console.time(\"EDTSurface fastdistancemap\");var s,n=Ed(c,l,h,Uint16Array,3),o=l*h,d=f*f,u=0;for(t=0;t0);var A,P=a*a,I=new Uint16Array(3);for(t=0;t=P)||(y[s]|=C,g&&y[s]&S&&(n.toArray(t,e,i,I),A=I[0]*o+I[1]*h+I[2],x[s]=x[A])));console.timeEnd(\"EDTSurface fastdistancemap\")}function D(t,e,i,r){var s,n,o,a,d,u,m,p,f,g,x,v,w=new Uint16Array(3),A=0;if(0===i)return A;var I=-1,k=-1,M=-1,T=l*h;for(m=0,f=i;m-1&&k-1&&M-1&&(y[x=I*T+h*k+M]&_&&!(y[x]&S)?(e.fromArray(I,k,M,w),g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u,b[x]=g,y[x]|=S,y[x]|=C,r[A]=I,r[A+1]=k,r[A+2]=M,A+=3):y[x]&_&&y[x]&S&&(g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u)-1&&k-1&&M-1&&(y[x=I*T+h*k+M]&_&&!(y[x]&S)?(e.fromArray(I,k,M,w),g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u,b[x]=g,y[x]|=S,y[x]|=C,r[A]=I,r[A+1]=k,r[A+2]=M,A+=3):y[x]&_&&y[x]&S&&(g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u)-1&&k-1&&M-1&&(y[x=I*T+h*k+M]&_&&!(y[x]&S)?(e.fromArray(I,k,M,w),g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u,b[x]=g,y[x]|=S,y[x]|=C,r[A]=I,r[A+1]=k,r[A+2]=M,A+=3):y[x]&_&&y[x]&S&&(g=(a=I-w[0])*a+(d=k-w[1])*d+(u=M-w[2])*u)-1&&o-1&&d-1&&aT&&(T=O)}return{neighbourListLength:27*T+1,withinRadii:function(s,n,o,a,d){for(var u=0,m=p(s,c),f=p(n,l),g=p(o,h),y=Math.max(0,m-1),w=Math.max(0,f-1),_=Math.max(0,g-1),S=Math.min(b,m+2),C=Math.min(x,f+2),M=Math.min(v,g+2),T=y;Tu&&(u=h[t]);!function(){const t=$o(c,l,u,p,0);p=t.scaleFactor,y=t.dim,b=t.matrix,$=Math.max(5,2+Math.floor(m*p)),x=Si(y[0]*y[1]*y[2],-1001),v=new Int32Array(x.length),w=new Float32Array(y[0]),A=new Float32Array(y[1]),_=new Float32Array(y[2]),R(w,c[0],1/p),R(A,c[1],1/p),R(_,c[2],1/p)}(),function(){var t=0,e=2*Math.PI/g;C=new Float32Array(g),S=new Float32Array(g);for(var i=0;i=0;){if(n!==r&&n!==s&&F(n,t,e,i))return k=n,n;n=I[++o]}return k=-1,-1}function F(e,i,r,s){var n=3*e,o=d[e],a=t[n]-i,c=t[n+1]-r,l=t[n+2]-s;return a*a+c*c+l*l0&&u=0;)t{e(this._makeSurface(t.data.sd,i))}),(t=>{console.warn(\"MolecularSurface.getSurfaceWorker error - trying without worker\",t),this.worker.terminate(),this.worker=void 0;const r=this.getSurface(i);e(r)}))}else{const t=this.getSurface(i);e(t)}}dispose(){this.worker&&this.worker.terminate()}}class Vd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"surface\",this.parameters=Object.assign({surfaceType:{type:\"select\",rebuild:!0,options:{vws:\"vws\",sas:\"sas\",ms:\"ms\",ses:\"ses\",av:\"av\"}},probeRadius:{type:\"number\",precision:1,max:20,min:0,rebuild:!0},smooth:{type:\"integer\",precision:1,max:10,min:0,rebuild:!0},scaleFactor:{type:\"number\",precision:1,max:5,min:0,rebuild:!0},cutoff:{type:\"number\",precision:2,max:50,min:0,rebuild:!0},contour:{type:\"boolean\",rebuild:!0},background:{type:\"boolean\",rebuild:!0},opaqueBack:{type:\"boolean\",buffer:!0},filterSele:{type:\"text\",rebuild:!0},colorVolume:{type:\"hidden\"},useWorker:{type:\"boolean\",rebuild:!0}},this.parameters,{radius:null,scale:null}),this.__infoList=[],this.structure.signals.refreshed.add((()=>{this.__forceNewMolsurf=!0})),this.toBePrepared=!0,this.init(i)}init(t){const e=t||{};e.colorScheme=st(e.colorScheme,\"uniform\"),e.colorValue=st(e.colorValue,14540253),e.disablePicking=st(e.disablePicking,!0),this.surfaceType=st(e.surfaceType,\"ms\"),this.probeRadius=st(e.probeRadius,1.4),this.smooth=st(e.smooth,2),this.scaleFactor=st(e.scaleFactor,2),this.cutoff=st(e.cutoff,0),this.contour=st(e.contour,!1),this.background=st(e.background,!1),this.opaqueBack=st(e.opaqueBack,!0),this.filterSele=st(e.filterSele,\"\"),this.colorVolume=st(e.colorVolume,void 0),this.useWorker=st(e.useWorker,!0),super.init(t)}prepareData(t,i,r){let s=this.__infoList[i];if(s||(s={},this.__infoList[i]=s),s.molsurf&&s.sele===t.selection.string)r(i);else{if(this.filterSele){const s=t.structure.getView(new pe(this.filterSele)),n=s.boundingBox.getSize(new e),o=Math.max(n.x,n.y,n.z),a=t.getAtomSetWithinPoint(s.center,o/2+6);if(0===(t=t.getView(new pe(t.getAtomSetWithinSelection(a,3).toSeleString()))).atomCount)return void r(i)}s.sele=t.selection.string,s.molsurf=new zd(t);const n=this.getSurfaceParams(),o=t=>{s.surface=t,r(i)};this.useWorker?s.molsurf.getSurfaceWorker(n,o):o(s.molsurf.getSurface(n))}}prepare(t){if((this.__forceNewMolsurf||this.__sele!==this.selection.string||this.__surfaceParams!==JSON.stringify(this.getSurfaceParams()))&&(this.__infoList.forEach((t=>{t&&t.molsurf&&t.molsurf.dispose()})),this.__infoList.length=0),0===this.structureView.atomCount)return void t();const e=()=>{this.__sele=this.selection.string,this.__surfaceParams=JSON.stringify(this.getSurfaceParams()),this.__forceNewMolsurf=!1,t()},i=\"default\"===this.assembly?this.defaultAssembly:this.assembly,r=this.structure.biomolDict[i];r?r.partList.forEach(((t,i)=>{const s=t.getView(this.structureView);this.prepareData(s,i,(t=>{t===r.partList.length-1&&e()}))})):this.prepareData(this.structureView,0,e)}createData(t,e){const i=this.__infoList[e],r=i.surface;if(!r)return;const s={position:r.getPosition(),color:r.getColor(this.getColorParams()),index:r.getFilteredIndex(this.filterSele,t)},n=[];if(r.contour){const t=new Xo(s,this.getBufferParams({wireframe:!1}));n.push(t)}else{Object.assign(s,{normal:r.getNormal(),picking:r.getPicking(t.getStructure())});const e=new jo(s,this.getBufferParams({background:this.background,opaqueBack:this.opaqueBack,dullInterior:!1}));if(\"double\"==this.getBufferParams().side){const t=new qo(e);n.push(t)}else n.push(e)}return{bufferList:n,info:i}}updateData(t,e){const i={};if(t.position||t.radius)return this.__forceNewMolsurf=!0,void this.build();t.color&&(i.color=e.info.surface.getColor(this.getColorParams())),t.index&&(i.index=e.info.surface.getFilteredIndex(this.filterSele,e.sview)),e.bufferList[0].setAttributes(i)}setParameters(t,e={},i){return t&&t.filterSele&&(e.index=!0),t&&void 0!==t.colorVolume&&(e.color=!0),t&&t.wireframe&&(t.contour||void 0===t.contour&&this.contour)&&(t.wireframe=!1),super.setParameters(t,e,i),this}getSurfaceParams(t={}){return Object.assign({type:this.surfaceType,probeRadius:this.probeRadius,scaleFactor:this.scaleFactor,smooth:this.smooth&&!this.contour,cutoff:this.cutoff,contour:this.contour,useWorker:this.useWorker,radiusParams:this.getRadiusParams()},t)}getColorParams(){const t=super.getColorParams();return t.volume=this.colorVolume,t}getAtomRadius(){return 0}clear(){super.clear()}dispose(){this.__infoList.forEach((t=>{t&&t.molsurf&&t.molsurf.dispose()})),this.__infoList.length=0,super.dispose()}}Ne.add(\"surface\",Vd);class Gd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"point\",this.parameters=Object.assign({pointSize:{type:\"number\",precision:1,max:100,min:0,buffer:!0},sizeAttenuation:{type:\"boolean\",buffer:!0},sortParticles:{type:\"boolean\",rebuild:!0},useTexture:{type:\"boolean\",buffer:!0},alphaTest:{type:\"range\",step:.001,max:1,min:0,buffer:!0},forceTransparent:{type:\"boolean\",buffer:!0},edgeBleach:{type:\"range\",step:.001,max:1,min:0,buffer:!0}},this.parameters,{flatShaded:null,wireframe:null,linewidth:null,side:null,roughness:null,metalness:null}),this.init(i)}init(t){var e=t||{};this.pointSize=st(e.pointSize,1),this.sizeAttenuation=st(e.sizeAttenuation,!0),this.sortParticles=st(e.sortParticles,!1),this.useTexture=st(e.useTexture,!1),this.alphaTest=st(e.alphaTest,.5),this.forceTransparent=st(e.forceTransparent,!1),this.edgeBleach=st(e.edgeBleach,0),super.init(e)}createData(t){var e=t.getAtomData(this.getAtomParams({position:!0,color:!0,picking:!0}));return{bufferList:[new Wc(e,this.getBufferParams({pointSize:this.pointSize,sizeAttenuation:this.sizeAttenuation,sortParticles:this.sortParticles,useTexture:this.useTexture,alphaTest:this.alphaTest,forceTransparent:this.forceTransparent,edgeBleach:this.edgeBleach}))]}}updateData(t,e){var i=e.sview.getAtomData(this.getAtomParams(t)),r={};t&&!t.position||Object.assign(r,{position:i.position}),t&&!t.color||Object.assign(r,{color:i.color}),e.bufferList[0].setAttributes(r)}getAtomRadius(){return.1}}Ne.add(\"point\",Gd),Ve.add(\"shader/Ribbon.vert\",\"#define STANDARD\\nuniform float clipNear;\\nuniform vec3 clipCenter;\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvarying vec3 vViewPosition;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvarying vec3 vClipCenter;\\n#endif\\nattribute vec3 dir;\\nattribute float size;\\n#ifdef PICKING\\n#include unpack_color\\nattribute float primitiveId;\\nvarying vec3 vPickingColor;\\n#else\\n#include color_pars_vertex\\n#ifndef FLAT_SHADED\\nvarying vec3 vNormal;\\n#endif\\n#endif\\n#include common\\nvoid main(void){\\n#ifdef PICKING\\nvPickingColor = unpackColor( primitiveId );\\n#else\\n#include color_vertex\\n#include beginnormal_vertex\\n#include defaultnormal_vertex\\n#ifndef FLAT_SHADED\\nvNormal = normalize( transformedNormal );\\n#endif\\n#endif\\n#include begin_vertex\\ntransformed += normalize( dir ) * size;\\n#include project_vertex\\n#if defined( NEAR_CLIP ) || defined( RADIUS_CLIP ) || !defined( PICKING )\\nvViewPosition = -mvPosition.xyz;\\n#endif\\n#if defined( RADIUS_CLIP )\\nvClipCenter = -( modelViewMatrix * vec4( clipCenter, 1.0 ) ).xyz;\\n#endif\\n#include nearclip_vertex\\n}\");const Ud=new Uint16Array([0,1,2,1,3,2]);function jd(t){return 3*(4*(t.position.length/3-1))}class Hd extends Uo{constructor(t,e={}){super({position:new Float32Array(jd(t)),color:new Float32Array(jd(t)),index:xt(jd(t),jd(t)/3),normal:new Float32Array(jd(t)),picking:t.picking},e),this.vertexShader=\"Ribbon.vert\";const i=t.position.length/3-1,r=4*i,s=3*r;this.addAttributes({dir:{type:\"v3\",value:new Float32Array(s)}}),this.addAttributes({size:{type:\"f\",value:new Float32Array(r)}}),t.primitiveId=Pi(i),this.setAttributes(t),this.makeIndex()}setAttributes(t={}){const e=this.size/4,i=this.geometry.attributes;let r,s,n,o,a,c,l,h,d,u,m,p,f,g,y,b,x,v,w;t.position&&(r=t.position,l=i.position.array,i.position.needsUpdate=!0),t.normal&&(s=t.normal,h=i.normal.array,i.normal.needsUpdate=!0),t.size&&(n=t.size,d=i.size.array,i.size.needsUpdate=!0),t.dir&&(o=t.dir,u=i.dir.array,i.dir.needsUpdate=!0),t.color&&(a=t.color,m=i.color.array,i.color.needsUpdate=!0),t.primitiveId&&(c=t.primitiveId,p=i.primitiveId.array,i.primitiveId.needsUpdate=!0);let A=n?n[0]:null;for(f=0;f{if(!(t.residueCount<4)){i.push(t);var r=new od(t,this.getSplineParams()),s=r.getSubdividedPosition(),n=r.getSubdividedOrientation(),o=r.getSubdividedColor(this.getColorParams()),a=r.getSubdividedPicking(),c=r.getSubdividedSize(this.getRadiusParams());e.push(new Hd({position:s.position,normal:n.binormal,dir:n.normal,color:o.color,size:c.size,picking:a.picking},this.getBufferParams()))}}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){t=t||{};var i=0,r=e.polymerList.length;for(i=0;i{if(t.residueCount<4||t.isNucleic())return;const s=new Pa(t),n=s.getAxis(this.localAngle,this.centerDist,this.ssBorder,this.getColorParams(),this.getRadiusParams());e+=n.size.length,i.push(n),r.push(s)}),t.getSelection());const s={begin:new Float32Array(3*e),end:new Float32Array(3*e),size:new Float32Array(e),color:new Float32Array(3*e),picking:{}};let n=new Float32Array(e),o=0;i.forEach((function(t){s.begin.set(t.begin,3*o),s.end.set(t.end,3*o),s.size.set(t.size,o),s.color.set(t.color,3*o),n.set(t.picking.array,o),o+=t.size.length})),e&&(s.picking=new Yn(n,t.getStructure()));return{bufferList:[new td({position1:s.begin,position2:s.end,color:s.color,color2:s.color,radius:s.size,picking:s.picking},this.getBufferParams({openEnded:this.openEnded,radialSegments:this.radialSegments,disableImpostor:this.disableImpostor,dullInterior:!0}))],axisList:i,helixbundleList:r,axisData:s}}updateData(t,e){if((t=t||{}).position)this.build();else{var i={};if(t.color||t.radius){var r=0;e.helixbundleList.forEach((i=>{var s=i.getAxis(this.localAngle,this.centerDist,this.ssBorder,this.getColorParams(),this.getRadiusParams());t.color&&e.axisData.color.set(s.color,3*r),(t.radius||t.scale)&&e.axisData.size.set(s.size,r),r+=s.size.length})),t.color&&Object.assign(i,{color:e.axisData.color,color2:e.axisData.color}),(t.radius||t.scale)&&Object.assign(i,{radius:e.axisData.size})}e.bufferList[0].setAttributes(i)}}}Ne.add(\"rocket\",qd);class Xd extends dd{constructor(t,e,i){super(t,e,i),this.type=\"rope\",this.parameters=Object.assign({smooth:{type:\"integer\",max:15,min:0,rebuild:!0}},this.parameters,{aspectRatio:null,smoothSheet:null})}init(t){var e=t||{};e.aspectRatio=1,e.tension=st(e.tension,.5),e.radiusScale=st(e.radiusScale,5),e.smoothSheet=!1,this.smooth=st(e.smooth,2),super.init(e)}getSpline(t){var e=new Ca(t);return new od(t,this.getSplineParams({directional:!1,positionIterator:e.getCenterIterator(this.smooth)}))}}Ne.add(\"rope\",Xd);class Yd extends Sh{constructor(t,e,i){super(t,e,i),this.type=\"spacefill\",this.parameters=Object.assign({sphereDetail:!0,disableImpostor:!0},this.parameters),this.init(i)}init(t){var e=t||{};e.useInteriorColor=st(e.useInteriorColor,!0),super.init(e)}createData(t){return{bufferList:[new Gc(t.getAtomData(this.getAtomParams()),this.getBufferParams({sphereDetail:this.sphereDetail,dullInterior:!0,disableImpostor:this.disableImpostor}))]}}updateData(t,e){var i=e.sview.getAtomData(this.getAtomParams(t)),r={};t&&!t.position||Object.assign(r,{position:i.position}),t&&!t.color||Object.assign(r,{color:i.color}),t&&!t.radius||Object.assign(r,{radius:i.radius}),e.bufferList[0].setAttributes(r)}}function Kd(t){return 3*(t.position.length/3-1)*2}Ne.add(\"spacefill\",Yd);class Zd extends Go{constructor(t,e={}){super({position:new Float32Array(Kd(t)),color:new Float32Array(Kd(t))},e),this.isLine=!0,this.vertexShader=\"Line.vert\",this.fragmentShader=\"Line.frag\",this.setAttributes(t)}setAttributes(t){let e,i,r,s;const n=this.geometry.attributes;if(t.position&&(e=t.position,r=n.position.array,n.position.needsUpdate=!0),t.color&&(i=t.color,s=n.color.array,n.color.needsUpdate=!0),!e&&!i)return void Me.warn(\"TraceBuffer.prototype.setAttributes no data\");let o,a;const c=this.size-1;for(let t=0;t{if(!(t.residueCount<4)){i.push(t);var r=new od(t,this.getSplineParams()),s=r.getSubdividedPosition(),n=r.getSubdividedColor(this.getColorParams());e.push(new Zd(Object.assign({},s,n),this.getBufferParams()))}}),t.getSelection()),{bufferList:e,polymerList:i}}updateData(t,e){t=t||{};var i=0,r=e.polymerList.length;for(i=0;i{t.boundingBox||t.computeBoundingBox(),this.boundingBox.union(t.boundingBox)}))}}const lu=Object.assign({aspectRatio:1.5,radialSegments:50,openEnded:!1,disableImpostor:!1},zo);class hu{constructor(t,e={}){this.group=new m,this.wireframeGroup=new m,this.pickingGroup=new m,this.visible=!0,this.parameters=nt(e,this.defaultParameters),this.splitPosition=new Float32Array(t.position1.length),this.cylinderRadius=new Float32Array(t.radius.length);const r=this.makeAttributes(t),s={radialSegments:this.parameters.radialSegments,openEnded:this.parameters.openEnded,disableImpostor:this.parameters.disableImpostor};this.cylinderBuffer=new td(r.cylinder,s),this.coneBuffer=new au(r.cone,s),this.geometry=new cu([this.cylinderBuffer.geometry,this.coneBuffer.geometry]),this.matrix=st(e.matrix,new i),this.picking=t.picking}get defaultParameters(){return lu}set matrix(t){Go.prototype.setMatrix.call(this,t)}get matrix(){return this.group.matrix.clone()}get pickable(){return!!this.picking}makeAttributes(t={}){const i=this.splitPosition,r=this.cylinderRadius,s=this.parameters.aspectRatio;let n,o;const a={},c={};if(t.radius){for(n=0,o=r.length;n(this._beforeParse(),this._parse(),this._afterParse(),this[this.__objName])))}_parse(){}_beforeParse(){}_afterParse(){De&&Me.log(this[this.__objName])}}class Nu extends Lu{constructor(t,e){var i=e||{};super(t,i),this.firstModelOnly=st(i.firstModelOnly,!1),this.asTrajectory=st(i.asTrajectory,!1),this.cAlphaOnly=st(i.cAlphaOnly,!1),this.structure=new Cc(this.name,this.path),this.structureBuilder=new za(this.structure)}get type(){return\"structure\"}get __objName(){return\"structure\"}}class zu{constructor(t,e,i=\"\",r,s=[]){this.structure=t,this.index=e,this.description=i,this.entityType=function(t){switch(t=t.toLowerCase()){case\"polymer\":return 1;case\"non-polymer\":return 2;case\"macrolide\":return 3;case\"water\":return 4;default:return 0}}(r||\"\"),this.chainIndexList=s,s.forEach((function(i){t.chainStore.entityIndex[i]=e}))}get type(){return function(t){switch(t){case 1:return\"polymer\";case 2:return\"non-polymer\";case 3:return\"macrolide\";case 4:return\"water\";default:return}}(this.entityType)}getEntityType(){return this.entityType}isPolymer(){return 1===this.entityType}isNonPolymer(){return 2===this.entityType}isMacrolide(){return 3===this.entityType}isWater(){return 4===this.entityType}eachChain(t){const e=this.structure.getChainProxy();this.chainIndexList.forEach((function(i){e.index=i,t(e)}))}}const Vu={a:1,b:1,c:1,alpha:90,beta:90,gamma:90,spacegroup:\"P 1\"};class Gu{constructor(t=Vu){this.cartToFrac=new i,this.fracToCart=new i,this.a=t.a,this.b=t.b,this.c=t.c,this.alpha=t.alpha,this.beta=t.beta,this.gamma=t.gamma,this.spacegroup=t.spacegroup;const e=kt(this.alpha),r=kt(this.beta),s=kt(this.gamma),n=Math.cos(e),o=Math.cos(r),a=Math.cos(s),c=Math.sin(r),l=Math.sin(s);if(this.volume=this.a*this.b*this.c*Math.sqrt(1-n*n-o*o-a*a+2*n*o*a),void 0===t.cartToFrac){const t=this.a*this.b*l/this.volume,e=(o*a-n)/(c*l);this.fracToCart.set(this.a,0,0,0,this.b*a,this.b*l,0,0,this.c*o,-this.c*c*e,1/t,0,0,0,0,1).transpose(),this.cartToFrac.getInverse(this.fracToCart)}else this.cartToFrac.copy(t.cartToFrac),this.fracToCart.getInverse(this.cartToFrac)}getPosition(t){const i=new Float32Array(24);if(t.unitcell){const r=t.unitcell,s=t.center.clone().applyMatrix4(r.cartToFrac).floor(),n=new e;let o=0;const a=function(t,e,a){n.set(t,e,a).add(s).applyMatrix4(r.fracToCart).toArray(i,o),o+=3};a(0,0,0),a(1,0,0),a(0,1,0),a(0,0,1),a(1,1,0),a(1,0,1),a(0,1,1),a(1,1,1)}return i}getCenter(t){return function(t,i=new e){const r=t.length;for(let e=0;e0)continue;let e,i,r,s,a,g=0;if(n){if(s=S.split(Wu),g=10===s.length?1:0,D=s[2],p&&\"CA\"!==D)continue;e=parseFloat(s[6-g]),i=parseFloat(s[7-g]),r=parseFloat(s[8-g])}else{if(D=S.substr(12,4).trim(),p&&\"CA\"!==D)continue;e=parseFloat(S.substr(30,8)),i=parseFloat(S.substr(38,8)),r=parseFloat(S.substr(46,8))}if(m){const t=3*b;if(y[t+0]=e,y[t+1]=i,y[t+2]=r,b+=1,x)continue}n?(P=parseInt(s[1]),a=\"\",$=\"H\"===S[0],I=g?\"\":s[4],k=parseInt(s[5-g]),B=\"\",M=s[3],R=\"\",T=1):(P=parseInt(S.substr(6,5),h),l&&99999===P&&(h=16),$=\"H\"===S[0],I=S[21].trim(),k=parseInt(S.substr(22,4),d),l&&9999===k&&(d=16),B=S[26].trim(),M=S.substr(17,4).trim()||\"MOL\",O=parseFloat(S.substr(60,6)),R=S[16].trim(),T=parseFloat(S.substr(54,6)),t||(o?(a=S.substr(76,3).trim(),a in pn&&(a=pn[a])):(a=S.substr(76,2).trim(),I||(I=S.substr(72,4).trim())),E=parseInt((S.substr(79,1)+S.substr(78,1)).trim()))),dt.growIfFull(),dt.atomTypeId[pt]=ht.add(D,a),dt.x[pt]=e,dt.y[pt]=i,dt.z[pt]=r,dt.serial[pt]=P,dt.altloc[pt]=R.charCodeAt(0),dt.occupancy[pt]=isNaN(T)?0:T,n?(dt.partialCharge[pt]=parseFloat(s[9-g]),dt.radius[pt]=parseFloat(s[10-g])):(dt.bfactor[pt]=isNaN(O)?0:O,o&&(dt.partialCharge[pt]=parseFloat(S.substr(70,6))),isFinite(E)&&(dt.formalCharge||dt.addField(\"formalCharge\",1,\"int8\"),dt.formalCharge[pt]=E));const v=qu(k,I,B);!$||K[v]||ju.includes(M)?tt||et===I||(Q+=1,J=Q.toString()):et===I&&rt===M&&(cn.includes(M)||it===k&&st===B)||(Q+=1,J=Q.toString(),it=k,rt=M,st=B),c.addAtom(ft,I,J,M,k,$,void 0,B),U[P]=pt,pt+=1,tt=!1,et=I}else if(\"CONECT\"===C){const t=U[parseInt(S.substr(6,5))],e=[11,16,21,26],i={};if(void 0===t)continue;for(let r=0;r<4;++r){let s=parseInt(S.substr(e[r],5));if(!Number.isNaN(s)&&(s=U[s],void 0!==s))if(t0)continue;const s=e[l].replace(Zu,\"\");if(k&&\"CA\"!==s)continue;const T=parseFloat(e[x]),$=parseFloat(e[v]),O=parseFloat(e[w]);if(I){const e=3*r;if(t[e+0]=T,t[e+1]=$,t[e+2]=O,r+=1,X>0)continue}const R=e[h],E=parseInt(e[-1!==a?a:c]);let F=e[b];F=\"?\"===F?\"\":F;const L=e[o],N=e[d],z=\"H\"===e[p][0],V=e[g],Y=parseFloat(e[A]),K=parseFloat(e[_]);let Z=e[m];if(Z=\".\"===Z?\"\":Z,H.growIfFull(),H.atomTypeId[q]=j.add(s,V),H.x[q]=T,H.y[q]=$,H.z[q]=O,H.serial[q]=parseInt(e[f]),H.bfactor[q]=isNaN(Y)?0:Y,H.occupancy[q]=isNaN(K)?0:K,H.altloc[q]=Z.charCodeAt(0),C.addAtom(X,L,N,R,E,z,void 0,F),De){const t=B[N];void 0!==t&&t!==L&&De&&Me.warn(t,L)}B[N]=L;const Q=e[u];D[Q]||(D[Q]=new Set),D[Q].add(S.chainStore.count-1),q+=1}else{const t=n.match(Ku),e=t.length;N===L.length&&(N=0);for(let i=0;ic*c)return o.growIfFull(),o.atomTypeId[f]=o.atomTypeId[t],o.x[f]=u.x,o.y[f]=u.y,o.z[f]=u.z,o.occupancy[f]=o.occupancy[t],o.serial[f]=f,o.altloc[f]=\"A\".charCodeAt(0),s.addAtom(0,\"\",\"\",\"HET\",1,!0),void(f+=1)}}}))}}(T,S,C),C.finalize(),S.finalizeAtoms(),Wa(S),S.finalizeBonds();else{var Y=function(t,e,i){var r,s,n,o,a=[],c=[],l=t.struct_conf;if(null==l?void 0:l.pdbx_PDB_helix_class)for(em(l,\"id\"),r=0,s=l.beg_auth_seq_id.length;r0){o=o.split(\"(\");var l=c(o[0]),h=c(o[1]);Object.keys(l).forEach((function(t){Object.keys(h).forEach((function(e){var r=new i;r.multiplyMatrices(l[t],h[e]),s[t+\"x\"+e]=r}))}))}else s=c(o);var d=[];for(var u in s)d.push(s[u]);var m=t;/^(0|[1-9][0-9]*)$/.test(m)&&(m=\"BU\"+m);for(var p=a.asym_id_list[e].split(\",\"),f=0,g=p.length;fA){var _=w;w=A,A=_;var S=p;p=x,x=S}if(0!==w&&0!==A)for(var C=0;Cb)continue}d=I.substr(5,5).trim(),u=parseInt(I.substr(0,5)),m=parseInt(I.substr(15,5)),v.growIfFull(),v.atomTypeId[w]=x.add(h),v.x[w]=T,v.y[w]=B,v.z[w]=D,v.serial[w]=m,r.addAtom(A,\"\",\"\",d,u,!1,\"l\"),w+=1}}}(0,i.length,i)})),r.finalize(),i.finalizeAtoms(),Ha(i),Wa(i),i.finalizeBonds(),Ga(i),De&&Me.timeEnd(\"GroParser._parse \"+this.name)}});var om=[\"mmtfVersion\",\"mmtfProducer\",\"unitCell\",\"spaceGroup\",\"structureId\",\"title\",\"depositionDate\",\"releaseDate\",\"experimentalMethods\",\"resolution\",\"rFree\",\"rWork\",\"bioAssemblyList\",\"ncsOperatorList\",\"entityList\",\"groupList\",\"numBonds\",\"numAtoms\",\"numGroups\",\"numChains\",\"numModels\",\"groupsPerChain\",\"chainsPerModel\"].concat([\"xCoordList\",\"yCoordList\",\"zCoordList\",\"groupIdList\",\"groupTypeList\",\"chainIdList\",\"bFactorList\",\"atomIdList\",\"altLocList\",\"occupancyList\",\"secStructList\",\"insCodeList\",\"sequenceIndexList\",\"chainNameList\",\"bondAtomList\",\"bondOrderList\"]);function am(t,e,i){return e?new t(e.buffer,e.byteOffset,e.byteLength/(i||1)):void 0}function cm(t){return am(DataView,t)}function lm(t){return am(Int8Array,t)}function hm(t){return am(Int32Array,t,4)}function dm(t,e){var i=t.length/2;e||(e=new Int16Array(i));for(var r=0,s=0;rn&&++a;e=new Int32Array(a)}for(i=0,r=0;is){for(var n=[],o=0;o0&&(o.biomolDict[t]=e)}const O=a.unitCell;O&&Array.isArray(O)&&O[0]?o.unitcell=new Gu({a:O[0],b:O[1],c:O[2],alpha:O[3],beta:O[4],gamma:O[5],spacegroup:a.spaceGroup}):o.unitcell=void 0,Ka(o,!0),Ya(o,!0),o.finalizeAtoms(),o.finalizeBonds(),Za(o),De&&Me.timeEnd(\"MmtfParser._parse \"+this.name)}});const _m=/\\s+/,Sm={1:1,2:2,3:3,am:1,ar:1,du:1,un:1,nc:0};ze.add(\"mol2\",class extends Nu{get type(){return\"mol2\"}_parse(){De&&Me.time(\"Mol2Parser._parse \"+this.name);const t=this.structure,e=this.structureBuilder,i=this.firstModelOnly,r=this.asTrajectory,s=t.frames;let n,o,a=!1;const c=t.atomMap,l=t.atomStore;l.resize(Math.round(this.streamer.data.length/60)),l.addField(\"partialCharge\",1,\"float32\");let h=0,d=0,u=0,m=-1,p=0,f=0;const g=t.getAtomProxy(),y=t.getAtomProxy();this.streamer.eachChunkOfLines((function(b){!function(b,x,v){for(let w=b;wMOLECULE\"===b?(f=1,d=0,++m):\"@ATOM\"===b?(f=2,u=l.count,r&&(o=0,n=new Float32Array(3*p),s.push(n),m>0&&(a=!0))):f=\"@BOND\"===b?3:0;else if(1===f){if(0===d)t.title=b,t.id=b;else if(1===d){const t=b.split(_m);p=parseInt(t[0])}++d}else if(2===f){const t=b.split(_m);if(i&&m>0)continue;const s=parseFloat(t[2]),d=parseFloat(t[3]),u=parseFloat(t[4]);if(r){const t=3*o;if(n[t+0]=s,n[t+1]=d,n[t+2]=u,o+=1,a)continue}const p=t[0],f=t[1],g=t[5].split(\".\")[0],y=t[6]?parseInt(t[6]):1,x=t[7]?t[7]:\"\",v=t[8]?parseFloat(t[8]):0;l.growIfFull(),l.atomTypeId[h]=c.add(f,g),l.x[h]=s,l.y[h]=d,l.z[h]=u,l.serial[h]=p,l.partialCharge[h]=v,e.addAtom(m,\"\",\"\",x,y,!0),h+=1}else if(3===f){if(i&&m>0)continue;if(r&&m>0)continue;const e=b.split(_m);g.index=parseInt(e[1])-1+u,y.index=parseInt(e[2])-1+u;const s=Sm[e[3]];t.bondStore.addBond(g,y,s)}}}(0,b.length,b)})),e.finalize(),t.finalizeAtoms(),Ha(t),Ya(t,!0),Ka(t,!0),t.finalizeBonds(),ec(t),Ga(t),De&&Me.timeEnd(\"Mol2Parser._parse \"+this.name)}});ze.add(\"pdbqt\",class extends Xu{get type(){return\"pdbqt\"}});ze.add(\"pqr\",class extends Xu{get type(){return\"pqr\"}});const Cm=/> +<(.+)>/;class Pm extends Nu{get type(){return\"sdf\"}_parse(){De&&Me.time(\"SdfParser._parse \"+this.name);const t=this.structure,e=this.structureBuilder,i=this.firstModelOnly,r=this.asTrajectory,s=this.streamer.peekLines(2);t.id=s[0].trim(),t.title=s[1].trim();const n=t.frames;let o,a,c=!1;const l=t.atomMap,h=t.atomStore;h.resize(Math.round(this.streamer.data.length/50)),h.addField(\"formalCharge\",1,\"int8\");const d=t.getAtomProxy(),u=t.getAtomProxy();let m=0,p=0,f=0,g=0;const y=[];let b,x,v,w,A,_,S,C,P,I,k,M,T,B,D=!1,$={};t.extraData.sdf=y;let O=!1,R=!1,E=!1,F=[],L=[];const N=new Map;this.streamer.eachChunkOfLines((function(s){!function(s,z,V){for(let G=s;G-1,O?N.clear():(x=parseInt(s.substr(0,3)),v=parseInt(s.substr(3,3)),w=4,A=w+x,_=A,S=_+v,r&&(a=0,o=new Float32Array(3*x),n.push(o),f>0&&(c=!0)));else if(O&&\"COUNTS\"===F[0])x=parseInt(F[1]),r&&(a=0,o=new Float32Array(3*x),n.push(o),f>0&&(c=!0));else if(O&&2==F.length)\"ATOM\"===F[1]?\"BEGIN\"===F[0]?R=!0:\"END\"===F[0]&&(R=!1):\"BOND\"===F[1]&&(\"BEGIN\"===F[0]?E=!0:\"END\"===F[0]&&(E=!1));else if(R||!O&&p>=w&&p0)continue;let t=0;if(O){if(C=parseFloat(F[2]),P=parseFloat(F[3]),I=parseFloat(F[4]),M=F[1],T=parseInt(F[0]),N.set(T,m),k=M+T,F.length>6){let e=F.slice(6).find((t=>0===t.indexOf(\"CHG=\")));e&&(t=parseInt(e.substring(4)))}}else C=parseFloat(s.substr(0,10)),P=parseFloat(s.substr(10,10)),I=parseFloat(s.substr(20,10)),M=s.substr(31,3).trim(),k=M+(m-g+1);if(r){const t=3*a;if(o[t+0]=C,o[t+1]=P,o[t+2]=I,a+=1,c)continue}h.growIfFull(),h.atomTypeId[m]=l.add(k,M),h.x[m]=C,h.y[m]=P,h.z[m]=I,h.serial[m]=O?T:m,h.formalCharge[m]=t,e.addAtom(f,\"\",\"\",\"HET\",1,!0),m+=1}else if(E||!O&&p>=_&&p0)continue;if(r&&f>0)continue;O?(d.index=N.get(parseInt(F[2])),u.index=N.get(parseInt(F[3])),B=parseInt(F[1])):(d.index=parseInt(s.substr(0,3))-1+g,u.index=parseInt(s.substr(3,3))-1+g,B=parseInt(s.substr(6,3))),t.bondStore.addBond(d,u,B)}else if(\"M CHG\"===s.substr(0,6)){const t=parseInt(s.substr(6,3));for(let e=0,i=10;e\"===s.charAt(0)&&(b=s.match(Cm))?(D=b[1],$[D]=[]):!1!==D&&s&&$[D].push(s);++p}}}(0,s.length,s)})),e.finalize(),t.finalizeAtoms(),t.finalizeBonds(),ec(t),De&&Me.timeEnd(\"SdfParser._parse \"+this.name)}_postProcess(){ec(this.structure)}}ze.add(\"sdf\",Pm),ze.add(\"sd\",Pm),ze.add(\"mol\",Pm);function Im(t,e,i){return parseInt(t.substr(e,i).trim())}class km extends Nu{get type(){return\"prmtop\"}_parse(){De&&Me.time(\"PrmtopParser._parse \"+this.name);const t=this.structure,e=this.structureBuilder,i=t.atomMap,r=t.atomStore;r.addField(\"partialCharge\",1,\"float32\"),r.addField(\"radius\",1,\"float32\");const s=[],n={},o=[\"NATOM\",\"NTYPES\",\"NBONH\",\"MBONA\",\"NTHETH\",\"MTHETA\",\"NPHIH\",\"MPHIA\",\"NHPARM\",\"NPARM\",\"NNB\",\"NRES\",\"NBONA\",\"NTHETA\",\"NPHIA\",\"NUMBND\",\"NUMANG\",\"NPTRA\",\"NATYP\",\"NPHB\",\"IFPERT\",\"NBPER\",\"NGPER\",\"NDPER\",\"MBPER\",\"MGPER\",\"MDPER\",\"IFBOX\",\"NMXRS\",\"IFCAP\",\"NUMEXTRA\",\"NCOPY\"];let a,c,l,h,d;o.forEach((t=>{n[t]=0}));let u,m,p,f,g,y=new Uint8Array(0);this.streamer.eachChunkOfLines((function(t){!function(t,e,i){for(let b=t;b0)return void Me.error(\"dcd format with fixed atoms unsupported, aborting\");const p=n.NATOM,f=4*p;for(let i=0,a=n.NSET;i=1&&(i.timeOffset=(n.ISTART-1)*i.deltaTime),De&&Me.timeEnd(\"DcdParser._parse \"+this.name)}});const Fm={BYTE:1,CHAR:2,SHORT:3,INT:4,FLOAT:5,DOUBLE:6};function Lm(t){switch(Number(t)){case Fm.BYTE:return\"byte\";case Fm.CHAR:return\"char\";case Fm.SHORT:return\"short\";case Fm.INT:return\"int\";case Fm.FLOAT:return\"float\";case Fm.DOUBLE:return\"double\";default:return\"undefined\"}}function Nm(t){switch(Number(t)){case Fm.BYTE:case Fm.CHAR:return 1;case Fm.SHORT:return 2;case Fm.INT:case Fm.FLOAT:return 4;case Fm.DOUBLE:return 8;default:return-1}}function zm(t){switch(String(t)){case\"byte\":return Fm.BYTE;case\"char\":return Fm.CHAR;case\"short\":return Fm.SHORT;case\"int\":return Fm.INT;case\"float\":return Fm.FLOAT;case\"double\":return Fm.DOUBLE;default:return-1}}function Vm(t,e){if(1!==t){const i=new Array(t);for(let r=0;r6,\"non valid type \"+h);const d=t.readUint32();let u=t.readUint32();2===i&&(Om(u>0,\"offsets larger than 4GB not supported\"),u=t.readUint32()),c[0]===e&&(n+=d),s[r]={name:o,dimensions:c,attributes:l,type:Lm(h),size:d,offset:u,record:c[0]===e}}}return{variables:s,recordStep:n}}(t,r.recordId,e);return i.variables=s.variables,i.recordDimension.recordStep=s.recordStep,i}function Xm(t){let e;const i=t.readUint32();if(i===Um)return Om(t.readUint32()!==Um,\"wrong empty tag for list of attributes\"),[];{Om(i!==Wm,\"wrong tag for list of attributes\");const r=t.readUint32();e=new Array(r);for(let i=0;i6,\"non valid type \"+s);const n=t.readUint32(),o=Gm(t,s,n);Rm(t),e[i]={name:r,type:Lm(s),value:o}}}return e}class Ym{constructor(t){const e=new hi(t);e.setBigEndian(),Om(\"CDF\"!==e.readChars(3),\"should start with CDF\");const i=e.readByte();Om(i>2,\"unknown version\"),this.header=qm(e,i),this.buffer=e}get version(){return 1===this.header.version?\"classic format\":\"64-bit offset format\"}get recordDimension(){return this.header.recordDimension}get dimensions(){return this.header.dimensions}get globalAttributes(){return this.header.globalAttributes}get variables(){return this.header.variables}hasDataVariable(t){return-1!==this.header.variables.findIndex((function(e){return e.name===t}))}getDataVariable(t){let e;return e=\"string\"==typeof t?this.header.variables.find((function(e){return e.name===t})):t,Om(void 0===e,\"variable not found\"),this.buffer.seek(e.offset),e.record?function(t,e,i){const r=zm(e.type),s=e.size?e.size/Nm(r):1,n=i.length,o=new Array(n),a=i.recordStep;for(let e=0;e=1&&(e.timeOffset=s[0]),s.length>=2&&(e.deltaTime=s[1]-s[0]),De&&Me.timeEnd(\"NctrajParser._parse \"+this.name)}}ze.add(\"nctraj\",Km),ze.add(\"ncdf\",Km),ze.add(\"nc\",Km);ze.add(\"trr\",class extends $m{get type(){return\"trr\"}get isBinary(){return!0}_parse(){De&&Me.time(\"TrrParser._parse \"+this.name);const t=vt(this.streamer.data),e=new DataView(t),i=this.frames,r=i.coordinates,s=i.boxes,n=i.times;let o=0;for(;;){o+=8;const i=e.getInt32(o);o+=4,o+=i;const a=e.getInt32(o+8),c=e.getInt32(o+12),l=e.getInt32(o+16),h=e.getInt32(o+28),d=e.getInt32(o+32),u=e.getInt32(o+36),m=e.getInt32(o+40);o+=52;const p=a/9,f=3*m;if(8===p?n.push(e.getFloat64(o)):n.push(e.getFloat32(o)),o+=2*p,a){const t=new Float32Array(9);if(8===p)for(let i=0;i<9;++i)t[i]=10*e.getFloat64(o),o+=8;else for(let i=0;i<9;++i)t[i]=10*e.getFloat32(o),o+=4;s.push(t)}if(o+=c,o+=l,h){let i;if(8===p){i=new Float32Array(f);for(let t=0;t>8&65280|i>>24&255}i=new Float32Array(t,o,f);for(let t=0;t=t.byteLength)break}n.length>=1&&(i.timeOffset=n[0]),n.length>=2&&(i.deltaTime=n[1]-n[0]),De&&Me.timeEnd(\"TrrParser._parse \"+this.name)}});const Zm=new Uint32Array([0,0,0,0,0,0,0,0,0,8,10,12,16,20,25,32,40,50,64,80,101,128,161,203,256,322,406,512,645,812,1024,1290,1625,2048,2580,3250,4096,5060,6501,8192,10321,13003,16384,20642,26007,32768,41285,52015,65536,82570,104031,131072,165140,208063,262144,330280,416127,524287,660561,832255,1048576,1321122,1664510,2097152,2642245,3329021,4194304,5284491,6658042,8388607,10568983,13316085,16777216]);function Qm(t){let e=1,i=0;for(;t>=e&&i<32;)i++,e<<=1;return i}const Jm=new Uint8Array(32);function tp(t,e){let i=1,r=0;Jm[0]=1;for(let r=0;r>=8;for(;0!==s;)Jm[t++]=255&s,s>>=8;i=t}let s=1;for(i--;Jm[i]>=s;)r++,s*=2;return r+8*i}function ep(t,e,i,r){const s=(1<=8;)o=o<<8|e[a++],c|=o>>n<0&&(n>n&(1<8;)ip[a++]=ep(t,e,8,o),r-=8;r>0&&(ip[a++]=ep(t,e,r,o));for(let t=i-1;t>0;t--){let e=0;for(let i=a-1;i>=0;i--){e=e<<8|ip[i];const r=e/s[t]|0;ip[i]=r,e-=r*s[t]}n[t]=e}n[0]=ip[0]|ip[1]<<8|ip[2]<<16|ip[3]<<24}ze.add(\"xtc\",class extends $m{get type(){return\"xtc\"}get isBinary(){return!0}_parse(){De&&Me.time(\"XtcParser._parse \"+this.name);const t=vt(this.streamer.data),e=new DataView(t),i=this.frames,r=i.coordinates,s=i.boxes,n=i.times,o=new Int32Array(6),a=new Int32Array(3),c=new Int32Array(3),l=new Uint32Array(3),h=new Float32Array(3),d=new Float32Array(3);let u=0;const m=new Int32Array(3),p=new Uint32Array(m.buffer);for(;;){let i;const f=e.getInt32(u+4);u+=12;const g=3*f;n.push(e.getFloat32(u)),u+=4;const y=new Float32Array(9);for(let t=0;t<9;++t)y[t]=10*e.getFloat32(u),u+=4;if(s.push(y),f<=9){i=new Float32Array(f);for(let t=0;t16777215?(c[0]=Qm(a[0]),c[1]=Qm(a[1]),c[2]=Qm(a[2]),f=0):f=tp(3,a);let y=e.getInt32(u);u+=4;let b=y-1;b=9>b?9:b;let x=Zm[b]/2|0,v=Zm[y]/2|0;l[0]=l[1]=l[2]=Zm[y];let w=4*Math.ceil(e.getInt32(u)/4);u+=4;const A=1/n;let _=0,S=0;const C=new Uint8Array(t,u);for(h[0]=h[1]=h[2]=0;S0){h[0]=h[1]=h[2]=0;for(let t=0;t<_;t+=3){if(rp(m,C,3,y,l,h,p),S++,h[0]+=d[0]-v,h[1]+=d[1]-v,h[2]+=d[2]-v,0===t){let t=h[0];h[0]=d[0],d[0]=t,t=h[1],h[1]=d[1],d[1]=t,t=h[2],h[2]=d[2],d[2]=t,i[r++]=d[0]*A,i[r++]=d[1]*A,i[r++]=d[2]*A}else d[0]=h[0],d[1]=h[1],d[2]=h[2];i[r++]=h[0]*A,i[r++]=h[1]*A,i[r++]=h[2]*A}}else i[r++]=h[0]*A,i[r++]=h[1]*A,i[r++]=h[2]*A;if(y+=t,t<0?(v=x,x=y>9?Zm[y-1]/2|0:0):t>0&&(x=v,v=Zm[y]/2|0),l[0]=l[1]=l[2]=Zm[y],0===l[0]||0===l[1]||0===l[2])return void console.error(\"(xdrfile error) Undefined error.\")}u+=w}for(let t=0;t=t.byteLength)break}n.length>=1&&(i.timeOffset=n[0]),n.length>=2&&(i.deltaTime=n[1]-n[0]),De&&Me.timeEnd(\"XtcParser._parse \"+this.name)}});class sp extends Lu{constructor(t,e){const i=e||{};super(t,i),this.volume=new Eo(this.name,this.path),this.voxelSize=st(i.voxelSize,1)}get type(){return\"volume\"}get __objName(){return\"volume\"}_afterParse(){this.volume.setMatrix(this.getMatrix()),super._afterParse()}getMatrix(){return new i}}const np=/\\s+/,op=/-?\\d+(?:\\.\\d*)?(?:[eE][+-]?\\d+)?/g,ap=.529177210859;class cp extends sp{get type(){return\"cube\"}_parse(){De&&Me.time(\"CubeParser._parse \"+this.name);const t=this.volume,i=this.streamer.peekLines(6),r={},s=ap*this.voxelSize;function n(t,e){var r=i[t].trim().split(np)[e];return parseFloat(r)}r.atomCount=Math.abs(n(2,0)),r.originX=n(2,1)*ap,r.originY=n(2,2)*ap,r.originZ=n(2,3)*ap,r.NVX=n(3,0),r.NVY=n(4,0),r.NVZ=n(5,0),r.basisX=new e(n(3,1),n(3,2),n(3,3)).multiplyScalar(s),r.basisY=new e(n(4,1),n(4,2),n(4,3)).multiplyScalar(s),r.basisZ=new e(n(5,1),n(5,2),n(5,3)).multiplyScalar(s);const o=new Float32Array(r.NVX*r.NVY*r.NVZ);let a=0,c=0;const l=n(2,0)>0?0:1;this.streamer.eachChunkOfLines((function(t){!function(t,e,i){for(let s=t;s=r.atomCount+6+l){const e=t.match(op);for(let t=0,i=e.length;t>8&255}e.xStart=n[0],e.yStart=n[1],e.zStart=n[2],e.xExtent=n[3],e.yExtent=n[4],e.zExtent=n[5],e.xRate=n[6],e.yRate=n[7],e.zRate=n[8];const t=1/n[17],s=t*this.voxelSize;e.xlen=n[9]*s,e.ylen=n[10]*s,e.zlen=n[11]*s,e.alpha=n[12]*t,e.beta=n[13]*t,e.gamma=n[14]*t,i=n[15]/100,r=n[16],e.gamma=n[14]*t}t.header=e,De&&Me.log(e,i,r);const c=new Float32Array(e.xExtent*e.yExtent*e.zExtent);let l=512;const h=Math.ceil(e.xExtent/8),d=Math.ceil(e.yExtent/8),u=Math.ceil(e.zExtent/8);for(var m=0;ms){const t=i[r].trim();if(\"\"!==t){const e=t.split(hp);for(let t=0,i=e.length;t=s&&(p-s)%u!=0&&m=0?i-1:i+e/3)},parseNormalIndex:function(t,e){var i=parseInt(t,10);return 3*(i>=0?i-1:i+e/3)},addVertex:function(t,e,i){var r=this.vertices,s=this.object.geometry.vertices;s.push(r[t+0]),s.push(r[t+1]),s.push(r[t+2]),s.push(r[e+0]),s.push(r[e+1]),s.push(r[e+2]),s.push(r[i+0]),s.push(r[i+1]),s.push(r[i+2])},addVertexLine:function(t){var e=this.vertices,i=this.object.geometry.vertices;i.push(e[t+0]),i.push(e[t+1]),i.push(e[t+2])},addNormal:function(t,e,i){var r=this.normals,s=this.object.geometry.normals;s.push(r[t+0]),s.push(r[t+1]),s.push(r[t+2]),s.push(r[e+0]),s.push(r[e+1]),s.push(r[e+2]),s.push(r[i+0]),s.push(r[i+1]),s.push(r[i+2])},addFace:function(t,e,i,r,s,n,o,a){var c,l=this.vertices.length,h=this.parseVertexIndex(t,l),d=this.parseVertexIndex(e,l),u=this.parseVertexIndex(i,l);if(void 0===r?this.addVertex(h,d,u):(c=this.parseVertexIndex(r,l),this.addVertex(h,d,c),this.addVertex(d,u,c)),void 0!==s){var m=this.normals.length;h=this.parseNormalIndex(s,m),d=s===n?h:this.parseNormalIndex(n,m),u=s===o?h:this.parseNormalIndex(o,m),void 0===r?this.addNormal(h,d,u):(c=this.parseNormalIndex(a,m),this.addNormal(h,d,c),this.addNormal(d,u,c))}},addLineGeometry:function(t){this.object.geometry.type=\"Line\";for(var e=this.vertices.length,i=0,r=t.length;i0?x.setAttribute(\"normal\",new M(new 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og={backgroundColor:{type:\"color\"},quality:ng(\"auto\",\"low\",\"medium\",\"high\"),sampleLevel:sg(1,5,-1),impostor:{type:\"boolean\"},workerDefault:{type:\"boolean\"},rotateSpeed:rg(1,10,0),zoomSpeed:rg(1,10,0),panSpeed:rg(1,10,0),clipNear:sg(1,100,0),clipFar:sg(1,100,0),clipDist:ig(200,0),clipMode:ng(\"scene\",\"camera\"),clipScale:ng(\"relative\",\"absolute\"),fogNear:sg(1,100,0),fogFar:sg(1,100,0),cameraType:ng(\"perspective\",\"orthographic\",\"stereo\"),cameraEyeSep:rg(3,1,.01),cameraFov:sg(1,120,15),lightColor:{type:\"color\"},lightIntensity:rg(2,10,0),ambientColor:{type:\"color\"},ambientIntensity:rg(2,10,0),hoverTimeout:ig(1e4,-1),tooltip:{type:\"boolean\"},mousePreset:ng(...Object.keys(Zo))};const ag=\"2.2.2\";export{zh as AngleRepresentation,hu as ArrowBuffer,La as Assembly,ed as AxesRepresentation,rd as BackboneRepresentation,id as BallAndStickRepresentation,sd as BaseRepresentation,fu as BoxBuffer,Tc as BufferRepresentation,dd as CartoonRepresentation,hl as Collection,zt as Colormaker,Fe as ColormakerRegistry,ll as Component,$l as ComponentCollection,au as ConeBuffer,ud as ContactRepresentation,ui as Counter,td as CylinderBuffer,Le as DatasourceRegistry,De as Debug,Ge as DecompressorRegistry,gd as DihedralHistogramRepresentation,md as DihedralRepresentation,bd as DistanceRepresentation,wu as EllipsoidBuffer,pl as Frames,Ad as HelixorientRepresentation,Bd as HyperballRepresentation,$a as Kdtree,ta as KeyActions,$d as LabelRepresentation,tr as LeftMouseButton,_d as LicoriceRepresentation,Rd as LineRepresentation,We as ListingDatasource,eg as MdsrvDatasource,Te as MeasurementDefaultParams,Uo as MeshBuffer,er as MiddleMouseButton,zd as MolecularSurface,Vd as MolecularSurfaceRepresentation,Ko as MouseActions,Pu as OctahedronBuffer,ze as ParserRegistry,ai as PdbWriter,br as PickingProxy,Wc as PointBuffer,Gd as PointRepresentation,Nr as Queue,dl as RepresentationCollection,nl as RepresentationElement,Ne as RepresentationRegistry,Wd as RibbonRepresentation,ir as RightMouseButton,qd as RocketRepresentation,Xd as RopeRepresentation,Re as ScriptExtensions,ci as SdfWriter,pe as Selection,Mc as Shape,Ll as ShapeComponent,Yd as SpacefillRepresentation,Ts as SpatialHash,Gc as SphereBuffer,Fl as Stage,tg as StaticDatasource,di as StlWriter,Cc as Structure,Tl as StructureComponent,Ml as StructureComponentDefaultParameters,Sh as StructureRepresentation,fl as Superposition,Bl as SurfaceComponent,Bu as TetrahedronBuffer,Eh as TextBuffer,Fu as TorusBuffer,Qd as TraceRepresentation,qe as TrajectoryDatasource,yl as TrajectoryPlayer,Jd as TubeRepresentation,og as UIStageParameters,tu as UnitcellRepresentation,eu as ValidationRepresentation,ag as Version,Ji as Viewer,Eo as Volume,Dl as VolumeComponent,Nh as WidelineBuffer,ni as autoLoad,ic as concatStructures,dt as download,at as flatten,si as getDataInfo,ri as getFileInfo,rt as getQuery,tc as guessElement,Oe as setDebug,Xe as setListingDatasource,Be as setMeasurementDefaultParams,Ye as setTrajectoryDatasource,kl as superpose,ut as throttle,gt as uniqueArray};\n//# sourceMappingURL=ngl.esm.js.map\n","import { Structure } from 'ngl'\nimport { AppModel } from './model'\n\nexport function getOffset(\n model: AppModel,\n rowName: string,\n structure: Structure,\n mouseCol: number,\n startPos: number,\n) {\n const rn = structure.residueStore.count\n const rp = structure.getResidueProxy()\n const pos = model.msaview.relativePxToBp(rowName, mouseCol)\n for (let i = 0; i < rn; ++i) {\n rp.index = i\n if (rp.resno === pos + startPos - 1) {\n return rp\n }\n }\n}\n","import React, { useCallback, useState, useEffect, useRef } from 'react'\nimport { getSnapshot } from 'mobx-state-tree'\nimport { observer } from 'mobx-react'\nimport { Button, Select, MenuItem, TextField } from '@mui/material'\nimport {\n Stage,\n StaticDatasource,\n DatasourceRegistry,\n Component,\n Structure,\n} from 'ngl'\nimport { AppModel } from './model'\nimport { getOffset } from './util'\nimport Annotation from 'ngl/dist/declarations/component/annotation'\n\nDatasourceRegistry.add(\n 'data',\n new StaticDatasource('https://files.rcsb.org/download/'),\n)\nconst ProteinPanel = observer(function ({ model }: { model: AppModel }) {\n const annotations = useRef([])\n const [type, setType] = useState('cartoon')\n const [res, setRes] = useState([])\n const [stage, setStage] = useState()\n const [isMouseHovering, setMouseHovering] = useState(false)\n const { msaview, nglSelection } = model\n const { selectedStructures, mouseCol } = msaview\n const structures = getSnapshot(selectedStructures)\n\n const stageElementRef = useCallback((element: HTMLDivElement) => {\n if (element) {\n const currentStage = new Stage(element)\n setStage(currentStage)\n }\n }, [])\n\n useEffect(() => {\n return () => stage?.dispose()\n }, [stage])\n\n useEffect(() => {\n if (!structures.length || !stage) {\n return\n }\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n ;(async () => {\n // Handle window resizing\n window.addEventListener('resize', () => {\n stage.handleResize()\n })\n\n const res = await Promise.all(\n structures.map(\n selection =>\n stage.loadFile(\n `data://${selection.structure.pdb}.pdb`,\n ) as Promise,\n ),\n )\n setRes(res)\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n stage.signals.hovered.add((pickingProxy: any) => {\n if (pickingProxy && (pickingProxy.atom || pickingProxy.bond)) {\n const atom = pickingProxy.atom || pickingProxy.closestBondAtom\n msaview.setMouseoveredColumn(\n atom.resno - structures[0]?.structure.startPos,\n atom.chainname,\n pickingProxy.picker.structure.name,\n )\n }\n })\n })()\n }, [msaview, structures, stage])\n\n useEffect(() => {\n if (stage) {\n for (const elt of res) {\n elt.removeAllRepresentations()\n elt.addRepresentation(type, { sele: nglSelection })\n }\n stage.autoView()\n }\n }, [type, res, stage, nglSelection])\n\n useEffect(() => {\n if (structures.length && !isMouseHovering) {\n res.forEach((elt, index) => {\n if (annotations.current.length) {\n elt.removeAnnotation(annotations.current[index])\n }\n annotations.current = []\n if (mouseCol !== undefined) {\n // @ts-expect-error\n const structure = elt.structure as Structure\n const offset = getOffset(\n model,\n structures[index].id,\n structure,\n mouseCol,\n structures[0].structure.startPos,\n )\n if (offset) {\n const ap = structure.getAtomProxy()\n ap.index = offset.atomOffset\n\n annotations.current.push(\n // @ts-expect-error\n elt.addAnnotation(ap.positionToVector3(), offset.qualifiedName()),\n )\n }\n }\n stage?.viewer.requestRender()\n })\n }\n }, [model, mouseCol, structures, stage?.viewer, res, isMouseHovering])\n\n return selectedStructures.length ? (\n
\n
\n msaview.clearSelectedStructures()}\n variant=\"contained\"\n >\n Clear\n \n\n
\n \n
\n model.setNGLSelection(event.target.value)}\n />\n
\n\n setMouseHovering(true)}\n onMouseLeave={() => setMouseHovering(false)}\n />\n
\n ) : null\n})\n\nexport default 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\ No newline at end of file diff --git a/assets/SettingsDialog-DgUIctQT.js b/assets/SettingsDialog-DgUIctQT.js deleted file mode 100644 index b2b355d4..00000000 --- a/assets/SettingsDialog-DgUIctQT.js +++ /dev/null @@ -1,2 +0,0 @@ -import{m as S,o as f,R as e,B as k,C as n,a as s,b as i,T as x,d as p,M as T,u as N,D as y,e as D,F as A}from"./index-D3BxRj96.js";const B=S()(t=>({field:{margin:t.spacing(4)},flex:{display:"flex"}}));function r(t){return e.createElement("div",null,e.createElement(A,{...t}))}const M=f(function({model:t}){const{classes:l}=B(),{bgColor:m,colWidth:h,colorSchemeName:v,drawTree:u,drawNodeBubbles:E,labelsAlignRight:g,noTree:w,rowHeight:d,showBranchLen:b,treeWidthMatchesArea:o,treeWidth:C}=t;return e.createElement(e.Fragment,null,e.createElement("div",null,e.createElement(k,{onClick:()=>t.clearHidden()},"Clear hidden"),e.createElement("h1",null,"Tree options"),e.createElement(r,{control:e.createElement(n,{checked:b,onChange:()=>t.setShowBranchLen(!b)}),label:"Show branch length?"}),e.createElement(r,{control:e.createElement(n,{checked:E,onChange:()=>t.setDrawNodeBubbles(!E)}),label:"Draw clickable bubbles on tree branches?"}),e.createElement(r,{control:e.createElement(n,{checked:u,onChange:()=>t.setDrawTree(!u)}),label:"Show tree?"}),e.createElement(r,{control:e.createElement(n,{checked:g,onChange:()=>t.setLabelsAlignRight(!g)}),label:"Tree labels align right?"}),w?null:e.createElement("div",null,e.createElement(r,{control:e.createElement(n,{checked:o,onChange:()=>t.setTreeWidthMatchesArea(!o)}),label:"Make tree width fit to tree area?"}),o?null:e.createElement("div",{className:l.flex},e.createElement(s,null,"Tree width (",C,"px)"),e.createElement(i,{className:l.field,min:50,max:600,value:C,onChange:(a,c)=>t.setTreeWidth(c)})))),e.createElement("div",null,e.createElement("h1",null,"MSA options"),e.createElement(r,{control:e.createElement(n,{checked:m,onChange:()=>t.setBgColor(!m)}),label:"Color background tiles of MSA?"}),e.createElement("div",{className:l.flex},e.createElement(s,null,"Column width (",h,"px)"),e.createElement(i,{className:l.field,min:1,max:50,value:h,onChange:(a,c)=>t.setColWidth(c)})),e.createElement("div",{className:l.flex},e.createElement(s,null,"Row height (",d,"px)"),e.createElement(i,{className:l.field,min:1,max:50,value:d,onChange:(a,c)=>t.setRowHeight(c)})),e.createElement(x,{select:!0,label:"Color scheme",value:v,onChange:a=>t.setColorSchemeName(a.target.value)},Object.keys(p).map(a=>e.createElement(T,{key:a,value:a},a)))))}),W=f(function({model:t,onClose:l}){return e.createElement(N.Dialog,{open:!0,onClose:()=>l(),title:"Settings"},e.createElement(y,null,e.createElement(M,{model:t}),e.createElement(D,null,e.createElement(k,{onClick:()=>l(),variant:"contained",color:"primary"},"Submit"))))});export{W as default}; -//# sourceMappingURL=SettingsDialog-DgUIctQT.js.map diff --git a/assets/SettingsDialog-DgUIctQT.js.map b/assets/SettingsDialog-DgUIctQT.js.map deleted file mode 100644 index 22f11825..00000000 --- a/assets/SettingsDialog-DgUIctQT.js.map +++ /dev/null @@ -1 +0,0 @@ -{"version":3,"file":"SettingsDialog-DgUIctQT.js","sources":["../../../lib/dist/components/dialogs/SettingsDialog.js"],"sourcesContent":["import React from 'react';\nimport { observer } from 'mobx-react';\nimport { makeStyles } from 'tss-react/mui';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { Button, Checkbox, DialogActions, DialogContent, FormControlLabel, MenuItem, Slider, TextField, Typography, } from '@mui/material';\nimport colorSchemes from '../../colorSchemes';\nconst useStyles = makeStyles()(theme => ({\n field: {\n margin: theme.spacing(4),\n },\n flex: {\n display: 'flex',\n },\n}));\nfunction FormControlLabel2(rest) {\n return (React.createElement(\"div\", null,\n React.createElement(FormControlLabel, { ...rest })));\n}\nconst SettingsContent = observer(function ({ model }) {\n const { classes } = useStyles();\n const { bgColor, colWidth, colorSchemeName, drawTree, drawNodeBubbles, labelsAlignRight, noTree, rowHeight, showBranchLen, treeWidthMatchesArea, treeWidth, } = model;\n return (React.createElement(React.Fragment, null,\n React.createElement(\"div\", null,\n React.createElement(Button, { onClick: () => model.clearHidden() }, \"Clear hidden\"),\n React.createElement(\"h1\", null, \"Tree options\"),\n React.createElement(FormControlLabel2, { control: React.createElement(Checkbox, { checked: showBranchLen, onChange: () => model.setShowBranchLen(!showBranchLen) }), label: \"Show branch length?\" }),\n React.createElement(FormControlLabel2, { control: React.createElement(Checkbox, { checked: drawNodeBubbles, onChange: () => model.setDrawNodeBubbles(!drawNodeBubbles) }), label: \"Draw clickable bubbles on tree branches?\" }),\n React.createElement(FormControlLabel2, { control: React.createElement(Checkbox, { checked: drawTree, onChange: () => model.setDrawTree(!drawTree) }), label: \"Show tree?\" }),\n React.createElement(FormControlLabel2, { control: React.createElement(Checkbox, { checked: labelsAlignRight, onChange: () => model.setLabelsAlignRight(!labelsAlignRight) }), label: \"Tree labels align right?\" }),\n !noTree ? (React.createElement(\"div\", null,\n React.createElement(FormControlLabel2, { control: React.createElement(Checkbox, { checked: treeWidthMatchesArea, onChange: () => model.setTreeWidthMatchesArea(!treeWidthMatchesArea) }), label: \"Make tree width fit to tree area?\" }),\n !treeWidthMatchesArea ? (React.createElement(\"div\", { className: classes.flex },\n React.createElement(Typography, null,\n \"Tree width (\",\n treeWidth,\n \"px)\"),\n React.createElement(Slider, { className: classes.field, min: 50, max: 600, value: treeWidth, onChange: (_, val) => model.setTreeWidth(val) }))) : null)) : null),\n React.createElement(\"div\", null,\n React.createElement(\"h1\", null, \"MSA options\"),\n React.createElement(FormControlLabel2, { control: React.createElement(Checkbox, { checked: bgColor, onChange: () => model.setBgColor(!bgColor) }), label: \"Color background tiles of MSA?\" }),\n React.createElement(\"div\", { className: classes.flex },\n React.createElement(Typography, null,\n \"Column width (\",\n colWidth,\n \"px)\"),\n React.createElement(Slider, { className: classes.field, min: 1, max: 50, value: colWidth, onChange: (_, val) => model.setColWidth(val) })),\n React.createElement(\"div\", { className: classes.flex },\n React.createElement(Typography, null,\n \"Row height (\",\n rowHeight,\n \"px)\"),\n React.createElement(Slider, { className: classes.field, min: 1, max: 50, value: rowHeight, onChange: (_, val) => model.setRowHeight(val) })),\n React.createElement(TextField, { select: true, label: \"Color scheme\", value: colorSchemeName, onChange: event => model.setColorSchemeName(event.target.value) }, Object.keys(colorSchemes).map(option => (React.createElement(MenuItem, { key: option, value: option }, option)))))));\n});\nconst SettingsDialog = observer(function ({ model, onClose, }) {\n return (React.createElement(Dialog, { open: true, onClose: () => onClose(), title: \"Settings\" },\n React.createElement(DialogContent, null,\n React.createElement(SettingsContent, { model: model }),\n React.createElement(DialogActions, null,\n React.createElement(Button, { onClick: () => onClose(), variant: \"contained\", color: \"primary\" }, \"Submit\")))));\n});\nexport default SettingsDialog;\n//# 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\ No newline at end of file diff --git a/assets/SettingsDialog-OKj4PsCr.js b/assets/SettingsDialog-OKj4PsCr.js new file mode 100644 index 00000000..f5cfb948 --- /dev/null +++ b/assets/SettingsDialog-OKj4PsCr.js @@ -0,0 +1,2 @@ +import{m as C,o as h,R as e,f as u,h as g,T as S,i as f,M as k,k as x,D as w,l as v,B as T,C as p,F as N}from"./index-yx-9MxwX.js";const d=C()(l=>({field:{margin:l.spacing(4)},flex:{display:"flex"}}));function y(l){return e.createElement("div",null,e.createElement(N,{...l}))}function c({checked:l,label:t,onChange:a}){return e.createElement(y,{control:e.createElement(p,{checked:l,onChange:a}),label:t})}const A=h(function({model:l}){return e.createElement(e.Fragment,null,e.createElement(M,{model:l}),e.createElement(D,{model:l}))}),M=h(function({model:t}){const{classes:a}=d(),{drawTree:s,drawNodeBubbles:o,labelsAlignRight:i,noTree:m,showBranchLen:n,treeWidthMatchesArea:r,treeWidth:E}=t;return e.createElement("div",null,e.createElement("h1",null,"Tree 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b/assets/SettingsDialog-OKj4PsCr.js.map new file mode 100644 index 00000000..e2683110 --- /dev/null +++ b/assets/SettingsDialog-OKj4PsCr.js.map @@ -0,0 +1 @@ +{"version":3,"file":"SettingsDialog-OKj4PsCr.js","sources":["../../../lib/dist/components/dialogs/SettingsDialog.js"],"sourcesContent":["import React from 'react';\nimport { observer } from 'mobx-react';\nimport { makeStyles } from 'tss-react/mui';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { Button, Checkbox, DialogActions, DialogContent, FormControlLabel, MenuItem, Slider, TextField, Typography, } from '@mui/material';\nimport colorSchemes from '../../colorSchemes';\nconst useStyles = makeStyles()(theme => ({\n field: {\n margin: theme.spacing(4),\n },\n flex: {\n display: 'flex',\n },\n}));\nfunction FormControlLabel2(rest) {\n return (React.createElement(\"div\", null,\n React.createElement(FormControlLabel, { ...rest })));\n}\nfunction Checkbox2({ checked, label, onChange, }) {\n return 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\ No newline at end of file diff --git a/assets/TrackInfoDialog-3dRdC0uy.js b/assets/TrackInfoDialog-3dRdC0uy.js new file mode 100644 index 00000000..a99f23c7 --- /dev/null +++ b/assets/TrackInfoDialog-3dRdC0uy.js @@ -0,0 +1,2 @@ +import{p as s,q as c,m as i,o as p,r as d,R as e,k as u,D as m,B as r,l as C}from"./index-yx-9MxwX.js";var b=c();const g=s(b),k=i()(a=>({textArea:{padding:a.spacing(2),overflow:"auto",background:"#ddd",wordBreak:"break-word"}})),E=p(function({model:a,onClose:t}){const[l,o]=d.useState("Copy to clipboard"),{classes:n}=k();return e.createElement(u.Dialog,{open:!0,onClose:t,fullWidth:!0,maxWidth:"lg",title:`Track info - ${a.name}`},e.createElement(m,null,e.createElement(r,{variant:"contained",color:"primary",onClick:()=>{g(a.data),o("Copied!"),setTimeout(()=>{o("Copy to clipboard")},300)}},l),e.createElement("pre",{className:n.textArea},a.data)),e.createElement(C,null,e.createElement(r,{variant:"contained",onClick:t,color:"secondary"},"Close")))});export{E as default}; +//# sourceMappingURL=TrackInfoDialog-3dRdC0uy.js.map diff --git a/assets/TrackInfoDialog-qvHczhmR.js.map b/assets/TrackInfoDialog-3dRdC0uy.js.map similarity index 68% rename from assets/TrackInfoDialog-qvHczhmR.js.map rename to assets/TrackInfoDialog-3dRdC0uy.js.map index f7b1c5d5..6dce8277 100644 --- a/assets/TrackInfoDialog-qvHczhmR.js.map +++ b/assets/TrackInfoDialog-3dRdC0uy.js.map @@ -1 +1 @@ -{"version":3,"file":"TrackInfoDialog-qvHczhmR.js","sources":["../../../lib/dist/components/dialogs/TrackInfoDialog.js"],"sourcesContent":["import React, { useState } from 'react';\nimport copy from 'copy-to-clipboard';\nimport { observer } from 'mobx-react';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { Button, DialogActions, DialogContent } from '@mui/material';\nimport { makeStyles } from 'tss-react/mui';\nconst useStyles = makeStyles()(theme => ({\n textArea: {\n padding: theme.spacing(2),\n overflow: 'auto',\n background: '#ddd',\n wordBreak: 'break-word',\n },\n}));\nconst TrackInfoDialog = observer(function ({ model, onClose, }) {\n const [label, setLabel] = useState('Copy to clipboard');\n const { classes } = useStyles();\n return (React.createElement(Dialog, { open: true, onClose: onClose, fullWidth: true, maxWidth: \"lg\", title: `Track info - ${model.name}` },\n React.createElement(DialogContent, null,\n React.createElement(Button, { variant: \"contained\", color: \"primary\", onClick: () => {\n copy(model.data);\n setLabel('Copied!');\n setTimeout(() => {\n setLabel('Copy to clipboard');\n }, 300);\n } }, label),\n React.createElement(\"pre\", { className: classes.textArea }, model.data)),\n React.createElement(DialogActions, null,\n React.createElement(Button, { variant: \"contained\", onClick: onClose, color: \"secondary\" }, \"Close\"))));\n});\nexport default TrackInfoDialog;\n//# 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+{"version":3,"file":"TrackInfoDialog-3dRdC0uy.js","sources":["../../../lib/dist/components/dialogs/TrackInfoDialog.js"],"sourcesContent":["import React, { useState } from 'react';\nimport copy from 'copy-to-clipboard';\nimport { observer } from 'mobx-react';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { Button, DialogActions, DialogContent } from '@mui/material';\nimport { makeStyles } from 'tss-react/mui';\nconst useStyles = makeStyles()(theme => ({\n textArea: {\n padding: theme.spacing(2),\n overflow: 'auto',\n background: '#ddd',\n wordBreak: 'break-word',\n },\n}));\nconst TrackInfoDialog = observer(function ({ model, onClose, }) {\n const [label, setLabel] = useState('Copy to clipboard');\n const { classes } = useStyles();\n return (React.createElement(Dialog, { open: true, onClose: onClose, fullWidth: true, maxWidth: \"lg\", title: `Track info - ${model.name}` },\n React.createElement(DialogContent, null,\n React.createElement(Button, { variant: \"contained\", color: \"primary\", onClick: () => {\n copy(model.data);\n setLabel('Copied!');\n setTimeout(() => {\n setLabel('Copy to clipboard');\n }, 300);\n } }, label),\n React.createElement(\"pre\", { className: classes.textArea }, model.data)),\n React.createElement(DialogActions, null,\n React.createElement(Button, { variant: \"contained\", onClick: onClose, color: \"secondary\" }, \"Close\"))));\n});\nexport default TrackInfoDialog;\n//# 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--git a/assets/TrackInfoDialog-qvHczhmR.js b/assets/TrackInfoDialog-qvHczhmR.js deleted file mode 100644 index 767b59c5..00000000 --- a/assets/TrackInfoDialog-qvHczhmR.js +++ /dev/null @@ -1,2 +0,0 @@ -import{m as s,o as c,r as i,R as e,u as d,D as u,B as r,h as p,e as m}from"./index-D3BxRj96.js";const g=s()(a=>({textArea:{padding:a.spacing(2),overflow:"auto",background:"#ddd",wordBreak:"break-word"}})),b=c(function({model:a,onClose:t}){const[n,o]=i.useState("Copy to clipboard"),{classes:l}=g();return e.createElement(d.Dialog,{open:!0,onClose:t,fullWidth:!0,maxWidth:"lg",title:`Track info - ${a.name}`},e.createElement(u,null,e.createElement(r,{variant:"contained",color:"primary",onClick:()=>{p(a.data),o("Copied!"),setTimeout(()=>{o("Copy to clipboard")},300)}},n),e.createElement("pre",{className:l.textArea},a.data)),e.createElement(m,null,e.createElement(r,{variant:"contained",onClick:t,color:"secondary"},"Close")))});export{b as default}; -//# sourceMappingURL=TrackInfoDialog-qvHczhmR.js.map diff --git a/assets/TracklistDialog-DbttIMmt.js b/assets/TracklistDialog-DbttIMmt.js deleted file mode 100644 index fa893e83..00000000 --- a/assets/TracklistDialog-DbttIMmt.js +++ /dev/null @@ -1,2 +0,0 @@ -import{o,R as e,u as r,D as c,a as s,f as i,F as m,C as u,e as d,B as p}from"./index-D3BxRj96.js";const E=o(function({model:t,onClose:n}){const{tracks:l}=t;return e.createElement(r.Dialog,{onClose:()=>n(),open:!0,title:"Add track"},e.createElement(c,null,e.createElement(s,null,"Open relevant per-alignment tracks e.g. protein domains"),e.createElement(i,null,l.map(a=>e.createElement(m,{key:a.model.id,control:e.createElement(u,{checked:!t.turnedOffTracks.has(a.model.id),onChange:()=>{t.toggleTrack(a.model.id)}}),label:a.model.name}))),e.createElement(d,null,e.createElement(p,{onClick:()=>n(),variant:"contained",color:"primary"},"Close"))))});export{E as default}; -//# sourceMappingURL=TracklistDialog-DbttIMmt.js.map diff --git a/assets/TracklistDialog-DurU9Wr1.js b/assets/TracklistDialog-DurU9Wr1.js new file mode 100644 index 00000000..4ab51e31 --- /dev/null +++ b/assets/TracklistDialog-DurU9Wr1.js @@ -0,0 +1,2 @@ +import{o,R as e,k as r,D as c,f as s,n as i,F as m,C as u,l as d,B as p}from"./index-yx-9MxwX.js";const k=o(function({model:a,onClose:n}){const{tracks:l}=a;return e.createElement(r.Dialog,{onClose:()=>n(),open:!0,title:"Add track"},e.createElement(c,null,e.createElement(s,null,"Open relevant per-alignment tracks e.g. protein domains"),e.createElement(i,null,l.map(t=>e.createElement(m,{key:t.model.id,control:e.createElement(u,{checked:!a.turnedOffTracks.has(t.model.id),onChange:()=>{a.toggleTrack(t.model.id)}}),label:t.model.name}))),e.createElement(d,null,e.createElement(p,{onClick:()=>n(),variant:"contained",color:"primary"},"Close"))))});export{k as default}; +//# sourceMappingURL=TracklistDialog-DurU9Wr1.js.map diff --git a/assets/TracklistDialog-DbttIMmt.js.map b/assets/TracklistDialog-DurU9Wr1.js.map similarity index 97% rename from assets/TracklistDialog-DbttIMmt.js.map rename to assets/TracklistDialog-DurU9Wr1.js.map index 9184a963..2a627202 100644 --- a/assets/TracklistDialog-DbttIMmt.js.map +++ b/assets/TracklistDialog-DurU9Wr1.js.map @@ -1 +1 @@ -{"version":3,"file":"TracklistDialog-DbttIMmt.js","sources":["../../../lib/dist/components/dialogs/TracklistDialog.js"],"sourcesContent":["import React from 'react';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { DialogContent, FormControlLabel, FormGroup, Checkbox, DialogActions, Button, Typography, } from '@mui/material';\nimport { observer } from 'mobx-react';\nexport default observer(function ({ model, onClose, }) {\n const { tracks } = model;\n return (React.createElement(Dialog, { onClose: () => onClose(), open: true, title: \"Add track\" },\n React.createElement(DialogContent, null,\n React.createElement(Typography, null, \"Open relevant per-alignment tracks e.g. protein domains\"),\n React.createElement(FormGroup, null, tracks.map(track => {\n return (React.createElement(FormControlLabel, { key: track.model.id, control: React.createElement(Checkbox, { checked: !model.turnedOffTracks.has(track.model.id), onChange: () => {\n model.toggleTrack(track.model.id);\n } }), label: track.model.name }));\n })),\n React.createElement(DialogActions, null,\n React.createElement(Button, { onClick: () => onClose(), variant: \"contained\", color: \"primary\" }, \"Close\")))));\n});\n//# 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+{"version":3,"file":"TracklistDialog-DurU9Wr1.js","sources":["../../../lib/dist/components/dialogs/TracklistDialog.js"],"sourcesContent":["import React from 'react';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { DialogContent, FormControlLabel, FormGroup, Checkbox, DialogActions, Button, Typography, } from '@mui/material';\nimport { observer } from 'mobx-react';\nexport default observer(function ({ model, onClose, }) {\n const { tracks } = model;\n return (React.createElement(Dialog, { onClose: () => onClose(), open: true, title: \"Add track\" },\n React.createElement(DialogContent, null,\n React.createElement(Typography, null, \"Open relevant per-alignment tracks e.g. protein domains\"),\n React.createElement(FormGroup, null, tracks.map(track => {\n return (React.createElement(FormControlLabel, { key: track.model.id, control: React.createElement(Checkbox, { checked: !model.turnedOffTracks.has(track.model.id), onChange: () => {\n model.toggleTrack(track.model.id);\n } }), label: track.model.name }));\n })),\n React.createElement(DialogActions, null,\n React.createElement(Button, { onClick: () => onClose(), variant: \"contained\", color: \"primary\" }, \"Close\")))));\n});\n//# 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100644 index 07ffaf4a..00000000 --- a/assets/TreeNodeInfoDialog-R16aJE9_.js +++ /dev/null @@ -1,2 +0,0 @@ -import{o as i,R as e,u,D as c}from"./index-D3BxRj96.js";import{B as t}from"./index-DrQDdWjW.js";const E=i(function({info:o,model:n,nodeName:a,onClose:l}){const{treeMetadata:s}=n,r=s[a];return e.createElement(u.Dialog,{onClose:()=>l(),open:!0,title:"Tree node info"},e.createElement(c,null,e.createElement(t.BaseCard,{title:"Attributes"},e.createElement(t.Attributes,{attributes:{nodeName:a,...o}})),r?e.createElement(t.BaseCard,{title:"Extra metadata"},e.createElement(t.Attributes,{attributes:r})):null))});export{E as default}; -//# sourceMappingURL=TreeNodeInfoDialog-R16aJE9_.js.map diff --git a/assets/TreeNodeInfoDialog-R16aJE9_.js.map b/assets/TreeNodeInfoDialog-R16aJE9_.js.map deleted file mode 100644 index e5ead57c..00000000 --- a/assets/TreeNodeInfoDialog-R16aJE9_.js.map +++ /dev/null @@ -1 +0,0 @@ -{"version":3,"file":"TreeNodeInfoDialog-R16aJE9_.js","sources":["../../../lib/dist/components/TreePanel/dialogs/TreeNodeInfoDialog.js"],"sourcesContent":["import React from 'react';\nimport { Dialog } from '@jbrowse/core/ui';\nimport { DialogContent } from '@mui/material';\nimport { observer } from 'mobx-react';\nimport { Attributes, BaseCard, } from '@jbrowse/core/BaseFeatureWidget/BaseFeatureDetail';\nexport default observer(function ({ info, model, nodeName, onClose, }) {\n const { treeMetadata } = model;\n const metadata = treeMetadata[nodeName];\n return (React.createElement(Dialog, { onClose: () => onClose(), open: true, title: \"Tree node info\" },\n React.createElement(DialogContent, null,\n React.createElement(BaseCard, { title: \"Attributes\" },\n React.createElement(Attributes, { attributes: { nodeName, ...info } })),\n metadata ? 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(React.createElement(BaseCard, { title: \"Extra metadata\" },\n React.createElement(Attributes, { attributes: metadata }))) : null)));\n});\n//# 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are:"),t.default.createElement("ul",null,t.default.createElement("li",null,"CDS - shows the stitched together CDS sequences"),t.default.createElement("li",null,'Protein - the translated coding sequence, with the "standard" genetic code'),t.default.createElement("li",null,"cDNA - shows the 'copy DNA' of transcript, formed from exon sequences"),t.default.createElement("li",null,"Genomic w/ introns +/- Nbp up+down stream - the sequence underlying the entire gene including including introns, with UTR and CDS highlighted")),t.default.createElement(r.Typography,{paragraph:!0},"For other feature types, the options are:"),t.default.createElement("ul",null,t.default.createElement("li",null,"Genomic +/- Nbp up+down stream - the reference genome sequence underlying the feature, with the up and downstream sequence")),t.default.createElement(r.Typography,null,'Note 1: you can use the "gear icon" ',t.default.createElement(l.default,null)," to edit the number of bp displayed up/downstream and in the 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default function chainPropTypes(propType1, propType2) {\n if (process.env.NODE_ENV === 'production') {\n return () => null;\n }\n return function validate(...args) {\n return propType1(...args) || propType2(...args);\n };\n}","\"use strict\";\n\"use client\";\n\nvar _interopRequireDefault = require(\"@babel/runtime/helpers/interopRequireDefault\");\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.default = void 0;\nvar _createSvgIcon = _interopRequireDefault(require(\"./utils/createSvgIcon\"));\nvar _jsxRuntime = require(\"react/jsx-runtime\");\nvar _default = exports.default = (0, _createSvgIcon.default)( /*#__PURE__*/(0, _jsxRuntime.jsx)(\"path\", {\n d: \"M16.59 8.59 12 13.17 7.41 8.59 6 10l6 6 6-6z\"\n}), 'ExpandMore');","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst material_1 = require(\"@mui/material\");\nconst ui_1 = require(\"@jbrowse/core/ui\");\n// icons\nconst Settings_1 = __importDefault(require(\"@mui/icons-material/Settings\"));\nfunction HelpDialog({ handleClose, }) {\n return (react_1.default.createElement(ui_1.Dialog, { maxWidth: \"xl\", open: true, onClose: () => handleClose(), title: \"Feature sequence panel help\" },\n react_1.default.createElement(material_1.DialogContent, null,\n react_1.default.createElement(material_1.Typography, { paragraph: true }, \"The \\\"Feature sequence\\\" panel shows the underlying genomic sequence for a given feature, fetched from the reference genome.\"),\n react_1.default.createElement(material_1.Typography, null, \"For gene features, this panel does special calculations to e.g. stitch together the coding sequence, the options are:\"),\n react_1.default.createElement(\"ul\", null,\n react_1.default.createElement(\"li\", null, \"CDS - shows the stitched together CDS sequences\"),\n react_1.default.createElement(\"li\", null, \"Protein - the translated coding sequence, with the \\\"standard\\\" genetic code\"),\n react_1.default.createElement(\"li\", null, \"cDNA - shows the 'copy DNA' of transcript, formed from exon sequences\"),\n react_1.default.createElement(\"li\", null, \"Genomic w/ introns +/- Nbp up+down stream - the sequence underlying the entire gene including including introns, with UTR and CDS highlighted\")),\n react_1.default.createElement(material_1.Typography, { paragraph: true }, \"For other feature types, the options are:\"),\n react_1.default.createElement(\"ul\", null,\n react_1.default.createElement(\"li\", null, \"Genomic +/- Nbp up+down stream - the reference genome sequence underlying the feature, with the up and downstream sequence\")),\n react_1.default.createElement(material_1.Typography, null,\n \"Note 1: you can use the \\\"gear icon\\\" \",\n react_1.default.createElement(Settings_1.default, null),\n \" to edit the number of bp displayed up/downstream and in the intron region\"),\n react_1.default.createElement(material_1.Typography, null, \"Note 2: The 'Copy HTML' function retains the colors from the sequence panel but cannot be pasted into some programs like notepad that only expect plain text.\")),\n react_1.default.createElement(material_1.DialogActions, null,\n react_1.default.createElement(material_1.Button, { onClick: () => handleClose(), autoFocus: true, variant: \"contained\" }, \"Close\"))));\n}\nexports.default = HelpDialog;\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.useFeatureSequence = void 0;\nconst react_1 = require(\"react\");\nconst util_1 = require(\"../../util\");\nconst configuration_1 = require(\"../../configuration\");\nconst BPLIMIT = 500000;\nfunction useFeatureSequence(model, feature, upDownBp, forceLoad) {\n const [sequence, setSequence] = (0, react_1.useState)();\n const [error, setError] = (0, react_1.useState)();\n (0, react_1.useEffect)(() => {\n var _a;\n let finished = false;\n if (!model) {\n return () => { };\n }\n const { assemblyManager, rpcManager } = (0, util_1.getSession)(model);\n const [assemblyName] = ((_a = model.view) === null || _a === void 0 ? void 0 : _a.assemblyNames) || [];\n async function fetchSeq(start, end, refName) {\n const assembly = await assemblyManager.waitForAssembly(assemblyName);\n if (!assembly) {\n throw new Error('assembly not found');\n }\n const sessionId = 'getSequence';\n const feats = await rpcManager.call(sessionId, 'CoreGetFeatures', {\n adapterConfig: (0, configuration_1.getConf)(assembly, ['sequence', 'adapter']),\n sessionId,\n regions: [\n {\n start,\n end,\n refName: assembly.getCanonicalRefName(refName),\n assemblyName,\n },\n ],\n });\n const [feat] = feats;\n return (feat === null || feat === void 0 ? void 0 : feat.get('seq')) || '';\n }\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n ;\n (async () => {\n try {\n setError(undefined);\n const { start, end, refName } = feature;\n if (!forceLoad && end - start > BPLIMIT) {\n setSequence({\n error: `Genomic sequence larger than ${BPLIMIT}bp, use \"force load\" button to display`,\n });\n }\n else {\n const b = start - upDownBp;\n const e = end + upDownBp;\n const seq = await fetchSeq(start, end, refName);\n const up = await fetchSeq(Math.max(0, b), start, refName);\n const down = await fetchSeq(end, e, refName);\n if (!finished) {\n setSequence({ seq, upstream: up, downstream: down });\n }\n }\n }\n catch (e) {\n console.error(e);\n setError(e);\n }\n })();\n return () => {\n finished = true;\n };\n }, [feature, model, upDownBp, forceLoad]);\n return { sequence, error };\n}\nexports.useFeatureSequence = useFeatureSequence;\n","\"use strict\";\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n}));\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n});\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importStar(require(\"react\"));\nconst material_1 = require(\"@mui/material\");\nconst ui_1 = require(\"@jbrowse/core/ui\");\nconst mui_1 = require(\"tss-react/mui\");\nconst useStyles = (0, mui_1.makeStyles)()(theme => ({\n formElt: {\n margin: theme.spacing(3),\n width: 400,\n },\n dialogContent: {\n width: '80em',\n },\n}));\nfunction SequenceFeatureSettingsDialog({ handleClose, intronBp: intronBpArg, upDownBp: upDownBpArg, }) {\n const { classes } = useStyles();\n const [intronBp, setIntronBp] = (0, react_1.useState)(`${intronBpArg}`);\n const [upDownBp, setUpDownBp] = (0, react_1.useState)(`${upDownBpArg}`);\n const intronBpValid = !Number.isNaN(+intronBp);\n const upDownBpValid = !Number.isNaN(+upDownBp);\n return (react_1.default.createElement(ui_1.Dialog, { maxWidth: \"xl\", open: true, onClose: () => handleClose(), title: \"Feature sequence settings\" },\n react_1.default.createElement(material_1.DialogContent, { className: classes.dialogContent },\n react_1.default.createElement(material_1.TextField, { label: \"Number of intronic bases around splice site to display\", className: classes.formElt, value: intronBp, helperText: !intronBpValid ? 'Not a number' : '', error: !intronBpValid, onChange: event => setIntronBp(event.target.value) }),\n react_1.default.createElement(material_1.TextField, { label: \"Number of bases up/down stream of feature to display\", className: classes.formElt, value: upDownBp, helperText: !upDownBpValid ? 'Not a number' : '', error: !upDownBpValid, onChange: event => setUpDownBp(event.target.value) })),\n react_1.default.createElement(material_1.DialogActions, null,\n react_1.default.createElement(material_1.Button, { onClick: () => handleClose({\n upDownBp: +upDownBp,\n intronBp: +intronBp,\n }), disabled: !intronBpValid || !upDownBpValid, color: \"primary\", variant: \"contained\" }, \"Submit\"),\n react_1.default.createElement(material_1.Button, { onClick: () => handleClose(), color: \"secondary\", autoFocus: true, variant: \"contained\" }, \"Cancel\"))));\n}\nexports.default = SequenceFeatureSettingsDialog;\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ellipses = exports.calculateUTRs2 = exports.calculateUTRs = exports.revlist = exports.dedupe = exports.stitch = void 0;\nfunction stitch(subfeats, sequence) {\n return subfeats.map(sub => sequence.slice(sub.start, sub.end)).join('');\n}\nexports.stitch = stitch;\n// filter items if they have the same \"ID\" or location\nfunction getItemId(feat) {\n return `${feat.start}-${feat.end}`;\n}\n// filters if successive elements share same start/end\nfunction dedupe(list) {\n return list.filter((item, pos, ary) => !pos || getItemId(item) !== getItemId(ary[pos - 1]));\n}\nexports.dedupe = dedupe;\nfunction revlist(list, seqlen) {\n return list\n .map(sub => ({\n ...sub,\n start: seqlen - sub.end,\n end: seqlen - sub.start,\n }))\n .sort((a, b) => a.start - b.start);\n}\nexports.revlist = revlist;\nfunction calculateUTRs(cds, exons) {\n // checking length ensures the .at below are valid\n if (!cds.length) {\n return [];\n }\n const firstCds = cds.at(0);\n const lastCds = cds.at(-1);\n const firstCdsIdx = exons.findIndex(exon => exon.end >= firstCds.start && exon.start <= firstCds.start);\n const lastCdsIdx = exons.findIndex(exon => exon.end >= lastCds.end && exon.start <= lastCds.end);\n const lastCdsExon = exons[lastCdsIdx];\n const firstCdsExon = exons[firstCdsIdx];\n const fiveUTRs = [\n ...exons.slice(0, firstCdsIdx),\n { start: firstCdsExon.start, end: firstCds.start },\n ].map(elt => ({ ...elt, type: 'five_prime_UTR' }));\n const threeUTRs = [\n { start: lastCds.end, end: lastCdsExon.end },\n ...exons.slice(lastCdsIdx + 1),\n ].map(elt => ({ ...elt, type: 'three_prime_UTR' }));\n return [...fiveUTRs, ...threeUTRs];\n}\nexports.calculateUTRs = calculateUTRs;\n// calculates UTRs using impliedUTRs logic, but there are no exon subfeatures\nfunction calculateUTRs2(cds, parentFeat) {\n if (!cds.length) {\n return [];\n }\n const firstCds = cds.at(0);\n const lastCds = cds.at(-1);\n const fiveUTRs = [{ start: parentFeat.start, end: firstCds.start }].map(elt => ({ ...elt, type: 'five_prime_UTR' }));\n const threeUTRs = [{ start: lastCds.end, end: parentFeat.end }].map(elt => ({\n ...elt,\n type: 'three_prime_UTR',\n }));\n return [...fiveUTRs, ...threeUTRs];\n}\nexports.calculateUTRs2 = calculateUTRs2;\nfunction ellipses(slug) {\n return slug.length > 20 ? `${slug.slice(0, 20)}...` : slug;\n}\nexports.ellipses = ellipses;\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.genomeColor = exports.updownstreamColor = exports.cdsColor = exports.proteinColor = exports.utrColor = exports.intronColor = void 0;\n// note that these are currently put into the style section instead of being\n// defined in classes to aid copy and paste to an external document e.g. word\nexports.intronColor = undefined;\nexports.utrColor = 'rgb(200,240,240)';\nexports.proteinColor = 'rgb(220,160,220)';\nexports.cdsColor = 'rgb(220,220,180)';\nexports.updownstreamColor = 'rgba(250,200,200)';\nexports.genomeColor = 'rgb(200,280,200)';\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst util_1 = require(\"./util\");\nfunction CDNASequence({ utr, cds, exons, sequence, upstream, downstream, includeIntrons, collapseIntron, intronBp, }) {\n const chunks = (cds.length ? [...cds, ...utr].sort((a, b) => a.start - b.start) : exons).filter(f => f.start !== f.end);\n return (react_1.default.createElement(react_1.default.Fragment, null,\n upstream ? (react_1.default.createElement(\"span\", { style: { background: util_1.updownstreamColor } }, upstream)) : null,\n chunks.map((chunk, idx) => {\n var _a;\n const intron = sequence.slice(chunk.end, (_a = chunks[idx + 1]) === null || _a === void 0 ? void 0 : _a.start);\n return (react_1.default.createElement(react_1.default.Fragment, { key: JSON.stringify(chunk) },\n react_1.default.createElement(\"span\", { style: {\n background: chunk.type === 'CDS' ? util_1.cdsColor : util_1.utrColor,\n } }, sequence.slice(chunk.start, chunk.end)),\n includeIntrons && idx < chunks.length - 1 ? (react_1.default.createElement(\"span\", { style: { background: util_1.intronColor } }, collapseIntron && intron.length > intronBp * 2\n ? `${intron.slice(0, intronBp)}...${intron.slice(-intronBp)}`\n : intron)) : null));\n }),\n downstream ? (react_1.default.createElement(\"span\", { style: { background: util_1.updownstreamColor } }, downstream)) : null));\n}\nexports.default = CDNASequence;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst util_1 = require(\"../util\");\nconst util_2 = require(\"./util\");\nfunction ProteinSequence({ cds, sequence, codonTable, }) {\n const str = (0, util_1.stitch)(cds, sequence);\n let protein = '';\n for (let i = 0; i < str.length; i += 3) {\n // use & symbol for undefined codon, or partial slice\n protein += codonTable[str.slice(i, i + 3)] || '&';\n }\n return react_1.default.createElement(\"span\", { style: { background: util_2.proteinColor } }, protein);\n}\nexports.default = ProteinSequence;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst util_1 = require(\"./util\");\nfunction GenomicSequence({ sequence, upstream, downstream, }) {\n return (react_1.default.createElement(react_1.default.Fragment, null,\n upstream ? (react_1.default.createElement(\"span\", { style: { background: util_1.updownstreamColor } }, upstream)) : null,\n react_1.default.createElement(\"span\", { style: { background: util_1.genomeColor } }, sequence),\n downstream ? (react_1.default.createElement(\"span\", { style: { background: util_1.updownstreamColor } }, downstream)) : null));\n}\nexports.default = GenomicSequence;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst util_1 = require(\"./util\");\nconst util_2 = require(\"../util\");\nfunction CDSSequence({ cds, sequence, }) {\n return react_1.default.createElement(\"span\", { style: { background: util_1.cdsColor } }, (0, util_2.stitch)(cds, sequence));\n}\nexports.default = CDSSequence;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst util_1 = require(\"../../util\");\nconst util_2 = require(\"../util\");\nconst CDNASequence_1 = __importDefault(require(\"./CDNASequence\"));\nconst ProteinSequence_1 = __importDefault(require(\"./ProteinSequence\"));\nconst GenomicSequence_1 = __importDefault(require(\"./GenomicSequence\"));\nconst CDSSequence_1 = __importDefault(require(\"./CDSSequence\"));\nconst SeqPanel = react_1.default.forwardRef(function SeqPanel2(props, ref) {\n const { feature, mode, intronBp = 10 } = props;\n let { sequence: { seq, upstream = '', downstream = '' }, } = props;\n const { subfeatures = [] } = feature;\n const children = subfeatures\n .sort((a, b) => a.start - b.start)\n .map(sub => ({\n ...sub,\n start: sub.start - feature.start,\n end: sub.end - feature.start,\n }));\n // we filter duplicate entries in cds and exon lists duplicate entries may be\n // rare but was seen in Gencode v36 track NCList, likely a bug on GFF3 or\n // probably worth ignoring here (produces broken protein translations if\n // included)\n //\n // position 1:224,800,006..225,203,064 gene ENSG00000185842.15 first\n // transcript ENST00000445597.6\n //\n // http://localhost:3000/?config=test_data%2Fconfig.json&session=share-FUl7G1isvF&password=HXh5Y\n let cds = (0, util_2.dedupe)(children.filter(sub => sub.type === 'CDS'));\n let utr = (0, util_2.dedupe)(children.filter(sub => sub.type.match(/utr/i)));\n let exons = (0, util_2.dedupe)(children.filter(sub => sub.type === 'exon'));\n if (!utr.length && cds.length && exons.length) {\n utr = (0, util_2.calculateUTRs)(cds, exons);\n }\n if (!utr.length && cds.length && !exons.length) {\n utr = (0, util_2.calculateUTRs2)(cds, {\n start: 0,\n end: feature.end - feature.start,\n type: 'gene',\n });\n }\n if (feature.strand === -1) {\n // doing this in a single assignment is needed because downstream and\n // upstream are swapped so this avoids a temp variable\n ;\n [seq, upstream, downstream] = [\n (0, util_1.revcom)(seq),\n (0, util_1.revcom)(downstream),\n (0, util_1.revcom)(upstream),\n ];\n cds = (0, util_2.revlist)(cds, seq.length);\n exons = (0, util_2.revlist)(exons, seq.length);\n utr = (0, util_2.revlist)(utr, seq.length);\n }\n const codonTable = (0, util_1.generateCodonTable)(util_1.defaultCodonTable);\n return (react_1.default.createElement(\"div\", { ref: ref, \"data-testid\": \"sequence_panel\" },\n react_1.default.createElement(\"div\", { style: {\n /* raw styles instead of className so that html copy works */\n fontFamily: 'monospace',\n wordWrap: 'break-word',\n overflow: 'auto',\n color: 'black',\n fontSize: 12,\n maxWidth: 600,\n maxHeight: 300,\n } },\n react_1.default.createElement(\"span\", { style: { background: 'white' } }, `>${feature.name ||\n feature.id ||\n `${feature.refName}:${feature.start + 1}-${feature.end}`}-${mode}\\n`),\n react_1.default.createElement(\"br\", null),\n mode === 'genomic' ? (react_1.default.createElement(GenomicSequence_1.default, { sequence: seq })) : mode === 'genomic_sequence_updownstream' ? (react_1.default.createElement(GenomicSequence_1.default, { sequence: seq, upstream: upstream, downstream: downstream })) : mode === 'cds' ? (react_1.default.createElement(CDSSequence_1.default, { cds: cds, sequence: seq })) : mode === 'cdna' ? (react_1.default.createElement(CDNASequence_1.default, { exons: exons, cds: cds, utr: utr, sequence: seq, intronBp: intronBp })) : mode === 'protein' ? (react_1.default.createElement(ProteinSequence_1.default, { cds: cds, codonTable: codonTable, sequence: seq })) : mode === 'gene' ? (react_1.default.createElement(CDNASequence_1.default, { exons: exons, cds: cds, utr: utr, sequence: seq, includeIntrons: true, intronBp: intronBp })) : mode === 'gene_collapsed_intron' ? (react_1.default.createElement(CDNASequence_1.default, { exons: exons, cds: cds, sequence: seq, utr: utr, includeIntrons: true, collapseIntron: true, intronBp: intronBp })) : mode === 'gene_updownstream' ? (react_1.default.createElement(CDNASequence_1.default, { exons: exons, cds: cds, sequence: seq, utr: utr, upstream: upstream, downstream: downstream, includeIntrons: true, intronBp: intronBp })) : mode === 'gene_updownstream_collapsed_intron' ? (react_1.default.createElement(CDNASequence_1.default, { exons: exons, cds: cds, sequence: seq, utr: utr, upstream: upstream, downstream: downstream, includeIntrons: true, collapseIntron: true, intronBp: intronBp })) : (react_1.default.createElement(\"div\", null, \"Unknown type\")))));\n});\nexports.default = SeqPanel;\n","\"use strict\";\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n}));\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n});\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n};\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importStar(require(\"react\"));\nconst material_1 = require(\"@mui/material\");\nconst mui_1 = require(\"tss-react/mui\");\nconst copy_to_clipboard_1 = __importDefault(require(\"copy-to-clipboard\"));\n// locals\nconst util_1 = require(\"../../util\");\nconst ui_1 = require(\"../../ui\");\n// icons\nconst Settings_1 = __importDefault(require(\"@mui/icons-material/Settings\"));\nconst hooks_1 = require(\"./hooks\");\n// lazies\nconst SettingsDialog = (0, react_1.lazy)(() => Promise.resolve().then(() => __importStar(require('./SequenceFeatureSettingsDialog'))));\nconst SequencePanel = (0, react_1.lazy)(() => Promise.resolve().then(() => __importStar(require('./SequencePanel'))));\nconst useStyles = (0, mui_1.makeStyles)()(theme => ({\n button: {\n margin: theme.spacing(1),\n },\n formControl: {\n margin: 0,\n },\n container2: {\n marginTop: theme.spacing(1),\n },\n}));\n// set the key on this component to feature.id to clear state after new feature\n// is selected\nfunction SequenceFeatureDetails({ model, feature: prefeature, }) {\n var _a, _b;\n const { classes } = useStyles();\n const feature = prefeature;\n const seqPanelRef = (0, react_1.useRef)(null);\n const [intronBp, setIntronBp] = (0, util_1.useLocalStorage)('intronBp', 10);\n const [upDownBp, setUpDownBp] = (0, util_1.useLocalStorage)('upDownBp', 500);\n const [copied, setCopied] = (0, react_1.useState)(false);\n const [copiedHtml, setCopiedHtml] = (0, react_1.useState)(false);\n const [force, setForce] = (0, react_1.useState)(false);\n const hasCDS = (_a = feature.subfeatures) === null || _a === void 0 ? void 0 : _a.some(sub => sub.type === 'CDS');\n const hasExon = (_b = feature.subfeatures) === null || _b === void 0 ? void 0 : _b.some(sub => sub.type === 'exon');\n const hasExonOrCDS = hasExon || hasCDS;\n const { sequence, error } = (0, hooks_1.useFeatureSequence)(model, prefeature, upDownBp, force);\n const [mode, setMode] = (0, react_1.useState)(hasCDS ? 'cds' : hasExon ? 'cdna' : 'genomic');\n const rest = {\n ...(hasCDS ? { cds: 'CDS' } : {}),\n ...(hasCDS ? { protein: 'Protein' } : {}),\n ...(hasExonOrCDS ? { cdna: 'cDNA' } : {}),\n ...(hasExonOrCDS ? { gene: `Genomic w/ full introns` } : {}),\n ...(hasExonOrCDS\n ? {\n gene_updownstream: `Genomic w/ full introns +/- ${upDownBp}bp up+down stream`,\n }\n : {}),\n ...(hasExonOrCDS\n ? { gene_collapsed_intron: `Genomic w/ ${intronBp}bp intron` }\n : {}),\n ...(hasExonOrCDS\n ? {\n gene_updownstream_collapsed_intron: `Genomic w/ ${intronBp}bp intron +/- ${upDownBp}bp up+down stream `,\n }\n : {}),\n ...(!hasExonOrCDS ? { genomic: 'Genomic' } : {}),\n ...(!hasExonOrCDS\n ? {\n genomic_sequence_updownstream: `Genomic +/- ${upDownBp}bp up+down stream`,\n }\n : {}),\n };\n return (react_1.default.createElement(\"div\", { className: classes.container2 },\n react_1.default.createElement(material_1.FormControl, { className: classes.formControl },\n react_1.default.createElement(material_1.Select, { value: mode, onChange: event => setMode(event.target.value) }, Object.entries(rest).map(([key, val]) => (react_1.default.createElement(material_1.MenuItem, { key: key, value: key }, val))))),\n react_1.default.createElement(material_1.FormControl, { className: classes.formControl },\n react_1.default.createElement(material_1.Button, { className: classes.button, variant: \"contained\", onClick: () => {\n const ref = seqPanelRef.current;\n if (ref) {\n (0, copy_to_clipboard_1.default)(ref.textContent || '', { format: 'text/plain' });\n setCopied(true);\n setTimeout(() => setCopied(false), 1000);\n }\n } }, copied ? 'Copied to clipboard!' : 'Copy plaintext')),\n react_1.default.createElement(material_1.FormControl, { className: classes.formControl },\n react_1.default.createElement(material_1.Tooltip, { title: \"The 'Copy HTML' function retains the colors from the sequence panel but cannot be pasted into some programs like notepad that only expect plain text\" },\n react_1.default.createElement(material_1.Button, { className: classes.button, variant: \"contained\", onClick: () => {\n const ref = seqPanelRef.current;\n if (!ref) {\n return;\n }\n (0, copy_to_clipboard_1.default)(ref.innerHTML, { format: 'text/html' });\n setCopiedHtml(true);\n setTimeout(() => setCopiedHtml(false), 1000);\n } }, copiedHtml ? 'Copied to clipboard!' : 'Copy HTML'))),\n react_1.default.createElement(Settings, { upDownBp: upDownBp, intronBp: intronBp, setIntronBp: setIntronBp, setUpDownBp: setUpDownBp }),\n react_1.default.createElement(\"br\", null),\n feature.type === 'gene' ? (react_1.default.createElement(material_1.Typography, null, \"Note: inspect subfeature sequences for protein/CDS computations\")) : null,\n error ? (react_1.default.createElement(material_1.Typography, { color: \"error\" }, `${error}`)) : !sequence ? (react_1.default.createElement(ui_1.LoadingEllipses, null)) : sequence ? ('error' in sequence ? (react_1.default.createElement(react_1.default.Fragment, null,\n react_1.default.createElement(material_1.Typography, { color: \"error\" }, sequence.error),\n react_1.default.createElement(material_1.Button, { variant: \"contained\", color: \"inherit\", onClick: () => setForce(true) }, \"Force load\"))) : (react_1.default.createElement(react_1.Suspense, { fallback: react_1.default.createElement(ui_1.LoadingEllipses, null) },\n react_1.default.createElement(SequencePanel, { ref: seqPanelRef, feature: feature, mode: mode, sequence: sequence, intronBp: intronBp })))) : (react_1.default.createElement(material_1.Typography, null, \"No sequence found\"))));\n}\nexports.default = SequenceFeatureDetails;\nfunction Settings({ intronBp, upDownBp, setIntronBp, setUpDownBp, }) {\n const { classes } = useStyles();\n const [settingsDialogOpen, setSettingsDialogOpen] = (0, react_1.useState)(false);\n return (react_1.default.createElement(react_1.default.Fragment, null,\n react_1.default.createElement(material_1.FormControl, { className: classes.formControl },\n react_1.default.createElement(material_1.IconButton, { onClick: () => setSettingsDialogOpen(true) },\n react_1.default.createElement(Settings_1.default, null))),\n settingsDialogOpen ? (react_1.default.createElement(react_1.Suspense, { fallback: null },\n react_1.default.createElement(SettingsDialog, { handleClose: arg => {\n if (arg) {\n const { upDownBp, intronBp } = arg;\n setIntronBp(intronBp);\n setUpDownBp(upDownBp);\n }\n setSettingsDialogOpen(false);\n }, upDownBp: upDownBp, intronBp: intronBp }))) : null));\n}\n","\"use strict\";\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n}));\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n});\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n};\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importStar(require(\"react\"));\nconst material_1 = require(\"@mui/material\");\nconst mui_1 = require(\"tss-react/mui\");\nconst mobx_react_1 = require(\"mobx-react\");\nconst ui_1 = require(\"../../ui\");\nconst util_1 = require(\"../../util\");\n// icons\nconst Help_1 = __importDefault(require(\"@mui/icons-material/Help\"));\n// lazies\nconst HelpDialog = (0, react_1.lazy)(() => Promise.resolve().then(() => __importStar(require('./SequenceHelpDialog'))));\nconst SequenceFeatureDetails = (0, react_1.lazy)(() => Promise.resolve().then(() => __importStar(require('./SequenceFeatureDetails'))));\nconst useStyles = (0, mui_1.makeStyles)()(theme => ({\n formControl: {\n margin: 0,\n },\n container: {\n marginTop: theme.spacing(4),\n marginBottom: theme.spacing(4),\n },\n}));\nconst SequenceFeatureDetailsHelpButton = (0, mobx_react_1.observer)(function ({ model, }) {\n const { classes } = useStyles();\n const session = (0, util_1.getSession)(model);\n return (react_1.default.createElement(material_1.FormControl, { className: classes.formControl },\n react_1.default.createElement(material_1.IconButton, { onClick: () => session.queueDialog(handleClose => [HelpDialog, { handleClose }]) },\n react_1.default.createElement(Help_1.default, null))));\n});\n// display the stitched-together sequence of a gene's CDS, cDNA, or protein\n// sequence. this is a best effort and weird genomic phenomena could lead these\n// to not be 100% accurate\nfunction SequenceFeaturePanel({ model, feature }) {\n const { classes } = useStyles();\n const [shown, setShown] = (0, react_1.useState)(false);\n return !model ? null : (react_1.default.createElement(\"div\", { className: classes.container },\n react_1.default.createElement(material_1.Button, { variant: \"contained\", onClick: () => setShown(!shown) }, shown ? 'Hide feature sequence' : 'Show feature sequence'),\n react_1.default.createElement(SequenceFeatureDetailsHelpButton, { model: model }),\n shown ? (react_1.default.createElement(react_1.Suspense, { fallback: react_1.default.createElement(ui_1.LoadingEllipses, null) },\n react_1.default.createElement(SequenceFeatureDetails\n /* eslint-disable-next-line @typescript-eslint/no-unnecessary-type-assertion */\n , { \n /* eslint-disable-next-line @typescript-eslint/no-unnecessary-type-assertion */\n key: feature.uniqueId, model: model, feature: feature }))) : null));\n}\nexports.default = SequenceFeaturePanel;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst material_1 = require(\"@mui/material\");\nconst mui_1 = require(\"tss-react/mui\");\nconst useStyles = (0, mui_1.makeStyles)()(theme => ({\n fieldDescription: {\n '&:hover': {\n background: theme.palette.mode === 'dark' ? '#e65100' : 'yellow',\n },\n },\n fieldName: {\n wordBreak: 'break-all',\n minWidth: 90,\n borderBottom: '1px solid #0003',\n fontSize: 12,\n background: theme.palette.action.disabledBackground,\n marginRight: theme.spacing(1),\n padding: theme.spacing(0.5),\n },\n}));\nfunction FieldName({ description, name, width, prefix = [], }) {\n const { classes, cx } = useStyles();\n const val = [...prefix, name].join('.');\n return description ? (react_1.default.createElement(material_1.Tooltip, { title: description, placement: \"left\" },\n react_1.default.createElement(\"div\", { className: cx(classes.fieldDescription, classes.fieldName) }, val))) : (react_1.default.createElement(\"div\", { className: classes.fieldName, style: { width: width } }, val));\n}\nexports.default = FieldName;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst mui_1 = require(\"tss-react/mui\");\nconst is_object_1 = __importDefault(require(\"is-object\"));\nconst material_1 = require(\"@mui/material\");\n// locals\nconst ui_1 = require(\"../../ui\");\nconst useStyles = (0, mui_1.makeStyles)()(theme => ({\n fieldValue: {\n wordBreak: 'break-word',\n maxHeight: 300,\n fontSize: 12,\n padding: theme.spacing(0.5),\n overflow: 'auto',\n },\n}));\nfunction BasicValue({ value }) {\n const { classes } = useStyles();\n const isLink = `${value}`.match(/^https?:\\/\\//);\n return (react_1.default.createElement(\"div\", { className: classes.fieldValue }, react_1.default.isValidElement(value) ? (value) : isLink ? (react_1.default.createElement(material_1.Link, { href: `${value}` }, `${value}`)) : (react_1.default.createElement(ui_1.SanitizedHTML, { html: (0, is_object_1.default)(value) ? JSON.stringify(value) : String(value) }))));\n}\nexports.default = BasicValue;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst react_1 = __importDefault(require(\"react\"));\nconst mui_1 = require(\"tss-react/mui\");\nconst FieldName_1 = __importDefault(require(\"./FieldName\"));\nconst BasicValue_1 = __importDefault(require(\"./BasicValue\"));\nconst useStyles = (0, mui_1.makeStyles)()({\n field: {\n display: 'flex',\n flexWrap: 'wrap',\n },\n});\nfunction SimpleField({ name, value, description, prefix, width, }) {\n const { classes } = useStyles();\n return value !== null && value !== undefined ? (react_1.default.createElement(\"div\", { className: classes.field },\n react_1.default.createElement(FieldName_1.default, { prefix: prefix, description: description, name: name, width: width }),\n react_1.default.createElement(BasicValue_1.default, { value: value }))) : null;\n}\nexports.default = SimpleField;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.accessNested = exports.generateMaxWidth = exports.generateTitle = exports.isEmpty = void 0;\nconst is_object_1 = __importDefault(require(\"is-object\"));\nconst util_1 = require(\"../../util\");\nconst util_2 = require(\"../util\");\nfunction isEmpty(obj) {\n return Object.keys(obj).length === 0;\n}\nexports.isEmpty = isEmpty;\nfunction generateTitle(name, id, type) {\n return [(0, util_2.ellipses)(`${name}` || `${id}`), `${type}`]\n .filter(f => !!f)\n .join(' - ');\n}\nexports.generateTitle = generateTitle;\nfunction generateMaxWidth(array, prefix) {\n return (Math.ceil((0, util_1.max)(array.map(key => (0, util_1.measureText)([...prefix, key[0]].join('.'), 12)))) + 10);\n}\nexports.generateMaxWidth = generateMaxWidth;\n// pick using a path from an object, similar to _.get from lodash with special\n// logic for Descriptions from e.g. VCF headers\n//\n// @param arr example ['a','b'], obj = {a:{b:'hello}}\n// @returns hello (with special addition to grab description also)\nfunction accessNested(arr, obj = {}) {\n let obj2 = obj;\n arr.forEach(elt => {\n if ((0, is_object_1.default)(obj2)) {\n obj2 = obj2[elt];\n }\n });\n return typeof obj2 === 'string'\n ? obj2\n : (0, is_object_1.default)(obj2) && typeof (obj2 === null || obj2 === void 0 ? void 0 : obj2.Description) === 'string'\n ? obj2.Description\n : undefined;\n}\nexports.accessNested = accessNested;\n","import * as React from 'react';\nexport const GridApiContext = /*#__PURE__*/React.createContext(undefined);\nif (process.env.NODE_ENV !== 'production') {\n GridApiContext.displayName = 'GridApiContext';\n}","import * as React from 'react';\nimport { GridApiContext } from '../../components/GridApiContext';\nexport function useGridApiContext() {\n const apiRef = React.useContext(GridApiContext);\n if (apiRef === undefined) {\n throw new Error(['MUI: Could not find the data grid context.', 'It looks like you rendered your component outside of a DataGrid, DataGridPro or DataGridPremium parent component.', 'This can also happen if you are bundling multiple versions of the data grid.'].join('\\n'));\n }\n return apiRef;\n}","import * as React from 'react';\n/**\n * Hook that instantiate a [[GridApiRef]].\n */\nexport const useGridApiRef = () => React.useRef({});","import * as React from 'react';\nconst GridRootPropsContext = /*#__PURE__*/React.createContext(undefined);\nif (process.env.NODE_ENV !== 'production') {\n GridRootPropsContext.displayName = 'GridRootPropsContext';\n}\nexport { GridRootPropsContext };","import * as React from 'react';\nimport { GridRootPropsContext } from '../../context/GridRootPropsContext';\nexport const useGridRootProps = () => {\n const contextValue = React.useContext(GridRootPropsContext);\n if (!contextValue) {\n throw new Error('MUI: useGridRootProps should only be used inside the DataGrid, DataGridPro or DataGridPremium component.');\n }\n return contextValue;\n};","import * as React from 'react';\nexport const GridPrivateApiContext = /*#__PURE__*/React.createContext(undefined);\nif (process.env.NODE_ENV !== 'production') {\n GridPrivateApiContext.displayName = 'GridPrivateApiContext';\n}\nexport function useGridPrivateApiContext() {\n const privateApiRef = React.useContext(GridPrivateApiContext);\n if (privateApiRef === undefined) {\n throw new Error(['MUI: Could not find the data grid private context.', 'It looks like you rendered your component outside of a DataGrid, DataGridPro or DataGridPremium parent component.', 'This can also happen if you are bundling multiple versions of the data grid.'].join('\\n'));\n }\n return privateApiRef;\n}","import * as React from 'react';\nconst UNINITIALIZED = {};\n\n// See https://github.com/facebook/react/issues/14490 for when to use this.\nexport function useLazyRef(init, initArg) {\n const ref = React.useRef(UNINITIALIZED);\n if (ref.current === UNINITIALIZED) {\n ref.current = init(initArg);\n }\n return ref;\n}","import * as React from 'react';\nconst EMPTY = [];\nexport function useOnMount(fn) {\n /* eslint-disable react-hooks/exhaustive-deps */\n React.useEffect(fn, EMPTY);\n /* eslint-enable react-hooks/exhaustive-deps */\n}","export const buildWarning = (message, gravity = 'warning') => {\n let alreadyWarned = false;\n const cleanMessage = Array.isArray(message) ? message.join('\\n') : message;\n return () => {\n if (!alreadyWarned) {\n alreadyWarned = true;\n if (gravity === 'error') {\n console.error(cleanMessage);\n } else {\n console.warn(cleanMessage);\n }\n }\n };\n};\nexport const wrapWithWarningOnCall = (method, message) => {\n if (process.env.NODE_ENV === 'production') {\n return method;\n }\n const warning = buildWarning(message);\n return (...args) => {\n warning();\n return method(...args);\n };\n};","const is = Object.is;\nexport function fastObjectShallowCompare(a, b) {\n if (a === b) {\n return true;\n }\n if (!(a instanceof Object) || !(b instanceof Object)) {\n return false;\n }\n let aLength = 0;\n let bLength = 0;\n\n /* eslint-disable no-restricted-syntax */\n /* eslint-disable guard-for-in */\n for (const key in a) {\n aLength += 1;\n if (!is(a[key], b[key])) {\n return false;\n }\n if (!(key in b)) {\n return false;\n }\n }\n\n /* eslint-disable-next-line @typescript-eslint/naming-convention, @typescript-eslint/no-unused-vars */\n for (const _ in b) {\n bLength += 1;\n }\n /* eslint-enable no-restricted-syntax */\n /* eslint-enable guard-for-in */\n\n return aLength === bLength;\n}","import * as React from 'react';\nimport { useLazyRef } from './useLazyRef';\nimport { useOnMount } from './useOnMount';\nimport { buildWarning } from '../../utils/warning';\nimport { fastObjectShallowCompare } from '../../utils/fastObjectShallowCompare';\nconst stateNotInitializedWarning = buildWarning(['MUI: `useGridSelector` has been called before the initialization of the state.', 'This hook can only be used inside the context of the grid.']);\nfunction isOutputSelector(selector) {\n return selector.acceptsApiRef;\n}\nfunction applySelector(apiRef, selector) {\n if (isOutputSelector(selector)) {\n return selector(apiRef);\n }\n return selector(apiRef.current.state);\n}\nconst defaultCompare = Object.is;\nexport const objectShallowCompare = fastObjectShallowCompare;\nconst createRefs = () => ({\n state: null,\n equals: null,\n selector: null\n});\nexport const useGridSelector = (apiRef, selector, equals = defaultCompare) => {\n if (process.env.NODE_ENV !== 'production') {\n if (!apiRef.current.state) {\n stateNotInitializedWarning();\n }\n }\n const refs = useLazyRef(createRefs);\n const didInit = refs.current.selector !== null;\n const [state, setState] = React.useState(\n // We don't use an initialization function to avoid allocations\n didInit ? null : applySelector(apiRef, selector));\n refs.current.state = state;\n refs.current.equals = equals;\n refs.current.selector = selector;\n useOnMount(() => {\n return apiRef.current.store.subscribe(() => {\n const newState = applySelector(apiRef, refs.current.selector);\n if (!refs.current.equals(refs.current.state, newState)) {\n refs.current.state = newState;\n setState(newState);\n }\n });\n });\n return state;\n};","import { unstable_generateUtilityClasses as generateUtilityClasses, unstable_generateUtilityClass as generateUtilityClass } from '@mui/utils';\nexport function getDataGridUtilityClass(slot) {\n return generateUtilityClass('MuiDataGrid', slot);\n}\nexport const gridClasses = generateUtilityClasses('MuiDataGrid', ['actionsCell', 'aggregationColumnHeader', 'aggregationColumnHeader--alignLeft', 'aggregationColumnHeader--alignCenter', 'aggregationColumnHeader--alignRight', 'aggregationColumnHeaderLabel', 'autoHeight', 'autosizing', 'booleanCell', 'cell--editable', 'cell--editing', 'cell--textCenter', 'cell--textLeft', 'cell--textRight', 'cell--withRenderer', 'cell--rangeTop', 'cell--rangeBottom', 'cell--rangeLeft', 'cell--rangeRight', 'cell--selectionMode', 'cell', 'cellContent', 'cellCheckbox', 'cellSkeleton', 'checkboxInput', 'columnHeader--alignCenter', 'columnHeader--alignLeft', 'columnHeader--alignRight', 'columnHeader--dragging', 'columnHeader--moving', 'columnHeader--numeric', 'columnHeader--sortable', 'columnHeader--sorted', 'columnHeader--filtered', 'columnHeader', 'columnHeaderCheckbox', 'columnHeaderDraggableContainer', 'columnHeaderDropZone', 'columnHeaderTitle', 'columnHeaderTitleContainer', 'columnHeaderTitleContainerContent', 'columnGroupHeader', 'columnHeader--filledGroup', 'columnHeader--emptyGroup', 'columnHeader--showColumnBorder', 'columnHeaders', 'columnHeadersInner', 'columnHeadersInner--scrollable', 'columnSeparator--resizable', 'columnSeparator--resizing', 'columnSeparator--sideLeft', 'columnSeparator--sideRight', 'columnSeparator', 'columnsPanel', 'columnsPanelRow', 'detailPanel', 'detailPanels', 'detailPanelToggleCell', 'detailPanelToggleCell--expanded', 'footerCell', 'panel', 'panelHeader', 'panelWrapper', 'panelContent', 'panelFooter', 'paper', 'editBooleanCell', 'editInputCell', 'filterForm', 'filterFormDeleteIcon', 'filterFormLogicOperatorInput', 'filterFormColumnInput', 'filterFormOperatorInput', 'filterFormValueInput', 'filterIcon', 'footerContainer', 'headerFilterRow', 'iconButtonContainer', 'iconSeparator', 'main', 'menu', 'menuIcon', 'menuIconButton', 'menuOpen', 'menuList', 'overlay', 'overlayWrapper', 'overlayWrapperInner', 'root', 'root--densityStandard', 'root--densityComfortable', 'root--densityCompact', 'root--disableUserSelection', 'row', 'row--editable', 'row--editing', 'row--lastVisible', 'row--dragging', 'row--dynamicHeight', 'row--detailPanelExpanded', 'rowReorderCellPlaceholder', 'rowCount', 'rowReorderCellContainer', 'rowReorderCell', 'rowReorderCell--draggable', 'scrollArea--left', 'scrollArea--right', 'scrollArea', 'selectedRowCount', 'sortIcon', 'toolbarContainer', 'toolbarFilterList', 'virtualScroller', 'virtualScrollerContent', 'virtualScrollerContent--overflowed', 'virtualScrollerRenderZone', 'pinnedColumns', 'pinnedColumns--left', 'pinnedColumns--right', 'pinnedColumnHeaders', 'pinnedColumnHeaders--left', 'pinnedColumnHeaders--right', 'withBorderColor', 'cell--withRightBorder', 'columnHeader--withRightBorder', 'treeDataGroupingCell', 'treeDataGroupingCellToggle', 'groupingCriteriaCell', 'groupingCriteriaCellToggle', 'pinnedRows', 'pinnedRows--top', 'pinnedRows--bottom', 'pinnedRowsRenderZone']);","// Cache implementation based on Erik Rasmussen's `lru-memoize`:\n// https://github.com/erikras/lru-memoize\nvar NOT_FOUND = 'NOT_FOUND';\n\nfunction createSingletonCache(equals) {\n var entry;\n return {\n get: function get(key) {\n if (entry && equals(entry.key, key)) {\n return entry.value;\n }\n\n return NOT_FOUND;\n },\n put: function put(key, value) {\n entry = {\n key: key,\n value: value\n };\n },\n getEntries: function getEntries() {\n return entry ? [entry] : [];\n },\n clear: function clear() {\n entry = undefined;\n }\n };\n}\n\nfunction createLruCache(maxSize, equals) {\n var entries = [];\n\n function get(key) {\n var cacheIndex = entries.findIndex(function (entry) {\n return equals(key, entry.key);\n }); // We found a cached entry\n\n if (cacheIndex > -1) {\n var entry = entries[cacheIndex]; // Cached entry not at top of cache, move it to the top\n\n if (cacheIndex > 0) {\n entries.splice(cacheIndex, 1);\n entries.unshift(entry);\n }\n\n return entry.value;\n } // No entry found in cache, return sentinel\n\n\n return NOT_FOUND;\n }\n\n function put(key, value) {\n if (get(key) === NOT_FOUND) {\n // TODO Is unshift slow?\n entries.unshift({\n key: key,\n value: value\n });\n\n if (entries.length > maxSize) {\n entries.pop();\n }\n }\n }\n\n function getEntries() {\n return entries;\n }\n\n function clear() {\n entries = [];\n }\n\n return {\n get: get,\n put: put,\n getEntries: getEntries,\n clear: clear\n };\n}\n\nexport var defaultEqualityCheck = function defaultEqualityCheck(a, b) {\n return a === b;\n};\nexport function createCacheKeyComparator(equalityCheck) {\n return function areArgumentsShallowlyEqual(prev, next) {\n if (prev === null || next === null || prev.length !== next.length) {\n return false;\n } // Do this in a for loop (and not a `forEach` or an `every`) so we can determine equality as fast as possible.\n\n\n var length = prev.length;\n\n for (var i = 0; i < length; i++) {\n if (!equalityCheck(prev[i], next[i])) {\n return false;\n }\n }\n\n return true;\n };\n}\n// defaultMemoize now supports a configurable cache size with LRU behavior,\n// and optional comparison of the result value with existing values\nexport function defaultMemoize(func, equalityCheckOrOptions) {\n var providedOptions = typeof equalityCheckOrOptions === 'object' ? equalityCheckOrOptions : {\n equalityCheck: equalityCheckOrOptions\n };\n var _providedOptions$equa = providedOptions.equalityCheck,\n equalityCheck = _providedOptions$equa === void 0 ? defaultEqualityCheck : _providedOptions$equa,\n _providedOptions$maxS = providedOptions.maxSize,\n maxSize = _providedOptions$maxS === void 0 ? 1 : _providedOptions$maxS,\n resultEqualityCheck = providedOptions.resultEqualityCheck;\n var comparator = createCacheKeyComparator(equalityCheck);\n var cache = maxSize === 1 ? createSingletonCache(comparator) : createLruCache(maxSize, comparator); // we reference arguments instead of spreading them for performance reasons\n\n function memoized() {\n var value = cache.get(arguments);\n\n if (value === NOT_FOUND) {\n // @ts-ignore\n value = func.apply(null, arguments);\n\n if (resultEqualityCheck) {\n var entries = cache.getEntries();\n var matchingEntry = entries.find(function (entry) {\n return resultEqualityCheck(entry.value, value);\n });\n\n if (matchingEntry) {\n value = matchingEntry.value;\n }\n }\n\n cache.put(arguments, value);\n }\n\n return value;\n }\n\n memoized.clearCache = function () {\n return cache.clear();\n };\n\n return memoized;\n}","import { defaultMemoize, defaultEqualityCheck } from './defaultMemoize';\nexport { defaultMemoize, defaultEqualityCheck };\n\nfunction getDependencies(funcs) {\n var dependencies = Array.isArray(funcs[0]) ? funcs[0] : funcs;\n\n if (!dependencies.every(function (dep) {\n return typeof dep === 'function';\n })) {\n var dependencyTypes = dependencies.map(function (dep) {\n return typeof dep === 'function' ? \"function \" + (dep.name || 'unnamed') + \"()\" : typeof dep;\n }).join(', ');\n throw new Error(\"createSelector expects all input-selectors to be functions, but received the following types: [\" + dependencyTypes + \"]\");\n }\n\n return dependencies;\n}\n\nexport function createSelectorCreator(memoize) {\n for (var _len = arguments.length, memoizeOptionsFromArgs = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n memoizeOptionsFromArgs[_key - 1] = arguments[_key];\n }\n\n var createSelector = function createSelector() {\n for (var _len2 = arguments.length, funcs = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n funcs[_key2] = arguments[_key2];\n }\n\n var _recomputations = 0;\n\n var _lastResult; // Due to the intricacies of rest params, we can't do an optional arg after `...funcs`.\n // So, start by declaring the default value here.\n // (And yes, the words 'memoize' and 'options' appear too many times in this next sequence.)\n\n\n var directlyPassedOptions = {\n memoizeOptions: undefined\n }; // Normally, the result func or \"output selector\" is the last arg\n\n var resultFunc = funcs.pop(); // If the result func is actually an _object_, assume it's our options object\n\n if (typeof resultFunc === 'object') {\n directlyPassedOptions = resultFunc; // and pop the real result func off\n\n resultFunc = funcs.pop();\n }\n\n if (typeof resultFunc !== 'function') {\n throw new Error(\"createSelector expects an output function after the inputs, but received: [\" + typeof resultFunc + \"]\");\n } // Determine which set of options we're using. Prefer options passed directly,\n // but fall back to options given to createSelectorCreator.\n\n\n var _directlyPassedOption = directlyPassedOptions,\n _directlyPassedOption2 = _directlyPassedOption.memoizeOptions,\n memoizeOptions = _directlyPassedOption2 === void 0 ? memoizeOptionsFromArgs : _directlyPassedOption2; // Simplifying assumption: it's unlikely that the first options arg of the provided memoizer\n // is an array. In most libs I've looked at, it's an equality function or options object.\n // Based on that, if `memoizeOptions` _is_ an array, we assume it's a full\n // user-provided array of options. Otherwise, it must be just the _first_ arg, and so\n // we wrap it in an array so we can apply it.\n\n var finalMemoizeOptions = Array.isArray(memoizeOptions) ? memoizeOptions : [memoizeOptions];\n var dependencies = getDependencies(funcs);\n var memoizedResultFunc = memoize.apply(void 0, [function recomputationWrapper() {\n _recomputations++; // apply arguments instead of spreading for performance.\n\n return resultFunc.apply(null, arguments);\n }].concat(finalMemoizeOptions)); // If a selector is called with the exact same arguments we don't need to traverse our dependencies again.\n\n var selector = memoize(function dependenciesChecker() {\n var params = [];\n var length = dependencies.length;\n\n for (var i = 0; i < length; i++) {\n // apply arguments instead of spreading and mutate a local list of params for performance.\n // @ts-ignore\n params.push(dependencies[i].apply(null, arguments));\n } // apply arguments instead of spreading for performance.\n\n\n _lastResult = memoizedResultFunc.apply(null, params);\n return _lastResult;\n });\n Object.assign(selector, {\n resultFunc: resultFunc,\n memoizedResultFunc: memoizedResultFunc,\n dependencies: dependencies,\n lastResult: function lastResult() {\n return _lastResult;\n },\n recomputations: function recomputations() {\n return _recomputations;\n },\n resetRecomputations: function resetRecomputations() {\n return _recomputations = 0;\n }\n });\n return selector;\n }; // @ts-ignore\n\n\n return createSelector;\n}\nexport var createSelector = /* #__PURE__ */createSelectorCreator(defaultMemoize);\n// Manual definition of state and output arguments\nexport var createStructuredSelector = function createStructuredSelector(selectors, selectorCreator) {\n if (selectorCreator === void 0) {\n selectorCreator = createSelector;\n }\n\n if (typeof selectors !== 'object') {\n throw new Error('createStructuredSelector expects first argument to be an object ' + (\"where each property is a selector, instead received a \" + typeof selectors));\n }\n\n var objectKeys = Object.keys(selectors);\n var resultSelector = selectorCreator( // @ts-ignore\n objectKeys.map(function (key) {\n return selectors[key];\n }), function () {\n for (var _len3 = arguments.length, values = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n values[_key3] = arguments[_key3];\n }\n\n return values.reduce(function (composition, value, index) {\n composition[objectKeys[index]] = value;\n return composition;\n }, {});\n });\n return resultSelector;\n};","import { createSelector as reselectCreateSelector } from 'reselect';\nimport { buildWarning } from './warning';\nconst cacheContainer = {\n cache: new WeakMap()\n};\nconst missingInstanceIdWarning = buildWarning(['MUI: A selector was called without passing the instance ID, which may impact the performance of the grid.', 'To fix, call it with `apiRef`, e.g. `mySelector(apiRef)`, or pass the instance ID explicitly, e.g. `mySelector(state, apiRef.current.instanceId)`.']);\nfunction checkIsAPIRef(value) {\n return 'current' in value && 'instanceId' in value.current;\n}\nconst DEFAULT_INSTANCE_ID = {\n id: 'default'\n};\nexport const createSelector = (a, b, c, d, e, f, ...rest) => {\n if (rest.length > 0) {\n throw new Error('Unsupported number of selectors');\n }\n let selector;\n if (a && b && c && d && e && f) {\n selector = (stateOrApiRef, instanceIdParam) => {\n const isAPIRef = checkIsAPIRef(stateOrApiRef);\n const instanceId = instanceIdParam != null ? instanceIdParam : isAPIRef ? stateOrApiRef.current.instanceId : DEFAULT_INSTANCE_ID;\n const state = isAPIRef ? stateOrApiRef.current.state : stateOrApiRef;\n const va = a(state, instanceId);\n const vb = b(state, instanceId);\n const vc = c(state, instanceId);\n const vd = d(state, instanceId);\n const ve = e(state, instanceId);\n return f(va, vb, vc, vd, ve);\n };\n } else if (a && b && c && d && e) {\n selector = (stateOrApiRef, instanceIdParam) => {\n const isAPIRef = checkIsAPIRef(stateOrApiRef);\n const instanceId = instanceIdParam != null ? instanceIdParam : isAPIRef ? stateOrApiRef.current.instanceId : DEFAULT_INSTANCE_ID;\n const state = isAPIRef ? stateOrApiRef.current.state : stateOrApiRef;\n const va = a(state, instanceId);\n const vb = b(state, instanceId);\n const vc = c(state, instanceId);\n const vd = d(state, instanceId);\n return e(va, vb, vc, vd);\n };\n } else if (a && b && c && d) {\n selector = (stateOrApiRef, instanceIdParam) => {\n const isAPIRef = checkIsAPIRef(stateOrApiRef);\n const instanceId = instanceIdParam != null ? instanceIdParam : isAPIRef ? stateOrApiRef.current.instanceId : DEFAULT_INSTANCE_ID;\n const state = isAPIRef ? stateOrApiRef.current.state : stateOrApiRef;\n const va = a(state, instanceId);\n const vb = b(state, instanceId);\n const vc = c(state, instanceId);\n return d(va, vb, vc);\n };\n } else if (a && b && c) {\n selector = (stateOrApiRef, instanceIdParam) => {\n const isAPIRef = checkIsAPIRef(stateOrApiRef);\n const instanceId = instanceIdParam != null ? instanceIdParam : isAPIRef ? stateOrApiRef.current.instanceId : DEFAULT_INSTANCE_ID;\n const state = isAPIRef ? stateOrApiRef.current.state : stateOrApiRef;\n const va = a(state, instanceId);\n const vb = b(state, instanceId);\n return c(va, vb);\n };\n } else if (a && b) {\n selector = (stateOrApiRef, instanceIdParam) => {\n const isAPIRef = checkIsAPIRef(stateOrApiRef);\n const instanceId = instanceIdParam != null ? instanceIdParam : isAPIRef ? stateOrApiRef.current.instanceId : DEFAULT_INSTANCE_ID;\n const state = isAPIRef ? stateOrApiRef.current.state : stateOrApiRef;\n const va = a(state, instanceId);\n return b(va);\n };\n } else {\n throw new Error('Missing arguments');\n }\n\n // We use this property to detect if the selector was created with createSelector\n // or it's only a simple function the receives the state and returns part of it.\n selector.acceptsApiRef = true;\n return selector;\n};\nexport const createSelectorMemoized = (...args) => {\n const selector = (...selectorArgs) => {\n var _cache$get, _cache$get3;\n const [stateOrApiRef, instanceId] = selectorArgs;\n const isAPIRef = checkIsAPIRef(stateOrApiRef);\n const cacheKey = isAPIRef ? stateOrApiRef.current.instanceId : instanceId != null ? instanceId : DEFAULT_INSTANCE_ID;\n const state = isAPIRef ? stateOrApiRef.current.state : stateOrApiRef;\n if (process.env.NODE_ENV !== 'production') {\n if (cacheKey.id === 'default') {\n missingInstanceIdWarning();\n }\n }\n const {\n cache\n } = cacheContainer;\n if (cache.get(cacheKey) && (_cache$get = cache.get(cacheKey)) != null && _cache$get.get(args)) {\n var _cache$get2;\n // We pass the cache key because the called selector might have as\n // dependency another selector created with this `createSelector`.\n return (_cache$get2 = cache.get(cacheKey)) == null ? void 0 : _cache$get2.get(args)(state, cacheKey);\n }\n const newSelector = reselectCreateSelector(...args);\n if (!cache.get(cacheKey)) {\n cache.set(cacheKey, new Map());\n }\n (_cache$get3 = cache.get(cacheKey)) == null || _cache$get3.set(args, newSelector);\n return newSelector(state, cacheKey);\n };\n\n // We use this property to detect if the selector was created with createSelector\n // or it's only a simple function the receives the state and returns part of it.\n selector.acceptsApiRef = true;\n return selector;\n};\n\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport const unstable_resetCreateSelectorCache = () => {\n cacheContainer.cache = new WeakMap();\n};","import { createSelector, createSelectorMemoized } from '../../../utils/createSelector';\n/**\n * Get the columns state\n * @category Columns\n */\nexport const gridColumnsStateSelector = state => state.columns;\n\n/**\n * Get an array of column fields in the order rendered on screen.\n * @category Columns\n */\nexport const gridColumnFieldsSelector = createSelector(gridColumnsStateSelector, columnsState => columnsState.orderedFields);\n\n/**\n * Get the columns as a lookup (an object containing the field for keys and the definition for values).\n * @category Columns\n */\nexport const gridColumnLookupSelector = createSelector(gridColumnsStateSelector, columnsState => columnsState.lookup);\n\n/**\n * Get an array of column definitions in the order rendered on screen..\n * @category Columns\n */\nexport const gridColumnDefinitionsSelector = createSelectorMemoized(gridColumnFieldsSelector, gridColumnLookupSelector, (allFields, lookup) => allFields.map(field => lookup[field]));\n\n/**\n * Get the column visibility model, containing the visibility status of each column.\n * If a column is not registered in the model, it is visible.\n * @category Visible Columns\n */\nexport const gridColumnVisibilityModelSelector = createSelector(gridColumnsStateSelector, columnsState => columnsState.columnVisibilityModel);\n\n/**\n * Get the visible columns as a lookup (an object containing the field for keys and the definition for values).\n * @category Visible Columns\n */\nexport const gridVisibleColumnDefinitionsSelector = createSelectorMemoized(gridColumnDefinitionsSelector, gridColumnVisibilityModelSelector, (columns, columnVisibilityModel) => columns.filter(column => columnVisibilityModel[column.field] !== false));\n\n/**\n * Get the field of each visible column.\n * @category Visible Columns\n */\nexport const gridVisibleColumnFieldsSelector = createSelectorMemoized(gridVisibleColumnDefinitionsSelector, visibleColumns => visibleColumns.map(column => column.field));\n\n/**\n * Get the left position in pixel of each visible columns relative to the left of the first column.\n * @category Visible Columns\n */\nexport const gridColumnPositionsSelector = createSelectorMemoized(gridVisibleColumnDefinitionsSelector, visibleColumns => {\n const positions = [];\n let currentPosition = 0;\n for (let i = 0; i < visibleColumns.length; i += 1) {\n positions.push(currentPosition);\n currentPosition += visibleColumns[i].computedWidth;\n }\n return positions;\n});\n\n/**\n * Get the summed width of all the visible columns.\n * @category Visible Columns\n */\nexport const gridColumnsTotalWidthSelector = createSelector(gridVisibleColumnDefinitionsSelector, gridColumnPositionsSelector, (visibleColumns, positions) => {\n const colCount = visibleColumns.length;\n if (colCount === 0) {\n return 0;\n }\n return positions[colCount - 1] + visibleColumns[colCount - 1].computedWidth;\n});\n\n/**\n * Get the filterable columns as an array.\n * @category Columns\n */\nexport const gridFilterableColumnDefinitionsSelector = createSelectorMemoized(gridColumnDefinitionsSelector, columns => columns.filter(col => col.filterable));\n\n/**\n * Get the filterable columns as a lookup (an object containing the field for keys and the definition for values).\n * @category Columns\n */\nexport const gridFilterableColumnLookupSelector = createSelectorMemoized(gridColumnDefinitionsSelector, columns => columns.reduce((acc, col) => {\n if (col.filterable) {\n acc[col.field] = col;\n }\n return acc;\n}, {}));","import { createSelector, createSelectorMemoized } from '../../../utils/createSelector';\n/**\n * @category ColumnGrouping\n * @ignore - do not document.\n */\nexport const gridColumnGroupingSelector = state => state.columnGrouping;\nexport const gridColumnGroupsUnwrappedModelSelector = createSelectorMemoized(gridColumnGroupingSelector, columnGrouping => {\n var _columnGrouping$unwra;\n return (_columnGrouping$unwra = columnGrouping == null ? void 0 : columnGrouping.unwrappedGroupingModel) != null ? _columnGrouping$unwra : {};\n});\nexport const gridColumnGroupsLookupSelector = createSelectorMemoized(gridColumnGroupingSelector, columnGrouping => {\n var _columnGrouping$looku;\n return (_columnGrouping$looku = columnGrouping == null ? void 0 : columnGrouping.lookup) != null ? _columnGrouping$looku : {};\n});\nexport const gridColumnGroupsHeaderStructureSelector = createSelectorMemoized(gridColumnGroupingSelector, columnGrouping => {\n var _columnGrouping$heade;\n return (_columnGrouping$heade = columnGrouping == null ? void 0 : columnGrouping.headerStructure) != null ? _columnGrouping$heade : [];\n});\nexport const gridColumnGroupsHeaderMaxDepthSelector = createSelector(gridColumnGroupingSelector, columnGrouping => {\n var _columnGrouping$maxDe;\n return (_columnGrouping$maxDe = columnGrouping == null ? void 0 : columnGrouping.maxDepth) != null ? _columnGrouping$maxDe : 0;\n});","import { createSelector, createSelectorMemoized } from '../../../utils/createSelector';\nconst gridRowsStateSelector = state => state.rows;\nexport const gridRowCountSelector = createSelector(gridRowsStateSelector, rows => rows.totalRowCount);\nexport const gridRowsLoadingSelector = createSelector(gridRowsStateSelector, rows => rows.loading);\nexport const gridTopLevelRowCountSelector = createSelector(gridRowsStateSelector, rows => rows.totalTopLevelRowCount);\n\n// TODO rows v6: Rename\nexport const gridRowsLookupSelector = createSelector(gridRowsStateSelector, rows => rows.dataRowIdToModelLookup);\nexport const gridRowsDataRowIdToIdLookupSelector = createSelector(gridRowsStateSelector, rows => rows.dataRowIdToIdLookup);\nexport const gridRowTreeSelector = createSelector(gridRowsStateSelector, rows => rows.tree);\nexport const gridRowGroupingNameSelector = createSelector(gridRowsStateSelector, rows => rows.groupingName);\nexport const gridRowTreeDepthsSelector = createSelector(gridRowsStateSelector, rows => rows.treeDepths);\nexport const gridRowMaximumTreeDepthSelector = createSelectorMemoized(gridRowsStateSelector, rows => {\n const entries = Object.entries(rows.treeDepths);\n if (entries.length === 0) {\n return 1;\n }\n return entries.filter(([, nodeCount]) => nodeCount > 0).map(([depth]) => Number(depth)).sort((a, b) => b - a)[0] + 1;\n});\nexport const gridDataRowIdsSelector = createSelector(gridRowsStateSelector, rows => rows.dataRowIds);\n\n/**\n * @ignore - do not document.\n */\nexport const gridAdditionalRowGroupsSelector = createSelector(gridRowsStateSelector, rows => rows == null ? void 0 : rows.additionalRowGroups);\n\n/**\n * @ignore - do not document.\n */\nexport const gridPinnedRowsSelector = createSelectorMemoized(gridAdditionalRowGroupsSelector, additionalRowGroups => {\n var _rawPinnedRows$bottom, _rawPinnedRows$top;\n const rawPinnedRows = additionalRowGroups == null ? void 0 : additionalRowGroups.pinnedRows;\n return {\n bottom: rawPinnedRows == null || (_rawPinnedRows$bottom = rawPinnedRows.bottom) == null ? void 0 : _rawPinnedRows$bottom.map(rowEntry => {\n var _rowEntry$model;\n return {\n id: rowEntry.id,\n model: (_rowEntry$model = rowEntry.model) != null ? _rowEntry$model : {}\n };\n }),\n top: rawPinnedRows == null || (_rawPinnedRows$top = rawPinnedRows.top) == null ? void 0 : _rawPinnedRows$top.map(rowEntry => {\n var _rowEntry$model2;\n return {\n id: rowEntry.id,\n model: (_rowEntry$model2 = rowEntry.model) != null ? _rowEntry$model2 : {}\n };\n })\n };\n});\n\n/**\n * @ignore - do not document.\n */\nexport const gridPinnedRowsCountSelector = createSelector(gridPinnedRowsSelector, pinnedRows => {\n var _pinnedRows$top, _pinnedRows$bottom;\n return ((pinnedRows == null || (_pinnedRows$top = pinnedRows.top) == null ? void 0 : _pinnedRows$top.length) || 0) + ((pinnedRows == null || (_pinnedRows$bottom = pinnedRows.bottom) == null ? void 0 : _pinnedRows$bottom.length) || 0);\n});","import { gridVisibleColumnDefinitionsSelector } from '../features/columns/gridColumnsSelector';\nimport { useGridSelector } from './useGridSelector';\nimport { useGridRootProps } from './useGridRootProps';\nimport { gridColumnGroupsHeaderMaxDepthSelector } from '../features/columnGrouping/gridColumnGroupsSelector';\nimport { gridPinnedRowsCountSelector, gridRowCountSelector } from '../features/rows/gridRowsSelector';\nimport { useGridPrivateApiContext } from './useGridPrivateApiContext';\nexport const useGridAriaAttributes = () => {\n var _rootProps$experiment;\n const apiRef = useGridPrivateApiContext();\n const rootProps = useGridRootProps();\n const visibleColumns = useGridSelector(apiRef, gridVisibleColumnDefinitionsSelector);\n const totalRowCount = useGridSelector(apiRef, gridRowCountSelector);\n const headerGroupingMaxDepth = useGridSelector(apiRef, gridColumnGroupsHeaderMaxDepthSelector);\n const pinnedRowsCount = useGridSelector(apiRef, gridPinnedRowsCountSelector);\n let role = 'grid';\n if ((_rootProps$experiment = rootProps.experimentalFeatures) != null && _rootProps$experiment.ariaV7 && rootProps.treeData) {\n role = 'treegrid';\n }\n return {\n role,\n 'aria-colcount': visibleColumns.length,\n 'aria-rowcount': headerGroupingMaxDepth + 1 + pinnedRowsCount + totalRowCount,\n 'aria-multiselectable': !rootProps.disableMultipleRowSelection\n };\n};","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { styled } from '@mui/system';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridAriaAttributes } from '../../hooks/utils/useGridAriaAttributes';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['main']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridMainContainerRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'Main',\n overridesResolver: (props, styles) => styles.main\n})(() => ({\n position: 'relative',\n flexGrow: 1,\n display: 'flex',\n flexDirection: 'column',\n overflow: 'hidden'\n}));\nexport const GridMainContainer = /*#__PURE__*/React.forwardRef((props, ref) => {\n var _rootProps$experiment;\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n const getAriaAttributes = (_rootProps$experiment = rootProps.experimentalFeatures) != null && _rootProps$experiment.ariaV7 // ariaV7 should never change\n ? useGridAriaAttributes : null;\n const ariaAttributes = typeof getAriaAttributes === 'function' ? getAriaAttributes() : null;\n return /*#__PURE__*/_jsx(GridMainContainerRoot, _extends({\n ref: ref,\n className: classes.root,\n ownerState: rootProps\n }, ariaAttributes, {\n children: props.children\n }));\n});","import { createSelector, createSelectorMemoized } from '../../../utils/createSelector';\nimport { gridRowsLookupSelector } from '../rows/gridRowsSelector';\n\n/**\n * @category Sorting\n * @ignore - do not document.\n */\nconst gridSortingStateSelector = state => state.sorting;\n\n/**\n * Get the id of the rows after the sorting process.\n * @category Sorting\n */\nexport const gridSortedRowIdsSelector = createSelector(gridSortingStateSelector, sortingState => sortingState.sortedRows);\n\n/**\n * Get the id and the model of the rows after the sorting process.\n * @category Sorting\n */\nexport const gridSortedRowEntriesSelector = createSelectorMemoized(gridSortedRowIdsSelector, gridRowsLookupSelector,\n// TODO rows v6: Is this the best approach ?\n(sortedIds, idRowsLookup) => sortedIds.map(id => {\n var _idRowsLookup$id;\n return {\n id,\n model: (_idRowsLookup$id = idRowsLookup[id]) != null ? _idRowsLookup$id : {}\n };\n}));\n\n/**\n * Get the current sorting model.\n * @category Sorting\n */\nexport const gridSortModelSelector = createSelector(gridSortingStateSelector, sorting => sorting.sortModel);\n/**\n * @category Sorting\n * @ignore - do not document.\n */\nexport const gridSortColumnLookupSelector = createSelectorMemoized(gridSortModelSelector, sortModel => {\n const result = sortModel.reduce((res, sortItem, index) => {\n res[sortItem.field] = {\n sortDirection: sortItem.sort,\n sortIndex: sortModel.length > 1 ? index + 1 : undefined\n };\n return res;\n }, {});\n return result;\n});","import { createSelector, createSelectorMemoized } from '../../../utils/createSelector';\nimport { gridSortedRowEntriesSelector } from '../sorting/gridSortingSelector';\nimport { gridColumnLookupSelector } from '../columns/gridColumnsSelector';\nimport { gridRowMaximumTreeDepthSelector, gridRowTreeSelector } from '../rows/gridRowsSelector';\n\n/**\n * @category Filtering\n */\nconst gridFilterStateSelector = state => state.filter;\n\n/**\n * Get the current filter model.\n * @category Filtering\n */\nexport const gridFilterModelSelector = createSelector(gridFilterStateSelector, filterState => filterState.filterModel);\n\n/**\n * Get the current quick filter values.\n * @category Filtering\n */\nexport const gridQuickFilterValuesSelector = createSelector(gridFilterModelSelector, filterModel => filterModel.quickFilterValues);\n\n/**\n * @category Visible rows\n * @ignore - do not document.\n */\nexport const gridVisibleRowsLookupSelector = state => state.visibleRowsLookup;\n\n/**\n * @category Filtering\n * @ignore - do not document.\n */\nexport const gridFilteredRowsLookupSelector = createSelector(gridFilterStateSelector, filterState => filterState.filteredRowsLookup);\n\n/**\n * @category Filtering\n * @ignore - do not document.\n */\nexport const gridFilteredDescendantCountLookupSelector = createSelector(gridFilterStateSelector, filterState => filterState.filteredDescendantCountLookup);\n\n/**\n * Get the id and the model of the rows accessible after the filtering process.\n * Does not contain the collapsed children.\n * @category Filtering\n */\nexport const gridExpandedSortedRowEntriesSelector = createSelectorMemoized(gridVisibleRowsLookupSelector, gridSortedRowEntriesSelector, (visibleRowsLookup, sortedRows) => sortedRows.filter(row => visibleRowsLookup[row.id] !== false));\n\n/**\n * Get the id of the rows accessible after the filtering process.\n * Does not contain the collapsed children.\n * @category Filtering\n */\nexport const gridExpandedSortedRowIdsSelector = createSelectorMemoized(gridExpandedSortedRowEntriesSelector, visibleSortedRowEntries => visibleSortedRowEntries.map(row => row.id));\n\n/**\n * Get the id and the model of the rows accessible after the filtering process.\n * Contains the collapsed children.\n * @category Filtering\n */\nexport const gridFilteredSortedRowEntriesSelector = createSelectorMemoized(gridFilteredRowsLookupSelector, gridSortedRowEntriesSelector, (filteredRowsLookup, sortedRows) => sortedRows.filter(row => filteredRowsLookup[row.id] !== false));\n\n/**\n * Get the id of the rows accessible after the filtering process.\n * Contains the collapsed children.\n * @category Filtering\n */\nexport const gridFilteredSortedRowIdsSelector = createSelectorMemoized(gridFilteredSortedRowEntriesSelector, filteredSortedRowEntries => filteredSortedRowEntries.map(row => row.id));\n\n/**\n * Get the id and the model of the top level rows accessible after the filtering process.\n * @category Filtering\n */\nexport const gridFilteredSortedTopLevelRowEntriesSelector = createSelectorMemoized(gridExpandedSortedRowEntriesSelector, gridRowTreeSelector, gridRowMaximumTreeDepthSelector, (visibleSortedRows, rowTree, rowTreeDepth) => {\n if (rowTreeDepth < 2) {\n return visibleSortedRows;\n }\n return visibleSortedRows.filter(row => {\n var _rowTree$row$id;\n return ((_rowTree$row$id = rowTree[row.id]) == null ? void 0 : _rowTree$row$id.depth) === 0;\n });\n});\n\n/**\n * Get the amount of rows accessible after the filtering process.\n * @category Filtering\n */\nexport const gridExpandedRowCountSelector = createSelector(gridExpandedSortedRowEntriesSelector, visibleSortedRows => visibleSortedRows.length);\n\n/**\n * Get the amount of top level rows accessible after the filtering process.\n * @category Filtering\n */\nexport const gridFilteredTopLevelRowCountSelector = createSelector(gridFilteredSortedTopLevelRowEntriesSelector, visibleSortedTopLevelRows => visibleSortedTopLevelRows.length);\n\n/**\n * @category Filtering\n * @ignore - do not document.\n */\nexport const gridFilterActiveItemsSelector = createSelectorMemoized(gridFilterModelSelector, gridColumnLookupSelector, (filterModel, columnLookup) => {\n var _filterModel$items;\n return (_filterModel$items = filterModel.items) == null ? void 0 : _filterModel$items.filter(item => {\n var _column$filterOperato, _item$value;\n if (!item.field) {\n return false;\n }\n const column = columnLookup[item.field];\n if (!(column != null && column.filterOperators) || (column == null || (_column$filterOperato = column.filterOperators) == null ? void 0 : _column$filterOperato.length) === 0) {\n return false;\n }\n const filterOperator = column.filterOperators.find(operator => operator.value === item.operator);\n if (!filterOperator) {\n return false;\n }\n return !filterOperator.InputComponent || item.value != null && ((_item$value = item.value) == null ? void 0 : _item$value.toString()) !== '';\n });\n});\n/**\n * @category Filtering\n * @ignore - do not document.\n */\nexport const gridFilterActiveItemsLookupSelector = createSelectorMemoized(gridFilterActiveItemsSelector, activeFilters => {\n const result = activeFilters.reduce((res, filterItem) => {\n if (!res[filterItem.field]) {\n res[filterItem.field] = [filterItem];\n } else {\n res[filterItem.field].push(filterItem);\n }\n return res;\n }, {});\n return result;\n});","import { createSelector } from '../../../utils/createSelector';\nexport const gridFocusStateSelector = state => state.focus;\nexport const gridFocusCellSelector = createSelector(gridFocusStateSelector, focusState => focusState.cell);\nexport const gridFocusColumnHeaderSelector = createSelector(gridFocusStateSelector, focusState => focusState.columnHeader);\n\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport const unstable_gridFocusColumnHeaderFilterSelector = createSelector(gridFocusStateSelector, focusState => focusState.columnHeaderFilter);\n\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport const unstable_gridFocusColumnGroupHeaderSelector = createSelector(gridFocusStateSelector, focusState => focusState.columnGroupHeader);\nexport const gridTabIndexStateSelector = state => state.tabIndex;\nexport const gridTabIndexCellSelector = createSelector(gridTabIndexStateSelector, state => state.cell);\nexport const gridTabIndexColumnHeaderSelector = createSelector(gridTabIndexStateSelector, state => state.columnHeader);\n\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport const unstable_gridTabIndexColumnHeaderFilterSelector = createSelector(gridTabIndexStateSelector, state => state.columnHeaderFilter);\n\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport const unstable_gridTabIndexColumnGroupHeaderSelector = createSelector(gridTabIndexStateSelector, state => state.columnGroupHeader);","import { createSelector } from '../../../utils/createSelector';\nexport const gridDensitySelector = state => state.density;\nexport const gridDensityValueSelector = createSelector(gridDensitySelector, density => density.value);\nexport const gridDensityFactorSelector = createSelector(gridDensitySelector, density => density.factor);","export const gridColumnMenuSelector = state => state.columnMenu;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useEnhancedEffect as useEnhancedEffect } from '@mui/utils';\nimport { useGridPrivateApiContext } from '../../hooks/utils/useGridPrivateApiContext';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { GridMainContainer } from '../containers/GridMainContainer';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { gridColumnPositionsSelector, gridColumnVisibilityModelSelector, gridVisibleColumnDefinitionsSelector } from '../../hooks/features/columns/gridColumnsSelector';\nimport { gridFilterActiveItemsLookupSelector } from '../../hooks/features/filter/gridFilterSelector';\nimport { gridSortColumnLookupSelector } from '../../hooks/features/sorting/gridSortingSelector';\nimport { gridTabIndexColumnHeaderSelector, gridTabIndexCellSelector, gridFocusColumnHeaderSelector, unstable_gridTabIndexColumnGroupHeaderSelector, unstable_gridFocusColumnGroupHeaderSelector } from '../../hooks/features/focus/gridFocusStateSelector';\nimport { gridDensityFactorSelector } from '../../hooks/features/density/densitySelector';\nimport { gridColumnGroupsHeaderMaxDepthSelector, gridColumnGroupsHeaderStructureSelector } from '../../hooks/features/columnGrouping/gridColumnGroupsSelector';\nimport { gridColumnMenuSelector } from '../../hooks/features/columnMenu/columnMenuSelector';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nfunction GridBody(props) {\n const {\n VirtualScrollerComponent,\n ColumnHeadersProps,\n children\n } = props;\n const apiRef = useGridPrivateApiContext();\n const rootProps = useGridRootProps();\n const rootRef = React.useRef(null);\n const visibleColumns = useGridSelector(apiRef, gridVisibleColumnDefinitionsSelector);\n const filterColumnLookup = useGridSelector(apiRef, gridFilterActiveItemsLookupSelector);\n const sortColumnLookup = useGridSelector(apiRef, gridSortColumnLookupSelector);\n const columnPositions = useGridSelector(apiRef, gridColumnPositionsSelector);\n const columnHeaderTabIndexState = useGridSelector(apiRef, gridTabIndexColumnHeaderSelector);\n const cellTabIndexState = useGridSelector(apiRef, gridTabIndexCellSelector);\n const columnGroupHeaderTabIndexState = useGridSelector(apiRef, unstable_gridTabIndexColumnGroupHeaderSelector);\n const columnHeaderFocus = useGridSelector(apiRef, gridFocusColumnHeaderSelector);\n const columnGroupHeaderFocus = useGridSelector(apiRef, unstable_gridFocusColumnGroupHeaderSelector);\n const densityFactor = useGridSelector(apiRef, gridDensityFactorSelector);\n const headerGroupingMaxDepth = useGridSelector(apiRef, gridColumnGroupsHeaderMaxDepthSelector);\n const columnMenuState = useGridSelector(apiRef, gridColumnMenuSelector);\n const columnVisibility = useGridSelector(apiRef, gridColumnVisibilityModelSelector);\n const columnGroupsHeaderStructure = useGridSelector(apiRef, gridColumnGroupsHeaderStructureSelector);\n const hasOtherElementInTabSequence = !(columnGroupHeaderTabIndexState === null && columnHeaderTabIndexState === null && cellTabIndexState === null);\n useEnhancedEffect(() => {\n apiRef.current.computeSizeAndPublishResizeEvent();\n const elementToObserve = rootRef.current;\n if (typeof ResizeObserver === 'undefined') {\n return () => {};\n }\n let animationFrame;\n const observer = new ResizeObserver(() => {\n // See https://github.com/mui/mui-x/issues/8733\n animationFrame = requestAnimationFrame(() => {\n apiRef.current.computeSizeAndPublishResizeEvent();\n });\n });\n if (elementToObserve) {\n observer.observe(elementToObserve);\n }\n return () => {\n if (animationFrame) {\n window.cancelAnimationFrame(animationFrame);\n }\n if (elementToObserve) {\n observer.unobserve(elementToObserve);\n }\n };\n }, [apiRef]);\n const columnHeadersRef = React.useRef(null);\n const columnsContainerRef = React.useRef(null);\n const virtualScrollerRef = React.useRef(null);\n apiRef.current.register('private', {\n columnHeadersContainerElementRef: columnsContainerRef,\n columnHeadersElementRef: columnHeadersRef,\n virtualScrollerRef,\n mainElementRef: rootRef\n });\n const hasDimensions = !!apiRef.current.getRootDimensions();\n return /*#__PURE__*/_jsxs(GridMainContainer, {\n ref: rootRef,\n children: [/*#__PURE__*/_jsx(rootProps.slots.columnHeaders, _extends({\n ref: columnsContainerRef,\n innerRef: columnHeadersRef,\n visibleColumns: visibleColumns,\n filterColumnLookup: filterColumnLookup,\n sortColumnLookup: sortColumnLookup,\n columnPositions: columnPositions,\n columnHeaderTabIndexState: columnHeaderTabIndexState,\n columnGroupHeaderTabIndexState: columnGroupHeaderTabIndexState,\n columnHeaderFocus: columnHeaderFocus,\n columnGroupHeaderFocus: columnGroupHeaderFocus,\n densityFactor: densityFactor,\n headerGroupingMaxDepth: headerGroupingMaxDepth,\n columnMenuState: columnMenuState,\n columnVisibility: columnVisibility,\n columnGroupsHeaderStructure: columnGroupsHeaderStructure,\n hasOtherElementInTabSequence: hasOtherElementInTabSequence\n }, ColumnHeadersProps)), hasDimensions && /*#__PURE__*/_jsx(VirtualScrollerComponent\n // The content is only rendered after dimensions are computed because\n // the lazy-loading hook is listening to `renderedRowsIntervalChange`,\n // but only does something if the dimensions are also available.\n // If this event is published while dimensions haven't been computed,\n // the `onFetchRows` prop won't be called during mount.\n , {\n ref: virtualScrollerRef\n }), children]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridBody.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n children: PropTypes.node,\n ColumnHeadersProps: PropTypes.object,\n VirtualScrollerComponent: PropTypes.elementType.isRequired\n} : void 0;\nexport { GridBody };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport function GridFooterPlaceholder() {\n var _rootProps$slotProps;\n const rootProps = useGridRootProps();\n if (rootProps.hideFooter) {\n return null;\n }\n return /*#__PURE__*/_jsx(rootProps.slots.footer, _extends({}, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.footer));\n}","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { gridPinnedRowsSelector } from './gridRowsSelector';\nimport { gridDensityFactorSelector } from '../density/densitySelector';\nexport const GRID_ROOT_GROUP_ID = `auto-generated-group-node-root`;\nexport const GRID_ID_AUTOGENERATED = Symbol('mui.id_autogenerated');\nexport const buildRootGroup = () => ({\n type: 'group',\n id: GRID_ROOT_GROUP_ID,\n depth: -1,\n groupingField: null,\n groupingKey: null,\n isAutoGenerated: true,\n children: [],\n childrenFromPath: {},\n childrenExpanded: true,\n parent: null\n});\n\n/**\n * A helper function to check if the id provided is valid.\n * @param {GridRowId} id Id as [[GridRowId]].\n * @param {GridRowModel | Partial} row Row as [[GridRowModel]].\n * @param {string} detailErrorMessage A custom error message to display for invalid IDs\n */\nexport function checkGridRowIdIsValid(id, row, detailErrorMessage = 'A row was provided without id in the rows prop:') {\n if (id == null) {\n throw new Error(['MUI: The data grid component requires all rows to have a unique `id` property.', 'Alternatively, you can use the `getRowId` prop to specify a custom id for each row.', detailErrorMessage, JSON.stringify(row)].join('\\n'));\n }\n}\nexport const getRowIdFromRowModel = (rowModel, getRowId, detailErrorMessage) => {\n const id = getRowId ? getRowId(rowModel) : rowModel.id;\n checkGridRowIdIsValid(id, rowModel, detailErrorMessage);\n return id;\n};\nexport const createRowsInternalCache = ({\n rows,\n getRowId,\n loading,\n rowCount\n}) => {\n const updates = {\n type: 'full',\n rows: []\n };\n const dataRowIdToModelLookup = {};\n const dataRowIdToIdLookup = {};\n for (let i = 0; i < rows.length; i += 1) {\n const model = rows[i];\n const id = getRowIdFromRowModel(model, getRowId);\n dataRowIdToModelLookup[id] = model;\n dataRowIdToIdLookup[id] = id;\n updates.rows.push(id);\n }\n return {\n rowsBeforePartialUpdates: rows,\n loadingPropBeforePartialUpdates: loading,\n rowCountPropBeforePartialUpdates: rowCount,\n updates,\n dataRowIdToIdLookup,\n dataRowIdToModelLookup\n };\n};\nexport const getTopLevelRowCount = ({\n tree,\n rowCountProp = 0\n}) => {\n const rootGroupNode = tree[GRID_ROOT_GROUP_ID];\n return Math.max(rowCountProp, rootGroupNode.children.length + (rootGroupNode.footerId == null ? 0 : 1));\n};\nexport const getRowsStateFromCache = ({\n apiRef,\n rowCountProp = 0,\n loadingProp,\n previousTree,\n previousTreeDepths\n}) => {\n const cache = apiRef.current.caches.rows;\n\n // 1. Apply the \"rowTreeCreation\" family processing.\n const {\n tree: unProcessedTree,\n treeDepths: unProcessedTreeDepths,\n dataRowIds: unProcessedDataRowIds,\n groupingName\n } = apiRef.current.applyStrategyProcessor('rowTreeCreation', {\n previousTree,\n previousTreeDepths,\n updates: cache.updates,\n dataRowIdToIdLookup: cache.dataRowIdToIdLookup,\n dataRowIdToModelLookup: cache.dataRowIdToModelLookup\n });\n\n // 2. Apply the \"hydrateRows\" pipe-processing.\n const groupingParamsWithHydrateRows = apiRef.current.unstable_applyPipeProcessors('hydrateRows', {\n tree: unProcessedTree,\n treeDepths: unProcessedTreeDepths,\n dataRowIdToIdLookup: cache.dataRowIdToIdLookup,\n dataRowIds: unProcessedDataRowIds,\n dataRowIdToModelLookup: cache.dataRowIdToModelLookup\n });\n\n // 3. Reset the cache updates\n apiRef.current.caches.rows.updates = {\n type: 'partial',\n actions: {\n insert: [],\n modify: [],\n remove: []\n },\n idToActionLookup: {}\n };\n return _extends({}, groupingParamsWithHydrateRows, {\n totalRowCount: Math.max(rowCountProp, groupingParamsWithHydrateRows.dataRowIds.length),\n totalTopLevelRowCount: getTopLevelRowCount({\n tree: groupingParamsWithHydrateRows.tree,\n rowCountProp\n }),\n groupingName,\n loading: loadingProp\n });\n};\nexport const isAutoGeneratedRow = rowNode => rowNode.type === 'skeletonRow' || rowNode.type === 'footer' || rowNode.type === 'group' && rowNode.isAutoGenerated || rowNode.type === 'pinnedRow' && rowNode.isAutoGenerated;\nexport const getTreeNodeDescendants = (tree, parentId, skipAutoGeneratedRows) => {\n const node = tree[parentId];\n if (node.type !== 'group') {\n return [];\n }\n const validDescendants = [];\n for (let i = 0; i < node.children.length; i += 1) {\n const child = node.children[i];\n if (!skipAutoGeneratedRows || !isAutoGeneratedRow(tree[child])) {\n validDescendants.push(child);\n }\n const childDescendants = getTreeNodeDescendants(tree, child, skipAutoGeneratedRows);\n for (let j = 0; j < childDescendants.length; j += 1) {\n validDescendants.push(childDescendants[j]);\n }\n }\n if (!skipAutoGeneratedRows && node.footerId != null) {\n validDescendants.push(node.footerId);\n }\n return validDescendants;\n};\nexport const updateCacheWithNewRows = ({\n previousCache,\n getRowId,\n updates\n}) => {\n var _previousCache$update, _previousCache$update2, _previousCache$update3;\n if (previousCache.updates.type === 'full') {\n throw new Error('MUI: Unable to prepare a partial update if a full update is not applied yet');\n }\n\n // Remove duplicate updates.\n // A server can batch updates, and send several updates for the same row in one fn call.\n const uniqueUpdates = new Map();\n updates.forEach(update => {\n const id = getRowIdFromRowModel(update, getRowId, 'A row was provided without id when calling updateRows():');\n if (uniqueUpdates.has(id)) {\n uniqueUpdates.set(id, _extends({}, uniqueUpdates.get(id), update));\n } else {\n uniqueUpdates.set(id, update);\n }\n });\n const partialUpdates = {\n type: 'partial',\n actions: {\n insert: [...((_previousCache$update = previousCache.updates.actions.insert) != null ? _previousCache$update : [])],\n modify: [...((_previousCache$update2 = previousCache.updates.actions.modify) != null ? _previousCache$update2 : [])],\n remove: [...((_previousCache$update3 = previousCache.updates.actions.remove) != null ? _previousCache$update3 : [])]\n },\n idToActionLookup: _extends({}, previousCache.updates.idToActionLookup)\n };\n const dataRowIdToModelLookup = _extends({}, previousCache.dataRowIdToModelLookup);\n const dataRowIdToIdLookup = _extends({}, previousCache.dataRowIdToIdLookup);\n const alreadyAppliedActionsToRemove = {\n insert: {},\n modify: {},\n remove: {}\n };\n\n // Depending on the action already applied to the data row,\n // We might want drop the already-applied-update.\n // For instance:\n // - if you delete then insert, then you don't want to apply the deletion in the tree.\n // - if you insert, then modify, then you just want to apply the insertion in the tree.\n uniqueUpdates.forEach((partialRow, id) => {\n const actionAlreadyAppliedToRow = partialUpdates.idToActionLookup[id];\n\n // Action === \"delete\"\n // eslint-disable-next-line no-underscore-dangle\n if (partialRow._action === 'delete') {\n // If the data row has been removed since the last state update,\n // Then do nothing.\n if (actionAlreadyAppliedToRow === 'remove' || !dataRowIdToModelLookup[id]) {\n return;\n }\n\n // If the data row has been inserted / modified since the last state update,\n // Then drop this \"insert\" / \"modify\" update.\n if (actionAlreadyAppliedToRow != null) {\n alreadyAppliedActionsToRemove[actionAlreadyAppliedToRow][id] = true;\n }\n\n // Remove the data row from the lookups and add it to the \"delete\" update.\n partialUpdates.actions.remove.push(id);\n delete dataRowIdToModelLookup[id];\n delete dataRowIdToIdLookup[id];\n return;\n }\n const oldRow = dataRowIdToModelLookup[id];\n\n // Action === \"modify\"\n if (oldRow) {\n // If the data row has been removed since the last state update,\n // Then drop this \"remove\" update and add it to the \"modify\" update instead.\n if (actionAlreadyAppliedToRow === 'remove') {\n alreadyAppliedActionsToRemove.remove[id] = true;\n partialUpdates.actions.modify.push(id);\n }\n // If the date has not been inserted / modified since the last state update,\n // Then add it to the \"modify\" update (if it has been inserted it should just remain \"inserted\").\n else if (actionAlreadyAppliedToRow == null) {\n partialUpdates.actions.modify.push(id);\n }\n\n // Update the data row lookups.\n dataRowIdToModelLookup[id] = _extends({}, oldRow, partialRow);\n return;\n }\n\n // Action === \"insert\"\n // If the data row has been removed since the last state update,\n // Then drop the \"remove\" update and add it to the \"insert\" update instead.\n if (actionAlreadyAppliedToRow === 'remove') {\n alreadyAppliedActionsToRemove.remove[id] = true;\n partialUpdates.actions.insert.push(id);\n }\n // If the data row has not been inserted since the last state update,\n // Then add it to the \"insert\" update.\n // `actionAlreadyAppliedToRow` can't be equal to \"modify\", otherwise we would have an `oldRow` above.\n else if (actionAlreadyAppliedToRow == null) {\n partialUpdates.actions.insert.push(id);\n }\n\n // Update the data row lookups.\n dataRowIdToModelLookup[id] = partialRow;\n dataRowIdToIdLookup[id] = id;\n });\n const actionTypeWithActionsToRemove = Object.keys(alreadyAppliedActionsToRemove);\n for (let i = 0; i < actionTypeWithActionsToRemove.length; i += 1) {\n const actionType = actionTypeWithActionsToRemove[i];\n const idsToRemove = alreadyAppliedActionsToRemove[actionType];\n if (Object.keys(idsToRemove).length > 0) {\n partialUpdates.actions[actionType] = partialUpdates.actions[actionType].filter(id => !idsToRemove[id]);\n }\n }\n return {\n dataRowIdToModelLookup,\n dataRowIdToIdLookup,\n updates: partialUpdates,\n rowsBeforePartialUpdates: previousCache.rowsBeforePartialUpdates,\n loadingPropBeforePartialUpdates: previousCache.loadingPropBeforePartialUpdates,\n rowCountPropBeforePartialUpdates: previousCache.rowCountPropBeforePartialUpdates\n };\n};\nexport function calculatePinnedRowsHeight(apiRef) {\n var _pinnedRows$top, _pinnedRows$bottom;\n const pinnedRows = gridPinnedRowsSelector(apiRef);\n const topPinnedRowsHeight = (pinnedRows == null || (_pinnedRows$top = pinnedRows.top) == null ? void 0 : _pinnedRows$top.reduce((acc, value) => {\n acc += apiRef.current.unstable_getRowHeight(value.id);\n return acc;\n }, 0)) || 0;\n const bottomPinnedRowsHeight = (pinnedRows == null || (_pinnedRows$bottom = pinnedRows.bottom) == null ? void 0 : _pinnedRows$bottom.reduce((acc, value) => {\n acc += apiRef.current.unstable_getRowHeight(value.id);\n return acc;\n }, 0)) || 0;\n return {\n top: topPinnedRowsHeight,\n bottom: bottomPinnedRowsHeight\n };\n}\nexport function getMinimalContentHeight(apiRef, rowHeight) {\n const densityFactor = gridDensityFactorSelector(apiRef);\n return `var(--DataGrid-overlayHeight, ${2 * Math.floor(rowHeight * densityFactor)}px)`;\n}","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { styled } from '@mui/system';\nimport { unstable_composeClasses as composeClasses, unstable_useEnhancedEffect as useEnhancedEffect } from '@mui/utils';\nimport clsx from 'clsx';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { gridExpandedRowCountSelector } from '../../hooks/features/filter/gridFilterSelector';\nimport { gridRowCountSelector, gridRowsLoadingSelector } from '../../hooks/features/rows/gridRowsSelector';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { getMinimalContentHeight } from '../../hooks/features/rows/gridRowsUtils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst GridOverlayWrapperRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'OverlayWrapper',\n shouldForwardProp: prop => prop !== 'overlayType',\n overridesResolver: (props, styles) => styles.overlayWrapper\n})(({\n overlayType\n}) => ({\n position: 'sticky',\n // To stay in place while scrolling\n top: 0,\n left: 0,\n width: 0,\n // To stay above the content instead of shifting it down\n height: 0,\n // To stay above the content instead of shifting it down\n zIndex: overlayType === 'loadingOverlay' ? 5 // Should be above pinned columns, pinned rows, and detail panel\n : 4 // Should be above pinned columns and detail panel\n}));\nconst GridOverlayWrapperInner = styled('div', {\n name: 'MuiDataGrid',\n slot: 'OverlayWrapperInner',\n shouldForwardProp: prop => prop !== 'overlayType',\n overridesResolver: (props, styles) => styles.overlayWrapperInner\n})({});\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['overlayWrapper'],\n inner: ['overlayWrapperInner']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridOverlayWrapper(props) {\n var _viewportInnerSize$he, _viewportInnerSize$wi;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const [viewportInnerSize, setViewportInnerSize] = React.useState(() => {\n var _apiRef$current$getRo, _apiRef$current$getRo2;\n return (_apiRef$current$getRo = (_apiRef$current$getRo2 = apiRef.current.getRootDimensions()) == null ? void 0 : _apiRef$current$getRo2.viewportInnerSize) != null ? _apiRef$current$getRo : null;\n });\n const handleViewportSizeChange = React.useCallback(() => {\n var _apiRef$current$getRo3, _apiRef$current$getRo4;\n setViewportInnerSize((_apiRef$current$getRo3 = (_apiRef$current$getRo4 = apiRef.current.getRootDimensions()) == null ? void 0 : _apiRef$current$getRo4.viewportInnerSize) != null ? _apiRef$current$getRo3 : null);\n }, [apiRef]);\n useEnhancedEffect(() => {\n return apiRef.current.subscribeEvent('viewportInnerSizeChange', handleViewportSizeChange);\n }, [apiRef, handleViewportSizeChange]);\n let height = (_viewportInnerSize$he = viewportInnerSize == null ? void 0 : viewportInnerSize.height) != null ? _viewportInnerSize$he : 0;\n if (rootProps.autoHeight && height === 0) {\n height = getMinimalContentHeight(apiRef, rootProps.rowHeight); // Give room to show the overlay when there no rows.\n }\n const classes = useUtilityClasses(_extends({}, props, {\n classes: rootProps.classes\n }));\n if (!viewportInnerSize) {\n return null;\n }\n return /*#__PURE__*/_jsx(GridOverlayWrapperRoot, {\n className: clsx(classes.root),\n overlayType: props.overlayType,\n children: /*#__PURE__*/_jsx(GridOverlayWrapperInner, _extends({\n className: clsx(classes.inner),\n style: {\n height,\n width: (_viewportInnerSize$wi = viewportInnerSize == null ? void 0 : viewportInnerSize.width) != null ? _viewportInnerSize$wi : 0\n }\n }, props))\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridOverlayWrapper.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n overlayType: PropTypes.string.isRequired\n} : void 0;\nexport function GridOverlays() {\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const totalRowCount = useGridSelector(apiRef, gridRowCountSelector);\n const visibleRowCount = useGridSelector(apiRef, gridExpandedRowCountSelector);\n const loading = useGridSelector(apiRef, gridRowsLoadingSelector);\n const showNoRowsOverlay = !loading && totalRowCount === 0;\n const showNoResultsOverlay = !loading && totalRowCount > 0 && visibleRowCount === 0;\n let overlay = null;\n let overlayType = '';\n if (showNoRowsOverlay) {\n var _rootProps$slotProps;\n overlay = /*#__PURE__*/_jsx(rootProps.slots.noRowsOverlay, _extends({}, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.noRowsOverlay));\n overlayType = 'noRowsOverlay';\n }\n if (showNoResultsOverlay) {\n var _rootProps$slotProps2;\n overlay = /*#__PURE__*/_jsx(rootProps.slots.noResultsOverlay, _extends({}, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.noResultsOverlay));\n overlayType = 'noResultsOverlay';\n }\n if (loading) {\n var _rootProps$slotProps3;\n overlay = /*#__PURE__*/_jsx(rootProps.slots.loadingOverlay, _extends({}, (_rootProps$slotProps3 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps3.loadingOverlay));\n overlayType = 'loadingOverlay';\n }\n if (overlay === null) {\n return null;\n }\n return /*#__PURE__*/_jsx(GridOverlayWrapper, {\n overlayType: overlayType,\n children: overlay\n });\n}","import * as React from 'react';\nimport { fastObjectShallowCompare } from './fastObjectShallowCompare';\nexport function fastMemo(component) {\n return /*#__PURE__*/React.memo(component, fastObjectShallowCompare);\n}","// Based on https://stackoverflow.com/a/59518678\nlet cachedSupportsPreventScroll;\nexport function doesSupportPreventScroll() {\n if (cachedSupportsPreventScroll === undefined) {\n document.createElement('div').focus({\n get preventScroll() {\n cachedSupportsPreventScroll = true;\n return false;\n }\n });\n }\n return cachedSupportsPreventScroll;\n}","var GridEditModes = /*#__PURE__*/function (GridEditModes) {\n GridEditModes[\"Cell\"] = \"cell\";\n GridEditModes[\"Row\"] = \"row\";\n return GridEditModes;\n}(GridEditModes || {});\nvar GridCellModes = /*#__PURE__*/function (GridCellModes) {\n GridCellModes[\"Edit\"] = \"edit\";\n GridCellModes[\"View\"] = \"view\";\n return GridCellModes;\n}(GridCellModes || {});\nvar GridRowModes = /*#__PURE__*/function (GridRowModes) {\n GridRowModes[\"Edit\"] = \"edit\";\n GridRowModes[\"View\"] = \"view\";\n return GridRowModes;\n}(GridRowModes || {});\nexport { GridEditModes, GridCellModes, GridRowModes };","/**\n * Filter item definition interface.\n * @demos\n * - [Custom filter operator](/x/react-data-grid/filtering/customization/#create-a-custom-operator)\n */\nvar GridLogicOperator = /*#__PURE__*/function (GridLogicOperator) {\n GridLogicOperator[\"And\"] = \"and\";\n GridLogicOperator[\"Or\"] = \"or\";\n return GridLogicOperator;\n}(GridLogicOperator || {});\nexport { GridLogicOperator };","/**\n * Params passed to `apiRef.current.setEditCellValue`.\n */\nvar GridCellEditStartReasons = /*#__PURE__*/function (GridCellEditStartReasons) {\n GridCellEditStartReasons[\"enterKeyDown\"] = \"enterKeyDown\";\n GridCellEditStartReasons[\"cellDoubleClick\"] = \"cellDoubleClick\";\n GridCellEditStartReasons[\"printableKeyDown\"] = \"printableKeyDown\";\n GridCellEditStartReasons[\"deleteKeyDown\"] = \"deleteKeyDown\";\n GridCellEditStartReasons[\"pasteKeyDown\"] = \"pasteKeyDown\";\n return GridCellEditStartReasons;\n}(GridCellEditStartReasons || {});\n/**\n * Params passed to the `cellEditStart` event.\n */\nvar GridCellEditStopReasons = /*#__PURE__*/function (GridCellEditStopReasons) {\n GridCellEditStopReasons[\"cellFocusOut\"] = \"cellFocusOut\";\n GridCellEditStopReasons[\"escapeKeyDown\"] = \"escapeKeyDown\";\n GridCellEditStopReasons[\"enterKeyDown\"] = \"enterKeyDown\";\n GridCellEditStopReasons[\"tabKeyDown\"] = \"tabKeyDown\";\n GridCellEditStopReasons[\"shiftTabKeyDown\"] = \"shiftTabKeyDown\";\n return GridCellEditStopReasons;\n}(GridCellEditStopReasons || {});\n/**\n * Params passed to the `cellEditStop event.\n */\n// https://github.com/mui/mui-x/pull/3738#discussion_r798504277\nexport { GridCellEditStartReasons, GridCellEditStopReasons };","/**\n * Object passed as parameter in the row callbacks.\n * @demos\n * - [Master detail](/x/react-data-grid/master-detail/)\n */\n/**\n * Object passed as parameter in the row `getRowClassName` callback prop.\n * @demos\n * - [Styling rows](/x/react-data-grid/style/#styling-rows)\n */\n/**\n * Object passed as parameter in the row `getRowHeight` callback prop.\n */\n/**\n * The getRowHeight return value.\n */\nvar GridRowEditStartReasons = /*#__PURE__*/function (GridRowEditStartReasons) {\n GridRowEditStartReasons[\"enterKeyDown\"] = \"enterKeyDown\";\n GridRowEditStartReasons[\"cellDoubleClick\"] = \"cellDoubleClick\";\n GridRowEditStartReasons[\"printableKeyDown\"] = \"printableKeyDown\";\n GridRowEditStartReasons[\"deleteKeyDown\"] = \"deleteKeyDown\";\n return GridRowEditStartReasons;\n}(GridRowEditStartReasons || {});\n/**\n * Params passed to the `rowEditStart` event.\n */\nvar GridRowEditStopReasons = /*#__PURE__*/function (GridRowEditStopReasons) {\n GridRowEditStopReasons[\"rowFocusOut\"] = \"rowFocusOut\";\n GridRowEditStopReasons[\"escapeKeyDown\"] = \"escapeKeyDown\";\n GridRowEditStopReasons[\"enterKeyDown\"] = \"enterKeyDown\";\n GridRowEditStopReasons[\"tabKeyDown\"] = \"tabKeyDown\";\n GridRowEditStopReasons[\"shiftTabKeyDown\"] = \"shiftTabKeyDown\";\n return GridRowEditStopReasons;\n}(GridRowEditStopReasons || {});\n/**\n * Object passed as parameter in the row `getRowSpacing` callback prop.\n * @demos\n * - [Row spacing](/x/react-data-grid/row-height/#row-spacing)\n */\n/**\n * The getRowSpacing return value.\n */\n// https://github.com/mui/mui-x/pull/3738#discussion_r798504277\nexport { GridRowEditStartReasons, GridRowEditStopReasons };","export function isLeaf(node) {\n return node.field !== undefined;\n}\n\n/**\n * A function used to process headerClassName params.\n */\n\n/**\n * The union type representing the [[GridColDef]] column header class type.\n */","import { gridClasses } from '../constants/gridClasses';\nexport function isOverflown(element) {\n return element.scrollHeight > element.clientHeight || element.scrollWidth > element.clientWidth;\n}\nexport function findParentElementFromClassName(elem, className) {\n return elem.closest(`.${className}`);\n}\nexport function getRowEl(cell) {\n if (!cell) {\n return null;\n }\n return findParentElementFromClassName(cell, gridClasses.row);\n}\n\n// TODO remove\nexport function isGridCellRoot(elem) {\n return elem != null && elem.classList.contains(gridClasses.cell);\n}\nexport function isGridHeaderCellRoot(elem) {\n return elem != null && elem.classList.contains(gridClasses.columnHeader);\n}\nfunction escapeOperandAttributeSelector(operand) {\n return operand.replace(/[\"\\\\]/g, '\\\\$&');\n}\nexport function getGridColumnHeaderElement(root, field) {\n return root.querySelector(`[role=\"columnheader\"][data-field=\"${escapeOperandAttributeSelector(field)}\"]`);\n}\nfunction getGridRowElementSelector(id) {\n return `.${gridClasses.row}[data-id=\"${escapeOperandAttributeSelector(String(id))}\"]`;\n}\nexport function getGridRowElement(root, id) {\n return root.querySelector(getGridRowElementSelector(id));\n}\nexport function getGridCellElement(root, {\n id,\n field\n}) {\n const rowSelector = getGridRowElementSelector(id);\n const cellSelector = `.${gridClasses.cell}[data-field=\"${escapeOperandAttributeSelector(field)}\"]`;\n const selector = `${rowSelector} ${cellSelector}`;\n return root.querySelector(selector);\n}\n\n// https://www.abeautifulsite.net/posts/finding-the-active-element-in-a-shadow-root/\nexport const getActiveElement = (root = document) => {\n const activeEl = root.activeElement;\n if (!activeEl) {\n return null;\n }\n if (activeEl.shadowRoot) {\n return getActiveElement(activeEl.shadowRoot);\n }\n return activeEl;\n};\nexport function isEventTargetInPortal(event) {\n if (\n // The target is not an element when triggered by a Select inside the cell\n // See https://github.com/mui/material-ui/issues/10534\n event.target.nodeType === 1 && !event.currentTarget.contains(event.target)) {\n return true;\n }\n return false;\n}","import * as React from 'react';\nexport function useGridApiMethod(privateApiRef, apiMethods, visibility) {\n const isFirstRender = React.useRef(true);\n React.useEffect(() => {\n isFirstRender.current = false;\n privateApiRef.current.register(visibility, apiMethods);\n }, [privateApiRef, visibility, apiMethods]);\n if (isFirstRender.current) {\n privateApiRef.current.register(visibility, apiMethods);\n }\n}","import * as React from 'react';\nimport { getGridCellElement, getGridColumnHeaderElement, getGridRowElement } from '../../../utils/domUtils';\nimport { GRID_ID_AUTOGENERATED } from './gridRowsUtils';\nimport { useGridApiMethod } from '../../utils/useGridApiMethod';\nimport { gridFocusCellSelector, gridTabIndexCellSelector } from '../focus/gridFocusStateSelector';\nexport class MissingRowIdError extends Error {}\n\n/**\n * @requires useGridColumns (method)\n * @requires useGridRows (method)\n * @requires useGridFocus (state)\n * @requires useGridEditing (method)\n * TODO: Impossible priority - useGridEditing also needs to be after useGridParamsApi\n * TODO: Impossible priority - useGridFocus also needs to be after useGridParamsApi\n */\nexport function useGridParamsApi(apiRef, props) {\n const {\n getRowId\n } = props;\n const getColumnHeaderParams = React.useCallback(field => ({\n field,\n colDef: apiRef.current.getColumn(field)\n }), [apiRef]);\n const getRowParams = React.useCallback(id => {\n const row = apiRef.current.getRow(id);\n if (!row) {\n throw new MissingRowIdError(`No row with id #${id} found`);\n }\n const params = {\n id,\n columns: apiRef.current.getAllColumns(),\n row\n };\n return params;\n }, [apiRef]);\n const getBaseCellParams = React.useCallback((id, field) => {\n const row = apiRef.current.getRow(id);\n const rowNode = apiRef.current.getRowNode(id);\n if (!row || !rowNode) {\n throw new MissingRowIdError(`No row with id #${id} found`);\n }\n const cellFocus = gridFocusCellSelector(apiRef);\n const cellTabIndex = gridTabIndexCellSelector(apiRef);\n const params = {\n id,\n field,\n row,\n rowNode,\n value: row[field],\n colDef: apiRef.current.getColumn(field),\n cellMode: apiRef.current.getCellMode(id, field),\n api: apiRef.current,\n hasFocus: cellFocus !== null && cellFocus.field === field && cellFocus.id === id,\n tabIndex: cellTabIndex && cellTabIndex.field === field && cellTabIndex.id === id ? 0 : -1\n };\n return params;\n }, [apiRef]);\n const getCellParams = React.useCallback((id, field) => {\n const colDef = apiRef.current.getColumn(field);\n const value = apiRef.current.getCellValue(id, field);\n const row = apiRef.current.getRow(id);\n const rowNode = apiRef.current.getRowNode(id);\n if (!row || !rowNode) {\n throw new MissingRowIdError(`No row with id #${id} found`);\n }\n const cellFocus = gridFocusCellSelector(apiRef);\n const cellTabIndex = gridTabIndexCellSelector(apiRef);\n const params = {\n id,\n field,\n row,\n rowNode,\n colDef,\n cellMode: apiRef.current.getCellMode(id, field),\n hasFocus: cellFocus !== null && cellFocus.field === field && cellFocus.id === id,\n tabIndex: cellTabIndex && cellTabIndex.field === field && cellTabIndex.id === id ? 0 : -1,\n value,\n formattedValue: value,\n isEditable: false\n };\n if (colDef && colDef.valueFormatter) {\n params.formattedValue = colDef.valueFormatter({\n id,\n field: params.field,\n value: params.value,\n api: apiRef.current\n });\n }\n params.isEditable = colDef && apiRef.current.isCellEditable(params);\n return params;\n }, [apiRef]);\n const getCellValue = React.useCallback((id, field) => {\n const colDef = apiRef.current.getColumn(field);\n if (!colDef || !colDef.valueGetter) {\n const rowModel = apiRef.current.getRow(id);\n if (!rowModel) {\n throw new MissingRowIdError(`No row with id #${id} found`);\n }\n return rowModel[field];\n }\n return colDef.valueGetter(getBaseCellParams(id, field));\n }, [apiRef, getBaseCellParams]);\n const getRowValue = React.useCallback((row, colDef) => {\n var _getRowId;\n const id = GRID_ID_AUTOGENERATED in row ? row[GRID_ID_AUTOGENERATED] : (_getRowId = getRowId == null ? void 0 : getRowId(row)) != null ? _getRowId : row.id;\n const field = colDef.field;\n if (!colDef || !colDef.valueGetter) {\n return row[field];\n }\n return colDef.valueGetter(getBaseCellParams(id, field));\n }, [getBaseCellParams, getRowId]);\n const getRowFormattedValue = React.useCallback((row, colDef) => {\n var _ref;\n const value = getRowValue(row, colDef);\n if (!colDef || !colDef.valueFormatter) {\n return value;\n }\n const id = (_ref = getRowId ? getRowId(row) : row.id) != null ? _ref : row[GRID_ID_AUTOGENERATED];\n const field = colDef.field;\n return colDef.valueFormatter({\n id,\n field,\n value,\n api: apiRef.current\n });\n }, [apiRef, getRowId, getRowValue]);\n const getColumnHeaderElement = React.useCallback(field => {\n if (!apiRef.current.rootElementRef.current) {\n return null;\n }\n return getGridColumnHeaderElement(apiRef.current.rootElementRef.current, field);\n }, [apiRef]);\n const getRowElement = React.useCallback(id => {\n if (!apiRef.current.rootElementRef.current) {\n return null;\n }\n return getGridRowElement(apiRef.current.rootElementRef.current, id);\n }, [apiRef]);\n const getCellElement = React.useCallback((id, field) => {\n if (!apiRef.current.rootElementRef.current) {\n return null;\n }\n return getGridCellElement(apiRef.current.rootElementRef.current, {\n id,\n field\n });\n }, [apiRef]);\n const paramsApi = {\n getCellValue,\n getCellParams,\n getCellElement,\n getRowValue,\n getRowFormattedValue,\n getRowParams,\n getRowElement,\n getColumnHeaderParams,\n getColumnHeaderElement\n };\n useGridApiMethod(apiRef, paramsApi, 'public');\n}","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"changeReason\", \"unstable_updateValueOnRender\"],\n _excluded2 = [\"align\", \"children\", \"editCellState\", \"colIndex\", \"column\", \"cellMode\", \"field\", \"formattedValue\", \"hasFocus\", \"height\", \"isEditable\", \"isSelected\", \"rowId\", \"tabIndex\", \"style\", \"value\", \"width\", \"className\", \"showRightBorder\", \"extendRowFullWidth\", \"row\", \"colSpan\", \"disableDragEvents\", \"isNotVisible\", \"onClick\", \"onDoubleClick\", \"onMouseDown\", \"onMouseUp\", \"onMouseOver\", \"onKeyDown\", \"onKeyUp\", \"onDragEnter\", \"onDragOver\"],\n _excluded3 = [\"column\", \"rowId\", \"editCellState\", \"align\", \"children\", \"colIndex\", \"height\", \"width\", \"className\", \"showRightBorder\", \"extendRowFullWidth\", \"row\", \"colSpan\", \"disableDragEvents\", \"isNotVisible\", \"onClick\", \"onDoubleClick\", \"onMouseDown\", \"onMouseUp\", \"onMouseOver\", \"onKeyDown\", \"onKeyUp\", \"onDragEnter\", \"onDragOver\", \"style\"],\n _excluded4 = [\"changeReason\", \"unstable_updateValueOnRender\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_useForkRef as useForkRef, unstable_composeClasses as composeClasses, unstable_ownerDocument as ownerDocument, unstable_capitalize as capitalize } from '@mui/utils';\nimport { fastMemo } from '../../utils/fastMemo';\nimport { doesSupportPreventScroll } from '../../utils/doesSupportPreventScroll';\nimport { getDataGridUtilityClass, gridClasses } from '../../constants/gridClasses';\nimport { GridCellModes } from '../../models';\nimport { useGridSelector, objectShallowCompare } from '../../hooks/utils/useGridSelector';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { gridFocusCellSelector } from '../../hooks/features/focus/gridFocusStateSelector';\nimport { MissingRowIdError } from '../../hooks/features/rows/useGridParamsApi';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst EMPTY_CELL_PARAMS = {\n id: -1,\n field: '__unset__',\n row: {},\n rowNode: {\n id: -1,\n depth: 0,\n type: 'leaf',\n parent: -1,\n groupingKey: null\n },\n colDef: {\n type: 'string',\n field: '__unset__',\n computedWidth: 0\n },\n cellMode: GridCellModes.View,\n hasFocus: false,\n tabIndex: -1,\n value: null,\n formattedValue: '__unset__',\n isEditable: false,\n api: {}\n};\nconst useUtilityClasses = ownerState => {\n const {\n align,\n showRightBorder,\n isEditable,\n isSelected,\n isSelectionMode,\n classes\n } = ownerState;\n const slots = {\n root: ['cell', `cell--text${capitalize(align)}`, isEditable && 'cell--editable', isSelected && 'selected', showRightBorder && 'cell--withRightBorder', isSelectionMode && !isEditable && 'cell--selectionMode', 'withBorderColor'],\n content: ['cellContent']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nlet warnedOnce = false;\n\n// GridCellWrapper is a compatibility layer for the V6 cell slot. If we can use the more efficient\n// `GridCellV7`, we should. That component is a merge of `GridCellWrapper` and `GridCell`.\n// TODO(v7): Remove the wrapper & cellV6 and use the cellV7 exclusively.\n// TODO(v7): Removing the wrapper will break the docs performance visualization demo.\nconst GridCellWrapper = /*#__PURE__*/React.forwardRef((props, ref) => {\n const {\n column,\n rowId,\n editCellState\n } = props;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const field = column.field;\n const cellParamsWithAPI = useGridSelector(apiRef, () => {\n // This is required because `.getCellParams` tries to get the `state.rows.tree` entry\n // associated with `rowId`/`fieldId`, but this selector runs after the state has been\n // updated, while `rowId`/`fieldId` reference an entry in the old state.\n try {\n const cellParams = apiRef.current.getCellParams(rowId, field);\n const result = cellParams;\n result.api = apiRef.current;\n return result;\n } catch (e) {\n if (e instanceof MissingRowIdError) {\n return EMPTY_CELL_PARAMS;\n }\n throw e;\n }\n }, objectShallowCompare);\n const isSelected = useGridSelector(apiRef, () => apiRef.current.unstable_applyPipeProcessors('isCellSelected', false, {\n id: rowId,\n field\n }));\n if (cellParamsWithAPI === EMPTY_CELL_PARAMS) {\n return null;\n }\n const {\n cellMode,\n hasFocus,\n isEditable,\n value,\n formattedValue\n } = cellParamsWithAPI;\n const managesOwnFocus = column.type === 'actions';\n const tabIndex = (cellMode === 'view' || !isEditable) && !managesOwnFocus ? cellParamsWithAPI.tabIndex : -1;\n const {\n classes: rootClasses,\n getCellClassName\n } = rootProps;\n const classNames = apiRef.current.unstable_applyPipeProcessors('cellClassName', [], {\n id: rowId,\n field\n });\n if (column.cellClassName) {\n classNames.push(typeof column.cellClassName === 'function' ? column.cellClassName(cellParamsWithAPI) : column.cellClassName);\n }\n if (getCellClassName) {\n classNames.push(getCellClassName(cellParamsWithAPI));\n }\n let children;\n if (editCellState == null && column.renderCell) {\n children = column.renderCell(cellParamsWithAPI);\n classNames.push(gridClasses['cell--withRenderer']);\n classNames.push(rootClasses == null ? void 0 : rootClasses['cell--withRenderer']);\n }\n if (editCellState != null && column.renderEditCell) {\n const updatedRow = apiRef.current.getRowWithUpdatedValues(rowId, column.field);\n\n // eslint-disable-next-line @typescript-eslint/naming-convention\n const editCellStateRest = _objectWithoutPropertiesLoose(editCellState, _excluded);\n const params = _extends({}, cellParamsWithAPI, {\n row: updatedRow\n }, editCellStateRest);\n children = column.renderEditCell(params);\n classNames.push(gridClasses['cell--editing']);\n classNames.push(rootClasses == null ? void 0 : rootClasses['cell--editing']);\n }\n const {\n slots\n } = rootProps;\n const CellComponent = slots.cell;\n const cellProps = _extends({}, props, {\n ref,\n field,\n formattedValue,\n hasFocus,\n isEditable,\n isSelected,\n value,\n cellMode,\n children,\n tabIndex,\n className: clsx(classNames)\n });\n return /*#__PURE__*/React.createElement(CellComponent, cellProps);\n});\nconst GridCell = /*#__PURE__*/React.forwardRef((props, ref) => {\n var _rootProps$experiment, _rootProps$experiment2;\n const {\n align,\n children: childrenProp,\n colIndex,\n column,\n cellMode,\n field,\n formattedValue,\n hasFocus,\n height,\n isEditable,\n isSelected,\n rowId,\n tabIndex,\n style: styleProp,\n value,\n width,\n className,\n showRightBorder,\n colSpan,\n disableDragEvents,\n isNotVisible,\n onClick,\n onDoubleClick,\n onMouseDown,\n onMouseUp,\n onMouseOver,\n onKeyDown,\n onKeyUp,\n onDragEnter,\n onDragOver\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded2);\n const valueToRender = formattedValue == null ? value : formattedValue;\n const cellRef = React.useRef(null);\n const handleRef = useForkRef(ref, cellRef);\n const focusElementRef = React.useRef(null);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const ownerState = {\n align,\n showRightBorder,\n isEditable,\n classes: rootProps.classes,\n isSelected\n };\n const classes = useUtilityClasses(ownerState);\n const publishMouseUp = React.useCallback(eventName => event => {\n const params = apiRef.current.getCellParams(rowId, field || '');\n apiRef.current.publishEvent(eventName, params, event);\n if (onMouseUp) {\n onMouseUp(event);\n }\n }, [apiRef, field, onMouseUp, rowId]);\n const publishMouseDown = React.useCallback(eventName => event => {\n const params = apiRef.current.getCellParams(rowId, field || '');\n apiRef.current.publishEvent(eventName, params, event);\n if (onMouseDown) {\n onMouseDown(event);\n }\n }, [apiRef, field, onMouseDown, rowId]);\n const publish = React.useCallback((eventName, propHandler) => event => {\n // The row might have been deleted during the click\n if (!apiRef.current.getRow(rowId)) {\n return;\n }\n const params = apiRef.current.getCellParams(rowId, field || '');\n apiRef.current.publishEvent(eventName, params, event);\n if (propHandler) {\n propHandler(event);\n }\n }, [apiRef, field, rowId]);\n const style = React.useMemo(() => {\n if (isNotVisible) {\n return {\n padding: 0,\n opacity: 0,\n width: 0,\n border: 0\n };\n }\n const cellStyle = _extends({\n minWidth: width,\n maxWidth: width,\n minHeight: height,\n maxHeight: height === 'auto' ? 'none' : height\n }, styleProp);\n return cellStyle;\n }, [width, height, isNotVisible, styleProp]);\n React.useEffect(() => {\n if (!hasFocus || cellMode === GridCellModes.Edit) {\n return;\n }\n const doc = ownerDocument(apiRef.current.rootElementRef.current);\n if (cellRef.current && !cellRef.current.contains(doc.activeElement)) {\n const focusableElement = cellRef.current.querySelector('[tabindex=\"0\"]');\n const elementToFocus = focusElementRef.current || focusableElement || cellRef.current;\n if (doesSupportPreventScroll()) {\n elementToFocus.focus({\n preventScroll: true\n });\n } else {\n const scrollPosition = apiRef.current.getScrollPosition();\n elementToFocus.focus();\n apiRef.current.scroll(scrollPosition);\n }\n }\n }, [hasFocus, cellMode, apiRef]);\n let handleFocus = other.onFocus;\n if (process.env.NODE_ENV === 'test' && (_rootProps$experiment = rootProps.experimentalFeatures) != null && _rootProps$experiment.warnIfFocusStateIsNotSynced) {\n handleFocus = event => {\n const focusedCell = gridFocusCellSelector(apiRef);\n if ((focusedCell == null ? void 0 : focusedCell.id) === rowId && focusedCell.field === field) {\n if (typeof other.onFocus === 'function') {\n other.onFocus(event);\n }\n return;\n }\n if (!warnedOnce) {\n console.warn([`MUI: The cell with id=${rowId} and field=${field} received focus.`, `According to the state, the focus should be at id=${focusedCell == null ? void 0 : focusedCell.id}, field=${focusedCell == null ? void 0 : focusedCell.field}.`, \"Not syncing the state may cause unwanted behaviors since the `cellFocusIn` event won't be fired.\", 'Call `fireEvent.mouseUp` before the `fireEvent.click` to sync the focus with the state.'].join('\\n'));\n warnedOnce = true;\n }\n };\n }\n const managesOwnFocus = column.type === 'actions';\n let children = childrenProp;\n if (children === undefined) {\n const valueString = valueToRender == null ? void 0 : valueToRender.toString();\n children = /*#__PURE__*/_jsx(\"div\", {\n className: classes.content,\n title: valueString,\n role: \"presentation\",\n children: valueString\n });\n }\n if ( /*#__PURE__*/React.isValidElement(children) && managesOwnFocus) {\n children = /*#__PURE__*/React.cloneElement(children, {\n focusElementRef\n });\n }\n const draggableEventHandlers = disableDragEvents ? null : {\n onDragEnter: publish('cellDragEnter', onDragEnter),\n onDragOver: publish('cellDragOver', onDragOver)\n };\n const ariaV7 = (_rootProps$experiment2 = rootProps.experimentalFeatures) == null ? void 0 : _rootProps$experiment2.ariaV7;\n return (\n /*#__PURE__*/\n // eslint-disable-next-line jsx-a11y/no-static-element-interactions\n _jsx(\"div\", _extends({\n ref: handleRef,\n className: clsx(className, classes.root),\n role: ariaV7 ? 'gridcell' : 'cell',\n \"data-field\": field,\n \"data-colindex\": colIndex,\n \"aria-colindex\": colIndex + 1,\n \"aria-colspan\": colSpan,\n style: style,\n tabIndex: tabIndex,\n onClick: publish('cellClick', onClick),\n onDoubleClick: publish('cellDoubleClick', onDoubleClick),\n onMouseOver: publish('cellMouseOver', onMouseOver),\n onMouseDown: publishMouseDown('cellMouseDown'),\n onMouseUp: publishMouseUp('cellMouseUp'),\n onKeyDown: publish('cellKeyDown', onKeyDown),\n onKeyUp: publish('cellKeyUp', onKeyUp)\n }, draggableEventHandlers, other, {\n onFocus: handleFocus,\n children: children\n }))\n );\n});\nconst MemoizedCellWrapper = fastMemo(GridCellWrapper);\nprocess.env.NODE_ENV !== \"production\" ? GridCellWrapper.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n align: PropTypes.oneOf(['center', 'left', 'right']),\n className: PropTypes.string,\n colIndex: PropTypes.number,\n colSpan: PropTypes.number,\n column: PropTypes.object,\n disableDragEvents: PropTypes.bool,\n height: PropTypes.oneOfType([PropTypes.oneOf(['auto']), PropTypes.number]),\n onClick: PropTypes.func,\n onDoubleClick: PropTypes.func,\n onDragEnter: PropTypes.func,\n onDragOver: PropTypes.func,\n onKeyDown: PropTypes.func,\n onMouseDown: PropTypes.func,\n onMouseUp: PropTypes.func,\n rowId: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n showRightBorder: PropTypes.bool,\n width: PropTypes.number\n} : void 0;\nprocess.env.NODE_ENV !== \"production\" ? GridCell.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n align: PropTypes.oneOf(['center', 'left', 'right']),\n cellMode: PropTypes.oneOf(['edit', 'view']),\n children: PropTypes.node,\n className: PropTypes.string,\n colIndex: PropTypes.number,\n colSpan: PropTypes.number,\n column: PropTypes.object,\n disableDragEvents: PropTypes.bool,\n editCellState: PropTypes.shape({\n changeReason: PropTypes.oneOf(['debouncedSetEditCellValue', 'setEditCellValue']),\n isProcessingProps: PropTypes.bool,\n isValidating: PropTypes.bool,\n value: PropTypes.any\n }),\n isNotVisible: PropTypes.bool,\n height: PropTypes.oneOfType([PropTypes.oneOf(['auto']), PropTypes.number]),\n onClick: PropTypes.func,\n onDoubleClick: PropTypes.func,\n onDragEnter: PropTypes.func,\n onDragOver: PropTypes.func,\n onKeyDown: PropTypes.func,\n onMouseDown: PropTypes.func,\n onMouseUp: PropTypes.func,\n rowId: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n showRightBorder: PropTypes.bool,\n width: PropTypes.number\n} : void 0;\nexport { MemoizedCellWrapper as GridCellWrapper, GridCell };\nconst GridCellV7 = /*#__PURE__*/React.forwardRef((props, ref) => {\n var _getActions, _ref, _rootProps$unstable_c, _rootProps$experiment3, _rootProps$experiment4;\n const {\n column,\n rowId,\n editCellState,\n align,\n colIndex,\n height,\n width,\n className,\n showRightBorder,\n colSpan,\n disableDragEvents,\n isNotVisible,\n onClick,\n onDoubleClick,\n onMouseDown,\n onMouseUp,\n onMouseOver,\n onKeyDown,\n onKeyUp,\n onDragEnter,\n onDragOver,\n style: styleProp\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded3);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const field = column.field;\n const cellParamsWithAPI = useGridSelector(apiRef, () => {\n // This is required because `.getCellParams` tries to get the `state.rows.tree` entry\n // associated with `rowId`/`fieldId`, but this selector runs after the state has been\n // updated, while `rowId`/`fieldId` reference an entry in the old state.\n try {\n const cellParams = apiRef.current.getCellParams(rowId, field);\n const result = cellParams;\n result.api = apiRef.current;\n return result;\n } catch (e) {\n if (e instanceof MissingRowIdError) {\n return EMPTY_CELL_PARAMS;\n }\n throw e;\n }\n }, objectShallowCompare);\n const isSelected = useGridSelector(apiRef, () => apiRef.current.unstable_applyPipeProcessors('isCellSelected', false, {\n id: rowId,\n field\n }));\n const {\n cellMode,\n hasFocus,\n isEditable,\n value,\n formattedValue\n } = cellParamsWithAPI;\n const canManageOwnFocus = column.type === 'actions' && ((_getActions = (_ref = column).getActions) == null ? void 0 : _getActions.call(_ref, apiRef.current.getRowParams(rowId)).some(action => !action.props.disabled));\n const tabIndex = (cellMode === 'view' || !isEditable) && !canManageOwnFocus ? cellParamsWithAPI.tabIndex : -1;\n const {\n classes: rootClasses,\n getCellClassName\n } = rootProps;\n const classNames = apiRef.current.unstable_applyPipeProcessors('cellClassName', [], {\n id: rowId,\n field\n });\n if (column.cellClassName) {\n classNames.push(typeof column.cellClassName === 'function' ? column.cellClassName(cellParamsWithAPI) : column.cellClassName);\n }\n if (getCellClassName) {\n classNames.push(getCellClassName(cellParamsWithAPI));\n }\n const valueToRender = formattedValue == null ? value : formattedValue;\n const cellRef = React.useRef(null);\n const handleRef = useForkRef(ref, cellRef);\n const focusElementRef = React.useRef(null);\n // @ts-expect-error To access `unstable_cellSelection` flag as it's a `premium` feature\n const isSelectionMode = (_rootProps$unstable_c = rootProps.unstable_cellSelection) != null ? _rootProps$unstable_c : false;\n const ownerState = {\n align,\n showRightBorder,\n isEditable,\n classes: rootProps.classes,\n isSelected,\n isSelectionMode\n };\n const classes = useUtilityClasses(ownerState);\n const publishMouseUp = React.useCallback(eventName => event => {\n const params = apiRef.current.getCellParams(rowId, field || '');\n apiRef.current.publishEvent(eventName, params, event);\n if (onMouseUp) {\n onMouseUp(event);\n }\n }, [apiRef, field, onMouseUp, rowId]);\n const publishMouseDown = React.useCallback(eventName => event => {\n const params = apiRef.current.getCellParams(rowId, field || '');\n apiRef.current.publishEvent(eventName, params, event);\n if (onMouseDown) {\n onMouseDown(event);\n }\n }, [apiRef, field, onMouseDown, rowId]);\n const publish = React.useCallback((eventName, propHandler) => event => {\n // The row might have been deleted during the click\n if (!apiRef.current.getRow(rowId)) {\n return;\n }\n const params = apiRef.current.getCellParams(rowId, field || '');\n apiRef.current.publishEvent(eventName, params, event);\n if (propHandler) {\n propHandler(event);\n }\n }, [apiRef, field, rowId]);\n const style = React.useMemo(() => {\n if (isNotVisible) {\n return _extends({\n padding: 0,\n opacity: 0,\n width: 0,\n border: 0\n }, styleProp);\n }\n const cellStyle = _extends({\n minWidth: width,\n maxWidth: width,\n minHeight: height,\n maxHeight: height === 'auto' ? 'none' : height\n }, styleProp);\n return cellStyle;\n }, [width, height, isNotVisible, styleProp]);\n React.useEffect(() => {\n if (!hasFocus || cellMode === GridCellModes.Edit) {\n return;\n }\n const doc = ownerDocument(apiRef.current.rootElementRef.current);\n if (cellRef.current && !cellRef.current.contains(doc.activeElement)) {\n const focusableElement = cellRef.current.querySelector('[tabindex=\"0\"]');\n const elementToFocus = focusElementRef.current || focusableElement || cellRef.current;\n if (doesSupportPreventScroll()) {\n elementToFocus.focus({\n preventScroll: true\n });\n } else {\n const scrollPosition = apiRef.current.getScrollPosition();\n elementToFocus.focus();\n apiRef.current.scroll(scrollPosition);\n }\n }\n }, [hasFocus, cellMode, apiRef]);\n if (cellParamsWithAPI === EMPTY_CELL_PARAMS) {\n return null;\n }\n let handleFocus = other.onFocus;\n if (process.env.NODE_ENV === 'test' && (_rootProps$experiment3 = rootProps.experimentalFeatures) != null && _rootProps$experiment3.warnIfFocusStateIsNotSynced) {\n handleFocus = event => {\n const focusedCell = gridFocusCellSelector(apiRef);\n if ((focusedCell == null ? void 0 : focusedCell.id) === rowId && focusedCell.field === field) {\n if (typeof other.onFocus === 'function') {\n other.onFocus(event);\n }\n return;\n }\n if (!warnedOnce) {\n console.warn([`MUI: The cell with id=${rowId} and field=${field} received focus.`, `According to the state, the focus should be at id=${focusedCell == null ? void 0 : focusedCell.id}, field=${focusedCell == null ? void 0 : focusedCell.field}.`, \"Not syncing the state may cause unwanted behaviors since the `cellFocusIn` event won't be fired.\", 'Call `fireEvent.mouseUp` before the `fireEvent.click` to sync the focus with the state.'].join('\\n'));\n warnedOnce = true;\n }\n };\n }\n let children;\n if (editCellState == null && column.renderCell) {\n children = column.renderCell(cellParamsWithAPI);\n classNames.push(gridClasses['cell--withRenderer']);\n classNames.push(rootClasses == null ? void 0 : rootClasses['cell--withRenderer']);\n }\n if (editCellState != null && column.renderEditCell) {\n const updatedRow = apiRef.current.getRowWithUpdatedValues(rowId, column.field);\n\n // eslint-disable-next-line @typescript-eslint/naming-convention\n const editCellStateRest = _objectWithoutPropertiesLoose(editCellState, _excluded4);\n const params = _extends({}, cellParamsWithAPI, {\n row: updatedRow\n }, editCellStateRest);\n children = column.renderEditCell(params);\n classNames.push(gridClasses['cell--editing']);\n classNames.push(rootClasses == null ? void 0 : rootClasses['cell--editing']);\n }\n if (children === undefined) {\n const valueString = valueToRender == null ? void 0 : valueToRender.toString();\n children = /*#__PURE__*/_jsx(\"div\", {\n className: classes.content,\n title: valueString,\n role: \"presentation\",\n children: valueString\n });\n }\n if ( /*#__PURE__*/React.isValidElement(children) && canManageOwnFocus) {\n children = /*#__PURE__*/React.cloneElement(children, {\n focusElementRef\n });\n }\n const draggableEventHandlers = disableDragEvents ? null : {\n onDragEnter: publish('cellDragEnter', onDragEnter),\n onDragOver: publish('cellDragOver', onDragOver)\n };\n const ariaV7 = (_rootProps$experiment4 = rootProps.experimentalFeatures) == null ? void 0 : _rootProps$experiment4.ariaV7;\n return (\n /*#__PURE__*/\n // eslint-disable-next-line jsx-a11y/no-static-element-interactions\n _jsx(\"div\", _extends({\n ref: handleRef,\n className: clsx(className, classNames, classes.root),\n role: ariaV7 ? 'gridcell' : 'cell',\n \"data-field\": field,\n \"data-colindex\": colIndex,\n \"aria-colindex\": colIndex + 1,\n \"aria-colspan\": colSpan,\n style: style,\n tabIndex: tabIndex,\n onClick: publish('cellClick', onClick),\n onDoubleClick: publish('cellDoubleClick', onDoubleClick),\n onMouseOver: publish('cellMouseOver', onMouseOver),\n onMouseDown: publishMouseDown('cellMouseDown'),\n onMouseUp: publishMouseUp('cellMouseUp'),\n onKeyDown: publish('cellKeyDown', onKeyDown),\n onKeyUp: publish('cellKeyUp', onKeyUp)\n }, draggableEventHandlers, other, {\n onFocus: handleFocus,\n children: children\n }))\n );\n});\nprocess.env.NODE_ENV !== \"production\" ? GridCellV7.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n align: PropTypes.oneOf(['center', 'left', 'right']).isRequired,\n className: PropTypes.string,\n colIndex: PropTypes.number.isRequired,\n colSpan: PropTypes.number,\n column: PropTypes.object.isRequired,\n disableDragEvents: PropTypes.bool,\n editCellState: PropTypes.shape({\n changeReason: PropTypes.oneOf(['debouncedSetEditCellValue', 'setEditCellValue']),\n isProcessingProps: PropTypes.bool,\n isValidating: PropTypes.bool,\n value: PropTypes.any\n }),\n height: PropTypes.oneOfType([PropTypes.oneOf(['auto']), PropTypes.number]).isRequired,\n isNotVisible: PropTypes.bool,\n onClick: PropTypes.func,\n onDoubleClick: PropTypes.func,\n onDragEnter: PropTypes.func,\n onDragOver: PropTypes.func,\n onKeyDown: PropTypes.func,\n onMouseDown: PropTypes.func,\n onMouseUp: PropTypes.func,\n rowId: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n showRightBorder: PropTypes.bool,\n width: PropTypes.number.isRequired\n} : void 0;\nconst MemoizedGridCellV7 = fastMemo(GridCellV7);\nexport { MemoizedGridCellV7 as GridCellV7 };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"id\", \"value\", \"formattedValue\", \"api\", \"field\", \"row\", \"rowNode\", \"colDef\", \"cellMode\", \"isEditable\", \"hasFocus\", \"tabIndex\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { isAutoGeneratedRow } from '../../hooks/features/rows/gridRowsUtils';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['booleanCell']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridBooleanCellRaw(props) {\n const {\n value\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const ownerState = {\n classes: rootProps.classes\n };\n const classes = useUtilityClasses(ownerState);\n const Icon = React.useMemo(() => value ? rootProps.slots.booleanCellTrueIcon : rootProps.slots.booleanCellFalseIcon, [rootProps.slots.booleanCellFalseIcon, rootProps.slots.booleanCellTrueIcon, value]);\n return /*#__PURE__*/_jsx(Icon, _extends({\n fontSize: \"small\",\n className: classes.root,\n titleAccess: apiRef.current.getLocaleText(value ? 'booleanCellTrueLabel' : 'booleanCellFalseLabel'),\n \"data-value\": Boolean(value)\n }, other));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridBooleanCellRaw.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * GridApi that let you manipulate the grid.\n */\n api: PropTypes.object.isRequired,\n /**\n * The mode of the cell.\n */\n cellMode: PropTypes.oneOf(['edit', 'view']).isRequired,\n /**\n * The column of the row that the current cell belongs to.\n */\n colDef: PropTypes.object.isRequired,\n /**\n * The column field of the cell that triggered the event.\n */\n field: PropTypes.string.isRequired,\n /**\n * A ref allowing to set imperative focus.\n * It can be passed to the element that should receive focus.\n * @ignore - do not document.\n */\n focusElementRef: PropTypes.oneOfType([PropTypes.func, PropTypes.shape({\n current: PropTypes.shape({\n focus: PropTypes.func.isRequired\n })\n })]),\n /**\n * The cell value formatted with the column valueFormatter.\n */\n formattedValue: PropTypes.any,\n /**\n * If true, the cell is the active element.\n */\n hasFocus: PropTypes.bool.isRequired,\n /**\n * The grid row id.\n */\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n /**\n * If true, the cell is editable.\n */\n isEditable: PropTypes.bool,\n /**\n * The row model of the row that the current cell belongs to.\n */\n row: PropTypes.any.isRequired,\n /**\n * The node of the row that the current cell belongs to.\n */\n rowNode: PropTypes.object.isRequired,\n /**\n * the tabIndex value.\n */\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired,\n /**\n * The cell value.\n * If the column has `valueGetter`, use `params.row` to directly access the fields.\n */\n value: PropTypes.any\n} : void 0;\nconst GridBooleanCell = /*#__PURE__*/React.memo(GridBooleanCellRaw);\nexport { GridBooleanCell };\nexport const renderBooleanCell = params => {\n if (isAutoGeneratedRow(params.rowNode)) {\n return '';\n }\n return /*#__PURE__*/_jsx(GridBooleanCell, _extends({}, params));\n};","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"id\", \"value\", \"formattedValue\", \"api\", \"field\", \"row\", \"rowNode\", \"colDef\", \"cellMode\", \"isEditable\", \"tabIndex\", \"className\", \"hasFocus\", \"isValidating\", \"isProcessingProps\", \"error\", \"onValueChange\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses, unstable_useId as useId, unstable_useEnhancedEffect as useEnhancedEffect } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['editBooleanCell']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridEditBooleanCell(props) {\n var _rootProps$slotProps;\n const {\n id: idProp,\n value,\n field,\n className,\n hasFocus,\n onValueChange\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const inputRef = React.useRef(null);\n const id = useId();\n const [valueState, setValueState] = React.useState(value);\n const rootProps = useGridRootProps();\n const ownerState = {\n classes: rootProps.classes\n };\n const classes = useUtilityClasses(ownerState);\n const handleChange = React.useCallback(async event => {\n const newValue = event.target.checked;\n if (onValueChange) {\n await onValueChange(event, newValue);\n }\n setValueState(newValue);\n await apiRef.current.setEditCellValue({\n id: idProp,\n field,\n value: newValue\n }, event);\n }, [apiRef, field, idProp, onValueChange]);\n React.useEffect(() => {\n setValueState(value);\n }, [value]);\n useEnhancedEffect(() => {\n if (hasFocus) {\n inputRef.current.focus();\n }\n }, [hasFocus]);\n return /*#__PURE__*/_jsx(\"label\", _extends({\n htmlFor: id,\n className: clsx(classes.root, className)\n }, other, {\n children: /*#__PURE__*/_jsx(rootProps.slots.baseCheckbox, _extends({\n id: id,\n inputRef: inputRef,\n checked: Boolean(valueState),\n onChange: handleChange,\n size: \"small\"\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseCheckbox))\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridEditBooleanCell.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * GridApi that let you manipulate the grid.\n */\n api: PropTypes.object.isRequired,\n /**\n * The mode of the cell.\n */\n cellMode: PropTypes.oneOf(['edit', 'view']).isRequired,\n changeReason: PropTypes.oneOf(['debouncedSetEditCellValue', 'setEditCellValue']),\n /**\n * The column of the row that the current cell belongs to.\n */\n colDef: PropTypes.object.isRequired,\n /**\n * The column field of the cell that triggered the event.\n */\n field: PropTypes.string.isRequired,\n /**\n * The cell value formatted with the column valueFormatter.\n */\n formattedValue: PropTypes.any,\n /**\n * If true, the cell is the active element.\n */\n hasFocus: PropTypes.bool.isRequired,\n /**\n * The grid row id.\n */\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n /**\n * If true, the cell is editable.\n */\n isEditable: PropTypes.bool,\n isProcessingProps: PropTypes.bool,\n isValidating: PropTypes.bool,\n /**\n * Callback called when the value is changed by the user.\n * @param {React.ChangeEvent} event The event source of the callback.\n * @param {boolean} newValue The value that is going to be passed to `apiRef.current.setEditCellValue`.\n * @returns {Promise | void} A promise to be awaited before calling `apiRef.current.setEditCellValue`\n */\n onValueChange: PropTypes.func,\n /**\n * The row model of the row that the current cell belongs to.\n */\n row: PropTypes.any.isRequired,\n /**\n * The node of the row that the current cell belongs to.\n */\n rowNode: PropTypes.object.isRequired,\n /**\n * the tabIndex value.\n */\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired,\n /**\n * The cell value.\n * If the column has `valueGetter`, use `params.row` to directly access the fields.\n */\n value: PropTypes.any\n} : void 0;\nexport { GridEditBooleanCell };\nexport const renderEditBooleanCell = params => /*#__PURE__*/_jsx(GridEditBooleanCell, _extends({}, params));","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"id\", \"value\", \"formattedValue\", \"api\", \"field\", \"row\", \"rowNode\", \"colDef\", \"cellMode\", \"isEditable\", \"tabIndex\", \"hasFocus\", \"inputProps\", \"isValidating\", \"isProcessingProps\", \"onValueChange\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses, unstable_useEnhancedEffect as useEnhancedEffect } from '@mui/utils';\nimport InputBase from '@mui/material/InputBase';\nimport { styled } from '@mui/material/styles';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst StyledInputBase = styled(InputBase)({\n fontSize: 'inherit'\n});\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['editInputCell']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridEditDateCell(props) {\n const {\n id,\n value: valueProp,\n field,\n colDef,\n hasFocus,\n inputProps,\n onValueChange\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const isDateTime = colDef.type === 'dateTime';\n const apiRef = useGridApiContext();\n const inputRef = React.useRef();\n const valueTransformed = React.useMemo(() => {\n let parsedDate;\n if (valueProp == null) {\n parsedDate = null;\n } else if (valueProp instanceof Date) {\n parsedDate = valueProp;\n } else {\n parsedDate = new Date((valueProp != null ? valueProp : '').toString());\n }\n let formattedDate;\n if (parsedDate == null || Number.isNaN(parsedDate.getTime())) {\n formattedDate = '';\n } else {\n const localDate = new Date(parsedDate.getTime() - parsedDate.getTimezoneOffset() * 60 * 1000);\n formattedDate = localDate.toISOString().substr(0, isDateTime ? 16 : 10);\n }\n return {\n parsed: parsedDate,\n formatted: formattedDate\n };\n }, [valueProp, isDateTime]);\n const [valueState, setValueState] = React.useState(valueTransformed);\n const rootProps = useGridRootProps();\n const ownerState = {\n classes: rootProps.classes\n };\n const classes = useUtilityClasses(ownerState);\n const parseValueToDate = React.useCallback(value => {\n if (value === '') {\n return null;\n }\n const [date, time] = value.split('T');\n const [year, month, day] = date.split('-');\n const parsedDate = new Date();\n parsedDate.setFullYear(Number(year), Number(month) - 1, Number(day));\n parsedDate.setHours(0, 0, 0, 0);\n if (time) {\n const [hours, minutes] = time.split(':');\n parsedDate.setHours(Number(hours), Number(minutes), 0, 0);\n }\n return parsedDate;\n }, []);\n const handleChange = React.useCallback(async event => {\n const newFormattedDate = event.target.value;\n const newParsedDate = parseValueToDate(newFormattedDate);\n if (onValueChange) {\n await onValueChange(event, newParsedDate);\n }\n setValueState({\n parsed: newParsedDate,\n formatted: newFormattedDate\n });\n apiRef.current.setEditCellValue({\n id,\n field,\n value: newParsedDate\n }, event);\n }, [apiRef, field, id, onValueChange, parseValueToDate]);\n React.useEffect(() => {\n setValueState(state => {\n var _valueTransformed$par, _state$parsed;\n if (valueTransformed.parsed !== state.parsed && ((_valueTransformed$par = valueTransformed.parsed) == null ? void 0 : _valueTransformed$par.getTime()) !== ((_state$parsed = state.parsed) == null ? void 0 : _state$parsed.getTime())) {\n return valueTransformed;\n }\n return state;\n });\n }, [valueTransformed]);\n useEnhancedEffect(() => {\n if (hasFocus) {\n inputRef.current.focus();\n }\n }, [hasFocus]);\n return /*#__PURE__*/_jsx(StyledInputBase, _extends({\n inputRef: inputRef,\n fullWidth: true,\n className: classes.root,\n type: isDateTime ? 'datetime-local' : 'date',\n inputProps: _extends({\n max: isDateTime ? '9999-12-31T23:59' : '9999-12-31'\n }, inputProps),\n value: valueState.formatted,\n onChange: handleChange\n }, other));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridEditDateCell.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * GridApi that let you manipulate the grid.\n */\n api: PropTypes.object.isRequired,\n /**\n * The mode of the cell.\n */\n cellMode: PropTypes.oneOf(['edit', 'view']).isRequired,\n changeReason: PropTypes.oneOf(['debouncedSetEditCellValue', 'setEditCellValue']),\n /**\n * The column of the row that the current cell belongs to.\n */\n colDef: PropTypes.object.isRequired,\n /**\n * The column field of the cell that triggered the event.\n */\n field: PropTypes.string.isRequired,\n /**\n * The cell value formatted with the column valueFormatter.\n */\n formattedValue: PropTypes.any,\n /**\n * If true, the cell is the active element.\n */\n hasFocus: PropTypes.bool.isRequired,\n /**\n * The grid row id.\n */\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n /**\n * If true, the cell is editable.\n */\n isEditable: PropTypes.bool,\n isProcessingProps: PropTypes.bool,\n isValidating: PropTypes.bool,\n /**\n * Callback called when the value is changed by the user.\n * @param {React.ChangeEvent} event The event source of the callback.\n * @param {Date | null} newValue The value that is going to be passed to `apiRef.current.setEditCellValue`.\n * @returns {Promise | void} A promise to be awaited before calling `apiRef.current.setEditCellValue`\n */\n onValueChange: PropTypes.func,\n /**\n * The row model of the row that the current cell belongs to.\n */\n row: PropTypes.any.isRequired,\n /**\n * The node of the row that the current cell belongs to.\n */\n rowNode: PropTypes.object.isRequired,\n /**\n * the tabIndex value.\n */\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired,\n /**\n * The cell value.\n * If the column has `valueGetter`, use `params.row` to directly access the fields.\n */\n value: PropTypes.any\n} : void 0;\nexport { GridEditDateCell };\nexport const renderEditDateCell = params => /*#__PURE__*/_jsx(GridEditDateCell, _extends({}, params));","import _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nconst _excluded = [\"id\", \"value\", \"formattedValue\", \"api\", \"field\", \"row\", \"rowNode\", \"colDef\", \"cellMode\", \"isEditable\", \"tabIndex\", \"hasFocus\", \"isValidating\", \"debounceMs\", \"isProcessingProps\", \"onValueChange\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses, unstable_useEnhancedEffect as useEnhancedEffect } from '@mui/utils';\nimport { styled } from '@mui/material/styles';\nimport InputBase from '@mui/material/InputBase';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['editInputCell']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridEditInputCellRoot = styled(InputBase, {\n name: 'MuiDataGrid',\n slot: 'EditInputCell',\n overridesResolver: (props, styles) => styles.editInputCell\n})(({\n theme\n}) => _extends({}, theme.typography.body2, {\n padding: '1px 0',\n '& input': {\n padding: '0 16px',\n height: '100%'\n }\n}));\nconst GridEditInputCell = /*#__PURE__*/React.forwardRef((props, ref) => {\n const rootProps = useGridRootProps();\n const {\n id,\n value,\n field,\n colDef,\n hasFocus,\n debounceMs = 200,\n isProcessingProps,\n onValueChange\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const inputRef = React.useRef();\n const [valueState, setValueState] = React.useState(value);\n const classes = useUtilityClasses(rootProps);\n const handleChange = React.useCallback(async event => {\n const newValue = event.target.value;\n if (onValueChange) {\n await onValueChange(event, newValue);\n }\n const column = apiRef.current.getColumn(field);\n let parsedValue = newValue;\n if (column.valueParser) {\n parsedValue = column.valueParser(newValue, apiRef.current.getCellParams(id, field));\n }\n setValueState(parsedValue);\n apiRef.current.setEditCellValue({\n id,\n field,\n value: parsedValue,\n debounceMs,\n unstable_skipValueParser: true\n }, event);\n }, [apiRef, debounceMs, field, id, onValueChange]);\n const meta = apiRef.current.unstable_getEditCellMeta(id, field);\n React.useEffect(() => {\n if ((meta == null ? void 0 : meta.changeReason) !== 'debouncedSetEditCellValue') {\n setValueState(value);\n }\n }, [meta, value]);\n useEnhancedEffect(() => {\n if (hasFocus) {\n inputRef.current.focus();\n }\n }, [hasFocus]);\n return /*#__PURE__*/_jsx(GridEditInputCellRoot, _extends({\n ref: ref,\n inputRef: inputRef,\n className: classes.root,\n ownerState: rootProps,\n fullWidth: true,\n type: colDef.type === 'number' ? colDef.type : 'text',\n value: valueState != null ? valueState : '',\n onChange: handleChange,\n endAdornment: isProcessingProps ? /*#__PURE__*/_jsx(rootProps.slots.loadIcon, {\n fontSize: \"small\",\n color: \"action\"\n }) : undefined\n }, other));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridEditInputCell.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * GridApi that let you manipulate the grid.\n */\n api: PropTypes.object.isRequired,\n /**\n * The mode of the cell.\n */\n cellMode: PropTypes.oneOf(['edit', 'view']).isRequired,\n changeReason: PropTypes.oneOf(['debouncedSetEditCellValue', 'setEditCellValue']),\n /**\n * The column of the row that the current cell belongs to.\n */\n colDef: PropTypes.object.isRequired,\n debounceMs: PropTypes.number,\n /**\n * The column field of the cell that triggered the event.\n */\n field: PropTypes.string.isRequired,\n /**\n * The cell value formatted with the column valueFormatter.\n */\n formattedValue: PropTypes.any,\n /**\n * If true, the cell is the active element.\n */\n hasFocus: PropTypes.bool.isRequired,\n /**\n * The grid row id.\n */\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n /**\n * If true, the cell is editable.\n */\n isEditable: PropTypes.bool,\n isProcessingProps: PropTypes.bool,\n isValidating: PropTypes.bool,\n /**\n * Callback called when the value is changed by the user.\n * @param {React.ChangeEvent} event The event source of the callback.\n * @param {Date | null} newValue The value that is going to be passed to `apiRef.current.setEditCellValue`.\n * @returns {Promise | void} A promise to be awaited before calling `apiRef.current.setEditCellValue`\n */\n onValueChange: PropTypes.func,\n /**\n * The row model of the row that the current cell belongs to.\n */\n row: PropTypes.any.isRequired,\n /**\n * The node of the row that the current cell belongs to.\n */\n rowNode: PropTypes.object.isRequired,\n /**\n * the tabIndex value.\n */\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired,\n /**\n * The cell value.\n * If the column has `valueGetter`, use `params.row` to directly access the fields.\n */\n value: PropTypes.any\n} : void 0;\nexport { GridEditInputCell };\nexport const renderEditInputCell = params => /*#__PURE__*/_jsx(GridEditInputCell, _extends({}, params));","export const isEscapeKey = key => key === 'Escape'; // TODO remove\nexport const isEnterKey = key => key === 'Enter'; // TODO remove\nexport const isTabKey = key => key === 'Tab'; // TODO remove\n\nexport const isSpaceKey = key => key === ' ';\nexport const isArrowKeys = key => key.indexOf('Arrow') === 0;\nexport const isHomeOrEndKeys = key => key === 'Home' || key === 'End';\nexport const isPageKeys = key => key.indexOf('Page') === 0;\nexport const isDeleteKeys = key => key === 'Delete' || key === 'Backspace';\n\n// Non printable keys have a name, e.g. \"ArrowRight\", see the whole list:\n// https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_key_values\n// So event.key.length === 1 is often enough.\n//\n// However, we also need to ignore shortcuts, for example: select all:\n// - Windows: Ctrl+A, event.ctrlKey is true\n// - macOS: ⌘ Command+A, event.metaKey is true\nexport function isPrintableKey(event) {\n return event.key.length === 1 && !event.ctrlKey && !event.metaKey;\n}\nexport const GRID_MULTIPLE_SELECTION_KEYS = ['Meta', 'Control', 'Shift'];\nexport const GRID_CELL_EXIT_EDIT_MODE_KEYS = ['Enter', 'Escape', 'Tab'];\nexport const GRID_CELL_EDIT_COMMIT_KEYS = ['Enter', 'Tab'];\nexport const isMultipleKey = key => GRID_MULTIPLE_SELECTION_KEYS.indexOf(key) > -1;\nexport const isCellEnterEditModeKeys = event => isEnterKey(event.key) || isDeleteKeys(event.key) || isPrintableKey(event);\nexport const isCellExitEditModeKeys = key => GRID_CELL_EXIT_EDIT_MODE_KEYS.indexOf(key) > -1;\nexport const isCellEditCommitKeys = key => GRID_CELL_EDIT_COMMIT_KEYS.indexOf(key) > -1;\nexport const isNavigationKey = key => isHomeOrEndKeys(key) || isArrowKeys(key) || isPageKeys(key) || isSpaceKey(key);\nexport const isKeyboardEvent = event => !!event.key;\nexport const isHideMenuKey = key => isTabKey(key) || isEscapeKey(key);","export function isSingleSelectColDef(colDef) {\n return (colDef == null ? void 0 : colDef.type) === 'singleSelect';\n}\nexport function getValueFromValueOptions(value, valueOptions, getOptionValue) {\n if (valueOptions === undefined) {\n return undefined;\n }\n const result = valueOptions.find(option => {\n const optionValue = getOptionValue(option);\n return String(optionValue) === String(value);\n });\n return getOptionValue(result);\n}\nexport const getLabelFromValueOption = valueOption => {\n const label = typeof valueOption === 'object' ? valueOption.label : valueOption;\n return label != null ? String(label) : '';\n};","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"id\", \"value\", \"formattedValue\", \"api\", \"field\", \"row\", \"rowNode\", \"colDef\", \"cellMode\", \"isEditable\", \"tabIndex\", \"className\", \"hasFocus\", \"isValidating\", \"isProcessingProps\", \"error\", \"onValueChange\", \"initialOpen\", \"getOptionLabel\", \"getOptionValue\"],\n _excluded2 = [\"MenuProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useEnhancedEffect as useEnhancedEffect } from '@mui/utils';\nimport { GridCellEditStopReasons } from '../../models/params/gridEditCellParams';\nimport { isEscapeKey } from '../../utils/keyboardUtils';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { GridEditModes } from '../../models/gridEditRowModel';\nimport { getValueFromValueOptions, isSingleSelectColDef } from '../panel/filterPanel/filterPanelUtils';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { createElement as _createElement } from \"react\";\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction isKeyboardEvent(event) {\n return !!event.key;\n}\nfunction GridEditSingleSelectCell(props) {\n var _rootProps$slotProps, _baseSelectProps$nati, _rootProps$slotProps2;\n const rootProps = useGridRootProps();\n const {\n id,\n value: valueProp,\n field,\n row,\n colDef,\n hasFocus,\n error,\n onValueChange,\n initialOpen = rootProps.editMode === GridEditModes.Cell,\n getOptionLabel: getOptionLabelProp,\n getOptionValue: getOptionValueProp\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const ref = React.useRef();\n const inputRef = React.useRef();\n const [open, setOpen] = React.useState(initialOpen);\n const baseSelectProps = ((_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseSelect) || {};\n const isSelectNative = (_baseSelectProps$nati = baseSelectProps.native) != null ? _baseSelectProps$nati : false;\n const _ref = ((_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseSelect) || {},\n {\n MenuProps\n } = _ref,\n otherBaseSelectProps = _objectWithoutPropertiesLoose(_ref, _excluded2);\n useEnhancedEffect(() => {\n if (hasFocus) {\n var _inputRef$current;\n (_inputRef$current = inputRef.current) == null || _inputRef$current.focus();\n }\n }, [hasFocus]);\n if (!isSingleSelectColDef(colDef)) {\n return null;\n }\n let valueOptions;\n if (typeof (colDef == null ? void 0 : colDef.valueOptions) === 'function') {\n valueOptions = colDef == null ? void 0 : colDef.valueOptions({\n id,\n row,\n field\n });\n } else {\n valueOptions = colDef == null ? void 0 : colDef.valueOptions;\n }\n if (!valueOptions) {\n return null;\n }\n const getOptionValue = getOptionValueProp || colDef.getOptionValue;\n const getOptionLabel = getOptionLabelProp || colDef.getOptionLabel;\n const handleChange = async event => {\n if (!isSingleSelectColDef(colDef) || !valueOptions) {\n return;\n }\n setOpen(false);\n const target = event.target;\n // NativeSelect casts the value to a string.\n const formattedTargetValue = getValueFromValueOptions(target.value, valueOptions, getOptionValue);\n if (onValueChange) {\n await onValueChange(event, formattedTargetValue);\n }\n await apiRef.current.setEditCellValue({\n id,\n field,\n value: formattedTargetValue\n }, event);\n };\n const handleClose = (event, reason) => {\n if (rootProps.editMode === GridEditModes.Row) {\n setOpen(false);\n return;\n }\n if (reason === 'backdropClick' || isEscapeKey(event.key)) {\n const params = apiRef.current.getCellParams(id, field);\n apiRef.current.publishEvent('cellEditStop', _extends({}, params, {\n reason: isEscapeKey(event.key) ? GridCellEditStopReasons.escapeKeyDown : GridCellEditStopReasons.cellFocusOut\n }));\n }\n };\n const handleOpen = event => {\n if (isKeyboardEvent(event) && event.key === 'Enter') {\n return;\n }\n setOpen(true);\n };\n if (!valueOptions || !colDef) {\n return null;\n }\n return /*#__PURE__*/_jsx(rootProps.slots.baseSelect, _extends({\n ref: ref,\n inputRef: inputRef,\n value: valueProp,\n onChange: handleChange,\n open: open,\n onOpen: handleOpen,\n MenuProps: _extends({\n onClose: handleClose\n }, MenuProps),\n error: error,\n native: isSelectNative,\n fullWidth: true\n }, other, otherBaseSelectProps, {\n children: valueOptions.map(valueOption => {\n var _rootProps$slotProps3;\n const value = getOptionValue(valueOption);\n return /*#__PURE__*/_createElement(rootProps.slots.baseSelectOption, _extends({}, ((_rootProps$slotProps3 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps3.baseSelectOption) || {}, {\n native: isSelectNative,\n key: value,\n value: value\n }), getOptionLabel(valueOption));\n })\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridEditSingleSelectCell.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * GridApi that let you manipulate the grid.\n */\n api: PropTypes.object.isRequired,\n /**\n * The mode of the cell.\n */\n cellMode: PropTypes.oneOf(['edit', 'view']).isRequired,\n changeReason: PropTypes.oneOf(['debouncedSetEditCellValue', 'setEditCellValue']),\n /**\n * The column of the row that the current cell belongs to.\n */\n colDef: PropTypes.object.isRequired,\n /**\n * The column field of the cell that triggered the event.\n */\n field: PropTypes.string.isRequired,\n /**\n * The cell value formatted with the column valueFormatter.\n */\n formattedValue: PropTypes.any,\n /**\n * Used to determine the label displayed for a given value option.\n * @param {ValueOptions} value The current value option.\n * @returns {string} The text to be displayed.\n */\n getOptionLabel: PropTypes.func,\n /**\n * Used to determine the value used for a value option.\n * @param {ValueOptions} value The current value option.\n * @returns {string} The value to be used.\n */\n getOptionValue: PropTypes.func,\n /**\n * If true, the cell is the active element.\n */\n hasFocus: PropTypes.bool.isRequired,\n /**\n * The grid row id.\n */\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n /**\n * If true, the select opens by default.\n */\n initialOpen: PropTypes.bool,\n /**\n * If true, the cell is editable.\n */\n isEditable: PropTypes.bool,\n isProcessingProps: PropTypes.bool,\n isValidating: PropTypes.bool,\n /**\n * Callback called when the value is changed by the user.\n * @param {SelectChangeEvent} event The event source of the callback.\n * @param {any} newValue The value that is going to be passed to `apiRef.current.setEditCellValue`.\n * @returns {Promise | void} A promise to be awaited before calling `apiRef.current.setEditCellValue`\n */\n onValueChange: PropTypes.func,\n /**\n * The row model of the row that the current cell belongs to.\n */\n row: PropTypes.any.isRequired,\n /**\n * The node of the row that the current cell belongs to.\n */\n rowNode: PropTypes.object.isRequired,\n /**\n * the tabIndex value.\n */\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired,\n /**\n * The cell value.\n * If the column has `valueGetter`, use `params.row` to directly access the fields.\n */\n value: PropTypes.any\n} : void 0;\nexport { GridEditSingleSelectCell };\nexport const renderEditSingleSelectCell = params => /*#__PURE__*/_jsx(GridEditSingleSelectCell, _extends({}, params));","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"open\", \"target\", \"onClose\", \"children\", \"position\", \"className\", \"onExited\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport ClickAwayListener from '@mui/material/ClickAwayListener';\nimport { unstable_composeClasses as composeClasses, unstable_useEnhancedEffect as useEnhancedEffect, HTMLElementType } from '@mui/utils';\nimport Grow from '@mui/material/Grow';\nimport Paper from '@mui/material/Paper';\nimport Popper from '@mui/material/Popper';\nimport { styled } from '@mui/material/styles';\nimport { getDataGridUtilityClass, gridClasses } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['menu']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridMenuRoot = styled(Popper, {\n name: 'MuiDataGrid',\n slot: 'Menu',\n overridesResolver: (_, styles) => styles.menu\n})(({\n theme\n}) => ({\n zIndex: theme.zIndex.modal,\n [`& .${gridClasses.menuList}`]: {\n outline: 0\n }\n}));\nconst transformOrigin = {\n 'bottom-start': 'top left',\n 'bottom-end': 'top right'\n};\nfunction GridMenu(props) {\n var _rootProps$slotProps;\n const {\n open,\n target,\n onClose,\n children,\n position,\n className,\n onExited\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n const savedFocusRef = React.useRef(null);\n useEnhancedEffect(() => {\n if (open) {\n savedFocusRef.current = document.activeElement instanceof HTMLElement ? document.activeElement : null;\n } else {\n var _savedFocusRef$curren, _savedFocusRef$curren2;\n (_savedFocusRef$curren = savedFocusRef.current) == null || (_savedFocusRef$curren2 = _savedFocusRef$curren.focus) == null || _savedFocusRef$curren2.call(_savedFocusRef$curren);\n savedFocusRef.current = null;\n }\n }, [open]);\n React.useEffect(() => {\n // Emit menuOpen or menuClose events\n const eventName = open ? 'menuOpen' : 'menuClose';\n apiRef.current.publishEvent(eventName, {\n target\n });\n }, [apiRef, open, target]);\n const handleExited = popperOnExited => node => {\n if (popperOnExited) {\n popperOnExited();\n }\n if (onExited) {\n onExited(node);\n }\n };\n const handleClickAway = event => {\n if (event.target && (target === event.target || target != null && target.contains(event.target))) {\n return;\n }\n onClose(event);\n };\n return /*#__PURE__*/_jsx(GridMenuRoot, _extends({\n as: rootProps.slots.basePopper,\n className: clsx(className, classes.root),\n ownerState: rootProps,\n open: open,\n anchorEl: target,\n transition: true,\n placement: position\n }, other, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.basePopper, {\n children: ({\n TransitionProps,\n placement\n }) => /*#__PURE__*/_jsx(ClickAwayListener, {\n onClickAway: handleClickAway,\n mouseEvent: \"onMouseDown\",\n children: /*#__PURE__*/_jsx(Grow, _extends({}, TransitionProps, {\n style: {\n transformOrigin: transformOrigin[placement]\n },\n onExited: handleExited(TransitionProps == null ? void 0 : TransitionProps.onExited),\n children: /*#__PURE__*/_jsx(Paper, {\n children: children\n })\n }))\n })\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridMenu.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n children: PropTypes.node,\n onClose: PropTypes.func.isRequired,\n onExited: PropTypes.func,\n /**\n * If `true`, the component is shown.\n */\n open: PropTypes.bool.isRequired,\n position: PropTypes.oneOf(['bottom-end', 'bottom-start', 'bottom', 'left-end', 'left-start', 'left', 'right-end', 'right-start', 'right', 'top-end', 'top-start', 'top']),\n target: HTMLElementType\n} : void 0;\nexport { GridMenu };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"api\", \"colDef\", \"id\", \"hasFocus\", \"isEditable\", \"field\", \"value\", \"formattedValue\", \"row\", \"rowNode\", \"cellMode\", \"tabIndex\", \"position\", \"focusElementRef\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport MenuList from '@mui/material/MenuList';\nimport { useTheme } from '@mui/material/styles';\nimport { unstable_useId as useId } from '@mui/utils';\nimport { gridClasses } from '../../constants/gridClasses';\nimport { GridMenu } from '../menu/GridMenu';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst hasActions = colDef => typeof colDef.getActions === 'function';\nfunction GridActionsCell(props) {\n var _rootProps$slotProps;\n const {\n colDef,\n id,\n hasFocus,\n tabIndex,\n position = 'bottom-end',\n focusElementRef\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const [focusedButtonIndex, setFocusedButtonIndex] = React.useState(-1);\n const [open, setOpen] = React.useState(false);\n const apiRef = useGridApiContext();\n const rootRef = React.useRef(null);\n const buttonRef = React.useRef(null);\n const ignoreCallToFocus = React.useRef(false);\n const touchRippleRefs = React.useRef({});\n const theme = useTheme();\n const menuId = useId();\n const buttonId = useId();\n const rootProps = useGridRootProps();\n if (!hasActions(colDef)) {\n throw new Error('MUI: Missing the `getActions` property in the `GridColDef`.');\n }\n const options = colDef.getActions(apiRef.current.getRowParams(id));\n const iconButtons = options.filter(option => !option.props.showInMenu);\n const menuButtons = options.filter(option => option.props.showInMenu);\n const numberOfButtons = iconButtons.length + (menuButtons.length ? 1 : 0);\n React.useLayoutEffect(() => {\n if (!hasFocus) {\n Object.entries(touchRippleRefs.current).forEach(([index, ref]) => {\n ref == null || ref.stop({}, () => {\n delete touchRippleRefs.current[index];\n });\n });\n }\n }, [hasFocus]);\n React.useEffect(() => {\n if (focusedButtonIndex < 0 || !rootRef.current) {\n return;\n }\n if (focusedButtonIndex >= rootRef.current.children.length) {\n return;\n }\n const child = rootRef.current.children[focusedButtonIndex];\n child.focus({\n preventScroll: true\n });\n }, [focusedButtonIndex]);\n React.useEffect(() => {\n if (!hasFocus) {\n setFocusedButtonIndex(-1);\n ignoreCallToFocus.current = false;\n }\n }, [hasFocus]);\n React.useImperativeHandle(focusElementRef, () => ({\n focus() {\n // If ignoreCallToFocus is true, then one of the buttons was clicked and the focus is already set\n if (!ignoreCallToFocus.current) {\n // find the first focusable button and pass the index to the state\n const focusableButtonIndex = options.findIndex(o => !o.props.disabled);\n setFocusedButtonIndex(focusableButtonIndex);\n }\n }\n }), [options]);\n React.useEffect(() => {\n if (focusedButtonIndex >= numberOfButtons) {\n setFocusedButtonIndex(numberOfButtons - 1);\n }\n }, [focusedButtonIndex, numberOfButtons]);\n const showMenu = () => {\n setOpen(true);\n setFocusedButtonIndex(numberOfButtons - 1);\n ignoreCallToFocus.current = true;\n };\n const hideMenu = () => {\n setOpen(false);\n };\n const handleTouchRippleRef = index => instance => {\n touchRippleRefs.current[index] = instance;\n };\n const handleButtonClick = (index, onClick) => event => {\n setFocusedButtonIndex(index);\n ignoreCallToFocus.current = true;\n if (onClick) {\n onClick(event);\n }\n };\n const handleRootKeyDown = event => {\n if (numberOfButtons <= 1) {\n return;\n }\n const getNewIndex = (index, direction) => {\n var _options;\n if (index < 0 || index > options.length) {\n return index;\n }\n\n // for rtl mode we need to reverse the direction\n const rtlMod = theme.direction === 'rtl' ? -1 : 1;\n const indexMod = (direction === 'left' ? -1 : 1) * rtlMod;\n\n // if the button that should receive focus is disabled go one more step\n return (_options = options[index + indexMod]) != null && _options.props.disabled ? getNewIndex(index + indexMod, direction) : index + indexMod;\n };\n let newIndex = focusedButtonIndex;\n if (event.key === 'ArrowRight') {\n newIndex = getNewIndex(focusedButtonIndex, 'right');\n } else if (event.key === 'ArrowLeft') {\n newIndex = getNewIndex(focusedButtonIndex, 'left');\n }\n if (newIndex < 0 || newIndex >= numberOfButtons) {\n return; // We're already in the first or last item = do nothing and let the grid listen the event\n }\n if (newIndex !== focusedButtonIndex) {\n event.preventDefault(); // Prevent scrolling\n event.stopPropagation(); // Don't stop propagation for other keys, e.g. ArrowUp\n setFocusedButtonIndex(newIndex);\n }\n };\n const handleListKeyDown = event => {\n if (event.key === 'Tab') {\n event.preventDefault();\n }\n if (['Tab', 'Escape'].includes(event.key)) {\n hideMenu();\n }\n };\n return /*#__PURE__*/_jsxs(\"div\", _extends({\n role: \"menu\",\n ref: rootRef,\n tabIndex: -1,\n className: gridClasses.actionsCell,\n onKeyDown: handleRootKeyDown\n }, other, {\n children: [iconButtons.map((button, index) => /*#__PURE__*/React.cloneElement(button, {\n key: index,\n touchRippleRef: handleTouchRippleRef(index),\n onClick: handleButtonClick(index, button.props.onClick),\n tabIndex: focusedButtonIndex === index ? tabIndex : -1\n })), menuButtons.length > 0 && buttonId && /*#__PURE__*/_jsx(rootProps.slots.baseIconButton, _extends({\n ref: buttonRef,\n id: buttonId,\n \"aria-label\": apiRef.current.getLocaleText('actionsCellMore'),\n \"aria-haspopup\": \"menu\",\n \"aria-expanded\": open,\n \"aria-controls\": open ? menuId : undefined,\n role: \"menuitem\",\n size: \"small\",\n onClick: showMenu,\n touchRippleRef: handleTouchRippleRef(buttonId),\n tabIndex: focusedButtonIndex === iconButtons.length ? tabIndex : -1\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseIconButton, {\n children: /*#__PURE__*/_jsx(rootProps.slots.moreActionsIcon, {\n fontSize: \"small\"\n })\n })), menuButtons.length > 0 && /*#__PURE__*/_jsx(GridMenu, {\n open: open,\n target: buttonRef.current,\n position: position,\n onClose: hideMenu,\n children: /*#__PURE__*/_jsx(MenuList, {\n id: menuId,\n className: gridClasses.menuList,\n onKeyDown: handleListKeyDown,\n \"aria-labelledby\": buttonId,\n variant: \"menu\",\n autoFocusItem: true,\n children: menuButtons.map((button, index) => /*#__PURE__*/React.cloneElement(button, {\n key: index,\n closeMenu: hideMenu\n }))\n })\n })]\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridActionsCell.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n api: PropTypes.object,\n /**\n * The mode of the cell.\n */\n cellMode: PropTypes.oneOf(['edit', 'view']).isRequired,\n /**\n * The column of the row that the current cell belongs to.\n */\n colDef: PropTypes.object.isRequired,\n /**\n * The column field of the cell that triggered the event.\n */\n field: PropTypes.string.isRequired,\n /**\n * A ref allowing to set imperative focus.\n * It can be passed to the element that should receive focus.\n * @ignore - do not document.\n */\n focusElementRef: PropTypes.oneOfType([PropTypes.func, PropTypes.shape({\n current: PropTypes.shape({\n focus: PropTypes.func.isRequired\n })\n })]),\n /**\n * The cell value formatted with the column valueFormatter.\n */\n formattedValue: PropTypes.any,\n /**\n * If true, the cell is the active element.\n */\n hasFocus: PropTypes.bool.isRequired,\n /**\n * The grid row id.\n */\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n /**\n * If true, the cell is editable.\n */\n isEditable: PropTypes.bool,\n position: PropTypes.oneOf(['bottom-end', 'bottom-start', 'bottom', 'left-end', 'left-start', 'left', 'right-end', 'right-start', 'right', 'top-end', 'top-start', 'top']),\n /**\n * The row model of the row that the current cell belongs to.\n */\n row: PropTypes.any.isRequired,\n /**\n * The node of the row that the current cell belongs to.\n */\n rowNode: PropTypes.object.isRequired,\n /**\n * the tabIndex value.\n */\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired,\n /**\n * The cell value.\n * If the column has `valueGetter`, use `params.row` to directly access the fields.\n */\n value: PropTypes.any\n} : void 0;\nexport { GridActionsCell };\nexport const renderActionsCell = params => /*#__PURE__*/_jsx(GridActionsCell, _extends({}, params));","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"label\", \"icon\", \"showInMenu\", \"onClick\"],\n _excluded2 = [\"label\", \"icon\", \"showInMenu\", \"onClick\", \"closeMenuOnClick\", \"closeMenu\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport MenuItem from '@mui/material/MenuItem';\nimport ListItemIcon from '@mui/material/ListItemIcon';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst GridActionsCellItem = /*#__PURE__*/React.forwardRef((props, ref) => {\n const rootProps = useGridRootProps();\n if (!props.showInMenu) {\n var _rootProps$slotProps;\n const {\n label,\n icon,\n onClick\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const handleClick = event => {\n onClick == null || onClick(event);\n };\n return /*#__PURE__*/_jsx(rootProps.slots.baseIconButton, _extends({\n ref: ref,\n size: \"small\",\n role: \"menuitem\",\n \"aria-label\": label\n }, other, {\n onClick: handleClick\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseIconButton, {\n children: /*#__PURE__*/React.cloneElement(icon, {\n fontSize: 'small'\n })\n }));\n }\n const {\n label,\n icon,\n onClick,\n closeMenuOnClick = true,\n closeMenu\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded2);\n const handleClick = event => {\n onClick == null || onClick(event);\n if (closeMenuOnClick) {\n closeMenu == null || closeMenu();\n }\n };\n return /*#__PURE__*/_jsxs(MenuItem, _extends({\n ref: ref\n }, other, {\n onClick: handleClick,\n children: [icon && /*#__PURE__*/_jsx(ListItemIcon, {\n children: icon\n }), label]\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridActionsCellItem.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n icon: PropTypes.element,\n label: PropTypes.string.isRequired,\n showInMenu: PropTypes.bool\n} : void 0;\nexport { GridActionsCellItem };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"field\", \"align\", \"width\", \"contentWidth\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport Skeleton from '@mui/material/Skeleton';\nimport { unstable_composeClasses as composeClasses, unstable_capitalize as capitalize } from '@mui/utils';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n align,\n classes\n } = ownerState;\n const slots = {\n root: ['cell', 'cellSkeleton', `cell--text${capitalize(align)}`, 'withBorderColor']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridSkeletonCell(props) {\n const {\n align,\n width,\n contentWidth\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const ownerState = {\n classes: rootProps.classes,\n align\n };\n const classes = useUtilityClasses(ownerState);\n return /*#__PURE__*/_jsx(\"div\", _extends({\n className: classes.root,\n style: {\n width\n }\n }, other, {\n children: /*#__PURE__*/_jsx(Skeleton, {\n width: `${contentWidth}%`\n })\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridSkeletonCell.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n align: PropTypes.string.isRequired,\n contentWidth: PropTypes.number.isRequired,\n field: PropTypes.string.isRequired,\n width: PropTypes.number.isRequired\n} : void 0;\nexport { GridSkeletonCell };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { alpha, styled, darken, lighten } from '@mui/material/styles';\nimport { gridClasses } from '../../constants/gridClasses';\nfunction getBorderColor(theme) {\n if (theme.vars) {\n return theme.vars.palette.TableCell.border;\n }\n if (theme.palette.mode === 'light') {\n return lighten(alpha(theme.palette.divider, 1), 0.88);\n }\n return darken(alpha(theme.palette.divider, 1), 0.68);\n}\nconst columnHeadersStyles = {\n [`.${gridClasses.columnSeparator}, .${gridClasses['columnSeparator--resizing']}`]: {\n visibility: 'visible',\n width: 'auto'\n }\n};\nconst columnHeaderStyles = {\n [`& .${gridClasses.iconButtonContainer}`]: {\n visibility: 'visible',\n width: 'auto'\n },\n [`& .${gridClasses.menuIcon}`]: {\n width: 'auto',\n visibility: 'visible'\n }\n};\nexport const GridRootStyles = styled('div', {\n name: 'MuiDataGrid',\n slot: 'Root',\n overridesResolver: (props, styles) => [{\n [`&.${gridClasses.autoHeight}`]: styles.autoHeight\n }, {\n [`&.${gridClasses.aggregationColumnHeader}`]: styles.aggregationColumnHeader\n }, {\n [`&.${gridClasses['aggregationColumnHeader--alignLeft']}`]: styles['aggregationColumnHeader--alignLeft']\n }, {\n [`&.${gridClasses['aggregationColumnHeader--alignCenter']}`]: styles['aggregationColumnHeader--alignCenter']\n }, {\n [`&.${gridClasses['aggregationColumnHeader--alignRight']}`]: styles['aggregationColumnHeader--alignRight']\n }, {\n [`&.${gridClasses.aggregationColumnHeaderLabel}`]: styles.aggregationColumnHeaderLabel\n }, {\n [`&.${gridClasses['root--disableUserSelection']} .${gridClasses.cell}`]: styles['root--disableUserSelection']\n }, {\n [`&.${gridClasses.autosizing}`]: styles.autosizing\n }, {\n [`& .${gridClasses.editBooleanCell}`]: styles.editBooleanCell\n }, {\n [`& .${gridClasses['cell--editing']}`]: styles['cell--editing']\n }, {\n [`& .${gridClasses['cell--textCenter']}`]: styles['cell--textCenter']\n }, {\n [`& .${gridClasses['cell--textLeft']}`]: styles['cell--textLeft']\n }, {\n [`& .${gridClasses['cell--textRight']}`]: styles['cell--textRight']\n },\n // TODO v6: Remove\n {\n [`& .${gridClasses['cell--withRenderer']}`]: styles['cell--withRenderer']\n }, {\n [`& .${gridClasses.cell}`]: styles.cell\n }, {\n [`& .${gridClasses['cell--rangeTop']}`]: styles['cell--rangeTop']\n }, {\n [`& .${gridClasses['cell--rangeBottom']}`]: styles['cell--rangeBottom']\n }, {\n [`& .${gridClasses['cell--rangeLeft']}`]: styles['cell--rangeLeft']\n }, {\n [`& .${gridClasses['cell--rangeRight']}`]: styles['cell--rangeRight']\n }, {\n [`& .${gridClasses['cell--withRightBorder']}`]: styles['cell--withRightBorder']\n }, {\n [`& .${gridClasses.cellContent}`]: styles.cellContent\n }, {\n [`& .${gridClasses.cellCheckbox}`]: styles.cellCheckbox\n }, {\n [`& .${gridClasses.cellSkeleton}`]: styles.cellSkeleton\n }, {\n [`& .${gridClasses.checkboxInput}`]: styles.checkboxInput\n }, {\n [`& .${gridClasses['columnHeader--alignCenter']}`]: styles['columnHeader--alignCenter']\n }, {\n [`& .${gridClasses['columnHeader--alignLeft']}`]: styles['columnHeader--alignLeft']\n }, {\n [`& .${gridClasses['columnHeader--alignRight']}`]: styles['columnHeader--alignRight']\n }, {\n [`& .${gridClasses['columnHeader--dragging']}`]: styles['columnHeader--dragging']\n }, {\n [`& .${gridClasses['columnHeader--moving']}`]: styles['columnHeader--moving']\n }, {\n [`& .${gridClasses['columnHeader--numeric']}`]: styles['columnHeader--numeric']\n }, {\n [`& .${gridClasses['columnHeader--sortable']}`]: styles['columnHeader--sortable']\n }, {\n [`& .${gridClasses['columnHeader--sorted']}`]: styles['columnHeader--sorted']\n }, {\n [`& .${gridClasses['columnHeader--withRightBorder']}`]: styles['columnHeader--withRightBorder']\n }, {\n [`& .${gridClasses.columnHeader}`]: styles.columnHeader\n }, {\n [`& .${gridClasses.headerFilterRow}`]: styles.headerFilterRow\n }, {\n [`& .${gridClasses.columnHeaderCheckbox}`]: styles.columnHeaderCheckbox\n }, {\n [`& .${gridClasses.columnHeaderDraggableContainer}`]: styles.columnHeaderDraggableContainer\n }, {\n [`& .${gridClasses.columnHeaderTitleContainer}`]: styles.columnHeaderTitleContainer\n }, {\n [`& .${gridClasses['columnSeparator--resizable']}`]: styles['columnSeparator--resizable']\n }, {\n [`& .${gridClasses['columnSeparator--resizing']}`]: styles['columnSeparator--resizing']\n }, {\n [`& .${gridClasses.columnSeparator}`]: styles.columnSeparator\n }, {\n [`& .${gridClasses.filterIcon}`]: styles.filterIcon\n }, {\n [`& .${gridClasses.iconSeparator}`]: styles.iconSeparator\n }, {\n [`& .${gridClasses.menuIcon}`]: styles.menuIcon\n }, {\n [`& .${gridClasses.menuIconButton}`]: styles.menuIconButton\n }, {\n [`& .${gridClasses.menuOpen}`]: styles.menuOpen\n }, {\n [`& .${gridClasses.menuList}`]: styles.menuList\n }, {\n [`& .${gridClasses['row--editable']}`]: styles['row--editable']\n }, {\n [`& .${gridClasses['row--editing']}`]: styles['row--editing']\n }, {\n [`& .${gridClasses['row--dragging']}`]: styles['row--dragging']\n }, {\n [`& .${gridClasses.row}`]: styles.row\n }, {\n [`& .${gridClasses.rowReorderCellPlaceholder}`]: styles.rowReorderCellPlaceholder\n }, {\n [`& .${gridClasses.rowReorderCell}`]: styles.rowReorderCell\n }, {\n [`& .${gridClasses['rowReorderCell--draggable']}`]: styles['rowReorderCell--draggable']\n }, {\n [`& .${gridClasses.sortIcon}`]: styles.sortIcon\n }, {\n [`& .${gridClasses.withBorderColor}`]: styles.withBorderColor\n }, {\n [`& .${gridClasses.treeDataGroupingCell}`]: styles.treeDataGroupingCell\n }, {\n [`& .${gridClasses.treeDataGroupingCellToggle}`]: styles.treeDataGroupingCellToggle\n }, {\n [`& .${gridClasses.detailPanelToggleCell}`]: styles.detailPanelToggleCell\n }, {\n [`& .${gridClasses['detailPanelToggleCell--expanded']}`]: styles['detailPanelToggleCell--expanded']\n }, styles.root]\n})(({\n theme\n}) => {\n const borderColor = getBorderColor(theme);\n const radius = theme.shape.borderRadius;\n const gridStyle = _extends({\n '--unstable_DataGrid-radius': typeof radius === 'number' ? `${radius}px` : radius,\n '--unstable_DataGrid-headWeight': theme.typography.fontWeightMedium,\n '--unstable_DataGrid-overlayBackground': theme.vars ? `rgba(${theme.vars.palette.background.defaultChannel} / ${theme.vars.palette.action.disabledOpacity})` : alpha(theme.palette.background.default, theme.palette.action.disabledOpacity),\n '--DataGrid-cellOffsetMultiplier': 2,\n flex: 1,\n boxSizing: 'border-box',\n position: 'relative',\n borderWidth: '1px',\n borderStyle: 'solid',\n borderColor,\n borderRadius: 'var(--unstable_DataGrid-radius)',\n color: (theme.vars || theme).palette.text.primary\n }, theme.typography.body2, {\n outline: 'none',\n height: '100%',\n display: 'flex',\n minWidth: 0,\n // See https://github.com/mui/mui-x/issues/8547\n minHeight: 0,\n flexDirection: 'column',\n overflowAnchor: 'none',\n // Keep the same scrolling position\n [`&.${gridClasses.autoHeight}`]: {\n height: 'auto',\n [`& .${gridClasses['row--lastVisible']} .${gridClasses.cell}`]: {\n borderBottomColor: 'transparent'\n }\n },\n [`&.${gridClasses.autosizing}`]: {\n [`& .${gridClasses.columnHeaderTitleContainerContent} > *`]: {\n overflow: 'visible !important'\n },\n [`& .${gridClasses.cell} > *`]: {\n overflow: 'visible !important',\n whiteSpace: 'nowrap'\n },\n [`& .${gridClasses.groupingCriteriaCell}`]: {\n width: 'unset'\n },\n [`& .${gridClasses.treeDataGroupingCell}`]: {\n width: 'unset'\n }\n },\n [`& .${gridClasses['virtualScrollerContent--overflowed']} .${gridClasses['row--lastVisible']} .${gridClasses.cell}`]: {\n borderBottomColor: 'transparent'\n },\n [`& .${gridClasses.columnHeader}, & .${gridClasses.cell}`]: {\n WebkitTapHighlightColor: 'transparent',\n lineHeight: null,\n padding: '0 10px',\n boxSizing: 'border-box'\n },\n [`& .${gridClasses.columnHeader}:focus-within, & .${gridClasses.cell}:focus-within`]: {\n outline: `solid ${theme.vars ? `rgba(${theme.vars.palette.primary.mainChannel} / 0.5)` : alpha(theme.palette.primary.main, 0.5)} 1px`,\n outlineWidth: 1,\n outlineOffset: -1\n },\n [`& .${gridClasses.columnHeader}:focus, & .${gridClasses.cell}:focus`]: {\n outline: `solid ${theme.palette.primary.main} 1px`\n },\n [`& .${gridClasses.columnHeaderCheckbox}, & .${gridClasses.cellCheckbox}`]: {\n padding: 0,\n justifyContent: 'center',\n alignItems: 'center'\n },\n [`& .${gridClasses.columnHeader}`]: {\n position: 'relative',\n display: 'flex',\n alignItems: 'center'\n },\n [`& .${gridClasses['columnHeader--sorted']} .${gridClasses.iconButtonContainer}, & .${gridClasses['columnHeader--filtered']} .${gridClasses.iconButtonContainer}`]: {\n visibility: 'visible',\n width: 'auto'\n },\n [`& .${gridClasses.columnHeader}:not(.${gridClasses['columnHeader--sorted']}) .${gridClasses.sortIcon}`]: {\n opacity: 0,\n transition: theme.transitions.create(['opacity'], {\n duration: theme.transitions.duration.shorter\n })\n },\n [`& .${gridClasses.columnHeaderTitleContainer}`]: {\n display: 'flex',\n alignItems: 'center',\n minWidth: 0,\n flex: 1,\n whiteSpace: 'nowrap',\n overflow: 'hidden',\n // to anchor the aggregation label\n position: 'relative'\n },\n [`& .${gridClasses.columnHeaderTitleContainerContent}`]: {\n overflow: 'hidden',\n display: 'flex',\n alignItems: 'center'\n },\n [`& .${gridClasses['columnHeader--filledGroup']} .${gridClasses.columnHeaderTitleContainer}`]: {\n borderBottomWidth: '1px',\n borderBottomStyle: 'solid',\n boxSizing: 'border-box'\n },\n [`& .${gridClasses['columnHeader--filledGroup']}.${gridClasses['columnHeader--showColumnBorder']} .${gridClasses.columnHeaderTitleContainer}`]: {\n borderBottom: `none`\n },\n [`& .${gridClasses['columnHeader--filledGroup']}.${gridClasses['columnHeader--showColumnBorder']}`]: {\n borderBottomWidth: '1px',\n borderBottomStyle: 'solid',\n boxSizing: 'border-box'\n },\n [`& .${gridClasses.headerFilterRow}`]: {\n borderTop: `1px solid ${borderColor}`\n },\n [`& .${gridClasses.sortIcon}, & .${gridClasses.filterIcon}`]: {\n fontSize: 'inherit'\n },\n [`& .${gridClasses['columnHeader--sortable']}`]: {\n cursor: 'pointer'\n },\n [`& .${gridClasses['columnHeader--alignCenter']} .${gridClasses.columnHeaderTitleContainer}`]: {\n justifyContent: 'center'\n },\n [`& .${gridClasses['columnHeader--alignRight']} .${gridClasses.columnHeaderDraggableContainer}, & .${gridClasses['columnHeader--alignRight']} .${gridClasses.columnHeaderTitleContainer}`]: {\n flexDirection: 'row-reverse'\n },\n [`& .${gridClasses['columnHeader--alignCenter']} .${gridClasses.menuIcon}, & .${gridClasses['columnHeader--alignRight']} .${gridClasses.menuIcon}`]: {\n marginRight: 'auto',\n marginLeft: -6\n },\n [`& .${gridClasses['columnHeader--alignRight']} .${gridClasses.menuIcon}, & .${gridClasses['columnHeader--alignRight']} .${gridClasses.menuIcon}`]: {\n marginRight: 'auto',\n marginLeft: -10\n },\n [`& .${gridClasses['columnHeader--moving']}`]: {\n backgroundColor: (theme.vars || theme).palette.action.hover\n },\n [`& .${gridClasses.columnSeparator}`]: {\n visibility: 'hidden',\n position: 'absolute',\n zIndex: 100,\n display: 'flex',\n flexDirection: 'column',\n justifyContent: 'center',\n color: borderColor\n },\n '@media (hover: hover)': {\n [`& .${gridClasses.columnHeaders}:hover`]: columnHeadersStyles,\n [`& .${gridClasses.columnHeader}:hover`]: columnHeaderStyles,\n [`& .${gridClasses.columnHeader}:not(.${gridClasses['columnHeader--sorted']}):hover .${gridClasses.sortIcon}`]: {\n opacity: 0.5\n }\n },\n '@media (hover: none)': {\n [`& .${gridClasses.columnHeaders}`]: columnHeadersStyles,\n [`& .${gridClasses.columnHeader}`]: columnHeaderStyles\n },\n [`& .${gridClasses['columnSeparator--sideLeft']}`]: {\n left: -12\n },\n [`& .${gridClasses['columnSeparator--sideRight']}`]: {\n right: -12\n },\n [`& .${gridClasses['columnSeparator--resizable']}`]: {\n cursor: 'col-resize',\n touchAction: 'none',\n '&:hover': {\n color: (theme.vars || theme).palette.text.primary,\n // Reset on touch devices, it doesn't add specificity\n '@media (hover: none)': {\n color: borderColor\n }\n },\n [`&.${gridClasses['columnSeparator--resizing']}`]: {\n color: (theme.vars || theme).palette.text.primary\n },\n '& svg': {\n pointerEvents: 'none'\n }\n },\n [`& .${gridClasses.iconSeparator}`]: {\n color: 'inherit'\n },\n [`& .${gridClasses.menuIcon}`]: {\n width: 0,\n visibility: 'hidden',\n fontSize: 20,\n marginRight: -10,\n display: 'flex',\n alignItems: 'center'\n },\n [`.${gridClasses.menuOpen}`]: {\n visibility: 'visible',\n width: 'auto'\n },\n [`& .${gridClasses.row}`]: {\n display: 'flex',\n width: 'fit-content',\n breakInside: 'avoid',\n // Avoid the row to be broken in two different print pages.\n '&:hover, &.Mui-hovered': {\n backgroundColor: (theme.vars || theme).palette.action.hover,\n // Reset on touch devices, it doesn't add specificity\n '@media (hover: none)': {\n backgroundColor: 'transparent'\n }\n },\n '&.Mui-selected': {\n backgroundColor: theme.vars ? `rgba(${theme.vars.palette.primary.mainChannel} / ${theme.vars.palette.action.selectedOpacity})` : alpha(theme.palette.primary.main, theme.palette.action.selectedOpacity),\n '&:hover, &.Mui-hovered': {\n backgroundColor: theme.vars ? `rgba(${theme.vars.palette.primary.mainChannel} / calc(\n ${theme.vars.palette.action.selectedOpacity} + \n ${theme.vars.palette.action.hoverOpacity}\n ))` : alpha(theme.palette.primary.main, theme.palette.action.selectedOpacity + theme.palette.action.hoverOpacity),\n // Reset on touch devices, it doesn't add specificity\n '@media (hover: none)': {\n backgroundColor: theme.vars ? `rgba(${theme.vars.palette.primary.mainChannel} / ${theme.vars.palette.action.selectedOpacity})` : alpha(theme.palette.primary.main, theme.palette.action.selectedOpacity)\n }\n }\n }\n },\n [`& .${gridClasses.cell}`]: {\n display: 'flex',\n alignItems: 'center',\n borderBottom: '1px solid',\n '&.Mui-selected': {\n backgroundColor: theme.vars ? `rgba(${theme.vars.palette.primary.mainChannel} / ${theme.vars.palette.action.selectedOpacity})` : alpha(theme.palette.primary.main, theme.palette.action.selectedOpacity),\n '&:hover, &.Mui-hovered': {\n backgroundColor: theme.vars ? `rgba(${theme.vars.palette.primary.mainChannel} / ${theme.vars.palette.action.selectedOpacity + theme.palette.action.hoverOpacity})` : alpha(theme.palette.primary.main, theme.palette.action.selectedOpacity + theme.palette.action.hoverOpacity),\n // Reset on touch devices, it doesn't add specificity\n '@media (hover: none)': {\n backgroundColor: theme.vars ? `rgba(${theme.vars.palette.primary.mainChannel} / ${theme.vars.palette.action.selectedOpacity})` : alpha(theme.palette.primary.main, theme.palette.action.selectedOpacity)\n }\n }\n }\n },\n [`&.${gridClasses['root--disableUserSelection']} .${gridClasses.cell}`]: {\n userSelect: 'none'\n },\n [`& .${gridClasses.row}:not(.${gridClasses['row--dynamicHeight']}) > .${gridClasses.cell}`]: {\n overflow: 'hidden',\n whiteSpace: 'nowrap'\n },\n [`& .${gridClasses.cellContent}`]: {\n overflow: 'hidden',\n textOverflow: 'ellipsis'\n },\n [`& .${gridClasses.cell}.${gridClasses['cell--selectionMode']}`]: {\n cursor: 'default'\n },\n [`& .${gridClasses.cell}.${gridClasses['cell--editing']}`]: {\n padding: 1,\n display: 'flex',\n boxShadow: theme.shadows[2],\n backgroundColor: (theme.vars || theme).palette.background.paper,\n '&:focus-within': {\n outline: `solid ${(theme.vars || theme).palette.primary.main} 1px`,\n outlineOffset: '-1px'\n }\n },\n [`& .${gridClasses['row--editing']}`]: {\n boxShadow: theme.shadows[2]\n },\n [`& .${gridClasses['row--editing']} .${gridClasses.cell}`]: {\n boxShadow: theme.shadows[0],\n backgroundColor: (theme.vars || theme).palette.background.paper\n },\n [`& .${gridClasses.editBooleanCell}`]: {\n display: 'flex',\n height: '100%',\n width: '100%',\n alignItems: 'center',\n justifyContent: 'center'\n },\n [`& .${gridClasses.booleanCell}[data-value=\"true\"]`]: {\n color: (theme.vars || theme).palette.text.secondary\n },\n [`& .${gridClasses.booleanCell}[data-value=\"false\"]`]: {\n color: (theme.vars || theme).palette.text.disabled\n },\n [`& .${gridClasses.actionsCell}`]: {\n display: 'inline-flex',\n alignItems: 'center',\n gridGap: theme.spacing(1)\n },\n [`& .${gridClasses.rowReorderCell}`]: {\n display: 'inline-flex',\n flex: 1,\n alignItems: 'center',\n justifyContent: 'center',\n opacity: (theme.vars || theme).palette.action.disabledOpacity\n },\n [`& .${gridClasses['rowReorderCell--draggable']}`]: {\n cursor: 'move',\n opacity: 1\n },\n [`& .${gridClasses.rowReorderCellContainer}`]: {\n padding: 0,\n alignItems: 'stretch'\n },\n [`.${gridClasses.withBorderColor}`]: {\n borderColor\n },\n [`& .${gridClasses['cell--withRightBorder']}`]: {\n borderRightWidth: '1px',\n borderRightStyle: 'solid'\n },\n [`& .${gridClasses['columnHeader--withRightBorder']}`]: {\n borderRightWidth: '1px',\n borderRightStyle: 'solid'\n },\n [`& .${gridClasses['cell--textLeft']}`]: {\n justifyContent: 'flex-start'\n },\n [`& .${gridClasses['cell--textRight']}`]: {\n justifyContent: 'flex-end'\n },\n [`& .${gridClasses['cell--textCenter']}`]: {\n justifyContent: 'center'\n },\n [`& .${gridClasses.columnHeaderDraggableContainer}`]: {\n display: 'flex',\n width: '100%',\n height: '100%'\n },\n [`& .${gridClasses.rowReorderCellPlaceholder}`]: {\n display: 'none'\n },\n [`& .${gridClasses['columnHeader--dragging']}, & .${gridClasses['row--dragging']}`]: {\n background: (theme.vars || theme).palette.background.paper,\n padding: '0 12px',\n borderRadius: 'var(--unstable_DataGrid-radius)',\n opacity: (theme.vars || theme).palette.action.disabledOpacity\n },\n [`& .${gridClasses['row--dragging']}`]: {\n background: (theme.vars || theme).palette.background.paper,\n padding: '0 12px',\n borderRadius: 'var(--unstable_DataGrid-radius)',\n opacity: (theme.vars || theme).palette.action.disabledOpacity,\n [`& .${gridClasses.rowReorderCellPlaceholder}`]: {\n display: 'flex'\n }\n },\n [`& .${gridClasses.treeDataGroupingCell}`]: {\n display: 'flex',\n alignItems: 'center',\n width: '100%'\n },\n [`& .${gridClasses.treeDataGroupingCellToggle}`]: {\n flex: '0 0 28px',\n alignSelf: 'stretch',\n marginRight: theme.spacing(2)\n },\n [`& .${gridClasses.groupingCriteriaCell}`]: {\n display: 'flex',\n alignItems: 'center',\n width: '100%'\n },\n [`& .${gridClasses.groupingCriteriaCellToggle}`]: {\n flex: '0 0 28px',\n alignSelf: 'stretch',\n marginRight: theme.spacing(2)\n }\n });\n return gridStyle;\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"children\", \"className\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_useForkRef as useForkRef, unstable_useEnhancedEffect as useEnhancedEffect, unstable_capitalize as capitalize, unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { GridRootStyles } from './GridRootStyles';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { useGridPrivateApiContext } from '../../hooks/utils/useGridPrivateApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { gridDensityValueSelector } from '../../hooks/features/density/densitySelector';\nimport { useGridAriaAttributes } from '../../hooks/utils/useGridAriaAttributes';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n autoHeight,\n density,\n classes\n } = ownerState;\n const slots = {\n root: ['root', autoHeight && 'autoHeight', `root--density${capitalize(density)}`, 'withBorderColor']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridRoot = /*#__PURE__*/React.forwardRef(function GridRoot(props, ref) {\n var _rootProps$experiment;\n const rootProps = useGridRootProps();\n const {\n children,\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridPrivateApiContext();\n const densityValue = useGridSelector(apiRef, gridDensityValueSelector);\n const rootContainerRef = React.useRef(null);\n const handleRef = useForkRef(rootContainerRef, ref);\n const getAriaAttributes = (_rootProps$experiment = rootProps.experimentalFeatures) != null && _rootProps$experiment.ariaV7 // ariaV7 should never change\n ? null : useGridAriaAttributes;\n const ariaAttributes = typeof getAriaAttributes === 'function' ? getAriaAttributes() : null;\n const ownerState = _extends({}, rootProps, {\n density: densityValue\n });\n const classes = useUtilityClasses(ownerState);\n apiRef.current.register('public', {\n rootElementRef: rootContainerRef\n });\n\n // Our implementation of \n const [mountedState, setMountedState] = React.useState(false);\n useEnhancedEffect(() => {\n setMountedState(true);\n }, []);\n if (!mountedState) {\n return null;\n }\n return /*#__PURE__*/_jsx(GridRootStyles, _extends({\n ref: handleRef,\n className: clsx(className, classes.root),\n ownerState: ownerState\n }, ariaAttributes, other, {\n children: children\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridRoot.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * The system prop that allows defining system overrides as well as additional CSS styles.\n */\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridRoot };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { styled } from '@mui/system';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['footerContainer', 'withBorderColor']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridFooterContainerRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'FooterContainer',\n overridesResolver: (props, styles) => styles.footerContainer\n})({\n display: 'flex',\n justifyContent: 'space-between',\n alignItems: 'center',\n minHeight: 52,\n borderTop: '1px solid'\n});\nconst GridFooterContainer = /*#__PURE__*/React.forwardRef(function GridFooterContainer(props, ref) {\n const {\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(GridFooterContainerRoot, _extends({\n ref: ref,\n className: clsx(classes.root, className),\n ownerState: rootProps\n }, other));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridFooterContainer.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridFooterContainer };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { styled } from '@mui/system';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['overlay']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridOverlayRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'Overlay',\n overridesResolver: (_, styles) => styles.overlay\n})({\n width: '100%',\n height: '100%',\n display: 'flex',\n alignSelf: 'center',\n alignItems: 'center',\n justifyContent: 'center',\n backgroundColor: 'var(--unstable_DataGrid-overlayBackground)'\n});\nconst GridOverlay = /*#__PURE__*/React.forwardRef(function GridOverlay(props, ref) {\n const {\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(GridOverlayRoot, _extends({\n ref: ref,\n className: clsx(classes.root, className),\n ownerState: rootProps\n }, other));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridOverlay.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridOverlay };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\", \"children\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { styled } from '@mui/system';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['toolbarContainer']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridToolbarContainerRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'ToolbarContainer',\n overridesResolver: (_, styles) => styles.toolbarContainer\n})(({\n theme\n}) => ({\n display: 'flex',\n alignItems: 'center',\n flexWrap: 'wrap',\n gap: theme.spacing(1),\n padding: theme.spacing(0.5, 0.5, 0)\n}));\nconst GridToolbarContainer = /*#__PURE__*/React.forwardRef(function GridToolbarContainer(props, ref) {\n const {\n className,\n children\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n if (!children) {\n return null;\n }\n return /*#__PURE__*/_jsx(GridToolbarContainerRoot, _extends({\n ref: ref,\n className: clsx(className, classes.root),\n ownerState: rootProps\n }, other, {\n children: children\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridToolbarContainer.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridToolbarContainer };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\"];\nimport * as React from 'react';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { styled } from '@mui/system';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['iconButtonContainer']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridIconButtonContainerRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'IconButtonContainer',\n overridesResolver: (props, styles) => styles.iconButtonContainer\n})(() => ({\n display: 'flex',\n visibility: 'hidden',\n width: 0\n}));\nexport const GridIconButtonContainer = /*#__PURE__*/React.forwardRef(function GridIconButtonContainer(props, ref) {\n const {\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(GridIconButtonContainerRoot, _extends({\n ref: ref,\n className: clsx(classes.root, className),\n ownerState: rootProps\n }, other));\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport Badge from '@mui/material/Badge';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { GridIconButtonContainer } from './GridIconButtonContainer';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n icon: ['sortIcon']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction getIcon(icons, direction, className, sortingOrder) {\n let Icon;\n const iconProps = {};\n if (direction === 'asc') {\n Icon = icons.columnSortedAscendingIcon;\n } else if (direction === 'desc') {\n Icon = icons.columnSortedDescendingIcon;\n } else {\n Icon = icons.columnUnsortedIcon;\n iconProps.sortingOrder = sortingOrder;\n }\n return Icon ? /*#__PURE__*/_jsx(Icon, _extends({\n fontSize: \"small\",\n className: className\n }, iconProps)) : null;\n}\nfunction GridColumnHeaderSortIconRaw(props) {\n var _rootProps$slotProps;\n const {\n direction,\n index,\n sortingOrder\n } = props;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const ownerState = _extends({}, props, {\n classes: rootProps.classes\n });\n const classes = useUtilityClasses(ownerState);\n const iconElement = getIcon(rootProps.slots, direction, classes.icon, sortingOrder);\n if (!iconElement) {\n return null;\n }\n const iconButton = /*#__PURE__*/_jsx(rootProps.slots.baseIconButton, _extends({\n tabIndex: -1,\n \"aria-label\": apiRef.current.getLocaleText('columnHeaderSortIconLabel'),\n title: apiRef.current.getLocaleText('columnHeaderSortIconLabel'),\n size: \"small\"\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseIconButton, {\n children: iconElement\n }));\n return /*#__PURE__*/_jsxs(GridIconButtonContainer, {\n children: [index != null && /*#__PURE__*/_jsx(Badge, {\n badgeContent: index,\n color: \"default\",\n children: iconButton\n }), index == null && iconButton]\n });\n}\nconst GridColumnHeaderSortIcon = /*#__PURE__*/React.memo(GridColumnHeaderSortIconRaw);\nprocess.env.NODE_ENV !== \"production\" ? GridColumnHeaderSortIconRaw.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n direction: PropTypes.oneOf(['asc', 'desc']),\n index: PropTypes.number,\n sortingOrder: PropTypes.arrayOf(PropTypes.oneOf(['asc', 'desc'])).isRequired\n} : void 0;\nexport { GridColumnHeaderSortIcon };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes,\n open\n } = ownerState;\n const slots = {\n root: ['menuIcon', open && 'menuOpen'],\n button: ['menuIconButton']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nexport const ColumnHeaderMenuIcon = /*#__PURE__*/React.memo(props => {\n var _rootProps$slotProps, _rootProps$slotProps2;\n const {\n colDef,\n open,\n columnMenuId,\n columnMenuButtonId,\n iconButtonRef\n } = props;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const ownerState = _extends({}, props, {\n classes: rootProps.classes\n });\n const classes = useUtilityClasses(ownerState);\n const handleMenuIconClick = React.useCallback(event => {\n event.preventDefault();\n event.stopPropagation();\n apiRef.current.toggleColumnMenu(colDef.field);\n }, [apiRef, colDef.field]);\n return /*#__PURE__*/_jsx(\"div\", {\n className: classes.root,\n children: /*#__PURE__*/_jsx(rootProps.slots.baseTooltip, _extends({\n title: apiRef.current.getLocaleText('columnMenuLabel'),\n enterDelay: 1000\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTooltip, {\n children: /*#__PURE__*/_jsx(rootProps.slots.baseIconButton, _extends({\n ref: iconButtonRef,\n tabIndex: -1,\n className: classes.button,\n \"aria-label\": apiRef.current.getLocaleText('columnMenuLabel'),\n size: \"small\",\n onClick: handleMenuIconClick,\n \"aria-haspopup\": \"menu\",\n \"aria-expanded\": open,\n \"aria-controls\": open ? columnMenuId : undefined,\n id: columnMenuButtonId\n }, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseIconButton, {\n children: /*#__PURE__*/_jsx(rootProps.slots.columnMenuIcon, {\n fontSize: \"small\"\n })\n }))\n }))\n });\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useEventCallback as useEventCallback, HTMLElementType } from '@mui/utils';\nimport { useGridApiContext } from '../../../hooks/utils/useGridApiContext';\nimport { GridMenu } from '../GridMenu';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction GridColumnHeaderMenu({\n columnMenuId,\n columnMenuButtonId,\n ContentComponent,\n contentComponentProps,\n field,\n open,\n target,\n onExited\n}) {\n const apiRef = useGridApiContext();\n const colDef = apiRef.current.getColumn(field);\n const hideMenu = useEventCallback(event => {\n if (event) {\n // Prevent triggering the sorting\n event.stopPropagation();\n if (target != null && target.contains(event.target)) {\n return;\n }\n }\n apiRef.current.hideColumnMenu();\n });\n if (!target || !colDef) {\n return null;\n }\n return /*#__PURE__*/_jsx(GridMenu, {\n placement: `bottom-${colDef.align === 'right' ? 'start' : 'end'}`,\n open: open,\n target: target,\n onClose: hideMenu,\n onExited: onExited,\n children: /*#__PURE__*/_jsx(ContentComponent, _extends({\n colDef: colDef,\n hideMenu: hideMenu,\n open: open,\n id: columnMenuId,\n labelledby: columnMenuButtonId\n }, contentComponentProps))\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnHeaderMenu.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n columnMenuButtonId: PropTypes.string,\n columnMenuId: PropTypes.string,\n ContentComponent: PropTypes.elementType.isRequired,\n contentComponentProps: PropTypes.any,\n field: PropTypes.string.isRequired,\n onExited: PropTypes.func,\n open: PropTypes.bool.isRequired,\n target: HTMLElementType\n} : void 0;\nexport { GridColumnHeaderMenu };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { styled } from '@mui/system';\nimport { isOverflown } from '../../utils/domUtils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['columnHeaderTitle']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridColumnHeaderTitleRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'ColumnHeaderTitle',\n overridesResolver: (props, styles) => styles.columnHeaderTitle\n})({\n textOverflow: 'ellipsis',\n overflow: 'hidden',\n whiteSpace: 'nowrap',\n fontWeight: 'var(--unstable_DataGrid-headWeight)'\n});\nconst ColumnHeaderInnerTitle = /*#__PURE__*/React.forwardRef(function ColumnHeaderInnerTitle(props, ref) {\n const {\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(GridColumnHeaderTitleRoot, _extends({\n ref: ref,\n className: clsx(classes.root, className),\n ownerState: rootProps\n }, other));\n});\n// No React.memo here as if we display the sort icon, we need to recalculate the isOver\nfunction GridColumnHeaderTitle(props) {\n var _rootProps$slotProps;\n const {\n label,\n description\n } = props;\n const rootProps = useGridRootProps();\n const titleRef = React.useRef(null);\n const [tooltip, setTooltip] = React.useState('');\n const handleMouseOver = React.useCallback(() => {\n if (!description && titleRef != null && titleRef.current) {\n const isOver = isOverflown(titleRef.current);\n if (isOver) {\n setTooltip(label);\n } else {\n setTooltip('');\n }\n }\n }, [description, label]);\n return /*#__PURE__*/_jsx(rootProps.slots.baseTooltip, _extends({\n title: description || tooltip\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTooltip, {\n children: /*#__PURE__*/_jsx(ColumnHeaderInnerTitle, {\n onMouseOver: handleMouseOver,\n ref: titleRef,\n children: label\n })\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnHeaderTitle.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n columnWidth: PropTypes.number.isRequired,\n description: PropTypes.node,\n label: PropTypes.string.isRequired\n} : void 0;\nexport { GridColumnHeaderTitle };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"resizable\", \"resizing\", \"height\", \"side\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses, unstable_capitalize as capitalize } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nvar GridColumnHeaderSeparatorSides = /*#__PURE__*/function (GridColumnHeaderSeparatorSides) {\n GridColumnHeaderSeparatorSides[\"Left\"] = \"left\";\n GridColumnHeaderSeparatorSides[\"Right\"] = \"right\";\n return GridColumnHeaderSeparatorSides;\n}(GridColumnHeaderSeparatorSides || {});\nconst useUtilityClasses = ownerState => {\n const {\n resizable,\n resizing,\n classes,\n side\n } = ownerState;\n const slots = {\n root: ['columnSeparator', resizable && 'columnSeparator--resizable', resizing && 'columnSeparator--resizing', side && `columnSeparator--side${capitalize(side)}`],\n icon: ['iconSeparator']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridColumnHeaderSeparatorRaw(props) {\n const {\n height,\n side = GridColumnHeaderSeparatorSides.Right\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const ownerState = _extends({}, props, {\n side,\n classes: rootProps.classes\n });\n const classes = useUtilityClasses(ownerState);\n const stopClick = React.useCallback(event => {\n event.preventDefault();\n event.stopPropagation();\n }, []);\n return (\n /*#__PURE__*/\n // eslint-disable-next-line jsx-a11y/click-events-have-key-events,jsx-a11y/no-static-element-interactions\n _jsx(\"div\", _extends({\n className: classes.root,\n style: {\n minHeight: height,\n opacity: rootProps.showColumnVerticalBorder ? 0 : 1\n }\n }, other, {\n onClick: stopClick,\n children: /*#__PURE__*/_jsx(rootProps.slots.columnResizeIcon, {\n className: classes.icon\n })\n }))\n );\n}\nconst GridColumnHeaderSeparator = /*#__PURE__*/React.memo(GridColumnHeaderSeparatorRaw);\nprocess.env.NODE_ENV !== \"production\" ? GridColumnHeaderSeparatorRaw.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n height: PropTypes.number.isRequired,\n resizable: PropTypes.bool.isRequired,\n resizing: PropTypes.bool.isRequired,\n side: PropTypes.oneOf(['left', 'right'])\n} : void 0;\nexport { GridColumnHeaderSeparator, GridColumnHeaderSeparatorSides };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"classes\", \"columnMenuOpen\", \"colIndex\", \"height\", \"isResizing\", \"sortDirection\", \"hasFocus\", \"tabIndex\", \"separatorSide\", \"isDraggable\", \"headerComponent\", \"description\", \"elementId\", \"width\", \"columnMenuIconButton\", \"columnMenu\", \"columnTitleIconButtons\", \"headerClassName\", \"label\", \"resizable\", \"draggableContainerProps\", \"columnHeaderSeparatorProps\"];\nimport * as React from 'react';\nimport clsx from 'clsx';\nimport { unstable_useForkRef as useForkRef } from '@mui/utils';\nimport { useGridPrivateApiContext } from '../../hooks/utils/useGridPrivateApiContext';\nimport { GridColumnHeaderTitle } from './GridColumnHeaderTitle';\nimport { GridColumnHeaderSeparator } from './GridColumnHeaderSeparator';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst GridGenericColumnHeaderItem = /*#__PURE__*/React.forwardRef(function GridGenericColumnHeaderItem(props, ref) {\n const {\n classes,\n columnMenuOpen,\n colIndex,\n height,\n isResizing,\n sortDirection,\n hasFocus,\n tabIndex,\n separatorSide,\n isDraggable,\n headerComponent,\n description,\n width,\n columnMenuIconButton = null,\n columnMenu = null,\n columnTitleIconButtons = null,\n headerClassName,\n label,\n resizable,\n draggableContainerProps,\n columnHeaderSeparatorProps\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridPrivateApiContext();\n const rootProps = useGridRootProps();\n const headerCellRef = React.useRef(null);\n const [showColumnMenuIcon, setShowColumnMenuIcon] = React.useState(columnMenuOpen);\n const handleRef = useForkRef(headerCellRef, ref);\n let ariaSort = 'none';\n if (sortDirection != null) {\n ariaSort = sortDirection === 'asc' ? 'ascending' : 'descending';\n }\n React.useEffect(() => {\n if (!showColumnMenuIcon) {\n setShowColumnMenuIcon(columnMenuOpen);\n }\n }, [showColumnMenuIcon, columnMenuOpen]);\n React.useLayoutEffect(() => {\n const columnMenuState = apiRef.current.state.columnMenu;\n if (hasFocus && !columnMenuState.open) {\n const focusableElement = headerCellRef.current.querySelector('[tabindex=\"0\"]');\n const elementToFocus = focusableElement || headerCellRef.current;\n elementToFocus == null || elementToFocus.focus();\n apiRef.current.columnHeadersContainerElementRef.current.scrollLeft = 0;\n }\n }, [apiRef, hasFocus]);\n return /*#__PURE__*/_jsxs(\"div\", _extends({\n ref: handleRef,\n className: clsx(classes.root, headerClassName),\n style: {\n height,\n width,\n minWidth: width,\n maxWidth: width\n },\n role: \"columnheader\",\n tabIndex: tabIndex,\n \"aria-colindex\": colIndex + 1,\n \"aria-sort\": ariaSort,\n \"aria-label\": headerComponent == null ? label : undefined\n }, other, {\n children: [/*#__PURE__*/_jsxs(\"div\", _extends({\n className: classes.draggableContainer,\n draggable: isDraggable,\n role: \"presentation\"\n }, draggableContainerProps, {\n children: [/*#__PURE__*/_jsxs(\"div\", {\n className: classes.titleContainer,\n role: \"presentation\",\n children: [/*#__PURE__*/_jsx(\"div\", {\n className: classes.titleContainerContent,\n children: headerComponent !== undefined ? headerComponent : /*#__PURE__*/_jsx(GridColumnHeaderTitle, {\n label: label,\n description: description,\n columnWidth: width\n })\n }), columnTitleIconButtons]\n }), columnMenuIconButton]\n })), /*#__PURE__*/_jsx(GridColumnHeaderSeparator, _extends({\n resizable: !rootProps.disableColumnResize && !!resizable,\n resizing: isResizing,\n height: height,\n side: separatorSide\n }, columnHeaderSeparatorProps)), columnMenu]\n }));\n});\nexport { GridGenericColumnHeaderItem };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses, unstable_useId as useId } from '@mui/utils';\nimport { useGridPrivateApiContext } from '../../hooks/utils/useGridPrivateApiContext';\nimport { GridColumnHeaderSortIcon } from './GridColumnHeaderSortIcon';\nimport { ColumnHeaderMenuIcon } from './ColumnHeaderMenuIcon';\nimport { GridColumnHeaderMenu } from '../menu/columnMenu/GridColumnHeaderMenu';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { GridGenericColumnHeaderItem } from './GridGenericColumnHeaderItem';\nimport { isEventTargetInPortal } from '../../utils/domUtils';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n colDef,\n classes,\n isDragging,\n sortDirection,\n showRightBorder,\n filterItemsCounter\n } = ownerState;\n const isColumnSorted = sortDirection != null;\n const isColumnFiltered = filterItemsCounter != null && filterItemsCounter > 0;\n // todo refactor to a prop on col isNumeric or ?? ie: coltype===price wont work\n const isColumnNumeric = colDef.type === 'number';\n const slots = {\n root: ['columnHeader', colDef.headerAlign === 'left' && 'columnHeader--alignLeft', colDef.headerAlign === 'center' && 'columnHeader--alignCenter', colDef.headerAlign === 'right' && 'columnHeader--alignRight', colDef.sortable && 'columnHeader--sortable', isDragging && 'columnHeader--moving', isColumnSorted && 'columnHeader--sorted', isColumnFiltered && 'columnHeader--filtered', isColumnNumeric && 'columnHeader--numeric', 'withBorderColor', showRightBorder && 'columnHeader--withRightBorder'],\n draggableContainer: ['columnHeaderDraggableContainer'],\n titleContainer: ['columnHeaderTitleContainer'],\n titleContainerContent: ['columnHeaderTitleContainerContent']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridColumnHeaderItem(props) {\n var _rootProps$slotProps, _colDef$sortingOrder, _rootProps$slotProps2, _colDef$headerName;\n const {\n colDef,\n columnMenuOpen,\n colIndex,\n headerHeight,\n isResizing,\n sortDirection,\n sortIndex,\n filterItemsCounter,\n hasFocus,\n tabIndex,\n disableReorder,\n separatorSide\n } = props;\n const apiRef = useGridPrivateApiContext();\n const rootProps = useGridRootProps();\n const headerCellRef = React.useRef(null);\n const columnMenuId = useId();\n const columnMenuButtonId = useId();\n const iconButtonRef = React.useRef(null);\n const [showColumnMenuIcon, setShowColumnMenuIcon] = React.useState(columnMenuOpen);\n const isDraggable = React.useMemo(() => !rootProps.disableColumnReorder && !disableReorder && !colDef.disableReorder, [rootProps.disableColumnReorder, disableReorder, colDef.disableReorder]);\n let headerComponent;\n if (colDef.renderHeader) {\n headerComponent = colDef.renderHeader(apiRef.current.getColumnHeaderParams(colDef.field));\n }\n const ownerState = _extends({}, props, {\n classes: rootProps.classes,\n showRightBorder: rootProps.showColumnVerticalBorder\n });\n const classes = useUtilityClasses(ownerState);\n const publish = React.useCallback(eventName => event => {\n // Ignore portal\n // See https://github.com/mui/mui-x/issues/1721\n if (isEventTargetInPortal(event)) {\n return;\n }\n apiRef.current.publishEvent(eventName, apiRef.current.getColumnHeaderParams(colDef.field), event);\n }, [apiRef, colDef.field]);\n const mouseEventsHandlers = React.useMemo(() => ({\n onClick: publish('columnHeaderClick'),\n onDoubleClick: publish('columnHeaderDoubleClick'),\n onMouseOver: publish('columnHeaderOver'),\n // TODO remove as it's not used\n onMouseOut: publish('columnHeaderOut'),\n // TODO remove as it's not used\n onMouseEnter: publish('columnHeaderEnter'),\n // TODO remove as it's not used\n onMouseLeave: publish('columnHeaderLeave'),\n // TODO remove as it's not used\n onKeyDown: publish('columnHeaderKeyDown'),\n onFocus: publish('columnHeaderFocus'),\n onBlur: publish('columnHeaderBlur')\n }), [publish]);\n const draggableEventHandlers = React.useMemo(() => isDraggable ? {\n onDragStart: publish('columnHeaderDragStart'),\n onDragEnter: publish('columnHeaderDragEnter'),\n onDragOver: publish('columnHeaderDragOver'),\n onDragEnd: publish('columnHeaderDragEnd')\n } : {}, [isDraggable, publish]);\n const columnHeaderSeparatorProps = React.useMemo(() => ({\n onMouseDown: publish('columnSeparatorMouseDown'),\n onDoubleClick: publish('columnSeparatorDoubleClick')\n }), [publish]);\n React.useEffect(() => {\n if (!showColumnMenuIcon) {\n setShowColumnMenuIcon(columnMenuOpen);\n }\n }, [showColumnMenuIcon, columnMenuOpen]);\n const handleExited = React.useCallback(() => {\n setShowColumnMenuIcon(false);\n }, []);\n const columnMenuIconButton = !rootProps.disableColumnMenu && !colDef.disableColumnMenu && /*#__PURE__*/_jsx(ColumnHeaderMenuIcon, {\n colDef: colDef,\n columnMenuId: columnMenuId,\n columnMenuButtonId: columnMenuButtonId,\n open: showColumnMenuIcon,\n iconButtonRef: iconButtonRef\n });\n const columnMenu = /*#__PURE__*/_jsx(GridColumnHeaderMenu, {\n columnMenuId: columnMenuId,\n columnMenuButtonId: columnMenuButtonId,\n field: colDef.field,\n open: columnMenuOpen,\n target: iconButtonRef.current,\n ContentComponent: rootProps.slots.columnMenu,\n contentComponentProps: (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.columnMenu,\n onExited: handleExited\n });\n const sortingOrder = (_colDef$sortingOrder = colDef.sortingOrder) != null ? _colDef$sortingOrder : rootProps.sortingOrder;\n const columnTitleIconButtons = /*#__PURE__*/_jsxs(React.Fragment, {\n children: [!rootProps.disableColumnFilter && /*#__PURE__*/_jsx(rootProps.slots.columnHeaderFilterIconButton, _extends({\n field: colDef.field,\n counter: filterItemsCounter\n }, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.columnHeaderFilterIconButton)), colDef.sortable && !colDef.hideSortIcons && /*#__PURE__*/_jsx(GridColumnHeaderSortIcon, {\n direction: sortDirection,\n index: sortIndex,\n sortingOrder: sortingOrder\n })]\n });\n React.useLayoutEffect(() => {\n const columnMenuState = apiRef.current.state.columnMenu;\n if (hasFocus && !columnMenuState.open) {\n const focusableElement = headerCellRef.current.querySelector('[tabindex=\"0\"]');\n const elementToFocus = focusableElement || headerCellRef.current;\n elementToFocus == null || elementToFocus.focus();\n apiRef.current.columnHeadersContainerElementRef.current.scrollLeft = 0;\n }\n }, [apiRef, hasFocus]);\n const headerClassName = typeof colDef.headerClassName === 'function' ? colDef.headerClassName({\n field: colDef.field,\n colDef\n }) : colDef.headerClassName;\n const label = (_colDef$headerName = colDef.headerName) != null ? _colDef$headerName : colDef.field;\n return /*#__PURE__*/_jsx(GridGenericColumnHeaderItem, _extends({\n ref: headerCellRef,\n classes: classes,\n columnMenuOpen: columnMenuOpen,\n colIndex: colIndex,\n height: headerHeight,\n isResizing: isResizing,\n sortDirection: sortDirection,\n hasFocus: hasFocus,\n tabIndex: tabIndex,\n separatorSide: separatorSide,\n isDraggable: isDraggable,\n headerComponent: headerComponent,\n description: colDef.description,\n elementId: colDef.field,\n width: colDef.computedWidth,\n columnMenuIconButton: columnMenuIconButton,\n columnTitleIconButtons: columnTitleIconButtons,\n headerClassName: headerClassName,\n label: label,\n resizable: !rootProps.disableColumnResize && !!colDef.resizable,\n \"data-field\": colDef.field,\n columnMenu: columnMenu,\n draggableContainerProps: draggableEventHandlers,\n columnHeaderSeparatorProps: columnHeaderSeparatorProps\n }, mouseEventsHandlers));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnHeaderItem.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n colIndex: PropTypes.number.isRequired,\n columnMenuOpen: PropTypes.bool.isRequired,\n disableReorder: PropTypes.bool,\n filterItemsCounter: PropTypes.number,\n hasFocus: PropTypes.bool,\n headerHeight: PropTypes.number.isRequired,\n isDragging: PropTypes.bool.isRequired,\n isResizing: PropTypes.bool.isRequired,\n separatorSide: PropTypes.oneOf(['left', 'right']),\n sortDirection: PropTypes.oneOf(['asc', 'desc']),\n sortIndex: PropTypes.number,\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired\n} : void 0;\nexport { GridColumnHeaderItem };","import { GridLogicOperator } from '../../../models/gridFilterItem';\nexport const getDefaultGridFilterModel = () => ({\n items: [],\n logicOperator: GridLogicOperator.And,\n quickFilterValues: [],\n quickFilterLogicOperator: GridLogicOperator.And\n});\n\n/**\n * @param {GridRowId} rowId The id of the row we want to filter.\n * @param {(filterItem: GridFilterItem) => boolean} shouldApplyItem An optional callback to allow the filtering engine to only apply some items.\n */\n\n/**\n * Visibility status for each row.\n * A row is visible if it is passing the filters AND if its parents are expanded.\n * If a row is not registered in this lookup, it is visible.\n */","// If no effect ran after this amount of time, we assume that the render was not committed by React\nconst CLEANUP_TIMER_LOOP_MILLIS = 1000;\nexport class TimerBasedCleanupTracking {\n constructor(timeout = CLEANUP_TIMER_LOOP_MILLIS) {\n this.timeouts = new Map();\n this.cleanupTimeout = CLEANUP_TIMER_LOOP_MILLIS;\n this.cleanupTimeout = timeout;\n }\n register(object, unsubscribe, unregisterToken) {\n if (!this.timeouts) {\n this.timeouts = new Map();\n }\n const timeout = setTimeout(() => {\n if (typeof unsubscribe === 'function') {\n unsubscribe();\n }\n this.timeouts.delete(unregisterToken.cleanupToken);\n }, this.cleanupTimeout);\n this.timeouts.set(unregisterToken.cleanupToken, timeout);\n }\n unregister(unregisterToken) {\n const timeout = this.timeouts.get(unregisterToken.cleanupToken);\n if (timeout) {\n this.timeouts.delete(unregisterToken.cleanupToken);\n clearTimeout(timeout);\n }\n }\n reset() {\n if (this.timeouts) {\n this.timeouts.forEach((value, key) => {\n this.unregister({\n cleanupToken: key\n });\n });\n this.timeouts = undefined;\n }\n }\n}","export class FinalizationRegistryBasedCleanupTracking {\n constructor() {\n this.registry = new FinalizationRegistry(unsubscribe => {\n if (typeof unsubscribe === 'function') {\n unsubscribe();\n }\n });\n }\n register(object, unsubscribe, unregisterToken) {\n this.registry.register(object, unsubscribe, unregisterToken);\n }\n unregister(unregisterToken) {\n this.registry.unregister(unregisterToken);\n }\n\n // eslint-disable-next-line class-methods-use-this\n reset() {}\n}","import * as React from 'react';\nimport { TimerBasedCleanupTracking } from '../../utils/cleanupTracking/TimerBasedCleanupTracking';\nimport { FinalizationRegistryBasedCleanupTracking } from '../../utils/cleanupTracking/FinalizationRegistryBasedCleanupTracking';\n/**\n * Signal to the underlying logic what version of the public component API\n * of the data grid is exposed.\n */\nvar GridSignature = /*#__PURE__*/function (GridSignature) {\n GridSignature[\"DataGrid\"] = \"DataGrid\";\n GridSignature[\"DataGridPro\"] = \"DataGridPro\";\n return GridSignature;\n}(GridSignature || {});\n// We use class to make it easier to detect in heap snapshots by name\nclass ObjectToBeRetainedByReact {}\n\n// Based on https://github.com/Bnaya/use-dispose-uncommitted/blob/main/src/finalization-registry-based-impl.ts\n// Check https://github.com/facebook/react/issues/15317 to get more information\nexport function createUseGridApiEventHandler(registryContainer) {\n let cleanupTokensCounter = 0;\n return function useGridApiEventHandler(apiRef, eventName, handler, options) {\n if (registryContainer.registry === null) {\n registryContainer.registry = typeof FinalizationRegistry !== 'undefined' ? new FinalizationRegistryBasedCleanupTracking() : new TimerBasedCleanupTracking();\n }\n const [objectRetainedByReact] = React.useState(new ObjectToBeRetainedByReact());\n const subscription = React.useRef(null);\n const handlerRef = React.useRef();\n handlerRef.current = handler;\n const cleanupTokenRef = React.useRef(null);\n if (!subscription.current && handlerRef.current) {\n const enhancedHandler = (params, event, details) => {\n if (!event.defaultMuiPrevented) {\n var _handlerRef$current;\n (_handlerRef$current = handlerRef.current) == null || _handlerRef$current.call(handlerRef, params, event, details);\n }\n };\n subscription.current = apiRef.current.subscribeEvent(eventName, enhancedHandler, options);\n cleanupTokensCounter += 1;\n cleanupTokenRef.current = {\n cleanupToken: cleanupTokensCounter\n };\n registryContainer.registry.register(objectRetainedByReact,\n // The callback below will be called once this reference stops being retained\n () => {\n var _subscription$current;\n (_subscription$current = subscription.current) == null || _subscription$current.call(subscription);\n subscription.current = null;\n cleanupTokenRef.current = null;\n }, cleanupTokenRef.current);\n } else if (!handlerRef.current && subscription.current) {\n subscription.current();\n subscription.current = null;\n if (cleanupTokenRef.current) {\n registryContainer.registry.unregister(cleanupTokenRef.current);\n cleanupTokenRef.current = null;\n }\n }\n React.useEffect(() => {\n if (!subscription.current && handlerRef.current) {\n const enhancedHandler = (params, event, details) => {\n if (!event.defaultMuiPrevented) {\n var _handlerRef$current2;\n (_handlerRef$current2 = handlerRef.current) == null || _handlerRef$current2.call(handlerRef, params, event, details);\n }\n };\n subscription.current = apiRef.current.subscribeEvent(eventName, enhancedHandler, options);\n }\n if (cleanupTokenRef.current && registryContainer.registry) {\n // If the effect was called, it means that this render was committed\n // so we can trust the cleanup function to remove the listener.\n registryContainer.registry.unregister(cleanupTokenRef.current);\n cleanupTokenRef.current = null;\n }\n return () => {\n var _subscription$current2;\n (_subscription$current2 = subscription.current) == null || _subscription$current2.call(subscription);\n subscription.current = null;\n };\n }, [apiRef, eventName, options]);\n };\n}\nconst registryContainer = {\n registry: null\n};\n\n// TODO: move to @mui/x-data-grid/internals\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport const unstable_resetCleanupTracking = () => {\n var _registryContainer$re;\n (_registryContainer$re = registryContainer.registry) == null || _registryContainer$re.reset();\n registryContainer.registry = null;\n};\nexport const useGridApiEventHandler = createUseGridApiEventHandler(registryContainer);\nconst optionsSubscriberOptions = {\n isFirst: true\n};\nexport function useGridApiOptionHandler(apiRef, eventName, handler) {\n // Validate that only one per event name?\n useGridApiEventHandler(apiRef, eventName, handler, optionsSubscriberOptions);\n}\nexport { GridSignature };","import * as React from 'react';\nexport function useGridLogger(privateApiRef, name) {\n const logger = React.useRef(null);\n if (logger.current) {\n return logger.current;\n }\n const newLogger = privateApiRef.current.getLogger(name);\n logger.current = newLogger;\n return newLogger;\n}","export function isNumber(value) {\n return typeof value === 'number' && !Number.isNaN(value);\n}\nexport function isFunction(value) {\n return typeof value === 'function';\n}\nexport function isObject(value) {\n return typeof value === 'object' && value !== null;\n}\nexport function localStorageAvailable() {\n try {\n // Incognito mode might reject access to the localStorage for security reasons.\n // window isn't defined on Node.js\n // https://stackoverflow.com/questions/16427636/check-if-localstorage-is-available\n const key = '__some_random_key_you_are_not_going_to_use__';\n window.localStorage.setItem(key, key);\n window.localStorage.removeItem(key);\n return true;\n } catch (err) {\n return false;\n }\n}\nexport function escapeRegExp(value) {\n return value.replace(/[-[\\]{}()*+?.,\\\\^$|#\\s]/g, '\\\\$&');\n}\n\n/**\n * Follows the CSS specification behavior for min and max\n * If min > max, then the min have priority\n */\nexport const clamp = (value, min, max) => Math.max(min, Math.min(max, value));\n\n/**\n * Based on `fast-deep-equal`\n *\n * MIT License\n *\n * Copyright (c) 2017 Evgeny Poberezkin\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n * We only type the public interface to avoid dozens of `as` in the function.\n */\n\nexport function isDeepEqual(a, b) {\n if (a === b) {\n return true;\n }\n if (a && b && typeof a === 'object' && typeof b === 'object') {\n if (a.constructor !== b.constructor) {\n return false;\n }\n if (Array.isArray(a)) {\n const length = a.length;\n if (length !== b.length) {\n return false;\n }\n for (let i = 0; i < length; i += 1) {\n if (!isDeepEqual(a[i], b[i])) {\n return false;\n }\n }\n return true;\n }\n if (a instanceof Map && b instanceof Map) {\n if (a.size !== b.size) {\n return false;\n }\n const entriesA = Array.from(a.entries());\n for (let i = 0; i < entriesA.length; i += 1) {\n if (!b.has(entriesA[i][0])) {\n return false;\n }\n }\n for (let i = 0; i < entriesA.length; i += 1) {\n const entryA = entriesA[i];\n if (!isDeepEqual(entryA[1], b.get(entryA[0]))) {\n return false;\n }\n }\n return true;\n }\n if (a instanceof Set && b instanceof Set) {\n if (a.size !== b.size) {\n return false;\n }\n const entries = Array.from(a.entries());\n for (let i = 0; i < entries.length; i += 1) {\n if (!b.has(entries[i][0])) {\n return false;\n }\n }\n return true;\n }\n if (ArrayBuffer.isView(a) && ArrayBuffer.isView(b)) {\n const length = a.length;\n if (length !== b.length) {\n return false;\n }\n for (let i = 0; i < length; i += 1) {\n if (a[i] !== b[i]) {\n return false;\n }\n }\n return true;\n }\n if (a.constructor === RegExp) {\n return a.source === b.source && a.flags === b.flags;\n }\n if (a.valueOf !== Object.prototype.valueOf) {\n return a.valueOf() === b.valueOf();\n }\n if (a.toString !== Object.prototype.toString) {\n return a.toString() === b.toString();\n }\n const keys = Object.keys(a);\n const length = keys.length;\n if (length !== Object.keys(b).length) {\n return false;\n }\n for (let i = 0; i < length; i += 1) {\n if (!Object.prototype.hasOwnProperty.call(b, keys[i])) {\n return false;\n }\n }\n for (let i = 0; i < length; i += 1) {\n const key = keys[i];\n if (!isDeepEqual(a[key], b[key])) {\n return false;\n }\n }\n return true;\n }\n\n // true if both NaN, false otherwise\n // eslint-disable-next-line no-self-compare\n return a !== a && b !== b;\n}\n\n// Pseudo random number. See https://stackoverflow.com/a/47593316\nfunction mulberry32(a) {\n return () => {\n /* eslint-disable */\n let t = a += 0x6d2b79f5;\n t = Math.imul(t ^ t >>> 15, t | 1);\n t ^= t + Math.imul(t ^ t >>> 7, t | 61);\n return ((t ^ t >>> 14) >>> 0) / 4294967296;\n /* eslint-enable */\n };\n}\nexport function randomNumberBetween(seed, min, max) {\n const random = mulberry32(seed);\n return () => min + (max - min) * random();\n}\nexport function deepClone(obj) {\n if (typeof structuredClone === 'function') {\n return structuredClone(obj);\n }\n return JSON.parse(JSON.stringify(obj));\n}","import * as React from 'react';\nimport { isFunction } from '../../utils/utils';\nimport { useGridLogger } from './useGridLogger';\nexport const useGridNativeEventListener = (apiRef, ref, eventName, handler, options) => {\n const logger = useGridLogger(apiRef, 'useNativeEventListener');\n const [added, setAdded] = React.useState(false);\n const handlerRef = React.useRef(handler);\n const wrapHandler = React.useCallback(event => {\n return handlerRef.current && handlerRef.current(event);\n }, []);\n React.useEffect(() => {\n handlerRef.current = handler;\n }, [handler]);\n React.useEffect(() => {\n let targetElement;\n if (isFunction(ref)) {\n targetElement = ref();\n } else {\n targetElement = ref && ref.current ? ref.current : null;\n }\n if (targetElement && eventName && !added) {\n logger.debug(`Binding native ${eventName} event`);\n targetElement.addEventListener(eventName, wrapHandler, options);\n const boundElem = targetElement;\n setAdded(true);\n const unsubscribe = () => {\n logger.debug(`Clearing native ${eventName} event`);\n boundElem.removeEventListener(eventName, wrapHandler, options);\n };\n apiRef.current.subscribeEvent('unmount', unsubscribe);\n }\n }, [ref, wrapHandler, eventName, added, logger, options, apiRef]);\n};","import * as React from 'react';\nexport const useFirstRender = callback => {\n const isFirstRender = React.useRef(true);\n if (isFirstRender.current) {\n isFirstRender.current = false;\n callback();\n }\n};","import { buildWarning } from '../../../utils/warning';\nimport { GridSignature } from '../../utils';\nconst MAX_PAGE_SIZE = 100;\nexport const defaultPageSize = autoPageSize => autoPageSize ? 0 : 100;\nexport const getPageCount = (rowCount, pageSize) => {\n if (pageSize > 0 && rowCount > 0) {\n return Math.ceil(rowCount / pageSize);\n }\n return 0;\n};\nexport const noRowCountInServerMode = buildWarning([\"MUI: the 'rowCount' prop is undefined while using paginationMode='server'\", 'For more detail, see http://mui.com/components/data-grid/pagination/#basic-implementation'], 'error');\nexport const getDefaultGridPaginationModel = autoPageSize => ({\n page: 0,\n pageSize: autoPageSize ? 0 : 100\n});\nexport const getValidPage = (page, pageCount = 0) => {\n if (pageCount === 0) {\n return page;\n }\n return Math.max(Math.min(page, pageCount - 1), 0);\n};\nexport const throwIfPageSizeExceedsTheLimit = (pageSize, signatureProp) => {\n if (signatureProp === GridSignature.DataGrid && pageSize > MAX_PAGE_SIZE) {\n throw new Error(['MUI: `pageSize` cannot exceed 100 in the MIT version of the DataGrid.', 'You need to upgrade to DataGridPro or DataGridPremium component to unlock this feature.'].join('\\n'));\n }\n};","import { createSelector, createSelectorMemoized } from '../../../utils/createSelector';\nimport { gridFilteredTopLevelRowCountSelector, gridExpandedSortedRowEntriesSelector, gridExpandedSortedRowIdsSelector, gridFilteredSortedTopLevelRowEntriesSelector } from '../filter/gridFilterSelector';\nimport { gridRowMaximumTreeDepthSelector, gridRowTreeSelector } from '../rows/gridRowsSelector';\nimport { getPageCount } from './gridPaginationUtils';\n\n/**\n * @category Pagination\n * @ignore - do not document.\n */\nexport const gridPaginationSelector = state => state.pagination;\n\n/**\n * Get the pagination model\n * @category Pagination\n */\nexport const gridPaginationModelSelector = createSelector(gridPaginationSelector, pagination => pagination.paginationModel);\n\n/**\n * Get the index of the page to render if the pagination is enabled\n * @category Pagination\n */\nexport const gridPageSelector = createSelector(gridPaginationModelSelector, paginationModel => paginationModel.page);\n\n/**\n * Get the maximum amount of rows to display on a single page if the pagination is enabled\n * @category Pagination\n */\nexport const gridPageSizeSelector = createSelector(gridPaginationModelSelector, paginationModel => paginationModel.pageSize);\n\n/**\n * Get the amount of pages needed to display all the rows if the pagination is enabled\n * @category Pagination\n */\nexport const gridPageCountSelector = createSelector(gridPaginationModelSelector, gridFilteredTopLevelRowCountSelector, (paginationModel, visibleTopLevelRowCount) => getPageCount(visibleTopLevelRowCount, paginationModel.pageSize));\n\n/**\n * Get the index of the first and the last row to include in the current page if the pagination is enabled.\n * @category Pagination\n */\nexport const gridPaginationRowRangeSelector = createSelectorMemoized(gridPaginationModelSelector, gridRowTreeSelector, gridRowMaximumTreeDepthSelector, gridExpandedSortedRowEntriesSelector, gridFilteredSortedTopLevelRowEntriesSelector, (paginationModel, rowTree, rowTreeDepth, visibleSortedRowEntries, visibleSortedTopLevelRowEntries) => {\n const visibleTopLevelRowCount = visibleSortedTopLevelRowEntries.length;\n const topLevelFirstRowIndex = Math.min(paginationModel.pageSize * paginationModel.page, visibleTopLevelRowCount - 1);\n const topLevelLastRowIndex = Math.min(topLevelFirstRowIndex + paginationModel.pageSize - 1, visibleTopLevelRowCount - 1);\n\n // The range contains no element\n if (topLevelFirstRowIndex === -1 || topLevelLastRowIndex === -1) {\n return null;\n }\n\n // The tree is flat, there is no need to look for children\n if (rowTreeDepth < 2) {\n return {\n firstRowIndex: topLevelFirstRowIndex,\n lastRowIndex: topLevelLastRowIndex\n };\n }\n const topLevelFirstRow = visibleSortedTopLevelRowEntries[topLevelFirstRowIndex];\n const topLevelRowsInCurrentPageCount = topLevelLastRowIndex - topLevelFirstRowIndex + 1;\n const firstRowIndex = visibleSortedRowEntries.findIndex(row => row.id === topLevelFirstRow.id);\n let lastRowIndex = firstRowIndex;\n let topLevelRowAdded = 0;\n while (lastRowIndex < visibleSortedRowEntries.length && topLevelRowAdded <= topLevelRowsInCurrentPageCount) {\n var _rowTree$row$id;\n const row = visibleSortedRowEntries[lastRowIndex];\n const depth = (_rowTree$row$id = rowTree[row.id]) == null ? void 0 : _rowTree$row$id.depth;\n if (depth === undefined) {\n lastRowIndex += 1;\n } else {\n if (topLevelRowAdded < topLevelRowsInCurrentPageCount || depth > 0) {\n lastRowIndex += 1;\n }\n if (depth === 0) {\n topLevelRowAdded += 1;\n }\n }\n }\n return {\n firstRowIndex,\n lastRowIndex: lastRowIndex - 1\n };\n});\n\n/**\n * Get the id and the model of each row to include in the current page if the pagination is enabled.\n * @category Pagination\n */\nexport const gridPaginatedVisibleSortedGridRowEntriesSelector = createSelectorMemoized(gridExpandedSortedRowEntriesSelector, gridPaginationRowRangeSelector, (visibleSortedRowEntries, paginationRange) => {\n if (!paginationRange) {\n return [];\n }\n return visibleSortedRowEntries.slice(paginationRange.firstRowIndex, paginationRange.lastRowIndex + 1);\n});\n\n/**\n * Get the id of each row to include in the current page if the pagination is enabled.\n * @category Pagination\n */\nexport const gridPaginatedVisibleSortedGridRowIdsSelector = createSelectorMemoized(gridExpandedSortedRowIdsSelector, gridPaginationRowRangeSelector, (visibleSortedRowIds, paginationRange) => {\n if (!paginationRange) {\n return [];\n }\n return visibleSortedRowIds.slice(paginationRange.firstRowIndex, paginationRange.lastRowIndex + 1);\n});","export const gridPreferencePanelStateSelector = state => state.preferencePanel;","var GridPreferencePanelsValue = /*#__PURE__*/function (GridPreferencePanelsValue) {\n GridPreferencePanelsValue[\"filters\"] = \"filters\";\n GridPreferencePanelsValue[\"columns\"] = \"columns\";\n return GridPreferencePanelsValue;\n}(GridPreferencePanelsValue || {});\nexport { GridPreferencePanelsValue };","export const gridRowsMetaSelector = state => state.rowsMeta;","import { createSelector, createSelectorMemoized } from '../../../utils/createSelector';\nimport { gridRowsLookupSelector } from '../rows/gridRowsSelector';\nexport const gridRowSelectionStateSelector = state => state.rowSelection;\nexport const selectedGridRowsCountSelector = createSelector(gridRowSelectionStateSelector, selection => selection.length);\nexport const selectedGridRowsSelector = createSelectorMemoized(gridRowSelectionStateSelector, gridRowsLookupSelector, (selectedRows, rowsLookup) => new Map(selectedRows.map(id => [id, rowsLookup[id]])));\nexport const selectedIdsLookupSelector = createSelectorMemoized(gridRowSelectionStateSelector, selection => selection.reduce((lookup, rowId) => {\n lookup[rowId] = rowId;\n return lookup;\n}, {}));","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { buildWarning } from '../../../utils/warning';\nconst sortModelDisableMultiColumnsSortingWarning = buildWarning(['MUI: The `sortModel` can only contain a single item when the `disableMultipleColumnsSorting` prop is set to `true`.', 'If you are using the community version of the `DataGrid`, this prop is always `true`.'], 'error');\nexport const sanitizeSortModel = (model, disableMultipleColumnsSorting) => {\n if (disableMultipleColumnsSorting && model.length > 1) {\n sortModelDisableMultiColumnsSortingWarning();\n return [model[0]];\n }\n return model;\n};\nexport const mergeStateWithSortModel = (sortModel, disableMultipleColumnsSorting) => state => _extends({}, state, {\n sorting: _extends({}, state.sorting, {\n sortModel: sanitizeSortModel(sortModel, disableMultipleColumnsSorting)\n })\n});\nconst isDesc = direction => direction === 'desc';\n\n/**\n * Transform an item of the sorting model into a method comparing two rows.\n * @param {GridSortItem} sortItem The sort item we want to apply.\n * @param {React.MutableRefObject} apiRef The API of the grid.\n * @returns {GridParsedSortItem | null} The parsed sort item. Returns `null` is the sort item is not valid.\n */\nconst parseSortItem = (sortItem, apiRef) => {\n const column = apiRef.current.getColumn(sortItem.field);\n if (!column) {\n return null;\n }\n const comparator = isDesc(sortItem.sort) ? (...args) => -1 * column.sortComparator(...args) : column.sortComparator;\n const getSortCellParams = id => ({\n id,\n field: column.field,\n rowNode: apiRef.current.getRowNode(id),\n value: apiRef.current.getCellValue(id, column.field),\n api: apiRef.current\n });\n return {\n getSortCellParams,\n comparator\n };\n};\n/**\n * Compare two rows according to a list of valid sort items.\n * The `row1Params` and `row2Params` must have the same length as `parsedSortItems`,\n * and each of their index must contain the `GridSortCellParams` of the sort item with the same index.\n * @param {GridParsedSortItem[]} parsedSortItems All the sort items with which we want to compare the rows.\n * @param {GridRowAggregatedSortingParams} row1 The node and params of the 1st row for each sort item.\n * @param {GridRowAggregatedSortingParams} row2 The node and params of the 2nd row for each sort item.\n */\nconst compareRows = (parsedSortItems, row1, row2) => {\n return parsedSortItems.reduce((res, item, index) => {\n if (res !== 0) {\n // return the results of the first comparator which distinguish the two rows\n return res;\n }\n const sortCellParams1 = row1.params[index];\n const sortCellParams2 = row2.params[index];\n res = item.comparator(sortCellParams1.value, sortCellParams2.value, sortCellParams1, sortCellParams2);\n return res;\n }, 0);\n};\n\n/**\n * Generates a method to easily sort a list of rows according to the current sort model.\n * @param {GridSortModel} sortModel The model with which we want to sort the rows.\n * @param {React.MutableRefObject} apiRef The API of the grid.\n * @returns {GridSortingModelApplier | null} A method that generates a list of sorted row ids from a list of rows according to the current sort model. If `null`, we consider that the rows should remain in the order there were provided.\n */\nexport const buildAggregatedSortingApplier = (sortModel, apiRef) => {\n const comparatorList = sortModel.map(item => parseSortItem(item, apiRef)).filter(comparator => !!comparator);\n if (comparatorList.length === 0) {\n return null;\n }\n return rowList => rowList.map(node => ({\n node,\n params: comparatorList.map(el => el.getSortCellParams(node.id))\n })).sort((a, b) => compareRows(comparatorList, a, b)).map(row => row.node.id);\n};\nexport const getNextGridSortDirection = (sortingOrder, current) => {\n const currentIdx = sortingOrder.indexOf(current);\n if (!current || currentIdx === -1 || currentIdx + 1 === sortingOrder.length) {\n return sortingOrder[0];\n }\n return sortingOrder[currentIdx + 1];\n};\nconst gridNillComparator = (v1, v2) => {\n if (v1 == null && v2 != null) {\n return -1;\n }\n if (v2 == null && v1 != null) {\n return 1;\n }\n if (v1 == null && v2 == null) {\n return 0;\n }\n return null;\n};\nconst collator = new Intl.Collator();\nexport const gridStringOrNumberComparator = (value1, value2) => {\n const nillResult = gridNillComparator(value1, value2);\n if (nillResult !== null) {\n return nillResult;\n }\n if (typeof value1 === 'string') {\n return collator.compare(value1.toString(), value2.toString());\n }\n return value1 - value2;\n};\nexport const gridNumberComparator = (value1, value2) => {\n const nillResult = gridNillComparator(value1, value2);\n if (nillResult !== null) {\n return nillResult;\n }\n return Number(value1) - Number(value2);\n};\nexport const gridDateComparator = (value1, value2) => {\n const nillResult = gridNillComparator(value1, value2);\n if (nillResult !== null) {\n return nillResult;\n }\n if (value1 > value2) {\n return 1;\n }\n if (value1 < value2) {\n return -1;\n }\n return 0;\n};","/* eslint-disable @typescript-eslint/naming-convention */\nimport { createSelector } from '../../../utils/createSelector';\nexport const unstable_gridHeaderFilteringStateSelector = state => state.headerFiltering;\nexport const unstable_gridHeaderFilteringEditFieldSelector = createSelector(unstable_gridHeaderFilteringStateSelector, headerFilteringState => headerFilteringState.editing);\nexport const unstable_gridHeaderFilteringMenuSelector = createSelector(unstable_gridHeaderFilteringStateSelector, headerFilteringState => headerFilteringState.menuOpen);","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { useGridApiMethod } from '../../utils/useGridApiMethod';\nexport const virtualizationStateInitializer = (state, props) => {\n const virtualization = {\n enabled: !props.disableVirtualization,\n enabledForColumns: true\n };\n return _extends({}, state, {\n virtualization\n });\n};\nexport function useGridVirtualization(apiRef, props) {\n /*\n * API METHODS\n */\n\n const setVirtualization = enabled => {\n apiRef.current.setState(state => _extends({}, state, {\n virtualization: _extends({}, state.virtualization, {\n enabled\n })\n }));\n };\n const setColumnVirtualization = enabled => {\n apiRef.current.setState(state => _extends({}, state, {\n virtualization: _extends({}, state.virtualization, {\n enabledForColumns: enabled\n })\n }));\n };\n const api = {\n unstable_setVirtualization: setVirtualization,\n unstable_setColumnVirtualization: setColumnVirtualization\n };\n useGridApiMethod(apiRef, api, 'public');\n\n /*\n * EFFECTS\n */\n\n /* eslint-disable react-hooks/exhaustive-deps */\n React.useEffect(() => {\n setVirtualization(!props.disableVirtualization);\n }, [props.disableVirtualization]);\n /* eslint-enable react-hooks/exhaustive-deps */\n}","import { createSelector } from '../../../utils/createSelector';\n/**\n * Get the columns state\n * @category Virtualization\n */\nexport const gridVirtualizationSelector = state => state.virtualization;\n\n/**\n * Get the enabled state for virtualization\n * @category Virtualization\n */\nexport const gridVirtualizationEnabledSelector = createSelector(gridVirtualizationSelector, state => state.enabled);\n\n/**\n * Get the enabled state for virtualization\n * @category Virtualization\n */\nexport const gridVirtualizationColumnEnabledSelector = createSelector(gridVirtualizationSelector, state => state.enabledForColumns);","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses, unstable_useId as useId } from '@mui/utils';\nimport Badge from '@mui/material/Badge';\nimport { useGridSelector } from '../../hooks';\nimport { gridPreferencePanelStateSelector } from '../../hooks/features/preferencesPanel/gridPreferencePanelSelector';\nimport { GridPreferencePanelsValue } from '../../hooks/features/preferencesPanel/gridPreferencePanelsValue';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { GridIconButtonContainer } from './GridIconButtonContainer';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n icon: ['filterIcon']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction GridColumnHeaderFilterIconButton(props) {\n var _rootProps$slotProps, _rootProps$slotProps2;\n const {\n counter,\n field,\n onClick\n } = props;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const ownerState = _extends({}, props, {\n classes: rootProps.classes\n });\n const classes = useUtilityClasses(ownerState);\n const preferencePanel = useGridSelector(apiRef, gridPreferencePanelStateSelector);\n const labelId = useId();\n const panelId = useId();\n const toggleFilter = React.useCallback(event => {\n event.preventDefault();\n event.stopPropagation();\n const {\n open,\n openedPanelValue\n } = gridPreferencePanelStateSelector(apiRef.current.state);\n if (open && openedPanelValue === GridPreferencePanelsValue.filters) {\n apiRef.current.hideFilterPanel();\n } else {\n apiRef.current.showFilterPanel(undefined, panelId, labelId);\n }\n if (onClick) {\n onClick(apiRef.current.getColumnHeaderParams(field), event);\n }\n }, [apiRef, field, onClick, panelId, labelId]);\n if (!counter) {\n return null;\n }\n const open = preferencePanel.open && preferencePanel.labelId === labelId;\n const iconButton = /*#__PURE__*/_jsx(rootProps.slots.baseIconButton, _extends({\n id: labelId,\n onClick: toggleFilter,\n color: \"default\",\n \"aria-label\": apiRef.current.getLocaleText('columnHeaderFiltersLabel'),\n size: \"small\",\n tabIndex: -1,\n \"aria-haspopup\": \"menu\",\n \"aria-expanded\": open,\n \"aria-controls\": open ? panelId : undefined\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseIconButton, {\n children: /*#__PURE__*/_jsx(rootProps.slots.columnFilteredIcon, {\n className: classes.icon,\n fontSize: \"small\"\n })\n }));\n return /*#__PURE__*/_jsx(rootProps.slots.baseTooltip, _extends({\n title: apiRef.current.getLocaleText('columnHeaderFiltersTooltipActive')(counter),\n enterDelay: 1000\n }, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseTooltip, {\n children: /*#__PURE__*/_jsxs(GridIconButtonContainer, {\n children: [counter > 1 && /*#__PURE__*/_jsx(Badge, {\n badgeContent: counter,\n color: \"default\",\n children: iconButton\n }), counter === 1 && iconButton]\n })\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnHeaderFilterIconButton.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n counter: PropTypes.number,\n field: PropTypes.string.isRequired,\n onClick: PropTypes.func\n} : void 0;\nexport { GridColumnHeaderFilterIconButton };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"field\", \"id\", \"value\", \"formattedValue\", \"row\", \"rowNode\", \"colDef\", \"isEditable\", \"cellMode\", \"hasFocus\", \"tabIndex\", \"api\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses, unstable_useForkRef as useForkRef } from '@mui/utils';\nimport { isSpaceKey } from '../../utils/keyboardUtils';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['checkboxInput']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridCellCheckboxForwardRef = /*#__PURE__*/React.forwardRef(function GridCellCheckboxRenderer(props, ref) {\n var _rootProps$slotProps;\n const {\n field,\n id,\n value: isChecked,\n rowNode,\n hasFocus,\n tabIndex\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const ownerState = {\n classes: rootProps.classes\n };\n const classes = useUtilityClasses(ownerState);\n const checkboxElement = React.useRef(null);\n const rippleRef = React.useRef(null);\n const handleRef = useForkRef(checkboxElement, ref);\n const element = apiRef.current.getCellElement(id, field);\n const handleChange = event => {\n const params = {\n value: event.target.checked,\n id\n };\n apiRef.current.publishEvent('rowSelectionCheckboxChange', params, event);\n };\n React.useLayoutEffect(() => {\n if (tabIndex === 0 && element) {\n element.tabIndex = -1;\n }\n }, [element, tabIndex]);\n React.useEffect(() => {\n if (hasFocus) {\n var _checkboxElement$curr;\n const input = (_checkboxElement$curr = checkboxElement.current) == null ? void 0 : _checkboxElement$curr.querySelector('input');\n input == null || input.focus({\n preventScroll: true\n });\n } else if (rippleRef.current) {\n // Only available in @mui/material v5.4.1 or later\n rippleRef.current.stop({});\n }\n }, [hasFocus]);\n const handleKeyDown = React.useCallback(event => {\n if (isSpaceKey(event.key)) {\n // We call event.stopPropagation to avoid selecting the row and also scrolling to bottom\n // TODO: Remove and add a check inside useGridKeyboardNavigation\n event.stopPropagation();\n }\n }, []);\n if (rowNode.type === 'footer' || rowNode.type === 'pinnedRow') {\n return null;\n }\n const isSelectable = apiRef.current.isRowSelectable(id);\n const label = apiRef.current.getLocaleText(isChecked ? 'checkboxSelectionUnselectRow' : 'checkboxSelectionSelectRow');\n return /*#__PURE__*/_jsx(rootProps.slots.baseCheckbox, _extends({\n ref: handleRef,\n tabIndex: tabIndex,\n checked: isChecked,\n onChange: handleChange,\n className: classes.root,\n inputProps: {\n 'aria-label': label\n },\n onKeyDown: handleKeyDown,\n disabled: !isSelectable,\n touchRippleRef: rippleRef\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseCheckbox, other));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridCellCheckboxForwardRef.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * GridApi that let you manipulate the grid.\n */\n api: PropTypes.object.isRequired,\n /**\n * The mode of the cell.\n */\n cellMode: PropTypes.oneOf(['edit', 'view']).isRequired,\n /**\n * The column of the row that the current cell belongs to.\n */\n colDef: PropTypes.object.isRequired,\n /**\n * The column field of the cell that triggered the event.\n */\n field: PropTypes.string.isRequired,\n /**\n * A ref allowing to set imperative focus.\n * It can be passed to the element that should receive focus.\n * @ignore - do not document.\n */\n focusElementRef: PropTypes.oneOfType([PropTypes.func, PropTypes.shape({\n current: PropTypes.shape({\n focus: PropTypes.func.isRequired\n })\n })]),\n /**\n * The cell value formatted with the column valueFormatter.\n */\n formattedValue: PropTypes.any,\n /**\n * If true, the cell is the active element.\n */\n hasFocus: PropTypes.bool.isRequired,\n /**\n * The grid row id.\n */\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n /**\n * If true, the cell is editable.\n */\n isEditable: PropTypes.bool,\n /**\n * The row model of the row that the current cell belongs to.\n */\n row: PropTypes.any.isRequired,\n /**\n * The node of the row that the current cell belongs to.\n */\n rowNode: PropTypes.object.isRequired,\n /**\n * the tabIndex value.\n */\n tabIndex: PropTypes.oneOf([-1, 0]).isRequired,\n /**\n * The cell value.\n * If the column has `valueGetter`, use `params.row` to directly access the fields.\n */\n value: PropTypes.any\n} : void 0;\nexport { GridCellCheckboxForwardRef };\nexport const GridCellCheckboxRenderer = GridCellCheckboxForwardRef;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"field\", \"colDef\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { gridTabIndexColumnHeaderSelector } from '../../hooks/features/focus/gridFocusStateSelector';\nimport { gridRowSelectionStateSelector } from '../../hooks/features/rowSelection/gridRowSelectionSelector';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { gridExpandedSortedRowIdsSelector } from '../../hooks/features/filter/gridFilterSelector';\nimport { gridPaginatedVisibleSortedGridRowIdsSelector } from '../../hooks/features/pagination/gridPaginationSelector';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['checkboxInput']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridHeaderCheckbox = /*#__PURE__*/React.forwardRef(function GridHeaderCheckbox(props, ref) {\n var _rootProps$slotProps;\n const other = _objectWithoutPropertiesLoose(props, _excluded);\n const [, forceUpdate] = React.useState(false);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const ownerState = {\n classes: rootProps.classes\n };\n const classes = useUtilityClasses(ownerState);\n const tabIndexState = useGridSelector(apiRef, gridTabIndexColumnHeaderSelector);\n const selection = useGridSelector(apiRef, gridRowSelectionStateSelector);\n const visibleRowIds = useGridSelector(apiRef, gridExpandedSortedRowIdsSelector);\n const paginatedVisibleRowIds = useGridSelector(apiRef, gridPaginatedVisibleSortedGridRowIdsSelector);\n const filteredSelection = React.useMemo(() => {\n if (typeof rootProps.isRowSelectable !== 'function') {\n return selection;\n }\n return selection.filter(id => {\n // The row might have been deleted\n if (!apiRef.current.getRow(id)) {\n return false;\n }\n return rootProps.isRowSelectable(apiRef.current.getRowParams(id));\n });\n }, [apiRef, rootProps.isRowSelectable, selection]);\n\n // All the rows that could be selected / unselected by toggling this checkbox\n const selectionCandidates = React.useMemo(() => {\n const rowIds = !rootProps.pagination || !rootProps.checkboxSelectionVisibleOnly ? visibleRowIds : paginatedVisibleRowIds;\n\n // Convert to an object to make O(1) checking if a row exists or not\n // TODO create selector that returns visibleRowIds/paginatedVisibleRowIds as an object\n return rowIds.reduce((acc, id) => {\n acc[id] = true;\n return acc;\n }, {});\n }, [rootProps.pagination, rootProps.checkboxSelectionVisibleOnly, paginatedVisibleRowIds, visibleRowIds]);\n\n // Amount of rows selected and that are visible in the current page\n const currentSelectionSize = React.useMemo(() => filteredSelection.filter(id => selectionCandidates[id]).length, [filteredSelection, selectionCandidates]);\n const isIndeterminate = currentSelectionSize > 0 && currentSelectionSize < Object.keys(selectionCandidates).length;\n const isChecked = currentSelectionSize > 0;\n const handleChange = event => {\n const params = {\n value: event.target.checked\n };\n apiRef.current.publishEvent('headerSelectionCheckboxChange', params);\n };\n const tabIndex = tabIndexState !== null && tabIndexState.field === props.field ? 0 : -1;\n React.useLayoutEffect(() => {\n const element = apiRef.current.getColumnHeaderElement(props.field);\n if (tabIndex === 0 && element) {\n element.tabIndex = -1;\n }\n }, [tabIndex, apiRef, props.field]);\n const handleKeyDown = React.useCallback(event => {\n if (event.key === ' ') {\n // imperative toggle the checkbox because Space is disable by some preventDefault\n apiRef.current.publishEvent('headerSelectionCheckboxChange', {\n value: !isChecked\n });\n }\n }, [apiRef, isChecked]);\n const handleSelectionChange = React.useCallback(() => {\n forceUpdate(p => !p);\n }, []);\n React.useEffect(() => {\n return apiRef.current.subscribeEvent('rowSelectionChange', handleSelectionChange);\n }, [apiRef, handleSelectionChange]);\n const label = apiRef.current.getLocaleText(isChecked ? 'checkboxSelectionUnselectAllRows' : 'checkboxSelectionSelectAllRows');\n return /*#__PURE__*/_jsx(rootProps.slots.baseCheckbox, _extends({\n ref: ref,\n indeterminate: isIndeterminate,\n checked: isChecked,\n onChange: handleChange,\n className: classes.root,\n inputProps: {\n 'aria-label': label\n },\n tabIndex: tabIndex,\n onKeyDown: handleKeyDown\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseCheckbox, other));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridHeaderCheckbox.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * The column of the current header component.\n */\n colDef: PropTypes.object.isRequired,\n /**\n * The column field of the column that triggered the event\n */\n field: PropTypes.string.isRequired\n} : void 0;\nexport { GridHeaderCheckbox };","import * as React from 'react';\nimport { createSvgIcon } from '@mui/material/utils';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport const GridArrowUpwardIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M4 12l1.41 1.41L11 7.83V20h2V7.83l5.58 5.59L20 12l-8-8-8 8z\"\n}), 'ArrowUpward');\nexport const GridArrowDownwardIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M20 12l-1.41-1.41L13 16.17V4h-2v12.17l-5.58-5.59L4 12l8 8 8-8z\"\n}), 'ArrowDownward');\nexport const GridKeyboardArrowRight = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M8.59 16.59 13.17 12 8.59 7.41 10 6l6 6-6 6-1.41-1.41z\"\n}), 'KeyboardArrowRight');\nexport const GridExpandMoreIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M16.59 8.59 12 13.17 7.41 8.59 6 10l6 6 6-6z\"\n}), 'ExpandMore');\nexport const GridFilterListIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M10 18h4v-2h-4v2zM3 6v2h18V6H3zm3 7h12v-2H6v2z\"\n}), 'FilterList');\nexport const GridFilterAltIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M4.25 5.61C6.27 8.2 10 13 10 13v6c0 .55.45 1 1 1h2c.55 0 1-.45 1-1v-6s3.72-4.8 5.74-7.39c.51-.66.04-1.61-.79-1.61H5.04c-.83 0-1.3.95-.79 1.61z\"\n}), 'FilterAlt');\nexport const GridSearchIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M15.5 14h-.79l-.28-.27C15.41 12.59 16 11.11 16 9.5 16 5.91 13.09 3 9.5 3S3 5.91 3 9.5 5.91 16 9.5 16c1.61 0 3.09-.59 4.23-1.57l.27.28v.79l5 4.99L20.49 19l-4.99-5zm-6 0C7.01 14 5 11.99 5 9.5S7.01 5 9.5 5 14 7.01 14 9.5 11.99 14 9.5 14z\"\n}), 'Search');\nexport const GridMenuIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M3 18h18v-2H3v2zm0-5h18v-2H3v2zm0-7v2h18V6H3z\"\n}), 'Menu');\nexport const GridCheckCircleIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm-2 15l-5-5 1.41-1.41L10 14.17l7.59-7.59L19 8l-9 9z\"\n}), 'CheckCircle');\nexport const GridColumnIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M6 5H3c-.55 0-1 .45-1 1v12c0 .55.45 1 1 1h3c.55 0 1-.45 1-1V6c0-.55-.45-1-1-1zm14 0h-3c-.55 0-1 .45-1 1v12c0 .55.45 1 1 1h3c.55 0 1-.45 1-1V6c0-.55-.45-1-1-1zm-7 0h-3c-.55 0-1 .45-1 1v12c0 .55.45 1 1 1h3c.55 0 1-.45 1-1V6c0-.55-.45-1-1-1z\"\n}), 'ColumnIcon');\nexport const GridSeparatorIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M11 19V5h2v14z\"\n}), 'Separator');\nexport const GridViewHeadlineIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M4 15h16v-2H4v2zm0 4h16v-2H4v2zm0-8h16V9H4v2zm0-6v2h16V5H4z\"\n}), 'ViewHeadline');\nexport const GridTableRowsIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M21,8H3V4h18V8z M21,10H3v4h18V10z M21,16H3v4h18V16z\"\n}), 'TableRows');\nexport const GridViewStreamIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M4 18h17v-6H4v6zM4 5v6h17V5H4z\"\n}), 'ViewStream');\nexport const GridTripleDotsVerticalIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M12 8c1.1 0 2-.9 2-2s-.9-2-2-2-2 .9-2 2 .9 2 2 2zm0 2c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2zm0 6c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2z\"\n}), 'TripleDotsVertical');\nexport const GridCloseIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M19 6.41L17.59 5 12 10.59 6.41 5 5 6.41 10.59 12 5 17.59 6.41 19 12 13.41 17.59 19 19 17.59 13.41 12z\"\n}), 'Close');\nexport const GridAddIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M19 13h-6v6h-2v-6H5v-2h6V5h2v6h6v2z\"\n}), 'Add');\nexport const GridRemoveIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M19 13H5v-2h14v2z\"\n}), 'Remove');\nexport const GridLoadIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M12 4V1L8 5l4 4V6c3.31 0 6 2.69 6 6 0 1.01-.25 1.97-.7 2.8l1.46 1.46C19.54 15.03 20 13.57 20 12c0-4.42-3.58-8-8-8zm0 14c-3.31 0-6-2.69-6-6 0-1.01.25-1.97.7-2.8L5.24 7.74C4.46 8.97 4 10.43 4 12c0 4.42 3.58 8 8 8v3l4-4-4-4v3z\"\n}), 'Load');\nexport const GridDragIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M11 18c0 1.1-.9 2-2 2s-2-.9-2-2 .9-2 2-2 2 .9 2 2zm-2-8c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2zm0-6c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2zm6 4c1.1 0 2-.9 2-2s-.9-2-2-2-2 .9-2 2 .9 2 2 2zm0 2c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2zm0 6c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2z\"\n}), 'Drag');\nexport const GridSaveAltIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M19 12v7H5v-7H3v7c0 1.1.9 2 2 2h14c1.1 0 2-.9 2-2v-7h-2zm-6 .67l2.59-2.58L17 11.5l-5 5-5-5 1.41-1.41L11 12.67V3h2z\"\n}), 'SaveAlt');\nexport const GridCheckIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M9 16.17L4.83 12l-1.42 1.41L9 19 21 7l-1.41-1.41z\"\n}), 'Check');\nexport const GridMoreVertIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M12 8c1.1 0 2-.9 2-2s-.9-2-2-2-2 .9-2 2 .9 2 2 2zm0 2c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2zm0 6c-1.1 0-2 .9-2 2s.9 2 2 2 2-.9 2-2-.9-2-2-2z\"\n}), 'MoreVert');\nexport const GridVisibilityOffIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M12 7c2.76 0 5 2.24 5 5 0 .65-.13 1.26-.36 1.83l2.92 2.92c1.51-1.26 2.7-2.89 3.43-4.75-1.73-4.39-6-7.5-11-7.5-1.4 0-2.74.25-3.98.7l2.16 2.16C10.74 7.13 11.35 7 12 7zM2 4.27l2.28 2.28.46.46C3.08 8.3 1.78 10.02 1 12c1.73 4.39 6 7.5 11 7.5 1.55 0 3.03-.3 4.38-.84l.42.42L19.73 22 21 20.73 3.27 3 2 4.27zM7.53 9.8l1.55 1.55c-.05.21-.08.43-.08.65 0 1.66 1.34 3 3 3 .22 0 .44-.03.65-.08l1.55 1.55c-.67.33-1.41.53-2.2.53-2.76 0-5-2.24-5-5 0-.79.2-1.53.53-2.2zm4.31-.78l3.15 3.15.02-.16c0-1.66-1.34-3-3-3l-.17.01z\"\n}), 'VisibilityOff');\nexport const GridViewColumnIcon = createSvgIcon( /*#__PURE__*/_jsx(\"g\", {\n children: /*#__PURE__*/_jsx(\"path\", {\n d: \"M14.67,5v14H9.33V5H14.67z M15.67,19H21V5h-5.33V19z M8.33,19V5H3v14H8.33z\"\n })\n}), 'ViewColumn');\nexport const GridClearIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M19 6.41L17.59 5 12 10.59 6.41 5 5 6.41 10.59 12 5 17.59 6.41 19 12 13.41 17.59 19 19 17.59 13.41 12z\"\n}), 'Clear');\nexport const GridDeleteIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M6 19c0 1.1.9 2 2 2h8c1.1 0 2-.9 2-2V7H6v12zM19 4h-3.5l-1-1h-5l-1 1H5v2h14V4z\"\n}), 'Delete');\nexport const GridDeleteForeverIcon = createSvgIcon( /*#__PURE__*/_jsx(\"path\", {\n d: \"M6 19c0 1.1.9 2 2 2h8c1.1 0 2-.9 2-2V7H6v12zm2.46-7.12l1.41-1.41L12 12.59l2.12-2.12 1.41 1.41L13.41 14l2.12 2.12-1.41 1.41L12 15.41l-2.12 2.12-1.41-1.41L10.59 14l-2.13-2.12zM15.5 4l-1-1h-5l-1 1H5v2h14V4z\"\n}), 'Delete');","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"hideMenu\", \"colDef\", \"id\", \"labelledby\", \"className\", \"children\", \"open\"];\nimport clsx from 'clsx';\nimport PropTypes from 'prop-types';\nimport * as React from 'react';\nimport MenuList from '@mui/material/MenuList';\nimport { styled } from '@mui/material/styles';\nimport { isHideMenuKey, isTabKey } from '../../../utils/keyboardUtils';\nimport { gridClasses } from '../../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst StyledMenuList = styled(MenuList)(() => ({\n minWidth: 248\n}));\nconst GridColumnMenuContainer = /*#__PURE__*/React.forwardRef(function GridColumnMenuContainer(props, ref) {\n const {\n hideMenu,\n id,\n labelledby,\n className,\n children,\n open\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const handleListKeyDown = React.useCallback(event => {\n if (isTabKey(event.key)) {\n event.preventDefault();\n }\n if (isHideMenuKey(event.key)) {\n hideMenu(event);\n }\n }, [hideMenu]);\n return /*#__PURE__*/_jsx(StyledMenuList, _extends({\n id: id,\n ref: ref,\n className: clsx(gridClasses.menuList, className),\n \"aria-labelledby\": labelledby,\n onKeyDown: handleListKeyDown,\n autoFocus: open\n }, other, {\n children: children\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridColumnMenuContainer.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n hideMenu: PropTypes.func.isRequired,\n id: PropTypes.string,\n labelledby: PropTypes.string,\n open: PropTypes.bool.isRequired\n} : void 0;\nexport { GridColumnMenuContainer };","import _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nconst _excluded = [\"displayOrder\"];\nimport * as React from 'react';\nimport Divider from '@mui/material/Divider';\nimport { useGridPrivateApiContext } from '../../utils/useGridPrivateApiContext';\nconst useGridColumnMenuSlots = props => {\n const apiRef = useGridPrivateApiContext();\n const {\n defaultSlots,\n defaultSlotProps,\n slots = {},\n slotProps = {},\n hideMenu,\n colDef,\n addDividers = true\n } = props;\n const processedComponents = React.useMemo(() => _extends({}, defaultSlots, slots), [defaultSlots, slots]);\n const processedSlotProps = React.useMemo(() => {\n if (!slotProps || Object.keys(slotProps).length === 0) {\n return defaultSlotProps;\n }\n const mergedProps = _extends({}, slotProps);\n Object.entries(defaultSlotProps).forEach(([key, currentSlotProps]) => {\n mergedProps[key] = _extends({}, currentSlotProps, slotProps[key] || {});\n });\n return mergedProps;\n }, [defaultSlotProps, slotProps]);\n const defaultItems = apiRef.current.unstable_applyPipeProcessors('columnMenu', [], props.colDef);\n const userItems = React.useMemo(() => {\n const defaultComponentKeys = Object.keys(defaultSlots);\n return Object.keys(slots).filter(key => !defaultComponentKeys.includes(key));\n }, [slots, defaultSlots]);\n return React.useMemo(() => {\n const uniqueItems = Array.from(new Set([...defaultItems, ...userItems]));\n const cleansedItems = uniqueItems.filter(key => processedComponents[key] != null);\n const sorted = cleansedItems.sort((a, b) => {\n const leftItemProps = processedSlotProps[a];\n const rightItemProps = processedSlotProps[b];\n const leftDisplayOrder = Number.isFinite(leftItemProps == null ? void 0 : leftItemProps.displayOrder) ? leftItemProps.displayOrder : 100;\n const rightDisplayOrder = Number.isFinite(rightItemProps == null ? void 0 : rightItemProps.displayOrder) ? rightItemProps.displayOrder : 100;\n return leftDisplayOrder - rightDisplayOrder;\n });\n return sorted.reduce((acc, key, index) => {\n let itemProps = {\n colDef,\n onClick: hideMenu\n };\n const processedComponentProps = processedSlotProps[key];\n if (processedComponentProps) {\n const customProps = _objectWithoutPropertiesLoose(processedComponentProps, _excluded);\n itemProps = _extends({}, itemProps, customProps);\n }\n return addDividers && index !== sorted.length - 1 ? [...acc, [processedComponents[key], itemProps], [Divider, {}]] : [...acc, [processedComponents[key], itemProps]];\n }, []);\n }, [addDividers, colDef, defaultItems, hideMenu, processedComponents, processedSlotProps, userItems]);\n};\nexport { useGridColumnMenuSlots };","import * as React from 'react';\nimport PropTypes from 'prop-types';\nimport MenuItem from '@mui/material/MenuItem';\nimport ListItemIcon from '@mui/material/ListItemIcon';\nimport ListItemText from '@mui/material/ListItemText';\nimport { useGridApiContext } from '../../../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../../../hooks/utils/useGridRootProps';\nimport { gridVisibleColumnDefinitionsSelector } from '../../../../hooks/features/columns';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nfunction GridColumnMenuHideItem(props) {\n const {\n colDef,\n onClick\n } = props;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const visibleColumns = gridVisibleColumnDefinitionsSelector(apiRef);\n const columnsWithMenu = visibleColumns.filter(col => col.disableColumnMenu !== true);\n // do not allow to hide the last column with menu\n const disabled = columnsWithMenu.length === 1;\n const toggleColumn = React.useCallback(event => {\n /**\n * Disabled `MenuItem` would trigger `click` event\n * after imperative `.click()` call on HTML element.\n * Also, click is triggered in testing environment as well.\n */\n if (disabled) {\n return;\n }\n apiRef.current.setColumnVisibility(colDef.field, false);\n onClick(event);\n }, [apiRef, colDef.field, onClick, disabled]);\n if (rootProps.disableColumnSelector) {\n return null;\n }\n if (colDef.hideable === false) {\n return null;\n }\n return /*#__PURE__*/_jsxs(MenuItem, {\n onClick: toggleColumn,\n disabled: disabled,\n children: [/*#__PURE__*/_jsx(ListItemIcon, {\n children: /*#__PURE__*/_jsx(rootProps.slots.columnMenuHideIcon, {\n fontSize: \"small\"\n })\n }), /*#__PURE__*/_jsx(ListItemText, {\n children: apiRef.current.getLocaleText('columnMenuHideColumn')\n })]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnMenuHideItem.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n onClick: PropTypes.func.isRequired\n} : void 0;\nexport { GridColumnMenuHideItem };","import * as React from 'react';\nimport PropTypes from 'prop-types';\nimport MenuItem from '@mui/material/MenuItem';\nimport ListItemIcon from '@mui/material/ListItemIcon';\nimport ListItemText from '@mui/material/ListItemText';\nimport { GridPreferencePanelsValue } from '../../../../hooks/features/preferencesPanel/gridPreferencePanelsValue';\nimport { useGridApiContext } from '../../../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nfunction GridColumnMenuManageItem(props) {\n const {\n onClick\n } = props;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const showColumns = React.useCallback(event => {\n onClick(event); // hide column menu\n apiRef.current.showPreferences(GridPreferencePanelsValue.columns);\n }, [apiRef, onClick]);\n if (rootProps.disableColumnSelector) {\n return null;\n }\n return /*#__PURE__*/_jsxs(MenuItem, {\n onClick: showColumns,\n children: [/*#__PURE__*/_jsx(ListItemIcon, {\n children: /*#__PURE__*/_jsx(rootProps.slots.columnMenuManageColumnsIcon, {\n fontSize: \"small\"\n })\n }), /*#__PURE__*/_jsx(ListItemText, {\n children: apiRef.current.getLocaleText('columnMenuManageColumns')\n })]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnMenuManageItem.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n onClick: PropTypes.func.isRequired\n} : void 0;\nexport { GridColumnMenuManageItem };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { GridColumnMenuHideItem } from './GridColumnMenuHideItem';\nimport { GridColumnMenuManageItem } from './GridColumnMenuManageItem';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nfunction GridColumnMenuColumnsItem(props) {\n return /*#__PURE__*/_jsxs(React.Fragment, {\n children: [/*#__PURE__*/_jsx(GridColumnMenuHideItem, _extends({}, props)), /*#__PURE__*/_jsx(GridColumnMenuManageItem, _extends({}, props))]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnMenuColumnsItem.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n onClick: PropTypes.func.isRequired\n} : void 0;\nexport { GridColumnMenuColumnsItem };","import * as React from 'react';\nimport PropTypes from 'prop-types';\nimport MenuItem from '@mui/material/MenuItem';\nimport ListItemIcon from '@mui/material/ListItemIcon';\nimport ListItemText from '@mui/material/ListItemText';\nimport { useGridApiContext } from '../../../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nfunction GridColumnMenuFilterItem(props) {\n const {\n colDef,\n onClick\n } = props;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const showFilter = React.useCallback(event => {\n onClick(event);\n apiRef.current.showFilterPanel(colDef.field);\n }, [apiRef, colDef.field, onClick]);\n if (rootProps.disableColumnFilter || !colDef.filterable) {\n return null;\n }\n return /*#__PURE__*/_jsxs(MenuItem, {\n onClick: showFilter,\n children: [/*#__PURE__*/_jsx(ListItemIcon, {\n children: /*#__PURE__*/_jsx(rootProps.slots.columnMenuFilterIcon, {\n fontSize: \"small\"\n })\n }), /*#__PURE__*/_jsx(ListItemText, {\n children: apiRef.current.getLocaleText('columnMenuFilter')\n })]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnMenuFilterItem.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n onClick: PropTypes.func.isRequired\n} : void 0;\nexport { GridColumnMenuFilterItem };","import * as React from 'react';\nimport PropTypes from 'prop-types';\nimport MenuItem from '@mui/material/MenuItem';\nimport ListItemIcon from '@mui/material/ListItemIcon';\nimport ListItemText from '@mui/material/ListItemText';\nimport { useGridSelector } from '../../../../hooks/utils/useGridSelector';\nimport { gridSortModelSelector } from '../../../../hooks/features/sorting/gridSortingSelector';\nimport { useGridApiContext } from '../../../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nfunction GridColumnMenuSortItem(props) {\n var _colDef$sortingOrder;\n const {\n colDef,\n onClick\n } = props;\n const apiRef = useGridApiContext();\n const sortModel = useGridSelector(apiRef, gridSortModelSelector);\n const rootProps = useGridRootProps();\n const sortDirection = React.useMemo(() => {\n if (!colDef) {\n return null;\n }\n const sortItem = sortModel.find(item => item.field === colDef.field);\n return sortItem == null ? void 0 : sortItem.sort;\n }, [colDef, sortModel]);\n const sortingOrder = (_colDef$sortingOrder = colDef.sortingOrder) != null ? _colDef$sortingOrder : rootProps.sortingOrder;\n const onSortMenuItemClick = React.useCallback(event => {\n onClick(event);\n const direction = event.currentTarget.getAttribute('data-value') || null;\n apiRef.current.sortColumn(colDef, direction === sortDirection ? null : direction);\n }, [apiRef, colDef, onClick, sortDirection]);\n if (!colDef || !colDef.sortable || !sortingOrder.some(item => !!item)) {\n return null;\n }\n const getLabel = key => {\n const label = apiRef.current.getLocaleText(key);\n return typeof label === 'function' ? label(colDef) : label;\n };\n return /*#__PURE__*/_jsxs(React.Fragment, {\n children: [sortingOrder.includes('asc') && sortDirection !== 'asc' ? /*#__PURE__*/_jsxs(MenuItem, {\n onClick: onSortMenuItemClick,\n \"data-value\": \"asc\",\n children: [/*#__PURE__*/_jsx(ListItemIcon, {\n children: /*#__PURE__*/_jsx(rootProps.slots.columnMenuSortAscendingIcon, {\n fontSize: \"small\"\n })\n }), /*#__PURE__*/_jsx(ListItemText, {\n children: getLabel('columnMenuSortAsc')\n })]\n }) : null, sortingOrder.includes('desc') && sortDirection !== 'desc' ? /*#__PURE__*/_jsxs(MenuItem, {\n onClick: onSortMenuItemClick,\n \"data-value\": \"desc\",\n children: [/*#__PURE__*/_jsx(ListItemIcon, {\n children: /*#__PURE__*/_jsx(rootProps.slots.columnMenuSortDescendingIcon, {\n fontSize: \"small\"\n })\n }), /*#__PURE__*/_jsx(ListItemText, {\n children: getLabel('columnMenuSortDesc')\n })]\n }) : null, sortingOrder.includes(null) && sortDirection != null ? /*#__PURE__*/_jsxs(MenuItem, {\n onClick: onSortMenuItemClick,\n children: [/*#__PURE__*/_jsx(ListItemIcon, {}), /*#__PURE__*/_jsx(ListItemText, {\n children: apiRef.current.getLocaleText('columnMenuUnsort')\n })]\n }) : null]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnMenuSortItem.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n onClick: PropTypes.func.isRequired\n} : void 0;\nexport { GridColumnMenuSortItem };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"defaultSlots\", \"defaultSlotProps\", \"slots\", \"slotProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { useGridColumnMenuSlots } from '../../../hooks/features/columnMenu/useGridColumnMenuSlots';\nimport { GridColumnMenuContainer } from './GridColumnMenuContainer';\nimport { GridColumnMenuColumnsItem } from './menuItems/GridColumnMenuColumnsItem';\nimport { GridColumnMenuFilterItem } from './menuItems/GridColumnMenuFilterItem';\nimport { GridColumnMenuSortItem } from './menuItems/GridColumnMenuSortItem';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport const GRID_COLUMN_MENU_SLOTS = {\n columnMenuSortItem: GridColumnMenuSortItem,\n columnMenuFilterItem: GridColumnMenuFilterItem,\n columnMenuColumnsItem: GridColumnMenuColumnsItem\n};\nexport const GRID_COLUMN_MENU_SLOT_PROPS = {\n columnMenuSortItem: {\n displayOrder: 10\n },\n columnMenuFilterItem: {\n displayOrder: 20\n },\n columnMenuColumnsItem: {\n displayOrder: 30\n }\n};\nconst GridGenericColumnMenu = /*#__PURE__*/React.forwardRef(function GridGenericColumnMenu(props, ref) {\n const {\n defaultSlots,\n defaultSlotProps,\n slots,\n slotProps\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const orderedSlots = useGridColumnMenuSlots(_extends({}, other, {\n defaultSlots,\n defaultSlotProps,\n slots,\n slotProps\n }));\n return /*#__PURE__*/_jsx(GridColumnMenuContainer, _extends({\n ref: ref\n }, other, {\n children: orderedSlots.map(([Component, otherProps], index) => /*#__PURE__*/_jsx(Component, _extends({}, otherProps), index))\n }));\n});\nconst GridColumnMenu = /*#__PURE__*/React.forwardRef(function GridColumnMenu(props, ref) {\n return /*#__PURE__*/_jsx(GridGenericColumnMenu, _extends({}, props, {\n ref: ref,\n defaultSlots: GRID_COLUMN_MENU_SLOTS,\n defaultSlotProps: GRID_COLUMN_MENU_SLOT_PROPS\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridColumnMenu.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n colDef: PropTypes.object.isRequired,\n hideMenu: PropTypes.func.isRequired,\n id: PropTypes.string,\n labelledby: PropTypes.string,\n open: PropTypes.bool.isRequired,\n /**\n * Could be used to pass new props or override props specific to a column menu component\n * e.g. `displayOrder`\n */\n slotProps: PropTypes.object,\n /**\n * `slots` could be used to add new and (or) override default column menu items\n * If you register a nee component you must pass it's `displayOrder` in `slotProps`\n * or it will be placed in the end of the list\n */\n slots: PropTypes.object\n} : void 0;\nexport { GridColumnMenu, GridGenericColumnMenu };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { styled } from '@mui/system';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['panelContent']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridPanelContentRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'PanelContent',\n overridesResolver: (props, styles) => styles.panelContent\n})({\n display: 'flex',\n flexDirection: 'column',\n overflow: 'auto',\n flex: '1 1',\n maxHeight: 400\n});\nfunction GridPanelContent(props) {\n const {\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(GridPanelContentRoot, _extends({\n className: clsx(className, classes.root),\n ownerState: rootProps\n }, other));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridPanelContent.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridPanelContent };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { styled } from '@mui/system';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['panelFooter']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridPanelFooterRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'PanelFooter',\n overridesResolver: (props, styles) => styles.panelFooter\n})(({\n theme\n}) => ({\n padding: theme.spacing(0.5),\n display: 'flex',\n justifyContent: 'space-between'\n}));\nfunction GridPanelFooter(props) {\n const {\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(GridPanelFooterRoot, _extends({\n className: clsx(className, classes.root),\n ownerState: rootProps\n }, other));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridPanelFooter.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridPanelFooter };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { styled } from '@mui/system';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['panelHeader']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridPanelHeaderRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'PanelHeader',\n overridesResolver: (props, styles) => styles.panelHeader\n})(({\n theme\n}) => ({\n padding: theme.spacing(1)\n}));\nfunction GridPanelHeader(props) {\n const {\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(GridPanelHeaderRoot, _extends({\n className: clsx(className, classes.root),\n ownerState: rootProps\n }, other));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridPanelHeader.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridPanelHeader };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\", \"slotProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport FocusTrap from '@mui/material/Unstable_TrapFocus';\nimport { styled } from '@mui/material/styles';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['panelWrapper']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridPanelWrapperRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'PanelWrapper',\n overridesResolver: (props, styles) => styles.panelWrapper\n})({\n display: 'flex',\n flexDirection: 'column',\n flex: 1,\n '&:focus': {\n outline: 0\n }\n});\nconst isEnabled = () => true;\nconst GridPanelWrapper = /*#__PURE__*/React.forwardRef(function GridPanelWrapper(props, ref) {\n const {\n className,\n slotProps = {}\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n return /*#__PURE__*/_jsx(FocusTrap, _extends({\n open: true,\n disableEnforceFocus: true,\n isEnabled: isEnabled\n }, slotProps.TrapFocus, {\n children: /*#__PURE__*/_jsx(GridPanelWrapperRoot, _extends({\n ref: ref,\n tabIndex: -1,\n className: clsx(className, classes.root),\n ownerState: rootProps\n }, other))\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridPanelWrapper.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n slotProps: PropTypes.object\n} : void 0;\nexport { GridPanelWrapper };","// A guide to feature toggling (deprecated)\n//\n// The feature toggle is:\n// - independent from the NODE_ENV\n// - isn't pruning code in production, as the objective is to eventually ship the code.\n// - doesn't allow to cherry-pick which feature to enable\n//\n// By default, the experimental features are only enabled in:\n// - the local environment\n// - the pull request previews\n//\n// Reviewers can force the value with the local storage and the GRID_EXPERIMENTAL_ENABLED key:\n// - 'true' => force it to be enabled\n// - 'false' => force it to be disabled\n//\n// Developers (users) are discouraged to enable the experimental feature by setting the GRID_EXPERIMENTAL_ENABLED env.\n// Instead, prefer exposing experimental APIs, for instance, a prop or a new `unstable_` module.\n\nexport const GRID_EXPERIMENTAL_ENABLED = false;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"sort\", \"searchPredicate\", \"autoFocusSearchField\", \"disableHideAllButton\", \"disableShowAllButton\", \"getTogglableColumns\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport IconButton from '@mui/material/IconButton';\nimport { switchClasses } from '@mui/material/Switch';\nimport FormControlLabel from '@mui/material/FormControlLabel';\nimport { styled } from '@mui/material/styles';\nimport { gridColumnDefinitionsSelector, gridColumnVisibilityModelSelector } from '../../hooks/features/columns/gridColumnsSelector';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { GridPanelContent } from './GridPanelContent';\nimport { GridPanelFooter } from './GridPanelFooter';\nimport { GridPanelHeader } from './GridPanelHeader';\nimport { GridPanelWrapper } from './GridPanelWrapper';\nimport { GRID_EXPERIMENTAL_ENABLED } from '../../constants/envConstants';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['columnsPanel'],\n columnsPanelRow: ['columnsPanelRow']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridColumnsPanelRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'ColumnsPanel',\n overridesResolver: (props, styles) => styles.columnsPanel\n})({\n padding: '8px 0px 8px 8px'\n});\nconst GridColumnsPanelRowRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'ColumnsPanelRow',\n overridesResolver: (props, styles) => styles.columnsPanelRow\n})(({\n theme\n}) => ({\n display: 'flex',\n justifyContent: 'space-between',\n padding: '1px 8px 1px 7px',\n [`& .${switchClasses.root}`]: {\n marginRight: theme.spacing(0.5)\n }\n}));\nconst GridIconButtonRoot = styled(IconButton)({\n justifyContent: 'flex-end'\n});\nconst collator = new Intl.Collator();\nconst defaultSearchPredicate = (column, searchValue) => {\n return (column.headerName || column.field).toLowerCase().indexOf(searchValue) > -1;\n};\nfunction GridColumnsPanel(props) {\n var _rootProps$slotProps, _rootProps$slotProps3, _rootProps$slotProps4;\n const apiRef = useGridApiContext();\n const searchInputRef = React.useRef(null);\n const columns = useGridSelector(apiRef, gridColumnDefinitionsSelector);\n const columnVisibilityModel = useGridSelector(apiRef, gridColumnVisibilityModelSelector);\n const rootProps = useGridRootProps();\n const [searchValue, setSearchValue] = React.useState('');\n const classes = useUtilityClasses(rootProps);\n const {\n sort,\n searchPredicate = defaultSearchPredicate,\n autoFocusSearchField = true,\n disableHideAllButton = false,\n disableShowAllButton = false,\n getTogglableColumns\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const sortedColumns = React.useMemo(() => {\n switch (sort) {\n case 'asc':\n return [...columns].sort((a, b) => collator.compare(a.headerName || a.field, b.headerName || b.field));\n case 'desc':\n return [...columns].sort((a, b) => -collator.compare(a.headerName || a.field, b.headerName || b.field));\n default:\n return columns;\n }\n }, [columns, sort]);\n const toggleColumn = event => {\n const {\n name: field\n } = event.target;\n apiRef.current.setColumnVisibility(field, columnVisibilityModel[field] === false);\n };\n const toggleAllColumns = React.useCallback(isVisible => {\n const currentModel = gridColumnVisibilityModelSelector(apiRef);\n const newModel = _extends({}, currentModel);\n const togglableColumns = getTogglableColumns ? getTogglableColumns(columns) : null;\n columns.forEach(col => {\n if (col.hideable && (togglableColumns == null || togglableColumns.includes(col.field))) {\n if (isVisible) {\n // delete the key from the model instead of setting it to `true`\n delete newModel[col.field];\n } else {\n newModel[col.field] = false;\n }\n }\n });\n return apiRef.current.setColumnVisibilityModel(newModel);\n }, [apiRef, columns, getTogglableColumns]);\n const handleSearchValueChange = React.useCallback(event => {\n setSearchValue(event.target.value);\n }, []);\n const currentColumns = React.useMemo(() => {\n const togglableColumns = getTogglableColumns ? getTogglableColumns(sortedColumns) : null;\n const togglableSortedColumns = togglableColumns ? sortedColumns.filter(({\n field\n }) => togglableColumns.includes(field)) : sortedColumns;\n if (!searchValue) {\n return togglableSortedColumns;\n }\n return togglableSortedColumns.filter(column => searchPredicate(column, searchValue.toLowerCase()));\n }, [sortedColumns, searchValue, searchPredicate, getTogglableColumns]);\n const firstSwitchRef = React.useRef(null);\n React.useEffect(() => {\n if (autoFocusSearchField) {\n searchInputRef.current.focus();\n } else if (firstSwitchRef.current && typeof firstSwitchRef.current.focus === 'function') {\n firstSwitchRef.current.focus();\n }\n }, [autoFocusSearchField]);\n let firstHideableColumnFound = false;\n const isFirstHideableColumn = column => {\n if (firstHideableColumnFound === false && column.hideable !== false) {\n firstHideableColumnFound = true;\n return true;\n }\n return false;\n };\n return /*#__PURE__*/_jsxs(GridPanelWrapper, _extends({}, other, {\n children: [/*#__PURE__*/_jsx(GridPanelHeader, {\n children: /*#__PURE__*/_jsx(rootProps.slots.baseTextField, _extends({\n label: apiRef.current.getLocaleText('columnsPanelTextFieldLabel'),\n placeholder: apiRef.current.getLocaleText('columnsPanelTextFieldPlaceholder'),\n inputRef: searchInputRef,\n value: searchValue,\n onChange: handleSearchValueChange,\n variant: \"standard\",\n fullWidth: true\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTextField))\n }), /*#__PURE__*/_jsx(GridPanelContent, {\n children: /*#__PURE__*/_jsx(GridColumnsPanelRoot, {\n className: classes.root,\n ownerState: rootProps,\n children: currentColumns.map(column => {\n var _rootProps$slotProps2;\n return /*#__PURE__*/_jsxs(GridColumnsPanelRowRoot, {\n className: classes.columnsPanelRow,\n ownerState: rootProps,\n children: [/*#__PURE__*/_jsx(FormControlLabel, {\n control: /*#__PURE__*/_jsx(rootProps.slots.baseSwitch, _extends({\n disabled: column.hideable === false,\n checked: columnVisibilityModel[column.field] !== false,\n onClick: toggleColumn,\n name: column.field,\n size: \"small\",\n inputRef: isFirstHideableColumn(column) ? firstSwitchRef : undefined\n }, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseSwitch)),\n label: column.headerName || column.field\n }), !rootProps.disableColumnReorder && GRID_EXPERIMENTAL_ENABLED && /*#__PURE__*/_jsx(GridIconButtonRoot, {\n draggable: true,\n \"aria-label\": apiRef.current.getLocaleText('columnsPanelDragIconLabel'),\n title: apiRef.current.getLocaleText('columnsPanelDragIconLabel'),\n size: \"small\",\n disabled: true,\n children: /*#__PURE__*/_jsx(rootProps.slots.columnReorderIcon, {})\n })]\n }, column.field);\n })\n })\n }), disableShowAllButton && disableHideAllButton ? null : /*#__PURE__*/_jsxs(GridPanelFooter, {\n children: [!disableHideAllButton ? /*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n onClick: () => toggleAllColumns(false)\n }, (_rootProps$slotProps3 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps3.baseButton, {\n disabled: disableHideAllButton,\n children: apiRef.current.getLocaleText('columnsPanelHideAllButton')\n })) : /*#__PURE__*/_jsx(\"span\", {}), !disableShowAllButton ? /*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n onClick: () => toggleAllColumns(true)\n }, (_rootProps$slotProps4 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps4.baseButton, {\n disabled: disableShowAllButton,\n children: apiRef.current.getLocaleText('columnsPanelShowAllButton')\n })) : null]\n })]\n }));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridColumnsPanel.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * If `true`, the column search field will be focused automatically.\n * If `false`, the first column switch input will be focused automatically.\n * This helps to avoid input keyboard panel to popup automatically on touch devices.\n * @default true\n */\n autoFocusSearchField: PropTypes.bool,\n /**\n * If `true`, the `Hide all` button will not be displayed.\n * @default false\n */\n disableHideAllButton: PropTypes.bool,\n /**\n * If `true`, the `Show all` button will be disabled\n * @default false\n */\n disableShowAllButton: PropTypes.bool,\n /**\n * Returns the list of togglable columns.\n * If used, only those columns will be displayed in the panel\n * which are passed as the return value of the function.\n * @param {GridColDef[]} columns The `ColDef` list of all columns.\n * @returns {GridColDef['field'][]} The list of togglable columns' field names.\n */\n getTogglableColumns: PropTypes.func,\n searchPredicate: PropTypes.func,\n slotProps: PropTypes.object,\n sort: PropTypes.oneOf(['asc', 'desc'])\n} : void 0;\nexport { GridColumnsPanel };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"children\", \"className\", \"classes\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { styled } from '@mui/material/styles';\nimport { unstable_generateUtilityClasses as generateUtilityClasses } from '@mui/utils';\nimport ClickAwayListener from '@mui/material/ClickAwayListener';\nimport Paper from '@mui/material/Paper';\nimport Popper from '@mui/material/Popper';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { isEscapeKey } from '../../utils/keyboardUtils';\nimport { gridClasses } from '../../constants/gridClasses';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport const gridPanelClasses = generateUtilityClasses('MuiDataGrid', ['panel', 'paper']);\nconst GridPanelRoot = styled(Popper, {\n name: 'MuiDataGrid',\n slot: 'Panel',\n overridesResolver: (props, styles) => styles.panel\n})(({\n theme\n}) => ({\n zIndex: theme.zIndex.modal\n}));\nconst GridPaperRoot = styled(Paper, {\n name: 'MuiDataGrid',\n slot: 'Paper',\n overridesResolver: (props, styles) => styles.paper\n})(({\n theme\n}) => ({\n backgroundColor: (theme.vars || theme).palette.background.paper,\n minWidth: 300,\n maxHeight: 450,\n display: 'flex'\n}));\nconst GridPanel = /*#__PURE__*/React.forwardRef((props, ref) => {\n const {\n children,\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const classes = gridPanelClasses;\n const [isPlaced, setIsPlaced] = React.useState(false);\n const handleClickAway = React.useCallback(() => {\n apiRef.current.hidePreferences();\n }, [apiRef]);\n const handleKeyDown = React.useCallback(event => {\n if (isEscapeKey(event.key)) {\n apiRef.current.hidePreferences();\n }\n }, [apiRef]);\n const modifiers = React.useMemo(() => [{\n name: 'flip',\n enabled: false\n }, {\n name: 'isPlaced',\n enabled: true,\n phase: 'main',\n fn: () => {\n setIsPlaced(true);\n },\n effect: () => () => {\n setIsPlaced(false);\n }\n }], []);\n const [anchorEl, setAnchorEl] = React.useState(null);\n React.useEffect(() => {\n var _apiRef$current$rootE;\n const columnHeadersElement = (_apiRef$current$rootE = apiRef.current.rootElementRef) == null || (_apiRef$current$rootE = _apiRef$current$rootE.current) == null ? void 0 : _apiRef$current$rootE.querySelector(`.${gridClasses.columnHeaders}`);\n if (columnHeadersElement) {\n setAnchorEl(columnHeadersElement);\n }\n }, [apiRef]);\n if (!anchorEl) {\n return null;\n }\n return /*#__PURE__*/_jsx(GridPanelRoot, _extends({\n ref: ref,\n placement: \"bottom-start\",\n className: clsx(className, classes.panel),\n ownerState: rootProps,\n anchorEl: anchorEl,\n modifiers: modifiers\n }, other, {\n children: /*#__PURE__*/_jsx(ClickAwayListener, {\n mouseEvent: \"onMouseUp\",\n onClickAway: handleClickAway,\n children: /*#__PURE__*/_jsx(GridPaperRoot, {\n className: classes.paper,\n ownerState: rootProps,\n elevation: 8,\n onKeyDown: handleKeyDown,\n children: isPlaced && children\n })\n })\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridPanel.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * Popper render function or node.\n */\n children: PropTypes.node,\n /**\n * Override or extend the styles applied to the component.\n */\n classes: PropTypes.object,\n /**\n * If `true`, the component is shown.\n */\n open: PropTypes.bool.isRequired,\n ownerState: PropTypes.object\n} : void 0;\nexport { GridPanel };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { gridColumnDefinitionsSelector } from '../../hooks/features/columns/gridColumnsSelector';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { gridPreferencePanelStateSelector } from '../../hooks/features/preferencesPanel/gridPreferencePanelSelector';\nimport { GridPreferencePanelsValue } from '../../hooks/features/preferencesPanel/gridPreferencePanelsValue';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport const GridPreferencesPanel = /*#__PURE__*/React.forwardRef(function GridPreferencesPanel(props, ref) {\n var _preferencePanelState, _rootProps$slotProps, _rootProps$slotProps2;\n const apiRef = useGridApiContext();\n const columns = useGridSelector(apiRef, gridColumnDefinitionsSelector);\n const rootProps = useGridRootProps();\n const preferencePanelState = useGridSelector(apiRef, gridPreferencePanelStateSelector);\n const panelContent = apiRef.current.unstable_applyPipeProcessors('preferencePanel', null, (_preferencePanelState = preferencePanelState.openedPanelValue) != null ? _preferencePanelState : GridPreferencePanelsValue.filters);\n return /*#__PURE__*/_jsx(rootProps.slots.panel, _extends({\n ref: ref,\n as: rootProps.slots.basePopper,\n open: columns.length > 0 && preferencePanelState.open,\n id: preferencePanelState.panelId,\n \"aria-labelledby\": preferencePanelState.labelId\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.panel, props, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.basePopper, {\n children: panelContent\n }));\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"item\", \"hasMultipleFilters\", \"deleteFilter\", \"applyFilterChanges\", \"multiFilterOperator\", \"showMultiFilterOperators\", \"disableMultiFilterOperator\", \"applyMultiFilterOperatorChanges\", \"focusElementRef\", \"logicOperators\", \"columnsSort\", \"filterColumns\", \"deleteIconProps\", \"logicOperatorInputProps\", \"operatorInputProps\", \"columnInputProps\", \"valueInputProps\", \"children\"],\n _excluded2 = [\"InputComponentProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_composeClasses as composeClasses, unstable_useId as useId, unstable_capitalize as capitalize } from '@mui/utils';\nimport { styled } from '@mui/material/styles';\nimport clsx from 'clsx';\nimport { gridFilterableColumnDefinitionsSelector } from '../../../hooks/features/columns/gridColumnsSelector';\nimport { gridFilterModelSelector } from '../../../hooks/features/filter/gridFilterSelector';\nimport { useGridSelector } from '../../../hooks/utils/useGridSelector';\nimport { GridLogicOperator } from '../../../models/gridFilterItem';\nimport { useGridApiContext } from '../../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { getDataGridUtilityClass } from '../../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { createElement as _createElement } from \"react\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['filterForm'],\n deleteIcon: ['filterFormDeleteIcon'],\n logicOperatorInput: ['filterFormLogicOperatorInput'],\n columnInput: ['filterFormColumnInput'],\n operatorInput: ['filterFormOperatorInput'],\n valueInput: ['filterFormValueInput']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridFilterFormRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'FilterForm',\n overridesResolver: (props, styles) => styles.filterForm\n})(({\n theme\n}) => ({\n display: 'flex',\n padding: theme.spacing(1)\n}));\nconst FilterFormDeleteIcon = styled('div', {\n name: 'MuiDataGrid',\n slot: 'FilterFormDeleteIcon',\n overridesResolver: (_, styles) => styles.filterFormDeleteIcon\n})(({\n theme\n}) => ({\n flexShrink: 0,\n justifyContent: 'flex-end',\n marginRight: theme.spacing(0.5),\n marginBottom: theme.spacing(0.2)\n}));\nconst FilterFormLogicOperatorInput = styled('div', {\n name: 'MuiDataGrid',\n slot: 'FilterFormLogicOperatorInput',\n overridesResolver: (_, styles) => styles.filterFormLogicOperatorInput\n})({\n minWidth: 55,\n marginRight: 5,\n justifyContent: 'end'\n});\nconst FilterFormColumnInput = styled('div', {\n name: 'MuiDataGrid',\n slot: 'FilterFormColumnInput',\n overridesResolver: (_, styles) => styles.filterFormColumnInput\n})({\n width: 150\n});\nconst FilterFormOperatorInput = styled('div', {\n name: 'MuiDataGrid',\n slot: 'FilterFormOperatorInput',\n overridesResolver: (_, styles) => styles.filterFormOperatorInput\n})({\n width: 120\n});\nconst FilterFormValueInput = styled('div', {\n name: 'MuiDataGrid',\n slot: 'FilterFormValueInput',\n overridesResolver: (_, styles) => styles.filterFormValueInput\n})({\n width: 190\n});\nconst getLogicOperatorLocaleKey = logicOperator => {\n switch (logicOperator) {\n case GridLogicOperator.And:\n return 'filterPanelOperatorAnd';\n case GridLogicOperator.Or:\n return 'filterPanelOperatorOr';\n default:\n throw new Error('MUI: Invalid `logicOperator` property in the `GridFilterPanel`.');\n }\n};\nconst getColumnLabel = col => col.headerName || col.field;\nconst collator = new Intl.Collator();\nconst GridFilterForm = /*#__PURE__*/React.forwardRef(function GridFilterForm(props, ref) {\n var _rootProps$slotProps, _rootProps$slotProps2, _baseSelectProps$nati, _rootProps$slotProps3, _rootProps$slotProps4, _rootProps$slotProps5, _rootProps$slotProps6, _rootProps$slotProps7, _rootProps$slotProps8, _currentColumn$filter2;\n const {\n item,\n hasMultipleFilters,\n deleteFilter,\n applyFilterChanges,\n multiFilterOperator,\n showMultiFilterOperators,\n disableMultiFilterOperator,\n applyMultiFilterOperatorChanges,\n focusElementRef,\n logicOperators = [GridLogicOperator.And, GridLogicOperator.Or],\n columnsSort,\n filterColumns,\n deleteIconProps = {},\n logicOperatorInputProps = {},\n operatorInputProps = {},\n columnInputProps = {},\n valueInputProps = {}\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const filterableColumns = useGridSelector(apiRef, gridFilterableColumnDefinitionsSelector);\n const filterModel = useGridSelector(apiRef, gridFilterModelSelector);\n const columnSelectId = useId();\n const columnSelectLabelId = useId();\n const operatorSelectId = useId();\n const operatorSelectLabelId = useId();\n const rootProps = useGridRootProps();\n const classes = useUtilityClasses(rootProps);\n const valueRef = React.useRef(null);\n const filterSelectorRef = React.useRef(null);\n const hasLogicOperatorColumn = hasMultipleFilters && logicOperators.length > 0;\n const baseFormControlProps = ((_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseFormControl) || {};\n const baseSelectProps = ((_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseSelect) || {};\n const isBaseSelectNative = (_baseSelectProps$nati = baseSelectProps.native) != null ? _baseSelectProps$nati : true;\n const baseInputLabelProps = ((_rootProps$slotProps3 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps3.baseInputLabel) || {};\n const baseSelectOptionProps = ((_rootProps$slotProps4 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps4.baseSelectOption) || {};\n const {\n InputComponentProps\n } = valueInputProps,\n valueInputPropsOther = _objectWithoutPropertiesLoose(valueInputProps, _excluded2);\n const filteredColumns = React.useMemo(() => {\n if (filterColumns === undefined || typeof filterColumns !== 'function') {\n return filterableColumns;\n }\n const filteredFields = filterColumns({\n field: item.field,\n columns: filterableColumns,\n currentFilters: (filterModel == null ? void 0 : filterModel.items) || []\n });\n return filterableColumns.filter(column => filteredFields.includes(column.field));\n }, [filterColumns, filterModel == null ? void 0 : filterModel.items, filterableColumns, item.field]);\n const sortedFilteredColumns = React.useMemo(() => {\n switch (columnsSort) {\n case 'asc':\n return filteredColumns.sort((a, b) => collator.compare(getColumnLabel(a), getColumnLabel(b)));\n case 'desc':\n return filteredColumns.sort((a, b) => -collator.compare(getColumnLabel(a), getColumnLabel(b)));\n default:\n return filteredColumns;\n }\n }, [filteredColumns, columnsSort]);\n const currentColumn = item.field ? apiRef.current.getColumn(item.field) : null;\n const currentOperator = React.useMemo(() => {\n var _currentColumn$filter;\n if (!item.operator || !currentColumn) {\n return null;\n }\n return (_currentColumn$filter = currentColumn.filterOperators) == null ? void 0 : _currentColumn$filter.find(operator => operator.value === item.operator);\n }, [item, currentColumn]);\n const changeColumn = React.useCallback(event => {\n const field = event.target.value;\n const column = apiRef.current.getColumn(field);\n if (column.field === currentColumn.field) {\n // column did not change\n return;\n }\n\n // try to keep the same operator when column change\n const newOperator = column.filterOperators.find(operator => operator.value === item.operator) || column.filterOperators[0];\n\n // Erase filter value if the input component or filtered column type is modified\n const eraseItemValue = !newOperator.InputComponent || newOperator.InputComponent !== (currentOperator == null ? void 0 : currentOperator.InputComponent) || column.type !== currentColumn.type;\n applyFilterChanges(_extends({}, item, {\n field,\n operator: newOperator.value,\n value: eraseItemValue ? undefined : item.value\n }));\n }, [apiRef, applyFilterChanges, item, currentColumn, currentOperator]);\n const changeOperator = React.useCallback(event => {\n const operator = event.target.value;\n const newOperator = currentColumn == null ? void 0 : currentColumn.filterOperators.find(op => op.value === operator);\n const eraseItemValue = !(newOperator != null && newOperator.InputComponent) || (newOperator == null ? void 0 : newOperator.InputComponent) !== (currentOperator == null ? void 0 : currentOperator.InputComponent);\n applyFilterChanges(_extends({}, item, {\n operator,\n value: eraseItemValue ? undefined : item.value\n }));\n }, [applyFilterChanges, item, currentColumn, currentOperator]);\n const changeLogicOperator = React.useCallback(event => {\n const logicOperator = event.target.value === GridLogicOperator.And.toString() ? GridLogicOperator.And : GridLogicOperator.Or;\n applyMultiFilterOperatorChanges(logicOperator);\n }, [applyMultiFilterOperatorChanges]);\n const handleDeleteFilter = () => {\n if (rootProps.disableMultipleColumnsFiltering) {\n if (item.value === undefined) {\n deleteFilter(item);\n } else {\n // TODO v6: simplify the behavior by always remove the filter form\n applyFilterChanges(_extends({}, item, {\n value: undefined\n }));\n }\n } else {\n deleteFilter(item);\n }\n };\n React.useImperativeHandle(focusElementRef, () => ({\n focus: () => {\n if (currentOperator != null && currentOperator.InputComponent) {\n var _valueRef$current;\n valueRef == null || (_valueRef$current = valueRef.current) == null || _valueRef$current.focus();\n } else {\n filterSelectorRef.current.focus();\n }\n }\n }), [currentOperator]);\n return /*#__PURE__*/_jsxs(GridFilterFormRoot, _extends({\n ref: ref,\n className: classes.root,\n \"data-id\": item.id,\n ownerState: rootProps\n }, other, {\n children: [/*#__PURE__*/_jsx(FilterFormDeleteIcon, _extends({\n variant: \"standard\",\n as: rootProps.slots.baseFormControl\n }, baseFormControlProps, deleteIconProps, {\n className: clsx(classes.deleteIcon, baseFormControlProps.className, deleteIconProps.className),\n ownerState: rootProps,\n children: /*#__PURE__*/_jsx(rootProps.slots.baseIconButton, _extends({\n \"aria-label\": apiRef.current.getLocaleText('filterPanelDeleteIconLabel'),\n title: apiRef.current.getLocaleText('filterPanelDeleteIconLabel'),\n onClick: handleDeleteFilter,\n size: \"small\"\n }, (_rootProps$slotProps5 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps5.baseIconButton, {\n children: /*#__PURE__*/_jsx(rootProps.slots.filterPanelDeleteIcon, {\n fontSize: \"small\"\n })\n }))\n })), /*#__PURE__*/_jsx(FilterFormLogicOperatorInput, _extends({\n variant: \"standard\",\n as: rootProps.slots.baseFormControl\n }, baseFormControlProps, logicOperatorInputProps, {\n sx: _extends({\n display: hasLogicOperatorColumn ? 'flex' : 'none',\n visibility: showMultiFilterOperators ? 'visible' : 'hidden'\n }, baseFormControlProps.sx || {}, logicOperatorInputProps.sx || {}),\n className: clsx(classes.logicOperatorInput, baseFormControlProps.className, logicOperatorInputProps.className),\n ownerState: rootProps,\n children: /*#__PURE__*/_jsx(rootProps.slots.baseSelect, _extends({\n inputProps: {\n 'aria-label': apiRef.current.getLocaleText('filterPanelLogicOperator')\n },\n value: multiFilterOperator,\n onChange: changeLogicOperator,\n disabled: !!disableMultiFilterOperator || logicOperators.length === 1,\n native: isBaseSelectNative\n }, (_rootProps$slotProps6 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps6.baseSelect, {\n children: logicOperators.map(logicOperator => /*#__PURE__*/_createElement(rootProps.slots.baseSelectOption, _extends({}, baseSelectOptionProps, {\n native: isBaseSelectNative,\n key: logicOperator.toString(),\n value: logicOperator.toString()\n }), apiRef.current.getLocaleText(getLogicOperatorLocaleKey(logicOperator))))\n }))\n })), /*#__PURE__*/_jsxs(FilterFormColumnInput, _extends({\n variant: \"standard\",\n as: rootProps.slots.baseFormControl\n }, baseFormControlProps, columnInputProps, {\n className: clsx(classes.columnInput, baseFormControlProps.className, columnInputProps.className),\n ownerState: rootProps,\n children: [/*#__PURE__*/_jsx(rootProps.slots.baseInputLabel, _extends({}, baseInputLabelProps, {\n htmlFor: columnSelectId,\n id: columnSelectLabelId,\n children: apiRef.current.getLocaleText('filterPanelColumns')\n })), /*#__PURE__*/_jsx(rootProps.slots.baseSelect, _extends({\n labelId: columnSelectLabelId,\n id: columnSelectId,\n label: apiRef.current.getLocaleText('filterPanelColumns'),\n value: item.field || '',\n onChange: changeColumn,\n native: isBaseSelectNative\n }, (_rootProps$slotProps7 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps7.baseSelect, {\n children: sortedFilteredColumns.map(col => /*#__PURE__*/_createElement(rootProps.slots.baseSelectOption, _extends({}, baseSelectOptionProps, {\n native: isBaseSelectNative,\n key: col.field,\n value: col.field\n }), getColumnLabel(col)))\n }))]\n })), /*#__PURE__*/_jsxs(FilterFormOperatorInput, _extends({\n variant: \"standard\",\n as: rootProps.slots.baseFormControl\n }, baseFormControlProps, operatorInputProps, {\n className: clsx(classes.operatorInput, baseFormControlProps.className, operatorInputProps.className),\n ownerState: rootProps,\n children: [/*#__PURE__*/_jsx(rootProps.slots.baseInputLabel, _extends({}, baseInputLabelProps, {\n htmlFor: operatorSelectId,\n id: operatorSelectLabelId,\n children: apiRef.current.getLocaleText('filterPanelOperator')\n })), /*#__PURE__*/_jsx(rootProps.slots.baseSelect, _extends({\n labelId: operatorSelectLabelId,\n label: apiRef.current.getLocaleText('filterPanelOperator'),\n id: operatorSelectId,\n value: item.operator,\n onChange: changeOperator,\n native: isBaseSelectNative,\n inputRef: filterSelectorRef\n }, (_rootProps$slotProps8 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps8.baseSelect, {\n children: currentColumn == null || (_currentColumn$filter2 = currentColumn.filterOperators) == null ? void 0 : _currentColumn$filter2.map(operator => /*#__PURE__*/_createElement(rootProps.slots.baseSelectOption, _extends({}, baseSelectOptionProps, {\n native: isBaseSelectNative,\n key: operator.value,\n value: operator.value\n }), operator.label || apiRef.current.getLocaleText(`filterOperator${capitalize(operator.value)}`)))\n }))]\n })), /*#__PURE__*/_jsx(FilterFormValueInput, _extends({\n variant: \"standard\",\n as: rootProps.slots.baseFormControl\n }, baseFormControlProps, valueInputPropsOther, {\n className: clsx(classes.valueInput, baseFormControlProps.className, valueInputPropsOther.className),\n ownerState: rootProps,\n children: currentOperator != null && currentOperator.InputComponent ? /*#__PURE__*/_jsx(currentOperator.InputComponent, _extends({\n apiRef: apiRef,\n item: item,\n applyValue: applyFilterChanges,\n focusElementRef: valueRef\n }, currentOperator.InputComponentProps, InputComponentProps)) : null\n }))]\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridFilterForm.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * Callback called when the operator, column field or value is changed.\n * @param {GridFilterItem} item The updated [[GridFilterItem]].\n */\n applyFilterChanges: PropTypes.func.isRequired,\n /**\n * Callback called when the logic operator is changed.\n * @param {GridLogicOperator} operator The new logic operator.\n */\n applyMultiFilterOperatorChanges: PropTypes.func.isRequired,\n /**\n * @ignore - do not document.\n */\n children: PropTypes.node,\n /**\n * Props passed to the column input component.\n * @default {}\n */\n columnInputProps: PropTypes.any,\n /**\n * Changes how the options in the columns selector should be ordered.\n * If not specified, the order is derived from the `columns` prop.\n */\n columnsSort: PropTypes.oneOf(['asc', 'desc']),\n /**\n * Callback called when the delete button is clicked.\n * @param {GridFilterItem} item The deleted [[GridFilterItem]].\n */\n deleteFilter: PropTypes.func.isRequired,\n /**\n * Props passed to the delete icon.\n * @default {}\n */\n deleteIconProps: PropTypes.any,\n /**\n * If `true`, disables the logic operator field but still renders it.\n */\n disableMultiFilterOperator: PropTypes.bool,\n /**\n * Allows to filter the columns displayed in the filter form.\n * @param {FilterColumnsArgs} args The columns of the grid and name of field.\n * @returns {GridColDef['field'][]} The filtered fields array.\n */\n filterColumns: PropTypes.func,\n /**\n * A ref allowing to set imperative focus.\n * It can be passed to the el\n */\n focusElementRef: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.func, PropTypes.object]),\n /**\n * If `true`, the logic operator field is rendered.\n * The field will be invisible if `showMultiFilterOperators` is also `true`.\n */\n hasMultipleFilters: PropTypes.bool.isRequired,\n /**\n * The [[GridFilterItem]] representing this form.\n */\n item: PropTypes.shape({\n field: PropTypes.string.isRequired,\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n operator: PropTypes.string.isRequired,\n value: PropTypes.any\n }).isRequired,\n /**\n * Props passed to the logic operator input component.\n * @default {}\n */\n logicOperatorInputProps: PropTypes.any,\n /**\n * Sets the available logic operators.\n * @default [GridLogicOperator.And, GridLogicOperator.Or]\n */\n logicOperators: PropTypes.arrayOf(PropTypes.oneOf(['and', 'or']).isRequired),\n /**\n * The current logic operator applied.\n */\n multiFilterOperator: PropTypes.oneOf(['and', 'or']),\n /**\n * Props passed to the operator input component.\n * @default {}\n */\n operatorInputProps: PropTypes.any,\n /**\n * If `true`, the logic operator field is visible.\n */\n showMultiFilterOperators: PropTypes.bool,\n /**\n * Props passed to the value input component.\n * @default {}\n */\n valueInputProps: PropTypes.any\n} : void 0;\n\n/**\n * Demos:\n * - [Filtering - overview](https://mui.com/x/react-data-grid/filtering/)\n *\n * API:\n * - [GridFilterForm API](https://mui.com/x/api/data-grid/grid-filter-form/)\n */\nexport { GridFilterForm };","import { useLazyRef } from './useLazyRef';\nimport { useOnMount } from './useOnMount';\nclass Timeout {\n constructor() {\n this.currentId = 0;\n this.clear = () => {\n if (this.currentId !== 0) {\n clearTimeout(this.currentId);\n this.currentId = 0;\n }\n };\n this.disposeEffect = () => {\n return this.clear;\n };\n }\n static create() {\n return new Timeout();\n }\n start(delay, fn) {\n this.clear();\n this.currentId = setTimeout(fn, delay);\n }\n}\nexport function useTimeout() {\n const timeout = useLazyRef(Timeout.create).current;\n useOnMount(timeout.disposeEffect);\n return timeout;\n}","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"item\", \"applyValue\", \"type\", \"apiRef\", \"focusElementRef\", \"tabIndex\", \"disabled\", \"isFilterActive\", \"clearButton\", \"InputProps\", \"variant\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useId as useId } from '@mui/utils';\nimport { useTimeout } from '../../../hooks/utils/useTimeout';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction GridFilterInputValue(props) {\n var _item$value, _rootProps$slotProps;\n const {\n item,\n applyValue,\n type,\n apiRef,\n focusElementRef,\n tabIndex,\n disabled,\n clearButton,\n InputProps,\n variant = 'standard'\n } = props,\n others = _objectWithoutPropertiesLoose(props, _excluded);\n const filterTimeout = useTimeout();\n const [filterValueState, setFilterValueState] = React.useState((_item$value = item.value) != null ? _item$value : '');\n const [applying, setIsApplying] = React.useState(false);\n const id = useId();\n const rootProps = useGridRootProps();\n const onFilterChange = React.useCallback(event => {\n const {\n value\n } = event.target;\n setFilterValueState(String(value));\n setIsApplying(true);\n filterTimeout.start(rootProps.filterDebounceMs, () => {\n const newItem = _extends({}, item, {\n value,\n fromInput: id\n });\n applyValue(newItem);\n setIsApplying(false);\n });\n }, [id, applyValue, item, rootProps.filterDebounceMs, filterTimeout]);\n React.useEffect(() => {\n const itemPlusTag = item;\n if (itemPlusTag.fromInput !== id || item.value === undefined) {\n var _item$value2;\n setFilterValueState(String((_item$value2 = item.value) != null ? _item$value2 : ''));\n }\n }, [id, item]);\n return /*#__PURE__*/_jsx(rootProps.slots.baseTextField, _extends({\n id: id,\n label: apiRef.current.getLocaleText('filterPanelInputLabel'),\n placeholder: apiRef.current.getLocaleText('filterPanelInputPlaceholder'),\n value: filterValueState,\n onChange: onFilterChange,\n variant: variant,\n type: type || 'text',\n InputProps: _extends({}, applying || clearButton ? {\n endAdornment: applying ? /*#__PURE__*/_jsx(rootProps.slots.loadIcon, {\n fontSize: \"small\",\n color: \"action\"\n }) : clearButton\n } : {}, {\n disabled\n }, InputProps, {\n inputProps: _extends({\n tabIndex\n }, InputProps == null ? void 0 : InputProps.inputProps)\n }),\n InputLabelProps: {\n shrink: true\n },\n inputRef: focusElementRef\n }, others, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTextField));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridFilterInputValue.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n apiRef: PropTypes.shape({\n current: PropTypes.object.isRequired\n }).isRequired,\n applyValue: PropTypes.func.isRequired,\n clearButton: PropTypes.node,\n focusElementRef: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.func, PropTypes.object]),\n /**\n * It is `true` if the filter either has a value or an operator with no value\n * required is selected (e.g. `isEmpty`)\n */\n isFilterActive: PropTypes.bool,\n item: PropTypes.shape({\n field: PropTypes.string.isRequired,\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n operator: PropTypes.string.isRequired,\n value: PropTypes.any\n }).isRequired\n} : void 0;\nexport { GridFilterInputValue };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"item\", \"applyValue\", \"type\", \"apiRef\", \"focusElementRef\", \"InputProps\", \"isFilterActive\", \"clearButton\", \"tabIndex\", \"disabled\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useId as useId } from '@mui/utils';\nimport { useTimeout } from '../../../hooks/utils/useTimeout';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction GridFilterInputDate(props) {\n var _item$value, _rootProps$slotProps;\n const {\n item,\n applyValue,\n type,\n apiRef,\n focusElementRef,\n InputProps,\n clearButton,\n tabIndex,\n disabled\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const filterTimeout = useTimeout();\n const [filterValueState, setFilterValueState] = React.useState((_item$value = item.value) != null ? _item$value : '');\n const [applying, setIsApplying] = React.useState(false);\n const id = useId();\n const rootProps = useGridRootProps();\n const onFilterChange = React.useCallback(event => {\n const value = event.target.value;\n setFilterValueState(String(value));\n setIsApplying(true);\n filterTimeout.start(rootProps.filterDebounceMs, () => {\n applyValue(_extends({}, item, {\n value\n }));\n setIsApplying(false);\n });\n }, [applyValue, item, rootProps.filterDebounceMs, filterTimeout]);\n React.useEffect(() => {\n var _item$value2;\n const itemValue = (_item$value2 = item.value) != null ? _item$value2 : '';\n setFilterValueState(String(itemValue));\n }, [item.value]);\n return /*#__PURE__*/_jsx(rootProps.slots.baseTextField, _extends({\n fullWidth: true,\n id: id,\n label: apiRef.current.getLocaleText('filterPanelInputLabel'),\n placeholder: apiRef.current.getLocaleText('filterPanelInputPlaceholder'),\n value: filterValueState,\n onChange: onFilterChange,\n variant: \"standard\",\n type: type || 'text',\n InputLabelProps: {\n shrink: true\n },\n inputRef: focusElementRef,\n InputProps: _extends({}, applying || clearButton ? {\n endAdornment: applying ? /*#__PURE__*/_jsx(rootProps.slots.loadIcon, {\n fontSize: \"small\",\n color: \"action\"\n }) : clearButton\n } : {}, {\n disabled\n }, InputProps, {\n inputProps: _extends({\n max: type === 'datetime-local' ? '9999-12-31T23:59' : '9999-12-31',\n tabIndex\n }, InputProps == null ? void 0 : InputProps.inputProps)\n })\n }, other, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTextField));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridFilterInputDate.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n apiRef: PropTypes.shape({\n current: PropTypes.object.isRequired\n }).isRequired,\n applyValue: PropTypes.func.isRequired,\n clearButton: PropTypes.node,\n focusElementRef: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.func, PropTypes.object]),\n /**\n * It is `true` if the filter either has a value or an operator with no value\n * required is selected (e.g. `isEmpty`)\n */\n isFilterActive: PropTypes.bool,\n item: PropTypes.shape({\n field: PropTypes.string.isRequired,\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n operator: PropTypes.string.isRequired,\n value: PropTypes.any\n }).isRequired\n} : void 0;\nexport { GridFilterInputDate };","import _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nconst _excluded = [\"item\", \"applyValue\", \"type\", \"apiRef\", \"focusElementRef\", \"getOptionLabel\", \"getOptionValue\", \"placeholder\", \"tabIndex\", \"label\", \"variant\", \"isFilterActive\", \"clearButton\", \"InputLabelProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useId as useId } from '@mui/utils';\nimport { styled } from '@mui/material/styles';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { getValueFromValueOptions, isSingleSelectColDef } from './filterPanelUtils';\nimport { createElement as _createElement } from \"react\";\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst renderSingleSelectOptions = ({\n column: {\n valueOptions,\n field\n },\n OptionComponent,\n getOptionLabel,\n getOptionValue,\n isSelectNative,\n baseSelectOptionProps\n}) => {\n const iterableColumnValues = typeof valueOptions === 'function' ? ['', ...valueOptions({\n field\n })] : ['', ...(valueOptions || [])];\n return iterableColumnValues.map(option => {\n const value = getOptionValue(option);\n const label = getOptionLabel(option);\n return /*#__PURE__*/_createElement(OptionComponent, _extends({}, baseSelectOptionProps, {\n native: isSelectNative,\n key: value,\n value: value\n }), label);\n });\n};\nconst SingleSelectOperatorContainer = styled('div')({\n display: 'flex',\n alignItems: 'flex-end',\n width: '100%',\n [`& button`]: {\n margin: 'auto 0px 5px 5px'\n }\n});\nfunction GridFilterInputSingleSelect(props) {\n var _item$value, _rootProps$slotProps$, _rootProps$slotProps, _resolvedColumn, _resolvedColumn2, _rootProps$slotProps2, _rootProps$slotProps3, _rootProps$slotProps4;\n const {\n item,\n applyValue,\n type,\n apiRef,\n focusElementRef,\n getOptionLabel: getOptionLabelProp,\n getOptionValue: getOptionValueProp,\n placeholder,\n tabIndex,\n label: labelProp,\n variant = 'standard',\n clearButton\n } = props,\n others = _objectWithoutPropertiesLoose(props, _excluded);\n const [filterValueState, setFilterValueState] = React.useState((_item$value = item.value) != null ? _item$value : '');\n const id = useId();\n const labelId = useId();\n const rootProps = useGridRootProps();\n const isSelectNative = (_rootProps$slotProps$ = (_rootProps$slotProps = rootProps.slotProps) == null || (_rootProps$slotProps = _rootProps$slotProps.baseSelect) == null ? void 0 : _rootProps$slotProps.native) != null ? _rootProps$slotProps$ : true;\n let resolvedColumn = null;\n if (item.field) {\n const column = apiRef.current.getColumn(item.field);\n if (isSingleSelectColDef(column)) {\n resolvedColumn = column;\n }\n }\n const getOptionValue = getOptionValueProp || ((_resolvedColumn = resolvedColumn) == null ? void 0 : _resolvedColumn.getOptionValue);\n const getOptionLabel = getOptionLabelProp || ((_resolvedColumn2 = resolvedColumn) == null ? void 0 : _resolvedColumn2.getOptionLabel);\n const currentValueOptions = React.useMemo(() => {\n if (!resolvedColumn) {\n return undefined;\n }\n return typeof resolvedColumn.valueOptions === 'function' ? resolvedColumn.valueOptions({\n field: resolvedColumn.field\n }) : resolvedColumn.valueOptions;\n }, [resolvedColumn]);\n const onFilterChange = React.useCallback(event => {\n let value = event.target.value;\n\n // NativeSelect casts the value to a string.\n value = getValueFromValueOptions(value, currentValueOptions, getOptionValue);\n setFilterValueState(String(value));\n applyValue(_extends({}, item, {\n value\n }));\n }, [currentValueOptions, getOptionValue, applyValue, item]);\n React.useEffect(() => {\n var _itemValue;\n let itemValue;\n if (currentValueOptions !== undefined) {\n // sanitize if valueOptions are provided\n itemValue = getValueFromValueOptions(item.value, currentValueOptions, getOptionValue);\n if (itemValue !== item.value) {\n applyValue(_extends({}, item, {\n value: itemValue\n }));\n return;\n }\n } else {\n itemValue = item.value;\n }\n itemValue = (_itemValue = itemValue) != null ? _itemValue : '';\n setFilterValueState(String(itemValue));\n }, [item, currentValueOptions, applyValue, getOptionValue]);\n if (!isSingleSelectColDef(resolvedColumn)) {\n return null;\n }\n if (!isSingleSelectColDef(resolvedColumn)) {\n return null;\n }\n const label = labelProp != null ? labelProp : apiRef.current.getLocaleText('filterPanelInputLabel');\n return /*#__PURE__*/_jsxs(SingleSelectOperatorContainer, {\n children: [/*#__PURE__*/_jsxs(rootProps.slots.baseFormControl, {\n children: [/*#__PURE__*/_jsx(rootProps.slots.baseInputLabel, _extends({}, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseInputLabel, {\n id: labelId,\n htmlFor: id,\n shrink: true,\n variant: variant,\n children: label\n })), /*#__PURE__*/_jsx(rootProps.slots.baseSelect, _extends({\n id: id,\n label: label,\n labelId: labelId,\n value: filterValueState,\n onChange: onFilterChange,\n variant: variant,\n type: type || 'text',\n inputProps: {\n tabIndex,\n ref: focusElementRef,\n placeholder: placeholder != null ? placeholder : apiRef.current.getLocaleText('filterPanelInputPlaceholder')\n },\n native: isSelectNative,\n notched: variant === 'outlined' ? true : undefined\n }, others /* FIXME: typing error */, (_rootProps$slotProps3 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps3.baseSelect, {\n children: renderSingleSelectOptions({\n column: resolvedColumn,\n OptionComponent: rootProps.slots.baseSelectOption,\n getOptionLabel,\n getOptionValue,\n isSelectNative,\n baseSelectOptionProps: (_rootProps$slotProps4 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps4.baseSelectOption\n })\n }))]\n }), clearButton]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridFilterInputSingleSelect.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n apiRef: PropTypes.shape({\n current: PropTypes.object.isRequired\n }).isRequired,\n applyValue: PropTypes.func.isRequired,\n clearButton: PropTypes.node,\n focusElementRef: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.func, PropTypes.object]),\n /**\n * Used to determine the label displayed for a given value option.\n * @param {ValueOptions} value The current value option.\n * @returns {string} The text to be displayed.\n */\n getOptionLabel: PropTypes.func,\n /**\n * Used to determine the value used for a value option.\n * @param {ValueOptions} value The current value option.\n * @returns {string} The value to be used.\n */\n getOptionValue: PropTypes.func,\n /**\n * It is `true` if the filter either has a value or an operator with no value\n * required is selected (e.g. `isEmpty`)\n */\n isFilterActive: PropTypes.bool,\n item: PropTypes.shape({\n field: PropTypes.string.isRequired,\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n operator: PropTypes.string.isRequired,\n value: PropTypes.any\n }).isRequired\n} : void 0;\nexport { GridFilterInputSingleSelect };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"item\", \"applyValue\", \"apiRef\", \"focusElementRef\", \"isFilterActive\", \"clearButton\", \"tabIndex\", \"label\", \"variant\", \"InputLabelProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { refType, unstable_useId as useId } from '@mui/utils';\nimport { styled } from '@mui/material/styles';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst BooleanOperatorContainer = styled('div')({\n display: 'flex',\n alignItems: 'center',\n width: '100%',\n [`& button`]: {\n margin: 'auto 0px 5px 5px'\n }\n});\nfunction GridFilterInputBoolean(props) {\n var _rootProps$slotProps, _baseSelectProps$nati, _rootProps$slotProps2, _rootProps$slotProps3;\n const {\n item,\n applyValue,\n apiRef,\n focusElementRef,\n clearButton,\n tabIndex,\n label: labelProp,\n variant = 'standard'\n } = props,\n others = _objectWithoutPropertiesLoose(props, _excluded);\n const [filterValueState, setFilterValueState] = React.useState(item.value || '');\n const rootProps = useGridRootProps();\n const labelId = useId();\n const selectId = useId();\n const baseSelectProps = ((_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseSelect) || {};\n const isSelectNative = (_baseSelectProps$nati = baseSelectProps.native) != null ? _baseSelectProps$nati : true;\n const baseSelectOptionProps = ((_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseSelectOption) || {};\n const onFilterChange = React.useCallback(event => {\n const value = event.target.value;\n setFilterValueState(value);\n applyValue(_extends({}, item, {\n value\n }));\n }, [applyValue, item]);\n React.useEffect(() => {\n setFilterValueState(item.value || '');\n }, [item.value]);\n const label = labelProp != null ? labelProp : apiRef.current.getLocaleText('filterPanelInputLabel');\n return /*#__PURE__*/_jsxs(BooleanOperatorContainer, {\n children: [/*#__PURE__*/_jsxs(rootProps.slots.baseFormControl, {\n fullWidth: true,\n children: [/*#__PURE__*/_jsx(rootProps.slots.baseInputLabel, _extends({}, (_rootProps$slotProps3 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps3.baseInputLabel, {\n id: labelId,\n shrink: true,\n variant: variant,\n children: label\n })), /*#__PURE__*/_jsxs(rootProps.slots.baseSelect, _extends({\n labelId: labelId,\n id: selectId,\n label: label,\n value: filterValueState,\n onChange: onFilterChange,\n variant: variant,\n notched: variant === 'outlined' ? true : undefined,\n native: isSelectNative,\n displayEmpty: true,\n inputProps: {\n ref: focusElementRef,\n tabIndex\n }\n }, others, baseSelectProps, {\n children: [/*#__PURE__*/_jsx(rootProps.slots.baseSelectOption, _extends({}, baseSelectOptionProps, {\n native: isSelectNative,\n value: \"\",\n children: apiRef.current.getLocaleText('filterValueAny')\n })), /*#__PURE__*/_jsx(rootProps.slots.baseSelectOption, _extends({}, baseSelectOptionProps, {\n native: isSelectNative,\n value: \"true\",\n children: apiRef.current.getLocaleText('filterValueTrue')\n })), /*#__PURE__*/_jsx(rootProps.slots.baseSelectOption, _extends({}, baseSelectOptionProps, {\n native: isSelectNative,\n value: \"false\",\n children: apiRef.current.getLocaleText('filterValueFalse')\n }))]\n }))]\n }), clearButton]\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? GridFilterInputBoolean.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n apiRef: PropTypes.shape({\n current: PropTypes.object.isRequired\n }).isRequired,\n applyValue: PropTypes.func.isRequired,\n clearButton: PropTypes.node,\n focusElementRef: refType,\n /**\n * It is `true` if the filter either has a value or an operator with no value\n * required is selected (e.g. `isEmpty`)\n */\n isFilterActive: PropTypes.bool,\n item: PropTypes.shape({\n field: PropTypes.string.isRequired,\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n operator: PropTypes.string.isRequired,\n value: PropTypes.any\n }).isRequired\n} : void 0;\nexport { GridFilterInputBoolean };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"logicOperators\", \"columnsSort\", \"filterFormProps\", \"getColumnForNewFilter\", \"children\", \"disableAddFilterButton\", \"disableRemoveAllButton\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { GridLogicOperator } from '../../../models/gridFilterItem';\nimport { useGridApiContext } from '../../../hooks/utils/useGridApiContext';\nimport { GridPanelContent } from '../GridPanelContent';\nimport { GridPanelFooter } from '../GridPanelFooter';\nimport { GridPanelWrapper } from '../GridPanelWrapper';\nimport { GridFilterForm } from './GridFilterForm';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { useGridSelector } from '../../../hooks/utils/useGridSelector';\nimport { gridFilterModelSelector } from '../../../hooks/features/filter/gridFilterSelector';\nimport { gridFilterableColumnDefinitionsSelector } from '../../../hooks/features/columns/gridColumnsSelector';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst getGridFilter = col => ({\n field: col.field,\n operator: col.filterOperators[0].value,\n id: Math.round(Math.random() * 1e5)\n});\nconst GridFilterPanel = /*#__PURE__*/React.forwardRef(function GridFilterPanel(props, ref) {\n var _rootProps$slotProps, _rootProps$slotProps2;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const filterModel = useGridSelector(apiRef, gridFilterModelSelector);\n const filterableColumns = useGridSelector(apiRef, gridFilterableColumnDefinitionsSelector);\n const lastFilterRef = React.useRef(null);\n const placeholderFilter = React.useRef(null);\n const {\n logicOperators = [GridLogicOperator.And, GridLogicOperator.Or],\n columnsSort,\n filterFormProps,\n getColumnForNewFilter,\n disableAddFilterButton = false,\n disableRemoveAllButton = false\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const applyFilter = apiRef.current.upsertFilterItem;\n const applyFilterLogicOperator = React.useCallback(operator => {\n apiRef.current.setFilterLogicOperator(operator);\n }, [apiRef]);\n const getDefaultFilter = React.useCallback(() => {\n let nextColumnWithOperator;\n if (getColumnForNewFilter && typeof getColumnForNewFilter === 'function') {\n // To allow override the column for default (first) filter\n const nextFieldName = getColumnForNewFilter({\n currentFilters: (filterModel == null ? void 0 : filterModel.items) || [],\n columns: filterableColumns\n });\n if (nextFieldName === null) {\n return null;\n }\n nextColumnWithOperator = filterableColumns.find(({\n field\n }) => field === nextFieldName);\n } else {\n nextColumnWithOperator = filterableColumns.find(colDef => {\n var _colDef$filterOperato;\n return (_colDef$filterOperato = colDef.filterOperators) == null ? void 0 : _colDef$filterOperato.length;\n });\n }\n if (!nextColumnWithOperator) {\n return null;\n }\n return getGridFilter(nextColumnWithOperator);\n }, [filterModel == null ? void 0 : filterModel.items, filterableColumns, getColumnForNewFilter]);\n const getNewFilter = React.useCallback(() => {\n if (getColumnForNewFilter === undefined || typeof getColumnForNewFilter !== 'function') {\n return getDefaultFilter();\n }\n const currentFilters = filterModel.items.length ? filterModel.items : [getDefaultFilter()].filter(Boolean);\n\n // If no items are there in filterModel, we have to pass defaultFilter\n const nextColumnFieldName = getColumnForNewFilter({\n currentFilters: currentFilters,\n columns: filterableColumns\n });\n if (nextColumnFieldName === null) {\n return null;\n }\n const nextColumnWithOperator = filterableColumns.find(({\n field\n }) => field === nextColumnFieldName);\n if (!nextColumnWithOperator) {\n return null;\n }\n return getGridFilter(nextColumnWithOperator);\n }, [filterModel.items, filterableColumns, getColumnForNewFilter, getDefaultFilter]);\n const items = React.useMemo(() => {\n if (filterModel.items.length) {\n return filterModel.items;\n }\n if (!placeholderFilter.current) {\n placeholderFilter.current = getDefaultFilter();\n }\n return placeholderFilter.current ? [placeholderFilter.current] : [];\n }, [filterModel.items, getDefaultFilter]);\n const hasMultipleFilters = items.length > 1;\n const addNewFilter = () => {\n const newFilter = getNewFilter();\n if (!newFilter) {\n return;\n }\n apiRef.current.upsertFilterItems([...items, newFilter]);\n };\n const deleteFilter = React.useCallback(item => {\n const shouldCloseFilterPanel = items.length === 1;\n apiRef.current.deleteFilterItem(item);\n if (shouldCloseFilterPanel) {\n apiRef.current.hideFilterPanel();\n }\n }, [apiRef, items.length]);\n const handleRemoveAll = () => {\n if (items.length === 1 && items[0].value === undefined) {\n apiRef.current.deleteFilterItem(items[0]);\n apiRef.current.hideFilterPanel();\n }\n apiRef.current.setFilterModel(_extends({}, filterModel, {\n items: []\n }));\n };\n React.useEffect(() => {\n if (logicOperators.length > 0 && filterModel.logicOperator && !logicOperators.includes(filterModel.logicOperator)) {\n applyFilterLogicOperator(logicOperators[0]);\n }\n }, [logicOperators, applyFilterLogicOperator, filterModel.logicOperator]);\n React.useEffect(() => {\n if (items.length > 0) {\n lastFilterRef.current.focus();\n }\n }, [items.length]);\n return /*#__PURE__*/_jsxs(GridPanelWrapper, _extends({\n ref: ref\n }, other, {\n children: [/*#__PURE__*/_jsx(GridPanelContent, {\n children: items.map((item, index) => /*#__PURE__*/_jsx(GridFilterForm, _extends({\n item: item,\n applyFilterChanges: applyFilter,\n deleteFilter: deleteFilter,\n hasMultipleFilters: hasMultipleFilters,\n showMultiFilterOperators: index > 0,\n multiFilterOperator: filterModel.logicOperator,\n disableMultiFilterOperator: index !== 1,\n applyMultiFilterOperatorChanges: applyFilterLogicOperator,\n focusElementRef: index === items.length - 1 ? lastFilterRef : null,\n logicOperators: logicOperators,\n columnsSort: columnsSort\n }, filterFormProps), item.id == null ? index : item.id))\n }), !rootProps.disableMultipleColumnsFiltering && !(disableAddFilterButton && disableRemoveAllButton) ? /*#__PURE__*/_jsxs(GridPanelFooter, {\n children: [!disableAddFilterButton ? /*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n onClick: addNewFilter,\n startIcon: /*#__PURE__*/_jsx(rootProps.slots.filterPanelAddIcon, {})\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseButton, {\n children: apiRef.current.getLocaleText('filterPanelAddFilter')\n })) : /*#__PURE__*/_jsx(\"span\", {}), !disableRemoveAllButton ? /*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n onClick: handleRemoveAll,\n startIcon: /*#__PURE__*/_jsx(rootProps.slots.filterPanelRemoveAllIcon, {})\n }, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseButton, {\n children: apiRef.current.getLocaleText('filterPanelRemoveAll')\n })) : null]\n }) : null]\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridFilterPanel.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * @ignore - do not document.\n */\n children: PropTypes.node,\n /**\n * Changes how the options in the columns selector should be ordered.\n * If not specified, the order is derived from the `columns` prop.\n */\n columnsSort: PropTypes.oneOf(['asc', 'desc']),\n /**\n * If `true`, the `Add filter` button will not be displayed.\n * @default false\n */\n disableAddFilterButton: PropTypes.bool,\n /**\n * If `true`, the `Remove all` button will be disabled\n * @default false\n */\n disableRemoveAllButton: PropTypes.bool,\n /**\n * Props passed to each filter form.\n */\n filterFormProps: PropTypes.shape({\n columnInputProps: PropTypes.any,\n columnsSort: PropTypes.oneOf(['asc', 'desc']),\n deleteIconProps: PropTypes.any,\n filterColumns: PropTypes.func,\n logicOperatorInputProps: PropTypes.any,\n operatorInputProps: PropTypes.any,\n valueInputProps: PropTypes.any\n }),\n /**\n * Function that returns the next filter item to be picked as default filter.\n * @param {GetColumnForNewFilterArgs} args Currently configured filters and columns.\n * @returns {GridColDef['field']} The field to be used for the next filter or `null` to prevent adding a filter.\n */\n getColumnForNewFilter: PropTypes.func,\n /**\n * Sets the available logic operators.\n * @default [GridLogicOperator.And, GridLogicOperator.Or]\n */\n logicOperators: PropTypes.arrayOf(PropTypes.oneOf(['and', 'or']).isRequired),\n /**\n * The system prop that allows defining system overrides as well as additional CSS styles.\n */\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\n\n/**\n * Demos:\n * - [Filtering - overview](https://mui.com/x/react-data-grid/filtering/)\n *\n * API:\n * - [GridFilterPanel API](https://mui.com/x/api/data-grid/grid-filter-panel/)\n */\nexport { GridFilterPanel, getGridFilter };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"item\", \"applyValue\", \"type\", \"apiRef\", \"focusElementRef\", \"color\", \"error\", \"helperText\", \"size\", \"variant\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport Autocomplete from '@mui/material/Autocomplete';\nimport { unstable_useId as useId } from '@mui/utils';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction GridFilterInputMultipleValue(props) {\n const {\n item,\n applyValue,\n type,\n apiRef,\n focusElementRef,\n color,\n error,\n helperText,\n size,\n variant\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const TextFieldProps = {\n color,\n error,\n helperText,\n size,\n variant\n };\n const [filterValueState, setFilterValueState] = React.useState(item.value || []);\n const id = useId();\n const rootProps = useGridRootProps();\n React.useEffect(() => {\n var _item$value;\n const itemValue = (_item$value = item.value) != null ? _item$value : [];\n setFilterValueState(itemValue.map(String));\n }, [item.value]);\n const handleChange = React.useCallback((event, value) => {\n setFilterValueState(value.map(String));\n applyValue(_extends({}, item, {\n value: [...value]\n }));\n }, [applyValue, item]);\n return /*#__PURE__*/_jsx(Autocomplete, _extends({\n multiple: true,\n freeSolo: true,\n options: [],\n filterOptions: (options, params) => {\n const {\n inputValue\n } = params;\n return inputValue == null || inputValue === '' ? [] : [inputValue];\n },\n id: id,\n value: filterValueState,\n onChange: handleChange,\n renderTags: (value, getTagProps) => value.map((option, index) => /*#__PURE__*/_jsx(rootProps.slots.baseChip, _extends({\n variant: \"outlined\",\n size: \"small\",\n label: option\n }, getTagProps({\n index\n })))),\n renderInput: params => {\n var _rootProps$slotProps;\n return /*#__PURE__*/_jsx(rootProps.slots.baseTextField, _extends({}, params, {\n label: apiRef.current.getLocaleText('filterPanelInputLabel'),\n placeholder: apiRef.current.getLocaleText('filterPanelInputPlaceholder'),\n InputLabelProps: _extends({}, params.InputLabelProps, {\n shrink: true\n }),\n inputRef: focusElementRef,\n type: type || 'text'\n }, TextFieldProps, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTextField));\n }\n }, other));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridFilterInputMultipleValue.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n apiRef: PropTypes.shape({\n current: PropTypes.object.isRequired\n }).isRequired,\n applyValue: PropTypes.func.isRequired,\n focusElementRef: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.func, PropTypes.object]),\n item: PropTypes.shape({\n field: PropTypes.string.isRequired,\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n operator: PropTypes.string.isRequired,\n value: PropTypes.any\n }).isRequired,\n type: PropTypes.oneOf(['number', 'text'])\n} : void 0;\nexport { GridFilterInputMultipleValue };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"item\", \"applyValue\", \"type\", \"apiRef\", \"focusElementRef\", \"color\", \"error\", \"helperText\", \"size\", \"variant\", \"getOptionLabel\", \"getOptionValue\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport Autocomplete, { createFilterOptions } from '@mui/material/Autocomplete';\nimport { unstable_useId as useId } from '@mui/utils';\nimport { isSingleSelectColDef } from './filterPanelUtils';\nimport { useGridRootProps } from '../../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst filter = createFilterOptions();\nfunction GridFilterInputMultipleSingleSelect(props) {\n var _resolvedColumn, _resolvedColumn2;\n const {\n item,\n applyValue,\n apiRef,\n focusElementRef,\n color,\n error,\n helperText,\n size,\n variant = 'standard',\n getOptionLabel: getOptionLabelProp,\n getOptionValue: getOptionValueProp\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const TextFieldProps = {\n color,\n error,\n helperText,\n size,\n variant\n };\n const id = useId();\n const rootProps = useGridRootProps();\n let resolvedColumn = null;\n if (item.field) {\n const column = apiRef.current.getColumn(item.field);\n if (isSingleSelectColDef(column)) {\n resolvedColumn = column;\n }\n }\n const getOptionValue = getOptionValueProp || ((_resolvedColumn = resolvedColumn) == null ? void 0 : _resolvedColumn.getOptionValue);\n const getOptionLabel = getOptionLabelProp || ((_resolvedColumn2 = resolvedColumn) == null ? void 0 : _resolvedColumn2.getOptionLabel);\n const isOptionEqualToValue = React.useCallback((option, value) => getOptionValue(option) === getOptionValue(value), [getOptionValue]);\n const resolvedValueOptions = React.useMemo(() => {\n var _resolvedColumn3;\n if (!((_resolvedColumn3 = resolvedColumn) != null && _resolvedColumn3.valueOptions)) {\n return [];\n }\n if (typeof resolvedColumn.valueOptions === 'function') {\n return resolvedColumn.valueOptions({\n field: resolvedColumn.field\n });\n }\n return resolvedColumn.valueOptions;\n }, [resolvedColumn]);\n const resolvedFormattedValueOptions = React.useMemo(() => {\n return resolvedValueOptions == null ? void 0 : resolvedValueOptions.map(getOptionValue);\n }, [resolvedValueOptions, getOptionValue]);\n\n // The value is computed from the item.value and used directly\n // If it was done by a useEffect/useState, the Autocomplete could receive incoherent value and options\n const filteredValues = React.useMemo(() => {\n if (!Array.isArray(item.value)) {\n return [];\n }\n if (resolvedValueOptions !== undefined) {\n const itemValueIndexes = item.value.map(element => {\n // Gets the index matching between values and valueOptions\n return resolvedFormattedValueOptions == null ? void 0 : resolvedFormattedValueOptions.findIndex(formattedOption => formattedOption === element);\n });\n return itemValueIndexes.filter(index => index >= 0).map(index => resolvedValueOptions[index]);\n }\n return item.value;\n }, [item.value, resolvedValueOptions, resolvedFormattedValueOptions]);\n React.useEffect(() => {\n if (!Array.isArray(item.value) || filteredValues.length !== item.value.length) {\n // Updates the state if the filter value has been cleaned by the component\n applyValue(_extends({}, item, {\n value: filteredValues.map(getOptionValue)\n }));\n }\n }, [item, filteredValues, applyValue, getOptionValue]);\n const handleChange = React.useCallback((event, value) => {\n applyValue(_extends({}, item, {\n value: value.map(getOptionValue)\n }));\n }, [applyValue, item, getOptionValue]);\n return /*#__PURE__*/_jsx(Autocomplete, _extends({\n multiple: true,\n options: resolvedValueOptions,\n isOptionEqualToValue: isOptionEqualToValue,\n filterOptions: filter,\n id: id,\n value: filteredValues,\n onChange: handleChange,\n getOptionLabel: getOptionLabel,\n renderTags: (value, getTagProps) => value.map((option, index) => /*#__PURE__*/_jsx(rootProps.slots.baseChip, _extends({\n variant: \"outlined\",\n size: \"small\",\n label: getOptionLabel(option)\n }, getTagProps({\n index\n })))),\n renderInput: params => {\n var _rootProps$slotProps;\n return /*#__PURE__*/_jsx(rootProps.slots.baseTextField, _extends({}, params, {\n label: apiRef.current.getLocaleText('filterPanelInputLabel'),\n placeholder: apiRef.current.getLocaleText('filterPanelInputPlaceholder'),\n InputLabelProps: _extends({}, params.InputLabelProps, {\n shrink: true\n }),\n inputRef: focusElementRef,\n type: \"singleSelect\"\n }, TextFieldProps, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTextField));\n }\n }, other));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridFilterInputMultipleSingleSelect.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n apiRef: PropTypes.shape({\n current: PropTypes.object.isRequired\n }).isRequired,\n applyValue: PropTypes.func.isRequired,\n focusElementRef: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.func, PropTypes.object]),\n /**\n * Used to determine the label displayed for a given value option.\n * @param {ValueOptions} value The current value option.\n * @returns {string} The text to be displayed.\n */\n getOptionLabel: PropTypes.func,\n /**\n * Used to determine the value used for a value option.\n * @param {ValueOptions} value The current value option.\n * @returns {string} The value to be used.\n */\n getOptionValue: PropTypes.func,\n item: PropTypes.shape({\n field: PropTypes.string.isRequired,\n id: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n operator: PropTypes.string.isRequired,\n value: PropTypes.any\n }).isRequired,\n type: PropTypes.oneOf(['singleSelect'])\n} : void 0;\nexport { GridFilterInputMultipleSingleSelect };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"onClick\"];\nimport * as React from 'react';\nimport { unstable_useId as useId } from '@mui/material/utils';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { gridPreferencePanelStateSelector } from '../../hooks/features/preferencesPanel/gridPreferencePanelSelector';\nimport { GridPreferencePanelsValue } from '../../hooks/features/preferencesPanel/gridPreferencePanelsValue';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport const GridToolbarColumnsButton = /*#__PURE__*/React.forwardRef(function GridToolbarColumnsButton(props, ref) {\n var _rootProps$slotProps;\n const {\n onClick\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const columnButtonId = useId();\n const columnPanelId = useId();\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const preferencePanel = useGridSelector(apiRef, gridPreferencePanelStateSelector);\n const showColumns = event => {\n if (preferencePanel.open && preferencePanel.openedPanelValue === GridPreferencePanelsValue.columns) {\n apiRef.current.hidePreferences();\n } else {\n apiRef.current.showPreferences(GridPreferencePanelsValue.columns, columnPanelId, columnButtonId);\n }\n onClick == null || onClick(event);\n };\n\n // Disable the button if the corresponding is disabled\n if (rootProps.disableColumnSelector) {\n return null;\n }\n const isOpen = preferencePanel.open && preferencePanel.panelId === columnPanelId;\n return /*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n ref: ref,\n id: columnButtonId,\n size: \"small\",\n \"aria-label\": apiRef.current.getLocaleText('toolbarColumnsLabel'),\n \"aria-haspopup\": \"menu\",\n \"aria-expanded\": isOpen,\n \"aria-controls\": isOpen ? columnPanelId : undefined,\n startIcon: /*#__PURE__*/_jsx(rootProps.slots.columnSelectorIcon, {})\n }, other, {\n onClick: showColumns\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseButton, {\n children: apiRef.current.getLocaleText('toolbarColumns')\n }));\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"onClick\"];\nimport * as React from 'react';\nimport { unstable_useId as useId, unstable_useForkRef as useForkRef } from '@mui/utils';\nimport MenuList from '@mui/material/MenuList';\nimport MenuItem from '@mui/material/MenuItem';\nimport ListItemIcon from '@mui/material/ListItemIcon';\nimport { gridDensityValueSelector } from '../../hooks/features/density/densitySelector';\nimport { isHideMenuKey, isTabKey } from '../../utils/keyboardUtils';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { GridMenu } from '../menu/GridMenu';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { gridClasses } from '../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nexport const GridToolbarDensitySelector = /*#__PURE__*/React.forwardRef(function GridToolbarDensitySelector(props, ref) {\n var _rootProps$slotProps;\n const {\n onClick\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const densityValue = useGridSelector(apiRef, gridDensityValueSelector);\n const densityButtonId = useId();\n const densityMenuId = useId();\n const [open, setOpen] = React.useState(false);\n const buttonRef = React.useRef(null);\n const handleRef = useForkRef(ref, buttonRef);\n const densityOptions = [{\n icon: /*#__PURE__*/_jsx(rootProps.slots.densityCompactIcon, {}),\n label: apiRef.current.getLocaleText('toolbarDensityCompact'),\n value: 'compact'\n }, {\n icon: /*#__PURE__*/_jsx(rootProps.slots.densityStandardIcon, {}),\n label: apiRef.current.getLocaleText('toolbarDensityStandard'),\n value: 'standard'\n }, {\n icon: /*#__PURE__*/_jsx(rootProps.slots.densityComfortableIcon, {}),\n label: apiRef.current.getLocaleText('toolbarDensityComfortable'),\n value: 'comfortable'\n }];\n const startIcon = React.useMemo(() => {\n switch (densityValue) {\n case 'compact':\n return /*#__PURE__*/_jsx(rootProps.slots.densityCompactIcon, {});\n case 'comfortable':\n return /*#__PURE__*/_jsx(rootProps.slots.densityComfortableIcon, {});\n default:\n return /*#__PURE__*/_jsx(rootProps.slots.densityStandardIcon, {});\n }\n }, [densityValue, rootProps]);\n const handleDensitySelectorOpen = event => {\n setOpen(prevOpen => !prevOpen);\n onClick == null || onClick(event);\n };\n const handleDensitySelectorClose = () => {\n setOpen(false);\n };\n const handleDensityUpdate = newDensity => {\n apiRef.current.setDensity(newDensity);\n setOpen(false);\n };\n const handleListKeyDown = event => {\n if (isTabKey(event.key)) {\n event.preventDefault();\n }\n if (isHideMenuKey(event.key)) {\n setOpen(false);\n }\n };\n\n // Disable the button if the corresponding is disabled\n if (rootProps.disableDensitySelector) {\n return null;\n }\n const densityElements = densityOptions.map((option, index) => /*#__PURE__*/_jsxs(MenuItem, {\n onClick: () => handleDensityUpdate(option.value),\n selected: option.value === densityValue,\n children: [/*#__PURE__*/_jsx(ListItemIcon, {\n children: option.icon\n }), option.label]\n }, index));\n return /*#__PURE__*/_jsxs(React.Fragment, {\n children: [/*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n ref: handleRef,\n size: \"small\",\n startIcon: startIcon,\n \"aria-label\": apiRef.current.getLocaleText('toolbarDensityLabel'),\n \"aria-haspopup\": \"menu\",\n \"aria-expanded\": open,\n \"aria-controls\": open ? densityMenuId : undefined,\n id: densityButtonId\n }, other, {\n onClick: handleDensitySelectorOpen\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseButton, {\n children: apiRef.current.getLocaleText('toolbarDensity')\n })), /*#__PURE__*/_jsx(GridMenu, {\n open: open,\n target: buttonRef.current,\n onClose: handleDensitySelectorClose,\n position: \"bottom-start\",\n children: /*#__PURE__*/_jsx(MenuList, {\n id: densityMenuId,\n className: gridClasses.menuList,\n \"aria-labelledby\": densityButtonId,\n onKeyDown: handleListKeyDown,\n autoFocusItem: open,\n children: densityElements\n })\n })]\n });\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"componentsProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { styled } from '@mui/material/styles';\nimport { unstable_composeClasses as composeClasses, unstable_capitalize as capitalize, unstable_useId as useId } from '@mui/utils';\nimport Badge from '@mui/material/Badge';\nimport { gridColumnLookupSelector } from '../../hooks/features/columns/gridColumnsSelector';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { gridFilterActiveItemsSelector } from '../../hooks/features/filter/gridFilterSelector';\nimport { gridPreferencePanelStateSelector } from '../../hooks/features/preferencesPanel/gridPreferencePanelSelector';\nimport { GridPreferencePanelsValue } from '../../hooks/features/preferencesPanel/gridPreferencePanelsValue';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { getDataGridUtilityClass } from '../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['toolbarFilterList']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridToolbarFilterListRoot = styled('ul', {\n name: 'MuiDataGrid',\n slot: 'ToolbarFilterList',\n overridesResolver: (_props, styles) => styles.toolbarFilterList\n})(({\n theme\n}) => ({\n margin: theme.spacing(1, 1, 0.5),\n padding: theme.spacing(0, 1)\n}));\nconst GridToolbarFilterButton = /*#__PURE__*/React.forwardRef(function GridToolbarFilterButton(props, ref) {\n var _rootProps$slotProps, _rootProps$slotProps2;\n const {\n componentsProps = {}\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const buttonProps = componentsProps.button || {};\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const activeFilters = useGridSelector(apiRef, gridFilterActiveItemsSelector);\n const lookup = useGridSelector(apiRef, gridColumnLookupSelector);\n const preferencePanel = useGridSelector(apiRef, gridPreferencePanelStateSelector);\n const classes = useUtilityClasses(rootProps);\n const filterButtonId = useId();\n const filterPanelId = useId();\n const tooltipContentNode = React.useMemo(() => {\n if (preferencePanel.open) {\n return apiRef.current.getLocaleText('toolbarFiltersTooltipHide');\n }\n if (activeFilters.length === 0) {\n return apiRef.current.getLocaleText('toolbarFiltersTooltipShow');\n }\n const getOperatorLabel = item => lookup[item.field].filterOperators.find(operator => operator.value === item.operator).label || apiRef.current.getLocaleText(`filterOperator${capitalize(item.operator)}`).toString();\n const getFilterItemValue = item => {\n const {\n getValueAsString\n } = lookup[item.field].filterOperators.find(operator => operator.value === item.operator);\n return getValueAsString ? getValueAsString(item.value) : item.value;\n };\n return /*#__PURE__*/_jsxs(\"div\", {\n children: [apiRef.current.getLocaleText('toolbarFiltersTooltipActive')(activeFilters.length), /*#__PURE__*/_jsx(GridToolbarFilterListRoot, {\n className: classes.root,\n ownerState: rootProps,\n children: activeFilters.map((item, index) => _extends({}, lookup[item.field] && /*#__PURE__*/_jsx(\"li\", {\n children: `${lookup[item.field].headerName || item.field}\n ${getOperatorLabel(item)}\n ${\n // implicit check for null and undefined\n item.value != null ? getFilterItemValue(item) : ''}`\n }, index)))\n })]\n });\n }, [apiRef, rootProps, preferencePanel.open, activeFilters, lookup, classes]);\n const toggleFilter = event => {\n var _buttonProps$onClick;\n const {\n open,\n openedPanelValue\n } = preferencePanel;\n if (open && openedPanelValue === GridPreferencePanelsValue.filters) {\n apiRef.current.hidePreferences();\n } else {\n apiRef.current.showPreferences(GridPreferencePanelsValue.filters, filterPanelId, filterButtonId);\n }\n (_buttonProps$onClick = buttonProps.onClick) == null || _buttonProps$onClick.call(buttonProps, event);\n };\n\n // Disable the button if the corresponding is disabled\n if (rootProps.disableColumnFilter) {\n return null;\n }\n const isOpen = preferencePanel.open && preferencePanel.panelId === filterPanelId;\n return /*#__PURE__*/_jsx(rootProps.slots.baseTooltip, _extends({\n title: tooltipContentNode,\n enterDelay: 1000\n }, other, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseTooltip, {\n children: /*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n ref: ref,\n id: filterButtonId,\n size: \"small\",\n \"aria-label\": apiRef.current.getLocaleText('toolbarFiltersLabel'),\n \"aria-controls\": isOpen ? filterPanelId : undefined,\n \"aria-expanded\": isOpen,\n \"aria-haspopup\": true,\n startIcon: /*#__PURE__*/_jsx(Badge, {\n badgeContent: activeFilters.length,\n color: \"primary\",\n children: /*#__PURE__*/_jsx(rootProps.slots.openFilterButtonIcon, {})\n })\n }, buttonProps, {\n onClick: toggleFilter\n }, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseButton, {\n children: apiRef.current.getLocaleText('toolbarFilters')\n }))\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridToolbarFilterButton.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * The props used for each slot inside.\n * @default {}\n */\n componentsProps: PropTypes.object\n} : void 0;\nexport { GridToolbarFilterButton };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"children\", \"onClick\"];\nimport * as React from 'react';\nimport { unstable_useId as useId, unstable_useForkRef as useForkRef } from '@mui/utils';\nimport MenuList from '@mui/material/MenuList';\nimport { isHideMenuKey, isTabKey } from '../../utils/keyboardUtils';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { GridMenu } from '../menu/GridMenu';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { gridClasses } from '../../constants/gridClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nexport const GridToolbarExportContainer = /*#__PURE__*/React.forwardRef(function GridToolbarExportContainer(props, ref) {\n var _rootProps$slotProps;\n const {\n children,\n onClick\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const exportButtonId = useId();\n const exportMenuId = useId();\n const [open, setOpen] = React.useState(false);\n const buttonRef = React.useRef(null);\n const handleRef = useForkRef(ref, buttonRef);\n const handleMenuOpen = event => {\n setOpen(prevOpen => !prevOpen);\n onClick == null || onClick(event);\n };\n const handleMenuClose = () => setOpen(false);\n const handleListKeyDown = event => {\n if (isTabKey(event.key)) {\n event.preventDefault();\n }\n if (isHideMenuKey(event.key)) {\n handleMenuClose();\n }\n };\n if (children == null) {\n return null;\n }\n return /*#__PURE__*/_jsxs(React.Fragment, {\n children: [/*#__PURE__*/_jsx(rootProps.slots.baseButton, _extends({\n ref: handleRef,\n size: \"small\",\n startIcon: /*#__PURE__*/_jsx(rootProps.slots.exportIcon, {}),\n \"aria-expanded\": open,\n \"aria-label\": apiRef.current.getLocaleText('toolbarExportLabel'),\n \"aria-haspopup\": \"menu\",\n \"aria-controls\": open ? exportMenuId : undefined,\n id: exportButtonId\n }, other, {\n onClick: handleMenuOpen\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseButton, {\n children: apiRef.current.getLocaleText('toolbarExport')\n })), /*#__PURE__*/_jsx(GridMenu, {\n open: open,\n target: buttonRef.current,\n onClose: handleMenuClose,\n position: \"bottom-start\",\n children: /*#__PURE__*/_jsx(MenuList, {\n id: exportMenuId,\n className: gridClasses.menuList,\n \"aria-labelledby\": exportButtonId,\n onKeyDown: handleListKeyDown,\n autoFocusItem: open,\n children: React.Children.map(children, child => {\n if (! /*#__PURE__*/React.isValidElement(child)) {\n return child;\n }\n return /*#__PURE__*/React.cloneElement(child, {\n hideMenu: handleMenuClose\n });\n })\n })\n })]\n });\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"hideMenu\", \"options\"],\n _excluded2 = [\"hideMenu\", \"options\"],\n _excluded3 = [\"csvOptions\", \"printOptions\", \"excelOptions\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport MenuItem from '@mui/material/MenuItem';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { GridToolbarExportContainer } from './GridToolbarExportContainer';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport function GridCsvExportMenuItem(props) {\n const apiRef = useGridApiContext();\n const {\n hideMenu,\n options\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n return /*#__PURE__*/_jsx(MenuItem, _extends({\n onClick: () => {\n apiRef.current.exportDataAsCsv(options);\n hideMenu == null || hideMenu();\n }\n }, other, {\n children: apiRef.current.getLocaleText('toolbarExportCSV')\n }));\n}\nexport function GridPrintExportMenuItem(props) {\n const apiRef = useGridApiContext();\n const {\n hideMenu,\n options\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded2);\n return /*#__PURE__*/_jsx(MenuItem, _extends({\n onClick: () => {\n apiRef.current.exportDataAsPrint(options);\n hideMenu == null || hideMenu();\n }\n }, other, {\n children: apiRef.current.getLocaleText('toolbarExportPrint')\n }));\n}\nconst GridToolbarExport = /*#__PURE__*/React.forwardRef(function GridToolbarExport(props, ref) {\n const {\n csvOptions = {},\n printOptions = {},\n excelOptions\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded3);\n const apiRef = useGridApiContext();\n const preProcessedButtons = apiRef.current.unstable_applyPipeProcessors('exportMenu', [], {\n excelOptions,\n csvOptions,\n printOptions\n }).sort((a, b) => a.componentName > b.componentName ? 1 : -1);\n if (preProcessedButtons.length === 0) {\n return null;\n }\n return /*#__PURE__*/_jsx(GridToolbarExportContainer, _extends({}, other, {\n ref: ref,\n children: preProcessedButtons.map((button, index) => /*#__PURE__*/React.cloneElement(button.component, {\n key: index\n }))\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridToolbarExport.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n csvOptions: PropTypes.object,\n printOptions: PropTypes.object\n} : void 0;\nexport { GridToolbarExport };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"quickFilterParser\", \"quickFilterFormatter\", \"debounceMs\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport TextField from '@mui/material/TextField';\nimport { styled } from '@mui/material/styles';\nimport { unstable_debounce as debounce } from '@mui/utils';\nimport { useGridApiContext } from '../../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { useGridSelector } from '../../hooks/utils/useGridSelector';\nimport { gridQuickFilterValuesSelector } from '../../hooks/features/filter';\nimport { isDeepEqual } from '../../utils/utils';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst GridToolbarQuickFilterRoot = styled(TextField, {\n name: 'MuiDataGrid',\n slot: 'ToolbarQuickFilter',\n overridesResolver: (props, styles) => styles.toolbarQuickFilter\n})(({\n theme\n}) => ({\n width: 'auto',\n paddingBottom: theme.spacing(0.5),\n '& input': {\n marginLeft: theme.spacing(0.5)\n },\n '& .MuiInput-underline:before': {\n borderBottom: `1px solid ${(theme.vars || theme).palette.divider}`\n },\n [`& input[type=search]::-ms-clear,\n& input[type=search]::-ms-reveal`]: {\n /* clears the 'X' icon from IE */\n display: 'none',\n width: 0,\n height: 0\n },\n [`& input[type=\"search\"]::-webkit-search-decoration,\n & input[type=\"search\"]::-webkit-search-cancel-button,\n & input[type=\"search\"]::-webkit-search-results-button,\n & input[type=\"search\"]::-webkit-search-results-decoration`]: {\n /* clears the 'X' icon from Chrome */\n display: 'none'\n }\n}));\nconst defaultSearchValueParser = searchText => searchText.split(' ').filter(word => word !== '');\nconst defaultSearchValueFormatter = values => values.join(' ');\nfunction GridToolbarQuickFilter(props) {\n var _rootProps$slotProps, _rootProps$slotProps2;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const quickFilterValues = useGridSelector(apiRef, gridQuickFilterValuesSelector);\n const {\n quickFilterParser = defaultSearchValueParser,\n quickFilterFormatter = defaultSearchValueFormatter,\n debounceMs = rootProps.filterDebounceMs\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const [searchValue, setSearchValue] = React.useState(() => quickFilterFormatter(quickFilterValues != null ? quickFilterValues : []));\n const prevQuickFilterValuesRef = React.useRef(quickFilterValues);\n React.useEffect(() => {\n if (!isDeepEqual(prevQuickFilterValuesRef.current, quickFilterValues)) {\n // The model of quick filter value has been updated\n prevQuickFilterValuesRef.current = quickFilterValues;\n\n // Update the input value if needed to match the new model\n setSearchValue(prevSearchValue => isDeepEqual(quickFilterParser(prevSearchValue), quickFilterValues) ? prevSearchValue : quickFilterFormatter(quickFilterValues != null ? quickFilterValues : []));\n }\n }, [quickFilterValues, quickFilterFormatter, quickFilterParser]);\n const updateSearchValue = React.useCallback(newSearchValue => {\n const newQuickFilterValues = quickFilterParser(newSearchValue);\n prevQuickFilterValuesRef.current = newQuickFilterValues;\n apiRef.current.setQuickFilterValues(newQuickFilterValues);\n }, [apiRef, quickFilterParser]);\n const debouncedUpdateSearchValue = React.useMemo(() => debounce(updateSearchValue, debounceMs), [updateSearchValue, debounceMs]);\n const handleSearchValueChange = React.useCallback(event => {\n const newSearchValue = event.target.value;\n setSearchValue(newSearchValue);\n debouncedUpdateSearchValue(newSearchValue);\n }, [debouncedUpdateSearchValue]);\n const handleSearchReset = React.useCallback(() => {\n setSearchValue('');\n updateSearchValue('');\n }, [updateSearchValue]);\n return /*#__PURE__*/_jsx(GridToolbarQuickFilterRoot, _extends({\n as: rootProps.slots.baseTextField,\n ownerState: rootProps,\n variant: \"standard\",\n value: searchValue,\n onChange: handleSearchValueChange,\n placeholder: apiRef.current.getLocaleText('toolbarQuickFilterPlaceholder'),\n \"aria-label\": apiRef.current.getLocaleText('toolbarQuickFilterLabel'),\n type: \"search\"\n }, other, {\n InputProps: _extends({\n startAdornment: /*#__PURE__*/_jsx(rootProps.slots.quickFilterIcon, {\n fontSize: \"small\"\n }),\n endAdornment: /*#__PURE__*/_jsx(rootProps.slots.baseIconButton, _extends({\n \"aria-label\": apiRef.current.getLocaleText('toolbarQuickFilterDeleteIconLabel'),\n size: \"small\",\n sx: {\n visibility: searchValue ? 'visible' : 'hidden'\n },\n onClick: handleSearchReset\n }, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.baseIconButton, {\n children: /*#__PURE__*/_jsx(rootProps.slots.quickFilterClearIcon, {\n fontSize: \"small\"\n })\n }))\n }, other.InputProps)\n }, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.baseTextField));\n}\nprocess.env.NODE_ENV !== \"production\" ? GridToolbarQuickFilter.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * The debounce time in milliseconds.\n * @default 150\n */\n debounceMs: PropTypes.number,\n /**\n * Function responsible for formatting values of quick filter in a string when the model is modified\n * @param {any[]} values The new values passed to the quick filter model\n * @returns {string} The string to display in the text field\n * @default (values: string[]) => values.join(' ')\n */\n quickFilterFormatter: PropTypes.func,\n /**\n * Function responsible for parsing text input in an array of independent values for quick filtering.\n * @param {string} input The value entered by the user\n * @returns {any[]} The array of value on which quick filter is applied\n * @default (searchText: string) => searchText\n * .split(' ')\n * .filter((word) => word !== '')\n */\n quickFilterParser: PropTypes.func\n} : void 0;\n\n/**\n * Demos:\n * - [Filtering - overview](https://mui.com/x/react-data-grid/filtering/)\n * - [Filtering - quick filter](https://mui.com/x/react-data-grid/filtering/quick-filter/)\n *\n * API:\n * - [GridToolbarQuickFilter API](https://mui.com/x/api/data-grid/grid-toolbar-quick-filter/)\n */\nexport { GridToolbarQuickFilter };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\", \"csvOptions\", \"printOptions\", \"excelOptions\", \"showQuickFilter\", \"quickFilterProps\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport Box from '@mui/material/Box';\nimport { GridToolbarContainer } from '../containers/GridToolbarContainer';\nimport { GridToolbarColumnsButton } from './GridToolbarColumnsButton';\nimport { GridToolbarDensitySelector } from './GridToolbarDensitySelector';\nimport { GridToolbarFilterButton } from './GridToolbarFilterButton';\nimport { GridToolbarExport } from './GridToolbarExport';\nimport { useGridRootProps } from '../../hooks/utils/useGridRootProps';\nimport { GridToolbarQuickFilter } from './GridToolbarQuickFilter';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst GridToolbar = /*#__PURE__*/React.forwardRef(function GridToolbar(props, ref) {\n // TODO v7: think about where export option should be passed.\n // from slotProps={{ toolbarExport: { ...exportOption } }} seems to be more appropriate\n const {\n csvOptions,\n printOptions,\n excelOptions,\n showQuickFilter = false,\n quickFilterProps = {}\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const rootProps = useGridRootProps();\n if (rootProps.disableColumnFilter && rootProps.disableColumnSelector && rootProps.disableDensitySelector && !showQuickFilter) {\n return null;\n }\n return /*#__PURE__*/_jsxs(GridToolbarContainer, _extends({\n ref: ref\n }, other, {\n children: [/*#__PURE__*/_jsx(GridToolbarColumnsButton, {}), /*#__PURE__*/_jsx(GridToolbarFilterButton, {}), /*#__PURE__*/_jsx(GridToolbarDensitySelector, {}), /*#__PURE__*/_jsx(GridToolbarExport, {\n csvOptions: csvOptions,\n printOptions: printOptions\n // TODO: remove the reference to excelOptions in community package\n ,\n excelOptions: excelOptions\n }), /*#__PURE__*/_jsx(Box, {\n sx: {\n flex: 1\n }\n }), showQuickFilter && /*#__PURE__*/_jsx(GridToolbarQuickFilter, _extends({}, quickFilterProps))]\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridToolbar.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * Props passed to the quick filter component.\n */\n quickFilterProps: PropTypes.object,\n /**\n * Show the quick filter component.\n * @default false\n */\n showQuickFilter: PropTypes.bool,\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridToolbar };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\", \"selectedRowCount\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { styled } from '@mui/system';\nimport { useGridApiContext } from '../hooks/utils/useGridApiContext';\nimport { getDataGridUtilityClass } from '../constants/gridClasses';\nimport { useGridRootProps } from '../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['selectedRowCount']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridSelectedRowCountRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'SelectedRowCount',\n overridesResolver: (props, styles) => styles.selectedRowCount\n})(({\n theme\n}) => ({\n alignItems: 'center',\n display: 'flex',\n margin: theme.spacing(0, 2),\n visibility: 'hidden',\n width: 0,\n height: 0,\n [theme.breakpoints.up('sm')]: {\n visibility: 'visible',\n width: 'auto',\n height: 'auto'\n }\n}));\nconst GridSelectedRowCount = /*#__PURE__*/React.forwardRef(function GridSelectedRowCount(props, ref) {\n const {\n className,\n selectedRowCount\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const ownerState = useGridRootProps();\n const classes = useUtilityClasses(ownerState);\n const rowSelectedText = apiRef.current.getLocaleText('footerRowSelected')(selectedRowCount);\n return /*#__PURE__*/_jsx(GridSelectedRowCountRoot, _extends({\n ref: ref,\n className: clsx(classes.root, className),\n ownerState: ownerState\n }, other, {\n children: rowSelectedText\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridSelectedRowCount.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n selectedRowCount: PropTypes.number.isRequired,\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridSelectedRowCount };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { useGridSelector } from '../hooks/utils/useGridSelector';\nimport { gridTopLevelRowCountSelector } from '../hooks/features/rows/gridRowsSelector';\nimport { selectedGridRowsCountSelector } from '../hooks/features/rowSelection/gridRowSelectionSelector';\nimport { gridFilteredTopLevelRowCountSelector } from '../hooks/features/filter/gridFilterSelector';\nimport { useGridApiContext } from '../hooks/utils/useGridApiContext';\nimport { GridSelectedRowCount } from './GridSelectedRowCount';\nimport { GridFooterContainer } from './containers/GridFooterContainer';\nimport { useGridRootProps } from '../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst GridFooter = /*#__PURE__*/React.forwardRef(function GridFooter(props, ref) {\n var _rootProps$slotProps, _rootProps$slotProps2;\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const totalTopLevelRowCount = useGridSelector(apiRef, gridTopLevelRowCountSelector);\n const selectedRowCount = useGridSelector(apiRef, selectedGridRowsCountSelector);\n const visibleTopLevelRowCount = useGridSelector(apiRef, gridFilteredTopLevelRowCountSelector);\n const selectedRowCountElement = !rootProps.hideFooterSelectedRowCount && selectedRowCount > 0 ? /*#__PURE__*/_jsx(GridSelectedRowCount, {\n selectedRowCount: selectedRowCount\n }) : /*#__PURE__*/_jsx(\"div\", {});\n const rowCountElement = !rootProps.hideFooterRowCount && !rootProps.pagination ? /*#__PURE__*/_jsx(rootProps.slots.footerRowCount, _extends({}, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.footerRowCount, {\n rowCount: totalTopLevelRowCount,\n visibleRowCount: visibleTopLevelRowCount\n })) : null;\n const paginationElement = rootProps.pagination && !rootProps.hideFooterPagination && rootProps.slots.pagination && /*#__PURE__*/_jsx(rootProps.slots.pagination, _extends({}, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.pagination));\n return /*#__PURE__*/_jsxs(GridFooterContainer, _extends({\n ref: ref\n }, props, {\n children: [selectedRowCountElement, rowCountElement, paginationElement]\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridFooter.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridFooter };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { useGridRootProps } from '../hooks/utils/useGridRootProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nexport function GridHeader() {\n var _rootProps$slotProps, _rootProps$slotProps2;\n const rootProps = useGridRootProps();\n return /*#__PURE__*/_jsxs(React.Fragment, {\n children: [/*#__PURE__*/_jsx(rootProps.slots.preferencesPanel, _extends({}, (_rootProps$slotProps = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps.preferencesPanel)), rootProps.slots.toolbar && /*#__PURE__*/_jsx(rootProps.slots.toolbar, _extends({}, (_rootProps$slotProps2 = rootProps.slotProps) == null ? void 0 : _rootProps$slotProps2.toolbar))]\n });\n}","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport CircularProgress from '@mui/material/CircularProgress';\nimport { GridOverlay } from './containers/GridOverlay';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst GridLoadingOverlay = /*#__PURE__*/React.forwardRef(function GridLoadingOverlay(props, ref) {\n return /*#__PURE__*/_jsx(GridOverlay, _extends({\n ref: ref\n }, props, {\n children: /*#__PURE__*/_jsx(CircularProgress, {})\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridLoadingOverlay.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridLoadingOverlay };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { useGridApiContext } from '../hooks/utils/useGridApiContext';\nimport { GridOverlay } from './containers/GridOverlay';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst GridNoRowsOverlay = /*#__PURE__*/React.forwardRef(function GridNoRowsOverlay(props, ref) {\n const apiRef = useGridApiContext();\n const noRowsLabel = apiRef.current.getLocaleText('noRowsLabel');\n return /*#__PURE__*/_jsx(GridOverlay, _extends({\n ref: ref\n }, props, {\n children: noRowsLabel\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridNoRowsOverlay.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object])\n} : void 0;\nexport { GridNoRowsOverlay };","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport TablePagination, { tablePaginationClasses } from '@mui/material/TablePagination';\nimport { styled } from '@mui/material/styles';\nimport { useGridSelector } from '../hooks/utils/useGridSelector';\nimport { useGridApiContext } from '../hooks/utils/useGridApiContext';\nimport { useGridRootProps } from '../hooks/utils/useGridRootProps';\nimport { gridFilteredTopLevelRowCountSelector } from '../hooks/features/filter';\nimport { gridPaginationModelSelector } from '../hooks/features/pagination/gridPaginationSelector';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst GridPaginationRoot = styled(TablePagination)(({\n theme\n}) => ({\n [`& .${tablePaginationClasses.selectLabel}`]: {\n display: 'none',\n [theme.breakpoints.up('sm')]: {\n display: 'block'\n }\n },\n [`& .${tablePaginationClasses.input}`]: {\n display: 'none',\n [theme.breakpoints.up('sm')]: {\n display: 'inline-flex'\n }\n }\n}));\n\n// A mutable version of a readonly array.\n\nexport const GridPagination = /*#__PURE__*/React.forwardRef(function GridPagination(props, ref) {\n const apiRef = useGridApiContext();\n const rootProps = useGridRootProps();\n const paginationModel = useGridSelector(apiRef, gridPaginationModelSelector);\n const visibleTopLevelRowCount = useGridSelector(apiRef, gridFilteredTopLevelRowCountSelector);\n const rowCount = React.useMemo(() => {\n var _ref, _rootProps$rowCount;\n return (_ref = (_rootProps$rowCount = rootProps.rowCount) != null ? _rootProps$rowCount : visibleTopLevelRowCount) != null ? _ref : 0;\n }, [rootProps.rowCount, visibleTopLevelRowCount]);\n const lastPage = React.useMemo(() => Math.floor(rowCount / (paginationModel.pageSize || 1)), [rowCount, paginationModel.pageSize]);\n const handlePageSizeChange = React.useCallback(event => {\n const pageSize = Number(event.target.value);\n apiRef.current.setPageSize(pageSize);\n }, [apiRef]);\n const handlePageChange = React.useCallback((_, page) => {\n apiRef.current.setPage(page);\n }, [apiRef]);\n const isPageSizeIncludedInPageSizeOptions = pageSize => {\n for (let i = 0; i < rootProps.pageSizeOptions.length; i += 1) {\n const option = rootProps.pageSizeOptions[i];\n if (typeof option === 'number') {\n if (option === pageSize) {\n return true;\n }\n } else if (option.value === pageSize) {\n return true;\n }\n }\n return false;\n };\n if (process.env.NODE_ENV !== 'production') {\n var _rootProps$pagination, _rootProps$pagination2;\n // eslint-disable-next-line react-hooks/rules-of-hooks\n const warnedOnceMissingInPageSizeOptions = React.useRef(false);\n const pageSize = (_rootProps$pagination = (_rootProps$pagination2 = rootProps.paginationModel) == null ? void 0 : _rootProps$pagination2.pageSize) != null ? _rootProps$pagination : paginationModel.pageSize;\n if (!warnedOnceMissingInPageSizeOptions.current && !rootProps.autoPageSize && !isPageSizeIncludedInPageSizeOptions(pageSize)) {\n console.warn([`MUI: The page size \\`${paginationModel.pageSize}\\` is not preset in the \\`pageSizeOptions\\``, `Add it to show the pagination select.`].join('\\n'));\n warnedOnceMissingInPageSizeOptions.current = true;\n }\n }\n const pageSizeOptions = isPageSizeIncludedInPageSizeOptions(paginationModel.pageSize) ? rootProps.pageSizeOptions : [];\n return /*#__PURE__*/_jsx(GridPaginationRoot, _extends({\n ref: ref,\n component: \"div\",\n count: rowCount,\n page: paginationModel.page <= lastPage ? paginationModel.page : lastPage\n // TODO: Remove the cast once the type is fixed in Material UI and that the min Material UI version\n // for x-data-grid is past the fix.\n // Note that Material UI will not mutate the array, so this is safe.\n ,\n rowsPerPageOptions: pageSizeOptions,\n rowsPerPage: paginationModel.pageSize,\n onPageChange: handlePageChange,\n onRowsPerPageChange: handlePageSizeChange\n }, apiRef.current.getLocaleText('MuiTablePagination'), props));\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"className\", \"rowCount\", \"visibleRowCount\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses } from '@mui/utils';\nimport { styled } from '@mui/system';\nimport { useGridApiContext } from '../hooks/utils/useGridApiContext';\nimport { getDataGridUtilityClass } from '../constants/gridClasses';\nimport { useGridRootProps } from '../hooks/utils/useGridRootProps';\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n classes\n } = ownerState;\n const slots = {\n root: ['rowCount']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nconst GridRowCountRoot = styled('div', {\n name: 'MuiDataGrid',\n slot: 'RowCount',\n overridesResolver: (props, styles) => styles.rowCount\n})(({\n theme\n}) => ({\n alignItems: 'center',\n display: 'flex',\n margin: theme.spacing(0, 2)\n}));\nconst GridRowCount = /*#__PURE__*/React.forwardRef(function GridRowCount(props, ref) {\n const {\n className,\n rowCount,\n visibleRowCount\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const ownerState = useGridRootProps();\n const classes = useUtilityClasses(ownerState);\n if (rowCount === 0) {\n return null;\n }\n const text = visibleRowCount < rowCount ? apiRef.current.getLocaleText('footerTotalVisibleRows')(visibleRowCount, rowCount) : rowCount.toLocaleString();\n return /*#__PURE__*/_jsxs(GridRowCountRoot, _extends({\n ref: ref,\n className: clsx(classes.root, className),\n ownerState: ownerState\n }, other, {\n children: [apiRef.current.getLocaleText('footerTotalRows'), \" \", text]\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridRowCount.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n rowCount: PropTypes.number.isRequired,\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object]),\n visibleRowCount: PropTypes.number.isRequired\n} : void 0;\nexport { GridRowCount };","import * as React from 'react';\nimport { gridPaginationRowRangeSelector, gridPaginatedVisibleSortedGridRowEntriesSelector } from '../features/pagination/gridPaginationSelector';\nimport { gridExpandedSortedRowEntriesSelector } from '../features/filter/gridFilterSelector';\nexport const getVisibleRows = (apiRef, props) => {\n let rows;\n let range;\n if (props.pagination && props.paginationMode === 'client') {\n range = gridPaginationRowRangeSelector(apiRef);\n rows = gridPaginatedVisibleSortedGridRowEntriesSelector(apiRef);\n } else {\n rows = gridExpandedSortedRowEntriesSelector(apiRef);\n if (rows.length === 0) {\n range = null;\n } else {\n range = {\n firstRowIndex: 0,\n lastRowIndex: rows.length - 1\n };\n }\n }\n return {\n rows,\n range\n };\n};\n\n/**\n * Computes the list of rows that are reachable by scroll.\n * Depending on whether pagination is enabled, it will return the rows in the current page.\n * - If the pagination is disabled or in server mode, it equals all the visible rows.\n * - If the row tree has several layers, it contains up to `state.pageSize` top level rows and all their descendants.\n * - If the row tree is flat, it only contains up to `state.pageSize` rows.\n */\nexport const useGridVisibleRows = (apiRef, props) => {\n const response = getVisibleRows(apiRef, props);\n return React.useMemo(() => ({\n rows: response.rows,\n range: response.range\n }), [response.rows, response.range]);\n};","import _extends from \"@babel/runtime/helpers/esm/extends\";\n/**\n * A global API ref, for v7-to-legacy converter\n */\nexport const GLOBAL_API_REF = {\n current: null\n};\n\n/**\n * A tagger to determine if the filter is internal or custom user-supplied.\n * To be a valid internal filter, the v7 function *must* be defined/redefined at\n * the same time as the legacy one.\n * https://github.com/mui/mui-x/pull/9254#discussion_r1231095551\n */\nexport function tagInternalFilter(fn) {\n fn.isInternal = true;\n return fn;\n}\nexport function isInternalFilter(fn) {\n return fn !== undefined && fn.isInternal === true;\n}\nexport function convertFilterV7ToLegacy(fn) {\n return tagInternalFilter((filterItem, column) => {\n const filterFn = fn(filterItem, column);\n if (!filterFn) {\n return filterFn;\n }\n return cellParams => {\n return filterFn(cellParams.value, cellParams.row, column, GLOBAL_API_REF.current);\n };\n });\n}\nexport function convertLegacyOperators(ops) {\n return ops.map(op => {\n return _extends({}, op, {\n getApplyFilterFn: convertFilterV7ToLegacy(op.getApplyFilterFnV7),\n getApplyFilterFnV7: tagInternalFilter(op.getApplyFilterFnV7)\n });\n });\n}\nexport function convertQuickFilterV7ToLegacy(fn) {\n return tagInternalFilter((filterItem, column, apiRef) => {\n const filterFn = fn(filterItem, column, apiRef);\n if (!filterFn) {\n return filterFn;\n }\n return cellParams => {\n return filterFn(cellParams.value, cellParams.row, column, apiRef);\n };\n });\n}","export function getPublicApiRef(apiRef) {\n return {\n current: apiRef.current.getPublicApi()\n };\n}","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { GridLogicOperator } from '../../../models';\nimport { GLOBAL_API_REF, isInternalFilter } from '../../../colDef/utils';\nimport { getDefaultGridFilterModel } from './gridFilterState';\nimport { buildWarning } from '../../../utils/warning';\nimport { getPublicApiRef } from '../../../utils/getPublicApiRef';\nimport { gridColumnFieldsSelector, gridColumnLookupSelector, gridVisibleColumnFieldsSelector } from '../columns';\nlet hasEval;\nfunction getHasEval() {\n if (hasEval !== undefined) {\n return hasEval;\n }\n try {\n hasEval = new Function('return true')();\n } catch (_) {\n hasEval = false;\n }\n return hasEval;\n}\n/**\n * Adds default values to the optional fields of a filter items.\n * @param {GridFilterItem} item The raw filter item.\n * @param {React.MutableRefObject} apiRef The API of the grid.\n * @return {GridFilterItem} The clean filter item with an uniq ID and an always-defined operator.\n * TODO: Make the typing reflect the different between GridFilterInputItem and GridFilterItem.\n */\nexport const cleanFilterItem = (item, apiRef) => {\n const cleanItem = _extends({}, item);\n if (cleanItem.id == null) {\n cleanItem.id = Math.round(Math.random() * 1e5);\n }\n if (cleanItem.operator == null) {\n // Selects a default operator\n // We don't use `apiRef.current.getColumn` because it is not ready during state initialization\n const column = gridColumnLookupSelector(apiRef)[cleanItem.field];\n cleanItem.operator = column && column.filterOperators[0].value;\n }\n return cleanItem;\n};\nconst filterModelDisableMultiColumnsFilteringWarning = buildWarning(['MUI: The `filterModel` can only contain a single item when the `disableMultipleColumnsFiltering` prop is set to `true`.', 'If you are using the community version of the `DataGrid`, this prop is always `true`.'], 'error');\nconst filterModelMissingItemIdWarning = buildWarning('MUI: The `id` field is required on `filterModel.items` when you use multiple filters.', 'error');\nconst filterModelMissingItemOperatorWarning = buildWarning('MUI: The `operator` field is required on `filterModel.items`, one or more of your filtering item has no `operator` provided.', 'error');\nexport const sanitizeFilterModel = (model, disableMultipleColumnsFiltering, apiRef) => {\n const hasSeveralItems = model.items.length > 1;\n let items;\n if (hasSeveralItems && disableMultipleColumnsFiltering) {\n filterModelDisableMultiColumnsFilteringWarning();\n items = [model.items[0]];\n } else {\n items = model.items;\n }\n const hasItemsWithoutIds = hasSeveralItems && items.some(item => item.id == null);\n const hasItemWithoutOperator = items.some(item => item.operator == null);\n if (hasItemsWithoutIds) {\n filterModelMissingItemIdWarning();\n }\n if (hasItemWithoutOperator) {\n filterModelMissingItemOperatorWarning();\n }\n if (hasItemWithoutOperator || hasItemsWithoutIds) {\n return _extends({}, model, {\n items: items.map(item => cleanFilterItem(item, apiRef))\n });\n }\n if (model.items !== items) {\n return _extends({}, model, {\n items\n });\n }\n return model;\n};\nexport const mergeStateWithFilterModel = (filterModel, disableMultipleColumnsFiltering, apiRef) => filteringState => _extends({}, filteringState, {\n filterModel: sanitizeFilterModel(filterModel, disableMultipleColumnsFiltering, apiRef)\n});\nexport const removeDiacritics = value => {\n if (typeof value === 'string') {\n return value.normalize('NFD').replace(/[\\u0300-\\u036f]/g, '');\n }\n return value;\n};\nconst getFilterCallbackFromItem = (filterItem, apiRef) => {\n if (!filterItem.field || !filterItem.operator) {\n return null;\n }\n const column = apiRef.current.getColumn(filterItem.field);\n if (!column) {\n return null;\n }\n let parsedValue;\n if (column.valueParser) {\n var _filterItem$value;\n const parser = column.valueParser;\n parsedValue = Array.isArray(filterItem.value) ? (_filterItem$value = filterItem.value) == null ? void 0 : _filterItem$value.map(x => parser(x)) : parser(filterItem.value);\n } else {\n parsedValue = filterItem.value;\n }\n const {\n ignoreDiacritics\n } = apiRef.current.rootProps;\n if (ignoreDiacritics) {\n parsedValue = removeDiacritics(parsedValue);\n }\n const newFilterItem = _extends({}, filterItem, {\n value: parsedValue\n });\n const filterOperators = column.filterOperators;\n if (!(filterOperators != null && filterOperators.length)) {\n throw new Error(`MUI: No filter operators found for column '${column.field}'.`);\n }\n const filterOperator = filterOperators.find(operator => operator.value === newFilterItem.operator);\n if (!filterOperator) {\n throw new Error(`MUI: No filter operator found for column '${column.field}' and operator value '${newFilterItem.operator}'.`);\n }\n const hasUserFunctionLegacy = !isInternalFilter(filterOperator.getApplyFilterFn);\n const hasUserFunctionV7 = !isInternalFilter(filterOperator.getApplyFilterFnV7);\n const publicApiRef = getPublicApiRef(apiRef);\n if (filterOperator.getApplyFilterFnV7 && !(hasUserFunctionLegacy && !hasUserFunctionV7)) {\n const applyFilterOnRow = filterOperator.getApplyFilterFnV7(newFilterItem, column);\n if (typeof applyFilterOnRow !== 'function') {\n return null;\n }\n return {\n v7: true,\n item: newFilterItem,\n fn: row => {\n let value = apiRef.current.getRowValue(row, column);\n if (ignoreDiacritics) {\n value = removeDiacritics(value);\n }\n return applyFilterOnRow(value, row, column, publicApiRef);\n }\n };\n }\n const applyFilterOnRow = filterOperator.getApplyFilterFn(newFilterItem, column);\n if (typeof applyFilterOnRow !== 'function') {\n return null;\n }\n return {\n v7: false,\n item: newFilterItem,\n fn: rowId => {\n const params = apiRef.current.getCellParams(rowId, newFilterItem.field);\n GLOBAL_API_REF.current = publicApiRef;\n if (ignoreDiacritics) {\n params.value = removeDiacritics(params.value);\n }\n const result = applyFilterOnRow(params);\n GLOBAL_API_REF.current = null;\n return result;\n }\n };\n};\nlet filterItemsApplierId = 1;\n\n/**\n * Generates a method to easily check if a row is matching the current filter model.\n * @param {GridFilterModel} filterModel The model with which we want to filter the rows.\n * @param {React.MutableRefObject} apiRef The API of the grid.\n * @returns {GridAggregatedFilterItemApplier | null} A method that checks if a row is matching the current filter model. If `null`, we consider that all the rows are matching the filters.\n */\nconst buildAggregatedFilterItemsApplier = (filterModel, apiRef, disableEval) => {\n const {\n items\n } = filterModel;\n const appliers = items.map(item => getFilterCallbackFromItem(item, apiRef)).filter(callback => !!callback);\n if (appliers.length === 0) {\n return null;\n }\n if (disableEval || !getHasEval()) {\n // This is the original logic, which is used if `eval()` is not supported (aka prevented by CSP).\n return (row, shouldApplyFilter) => {\n const resultPerItemId = {};\n for (let i = 0; i < appliers.length; i += 1) {\n const applier = appliers[i];\n if (!shouldApplyFilter || shouldApplyFilter(applier.item.field)) {\n resultPerItemId[applier.item.id] = applier.v7 ? applier.fn(row) : applier.fn(apiRef.current.getRowId(row));\n }\n }\n return resultPerItemId;\n };\n }\n\n // We generate a new function with `new Function()` to avoid expensive patterns for JS engines\n // such as a dynamic object assignment, e.g. `{ [dynamicKey]: value }`.\n const filterItemCore = new Function('getRowId', 'appliers', 'row', 'shouldApplyFilter', `\"use strict\";\n${appliers.map((applier, i) => `const shouldApply${i} = !shouldApplyFilter || shouldApplyFilter(${JSON.stringify(applier.item.field)});`).join('\\n')}\n\nconst result$$ = {\n${appliers.map((applier, i) => ` ${JSON.stringify(String(applier.item.id))}: !shouldApply${i}\n ? false\n : ${applier.v7 ? `appliers[${i}].fn(row)` : `appliers[${i}].fn(getRowId(row))`},`).join('\\n')}\n};\n\nreturn result$$;`.replaceAll('$$', String(filterItemsApplierId)));\n filterItemsApplierId += 1;\n\n // Assign to the arrow function a name to help debugging\n const filterItem = (row, shouldApplyItem) => filterItemCore(apiRef.current.getRowId, appliers, row, shouldApplyItem);\n return filterItem;\n};\n\n/**\n * Generates a method to easily check if a row is matching the current quick filter.\n * @param {any[]} filterModel The model with which we want to filter the rows.\n * @param {React.MutableRefObject} apiRef The API of the grid.\n * @returns {GridAggregatedFilterItemApplier | null} A method that checks if a row is matching the current filter model. If `null`, we consider that all the rows are matching the filters.\n */\nconst buildAggregatedQuickFilterApplier = (filterModel, apiRef) => {\n var _filterModel$quickFil, _filterModel$quickFil2, _filterModel$quickFil3;\n const quickFilterValues = (_filterModel$quickFil = (_filterModel$quickFil2 = filterModel.quickFilterValues) == null ? void 0 : _filterModel$quickFil2.filter(Boolean)) != null ? _filterModel$quickFil : [];\n if (quickFilterValues.length === 0) {\n return null;\n }\n const quickFilterExcludeHiddenColumns = (_filterModel$quickFil3 = filterModel.quickFilterExcludeHiddenColumns) != null ? _filterModel$quickFil3 : false;\n const columnFields = quickFilterExcludeHiddenColumns ? gridVisibleColumnFieldsSelector(apiRef) : gridColumnFieldsSelector(apiRef);\n const appliersPerField = [];\n const {\n ignoreDiacritics\n } = apiRef.current.rootProps;\n const publicApiRef = getPublicApiRef(apiRef);\n columnFields.forEach(field => {\n const column = apiRef.current.getColumn(field);\n const getApplyQuickFilterFn = column == null ? void 0 : column.getApplyQuickFilterFn;\n const getApplyQuickFilterFnV7 = column == null ? void 0 : column.getApplyQuickFilterFnV7;\n const hasUserFunctionLegacy = !isInternalFilter(getApplyQuickFilterFn);\n const hasUserFunctionV7 = !isInternalFilter(getApplyQuickFilterFnV7);\n if (getApplyQuickFilterFnV7 && !(hasUserFunctionLegacy && !hasUserFunctionV7)) {\n appliersPerField.push({\n column,\n appliers: quickFilterValues.map(quickFilterValue => {\n const value = ignoreDiacritics ? removeDiacritics(quickFilterValue) : quickFilterValue;\n return {\n v7: true,\n fn: getApplyQuickFilterFnV7(value, column, publicApiRef)\n };\n })\n });\n } else if (getApplyQuickFilterFn) {\n appliersPerField.push({\n column,\n appliers: quickFilterValues.map(quickFilterValue => {\n const value = ignoreDiacritics ? removeDiacritics(quickFilterValue) : quickFilterValue;\n return {\n v7: false,\n fn: getApplyQuickFilterFn(value, column, publicApiRef)\n };\n })\n });\n }\n });\n return function isRowMatchingQuickFilter(row, shouldApplyFilter) {\n const result = {};\n const usedCellParams = {};\n\n /* eslint-disable no-restricted-syntax, no-labels */\n outer: for (let v = 0; v < quickFilterValues.length; v += 1) {\n const filterValue = quickFilterValues[v];\n for (let i = 0; i < appliersPerField.length; i += 1) {\n const {\n column,\n appliers\n } = appliersPerField[i];\n const {\n field\n } = column;\n if (shouldApplyFilter && !shouldApplyFilter(field)) {\n continue;\n }\n const applier = appliers[v];\n let value = apiRef.current.getRowValue(row, column);\n if (applier.fn === null) {\n continue;\n }\n if (applier.v7) {\n if (ignoreDiacritics) {\n value = removeDiacritics(value);\n }\n const isMatching = applier.fn(value, row, column, publicApiRef);\n if (isMatching) {\n result[filterValue] = true;\n continue outer;\n }\n } else {\n var _usedCellParams$field;\n const cellParams = (_usedCellParams$field = usedCellParams[field]) != null ? _usedCellParams$field : apiRef.current.getCellParams(apiRef.current.getRowId(row), field);\n if (ignoreDiacritics) {\n cellParams.value = removeDiacritics(cellParams.value);\n }\n usedCellParams[field] = cellParams;\n const isMatching = applier.fn(cellParams);\n if (isMatching) {\n result[filterValue] = true;\n continue outer;\n }\n }\n }\n result[filterValue] = false;\n }\n /* eslint-enable no-restricted-syntax, no-labels */\n\n return result;\n };\n};\nexport const buildAggregatedFilterApplier = (filterModel, apiRef, disableEval) => {\n const isRowMatchingFilterItems = buildAggregatedFilterItemsApplier(filterModel, apiRef, disableEval);\n const isRowMatchingQuickFilter = buildAggregatedQuickFilterApplier(filterModel, apiRef);\n return function isRowMatchingFilters(row, shouldApplyFilter, result) {\n var _isRowMatchingFilterI, _isRowMatchingQuickFi;\n result.passingFilterItems = (_isRowMatchingFilterI = isRowMatchingFilterItems == null ? void 0 : isRowMatchingFilterItems(row, shouldApplyFilter)) != null ? _isRowMatchingFilterI : null;\n result.passingQuickFilterValues = (_isRowMatchingQuickFi = isRowMatchingQuickFilter == null ? void 0 : isRowMatchingQuickFilter(row, shouldApplyFilter)) != null ? _isRowMatchingQuickFi : null;\n };\n};\nconst isNotNull = result => result != null;\nconst filterModelItems = (cache, apiRef, items) => {\n if (!cache.cleanedFilterItems) {\n cache.cleanedFilterItems = items.filter(item => getFilterCallbackFromItem(item, apiRef) !== null);\n }\n return cache.cleanedFilterItems;\n};\nexport const passFilterLogic = (allFilterItemResults, allQuickFilterResults, filterModel, apiRef, cache) => {\n const cleanedFilterItems = filterModelItems(cache, apiRef, filterModel.items);\n const cleanedFilterItemResults = allFilterItemResults.filter(isNotNull);\n const cleanedQuickFilterResults = allQuickFilterResults.filter(isNotNull);\n\n // get result for filter items model\n if (cleanedFilterItemResults.length > 0) {\n var _filterModel$logicOpe;\n // Return true if the item pass with one of the rows\n const filterItemPredicate = item => {\n return cleanedFilterItemResults.some(filterItemResult => filterItemResult[item.id]);\n };\n const logicOperator = (_filterModel$logicOpe = filterModel.logicOperator) != null ? _filterModel$logicOpe : getDefaultGridFilterModel().logicOperator;\n if (logicOperator === GridLogicOperator.And) {\n const passesAllFilters = cleanedFilterItems.every(filterItemPredicate);\n if (!passesAllFilters) {\n return false;\n }\n } else {\n const passesSomeFilters = cleanedFilterItems.some(filterItemPredicate);\n if (!passesSomeFilters) {\n return false;\n }\n }\n }\n\n // get result for quick filter model\n if (cleanedQuickFilterResults.length > 0 && filterModel.quickFilterValues != null) {\n var _filterModel$quickFil4;\n // Return true if the item pass with one of the rows\n const quickFilterValuePredicate = value => {\n return cleanedQuickFilterResults.some(quickFilterValueResult => quickFilterValueResult[value]);\n };\n const quickFilterLogicOperator = (_filterModel$quickFil4 = filterModel.quickFilterLogicOperator) != null ? _filterModel$quickFil4 : getDefaultGridFilterModel().quickFilterLogicOperator;\n if (quickFilterLogicOperator === GridLogicOperator.And) {\n const passesAllQuickFilterValues = filterModel.quickFilterValues.every(quickFilterValuePredicate);\n if (!passesAllQuickFilterValues) {\n return false;\n }\n } else {\n const passesSomeQuickFilterValues = filterModel.quickFilterValues.some(quickFilterValuePredicate);\n if (!passesSomeQuickFilterValues) {\n return false;\n }\n }\n }\n return true;\n};","import { GridFilterInputValue } from '../components/panel/filterPanel/GridFilterInputValue';\nimport { escapeRegExp } from '../utils/utils';\nimport { GridFilterInputMultipleValue } from '../components/panel/filterPanel/GridFilterInputMultipleValue';\nimport { convertLegacyOperators, tagInternalFilter } from './utils';\nimport { removeDiacritics } from '../hooks/features/filter/gridFilterUtils';\nexport const getGridStringQuickFilterFn = tagInternalFilter(value => {\n if (!value) {\n return null;\n }\n const filterRegex = new RegExp(escapeRegExp(value), 'i');\n return (_, row, column, apiRef) => {\n let columnValue = apiRef.current.getRowFormattedValue(row, column);\n if (apiRef.current.ignoreDiacritics) {\n columnValue = removeDiacritics(columnValue);\n }\n return columnValue != null ? filterRegex.test(columnValue.toString()) : false;\n };\n});\nexport const getGridStringOperators = (disableTrim = false) => convertLegacyOperators([{\n value: 'contains',\n getApplyFilterFnV7: filterItem => {\n if (!filterItem.value) {\n return null;\n }\n const filterItemValue = disableTrim ? filterItem.value : filterItem.value.trim();\n const filterRegex = new RegExp(escapeRegExp(filterItemValue), 'i');\n return value => {\n return value != null ? filterRegex.test(String(value)) : false;\n };\n },\n InputComponent: GridFilterInputValue\n}, {\n value: 'equals',\n getApplyFilterFnV7: filterItem => {\n if (!filterItem.value) {\n return null;\n }\n const filterItemValue = disableTrim ? filterItem.value : filterItem.value.trim();\n const collator = new Intl.Collator(undefined, {\n sensitivity: 'base',\n usage: 'search'\n });\n return value => {\n return value != null ? collator.compare(filterItemValue, value.toString()) === 0 : false;\n };\n },\n InputComponent: GridFilterInputValue\n}, {\n value: 'startsWith',\n getApplyFilterFnV7: filterItem => {\n if (!filterItem.value) {\n return null;\n }\n const filterItemValue = disableTrim ? filterItem.value : filterItem.value.trim();\n const filterRegex = new RegExp(`^${escapeRegExp(filterItemValue)}.*$`, 'i');\n return value => {\n return value != null ? filterRegex.test(value.toString()) : false;\n };\n },\n InputComponent: GridFilterInputValue\n}, {\n value: 'endsWith',\n getApplyFilterFnV7: filterItem => {\n if (!filterItem.value) {\n return null;\n }\n const filterItemValue = disableTrim ? filterItem.value : filterItem.value.trim();\n const filterRegex = new RegExp(`.*${escapeRegExp(filterItemValue)}$`, 'i');\n return value => {\n return value != null ? filterRegex.test(value.toString()) : false;\n };\n },\n InputComponent: GridFilterInputValue\n}, {\n value: 'isEmpty',\n getApplyFilterFnV7: () => {\n return value => {\n return value === '' || value == null;\n };\n },\n requiresFilterValue: false\n}, {\n value: 'isNotEmpty',\n getApplyFilterFnV7: () => {\n return value => {\n return value !== '' && value != null;\n };\n },\n requiresFilterValue: false\n}, {\n value: 'isAnyOf',\n getApplyFilterFnV7: filterItem => {\n if (!Array.isArray(filterItem.value) || filterItem.value.length === 0) {\n return null;\n }\n const filterItemValue = disableTrim ? filterItem.value : filterItem.value.map(val => val.trim());\n const collator = new Intl.Collator(undefined, {\n sensitivity: 'base',\n usage: 'search'\n });\n return value => value != null ? filterItemValue.some(filterValue => {\n return collator.compare(filterValue, value.toString() || '') === 0;\n }) : false;\n },\n InputComponent: GridFilterInputMultipleValue\n}]);","import { renderEditInputCell } from '../components/cell/GridEditInputCell';\nimport { gridStringOrNumberComparator } from '../hooks/features/sorting/gridSortingUtils';\nimport { getGridStringOperators, getGridStringQuickFilterFn } from './gridStringOperators';\nimport { convertQuickFilterV7ToLegacy } from './utils';\n\n/**\n * TODO: Move pro and premium properties outside of this Community file\n */\nexport const GRID_STRING_COL_DEF = {\n width: 100,\n minWidth: 50,\n maxWidth: Infinity,\n hideable: true,\n sortable: true,\n resizable: true,\n filterable: true,\n groupable: true,\n pinnable: true,\n // @ts-ignore\n aggregable: true,\n editable: false,\n sortComparator: gridStringOrNumberComparator,\n type: 'string',\n align: 'left',\n filterOperators: getGridStringOperators(),\n renderEditCell: renderEditInputCell,\n getApplyQuickFilterFn: convertQuickFilterV7ToLegacy(getGridStringQuickFilterFn),\n getApplyQuickFilterFnV7: getGridStringQuickFilterFn\n};","import { GridFilterInputBoolean } from '../components/panel/filterPanel/GridFilterInputBoolean';\nimport { convertLegacyOperators } from './utils';\nexport const getGridBooleanOperators = () => convertLegacyOperators([{\n value: 'is',\n getApplyFilterFnV7: filterItem => {\n if (!filterItem.value) {\n return null;\n }\n const valueAsBoolean = filterItem.value === 'true';\n return value => {\n return Boolean(value) === valueAsBoolean;\n };\n },\n InputComponent: GridFilterInputBoolean\n}]);","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { GRID_STRING_COL_DEF } from './gridStringColDef';\nimport { renderBooleanCell } from '../components/cell/GridBooleanCell';\nimport { renderEditBooleanCell } from '../components/cell/GridEditBooleanCell';\nimport { gridNumberComparator } from '../hooks/features/sorting/gridSortingUtils';\nimport { getGridBooleanOperators } from './gridBooleanOperators';\nfunction gridBooleanFormatter({\n value,\n api\n}) {\n return value ? api.getLocaleText('booleanCellTrueLabel') : api.getLocaleText('booleanCellFalseLabel');\n}\nconst stringToBoolean = value => {\n switch (value.toLowerCase().trim()) {\n case 'true':\n case 'yes':\n case '1':\n return true;\n case 'false':\n case 'no':\n case '0':\n case 'null':\n case 'undefined':\n return false;\n default:\n return undefined;\n }\n};\nexport const GRID_BOOLEAN_COL_DEF = _extends({}, GRID_STRING_COL_DEF, {\n type: 'boolean',\n align: 'center',\n headerAlign: 'center',\n renderCell: renderBooleanCell,\n renderEditCell: renderEditBooleanCell,\n sortComparator: gridNumberComparator,\n valueFormatter: gridBooleanFormatter,\n filterOperators: getGridBooleanOperators(),\n getApplyQuickFilterFn: undefined,\n getApplyQuickFilterFnV7: undefined,\n // @ts-ignore\n aggregable: false,\n // @ts-ignore\n pastedValueParser: value => stringToBoolean(value)\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { GridCellCheckboxRenderer } from '../components/columnSelection/GridCellCheckboxRenderer';\nimport { GridHeaderCheckbox } from '../components/columnSelection/GridHeaderCheckbox';\nimport { selectedIdsLookupSelector } from '../hooks/features/rowSelection/gridRowSelectionSelector';\nimport { GRID_BOOLEAN_COL_DEF } from './gridBooleanColDef';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport const GRID_CHECKBOX_SELECTION_FIELD = '__check__';\nexport const GRID_CHECKBOX_SELECTION_COL_DEF = _extends({}, GRID_BOOLEAN_COL_DEF, {\n field: GRID_CHECKBOX_SELECTION_FIELD,\n type: 'checkboxSelection',\n width: 50,\n resizable: false,\n sortable: false,\n filterable: false,\n // @ts-ignore\n aggregable: false,\n disableColumnMenu: true,\n disableReorder: true,\n disableExport: true,\n getApplyQuickFilterFn: undefined,\n getApplyQuickFilterFnV7: undefined,\n valueGetter: params => {\n const selectionLookup = selectedIdsLookupSelector(params.api.state, params.api.instanceId);\n return selectionLookup[params.id] !== undefined;\n },\n renderHeader: params => /*#__PURE__*/_jsx(GridHeaderCheckbox, _extends({}, params)),\n renderCell: params => /*#__PURE__*/_jsx(GridCellCheckboxRenderer, _extends({}, params))\n});","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { GRID_STRING_COL_DEF } from './gridStringColDef';\nimport { renderActionsCell } from '../components/cell/GridActionsCell';\nexport const GRID_ACTIONS_COLUMN_TYPE = 'actions';\nexport const GRID_ACTIONS_COL_DEF = _extends({}, GRID_STRING_COL_DEF, {\n sortable: false,\n filterable: false,\n // @ts-ignore\n aggregable: false,\n width: 100,\n align: 'center',\n headerAlign: 'center',\n headerName: '',\n disableColumnMenu: true,\n disableExport: true,\n renderCell: renderActionsCell,\n getApplyQuickFilterFn: undefined,\n getApplyQuickFilterFnV7: undefined\n});","// Can't import from pro package - hence duplication\nexport const GRID_DETAIL_PANEL_TOGGLE_FIELD = '__detail_panel_toggle__';","// TODO v6: rename to gridEditingStateSelector\nexport const gridEditRowsStateSelector = state => state.editRows;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"selected\", \"hovered\", \"rowId\", \"row\", \"index\", \"style\", \"position\", \"rowHeight\", \"className\", \"visibleColumns\", \"renderedColumns\", \"containerWidth\", \"firstColumnToRender\", \"lastColumnToRender\", \"isLastVisible\", \"focusedCellColumnIndexNotInRange\", \"isNotVisible\", \"focusedCell\", \"tabbableCell\", \"onClick\", \"onDoubleClick\", \"onMouseEnter\", \"onMouseLeave\", \"onMouseOut\", \"onMouseOver\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { unstable_composeClasses as composeClasses, unstable_useForkRef as useForkRef } from '@mui/utils';\nimport { fastMemo } from '../utils/fastMemo';\nimport { GridEditModes, GridRowModes, GridCellModes } from '../models/gridEditRowModel';\nimport { useGridApiContext } from '../hooks/utils/useGridApiContext';\nimport { getDataGridUtilityClass, gridClasses } from '../constants/gridClasses';\nimport { useGridRootProps } from '../hooks/utils/useGridRootProps';\nimport { gridColumnsTotalWidthSelector } from '../hooks/features/columns/gridColumnsSelector';\nimport { useGridSelector, objectShallowCompare } from '../hooks/utils/useGridSelector';\nimport { useGridVisibleRows } from '../hooks/utils/useGridVisibleRows';\nimport { findParentElementFromClassName, isEventTargetInPortal } from '../utils/domUtils';\nimport { GRID_CHECKBOX_SELECTION_COL_DEF } from '../colDef/gridCheckboxSelectionColDef';\nimport { GRID_ACTIONS_COLUMN_TYPE } from '../colDef/gridActionsColDef';\nimport { GRID_DETAIL_PANEL_TOGGLE_FIELD } from '../constants/gridDetailPanelToggleField';\nimport { gridSortModelSelector } from '../hooks/features/sorting/gridSortingSelector';\nimport { gridRowMaximumTreeDepthSelector } from '../hooks/features/rows/gridRowsSelector';\nimport { gridColumnGroupsHeaderMaxDepthSelector } from '../hooks/features/columnGrouping/gridColumnGroupsSelector';\nimport { randomNumberBetween } from '../utils/utils';\nimport { GridCellWrapper, GridCellV7 } from './cell/GridCell';\nimport { gridEditRowsStateSelector } from '../hooks/features/editing/gridEditingSelectors';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n editable,\n editing,\n selected,\n isLastVisible,\n rowHeight,\n classes\n } = ownerState;\n const slots = {\n root: ['row', selected && 'selected', editable && 'row--editable', editing && 'row--editing', isLastVisible && 'row--lastVisible', rowHeight === 'auto' && 'row--dynamicHeight']\n };\n return composeClasses(slots, getDataGridUtilityClass, classes);\n};\nfunction EmptyCell({\n width\n}) {\n if (!width) {\n return null;\n }\n const style = {\n width\n };\n return /*#__PURE__*/_jsx(\"div\", {\n className: `${gridClasses.cell} ${gridClasses.withBorderColor}`,\n style: style\n }); // TODO change to .MuiDataGrid-emptyCell or .MuiDataGrid-rowFiller\n}\nconst GridRow = /*#__PURE__*/React.forwardRef(function GridRow(props, refProp) {\n const {\n selected,\n hovered,\n rowId,\n row,\n index,\n style: styleProp,\n position,\n rowHeight,\n className,\n visibleColumns,\n renderedColumns,\n containerWidth,\n firstColumnToRender,\n isLastVisible = false,\n focusedCellColumnIndexNotInRange,\n isNotVisible,\n focusedCell,\n onClick,\n onDoubleClick,\n onMouseEnter,\n onMouseLeave,\n onMouseOut,\n onMouseOver\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const apiRef = useGridApiContext();\n const ref = React.useRef(null);\n const rootProps = useGridRootProps();\n const currentPage = useGridVisibleRows(apiRef, rootProps);\n const columnsTotalWidth = useGridSelector(apiRef, gridColumnsTotalWidthSelector);\n const sortModel = useGridSelector(apiRef, gridSortModelSelector);\n const treeDepth = useGridSelector(apiRef, gridRowMaximumTreeDepthSelector);\n const headerGroupingMaxDepth = useGridSelector(apiRef, gridColumnGroupsHeaderMaxDepthSelector);\n const editRowsState = useGridSelector(apiRef, gridEditRowsStateSelector);\n const handleRef = useForkRef(ref, refProp);\n const ariaRowIndex = index + headerGroupingMaxDepth + 2; // 1 for the header row and 1 as it's 1-based\n\n const ownerState = {\n selected,\n hovered,\n isLastVisible,\n classes: rootProps.classes,\n editing: apiRef.current.getRowMode(rowId) === GridRowModes.Edit,\n editable: rootProps.editMode === GridEditModes.Row,\n rowHeight\n };\n const classes = useUtilityClasses(ownerState);\n React.useLayoutEffect(() => {\n if (rowHeight === 'auto' && ref.current && typeof ResizeObserver === 'undefined') {\n // Fallback for IE\n apiRef.current.unstable_storeRowHeightMeasurement(rowId, ref.current.clientHeight, position);\n }\n }, [apiRef, rowHeight, rowId, position]);\n React.useLayoutEffect(() => {\n if (currentPage.range) {\n // The index prop is relative to the rows from all pages. As example, the index prop of the\n // first row is 5 if `paginationModel.pageSize=5` and `paginationModel.page=1`. However, the index used by the virtualization\n // doesn't care about pagination and considers the rows from the current page only, so the\n // first row always has index=0. We need to subtract the index of the first row to make it\n // compatible with the index used by the virtualization.\n const rowIndex = apiRef.current.getRowIndexRelativeToVisibleRows(rowId);\n // pinned rows are not part of the visible rows\n if (rowIndex != null) {\n apiRef.current.unstable_setLastMeasuredRowIndex(rowIndex);\n }\n }\n const rootElement = ref.current;\n const hasFixedHeight = rowHeight !== 'auto';\n if (!rootElement || hasFixedHeight || typeof ResizeObserver === 'undefined') {\n return undefined;\n }\n const resizeObserver = new ResizeObserver(entries => {\n const [entry] = entries;\n const height = entry.borderBoxSize && entry.borderBoxSize.length > 0 ? entry.borderBoxSize[0].blockSize : entry.contentRect.height;\n apiRef.current.unstable_storeRowHeightMeasurement(rowId, height, position);\n });\n resizeObserver.observe(rootElement);\n return () => resizeObserver.disconnect();\n }, [apiRef, currentPage.range, index, rowHeight, rowId, position]);\n const publish = React.useCallback((eventName, propHandler) => event => {\n // Ignore portal\n if (isEventTargetInPortal(event)) {\n return;\n }\n\n // The row might have been deleted\n if (!apiRef.current.getRow(rowId)) {\n return;\n }\n apiRef.current.publishEvent(eventName, apiRef.current.getRowParams(rowId), event);\n if (propHandler) {\n propHandler(event);\n }\n }, [apiRef, rowId]);\n const publishClick = React.useCallback(event => {\n const cell = findParentElementFromClassName(event.target, gridClasses.cell);\n const field = cell == null ? void 0 : cell.getAttribute('data-field');\n\n // Check if the field is available because the cell that fills the empty\n // space of the row has no field.\n if (field) {\n // User clicked in the checkbox added by checkboxSelection\n if (field === GRID_CHECKBOX_SELECTION_COL_DEF.field) {\n return;\n }\n\n // User opened a detail panel\n if (field === GRID_DETAIL_PANEL_TOGGLE_FIELD) {\n return;\n }\n\n // User reorders a row\n if (field === '__reorder__') {\n return;\n }\n\n // User is editing a cell\n if (apiRef.current.getCellMode(rowId, field) === GridCellModes.Edit) {\n return;\n }\n\n // User clicked a button from the \"actions\" column type\n const column = apiRef.current.getColumn(field);\n if ((column == null ? void 0 : column.type) === GRID_ACTIONS_COLUMN_TYPE) {\n return;\n }\n }\n publish('rowClick', onClick)(event);\n }, [apiRef, onClick, publish, rowId]);\n const {\n slots,\n slotProps,\n disableColumnReorder\n } = rootProps;\n const CellComponent = slots.cell === GridCellV7 ? GridCellV7 : GridCellWrapper;\n const rowReordering = rootProps.rowReordering;\n const getCell = (column, cellProps) => {\n var _editRowsState$rowId$, _editRowsState$rowId;\n const disableDragEvents = disableColumnReorder && column.disableReorder || !rowReordering && !!sortModel.length && treeDepth > 1 && Object.keys(editRowsState).length > 0;\n const editCellState = (_editRowsState$rowId$ = (_editRowsState$rowId = editRowsState[rowId]) == null ? void 0 : _editRowsState$rowId[column.field]) != null ? _editRowsState$rowId$ : null;\n let cellIsNotVisible = false;\n if (focusedCellColumnIndexNotInRange !== undefined && visibleColumns[focusedCellColumnIndexNotInRange].field === column.field) {\n cellIsNotVisible = true;\n }\n return /*#__PURE__*/_jsx(CellComponent, _extends({\n column: column,\n width: cellProps.width,\n rowId: rowId,\n height: rowHeight,\n showRightBorder: cellProps.showRightBorder,\n align: column.align || 'left',\n colIndex: cellProps.indexRelativeToAllColumns,\n colSpan: cellProps.colSpan,\n disableDragEvents: disableDragEvents,\n editCellState: editCellState,\n isNotVisible: cellIsNotVisible\n }, slotProps == null ? void 0 : slotProps.cell), column.field);\n };\n const sizes = useGridSelector(apiRef, () => _extends({}, apiRef.current.unstable_getRowInternalSizes(rowId)), objectShallowCompare);\n let minHeight = rowHeight;\n if (minHeight === 'auto' && sizes) {\n let numberOfBaseSizes = 0;\n const maximumSize = Object.entries(sizes).reduce((acc, [key, size]) => {\n const isBaseHeight = /^base[A-Z]/.test(key);\n if (!isBaseHeight) {\n return acc;\n }\n numberOfBaseSizes += 1;\n if (size > acc) {\n return size;\n }\n return acc;\n }, 0);\n if (maximumSize > 0 && numberOfBaseSizes > 1) {\n minHeight = maximumSize;\n }\n }\n const style = React.useMemo(() => {\n if (isNotVisible) {\n return {\n opacity: 0,\n width: 0,\n height: 0\n };\n }\n const rowStyle = _extends({}, styleProp, {\n maxHeight: rowHeight === 'auto' ? 'none' : rowHeight,\n // max-height doesn't support \"auto\"\n minHeight\n });\n if (sizes != null && sizes.spacingTop) {\n const property = rootProps.rowSpacingType === 'border' ? 'borderTopWidth' : 'marginTop';\n rowStyle[property] = sizes.spacingTop;\n }\n if (sizes != null && sizes.spacingBottom) {\n const property = rootProps.rowSpacingType === 'border' ? 'borderBottomWidth' : 'marginBottom';\n let propertyValue = rowStyle[property];\n // avoid overriding existing value\n if (typeof propertyValue !== 'number') {\n propertyValue = parseInt(propertyValue || '0', 10);\n }\n propertyValue += sizes.spacingBottom;\n rowStyle[property] = propertyValue;\n }\n return rowStyle;\n }, [isNotVisible, rowHeight, styleProp, minHeight, sizes, rootProps.rowSpacingType]);\n const rowClassNames = apiRef.current.unstable_applyPipeProcessors('rowClassName', [], rowId);\n if (typeof rootProps.getRowClassName === 'function') {\n var _currentPage$range;\n const indexRelativeToCurrentPage = index - (((_currentPage$range = currentPage.range) == null ? void 0 : _currentPage$range.firstRowIndex) || 0);\n const rowParams = _extends({}, apiRef.current.getRowParams(rowId), {\n isFirstVisible: indexRelativeToCurrentPage === 0,\n isLastVisible: indexRelativeToCurrentPage === currentPage.rows.length - 1,\n indexRelativeToCurrentPage\n });\n rowClassNames.push(rootProps.getRowClassName(rowParams));\n }\n const randomNumber = randomNumberBetween(10000, 20, 80);\n const rowNode = apiRef.current.getRowNode(rowId);\n if (!rowNode) {\n return null;\n }\n const rowType = rowNode.type;\n const cells = [];\n for (let i = 0; i < renderedColumns.length; i += 1) {\n const column = renderedColumns[i];\n let indexRelativeToAllColumns = firstColumnToRender + i;\n if (focusedCellColumnIndexNotInRange !== undefined && focusedCell) {\n if (visibleColumns[focusedCellColumnIndexNotInRange].field === column.field) {\n indexRelativeToAllColumns = focusedCellColumnIndexNotInRange;\n } else {\n indexRelativeToAllColumns -= 1;\n }\n }\n const cellColSpanInfo = apiRef.current.unstable_getCellColSpanInfo(rowId, indexRelativeToAllColumns);\n if (cellColSpanInfo && !cellColSpanInfo.spannedByColSpan) {\n if (rowType !== 'skeletonRow') {\n const {\n colSpan,\n width\n } = cellColSpanInfo.cellProps;\n const cellProps = {\n width,\n colSpan,\n showRightBorder: rootProps.showCellVerticalBorder,\n indexRelativeToAllColumns\n };\n cells.push(getCell(column, cellProps));\n } else {\n const {\n width\n } = cellColSpanInfo.cellProps;\n const contentWidth = Math.round(randomNumber());\n cells.push( /*#__PURE__*/_jsx(slots.skeletonCell, {\n width: width,\n contentWidth: contentWidth,\n field: column.field,\n align: column.align\n }, column.field));\n }\n }\n }\n const emptyCellWidth = containerWidth - columnsTotalWidth;\n const eventHandlers = row ? {\n onClick: publishClick,\n onDoubleClick: publish('rowDoubleClick', onDoubleClick),\n onMouseEnter: publish('rowMouseEnter', onMouseEnter),\n onMouseLeave: publish('rowMouseLeave', onMouseLeave),\n onMouseOut: publish('rowMouseOut', onMouseOut),\n onMouseOver: publish('rowMouseOver', onMouseOver)\n } : null;\n return /*#__PURE__*/_jsxs(\"div\", _extends({\n ref: handleRef,\n \"data-id\": rowId,\n \"data-rowindex\": index,\n role: \"row\",\n className: clsx(...rowClassNames, classes.root, className, hovered && 'Mui-hovered'),\n \"aria-rowindex\": ariaRowIndex,\n \"aria-selected\": selected,\n style: style\n }, eventHandlers, other, {\n children: [cells, emptyCellWidth > 0 && /*#__PURE__*/_jsx(EmptyCell, {\n width: emptyCellWidth\n })]\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? GridRow.propTypes = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n containerWidth: PropTypes.number.isRequired,\n firstColumnToRender: PropTypes.number.isRequired,\n /**\n * Determines which cell has focus.\n * If `null`, no cell in this row has focus.\n */\n focusedCell: PropTypes.string,\n focusedCellColumnIndexNotInRange: PropTypes.number,\n /**\n * Index of the row in the whole sorted and filtered dataset.\n * If some rows above have expanded children, this index also take those children into account.\n */\n index: PropTypes.number.isRequired,\n isLastVisible: PropTypes.bool,\n isNotVisible: PropTypes.bool,\n lastColumnToRender: PropTypes.number.isRequired,\n onClick: PropTypes.func,\n onDoubleClick: PropTypes.func,\n onMouseEnter: PropTypes.func,\n onMouseLeave: PropTypes.func,\n position: PropTypes.oneOf(['center', 'left', 'right']).isRequired,\n renderedColumns: PropTypes.arrayOf(PropTypes.object).isRequired,\n row: PropTypes.object,\n rowHeight: PropTypes.oneOfType([PropTypes.oneOf(['auto']), PropTypes.number]).isRequired,\n rowId: PropTypes.oneOfType([PropTypes.number, PropTypes.string]).isRequired,\n selected: PropTypes.bool.isRequired,\n /**\n * Determines which cell should be tabbable by having tabIndex=0.\n * If `null`, no cell in this row is in the tab sequence.\n */\n tabbableCell: PropTypes.string,\n visibleColumns: PropTypes.arrayOf(PropTypes.object).isRequired\n} : void 0;\nconst MemoizedGridRow = fastMemo(GridRow);\nexport { MemoizedGridRow as GridRow };","import * as React from 'react';\nimport { GridApiContext } from '../components/GridApiContext';\nimport { GridPrivateApiContext } from '../hooks/utils/useGridPrivateApiContext';\nimport { GridRootPropsContext } from './GridRootPropsContext';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport function GridContextProvider({\n privateApiRef,\n props,\n children\n}) {\n const apiRef = React.useRef(privateApiRef.current.getPublicApi());\n return /*#__PURE__*/_jsx(GridRootPropsContext.Provider, {\n value: props,\n children: /*#__PURE__*/_jsx(GridPrivateApiContext.Provider, {\n value: privateApiRef,\n children: /*#__PURE__*/_jsx(GridApiContext.Provider, {\n value: apiRef,\n children: children\n })\n })\n });\n}","import * as React from 'react';\nimport { localStorageAvailable } from '../../utils/utils';\nimport { useGridApiMethod } from '../utils';\nconst forceDebug = localStorageAvailable() && window.localStorage.getItem('DEBUG') != null;\nconst noop = () => {};\nconst noopLogger = {\n debug: noop,\n info: noop,\n warn: noop,\n error: noop\n};\nconst LOG_LEVELS = ['debug', 'info', 'warn', 'error'];\nfunction getAppender(name, logLevel, appender = console) {\n const minLogLevelIdx = LOG_LEVELS.indexOf(logLevel);\n if (minLogLevelIdx === -1) {\n throw new Error(`MUI: Log level ${logLevel} not recognized.`);\n }\n const logger = LOG_LEVELS.reduce((loggerObj, method, idx) => {\n if (idx >= minLogLevelIdx) {\n loggerObj[method] = (...args) => {\n const [message, ...other] = args;\n appender[method](`MUI: ${name} - ${message}`, ...other);\n };\n } else {\n loggerObj[method] = noop;\n }\n return loggerObj;\n }, {});\n return logger;\n}\nexport const useGridLoggerFactory = (apiRef, props) => {\n const getLogger = React.useCallback(name => {\n if (forceDebug) {\n return getAppender(name, 'debug', props.logger);\n }\n if (!props.logLevel) {\n return noopLogger;\n }\n return getAppender(name, props.logLevel.toString(), props.logger);\n }, [props.logLevel, props.logger]);\n useGridApiMethod(apiRef, {\n getLogger\n }, 'private');\n};","export class Store {\n static create(value) {\n return new Store(value);\n }\n constructor(_value) {\n this.value = void 0;\n this.listeners = void 0;\n this.subscribe = fn => {\n this.listeners.add(fn);\n return () => {\n this.listeners.delete(fn);\n };\n };\n this.getSnapshot = () => {\n return this.value;\n };\n this.update = value => {\n this.value = value;\n this.listeners.forEach(l => l(value));\n };\n this.value = _value;\n this.listeners = new Set();\n }\n}","// Used https://gist.github.com/mudge/5830382 as a starting point.\n// See https://github.com/browserify/events/blob/master/events.js for\n// the Node.js (https://nodejs.org/api/events.html) polyfill used by webpack.\nexport class EventManager {\n constructor() {\n this.maxListeners = 20;\n this.warnOnce = false;\n this.events = {};\n }\n on(eventName, listener, options = {}) {\n let collection = this.events[eventName];\n if (!collection) {\n collection = {\n highPriority: new Map(),\n regular: new Map()\n };\n this.events[eventName] = collection;\n }\n if (options.isFirst) {\n collection.highPriority.set(listener, true);\n } else {\n collection.regular.set(listener, true);\n }\n if (process.env.NODE_ENV !== 'production') {\n const collectionSize = collection.highPriority.size + collection.regular.size;\n if (collectionSize > this.maxListeners && !this.warnOnce) {\n this.warnOnce = true;\n console.warn([`Possible EventEmitter memory leak detected. ${collectionSize} ${eventName} listeners added.`].join('\\n'));\n }\n }\n }\n removeListener(eventName, listener) {\n if (this.events[eventName]) {\n this.events[eventName].regular.delete(listener);\n this.events[eventName].highPriority.delete(listener);\n }\n }\n removeAllListeners() {\n this.events = {};\n }\n emit(eventName, ...args) {\n const collection = this.events[eventName];\n if (!collection) {\n return;\n }\n const highPriorityListeners = Array.from(collection.highPriority.keys());\n const regularListeners = Array.from(collection.regular.keys());\n for (let i = highPriorityListeners.length - 1; i >= 0; i -= 1) {\n const listener = highPriorityListeners[i];\n if (collection.highPriority.has(listener)) {\n listener.apply(this, args);\n }\n }\n for (let i = 0; i < regularListeners.length; i += 1) {\n const listener = regularListeners[i];\n if (collection.regular.has(listener)) {\n listener.apply(this, args);\n }\n }\n }\n once(eventName, listener) {\n // eslint-disable-next-line consistent-this\n const that = this;\n this.on(eventName, function oneTimeListener(...args) {\n that.removeListener(eventName, oneTimeListener);\n listener.apply(that, args);\n });\n }\n}","import * as React from 'react';\nimport { Store } from '../../utils/Store';\nimport { useGridApiMethod } from '../utils/useGridApiMethod';\nimport { GridSignature } from '../utils/useGridApiEventHandler';\nimport { EventManager } from '../../utils/EventManager';\nconst SYMBOL_API_PRIVATE = Symbol('mui.api_private');\nconst isSyntheticEvent = event => {\n return event.isPropagationStopped !== undefined;\n};\nexport function unwrapPrivateAPI(publicApi) {\n return publicApi[SYMBOL_API_PRIVATE];\n}\nlet globalId = 0;\nfunction createPrivateAPI(publicApiRef) {\n var _publicApiRef$current;\n const existingPrivateApi = (_publicApiRef$current = publicApiRef.current) == null ? void 0 : _publicApiRef$current[SYMBOL_API_PRIVATE];\n if (existingPrivateApi) {\n return existingPrivateApi;\n }\n const state = {};\n const privateApi = {\n state,\n store: Store.create(state),\n instanceId: {\n id: globalId\n }\n };\n globalId += 1;\n privateApi.getPublicApi = () => publicApiRef.current;\n privateApi.register = (visibility, methods) => {\n Object.keys(methods).forEach(methodName => {\n const method = methods[methodName];\n const currentPrivateMethod = privateApi[methodName];\n if ((currentPrivateMethod == null ? void 0 : currentPrivateMethod.spying) === true) {\n currentPrivateMethod.target = method;\n } else {\n privateApi[methodName] = method;\n }\n if (visibility === 'public') {\n const publicApi = publicApiRef.current;\n const currentPublicMethod = publicApi[methodName];\n if ((currentPublicMethod == null ? void 0 : currentPublicMethod.spying) === true) {\n currentPublicMethod.target = method;\n } else {\n publicApi[methodName] = method;\n }\n }\n });\n };\n privateApi.register('private', {\n caches: {},\n eventManager: new EventManager()\n });\n return privateApi;\n}\nfunction createPublicAPI(privateApiRef) {\n const publicApi = {\n get state() {\n return privateApiRef.current.state;\n },\n get store() {\n return privateApiRef.current.store;\n },\n get instanceId() {\n return privateApiRef.current.instanceId;\n },\n [SYMBOL_API_PRIVATE]: privateApiRef.current\n };\n return publicApi;\n}\nexport function useGridApiInitialization(inputApiRef, props) {\n const publicApiRef = React.useRef();\n const privateApiRef = React.useRef();\n if (!privateApiRef.current) {\n privateApiRef.current = createPrivateAPI(publicApiRef);\n }\n if (!publicApiRef.current) {\n publicApiRef.current = createPublicAPI(privateApiRef);\n }\n const publishEvent = React.useCallback((...args) => {\n const [name, params, event = {}] = args;\n event.defaultMuiPrevented = false;\n if (isSyntheticEvent(event) && event.isPropagationStopped()) {\n return;\n }\n const details = props.signature === GridSignature.DataGridPro ? {\n api: privateApiRef.current.getPublicApi()\n } : {};\n privateApiRef.current.eventManager.emit(name, params, event, details);\n }, [privateApiRef, props.signature]);\n const subscribeEvent = React.useCallback((event, handler, options) => {\n privateApiRef.current.eventManager.on(event, handler, options);\n const api = privateApiRef.current;\n return () => {\n api.eventManager.removeListener(event, handler);\n };\n }, [privateApiRef]);\n useGridApiMethod(privateApiRef, {\n subscribeEvent,\n publishEvent\n }, 'public');\n React.useImperativeHandle(inputApiRef, () => publicApiRef.current, [publicApiRef]);\n React.useEffect(() => {\n const api = privateApiRef.current;\n return () => {\n api.publishEvent('unmount');\n };\n }, [privateApiRef]);\n return privateApiRef;\n}","import * as React from 'react';\nexport const useGridLocaleText = (apiRef, props) => {\n const getLocaleText = React.useCallback(key => {\n if (props.localeText[key] == null) {\n throw new Error(`Missing translation for key ${key}.`);\n }\n return props.localeText[key];\n }, [props.localeText]);\n apiRef.current.register('public', {\n getLocaleText\n });\n};","import _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _toPropertyKey from \"@babel/runtime/helpers/esm/toPropertyKey\";\nimport * as React from 'react';\nimport { useGridApiMethod } from '../../utils/useGridApiMethod';\n/**\n * Implement the Pipeline Pattern\n *\n * More information and detailed example in (TODO add link to technical doc when ready)\n *\n * Some plugins contains custom logic to enrich data provided by other plugins or components.\n * For instance, the row grouping plugin needs to add / remove the grouping columns when the grid columns are updated.\n *\n * =====================================================================================================================\n *\n * The plugin containing the custom logic must use:\n *\n * - `useGridRegisterPipeProcessor` to register their processor.\n *\n * - `apiRef.current.requestPipeProcessorsApplication` to imperatively re-apply a group.\n * This method should be used in last resort.\n * Most of the time, the application should be triggered by an update on the deps of the processor.\n *\n * =====================================================================================================================\n *\n * The plugin or component that needs to enrich its data must use:\n *\n * - `apiRef.current.unstable_applyPipeProcessors` to run in chain all the processors of a given group.\n *\n * - `useGridRegisterPipeApplier` to re-apply the whole pipe when requested.\n * The applier will be called when:\n * * a processor is registered.\n * * `apiRef.current.requestPipeProcessorsApplication` is called for the given group.\n */\nexport const useGridPipeProcessing = apiRef => {\n const processorsCache = React.useRef({});\n const isRunning = React.useRef(false);\n const runAppliers = React.useCallback(groupCache => {\n if (isRunning.current || !groupCache) {\n return;\n }\n isRunning.current = true;\n Object.values(groupCache.appliers).forEach(callback => {\n callback();\n });\n isRunning.current = false;\n }, []);\n const registerPipeProcessor = React.useCallback((group, id, processor) => {\n if (!processorsCache.current[group]) {\n processorsCache.current[group] = {\n processors: new Map(),\n appliers: {}\n };\n }\n const groupCache = processorsCache.current[group];\n const oldProcessor = groupCache.processors.get(id);\n if (oldProcessor !== processor) {\n groupCache.processors.set(id, processor);\n runAppliers(groupCache);\n }\n return () => {\n processorsCache.current[group].processors.set(id, null);\n };\n }, [runAppliers]);\n const registerPipeApplier = React.useCallback((group, id, applier) => {\n if (!processorsCache.current[group]) {\n processorsCache.current[group] = {\n processors: new Map(),\n appliers: {}\n };\n }\n processorsCache.current[group].appliers[id] = applier;\n return () => {\n const _appliers = processorsCache.current[group].appliers,\n otherAppliers = _objectWithoutPropertiesLoose(_appliers, [id].map(_toPropertyKey));\n processorsCache.current[group].appliers = otherAppliers;\n };\n }, []);\n const requestPipeProcessorsApplication = React.useCallback(group => {\n const groupCache = processorsCache.current[group];\n runAppliers(groupCache);\n }, [runAppliers]);\n const applyPipeProcessors = React.useCallback((...args) => {\n const [group, value, context] = args;\n if (!processorsCache.current[group]) {\n return value;\n }\n const preProcessors = Array.from(processorsCache.current[group].processors.values());\n return preProcessors.reduce((acc, preProcessor) => {\n if (!preProcessor) {\n return acc;\n }\n return preProcessor(acc, context);\n }, value);\n }, []);\n const preProcessingPrivateApi = {\n registerPipeProcessor,\n registerPipeApplier,\n requestPipeProcessorsApplication\n };\n const preProcessingPublicApi = {\n unstable_applyPipeProcessors: applyPipeProcessors\n };\n useGridApiMethod(apiRef, preProcessingPrivateApi, 'private');\n useGridApiMethod(apiRef, preProcessingPublicApi, 'public');\n};","import * as React from 'react';\nimport { useFirstRender } from '../../utils/useFirstRender';\nexport const useGridRegisterPipeProcessor = (apiRef, group, callback) => {\n const cleanup = React.useRef();\n const id = React.useRef(`mui-${Math.round(Math.random() * 1e9)}`);\n const registerPreProcessor = React.useCallback(() => {\n cleanup.current = apiRef.current.registerPipeProcessor(group, id.current, callback);\n }, [apiRef, callback, group]);\n useFirstRender(() => {\n registerPreProcessor();\n });\n const isFirstRender = React.useRef(true);\n React.useEffect(() => {\n if (isFirstRender.current) {\n isFirstRender.current = false;\n } else {\n registerPreProcessor();\n }\n return () => {\n if (cleanup.current) {\n cleanup.current();\n cleanup.current = null;\n }\n };\n }, [registerPreProcessor]);\n};","import * as React from 'react';\nimport { useFirstRender } from '../../utils/useFirstRender';\nexport const useGridRegisterPipeApplier = (apiRef, group, callback) => {\n const cleanup = React.useRef();\n const id = React.useRef(`mui-${Math.round(Math.random() * 1e9)}`);\n const registerPreProcessor = React.useCallback(() => {\n cleanup.current = apiRef.current.registerPipeApplier(group, id.current, callback);\n }, [apiRef, callback, group]);\n useFirstRender(() => {\n registerPreProcessor();\n });\n const isFirstRender = React.useRef(true);\n React.useEffect(() => {\n if (isFirstRender.current) {\n isFirstRender.current = false;\n } else {\n registerPreProcessor();\n }\n return () => {\n if (cleanup.current) {\n cleanup.current();\n cleanup.current = null;\n }\n };\n }, [registerPreProcessor]);\n};","import * as React from 'react';\nimport { useFirstRender } from '../../utils/useFirstRender';\nexport const useGridRegisterStrategyProcessor = (apiRef, strategyName, group, processor) => {\n const registerPreProcessor = React.useCallback(() => {\n apiRef.current.registerStrategyProcessor(strategyName, group, processor);\n }, [apiRef, processor, group, strategyName]);\n useFirstRender(() => {\n registerPreProcessor();\n });\n const isFirstRender = React.useRef(true);\n React.useEffect(() => {\n if (isFirstRender.current) {\n isFirstRender.current = false;\n } else {\n registerPreProcessor();\n }\n }, [registerPreProcessor]);\n};","import _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _toPropertyKey from \"@babel/runtime/helpers/esm/toPropertyKey\";\nimport * as React from 'react';\nimport { useGridApiMethod } from '../../utils/useGridApiMethod';\nexport const GRID_DEFAULT_STRATEGY = 'none';\nexport const GRID_STRATEGIES_PROCESSORS = {\n rowTreeCreation: 'rowTree',\n filtering: 'rowTree',\n sorting: 'rowTree',\n visibleRowsLookupCreation: 'rowTree'\n};\n/**\n * Implements a variant of the Strategy Pattern (see https://en.wikipedia.org/wiki/Strategy_pattern)\n *\n * More information and detailed example in (TODO add link to technical doc when ready)\n *\n * Some plugins contains custom logic that must only be applied if the right strategy is active.\n * For instance, the row grouping plugin has a custom filtering algorithm.\n * This algorithm must be applied by the filtering plugin if the row grouping is the current way of grouping rows,\n * but not if the tree data is the current way of grouping rows.\n *\n * =====================================================================================================================\n *\n * The plugin containing the custom logic must use:\n *\n * - `useGridRegisterStrategyProcessor` to register their processor.\n * When the processor of the active strategy changes, it will fire `\"activeStrategyProcessorChange\"` to re-apply the processor.\n *\n * - `apiRef.current.setStrategyAvailability` to tell if their strategy can be used.\n *\n * =====================================================================================================================\n *\n * The plugin or component that needs to apply the custom logic of the current strategy must use:\n *\n * - `apiRef.current.applyStrategyProcessor` to run the processor of the active strategy for a given processor name.\n *\n * - the \"strategyAvailabilityChange\" event to update something when the active strategy changes.\n * Warning: Be careful not to apply the processor several times.\n * For instance \"rowsSet\" is fired by `useGridRows` whenever the active strategy changes.\n * So listening to both would most likely run your logic twice.\n *\n * - The \"activeStrategyProcessorChange\" event to update something when the processor of the active strategy changes.\n *\n * =====================================================================================================================\n *\n * Each processor name is part of a strategy group which can only have one active strategy at the time.\n * For now, there is only one strategy group named `rowTree` which customize\n * - row tree creation algorithm.\n * - sorting algorithm.\n * - filtering algorithm.\n */\nexport const useGridStrategyProcessing = apiRef => {\n const availableStrategies = React.useRef(new Map());\n const strategiesCache = React.useRef({});\n const registerStrategyProcessor = React.useCallback((strategyName, processorName, processor) => {\n const cleanup = () => {\n const _ref = strategiesCache.current[processorName],\n otherProcessors = _objectWithoutPropertiesLoose(_ref, [strategyName].map(_toPropertyKey));\n strategiesCache.current[processorName] = otherProcessors;\n };\n if (!strategiesCache.current[processorName]) {\n strategiesCache.current[processorName] = {};\n }\n const groupPreProcessors = strategiesCache.current[processorName];\n const previousProcessor = groupPreProcessors[strategyName];\n groupPreProcessors[strategyName] = processor;\n if (!previousProcessor || previousProcessor === processor) {\n return cleanup;\n }\n if (strategyName === apiRef.current.getActiveStrategy(GRID_STRATEGIES_PROCESSORS[processorName])) {\n apiRef.current.publishEvent('activeStrategyProcessorChange', processorName);\n }\n return cleanup;\n }, [apiRef]);\n const applyStrategyProcessor = React.useCallback((processorName, params) => {\n const activeStrategy = apiRef.current.getActiveStrategy(GRID_STRATEGIES_PROCESSORS[processorName]);\n if (activeStrategy == null) {\n throw new Error(\"Can't apply a strategy processor before defining an active strategy\");\n }\n const groupCache = strategiesCache.current[processorName];\n if (!groupCache || !groupCache[activeStrategy]) {\n throw new Error(`No processor found for processor \"${processorName}\" on strategy \"${activeStrategy}\"`);\n }\n const processor = groupCache[activeStrategy];\n return processor(params);\n }, [apiRef]);\n const getActiveStrategy = React.useCallback(strategyGroup => {\n var _availableStrategyEnt;\n const strategyEntries = Array.from(availableStrategies.current.entries());\n const availableStrategyEntry = strategyEntries.find(([, strategy]) => {\n if (strategy.group !== strategyGroup) {\n return false;\n }\n return strategy.isAvailable();\n });\n return (_availableStrategyEnt = availableStrategyEntry == null ? void 0 : availableStrategyEntry[0]) != null ? _availableStrategyEnt : GRID_DEFAULT_STRATEGY;\n }, []);\n const setStrategyAvailability = React.useCallback((strategyGroup, strategyName, isAvailable) => {\n availableStrategies.current.set(strategyName, {\n group: strategyGroup,\n isAvailable\n });\n apiRef.current.publishEvent('strategyAvailabilityChange');\n }, [apiRef]);\n const strategyProcessingApi = {\n registerStrategyProcessor,\n applyStrategyProcessor,\n getActiveStrategy,\n setStrategyAvailability\n };\n useGridApiMethod(apiRef, strategyProcessingApi, 'private');\n};","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport * as React from 'react';\nimport { GridSignature } from '../utils/useGridApiEventHandler';\nimport { useGridApiMethod } from '../utils';\nimport { isFunction } from '../../utils/utils';\nexport const useGridStateInitialization = (apiRef, props) => {\n const controlStateMapRef = React.useRef({});\n const [, rawForceUpdate] = React.useState();\n const registerControlState = React.useCallback(controlStateItem => {\n controlStateMapRef.current[controlStateItem.stateId] = controlStateItem;\n }, []);\n const setState = React.useCallback((state, reason) => {\n let newState;\n if (isFunction(state)) {\n newState = state(apiRef.current.state);\n } else {\n newState = state;\n }\n if (apiRef.current.state === newState) {\n return false;\n }\n let ignoreSetState = false;\n\n // Apply the control state constraints\n const updatedControlStateIds = [];\n Object.keys(controlStateMapRef.current).forEach(stateId => {\n const controlState = controlStateMapRef.current[stateId];\n const oldSubState = controlState.stateSelector(apiRef.current.state, apiRef.current.instanceId);\n const newSubState = controlState.stateSelector(newState, apiRef.current.instanceId);\n if (newSubState === oldSubState) {\n return;\n }\n updatedControlStateIds.push({\n stateId: controlState.stateId,\n hasPropChanged: newSubState !== controlState.propModel\n });\n\n // The state is controlled, the prop should always win\n if (controlState.propModel !== undefined && newSubState !== controlState.propModel) {\n ignoreSetState = true;\n }\n });\n if (updatedControlStateIds.length > 1) {\n // Each hook modify its own state, and it should not leak\n // Events are here to forward to other hooks and apply changes.\n // You are trying to update several states in a no isolated way.\n throw new Error(`You're not allowed to update several sub-state in one transaction. You already updated ${updatedControlStateIds[0].stateId}, therefore, you're not allowed to update ${updatedControlStateIds.map(el => el.stateId).join(', ')} in the same transaction.`);\n }\n if (!ignoreSetState) {\n // We always assign it as we mutate rows for perf reason.\n apiRef.current.state = newState;\n if (apiRef.current.publishEvent) {\n apiRef.current.publishEvent('stateChange', newState);\n }\n apiRef.current.store.update(newState);\n }\n if (updatedControlStateIds.length === 1) {\n const {\n stateId,\n hasPropChanged\n } = updatedControlStateIds[0];\n const controlState = controlStateMapRef.current[stateId];\n const model = controlState.stateSelector(newState, apiRef.current.instanceId);\n if (controlState.propOnChange && hasPropChanged) {\n const details = props.signature === GridSignature.DataGridPro ? {\n api: apiRef.current,\n reason\n } : {\n reason\n };\n controlState.propOnChange(model, details);\n }\n if (!ignoreSetState) {\n apiRef.current.publishEvent(controlState.changeEvent, model, {\n reason\n });\n }\n }\n return !ignoreSetState;\n }, [apiRef, props.signature]);\n const updateControlState = React.useCallback((key, state, reason) => {\n return apiRef.current.setState(previousState => {\n return _extends({}, previousState, {\n [key]: state(previousState[key])\n });\n }, reason);\n }, [apiRef]);\n const forceUpdate = React.useCallback(() => rawForceUpdate(() => apiRef.current.state), [apiRef]);\n const publicStateApi = {\n setState,\n forceUpdate\n };\n const privateStateApi = {\n updateControlState,\n registerControlState\n };\n useGridApiMethod(apiRef, publicStateApi, 'public');\n useGridApiMethod(apiRef, privateStateApi, 'private');\n};","import { useGridLoggerFactory } from './useGridLoggerFactory';\nimport { useGridApiInitialization } from './useGridApiInitialization';\nimport { useGridLocaleText } from './useGridLocaleText';\nimport { useGridPipeProcessing } from './pipeProcessing';\nimport { useGridStrategyProcessing } from './strategyProcessing';\nimport { useGridStateInitialization } from './useGridStateInitialization';\n\n/**\n * Initialize the technical pieces of the DataGrid (logger, state, ...) that any DataGrid implementation needs\n */\nexport const useGridInitialization = (inputApiRef, props) => {\n const privateApiRef = useGridApiInitialization(inputApiRef, props);\n useGridLoggerFactory(privateApiRef, props);\n useGridStateInitialization(privateApiRef, props);\n useGridPipeProcessing(privateApiRef);\n useGridStrategyProcessing(privateApiRef);\n useGridLocaleText(privateApiRef, props);\n privateApiRef.current.register('private', {\n rootProps: props\n });\n return privateApiRef;\n};","import * as React from 'react';\nexport const useGridInitializeState = (initializer, privateApiRef, props) => {\n const isInitialized = React.useRef(false);\n if (!isInitialized.current) {\n privateApiRef.current.state = initializer(privateApiRef.current.state, props, privateApiRef);\n isInitialized.current = true;\n }\n};","import { GridFilterInputDate } from '../components/panel/filterPanel/GridFilterInputDate';\nimport { convertLegacyOperators } from './utils';\nconst dateRegex = /(\\d+)-(\\d+)-(\\d+)/;\nconst dateTimeRegex = /(\\d+)-(\\d+)-(\\d+)T(\\d+):(\\d+)/;\nfunction buildApplyFilterFn(filterItem, compareFn, showTime, keepHours) {\n if (!filterItem.value) {\n return null;\n }\n const [year, month, day, hour, minute] = filterItem.value.match(showTime ? dateTimeRegex : dateRegex).slice(1).map(Number);\n const time = new Date(year, month - 1, day, hour || 0, minute || 0).getTime();\n return value => {\n if (!value) {\n return false;\n }\n if (keepHours) {\n return compareFn(value.getTime(), time);\n }\n\n // Make a copy of the date to not reset the hours in the original object\n const dateCopy = new Date(value);\n const timeToCompare = dateCopy.setHours(showTime ? value.getHours() : 0, showTime ? value.getMinutes() : 0, 0, 0);\n return compareFn(timeToCompare, time);\n };\n}\nexport const getGridDateOperators = showTime => convertLegacyOperators([{\n value: 'is',\n getApplyFilterFnV7: filterItem => {\n return buildApplyFilterFn(filterItem, (value1, value2) => value1 === value2, showTime);\n },\n InputComponent: GridFilterInputDate,\n InputComponentProps: {\n type: showTime ? 'datetime-local' : 'date'\n }\n}, {\n value: 'not',\n getApplyFilterFnV7: filterItem => {\n return buildApplyFilterFn(filterItem, (value1, value2) => value1 !== value2, showTime);\n },\n InputComponent: GridFilterInputDate,\n InputComponentProps: {\n type: showTime ? 'datetime-local' : 'date'\n }\n}, {\n value: 'after',\n getApplyFilterFnV7: filterItem => {\n return buildApplyFilterFn(filterItem, (value1, value2) => value1 > value2, showTime);\n },\n InputComponent: GridFilterInputDate,\n InputComponentProps: {\n type: showTime ? 'datetime-local' : 'date'\n }\n}, {\n value: 'onOrAfter',\n getApplyFilterFnV7: filterItem => {\n return buildApplyFilterFn(filterItem, (value1, value2) => value1 >= value2, showTime);\n },\n InputComponent: GridFilterInputDate,\n InputComponentProps: {\n type: showTime ? 'datetime-local' : 'date'\n }\n}, {\n value: 'before',\n getApplyFilterFnV7: filterItem => {\n return buildApplyFilterFn(filterItem, (value1, value2) => value1 < value2, showTime, !showTime);\n },\n InputComponent: GridFilterInputDate,\n InputComponentProps: {\n type: showTime ? 'datetime-local' : 'date'\n }\n}, {\n value: 'onOrBefore',\n getApplyFilterFnV7: filterItem => {\n return buildApplyFilterFn(filterItem, (value1, value2) => value1 <= value2, showTime);\n },\n InputComponent: GridFilterInputDate,\n InputComponentProps: {\n type: showTime ? 'datetime-local' : 'date'\n }\n}, {\n value: 'isEmpty',\n getApplyFilterFnV7: () => {\n return value => {\n return value == null;\n };\n },\n requiresFilterValue: false\n}, {\n value: 'isNotEmpty',\n getApplyFilterFnV7: () => {\n return value => {\n return value != null;\n };\n },\n requiresFilterValue: false\n}]);","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { gridDateComparator } from '../hooks/features/sorting/gridSortingUtils';\nimport { getGridDateOperators } from './gridDateOperators';\nimport { GRID_STRING_COL_DEF } from './gridStringColDef';\nimport { renderEditDateCell } from '../components/cell/GridEditDateCell';\nfunction throwIfNotDateObject({\n value,\n columnType,\n rowId,\n field\n}) {\n if (!(value instanceof Date)) {\n throw new Error([`MUI: \\`${columnType}\\` column type only accepts \\`Date\\` objects as values.`, 'Use `valueGetter` to transform the value into a `Date` object.', `Row ID: ${rowId}, field: \"${field}\".`].join('\\n'));\n }\n}\nexport function gridDateFormatter({\n value,\n field,\n id\n}) {\n if (!value) {\n return '';\n }\n throwIfNotDateObject({\n value,\n columnType: 'date',\n rowId: id,\n field\n });\n return value.toLocaleDateString();\n}\nexport function gridDateTimeFormatter({\n value,\n field,\n id\n}) {\n if (!value) {\n return '';\n }\n throwIfNotDateObject({\n value,\n columnType: 'dateTime',\n rowId: id,\n field\n });\n return value.toLocaleString();\n}\nexport const GRID_DATE_COL_DEF = _extends({}, GRID_STRING_COL_DEF, {\n type: 'date',\n sortComparator: gridDateComparator,\n valueFormatter: gridDateFormatter,\n filterOperators: getGridDateOperators(),\n renderEditCell: renderEditDateCell,\n // @ts-ignore\n pastedValueParser: value => new Date(value)\n});\nexport const GRID_DATETIME_COL_DEF = _extends({}, GRID_STRING_COL_DEF, {\n type: 'dateTime',\n sortComparator: gridDateComparator,\n valueFormatter: gridDateTimeFormatter,\n filterOperators: getGridDateOperators(true),\n renderEditCell: renderEditDateCell,\n // @ts-ignore\n pastedValueParser: value => new Date(value)\n});","import { GridFilterInputValue } from '../components/panel/filterPanel/GridFilterInputValue';\nimport { GridFilterInputMultipleValue } from '../components/panel/filterPanel/GridFilterInputMultipleValue';\nimport { convertLegacyOperators, tagInternalFilter } from './utils';\nconst parseNumericValue = value => {\n if (value == null) {\n return null;\n }\n return Number(value);\n};\nexport const getGridNumericQuickFilterFn = tagInternalFilter(value => {\n if (value == null || Number.isNaN(value) || value === '') {\n return null;\n }\n return columnValue => {\n return parseNumericValue(columnValue) === parseNumericValue(value);\n };\n});\nexport const getGridNumericOperators = () => convertLegacyOperators([{\n value: '=',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || Number.isNaN(filterItem.value)) {\n return null;\n }\n return value => {\n return parseNumericValue(value) === filterItem.value;\n };\n },\n InputComponent: GridFilterInputValue,\n InputComponentProps: {\n type: 'number'\n }\n}, {\n value: '!=',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || Number.isNaN(filterItem.value)) {\n return null;\n }\n return value => {\n return parseNumericValue(value) !== filterItem.value;\n };\n },\n InputComponent: GridFilterInputValue,\n InputComponentProps: {\n type: 'number'\n }\n}, {\n value: '>',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || Number.isNaN(filterItem.value)) {\n return null;\n }\n return value => {\n if (value == null) {\n return false;\n }\n return parseNumericValue(value) > filterItem.value;\n };\n },\n InputComponent: GridFilterInputValue,\n InputComponentProps: {\n type: 'number'\n }\n}, {\n value: '>=',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || Number.isNaN(filterItem.value)) {\n return null;\n }\n return value => {\n if (value == null) {\n return false;\n }\n return parseNumericValue(value) >= filterItem.value;\n };\n },\n InputComponent: GridFilterInputValue,\n InputComponentProps: {\n type: 'number'\n }\n}, {\n value: '<',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || Number.isNaN(filterItem.value)) {\n return null;\n }\n return value => {\n if (value == null) {\n return false;\n }\n return parseNumericValue(value) < filterItem.value;\n };\n },\n InputComponent: GridFilterInputValue,\n InputComponentProps: {\n type: 'number'\n }\n}, {\n value: '<=',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || Number.isNaN(filterItem.value)) {\n return null;\n }\n return value => {\n if (value == null) {\n return false;\n }\n return parseNumericValue(value) <= filterItem.value;\n };\n },\n InputComponent: GridFilterInputValue,\n InputComponentProps: {\n type: 'number'\n }\n}, {\n value: 'isEmpty',\n getApplyFilterFnV7: () => {\n return value => {\n return value == null;\n };\n },\n requiresFilterValue: false\n}, {\n value: 'isNotEmpty',\n getApplyFilterFnV7: () => {\n return value => {\n return value != null;\n };\n },\n requiresFilterValue: false\n}, {\n value: 'isAnyOf',\n getApplyFilterFnV7: filterItem => {\n if (!Array.isArray(filterItem.value) || filterItem.value.length === 0) {\n return null;\n }\n return value => {\n return value != null && filterItem.value.includes(Number(value));\n };\n },\n InputComponent: GridFilterInputMultipleValue,\n InputComponentProps: {\n type: 'number'\n }\n}]);","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { gridNumberComparator } from '../hooks/features/sorting/gridSortingUtils';\nimport { isNumber } from '../utils/utils';\nimport { getGridNumericOperators, getGridNumericQuickFilterFn } from './gridNumericOperators';\nimport { GRID_STRING_COL_DEF } from './gridStringColDef';\nimport { convertQuickFilterV7ToLegacy } from './utils';\nexport const GRID_NUMERIC_COL_DEF = _extends({}, GRID_STRING_COL_DEF, {\n type: 'number',\n align: 'right',\n headerAlign: 'right',\n sortComparator: gridNumberComparator,\n valueParser: value => value === '' ? null : Number(value),\n valueFormatter: ({\n value\n }) => isNumber(value) ? value.toLocaleString() : value || '',\n filterOperators: getGridNumericOperators(),\n getApplyQuickFilterFn: convertQuickFilterV7ToLegacy(getGridNumericQuickFilterFn),\n getApplyQuickFilterFnV7: getGridNumericQuickFilterFn\n});","import { GridFilterInputSingleSelect } from '../components/panel/filterPanel/GridFilterInputSingleSelect';\nimport { GridFilterInputMultipleSingleSelect } from '../components/panel/filterPanel/GridFilterInputMultipleSingleSelect';\nimport { isObject } from '../utils/utils';\nimport { convertLegacyOperators } from './utils';\nconst parseObjectValue = value => {\n if (value == null || !isObject(value)) {\n return value;\n }\n return value.value;\n};\nexport const getGridSingleSelectOperators = () => convertLegacyOperators([{\n value: 'is',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || filterItem.value === '') {\n return null;\n }\n return value => parseObjectValue(value) === parseObjectValue(filterItem.value);\n },\n InputComponent: GridFilterInputSingleSelect\n}, {\n value: 'not',\n getApplyFilterFnV7: filterItem => {\n if (filterItem.value == null || filterItem.value === '') {\n return null;\n }\n return value => parseObjectValue(value) !== parseObjectValue(filterItem.value);\n },\n InputComponent: GridFilterInputSingleSelect\n}, {\n value: 'isAnyOf',\n getApplyFilterFnV7: filterItem => {\n if (!Array.isArray(filterItem.value) || filterItem.value.length === 0) {\n return null;\n }\n const filterItemValues = filterItem.value.map(parseObjectValue);\n return value => filterItemValues.includes(parseObjectValue(value));\n },\n InputComponent: GridFilterInputMultipleSingleSelect\n}]);","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { GRID_STRING_COL_DEF } from './gridStringColDef';\nimport { renderEditSingleSelectCell } from '../components/cell/GridEditSingleSelectCell';\nimport { getGridSingleSelectOperators } from './gridSingleSelectOperators';\nimport { isSingleSelectColDef } from '../components/panel/filterPanel/filterPanelUtils';\nimport { isObject } from '../utils/utils';\nconst isArrayOfObjects = options => {\n return typeof options[0] === 'object';\n};\nconst defaultGetOptionValue = value => {\n return isObject(value) ? value.value : value;\n};\nconst defaultGetOptionLabel = value => {\n return isObject(value) ? value.label : String(value);\n};\nexport const GRID_SINGLE_SELECT_COL_DEF = _extends({}, GRID_STRING_COL_DEF, {\n type: 'singleSelect',\n getOptionLabel: defaultGetOptionLabel,\n getOptionValue: defaultGetOptionValue,\n valueFormatter(params) {\n const {\n id,\n field,\n value,\n api\n } = params;\n const colDef = params.api.getColumn(field);\n if (!isSingleSelectColDef(colDef)) {\n return '';\n }\n let valueOptions;\n if (typeof colDef.valueOptions === 'function') {\n valueOptions = colDef.valueOptions({\n id,\n row: id ? api.getRow(id) : null,\n field\n });\n } else {\n valueOptions = colDef.valueOptions;\n }\n if (value == null) {\n return '';\n }\n if (!valueOptions) {\n return value;\n }\n if (!isArrayOfObjects(valueOptions)) {\n return colDef.getOptionLabel(value);\n }\n const valueOption = valueOptions.find(option => colDef.getOptionValue(option) === value);\n return valueOption ? colDef.getOptionLabel(valueOption) : '';\n },\n renderEditCell: renderEditSingleSelectCell,\n filterOperators: getGridSingleSelectOperators(),\n // @ts-ignore\n pastedValueParser: (value, params) => {\n const colDef = params.colDef;\n const colDefValueOptions = colDef.valueOptions;\n const valueOptions = typeof colDefValueOptions === 'function' ? colDefValueOptions({\n field: colDef.field\n }) : colDefValueOptions || [];\n const getOptionValue = colDef.getOptionValue;\n const valueOption = valueOptions.find(option => {\n if (getOptionValue(option) === value) {\n return true;\n }\n return false;\n });\n if (valueOption) {\n return value;\n }\n // do not paste the value if it is not in the valueOptions\n return undefined;\n }\n});","import { GRID_STRING_COL_DEF } from './gridStringColDef';\nimport { GRID_NUMERIC_COL_DEF } from './gridNumericColDef';\nimport { GRID_DATE_COL_DEF, GRID_DATETIME_COL_DEF } from './gridDateColDef';\nimport { GRID_BOOLEAN_COL_DEF } from './gridBooleanColDef';\nimport { GRID_SINGLE_SELECT_COL_DEF } from './gridSingleSelectColDef';\nimport { GRID_ACTIONS_COL_DEF, GRID_ACTIONS_COLUMN_TYPE } from './gridActionsColDef';\nexport const DEFAULT_GRID_COL_TYPE_KEY = '__default__';\nexport const getGridDefaultColumnTypes = () => {\n const nativeColumnTypes = {\n string: GRID_STRING_COL_DEF,\n number: GRID_NUMERIC_COL_DEF,\n date: GRID_DATE_COL_DEF,\n dateTime: GRID_DATETIME_COL_DEF,\n boolean: GRID_BOOLEAN_COL_DEF,\n singleSelect: GRID_SINGLE_SELECT_COL_DEF,\n [GRID_ACTIONS_COLUMN_TYPE]: GRID_ACTIONS_COL_DEF,\n [DEFAULT_GRID_COL_TYPE_KEY]: GRID_STRING_COL_DEF\n };\n return nativeColumnTypes;\n};","import { GRID_CHECKBOX_SELECTION_COL_DEF } from '../../../../colDef';\nimport { buildWarning } from '../../../../utils/warning';\nfunction sanitizeCellValue(value, delimiterCharacter) {\n if (typeof value === 'string') {\n // Make sure value containing delimiter or line break won't be split into multiple rows\n if ([delimiterCharacter, '\\n', '\\r', '\"'].some(delimiter => value.includes(delimiter))) {\n return `\"${value.replace(/\"/g, '\"\"')}\"`;\n }\n return value;\n }\n return value;\n}\nexport const serializeCellValue = (cellParams, options) => {\n const {\n delimiterCharacter,\n ignoreValueFormatter\n } = options;\n let value;\n if (ignoreValueFormatter) {\n var _cellParams$value2;\n const columnType = cellParams.colDef.type;\n if (columnType === 'number') {\n value = String(cellParams.value);\n } else if (columnType === 'date' || columnType === 'dateTime') {\n var _cellParams$value;\n value = (_cellParams$value = cellParams.value) == null ? void 0 : _cellParams$value.toISOString();\n } else if (typeof ((_cellParams$value2 = cellParams.value) == null ? void 0 : _cellParams$value2.toString) === 'function') {\n value = cellParams.value.toString();\n } else {\n value = cellParams.value;\n }\n } else {\n value = cellParams.formattedValue;\n }\n return sanitizeCellValue(value, delimiterCharacter);\n};\nconst objectFormattedValueWarning = buildWarning(['MUI: When the value of a field is an object or a `renderCell` is provided, the CSV export might not display the value correctly.', 'You can provide a `valueFormatter` with a string representation to be used.']);\nclass CSVRow {\n constructor(options) {\n this.options = void 0;\n this.rowString = '';\n this.isEmpty = true;\n this.options = options;\n }\n addValue(value) {\n if (!this.isEmpty) {\n this.rowString += this.options.delimiterCharacter;\n }\n if (value === null || value === undefined) {\n this.rowString += '';\n } else if (typeof this.options.sanitizeCellValue === 'function') {\n this.rowString += this.options.sanitizeCellValue(value, this.options.delimiterCharacter);\n } else {\n this.rowString += value;\n }\n this.isEmpty = false;\n }\n getRowString() {\n return this.rowString;\n }\n}\nconst serializeRow = ({\n id,\n columns,\n getCellParams,\n delimiterCharacter,\n ignoreValueFormatter\n}) => {\n const row = new CSVRow({\n delimiterCharacter\n });\n columns.forEach(column => {\n const cellParams = getCellParams(id, column.field);\n if (process.env.NODE_ENV !== 'production') {\n if (String(cellParams.formattedValue) === '[object Object]') {\n objectFormattedValueWarning();\n }\n }\n row.addValue(serializeCellValue(cellParams, {\n delimiterCharacter,\n ignoreValueFormatter\n }));\n });\n return row.getRowString();\n};\nexport function buildCSV(options) {\n const {\n columns,\n rowIds,\n delimiterCharacter,\n includeHeaders,\n includeColumnGroupsHeaders,\n ignoreValueFormatter,\n apiRef\n } = options;\n const CSVBody = rowIds.reduce((acc, id) => `${acc}${serializeRow({\n id,\n columns,\n getCellParams: apiRef.current.getCellParams,\n delimiterCharacter,\n ignoreValueFormatter\n })}\\r\\n`, '').trim();\n if (!includeHeaders) {\n return CSVBody;\n }\n const filteredColumns = columns.filter(column => column.field !== GRID_CHECKBOX_SELECTION_COL_DEF.field);\n const headerRows = [];\n if (includeColumnGroupsHeaders) {\n const columnGroupLookup = apiRef.current.unstable_getAllGroupDetails();\n let maxColumnGroupsDepth = 0;\n const columnGroupPathsLookup = filteredColumns.reduce((acc, column) => {\n const columnGroupPath = apiRef.current.unstable_getColumnGroupPath(column.field);\n acc[column.field] = columnGroupPath;\n maxColumnGroupsDepth = Math.max(maxColumnGroupsDepth, columnGroupPath.length);\n return acc;\n }, {});\n for (let i = 0; i < maxColumnGroupsDepth; i += 1) {\n const headerGroupRow = new CSVRow({\n delimiterCharacter,\n sanitizeCellValue\n });\n headerRows.push(headerGroupRow);\n filteredColumns.forEach(column => {\n const columnGroupId = (columnGroupPathsLookup[column.field] || [])[i];\n const columnGroup = columnGroupLookup[columnGroupId];\n headerGroupRow.addValue(columnGroup ? columnGroup.headerName || columnGroup.groupId : '');\n });\n }\n }\n const mainHeaderRow = new CSVRow({\n delimiterCharacter,\n sanitizeCellValue\n });\n filteredColumns.forEach(column => {\n mainHeaderRow.addValue(column.headerName || column.field);\n });\n headerRows.push(mainHeaderRow);\n const CSVHead = `${headerRows.map(row => row.getRowString()).join('\\r\\n')}\\r\\n`;\n return `${CSVHead}${CSVBody}`.trim();\n}","import * as React from 'react';\nimport { useGridApiOptionHandler, useGridNativeEventListener } from '../../utils';\nimport { gridFocusCellSelector } from '../focus/gridFocusStateSelector';\nimport { serializeCellValue } from '../export/serializers/csvSerializer';\nfunction writeToClipboardPolyfill(data) {\n const span = document.createElement('span');\n span.style.whiteSpace = 'pre';\n span.style.userSelect = 'all';\n span.style.opacity = '0px';\n span.textContent = data;\n document.body.appendChild(span);\n const range = document.createRange();\n range.selectNode(span);\n const selection = window.getSelection();\n selection.removeAllRanges();\n selection.addRange(range);\n try {\n document.execCommand('copy');\n } finally {\n document.body.removeChild(span);\n }\n}\nfunction copyToClipboard(data) {\n if (navigator.clipboard) {\n navigator.clipboard.writeText(data).catch(() => {\n writeToClipboardPolyfill(data);\n });\n } else {\n writeToClipboardPolyfill(data);\n }\n}\nfunction hasNativeSelection(element) {\n var _window$getSelection;\n // When getSelection is called on an